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glparser-util
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2.1.56
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|
|
09afe81290 | ||
|
|
292809d8e8 | ||
|
|
47503ce254 | ||
|
|
f738adbdef | ||
|
|
70d15f2383 | ||
|
|
d66b5577f4 | ||
|
|
e293f12fb8 | ||
|
|
b69eca6749 | ||
|
|
03342f08c6 | ||
|
|
b85614f983 |
No files matched your search
@@ -39,6 +39,7 @@ body:
|
||||
- Java 19
|
||||
- Java 20
|
||||
- Java 21
|
||||
- Java 25
|
||||
- Other (Please Specify)
|
||||
validations:
|
||||
required: true
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
# Description of your *PR* and other info
|
||||
<!-- Please include a summary of the change -->
|
||||
<!-- Any details that you think are important to review this PR? -->
|
||||
<!-- Are there any Issues / PRs related to this one? -->
|
||||
|
||||
<!-- Add a screenshot or a video demonstration for new features -->
|
||||
|
||||
<details open><summary>Template</summary> <!-- OPEN is intentional -->
|
||||
|
||||
### Before submitting a *pull request* make sure you have:
|
||||
- [ ] Read the [AI Contribution Policy](https://github.com/GTNewHorizons/Angelica/blob/master/AI_POLICY.md)
|
||||
- [ ] At least [skimmed](https://github.com/GTNewHorizons/Angelica/search?q=is%3Apr&type=Issues) the tracker for similar pull requests
|
||||
|
||||
</details>
|
||||
Executable
+40
@@ -0,0 +1,40 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
: "${REPO:?REPO required}"
|
||||
: "${TAG:?TAG required}"
|
||||
|
||||
if [ -z "${DISCORD_WEBHOOK_URL:-}" ]; then
|
||||
echo "DISCORD_WEBHOOK_URL not set, skipping"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if ! release_json=$(gh release view "$TAG" --repo "$REPO" --json body,url,publishedAt 2>&1); then
|
||||
echo "Could not read release $TAG in $REPO; skipping:"
|
||||
printf '%s\n' "$release_json"
|
||||
exit 0
|
||||
fi
|
||||
body=$(jq -r '.body // ""' <<<"$release_json")
|
||||
url=$(jq -r '.url' <<<"$release_json")
|
||||
ts=$(jq -r '.publishedAt // ""' <<<"$release_json")
|
||||
[ -n "$ts" ] || ts=$(date -u +%Y-%m-%dT%H:%M:%SZ)
|
||||
|
||||
payload=$(jq -n \
|
||||
--arg title "$TAG" \
|
||||
--arg url "$url" \
|
||||
--arg desc "$body" \
|
||||
--arg ts "$ts" \
|
||||
'{
|
||||
embeds: [{
|
||||
title: ("Angelica " + $title + " released"),
|
||||
url: $url,
|
||||
description: (if ($desc | length) > 3900
|
||||
then $desc[0:3900] + "\n\n...[full changelog](" + $url + ")"
|
||||
else $desc end),
|
||||
color: 3066993,
|
||||
footer: { text: "GitHub Releases" },
|
||||
timestamp: $ts
|
||||
}]
|
||||
}')
|
||||
|
||||
curl -fsS -X POST -H "Content-Type: application/json" -d "$payload" "$DISCORD_WEBHOOK_URL"
|
||||
@@ -12,3 +12,22 @@ jobs:
|
||||
release-tags:
|
||||
uses: GTNewHorizons/GTNH-Actions-Workflows/.github/workflows/release-tags.yml@master
|
||||
secrets: inherit
|
||||
|
||||
notify-discord:
|
||||
needs: [release-tags]
|
||||
runs-on: ubuntu-24.04
|
||||
if: >-
|
||||
${{ !endsWith(github.ref_name, '-snapshot')
|
||||
&& !contains(github.event.head_commit.message, '[snapshot]')
|
||||
&& !endsWith(github.ref_name, '-pre') }}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
- name: Announce release to Discord
|
||||
shell: bash
|
||||
env:
|
||||
DISCORD_WEBHOOK_URL: ${{ secrets.DISCORD_RELEASE_WEBHOOK_URL }}
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
REPO: ${{ github.repository }}
|
||||
TAG: ${{ github.ref_name }}
|
||||
run: bash .github/scripts/announce-release.sh
|
||||
+4
-2
@@ -3,8 +3,8 @@
|
||||
/.idea/
|
||||
/.vs/
|
||||
/.vscode/
|
||||
/run/
|
||||
/build/
|
||||
run/
|
||||
build/
|
||||
/eclipse/
|
||||
.classpath
|
||||
.project
|
||||
@@ -12,6 +12,7 @@
|
||||
/config/
|
||||
/crash-reports/
|
||||
/logs/
|
||||
tmp/
|
||||
options.txt
|
||||
/saves/
|
||||
usernamecache.json
|
||||
@@ -36,3 +37,4 @@ addon.local.gradle
|
||||
addon.local.gradle.kts
|
||||
addon.late.local.gradle
|
||||
addon.late.local.gradle.kts
|
||||
local/
|
||||
@@ -0,0 +1,55 @@
|
||||
# AI Usage Policy
|
||||
|
||||
This project has strict rules for AI usage:
|
||||
|
||||
* **The human-in-the-loop must fully understand all code.** If you
|
||||
can't explain what your changes do and how they interact with the
|
||||
greater system without the aid of AI tools, do not contribute
|
||||
those changes.
|
||||
|
||||
* **Issues and discussions can use AI assistance but must have a full
|
||||
human-in-the-loop.** This means that any content generated with AI
|
||||
must have been reviewed *and edited* by a human before submission.
|
||||
The author must do their research and trim this down.
|
||||
|
||||
* **No AI-generated media is allowed (textures, videos, audio, etc.).**
|
||||
Text and code are the only acceptable AI-generated content, per the
|
||||
other rules in this policy.
|
||||
|
||||
* **Commit messages, PR descriptions must read in your own voice.**
|
||||
No AI-authored or AI co-authored commits, including Co-authored-by AI tags.
|
||||
|
||||
* **Only contribute fixes for bugs you have personally hit in-game.**
|
||||
If you haven’t experienced or reproduced a bug firsthand, and don’t
|
||||
already know the relevant code well, don’t throw AI at it and forward it to us.
|
||||
Patches written for problems the author never actually experienced themselves
|
||||
tend to fix the wrong thing and/or produce another.
|
||||
|
||||
* **The voice and intent of written content must be yours.**
|
||||
For documentation and especially quests, the tone and the point you're trying to make
|
||||
has to come from you, not an AI. Use AI to help with phrasing or cleanup if you like,
|
||||
but if the substance and voice aren't yours, don't contribute it.
|
||||
|
||||
* **Bad AI use may be blocked.** People who produce bad contributions
|
||||
that are clearly AI (slop) may be blocked from making future contributions.
|
||||
We love to help junior developers learn and grow, but if you're interested
|
||||
in that, don't use AI and we'll help you. We're sorry that bad AI
|
||||
users have ruined this for you.
|
||||
|
||||
|
||||
## There are Humans Here
|
||||
|
||||
Please remember that this project is maintained by humans.
|
||||
|
||||
Every discussion, issue, and pull request is read and reviewed by
|
||||
humans (and sometimes machines, too). It is a boundary point at which
|
||||
people interact with each other and work is done. It is rude and
|
||||
disrespectful to approach this boundary with low-effort, unqualified
|
||||
work, since it puts the burden of validation on the maintainer.
|
||||
|
||||
In a perfect world, AI would produce high-quality, accurate work
|
||||
every time. But today, that reality depends on the user of the AI.
|
||||
And today, many users of AI do not use it well. So, until that
|
||||
changes, we need to have strict rules to protect maintainers.
|
||||
|
||||
Based on https://github.com/ghostty-org/ghostty/blob/main/AI_POLICY.md
|
||||
@@ -7,40 +7,50 @@
|
||||
* It's a cute angle -mitchej123
|
||||
* It's the angel that pulls you out of OptiFine's hell -Roadhog360
|
||||
|
||||
## **Beta Quality - Here there be Dragons**
|
||||
* Shaders sneak preview - Please don't report issues yet, but please do submit fixes
|
||||
* Complementary & BSL mostly function, but have some bugs
|
||||
* Sildurs, Seus, and any other shader probably doesn't work
|
||||
## **Beta Quality - Here there be Dragons**
|
||||
* Shaders - Beta
|
||||
* Complementary + Euphoria Patches is the primary compatibility target
|
||||
* Sildurs, Seus, and any other shaders might work
|
||||
|
||||
## Core Profile
|
||||
Targets GL 3.3+ core profile
|
||||
* FFP emulation via generated GLSL shaders
|
||||
* Display list emulation
|
||||
* Software matrix stacks and state management through GLSM
|
||||
* GL_QUADS → GL_TRIANGLES conversion
|
||||
* Automatic transformation of mod shaders that use compat-only GLSL builtins (`gl_ModelViewMatrix`, `texture2D`, etc.)
|
||||
|
||||
|
||||
# Required Dependencies
|
||||
* [UniMixins](https://github.com/LegacyModdingMC/UniMixins/releases) >= 0.1.14
|
||||
* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.4.2
|
||||
* [UniMixins](https://github.com/LegacyModdingMC/UniMixins/releases) >= 0.1.23
|
||||
* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.11.19
|
||||
* NOTE: Some mods are not required, but a specific version is required if present - see: `Permanent Incompatibilities` below.
|
||||
|
||||
# Known (temporary) Incompatibilities
|
||||
* Forge Relocation - Currently non Thread Safe; safe if not in use
|
||||
* ProjectRed Frames - Currently non Thread Safe; safe if not in use'
|
||||
* ProjectRed Frames - Currently non Thread Safe; safe if not in use
|
||||
|
||||
# Potential Incompatibilities
|
||||
* EndlessIDs - Compat commits have been made, might work, might not - not fully tested
|
||||
|
||||
# Known Incompatibilities
|
||||
* FalseTweaks - Not currently planned (Looking for volunteers) [Might work if you effectively disable most of the mod]
|
||||
* SmoothFont - Not currently planned (Looking for volunteers)
|
||||
* RPLE - Not currently planned (Looking for volunteers)
|
||||
* LiteLoader - Install [LiteloaderLoader](https://github.com/Midnight145/LiteloaderLoader)
|
||||
|
||||
# Permanent Incompatibilities
|
||||
* OptiFine [Disabled, won't fix]
|
||||
* FastCraft [Disabled, won't fix]
|
||||
* BetterFPS [Disabled, won't fix]
|
||||
* OptimizationsAndTweaks [Disabled, won't fix]
|
||||
* [Amazing Trophies 1.2.1 and below](https://github.com/GTNewHorizons/Amazing-Trophies/releases) - use 1.2.2+
|
||||
* [Amazing Trophies 1.2.1 and below](https://github.com/GTNewHorizons/Amazing-Trophies/releases) - Use 1.2.2+
|
||||
* [LWJGL3ify 1.5.4 and below](https://github.com/GTNewHorizons/lwjgl3ify/releases/) - Use the latest version available, 1.5.7+
|
||||
* [ArchaicFix 0.6.2 and below](https://www.curseforge.com/minecraft/mc-mods/archaicfix/files/all?page=1&pageSize=20) - Use 0.7.0 or above
|
||||
* [Hodgepodge 2.4.3 and below](https://github.com/GTNewHorizons/Hodgepodge/releases) - Use 0.4.5 or above
|
||||
* [Hodgepodge 2.4.3 and below](https://github.com/GTNewHorizons/Hodgepodge/releases) - Use 2.4.5 or above
|
||||
* CodeChicken[Core](https://github.com/GTNewHorizons/CodeChickenCore/releases)/[Lib](https://github.com/GTNewHorizons/CodeChickenLib/releases) <1.2.0 - Threading issues, use 1.3.0+
|
||||
* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
|
||||
* SmoothFont - Equivalent functionality added
|
||||
* ClientFixer - Use a resource pack like [GTNH-FTI-Standard-Font](https://github.com/Eldrinn-Elantey/GTNH-FTI-Standard-Font)
|
||||
|
||||
# Credits
|
||||
* ShadersMod
|
||||
@@ -55,16 +65,16 @@
|
||||
* The [Iris](https://github.com/IrisShaders/Iris) Team: coderbot, IMS212, Justsnoopy30, FoundationGames
|
||||
* Asek3 for the Iris Forge port [Oculus](https://github.com/Asek3/Oculus/tree/839ce8eca8cf0c4f6b7a1322b906e5c99125ca69)
|
||||
* Backported code under the LGPL
|
||||
* Sodium
|
||||
* Sodium / Celeritas
|
||||
* JellySquid & the CaffeineMC team, for making Sodium in the first place
|
||||
* Embeddedt for [Embeddium](https://github.com/embeddedt/embeddium/tree/dc59ca357c25beefd6288f0d1d40b4cd8e670ab8) under the [LGPL 3.0](https://github.com/embeddedt/embeddium/blob/16.x/forge/LICENSE)
|
||||
* Embeddedt for Celeritas used under the LGPL 3.0
|
||||
* Reese's Sodium Options
|
||||
* FlashyReese for [Reese's Sodium Options](https://github.com/FlashyReese/reeses-sodium-options/tree/aa4ea67047cf53e54976e93c6bb1ab5ba16b142b) under the [MIT license](https://github.com/FlashyReese/reeses-sodium-options/blob/aa4ea67047cf53e54976e93c6bb1ab5ba16b142b/LICENSE.txt)
|
||||
* Neodymium
|
||||
* Makamys for [Neodymium](https://github.com/makamys/Neodymium) - Various Tessellator -> Quad functionality taken under the LGPL 3
|
||||
* MCPatcherForge
|
||||
* Original [MCPatcher](https://bitbucket.org/prupe/mcpatcher/src/master/): Paul Rupe
|
||||
* [Forge version](https://bitbucket.org/prupe/mcpatcher/src/master/): Mist475 under LGPL 3.0 with default ctm textures for glass and bookshelves by DarkBum under CC-BY-SA
|
||||
* [Forge version](https://github.com/mist475/MCPatcherForge): Mist475 under LGPL 3.0 with default ctm textures for glass and bookshelves by DarkBum under CC-BY-SA
|
||||
* HUDCaching
|
||||
* Created by [Moulberry](https://github.com/Moulberry/MCHUDCaching), backported from [Patcher](https://github.com/Sk1erLLC/Patcher) mod by Alexdoru under the CC-BY-SA-NC 4.0 license
|
||||
* Angelica
|
||||
@@ -82,3 +92,10 @@
|
||||
* Code from both glsl-transformation-lib and Monocle taken under their respective LGPL 3.0 licenses
|
||||
* FalseTweaks
|
||||
* FalsePattern for [FalseTweaks](https://github.com/falsepattern/falsetweaks) - Item Rendering Optimizations taken from FalseTweaks under the LGPL 3.0 license
|
||||
* Beddium
|
||||
* Venn and Falsepattern for [Beddium](https://github.com/vfx-dev/Beddium) - MinimapRenderer, SafeChunkTracker, and some debug commands adapted under the LGPL 3.0 License
|
||||
* [Mesa](https://gitlab.freedesktop.org/mesa/mesa) — Code ported and/or inspired from Mesa - under the MIT licensed
|
||||
* Display list ID allocator ported from [util_idalloc](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/util/u_idalloc.c) (Copyright 2017 Valve Corporation)
|
||||
* FFP vertex shader generation inspired by ffvertex_prog.c (Copyright 2007 VMware, Inc.)
|
||||
* FFP fragment shader generation inspired by ff_fragment_shader.c (Copyright 2007, 2009 VMware, Inc. / 2010-2011 Intel Corporation)
|
||||
* Fog parameter optimization inspired by st_nir_lower_fog.c (Copyright 2023 Google LLC) and prog_statevars.c (Copyright 1999-2007 Brian Paul)
|
||||
+70
-2
@@ -1,9 +1,23 @@
|
||||
import xyz.wagyourtail.jvmdg.gradle.flags.DowngradeFlags
|
||||
import xyz.wagyourtail.jvmdg.gradle.task.DowngradeJar
|
||||
import xyz.wagyourtail.jvmdg.gradle.task.files.DowngradeFiles
|
||||
|
||||
plugins {
|
||||
id("com.gtnewhorizons.gtnhconvention")
|
||||
}
|
||||
|
||||
tasks.withType<DowngradeJar>().configureEach { logLevel.set("FATAL") }
|
||||
tasks.withType<DowngradeFiles>().configureEach { logLevel.set("FATAL") }
|
||||
|
||||
minecraft {
|
||||
extraRunJvmArguments.add("-Dangelica.enableTestBlocks=true")
|
||||
extraRunJvmArguments.add("-Dangelica.dumpClass=true")
|
||||
// extraRunJvmArguments.add("-Dangelica.useVulkan=true")
|
||||
// extraRunJvmArguments.add("-Dangelica.vulkanDebug=true")
|
||||
// extraRunJvmArguments.add("-Dorg.lwjgl.util.Debug=true")
|
||||
// extraRunJvmArguments.addAll("-Dlegacy.debugClassLoadingSave=true")
|
||||
// extraRunJvmArguments.addAll("-Drfb.dumpLoadedClasses=true", "-Drfb.dumpLoadedClassesPerTransformer=true")
|
||||
//extraRunJvmArguments.add("-Dangelica.redirectorLogspam=true")
|
||||
}
|
||||
|
||||
tasks.test {
|
||||
@@ -11,17 +25,23 @@ tasks.test {
|
||||
testLogging {
|
||||
events("passed", "skipped", "failed")
|
||||
}
|
||||
// On macOS ARM64, use an ARM64-compatible JVM for tests
|
||||
val isMacOsArm64 = System.getProperty("os.name").lowercase().contains("mac") && System.getProperty("os.arch") == "aarch64"
|
||||
javaLauncher = javaToolchains.launcherFor {
|
||||
languageVersion = JavaLanguageVersion.of(8)
|
||||
if (isMacOsArm64) {
|
||||
vendor = JvmVendorSpec.AZUL
|
||||
}
|
||||
}
|
||||
dependsOn(tasks.extractNatives2)
|
||||
jvmArgs("-Djava.library.path=${tasks.extractNatives2.get().destinationFolder.asFile.get().path}")
|
||||
}
|
||||
|
||||
tasks.processResources {
|
||||
inputs.property("version", project.version.toString())
|
||||
val projectVersion = project.version.toString()
|
||||
inputs.property("version", projectVersion)
|
||||
filesMatching("META-INF/rfb-plugin/*") {
|
||||
expand("version" to project.version.toString())
|
||||
expand("version" to projectVersion)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,3 +51,51 @@ tasks.register<Copy>("copyDependencies") {
|
||||
from(configurations.default)
|
||||
into("testDependencies")
|
||||
}
|
||||
|
||||
val embedOnly: Configuration by configurations
|
||||
val shadowImplementation: Configuration by configurations
|
||||
|
||||
val downgradeEmbedOnlyForTest by tasks.registering(DowngradeFiles::class) {
|
||||
inputCollection = embedOnly
|
||||
}
|
||||
|
||||
val stripModuleInfoFromShadow by tasks.registering(Jar::class) {
|
||||
dependsOn(shadowImplementation)
|
||||
from(shadowImplementation.map(::zipTree))
|
||||
exclude("module-info.class")
|
||||
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
|
||||
archiveClassifier = "shadow-stripped"
|
||||
}
|
||||
|
||||
val downgradeShadowImplForTest by tasks.registering(DowngradeFiles::class) {
|
||||
inputCollection = files(stripModuleInfoFromShadow.map { it.archiveFile })
|
||||
outputs.dir(temporaryDir)
|
||||
}
|
||||
|
||||
tasks.test {
|
||||
dependsOn(downgradeEmbedOnlyForTest, downgradeShadowImplForTest)
|
||||
classpath = classpath
|
||||
.minus(embedOnly)
|
||||
.plus(files(downgradeEmbedOnlyForTest.map { it.outputCollection }))
|
||||
.minus(shadowImplementation)
|
||||
.plus(files({ fileTree(downgradeShadowImplForTest.get().temporaryDir) }))
|
||||
}
|
||||
|
||||
tasks.shadowJar {
|
||||
dependsOn(embedOnly)
|
||||
from(embedOnly.map(::zipTree))
|
||||
|
||||
duplicatesStrategy = DuplicatesStrategy.INCLUDE
|
||||
mergeServiceFiles()
|
||||
|
||||
minimize {
|
||||
exclude(project(":glsm"))
|
||||
exclude(project(":lwjgl3-backend"))
|
||||
}
|
||||
|
||||
relocate("com.mitchej123", "com.mitchej123")
|
||||
relocate("org.embeddedt", "org.embeddedt")
|
||||
relocate("com.gtnewhorizons.angelica.glsm", "com.gtnewhorizons.angelica.glsm")
|
||||
relocate("com.gtnewhorizons.angelica.lwjgl3", "com.gtnewhorizons.angelica.lwjgl3")
|
||||
}
|
||||
|
||||
+96
-29
@@ -46,45 +46,88 @@ configurations {
|
||||
// Can be enabled for testing if desired
|
||||
// runtimeClasspath.extendsFrom(transformedMod)
|
||||
// testRuntimeClasspath.extendsFrom(transformedMod)
|
||||
|
||||
testRuntimeClasspath.exclude group: "com.github.GTNewHorizons", module: "lwjgl3ify"
|
||||
|
||||
// Embed in JAR without relocation (compile only, shadowed into JAR)
|
||||
embedOnly
|
||||
embedOnly.canBeConsumed = false
|
||||
embedOnly.canBeResolved = true
|
||||
compileClasspath.extendsFrom(embedOnly)
|
||||
testCompileClasspath.extendsFrom(embedOnly)
|
||||
testRuntimeClasspath.extendsFrom(embedOnly)
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Exclude self-reference from all configurations - prevents transitive Angelica deps from resolving against this project
|
||||
configurations.all {
|
||||
exclude group: "com.github.GTNewHorizons", module: "Angelica"
|
||||
}
|
||||
|
||||
dependencies {
|
||||
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.5.78")
|
||||
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.7.158:dev")
|
||||
|
||||
compileOnly("com.gtnewhorizons.retrofuturabootstrap:RetroFuturaBootstrap:0.4.0") { transitive = false }
|
||||
compileOnly("com.gtnewhorizons.retrofuturabootstrap:RetroFuturaBootstrap:1.1.0") { transitive = false }
|
||||
// runtimeOnlyNonPublishable("com.github.GTNewHorizons:lwjgl3ify:3.0.99")
|
||||
|
||||
compileOnly("org.projectlombok:lombok:1.18.22") { transitive = false }
|
||||
annotationProcessor("org.projectlombok:lombok:1.18.22")
|
||||
|
||||
// Use modern models+textures to inject QuadProviders
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:TX-Loader:1.7.2:dev')
|
||||
compileOnly("org.projectlombok:lombok:1.18.42") { transitive = false }
|
||||
annotationProcessor("org.projectlombok:lombok:1.18.42")
|
||||
|
||||
// Iris Shaders
|
||||
compileOnly('org.jetbrains:annotations:24.0.1')
|
||||
api("com.github.GTNewHorizons:GTNHLib:0.5.20:dev")
|
||||
compileOnly('org.jetbrains:annotations:26.0.2')
|
||||
api("com.github.GTNewHorizons:GTNHLib:0.11.19:dev")
|
||||
|
||||
shadowImplementation(project(":glsm")) { transitive = false }
|
||||
shadowImplementation(project(":lwjgl3-backend")) { transitive = false }
|
||||
shadowImplementation("net.minecraftforge:eventbus:7.0-beta.15")
|
||||
|
||||
shadowImplementation("org.anarres:jcpp:1.4.14") // Apache 2.0
|
||||
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-4.g6b42bca") {
|
||||
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-33.g3ec381e") {
|
||||
exclude module: "antlr4" // we only want to shadow the runtime module
|
||||
}
|
||||
shadowImplementation("org.antlr:antlr4-runtime:4.13.2")
|
||||
compileOnly "org.apache.ant:ant:1.8.2"
|
||||
|
||||
// Celeritas (transitive=false: deps provided by GTNHLib/runtime)
|
||||
embedOnly("org.embeddedt.celeritas:celeritas-common:2.5.5-GTNH") { transitive = false }
|
||||
embedOnly("org.embeddedt.celeritas:celeritas-lwjgl2-service:2.5.3-GTNH") { transitive = false }
|
||||
|
||||
// Because who doesn't want NEI
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:NotEnoughItems:2.6.45-GTNH:dev')
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:CodeChickenCore:1.3.10:dev')
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:NotEnoughItems:2.8.35-GTNH:dev')
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:CodeChickenCore:1.4.7:dev')
|
||||
|
||||
// Display List Testing
|
||||
/*
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Applied-Energistics-2-Unofficial:rv3-beta-749-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ae2stuff:0.10.14-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:BuildCraft:7.1.54:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:IguanaTweaksTConstruct:2.7.0:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:OpenBlocks:1.12.4-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:OpenComputers:1.12.12-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:TinkersConstruct:1.14.12-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ServerUtilities:2.2.13:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ironchest:6.1.6:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:waila:1.9.7:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Botania:1.13.15-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Mobs-Info:0.5.10-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Draconic-Evolution:1.5.18-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:HoloInventory:2.5.8-GTNH:dev")
|
||||
*/
|
||||
|
||||
//devOnlyNonPublishable('com.github.GTNewHorizons:worldedit-gtnh:v0.0.9')
|
||||
|
||||
// Notfine Deps
|
||||
compileOnly("thaumcraft:Thaumcraft:1.7.10-4.2.3.5:dev")
|
||||
devOnlyNonPublishable("com.github.GTNewHorizons:Baubles:1.0.4:dev")
|
||||
compileOnly("com.github.GTNewHorizons:twilightforest:2.6.35:dev") { transitive = false }
|
||||
devOnlyNonPublishable("com.github.GTNewHorizons:Baubles-Expanded:2.2.2-GTNH:dev")
|
||||
compileOnly("com.github.GTNewHorizons:twilightforest:2.7.13:dev") { transitive = false }
|
||||
compileOnly(rfg.deobf('curse.maven:witchery-69673:2234410'))
|
||||
compileOnly("com.github.GTNewHorizons:TinkersConstruct:1.12.14-GTNH:dev") { transitive = false }
|
||||
compileOnly("com.github.GTNewHorizons:Natura:2.7.5:dev")
|
||||
compileOnly("com.github.GTNewHorizons:TinkersConstruct:1.14.6-GTNH:dev") { transitive = false }
|
||||
compileOnly("com.github.GTNewHorizons:Natura:2.8.9:dev")
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:ThaumicHorizons:1.6.4:dev")
|
||||
compileOnly("com.github.GTNewHorizons:ThaumicHorizons:1.8.4:dev")
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:Battlegear2:1.4.1:dev") { transitive = false }
|
||||
compileOnly(rfg.deobf('maven.modrinth:backhand:1.4.1')) { transitive = false }
|
||||
compileOnly("com.github.GTNewHorizons:Battlegear2:1.4.3:dev") { transitive = false }
|
||||
|
||||
compileOnly("com.falsepattern:chunkapi-mc1.7.10:0.5.1:api") { transitive = false }
|
||||
compileOnly("com.falsepattern:endlessids-mc1.7.10:1.5-beta0003:dev") { transitive = false }
|
||||
@@ -94,25 +137,49 @@ dependencies {
|
||||
|
||||
compileOnly("curse.maven:minefactory-reloaded-66672:2277486")
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:NotEnoughIds:2.1.6:dev") // Mixin Version
|
||||
compileOnly("com.github.GTNewHorizons:NotEnoughIds-Legacy:1.4.7:dev") // ASM Version
|
||||
compileOnly("com.github.GTNewHorizons:NotEnoughIds:2.1.10:dev")
|
||||
|
||||
compileOnly(rfg.deobf("maven.modrinth:ntmspace:X5663_H261"))
|
||||
|
||||
compileOnly(rfg.deobf("curse.maven:campfirebackport-387444:4611675"))
|
||||
compileOnly(rfg.deobf("curse.maven:xaeros-minimap-263420:5060684"))
|
||||
compileOnly(rfg.deobf("curse.maven:security-craft-64760:2818228"))
|
||||
compileOnly("ganymedes01.etfuturum:Et-Futurum-Requiem:2.6.49-GTNH:dev")
|
||||
compileOnly(rfg.deobf("curse.maven:biomes-o-plenty-220318:2499612"))
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:HoloInventory:2.4.13-GTNH:dev")
|
||||
devOnlyNonPublishable("com.github.GTNewHorizons:CosmeticArmorReworked:1.0.3-GTNH:dev")
|
||||
|
||||
runtimeOnlyNonPublishable(rfg.deobf("CoreTweaks:CoreTweaks:0.3.3.2"))
|
||||
// For testing alternative splash screens — https://github.com/MalTeeez/ModernSplash/releases
|
||||
// devOnlyNonPublishable("com.github.MalTeeez:modernsplash:1.7.10-1.2.4:dev")
|
||||
|
||||
// Hodgepodge
|
||||
transformedMod("net.industrial-craft:industrialcraft-2:2.2.828-experimental:dev")
|
||||
|
||||
// Better Crashes
|
||||
compileOnly("com.github.GTNewHorizons:BetterCrashes:1.4.0-GTNH:dev")
|
||||
compileOnly("com.github.GTNewHorizons:BetterCrashes:1.4.1-GTNH:dev")
|
||||
|
||||
// Tests
|
||||
testImplementation(platform('org.junit:junit-bom:5.9.2'))
|
||||
testImplementation('org.junit.jupiter:junit-jupiter')
|
||||
testImplementation("org.mockito:mockito-core:3.+")
|
||||
testImplementation("org.lwjgl.lwjgl:lwjgl:2.9.4-nightly-20150209")
|
||||
// Distant Horizons
|
||||
compileOnly("maven.modrinth:DistantHorizonsApi:5.1.0")
|
||||
|
||||
afterEvaluate {
|
||||
dependencies {
|
||||
testImplementation(platform('org.junit:junit-bom:5.14.1'))
|
||||
testImplementation('org.junit.jupiter:junit-jupiter')
|
||||
testImplementation("org.mockito:mockito-core:3.+")
|
||||
testImplementation("org.lwjgl.lwjgl:lwjgl:2.9.4-nightly-20150209")
|
||||
|
||||
testImplementation('org.junit.platform:junit-platform-engine')
|
||||
testImplementation('org.junit.platform:junit-platform-reporting')
|
||||
testImplementation('org.junit.platform:junit-platform-launcher')
|
||||
|
||||
testImplementation('com.tngtech.archunit:archunit-junit5:1.4.1')
|
||||
|
||||
testRuntimeOnly("it.unimi.dsi:fastutil:8.5.18")
|
||||
testRuntimeOnly("org.joml:joml:1.10.8")
|
||||
}
|
||||
}
|
||||
|
||||
compileOnly("mega:fluidlogged-mc1.7.10:0.1.2")
|
||||
|
||||
compileOnly("com.cardinalstar.cubicchunks:CubicChunks1710:v0.1.5-alpha:dev") { transitive = false }
|
||||
}
|
||||
@@ -0,0 +1,215 @@
|
||||
import xyz.wagyourtail.jvmdg.gradle.task.files.DowngradeFiles
|
||||
|
||||
plugins {
|
||||
`java-library`
|
||||
`maven-publish`
|
||||
}
|
||||
|
||||
apply(plugin = "xyz.wagyourtail.jvmdowngrader")
|
||||
|
||||
version = rootProject.version
|
||||
|
||||
java {
|
||||
toolchain.languageVersion.set(JavaLanguageVersion.of(21))
|
||||
withSourcesJar()
|
||||
}
|
||||
|
||||
// RFG variant attributes: the root Angelica project uses RetroFuturaGradle which expects
|
||||
// these attributes on dependencies. Without them, Gradle can't resolve the subproject variant.
|
||||
val rfgObfAttr = Attribute.of("com.gtnewhorizons.retrofuturagradle.obfuscation", String::class.java)
|
||||
val rfgTransformedAttr = Attribute.of("rfgDeobfuscatorTransformed", Boolean::class.javaObjectType)
|
||||
|
||||
configurations {
|
||||
listOf("apiElements", "runtimeElements").forEach { name ->
|
||||
named(name) {
|
||||
attributes {
|
||||
attribute(rfgObfAttr, "mcp")
|
||||
attribute(rfgTransformedAttr, true)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compile stubs: MC class signatures needed to resolve GTNHLib's type hierarchy.
|
||||
// Not included in the published jar — real MC classes are on the classpath at runtime.
|
||||
sourceSets {
|
||||
create("stubs") {
|
||||
java.srcDir("src/stubs/java")
|
||||
}
|
||||
}
|
||||
|
||||
// Exclude stubs from all output jars
|
||||
tasks.withType<Jar>().configureEach {
|
||||
exclude("net/minecraft/**")
|
||||
}
|
||||
|
||||
repositories {
|
||||
maven {
|
||||
name = "Mojang"
|
||||
url = uri("https://libraries.minecraft.net")
|
||||
}
|
||||
maven {
|
||||
name = "GTNH Maven"
|
||||
url = uri("https://nexus.gtnewhorizons.com/repository/public/")
|
||||
}
|
||||
maven {
|
||||
name = "Forge"
|
||||
url = uri("https://maven.minecraftforge.net/")
|
||||
}
|
||||
maven {
|
||||
name = "taumc"
|
||||
url = uri("https://maven.taumc.org/releases")
|
||||
}
|
||||
maven {
|
||||
name = "WagYourTail"
|
||||
url = uri("https://maven.wagyourtail.xyz/releases")
|
||||
content { includeGroup("xyz.wagyourtail.jvmdowngrader") }
|
||||
}
|
||||
mavenCentral()
|
||||
mavenLocal()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
// MC compile stubs
|
||||
compileOnly(sourceSets["stubs"].output)
|
||||
|
||||
// LWJGL
|
||||
compileOnly("org.lwjgl.lwjgl:lwjgl:${property("lwjglVersion")}")
|
||||
compileOnly("org.lwjgl.lwjgl:lwjgl_util:${property("lwjglVersion")}")
|
||||
|
||||
compileOnly("org.ow2.asm:asm-tree:5.0.3")
|
||||
|
||||
// Our Deps
|
||||
api("com.github.GTNewHorizons:GTNHLib:${property("gtnhlibVersion")}:dev")
|
||||
api("net.minecraftforge:eventbus:${property("eventbusVersion")}")
|
||||
|
||||
compileOnly("org.embeddedt.celeritas:celeritas-common:${property("celeritasVersion")}") { isTransitive = false }
|
||||
implementation("org.taumc:glsl-transformation-lib:${property("glslTransformLibVersion")}") { exclude(module = "antlr4") }
|
||||
implementation("org.antlr:antlr4-runtime:${property("antlr4RuntimeVersion")}")
|
||||
implementation("org.anarres:jcpp:${property("jcppVersion")}")
|
||||
|
||||
compileOnly("org.projectlombok:lombok:${property("lombokVersion")}") { isTransitive = false }
|
||||
annotationProcessor("org.projectlombok:lombok:${property("lombokVersion")}")
|
||||
compileOnly("org.jetbrains:annotations:${property("jetbrainsAnnotationsVersion")}")
|
||||
compileOnly("org.apache.logging.log4j:log4j-api:${property("log4jVersion")}")
|
||||
|
||||
// Deps (normally from MC) - compile only, but needed at test runtime
|
||||
compileOnly("com.google.guava:guava:${property("guavaVersion")}")
|
||||
testRuntimeOnly("com.google.guava:guava:${property("guavaVersion")}")
|
||||
testRuntimeOnly("it.unimi.dsi:fastutil:${property("fastutilVersion")}")
|
||||
testRuntimeOnly("org.joml:joml:${property("jomlVersion")}") { isTransitive = false }
|
||||
|
||||
// Test
|
||||
testImplementation(sourceSets["stubs"].output)
|
||||
testImplementation(platform("org.junit:junit-bom:${property("junitBomVersion")}"))
|
||||
testImplementation("org.junit.jupiter:junit-jupiter")
|
||||
testImplementation("org.ow2.asm:asm-tree:9.7")
|
||||
testImplementation("org.lwjgl.lwjgl:lwjgl:${property("lwjglVersion")}")
|
||||
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
|
||||
testRuntimeOnly("org.apache.logging.log4j:log4j-core:${property("log4jVersion")}")
|
||||
testRuntimeOnly("org.embeddedt.celeritas:celeritas-lwjgl2-service:${property("celeritasVersion")}") { isTransitive = false }
|
||||
testRuntimeOnly("xyz.wagyourtail.jvmdowngrader:jvmdowngrader-java-api:${property("jvmDowngraderVersion")}:downgraded-8")
|
||||
testRuntimeOnly("org.apache.commons:commons-lang3:${property("commonsLang3Version")}")
|
||||
}
|
||||
|
||||
val depsToDowngrade by configurations.creating {
|
||||
isCanBeConsumed = false
|
||||
isCanBeResolved = true
|
||||
}
|
||||
|
||||
dependencies {
|
||||
depsToDowngrade("net.minecraftforge:eventbus:${property("eventbusVersion")}")
|
||||
depsToDowngrade("org.embeddedt.celeritas:celeritas-common:${property("celeritasVersion")}") { isTransitive = false }
|
||||
}
|
||||
|
||||
tasks.withType<DowngradeFiles>().configureEach {
|
||||
downgradeTo.set(JavaVersion.VERSION_1_8)
|
||||
multiReleaseOriginal.set(false)
|
||||
multiReleaseVersions.set(emptySet())
|
||||
logLevel.set("FATAL")
|
||||
}
|
||||
|
||||
val downgradeDepsForTest by tasks.registering(DowngradeFiles::class) {
|
||||
inputCollection = depsToDowngrade
|
||||
}
|
||||
|
||||
val downgradeMainClasses by tasks.registering(DowngradeFiles::class) {
|
||||
inputCollection = sourceSets["main"].output.classesDirs.plus(sourceSets["stubs"].output.classesDirs)
|
||||
classpath = sourceSets["main"].compileClasspath
|
||||
dependsOn(tasks.named("classes"), tasks.named("stubsClasses"))
|
||||
}
|
||||
|
||||
val downgradeTestClasses by tasks.registering(DowngradeFiles::class) {
|
||||
inputCollection = sourceSets["test"].output.classesDirs
|
||||
classpath = sourceSets["test"].compileClasspath
|
||||
sourceSets["test"].output.classesDirs.files.forEach { outputs.dir(temporaryDir.resolve(it.name)) }
|
||||
dependsOn(tasks.named("testClasses"))
|
||||
}
|
||||
|
||||
tasks.test {
|
||||
useJUnitPlatform()
|
||||
|
||||
javaLauncher = javaToolchains.launcherFor {
|
||||
languageVersion = JavaLanguageVersion.of(8)
|
||||
if (System.getProperty("os.name").lowercase().contains("mac")
|
||||
&& System.getProperty("os.arch") == "aarch64") {
|
||||
vendor = JvmVendorSpec.AZUL
|
||||
}
|
||||
}
|
||||
|
||||
dependsOn(downgradeMainClasses, downgradeTestClasses, downgradeDepsForTest)
|
||||
|
||||
val mainClassesDirs = sourceSets["main"].output.classesDirs
|
||||
.plus(sourceSets["stubs"].output.classesDirs)
|
||||
val testClassesDirs = sourceSets["test"].output.classesDirs
|
||||
|
||||
val downgradedTest = files(downgradeTestClasses.map { it.outputCollection })
|
||||
val downgradedMain = files(downgradeMainClasses.map { it.outputCollection })
|
||||
val downgradedDeps = files(downgradeDepsForTest.map { it.outputCollection })
|
||||
|
||||
setTestClassesDirs(downgradedTest)
|
||||
classpath = downgradedTest
|
||||
.plus(downgradedMain)
|
||||
.plus(downgradedDeps)
|
||||
.plus(classpath.minus(mainClassesDirs).minus(testClassesDirs).minus(depsToDowngrade))
|
||||
|
||||
val extractNatives = rootProject.tasks.named("extractNatives2")
|
||||
dependsOn(extractNatives)
|
||||
jvmArgs("-Djava.library.path=${extractNatives.get().property("destinationFolder").let { (it as DirectoryProperty).asFile.get().path }}")
|
||||
}
|
||||
|
||||
val verifyTestsRan by tasks.registering {
|
||||
val resultsDir = layout.buildDirectory.dir("test-results/test")
|
||||
dependsOn(tasks.test)
|
||||
doLast {
|
||||
val dir = resultsDir.get().asFile
|
||||
val xmls = dir.listFiles { f -> f.name.startsWith("TEST-") && f.name.endsWith(".xml") } ?: emptyArray()
|
||||
check(xmls.isNotEmpty()) {
|
||||
":glsm:test produced no TEST-*.xml in $dir - test task likely went NO-SOURCE"
|
||||
}
|
||||
}
|
||||
}
|
||||
tasks.check { dependsOn(verifyTestsRan) }
|
||||
|
||||
publishing {
|
||||
publications {
|
||||
create<MavenPublication>("mavenJava") {
|
||||
groupId = "com.gtnewhorizons.angelica"
|
||||
artifactId = "glsm"
|
||||
version = rootProject.version.toString()
|
||||
from(components["java"])
|
||||
}
|
||||
}
|
||||
repositories {
|
||||
if (System.getenv("MAVEN_USER") != null) {
|
||||
maven {
|
||||
name = "GTNHMaven"
|
||||
url = uri(rootProject.findProperty("mavenPublishUrl")?.toString() ?: "https://nexus.gtnewhorizons.com/repository/releases/")
|
||||
credentials {
|
||||
username = System.getenv("MAVEN_USER")
|
||||
password = System.getenv("MAVEN_PASSWORD")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
lwjglVersion = 2.9.4-nightly-20150209
|
||||
eventbusVersion = 7.0-beta.15
|
||||
celeritasVersion = 2.5.3-GTNH
|
||||
lombokVersion = 1.18.42
|
||||
log4jVersion = 2.0-beta9
|
||||
guavaVersion = 18.0
|
||||
gtnhlibVersion = 0.11.19
|
||||
fastutilVersion = 8.5.18
|
||||
jomlVersion = 1.10.8
|
||||
glslTransformLibVersion = 0.2.0-26.g5ee7d96-GTNH
|
||||
antlr4RuntimeVersion = 4.13.2
|
||||
jcppVersion = 1.4.14
|
||||
jetbrainsAnnotationsVersion = 26.0.2
|
||||
junitBomVersion = 5.14.1
|
||||
jvmDowngraderVersion = 1.3.5
|
||||
commonsLang3Version = 3.17.0
|
||||
@@ -0,0 +1,602 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage;
|
||||
import org.antlr.v4.runtime.tree.ParseTree;
|
||||
import org.antlr.v4.runtime.tree.TerminalNode;
|
||||
import org.taumc.glsl.grammar.GLSLLexer;
|
||||
import org.taumc.glsl.grammar.GLSLParser;
|
||||
import org.taumc.glsl.ShaderParser;
|
||||
import org.taumc.glsl.Transformer;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedHashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Compat transformation for mod shaders running under core profile.
|
||||
*
|
||||
* <p>Handles:
|
||||
* <ul>
|
||||
* <li>Matrix builtin replacement (gl_ModelViewMatrix, gl_ProjectionMatrix, etc.)</li>
|
||||
* <li>Vertex attribute replacement (gl_Vertex, gl_Color, gl_MultiTexCoord0/1, gl_Normal)</li>
|
||||
* <li>gl_TexCoord[N] varying array → per-index in/out declarations</li>
|
||||
* <li>Texture function renames (texture2D → texture, etc.)</li>
|
||||
* <li>Fragment output handling (gl_FragColor → layout-qualified out declarations)</li>
|
||||
* <li>Fog builtins (gl_Fog, gl_FogFragCoord)</li>
|
||||
* <li>gl_FrontColor → local variable in vertex shaders</li>
|
||||
* <li>shadow2D/shadow2DLod → texture/textureLod with vec4 wrapping</li>
|
||||
* <li>Version upgrade to 330 core minimum</li>
|
||||
* <li>Reserved word pre-parse renaming (texture-as-variable, sample, etc.)</li>
|
||||
* </ul>
|
||||
*/
|
||||
public class CompatShaderTransformer {
|
||||
|
||||
private static final Pattern VERSION_PATTERN = Pattern.compile("#version[ \\t]+(\\d+)(?:[ \\t]+(\\w+))?");
|
||||
|
||||
private static final Pattern DEFINE_PATTERN = Pattern.compile("^\\s*#\\s*define\\s+.+$", Pattern.MULTILINE);
|
||||
|
||||
/** Compat builtins that trigger AST transformation. */
|
||||
private static final Set<String> COMPAT_BUILTINS = Set.of(
|
||||
"gl_ModelView", "gl_Projection", "gl_NormalMatrix", "gl_TextureMatrix",
|
||||
"gl_FragColor", "gl_Fog", "gl_FrontColor", "gl_Color",
|
||||
"gl_Vertex", "gl_MultiTexCoord", "gl_TexCoord", "gl_Normal", "ftransform",
|
||||
"texture2D", "texture3D", "texelFetch2D", "texelFetch3D", "textureSize2D",
|
||||
"shadow2D", "gl_FrontLightModelProduct",
|
||||
"gl_LightSource", "gl_FrontMaterial"
|
||||
);
|
||||
|
||||
private static final Pattern NEEDS_TRANSFORM_PATTERN = Pattern.compile(
|
||||
String.join("|", COMPAT_BUILTINS) + "|\\b(?:attribute|varying)\\b"
|
||||
);
|
||||
|
||||
private static final Map<String, String> MATRIX_RENAMES = Map.of(
|
||||
"gl_ModelViewMatrix", "angelica_ModelViewMatrix",
|
||||
"gl_ModelViewMatrixInverse", "angelica_ModelViewMatrixInverse",
|
||||
"gl_ProjectionMatrix", "angelica_ProjectionMatrix",
|
||||
"gl_ProjectionMatrixInverse", "angelica_ProjectionMatrixInverse",
|
||||
"gl_NormalMatrix", "angelica_NormalMatrix"
|
||||
);
|
||||
|
||||
private static final Path DUMP_DIR;
|
||||
private static final AtomicInteger dumpCounter = new AtomicInteger(0);
|
||||
|
||||
static {
|
||||
DUMP_DIR = Boolean.parseBoolean(System.getProperty("angelica.dumpShaders", "false")) ? Paths.get("compat_shaders") : null;
|
||||
}
|
||||
|
||||
private static final int CACHE_SIZE = 32;
|
||||
private record CacheKey(String source, boolean isFragment) {}
|
||||
private static final Map<CacheKey, String> cache = Collections.synchronizedMap(
|
||||
new LinkedHashMap<>(32, 0.75f, true) {
|
||||
@Override protected boolean removeEldestEntry(Map.Entry<CacheKey, String> eldest) {
|
||||
return size() > CACHE_SIZE;
|
||||
}
|
||||
});
|
||||
|
||||
public static void clearCache() {
|
||||
cache.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Transform a mod shader source for core profile compatibility.
|
||||
*/
|
||||
public static String transform(String source, boolean isFragment) {
|
||||
final boolean needsTransform = needsTransformation(source);
|
||||
String result;
|
||||
if (!needsTransform) {
|
||||
result = fixupVersion(source);
|
||||
} else {
|
||||
final CacheKey key = new CacheKey(source, isFragment);
|
||||
final String cached = cache.get(key);
|
||||
if (cached != null) {
|
||||
dumpShader(source, cached, isFragment, needsTransform);
|
||||
return cached;
|
||||
}
|
||||
|
||||
try {
|
||||
result = transformInternal(source, isFragment);
|
||||
cache.put(key, result);
|
||||
} catch (Exception e) {
|
||||
GLStateManager.LOGGER.warn("CompatShaderTransformer: AST transformation failed, falling back to version fixup only", e);
|
||||
result = fixupVersion(source);
|
||||
}
|
||||
}
|
||||
|
||||
dumpShader(source, result, isFragment, needsTransform);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static boolean isCoreShader(String source) {
|
||||
final Matcher vm = VERSION_PATTERN.matcher(source);
|
||||
if (vm.find()) {
|
||||
final int version = Integer.parseInt(vm.group(1));
|
||||
return version >= 330 && "core".equals(vm.group(2));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static boolean needsTransformation(String source) {
|
||||
if (isCoreShader(source)) return false;
|
||||
|
||||
return NEEDS_TRANSFORM_PATTERN.matcher(source).find();
|
||||
}
|
||||
|
||||
private static String transformInternal(String source, boolean isFragment) {
|
||||
final Matcher versionMatcher = VERSION_PATTERN.matcher(source);
|
||||
int declaredVersion = 110;
|
||||
if (versionMatcher.find()) {
|
||||
declaredVersion = Integer.parseInt(versionMatcher.group(1));
|
||||
}
|
||||
|
||||
final int targetVersion = Math.max(declaredVersion, RENDER_BACKEND != null ? RENDER_BACKEND.getMinGLSLVersion() : 330);
|
||||
|
||||
// Pre-parse reserved word renaming — prevents ANTLR parse failures
|
||||
source = GlslTransformUtils.replaceTexture(source);
|
||||
source = GlslTransformUtils.renameReservedWords(source, targetVersion);
|
||||
|
||||
final ShaderParser.ParsedShader parsedShader = ShaderParser.parseShader(source);
|
||||
final Transformer transformer = new Transformer(parsedShader.full());
|
||||
|
||||
injectMatrixUniforms(transformer);
|
||||
|
||||
transformFog(transformer, isFragment, source);
|
||||
|
||||
// gl_FrontLightModelProduct.sceneColor → angelica_SceneColor uniform
|
||||
if (source.contains("gl_FrontLightModelProduct")) {
|
||||
transformer.injectVariable("uniform vec4 angelica_SceneColor;");
|
||||
transformer.replaceExpression("gl_FrontLightModelProduct.sceneColor", "angelica_SceneColor");
|
||||
}
|
||||
|
||||
// gl_LightSource[i] → struct + uniform array (both via injectFunction to keep struct before uniform)
|
||||
if (source.contains("gl_LightSource")) {
|
||||
transformer.injectFunction("struct angelica_LightSourceParameters {"
|
||||
+ "vec4 ambient;vec4 diffuse;vec4 specular;vec4 position;vec4 halfVector;"
|
||||
+ "vec3 spotDirection;float spotExponent;float spotCutoff;float spotCosCutoff;"
|
||||
+ "float constantAttenuation;float linearAttenuation;float quadraticAttenuation;"
|
||||
+ "};");
|
||||
transformer.injectFunction("uniform angelica_LightSourceParameters angelica_LightSource[2];");
|
||||
transformer.rename("gl_LightSource", "angelica_LightSource");
|
||||
}
|
||||
|
||||
// gl_FrontMaterial → struct + uniform (both via injectFunction to keep struct before uniform)
|
||||
if (source.contains("gl_FrontMaterial")) {
|
||||
transformer.injectFunction("struct angelica_MaterialParameters {"
|
||||
+ "vec4 emission;vec4 ambient;vec4 diffuse;vec4 specular;float shininess;"
|
||||
+ "};");
|
||||
transformer.injectFunction("uniform angelica_MaterialParameters angelica_FrontMaterial;");
|
||||
transformer.rename("gl_FrontMaterial", "angelica_FrontMaterial");
|
||||
}
|
||||
|
||||
// gl_FrontColor (vertex) → gl_Color (fragment) varying chain
|
||||
// Vertex side is unconditional: fragment may read gl_Color without vertex writing gl_FrontColor.
|
||||
// Uses angelica_ prefix to avoid colliding with user-declared varyings (e.g. "v_Color").
|
||||
if (!isFragment) {
|
||||
transformer.injectVariable("out vec4 angelica_FrontColor;");
|
||||
transformer.rename("gl_FrontColor", "angelica_FrontColor");
|
||||
transformer.prependMain("angelica_FrontColor = vec4(1.0);");
|
||||
|
||||
final FFPInputs ffp = FFPInputs.detect(source);
|
||||
assignVertexInputLocations(transformer, ffp);
|
||||
transformVertexAttributes(transformer, source, ffp);
|
||||
} else {
|
||||
if (source.contains("gl_Color")) {
|
||||
transformer.injectVariable("in vec4 angelica_FrontColor;");
|
||||
transformer.rename("gl_Color", "angelica_FrontColor");
|
||||
}
|
||||
}
|
||||
|
||||
// gl_TexCoord[N] varying array → per-index in/out declarations
|
||||
final Set<Integer> texCoordIndices = new HashSet<>();
|
||||
transformer.renameArray("gl_TexCoord", "angelica_TexCoord", texCoordIndices);
|
||||
for (Integer i : texCoordIndices) {
|
||||
final String qualifier = isFragment ? "in" : "out";
|
||||
transformer.injectVariable(qualifier + " vec4 angelica_TexCoord" + i + ";");
|
||||
}
|
||||
|
||||
// Fragment output handling + alpha test discard
|
||||
if (isFragment) {
|
||||
transformFragmentOutputs(transformer);
|
||||
}
|
||||
|
||||
// texture-as-variable collision handling
|
||||
if (transformer.containsCall("texture") && transformer.hasVariable("texture")) {
|
||||
transformer.rename("texture", "gtexture");
|
||||
}
|
||||
if (transformer.hasVariable("angelica_renamed_texture")) {
|
||||
transformer.rename("angelica_renamed_texture", "gtexture");
|
||||
}
|
||||
|
||||
transformer.renameFunctionCall(GlslTransformUtils.TEXTURE_RENAMES);
|
||||
|
||||
transformer.renameAndWrapShadow("shadow2D", "texture");
|
||||
transformer.renameAndWrapShadow("shadow2DLod", "textureLod");
|
||||
|
||||
final String versionDirective = "#version " + targetVersion + " core\n";
|
||||
final String extensions = VERSION_PATTERN.matcher(GlslTransformUtils.getFormattedShader(parsedShader.pre(), "")).replaceFirst("").trim();
|
||||
|
||||
// Preserve #define directives
|
||||
final StringBuilder defines = new StringBuilder();
|
||||
final Matcher defineMatcher = DEFINE_PATTERN.matcher(source);
|
||||
while (defineMatcher.find()) {
|
||||
defines.append(defineMatcher.group().trim()).append('\n');
|
||||
}
|
||||
|
||||
final String header = versionDirective + (extensions.isEmpty() ? "" : "\n" + extensions) + (defines.isEmpty() ? "" : "\n" + defines);
|
||||
final StringBuilder result = new StringBuilder();
|
||||
transformer.mutateTree(tree -> result.append(GlslTransformUtils.getFormattedShader(tree, header)));
|
||||
|
||||
// Restore pre-parse renames
|
||||
String output = GlslTransformUtils.restoreReservedWords(result.toString());
|
||||
|
||||
// Core profile: attribute → in, varying → out (vertex) / in (fragment)
|
||||
output = fixupQualifiers(output, isFragment);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inject matrix uniforms and rename compat builtins.
|
||||
*/
|
||||
private static void injectMatrixUniforms(Transformer transformer) {
|
||||
transformer.injectVariable("uniform mat4 angelica_ModelViewMatrix;");
|
||||
transformer.injectVariable("uniform mat4 angelica_ModelViewMatrixInverse;");
|
||||
transformer.injectVariable("uniform mat4 angelica_ProjectionMatrix;");
|
||||
transformer.injectVariable("uniform mat4 angelica_ProjectionMatrixInverse;");
|
||||
transformer.injectVariable("uniform mat3 angelica_NormalMatrix;");
|
||||
transformer.injectVariable("uniform mat4 angelica_LightmapTextureMatrix;");
|
||||
|
||||
transformer.rename(MATRIX_RENAMES);
|
||||
|
||||
// Expression replacements
|
||||
transformer.replaceExpression("gl_ModelViewProjectionMatrix", "(angelica_ProjectionMatrix * angelica_ModelViewMatrix)");
|
||||
transformer.replaceExpression("gl_TextureMatrix[0]", "mat4(1.0)");
|
||||
transformer.replaceExpression("gl_TextureMatrix[1]", "angelica_LightmapTextureMatrix");
|
||||
transformer.replaceExpression(
|
||||
"gl_TextureMatrix",
|
||||
"mat4[8](mat4(1.0), angelica_LightmapTextureMatrix, mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0))");
|
||||
}
|
||||
|
||||
/**
|
||||
* Transform fragment outputs for core profile.
|
||||
*/
|
||||
private static void transformFragmentOutputs(Transformer transformer) {
|
||||
if (transformer.containsCall("gl_FragColor")) {
|
||||
transformer.replaceExpression("gl_FragColor", "gl_FragData[0]");
|
||||
}
|
||||
|
||||
final Set<Integer> found = new HashSet<>();
|
||||
transformer.renameArray("gl_FragData", "angelica_FragData", found);
|
||||
|
||||
for (Integer i : found) {
|
||||
transformer.injectVariable("layout (location = " + i + ") out vec4 angelica_FragData" + i + ";");
|
||||
}
|
||||
|
||||
// Core profile: GL_ALPHA_TEST is removed - inject runtime discard using GLSM-tracked alpha reference (uploaded by CompatUniformManager).
|
||||
if (found.contains(0)) {
|
||||
transformer.injectVariable("uniform float angelica_currentAlphaTest;");
|
||||
transformer.appendMain("if (angelica_FragData0.a <= angelica_currentAlphaTest) discard;");
|
||||
}
|
||||
}
|
||||
|
||||
private static void transformFog(Transformer transformer, boolean isFragment, String source) {
|
||||
// Vertex side is unconditional: fragment may read gl_FogFragCoord without vertex writing it
|
||||
transformer.rename("gl_FogFragCoord", "angelica_FogFragCoord");
|
||||
if (!isFragment) {
|
||||
transformer.injectVariable("out float angelica_FogFragCoord;");
|
||||
transformer.prependMain("angelica_FogFragCoord = 0.0;");
|
||||
} else {
|
||||
if (source.contains("gl_FogFragCoord")) {
|
||||
transformer.injectVariable("in float angelica_FogFragCoord;");
|
||||
}
|
||||
}
|
||||
|
||||
transformer.rename("gl_Fog", "angelica_Fog");
|
||||
transformer.injectVariable("uniform float angelica_FogDensity;");
|
||||
transformer.injectVariable("uniform float angelica_FogStart;");
|
||||
transformer.injectVariable("uniform float angelica_FogEnd;");
|
||||
transformer.injectVariable("uniform vec4 angelica_FogColor;");
|
||||
transformer.injectFunction("struct angelica_FogParameters {vec4 color;float density;float start;float end;float scale;};");
|
||||
transformer.injectFunction("angelica_FogParameters angelica_Fog = angelica_FogParameters("
|
||||
+ "angelica_FogColor, angelica_FogDensity, angelica_FogStart, angelica_FogEnd, "
|
||||
+ "1.0 / (angelica_FogEnd - angelica_FogStart));");
|
||||
}
|
||||
|
||||
/**
|
||||
* Replace removed FFP vertex attributes with explicit {@code in} declarations at core profile attribute locations.
|
||||
*/
|
||||
private static void transformVertexAttributes(Transformer transformer, String source, FFPInputs ffp) {
|
||||
if (ffp.position()) {
|
||||
transformer.injectVariable("layout(location = 0) in vec4 angelica_Vertex;");
|
||||
transformer.rename("gl_Vertex", "angelica_Vertex");
|
||||
}
|
||||
// gl_Color in vertex shaders is the per-vertex color attribute, distinct from the fragment gl_Color (interpolated gl_FrontColor) handled above
|
||||
if (ffp.color()) {
|
||||
transformer.injectVariable("layout(location = 1) in vec4 angelica_Color;");
|
||||
transformer.rename("gl_Color", "angelica_Color");
|
||||
}
|
||||
if (ffp.uv0()) {
|
||||
transformer.injectVariable("layout(location = 2) in vec4 angelica_MultiTexCoord0;");
|
||||
transformer.rename("gl_MultiTexCoord0", "angelica_MultiTexCoord0");
|
||||
}
|
||||
if (ffp.uv1()) {
|
||||
transformer.injectVariable("layout(location = 3) in vec4 angelica_MultiTexCoord1;");
|
||||
transformer.rename("gl_MultiTexCoord1", "angelica_MultiTexCoord1");
|
||||
}
|
||||
if (ffp.normal()) {
|
||||
transformer.injectVariable("layout(location = 4) in vec3 angelica_Normal;");
|
||||
transformer.rename("gl_Normal", "angelica_Normal");
|
||||
}
|
||||
if (source.contains("ftransform")) {
|
||||
transformer.replaceExpression("ftransform()", "(angelica_ProjectionMatrix * angelica_ModelViewMatrix * angelica_Vertex)");
|
||||
}
|
||||
}
|
||||
|
||||
private static final int MAX_VERTEX_ATTRIBS = 16;
|
||||
|
||||
private record FFPInputs(boolean position, boolean color, boolean uv0, boolean uv1, boolean normal) {
|
||||
static FFPInputs detect(String source) {
|
||||
return new FFPInputs(
|
||||
source.contains("gl_Vertex") || source.contains("ftransform"),
|
||||
source.contains("gl_Color"),
|
||||
source.contains("gl_MultiTexCoord0"),
|
||||
source.contains("gl_MultiTexCoord1"),
|
||||
source.contains("gl_Normal"));
|
||||
}
|
||||
}
|
||||
|
||||
/** Adaptation of Mesa's assign_attribute_or_color_locations */
|
||||
private static void assignVertexInputLocations(Transformer transformer, FFPInputs ffp) {
|
||||
int used = 0;
|
||||
if (ffp.position()) used |= 1 << Usage.POSITION.getAttributeLocation();
|
||||
if (ffp.color()) used |= 1 << Usage.COLOR.getAttributeLocation();
|
||||
if (ffp.uv0()) used |= 1 << Usage.PRIMARY_UV.getAttributeLocation();
|
||||
if (ffp.uv1()) used |= 1 << Usage.SECONDARY_UV.getAttributeLocation();
|
||||
if (ffp.normal()) used |= 1 << Usage.NORMAL.getAttributeLocation();
|
||||
|
||||
record Input(String name, String baseType, String arraySuffix, int slots, int index) {}
|
||||
final List<Input> toAssign = new ArrayList<>();
|
||||
int index = 0;
|
||||
|
||||
for (TerminalNode storage : transformer.collectStorage()) {
|
||||
final int tokenType = storage.getSymbol().getType();
|
||||
if (tokenType != GLSLLexer.ATTRIBUTE && tokenType != GLSLLexer.IN) continue;
|
||||
|
||||
ParseTree node = storage.getParent();
|
||||
while (node != null && !(node instanceof GLSLParser.Single_declarationContext)) {
|
||||
node = node.getParent();
|
||||
}
|
||||
if (!(node instanceof GLSLParser.Single_declarationContext decl)) continue;
|
||||
if (decl.typeless_declaration() == null) continue;
|
||||
|
||||
final GLSLParser.Type_specifierContext typeSpec = decl.fully_specified_type().type_specifier();
|
||||
final String baseType = GlslTransformUtils.getFormattedShader(typeSpec.type_specifier_nonarray(), "").trim();
|
||||
final int typeArraySlots = arraySlots(typeSpec.array_specifier());
|
||||
final String typeArray = arraySuffix(typeSpec.array_specifier());
|
||||
|
||||
if (hasLayoutQualifier(decl)) {
|
||||
final int loc = explicitLocation(decl);
|
||||
final int slots = baseSlots(baseType) * typeArraySlots * arraySlots(decl.typeless_declaration().array_specifier());
|
||||
if (loc >= 0) used |= slotMask(slots) << loc;
|
||||
continue;
|
||||
}
|
||||
|
||||
final List<GLSLParser.Typeless_declarationContext> declarators = new ArrayList<>();
|
||||
declarators.add(decl.typeless_declaration());
|
||||
if (decl.getParent() instanceof GLSLParser.Init_declarator_listContext list) {
|
||||
declarators.addAll(list.typeless_declaration());
|
||||
}
|
||||
for (GLSLParser.Typeless_declarationContext d : declarators) {
|
||||
if (d.IDENTIFIER() == null) continue;
|
||||
final int slots = baseSlots(baseType) * typeArraySlots * arraySlots(d.array_specifier());
|
||||
final String arraySuffix = typeArray + arraySuffix(d.array_specifier());
|
||||
toAssign.add(new Input(d.IDENTIFIER().getText(), baseType, arraySuffix, slots, index++));
|
||||
}
|
||||
}
|
||||
|
||||
toAssign.sort((a, b) -> a.slots() != b.slots() ? b.slots() - a.slots() : a.index() - b.index());
|
||||
|
||||
for (Input in : toAssign) {
|
||||
final int loc = findAvailableSlots(used, in.slots());
|
||||
if (loc < 0) continue;
|
||||
used |= slotMask(in.slots()) << loc;
|
||||
transformer.removeVariable(in.name());
|
||||
transformer.variable = null;
|
||||
transformer.injectVariable("layout(location = " + loc + ") in " + in.baseType() + " " + in.name() + in.arraySuffix() + ";");
|
||||
}
|
||||
}
|
||||
|
||||
private static String arraySuffix(GLSLParser.Array_specifierContext arraySpec) {
|
||||
return arraySpec != null ? GlslTransformUtils.getFormattedShader(arraySpec, "").trim() : "";
|
||||
}
|
||||
|
||||
private static int arraySlots(GLSLParser.Array_specifierContext arraySpec) {
|
||||
if (arraySpec == null) return 1;
|
||||
int product = 1;
|
||||
for (GLSLParser.DimensionContext dim : arraySpec.dimension()) {
|
||||
if (dim.constant_expression() == null) continue;
|
||||
try {
|
||||
product *= Integer.decode(GlslTransformUtils.getFormattedShader(dim.constant_expression(), "").trim());
|
||||
} catch (NumberFormatException ignored) {}
|
||||
}
|
||||
return product;
|
||||
}
|
||||
|
||||
private static int baseSlots(String type) {
|
||||
final String dims = type.startsWith("dmat") ? type.substring(4) : type.startsWith("mat") ? type.substring(3) : null;
|
||||
if (dims != null && !dims.isEmpty() && Character.isDigit(dims.charAt(0))) {
|
||||
return dims.charAt(0) - '0';
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static int slotMask(int slots) {
|
||||
return (slots >= 32) ? -1 : (1 << slots) - 1;
|
||||
}
|
||||
|
||||
private static int findAvailableSlots(int used, int needed) {
|
||||
if (needed <= 0) return -1;
|
||||
final int mask = slotMask(needed);
|
||||
for (int i = 0; i <= MAX_VERTEX_ATTRIBS - needed; i++) {
|
||||
if (((mask << i) & ~used) == (mask << i)) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
private static int explicitLocation(GLSLParser.Single_declarationContext decl) {
|
||||
final GLSLParser.Type_qualifierContext qualifier = decl.fully_specified_type().type_qualifier();
|
||||
if (qualifier == null) return -1;
|
||||
for (GLSLParser.Single_type_qualifierContext single : qualifier.single_type_qualifier()) {
|
||||
final GLSLParser.Layout_qualifierContext layout = single.layout_qualifier();
|
||||
if (layout == null) continue;
|
||||
for (GLSLParser.Layout_qualifier_idContext id : layout.layout_qualifier_id_list().layout_qualifier_id()) {
|
||||
if (id.IDENTIFIER() != null && "location".equals(id.IDENTIFIER().getText()) && id.constant_expression() != null) {
|
||||
try {
|
||||
return Integer.decode(GlslTransformUtils.getFormattedShader(id.constant_expression(), "").trim());
|
||||
} catch (NumberFormatException ignored) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
private static boolean hasLayoutQualifier(GLSLParser.Single_declarationContext decl) {
|
||||
final GLSLParser.Type_qualifierContext qualifier = decl.fully_specified_type().type_qualifier();
|
||||
if (qualifier == null) return false;
|
||||
for (GLSLParser.Single_type_qualifierContext single : qualifier.single_type_qualifier()) {
|
||||
if (single.layout_qualifier() != null) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void dumpShader(String original, String transformed, boolean isFragment, boolean wasTransformed) {
|
||||
if (DUMP_DIR == null) return;
|
||||
final int id = dumpCounter.getAndIncrement();
|
||||
final String suffix = isFragment ? ".frag.glsl" : ".vert.glsl";
|
||||
try {
|
||||
Files.createDirectories(DUMP_DIR);
|
||||
// Capture caller info for identification
|
||||
final String caller = identifyCaller();
|
||||
final String header = "// Compat shader dump #" + id + " (" + (isFragment ? "fragment" : "vertex") + ")"
|
||||
+ "\n// Transformed: " + wasTransformed
|
||||
+ "\n// Caller: " + caller + "\n\n";
|
||||
Files.writeString(DUMP_DIR.resolve(id + "_original" + suffix), header + original, StandardCharsets.UTF_8);
|
||||
Files.writeString(DUMP_DIR.resolve(id + "_transformed" + suffix), header + transformed, StandardCharsets.UTF_8);
|
||||
} catch (IOException e) {
|
||||
GLStateManager.LOGGER.warn("Failed to dump compat shader: {}", e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
private static String identifyCaller() {
|
||||
for (StackTraceElement frame : Thread.currentThread().getStackTrace()) {
|
||||
final String cls = frame.getClassName();
|
||||
if (!cls.startsWith("com.gtnewhorizons.angelica.glsm.")
|
||||
&& !cls.startsWith("java.")
|
||||
&& !cls.equals("org.lwjgl.opengl.GL20")) {
|
||||
return cls + "." + frame.getMethodName() + ":" + frame.getLineNumber();
|
||||
}
|
||||
}
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
private static final Pattern ATTRIBUTE_PATTERN = Pattern.compile("\\battribute\\b");
|
||||
private static final Pattern VARYING_PATTERN = Pattern.compile("\\bvarying\\b");
|
||||
|
||||
/** Replace legacy storage qualifiers removed in core profile. Safe on AST-serialized output (no comments). */
|
||||
public static String fixupQualifiers(String source, boolean isFragment) {
|
||||
source = ATTRIBUTE_PATTERN.matcher(source).replaceAll("in");
|
||||
source = VARYING_PATTERN.matcher(source).replaceAll(isFragment ? "in" : "out");
|
||||
return source;
|
||||
}
|
||||
|
||||
// Patterns for parsing fragment shader in declarations to generate passthrough vertex shaders
|
||||
private static final Pattern FRAG_IN_COLOR = Pattern.compile("\\bin\\s+vec4\\s+angelica_FrontColor\\b");
|
||||
private static final Pattern FRAG_IN_TEXCOORD = Pattern.compile("\\bin\\s+vec4\\s+angelica_TexCoord(\\d+)\\b");
|
||||
private static final Pattern FRAG_IN_FOGCOORD = Pattern.compile("\\bin\\s+float\\s+angelica_FogFragCoord\\b");
|
||||
|
||||
/**
|
||||
* Generate a passthrough vertex shader for a fragment-only program.
|
||||
*
|
||||
* @param fragmentSource the transformed fragment shader source
|
||||
* @return a complete vertex shader source string
|
||||
*/
|
||||
public static String generatePassthroughVertexShader(String fragmentSource) {
|
||||
final StringBuilder sb = new StringBuilder(512);
|
||||
sb.append("#version 330 core\n\n");
|
||||
|
||||
// Always have position
|
||||
sb.append("layout(location = 0) in vec4 a_Position;\n");
|
||||
|
||||
// Matrix uniforms for position transform
|
||||
sb.append("uniform mat4 angelica_ModelViewMatrix;\n");
|
||||
sb.append("uniform mat4 angelica_ProjectionMatrix;\n");
|
||||
|
||||
final StringBuilder varyings = new StringBuilder();
|
||||
final StringBuilder assignments = new StringBuilder();
|
||||
if (FRAG_IN_COLOR.matcher(fragmentSource).find()) {
|
||||
sb.append("layout(location = 1) in vec4 a_Color;\n");
|
||||
varyings.append("out vec4 angelica_FrontColor;\n");
|
||||
assignments.append(" angelica_FrontColor = a_Color;\n");
|
||||
}
|
||||
|
||||
final Matcher texCoordMatcher = FRAG_IN_TEXCOORD.matcher(fragmentSource);
|
||||
final Set<Integer> texCoordIndices = new HashSet<>();
|
||||
while (texCoordMatcher.find()) {
|
||||
texCoordIndices.add(Integer.parseInt(texCoordMatcher.group(1)));
|
||||
}
|
||||
for (int i : texCoordIndices) {
|
||||
// PRIMARY_UV=2, SECONDARY_UV=3. Only indices 0 and 1 are supported; higher indices collide at location 3.
|
||||
final int location = i == 0 ? 2 : 3;
|
||||
sb.append("layout(location = ").append(location).append(") in vec4 a_TexCoord").append(i).append(";\n");
|
||||
varyings.append("out vec4 angelica_TexCoord").append(i).append(";\n");
|
||||
assignments.append(" angelica_TexCoord").append(i).append(" = a_TexCoord").append(i).append(";\n");
|
||||
}
|
||||
|
||||
if (FRAG_IN_FOGCOORD.matcher(fragmentSource).find()) {
|
||||
varyings.append("out float angelica_FogFragCoord;\n");
|
||||
assignments.append(" angelica_FogFragCoord = abs((angelica_ModelViewMatrix * a_Position).z);\n");
|
||||
}
|
||||
|
||||
sb.append(varyings);
|
||||
sb.append("\nvoid main() {\n");
|
||||
sb.append(" gl_Position = angelica_ProjectionMatrix * angelica_ModelViewMatrix * a_Position;\n");
|
||||
sb.append(assignments);
|
||||
sb.append("}\n");
|
||||
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
/** Ensure #version is at least 330 core, strip 'compatibility' profile. */
|
||||
private static String fixupVersion(String source) {
|
||||
final Matcher m = VERSION_PATTERN.matcher(source);
|
||||
if (!m.find()) {
|
||||
return "#version 330 core\n" + source;
|
||||
}
|
||||
|
||||
final int version = Integer.parseInt(m.group(1));
|
||||
final String profile = m.group(2);
|
||||
|
||||
if (version >= 330 && !"compatibility".equals(profile)) {
|
||||
if ("core".equals(profile)) return source;
|
||||
return m.replaceFirst("#version " + version + " core");
|
||||
}
|
||||
|
||||
final int targetVersion = Math.max(version, 330);
|
||||
return m.replaceFirst("#version " + targetVersion + " core");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,448 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.FogStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.LightStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.states.ClipPlaneState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.LightModelState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.LightState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Per-program compat uniform location cache and upload manager.
|
||||
*
|
||||
* <p>Manages {@code angelica_*} uniforms injected by {@link CompatShaderTransformer} and {@code iris_*} matrix uniforms used by Iris/celeritas shader
|
||||
* programs.
