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No files matched your search
@@ -1,302 +0,0 @@
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||||
# CTM Guide<img src="img/logo-readme.png" align="right">
|
||||
###### by Vortex [@vortex_so in discord, any suggestions are accepted]<br>
|
||||
|
||||
This file describes how to use CTM, structure of `.properties` file and some useful (or not) techniques
|
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|
||||
### Note:
|
||||
- All textures for CTM textures are in `[modname]/mcpatcher/ctm` folder<br>
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||||
the overrides apply globally so it doesn't matter in which directory you put them<br>
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||||
|
||||
- in the `ctm` folder you must have a folder with your block name (or any name actually)<br>
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||||
in that folder you will have all texture files (animations allowed via mcmeta file for every texture) and `.properties` file<br>
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||||
multiple `.properties` files are allowed for a single folder and set of textures for more complex behaviour (see examples)
|
||||
|
||||
## Quick Links
|
||||
- **[Method](#method)**
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||||
- **[MatchBlocks](#matchblocks)**
|
||||
- **[MatchTiles](#matchtiles)**
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||||
- **[Tiles](#tiles)**
|
||||
- **[Connect](#connect)**
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||||
- **[Faces](#faces)**
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||||
- **[Biomes](#biomes)**
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||||
- **[Heights](#heights)**
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||||
- **[RenderPass](#renderpass)**
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||||
- **[InnerSeams](#innerseams)**
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||||
- **[Weights](#weights)**<br>
|
||||
- **[Examples](#examples)**
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||||
|
||||
## Structure of `.properties` files
|
||||
|
||||
---
|
||||
|
||||
## `matchBlocks`
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||||
Override for a specific block, you can get the value from the tooltip if you have this feature enabled.<br>
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Can accept several values which allows to apply one CTM for different blocks.<br>
|
||||
if no value for this property was provided, Angelica will fallback to name of the `.property` file
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||||
|
||||
examples:<br>
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`matchBlocks=gregtech:gt.blockcasings4`<br>
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`matchBlocks=minecraft:glass minecraft:glass_pane`
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||||
|
||||
---
|
||||
|
||||
## `matchTiles`
|
||||
Override for a specific texture, main difference from matchBlocks is that this will only match a certain texture, not the block itself<br>
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||||
|
||||
example:<br>
|
||||
`matchTiles:minecraft:blocks/stone`
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||||
|
||||
---
|
||||
|
||||
## `tiles`
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||||
The list of texture names for CTM. Supports ranges and explicit names.<br>
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||||
You probably would want to use texture names like `0.png`, `1.png` as it is easier, however this allows for any names
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||||
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||||
examples:<br>
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`tiles=0-46` - classic for full CTM, expects files from `0.png` to `46.png`<br>
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`tiles=0-3,5, 8` - expects files `0.png`, `1.png`, `2.png`, `3.png`, `5.png`, `8.png`<br>
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||||
`tiles=sometext,somemoretext` - expects files `sometext.png`, `somemoretext.png`
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||||
|
||||
---
|
||||
|
||||
## `connect`
|
||||
Sets how the blocks are connected, can accept values: `block`, `tile`, `material`<br>
|
||||
`block` connects based on block (who would guess)<br>
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||||
`tile` connects based on texture<br>
|
||||
`material` connects based on material (didn't really understand this part, ig it is for stone, iron, wood etc)<br>
|
||||
Fallbacks to `block` if no value for `matchTiles` is set, otherwise fallbacks to `tile`<br>
|
||||
Most of the time you don't need to set this value because of that fallback rule
|
||||
|
||||
example:<br>
|
||||
`connect=block`
|
||||
|
||||
---
|
||||
|
||||
## `faces`
|
||||
Limit to specific faces of a block, can accept several values<br>
|
||||
Fallbacks to `all` if value not present in the `.properties` file
|
||||
|
||||
examples:<br>
|
||||
`faces=top`<br>
|
||||
`faces=all`<br>
|
||||
`faces=bottom`<br>
|
||||
`faces=sides`<br>
|
||||
`faces=north south east west`<br>
|
||||
`faces=top bottom sides`
|
||||
|
||||
---
|
||||
|
||||
## `biomes`
|
||||
Limit to specific biomes, can accept several values<br>
|
||||
Fallbacks to all if value not present in the `.properties` file
|
||||
|
||||
examples:<br>
|
||||
`biomes=plains`<br>
|
||||
`biomes=desert forest`<br>
|
||||
`biomes=taiga jungle savanna`
|
||||
|
||||
---
|
||||
|
||||
## `heights`
|
||||
Limit to certain Y levels, can only accept several values<br>
|
||||
can be set through either `minHeight` and `maxHeight` or `heights`
|
||||
|
||||
examples:<br>
|
||||
`heights=0-64`<br>
|
||||
`heights=64-255`<br>
|
||||
example of maxHeight and minHeight:<br>
|
||||
`minHeight=64`<br>
|
||||
`maxHeight=128`
|
||||
|
||||
---
|
||||
|
||||
## `renderPass`
|
||||
Controls which rendering layer a CTM rule is applied in<br>
|
||||
In most cases you only need it to avoid rendering issues with transparency
|
||||
|
||||
`renderPass=solid` used for fully opaque blocks<br>
|
||||
`renderPass=cutout` used for fences, glass CTM, textured blocks with hard transparency<br>
|
||||
`renderPass=translucent` used for transparent blocks like glass or water<br>
|
||||
`renderPass=cutout_mipped` no idea for what<br>
|
||||
`renderPass=overlay` used for blocks with an overlay, for example GT hatches or damaged anvils<br>
|
||||
`renderPass=backface` used for blocks with a backface, however it is very rare to use this one
|
||||
|
||||
---
|
||||
|
||||
## `innerSeams`
|
||||
Adds internal seams, fallback to `innerSeams=false` if not set<br>
|
||||
|
||||
example:<br>
|
||||
`innerSeams=true`
|
||||
|
||||
---
|
||||
|
||||
## `weights`
|
||||
Priority, used for `Random` type to determine which textures have certain chances to be used for render<br>
|
||||
accepts several values, assigns values correspondingly to `tiles` list values
|
||||
|
||||
examples:<br>
|
||||
`weight=10`<br>
|
||||
`weights=1 3 3 2 1`
|
||||
|
||||
---
|
||||
|
||||
# `Method`
|
||||
|
||||
Selects CTM mode:
|
||||
- [LINK](#full-ctm-ctm) `ctm` / `glass` / `default`
|
||||
- [LINK](#compact-ctm) `compact` / `ctm_compact`
|
||||
- [LINK](#horizontal)`horizontal` / `bookshelf`
|
||||
- [LINK](#vertical)`vertical`
|
||||
- [LINK](#horizontalvertical-hv)`horizontal+vertical` / `h+v`
|
||||
- [LINK](#verticalhorizontal-vh)`vertical+horizontal` / `v+h`
|
||||
- [LINK](#top)`top` / `sandstone`
|
||||
- [LINK](#repeat)`repeat` / `pattern`
|
||||
- [LINK](#random)`random`
|
||||
- [LINK](#fixed)`fixed` / `static`
|
||||
|
||||
example:<br>
|
||||
`method=ctm`
|
||||
|
||||
### Full CTM (ctm)
|
||||
|
||||
Requires exactly 47 tiles, the most versatile but the most size-heavy method
|
||||
|
||||
Here's a visual explanation of how the textures should be numbered:
|
||||
|
||||
<img src="img/CTM/CTM-pattern.png" width="624" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Compact CTM
|
||||
|
||||
Requires exactly 5 tiles.
