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206 Commits
Author SHA1 Message Date
Eclipse-Sol d1e6dc8c94 Fix/bug fixes (#1905) 2026-07-04 13:06:36 -07:00
GribanovIvan ecbf8fea2f font: load bundled .ttf/.otf fonts from fontfiles/ and config/angelia/fonts/ (#1904) 2026-07-04 12:16:48 -07:00
tiffit 610209605f Compact CTM: Decouple block face and rendered face (#1907) 2026-07-04 03:22:04 +03:00
mist475andJason Mitchell 112aae3735 Fix lotr biome colours again (essentially copy of https://github.com/GTNewHorizons/Angelica/pull/25) (#1902)
Co-authored-by: Jason Mitchell <[email protected]>
2026-07-03 14:21:05 -07:00
RecursivePineapple 5844b1b5c1 Cubic Chunks Compatibility (#1808) 2026-07-03 12:41:04 -07:00
Jason Mitchell 05f01c17e6 No point continuously building clouds if we're not rendering them... (#1900) 2026-06-29 20:17:06 -07:00
SpacEagle17 f07d96316a Add shader setting search functionality and center selection (#1897) 2026-06-29 19:36:55 -07:00
Jason Mitchell 5b704d1bc2 Fix space elevator cable (#1896) 2026-06-28 16:33:58 -07:00
Jason Mitchell 26135124f4 Support more glDrawElement overloads in display lists (#1895) 2026-06-28 15:07:24 -07:00
Jason Mitchell 3abc89b7b2 Betweenlands fix (#1894) 2026-06-28 13:46:10 -07:00
Jason Mitchell 03d908d658 Update readme and version detectors (#1893) 2026-06-27 15:47:32 -07:00
Eclipse-Sol 76bf19c8f6 Majority shader fixes (#1868) 2026-06-27 14:48:51 -07:00
Eclipse-Sol b27834cbd9 Narrow and make damage overlay a config option (#1886) 2026-06-27 10:12:39 -07:00
sisyphussyandJason Mitchell eb0ecb0483 Fix deps (#1888)
Co-authored-by: Jason Mitchell <[email protected]>
2026-06-27 10:11:30 -07:00
Caedis 9acb0e67a7 feat: add smooth zoom option (#1890) 2026-06-27 09:57:21 -07:00
Jason Mitchell f4f9b56b17 End portal fix (#1891) 2026-06-27 09:56:21 -07:00
Midnight145 2196439e6c ClientEvent framework (primarily written for LiteloaderLoader) (#1843) 2026-06-25 20:13:18 -07:00
RedNicStone dd68c64239 Fix map rendering issue in xaero's map mods (#1880) 2026-06-21 14:13:11 -07:00
Jason Mitchell 0decc515e4 Fix universium shader (#1877) 2026-06-18 23:42:21 -07:00
tiffit b3e1e89c88 Add new CTM mode "compact_expanded" to generate textures on runtime (#1840)
* Rewrite compact CTM to generate the textures ahead of time

* fix animated textures not working

* only interpolate if notfine is enabled

* some bugfixes

* bring back old compact ctm and make a new compact_expanded

* bug fixes
2026-06-18 12:04:45 +03:00
Jason Mitchell 32bff85526 Handle glDrawArraysInstanced and variants, as well as dynamic TE bounds. (#1874) 2026-06-17 20:18:07 -07:00
Auynonymous 02fc95f239 Make Glass CTM Compact, Add Stained Glass Compact CTM (#1873) 2026-06-17 16:00:58 -07:00
MalTeeez 07fd6d78a0 Separate out entity overlay render mixins (#1872) 2026-06-17 19:55:12 +00:00
Jason Mitchell 87aa853f81 Attempt to fix deferred particle batching (#1871) 2026-06-16 22:16:26 -07:00
Jason Mitchell ab69eea654 Announce releases (#1867) 2026-06-15 14:50:47 -07:00
Jason Mitchell edccf63b66 Bump glsl-transformation-lib and buildscript (#1865) 2026-06-14 18:09:05 -07:00
MalTeeez 80413fb3de Add policy for AI contributions & a PR template (#1864) 2026-06-15 01:40:03 +02:00
Jason Mitchell f3ed9aa82b Force invalidate dh depth tex when reconnecting DH Textures (#1862) 2026-06-14 14:59:01 -07:00
Jason Mitchell 307c563b6d Rework DH matrix handling (#1861) 2026-06-14 14:20:19 -07:00
Eclipse-Sol f92ce1d24e Fix enchant glint fix so that it looks proper (#1856) 2026-06-13 17:28:12 -07:00
sisyphussy a7fac16d97 VAO stuff (#1858) 2026-06-13 17:26:09 -07:00
Jason Mitchell 20c3caaed4 A few redirects for calls that DH was using that we weren't redirecting (#1859) 2026-06-13 16:50:44 -07:00
Jason Mitchell bf08cd50d9 Support glPixelStore in display lists (#1854) 2026-06-11 20:29:14 -07:00
Eclipse-Sol 805a266059 Support extended metas for NEID and EID (#1853) 2026-06-11 17:58:22 -07:00
Eclipse-Sol d3c9963280 Fix ctm crash due to null (#1852) 2026-06-11 18:02:08 -04:00
Eclipse-Sol 4630bc4fd8 Fix shaders not loading the correct dim (#1844) 2026-06-09 23:12:13 -07:00
Jason Mitchell ce32a3d3df Emulate glTexParameter(pname=GL_GENERATE_MIPMAP) on core (#1845) 2026-06-09 23:03:42 -07:00
Eclipse-Sol 1991dc58ec Fix Steadfast not loading right (#1838) 2026-06-08 20:06:29 -07:00
Eclipse-Sol ae19236e1a Remove force hand animation (#1839) 2026-06-08 20:05:49 -07:00
Kotmatross 7ad368c937 Be less lazy (#1834) 2026-06-08 17:03:36 -07:00
Eclipse-Sol 5c86c87bcf Allow devs to target the dragon death rays as its own entity id (#1836) 2026-06-08 17:03:05 -07:00
tiffit 99ba7fa775 Remove CTM adding .png to tile paths (#1832) 2026-06-07 16:05:10 -07:00
Eclipse-Sol 5ae4ab8c5c More specific shader fixes pertaining to EP (#1831) 2026-06-07 11:19:30 -07:00
madoha ddd68e023f Add Japanese Localizations (#1830) 2026-06-07 11:14:20 -07:00
Eclipse-Sol f78cfdd5fb Update and fix Iris' shader menus (#1828) 2026-06-06 17:12:38 -07:00
Jason Mitchell 183bcfbf41 Narrow more transformer exclusions (#1827) 2026-06-06 15:38:05 -07:00
tiffit 502f30c0f9 Fix bottom-face being flipped for compact CTM (#1820) 2026-06-05 16:14:14 -07:00
Jason Mitchell ceff04adba Fixes a regression with TFC. (#1822) 2026-06-05 16:13:30 -07:00
Eclipse-Sol b4dfdb8cc5 Fix beacon beams (#1821) 2026-06-05 16:03:46 -07:00
Eclipse-Sol 3064818477 Link up block outline shader to iris shaders (#1814) 2026-06-05 11:25:31 -07:00
Eclipse-Sol 27524e6a89 Add double_plant handling to match modern (#1815) 2026-06-05 08:36:14 -07:00
Eclipse-Sol 5d5e910fc0 Match modern hand swap animations (#1816) 2026-06-05 08:35:07 -07:00
Jason Mitchellandsisyphussy f325fd7fc3 Be more lazy (#1794)
* Be more lazy

---------

Co-authored-by: sisyphussy <[email protected]>
2026-06-05 08:29:27 -07:00
Jason Mitchell ec278d3d7a Upload fewer things (#1811) 2026-06-04 13:11:59 -07:00
Caedis eef3d2f50a feat(hand): add cancellable RenderHandEvent for canRender (#1806) 2026-06-01 20:38:27 +00:00
tiffit 3da597ab18 Improve perf of EmissiveTextureAutoloader.resourceExists (#1805) 2026-06-01 13:34:23 -07:00
Jason Mitchell 0e79380618 More class loading order fun with java 8... (#1804) 2026-05-31 20:56:00 -07:00
tiffit b639d5c646 Add compat for hodgepodge's async icon loading (#1799) 2026-05-31 15:28:27 -07:00
Jason Mitchell 0d209d426d Document why I did this so I remember next time someone asks about this cursed function (#1802) 2026-05-31 15:12:45 -07:00
danyadev bf24084033 switch to new RFB transform signature (#1421) 2026-05-29 09:35:31 -07:00
tiffit 9267ecc735 Remove registerIcons call in MCPF MixinTextureMap (#1795) 2026-05-28 13:12:10 -07:00
dcc8d8deed Make shader based clouds work with iris shaderpacks, and port optimizations from #1685 (#1793)
* Make shader based clouds work with iris shaderpacks, and port optimizations from #1685

Co-Authored-By: Eclipse-Sol <[email protected]>

* Yeet GL_QUADS

* Optimize a little more

---------

Co-authored-by: Eclipse-Sol <[email protected]>
Co-authored-by: Logan Phillips <[email protected]>
2026-05-28 10:31:17 -04:00
Jason Mitchell 5dc4f1fab8 Fix tests (#1791) 2026-05-27 18:41:41 -07:00
CaedisandJason Mitchell d3cea1bfe4 fix: refresh ClonedChunkSection biome data on cache hit (#1769)
Co-authored-by: Jason Mitchell <[email protected]>
2026-05-27 16:45:29 -07:00
DanandRanzu 5db2b248d7 add per-segment drop shadow (&u) (#1754)
Co-authored-by: Ranzu <[email protected]>
2026-05-27 16:44:54 -07:00
Eclipse-Sol 21ab526284 Fix shadow map from being clobbered on Windows (#1789) 2026-05-27 16:43:51 -07:00
MassAnarchy 4c8ea679ef Fix GL_FEEDBACK readback using correct attribute 0 VBO (#1783) 2026-05-27 16:43:03 -07:00
Eclipse-Sol 2317379df2 Add gbuffer_lightning (#1787) 2026-05-27 16:41:51 -07:00
Death Fuel 24dae49c7f Mark ClientFixer as incompatible (#1786) 2026-05-26 16:03:22 -07:00
Eclipse-Sol 865de3cbab Fix issues that directly affects Euphoria Patches + Complementary (#1782) 2026-05-26 14:11:33 -07:00
Jason Mitchell 9c45549e35 Resolve generic compressed image formats (#1781) 2026-05-25 11:50:18 -07:00
Jason Mitchell 2a20198292 Fixes crash with FFP shader linking (#1780) 2026-05-24 17:31:46 -07:00
Eclipse-SolandJason Mitchell f0b68f93af Port modern's damage overlay (#1777)
Co-authored-by: Jason Mitchell <[email protected]>
2026-05-24 10:48:42 -07:00
Eclipse-SolandJason Mitchell dd1d3aa518 Add NBT matching to list of valid block/item entries (#1771)
Co-authored-by: Jason Mitchell <[email protected]>
2026-05-23 23:08:48 -07:00
Jason Mitchell c9633fd745 Fix osx crash (#1778) 2026-05-23 22:03:59 -07:00
DarkShadow44 e2e94b2958 Fix DH framebuffer UNSUPPORTED after resize (#1741) 2026-05-23 21:19:45 -07:00
tiffit 3046b043a0 clear block and item renderlist on resource reload (#1773) 2026-05-23 17:45:31 -07:00
Apis035andCaedis 8a6c8035db Add view bobbing mode (#1761)
* Add view bobbing mode

* Fix missing import

---------

Co-authored-by: Caedis <[email protected]>
2026-05-21 23:11:35 +02:00
Alexdoru 2b15370c00 Properly do the fml/rfb registration for IsbrhTessellatorAbuseTransformer (#1770) 2026-05-20 09:56:16 -07:00
Jason Mitchell 3ca9e32191 Stop burying the error due to things catching RuntimeExceptions.... (#1767) 2026-05-19 08:53:05 -07:00
sisyphussy efbca29381 Add cached block item renderer (#1730) 2026-05-19 08:03:51 -07:00
Jason Mitchell 9c1b6c75ff Fix crash on windows (#1766) 2026-05-19 08:02:37 -07:00
sisyphussy fa91b70528 Display list stuff (#1750) 2026-05-18 12:46:48 -07:00
Jason Mitchell 61de8385ca Minecraft is a dirty dirty liar. (#1764) 2026-05-18 12:39:30 -07:00
Jason Mitchell 962e7527a4 Register later (#1763) 2026-05-18 12:39:20 -07:00
Jason Mitchell 2ab2713fe9 Stops draw/startDrawing in ISBRH (#1759) 2026-05-17 21:08:18 -07:00
Jason Mitchell 7cf652cd4e Misc fixes - Journeymap and Xaeros (#1756) 2026-05-17 10:23:10 -07:00
Jason Mitchell 48eba2fd96 Properly end the dynamic lighting profiler section (#1751) 2026-05-16 12:20:09 -07:00
Apis035 356ba376fe Adjust options screen width (#1748) 2026-05-15 08:47:28 -07:00
Eclipse-Sol ef6b0742a9 Fix skeleton legs from being jammed into their pelvis (#1747) 2026-05-14 15:26:25 -07:00
Kaiz 787929d0bd Handle recoverable block render failures in celeritas meshing (#1705) 2026-05-10 10:00:43 -07:00
0e1fd9d0e9 add auto emissive overlay for any block (#1710)
Co-authored-by: VortexSo4 <[email protected]>
Co-authored-by: ah-OOG-ah <[email protected]>
2026-05-10 02:12:08 -04:00
Ruling-0 58938e82a7 Compact CTM Fixes (#1726) 2026-05-09 11:42:42 -07:00
Branan Riley be6c8c85b5 Detect vanilla AO at a higher level (#1733) 2026-05-09 11:41:59 -07:00
ABKQPOandCaedis 39bca37d0d Adjust IDynamicLightProducer to allow passing an ItemStack parameter (#1734)
Co-authored-by: Caedis <[email protected]>
2026-05-08 20:31:22 -07:00
czqwq 1c61be04a7 Fix Already tesselating logs (#1729) 2026-05-08 20:30:08 -07:00
7a97cd9386 Add RGB color system (#1669)
Co-authored-by: Death Fuel <[email protected]>
Co-authored-by: Jason Mitchell <[email protected]>
2026-05-08 18:36:51 -07:00
Kotmatross 5b09bde7a0 [NTM:Space] Fix mixins in obfuscated environment (#1738) 2026-05-08 18:24:29 +02:00
Ruling-0 edc0081b7c Fix CTM inventory texture bleed (#1721) 2026-05-04 12:25:51 -07:00
Alexdoru 913256b032 fix world client leak in CTMUtils (#1724) 2026-05-04 12:24:25 -07:00
sisyphussy e1f5083d3e Fix intel detection (#1722) 2026-05-04 12:23:50 -07:00
sisyphussy b55e693ad2 Remove DSA from GLSM & other stuff (#1723) 2026-05-04 12:23:38 -07:00
sisyphussy 21c01a1aa4 Fix terrible performance on Intel (#1718) 2026-05-03 14:32:58 -07:00
Caedis 83a26b2291 Add Cosmetic Armor support for Dynamic Lights (#1708) 2026-05-03 14:31:49 -07:00
Kotmatross 7e44c1efcb Fix stale uniforms when switching shader program (#1715) 2026-05-03 14:30:46 -07:00
VortexSo4 155f209db5 remove ctm guide as it is worse than wiki (#1706) 2026-04-30 11:03:18 -07:00
SpacEagle17 c4a6c165a0 Increase MAX_COLOR_BUFFERS limit to 32 (#1704) 2026-04-28 12:33:51 -07:00
Eclipse-Sol 624fe6b453 Add targeting of snow-covered blocks. (#1696) 2026-04-26 15:26:10 -07:00
YoshyandJason Mitchell fd45fda0ab Fix AO Lighting for compact CTM (#1697)
Co-authored-by: Jason Mitchell <[email protected]>
2026-04-26 12:55:24 -07:00
Alexdoru 00fc97a611 Fix dynamic lights world client leaks (#1700) 2026-04-26 10:01:46 -07:00
Alexdoru 445dc487b9 fix world client leak caused by lambda in IrisExclusiveUniforms$WorldInfoUniforms (#1701) 2026-04-26 09:56:08 -07:00
Yoshy f43fbd4d9f Fix CTM to not spread to nearby TEs (#1695) 2026-04-25 13:09:38 -07:00
Jason Mitchell dbabc4b3dc Maybe fix DragonAPI on OSX - take two (#1689)
* Maybe fix DragonAPI on OSX - take two
* Bind a default VAO on the SharedDrawable
* Mixin that tries to swap out glGetProgramInfoLog when appropriate

* no direct gl calls
2026-04-21 15:12:02 -07:00
Jason Mitchell e01097264b Fix infinite extent AABB crash w/ kotlin, and ensure proper sizing/padding on VAO/VBO snapshots. (#1687) 2026-04-20 10:11:46 -07:00
Jason Mitchell 0a922f3129 AE2 Crash Fix (#1684)
* Snapshot all relevant data into display lists (Avoids referencing stale/recycled data and a crash on Nvidia)
* Route deletes through GLStateManager
2026-04-19 08:19:02 -07:00
Eclipse-Sol 4a2dcd0b22 Automate the collection of legacy IDs for very old shaderpacks. (#1631) 2026-04-18 09:53:06 -07:00
Eclipse-Sol 0db691db0b Add FlatteningMap and EntityFlatteningMap (#1635) 2026-04-18 09:20:24 -07:00
danyadev e5cd1372e7 always request 0.9.0+ GTNHLib version when a player has an outdated version (#1672) 2026-04-18 09:18:28 -07:00
Kotmatross fbd07cc575 NTM:Space compat rework and update (#1675) 2026-04-18 09:14:49 -07:00
George Paton 91f2cf9dfb Add "Mods Only" Dynamic FOV option (#1680) 2026-04-18 09:13:39 -07:00
Kaiz 34a6967c71 fix(iris): implement full GL alpha test (#1673) 2026-04-18 09:12:46 -07:00
Alexdoru 9c295a1e22 Fix cached item in RenderItemFrame leaking both world client and server (#1659) 2026-04-13 15:04:36 -07:00
DarkShadow44 9fd02900ef Load modern block properties (#1626) 2026-04-13 15:03:23 -07:00
Jason Mitchell 27e9a4d4fd Fix class circularity error with early redirector (#1670) 2026-04-13 15:02:26 -07:00
Darren Eberly dfc08053d5 Don't advance buffer positions for Material shininess in GLSM (#1668) 2026-04-12 22:25:25 -07:00
VortexSo4 1af03fa369 add CTM guide (#1667) 2026-04-11 17:49:38 -07:00
NealDeal34 3ae3b2527d Update zh_CN.lang (#1623)
* Update zh_CN.lang

* update zh_CN.lang for dynamic lights
2026-04-07 08:21:34 +02:00
Jason Mitchell fd2a14a000 Various fixes (#1652) 2026-04-06 17:35:15 -07:00
DarkShadow44 9f0f6a6232 Always render clouds late for shaders (#1649) 2026-04-06 09:52:34 -07:00
DarkShadow44 2942c7eb84 Disable clouds when shaders are active (#1648) 2026-04-06 09:52:21 -07:00
Alexdoru 47762f921e fix two world client memory leaks (#1650) 2026-04-06 16:38:03 +00:00
Jason Mitchell bdc4431760 Fix some issues someone was having with nixos (#1647) 2026-04-05 16:21:58 -07:00
DarkShadow44 7e1beadfb5 DH: Fix mismatch from upstream for solas shaders (#1645) 2026-04-04 17:27:19 -07:00
Jason Mitchell 59a4b84023 Standalone GLSM mod - Umbra (#1642) 2026-04-03 21:51:35 -07:00
Jason Mitchell 8d53e25e0a Compact CTM Fix (#1640) 2026-04-03 16:48:08 -07:00
VortexSo4 bbf83db379 Implement compact ctm (#1636) 2026-04-02 22:32:28 +00:00
Jason Mitchell ec82280b9b Match OpenGL Buffer Behavior for glGet (#1637) 2026-04-02 14:20:06 -07:00
DarkShadow44andJason Mitchell d7588e4c14 Adapt shader block id override for Angelica 2.x (#1601)
Co-authored-by: Jason Mitchell <[email protected]>
2026-04-02 14:18:55 -07:00
Jason Mitchell 54c99386d4 Do a similar fix as MixinDroppedItemGlintEdges to held items (#1632) 2026-03-31 18:31:21 -07:00
DarkShadow44 465abf889a Pass mc_Entity like upstream does (#1627) 2026-03-31 16:18:35 -07:00
DarkShadow44 4acb83be6a Port shadow translucent (aka shadow_water) from upstream (#1628) 2026-03-31 16:09:25 -07:00
DarkShadow44 80f9724ee6 Handle GL_QUAD_STRIP in legacy conversion (#1629) 2026-03-31 15:57:57 -07:00
Jason Mitchell 8cf55bb216 Safely handle off client thread crash reports/glGetString (#1630) 2026-03-31 15:49:47 -07:00
Eclipse-Sol 3ebc8868c7 Fix item reset hopefully for the last time (#1621) 2026-03-30 19:32:47 -07:00
JohnButlerThird 0938e6d975 Only run the logic on bop grass (fix my mod bugging out) (#1620) 2026-03-30 18:17:42 -07:00
Eclipse-Sol d3022a40d2 Create new deferred overlay system to fix z-fighting issues (#1605) 2026-03-30 15:50:18 -07:00
Eclipse-Sol 2645c803f9 Better horse support (#1599) 2026-03-30 15:41:53 -07:00
Jason Mitchell d91c356a99 Shader fixes (#1619) 2026-03-30 15:34:54 -07:00
Jason Mitchell 189ff4a80f Defer client attributes. They're uploaded/handled elsewhere. Should fix a crash on j8/lwjgl2 (#1618) 2026-03-30 09:58:40 -07:00
Jason Mitchell ffb4ca9472 Get rid of some allocations, and use immutable variants for the suppliers (#1612) 2026-03-30 09:58:27 -07:00
Jason Mitchell 7d8c8d306d More Double overloads (#1613) 2026-03-29 15:09:13 -07:00
Kotmatross 117ff0cacf Fix other dynamic uniforms not updating properly (#1610) 2026-03-29 12:53:09 -07:00
Jason Mitchell 83fdd57534 Narrow another overly broad transformer exclusion 2026-03-29 09:24:50 -07:00
Kaiz 951be04e9a fix: correctly handle cross-chunk TileEntity render bounds 2026-03-29 09:20:13 -07:00
Jason Mitchell 0ad69f3433 FINE, we'll work with java8/forge. 2026-03-28 20:09:42 -07:00
Fabian Maurer 0dabecc784 Handle GL_POLYGON in legacy conversion 2026-03-28 14:41:23 -07:00
Jason Mitchell 9b3fad4c6d Ensure sufficient coverage + optimize the check 2026-03-28 13:16:54 -07:00
Kaiz e1e8256861 fix: crash when client-side vertex attrib pointers are used in core profile 2026-03-28 13:16:54 -07:00
Jason Mitchell e65c01c2a3 Handle method handles in invokedynamic 2026-03-28 12:46:19 -07:00
Jason Mitchell b9de4df18e Update alpha test to hopefully work with RTM and AE2 (#1597) 2026-03-28 09:40:10 -07:00
Kotmatross a5d31cd1b6 Return phaseChangeNotifier (#1596) 2026-03-28 09:15:46 -07:00
DarkShadow44 29f8d718cc Pass texturemap to composite shader and honor texture replacements (#1589) 2026-03-27 19:07:45 -07:00
12411234 52b0db2566 Fix missing glGetTexImage method crash when using XaerosWorldMap (#1592) 2026-03-27 19:02:51 -07:00
Eclipse-Sol e9eb45f4f2 Centers the Wither Armor (#1590) 2026-03-27 18:37:17 -07:00
Jason Mitchell 92e28a4cd5 Blur Compat (#1593) 2026-03-27 18:32:24 -07:00
Jason Mitchell f46a86889c Fix crash with fancy block particles. (#1591) 2026-03-27 17:52:14 -07:00
Jason MitchellandAlexdoru c827d446d5 External Redirector API (#1580)
Co-authored-by: Alexdoru <[email protected]>
2026-03-27 11:20:29 -07:00
Eclipse-Sol 00ef355ce8 Fix sky lighting on drawCrossSquare rendered blocks. (#1576) 2026-03-25 18:58:40 -07:00
Kotmatross 1282056fff Fix blend leak in BatchingFontRenderer (#1575) 2026-03-25 15:34:43 -07:00
Alexdoru 6c422d47a2 Make the mod no-op on server (#1574) 2026-03-25 12:59:23 -07:00
DarkShadow44 057ea8035c Distant Horizons shader support (#1553) 2026-03-25 10:48:14 -07:00
Jason Mitchell 3ea47c8385 Various fixes (#1571) 2026-03-24 22:17:40 -07:00
Eclipse-Sol 306d732d81 Fixes 3rd person enchant glints z-fighting with the item model (#1569) 2026-03-24 17:24:23 -07:00
Jason Mitchell a483669579 Maybe fix botania mana pool rendering 2026-03-23 21:09:33 -07:00
Eclipse-SolandJason Mitchell 53996500d7 Fix modded enchant glints not being animated (#1566)
Co-authored-by: Jason Mitchell <[email protected]>
2026-03-23 22:41:29 -04:00
Jason Mitchell 04dd8ce6c7 narrow scope of mixin per Eclipse 2026-03-23 19:24:16 -07:00
Jason Mitchell 8c9edfa4c3 Fix alpha test 2026-03-23 19:24:16 -07:00
Jason Mitchell 3f44195756 Change compat config 2026-03-23 09:27:56 -07:00
Jason Mitchell c98f056d74 ASM Hook Compat
* Adds a config to allow disabling
* Narrows Advanced LightSabers
* Narrows Alfheim (unreleased versions have compat, might make this version restricted)
2026-03-23 09:00:24 -07:00
Jason Mitchell 7e25f5d03e tweak wording 2026-03-22 18:41:58 -07:00
Jason Mitchell b5553654d0 More pass throughs 2026-03-22 18:41:58 -07:00
Jason Mitchell a3fffb47be Ban GL usage.
* Everything must go through GLSM/Render Backend
2026-03-22 11:56:08 -07:00
Jason Mitchell 09cc557be0 Clear cache on reload shaders 2026-03-22 11:07:37 -07:00
SpacEagle17 aff5ff7e7b Add a second profiles button to Angelica 2026-03-22 10:09:23 -07:00
Jason Mitchell e7d08a53b6 Add debug context 2026-03-22 10:08:49 -07:00
Jason Mitchell 3b2a0af5c4 Add missing overrides 2026-03-22 10:08:49 -07:00
Jason Mitchell 8c44e79990 Add always translucent config for brandyn 2026-03-22 10:08:49 -07:00
Jason Mitchell d2e491ed47 Misc fixes
* Add missing glMapBuffer overload
* Keep track of bound pixel buffer and suspend when needed
2026-03-21 22:07:15 -07:00
Jason Mitchell bccc5b00ca Supernova Support 2026-03-21 22:06:38 -07:00
Jason Mitchellandbrandyn 5ed26f3af7 Fix font alpha test transparency and BlockGrass subclass rendering with Celeritas AO
Co-Authored-By: brandyn <[email protected]>
2026-03-21 11:21:39 -07:00
DarkShadow44 9e7d19b883 Add missing DH lwjgl3 functions (#1546) 2026-03-21 10:56:19 -07:00
Jason Mitchell 5f61e387fb Use GLSM instead of relying on the redirector 2026-03-21 10:56:19 -07:00
Jason Mitchell 70cfa2ae90 Swappable RenderBackend
* Adds Lwjgl2GLRenderBackend & Lwjgl3GLRenderBackend
* Lwjgl3GLRenderBackend uses lwjgl3 natively w/o lwjgl3ify
* GLSMRedirector now redirects LWJGL3 methods as well for mods with a hard dep on lwjgl3 (distant horizons standalone)
* GLSM uses RENDER_BACKEND instead of GL directly
2026-03-21 10:56:19 -07:00
Jason Mitchell 37717bd4db GLSM Extraction (#1527) 2026-03-19 22:53:47 -07:00
Eclipse-Sol b179340a0f Fix mob's eyes from z-fighting (#1519) 2026-03-19 09:33:52 -07:00
Alexdoru 465e36148c use mixin to change the f3 text background instead of canceling the event (#1537) 2026-03-19 09:32:56 -07:00
Caedis a3f0efd629 Make fog controls work with BoP fog (#1539) 2026-03-19 09:24:40 -07:00
Death Fuel 2386d630c5 Update FragmentShaderGenerator.java (#1526) 2026-03-16 17:35:01 -07:00
Alexdoru 6a784d8d3b use classnode name in CeleritasBlockTransform (#1521) 2026-03-15 15:49:41 +01:00
Jason Mitchell fe9028d300 Log once instead of every time. (#1520) 2026-03-14 19:15:06 -07:00
Death Fuel 4c5e5df290 Replace compatibility mode texture formats (#1518) 2026-03-14 18:42:26 -07:00
Jason Mitchell 39ee364418 Improvements (#1516) 2026-03-14 15:06:30 -07:00
sisyphussy 4c9cae5e0b Optimize Streaming (#1515) 2026-03-14 13:13:40 -07:00
DarkShadow44 11b53c9f8f Add glTexImage3D with IntBuffer (#1506) 2026-03-11 11:55:47 -07:00
Jason Mitchell c769a08a4e Fix matching across newlines (#1505) 2026-03-11 09:52:21 -07:00
Jason Mitchell 90dac9f39d Add some missing glGetTexEnv* (#1503) 2026-03-10 19:18:58 -07:00
844 changed files with 35944 additions and 10418 deletions