|
||||
*/
|
||||
public class CompatUniformManager {
|
||||
|
||||
// Uniform location indices within the cached array (package-private for tests)
|
||||
static final int LOC_MODELVIEW = 0;
|
||||
static final int LOC_MODELVIEW_INVERSE = 1;
|
||||
static final int LOC_PROJECTION = 2;
|
||||
static final int LOC_PROJECTION_INVERSE = 3;
|
||||
static final int LOC_NORMAL = 4;
|
||||
static final int LOC_LIGHTMAP_TEXTURE_MATRIX = 5;
|
||||
static final int LOC_FOG_DENSITY = 6;
|
||||
static final int LOC_FOG_START = 7;
|
||||
static final int LOC_FOG_END = 8;
|
||||
static final int LOC_FOG_COLOR = 9;
|
||||
static final int LOC_IRIS_MODELVIEW = 10;
|
||||
static final int LOC_IRIS_PROJECTION = 11;
|
||||
static final int LOC_IRIS_NORMAL = 12;
|
||||
static final int LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX = 13;
|
||||
static final int LOC_IRIS_TEXTURE_MATRIX = 14;
|
||||
static final int LOC_ALPHA_TEST_REF = 15;
|
||||
static final int LOC_SCENE_COLOR = 16;
|
||||
static final int LOC_CLIP_PLANES = 17;
|
||||
static final int LOC_CLIP_PLANES_ENABLED = 18;
|
||||
|
||||
// Light source fields: 12 per light × 2 lights = 24 locations
|
||||
static final int LIGHT_FIELDS = 12;
|
||||
static final int LF_AMBIENT = 0, LF_DIFFUSE = 1, LF_SPECULAR = 2, LF_POSITION = 3;
|
||||
static final int LF_HALF_VECTOR = 4, LF_SPOT_DIRECTION = 5, LF_SPOT_EXPONENT = 6;
|
||||
static final int LF_SPOT_CUTOFF = 7, LF_SPOT_COS_CUTOFF = 8;
|
||||
static final int LF_CONSTANT_ATTEN = 9, LF_LINEAR_ATTEN = 10, LF_QUADRATIC_ATTEN = 11;
|
||||
static final int LOC_LIGHT_BASE = 19;
|
||||
|
||||
// Material fields: 5 locations
|
||||
static final int MF_EMISSION = 0, MF_AMBIENT = 1, MF_DIFFUSE = 2, MF_SPECULAR = 3, MF_SHININESS = 4;
|
||||
static final int MAT_FIELDS = 5;
|
||||
static final int LOC_MAT_BASE = LOC_LIGHT_BASE + 2 * LIGHT_FIELDS; // 43
|
||||
|
||||
static final int LOC_IRIS_MODELVIEW_INVERSE = LOC_MAT_BASE + MAT_FIELDS; // 48
|
||||
static final int LOC_IRIS_PROJECTION_INVERSE = LOC_IRIS_MODELVIEW_INVERSE + 1; // 49
|
||||
|
||||
static final int LOC_COUNT = LOC_IRIS_PROJECTION_INVERSE + 1; // 50
|
||||
|
||||
private static final String[] LIGHT_FIELD_NAMES = {
|
||||
"ambient", "diffuse", "specular", "position", "halfVector",
|
||||
"spotDirection", "spotExponent", "spotCutoff", "spotCosCutoff",
|
||||
"constantAttenuation", "linearAttenuation", "quadraticAttenuation",
|
||||
};
|
||||
private static final String[] MAT_FIELD_NAMES = {
|
||||
"emission", "ambient", "diffuse", "specular", "shininess",
|
||||
};
|
||||
|
||||
private static final String[] UNIFORM_NAMES;
|
||||
|
||||
static {
|
||||
UNIFORM_NAMES = new String[LOC_COUNT];
|
||||
UNIFORM_NAMES[LOC_MODELVIEW] = "angelica_ModelViewMatrix";
|
||||
UNIFORM_NAMES[LOC_MODELVIEW_INVERSE] = "angelica_ModelViewMatrixInverse";
|
||||
UNIFORM_NAMES[LOC_PROJECTION] = "angelica_ProjectionMatrix";
|
||||
UNIFORM_NAMES[LOC_PROJECTION_INVERSE] = "angelica_ProjectionMatrixInverse";
|
||||
UNIFORM_NAMES[LOC_NORMAL] = "angelica_NormalMatrix";
|
||||
UNIFORM_NAMES[LOC_LIGHTMAP_TEXTURE_MATRIX] = "angelica_LightmapTextureMatrix";
|
||||
UNIFORM_NAMES[LOC_FOG_DENSITY] = "angelica_FogDensity";
|
||||
UNIFORM_NAMES[LOC_FOG_START] = "angelica_FogStart";
|
||||
UNIFORM_NAMES[LOC_FOG_END] = "angelica_FogEnd";
|
||||
UNIFORM_NAMES[LOC_FOG_COLOR] = "angelica_FogColor";
|
||||
UNIFORM_NAMES[LOC_IRIS_MODELVIEW] = "iris_ModelViewMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_PROJECTION] = "iris_ProjectionMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_NORMAL] = "iris_NormalMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX] = "iris_LightmapTextureMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_TEXTURE_MATRIX] = "iris_TextureMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_MODELVIEW_INVERSE] = "iris_ModelViewMatrixInverse";
|
||||
UNIFORM_NAMES[LOC_IRIS_PROJECTION_INVERSE] = "iris_ProjectionMatrixInverse";
|
||||
UNIFORM_NAMES[LOC_ALPHA_TEST_REF] = "angelica_currentAlphaTest";
|
||||
UNIFORM_NAMES[LOC_SCENE_COLOR] = "angelica_SceneColor";
|
||||
UNIFORM_NAMES[LOC_CLIP_PLANES] = "angelica_ClipPlane[0]";
|
||||
UNIFORM_NAMES[LOC_CLIP_PLANES_ENABLED] = "angelica_ClipPlanesEnabled";
|
||||
for (int li = 0; li < 2; li++) {
|
||||
for (int fi = 0; fi < LIGHT_FIELDS; fi++) {
|
||||
UNIFORM_NAMES[LOC_LIGHT_BASE + li * LIGHT_FIELDS + fi] = "angelica_LightSource[" + li + "]." + LIGHT_FIELD_NAMES[fi];
|
||||
}
|
||||
}
|
||||
for (int fi = 0; fi < MAT_FIELDS; fi++) {
|
||||
UNIFORM_NAMES[LOC_MAT_BASE + fi] = "angelica_FrontMaterial." + MAT_FIELD_NAMES[fi];
|
||||
}
|
||||
}
|
||||
|
||||
/** Per-program cached uniform locations + last-uploaded generations. Maps program ID -> state. */
|
||||
private static final Int2ObjectOpenHashMap<ProgramUniforms> programUniforms = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
private static final class ProgramUniforms {
|
||||
final int[] locs;
|
||||
int lastMvGen = -1, lastMvLinearGen = -1, lastProjGen = -1, lastTexMatGen = -1;
|
||||
int lastFragmentGen = -1, lastLightingGen = -1, lastClipPlaneGen = -1;
|
||||
ProgramUniforms(int[] locs) { this.locs = locs; }
|
||||
}
|
||||
|
||||
// Reusable NIO buffers for upload
|
||||
private static final FloatBuffer mat4Buf = BufferUtils.createFloatBuffer(16);
|
||||
private static final FloatBuffer mat3Buf = BufferUtils.createFloatBuffer(9);
|
||||
private static final FloatBuffer vec4Buf = BufferUtils.createFloatBuffer(4);
|
||||
private static final FloatBuffer clipPlaneBuf = BufferUtils.createFloatBuffer(32); // 8 planes * vec4
|
||||
private static final Matrix3f normalMatrix = new Matrix3f();
|
||||
private static final Matrix4f scratchMatrix = new Matrix4f();
|
||||
private static final Vector3f scratchCol = new Vector3f();
|
||||
|
||||
private static final float LIGHTMAP_SCALE = 1.0f / 256.0f;
|
||||
private static final FloatBuffer lightmapMatrixBuf;
|
||||
|
||||
static {
|
||||
lightmapMatrixBuf = BufferUtils.createFloatBuffer(16);
|
||||
new Matrix4f().scale(LIGHTMAP_SCALE).translate(8.0f, 8.0f, 8.0f).get(lightmapMatrixBuf);
|
||||
}
|
||||
|
||||
private CompatUniformManager() {}
|
||||
|
||||
/**
|
||||
* Normalize each column of a 3x3 matrix in place. Used to strip the residual 1/scale that
|
||||
* inverse-transpose introduces.
|
||||
*/
|
||||
private static void normalizeColumnsInPlace(Matrix3f m) {
|
||||
m.setColumn(0, m.getColumn(0, scratchCol).normalize());
|
||||
m.setColumn(1, m.getColumn(1, scratchCol).normalize());
|
||||
m.setColumn(2, m.getColumn(2, scratchCol).normalize());
|
||||
}
|
||||
|
||||
public static void onLinkProgram(int program) {
|
||||
int[] locs = new int[LOC_COUNT];
|
||||
boolean hasAny = false;
|
||||
|
||||
for (int i = 0; i < LOC_COUNT; i++) {
|
||||
locs[i] = RENDER_BACKEND.getUniformLocation(program, UNIFORM_NAMES[i]);
|
||||
if (locs[i] != -1) hasAny = true;
|
||||
}
|
||||
|
||||
if (hasAny) {
|
||||
programUniforms.put(program, new ProgramUniforms(locs));
|
||||
GLStateManager.LOGGER.debug("CompatUniformManager: program {} has compat uniforms", program);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Uploads the emulated uniforms.
|
||||
*
|
||||
* @return Whether the program needs emulation (FFP or Iris Program)
|
||||
*/
|
||||
public static boolean refreshCompatUniforms(int program) {
|
||||
final ProgramUniforms pu = programUniforms.get(program);
|
||||
if (pu == null) return false;
|
||||
final int[] locs = pu.locs;
|
||||
|
||||
// Matrix uniforms — skip if this program's storage already holds the current generation
|
||||
final int mvGen = GLStateManager.mvGeneration;
|
||||
final int mvLinearGen = GLStateManager.mvLinearGeneration;
|
||||
final int projGen = GLStateManager.projGeneration;
|
||||
final int texMatGen = GLStateManager.texMatrixGeneration;
|
||||
final boolean mvChanged = mvGen != pu.lastMvGen;
|
||||
final boolean mvLinearChanged = mvLinearGen != pu.lastMvLinearGen;
|
||||
final boolean projChanged = projGen != pu.lastProjGen;
|
||||
final boolean texMatChanged = texMatGen != pu.lastTexMatGen;
|
||||
if (mvChanged || projChanged || texMatChanged) {
|
||||
uploadMatrices(locs, mvChanged, mvLinearChanged, projChanged, texMatChanged);
|
||||
pu.lastMvGen = mvGen;
|
||||
pu.lastMvLinearGen = mvLinearGen;
|
||||
pu.lastProjGen = projGen;
|
||||
pu.lastTexMatGen = texMatGen;
|
||||
}
|
||||
|
||||
// Fragment-category uniforms (fog, alpha) — skip if generation unchanged
|
||||
final int fragGen = GLStateManager.fragmentGeneration;
|
||||
if (fragGen != pu.lastFragmentGen) {
|
||||
pu.lastFragmentGen = fragGen;
|
||||
uploadFragmentUniforms(locs);
|
||||
}
|
||||
|
||||
// Lighting-derived uniforms (scene color, light sources, material)
|
||||
final int litGen = GLStateManager.lightingGeneration;
|
||||
if (litGen != pu.lastLightingGen) {
|
||||
pu.lastLightingGen = litGen;
|
||||
if (locs[LOC_SCENE_COLOR] != -1) uploadSceneColor(locs);
|
||||
uploadLightSources(locs);
|
||||
uploadMaterial(locs);
|
||||
}
|
||||
|
||||
// Clip plane equations + enabled bool — uploaded when enable state or equations change
|
||||
if (locs[LOC_CLIP_PLANES] != -1 || locs[LOC_CLIP_PLANES_ENABLED] != -1) {
|
||||
final int cpGen = GLStateManager.clipPlaneGeneration;
|
||||
if (cpGen != pu.lastClipPlaneGen) {
|
||||
pu.lastClipPlaneGen = cpGen;
|
||||
uploadClipPlanes(locs);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void uploadMatrices(int[] locs, boolean mvChanged, boolean mvLinearChanged, boolean projChanged, boolean texMatChanged) {
|
||||
final Matrix4f mv = GLStateManager.getModelViewMatrix();
|
||||
final Matrix4f proj = GLStateManager.getProjectionMatrix();
|
||||
|
||||
if (mvChanged) {
|
||||
// ModelView
|
||||
if (locs[LOC_MODELVIEW] != -1 || locs[LOC_IRIS_MODELVIEW] != -1) {
|
||||
mv.get(mat4Buf);
|
||||
if (locs[LOC_MODELVIEW] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_MODELVIEW], false, mat4Buf);
|
||||
}
|
||||
if (locs[LOC_IRIS_MODELVIEW] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_MODELVIEW], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
|
||||
// ModelView Inverse
|
||||
if (locs[LOC_MODELVIEW_INVERSE] != -1 || locs[LOC_IRIS_MODELVIEW_INVERSE] != -1) {
|
||||
mv.invert(scratchMatrix);
|
||||
scratchMatrix.get(mat4Buf);
|
||||
if (locs[LOC_MODELVIEW_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_MODELVIEW_INVERSE], false, mat4Buf);
|
||||
}
|
||||
if (locs[LOC_IRIS_MODELVIEW_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_MODELVIEW_INVERSE], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mvLinearChanged) {
|
||||
// Normal Matrix (inverse-transpose of upper-left 3x3 of ModelView)
|
||||
if (locs[LOC_NORMAL] != -1 || locs[LOC_IRIS_NORMAL] != -1) {
|
||||
mv.normal(normalMatrix);
|
||||
if (locs[LOC_NORMAL] != -1) {
|
||||
normalMatrix.get(mat3Buf);
|
||||
RENDER_BACKEND.uniformMatrix3(locs[LOC_NORMAL], false, mat3Buf);
|
||||
}
|
||||
// Column-normalized to unit magnitude
|
||||
if (locs[LOC_IRIS_NORMAL] != -1) {
|
||||
normalizeColumnsInPlace(normalMatrix);
|
||||
normalMatrix.get(mat3Buf);
|
||||
RENDER_BACKEND.uniformMatrix3(locs[LOC_IRIS_NORMAL], false, mat3Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (projChanged) {
|
||||
// Projection
|
||||
if (locs[LOC_PROJECTION] != -1 || locs[LOC_IRIS_PROJECTION] != -1) {
|
||||
proj.get(mat4Buf);
|
||||
if (locs[LOC_PROJECTION] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_PROJECTION], false, mat4Buf);
|
||||
}
|
||||
if (locs[LOC_IRIS_PROJECTION] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_PROJECTION], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
|
||||
// Projection Inverse
|
||||
if (locs[LOC_PROJECTION_INVERSE] != -1 || locs[LOC_IRIS_PROJECTION_INVERSE] != -1) {
|
||||
proj.invert(scratchMatrix);
|
||||
scratchMatrix.get(mat4Buf);
|
||||
if (locs[LOC_PROJECTION_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_PROJECTION_INVERSE], false, mat4Buf);
|
||||
}
|
||||
if (locs[LOC_IRIS_PROJECTION_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_PROJECTION_INVERSE], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (texMatChanged) {
|
||||
// Iris lightmap texture matrix (constant)
|
||||
if (locs[LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX], false, lightmapMatrixBuf);
|
||||
}
|
||||
|
||||
// angelica_LightmapTextureMatrix — actual GLSM texture unit 1 matrix (set by enableLightmap())
|
||||
if (locs[LOC_LIGHTMAP_TEXTURE_MATRIX] != -1) {
|
||||
GLStateManager.getTextures().getTextureUnitMatrix(1).get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_LIGHTMAP_TEXTURE_MATRIX], false, mat4Buf);
|
||||
}
|
||||
|
||||
// iris_TextureMatrix — texture unit 0 matrix (animated by glints, etc.)
|
||||
if (locs[LOC_IRIS_TEXTURE_MATRIX] != -1) {
|
||||
GLStateManager.getTextures().getTextureUnitMatrix(0).get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_TEXTURE_MATRIX], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void uploadFragmentUniforms(int[] locs) {
|
||||
// Fog uniforms
|
||||
FogStateStack fog = GLStateManager.getFogState();
|
||||
if (locs[LOC_FOG_DENSITY] != -1) {
|
||||
RENDER_BACKEND.uniform1f(locs[LOC_FOG_DENSITY], Math.max(0.0f, fog.getDensity()));
|
||||
}
|
||||
if (locs[LOC_FOG_START] != -1) {
|
||||
RENDER_BACKEND.uniform1f(locs[LOC_FOG_START], fog.getStart());
|
||||
}
|
||||
if (locs[LOC_FOG_END] != -1) {
|
||||
RENDER_BACKEND.uniform1f(locs[LOC_FOG_END], fog.getEnd());
|
||||
}
|
||||
if (locs[LOC_FOG_COLOR] != -1) {
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put((float) fog.getFogColor().x).put((float) fog.getFogColor().y).put((float) fog.getFogColor().z).put(fog.getFogAlpha());
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(locs[LOC_FOG_COLOR], vec4Buf);
|
||||
}
|
||||
|
||||
// Alpha test reference — core profile replacement for GL_ALPHA_TEST
|
||||
// Return -1.0f for ALWAYS or disabled so `alpha <= ref` never discards.
|
||||
if (locs[LOC_ALPHA_TEST_REF] != -1) {
|
||||
final float ref;
|
||||
if (!GLStateManager.getAlphaTest().isEnabled() || GLStateManager.getAlphaState().getFunction() == GL11.GL_ALWAYS) {
|
||||
ref = -1.0f;
|
||||
} else {
|
||||
ref = GLStateManager.getAlphaState().getReference();
|
||||
}
|
||||
RENDER_BACKEND.uniform1f(locs[LOC_ALPHA_TEST_REF], ref);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Scene color = emission + ambient * lightModel.ambient, alpha = diffuse.a Same computation as {@code Uniforms.uploadLightingPreComputed()}.
|
||||
*/
|
||||
private static void uploadSceneColor(int[] locs) {
|
||||
final MaterialState mat = GLStateManager.getFrontMaterial();
|
||||
final LightModelState lm = GLStateManager.getLightModel();
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(mat.emission.x + mat.ambient.x * lm.ambient.x)
|
||||
.put(mat.emission.y + mat.ambient.y * lm.ambient.y)
|
||||
.put(mat.emission.z + mat.ambient.z * lm.ambient.z)
|
||||
.put(mat.diffuse.w);
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(locs[LOC_SCENE_COLOR], vec4Buf);
|
||||
}
|
||||
|
||||
private static void uploadLightSources(int[] locs) {
|
||||
// Early exit: if the first light field isn't present, no lighting uniforms exist
|
||||
if (locs[LOC_LIGHT_BASE] == -1) return;
|
||||
final LightStateStack[] lights = GLStateManager.getLightDataStates();
|
||||
for (int li = 0; li < 2; li++) {
|
||||
final int base = LOC_LIGHT_BASE + li * LIGHT_FIELDS;
|
||||
final LightState light = lights[li];
|
||||
|
||||
if (locs[base + LF_AMBIENT] != -1)
|
||||
RENDER_BACKEND.uniform4f(locs[base + LF_AMBIENT], light.ambient.x, light.ambient.y, light.ambient.z, light.ambient.w);
|
||||
if (locs[base + LF_DIFFUSE] != -1)
|
||||
RENDER_BACKEND.uniform4f(locs[base + LF_DIFFUSE], light.diffuse.x, light.diffuse.y, light.diffuse.z, light.diffuse.w);
|
||||
if (locs[base + LF_SPECULAR] != -1)
|
||||
RENDER_BACKEND.uniform4f(locs[base + LF_SPECULAR], light.specular.x, light.specular.y, light.specular.z, light.specular.w);
|
||||
if (locs[base + LF_POSITION] != -1)
|
||||
RENDER_BACKEND.uniform4f(locs[base + LF_POSITION], light.position.x, light.position.y, light.position.z, light.position.w);
|
||||
if (locs[base + LF_HALF_VECTOR] != -1) {
|
||||
// halfVector = normalize(normalize(position.xyz) + eye), eye=(0,0,1) for infinite viewer
|
||||
float hx, hy, hz;
|
||||
if (light.position.w == 0.0f) {
|
||||
final float len = (float) Math.sqrt(light.position.x * light.position.x
|
||||
+ light.position.y * light.position.y
|
||||
+ light.position.z * light.position.z);
|
||||
if (len > 0) {
|
||||
hx = light.position.x / len;
|
||||
hy = light.position.y / len;
|
||||
hz = light.position.z / len + 1.0f;
|
||||
} else {
|
||||
hx = 0; hy = 0; hz = 1;
|
||||
}
|
||||
} else {
|
||||
hx = 0; hy = 0; hz = 1;
|
||||
}
|
||||
final float hlen = (float) Math.sqrt(hx * hx + hy * hy + hz * hz);
|
||||
if (hlen > 0) { hx /= hlen; hy /= hlen; hz /= hlen; }
|
||||
RENDER_BACKEND.uniform4f(locs[base + LF_HALF_VECTOR], hx, hy, hz, 0.0f);
|
||||
}
|
||||
if (locs[base + LF_SPOT_DIRECTION] != -1) RENDER_BACKEND.uniform3f(locs[base + LF_SPOT_DIRECTION], light.spotDirection.x, light.spotDirection.y, light.spotDirection.z);
|
||||
if (locs[base + LF_SPOT_EXPONENT] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_SPOT_EXPONENT], light.spotExponent);
|
||||
if (locs[base + LF_SPOT_CUTOFF] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_SPOT_CUTOFF], light.spotCutoff);
|
||||
if (locs[base + LF_SPOT_COS_CUTOFF] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_SPOT_COS_CUTOFF], light.spotCosCutoff);
|
||||
if (locs[base + LF_CONSTANT_ATTEN] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_CONSTANT_ATTEN], light.constantAttenuation);
|
||||
if (locs[base + LF_LINEAR_ATTEN] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_LINEAR_ATTEN], light.linearAttenuation);
|
||||
if (locs[base + LF_QUADRATIC_ATTEN] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_QUADRATIC_ATTEN], light.quadraticAttenuation);
|
||||
}
|
||||
}
|
||||
|
||||
private static void uploadMaterial(int[] locs) {
|
||||
// Early exit: if the first material field isn't present, no material uniforms exist
|
||||
if (locs[LOC_MAT_BASE] == -1) return;
|
||||
final MaterialState mat = GLStateManager.getFrontMaterial();
|
||||
if (locs[LOC_MAT_BASE + MF_EMISSION] != -1)
|
||||
RENDER_BACKEND.uniform4f(locs[LOC_MAT_BASE + MF_EMISSION], mat.emission.x, mat.emission.y, mat.emission.z, mat.emission.w);
|
||||
if (locs[LOC_MAT_BASE + MF_AMBIENT] != -1)
|
||||
RENDER_BACKEND.uniform4f(locs[LOC_MAT_BASE + MF_AMBIENT], mat.ambient.x, mat.ambient.y, mat.ambient.z, mat.ambient.w);
|
||||
if (locs[LOC_MAT_BASE + MF_DIFFUSE] != -1)
|
||||
RENDER_BACKEND.uniform4f(locs[LOC_MAT_BASE + MF_DIFFUSE], mat.diffuse.x, mat.diffuse.y, mat.diffuse.z, mat.diffuse.w);
|
||||
if (locs[LOC_MAT_BASE + MF_SPECULAR] != -1)
|
||||
RENDER_BACKEND.uniform4f(locs[LOC_MAT_BASE + MF_SPECULAR], mat.specular.x, mat.specular.y, mat.specular.z, mat.specular.w);
|
||||
if (locs[LOC_MAT_BASE + MF_SHININESS] != -1)
|
||||
RENDER_BACKEND.uniform1f(locs[LOC_MAT_BASE + MF_SHININESS], mat.shininess);
|
||||
}
|
||||
|
||||
private static void uploadClipPlanes(int[] locs) {
|
||||
if (locs[LOC_CLIP_PLANES_ENABLED] != -1) {
|
||||
RENDER_BACKEND.uniform1i(locs[LOC_CLIP_PLANES_ENABLED], GLStateManager.anyClipPlaneEnabled() ? 1 : 0);
|
||||
}
|
||||
if (locs[LOC_CLIP_PLANES] != -1) {
|
||||
final ClipPlaneState cps = GLStateManager.getClipPlaneState();
|
||||
clipPlaneBuf.clear();
|
||||
for (int i = 0; i < GLStateManager.MAX_CLIP_PLANES; i++) {
|
||||
cps.putEyePlane(i, clipPlaneBuf);
|
||||
}
|
||||
clipPlaneBuf.flip();
|
||||
RENDER_BACKEND.uniform4(locs[LOC_CLIP_PLANES], clipPlaneBuf);
|
||||
}
|
||||
}
|
||||
|
||||
public static void onDeleteProgram(int program) {
|
||||
programUniforms.remove(program);
|
||||
}
|
||||
|
||||
public static boolean hasProgram(int program) {
|
||||
return programUniforms.containsKey(program);
|
||||
}
|
||||
|
||||
public static int[] getLocations(int program) {
|
||||
final ProgramUniforms pu = programUniforms.get(program);
|
||||
return pu == null ? null : pu.locs;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
/*
|
||||
* Ported from Mesa's util_idalloc (src/util/u_idalloc.c).
|
||||
*
|
||||
* Original copyright and license:
|
||||
*
|
||||
* Copyright 2017 Valve Corporation
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Original author: Samuel Pitoiset <[email protected]>
|
||||
*/
|
||||
|
||||
/**
|
||||
* Bitmap ID allocator for display list IDs.
|
||||
*
|
||||
* <p>Bitmap-based: each bit in the {@code data} array represents one ID.
|
||||
* Bit set = allocated, bit clear = free. ID 0 is reserved (never returned).
|
||||
*/
|
||||
public class DisplayListIDAllocator {
|
||||
|
||||
private int[] data;
|
||||
private int numElements; // number of uint32 words allocated
|
||||
private int numSetElements; // highest word index with any bit set + 1
|
||||
private int lowestFreeIdx; // optimization: skip fully-allocated words
|
||||
|
||||
public DisplayListIDAllocator() {
|
||||
this(32); // 1024 IDs initially
|
||||
}
|
||||
|
||||
public DisplayListIDAllocator(int initialWords) {
|
||||
if (initialWords < 1) initialWords = 1;
|
||||
this.data = new int[initialWords];
|
||||
this.numElements = initialWords;
|
||||
this.numSetElements = 0;
|
||||
this.lowestFreeIdx = 0;
|
||||
// Reserve ID 0 (never returned), matching Mesa's skip_zero pattern
|
||||
data[0] = 1;
|
||||
numSetElements = 1;
|
||||
}
|
||||
|
||||
public int allocRange(int count) {
|
||||
if (count <= 0) throw new IllegalArgumentException("count must be > 0");
|
||||
if (count == 1) return allocSingle();
|
||||
return allocMultiple(count);
|
||||
}
|
||||
|
||||
private int allocSingle() {
|
||||
for (int i = lowestFreeIdx; i < numElements; i++) {
|
||||
if (data[i] == 0xFFFFFFFF) continue;
|
||||
|
||||
int bit = Integer.numberOfTrailingZeros(~data[i]);
|
||||
data[i] |= 1 << bit;
|
||||
lowestFreeIdx = i;
|
||||
numSetElements = Math.max(numSetElements, i + 1);
|
||||
return i * 32 + bit;
|
||||
}
|
||||
|
||||
// No slots available, grow. Record old end, then mark first bit there.
|
||||
int oldNumElements = numElements;
|
||||
resize(Math.max(numElements, 1) * 2);
|
||||
lowestFreeIdx = oldNumElements;
|
||||
data[oldNumElements] |= 1;
|
||||
numSetElements = Math.max(numSetElements, oldNumElements + 1);
|
||||
return oldNumElements * 32;
|
||||
}
|
||||
|
||||
private int allocMultiple(int num) {
|
||||
int numWords = divRoundUp(num, 32);
|
||||
int base = findFreeBlock(lowestFreeIdx);
|
||||
boolean found = false;
|
||||
|
||||
while (!found) {
|
||||
int i;
|
||||
for (i = base; i < numElements && i - base < numWords && data[i] == 0; i++)
|
||||
;
|
||||
|
||||
if (i - base == numWords) {
|
||||
found = true;
|
||||
} else if (i == numElements) {
|
||||
// Hit end — base is valid: data[base..end] are zero, resize extends the run into newly zeroed words.
|
||||
resize(numElements * 2 + numWords);
|
||||
found = true;
|
||||
} else {
|
||||
// Non-zero word at i, skip past it
|
||||
base = i + 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Mark bits as used
|
||||
int fullWords = num / 32;
|
||||
int remainder = num % 32;
|
||||
for (int i = base; i < base + fullWords; i++) {
|
||||
data[i] = 0xFFFFFFFF;
|
||||
}
|
||||
if (remainder != 0) {
|
||||
data[base + fullWords] |= (1 << remainder) - 1;
|
||||
}
|
||||
|
||||
if (lowestFreeIdx == base) {
|
||||
lowestFreeIdx = base + num / 32;
|
||||
}
|
||||
numSetElements = Math.max(numSetElements, base + numWords);
|
||||
|
||||
return base * 32;
|
||||
}
|
||||
|
||||
private int findFreeBlock(int start) {
|
||||
for (int i = start; i < numElements; i++) {
|
||||
if (data[i] == 0) return i;
|
||||
}
|
||||
return numElements;
|
||||
}
|
||||
|
||||
public void free(int id) {
|
||||
if (id <= 0) return; // ID 0 is reserved
|
||||
int idx = id / 32;
|
||||
if (idx >= numElements) return;
|
||||
|
||||
lowestFreeIdx = Math.min(idx, lowestFreeIdx);
|
||||
data[idx] &= ~(1 << (id % 32));
|
||||
|
||||
if (numSetElements == idx + 1) {
|
||||
while (numSetElements > 0 && data[numSetElements - 1] == 0) {
|
||||
numSetElements--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void freeRange(int base, int count) {
|
||||
if (count <= 0 || base <= 0) return;
|
||||
|
||||
int startIdx = base / 32;
|
||||
if (startIdx >= numElements) return;
|
||||
|
||||
int end = base + count;
|
||||
for (int id = base; id < end; id++) {
|
||||
int idx = id / 32;
|
||||
if (idx >= numElements) break;
|
||||
data[idx] &= ~(1 << (id % 32));
|
||||
}
|
||||
|
||||
lowestFreeIdx = Math.min(startIdx, lowestFreeIdx);
|
||||
while (numSetElements > 0 && data[numSetElements - 1] == 0) {
|
||||
numSetElements--;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isAllocated(int id) {
|
||||
if (id <= 0) return false;
|
||||
int idx = id / 32;
|
||||
if (idx >= numSetElements) return false;
|
||||
return (data[idx] & (1 << (id % 32))) != 0;
|
||||
}
|
||||
|
||||
private void resize(int newNumElements) {
|
||||
if (newNumElements <= numElements) return;
|
||||
int[] newData = new int[newNumElements];
|
||||
System.arraycopy(data, 0, newData, 0, numElements);
|
||||
data = newData;
|
||||
numElements = newNumElements;
|
||||
}
|
||||
|
||||
private static int divRoundUp(int a, int b) {
|
||||
return (a + b - 1) / b;
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
+128
-68
@@ -2,14 +2,18 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.BooleanStateStack;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
@@ -19,45 +23,85 @@ public class Feature {
|
||||
GL13.GL_MULTISAMPLE_BIT, GL11.GL_PIXEL_MODE_BIT, GL11.GL_POINT_BIT, GL11.GL_POLYGON_BIT, GL11.GL_POLYGON_STIPPLE_BIT, GL11.GL_SCISSOR_BIT,
|
||||
GL11.GL_STENCIL_BUFFER_BIT, GL11.GL_TEXTURE_BIT, GL11.GL_TRANSFORM_BIT, GL11.GL_VIEWPORT_BIT };
|
||||
|
||||
static final Int2ObjectMap<Set<IStateStack<?>>> maskToFeaturesMap = new Int2ObjectOpenHashMap<>();
|
||||
static final Int2ObjectMap<List<IStateStack<?>>> maskToFeaturesMap = new Int2ObjectOpenHashMap<>();
|
||||
static final Int2ObjectMap<IStateStack<?>[]> maskToNonBooleanStacksMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
static Set<IStateStack<?>> maskToFeatures(int mask) {
|
||||
static List<IStateStack<?>> maskToFeatures(int mask) {
|
||||
if(maskToFeaturesMap.containsKey(mask)) {
|
||||
return maskToFeaturesMap.get(mask);
|
||||
}
|
||||
|
||||
final Set<IStateStack<?>> features = new HashSet<>();
|
||||
|
||||
for(int attrib : Feature.supportedAttribs) {
|
||||
if((mask & attrib) == attrib) {
|
||||
features.addAll(getFeatures(attrib));
|
||||
}
|
||||
}
|
||||
maskToFeaturesMap.put(mask, features);
|
||||
return features;
|
||||
|
||||
final List<IStateStack<?>> asList = new ArrayList<>(features);
|
||||
|
||||
maskToFeaturesMap.put(mask, asList);
|
||||
return asList;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns only non-BooleanStateStack instances for the given mask.
|
||||
* These use traditional push/pop without global depth tracking.
|
||||
*/
|
||||
static IStateStack<?>[] maskToNonBooleanStacks(int mask) {
|
||||
IStateStack<?>[] cached = maskToNonBooleanStacksMap.get(mask);
|
||||
if (cached != null) {
|
||||
return cached;
|
||||
}
|
||||
|
||||
final List<IStateStack<?>> all = maskToFeatures(mask);
|
||||
final List<IStateStack<?>> nonBooleans = new ArrayList<>();
|
||||
for (int i = 0; i < all.size(); i++) {
|
||||
final IStateStack<?> stack = all.get(i);
|
||||
if (!(stack instanceof BooleanStateStack)) {
|
||||
nonBooleans.add(stack);
|
||||
}
|
||||
}
|
||||
cached = nonBooleans.toArray(new IStateStack<?>[0]);
|
||||
maskToNonBooleanStacksMap.put(mask, cached);
|
||||
return cached;
|
||||
}
|
||||
|
||||
private static final Map<Integer, Set<IStateStack<?>>> attribToFeatures = new HashMap<>();
|
||||
|
||||
/**
|
||||
* Helper method to add all texture gen states (S, T, R, Q) for all texture units to a collection.
|
||||
* Used by both GL_ENABLE_BIT and GL_TEXTURE_BIT.
|
||||
*/
|
||||
private static void addTextureGenStates(Set<IStateStack<?>> collection) {
|
||||
for(int i = 0 ; i < GLStateManager.MAX_TEXTURE_UNITS; i++) {
|
||||
collection.add(GLStateManager.textures.getTexGenSStates(i));
|
||||
collection.add(GLStateManager.textures.getTexGenTStates(i));
|
||||
collection.add(GLStateManager.textures.getTexGenRStates(i));
|
||||
collection.add(GLStateManager.textures.getTexGenQStates(i));
|
||||
}
|
||||
}
|
||||
|
||||
static {
|
||||
attribToFeatures.put(GL11.GL_COLOR_BUFFER_BIT, ImmutableSet.of(
|
||||
GLStateManager.alphaTest // GL_ALPHA_TEST enable bit
|
||||
, GLStateManager.alphaState // Alpha test function and reference value
|
||||
, GLStateManager.blendMode // GL_BLEND enable bit
|
||||
, GLStateManager.blendState // Blending source and destination functions
|
||||
// Constant blend color
|
||||
// Blending equation
|
||||
// GL_DITHER enable bit
|
||||
// GL_DRAW_BUFFER setting
|
||||
// GL_COLOR_LOGIC_OP enable bit
|
||||
// GL_INDEX_LOGIC_OP enable bit
|
||||
// Logic op function
|
||||
, GLStateManager.blendState // Blending source/destination functions, equation, blend color
|
||||
, GLStateManager.colorLogicOpState // GL_COLOR_LOGIC_OP enable bit
|
||||
, GLStateManager.ditherState // GL_DITHER enable bit
|
||||
, GLStateManager.drawBuffer // GL_DRAW_BUFFER setting
|
||||
, GLStateManager.indexLogicOpState // GL_INDEX_LOGIC_OP enable bit
|
||||
, GLStateManager.logicOpMode // Logic op function
|
||||
, GLStateManager.colorMask // Color-mode and index-mode writemasks
|
||||
, GLStateManager.clearColor // Color-mode and index-mode clear values
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_CURRENT_BIT, ImmutableSet.of(
|
||||
GLStateManager.color // Current RGBA color
|
||||
, ShaderManager.getNormalStack() // Current normal vector
|
||||
, ShaderManager.getTexCoordStack() // Current texture coordinates
|
||||
// Current color index
|
||||
// Current normal vector
|
||||
// Current texture coordinates
|
||||
// Current raster position
|
||||
// GL_CURRENT_RASTER_POSITION_VALID flag
|
||||
// RGBA color associated with current raster position
|
||||
@@ -74,14 +118,15 @@ public class Feature {
|
||||
|
||||
final HashSet<IStateStack<?>> enableBits = new HashSet<>(ImmutableSet.of(
|
||||
GLStateManager.alphaTest // GL_ALPHA_TEST flag
|
||||
// GL_AUTO_NORMAL flag
|
||||
, GLStateManager.autoNormalState // GL_AUTO_NORMAL flag
|
||||
, GLStateManager.blendMode // GL_BLEND flag
|
||||
// Enable bits for the user-definable clipping planes
|
||||
, GLStateManager.colorLogicOpState // GL_COLOR_LOGIC_OP flag
|
||||
, GLStateManager.colorMaterial // GL_COLOR_MATERIAL
|
||||
, GLStateManager.cullState // GL_CULL_FACE flag
|
||||
, GLStateManager.depthTest // GL_DEPTH_TEST flag
|
||||
// GL_DITHER flag
|
||||
, GLStateManager.ditherState // GL_DITHER flag
|
||||
, GLStateManager.fogMode // GL_FOG flag
|
||||
, GLStateManager.indexLogicOpState // GL_INDEX_LOGIC_OP flag
|
||||
, GLStateManager.lightStates[0] // GL_LIGHT0
|
||||
, GLStateManager.lightStates[1] // GL_LIGHT1
|
||||
, GLStateManager.lightStates[2] // GL_LIGHT2
|
||||
@@ -91,36 +136,57 @@ public class Feature {
|
||||
, GLStateManager.lightStates[6] // GL_LIGHT6
|
||||
, GLStateManager.lightStates[7] // GL_LIGHT7
|
||||
, GLStateManager.lightingState // GL_LIGHTING flag
|
||||
// GL_LINE_SMOOTH flag
|
||||
// GL_LINE_STIPPLE flag
|
||||
// GL_INDEX_LOGIC_OP flag
|
||||
// GL_COLOR_LOGIC_OP flag
|
||||
// GL_MAP1_x where x is a map type
|
||||
// GL_MAP2_x where x is a map type
|
||||
// GL_MULTISAMPLE flag
|
||||
// GL_NORMALIZE flag
|
||||
// GL_POINT_SMOOTH flag
|
||||
// GL_POLYGON_OFFSET_LINE flag
|
||||
// GL_POLYGON_OFFSET_FILL flag
|
||||
// GL_POLYGON_OFFSET_POINT flag
|
||||
// GL_POLYGON_SMOOTH flag
|
||||
// GL_POLYGON_STIPPLE flag
|
||||
// GL_SAMPLE_ALPHA_TO_COVERAGE flag
|
||||
// GL_SAMPLE_ALPHA_TO_ONE flag
|
||||
// GL_SAMPLE_COVERAGE flag
|
||||
, GLStateManager.lineSmoothState // GL_LINE_SMOOTH flag
|
||||
, GLStateManager.lineStippleState // GL_LINE_STIPPLE flag
|
||||
, GLStateManager.map1Color4State // GL_MAP1_COLOR_4
|
||||
, GLStateManager.map1IndexState // GL_MAP1_INDEX
|
||||
, GLStateManager.map1NormalState // GL_MAP1_NORMAL
|
||||
, GLStateManager.map1TextureCoord1State // GL_MAP1_TEXTURE_COORD_1
|
||||
, GLStateManager.map1TextureCoord2State // GL_MAP1_TEXTURE_COORD_2
|
||||
, GLStateManager.map1TextureCoord3State // GL_MAP1_TEXTURE_COORD_3
|
||||
, GLStateManager.map1TextureCoord4State // GL_MAP1_TEXTURE_COORD_4
|
||||
, GLStateManager.map1Vertex3State // GL_MAP1_VERTEX_3
|
||||
, GLStateManager.map1Vertex4State // GL_MAP1_VERTEX_4
|
||||
, GLStateManager.map2Color4State // GL_MAP2_COLOR_4
|
||||
, GLStateManager.map2IndexState // GL_MAP2_INDEX
|
||||
, GLStateManager.map2NormalState // GL_MAP2_NORMAL
|
||||
, GLStateManager.map2TextureCoord1State // GL_MAP2_TEXTURE_COORD_1
|
||||
, GLStateManager.map2TextureCoord2State // GL_MAP2_TEXTURE_COORD_2
|
||||
, GLStateManager.map2TextureCoord3State // GL_MAP2_TEXTURE_COORD_3
|
||||
, GLStateManager.map2TextureCoord4State // GL_MAP2_TEXTURE_COORD_4
|
||||
, GLStateManager.map2Vertex3State // GL_MAP2_VERTEX_3
|
||||
, GLStateManager.map2Vertex4State // GL_MAP2_VERTEX_4
|
||||
, GLStateManager.multisampleState // GL_MULTISAMPLE flag
|
||||
, GLStateManager.normalizeState // GL_NORMALIZE flag
|
||||
, GLStateManager.pointSmoothState // GL_POINT_SMOOTH flag
|
||||
, GLStateManager.polygonOffsetPointState // GL_POLYGON_OFFSET_POINT flag
|
||||
, GLStateManager.polygonOffsetLineState // GL_POLYGON_OFFSET_LINE flag
|
||||
, GLStateManager.polygonOffsetFillState // GL_POLYGON_OFFSET_FILL flag
|
||||
, GLStateManager.polygonSmoothState // GL_POLYGON_SMOOTH flag
|
||||
, GLStateManager.polygonStippleState // GL_POLYGON_STIPPLE flag
|
||||
, GLStateManager.rescaleNormalState // GL_RESCALE_NORMAL flag
|
||||
, GLStateManager.sampleAlphaToCoverageState // GL_SAMPLE_ALPHA_TO_COVERAGE flag
|
||||
, GLStateManager.sampleAlphaToOneState // GL_SAMPLE_ALPHA_TO_ONE flag
|
||||
, GLStateManager.sampleCoverageState // GL_SAMPLE_COVERAGE flag
|
||||
, GLStateManager.scissorTest // GL_SCISSOR_TEST flag
|
||||
// GL_STENCIL_TEST flag
|
||||
// GL_TEXTURE_1D flag
|
||||
// GL_TEXTURE_2D flag - Below
|
||||
// GL_TEXTURE_3D flag
|
||||
// Flags GL_TEXTURE_GEN_x where x is S, T, R, or Q
|
||||
, GLStateManager.stencilTest // GL_STENCIL_TEST flag
|
||||
));
|
||||
|
||||
// GL_TEXTURE_2D flag
|
||||
for(int i = 0 ; i < GLStateManager.MAX_TEXTURE_UNITS; i++) {
|
||||
enableBits.add(GLStateManager.textures.getTextureUnitStates(i));
|
||||
// Enable bits for the user-definable clipping planes
|
||||
for(int i = 0; i < GLStateManager.clipPlaneStates.length; i++) {
|
||||
enableBits.add(GLStateManager.clipPlaneStates[i]);
|
||||
}
|
||||
|
||||
// GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D flags
|
||||
for(int i = 0 ; i < GLStateManager.MAX_TEXTURE_UNITS; i++) {
|
||||
enableBits.add(GLStateManager.textures.getTexture1DStates(i));
|
||||
enableBits.add(GLStateManager.textures.getTextureUnitStates(i));
|
||||
enableBits.add(GLStateManager.textures.getTexture3DStates(i));
|
||||
}
|
||||
|
||||
// Flags GL_TEXTURE_GEN_x where x is S, T, R, or Q
|
||||
addTextureGenStates(enableBits);
|
||||
|
||||
attribToFeatures.put(GL11.GL_ENABLE_BIT, enableBits);
|
||||
attribToFeatures.put(GL11.GL_EVAL_BIT, ImmutableSet.of(
|
||||
// GL_MAP1_x enable bits, where x is a map type
|
||||
@@ -181,10 +247,9 @@ public class Feature {
|
||||
, GLStateManager.shadeModelState // GL_SHADE_MODEL setting
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_LINE_BIT, ImmutableSet.of(
|
||||
// GL_LINE_SMOOTH flag
|
||||
// GL_LINE_STIPPLE enable bit
|
||||
// Line stipple pattern and repeat counter
|
||||
// Line width
|
||||
GLStateManager.lineSmoothState // GL_LINE_SMOOTH flag
|
||||
, GLStateManager.lineStippleState // GL_LINE_STIPPLE enable bit
|
||||
, GLStateManager.lineState // Line stipple pattern, repeat counter, and width
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_LIST_BIT, ImmutableSet.of(
|
||||
// GL_LIST_BASE setting
|
||||
@@ -209,21 +274,17 @@ public class Feature {
|
||||
// GL_READ_BUFFER setting
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_POINT_BIT, ImmutableSet.of(
|
||||
// GL_POINT_SMOOTH flag
|
||||
// Point size
|
||||
GLStateManager.pointSmoothState // GL_POINT_SMOOTH flag
|
||||
, GLStateManager.pointState // Point size
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_POLYGON_BIT, ImmutableSet.of(
|
||||
GLStateManager.cullState // GL_CULL_FACE enable bit
|
||||
// GL_CULL_FACE_MODE value
|
||||
// GL_FRONT_FACE indicator
|
||||
// GL_POLYGON_MODE setting
|
||||
// GL_POLYGON_SMOOTH flag
|
||||
// GL_POLYGON_STIPPLE enable bit
|
||||
// GL_POLYGON_OFFSET_FILL flag
|
||||
// GL_POLYGON_OFFSET_LINE flag
|
||||
// GL_POLYGON_OFFSET_POINT flag
|
||||
// GL_POLYGON_OFFSET_FACTOR
|
||||
// GL_POLYGON_OFFSET_UNITS
|
||||
, GLStateManager.polygonSmoothState // GL_POLYGON_SMOOTH flag
|
||||
, GLStateManager.polygonStippleState // GL_POLYGON_STIPPLE enable bit
|
||||
, GLStateManager.polygonOffsetFillState // GL_POLYGON_OFFSET_FILL flag
|
||||
, GLStateManager.polygonOffsetLineState // GL_POLYGON_OFFSET_LINE flag
|
||||
, GLStateManager.polygonOffsetPointState // GL_POLYGON_OFFSET_POINT flag
|
||||
, GLStateManager.polygonState // GL_CULL_FACE_MODE, GL_FRONT_FACE, GL_POLYGON_MODE, GL_POLYGON_OFFSET_FACTOR/UNITS
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_POLYGON_STIPPLE_BIT, ImmutableSet.of(
|
||||
// Polygon stipple pattern
|
||||
@@ -233,15 +294,12 @@ public class Feature {
|
||||
// Scissor box
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_STENCIL_BUFFER_BIT, ImmutableSet.of(
|
||||
// GL_STENCIL_TEST enable bit
|
||||
// Stencil function and reference value
|
||||
// Stencil value mask
|
||||
// Stencil fail, pass, and depth buffer pass actions
|
||||
// Stencil buffer clear value
|
||||
// Stencil buffer writemask
|
||||
GLStateManager.stencilTest // GL_STENCIL_TEST enable bit
|
||||
, GLStateManager.stencilState // Stencil function, ref, mask, ops, writemask, clear value
|
||||
));
|
||||
final Set<IStateStack<?>> textureAttribs = new HashSet<>(ImmutableSet.of(
|
||||
GLStateManager.activeTextureUnit // Active texture unit
|
||||
// GL_TEXTURE_ENV_MODE + GL_TEXTURE_ENV_COLOR — now per-unit in TexEnvState (added below)
|
||||
// Enable bits for the four texture coordinates
|
||||
|
||||
// Border color for each texture image
|
||||
@@ -249,26 +307,28 @@ public class Feature {
|
||||
// Magnification function for each texture image
|
||||
// Texture coordinates and wrap mode for each texture image
|
||||
|
||||
// Color and mode for each texture environment
|
||||
// Enable bits GL_TEXTURE_GEN_x, x is S, T, R, and Q
|
||||
// GL_TEXTURE_GEN_MODE setting for S, T, R, and Q
|
||||
// glTexGen plane equations for S, T, R, and Q
|
||||
// Current texture bindings (for example, GL_TEXTURE_BINDING_2D) - Below
|
||||
));
|
||||
|
||||
// Current Texture Bindings - GL_TEXTURE_BINDING_2D
|
||||
// Current Texture Bindings - GL_TEXTURE_BINDING_2D + per-unit TexEnvState
|
||||
for(int i = 0 ; i < GLStateManager.MAX_TEXTURE_UNITS; i++) {
|
||||
textureAttribs.add(GLStateManager.textures.getTextureUnitBindings(i));
|
||||
// textureAttribs.add(GLStateManager.textures.getInfo(i))
|
||||
textureAttribs.add(GLStateManager.textures.getTexEnvState(i));
|
||||
}
|
||||
|
||||
// Enable bits GL_TEXTURE_GEN_x where x is S, T, R, or Q
|
||||
addTextureGenStates(textureAttribs);
|
||||
|
||||
attribToFeatures.put(GL11.GL_TEXTURE_BIT, textureAttribs);
|
||||
|
||||
attribToFeatures.put(GL11.GL_TRANSFORM_BIT, ImmutableSet.of(
|
||||
// Coefficients of the six clipping planes
|
||||
// Enable bits for the user-definable clipping planes
|
||||
GLStateManager.matrixMode
|
||||
// GL_NORMALIZE flag
|
||||
, GLStateManager.normalizeState // GL_NORMALIZE flag
|
||||
, GLStateManager.rescaleNormalState // GL_RESCALE_NORMAL flag
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_VIEWPORT_BIT, ImmutableSet.of(
|
||||
@@ -0,0 +1,397 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.ImmediateModeRecorder;
|
||||
import com.gtnewhorizons.angelica.glsm.states.ViewportState;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector4f;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Software emulation of GL feedback mode
|
||||
*/
|
||||
public class FeedbackManager {
|
||||
|
||||
private static final int FB_3D = 0x01;
|
||||
private static final int FB_4D = 0x02;
|
||||
private static final int FB_COLOR = 0x04;
|
||||
private static final int FB_TEXTURE = 0x08;
|
||||
|
||||
private static int renderMode = GL11.GL_RENDER;
|
||||
private static FloatBuffer feedbackBuffer;
|
||||
private static int feedbackBufferSize;
|
||||
private static int feedbackMask;
|
||||
private static int feedbackCount;
|
||||
|
||||
private static final Matrix4f mvpMatrix = new Matrix4f();
|
||||
private static final Vector4f clipVec = new Vector4f();
|
||||
|
||||
private static ByteBuffer readbackBuf = ByteBuffer.allocateDirect(256 * 1024).order(ByteOrder.nativeOrder());
|
||||
private static ByteBuffer indexReadbackBuf = ByteBuffer.allocateDirect(4 * 1024).order(ByteOrder.nativeOrder());
|
||||
|
||||
@FunctionalInterface
|
||||
private interface IndexReader {
|
||||
|
||||
int read(int i);
|
||||
}
|
||||
|
||||
public static boolean isFeedbackMode() {
|
||||
return renderMode == GL11.GL_FEEDBACK;
|
||||
}
|
||||
|
||||
public static void glFeedbackBuffer(int type, FloatBuffer buffer) {
|
||||
if (renderMode == GL11.GL_FEEDBACK) {
|
||||
GLStateManager.LOGGER.error("glFeedbackBuffer called while already in feedback mode");
|
||||
return;
|
||||
}
|
||||
feedbackBuffer = buffer;
|
||||
feedbackBufferSize = buffer.remaining();
|
||||
feedbackMask = computeMask(type);
|
||||
feedbackCount = 0;
|
||||
}
|
||||
|
||||
public static int glRenderMode(int mode) {
|
||||
int result = switch (renderMode) {
|
||||
case GL11.GL_FEEDBACK -> (feedbackCount > feedbackBufferSize) ? -1 : feedbackCount;
|
||||
case GL11.GL_RENDER, GL11.GL_SELECT -> 0;
|
||||
default -> 0;
|
||||
};
|
||||
|
||||
if (mode == GL11.GL_SELECT) {
|
||||
GLStateManager.LOGGER.warn("glRenderMode(GL_SELECT): selection mode not emulated");
|
||||
}
|
||||
|
||||
feedbackCount = 0;
|
||||
renderMode = mode;
|
||||
return result;
|
||||
}
|
||||
|
||||
public static void glPassThrough(float token) {
|
||||
if (renderMode == GL11.GL_FEEDBACK) {
|
||||
feedbackToken(GL11.GL_PASS_THROUGH_TOKEN);
|
||||
feedbackToken(token);
|
||||
}
|
||||
}
|
||||
|
||||
private static void feedbackToken(float token) {
|
||||
if (feedbackCount < feedbackBufferSize) {
|
||||
feedbackBuffer.put(feedbackBuffer.position() + feedbackCount, token);
|
||||
}
|
||||
feedbackCount++;
|
||||
}
|
||||
|
||||
private static void feedbackVertex(float winX, float winY, float winZ, float winW) {
|
||||
feedbackToken(winX);
|
||||
feedbackToken(winY);
|
||||
if ((feedbackMask & FB_3D) != 0) feedbackToken(winZ);
|
||||
if ((feedbackMask & FB_4D) != 0) feedbackToken(winW);
|
||||
if ((feedbackMask & FB_COLOR) != 0) {
|
||||
feedbackToken(1f);
|
||||
feedbackToken(1f);
|
||||
feedbackToken(1f);
|
||||
feedbackToken(1f);
|
||||
}
|
||||
if ((feedbackMask & FB_TEXTURE) != 0) {
|
||||
feedbackToken(0f);
|
||||
feedbackToken(0f);
|
||||
feedbackToken(0f);
|
||||
feedbackToken(1f);
|
||||
}
|
||||
}
|
||||
|
||||
private static void transformAndEmitVertex(float x, float y, float z) {
|
||||
clipVec.set(x, y, z, 1.0f);
|
||||
mvpMatrix.transform(clipVec);
|
||||
|
||||
final float w = clipVec.w;
|
||||
final float ndcX = clipVec.x / w;
|
||||
final float ndcY = clipVec.y / w;
|
||||
final float ndcZ = clipVec.z / w;
|
||||
|
||||
final ViewportState vp = GLStateManager.getViewportState();
|
||||
final float winX = vp.x + vp.width * (ndcX + 1.0f) * 0.5f;
|
||||
final float winY = vp.y + vp.height * (ndcY + 1.0f) * 0.5f;
|
||||
final float winZ = (float) ((vp.depthRangeFar - vp.depthRangeNear) * ndcZ + (vp.depthRangeFar + vp.depthRangeNear)) * 0.5f;
|
||||
final float winW = 1.0f / w;
|
||||
|
||||
feedbackVertex(winX, winY, winZ, winW);
|
||||
}
|
||||
|
||||
private static int positionStride() {
|
||||
final int s = VAOManager.getAttribEffectiveStride(0);
|
||||
return (s != 0) ? s : 12;
|
||||
}
|
||||
|
||||
private static long positionOffset() {
|
||||
return VAOManager.getAttribOffset(0);
|
||||
}
|
||||
|
||||
public static void processDrawArrays(int mode, int first, int count) {
|
||||
computeMVP();
|
||||
final int stride = positionStride();
|
||||
final long posOffset = positionOffset();
|
||||
final int byteCount = count * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
readPositionBuffer((long) first * stride + posOffset, readbackBuf);
|
||||
|
||||
emitAllPrimitives(mode, count, i -> i, stride);
|
||||
}
|
||||
|
||||
public static void processDrawElements(int mode, int indexCount, int type, long eboOffset) {
|
||||
computeMVP();
|
||||
final int stride = positionStride();
|
||||
|
||||
final int elementSize = VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
final int indexByteCount = indexCount * elementSize;
|
||||
ensureIndexReadbackCapacity(indexByteCount);
|
||||
indexReadbackBuf.clear().limit(indexByteCount);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, eboOffset, indexReadbackBuf);
|
||||
final ByteBuffer indexBuf = indexReadbackBuf;
|
||||
|
||||
int minIdx = Integer.MAX_VALUE, maxIdx = Integer.MIN_VALUE;
|
||||
for (int i = 0; i < indexCount; i++) {
|
||||
final int idx = ImmediateModeRecorder.readIndex(indexBuf, type, 0, i);
|
||||
if (idx < minIdx) minIdx = idx;
|
||||
if (idx > maxIdx) maxIdx = idx;
|
||||
}
|
||||
|
||||
final long posOffset = positionOffset();
|
||||
final int vertexCount = maxIdx - minIdx + 1;
|
||||
final int byteCount = vertexCount * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
readPositionBuffer((long) minIdx * stride + posOffset, readbackBuf);
|
||||
|
||||
final int base = minIdx;
|
||||
emitAllPrimitives(mode, indexCount, i -> ImmediateModeRecorder.readIndex(indexBuf, type, 0, i) - base, stride);
|
||||
}
|
||||
|
||||
public static void processDrawElements(int mode, ByteBuffer indices) {
|
||||
final int basePos = indices.position();
|
||||
processDrawElementsImpl(mode, indices.remaining(), i -> indices.get(basePos + i) & 0xFF);
|
||||
}
|
||||
|
||||
public static void processDrawElements(int mode, ShortBuffer indices) {
|
||||
final int basePos = indices.position();
|
||||
processDrawElementsImpl(mode, indices.remaining(), i -> indices.get(basePos + i) & 0xFFFF);
|
||||
}
|
||||
|
||||
public static void processDrawElements(int mode, IntBuffer indices) {
|
||||
final int basePos = indices.position();
|
||||
processDrawElementsImpl(mode, indices.remaining(), i -> indices.get(basePos + i));
|
||||
}
|
||||
|
||||
public static void processDrawElements(int mode, int count, int type, ByteBuffer indices) {
|
||||
final int pos = indices.position();
|
||||
final IndexReader reader = switch (type) {
|
||||
case GL11.GL_UNSIGNED_BYTE -> i -> indices.get(pos + i) & 0xFF;
|
||||
case GL11.GL_UNSIGNED_SHORT -> i -> indices.getShort(pos + i * 2) & 0xFFFF;
|
||||
case GL11.GL_UNSIGNED_INT -> i -> indices.getInt(pos + i * 4);
|
||||
default -> i -> 0;
|
||||
};
|
||||
processDrawElementsImpl(mode, count, reader);
|
||||
}
|
||||
|
||||
private static void processDrawElementsImpl(int mode, int count, IndexReader reader) {
|
||||
computeMVP();
|
||||
final int stride = positionStride();
|
||||
|
||||
int minIdx = Integer.MAX_VALUE, maxIdx = Integer.MIN_VALUE;
|
||||
for (int i = 0; i < count; i++) {
|
||||
final int idx = reader.read(i);
|
||||
if (idx < minIdx) minIdx = idx;
|
||||
if (idx > maxIdx) maxIdx = idx;
|
||||
}
|
||||
|
||||
readVerticesFromVBO(minIdx, maxIdx, stride);
|
||||
final int base = minIdx;
|
||||
emitAllPrimitives(mode, count, i -> reader.read(i) - base, stride);
|
||||
}
|
||||
|
||||
private static void computeMVP() {
|
||||
mvpMatrix.set(GLStateManager.getProjectionMatrix()).mul(GLStateManager.getModelViewMatrix());
|
||||
}
|
||||
|
||||
private static int computeMask(int type) {
|
||||
return switch (type) {
|
||||
case GL11.GL_2D -> 0;
|
||||
case GL11.GL_3D -> FB_3D;
|
||||
case GL11.GL_3D_COLOR -> FB_3D | FB_COLOR;
|
||||
case GL11.GL_3D_COLOR_TEXTURE -> FB_3D | FB_COLOR | FB_TEXTURE;
|
||||
case GL11.GL_4D_COLOR_TEXTURE -> FB_3D | FB_4D | FB_COLOR | FB_TEXTURE;
|
||||
default -> 0;
|
||||
};
|
||||
}
|
||||
|
||||
private static void ensureReadbackCapacity(int bytes) {
|
||||
if (readbackBuf.capacity() < bytes) {
|
||||
readbackBuf = ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder());
|
||||
}
|
||||
}
|
||||
|
||||
private static void ensureIndexReadbackCapacity(int bytes) {
|
||||
if (indexReadbackBuf.capacity() < bytes) {
|
||||
indexReadbackBuf = ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder());
|
||||
}
|
||||
}
|
||||
|
||||
private static void readVerticesFromVBO(int minIdx, int maxIdx, int stride) {
|
||||
final long posOffset = positionOffset();
|
||||
final int vertexCount = maxIdx - minIdx + 1;
|
||||
final int byteCount = vertexCount * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
readPositionBuffer((long) minIdx * stride + posOffset, readbackBuf);
|
||||
}
|
||||
|
||||
private static void readPositionBuffer(long offset, ByteBuffer destination) {
|
||||
final int positionVbo = VAOManager.getAttribVBO(0);
|
||||
final int previousVbo = GLStateManager.getBoundVBO();
|
||||
|
||||
if (positionVbo != 0 && positionVbo != previousVbo) {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, positionVbo);
|
||||
}
|
||||
try {
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, offset, destination);
|
||||
} finally {
|
||||
if (positionVbo != 0 && positionVbo != previousVbo) {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, previousVbo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void emitVertex(int vertexIndex, int stride) {
|
||||
final float x = readbackBuf.getFloat(vertexIndex * stride);
|
||||
final float y = readbackBuf.getFloat(vertexIndex * stride + 4);
|
||||
final float z = readbackBuf.getFloat(vertexIndex * stride + 8);
|
||||
transformAndEmitVertex(x, y, z);
|
||||
}
|
||||
|
||||
private static void emitAllPrimitives(int mode, int count, IndexReader reader, int stride) {
|
||||
switch (mode) {
|
||||
case GL11.GL_POINTS:
|
||||
for (int i = 0; i < count; i++) {
|
||||
feedbackToken(GL11.GL_POINT_TOKEN);
|
||||
emitVertex(reader.read(i), stride);
|
||||
}
|
||||
break;
|
||||
|
||||
case GL11.GL_LINES:
|
||||
for (int i = 0; i + 1 < count; i += 2) {
|
||||
feedbackToken(i == 0 ? GL11.GL_LINE_RESET_TOKEN : GL11.GL_LINE_TOKEN);
|
||||
emitVertex(reader.read(i), stride);
|
||||
emitVertex(reader.read(i + 1), stride);
|
||||
}
|
||||
break;
|
||||
|
||||
case GL11.GL_LINE_STRIP:
|
||||
for (int i = 0; i + 1 < count; i++) {
|
||||
feedbackToken(i == 0 ? GL11.GL_LINE_RESET_TOKEN : GL11.GL_LINE_TOKEN);
|
||||
emitVertex(reader.read(i), stride);
|
||||
emitVertex(reader.read(i + 1), stride);
|
||||
}
|
||||
break;
|
||||
|
||||
case GL11.GL_LINE_LOOP:
|
||||
for (int i = 0; i + 1 < count; i++) {
|
||||
feedbackToken(i == 0 ? GL11.GL_LINE_RESET_TOKEN : GL11.GL_LINE_TOKEN);
|
||||
emitVertex(reader.read(i), stride);
|
||||
emitVertex(reader.read(i + 1), stride);
|
||||
}
|
||||
if (count > 2) {
|
||||
feedbackToken(GL11.GL_LINE_TOKEN);
|
||||
emitVertex(reader.read(count - 1), stride);
|
||||
emitVertex(reader.read(0), stride);
|
||||
}
|
||||
break;
|
||||
|
||||
case GL11.GL_TRIANGLES:
|
||||
for (int i = 0; i + 2 < count; i += 3) {
|
||||
feedbackToken(GL11.GL_POLYGON_TOKEN);
|
||||
feedbackToken(3);
|
||||
emitVertex(reader.read(i), stride);
|
||||
emitVertex(reader.read(i + 1), stride);
|
||||
emitVertex(reader.read(i + 2), stride);
|
||||
}
|
||||
break;
|
||||
|
||||
case GL11.GL_TRIANGLE_STRIP:
|
||||
for (int i = 0; i + 2 < count; i++) {
|
||||
feedbackToken(GL11.GL_POLYGON_TOKEN);
|
||||
feedbackToken(3);
|
||||
if ((i & 1) == 0) {
|
||||
emitVertex(reader.read(i), stride);
|
||||
emitVertex(reader.read(i + 1), stride);
|
||||
} else {
|
||||
emitVertex(reader.read(i + 1), stride);
|
||||
emitVertex(reader.read(i), stride);
|
||||
}
|
||||
emitVertex(reader.read(i + 2), stride);
|
||||
}
|
||||
break;
|
||||
|
||||
case GL11.GL_TRIANGLE_FAN:
|
||||
for (int i = 1; i + 1 < count; i++) {
|
||||
feedbackToken(GL11.GL_POLYGON_TOKEN);
|
||||
feedbackToken(3);
|
||||
emitVertex(reader.read(0), stride);
|
||||
emitVertex(reader.read(i), stride);
|
||||
emitVertex(reader.read(i + 1), stride);
|
||||
}
|
||||
break;
|
||||
|
||||
case GL11.GL_QUADS:
|
||||
for (int i = 0; i + 3 < count; i += 4) {
|
||||
feedbackToken(GL11.GL_POLYGON_TOKEN);
|
||||
feedbackToken(4);
|
||||
emitVertex(reader.read(i), stride);
|
||||
emitVertex(reader.read(i + 1), stride);
|
||||
emitVertex(reader.read(i + 2), stride);
|
||||
emitVertex(reader.read(i + 3), stride);
|
||||
}
|
||||
break;
|
||||
|
||||
case GL11.GL_QUAD_STRIP:
|
||||
for (int i = 0; i + 3 < count; i += 2) {
|
||||
feedbackToken(GL11.GL_POLYGON_TOKEN);
|
||||
feedbackToken(4);
|
||||
emitVertex(reader.read(i), stride);
|
||||
emitVertex(reader.read(i + 1), stride);
|
||||
emitVertex(reader.read(i + 3), stride);
|
||||
emitVertex(reader.read(i + 2), stride);
|
||||
}
|
||||
break;
|
||||
|
||||
case GL11.GL_POLYGON:
|
||||
if (count >= 3) {
|
||||
feedbackToken(GL11.GL_POLYGON_TOKEN);
|
||||
feedbackToken(count);
|
||||
for (int i = 0; i < count; i++) {
|
||||
emitVertex(reader.read(i), stride);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new UnsupportedOperationException("Feedback mode: unsupported primitive mode 0x" + Integer.toHexString(mode));
|
||||
}
|
||||
}
|
||||
|
||||
static void reset() {
|
||||
renderMode = GL11.GL_RENDER;
|
||||
feedbackBuffer = null;
|
||||
feedbackBufferSize = 0;
|
||||
feedbackMask = 0;
|
||||
feedbackCount = 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,600 @@
|
||||
/*
|
||||
* Copyright LWJGL. All rights reserved. Modified by IMS for use in Iris (net.coderbot.iris.gl).
|
||||
* License terms: https://www.lwjgl.org/license
|
||||
*/
|
||||
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.backend.BackendManager;
|
||||
import org.lwjgl.opengl.EXTBlendColor;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
import org.lwjgl.opengl.GL43;
|
||||
|
||||
public final class GLDebug {
|
||||
|
||||
/**
|
||||
* Sets up debug callbacks
|
||||
*
|
||||
* @return 0 for failure, 1 for success, 2 for restart required.