|
||||
|
||||
<img src="img/CTM/CCTM-pattern.png" width="284" style="image-rendering: pixelated;">
|
||||
|
||||
Splits face into 4 quadrants and builds final texture per quadrant.
|
||||
|
||||
Here's a visual explanation of how it works on an example of 3x3 blocks pattern with a cutout:
|
||||
|
||||
<img src="img/CTM/CCTM-principle.png" width="400" style="image-rendering: pixelated;">
|
||||
|
||||
as you can see, compact CTM has a single limitation:<br>
|
||||
the size of any part of texture, such as an edge or a corner, can't be larger than `8x8` pixel<br>
|
||||
this is the main case where only full CTM can be used.
|
||||
|
||||
---
|
||||
|
||||
### Horizontal
|
||||
|
||||
Requires exactly 4 tiles. connects only horizontally, used for bookshelves for example
|
||||
|
||||
<img src="img/CTM/HCTM-pattern.png" width="284" style="image-rendering: pixelated;">
|
||||
|
||||
|
||||
---
|
||||
|
||||
### Vertical
|
||||
|
||||
Requires exactly 4 tiles.
|
||||
|
||||
<img src="img/CTM/VCTM-pattern.png" height="284" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Horizontal+Vertical (h+v)
|
||||
|
||||
Requires exactly 7 tiles.
|
||||
|
||||
Two-stage: horizontal first, then vertical if none horizontal variations are found.
|
||||
|
||||
<img src="img/CTM/HVCTM-pattern.png" height="284" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Vertical+Horizontal (v+h)
|
||||
|
||||
Requires exactly 7 tiles.
|
||||
|
||||
Two-stage: vertical first, then horizontal if none vertical variations are found.
|
||||
|
||||
<img src="img/CTM/VHCTM-pattern.png" height="284" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Top
|
||||
|
||||
Requires exactly 1 tile.
|
||||
|
||||
Applies tile on side faces when block above matches, for example used for smooth sandstone
|
||||
|
||||
---
|
||||
|
||||
### Repeat
|
||||
|
||||
Requires width * height tiles.
|
||||
|
||||
Properties:
|
||||
- `width` - defines the number of tiles in width
|
||||
- `height` - defines the number of tiles in height
|
||||
- `symmetry` - defines the symmetry of the pattern, can be either `none` or `opposite`
|
||||
|
||||
Just uses N*M grid, for example<br>
|
||||
`0 1 2 3 4`<br>
|
||||
`5 6 7 8 9`
|
||||
|
||||
---
|
||||
|
||||
### Random
|
||||
|
||||
Any number of tiles.
|
||||
|
||||
Properties:
|
||||
- `weights` - described [here](#weights)
|
||||
- `symmetry` - accepts `all`, `opposite`, `none`, groups opposite faces together, otherwise keeps them independent
|
||||
- `linked` - makes the textures consistent between render states, not needed much
|
||||
|
||||
---
|
||||
|
||||
### Fixed
|
||||
|
||||
Requires exactly 1 tile. Always uses the same tile.<br>
|
||||
useful only if combined with height or other properties (see examples)
|
||||
|
||||
---
|
||||
|
||||
# Examples
|
||||
|
||||
## Glass via full CTM
|
||||
```properties
|
||||
matchBlocks=minecraft:glass minecraft:glass_pane
|
||||
metadata=0
|
||||
method=ctm
|
||||
faces=all
|
||||
tiles=0-46
|
||||
connect=block
|
||||
```
|
||||
|
||||
## Multiple properties files usage
|
||||
### Use multiple .properties files with different heights for more detailed worldgen
|
||||
this one will use one texture for lower part of the world and another for the rest of the world
|
||||
```properties
|
||||
matchBlocks=minecraft:dirt
|
||||
metadata=0
|
||||
method=fixed
|
||||
faces=all
|
||||
tiles=0
|
||||
connect=block
|
||||
maxHeight=40
|
||||
```
|
||||
|
||||
```properties
|
||||
matchBlocks=minecraft:dirt
|
||||
metadata=0
|
||||
method=fixed
|
||||
faces=all
|
||||
tiles=0
|
||||
connect=block
|
||||
minHeight=41
|
||||
```
|
||||
|
||||
---
|
||||
@@ -129,6 +129,8 @@ dependencies {
|
||||
compileOnly(rfg.deobf("curse.maven:et-futurum-requiem-441392:5873837"))
|
||||
compileOnly(rfg.deobf("curse.maven:biomes-o-plenty-220318:2499612"))
|
||||
|
||||
devOnlyNonPublishable("com.github.GTNewHorizons:CosmeticArmorReworked:1.0.3-GTNH:dev")
|
||||
|
||||
// For testing alternative splash screens — https://github.com/MalTeeez/ModernSplash/releases
|
||||
// devOnlyNonPublishable("com.github.MalTeeez:modernsplash:1.7.10-1.2.4:dev")
|
||||
|
||||
|
||||
@@ -9,13 +9,10 @@ import com.gtnewhorizons.angelica.glsm.states.MaterialState;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
|
||||
@@ -188,6 +188,8 @@ public class GLStateManager {
|
||||
|
||||
@Getter private static Vendor VENDOR;
|
||||
|
||||
@Getter private static boolean windows;
|
||||
|
||||
// This setting varies depending on driver, so it gets queried at runtime
|
||||
public static int DEFAULT_DRAW_BUFFER = 0x0405; // GL_BACK
|
||||
|
||||
@@ -528,6 +530,10 @@ public class GLStateManager {
|
||||
final String glVendor = RENDER_BACKEND.getString(GL11.GL_VENDOR);
|
||||
VENDOR = Vendor.getVendor(glVendor.toLowerCase());
|
||||
|
||||
final String os = System.getProperty("os.name").toLowerCase();
|
||||
|
||||
windows = os.contains("win");
|
||||
|
||||
// The initial mask value should be defined as all 1's. However, some drivers have it set to 0's.
|
||||
// To ensure consistency & correctness across all drivers, we're setting them to 0xFF.