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+14
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@@ -0,0 +1,14 @@
# Description or your *PR* and other info
<!-- Please include a summary of the change -->
<!-- Any details that you think are important to review this PR? -->
<!-- Are there any Issues / PRs related to this one? -->
<!-- Add a screenshot or a video demonstration for new features -->
<details open><summary>Template</summary> <!-- OPEN is intentional -->
### Before submitting a *pull request* make sure you have:
- [ ] Read the [AI Contribution Policy](https://github.com/GTNewHorizons/Angelica/blob/master/AI_POLICY.md)
- [ ] At least [skimmed](https://github.com/GTNewHorizons/Angelica/search?q=is%3Apr&type=Issues) the tracker for similar pull requests
</details>
+40
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@@ -0,0 +1,40 @@
#!/usr/bin/env bash
set -euo pipefail
: "${REPO:?REPO required}"
: "${TAG:?TAG required}"
if [ -z "${DISCORD_WEBHOOK_URL:-}" ]; then
echo "DISCORD_WEBHOOK_URL not set, skipping"
exit 0
fi
if ! release_json=$(gh release view "$TAG" --repo "$REPO" --json body,url,publishedAt 2>&1); then
echo "Could not read release $TAG in $REPO; skipping:"
printf '%s\n' "$release_json"
exit 0
fi
body=$(jq -r '.body // ""' <<<"$release_json")
url=$(jq -r '.url' <<<"$release_json")
ts=$(jq -r '.publishedAt // ""' <<<"$release_json")
[ -n "$ts" ] || ts=$(date -u +%Y-%m-%dT%H:%M:%SZ)
payload=$(jq -n \
--arg title "$TAG" \
--arg url "$url" \
--arg desc "$body" \
--arg ts "$ts" \
'{
embeds: [{
title: ("Angelica " + $title + " released"),
url: $url,
description: (if ($desc | length) > 3900
then $desc[0:3900] + "\n\n...[full changelog](" + $url + ")"
else $desc end),
color: 3066993,
footer: { text: "GitHub Releases" },
timestamp: $ts
}]
}')
curl -fsS -X POST -H "Content-Type: application/json" -d "$payload" "$DISCORD_WEBHOOK_URL"
+19
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@@ -12,3 +12,22 @@ jobs:
release-tags:
uses: GTNewHorizons/GTNH-Actions-Workflows/.github/workflows/release-tags.yml@master
secrets: inherit
notify-discord:
needs: [release-tags]
runs-on: ubuntu-24.04
if: >-
${{ !endsWith(github.ref_name, '-snapshot')
&& !contains(github.event.head_commit.message, '[snapshot]')
&& !endsWith(github.ref_name, '-pre') }}
steps:
- name: Checkout
uses: actions/checkout@v5
- name: Announce release to Discord
shell: bash
env:
DISCORD_WEBHOOK_URL: ${{ secrets.DISCORD_RELEASE_WEBHOOK_URL }}
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
REPO: ${{ github.repository }}
TAG: ${{ github.ref_name }}
run: bash .github/scripts/announce-release.sh
+2 -2
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@@ -3,8 +3,8 @@
/.idea/
/.vs/
/.vscode/
/run/
/build/
run/
build/
/eclipse/
.classpath
.project
+55
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@@ -0,0 +1,55 @@
# AI Usage Policy
This project has strict rules for AI usage:
* **The human-in-the-loop must fully understand all code.** If you
can't explain what your changes do and how they interact with the
greater system without the aid of AI tools, do not contribute
those changes.
* **Issues and discussions can use AI assistance but must have a full
human-in-the-loop.** This means that any content generated with AI
must have been reviewed *and edited* by a human before submission.
The author must do their research and trim this down.
* **No AI-generated media is allowed (textures, videos, audio, etc.).**
Text and code are the only acceptable AI-generated content, per the
other rules in this policy.
* **Commit messages, PR descriptions must read in your own voice.**
No AI-authored or AI co-authored commits, including Co-authored-by AI tags.
* **Only contribute fixes for bugs you have personally hit in-game.**
If you haven’t experienced or reproduced a bug firsthand, and don’t
already know the relevant code well, don’t throw AI at it and forward it to us.
Patches written for problems the author never actually experienced themselves
tend to fix the wrong thing and/or produce another.
* **The voice and intent of written content must be yours.**
For documentation and especially quests, the tone and the point you're trying to make
has to come from you, not an AI. Use AI to help with phrasing or cleanup if you like,
but if the substance and voice aren't yours, don't contribute it.
* **Bad AI use may be blocked.** People who produce bad contributions
that are clearly AI (slop) may be blocked from making future contributions.
We love to help junior developers learn and grow, but if you're interested
in that, don't use AI and we'll help you. We're sorry that bad AI
users have ruined this for you.
## There are Humans Here
Please remember that this project is maintained by humans.
Every discussion, issue, and pull request is read and reviewed by
humans (and sometimes machines, too). It is a boundary point at which
people interact with each other and work is done. It is rude and
disrespectful to approach this boundary with low-effort, unqualified
work, since it puts the burden of validation on the maintainer.
In a perfect world, AI would produce high-quality, accurate work
every time. But today, that reality depends on the user of the AI.
And today, many users of AI do not use it well. So, until that
changes, we need to have strict rules to protect maintainers.
Based on https://github.com/ghostty-org/ghostty/blob/main/AI_POLICY.md
+2 -1
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@@ -23,7 +23,7 @@ Targets GL 3.3+ core profile
# Required Dependencies
* [UniMixins](https://github.com/LegacyModdingMC/UniMixins/releases) >= 0.1.23
* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.9.0
* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.11.19
* NOTE: Some mods are not required, but a specific version is required if present - see: `Permanent Incompatibilities` below.
# Known (temporary) Incompatibilities
@@ -50,6 +50,7 @@ Targets GL 3.3+ core profile
* CodeChicken[Core](https://github.com/GTNewHorizons/CodeChickenCore/releases)/[Lib](https://github.com/GTNewHorizons/CodeChickenLib/releases) <1.2.0 - Threading issues, use 1.3.0+
* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
* SmoothFont - Equivalent functionality added
* ClientFixer - Use a resource pack like [GTNH-FTI-Standard-Font](https://github.com/Eldrinn-Elantey/GTNH-FTI-Standard-Font)
# Credits
* ShadersMod
+37 -4
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@@ -1,12 +1,19 @@
import xyz.wagyourtail.jvmdg.gradle.flags.DowngradeFlags
import xyz.wagyourtail.jvmdg.gradle.task.DowngradeJar
import xyz.wagyourtail.jvmdg.gradle.task.files.DowngradeFiles
plugins {
id("com.gtnewhorizons.gtnhconvention")
}
tasks.withType<DowngradeJar>().configureEach { logLevel.set("FATAL") }
tasks.withType<DowngradeFiles>().configureEach { logLevel.set("FATAL") }
minecraft {
extraRunJvmArguments.add("-Dangelica.enableTestBlocks=true")
extraRunJvmArguments.add("-Dangelica.dumpClass=true")
// extraRunJvmArguments.add("-Dangelica.useVulkan=true")
// extraRunJvmArguments.add("-Dangelica.vulkanDebug=true")
// extraRunJvmArguments.add("-Dorg.lwjgl.util.Debug=true")
// extraRunJvmArguments.addAll("-Dlegacy.debugClassLoadingSave=true")
// extraRunJvmArguments.addAll("-Drfb.dumpLoadedClasses=true", "-Drfb.dumpLoadedClassesPerTransformer=true")
@@ -19,8 +26,7 @@ tasks.test {
events("passed", "skipped", "failed")
}
// On macOS ARM64, use an ARM64-compatible JVM for tests
val isMacOsArm64 = System.getProperty("os.name").lowercase().contains("mac") &&
System.getProperty("os.arch") == "aarch64"
val isMacOsArm64 = System.getProperty("os.name").lowercase().contains("mac") && System.getProperty("os.arch") == "aarch64"
javaLauncher = javaToolchains.launcherFor {
languageVersion = JavaLanguageVersion.of(8)
if (isMacOsArm64) {
@@ -47,22 +53,49 @@ tasks.register<Copy>("copyDependencies") {
}
val embedOnly: Configuration by configurations
val shadowImplementation: Configuration by configurations
// Downgrade embedOnly jars for the tests
val downgradeEmbedOnlyForTest by tasks.registering(DowngradeFiles::class) {
inputCollection = embedOnly
}
val stripModuleInfoFromShadow by tasks.registering(Jar::class) {
dependsOn(shadowImplementation)
from(shadowImplementation.map(::zipTree))
exclude("module-info.class")
duplicatesStrategy = DuplicatesStrategy.EXCLUDE
archiveClassifier = "shadow-stripped"
}
val downgradeShadowImplForTest by tasks.registering(DowngradeFiles::class) {
inputCollection = files(stripModuleInfoFromShadow.map { it.archiveFile })
outputs.dir(temporaryDir)
}
tasks.test {
dependsOn(downgradeEmbedOnlyForTest)
dependsOn(downgradeEmbedOnlyForTest, downgradeShadowImplForTest)
classpath = classpath
.minus(embedOnly)
.plus(files(downgradeEmbedOnlyForTest.map { it.outputCollection }))
.minus(shadowImplementation)
.plus(files({ fileTree(downgradeShadowImplForTest.get().temporaryDir) }))
}
tasks.shadowJar {
dependsOn(embedOnly)
from(embedOnly.map(::zipTree))
duplicatesStrategy = DuplicatesStrategy.INCLUDE
mergeServiceFiles()
minimize {
exclude(project(":glsm"))
exclude(project(":lwjgl3-backend"))
}
relocate("com.mitchej123", "com.mitchej123")
relocate("org.embeddedt", "org.embeddedt")
relocate("com.gtnewhorizons.angelica.glsm", "com.gtnewhorizons.angelica.glsm")
relocate("com.gtnewhorizons.angelica.lwjgl3", "com.gtnewhorizons.angelica.lwjgl3")
}
+48 -7
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@@ -47,6 +47,8 @@ configurations {
// runtimeClasspath.extendsFrom(transformedMod)
// testRuntimeClasspath.extendsFrom(transformedMod)
testRuntimeClasspath.exclude group: "com.github.GTNewHorizons", module: "lwjgl3ify"
// Embed in JAR without relocation (compile only, shadowed into JAR)
embedOnly
embedOnly.canBeConsumed = false
@@ -54,6 +56,7 @@ configurations {
compileClasspath.extendsFrom(embedOnly)
testCompileClasspath.extendsFrom(embedOnly)
testRuntimeClasspath.extendsFrom(embedOnly)
}
@@ -63,32 +66,57 @@ configurations.all {
}
dependencies {
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.7.14:dev")
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.7.158:dev")
compileOnly("com.gtnewhorizons.retrofuturabootstrap:RetroFuturaBootstrap:1.0.7") { transitive = false }
compileOnly("com.gtnewhorizons.retrofuturabootstrap:RetroFuturaBootstrap:1.1.0") { transitive = false }
// runtimeOnlyNonPublishable("com.github.GTNewHorizons:lwjgl3ify:3.0.99")
compileOnly("org.projectlombok:lombok:1.18.42") { transitive = false }
annotationProcessor("org.projectlombok:lombok:1.18.42")
// Iris Shaders
compileOnly('org.jetbrains:annotations:26.0.2')
api("com.github.GTNewHorizons:GTNHLib:0.9.36:dev")
api("com.github.GTNewHorizons:GTNHLib:0.11.19:dev")
shadowImplementation(project(":glsm")) { transitive = false }
shadowImplementation(project(":lwjgl3-backend")) { transitive = false }
shadowImplementation("net.minecraftforge:eventbus:7.0-beta.15")
shadowImplementation("org.anarres:jcpp:1.4.14") // Apache 2.0
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-26.g5ee7d96-GTNH") {
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-33.g3ec381e") {
exclude module: "antlr4" // we only want to shadow the runtime module
}
shadowImplementation("org.antlr:antlr4-runtime:4.13.2")
compileOnly "org.apache.ant:ant:1.8.2"
// Celeritas (transitive=false: deps provided by GTNHLib/runtime)
embedOnly("org.embeddedt.celeritas:celeritas-common:2.5.2-GTNH") { transitive = false }
embedOnly("org.embeddedt.celeritas:celeritas-lwjgl2-service:2.5.2-GTNH") { transitive = false }
embedOnly("org.embeddedt.celeritas:celeritas-common:2.5.5-GTNH") { transitive = false }
embedOnly("org.embeddedt.celeritas:celeritas-lwjgl2-service:2.5.3-GTNH") { transitive = false }
// Because who doesn't want NEI
devOnlyNonPublishable('com.github.GTNewHorizons:NotEnoughItems:2.8.35-GTNH:dev')
devOnlyNonPublishable('com.github.GTNewHorizons:CodeChickenCore:1.4.7:dev')
// Display List Testing
/*
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Applied-Energistics-2-Unofficial:rv3-beta-749-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ae2stuff:0.10.14-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:BuildCraft:7.1.54:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:IguanaTweaksTConstruct:2.7.0:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:OpenBlocks:1.12.4-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:OpenComputers:1.12.12-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:TinkersConstruct:1.14.12-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ServerUtilities:2.2.13:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ironchest:6.1.6:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:waila:1.9.7:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Botania:1.13.15-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Mobs-Info:0.5.10-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Draconic-Evolution:1.5.18-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:HoloInventory:2.5.8-GTNH:dev")
*/
//devOnlyNonPublishable('com.github.GTNewHorizons:worldedit-gtnh:v0.0.9')
// Notfine Deps
compileOnly("thaumcraft:Thaumcraft:1.7.10-4.2.3.5:dev")
devOnlyNonPublishable("com.github.GTNewHorizons:Baubles-Expanded:2.2.2-GTNH:dev")
@@ -111,12 +139,15 @@ dependencies {
compileOnly("com.github.GTNewHorizons:NotEnoughIds:2.1.10:dev")
compileOnly(rfg.deobf("maven.modrinth:ntmspace:X5593_H261"))
compileOnly(rfg.deobf("maven.modrinth:ntmspace:X5663_H261"))
compileOnly(rfg.deobf("curse.maven:campfirebackport-387444:4611675"))
compileOnly(rfg.deobf("curse.maven:xaeros-minimap-263420:5060684"))
compileOnly(rfg.deobf("curse.maven:security-craft-64760:2818228"))
compileOnly(rfg.deobf("curse.maven:et-futurum-requiem-441392:5873837"))
compileOnly(rfg.deobf("curse.maven:biomes-o-plenty-220318:2499612"))
devOnlyNonPublishable("com.github.GTNewHorizons:CosmeticArmorReworked:1.0.3-GTNH:dev")
// For testing alternative splash screens — https://github.com/MalTeeez/ModernSplash/releases
// devOnlyNonPublishable("com.github.MalTeeez:modernsplash:1.7.10-1.2.4:dev")
@@ -127,6 +158,9 @@ dependencies {
// Better Crashes
compileOnly("com.github.GTNewHorizons:BetterCrashes:1.4.1-GTNH:dev")
// Distant Horizons
compileOnly("maven.modrinth:DistantHorizonsApi:5.1.0")
afterEvaluate {
dependencies {
testImplementation(platform('org.junit:junit-bom:5.14.1'))
@@ -137,8 +171,15 @@ dependencies {
testImplementation('org.junit.platform:junit-platform-engine')
testImplementation('org.junit.platform:junit-platform-reporting')
testImplementation('org.junit.platform:junit-platform-launcher')
testImplementation('com.tngtech.archunit:archunit-junit5:1.4.1')
testRuntimeOnly("it.unimi.dsi:fastutil:8.5.18")
testRuntimeOnly("org.joml:joml:1.10.8")
}
}
compileOnly("mega:fluidlogged-mc1.7.10:0.1.2")
compileOnly("com.cardinalstar.cubicchunks:CubicChunks1710:v0.1.5-alpha:dev") { transitive = false }
}
+215
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@@ -0,0 +1,215 @@
import xyz.wagyourtail.jvmdg.gradle.task.files.DowngradeFiles
plugins {
`java-library`
`maven-publish`
}
apply(plugin = "xyz.wagyourtail.jvmdowngrader")
version = rootProject.version
java {
toolchain.languageVersion.set(JavaLanguageVersion.of(21))
withSourcesJar()
}
// RFG variant attributes: the root Angelica project uses RetroFuturaGradle which expects
// these attributes on dependencies. Without them, Gradle can't resolve the subproject variant.
val rfgObfAttr = Attribute.of("com.gtnewhorizons.retrofuturagradle.obfuscation", String::class.java)
val rfgTransformedAttr = Attribute.of("rfgDeobfuscatorTransformed", Boolean::class.javaObjectType)
configurations {
listOf("apiElements", "runtimeElements").forEach { name ->
named(name) {
attributes {
attribute(rfgObfAttr, "mcp")
attribute(rfgTransformedAttr, true)
}
}
}
}
// Compile stubs: MC class signatures needed to resolve GTNHLib's type hierarchy.
// Not included in the published jar — real MC classes are on the classpath at runtime.
sourceSets {
create("stubs") {
java.srcDir("src/stubs/java")
}
}
// Exclude stubs from all output jars
tasks.withType<Jar>().configureEach {
exclude("net/minecraft/**")
}
repositories {
maven {
name = "Mojang"
url = uri("https://libraries.minecraft.net")
}
maven {
name = "GTNH Maven"
url = uri("https://nexus.gtnewhorizons.com/repository/public/")
}
maven {
name = "Forge"
url = uri("https://maven.minecraftforge.net/")
}
maven {
name = "taumc"
url = uri("https://maven.taumc.org/releases")
}
maven {
name = "WagYourTail"
url = uri("https://maven.wagyourtail.xyz/releases")
content { includeGroup("xyz.wagyourtail.jvmdowngrader") }
}
mavenCentral()
mavenLocal()
}
dependencies {
// MC compile stubs
compileOnly(sourceSets["stubs"].output)
// LWJGL
compileOnly("org.lwjgl.lwjgl:lwjgl:${property("lwjglVersion")}")
compileOnly("org.lwjgl.lwjgl:lwjgl_util:${property("lwjglVersion")}")
compileOnly("org.ow2.asm:asm-tree:5.0.3")
// Our Deps
api("com.github.GTNewHorizons:GTNHLib:${property("gtnhlibVersion")}:dev")
api("net.minecraftforge:eventbus:${property("eventbusVersion")}")
compileOnly("org.embeddedt.celeritas:celeritas-common:${property("celeritasVersion")}") { isTransitive = false }
implementation("org.taumc:glsl-transformation-lib:${property("glslTransformLibVersion")}") { exclude(module = "antlr4") }
implementation("org.antlr:antlr4-runtime:${property("antlr4RuntimeVersion")}")
implementation("org.anarres:jcpp:${property("jcppVersion")}")
compileOnly("org.projectlombok:lombok:${property("lombokVersion")}") { isTransitive = false }
annotationProcessor("org.projectlombok:lombok:${property("lombokVersion")}")
compileOnly("org.jetbrains:annotations:${property("jetbrainsAnnotationsVersion")}")
compileOnly("org.apache.logging.log4j:log4j-api:${property("log4jVersion")}")
// Deps (normally from MC) - compile only, but needed at test runtime
compileOnly("com.google.guava:guava:${property("guavaVersion")}")
testRuntimeOnly("com.google.guava:guava:${property("guavaVersion")}")
testRuntimeOnly("it.unimi.dsi:fastutil:${property("fastutilVersion")}")
testRuntimeOnly("org.joml:joml:${property("jomlVersion")}") { isTransitive = false }
// Test
testImplementation(sourceSets["stubs"].output)
testImplementation(platform("org.junit:junit-bom:${property("junitBomVersion")}"))
testImplementation("org.junit.jupiter:junit-jupiter")
testImplementation("org.ow2.asm:asm-tree:9.7")
testImplementation("org.lwjgl.lwjgl:lwjgl:${property("lwjglVersion")}")
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
testRuntimeOnly("org.apache.logging.log4j:log4j-core:${property("log4jVersion")}")
testRuntimeOnly("org.embeddedt.celeritas:celeritas-lwjgl2-service:${property("celeritasVersion")}") { isTransitive = false }
testRuntimeOnly("xyz.wagyourtail.jvmdowngrader:jvmdowngrader-java-api:${property("jvmDowngraderVersion")}:downgraded-8")
testRuntimeOnly("org.apache.commons:commons-lang3:${property("commonsLang3Version")}")
}
val depsToDowngrade by configurations.creating {
isCanBeConsumed = false
isCanBeResolved = true
}
dependencies {
depsToDowngrade("net.minecraftforge:eventbus:${property("eventbusVersion")}")
depsToDowngrade("org.embeddedt.celeritas:celeritas-common:${property("celeritasVersion")}") { isTransitive = false }
}
tasks.withType<DowngradeFiles>().configureEach {
downgradeTo.set(JavaVersion.VERSION_1_8)
multiReleaseOriginal.set(false)
multiReleaseVersions.set(emptySet())
logLevel.set("FATAL")
}
val downgradeDepsForTest by tasks.registering(DowngradeFiles::class) {
inputCollection = depsToDowngrade
}
val downgradeMainClasses by tasks.registering(DowngradeFiles::class) {
inputCollection = sourceSets["main"].output.classesDirs.plus(sourceSets["stubs"].output.classesDirs)
classpath = sourceSets["main"].compileClasspath
dependsOn(tasks.named("classes"), tasks.named("stubsClasses"))
}
val downgradeTestClasses by tasks.registering(DowngradeFiles::class) {
inputCollection = sourceSets["test"].output.classesDirs
classpath = sourceSets["test"].compileClasspath
sourceSets["test"].output.classesDirs.files.forEach { outputs.dir(temporaryDir.resolve(it.name)) }
dependsOn(tasks.named("testClasses"))
}
tasks.test {
useJUnitPlatform()
javaLauncher = javaToolchains.launcherFor {
languageVersion = JavaLanguageVersion.of(8)
if (System.getProperty("os.name").lowercase().contains("mac")
&& System.getProperty("os.arch") == "aarch64") {
vendor = JvmVendorSpec.AZUL
}
}
dependsOn(downgradeMainClasses, downgradeTestClasses, downgradeDepsForTest)
val mainClassesDirs = sourceSets["main"].output.classesDirs
.plus(sourceSets["stubs"].output.classesDirs)
val testClassesDirs = sourceSets["test"].output.classesDirs
val downgradedTest = files(downgradeTestClasses.map { it.outputCollection })
val downgradedMain = files(downgradeMainClasses.map { it.outputCollection })
val downgradedDeps = files(downgradeDepsForTest.map { it.outputCollection })
setTestClassesDirs(downgradedTest)
classpath = downgradedTest
.plus(downgradedMain)
.plus(downgradedDeps)
.plus(classpath.minus(mainClassesDirs).minus(testClassesDirs).minus(depsToDowngrade))
val extractNatives = rootProject.tasks.named("extractNatives2")
dependsOn(extractNatives)
jvmArgs("-Djava.library.path=${extractNatives.get().property("destinationFolder").let { (it as DirectoryProperty).asFile.get().path }}")
}
val verifyTestsRan by tasks.registering {
val resultsDir = layout.buildDirectory.dir("test-results/test")
dependsOn(tasks.test)
doLast {
val dir = resultsDir.get().asFile
val xmls = dir.listFiles { f -> f.name.startsWith("TEST-") && f.name.endsWith(".xml") } ?: emptyArray()
check(xmls.isNotEmpty()) {
":glsm:test produced no TEST-*.xml in $dir - test task likely went NO-SOURCE"
}
}
}
tasks.check { dependsOn(verifyTestsRan) }
publishing {
publications {
create<MavenPublication>("mavenJava") {
groupId = "com.gtnewhorizons.angelica"
artifactId = "glsm"
version = rootProject.version.toString()
from(components["java"])
}
}
repositories {
if (System.getenv("MAVEN_USER") != null) {
maven {
name = "GTNHMaven"
url = uri(rootProject.findProperty("mavenPublishUrl")?.toString() ?: "https://nexus.gtnewhorizons.com/repository/releases/")
credentials {
username = System.getenv("MAVEN_USER")
password = System.getenv("MAVEN_PASSWORD")
}
}
}
}
}
+16
View File
@@ -0,0 +1,16 @@
lwjglVersion = 2.9.4-nightly-20150209
eventbusVersion = 7.0-beta.15
celeritasVersion = 2.5.3-GTNH
lombokVersion = 1.18.42
log4jVersion = 2.0-beta9
guavaVersion = 18.0
gtnhlibVersion = 0.11.19
fastutilVersion = 8.5.18
jomlVersion = 1.10.8
glslTransformLibVersion = 0.2.0-26.g5ee7d96-GTNH
antlr4RuntimeVersion = 4.13.2
jcppVersion = 1.4.14
jetbrainsAnnotationsVersion = 26.0.2
junitBomVersion = 5.14.1
jvmDowngraderVersion = 1.3.5
commonsLang3Version = 3.17.0
@@ -1,6 +1,10 @@
package com.gtnewhorizons.angelica.glsm;
import net.minecraft.launchwrapper.Launch;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage;
import org.antlr.v4.runtime.tree.ParseTree;
import org.antlr.v4.runtime.tree.TerminalNode;
import org.taumc.glsl.grammar.GLSLLexer;
import org.taumc.glsl.grammar.GLSLParser;
import org.taumc.glsl.ShaderParser;
import org.taumc.glsl.Transformer;
@@ -9,16 +13,18 @@ import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashSet;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import static com.gtnewhorizons.angelica.loading.AngelicaTweaker.LOGGER;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* Compat transformation for mod shaders running under core profile.
@@ -39,13 +45,11 @@ import static com.gtnewhorizons.angelica.loading.AngelicaTweaker.LOGGER;
*/
public class CompatShaderTransformer {
private static final Pattern VERSION_PATTERN =
Pattern.compile("#version\\s+(\\d+)(?:\\s+(\\w+))?");
private static final Pattern VERSION_PATTERN = Pattern.compile("#version[ \\t]+(\\d+)(?:[ \\t]+(\\w+))?");
private static final Pattern DEFINE_PATTERN =
Pattern.compile("^\\s*#\\s*define\\s+.+$", Pattern.MULTILINE);
private static final Pattern DEFINE_PATTERN = Pattern.compile("^\\s*#\\s*define\\s+.+$", Pattern.MULTILINE);
/** Compat builtins that trigger AST transformation. */
/** Compat builtins that trigger AST transformation. */
private static final Set<String> COMPAT_BUILTINS = Set.of(
"gl_ModelView", "gl_Projection", "gl_NormalMatrix", "gl_TextureMatrix",
"gl_FragColor", "gl_Fog", "gl_FrontColor", "gl_Color",
@@ -69,14 +73,9 @@ public class CompatShaderTransformer {
private static final Path DUMP_DIR;
private static final AtomicInteger dumpCounter = new AtomicInteger(0);
static {
boolean isDev = false;
try {
final Object deobfEnv = Launch.blackboard != null ? Launch.blackboard.get("fml.deobfuscatedEnvironment") : null;
isDev = Boolean.TRUE.equals(deobfEnv);
} catch (Exception ignored) {}
DUMP_DIR = (isDev || Boolean.parseBoolean(System.getProperty("angelica.compat.dumpShaders", "false")))
? Paths.get("compat_shaders") : null;
DUMP_DIR = Boolean.parseBoolean(System.getProperty("angelica.dumpShaders", "false")) ? Paths.get("compat_shaders") : null;
}
private static final int CACHE_SIZE = 32;
@@ -84,9 +83,9 @@ public class CompatShaderTransformer {
private static final Map<CacheKey, String> cache = Collections.synchronizedMap(
new LinkedHashMap<>(32, 0.75f, true) {
@Override protected boolean removeEldestEntry(Map.Entry<CacheKey, String> eldest) {
return size() > CACHE_SIZE;
}
});
return size() > CACHE_SIZE;
}
});
public static void clearCache() {
cache.clear();
@@ -112,7 +111,7 @@ public class CompatShaderTransformer {
result = transformInternal(source, isFragment);
cache.put(key, result);
} catch (Exception e) {
LOGGER.warn("CompatShaderTransformer: AST transformation failed, falling back to version fixup only", e);
GLStateManager.LOGGER.warn("CompatShaderTransformer: AST transformation failed, falling back to version fixup only", e);
result = fixupVersion(source);
}
}
@@ -121,13 +120,17 @@ public class CompatShaderTransformer {
return result;
}
private static boolean needsTransformation(String source) {
// Shaders already at 330+ core don't need compat transformation
public static boolean isCoreShader(String source) {
final Matcher vm = VERSION_PATTERN.matcher(source);
if (vm.find()) {
final int version = Integer.parseInt(vm.group(1));
if (version >= 330 && "core".equals(vm.group(2))) return false;
return version >= 330 && "core".equals(vm.group(2));
}
return false;
}
private static boolean needsTransformation(String source) {
if (isCoreShader(source)) return false;
return NEEDS_TRANSFORM_PATTERN.matcher(source).find();
}
@@ -139,7 +142,7 @@ public class CompatShaderTransformer {
declaredVersion = Integer.parseInt(versionMatcher.group(1));
}
final int targetVersion = Math.max(declaredVersion, 330);
final int targetVersion = Math.max(declaredVersion, RENDER_BACKEND != null ? RENDER_BACKEND.getMinGLSLVersion() : 330);
// Pre-parse reserved word renaming — prevents ANTLR parse failures
source = GlslTransformUtils.replaceTexture(source);
@@ -160,22 +163,20 @@ public class CompatShaderTransformer {
// gl_LightSource[i] → struct + uniform array (both via injectFunction to keep struct before uniform)
if (source.contains("gl_LightSource")) {
transformer.injectFunction(
"struct angelica_LightSourceParameters {"
+ "vec4 ambient;vec4 diffuse;vec4 specular;vec4 position;vec4 halfVector;"
+ "vec3 spotDirection;float spotExponent;float spotCutoff;float spotCosCutoff;"
+ "float constantAttenuation;float linearAttenuation;float quadraticAttenuation;"
+ "};");
transformer.injectFunction("struct angelica_LightSourceParameters {"
+ "vec4 ambient;vec4 diffuse;vec4 specular;vec4 position;vec4 halfVector;"
+ "vec3 spotDirection;float spotExponent;float spotCutoff;float spotCosCutoff;"
+ "float constantAttenuation;float linearAttenuation;float quadraticAttenuation;"
+ "};");
transformer.injectFunction("uniform angelica_LightSourceParameters angelica_LightSource[2];");
transformer.rename("gl_LightSource", "angelica_LightSource");
}
// gl_FrontMaterial → struct + uniform (both via injectFunction to keep struct before uniform)
if (source.contains("gl_FrontMaterial")) {
transformer.injectFunction(
"struct angelica_MaterialParameters {"
+ "vec4 emission;vec4 ambient;vec4 diffuse;vec4 specular;float shininess;"
+ "};");
transformer.injectFunction("struct angelica_MaterialParameters {"
+ "vec4 emission;vec4 ambient;vec4 diffuse;vec4 specular;float shininess;"
+ "};");
transformer.injectFunction("uniform angelica_MaterialParameters angelica_FrontMaterial;");
transformer.rename("gl_FrontMaterial", "angelica_FrontMaterial");
}
@@ -188,8 +189,9 @@ public class CompatShaderTransformer {
transformer.rename("gl_FrontColor", "angelica_FrontColor");
transformer.prependMain("angelica_FrontColor = vec4(1.0);");
// Vertex attributes — replaces removed FFP vertex inputs with explicit in declarations
transformVertexAttributes(transformer, source);
final FFPInputs ffp = FFPInputs.detect(source);
assignVertexInputLocations(transformer, ffp);
transformVertexAttributes(transformer, source, ffp);
} else {
if (source.contains("gl_Color")) {
transformer.injectVariable("in vec4 angelica_FrontColor;");
@@ -263,7 +265,9 @@ public class CompatShaderTransformer {
transformer.replaceExpression("gl_ModelViewProjectionMatrix", "(angelica_ProjectionMatrix * angelica_ModelViewMatrix)");
transformer.replaceExpression("gl_TextureMatrix[0]", "mat4(1.0)");
transformer.replaceExpression("gl_TextureMatrix[1]", "angelica_LightmapTextureMatrix");
transformer.replaceExpression("gl_TextureMatrix", "mat4[8](mat4(1.0), angelica_LightmapTextureMatrix, mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0))");
transformer.replaceExpression(
"gl_TextureMatrix",
"mat4[8](mat4(1.0), angelica_LightmapTextureMatrix, mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0), mat4(1.0))");
}
/**
@@ -306,34 +310,33 @@ public class CompatShaderTransformer {
transformer.injectVariable("uniform float angelica_FogEnd;");
transformer.injectVariable("uniform vec4 angelica_FogColor;");
transformer.injectFunction("struct angelica_FogParameters {vec4 color;float density;float start;float end;float scale;};");
transformer.injectFunction(
"angelica_FogParameters angelica_Fog = angelica_FogParameters("
+ "angelica_FogColor, angelica_FogDensity, angelica_FogStart, angelica_FogEnd, "
+ "1.0 / (angelica_FogEnd - angelica_FogStart));");
transformer.injectFunction("angelica_FogParameters angelica_Fog = angelica_FogParameters("
+ "angelica_FogColor, angelica_FogDensity, angelica_FogStart, angelica_FogEnd, "
+ "1.0 / (angelica_FogEnd - angelica_FogStart));");
}
/**
* Replace removed FFP vertex attributes with explicit {@code in} declarations at core profile attribute locations.
*/
private static void transformVertexAttributes(Transformer transformer, String source) {
if (source.contains("gl_Vertex") || source.contains("ftransform")) {
private static void transformVertexAttributes(Transformer transformer, String source, FFPInputs ffp) {
if (ffp.position()) {
transformer.injectVariable("layout(location = 0) in vec4 angelica_Vertex;");
transformer.rename("gl_Vertex", "angelica_Vertex");
}
// gl_Color in vertex shaders is the per-vertex color attribute, distinct from the fragment gl_Color (interpolated gl_FrontColor) handled above
if (source.contains("gl_Color")) {
if (ffp.color()) {
transformer.injectVariable("layout(location = 1) in vec4 angelica_Color;");
transformer.rename("gl_Color", "angelica_Color");
}
if (source.contains("gl_MultiTexCoord0")) {
if (ffp.uv0()) {
transformer.injectVariable("layout(location = 2) in vec4 angelica_MultiTexCoord0;");
transformer.rename("gl_MultiTexCoord0", "angelica_MultiTexCoord0");
}
if (source.contains("gl_MultiTexCoord1")) {
if (ffp.uv1()) {
transformer.injectVariable("layout(location = 3) in vec4 angelica_MultiTexCoord1;");
transformer.rename("gl_MultiTexCoord1", "angelica_MultiTexCoord1");
}
if (source.contains("gl_Normal")) {
if (ffp.normal()) {
transformer.injectVariable("layout(location = 4) in vec3 angelica_Normal;");
transformer.rename("gl_Normal", "angelica_Normal");
}
@@ -342,6 +345,145 @@ public class CompatShaderTransformer {
}
}
private static final int MAX_VERTEX_ATTRIBS = 16;
private record FFPInputs(boolean position, boolean color, boolean uv0, boolean uv1, boolean normal) {
static FFPInputs detect(String source) {
return new FFPInputs(
source.contains("gl_Vertex") || source.contains("ftransform"),
source.contains("gl_Color"),
source.contains("gl_MultiTexCoord0"),
source.contains("gl_MultiTexCoord1"),
source.contains("gl_Normal"));
}
}
/** Adaptation of Mesa's assign_attribute_or_color_locations */
private static void assignVertexInputLocations(Transformer transformer, FFPInputs ffp) {
int used = 0;
if (ffp.position()) used |= 1 << Usage.POSITION.getAttributeLocation();
if (ffp.color()) used |= 1 << Usage.COLOR.getAttributeLocation();
if (ffp.uv0()) used |= 1 << Usage.PRIMARY_UV.getAttributeLocation();
if (ffp.uv1()) used |= 1 << Usage.SECONDARY_UV.getAttributeLocation();
if (ffp.normal()) used |= 1 << Usage.NORMAL.getAttributeLocation();
record Input(String name, String baseType, String arraySuffix, int slots, int index) {}
final List<Input> toAssign = new ArrayList<>();
int index = 0;
for (TerminalNode storage : transformer.collectStorage()) {
final int tokenType = storage.getSymbol().getType();
if (tokenType != GLSLLexer.ATTRIBUTE && tokenType != GLSLLexer.IN) continue;
ParseTree node = storage.getParent();
while (node != null && !(node instanceof GLSLParser.Single_declarationContext)) {
node = node.getParent();
}
if (!(node instanceof GLSLParser.Single_declarationContext decl)) continue;
if (decl.typeless_declaration() == null) continue;
final GLSLParser.Type_specifierContext typeSpec = decl.fully_specified_type().type_specifier();
final String baseType = GlslTransformUtils.getFormattedShader(typeSpec.type_specifier_nonarray(), "").trim();
final int typeArraySlots = arraySlots(typeSpec.array_specifier());
final String typeArray = arraySuffix(typeSpec.array_specifier());
if (hasLayoutQualifier(decl)) {
final int loc = explicitLocation(decl);
final int slots = baseSlots(baseType) * typeArraySlots * arraySlots(decl.typeless_declaration().array_specifier());
if (loc >= 0) used |= slotMask(slots) << loc;
continue;
}
final List<GLSLParser.Typeless_declarationContext> declarators = new ArrayList<>();
declarators.add(decl.typeless_declaration());
if (decl.getParent() instanceof GLSLParser.Init_declarator_listContext list) {
declarators.addAll(list.typeless_declaration());
}
for (GLSLParser.Typeless_declarationContext d : declarators) {
if (d.IDENTIFIER() == null) continue;
final int slots = baseSlots(baseType) * typeArraySlots * arraySlots(d.array_specifier());
final String arraySuffix = typeArray + arraySuffix(d.array_specifier());
toAssign.add(new Input(d.IDENTIFIER().getText(), baseType, arraySuffix, slots, index++));
}
}
toAssign.sort((a, b) -> a.slots() != b.slots() ? b.slots() - a.slots() : a.index() - b.index());
for (Input in : toAssign) {
final int loc = findAvailableSlots(used, in.slots());
if (loc < 0) continue;
used |= slotMask(in.slots()) << loc;
transformer.removeVariable(in.name());
transformer.variable = null;
transformer.injectVariable("layout(location = " + loc + ") in " + in.baseType() + " " + in.name() + in.arraySuffix() + ";");
}
}
private static String arraySuffix(GLSLParser.Array_specifierContext arraySpec) {
return arraySpec != null ? GlslTransformUtils.getFormattedShader(arraySpec, "").trim() : "";
}
private static int arraySlots(GLSLParser.Array_specifierContext arraySpec) {
if (arraySpec == null) return 1;
int product = 1;
for (GLSLParser.DimensionContext dim : arraySpec.dimension()) {
if (dim.constant_expression() == null) continue;
try {
product *= Integer.decode(GlslTransformUtils.getFormattedShader(dim.constant_expression(), "").trim());
} catch (NumberFormatException ignored) {}
}
return product;
}
private static int baseSlots(String type) {
final String dims = type.startsWith("dmat") ? type.substring(4) : type.startsWith("mat") ? type.substring(3) : null;
if (dims != null && !dims.isEmpty() && Character.isDigit(dims.charAt(0))) {
return dims.charAt(0) - '0';
}
return 1;
}
private static int slotMask(int slots) {
return (slots >= 32) ? -1 : (1 << slots) - 1;
}
private static int findAvailableSlots(int used, int needed) {
if (needed <= 0) return -1;
final int mask = slotMask(needed);
for (int i = 0; i <= MAX_VERTEX_ATTRIBS - needed; i++) {
if (((mask << i) & ~used) == (mask << i)) return i;
}
return -1;
}
private static int explicitLocation(GLSLParser.Single_declarationContext decl) {
final GLSLParser.Type_qualifierContext qualifier = decl.fully_specified_type().type_qualifier();
if (qualifier == null) return -1;
for (GLSLParser.Single_type_qualifierContext single : qualifier.single_type_qualifier()) {
final GLSLParser.Layout_qualifierContext layout = single.layout_qualifier();
if (layout == null) continue;
for (GLSLParser.Layout_qualifier_idContext id : layout.layout_qualifier_id_list().layout_qualifier_id()) {
if (id.IDENTIFIER() != null && "location".equals(id.IDENTIFIER().getText()) && id.constant_expression() != null) {
try {
return Integer.decode(GlslTransformUtils.getFormattedShader(id.constant_expression(), "").trim());
} catch (NumberFormatException ignored) {
return -1;
}
}
}
}
return -1;
}
private static boolean hasLayoutQualifier(GLSLParser.Single_declarationContext decl) {
final GLSLParser.Type_qualifierContext qualifier = decl.fully_specified_type().type_qualifier();
if (qualifier == null) return false;
for (GLSLParser.Single_type_qualifierContext single : qualifier.single_type_qualifier()) {
if (single.layout_qualifier() != null) return true;
}
return false;
}
private static void dumpShader(String original, String transformed, boolean isFragment, boolean wasTransformed) {
if (DUMP_DIR == null) return;
final int id = dumpCounter.getAndIncrement();
@@ -356,7 +498,7 @@ public class CompatShaderTransformer {
Files.writeString(DUMP_DIR.resolve(id + "_original" + suffix), header + original, StandardCharsets.UTF_8);
Files.writeString(DUMP_DIR.resolve(id + "_transformed" + suffix), header + transformed, StandardCharsets.UTF_8);
} catch (IOException e) {
LOGGER.warn("Failed to dump compat shader: {}", e.getMessage());
GLStateManager.LOGGER.warn("Failed to dump compat shader: {}", e.getMessage());
}
}
@@ -9,18 +9,19 @@ import com.gtnewhorizons.angelica.glsm.states.MaterialState;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import java.nio.FloatBuffer;
import static com.gtnewhorizons.angelica.loading.AngelicaTweaker.LOGGER;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* Per-program compat uniform location cache and upload manager.
*
* <p>Manages {@code angelica_*} uniforms injected by {@link CompatShaderTransformer} and {@code iris_*} matrix uniforms used by Iris/celeritas shader programs.
* <p>Manages {@code angelica_*} uniforms injected by {@link CompatShaderTransformer} and {@code iris_*} matrix uniforms used by Iris/celeritas shader
* programs.
*/
public class CompatUniformManager {
@@ -39,10 +40,11 @@ public class CompatUniformManager {
static final int LOC_IRIS_PROJECTION = 11;
static final int LOC_IRIS_NORMAL = 12;
static final int LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX = 13;
static final int LOC_ALPHA_TEST_REF = 14;
static final int LOC_SCENE_COLOR = 15;
static final int LOC_CLIP_PLANES = 16;
static final int LOC_CLIP_PLANES_ENABLED = 17;
static final int LOC_IRIS_TEXTURE_MATRIX = 14;
static final int LOC_ALPHA_TEST_REF = 15;
static final int LOC_SCENE_COLOR = 16;
static final int LOC_CLIP_PLANES = 17;
static final int LOC_CLIP_PLANES_ENABLED = 18;
// Light source fields: 12 per light × 2 lights = 24 locations
static final int LIGHT_FIELDS = 12;
@@ -50,14 +52,17 @@ public class CompatUniformManager {
static final int LF_HALF_VECTOR = 4, LF_SPOT_DIRECTION = 5, LF_SPOT_EXPONENT = 6;
static final int LF_SPOT_CUTOFF = 7, LF_SPOT_COS_CUTOFF = 8;
static final int LF_CONSTANT_ATTEN = 9, LF_LINEAR_ATTEN = 10, LF_QUADRATIC_ATTEN = 11;
static final int LOC_LIGHT_BASE = 18;
static final int LOC_LIGHT_BASE = 19;
// Material fields: 5 locations
static final int MF_EMISSION = 0, MF_AMBIENT = 1, MF_DIFFUSE = 2, MF_SPECULAR = 3, MF_SHININESS = 4;
static final int MAT_FIELDS = 5;
static final int LOC_MAT_BASE = LOC_LIGHT_BASE + 2 * LIGHT_FIELDS; // 42
static final int LOC_MAT_BASE = LOC_LIGHT_BASE + 2 * LIGHT_FIELDS; // 43
static final int LOC_COUNT = LOC_MAT_BASE + MAT_FIELDS; // 47
static final int LOC_IRIS_MODELVIEW_INVERSE = LOC_MAT_BASE + MAT_FIELDS; // 48
static final int LOC_IRIS_PROJECTION_INVERSE = LOC_IRIS_MODELVIEW_INVERSE + 1; // 49
static final int LOC_COUNT = LOC_IRIS_PROJECTION_INVERSE + 1; // 50
private static final String[] LIGHT_FIELD_NAMES = {
"ambient", "diffuse", "specular", "position", "halfVector",
@@ -69,6 +74,7 @@ public class CompatUniformManager {
};
private static final String[] UNIFORM_NAMES;
static {
UNIFORM_NAMES = new String[LOC_COUNT];
UNIFORM_NAMES[LOC_MODELVIEW] = "angelica_ModelViewMatrix";
@@ -85,14 +91,16 @@ public class CompatUniformManager {
UNIFORM_NAMES[LOC_IRIS_PROJECTION] = "iris_ProjectionMatrix";
UNIFORM_NAMES[LOC_IRIS_NORMAL] = "iris_NormalMatrix";
UNIFORM_NAMES[LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX] = "iris_LightmapTextureMatrix";
UNIFORM_NAMES[LOC_IRIS_TEXTURE_MATRIX] = "iris_TextureMatrix";
UNIFORM_NAMES[LOC_IRIS_MODELVIEW_INVERSE] = "iris_ModelViewMatrixInverse";
UNIFORM_NAMES[LOC_IRIS_PROJECTION_INVERSE] = "iris_ProjectionMatrixInverse";
UNIFORM_NAMES[LOC_ALPHA_TEST_REF] = "angelica_currentAlphaTest";
UNIFORM_NAMES[LOC_SCENE_COLOR] = "angelica_SceneColor";
UNIFORM_NAMES[LOC_CLIP_PLANES] = "angelica_ClipPlane[0]";
UNIFORM_NAMES[LOC_CLIP_PLANES_ENABLED] = "angelica_ClipPlanesEnabled";
for (int li = 0; li < 2; li++) {
for (int fi = 0; fi < LIGHT_FIELDS; fi++) {
UNIFORM_NAMES[LOC_LIGHT_BASE + li * LIGHT_FIELDS + fi] =
"angelica_LightSource[" + li + "]." + LIGHT_FIELD_NAMES[fi];
UNIFORM_NAMES[LOC_LIGHT_BASE + li * LIGHT_FIELDS + fi] = "angelica_LightSource[" + li + "]." + LIGHT_FIELD_NAMES[fi];
}
}
for (int fi = 0; fi < MAT_FIELDS; fi++) {
@@ -100,8 +108,15 @@ public class CompatUniformManager {
}
}
/** Per-program cached uniform locations. Maps program ID → int[LOC_COUNT]. */
private static final Int2ObjectOpenHashMap<int[]> programLocations = new Int2ObjectOpenHashMap<>();
/** Per-program cached uniform locations + last-uploaded generations. Maps program ID -> state. */
private static final Int2ObjectOpenHashMap<ProgramUniforms> programUniforms = new Int2ObjectOpenHashMap<>();
private static final class ProgramUniforms {
final int[] locs;
int lastMvGen = -1, lastMvLinearGen = -1, lastProjGen = -1, lastTexMatGen = -1;
int lastFragmentGen = -1, lastLightingGen = -1, lastClipPlaneGen = -1;
ProgramUniforms(int[] locs) { this.locs = locs; }
}
// Reusable NIO buffers for upload
private static final FloatBuffer mat4Buf = BufferUtils.createFloatBuffer(16);
@@ -110,74 +125,81 @@ public class CompatUniformManager {
private static final FloatBuffer clipPlaneBuf = BufferUtils.createFloatBuffer(32); // 8 planes * vec4
private static final Matrix3f normalMatrix = new Matrix3f();
private static final Matrix4f scratchMatrix = new Matrix4f();
private static final Vector3f scratchCol = new Vector3f();
private static final float LIGHTMAP_SCALE = 1.0f / 256.0f;
private static final FloatBuffer lightmapMatrixBuf;
static {
lightmapMatrixBuf = BufferUtils.createFloatBuffer(16);
new Matrix4f().scale(LIGHTMAP_SCALE).translate(8.0f, 8.0f, 8.0f).get(lightmapMatrixBuf);
}
// Dirty tracking: skip uploads when state hasn't changed and program is the same
private static int lastProgram = -1;
private static int lastMvGen = -1;
private static int lastProjGen = -1;
private static int lastTexMatGen = -1;
private static int lastFragmentGen = -1;
private static int lastLightingGen = -1;
private static int lastClipPlaneGen = -1;
private CompatUniformManager() {}
/**
* Normalize each column of a 3x3 matrix in place. Used to strip the residual 1/scale that
* inverse-transpose introduces.
*/
private static void normalizeColumnsInPlace(Matrix3f m) {
m.setColumn(0, m.getColumn(0, scratchCol).normalize());
m.setColumn(1, m.getColumn(1, scratchCol).normalize());
m.setColumn(2, m.getColumn(2, scratchCol).normalize());
}
public static void onLinkProgram(int program) {
int[] locs = new int[LOC_COUNT];
boolean hasAny = false;
for (int i = 0; i < LOC_COUNT; i++) {
locs[i] = GL20.glGetUniformLocation(program, UNIFORM_NAMES[i]);
locs[i] = RENDER_BACKEND.getUniformLocation(program, UNIFORM_NAMES[i]);
if (locs[i] != -1) hasAny = true;
}
if (hasAny) {
programLocations.put(program, locs);
LOGGER.debug("CompatUniformManager: program {} has compat uniforms", program);
programUniforms.put(program, new ProgramUniforms(locs));
GLStateManager.LOGGER.debug("CompatUniformManager: program {} has compat uniforms", program);
}
}
public static void onUseProgram(int program) {
if (program == 0) return;
/**
* Uploads the emulated uniforms.
*
* @return Whether the program needs emulation (FFP or Iris Program)
*/
public static boolean refreshCompatUniforms(int program) {
final ProgramUniforms pu = programUniforms.get(program);
if (pu == null) return false;
final int[] locs = pu.locs;
int[] locs = programLocations.get(program);
if (locs == null) return;
final boolean programChanged = program != lastProgram;
lastProgram = program;
// Matrix uniforms — skip if generation unchanged and same program
// Matrix uniforms — skip if this program's storage already holds the current generation
final int mvGen = GLStateManager.mvGeneration;
final int mvLinearGen = GLStateManager.mvLinearGeneration;
final int projGen = GLStateManager.projGeneration;
final int texMatGen = GLStateManager.texMatrixGeneration;
final boolean mvChanged = programChanged || mvGen != lastMvGen;
final boolean projChanged = programChanged || projGen != lastProjGen;
final boolean texMatChanged = programChanged || texMatGen != lastTexMatGen;
final boolean mvChanged = mvGen != pu.lastMvGen;
final boolean mvLinearChanged = mvLinearGen != pu.lastMvLinearGen;
final boolean projChanged = projGen != pu.lastProjGen;
final boolean texMatChanged = texMatGen != pu.lastTexMatGen;
if (mvChanged || projChanged || texMatChanged) {
uploadMatrices(locs, mvChanged, projChanged, texMatChanged);
lastMvGen = mvGen;
lastProjGen = projGen;
lastTexMatGen = texMatGen;
uploadMatrices(locs, mvChanged, mvLinearChanged, projChanged, texMatChanged);
pu.lastMvGen = mvGen;
pu.lastMvLinearGen = mvLinearGen;
pu.lastProjGen = projGen;
pu.lastTexMatGen = texMatGen;
}
// Fragment-category uniforms (fog, alpha) — skip if generation unchanged
final int fragGen = GLStateManager.fragmentGeneration;
if (programChanged || fragGen != lastFragmentGen) {