|
||||
*/
|
||||
public static int setupDebugMessageCallback() {
|
||||
if (Thread.currentThread() != GLStateManager.getMainThread()) {
|
||||
GLStateManager.LOGGER.warn("setupDebugMessageCallback called from non-main thread!");
|
||||
return 0;
|
||||
}
|
||||
return setupDebugMessageCallbackImpl();
|
||||
}
|
||||
|
||||
public static Throwable filterStackTrace(Throwable throwable, int offset) {
|
||||
final StackTraceElement[] elems = throwable.getStackTrace();
|
||||
final StackTraceElement[] filtered = new StackTraceElement[elems.length];
|
||||
int j = 0;
|
||||
for (int i = offset; i < elems.length; i++) {
|
||||
String className = elems[i].getClassName();
|
||||
if (className == null) {
|
||||
className = "";
|
||||
}
|
||||
filtered[j++] = elems[i];
|
||||
}
|
||||
final StackTraceElement[] newElems = new StackTraceElement[j];
|
||||
System.arraycopy(filtered, 0, newElems, 0, j);
|
||||
throwable.setStackTrace(newElems);
|
||||
return throwable;
|
||||
}
|
||||
|
||||
private static String buildStackTrace() {
|
||||
final StackTraceElement[] elems = filterStackTrace(new Throwable(), 4).getStackTrace();
|
||||
final StringBuilder sb = new StringBuilder();
|
||||
for (StackTraceElement elem : elems) {
|
||||
sb.append("\n\t").append(elem.toString());
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
private static void logDebugMessage(int id, String source, String type, String severity, String message) {
|
||||
final String fullMessage = String.format("[GL] %s %s (0x%X) from %s: %s%s", severity, type, id, source, message, buildStackTrace());
|
||||
|
||||
if ("HIGH".equals(severity)) {
|
||||
GLStateManager.LOGGER.error(fullMessage);
|
||||
} else if ("MEDIUM".equals(severity)) {
|
||||
GLStateManager.LOGGER.warn(fullMessage);
|
||||
} else {
|
||||
GLStateManager.LOGGER.info(fullMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private static int setupDebugMessageCallbackImpl() {
|
||||
return BackendManager.RENDER_BACKEND.setupDebugOutput(
|
||||
(source, type, id, severity, message) ->
|
||||
logDebugMessage(id, getDebugSource(source), getDebugType(type), getDebugSeverity(severity), message)
|
||||
);
|
||||
}
|
||||
|
||||
public static int disableDebugMessages() {
|
||||
return BackendManager.RENDER_BACKEND.disableDebugOutput();
|
||||
}
|
||||
|
||||
private static String getDebugSource(int source) {
|
||||
return switch (source) {
|
||||
case GL43.GL_DEBUG_SOURCE_API -> "API";
|
||||
case GL43.GL_DEBUG_SOURCE_WINDOW_SYSTEM -> "WINDOW SYSTEM";
|
||||
case GL43.GL_DEBUG_SOURCE_SHADER_COMPILER -> "SHADER COMPILER";
|
||||
case GL43.GL_DEBUG_SOURCE_THIRD_PARTY -> "THIRD PARTY";
|
||||
case GL43.GL_DEBUG_SOURCE_APPLICATION -> "APPLICATION";
|
||||
case GL43.GL_DEBUG_SOURCE_OTHER -> "OTHER";
|
||||
default -> String.format("Unknown [0x%X]", source);
|
||||
};
|
||||
}
|
||||
|
||||
private static String getDebugType(int type) {
|
||||
return switch (type) {
|
||||
case GL43.GL_DEBUG_TYPE_ERROR -> "ERROR";
|
||||
case GL43.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR -> "DEPRECATED BEHAVIOR";
|
||||
case GL43.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR -> "UNDEFINED BEHAVIOR";
|
||||
case GL43.GL_DEBUG_TYPE_PORTABILITY -> "PORTABILITY";
|
||||
case GL43.GL_DEBUG_TYPE_PERFORMANCE -> "PERFORMANCE";
|
||||
case GL43.GL_DEBUG_TYPE_OTHER -> "OTHER";
|
||||
case GL43.GL_DEBUG_TYPE_MARKER -> "MARKER";
|
||||
default -> String.format("Unknown [0x%X]", type);
|
||||
};
|
||||
}
|
||||
|
||||
private static String getDebugSeverity(int severity) {
|
||||
return switch (severity) {
|
||||
case GL43.GL_DEBUG_SEVERITY_NOTIFICATION -> "NOTIFICATION";
|
||||
case GL43.GL_DEBUG_SEVERITY_HIGH -> "HIGH";
|
||||
case GL43.GL_DEBUG_SEVERITY_MEDIUM -> "MEDIUM";
|
||||
case GL43.GL_DEBUG_SEVERITY_LOW -> "LOW";
|
||||
default -> String.format("Unknown [0x%X]", severity);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getMatrixModeName(int mode) {
|
||||
return switch (mode) {
|
||||
case GL11.GL_MODELVIEW -> "MODELVIEW";
|
||||
case GL11.GL_PROJECTION -> "PROJECTION";
|
||||
case GL11.GL_TEXTURE -> "TEXTURE";
|
||||
case GL11.GL_COLOR -> "COLOR";
|
||||
default -> String.format("0x%X", mode);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getCapabilityName(int cap) {
|
||||
return switch (cap) {
|
||||
case GL11.GL_ALPHA_TEST -> "ALPHA_TEST";
|
||||
case GL11.GL_BLEND -> "BLEND";
|
||||
case GL11.GL_COLOR_MATERIAL -> "COLOR_MATERIAL";
|
||||
case GL11.GL_CULL_FACE -> "CULL_FACE";
|
||||
case GL11.GL_DEPTH_TEST -> "DEPTH_TEST";
|
||||
case GL11.GL_FOG -> "FOG";
|
||||
case GL11.GL_LIGHTING -> "LIGHTING";
|
||||
case GL11.GL_LINE_SMOOTH -> "LINE_SMOOTH";
|
||||
case GL11.GL_NORMALIZE -> "NORMALIZE";
|
||||
case GL11.GL_POINT_SMOOTH -> "POINT_SMOOTH";
|
||||
case GL11.GL_POLYGON_OFFSET_FILL -> "POLYGON_OFFSET_FILL";
|
||||
case GL11.GL_POLYGON_OFFSET_LINE -> "POLYGON_OFFSET_LINE";
|
||||
case GL11.GL_POLYGON_SMOOTH -> "POLYGON_SMOOTH";
|
||||
case GL12.GL_RESCALE_NORMAL -> "RESCALE_NORMAL";
|
||||
case GL11.GL_SCISSOR_TEST -> "SCISSOR_TEST";
|
||||
case GL11.GL_STENCIL_TEST -> "STENCIL_TEST";
|
||||
case GL11.GL_TEXTURE_1D -> "TEXTURE_1D";
|
||||
case GL11.GL_TEXTURE_2D -> "TEXTURE_2D";
|
||||
case GL11.GL_LIGHT0 -> "LIGHT0";
|
||||
case GL11.GL_LIGHT1 -> "LIGHT1";
|
||||
case GL11.GL_LIGHT2 -> "LIGHT2";
|
||||
case GL11.GL_LIGHT3 -> "LIGHT3";
|
||||
case GL11.GL_LIGHT4 -> "LIGHT4";
|
||||
case GL11.GL_LIGHT5 -> "LIGHT5";
|
||||
case GL11.GL_LIGHT6 -> "LIGHT6";
|
||||
case GL11.GL_LIGHT7 -> "LIGHT7";
|
||||
default -> String.format("0x%X", cap);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getComparisonFuncName(int func) {
|
||||
return switch (func) {
|
||||
case GL11.GL_NEVER -> "NEVER";
|
||||
case GL11.GL_LESS -> "LESS";
|
||||
case GL11.GL_EQUAL -> "EQUAL";
|
||||
case GL11.GL_LEQUAL -> "LEQUAL";
|
||||
case GL11.GL_GREATER -> "GREATER";
|
||||
case GL11.GL_NOTEQUAL -> "NOTEQUAL";
|
||||
case GL11.GL_GEQUAL -> "GEQUAL";
|
||||
case GL11.GL_ALWAYS -> "ALWAYS";
|
||||
default -> String.format("0x%X", func);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getBlendFactorName(int factor) {
|
||||
return switch (factor) {
|
||||
case GL11.GL_ZERO -> "ZERO";
|
||||
case GL11.GL_ONE -> "ONE";
|
||||
case GL11.GL_SRC_COLOR -> "SRC_COLOR";
|
||||
case GL11.GL_ONE_MINUS_SRC_COLOR -> "ONE_MINUS_SRC_COLOR";
|
||||
case GL11.GL_DST_COLOR -> "DST_COLOR";
|
||||
case GL11.GL_ONE_MINUS_DST_COLOR -> "ONE_MINUS_DST_COLOR";
|
||||
case GL11.GL_SRC_ALPHA -> "SRC_ALPHA";
|
||||
case GL11.GL_ONE_MINUS_SRC_ALPHA -> "ONE_MINUS_SRC_ALPHA";
|
||||
case GL11.GL_DST_ALPHA -> "DST_ALPHA";
|
||||
case GL11.GL_ONE_MINUS_DST_ALPHA -> "ONE_MINUS_DST_ALPHA";
|
||||
case EXTBlendColor.GL_CONSTANT_COLOR_EXT -> "CONSTANT_COLOR";
|
||||
case EXTBlendColor.GL_ONE_MINUS_CONSTANT_COLOR_EXT -> "ONE_MINUS_CONSTANT_COLOR";
|
||||
case EXTBlendColor.GL_CONSTANT_ALPHA_EXT -> "CONSTANT_ALPHA";
|
||||
case EXTBlendColor.GL_ONE_MINUS_CONSTANT_ALPHA_EXT -> "ONE_MINUS_CONSTANT_ALPHA";
|
||||
case GL11.GL_SRC_ALPHA_SATURATE -> "SRC_ALPHA_SATURATE";
|
||||
default -> String.format("0x%X", factor);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getShadeModelName(int mode) {
|
||||
return switch (mode) {
|
||||
case GL11.GL_FLAT -> "FLAT";
|
||||
case GL11.GL_SMOOTH -> "SMOOTH";
|
||||
default -> String.format("0x%X", mode);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getTextureTargetName(int target) {
|
||||
return switch (target) {
|
||||
case GL11.GL_TEXTURE_1D -> "TEXTURE_1D";
|
||||
case GL11.GL_TEXTURE_2D -> "TEXTURE_2D";
|
||||
case GL12.GL_TEXTURE_3D -> "TEXTURE_3D";
|
||||
case GL13.GL_TEXTURE_CUBE_MAP -> "TEXTURE_CUBE_MAP";
|
||||
default -> String.format("0x%X", target);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getTexturePnameName(int pname) {
|
||||
return switch (pname) {
|
||||
case GL11.GL_TEXTURE_MIN_FILTER -> "TEXTURE_MIN_FILTER";
|
||||
case GL11.GL_TEXTURE_MAG_FILTER -> "TEXTURE_MAG_FILTER";
|
||||
case GL11.GL_TEXTURE_WRAP_S -> "TEXTURE_WRAP_S";
|
||||
case GL11.GL_TEXTURE_WRAP_T -> "TEXTURE_WRAP_T";
|
||||
case GL12.GL_TEXTURE_WRAP_R -> "TEXTURE_WRAP_R";
|
||||
case GL12.GL_TEXTURE_MIN_LOD -> "TEXTURE_MIN_LOD";
|
||||
case GL12.GL_TEXTURE_MAX_LOD -> "TEXTURE_MAX_LOD";
|
||||
case GL12.GL_TEXTURE_BASE_LEVEL -> "TEXTURE_BASE_LEVEL";
|
||||
case GL12.GL_TEXTURE_MAX_LEVEL -> "TEXTURE_MAX_LEVEL";
|
||||
case GL11.GL_TEXTURE_BORDER_COLOR -> "TEXTURE_BORDER_COLOR";
|
||||
case GL11.GL_TEXTURE_PRIORITY -> "TEXTURE_PRIORITY";
|
||||
case GL14.GL_TEXTURE_LOD_BIAS -> "TEXTURE_LOD_BIAS";
|
||||
case GL14.GL_GENERATE_MIPMAP -> "GENERATE_MIPMAP";
|
||||
default -> String.format("0x%X", pname);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getTextureFormatName(int format) {
|
||||
return switch (format) {
|
||||
case GL11.GL_RED -> "RED";
|
||||
case GL11.GL_GREEN -> "GREEN";
|
||||
case GL11.GL_BLUE -> "BLUE";
|
||||
case GL11.GL_ALPHA -> "ALPHA";
|
||||
case GL11.GL_RGB -> "RGB";
|
||||
case GL11.GL_RGBA -> "RGBA";
|
||||
case GL11.GL_LUMINANCE -> "LUMINANCE";
|
||||
case GL11.GL_LUMINANCE_ALPHA -> "LUMINANCE_ALPHA";
|
||||
case GL12.GL_BGR -> "BGR";
|
||||
case GL12.GL_BGRA -> "BGRA";
|
||||
case GL11.GL_DEPTH_COMPONENT -> "DEPTH_COMPONENT";
|
||||
case GL11.GL_STENCIL_INDEX -> "STENCIL_INDEX";
|
||||
case GL30.GL_DEPTH_STENCIL -> "DEPTH_STENCIL";
|
||||
// Internal formats
|
||||
case GL11.GL_RGB8 -> "RGB8";
|
||||
case GL11.GL_RGBA8 -> "RGBA8";
|
||||
case GL11.GL_ALPHA8 -> "ALPHA8";
|
||||
case GL11.GL_LUMINANCE8 -> "LUMINANCE8";
|
||||
case GL11.GL_LUMINANCE8_ALPHA8 -> "LUMINANCE8_ALPHA8";
|
||||
default -> String.format("0x%X", format);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getDataTypeName(int type) {
|
||||
return switch (type) {
|
||||
case GL11.GL_UNSIGNED_BYTE -> "UNSIGNED_BYTE";
|
||||
case GL11.GL_BYTE -> "BYTE";
|
||||
case GL11.GL_UNSIGNED_SHORT -> "UNSIGNED_SHORT";
|
||||
case GL11.GL_SHORT -> "SHORT";
|
||||
case GL11.GL_UNSIGNED_INT -> "UNSIGNED_INT";
|
||||
case GL11.GL_INT -> "INT";
|
||||
case GL11.GL_FLOAT -> "FLOAT";
|
||||
case GL11.GL_DOUBLE -> "DOUBLE";
|
||||
case GL12.GL_UNSIGNED_BYTE_3_3_2 -> "UNSIGNED_BYTE_3_3_2";
|
||||
case GL12.GL_UNSIGNED_SHORT_4_4_4_4 -> "UNSIGNED_SHORT_4_4_4_4";
|
||||
case GL12.GL_UNSIGNED_SHORT_5_5_5_1 -> "UNSIGNED_SHORT_5_5_5_1";
|
||||
case GL12.GL_UNSIGNED_INT_8_8_8_8 -> "UNSIGNED_INT_8_8_8_8";
|
||||
case GL12.GL_UNSIGNED_INT_10_10_10_2 -> "UNSIGNED_INT_10_10_10_2";
|
||||
default -> String.format("0x%X", type);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getLightName(int light) {
|
||||
return switch (light) {
|
||||
case GL11.GL_LIGHT0 -> "LIGHT0";
|
||||
case GL11.GL_LIGHT1 -> "LIGHT1";
|
||||
case GL11.GL_LIGHT2 -> "LIGHT2";
|
||||
case GL11.GL_LIGHT3 -> "LIGHT3";
|
||||
case GL11.GL_LIGHT4 -> "LIGHT4";
|
||||
case GL11.GL_LIGHT5 -> "LIGHT5";
|
||||
case GL11.GL_LIGHT6 -> "LIGHT6";
|
||||
case GL11.GL_LIGHT7 -> "LIGHT7";
|
||||
default -> String.format("0x%X", light);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getLightPnameName(int pname) {
|
||||
return switch (pname) {
|
||||
case GL11.GL_AMBIENT -> "AMBIENT";
|
||||
case GL11.GL_DIFFUSE -> "DIFFUSE";
|
||||
case GL11.GL_SPECULAR -> "SPECULAR";
|
||||
case GL11.GL_POSITION -> "POSITION";
|
||||
case GL11.GL_SPOT_DIRECTION -> "SPOT_DIRECTION";
|
||||
case GL11.GL_SPOT_EXPONENT -> "SPOT_EXPONENT";
|
||||
case GL11.GL_SPOT_CUTOFF -> "SPOT_CUTOFF";
|
||||
case GL11.GL_CONSTANT_ATTENUATION -> "CONSTANT_ATTENUATION";
|
||||
case GL11.GL_LINEAR_ATTENUATION -> "LINEAR_ATTENUATION";
|
||||
case GL11.GL_QUADRATIC_ATTENUATION -> "QUADRATIC_ATTENUATION";
|
||||
default -> String.format("0x%X", pname);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getMaterialPnameName(int pname) {
|
||||
return switch (pname) {
|
||||
case GL11.GL_AMBIENT -> "AMBIENT";
|
||||
case GL11.GL_DIFFUSE -> "DIFFUSE";
|
||||
case GL11.GL_SPECULAR -> "SPECULAR";
|
||||
case GL11.GL_EMISSION -> "EMISSION";
|
||||
case GL11.GL_SHININESS -> "SHININESS";
|
||||
case GL11.GL_AMBIENT_AND_DIFFUSE -> "AMBIENT_AND_DIFFUSE";
|
||||
case GL11.GL_COLOR_INDEXES -> "COLOR_INDEXES";
|
||||
default -> String.format("0x%X", pname);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getFaceName(int face) {
|
||||
return switch (face) {
|
||||
case GL11.GL_FRONT -> "FRONT";
|
||||
case GL11.GL_BACK -> "BACK";
|
||||
case GL11.GL_FRONT_AND_BACK -> "FRONT_AND_BACK";
|
||||
default -> String.format("0x%X", face);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getColorMaterialModeName(int mode) {
|
||||
return switch (mode) {
|
||||
case GL11.GL_AMBIENT -> "AMBIENT";
|
||||
case GL11.GL_DIFFUSE -> "DIFFUSE";
|
||||
case GL11.GL_SPECULAR -> "SPECULAR";
|
||||
case GL11.GL_EMISSION -> "EMISSION";
|
||||
case GL11.GL_AMBIENT_AND_DIFFUSE -> "AMBIENT_AND_DIFFUSE";
|
||||
default -> String.format("0x%X", mode);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getFogPnameName(int pname) {
|
||||
return switch (pname) {
|
||||
case GL11.GL_FOG_MODE -> "FOG_MODE";
|
||||
case GL11.GL_FOG_DENSITY -> "FOG_DENSITY";
|
||||
case GL11.GL_FOG_START -> "FOG_START";
|
||||
case GL11.GL_FOG_END -> "FOG_END";
|
||||
case GL11.GL_FOG_INDEX -> "FOG_INDEX";
|
||||
case GL11.GL_FOG_COLOR -> "FOG_COLOR";
|
||||
default -> String.format("0x%X", pname);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getLightModelPnameName(int pname) {
|
||||
return switch (pname) {
|
||||
case GL11.GL_LIGHT_MODEL_AMBIENT -> "LIGHT_MODEL_AMBIENT";
|
||||
case GL11.GL_LIGHT_MODEL_LOCAL_VIEWER -> "LIGHT_MODEL_LOCAL_VIEWER";
|
||||
case GL11.GL_LIGHT_MODEL_TWO_SIDE -> "LIGHT_MODEL_TWO_SIDE";
|
||||
case GL12.GL_LIGHT_MODEL_COLOR_CONTROL -> "LIGHT_MODEL_COLOR_CONTROL";
|
||||
default -> String.format("0x%X", pname);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getClearMaskString(int mask) {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
boolean first = true;
|
||||
if ((mask & GL11.GL_COLOR_BUFFER_BIT) != 0) {
|
||||
sb.append("COLOR");
|
||||
first = false;
|
||||
}
|
||||
if ((mask & GL11.GL_DEPTH_BUFFER_BIT) != 0) {
|
||||
if (!first) sb.append("|");
|
||||
sb.append("DEPTH");
|
||||
first = false;
|
||||
}
|
||||
if ((mask & GL11.GL_STENCIL_BUFFER_BIT) != 0) {
|
||||
if (!first) sb.append("|");
|
||||
sb.append("STENCIL");
|
||||
first = false;
|
||||
}
|
||||
if ((mask & GL11.GL_ACCUM_BUFFER_BIT) != 0) {
|
||||
if (!first) sb.append("|");
|
||||
sb.append("ACCUM");
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
public static String getCullFaceName(int mode) {
|
||||
return switch (mode) {
|
||||
case GL11.GL_FRONT -> "FRONT";
|
||||
case GL11.GL_BACK -> "BACK";
|
||||
case GL11.GL_FRONT_AND_BACK -> "FRONT_AND_BACK";
|
||||
default -> String.format("0x%X", mode);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getLogicOpName(int opcode) {
|
||||
return switch (opcode) {
|
||||
case GL11.GL_CLEAR -> "CLEAR";
|
||||
case GL11.GL_AND -> "AND";
|
||||
case GL11.GL_AND_REVERSE -> "AND_REVERSE";
|
||||
case GL11.GL_COPY -> "COPY";
|
||||
case GL11.GL_AND_INVERTED -> "AND_INVERTED";
|
||||
case GL11.GL_NOOP -> "NOOP";
|
||||
case GL11.GL_XOR -> "XOR";
|
||||
case GL11.GL_OR -> "OR";
|
||||
case GL11.GL_NOR -> "NOR";
|
||||
case GL11.GL_EQUIV -> "EQUIV";
|
||||
case GL11.GL_INVERT -> "INVERT";
|
||||
case GL11.GL_OR_REVERSE -> "OR_REVERSE";
|
||||
case GL11.GL_COPY_INVERTED -> "COPY_INVERTED";
|
||||
case GL11.GL_OR_INVERTED -> "OR_INVERTED";
|
||||
case GL11.GL_NAND -> "NAND";
|
||||
case GL11.GL_SET -> "SET";
|
||||
default -> String.format("0x%X", opcode);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getFramebufferStatusName(int status) {
|
||||
return switch (status) {
|
||||
case GL30.GL_FRAMEBUFFER_COMPLETE -> "COMPLETE";
|
||||
case GL30.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT -> "INCOMPLETE_ATTACHMENT";
|
||||
case GL30.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT -> "INCOMPLETE_MISSING_ATTACHMENT";
|
||||
case GL30.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER -> "INCOMPLETE_DRAW_BUFFER";
|
||||
case GL30.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER -> "INCOMPLETE_READ_BUFFER";
|
||||
case GL30.GL_FRAMEBUFFER_UNSUPPORTED -> "UNSUPPORTED";
|
||||
case GL30.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE -> "INCOMPLETE_MULTISAMPLE";
|
||||
case 0 -> "NO_FRAMEBUFFER_BOUND";
|
||||
default -> String.format("UNKNOWN(0x%X)", status);
|
||||
};
|
||||
}
|
||||
|
||||
public static String getInternalFormatName(int format) {
|
||||
return switch (format) {
|
||||
// Basic
|
||||
case GL11.GL_RGBA -> "RGBA";
|
||||
case GL11.GL_RGB -> "RGB";
|
||||
// 8-bit normalized
|
||||
case GL30.GL_R8 -> "R8";
|
||||
case GL30.GL_RG8 -> "RG8";
|
||||
case GL11.GL_RGB8 -> "RGB8";
|
||||
case GL11.GL_RGBA8 -> "RGBA8";
|
||||
// 8-bit signed normalized
|
||||
case 0x8F94 -> "R8_SNORM";
|
||||
case 0x8F95 -> "RG8_SNORM";
|
||||
case 0x8F96 -> "RGB8_SNORM";
|
||||
case 0x8F97 -> "RGBA8_SNORM";
|
||||
// 16-bit normalized
|
||||
case GL30.GL_R16 -> "R16";
|
||||
case GL30.GL_RG16 -> "RG16";
|
||||
case GL11.GL_RGB16 -> "RGB16";
|
||||
case GL11.GL_RGBA16 -> "RGBA16";
|
||||
// 16-bit float
|
||||
case GL30.GL_R16F -> "R16F";
|
||||
case GL30.GL_RG16F -> "RG16F";
|
||||
case GL30.GL_RGB16F -> "RGB16F";
|
||||
case GL30.GL_RGBA16F -> "RGBA16F";
|
||||
// 32-bit float
|
||||
case GL30.GL_R32F -> "R32F";
|
||||
case GL30.GL_RG32F -> "RG32F";
|
||||
case GL30.GL_RGB32F -> "RGB32F";
|
||||
case GL30.GL_RGBA32F -> "RGBA32F";
|
||||
// Packed
|
||||
case GL30.GL_R11F_G11F_B10F -> "R11F_G11F_B10F";
|
||||
case GL11.GL_RGB10_A2 -> "RGB10_A2";
|
||||
default -> String.format("0x%X", format);
|
||||
};
|
||||
}
|
||||
|
||||
private static DebugState debugState;
|
||||
|
||||
private interface DebugState {
|
||||
|
||||
void nameObject(int id, int object, String name);
|
||||
|
||||
void pushGroup(String name);
|
||||
|
||||
void popGroup();
|
||||
|
||||
void debugMessage(String name);
|
||||
|
||||
String getObjectLabel(int glProgram, int program);
|
||||
}
|
||||
|
||||
private static class KHRDebugState implements DebugState {
|
||||
|
||||
private static final int ID = 0;
|
||||
private int depth = 0;
|
||||
private static final int maxDepth = BackendManager.RENDER_BACKEND.getInteger(GL43.GL_MAX_DEBUG_GROUP_STACK_DEPTH);
|
||||
private final String[] groupStack = new String[maxDepth + 1];
|
||||
|
||||
@Override
|
||||
public void nameObject(int id, int object, String name) {
|
||||
BackendManager.RENDER_BACKEND.objectLabel(id, object, name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pushGroup(String name) {
|
||||
if (depth + 1 > maxDepth) {
|
||||
final StringBuilder sb = new StringBuilder();
|
||||
sb.append("Debug group stack overflow (maxDepth=").append(maxDepth).append("), current stack:\n");
|
||||
for (int i = 0; i < depth; i++) {
|
||||
sb.append(" [").append(i).append("] ").append(groupStack[i]).append('\n');
|
||||
}
|
||||
sb.append(" -> ").append(name).append(" (rejected)");
|
||||
throw new RuntimeException(sb.toString());
|
||||
}
|
||||
groupStack[depth] = name;
|
||||
BackendManager.RENDER_BACKEND.pushDebugGroup(GL43.GL_DEBUG_SOURCE_APPLICATION, ID, name);
|
||||
depth++;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void popGroup() {
|
||||
if (depth - 1 < 0) {
|
||||
throw new RuntimeException("Stack underflow");
|
||||
}
|
||||
BackendManager.RENDER_BACKEND.popDebugGroup();
|
||||
depth--;
|
||||
groupStack[depth] = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void debugMessage(String message) {
|
||||
BackendManager.RENDER_BACKEND.debugMessageInsert(
|
||||
GL43.GL_DEBUG_SOURCE_APPLICATION,
|
||||
GL43.GL_DEBUG_TYPE_MARKER,
|
||||
ID,
|
||||
GL43.GL_DEBUG_SEVERITY_NOTIFICATION,
|
||||
message);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getObjectLabel(int glProgram, int program) {
|
||||
if (program == 0) return "";
|
||||
|
||||
return BackendManager.RENDER_BACKEND.getObjectLabel(glProgram, program);
|
||||
}
|
||||
}
|
||||
|
||||
private static class UnsupportedDebugState implements DebugState {
|
||||
|
||||
@Override
|
||||
public void nameObject(int id, int object, String name) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pushGroup(String name) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void popGroup() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void debugMessage(String name) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getObjectLabel(int glProgram, int program) {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
public static void initDebugState() {
|
||||
if (BackendManager.RENDER_BACKEND.supportsDebugOutput()) {
|
||||
debugState = new KHRDebugState();
|
||||
} else {
|
||||
debugState = new UnsupportedDebugState();
|
||||
}
|
||||
}
|
||||
|
||||
public static void nameObject(int id, int object, String name) {
|
||||
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
debugState.nameObject(id, object, name);
|
||||
}
|
||||
}
|
||||
|
||||
public static void pushGroup(String group) {
|
||||
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
debugState.pushGroup(group);
|
||||
}
|
||||
}
|
||||
|
||||
public static void popGroup() {
|
||||
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
debugState.popGroup();
|
||||
}
|
||||
}
|
||||
|
||||
public static void debugMessage(String message) {
|
||||
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
debugState.debugMessage(message);
|
||||
}
|
||||
}
|
||||
|
||||
public static String getObjectLabel(int glProgram, int program) {
|
||||
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
return debugState.getObjectLabel(glProgram, program);
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,120 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.antlr.v4.runtime.tree.ParseTree;
|
||||
import org.antlr.v4.runtime.tree.TerminalNode;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
/**
|
||||
* Shared GLSL shader transformation utilities.
|
||||
*/
|
||||
public class GlslTransformUtils {
|
||||
|
||||
private static final String RENAMED_PREFIX = "angelica_renamed_";
|
||||
|
||||
/** Texture function renames */
|
||||
public static final Map<String, String> TEXTURE_RENAMES = Map.ofEntries(
|
||||
Map.entry("texture2D", "texture"),
|
||||
Map.entry("texture3D", "texture"),
|
||||
Map.entry("texture2DLod", "textureLod"),
|
||||
Map.entry("texture3DLod", "textureLod"),
|
||||
Map.entry("texture2DProj", "textureProj"),
|
||||
Map.entry("texture3DProj", "textureProj"),
|
||||
Map.entry("texture2DGrad", "textureGrad"),
|
||||
Map.entry("texture2DGradARB", "textureGrad"),
|
||||
Map.entry("texture3DGrad", "textureGrad"),
|
||||
Map.entry("texelFetch2D", "texelFetch"),
|
||||
Map.entry("texelFetch3D", "texelFetch"),
|
||||
Map.entry("textureSize2D", "textureSize")
|
||||
);
|
||||
|
||||
private static final Pattern TEXTURE_PATTERN = Pattern.compile("\\btexture\\s*\\(|(\\btexture\\b)");
|
||||
|
||||
/** Reserved words added in later GLSL versions that may appear as identifiers in older shaders. */
|
||||
private record ReservedWordRename(Pattern pattern, String replacement) {}
|
||||
private static final Map<Integer, List<ReservedWordRename>> VERSIONED_RESERVED_WORDS = Map.of(
|
||||
// Some reserved words to always rename
|
||||
0, List.of(
|
||||
new ReservedWordRename(Pattern.compile("\\bsample\\b"), RENAMED_PREFIX + "sample"),
|
||||
new ReservedWordRename(Pattern.compile("\\bnew\\b"), RENAMED_PREFIX + "new")
|
||||
),
|
||||
400, List.of(
|
||||
new ReservedWordRename(Pattern.compile("\\bsampler\\b(?!\\d)"), RENAMED_PREFIX + "sampler")
|
||||
)
|
||||
);
|
||||
|
||||
public static String replaceTexture(String input) {
|
||||
final Matcher matcher = TEXTURE_PATTERN.matcher(input);
|
||||
final StringBuilder builder = new StringBuilder();
|
||||
while (matcher.find()) {
|
||||
if (matcher.group(1) != null) {
|
||||
matcher.appendReplacement(builder, RENAMED_PREFIX + "texture");
|
||||
} else {
|
||||
matcher.appendReplacement(builder, Matcher.quoteReplacement(matcher.group(0)));
|
||||
}
|
||||
}
|
||||
matcher.appendTail(builder);
|
||||
return builder.toString();
|
||||
}
|
||||
|
||||
public static String renameReservedWords(String source, int targetVersion) {
|
||||
for (var entry : VERSIONED_RESERVED_WORDS.entrySet()) {
|
||||
// Rename identifiers that become reserved words at or above this GLSL version
|
||||
if (targetVersion >= entry.getKey()) {
|
||||
for (var rename : entry.getValue()) {
|
||||
source = rename.pattern().matcher(source).replaceAll(rename.replacement());
|
||||
}
|
||||
}
|
||||
}
|
||||
return source;
|
||||
}
|
||||
|
||||
public static String restoreReservedWords(String source) {
|
||||
source = source.replace(RENAMED_PREFIX + "texture", "texture");
|
||||
source = source.replace(RENAMED_PREFIX + "sampler", "sampler");
|
||||
source = source.replace(RENAMED_PREFIX + "sample", "sample");
|
||||
return source;
|
||||
}
|
||||
|
||||
public static String getFormattedShader(ParseTree tree, String header) {
|
||||
final StringBuilder sb = new StringBuilder(header + "\n");
|
||||
final String[] tabHolder = {""};
|
||||
getFormattedShader(tree, sb, tabHolder);
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
private static void getFormattedShader(ParseTree tree, StringBuilder stringBuilder, String[] tabHolder) {
|
||||
if (tree instanceof TerminalNode) {
|
||||
final String text = tree.getText();
|
||||
if (text.equals("<EOF>")) {
|
||||
return;
|
||||
}
|
||||
if (text.equals("#")) {
|
||||
stringBuilder.append("\n#");
|
||||
return;
|
||||
}
|
||||
stringBuilder.append(text);
|
||||
if (text.equals("{")) {
|
||||
stringBuilder.append(" \n\t");
|
||||
tabHolder[0] = "\t";
|
||||
}
|
||||
|
||||
if (text.equals("}")) {
|
||||
if (stringBuilder.length() >= 2) {
|
||||
stringBuilder.deleteCharAt(stringBuilder.length() - 2);
|
||||
}
|
||||
tabHolder[0] = "";
|
||||
stringBuilder.append(" \n");
|
||||
} else {
|
||||
stringBuilder.append(text.equals(";") ? " \n" + tabHolder[0] : " ");
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < tree.getChildCount(); ++i) {
|
||||
getFormattedShader(tree.getChild(i), stringBuilder, tabHolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,390 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAlloc;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetByte;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetShort;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutShort;
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Shared quad-to-triangle EBO for core profile GL_QUADS emulation.
|
||||
*
|
||||
* <p>Maintains a single growable element buffer with pre-computed indices mapping
|
||||
* GL_QUADS vertex order to GL_TRIANGLES: {@code (0,1,3, 1,2,3)} per quad.
|
||||
* Uses {@code GL_LAST_VERTEX_CONVENTION} winding (Mesa {@code do_quad} LAST path)
|
||||
* so both emitted triangles share the quad's provoking vertex (v3).
|
||||
*/
|
||||
public final class QuadConverter {
|
||||
public static final int INDEX_TYPE = GL11.GL_UNSIGNED_INT;
|
||||
|
||||
private static int eboId;
|
||||
private static int maxQuads;
|
||||
|
||||
/** Scratch EBO for converted quad-element draws (drawQuadElementsAsTriangles). */
|
||||
private static int scratchEboId;
|
||||
private static int scratchEboCapacity; // in bytes
|
||||
|
||||
private QuadConverter() {}
|
||||
|
||||
private static void ensureCapacity(int quadCount) {
|
||||
if (quadCount <= maxQuads) return;
|
||||
|
||||
// Round up to power of 2 for amortized growth
|
||||
int newMaxQuads = Math.max(256, maxQuads);
|
||||
while (newMaxQuads < quadCount) {
|
||||
newMaxQuads *= 2;
|
||||
}
|
||||
|
||||
if (eboId == 0) {
|
||||
eboId = RENDER_BACKEND.genBuffers();
|
||||
}
|
||||
|
||||
// Generate index data: 6 ints per quad
|
||||
final ByteBuffer indexData = memAlloc(newMaxQuads * 6 * 4);
|
||||
long ptr = memAddress0(indexData);
|
||||
for (int i = 0; i < newMaxQuads; i++) {
|
||||
final int base = i * 4;
|
||||
// GL_LAST_VERTEX_CONVENTION: both triangles share v3 as provoking vertex
|
||||
// Triangle 1: 0, 1, 3
|
||||
memPutInt(ptr, base);
|
||||
memPutInt(ptr + 4, base + 1);
|
||||
memPutInt(ptr + 8, base + 3);
|
||||
// Triangle 2: 1, 2, 3
|
||||
memPutInt(ptr + 12, base + 1);
|
||||
memPutInt(ptr + 16, base + 2);
|
||||
memPutInt(ptr + 20, base + 3);
|
||||
ptr += 24;
|
||||
}
|
||||
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
|
||||
RENDER_BACKEND.bufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indexData, GL15.GL_STATIC_DRAW);
|
||||
|
||||
memFree(indexData);
|
||||
maxQuads = newMaxQuads;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a GL_QUADS glDrawArrays call to indexed GL_TRIANGLES.
|
||||
* Binds the shared EBO to the current VAO and issues glDrawElements.
|
||||
*
|
||||
* @param first first vertex index (must be aligned to quad boundary, i.e. multiple of 4)
|
||||
* @param vertexCount number of vertices (must be multiple of 4)
|
||||
*/
|
||||
public static void drawQuadsAsTriangles(int first, int vertexCount) {
|
||||
drawSharedQuadEbo(first, vertexCount, 1, false);
|
||||
}
|
||||
|
||||
public static void drawQuadsAsTrianglesInstanced(int first, int vertexCount, int primcount) {
|
||||
drawSharedQuadEbo(first, vertexCount, primcount, true);
|
||||
}
|
||||
|
||||
private static void drawSharedQuadEbo(int first, int vertexCount, int primcount, boolean instanced) {
|
||||
final boolean locked = GLStateManager.acquireDrawLock();
|
||||
try {
|
||||
GLStateManager.preDraw();
|
||||
assert first % 4 == 0 : "QuadConverter: first (" + first + ") must be a multiple of 4";
|
||||
assert vertexCount % 4 == 0 : "QuadConverter: vertexCount (" + vertexCount + ") must be a multiple of 4";
|
||||
final int quadCount = vertexCount / 4;
|
||||
final int prevEbo = GLStateManager.getBoundEBO();
|
||||
ensureCapacity(first / 4 + quadCount);
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
|
||||
// Index offset: first vertex / 4 quads * 6 indices * 4 bytes per int
|
||||
final long indexOffset = (long) (first / 4) * 6 * 4;
|
||||
if (instanced) {
|
||||
RENDER_BACKEND.drawElementsInstanced(GL11.GL_TRIANGLES, quadCount * 6, INDEX_TYPE, indexOffset, primcount);
|
||||
} else {
|
||||
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, quadCount * 6, INDEX_TYPE, indexOffset);
|
||||
}
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
|
||||
} finally {
|
||||
if (locked) GLStateManager.releaseDrawLock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Upload converted triangle indices to the scratch EBO and draw.
|
||||
* Saves/restores the caller's EBO binding so subsequent indexed draws
|
||||
* (or glGetBufferSubData reads) still see the original EBO.
|
||||
*
|
||||
* @param dst off-heap buffer with triangle index data (freed by this method)
|
||||
* @param triIndexCount number of triangle indices
|
||||
* @param indexType GL_UNSIGNED_INT or GL_UNSIGNED_SHORT
|
||||
* @param bytesPerIndex bytes per index element
|
||||
*/
|
||||
private static void uploadAndDraw(ByteBuffer dst, int triIndexCount, int indexType, int bytesPerIndex) {
|
||||
uploadAndDraw(dst, triIndexCount, indexType, bytesPerIndex, 1, false);
|
||||
}
|
||||
|
||||
private static void uploadAndDraw(ByteBuffer dst, int triIndexCount, int indexType, int bytesPerIndex, int primcount, boolean instanced) {
|
||||
final boolean locked = GLStateManager.acquireDrawLock();
|
||||
try {
|
||||
GLStateManager.preDraw();
|
||||
final int needed = triIndexCount * bytesPerIndex;
|
||||
final int prevEbo = GLStateManager.getBoundEBO();
|
||||
|
||||
if (scratchEboId == 0) {
|
||||
scratchEboId = RENDER_BACKEND.genBuffers();
|
||||
}
|
||||
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, scratchEboId);
|
||||
|
||||
if (needed > scratchEboCapacity) {
|
||||
// Power-of-2 growth -- allocate full capacity, upload actual data
|
||||
int newCap = Math.max(4096, scratchEboCapacity);
|
||||
while (newCap < needed) newCap *= 2;
|
||||
RENDER_BACKEND.bufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, newCap, GL15.GL_STREAM_DRAW);
|
||||
scratchEboCapacity = newCap;
|
||||
}
|
||||
RENDER_BACKEND.bufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, 0, dst);
|
||||
|
||||
if (instanced) {
|
||||
RENDER_BACKEND.drawElementsInstanced(GL11.GL_TRIANGLES, triIndexCount, indexType, 0L, primcount);
|
||||
} else {
|
||||
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, triIndexCount, indexType, 0L);
|
||||
}
|
||||
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
|
||||
} finally {
|
||||
if (locked) GLStateManager.releaseDrawLock();
|
||||
}
|
||||
memFree(dst);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert an indexed GL_QUADS draw to GL_TRIANGLES by reading the source EBO,
|
||||
* building a triangle index buffer, and issuing the converted draw.
|
||||
*
|
||||
* @param indexCount number of quad indices (must be multiple of 4)
|
||||
* @param type GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, or GL_UNSIGNED_BYTE
|
||||
* @param offset byte offset into the currently bound EBO
|
||||
*/
|
||||
public static void drawQuadElementsAsTriangles(int indexCount, int type, long offset) {
|
||||
drawQuadElementsFromEbo(indexCount, type, offset, 1, false);
|
||||
}
|
||||
|
||||
public static void drawQuadElementsAsTrianglesInstanced(int indexCount, int type, long offset, int primcount) {
|
||||
drawQuadElementsFromEbo(indexCount, type, offset, primcount, true);
|
||||
}
|
||||
|
||||
private static void drawQuadElementsFromEbo(int indexCount, int type, long offset, int primcount, boolean instanced) {
|
||||
if (indexCount == 0) return;
|
||||
assert indexCount % 4 == 0 : "QuadConverter: indexCount must be multiple of 4";
|
||||
final int quadCount = indexCount / 4;
|
||||
final int triIndexCount = quadCount * 6;
|
||||
|
||||
final int bytesPerIndex = VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
|
||||
final ByteBuffer src = memAlloc(indexCount * bytesPerIndex);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, offset, src);
|
||||
|
||||
final ByteBuffer dst = memAlloc(triIndexCount * 4);
|
||||
triangulateQuads(memAddress0(src), type, memAddress0(dst), GL11.GL_UNSIGNED_INT, quadCount);
|
||||
|
||||
memFree(src);
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4, primcount, instanced);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a client-side IntBuffer of quad indices to triangles.
|
||||
*/
|
||||
public static void drawQuadElementsAsTriangles(IntBuffer indices) {
|
||||
final int indexCount = indices.remaining();
|
||||
if (indexCount == 0) return;
|
||||
assert indexCount % 4 == 0;
|
||||
final int quadCount = indexCount / 4;
|
||||
final int triIndexCount = quadCount * 6;
|
||||
|
||||
final ByteBuffer dst = memAlloc(triIndexCount * 4);
|
||||
final long srcAddr = memAddress0(indices) + (long) indices.position() * 4;
|
||||
triangulateQuads(srcAddr, GL11.GL_UNSIGNED_INT, memAddress0(dst), GL11.GL_UNSIGNED_INT, quadCount);
|
||||
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a client-side ShortBuffer of quad indices to triangles.
|
||||
*/
|
||||
public static void drawQuadElementsAsTriangles(ShortBuffer indices) {
|
||||
final int indexCount = indices.remaining();
|
||||
if (indexCount == 0) return;
|
||||
assert indexCount % 4 == 0;
|
||||
final int quadCount = indexCount / 4;
|
||||
final int triIndexCount = quadCount * 6;
|
||||
|
||||
final ByteBuffer dst = memAlloc(triIndexCount * 2);
|
||||
final long srcAddr = memAddress0(indices) + (long) indices.position() * 2;
|
||||
triangulateQuads(srcAddr, GL11.GL_UNSIGNED_SHORT, memAddress0(dst), GL11.GL_UNSIGNED_SHORT, quadCount);
|
||||
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_SHORT, 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a client-side ByteBuffer of quad indices (type-agnostic) to triangles.
|
||||
*/
|
||||
public static void drawQuadElementsAsTriangles(int count, int type, ByteBuffer indices) {
|
||||
if (count == 0) return;
|
||||
assert count % 4 == 0;
|
||||
final int quadCount = count / 4;
|
||||
final int triIndexCount = quadCount * 6;
|
||||
final long srcAddr = memAddress0(indices) + indices.position();
|
||||
|
||||
final ByteBuffer dst = memAlloc(triIndexCount * 4);
|
||||
triangulateQuads(srcAddr, type, memAddress0(dst), GL11.GL_UNSIGNED_INT, quadCount);
|
||||
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up the shared EBO.
|
||||
*/
|
||||
public static void destroy() {
|
||||
if (eboId != 0) {
|
||||
GLStateManager.glDeleteBuffers(eboId);
|
||||
eboId = 0;
|
||||
maxQuads = 0;
|
||||
}
|
||||
if (scratchEboId != 0) {
|
||||
GLStateManager.glDeleteBuffers(scratchEboId);
|
||||
scratchEboId = 0;
|
||||
scratchEboCapacity = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Read one index at {@code srcAddr + i * sizeof(srcType)} and return its
|
||||
* zero-extended unsigned value.
|
||||
*/
|
||||
private static int readIndex(long srcAddr, int srcType, int i) {
|
||||
return switch (srcType) {
|
||||
case GL11.GL_UNSIGNED_BYTE -> memGetByte(srcAddr + i) & 0xFF;
|
||||
case GL11.GL_UNSIGNED_SHORT -> memGetShort(srcAddr + i * 2L) & 0xFFFF;
|
||||
case GL11.GL_UNSIGNED_INT -> memGetInt(srcAddr + i * 4L);
|
||||
default -> throw new IllegalArgumentException("unsupported index type 0x" + Integer.toHexString(srcType));
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Write one index at {@code dstAddr + i * sizeof(dstType)}.
|
||||
*/
|
||||
private static void writeIndex(long dstAddr, int dstType, int i, int value) {
|
||||
switch (dstType) {
|
||||
case GL11.GL_UNSIGNED_SHORT -> memPutShort(dstAddr + i * 2L, (short) value);
|
||||
case GL11.GL_UNSIGNED_INT -> memPutInt(dstAddr + i * 4L, value);
|
||||
default -> throw new IllegalArgumentException("unsupported index type 0x" + Integer.toHexString(dstType));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Read {@code quadCount} quads from {@code srcAddr} and emit 6 triangle indices
|
||||
* per quad at {@code dstAddr} using {@code GL_LAST_VERTEX_CONVENTION}:
|
||||
* {@code (a,b,d), (b,c,d)}. v3 is the provoking vertex for both triangles;
|
||||
* diagonal runs b→d. Matches Mesa's {@code do_quad} LAST path.
|
||||
*
|
||||
* <p>Caller allocates dst of size {@code quadCount * 6 * sizeof(dstType)}.
|
||||
*
|
||||
* <p>Supported src types: {@code GL_UNSIGNED_BYTE} / {@code GL_UNSIGNED_SHORT}
|
||||
* / {@code GL_UNSIGNED_INT}. Supported dst types: {@code GL_UNSIGNED_SHORT} /
|
||||
* {@code GL_UNSIGNED_INT}. Widening only.
|
||||
*/
|
||||
public static void triangulateQuads(long srcAddr, int srcType, long dstAddr, int dstType, int quadCount) {
|
||||
triangulateQuads(srcAddr, srcType, dstAddr, dstType, quadCount, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Same as {@link #triangulateQuads(long, int, long, int, int)} but subtracts
|
||||
* {@code minVtx} from every emitted index, rebasing to a 0-based buffer in
|
||||
* one pass.
|
||||
*/
|
||||
public static void triangulateQuads(long srcAddr, int srcType, long dstAddr, int dstType, int quadCount, int minVtx) {
|
||||
for (int i = 0; i < quadCount; i++) {
|
||||
final int a = readIndex(srcAddr, srcType, i * 4) - minVtx;
|
||||
final int b = readIndex(srcAddr, srcType, i * 4 + 1) - minVtx;
|
||||
final int c = readIndex(srcAddr, srcType, i * 4 + 2) - minVtx;
|
||||
final int d = readIndex(srcAddr, srcType, i * 4 + 3) - minVtx;
|
||||
final int o = i * 6;
|
||||
writeIndex(dstAddr, dstType, o, a);
|
||||
writeIndex(dstAddr, dstType, o + 1, b);
|
||||
writeIndex(dstAddr, dstType, o + 2, d);
|
||||
writeIndex(dstAddr, dstType, o + 3, b);
|
||||
writeIndex(dstAddr, dstType, o + 4, c);
|
||||
writeIndex(dstAddr, dstType, o + 5, d);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy {@code count} indices from {@code srcAddr} to {@code dstAddr}, converting
|
||||
* from {@code srcType} to {@code dstType}.
|
||||
*
|
||||
* <p>Supported src types: {@code GL_UNSIGNED_BYTE} / {@code GL_UNSIGNED_SHORT} /
|
||||
* {@code GL_UNSIGNED_INT}. Supported dst types: {@code GL_UNSIGNED_SHORT} /
|
||||
* {@code GL_UNSIGNED_INT}. Widening only; narrowing is rejected by
|
||||
* {@link #writeIndex(long, int, int, int) writeIndex}.
|
||||
*/
|
||||
public static void widenIndices(long srcAddr, int srcType, long dstAddr, int dstType, int count) {
|
||||
widenIndices(srcAddr, srcType, dstAddr, dstType, count, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Same as {@link #widenIndices(long, int, long, int, int)} but subtracts
|
||||
* {@code minVtx} from every written index in one pass.
|
||||
*/
|
||||
public static void widenIndices(long srcAddr, int srcType, long dstAddr, int dstType, int count, int minVtx) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeIndex(dstAddr, dstType, i, readIndex(srcAddr, srcType, i) - minVtx);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Scan {@code count} indices at {@code srcAddr} of {@code srcType}. Returns
|
||||
* {@code (max << 32) | (min & 0xFFFFFFFFL)} or {@code -1L} for an unsupported
|
||||
* type or empty range.
|
||||
*/
|
||||
public static long scanMinMaxIndex(long srcAddr, int srcType, int count) {
|
||||
if (count <= 0) return -1L;
|
||||
long min = Long.MAX_VALUE;
|
||||
long max = Long.MIN_VALUE;
|
||||
switch (srcType) {
|
||||
case GL11.GL_UNSIGNED_BYTE -> {
|
||||
for (int i = 0; i < count; i++) {
|
||||
final int v = memGetByte(srcAddr + i) & 0xFF;
|
||||
if (v < min) min = v;
|
||||
if (v > max) max = v;
|
||||
}
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
for (int i = 0; i < count; i++) {
|
||||
final int v = memGetShort(srcAddr + i * 2L) & 0xFFFF;
|
||||
if (v < min) min = v;
|
||||
if (v > max) max = v;
|
||||
}
|
||||
}
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
for (int i = 0; i < count; i++) {
|
||||
final long v = memGetInt(srcAddr + i * 4L) & 0xFFFFFFFFL;
|
||||
if (v < min) min = v;
|
||||
if (v > max) max = v;
|
||||
}
|
||||
// readIndex / writeIndex / rebase all route UINT through signed int.
|
||||
// Reject the > 2^31 slice so the caller bails rather than silently
|
||||
// emitting negative indices. MC never hits this in practice.
|
||||
if (max > Integer.MAX_VALUE) return -1L;
|
||||
}
|
||||
default -> {
|
||||
return -1L;
|
||||
}
|
||||
}
|
||||
return (max << 32) | (min & 0xFFFFFFFFL);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,581 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.backend.BackendManager;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAARB;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAAccess;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSACore;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAEXT;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAUnsupported;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
|
||||
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
|
||||
import lombok.Getter;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3i;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.ARBShaderImageLoadStore;
|
||||
import org.lwjgl.opengl.ARBShaderStorageBufferObject;
|
||||
import org.lwjgl.opengl.EXTShaderImageLoadStore;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.GL42;
|
||||
import org.lwjgl.opengl.GL43;
|
||||
import org.lwjgl.opengl.NVXGpuMemoryInfo;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.Objects;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* This class is responsible for abstracting calls to OpenGL and asserting that calls are run on the render thread.
|
||||
*/
|
||||
public class RenderSystem {
|
||||
private static DSAAccess dsaState;
|
||||
private static boolean supportsCompute;
|
||||
private static boolean supportsImageLoadStore;
|
||||
private static boolean supportsSSBO;
|
||||
private static boolean supportsBufferStorage;
|
||||
private static boolean supportsClearTexture;
|
||||
private static boolean supportsTesselation;
|
||||
private static boolean supportsSamplerObjects;
|
||||
private static int maxImageUnits;
|
||||
private static int maxSSBOBindings;
|
||||
private static int maxGlslVersion;
|
||||
private static boolean supportsGpuShader4;
|
||||
@Getter private static int glMajor;
|
||||
@Getter private static int glMinor;
|
||||
@Getter private static boolean coreProfile;
|
||||
|
||||
// Sampler object state tracking (null if unsupported)
|
||||
private static int[] samplers;
|
||||
|
||||
private static final Pattern SEMVER_PATTERN = Pattern.compile("(?<major>\\d+)\\.(?<minor>\\d+)\\.*(?<bugfix>\\d*)(.*)");
|
||||
|
||||
private RenderSystem() {}
|
||||
|
||||
private static boolean rendererInitialized;
|
||||
|
||||
public static void initRenderer() {
|
||||
if (rendererInitialized) return;
|
||||
rendererInitialized = true;
|
||||
try {
|
||||
if (GLStateManager.vendorIsIntel() && GLStateManager.isWindows()) {
|
||||
dsaState = new DSAUnsupported();
|
||||
GLStateManager.LOGGER.info("Detected Intel drivers on Windows, disabling DSA.");
|
||||
} else if (!GLStateManager.getInitConfig().isDSAEnabled()) {
|
||||
dsaState = new DSAUnsupported();
|
||||
GLStateManager.LOGGER.info("enableDSA is set to false, disabling DSA.");
|
||||
} else if (GLStateManager.capabilities.OpenGL45) {
|
||||
dsaState = (Runtime.version().feature() > 8 && GLStateManager.capabilities.GL_EXT_direct_state_access) ? new DSAEXT() : new DSACore();
|
||||
GLStateManager.LOGGER.info("OpenGL 4.5 detected, enabling DSA.");
|
||||
}
|
||||
|
||||
} catch (NoSuchFieldError ignored) {
|
||||
}
|
||||
try {
|
||||
if (dsaState == null && GLStateManager.capabilities.GL_ARB_direct_state_access) {
|
||||
dsaState = new DSAARB();
|
||||
GLStateManager.LOGGER.info("ARB_direct_state_access detected, enabling DSA.");
|
||||
}
|
||||
} catch (NoSuchFieldError ignored) {
|
||||
}
|
||||
if (dsaState == null) {
|
||||
dsaState = new DSAUnsupported();
|
||||
GLStateManager.LOGGER.info("No DSA support detected, falling back to legacy OpenGL.");
|
||||
}
|
||||
|
||||
BackendManager.init();
|
||||
|
||||
supportsCompute = supportsCompute();
|
||||
supportsTesselation = GLStateManager.capabilities.GL_ARB_tessellation_shader || GLStateManager.capabilities.OpenGL40;
|
||||
|
||||
supportsImageLoadStore = GLStateManager.capabilities.OpenGL42
|
||||
|| GLStateManager.capabilities.GL_ARB_shader_image_load_store
|
||||
|| GLStateManager.capabilities.GL_EXT_shader_image_load_store;
|
||||
supportsSSBO = GLStateManager.capabilities.OpenGL43 || GLStateManager.capabilities.GL_ARB_shader_storage_buffer_object;
|
||||
supportsBufferStorage = GLStateManager.capabilities.OpenGL44 || GLStateManager.capabilities.GL_ARB_buffer_storage;
|
||||
supportsClearTexture = GLStateManager.capabilities.OpenGL44 || GLStateManager.capabilities.GL_ARB_clear_texture;
|
||||
|
||||
// Cache maximum image units
|
||||
if (supportsImageLoadStore) {
|
||||
if (GLStateManager.capabilities.OpenGL42) {
|
||||
maxImageUnits = RENDER_BACKEND.getInteger(GL42.GL_MAX_IMAGE_UNITS);
|
||||
} else if (GLStateManager.capabilities.GL_ARB_shader_image_load_store) {
|
||||
maxImageUnits = RENDER_BACKEND.getInteger(ARBShaderImageLoadStore.GL_MAX_IMAGE_UNITS);
|
||||
} else {
|
||||
maxImageUnits = RENDER_BACKEND.getInteger(EXTShaderImageLoadStore.GL_MAX_IMAGE_UNITS_EXT);
|
||||
}
|
||||
} else {
|
||||
maxImageUnits = 0;
|
||||
}
|
||||
|
||||
// Cache maximum SSBO bindings
|
||||
if (supportsSSBO) {
|
||||
if (GLStateManager.capabilities.OpenGL43) {
|
||||
maxSSBOBindings = RENDER_BACKEND.getInteger(GL43.GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS);
|
||||
} else {
|
||||
maxSSBOBindings = RENDER_BACKEND.getInteger(ARBShaderStorageBufferObject.GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS);
|
||||
}
|
||||
} else {
|
||||
maxSSBOBindings = 0;
|
||||
}
|
||||
|
||||
// Check for sampler objects support (GL 3.3+ or ARB extension)
|
||||
supportsSamplerObjects = GLStateManager.capabilities.OpenGL33 || GLStateManager.capabilities.GL_ARB_sampler_objects;
|
||||
if (supportsSamplerObjects) {
|
||||
samplers = new int[RENDER_BACKEND.getInteger(GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)];
|
||||
}
|
||||
|
||||
maxGlslVersion = Integer.parseInt(parseGlVersionString(RENDER_BACKEND.getString(GL20.GL_SHADING_LANGUAGE_VERSION)));
|
||||
supportsGpuShader4 = GLStateManager.capabilities.GL_EXT_gpu_shader4;
|
||||
|
||||
GLStateManager.LOGGER.info("Max GLSL version: {}, GPU Shader4: {}", maxGlslVersion, supportsGpuShader4);
|
||||
GLStateManager.LOGGER.info("Image Load/Store: {}, Max Image Units: {}", supportsImageLoadStore, maxImageUnits);
|
||||
GLStateManager.LOGGER.info("SSBO: {}, Max SSBO Bindings: {}", supportsSSBO, maxSSBOBindings);
|
||||
GLStateManager.LOGGER.info("Buffer Storage: {}, Clear Texture: {}, Sampler Objects: {}", supportsBufferStorage, supportsClearTexture, supportsSamplerObjects);
|
||||
|
||||
if (GLStateManager.capabilities.OpenGL32) {
|
||||
final int profileMask = RENDER_BACKEND.getInteger(GL32.GL_CONTEXT_PROFILE_MASK);
|
||||
if ((profileMask & GL32.GL_CONTEXT_CORE_PROFILE_BIT) != 0) {
|
||||
coreProfile = true;
|
||||
GLStateManager.LOGGER.info("GL 3.3 core profile detected, enabling FFP shader emulation.");
|
||||
ShaderManager.getInstance().enable();
|
||||
} else {
|
||||
throw new IllegalStateException("Non-core GL context (profile mask 0x" + Integer.toHexString(profileMask)
|
||||
+ "); FFP emulation requires a core profile and nothing would render. Context creation should have rejected this.");
|
||||
}
|
||||
}
|
||||
|
||||
final Matcher glVerMatcher = SEMVER_PATTERN.matcher(RENDER_BACKEND.getString(GL11.GL_VERSION));
|
||||
if (glVerMatcher.matches()) {
|
||||
glMajor = Integer.parseInt(glVerMatcher.group("major"));
|
||||
glMinor = Integer.parseInt(glVerMatcher.group("minor"));
|
||||
}
|
||||
}
|
||||
|
||||
public static void generateMipmaps(int texture, int mipmapTarget) {
|
||||
dsaState.generateMipmaps(texture, mipmapTarget);
|
||||
}
|
||||
|
||||
public static void bindAttributeLocation(int program, int index, CharSequence name) {
|
||||
RENDER_BACKEND.bindAttribLocation(program, index, name);
|
||||
}
|
||||
|
||||
public static void texImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) {
|
||||
GLStateManager.glBindTexture(target, texture);
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
if (target == GL11.GL_TEXTURE_2D && level == 0) {
|
||||
TextureInfoCache.INSTANCE.onTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
}
|
||||
|
||||
public static void uniformMatrix4fv(int location, boolean transpose, FloatBuffer matrix) {
|
||||
RENDER_BACKEND.uniformMatrix4(location, transpose, matrix);
|
||||
}
|
||||
|
||||
public static void copyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) {
|
||||
GLStateManager.glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
|
||||
}
|
||||
|
||||
public static void uniform1f(int location, float v0) {
|
||||
RENDER_BACKEND.uniform1f(location, v0);
|
||||
}
|
||||
|
||||
public static void uniform1i(int location, int v0) {
|
||||
RENDER_BACKEND.uniform1i(location, v0);
|
||||
}
|
||||
|
||||
public static void uniform2f(int location, float v0, float v1) {
|
||||
RENDER_BACKEND.uniform2f(location, v0, v1);
|
||||
}
|
||||
|
||||
public static void uniform2i(int location, int v0, int v1) {
|
||||
RENDER_BACKEND.uniform2i(location, v0, v1);
|
||||
}
|
||||
|
||||
public static void uniform3f(int location, float v0, float v1, float v2) {
|
||||
RENDER_BACKEND.uniform3f(location, v0, v1, v2);
|
||||
}
|
||||
|
||||
public static void uniform3i(int location, int v0, int v1, int v2) {RENDER_BACKEND.uniform3i(location, v0, v1, v2);}
|
||||
|
||||
public static void uniform4f(int location, float v0, float v1, float v2, float v3) {
|
||||
RENDER_BACKEND.uniform4f(location, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
public static void uniform4i(int location, int v0, int v1, int v2, int v3) {
|
||||
RENDER_BACKEND.uniform4i(location, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
public static int getAttribLocation(int programId, String name) {
|
||||
return RENDER_BACKEND.getAttribLocation(programId, name);
|
||||
}
|
||||
|
||||
public static int getUniformLocation(int programId, String name) {
|
||||
return RENDER_BACKEND.getUniformLocation(programId, name);
|
||||
}
|
||||
|
||||
public static void texParameteriv(int texture, int target, int pname, IntBuffer params) {
|
||||
dsaState.texParameteriv(texture, target, pname, params);
|
||||
}
|
||||
|
||||
public static void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height) {
|
||||
dsaState.copyTexSubImage2D(destTexture, target, i, i1, i2, i3, i4, width, height);
|
||||
}
|
||||
|
||||
public static void texParameteri(int texture, int target, int pname, int param) {
|
||||
dsaState.texParameteri(texture, target, pname, param);
|
||||
}
|
||||
|
||||
public static void texParameterf(int texture, int target, int pname, float param) {
|
||||
dsaState.texParameterf(texture, target, pname, param);
|
||||
}
|
||||
|
||||
public static void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void texImage1D(int texture, int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) {
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
RENDER_BACKEND.texImage1D(target, level, internalformat, width, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void texImage3D(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) {
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
RENDER_BACKEND.texImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static String getProgramInfoLog(int program) {
|
||||
return RENDER_BACKEND.getProgramInfoLog(program, RENDER_BACKEND.getProgrami(program, GL20.GL_INFO_LOG_LENGTH));
|
||||
}
|
||||
|
||||
public static String getShaderInfoLog(int shader) {
|
||||
return RENDER_BACKEND.getShaderInfoLog(shader, RENDER_BACKEND.getShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
|
||||
}
|
||||
|
||||
public static void drawBuffers(int framebuffer, IntBuffer buffers) {
|
||||
dsaState.drawBuffers(framebuffer, buffers);
|
||||
}
|
||||
|
||||
public static void readBuffer(int framebuffer, int buffer) {
|
||||
dsaState.readBuffer(framebuffer, buffer);
|
||||
}
|
||||
|
||||
public static String getActiveUniform(int program, int index, int maxLength, IntBuffer sizeType) {
|
||||
return RENDER_BACKEND.getActiveUniform(program, index, maxLength, sizeType);
|
||||
}
|
||||
|
||||
public static void readPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) {
|
||||
GLStateManager.suspendPixelPackBuffer();
|
||||
RENDER_BACKEND.readPixels(x, y, width, height, format, type, pixels);
|
||||
GLStateManager.restorePixelPackBuffer();
|
||||
}
|
||||
|
||||
public static void bufferData(int target, FloatBuffer data, int usage) {
|
||||
GLStateManager.glBufferData(target, data, usage);
|
||||
}
|
||||
|
||||
public static int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
return dsaState.bufferStorage(target, data, usage);
|
||||
}
|
||||
|
||||
public static void vertexAttrib4f(int index, float v0, float v1, float v2, float v3) {
|
||||
RENDER_BACKEND.vertexAttrib4f(index, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
public static void detachShader(int program, int shader) {
|
||||
RENDER_BACKEND.detachShader(program, shader);
|
||||
}
|
||||
|
||||
public static void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
|
||||
dsaState.framebufferTexture2D(fb, fbtarget, attachment, target, texture, levels);
|
||||
}
|
||||
|
||||
public static int getTexParameteri(int texture, int target, int pname) {
|
||||
return dsaState.getTexParameteri(texture, target, pname);
|
||||
}
|
||||
|
||||
public static int getTexLevelParameteri(int texture, int level, int pname) {
|
||||
return dsaState.getTexLevelParameteri(texture, level, pname);
|
||||
}
|
||||
|
||||
public static void bindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) {
|
||||
RENDER_BACKEND.bindImageTexture(unit, texture, level, layered, layer, access, format);
|
||||
}
|
||||
|
||||
public static int getMaxImageUnits() {
|
||||
return maxImageUnits;
|
||||
}
|
||||
|
||||
public static boolean supportsImageLoadStore() {
|
||||
return supportsImageLoadStore;
|
||||
}
|
||||
|
||||
public static boolean supportsSSBO() {
|
||||
return supportsSSBO;
|
||||
}
|
||||
|
||||
public static boolean supportsBufferStorage() {
|
||||
return supportsBufferStorage;
|
||||
}
|
||||
|
||||
public static boolean supportsClearTexture() {
|
||||
return supportsClearTexture;
|
||||
}
|
||||
|
||||
public static int getMaxSSBOBindings() {
|
||||
return maxSSBOBindings;
|
||||
}
|
||||
|
||||
public static void getProgramiv(int program, int value, IntBuffer storage) {
|
||||
RENDER_BACKEND.getProgramiv(program, value, storage);
|
||||
}
|
||||
|
||||
public static void dispatchCompute(int workX, int workY, int workZ) {
|
||||
RENDER_BACKEND.dispatchCompute(workX, workY, workZ);
|
||||
}
|
||||
|
||||
public static void dispatchCompute(Vector3i workGroups) {
|
||||
RENDER_BACKEND.dispatchCompute(workGroups.x, workGroups.y, workGroups.z);
|
||||
}
|
||||
|
||||
public static void dispatchComputeIndirect(long offset) {
|
||||
RENDER_BACKEND.dispatchComputeIndirect(offset);
|
||||
}
|
||||
|
||||
public static void bindBuffer(int target, int buffer) {
|
||||
GLStateManager.glBindBuffer(target, buffer);
|
||||
}
|
||||
|
||||
public static void memoryBarrier(int barriers) {
|
||||
if (supportsCompute) {
|
||||
RENDER_BACKEND.memoryBarrier(barriers);
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean supportsBufferBlending() {
|
||||
return GLStateManager.capabilities.GL_ARB_draw_buffers_blend || GLStateManager.capabilities.OpenGL40;
|
||||
}
|
||||
|
||||
public static void disableBufferBlend(int buffer) {
|
||||
RENDER_BACKEND.disablei(GL11.GL_BLEND, buffer);
|
||||
GLStateManager.getBlendMode().setUnknownState();
|
||||
}
|
||||
|
||||
public static void enableBufferBlend(int buffer) {
|
||||
RENDER_BACKEND.enablei(GL11.GL_BLEND, buffer);
|
||||
GLStateManager.getBlendMode().setUnknownState();
|
||||
}
|
||||
|
||||
public static void blendFuncSeparatei(int buffer, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
|
||||
RENDER_BACKEND.blendFuncSeparatei(buffer, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
public static void bindTextureToUnit(int unit, int texture) {
|
||||
dsaState.bindTextureToUnit(unit, texture);
|
||||
}
|
||||
|
||||
public static void bindTextureToUnit(int target, int unit, int texture) {
|
||||
dsaState.bindTextureToUnit(target, unit, texture);
|
||||
}
|
||||
|
||||
public static final FloatBuffer PROJECTION_MATRIX_BUFFER = BufferUtils.createFloatBuffer(16);
|
||||
|
||||
public static void setupProjectionMatrix(Matrix4f matrix) {
|
||||
GLStateManager.glMatrixMode(GL11.GL_PROJECTION);
|
||||
GLStateManager.glPushMatrix();
|
||||
matrix.get(0, PROJECTION_MATRIX_BUFFER);
|
||||
GLStateManager.glLoadMatrix(PROJECTION_MATRIX_BUFFER);
|
||||
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
}
|
||||
|
||||
public static void restoreProjectionMatrix() {
|
||||
GLStateManager.glMatrixMode(GL11.GL_PROJECTION);
|
||||
GLStateManager.glPopMatrix();
|
||||
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
}
|
||||
|
||||
public static void blitFramebuffer(int source, int dest, int offsetX, int offsetY, int width, int height, int offsetX2, int offsetY2, int width2,
|
||||
int height2, int bufferChoice, int filter) {
|
||||
dsaState.blitFramebuffer(source, dest, offsetX, offsetY, width, height, offsetX2, offsetY2, width2, height2, bufferChoice, filter);
|
||||
}
|
||||
|
||||
public static int createFramebuffer() {
|
||||
return dsaState.createFramebuffer();
|
||||
}
|
||||
|
||||
public static int createTexture(int target) {
|
||||
return dsaState.createTexture(target);
|
||||
}
|
||||
|
||||
// TODO: Proper notification of compute support
|
||||
public static boolean supportsCompute() {
|
||||
try {
|
||||
return GLStateManager.capabilities.GL_ARB_compute_shader;
|
||||
} catch (Exception ignored) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static int createBuffers() {
|
||||
return GLStateManager.glGenBuffers();
|
||||
}
|
||||
|
||||
public static void bindBufferBase(int target, int index, int buffer) {
|
||||
RENDER_BACKEND.bindBufferBase(target, index, buffer);
|
||||
}
|
||||
|
||||
public static void bufferStorage(int target, long size, int flags) {
|
||||
GLStateManager.glBufferStorage(target, size, flags);
|
||||
}
|
||||
|
||||
public static void clearBufferSubData(int target, int internalFormat, long offset, long size, int format, int type, int[] data) {
|
||||
final ByteBuffer buf = BufferUtils.createByteBuffer(data.length * 4);
|
||||
buf.asIntBuffer().put(data);
|
||||
GLStateManager.glClearBufferSubData(target, internalFormat, offset, size, format, type, buf);
|
||||
}
|
||||
|
||||
public static void deleteBuffers(int buffer) {
|
||||
GLStateManager.glDeleteBuffers(buffer);
|
||||
}
|
||||
|
||||
public static long getVRAM() {
|
||||
if (GLStateManager.capabilities.GL_NVX_gpu_memory_info) {
|
||||
return RENDER_BACKEND.getInteger(NVXGpuMemoryInfo.GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX) * 1024L;
|
||||
} else {
|
||||
// Default to 4GB if we can't query VRAM
|
||||
return 4294967296L;
|
||||
}
|
||||
}
|
||||
|
||||
public static void clearTexImage(int texture, int target, int level, int format, int type) {
|
||||
RENDER_BACKEND.clearTexImage(texture, level, format, type);
|
||||
}
|
||||
|
||||
public static void textureStorage1D(int texture, int target, int levels, int internalFormat, int width) {
|
||||
dsaState.textureStorage1D(texture, target, levels, internalFormat, width);
|
||||
}
|
||||
|
||||
public static void textureStorage2D(int texture, int target, int levels, int internalFormat, int width, int height) {
|
||||
dsaState.textureStorage2D(texture, target, levels, internalFormat, width, height);
|
||||
}
|
||||
|
||||
public static void textureStorage3D(int texture, int target, int levels, int internalFormat, int width, int height, int depth) {
|
||||
dsaState.textureStorage3D(texture, target, levels, internalFormat, width, height, depth);
|
||||
}
|
||||
|
||||
public static int getMaxGlslVersion() {
|
||||
return maxGlslVersion;
|
||||
}
|
||||
|
||||
public static boolean supportsGpuShader4() {
|
||||
return supportsGpuShader4;
|
||||
}
|
||||
|
||||
public static boolean supportsSnormFormats() {
|
||||
return GLStateManager.capabilities.OpenGL31;
|
||||
}
|
||||
|
||||
public static boolean supportsPackedFloatRenderable() {
|
||||
return GLStateManager.capabilities.OpenGL30 && maxGlslVersion >= 130;
|
||||
}
|
||||
|
||||
public static boolean supportsTesselation() {
|
||||
return supportsTesselation;
|
||||
}
|
||||
|
||||
public static boolean supportsSamplerObjects() {
|
||||
return supportsSamplerObjects;
|
||||
}
|
||||
|
||||
public static int genSampler() {
|
||||
if (!supportsSamplerObjects) return 0;
|
||||
return RENDER_BACKEND.genSamplers();
|
||||
}
|
||||
|
||||
public static void destroySampler(int sampler) {
|
||||
if (!supportsSamplerObjects || sampler == 0) return;
|
||||
GLStateManager.glDeleteSamplers(sampler);
|
||||
}
|
||||
|
||||
public static void samplerParameteri(int sampler, int pname, int param) {
|
||||
if (!supportsSamplerObjects || sampler == 0) return;
|
||||
RENDER_BACKEND.samplerParameteri(sampler, pname, param);
|
||||
}
|
||||
|
||||
public static void bindSamplerToUnit(int unit, int sampler) {
|
||||
if (!supportsSamplerObjects) return;
|
||||
if (samplers[unit] == sampler) return;
|
||||
RENDER_BACKEND.bindSampler(unit, sampler);
|
||||
samplers[unit] = sampler;
|
||||
}
|
||||
|
||||
public static void unbindAllSamplers() {
|
||||
if (!supportsSamplerObjects) return;
|
||||
for (int i = 0; i < samplers.length; i++) {
|
||||
if (samplers[i] != 0) {
|
||||
RENDER_BACKEND.bindSampler(i, 0);
|
||||
samplers[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Parse a GL version string (e.g. "4.6.0 NVIDIA ...") into concatenated digits "460" */
|
||||
static String parseGlVersionString(String info) {
|
||||
final Matcher matcher = SEMVER_PATTERN.matcher(Objects.requireNonNull(info));
|
||||
if (!matcher.matches()) {
|
||||
throw new IllegalStateException("Could not parse GL version from \"" + info + "\"");
|
||||
}
|
||||
final String major = matcher.group("major");
|
||||
final String minor = matcher.group("minor");
|
||||
String bugfix = matcher.group("bugfix");
|
||||
if (bugfix == null || bugfix.isEmpty()) bugfix = "0";
|
||||
return major + minor + bugfix;
|
||||
}
|
||||
|
||||
/** Parse a GL version string into packed major*10+minor (e.g. "4.3.0 - Build ..." -> 43), or -1 if unparseable. */
|
||||
public static int parseMajorMinor(String glVersion) {
|
||||
if (glVersion == null) return -1;
|
||||
final Matcher matcher = SEMVER_PATTERN.matcher(glVersion.trim());
|
||||
if (!matcher.matches()) return -1;
|
||||
return Integer.parseInt(matcher.group("major")) * 10 + Integer.parseInt(matcher.group("minor"));
|
||||
}
|
||||
|
||||
public static boolean isContextValid(int requestedMajor, int requestedMinor, int actualVersion, boolean coreBitSet) {
|
||||
if (!coreBitSet) return false;
|
||||
if (actualVersion < 0) return true;
|
||||
return actualVersion >= requestedMajor * 10 + requestedMinor;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
/// Matches
|
||||
public enum Vendor {
|
||||
AMD("amd"),
|
||||
INTEL("intel"),
|
||||
MESA("mesa"),
|
||||
NVIDIA("nvidia"),
|
||||
UNKNOWN("");
|
||||
|
||||
final String[] names;
|
||||
|
||||
Vendor(String... names) {
|
||||
this.names = names;
|
||||
}
|
||||
|
||||
public static Vendor getVendor(String vendorString) {
|
||||
for (var v : values()) {
|
||||
for (var name : v.names) {
|
||||
if (vendorString.contains(name)) return v;
|
||||
}
|
||||
}
|
||||
|
||||
// Shouldn't be needed as "" matches everything, but sanity checks good.
|
||||
return UNKNOWN;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
package com.gtnewhorizons.angelica.glsm.backend;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.util.Iterator;
|
||||
import java.util.ServiceConfigurationError;
|
||||
import java.util.ServiceLoader;
|
||||
|
||||
public final class BackendManager {
|
||||
private static final Logger LOGGER = LogManager.getLogger("BackendManager");
|
||||
|
||||
public static final RenderBackend RENDER_BACKEND = loadService();
|
||||
|
||||
private BackendManager() {}
|
||||
|
||||
public static void init() {
|
||||
RENDER_BACKEND.init();
|
||||
LOGGER.info("Initialized backend: {} (priority {})", RENDER_BACKEND.getName(), RENDER_BACKEND.getPriority());
|
||||
}
|
||||
|
||||
public static void shutdown() {
|
||||
RENDER_BACKEND.shutdown();
|
||||
}
|
||||
|
||||
private static RenderBackend loadService() {
|
||||
final ServiceLoader<RenderBackend> loader = ServiceLoader.load(RenderBackend.class, RenderBackend.class.getClassLoader());
|
||||
|
||||
RenderBackend best = null;
|
||||
final Iterator<RenderBackend> iterator = loader.iterator();
|
||||
int attempts = 0;
|
||||
|
||||
while (attempts < 16) {
|
||||
try {
|
||||
attempts++;
|
||||
if (!iterator.hasNext()) break;
|
||||
final RenderBackend backend = iterator.next();
|
||||
LOGGER.info("Found backend: {} (priority {})", backend.getName(), backend.getPriority());
|
||||
if (backend.isAvailable() && (best == null || backend.getPriority() > best.getPriority())) {
|
||||
best = backend;
|
||||
}
|
||||
} catch (ServiceConfigurationError | LinkageError e) {
|
||||
LOGGER.debug("Skipping unavailable backend: {}", e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
if (best == null) {
|
||||
throw new IllegalStateException("No available render backend!");
|
||||
}
|
||||
|
||||
LOGGER.info("Selected backend: {} (priority {})", best.getName(), best.getPriority());
|
||||
return best;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.backend;
|
||||
|
||||
@FunctionalInterface
|
||||
public interface DebugMessageHandler {
|
||||
void handleMessage(int source, int type, int id, int severity, String message);
|
||||
}
|
||||
+1523
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,345 @@
|
||||
package com.gtnewhorizons.angelica.glsm.backend;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Abstract rendering backend.