|
||||
RENDER_BACKEND.stencilFunc(stencilState.getFuncFront(), stencilState.getRefFront(), 0xFF);
|
||||
@@ -4295,6 +4301,7 @@ public class GLStateManager {
|
||||
if (GLSMHooks.PROGRAM_CHANGE.hasListeners()) {
|
||||
GLSMHooks.programChangeEvent.previousProgram = prev;
|
||||
GLSMHooks.programChangeEvent.newProgram = 0;
|
||||
GLSMHooks.programChangeEvent.postBind = false;
|
||||
GLSMHooks.PROGRAM_CHANGE.post(GLSMHooks.programChangeEvent);
|
||||
}
|
||||
ffp.activate();
|
||||
@@ -4315,6 +4322,7 @@ public class GLStateManager {
|
||||
if (GLSMHooks.PROGRAM_CHANGE.hasListeners()) {
|
||||
GLSMHooks.programChangeEvent.previousProgram = prev;
|
||||
GLSMHooks.programChangeEvent.newProgram = program;
|
||||
GLSMHooks.programChangeEvent.postBind = false;
|
||||
GLSMHooks.PROGRAM_CHANGE.post(GLSMHooks.programChangeEvent);
|
||||
}
|
||||
if (initConfig != null && initConfig.isLwjglDebug()) {
|
||||
@@ -4323,6 +4331,12 @@ public class GLStateManager {
|
||||
}
|
||||
RENDER_BACKEND.useProgram(program);
|
||||
CompatUniformManager.onUseProgram(program);
|
||||
if (GLSMHooks.PROGRAM_CHANGE.hasListeners()) {
|
||||
GLSMHooks.programChangeEvent.previousProgram = prev;
|
||||
GLSMHooks.programChangeEvent.newProgram = program;
|
||||
GLSMHooks.programChangeEvent.postBind = true;
|
||||
GLSMHooks.PROGRAM_CHANGE.post(GLSMHooks.programChangeEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@ import com.gtnewhorizons.angelica.glsm.dsa.DSACore;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAEXT;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAUnsupported;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.joml.Matrix4f;
|
||||
@@ -61,7 +62,13 @@ public class RenderSystem {
|
||||
if (rendererInitialized) return;
|
||||
rendererInitialized = true;
|
||||
try {
|
||||
if (GLStateManager.capabilities.OpenGL45) {
|
||||
if (GLStateManager.vendorIsIntel() && GLStateManager.isWindows()) {
|
||||
dsaState = new DSAUnsupported();
|
||||
GLStateManager.LOGGER.info("Detected Intel drivers on Windows, disabling DSA.");
|
||||
} else if (!GLStateManager.getInitConfig().isDSAEnabled()) {
|
||||
dsaState = new DSAUnsupported();
|
||||
GLStateManager.LOGGER.info("enableDSA is set to false, disabling DSA.");
|
||||
} else if (GLStateManager.capabilities.OpenGL45) {
|
||||
dsaState = (Runtime.version().feature() > 8 && GLStateManager.capabilities.GL_EXT_direct_state_access) ? new DSAEXT() : new DSACore();
|
||||
GLStateManager.LOGGER.info("OpenGL 4.5 detected, enabling DSA.");
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ public final class GLSMInitConfig {
|
||||
private final int displayWidth;
|
||||
private final int displayHeight;
|
||||
private final Runnable postInitCallback;
|
||||
private final boolean enableDSA;
|
||||
|
||||
private GLSMInitConfig(Builder builder) {
|
||||
this.lwjglDebug = builder.lwjglDebug;
|
||||
@@ -26,6 +27,7 @@ public final class GLSMInitConfig {
|
||||
this.displayWidth = builder.displayWidth;
|
||||
this.displayHeight = builder.displayHeight;
|
||||
this.postInitCallback = builder.postInitCallback;
|
||||
this.enableDSA = builder.enableDSA;
|
||||
}
|
||||
|
||||
public static Builder builder() {
|
||||
@@ -41,6 +43,7 @@ public final class GLSMInitConfig {
|
||||
public int getDisplayWidth() { return displayWidth; }
|
||||
public int getDisplayHeight() { return displayHeight; }
|
||||
public Runnable getPostInitCallback() { return postInitCallback; }
|
||||
public boolean isDSAEnabled() { return enableDSA; }
|
||||
|
||||
public static final class Builder {
|
||||
private boolean lwjglDebug = false;
|
||||
@@ -52,6 +55,7 @@ public final class GLSMInitConfig {
|
||||
private int displayWidth = 0;
|
||||
private int displayHeight = 0;
|
||||
private Runnable postInitCallback = null;
|
||||
private boolean enableDSA = false;
|
||||
|
||||
private Builder() {}
|
||||
|
||||
@@ -96,6 +100,11 @@ public final class GLSMInitConfig {
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder enableDSA(boolean enableDSA) {
|
||||
this.enableDSA = enableDSA;
|
||||
return this;
|
||||
}
|
||||
|
||||
public GLSMInitConfig build() {
|
||||
return new GLSMInitConfig(this);
|
||||
}
|
||||
|
||||
@@ -5,4 +5,5 @@ import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
public final class ProgramChangeEvent extends MutableEvent {
|
||||
public int previousProgram;
|
||||
public int newProgram;
|
||||
public boolean postBind;
|
||||
}
|
||||
|
Before Width: | Height: | Size: 216 B |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 187 B |
|
Before Width: | Height: | Size: 310 B |
|
Before Width: | Height: | Size: 192 B |
|
Before Width: | Height: | Size: 316 B |
@@ -24,6 +24,7 @@ public class ModStatus {
|
||||
public static boolean isThaumcraftLoaded;
|
||||
public static boolean isThaumicHorizonsLoaded;
|
||||
public static boolean isBaublesLoaded;
|
||||
public static boolean isCosmeticArmorReworkedLoaded;
|
||||
public static boolean isFluidLoggedLoaded;
|
||||
public static boolean isBOPLoaded;
|
||||
|
||||
@@ -43,6 +44,7 @@ public class ModStatus {
|
||||
isThaumcraftLoaded = Loader.isModLoaded("Thaumcraft");
|
||||
isThaumicHorizonsLoaded = Loader.isModLoaded("ThaumicHorizons");
|
||||
isBaublesLoaded = Loader.isModLoaded("Baubles");
|
||||
isCosmeticArmorReworkedLoaded = Loader.isModLoaded("cosmeticarmorreworked");
|
||||
isFluidLoggedLoaded = Loader.isModLoaded("fluidlogged");
|
||||
|
||||
isHoloInventoryLoaded = Loader.isModLoaded("holoinventory");
|
||||
|
||||
@@ -63,6 +63,11 @@ public class AngelicaConfig {
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableVAO;
|
||||
|
||||
@Config.Comment("Enables DSA (Direct State Access) for faster bindings. Disable if you notice terrible performance.")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableDSA;
|
||||
|
||||
@Config.Comment("Enable NotFine features")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.dynamiclights;
|
||||
|
||||
import baubles.common.lib.PlayerHandler;
|
||||
import lain.mods.cos.CosmeticArmorReworked;
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.IBlockPos;
|
||||
import com.gtnewhorizon.gtnhlib.util.CoordinatePacker;
|
||||
@@ -180,6 +181,19 @@ public class DynamicLights {
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all tracked light sources, to call when unloading the client world
|
||||
*/
|
||||
public void removeAllLightSources() {
|
||||
this.lightSourcesLock.writeLock().lock();
|
||||
|
||||
this.dynamicLightSources.clear();
|
||||
this.lightSourceCount = 0;
|
||||
rebuildLightSourceArray();
|
||||
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes light sources if the filter matches.