lastFragmentGen = fragGen;
if (fragGen != pu.lastFragmentGen) {
pu.lastFragmentGen = fragGen;
uploadFragmentUniforms(locs);
}
// Lighting-derived uniforms (scene color, light sources, material)
final int litGen = GLStateManager.lightingGeneration;
if (programChanged || litGen != lastLightingGen) {
lastLightingGen = litGen;
if (litGen != pu.lastLightingGen) {
pu.lastLightingGen = litGen;
if (locs[LOC_SCENE_COLOR] != -1) uploadSceneColor(locs);
uploadLightSources(locs);
uploadMaterial(locs);
@@ -186,14 +208,16 @@ public class CompatUniformManager {
// Clip plane equations + enabled bool — uploaded when enable state or equations change
if (locs[LOC_CLIP_PLANES] != -1 || locs[LOC_CLIP_PLANES_ENABLED] != -1) {
final int cpGen = GLStateManager.clipPlaneGeneration;
if (programChanged || cpGen != lastClipPlaneGen) {
lastClipPlaneGen = cpGen;
if (cpGen != pu.lastClipPlaneGen) {
pu.lastClipPlaneGen = cpGen;
uploadClipPlanes(locs);
}
}
return true;
}
private static void uploadMatrices(int[] locs, boolean mvChanged, boolean projChanged, boolean texMatChanged) {
private static void uploadMatrices(int[] locs, boolean mvChanged, boolean mvLinearChanged, boolean projChanged, boolean texMatChanged) {
final Matrix4f mv = GLStateManager.getModelViewMatrix();
final Matrix4f proj = GLStateManager.getProjectionMatrix();
@@ -202,29 +226,39 @@ public class CompatUniformManager {
if (locs[LOC_MODELVIEW] != -1 || locs[LOC_IRIS_MODELVIEW] != -1) {
mv.get(mat4Buf);
if (locs[LOC_MODELVIEW] != -1) {
GL20.glUniformMatrix4(locs[LOC_MODELVIEW], false, mat4Buf);
RENDER_BACKEND.uniformMatrix4(locs[LOC_MODELVIEW], false, mat4Buf);
}
if (locs[LOC_IRIS_MODELVIEW] != -1) {
GL20.glUniformMatrix4(locs[LOC_IRIS_MODELVIEW], false, mat4Buf);
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_MODELVIEW], false, mat4Buf);
}
}
// ModelView Inverse
if (locs[LOC_MODELVIEW_INVERSE] != -1) {
if (locs[LOC_MODELVIEW_INVERSE] != -1 || locs[LOC_IRIS_MODELVIEW_INVERSE] != -1) {
mv.invert(scratchMatrix);
scratchMatrix.get(mat4Buf);
GL20.glUniformMatrix4(locs[LOC_MODELVIEW_INVERSE], false, mat4Buf);
if (locs[LOC_MODELVIEW_INVERSE] != -1) {
RENDER_BACKEND.uniformMatrix4(locs[LOC_MODELVIEW_INVERSE], false, mat4Buf);
}
if (locs[LOC_IRIS_MODELVIEW_INVERSE] != -1) {
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_MODELVIEW_INVERSE], false, mat4Buf);
}
}
}
if (mvLinearChanged) {
// Normal Matrix (inverse-transpose of upper-left 3x3 of ModelView)
if (locs[LOC_NORMAL] != -1 || locs[LOC_IRIS_NORMAL] != -1) {
mv.normal(normalMatrix);
normalMatrix.get(mat3Buf);
if (locs[LOC_NORMAL] != -1) {
GL20.glUniformMatrix3(locs[LOC_NORMAL], false, mat3Buf);
normalMatrix.get(mat3Buf);
RENDER_BACKEND.uniformMatrix3(locs[LOC_NORMAL], false, mat3Buf);
}
// Column-normalized to unit magnitude
if (locs[LOC_IRIS_NORMAL] != -1) {
GL20.glUniformMatrix3(locs[LOC_IRIS_NORMAL], false, mat3Buf);
normalizeColumnsInPlace(normalMatrix);
normalMatrix.get(mat3Buf);
RENDER_BACKEND.uniformMatrix3(locs[LOC_IRIS_NORMAL], false, mat3Buf);
}
}
}
@@ -234,31 +268,42 @@ public class CompatUniformManager {
if (locs[LOC_PROJECTION] != -1 || locs[LOC_IRIS_PROJECTION] != -1) {
proj.get(mat4Buf);
if (locs[LOC_PROJECTION] != -1) {
GL20.glUniformMatrix4(locs[LOC_PROJECTION], false, mat4Buf);
RENDER_BACKEND.uniformMatrix4(locs[LOC_PROJECTION], false, mat4Buf);
}
if (locs[LOC_IRIS_PROJECTION] != -1) {
GL20.glUniformMatrix4(locs[LOC_IRIS_PROJECTION], false, mat4Buf);
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_PROJECTION], false, mat4Buf);
}
}
// Projection Inverse
if (locs[LOC_PROJECTION_INVERSE] != -1) {
if (locs[LOC_PROJECTION_INVERSE] != -1 || locs[LOC_IRIS_PROJECTION_INVERSE] != -1) {
proj.invert(scratchMatrix);
scratchMatrix.get(mat4Buf);
GL20.glUniformMatrix4(locs[LOC_PROJECTION_INVERSE], false, mat4Buf);
if (locs[LOC_PROJECTION_INVERSE] != -1) {
RENDER_BACKEND.uniformMatrix4(locs[LOC_PROJECTION_INVERSE], false, mat4Buf);
}
if (locs[LOC_IRIS_PROJECTION_INVERSE] != -1) {
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_PROJECTION_INVERSE], false, mat4Buf);
}
}
}
if (texMatChanged) {
// Iris lightmap texture matrix (constant)
if (locs[LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX] != -1) {
GL20.glUniformMatrix4(locs[LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX], false, lightmapMatrixBuf);
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX], false, lightmapMatrixBuf);
}
// angelica_LightmapTextureMatrix — actual GLSM texture unit 1 matrix (set by enableLightmap())
if (locs[LOC_LIGHTMAP_TEXTURE_MATRIX] != -1) {
GLStateManager.getTextures().getTextureUnitMatrix(1).get(mat4Buf);
GL20.glUniformMatrix4(locs[LOC_LIGHTMAP_TEXTURE_MATRIX], false, mat4Buf);
RENDER_BACKEND.uniformMatrix4(locs[LOC_LIGHTMAP_TEXTURE_MATRIX], false, mat4Buf);
}
// iris_TextureMatrix — texture unit 0 matrix (animated by glints, etc.)
if (locs[LOC_IRIS_TEXTURE_MATRIX] != -1) {
GLStateManager.getTextures().getTextureUnitMatrix(0).get(mat4Buf);
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_TEXTURE_MATRIX], false, mat4Buf);
}
}
}
@@ -267,39 +312,36 @@ public class CompatUniformManager {
// Fog uniforms
FogStateStack fog = GLStateManager.getFogState();
if (locs[LOC_FOG_DENSITY] != -1) {
GL20.glUniform1f(locs[LOC_FOG_DENSITY], Math.max(0.0f, fog.getDensity()));
RENDER_BACKEND.uniform1f(locs[LOC_FOG_DENSITY], Math.max(0.0f, fog.getDensity()));
}
if (locs[LOC_FOG_START] != -1) {
GL20.glUniform1f(locs[LOC_FOG_START], fog.getStart());
RENDER_BACKEND.uniform1f(locs[LOC_FOG_START], fog.getStart());
}
if (locs[LOC_FOG_END] != -1) {
GL20.glUniform1f(locs[LOC_FOG_END], fog.getEnd());
RENDER_BACKEND.uniform1f(locs[LOC_FOG_END], fog.getEnd());
}
if (locs[LOC_FOG_COLOR] != -1) {
vec4Buf.clear();
vec4Buf.put((float) fog.getFogColor().x).put((float) fog.getFogColor().y)
.put((float) fog.getFogColor().z).put(fog.getFogAlpha());
vec4Buf.put((float) fog.getFogColor().x).put((float) fog.getFogColor().y).put((float) fog.getFogColor().z).put(fog.getFogAlpha());
vec4Buf.flip();
GL20.glUniform4(locs[LOC_FOG_COLOR], vec4Buf);
RENDER_BACKEND.uniform4(locs[LOC_FOG_COLOR], vec4Buf);
}
// Alpha test reference — core profile replacement for GL_ALPHA_TEST
// Return -1.0f for ALWAYS or disabled so `alpha <= ref` never discards.
if (locs[LOC_ALPHA_TEST_REF] != -1) {
final float ref;
if (!GLStateManager.getAlphaTest().isEnabled()
|| GLStateManager.getAlphaState().getFunction() == GL11.GL_ALWAYS) {
if (!GLStateManager.getAlphaTest().isEnabled() || GLStateManager.getAlphaState().getFunction() == GL11.GL_ALWAYS) {
ref = -1.0f;
} else {
ref = GLStateManager.getAlphaState().getReference();
}
GL20.glUniform1f(locs[LOC_ALPHA_TEST_REF], ref);
RENDER_BACKEND.uniform1f(locs[LOC_ALPHA_TEST_REF], ref);
}
}
/**
* Scene color = emission + ambient * lightModel.ambient, alpha = diffuse.a
* Same computation as {@code Uniforms.uploadLightingPreComputed()}.
* Scene color = emission + ambient * lightModel.ambient, alpha = diffuse.a Same computation as {@code Uniforms.uploadLightingPreComputed()}.
*/
private static void uploadSceneColor(int[] locs) {
final MaterialState mat = GLStateManager.getFrontMaterial();
@@ -310,7 +352,7 @@ public class CompatUniformManager {
.put(mat.emission.z + mat.ambient.z * lm.ambient.z)
.put(mat.diffuse.w);
vec4Buf.flip();
GL20.glUniform4(locs[LOC_SCENE_COLOR], vec4Buf);
RENDER_BACKEND.uniform4(locs[LOC_SCENE_COLOR], vec4Buf);
}
private static void uploadLightSources(int[] locs) {
@@ -322,19 +364,20 @@ public class CompatUniformManager {
final LightState light = lights[li];
if (locs[base + LF_AMBIENT] != -1)
GL20.glUniform4f(locs[base + LF_AMBIENT], light.ambient.x, light.ambient.y, light.ambient.z, light.ambient.w);
RENDER_BACKEND.uniform4f(locs[base + LF_AMBIENT], light.ambient.x, light.ambient.y, light.ambient.z, light.ambient.w);
if (locs[base + LF_DIFFUSE] != -1)
GL20.glUniform4f(locs[base + LF_DIFFUSE], light.diffuse.x, light.diffuse.y, light.diffuse.z, light.diffuse.w);
RENDER_BACKEND.uniform4f(locs[base + LF_DIFFUSE], light.diffuse.x, light.diffuse.y, light.diffuse.z, light.diffuse.w);
if (locs[base + LF_SPECULAR] != -1)
GL20.glUniform4f(locs[base + LF_SPECULAR], light.specular.x, light.specular.y, light.specular.z, light.specular.w);
RENDER_BACKEND.uniform4f(locs[base + LF_SPECULAR], light.specular.x, light.specular.y, light.specular.z, light.specular.w);
if (locs[base + LF_POSITION] != -1)
GL20.glUniform4f(locs[base + LF_POSITION], light.position.x, light.position.y, light.position.z, light.position.w);
RENDER_BACKEND.uniform4f(locs[base + LF_POSITION], light.position.x, light.position.y, light.position.z, light.position.w);
if (locs[base + LF_HALF_VECTOR] != -1) {
// halfVector = normalize(normalize(position.xyz) + eye), eye=(0,0,1) for infinite viewer
float hx, hy, hz;
if (light.position.w == 0.0f) {
float len = (float) Math.sqrt(light.position.x * light.position.x
+ light.position.y * light.position.y + light.position.z * light.position.z);
final float len = (float) Math.sqrt(light.position.x * light.position.x
+ light.position.y * light.position.y
+ light.position.z * light.position.z);
if (len > 0) {
hx = light.position.x / len;
hy = light.position.y / len;
@@ -345,24 +388,17 @@ public class CompatUniformManager {
} else {
hx = 0; hy = 0; hz = 1;
}
float hlen = (float) Math.sqrt(hx * hx + hy * hy + hz * hz);
final float hlen = (float) Math.sqrt(hx * hx + hy * hy + hz * hz);
if (hlen > 0) { hx /= hlen; hy /= hlen; hz /= hlen; }
GL20.glUniform4f(locs[base + LF_HALF_VECTOR], hx, hy, hz, 0.0f);
RENDER_BACKEND.uniform4f(locs[base + LF_HALF_VECTOR], hx, hy, hz, 0.0f);
}
if (locs[base + LF_SPOT_DIRECTION] != -1)
GL20.glUniform3f(locs[base + LF_SPOT_DIRECTION], light.spotDirection.x, light.spotDirection.y, light.spotDirection.z);
if (locs[base + LF_SPOT_EXPONENT] != -1)
GL20.glUniform1f(locs[base + LF_SPOT_EXPONENT], light.spotExponent);
if (locs[base + LF_SPOT_CUTOFF] != -1)
GL20.glUniform1f(locs[base + LF_SPOT_CUTOFF], light.spotCutoff);
if (locs[base + LF_SPOT_COS_CUTOFF] != -1)
GL20.glUniform1f(locs[base + LF_SPOT_COS_CUTOFF], light.spotCosCutoff);
if (locs[base + LF_CONSTANT_ATTEN] != -1)
GL20.glUniform1f(locs[base + LF_CONSTANT_ATTEN], light.constantAttenuation);
if (locs[base + LF_LINEAR_ATTEN] != -1)
GL20.glUniform1f(locs[base + LF_LINEAR_ATTEN], light.linearAttenuation);
if (locs[base + LF_QUADRATIC_ATTEN] != -1)
GL20.glUniform1f(locs[base + LF_QUADRATIC_ATTEN], light.quadraticAttenuation);
if (locs[base + LF_SPOT_DIRECTION] != -1) RENDER_BACKEND.uniform3f(locs[base + LF_SPOT_DIRECTION], light.spotDirection.x, light.spotDirection.y, light.spotDirection.z);
if (locs[base + LF_SPOT_EXPONENT] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_SPOT_EXPONENT], light.spotExponent);
if (locs[base + LF_SPOT_CUTOFF] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_SPOT_CUTOFF], light.spotCutoff);
if (locs[base + LF_SPOT_COS_CUTOFF] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_SPOT_COS_CUTOFF], light.spotCosCutoff);
if (locs[base + LF_CONSTANT_ATTEN] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_CONSTANT_ATTEN], light.constantAttenuation);
if (locs[base + LF_LINEAR_ATTEN] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_LINEAR_ATTEN], light.linearAttenuation);
if (locs[base + LF_QUADRATIC_ATTEN] != -1) RENDER_BACKEND.uniform1f(locs[base + LF_QUADRATIC_ATTEN], light.quadraticAttenuation);
}
}
@@ -371,20 +407,20 @@ public class CompatUniformManager {
if (locs[LOC_MAT_BASE] == -1) return;
final MaterialState mat = GLStateManager.getFrontMaterial();
if (locs[LOC_MAT_BASE + MF_EMISSION] != -1)
GL20.glUniform4f(locs[LOC_MAT_BASE + MF_EMISSION], mat.emission.x, mat.emission.y, mat.emission.z, mat.emission.w);
RENDER_BACKEND.uniform4f(locs[LOC_MAT_BASE + MF_EMISSION], mat.emission.x, mat.emission.y, mat.emission.z, mat.emission.w);
if (locs[LOC_MAT_BASE + MF_AMBIENT] != -1)
GL20.glUniform4f(locs[LOC_MAT_BASE + MF_AMBIENT], mat.ambient.x, mat.ambient.y, mat.ambient.z, mat.ambient.w);
RENDER_BACKEND.uniform4f(locs[LOC_MAT_BASE + MF_AMBIENT], mat.ambient.x, mat.ambient.y, mat.ambient.z, mat.ambient.w);
if (locs[LOC_MAT_BASE + MF_DIFFUSE] != -1)
GL20.glUniform4f(locs[LOC_MAT_BASE + MF_DIFFUSE], mat.diffuse.x, mat.diffuse.y, mat.diffuse.z, mat.diffuse.w);
RENDER_BACKEND.uniform4f(locs[LOC_MAT_BASE + MF_DIFFUSE], mat.diffuse.x, mat.diffuse.y, mat.diffuse.z, mat.diffuse.w);
if (locs[LOC_MAT_BASE + MF_SPECULAR] != -1)
GL20.glUniform4f(locs[LOC_MAT_BASE + MF_SPECULAR], mat.specular.x, mat.specular.y, mat.specular.z, mat.specular.w);
RENDER_BACKEND.uniform4f(locs[LOC_MAT_BASE + MF_SPECULAR], mat.specular.x, mat.specular.y, mat.specular.z, mat.specular.w);
if (locs[LOC_MAT_BASE + MF_SHININESS] != -1)
GL20.glUniform1f(locs[LOC_MAT_BASE + MF_SHININESS], mat.shininess);
RENDER_BACKEND.uniform1f(locs[LOC_MAT_BASE + MF_SHININESS], mat.shininess);
}
private static void uploadClipPlanes(int[] locs) {
if (locs[LOC_CLIP_PLANES_ENABLED] != -1) {
GL20.glUniform1i(locs[LOC_CLIP_PLANES_ENABLED], GLStateManager.anyClipPlaneEnabled() ? 1 : 0);
RENDER_BACKEND.uniform1i(locs[LOC_CLIP_PLANES_ENABLED], GLStateManager.anyClipPlaneEnabled() ? 1 : 0);
}
if (locs[LOC_CLIP_PLANES] != -1) {
final ClipPlaneState cps = GLStateManager.getClipPlaneState();
@@ -393,19 +429,20 @@ public class CompatUniformManager {
cps.putEyePlane(i, clipPlaneBuf);
}
clipPlaneBuf.flip();
GL20.glUniform4(locs[LOC_CLIP_PLANES], clipPlaneBuf);
RENDER_BACKEND.uniform4(locs[LOC_CLIP_PLANES], clipPlaneBuf);
}
}
public static void onDeleteProgram(int program) {
programLocations.remove(program);
programUniforms.remove(program);
}
public static boolean hasProgram(int program) {
return programLocations.containsKey(program);
return programUniforms.containsKey(program);
}
public static int[] getLocations(int program) {
return programLocations.get(program);
final ProgramUniforms pu = programUniforms.get(program);
return pu == null ? null : pu.locs;
}
}
@@ -1,9 +1,8 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
import com.gtnewhorizons.angelica.glsm.recording.ImmediateModeRecorder;
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
import com.gtnewhorizons.angelica.glsm.states.ViewportState;
import com.gtnewhorizons.angelica.loading.AngelicaTweaker;
import org.joml.Matrix4f;
import org.joml.Vector4f;
import org.lwjgl.opengl.GL11;
@@ -15,6 +14,8 @@ import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* Software emulation of GL feedback mode
*/
@@ -39,6 +40,7 @@ public class FeedbackManager {
@FunctionalInterface
private interface IndexReader {
int read(int i);
}
@@ -48,7 +50,7 @@ public class FeedbackManager {
public static void glFeedbackBuffer(int type, FloatBuffer buffer) {
if (renderMode == GL11.GL_FEEDBACK) {
AngelicaTweaker.LOGGER.error("glFeedbackBuffer called while already in feedback mode");
GLStateManager.LOGGER.error("glFeedbackBuffer called while already in feedback mode");
return;
}
feedbackBuffer = buffer;
@@ -65,7 +67,7 @@ public class FeedbackManager {
};
if (mode == GL11.GL_SELECT) {
AngelicaTweaker.LOGGER.warn("glRenderMode(GL_SELECT): selection mode not emulated");
GLStateManager.LOGGER.warn("glRenderMode(GL_SELECT): selection mode not emulated");
}
feedbackCount = 0;
@@ -118,20 +120,19 @@ public class FeedbackManager {
final ViewportState vp = GLStateManager.getViewportState();
final float winX = vp.x + vp.width * (ndcX + 1.0f) * 0.5f;
final float winY = vp.y + vp.height * (ndcY + 1.0f) * 0.5f;
final float winZ = (float) ((vp.depthRangeFar - vp.depthRangeNear) * ndcZ
+ (vp.depthRangeFar + vp.depthRangeNear)) * 0.5f;
final float winZ = (float) ((vp.depthRangeFar - vp.depthRangeNear) * ndcZ + (vp.depthRangeFar + vp.depthRangeNear)) * 0.5f;
final float winW = 1.0f / w;
feedbackVertex(winX, winY, winZ, winW);
}
private static int positionStride() {
final int s = VertexAttribState.get(0).effectiveStride();
final int s = VAOManager.getAttribEffectiveStride(0);
return (s != 0) ? s : 12;
}
private static long positionOffset() {
return VertexAttribState.get(0).offset;
return VAOManager.getAttribOffset(0);
}
public static void processDrawArrays(int mode, int first, int count) {
@@ -141,7 +142,7 @@ public class FeedbackManager {
final int byteCount = count * stride;
ensureReadbackCapacity(byteCount);
readbackBuf.clear().limit(byteCount);
GL15.glGetBufferSubData(GL15.GL_ARRAY_BUFFER, (long) first * stride + posOffset, readbackBuf);
readPositionBuffer((long) first * stride + posOffset, readbackBuf);
emitAllPrimitives(mode, count, i -> i, stride);
}
@@ -150,11 +151,11 @@ public class FeedbackManager {
computeMVP();
final int stride = positionStride();
final int elementSize = VertexAttribState.Attrib.glTypeSizeBytes(type);
final int elementSize = VAOManager.Attrib.glTypeSizeBytes(type);
final int indexByteCount = indexCount * elementSize;
ensureIndexReadbackCapacity(indexByteCount);
indexReadbackBuf.clear().limit(indexByteCount);
GL15.glGetBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, eboOffset, indexReadbackBuf);
RENDER_BACKEND.getBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, eboOffset, indexReadbackBuf);
final ByteBuffer indexBuf = indexReadbackBuf;
int minIdx = Integer.MAX_VALUE, maxIdx = Integer.MIN_VALUE;
@@ -169,7 +170,7 @@ public class FeedbackManager {
final int byteCount = vertexCount * stride;
ensureReadbackCapacity(byteCount);
readbackBuf.clear().limit(byteCount);
GL15.glGetBufferSubData(GL15.GL_ARRAY_BUFFER, (long) minIdx * stride + posOffset, readbackBuf);
readPositionBuffer((long) minIdx * stride + posOffset, readbackBuf);
final int base = minIdx;
emitAllPrimitives(mode, indexCount, i -> ImmediateModeRecorder.readIndex(indexBuf, type, 0, i) - base, stride);
@@ -250,7 +251,23 @@ public class FeedbackManager {
final int byteCount = vertexCount * stride;
ensureReadbackCapacity(byteCount);
readbackBuf.clear().limit(byteCount);
GL15.glGetBufferSubData(GL15.GL_ARRAY_BUFFER, (long) minIdx * stride + posOffset, readbackBuf);
readPositionBuffer((long) minIdx * stride + posOffset, readbackBuf);
}
private static void readPositionBuffer(long offset, ByteBuffer destination) {
final int positionVbo = VAOManager.getAttribVBO(0);
final int previousVbo = GLStateManager.getBoundVBO();
if (positionVbo != 0 && positionVbo != previousVbo) {
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, positionVbo);
}
try {
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, offset, destination);
} finally {
if (positionVbo != 0 && positionVbo != previousVbo) {
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, previousVbo);
}
}
}
private static void emitVertex(int vertexIndex, int stride) {
@@ -344,6 +361,27 @@ public class FeedbackManager {
}
break;
case GL11.GL_QUAD_STRIP:
for (int i = 0; i + 3 < count; i += 2) {
feedbackToken(GL11.GL_POLYGON_TOKEN);
feedbackToken(4);
emitVertex(reader.read(i), stride);
emitVertex(reader.read(i + 1), stride);
emitVertex(reader.read(i + 3), stride);
emitVertex(reader.read(i + 2), stride);
}
break;
case GL11.GL_POLYGON:
if (count >= 3) {
feedbackToken(GL11.GL_POLYGON_TOKEN);
feedbackToken(count);
for (int i = 0; i < count; i++) {
emitVertex(reader.read(i), stride);
}
}
break;
default:
throw new UnsupportedOperationException("Feedback mode: unsupported primitive mode 0x" + Integer.toHexString(mode));
}
@@ -5,10 +5,7 @@
package com.gtnewhorizons.angelica.glsm;
import org.lwjgl.opengl.AMDDebugOutput;
import org.lwjgl.opengl.AMDDebugOutputCallback;
import org.lwjgl.opengl.ARBDebugOutput;
import org.lwjgl.opengl.ARBDebugOutputCallback;
import com.gtnewhorizons.angelica.glsm.backend.BackendManager;
import org.lwjgl.opengl.EXTBlendColor;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@@ -16,155 +13,72 @@ import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.GL43;
import org.lwjgl.opengl.KHRDebug;
import org.lwjgl.opengl.KHRDebugCallback;
import static com.gtnewhorizons.angelica.loading.AngelicaTweaker.LOGGER;
import static org.lwjgl.opengl.ARBDebugOutput.glDebugMessageCallbackARB;
public final class GLDebug {
/**
* Sets up debug callbacks
*
* @return 0 for failure, 1 for success, 2 for restart required.
*/
public static int setupDebugMessageCallback() {
if (Thread.currentThread() != GLStateManager.getMainThread()) {
LOGGER.warn("setupDebugMessageCallback called from non-main thread!");
GLStateManager.LOGGER.warn("setupDebugMessageCallback called from non-main thread!");
return 0;
}
return setupDebugMessageCallbackImpl();
}
public static Throwable filterStackTrace(Throwable throwable, int offset) {
StackTraceElement[] elems = throwable.getStackTrace();
StackTraceElement[] filtered = new StackTraceElement[elems.length];
int j = 0;
for (int i = offset; i < elems.length; i++) {
String className = elems[i].getClassName();
if (className == null) {
className = "";
}
filtered[j++] = elems[i];
}
StackTraceElement[] newElems = new StackTraceElement[j];
System.arraycopy(filtered, 0, newElems, 0, j);
throwable.setStackTrace(newElems);
return throwable;
}
private static String buildStackTrace() {
StackTraceElement[] elems = filterStackTrace(new Throwable(), 4).getStackTrace();
StringBuilder sb = new StringBuilder();
for (StackTraceElement elem : elems) {
sb.append("\n\t").append(elem.toString());
}
return sb.toString();
}
private static void logDebugMessage(int id, String source, String type, String severity, String message) {
String fullMessage = String.format("[GL] %s %s (0x%X) from %s: %s%s", severity, type, id, source, message, buildStackTrace());
if ("HIGH".equals(severity)) {
LOGGER.error(fullMessage);
} else if ("MEDIUM".equals(severity)) {
LOGGER.warn(fullMessage);
} else {
LOGGER.info(fullMessage);
}
}
private static void logDebugMessageAMD(int id, String category, String severity, String message) {
String fullMessage = String.format("[GL] %s %s (0x%X): %s%s", severity, category, id, message, buildStackTrace());
if ("HIGH".equals(severity)) {
LOGGER.error(fullMessage);
} else if ("MEDIUM".equals(severity)) {
LOGGER.warn(fullMessage);
} else {
LOGGER.info(fullMessage);
}
}
/**
* Sets up debug callbacks
* @return 0 for failure, 1 for success, 2 for restart required.
*/
private static int setupDebugMessageCallbackImpl() {
if (GLStateManager.capabilities.OpenGL43 || GLStateManager.capabilities.GL_KHR_debug) {
LOGGER.info("[GL] Using OpenGL 4.3 for error logging.");
final KHRDebugCallback proc = new KHRDebugCallback((source, type, id, severity, message) -> {
logDebugMessage(id, getDebugSource(source), getDebugType(type), getDebugSeverity(severity), message);
});
GL43.glDebugMessageControl(GL11.GL_DONT_CARE, GL11.GL_DONT_CARE, GL43.GL_DEBUG_SEVERITY_HIGH, null, true);
GL43.glDebugMessageControl(GL11.GL_DONT_CARE, GL11.GL_DONT_CARE, GL43.GL_DEBUG_SEVERITY_MEDIUM, null, false);
GL43.glDebugMessageControl(GL11.GL_DONT_CARE, GL11.GL_DONT_CARE, GL43.GL_DEBUG_SEVERITY_LOW, null, false);
GL43.glDebugMessageControl(GL11.GL_DONT_CARE, GL11.GL_DONT_CARE, GL43.GL_DEBUG_SEVERITY_NOTIFICATION, null, false);
GL43.glDebugMessageCallback(proc);
// Enable synchronous debug output so errors are reported immediately with accurate stack traces
GL11.glEnable(GL43.GL_DEBUG_OUTPUT_SYNCHRONOUS);
if ((GL11.glGetInteger(GL30.GL_CONTEXT_FLAGS) & GL43.GL_CONTEXT_FLAG_DEBUG_BIT) == 0) {
LOGGER.warn("[GL] Warning: A non-debug context may not produce any debug output.");
GL11.glEnable(GL43.GL_DEBUG_OUTPUT);
return 2;
public static Throwable filterStackTrace(Throwable throwable, int offset) {
final StackTraceElement[] elems = throwable.getStackTrace();
final StackTraceElement[] filtered = new StackTraceElement[elems.length];
int j = 0;
for (int i = offset; i < elems.length; i++) {
String className = elems[i].getClassName();
if (className == null) {
className = "";
}
return 1;
} else if (GLStateManager.capabilities.GL_ARB_debug_output) {
LOGGER.info("[GL] Using ARB_debug_output for error logging.");
final ARBDebugOutputCallback proc = new ARBDebugOutputCallback((source, type, id, severity, message) -> {
logDebugMessage(id, getSourceARB(source), getTypeARB(type), getSeverityARB(severity), message);
});
ARBDebugOutput.glDebugMessageControlARB(GL11.GL_DONT_CARE, GL11.GL_DONT_CARE, GL43.GL_DEBUG_SEVERITY_HIGH, null, true);
ARBDebugOutput.glDebugMessageControlARB(GL11.GL_DONT_CARE, GL11.GL_DONT_CARE, GL43.GL_DEBUG_SEVERITY_MEDIUM, null, false);
ARBDebugOutput.glDebugMessageControlARB(GL11.GL_DONT_CARE, GL11.GL_DONT_CARE, GL43.GL_DEBUG_SEVERITY_LOW, null, false);
ARBDebugOutput.glDebugMessageControlARB(GL11.GL_DONT_CARE, GL11.GL_DONT_CARE, GL43.GL_DEBUG_SEVERITY_NOTIFICATION, null, false);
ARBDebugOutput.glDebugMessageCallbackARB(proc);
filtered[j++] = elems[i];
}
final StackTraceElement[] newElems = new StackTraceElement[j];
System.arraycopy(filtered, 0, newElems, 0, j);
throwable.setStackTrace(newElems);
return throwable;
}
// Enable synchronous debug output so errors are reported immediately with accurate stack traces
GL11.glEnable(ARBDebugOutput.GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
return 1;
} else if (GLStateManager.capabilities.GL_AMD_debug_output) {
LOGGER.info("[GL] Using AMD_debug_output for error logging.");
final AMDDebugOutputCallback proc = new AMDDebugOutputCallback((id, category, severity, message) -> {
logDebugMessageAMD(id, getCategoryAMD(category), getSeverityAMD(severity), message);
});
AMDDebugOutput.glDebugMessageEnableAMD(0, GL43.GL_DEBUG_SEVERITY_HIGH, null, true);
AMDDebugOutput.glDebugMessageEnableAMD(0, GL43.GL_DEBUG_SEVERITY_MEDIUM, null, false);
AMDDebugOutput.glDebugMessageEnableAMD(0, GL43.GL_DEBUG_SEVERITY_LOW, null, false);
AMDDebugOutput.glDebugMessageEnableAMD(0, GL43.GL_DEBUG_SEVERITY_NOTIFICATION, null, false);
AMDDebugOutput.glDebugMessageCallbackAMD(proc);
return 1;
private static String buildStackTrace() {
final StackTraceElement[] elems = filterStackTrace(new Throwable(), 4).getStackTrace();
final StringBuilder sb = new StringBuilder();
for (StackTraceElement elem : elems) {
sb.append("\n\t").append(elem.toString());
}
return sb.toString();
}
private static void logDebugMessage(int id, String source, String type, String severity, String message) {
final String fullMessage = String.format("[GL] %s %s (0x%X) from %s: %s%s", severity, type, id, source, message, buildStackTrace());
if ("HIGH".equals(severity)) {
GLStateManager.LOGGER.error(fullMessage);
} else if ("MEDIUM".equals(severity)) {
GLStateManager.LOGGER.warn(fullMessage);
} else {
LOGGER.info("[GL] No debug output implementation is available, cannot return debug info.");
return 0;
GLStateManager.LOGGER.info(fullMessage);
}
}
public static int disableDebugMessages() {
if (GLStateManager.capabilities.OpenGL43) {
GL43.glDebugMessageCallback(null);
return 1;
} else if (GLStateManager.capabilities.GL_KHR_debug) {
KHRDebug.glDebugMessageCallback(null);
if (GLStateManager.capabilities.OpenGL30 && (GL11.glGetInteger(GL30.GL_CONTEXT_FLAGS) & 2) == 0) {
GL11.glDisable(GL43.GL_DEBUG_OUTPUT);
}
return 1;
} else if (GLStateManager.capabilities.GL_ARB_debug_output) {
glDebugMessageCallbackARB(null);
return 1;
} else if (GLStateManager.capabilities.GL_AMD_debug_output) {
AMDDebugOutput.glDebugMessageCallbackAMD(null);
return 1;
} else {
LOGGER.info("[GL] No debug output implementation is available, cannot disable debug info.");
return 0;
}
}
private static int setupDebugMessageCallbackImpl() {
return BackendManager.RENDER_BACKEND.setupDebugOutput(
(source, type, id, severity, message) ->
logDebugMessage(id, getDebugSource(source), getDebugType(type), getDebugSeverity(severity), message)
);
}
public static int disableDebugMessages() {
return BackendManager.RENDER_BACKEND.disableDebugOutput();
}
private static String getDebugSource(int source) {
private static String getDebugSource(int source) {
return switch (source) {
case GL43.GL_DEBUG_SOURCE_API -> "API";
case GL43.GL_DEBUG_SOURCE_WINDOW_SYSTEM -> "WINDOW SYSTEM";
@@ -174,9 +88,9 @@ public final class GLDebug {
case GL43.GL_DEBUG_SOURCE_OTHER -> "OTHER";
default -> String.format("Unknown [0x%X]", source);
};
}
}
private static String getDebugType(int type) {
private static String getDebugType(int type) {
return switch (type) {
case GL43.GL_DEBUG_TYPE_ERROR -> "ERROR";
case GL43.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR -> "DEPRECATED BEHAVIOR";
@@ -187,9 +101,9 @@ public final class GLDebug {
case GL43.GL_DEBUG_TYPE_MARKER -> "MARKER";
default -> String.format("Unknown [0x%X]", type);
};
}
}
private static String getDebugSeverity(int severity) {
private static String getDebugSeverity(int severity) {
return switch (severity) {
case GL43.GL_DEBUG_SEVERITY_NOTIFICATION -> "NOTIFICATION";
case GL43.GL_DEBUG_SEVERITY_HIGH -> "HIGH";
@@ -197,65 +111,9 @@ public final class GLDebug {
case GL43.GL_DEBUG_SEVERITY_LOW -> "LOW";
default -> String.format("Unknown [0x%X]", severity);
};
}
private static String getSourceARB(int source) {
return switch (source) {
case ARBDebugOutput.GL_DEBUG_SOURCE_API_ARB -> "API";
case ARBDebugOutput.GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB -> "WINDOW SYSTEM";
case ARBDebugOutput.GL_DEBUG_SOURCE_SHADER_COMPILER_ARB -> "SHADER COMPILER";
case ARBDebugOutput.GL_DEBUG_SOURCE_THIRD_PARTY_ARB -> "THIRD PARTY";
case ARBDebugOutput.GL_DEBUG_SOURCE_APPLICATION_ARB -> "APPLICATION";
case ARBDebugOutput.GL_DEBUG_SOURCE_OTHER_ARB -> "OTHER";
default -> String.format("Unknown [0x%X]", source);
};
}
private static String getTypeARB(int type) {
return switch (type) {
case ARBDebugOutput.GL_DEBUG_TYPE_ERROR_ARB -> "ERROR";
case ARBDebugOutput.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB -> "DEPRECATED BEHAVIOR";
case ARBDebugOutput.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB -> "UNDEFINED BEHAVIOR";
case ARBDebugOutput.GL_DEBUG_TYPE_PORTABILITY_ARB -> "PORTABILITY";
case ARBDebugOutput.GL_DEBUG_TYPE_PERFORMANCE_ARB -> "PERFORMANCE";
case ARBDebugOutput.GL_DEBUG_TYPE_OTHER_ARB -> "OTHER";
default -> String.format("Unknown [0x%X]", type);
};
}
private static String getSeverityARB(int severity) {
return switch (severity) {
case ARBDebugOutput.GL_DEBUG_SEVERITY_HIGH_ARB -> "HIGH";
case ARBDebugOutput.GL_DEBUG_SEVERITY_MEDIUM_ARB -> "MEDIUM";
case ARBDebugOutput.GL_DEBUG_SEVERITY_LOW_ARB -> "LOW";
default -> String.format("Unknown [0x%X]", severity);
};
}
private static String getCategoryAMD(int category) {
return switch (category) {
case AMDDebugOutput.GL_DEBUG_CATEGORY_API_ERROR_AMD -> "API ERROR";
case AMDDebugOutput.GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD -> "WINDOW SYSTEM";
case AMDDebugOutput.GL_DEBUG_CATEGORY_DEPRECATION_AMD -> "DEPRECATION";
case AMDDebugOutput.GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD -> "UNDEFINED BEHAVIOR";
case AMDDebugOutput.GL_DEBUG_CATEGORY_PERFORMANCE_AMD -> "PERFORMANCE";
case AMDDebugOutput.GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD -> "SHADER COMPILER";
case AMDDebugOutput.GL_DEBUG_CATEGORY_APPLICATION_AMD -> "APPLICATION";
case AMDDebugOutput.GL_DEBUG_CATEGORY_OTHER_AMD -> "OTHER";
default -> String.format("Unknown [0x%X]", category);
};
}
private static String getSeverityAMD(int severity) {
return switch (severity) {
case AMDDebugOutput.GL_DEBUG_SEVERITY_HIGH_AMD -> "HIGH";
case AMDDebugOutput.GL_DEBUG_SEVERITY_MEDIUM_AMD -> "MEDIUM";
case AMDDebugOutput.GL_DEBUG_SEVERITY_LOW_AMD -> "LOW";
default -> String.format("Unknown [0x%X]", severity);
};
}
public static String getMatrixModeName(int mode) {
public static String getMatrixModeName(int mode) {
return switch (mode) {
case GL11.GL_MODELVIEW -> "MODELVIEW";
case GL11.GL_PROJECTION -> "PROJECTION";
@@ -263,9 +121,9 @@ public final class GLDebug {
case GL11.GL_COLOR -> "COLOR";
default -> String.format("0x%X", mode);
};
}
}
public static String getCapabilityName(int cap) {
public static String getCapabilityName(int cap) {
return switch (cap) {
case GL11.GL_ALPHA_TEST -> "ALPHA_TEST";
case GL11.GL_BLEND -> "BLEND";
@@ -295,9 +153,9 @@ public final class GLDebug {
case GL11.GL_LIGHT7 -> "LIGHT7";
default -> String.format("0x%X", cap);
};
}
}
public static String getComparisonFuncName(int func) {
public static String getComparisonFuncName(int func) {
return switch (func) {
case GL11.GL_NEVER -> "NEVER";
case GL11.GL_LESS -> "LESS";
@@ -309,9 +167,9 @@ public final class GLDebug {
case GL11.GL_ALWAYS -> "ALWAYS";
default -> String.format("0x%X", func);
};
}
}
public static String getBlendFactorName(int factor) {
public static String getBlendFactorName(int factor) {
return switch (factor) {
case GL11.GL_ZERO -> "ZERO";
case GL11.GL_ONE -> "ONE";
@@ -330,17 +188,17 @@ public final class GLDebug {
case GL11.GL_SRC_ALPHA_SATURATE -> "SRC_ALPHA_SATURATE";
default -> String.format("0x%X", factor);
};
}
}
public static String getShadeModelName(int mode) {
public static String getShadeModelName(int mode) {
return switch (mode) {
case GL11.GL_FLAT -> "FLAT";
case GL11.GL_SMOOTH -> "SMOOTH";
default -> String.format("0x%X", mode);
};
}
}
public static String getTextureTargetName(int target) {
public static String getTextureTargetName(int target) {
return switch (target) {
case GL11.GL_TEXTURE_1D -> "TEXTURE_1D";
case GL11.GL_TEXTURE_2D -> "TEXTURE_2D";
@@ -348,9 +206,9 @@ public final class GLDebug {
case GL13.GL_TEXTURE_CUBE_MAP -> "TEXTURE_CUBE_MAP";
default -> String.format("0x%X", target);
};
}
}
public static String getTexturePnameName(int pname) {
public static String getTexturePnameName(int pname) {
return switch (pname) {
case GL11.GL_TEXTURE_MIN_FILTER -> "TEXTURE_MIN_FILTER";
case GL11.GL_TEXTURE_MAG_FILTER -> "TEXTURE_MAG_FILTER";
@@ -367,9 +225,9 @@ public final class GLDebug {
case GL14.GL_GENERATE_MIPMAP -> "GENERATE_MIPMAP";
default -> String.format("0x%X", pname);
};
}
}
public static String getTextureFormatName(int format) {
public static String getTextureFormatName(int format) {
return switch (format) {
case GL11.GL_RED -> "RED";
case GL11.GL_GREEN -> "GREEN";
@@ -392,9 +250,9 @@ public final class GLDebug {
case GL11.GL_LUMINANCE8_ALPHA8 -> "LUMINANCE8_ALPHA8";
default -> String.format("0x%X", format);
};
}
}
public static String getDataTypeName(int type) {
public static String getDataTypeName(int type) {
return switch (type) {
case GL11.GL_UNSIGNED_BYTE -> "UNSIGNED_BYTE";
case GL11.GL_BYTE -> "BYTE";
@@ -411,9 +269,9 @@ public final class GLDebug {
case GL12.GL_UNSIGNED_INT_10_10_10_2 -> "UNSIGNED_INT_10_10_10_2";
default -> String.format("0x%X", type);
};
}
}
public static String getLightName(int light) {
public static String getLightName(int light) {
return switch (light) {
case GL11.GL_LIGHT0 -> "LIGHT0";
case GL11.GL_LIGHT1 -> "LIGHT1";
@@ -425,9 +283,9 @@ public final class GLDebug {
case GL11.GL_LIGHT7 -> "LIGHT7";
default -> String.format("0x%X", light);
};
}
}
public static String getLightPnameName(int pname) {
public static String getLightPnameName(int pname) {
return switch (pname) {
case GL11.GL_AMBIENT -> "AMBIENT";
case GL11.GL_DIFFUSE -> "DIFFUSE";
@@ -441,9 +299,9 @@ public final class GLDebug {
case GL11.GL_QUADRATIC_ATTENUATION -> "QUADRATIC_ATTENUATION";
default -> String.format("0x%X", pname);
};
}
}
public static String getMaterialPnameName(int pname) {
public static String getMaterialPnameName(int pname) {
return switch (pname) {
case GL11.GL_AMBIENT -> "AMBIENT";
case GL11.GL_DIFFUSE -> "DIFFUSE";
@@ -454,18 +312,18 @@ public final class GLDebug {
case GL11.GL_COLOR_INDEXES -> "COLOR_INDEXES";
default -> String.format("0x%X", pname);
};
}
}
public static String getFaceName(int face) {
public static String getFaceName(int face) {
return switch (face) {
case GL11.GL_FRONT -> "FRONT";
case GL11.GL_BACK -> "BACK";
case GL11.GL_FRONT_AND_BACK -> "FRONT_AND_BACK";
default -> String.format("0x%X", face);
};
}
}
public static String getColorMaterialModeName(int mode) {
public static String getColorMaterialModeName(int mode) {
return switch (mode) {
case GL11.GL_AMBIENT -> "AMBIENT";
case GL11.GL_DIFFUSE -> "DIFFUSE";
@@ -474,9 +332,9 @@ public final class GLDebug {
case GL11.GL_AMBIENT_AND_DIFFUSE -> "AMBIENT_AND_DIFFUSE";
default -> String.format("0x%X", mode);
};
}
}
public static String getFogPnameName(int pname) {
public static String getFogPnameName(int pname) {
return switch (pname) {
case GL11.GL_FOG_MODE -> "FOG_MODE";
case GL11.GL_FOG_DENSITY -> "FOG_DENSITY";
@@ -486,9 +344,9 @@ public final class GLDebug {
case GL11.GL_FOG_COLOR -> "FOG_COLOR";
default -> String.format("0x%X", pname);
};
}
}
public static String getLightModelPnameName(int pname) {
public static String getLightModelPnameName(int pname) {
return switch (pname) {
case GL11.GL_LIGHT_MODEL_AMBIENT -> "LIGHT_MODEL_AMBIENT";
case GL11.GL_LIGHT_MODEL_LOCAL_VIEWER -> "LIGHT_MODEL_LOCAL_VIEWER";
@@ -496,9 +354,9 @@ public final class GLDebug {
case GL12.GL_LIGHT_MODEL_COLOR_CONTROL -> "LIGHT_MODEL_COLOR_CONTROL";
default -> String.format("0x%X", pname);
};
}
}
public static String getClearMaskString(int mask) {
public static String getClearMaskString(int mask) {
StringBuilder sb = new StringBuilder();
boolean first = true;
if ((mask & GL11.GL_COLOR_BUFFER_BIT) != 0) {
@@ -520,18 +378,18 @@ public final class GLDebug {
sb.append("ACCUM");
}
return sb.toString();
}
}
public static String getCullFaceName(int mode) {
public static String getCullFaceName(int mode) {
return switch (mode) {
case GL11.GL_FRONT -> "FRONT";
case GL11.GL_BACK -> "BACK";
case GL11.GL_FRONT_AND_BACK -> "FRONT_AND_BACK";
default -> String.format("0x%X", mode);
};
}
}
public static String getLogicOpName(int opcode) {
public static String getLogicOpName(int opcode) {
return switch (opcode) {
case GL11.GL_CLEAR -> "CLEAR";
case GL11.GL_AND -> "AND";
@@ -551,9 +409,9 @@ public final class GLDebug {
case GL11.GL_SET -> "SET";
default -> String.format("0x%X", opcode);
};
}
}
public static String getFramebufferStatusName(int status) {
public static String getFramebufferStatusName(int status) {
return switch (status) {
case GL30.GL_FRAMEBUFFER_COMPLETE -> "COMPLETE";
case GL30.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT -> "INCOMPLETE_ATTACHMENT";
@@ -565,9 +423,9 @@ public final class GLDebug {
case 0 -> "NO_FRAMEBUFFER_BOUND";
default -> String.format("UNKNOWN(0x%X)", status);
};
}
}
public static String getInternalFormatName(int format) {
public static String getInternalFormatName(int format) {
return switch (format) {
// Basic
case GL11.GL_RGBA -> "RGBA";
@@ -602,33 +460,37 @@ public final class GLDebug {
case GL11.GL_RGB10_A2 -> "RGB10_A2";
default -> String.format("0x%X", format);
};
}
}
private static DebugState debugState;
private static DebugState debugState;
private interface DebugState {
void nameObject(int id, int object, String name);
void pushGroup(String name);
void popGroup();
void nameObject(int id, int object, String name);
void pushGroup(String name);
void popGroup();
void debugMessage(String name);
String getObjectLabel(int glProgram, int program);
}
private static class KHRDebugState implements DebugState {
private static class KHRDebugState implements DebugState {
private static final int ID = 0;
private int depth = 0;
private static final int maxDepth = GL11.glGetInteger(KHRDebug.GL_MAX_DEBUG_GROUP_STACK_DEPTH);
private static final int maxNameLength = GL11.glGetInteger(KHRDebug.GL_MAX_LABEL_LENGTH);
private int depth = 0;
private static final int maxDepth = BackendManager.RENDER_BACKEND.getInteger(GL43.GL_MAX_DEBUG_GROUP_STACK_DEPTH);
private final String[] groupStack = new String[maxDepth + 1];
@Override
public void nameObject(int id, int object, String name) {
KHRDebug.glObjectLabel(id, object, name);
}
@Override
public void nameObject(int id, int object, String name) {
BackendManager.RENDER_BACKEND.objectLabel(id, object, name);
}
@Override
public void pushGroup(String name) {
@Override
public void pushGroup(String name) {
if (depth + 1 > maxDepth) {
final StringBuilder sb = new StringBuilder();
sb.append("Debug group stack overflow (maxDepth=").append(maxDepth).append("), current stack:\n");
@@ -639,46 +501,51 @@ public final class GLDebug {
throw new RuntimeException(sb.toString());
}
groupStack[depth] = name;
KHRDebug.glPushDebugGroup(KHRDebug.GL_DEBUG_SOURCE_APPLICATION, ID, name);
BackendManager.RENDER_BACKEND.pushDebugGroup(GL43.GL_DEBUG_SOURCE_APPLICATION, ID, name);
depth++;
}
}
@Override
public void popGroup() {
@Override
public void popGroup() {
if (depth - 1 < 0) {
throw new RuntimeException("Stack underflow");
}
KHRDebug.glPopDebugGroup();
BackendManager.RENDER_BACKEND.popDebugGroup();
depth--;
groupStack[depth] = null;
}
}
@Override
public void debugMessage(String message) {
KHRDebug.glDebugMessageInsert(KHRDebug.GL_DEBUG_SOURCE_APPLICATION, KHRDebug.GL_DEBUG_TYPE_MARKER, ID, KHRDebug.GL_DEBUG_SEVERITY_NOTIFICATION, message);
BackendManager.RENDER_BACKEND.debugMessageInsert(
GL43.GL_DEBUG_SOURCE_APPLICATION,
GL43.GL_DEBUG_TYPE_MARKER,
ID,
GL43.GL_DEBUG_SEVERITY_NOTIFICATION,
message);
}
@Override
public String getObjectLabel(int glProgram, int program) {
if(program == 0)
return "";
if (program == 0) return "";
return KHRDebug.glGetObjectLabel(glProgram, program, maxNameLength);
return BackendManager.RENDER_BACKEND.getObjectLabel(glProgram, program);
}
}
private static class UnsupportedDebugState implements DebugState {
@Override
public void nameObject(int id, int object, String name) {
}
private static class UnsupportedDebugState implements DebugState {
@Override
public void pushGroup(String name) {
}
@Override
public void nameObject(int id, int object, String name) {
}
@Override
public void popGroup() {
}
@Override
public void pushGroup(String name) {
}
@Override
public void popGroup() {
}
@Override
public void debugMessage(String name) {
@@ -691,40 +558,43 @@ public final class GLDebug {
}
}
public static void initDebugState() {
if (GLStateManager.capabilities.GL_KHR_debug || GLStateManager.capabilities.OpenGL43) {
debugState = new KHRDebugState();
} else {
debugState = new UnsupportedDebugState();
}
}
public static void initDebugState() {
if (BackendManager.RENDER_BACKEND.supportsDebugOutput()) {
debugState = new KHRDebugState();
} else {
debugState = new UnsupportedDebugState();
}
}
public static void nameObject(int id, int object, String name) {
if(debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
debugState.nameObject(id, object, name);
}
}
public static void pushGroup(String group) {
if(debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
debugState.pushGroup(group);
}
}
public static void popGroup() {
if(debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
debugState.popGroup();
}
}
public static void debugMessage(String message) {
if(debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
debugState.debugMessage(message);
}
}
public static String getObjectLabel(int glProgram, int program) {
if(debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
return debugState.getObjectLabel(glProgram, program);
}
return "";
}
}
@@ -36,7 +36,14 @@ public class GlslTransformUtils {
/** Reserved words added in later GLSL versions that may appear as identifiers in older shaders. */
private record ReservedWordRename(Pattern pattern, String replacement) {}
private static final Map<Integer, List<ReservedWordRename>> VERSIONED_RESERVED_WORDS = Map.of(
400, List.of(new ReservedWordRename(Pattern.compile("\\bsample\\b"), RENAMED_PREFIX + "sample"))
// Some reserved words to always rename
0, List.of(
new ReservedWordRename(Pattern.compile("\\bsample\\b"), RENAMED_PREFIX + "sample"),
new ReservedWordRename(Pattern.compile("\\bnew\\b"), RENAMED_PREFIX + "new")
),
400, List.of(
new ReservedWordRename(Pattern.compile("\\bsampler\\b(?!\\d)"), RENAMED_PREFIX + "sampler")
)
);
public static String replaceTexture(String input) {
@@ -55,7 +62,8 @@ public class GlslTransformUtils {
public static String renameReservedWords(String source, int targetVersion) {
for (var entry : VERSIONED_RESERVED_WORDS.entrySet()) {
if (targetVersion < entry.getKey()) {
// Rename identifiers that become reserved words at or above this GLSL version
if (targetVersion >= entry.getKey()) {
for (var rename : entry.getValue()) {
source = rename.pattern().matcher(source).replaceAll(rename.replacement());
}
@@ -66,6 +74,7 @@ public class GlslTransformUtils {
public static String restoreReservedWords(String source) {
source = source.replace(RENAMED_PREFIX + "texture", "texture");
source = source.replace(RENAMED_PREFIX + "sampler", "sampler");
source = source.replace(RENAMED_PREFIX + "sample", "sample");
return source;
}
@@ -0,0 +1,380 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAlloc;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetByte;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetShort;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutShort;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* Shared quad-to-triangle EBO for core profile GL_QUADS emulation.
*
* <p>Maintains a single growable element buffer with pre-computed indices mapping
* GL_QUADS vertex order to GL_TRIANGLES: {@code (0,1,3, 1,2,3)} per quad.
* Uses {@code GL_LAST_VERTEX_CONVENTION} winding (Mesa {@code do_quad} LAST path)
* so both emitted triangles share the quad's provoking vertex (v3).
*/
public final class QuadConverter {
public static final int INDEX_TYPE = GL11.GL_UNSIGNED_INT;
private static int eboId;
private static int maxQuads;
/** Scratch EBO for converted quad-element draws (drawQuadElementsAsTriangles). */
private static int scratchEboId;
private static int scratchEboCapacity; // in bytes
private QuadConverter() {}
private static void ensureCapacity(int quadCount) {
if (quadCount <= maxQuads) return;
// Round up to power of 2 for amortized growth
int newMaxQuads = Math.max(256, maxQuads);
while (newMaxQuads < quadCount) {
newMaxQuads *= 2;
}
if (eboId == 0) {
eboId = RENDER_BACKEND.genBuffers();
}
// Generate index data: 6 ints per quad
final ByteBuffer indexData = memAlloc(newMaxQuads * 6 * 4);
long ptr = memAddress0(indexData);
for (int i = 0; i < newMaxQuads; i++) {
final int base = i * 4;
// GL_LAST_VERTEX_CONVENTION: both triangles share v3 as provoking vertex
// Triangle 1: 0, 1, 3
memPutInt(ptr, base);
memPutInt(ptr + 4, base + 1);
memPutInt(ptr + 8, base + 3);
// Triangle 2: 1, 2, 3
memPutInt(ptr + 12, base + 1);
memPutInt(ptr + 16, base + 2);
memPutInt(ptr + 20, base + 3);
ptr += 24;
}
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
RENDER_BACKEND.bufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, indexData, GL15.GL_STATIC_DRAW);
memFree(indexData);
maxQuads = newMaxQuads;
}
/**
* Convert a GL_QUADS glDrawArrays call to indexed GL_TRIANGLES.
* Binds the shared EBO to the current VAO and issues glDrawElements.
*
* @param first first vertex index (must be aligned to quad boundary, i.e. multiple of 4)
* @param vertexCount number of vertices (must be multiple of 4)
*/
public static void drawQuadsAsTriangles(int first, int vertexCount) {
