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Fix dynamic lights world client leaks (#1700)
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445dc487b9
commit
00fc97a611
4 files changed
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-30
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@@ -180,6 +180,19 @@ public class DynamicLights {
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this.lightSourcesLock.writeLock().unlock();
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}
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/**
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* Removes all tracked light sources, to call when unloading the client world
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*/
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public void removeAllLightSources() {
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this.lightSourcesLock.writeLock().lock();
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this.dynamicLightSources.clear();
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this.lightSourceCount = 0;
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rebuildLightSourceArray();
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this.lightSourcesLock.writeLock().unlock();
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}
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/**
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* Removes light sources if the filter matches.
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*
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@@ -106,26 +106,6 @@ public final class ClientProxy extends CommonProxy {
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blockError = new BlockError();
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}
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@SubscribeEvent
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public void worldLoad(WorldEvent.Load event) {
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if (GLStateManager.isRunningSplash()) {
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GLStateManager.setRunningSplash(false);
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LOGGER.info("World loaded - Enabling GLSM Cache");
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}
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if (AngelicaConfig.enableCeleritas) {
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ChunkTaskRegistry.reset();
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ChunkTaskRegistry.registerProvider(DefaultChunkTaskProvider.INSTANCE);
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ChunkTaskRegistry.registerProvider(ThreadedChunkTaskProvider.INSTANCE);
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// Register all blocks. Because blockids are unique to a world, this must be done each load
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GameData.getBlockRegistry().typeSafeIterable().forEach(o -> {
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AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, true, true);
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AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, false, true);
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});
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}
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}
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@Override
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public void init(FMLInitializationEvent event) {
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super.init(event);
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@@ -170,7 +150,6 @@ public final class ClientProxy extends CommonProxy {
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}
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}
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@Override
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public void postInit(FMLPostInitializationEvent event) {
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super.postInit(event);
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@@ -190,11 +169,38 @@ public final class ClientProxy extends CommonProxy {
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}
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}
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@SubscribeEvent
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public void worldLoad(WorldEvent.Load event) {
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if (!event.world.isRemote) return;
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if (GLStateManager.isRunningSplash()) {
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GLStateManager.setRunningSplash(false);
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LOGGER.info("World loaded - Enabling GLSM Cache");
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}
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if (AngelicaConfig.enableCeleritas) {
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ChunkTaskRegistry.reset();
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ChunkTaskRegistry.registerProvider(DefaultChunkTaskProvider.INSTANCE);
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ChunkTaskRegistry.registerProvider(ThreadedChunkTaskProvider.INSTANCE);
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// Register all blocks. Because blockids are unique to a world, this must be done each load
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GameData.getBlockRegistry().typeSafeIterable().forEach(o -> {
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AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, true, true);
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AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, false, true);
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});
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}
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}
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@SubscribeEvent
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public void onWorldUnload(WorldEvent.Unload event) {
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if (!event.world.isRemote) return;
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DynamicLights.get().removeAllLightSources();
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}
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float lastIntegratedTickTime;
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@SubscribeEvent
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public void onTick(TickEvent.ServerTickEvent event) {
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if (FMLCommonHandler.instance().getSide().isClient() && event.phase == TickEvent.Phase.END) {
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if (event.phase == TickEvent.Phase.END) {
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final IntegratedServer srv = Minecraft.getMinecraft().getIntegratedServer();
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if (srv != null) {
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final long currentTickTime = srv.tickTimeArray[srv.getTickCounter() % 100];
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-3
@@ -42,8 +42,6 @@ public abstract class MixinEntity implements IDynamicLightSource {
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@Unique
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private int angelica$lastLuminance = 0;
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@Unique
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private static long angelica$lastUpdate = 0;
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@Unique
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private double angelica$prevX;
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@Unique
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private double angelica$prevY;
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@@ -54,7 +52,6 @@ public abstract class MixinEntity implements IDynamicLightSource {
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@Unique
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private LongOpenHashSet angelica$prevTrackedLitChunkPos = null;
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@Override
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public double angelica$getDynamicLightX() {
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return posX;
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+2
-5
@@ -6,7 +6,6 @@ import com.llamalad7.mixinextras.injector.ModifyReturnValue;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldSettings;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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@@ -16,14 +15,12 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(World.class)
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public abstract class MixinWorld {
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@Shadow
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protected abstract void initialize(WorldSettings p_72963_1_);
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@Shadow
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public abstract Block getBlock(int p_147439_1_, int p_147439_2_, int p_147439_3_);
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@Inject(method = "onEntityRemoved", at = @At("HEAD"))
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private void angelica$removeEntity(Entity entity, CallbackInfo ci){
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if (entity instanceof IDynamicLightSource lightSource){
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private void angelica$removeEntity(Entity entity, CallbackInfo ci) {
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if (entity.worldObj.isRemote && entity instanceof IDynamicLightSource lightSource) {
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lightSource.angelica$setDynamicLightEnabled(false);
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}
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}
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