|
||||
*
|
||||
@@ -625,6 +639,18 @@ public class DynamicLights {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ModStatus.isCosmeticArmorReworkedLoaded) {
|
||||
final var cosArmor = CosmeticArmorReworked.invMan.getCosArmorInventoryClient(player.getUniqueID());
|
||||
if (cosArmor != null) {
|
||||
for (int i = 0; i < cosArmor.getSizeInventory(); i++) {
|
||||
final var stack = cosArmor.getStackInSlot(i);
|
||||
if (stack != null) {
|
||||
luminance = Math.max(luminance, getLuminanceFromItemStack(stack));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return luminance;
|
||||
|
||||
@@ -16,7 +16,6 @@ import net.coderbot.iris.pipeline.DeferredWorldRenderingPipeline;
|
||||
import net.coderbot.iris.pipeline.WorldRenderingPipeline;
|
||||
import net.coderbot.iris.samplers.IrisSamplers;
|
||||
import net.coderbot.iris.texture.pbr.PBRTextureManager;
|
||||
import net.coderbot.iris.vertices.ImmediateState;
|
||||
|
||||
public class IrisGLSMBridge {
|
||||
|
||||
@@ -149,20 +148,37 @@ public class IrisGLSMBridge {
|
||||
}
|
||||
});
|
||||
|
||||
GLSMHooks.PROGRAM_CHANGE.addListener(event -> ProgramUniforms.clearActiveUniforms());
|
||||
GLSMHooks.PROGRAM_CHANGE.addListener(event -> {
|
||||
if (!Iris.enabled) return;
|
||||
if (event.postBind) return;
|
||||
ProgramUniforms.clearActiveUniforms();
|
||||
});
|
||||
|
||||
GLSMHooks.PROGRAM_CHANGE.addListener(event -> {
|
||||
if (!Iris.enabled) return;
|
||||
if (event.postBind) return;
|
||||
|
||||
final WorldRenderingPipeline pipeline = Iris.getPipelineManager().getPipelineNullable();
|
||||
if (!(pipeline instanceof DeferredWorldRenderingPipeline drp)) return;
|
||||
if (!drp.shouldOverrideShaders()) return;
|
||||
if (drp.getActivePassProgramId() == -1) return;
|
||||
|
||||
if (!ImmediateState.isRenderingLevel || DepthColorStorage.isOwnedProgram(event.newProgram)) {
|
||||
|
||||
if (DepthColorStorage.isOwnedProgram(event.newProgram)) {
|
||||
DepthColorStorage.unlockDepthColor();
|
||||
} else {
|
||||
drp.onModProgramOverride();
|
||||
}
|
||||
});
|
||||
|
||||
GLSMHooks.PROGRAM_CHANGE.addListener(event -> {
|
||||
if (!Iris.enabled) return;
|
||||
if (!event.postBind) return;
|
||||
WorldRenderingPipeline pipeline = Iris.getPipelineManager().getPipelineNullable();
|
||||
if (pipeline instanceof DeferredWorldRenderingPipeline drp) {
|
||||
DeferredWorldRenderingPipeline.Pass activePass = drp.getActivePassProgram();
|
||||
if (activePass != null && activePass.getProgram() != null && activePass.getProgram().getProgramId() == event.newProgram) {
|
||||
activePass.getProgram().getUniforms().update();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
@@ -106,26 +106,6 @@ public final class ClientProxy extends CommonProxy {
|
||||
blockError = new BlockError();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldLoad(WorldEvent.Load event) {
|
||||
if (GLStateManager.isRunningSplash()) {
|
||||
GLStateManager.setRunningSplash(false);
|
||||
LOGGER.info("World loaded - Enabling GLSM Cache");
|
||||
}
|
||||
|
||||
if (AngelicaConfig.enableCeleritas) {
|
||||
ChunkTaskRegistry.reset();
|
||||
ChunkTaskRegistry.registerProvider(DefaultChunkTaskProvider.INSTANCE);
|
||||
ChunkTaskRegistry.registerProvider(ThreadedChunkTaskProvider.INSTANCE);
|
||||
|
||||
// Register all blocks. Because blockids are unique to a world, this must be done each load
|
||||
GameData.getBlockRegistry().typeSafeIterable().forEach(o -> {
|
||||
AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, true, true);
|
||||
AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, false, true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(FMLInitializationEvent event) {
|
||||
super.init(event);
|
||||
@@ -170,7 +150,6 @@ public final class ClientProxy extends CommonProxy {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void postInit(FMLPostInitializationEvent event) {
|
||||
super.postInit(event);
|
||||
@@ -190,11 +169,38 @@ public final class ClientProxy extends CommonProxy {
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldLoad(WorldEvent.Load event) {
|
||||
if (!event.world.isRemote) return;
|
||||
if (GLStateManager.isRunningSplash()) {
|
||||
GLStateManager.setRunningSplash(false);
|
||||
LOGGER.info("World loaded - Enabling GLSM Cache");
|
||||
}
|
||||
|
||||
if (AngelicaConfig.enableCeleritas) {
|
||||
ChunkTaskRegistry.reset();
|
||||
ChunkTaskRegistry.registerProvider(DefaultChunkTaskProvider.INSTANCE);
|
||||
ChunkTaskRegistry.registerProvider(ThreadedChunkTaskProvider.INSTANCE);
|
||||
|
||||
// Register all blocks. Because blockids are unique to a world, this must be done each load
|
||||
GameData.getBlockRegistry().typeSafeIterable().forEach(o -> {
|
||||
AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, true, true);
|
||||
AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, false, true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onWorldUnload(WorldEvent.Unload event) {
|
||||
if (!event.world.isRemote) return;
|
||||
DynamicLights.get().removeAllLightSources();
|
||||
}
|
||||
|
||||
float lastIntegratedTickTime;
|
||||
|
||||
@SubscribeEvent
|
||||
public void onTick(TickEvent.ServerTickEvent event) {
|
||||
if (FMLCommonHandler.instance().getSide().isClient() && event.phase == TickEvent.Phase.END) {
|
||||
if (event.phase == TickEvent.Phase.END) {
|
||||
final IntegratedServer srv = Minecraft.getMinecraft().getIntegratedServer();
|
||||
if (srv != null) {
|
||||
final long currentTickTime = srv.tickTimeArray[srv.getTickCounter() % 100];
|
||||
|
||||
@@ -8,7 +8,10 @@ import com.gtnewhorizons.angelica.rendering.celeritas.api.IrisShaderProvider;
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.api.IrisShaderProviderHolder;