drawSharedQuadEbo(first, vertexCount, 1, false);
}
public static void drawQuadsAsTrianglesInstanced(int first, int vertexCount, int primcount) {
drawSharedQuadEbo(first, vertexCount, primcount, true);
}
private static void drawSharedQuadEbo(int first, int vertexCount, int primcount, boolean instanced) {
GLStateManager.preDraw();
assert first % 4 == 0 : "QuadConverter: first (" + first + ") must be a multiple of 4";
assert vertexCount % 4 == 0 : "QuadConverter: vertexCount (" + vertexCount + ") must be a multiple of 4";
final int quadCount = vertexCount / 4;
final int prevEbo = GLStateManager.getBoundEBO();
ensureCapacity(first / 4 + quadCount);
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
// Index offset: first vertex / 4 quads * 6 indices * 4 bytes per int
final long indexOffset = (long) (first / 4) * 6 * 4;
if (instanced) {
RENDER_BACKEND.drawElementsInstanced(GL11.GL_TRIANGLES, quadCount * 6, INDEX_TYPE, indexOffset, primcount);
} else {
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, quadCount * 6, INDEX_TYPE, indexOffset);
}
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
}
/**
* Upload converted triangle indices to the scratch EBO and draw.
* Saves/restores the caller's EBO binding so subsequent indexed draws
* (or glGetBufferSubData reads) still see the original EBO.
*
* @param dst off-heap buffer with triangle index data (freed by this method)
* @param triIndexCount number of triangle indices
* @param indexType GL_UNSIGNED_INT or GL_UNSIGNED_SHORT
* @param bytesPerIndex bytes per index element
*/
private static void uploadAndDraw(ByteBuffer dst, int triIndexCount, int indexType, int bytesPerIndex) {
uploadAndDraw(dst, triIndexCount, indexType, bytesPerIndex, 1, false);
}
private static void uploadAndDraw(ByteBuffer dst, int triIndexCount, int indexType, int bytesPerIndex, int primcount, boolean instanced) {
GLStateManager.preDraw();
final int needed = triIndexCount * bytesPerIndex;
final int prevEbo = GLStateManager.getBoundEBO();
if (scratchEboId == 0) {
scratchEboId = RENDER_BACKEND.genBuffers();
}
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, scratchEboId);
if (needed > scratchEboCapacity) {
// Power-of-2 growth — allocate full capacity, upload actual data
int newCap = Math.max(4096, scratchEboCapacity);
while (newCap < needed) newCap *= 2;
RENDER_BACKEND.bufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, newCap, GL15.GL_STREAM_DRAW);
scratchEboCapacity = newCap;
}
RENDER_BACKEND.bufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, 0, dst);
if (instanced) {
RENDER_BACKEND.drawElementsInstanced(GL11.GL_TRIANGLES, triIndexCount, indexType, 0L, primcount);
} else {
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, triIndexCount, indexType, 0L);
}
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
memFree(dst);
}
/**
* Convert an indexed GL_QUADS draw to GL_TRIANGLES by reading the source EBO,
* building a triangle index buffer, and issuing the converted draw.
*
* @param indexCount number of quad indices (must be multiple of 4)
* @param type GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, or GL_UNSIGNED_BYTE
* @param offset byte offset into the currently bound EBO
*/
public static void drawQuadElementsAsTriangles(int indexCount, int type, long offset) {
drawQuadElementsFromEbo(indexCount, type, offset, 1, false);
}
public static void drawQuadElementsAsTrianglesInstanced(int indexCount, int type, long offset, int primcount) {
drawQuadElementsFromEbo(indexCount, type, offset, primcount, true);
}
private static void drawQuadElementsFromEbo(int indexCount, int type, long offset, int primcount, boolean instanced) {
if (indexCount == 0) return;
assert indexCount % 4 == 0 : "QuadConverter: indexCount must be multiple of 4";
final int quadCount = indexCount / 4;
final int triIndexCount = quadCount * 6;
final int bytesPerIndex = VAOManager.Attrib.glTypeSizeBytes(type);
final ByteBuffer src = memAlloc(indexCount * bytesPerIndex);
RENDER_BACKEND.getBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, offset, src);
final ByteBuffer dst = memAlloc(triIndexCount * 4);
triangulateQuads(memAddress0(src), type, memAddress0(dst), GL11.GL_UNSIGNED_INT, quadCount);
memFree(src);
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4, primcount, instanced);
}
/**
* Convert a client-side IntBuffer of quad indices to triangles.
*/
public static void drawQuadElementsAsTriangles(IntBuffer indices) {
final int indexCount = indices.remaining();
if (indexCount == 0) return;
assert indexCount % 4 == 0;
final int quadCount = indexCount / 4;
final int triIndexCount = quadCount * 6;
final ByteBuffer dst = memAlloc(triIndexCount * 4);
final long srcAddr = memAddress0(indices) + (long) indices.position() * 4;
triangulateQuads(srcAddr, GL11.GL_UNSIGNED_INT, memAddress0(dst), GL11.GL_UNSIGNED_INT, quadCount);
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4);
}
/**
* Convert a client-side ShortBuffer of quad indices to triangles.
*/
public static void drawQuadElementsAsTriangles(ShortBuffer indices) {
final int indexCount = indices.remaining();
if (indexCount == 0) return;
assert indexCount % 4 == 0;
final int quadCount = indexCount / 4;
final int triIndexCount = quadCount * 6;
final ByteBuffer dst = memAlloc(triIndexCount * 2);
final long srcAddr = memAddress0(indices) + (long) indices.position() * 2;
triangulateQuads(srcAddr, GL11.GL_UNSIGNED_SHORT, memAddress0(dst), GL11.GL_UNSIGNED_SHORT, quadCount);
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_SHORT, 2);
}
/**
* Convert a client-side ByteBuffer of quad indices (type-agnostic) to triangles.
*/
public static void drawQuadElementsAsTriangles(int count, int type, ByteBuffer indices) {
if (count == 0) return;
assert count % 4 == 0;
final int quadCount = count / 4;
final int triIndexCount = quadCount * 6;
final long srcAddr = memAddress0(indices) + indices.position();
final ByteBuffer dst = memAlloc(triIndexCount * 4);
triangulateQuads(srcAddr, type, memAddress0(dst), GL11.GL_UNSIGNED_INT, quadCount);
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4);
}
/**
* Clean up the shared EBO.
*/
public static void destroy() {
if (eboId != 0) {
GLStateManager.glDeleteBuffers(eboId);
eboId = 0;
maxQuads = 0;
}
if (scratchEboId != 0) {
GLStateManager.glDeleteBuffers(scratchEboId);
scratchEboId = 0;
scratchEboCapacity = 0;
}
}
/**
* Read one index at {@code srcAddr + i * sizeof(srcType)} and return its
* zero-extended unsigned value.
*/
private static int readIndex(long srcAddr, int srcType, int i) {
return switch (srcType) {
case GL11.GL_UNSIGNED_BYTE -> memGetByte(srcAddr + i) & 0xFF;
case GL11.GL_UNSIGNED_SHORT -> memGetShort(srcAddr + i * 2L) & 0xFFFF;
case GL11.GL_UNSIGNED_INT -> memGetInt(srcAddr + i * 4L);
default -> throw new IllegalArgumentException("unsupported index type 0x" + Integer.toHexString(srcType));
};
}
/**
* Write one index at {@code dstAddr + i * sizeof(dstType)}.
*/
private static void writeIndex(long dstAddr, int dstType, int i, int value) {
switch (dstType) {
case GL11.GL_UNSIGNED_SHORT -> memPutShort(dstAddr + i * 2L, (short) value);
case GL11.GL_UNSIGNED_INT -> memPutInt(dstAddr + i * 4L, value);
default -> throw new IllegalArgumentException("unsupported index type 0x" + Integer.toHexString(dstType));
}
}
/**
* Read {@code quadCount} quads from {@code srcAddr} and emit 6 triangle indices
* per quad at {@code dstAddr} using {@code GL_LAST_VERTEX_CONVENTION}:
* {@code (a,b,d), (b,c,d)}. v3 is the provoking vertex for both triangles;
* diagonal runs b→d. Matches Mesa's {@code do_quad} LAST path.
*
* <p>Caller allocates dst of size {@code quadCount * 6 * sizeof(dstType)}.
*
* <p>Supported src types: {@code GL_UNSIGNED_BYTE} / {@code GL_UNSIGNED_SHORT}
* / {@code GL_UNSIGNED_INT}. Supported dst types: {@code GL_UNSIGNED_SHORT} /
* {@code GL_UNSIGNED_INT}. Widening only.
*/
public static void triangulateQuads(long srcAddr, int srcType, long dstAddr, int dstType, int quadCount) {
triangulateQuads(srcAddr, srcType, dstAddr, dstType, quadCount, 0);
}
/**
* Same as {@link #triangulateQuads(long, int, long, int, int)} but subtracts
* {@code minVtx} from every emitted index, rebasing to a 0-based buffer in
* one pass.
*/
public static void triangulateQuads(long srcAddr, int srcType, long dstAddr, int dstType, int quadCount, int minVtx) {
for (int i = 0; i < quadCount; i++) {
final int a = readIndex(srcAddr, srcType, i * 4) - minVtx;
final int b = readIndex(srcAddr, srcType, i * 4 + 1) - minVtx;
final int c = readIndex(srcAddr, srcType, i * 4 + 2) - minVtx;
final int d = readIndex(srcAddr, srcType, i * 4 + 3) - minVtx;
final int o = i * 6;
writeIndex(dstAddr, dstType, o, a);
writeIndex(dstAddr, dstType, o + 1, b);
writeIndex(dstAddr, dstType, o + 2, d);
writeIndex(dstAddr, dstType, o + 3, b);
writeIndex(dstAddr, dstType, o + 4, c);
writeIndex(dstAddr, dstType, o + 5, d);
}
}
/**
* Copy {@code count} indices from {@code srcAddr} to {@code dstAddr}, converting
* from {@code srcType} to {@code dstType}.
*
* <p>Supported src types: {@code GL_UNSIGNED_BYTE} / {@code GL_UNSIGNED_SHORT} /
* {@code GL_UNSIGNED_INT}. Supported dst types: {@code GL_UNSIGNED_SHORT} /
* {@code GL_UNSIGNED_INT}. Widening only; narrowing is rejected by
* {@link #writeIndex(long, int, int, int) writeIndex}.
*/
public static void widenIndices(long srcAddr, int srcType, long dstAddr, int dstType, int count) {
widenIndices(srcAddr, srcType, dstAddr, dstType, count, 0);
}
/**
* Same as {@link #widenIndices(long, int, long, int, int)} but subtracts
* {@code minVtx} from every written index in one pass.
*/
public static void widenIndices(long srcAddr, int srcType, long dstAddr, int dstType, int count, int minVtx) {
for (int i = 0; i < count; i++) {
writeIndex(dstAddr, dstType, i, readIndex(srcAddr, srcType, i) - minVtx);
}
}
/**
* Scan {@code count} indices at {@code srcAddr} of {@code srcType}. Returns
* {@code (max << 32) | (min & 0xFFFFFFFFL)} or {@code -1L} for an unsupported
* type or empty range.
*/
public static long scanMinMaxIndex(long srcAddr, int srcType, int count) {
if (count <= 0) return -1L;
long min = Long.MAX_VALUE;
long max = Long.MIN_VALUE;
switch (srcType) {
case GL11.GL_UNSIGNED_BYTE -> {
for (int i = 0; i < count; i++) {
final int v = memGetByte(srcAddr + i) & 0xFF;
if (v < min) min = v;
if (v > max) max = v;
}
}
case GL11.GL_UNSIGNED_SHORT -> {
for (int i = 0; i < count; i++) {
final int v = memGetShort(srcAddr + i * 2L) & 0xFFFF;
if (v < min) min = v;
if (v > max) max = v;
}
}
case GL11.GL_UNSIGNED_INT -> {
for (int i = 0; i < count; i++) {
final long v = memGetInt(srcAddr + i * 4L) & 0xFFFFFFFFL;
if (v < min) min = v;
if (v > max) max = v;
}
// readIndex / writeIndex / rebase all route UINT through signed int.
// Reject the > 2^31 slice so the caller bails rather than silently
// emitting negative indices. MC never hits this in practice.
if (max > Integer.MAX_VALUE) return -1L;
}
default -> {
return -1L;
}
}
return (max << 32) | (min & 0xFFFFFFFFL);
}
}
@@ -0,0 +1,564 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.backend.BackendManager;
import com.gtnewhorizons.angelica.glsm.dsa.DSAARB;
import com.gtnewhorizons.angelica.glsm.dsa.DSAAccess;
import com.gtnewhorizons.angelica.glsm.dsa.DSACore;
import com.gtnewhorizons.angelica.glsm.dsa.DSAEXT;
import com.gtnewhorizons.angelica.glsm.dsa.DSAUnsupported;
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
import lombok.Getter;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix4f;
import org.joml.Vector3i;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.ARBShaderImageLoadStore;
import org.lwjgl.opengl.ARBShaderStorageBufferObject;
import org.lwjgl.opengl.EXTShaderImageLoadStore;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL32;
import org.lwjgl.opengl.GL42;
import org.lwjgl.opengl.GL43;
import org.lwjgl.opengl.NVXGpuMemoryInfo;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.Objects;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* This class is responsible for abstracting calls to OpenGL and asserting that calls are run on the render thread.
*/
public class RenderSystem {
private static DSAAccess dsaState;
private static boolean supportsCompute;
private static boolean supportsImageLoadStore;
private static boolean supportsSSBO;
private static boolean supportsBufferStorage;
private static boolean supportsClearTexture;
private static boolean supportsTesselation;
private static boolean supportsSamplerObjects;
private static int maxImageUnits;
private static int maxSSBOBindings;
private static int maxGlslVersion;
private static boolean supportsGpuShader4;
@Getter private static int glMajor;
@Getter private static int glMinor;
@Getter private static boolean coreProfile;
// Sampler object state tracking (null if unsupported)
private static int[] samplers;
private static final Pattern SEMVER_PATTERN = Pattern.compile("(?<major>\\d+)\\.(?<minor>\\d+)\\.*(?<bugfix>\\d*)(.*)");
private RenderSystem() {}
private static boolean rendererInitialized;
public static void initRenderer() {
if (rendererInitialized) return;
rendererInitialized = true;
try {
if (GLStateManager.vendorIsIntel() && GLStateManager.isWindows()) {
dsaState = new DSAUnsupported();
GLStateManager.LOGGER.info("Detected Intel drivers on Windows, disabling DSA.");
} else if (!GLStateManager.getInitConfig().isDSAEnabled()) {
dsaState = new DSAUnsupported();
GLStateManager.LOGGER.info("enableDSA is set to false, disabling DSA.");
} else if (GLStateManager.capabilities.OpenGL45) {
dsaState = (Runtime.version().feature() > 8 && GLStateManager.capabilities.GL_EXT_direct_state_access) ? new DSAEXT() : new DSACore();
GLStateManager.LOGGER.info("OpenGL 4.5 detected, enabling DSA.");
}
} catch (NoSuchFieldError ignored) {
}
try {
if (dsaState == null && GLStateManager.capabilities.GL_ARB_direct_state_access) {
dsaState = new DSAARB();
GLStateManager.LOGGER.info("ARB_direct_state_access detected, enabling DSA.");
}
} catch (NoSuchFieldError ignored) {
}
if (dsaState == null) {
dsaState = new DSAUnsupported();
GLStateManager.LOGGER.info("No DSA support detected, falling back to legacy OpenGL.");
}
BackendManager.init();
supportsCompute = supportsCompute();
supportsTesselation = GLStateManager.capabilities.GL_ARB_tessellation_shader || GLStateManager.capabilities.OpenGL40;
supportsImageLoadStore = GLStateManager.capabilities.OpenGL42
|| GLStateManager.capabilities.GL_ARB_shader_image_load_store
|| GLStateManager.capabilities.GL_EXT_shader_image_load_store;
supportsSSBO = GLStateManager.capabilities.OpenGL43 || GLStateManager.capabilities.GL_ARB_shader_storage_buffer_object;
supportsBufferStorage = GLStateManager.capabilities.OpenGL44 || GLStateManager.capabilities.GL_ARB_buffer_storage;
supportsClearTexture = GLStateManager.capabilities.OpenGL44 || GLStateManager.capabilities.GL_ARB_clear_texture;
// Cache maximum image units
if (supportsImageLoadStore) {
if (GLStateManager.capabilities.OpenGL42) {
maxImageUnits = RENDER_BACKEND.getInteger(GL42.GL_MAX_IMAGE_UNITS);
} else if (GLStateManager.capabilities.GL_ARB_shader_image_load_store) {
maxImageUnits = RENDER_BACKEND.getInteger(ARBShaderImageLoadStore.GL_MAX_IMAGE_UNITS);
} else {
maxImageUnits = RENDER_BACKEND.getInteger(EXTShaderImageLoadStore.GL_MAX_IMAGE_UNITS_EXT);
}
} else {
maxImageUnits = 0;
}
// Cache maximum SSBO bindings
if (supportsSSBO) {
if (GLStateManager.capabilities.OpenGL43) {
maxSSBOBindings = RENDER_BACKEND.getInteger(GL43.GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS);
} else {
maxSSBOBindings = RENDER_BACKEND.getInteger(ARBShaderStorageBufferObject.GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS);
}
} else {
maxSSBOBindings = 0;
}
// Check for sampler objects support (GL 3.3+ or ARB extension)
supportsSamplerObjects = GLStateManager.capabilities.OpenGL33 || GLStateManager.capabilities.GL_ARB_sampler_objects;
if (supportsSamplerObjects) {
samplers = new int[RENDER_BACKEND.getInteger(GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)];
}
maxGlslVersion = Integer.parseInt(parseGlVersionString(RENDER_BACKEND.getString(GL20.GL_SHADING_LANGUAGE_VERSION)));
supportsGpuShader4 = GLStateManager.capabilities.GL_EXT_gpu_shader4;
GLStateManager.LOGGER.info("Max GLSL version: {}, GPU Shader4: {}", maxGlslVersion, supportsGpuShader4);
GLStateManager.LOGGER.info("Image Load/Store: {}, Max Image Units: {}", supportsImageLoadStore, maxImageUnits);
GLStateManager.LOGGER.info("SSBO: {}, Max SSBO Bindings: {}", supportsSSBO, maxSSBOBindings);
GLStateManager.LOGGER.info("Buffer Storage: {}, Clear Texture: {}, Sampler Objects: {}", supportsBufferStorage, supportsClearTexture, supportsSamplerObjects);
if (GLStateManager.capabilities.OpenGL32) {
final int profileMask = RENDER_BACKEND.getInteger(GL32.GL_CONTEXT_PROFILE_MASK);
if ((profileMask & GL32.GL_CONTEXT_CORE_PROFILE_BIT) != 0) {
coreProfile = true;
GLStateManager.LOGGER.info("GL 3.3 core profile detected, enabling FFP shader emulation.");
ShaderManager.getInstance().enable();
}
}
final Matcher glVerMatcher = SEMVER_PATTERN.matcher(RENDER_BACKEND.getString(GL11.GL_VERSION));
if (glVerMatcher.matches()) {
glMajor = Integer.parseInt(glVerMatcher.group("major"));
glMinor = Integer.parseInt(glVerMatcher.group("minor"));
}
}
public static void generateMipmaps(int texture, int mipmapTarget) {
dsaState.generateMipmaps(texture, mipmapTarget);
}
public static void bindAttributeLocation(int program, int index, CharSequence name) {
RENDER_BACKEND.bindAttribLocation(program, index, name);
}
public static void texImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) {
GLStateManager.glBindTexture(target, texture);
GLStateManager.suspendPixelUnpackBuffer();
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
if (target == GL11.GL_TEXTURE_2D && level == 0) {
TextureInfoCache.INSTANCE.onTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
}
public static void uniformMatrix4fv(int location, boolean transpose, FloatBuffer matrix) {
RENDER_BACKEND.uniformMatrix4(location, transpose, matrix);
}
public static void copyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) {
GLStateManager.glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
}
public static void uniform1f(int location, float v0) {
RENDER_BACKEND.uniform1f(location, v0);
}
public static void uniform1i(int location, int v0) {
RENDER_BACKEND.uniform1i(location, v0);
}
public static void uniform2f(int location, float v0, float v1) {
RENDER_BACKEND.uniform2f(location, v0, v1);
}
public static void uniform2i(int location, int v0, int v1) {
RENDER_BACKEND.uniform2i(location, v0, v1);
}
public static void uniform3f(int location, float v0, float v1, float v2) {
RENDER_BACKEND.uniform3f(location, v0, v1, v2);
}
public static void uniform3i(int location, int v0, int v1, int v2) {RENDER_BACKEND.uniform3i(location, v0, v1, v2);}
public static void uniform4f(int location, float v0, float v1, float v2, float v3) {
RENDER_BACKEND.uniform4f(location, v0, v1, v2, v3);
}
public static void uniform4i(int location, int v0, int v1, int v2, int v3) {
RENDER_BACKEND.uniform4i(location, v0, v1, v2, v3);
}
public static int getAttribLocation(int programId, String name) {
return RENDER_BACKEND.getAttribLocation(programId, name);
}
public static int getUniformLocation(int programId, String name) {
return RENDER_BACKEND.getUniformLocation(programId, name);
}
public static void texParameteriv(int texture, int target, int pname, IntBuffer params) {
dsaState.texParameteriv(texture, target, pname, params);
}
public static void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height) {
dsaState.copyTexSubImage2D(destTexture, target, i, i1, i2, i3, i4, width, height);
}
public static void texParameteri(int texture, int target, int pname, int param) {
dsaState.texParameteri(texture, target, pname, param);
}
public static void texParameterf(int texture, int target, int pname, float param) {
dsaState.texParameterf(texture, target, pname, param);
}
public static void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
}
public static void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
}
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
}
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
}
public static void texImage1D(int texture, int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) {
RENDER_BACKEND.bindTexture(target, texture);
GLStateManager.suspendPixelUnpackBuffer();
RENDER_BACKEND.texImage1D(target, level, internalformat, width, border, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
}
public static void texImage3D(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) {
RENDER_BACKEND.bindTexture(target, texture);
GLStateManager.suspendPixelUnpackBuffer();
RENDER_BACKEND.texImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
}
public static String getProgramInfoLog(int program) {
return RENDER_BACKEND.getProgramInfoLog(program, RENDER_BACKEND.getProgrami(program, GL20.GL_INFO_LOG_LENGTH));
}
public static String getShaderInfoLog(int shader) {
return RENDER_BACKEND.getShaderInfoLog(shader, RENDER_BACKEND.getShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
}
public static void drawBuffers(int framebuffer, IntBuffer buffers) {
dsaState.drawBuffers(framebuffer, buffers);
}
public static void readBuffer(int framebuffer, int buffer) {
dsaState.readBuffer(framebuffer, buffer);
}
public static String getActiveUniform(int program, int index, int maxLength, IntBuffer sizeType) {
return RENDER_BACKEND.getActiveUniform(program, index, maxLength, sizeType);
}
public static void readPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) {
GLStateManager.suspendPixelPackBuffer();
RENDER_BACKEND.readPixels(x, y, width, height, format, type, pixels);
GLStateManager.restorePixelPackBuffer();
}
public static void bufferData(int target, FloatBuffer data, int usage) {
RENDER_BACKEND.bufferData(target, data, usage);
}
public static int bufferStorage(int target, FloatBuffer data, int usage) {
return dsaState.bufferStorage(target, data, usage);
}
public static void vertexAttrib4f(int index, float v0, float v1, float v2, float v3) {
RENDER_BACKEND.vertexAttrib4f(index, v0, v1, v2, v3);
}
public static void detachShader(int program, int shader) {
RENDER_BACKEND.detachShader(program, shader);
}
public static void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
dsaState.framebufferTexture2D(fb, fbtarget, attachment, target, texture, levels);
}
public static int getTexParameteri(int texture, int target, int pname) {
return dsaState.getTexParameteri(texture, target, pname);
}
public static int getTexLevelParameteri(int texture, int level, int pname) {
return dsaState.getTexLevelParameteri(texture, level, pname);
}
public static void bindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) {
RENDER_BACKEND.bindImageTexture(unit, texture, level, layered, layer, access, format);
}
public static int getMaxImageUnits() {
return maxImageUnits;
}
public static boolean supportsImageLoadStore() {
return supportsImageLoadStore;
}
public static boolean supportsSSBO() {
return supportsSSBO;
}
public static boolean supportsBufferStorage() {
return supportsBufferStorage;
}
public static boolean supportsClearTexture() {
return supportsClearTexture;
}
public static int getMaxSSBOBindings() {
return maxSSBOBindings;
}
public static void getProgramiv(int program, int value, IntBuffer storage) {
RENDER_BACKEND.getProgramiv(program, value, storage);
}
public static void dispatchCompute(int workX, int workY, int workZ) {
RENDER_BACKEND.dispatchCompute(workX, workY, workZ);
}
public static void dispatchCompute(Vector3i workGroups) {
RENDER_BACKEND.dispatchCompute(workGroups.x, workGroups.y, workGroups.z);
}
public static void dispatchComputeIndirect(long offset) {
RENDER_BACKEND.dispatchComputeIndirect(offset);
}
public static void bindBuffer(int target, int buffer) {
GLStateManager.glBindBuffer(target, buffer);
}
public static void memoryBarrier(int barriers) {
if (supportsCompute) {
RENDER_BACKEND.memoryBarrier(barriers);
}
}
public static boolean supportsBufferBlending() {
return GLStateManager.capabilities.GL_ARB_draw_buffers_blend || GLStateManager.capabilities.OpenGL40;
}
public static void disableBufferBlend(int buffer) {
RENDER_BACKEND.disablei(GL11.GL_BLEND, buffer);
GLStateManager.getBlendMode().setUnknownState();
}
public static void enableBufferBlend(int buffer) {
RENDER_BACKEND.enablei(GL11.GL_BLEND, buffer);
GLStateManager.getBlendMode().setUnknownState();
}
public static void blendFuncSeparatei(int buffer, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
RENDER_BACKEND.blendFuncSeparatei(buffer, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
public static void bindTextureToUnit(int unit, int texture) {
dsaState.bindTextureToUnit(unit, texture);
}
public static void bindTextureToUnit(int target, int unit, int texture) {
dsaState.bindTextureToUnit(target, unit, texture);
}
public static final FloatBuffer PROJECTION_MATRIX_BUFFER = BufferUtils.createFloatBuffer(16);
public static void setupProjectionMatrix(Matrix4f matrix) {
GLStateManager.glMatrixMode(GL11.GL_PROJECTION);
GLStateManager.glPushMatrix();
matrix.get(0, PROJECTION_MATRIX_BUFFER);
GLStateManager.glLoadMatrix(PROJECTION_MATRIX_BUFFER);
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
}
public static void restoreProjectionMatrix() {
GLStateManager.glMatrixMode(GL11.GL_PROJECTION);
GLStateManager.glPopMatrix();
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
}
public static void blitFramebuffer(int source, int dest, int offsetX, int offsetY, int width, int height, int offsetX2, int offsetY2, int width2,
int height2, int bufferChoice, int filter) {
dsaState.blitFramebuffer(source, dest, offsetX, offsetY, width, height, offsetX2, offsetY2, width2, height2, bufferChoice, filter);
}
public static int createFramebuffer() {
return dsaState.createFramebuffer();
}
public static int createTexture(int target) {
return dsaState.createTexture(target);
}
// TODO: Proper notification of compute support
public static boolean supportsCompute() {
try {
return GLStateManager.capabilities.GL_ARB_compute_shader;
} catch (Exception ignored) {
return false;
}
}
public static int createBuffers() {
return RENDER_BACKEND.genBuffers();
}
public static void bindBufferBase(int target, int index, int buffer) {
RENDER_BACKEND.bindBufferBase(target, index, buffer);
}
public static void bufferStorage(int target, long size, int flags) {
RENDER_BACKEND.bufferStorage(target, size, flags);
}
public static void clearBufferSubData(int target, int internalFormat, long offset, long size, int format, int type, int[] data) {
final ByteBuffer buf = BufferUtils.createByteBuffer(data.length * 4);
buf.asIntBuffer().put(data);
RENDER_BACKEND.clearBufferSubData(target, internalFormat, offset, size, format, type, buf);
}
public static void deleteBuffers(int buffer) {
GLStateManager.glDeleteBuffers(buffer);
}
public static long getVRAM() {
if (GLStateManager.capabilities.GL_NVX_gpu_memory_info) {
return RENDER_BACKEND.getInteger(NVXGpuMemoryInfo.GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX) * 1024L;
} else {
// Default to 4GB if we can't query VRAM
return 4294967296L;
}
}
public static void clearTexImage(int texture, int target, int level, int format, int type) {
RENDER_BACKEND.clearTexImage(texture, level, format, type);
}
public static void textureStorage1D(int texture, int target, int levels, int internalFormat, int width) {
dsaState.textureStorage1D(texture, target, levels, internalFormat, width);
}
public static void textureStorage2D(int texture, int target, int levels, int internalFormat, int width, int height) {
dsaState.textureStorage2D(texture, target, levels, internalFormat, width, height);
}
public static void textureStorage3D(int texture, int target, int levels, int internalFormat, int width, int height, int depth) {
dsaState.textureStorage3D(texture, target, levels, internalFormat, width, height, depth);
}
public static int getMaxGlslVersion() {
return maxGlslVersion;
}
public static boolean supportsGpuShader4() {
return supportsGpuShader4;
}
public static boolean supportsSnormFormats() {
return GLStateManager.capabilities.OpenGL31;
}
public static boolean supportsPackedFloatRenderable() {
return GLStateManager.capabilities.OpenGL30 && maxGlslVersion >= 130;
}
public static boolean supportsTesselation() {
return supportsTesselation;
}
public static boolean supportsSamplerObjects() {
return supportsSamplerObjects;
}
public static int genSampler() {
if (!supportsSamplerObjects) return 0;
return RENDER_BACKEND.genSamplers();
}
public static void destroySampler(int sampler) {
if (!supportsSamplerObjects || sampler == 0) return;
GLStateManager.glDeleteSamplers(sampler);
}
public static void samplerParameteri(int sampler, int pname, int param) {
if (!supportsSamplerObjects || sampler == 0) return;
RENDER_BACKEND.samplerParameteri(sampler, pname, param);
}
public static void bindSamplerToUnit(int unit, int sampler) {
if (!supportsSamplerObjects) return;
if (samplers[unit] == sampler) return;
RENDER_BACKEND.bindSampler(unit, sampler);
samplers[unit] = sampler;
}
public static void unbindAllSamplers() {
if (!supportsSamplerObjects) return;
for (int i = 0; i < samplers.length; i++) {
if (samplers[i] != 0) {
RENDER_BACKEND.bindSampler(i, 0);
samplers[i] = 0;
}
}
}
/** Parse a GL version string (e.g. "4.6.0 NVIDIA ...") into concatenated digits "460". Inlined from StandardMacros.getGlVersion(). */
static String parseGlVersionString(String info) {
final Matcher matcher = SEMVER_PATTERN.matcher(Objects.requireNonNull(info));
if (!matcher.matches()) {
throw new IllegalStateException("Could not parse GL version from \"" + info + "\"");
}
final String major = matcher.group("major");
final String minor = matcher.group("minor");
String bugfix = matcher.group("bugfix");
if (bugfix == null || bugfix.isEmpty()) bugfix = "0";
return major + minor + bugfix;
}
}
@@ -0,0 +1,54 @@
package com.gtnewhorizons.angelica.glsm.backend;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.util.Iterator;
import java.util.ServiceConfigurationError;
import java.util.ServiceLoader;
public final class BackendManager {
private static final Logger LOGGER = LogManager.getLogger("BackendManager");
public static final RenderBackend RENDER_BACKEND = loadService();
private BackendManager() {}
public static void init() {
RENDER_BACKEND.init();
LOGGER.info("Initialized backend: {} (priority {})", RENDER_BACKEND.getName(), RENDER_BACKEND.getPriority());
}
public static void shutdown() {
RENDER_BACKEND.shutdown();
}
private static RenderBackend loadService() {
final ServiceLoader<RenderBackend> loader = ServiceLoader.load(RenderBackend.class, RenderBackend.class.getClassLoader());
RenderBackend best = null;
final Iterator<RenderBackend> iterator = loader.iterator();
int attempts = 0;
while (attempts < 16) {
try {
attempts++;
if (!iterator.hasNext()) break;
final RenderBackend backend = iterator.next();
LOGGER.info("Found backend: {} (priority {})", backend.getName(), backend.getPriority());
if (backend.isAvailable() && (best == null || backend.getPriority() > best.getPriority())) {
best = backend;
}
} catch (ServiceConfigurationError | LinkageError e) {
LOGGER.debug("Skipping unavailable backend: {}", e.getMessage());
}
}
if (best == null) {
throw new IllegalStateException("No available render backend!");
}
LOGGER.info("Selected backend: {} (priority {})", best.getName(), best.getPriority());
return best;
}
}
@@ -0,0 +1,6 @@
package com.gtnewhorizons.angelica.glsm.backend;
@FunctionalInterface
public interface DebugMessageHandler {
void handleMessage(int source, int type, int id, int severity, String message);
}
@@ -0,0 +1,342 @@
package com.gtnewhorizons.angelica.glsm.backend;
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
import org.lwjgl.opengl.GL20;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.Collections;
import java.util.List;
/**
* Abstract rendering backend.
*/
public abstract class RenderBackend {
public abstract void init();
public abstract void shutdown();
public abstract boolean isAvailable();
public abstract String getName();
/** Returns true if the current thread has a valid render context. Safe to call from any thread. */
public abstract boolean hasContext();
/** Higher priority backends are preferred. */
public int getPriority() { return 0; }
public boolean supportsFileDrop() { return false; }
public void startFileDrop() {}
public void stopFileDrop() {}
public List<String> pollDroppedFiles() { return Collections.emptyList(); }
public abstract int getMinGLSLVersion();
public abstract void flush();
public abstract void finish();
public void onFrameBegin() {}
public void onFrameEnd() {}
public abstract void enable(int cap);
public abstract void enablei(int cap, int index);
public abstract void disable(int cap);
public abstract void disablei(int cap, int index);
public abstract void blendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
public abstract void blendFunc(int sfactor, int dfactor);
public abstract void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
public abstract void blendEquation(int mode);
public abstract void blendEquationSeparate(int modeRGB, int modeAlpha);
public abstract void blendColor(float red, float green, float blue, float alpha);
public abstract void depthFunc(int func);
public abstract void depthMask(boolean flag);
public abstract void colorMask(boolean red, boolean green, boolean blue, boolean alpha);
public abstract void cullFace(int mode);
public abstract void frontFace(int mode);
public abstract void polygonMode(int face, int mode);
public abstract void polygonOffset(float factor, float units);
public abstract void stencilFunc(int func, int ref, int mask);
public abstract void stencilOp(int sfail, int dpfail, int dppass);
public abstract void stencilMask(int mask);
public abstract void stencilFuncSeparate(int face, int func, int ref, int mask);
public abstract void stencilOpSeparate(int face, int sfail, int dpfail, int dppass);
public abstract void stencilMaskSeparate(int face, int mask);
public abstract void viewport(int x, int y, int width, int height);
public abstract void depthRange(double nearVal, double farVal);
public abstract void scissor(int x, int y, int width, int height);
public abstract void clearColor(float red, float green, float blue, float alpha);
public abstract void clearDepth(double depth);
public abstract void clearStencil(int s);
public abstract void clear(int mask);
public abstract void lineWidth(float width);
public abstract void pointSize(float size);
public abstract void logicOp(int opcode);
public abstract void hint(int target, int mode);
public abstract void drawArrays(int mode, int first, int count);
public abstract void drawElements(int mode, int count, int type, long indices);
public void drawElements(int mode, ByteBuffer indices) {}
public void drawElements(int mode, IntBuffer indices) {}
public void drawElements(int mode, ShortBuffer indices) {}
public void drawElements(int mode, int count, int type, ByteBuffer indices) {}
public abstract void multiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride);
public abstract void copyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size);
public abstract void drawElementsInstanced(int mode, int count, int type, long indices, int primcount);
public abstract void drawArraysInstanced(int mode, int first, int count, int primcount);
public void provokingVertex(int provokeMode) {}
public abstract void drawElementsBaseVertex(int mode, int count, int type, long indices, int baseVertex);
public abstract void multiDrawElementsBaseVertex(int mode, long pCount, int type, long pIndices, int drawcount, long pBaseVertex);
public abstract void drawBuffer(int mode);
public abstract void dispatchCompute(int numGroupsX, int numGroupsY, int numGroupsZ);
public abstract void dispatchComputeIndirect(long offset);
public abstract int genTextures();
public abstract void genTextures(IntBuffer textures);
public abstract void deleteTextures(int texture);
public abstract void bindTexture(int target, int texture);
public abstract void activeTexture(int texture);
public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer pixels);
public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, DoubleBuffer pixels);
public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, FloatBuffer pixels);
public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, IntBuffer pixels);
public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixelBufferOffset);
public abstract void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels);
public abstract void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels);
public abstract void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
public void texImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, ByteBuffer pixels) {}
public void texImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) {}
public void texImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels) {}
public void texSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) {}
public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pboOffset) {}
public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) {}
public void copyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) {}
public void copyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) {}
public void copyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) {}
public void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) {}
public abstract void texParameteri(int target, int pname, int param);
public abstract void texParameterf(int target, int pname, float param);
public abstract void texParameteriv(int target, int pname, IntBuffer params);
public abstract void texParameterfv(int target, int pname, FloatBuffer params);
public abstract int getTexParameteri(int target, int pname);
public abstract float getTexParameterf(int target, int pname);
public abstract int getTexLevelParameteri(int target, int level, int pname);
public abstract void generateMipmap(int target);
public abstract void pixelStorei(int pname, int param);
public void sampleCoverage(float value, boolean invert) {}
public abstract int genSamplers();
public abstract void deleteSamplers(int sampler);
public abstract void bindSampler(int unit, int sampler);
public abstract void samplerParameteri(int sampler, int pname, int param);
public abstract void samplerParameterf(int sampler, int pname, float param);
public abstract int genFramebuffers();
public abstract void deleteFramebuffers(int framebuffer);
public abstract void bindFramebuffer(int target, int framebuffer);
public abstract void framebufferTexture2D(int target, int attachment, int textarget, int texture, int level);
public abstract void framebufferTexture(int target, int attachment, int texture, int level);
public abstract int checkFramebufferStatus(int target);
public abstract void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
public abstract void drawBuffers(int buffer);
public abstract void drawBuffers(IntBuffer bufs);
public abstract void readBuffer(int mode);
public abstract void readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels);
public abstract void readPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels);
public abstract void readPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels);
public abstract void getTexImage(int target, int level, int format, int type, ByteBuffer pixels);
public abstract void getTexImage(int target, int level, int format, int type, IntBuffer pixels);
public abstract int getFramebufferAttachmentParameteri(int target, int attachment, int pname);
public abstract int createShader(int type);
public abstract void deleteShader(int shader);
public abstract void shaderSource(int shader, CharSequence source);
public abstract void compileShader(int shader);
public abstract int createProgram();
public abstract void deleteProgram(int program);
public abstract void attachShader(int program, int shader);
public abstract void detachShader(int program, int shader);
public abstract void linkProgram(int program);
public abstract void useProgram(int program);
public abstract String getShaderInfoLog(int shader, int maxLength);
public String getShaderInfoLog(int shader) {
return getShaderInfoLog(shader, getShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
}
public abstract void getShaderInfoLog(int shader, IntBuffer length, ByteBuffer infoLog);
public abstract String getProgramInfoLog(int program, int maxLength);
public String getProgramInfoLog(int program) {
return getProgramInfoLog(program, getProgrami(program, GL20.GL_INFO_LOG_LENGTH));
}
public abstract void getProgramInfoLog(int program, IntBuffer length, ByteBuffer infoLog);
public abstract int getShaderi(int shader, int pname);
public abstract int getProgrami(int program, int pname);
public abstract void getProgramiv(int program, int pname, IntBuffer params);
public abstract String getActiveUniform(int program, int index, int maxLength, IntBuffer sizeType);
public abstract void getActiveUniform(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name);
public abstract void bindAttribLocation(int program, int index, CharSequence name);
public abstract int getAttribLocation(int program, CharSequence name);
public abstract int getAttribLocation(int program, ByteBuffer name);
public abstract int getUniformLocation(int program, CharSequence name);
public abstract int getUniformLocation(int program, ByteBuffer name);
public boolean isShader(int obj) { return false; }
public boolean isProgram(int obj) { return false; }
public void validateProgram(int program) {}
public void getAttachedShaders(int program, IntBuffer count, IntBuffer shaders) {
if (count != null) count.put(0, 0);
}
public String getShaderSource(int shader, int maxLength) { return ""; }
public abstract void getShaderSource(int shader, IntBuffer length, ByteBuffer source);
public abstract void uniform1i(int location, int v0);
public abstract void uniform1f(int location, float v0);
public void uniform1fv(int location, FloatBuffer values) {}
public abstract void uniform2f(int location, float v0, float v1);
public abstract void uniform2i(int location, int v0, int v1);
public abstract void uniform3f(int location, float v0, float v1, float v2);
public abstract void uniform3i(int location, int v0, int v1, int v2);
public abstract void uniform4f(int location, float v0, float v1, float v2, float v3);
public abstract void uniform4i(int location, int v0, int v1, int v2, int v3);
public abstract void uniform2(int location, FloatBuffer value);
public abstract void uniform3(int location, FloatBuffer value);
public abstract void uniform4(int location, FloatBuffer value);
public abstract void uniform1iv(int location, IntBuffer value);
public abstract void uniform2iv(int location, IntBuffer value);
public abstract void uniform3iv(int location, IntBuffer value);
public abstract void uniform4iv(int location, IntBuffer value);
public abstract void uniformMatrix3(int location, boolean transpose, FloatBuffer value);
public abstract void uniformMatrix4(int location, boolean transpose, FloatBuffer value);
public void uniformMatrix2(int location, boolean transpose, FloatBuffer matrices) {}
public void getUniformfv(int program, int location, FloatBuffer params) {}
public void getUniformiv(int program, int location, IntBuffer params) {}
public abstract void vertexAttrib2f(int index, float v0, float v1);
public abstract void vertexAttrib3f(int index, float v0, float v1, float v2);
public abstract void vertexAttrib4f(int index, float v0, float v1, float v2, float v3);
public abstract int genBuffers();
public abstract void deleteBuffers(int buffer);
public abstract void deleteBuffers(IntBuffer buffers);
public abstract void bindBuffer(int target, int buffer);
public abstract void bindBufferBase(int target, int index, int buffer);
public abstract void bufferData(int target, long size, int usage);
public abstract void bufferData(int target, ByteBuffer data, int usage);
public abstract void bufferData(int target, FloatBuffer data, int usage);
public abstract void bufferData(int target, ShortBuffer data, int usage);
public abstract void bufferData(int target, IntBuffer data, int usage);
public abstract void bufferData(int target, DoubleBuffer data, int usage);
public abstract void bufferData(int target, int[] data, int usage);
public abstract void bufferData(int target, float[] data, int usage);
public abstract void bufferSubData(int target, long offset, ByteBuffer data);
public abstract void bufferSubData(int target, long offset, ShortBuffer data);
public abstract void bufferSubData(int target, long offset, IntBuffer data);
public abstract void bufferSubData(int target, long offset, FloatBuffer data);
public abstract void bufferSubData(int target, long offset, DoubleBuffer data);
public abstract ByteBuffer mapBuffer(int target, int access);
public abstract ByteBuffer mapBuffer(int target, int access, long length, ByteBuffer old_buffer);
public abstract boolean unmapBuffer(int target);
public abstract void bufferStorage(int target, ByteBuffer data, int flags);
public abstract void bufferStorage(int target, long size, int flags);
public abstract void getBufferSubData(int target, long offset, ByteBuffer data);
public abstract void getBufferSubData(int target, long offset, ShortBuffer data);
public abstract void getBufferSubData(int target, long offset, IntBuffer data);
public abstract void getBufferSubData(int target, long offset, FloatBuffer data);
public abstract void getBufferSubData(int target, long offset, DoubleBuffer data);
public abstract int getBufferParameteri(int target, int pname);
public abstract boolean isBuffer(int buffer);
public abstract ByteBuffer mapBufferRange(int target, long offset, long length, int access);
public abstract int genVertexArrays();
public abstract void deleteVertexArrays(int array);
public abstract void bindVertexArray(int array);
public abstract boolean isVertexArray(int array);
public abstract void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer);
public void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
vertexAttribPointer(index, size, type, normalized, stride, MemoryUtilities.memAddress0(pointer));
}
public void vertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer pointer) {
vertexAttribIPointer(index, size, type, stride, MemoryUtilities.memAddress0(pointer));
}
public abstract void vertexAttribIPointer(int index, int size, int type, int stride, long pointer);
public abstract void enableVertexAttribArray(int index);
public abstract void disableVertexAttribArray(int index);