|
||||
*/
|
||||
public abstract class RenderBackend {
|
||||
|
||||
public abstract void init();
|
||||
public abstract void shutdown();
|
||||
public abstract boolean isAvailable();
|
||||
public abstract String getName();
|
||||
|
||||
/** Returns true if the current thread has a valid render context. Safe to call from any thread. */
|
||||
public abstract boolean hasContext();
|
||||
|
||||
/** Higher priority backends are preferred. */
|
||||
public int getPriority() { return 0; }
|
||||
|
||||
public boolean supportsFileDrop() { return false; }
|
||||
|
||||
public void startFileDrop() {}
|
||||
|
||||
public void stopFileDrop() {}
|
||||
|
||||
public List<String> pollDroppedFiles() { return Collections.emptyList(); }
|
||||
|
||||
public abstract int getMinGLSLVersion();
|
||||
|
||||
public abstract void flush();
|
||||
public abstract void finish();
|
||||
|
||||
public void onFrameBegin() {}
|
||||
public void onFrameEnd() {}
|
||||
|
||||
public abstract void enable(int cap);
|
||||
public abstract void enablei(int cap, int index);
|
||||
public abstract void disable(int cap);
|
||||
public abstract void disablei(int cap, int index);
|
||||
public abstract void blendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
|
||||
public abstract void blendFunc(int sfactor, int dfactor);
|
||||
public abstract void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
|
||||
public abstract void blendEquation(int mode);
|
||||
public abstract void blendEquationSeparate(int modeRGB, int modeAlpha);
|
||||
public abstract void blendColor(float red, float green, float blue, float alpha);
|
||||
public abstract void depthFunc(int func);
|
||||
public abstract void depthMask(boolean flag);
|
||||
public abstract void colorMask(boolean red, boolean green, boolean blue, boolean alpha);
|
||||
public abstract void cullFace(int mode);
|
||||
public abstract void frontFace(int mode);
|
||||
public abstract void polygonMode(int face, int mode);
|
||||
public abstract void polygonOffset(float factor, float units);
|
||||
public abstract void stencilFunc(int func, int ref, int mask);
|
||||
public abstract void stencilOp(int sfail, int dpfail, int dppass);
|
||||
public abstract void stencilMask(int mask);
|
||||
public abstract void stencilFuncSeparate(int face, int func, int ref, int mask);
|
||||
public abstract void stencilOpSeparate(int face, int sfail, int dpfail, int dppass);
|
||||
public abstract void stencilMaskSeparate(int face, int mask);
|
||||
public abstract void viewport(int x, int y, int width, int height);
|
||||
public abstract void depthRange(double nearVal, double farVal);
|
||||
public abstract void scissor(int x, int y, int width, int height);
|
||||
public abstract void clearColor(float red, float green, float blue, float alpha);
|
||||
public abstract void clearDepth(double depth);
|
||||
public abstract void clearStencil(int s);
|
||||
public abstract void clear(int mask);
|
||||
public abstract void lineWidth(float width);
|
||||
public abstract void pointSize(float size);
|
||||
public abstract void logicOp(int opcode);
|
||||
public abstract void hint(int target, int mode);
|
||||
|
||||
public abstract void drawArrays(int mode, int first, int count);
|
||||
public abstract void drawElements(int mode, int count, int type, long indices);
|
||||
public void drawElements(int mode, ByteBuffer indices) {}
|
||||
public void drawElements(int mode, IntBuffer indices) {}
|
||||
public void drawElements(int mode, ShortBuffer indices) {}
|
||||
public void drawElements(int mode, int count, int type, ByteBuffer indices) {}
|
||||
public abstract void multiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride);
|
||||
public abstract void copyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size);
|
||||
public abstract void drawElementsInstanced(int mode, int count, int type, long indices, int primcount);
|
||||
public abstract void drawArraysInstanced(int mode, int first, int count, int primcount);
|
||||
public void provokingVertex(int provokeMode) {}
|
||||
public abstract void drawElementsBaseVertex(int mode, int count, int type, long indices, int baseVertex);
|
||||
public abstract void multiDrawElementsBaseVertex(int mode, long pCount, int type, long pIndices, int drawcount, long pBaseVertex);
|
||||
public abstract void drawBuffer(int mode);
|
||||
public abstract void dispatchCompute(int numGroupsX, int numGroupsY, int numGroupsZ);
|
||||
public abstract void dispatchComputeIndirect(long offset);
|
||||
|
||||
public abstract int genTextures();
|
||||
public abstract void genTextures(IntBuffer textures);
|
||||
public abstract void deleteTextures(int texture);
|
||||
public abstract void bindTexture(int target, int texture);
|
||||
public abstract void activeTexture(int texture);
|
||||
public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer pixels);
|
||||
public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, DoubleBuffer pixels);
|
||||
public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, FloatBuffer pixels);
|
||||
public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, IntBuffer pixels);
|
||||
public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixelBufferOffset);
|
||||
public abstract void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels);
|
||||
public abstract void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels);
|
||||
public abstract void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
|
||||
public void texImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, ByteBuffer pixels) {}
|
||||
public void texImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) {}
|
||||
public void texImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels) {}
|
||||
public void texSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) {}
|
||||
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pboOffset) {}
|
||||
public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) {}
|
||||
public void copyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) {}
|
||||
public void copyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) {}
|
||||
public void copyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) {}
|
||||
public void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) {}
|
||||
public abstract void texParameteri(int target, int pname, int param);
|
||||
public abstract void texParameterf(int target, int pname, float param);
|
||||
public abstract void texParameteriv(int target, int pname, IntBuffer params);
|
||||
public abstract void texParameterfv(int target, int pname, FloatBuffer params);
|
||||
public abstract int getTexParameteri(int target, int pname);
|
||||
public abstract float getTexParameterf(int target, int pname);
|
||||
public abstract int getTexLevelParameteri(int target, int level, int pname);
|
||||
public abstract void generateMipmap(int target);
|
||||
public abstract void pixelStorei(int pname, int param);
|
||||
public void sampleCoverage(float value, boolean invert) {}
|
||||
|
||||
|
||||
public abstract int genSamplers();
|
||||
public abstract void deleteSamplers(int sampler);
|
||||
public abstract void bindSampler(int unit, int sampler);
|
||||
public abstract void samplerParameteri(int sampler, int pname, int param);
|
||||
public abstract void samplerParameterf(int sampler, int pname, float param);
|
||||
|
||||
public abstract int genFramebuffers();
|
||||
public abstract void deleteFramebuffers(int framebuffer);
|
||||
public abstract void bindFramebuffer(int target, int framebuffer);
|
||||
public abstract void framebufferTexture2D(int target, int attachment, int textarget, int texture, int level);
|
||||
public abstract void framebufferTexture(int target, int attachment, int texture, int level);
|
||||
public abstract int checkFramebufferStatus(int target);
|
||||
public abstract void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
|
||||
public abstract void drawBuffers(int buffer);
|
||||
public abstract void drawBuffers(IntBuffer bufs);
|
||||
public abstract void readBuffer(int mode);
|
||||
public abstract void readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels);
|
||||
public abstract void readPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels);
|
||||
public abstract void readPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels);
|
||||
public abstract void getTexImage(int target, int level, int format, int type, ByteBuffer pixels);
|
||||
public abstract void getTexImage(int target, int level, int format, int type, IntBuffer pixels);
|
||||
public abstract void getTexImage(int target, int level, int format, int type, long pixelBufferOffset);
|
||||
public abstract int getFramebufferAttachmentParameteri(int target, int attachment, int pname);
|
||||
|
||||
public abstract int createShader(int type);
|
||||
public abstract void deleteShader(int shader);
|
||||
public abstract void shaderSource(int shader, CharSequence source);
|
||||
public abstract void compileShader(int shader);
|
||||
public abstract int createProgram();
|
||||
public abstract void deleteProgram(int program);
|
||||
public abstract void attachShader(int program, int shader);
|
||||
public abstract void detachShader(int program, int shader);
|
||||
public abstract void linkProgram(int program);
|
||||
public abstract void useProgram(int program);
|
||||
public abstract String getShaderInfoLog(int shader, int maxLength);
|
||||
public String getShaderInfoLog(int shader) {
|
||||
return getShaderInfoLog(shader, getShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
|
||||
}
|
||||
public abstract void getShaderInfoLog(int shader, IntBuffer length, ByteBuffer infoLog);
|
||||
public abstract String getProgramInfoLog(int program, int maxLength);
|
||||
public String getProgramInfoLog(int program) {
|
||||
return getProgramInfoLog(program, getProgrami(program, GL20.GL_INFO_LOG_LENGTH));
|
||||
}
|
||||
public abstract void getProgramInfoLog(int program, IntBuffer length, ByteBuffer infoLog);
|
||||
public abstract int getShaderi(int shader, int pname);
|
||||
public abstract int getProgrami(int program, int pname);
|
||||
public abstract void getProgramiv(int program, int pname, IntBuffer params);
|
||||
public abstract String getActiveUniform(int program, int index, int maxLength, IntBuffer sizeType);
|
||||
public abstract void getActiveUniform(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name);
|
||||
public abstract void bindAttribLocation(int program, int index, CharSequence name);
|
||||
public abstract int getAttribLocation(int program, CharSequence name);
|
||||
public abstract int getAttribLocation(int program, ByteBuffer name);
|
||||
public abstract int getUniformLocation(int program, CharSequence name);
|
||||
public abstract int getUniformLocation(int program, ByteBuffer name);
|
||||
public boolean isShader(int obj) { return false; }
|
||||
public boolean isProgram(int obj) { return false; }
|
||||
public void validateProgram(int program) {}
|
||||
public void getAttachedShaders(int program, IntBuffer count, IntBuffer shaders) {
|
||||
if (count != null) count.put(0, 0);
|
||||
}
|
||||
public String getShaderSource(int shader, int maxLength) { return ""; }
|
||||
public abstract void getShaderSource(int shader, IntBuffer length, ByteBuffer source);
|
||||
|
||||
public abstract void uniform1i(int location, int v0);
|
||||
public abstract void uniform1f(int location, float v0);
|
||||
public void uniform1fv(int location, FloatBuffer values) {}
|
||||
public abstract void uniform2f(int location, float v0, float v1);
|
||||
public abstract void uniform2i(int location, int v0, int v1);
|
||||
public abstract void uniform3f(int location, float v0, float v1, float v2);
|
||||
public abstract void uniform3i(int location, int v0, int v1, int v2);
|
||||
public abstract void uniform4f(int location, float v0, float v1, float v2, float v3);
|
||||
public abstract void uniform4i(int location, int v0, int v1, int v2, int v3);
|
||||
public abstract void uniform2(int location, FloatBuffer value);
|
||||
public abstract void uniform3(int location, FloatBuffer value);
|
||||
public abstract void uniform4(int location, FloatBuffer value);
|
||||
public abstract void uniform1iv(int location, IntBuffer value);
|
||||
public abstract void uniform2iv(int location, IntBuffer value);
|
||||
public abstract void uniform3iv(int location, IntBuffer value);
|
||||
public abstract void uniform4iv(int location, IntBuffer value);
|
||||
public abstract void uniformMatrix3(int location, boolean transpose, FloatBuffer value);
|
||||
public abstract void uniformMatrix4(int location, boolean transpose, FloatBuffer value);
|
||||
public void uniformMatrix2(int location, boolean transpose, FloatBuffer matrices) {}
|
||||
public void getUniformfv(int program, int location, FloatBuffer params) {}
|
||||
public void getUniformiv(int program, int location, IntBuffer params) {}
|
||||
|
||||
public abstract void vertexAttrib2f(int index, float v0, float v1);
|
||||
public abstract void vertexAttrib3f(int index, float v0, float v1, float v2);
|
||||
public abstract void vertexAttrib4f(int index, float v0, float v1, float v2, float v3);
|
||||
|
||||
public abstract int genBuffers();
|
||||
public abstract void deleteBuffers(int buffer);
|
||||
public abstract void deleteBuffers(IntBuffer buffers);
|
||||
public abstract void bindBuffer(int target, int buffer);
|
||||
public abstract void bindBufferBase(int target, int index, int buffer);
|
||||
public abstract void bufferData(int target, long size, int usage);
|
||||
public abstract void bufferData(int target, ByteBuffer data, int usage);
|
||||
public abstract void bufferData(int target, FloatBuffer data, int usage);
|
||||
public abstract void bufferData(int target, ShortBuffer data, int usage);
|
||||
public abstract void bufferData(int target, IntBuffer data, int usage);
|
||||
public abstract void bufferData(int target, DoubleBuffer data, int usage);
|
||||
public abstract void bufferData(int target, int[] data, int usage);
|
||||
public abstract void bufferData(int target, float[] data, int usage);
|
||||
public abstract void bufferSubData(int target, long offset, ByteBuffer data);
|
||||
public abstract void bufferSubData(int target, long offset, ShortBuffer data);
|
||||
public abstract void bufferSubData(int target, long offset, IntBuffer data);
|
||||
public abstract void bufferSubData(int target, long offset, FloatBuffer data);
|
||||
public abstract void bufferSubData(int target, long offset, DoubleBuffer data);
|
||||
public abstract ByteBuffer mapBuffer(int target, int access);
|
||||
public abstract ByteBuffer mapBuffer(int target, int access, long length, ByteBuffer old_buffer);
|
||||
public abstract boolean unmapBuffer(int target);
|
||||
public abstract void bufferStorage(int target, ByteBuffer data, int flags);
|
||||
public abstract void bufferStorage(int target, long size, int flags);
|
||||
public abstract void getBufferSubData(int target, long offset, ByteBuffer data);
|
||||
public abstract void getBufferSubData(int target, long offset, ShortBuffer data);
|
||||
public abstract void getBufferSubData(int target, long offset, IntBuffer data);
|
||||
public abstract void getBufferSubData(int target, long offset, FloatBuffer data);
|
||||
public abstract void getBufferSubData(int target, long offset, DoubleBuffer data);
|
||||
public abstract int getBufferParameteri(int target, int pname);
|
||||
public abstract boolean isBuffer(int buffer);
|
||||
public abstract ByteBuffer mapBufferRange(int target, long offset, long length, int access);
|
||||
public abstract void flushMappedBufferRange(int target, long offset, long length);
|
||||
|
||||
public abstract int genVertexArrays();
|
||||
public abstract void deleteVertexArrays(int array);
|
||||
public abstract void bindVertexArray(int array);
|
||||
public abstract boolean isVertexArray(int array);
|
||||
public abstract void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer);
|
||||
public void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
|
||||
vertexAttribPointer(index, size, type, normalized, stride, MemoryUtilities.memAddress0(pointer));
|
||||
}
|
||||
public void vertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer pointer) {
|
||||
vertexAttribIPointer(index, size, type, stride, MemoryUtilities.memAddress0(pointer));
|
||||
}
|
||||
public abstract void vertexAttribIPointer(int index, int size, int type, int stride, long pointer);
|
||||
public abstract void enableVertexAttribArray(int index);
|
||||
public abstract void disableVertexAttribArray(int index);
|
||||
public abstract void vertexAttribDivisor(int index, int divisor);
|
||||
public abstract void bindVertexBuffer(int bindingindex, int buffer, long offset, int stride);
|
||||
public abstract void vertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset);
|
||||
public abstract void vertexAttribIFormat(int attribindex, int size, int type, int relativeoffset);
|
||||
public abstract void vertexAttribBinding(int attribindex, int bindingindex);
|
||||
|
||||
public abstract int createTextures(int target);
|
||||
public abstract void bindTextureUnit(int unit, int texture);
|
||||
public abstract void textureParameteri(int texture, int target, int pname, int param);
|
||||
public abstract void textureParameterf(int texture, int target, int pname, float param);
|
||||
public abstract void textureParameteriv(int texture, int target, int pname, IntBuffer params);
|
||||
public abstract void texStorage1D(int target, int levels, int internalFormat, int width);
|
||||
public abstract void texStorage2D(int target, int levels, int internalFormat, int width, int height);
|
||||
public abstract void texStorage3D(int target, int levels, int internalFormat, int width, int height, int depth);
|
||||
public abstract void textureStorage1D(int texture, int levels, int internalFormat, int width);
|
||||
public abstract void textureStorage2D(int texture, int levels, int internalFormat, int width, int height);
|
||||
public abstract void textureStorage3D(int texture, int levels, int internalFormat, int width, int height, int depth);
|
||||
public abstract void generateTextureMipmap(int texture);
|
||||
public abstract void textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels);
|
||||
public abstract void textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels);
|
||||
public abstract void textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels);
|
||||
public abstract void textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels);
|
||||
public abstract int createFramebuffers();
|
||||
public abstract void namedFramebufferTexture(int framebuffer, int attachment, int texture, int level);
|
||||
public abstract void namedFramebufferReadBuffer(int framebuffer, int mode);
|
||||
public abstract void namedFramebufferDrawBuffers(int framebuffer, IntBuffer bufs);
|
||||
public abstract void blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
|
||||
public abstract int createBuffers();
|
||||
public abstract void namedBufferData(int buffer, long size, int usage);
|
||||
public abstract void namedBufferData(int buffer, ByteBuffer data, int usage);
|
||||
public abstract void namedBufferData(int buffer, FloatBuffer data, int usage);
|
||||
public abstract void namedBufferSubData(int buffer, long offset, ByteBuffer data);
|
||||
public abstract void copyTextureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
|
||||
public abstract int getTextureParameteri(int texture, int target, int pname);
|
||||
public abstract int getTextureLevelParameteri(int texture, int level, int pname);
|
||||
|
||||
public abstract int getInteger(int pname);
|
||||
public abstract void getInteger(int pname, IntBuffer params);
|
||||
public abstract float getFloat(int pname);
|
||||
public abstract void getFloat(int pname, FloatBuffer params);
|
||||
public abstract boolean getBoolean(int pname);
|
||||
public abstract void getBoolean(int pname, ByteBuffer params);
|
||||
public abstract String getString(int pname);
|
||||
public abstract String getStringi(int name, int index);
|
||||
public abstract int getError();
|
||||
|
||||
public abstract long fenceSync(int condition, int flags);
|
||||
public abstract int clientWaitSync(long sync, int flags, long timeout);
|
||||
public abstract void deleteSync(long sync);
|
||||
|
||||
public abstract void clearBufferSubData(int target, int internalFormat, long offset, long size, int format, int type, ByteBuffer data);
|
||||
public abstract void clearTexImage(int texture, int level, int format, int type);
|
||||
|
||||
public abstract void bindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format);
|
||||
public abstract void memoryBarrier(int barriers);
|
||||
|
||||
public abstract void copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ,
|
||||
int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ,
|
||||
int srcWidth, int srcHeight, int srcDepth);
|
||||
|
||||
// Debug output
|
||||
public boolean supportsDebugOutput() { return false; }
|
||||
public int setupDebugOutput(DebugMessageHandler handler) { return 0; }
|
||||
public int disableDebugOutput() { return 0; }
|
||||
|
||||
// Object labeling
|
||||
public void objectLabel(int identifier, int name, CharSequence label) {}
|
||||
public String getObjectLabel(int identifier, int name) { return ""; }
|
||||
|
||||
// Debug groups
|
||||
public void pushDebugGroup(int source, int id, CharSequence message) {}
|
||||
public void popDebugGroup() {}
|
||||
|
||||
// Debug message insertion
|
||||
public void debugMessageInsert(int source, int type, int id, int severity, CharSequence message) {}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package com.gtnewhorizons.angelica.glsm.compat;
|
||||
|
||||
/**
|
||||
* Simple holder for fog color values captured from vanilla rendering.
|
||||
* Used by terrain renderers to access fog state.
|
||||
*/
|
||||
public class FogHelper {
|
||||
public static float red;
|
||||
public static float green;
|
||||
public static float blue;
|
||||
}
|
||||
+142
@@ -0,0 +1,142 @@
|
||||
package com.gtnewhorizons.angelica.glsm.compat.lwjgl;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.lwjgl.util.glu.Cylinder;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.GL_LINES;
|
||||
import static org.lwjgl.opengl.GL11.GL_LINE_LOOP;
|
||||
import static org.lwjgl.opengl.GL11.GL_POINTS;
|
||||
import static org.lwjgl.opengl.GL11.GL_TRIANGLE_STRIP;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_FILL;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_INSIDE;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_LINE;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_POINT;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_SILHOUETTE;
|
||||
|
||||
/**
|
||||
* Core-profile compatible replacement for {@link Cylinder}.
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
public class AngelicaCylinder extends Cylinder {
|
||||
|
||||
private static final float PI = (float) Math.PI;
|
||||
|
||||
private void emitNormal(float x, float y, float z) {
|
||||
final float mag = (float) Math.sqrt(x * x + y * y + z * z);
|
||||
if (mag > 0.00001F) {
|
||||
x /= mag;
|
||||
y /= mag;
|
||||
z /= mag;
|
||||
}
|
||||
GLStateManager.glNormal3f(x, y, z);
|
||||
}
|
||||
|
||||
private void emitTexCoord(float x, float y) {
|
||||
if (super.textureFlag) GLStateManager.glTexCoord2f(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(float baseRadius, float topRadius, float height, int slices, int stacks) {
|
||||
final float da, dr, dz, nz, nsign;
|
||||
float r, x, y, z;
|
||||
|
||||
nsign = (super.orientation == GLU_INSIDE) ? -1.0f : 1.0f;
|
||||
|
||||
da = 2.0f * PI / slices;
|
||||
dr = (topRadius - baseRadius) / stacks;
|
||||
dz = height / stacks;
|
||||
nz = (baseRadius - topRadius) / height;
|
||||
|
||||
if (super.drawStyle == GLU_POINT) {
|
||||
GLStateManager.glBegin(GL_POINTS);
|
||||
for (int i = 0; i < slices; i++) {
|
||||
x = cos(i * da);
|
||||
y = sin(i * da);
|
||||
emitNormal(x * nsign, y * nsign, nz * nsign);
|
||||
|
||||
z = 0.0f;
|
||||
r = baseRadius;
|
||||
for (int j = 0; j <= stacks; j++) {
|
||||
GLStateManager.glVertex3f(x * r, y * r, z);
|
||||
z += dz;
|
||||
r += dr;
|
||||
}
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
} else if (super.drawStyle == GLU_LINE || super.drawStyle == GLU_SILHOUETTE) {
|
||||
// Draw rings
|
||||
if (super.drawStyle == GLU_LINE) {
|
||||
z = 0.0f;
|
||||
r = baseRadius;
|
||||
for (int j = 0; j <= stacks; j++) {
|
||||
GLStateManager.glBegin(GL_LINE_LOOP);
|
||||
for (int i = 0; i < slices; i++) {
|
||||
x = cos(i * da);
|
||||
y = sin(i * da);
|
||||
emitNormal(x * nsign, y * nsign, nz * nsign);
|
||||
GLStateManager.glVertex3f(x * r, y * r, z);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
z += dz;
|
||||
r += dr;
|
||||
}
|
||||
} else {
|
||||
// draw one ring at each end
|
||||
if (baseRadius != 0.0) {
|
||||
GLStateManager.glBegin(GL_LINE_LOOP);
|
||||
for (int i = 0; i < slices; i++) {
|
||||
x = cos(i * da);
|
||||
y = sin(i * da);
|
||||
emitNormal(x * nsign, y * nsign, nz * nsign);
|
||||
GLStateManager.glVertex3f(x * baseRadius, y * baseRadius, 0.0f);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
GLStateManager.glBegin(GL_LINE_LOOP);
|
||||
for (int i = 0; i < slices; i++) {
|
||||
x = cos(i * da);
|
||||
y = sin(i * da);
|
||||
emitNormal(x * nsign, y * nsign, nz * nsign);
|
||||
GLStateManager.glVertex3f(x * topRadius, y * topRadius, height);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
}
|
||||
// draw length lines
|
||||
GLStateManager.glBegin(GL_LINES);
|
||||
for (int i = 0; i < slices; i++) {
|
||||
x = cos(i * da);
|
||||
y = sin(i * da);
|
||||
emitNormal(x * nsign, y * nsign, nz * nsign);
|
||||
GLStateManager.glVertex3f(x * baseRadius, y * baseRadius, 0.0f);
|
||||
GLStateManager.glVertex3f(x * topRadius, y * topRadius, height);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
} else if (super.drawStyle == GLU_FILL) {
|
||||
final float ds = 1.0f / slices;
|
||||
final float dt = 1.0f / stacks;
|
||||
float t = 0.0f;
|
||||
z = 0.0f;
|
||||
r = baseRadius;
|
||||
for (int j = 0; j < stacks; j++) {
|
||||
float s = 0.0f;
|
||||
GLStateManager.glBegin(GL_TRIANGLE_STRIP);
|
||||
for (int i = 0; i <= slices; i++) {
|
||||
final float angle = (i == slices) ? 0.0f : i * da;
|
||||
x = sin(angle);
|
||||
y = cos(angle);
|
||||
emitNormal(x * nsign, y * nsign, nz * nsign);
|
||||
emitTexCoord(s, t);
|
||||
GLStateManager.glVertex3f(x * r, y * r, z);
|
||||
emitNormal(x * nsign, y * nsign, nz * nsign);
|
||||
emitTexCoord(s, t + dt);
|
||||
GLStateManager.glVertex3f(x * (r + dr), y * (r + dr), z + dz);
|
||||
s += ds;
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
r += dr;
|
||||
t += dt;
|
||||
z += dz;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
package com.gtnewhorizons.angelica.glsm.compat.lwjgl;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.lwjgl.util.glu.Disk;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.GL_LINE_LOOP;
|
||||
import static org.lwjgl.opengl.GL11.GL_LINE_STRIP;
|
||||
import static org.lwjgl.opengl.GL11.GL_POINTS;
|
||||
import static org.lwjgl.opengl.GL11.GL_TRIANGLE_STRIP;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_FILL;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_LINE;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_NONE;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_OUTSIDE;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_POINT;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_SILHOUETTE;
|
||||
|
||||
/**
|
||||
* Core-profile compatible replacement for {@link Disk}.
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
public class AngelicaDisk extends Disk {
|
||||
|
||||
private static final float PI = (float) Math.PI;
|
||||
|
||||
private void emitTexCoord(float x, float y) {
|
||||
if (super.textureFlag) GLStateManager.glTexCoord2f(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(float innerRadius, float outerRadius, int slices, int loops) {
|
||||
final float da, dr;
|
||||
|
||||
if (super.normals != GLU_NONE) {
|
||||
GLStateManager.glNormal3f(0.0f, 0.0f, (super.orientation == GLU_OUTSIDE) ? 1.0f : -1.0f);
|
||||
}
|
||||
|
||||
da = 2.0f * PI / slices;
|
||||
dr = (outerRadius - innerRadius) / loops;
|
||||
|
||||
switch (super.drawStyle) {
|
||||
case GLU_FILL -> {
|
||||
final float dtc = 2.0f * outerRadius;
|
||||
float sa, ca;
|
||||
float r1 = innerRadius;
|
||||
for (int l = 0; l < loops; l++) {
|
||||
final float r2 = r1 + dr;
|
||||
if (super.orientation == GLU_OUTSIDE) {
|
||||
GLStateManager.glBegin(GL_TRIANGLE_STRIP);
|
||||
for (int s = 0; s <= slices; s++) {
|
||||
final float a = (s == slices) ? 0.0f : s * da;
|
||||
sa = sin(a);
|
||||
ca = cos(a);
|
||||
emitTexCoord(0.5f + sa * r2 / dtc, 0.5f + ca * r2 / dtc);
|
||||
GLStateManager.glVertex2f(r2 * sa, r2 * ca);
|
||||
emitTexCoord(0.5f + sa * r1 / dtc, 0.5f + ca * r1 / dtc);
|
||||
GLStateManager.glVertex2f(r1 * sa, r1 * ca);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
} else {
|
||||
GLStateManager.glBegin(GL_TRIANGLE_STRIP);
|
||||
for (int s = slices; s >= 0; s--) {
|
||||
final float a = (s == slices) ? 0.0f : s * da;
|
||||
sa = sin(a);
|
||||
ca = cos(a);
|
||||
emitTexCoord(0.5f - sa * r2 / dtc, 0.5f + ca * r2 / dtc);
|
||||
GLStateManager.glVertex2f(r2 * sa, r2 * ca);
|
||||
emitTexCoord(0.5f - sa * r1 / dtc, 0.5f + ca * r1 / dtc);
|
||||
GLStateManager.glVertex2f(r1 * sa, r1 * ca);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
r1 = r2;
|
||||
}
|
||||
}
|
||||
case GLU_LINE -> {
|
||||
/* draw loops */
|
||||
for (int l = 0; l <= loops; l++) {
|
||||
final float r = innerRadius + l * dr;
|
||||
GLStateManager.glBegin(GL_LINE_LOOP);
|
||||
for (int s = 0; s < slices; s++) {
|
||||
final float a = s * da;
|
||||
GLStateManager.glVertex2f(r * sin(a), r * cos(a));
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
/* draw spokes */
|
||||
for (int s = 0; s < slices; s++) {
|
||||
final float a = s * da;
|
||||
final float x = sin(a);
|
||||
final float y = cos(a);
|
||||
GLStateManager.glBegin(GL_LINE_STRIP);
|
||||
for (int l = 0; l <= loops; l++) {
|
||||
final float r = innerRadius + l * dr;
|
||||
GLStateManager.glVertex2f(r * x, r * y);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
}
|
||||
case GLU_POINT -> {
|
||||
GLStateManager.glBegin(GL_POINTS);
|
||||
for (int s = 0; s < slices; s++) {
|
||||
final float a = s * da;
|
||||
final float x = sin(a);
|
||||
final float y = cos(a);
|
||||
for (int l = 0; l <= loops; l++) {
|
||||
final float r = innerRadius * l * dr;
|
||||
GLStateManager.glVertex2f(r * x, r * y);
|
||||
}
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
case GLU_SILHOUETTE -> {
|
||||
if (innerRadius != 0.0) {
|
||||
GLStateManager.glBegin(GL_LINE_LOOP);
|
||||
for (float a = 0.0f; a < 2.0 * PI; a += da) {
|
||||
final float x = innerRadius * sin(a);
|
||||
final float y = innerRadius * cos(a);
|
||||
GLStateManager.glVertex2f(x, y);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
GLStateManager.glBegin(GL_LINE_LOOP);
|
||||
for (float a = 0; a < 2.0f * PI; a += da) {
|
||||
final float x = outerRadius * sin(a);
|
||||
final float y = outerRadius * cos(a);
|
||||
GLStateManager.glVertex2f(x, y);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
default -> {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+243
@@ -0,0 +1,243 @@
|
||||
package com.gtnewhorizons.angelica.glsm.compat.lwjgl;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.lwjgl.util.glu.PartialDisk;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.GL_LINE_STRIP;
|
||||
import static org.lwjgl.opengl.GL11.GL_POINTS;
|
||||
import static org.lwjgl.opengl.GL11.GL_TRIANGLE_FAN;
|
||||
import static org.lwjgl.opengl.GL11.GL_TRIANGLE_STRIP;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_FILL;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_FLAT;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_LINE;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_OUTSIDE;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_POINT;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_SILHOUETTE;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_SMOOTH;
|
||||
|
||||
/**
|
||||
* Core-profile compatible replacement for {@link PartialDisk}.
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
public class AngelicaPartialDisk extends PartialDisk {
|
||||
|
||||
private static final float PI = (float) Math.PI;
|
||||
private static final int CACHE_SIZE = 240;
|
||||
private final float[] sinCache = new float[CACHE_SIZE];
|
||||
private final float[] cosCache = new float[CACHE_SIZE];
|
||||
|
||||
@Override
|
||||
public void draw(float innerRadius, float outerRadius, int slices, int loops, float startAngle, float sweepAngle) {
|
||||
final float deltaRadius, angleOffset;
|
||||
float angle, sintemp, costemp, radiusLow, radiusHigh, texLow = 0, texHigh = 0;
|
||||
final int slices2, finish;
|
||||
|
||||
if (slices >= CACHE_SIZE) slices = CACHE_SIZE - 1;
|
||||
if (slices < 2 || loops < 1 || outerRadius <= 0.0f || innerRadius < 0.0f || innerRadius > outerRadius) {
|
||||
GLStateManager.LOGGER.warn("PartialDisk: GLU_INVALID_VALUE (slices={}, loops={}, innerRadius={}, outerRadius={})", slices, loops, innerRadius, outerRadius);
|
||||
return;
|
||||
}
|
||||
|
||||
if (sweepAngle < -360.0f) sweepAngle = 360.0f;
|
||||
if (sweepAngle > 360.0f) sweepAngle = 360.0f;
|
||||
if (sweepAngle < 0) {
|
||||
startAngle += sweepAngle;
|
||||
sweepAngle = -sweepAngle;
|
||||
}
|
||||
|
||||
slices2 = (sweepAngle == 360.0f) ? slices : slices + 1;
|
||||
|
||||
/* Compute length (needed for normal calculations) */
|
||||
deltaRadius = outerRadius - innerRadius;
|
||||
|
||||
angleOffset = startAngle / 180.0f * PI;
|
||||
for (int i = 0; i <= slices; i++) {
|
||||
angle = angleOffset + ((PI * sweepAngle) / 180.0f) * i / slices;
|
||||
sinCache[i] = sin(angle);
|
||||
cosCache[i] = cos(angle);
|
||||
}
|
||||
|
||||
if (sweepAngle == 360.0f) {
|
||||
sinCache[slices] = sinCache[0];
|
||||
cosCache[slices] = cosCache[0];
|
||||
}
|
||||
|
||||
switch (super.normals) {
|
||||
case GLU_FLAT, GLU_SMOOTH -> GLStateManager.glNormal3f(0.0f, 0.0f, (super.orientation == GLU_OUTSIDE) ? 1.0f : -1.0f);
|
||||
default -> {
|
||||
}
|
||||
}
|
||||
|
||||
switch (super.drawStyle) {
|
||||
case GLU_FILL -> {
|
||||
if (innerRadius == .0f) {
|
||||
finish = loops - 1;
|
||||
/* Triangle strip for inner polygons */
|
||||
GLStateManager.glBegin(GL_TRIANGLE_FAN);
|
||||
if (super.textureFlag) {
|
||||
GLStateManager.glTexCoord2f(0.5f, 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(0.0f, 0.0f, 0.0f);
|
||||
radiusLow = outerRadius - deltaRadius * ((float) (loops - 1) / loops);
|
||||
if (super.textureFlag) {
|
||||
texLow = radiusLow / outerRadius / 2;
|
||||
}
|
||||
|
||||
if (super.orientation == GLU_OUTSIDE) {
|
||||
for (int i = slices; i >= 0; i--) {
|
||||
if (super.textureFlag) {
|
||||
GLStateManager.glTexCoord2f(texLow * sinCache[i] + 0.5f, texLow * cosCache[i] + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i <= slices; i++) {
|
||||
if (super.textureFlag) {
|
||||
GLStateManager.glTexCoord2f(texLow * sinCache[i] + 0.5f, texLow * cosCache[i] + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
|
||||
}
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
} else {
|
||||
finish = loops;
|
||||
}
|
||||
for (int j = 0; j < finish; j++) {
|
||||
radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
||||
radiusHigh = outerRadius - deltaRadius * ((float) (j + 1) / loops);
|
||||
if (super.textureFlag) {
|
||||
texLow = radiusLow / outerRadius / 2;
|
||||
texHigh = radiusHigh / outerRadius / 2;
|
||||
}
|
||||
|
||||
GLStateManager.glBegin(GL_TRIANGLE_STRIP);
|
||||
for (int i = 0; i <= slices; i++) {
|
||||
if (super.orientation == GLU_OUTSIDE) {
|
||||
if (super.textureFlag) {
|
||||
GLStateManager.glTexCoord2f(texLow * sinCache[i] + 0.5f, texLow * cosCache[i] + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
|
||||
|
||||
if (super.textureFlag) {
|
||||
GLStateManager.glTexCoord2f(texHigh * sinCache[i] + 0.5f, texHigh * cosCache[i] + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(radiusHigh * sinCache[i], radiusHigh * cosCache[i], 0.0f);
|
||||
} else {
|
||||
if (super.textureFlag) {
|
||||
GLStateManager.glTexCoord2f(texHigh * sinCache[i] + 0.5f, texHigh * cosCache[i] + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(radiusHigh * sinCache[i], radiusHigh * cosCache[i], 0.0f);
|
||||
|
||||
if (super.textureFlag) {
|
||||
GLStateManager.glTexCoord2f(texLow * sinCache[i] + 0.5f, texLow * cosCache[i] + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
|
||||
}
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
}
|
||||
case GLU_POINT -> {
|
||||
GLStateManager.glBegin(GL_POINTS);
|
||||
for (int i = 0; i < slices2; i++) {
|
||||
sintemp = sinCache[i];
|
||||
costemp = cosCache[i];
|
||||
for (int j = 0; j <= loops; j++) {
|
||||
radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
||||
|
||||
if (super.textureFlag) {
|
||||
texLow = radiusLow / outerRadius / 2;
|
||||
|
||||
GLStateManager.glTexCoord2f(texLow * sinCache[i] + 0.5f, texLow * cosCache[i] + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0f);
|
||||
}
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
case GLU_LINE -> {
|
||||
if (innerRadius == outerRadius) {
|
||||
GLStateManager.glBegin(GL_LINE_STRIP);
|
||||
|
||||
for (int i = 0; i <= slices; i++) {
|
||||
if (super.textureFlag) {
|
||||
GLStateManager.glTexCoord2f(sinCache[i] / 2 + 0.5f, cosCache[i] / 2 + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(innerRadius * sinCache[i], innerRadius * cosCache[i], 0.0f);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
break;
|
||||
}
|
||||
for (int j = 0; j <= loops; j++) {
|
||||
radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
||||
if (super.textureFlag) {
|
||||
texLow = radiusLow / outerRadius / 2;
|
||||
}
|
||||
|
||||
GLStateManager.glBegin(GL_LINE_STRIP);
|
||||
for (int i = 0; i <= slices; i++) {
|
||||
if (super.textureFlag) {
|
||||
GLStateManager.glTexCoord2f(texLow * sinCache[i] + 0.5f, texLow * cosCache[i] + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
for (int i = 0; i < slices2; i++) {
|
||||
sintemp = sinCache[i];
|
||||
costemp = cosCache[i];
|
||||
GLStateManager.glBegin(GL_LINE_STRIP);
|
||||
for (int j = 0; j <= loops; j++) {
|
||||
radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
||||
if (super.textureFlag) {
|
||||
texLow = radiusLow / outerRadius / 2;
|
||||
}
|
||||
|
||||
if (super.textureFlag) {
|
||||
GLStateManager.glTexCoord2f(texLow * sinCache[i] + 0.5f, texLow * cosCache[i] + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0f);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
}
|
||||
case GLU_SILHOUETTE -> {
|
||||
if (sweepAngle < 360.0f) {
|
||||
for (int i = 0; i <= slices; i += slices) {
|
||||
sintemp = sinCache[i];
|
||||
costemp = cosCache[i];
|
||||
GLStateManager.glBegin(GL_LINE_STRIP);
|
||||
for (int j = 0; j <= loops; j++) {
|
||||
radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
||||
|
||||
if (super.textureFlag) {
|
||||
texLow = radiusLow / outerRadius / 2;
|
||||
GLStateManager.glTexCoord2f(texLow * sinCache[i] + 0.5f, texLow * cosCache[i] + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0f);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
}
|
||||
for (int j = 0; j <= loops; j += loops) {
|
||||
radiusLow = outerRadius - deltaRadius * ((float) j / loops);
|
||||
if (super.textureFlag) {
|
||||
texLow = radiusLow / outerRadius / 2;
|
||||
}
|
||||
|
||||
GLStateManager.glBegin(GL_LINE_STRIP);
|
||||
for (int i = 0; i <= slices; i++) {
|
||||
if (super.textureFlag) {
|
||||
GLStateManager.glTexCoord2f(texLow * sinCache[i] + 0.5f, texLow * cosCache[i] + 0.5f);
|
||||
}
|
||||
GLStateManager.glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i], 0.0f);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
if (innerRadius == outerRadius) break;
|
||||
}
|
||||
}
|
||||
default -> {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
package com.gtnewhorizons.angelica.glsm.compat.lwjgl;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.lwjgl.util.glu.Sphere;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.GL_LINE_LOOP;
|
||||
import static org.lwjgl.opengl.GL11.GL_LINE_STRIP;
|
||||
import static org.lwjgl.opengl.GL11.GL_POINTS;
|
||||
import static org.lwjgl.opengl.GL11.GL_TRIANGLE_FAN;
|
||||
import static org.lwjgl.opengl.GL11.GL_TRIANGLE_STRIP;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_FILL;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_INSIDE;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_LINE;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_NONE;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_POINT;
|
||||
import static org.lwjgl.util.glu.GLU.GLU_SILHOUETTE;
|
||||
|
||||
/**
|
||||
* Core-profile compatible replacement for {@link Sphere}.
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
public class AngelicaSphere extends Sphere {
|
||||
|
||||
private static final float PI = (float) Math.PI;
|
||||
|
||||
private void emitNormal(float x, float y, float z) {
|
||||
final float mag = (float) Math.sqrt(x * x + y * y + z * z);
|
||||
if (mag > 0.00001F) {
|
||||
x /= mag;
|
||||
y /= mag;
|
||||
z /= mag;
|
||||
}
|
||||
GLStateManager.glNormal3f(x, y, z);
|
||||
}
|
||||
|
||||
private void emitTexCoord(float x, float y) {
|
||||
if (super.textureFlag) GLStateManager.glTexCoord2f(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(float radius, int slices, int stacks) {
|
||||
final float drho, dtheta, ds, dt, nsign;
|
||||
float rho, theta, x, y, z, s, t;
|
||||
|
||||
final int imin, imax;
|
||||
final boolean normals;
|
||||
|
||||
normals = super.normals != GLU_NONE;
|
||||
nsign = (super.orientation == GLU_INSIDE) ? -1.0f : 1.0f;
|
||||
|
||||
drho = PI / stacks;
|
||||
dtheta = 2.0f * PI / slices;
|
||||
|
||||
if (super.drawStyle == GLU_FILL) {
|
||||
if (!super.textureFlag) {
|
||||
// draw +Z end as a triangle fan
|
||||
GLStateManager.glBegin(GL_TRIANGLE_FAN);
|
||||
GLStateManager.glNormal3f(0.0f, 0.0f, 1.0f);
|
||||
GLStateManager.glVertex3f(0.0f, 0.0f, nsign * radius);
|
||||
for (int j = 0; j <= slices; j++) {
|
||||
theta = (j == slices) ? 0.0f : j * dtheta;
|
||||
x = -sin(theta) * sin(drho);
|
||||
y = cos(theta) * sin(drho);
|
||||
z = nsign * cos(drho);
|
||||
if (normals) {
|
||||
emitNormal(x * nsign, y * nsign, z * nsign);
|
||||
}
|
||||
GLStateManager.glVertex3f(x * radius, y * radius, z * radius);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
|
||||
ds = 1.0f / slices;
|
||||
dt = 1.0f / stacks;
|
||||
t = 1.0f;
|
||||
if (super.textureFlag) {
|
||||
imin = 0;
|
||||
imax = stacks;
|
||||
} else {
|
||||
imin = 1;
|
||||
imax = stacks - 1;
|
||||
}
|
||||
|
||||
// draw intermediate stacks as triangle strips (GL_QUAD_STRIP removed in core profile)
|
||||
for (int i = imin; i < imax; i++) {
|
||||
rho = i * drho;
|
||||
GLStateManager.glBegin(GL_TRIANGLE_STRIP);
|
||||
s = 0.0f;
|
||||
for (int j = 0; j <= slices; j++) {
|
||||
theta = (j == slices) ? 0.0f : j * dtheta;
|
||||
x = -sin(theta) * sin(rho);
|
||||
y = cos(theta) * sin(rho);
|
||||
z = nsign * cos(rho);
|
||||
if (normals) {
|
||||
emitNormal(x * nsign, y * nsign, z * nsign);
|
||||
}
|
||||
emitTexCoord(s, t);
|
||||
GLStateManager.glVertex3f(x * radius, y * radius, z * radius);
|
||||
x = -sin(theta) * sin(rho + drho);
|
||||
y = cos(theta) * sin(rho + drho);
|
||||
z = nsign * cos(rho + drho);
|
||||
if (normals) {
|
||||
emitNormal(x * nsign, y * nsign, z * nsign);
|
||||
}
|
||||
emitTexCoord(s, t - dt);
|
||||
s += ds;
|
||||
GLStateManager.glVertex3f(x * radius, y * radius, z * radius);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
t -= dt;
|
||||
}
|
||||
|
||||
if (!super.textureFlag) {
|
||||
// draw -Z end as a triangle fan
|
||||
GLStateManager.glBegin(GL_TRIANGLE_FAN);
|
||||
GLStateManager.glNormal3f(0.0f, 0.0f, -1.0f);
|
||||
GLStateManager.glVertex3f(0.0f, 0.0f, -radius * nsign);
|
||||
rho = PI - drho;
|
||||
s = 1.0f;
|
||||
for (int j = slices; j >= 0; j--) {
|
||||
theta = (j == slices) ? 0.0f : j * dtheta;
|
||||
x = -sin(theta) * sin(rho);
|
||||
y = cos(theta) * sin(rho);
|
||||
z = nsign * cos(rho);
|
||||
if (normals) emitNormal(x * nsign, y * nsign, z * nsign);
|
||||
s -= ds;
|
||||
GLStateManager.glVertex3f(x * radius, y * radius, z * radius);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
} else if (super.drawStyle == GLU_LINE || super.drawStyle == GLU_SILHOUETTE) {
|
||||
// draw stack lines
|
||||
for (int i = 1; i < stacks; i++) {
|
||||
rho = i * drho;
|
||||
GLStateManager.glBegin(GL_LINE_LOOP);
|
||||
for (int j = 0; j < slices; j++) {
|
||||
theta = j * dtheta;
|
||||
x = cos(theta) * sin(rho);
|
||||
y = sin(theta) * sin(rho);
|
||||
z = cos(rho);
|
||||
if (normals) emitNormal(x * nsign, y * nsign, z * nsign);
|
||||
GLStateManager.glVertex3f(x * radius, y * radius, z * radius);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
// draw slice lines
|
||||
for (int j = 0; j < slices; j++) {
|
||||
theta = j * dtheta;
|
||||
GLStateManager.glBegin(GL_LINE_STRIP);
|
||||
for (int i = 0; i <= stacks; i++) {
|
||||
rho = i * drho;
|
||||
x = cos(theta) * sin(rho);
|
||||
y = sin(theta) * sin(rho);
|
||||
z = cos(rho);
|
||||
if (normals) emitNormal(x * nsign, y * nsign, z * nsign);
|
||||
GLStateManager.glVertex3f(x * radius, y * radius, z * radius);
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
} else if (super.drawStyle == GLU_POINT) {
|
||||
// top and bottom-most points
|
||||
GLStateManager.glBegin(GL_POINTS);
|
||||
if (normals) GLStateManager.glNormal3f(0.0f, 0.0f, nsign);
|
||||
GLStateManager.glVertex3f(0.0f, 0.0f, radius);
|
||||
if (normals) GLStateManager.glNormal3f(0.0f, 0.0f, -nsign);
|
||||
GLStateManager.glVertex3f(0.0f, 0.0f, -radius);
|
||||
|
||||
// loop over stacks
|
||||
for (int i = 1; i < stacks - 1; i++) {
|
||||
rho = i * drho;
|
||||
for (int j = 0; j < slices; j++) {
|
||||
theta = j * dtheta;
|
||||
x = cos(theta) * sin(rho);
|
||||
y = sin(theta) * sin(rho);
|
||||
z = cos(rho);
|
||||
if (normals) emitNormal(x * nsign, y * nsign, z * nsign);
|
||||
GLStateManager.glVertex3f(x * radius, y * radius, z * radius);
|
||||
}
|
||||
}
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
package com.gtnewhorizons.angelica.glsm.dsa;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
public class DSAARB extends DSAUnsupported {
|
||||
|
||||
@Override
|
||||
public void generateMipmaps(int texture, int target) {
|
||||
RENDER_BACKEND.generateTextureMipmap(texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
|
||||
// Note: DSA glTextureImage2D doesn't exist in ARB_direct_state_access
|
||||
// We need to use glTextureStorage2D + glTextureSubImage2D, or fall back to bind-based approach
|
||||
// For simplicity, use the fallback which binds, uploads, and restores
|
||||
super.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
|
||||
super.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
|
||||
RENDER_BACKEND.textureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
|
||||
RENDER_BACKEND.textureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteri(int texture, int target, int pname, int param) {
|
||||
param = GLStateManager.remapTexClamp(pname, param);
|
||||
if(!GLStateManager.updateTexParameteriCache(target, texture, pname, param)) return;
|
||||
|
||||
RENDER_BACKEND.textureParameteri(texture, target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameterf(int texture, int target, int pname, float param) {
|
||||
param = GLStateManager.remapTexClamp(pname, param);
|
||||
if(!GLStateManager.updateTexParameterfCache(target, texture, pname, param)) return;
|
||||
|
||||
RENDER_BACKEND.textureParameterf(texture, target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteriv(int texture, int target, int pname, IntBuffer params) {
|
||||
GLStateManager.remapTexClampBuffer(pname, params);
|
||||
RENDER_BACKEND.textureParameteriv(texture, target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readBuffer(int framebuffer, int buffer) {
|
||||
RENDER_BACKEND.namedFramebufferReadBuffer(framebuffer, buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawBuffers(int framebuffer, IntBuffer buffers) {
|
||||
RENDER_BACKEND.namedFramebufferDrawBuffers(framebuffer, buffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTexParameteri(int texture, int target, int pname) {
|
||||
return GLStateManager.getTexParameterOrDefault(texture, pname, () -> RENDER_BACKEND.getTextureParameteri(texture, target, pname));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTexLevelParameteri(int texture, int level, int pname) {
|
||||
return RENDER_BACKEND.getTextureLevelParameteri(texture, level, pname);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height) {
|
||||
RENDER_BACKEND.copyTextureSubImage2D(destTexture, target, i, i1, i2, i3, i4, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindTextureToUnit(int unit, int texture) {
|
||||
if(GLStateManager.getBoundTextureForServerState(unit) == texture) return;
|
||||
|
||||
if (texture == 0) {
|
||||
super.bindTextureToUnit(unit, texture);
|
||||
} else {
|
||||
RENDER_BACKEND.bindTextureUnit(unit, texture);
|
||||
GLStateManager.getTextures().getTextureUnitBindings(unit).setBinding(texture);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindTextureToUnit(int target, int unit, int texture) {
|
||||
bindTextureToUnit(unit, texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
final int buffer = GLStateManager.glCreateBuffers();
|
||||
GLStateManager.glNamedBufferData(buffer, data, usage);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blitFramebuffer(int source, int dest, int offsetX, int offsetY, int width, int height, int offsetX2, int offsetY2, int width2, int height2,
|
||||
int bufferChoice, int filter) {
|
||||
RENDER_BACKEND.blitNamedFramebuffer(source, dest, offsetX, offsetY, width, height, offsetX2, offsetY2, width2, height2, bufferChoice, filter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
|
||||
RENDER_BACKEND.namedFramebufferTexture(fb, attachment, texture, levels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createFramebuffer() {
|
||||
return RENDER_BACKEND.createFramebuffers();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createTexture(int target) {
|
||||
return RENDER_BACKEND.createTextures(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureStorage1D(int texture, int target, int levels, int internalFormat, int width) {
|
||||
RENDER_BACKEND.textureStorage1D(texture, levels, internalFormat, width);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureStorage2D(int texture, int target, int levels, int internalFormat, int width, int height) {
|
||||
RENDER_BACKEND.textureStorage2D(texture, levels, internalFormat, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureStorage3D(int texture, int target, int levels, int internalFormat, int width, int height, int depth) {
|
||||
RENDER_BACKEND.textureStorage3D(texture, levels, internalFormat, width, height, depth);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
package com.gtnewhorizons.angelica.glsm.dsa;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
public interface DSAAccess {
|
||||
void generateMipmaps(int texture, int target);
|
||||
|
||||
// Texture image upload - DSA allows specifying texture directly without binding
|
||||
void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels);
|
||||
void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels);
|
||||
void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels);
|
||||
void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels);
|
||||
|
||||
void texParameteri(int texture, int target, int pname, int param);
|
||||
void texParameterf(int texture, int target, int pname, float param);
|
||||
void texParameteriv(int texture, int target, int pname, IntBuffer params);
|
||||
|
||||
void readBuffer(int framebuffer, int buffer);
|
||||
|
||||
void drawBuffers(int framebuffer, IntBuffer buffers);
|
||||
|
||||
int getTexParameteri(int texture, int target, int pname);
|
||||
|
||||
int getTexLevelParameteri(int texture, int level, int pname);
|
||||
|
||||
void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height);
|
||||
|
||||
void bindTextureToUnit(int unit, int texture);
|
||||
void bindTextureToUnit(int target, int unit, int texture);
|
||||
|
||||
int bufferStorage(int target, FloatBuffer data, int usage);
|
||||
|
||||
void blitFramebuffer(int source, int dest, int offsetX, int offsetY, int width, int height, int offsetX2, int offsetY2, int width2, int height2, int bufferChoice, int filter);
|
||||
|
||||
void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels);
|
||||
|
||||
int createFramebuffer();
|
||||
int createTexture(int target);
|
||||
|
||||
// Texture storage methods for custom images
|
||||
void textureStorage1D(int texture, int target, int levels, int internalFormat, int width);
|
||||
void textureStorage2D(int texture, int target, int levels, int internalFormat, int width, int height);
|
||||
void textureStorage3D(int texture, int target, int levels, int internalFormat, int width, int height, int depth);
|
||||
}
|
||||
File renamed without changes.
@@ -0,0 +1,18 @@
|
||||
package com.gtnewhorizons.angelica.glsm.dsa;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
public class DSAEXT extends DSACore {
|
||||
@Override
|
||||
public void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
|
||||
RENDER_BACKEND.textureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
|
||||
RENDER_BACKEND.textureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
package com.gtnewhorizons.angelica.glsm.dsa;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
import org.lwjgl.opengl.GL31;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
public class DSAUnsupported implements DSAAccess {
|
||||
|
||||
@Override
|
||||
public void generateMipmaps(int texture, int target) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
RENDER_BACKEND.generateMipmap(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
|
||||
// Get what cache thinks is bound - we'll restore to this to keep cache/GL in sync
|
||||
final int cachedBinding = GLStateManager.getBoundTextureForServerState();
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
RENDER_BACKEND.bindTexture(target, cachedBinding); // Restore to cache value
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
|
||||
final int cachedBinding = GLStateManager.getBoundTextureForServerState();
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
RENDER_BACKEND.bindTexture(target, cachedBinding);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
|
||||
final int cachedBinding = GLStateManager.getBoundTextureForServerState();
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
RENDER_BACKEND.bindTexture(target, cachedBinding);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
|
||||
final int cachedBinding = GLStateManager.getBoundTextureForServerState();
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
RENDER_BACKEND.bindTexture(target, cachedBinding);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteri(int texture, int target, int pname, int param) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
GLStateManager.glTexParameteri(target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameterf(int texture, int target, int pname, float param) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
GLStateManager.glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteriv(int texture, int target, int pname, IntBuffer params) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
GLStateManager.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readBuffer(int framebuffer, int buffer) {
|
||||
GLStateManager.glBindFramebuffer(GL30.GL_FRAMEBUFFER, framebuffer);
|
||||
RENDER_BACKEND.readBuffer(buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawBuffers(int framebuffer, IntBuffer buffers) {
|
||||
GLStateManager.glBindFramebuffer(GL30.GL_FRAMEBUFFER, framebuffer);
|
||||
RENDER_BACKEND.drawBuffers(buffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTexParameteri(int texture, int target, int pname) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
return GLStateManager.glGetTexParameteri(target, pname);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTexLevelParameteri(int texture, int level, int pname) {
|
||||
final int previous = GLStateManager.getBoundTextureForServerState();
|
||||
RENDER_BACKEND.bindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
final int result = RENDER_BACKEND.getTexLevelParameteri(GL11.GL_TEXTURE_2D, level, pname);
|
||||
RENDER_BACKEND.bindTexture(GL11.GL_TEXTURE_2D, previous);
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height) {
|
||||
final int previous = GLStateManager.getBoundTextureForServerState();
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, destTexture);
|
||||
RENDER_BACKEND.copyTexSubImage2D(target, i, i1, i2, i3, i4, width, height);
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, previous);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindTextureToUnit(int unit, int texture) {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + unit);
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindTextureToUnit(int target, int unit, int texture) {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + unit);
|
||||
GLStateManager.glBindTexture(target, texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
final int buffer = GLStateManager.glGenBuffers();
|
||||
GLStateManager.glBindBuffer(target, buffer);
|
||||
GLStateManager.glBufferData(target, data, usage);
|
||||
GLStateManager.glBindBuffer(target, 0);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blitFramebuffer(int source, int dest, int offsetX, int offsetY, int width, int height, int offsetX2, int offsetY2, int width2, int height2,
|
||||
int bufferChoice, int filter) {
|
||||
GLStateManager.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, source);
|
||||
GLStateManager.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, dest);
|
||||
RENDER_BACKEND.blitFramebuffer(offsetX, offsetY, width, height, offsetX2, offsetY2, width2, height2, bufferChoice, filter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
|
||||
GLStateManager.glBindFramebuffer(fbtarget, fb);
|
||||
RENDER_BACKEND.framebufferTexture2D(fbtarget, attachment, target, texture, levels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createFramebuffer() {
|
||||
final int framebuffer = GLStateManager.glGenFramebuffers();
|
||||
GLStateManager.glBindFramebuffer(GL30.GL_FRAMEBUFFER, framebuffer);
|
||||
return framebuffer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createTexture(int target) {
|
||||
final int texture = RENDER_BACKEND.genTextures();
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
return texture;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureStorage1D(int texture, int target, int levels, int internalFormat, int width) {
|
||||
final int previous = RENDER_BACKEND.getInteger(GL11.GL_TEXTURE_BINDING_1D);
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
RENDER_BACKEND.texStorage1D(target, levels, internalFormat, width);
|
||||
RENDER_BACKEND.bindTexture(target, previous);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureStorage2D(int texture, int target, int levels, int internalFormat, int width, int height) {
|
||||
final int previous = (target == GL11.GL_TEXTURE_2D) ? GLStateManager.getBoundTextureForServerState() : RENDER_BACKEND.getInteger(GL31.GL_TEXTURE_BINDING_RECTANGLE);
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
RENDER_BACKEND.texStorage2D(target, levels, internalFormat, width, height);
|
||||
RENDER_BACKEND.bindTexture(target, previous);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void textureStorage3D(int texture, int target, int levels, int internalFormat, int width, int height, int depth) {
|
||||
final int previous = RENDER_BACKEND.getInteger(GL12.GL_TEXTURE_BINDING_3D);
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
RENDER_BACKEND.texStorage3D(target, levels, internalFormat, width, height, depth);
|
||||
RENDER_BACKEND.bindTexture(target, previous);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,394 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TexEnvState;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
|
||||
/**
|
||||
* Packed-long fragment shader permutation key for FFP emulation.
|
||||
*
|
||||
* Layout:
|
||||
* long[0]: global bits (11) + unit 0 (47 bits at offset 11)
|
||||
* long[1..3]: unit 1..3 (47 bits each, low-aligned)
|
||||
* Only max(1, nrEnabledUnits) longs are significant.
|
||||
*
|
||||
* Per-unit packing (47 bits):
|
||||
* 0: enabled
|
||||
* 1-3: mode (MODULATE=0..COMBINE=5)
|
||||
* 4: needsEnvColor
|
||||
* 5-8: combineRgb (encoded 0-7)
|
||||
* 9-12: combineAlpha (encoded 0-7)
|
||||
* 13-14: scaleShiftRgb
|
||||
* 15-16: scaleShiftAlpha
|
||||
* 17-21: arg0 RGB (source:3 + operand:2)
|
||||
* 22-26: arg1 RGB
|
||||
* 27-31: arg2 RGB
|
||||
* 32-36: arg0 Alpha
|
||||
* 37-41: arg1 Alpha
|
||||
* 42-46: arg2 Alpha
|
||||
*/
|
||||
public final class FragmentKey {
|
||||
public static final int TEX_ENV_MODULATE = 0;
|
||||
public static final int TEX_ENV_REPLACE = 1;
|
||||
public static final int TEX_ENV_ADD = 2;
|
||||
public static final int TEX_ENV_DECAL = 3;
|
||||
public static final int TEX_ENV_BLEND = 4;
|
||||
public static final int TEX_ENV_COMBINE = 5;
|
||||
|
||||
public static final int COMBINE_REPLACE = 0;
|
||||
public static final int COMBINE_MODULATE = 1;
|
||||
public static final int COMBINE_ADD = 2;
|
||||
public static final int COMBINE_ADD_SIGNED = 3;
|
||||
public static final int COMBINE_INTERPOLATE = 4;
|
||||
public static final int COMBINE_SUBTRACT = 5;
|
||||
public static final int COMBINE_DOT3_RGB = 6;
|
||||
public static final int COMBINE_DOT3_RGBA = 7;
|
||||
|
||||
public static final int SRC_TEXTURE = 0;
|
||||
public static final int SRC_CONSTANT = 1;
|
||||
public static final int SRC_PRIMARY_COLOR = 2;
|
||||
public static final int SRC_PREVIOUS = 3;
|
||||
|
||||
public static final int OP_SRC_COLOR = 0;
|
||||
public static final int OP_ONE_MINUS_SRC_COLOR = 1;
|
||||
public static final int OP_SRC_ALPHA = 2;
|
||||
public static final int OP_ONE_MINUS_SRC_ALPHA = 3;
|
||||
|
||||
public static final int FOG_NONE = 0;
|
||||
public static final int FOG_LINEAR = 1;
|
||||
public static final int FOG_EXP = 2;
|
||||
public static final int FOG_EXP2 = 3;
|
||||
|
||||
private static final int GLOBAL_BITS = 11;
|
||||
private static final int BIT_FOG_MODE = 0; // 2 bits
|
||||
private static final int BIT_ALPHA_TEST = 2; // 1 bit
|
||||
private static final int BIT_ALPHA_FUNC = 3; // 3 bits
|
||||
private static final int BIT_SEPARATE_SPECULAR = 6; // 1 bit
|
||||
private static final int BIT_NR_ENABLED_UNITS = 7; // 3 bits
|
||||
private static final int BIT_OVERLAY_ENABLED = 10; // 1 bit
|
||||
|
||||
private static final int U_ENABLED = 0;
|
||||
private static final int U_MODE = 1; // 3 bits
|
||||
private static final int U_NEEDS_ENV_COLOR = 4; // 1 bit
|
||||
private static final int U_COMBINE_RGB = 5; // 4 bits
|
||||
private static final int U_COMBINE_ALPHA = 9; // 4 bits
|
||||
private static final int U_SCALE_RGB = 13; // 2 bits
|
||||
private static final int U_SCALE_ALPHA = 15; // 2 bits
|
||||
private static final int U_ARG0_RGB = 17; // 5 bits (source:3 + operand:2)
|
||||
private static final int U_ARG1_RGB = 22; // 5 bits
|
||||
private static final int U_ARG2_RGB = 27; // 5 bits
|
||||
private static final int U_ARG0_ALPHA = 32; // 5 bits
|
||||
private static final int U_ARG1_ALPHA = 37; // 5 bits
|
||||
private static final int U_ARG2_ALPHA = 42; // 5 bits
|
||||
|
||||
static final int MAX_UNITS = 4;
|
||||
|
||||
private final long[] packed;
|
||||
private final int hash;
|
||||
|
||||
private FragmentKey(long[] packed, int hash) {
|
||||
this.packed = packed;
|
||||
this.hash = hash;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pack current GLSM fragment state into pre-allocated output array.
|
||||
* @param out must be at least MAX_UNITS (4) longs
|
||||
* @return number of significant longs (1..4)
|
||||
*/
|
||||
public static int packFromState(long[] out) {
|
||||
long global = 0;
|
||||
|
||||
// Fog
|
||||
if (GLStateManager.getFogMode().isEnabled()) {
|
||||
final int fogMode = switch (GLStateManager.getFogState().getFogMode()) {
|
||||
case GL11.GL_LINEAR -> FOG_LINEAR;
|
||||
case GL11.GL_EXP -> FOG_EXP;
|
||||
case GL11.GL_EXP2 -> FOG_EXP2;
|
||||
default -> FOG_NONE;
|
||||
};
|
||||
global |= (long) fogMode;
|
||||
}
|
||||
|
||||
// Alpha test
|
||||
if (GLStateManager.getAlphaTest().isEnabled()) {
|
||||
global |= (1L << BIT_ALPHA_TEST);
|
||||
global |= ((long) (encodeAlphaFunc(GLStateManager.getAlphaState().getFunction()) & 0x7)) << BIT_ALPHA_FUNC;
|
||||
}
|
||||
|
||||
// Damage overlay
|
||||
if (GLStateManager.getOverlayA() != 0.0f) {
|
||||
global |= (1L << BIT_OVERLAY_ENABLED);
|
||||
}
|
||||
|
||||
// Separate specular
|
||||
if (GLStateManager.getLightingState().isEnabled()
|
||||
&& GLStateManager.getLightModel().colorControl == GL12.GL_SEPARATE_SPECULAR_COLOR) {
|
||||
global |= (1L << BIT_SEPARATE_SPECULAR);
|
||||
}
|
||||
|
||||
// Per-unit state
|
||||
int highestEnabled = -1;
|
||||
long unit0Bits = 0;
|
||||
for (int i = 0; i < MAX_UNITS; i++) {
|
||||
// Per Mesa - an enabled unit with no complete texture bound counts as disabled.
|
||||
final boolean texEnabled = GLStateManager.getTextures().getTextureUnitStates(i).isEnabled() && GLStateManager.getTextures().getTextureUnitBindings(i).getBinding() != 0;
|
||||
if (texEnabled) highestEnabled = i;
|
||||
|
||||
final long unitBits = packUnit(i, texEnabled);
|
||||
if (i == 0) {
|
||||
unit0Bits = unitBits;
|
||||
} else {
|
||||
out[i] = unitBits;
|
||||
}
|
||||
}
|
||||
|
||||
final int nrEnabled = highestEnabled + 1;
|
||||
global |= ((long) (nrEnabled & 0x7)) << BIT_NR_ENABLED_UNITS;
|
||||
global |= (unit0Bits << GLOBAL_BITS);
|
||||
out[0] = global;
|
||||
|
||||
return Math.max(1, nrEnabled);
|
||||
}
|
||||
|
||||
private static long packUnit(int unitIndex, boolean texEnabled) {
|
||||
if (!texEnabled) return 0;
|
||||
|
||||
final TexEnvState envState = GLStateManager.getTextures().getTexEnvState(unitIndex);
|
||||
final int mode = encodeTexEnvMode(envState.mode);
|
||||
|
||||
long bits = 1L; // enabled
|
||||
bits |= ((long) (mode & 0x7)) << U_MODE;
|
||||
|
||||
boolean needsEnvColor = (mode == TEX_ENV_BLEND);
|
||||
|
||||
if (mode == TEX_ENV_COMBINE) {
|
||||
final int combRgb = encodeCombineFunc(envState.combineRgb);
|
||||
final int combAlpha = encodeCombineFunc(envState.combineAlpha);
|
||||
bits |= ((long) (combRgb & 0xF)) << U_COMBINE_RGB;
|
||||
bits |= ((long) (combAlpha & 0xF)) << U_COMBINE_ALPHA;
|
||||
bits |= ((long) (encodeScale(envState.scaleRgb) & 0x3)) << U_SCALE_RGB;
|
||||
bits |= ((long) (encodeScale(envState.scaleAlpha) & 0x3)) << U_SCALE_ALPHA;
|
||||
|
||||
// Only pack args actually used by each channel's combine function.
|
||||
// Unused arg slots stay 0, preventing TexEnvState defaults from inflating the cache.
|
||||
final int numArgsRgb = combineNumArgs(combRgb);
|
||||
final int numArgsAlpha = combineNumArgs(combAlpha);
|
||||
final int maxArgs = Math.max(numArgsRgb, numArgsAlpha);
|
||||
|
||||
for (int a = 0; a < maxArgs; a++) {
|
||||
if (a < numArgsRgb) {
|
||||
final int srcR = encodeSource(envState.sourceRgb[a]);
|
||||
final int opR = encodeOperand(envState.operandRgb[a]);
|
||||
bits |= ((long) ((srcR & 0x7) | ((opR & 0x3) << 3))) << (U_ARG0_RGB + a * 5);
|
||||
if (srcR == SRC_CONSTANT) needsEnvColor = true;
|
||||
}
|
||||
if (a < numArgsAlpha) {
|
||||
final int srcA = encodeSource(envState.sourceAlpha[a]);
|
||||
final int opA = encodeOperand(envState.operandAlpha[a]);
|
||||
bits |= ((long) ((srcA & 0x7) | ((opA & 0x3) << 3))) << (U_ARG0_ALPHA + a * 5);
|
||||
if (srcA == SRC_CONSTANT) needsEnvColor = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (needsEnvColor) {
|
||||
bits |= (1L << U_NEEDS_ENV_COLOR);
|
||||
}
|
||||
|
||||
return bits;
|
||||
}
|
||||
|
||||
/** Create FragmentKey from packed scratch data. Only called on cache miss. */
|
||||
public static FragmentKey fromPacked(long[] scratch, int len) {
|
||||
final long[] copy = Arrays.copyOf(scratch, len);
|
||||
return new FragmentKey(copy, Arrays.hashCode(copy));
|
||||
}
|
||||
|
||||
/** Convenience: pack + create. Allocates. For infrequent paths. */
|
||||
public static FragmentKey fromState() {
|
||||
final long[] scratch = new long[MAX_UNITS];
|
||||
final int len = packFromState(scratch);
|
||||
return fromPacked(scratch, len);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return hash;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (this == obj) return true;
|
||||
if (!(obj instanceof FragmentKey other)) return false;
|
||||
if (hash != other.hash) return false;
|
||||
return Arrays.equals(packed, other.packed);
|
||||
}
|
||||
|
||||
public int fogMode() { return (int) (packed[0] & 0x3); }
|
||||
public boolean alphaTestEnabled() { return ((packed[0] >> BIT_ALPHA_TEST) & 1) != 0; }
|
||||
public int alphaTestFunc() { return (int) ((packed[0] >> BIT_ALPHA_FUNC) & 0x7); }
|
||||
public boolean separateSpecular() { return ((packed[0] >> BIT_SEPARATE_SPECULAR) & 1) != 0; }
|
||||
public int nrEnabledUnits() { return (int) ((packed[0] >> BIT_NR_ENABLED_UNITS) & 0x7); }
|
||||
public boolean overlayEnabled() { return ((packed[0] >> BIT_OVERLAY_ENABLED) & 1) != 0; }
|
||||
|
||||
private long unitBits(int i) {
|
||||
return (i == 0) ? (packed[0] >>> GLOBAL_BITS) : packed[i];
|
||||
}
|
||||
|
||||
public boolean unitEnabled(int i) { return (unitBits(i) & 1) != 0; }
|
||||
public int unitMode(int i) { return (int) ((unitBits(i) >> U_MODE) & 0x7); }
|
||||
public boolean unitNeedsEnvColor(int i) { return ((unitBits(i) >> U_NEEDS_ENV_COLOR) & 1) != 0; }
|
||||
public int unitCombineRgb(int i) { return (int) ((unitBits(i) >> U_COMBINE_RGB) & 0xF); }
|
||||
public int unitCombineAlpha(int i) { return (int) ((unitBits(i) >> U_COMBINE_ALPHA) & 0xF); }
|
||||
public int unitScaleShiftRgb(int i) { return (int) ((unitBits(i) >> U_SCALE_RGB) & 0x3); }
|
||||
public int unitScaleShiftAlpha(int i) { return (int) ((unitBits(i) >> U_SCALE_ALPHA) & 0x3); }
|
||||
|
||||
public int unitSourceRgb(int i, int arg) { return (int) ((unitBits(i) >> (U_ARG0_RGB + arg * 5)) & 0x7); }
|
||||
public int unitOperandRgb(int i, int arg) { return (int) ((unitBits(i) >> (U_ARG0_RGB + arg * 5 + 3)) & 0x3); }
|
||||
public int unitSourceAlpha(int i, int arg) { return (int) ((unitBits(i) >> (U_ARG0_ALPHA + arg * 5)) & 0x7); }
|
||||
public int unitOperandAlpha(int i, int arg) { return (int) ((unitBits(i) >> (U_ARG0_ALPHA + arg * 5 + 3)) & 0x3); }
|
||||
|
||||
public boolean textureEnabled() {
|
||||
for (int i = 0; i < nrEnabledUnits(); i++) {
|
||||
if (unitEnabled(i)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Per-unit enable bits as a 4-bit mask (bit i = unit i enabled). */
|
||||
public int enabledUnitMask() {
|
||||
int mask = 0;
|
||||
final int n = Math.min(nrEnabledUnits(), MAX_UNITS);
|
||||
for (int i = 0; i < n; i++) {
|
||||
if (unitEnabled(i)) mask |= (1 << i);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
/** Per-unit enable bits from a packed scratch as a 4-bit mask (bit i = unit i enabled). */
|
||||
public static int unitMaskFromPacked(long[] packed, int len) {
|
||||
int mask = 0;
|
||||
if (len < 1) return 0;
|
||||
if (((packed[0] >>> GLOBAL_BITS) & 1L) != 0) mask |= 1;
|
||||
final int n = Math.min(len, MAX_UNITS);
|
||||
for (int i = 1; i < n; i++) {
|
||||
if ((packed[i] & 1L) != 0) mask |= (1 << i);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
public boolean lightmapEnabled() {
|
||||
return nrEnabledUnits() > 1 && unitEnabled(1);
|
||||
}
|
||||
|
||||
private static int encodeAlphaFunc(int glFunc) {
|
||||
return glFunc & 0x7;
|
||||
}
|
||||
|
||||
static int encodeTexEnvMode(int glMode) {
|
||||
return switch (glMode) {
|
||||
case GL11.GL_MODULATE -> TEX_ENV_MODULATE;
|
||||
case GL11.GL_REPLACE -> TEX_ENV_REPLACE;
|
||||
case GL11.GL_ADD -> TEX_ENV_ADD;
|
||||
case GL11.GL_DECAL -> TEX_ENV_DECAL;
|
||||
case GL11.GL_BLEND -> TEX_ENV_BLEND;
|
||||
case GL13.GL_COMBINE -> TEX_ENV_COMBINE;
|
||||
default -> TEX_ENV_MODULATE;
|
||||
};
|
||||
}
|
||||
|
||||
static int encodeCombineFunc(int glFunc) {
|
||||
return switch (glFunc) {
|
||||
case GL11.GL_REPLACE -> COMBINE_REPLACE;
|
||||
case GL11.GL_MODULATE -> COMBINE_MODULATE;
|
||||
case GL11.GL_ADD -> COMBINE_ADD;
|
||||
case GL13.GL_ADD_SIGNED -> COMBINE_ADD_SIGNED;
|
||||
case GL13.GL_INTERPOLATE -> COMBINE_INTERPOLATE;
|
||||
case GL13.GL_SUBTRACT -> COMBINE_SUBTRACT;
|
||||
case GL13.GL_DOT3_RGB -> COMBINE_DOT3_RGB;
|
||||
case GL13.GL_DOT3_RGBA -> COMBINE_DOT3_RGBA;
|
||||
default -> COMBINE_REPLACE;
|
||||
};
|
||||
}
|
||||
|
||||
static int encodeSource(int glSource) {
|
||||
return switch (glSource) {
|
||||
case GL11.GL_TEXTURE -> SRC_TEXTURE;
|
||||
case GL13.GL_CONSTANT -> SRC_CONSTANT;
|
||||
case GL13.GL_PRIMARY_COLOR -> SRC_PRIMARY_COLOR;
|
||||
case GL13.GL_PREVIOUS -> SRC_PREVIOUS;
|
||||
default -> {
|
||||
GLStateManager.LOGGER.debug("Unknown TexEnv source 0x{}, falling back to SRC_PREVIOUS", Integer.toHexString(glSource));
|
||||
yield SRC_PREVIOUS;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
static int encodeOperand(int glOperand) {
|
||||
return switch (glOperand) {
|
||||
case GL11.GL_SRC_COLOR -> OP_SRC_COLOR;
|
||||
case GL11.GL_ONE_MINUS_SRC_COLOR -> OP_ONE_MINUS_SRC_COLOR;
|
||||
case GL11.GL_SRC_ALPHA -> OP_SRC_ALPHA;
|
||||
case GL11.GL_ONE_MINUS_SRC_ALPHA -> OP_ONE_MINUS_SRC_ALPHA;
|
||||
default -> OP_SRC_COLOR;
|
||||
};
|
||||
}
|
||||
|
||||
/** Number of source/operand args used by the given (encoded) combine function. */
|
||||
public static int combineNumArgs(int func) {
|
||||
return switch (func) {
|
||||
case COMBINE_REPLACE -> 1;
|
||||
case COMBINE_INTERPOLATE -> 3;
|
||||
default -> 2; // MODULATE, ADD, ADD_SIGNED, SUBTRACT, DOT3_*
|
||||
};
|
||||
}
|
||||
|
||||
private static int encodeScale(float scale) {
|
||||
if (scale >= 4.0f) return 2;
|
||||
if (scale >= 2.0f) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int decodeAlphaFunc(int encoded) {
|
||||
return 0x0200 | encoded;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
final String fogName = switch (fogMode()) {
|
||||
case FOG_NONE -> "NONE";
|
||||
case FOG_LINEAR -> "LINEAR";
|
||||
case FOG_EXP -> "EXP";
|
||||
case FOG_EXP2 -> "EXP2";
|
||||
default -> "?";
|
||||
};
|
||||
final StringBuilder sb = new StringBuilder();
|
||||
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b overlay=%b units=%d",
|
||||
fogName, alphaTestEnabled(),
|
||||
alphaTestEnabled() ? String.format("0x%04X", decodeAlphaFunc(alphaTestFunc())) : "-",
|
||||
separateSpecular(), overlayEnabled(), nrEnabledUnits()));
|
||||
for (int i = 0; i < nrEnabledUnits(); i++) {
|
||||
if (!unitEnabled(i)) {
|
||||
sb.append(String.format(" u%d=OFF", i));
|
||||
} else {
|
||||
final String modeName = switch (unitMode(i)) {
|
||||
case TEX_ENV_MODULATE -> "MOD";
|
||||
case TEX_ENV_REPLACE -> "REPL";
|
||||
case TEX_ENV_ADD -> "ADD";
|
||||
case TEX_ENV_DECAL -> "DEC";
|
||||
case TEX_ENV_BLEND -> "BL";
|
||||
case TEX_ENV_COMBINE -> "COMB";
|
||||
default -> "?";
|
||||
};
|
||||
sb.append(String.format(" u%d=%s", i, modeName));
|
||||
}
|
||||
}
|
||||
sb.append(']');
|
||||
return sb.toString();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,338 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
/**
|
||||
* Generates GLSL 330 core fragment shaders for FFP emulation.
|
||||
* Supports per-unit texenv chain including GL_COMBINE mode.
|
||||
* Follows Mesa's ff_fragment_shader.c and st_nir_lower_fog.c.
|
||||
*/
|
||||
public final class FragmentShaderGenerator {
|
||||
|
||||
private FragmentShaderGenerator() {}
|
||||
|
||||
public static String generate(FragmentKey key) {
|
||||
final StringBuilder sb = new StringBuilder(2048);
|
||||
sb.append("#version 330 core\n\n");
|
||||
|
||||
emitInputs(sb, key);
|
||||
emitUniforms(sb, key);
|
||||
sb.append("out vec4 fragColor;\n\n");
|
||||
|
||||
sb.append("void main() {\n");
|
||||
emitTextureSampling(sb, key);
|
||||
emitTexEnvChain(sb, key);
|
||||
emitSpecularAdd(sb, key);
|
||||
emitAlphaTest(sb, key);
|
||||
emitFog(sb, key);
|
||||
sb.append(" fragColor = color;\n");
|
||||
sb.append("}\n");
|
||||
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
private static void emitInputs(StringBuilder sb, FragmentKey key) {
|
||||
sb.append("// Inputs from vertex shader\n");
|
||||
sb.append("in vec4 v_Color;\n");
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("in vec3 v_SpecularColor;\n");
|
||||
}
|
||||
// Per-unit texcoord inputs. Each enabled unit sources from its own varying
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (key.unitEnabled(i)) {
|
||||
sb.append("in vec4 v_TexCoord").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
if (key.fogMode() != FragmentKey.FOG_NONE) {
|
||||
sb.append("in float v_FogCoord;\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
}
|
||||
|
||||
private static void emitUniforms(StringBuilder sb, FragmentKey key) {
|
||||
// Samplers for each enabled unit
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (key.unitEnabled(i)) {
|
||||
sb.append("uniform sampler2D u_Sampler").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
if (key.alphaTestEnabled()) {
|
||||
sb.append("uniform float u_AlphaRef;\n");
|
||||
}
|
||||
// Per-unit texEnvColor uniforms
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (key.unitEnabled(i) && key.unitNeedsEnvColor(i)) {
|
||||
sb.append("uniform vec4 u_TexEnvColor").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
if (key.overlayEnabled()) {
|
||||
sb.append("uniform vec4 u_OverlayColor;\n");
|
||||
}
|
||||
if (key.fogMode() != FragmentKey.FOG_NONE) {
|
||||
sb.append("uniform vec4 u_FogParams;\n");
|
||||
sb.append("uniform vec4 u_FogColor;\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
}
|
||||
|
||||
private static void emitTextureSampling(StringBuilder sb, FragmentKey key) {
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (!key.unitEnabled(i)) continue;
|
||||
sb.append(" vec4 tex").append(i).append("Color = textureProj(u_Sampler").append(i).append(", v_TexCoord").append(i).append(");\n");
|
||||
}
|
||||
}
|
||||
|
||||
private static void emitTexEnvChain(StringBuilder sb, FragmentKey key) {
|
||||
if (!key.textureEnabled()) {
|
||||
sb.append(" // No texture -- vertex color only\n");
|
||||
sb.append(" vec4 color = v_Color;\n");
|
||||
emitOverlay(sb, key);
|
||||
return;
|
||||
}
|
||||
|
||||
// Process units in order; "previous" starts as vertex color.
|
||||
boolean firstUnit = true;
|
||||
boolean overlayInjected = false;
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (!key.unitEnabled(i)) continue;
|
||||
|
||||
if (!firstUnit && !overlayInjected) {
|
||||
emitOverlay(sb, key);
|
||||
overlayInjected = true;
|
||||
}
|
||||
|
||||
final String texVar = "tex" + i + "Color";
|
||||
final String envColorVar = "u_TexEnvColor" + i;
|
||||
final String prevVar = firstUnit ? "v_Color" : "color";
|
||||
final String assign = firstUnit ? " vec4 color = " : " color = ";
|
||||
|
||||
if (key.unitMode(i) == FragmentKey.TEX_ENV_COMBINE) {
|
||||
emitCombineUnit(sb, key, i, texVar, envColorVar, prevVar, assign);
|
||||
} else {
|
||||
emitSimpleUnit(sb, key, i, texVar, envColorVar, prevVar, assign);
|
||||
}
|
||||
firstUnit = false;
|
||||
}
|
||||
|
||||
if (!overlayInjected) emitOverlay(sb, key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit the modern-style damage overlay mix.