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.iris.BlockRenderContext;
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.iris.ContextAwareChunkVertexEncoder;
|
||||
import com.prupe.mcpatcher.mal.block.RenderBlocksUtils;
|
||||
import it.unimi.dsi.fastutil.objects.Reference2ReferenceMap;
|
||||
import net.coderbot.iris.block_rendering.BlockMaterialMapping;
|
||||
import net.coderbot.iris.block_rendering.BlockRenderingSettings;
|
||||
import net.coderbot.iris.vertices.ExtendedDataHelper;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.Minecraft;
|
||||
@@ -261,7 +264,13 @@ public abstract class AngelicaChunkBuilderMeshingTask extends ChunkBuilderTask<C
|
||||
if (isFluid) {
|
||||
contextEncoder.prepareToRenderFluid(blockRenderContext, block, lightValue);
|
||||
} else {
|
||||
contextEncoder.prepareToRenderBlock(blockRenderContext, block, metadata,
|
||||
int effectiveMeta = metadata;
|
||||
if (BlockRenderingSettings.INSTANCE.hasSnowyEntries()
|
||||
&& BlockRenderingSettings.INSTANCE.getSnowyBlocks().contains(block)
|
||||
&& RenderBlocksUtils.isSnowCovered(renderBlocks.blockAccess, x, y, z)) {
|
||||
effectiveMeta |= BlockMaterialMapping.SNOWY_META_BIT;
|
||||
}
|
||||
contextEncoder.prepareToRenderBlock(blockRenderContext, block, effectiveMeta,
|
||||
ExtendedDataHelper.BLOCK_RENDER_TYPE, lightValue);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,6 +76,18 @@ public final class CompactCtmQuadProcessor {
|
||||
private static final int[] QUAD_B = {UP, RIGHT, DOWN, LEFT};
|
||||
private static final int[] QUAD_DIAG = {UP_LEFT, UP_RIGHT, DOWN_RIGHT, DOWN_LEFT};
|
||||
|
||||
/** Maps split-face quadrant (0=TL,1=TR,2=BR,3=BL face-local) to RenderBlocks per-face TL/TR/BR/BL orientation. */
|
||||
private static final int[][] RENDER_FACE_QUADRANT_MAP = {
|
||||
{3, 2, 1, 0}, // Y-
|
||||
{2, 3, 0, 1}, // Y+
|
||||
{3, 0, 1, 2}, // Z-
|
||||
{0, 1, 2, 3}, // Z+
|
||||
{3, 0, 1, 2}, // X-
|
||||
{1, 2, 3, 0} // X+
|
||||
};
|
||||
private static final float[] QUADRANT_MIN_U = {0.0f, 0.5f, 0.5f, 0.0f};
|
||||
private static final float[] QUADRANT_MIN_V = {0.0f, 0.0f, 0.5f, 0.5f};
|
||||
|
||||
private final IIcon[] sprites;
|
||||
private final CompactConnectingCtmProperties props;
|
||||
|
||||
@@ -148,30 +160,107 @@ public final class CompactCtmQuadProcessor {
|
||||
}
|
||||
|
||||
private void renderSplitFace(RenderBlocks rb, IBlockAccess world, int x, int y, int z, int face, int connections) {
|
||||
Block block = world.getBlock(x, y, z);
|
||||
final Block block = world.getBlock(x, y, z);
|
||||
|
||||
double minX = rb.renderMinX;
|
||||
double minY = rb.renderMinY;
|
||||
double minZ = rb.renderMinZ;
|
||||
double maxX = rb.renderMaxX;
|
||||
double maxY = rb.renderMaxY;
|
||||
double maxZ = rb.renderMaxZ;
|
||||
final double minX = rb.renderMinX, minY = rb.renderMinY, minZ = rb.renderMinZ;
|
||||
final double maxX = rb.renderMaxX, maxY = rb.renderMaxY, maxZ = rb.renderMaxZ;
|
||||
|
||||
// Without AO the corner color/brightness fields are unused; skip the lighting dance.
|
||||
final boolean ao = rb.enableAO;
|
||||
|
||||
final float rTL, rTR, rBL, rBR, gTL, gTR, gBL, gBR, bTL, bTR, bBL, bBR;
|
||||
final int brTL, brTR, brBL, brBR;
|
||||
if (ao) {
|
||||
rTL = rb.colorRedTopLeft; rTR = rb.colorRedTopRight;
|
||||
rBL = rb.colorRedBottomLeft; rBR = rb.colorRedBottomRight;
|
||||
gTL = rb.colorGreenTopLeft; gTR = rb.colorGreenTopRight;
|
||||
gBL = rb.colorGreenBottomLeft; gBR = rb.colorGreenBottomRight;
|
||||
bTL = rb.colorBlueTopLeft; bTR = rb.colorBlueTopRight;
|
||||
bBL = rb.colorBlueBottomLeft; bBR = rb.colorBlueBottomRight;
|
||||
brTL = rb.brightnessTopLeft; brTR = rb.brightnessTopRight;
|
||||
brBL = rb.brightnessBottomLeft; brBR = rb.brightnessBottomRight;
|
||||
} else {
|
||||
rTL = rTR = rBL = rBR = 0f;
|
||||
gTL = gTR = gBL = gBR = 0f;
|
||||
bTL = bTR = bBL = bBR = 0f;
|
||||
brTL = brTR = brBL = brBR = 0;
|
||||
}
|
||||
|
||||
for (int q = 0; q < 4; q++) {
|
||||
IIcon icon = sprites[getQuadrantSprite(q, connections)];
|
||||
final IIcon icon = sprites[getQuadrantSprite(q, connections)];
|
||||
if (icon == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ao) {
|
||||
applyQuadrantLighting(rb, face, q, rTL, rTR, rBL, rBR, gTL, gTR, gBL, gBR, bTL, bTR, bBL, bBR, brTL, brTR, brBL, brBR);
|
||||
}
|
||||
setQuadrantBounds(rb, face, q, minX, minY, minZ, maxX, maxY, maxZ);
|
||||
rb.overrideBlockTexture = icon;
|
||||
renderFace(rb, block, x, y, z, face, icon);
|
||||
}
|
||||
|
||||
if (ao) {
|
||||
rb.colorRedTopLeft = rTL; rb.colorRedTopRight = rTR;
|
||||
rb.colorRedBottomLeft = rBL; rb.colorRedBottomRight = rBR;
|
||||
rb.colorGreenTopLeft = gTL; rb.colorGreenTopRight = gTR;
|
||||
rb.colorGreenBottomLeft = gBL; rb.colorGreenBottomRight = gBR;
|
||||
rb.colorBlueTopLeft = bTL; rb.colorBlueTopRight = bTR;
|
||||
rb.colorBlueBottomLeft = bBL; rb.colorBlueBottomRight = bBR;
|
||||
rb.brightnessTopLeft = brTL; rb.brightnessTopRight = brTR;
|
||||
rb.brightnessBottomLeft = brBL; rb.brightnessBottomRight = brBR;
|
||||
}
|
||||
rb.overrideBlockTexture = null;
|
||||
rb.setRenderBounds(minX, minY, minZ, maxX, maxY, maxZ);
|
||||
}
|
||||
|
||||
private static void applyQuadrantLighting(RenderBlocks rb, int face, int quadrant, float rTL, float rTR, float rBL, float rBR, float gTL, float gTR, float gBL, float gBR, float bTL, float bTR, float bBL, float bBR, int brTL, int brTR, int brBL, int brBR) {
|
||||
final int rq = RENDER_FACE_QUADRANT_MAP[face][quadrant];
|
||||
final float u0 = QUADRANT_MIN_U[rq], u1 = u0 + 0.5f;
|
||||
final float v0 = QUADRANT_MIN_V[rq], v1 = v0 + 0.5f;
|
||||
|
||||