public abstract void vertexAttribDivisor(int index, int divisor);
public abstract void bindVertexBuffer(int bindingindex, int buffer, long offset, int stride);
public abstract void vertexAttribFormat(int attribindex, int size, int type, boolean normalized, int relativeoffset);
public abstract void vertexAttribIFormat(int attribindex, int size, int type, int relativeoffset);
public abstract void vertexAttribBinding(int attribindex, int bindingindex);
public abstract int createTextures(int target);
public abstract void bindTextureUnit(int unit, int texture);
public abstract void textureParameteri(int texture, int target, int pname, int param);
public abstract void textureParameterf(int texture, int target, int pname, float param);
public abstract void textureParameteriv(int texture, int target, int pname, IntBuffer params);
public abstract void texStorage1D(int target, int levels, int internalFormat, int width);
public abstract void texStorage2D(int target, int levels, int internalFormat, int width, int height);
public abstract void texStorage3D(int target, int levels, int internalFormat, int width, int height, int depth);
public abstract void textureStorage1D(int texture, int levels, int internalFormat, int width);
public abstract void textureStorage2D(int texture, int levels, int internalFormat, int width, int height);
public abstract void textureStorage3D(int texture, int levels, int internalFormat, int width, int height, int depth);
public abstract void generateTextureMipmap(int texture);
public abstract void textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels);
public abstract void textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels);
public abstract void textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels);
public abstract void textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels);
public abstract int createFramebuffers();
public abstract void namedFramebufferTexture(int framebuffer, int attachment, int texture, int level);
public abstract void namedFramebufferReadBuffer(int framebuffer, int mode);
public abstract void namedFramebufferDrawBuffers(int framebuffer, IntBuffer bufs);
public abstract void blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
public abstract int createBuffers();
public abstract void namedBufferData(int buffer, ByteBuffer data, int usage);
public abstract void namedBufferData(int buffer, FloatBuffer data, int usage);
public abstract void namedBufferSubData(int buffer, long offset, ByteBuffer data);
public abstract void copyTextureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
public abstract int getTextureParameteri(int texture, int target, int pname);
public abstract int getTextureLevelParameteri(int texture, int level, int pname);
public abstract int getInteger(int pname);
public abstract void getInteger(int pname, IntBuffer params);
public abstract float getFloat(int pname);
public abstract void getFloat(int pname, FloatBuffer params);
public abstract boolean getBoolean(int pname);
public abstract void getBoolean(int pname, ByteBuffer params);
public abstract String getString(int pname);
public abstract String getStringi(int name, int index);
public abstract int getError();
public abstract long fenceSync(int condition, int flags);
public abstract int clientWaitSync(long sync, int flags, long timeout);
public abstract void deleteSync(long sync);
public abstract void clearBufferSubData(int target, int internalFormat, long offset, long size, int format, int type, ByteBuffer data);
public abstract void clearTexImage(int texture, int level, int format, int type);
public abstract void bindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format);
public abstract void memoryBarrier(int barriers);
public abstract void copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ,
int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ,
int srcWidth, int srcHeight, int srcDepth);
// Debug output
public boolean supportsDebugOutput() { return false; }
public int setupDebugOutput(DebugMessageHandler handler) { return 0; }
public int disableDebugOutput() { return 0; }
// Object labeling
public void objectLabel(int identifier, int name, CharSequence label) {}
public String getObjectLabel(int identifier, int name) { return ""; }
// Debug groups
public void pushDebugGroup(int source, int id, CharSequence message) {}
public void popDebugGroup() {}
// Debug message insertion
public void debugMessageInsert(int source, int type, int id, int severity, CharSequence message) {}
}
@@ -3,7 +3,6 @@ package com.gtnewhorizons.angelica.glsm.compat.lwjgl;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import org.lwjgl.util.glu.PartialDisk;
import static com.gtnewhorizons.angelica.loading.AngelicaTweaker.LOGGER;
import static org.lwjgl.opengl.GL11.GL_LINE_STRIP;
import static org.lwjgl.opengl.GL11.GL_POINTS;
import static org.lwjgl.opengl.GL11.GL_TRIANGLE_FAN;
@@ -35,7 +34,7 @@ public class AngelicaPartialDisk extends PartialDisk {
if (slices >= CACHE_SIZE) slices = CACHE_SIZE - 1;
if (slices < 2 || loops < 1 || outerRadius <= 0.0f || innerRadius < 0.0f || innerRadius > outerRadius) {
LOGGER.warn("PartialDisk: GLU_INVALID_VALUE (slices={}, loops={}, innerRadius={}, outerRadius={})", slices, loops, innerRadius, outerRadius);
GLStateManager.LOGGER.warn("PartialDisk: GLU_INVALID_VALUE (slices={}, loops={}, innerRadius={}, outerRadius={})", slices, loops, innerRadius, outerRadius);
return;
}
@@ -1,18 +1,18 @@
package com.gtnewhorizons.angelica.glsm.dsa;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import org.lwjgl.opengl.ARBDirectStateAccess;
import org.lwjgl.opengl.GL45;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
public class DSAARB extends DSAUnsupported {
@Override
public void generateMipmaps(int texture, int target) {
ARBDirectStateAccess.glGenerateTextureMipmap(texture);
RENDER_BACKEND.generateTextureMipmap(texture);
}
@Override
@@ -30,12 +30,12 @@ public class DSAARB extends DSAUnsupported {
@Override
public void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
ARBDirectStateAccess.glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
RENDER_BACKEND.textureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
}
@Override
public void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
ARBDirectStateAccess.glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
RENDER_BACKEND.textureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
}
@Override
@@ -43,7 +43,7 @@ public class DSAARB extends DSAUnsupported {
param = GLStateManager.remapTexClamp(pname, param);
if(!GLStateManager.updateTexParameteriCache(target, texture, pname, param)) return;
ARBDirectStateAccess.glTextureParameteri(texture, pname, param);
RENDER_BACKEND.textureParameteri(texture, target, pname, param);
}
@Override
@@ -51,38 +51,38 @@ public class DSAARB extends DSAUnsupported {
param = GLStateManager.remapTexClamp(pname, param);
if(!GLStateManager.updateTexParameterfCache(target, texture, pname, param)) return;
ARBDirectStateAccess.glTextureParameterf(texture, pname, param);
RENDER_BACKEND.textureParameterf(texture, target, pname, param);
}
@Override
public void texParameteriv(int texture, int target, int pname, IntBuffer params) {
GLStateManager.remapTexClampBuffer(pname, params);
ARBDirectStateAccess.glTextureParameter(texture, pname, params);
RENDER_BACKEND.textureParameteriv(texture, target, pname, params);
}
@Override
public void readBuffer(int framebuffer, int buffer) {
ARBDirectStateAccess.glNamedFramebufferReadBuffer(framebuffer, buffer);
RENDER_BACKEND.namedFramebufferReadBuffer(framebuffer, buffer);
}
@Override
public void drawBuffers(int framebuffer, IntBuffer buffers) {
ARBDirectStateAccess.glNamedFramebufferDrawBuffers(framebuffer, buffers);
RENDER_BACKEND.namedFramebufferDrawBuffers(framebuffer, buffers);
}
@Override
public int getTexParameteri(int texture, int target, int pname) {
return GLStateManager.getTexParameterOrDefault(texture, pname, () -> ARBDirectStateAccess.glGetTextureParameteri(texture, pname));
return GLStateManager.getTexParameterOrDefault(texture, pname, () -> RENDER_BACKEND.getTextureParameteri(texture, target, pname));
}
@Override
public int getTexLevelParameteri(int texture, int level, int pname) {
return ARBDirectStateAccess.glGetTextureLevelParameteri(texture, level, pname);
return RENDER_BACKEND.getTextureLevelParameteri(texture, level, pname);
}
@Override
public void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height) {
ARBDirectStateAccess.glCopyTextureSubImage2D(destTexture, i, i1, i2, i3, i4, width, height);
RENDER_BACKEND.copyTextureSubImage2D(destTexture, target, i, i1, i2, i3, i4, width, height);
}
@Override
@@ -92,7 +92,7 @@ public class DSAARB extends DSAUnsupported {
if (texture == 0) {
super.bindTextureToUnit(unit, texture);
} else {
ARBDirectStateAccess.glBindTextureUnit(unit, texture);
RENDER_BACKEND.bindTextureUnit(unit, texture);
GLStateManager.getTextures().getTextureUnitBindings(unit).setBinding(texture);
}
}
@@ -104,44 +104,44 @@ public class DSAARB extends DSAUnsupported {
@Override
public int bufferStorage(int target, FloatBuffer data, int usage) {
final int buffer = GL45.glCreateBuffers();
GL45.glNamedBufferData(buffer, data, usage);
final int buffer = RENDER_BACKEND.createBuffers();
RENDER_BACKEND.namedBufferData(buffer, data, usage);
return buffer;
}
@Override
public void blitFramebuffer(int source, int dest, int offsetX, int offsetY, int width, int height, int offsetX2, int offsetY2, int width2, int height2,
int bufferChoice, int filter) {
ARBDirectStateAccess.glBlitNamedFramebuffer(source, dest, offsetX, offsetY, width, height, offsetX2, offsetY2, width2, height2, bufferChoice, filter);
RENDER_BACKEND.blitNamedFramebuffer(source, dest, offsetX, offsetY, width, height, offsetX2, offsetY2, width2, height2, bufferChoice, filter);
}
@Override
public void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
ARBDirectStateAccess.glNamedFramebufferTexture(fb, attachment, texture, levels);
RENDER_BACKEND.namedFramebufferTexture(fb, attachment, texture, levels);
}
@Override
public int createFramebuffer() {
return ARBDirectStateAccess.glCreateFramebuffers();
return RENDER_BACKEND.createFramebuffers();
}
@Override
public int createTexture(int target) {
return ARBDirectStateAccess.glCreateTextures(target);
return RENDER_BACKEND.createTextures(target);
}
@Override
public void textureStorage1D(int texture, int target, int levels, int internalFormat, int width) {
ARBDirectStateAccess.glTextureStorage1D(texture, levels, internalFormat, width);
RENDER_BACKEND.textureStorage1D(texture, levels, internalFormat, width);
}
@Override
public void textureStorage2D(int texture, int target, int levels, int internalFormat, int width, int height) {
ARBDirectStateAccess.glTextureStorage2D(texture, levels, internalFormat, width, height);
RENDER_BACKEND.textureStorage2D(texture, levels, internalFormat, width, height);
}
@Override
public void textureStorage3D(int texture, int target, int levels, int internalFormat, int width, int height, int depth) {
ARBDirectStateAccess.glTextureStorage3D(texture, levels, internalFormat, width, height, depth);
RENDER_BACKEND.textureStorage3D(texture, levels, internalFormat, width, height, depth);
}
}
@@ -1,18 +1,18 @@
package com.gtnewhorizons.angelica.glsm.dsa;
import org.lwjgl.opengl.EXTDirectStateAccess;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
public class DSAEXT extends DSACore {
@Override
public void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
EXTDirectStateAccess.glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);
RENDER_BACKEND.textureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);
}
@Override
public void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
EXTDirectStateAccess.glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);
RENDER_BACKEND.textureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);
}
}
@@ -1,15 +1,13 @@
package com.gtnewhorizons.angelica.glsm.dsa;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import org.lwjgl.opengl.GL11;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.GL31;
import org.lwjgl.opengl.GL42;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
@@ -20,40 +18,40 @@ public class DSAUnsupported implements DSAAccess {
@Override
public void generateMipmaps(int texture, int target) {
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
GL30.glGenerateMipmap(target);
RENDER_BACKEND.generateMipmap(target);
}
@Override
public void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
// Get what cache thinks is bound - we'll restore to this to keep cache/GL in sync
final int cachedBinding = GLStateManager.getBoundTextureForServerState();
GL11.glBindTexture(target, texture);
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
GL11.glBindTexture(target, cachedBinding); // Restore to cache value
RENDER_BACKEND.bindTexture(target, texture);
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
RENDER_BACKEND.bindTexture(target, cachedBinding); // Restore to cache value
}
@Override
public void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
final int cachedBinding = GLStateManager.getBoundTextureForServerState();
GL11.glBindTexture(target, texture);
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
GL11.glBindTexture(target, cachedBinding);
RENDER_BACKEND.bindTexture(target, texture);
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
RENDER_BACKEND.bindTexture(target, cachedBinding);
}
@Override
public void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
final int cachedBinding = GLStateManager.getBoundTextureForServerState();
GL11.glBindTexture(target, texture);
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
GL11.glBindTexture(target, cachedBinding);
RENDER_BACKEND.bindTexture(target, texture);
RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
RENDER_BACKEND.bindTexture(target, cachedBinding);
}
@Override
public void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
final int cachedBinding = GLStateManager.getBoundTextureForServerState();
GL11.glBindTexture(target, texture);
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
GL11.glBindTexture(target, cachedBinding);
RENDER_BACKEND.bindTexture(target, texture);
RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
RENDER_BACKEND.bindTexture(target, cachedBinding);
}
@Override
@@ -77,13 +75,13 @@ public class DSAUnsupported implements DSAAccess {
@Override
public void readBuffer(int framebuffer, int buffer) {
GLStateManager.glBindFramebuffer(GL30.GL_FRAMEBUFFER, framebuffer);
GL11.glReadBuffer(buffer);
RENDER_BACKEND.readBuffer(buffer);
}
@Override
public void drawBuffers(int framebuffer, IntBuffer buffers) {
GLStateManager.glBindFramebuffer(GL30.GL_FRAMEBUFFER, framebuffer);
GL20.glDrawBuffers(buffers);
RENDER_BACKEND.drawBuffers(buffers);
}
@Override
@@ -95,9 +93,9 @@ public class DSAUnsupported implements DSAAccess {
@Override
public int getTexLevelParameteri(int texture, int level, int pname) {
final int previous = GLStateManager.getBoundTextureForServerState();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture);
final int result = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, level, pname);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, previous);
RENDER_BACKEND.bindTexture(GL11.GL_TEXTURE_2D, texture);
final int result = RENDER_BACKEND.getTexLevelParameteri(GL11.GL_TEXTURE_2D, level, pname);
RENDER_BACKEND.bindTexture(GL11.GL_TEXTURE_2D, previous);
return result;
}
@@ -105,7 +103,7 @@ public class DSAUnsupported implements DSAAccess {
public void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height) {
final int previous = GLStateManager.getBoundTextureForServerState();
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, destTexture);
GL11.glCopyTexSubImage2D(target, i, i1, i2, i3, i4, width, height);
RENDER_BACKEND.copyTexSubImage2D(target, i, i1, i2, i3, i4, width, height);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, previous);
}
@@ -123,9 +121,9 @@ public class DSAUnsupported implements DSAAccess {
@Override
public int bufferStorage(int target, FloatBuffer data, int usage) {
final int buffer = GL15.glGenBuffers();
final int buffer = RENDER_BACKEND.genBuffers();
GLStateManager.glBindBuffer(target, buffer);
RenderSystem.bufferData(target, data, usage);
RENDER_BACKEND.bufferData(target, data, usage);
GLStateManager.glBindBuffer(target, 0);
return buffer;
@@ -136,13 +134,13 @@ public class DSAUnsupported implements DSAAccess {
int bufferChoice, int filter) {
GLStateManager.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, source);
GLStateManager.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, dest);
GL30.glBlitFramebuffer(offsetX, offsetY, width, height, offsetX2, offsetY2, width2, height2, bufferChoice, filter);
RENDER_BACKEND.blitFramebuffer(offsetX, offsetY, width, height, offsetX2, offsetY2, width2, height2, bufferChoice, filter);
}
@Override
public void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
GLStateManager.glBindFramebuffer(fbtarget, fb);
GL30.glFramebufferTexture2D(fbtarget, attachment, target, texture, levels);
RENDER_BACKEND.framebufferTexture2D(fbtarget, attachment, target, texture, levels);
}
@Override
@@ -154,32 +152,32 @@ public class DSAUnsupported implements DSAAccess {
@Override
public int createTexture(int target) {
final int texture = GL11.glGenTextures();
final int texture = RENDER_BACKEND.genTextures();
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
return texture;
}
@Override
public void textureStorage1D(int texture, int target, int levels, int internalFormat, int width) {
final int previous = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_1D);
GL11.glBindTexture(target, texture);
GL42.glTexStorage1D(target, levels, internalFormat, width);
GL11.glBindTexture(target, previous);
final int previous = RENDER_BACKEND.getInteger(GL11.GL_TEXTURE_BINDING_1D);
RENDER_BACKEND.bindTexture(target, texture);
RENDER_BACKEND.texStorage1D(target, levels, internalFormat, width);
RENDER_BACKEND.bindTexture(target, previous);
}
@Override
public void textureStorage2D(int texture, int target, int levels, int internalFormat, int width, int height) {
final int previous = (target == GL11.GL_TEXTURE_2D) ? GLStateManager.getBoundTextureForServerState() : GL11.glGetInteger(GL31.GL_TEXTURE_BINDING_RECTANGLE);
GL11.glBindTexture(target, texture);
GL42.glTexStorage2D(target, levels, internalFormat, width, height);
GL11.glBindTexture(target, previous);
final int previous = (target == GL11.GL_TEXTURE_2D) ? GLStateManager.getBoundTextureForServerState() : RENDER_BACKEND.getInteger(GL31.GL_TEXTURE_BINDING_RECTANGLE);
RENDER_BACKEND.bindTexture(target, texture);
RENDER_BACKEND.texStorage2D(target, levels, internalFormat, width, height);
RENDER_BACKEND.bindTexture(target, previous);
}
@Override
public void textureStorage3D(int texture, int target, int levels, int internalFormat, int width, int height, int depth) {
final int previous = GL11.glGetInteger(GL12.GL_TEXTURE_BINDING_3D);
GL11.glBindTexture(target, texture);
GL42.glTexStorage3D(target, levels, internalFormat, width, height, depth);
GL11.glBindTexture(target, previous);
final int previous = RENDER_BACKEND.getInteger(GL12.GL_TEXTURE_BINDING_3D);
RENDER_BACKEND.bindTexture(target, texture);
RENDER_BACKEND.texStorage3D(target, levels, internalFormat, width, height, depth);
RENDER_BACKEND.bindTexture(target, previous);
}
}
@@ -4,8 +4,6 @@ import java.util.Arrays;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.TexEnvState;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
@@ -14,7 +12,7 @@ import org.lwjgl.opengl.GL13;
* Packed-long fragment shader permutation key for FFP emulation.
*
* Layout:
* long[0]: global bits (10) + unit 0 (47 bits at offset 10)
* long[0]: global bits (11) + unit 0 (47 bits at offset 11)
* long[1..3]: unit 1..3 (47 bits each, low-aligned)
* Only max(1, nrEnabledUnits) longs are significant.
*
@@ -34,8 +32,6 @@ import org.lwjgl.opengl.GL13;
* 42-46: arg2 Alpha
*/
public final class FragmentKey {
private static final Logger LOGGER = LogManager.getLogger("FragmentKey");
public static final int TEX_ENV_MODULATE = 0;
public static final int TEX_ENV_REPLACE = 1;
public static final int TEX_ENV_ADD = 2;
@@ -67,12 +63,13 @@ public final class FragmentKey {
public static final int FOG_EXP = 2;
public static final int FOG_EXP2 = 3;
private static final int GLOBAL_BITS = 10;
private static final int GLOBAL_BITS = 11;
private static final int BIT_FOG_MODE = 0; // 2 bits
private static final int BIT_ALPHA_TEST = 2; // 1 bit
private static final int BIT_ALPHA_FUNC = 3; // 3 bits
private static final int BIT_SEPARATE_SPECULAR = 6; // 1 bit
private static final int BIT_NR_ENABLED_UNITS = 7; // 3 bits
private static final int BIT_OVERLAY_ENABLED = 10; // 1 bit
private static final int U_ENABLED = 0;
private static final int U_MODE = 1; // 3 bits
@@ -123,6 +120,11 @@ public final class FragmentKey {
global |= ((long) (encodeAlphaFunc(GLStateManager.getAlphaState().getFunction()) & 0x7)) << BIT_ALPHA_FUNC;
}
// Damage overlay
if (GLStateManager.getOverlayA() != 0.0f) {
global |= (1L << BIT_OVERLAY_ENABLED);
}
// Separate specular
if (GLStateManager.getLightingState().isEnabled()
&& GLStateManager.getLightModel().colorControl == GL12.GL_SEPARATE_SPECULAR_COLOR) {
@@ -133,7 +135,8 @@ public final class FragmentKey {
int highestEnabled = -1;
long unit0Bits = 0;
for (int i = 0; i < MAX_UNITS; i++) {
final boolean texEnabled = GLStateManager.getTextures().getTextureUnitStates(i).isEnabled();
// Per Mesa - an enabled unit with no complete texture bound counts as disabled.
final boolean texEnabled = GLStateManager.getTextures().getTextureUnitStates(i).isEnabled() && GLStateManager.getTextures().getTextureUnitBindings(i).getBinding() != 0;
if (texEnabled) highestEnabled = i;
final long unitBits = packUnit(i, texEnabled);
@@ -231,6 +234,7 @@ public final class FragmentKey {
public int alphaTestFunc() { return (int) ((packed[0] >> BIT_ALPHA_FUNC) & 0x7); }
public boolean separateSpecular() { return ((packed[0] >> BIT_SEPARATE_SPECULAR) & 1) != 0; }
public int nrEnabledUnits() { return (int) ((packed[0] >> BIT_NR_ENABLED_UNITS) & 0x7); }
public boolean overlayEnabled() { return ((packed[0] >> BIT_OVERLAY_ENABLED) & 1) != 0; }
private long unitBits(int i) {
return (i == 0) ? (packed[0] >>> GLOBAL_BITS) : packed[i];
@@ -256,6 +260,28 @@ public final class FragmentKey {
return false;
}
/** Per-unit enable bits as a 4-bit mask (bit i = unit i enabled). */
public int enabledUnitMask() {
int mask = 0;
final int n = Math.min(nrEnabledUnits(), MAX_UNITS);
for (int i = 0; i < n; i++) {
if (unitEnabled(i)) mask |= (1 << i);
}
return mask;
}
/** Per-unit enable bits from a packed scratch as a 4-bit mask (bit i = unit i enabled). */
public static int unitMaskFromPacked(long[] packed, int len) {
int mask = 0;
if (len < 1) return 0;
if (((packed[0] >>> GLOBAL_BITS) & 1L) != 0) mask |= 1;
final int n = Math.min(len, MAX_UNITS);
for (int i = 1; i < n; i++) {
if ((packed[i] & 1L) != 0) mask |= (1 << i);
}
return mask;
}
public boolean lightmapEnabled() {
return nrEnabledUnits() > 1 && unitEnabled(1);
}
@@ -297,7 +323,7 @@ public final class FragmentKey {
case GL13.GL_PRIMARY_COLOR -> SRC_PRIMARY_COLOR;
case GL13.GL_PREVIOUS -> SRC_PREVIOUS;
default -> {
LOGGER.debug("Unknown TexEnv source 0x{}, falling back to SRC_PREVIOUS", Integer.toHexString(glSource));
GLStateManager.LOGGER.debug("Unknown TexEnv source 0x{}, falling back to SRC_PREVIOUS", Integer.toHexString(glSource));
yield SRC_PREVIOUS;
}
};
@@ -342,10 +368,10 @@ public final class FragmentKey {
default -> "?";
};
final StringBuilder sb = new StringBuilder();
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b units=%d",
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b overlay=%b units=%d",
fogName, alphaTestEnabled(),
alphaTestEnabled() ? String.format("0x%04X", decodeAlphaFunc(alphaTestFunc())) : "-",
separateSpecular(), nrEnabledUnits()));
separateSpecular(), overlayEnabled(), nrEnabledUnits()));
for (int i = 0; i < nrEnabledUnits(); i++) {
if (!unitEnabled(i)) {
sb.append(String.format(" u%d=OFF", i));
@@ -37,11 +37,11 @@ public final class FragmentShaderGenerator {
if (key.separateSpecular()) {
sb.append("in vec3 v_SpecularColor;\n");
}
if (key.textureEnabled()) {
sb.append("in vec4 v_TexCoord0;\n");
}
if (key.lightmapEnabled()) {
sb.append("in vec4 v_TexCoord1;\n");
// Per-unit texcoord inputs. Each enabled unit sources from its own varying
for (int i = 0; i < key.nrEnabledUnits(); i++) {
if (key.unitEnabled(i)) {
sb.append("in vec4 v_TexCoord").append(i).append(";\n");
}
}
if (key.fogMode() != FragmentKey.FOG_NONE) {
sb.append("in float v_FogCoord;\n");
@@ -65,6 +65,9 @@ public final class FragmentShaderGenerator {
sb.append("uniform vec4 u_TexEnvColor").append(i).append(";\n");
}
}
if (key.overlayEnabled()) {
sb.append("uniform vec4 u_OverlayColor;\n");
}
if (key.fogMode() != FragmentKey.FOG_NONE) {
sb.append("uniform vec4 u_FogParams;\n");
sb.append("uniform vec4 u_FogColor;\n");
@@ -75,26 +78,29 @@ public final class FragmentShaderGenerator {
private static void emitTextureSampling(StringBuilder sb, FragmentKey key) {
for (int i = 0; i < key.nrEnabledUnits(); i++) {
if (!key.unitEnabled(i)) continue;
// Unit 1 is the lightmap — uses v_TexCoord1.
// Units 2-3 intentionally share unit 0's texture coordinates since
// the vertex shader only provides 2 tex coord varyings (unit 0 and unit 1/lightmap).
final String texCoord = (i == 1) ? "v_TexCoord1.st" : "v_TexCoord0.st";
sb.append(" vec4 tex").append(i).append("Color = texture(u_Sampler").append(i).append(", ").append(texCoord).append(");\n");
sb.append(" vec4 tex").append(i).append("Color = textureProj(u_Sampler").append(i).append(", v_TexCoord").append(i).append(");\n");
}
}
private static void emitTexEnvChain(StringBuilder sb, FragmentKey key) {
if (!key.textureEnabled()) {
sb.append(" // No texture — vertex color only\n");
sb.append(" // No texture -- vertex color only\n");
sb.append(" vec4 color = v_Color;\n");
emitOverlay(sb, key);
return;
}
// Process units in order; "previous" starts as vertex color
// Process units in order; "previous" starts as vertex color.
boolean firstUnit = true;
boolean overlayInjected = false;
for (int i = 0; i < key.nrEnabledUnits(); i++) {
if (!key.unitEnabled(i)) continue;
if (!firstUnit && !overlayInjected) {
emitOverlay(sb, key);
overlayInjected = true;
}
final String texVar = "tex" + i + "Color";
final String envColorVar = "u_TexEnvColor" + i;
final String prevVar = firstUnit ? "v_Color" : "color";
@@ -107,6 +113,16 @@ public final class FragmentShaderGenerator {
}
firstUnit = false;
}
if (!overlayInjected) emitOverlay(sb, key);
}
/**
* Emit the modern-style damage overlay mix.
*/
private static void emitOverlay(StringBuilder sb, FragmentKey key) {
if (!key.overlayEnabled()) return;
sb.append(" color.rgb = mix(color.rgb, u_OverlayColor.rgb, u_OverlayColor.a);\n");
}
private static void emitSimpleUnit(StringBuilder sb, FragmentKey key, int unit, String texVar, String envColorVar, String prevVar, String assign) {
@@ -273,21 +289,27 @@ public final class FragmentShaderGenerator {
sb.append(" // Alpha test\n");
final int func = FragmentKey.decodeAlphaFunc(key.alphaTestFunc());
sb.append(" float qa = round(color.a * 255.0);\n");
switch (func) {
case GL11.GL_NEVER ->
sb.append(" discard;\n");
case GL11.GL_LESS ->
sb.append(" if (color.a >= u_AlphaRef) discard;\n");
case GL11.GL_EQUAL ->
sb.append(" if (color.a != u_AlphaRef) discard;\n");
sb.append(" if (qa >= u_AlphaRef * 255.0) discard;\n");
case GL11.GL_EQUAL -> {
sb.append(" float qr = round(u_AlphaRef * 255.0);\n");
sb.append(" if (qa != qr) discard;\n");
}
case GL11.GL_LEQUAL ->
sb.append(" if (color.a > u_AlphaRef) discard;\n");
sb.append(" if (qa > u_AlphaRef * 255.0) discard;\n");
case GL11.GL_GREATER ->
sb.append(" if (color.a <= u_AlphaRef) discard;\n");
case GL11.GL_NOTEQUAL ->
sb.append(" if (color.a == u_AlphaRef) discard;\n");
sb.append(" if (qa <= u_AlphaRef * 255.0) discard;\n");
case GL11.GL_NOTEQUAL -> {
sb.append(" float qr = round(u_AlphaRef * 255.0);\n");
sb.append(" if (qa == qr) discard;\n");
}
case GL11.GL_GEQUAL ->
sb.append(" if (color.a < u_AlphaRef) discard;\n");
sb.append(" if (qa < u_AlphaRef * 255.0) discard;\n");
case GL11.GL_ALWAYS -> {}
}
}
@@ -22,12 +22,10 @@ public final class GeometryShaderGenerator {
if (key.separateSpecular()) {
sb.append("in vec3 v_SpecularColor_gs[];\n");
}
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
sb.append("in vec4 v_TexCoord0_gs[];\n");
}
if (key.lightmapEnabled()) {
sb.append("in vec4 v_TexCoord1_gs[];\n");
}
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("in vec4 v_TexCoord0_gs[];\n");
if (key.lightmapEnabled()) sb.append("in vec4 v_TexCoord1_gs[];\n");
if (key.unitTexCoordEnabled(2)) sb.append("in vec4 v_TexCoord2_gs[];\n");
if (key.unitTexCoordEnabled(3)) sb.append("in vec4 v_TexCoord3_gs[];\n");
if (key.fogEnabled()) {
sb.append("in float v_FogCoord_gs[];\n");
}
@@ -37,12 +35,10 @@ public final class GeometryShaderGenerator {
if (key.separateSpecular()) {
sb.append("out vec3 v_SpecularColor;\n");
}
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
sb.append("out vec4 v_TexCoord0;\n");
}
if (key.lightmapEnabled()) {
sb.append("out vec4 v_TexCoord1;\n");
}
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("out vec4 v_TexCoord0;\n");
if (key.lightmapEnabled()) sb.append("out vec4 v_TexCoord1;\n");
if (key.unitTexCoordEnabled(2)) sb.append("out vec4 v_TexCoord2;\n");
if (key.unitTexCoordEnabled(3)) sb.append("out vec4 v_TexCoord3;\n");
if (key.fogEnabled()) {
sb.append("out float v_FogCoord;\n");
}
@@ -82,12 +78,10 @@ public final class GeometryShaderGenerator {
if (key.separateSpecular()) {
sb.append(" v_SpecularColor = v_SpecularColor_gs").append(idx).append(";\n");
}
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
sb.append(" v_TexCoord0 = v_TexCoord0_gs").append(idx).append(";\n");
}
if (key.lightmapEnabled()) {
sb.append(" v_TexCoord1 = v_TexCoord1_gs").append(idx).append(";\n");
}
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append(" v_TexCoord0 = v_TexCoord0_gs").append(idx).append(";\n");
if (key.lightmapEnabled()) sb.append(" v_TexCoord1 = v_TexCoord1_gs").append(idx).append(";\n");
if (key.unitTexCoordEnabled(2)) sb.append(" v_TexCoord2 = v_TexCoord2_gs").append(idx).append(";\n");
if (key.unitTexCoordEnabled(3)) sb.append(" v_TexCoord3 = v_TexCoord3_gs").append(idx).append(";\n");
if (key.fogEnabled()) {
sb.append(" v_FogCoord = v_FogCoord_gs").append(idx).append(";\n");
}
@@ -2,10 +2,8 @@ package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizons.angelica.glsm.GLDebug;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import com.gtnewhorizons.angelica.glsm.backend.RenderBackend;
import lombok.Getter;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL32;
@@ -15,30 +13,41 @@ import org.lwjgl.opengl.KHRDebug;
import java.util.concurrent.atomic.AtomicInteger;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* A compiled and linked FFP emulation program (vertex + fragment + optional geometry shaders). Owns the GL program handle and caches uniform locations.
*/
public class Program {
private static final Logger LOGGER = LogManager.getLogger("FFPProgram");
private static final AtomicInteger PROGRAM_COUNTER = new AtomicInteger();
@Getter private final int programId;
@Getter private final VertexKey vertexKey;
@Getter private final FragmentKey fragmentKey;
// Per-program uniform dirty-tracking
static final class UploadState {
int mvGen = -1, mvLinearGen = -1, projGen = -1, texMatGen = -1;
int lightingGen = -1, fragmentGen = -1, colorGen = -1, normalGen = -1, texCoordGen = -1;
int texGenGen = -1, clipPlaneGen = -1;
float lightmapX = Float.NaN, lightmapY = Float.NaN, lineWidth = Float.NaN;
int viewportWidth = -1, viewportHeight = -1;
}
final UploadState uploadState = new UploadState();
// Uniform locations (-1 = not present in this variant)
// Matrices
public int locModelViewMatrix = -1;
public int locProjectionMatrix = -1;
public int locMVPMatrix = -1;
public int locNormalMatrix = -1;
public int locTextureMatrix0 = -1;
public final int[] locTextureMatrix = { -1, -1, -1, -1 };
// Current state defaults
public int locCurrentNormal = -1;
public int locCurrentColor = -1;
public int locCurrentTexCoord = -1;
public final int[] locCurrentTexCoord = { -1, -1, -1, -1 };
public int locCurrentLightmapCoord = -1;
public int locLightmapTextureMatrix = -1;
@@ -93,6 +102,7 @@ public class Program {
public final int[] locSampler = { -1, -1, -1, -1 };
public int locAlphaRef = -1;
public final int[] locTexEnvColor = { -1, -1, -1, -1 };
public int locOverlayColor = -1;
public int locFogParams = -1;
public int locFogColor = -1;
@@ -108,11 +118,13 @@ public class Program {
locProjectionMatrix = loc("u_ProjectionMatrix");
locMVPMatrix = loc("u_MVPMatrix");
locNormalMatrix = loc("u_NormalMatrix");
locTextureMatrix0 = loc("u_TextureMatrix0");
for (int i = 0; i < 4; i++) {
locTextureMatrix[i] = loc("u_TextureMatrix" + i);
locCurrentTexCoord[i] = loc("u_CurrentTexCoord" + i);
}
locCurrentNormal = loc("u_CurrentNormal");
locCurrentColor = loc("u_CurrentColor");
locCurrentTexCoord = loc("u_CurrentTexCoord");
locCurrentLightmapCoord = loc("u_CurrentLightmapCoord");
locLightmapTextureMatrix = loc("u_LightmapTextureMatrix");
@@ -170,22 +182,24 @@ public class Program {
for (int i = 0; i < 4; i++) {
locTexEnvColor[i] = loc("u_TexEnvColor" + i);
}
locOverlayColor = loc("u_OverlayColor");
locFogParams = loc("u_FogParams");
locFogColor = loc("u_FogColor");
}
private int loc(String name) {
return GL20.glGetUniformLocation(programId, name);
return RENDER_BACKEND.getUniformLocation(programId, name);
}
public void destroy() {
GL20.glDeleteProgram(programId);
GLStateManager.glDeleteProgram(programId);
}
/**
* Compile vertex + fragment + optional geometry shaders, link into a program, and return the FFPProgram.
*/
static Program create(VertexKey vk, FragmentKey fk, String vertSrc, String fragSrc, String geomSrc) {
final RenderBackend backend = RENDER_BACKEND;
final int id = PROGRAM_COUNTER.getAndIncrement();
final String vkHex = Long.toHexString(vk.pack());
final boolean hasGeom = geomSrc != null;
@@ -200,16 +214,16 @@ public class Program {
shaders[shaderCount++] = compileShader(GL32.GL_GEOMETRY_SHADER, geomSrc, "ffp_g_" + id);
}
program = GL20.glCreateProgram();
for (int i = 0; i < shaderCount; i++) GL20.glAttachShader(program, shaders[i]);
GL20.glLinkProgram(program);
program = backend.createProgram();
for (int i = 0; i < shaderCount; i++) backend.attachShader(program, shaders[i]);
backend.linkProgram(program);
final String log = RenderSystem.getProgramInfoLog(program);
final String log = backend.getProgramInfoLog(program, backend.getProgrami(program, GL20.GL_INFO_LOG_LENGTH));
if (!log.isEmpty()) {
LOGGER.warn("FFP program link log (vk=0x{}, fk={}): {}", vkHex, fk, log);
GLStateManager.LOGGER.warn("FFP program link log (vk=0x{}, fk={}): {}", vkHex, fk, log);
}
if (GL20.glGetProgrami(program, GL20.GL_LINK_STATUS) != GL11.GL_TRUE) {
if (backend.getProgrami(program, GL20.GL_LINK_STATUS) != GL11.GL_TRUE) {
throw new RuntimeException("FFP shader link failed (vk=0x" + vkHex + ", fk=" + fk + "): " + log);
}
@@ -218,32 +232,33 @@ public class Program {
// Detach and delete individual shaders — they're linked into the program
for (int i = 0; i < shaderCount; i++) {
GL20.glDetachShader(program, shaders[i]);
GL20.glDeleteShader(shaders[i]);
backend.detachShader(program, shaders[i]);
backend.deleteShader(shaders[i]);
}
shaderCount = 0;
final Program ffpProgram = new Program(program, vk, fk);
final int previousProgram = GLStateManager.getActiveProgram();
GL20.glUseProgram(program);
backend.useProgram(program);
for (int i = 0; i < 4; i++) {
if (ffpProgram.locSampler[i] != -1) GL20.glUniform1i(ffpProgram.locSampler[i], i);
if (ffpProgram.locSampler[i] != -1) backend.uniform1i(ffpProgram.locSampler[i], i);
}
GL20.glUseProgram(previousProgram);
backend.useProgram(previousProgram);
return ffpProgram;
} catch (RuntimeException e) {
if (program != 0) GL20.glDeleteProgram(program);
for (int i = 0; i < shaderCount; i++) GL20.glDeleteShader(shaders[i]);
if (program != 0) backend.deleteProgram(program);
for (int i = 0; i < shaderCount; i++) backend.deleteShader(shaders[i]);
throw e;
}
}
private static int compileShader(int type, String src, String name) {
final int shader = GL20.glCreateShader(type);
GL20.glShaderSource(shader, src);
GL20.glCompileShader(shader);
final RenderBackend backend = RENDER_BACKEND;
final int shader = backend.createShader(type);
backend.shaderSource(shader, src);
backend.compileShader(shader);
final String typeName = switch (type) {
case GL20.GL_VERTEX_SHADER -> "vertex";
@@ -256,15 +271,15 @@ public class Program {
};
GLDebug.nameObject(KHRDebug.GL_SHADER, shader, name + "(" + typeName + ")");
final String log = RenderSystem.getShaderInfoLog(shader);
final String log = backend.getShaderInfoLog(shader, backend.getShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
if (!log.isEmpty()) {
LOGGER.warn("FFP {} shader compilation log for {}: {}", typeName, name, log);
GLStateManager.LOGGER.warn("FFP {} shader compilation log for {}: {}", typeName, name, log);
}
final int result = GL20.glGetShaderi(shader, GL20.GL_COMPILE_STATUS);
final int result = backend.getShaderi(shader, GL20.GL_COMPILE_STATUS);
if (result != GL11.GL_TRUE) {
LOGGER.error("FFP {} shader source:\n{}", typeName, src);
GL20.glDeleteShader(shader);
GLStateManager.LOGGER.error("FFP {} shader source:\n{}", typeName, src);
backend.deleteShader(shader);
throw new RuntimeException("FFP " + typeName + " shader compilation failed for " + name + ": " + log);
}
@@ -2,8 +2,7 @@ package com.gtnewhorizons.angelica.glsm.ffp;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import lombok.Setter;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
@@ -26,7 +25,6 @@ import java.util.IdentityHashMap;
* </pre>
*/
public class ShaderCache {
private static final Logger LOGGER = LogManager.getLogger("FFPShaderCache");
private static final int SLOT_STRIDE = 6;
private static final int INITIAL_CAPACITY = 64; // power of 2
private static final long EMPTY_MARKER = 0L; // slot [1] == 0 means empty (fkLen >= 1 guarantees nonzero)
@@ -123,7 +121,7 @@ public class ShaderCache {
setLastUsed(vkPacked, fkPacked, fkLen, program);
LOGGER.debug("FFP variant compiled: {} + {} (total: {} programs)", vk, fk, count);
GLStateManager.LOGGER.debug("FFP variant compiled: {} + {} (total: {} programs)", vk, fk, count);
if (dumpDir != null) {
dumpShader(Long.toHexString(vkPacked), ".vert.glsl", vertSrc);
@@ -234,7 +232,7 @@ public class ShaderCache {
Files.writeString(file, source, StandardCharsets.UTF_8);
}
} catch (IOException e) {
LOGGER.warn("Failed to dump FFP shader to {}: {}", dumpDir, e.getMessage());
GLStateManager.LOGGER.warn("Failed to dump FFP shader to {}: {}", dumpDir, e.getMessage());
}
}
@@ -256,10 +254,10 @@ public class ShaderCache {
for (var entry : geometrySourceCache.entrySet()) {
dumpShader(Long.toHexString(entry.getKey()), ".geom.glsl", entry.getValue());
}
LOGGER.info("Dumped {} vertex, {} geometry, and {} fragment FFP shader sources to {}",
GLStateManager.LOGGER.info("Dumped {} vertex, {} geometry, and {} fragment FFP shader sources to {}",
vertexSourceCache.size(), geometrySourceCache.size(), seen.size(), outputDir);
} catch (IOException e) {
LOGGER.warn("Failed to dump FFP shaders: {}", e.getMessage());
GLStateManager.LOGGER.warn("Failed to dump FFP shaders: {}", e.getMessage());
}
}
@@ -279,7 +277,7 @@ public class ShaderCache {
geometrySourceCache.clear();
lastProgram = null;
lastVK = Long.MIN_VALUE;
LOGGER.debug("FFP shader cache cleared");
GLStateManager.LOGGER.debug("FFP shader cache cleared");
}
public int getProgramCount() {
@@ -0,0 +1,174 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
import com.gtnewhorizons.angelica.glsm.CompatUniformManager;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.hooks.DeferredBlendHandler;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMHooks;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
import com.gtnewhorizons.angelica.glsm.stacks.Vec3fStack;
import com.gtnewhorizons.angelica.glsm.stacks.Vec4fStack;
import lombok.Getter;
import org.joml.Vector3f;
import org.joml.Vector4f;
import java.nio.file.Paths;
import java.util.Arrays;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* FFP shader manager
*/
public final class ShaderManager {
private static final class Holder {
static final ShaderManager INSTANCE = new ShaderManager();
}
private final ShaderCache cache = new ShaderCache();
private final Uniforms uniforms = new Uniforms();
@Getter
private boolean active = false;
private Program currentProgram = null;
private int lastBoundProgramId = -1;
private long currentVertexKeyPacked = Long.MIN_VALUE;
private final long[] currentFKScratch = new long[FragmentKey.MAX_UNITS];
private final long[] currentFKPacked = new long[FragmentKey.MAX_UNITS];
private int currentFKLen = 0;
@Getter private static final Vector3f currentNormal = new Vector3f(0.0f, 0.0f, 1.0f);
private static final Vector4f[] currentTexCoords = {
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
};
@Getter private static final Vec3fStack normalStack = new Vec3fStack(currentNormal);
@Getter private static final Vec4fStack texCoordStack = new Vec4fStack(currentTexCoords[0]);
@Getter private static int normalGeneration;
@Getter private static int texCoordGeneration;
public static Vector4f getCurrentTexCoord() { return currentTexCoords[0]; }
public static Vector4f getCurrentTexCoord(int unit) { return currentTexCoords[unit]; }
@Getter private boolean enabled = false;
private ShaderManager() {
if (Boolean.parseBoolean(System.getProperty("angelica.dumpShaders", "false"))) {
cache.setDumpDir(Paths.get("ffp_shaders"));
}
}
public static ShaderManager getInstance() {
return Holder.INSTANCE;
}
public void enable() {
enabled = true;
GLStateManager.LOGGER.info("FFP shader emulation enabled");
}
public void disable() {
enabled = false;
}
public void activate() {
active = true;
lastBoundProgramId = GLStateManager.getActiveProgram();
}
public void deactivate() {
active = false;
currentProgram = null;
lastBoundProgramId = -1;
currentVertexKeyPacked = Long.MIN_VALUE;
currentFKLen = 0;
}
public void preDraw() {
final DeferredBlendHandler bh = GLSMHooks.blendHandler;
if (bh != null) bh.flushDeferredBlend();
// Handle FFP & Iris uniforms
final int currentProgramId = GLStateManager.getActiveProgram();
if (currentProgramId != 0) {
if (!CompatUniformManager.refreshCompatUniforms(currentProgramId)) {
return; // Don't emulate FFP on non-iris core shaders
}
}
final int vertexFlags = VAOManager.getCurrentVertexFlags();
final boolean hasColor = (vertexFlags & VertexFlags.COLOR_BIT) != 0;
final boolean hasNormal = (vertexFlags & VertexFlags.NORMAL_BIT) != 0;
final boolean hasTexCoord = (vertexFlags & VertexFlags.TEXTURE_BIT) != 0;
final boolean hasLightmap = (vertexFlags & VertexFlags.BRIGHTNESS_BIT) != 0;
GLStateManager.flushDeferredVertexAttribs(hasColor, hasNormal, hasTexCoord, hasLightmap);
if (!active) return;
final int fkLen = FragmentKey.packFromState(currentFKScratch);
final int fragMask = FragmentKey.unitMaskFromPacked(currentFKScratch, fkLen);
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragMask);
if (vkPacked != currentVertexKeyPacked || !Arrays.equals(currentFKScratch, 0, fkLen, currentFKPacked, 0, currentFKLen)) {
commitVariant(vkPacked, fkLen);
}
uploadUniforms();
}
private void commitVariant(long vkPacked, int fkLen) {
currentVertexKeyPacked = vkPacked;
System.arraycopy(currentFKScratch, 0, currentFKPacked, 0, fkLen);
currentFKLen = fkLen;
currentProgram = cache.getOrCreate(vkPacked, currentFKPacked, currentFKLen);
final int programId = currentProgram.getProgramId();
if (programId != lastBoundProgramId) {
RENDER_BACKEND.useProgram(programId);
lastBoundProgramId = programId;
}
}
private void uploadUniforms() {
if (currentProgram != null) {
uniforms.upload(currentProgram);
}
}
public static void setCurrentNormal(float x, float y, float z) {
currentNormal.set(x, y, z);
normalGeneration++;
}
public static void setCurrentTexCoord(float s, float t, float r, float q) {
currentTexCoords[0].set(s, t, r, q);
texCoordGeneration++;
}
public static void setCurrentTexCoord(int unit, float s, float t, float r, float q) {
currentTexCoords[unit].set(s, t, r, q);
texCoordGeneration++;
}
public static void bumpNormalGeneration() { normalGeneration++; }
public static void bumpTexCoordGeneration() { texCoordGeneration++; }
public void destroy() {
cache.destroy();
uniforms.destroy();
final GLSMInitConfig config = GLStateManager.getInitConfig();
if (config != null && config.getStreamingDrawerDestroy() != null) config.getStreamingDrawerDestroy().run();
com.gtnewhorizons.angelica.glsm.QuadConverter.destroy();
active = false;
currentProgram = null;
}
public String getDebugInfo() {
return String.format("FFP: %d programs (%d vert, %d frag variants)",
cache.getProgramCount(), cache.getVertexVariantCount(), cache.getFragmentVariantCount());
}
}
@@ -6,16 +6,17 @@ import com.gtnewhorizons.angelica.glsm.states.FogState;
import com.gtnewhorizons.angelica.glsm.states.LightState;
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
import com.gtnewhorizons.angelica.glsm.states.TexGenState;
import net.minecraft.client.renderer.OpenGlHelper;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMConfig;
import org.joml.Math;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
import org.joml.Vector4f;
import org.lwjgl.opengl.GL20;
import java.nio.FloatBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAllocFloat;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* Uploads GLSM cached state to the active FFP program's uniforms.
@@ -42,119 +43,102 @@ public class Uniforms {
private final org.joml.Vector3f tempVec3 = new org.joml.Vector3f();
// Pre-computed constants for fog params (Mesa STATE_FOG_PARAMS_OPTIMIZED)
private static final double LN2 = Math.log(2.0);
private static final double SQRT_LN2 = Math.sqrt(LN2);
// Dirty tracking: last-uploaded generation per category + program ID.
// Program change forces full re-upload since uniform locations differ.
private int lastProgramId = -1;
private int lastMvGen = -1;
private int lastProjGen = -1;
private int lastTexMatGen = -1;
private int lastLightingGen = -1;
private int lastFragmentGen = -1;
private int lastColorGen = -1;
private int lastNormalGen = -1;
private int lastTexCoordGen = -1;
private float lastLightmapX = Float.NaN;