|
||||
*/
|
||||
private static void emitOverlay(StringBuilder sb, FragmentKey key) {
|
||||
if (!key.overlayEnabled()) return;
|
||||
sb.append(" color.rgb = mix(color.rgb, u_OverlayColor.rgb, u_OverlayColor.a);\n");
|
||||
}
|
||||
|
||||
private static void emitSimpleUnit(StringBuilder sb, FragmentKey key, int unit, String texVar, String envColorVar, String prevVar, String assign) {
|
||||
switch (key.unitMode(unit)) {
|
||||
case FragmentKey.TEX_ENV_REPLACE -> {
|
||||
sb.append(" // Unit ").append(unit).append(" (REPLACE)\n");
|
||||
sb.append(assign).append(texVar).append(";\n");
|
||||
}
|
||||
case FragmentKey.TEX_ENV_ADD -> {
|
||||
sb.append(" // Unit ").append(unit).append(" (ADD)\n");
|
||||
sb.append(assign).append("vec4(clamp(").append(prevVar).append(".rgb + ").append(texVar).append(".rgb, 0.0, 1.0), ")
|
||||
.append(prevVar).append(".a * ").append(texVar).append(".a);\n");
|
||||
}
|
||||
case FragmentKey.TEX_ENV_DECAL -> {
|
||||
sb.append(" // Unit ").append(unit).append(" (DECAL)\n");
|
||||
sb.append(assign).append("vec4(mix(").append(prevVar).append(".rgb, ").append(texVar).append(".rgb, ").append(texVar).append(".a), ")
|
||||
.append(prevVar).append(".a);\n");
|
||||
}
|
||||
case FragmentKey.TEX_ENV_BLEND -> {
|
||||
sb.append(" // Unit ").append(unit).append(" (BLEND)\n");
|
||||
sb.append(assign).append("vec4(").append(prevVar).append(".rgb * (vec3(1.0) - ").append(texVar).append(".rgb) + ")
|
||||
.append(envColorVar).append(".rgb * ").append(texVar).append(".rgb, ")
|
||||
.append(prevVar).append(".a * ").append(texVar).append(".a);\n");
|
||||
}
|
||||
default -> { // MODULATE
|
||||
sb.append(" // Unit ").append(unit).append(" (MODULATE)\n");
|
||||
sb.append(assign).append(prevVar).append(" * ").append(texVar).append(";\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Emit a GL_COMBINE texenv unit */
|
||||
private static void emitCombineUnit(StringBuilder sb, FragmentKey key, int unit, String texVar, String envColorVar, String prevVar, String assign) {
|
||||
sb.append(" // Unit ").append(unit).append(" (COMBINE)\n");
|
||||
|
||||
final String rgbResult = "combRgb" + unit;
|
||||
final String alphaResult = "combAlpha" + unit;
|
||||
|
||||
if (key.unitCombineRgb(unit) == FragmentKey.COMBINE_DOT3_RGBA) {
|
||||
sb.append(" vec3 ").append(rgbResult).append(";\n");
|
||||
sb.append(" {\n");
|
||||
emitCombineChannel(sb, key, unit, texVar, envColorVar, prevVar, true);
|
||||
sb.append(" }\n");
|
||||
sb.append(assign).append("vec4(").append(rgbResult).append(", ").append(rgbResult).append(".x);\n");
|
||||
} else {
|
||||
sb.append(" vec3 ").append(rgbResult).append(";\n");
|
||||
sb.append(" float ").append(alphaResult).append(";\n");
|
||||
sb.append(" {\n");
|
||||
emitCombineChannel(sb, key, unit, texVar, envColorVar, prevVar, true);
|
||||
emitCombineChannel(sb, key, unit, texVar, envColorVar, prevVar, false);
|
||||
sb.append(" }\n");
|
||||
sb.append(assign).append("vec4(").append(rgbResult).append(", ").append(alphaResult).append(");\n");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit one channel (RGB or Alpha) of a GL_COMBINE unit.
|
||||
*/
|
||||
private static void emitCombineChannel(StringBuilder sb, FragmentKey key, int unit, String texVar, String envColorVar, String prevVar, boolean isRgb) {
|
||||
final String suffix = isRgb ? "Rgb" : "Alpha";
|
||||
final String type = isRgb ? "vec3" : "float";
|
||||
final int combineFunc = isRgb ? key.unitCombineRgb(unit) : key.unitCombineAlpha(unit);
|
||||
final int scaleShift = isRgb ? key.unitScaleShiftRgb(unit) : key.unitScaleShiftAlpha(unit);
|
||||
|
||||
// Guard: DOT3 is invalid for alpha channel — fallback to REPLACE
|
||||
final int effectiveFunc;
|
||||
if (!isRgb && (combineFunc == FragmentKey.COMBINE_DOT3_RGB || combineFunc == FragmentKey.COMBINE_DOT3_RGBA)) {
|
||||
effectiveFunc = FragmentKey.COMBINE_REPLACE;
|
||||
} else {
|
||||
effectiveFunc = combineFunc;
|
||||
}
|
||||
|
||||
// Determine how many args we need
|
||||
final int numArgs = combineNumArgs(effectiveFunc);
|
||||
|
||||
// Emit argument resolution
|
||||
for (int a = 0; a < numArgs; a++) {
|
||||
final int source = isRgb ? key.unitSourceRgb(unit, a) : key.unitSourceAlpha(unit, a);
|
||||
final int operand = isRgb ? key.unitOperandRgb(unit, a) : key.unitOperandAlpha(unit, a);
|
||||
final String argName = "arg" + suffix + a + "_" + unit;
|
||||
final String sourceExpr = resolveSource(source, texVar, envColorVar, prevVar);
|
||||
final String operandExpr = applyOperand(sourceExpr, operand, isRgb);
|
||||
sb.append(" ").append(type).append(" ").append(argName).append(" = ").append(operandExpr).append(";\n");
|
||||
}
|
||||
|
||||
// Emit combine operation
|
||||
final String resultName = "comb" + suffix + unit;
|
||||
final String a0 = "arg" + suffix + "0_" + unit;
|
||||
final String a1 = "arg" + suffix + "1_" + unit;
|
||||
final String a2 = "arg" + suffix + "2_" + unit;
|
||||
|
||||
sb.append(" ").append(resultName).append(" = ");
|
||||
switch (effectiveFunc) {
|
||||
case FragmentKey.COMBINE_REPLACE -> sb.append(a0);
|
||||
case FragmentKey.COMBINE_MODULATE -> sb.append(a0).append(" * ").append(a1);
|
||||
case FragmentKey.COMBINE_ADD -> sb.append(a0).append(" + ").append(a1);
|
||||
case FragmentKey.COMBINE_ADD_SIGNED ->
|
||||
sb.append(a0).append(" + ").append(a1).append(" - ").append(isRgb ? "vec3(0.5)" : "0.5");
|
||||
case FragmentKey.COMBINE_SUBTRACT -> sb.append(a0).append(" - ").append(a1);
|
||||
case FragmentKey.COMBINE_INTERPOLATE ->
|
||||
sb.append("mix(").append(a1).append(", ").append(a0).append(", ").append(a2).append(")");
|
||||
case FragmentKey.COMBINE_DOT3_RGB, FragmentKey.COMBINE_DOT3_RGBA ->
|
||||
sb.append("vec3(4.0 * dot(").append(a0).append(" - vec3(0.5), ").append(a1).append(" - vec3(0.5)))");
|
||||
default -> sb.append(a0); // fallback to REPLACE
|
||||
}
|
||||
sb.append(";\n");
|
||||
|
||||
// Apply scale
|
||||
if (scaleShift > 0) {
|
||||
final String scaleFactor = scaleShift == 1 ? "2.0" : "4.0";
|
||||
sb.append(" ").append(resultName).append(" *= ").append(scaleFactor).append(";\n");
|
||||
}
|
||||
|
||||
// Clamp
|
||||
sb.append(" ").append(resultName).append(" = clamp(").append(resultName).append(", ")
|
||||
.append(isRgb ? "vec3(0.0), vec3(1.0)" : "0.0, 1.0").append(");\n");
|
||||
}
|
||||
|
||||
private static String resolveSource(int source, String texVar, String envColorVar, String prevVar) {
|
||||
return switch (source) {
|
||||
case FragmentKey.SRC_TEXTURE -> texVar;
|
||||
case FragmentKey.SRC_CONSTANT -> envColorVar;
|
||||
case FragmentKey.SRC_PRIMARY_COLOR -> "v_Color";
|
||||
case FragmentKey.SRC_PREVIOUS -> prevVar;
|
||||
default -> prevVar;
|
||||
};
|
||||
}
|
||||
|
||||
private static String applyOperand(String sourceExpr, int operand, boolean isRgb) {
|
||||
if (isRgb) {
|
||||
return switch (operand) {
|
||||
case FragmentKey.OP_SRC_COLOR -> sourceExpr + ".rgb";
|
||||
case FragmentKey.OP_ONE_MINUS_SRC_COLOR -> "(vec3(1.0) - " + sourceExpr + ".rgb)";
|
||||
case FragmentKey.OP_SRC_ALPHA -> "vec3(" + sourceExpr + ".a)";
|
||||
case FragmentKey.OP_ONE_MINUS_SRC_ALPHA -> "vec3(1.0 - " + sourceExpr + ".a)";
|
||||
default -> sourceExpr + ".rgb";
|
||||
};
|
||||
} else {
|
||||
return switch (operand) {
|
||||
case FragmentKey.OP_SRC_ALPHA -> sourceExpr + ".a";
|
||||
case FragmentKey.OP_ONE_MINUS_SRC_ALPHA -> "(1.0 - " + sourceExpr + ".a)";
|
||||
// Per GL spec, alpha channel operands are SRC_ALPHA or ONE_MINUS_SRC_ALPHA only, but handle color operands gracefully
|
||||
case FragmentKey.OP_SRC_COLOR -> sourceExpr + ".a";
|
||||
case FragmentKey.OP_ONE_MINUS_SRC_COLOR -> "(1.0 - " + sourceExpr + ".a)";
|
||||
default -> sourceExpr + ".a";
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static int combineNumArgs(int func) {
|
||||
return FragmentKey.combineNumArgs(func);
|
||||
}
|
||||
|
||||
private static void emitSpecularAdd(StringBuilder sb, FragmentKey key) {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append(" // Add separate specular\n");
|
||||
sb.append(" color.rgb += v_SpecularColor;\n");
|
||||
}
|
||||
}
|
||||
|
||||
private static void emitAlphaTest(StringBuilder sb, FragmentKey key) {
|
||||
if (!key.alphaTestEnabled()) return;
|
||||
|
||||
sb.append(" // Alpha test\n");
|
||||
final int func = FragmentKey.decodeAlphaFunc(key.alphaTestFunc());
|
||||
|
||||
|
||||
sb.append(" float qa = round(color.a * 255.0);\n");
|
||||
switch (func) {
|
||||
case GL11.GL_NEVER ->
|
||||
sb.append(" discard;\n");
|
||||
case GL11.GL_LESS ->
|
||||
sb.append(" if (qa >= u_AlphaRef * 255.0) discard;\n");
|
||||
case GL11.GL_EQUAL -> {
|
||||
sb.append(" float qr = round(u_AlphaRef * 255.0);\n");
|
||||
sb.append(" if (qa != qr) discard;\n");
|
||||
}
|
||||
case GL11.GL_LEQUAL ->
|
||||
sb.append(" if (qa > u_AlphaRef * 255.0) discard;\n");
|
||||
case GL11.GL_GREATER ->
|
||||
sb.append(" if (qa <= u_AlphaRef * 255.0) discard;\n");
|
||||
case GL11.GL_NOTEQUAL -> {
|
||||
sb.append(" float qr = round(u_AlphaRef * 255.0);\n");
|
||||
sb.append(" if (qa == qr) discard;\n");
|
||||
}
|
||||
case GL11.GL_GEQUAL ->
|
||||
sb.append(" if (qa < u_AlphaRef * 255.0) discard;\n");
|
||||
case GL11.GL_ALWAYS -> {}
|
||||
}
|
||||
}
|
||||
|
||||
private static void emitFog(StringBuilder sb, FragmentKey key) {
|
||||
final int fogMode = key.fogMode();
|
||||
if (fogMode == FragmentKey.FOG_NONE) return;
|
||||
|
||||
sb.append(" // Fog\n");
|
||||
sb.append(" float f;\n");
|
||||
|
||||
switch (fogMode) {
|
||||
case FragmentKey.FOG_LINEAR ->
|
||||
sb.append(" f = v_FogCoord * u_FogParams.x + u_FogParams.y;\n");
|
||||
case FragmentKey.FOG_EXP ->
|
||||
sb.append(" f = exp2(-(v_FogCoord * u_FogParams.z));\n");
|
||||
case FragmentKey.FOG_EXP2 -> {
|
||||
sb.append(" float fogTmp = v_FogCoord * u_FogParams.w;\n");
|
||||
sb.append(" f = exp2(-(fogTmp * fogTmp));\n");
|
||||
}
|
||||
}
|
||||
|
||||
sb.append(" f = clamp(f, 0.0, 1.0);\n");
|
||||
sb.append(" color.rgb = mix(u_FogColor.rgb, color.rgb, f);\n");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
/**
|
||||
* Generates GLSL 330 core geometry shaders for wide line emulation.
|
||||
*/
|
||||
public final class GeometryShaderGenerator {
|
||||
|
||||
private GeometryShaderGenerator() {}
|
||||
|
||||
public static String generate(VertexKey key) {
|
||||
final StringBuilder sb = new StringBuilder(1024);
|
||||
sb.append("#version 330 core\n\n");
|
||||
|
||||
sb.append("layout(lines) in;\n");
|
||||
sb.append("layout(triangle_strip, max_vertices = 4) out;\n\n");
|
||||
|
||||
sb.append("uniform vec2 u_ViewportSize;\n");
|
||||
sb.append("uniform float u_LineWidth;\n\n");
|
||||
|
||||
sb.append("// Pass-through varyings\n");
|
||||
sb.append("in vec4 v_Color_gs[];\n");
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("in vec3 v_SpecularColor_gs[];\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("in vec4 v_TexCoord0_gs[];\n");
|
||||
if (key.lightmapEnabled()) sb.append("in vec4 v_TexCoord1_gs[];\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("in vec4 v_TexCoord2_gs[];\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("in vec4 v_TexCoord3_gs[];\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("in float v_FogCoord_gs[];\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
|
||||
sb.append("out vec4 v_Color;\n");
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("out vec3 v_SpecularColor;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("out vec4 v_TexCoord0;\n");
|
||||
if (key.lightmapEnabled()) sb.append("out vec4 v_TexCoord1;\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("out vec4 v_TexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("out vec4 v_TexCoord3;\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("out float v_FogCoord;\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
|
||||
sb.append("void main() {\n");
|
||||
sb.append(" vec4 c0 = gl_in[0].gl_Position;\n");
|
||||
sb.append(" vec4 c1 = gl_in[1].gl_Position;\n\n");
|
||||
|
||||
sb.append(" // NDC positions\n");
|
||||
sb.append(" vec2 n0 = c0.xy / c0.w;\n");
|
||||
sb.append(" vec2 n1 = c1.xy / c1.w;\n\n");
|
||||
|
||||
sb.append(" // Screen-space direction and perpendicular\n");
|
||||
sb.append(" vec2 dir = normalize((n1 - n0) * u_ViewportSize);\n");
|
||||
sb.append(" vec2 offset = vec2(-dir.y, dir.x) * u_LineWidth / u_ViewportSize;\n\n");
|
||||
|
||||
emitVertex(sb, key, 0, "+offset");
|
||||
emitVertex(sb, key, 0, "-offset");
|
||||
emitVertex(sb, key, 1, "+offset");
|
||||
emitVertex(sb, key, 1, "-offset");
|
||||
|
||||
sb.append(" EndPrimitive();\n");
|
||||
sb.append("}\n");
|
||||
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
private static void emitVertex(StringBuilder sb, VertexKey key, int endpointIdx, String offsetExpr) {
|
||||
final String ci = "c" + endpointIdx;
|
||||
final String ni = "n" + endpointIdx;
|
||||
final String idx = "[" + endpointIdx + "]";
|
||||
|
||||
sb.append(" // Endpoint ").append(endpointIdx).append(' ').append(offsetExpr).append('\n');
|
||||
|
||||
sb.append(" v_Color = v_Color_gs").append(idx).append(";\n");
|
||||
if (key.separateSpecular()) {
|
||||
sb.append(" v_SpecularColor = v_SpecularColor_gs").append(idx).append(";\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append(" v_TexCoord0 = v_TexCoord0_gs").append(idx).append(";\n");
|
||||
if (key.lightmapEnabled()) sb.append(" v_TexCoord1 = v_TexCoord1_gs").append(idx).append(";\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append(" v_TexCoord2 = v_TexCoord2_gs").append(idx).append(";\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append(" v_TexCoord3 = v_TexCoord3_gs").append(idx).append(";\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append(" v_FogCoord = v_FogCoord_gs").append(idx).append(";\n");
|
||||
}
|
||||
|
||||
if (key.clipPlanesEnabled()) {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
sb.append(" gl_ClipDistance[").append(i).append("] = gl_in").append(idx).append(".gl_ClipDistance[").append(i).append("];\n");
|
||||
}
|
||||
}
|
||||
|
||||
sb.append(" gl_Position = vec4((").append(ni).append(' ').append(offsetExpr).append(") * ").append(ci).append(".w, ").append(ci).append(".z, ").append(ci).append(".w);\n");
|
||||
sb.append(" EmitVertex();\n\n");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,288 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLDebug;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.backend.RenderBackend;
|
||||
import lombok.Getter;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.GL40;
|
||||
import org.lwjgl.opengl.GL43;
|
||||
import org.lwjgl.opengl.KHRDebug;
|
||||
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* A compiled and linked FFP emulation program (vertex + fragment + optional geometry shaders). Owns the GL program handle and caches uniform locations.
|
||||
*/
|
||||
public class Program {
|
||||
|
||||
private static final AtomicInteger PROGRAM_COUNTER = new AtomicInteger();
|
||||
|
||||
@Getter private final int programId;
|
||||
@Getter private final VertexKey vertexKey;
|
||||
@Getter private final FragmentKey fragmentKey;
|
||||
|
||||
// Per-program uniform dirty-tracking
|
||||
static final class UploadState {
|
||||
int mvGen = -1, mvLinearGen = -1, projGen = -1, texMatGen = -1;
|
||||
int lightingGen = -1, fragmentGen = -1, colorGen = -1, normalGen = -1, texCoordGen = -1;
|
||||
int texGenGen = -1, clipPlaneGen = -1;
|
||||
float lightmapX = Float.NaN, lightmapY = Float.NaN, lineWidth = Float.NaN;
|
||||
int viewportWidth = -1, viewportHeight = -1;
|
||||
}
|
||||
final UploadState uploadState = new UploadState();
|
||||
|
||||
// Uniform locations (-1 = not present in this variant)
|
||||
// Matrices
|
||||
public int locModelViewMatrix = -1;
|
||||
public int locProjectionMatrix = -1;
|
||||
public int locMVPMatrix = -1;
|
||||
public int locNormalMatrix = -1;
|
||||
public final int[] locTextureMatrix = { -1, -1, -1, -1 };
|
||||
|
||||
// Current state defaults
|
||||
public int locCurrentNormal = -1;
|
||||
public int locCurrentColor = -1;
|
||||
public final int[] locCurrentTexCoord = { -1, -1, -1, -1 };
|
||||
public int locCurrentLightmapCoord = -1;
|
||||
public int locLightmapTextureMatrix = -1;
|
||||
|
||||
// Lighting - color material path (raw values)
|
||||
public int locLightModelAmbient = -1;
|
||||
public int locMaterialEmission = -1;
|
||||
public int locMaterialAmbient = -1;
|
||||
public int locMaterialDiffuse = -1;
|
||||
public int locMaterialSpecular = -1;
|
||||
public int locMaterialShininess = -1;
|
||||
public int locLight0Ambient = -1;
|
||||
public int locLight0Diffuse = -1;
|
||||
public int locLight0Specular = -1;
|
||||
public int locLight1Ambient = -1;
|
||||
public int locLight1Diffuse = -1;
|
||||
public int locLight1Specular = -1;
|
||||
|
||||
// Lighting - pre-computed path
|
||||
public int locSceneColor = -1;
|
||||
public int locLightProd0Ambient = -1;
|
||||
public int locLightProd0Diffuse = -1;
|
||||
public int locLightProd0Specular = -1;
|
||||
public int locLightProd1Ambient = -1;
|
||||
public int locLightProd1Diffuse = -1;
|
||||
public int locLightProd1Specular = -1;
|
||||
|
||||
// Light positions
|
||||
public int locLight0Position = -1;
|
||||
public int locLight1Position = -1;
|
||||
|
||||
// Normal scale (for rescale normals)
|
||||
public int locNormalScale = -1;
|
||||
|
||||
// TexGen plane uniforms
|
||||
public int locTexGenObjPlaneS = -1;
|
||||
public int locTexGenObjPlaneT = -1;
|
||||
public int locTexGenObjPlaneR = -1;
|
||||
public int locTexGenObjPlaneQ = -1;
|
||||
public int locTexGenEyePlaneS = -1;
|
||||
public int locTexGenEyePlaneT = -1;
|
||||
public int locTexGenEyePlaneR = -1;
|
||||
public int locTexGenEyePlaneQ = -1;
|
||||
|
||||
// Clip planes
|
||||
public int locClipPlanes = -1;
|
||||
|
||||
// Wide line emulation (geometry shader)
|
||||
public int locViewportSize = -1;
|
||||
public int locLineWidth = -1;
|
||||
|
||||
// Fragment uniforms
|
||||
public final int[] locSampler = { -1, -1, -1, -1 };
|
||||
public int locAlphaRef = -1;
|
||||
public final int[] locTexEnvColor = { -1, -1, -1, -1 };
|
||||
public int locOverlayColor = -1;
|
||||
public int locFogParams = -1;
|
||||
public int locFogColor = -1;
|
||||
|
||||
Program(int programId, VertexKey vertexKey, FragmentKey fragmentKey) {
|
||||
this.programId = programId;
|
||||
this.vertexKey = vertexKey;
|
||||
this.fragmentKey = fragmentKey;
|
||||
resolveLocations();
|
||||
}
|
||||
|
||||
private void resolveLocations() {
|
||||
locModelViewMatrix = loc("u_ModelViewMatrix");
|
||||
locProjectionMatrix = loc("u_ProjectionMatrix");
|
||||
locMVPMatrix = loc("u_MVPMatrix");
|
||||
locNormalMatrix = loc("u_NormalMatrix");
|
||||
for (int i = 0; i < 4; i++) {
|
||||
locTextureMatrix[i] = loc("u_TextureMatrix" + i);
|
||||
locCurrentTexCoord[i] = loc("u_CurrentTexCoord" + i);
|
||||
}
|
||||
|
||||
locCurrentNormal = loc("u_CurrentNormal");
|
||||
locCurrentColor = loc("u_CurrentColor");
|
||||
locCurrentLightmapCoord = loc("u_CurrentLightmapCoord");
|
||||
locLightmapTextureMatrix = loc("u_LightmapTextureMatrix");
|
||||
|
||||
// Color material path
|
||||
locLightModelAmbient = loc("u_LightModelAmbient");
|
||||
locMaterialEmission = loc("u_MaterialEmission");
|
||||
locMaterialAmbient = loc("u_MaterialAmbient");
|
||||
locMaterialDiffuse = loc("u_MaterialDiffuse");
|
||||
locMaterialSpecular = loc("u_MaterialSpecular");
|
||||
locMaterialShininess = loc("u_MaterialShininess");
|
||||
locLight0Ambient = loc("u_Light0Ambient");
|
||||
locLight0Diffuse = loc("u_Light0Diffuse");
|
||||
locLight0Specular = loc("u_Light0Specular");
|
||||
locLight1Ambient = loc("u_Light1Ambient");
|
||||
locLight1Diffuse = loc("u_Light1Diffuse");
|
||||
locLight1Specular = loc("u_Light1Specular");
|
||||
|
||||
// Pre-computed path
|
||||
locSceneColor = loc("u_SceneColor");
|
||||
locLightProd0Ambient = loc("u_LightProd0Ambient");
|
||||
locLightProd0Diffuse = loc("u_LightProd0Diffuse");
|
||||
locLightProd0Specular = loc("u_LightProd0Specular");
|
||||
locLightProd1Ambient = loc("u_LightProd1Ambient");
|
||||
locLightProd1Diffuse = loc("u_LightProd1Diffuse");
|
||||
locLightProd1Specular = loc("u_LightProd1Specular");
|
||||
|
||||
// Light positions
|
||||
locLight0Position = loc("u_Light0Position");
|
||||
locLight1Position = loc("u_Light1Position");
|
||||
|
||||
locNormalScale = loc("u_NormalScale");
|
||||
|
||||
// TexGen
|
||||
locTexGenObjPlaneS = loc("u_TexGenObjPlaneS");
|
||||
locTexGenObjPlaneT = loc("u_TexGenObjPlaneT");
|
||||
locTexGenObjPlaneR = loc("u_TexGenObjPlaneR");
|
||||
locTexGenObjPlaneQ = loc("u_TexGenObjPlaneQ");
|
||||
locTexGenEyePlaneS = loc("u_TexGenEyePlaneS");
|
||||
locTexGenEyePlaneT = loc("u_TexGenEyePlaneT");
|
||||
locTexGenEyePlaneR = loc("u_TexGenEyePlaneR");
|
||||
locTexGenEyePlaneQ = loc("u_TexGenEyePlaneQ");
|
||||
|
||||
// Clip planes
|
||||
locClipPlanes = loc("u_ClipPlane[0]");
|
||||
|
||||
// Wide line emulation
|
||||
locViewportSize = loc("u_ViewportSize");
|
||||
locLineWidth = loc("u_LineWidth");
|
||||
|
||||
// Fragment
|
||||
for (int i = 0; i < 4; i++) {
|
||||
locSampler[i] = loc("u_Sampler" + i);
|
||||
}
|
||||
locAlphaRef = loc("u_AlphaRef");
|
||||
for (int i = 0; i < 4; i++) {
|
||||
locTexEnvColor[i] = loc("u_TexEnvColor" + i);
|
||||
}
|
||||
locOverlayColor = loc("u_OverlayColor");
|
||||
locFogParams = loc("u_FogParams");
|
||||
locFogColor = loc("u_FogColor");
|
||||
}
|
||||
|
||||
private int loc(String name) {
|
||||
return RENDER_BACKEND.getUniformLocation(programId, name);
|
||||
}
|
||||
|
||||
public void destroy() {
|
||||
GLStateManager.glDeleteProgram(programId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Compile vertex + fragment + optional geometry shaders, link into a program, and return the FFPProgram.
|
||||
*/
|
||||
static Program create(VertexKey vk, FragmentKey fk, String vertSrc, String fragSrc, String geomSrc) {
|
||||
final RenderBackend backend = RENDER_BACKEND;
|
||||
final int id = PROGRAM_COUNTER.getAndIncrement();
|
||||
final String vkHex = Long.toHexString(vk.pack());
|
||||
final boolean hasGeom = geomSrc != null;
|
||||
|
||||
int shaderCount = 0;
|
||||
final int[] shaders = new int[5]; // vertex, fragment, geometry, tess control, tess evaluation
|
||||
int program = 0;
|
||||
try {
|
||||
shaders[shaderCount++] = compileShader(GL20.GL_VERTEX_SHADER, vertSrc, "ffp_v_" + vkHex);
|
||||
shaders[shaderCount++] = compileShader(GL20.GL_FRAGMENT_SHADER, fragSrc, "ffp_f_" + id);
|
||||
if (geomSrc != null) {
|
||||
shaders[shaderCount++] = compileShader(GL32.GL_GEOMETRY_SHADER, geomSrc, "ffp_g_" + id);
|
||||
}
|
||||
|
||||
program = backend.createProgram();
|
||||
for (int i = 0; i < shaderCount; i++) backend.attachShader(program, shaders[i]);
|
||||
backend.linkProgram(program);
|
||||
|
||||
final String log = backend.getProgramInfoLog(program, backend.getProgrami(program, GL20.GL_INFO_LOG_LENGTH));
|
||||
if (!log.isEmpty()) {
|
||||
GLStateManager.LOGGER.warn("FFP program link log (vk=0x{}, fk={}): {}", vkHex, fk, log);
|
||||
}
|
||||
|
||||
if (backend.getProgrami(program, GL20.GL_LINK_STATUS) != GL11.GL_TRUE) {
|
||||
throw new RuntimeException("FFP shader link failed (vk=0x" + vkHex + ", fk=" + fk + "): " + log);
|
||||
}
|
||||
|
||||
final String debugName = "FFP(v=0x" + vkHex + ",f=" + id + (hasGeom ? ",g" : "") + ")";
|
||||
GLDebug.nameObject(KHRDebug.GL_PROGRAM, program, debugName);
|
||||
|
||||
// Detach and delete individual shaders — they're linked into the program
|
||||
for (int i = 0; i < shaderCount; i++) {
|
||||
backend.detachShader(program, shaders[i]);
|
||||
backend.deleteShader(shaders[i]);
|
||||
}
|
||||
shaderCount = 0;
|
||||
|
||||
final Program ffpProgram = new Program(program, vk, fk);
|
||||
|
||||
final int previousProgram = GLStateManager.getActiveProgram();
|
||||
backend.useProgram(program);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (ffpProgram.locSampler[i] != -1) backend.uniform1i(ffpProgram.locSampler[i], i);
|
||||
}
|
||||
backend.useProgram(previousProgram);
|
||||
|
||||
return ffpProgram;
|
||||
} catch (RuntimeException e) {
|
||||
if (program != 0) backend.deleteProgram(program);
|
||||
for (int i = 0; i < shaderCount; i++) backend.deleteShader(shaders[i]);
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
private static int compileShader(int type, String src, String name) {
|
||||
final RenderBackend backend = RENDER_BACKEND;
|
||||
final int shader = backend.createShader(type);
|
||||
backend.shaderSource(shader, src);
|
||||
backend.compileShader(shader);
|
||||
|
||||
final String typeName = switch (type) {
|
||||
case GL20.GL_VERTEX_SHADER -> "vertex";
|
||||
case GL20.GL_FRAGMENT_SHADER -> "fragment";
|
||||
case GL32.GL_GEOMETRY_SHADER -> "geometry";
|
||||
case GL40.GL_TESS_CONTROL_SHADER -> "tess_control";
|
||||
case GL40.GL_TESS_EVALUATION_SHADER -> "tess_evaluation";
|
||||
case GL43.GL_COMPUTE_SHADER -> "compute";
|
||||
default -> "unknown(0x" + Integer.toHexString(type) + ")";
|
||||
};
|
||||
GLDebug.nameObject(KHRDebug.GL_SHADER, shader, name + "(" + typeName + ")");
|
||||
|
||||
final String log = backend.getShaderInfoLog(shader, backend.getShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
|
||||
if (!log.isEmpty()) {
|
||||
GLStateManager.LOGGER.warn("FFP {} shader compilation log for {}: {}", typeName, name, log);
|
||||
}
|
||||
|
||||
final int result = backend.getShaderi(shader, GL20.GL_COMPILE_STATUS);
|
||||
if (result != GL11.GL_TRUE) {
|
||||
GLStateManager.LOGGER.error("FFP {} shader source:\n{}", typeName, src);
|
||||
backend.deleteShader(shader);
|
||||
throw new RuntimeException("FFP " + typeName + " shader compilation failed for " + name + ": " + log);
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,294 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
import lombok.Setter;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.util.Arrays;
|
||||
import java.util.IdentityHashMap;
|
||||
|
||||
|
||||
/**
|
||||
* Open-addressed cache for FFP shader program variants.
|
||||
* Keyed on (vertexKey, fragmentKey) pairs stored inline as raw longs — zero allocation on cache hits.
|
||||
* Converges on Mesa's prog_cache.c: hash+memcmp over packed bytes, open addressing.
|
||||
*
|
||||
* <p>Layout per slot in {@code keys[]}: {@link #SLOT_STRIDE}=6 longs
|
||||
* <pre>
|
||||
* [0]: vertexKeyPacked
|
||||
* [1]: (fkLen << 48) | (hash & 0x0000_FFFF_FFFF_FFFF) — never 0 for valid entries (fkLen >= 1)
|
||||
* [2..5]: fk0..fk3
|
||||
* </pre>
|
||||
*/
|
||||
public class ShaderCache {
|
||||
private static final int SLOT_STRIDE = 6;
|
||||
private static final int INITIAL_CAPACITY = 64; // power of 2
|
||||
private static final long EMPTY_MARKER = 0L; // slot [1] == 0 means empty (fkLen >= 1 guarantees nonzero)
|
||||
|
||||
private final Long2ObjectOpenHashMap<String> vertexSourceCache = new Long2ObjectOpenHashMap<>();
|
||||
private final Long2ObjectOpenHashMap<String> geometrySourceCache = new Long2ObjectOpenHashMap<>();
|
||||
|
||||
// Open-addressed table — parallel arrays
|
||||
private long[] keys;
|
||||
private Program[] programs;
|
||||
private String[] fragSources; // fragment source per slot; reused across VK variants via findFragSource
|
||||
private int capacity;
|
||||
private int count;
|
||||
private int uniqueFragCount;
|
||||
|
||||
// Fast-path: last-used key (raw longs, no objects)
|
||||
private long lastVK = Long.MIN_VALUE;
|
||||
private int lastFKLen;
|
||||
private long lastFK0, lastFK1, lastFK2, lastFK3;
|
||||
private Program lastProgram;
|
||||
|
||||
private int fragmentDumpCounter;
|
||||
|
||||
@Setter private Path dumpDir = null;
|
||||
|
||||
public ShaderCache() {
|
||||
capacity = INITIAL_CAPACITY;
|
||||
keys = new long[capacity * SLOT_STRIDE];
|
||||
programs = new Program[capacity];
|
||||
fragSources = new String[capacity];
|
||||
}
|
||||
|
||||
/**
|
||||
* Get or create an FFP program for the given state keys.
|
||||
*
|
||||
* @param vkPacked packed vertex key
|
||||
* @param fkPacked pre-allocated scratch array with packed fragment key longs
|
||||
* @param fkLen number of significant longs in fkPacked (1..4)
|
||||
*/
|
||||
public Program getOrCreate(long vkPacked, long[] fkPacked, int fkLen) {
|
||||
// Fast-path: compare raw longs inline
|
||||
if (vkPacked == lastVK && fkLen == lastFKLen && lastProgram != null
|
||||
&& fkPacked[0] == lastFK0
|
||||
&& (fkLen < 2 || fkPacked[1] == lastFK1)
|
||||
&& (fkLen < 3 || fkPacked[2] == lastFK2)
|
||||
&& (fkLen < 4 || fkPacked[3] == lastFK3)) {
|
||||
return lastProgram;
|
||||
}
|
||||
|
||||
final long hash = hashKey(vkPacked, fkPacked, fkLen);
|
||||
final long storedWord = ((long) fkLen << 48) | (hash & 0x0000_FFFF_FFFF_FFFFL);
|
||||
final int mask = capacity - 1;
|
||||
int idx = (int) (hash & mask);
|
||||
while (true) {
|
||||
final int base = idx * SLOT_STRIDE;
|
||||
final long slot1 = keys[base + 1];
|
||||
if (slot1 == EMPTY_MARKER) {
|
||||
break;
|
||||
}
|
||||
if (slot1 == storedWord && keys[base] == vkPacked && keysMatch(base + 2, fkPacked, fkLen)) {
|
||||
final Program p = programs[idx];
|
||||
setLastUsed(vkPacked, fkPacked, fkLen, p);
|
||||
return p;
|
||||
}
|
||||
idx = (idx + 1) & mask;
|
||||
}
|
||||
|
||||
if (count >= (capacity * 3) / 4) {
|
||||
grow();
|
||||
return getOrCreate(vkPacked, fkPacked, fkLen);
|
||||
}
|
||||
|
||||
final VertexKey vk = VertexKey.fromPacked(vkPacked);
|
||||
final String vertSrc = getOrGenerateVertex(vk);
|
||||
|
||||
final FragmentKey fk = FragmentKey.fromPacked(fkPacked, fkLen);
|
||||
String fragSrc = findFragSource(fkPacked, fkLen);
|
||||
if (fragSrc == null) {
|
||||
fragSrc = FragmentShaderGenerator.generate(fk);
|
||||
uniqueFragCount++;
|
||||
}
|
||||
|
||||
final String geomSrc = vk.wideLineEmulation() ? getOrGenerateGeometry(vk) : null;
|
||||
final Program program = Program.create(vk, fk, vertSrc, fragSrc, geomSrc);
|
||||
|
||||
final int insertIdx = findEmptySlot(hash);
|
||||
final int base = insertIdx * SLOT_STRIDE;
|
||||
keys[base] = vkPacked;
|
||||
keys[base + 1] = storedWord;
|
||||
for (int i = 0; i < fkLen; i++) keys[base + 2 + i] = fkPacked[i];
|
||||
programs[insertIdx] = program;
|
||||
fragSources[insertIdx] = fragSrc;
|
||||
count++;
|
||||
|
||||
setLastUsed(vkPacked, fkPacked, fkLen, program);
|
||||
|
||||
GLStateManager.LOGGER.debug("FFP variant compiled: {} + {} (total: {} programs)", vk, fk, count);
|
||||
|
||||
if (dumpDir != null) {
|
||||
dumpShader(Long.toHexString(vkPacked), ".vert.glsl", vertSrc);
|
||||
dumpShader("frag_" + fragmentDumpCounter++, ".frag.glsl", fragSrc);
|
||||
if (geomSrc != null) {
|
||||
dumpShader(Long.toHexString(vkPacked), ".geom.glsl", geomSrc);
|
||||
}
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
private String findFragSource(long[] fkPacked, int fkLen) {
|
||||
for (int i = 0; i < capacity; i++) {
|
||||
final int base = i * SLOT_STRIDE;
|
||||
if (keys[base + 1] == EMPTY_MARKER) continue;
|
||||
final int storedLen = (int) (keys[base + 1] >>> 48);
|
||||
if (storedLen != fkLen) continue;
|
||||
if (keysMatch(base + 2, fkPacked, fkLen)) {
|
||||
return fragSources[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private boolean keysMatch(int keysOffset, long[] fkPacked, int fkLen) {
|
||||
for (int i = 0; i < fkLen; i++) {
|
||||
if (keys[keysOffset + i] != fkPacked[i]) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void setLastUsed(long vkPacked, long[] fkPacked, int fkLen, Program program) {
|
||||
lastVK = vkPacked;
|
||||
lastFKLen = fkLen;
|
||||
lastFK0 = fkPacked[0];
|
||||
lastFK1 = fkLen >= 2 ? fkPacked[1] : 0;
|
||||
lastFK2 = fkLen >= 3 ? fkPacked[2] : 0;
|
||||
lastFK3 = fkLen >= 4 ? fkPacked[3] : 0;
|
||||
lastProgram = program;
|
||||
}
|
||||
|
||||
private int findEmptySlot(long hash) {
|
||||
final int mask = capacity - 1;
|
||||
int idx = (int) (hash & mask);
|
||||
while (keys[idx * SLOT_STRIDE + 1] != EMPTY_MARKER) {
|
||||
idx = (idx + 1) & mask;
|
||||
}
|
||||
return idx;
|
||||
}
|
||||
|
||||
/**
|
||||
* Hash over (vk + fk longs). Adapted from Mesa's hash_key — mix-rotate-multiply.
|
||||
*/
|
||||
private static long hashKey(long vkPacked, long[] fkPacked, int fkLen) {
|
||||
long h = vkPacked * 0x9E3779B97F4A7C15L;
|
||||
for (int i = 0; i < fkLen; i++) {
|
||||
h ^= fkPacked[i] * 0x517CC1B727220A95L;
|
||||
h = Long.rotateLeft(h, 31) * 0x9E3779B97F4A7C15L;
|
||||
}
|
||||
return h | 1L; // ensure nonzero lower bits
|
||||
}
|
||||
|
||||
private void grow() {
|
||||
final int oldCap = capacity;
|
||||
final long[] oldKeys = keys;
|
||||
final Program[] oldPrograms = programs;
|
||||
final String[] oldFragSources = fragSources;
|
||||
|
||||
capacity = oldCap * 2;
|
||||
keys = new long[capacity * SLOT_STRIDE];
|
||||
programs = new Program[capacity];
|
||||
fragSources = new String[capacity];
|
||||
count = 0;
|
||||
|
||||
final int mask = capacity - 1;
|
||||
for (int i = 0; i < oldCap; i++) {
|
||||
final int oldBase = i * SLOT_STRIDE;
|
||||
if (oldKeys[oldBase + 1] == EMPTY_MARKER) continue;
|
||||
|
||||
final long storedHash = oldKeys[oldBase + 1] & 0x0000_FFFF_FFFF_FFFFL;
|
||||
int idx = (int) (storedHash & mask);
|
||||
while (keys[idx * SLOT_STRIDE + 1] != EMPTY_MARKER) {
|
||||
idx = (idx + 1) & mask;
|
||||
}
|
||||
final int newBase = idx * SLOT_STRIDE;
|
||||
System.arraycopy(oldKeys, oldBase, keys, newBase, SLOT_STRIDE);
|
||||
programs[idx] = oldPrograms[i];
|
||||
fragSources[idx] = oldFragSources[i];
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
private String getOrGenerateVertex(VertexKey vk) {
|
||||
return vertexSourceCache.computeIfAbsent(vk.pack(), k -> VertexShaderGenerator.generate(vk));
|
||||
}
|
||||
|
||||
private String getOrGenerateGeometry(VertexKey vk) {
|
||||
return geometrySourceCache.computeIfAbsent(vk.pack(), k -> GeometryShaderGenerator.generate(vk));
|
||||
}
|
||||
|
||||
private void dumpShader(String name, String suffix, String source) {
|
||||
if (dumpDir == null) return;
|
||||
try {
|
||||
Files.createDirectories(dumpDir);
|
||||
final Path file = dumpDir.resolve("ffp_" + name + suffix);
|
||||
if (!Files.exists(file)) {
|
||||
Files.writeString(file, source, StandardCharsets.UTF_8);
|
||||
}
|
||||
} catch (IOException e) {
|
||||
GLStateManager.LOGGER.warn("Failed to dump FFP shader to {}: {}", dumpDir, e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/** Dump all cached shaders to disk. */
|
||||
public void dumpAll(Path outputDir) {
|
||||
try {
|
||||
Files.createDirectories(outputDir);
|
||||
for (var entry : vertexSourceCache.entrySet()) {
|
||||
dumpShader(Long.toHexString(entry.getKey()), ".vert.glsl", entry.getValue());
|
||||
}
|
||||
final IdentityHashMap<String, Integer> seen = new IdentityHashMap<>();
|
||||
for (int i = 0; i < capacity; i++) {
|
||||
if (fragSources[i] != null && !seen.containsKey(fragSources[i])) {
|
||||
final int idx = seen.size();
|
||||
seen.put(fragSources[i], idx);
|
||||
dumpShader("frag_" + idx, ".frag.glsl", fragSources[i]);
|
||||
}
|
||||
}
|
||||
for (var entry : geometrySourceCache.entrySet()) {
|
||||
dumpShader(Long.toHexString(entry.getKey()), ".geom.glsl", entry.getValue());
|
||||
}
|
||||
GLStateManager.LOGGER.info("Dumped {} vertex, {} geometry, and {} fragment FFP shader sources to {}",
|
||||
vertexSourceCache.size(), geometrySourceCache.size(), seen.size(), outputDir);
|
||||
} catch (IOException e) {
|
||||
GLStateManager.LOGGER.warn("Failed to dump FFP shaders: {}", e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
/** Destroy all cached programs and clear caches. */
|
||||
public void destroy() {
|
||||
for (int i = 0; i < capacity; i++) {
|
||||
if (programs[i] != null) {
|
||||
programs[i].destroy();
|
||||
}
|
||||
}
|
||||
Arrays.fill(keys, 0);
|
||||
Arrays.fill(programs, null);
|
||||
Arrays.fill(fragSources, null);
|
||||
count = 0;
|
||||
uniqueFragCount = 0;
|
||||
vertexSourceCache.clear();
|
||||
geometrySourceCache.clear();
|
||||
lastProgram = null;
|
||||
lastVK = Long.MIN_VALUE;
|
||||
GLStateManager.LOGGER.debug("FFP shader cache cleared");
|
||||
}
|
||||
|
||||
public int getProgramCount() {
|
||||
return count;
|
||||
}
|
||||
|
||||
public int getVertexVariantCount() {
|
||||
return vertexSourceCache.size();
|
||||
}
|
||||
|
||||
public int getFragmentVariantCount() {
|
||||
return uniqueFragCount;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,198 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
|
||||
import com.gtnewhorizons.angelica.glsm.CompatUniformManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.DeferredBlendHandler;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMHooks;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.QuadConverter;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.Vec3fStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.Vec4fStack;
|
||||
import com.gtnewhorizons.angelica.glsm.streaming.TessellatorStreamingDrawer;
|
||||
import lombok.Getter;
|
||||
import org.joml.Vector3f;
|
||||
import org.joml.Vector4f;
|
||||
|
||||
import java.nio.file.Paths;
|
||||
import java.util.Arrays;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* FFP shader manager
|
||||
*/
|
||||
public final class ShaderManager {
|
||||
|
||||
private static final class Holder {
|
||||
|
||||
static final ShaderManager INSTANCE = new ShaderManager();
|
||||
}
|
||||
|
||||
private final ShaderCache cache = new ShaderCache();
|
||||
private final Uniforms uniforms = new Uniforms();
|
||||
|
||||
@Getter
|
||||
private boolean active = false;
|
||||
private Program currentProgram = null;
|
||||
private int lastBoundProgramId = -1;
|
||||
private long currentVertexKeyPacked = Long.MIN_VALUE;
|
||||
private final long[] currentFKScratch = new long[FragmentKey.MAX_UNITS];
|
||||
private final long[] currentFKPacked = new long[FragmentKey.MAX_UNITS];
|
||||
private int currentFKLen = 0;
|
||||
|
||||
@Getter private static final Vector3f currentNormal = new Vector3f(0.0f, 0.0f, 1.0f);
|
||||
private static final Vector4f[] currentTexCoords = {
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
};
|
||||
@Getter private static final Vec3fStack normalStack = new Vec3fStack(currentNormal);
|
||||
@Getter private static final Vec4fStack texCoordStack = new Vec4fStack(currentTexCoords[0]);
|
||||
@Getter private static int normalGeneration;
|
||||
@Getter private static int texCoordGeneration;
|
||||
|
||||
public static Vector4f getCurrentTexCoord() { return currentTexCoords[0]; }
|
||||
public static Vector4f getCurrentTexCoord(int unit) { return currentTexCoords[unit]; }
|
||||
@Getter private boolean enabled = false;
|
||||
|
||||
private ShaderManager() {
|
||||
if (Boolean.parseBoolean(System.getProperty("angelica.dumpShaders", "false"))) {
|
||||
cache.setDumpDir(Paths.get("ffp_shaders"));
|
||||
}
|
||||
}
|
||||
|
||||
public static ShaderManager getInstance() {
|
||||
return Holder.INSTANCE;
|
||||
}
|
||||
|
||||
public void enable() {
|
||||
warmUp();
|
||||
enabled = true;
|
||||
|
||||
GLStateManager.LOGGER.info("FFP shader emulation enabled");
|
||||
}
|
||||
|
||||
// Force loading of classes before the SplashThread kicks off
|
||||
// Ensure it's GL free
|
||||
private static void warmUp() {
|
||||
try {
|
||||
final long[] fkScratch = new long[FragmentKey.MAX_UNITS];
|
||||
final int fkLen = FragmentKey.packFromState(fkScratch);
|
||||
final int fragMask = FragmentKey.unitMaskFromPacked(fkScratch, fkLen);
|
||||
final long vkPacked = VertexKey.packFromState(true, true, true, true, fragMask);
|
||||
final VertexKey vk = VertexKey.fromPacked(vkPacked);
|
||||
VertexShaderGenerator.generate(vk);
|
||||
FragmentShaderGenerator.generate(FragmentKey.fromPacked(fkScratch, fkLen));
|
||||
GeometryShaderGenerator.generate(vk);
|
||||
final Class<?>[] touched = { Program.class, ShaderCache.class, TessellatorStreamingDrawer.class, QuadConverter.class };
|
||||
for (Class<?> c : touched) {
|
||||
c.getName();
|
||||
}
|
||||
} catch (Throwable t) {
|
||||
GLStateManager.LOGGER.warn("FFP warmup failed; draw-path classes will resolve lazily", t);
|
||||
}
|
||||
}
|
||||
|
||||
public void disable() {
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
public void activate() {
|
||||
active = true;
|
||||
lastBoundProgramId = GLStateManager.getActiveProgram();
|
||||
}
|
||||
|
||||
public void deactivate() {
|
||||
active = false;
|
||||
currentProgram = null;
|
||||
lastBoundProgramId = -1;
|
||||
currentVertexKeyPacked = Long.MIN_VALUE;
|
||||
currentFKLen = 0;
|
||||
}
|
||||
|
||||
public void preDraw() {
|
||||
final DeferredBlendHandler bh = GLSMHooks.blendHandler;
|
||||
if (bh != null) bh.flushDeferredBlend();
|
||||
|
||||
// Handle FFP & Iris uniforms
|
||||
final int currentProgramId = GLStateManager.getActiveProgram();
|
||||
if (currentProgramId != 0) {
|
||||
if (!CompatUniformManager.refreshCompatUniforms(currentProgramId)) {
|
||||
return; // Don't emulate FFP on non-iris core shaders
|
||||
}
|
||||
}
|
||||
|
||||
final int vertexFlags = VAOManager.getCurrentVertexFlags();
|
||||
final boolean hasColor = (vertexFlags & VertexFlags.COLOR_BIT) != 0;
|
||||
final boolean hasNormal = (vertexFlags & VertexFlags.NORMAL_BIT) != 0;
|
||||
final boolean hasTexCoord = (vertexFlags & VertexFlags.TEXTURE_BIT) != 0;
|
||||
final boolean hasLightmap = (vertexFlags & VertexFlags.BRIGHTNESS_BIT) != 0;
|
||||
GLStateManager.flushDeferredVertexAttribs(hasColor, hasNormal, hasTexCoord, hasLightmap);
|
||||
|
||||
if (!active) return;
|
||||
|
||||
|
||||
final int fkLen = FragmentKey.packFromState(currentFKScratch);
|
||||
final int fragMask = FragmentKey.unitMaskFromPacked(currentFKScratch, fkLen);
|
||||
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragMask);
|
||||
|
||||
if (vkPacked != currentVertexKeyPacked || !Arrays.equals(currentFKScratch, 0, fkLen, currentFKPacked, 0, currentFKLen)) {
|
||||
commitVariant(vkPacked, fkLen);
|
||||
}
|
||||
|
||||
uploadUniforms();
|
||||
}
|
||||
|
||||
private void commitVariant(long vkPacked, int fkLen) {
|
||||
currentVertexKeyPacked = vkPacked;
|
||||
System.arraycopy(currentFKScratch, 0, currentFKPacked, 0, fkLen);
|
||||
currentFKLen = fkLen;
|
||||
currentProgram = cache.getOrCreate(vkPacked, currentFKPacked, currentFKLen);
|
||||
final int programId = currentProgram.getProgramId();
|
||||
if (programId != lastBoundProgramId) {
|
||||
RENDER_BACKEND.useProgram(programId);
|
||||
lastBoundProgramId = programId;
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadUniforms() {
|
||||
if (currentProgram != null) {
|
||||
uniforms.upload(currentProgram);
|
||||
}
|
||||
}
|
||||
|
||||
public static void setCurrentNormal(float x, float y, float z) {
|
||||
currentNormal.set(x, y, z);
|
||||
normalGeneration++;
|
||||
}
|
||||
|
||||
public static void setCurrentTexCoord(float s, float t, float r, float q) {
|
||||
currentTexCoords[0].set(s, t, r, q);
|
||||
texCoordGeneration++;
|
||||
}
|
||||
|
||||
public static void setCurrentTexCoord(int unit, float s, float t, float r, float q) {
|
||||
currentTexCoords[unit].set(s, t, r, q);
|
||||
texCoordGeneration++;
|
||||
}
|
||||
|
||||
public static void bumpNormalGeneration() { normalGeneration++; }
|
||||
public static void bumpTexCoordGeneration() { texCoordGeneration++; }
|
||||
|
||||
public void destroy() {
|
||||
cache.destroy();
|
||||
uniforms.destroy();
|
||||
final GLSMInitConfig config = GLStateManager.getInitConfig();
|
||||
if (config != null && config.getStreamingDrawerDestroy() != null) config.getStreamingDrawerDestroy().run();
|
||||
com.gtnewhorizons.angelica.glsm.QuadConverter.destroy();
|
||||
active = false;
|
||||
currentProgram = null;
|
||||
}
|
||||
|
||||
public String getDebugInfo() {
|
||||
return String.format("FFP: %d programs (%d vert, %d frag variants)",
|
||||
cache.getProgramCount(), cache.getVertexVariantCount(), cache.getFragmentVariantCount());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,483 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.ClipPlaneState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.FogState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.LightState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TexGenState;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMConfig;
|
||||
import org.joml.Math;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector4f;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAllocFloat;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Uploads GLSM cached state to the active FFP program's uniforms.
|
||||
*
|
||||
* Follows Mesa's prog_statevars.c patterns:
|
||||
* - Pre-computed derived state (light products, scene color) when material is static
|
||||
* - Raw light/material values when color material is active
|
||||
* - Optimized fog params (pre-divided for single MAD in shader)
|
||||
*/
|
||||
public class Uniforms {
|
||||
// Reusable temp buffers for uniform upload
|
||||
private final FloatBuffer mat4Buf = memAllocFloat(16);
|
||||
private final FloatBuffer mat3Buf = memAllocFloat(9);
|
||||
private final FloatBuffer vec4Buf = memAllocFloat(4);
|
||||
private final FloatBuffer vec3Buf = memAllocFloat(3);
|
||||
private final FloatBuffer clipPlaneBuf = memAllocFloat(32); // 8 planes * vec4
|
||||
|
||||
// Derived matrices (computed on CPU)
|
||||
private final Matrix4f mvpMatrix = new Matrix4f();
|
||||
private final Matrix3f normalMatrix = new Matrix3f();
|
||||
|
||||
// Temp vectors for light product and normal scale computation
|
||||
private final Vector4f tempVec4 = new Vector4f();
|
||||
private final org.joml.Vector3f tempVec3 = new org.joml.Vector3f();
|
||||
|
||||
// Pre-computed constants for fog params (Mesa STATE_FOG_PARAMS_OPTIMIZED)
|
||||
private static final double LN2 = java.lang.Math.log(2.0);
|
||||
private static final double SQRT_LN2 = java.lang.Math.sqrt(LN2);
|
||||
|
||||
/**
|
||||
* Upload all relevant uniforms to the given FFP program based on current GLSM state.
|
||||
* Uses generation counters to skip categories that haven't changed since last upload.
|
||||
*/
|
||||
public void upload(Program program) {
|
||||
final Program.UploadState st = program.uploadState;
|
||||
|
||||
final int mvGen = GLStateManager.mvGeneration;
|
||||
final int mvLinearGen = GLStateManager.mvLinearGeneration;
|
||||
final int projGen = GLStateManager.projGeneration;
|
||||
final int texMatGen = GLStateManager.texMatrixGeneration;
|
||||
final boolean mvChanged = mvGen != st.mvGen;
|
||||
final boolean mvLinearChanged = mvLinearGen != st.mvLinearGen;
|
||||
final boolean projChanged = projGen != st.projGen;
|
||||
final boolean texMatChanged = texMatGen != st.texMatGen;
|
||||
if (mvChanged || projChanged || texMatChanged) {
|
||||
uploadMatrices(program, mvChanged, mvLinearChanged, projChanged, texMatChanged);
|
||||
st.mvGen = mvGen;
|
||||
st.mvLinearGen = mvLinearGen;
|
||||
st.projGen = projGen;
|
||||
st.texMatGen = texMatGen;
|
||||
}
|
||||
|
||||
if (program.getVertexKey().lightingEnabled()) {
|
||||
final int litGen = GLStateManager.lightingGeneration;
|
||||
if (litGen != st.lightingGen) {
|
||||
uploadLighting(program);
|
||||
st.lightingGen = litGen;
|
||||
}
|
||||
}
|
||||
|
||||
// Current color/normal/texcoord — skip if generation unchanged
|
||||
if (!program.getVertexKey().hasVertexColor()) {
|
||||
final int colorGen = GLStateManager.colorGeneration;
|
||||
if (colorGen != st.colorGen) {
|
||||
uploadCurrentColor(program);
|
||||
st.colorGen = colorGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (!program.getVertexKey().hasVertexNormal() && program.getVertexKey().lightingEnabled()) {
|
||||
final int normalGen = ShaderManager.getNormalGeneration();
|
||||
if (normalGen != st.normalGen) {
|
||||
uploadCurrentNormal(program);
|
||||
st.normalGen = normalGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (program.getVertexKey().anyUnitTexCoordEnabled()) {
|
||||
final int texGen = ShaderManager.getTexCoordGeneration();
|
||||
if (texGen != st.texCoordGen) {
|
||||
uploadCurrentTexCoords(program);
|
||||
st.texCoordGen = texGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (program.getVertexKey().lightmapEnabled() && !program.getVertexKey().hasVertexLightmap()) {
|
||||
if (GLSMConfig.lastBrightnessX != st.lightmapX || GLSMConfig.lastBrightnessY != st.lightmapY) {
|
||||
uploadCurrentLightmapCoord(program);
|
||||
st.lightmapX = GLSMConfig.lastBrightnessX;
|
||||
st.lightmapY = GLSMConfig.lastBrightnessY;
|
||||
}
|
||||
}
|
||||
|
||||
if (program.getVertexKey().texGenEnabled()) {
|
||||
final int tgGen = GLStateManager.texGenGeneration;
|
||||
if (tgGen != st.texGenGen) {
|
||||
uploadTexGen(program);
|
||||
st.texGenGen = tgGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (program.getVertexKey().clipPlanesEnabled()) {
|
||||
final int cpGen = GLStateManager.clipPlaneGeneration;
|
||||
if (cpGen != st.clipPlaneGen) {
|
||||
uploadClipPlanes(program);
|
||||
st.clipPlaneGen = cpGen;
|
||||
}
|
||||
}
|
||||
|
||||
final int fragGen = GLStateManager.fragmentGeneration;
|
||||
if (fragGen != st.fragmentGen) {
|
||||
uploadFragmentUniforms(program);
|
||||
st.fragmentGen = fragGen;
|
||||
}
|
||||
|
||||
// Wide line emulation uniforms
|
||||
if (program.locLineWidth != -1 && program.locViewportSize != -1) {
|
||||
uploadWideLineUniforms(program);
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadMatrices(Program program, boolean mvChanged, boolean mvLinearChanged, boolean projChanged, boolean texMatChanged) {
|
||||
final Matrix4f mv = GLStateManager.getModelViewMatrix();
|
||||
final Matrix4f proj = GLStateManager.getProjectionMatrix();
|
||||
|
||||
// ModelView + derived (normal matrix, normal scale)
|
||||
if (mvChanged) {
|
||||
if (program.locModelViewMatrix != -1) {
|
||||
mv.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locModelViewMatrix, false, mat4Buf);
|
||||
}
|
||||
}
|
||||
|
||||
if (mvLinearChanged) {
|
||||
// Normal matrix = inverse transpose of upper-left 3x3 of ModelView
|
||||
if (program.locNormalMatrix != -1 || program.locNormalScale != -1) {
|
||||
mv.normal(normalMatrix);
|
||||
}
|
||||
if (program.locNormalMatrix != -1) {
|
||||
normalMatrix.get(mat3Buf);
|
||||
RENDER_BACKEND.uniformMatrix3(program.locNormalMatrix, false, mat3Buf);
|
||||
}
|
||||
|
||||
// Normal scale (for GL_RESCALE_NORMAL without GL_NORMALIZE)
|
||||
if (program.locNormalScale != -1) {
|
||||
// Scale factor = 1/length of first column of normal matrix
|
||||
final float scale = 1.0f / normalMatrix.getColumn(0, tempVec3).length();
|
||||
RENDER_BACKEND.uniform1f(program.locNormalScale, scale);
|
||||
}
|
||||
}
|
||||
|
||||
// Projection
|
||||
if (projChanged) {
|
||||
if (program.locProjectionMatrix != -1) {
|
||||
proj.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locProjectionMatrix, false, mat4Buf);
|
||||
}
|
||||
}
|
||||
|
||||
// MVP = Projection * ModelView — needs recompute if either input changed
|
||||
if ((mvChanged || projChanged) && program.locMVPMatrix != -1) {
|
||||
proj.mul(mv, mvpMatrix);
|
||||
mvpMatrix.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locMVPMatrix, false, mat4Buf);
|
||||
}
|
||||
|
||||
// Texture matrices (per-unit).
|
||||
if (texMatChanged) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (program.locTextureMatrix[i] != -1) {
|
||||
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(i);
|
||||
texMat.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locTextureMatrix[i], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
if (program.locLightmapTextureMatrix != -1) {
|
||||
final Matrix4f lmTexMat = GLStateManager.getTextures().getTextureUnitMatrix(1);
|
||||
lmTexMat.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locLightmapTextureMatrix, false, mat4Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadLighting(Program program) {
|
||||
final VertexKey vk = program.getVertexKey();
|
||||
|
||||
if (vk.colorMaterialEnabled()) {
|
||||
uploadLightingColorMaterial(program, vk);
|
||||
} else {
|
||||
uploadLightingPreComputed(program, vk);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Color material active: upload raw light and material values.
|
||||
* The shader multiplies them with vertex color at runtime.
|
||||
*/
|
||||
private void uploadLightingColorMaterial(Program program, VertexKey vk) {
|
||||
final MaterialState mat = GLStateManager.getFrontMaterial();
|
||||
|
||||
uploadVec4(program.locLightModelAmbient, GLStateManager.getLightModel().ambient);
|
||||
uploadVec4(program.locMaterialEmission, mat.emission);
|
||||
uploadVec4(program.locMaterialAmbient, mat.ambient);
|
||||
uploadVec4(program.locMaterialDiffuse, mat.diffuse);
|
||||
uploadVec4(program.locMaterialSpecular, mat.specular);
|
||||
if (program.locMaterialShininess != -1) {
|
||||
RENDER_BACKEND.uniform1f(program.locMaterialShininess, mat.shininess);
|
||||
}
|
||||
|
||||
if (vk.light0Enabled()) {
|
||||
final LightState light0 = GLStateManager.getLightDataStates()[0];
|
||||
uploadVec4(program.locLight0Ambient, light0.ambient);
|
||||
uploadVec4(program.locLight0Diffuse, light0.diffuse);
|
||||
uploadVec4(program.locLight0Specular, light0.specular);
|
||||
uploadVec4(program.locLight0Position, light0.position);
|
||||
}
|
||||
if (vk.light1Enabled()) {
|
||||
final LightState light1 = GLStateManager.getLightDataStates()[1];
|
||||
uploadVec4(program.locLight1Ambient, light1.ambient);
|
||||
uploadVec4(program.locLight1Diffuse, light1.diffuse);
|
||||
uploadVec4(program.locLight1Specular, light1.specular);
|
||||
uploadVec4(program.locLight1Position, light1.position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* No color material: upload pre-computed light products and scene color.
|
||||
* Fewer shader multiplies since material is static.
|
||||
*/
|
||||
private void uploadLightingPreComputed(Program program, VertexKey vk) {
|
||||
final MaterialState mat = GLStateManager.getFrontMaterial();
|
||||
|
||||
// Scene color = emission + ambient * lightModel.ambient
|
||||
// Alpha = material.diffuse.a
|
||||
if (program.locSceneColor != -1) {
|
||||
tempVec4.set(
|
||||
mat.emission.x + mat.ambient.x * GLStateManager.getLightModel().ambient.x,
|
||||
mat.emission.y + mat.ambient.y * GLStateManager.getLightModel().ambient.y,
|
||||
mat.emission.z + mat.ambient.z * GLStateManager.getLightModel().ambient.z,
|
||||
mat.diffuse.w // alpha from diffuse
|
||||
);
|
||||
uploadVec4(program.locSceneColor, tempVec4);
|
||||
}
|
||||
|
||||
if (program.locMaterialShininess != -1) {
|
||||
RENDER_BACKEND.uniform1f(program.locMaterialShininess, mat.shininess);
|
||||
}
|
||||
|
||||
// Per-light products
|
||||
if (vk.light0Enabled()) {
|
||||
final LightState light0 = GLStateManager.getLightDataStates()[0];
|
||||
uploadVec4(program.locLight0Position, light0.position);
|
||||
uploadLightProduct(program.locLightProd0Ambient, light0.ambient, mat.ambient);
|
||||
uploadLightProduct(program.locLightProd0Diffuse, light0.diffuse, mat.diffuse);
|
||||
uploadLightProduct(program.locLightProd0Specular, light0.specular, mat.specular);
|
||||
}
|
||||
if (vk.light1Enabled()) {
|
||||
final LightState light1 = GLStateManager.getLightDataStates()[1];
|
||||
uploadVec4(program.locLight1Position, light1.position);
|
||||
uploadLightProduct(program.locLightProd1Ambient, light1.ambient, mat.ambient);
|
||||
uploadLightProduct(program.locLightProd1Diffuse, light1.diffuse, mat.diffuse);
|
||||
uploadLightProduct(program.locLightProd1Specular, light1.specular, mat.specular);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Upload pre-multiplied light product: light.X * material.X (RGB only).
|
||||
*/
|
||||
private void uploadLightProduct(int loc, Vector4f lightVal, Vector4f materialVal) {
|
||||
if (loc == -1) return;
|
||||
vec3Buf.clear();
|
||||
vec3Buf.put(lightVal.x * materialVal.x);
|
||||
vec3Buf.put(lightVal.y * materialVal.y);
|
||||
vec3Buf.put(lightVal.z * materialVal.z);
|
||||
vec3Buf.flip();
|
||||
RENDER_BACKEND.uniform3(loc, vec3Buf);
|
||||
}
|
||||
|
||||
private void uploadCurrentColor(Program program) {
|
||||
if (program.locCurrentColor == -1) return;
|
||||
// Upload the current color from GLSM
|
||||
final var color = GLStateManager.getColor();
|
||||
tempVec4.set(
|
||||
Math.clamp(0f, 1f, color.getRed()),
|
||||
Math.clamp(0f, 1f, color.getGreen()),
|
||||
Math.clamp(0f, 1f, color.getBlue()),
|
||||
Math.clamp(0f, 1f, color.getAlpha()));
|
||||
vec4Buf.clear();
|
||||
tempVec4.get(vec4Buf);
|
||||
RENDER_BACKEND.uniform4(program.locCurrentColor, vec4Buf);
|
||||
}
|
||||
|
||||
private void uploadCurrentTexCoords(Program program) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (program.locCurrentTexCoord[i] != -1) {
|
||||
uploadVec4(program.locCurrentTexCoord[i], ShaderManager.getCurrentTexCoord(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadCurrentLightmapCoord(Program program) {
|
||||
if (program.locCurrentLightmapCoord == -1) return;
|
||||
RENDER_BACKEND.uniform2f(program.locCurrentLightmapCoord,
|
||||
GLSMConfig.lastBrightnessX, GLSMConfig.lastBrightnessY);
|
||||
}
|
||||
|
||||
private void uploadCurrentNormal(Program program) {
|
||||
if (program.locCurrentNormal == -1) return;
|
||||
// Upload current normal from FFPShaderManager's tracked normal
|
||||
final var normal = ShaderManager.getCurrentNormal();
|
||||
vec3Buf.clear();
|
||||
normal.get(vec3Buf);
|
||||
RENDER_BACKEND.uniform3(program.locCurrentNormal, vec3Buf);
|
||||
}
|
||||
|
||||
private void uploadTexGen(Program program) {
|
||||
final VertexKey vk = program.getVertexKey();
|
||||
final TexGenState tg = GLStateManager.getTextures().getTexGenState(0);
|
||||
|
||||
if (vk.texGenModeS() == VertexKey.TG_OBJ_LINEAR) {
|
||||
uploadPlane(program.locTexGenObjPlaneS, tg.getObjectPlane(org.lwjgl.opengl.GL11.GL_S));
|
||||
} else if (vk.texGenModeS() == VertexKey.TG_EYE_LINEAR) {
|
||||
uploadPlane(program.locTexGenEyePlaneS, tg.getEyePlane(org.lwjgl.opengl.GL11.GL_S));
|
||||
}
|
||||
|
||||
if (vk.texGenModeT() == VertexKey.TG_OBJ_LINEAR) {
|
||||
uploadPlane(program.locTexGenObjPlaneT, tg.getObjectPlane(org.lwjgl.opengl.GL11.GL_T));
|
||||
} else if (vk.texGenModeT() == VertexKey.TG_EYE_LINEAR) {
|
||||
uploadPlane(program.locTexGenEyePlaneT, tg.getEyePlane(org.lwjgl.opengl.GL11.GL_T));
|
||||
}
|
||||
|
||||
if (vk.texGenModeR() == VertexKey.TG_OBJ_LINEAR) {
|
||||
uploadPlane(program.locTexGenObjPlaneR, tg.getObjectPlane(org.lwjgl.opengl.GL11.GL_R));
|
||||
} else if (vk.texGenModeR() == VertexKey.TG_EYE_LINEAR) {
|
||||
uploadPlane(program.locTexGenEyePlaneR, tg.getEyePlane(org.lwjgl.opengl.GL11.GL_R));
|
||||
}
|
||||
|
||||
if (vk.texGenModeQ() == VertexKey.TG_OBJ_LINEAR) {
|
||||
uploadPlane(program.locTexGenObjPlaneQ, tg.getObjectPlane(org.lwjgl.opengl.GL11.GL_Q));
|
||||
} else if (vk.texGenModeQ() == VertexKey.TG_EYE_LINEAR) {
|
||||
uploadPlane(program.locTexGenEyePlaneQ, tg.getEyePlane(org.lwjgl.opengl.GL11.GL_Q));
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadPlane(int loc, float[] plane) {
|
||||
if (loc == -1) return;
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(plane, 0, 4);
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(loc, vec4Buf);
|
||||
}
|
||||
|
||||
private void uploadClipPlanes(Program program) {
|
||||
if (program.locClipPlanes == -1) return;
|
||||
final ClipPlaneState cps = GLStateManager.getClipPlaneState();
|
||||
clipPlaneBuf.clear();
|
||||
for (int i = 0; i < GLStateManager.MAX_CLIP_PLANES; i++) {
|
||||
cps.putEyePlane(i, clipPlaneBuf);
|
||||
}
|
||||
clipPlaneBuf.flip();
|
||||
RENDER_BACKEND.uniform4(program.locClipPlanes, clipPlaneBuf);
|
||||
}
|
||||
|
||||
private void uploadFragmentUniforms(Program program) {
|
||||
final FragmentKey fk = program.getFragmentKey();
|
||||
|
||||
// Alpha test reference
|
||||
if (fk.alphaTestEnabled() && program.locAlphaRef != -1) {
|
||||
RENDER_BACKEND.uniform1f(program.locAlphaRef, GLStateManager.getAlphaState().getReference());
|
||||
}
|
||||
|
||||
// Per-unit tex env color
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (program.locTexEnvColor[i] != -1) {
|
||||
final var envState = GLStateManager.getTextures().getTexEnvState(i);
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(envState.envColorR);
|
||||
vec4Buf.put(envState.envColorG);
|
||||
vec4Buf.put(envState.envColorB);
|
||||
vec4Buf.put(envState.envColorA);
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(program.locTexEnvColor[i], vec4Buf);
|
||||
}
|
||||
}
|
||||
|
||||
if (fk.overlayEnabled() && program.locOverlayColor != -1) {
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(GLStateManager.getOverlayR());
|
||||
vec4Buf.put(GLStateManager.getOverlayG());
|
||||
vec4Buf.put(GLStateManager.getOverlayB());
|
||||
vec4Buf.put(GLStateManager.getOverlayA());
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(program.locOverlayColor, vec4Buf);
|
||||
}
|
||||
|
||||
// Fog
|
||||
if (fk.fogMode() != FragmentKey.FOG_NONE) {
|
||||
uploadFog(program);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Upload optimized fog params (following Mesa's STATE_FOG_PARAMS_OPTIMIZED):
|
||||
*/
|
||||
private void uploadFog(Program program) {
|
||||
final FogState fog = GLStateManager.getFogState();
|
||||
|
||||
if (program.locFogParams != -1) {
|
||||
final float start = fog.getStart();
|
||||
final float end = fog.getEnd();
|
||||
final float density = fog.getDensity();
|
||||
final float range = end - start;
|
||||
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(range != 0.0f ? -1.0f / range : 0.0f); // [0]: -1/(end-start)
|
||||
vec4Buf.put(range != 0.0f ? end / range : 1.0f); // [1]: end/(end-start)
|
||||
vec4Buf.put((float)(density / LN2)); // [2]: density/ln(2)
|
||||
vec4Buf.put((float)(density / SQRT_LN2)); // [3]: density/sqrt(ln(2))
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(program.locFogParams, vec4Buf);
|
||||
}
|
||||
|
||||
if (program.locFogColor != -1) {
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put((float) fog.getFogColor().x);
|
||||
vec4Buf.put((float) fog.getFogColor().y);
|
||||
vec4Buf.put((float) fog.getFogColor().z);
|
||||
vec4Buf.put(fog.getFogAlpha());
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(program.locFogColor, vec4Buf);
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadWideLineUniforms(Program program) {
|
||||
final Program.UploadState st = program.uploadState;
|
||||
final float lineWidth = GLStateManager.getLineState().getWidth();
|
||||
if (lineWidth != st.lineWidth) {
|
||||
RENDER_BACKEND.uniform1f(program.locLineWidth, lineWidth);
|
||||
st.lineWidth = lineWidth;
|
||||
}
|
||||
final int vw = GLStateManager.getViewportState().width;
|
||||
final int vh = GLStateManager.getViewportState().height;
|
||||
if (vw != st.viewportWidth || vh != st.viewportHeight) {
|
||||
RENDER_BACKEND.uniform2f(program.locViewportSize, vw, vh);
|
||||
st.viewportWidth = vw;
|
||||
st.viewportHeight = vh;
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadVec4(int loc, Vector4f v) {
|
||||
if (loc == -1) return;
|
||||
vec4Buf.clear();
|
||||
v.get(vec4Buf);
|
||||
RENDER_BACKEND.uniform4(loc, vec4Buf);
|
||||
}
|
||||
|
||||
public void destroy() {
|
||||
memFree(mat4Buf);
|
||||
memFree(mat3Buf);
|
||||
memFree(vec4Buf);
|
||||
memFree(vec3Buf);
|
||||
memFree(clipPlaneBuf);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,321 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
public final class VAOManager {
|
||||
public static final int MAX_ATTRIBS = 16;
|
||||
|
||||
public static final Int2ObjectOpenHashMap<VAOData> vaoMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
private static VAOData current = null;
|
||||
private static int currentVertexFlags = 0;
|
||||
private static Attrib[] currentAttribs = null;
|
||||
public static int boundEBO = 0;
|
||||
|
||||
private static int clientSideEnabledCount = 0;
|
||||
|
||||
|
||||
public static void init(int defaultVAO) {
|
||||
final VAOData data = new VAOData();
|
||||
current = data;
|
||||
currentAttribs = data.attribs;
|
||||
vaoMap.put(defaultVAO, data);
|
||||
}
|
||||
|
||||
public static void onBindEBO(int ebo) {
|
||||
boundEBO = ebo;
|
||||
}
|
||||
|
||||
public static void onBindVertexArrayPre(int vaoId) {
|
||||
// Save old VAO data
|
||||
if (current != null) {
|
||||
current.vertexFlags = currentVertexFlags;
|
||||
current.ebo = boundEBO;
|
||||
current.attribs = currentAttribs;
|
||||
current.clientSideEnabledCount = clientSideEnabledCount;
|
||||
}
|
||||
|
||||
VAOData data = vaoMap.get(vaoId);
|
||||
if (data == null) {
|
||||
data = new VAOData();
|
||||
vaoMap.put(vaoId, data);
|
||||
}
|
||||
current = data;
|
||||
currentVertexFlags = data.vertexFlags;
|
||||
currentAttribs = data.attribs;
|
||||
boundEBO = data.ebo;
|
||||
clientSideEnabledCount = data.clientSideEnabledCount;
|
||||
}
|
||||
|
||||
public static void onDeleteVertexArray(int vaoId) {
|
||||
vaoMap.remove(vaoId);
|
||||
}
|
||||
|
||||
public static void enableClientVertexFlag(int flag) { currentVertexFlags |= flag; }
|
||||
public static void disableClientVertexFlag(int flag) { currentVertexFlags &= ~flag; }
|
||||
public static int getCurrentVertexFlags() { return currentVertexFlags; }
|
||||
public static void setCurrentVertexFlags(int flags) { currentVertexFlags = flags; }
|
||||
|
||||
public static final class VAOData {
|
||||
public Attrib[] attribs;
|
||||
public int vertexFlags;
|
||||
public int ebo;
|
||||
public int clientSideEnabledCount;
|
||||
|
||||
public VAOData() {
|
||||
attribs = new Attrib[MAX_ATTRIBS];
|
||||
}
|
||||
}
|
||||
|
||||
public static void setAttribute(int index, int size, int type, boolean normalized, int stride, long offset, int vboId) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
final boolean wasClient = a.clientPointer != null;
|
||||
a.size = size;
|
||||
a.type = type;
|
||||
a.normalized = normalized;
|
||||
a.stride = stride;
|
||||
a.offset = offset;
|
||||
a.vboId = vboId;
|
||||
a.clientPointer = null;
|
||||
a.genericPointer = true;
|
||||
if (wasClient && a.enabled) {
|
||||
clientSideEnabledCount--;
|
||||
}
|
||||
}
|
||||
|
||||
public static void setAttribute(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
final boolean wasClient = a.clientPointer != null;
|
||||
a.size = size;
|
||||
a.type = type;
|
||||
a.normalized = normalized;
|
||||
a.stride = stride;
|
||||
a.offset = 0;
|
||||
a.vboId = 0;
|
||||
a.clientPointer = pointer;
|
||||
a.genericPointer = true;
|
||||
if (!wasClient && a.enabled) {
|
||||
clientSideEnabledCount++;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isGenericPointerEnabled(int index) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return false;
|
||||
final Attrib a = currentAttribs[index];
|
||||
return a != null && a.genericPointer && a.enabled;
|
||||
}
|
||||
|
||||
public static void markConventional(int index) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = currentAttribs[index];
|
||||
if (a != null) a.genericPointer = false;
|
||||
}
|
||||
|
||||
public static void setEnabled(int index, boolean enabled) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
if (a.clientPointer != null && a.enabled != enabled) {
|
||||
clientSideEnabledCount += enabled ? 1 : -1;
|
||||
}
|
||||
a.enabled = enabled;
|
||||
}
|
||||
|
||||
public static void enableAttribute(int index) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
if (a.clientPointer != null && !a.enabled) {
|
||||
clientSideEnabledCount++;
|
||||
}
|
||||
a.enabled = true;
|
||||
}
|
||||
|
||||
public static void disableAttribute(int index) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
if (a.clientPointer != null && a.enabled) {
|
||||
clientSideEnabledCount--;
|
||||
}
|
||||
a.enabled = false;
|
||||
}
|
||||
|
||||
// Lazily allocate each attrib. Most VAOs don't even have 4 attribs, let alone 16.