rb.colorRedTopLeft = bilerp(rTL, rTR, rBL, rBR, u0, v0);
|
||||
rb.colorRedTopRight = bilerp(rTL, rTR, rBL, rBR, u1, v0);
|
||||
rb.colorRedBottomLeft = bilerp(rTL, rTR, rBL, rBR, u0, v1);
|
||||
rb.colorRedBottomRight = bilerp(rTL, rTR, rBL, rBR, u1, v1);
|
||||
|
||||
rb.colorGreenTopLeft = bilerp(gTL, gTR, gBL, gBR, u0, v0);
|
||||
rb.colorGreenTopRight = bilerp(gTL, gTR, gBL, gBR, u1, v0);
|
||||
rb.colorGreenBottomLeft = bilerp(gTL, gTR, gBL, gBR, u0, v1);
|
||||
rb.colorGreenBottomRight = bilerp(gTL, gTR, gBL, gBR, u1, v1);
|
||||
|
||||
rb.colorBlueTopLeft = bilerp(bTL, bTR, bBL, bBR, u0, v0);
|
||||
rb.colorBlueTopRight = bilerp(bTL, bTR, bBL, bBR, u1, v0);
|
||||
rb.colorBlueBottomLeft = bilerp(bTL, bTR, bBL, bBR, u0, v1);
|
||||
rb.colorBlueBottomRight = bilerp(bTL, bTR, bBL, bBR, u1, v1);
|
||||
|
||||
rb.brightnessTopLeft = bilerpLight(brTL, brTR, brBL, brBR, u0, v0);
|
||||
rb.brightnessTopRight = bilerpLight(brTL, brTR, brBL, brBR, u1, v0);
|
||||
rb.brightnessBottomLeft = bilerpLight(brTL, brTR, brBL, brBR, u0, v1);
|
||||
rb.brightnessBottomRight = bilerpLight(brTL, brTR, brBL, brBR, u1, v1);
|
||||
}
|
||||
|
||||
private static float bilerp(float c00, float c10, float c01, float c11, float u, float v) {
|
||||
final float top = c00 + (c10 - c00) * u;
|
||||
final float bot = c01 + (c11 - c01) * u;
|
||||
return top + (bot - top) * v;
|
||||
}
|
||||
|
||||
/** Brightness packs sky in upper 16 bits, block in lower; bilerp each independently then repack. */
|
||||
private static int bilerpLight(int c00, int c10, int c01, int c11, float u, float v) {
|
||||
final int b00 = c00 & 0xFFFF, b10 = c10 & 0xFFFF, b01 = c01 & 0xFFFF, b11 = c11 & 0xFFFF;
|
||||
final int s00 = c00 >>> 16, s10 = c10 >>> 16, s01 = c01 >>> 16, s11 = c11 >>> 16;
|
||||
|
||||
final float bTop = b00 + (b10 - b00) * u;
|
||||
final float bBot = b01 + (b11 - b01) * u;
|
||||
final float sTop = s00 + (s10 - s00) * u;
|
||||
final float sBot = s01 + (s11 - s01) * u;
|
||||
|
||||
final int block = Math.round(bTop + (bBot - bTop) * v);
|
||||
final int sky = Math.round(sTop + (sBot - sTop) * v);
|
||||
return (sky << 16) | (block & 0xFFFF);
|
||||
}
|
||||
|
||||
private void renderWholeFace(RenderBlocks rb, IBlockAccess world, int x, int y, int z, int face, IIcon icon) {
|
||||
Block block = world.getBlock(x, y, z);
|
||||
IIcon saved = rb.overrideBlockTexture;
|
||||
|
||||
@@ -157,7 +157,7 @@ public class RenderBlocksUtils {
|
||||
return isSnow ? Blocks.snow_layer.getIcon(blockAccess, x, y, z, face) : topIcon;
|
||||
}
|
||||
|
||||
private static boolean isSnowCovered(IBlockAccess blockAccess, int x, int y, int z) {
|
||||
public static boolean isSnowCovered(IBlockAccess blockAccess, int x, int y, int z) {
|
||||
Block topBlock = blockAccess.getBlock(x, y + 1, z);
|
||||
return topBlock == Blocks.snow_layer || topBlock == Blocks.snow;
|
||||
}
|
||||
|
||||
@@ -7,7 +7,8 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.objects.Reference2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.objects.Reference2ReferenceOpenHashMap;
|
||||
import net.coderbot.iris.Iris;
|
||||
import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.objects.ReferenceSet;
|
||||
import net.coderbot.iris.shaderpack.materialmap.BlockEntry;
|
||||
import net.coderbot.iris.shaderpack.materialmap.BlockRenderType;
|
||||
import net.coderbot.iris.shaderpack.materialmap.FlatteningMap;
|
||||
@@ -21,45 +22,46 @@ import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
public class BlockMaterialMapping {
|
||||
|
||||
/** Meta-key bit OR'd in at runtime when a snowy-tagged block has snow above it. */
|
||||
public static final int SNOWY_META_BIT = 0x10;
|
||||
|
||||
/**
|
||||
* Creates a two-level map structure for block material IDs.
|
||||
* Based on Iris's BlockState mapping approach adapted for 1.7.10's metadata system.
|
||||
*/
|
||||
public static Reference2ObjectMap<Block, Int2IntMap> createBlockMetaIdMap(Int2ObjectMap<List<BlockEntry>> blockPropertiesMap) {
|
||||
Reference2ObjectMap<Block, Int2IntMap> blockMatches = new Reference2ObjectOpenHashMap<>();
|
||||
public static Reference2ObjectMap<Block, Int2IntMap> createBlockMetaIdMap(Int2ObjectMap<List<BlockEntry>> blockPropertiesMap, boolean skipFlattening) {
|
||||
final Reference2ObjectMap<Block, Int2IntMap> blockMatches = new Reference2ObjectOpenHashMap<>();
|
||||
final ReferenceSet<Block> snowyBlocks = new ReferenceOpenHashSet<>();
|
||||
|
||||
blockPropertiesMap.forEach((intId, entries) -> {
|
||||
for (BlockEntry entry : entries) {
|
||||
addBlockMetas(entry, blockMatches, intId);
|
||||
addBlockMetas(entry, blockMatches, intId, skipFlattening, snowyBlocks);
|
||||
}
|
||||
});
|
||||
|
||||
BlockRenderingSettings.INSTANCE.setHasSnowyEntries(!snowyBlocks.isEmpty());
|
||||
BlockRenderingSettings.INSTANCE.setSnowyBlocks(snowyBlocks);
|
||||
return blockMatches;
|
||||
}
|
||||
|
||||
public static Map<Block, BlockRenderLayer> createBlockTypeMap(Map<NamespacedId, BlockRenderType> blockPropertiesMap) {
|
||||
Map<Block, BlockRenderLayer> blockTypeIds = new Reference2ReferenceOpenHashMap<>();
|
||||
final Map<Block, BlockRenderLayer> blockTypeIds = new Reference2ReferenceOpenHashMap<>();
|
||||
|
||||
blockPropertiesMap.forEach((id, blockType) -> {
|
||||
Block block = resolveBlock(id);
|
||||
Block block = resolveBlockOrNull(id);
|
||||
|
||||
// Try flattening map for modern names
|
||||
if ((block == null || block == Blocks.air) && "minecraft".equals(id.getNamespace())) {
|
||||
List<BlockEntry> legacyEntries = FlatteningMap.toLegacy(id.getName(), Map.of());
|
||||
// Modern names like "grass_block" don't exist in 1.7.10's registry; fall back to flattening.