private float lastLightmapY = Float.NaN;
private int lastTexGenGen = -1;
private int lastClipPlaneGen = -1;
private float lastLineWidth = Float.NaN;
private int lastViewportWidth = -1;
private int lastViewportHeight = -1;
private static final double LN2 = java.lang.Math.log(2.0);
private static final double SQRT_LN2 = java.lang.Math.sqrt(LN2);
/**
* Upload all relevant uniforms to the given FFP program based on current GLSM state.
* Uses generation counters to skip categories that haven't changed since last upload.
*/
public void upload(Program program) {
final boolean programChanged = program.getProgramId() != lastProgramId;
lastProgramId = program.getProgramId();
final Program.UploadState st = program.uploadState;
final int mvGen = GLStateManager.mvGeneration;
final int mvLinearGen = GLStateManager.mvLinearGeneration;
final int projGen = GLStateManager.projGeneration;
final int texMatGen = GLStateManager.texMatrixGeneration;
final boolean mvChanged = programChanged || mvGen != lastMvGen;
final boolean projChanged = programChanged || projGen != lastProjGen;
final boolean texMatChanged = programChanged || texMatGen != lastTexMatGen;
final boolean mvChanged = mvGen != st.mvGen;
final boolean mvLinearChanged = mvLinearGen != st.mvLinearGen;
final boolean projChanged = projGen != st.projGen;
final boolean texMatChanged = texMatGen != st.texMatGen;
if (mvChanged || projChanged || texMatChanged) {
uploadMatrices(program, mvChanged, projChanged, texMatChanged);
lastMvGen = mvGen;
lastProjGen = projGen;
lastTexMatGen = texMatGen;
uploadMatrices(program, mvChanged, mvLinearChanged, projChanged, texMatChanged);
st.mvGen = mvGen;
st.mvLinearGen = mvLinearGen;
st.projGen = projGen;
st.texMatGen = texMatGen;
}
if (program.getVertexKey().lightingEnabled()) {
final int litGen = GLStateManager.lightingGeneration;
if (programChanged || litGen != lastLightingGen) {
if (litGen != st.lightingGen) {
uploadLighting(program);
lastLightingGen = litGen;
st.lightingGen = litGen;
}
}
// Current color/normal/texcoord — skip if generation unchanged
if (!program.getVertexKey().hasVertexColor()) {
final int colorGen = GLStateManager.colorGeneration;
if (programChanged || colorGen != lastColorGen) {
if (colorGen != st.colorGen) {
uploadCurrentColor(program);
lastColorGen = colorGen;
st.colorGen = colorGen;
}
}
if (!program.getVertexKey().hasVertexNormal() && program.getVertexKey().lightingEnabled()) {
final int normalGen = ShaderManager.getNormalGeneration();
if (programChanged || normalGen != lastNormalGen) {
if (normalGen != st.normalGen) {
uploadCurrentNormal(program);
lastNormalGen = normalGen;
st.normalGen = normalGen;
}
}
if (!program.getVertexKey().hasVertexTexCoord() && program.getVertexKey().textureEnabled()) {
if (program.getVertexKey().anyUnitTexCoordEnabled()) {
final int texGen = ShaderManager.getTexCoordGeneration();
if (programChanged || texGen != lastTexCoordGen) {
uploadCurrentTexCoord(program);
lastTexCoordGen = texGen;
if (texGen != st.texCoordGen) {
uploadCurrentTexCoords(program);
st.texCoordGen = texGen;
}
}
if (program.getVertexKey().lightmapEnabled() && !program.getVertexKey().hasVertexLightmap()) {
if (programChanged || OpenGlHelper.lastBrightnessX != lastLightmapX || OpenGlHelper.lastBrightnessY != lastLightmapY) {
if (GLSMConfig.lastBrightnessX != st.lightmapX || GLSMConfig.lastBrightnessY != st.lightmapY) {
uploadCurrentLightmapCoord(program);
lastLightmapX = OpenGlHelper.lastBrightnessX;
lastLightmapY = OpenGlHelper.lastBrightnessY;
st.lightmapX = GLSMConfig.lastBrightnessX;
st.lightmapY = GLSMConfig.lastBrightnessY;
}
}
if (program.getVertexKey().texGenEnabled()) {
final int tgGen = GLStateManager.texGenGeneration;
if (programChanged || tgGen != lastTexGenGen) {
if (tgGen != st.texGenGen) {
uploadTexGen(program);
lastTexGenGen = tgGen;
st.texGenGen = tgGen;
}
}
if (program.getVertexKey().clipPlanesEnabled()) {
final int cpGen = GLStateManager.clipPlaneGeneration;
if (programChanged || cpGen != lastClipPlaneGen) {
if (cpGen != st.clipPlaneGen) {
uploadClipPlanes(program);
lastClipPlaneGen = cpGen;
st.clipPlaneGen = cpGen;
}
}
final int fragGen = GLStateManager.fragmentGeneration;
if (programChanged || fragGen != lastFragmentGen) {
if (fragGen != st.fragmentGen) {
uploadFragmentUniforms(program);
lastFragmentGen = fragGen;
st.fragmentGen = fragGen;
}
// Wide line emulation uniforms
if (program.locLineWidth != -1 && program.locViewportSize != -1) {
uploadWideLineUniforms(program, programChanged);
uploadWideLineUniforms(program);
}
}
private void uploadMatrices(Program program, boolean mvChanged, boolean projChanged, boolean texMatChanged) {
private void uploadMatrices(Program program, boolean mvChanged, boolean mvLinearChanged, boolean projChanged, boolean texMatChanged) {
final Matrix4f mv = GLStateManager.getModelViewMatrix();
final Matrix4f proj = GLStateManager.getProjectionMatrix();
@@ -162,23 +146,25 @@ public class Uniforms {
if (mvChanged) {
if (program.locModelViewMatrix != -1) {
mv.get(mat4Buf);
GL20.glUniformMatrix4(program.locModelViewMatrix, false, mat4Buf);
RENDER_BACKEND.uniformMatrix4(program.locModelViewMatrix, false, mat4Buf);
}
}
if (mvLinearChanged) {
// Normal matrix = inverse transpose of upper-left 3x3 of ModelView
if (program.locNormalMatrix != -1 || program.locNormalScale != -1) {
mv.normal(normalMatrix);
}
if (program.locNormalMatrix != -1) {
normalMatrix.get(mat3Buf);
GL20.glUniformMatrix3(program.locNormalMatrix, false, mat3Buf);
RENDER_BACKEND.uniformMatrix3(program.locNormalMatrix, false, mat3Buf);
}
// Normal scale (for GL_RESCALE_NORMAL without GL_NORMALIZE)
if (program.locNormalScale != -1) {
// Scale factor = 1/length of first column of normal matrix
final float scale = 1.0f / normalMatrix.getColumn(0, tempVec3).length();
GL20.glUniform1f(program.locNormalScale, scale);
RENDER_BACKEND.uniform1f(program.locNormalScale, scale);
}
}
@@ -186,7 +172,7 @@ public class Uniforms {
if (projChanged) {
if (program.locProjectionMatrix != -1) {
proj.get(mat4Buf);
GL20.glUniformMatrix4(program.locProjectionMatrix, false, mat4Buf);
RENDER_BACKEND.uniformMatrix4(program.locProjectionMatrix, false, mat4Buf);
}
}
@@ -194,23 +180,22 @@ public class Uniforms {
if ((mvChanged || projChanged) && program.locMVPMatrix != -1) {
proj.mul(mv, mvpMatrix);
mvpMatrix.get(mat4Buf);
GL20.glUniformMatrix4(program.locMVPMatrix, false, mat4Buf);
RENDER_BACKEND.uniformMatrix4(program.locMVPMatrix, false, mat4Buf);
}
// Texture matrices
// Texture matrices (per-unit).
if (texMatChanged) {
// Texture matrix unit 0
if (program.locTextureMatrix0 != -1) {
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(0);
texMat.get(mat4Buf);
GL20.glUniformMatrix4(program.locTextureMatrix0, false, mat4Buf);
for (int i = 0; i < 4; i++) {
if (program.locTextureMatrix[i] != -1) {
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(i);
texMat.get(mat4Buf);
RENDER_BACKEND.uniformMatrix4(program.locTextureMatrix[i], false, mat4Buf);
}
}
// Texture matrix unit 1 (lightmap)
if (program.locLightmapTextureMatrix != -1) {
final Matrix4f lmTexMat = GLStateManager.getTextures().getTextureUnitMatrix(1);
lmTexMat.get(mat4Buf);
GL20.glUniformMatrix4(program.locLightmapTextureMatrix, false, mat4Buf);
RENDER_BACKEND.uniformMatrix4(program.locLightmapTextureMatrix, false, mat4Buf);
}
}
}
@@ -238,7 +223,7 @@ public class Uniforms {
uploadVec4(program.locMaterialDiffuse, mat.diffuse);
uploadVec4(program.locMaterialSpecular, mat.specular);
if (program.locMaterialShininess != -1) {
GL20.glUniform1f(program.locMaterialShininess, mat.shininess);
RENDER_BACKEND.uniform1f(program.locMaterialShininess, mat.shininess);
}
if (vk.light0Enabled()) {
@@ -277,7 +262,7 @@ public class Uniforms {
}
if (program.locMaterialShininess != -1) {
GL20.glUniform1f(program.locMaterialShininess, mat.shininess);
RENDER_BACKEND.uniform1f(program.locMaterialShininess, mat.shininess);
}
// Per-light products
@@ -307,32 +292,35 @@ public class Uniforms {
vec3Buf.put(lightVal.y * materialVal.y);
vec3Buf.put(lightVal.z * materialVal.z);
vec3Buf.flip();
GL20.glUniform3(loc, vec3Buf);
RENDER_BACKEND.uniform3(loc, vec3Buf);
}
private void uploadCurrentColor(Program program) {
if (program.locCurrentColor == -1) return;
// Upload the current color from GLSM
final var color = GLStateManager.getColor();
tempVec4.set(
Math.clamp(0f, 1f, color.getRed()),
Math.clamp(0f, 1f, color.getGreen()),
Math.clamp(0f, 1f, color.getBlue()),
Math.clamp(0f, 1f, color.getAlpha()));
vec4Buf.clear();
vec4Buf.put(color.getRed());
vec4Buf.put(color.getGreen());
vec4Buf.put(color.getBlue());
vec4Buf.put(color.getAlpha());
vec4Buf.flip();
GL20.glUniform4(program.locCurrentColor, vec4Buf);
tempVec4.get(vec4Buf);
RENDER_BACKEND.uniform4(program.locCurrentColor, vec4Buf);
}
private void uploadCurrentTexCoord(Program program) {
if (program.locCurrentTexCoord == -1) return;
final var tc = ShaderManager.getCurrentTexCoord();
uploadVec4(program.locCurrentTexCoord, tc);
private void uploadCurrentTexCoords(Program program) {
for (int i = 0; i < 4; i++) {
if (program.locCurrentTexCoord[i] != -1) {
uploadVec4(program.locCurrentTexCoord[i], ShaderManager.getCurrentTexCoord(i));
}
}
}
private void uploadCurrentLightmapCoord(Program program) {
if (program.locCurrentLightmapCoord == -1) return;
GL20.glUniform2f(program.locCurrentLightmapCoord,
OpenGlHelper.lastBrightnessX, OpenGlHelper.lastBrightnessY);
RENDER_BACKEND.uniform2f(program.locCurrentLightmapCoord,
GLSMConfig.lastBrightnessX, GLSMConfig.lastBrightnessY);
}
private void uploadCurrentNormal(Program program) {
@@ -340,11 +328,8 @@ public class Uniforms {
// Upload current normal from FFPShaderManager's tracked normal
final var normal = ShaderManager.getCurrentNormal();
vec3Buf.clear();
vec3Buf.put(normal.x);
vec3Buf.put(normal.y);
vec3Buf.put(normal.z);
vec3Buf.flip();
GL20.glUniform3(program.locCurrentNormal, vec3Buf);
normal.get(vec3Buf);
RENDER_BACKEND.uniform3(program.locCurrentNormal, vec3Buf);
}
private void uploadTexGen(Program program) {
@@ -379,12 +364,9 @@ public class Uniforms {
private void uploadPlane(int loc, float[] plane) {
if (loc == -1) return;
vec4Buf.clear();
vec4Buf.put(plane[0]);
vec4Buf.put(plane[1]);
vec4Buf.put(plane[2]);
vec4Buf.put(plane[3]);
vec4Buf.put(plane, 0, 4);
vec4Buf.flip();
GL20.glUniform4(loc, vec4Buf);
RENDER_BACKEND.uniform4(loc, vec4Buf);
}
private void uploadClipPlanes(Program program) {
@@ -395,7 +377,7 @@ public class Uniforms {
cps.putEyePlane(i, clipPlaneBuf);
}
clipPlaneBuf.flip();
GL20.glUniform4(program.locClipPlanes, clipPlaneBuf);
RENDER_BACKEND.uniform4(program.locClipPlanes, clipPlaneBuf);
}
private void uploadFragmentUniforms(Program program) {
@@ -403,7 +385,7 @@ public class Uniforms {
// Alpha test reference
if (fk.alphaTestEnabled() && program.locAlphaRef != -1) {
GL20.glUniform1f(program.locAlphaRef, GLStateManager.getAlphaState().getReference());
RENDER_BACKEND.uniform1f(program.locAlphaRef, GLStateManager.getAlphaState().getReference());
}
// Per-unit tex env color
@@ -416,10 +398,20 @@ public class Uniforms {
vec4Buf.put(envState.envColorB);
vec4Buf.put(envState.envColorA);
vec4Buf.flip();
GL20.glUniform4(program.locTexEnvColor[i], vec4Buf);
RENDER_BACKEND.uniform4(program.locTexEnvColor[i], vec4Buf);
}
}
if (fk.overlayEnabled() && program.locOverlayColor != -1) {
vec4Buf.clear();
vec4Buf.put(GLStateManager.getOverlayR());
vec4Buf.put(GLStateManager.getOverlayG());
vec4Buf.put(GLStateManager.getOverlayB());
vec4Buf.put(GLStateManager.getOverlayA());
vec4Buf.flip();
RENDER_BACKEND.uniform4(program.locOverlayColor, vec4Buf);
}
// Fog
if (fk.fogMode() != FragmentKey.FOG_NONE) {
uploadFog(program);
@@ -444,7 +436,7 @@ public class Uniforms {
vec4Buf.put((float)(density / LN2)); // [2]: density/ln(2)
vec4Buf.put((float)(density / SQRT_LN2)); // [3]: density/sqrt(ln(2))
vec4Buf.flip();
GL20.glUniform4(program.locFogParams, vec4Buf);
RENDER_BACKEND.uniform4(program.locFogParams, vec4Buf);
}
if (program.locFogColor != -1) {
@@ -454,34 +446,31 @@ public class Uniforms {
vec4Buf.put((float) fog.getFogColor().z);
vec4Buf.put(fog.getFogAlpha());
vec4Buf.flip();
GL20.glUniform4(program.locFogColor, vec4Buf);
RENDER_BACKEND.uniform4(program.locFogColor, vec4Buf);
}
}
private void uploadWideLineUniforms(Program program, boolean programChanged) {
private void uploadWideLineUniforms(Program program) {
final Program.UploadState st = program.uploadState;
final float lineWidth = GLStateManager.getLineState().getWidth();
if (programChanged || lineWidth != lastLineWidth) {
GL20.glUniform1f(program.locLineWidth, lineWidth);
lastLineWidth = lineWidth;
if (lineWidth != st.lineWidth) {
RENDER_BACKEND.uniform1f(program.locLineWidth, lineWidth);
st.lineWidth = lineWidth;
}
final int vw = GLStateManager.getViewportState().width;
final int vh = GLStateManager.getViewportState().height;
if (programChanged || vw != lastViewportWidth || vh != lastViewportHeight) {
GL20.glUniform2f(program.locViewportSize, vw, vh);
lastViewportWidth = vw;
lastViewportHeight = vh;
if (vw != st.viewportWidth || vh != st.viewportHeight) {
RENDER_BACKEND.uniform2f(program.locViewportSize, vw, vh);
st.viewportWidth = vw;
st.viewportHeight = vh;
}
}
private void uploadVec4(int loc, Vector4f v) {
if (loc == -1) return;
vec4Buf.clear();
vec4Buf.put(v.x);
vec4Buf.put(v.y);
vec4Buf.put(v.z);
vec4Buf.put(v.w);
vec4Buf.flip();
GL20.glUniform4(loc, vec4Buf);
v.get(vec4Buf);
RENDER_BACKEND.uniform4(loc, vec4Buf);
}
public void destroy() {
@@ -0,0 +1,321 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import javax.annotation.Nullable;
import java.nio.ByteBuffer;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
public final class VAOManager {
public static final int MAX_ATTRIBS = 16;
public static final Int2ObjectOpenHashMap<VAOData> vaoMap = new Int2ObjectOpenHashMap<>();
private static VAOData current = null;
private static int currentVertexFlags = 0;
private static Attrib[] currentAttribs = null;
public static int boundEBO = 0;
private static int clientSideEnabledCount = 0;
public static void init(int defaultVAO) {
final VAOData data = new VAOData();
current = data;
currentAttribs = data.attribs;
vaoMap.put(defaultVAO, data);
}
public static void onBindEBO(int ebo) {
boundEBO = ebo;
}
public static void onBindVertexArrayPre(int vaoId) {
// Save old VAO data
if (current != null) {
current.vertexFlags = currentVertexFlags;
current.ebo = boundEBO;
current.attribs = currentAttribs;
current.clientSideEnabledCount = clientSideEnabledCount;
}
VAOData data = vaoMap.get(vaoId);
if (data == null) {
data = new VAOData();
vaoMap.put(vaoId, data);
}
current = data;
currentVertexFlags = data.vertexFlags;
currentAttribs = data.attribs;
boundEBO = data.ebo;
clientSideEnabledCount = data.clientSideEnabledCount;
}
public static void onDeleteVertexArray(int vaoId) {
vaoMap.remove(vaoId);
}
public static void enableClientVertexFlag(int flag) { currentVertexFlags |= flag; }
public static void disableClientVertexFlag(int flag) { currentVertexFlags &= ~flag; }
public static int getCurrentVertexFlags() { return currentVertexFlags; }
public static void setCurrentVertexFlags(int flags) { currentVertexFlags = flags; }
public static final class VAOData {
public Attrib[] attribs;
public int vertexFlags;
public int ebo;
public int clientSideEnabledCount;
public VAOData() {
attribs = new Attrib[MAX_ATTRIBS];
}
}
public static void setAttribute(int index, int size, int type, boolean normalized, int stride, long offset, int vboId) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = getAttrib(index);
final boolean wasClient = a.clientPointer != null;
a.size = size;
a.type = type;
a.normalized = normalized;
a.stride = stride;
a.offset = offset;
a.vboId = vboId;
a.clientPointer = null;
a.genericPointer = true;
if (wasClient && a.enabled) {
clientSideEnabledCount--;
}
}
public static void setAttribute(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = getAttrib(index);
final boolean wasClient = a.clientPointer != null;
a.size = size;
a.type = type;
a.normalized = normalized;
a.stride = stride;
a.offset = 0;
a.vboId = 0;
a.clientPointer = pointer;
a.genericPointer = true;
if (!wasClient && a.enabled) {
clientSideEnabledCount++;
}
}
public static boolean isGenericPointerEnabled(int index) {
if (index < 0 || index >= MAX_ATTRIBS) return false;
final Attrib a = currentAttribs[index];
return a != null && a.genericPointer && a.enabled;
}
public static void markConventional(int index) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = currentAttribs[index];
if (a != null) a.genericPointer = false;
}
public static void setEnabled(int index, boolean enabled) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = getAttrib(index);
if (a.clientPointer != null && a.enabled != enabled) {
clientSideEnabledCount += enabled ? 1 : -1;
}
a.enabled = enabled;
}
public static void enableAttribute(int index) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = getAttrib(index);
if (a.clientPointer != null && !a.enabled) {
clientSideEnabledCount++;
}
a.enabled = true;
}
public static void disableAttribute(int index) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = getAttrib(index);
if (a.clientPointer != null && a.enabled) {
clientSideEnabledCount--;
}
a.enabled = false;
}
// Lazily allocate each attrib. Most VAOs don't even have 4 attribs, let alone 16.
private static Attrib getAttrib(int index) {
Attrib a = currentAttribs[index];
if (a == null) {
a = new Attrib();
currentAttribs[index] = a;
}
return a;
}
public static boolean isClientSideAttrib(int index) {
final Attrib attrib = currentAttribs[index];
return attrib != null && attrib.isClientSide();
}
public static int getAttribEffectiveStride(int index) {
final Attrib attrib = currentAttribs[index];
return attrib != null ? attrib.effectiveStride() : 0;
}
public static long getAttribOffset(int index) {
final Attrib attrib = currentAttribs[index];
return attrib != null ? attrib.offset : 0;
}
public static int getAttribVBO(int index) {
final Attrib attrib = currentAttribs[index];
return attrib != null ? attrib.vboId : 0;
}
public static @Nullable Attrib get(int index) {
return currentAttribs[index];
}
/**
* Returns true if any currently enabled vertex attribute was registered without a VBO
* (i.e. as a client-side pointer). In core profile, such attribs are treated as null
* offsets into a non-existent buffer, causing a native crash at draw time.
*/
public static boolean hasAnyClientSideEnabledAttrib() {
return clientSideEnabledCount > 0;
}
/**
* If any enabled vertex attribute uses a client-side pointer (no VBO), upload all such
* attribs into a shared stream VBO so the draw succeeds under core profile.
*/
private static int clientArraysVBO = 0;
private static int clientArraysVBOCapacity = 0;
private static final int[] clientArraysVBOOffsets = new int[VAOManager.MAX_ATTRIBS];
public static void uploadClientArraysToVBO() {
int totalBytes = 0;
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
clientArraysVBOOffsets[i] = -1;
final VAOManager.Attrib a = VAOManager.get(i);
if (a == null || !a.enabled || a.clientPointer == null) continue;
clientArraysVBOOffsets[i] = totalBytes;
totalBytes += a.clientPointer.remaining();
}
if (totalBytes == 0) return;
if (clientArraysVBO == 0) {
clientArraysVBO = RENDER_BACKEND.genBuffers();
}
final int savedVBO = GLStateManager.getBoundVBO();
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, clientArraysVBO);
if (totalBytes > clientArraysVBOCapacity) {
int newCap = Math.max(4096, clientArraysVBOCapacity);
while (newCap < totalBytes) newCap *= 2;
clientArraysVBOCapacity = newCap;
}
RENDER_BACKEND.bufferData(GL15.GL_ARRAY_BUFFER, clientArraysVBOCapacity, GL15.GL_STREAM_DRAW);
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
if (clientArraysVBOOffsets[i] < 0) continue;
final VAOManager.Attrib a = VAOManager.get(i);
RENDER_BACKEND.bufferSubData(GL15.GL_ARRAY_BUFFER, clientArraysVBOOffsets[i], a.clientPointer.duplicate());
RENDER_BACKEND.vertexAttribPointer(i, a.size, a.type, a.normalized, a.stride, (long) clientArraysVBOOffsets[i]);
}
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, savedVBO);
}
public static final class Attrib {
public boolean enabled;
public int size;
public int type;
public boolean normalized;
public int stride;
public long offset;
public int vboId;
public ByteBuffer clientPointer;
public boolean genericPointer;
public boolean isClientSide() {
return enabled && clientPointer != null;
}
public void reset() {
enabled = false;
size = 0;
type = 0;
normalized = false;
stride = 0;
offset = 0;
vboId = 0;
clientPointer = null;
genericPointer = false;
}
public int effectiveStride() {
return (stride != 0) ? stride : size * typeSizeBytes();
}
public int typeSizeBytes() {
return glTypeSizeBytes(type);
}
public static int glTypeSizeBytes(int glType) {
return switch (glType) {
case GL11.GL_FLOAT, GL11.GL_INT, GL11.GL_UNSIGNED_INT -> 4;
case GL11.GL_DOUBLE -> 8;
case GL11.GL_SHORT, GL11.GL_UNSIGNED_SHORT -> 2;
case GL11.GL_BYTE, GL11.GL_UNSIGNED_BYTE -> 1;
default -> 4;
};
}
public float readComponent(ByteBuffer buf, int base, int component) {
return readComponent(type, normalized, buf, base, component);
}
public static float readComponent(int type, boolean normalized, ByteBuffer buf, int base, int component) {
return switch (type) {
case GL11.GL_FLOAT -> buf.getFloat(base + component * 4);
case GL11.GL_DOUBLE -> (float) buf.getDouble(base + component * 8);
case GL11.GL_INT -> {
final int v = buf.getInt(base + component * 4);
yield normalized ? v / (float) Integer.MAX_VALUE : (float) v;
}
case GL11.GL_UNSIGNED_INT -> {
final int v = buf.getInt(base + component * 4);
yield normalized ? (v & 0xFFFFFFFFL) / (float) 0xFFFFFFFFL : (float) (v & 0xFFFFFFFFL);
}
case GL11.GL_SHORT -> {
final short v = buf.getShort(base + component * 2);
yield normalized ? v / (float) Short.MAX_VALUE : (float) v;
}
case GL11.GL_UNSIGNED_SHORT -> {
final int v = buf.getShort(base + component * 2) & 0xFFFF;
yield normalized ? v / (float) 0xFFFF : (float) v;
}
case GL11.GL_BYTE -> {
final byte v = buf.get(base + component);
yield normalized ? v / 127.0f : (float) v;
}
case GL11.GL_UNSIGNED_BYTE -> {
final int v = buf.get(base + component) & 0xFF;
yield normalized ? v / 255.0f : (float) v;
}
default -> 0.0f;
};
}
}
}
@@ -1,8 +1,10 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizon.gtnhlib.client.renderer.MatrixHelper;
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.TexGenState;
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
import org.joml.Matrix4f;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@@ -10,9 +12,14 @@ import org.lwjgl.opengl.GL12;
/**
* Compact key capturing the vertex shader permutation axes for FFP emulation.
* Packed into a single long for fast hash/compare.
*
* Per-unit fields are 4-bit base-indexed: bit (BASE + i) for unit i in [0..3].
* Unit 1 is the lightmap; texcoord enable for unit 1 also gates the lightmap-specific code paths.
*/
public final class VertexKey {
public static final int MAX_UNITS = 4;
private final long packed;
private static final int BIT_LIGHTING = 0;
@@ -23,26 +30,26 @@ public final class VertexKey {
private static final int BIT_COLOR_MATERIAL = 5;
private static final int BIT_SEPARATE_SPECULAR = 6;
private static final int BIT_FOG = 7;
private static final int BIT_FOG_DIST_MODE = 8;
private static final int BIT_FOG_DIST_MODE = 8; // 2 bits: 8-9
private static final int BIT_NORMALIZE = 10;
private static final int BIT_RESCALE_NORMAL = 11;
private static final int BIT_TEXTURE = 12;
private static final int BIT_LIGHTMAP = 13;
private static final int BIT_TEX_MATRIX = 14;
private static final int BIT_HAS_VERTEX_COLOR = 15;
private static final int BIT_HAS_VERTEX_NORMAL = 16;
private static final int BIT_HAS_VERTEX_TEX = 17;
private static final int BIT_HAS_VERTEX_LIGHTMAP = 18;
private static final int BIT_COLOR_MAT_MODE = 19;
// bits 19-21: colorMaterialMode (3 bits)
// TexGen modes: 3 bits each (0=NONE, 1=OBJ_LINEAR, 2=EYE_LINEAR)
private static final int BIT_TEXGEN_S = 22;
private static final int BIT_TEXGEN_T = 25;
private static final int BIT_TEXGEN_R = 28;
private static final int BIT_TEXGEN_Q = 31;
// bits 31-33: texGenModeQ (3 bits)
private static final int BIT_CLIP_PLANES = 34;
private static final int BIT_WIDE_LINE = 35;
// Per-unit texcoord enable: bits 12-15 (unit 0..3). Unit 1 doubles as the lightmap flag.
private static final int BIT_UNIT_TEX_BASE = 12;
private static final int BIT_HAS_VERTEX_COLOR = 16;
private static final int BIT_HAS_VERTEX_NORMAL = 17;
private static final int BIT_HAS_VERTEX_TEX = 18;
private static final int BIT_HAS_VERTEX_LIGHTMAP = 19;
private static final int BIT_COLOR_MAT_MODE = 20; // 3 bits: 20-22
// TexGen modes (unit 0 only, for now): 3 bits each (0=NONE, 1=OBJ_LINEAR, 2=EYE_LINEAR).
private static final int BIT_TEXGEN_S = 23; // 3 bits: 23-25
private static final int BIT_TEXGEN_T = 26; // 3 bits: 26-28
private static final int BIT_TEXGEN_R = 29; // 3 bits: 29-31
private static final int BIT_TEXGEN_Q = 32; // 3 bits: 32-34
private static final int BIT_CLIP_PLANES = 35;
private static final int BIT_WIDE_LINE = 36;
// Per-unit texmat enable: bits 37-40 (unit 0..3). Unit 1 is the lightmap matrix.
private static final int BIT_UNIT_TEXMAT_BASE = 37;
private static final int BIT_UNIT23_UV_FROM_UNIT0 = 41;
public static final int TG_NONE = 0;
public static final int TG_OBJ_LINEAR = 1;
@@ -71,38 +78,30 @@ public final class VertexKey {
public int fogDistanceMode() { return (int)((packed >> BIT_FOG_DIST_MODE) & 0x3); }
public boolean normalizeEnabled() { return bit(BIT_NORMALIZE); }
public boolean rescaleNormalsEnabled() { return bit(BIT_RESCALE_NORMAL); }
public boolean textureEnabled() { return bit(BIT_TEXTURE); }
public boolean lightmapEnabled() { return bit(BIT_LIGHTMAP); }
public boolean textureMatrixEnabled() { return bit(BIT_TEX_MATRIX); }
public boolean unitTexCoordEnabled(int unit) { return bit(BIT_UNIT_TEX_BASE + unit); }
public boolean unitTexMatEnabled(int unit) { return bit(BIT_UNIT_TEXMAT_BASE + unit); }
public boolean anyUnitTexCoordEnabled() { return ((packed >> BIT_UNIT_TEX_BASE) & 0xF) != 0; }
public boolean lightmapEnabled() { return unitTexCoordEnabled(1); }
public boolean hasVertexColor() { return bit(BIT_HAS_VERTEX_COLOR); }
public boolean hasVertexNormal() { return bit(BIT_HAS_VERTEX_NORMAL); }
public boolean hasVertexTexCoord() { return bit(BIT_HAS_VERTEX_TEX); }
public boolean hasVertexLightmap() { return bit(BIT_HAS_VERTEX_LIGHTMAP); }
public boolean unit23UvFromUnit0() { return bit(BIT_UNIT23_UV_FROM_UNIT0); }
/** Color material mode (CM_AMBIENT, CM_DIFFUSE, CM_SPECULAR, CM_EMISSION, CM_AMBIENT_AND_DIFFUSE). Only meaningful when colorMaterialEnabled(). */
public int colorMaterialMode() { return (int)((packed >> BIT_COLOR_MAT_MODE) & 0x7); }
/** TexGen mode for S coordinate (TG_NONE, TG_OBJ_LINEAR, TG_EYE_LINEAR). */
/** TexGen mode for S coordinate (TG_NONE, TG_OBJ_LINEAR, TG_EYE_LINEAR). Unit 0 only; see TODO in packFromState. */
public int texGenModeS() { return (int)((packed >> BIT_TEXGEN_S) & 0x7); }
/** TexGen mode for T coordinate. */
public int texGenModeT() { return (int)((packed >> BIT_TEXGEN_T) & 0x7); }
/** TexGen mode for R coordinate. */
public int texGenModeR() { return (int)((packed >> BIT_TEXGEN_R) & 0x7); }
/** TexGen mode for Q coordinate. */
public int texGenModeQ() { return (int)((packed >> BIT_TEXGEN_Q) & 0x7); }
/** Whether any texgen coordinate is enabled. */
public boolean texGenEnabled() { return texGenModeS() != TG_NONE || texGenModeT() != TG_NONE || texGenModeR() != TG_NONE || texGenModeQ() != TG_NONE; }
/** Whether any clip plane is enabled. */
public boolean clipPlanesEnabled() { return bit(BIT_CLIP_PLANES); }
/** Whether wide line GS emulation is active for this variant. */
public boolean wideLineEmulation() { return bit(BIT_WIDE_LINE); }
/** Whether vertex color replaces material ambient in this variant. */
public boolean cmReplacesAmbient() { final int m = colorMaterialMode(); return m == CM_AMBIENT || m == CM_AMBIENT_AND_DIFFUSE; }
/** Whether vertex color replaces material diffuse in this variant. */
public boolean cmReplacesDiffuse() { final int m = colorMaterialMode(); return m == CM_DIFFUSE || m == CM_AMBIENT_AND_DIFFUSE; }
/** Whether vertex color replaces material specular in this variant. */
public boolean cmReplacesSpecular() { return colorMaterialMode() == CM_SPECULAR; }
/** Whether vertex color replaces material emission in this variant. */
public boolean cmReplacesEmission() { return colorMaterialMode() == CM_EMISSION; }
private boolean bit(int pos) { return ((packed >> pos) & 1) != 0; }
@@ -126,7 +125,7 @@ public final class VertexKey {
};
}
public static long packFromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
public static long packFromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
long bits = 0;
final boolean lighting = GLStateManager.getLightingState().isEnabled();
@@ -171,23 +170,18 @@ public final class VertexKey {
bits |= (1L << BIT_RESCALE_NORMAL);
}
// Texture unit 0 (base texture)
if (GLStateManager.getTextures().getTextureUnitStates(0).isEnabled()) {
bits |= (1L << BIT_TEXTURE);
}
// Texture unit 1 (lightmap)
if (GLStateManager.getTextures().getTextureUnitStates(1).isEnabled()) {
bits |= (1L << BIT_LIGHTMAP);
final TextureUnitArray texUnit = GLStateManager.getTextures();
for (int i = 0; i < MAX_UNITS; i++) {
if ((fragUnitMask & (1 << i)) != 0) {
bits |= (1L << (BIT_UNIT_TEX_BASE + i));
}
if (!MatrixHelper.isIdentity(texUnit.getTextureUnitMatrix(i))) {
bits |= (1L << (BIT_UNIT_TEXMAT_BASE + i));
}
}
// Check if texture matrix unit 0 is non-identity
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(0);
if (!DisplayListManager.isIdentity(texMat)) {
bits |= (1L << BIT_TEX_MATRIX);
}
// TexGen (unit 0 only) — encode per-coordinate mode if enabled
final var texUnit = GLStateManager.getTextures();
// TexGen (unit 0 only) - per-coordinate mode if enabled.
// TODO: per-unit texgen for units 2/3. Deferred - no MC code path uses glTexGen on those.
final TexGenState tg = texUnit.getTexGenState(0);
boolean anyTexGen = false;
if (texUnit.getTexGenSStates(0).isEnabled() && tg.getMode(GL11.GL_S) != 0) {
@@ -210,9 +204,9 @@ public final class VertexKey {
bits |= ((long) m & 0x7) << BIT_TEXGEN_Q;
if (m != TG_NONE) anyTexGen = true;
}
// Force texture matrix on when texgen is active (end portal pattern always uses it)
// Force unit-0 texture matrix on when texgen is active (end portal pattern always uses it).
if (anyTexGen) {
bits |= (1L << BIT_TEX_MATRIX);
bits |= (1L << BIT_UNIT_TEXMAT_BASE);
}
// Vertex format flags
@@ -221,12 +215,14 @@ public final class VertexKey {
if (hasTexCoord) bits |= (1L << BIT_HAS_VERTEX_TEX);
if (hasLightmap) bits |= (1L << BIT_HAS_VERTEX_LIGHTMAP);
// Clip planes
if (GLStateManager.consumeUnit23TexCoordSetDuringDraw() && hasTexCoord) {
bits |= (1L << BIT_UNIT23_UV_FROM_UNIT0);
}
if (GLStateManager.anyClipPlaneEnabled()) {
bits |= (1L << BIT_CLIP_PLANES);
}
// Wide line GS emulation
if (GLStateManager.wideLineEmulationActive) {
bits |= (1L << BIT_WIDE_LINE);
}
@@ -234,8 +230,8 @@ public final class VertexKey {
return bits;
}
public static VertexKey fromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
return new VertexKey(packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap));
public static VertexKey fromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
return new VertexKey(packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragUnitMask));
}
static VertexKey fromPacked(long packed) {
@@ -256,9 +252,11 @@ public final class VertexKey {
@Override
public String toString() {
return String.format("FFPVertexKey[0x%09X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%b lm=%b col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b]",
return String.format("FFPVertexKey[0x%011X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%d%d%d%d texmat=%d%d%d%d col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b]",
packed, lightingEnabled(), light0Enabled(), light1Enabled(),
colorMaterialEnabled(), fogEnabled(), textureEnabled(), lightmapEnabled(),
colorMaterialEnabled(), fogEnabled(),
unitTexCoordEnabled(0)?1:0, unitTexCoordEnabled(1)?1:0, unitTexCoordEnabled(2)?1:0, unitTexCoordEnabled(3)?1:0,
unitTexMatEnabled(0)?1:0, unitTexMatEnabled(1)?1:0, unitTexMatEnabled(2)?1:0, unitTexMatEnabled(3)?1:0,
hasVertexColor(), hasVertexNormal(), hasVertexTexCoord(), hasVertexLightmap(),
texGenModeS(), texGenModeT(), texGenModeR(), texGenModeQ(), clipPlanesEnabled(), wideLineEmulation());
}
@@ -42,6 +42,8 @@ public final class VertexShaderGenerator {
source = source.replace("v_SpecularColor", "v_SpecularColor_gs")
.replace("v_TexCoord0", "v_TexCoord0_gs")
.replace("v_TexCoord1", "v_TexCoord1_gs")
.replace("v_TexCoord2", "v_TexCoord2_gs")
.replace("v_TexCoord3", "v_TexCoord3_gs")
.replace("v_FogCoord", "v_FogCoord_gs")
.replace("v_Color", "v_Color_gs");
}
@@ -76,11 +78,14 @@ public final class VertexShaderGenerator {
sb.append("uniform mat3 u_NormalMatrix;\n");
}
if (key.textureMatrixEnabled()) {
sb.append("uniform mat4 u_TextureMatrix0;\n");
for (int i = 0; i < VertexKey.MAX_UNITS; i++) {
if (i == 1) continue;
if (key.unitTexMatEnabled(i)) {
sb.append("uniform mat4 u_TextureMatrix").append(i).append(";\n");
}
}
// TexGen plane uniforms
// TexGen plane uniforms (unit 0 only - TODO: per-unit)
if (key.texGenModeS() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneS;\n");
if (key.texGenModeS() == VertexKey.TG_EYE_LINEAR) sb.append("uniform vec4 u_TexGenEyePlaneS;\n");
if (key.texGenModeT() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneT;\n");
@@ -98,9 +103,11 @@ public final class VertexShaderGenerator {
sb.append("uniform vec4 u_CurrentColor;\n");
}
if (!key.hasVertexTexCoord() && key.textureEnabled()) {
sb.append("uniform vec4 u_CurrentTexCoord;\n");
if (key.unitTexCoordEnabled(0) && !key.hasVertexTexCoord()) {
sb.append("uniform vec4 u_CurrentTexCoord0;\n");
}
if (key.unitTexCoordEnabled(2) && !key.unit23UvFromUnit0()) sb.append("uniform vec4 u_CurrentTexCoord2;\n");
if (key.unitTexCoordEnabled(3) && !key.unit23UvFromUnit0()) sb.append("uniform vec4 u_CurrentTexCoord3;\n");
if (key.lightmapEnabled() && !key.hasVertexLightmap()) {
sb.append("uniform vec2 u_CurrentLightmapCoord;\n");
@@ -178,12 +185,15 @@ public final class VertexShaderGenerator {
if (key.separateSpecular()) {
sb.append("out vec3 v_SpecularColor;\n");
}
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
// Per-unit varying outputs. Each enabled texture unit (and texgen, which targets unit 0) gets its own v_TexCoord<i>.
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) {
sb.append("out vec4 v_TexCoord0;\n");
}
if (key.lightmapEnabled()) {
sb.append("out vec4 v_TexCoord1;\n");
}
if (key.unitTexCoordEnabled(2)) sb.append("out vec4 v_TexCoord2;\n");
if (key.unitTexCoordEnabled(3)) sb.append("out vec4 v_TexCoord3;\n");
if (key.fogEnabled()) {
sb.append("out float v_FogCoord;\n");
}
@@ -331,22 +341,18 @@ public final class VertexShaderGenerator {
private static void emitTexCoordPassthrough(StringBuilder sb, VertexKey key) {
if (key.texGenEnabled()) {
emitTexGenCoordGeneration(sb, key);
} else if (key.textureEnabled() || key.hasVertexTexCoord()) {
sb.append(" // Texture coordinates\n");
if (key.hasVertexTexCoord()) {
if (key.textureMatrixEnabled()) {
sb.append(" v_TexCoord0 = u_TextureMatrix0 * vec4(a_TexCoord0, 0.0, 1.0);\n");
} else {
sb.append(" v_TexCoord0 = vec4(a_TexCoord0, 0.0, 1.0);\n");
}
} else if (key.unitTexCoordEnabled(0)) {
sb.append(" // Texture coordinates - unit 0\n");
final String src = key.hasVertexTexCoord()
? "vec4(a_TexCoord0, 0.0, 1.0)"
: "u_CurrentTexCoord0";
if (key.unitTexMatEnabled(0)) {
sb.append(" v_TexCoord0 = u_TextureMatrix0 * ").append(src).append(";\n");
} else {
if (key.textureMatrixEnabled()) {
sb.append(" v_TexCoord0 = u_TextureMatrix0 * u_CurrentTexCoord;\n");
} else {
sb.append(" v_TexCoord0 = u_CurrentTexCoord;\n");
}
sb.append(" v_TexCoord0 = ").append(src).append(";\n");
}
}
if (key.lightmapEnabled()) {
if (key.hasVertexLightmap()) {
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(a_TexCoord1, 0.0, 1.0);\n");
@@ -354,6 +360,18 @@ public final class VertexShaderGenerator {
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(u_CurrentLightmapCoord, 0.0, 1.0);\n");
}
}
for (int i = 2; i < VertexKey.MAX_UNITS; i++) {
if (!key.unitTexCoordEnabled(i)) continue;
final String src = key.unit23UvFromUnit0()
? "vec4(a_TexCoord0, 0.0, 1.0)"
: "u_CurrentTexCoord" + i;
if (!key.unit23UvFromUnit0() && key.unitTexMatEnabled(i)) {
sb.append(" v_TexCoord").append(i).append(" = u_TextureMatrix").append(i).append(" * ").append(src).append(";\n");
} else {
sb.append(" v_TexCoord").append(i).append(" = ").append(src).append(";\n");
}
}
}
/**
@@ -367,7 +385,7 @@ public final class VertexShaderGenerator {
emitTexGenComponent(sb, key.texGenModeS(), "s", "S", key);
emitTexGenComponent(sb, key.texGenModeT(), "t", "T", key);
emitTexGenComponent(sb, key.texGenModeR(), "r", "R", key);
emitTexGenComponent(sb, key.texGenModeR(), "p", "R", key);
emitTexGenComponent(sb, key.texGenModeQ(), "q", "Q", key);
// Always apply texture matrix when texgen is active (forced on in VertexKey)
@@ -0,0 +1,7 @@
package com.gtnewhorizons.angelica.glsm.hooks;
public interface DeferredAlphaHandler {
boolean isAlphaTestLocked();
void deferAlphaTestToggle(boolean enabled);
void deferAlphaFunc(int function, float reference);
}
@@ -0,0 +1,8 @@
package com.gtnewhorizons.angelica.glsm.hooks;
public interface DeferredBlendHandler {
boolean isBlendLocked();
void deferBlendModeToggle(boolean enabled);
void deferBlendFunc(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha);
void flushDeferredBlend();
}
@@ -0,0 +1,7 @@
package com.gtnewhorizons.angelica.glsm.hooks;
public interface DeferredDepthColorHandler {
boolean isDepthColorLocked();
void deferDepthEnable(boolean enabled);
void deferColorMask(boolean r, boolean g, boolean b, boolean a);
}
@@ -0,0 +1,12 @@
package com.gtnewhorizons.angelica.glsm.hooks;
public final class GLSMConfig {
// Lightmap (replaces OpenGlHelper.lastBrightnessX/Y)
public static float lastBrightnessX;
public static float lastBrightnessY;
public static boolean hudCacheOverride;
private GLSMConfig() {}
}
@@ -0,0 +1,36 @@
package com.gtnewhorizons.angelica.glsm.hooks;
import com.gtnewhorizons.angelica.glsm.hooks.events.*;
import net.minecraftforge.eventbus.api.bus.EventBus;
public final class GLSMHooks {
public static DeferredBlendHandler blendHandler;
public static DeferredAlphaHandler alphaHandler;
public static DeferredDepthColorHandler depthColorHandler;
public static GlintColorHandler glintColorHandler;
// EventBus instances
public static final EventBus<TextureBindEvent> TEXTURE_BIND = EventBus.create(TextureBindEvent.class);
public static final EventBus<TextureDeleteEvent> TEXTURE_DELETE = EventBus.create(TextureDeleteEvent.class);
public static final EventBus<TextureUnitStateEvent> TEXTURE_UNIT_STATE = EventBus.create(TextureUnitStateEvent.class);
public static final EventBus<ProgramChangeEvent> PROGRAM_CHANGE = EventBus.create(ProgramChangeEvent.class);
public static final EventBus<BlendFuncChangeEvent> BLEND_FUNC_CHANGE = EventBus.create(BlendFuncChangeEvent.class);
public static final EventBus<FogStateChangeEvent> FOG_STATE_CHANGE = EventBus.create(FogStateChangeEvent.class);
public static final EventBus<LightmapCoordsEvent> LIGHTMAP_COORDS = EventBus.create(LightmapCoordsEvent.class);
public static final EventBus<AlphaStateChangeEvent> ALPHA_STATE_CHANGE = EventBus.create(AlphaStateChangeEvent.class);
public static final EventBus<ShaderColorChangeEvent> SHADER_COLOR_CHANGE = EventBus.create(ShaderColorChangeEvent.class);
// Reusable event instances
public static final TextureBindEvent textureBindEvent = new TextureBindEvent();
public static final TextureDeleteEvent textureDeleteEvent = new TextureDeleteEvent();
public static final TextureUnitStateEvent textureUnitStateEvent = new TextureUnitStateEvent();
public static final ProgramChangeEvent programChangeEvent = new ProgramChangeEvent();
public static final BlendFuncChangeEvent blendFuncChangeEvent = new BlendFuncChangeEvent();
public static final FogStateChangeEvent fogStateChangeEvent = new FogStateChangeEvent();
public static final LightmapCoordsEvent lightmapCoordsEvent = new LightmapCoordsEvent();
public static final AlphaStateChangeEvent alphaStateChangeEvent = new AlphaStateChangeEvent();
public static final ShaderColorChangeEvent shaderColorChangeEvent = new ShaderColorChangeEvent();
private GLSMHooks() {}
}
@@ -0,0 +1,103 @@
package com.gtnewhorizons.angelica.glsm.hooks;
import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
import com.gtnewhorizons.angelica.glsm.streaming.StreamingUploader;
import java.util.function.Consumer;
public final class GLSMInitConfig {
private final boolean lwjglDebug;
private final StreamingUploader.UploadStrategy streamingUploadStrategy;
private final Consumer<DirectTessellator> directDrawer;
private final Runnable streamingDrawerDestroy;
private final int displayWidth;
private final int displayHeight;
private final Runnable postInitCallback;
private final boolean enableDSA;
private final boolean noErrorChecks;
private GLSMInitConfig(Builder builder) {
this.lwjglDebug = builder.lwjglDebug;
this.streamingUploadStrategy = builder.streamingUploadStrategy;
this.noErrorChecks = builder.noErrorChecks;
this.directDrawer = builder.directDrawer;
this.streamingDrawerDestroy = builder.streamingDrawerDestroy;
this.displayWidth = builder.displayWidth;
this.displayHeight = builder.displayHeight;
this.postInitCallback = builder.postInitCallback;
this.enableDSA = builder.enableDSA;
}
public static Builder builder() {
return new Builder();
}
public boolean isLwjglDebug() { return lwjglDebug; }
public StreamingUploader.UploadStrategy getStreamingUploadStrategy() { return streamingUploadStrategy; }
public Consumer<DirectTessellator> getDirectDrawer() { return directDrawer; }
public Runnable getStreamingDrawerDestroy() { return streamingDrawerDestroy; }
public int getDisplayWidth() { return displayWidth; }
public int getDisplayHeight() { return displayHeight; }
public Runnable getPostInitCallback() { return postInitCallback; }
public boolean isDSAEnabled() { return enableDSA; }
public boolean noErrorChecks() { return noErrorChecks; }
public static final class Builder {
private boolean lwjglDebug = false;
private StreamingUploader.UploadStrategy streamingUploadStrategy = StreamingUploader.UploadStrategy.BUFFER_DATA;
private Consumer<DirectTessellator> directDrawer = null;
private Runnable streamingDrawerDestroy = null;
private int displayWidth = 0;
private int displayHeight = 0;
private Runnable postInitCallback = null;
private boolean enableDSA = false;
private boolean noErrorChecks;
private Builder() {}
public Builder lwjglDebug(boolean lwjglDebug) {
this.lwjglDebug = lwjglDebug;
return this;
}
public Builder streamingUploadStrategy(StreamingUploader.UploadStrategy strategy) {
this.streamingUploadStrategy = strategy;
return this;
}
public Builder noErrorChecks(boolean noErrorChecks) {
this.noErrorChecks = noErrorChecks;
return this;
}
public Builder directDrawer(Consumer<DirectTessellator> directDrawer) {
this.directDrawer = directDrawer;
return this;
}
public Builder streamingDrawerDestroy(Runnable streamingDrawerDestroy) {
this.streamingDrawerDestroy = streamingDrawerDestroy;
return this;
}
public Builder displaySize(int width, int height) {
this.displayWidth = width;
this.displayHeight = height;
return this;
}
public Builder postInitCallback(Runnable callback) {
this.postInitCallback = callback;
return this;
}
public Builder enableDSA(boolean enableDSA) {
this.enableDSA = enableDSA;
return this;
}
public GLSMInitConfig build() {
return new GLSMInitConfig(this);
}
}
}
@@ -0,0 +1,5 @@
package com.gtnewhorizons.angelica.glsm.hooks;
public interface GlintColorHandler {
void onColorChanged(float red, float green, float blue, float alpha);
}
@@ -0,0 +1,9 @@
package com.gtnewhorizons.angelica.glsm.hooks.events;
import net.minecraftforge.eventbus.api.event.MutableEvent;
/**
* AlphaTest changed - Listeners should query GLSM alpha state directly if they care what changed.
*/
public final class AlphaStateChangeEvent extends MutableEvent {
}
@@ -0,0 +1,10 @@
package com.gtnewhorizons.angelica.glsm.hooks.events;
import net.minecraftforge.eventbus.api.event.MutableEvent;
public final class BlendFuncChangeEvent extends MutableEvent {
public int srcRgb;
public int dstRgb;
public int srcAlpha;
public int dstAlpha;
}
@@ -0,0 +1,6 @@
package com.gtnewhorizons.angelica.glsm.hooks.events;
import net.minecraftforge.eventbus.api.event.MutableEvent;
/** FogState changed - Listeners should query GLSM fog state directly if they care what changed. */
public final class FogStateChangeEvent extends MutableEvent {}
@@ -0,0 +1,8 @@
package com.gtnewhorizons.angelica.glsm.hooks.events;
import net.minecraftforge.eventbus.api.event.MutableEvent;
public final class LightmapCoordsEvent extends MutableEvent {
public float x;
public float y;
}
@@ -0,0 +1,9 @@
package com.gtnewhorizons.angelica.glsm.hooks.events;
import net.minecraftforge.eventbus.api.event.MutableEvent;
public final class ProgramChangeEvent extends MutableEvent {
public int previousProgram;
public int newProgram;
public boolean postBind;
}
@@ -0,0 +1,10 @@
package com.gtnewhorizons.angelica.glsm.hooks.events;
import net.minecraftforge.eventbus.api.event.MutableEvent;
public final class ShaderColorChangeEvent extends MutableEvent {
public float red;
public float green;
public float blue;
public float alpha;
}
@@ -0,0 +1,7 @@
package com.gtnewhorizons.angelica.glsm.hooks.events;
import net.minecraftforge.eventbus.api.event.MutableEvent;
public final class TextureBindEvent extends MutableEvent {
public int textureId;
}
@@ -0,0 +1,7 @@
package com.gtnewhorizons.angelica.glsm.hooks.events;
import net.minecraftforge.eventbus.api.event.MutableEvent;
public final class TextureDeleteEvent extends MutableEvent {
public int textureId;
}
@@ -0,0 +1,8 @@
package com.gtnewhorizons.angelica.glsm.hooks.events;
import net.minecraftforge.eventbus.api.event.MutableEvent;
public final class TextureUnitStateEvent extends MutableEvent {
public int unit;
public boolean enabled;
}
@@ -0,0 +1,32 @@
package com.gtnewhorizons.angelica.glsm.loading;
import java.util.List;
/**
* Verifies required classes/resources are present on the classpath at load time.
* Fails fast with a descriptive error message if a dependency is missing.
*/
public final class DependencyVerifier {
/**
* A single dependency check: a classpath resource that must exist.