|
||||
private static Attrib getAttrib(int index) {
|
||||
Attrib a = currentAttribs[index];
|
||||
if (a == null) {
|
||||
a = new Attrib();
|
||||
currentAttribs[index] = a;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
public static boolean isClientSideAttrib(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null && attrib.isClientSide();
|
||||
}
|
||||
|
||||
public static int getAttribEffectiveStride(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null ? attrib.effectiveStride() : 0;
|
||||
}
|
||||
|
||||
public static long getAttribOffset(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null ? attrib.offset : 0;
|
||||
}
|
||||
|
||||
public static int getAttribVBO(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null ? attrib.vboId : 0;
|
||||
}
|
||||
|
||||
public static @Nullable Attrib get(int index) {
|
||||
return currentAttribs[index];
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns true if any currently enabled vertex attribute was registered without a VBO
|
||||
* (i.e. as a client-side pointer). In core profile, such attribs are treated as null
|
||||
* offsets into a non-existent buffer, causing a native crash at draw time.
|
||||
*/
|
||||
public static boolean hasAnyClientSideEnabledAttrib() {
|
||||
return clientSideEnabledCount > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* If any enabled vertex attribute uses a client-side pointer (no VBO), upload all such
|
||||
* attribs into a shared stream VBO so the draw succeeds under core profile.
|
||||
*/
|
||||
private static int clientArraysVBO = 0;
|
||||
private static int clientArraysVBOCapacity = 0;
|
||||
private static final int[] clientArraysVBOOffsets = new int[VAOManager.MAX_ATTRIBS];
|
||||
|
||||
public static void uploadClientArraysToVBO() {
|
||||
int totalBytes = 0;
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
clientArraysVBOOffsets[i] = -1;
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
if (a == null || !a.enabled || a.clientPointer == null) continue;
|
||||
clientArraysVBOOffsets[i] = totalBytes;
|
||||
totalBytes += a.clientPointer.remaining();
|
||||
}
|
||||
if (totalBytes == 0) return;
|
||||
|
||||
if (clientArraysVBO == 0) {
|
||||
clientArraysVBO = RENDER_BACKEND.genBuffers();
|
||||
}
|
||||
|
||||
final int savedVBO = GLStateManager.getBoundVBO();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, clientArraysVBO);
|
||||
|
||||
if (totalBytes > clientArraysVBOCapacity) {
|
||||
int newCap = Math.max(4096, clientArraysVBOCapacity);
|
||||
while (newCap < totalBytes) newCap *= 2;
|
||||
clientArraysVBOCapacity = newCap;
|
||||
}
|
||||
RENDER_BACKEND.bufferData(GL15.GL_ARRAY_BUFFER, clientArraysVBOCapacity, GL15.GL_STREAM_DRAW);
|
||||
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
if (clientArraysVBOOffsets[i] < 0) continue;
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
RENDER_BACKEND.bufferSubData(GL15.GL_ARRAY_BUFFER, clientArraysVBOOffsets[i], a.clientPointer.duplicate());
|
||||
RENDER_BACKEND.vertexAttribPointer(i, a.size, a.type, a.normalized, a.stride, (long) clientArraysVBOOffsets[i]);
|
||||
}
|
||||
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, savedVBO);
|
||||
}
|
||||
|
||||
|
||||
public static final class Attrib {
|
||||
public boolean enabled;
|
||||
public int size;
|
||||
public int type;
|
||||
public boolean normalized;
|
||||
public int stride;
|
||||
public long offset;
|
||||
public int vboId;
|
||||
public ByteBuffer clientPointer;
|
||||
public boolean genericPointer;
|
||||
|
||||
public boolean isClientSide() {
|
||||
return enabled && clientPointer != null;
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
enabled = false;
|
||||
size = 0;
|
||||
type = 0;
|
||||
normalized = false;
|
||||
stride = 0;
|
||||
offset = 0;
|
||||
vboId = 0;
|
||||
clientPointer = null;
|
||||
genericPointer = false;
|
||||
}
|
||||
|
||||
public int effectiveStride() {
|
||||
return (stride != 0) ? stride : size * typeSizeBytes();
|
||||
}
|
||||
|
||||
public int typeSizeBytes() {
|
||||
return glTypeSizeBytes(type);
|
||||
}
|
||||
|
||||
public static int glTypeSizeBytes(int glType) {
|
||||
return switch (glType) {
|
||||
case GL11.GL_FLOAT, GL11.GL_INT, GL11.GL_UNSIGNED_INT -> 4;
|
||||
case GL11.GL_DOUBLE -> 8;
|
||||
case GL11.GL_SHORT, GL11.GL_UNSIGNED_SHORT -> 2;
|
||||
case GL11.GL_BYTE, GL11.GL_UNSIGNED_BYTE -> 1;
|
||||
default -> 4;
|
||||
};
|
||||
}
|
||||
|
||||
public float readComponent(ByteBuffer buf, int base, int component) {
|
||||
return readComponent(type, normalized, buf, base, component);
|
||||
}
|
||||
|
||||
public static float readComponent(int type, boolean normalized, ByteBuffer buf, int base, int component) {
|
||||
return switch (type) {
|
||||
case GL11.GL_FLOAT -> buf.getFloat(base + component * 4);
|
||||
case GL11.GL_DOUBLE -> (float) buf.getDouble(base + component * 8);
|
||||
case GL11.GL_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? v / (float) Integer.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? (v & 0xFFFFFFFFL) / (float) 0xFFFFFFFFL : (float) (v & 0xFFFFFFFFL);
|
||||
}
|
||||
case GL11.GL_SHORT -> {
|
||||
final short v = buf.getShort(base + component * 2);
|
||||
yield normalized ? v / (float) Short.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
final int v = buf.getShort(base + component * 2) & 0xFFFF;
|
||||
yield normalized ? v / (float) 0xFFFF : (float) v;
|
||||
}
|
||||
case GL11.GL_BYTE -> {
|
||||
final byte v = buf.get(base + component);
|
||||
yield normalized ? v / 127.0f : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_BYTE -> {
|
||||
final int v = buf.get(base + component) & 0xFF;
|
||||
yield normalized ? v / 255.0f : (float) v;
|
||||
}
|
||||
default -> 0.0f;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,263 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.MatrixHelper;
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TexGenState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
/**
|
||||
* Compact key capturing the vertex shader permutation axes for FFP emulation.
|
||||
* Packed into a single long for fast hash/compare.
|
||||
*
|
||||
* Per-unit fields are 4-bit base-indexed: bit (BASE + i) for unit i in [0..3].
|
||||
* Unit 1 is the lightmap; texcoord enable for unit 1 also gates the lightmap-specific code paths.
|
||||
*/
|
||||
public final class VertexKey {
|
||||
|
||||
public static final int MAX_UNITS = 4;
|
||||
|
||||
private final long packed;
|
||||
|
||||
private static final int BIT_LIGHTING = 0;
|
||||
private static final int BIT_LIGHT0 = 1;
|
||||
private static final int BIT_LIGHT1 = 2;
|
||||
private static final int BIT_LIGHT0_DIR = 3;
|
||||
private static final int BIT_LIGHT1_DIR = 4;
|
||||
private static final int BIT_COLOR_MATERIAL = 5;
|
||||
private static final int BIT_SEPARATE_SPECULAR = 6;
|
||||
private static final int BIT_FOG = 7;
|
||||
private static final int BIT_FOG_DIST_MODE = 8; // 2 bits: 8-9
|
||||
private static final int BIT_NORMALIZE = 10;
|
||||
private static final int BIT_RESCALE_NORMAL = 11;
|
||||
// Per-unit texcoord enable: bits 12-15 (unit 0..3). Unit 1 doubles as the lightmap flag.
|
||||
private static final int BIT_UNIT_TEX_BASE = 12;
|
||||
private static final int BIT_HAS_VERTEX_COLOR = 16;
|
||||
private static final int BIT_HAS_VERTEX_NORMAL = 17;
|
||||
private static final int BIT_HAS_VERTEX_TEX = 18;
|
||||
private static final int BIT_HAS_VERTEX_LIGHTMAP = 19;
|
||||
private static final int BIT_COLOR_MAT_MODE = 20; // 3 bits: 20-22
|
||||
// TexGen modes (unit 0 only, for now): 3 bits each (0=NONE, 1=OBJ_LINEAR, 2=EYE_LINEAR).
|
||||
private static final int BIT_TEXGEN_S = 23; // 3 bits: 23-25
|
||||
private static final int BIT_TEXGEN_T = 26; // 3 bits: 26-28
|
||||
private static final int BIT_TEXGEN_R = 29; // 3 bits: 29-31
|
||||
private static final int BIT_TEXGEN_Q = 32; // 3 bits: 32-34
|
||||
private static final int BIT_CLIP_PLANES = 35;
|
||||
private static final int BIT_WIDE_LINE = 36;
|
||||
// Per-unit texmat enable: bits 37-40 (unit 0..3). Unit 1 is the lightmap matrix.
|
||||
private static final int BIT_UNIT_TEXMAT_BASE = 37;
|
||||
private static final int BIT_UNIT23_UV_FROM_UNIT0 = 41;
|
||||
|
||||
public static final int TG_NONE = 0;
|
||||
public static final int TG_OBJ_LINEAR = 1;
|
||||
public static final int TG_EYE_LINEAR = 2;
|
||||
|
||||
public static final int CM_AMBIENT = 0;
|
||||
public static final int CM_DIFFUSE = 1;
|
||||
public static final int CM_SPECULAR = 2;
|
||||
public static final int CM_EMISSION = 3;
|
||||
public static final int CM_AMBIENT_AND_DIFFUSE = 4;
|
||||
|
||||
private VertexKey(long packed) {
|
||||
this.packed = packed;
|
||||
}
|
||||
|
||||
public long pack() { return packed; }
|
||||
|
||||
public boolean lightingEnabled() { return bit(BIT_LIGHTING); }
|
||||
public boolean light0Enabled() { return bit(BIT_LIGHT0); }
|
||||
public boolean light1Enabled() { return bit(BIT_LIGHT1); }
|
||||
public boolean light0Directional() { return bit(BIT_LIGHT0_DIR); }
|
||||
public boolean light1Directional() { return bit(BIT_LIGHT1_DIR); }
|
||||
public boolean colorMaterialEnabled() { return bit(BIT_COLOR_MATERIAL); }
|
||||
public boolean separateSpecular() { return bit(BIT_SEPARATE_SPECULAR); }
|
||||
public boolean fogEnabled() { return bit(BIT_FOG); }
|
||||
public int fogDistanceMode() { return (int)((packed >> BIT_FOG_DIST_MODE) & 0x3); }
|
||||
public boolean normalizeEnabled() { return bit(BIT_NORMALIZE); }
|
||||
public boolean rescaleNormalsEnabled() { return bit(BIT_RESCALE_NORMAL); }
|
||||
public boolean unitTexCoordEnabled(int unit) { return bit(BIT_UNIT_TEX_BASE + unit); }
|
||||
public boolean unitTexMatEnabled(int unit) { return bit(BIT_UNIT_TEXMAT_BASE + unit); }
|
||||
public boolean anyUnitTexCoordEnabled() { return ((packed >> BIT_UNIT_TEX_BASE) & 0xF) != 0; }
|
||||
public boolean lightmapEnabled() { return unitTexCoordEnabled(1); }
|
||||
public boolean hasVertexColor() { return bit(BIT_HAS_VERTEX_COLOR); }
|
||||
public boolean hasVertexNormal() { return bit(BIT_HAS_VERTEX_NORMAL); }
|
||||
public boolean hasVertexTexCoord() { return bit(BIT_HAS_VERTEX_TEX); }
|
||||
public boolean hasVertexLightmap() { return bit(BIT_HAS_VERTEX_LIGHTMAP); }
|
||||
public boolean unit23UvFromUnit0() { return bit(BIT_UNIT23_UV_FROM_UNIT0); }
|
||||
/** Color material mode (CM_AMBIENT, CM_DIFFUSE, CM_SPECULAR, CM_EMISSION, CM_AMBIENT_AND_DIFFUSE). Only meaningful when colorMaterialEnabled(). */
|
||||
public int colorMaterialMode() { return (int)((packed >> BIT_COLOR_MAT_MODE) & 0x7); }
|
||||
|
||||
/** TexGen mode for S coordinate (TG_NONE, TG_OBJ_LINEAR, TG_EYE_LINEAR). Unit 0 only; see TODO in packFromState. */
|
||||
public int texGenModeS() { return (int)((packed >> BIT_TEXGEN_S) & 0x7); }
|
||||
public int texGenModeT() { return (int)((packed >> BIT_TEXGEN_T) & 0x7); }
|
||||
public int texGenModeR() { return (int)((packed >> BIT_TEXGEN_R) & 0x7); }
|
||||
public int texGenModeQ() { return (int)((packed >> BIT_TEXGEN_Q) & 0x7); }
|
||||
public boolean texGenEnabled() { return texGenModeS() != TG_NONE || texGenModeT() != TG_NONE || texGenModeR() != TG_NONE || texGenModeQ() != TG_NONE; }
|
||||
public boolean clipPlanesEnabled() { return bit(BIT_CLIP_PLANES); }
|
||||
public boolean wideLineEmulation() { return bit(BIT_WIDE_LINE); }
|
||||
|
||||
public boolean cmReplacesAmbient() { final int m = colorMaterialMode(); return m == CM_AMBIENT || m == CM_AMBIENT_AND_DIFFUSE; }
|
||||
public boolean cmReplacesDiffuse() { final int m = colorMaterialMode(); return m == CM_DIFFUSE || m == CM_AMBIENT_AND_DIFFUSE; }
|
||||
public boolean cmReplacesSpecular() { return colorMaterialMode() == CM_SPECULAR; }
|
||||
public boolean cmReplacesEmission() { return colorMaterialMode() == CM_EMISSION; }
|
||||
|
||||
private boolean bit(int pos) { return ((packed >> pos) & 1) != 0; }
|
||||
|
||||
static int encodeTexGenMode(int glMode) {
|
||||
return switch (glMode) {
|
||||
case GL11.GL_OBJECT_LINEAR -> TG_OBJ_LINEAR;
|
||||
case GL11.GL_EYE_LINEAR -> TG_EYE_LINEAR;
|
||||
default -> TG_NONE;
|
||||
};
|
||||
}
|
||||
|
||||
static int encodeColorMaterialMode(int glMode) {
|
||||
return switch (glMode) {
|
||||
case GL11.GL_AMBIENT -> CM_AMBIENT;
|
||||
case GL11.GL_DIFFUSE -> CM_DIFFUSE;
|
||||
case GL11.GL_SPECULAR -> CM_SPECULAR;
|
||||
case GL11.GL_EMISSION -> CM_EMISSION;
|
||||
case GL11.GL_AMBIENT_AND_DIFFUSE -> CM_AMBIENT_AND_DIFFUSE;
|
||||
default -> CM_AMBIENT_AND_DIFFUSE;
|
||||
};
|
||||
}
|
||||
|
||||
public static long packFromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
|
||||
long bits = 0;
|
||||
|
||||
final boolean lighting = GLStateManager.getLightingState().isEnabled();
|
||||
if (lighting) {
|
||||
bits |= (1L << BIT_LIGHTING);
|
||||
|
||||
if (GLStateManager.getLightStates()[0].isEnabled()) {
|
||||
bits |= (1L << BIT_LIGHT0);
|
||||
// position.w == 0 means directional
|
||||
if (GLStateManager.getLightDataStates()[0].position.w == 0.0f) {
|
||||
bits |= (1L << BIT_LIGHT0_DIR);
|
||||
}
|
||||
}
|
||||
if (GLStateManager.getLightStates()[1].isEnabled()) {
|
||||
bits |= (1L << BIT_LIGHT1);
|
||||
if (GLStateManager.getLightDataStates()[1].position.w == 0.0f) {
|
||||
bits |= (1L << BIT_LIGHT1_DIR);
|
||||
}
|
||||
}
|
||||
|
||||
if (GLStateManager.getColorMaterial().isEnabled()) {
|
||||
bits |= (1L << BIT_COLOR_MATERIAL);
|
||||
final int cmMode = encodeColorMaterialMode(GLStateManager.getColorMaterialParameter().getValue());
|
||||
bits |= ((long) cmMode & 0x7) << BIT_COLOR_MAT_MODE;
|
||||
}
|
||||
|
||||
if (GLStateManager.getLightModel().colorControl == GL12.GL_SEPARATE_SPECULAR_COLOR) {
|
||||
bits |= (1L << BIT_SEPARATE_SPECULAR);
|
||||
}
|
||||
}
|
||||
|
||||
if (GLStateManager.getFogMode().isEnabled()) {
|
||||
bits |= (1L << BIT_FOG);
|
||||
final int fogDistMode = GLStateManager.getFogState().getFogDistanceMode();
|
||||
bits |= ((long) fogDistMode & 0x3) << BIT_FOG_DIST_MODE;
|
||||
}
|
||||
|
||||
if (GLStateManager.getNormalizeState().isEnabled()) {
|
||||
bits |= (1L << BIT_NORMALIZE);
|
||||
}
|
||||
if (GLStateManager.getRescaleNormalState().isEnabled()) {
|
||||
bits |= (1L << BIT_RESCALE_NORMAL);
|
||||
}
|
||||
|
||||
final TextureUnitArray texUnit = GLStateManager.getTextures();
|
||||
for (int i = 0; i < MAX_UNITS; i++) {
|
||||
if ((fragUnitMask & (1 << i)) != 0) {
|
||||
bits |= (1L << (BIT_UNIT_TEX_BASE + i));
|
||||
}
|
||||
if (!MatrixHelper.isIdentity(texUnit.getTextureUnitMatrix(i))) {
|
||||
bits |= (1L << (BIT_UNIT_TEXMAT_BASE + i));
|
||||
}
|
||||
}
|
||||
|
||||
// TexGen (unit 0 only) - per-coordinate mode if enabled.
|
||||
// TODO: per-unit texgen for units 2/3. Deferred - no MC code path uses glTexGen on those.
|
||||
final TexGenState tg = texUnit.getTexGenState(0);
|
||||
boolean anyTexGen = false;
|
||||
if (texUnit.getTexGenSStates(0).isEnabled() && tg.getMode(GL11.GL_S) != 0) {
|
||||
final int m = encodeTexGenMode(tg.getMode(GL11.GL_S));
|
||||
bits |= ((long) m & 0x7) << BIT_TEXGEN_S;
|
||||
if (m != TG_NONE) anyTexGen = true;
|
||||
}
|
||||
if (texUnit.getTexGenTStates(0).isEnabled() && tg.getMode(GL11.GL_T) != 0) {
|
||||
final int m = encodeTexGenMode(tg.getMode(GL11.GL_T));
|
||||
bits |= ((long) m & 0x7) << BIT_TEXGEN_T;
|
||||
if (m != TG_NONE) anyTexGen = true;
|
||||
}
|
||||
if (texUnit.getTexGenRStates(0).isEnabled() && tg.getMode(GL11.GL_R) != 0) {
|
||||
final int m = encodeTexGenMode(tg.getMode(GL11.GL_R));
|
||||
bits |= ((long) m & 0x7) << BIT_TEXGEN_R;
|
||||
if (m != TG_NONE) anyTexGen = true;
|
||||
}
|
||||
if (texUnit.getTexGenQStates(0).isEnabled() && tg.getMode(GL11.GL_Q) != 0) {
|
||||
final int m = encodeTexGenMode(tg.getMode(GL11.GL_Q));
|
||||
bits |= ((long) m & 0x7) << BIT_TEXGEN_Q;
|
||||
if (m != TG_NONE) anyTexGen = true;
|
||||
}
|
||||
// Force unit-0 texture matrix on when texgen is active (end portal pattern always uses it).
|
||||
if (anyTexGen) {
|
||||
bits |= (1L << BIT_UNIT_TEXMAT_BASE);
|
||||
}
|
||||
|
||||
// Vertex format flags
|
||||
if (hasColor) bits |= (1L << BIT_HAS_VERTEX_COLOR);
|
||||
if (hasNormal) bits |= (1L << BIT_HAS_VERTEX_NORMAL);
|
||||
if (hasTexCoord) bits |= (1L << BIT_HAS_VERTEX_TEX);
|
||||
if (hasLightmap) bits |= (1L << BIT_HAS_VERTEX_LIGHTMAP);
|
||||
|
||||
if (GLStateManager.consumeUnit23TexCoordSetDuringDraw() && hasTexCoord) {
|
||||
bits |= (1L << BIT_UNIT23_UV_FROM_UNIT0);
|
||||
}
|
||||
|
||||
if (GLStateManager.anyClipPlaneEnabled()) {
|
||||
bits |= (1L << BIT_CLIP_PLANES);
|
||||
}
|
||||
|
||||
if (GLStateManager.wideLineEmulationActive) {
|
||||
bits |= (1L << BIT_WIDE_LINE);
|
||||
}
|
||||
|
||||
return bits;
|
||||
}
|
||||
|
||||
public static VertexKey fromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
|
||||
return new VertexKey(packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragUnitMask));
|
||||
}
|
||||
|
||||
static VertexKey fromPacked(long packed) {
|
||||
return new VertexKey(packed);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Long.hashCode(packed);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (this == obj) return true;
|
||||
if (!(obj instanceof VertexKey other)) return false;
|
||||
return packed == other.packed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format("FFPVertexKey[0x%011X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%d%d%d%d texmat=%d%d%d%d col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b]",
|
||||
packed, lightingEnabled(), light0Enabled(), light1Enabled(),
|
||||
colorMaterialEnabled(), fogEnabled(),
|
||||
unitTexCoordEnabled(0)?1:0, unitTexCoordEnabled(1)?1:0, unitTexCoordEnabled(2)?1:0, unitTexCoordEnabled(3)?1:0,
|
||||
unitTexMatEnabled(0)?1:0, unitTexMatEnabled(1)?1:0, unitTexMatEnabled(2)?1:0, unitTexMatEnabled(3)?1:0,
|
||||
hasVertexColor(), hasVertexNormal(), hasVertexTexCoord(), hasVertexLightmap(),
|
||||
texGenModeS(), texGenModeT(), texGenModeR(), texGenModeQ(), clipPlanesEnabled(), wideLineEmulation());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,434 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement;
|
||||
|
||||
/**
|
||||
* Generates GLSL 330 core vertex shaders for FFP emulation.
|
||||
* Follows Mesa's ffvertex_prog.c build order.
|
||||
*
|
||||
* Attribute locations are sourced from {@link VertexFormatElement.Usage} to stay in sync with GTNHLib's vertex format setup.
|
||||
*/
|
||||
public final class VertexShaderGenerator {
|
||||
|
||||
private VertexShaderGenerator() {}
|
||||
|
||||
public static String generate(VertexKey key) {
|
||||
final StringBuilder sb = new StringBuilder(2048);
|
||||
sb.append("#version 330 core\n\n");
|
||||
|
||||
emitAttributes(sb, key);
|
||||
emitUniforms(sb, key);
|
||||
emitOutputs(sb, key);
|
||||
|
||||
sb.append("void main() {\n");
|
||||
emitPositionTransform(sb, key);
|
||||
if (key.lightingEnabled()) {
|
||||
emitNormalTransform(sb, key);
|
||||
emitLighting(sb, key);
|
||||
} else {
|
||||
emitColorPassthrough(sb, key);
|
||||
}
|
||||
emitTexCoordPassthrough(sb, key);
|
||||
if (key.fogEnabled()) {
|
||||
emitFogDistance(sb, key);
|
||||
}
|
||||
if (key.clipPlanesEnabled()) {
|
||||
emitClipDistances(sb);
|
||||
}
|
||||
sb.append("}\n");
|
||||
|
||||
String source = sb.toString();
|
||||
if (key.wideLineEmulation()) {
|
||||
source = source.replace("v_SpecularColor", "v_SpecularColor_gs")
|
||||
.replace("v_TexCoord0", "v_TexCoord0_gs")
|
||||
.replace("v_TexCoord1", "v_TexCoord1_gs")
|
||||
.replace("v_TexCoord2", "v_TexCoord2_gs")
|
||||
.replace("v_TexCoord3", "v_TexCoord3_gs")
|
||||
.replace("v_FogCoord", "v_FogCoord_gs")
|
||||
.replace("v_Color", "v_Color_gs");
|
||||
}
|
||||
return source;
|
||||
}
|
||||
|
||||
private static void emitAttributes(StringBuilder sb, VertexKey key) {
|
||||
sb.append("// Vertex attributes\n");
|
||||
sb.append("layout(location = ").append(VertexFormatElement.Usage.POSITION.getAttributeLocation()).append(") in vec3 a_Position;\n");
|
||||
if (key.hasVertexColor()) {
|
||||
sb.append("layout(location = ").append(VertexFormatElement.Usage.COLOR.getAttributeLocation()).append(") in vec4 a_Color;\n");
|
||||
}
|
||||
if (key.hasVertexTexCoord()) {
|
||||
sb.append("layout(location = ").append(VertexFormatElement.Usage.PRIMARY_UV.getAttributeLocation()).append(") in vec2 a_TexCoord0;\n");
|
||||
}
|
||||
if (key.hasVertexLightmap()) {
|
||||
sb.append("layout(location = ").append(VertexFormatElement.Usage.SECONDARY_UV.getAttributeLocation()).append(") in vec2 a_TexCoord1;\n");
|
||||
}
|
||||
if (key.hasVertexNormal()) {
|
||||
sb.append("layout(location = ").append(VertexFormatElement.Usage.NORMAL.getAttributeLocation()).append(") in vec3 a_Normal;\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
}
|
||||
|
||||
private static void emitUniforms(StringBuilder sb, VertexKey key) {
|
||||
sb.append("// Matrices\n");
|
||||
sb.append("uniform mat4 u_ModelViewMatrix;\n");
|
||||
sb.append("uniform mat4 u_ProjectionMatrix;\n");
|
||||
sb.append("uniform mat4 u_MVPMatrix;\n");
|
||||
|
||||
if (key.lightingEnabled()) {
|
||||
sb.append("uniform mat3 u_NormalMatrix;\n");
|
||||
}
|
||||
|
||||
for (int i = 0; i < VertexKey.MAX_UNITS; i++) {
|
||||
if (i == 1) continue;
|
||||
if (key.unitTexMatEnabled(i)) {
|
||||
sb.append("uniform mat4 u_TextureMatrix").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
|
||||
// TexGen plane uniforms (unit 0 only - TODO: per-unit)
|
||||
if (key.texGenModeS() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneS;\n");
|
||||
if (key.texGenModeS() == VertexKey.TG_EYE_LINEAR) sb.append("uniform vec4 u_TexGenEyePlaneS;\n");
|
||||
if (key.texGenModeT() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneT;\n");
|
||||
if (key.texGenModeT() == VertexKey.TG_EYE_LINEAR) sb.append("uniform vec4 u_TexGenEyePlaneT;\n");
|
||||
if (key.texGenModeR() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneR;\n");
|
||||
if (key.texGenModeR() == VertexKey.TG_EYE_LINEAR) sb.append("uniform vec4 u_TexGenEyePlaneR;\n");
|
||||
if (key.texGenModeQ() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneQ;\n");
|
||||
if (key.texGenModeQ() == VertexKey.TG_EYE_LINEAR) sb.append("uniform vec4 u_TexGenEyePlaneQ;\n");
|
||||
|
||||
if (!key.hasVertexNormal() && key.lightingEnabled()) {
|
||||
sb.append("uniform vec3 u_CurrentNormal;\n");
|
||||
}
|
||||
|
||||
if (!key.hasVertexColor()) {
|
||||
sb.append("uniform vec4 u_CurrentColor;\n");
|
||||
}
|
||||
|
||||
if (key.unitTexCoordEnabled(0) && !key.hasVertexTexCoord()) {
|
||||
sb.append("uniform vec4 u_CurrentTexCoord0;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(2) && !key.unit23UvFromUnit0()) sb.append("uniform vec4 u_CurrentTexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3) && !key.unit23UvFromUnit0()) sb.append("uniform vec4 u_CurrentTexCoord3;\n");
|
||||
|
||||
if (key.lightmapEnabled() && !key.hasVertexLightmap()) {
|
||||
sb.append("uniform vec2 u_CurrentLightmapCoord;\n");
|
||||
}
|
||||
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("uniform mat4 u_LightmapTextureMatrix;\n");
|
||||
}
|
||||
|
||||
if (key.lightingEnabled()) {
|
||||
emitLightingUniforms(sb, key);
|
||||
}
|
||||
|
||||
if (key.lightingEnabled() && (key.normalizeEnabled() || key.rescaleNormalsEnabled())) {
|
||||
// normalize is done in shader; rescale uses normalScale
|
||||
if (key.rescaleNormalsEnabled() && !key.normalizeEnabled()) {
|
||||
sb.append("uniform float u_NormalScale;\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (key.clipPlanesEnabled()) {
|
||||
sb.append("uniform vec4 u_ClipPlane[8];\n");
|
||||
}
|
||||
|
||||
sb.append('\n');
|
||||
}
|
||||
|
||||
private static void emitLightingUniforms(StringBuilder sb, VertexKey key) {
|
||||
sb.append("\n// Lighting\n");
|
||||
|
||||
if (key.colorMaterialEnabled()) {
|
||||
// When color material is active, we can't pre-compute light products so we upload raw light and material values
|
||||
sb.append("uniform vec4 u_LightModelAmbient;\n");
|
||||
sb.append("uniform vec4 u_MaterialEmission;\n");
|
||||
sb.append("uniform vec4 u_MaterialAmbient;\n");
|
||||
sb.append("uniform vec4 u_MaterialDiffuse;\n");
|
||||
sb.append("uniform vec4 u_MaterialSpecular;\n");
|
||||
sb.append("uniform float u_MaterialShininess;\n");
|
||||
|
||||
if (key.light0Enabled()) {
|
||||
sb.append("uniform vec4 u_Light0Ambient;\n");
|
||||
sb.append("uniform vec4 u_Light0Diffuse;\n");
|
||||
sb.append("uniform vec4 u_Light0Specular;\n");
|
||||
sb.append("uniform vec4 u_Light0Position;\n");
|
||||
}
|
||||
if (key.light1Enabled()) {
|
||||
sb.append("uniform vec4 u_Light1Ambient;\n");
|
||||
sb.append("uniform vec4 u_Light1Diffuse;\n");
|
||||
sb.append("uniform vec4 u_Light1Specular;\n");
|
||||
sb.append("uniform vec4 u_Light1Position;\n");
|
||||
}
|
||||
} else {
|
||||
// Pre-computed: sceneColor + lightProducts
|
||||
sb.append("uniform vec4 u_SceneColor;\n");
|
||||
|
||||
if (key.light0Enabled()) {
|
||||
sb.append("uniform vec4 u_Light0Position;\n");
|
||||
sb.append("uniform vec3 u_LightProd0Ambient;\n");
|
||||
sb.append("uniform vec3 u_LightProd0Diffuse;\n");
|
||||
sb.append("uniform vec3 u_LightProd0Specular;\n");
|
||||
}
|
||||
if (key.light1Enabled()) {
|
||||
sb.append("uniform vec4 u_Light1Position;\n");
|
||||
sb.append("uniform vec3 u_LightProd1Ambient;\n");
|
||||
sb.append("uniform vec3 u_LightProd1Diffuse;\n");
|
||||
sb.append("uniform vec3 u_LightProd1Specular;\n");
|
||||
}
|
||||
sb.append("uniform float u_MaterialShininess;\n");
|
||||
}
|
||||
}
|
||||
|
||||
private static void emitOutputs(StringBuilder sb, VertexKey key) {
|
||||
sb.append("// Outputs\n");
|
||||
sb.append("out vec4 v_Color;\n");
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("out vec3 v_SpecularColor;\n");
|
||||
}
|
||||
// Per-unit varying outputs. Each enabled texture unit (and texgen, which targets unit 0) gets its own v_TexCoord<i>.
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord0;\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord1;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("out vec4 v_TexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("out vec4 v_TexCoord3;\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("out float v_FogCoord;\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
}
|
||||
|
||||
private static void emitPositionTransform(StringBuilder sb, VertexKey key) {
|
||||
sb.append(" // Position transform\n");
|
||||
sb.append(" vec4 pos4 = vec4(a_Position, 1.0);\n");
|
||||
sb.append(" gl_Position = u_MVPMatrix * pos4;\n");
|
||||
|
||||
// Eye position needed for lighting, fog, EYE_LINEAR texgen, and clip planes
|
||||
if (key.lightingEnabled() || key.fogEnabled() || texGenNeedsEyePos(key) || key.clipPlanesEnabled()) {
|
||||
sb.append(" vec4 eyePos = u_ModelViewMatrix * pos4;\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
}
|
||||
|
||||
private static void emitNormalTransform(StringBuilder sb, VertexKey key) {
|
||||
sb.append(" // Normal transform\n");
|
||||
if (key.hasVertexNormal()) {
|
||||
sb.append(" vec3 normal = u_NormalMatrix * a_Normal;\n");
|
||||
} else {
|
||||
sb.append(" vec3 normal = u_NormalMatrix * u_CurrentNormal;\n");
|
||||
}
|
||||
|
||||
if (key.normalizeEnabled()) {
|
||||
sb.append(" normal = normalize(normal);\n");
|
||||
} else if (key.rescaleNormalsEnabled()) {
|
||||
sb.append(" normal *= u_NormalScale;\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
}
|
||||
|
||||
private static void emitLighting(StringBuilder sb, VertexKey key) {
|
||||
sb.append(" // Gouraud lighting\n");
|
||||
|
||||
if (key.colorMaterialEnabled()) {
|
||||
// Color material: vertex color replaces specific material properties per glColorMaterial mode (Mesa ffvertex_prog.c get_material() bitmask approach)
|
||||
sb.append(" vec4 matColor = ");
|
||||
sb.append(key.hasVertexColor() ? "a_Color" : "u_CurrentColor");
|
||||
sb.append(";\n");
|
||||
|
||||
// Emission source: vertex color for CM_EMISSION, else material uniform
|
||||
final String emSrc = key.cmReplacesEmission() ? "matColor.rgb" : "u_MaterialEmission.rgb";
|
||||
// Ambient source for scene color: vertex color for CM_AMBIENT / CM_AMBIENT_AND_DIFFUSE
|
||||
final String amSrc = key.cmReplacesAmbient() ? "matColor.rgb" : "u_MaterialAmbient.rgb";
|
||||
sb.append(" vec3 sceneColor = ").append(emSrc).append(" + ").append(amSrc).append(" * u_LightModelAmbient.rgb;\n");
|
||||
|
||||
// Alpha from diffuse source (per GL spec)
|
||||
sb.append(" float outAlpha = ").append(key.cmReplacesDiffuse() ? "matColor.a" : "u_MaterialDiffuse.a").append(";\n");
|
||||
} else {
|
||||
// Pre-computed scene color
|
||||
sb.append(" vec3 sceneColor = u_SceneColor.rgb;\n");
|
||||
sb.append(" float outAlpha = u_SceneColor.a;\n");
|
||||
}
|
||||
|
||||
sb.append(" vec3 color0 = sceneColor;\n");
|
||||
if (key.separateSpecular()) {
|
||||
sb.append(" vec3 specAccum = vec3(0.0);\n");
|
||||
}
|
||||
|
||||
// Per-light accumulation
|
||||
if (key.light0Enabled()) {
|
||||
emitLightContribution(sb, key, 0);
|
||||
}
|
||||
if (key.light1Enabled()) {
|
||||
emitLightContribution(sb, key, 1);
|
||||
}
|
||||
|
||||
sb.append(" v_Color = vec4(clamp(color0, 0.0, 1.0), outAlpha);\n");
|
||||
if (key.separateSpecular()) {
|
||||
sb.append(" v_SpecularColor = clamp(specAccum, 0.0, 1.0);\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
}
|
||||
|
||||
private static void emitLightContribution(StringBuilder sb, VertexKey key, int lightIndex) {
|
||||
final String li = String.valueOf(lightIndex);
|
||||
final boolean directional = (lightIndex == 0) ? key.light0Directional() : key.light1Directional();
|
||||
final String posUniform = "u_Light" + li + "Position";
|
||||
|
||||
sb.append(" { // Light ").append(li).append('\n');
|
||||
|
||||
// Light vector
|
||||
if (directional) {
|
||||
// Directional: position is already normalized direction
|
||||
sb.append(" vec3 VPpli = normalize(").append(posUniform).append(".xyz);\n");
|
||||
} else {
|
||||
// Positional light
|
||||
sb.append(" vec3 VPpli = ").append(posUniform).append(".xyz - eyePos.xyz;\n");
|
||||
sb.append(" VPpli = normalize(VPpli);\n");
|
||||
}
|
||||
|
||||
// Dot products
|
||||
sb.append(" float NdotVP = max(dot(normal, VPpli), 0.0);\n");
|
||||
|
||||
// Half vector for specular (infinite viewer: H = normalize(L + (0,0,1)))
|
||||
sb.append(" vec3 halfVec = normalize(VPpli + vec3(0.0, 0.0, 1.0));\n");
|
||||
sb.append(" float NdotHV = max(dot(normal, halfVec), 0.0);\n");
|
||||
|
||||
// Specular power
|
||||
sb.append(" float spec = (NdotVP > 0.0 && u_MaterialShininess > 0.0) ? pow(NdotHV, u_MaterialShininess) : 0.0;\n");
|
||||
|
||||
// Accumulate — per-property source depends on color material mode
|
||||
if (key.colorMaterialEnabled()) {
|
||||
final String ambU = "u_Light" + li + "Ambient";
|
||||
final String difU = "u_Light" + li + "Diffuse";
|
||||
final String speU = "u_Light" + li + "Specular";
|
||||
// Ambient product: light.ambient * (vertex color or material)
|
||||
final String ambMat = key.cmReplacesAmbient() ? "matColor.rgb" : "u_MaterialAmbient.rgb";
|
||||
sb.append(" vec3 ambient = ").append(ambU).append(".rgb * ").append(ambMat).append(";\n");
|
||||
// Diffuse product
|
||||
final String difMat = key.cmReplacesDiffuse() ? "matColor.rgb" : "u_MaterialDiffuse.rgb";
|
||||
sb.append(" vec3 diffuse = ").append(difU).append(".rgb * ").append(difMat).append(";\n");
|
||||
// Specular product
|
||||
final String speMat = key.cmReplacesSpecular() ? "matColor.rgb" : "u_MaterialSpecular.rgb";
|
||||
sb.append(" vec3 specular = ").append(speU).append(".rgb * ").append(speMat).append(";\n");
|
||||
} else {
|
||||
sb.append(" vec3 ambient = u_LightProd").append(li).append("Ambient;\n");
|
||||
sb.append(" vec3 diffuse = u_LightProd").append(li).append("Diffuse;\n");
|
||||
sb.append(" vec3 specular = u_LightProd").append(li).append("Specular;\n");
|
||||
}
|
||||
|
||||
sb.append(" color0 += ambient + NdotVP * diffuse;\n");
|
||||
if (key.separateSpecular()) {
|
||||
sb.append(" specAccum += spec * specular;\n");
|
||||
} else {
|
||||
sb.append(" color0 += spec * specular;\n");
|
||||
}
|
||||
|
||||
sb.append(" }\n");
|
||||
}
|
||||
|
||||
private static void emitColorPassthrough(StringBuilder sb, VertexKey key) {
|
||||
sb.append(" // Color passthrough (no lighting)\n");
|
||||
if (key.hasVertexColor()) {
|
||||
sb.append(" v_Color = a_Color;\n");
|
||||
} else {
|
||||
sb.append(" v_Color = u_CurrentColor;\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
}
|
||||
|
||||
private static void emitTexCoordPassthrough(StringBuilder sb, VertexKey key) {
|
||||
if (key.texGenEnabled()) {
|
||||
emitTexGenCoordGeneration(sb, key);
|
||||
} else if (key.unitTexCoordEnabled(0)) {
|
||||
sb.append(" // Texture coordinates - unit 0\n");
|
||||
final String src = key.hasVertexTexCoord()
|
||||
? "vec4(a_TexCoord0, 0.0, 1.0)"
|
||||
: "u_CurrentTexCoord0";
|
||||
if (key.unitTexMatEnabled(0)) {
|
||||
sb.append(" v_TexCoord0 = u_TextureMatrix0 * ").append(src).append(";\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord0 = ").append(src).append(";\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (key.lightmapEnabled()) {
|
||||
if (key.hasVertexLightmap()) {
|
||||
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(a_TexCoord1, 0.0, 1.0);\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(u_CurrentLightmapCoord, 0.0, 1.0);\n");
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 2; i < VertexKey.MAX_UNITS; i++) {
|
||||
if (!key.unitTexCoordEnabled(i)) continue;
|
||||
final String src = key.unit23UvFromUnit0()
|
||||
? "vec4(a_TexCoord0, 0.0, 1.0)"
|
||||
: "u_CurrentTexCoord" + i;
|
||||
if (!key.unit23UvFromUnit0() && key.unitTexMatEnabled(i)) {
|
||||
sb.append(" v_TexCoord").append(i).append(" = u_TextureMatrix").append(i).append(" * ").append(src).append(";\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord").append(i).append(" = ").append(src).append(";\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit per-coordinate texgen code following Mesa's ffvertex_prog.c build order.
|
||||
* OBJ_LINEAR: dot(pos4, objPlane), EYE_LINEAR: dot(eyePos, eyePlane).
|
||||
* Coordinates without texgen use vertex attrib or default (0,0,0,1).
|
||||
*/
|
||||
private static void emitTexGenCoordGeneration(StringBuilder sb, VertexKey key) {
|
||||
sb.append(" // TexGen coordinate generation\n");
|
||||
sb.append(" vec4 texGenCoord = vec4(0.0, 0.0, 0.0, 1.0);\n");
|
||||
|
||||
emitTexGenComponent(sb, key.texGenModeS(), "s", "S", key);
|
||||
emitTexGenComponent(sb, key.texGenModeT(), "t", "T", key);
|
||||
emitTexGenComponent(sb, key.texGenModeR(), "p", "R", key);
|
||||
emitTexGenComponent(sb, key.texGenModeQ(), "q", "Q", key);
|
||||
|
||||
// Always apply texture matrix when texgen is active (forced on in VertexKey)
|
||||
sb.append(" v_TexCoord0 = u_TextureMatrix0 * texGenCoord;\n");
|
||||
}
|
||||
|
||||
private static void emitTexGenComponent(StringBuilder sb, int mode, String swizzle, String coordName, VertexKey key) {
|
||||
switch (mode) {
|
||||
case VertexKey.TG_OBJ_LINEAR ->
|
||||
sb.append(" texGenCoord.").append(swizzle).append(" = dot(pos4, u_TexGenObjPlane").append(coordName).append(");\n");
|
||||
case VertexKey.TG_EYE_LINEAR ->
|
||||
sb.append(" texGenCoord.").append(swizzle).append(" = dot(eyePos, u_TexGenEyePlane").append(coordName).append(");\n");
|
||||
// TG_NONE: keep default (0 for s/t/r, 1 for q) — already set in texGenCoord init
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean texGenNeedsEyePos(VertexKey key) {
|
||||
return key.texGenModeS() == VertexKey.TG_EYE_LINEAR
|
||||
|| key.texGenModeT() == VertexKey.TG_EYE_LINEAR
|
||||
|| key.texGenModeR() == VertexKey.TG_EYE_LINEAR
|
||||
|| key.texGenModeQ() == VertexKey.TG_EYE_LINEAR;
|
||||
}
|
||||
|
||||
private static void emitFogDistance(StringBuilder sb, VertexKey key) {
|
||||
sb.append(" // Fog distance\n");
|
||||
// Mesa ffvertex_prog.c build_fog(): FDM_EYE_RADIAL/EYE_PLANE/EYE_PLANE_ABS
|
||||
final int fogDistMode = key.fogDistanceMode();
|
||||
switch (fogDistMode) {
|
||||
case 0 -> // FDM_EYE_RADIAL: Euclidean distance
|
||||
sb.append(" v_FogCoord = length(eyePos.xyz);\n");
|
||||
case 1 -> // FDM_EYE_PLANE: raw Z (can be negative, clamped by fog factor)
|
||||
sb.append(" v_FogCoord = eyePos.z;\n");
|
||||
case 2 -> // FDM_EYE_PLANE_ABS: absolute Z
|
||||
sb.append(" v_FogCoord = abs(eyePos.z);\n");
|
||||
default ->
|
||||
sb.append(" v_FogCoord = abs(eyePos.z);\n");
|
||||
}
|
||||
}
|
||||
|
||||
private static void emitClipDistances(StringBuilder sb) {
|
||||
sb.append(" // Clip distances\n");
|
||||
for (int i = 0; i < 8; i++) {
|
||||
sb.append(" gl_ClipDistance[").append(i).append("] = dot(u_ClipPlane[").append(i).append("], eyePos);\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks;
|
||||
|
||||
public interface DeferredAlphaHandler {
|
||||
boolean isAlphaTestLocked();
|
||||
void deferAlphaTestToggle(boolean enabled);
|
||||
void deferAlphaFunc(int function, float reference);
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks;
|
||||
|
||||
public interface DeferredBlendHandler {
|
||||
boolean isBlendLocked();
|
||||
void deferBlendModeToggle(boolean enabled);
|
||||
void deferBlendFunc(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha);
|
||||
void flushDeferredBlend();
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks;
|
||||
|
||||
public interface DeferredDepthColorHandler {
|
||||
boolean isDepthColorLocked();
|
||||
void deferDepthEnable(boolean enabled);
|
||||
void deferColorMask(boolean r, boolean g, boolean b, boolean a);
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks;
|
||||
|
||||
public final class GLSMConfig {
|
||||
|
||||
// Lightmap (replaces OpenGlHelper.lastBrightnessX/Y)
|
||||
public static float lastBrightnessX;
|
||||
public static float lastBrightnessY;
|
||||
|
||||
public static boolean hudCacheOverride;
|
||||
|
||||
private GLSMConfig() {}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.events.*;
|
||||
import net.minecraftforge.eventbus.api.bus.EventBus;
|
||||
|
||||
public final class GLSMHooks {
|
||||
|
||||
public static DeferredBlendHandler blendHandler;
|
||||
public static DeferredAlphaHandler alphaHandler;
|
||||
public static DeferredDepthColorHandler depthColorHandler;
|
||||
public static GlintColorHandler glintColorHandler;
|
||||
|
||||
// EventBus instances
|
||||
public static final EventBus<TextureBindEvent> TEXTURE_BIND = EventBus.create(TextureBindEvent.class);
|
||||
public static final EventBus<TextureDeleteEvent> TEXTURE_DELETE = EventBus.create(TextureDeleteEvent.class);
|
||||
public static final EventBus<TextureUnitStateEvent> TEXTURE_UNIT_STATE = EventBus.create(TextureUnitStateEvent.class);
|
||||
public static final EventBus<ProgramChangeEvent> PROGRAM_CHANGE = EventBus.create(ProgramChangeEvent.class);
|
||||
public static final EventBus<BlendFuncChangeEvent> BLEND_FUNC_CHANGE = EventBus.create(BlendFuncChangeEvent.class);
|
||||
public static final EventBus<FogStateChangeEvent> FOG_STATE_CHANGE = EventBus.create(FogStateChangeEvent.class);
|
||||
public static final EventBus<LightmapCoordsEvent> LIGHTMAP_COORDS = EventBus.create(LightmapCoordsEvent.class);
|
||||
public static final EventBus<AlphaStateChangeEvent> ALPHA_STATE_CHANGE = EventBus.create(AlphaStateChangeEvent.class);
|
||||
public static final EventBus<ShaderColorChangeEvent> SHADER_COLOR_CHANGE = EventBus.create(ShaderColorChangeEvent.class);
|
||||
|
||||
// Reusable event instances
|
||||
public static final TextureBindEvent textureBindEvent = new TextureBindEvent();
|
||||
public static final TextureDeleteEvent textureDeleteEvent = new TextureDeleteEvent();
|
||||
public static final TextureUnitStateEvent textureUnitStateEvent = new TextureUnitStateEvent();
|
||||
public static final ProgramChangeEvent programChangeEvent = new ProgramChangeEvent();
|
||||
public static final BlendFuncChangeEvent blendFuncChangeEvent = new BlendFuncChangeEvent();
|
||||
public static final FogStateChangeEvent fogStateChangeEvent = new FogStateChangeEvent();
|
||||
public static final LightmapCoordsEvent lightmapCoordsEvent = new LightmapCoordsEvent();
|
||||
public static final AlphaStateChangeEvent alphaStateChangeEvent = new AlphaStateChangeEvent();
|
||||
public static final ShaderColorChangeEvent shaderColorChangeEvent = new ShaderColorChangeEvent();
|
||||
|
||||
private GLSMHooks() {}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
|
||||
import com.gtnewhorizons.angelica.glsm.streaming.StreamingUploader;
|
||||
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public final class GLSMInitConfig {
|
||||
private final boolean lwjglDebug;
|
||||
private final StreamingUploader.UploadStrategy streamingUploadStrategy;
|
||||
private final Consumer<DirectTessellator> directDrawer;
|
||||
private final Runnable streamingDrawerDestroy;
|
||||
private final int displayWidth;
|
||||
private final int displayHeight;
|
||||
private final Runnable postInitCallback;
|
||||
private final boolean enableDSA;
|
||||
private final boolean noErrorChecks;
|
||||
|
||||
private GLSMInitConfig(Builder builder) {
|
||||
this.lwjglDebug = builder.lwjglDebug;
|
||||
this.streamingUploadStrategy = builder.streamingUploadStrategy;
|
||||
this.noErrorChecks = builder.noErrorChecks;
|
||||
this.directDrawer = builder.directDrawer;
|
||||
this.streamingDrawerDestroy = builder.streamingDrawerDestroy;
|
||||
this.displayWidth = builder.displayWidth;
|
||||
this.displayHeight = builder.displayHeight;
|
||||
this.postInitCallback = builder.postInitCallback;
|
||||
this.enableDSA = builder.enableDSA;
|
||||
}
|
||||
|
||||
public static Builder builder() {
|
||||
return new Builder();
|
||||
}
|
||||
|
||||
public boolean isLwjglDebug() { return lwjglDebug; }
|
||||
public StreamingUploader.UploadStrategy getStreamingUploadStrategy() { return streamingUploadStrategy; }
|
||||
public Consumer<DirectTessellator> getDirectDrawer() { return directDrawer; }
|
||||
public Runnable getStreamingDrawerDestroy() { return streamingDrawerDestroy; }
|
||||
public int getDisplayWidth() { return displayWidth; }
|
||||
public int getDisplayHeight() { return displayHeight; }
|
||||
public Runnable getPostInitCallback() { return postInitCallback; }
|
||||
public boolean isDSAEnabled() { return enableDSA; }
|
||||
public boolean noErrorChecks() { return noErrorChecks; }
|
||||
|
||||
public static final class Builder {
|
||||
private boolean lwjglDebug = false;
|
||||
private StreamingUploader.UploadStrategy streamingUploadStrategy = StreamingUploader.UploadStrategy.BUFFER_DATA;
|
||||
private Consumer<DirectTessellator> directDrawer = null;
|
||||
private Runnable streamingDrawerDestroy = null;
|
||||
private int displayWidth = 0;
|
||||
private int displayHeight = 0;
|
||||
private Runnable postInitCallback = null;
|
||||
private boolean enableDSA = false;
|
||||
private boolean noErrorChecks;
|
||||
|
||||
private Builder() {}
|
||||
|
||||
public Builder lwjglDebug(boolean lwjglDebug) {
|
||||
this.lwjglDebug = lwjglDebug;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder streamingUploadStrategy(StreamingUploader.UploadStrategy strategy) {
|
||||
this.streamingUploadStrategy = strategy;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder noErrorChecks(boolean noErrorChecks) {
|
||||
this.noErrorChecks = noErrorChecks;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder directDrawer(Consumer<DirectTessellator> directDrawer) {
|
||||
this.directDrawer = directDrawer;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder streamingDrawerDestroy(Runnable streamingDrawerDestroy) {
|
||||
this.streamingDrawerDestroy = streamingDrawerDestroy;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder displaySize(int width, int height) {
|
||||
this.displayWidth = width;
|
||||
this.displayHeight = height;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder postInitCallback(Runnable callback) {
|
||||
this.postInitCallback = callback;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder enableDSA(boolean enableDSA) {
|
||||
this.enableDSA = enableDSA;
|
||||
return this;
|
||||
}
|
||||
|
||||
public GLSMInitConfig build() {
|
||||
return new GLSMInitConfig(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks;
|
||||
|
||||
public interface GlintColorHandler {
|
||||
void onColorChanged(float red, float green, float blue, float alpha);
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
/**
|
||||
* AlphaTest changed - Listeners should query GLSM alpha state directly if they care what changed.
|
||||
*/
|
||||
public final class AlphaStateChangeEvent extends MutableEvent {
|
||||
}
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class BlendFuncChangeEvent extends MutableEvent {
|
||||
public int srcRgb;
|
||||
public int dstRgb;
|
||||
public int srcAlpha;
|
||||
public int dstAlpha;
|
||||
}
|
||||
+6
@@ -0,0 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
/** FogState changed - Listeners should query GLSM fog state directly if they care what changed. */
|
||||
public final class FogStateChangeEvent extends MutableEvent {}
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class LightmapCoordsEvent extends MutableEvent {
|
||||
public float x;
|
||||
public float y;
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class ProgramChangeEvent extends MutableEvent {
|
||||
public int previousProgram;
|
||||
public int newProgram;
|
||||
public boolean postBind;
|
||||
}
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class ShaderColorChangeEvent extends MutableEvent {
|
||||
public float red;
|
||||
public float green;
|
||||
public float blue;
|
||||
public float alpha;
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class TextureBindEvent extends MutableEvent {
|
||||
public int textureId;
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class TextureDeleteEvent extends MutableEvent {
|
||||
public int textureId;
|
||||
}
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class TextureUnitStateEvent extends MutableEvent {
|
||||
public int unit;
|
||||
public boolean enabled;
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
package com.gtnewhorizons.angelica.glsm.loading;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Verifies required classes/resources are present on the classpath at load time.
|
||||
* Fails fast with a descriptive error message if a dependency is missing.
|
||||
*/
|
||||
public final class DependencyVerifier {
|
||||
|
||||
/**
|
||||
* A single dependency check: a classpath resource that must exist.
|
||||
* @param resourcePath Resource path to check (e.g. "/com/example/SomeClass.class")
|
||||
* @param errorMessage Human-readable error message if missing (include download URL)
|
||||
*/
|
||||
public record Check(String resourcePath, String errorMessage) {}
|
||||
|
||||
/**
|
||||
* Verify all checks pass. Throws RuntimeException on first failure.
|
||||
* @param anchor Class whose classloader to use for resource lookups
|
||||
* @param checks Dependency checks to run
|
||||
*/
|
||||
public static void verify(Class<?> anchor, List<Check> checks) {
|
||||
for (Check check : checks) {
|
||||
if (anchor.getResource(check.resourcePath()) == null) {
|
||||
throw new RuntimeException(check.errorMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private DependencyVerifier() {}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
package com.gtnewhorizons.angelica.glsm.loading;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.redirect.GLSMRedirector;
|
||||
import org.objectweb.asm.ClassReader;
|
||||
import org.objectweb.asm.ClassWriter;
|
||||
import org.objectweb.asm.tree.ClassNode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
public final class EarlyRedirectorCore {
|
||||
|
||||
private final GLSMRedirector core;
|
||||
private final String[] targets;
|
||||
private final String[] exclusions;
|
||||
|
||||
public EarlyRedirectorCore(String... extraExclusions) {
|
||||
this.core = new GLSMRedirector();
|
||||
this.targets = EcosystemNarrowRules.EARLY_REDIRECTOR_TARGETS.clone();
|
||||
|
||||
final List<String> excl = new ArrayList<>(Arrays.asList(core.getCoreExclusions()));
|
||||
if (extraExclusions != null && extraExclusions.length > 0) {
|
||||
Collections.addAll(excl, extraExclusions);
|
||||
}
|
||||
this.exclusions = excl.toArray(new String[0]);
|
||||
}
|
||||
|
||||
public byte[] transform(String transformedName, byte[] basicClass) {
|
||||
if (basicClass == null) return null;
|
||||
|
||||
if (!startsWithAny(transformedName, targets)) return basicClass;
|
||||
if (startsWithAny(transformedName, exclusions)) return basicClass;
|
||||
if (!core.shouldTransform(basicClass)) return basicClass;
|
||||
|
||||
final ClassReader cr = new ClassReader(basicClass);
|
||||
final ClassNode cn = new ClassNode();
|
||||
cr.accept(cn, 0);
|
||||
if (core.transformClassNode(transformedName, cn)) {
|
||||
final ClassWriter cw = new ClassWriter(ClassWriter.COMPUTE_MAXS);
|
||||
cn.accept(cw);
|
||||
return cw.toByteArray();
|
||||
}
|
||||
return basicClass;
|
||||
}
|
||||
|
||||
private static boolean startsWithAny(String name, String[] prefixes) {
|
||||
for (String p : prefixes) {
|
||||
if (name.startsWith(p)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
package com.gtnewhorizons.angelica.glsm.loading;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.loading.TransformerNarrower.NarrowRule;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public final class EcosystemNarrowRules {
|
||||
|
||||
public static final List<NarrowRule> ALL = List.of(
|
||||
new NarrowRule("DragonAPI", "Reika.DragonAPI.ASM", List.of(
|
||||
"Reika.DragonAPI.ASM.Patchers",
|
||||
"Reika.DragonAPI.ASM.Profiling",
|
||||
"Reika.DragonAPI.ASM.APIStripper",
|
||||
"Reika.DragonAPI.ASM.ClassReparenter",
|
||||
"Reika.DragonAPI.ASM.DependentMethodStripper",
|
||||
"Reika.DragonAPI.ASM.DragonAPIClassTransformer",
|
||||
"Reika.DragonAPI.ASM.FMLItemBlockPatch",
|
||||
"Reika.DragonAPI.ASM.FluidNamePatch",
|
||||
"Reika.DragonAPI.ASM.InterfaceInjector",
|
||||
"Reika.DragonAPI.ASM.SpecialBiomePlacement",
|
||||
"Reika.DragonAPI.ASM.StructureLootHooks"
|
||||
)),
|
||||
|
||||
new NarrowRule("Xaeros_common", "xaero.common.core", List.of(
|
||||
"xaero.common.core.transformer"
|
||||
)),
|
||||
|
||||
new NarrowRule("Xaeros_map", "xaero.map.core", List.of(
|
||||
"xaero.map.core.transformer"
|
||||
)),
|
||||
|
||||
new NarrowRule("AdvancedLightsabers", "com.fiskmods.lightsabers.asm", List.of(
|
||||
"com.fiskmods.lightsabers.asm.ALLoadingPlugin",
|
||||
"com.fiskmods.lightsabers.asm.ASMHooks",
|
||||
"com.fiskmods.lightsabers.asm.transformers"
|
||||
)),
|
||||
|
||||
new NarrowRule("FiskHeroes", "com.fiskmods.heroes.asm", List.of(
|
||||
"com.fiskmods.heroes.asm.SHLoadingPlugin",
|
||||
"com.fiskmods.heroes.asm.transformers"
|
||||
)),
|
||||
|
||||
new NarrowRule("Ears", "com.unascribed.ears", List.of(
|
||||
"com.unascribed.ears.asm",
|
||||
"com.unascribed.ears.common.agent"
|
||||
)),
|
||||
|
||||
new NarrowRule("FoamFix", "pl.asie.foamfix", List.of(
|
||||
"pl.asie.foamfix.bugfixmod",
|
||||
"pl.asie.foamfix.coremod",
|
||||
"pl.asie.foamfix.forkage",
|
||||
"pl.asie.foamfix.ghostbuster",
|
||||
"pl.asie.foamfix.FoamFixMod",
|
||||
"pl.asie.foamfix.HackyMessageFactoryWrapper",
|
||||
"pl.asie.foamfix.LaunchWrapperRuntimeFix",
|
||||
"pl.asie.foamfix.ProxyClient",
|
||||
"pl.asie.foamfix.ProxyCommon",
|
||||
"pl.asie.foamfix.repack.com.unascribed.ears.asm",
|
||||
"pl.asie.foamfix.repack.com.unascribed.ears.common.agent"
|
||||
)),
|
||||
|
||||
new NarrowRule("Alfheim", "alfheim.common.core.asm.hook", List.of(
|
||||
"alfheim.common.core.asm.hook.AlfheimFieldHookHandler",
|
||||
"alfheim.common.core.asm.hook.AlfheimHPHooks",
|
||||
"alfheim.common.core.asm.hook.Botania18AndUpBackport",
|
||||
"alfheim.common.core.asm.hook.ElementalDamageAdapter",
|
||||
"alfheim.common.core.asm.hook.integration",
|
||||
"alfheim.common.core.asm.hook.extender.FurnaceExtender",
|
||||
"alfheim.common.core.asm.hook.extender.ItemAuraRingExtender",
|
||||
"alfheim.common.core.asm.hook.extender.ItemLensExtender",
|
||||
"alfheim.common.core.asm.hook.extender.ItemTwigWandExtender",
|
||||
"alfheim.common.core.asm.hook.extender.LightRelayExtender",
|
||||
"alfheim.common.core.asm.hook.extender.PureDaisyExtender",
|
||||
"alfheim.common.core.asm.hook.extender.QuartzExtender",
|
||||
"alfheim.common.core.asm.hook.extender.RelicHooks",
|
||||
"alfheim.common.core.asm.hook.extender.SparkExtender",
|
||||
"alfheim.common.core.asm.hook.fixes.BotaniaGlowingRenderFixes",
|
||||
"alfheim.common.core.asm.hook.fixes.CorporeaInputFix",
|
||||
"alfheim.common.core.asm.hook.fixes.GodAttributesHooks",
|
||||
"alfheim.common.core.asm.hook.fixes.RecipeAncientWillsFix"
|
||||
))
|
||||
);
|
||||
|
||||
public static final String[] LWJGL3IFY_EXCLUSIONS_SHARED = {
|
||||
"org.embeddedt.embeddium",
|
||||
"org.taumc.celeritas",
|
||||
"com.mitchej123.lwjgl.lwjgl3",
|
||||
"com.mitchej123.glsm",
|
||||
"com.gtnewhorizons.angelica.lwjgl3",
|
||||
};
|
||||
|
||||
public static final String[] EARLY_REDIRECTOR_TARGETS = {
|
||||
"cn.tesseract.mycelium.",
|
||||
};
|
||||
|
||||
private EcosystemNarrowRules() {}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
package com.gtnewhorizons.angelica.glsm.loading;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
/**
|
||||
* Narrows overly-broad transformer exclusions that prevent the GLSM redirector from
|
||||
* transforming GL calls in mod code. Some coremods register exclusions covering their
|
||||
* entire package tree, which inadvertently shields rendering code from redirection.
|
||||
* <p>
|
||||
* This utility removes the broad exclusion and re-adds narrower ones that cover only
|
||||
* the coremod's own transformer/ASM classes, leaving rendering code exposed.
|
||||
* <p>
|
||||
* Operates on a {@code Set<String>} (the transformer exceptions set from LaunchClassLoader)
|
||||
* and a {@code Map<String, Object>} (the Launch blackboard). Callers extract these from
|
||||
* the Forge/launchwrapper infrastructure.
|
||||
*/
|
||||
public final class TransformerNarrower {
|
||||
|
||||
private static final Logger LOGGER = LogManager.getLogger("GLSM");
|
||||
|
||||
/**
|
||||
* A rule that replaces a broad transformer exclusion with narrower ones.
|
||||
* @param name Human-readable name for logging (e.g. "DragonAPI")
|
||||
* @param broad The broad exclusion to remove (e.g. "Reika.DragonAPI.ASM")
|
||||
* @param narrow Narrower exclusions to add in its place
|
||||
*/
|
||||
public record NarrowRule(String name, String broad, List<String> narrow) {}
|
||||
|
||||
/**
|
||||
* Apply narrowing rules to the transformer exceptions set.
|
||||
*
|
||||
* @param exceptions The mutable Set from LaunchClassLoader.transformerExceptions
|
||||
* @param blackboard The Launch.blackboard map (checked for disable flags)
|
||||
* @param keyPrefix Blackboard key prefix for per-rule opt-out (e.g. "angelica" or "umbra").
|
||||
* Rule "DragonAPI" checks key "{prefix}.narrow.DragonAPI". If explicitly
|
||||
* set to Boolean.FALSE, the rule is skipped.
|
||||
* @param callerName Name for log messages (e.g. "Angelica" or "Umbra")
|
||||
* @param rules The narrowing rules to apply
|
||||
* @return number of rules that were applied
|
||||
*/
|
||||
public static int narrow(Set<String> exceptions, Map<String, Object> blackboard,
|
||||
String keyPrefix, String callerName, List<NarrowRule> rules) {
|
||||
int applied = 0;
|
||||
for (NarrowRule rule : rules) {
|
||||
final String key = keyPrefix + ".narrow." + rule.name();
|
||||
if (Boolean.FALSE.equals(blackboard.get(key))) {
|
||||
continue;
|
||||
}
|
||||
if (exceptions.remove(rule.broad())) {
|
||||
for (String narrow : rule.narrow()) {
|
||||
exceptions.add(narrow);
|
||||
}
|
||||
LOGGER.info("[{}] Narrowed {} transformer exclusion to allow GL redirection", callerName, rule.broad());
|
||||
applied++;
|
||||
}
|
||||
}
|
||||
return applied;
|
||||
}
|
||||
|
||||
private TransformerNarrower() {}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Represents an accumulated draw call during display list compilation.
|
||||
* Matrix-as-Data Architecture: Stores untransformed vertices + captured matrix.
|
||||
* The matrix will be applied at runtime, not baked into vertices.
|
||||
*/
|
||||
public final class AccumulatedDraw {
|
||||
public final VertexFormat format;
|
||||
public final List<ByteBuffer> drawBuffers;
|
||||
public final int drawMode;
|
||||
public RestoreData restoreData;
|
||||
|
||||
public AccumulatedDraw(DirectTessellator tessellator, boolean copyLast) {
|
||||
this.format = tessellator.getVertexFormat();
|
||||
this.drawMode = tessellator.drawMode;
|
||||
this.drawBuffers = new ArrayList<>();
|
||||
this.drawBuffers.add(tessellator.allocateBufferCopy());
|
||||
|
||||
if (copyLast) {
|
||||
this.restoreData = new RestoreData(tessellator);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void mergeDraw(DirectTessellator tessellator, boolean copyLast) {
|
||||
this.drawBuffers.add(tessellator.allocateBufferCopy());
|
||||
if (copyLast) {
|
||||
this.restoreData = new RestoreData(tessellator);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Holds last vertex attribute values for GL state restoration after VBO draw.
|
||||
* Used to sync GLSM cache with actual GL state after VBO rendering.
|
||||
*/
|
||||
public static final class RestoreData {
|
||||
public final int lastColor;
|
||||
public final int lastNormal;
|
||||
public final float lastTexCoordU;
|
||||
public final float lastTexCoordV;
|
||||
public final int flags;
|
||||
|
||||
public RestoreData(DirectTessellator tessellator) {
|
||||
this.lastColor = tessellator.getPackedColor();
|
||||
this.lastNormal = tessellator.getPackedNormal();
|
||||
this.lastTexCoordU = (float) tessellator.getLastTextureU();
|
||||
this.lastTexCoordV = (float) tessellator.getLastTextureV();
|
||||
this.flags = tessellator.getVertexFormat().getVertexFlags();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import it.unimi.dsi.fastutil.ints.Int2LongOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public final class AttribSnapshot {
|
||||
|
||||
public record AttribDesc(int location, int size, int type, boolean normalized, int stride, long offset, int sourceVboId, ByteBuffer readBuffer, long readBufferBaseOffset) {
|
||||
public int effectiveStride() {
|
||||
return stride != 0 ? stride : size * VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
}
|
||||
|
||||
public int typeSizeBytes() {
|
||||
return VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
}
|
||||
}
|
||||
|
||||
private final AttribDesc[] perLocation;
|
||||
private final List<ByteBuffer> allocatedBuffers;
|
||||
private boolean freed;
|
||||
|
||||
private AttribSnapshot(AttribDesc[] perLocation, List<ByteBuffer> allocatedBuffers) {
|
||||
this.perLocation = perLocation;
|
||||
this.allocatedBuffers = allocatedBuffers;
|
||||
}
|
||||
|
||||
public AttribDesc get(int location) {
|
||||
return (location >= 0 && location < perLocation.length) ? perLocation[location] : null;
|
||||
}
|
||||
|
||||
public int maxLocations() {
|
||||
return perLocation.length;
|
||||
}
|
||||
|
||||
public void free() {
|
||||
if (freed) return;
|
||||
freed = true;
|
||||
for (ByteBuffer buf : allocatedBuffers) {
|
||||
MemoryUtilities.memFree(buf);
|
||||
}
|
||||
allocatedBuffers.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Snapshot attribs over a tight vertex window {@code [firstVertex, firstVertex+vertexCount)}.
|
||||
*
|
||||
* <p>Hot path (single VBO backing every enabled attrib — the typical draw) runs without
|
||||
* allocating any hashmaps. A second distinct VBO promotes to the map-backed fallback.
|
||||
*/
|
||||
public static AttribSnapshot snapshot(int firstVertex, int vertexCount) {
|
||||
final AttribDesc[] out = new AttribDesc[VAOManager.MAX_ATTRIBS];
|
||||
final List<ByteBuffer> allocated = new ArrayList<>();
|
||||
final int prevVBO = GLStateManager.getBoundVBO();
|
||||
|
||||
// Pass 1 — unioned [start,end] per vboId. Hot path: one source VBO, zero allocations.
|
||||
int rangeSoleVboId = 0;
|
||||
long rangeSoleStart = Long.MAX_VALUE;
|
||||
long rangeSoleEnd = Long.MIN_VALUE;
|
||||
Int2ObjectOpenHashMap<long[]> vboRanges = null;
|
||||
|
||||
final long lastVtx = (long) firstVertex + vertexCount - 1;
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
if (a == null || !a.enabled || a.vboId == 0) continue;
|
||||
final int stride = a.effectiveStride();
|
||||
final long typeBytes = (long) a.size * VAOManager.Attrib.glTypeSizeBytes(a.type);
|
||||
final long start = a.offset + (long) firstVertex * stride;
|
||||
final long end = a.offset + lastVtx * stride + typeBytes;
|
||||
|
||||
if (vboRanges != null) {
|
||||
long[] r = vboRanges.get(a.vboId);
|
||||
if (r == null) {
|
||||
vboRanges.put(a.vboId, new long[] { start, end });
|
||||
} else {
|
||||
if (start < r[0]) r[0] = start;
|
||||
if (end > r[1]) r[1] = end;
|
||||
}
|
||||
} else if (rangeSoleVboId == 0 || rangeSoleVboId == a.vboId) {
|
||||
rangeSoleVboId = a.vboId;
|
||||
if (start < rangeSoleStart) rangeSoleStart = start;
|
||||
if (end > rangeSoleEnd) rangeSoleEnd = end;
|
||||
} else {
|
||||
// Spill: second distinct vboId. Promote the accumulated range to the map.
|
||||
vboRanges = new Int2ObjectOpenHashMap<>();
|
||||
vboRanges.put(rangeSoleVboId, new long[] { rangeSoleStart, rangeSoleEnd });
|
||||
vboRanges.put(a.vboId, new long[] { start, end });
|
||||
}
|
||||
}
|
||||
|
||||
// Pass 2 — readback cache. Same spill pattern.
|
||||
int readSoleVboId = 0;
|
||||
ByteBuffer readSoleBuf = null;
|
||||
long readSoleOffset = 0;
|
||||
Int2ObjectOpenHashMap<ByteBuffer> vboBuffers = null;
|
||||
Int2LongOpenHashMap vboReadOffsets = null;
|
||||
|
||||
try {
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
if (a == null || !a.enabled) continue;
|
||||
|
||||
if (a.vboId != 0) {
|
||||
ByteBuffer buf;
|
||||
long readOffset;
|
||||
if (vboBuffers != null) {
|
||||
buf = vboBuffers.get(a.vboId);
|
||||
readOffset = buf != null ? vboReadOffsets.get(a.vboId) : 0;
|
||||
} else if (readSoleVboId == a.vboId) {
|
||||
buf = readSoleBuf;
|
||||
readOffset = readSoleOffset;
|
||||
} else {
|
||||
buf = null;
|
||||
readOffset = 0;
|
||||
}
|
||||
|
||||
if (buf == null) {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, a.vboId);
|
||||
final int bufferSize = GLStateManager.glGetBufferParameteri(GL15.GL_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
|
||||
if (bufferSize <= 0) {
|
||||
GLStateManager.LOGGER.warn("[VBO Readback] GL_BUFFER_SIZE={} for VBO {}", bufferSize, a.vboId);
|
||||
continue;
|
||||
}
|
||||
|
||||
final long rStart;
|
||||
final long rEnd;
|
||||
if (vboRanges != null) {
|
||||
final long[] range = vboRanges.get(a.vboId);
|
||||
rStart = range[0];
|
||||
rEnd = range[1];
|
||||
} else {
|
||||
rStart = rangeSoleStart;
|
||||
rEnd = rangeSoleEnd;
|
||||
}
|
||||
final long ro = Math.max(0, rStart);
|
||||
final int rs = (int) (Math.min(bufferSize, rEnd) - ro);
|
||||
if (rs <= 0) continue;
|
||||
|
||||
buf = MemoryUtilities.memAlloc(rs);
|
||||
GLStateManager.glGetBufferSubData(GL15.GL_ARRAY_BUFFER, ro, buf);
|
||||
allocated.add(buf);
|
||||
readOffset = ro;
|
||||
|
||||
if (vboBuffers != null) {
|
||||
vboBuffers.put(a.vboId, buf);
|
||||
vboReadOffsets.put(a.vboId, ro);
|
||||
} else if (readSoleVboId == 0) {
|
||||
readSoleVboId = a.vboId;
|
||||
readSoleBuf = buf;
|
||||
readSoleOffset = ro;
|
||||
} else {
|
||||
vboBuffers = new Int2ObjectOpenHashMap<>();
|
||||
vboReadOffsets = new Int2LongOpenHashMap();
|
||||
vboBuffers.put(readSoleVboId, readSoleBuf);
|
||||
vboReadOffsets.put(readSoleVboId, readSoleOffset);
|
||||
vboBuffers.put(a.vboId, buf);
|
||||
vboReadOffsets.put(a.vboId, ro);
|
||||
}
|
||||
}
|
||||
out[i] = new AttribDesc(i, a.size, a.type, a.normalized, a.stride, a.offset, a.vboId, buf, readOffset);
|
||||
} else if (a.clientPointer != null) {
|
||||
out[i] = new AttribDesc(i, a.size, a.type, a.normalized, a.stride, a.clientPointer.position(), 0, a.clientPointer, 0L);
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
|
||||
}
|
||||
|
||||
return new AttribSnapshot(out, allocated);
|
||||
}
|
||||
}
|
||||
+530
@@ -0,0 +1,530 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetDouble;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetFloat;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
|
||||
/**
|
||||
* Executes commands from a CommandBuffer
|
||||
*/
|
||||
public final class CommandBufferExecutor {
|
||||
private CommandBufferExecutor() {}
|
||||
|
||||
// Static reusable buffer for matrix ops (render thread only, LWJGL2/3 compatible)
|
||||
private static final FloatBuffer MATRIX_BUFFER = BufferUtils.createFloatBuffer(16);
|
||||
// Static reusable buffer for fog/light/material params
|
||||
private static final FloatBuffer PARAMS_BUFFER = BufferUtils.createFloatBuffer(4);
|
||||
// Static reusable buffer for clip plane equation
|
||||
private static final DoubleBuffer PARAMS_DOUBLE_BUFFER = BufferUtils.createDoubleBuffer(4);
|
||||
// Static reusable buffer for draw buffers
|
||||
private static final int MAX_DRAW_BUFFERS = 8;
|
||||
private static final IntBuffer DRAW_BUFFERS_BUFFER = BufferUtils.createIntBuffer(MAX_DRAW_BUFFERS);
|
||||
|
||||
/**
|
||||
* Execute all commands in the buffer.