|
||||
if (block == null && "minecraft".equals(id.getNamespace())) {
|
||||
final List<BlockEntry> legacyEntries = FlatteningMap.toLegacy(id.getName(), Map.of());
|
||||
if (legacyEntries != null) {
|
||||
// Use the first entry for render type (render type applies per-block)
|
||||
block = resolveBlock(legacyEntries.getFirst().getId());
|
||||
block = resolveBlockOrNull(legacyEntries.getFirst().getId());
|
||||
}
|
||||
}
|
||||
|
||||
if (block == null || block == Blocks.air) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (block == null) return;
|
||||
final BlockRenderLayer layer = convertBlockToRenderLayer(blockType);
|
||||
if (layer != null) {
|
||||
blockTypeIds.put(block, layer);
|
||||
}
|
||||
if (layer != null) blockTypeIds.put(block, layer);
|
||||
});
|
||||
|
||||
return blockTypeIds;
|
||||
@@ -82,33 +84,29 @@ public class BlockMaterialMapping {
|
||||
* Adds block+metadata combinations to the material ID map.
|
||||
* Based on Iris's addBlockStates method, adapted for 1.7.10 metadata system.
|
||||
*/
|
||||
private static void addBlockMetas(BlockEntry entry, Reference2ObjectMap<Block, Int2IntMap> idMap, int intId) {
|
||||
NamespacedId id = entry.getId();
|
||||
String name = id.getName();
|
||||
boolean hasStateProps = !entry.getStateProperties().isEmpty();
|
||||
boolean hasExplicitMetas = !entry.getMetas().isEmpty();
|
||||
private static void addBlockMetas(BlockEntry entry, Reference2ObjectMap<Block, Int2IntMap> idMap, int intId, boolean skipFlattening, ReferenceSet<Block> snowyBlocks) {
|
||||
final NamespacedId id = entry.getId();
|
||||
final Map<String, String> stateProps = entry.getStateProperties();
|
||||
final String snowy = stateProps.get("snowy");
|
||||
final int snowyBit = "true".equals(snowy) ? SNOWY_META_BIT : 0;
|
||||
|
||||
if ("minecraft".equals(id.getNamespace()) && (hasStateProps || !hasExplicitMetas)) {
|
||||
List<BlockEntry> legacyEntries = FlatteningMap.toLegacy(name, entry.getStateProperties());
|
||||
if (legacyEntries != null) {
|
||||
for (BlockEntry legacy : legacyEntries) {
|
||||
applyMetas(resolveBlock(legacy.getId()), legacy.getMetas(), idMap, intId);
|
||||
}
|
||||
return;
|
||||
}
|
||||
// Vanilla modern names go through FlatteningMap; legacy-section packs and modded blocks
|
||||
// resolve directly from the registry.
|
||||
List<BlockEntry> targets = null;
|
||||
if (!skipFlattening && "minecraft".equals(id.getNamespace()) && (!stateProps.isEmpty() || entry.getMetas().isEmpty())) {
|
||||
targets = FlatteningMap.toLegacy(id.getName(), stateProps);
|
||||
}
|
||||
if (targets == null) targets = List.of(entry);
|
||||
|
||||
// Fall back to registry with the entry's own metas
|
||||
Block block = resolveBlock(id);
|
||||
applyMetas(block, entry.getMetas(), idMap, intId);
|
||||
for (BlockEntry target : targets) {
|
||||
final Block block = resolveBlockOrNull(target.getId());
|
||||
if (block == null) continue;
|
||||
applyMetas(block, target.getMetas(), idMap, intId, snowyBit);
|
||||
if (snowy != null) snowyBlocks.add(block);
|
||||
}
|
||||
}
|
||||
// If the block doesn't exist, by default the registry will return AIR. That probably isn't what we want.
|
||||
// TODO: Assuming that Registry.BLOCK.getDefaultId() == "minecraft:air" here
|
||||
private static void applyMetas(Block block, Set<Integer> metas, Reference2ObjectMap<Block, Int2IntMap> idMap, int intId) {
|
||||
if (block == null || block == Blocks.air) {
|
||||
return;
|
||||
}
|
||||
|
||||
private static void applyMetas(Block block, Set<Integer> metas, Reference2ObjectMap<Block, Int2IntMap> idMap, int intId, int snowyBit) {
|
||||
Int2IntMap metaMap = idMap.get(block);
|
||||
if (metaMap == null) {
|
||||
metaMap = new Int2IntOpenHashMap();
|
||||
@@ -117,18 +115,18 @@ public class BlockMaterialMapping {
|
||||
}
|
||||
|
||||
if (metas.isEmpty()) {
|
||||
for (int meta = 0; meta < 16; meta++) {
|
||||
metaMap.putIfAbsent(meta, intId);
|
||||
}
|
||||
for (int meta = 0; meta < 16; meta++) metaMap.putIfAbsent(meta | snowyBit, intId);
|
||||
} else {
|
||||
for (int meta : metas) {
|
||||
metaMap.putIfAbsent(meta, intId);
|
||||
}
|
||||
for (int meta : metas) metaMap.putIfAbsent(meta | snowyBit, intId);
|
||||
}
|
||||
}
|
||||
|
||||
private static Block resolveBlock(NamespacedId id) {
|
||||
final ResourceLocation resourceLocation = new ResourceLocation(id.getNamespace(), id.getName());
|
||||
return (Block) Block.blockRegistry.getObject(resourceLocation.toString());
|
||||
/**
|
||||
* Returns the registered Block for an id, or null if unknown.
|
||||
* The registry returns Blocks.air (its default) for missing keys, which we coerce to null.
|
||||
*/
|
||||
private static Block resolveBlockOrNull(NamespacedId id) {
|
||||
final Block block = (Block) Block.blockRegistry.getObject(new ResourceLocation(id.getNamespace(), id.getName()).toString());
|
||||
return block == Blocks.air ? null : block;
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,10 @@ import com.gtnewhorizons.angelica.rendering.celeritas.BlockRenderLayer;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
import it.unimi.dsi.fastutil.objects.Object2IntFunction;
|
||||
import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.objects.ReferenceSet;
|
||||
import it.unimi.dsi.fastutil.objects.ReferenceSets;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import net.coderbot.iris.shaderpack.materialmap.NamespacedId;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.Minecraft;
|
||||
@@ -19,12 +22,21 @@ public class BlockRenderingSettings {
|
||||
private boolean reloadRequired;
|
||||
private Reference2ObjectMap<Block, Int2IntMap> blockMetaMatches;
|
||||
private Map<Block, BlockRenderLayer> blockTypeIds;
|
||||
private Object2IntFunction<NamespacedId> entityIds;
|
||||
private Object2IntFunction<NamespacedId> itemIds;
|
||||
private float ambientOcclusionLevel;
|
||||
// note: no reload needed, entities are rebuilt every frame.
|
||||
@Setter
|
||||
private Object2IntFunction<NamespacedId> entityIds;
|
||||
// note: no reload needed, items are rendered every frame.