* @param resourcePath Resource path to check (e.g. "/com/example/SomeClass.class")
* @param errorMessage Human-readable error message if missing (include download URL)
*/
public record Check(String resourcePath, String errorMessage) {}
/**
* Verify all checks pass. Throws RuntimeException on first failure.
* @param anchor Class whose classloader to use for resource lookups
* @param checks Dependency checks to run
*/
public static void verify(Class<?> anchor, List<Check> checks) {
for (Check check : checks) {
if (anchor.getResource(check.resourcePath()) == null) {
throw new RuntimeException(check.errorMessage());
}
}
}
private DependencyVerifier() {}
}
@@ -0,0 +1,54 @@
package com.gtnewhorizons.angelica.glsm.loading;
import com.gtnewhorizons.angelica.glsm.redirect.GLSMRedirector;
import org.objectweb.asm.ClassReader;
import org.objectweb.asm.ClassWriter;
import org.objectweb.asm.tree.ClassNode;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
public final class EarlyRedirectorCore {
private final GLSMRedirector core;
private final String[] targets;
private final String[] exclusions;
public EarlyRedirectorCore(String... extraExclusions) {
this.core = new GLSMRedirector();
this.targets = EcosystemNarrowRules.EARLY_REDIRECTOR_TARGETS.clone();
final List<String> excl = new ArrayList<>(Arrays.asList(core.getCoreExclusions()));
if (extraExclusions != null && extraExclusions.length > 0) {
Collections.addAll(excl, extraExclusions);
}
this.exclusions = excl.toArray(new String[0]);
}
public byte[] transform(String transformedName, byte[] basicClass) {
if (basicClass == null) return null;
if (!startsWithAny(transformedName, targets)) return basicClass;
if (startsWithAny(transformedName, exclusions)) return basicClass;
if (!core.shouldTransform(basicClass)) return basicClass;
final ClassReader cr = new ClassReader(basicClass);
final ClassNode cn = new ClassNode();
cr.accept(cn, 0);
if (core.transformClassNode(transformedName, cn)) {
final ClassWriter cw = new ClassWriter(ClassWriter.COMPUTE_MAXS);
cn.accept(cw);
return cw.toByteArray();
}
return basicClass;
}
private static boolean startsWithAny(String name, String[] prefixes) {
for (String p : prefixes) {
if (name.startsWith(p)) return true;
}
return false;
}
}
@@ -0,0 +1,97 @@
package com.gtnewhorizons.angelica.glsm.loading;
import com.gtnewhorizons.angelica.glsm.loading.TransformerNarrower.NarrowRule;
import java.util.List;
public final class EcosystemNarrowRules {
public static final List<NarrowRule> ALL = List.of(
new NarrowRule("DragonAPI", "Reika.DragonAPI.ASM", List.of(
"Reika.DragonAPI.ASM.Patchers",
"Reika.DragonAPI.ASM.Profiling",
"Reika.DragonAPI.ASM.APIStripper",
"Reika.DragonAPI.ASM.ClassReparenter",
"Reika.DragonAPI.ASM.DependentMethodStripper",
"Reika.DragonAPI.ASM.DragonAPIClassTransformer",
"Reika.DragonAPI.ASM.FMLItemBlockPatch",
"Reika.DragonAPI.ASM.FluidNamePatch",
"Reika.DragonAPI.ASM.InterfaceInjector",
"Reika.DragonAPI.ASM.SpecialBiomePlacement",
"Reika.DragonAPI.ASM.StructureLootHooks"
)),
new NarrowRule("Xaeros_common", "xaero.common.core", List.of(
"xaero.common.core.transformer"
)),
new NarrowRule("Xaeros_map", "xaero.map.core", List.of(
"xaero.map.core.transformer"
)),
new NarrowRule("AdvancedLightsabers", "com.fiskmods.lightsabers.asm", List.of(
"com.fiskmods.lightsabers.asm.ALLoadingPlugin",
"com.fiskmods.lightsabers.asm.ASMHooks",
"com.fiskmods.lightsabers.asm.transformers"
)),
new NarrowRule("FiskHeroes", "com.fiskmods.heroes.asm", List.of(
"com.fiskmods.heroes.asm.SHLoadingPlugin",
"com.fiskmods.heroes.asm.transformers"
)),
new NarrowRule("Ears", "com.unascribed.ears", List.of(
"com.unascribed.ears.asm",
"com.unascribed.ears.common.agent"
)),
new NarrowRule("FoamFix", "pl.asie.foamfix", List.of(
"pl.asie.foamfix.bugfixmod",
"pl.asie.foamfix.coremod",
"pl.asie.foamfix.forkage",
"pl.asie.foamfix.ghostbuster",
"pl.asie.foamfix.FoamFixMod",
"pl.asie.foamfix.HackyMessageFactoryWrapper",
"pl.asie.foamfix.LaunchWrapperRuntimeFix",
"pl.asie.foamfix.ProxyClient",
"pl.asie.foamfix.ProxyCommon",
"pl.asie.foamfix.repack.com.unascribed.ears.asm",
"pl.asie.foamfix.repack.com.unascribed.ears.common.agent"
)),
new NarrowRule("Alfheim", "alfheim.common.core.asm.hook", List.of(
"alfheim.common.core.asm.hook.AlfheimFieldHookHandler",
"alfheim.common.core.asm.hook.AlfheimHPHooks",
"alfheim.common.core.asm.hook.Botania18AndUpBackport",
"alfheim.common.core.asm.hook.ElementalDamageAdapter",
"alfheim.common.core.asm.hook.integration",
"alfheim.common.core.asm.hook.extender.FurnaceExtender",
"alfheim.common.core.asm.hook.extender.ItemAuraRingExtender",
"alfheim.common.core.asm.hook.extender.ItemLensExtender",
"alfheim.common.core.asm.hook.extender.ItemTwigWandExtender",
"alfheim.common.core.asm.hook.extender.LightRelayExtender",
"alfheim.common.core.asm.hook.extender.PureDaisyExtender",
"alfheim.common.core.asm.hook.extender.QuartzExtender",
"alfheim.common.core.asm.hook.extender.RelicHooks",
"alfheim.common.core.asm.hook.extender.SparkExtender",
"alfheim.common.core.asm.hook.fixes.BotaniaGlowingRenderFixes",
"alfheim.common.core.asm.hook.fixes.CorporeaInputFix",
"alfheim.common.core.asm.hook.fixes.GodAttributesHooks",
"alfheim.common.core.asm.hook.fixes.RecipeAncientWillsFix"
))
);
public static final String[] LWJGL3IFY_EXCLUSIONS_SHARED = {
"org.embeddedt.embeddium",
"org.taumc.celeritas",
"com.mitchej123.lwjgl.lwjgl3",
"com.mitchej123.glsm",
"com.gtnewhorizons.angelica.lwjgl3",
};
public static final String[] EARLY_REDIRECTOR_TARGETS = {
"cn.tesseract.mycelium.",
};
private EcosystemNarrowRules() {}
}
@@ -0,0 +1,66 @@
package com.gtnewhorizons.angelica.glsm.loading;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.util.List;
import java.util.Map;
import java.util.Set;
/**
* Narrows overly-broad transformer exclusions that prevent the GLSM redirector from
* transforming GL calls in mod code. Some coremods register exclusions covering their
* entire package tree, which inadvertently shields rendering code from redirection.
* <p>
* This utility removes the broad exclusion and re-adds narrower ones that cover only
* the coremod's own transformer/ASM classes, leaving rendering code exposed.
* <p>
* Operates on a {@code Set<String>} (the transformer exceptions set from LaunchClassLoader)
* and a {@code Map<String, Object>} (the Launch blackboard). Callers extract these from
* the Forge/launchwrapper infrastructure.
*/
public final class TransformerNarrower {
private static final Logger LOGGER = LogManager.getLogger("GLSM");
/**
* A rule that replaces a broad transformer exclusion with narrower ones.
* @param name Human-readable name for logging (e.g. "DragonAPI")
* @param broad The broad exclusion to remove (e.g. "Reika.DragonAPI.ASM")
* @param narrow Narrower exclusions to add in its place
*/
public record NarrowRule(String name, String broad, List<String> narrow) {}
/**
* Apply narrowing rules to the transformer exceptions set.
*
* @param exceptions The mutable Set from LaunchClassLoader.transformerExceptions
* @param blackboard The Launch.blackboard map (checked for disable flags)
* @param keyPrefix Blackboard key prefix for per-rule opt-out (e.g. "angelica" or "umbra").
* Rule "DragonAPI" checks key "{prefix}.narrow.DragonAPI". If explicitly
* set to Boolean.FALSE, the rule is skipped.
* @param callerName Name for log messages (e.g. "Angelica" or "Umbra")
* @param rules The narrowing rules to apply
* @return number of rules that were applied
*/
public static int narrow(Set<String> exceptions, Map<String, Object> blackboard,
String keyPrefix, String callerName, List<NarrowRule> rules) {
int applied = 0;
for (NarrowRule rule : rules) {
final String key = keyPrefix + ".narrow." + rule.name();
if (Boolean.FALSE.equals(blackboard.get(key))) {
continue;
}
if (exceptions.remove(rule.broad())) {
for (String narrow : rule.narrow()) {
exceptions.add(narrow);
}
LOGGER.info("[{}] Narrowed {} transformer exclusion to allow GL redirection", callerName, rule.broad());
applied++;
}
}
return applied;
}
private TransformerNarrower() {}
}
@@ -16,17 +16,13 @@ public final class AccumulatedDraw {
public final VertexFormat format;
public final List<ByteBuffer> drawBuffers;
public final int drawMode;
public final int commandIndex; // Position in command list for state tracking
public final int stateGeneration; // Position in command list for state tracking
public RestoreData restoreData;
public AccumulatedDraw(DirectTessellator tessellator, int commandIndex, int stateGeneration, boolean copyLast) {
public AccumulatedDraw(DirectTessellator tessellator, boolean copyLast) {
this.format = tessellator.getVertexFormat();
this.drawMode = tessellator.drawMode;
this.drawBuffers = new ArrayList<>();
this.drawBuffers.add(tessellator.allocateBufferCopy());
this.commandIndex = commandIndex;
this.stateGeneration = stateGeneration;
if (copyLast) {
this.restoreData = new RestoreData(tessellator);
@@ -36,7 +32,6 @@ public final class AccumulatedDraw {
public void mergeDraw(DirectTessellator tessellator, boolean copyLast) {
this.drawBuffers.add(tessellator.allocateBufferCopy());
if (copyLast) {
this.restoreData = new RestoreData(tessellator);
}
@@ -0,0 +1,178 @@
package com.gtnewhorizons.angelica.glsm.recording;
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
import it.unimi.dsi.fastutil.ints.Int2LongOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import org.lwjgl.opengl.GL15;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.List;
public final class AttribSnapshot {
public record AttribDesc(int location, int size, int type, boolean normalized, int stride, long offset, int sourceVboId, ByteBuffer readBuffer, long readBufferBaseOffset) {
public int effectiveStride() {
return stride != 0 ? stride : size * VAOManager.Attrib.glTypeSizeBytes(type);
}
public int typeSizeBytes() {
return VAOManager.Attrib.glTypeSizeBytes(type);
}
}
private final AttribDesc[] perLocation;
private final List<ByteBuffer> allocatedBuffers;
private boolean freed;
private AttribSnapshot(AttribDesc[] perLocation, List<ByteBuffer> allocatedBuffers) {
this.perLocation = perLocation;
this.allocatedBuffers = allocatedBuffers;
}
public AttribDesc get(int location) {
return (location >= 0 && location < perLocation.length) ? perLocation[location] : null;
}
public int maxLocations() {
return perLocation.length;
}
public void free() {
if (freed) return;
freed = true;
for (ByteBuffer buf : allocatedBuffers) {
MemoryUtilities.memFree(buf);
}
allocatedBuffers.clear();
}
/**
* Snapshot attribs over a tight vertex window {@code [firstVertex, firstVertex+vertexCount)}.
*
* <p>Hot path (single VBO backing every enabled attrib — the typical draw) runs without
* allocating any hashmaps. A second distinct VBO promotes to the map-backed fallback.
*/
public static AttribSnapshot snapshot(int firstVertex, int vertexCount) {
final AttribDesc[] out = new AttribDesc[VAOManager.MAX_ATTRIBS];
final List<ByteBuffer> allocated = new ArrayList<>();
final int prevVBO = GLStateManager.getBoundVBO();
// Pass 1 — unioned [start,end] per vboId. Hot path: one source VBO, zero allocations.
int rangeSoleVboId = 0;
long rangeSoleStart = Long.MAX_VALUE;
long rangeSoleEnd = Long.MIN_VALUE;
Int2ObjectOpenHashMap<long[]> vboRanges = null;
final long lastVtx = (long) firstVertex + vertexCount - 1;
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
final VAOManager.Attrib a = VAOManager.get(i);
if (a == null || !a.enabled || a.vboId == 0) continue;
final int stride = a.effectiveStride();
final long typeBytes = (long) a.size * VAOManager.Attrib.glTypeSizeBytes(a.type);
final long start = a.offset + (long) firstVertex * stride;
final long end = a.offset + lastVtx * stride + typeBytes;
if (vboRanges != null) {
long[] r = vboRanges.get(a.vboId);
if (r == null) {
vboRanges.put(a.vboId, new long[] { start, end });
} else {
if (start < r[0]) r[0] = start;
if (end > r[1]) r[1] = end;
}
} else if (rangeSoleVboId == 0 || rangeSoleVboId == a.vboId) {
rangeSoleVboId = a.vboId;
if (start < rangeSoleStart) rangeSoleStart = start;
if (end > rangeSoleEnd) rangeSoleEnd = end;
} else {
// Spill: second distinct vboId. Promote the accumulated range to the map.
vboRanges = new Int2ObjectOpenHashMap<>();
vboRanges.put(rangeSoleVboId, new long[] { rangeSoleStart, rangeSoleEnd });
vboRanges.put(a.vboId, new long[] { start, end });
}
}
// Pass 2 — readback cache. Same spill pattern.
int readSoleVboId = 0;
ByteBuffer readSoleBuf = null;
long readSoleOffset = 0;
Int2ObjectOpenHashMap<ByteBuffer> vboBuffers = null;
Int2LongOpenHashMap vboReadOffsets = null;
try {
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
final VAOManager.Attrib a = VAOManager.get(i);
if (a == null || !a.enabled) continue;
if (a.vboId != 0) {
ByteBuffer buf;
long readOffset;
if (vboBuffers != null) {
buf = vboBuffers.get(a.vboId);
readOffset = buf != null ? vboReadOffsets.get(a.vboId) : 0;
} else if (readSoleVboId == a.vboId) {
buf = readSoleBuf;
readOffset = readSoleOffset;
} else {
buf = null;
readOffset = 0;
}
if (buf == null) {
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, a.vboId);
final int bufferSize = GLStateManager.glGetBufferParameteri(GL15.GL_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
if (bufferSize <= 0) {
GLStateManager.LOGGER.warn("[VBO Readback] GL_BUFFER_SIZE={} for VBO {}", bufferSize, a.vboId);
continue;
}
final long rStart;
final long rEnd;
if (vboRanges != null) {
final long[] range = vboRanges.get(a.vboId);
rStart = range[0];
rEnd = range[1];
} else {
rStart = rangeSoleStart;
rEnd = rangeSoleEnd;
}
final long ro = Math.max(0, rStart);
final int rs = (int) (Math.min(bufferSize, rEnd) - ro);
if (rs <= 0) continue;
buf = MemoryUtilities.memAlloc(rs);
GLStateManager.glGetBufferSubData(GL15.GL_ARRAY_BUFFER, ro, buf);
allocated.add(buf);
readOffset = ro;
if (vboBuffers != null) {
vboBuffers.put(a.vboId, buf);
vboReadOffsets.put(a.vboId, ro);
} else if (readSoleVboId == 0) {
readSoleVboId = a.vboId;
readSoleBuf = buf;
readSoleOffset = ro;
} else {
vboBuffers = new Int2ObjectOpenHashMap<>();
vboReadOffsets = new Int2LongOpenHashMap();
vboBuffers.put(readSoleVboId, readSoleBuf);
vboReadOffsets.put(readSoleVboId, readSoleOffset);
vboBuffers.put(a.vboId, buf);
vboReadOffsets.put(a.vboId, ro);
}
}
out[i] = new AttribDesc(i, a.size, a.type, a.normalized, a.stride, a.offset, a.vboId, buf, readOffset);
} else if (a.clientPointer != null) {
out[i] = new AttribDesc(i, a.size, a.type, a.normalized, a.stride, a.clientPointer.position(), 0, a.clientPointer, 0L);
}
}
} finally {
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
}
return new AttribSnapshot(out, allocated);
}
}
@@ -1,12 +1,10 @@
package com.gtnewhorizons.angelica.glsm.recording;
import com.gtnewhorizon.gtnhlib.client.opengl.UniversalVAO;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import java.nio.ByteBuffer;
@@ -14,7 +12,10 @@ import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.*;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetDouble;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetFloat;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
/**
* Executes commands from a CommandBuffer
@@ -39,7 +40,13 @@ public final class CommandBufferExecutor {
* @param complexObjects Array of complex objects (TexImage2DCmd, etc.)
* @param ownedVbos Array of VBOs owned by the display list (indexed by DrawRange commands)
*/
public static void execute(ByteBuffer buffer, Object[] complexObjects, DisplayListVBO ownedVbos) {
public static void execute(
ByteBuffer buffer,
DisplayListCommand[] complexObjects,
DisplayListVBO ownedVbos,
int list,
CompiledDisplayList compiledDisplayList
) {
long ptr = memAddress(buffer);
final long end = ptr + buffer.limit();
@@ -343,50 +350,6 @@ public final class CommandBufferExecutor {
GLStateManager.glTexParameterf(target, pname, param);
}
// === Double commands ===
case GLCommand.TRANSLATE -> {
final double x = memGetDouble(ptr);
final double y = memGetDouble(ptr + 8);
final double z = memGetDouble(ptr + 16);
ptr += 24;
GLStateManager.glTranslated(x, y, z);
}
case GLCommand.ROTATE -> {
final double angle = memGetDouble(ptr);
final double x = memGetDouble(ptr + 8);
final double y = memGetDouble(ptr + 16);
final double z = memGetDouble(ptr + 24);
ptr += 32;
GLStateManager.glRotated(angle, x, y, z);
}
case GLCommand.SCALE -> {
final double x = memGetDouble(ptr);
final double y = memGetDouble(ptr + 8);
final double z = memGetDouble(ptr + 16);
ptr += 24;
GLStateManager.glScaled(x, y, z);
}
case GLCommand.ORTHO -> {
final double left = memGetDouble(ptr);
final double right = memGetDouble(ptr + 8);
final double bottom = memGetDouble(ptr + 16);
final double top = memGetDouble(ptr + 24);
final double zNear = memGetDouble(ptr + 32);
final double zFar = memGetDouble(ptr + 40);
ptr += 48;
GLStateManager.glOrtho(left, right, bottom, top, zNear, zFar);
}
case GLCommand.FRUSTUM -> {
final double left = memGetDouble(ptr);
final double right = memGetDouble(ptr + 8);
final double bottom = memGetDouble(ptr + 16);
final double top = memGetDouble(ptr + 24);
final double zNear = memGetDouble(ptr + 32);
final double zFar = memGetDouble(ptr + 40);
ptr += 48;
GLStateManager.glFrustum(left, right, bottom, top, zNear, zFar);
}
// === Matrix commands ===
case GLCommand.MULT_MATRIX -> {
// Mode-agnostic: just multiply current matrix
@@ -398,6 +361,20 @@ public final class CommandBufferExecutor {
MATRIX_BUFFER.flip();
GLStateManager.glMultMatrix(MATRIX_BUFFER);
}
case GLCommand.TRANSLATE -> {
final float x = memGetFloat(ptr);
final float y = memGetFloat(ptr + 4);
final float z = memGetFloat(ptr + 8);
ptr += 12;
GLStateManager.glTranslatef(x, y, z);
}
case GLCommand.SCALE -> {
final float x = memGetFloat(ptr);
final float y = memGetFloat(ptr + 4);
final float z = memGetFloat(ptr + 8);
ptr += 12;
GLStateManager.glScalef(x, y, z);
}
case GLCommand.LOAD_MATRIX -> {
MATRIX_BUFFER.clear();
for (int i = 0; i < 16; i++) {
@@ -490,10 +467,10 @@ public final class CommandBufferExecutor {
// Restore attributes based on flags
if ((flags & VertexFlags.COLOR_BIT) != 0) {
final int color = memGetInt(ptr + 8);
byte a = (byte) ((color >> 24) & 0xFF);
byte r = (byte) ((color >> 16) & 0xFF);
byte g = (byte) ((color >> 8) & 0xFF);
byte b = (byte) ((color & 0xFF));
final byte a = (byte) ((color >> 24) & 0xFF);
final byte b = (byte) ((color >> 16) & 0xFF);
final byte g = (byte) ((color >> 8) & 0xFF);
final byte r = (byte) ((color & 0xFF));
GLStateManager.glColor4ub(r, g, b, a);
}
if ((flags & VertexFlags.NORMAL_BIT) != 0) {
@@ -530,14 +507,6 @@ public final class CommandBufferExecutor {
ptr += 4 * MAX_DRAW_BUFFERS;
GLStateManager.glDrawBuffers(DRAW_BUFFERS_BUFFER);
}
case GLCommand.DRAW_ARRAYS -> {
GLStateManager.glDrawArrays(memGetInt(ptr), memGetInt(ptr + 4), memGetInt(ptr + 8));
ptr += 12;
}
case GLCommand.DRAW_ELEMENTS -> {
GLStateManager.glDrawElements(memGetInt(ptr), memGetInt(ptr + 4), memGetInt(ptr + 8), memGetLong(ptr + 12));
ptr += 20;
}
case GLCommand.BIND_VBO -> {
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, memGetInt(ptr));
ptr += 4;
@@ -551,10 +520,10 @@ public final class CommandBufferExecutor {
case GLCommand.COMPLEX_REF -> {
final int index = memGetInt(ptr);
ptr += 4;
((DisplayListCommand) complexObjects[index]).execute();
complexObjects[index].execute();
}
default -> throw new IllegalStateException("Unknown command opcode: " + cmd);
default -> throw new IllegalStateException("Unknown command opcode: " + cmd + " in display list with ID " + list + "\n" + DisplayListManager.getCompiledDisplayListString(list, compiledDisplayList, null));
}
}
}
@@ -1,31 +1,34 @@
package com.gtnewhorizons.angelica.glsm.recording;
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatchBuilder;
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawCapture;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.List;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.*;
public final class CommandBuffer {
private static final int DEFAULT_CAPACITY = 4096; // Guess at typical display list size
public final class CommandRecorder {
private static final int DEFAULT_CAPACITY = 2048; // Guess at typical display list size
private ByteBuffer buffer;
private long basePointer;
private long writePointer;
private final List<Object> complexObjects = new ArrayList<>();
private final ArrayList<DisplayListCommand> complexObjects = new ArrayList<>();
private final IndexedDrawBatchBuilder indexedDraws = new IndexedDrawBatchBuilder();
public CommandBuffer() {
public CommandRecorder() {
this(DEFAULT_CAPACITY);
}
public CommandBuffer(int initialCapacity) {
public CommandRecorder(int initialCapacity) {
this.buffer = memAlloc(initialCapacity);
this.basePointer = memAddress(buffer);
this.basePointer = memAddress0(buffer);
this.writePointer = basePointer;
}
@@ -57,11 +60,26 @@ public final class CommandBuffer {
if (remaining < needed) {
final int newCapacity = Math.max(buffer.capacity() * 2, buffer.capacity() + needed);
buffer = memRealloc(buffer, newCapacity);
basePointer = memAddress(buffer);
basePointer = memAddress0(buffer);
writePointer = basePointer + size;
}
}
public IndexedDrawBatchBuilder getIndexedDraws() {
return indexedDraws;
}
public void writeIndexedDrawCapture(IndexedDrawCapture capture) {
indexedDraws.add(capture);
writeComplexCommand(capture.placeholder);
}
public void free() {
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
c.freeBuffers();
}
}
// === Single int commands ===
public void writeEnable(int cap) {
@@ -424,53 +442,22 @@ public final class CommandBuffer {
writeFloat(param);
}
// === Double commands ===
// === Transformation commands ===
public void writeTranslate(double x, double y, double z) {
ensureCapacity(28);
public void writeTranslate(Vector3f translationVector) {
ensureCapacity(16);
writeInt(GLCommand.TRANSLATE);
writeDouble(x);
writeDouble(y);
writeDouble(z);
writeFloat(translationVector.x);
writeFloat(translationVector.y);
writeFloat(translationVector.z);
}
public void writeRotate(double angle, double x, double y, double z) {
ensureCapacity(36);
writeInt(GLCommand.ROTATE);
writeDouble(angle);
writeDouble(x);
writeDouble(y);
writeDouble(z);
}
public void writeScale(double x, double y, double z) {
ensureCapacity(28);
public void writeScale(Vector3f scaleVector) {
ensureCapacity(16);
writeInt(GLCommand.SCALE);
writeDouble(x);
writeDouble(y);
writeDouble(z);
}
public void writeOrtho(double left, double right, double bottom, double top, double zNear, double zFar) {
ensureCapacity(52);
writeInt(GLCommand.ORTHO);
writeDouble(left);
writeDouble(right);
writeDouble(bottom);
writeDouble(top);
writeDouble(zNear);
writeDouble(zFar);
}
public void writeFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
ensureCapacity(52);
writeInt(GLCommand.FRUSTUM);
writeDouble(left);
writeDouble(right);
writeDouble(bottom);
writeDouble(top);
writeDouble(zNear);
writeDouble(zFar);
writeFloat(scaleVector.x);
writeFloat(scaleVector.y);
writeFloat(scaleVector.z);
}
// === Matrix commands ===
@@ -594,29 +581,13 @@ public final class CommandBuffer {
writeFloat(restoreData.lastTexCoordV);
}
public void writeCallList(int listId) {
ensureCapacity(8);
writeInt(GLCommand.CALL_LIST);
writeInt(listId);
}
public void writeDrawArrays(int mode, int start, int count) {
ensureCapacity(16);
writeInt(GLCommand.DRAW_ARRAYS);
writeInt(mode);
writeInt(start);
writeInt(count);
}
public void writeDrawElements(int mode, int indices_count, int type, long indices_buffer_offset) {
ensureCapacity(24);
writeInt(GLCommand.DRAW_ELEMENTS);
writeInt(mode);
writeInt(indices_count);
writeInt(type);
writeLong(indices_buffer_offset);
}
public void writeBindVBO(int vbo) {
ensureCapacity(8);
writeInt(GLCommand.BIND_VBO);
@@ -664,7 +635,7 @@ public final class CommandBuffer {
// === Complex object reference ===
public void writeComplexRef(DisplayListCommand cmd) {
public void writeComplexCommand(DisplayListCommand cmd) {
ensureCapacity(8);
final int index = complexObjects.size();
complexObjects.add(cmd);
@@ -672,94 +643,52 @@ public final class CommandBuffer {
writeInt(index);
}
// === Reading methods for optimization pass ===
private long readPointer = 0;
/**
* Reset read position to the beginning of the buffer.
*/
public void resetRead() {
readPointer = basePointer;
}
/**
* Check if there's more data to read.
*/
public boolean hasRemaining() {
return readPointer < writePointer;
}
/**
* Read an int from the current position.
*/
public int readInt() {
final int value = memGetInt(readPointer);
readPointer += 4;
return value;
}
public long readLong() {
final long value = memGetLong(readPointer);
readPointer += 8;
return value;
}
/**
* Read a float from the current position.
*/
public float readFloat() {
final float value = memGetFloat(readPointer);
readPointer += 4;
return value;
}
/**
* Read a double from the current position.
*/
public double readDouble() {
final double value = memGetDouble(readPointer);
readPointer += 8;
return value;
}
/**
* Read a Matrix4f from the current position (16 floats in column-major order).
*/
public Matrix4f readMatrix4f(Matrix4f dest) {
dest.m00(readFloat()); dest.m01(readFloat()); dest.m02(readFloat()); dest.m03(readFloat());
dest.m10(readFloat()); dest.m11(readFloat()); dest.m12(readFloat()); dest.m13(readFloat());
dest.m20(readFloat()); dest.m21(readFloat()); dest.m22(readFloat()); dest.m23(readFloat());
dest.m30(readFloat()); dest.m31(readFloat()); dest.m32(readFloat()); dest.m33(readFloat());
return dest;
}
// === Lifecycle ===
public int size() {
return (int) (writePointer - basePointer);
}
public long address() {
return basePointer;
public void delete() {
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
c.freeBuffers();
}
for (DisplayListCommand cmd : complexObjects) {
cmd.delete();
}
complexObjects.clear();
if (buffer != null) {
memFree(buffer);
buffer = null;
}
}
public ByteBuffer toBuffer() {
buffer.limit(size());
buffer.position(0);
return buffer;
/**
* Deletes every allocated object & returns a ByteBuffer with the capacity equal to its limit.
* This CommandRecorder object cannot be used after calling this anymore
*/
public ByteBuffer finish() {
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
c.freeBuffers();
}
final int size = size();
buffer.limit(size);
final ByteBuffer out = memRealloc(buffer, size);
buffer = null;
complexObjects.clear();
return out;
}
public Object[] getComplexObjects() {
return complexObjects.toArray();
public DisplayListCommand[] getComplexObjects() {
return complexObjects.toArray(new DisplayListCommand[complexObjects.size()]);
}
public Object getComplexObject(int index) {
public DisplayListCommand getComplexObject(int index) {
return complexObjects.get(index);
}
public boolean isEmpty() {
return size() == 0 && complexObjects.isEmpty();
return size() == 0;
}
/**
@@ -769,16 +698,4 @@ public final class CommandBuffer {
writePointer = basePointer;
complexObjects.clear();
}
/**
* Free the underlying buffer. Must be called when done.
*/
public void free() {
if (buffer != null) {
memFree(buffer);
buffer = null;
basePointer = 0;
writePointer = 0;
}
}
}
@@ -2,12 +2,15 @@ package com.gtnewhorizons.angelica.glsm.recording;
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatch;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import java.nio.ByteBuffer;
import java.util.Collections;
import java.util.List;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
@@ -26,24 +29,30 @@ public final class CompiledDisplayList {
* Empty display list singleton. Per OpenGL spec, an empty list is still valid.
* This instance does nothing when rendered and is never deleted (shared singleton).
*/
public static final CompiledDisplayList EMPTY = new CompiledDisplayList(null, null, null);
public static final CompiledDisplayList EMPTY = new CompiledDisplayList(null, null, null, Collections.emptyList());
private final ByteBuffer commandBuffer; // Off-heap command storage, must be freed
private final Object[] complexObjects; // Complex commands (TexImage2D, etc.)
private final DisplayListCommand[] complexObjects; // Complex commands (TexImage2D, etc.)
private final DisplayListVBO ownedVbos; // GPU resources referenced by index
private final List<IndexedDrawBatch> indexedBatches; // Shared VAO/VBO/EBO triples per layout group
public CompiledDisplayList(ByteBuffer commandBuffer, Object[] complexObjects, DisplayListVBO ownedVbos) {
public CompiledDisplayList(ByteBuffer commandBuffer, DisplayListCommand[] complexObjects, DisplayListVBO ownedVbos, List<IndexedDrawBatch> indexedBatches) {
this.commandBuffer = commandBuffer;
this.complexObjects = complexObjects;
this.ownedVbos = ownedVbos;
this.indexedBatches = indexedBatches;
}
/**
* Render this display list by executing all commands.
*/
public void render() {
render(-1);
}
public void render(int list) {
if (commandBuffer != null && commandBuffer.limit() > 0) {
CommandBufferExecutor.execute(commandBuffer, complexObjects, ownedVbos);
CommandBufferExecutor.execute(commandBuffer, complexObjects, ownedVbos, list, this);
}
}
@@ -51,20 +60,24 @@ public final class CompiledDisplayList {
* Delete all resources held by this display list.
*/
public void delete() {
// Delete complex objects that hold resources
if (complexObjects != null) {
for (Object obj : complexObjects) {
if (obj instanceof DisplayListCommand cmd) {
cmd.delete();
}
for (DisplayListCommand cmd : complexObjects) {
cmd.delete();
}
}
// Close VBOs
// Close VBOs from immediate-mode DisplayListVBOBuilder.
if (ownedVbos != null) {
ownedVbos.delete();
}
// Release shared (VAO, VBO, EBO) triples from IndexedDrawBatchBuilder.
if (indexedBatches != null) {
for (IndexedDrawBatch batch : indexedBatches) {
batch.delete();
}
}
// Free the command buffer (off-heap memory)
if (commandBuffer != null) {
memFree(commandBuffer);
@@ -81,7 +94,7 @@ public final class CompiledDisplayList {
/**
* Get complex objects for inlining into another display list (nested lists).
*/
public Object[] getComplexObjects() {
public DisplayListCommand[] getComplexObjects() {
return complexObjects;
}
@@ -89,6 +102,10 @@ public final class CompiledDisplayList {
return ownedVbos;
}
public List<IndexedDrawBatch> getIndexedBatches() {
return indexedBatches;
}
// === Test inspection methods ===
/**
@@ -129,8 +146,20 @@ public final class CompiledDisplayList {
return opcodes;
}
public String getCompiledDisplayListString(int listId, StackTraceElement[] stackTrace) {
return DisplayListManager.getCompiledDisplayListString(listId, this, stackTrace);
}
public String toString(int listId, StackTraceElement[] stackTrace) {
return getCompiledDisplayListString(listId, stackTrace);
}
public String toString(int listId) {
return toString(listId, null);
}
@Override
public String toString() {
return DisplayListManager.getCompiledDisplayListString(0, this, null);
return toString(0);
}
}
@@ -23,6 +23,10 @@ public final class DisplayListVBO {
return vbos;
}
public SubVBO getVBO(int index) {
return vbos[index];
}
public void render(int index) {
vbos[index].render();
}
@@ -41,6 +45,18 @@ public final class DisplayListVBO {
this.count = count;
}
public int getStart() {
return start;
}
public int getCount() {
return count;
}
public int getDrawMode() {
return drawMode;
}
public void delete() {
vao.delete();
}
@@ -68,13 +68,19 @@ public final class DisplayListVBOBuilder {
allBuffers.addAll(drawBuffers);
int size = 0;
for (ByteBuffer buffer : drawBuffers) {
size += buffer.remaining();
size += buffer.limit();
}
vertexCount = format.getVertexCount(size);
}
if (data.drawMode == GL11.GL_QUADS) {
final IVertexArrayObject indexedVAO = new IndexedVAO(vbo, IndexBuffer.convertQuadsToTrigs(start, start + vertexCount));
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(indexedVAO, GL11.GL_TRIANGLES, 0, vertexCount / 4 * 6);
} else if (data.drawMode == GL11.GL_QUAD_STRIP) {
// GL_QUAD_STRIP is removed in core profile; an even-length GL_TRIANGLE_STRIP produces the same quads
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(vao, GL11.GL_TRIANGLE_STRIP, start, vertexCount & ~1);
} else if (data.drawMode == GL11.GL_POLYGON) {
// GL_POLYGON is removed in core profile; convert to GL_TRIANGLE_FAN which is equivalent for convex polygons
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(vao, GL11.GL_TRIANGLE_FAN, start, vertexCount);
} else {
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(vao, data.drawMode, start, vertexCount);
}
@@ -74,10 +74,7 @@ public final class GLCommand {
// === Double commands ===
public static final int TRANSLATE = 70; // [cmd:4][mode:4][x:8d][y:8d][z:8d] = 32 bytes
public static final int ROTATE = 71; // [cmd:4][mode:4][angle:8d][x:8d][y:8d][z:8d] = 40 bytes
public static final int SCALE = 72; // [cmd:4][mode:4][x:8d][y:8d][z:8d] = 32 bytes
public static final int ORTHO = 73; // [cmd:4][left:8d][right:8d][bottom:8d][top:8d][zNear:8d][zFar:8d] = 52 bytes
public static final int FRUSTUM = 74; // [cmd:4][left:8d][right:8d][bottom:8d][top:8d][zNear:8d][zFar:8d] = 52 bytes
public static final int CLEAR_DEPTH = 75; // [cmd:4][depth:8d] = 12 bytes
// === Matrix commands (72 bytes) ===
@@ -97,8 +94,6 @@ public final class GLCommand {
public static final int CALL_LIST = 102; // [cmd:4][listId:4] = 8 bytes
public static final int DRAW_ARRAYS = 110; // [cmd:4][drawMode:4][start:4][count:4] = 20 bytes
public static final int DRAW_ELEMENTS = 111; // [cmd:4][mode:4][indices_count:4][type:4][indices_buffer_offset:8] = 28 bytes
public static final int DRAW_BUFFER = 112; // [cmd:4][mode:4] = 8 bytes
public static final int DRAW_BUFFERS = 113; // [cmd:4][count:4][bufs:4*8] = 40 bytes (up to 8 buffers)
/**
@@ -169,10 +164,7 @@ public final class GLCommand {
case MATERIALF -> "MATERIALF";
case TEX_PARAMETERF -> "TEX_PARAMETERF";
case TRANSLATE -> "TRANSLATE";
case ROTATE -> "ROTATE";
case SCALE -> "SCALE";
case ORTHO -> "ORTHO";
case FRUSTUM -> "FRUSTUM";
case CLEAR_DEPTH -> "CLEAR_DEPTH";
case MULT_MATRIX -> "MULT_MATRIX";
case LOAD_MATRIX -> "LOAD_MATRIX";
@@ -219,7 +211,7 @@ public final class GLCommand {
// Three int commands (16 bytes)
case GLCommand.STENCIL_FUNC, GLCommand.STENCIL_OP, GLCommand.TEX_PARAMETERI,
GLCommand.LIGHTF, GLCommand.LIGHTI,
GLCommand.MATERIALF, GLCommand.TEX_PARAMETERF, GLCommand.DRAW_ARRAYS -> 16;
GLCommand.MATERIALF, GLCommand.TEX_PARAMETERF -> 16;
// Four int commands (20 bytes)
case GLCommand.VIEWPORT, GLCommand.BLEND_FUNC, GLCommand.COLOR_MASK,
@@ -227,8 +219,6 @@ public final class GLCommand {
GLCommand.SCISSOR,
GLCommand.COLOR, GLCommand.CLEAR_COLOR, GLCommand.BLEND_COLOR -> 20;
case GLCommand.DRAW_ELEMENTS -> 24;
// DRAW_RANGE_RESTORE: 28 bytes
case GLCommand.DRAW_RANGE_RESTORE -> 28;
@@ -239,10 +229,8 @@ public final class GLCommand {
case GLCommand.DRAW_BUFFERS -> 40;
// Double commands
case GLCommand.TRANSLATE, GLCommand.SCALE -> 28; // cmd + 3 doubles
case GLCommand.TRANSLATE, GLCommand.SCALE -> 16; // cmd + 3 floats
case GLCommand.CLEAR_DEPTH -> 12; // cmd + 1 double
case GLCommand.ROTATE -> 36; // cmd + 4 doubles
case GLCommand.ORTHO, GLCommand.FRUSTUM -> 52; // cmd + 6 doubles
// Matrix commands
case GLCommand.MULT_MATRIX, GLCommand.LOAD_MATRIX -> 68; // cmd + 16 floats
@@ -1,15 +1,12 @@
package com.gtnewhorizons.angelica.glsm.recording;
import com.gtnewhorizon.gtnhlib.client.renderer.CallbackTessellator;
import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
import com.gtnewhorizon.gtnhlib.client.renderer.TessellatorManager;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import java.nio.ByteBuffer;
import java.util.Arrays;
@@ -19,8 +16,7 @@ import java.util.Arrays;
* Used both during display list compilation and for live immediate mode emulation in core profile.
*/
public final class ImmediateModeRecorder {
private static final Logger LOGGER = LogManager.getLogger("ImmediateModeRecorder");
private static final DirectTessellator tessellator = new DirectTessellator(TessellatorManager.DEFAULT_BUFFER_SIZE);
private static final CallbackTessellator tessellator = new CallbackTessellator(TessellatorManager.DEFAULT_BUFFER_SIZE);
/** Separate tessellator for the splash thread. Nulled after splash completes. */
private static DirectTessellator splashTessellator;
@@ -34,6 +30,7 @@ public final class ImmediateModeRecorder {
}
public static void destroySplashTessellator() {
splashTessellator.delete();
splashTessellator = null;
}
@@ -168,19 +165,14 @@ public final class ImmediateModeRecorder {
.mapToInt(Usage::getAttributeLocation)
.max().orElse(0);
private static final ByteBuffer[] scratchAttribBuffers = new ByteBuffer[NUM_ATTRIBS];
private static final long[] scratchAttribBaseOffsets = new long[NUM_ATTRIBS];
private static final int[] scratchVBOIds = new int[NUM_ATTRIBS];
private static final ByteBuffer[] scratchVBOBuffers = new ByteBuffer[NUM_ATTRIBS];
private static final long[] scratchVBOReadOffsets = new long[NUM_ATTRIBS];
private static final class AttribReader {
ByteBuffer data;
int stride;
int baseOffset;
int size;
int loc;
VertexAttribState.Attrib attrib;
int type;
boolean normalized;
}
private static final AttribReader[] readers = new AttribReader[NUM_ATTRIBS];
@@ -199,167 +191,32 @@ public final class ImmediateModeRecorder {
* Reads vertex data from VBOs or client memory referenced by VertexAttribState and converts to immediate mode geometry.
*/
public static DirectTessellator processDrawArraysFromAttribs(int mode, int first, int count) {
final int readVBOCount = readbackAttribVBOs(first, count);
final AttribSnapshot snap = AttribSnapshot.snapshot(first, count);
try {
prepareReaders();
prepareReaders(snap);
if (positionReaderIndex < 0) return null;
return readVerticesFromBuffer(mode, first, count);
} finally {
freeReadbackBuffers(readVBOCount);
snap.free();
}
}
/**
* Process a glDrawElements call during display list recording when a VBO is bound.
*/
public static DirectTessellator processDrawElementsFromVBO(int mode, int indicesCount, int indexType, long indicesOffset, int eboId) {
if (eboId == 0) return null;
final int readVBOCount = readbackAttribVBOs(-1, 0);
try {
prepareReaders();
if (positionReaderIndex < 0) return null;
final int prevEBO = GLStateManager.getBoundEBO();
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
final int eboSize = GL15.glGetBufferParameteri(GL15.GL_ELEMENT_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
if (eboSize <= 0) {
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
return null;
}
final int indexSize = VertexAttribState.Attrib.glTypeSizeBytes(indexType);
final int eboReadOffset = (int) indicesOffset;
final int eboReadSize = indicesCount * indexSize;
if (eboReadOffset + eboReadSize > eboSize) {
LOGGER.warn("[EBO] Read range {}+{} exceeds buffer size {}", eboReadOffset, eboReadSize, eboSize);
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
return null;
}
final ByteBuffer eboData = MemoryUtilities.memAlloc(eboReadSize);
GL15.glGetBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, eboReadOffset, eboData);
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
try {
return readVerticesFromBufferIndexed(mode, eboData, indexType, 0, indicesCount);
} finally {
MemoryUtilities.memFree(eboData);
}
} finally {
freeReadbackBuffers(readVBOCount);
}
}
/**
* Read data for all enabled attribs into scratchAttribBuffers.
* For VBO-backed attribs, reads VBO data. For client-memory attribs, uses the client pointer directly.
*/
private static int readbackAttribVBOs(int firstVertex, int vertexCount) {
int readVBOCount = 0;
final int prevVBO = GLStateManager.getBoundVBO();
final boolean partialRead = firstVertex >= 0;
for (int i = 0; i < NUM_ATTRIBS; i++) {
scratchAttribBuffers[i] = null;
scratchAttribBaseOffsets[i] = 0;
final VertexAttribState.Attrib a = VertexAttribState.get(i);
if (!a.enabled) continue;
if (a.vboId != 0) {
// VBO-backed attrib — read from GPU
ByteBuffer existing = null;
int existingIdx = -1;
for (int j = 0; j < readVBOCount; j++) {
if (scratchVBOIds[j] == a.vboId) {
existing = scratchVBOBuffers[j];
existingIdx = j;
break;
}
}
if (existing != null) {
scratchAttribBuffers[i] = existing;
scratchAttribBaseOffsets[i] = scratchVBOReadOffsets[existingIdx];
} else {
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, a.vboId);
final int bufferSize = GL15.glGetBufferParameteri(GL15.GL_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
if (bufferSize <= 0) {
LOGGER.warn("[VBO Readback] GL_BUFFER_SIZE={} for VBO {}", bufferSize, a.vboId);
continue;
}
final long readOffset;
final int readSize;
if (partialRead) {
final int stride = a.effectiveStride();
long rangeStart = a.offset + (long) firstVertex * stride;
long rangeEnd = a.offset + (long) (firstVertex + vertexCount - 1) * stride + (long) a.size * a.typeSizeBytes();
for (int k = 0; k < NUM_ATTRIBS; k++) {
if (k == i) continue;
final VertexAttribState.Attrib ak = VertexAttribState.get(k);
if (!ak.enabled || ak.vboId != a.vboId) continue;
final int ks = ak.effectiveStride();
rangeStart = Math.min(rangeStart, ak.offset + (long) firstVertex * ks);
rangeEnd = Math.max(rangeEnd, ak.offset + (long) (firstVertex + vertexCount - 1) * ks
+ (long) ak.size * ak.typeSizeBytes());
}
rangeStart = Math.max(0, rangeStart);
rangeEnd = Math.min(bufferSize, rangeEnd);
readOffset = rangeStart;
readSize = (int) (rangeEnd - rangeStart);
} else {
readOffset = 0;
readSize = bufferSize;
}
if (readSize <= 0) continue;
final ByteBuffer buf = MemoryUtilities.memAlloc(readSize);
GL15.glGetBufferSubData(GL15.GL_ARRAY_BUFFER, readOffset, buf);
scratchAttribBuffers[i] = buf;
scratchAttribBaseOffsets[i] = readOffset;
scratchVBOIds[readVBOCount] = a.vboId;
scratchVBOReadOffsets[readVBOCount] = readOffset;
scratchVBOBuffers[readVBOCount] = buf;
readVBOCount++;
}
} else if (a.clientPointer != null) {
// Client-memory attrib — use pointer directly (no allocation needed)
scratchAttribBuffers[i] = a.clientPointer;
}
}
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
return readVBOCount;
}
private static void freeReadbackBuffers(int readVBOCount) {
for (int i = 0; i < readVBOCount; i++) {
MemoryUtilities.memFree(scratchVBOBuffers[i]);
scratchVBOBuffers[i] = null;
}
}
private static void prepareReaders() {
private static void prepareReaders(AttribSnapshot snap) {
nonPositionCount = 0;
positionReaderIndex = -1;
for (int i = 0; i < NUM_ATTRIBS; i++) {
final ByteBuffer buf = scratchAttribBuffers[i];
if (buf == null) continue;
final VertexAttribState.Attrib a = VertexAttribState.get(i);
final AttribSnapshot.AttribDesc d = snap.get(i);
if (d == null) continue;
final AttribReader r = readers[i];
r.data = buf;
r.stride = a.effectiveStride();
r.baseOffset = (int) (a.offset - scratchAttribBaseOffsets[i]);
r.size = a.size;
r.data = d.readBuffer();
r.stride = d.effectiveStride();
r.baseOffset = (int) (d.offset() - d.readBufferBaseOffset());
r.size = d.size();
r.loc = i;
r.attrib = a;
r.type = d.type();
r.normalized = d.normalized();
if (i == LOC_POSITION) {
positionReaderIndex = i;
@@ -380,18 +237,6 @@ public final class ImmediateModeRecorder {
return end();
}
private static DirectTessellator readVerticesFromBufferIndexed(int mode, ByteBuffer eboData, int indexType, int eboOffset, int indicesCount) {
begin(mode);
final DirectTessellator t = tessellator();
for (int i = 0; i < indicesCount; i++) {
final int index = readIndex(eboData, indexType, eboOffset, i);
readVertexFromBuffer(t, index);
}
return end();
}
public static int readIndex(ByteBuffer ebo, int indexType, int eboOffset, int i) {
return switch (indexType) {
case GL11.GL_UNSIGNED_BYTE -> ebo.get(eboOffset + i) & 0xFF;
@@ -412,39 +257,75 @@ public final class ImmediateModeRecorder {
final AttribReader r = readers[positionReaderIndex];
final int base = r.baseOffset + vertexIndex * r.stride;
t.addVertex(
r.attrib.readComponent(r.data, base, 0),
r.attrib.readComponent(r.data, base, 1),
(r.size >= 3) ? r.attrib.readComponent(r.data, base, 2) : 0.0f);
readComponent(r, base, 0),
readComponent(r, base, 1),
(r.size >= 3) ? readComponent(r, base, 2) : 0.0f);
}
}
private static void emitAttrib(DirectTessellator t, AttribReader r, int base) {
if (r.loc == LOC_NORMAL) {
t.setNormal(
r.attrib.readComponent(r.data, base, 0),
r.attrib.readComponent(r.data, base, 1),
r.attrib.readComponent(r.data, base, 2));
readComponent(r, base, 0),
readComponent(r, base, 1),
readComponent(r, base, 2));
} else if (r.loc == LOC_UV0) {
t.setTextureUV(
r.attrib.readComponent(r.data, base, 0),
(r.size >= 2) ? r.attrib.readComponent(r.data, base, 1) : 0.0f);
readComponent(r, base, 0),
(r.size >= 2) ? readComponent(r, base, 1) : 0.0f);
} else if (r.loc == LOC_UV1) {
if (r.attrib.type == GL11.GL_SHORT) {
if (r.type == GL11.GL_SHORT) {
final int s = r.data.getShort(base) & 0xFFFF;
final int u = (r.size >= 2) ? (r.data.getShort(base + 2) & 0xFFFF) : 0;
t.setBrightness((u << 16) | s);
} else if (r.attrib.type == GL11.GL_FLOAT) {
} else if (r.type == GL11.GL_FLOAT) {
final int s = (int) r.data.getFloat(base);
final int u = (r.size >= 2) ? (int) r.data.getFloat(base + 4) : 0;
t.setBrightness((u << 16) | (s & 0xFFFF));
}
} else if (r.loc == LOC_COLOR) {
final float cr = r.attrib.readComponent(r.data, base, 0);
final float cg = r.attrib.readComponent(r.data, base, 1);
final float cb = r.attrib.readComponent(r.data, base, 2);
final float ca = (r.size >= 4) ? r.attrib.readComponent(r.data, base, 3) : 1.0f;
final float cr = readComponent(r, base, 0);
final float cg = readComponent(r, base, 1);
final float cb = readComponent(r, base, 2);
final float ca = (r.size >= 4) ? readComponent(r, base, 3) : 1.0f;
t.setColorRGBA((int) (cr * 255.0f), (int) (cg * 255.0f), (int) (cb * 255.0f), (int) (ca * 255.0f));
}
}
private static float readComponent(AttribReader r, int base, int component) {
return VAOManager.Attrib.readComponent(r.type, r.normalized, r.data, base, component);
}
public static float readComponent(int type, boolean normalized, ByteBuffer buf, int base, int component) {
return switch (type) {
case GL11.GL_FLOAT -> buf.getFloat(base + component * 4);
case GL11.GL_DOUBLE -> (float) buf.getDouble(base + component * 8);
case GL11.GL_INT -> {
final int v = buf.getInt(base + component * 4);
yield normalized ? v / (float) Integer.MAX_VALUE : (float) v;
}
case GL11.GL_UNSIGNED_INT -> {
final int v = buf.getInt(base + component * 4);
yield normalized ? (v & 0xFFFFFFFFL) / (float) 0xFFFFFFFFL : (float) (v & 0xFFFFFFFFL);
}
case GL11.GL_SHORT -> {
final short v = buf.getShort(base + component * 2);
yield normalized ? v / (float) Short.MAX_VALUE : (float) v;
}
case GL11.GL_UNSIGNED_SHORT -> {
final int v = buf.getShort(base + component * 2) & 0xFFFF;
yield normalized ? v / (float) 0xFFFF : (float) v;
}
case GL11.GL_BYTE -> {
final byte v = buf.get(base + component);
yield normalized ? v / 127.0f : (float) v;
}
case GL11.GL_UNSIGNED_BYTE -> {