|
||||
*
|
||||
* @param buffer The command buffer (position should be at 0, limit at size)
|
||||
* @param complexObjects Array of complex objects (TexImage2DCmd, etc.)
|
||||
* @param ownedVbos Array of VBOs owned by the display list (indexed by DrawRange commands)
|
||||
*/
|
||||
public static void execute(
|
||||
ByteBuffer buffer,
|
||||
DisplayListCommand[] complexObjects,
|
||||
DisplayListVBO ownedVbos,
|
||||
int list,
|
||||
CompiledDisplayList compiledDisplayList
|
||||
) {
|
||||
long ptr = memAddress(buffer);
|
||||
final long end = ptr + buffer.limit();
|
||||
|
||||
while (ptr < end) {
|
||||
final int cmd = memGetInt(ptr);
|
||||
ptr += 4;
|
||||
|
||||
switch (cmd) {
|
||||
// === Single int commands ===
|
||||
case GLCommand.ENABLE -> {
|
||||
GLStateManager.glEnable(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.DISABLE -> {
|
||||
GLStateManager.glDisable(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.CLEAR -> {
|
||||
GLStateManager.glClear(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.CLEAR_STENCIL -> {
|
||||
GLStateManager.glClearStencil(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.CULL_FACE -> {
|
||||
GLStateManager.glCullFace(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.DEPTH_FUNC -> {
|
||||
GLStateManager.glDepthFunc(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.SHADE_MODEL -> {
|
||||
GLStateManager.glShadeModel(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.LOGIC_OP -> {
|
||||
GLStateManager.glLogicOp(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.MATRIX_MODE -> {
|
||||
GLStateManager.glMatrixMode(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.ACTIVE_TEXTURE -> {
|
||||
GLStateManager.glActiveTexture(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.USE_PROGRAM -> {
|
||||
GLStateManager.glUseProgram(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.PUSH_ATTRIB -> {
|
||||
GLStateManager.glPushAttrib(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.POP_ATTRIB -> {
|
||||
GLStateManager.glPopAttrib();
|
||||
ptr += 4; // Skip unused padding
|
||||
}
|
||||
case GLCommand.LOAD_IDENTITY -> {
|
||||
GLStateManager.glLoadIdentity();
|
||||
}
|
||||
case GLCommand.PUSH_MATRIX -> {
|
||||
GLStateManager.glPushMatrix();
|
||||
}
|
||||
case GLCommand.POP_MATRIX -> {
|
||||
GLStateManager.glPopMatrix();
|
||||
}
|
||||
case GLCommand.STENCIL_MASK -> {
|
||||
GLStateManager.glStencilMask(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.DEPTH_MASK -> {
|
||||
GLStateManager.glDepthMask(memGetInt(ptr) != 0);
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.FRONT_FACE -> {
|
||||
GLStateManager.glFrontFace(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
|
||||
// === Two int commands ===
|
||||
case GLCommand.BIND_TEXTURE -> {
|
||||
final int target = memGetInt(ptr);
|
||||
final int texture = memGetInt(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glBindTexture(target, texture);
|
||||
}
|
||||
case GLCommand.POLYGON_MODE -> {
|
||||
final int face = memGetInt(ptr);
|
||||
final int mode = memGetInt(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glPolygonMode(face, mode);
|
||||
}
|
||||
case GLCommand.COLOR_MATERIAL -> {
|
||||
final int face = memGetInt(ptr);
|
||||
final int mode = memGetInt(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glColorMaterial(face, mode);
|
||||
}
|
||||
case GLCommand.LINE_STIPPLE -> {
|
||||
final int factor = memGetInt(ptr);
|
||||
final int pattern = memGetInt(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glLineStipple(factor, (short) pattern);
|
||||
}
|
||||
case GLCommand.STENCIL_MASK_SEPARATE -> {
|
||||
final int face = memGetInt(ptr);
|
||||
final int mask = memGetInt(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glStencilMaskSeparate(face, mask);
|
||||
}
|
||||
case GLCommand.FOGI -> {
|
||||
final int pname = memGetInt(ptr);
|
||||
final int param = memGetInt(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glFogi(pname, param);
|
||||
}
|
||||
case GLCommand.HINT -> {
|
||||
final int target = memGetInt(ptr);
|
||||
final int mode = memGetInt(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glHint(target, mode);
|
||||
}
|
||||
|
||||
// === Three int commands ===
|
||||
case GLCommand.STENCIL_FUNC -> {
|
||||
final int func = memGetInt(ptr);
|
||||
final int ref = memGetInt(ptr + 4);
|
||||
final int mask = memGetInt(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glStencilFunc(func, ref, mask);
|
||||
}
|
||||
case GLCommand.STENCIL_OP -> {
|
||||
final int fail = memGetInt(ptr);
|
||||
final int zfail = memGetInt(ptr + 4);
|
||||
final int zpass = memGetInt(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glStencilOp(fail, zfail, zpass);
|
||||
}
|
||||
case GLCommand.TEX_PARAMETERI -> {
|
||||
final int target = memGetInt(ptr);
|
||||
final int pname = memGetInt(ptr + 4);
|
||||
final int param = memGetInt(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glTexParameteri(target, pname, param);
|
||||
}
|
||||
|
||||
// === Four int commands ===
|
||||
case GLCommand.VIEWPORT -> {
|
||||
final int x = memGetInt(ptr);
|
||||
final int y = memGetInt(ptr + 4);
|
||||
final int width = memGetInt(ptr + 8);
|
||||
final int height = memGetInt(ptr + 12);
|
||||
ptr += 16;
|
||||
GLStateManager.glViewport(x, y, width, height);
|
||||
}
|
||||
case GLCommand.SCISSOR -> {
|
||||
final int x = memGetInt(ptr);
|
||||
final int y = memGetInt(ptr + 4);
|
||||
final int width = memGetInt(ptr + 8);
|
||||
final int height = memGetInt(ptr + 12);
|
||||
ptr += 16;
|
||||
GLStateManager.glScissor(x, y, width, height);
|
||||
}
|
||||
case GLCommand.BLEND_FUNC -> {
|
||||
final int srcRgb = memGetInt(ptr);
|
||||
final int dstRgb = memGetInt(ptr + 4);
|
||||
final int srcAlpha = memGetInt(ptr + 8);
|
||||
final int dstAlpha = memGetInt(ptr + 12);
|
||||
ptr += 16;
|
||||
if (srcRgb == srcAlpha && dstRgb == dstAlpha) {
|
||||
GLStateManager.glBlendFunc(srcRgb, dstRgb);
|
||||
} else {
|
||||
GLStateManager.tryBlendFuncSeparate(srcRgb, dstRgb, srcAlpha, dstAlpha);
|
||||
}
|
||||
}
|
||||
case GLCommand.COLOR_MASK -> {
|
||||
final boolean r = memGetInt(ptr) != 0;
|
||||
final boolean g = memGetInt(ptr + 4) != 0;
|
||||
final boolean b = memGetInt(ptr + 8) != 0;
|
||||
final boolean a = memGetInt(ptr + 12) != 0;
|
||||
ptr += 16;
|
||||
GLStateManager.glColorMask(r, g, b, a);
|
||||
}
|
||||
case GLCommand.STENCIL_FUNC_SEPARATE -> {
|
||||
final int face = memGetInt(ptr);
|
||||
final int func = memGetInt(ptr + 4);
|
||||
final int ref = memGetInt(ptr + 8);
|
||||
final int mask = memGetInt(ptr + 12);
|
||||
ptr += 16;
|
||||
GLStateManager.glStencilFuncSeparate(face, func, ref, mask);
|
||||
}
|
||||
case GLCommand.STENCIL_OP_SEPARATE -> {
|
||||
final int face = memGetInt(ptr);
|
||||
final int sfail = memGetInt(ptr + 4);
|
||||
final int dpfail = memGetInt(ptr + 8);
|
||||
final int dppass = memGetInt(ptr + 12);
|
||||
ptr += 16;
|
||||
GLStateManager.glStencilOpSeparate(face, sfail, dpfail, dppass);
|
||||
}
|
||||
|
||||
// === Float commands ===
|
||||
case GLCommand.POINT_SIZE -> {
|
||||
GLStateManager.glPointSize(memGetFloat(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.LINE_WIDTH -> {
|
||||
GLStateManager.glLineWidth(memGetFloat(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.POLYGON_OFFSET -> {
|
||||
final float factor = memGetFloat(ptr);
|
||||
final float units = memGetFloat(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glPolygonOffset(factor, units);
|
||||
}
|
||||
case GLCommand.COLOR -> {
|
||||
final float r = memGetFloat(ptr);
|
||||
final float g = memGetFloat(ptr + 4);
|
||||
final float b = memGetFloat(ptr + 8);
|
||||
final float a = memGetFloat(ptr + 12);
|
||||
ptr += 16;
|
||||
GLStateManager.glColor4f(r, g, b, a);
|
||||
}
|
||||
case GLCommand.CLEAR_COLOR -> {
|
||||
final float r = memGetFloat(ptr);
|
||||
final float g = memGetFloat(ptr + 4);
|
||||
final float b = memGetFloat(ptr + 8);
|
||||
final float a = memGetFloat(ptr + 12);
|
||||
ptr += 16;
|
||||
GLStateManager.glClearColor(r, g, b, a);
|
||||
}
|
||||
case GLCommand.CLEAR_DEPTH -> {
|
||||
final double depth = memGetDouble(ptr);
|
||||
ptr += 8;
|
||||
GLStateManager.glClearDepth(depth);
|
||||
}
|
||||
case GLCommand.BLEND_COLOR -> {
|
||||
final float r = memGetFloat(ptr);
|
||||
final float g = memGetFloat(ptr + 4);
|
||||
final float b = memGetFloat(ptr + 8);
|
||||
final float a = memGetFloat(ptr + 12);
|
||||
ptr += 16;
|
||||
GLStateManager.glBlendColor(r, g, b, a);
|
||||
}
|
||||
|
||||
// === Mixed int+float commands ===
|
||||
case GLCommand.ALPHA_FUNC -> {
|
||||
final int func = memGetInt(ptr);
|
||||
final float ref = memGetFloat(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glAlphaFunc(func, ref);
|
||||
}
|
||||
case GLCommand.FOGF -> {
|
||||
final int pname = memGetInt(ptr);
|
||||
final float param = memGetFloat(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glFogf(pname, param);
|
||||
}
|
||||
case GLCommand.LIGHTF -> {
|
||||
final int light = memGetInt(ptr);
|
||||
final int pname = memGetInt(ptr + 4);
|
||||
final float param = memGetFloat(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glLightf(light, pname, param);
|
||||
}
|
||||
case GLCommand.LIGHT_MODELF -> {
|
||||
final int pname = memGetInt(ptr);
|
||||
final float param = memGetFloat(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glLightModelf(pname, param);
|
||||
}
|
||||
case GLCommand.LIGHTI -> {
|
||||
final int light = memGetInt(ptr);
|
||||
final int pname = memGetInt(ptr + 4);
|
||||
final int param = memGetInt(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glLighti(light, pname, param);
|
||||
}
|
||||
case GLCommand.LIGHT_MODELI -> {
|
||||
final int pname = memGetInt(ptr);
|
||||
final int param = memGetInt(ptr + 4);
|
||||
ptr += 8;
|
||||
GLStateManager.glLightModeli(pname, param);
|
||||
}
|
||||
case GLCommand.MATERIALF -> {
|
||||
final int face = memGetInt(ptr);
|
||||
final int pname = memGetInt(ptr + 4);
|
||||
final float param = memGetFloat(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glMaterialf(face, pname, param);
|
||||
}
|
||||
case GLCommand.TEX_PARAMETERF -> {
|
||||
final int target = memGetInt(ptr);
|
||||
final int pname = memGetInt(ptr + 4);
|
||||
final float param = memGetFloat(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
// === Matrix commands ===
|
||||
case GLCommand.MULT_MATRIX -> {
|
||||
// Mode-agnostic: just multiply current matrix
|
||||
MATRIX_BUFFER.clear();
|
||||
for (int i = 0; i < 16; i++) {
|
||||
MATRIX_BUFFER.put(memGetFloat(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
MATRIX_BUFFER.flip();
|
||||
GLStateManager.glMultMatrix(MATRIX_BUFFER);
|
||||
}
|
||||
case GLCommand.TRANSLATE -> {
|
||||
final float x = memGetFloat(ptr);
|
||||
final float y = memGetFloat(ptr + 4);
|
||||
final float z = memGetFloat(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glTranslatef(x, y, z);
|
||||
}
|
||||
case GLCommand.SCALE -> {
|
||||
final float x = memGetFloat(ptr);
|
||||
final float y = memGetFloat(ptr + 4);
|
||||
final float z = memGetFloat(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glScalef(x, y, z);
|
||||
}
|
||||
case GLCommand.LOAD_MATRIX -> {
|
||||
MATRIX_BUFFER.clear();
|
||||
for (int i = 0; i < 16; i++) {
|
||||
MATRIX_BUFFER.put(memGetFloat(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
MATRIX_BUFFER.flip();
|
||||
GLStateManager.glLoadMatrix(MATRIX_BUFFER);
|
||||
}
|
||||
|
||||
// === Buffer commands ===
|
||||
case GLCommand.FOG -> {
|
||||
final int pname = memGetInt(ptr);
|
||||
final int count = memGetInt(ptr + 4);
|
||||
ptr += 8;
|
||||
PARAMS_BUFFER.clear();
|
||||
for (int i = 0; i < count; i++) {
|
||||
PARAMS_BUFFER.put(memGetFloat(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
PARAMS_BUFFER.flip();
|
||||
GLStateManager.glFog(pname, PARAMS_BUFFER);
|
||||
}
|
||||
case GLCommand.LIGHT -> {
|
||||
final int light = memGetInt(ptr);
|
||||
final int pname = memGetInt(ptr + 4);
|
||||
final int count = memGetInt(ptr + 8);
|
||||
ptr += 12;
|
||||
PARAMS_BUFFER.clear();
|
||||
for (int i = 0; i < count; i++) {
|
||||
PARAMS_BUFFER.put(memGetFloat(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
PARAMS_BUFFER.flip();
|
||||
GLStateManager.glLight(light, pname, PARAMS_BUFFER);
|
||||
}
|
||||
case GLCommand.LIGHT_MODEL -> {
|
||||
final int pname = memGetInt(ptr);
|
||||
final int count = memGetInt(ptr + 4);
|
||||
ptr += 8;
|
||||
PARAMS_BUFFER.clear();
|
||||
for (int i = 0; i < count; i++) {
|
||||
PARAMS_BUFFER.put(memGetFloat(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
PARAMS_BUFFER.flip();
|
||||
GLStateManager.glLightModel(pname, PARAMS_BUFFER);
|
||||
}
|
||||
case GLCommand.MATERIAL -> {
|
||||
final int face = memGetInt(ptr);
|
||||
final int pname = memGetInt(ptr + 4);
|
||||
final int count = memGetInt(ptr + 8);
|
||||
ptr += 12;
|
||||
PARAMS_BUFFER.clear();
|
||||
for (int i = 0; i < count; i++) {
|
||||
PARAMS_BUFFER.put(memGetFloat(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
PARAMS_BUFFER.flip();
|
||||
GLStateManager.glMaterial(face, pname, PARAMS_BUFFER);
|
||||
}
|
||||
|
||||
case GLCommand.CLIP_PLANE -> {
|
||||
final int plane = memGetInt(ptr);
|
||||
final double a = memGetDouble(ptr + 4);
|
||||
final double b = memGetDouble(ptr + 12);
|
||||
final double c = memGetDouble(ptr + 20);
|
||||
final double d = memGetDouble(ptr + 28);
|
||||
ptr += 36;
|
||||
PARAMS_DOUBLE_BUFFER.clear();
|
||||
PARAMS_DOUBLE_BUFFER.put(a).put(b).put(c).put(d);
|
||||
PARAMS_DOUBLE_BUFFER.flip();
|
||||
GLStateManager.glClipPlane(plane, PARAMS_DOUBLE_BUFFER);
|
||||
}
|
||||
|
||||
// === Draw commands ===
|
||||
case GLCommand.DRAW_RANGE -> {
|
||||
final int vboIndex = memGetInt(ptr);
|
||||
ptr += 4;
|
||||
ownedVbos.render(vboIndex);
|
||||
}
|
||||
case GLCommand.DRAW_RANGE_RESTORE -> {
|
||||
// Draw VBO range then restore GL current state from last vertex attributes
|
||||
final int vboIndex = memGetInt(ptr);
|
||||
final int flags = memGetInt(ptr + 4);
|
||||
|
||||
// Draw the VBO
|
||||
ownedVbos.render(vboIndex);
|
||||
|
||||
// Restore attributes based on flags
|
||||
if ((flags & VertexFlags.COLOR_BIT) != 0) {
|
||||
final int color = memGetInt(ptr + 8);
|
||||
final byte a = (byte) ((color >> 24) & 0xFF);
|
||||
final byte b = (byte) ((color >> 16) & 0xFF);
|
||||
final byte g = (byte) ((color >> 8) & 0xFF);
|
||||
final byte r = (byte) ((color & 0xFF));
|
||||
GLStateManager.glColor4ub(r, g, b, a);
|
||||
}
|
||||
if ((flags & VertexFlags.NORMAL_BIT) != 0) {
|
||||
final int normal = memGetInt(ptr + 12);
|
||||
float nx = (byte)(normal) / 127.0f;
|
||||
float ny = (byte)(normal >> 8) / 127.0f;
|
||||
float nz = (byte)(normal >> 16) / 127.0f;
|
||||
GLStateManager.glNormal3f(nx, ny, nz);
|
||||
}
|
||||
if ((flags & VertexFlags.TEXTURE_BIT) != 0) {
|
||||
final float s = memGetFloat(ptr + 16);
|
||||
final float t = memGetFloat(ptr + 20);
|
||||
GLStateManager.glTexCoord2f(s, t);
|
||||
}
|
||||
ptr += 24; // Skip full command size (28 - 4 for cmd already read)
|
||||
}
|
||||
case GLCommand.CALL_LIST -> {
|
||||
final int listId = memGetInt(ptr);
|
||||
ptr += 4;
|
||||
DisplayListManager.glCallList(listId);
|
||||
}
|
||||
case GLCommand.DRAW_BUFFER -> {
|
||||
GLStateManager.glDrawBuffer(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.DRAW_BUFFERS -> {
|
||||
final int count = memGetInt(ptr);
|
||||
ptr += 4;
|
||||
DRAW_BUFFERS_BUFFER.clear();
|
||||
for (int i = 0; i < count; i++) {
|
||||
DRAW_BUFFERS_BUFFER.put(memGetInt(ptr + i * 4));
|
||||
}
|
||||
DRAW_BUFFERS_BUFFER.flip();
|
||||
ptr += 4 * MAX_DRAW_BUFFERS;
|
||||
GLStateManager.glDrawBuffers(DRAW_BUFFERS_BUFFER);
|
||||
}
|
||||
case GLCommand.BIND_VBO -> {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
case GLCommand.BIND_VAO -> {
|
||||
GLStateManager.glBindVertexArray(memGetInt(ptr));
|
||||
ptr += 4;
|
||||
}
|
||||
|
||||
// === Complex object reference ===
|
||||
case GLCommand.COMPLEX_REF -> {
|
||||
final int index = memGetInt(ptr);
|
||||
ptr += 4;
|
||||
complexObjects[index].execute();
|
||||
}
|
||||
|
||||
default -> throw new IllegalStateException("Unknown command opcode: " + cmd + " in display list with ID " + list + "\n" + DisplayListManager.getCompiledDisplayListString(list, compiledDisplayList, null));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,701 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatchBuilder;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawCapture;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.*;
|
||||
|
||||
public final class CommandRecorder {
|
||||
private static final int DEFAULT_CAPACITY = 2048; // Guess at typical display list size
|
||||
|
||||
private ByteBuffer buffer;
|
||||
private long basePointer;
|
||||
private long writePointer;
|
||||
private final ArrayList<DisplayListCommand> complexObjects = new ArrayList<>();
|
||||
private final IndexedDrawBatchBuilder indexedDraws = new IndexedDrawBatchBuilder();
|
||||
|
||||
public CommandRecorder() {
|
||||
this(DEFAULT_CAPACITY);
|
||||
}
|
||||
|
||||
public CommandRecorder(int initialCapacity) {
|
||||
this.buffer = memAlloc(initialCapacity);
|
||||
this.basePointer = memAddress0(buffer);
|
||||
this.writePointer = basePointer;
|
||||
}
|
||||
|
||||
// === Low-level write operations ===
|
||||
|
||||
private void writeInt(int value) {
|
||||
memPutInt(writePointer, value);
|
||||
writePointer += 4;
|
||||
}
|
||||
|
||||
private void writeLong(long value) {
|
||||
memPutLong(writePointer, value);
|
||||
writePointer += 8;
|
||||
}
|
||||
|
||||
private void writeFloat(float value) {
|
||||
memPutFloat(writePointer, value);
|
||||
writePointer += 4;
|
||||
}
|
||||
|
||||
private void writeDouble(double value) {
|
||||
memPutDouble(writePointer, value);
|
||||
writePointer += 8;
|
||||
}
|
||||
|
||||
private void ensureCapacity(int needed) {
|
||||
final int size = size();
|
||||
final int remaining = buffer.capacity() - size;
|
||||
if (remaining < needed) {
|
||||
final int newCapacity = Math.max(buffer.capacity() * 2, buffer.capacity() + needed);
|
||||
buffer = memRealloc(buffer, newCapacity);
|
||||
basePointer = memAddress0(buffer);
|
||||
writePointer = basePointer + size;
|
||||
}
|
||||
}
|
||||
|
||||
public IndexedDrawBatchBuilder getIndexedDraws() {
|
||||
return indexedDraws;
|
||||
}
|
||||
|
||||
public void writeIndexedDrawCapture(IndexedDrawCapture capture) {
|
||||
indexedDraws.add(capture);
|
||||
writeComplexCommand(capture.placeholder);
|
||||
}
|
||||
|
||||
public void free() {
|
||||
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
|
||||
c.freeBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
// === Single int commands ===
|
||||
|
||||
public void writeEnable(int cap) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.ENABLE);
|
||||
writeInt(cap);
|
||||
}
|
||||
|
||||
public void writeDisable(int cap) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DISABLE);
|
||||
writeInt(cap);
|
||||
}
|
||||
|
||||
public void writeClear(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CLEAR);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeClearStencil(int s) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CLEAR_STENCIL);
|
||||
writeInt(s);
|
||||
}
|
||||
|
||||
public void writeCullFace(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CULL_FACE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeDepthFunc(int func) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DEPTH_FUNC);
|
||||
writeInt(func);
|
||||
}
|
||||
|
||||
public void writeShadeModel(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.SHADE_MODEL);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeLogicOp(int opcode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.LOGIC_OP);
|
||||
writeInt(opcode);
|
||||
}
|
||||
|
||||
public void writeMatrixMode(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.MATRIX_MODE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeActiveTexture(int texture) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.ACTIVE_TEXTURE);
|
||||
writeInt(texture);
|
||||
}
|
||||
|
||||
public void writeUseProgram(int program) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.USE_PROGRAM);
|
||||
writeInt(program);
|
||||
}
|
||||
|
||||
public void writePushAttrib(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.PUSH_ATTRIB);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writePopAttrib() {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.POP_ATTRIB);
|
||||
writeInt(0); // unused padding
|
||||
}
|
||||
|
||||
public void writeLoadIdentity() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.LOAD_IDENTITY);
|
||||
}
|
||||
|
||||
public void writePushMatrix() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.PUSH_MATRIX);
|
||||
}
|
||||
|
||||
public void writePopMatrix() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.POP_MATRIX);
|
||||
}
|
||||
|
||||
public void writeStencilMask(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.STENCIL_MASK);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeDepthMask(boolean flag) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DEPTH_MASK);
|
||||
writeInt(flag ? 1 : 0);
|
||||
}
|
||||
|
||||
public void writeFrontFace(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.FRONT_FACE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
// === Two int commands ===
|
||||
|
||||
public void writeBindTexture(int target, int texture) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.BIND_TEXTURE);
|
||||
writeInt(target);
|
||||
writeInt(texture);
|
||||
}
|
||||
|
||||
public void writePolygonMode(int face, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.POLYGON_MODE);
|
||||
writeInt(face);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeColorMaterial(int face, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.COLOR_MATERIAL);
|
||||
writeInt(face);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeLineStipple(int factor, int pattern) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LINE_STIPPLE);
|
||||
writeInt(factor);
|
||||
writeInt(pattern);
|
||||
}
|
||||
|
||||
public void writeStencilMaskSeparate(int face, int mask) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.STENCIL_MASK_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeFogi(int pname, int param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.FOGI);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void writeHint(int target, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.HINT);
|
||||
writeInt(target);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
// === Three int commands ===
|
||||
|
||||
public void writeStencilFunc(int func, int ref, int mask) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.STENCIL_FUNC);
|
||||
writeInt(func);
|
||||
writeInt(ref);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeStencilOp(int fail, int zfail, int zpass) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.STENCIL_OP);
|
||||
writeInt(fail);
|
||||
writeInt(zfail);
|
||||
writeInt(zpass);
|
||||
}
|
||||
|
||||
public void writeTexParameteri(int target, int pname, int param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TEX_PARAMETERI);
|
||||
writeInt(target);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
// === Four int commands ===
|
||||
|
||||
public void writeViewport(int x, int y, int width, int height) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.VIEWPORT);
|
||||
writeInt(x);
|
||||
writeInt(y);
|
||||
writeInt(width);
|
||||
writeInt(height);
|
||||
}
|
||||
|
||||
public void writeScissor(int x, int y, int width, int height) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.SCISSOR);
|
||||
writeInt(x);
|
||||
writeInt(y);
|
||||
writeInt(width);
|
||||
writeInt(height);
|
||||
}
|
||||
|
||||
public void writeBlendFunc(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.BLEND_FUNC);
|
||||
writeInt(srcRgb);
|
||||
writeInt(dstRgb);
|
||||
writeInt(srcAlpha);
|
||||
writeInt(dstAlpha);
|
||||
}
|
||||
|
||||
public void writeColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.COLOR_MASK);
|
||||
writeInt(red ? 1 : 0);
|
||||
writeInt(green ? 1 : 0);
|
||||
writeInt(blue ? 1 : 0);
|
||||
writeInt(alpha ? 1 : 0);
|
||||
}
|
||||
|
||||
public void writeStencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.STENCIL_FUNC_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(func);
|
||||
writeInt(ref);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.STENCIL_OP_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(sfail);
|
||||
writeInt(dpfail);
|
||||
writeInt(dppass);
|
||||
}
|
||||
|
||||
// === Float commands ===
|
||||
|
||||
public void writePointSize(float size) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.POINT_SIZE);
|
||||
writeFloat(size);
|
||||
}
|
||||
|
||||
public void writeLineWidth(float width) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.LINE_WIDTH);
|
||||
writeFloat(width);
|
||||
}
|
||||
|
||||
public void writePolygonOffset(float factor, float units) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.POLYGON_OFFSET);
|
||||
writeFloat(factor);
|
||||
writeFloat(units);
|
||||
}
|
||||
|
||||
public void writeColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void writeClearColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.CLEAR_COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void writeClearDepth(double depth) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.CLEAR_DEPTH);
|
||||
writeDouble(depth);
|
||||
}
|
||||
|
||||
public void writeBlendColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.BLEND_COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
// === Mixed int+float commands ===
|
||||
|
||||
public void writeAlphaFunc(int func, float ref) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.ALPHA_FUNC);
|
||||
writeInt(func);
|
||||
writeFloat(ref);
|
||||
}
|
||||
|
||||
public void writeFogf(int pname, float param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.FOGF);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeLightf(int light, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.LIGHTF);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeLightModelf(int pname, float param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LIGHT_MODELF);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeLighti(int light, int pname, int param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.LIGHTI);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void writeLightModeli(int pname, int param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LIGHT_MODELI);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void writeMaterialf(int face, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.MATERIALF);
|
||||
writeInt(face);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeTexParameterf(int target, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TEX_PARAMETERF);
|
||||
writeInt(target);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
// === Transformation commands ===
|
||||
|
||||
public void writeTranslate(Vector3f translationVector) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TRANSLATE);
|
||||
writeFloat(translationVector.x);
|
||||
writeFloat(translationVector.y);
|
||||
writeFloat(translationVector.z);
|
||||
}
|
||||
|
||||
public void writeScale(Vector3f scaleVector) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.SCALE);
|
||||
writeFloat(scaleVector.x);
|
||||
writeFloat(scaleVector.y);
|
||||
writeFloat(scaleVector.z);
|
||||
}
|
||||
|
||||
// === Matrix commands ===
|
||||
|
||||
public void writeMultMatrix(Matrix4f matrix) {
|
||||
ensureCapacity(68);
|
||||
writeInt(GLCommand.MULT_MATRIX);
|
||||
writeMatrix4f(matrix);
|
||||
}
|
||||
|
||||
public void writeLoadMatrix(Matrix4f matrix) {
|
||||
ensureCapacity(68);
|
||||
writeInt(GLCommand.LOAD_MATRIX);
|
||||
writeMatrix4f(matrix);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write a Matrix4f to the buffer in column-major order (OpenGL convention).
|
||||
* Uses accessor methods instead of getToAddress() to avoid JOML MemUtil issues.
|
||||
*/
|
||||
private void writeMatrix4f(Matrix4f m) {
|
||||
// Column 0
|
||||
writeFloat(m.m00()); writeFloat(m.m01()); writeFloat(m.m02()); writeFloat(m.m03());
|
||||
// Column 1
|
||||
writeFloat(m.m10()); writeFloat(m.m11()); writeFloat(m.m12()); writeFloat(m.m13());
|
||||
// Column 2
|
||||
writeFloat(m.m20()); writeFloat(m.m21()); writeFloat(m.m22()); writeFloat(m.m23());
|
||||
// Column 3
|
||||
writeFloat(m.m30()); writeFloat(m.m31()); writeFloat(m.m32()); writeFloat(m.m33());
|
||||
}
|
||||
|
||||
// === Buffer commands (inline 4 floats) ===
|
||||
|
||||
public void writeFog(int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(12 + count * 4);
|
||||
writeInt(GLCommand.FOG);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeLight(int light, int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(16 + count * 4);
|
||||
writeInt(GLCommand.LIGHT);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeLightModel(int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(12 + count * 4);
|
||||
writeInt(GLCommand.LIGHT_MODEL);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeMaterial(int face, int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(16 + count * 4);
|
||||
writeInt(GLCommand.MATERIAL);
|
||||
writeInt(face);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeClipPlane(int plane, double a, double b, double c, double d) {
|
||||
ensureCapacity(40);
|
||||
writeInt(GLCommand.CLIP_PLANE);
|
||||
writeInt(plane);
|
||||
writeDouble(a);
|
||||
writeDouble(b);
|
||||
writeDouble(c);
|
||||
writeDouble(d);
|
||||
}
|
||||
|
||||
// === Draw commands ===
|
||||
|
||||
public void writeDrawRange(int vboIndex) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DRAW_RANGE);
|
||||
writeInt(vboIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write a DRAW_RANGE_RESTORE command that draws a VBO range and restores GL current state after.
|
||||
* Used for immediate mode VBOs to restore GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_TEXTURE_COORDS.
|
||||
*
|
||||
* @param vboIndex Index into ownedVbos array
|
||||
*/
|
||||
public void writeDrawRangeRestore(
|
||||
int vboIndex, AccumulatedDraw.RestoreData restoreData
|
||||
) {
|
||||
ensureCapacity(28);
|
||||
writeInt(GLCommand.DRAW_RANGE_RESTORE);
|
||||
writeInt(vboIndex);
|
||||
writeInt(restoreData.flags);
|
||||
// Last color (4 bytes)
|
||||
writeInt(restoreData.lastColor);
|
||||
// Last normal (4 bytes)
|
||||
writeInt(restoreData.lastNormal);
|
||||
// Last texcoord (2 floats = 8 bytes)
|
||||
writeFloat(restoreData.lastTexCoordU);
|
||||
writeFloat(restoreData.lastTexCoordV);
|
||||
}
|
||||
|
||||
|
||||
public void writeCallList(int listId) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CALL_LIST);
|
||||
writeInt(listId);
|
||||
}
|
||||
|
||||
public void writeBindVBO(int vbo) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.BIND_VBO);
|
||||
writeInt(vbo);
|
||||
}
|
||||
|
||||
public void writeBindVAO(int vao) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.BIND_VAO);
|
||||
writeInt(vao);
|
||||
}
|
||||
|
||||
public void writeDrawBuffer(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DRAW_BUFFER);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
private static final int MAX_DRAW_BUFFERS = 8;
|
||||
// cmd (4) + count (4) + buffers (4 * MAX_DRAW_BUFFERS)
|
||||
private static final int DRAW_BUFFERS_SIZE = 4 + 4 + 4 * MAX_DRAW_BUFFERS;
|
||||
|
||||
public void writeDrawBuffers(int count, int buffer) {
|
||||
ensureCapacity(DRAW_BUFFERS_SIZE);
|
||||
writeInt(GLCommand.DRAW_BUFFERS);
|
||||
writeInt(count);
|
||||
writeInt(buffer);
|
||||
for (int i = 1; i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public void writeDrawBuffers(int count, IntBuffer bufs) {
|
||||
ensureCapacity(DRAW_BUFFERS_SIZE);
|
||||
writeInt(GLCommand.DRAW_BUFFERS);
|
||||
writeInt(count);
|
||||
final int pos = bufs.position();
|
||||
for (int i = 0; i < count && i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(bufs.get(pos + i));
|
||||
}
|
||||
for (int i = count; i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
// === Complex object reference ===
|
||||
|
||||
public void writeComplexCommand(DisplayListCommand cmd) {
|
||||
ensureCapacity(8);
|
||||
final int index = complexObjects.size();
|
||||
complexObjects.add(cmd);
|
||||
writeInt(GLCommand.COMPLEX_REF);
|
||||
writeInt(index);
|
||||
}
|
||||
|
||||
// === Lifecycle ===
|
||||
|
||||
public int size() {
|
||||
return (int) (writePointer - basePointer);
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
|
||||
c.freeBuffers();
|
||||
}
|
||||
for (DisplayListCommand cmd : complexObjects) {
|
||||
cmd.delete();
|
||||
}
|
||||
complexObjects.clear();
|
||||
if (buffer != null) {
|
||||
memFree(buffer);
|
||||
buffer = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes every allocated object & returns a ByteBuffer with the capacity equal to its limit.
|
||||
* This CommandRecorder object cannot be used after calling this anymore
|
||||
*/
|
||||
public ByteBuffer finish() {
|
||||
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
|
||||
c.freeBuffers();
|
||||
}
|
||||
final int size = size();
|
||||
buffer.limit(size);
|
||||
final ByteBuffer out = memRealloc(buffer, size);
|
||||
buffer = null;
|
||||
complexObjects.clear();
|
||||
return out;
|
||||
}
|
||||
|
||||
public DisplayListCommand[] getComplexObjects() {
|
||||
return complexObjects.toArray(new DisplayListCommand[complexObjects.size()]);
|
||||
}
|
||||
|
||||
public DisplayListCommand getComplexObject(int index) {
|
||||
return complexObjects.get(index);
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return size() == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the buffer for reuse. Does NOT free memory.
|
||||
*/
|
||||
public void clear() {
|
||||
writePointer = basePointer;
|
||||
complexObjects.clear();
|
||||
}
|
||||
}
|
||||
+165
@@ -0,0 +1,165 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatch;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
|
||||
/**
|
||||
* Represents a compiled display list.
|
||||
*
|
||||
* <p>Contains commands serialized to a direct ByteBuffer for off-heap storage,
|
||||
* with complex objects (TexImage2DCmd, TexSubImage2DCmd) stored separately.
|
||||
*
|
||||
* <p>The ownedVbos array contains VBOs that are referenced by DrawRange commands.
|
||||
*/
|
||||
public final class CompiledDisplayList {
|
||||
/**
|
||||
* Empty display list singleton. Per OpenGL spec, an empty list is still valid.
|
||||
* This instance does nothing when rendered and is never deleted (shared singleton).
|
||||
*/
|
||||
public static final CompiledDisplayList EMPTY = new CompiledDisplayList(null, null, null, Collections.emptyList());
|
||||
|
||||
private final ByteBuffer commandBuffer; // Off-heap command storage, must be freed
|
||||
private final DisplayListCommand[] complexObjects; // Complex commands (TexImage2D, etc.)
|
||||
private final DisplayListVBO ownedVbos; // GPU resources referenced by index
|
||||
private final List<IndexedDrawBatch> indexedBatches; // Shared VAO/VBO/EBO triples per layout group
|
||||
|
||||
public CompiledDisplayList(ByteBuffer commandBuffer, DisplayListCommand[] complexObjects, DisplayListVBO ownedVbos, List<IndexedDrawBatch> indexedBatches) {
|
||||
this.commandBuffer = commandBuffer;
|
||||
this.complexObjects = complexObjects;
|
||||
this.ownedVbos = ownedVbos;
|
||||
this.indexedBatches = indexedBatches;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render this display list by executing all commands.
|
||||
*/
|
||||
public void render() {
|
||||
render(-1);
|
||||
}
|
||||
|
||||
public void render(int list) {
|
||||
if (commandBuffer != null && commandBuffer.limit() > 0) {
|
||||
CommandBufferExecutor.execute(commandBuffer, complexObjects, ownedVbos, list, this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete all resources held by this display list.
|
||||
*/
|
||||
public void delete() {
|
||||
if (complexObjects != null) {
|
||||
for (DisplayListCommand cmd : complexObjects) {
|
||||
cmd.delete();
|
||||
}
|
||||
}
|
||||
|
||||
// Close VBOs from immediate-mode DisplayListVBOBuilder.
|
||||
if (ownedVbos != null) {
|
||||
ownedVbos.delete();
|
||||
}
|
||||
|
||||
// Release shared (VAO, VBO, EBO) triples from IndexedDrawBatchBuilder.
|
||||
if (indexedBatches != null) {
|
||||
for (IndexedDrawBatch batch : indexedBatches) {
|
||||
batch.delete();
|
||||
}
|
||||
}
|
||||
|
||||
// Free the command buffer (off-heap memory)
|
||||
if (commandBuffer != null) {
|
||||
memFree(commandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the command buffer for debugging/inspection.
|
||||
*/
|
||||
public ByteBuffer getCommandBuffer() {
|
||||
return commandBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get complex objects for inlining into another display list (nested lists).
|
||||
*/
|
||||
public DisplayListCommand[] getComplexObjects() {
|
||||
return complexObjects;
|
||||
}
|
||||
|
||||
public DisplayListVBO getOwnedVbos() {
|
||||
return ownedVbos;
|
||||
}
|
||||
|
||||
public List<IndexedDrawBatch> getIndexedBatches() {
|
||||
return indexedBatches;
|
||||
}
|
||||
|
||||
// === Test inspection methods ===
|
||||
|
||||
/**
|
||||
* Get counts of each command type in the buffer.
|
||||
* Used for testing to verify optimization results.
|
||||
*/
|
||||
public Int2IntMap getCommandCounts() {
|
||||
final Int2IntMap counts = new Int2IntOpenHashMap();
|
||||
if (commandBuffer == null || commandBuffer.limit() == 0) {
|
||||
return counts;
|
||||
}
|
||||
long ptr = memAddress(commandBuffer);
|
||||
final long end = ptr + commandBuffer.limit();
|
||||
while (ptr < end) {
|
||||
final int cmd = memGetInt(ptr);
|
||||
counts.mergeInt(cmd, 1, Integer::sum);
|
||||
ptr += GLCommand.getCommandSize(cmd, ptr);
|
||||
}
|
||||
return counts;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sequence of command opcodes in order.
|
||||
* Used for testing to verify command ordering.
|
||||
*/
|
||||
public IntList getCommandOpcodes() {
|
||||
final IntList opcodes = new IntArrayList();
|
||||
if (commandBuffer == null || commandBuffer.limit() == 0) {
|
||||
return opcodes;
|
||||
}
|
||||
long ptr = memAddress(commandBuffer);
|
||||
final long end = ptr + commandBuffer.limit();
|
||||
while (ptr < end) {
|
||||
final int cmd = memGetInt(ptr);
|
||||
opcodes.add(cmd);
|
||||
ptr += GLCommand.getCommandSize(cmd, ptr);
|
||||
}
|
||||
return opcodes;
|
||||
}
|
||||
|
||||
public String getCompiledDisplayListString(int listId, StackTraceElement[] stackTrace) {
|
||||
return DisplayListManager.getCompiledDisplayListString(listId, this, stackTrace);
|
||||
}
|
||||
|
||||
public String toString(int listId, StackTraceElement[] stackTrace) {
|
||||
return getCompiledDisplayListString(listId, stackTrace);
|
||||
}
|
||||
|
||||
public String toString(int listId) {
|
||||
return toString(listId, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return toString(0);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vao.IVertexArrayObject;
|
||||
|
||||
/**
|
||||
* A class that stores multiple vertex formats & their corresponding buffers.
|
||||
*/
|
||||
public final class DisplayListVBO {
|
||||
|
||||
private final SubVBO[] vbos;
|
||||
|
||||
DisplayListVBO(SubVBO[] vbos) {
|
||||
this.vbos = vbos;
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
for (SubVBO vbo : vbos) {
|
||||
vbo.delete();
|
||||
}
|
||||
}
|
||||
|
||||
public SubVBO[] getVBOs() {
|
||||
return vbos;
|
||||
}
|
||||
|
||||
public SubVBO getVBO(int index) {
|
||||
return vbos[index];
|
||||
}
|
||||
|
||||
public void render(int index) {
|
||||
vbos[index].render();
|
||||
}
|
||||
|
||||
public static final class SubVBO {
|
||||
|
||||
private final IVertexArrayObject vao;
|
||||
private final int drawMode;
|
||||
private final int start;
|
||||
private final int count;
|
||||
|
||||
public SubVBO(IVertexArrayObject vao, int drawMode, int start, int count) {
|
||||
this.vao = vao;
|
||||
this.drawMode = drawMode;
|
||||
this.start = start;
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
public int getStart() {
|
||||
return start;
|
||||
}
|
||||
|
||||
public int getCount() {
|
||||
return count;
|
||||
}
|
||||
|
||||
public int getDrawMode() {
|
||||
return drawMode;
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
vao.delete();
|
||||
}
|
||||
|
||||
public void render() {
|
||||
vao.bind();
|
||||
vao.draw(drawMode, start, count);
|
||||
vao.unbind();
|
||||
}
|
||||
|
||||
public IVertexArrayObject getVAO() {
|
||||
return vao;
|
||||
}
|
||||
}
|
||||
}
|
||||
+137
@@ -0,0 +1,137 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vao.IVertexArrayObject;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vao.IndexBuffer;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vao.IndexedVAO;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vao.VAOManager;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vbo.IVertexBuffer;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.DefaultVertexFormat;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAlloc;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memCopy;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.nmemFree;
|
||||
|
||||
/**
|
||||
* Compiles multiple ByteBuffers of the same Vertex format into a VBO. Any buffer added to the builder will be freed afterward.
|
||||
*/
|
||||
public final class DisplayListVBOBuilder {
|
||||
|
||||
// Removes the need for a HashMap. Since it's only an array of 16 values, this should be faster
|
||||
private final List<FormatData>[] formats = new List[VertexFlags.BITSET_SIZE];
|
||||
private int count;
|
||||
|
||||
public DisplayListVBOBuilder addDraw(VertexFormat format, int drawMode, List<ByteBuffer> buffers) {
|
||||
List<FormatData> data = formats[format.getVertexFlags()];
|
||||
if (data == null) {
|
||||
data = new ArrayList<>();
|
||||
formats[format.getVertexFlags()] = data;
|
||||
}
|
||||
data.add(new FormatData(buffers, drawMode, count));
|
||||
count++;
|
||||
return this;
|
||||
}
|
||||
|
||||
public DisplayListVBOBuilder addDraws(List<AccumulatedDraw> draws) {
|
||||
for (AccumulatedDraw draw : draws) {
|
||||
addDraw(draw.format, draw.drawMode, draw.drawBuffers);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public DisplayListVBO build() {
|
||||
final DisplayListVBO.SubVBO[] vbos = new DisplayListVBO.SubVBO[count];
|
||||
final ArrayList<ByteBuffer> allBuffers = new ArrayList<>();
|
||||
for (int i = 0; i < VertexFlags.BITSET_SIZE; i++) {
|
||||
List<FormatData> formatData = formats[i];
|
||||
if (formatData == null) continue;
|
||||
final VertexFormat format = DefaultVertexFormat.ALL_FORMATS[i];
|
||||
int start = 0;
|
||||
final IVertexArrayObject vao = VAOManager.createStorageVAO(format, -1, 0); // drawMode will be ignored
|
||||
final IVertexBuffer vbo = vao.getVBO();
|
||||
for (FormatData data : formatData) {
|
||||
int vertexCount;
|
||||
final List<ByteBuffer> drawBuffers = data.buffers;
|
||||
if (drawBuffers.size() == 1) {
|
||||
final ByteBuffer buffer = drawBuffers.get(0);
|
||||
allBuffers.add(buffer);
|
||||
vertexCount = format.getVertexCount(buffer);
|
||||
} else {
|
||||
allBuffers.addAll(drawBuffers);
|
||||
int size = 0;
|
||||
for (ByteBuffer buffer : drawBuffers) {
|
||||
size += buffer.limit();
|
||||
}
|
||||
vertexCount = format.getVertexCount(size);
|
||||
}
|
||||
if (data.drawMode == GL11.GL_QUADS) {
|
||||
final IVertexArrayObject indexedVAO = new IndexedVAO(vbo, IndexBuffer.convertQuadsToTrigs(start, start + vertexCount));
|
||||
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(indexedVAO, GL11.GL_TRIANGLES, 0, vertexCount / 4 * 6);
|
||||
} else if (data.drawMode == GL11.GL_QUAD_STRIP) {
|
||||
// GL_QUAD_STRIP is removed in core profile; an even-length GL_TRIANGLE_STRIP produces the same quads
|
||||
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(vao, GL11.GL_TRIANGLE_STRIP, start, vertexCount & ~1);
|
||||
} else if (data.drawMode == GL11.GL_POLYGON) {
|
||||
// GL_POLYGON is removed in core profile; convert to GL_TRIANGLE_FAN which is equivalent for convex polygons
|
||||
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(vao, GL11.GL_TRIANGLE_FAN, start, vertexCount);
|
||||
} else {
|
||||
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(vao, data.drawMode, start, vertexCount);
|
||||
}
|
||||
|
||||
|
||||
start += vertexCount;
|
||||
}
|
||||
ByteBuffer bigBuffer = mergeAndDelete(allBuffers);
|
||||
vbo.allocate(bigBuffer, start);
|
||||
memFree(bigBuffer);
|
||||
|
||||
allBuffers.clear();
|
||||
}
|
||||
return new DisplayListVBO(vbos);
|
||||
}
|
||||
|
||||
private static ByteBuffer mergeAndDelete(List<ByteBuffer> buffers) {
|
||||
if (buffers.size() == 1) {
|
||||
return buffers.get(0);
|
||||
}
|
||||
int needed = 0;
|
||||
for (ByteBuffer buffer : buffers) {
|
||||
needed += buffer.remaining();
|
||||
}
|
||||
|
||||
ByteBuffer out = memAlloc(needed);
|
||||
long dst = memAddress0(out);
|
||||
|
||||
for (ByteBuffer buffer : buffers) {
|
||||
final int len = buffer.limit();
|
||||
final long address = memAddress0(buffer);
|
||||
memCopy(address, dst, len);
|
||||
dst += len;
|
||||
|
||||
nmemFree(address);
|
||||
}
|
||||
|
||||
out.limit(needed);
|
||||
return out;
|
||||
}
|
||||
|
||||
private static final class FormatData {
|
||||
|
||||
private final List<ByteBuffer> buffers;
|
||||
private final int drawMode;
|
||||
private final int drawIndex;
|
||||
|
||||
public FormatData(List<ByteBuffer> buffers, int drawMode, int drawIndex) {
|
||||
this.buffers = buffers;
|
||||
this.drawMode = drawMode;
|
||||
this.drawIndex = drawIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,252 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
|
||||
/**
|
||||
* Command opcodes for ByteBuffer-based display list serialization.
|
||||
* Each command has a fixed layout described in comments.
|
||||
* All values are 4-byte aligned.
|
||||
*/
|
||||
public final class GLCommand {
|
||||
private GLCommand() {}
|
||||
|
||||
// === Single int commands (8 bytes: opcode + param) ===
|
||||
public static final int ENABLE = 1; // [cmd:4][cap:4]
|
||||
public static final int DISABLE = 2; // [cmd:4][cap:4]
|
||||
public static final int CLEAR = 3; // [cmd:4][mask:4]
|
||||
public static final int CLEAR_STENCIL = 4; // [cmd:4][s:4]
|
||||
public static final int CULL_FACE = 5; // [cmd:4][mode:4]
|
||||
public static final int DEPTH_FUNC = 6; // [cmd:4][func:4]
|
||||
public static final int SHADE_MODEL = 7; // [cmd:4][mode:4]
|
||||
public static final int LOGIC_OP = 8; // [cmd:4][opcode:4]
|
||||
public static final int MATRIX_MODE = 9; // [cmd:4][mode:4]
|
||||
public static final int ACTIVE_TEXTURE = 10; // [cmd:4][texture:4]
|
||||
public static final int USE_PROGRAM = 11; // [cmd:4][program:4]
|
||||
public static final int PUSH_ATTRIB = 12; // [cmd:4][mask:4]
|
||||
public static final int POP_ATTRIB = 13; // [cmd:4][unused:4]
|
||||
public static final int LOAD_IDENTITY = 14; // [cmd:4][matrixMode:4]
|
||||
public static final int PUSH_MATRIX = 15; // [cmd:4][matrixMode:4]
|
||||
public static final int POP_MATRIX = 16; // [cmd:4][matrixMode:4]
|
||||
public static final int STENCIL_MASK = 17; // [cmd:4][mask:4]
|
||||
public static final int DEPTH_MASK = 18; // [cmd:4][flag:4] (0 or 1)
|
||||
public static final int FRONT_FACE = 19; // [cmd:4][mode:4]
|
||||
|
||||
// === Two int commands (12 bytes) ===
|
||||
public static final int BIND_TEXTURE = 20; // [cmd:4][target:4][texture:4]
|
||||
public static final int POLYGON_MODE = 21; // [cmd:4][face:4][mode:4]
|
||||
public static final int COLOR_MATERIAL = 22; // [cmd:4][face:4][mode:4]
|
||||
public static final int LINE_STIPPLE = 23; // [cmd:4][factor:4][pattern:4]
|
||||
public static final int STENCIL_MASK_SEPARATE = 24; // [cmd:4][face:4][mask:4]
|
||||
public static final int FOGI = 25; // [cmd:4][pname:4][param:4]
|
||||
public static final int HINT = 26; // [cmd:4][target:4][mode:4]
|
||||
|
||||
// === Three int commands (16 bytes) ===
|
||||
public static final int STENCIL_FUNC = 30; // [cmd:4][func:4][ref:4][mask:4]
|
||||
public static final int STENCIL_OP = 31; // [cmd:4][fail:4][zfail:4][zpass:4]
|
||||
public static final int TEX_PARAMETERI = 32; // [cmd:4][target:4][pname:4][param:4]
|
||||
|
||||
// === Four int commands (20 bytes) ===
|
||||
public static final int VIEWPORT = 40; // [cmd:4][x:4][y:4][width:4][height:4]
|
||||
public static final int BLEND_FUNC = 41; // [cmd:4][srcRgb:4][dstRgb:4][srcAlpha:4][dstAlpha:4]
|
||||
public static final int COLOR_MASK = 42; // [cmd:4][r:4][g:4][b:4][a:4] (0 or 1 each)
|
||||
public static final int STENCIL_FUNC_SEPARATE = 43; // [cmd:4][face:4][func:4][ref:4][mask:4]
|
||||
public static final int STENCIL_OP_SEPARATE = 44; // [cmd:4][face:4][sfail:4][dpfail:4][dppass:4]
|
||||
public static final int SCISSOR = 45; // [cmd:4][x:4][y:4][width:4][height:4]
|
||||
|
||||
// === Float commands ===
|
||||
public static final int POINT_SIZE = 50; // [cmd:4][size:4f]
|
||||
public static final int LINE_WIDTH = 51; // [cmd:4][width:4f]
|
||||
public static final int POLYGON_OFFSET = 52; // [cmd:4][factor:4f][units:4f]
|
||||
public static final int NORMAL = 53; // [cmd:4][x:4f][y:4f][z:4f]
|
||||
public static final int COLOR = 54; // [cmd:4][r:4f][g:4f][b:4f][a:4f]
|
||||
public static final int CLEAR_COLOR = 55; // [cmd:4][r:4f][g:4f][b:4f][a:4f]
|
||||
public static final int BLEND_COLOR = 56; // [cmd:4][r:4f][g:4f][b:4f][a:4f]
|
||||
|
||||
// === Mixed int+float commands ===
|
||||
public static final int ALPHA_FUNC = 60; // [cmd:4][func:4][ref:4f]
|
||||
public static final int FOGF = 61; // [cmd:4][pname:4][param:4f]
|
||||
public static final int LIGHTF = 62; // [cmd:4][light:4][pname:4][param:4f]
|
||||
public static final int LIGHT_MODELF = 63; // [cmd:4][pname:4][param:4f]
|
||||
public static final int LIGHTI = 64; // [cmd:4][light:4][pname:4][param:4]
|
||||
public static final int LIGHT_MODELI = 65; // [cmd:4][pname:4][param:4]
|
||||
public static final int MATERIALF = 66; // [cmd:4][face:4][pname:4][param:4f]
|
||||
public static final int TEX_PARAMETERF = 67; // [cmd:4][target:4][pname:4][param:4f]
|
||||
|
||||
// === Double commands ===
|
||||
public static final int TRANSLATE = 70; // [cmd:4][mode:4][x:8d][y:8d][z:8d] = 32 bytes
|
||||
public static final int SCALE = 72; // [cmd:4][mode:4][x:8d][y:8d][z:8d] = 32 bytes
|
||||
public static final int CLEAR_DEPTH = 75; // [cmd:4][depth:8d] = 12 bytes
|
||||
|
||||
// === Matrix commands (72 bytes) ===
|
||||
public static final int MULT_MATRIX = 80; // [cmd:4][mode:4][m00-m33:64f] = 72 bytes
|
||||
public static final int LOAD_MATRIX = 81; // [cmd:4][mode:4][m00-m33:64f] = 72 bytes
|
||||
|
||||
// === Buffer commands (inline 4 floats max) ===
|
||||
public static final int FOG = 90; // [cmd:4][pname:4][count:4][params:16f] = 28 bytes
|
||||
public static final int LIGHT = 91; // [cmd:4][light:4][pname:4][count:4][params:16f] = 32 bytes
|
||||
public static final int LIGHT_MODEL = 92; // [cmd:4][pname:4][count:4][params:16f] = 28 bytes
|
||||
public static final int MATERIAL = 93; // [cmd:4][face:4][pname:4][count:4][params:16f] = 32 bytes
|
||||
public static final int CLIP_PLANE = 94; // [cmd:4][plane:4][a:8d][b:8d][c:8d][d:8d] = 40 bytes
|
||||
|
||||
// === Draw commands ===
|
||||
public static final int DRAW_RANGE = 100; // [cmd:4][vboIndex:4] = 8 bytes
|
||||
public static final int DRAW_RANGE_RESTORE = 101; // [cmd:4][vboIndex:4][flags:4][color:4][normal:4][lastTexCoord:8f] = 28 bytes
|
||||
public static final int CALL_LIST = 102; // [cmd:4][listId:4] = 8 bytes
|
||||
|
||||
|
||||
public static final int DRAW_BUFFER = 112; // [cmd:4][mode:4] = 8 bytes
|
||||
public static final int DRAW_BUFFERS = 113; // [cmd:4][count:4][bufs:4*8] = 40 bytes (up to 8 buffers)
|
||||
/**
|
||||
* Draw VBO range with attribute restoration after draw.
|
||||
* Used for immediate mode VBOs to restore GL current state (color, normal, texcoord).
|
||||
*/
|
||||
|
||||
|
||||
// === Bind commands ===
|
||||
public static final int BIND_VBO = 120;
|
||||
public static final int BIND_VAO = 121;
|
||||
|
||||
// === Complex object reference ===
|
||||
public static final int COMPLEX_REF = 255; // [cmd:4][index:4] = 8 bytes
|
||||
|
||||
/**
|
||||
* Get a human-readable name for an opcode (for debugging).
|
||||
*/
|
||||
public static String getName(int opcode) {
|
||||
return switch (opcode) {
|
||||
case ENABLE -> "ENABLE";
|
||||
case DISABLE -> "DISABLE";
|
||||
case CLEAR -> "CLEAR";
|
||||
case CLEAR_STENCIL -> "CLEAR_STENCIL";
|
||||
case CULL_FACE -> "CULL_FACE";
|
||||
case DEPTH_FUNC -> "DEPTH_FUNC";
|
||||
case SHADE_MODEL -> "SHADE_MODEL";
|
||||
case LOGIC_OP -> "LOGIC_OP";
|
||||
case MATRIX_MODE -> "MATRIX_MODE";
|
||||
case ACTIVE_TEXTURE -> "ACTIVE_TEXTURE";
|
||||
case USE_PROGRAM -> "USE_PROGRAM";
|
||||
case PUSH_ATTRIB -> "PUSH_ATTRIB";
|
||||
case POP_ATTRIB -> "POP_ATTRIB";
|
||||
case LOAD_IDENTITY -> "LOAD_IDENTITY";
|
||||
case PUSH_MATRIX -> "PUSH_MATRIX";
|
||||
case POP_MATRIX -> "POP_MATRIX";
|
||||
case STENCIL_MASK -> "STENCIL_MASK";
|
||||
case DEPTH_MASK -> "DEPTH_MASK";
|
||||
case FRONT_FACE -> "FRONT_FACE";
|
||||
case BIND_TEXTURE -> "BIND_TEXTURE";
|
||||
case POLYGON_MODE -> "POLYGON_MODE";
|
||||
case COLOR_MATERIAL -> "COLOR_MATERIAL";
|
||||
case LINE_STIPPLE -> "LINE_STIPPLE";
|
||||
case STENCIL_MASK_SEPARATE -> "STENCIL_MASK_SEPARATE";
|
||||
case FOGI -> "FOGI";
|
||||
case HINT -> "HINT";
|
||||
case STENCIL_FUNC -> "STENCIL_FUNC";
|
||||
case STENCIL_OP -> "STENCIL_OP";
|
||||
case TEX_PARAMETERI -> "TEX_PARAMETERI";
|
||||
case VIEWPORT -> "VIEWPORT";
|
||||
case SCISSOR -> "SCISSOR";
|
||||
case BLEND_FUNC -> "BLEND_FUNC";
|
||||
case COLOR_MASK -> "COLOR_MASK";
|
||||
case STENCIL_FUNC_SEPARATE -> "STENCIL_FUNC_SEPARATE";
|
||||
case STENCIL_OP_SEPARATE -> "STENCIL_OP_SEPARATE";
|
||||
case POINT_SIZE -> "POINT_SIZE";
|
||||
case LINE_WIDTH -> "LINE_WIDTH";
|
||||
case POLYGON_OFFSET -> "POLYGON_OFFSET";
|
||||
case COLOR -> "COLOR";
|
||||
case CLEAR_COLOR -> "CLEAR_COLOR";
|
||||
case BLEND_COLOR -> "BLEND_COLOR";
|
||||
case ALPHA_FUNC -> "ALPHA_FUNC";
|
||||
case FOGF -> "FOGF";
|
||||
case LIGHTF -> "LIGHTF";
|
||||
case LIGHT_MODELF -> "LIGHT_MODELF";
|
||||
case LIGHTI -> "LIGHTI";
|
||||
case LIGHT_MODELI -> "LIGHT_MODELI";
|
||||
case MATERIALF -> "MATERIALF";
|
||||
case TEX_PARAMETERF -> "TEX_PARAMETERF";
|
||||
case TRANSLATE -> "TRANSLATE";
|
||||
case SCALE -> "SCALE";
|
||||
case CLEAR_DEPTH -> "CLEAR_DEPTH";
|
||||
case MULT_MATRIX -> "MULT_MATRIX";
|
||||
case LOAD_MATRIX -> "LOAD_MATRIX";
|
||||
case FOG -> "FOG";
|
||||
case LIGHT -> "LIGHT";
|
||||
case LIGHT_MODEL -> "LIGHT_MODEL";
|
||||
case MATERIAL -> "MATERIAL";
|
||||
case CLIP_PLANE -> "CLIP_PLANE";
|
||||
case DRAW_RANGE -> "DRAW_RANGE";
|
||||
case CALL_LIST -> "CALL_LIST";
|
||||
case DRAW_BUFFER -> "DRAW_BUFFER";
|
||||
case DRAW_BUFFERS -> "DRAW_BUFFERS";
|
||||
case COMPLEX_REF -> "COMPLEX_REF";
|
||||
case DRAW_RANGE_RESTORE -> "DRAW_RANGE_RESTORE";
|
||||
case BIND_VAO -> "BIND_VAO";
|
||||
case BIND_VBO -> "BIND_VBO";
|
||||
default -> "UNKNOWN(" + opcode + ")";
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Get size of a command in bytes (including the opcode).
|
||||
*/
|
||||
public static int getCommandSize(int cmd, long ptr) {
|
||||
return switch (cmd) {
|
||||
// Opcode-only commands (4 bytes)
|
||||
case GLCommand.LOAD_IDENTITY, GLCommand.PUSH_MATRIX, GLCommand.POP_MATRIX -> 4;
|
||||
|
||||
// Single int commands (8 bytes)
|
||||
case GLCommand.ENABLE, GLCommand.DISABLE, GLCommand.CLEAR, GLCommand.CLEAR_STENCIL,
|
||||
GLCommand.CULL_FACE, GLCommand.DEPTH_FUNC, GLCommand.SHADE_MODEL, GLCommand.LOGIC_OP,
|
||||
GLCommand.MATRIX_MODE, GLCommand.ACTIVE_TEXTURE, GLCommand.USE_PROGRAM,
|
||||
GLCommand.PUSH_ATTRIB, GLCommand.POP_ATTRIB, GLCommand.STENCIL_MASK,
|
||||
GLCommand.DEPTH_MASK, GLCommand.FRONT_FACE, GLCommand.POINT_SIZE, GLCommand.LINE_WIDTH,
|
||||
GLCommand.CALL_LIST, GLCommand.COMPLEX_REF, GLCommand.DRAW_RANGE, GLCommand.BIND_VBO,
|
||||
GLCommand.BIND_VAO -> 8;
|
||||
|
||||
// Two int commands (12 bytes)
|
||||
case GLCommand.BIND_TEXTURE, GLCommand.POLYGON_MODE, GLCommand.COLOR_MATERIAL,
|
||||
GLCommand.LINE_STIPPLE, GLCommand.STENCIL_MASK_SEPARATE, GLCommand.FOGI,
|
||||
GLCommand.HINT, GLCommand.POLYGON_OFFSET, GLCommand.ALPHA_FUNC, GLCommand.FOGF,
|
||||
GLCommand.LIGHT_MODELF, GLCommand.LIGHT_MODELI -> 12;
|
||||
|
||||
// Three int commands (16 bytes)
|
||||
case GLCommand.STENCIL_FUNC, GLCommand.STENCIL_OP, GLCommand.TEX_PARAMETERI,
|
||||
GLCommand.LIGHTF, GLCommand.LIGHTI,
|
||||
GLCommand.MATERIALF, GLCommand.TEX_PARAMETERF -> 16;
|
||||
|
||||
// Four int commands (20 bytes)
|
||||
case GLCommand.VIEWPORT, GLCommand.BLEND_FUNC, GLCommand.COLOR_MASK,
|
||||
GLCommand.STENCIL_FUNC_SEPARATE, GLCommand.STENCIL_OP_SEPARATE,
|
||||
GLCommand.SCISSOR,
|
||||
GLCommand.COLOR, GLCommand.CLEAR_COLOR, GLCommand.BLEND_COLOR -> 20;
|
||||
|
||||
// DRAW_RANGE_RESTORE: 28 bytes
|
||||
case GLCommand.DRAW_RANGE_RESTORE -> 28;
|
||||
|
||||
// DRAW_BUFFER: 8 bytes [cmd:4][mode:4]
|
||||
case GLCommand.DRAW_BUFFER -> 8;
|
||||
|
||||
// DRAW_BUFFERS: 40 bytes [cmd:4][count:4][bufs:4*8]
|
||||
case GLCommand.DRAW_BUFFERS -> 40;
|
||||
|
||||
// Double commands
|
||||
case GLCommand.TRANSLATE, GLCommand.SCALE -> 16; // cmd + 3 floats
|
||||
case GLCommand.CLEAR_DEPTH -> 12; // cmd + 1 double
|
||||
|
||||
// Matrix commands
|
||||
case GLCommand.MULT_MATRIX, GLCommand.LOAD_MATRIX -> 68; // cmd + 16 floats
|
||||
|
||||
// Buffer commands (variable, read count)
|
||||
case GLCommand.FOG, GLCommand.LIGHT_MODEL -> {
|
||||
final int count = memGetInt(ptr + 8); // pname at +4, count at +8
|
||||
yield 12 + count * 4;
|
||||
}
|
||||
case GLCommand.LIGHT, GLCommand.MATERIAL -> {
|
||||
final int count = memGetInt(ptr + 12); // light/face at +4, pname at +8, count at +12
|
||||
yield 16 + count * 4;
|
||||
}
|
||||
case GLCommand.CLIP_PLANE -> 40; // cmd + plane + 4 doubles
|
||||
|
||||
default -> throw new IllegalStateException("Unknown command: " + cmd);
|
||||
};
|
||||
}
|
||||
}
|
||||
+342
@@ -0,0 +1,342 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.CallbackTessellator;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.TessellatorManager;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.Arrays;
|
||||
import java.util.Queue;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
|
||||
/**
|
||||
* Records immediate mode GL calls (glBegin/glEnd/glVertex) via {@link DirectTessellator}.
|
||||
* Used both during display list compilation and for live immediate mode emulation in core profile.
|
||||
*/
|
||||
public final class ImmediateModeRecorder {
|
||||
private static final CallbackTessellator tessellator = new CallbackTessellator(TessellatorManager.DEFAULT_BUFFER_SIZE);
|
||||
|
||||
private record ThreadTessellator(Thread thread, DirectTessellator tessellator) {}
|
||||
|
||||
private static final Queue<ThreadTessellator> threadTessellators = new ConcurrentLinkedQueue<>();
|
||||
private static final ThreadLocal<DirectTessellator> threadTessellator = ThreadLocal.withInitial(() -> {
|
||||
final DirectTessellator t = new DirectTessellator(TessellatorManager.DEFAULT_BUFFER_SIZE);
|
||||
threadTessellators.add(new ThreadTessellator(Thread.currentThread(), t));
|
||||
cleanupOrphanTessellators();
|
||||
return t;
|
||||
});
|
||||
|
||||
private ImmediateModeRecorder() {
|
||||
|
||||
}
|
||||
|
||||
public static int getThreadTessellatorCount() {
|
||||
return threadTessellators.size();
|
||||
}
|
||||
|
||||
public static synchronized void cleanupOrphanTessellators() {
|
||||
threadTessellators.removeIf(tt -> {
|
||||
if (tt.thread().isAlive()) return false;
|
||||
tt.tessellator().delete();
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
private static DirectTessellator tessellator() {
|
||||
if (Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
return tessellator;
|
||||
}
|
||||
return threadTessellator.get();
|
||||
}
|
||||
|
||||
public static DirectTessellator getInternalTessellator() {
|
||||
return tessellator();
|
||||
}
|
||||
|
||||
public static boolean isDrawing() {
|
||||
return tessellator().isDrawing;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current texture coordinate.
|
||||
* Called by GLStateManager.glTexCoord*.
|
||||
*/
|
||||
public static void setTexCoord(float s, float t) {
|
||||
tessellator().setTextureUV(s, t);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current lightmap coordinate as packed brightness.
|
||||
* Called by GLStateManager.glMultiTexCoord2f for unit 1 during recording/drawing.
|
||||
*/
|
||||
public static void setLightmapCoord(float s, float t) {
|
||||
tessellator().setBrightness(((int) t << 16) | ((int) s & 0xFFFF));
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current normal vector.
|
||||
* Called by GLStateManager.glNormal*.
|
||||
*/
|
||||
public static void setNormal(float x, float y, float z) {
|
||||
tessellator().setNormal(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current color on the internal tessellator.
|
||||
* Called by GLStateManager.glColor* when inside a glBegin/glEnd block.
|
||||
*/
|
||||
public static void setColor(float r, float g, float b, float a) {
|
||||
tessellator().setColorRGBA((int) (r * 255.0f), (int) (g * 255.0f), (int) (b * 255.0f), (int) (a * 255.0f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Start recording a new primitive.
|
||||
* Resets the tessellator to clear any data from the previous draw.
|
||||
*
|
||||
* @param primitiveType GL primitive type (GL_QUADS, GL_TRIANGLES, etc.)
|
||||
*/
|
||||
public static void begin(int primitiveType) {
|
||||
final DirectTessellator t = tessellator();
|
||||
t.reset();
|
||||
t.startDrawing(primitiveType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start recording a new primitive with initial color sync from GLSM cache.
|
||||
* Used for live immediate mode emulation only (not display list recording).
|
||||
*/
|
||||
public static void beginLive(int primitiveType) {
|
||||
final DirectTessellator t = tessellator();
|
||||
t.reset();
|
||||
t.startDrawing(primitiveType);
|
||||
final var c = GLStateManager.getColor();
|
||||
t.setColorRGBA((int) (c.getRed() * 255.0f), (int) (c.getGreen() * 255.0f), (int) (c.getBlue() * 255.0f), (int) (c.getAlpha() * 255.0f));
|
||||
}
|
||||
|
||||
/**
|
||||
* End the current primitive, convert to quads/lines, and return them immediately.
|
||||
* This allows the caller to create AccumulatedDraw at the correct command position.
|
||||
*
|
||||
* @return Result containing quads, lines, and flags, or null if no geometry was produced
|
||||
*/
|
||||
public static DirectTessellator end() {
|
||||
final DirectTessellator t = tessellator();
|
||||
if (!t.isDrawing) {
|
||||
throw new IllegalStateException("glEnd called without glBegin");
|
||||
}
|
||||
|
||||
t.isDrawing = false;
|
||||
|
||||
if (t.isEmpty()) return null;
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
/**
|
||||
* Record a vertex with current attributes.
|
||||
* Color is read from GLStateManager at call time.
|
||||
*/
|
||||
public static void vertex(float x, float y, float z) {
|
||||
final DirectTessellator t = tessellator();
|
||||
if (!t.isDrawing) {
|
||||
throw new IllegalStateException("glVertex called outside glBegin/glEnd");
|
||||
}
|
||||
t.addVertex(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if any immediate mode geometry has been captured.
|
||||
*
|
||||
* <p>Note: With immediate flush mode, this will typically return false as geometry
|
||||
* is returned from end() immediately. This method is kept for edge cases
|
||||
* where primitives might fail to convert (e.g., incomplete quads).
|
||||
*/
|
||||
public static boolean hasGeometry() {
|
||||
return tessellator().vertexCount != 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset all state including current texcoord/normal.
|
||||
* Called when starting a new display list.
|
||||
*/
|
||||
public static void reset() {
|
||||
tessellator().reset();
|
||||
}
|
||||
|
||||
private static final int LOC_POSITION = Usage.POSITION.getAttributeLocation();
|
||||
private static final int LOC_COLOR = Usage.COLOR.getAttributeLocation();
|
||||
private static final int LOC_UV0 = Usage.PRIMARY_UV.getAttributeLocation();
|
||||
private static final int LOC_UV1 = Usage.SECONDARY_UV.getAttributeLocation();
|
||||
private static final int LOC_NORMAL = Usage.NORMAL.getAttributeLocation();
|
||||
private static final int NUM_ATTRIBS = 1 + Arrays.stream(Usage.values())
|
||||
.mapToInt(Usage::getAttributeLocation)
|
||||
.max().orElse(0);
|
||||
|
||||
private static final class AttribReader {
|
||||
ByteBuffer data;
|
||||
int stride;
|
||||
int baseOffset;
|
||||
int size;
|
||||
int loc;
|
||||
int type;
|
||||
boolean normalized;
|
||||
}
|
||||
|
||||
private static final AttribReader[] readers = new AttribReader[NUM_ATTRIBS];
|
||||
private static int nonPositionCount;
|
||||
private static final int[] nonPositionIndices = new int[NUM_ATTRIBS - 1];
|
||||
private static int positionReaderIndex = -1;
|
||||
|
||||
static {
|
||||
for (int i = 0; i < NUM_ATTRIBS; i++) {
|
||||
readers[i] = new AttribReader();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Process a glDrawArrays call during display list recording.
|
||||
* Reads vertex data from VBOs or client memory referenced by VertexAttribState and converts to immediate mode geometry.