final int v = buf.get(base + component) & 0xFF;
yield normalized ? v / 255.0f : (float) v;
}
default -> 0.0f;
};
}
}
@@ -0,0 +1,64 @@
package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
import java.util.Arrays;
public final class AttribLayoutKey {
final int[] locations;
final int[] sizes;
final int[] types;
final boolean[] normalized;
private final int[] offsets;
private final int stride;
private final int hash;
public AttribLayoutKey(int[] locations, int[] sizes, int[] types, boolean[] normalized) {
this.locations = locations;
this.sizes = sizes;
this.types = types;
this.normalized = normalized;
final int n = locations.length;
final int[] off = new int[n];
int base = 0;
int maxAlign = 1;
for (int i = 0; i < n; i++) {
final int typeSize = VAOManager.Attrib.glTypeSizeBytes(types[i]);
if (typeSize > maxAlign) maxAlign = typeSize;
base = (base + typeSize - 1) & -typeSize;
off[i] = base;
base += sizes[i] * typeSize;
}
this.offsets = off;
this.stride = (base + maxAlign - 1) & -maxAlign;
int h = Arrays.hashCode(locations);
h = 31 * h + Arrays.hashCode(sizes);
h = 31 * h + Arrays.hashCode(types);
h = 31 * h + Arrays.hashCode(normalized);
this.hash = h;
}
public int offset(int i) {
return offsets[i];
}
public int stride() {
return stride;
}
@Override
public boolean equals(Object o) {
if (!(o instanceof AttribLayoutKey k)) return false;
return Arrays.equals(locations, k.locations)
&& Arrays.equals(sizes, k.sizes)
&& Arrays.equals(types, k.types)
&& Arrays.equals(normalized, k.normalized);
}
@Override
public int hashCode() {
return hash;
}
}
@@ -0,0 +1,37 @@
package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
public final class BatchedIndexedDrawCmd implements DisplayListCommand {
private int sharedVAO;
private int drawMode;
private int indexCount;
private int indexType;
private long indexByteOffset;
public void fill(int sharedVAO, int drawMode, int indexCount, int indexType, long indexByteOffset) {
this.sharedVAO = sharedVAO;
this.drawMode = drawMode;
this.indexCount = indexCount;
this.indexType = indexType;
this.indexByteOffset = indexByteOffset;
}
public int getSharedVAO() { return sharedVAO; }
public int getDrawMode() { return drawMode; }
public int getIndexCount() { return indexCount; }
public int getIndexType() { return indexType; }
public long getIndexByteOffset() { return indexByteOffset; }
@Override
public void execute() {
if (sharedVAO == 0) return;
GLStateManager.glBindVertexArray(sharedVAO);
GLStateManager.glDrawElements(drawMode, indexCount, indexType, indexByteOffset);
}
@Override
public String toString() {
return "BatchedIndexedDrawCmd(vao=" + sharedVAO + ", mode=" + drawMode + ", count=" + indexCount + ", type=" + indexType + ", offset=" + indexByteOffset + ")";
}
}
@@ -0,0 +1,34 @@
package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
public final class IndexedDrawBatch {
private int sharedVAO;
private int sharedVBO;
private int sharedEBO;
private boolean deleted;
public IndexedDrawBatch(int sharedVAO, int sharedVBO, int sharedEBO) {
this.sharedVAO = sharedVAO;
this.sharedVBO = sharedVBO;
this.sharedEBO = sharedEBO;
}
public int getSharedVAO() { return sharedVAO; }
public int getSharedVBO() { return sharedVBO; }
public int getSharedEBO() { return sharedEBO; }
public void delete() {
if (deleted) return;
deleted = true;
if (sharedVAO != 0) GLStateManager.glDeleteVertexArrays(sharedVAO);
if (sharedVBO != 0) GLStateManager.glDeleteBuffers(sharedVBO);
if (sharedEBO != 0) GLStateManager.glDeleteBuffers(sharedEBO);
sharedVAO = sharedVBO = sharedEBO = 0;
}
@Override
public String toString() {
return "IndexedDrawBatch(vao=" + sharedVAO + ", vbo=" + sharedVBO + ", ebo=" + sharedEBO + ")";
}
}
@@ -0,0 +1,171 @@
package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import it.unimi.dsi.fastutil.objects.Object2ObjectLinkedOpenHashMap;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.List;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memCopy;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
public final class IndexedDrawBatchBuilder {
private final List<IndexedDrawCapture> captures = new ArrayList<>();
public boolean isEmpty() {
return captures.isEmpty();
}
public void add(IndexedDrawCapture capture) {
captures.add(capture);
}
public List<IndexedDrawCapture> getCaptures() {
return captures;
}
public List<IndexedDrawBatch> build() {
final List<IndexedDrawBatch> out = new ArrayList<>();
if (captures.isEmpty()) return out;
final int prevVAO = GLStateManager.getBoundVAO();
final int prevVBO = GLStateManager.getBoundVBO();
final int prevEBO = GLStateManager.getBoundEBO();
final List<GroupResult> results = new ArrayList<>();
boolean success = false;
try {
final Object2ObjectLinkedOpenHashMap<AttribLayoutKey, List<IndexedDrawCapture>> groups = new Object2ObjectLinkedOpenHashMap<>();
for (IndexedDrawCapture c : captures) {
groups.computeIfAbsent(c.layoutKey, k -> new ArrayList<>()).add(c);
}
for (List<IndexedDrawCapture> group : groups.values()) {
results.add(buildGroup(group));
}
// Placeholder fill is deferred until every group's GL work has succeeded.
for (GroupResult r : results) r.commit();
for (GroupResult r : results) out.add(r.batch);
success = true;
} finally {
if (!success) {
for (GroupResult r : results) r.batch.delete();
}
GLStateManager.glBindVertexArray(prevVAO);
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
}
return out;
}
private record GroupResult(IndexedDrawBatch batch, List<IndexedDrawCapture> captures,
int[] drawModes, int[] indexCounts, long[] indexOffsets) {
void commit() {
final int sharedVAO = batch.getSharedVAO();
for (int i = 0; i < captures.size(); i++) {
captures.get(i).placeholder.fill(sharedVAO, drawModes[i], indexCounts[i], GL11.GL_UNSIGNED_INT, indexOffsets[i]);
}
}
}
private static GroupResult buildGroup(List<IndexedDrawCapture> group) {
long totalVertexBytes = 0;
long totalIndexBytes = 0;
for (IndexedDrawCapture c : group) {
totalVertexBytes += (long) c.vertexCount * c.layoutKey.stride();
totalIndexBytes += (long) c.indexCount * 4; // always GL_UNSIGNED_INT
}
if (totalVertexBytes > Integer.MAX_VALUE || totalIndexBytes > Integer.MAX_VALUE) {
throw new IllegalStateException("batch exceeds 2GiB — split needed");
}
int sharedVAO = 0;
int sharedVBO = 0;
int sharedEBO = 0;
ByteBuffer eboData = null;
boolean success = false;
final int n = group.size();
final int[] drawModes = new int[n];
final int[] indexCounts = new int[n];
final long[] indexOffsets = new long[n];
try {
sharedVAO = GLStateManager.glGenVertexArrays();
sharedVBO = GLStateManager.glGenBuffers();
sharedEBO = GLStateManager.glGenBuffers();
eboData = MemoryUtilities.memAlloc((int) totalIndexBytes);
GLStateManager.glBindVertexArray(sharedVAO);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, sharedVBO);
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, totalVertexBytes, GL15.GL_STATIC_DRAW);
int vboBytePos = 0;
int eboBytePos = 0;
int vertexBase = 0;
final long eboAddr = memAddress0(eboData);
for (int g = 0; g < n; g++) {
final IndexedDrawCapture c = group.get(g);
final int vBytes = c.vertexCount * c.layoutKey.stride();
GLStateManager.glBufferSubData(GL15.GL_ARRAY_BUFFER, vboBytePos, c.vertexData);
final long srcIdxAddr = memAddress0(c.indexData);
final int idxBytes = c.indexCount * 4;
if (vertexBase == 0) {
// First capture (or a group that starts at 0) — indices are already
// rebased to [0..vertexCount) in IndexedDrawCapture, so a raw bulk copy
// is correct and strictly faster than the per-index loop.
memCopy(srcIdxAddr, eboAddr + eboBytePos, idxBytes);
} else {
final long dstBase = eboAddr + eboBytePos;
for (int i = 0; i < c.indexCount; i++) {
memPutInt(dstBase + i * 4L, memGetInt(srcIdxAddr + i * 4L) + vertexBase);
}
}
drawModes[g] = c.drawMode;
indexCounts[g] = c.indexCount;
indexOffsets[g] = eboBytePos;
vboBytePos += vBytes;
eboBytePos += idxBytes;
vertexBase += c.vertexCount;
}
eboData.position(0).limit((int) totalIndexBytes);
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, sharedEBO);
GLStateManager.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, eboData, GL15.GL_STATIC_DRAW);
final AttribLayoutKey layout = group.get(0).layoutKey;
final int stride = layout.stride();
for (int i = 0; i < layout.locations.length; i++) {
final int loc = layout.locations[i];
final int size = layout.sizes[i];
final int type = layout.types[i];
GLStateManager.glVertexAttribPointer(loc, size, type, layout.normalized[i], stride, layout.offset(i));
GLStateManager.glEnableVertexAttribArray(loc);
}
success = true;
return new GroupResult(new IndexedDrawBatch(sharedVAO, sharedVBO, sharedEBO),
group, drawModes, indexCounts, indexOffsets);
} finally {
if (eboData != null) MemoryUtilities.memFree(eboData);
if (!success) {
if (sharedVAO != 0) GLStateManager.glDeleteVertexArrays(sharedVAO);
if (sharedVBO != 0) GLStateManager.glDeleteBuffers(sharedVBO);
if (sharedEBO != 0) GLStateManager.glDeleteBuffers(sharedEBO);
}
}
}
}
@@ -0,0 +1,262 @@
package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.QuadConverter;
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
import com.gtnewhorizons.angelica.glsm.recording.AttribSnapshot;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import java.nio.ByteBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetLong;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutLong;
/** {@link #create} returns null on any recoverable validation failure; callers must not record the placeholder. */
public final class IndexedDrawCapture {
public final AttribLayoutKey layoutKey;
public final int drawMode;
public final int vertexCount;
public final int indexCount;
public final ByteBuffer vertexData;
public final ByteBuffer indexData;
public final BatchedIndexedDrawCmd placeholder;
private boolean freed;
public IndexedDrawCapture(AttribLayoutKey layoutKey, int drawMode, int vertexCount, int indexCount,
ByteBuffer vertexData, ByteBuffer indexData,
BatchedIndexedDrawCmd placeholder) {
this.layoutKey = layoutKey;
this.drawMode = drawMode;
this.vertexCount = vertexCount;
this.indexCount = indexCount;
this.vertexData = vertexData;
this.indexData = indexData;
this.placeholder = placeholder;
}
public void freeBuffers() {
if (freed) return;
freed = true;
if (vertexData != null) MemoryUtilities.memFree(vertexData);
if (indexData != null) MemoryUtilities.memFree(indexData);
}
public boolean isFreed() {
return freed;
}
public static IndexedDrawCapture create(int mode, int indicesCount, int srcIndexType, long indicesOffset, int eboId) {
if (indicesCount == 0) return null;
if (eboId == 0) {
GLStateManager.warnOnce("no-ebo", "[IndexedDrawCapture] glDrawElements in display list with no EBO bound — skipping (mode={} count={} offset={})", mode, indicesCount, indicesOffset);
return null;
}
if (mode == GL11.GL_QUADS && (indicesCount % 4) != 0) {
GLStateManager.warnOnce("quads-misaligned", "[IndexedDrawCapture] GL_QUADS with indicesCount={} not a multiple of 4 — skipping", indicesCount);
return null;
}
final int srcIndexSize = VAOManager.Attrib.glTypeSizeBytes(srcIndexType);
if (srcIndexSize <= 0) return null;
final int prevEBO = GLStateManager.getBoundEBO();
final int prevVBO = GLStateManager.getBoundVBO();
ByteBuffer eboSrc = null;
try {
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
final int eboBufferSize = GLStateManager.glGetBufferParameteri(GL15.GL_ELEMENT_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
if (eboBufferSize <= 0) {
GLStateManager.warnOnce("ebo-size", "[IndexedDrawCapture] GL_BUFFER_SIZE={} for EBO {}", eboBufferSize, eboId);
return null;
}
final long eboReadSize = (long) indicesCount * srcIndexSize;
if (indicesOffset < 0 || indicesOffset + eboReadSize > eboBufferSize) {
GLStateManager.warnOnce("ebo-range", "[IndexedDrawCapture] EBO range {}+{} exceeds buffer size {} — skipping", indicesOffset, eboReadSize, eboBufferSize);
return null;
}
eboSrc = MemoryUtilities.memAlloc((int) eboReadSize);
GLStateManager.glGetBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesOffset, eboSrc);
return bake(mode, indicesCount, srcIndexType, MemoryUtilities.memAddress0(eboSrc));
} finally {
if (eboSrc != null) MemoryUtilities.memFree(eboSrc);
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
}
}
public static IndexedDrawCapture createFromClientIndices(int mode, int indicesCount, int srcIndexType, long indexSrcAddr, long srcByteLength) {
if (indicesCount == 0) return null;
if (indexSrcAddr == 0L) return null;
if (mode == GL11.GL_QUADS && (indicesCount % 4) != 0) {
GLStateManager.warnOnce("quads-misaligned", "[IndexedDrawCapture] GL_QUADS with indicesCount={} not a multiple of 4 - skipping", indicesCount);
return null;
}
final int idxSize = VAOManager.Attrib.glTypeSizeBytes(srcIndexType);
if (idxSize <= 0) return null;
if ((long) indicesCount * idxSize > srcByteLength) {
GLStateManager.warnOnce("client-idx-range", "[IndexedDrawCapture] index count {} ({} bytes) exceeds client buffer {} bytes - skipping", indicesCount, (long) indicesCount * idxSize, srcByteLength);
return null;
}
return bake(mode, indicesCount, srcIndexType, indexSrcAddr);
}
private static IndexedDrawCapture bake(int mode, int indicesCount, int srcIndexType, long indexSrcAddr) {
AttribSnapshot snap = null;
ByteBuffer vertexData = null;
ByteBuffer indexData = null;
boolean success = false;
try {
final long minMax = QuadConverter.scanMinMaxIndex(indexSrcAddr, srcIndexType, indicesCount);
if (minMax == -1L) {
GLStateManager.warnOnce("min-max", "[IndexedDrawCapture] failed to determine min/max vertex for indexType={}", srcIndexType);
return null;
}
final int minVtx = (int) (minMax & 0xFFFFFFFFL);
final int maxVtx = (int) (minMax >>> 32);
final int vertexCount = maxVtx - minVtx + 1;
snap = AttribSnapshot.snapshot(minVtx, vertexCount);
int enabledCount = 0;
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
if (snap.get(i) != null) enabledCount++;
}
if (enabledCount == 0) {
GLStateManager.warnOnce("no-attribs", "[IndexedDrawCapture] no enabled attributes — skipping");
return null;
}
final int[] locations = new int[enabledCount];
final int[] sizes = new int[enabledCount];
final int[] types = new int[enabledCount];
final boolean[] normalized = new boolean[enabledCount];
int k = 0;
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
final AttribSnapshot.AttribDesc d = snap.get(i);
if (d == null) continue;
locations[k] = i;
sizes[k] = d.size();
types[k] = d.type();
normalized[k] = d.normalized();
k++;
}
final AttribLayoutKey layoutKey = new AttribLayoutKey(locations, sizes, types, normalized);
final int tightStride = layoutKey.stride();
ByteBuffer sharedSrcBuffer = null;
long sharedSrcBase = 0;
int sharedSrcStride = -1;
boolean tightSrc = true;
for (int a = 0; a < enabledCount; a++) {
final AttribSnapshot.AttribDesc d = snap.get(locations[a]);
final int relOffset = (int) (d.offset() - d.readBufferBaseOffset());
final long readStart = relOffset + (long) minVtx * d.effectiveStride();
final long readEnd = relOffset + (long) maxVtx * d.effectiveStride() + (long) d.size() * d.typeSizeBytes();
if (readStart < 0 || readEnd > d.readBuffer().capacity()) {
GLStateManager.warnOnce("vtx-oob", "[IndexedDrawCapture] attrib {} read extent {} exceeds snapshot {} bytes - skipping", d.location(), readEnd, d.readBuffer().capacity());
return null;
}
if (a == 0) {
sharedSrcBuffer = d.readBuffer();
sharedSrcStride = d.effectiveStride();
sharedSrcBase = MemoryUtilities.memAddress0(sharedSrcBuffer) + relOffset + (long) minVtx * sharedSrcStride;
if (relOffset != layoutKey.offset(0)) tightSrc = false;
} else if (d.readBuffer() != sharedSrcBuffer || d.effectiveStride() != sharedSrcStride || relOffset != layoutKey.offset(a)) {
tightSrc = false;
}
}
if (tightSrc && sharedSrcStride != tightStride) tightSrc = false;
vertexData = MemoryUtilities.memAlloc(vertexCount * tightStride);
final long dstAddr = MemoryUtilities.memAddress0(vertexData);
if (tightSrc) {
MemoryUtilities.memCopy(sharedSrcBase, dstAddr, (long) vertexCount * tightStride);
} else {
for (int a = 0; a < enabledCount; a++) {
final AttribSnapshot.AttribDesc d = snap.get(locations[a]);
final int attribBytes = d.size() * d.typeSizeBytes();
final int srcStride = d.effectiveStride();
final long srcStart = MemoryUtilities.memAddress0(d.readBuffer()) + (d.offset() - d.readBufferBaseOffset()) + (long) minVtx * srcStride;
final long dstStart = dstAddr + layoutKey.offset(a);
copyStrided(srcStart, srcStride, dstStart, tightStride, attribBytes, vertexCount);
}
}
final int bakedDrawMode;
final int bakedIndexCount;
if (mode == GL11.GL_QUADS) {
final int quadCount = indicesCount / 4;
bakedIndexCount = quadCount * 6;
indexData = MemoryUtilities.memAlloc(bakedIndexCount * 4);
QuadConverter.triangulateQuads(indexSrcAddr, srcIndexType, MemoryUtilities.memAddress0(indexData), GL11.GL_UNSIGNED_INT, quadCount, minVtx);
bakedDrawMode = GL11.GL_TRIANGLES;
} else {
bakedIndexCount = indicesCount;
indexData = MemoryUtilities.memAlloc(bakedIndexCount * 4);
QuadConverter.widenIndices(indexSrcAddr, srcIndexType, MemoryUtilities.memAddress0(indexData), GL11.GL_UNSIGNED_INT, indicesCount, minVtx);
bakedDrawMode = mode;
}
final BatchedIndexedDrawCmd placeholder = new BatchedIndexedDrawCmd();
final IndexedDrawCapture out = new IndexedDrawCapture(layoutKey, bakedDrawMode, vertexCount, bakedIndexCount, vertexData, indexData, placeholder);
success = true;
return out;
} finally {
if (snap != null) snap.free();
if (!success) {
if (vertexData != null) MemoryUtilities.memFree(vertexData);
if (indexData != null) MemoryUtilities.memFree(indexData);
}
}
}
/**
* Copy {@code attribBytes} per vertex from {@code src} (stride {@code srcStride}) to
* {@code dst} (stride {@code dstStride}) for {@code vertexCount} vertices.
*
* <p>Specializes on the common attribute sizes (4 / 8 / 12 / 16) so the hot path is
* one or two {@code memPut} calls per vertex instead of a JNI-ish {@code memCopy}
* dispatch. Falls through to {@code memCopy} for exotic sizes.
*/
private static void copyStrided(long src, int srcStride, long dst, int dstStride, int attribBytes, int vertexCount) {
switch (attribBytes) {
case 4 -> {
for (int v = 0; v < vertexCount; v++) {
memPutInt(dst, memGetInt(src));
src += srcStride; dst += dstStride;
}
}
case 8 -> {
for (int v = 0; v < vertexCount; v++) {
memPutLong(dst, memGetLong(src));
src += srcStride; dst += dstStride;
}
}
case 12 -> {
for (int v = 0; v < vertexCount; v++) {
memPutLong(dst, memGetLong(src));
memPutInt(dst + 8, memGetInt(src + 8));
src += srcStride; dst += dstStride;
}
}
case 16 -> {
for (int v = 0; v < vertexCount; v++) {
memPutLong(dst, memGetLong(src));
memPutLong(dst + 8, memGetLong(src + 8));
src += srcStride; dst += dstStride;
}
}
default -> {
for (int v = 0; v < vertexCount; v++) {
MemoryUtilities.memCopy(src, dst, attribBytes);
src += srcStride; dst += dstStride;
}
}
}
}
}
@@ -1,6 +1,5 @@
package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.github.bsideup.jabel.Desugar;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import org.jetbrains.annotations.NotNull;
import org.joml.Matrix4f;
@@ -12,7 +11,6 @@ import java.nio.FloatBuffer;
* Command: glMultMatrix(matrix)
* Multiplies the current matrix by the specified matrix.
*/
@Desugar
public record MultMatrixCmd(Matrix4f matrix, FloatBuffer buffer) implements DisplayListCommand {
/**
@@ -0,0 +1,52 @@
package com.gtnewhorizons.angelica.glsm.recording.commands;
import org.jetbrains.annotations.Nullable;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAlloc;
final class PixelDataSnapshot {
private PixelDataSnapshot() {}
static @Nullable ByteBuffer copy(@Nullable ByteBuffer pixels) {
if (pixels == null) return null;
final int pos = pixels.position();
final ByteBuffer out = memAlloc(pixels.remaining()).order(ByteOrder.nativeOrder());
out.put(pixels);
out.flip();
pixels.position(pos);
return out;
}
static @Nullable ByteBuffer copy(@Nullable IntBuffer pixels) {
if (pixels == null) return null;
final int pos = pixels.position();
final ByteBuffer out = memAlloc(pixels.remaining() * 4).order(ByteOrder.nativeOrder());
out.asIntBuffer().put(pixels);
pixels.position(pos);
return out;
}
static @Nullable ByteBuffer copy(@Nullable FloatBuffer pixels) {
if (pixels == null) return null;
final int pos = pixels.position();
final ByteBuffer out = memAlloc(pixels.remaining() * 4).order(ByteOrder.nativeOrder());
out.asFloatBuffer().put(pixels);
pixels.position(pos);
return out;
}
static @Nullable ByteBuffer copy(@Nullable DoubleBuffer pixels) {
if (pixels == null) return null;
final int pos = pixels.position();
final ByteBuffer out = memAlloc(pixels.remaining() * 8).order(ByteOrder.nativeOrder());
out.asDoubleBuffer().put(pixels);
pixels.position(pos);
return out;
}
}
@@ -0,0 +1,83 @@
package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.gtnewhorizons.angelica.glsm.GLDebug;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
/**
* Command: glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
* Specifies a two-dimensional texture image during display list playback.
*/
public record TexImage2DCmd(
int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
@Nullable ByteBuffer pixels,
@Nullable PixelUnpackState unpack
) implements DisplayListCommand {
public TexImage2DCmd {
if (pixels == null) {
unpack = null;
}
}
public static TexImage2DCmd fromIntBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels, PixelUnpackState unpack) {
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexImage2DCmd fromFloatBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels, PixelUnpackState unpack) {
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexImage2DCmd fromDoubleBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels, PixelUnpackState unpack) {
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexImage2DCmd fromByteBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels, PixelUnpackState unpack) {
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
@Override
public void execute() {
if (pixels == null) {
GLStateManager.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer) null);
return;
}
GLStateManager.forcePixelUnpackState(unpack);
try {
GLStateManager.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
} finally {
GLStateManager.restorePixelUnpackState(unpack);
}
}
@Override
public void delete() {
if (pixels != null) {
memFree(pixels);
}
}
@Override
public @NotNull String toString() {
String dataStr = pixels != null ? (pixels.remaining() + " bytes") : "null";
return String.format("TexImage2D(target=%s, level=%d, internalformat=%s, %dx%d, border=%d, format=%s, type=%s, data=%s, unpack=%s)",
GLDebug.getTextureTargetName(target), level, GLDebug.getTextureFormatName(internalformat),
width, height, border, GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr, unpack);
}
}
@@ -0,0 +1,83 @@
package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.gtnewhorizons.angelica.glsm.GLDebug;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
/**
* Command: glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
* Updates a portion of an existing two-dimensional texture image during display list playback.
*/
public record TexSubImage2DCmd(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
@Nullable ByteBuffer pixels,
@Nullable PixelUnpackState unpack
) implements DisplayListCommand {
public TexSubImage2DCmd {
if (pixels == null) {
unpack = null;
}
}
public static TexSubImage2DCmd fromIntBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable IntBuffer pixels, PixelUnpackState unpack) {
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexSubImage2DCmd fromFloatBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable FloatBuffer pixels, PixelUnpackState unpack) {
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexSubImage2DCmd fromDoubleBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable DoubleBuffer pixels, PixelUnpackState unpack) {
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexSubImage2DCmd fromByteBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable ByteBuffer pixels, PixelUnpackState unpack) {
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
@Override
public void execute() {
if (pixels == null) {
GLStateManager.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ByteBuffer) null);
return;
}
GLStateManager.forcePixelUnpackState(unpack);
try {
GLStateManager.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
} finally {
GLStateManager.restorePixelUnpackState(unpack);
}
}
@Override
public void delete() {
if (pixels != null) {
memFree(pixels);
}
}
@Override
public @NotNull String toString() {
String dataStr = pixels != null ? (pixels.remaining() + " bytes") : "null";
return String.format("TexSubImage2D(target=%s, level=%d, offset=(%d,%d), %dx%d, format=%s, type=%s, data=%s, unpack=%s)",
GLDebug.getTextureTargetName(target), level, xoffset, yoffset, width, height,
GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr, unpack);
}
}
@@ -0,0 +1,669 @@
package com.gtnewhorizons.angelica.glsm.redirect;
import com.google.common.collect.ImmutableSet;
import com.gtnewhorizon.gtnhlib.asm.ClassConstantPoolParser;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.objectweb.asm.Handle;
import org.objectweb.asm.Opcodes;
import org.objectweb.asm.tree.AbstractInsnNode;
import org.objectweb.asm.tree.ClassNode;
import org.objectweb.asm.tree.IntInsnNode;
import org.objectweb.asm.tree.InvokeDynamicInsnNode;
import org.objectweb.asm.tree.LdcInsnNode;
import org.objectweb.asm.tree.MethodInsnNode;
import org.objectweb.asm.tree.MethodNode;
import org.objectweb.asm.tree.TypeInsnNode;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
/**
* Core GL call redirector for GLSM. Rewrites bytecode so that GL calls go through {@code GLStateManager} for state tracking and backend abstraction.
* <p>
* THIS CLASS MIGHT BE LOADED ON A DIFFERENT CLASS LOADER.
* IT SHOULD NOT CALL ANY CODE FROM THE MAIN MOD.
*/
public class GLSMRedirector {
private static final boolean ASSERT_MAIN_THREAD = Boolean.getBoolean("angelica.assertMainThread");
private static final boolean LOG_SPAM = Boolean.getBoolean("angelica.redirectorLogspam");
private static final Logger LOGGER = LogManager.getLogger("GLSMRedirector");
private static final String Drawable = "org/lwjgl/opengl/Drawable";
private static final String GLStateManager = "com/gtnewhorizons/angelica/glsm/GLStateManager";
private static final String GL_PREFIX = "org/lwjgl/opengl/GL";
private static final String ARBVertexArrayObject = "org/lwjgl/opengl/ARBVertexArrayObject";
private static final String APPLEVertexArrayObject = "org/lwjgl/opengl/APPLEVertexArrayObject";
private static final String Project = "org/lwjgl/util/glu/Project";
private static final String GLU = "org/lwjgl/util/glu/GLU";
private static final String OpenGlHelper = "net/minecraft/client/renderer/OpenGlHelper";
private static final String EXTBlendFunc = "org/lwjgl/opengl/EXTBlendFuncSeparate";
private static final String ARBMultiTexture = "org/lwjgl/opengl/ARBMultitexture";
private static final String ARBShaderObjects = "org/lwjgl/opengl/ARBShaderObjects";
private static final String ARBInstancedArrays = "org/lwjgl/opengl/ARBInstancedArrays";
private static final String ARBDrawInstanced = "org/lwjgl/opengl/ARBDrawInstanced";
private static final String EXTDrawInstanced = "org/lwjgl/opengl/EXTDrawInstanced";
// Redirect VAO related calls from NHLib
private static final String UniversalVAO = "com/gtnewhorizon/gtnhlib/client/opengl/UniversalVAO";
private static final String MinecraftClient = "net.minecraft.client";
private static final String SplashProgress = "cpw.mods.fml.client.SplashProgress";
private static final Set<String> ExcludedMinecraftMainThreadChecks = ImmutableSet.of(
"startGame", "func_71384_a",
"initializeTextures", "func_77474_a"
);
private static final Map<String, Map<String, String>> methodRedirects = new HashMap<>(32);
private static final Map<String, String> glMethodRedirects = new HashMap<>(256);
private static final Map<Integer, String> glCapRedirects = new HashMap<>();
private static final Map<String, String> typeRedirects = new HashMap<>();
private static final ClassConstantPoolParser cstPoolParser;
private static final String[] CORE_EXCLUSIONS = {
"org.lwjgl",
"com.gtnewhorizon.gtnhlib.asm",
"com.gtnewhorizons.angelica.glsm.",
"me.eigenraven.lwjgl3ify"
};
static {
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_ALPHA_TEST, "AlphaTest");
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_BLEND, "Blend");
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_DEPTH_TEST, "DepthTest");
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_CULL_FACE, "Cull");
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_LIGHTING, "Lighting");
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_TEXTURE_2D, "Texture");
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_FOG, "Fog");
glCapRedirects.put(org.lwjgl.opengl.GL12.GL_RESCALE_NORMAL, "RescaleNormal");
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_SCISSOR_TEST, "ScissorTest");
final var gl11 = RedirectMap.newMap()
// glEnable/Disable - Special cased in GLSMRedirector, but included here for the external API
.add("glEnable")
.add("glDisable")
.add("glAlphaFunc")
.add("glBegin")
.add("glBindTexture")
.add("glBlendFunc")
.add("glCallList")
.add("glCallLists")
.add("glClear")
.add("glClearColor")
.add("glClearDepth")
.add("glClearStencil")
.add("glClipPlane")
.add("glColor3b")
.add("glColor3d")
.add("glColor3f")
.add("glColor3ub")
.add("glColor4b")
.add("glColor4d")
.add("glColor4f")
.add("glColor4ub")
.add("glColorMask")
.add("glColorMaterial")
.add("glDeleteLists")
.add("glGenLists")
.add("glGenTextures")
.add("glIsList")
.add("glDeleteTextures")
.add("glDepthFunc")
.add("glDepthMask")
.add("glDepthRange")
.add("glDrawArrays")
.add("glDrawBuffer")
.add("glDrawElements")
.add("glEdgeFlag")
.add("glEnd")
.add("glEndList")
.add("glFog")
.add("glFogf")
.add("glFogi")
.add("glFrustum")
.add("glGetBoolean")
.add("glGetFloat")
.add("glGetFloatv", "glGetFloat")
.add("glGetInteger")
.add("glGetLight")
.add("glGetMaterial")
.add("glGetTexLevelParameteri")
.add("glGetTexParameterf")
.add("glGetTexParameteri")
.add("glIsEnabled")
.add("glMaterial")
.add("glMaterialf")
.add("glMateriali")
.add("glLight")
.add("glLightf")
.add("glLighti")
.add("glLightModel")
.add("glLightModelf")
.add("glLightModeli")
.add("glLineStipple")
.add("glLineWidth")
.add("glListBase")
.add("glLoadIdentity")
.add("glLoadMatrix")
.add("glLogicOp")
.add("glMatrixMode")
.add("glMultMatrix")
.add("glNewList")
.add("glNormal3b")
.add("glNormal3d")
.add("glFlush")
.add("glFinish")
.add("glGetError")
.add("glGetString")
.add("glGetTexImage")
.add("glNormal3f")
.add("glNormal3i")
.add("glOrtho")
.add("glPopAttrib")
.add("glPopMatrix")
.add("glPushAttrib")
.add("glPushMatrix")
.add("glRasterPos2d")
.add("glRasterPos2f")
.add("glRasterPos2i")
.add("glRasterPos3d")
.add("glRasterPos3f")
.add("glRasterPos3i")
.add("glRasterPos4d")
.add("glRasterPos4f")
.add("glRasterPos4i")
.add("glRotated")
.add("glRotatef")
.add("glScaled")
.add("glScalef")
.add("glShadeModel")
.add("glTexCoord1d")
.add("glTexCoord1f")
.add("glTexCoord2d")
.add("glTexCoord2f")
.add("glTexCoord3d")
.add("glTexCoord3f")
.add("glTexCoord4d")
.add("glTexCoord4f")
.add("glTexEnvi")
.add("glTexEnvf")
.add("glTexEnv")
.add("glGetTexEnv")
.add("glGetTexEnvi")
.add("glGetTexEnvf")
.add("glTexGeni")
.add("glTexGenf")
.add("glTexGend")
.add("glTexGen")
.add("glGetTexGen")
.add("glGetTexGeni")
.add("glGetTexGenf")
.add("glGetTexGend")
.add("glTexImage1D")
.add("glTexImage2D")
.add("glTexImage3D")
.add("glTexSubImage1D")
.add("glTexSubImage2D")
.add("glCopyTexImage1D")
.add("glCopyTexImage2D")
.add("glCopyTexSubImage1D")
.add("glCopyTexSubImage2D")
.add("glPixelStoref")
.add("glPixelStorei")
.add("glPixelTransferf")
.add("glPixelTransferi")
.add("glTexParameter")
.add("glTexParameterf")
.add("glTexParameteri")
.add("glCullFace")
.add("glFrontFace")
.add("glHint")
.add("glLineStipple")
.add("glLineWidth")
.add("glPointSize")
.add("glPolygonMode")
.add("glPolygonOffset")
.add("glPolygonStipple")
.add("glAccum")
.add("glReadBuffer")
.add("glSampleCoverage")
.add("glScissor")
.add("glStencilFunc")
.add("glStencilFuncSeparate")
.add("glStencilMask")
.add("glStencilMaskSeparate")
.add("glStencilOp")
.add("glStencilOpSeparate")
.add("glTranslated")
.add("glTranslatef")
.add("glVertex2d")
.add("glVertex2f")
.add("glVertex2i")
.add("glVertex3d")
.add("glVertex3f")
.add("glVertex3i")
.add("glVertexPointer")
.add("glColorPointer")
.add("glNormalPointer")
.add("glTexCoordPointer")
.add("glEnableClientState")
.add("glDisableClientState")
.add("glInterleavedArrays")
.add("glPushClientAttrib")
.add("glPopClientAttrib")
.add("glViewport")
.add("glFeedbackBuffer")
.add("glRenderMode")
.add("glPassThrough")
.add("glSelectBuffer")
.add("glInitNames")
.add("glPushName")
.add("glPopName")
.add("glLoadName");
final var gl12 = RedirectMap.newMap()
.add("glTexImage3D")
.add("glTexSubImage3D")
.add("glCopyTexSubImage3D");
final var gl13 = RedirectMap.newMap()
.add("glActiveTexture")
.add("glSampleCoverage")
.add("glClientActiveTexture")
.add("glMultiTexCoord2f")
.add("glMultiTexCoord2d")
.add("glMultiTexCoord2s");
final var gl14 = RedirectMap.newMap()
.add("glBlendFuncSeparate", "tryBlendFuncSeparate")
.add("glBlendColor")
.add("glBlendEquation");
final var gl15 = RedirectMap.newMap()
.add("glGenBuffers")
.add("glBindBuffer")
.add("glDeleteBuffers")
.add("glBufferData")
.add("glBufferSubData")
.add("glMapBuffer")
.add("glUnmapBuffer")
.add("glGetBufferSubData")
.add("glGetBufferParameteri")
.add("glIsBuffer");
final var gl20 = RedirectMap.newMap()
.add("glBlendEquationSeparate")
.add("glDrawBuffers")
.add("glStencilFuncSeparate")
.add("glStencilMaskSeparate")
.add("glStencilOpSeparate")
.add("glUseProgram")
.add("glShaderSource")
.add("nglShaderSource")
.add("glLinkProgram")
.add("glDeleteProgram")
.add("glCreateShader")
.add("glCompileShader")
.add("glCreateProgram")
.add("glAttachShader")
.add("glDetachShader")
.add("glValidateProgram")
.add("glGetUniformLocation")
.add("glGetAttribLocation")
.add("glUniform1f")
.add("glUniform2f")
.add("glUniform3f")
.add("glUniform4f")
.add("glUniform1i")
.add("glUniform2i")
.add("glUniform3i")
.add("glUniform4i")
.add("glUniform1")
.add("glUniform2")
.add("glUniform3")
.add("glUniform4")
.add("glUniformMatrix2")
.add("glUniformMatrix3")
.add("glUniformMatrix4")
.add("glUniformMatrix4fv", "glUniformMatrix4")
.add("glDeleteShader")
.add("glGetShaderi")
.add("glGetShaderInfoLog")
.add("glGetProgrami")
.add("glGetProgramInfoLog")
.add("glBindAttribLocation")
.add("glVertexAttrib2f")
.add("glVertexAttrib2s")
.add("glVertexAttrib3f")
.add("glVertexAttrib4f")
.add("glGetActiveUniform")
.add("glGetAttachedShaders")
.add("glGetShaderSource")
.add("glGetUniform")
.add("glVertexAttribPointer")
.add("glEnableVertexAttribArray")
.add("glDisableVertexAttribArray");
final var gl30 = RedirectMap.newMap()
.add("glGenVertexArrays")
.add("glBindVertexArray")
.add("glDeleteVertexArrays")
.add("glIsVertexArray")
.add("glBindFramebuffer")
.add("glDeleteFramebuffers")
.add("glGenFramebuffers")
.add("glCheckFramebufferStatus")
.add("glFramebufferTexture2D")
.add("glVertexAttribIPointer")
.add("glGenerateMipmap")
.add("glGetFramebufferAttachmentParameteri")
.add("glBlitFramebuffer");
final var gl31 = RedirectMap.newMap()
.add("glDrawElementsInstanced")
.add("glDrawArraysInstanced");
final var gl32 = RedirectMap.newMap()
.add("glFramebufferTexture");
final var gl33 = RedirectMap.newMap()
.add("glGenSamplers")
.add("glDeleteSamplers")
.add("glBindSampler")
.add("glSamplerParameteri")
.add("glSamplerParameterf")
.add("glVertexAttribDivisor");
final var gl42 = RedirectMap.newMap()
.add("glBindImageTexture")
.add("glMemoryBarrier")
.add("glTexStorage2D");
final var gl43 = RedirectMap.newMap()
.add("glDispatchCompute")
.add("glClearBufferSubData")
.add("glBindVertexBuffer")
.add("glVertexAttribFormat")
.add("glVertexAttribIFormat")
.add("glVertexAttribBinding");
final var gl44 = RedirectMap.newMap()
.add("glBufferStorage")
.add("glClearTexImage");
// Merge all GL version maps into the flat lookup
glMethodRedirects.putAll(gl11);
glMethodRedirects.putAll(gl12);
glMethodRedirects.putAll(gl13);
glMethodRedirects.putAll(gl14);
glMethodRedirects.putAll(gl15);
glMethodRedirects.putAll(gl20);
glMethodRedirects.putAll(gl30);
glMethodRedirects.putAll(gl31);
glMethodRedirects.putAll(gl32);
glMethodRedirects.putAll(gl33);
glMethodRedirects.putAll(gl42);
glMethodRedirects.putAll(gl43);
glMethodRedirects.putAll(gl44);
// MINECRAFT
methodRedirects.put(OpenGlHelper, RedirectMap.newMap()
.add("glBlendFunc", "tryBlendFuncSeparate")
.add("func_148821_a", "tryBlendFuncSeparate")
.add("func_153171_g", "glBindFramebuffer")
.add("func_153174_h", "glDeleteFramebuffers")
.add("func_153165_e", "glGenFramebuffers")
.add("func_153167_i", "glCheckFramebufferStatus")
.add("func_153188_a", "glFramebufferTexture2D")
.add("setActiveTexture")
.add("setLightmapTextureCoords")
.add("isFramebufferEnabled")
);
methodRedirects.put(EXTBlendFunc, RedirectMap.newMap().add("glBlendFuncSeparateEXT", "tryBlendFuncSeparate"));
// ARB
methodRedirects.put(ARBMultiTexture, RedirectMap.newMap()
.add("glActiveTextureARB")
);
methodRedirects.put(ARBShaderObjects, RedirectMap.newMap()
.add("glUseProgramObjectARB", "glUseProgram")
.add("glShaderSourceARB", "glShaderSource")
.add("glLinkProgramARB", "glLinkProgram")
.add("glCreateShaderObjectARB", "glCreateShader")
.add("glCompileShaderARB", "glCompileShader")
.add("glCreateProgramObjectARB", "glCreateProgram")
.add("glAttachObjectARB", "glAttachShader")
.add("glDetachObjectARB", "glDetachShader")
.add("glValidateProgramARB", "glValidateProgram")
.add("glGetUniformLocationARB", "glGetUniformLocation")
.add("glGetAttribLocationARB", "glGetAttribLocation")
.add("glDeleteObjectARB")
.add("glGetObjectParameterARB")
.add("glGetObjectParameteriARB")
.add("glGetInfoLogARB")
.add("glGetHandleARB")
.add("glUniform1fARB", "glUniform1f")
.add("glUniform2fARB", "glUniform2f")
.add("glUniform3fARB", "glUniform3f")
.add("glUniform4fARB", "glUniform4f")
.add("glUniform1iARB", "glUniform1i")
.add("glUniform2iARB", "glUniform2i")
.add("glUniform3iARB", "glUniform3i")
.add("glUniform4iARB", "glUniform4i")
.add("glUniform1ARB", "glUniform1")
.add("glUniform2ARB", "glUniform2")
.add("glUniform3ARB", "glUniform3")
.add("glUniform4ARB", "glUniform4")
.add("glUniformMatrix2ARB", "glUniformMatrix2")
.add("glUniformMatrix3ARB", "glUniformMatrix3")
.add("glUniformMatrix4ARB", "glUniformMatrix4")
.add("glGetActiveUniformARB", "glGetActiveUniform")
.add("glGetAttachedObjectsARB", "glGetAttachedShaders")
.add("glGetShaderSourceARB", "glGetShaderSource")
.add("glGetUniformARB", "glGetUniform")
);
methodRedirects.put(ARBVertexArrayObject, RedirectMap.newMap()
.add("glBindVertexArray")
.add("glDeleteVertexArrays")
);
methodRedirects.put(ARBInstancedArrays, RedirectMap.newMap()
.add("glVertexAttribDivisorARB")
);
methodRedirects.put(ARBDrawInstanced, RedirectMap.newMap()
.add("glDrawArraysInstancedARB", "glDrawArraysInstanced")
.add("glDrawElementsInstancedARB", "glDrawElementsInstanced")
);
methodRedirects.put(EXTDrawInstanced, RedirectMap.newMap()
.add("glDrawArraysInstancedEXT", "glDrawArraysInstanced")
.add("glDrawElementsInstancedEXT", "glDrawElementsInstanced")
);
// APPLE
methodRedirects.put(APPLEVertexArrayObject, RedirectMap.newMap()
.add("glBindVertexArrayAPPLE", "glBindVertexArray")
);
// GTNHLib VAO
methodRedirects.put(UniversalVAO, RedirectMap.newMap()
.add("bindVertexArray", "glBindVertexArray")
.add("deleteVertexArrays", "glDeleteVertexArrays")
);
// GLU
methodRedirects.put(Project, RedirectMap.newMap()
.add("gluPerspective")
.add("gluLookAt")
.add("gluPickMatrix")
);
methodRedirects.put(GLU, RedirectMap.newMap()
.add("gluPerspective")
.add("gluLookAt")
.add("gluOrtho2D")
.add("gluPickMatrix")
);
// Quadric type replacements
typeRedirects.put("org/lwjgl/util/glu/Sphere", "com/gtnewhorizons/angelica/glsm/compat/lwjgl/AngelicaSphere");
typeRedirects.put("org/lwjgl/util/glu/Cylinder", "com/gtnewhorizons/angelica/glsm/compat/lwjgl/AngelicaCylinder");
typeRedirects.put("org/lwjgl/util/glu/Disk", "com/gtnewhorizons/angelica/glsm/compat/lwjgl/AngelicaDisk");
typeRedirects.put("org/lwjgl/util/glu/PartialDisk", "com/gtnewhorizons/angelica/glsm/compat/lwjgl/AngelicaPartialDisk");
// Build constant pool scanner
final List<String> stringsToSearch = new ArrayList<>(32);
stringsToSearch.add(GL_PREFIX);
stringsToSearch.addAll(typeRedirects.keySet());
for (String key : methodRedirects.keySet()) {
stringsToSearch.add(key);
}
cstPoolParser = new ClassConstantPoolParser(stringsToSearch.toArray(new String[0]));
}
/** Core exclusions that GLSM always requires. */
public String[] getCoreExclusions() {
return CORE_EXCLUSIONS.clone();
}
/** The internal-name prefix used to match GL version classes (e.g., {@code "org/lwjgl/opengl/GL"}). */
public static String getGLPrefix() { return GL_PREFIX; }
/** The internal name of the redirect target class. */
public static String getTargetClassName() { return GLStateManager; }
/** Method redirects for GL-prefix classes. Key: original method name, Value: GLStateManager method name. */
public static Map<String, String> getGLPrefixMethodRedirects() {
return Collections.unmodifiableMap(glMethodRedirects);
}
/** Method redirects for named (non-GL-prefix) classes. Key: internal class name, Value: per-method redirect map. */
public static Map<String, Map<String, String>> getNamedClassMethodRedirects() {
return Collections.unmodifiableMap(methodRedirects);
}
public boolean shouldTransform(byte[] basicClass) {
return cstPoolParser.find(basicClass, true);
}
/** @return Was the class changed? */
public boolean transformClassNode(String transformedName, ClassNode cn) {
boolean changed = false;
final boolean isOpenGlHelper = transformedName.equals("net.minecraft.client.renderer.OpenGlHelper");
for (MethodNode mn : (List<MethodNode>) cn.methods) {
if (isOpenGlHelper && (mn.name.equals("glBlendFunc") || mn.name.equals("func_148821_a"))) {
continue;
}
boolean redirectInMethod = false;
for (AbstractInsnNode node : mn.instructions.toArray()) {
if (node instanceof TypeInsnNode tNode) {
// Redirect NEW and CHECKCAST for quadric classes
if (tNode.getOpcode() == Opcodes.NEW || tNode.getOpcode() == Opcodes.CHECKCAST) {
final String redirect = typeRedirects.get(tNode.desc);
if (redirect != null) {
if (LOG_SPAM) {
LOGGER.info("Redirecting {} in {} from {} to {}", tNode.getOpcode() == Opcodes.NEW ? "NEW" : "CHECKCAST", transformedName, tNode.desc, redirect);
}
tNode.desc = redirect;
changed = true;
}
}
} else if (node instanceof MethodInsnNode mNode) {
if (mNode.desc.equals("(I)V") && mNode.owner.startsWith(GL_PREFIX) && (mNode.name.equals("glEnable") || mNode.name.equals("glDisable"))) {
final AbstractInsnNode prevNode = node.getPrevious();
String name = null;
if (prevNode instanceof LdcInsnNode ldcNode) {
name = glCapRedirects.get(((Integer) ldcNode.cst));
} else if (prevNode instanceof IntInsnNode intNode) {
name = glCapRedirects.get(intNode.operand);
}
if (name != null) {
if (mNode.name.equals("glEnable")) {
name = "enable" + name;
} else {
name = "disable" + name;
}
}
if (LOG_SPAM) {
final String shortOwner = mNode.owner.substring(mNode.owner.lastIndexOf("/") + 1);
if (name == null) {
LOGGER.info("Redirecting call in {} from {}.{}(I)V to GLStateManager.{}(I)V", transformedName, shortOwner, mNode.name, mNode.name);
} else {
LOGGER.info("Redirecting call in {} from {}.{}(I)V to GLStateManager.{}()V", transformedName, shortOwner, mNode.name, name);
}
}
mNode.owner = GLStateManager;
if (name != null) {
mNode.name = name;
mNode.desc = "()V";
mn.instructions.remove(prevNode);
}
changed = true;
redirectInMethod = true;
} else if (mNode.name.equals("makeCurrent") && mNode.owner.startsWith(Drawable)) {
mNode.setOpcode(Opcodes.INVOKESTATIC);
mNode.owner = GLStateManager;
mNode.desc = "(L" + Drawable + ";)V";
mNode.itf = false;
changed = true;
if (LOG_SPAM) {
LOGGER.info("Redirecting call in {} to GLStateManager.makeCurrent()", transformedName);
}
} else {
final Map<String, String> redirects = mNode.owner.startsWith(GL_PREFIX) ? glMethodRedirects : methodRedirects.get(mNode.owner);
final String glsmName = redirects != null ? redirects.get(mNode.name) : null;
if (glsmName != null) {
if (LOG_SPAM) {
final String shortOwner = mNode.owner.substring(mNode.owner.lastIndexOf("/") + 1);
LOGGER.info("Redirecting call in {} from {}.{}{} to GLStateManager.{}{}", transformedName, shortOwner, mNode.name, mNode.desc, glsmName, mNode.desc);
}
mNode.owner = GLStateManager;
mNode.name = glsmName;
changed = true;
redirectInMethod = true;
}
}
// Redirect <init> calls for quadric classes
if (mNode.getOpcode() == Opcodes.INVOKESPECIAL && mNode.name.equals("<init>")) {
final String redirect = typeRedirects.get(mNode.owner);
if (redirect != null) {
if (LOG_SPAM) {
LOGGER.info("Redirecting <init> in {} from {} to {}", transformedName, mNode.owner, redirect);
}
mNode.owner = redirect;
changed = true;
}
}
} else if (node instanceof InvokeDynamicInsnNode dynNode) {
// Redirect method handles in invokedynamic bootstrap arguments
for (int i = 0; i < dynNode.bsmArgs.length; i++) {
if (!(dynNode.bsmArgs[i] instanceof Handle handle)) continue;
final Map<String, String> redirects = handle.getOwner().startsWith(GL_PREFIX) ? glMethodRedirects : methodRedirects.get(handle.getOwner());
final String glsmName = redirects != null ? redirects.get(handle.getName()) : null;
if (glsmName == null) continue;
if (LOG_SPAM) {
final String shortOwner = handle.getOwner().substring(handle.getOwner().lastIndexOf("/") + 1);
LOGGER.info("Redirecting invokedynamic handle in {} from {}.{}{} to GLStateManager.{}{}", transformedName, shortOwner, handle.getName(), handle.getDesc(), glsmName, handle.getDesc());
}
dynNode.bsmArgs[i] = new Handle(handle.getTag(), GLStateManager, glsmName, handle.getDesc());
changed = true;
redirectInMethod = true;
}
}
}
if (ASSERT_MAIN_THREAD && redirectInMethod && !transformedName.startsWith(SplashProgress) && !(transformedName.startsWith(MinecraftClient) && ExcludedMinecraftMainThreadChecks.contains(mn.name))) {
mn.instructions.insert(new MethodInsnNode(Opcodes.INVOKESTATIC, GLStateManager, "assertMainThread", "()V", false));
}
}
return changed;
}
private static final class RedirectMap<K> extends HashMap<K, K> {
public static RedirectMap<String> newMap() {
return new RedirectMap<>();
}
public RedirectMap<K> add(K name) {
this.put(name, name);
return this;
}
public RedirectMap<K> add(K name, K newName) {
this.put(name, newName);
return this;
}
}
}
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