|
||||
*/
|
||||
public static DirectTessellator processDrawArraysFromAttribs(int mode, int first, int count) {
|
||||
final AttribSnapshot snap = AttribSnapshot.snapshot(first, count);
|
||||
try {
|
||||
prepareReaders(snap);
|
||||
if (positionReaderIndex < 0) return null;
|
||||
return readVerticesFromBuffer(mode, first, count);
|
||||
} finally {
|
||||
snap.free();
|
||||
}
|
||||
}
|
||||
|
||||
private static void prepareReaders(AttribSnapshot snap) {
|
||||
nonPositionCount = 0;
|
||||
positionReaderIndex = -1;
|
||||
|
||||
for (int i = 0; i < NUM_ATTRIBS; i++) {
|
||||
final AttribSnapshot.AttribDesc d = snap.get(i);
|
||||
if (d == null) continue;
|
||||
|
||||
final AttribReader r = readers[i];
|
||||
r.data = d.readBuffer();
|
||||
r.stride = d.effectiveStride();
|
||||
r.baseOffset = (int) (d.offset() - d.readBufferBaseOffset());
|
||||
r.size = d.size();
|
||||
r.loc = i;
|
||||
r.type = d.type();
|
||||
r.normalized = d.normalized();
|
||||
|
||||
if (i == LOC_POSITION) {
|
||||
positionReaderIndex = i;
|
||||
} else {
|
||||
nonPositionIndices[nonPositionCount++] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static DirectTessellator readVerticesFromBuffer(int mode, int first, int count) {
|
||||
begin(mode);
|
||||
final DirectTessellator t = tessellator();
|
||||
|
||||
for (int i = first; i < first + count; i++) {
|
||||
readVertexFromBuffer(t, i);
|
||||
}
|
||||
|
||||
return end();
|
||||
}
|
||||
|
||||
public static int readIndex(ByteBuffer ebo, int indexType, int eboOffset, int i) {
|
||||
return switch (indexType) {
|
||||
case GL11.GL_UNSIGNED_BYTE -> ebo.get(eboOffset + i) & 0xFF;
|
||||
case GL11.GL_UNSIGNED_SHORT -> ebo.getShort(eboOffset + i * 2) & 0xFFFF;
|
||||
case GL11.GL_UNSIGNED_INT -> ebo.getInt(eboOffset + i * 4);
|
||||
default -> i;
|
||||
};
|
||||
}
|
||||
|
||||
private static void readVertexFromBuffer(DirectTessellator t, int vertexIndex) {
|
||||
for (int i = 0; i < nonPositionCount; i++) {
|
||||
final AttribReader r = readers[nonPositionIndices[i]];
|
||||
final int base = r.baseOffset + vertexIndex * r.stride;
|
||||
emitAttrib(t, r, base);
|
||||
}
|
||||
|
||||
if (positionReaderIndex >= 0) {
|
||||
final AttribReader r = readers[positionReaderIndex];
|
||||
final int base = r.baseOffset + vertexIndex * r.stride;
|
||||
t.addVertex(
|
||||
readComponent(r, base, 0),
|
||||
readComponent(r, base, 1),
|
||||
(r.size >= 3) ? readComponent(r, base, 2) : 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
private static void emitAttrib(DirectTessellator t, AttribReader r, int base) {
|
||||
if (r.loc == LOC_NORMAL) {
|
||||
t.setNormal(
|
||||
readComponent(r, base, 0),
|
||||
readComponent(r, base, 1),
|
||||
readComponent(r, base, 2));
|
||||
} else if (r.loc == LOC_UV0) {
|
||||
t.setTextureUV(
|
||||
readComponent(r, base, 0),
|
||||
(r.size >= 2) ? readComponent(r, base, 1) : 0.0f);
|
||||
} else if (r.loc == LOC_UV1) {
|
||||
if (r.type == GL11.GL_SHORT) {
|
||||
final int s = r.data.getShort(base) & 0xFFFF;
|
||||
final int u = (r.size >= 2) ? (r.data.getShort(base + 2) & 0xFFFF) : 0;
|
||||
t.setBrightness((u << 16) | s);
|
||||
} else if (r.type == GL11.GL_FLOAT) {
|
||||
final int s = (int) r.data.getFloat(base);
|
||||
final int u = (r.size >= 2) ? (int) r.data.getFloat(base + 4) : 0;
|
||||
t.setBrightness((u << 16) | (s & 0xFFFF));
|
||||
}
|
||||
} else if (r.loc == LOC_COLOR) {
|
||||
final float cr = readComponent(r, base, 0);
|
||||
final float cg = readComponent(r, base, 1);
|
||||
final float cb = readComponent(r, base, 2);
|
||||
final float ca = (r.size >= 4) ? readComponent(r, base, 3) : 1.0f;
|
||||
t.setColorRGBA((int) (cr * 255.0f), (int) (cg * 255.0f), (int) (cb * 255.0f), (int) (ca * 255.0f));
|
||||
}
|
||||
}
|
||||
|
||||
private static float readComponent(AttribReader r, int base, int component) {
|
||||
return VAOManager.Attrib.readComponent(r.type, r.normalized, r.data, base, component);
|
||||
}
|
||||
|
||||
public static float readComponent(int type, boolean normalized, ByteBuffer buf, int base, int component) {
|
||||
return switch (type) {
|
||||
case GL11.GL_FLOAT -> buf.getFloat(base + component * 4);
|
||||
case GL11.GL_DOUBLE -> (float) buf.getDouble(base + component * 8);
|
||||
case GL11.GL_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? v / (float) Integer.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? (v & 0xFFFFFFFFL) / (float) 0xFFFFFFFFL : (float) (v & 0xFFFFFFFFL);
|
||||
}
|
||||
case GL11.GL_SHORT -> {
|
||||
final short v = buf.getShort(base + component * 2);
|
||||
yield normalized ? v / (float) Short.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
final int v = buf.getShort(base + component * 2) & 0xFFFF;
|
||||
yield normalized ? v / (float) 0xFFFF : (float) v;
|
||||
}
|
||||
case GL11.GL_BYTE -> {
|
||||
final byte v = buf.get(base + component);
|
||||
yield normalized ? v / 127.0f : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_BYTE -> {
|
||||
final int v = buf.get(base + component) & 0xFF;
|
||||
yield normalized ? v / 255.0f : (float) v;
|
||||
}
|
||||
default -> 0.0f;
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
+64
@@ -0,0 +1,64 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public final class AttribLayoutKey {
|
||||
final int[] locations;
|
||||
final int[] sizes;
|
||||
final int[] types;
|
||||
final boolean[] normalized;
|
||||
private final int[] offsets;
|
||||
private final int stride;
|
||||
private final int hash;
|
||||
|
||||
public AttribLayoutKey(int[] locations, int[] sizes, int[] types, boolean[] normalized) {
|
||||
this.locations = locations;
|
||||
this.sizes = sizes;
|
||||
this.types = types;
|
||||
this.normalized = normalized;
|
||||
|
||||
final int n = locations.length;
|
||||
final int[] off = new int[n];
|
||||
int base = 0;
|
||||
int maxAlign = 1;
|
||||
for (int i = 0; i < n; i++) {
|
||||
final int typeSize = VAOManager.Attrib.glTypeSizeBytes(types[i]);
|
||||
if (typeSize > maxAlign) maxAlign = typeSize;
|
||||
base = (base + typeSize - 1) & -typeSize;
|
||||
off[i] = base;
|
||||
base += sizes[i] * typeSize;
|
||||
}
|
||||
this.offsets = off;
|
||||
this.stride = (base + maxAlign - 1) & -maxAlign;
|
||||
|
||||
int h = Arrays.hashCode(locations);
|
||||
h = 31 * h + Arrays.hashCode(sizes);
|
||||
h = 31 * h + Arrays.hashCode(types);
|
||||
h = 31 * h + Arrays.hashCode(normalized);
|
||||
this.hash = h;
|
||||
}
|
||||
|
||||
public int offset(int i) {
|
||||
return offsets[i];
|
||||
}
|
||||
|
||||
public int stride() {
|
||||
return stride;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (!(o instanceof AttribLayoutKey k)) return false;
|
||||
return Arrays.equals(locations, k.locations)
|
||||
&& Arrays.equals(sizes, k.sizes)
|
||||
&& Arrays.equals(types, k.types)
|
||||
&& Arrays.equals(normalized, k.normalized);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
|
||||
public final class BatchedIndexedDrawCmd implements DisplayListCommand {
|
||||
private int sharedVAO;
|
||||
private int drawMode;
|
||||
private int indexCount;
|
||||
private int indexType;
|
||||
private long indexByteOffset;
|
||||
|
||||
public void fill(int sharedVAO, int drawMode, int indexCount, int indexType, long indexByteOffset) {
|
||||
this.sharedVAO = sharedVAO;
|
||||
this.drawMode = drawMode;
|
||||
this.indexCount = indexCount;
|
||||
this.indexType = indexType;
|
||||
this.indexByteOffset = indexByteOffset;
|
||||
}
|
||||
|
||||
public int getSharedVAO() { return sharedVAO; }
|
||||
public int getDrawMode() { return drawMode; }
|
||||
public int getIndexCount() { return indexCount; }
|
||||
public int getIndexType() { return indexType; }
|
||||
public long getIndexByteOffset() { return indexByteOffset; }
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
if (sharedVAO == 0) return;
|
||||
GLStateManager.glBindVertexArray(sharedVAO);
|
||||
GLStateManager.glDrawElements(drawMode, indexCount, indexType, indexByteOffset);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "BatchedIndexedDrawCmd(vao=" + sharedVAO + ", mode=" + drawMode + ", count=" + indexCount + ", type=" + indexType + ", offset=" + indexByteOffset + ")";
|
||||
}
|
||||
}
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
/**
|
||||
* A single command recorded during display list compilation.
|
||||
* Commands are executed in sequence during glCallList() to replay the display list.
|
||||
*/
|
||||
public interface DisplayListCommand {
|
||||
/**
|
||||
* Execute this command by calling the appropriate GL function.
|
||||
*/
|
||||
void execute();
|
||||
|
||||
/**
|
||||
* Release any resources held by this command (e.g., VBOs).
|
||||
* Called when the display list is deleted.
|
||||
*/
|
||||
default void delete() {
|
||||
// Most commands don't hold resources
|
||||
}
|
||||
}
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
|
||||
public final class IndexedDrawBatch {
|
||||
private int sharedVAO;
|
||||
private int sharedVBO;
|
||||
private int sharedEBO;
|
||||
private boolean deleted;
|
||||
|
||||
public IndexedDrawBatch(int sharedVAO, int sharedVBO, int sharedEBO) {
|
||||
this.sharedVAO = sharedVAO;
|
||||
this.sharedVBO = sharedVBO;
|
||||
this.sharedEBO = sharedEBO;
|
||||
}
|
||||
|
||||
public int getSharedVAO() { return sharedVAO; }
|
||||
public int getSharedVBO() { return sharedVBO; }
|
||||
public int getSharedEBO() { return sharedEBO; }
|
||||
|
||||
public void delete() {
|
||||
if (deleted) return;
|
||||
deleted = true;
|
||||
if (sharedVAO != 0) GLStateManager.glDeleteVertexArrays(sharedVAO);
|
||||
if (sharedVBO != 0) GLStateManager.glDeleteBuffers(sharedVBO);
|
||||
if (sharedEBO != 0) GLStateManager.glDeleteBuffers(sharedEBO);
|
||||
sharedVAO = sharedVBO = sharedEBO = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "IndexedDrawBatch(vao=" + sharedVAO + ", vbo=" + sharedVBO + ", ebo=" + sharedEBO + ")";
|
||||
}
|
||||
}
|
||||
+171
@@ -0,0 +1,171 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectLinkedOpenHashMap;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memCopy;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
|
||||
|
||||
public final class IndexedDrawBatchBuilder {
|
||||
|
||||
private final List<IndexedDrawCapture> captures = new ArrayList<>();
|
||||
|
||||
public boolean isEmpty() {
|
||||
return captures.isEmpty();
|
||||
}
|
||||
|
||||
public void add(IndexedDrawCapture capture) {
|
||||
captures.add(capture);
|
||||
}
|
||||
|
||||
public List<IndexedDrawCapture> getCaptures() {
|
||||
return captures;
|
||||
}
|
||||
|
||||
public List<IndexedDrawBatch> build() {
|
||||
final List<IndexedDrawBatch> out = new ArrayList<>();
|
||||
if (captures.isEmpty()) return out;
|
||||
|
||||
final int prevVAO = GLStateManager.getBoundVAO();
|
||||
final int prevVBO = GLStateManager.getBoundVBO();
|
||||
final int prevEBO = GLStateManager.getBoundEBO();
|
||||
|
||||
final List<GroupResult> results = new ArrayList<>();
|
||||
boolean success = false;
|
||||
try {
|
||||
final Object2ObjectLinkedOpenHashMap<AttribLayoutKey, List<IndexedDrawCapture>> groups = new Object2ObjectLinkedOpenHashMap<>();
|
||||
for (IndexedDrawCapture c : captures) {
|
||||
groups.computeIfAbsent(c.layoutKey, k -> new ArrayList<>()).add(c);
|
||||
}
|
||||
|
||||
for (List<IndexedDrawCapture> group : groups.values()) {
|
||||
results.add(buildGroup(group));
|
||||
}
|
||||
// Placeholder fill is deferred until every group's GL work has succeeded.
|
||||
for (GroupResult r : results) r.commit();
|
||||
for (GroupResult r : results) out.add(r.batch);
|
||||
success = true;
|
||||
} finally {
|
||||
if (!success) {
|
||||
for (GroupResult r : results) r.batch.delete();
|
||||
}
|
||||
GLStateManager.glBindVertexArray(prevVAO);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
private record GroupResult(IndexedDrawBatch batch, List<IndexedDrawCapture> captures,
|
||||
int[] drawModes, int[] indexCounts, long[] indexOffsets) {
|
||||
void commit() {
|
||||
final int sharedVAO = batch.getSharedVAO();
|
||||
for (int i = 0; i < captures.size(); i++) {
|
||||
captures.get(i).placeholder.fill(sharedVAO, drawModes[i], indexCounts[i], GL11.GL_UNSIGNED_INT, indexOffsets[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static GroupResult buildGroup(List<IndexedDrawCapture> group) {
|
||||
long totalVertexBytes = 0;
|
||||
long totalIndexBytes = 0;
|
||||
for (IndexedDrawCapture c : group) {
|
||||
totalVertexBytes += (long) c.vertexCount * c.layoutKey.stride();
|
||||
totalIndexBytes += (long) c.indexCount * 4; // always GL_UNSIGNED_INT
|
||||
}
|
||||
if (totalVertexBytes > Integer.MAX_VALUE || totalIndexBytes > Integer.MAX_VALUE) {
|
||||
throw new IllegalStateException("batch exceeds 2GiB — split needed");
|
||||
}
|
||||
|
||||
int sharedVAO = 0;
|
||||
int sharedVBO = 0;
|
||||
int sharedEBO = 0;
|
||||
ByteBuffer eboData = null;
|
||||
boolean success = false;
|
||||
|
||||
final int n = group.size();
|
||||
final int[] drawModes = new int[n];
|
||||
final int[] indexCounts = new int[n];
|
||||
final long[] indexOffsets = new long[n];
|
||||
|
||||
try {
|
||||
sharedVAO = GLStateManager.glGenVertexArrays();
|
||||
sharedVBO = GLStateManager.glGenBuffers();
|
||||
sharedEBO = GLStateManager.glGenBuffers();
|
||||
eboData = MemoryUtilities.memAlloc((int) totalIndexBytes);
|
||||
|
||||
GLStateManager.glBindVertexArray(sharedVAO);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, sharedVBO);
|
||||
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, totalVertexBytes, GL15.GL_STATIC_DRAW);
|
||||
|
||||
int vboBytePos = 0;
|
||||
int eboBytePos = 0;
|
||||
int vertexBase = 0;
|
||||
final long eboAddr = memAddress0(eboData);
|
||||
|
||||
for (int g = 0; g < n; g++) {
|
||||
final IndexedDrawCapture c = group.get(g);
|
||||
final int vBytes = c.vertexCount * c.layoutKey.stride();
|
||||
GLStateManager.glBufferSubData(GL15.GL_ARRAY_BUFFER, vboBytePos, c.vertexData);
|
||||
|
||||
final long srcIdxAddr = memAddress0(c.indexData);
|
||||
final int idxBytes = c.indexCount * 4;
|
||||
if (vertexBase == 0) {
|
||||
// First capture (or a group that starts at 0) — indices are already
|
||||
// rebased to [0..vertexCount) in IndexedDrawCapture, so a raw bulk copy
|
||||
// is correct and strictly faster than the per-index loop.
|
||||
memCopy(srcIdxAddr, eboAddr + eboBytePos, idxBytes);
|
||||
} else {
|
||||
final long dstBase = eboAddr + eboBytePos;
|
||||
for (int i = 0; i < c.indexCount; i++) {
|
||||
memPutInt(dstBase + i * 4L, memGetInt(srcIdxAddr + i * 4L) + vertexBase);
|
||||
}
|
||||
}
|
||||
|
||||
drawModes[g] = c.drawMode;
|
||||
indexCounts[g] = c.indexCount;
|
||||
indexOffsets[g] = eboBytePos;
|
||||
|
||||
vboBytePos += vBytes;
|
||||
eboBytePos += idxBytes;
|
||||
vertexBase += c.vertexCount;
|
||||
}
|
||||
|
||||
eboData.position(0).limit((int) totalIndexBytes);
|
||||
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, sharedEBO);
|
||||
GLStateManager.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, eboData, GL15.GL_STATIC_DRAW);
|
||||
|
||||
final AttribLayoutKey layout = group.get(0).layoutKey;
|
||||
final int stride = layout.stride();
|
||||
for (int i = 0; i < layout.locations.length; i++) {
|
||||
final int loc = layout.locations[i];
|
||||
final int size = layout.sizes[i];
|
||||
final int type = layout.types[i];
|
||||
GLStateManager.glVertexAttribPointer(loc, size, type, layout.normalized[i], stride, layout.offset(i));
|
||||
GLStateManager.glEnableVertexAttribArray(loc);
|
||||
}
|
||||
|
||||
success = true;
|
||||
return new GroupResult(new IndexedDrawBatch(sharedVAO, sharedVBO, sharedEBO),
|
||||
group, drawModes, indexCounts, indexOffsets);
|
||||
} finally {
|
||||
if (eboData != null) MemoryUtilities.memFree(eboData);
|
||||
if (!success) {
|
||||
if (sharedVAO != 0) GLStateManager.glDeleteVertexArrays(sharedVAO);
|
||||
if (sharedVBO != 0) GLStateManager.glDeleteBuffers(sharedVBO);
|
||||
if (sharedEBO != 0) GLStateManager.glDeleteBuffers(sharedEBO);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+262
@@ -0,0 +1,262 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.QuadConverter;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.AttribSnapshot;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetLong;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutLong;
|
||||
|
||||
|
||||
/** {@link #create} returns null on any recoverable validation failure; callers must not record the placeholder. */
|
||||
public final class IndexedDrawCapture {
|
||||
public final AttribLayoutKey layoutKey;
|
||||
public final int drawMode;
|
||||
public final int vertexCount;
|
||||
public final int indexCount;
|
||||
public final ByteBuffer vertexData;
|
||||
public final ByteBuffer indexData;
|
||||
public final BatchedIndexedDrawCmd placeholder;
|
||||
private boolean freed;
|
||||
|
||||
public IndexedDrawCapture(AttribLayoutKey layoutKey, int drawMode, int vertexCount, int indexCount,
|
||||
ByteBuffer vertexData, ByteBuffer indexData,
|
||||
BatchedIndexedDrawCmd placeholder) {
|
||||
this.layoutKey = layoutKey;
|
||||
this.drawMode = drawMode;
|
||||
this.vertexCount = vertexCount;
|
||||
this.indexCount = indexCount;
|
||||
this.vertexData = vertexData;
|
||||
this.indexData = indexData;
|
||||
this.placeholder = placeholder;
|
||||
}
|
||||
|
||||
public void freeBuffers() {
|
||||
if (freed) return;
|
||||
freed = true;
|
||||
if (vertexData != null) MemoryUtilities.memFree(vertexData);
|
||||
if (indexData != null) MemoryUtilities.memFree(indexData);
|
||||
}
|
||||
|
||||
public boolean isFreed() {
|
||||
return freed;
|
||||
}
|
||||
|
||||
public static IndexedDrawCapture create(int mode, int indicesCount, int srcIndexType, long indicesOffset, int eboId) {
|
||||
if (indicesCount == 0) return null;
|
||||
if (eboId == 0) {
|
||||
GLStateManager.warnOnce("no-ebo", "[IndexedDrawCapture] glDrawElements in display list with no EBO bound — skipping (mode={} count={} offset={})", mode, indicesCount, indicesOffset);
|
||||
return null;
|
||||
}
|
||||
if (mode == GL11.GL_QUADS && (indicesCount % 4) != 0) {
|
||||
GLStateManager.warnOnce("quads-misaligned", "[IndexedDrawCapture] GL_QUADS with indicesCount={} not a multiple of 4 — skipping", indicesCount);
|
||||
return null;
|
||||
}
|
||||
final int srcIndexSize = VAOManager.Attrib.glTypeSizeBytes(srcIndexType);
|
||||
if (srcIndexSize <= 0) return null;
|
||||
|
||||
final int prevEBO = GLStateManager.getBoundEBO();
|
||||
final int prevVBO = GLStateManager.getBoundVBO();
|
||||
ByteBuffer eboSrc = null;
|
||||
try {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
|
||||
final int eboBufferSize = GLStateManager.glGetBufferParameteri(GL15.GL_ELEMENT_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
|
||||
if (eboBufferSize <= 0) {
|
||||
GLStateManager.warnOnce("ebo-size", "[IndexedDrawCapture] GL_BUFFER_SIZE={} for EBO {}", eboBufferSize, eboId);
|
||||
return null;
|
||||
}
|
||||
final long eboReadSize = (long) indicesCount * srcIndexSize;
|
||||
if (indicesOffset < 0 || indicesOffset + eboReadSize > eboBufferSize) {
|
||||
GLStateManager.warnOnce("ebo-range", "[IndexedDrawCapture] EBO range {}+{} exceeds buffer size {} — skipping", indicesOffset, eboReadSize, eboBufferSize);
|
||||
return null;
|
||||
}
|
||||
eboSrc = MemoryUtilities.memAlloc((int) eboReadSize);
|
||||
GLStateManager.glGetBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesOffset, eboSrc);
|
||||
return bake(mode, indicesCount, srcIndexType, MemoryUtilities.memAddress0(eboSrc));
|
||||
} finally {
|
||||
if (eboSrc != null) MemoryUtilities.memFree(eboSrc);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
|
||||
}
|
||||
}
|
||||
|
||||
public static IndexedDrawCapture createFromClientIndices(int mode, int indicesCount, int srcIndexType, long indexSrcAddr, long srcByteLength) {
|
||||
if (indicesCount == 0) return null;
|
||||
if (indexSrcAddr == 0L) return null;
|
||||
if (mode == GL11.GL_QUADS && (indicesCount % 4) != 0) {
|
||||
GLStateManager.warnOnce("quads-misaligned", "[IndexedDrawCapture] GL_QUADS with indicesCount={} not a multiple of 4 - skipping", indicesCount);
|
||||
return null;
|
||||
}
|
||||
final int idxSize = VAOManager.Attrib.glTypeSizeBytes(srcIndexType);
|
||||
if (idxSize <= 0) return null;
|
||||
if ((long) indicesCount * idxSize > srcByteLength) {
|
||||
GLStateManager.warnOnce("client-idx-range", "[IndexedDrawCapture] index count {} ({} bytes) exceeds client buffer {} bytes - skipping", indicesCount, (long) indicesCount * idxSize, srcByteLength);
|
||||
return null;
|
||||
}
|
||||
return bake(mode, indicesCount, srcIndexType, indexSrcAddr);
|
||||
}
|
||||
|
||||
private static IndexedDrawCapture bake(int mode, int indicesCount, int srcIndexType, long indexSrcAddr) {
|
||||
AttribSnapshot snap = null;
|
||||
ByteBuffer vertexData = null;
|
||||
ByteBuffer indexData = null;
|
||||
boolean success = false;
|
||||
try {
|
||||
final long minMax = QuadConverter.scanMinMaxIndex(indexSrcAddr, srcIndexType, indicesCount);
|
||||
if (minMax == -1L) {
|
||||
GLStateManager.warnOnce("min-max", "[IndexedDrawCapture] failed to determine min/max vertex for indexType={}", srcIndexType);
|
||||
return null;
|
||||
}
|
||||
final int minVtx = (int) (minMax & 0xFFFFFFFFL);
|
||||
final int maxVtx = (int) (minMax >>> 32);
|
||||
final int vertexCount = maxVtx - minVtx + 1;
|
||||
|
||||
snap = AttribSnapshot.snapshot(minVtx, vertexCount);
|
||||
|
||||
int enabledCount = 0;
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
if (snap.get(i) != null) enabledCount++;
|
||||
}
|
||||
if (enabledCount == 0) {
|
||||
GLStateManager.warnOnce("no-attribs", "[IndexedDrawCapture] no enabled attributes — skipping");
|
||||
return null;
|
||||
}
|
||||
final int[] locations = new int[enabledCount];
|
||||
final int[] sizes = new int[enabledCount];
|
||||
final int[] types = new int[enabledCount];
|
||||
final boolean[] normalized = new boolean[enabledCount];
|
||||
int k = 0;
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
final AttribSnapshot.AttribDesc d = snap.get(i);
|
||||
if (d == null) continue;
|
||||
locations[k] = i;
|
||||
sizes[k] = d.size();
|
||||
types[k] = d.type();
|
||||
normalized[k] = d.normalized();
|
||||
k++;
|
||||
}
|
||||
final AttribLayoutKey layoutKey = new AttribLayoutKey(locations, sizes, types, normalized);
|
||||
final int tightStride = layoutKey.stride();
|
||||
|
||||
ByteBuffer sharedSrcBuffer = null;
|
||||
long sharedSrcBase = 0;
|
||||
int sharedSrcStride = -1;
|
||||
boolean tightSrc = true;
|
||||
for (int a = 0; a < enabledCount; a++) {
|
||||
final AttribSnapshot.AttribDesc d = snap.get(locations[a]);
|
||||
final int relOffset = (int) (d.offset() - d.readBufferBaseOffset());
|
||||
|
||||
final long readStart = relOffset + (long) minVtx * d.effectiveStride();
|
||||
final long readEnd = relOffset + (long) maxVtx * d.effectiveStride() + (long) d.size() * d.typeSizeBytes();
|
||||
if (readStart < 0 || readEnd > d.readBuffer().capacity()) {
|
||||
GLStateManager.warnOnce("vtx-oob", "[IndexedDrawCapture] attrib {} read extent {} exceeds snapshot {} bytes - skipping", d.location(), readEnd, d.readBuffer().capacity());
|
||||
return null;
|
||||
}
|
||||
if (a == 0) {
|
||||
sharedSrcBuffer = d.readBuffer();
|
||||
sharedSrcStride = d.effectiveStride();
|
||||
sharedSrcBase = MemoryUtilities.memAddress0(sharedSrcBuffer) + relOffset + (long) minVtx * sharedSrcStride;
|
||||
if (relOffset != layoutKey.offset(0)) tightSrc = false;
|
||||
} else if (d.readBuffer() != sharedSrcBuffer || d.effectiveStride() != sharedSrcStride || relOffset != layoutKey.offset(a)) {
|
||||
tightSrc = false;
|
||||
}
|
||||
}
|
||||
if (tightSrc && sharedSrcStride != tightStride) tightSrc = false;
|
||||
|
||||
vertexData = MemoryUtilities.memAlloc(vertexCount * tightStride);
|
||||
final long dstAddr = MemoryUtilities.memAddress0(vertexData);
|
||||
if (tightSrc) {
|
||||
MemoryUtilities.memCopy(sharedSrcBase, dstAddr, (long) vertexCount * tightStride);
|
||||
} else {
|
||||
for (int a = 0; a < enabledCount; a++) {
|
||||
final AttribSnapshot.AttribDesc d = snap.get(locations[a]);
|
||||
final int attribBytes = d.size() * d.typeSizeBytes();
|
||||
final int srcStride = d.effectiveStride();
|
||||
final long srcStart = MemoryUtilities.memAddress0(d.readBuffer()) + (d.offset() - d.readBufferBaseOffset()) + (long) minVtx * srcStride;
|
||||
final long dstStart = dstAddr + layoutKey.offset(a);
|
||||
copyStrided(srcStart, srcStride, dstStart, tightStride, attribBytes, vertexCount);
|
||||
}
|
||||
}
|
||||
|
||||
final int bakedDrawMode;
|
||||
final int bakedIndexCount;
|
||||
if (mode == GL11.GL_QUADS) {
|
||||
final int quadCount = indicesCount / 4;
|
||||
bakedIndexCount = quadCount * 6;
|
||||
indexData = MemoryUtilities.memAlloc(bakedIndexCount * 4);
|
||||
QuadConverter.triangulateQuads(indexSrcAddr, srcIndexType, MemoryUtilities.memAddress0(indexData), GL11.GL_UNSIGNED_INT, quadCount, minVtx);
|
||||
bakedDrawMode = GL11.GL_TRIANGLES;
|
||||
} else {
|
||||
bakedIndexCount = indicesCount;
|
||||
indexData = MemoryUtilities.memAlloc(bakedIndexCount * 4);
|
||||
QuadConverter.widenIndices(indexSrcAddr, srcIndexType, MemoryUtilities.memAddress0(indexData), GL11.GL_UNSIGNED_INT, indicesCount, minVtx);
|
||||
bakedDrawMode = mode;
|
||||
}
|
||||
|
||||
final BatchedIndexedDrawCmd placeholder = new BatchedIndexedDrawCmd();
|
||||
|
||||
final IndexedDrawCapture out = new IndexedDrawCapture(layoutKey, bakedDrawMode, vertexCount, bakedIndexCount, vertexData, indexData, placeholder);
|
||||
success = true;
|
||||
return out;
|
||||
} finally {
|
||||
if (snap != null) snap.free();
|
||||
if (!success) {
|
||||
if (vertexData != null) MemoryUtilities.memFree(vertexData);
|
||||
if (indexData != null) MemoryUtilities.memFree(indexData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy {@code attribBytes} per vertex from {@code src} (stride {@code srcStride}) to
|
||||
* {@code dst} (stride {@code dstStride}) for {@code vertexCount} vertices.
|
||||
*
|
||||
* <p>Specializes on the common attribute sizes (4 / 8 / 12 / 16) so the hot path is
|
||||
* one or two {@code memPut} calls per vertex instead of a JNI-ish {@code memCopy}
|
||||
* dispatch. Falls through to {@code memCopy} for exotic sizes.
|
||||
*/
|
||||
private static void copyStrided(long src, int srcStride, long dst, int dstStride, int attribBytes, int vertexCount) {
|
||||
switch (attribBytes) {
|
||||
case 4 -> {
|
||||
for (int v = 0; v < vertexCount; v++) {
|
||||
memPutInt(dst, memGetInt(src));
|
||||
src += srcStride; dst += dstStride;
|
||||
}
|
||||
}
|
||||
case 8 -> {
|
||||
for (int v = 0; v < vertexCount; v++) {
|
||||
memPutLong(dst, memGetLong(src));
|
||||
src += srcStride; dst += dstStride;
|
||||
}
|
||||
}
|
||||
case 12 -> {
|
||||
for (int v = 0; v < vertexCount; v++) {
|
||||
memPutLong(dst, memGetLong(src));
|
||||
memPutInt(dst + 8, memGetInt(src + 8));
|
||||
src += srcStride; dst += dstStride;
|
||||
}
|
||||
}
|
||||
case 16 -> {
|
||||
for (int v = 0; v < vertexCount; v++) {
|
||||
memPutLong(dst, memGetLong(src));
|
||||
memPutLong(dst + 8, memGetLong(src + 8));
|
||||
src += srcStride; dst += dstStride;
|
||||
}
|
||||
}
|
||||
default -> {
|
||||
for (int v = 0; v < vertexCount; v++) {
|
||||
MemoryUtilities.memCopy(src, dst, attribBytes);
|
||||
src += srcStride; dst += dstStride;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.BufferUtils;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
/**
|
||||
* Command: glMultMatrix(matrix)
|
||||
* Multiplies the current matrix by the specified matrix.
|
||||
*/
|
||||
public record MultMatrixCmd(Matrix4f matrix, FloatBuffer buffer) implements DisplayListCommand {
|
||||
|
||||
/**
|
||||
* Create a MultMatrixCmd with pre-allocated buffer.
|
||||
*/
|
||||
public static MultMatrixCmd create(Matrix4f matrix) {
|
||||
final FloatBuffer buffer = BufferUtils.createFloatBuffer(16);
|
||||
matrix.get(buffer);
|
||||
buffer.rewind();
|
||||
return new MultMatrixCmd(new Matrix4f(matrix), buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
buffer.rewind();
|
||||
GLStateManager.glMultMatrix(buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull String toString() {
|
||||
return String.format("MultMatrix(%s)", matrix);
|
||||
}
|
||||
}
|
||||
+52
@@ -0,0 +1,52 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAlloc;
|
||||
|
||||
final class PixelDataSnapshot {
|
||||
private PixelDataSnapshot() {}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable ByteBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining()).order(ByteOrder.nativeOrder());
|
||||
out.put(pixels);
|
||||
out.flip();
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable IntBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining() * 4).order(ByteOrder.nativeOrder());
|
||||
out.asIntBuffer().put(pixels);
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable FloatBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining() * 4).order(ByteOrder.nativeOrder());
|
||||
out.asFloatBuffer().put(pixels);
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable DoubleBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining() * 8).order(ByteOrder.nativeOrder());
|
||||
out.asDoubleBuffer().put(pixels);
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
}
|
||||
+83
@@ -0,0 +1,83 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLDebug;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
|
||||
/**
|
||||
* Command: glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
|
||||
* Specifies a two-dimensional texture image during display list playback.
|
||||
*/
|
||||
public record TexImage2DCmd(
|
||||
int target,
|
||||
int level,
|
||||
int internalformat,
|
||||
int width,
|
||||
int height,
|
||||
int border,
|
||||
int format,
|
||||
int type,
|
||||
@Nullable ByteBuffer pixels,
|
||||
@Nullable PixelUnpackState unpack
|
||||
) implements DisplayListCommand {
|
||||
|
||||
public TexImage2DCmd {
|
||||
if (pixels == null) {
|
||||
unpack = null;
|
||||
}
|
||||
}
|
||||
|
||||
public static TexImage2DCmd fromIntBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
public static TexImage2DCmd fromFloatBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
public static TexImage2DCmd fromDoubleBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
public static TexImage2DCmd fromByteBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
if (pixels == null) {
|
||||
GLStateManager.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer) null);
|
||||
return;
|
||||
}
|
||||
GLStateManager.forcePixelUnpackState(unpack);
|
||||
try {
|
||||
GLStateManager.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
} finally {
|
||||
GLStateManager.restorePixelUnpackState(unpack);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void delete() {
|
||||
if (pixels != null) {
|
||||
memFree(pixels);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull String toString() {
|
||||
String dataStr = pixels != null ? (pixels.remaining() + " bytes") : "null";
|
||||
return String.format("TexImage2D(target=%s, level=%d, internalformat=%s, %dx%d, border=%d, format=%s, type=%s, data=%s, unpack=%s)",
|
||||
GLDebug.getTextureTargetName(target), level, GLDebug.getTextureFormatName(internalformat),
|
||||
width, height, border, GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr, unpack);
|
||||
}
|
||||
}
|
||||
+83
@@ -0,0 +1,83 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLDebug;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
|
||||
/**
|
||||
* Command: glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
|
||||
* Updates a portion of an existing two-dimensional texture image during display list playback.
|
||||
*/
|
||||
public record TexSubImage2DCmd(
|
||||
int target,
|
||||
int level,
|
||||
int xoffset,
|
||||
int yoffset,
|
||||
int width,
|
||||
int height,
|
||||
int format,
|
||||
int type,
|
||||
@Nullable ByteBuffer pixels,
|
||||
@Nullable PixelUnpackState unpack
|
||||
) implements DisplayListCommand {
|
||||
|
||||
public TexSubImage2DCmd {
|
||||
if (pixels == null) {
|
||||
unpack = null;
|
||||
}
|
||||
}
|
||||
|
||||
public static TexSubImage2DCmd fromIntBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable IntBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
public static TexSubImage2DCmd fromFloatBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable FloatBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
public static TexSubImage2DCmd fromDoubleBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable DoubleBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
public static TexSubImage2DCmd fromByteBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable ByteBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
if (pixels == null) {
|
||||
GLStateManager.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ByteBuffer) null);
|
||||
return;
|
||||
}
|
||||
GLStateManager.forcePixelUnpackState(unpack);
|
||||
try {
|
||||
GLStateManager.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
} finally {
|
||||
GLStateManager.restorePixelUnpackState(unpack);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void delete() {
|
||||
if (pixels != null) {
|
||||
memFree(pixels);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull String toString() {
|
||||
String dataStr = pixels != null ? (pixels.remaining() + " bytes") : "null";
|
||||
return String.format("TexSubImage2D(target=%s, level=%d, offset=(%d,%d), %dx%d, format=%s, type=%s, data=%s, unpack=%s)",
|
||||
GLDebug.getTextureTargetName(target), level, xoffset, yoffset, width, height,
|
||||
GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr, unpack);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,712 @@
|
||||
package com.gtnewhorizons.angelica.glsm.redirect;
|
||||
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import com.gtnewhorizon.gtnhlib.asm.ClassConstantPoolParser;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.objectweb.asm.Handle;
|
||||
import org.objectweb.asm.Opcodes;
|
||||
import org.objectweb.asm.tree.AbstractInsnNode;
|
||||
import org.objectweb.asm.tree.ClassNode;
|
||||
import org.objectweb.asm.tree.IntInsnNode;
|
||||
import org.objectweb.asm.tree.InvokeDynamicInsnNode;
|
||||
import org.objectweb.asm.tree.LdcInsnNode;
|
||||
import org.objectweb.asm.tree.MethodInsnNode;
|
||||
import org.objectweb.asm.tree.MethodNode;
|
||||
import org.objectweb.asm.tree.TypeInsnNode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
/**
|
||||
* Core GL call redirector for GLSM. Rewrites bytecode so that GL calls go through {@code GLStateManager} for state tracking and backend abstraction.
|
||||
* <p>
|
||||
* THIS CLASS MIGHT BE LOADED ON A DIFFERENT CLASS LOADER.
|
||||
* IT SHOULD NOT CALL ANY CODE FROM THE MAIN MOD.
|
||||
*/
|
||||
public class GLSMRedirector {
|
||||
|
||||
private static final boolean ASSERT_MAIN_THREAD = Boolean.getBoolean("angelica.assertMainThread");
|
||||
private static final boolean LOG_SPAM = Boolean.getBoolean("angelica.redirectorLogspam");
|
||||
private static final Logger LOGGER = LogManager.getLogger("GLSMRedirector");
|
||||
|
||||
private static final String Drawable = "org/lwjgl/opengl/Drawable";
|
||||
private static final String GLStateManager = "com/gtnewhorizons/angelica/glsm/GLStateManager";
|
||||
private static final String GL_PREFIX = "org/lwjgl/opengl/GL";
|
||||
private static final String ARBVertexArrayObject = "org/lwjgl/opengl/ARBVertexArrayObject";
|
||||
private static final String APPLEVertexArrayObject = "org/lwjgl/opengl/APPLEVertexArrayObject";
|
||||
private static final String Project = "org/lwjgl/util/glu/Project";
|
||||
private static final String GLU = "org/lwjgl/util/glu/GLU";
|
||||
private static final String OpenGlHelper = "net/minecraft/client/renderer/OpenGlHelper";
|
||||
private static final String EXTBlendFunc = "org/lwjgl/opengl/EXTBlendFuncSeparate";
|
||||
private static final String ARBMultiTexture = "org/lwjgl/opengl/ARBMultitexture";
|
||||
private static final String ARBShaderObjects = "org/lwjgl/opengl/ARBShaderObjects";
|
||||
private static final String ARBInstancedArrays = "org/lwjgl/opengl/ARBInstancedArrays";
|
||||
private static final String ARBDrawInstanced = "org/lwjgl/opengl/ARBDrawInstanced";
|
||||
private static final String EXTDrawInstanced = "org/lwjgl/opengl/EXTDrawInstanced";
|
||||
private static final String ARBBufferObject = "org/lwjgl/opengl/ARBBufferObject";
|
||||
private static final String ARBVertexBufferObject = "org/lwjgl/opengl/ARBVertexBufferObject";
|
||||
private static final String ARBBufferStorage = "org/lwjgl/opengl/ARBBufferStorage";
|
||||
private static final String ARBCopyBuffer = "org/lwjgl/opengl/ARBCopyBuffer";
|
||||
private static final String ARBMapBufferRange = "org/lwjgl/opengl/ARBMapBufferRange";
|
||||
|
||||
// Redirect VAO related calls from NHLib
|
||||
private static final String UniversalVAO = "com/gtnewhorizon/gtnhlib/client/opengl/UniversalVAO";
|
||||
|
||||
private static final String MinecraftClient = "net.minecraft.client";
|
||||
private static final String SplashProgress = "cpw.mods.fml.client.SplashProgress";
|
||||
private static final Set<String> ExcludedMinecraftMainThreadChecks = ImmutableSet.of(
|
||||
"startGame", "func_71384_a",
|
||||
"initializeTextures", "func_77474_a"
|
||||
);
|
||||
|
||||
private static final Map<String, Map<String, String>> methodRedirects = new HashMap<>(32);
|
||||
private static final Map<String, String> glMethodRedirects = new HashMap<>(256);
|
||||
private static final Map<Integer, String> glCapRedirects = new HashMap<>();
|
||||
private static final Map<String, String> typeRedirects = new HashMap<>();
|
||||
private static final ClassConstantPoolParser cstPoolParser;
|
||||
|
||||
private static final String[] CORE_EXCLUSIONS = {
|
||||
"org.lwjgl",
|
||||
"com.gtnewhorizon.gtnhlib.asm",
|
||||
"com.gtnewhorizons.angelica.glsm.",
|
||||
"me.eigenraven.lwjgl3ify"
|
||||
};
|
||||
|
||||
static {
|
||||
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_ALPHA_TEST, "AlphaTest");
|
||||
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_BLEND, "Blend");
|
||||
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_DEPTH_TEST, "DepthTest");
|
||||
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_CULL_FACE, "Cull");
|
||||
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_LIGHTING, "Lighting");
|
||||
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_TEXTURE_2D, "Texture");
|
||||
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_FOG, "Fog");
|
||||
glCapRedirects.put(org.lwjgl.opengl.GL12.GL_RESCALE_NORMAL, "RescaleNormal");
|
||||
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_SCISSOR_TEST, "ScissorTest");
|
||||
|
||||
final var gl11 = RedirectMap.newMap()
|
||||
// glEnable/Disable - Special cased in GLSMRedirector, but included here for the external API
|
||||
.add("glEnable")
|
||||
.add("glDisable")
|
||||
.add("glAlphaFunc")
|
||||
.add("glBegin")
|
||||
.add("glBindTexture")
|
||||
.add("glBlendFunc")
|
||||
.add("glCallList")
|
||||
.add("glCallLists")
|
||||
.add("glClear")
|
||||
.add("glClearColor")
|
||||
.add("glClearDepth")
|
||||
.add("glClearStencil")
|
||||
.add("glClipPlane")
|
||||
.add("glColor3b")
|
||||
.add("glColor3d")
|
||||
.add("glColor3f")
|
||||
.add("glColor3ub")
|
||||
.add("glColor4b")
|
||||
.add("glColor4d")
|
||||
.add("glColor4f")
|
||||
.add("glColor4ub")
|
||||
.add("glColorMask")
|
||||
.add("glColorMaterial")
|
||||
.add("glDeleteLists")
|
||||
.add("glGenLists")
|
||||
.add("glGenTextures")
|
||||
.add("glIsList")
|
||||
.add("glDeleteTextures")
|
||||
.add("glDepthFunc")
|
||||
.add("glDepthMask")
|
||||
.add("glDepthRange")
|
||||
.add("glDrawArrays")
|
||||
.add("glDrawBuffer")
|
||||
.add("glDrawElements")
|
||||
.add("glEdgeFlag")
|
||||
.add("glEnd")
|
||||
.add("glEndList")
|
||||
.add("glFog")
|
||||
.add("glFogf")
|
||||
.add("glFogi")
|
||||
.add("glFrustum")
|
||||
.add("glGetBoolean")
|
||||
.add("glGetFloat")
|
||||
.add("glGetFloatv", "glGetFloat")
|
||||
.add("glGetInteger")
|
||||
.add("glGetLight")
|
||||
.add("glGetMaterial")
|
||||
.add("glGetTexLevelParameteri")
|
||||
.add("glGetTexParameterf")
|
||||
.add("glGetTexParameteri")
|
||||
.add("glIsEnabled")
|
||||
.add("glMaterial")
|
||||
.add("glMaterialf")
|
||||
.add("glMateriali")
|
||||
.add("glLight")
|
||||
.add("glLightf")
|
||||
.add("glLighti")
|
||||
.add("glLightModel")
|
||||
.add("glLightModelf")
|
||||
.add("glLightModeli")
|
||||
.add("glLineStipple")
|
||||
.add("glLineWidth")
|
||||
.add("glListBase")
|
||||
.add("glLoadIdentity")
|
||||
.add("glLoadMatrix")
|
||||
.add("glLogicOp")
|
||||
.add("glMatrixMode")
|
||||
.add("glMultMatrix")
|
||||
.add("glNewList")
|
||||
.add("glNormal3b")
|
||||
.add("glNormal3d")
|
||||
.add("glFlush")
|
||||
.add("glFinish")
|
||||
.add("glGetError")
|
||||
.add("glGetString")
|
||||
.add("glGetTexImage")
|
||||
.add("glNormal3f")
|
||||
.add("glNormal3i")
|
||||
.add("glOrtho")
|
||||
.add("glPopAttrib")
|
||||
.add("glPopMatrix")
|
||||
.add("glPushAttrib")
|
||||
.add("glPushMatrix")
|
||||
.add("glRasterPos2d")
|
||||
.add("glRasterPos2f")
|
||||
.add("glRasterPos2i")
|
||||
.add("glRasterPos3d")
|
||||
.add("glRasterPos3f")
|
||||
.add("glRasterPos3i")
|
||||
.add("glRasterPos4d")
|
||||
.add("glRasterPos4f")
|
||||
.add("glRasterPos4i")
|
||||
.add("glRotated")
|
||||
.add("glRotatef")
|
||||
.add("glScaled")
|
||||
.add("glScalef")
|
||||
.add("glShadeModel")
|
||||
.add("glTexCoord1d")
|
||||
.add("glTexCoord1f")
|
||||
.add("glTexCoord2d")
|
||||
.add("glTexCoord2f")
|
||||
.add("glTexCoord3d")
|
||||
.add("glTexCoord3f")
|
||||
.add("glTexCoord4d")
|
||||
.add("glTexCoord4f")
|
||||
.add("glTexEnvi")
|
||||
.add("glTexEnvf")
|
||||
.add("glTexEnv")
|
||||
.add("glGetTexEnv")
|
||||
.add("glGetTexEnvi")
|
||||
.add("glGetTexEnvf")
|
||||
.add("glTexGeni")
|
||||
.add("glTexGenf")
|
||||
.add("glTexGend")
|
||||
.add("glTexGen")
|
||||
.add("glGetTexGen")
|
||||
.add("glGetTexGeni")
|
||||
.add("glGetTexGenf")
|
||||
.add("glGetTexGend")
|
||||
.add("glTexImage1D")
|
||||
.add("glTexImage2D")
|
||||
.add("glTexImage3D")
|
||||
.add("glTexSubImage1D")
|
||||
.add("glTexSubImage2D")
|
||||
.add("glCopyTexImage1D")
|
||||
.add("glCopyTexImage2D")
|
||||
.add("glCopyTexSubImage1D")
|
||||
.add("glCopyTexSubImage2D")
|
||||
.add("glPixelStoref")
|
||||
.add("glPixelStorei")
|
||||
.add("glPixelTransferf")
|
||||
.add("glPixelTransferi")
|
||||
.add("glTexParameter")
|
||||
.add("glTexParameterf")
|
||||
.add("glTexParameteri")
|
||||
.add("glCullFace")
|
||||
.add("glFrontFace")
|
||||
.add("glHint")
|
||||
.add("glLineStipple")
|
||||
.add("glLineWidth")
|
||||
.add("glPointSize")
|
||||
.add("glPolygonMode")
|
||||
.add("glPolygonOffset")
|
||||
.add("glPolygonStipple")
|
||||
.add("glAccum")
|
||||
.add("glReadBuffer")
|
||||
.add("glSampleCoverage")
|
||||
.add("glScissor")
|
||||
.add("glStencilFunc")
|
||||
.add("glStencilFuncSeparate")
|
||||
.add("glStencilMask")
|
||||
.add("glStencilMaskSeparate")
|
||||
.add("glStencilOp")
|
||||
.add("glStencilOpSeparate")
|
||||
.add("glTranslated")
|
||||
.add("glTranslatef")
|
||||
.add("glVertex2d")
|
||||
.add("glVertex2f")
|
||||
.add("glVertex2i")
|
||||
.add("glVertex3d")
|
||||
.add("glVertex3f")
|
||||
.add("glVertex3i")
|
||||
.add("glVertexPointer")
|
||||
.add("glColorPointer")
|
||||
.add("glNormalPointer")
|
||||
.add("glTexCoordPointer")
|
||||
.add("glEnableClientState")
|
||||
.add("glDisableClientState")
|
||||
.add("glInterleavedArrays")
|
||||
.add("glPushClientAttrib")
|
||||
.add("glPopClientAttrib")
|
||||
.add("glViewport")
|
||||
.add("glFeedbackBuffer")
|
||||
.add("glRenderMode")
|
||||
.add("glPassThrough")
|
||||
.add("glSelectBuffer")
|
||||
.add("glInitNames")
|
||||
.add("glPushName")
|
||||
.add("glPopName")
|
||||
.add("glLoadName");
|
||||
final var gl12 = RedirectMap.newMap()
|
||||
.add("glTexImage3D")
|
||||
.add("glTexSubImage3D")
|
||||
.add("glCopyTexSubImage3D");
|
||||
final var gl13 = RedirectMap.newMap()
|
||||
.add("glActiveTexture")
|
||||
.add("glSampleCoverage")
|
||||
.add("glClientActiveTexture")
|
||||
.add("glMultiTexCoord2f")
|
||||
.add("glMultiTexCoord2d")
|
||||
.add("glMultiTexCoord2s");
|
||||
final var gl14 = RedirectMap.newMap()
|
||||
.add("glBlendFuncSeparate", "tryBlendFuncSeparate")
|
||||
.add("glBlendColor")
|
||||
.add("glBlendEquation");
|
||||
final var gl15 = RedirectMap.newMap()
|
||||
.add("glGenBuffers")
|
||||
.add("glBindBuffer")
|
||||
.add("glDeleteBuffers")
|
||||
.add("glBufferData")
|
||||
.add("nglBufferData")
|
||||
.add("glBufferSubData")
|
||||
.add("nglBufferSubData")
|
||||
.add("glMapBuffer")
|
||||
.add("glUnmapBuffer")
|
||||
.add("glGetBufferSubData")
|
||||
.add("nglGetBufferSubData")
|
||||
.add("glGetBufferParameteri")
|
||||
.add("glGetBufferParameter")
|
||||
.add("glGetBufferParameteriv")
|
||||
.add("glIsBuffer");
|
||||
final var gl20 = RedirectMap.newMap()
|
||||
.add("glBlendEquationSeparate")
|
||||
.add("glDrawBuffers")
|
||||
.add("glStencilFuncSeparate")
|
||||
.add("glStencilMaskSeparate")
|
||||
.add("glStencilOpSeparate")
|
||||
.add("glUseProgram")
|
||||
.add("glShaderSource")
|
||||
.add("nglShaderSource")
|
||||
.add("glLinkProgram")
|
||||
.add("glDeleteProgram")
|
||||
.add("glCreateShader")
|
||||
.add("glCompileShader")
|
||||
.add("glCreateProgram")
|
||||
.add("glAttachShader")
|
||||
.add("glDetachShader")
|
||||
.add("glValidateProgram")
|
||||
.add("glGetUniformLocation")
|
||||
.add("glGetAttribLocation")
|
||||
.add("glUniform1f")
|
||||
.add("glUniform2f")
|
||||
.add("glUniform3f")
|
||||
.add("glUniform4f")
|
||||
.add("glUniform1i")
|
||||
.add("glUniform2i")
|
||||
.add("glUniform3i")
|
||||
.add("glUniform4i")
|
||||
.add("glUniform1")
|
||||
.add("glUniform2")
|
||||
.add("glUniform3")
|
||||
.add("glUniform4")
|
||||
.add("glUniformMatrix2")
|
||||
.add("glUniformMatrix3")
|
||||
.add("glUniformMatrix4")
|
||||
.add("glUniformMatrix4fv", "glUniformMatrix4")
|
||||
.add("glDeleteShader")
|
||||
.add("glGetShaderi")
|
||||
.add("glGetShaderInfoLog")
|
||||
.add("glGetProgrami")
|
||||
.add("glGetProgramInfoLog")
|
||||
.add("glBindAttribLocation")
|
||||
.add("glVertexAttrib2f")
|
||||
.add("glVertexAttrib2s")
|
||||
.add("glVertexAttrib3f")
|
||||
.add("glVertexAttrib4f")
|
||||
.add("glGetActiveUniform")
|
||||
.add("glGetAttachedShaders")
|
||||
.add("glGetShaderSource")
|
||||
.add("glGetUniform")
|
||||
.add("glVertexAttribPointer")
|
||||
.add("glEnableVertexAttribArray")
|
||||
.add("glDisableVertexAttribArray");
|
||||
final var gl30 = RedirectMap.newMap()
|
||||
.add("glGenVertexArrays")
|
||||
.add("glBindVertexArray")
|
||||
.add("glDeleteVertexArrays")
|
||||
.add("glIsVertexArray")
|
||||
.add("glBindFramebuffer")
|
||||
.add("glDeleteFramebuffers")
|
||||
.add("glGenFramebuffers")
|
||||
.add("glCheckFramebufferStatus")
|
||||
.add("glFramebufferTexture2D")
|
||||
.add("glVertexAttribIPointer")
|
||||
.add("glGenerateMipmap")
|
||||
.add("glGetFramebufferAttachmentParameteri")
|
||||
.add("glBlitFramebuffer")
|
||||
.add("glMapBufferRange")
|
||||
.add("glFlushMappedBufferRange");
|
||||
final var gl31 = RedirectMap.newMap()
|
||||
.add("glDrawElementsInstanced")
|
||||
.add("glDrawArraysInstanced")
|
||||
.add("glCopyBufferSubData");
|
||||
final var gl32 = RedirectMap.newMap()
|
||||
.add("glFramebufferTexture");
|
||||
final var gl33 = RedirectMap.newMap()
|
||||
.add("glGenSamplers")
|
||||
.add("glDeleteSamplers")
|
||||
.add("glBindSampler")
|
||||
.add("glSamplerParameteri")
|
||||
.add("glSamplerParameterf")
|
||||
.add("glVertexAttribDivisor");
|
||||
final var gl42 = RedirectMap.newMap()
|
||||
.add("glBindImageTexture")
|
||||
.add("glMemoryBarrier")
|
||||
.add("glTexStorage2D");
|
||||
final var gl43 = RedirectMap.newMap()
|
||||
.add("glDispatchCompute")
|
||||
.add("glClearBufferSubData")
|
||||
.add("glBindVertexBuffer")
|
||||
.add("glVertexAttribFormat")
|
||||
.add("glVertexAttribIFormat")
|
||||
.add("glVertexAttribBinding");
|
||||
final var gl44 = RedirectMap.newMap()
|
||||
.add("glBufferStorage")
|
||||
.add("glClearTexImage");
|
||||
final var gl45 = RedirectMap.newMap()
|
||||
.add("glCreateBuffers")
|
||||
.add("glNamedBufferData")
|
||||
.add("glNamedBufferSubData");
|
||||
|
||||
// Merge all GL version maps into the flat lookup
|
||||
glMethodRedirects.putAll(gl11);
|
||||
glMethodRedirects.putAll(gl12);
|
||||
glMethodRedirects.putAll(gl13);
|
||||
glMethodRedirects.putAll(gl14);
|
||||
glMethodRedirects.putAll(gl15);
|
||||
glMethodRedirects.putAll(gl20);
|
||||
glMethodRedirects.putAll(gl30);
|
||||
glMethodRedirects.putAll(gl31);
|
||||
glMethodRedirects.putAll(gl32);
|
||||
glMethodRedirects.putAll(gl33);
|
||||
glMethodRedirects.putAll(gl42);
|
||||
glMethodRedirects.putAll(gl43);
|
||||
glMethodRedirects.putAll(gl44);
|
||||
glMethodRedirects.putAll(gl45);
|
||||
|
||||
// MINECRAFT
|
||||
methodRedirects.put(OpenGlHelper, RedirectMap.newMap()
|
||||
.add("glBlendFunc", "tryBlendFuncSeparate")
|
||||
.add("func_148821_a", "tryBlendFuncSeparate")
|
||||
.add("func_153171_g", "glBindFramebuffer")
|
||||
.add("func_153174_h", "glDeleteFramebuffers")
|
||||
.add("func_153165_e", "glGenFramebuffers")
|
||||
.add("func_153167_i", "glCheckFramebufferStatus")
|
||||
.add("func_153188_a", "glFramebufferTexture2D")
|
||||
.add("setActiveTexture")
|
||||
.add("setLightmapTextureCoords")
|
||||
.add("isFramebufferEnabled")
|
||||
);
|
||||
methodRedirects.put(EXTBlendFunc, RedirectMap.newMap().add("glBlendFuncSeparateEXT", "tryBlendFuncSeparate"));
|
||||
|
||||
// ARB
|
||||
methodRedirects.put(ARBMultiTexture, RedirectMap.newMap()
|
||||
.add("glActiveTextureARB")
|
||||
);
|
||||
methodRedirects.put(ARBShaderObjects, RedirectMap.newMap()
|
||||
.add("glUseProgramObjectARB", "glUseProgram")
|
||||
.add("glShaderSourceARB", "glShaderSource")
|
||||
.add("glLinkProgramARB", "glLinkProgram")
|
||||
.add("glCreateShaderObjectARB", "glCreateShader")
|
||||
.add("glCompileShaderARB", "glCompileShader")
|
||||
.add("glCreateProgramObjectARB", "glCreateProgram")
|
||||
.add("glAttachObjectARB", "glAttachShader")
|
||||
.add("glDetachObjectARB", "glDetachShader")
|
||||
.add("glValidateProgramARB", "glValidateProgram")
|
||||
.add("glGetUniformLocationARB", "glGetUniformLocation")
|
||||
.add("glGetAttribLocationARB", "glGetAttribLocation")
|
||||
.add("glDeleteObjectARB")
|
||||
.add("glGetObjectParameterARB")
|
||||
.add("glGetObjectParameteriARB")
|
||||
.add("glGetInfoLogARB")
|
||||
.add("glGetHandleARB")
|
||||
.add("glUniform1fARB", "glUniform1f")
|
||||
.add("glUniform2fARB", "glUniform2f")
|
||||
.add("glUniform3fARB", "glUniform3f")
|
||||
.add("glUniform4fARB", "glUniform4f")
|
||||
.add("glUniform1iARB", "glUniform1i")
|
||||
.add("glUniform2iARB", "glUniform2i")
|
||||
.add("glUniform3iARB", "glUniform3i")
|
||||
.add("glUniform4iARB", "glUniform4i")
|
||||
.add("glUniform1ARB", "glUniform1")
|
||||
.add("glUniform2ARB", "glUniform2")
|
||||
.add("glUniform3ARB", "glUniform3")
|
||||
.add("glUniform4ARB", "glUniform4")
|
||||
.add("glUniformMatrix2ARB", "glUniformMatrix2")
|
||||
.add("glUniformMatrix3ARB", "glUniformMatrix3")
|
||||
.add("glUniformMatrix4ARB", "glUniformMatrix4")
|
||||
.add("glGetActiveUniformARB", "glGetActiveUniform")
|
||||
.add("glGetAttachedObjectsARB", "glGetAttachedShaders")
|
||||
.add("glGetShaderSourceARB", "glGetShaderSource")
|
||||
.add("glGetUniformARB", "glGetUniform")
|
||||
);
|
||||
methodRedirects.put(ARBVertexArrayObject, RedirectMap.newMap()
|
||||
.add("glBindVertexArray")
|
||||
.add("glDeleteVertexArrays")
|
||||
);
|
||||
methodRedirects.put(ARBInstancedArrays, RedirectMap.newMap()
|
||||
.add("glVertexAttribDivisorARB")
|
||||
);
|
||||
methodRedirects.put(ARBDrawInstanced, RedirectMap.newMap()
|
||||
.add("glDrawArraysInstancedARB", "glDrawArraysInstanced")
|
||||
.add("glDrawElementsInstancedARB", "glDrawElementsInstanced")
|
||||
);
|
||||
methodRedirects.put(EXTDrawInstanced, RedirectMap.newMap()
|
||||
.add("glDrawArraysInstancedEXT", "glDrawArraysInstanced")
|
||||
.add("glDrawElementsInstancedEXT", "glDrawElementsInstanced")
|
||||
);
|
||||
final var arbBufferObject = RedirectMap.newMap()
|
||||
.add("glBindBufferARB", "glBindBuffer")
|
||||
.add("glGenBuffersARB", "glGenBuffers")
|
||||
.add("glDeleteBuffersARB", "glDeleteBuffers")
|
||||
.add("glIsBufferARB", "glIsBuffer")
|
||||
.add("glBufferDataARB", "glBufferData")
|
||||
.add("glBufferSubDataARB", "glBufferSubData")
|
||||
.add("glGetBufferSubDataARB", "glGetBufferSubData")
|
||||
.add("glMapBufferARB", "glMapBuffer")
|
||||
.add("glUnmapBufferARB", "glUnmapBuffer")
|
||||
.add("glGetBufferParameterARB", "glGetBufferParameter")
|
||||
.add("glGetBufferParameteriARB", "glGetBufferParameteri")
|
||||
.add("glGetBufferParameterivARB", "glGetBufferParameteriv");
|
||||
methodRedirects.put(ARBBufferObject, arbBufferObject);
|
||||
methodRedirects.put(ARBVertexBufferObject, arbBufferObject);
|
||||
methodRedirects.put(ARBBufferStorage, RedirectMap.newMap()
|
||||
.add("glBufferStorage")
|
||||
);
|
||||
methodRedirects.put(ARBCopyBuffer, RedirectMap.newMap()
|
||||
.add("glCopyBufferSubData")
|
||||
);
|
||||
methodRedirects.put(ARBMapBufferRange, RedirectMap.newMap()
|
||||
.add("glMapBufferRange")
|
||||
.add("glFlushMappedBufferRange")
|
||||
);
|
||||
|
||||
// APPLE
|
||||
methodRedirects.put(APPLEVertexArrayObject, RedirectMap.newMap()
|
||||
.add("glBindVertexArrayAPPLE", "glBindVertexArray")
|
||||
);
|
||||
|
||||
// GTNHLib VAO
|
||||
methodRedirects.put(UniversalVAO, RedirectMap.newMap()
|
||||
.add("bindVertexArray", "glBindVertexArray")
|
||||
.add("deleteVertexArrays", "glDeleteVertexArrays")
|
||||
);
|
||||
|
||||
// GLU
|
||||
methodRedirects.put(Project, RedirectMap.newMap()
|
||||
.add("gluPerspective")
|
||||
.add("gluLookAt")
|
||||
.add("gluPickMatrix")
|
||||
);
|
||||
methodRedirects.put(GLU, RedirectMap.newMap()
|
||||
.add("gluPerspective")
|
||||
.add("gluLookAt")
|
||||
.add("gluOrtho2D")
|
||||
.add("gluPickMatrix")
|
||||
);
|
||||
|
||||
// Quadric type replacements
|
||||
typeRedirects.put("org/lwjgl/util/glu/Sphere", "com/gtnewhorizons/angelica/glsm/compat/lwjgl/AngelicaSphere");
|
||||
typeRedirects.put("org/lwjgl/util/glu/Cylinder", "com/gtnewhorizons/angelica/glsm/compat/lwjgl/AngelicaCylinder");
|
||||
typeRedirects.put("org/lwjgl/util/glu/Disk", "com/gtnewhorizons/angelica/glsm/compat/lwjgl/AngelicaDisk");
|
||||
typeRedirects.put("org/lwjgl/util/glu/PartialDisk", "com/gtnewhorizons/angelica/glsm/compat/lwjgl/AngelicaPartialDisk");
|
||||
|
||||
// Build constant pool scanner
|
||||
final List<String> stringsToSearch = new ArrayList<>(32);
|
||||
stringsToSearch.add(GL_PREFIX);
|
||||
stringsToSearch.addAll(typeRedirects.keySet());
|
||||
for (String key : methodRedirects.keySet()) {
|
||||
stringsToSearch.add(key);
|
||||
}
|
||||
cstPoolParser = new ClassConstantPoolParser(stringsToSearch.toArray(new String[0]));
|
||||
}
|
||||
|
||||
/** Core exclusions that GLSM always requires. */
|
||||
public String[] getCoreExclusions() {
|
||||
return CORE_EXCLUSIONS.clone();
|
||||
}
|
||||
|
||||
/** The internal-name prefix used to match GL version classes (e.g., {@code "org/lwjgl/opengl/GL"}). */
|
||||
public static String getGLPrefix() { return GL_PREFIX; }
|
||||
|
||||
/** The internal name of the redirect target class. */
|
||||
public static String getTargetClassName() { return GLStateManager; }
|
||||
|
||||
/** Method redirects for GL-prefix classes. Key: original method name, Value: GLStateManager method name. */
|
||||
public static Map<String, String> getGLPrefixMethodRedirects() {
|
||||
return Collections.unmodifiableMap(glMethodRedirects);
|
||||
}
|
||||
|
||||
/** Method redirects for named (non-GL-prefix) classes. Key: internal class name, Value: per-method redirect map. */
|
||||
public static Map<String, Map<String, String>> getNamedClassMethodRedirects() {
|
||||
return Collections.unmodifiableMap(methodRedirects);
|
||||
}
|
||||
|
||||
public boolean shouldTransform(byte[] basicClass) {
|
||||
return cstPoolParser.find(basicClass, true);
|
||||
}
|
||||
|
||||
/** @return Was the class changed? */
|
||||
public boolean transformClassNode(String transformedName, ClassNode cn) {
|
||||
boolean changed = false;
|
||||
final boolean isOpenGlHelper = transformedName.equals("net.minecraft.client.renderer.OpenGlHelper");
|
||||
|
||||
for (MethodNode mn : (List<MethodNode>) cn.methods) {
|
||||
if (isOpenGlHelper && (mn.name.equals("glBlendFunc") || mn.name.equals("func_148821_a"))) {
|
||||
continue;
|
||||
}
|
||||
boolean redirectInMethod = false;
|
||||
for (AbstractInsnNode node : mn.instructions.toArray()) {
|
||||
if (node instanceof TypeInsnNode tNode) {
|
||||
// Redirect NEW and CHECKCAST for quadric classes
|
||||
if (tNode.getOpcode() == Opcodes.NEW || tNode.getOpcode() == Opcodes.CHECKCAST) {
|
||||
final String redirect = typeRedirects.get(tNode.desc);
|
||||
if (redirect != null) {
|
||||
if (LOG_SPAM) {
|
||||
LOGGER.info("Redirecting {} in {} from {} to {}", tNode.getOpcode() == Opcodes.NEW ? "NEW" : "CHECKCAST", transformedName, tNode.desc, redirect);
|
||||
}
|
||||
tNode.desc = redirect;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
} else if (node instanceof MethodInsnNode mNode) {
|
||||
if (mNode.desc.equals("(I)V") && mNode.owner.startsWith(GL_PREFIX) && (mNode.name.equals("glEnable") || mNode.name.equals("glDisable"))) {
|
||||
final AbstractInsnNode prevNode = node.getPrevious();
|
||||
String name = null;
|
||||
if (prevNode instanceof LdcInsnNode ldcNode) {
|
||||
name = glCapRedirects.get(((Integer) ldcNode.cst));
|
||||
} else if (prevNode instanceof IntInsnNode intNode) {
|
||||
name = glCapRedirects.get(intNode.operand);
|
||||
}
|
||||
if (name != null) {
|
||||
if (mNode.name.equals("glEnable")) {
|
||||
name = "enable" + name;
|
||||
} else {
|
||||
name = "disable" + name;
|
||||
}
|
||||
}
|
||||
if (LOG_SPAM) {
|
||||
final String shortOwner = mNode.owner.substring(mNode.owner.lastIndexOf("/") + 1);
|
||||
if (name == null) {
|
||||
LOGGER.info("Redirecting call in {} from {}.{}(I)V to GLStateManager.{}(I)V", transformedName, shortOwner, mNode.name, mNode.name);
|
||||
} else {
|
||||
LOGGER.info("Redirecting call in {} from {}.{}(I)V to GLStateManager.{}()V", transformedName, shortOwner, mNode.name, name);
|
||||
}
|
||||
}
|
||||
mNode.owner = GLStateManager;
|
||||
if (name != null) {
|
||||
mNode.name = name;
|
||||
mNode.desc = "()V";
|
||||
mn.instructions.remove(prevNode);
|
||||
}
|
||||
changed = true;
|
||||
redirectInMethod = true;
|
||||
} else if (mNode.name.equals("makeCurrent") && mNode.owner.startsWith(Drawable)) {
|
||||
mNode.setOpcode(Opcodes.INVOKESTATIC);
|
||||
mNode.owner = GLStateManager;
|
||||
mNode.desc = "(L" + Drawable + ";)V";
|
||||
mNode.itf = false;
|
||||
changed = true;
|
||||
if (LOG_SPAM) {
|
||||
LOGGER.info("Redirecting call in {} to GLStateManager.makeCurrent()", transformedName);
|
||||
}
|
||||
} else {
|
||||
final Map<String, String> redirects = mNode.owner.startsWith(GL_PREFIX) ? glMethodRedirects : methodRedirects.get(mNode.owner);
|
||||
final String glsmName = redirects != null ? redirects.get(mNode.name) : null;
|
||||
if (glsmName != null) {
|
||||
if (LOG_SPAM) {
|
||||
final String shortOwner = mNode.owner.substring(mNode.owner.lastIndexOf("/") + 1);
|
||||
LOGGER.info("Redirecting call in {} from {}.{}{} to GLStateManager.{}{}", transformedName, shortOwner, mNode.name, mNode.desc, glsmName, mNode.desc);
|
||||
}
|
||||
mNode.owner = GLStateManager;
|
||||
mNode.name = glsmName;
|
||||
changed = true;
|
||||
redirectInMethod = true;
|
||||
}
|
||||
}
|
||||
// Redirect <init> calls for quadric classes
|
||||
if (mNode.getOpcode() == Opcodes.INVOKESPECIAL && mNode.name.equals("<init>")) {
|
||||
final String redirect = typeRedirects.get(mNode.owner);
|
||||
if (redirect != null) {
|
||||
if (LOG_SPAM) {
|
||||
LOGGER.info("Redirecting <init> in {} from {} to {}", transformedName, mNode.owner, redirect);
|
||||
}
|
||||
mNode.owner = redirect;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
} else if (node instanceof InvokeDynamicInsnNode dynNode) {
|
||||
// Redirect method handles in invokedynamic bootstrap arguments
|
||||
for (int i = 0; i < dynNode.bsmArgs.length; i++) {
|
||||
if (!(dynNode.bsmArgs[i] instanceof Handle handle)) continue;
|
||||
final Map<String, String> redirects = handle.getOwner().startsWith(GL_PREFIX) ? glMethodRedirects : methodRedirects.get(handle.getOwner());
|
||||
final String glsmName = redirects != null ? redirects.get(handle.getName()) : null;
|
||||
if (glsmName == null) continue;
|
||||
if (LOG_SPAM) {
|
||||
final String shortOwner = handle.getOwner().substring(handle.getOwner().lastIndexOf("/") + 1);
|
||||
LOGGER.info("Redirecting invokedynamic handle in {} from {}.{}{} to GLStateManager.{}{}", transformedName, shortOwner, handle.getName(), handle.getDesc(), glsmName, handle.getDesc());
|
||||
}
|
||||
dynNode.bsmArgs[i] = new Handle(handle.getTag(), GLStateManager, glsmName, handle.getDesc());
|
||||
changed = true;
|
||||
redirectInMethod = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ASSERT_MAIN_THREAD && redirectInMethod && !transformedName.startsWith(SplashProgress) && !(transformedName.startsWith(MinecraftClient) && ExcludedMinecraftMainThreadChecks.contains(mn.name))) {
|
||||
mn.instructions.insert(new MethodInsnNode(Opcodes.INVOKESTATIC, GLStateManager, "assertMainThread", "()V", false));
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
private static final class RedirectMap<K> extends HashMap<K, K> {
|
||||
|
||||
public static RedirectMap<String> newMap() {
|
||||
return new RedirectMap<>();
|
||||
}
|
||||
|
||||
public RedirectMap<K> add(K name) {
|
||||
this.put(name, name);
|
||||
return this;
|
||||
}
|
||||
|
||||
public RedirectMap<K> add(K name, K newName) {
|
||||
this.put(name, newName);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
File renamed without changes.
File renamed without changes.
@@ -0,0 +1,128 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.BooleanState;
|
||||
|
||||
/**
|
||||
* A stack for boolean GL state with lazy copy-on-write optimization.
|
||||
* <p>
|
||||
* When using the global attrib depth tracking (from glPushAttrib/glPopAttrib), state is only
|
||||
* saved when actually modified, dramatically reducing overhead when most states
|
||||
* don't change (e.g., GL_ENABLE_BIT saves ~270 states but typically only 3-4 change).
|
||||
*/
|
||||
public class BooleanStateStack extends BooleanState implements IStateStack<BooleanStateStack> {
|
||||
|
||||
protected final boolean[] stack;
|
||||
|
||||
/**
|
||||
* The depth at which state has been saved. Compared against GLStateManager.getAttribDepth()
|
||||
* to determine if we need to save before modification or restore on pop.
|
||||
*/
|
||||
protected int savedDepth;
|
||||
|
||||
public BooleanStateStack(int glCap) {
|
||||
this(glCap, false, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a BooleanStateStack with a custom initial state.
|
||||
* Useful for GL states that default to true (e.g., GL_DITHER, GL_MULTISAMPLE).
|
||||
*
|
||||
* @param glCap GL capability constant
|
||||
* @param initialState initial enabled state
|
||||
*/
|
||||
public BooleanStateStack(int glCap, boolean initialState) {
|
||||
this(glCap, initialState, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a BooleanStateStack with custom initial state and FFP flag.
|
||||
*
|
||||
* @param glCap GL capability constant
|
||||
* @param initialState initial enabled state
|
||||
* @param ffpStateOnly when true, GL calls are skipped when FFP emulation is active
|
||||
*/
|
||||
public BooleanStateStack(int glCap, boolean initialState, boolean ffpStateOnly) {
|
||||
super(glCap, ffpStateOnly);
|
||||
this.enabled = initialState;
|
||||
stack = new boolean[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
}
|
||||
|
||||
// ==================== Traditional Stack Operations ====================
|
||||
|
||||
@Override
|
||||
public BooleanStateStack push() {
|
||||
if (savedDepth >= stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (savedDepth + 1) + " reached");
|
||||
}
|
||||
stack[savedDepth++] = enabled;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BooleanStateStack pop() {
|
||||
if (savedDepth == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
final boolean oldValue = stack[--savedDepth];
|
||||
// Call setEnabledDirect to avoid triggering beforeModify during restore
|
||||
setEnabledDirect(oldValue);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty() {
|
||||
return savedDepth == 0;
|
||||
}
|
||||
|
||||
// ==================== Lazy Copy-on-Write Operations ====================
|
||||
|
||||
@Override
|
||||
public int pushDepth() {
|
||||
// No-op: global depth is managed by GLStateManager
|
||||
return GLStateManager.getAttribDepth();
|
||||
}
|
||||
|
||||
/**
|
||||
* Restore state if it was modified at the current depth.
|
||||
* Only called by GLStateManager.popState() for states that registered as modified.
|
||||
*/
|
||||
@Override
|
||||
public BooleanStateStack popDepth() {
|
||||
// We're only called if we were modified, so savedDepth should match
|
||||
if (savedDepth > 0) {
|
||||
final boolean oldValue = stack[--savedDepth];
|
||||
setEnabledDirect(oldValue);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called before modifying state. If we haven't saved at the current depth yet,
|
||||
* save the current value and register with GLStateManager for restoration.
|
||||
*/
|
||||
@Override
|
||||
public void beforeModify() {
|
||||
final int globalDepth = GLStateManager.getAttribDepth();
|
||||
if (savedDepth < globalDepth) {
|
||||
stack[savedDepth++] = enabled;
|
||||
GLStateManager.registerModifiedState(this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getDepth() {
|
||||
return GLStateManager.getAttribDepth();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEnabled(boolean enabled) {
|
||||
beforeModify();
|
||||
super.setEnabled(enabled);
|
||||
}
|
||||
|
||||
private void setEnabledDirect(boolean enabled) {
|
||||
super.setEnabled(enabled);
|
||||
}
|
||||
}
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
@@ -0,0 +1,42 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.LineState;
|
||||
|
||||
/**
|
||||
* Stack for GL line state (width, stipple factor, stipple pattern).
|
||||
* Used by GL_LINE_BIT push/pop attrib.
|
||||
*/
|
||||
public class LineStateStack extends LineState implements IStateStack<LineStateStack> {
|
||||
|
||||
protected final LineState[] stack;
|
||||
protected int pointer;
|
||||
|
||||
public LineStateStack() {
|
||||
stack = new LineState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new LineState();
|
||||
}
|
||||
}
|
||||
|
||||
public LineStateStack push() {
|
||||
if (pointer == stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
|
||||
}
|
||||
stack[pointer++].set(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
public LineStateStack pop() {
|
||||
if (pointer == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
set(stack[--pointer]);
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
File renamed without changes.
File renamed without changes.
Loaded 100 of 1503 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user