|
||||
@Setter
|
||||
private Object2IntFunction<NamespacedId> itemIds;
|
||||
@Getter
|
||||
private float ambientOcclusionLevel;
|
||||
private boolean disableDirectionalShading;
|
||||
private boolean useSeparateAo;
|
||||
private boolean useExtendedVertexFormat;
|
||||
@Setter
|
||||
private boolean hasSnowyEntries;
|
||||
@Getter
|
||||
private ReferenceSet<Block> snowyBlocks = ReferenceSets.emptySet();
|
||||
|
||||
public BlockRenderingSettings() {
|
||||
reloadRequired = false;
|
||||
@@ -34,6 +46,7 @@ public class BlockRenderingSettings {
|
||||
disableDirectionalShading = false;
|
||||
useSeparateAo = false;
|
||||
useExtendedVertexFormat = false;
|
||||
hasSnowyEntries = false;
|
||||
}
|
||||
|
||||
public void clearReloadRequired() {
|
||||
@@ -74,6 +87,14 @@ public class BlockRenderingSettings {
|
||||
this.blockMetaMatches = blockMetaIds;
|
||||
}
|
||||
|
||||
public boolean hasSnowyEntries() {
|
||||
return hasSnowyEntries;
|
||||
}
|
||||
|
||||
public void setSnowyBlocks(ReferenceSet<Block> snowyBlocks) {
|
||||
this.snowyBlocks = snowyBlocks != null ? snowyBlocks : ReferenceSets.emptySet();
|
||||
}
|
||||
|
||||
public void setBlockTypeIds(Map<Block, BlockRenderLayer> blockTypeIds) {
|
||||
if (this.blockTypeIds != null && this.blockTypeIds.equals(blockTypeIds)) {
|
||||
return;
|
||||
@@ -83,21 +104,7 @@ public class BlockRenderingSettings {
|
||||
this.blockTypeIds = blockTypeIds;
|
||||
}
|
||||
|
||||
public void setEntityIds(Object2IntFunction<NamespacedId> entityIds) {
|
||||
// note: no reload needed, entities are rebuilt every frame.
|
||||
this.entityIds = entityIds;
|
||||
}
|
||||
|
||||
public void setItemIds(Object2IntFunction<NamespacedId> itemIds) {
|
||||
// note: no reload needed, items are rendered every frame.
|
||||
this.itemIds = itemIds;
|
||||
}
|
||||
|
||||
public float getAmbientOcclusionLevel() {
|
||||
return ambientOcclusionLevel;
|
||||
}
|
||||
|
||||
public void setAmbientOcclusionLevel(float ambientOcclusionLevel) {
|
||||
public void setAmbientOcclusionLevel(float ambientOcclusionLevel) {
|
||||
if (ambientOcclusionLevel == this.ambientOcclusionLevel) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,12 +1,19 @@
|
||||
package net.coderbot.iris.gl.program;
|
||||
|
||||
import lombok.Getter;
|
||||
import net.coderbot.iris.gl.GlResource;
|
||||
import net.coderbot.iris.gl.blending.DepthColorStorage;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
|
||||
public final class Program extends GlResource {
|
||||
|
||||
@Getter
|
||||
private final ProgramUniforms uniforms;
|
||||
|
||||
@Getter
|
||||
private final ProgramSamplers samplers;
|
||||
|
||||
@Getter
|
||||
private final ProgramImages images;
|
||||
|
||||
Program(int program, ProgramUniforms uniforms, ProgramSamplers samplers, ProgramImages images) {
|
||||
@@ -18,15 +25,15 @@ public final class Program extends GlResource {
|
||||
|
||||
DepthColorStorage.registerOwnedProgram(program);
|
||||
}
|
||||
|
||||
|
||||
public void use() {
|
||||
GLStateManager.glUseProgram(getGlId());
|
||||
|
||||
|
||||
uniforms.update();
|
||||
samplers.update();
|
||||
images.update();
|
||||
}
|
||||
|
||||
|
||||
public static void unbind() {
|
||||
ProgramUniforms.clearActiveUniforms();
|
||||
ProgramSamplers.clearActiveSamplers();
|
||||
@@ -38,12 +45,7 @@ public final class Program extends GlResource {
|
||||
DepthColorStorage.unregisterOwnedProgram(getGlId());
|
||||
GLStateManager.glDeleteProgram(getGlId());
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the OpenGL ID of this program.
|
||||
* @deprecated this should be encapsulated eventually
|
||||
*/
|
||||
@Deprecated
|
||||
|
||||
public int getProgramId() {
|
||||
return getGlId();
|
||||
}
|
||||
|
||||
@@ -181,9 +181,7 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
|
||||
private final boolean allowConcurrentCompute;
|
||||
private final OptionalInt forcedShadowRenderDistanceChunks;
|
||||
private final CloudSetting dhCloudSetting;
|
||||
|
||||
private Pass current = null;
|
||||
|
||||
private WorldRenderingPhase overridePhase = null;
|
||||
private WorldRenderingPhase phase = WorldRenderingPhase.NONE;
|
||||
private boolean isBeforeTranslucent;
|
||||
@@ -279,7 +277,9 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
|
||||
holder -> CommonUniforms.addNonDynamicUniforms(holder, programs.getPack().getIdMap(), programs.getPackDirectives(), this.updateNotifier)
|
||||
);
|
||||
|
||||
BlockRenderingSettings.INSTANCE.setBlockMetaMatches(BlockMaterialMapping.createBlockMetaIdMap(programs.getPack().getIdMap().getBlockProperties()));
|
||||
BlockRenderingSettings.INSTANCE.setBlockMetaMatches(BlockMaterialMapping.createBlockMetaIdMap(
|
||||
programs.getPack().getIdMap().getBlockProperties(),
|
||||
programs.getPack().getIdMap().hasLegacySection()));
|
||||
BlockRenderingSettings.INSTANCE.setBlockTypeIds(BlockMaterialMapping.createBlockTypeMap(programs.getPack().getIdMap().getBlockRenderTypeMap()));
|
||||
|
||||
BlockRenderingSettings.INSTANCE.setEntityIds(programs.getPack().getIdMap().getEntityIdMap());
|
||||
@@ -767,7 +767,11 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
|
||||
public boolean shouldOverrideShaders() {
|
||||
return isRenderingWorld && !isRenderingFullScreenPass && !isPostChain && isMainBound;
|
||||
}
|
||||
|
||||
|
||||
public Pass getActivePassProgram() {
|
||||
return current;
|
||||
}
|
||||
|
||||
public int getActivePassProgramId() {
|
||||
if (current == null) return -1;
|
||||
final Program p = current.getProgram();
|
||||
@@ -1048,7 +1052,7 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
|
||||
return shadowRenderTargets != null;
|
||||
}
|
||||
|
||||
private final class Pass {
|
||||
public final class Pass {
|
||||
@Nullable
|
||||
private final Program program;
|
||||
private final GlFramebuffer framebufferBeforeTranslucents;
|
||||
|
||||
@@ -35,6 +35,7 @@ import java.util.Map;
|
||||
import java.util.Objects;
|
||||
import java.util.Optional;
|
||||
import java.util.Properties;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
/**
|
||||
* A utility class for parsing entries in item.properties, block.properties, and entities.properties files in shaderpacks
|
||||
@@ -61,14 +62,24 @@ public class IdMap {
|
||||
@Getter
|
||||
private Map<NamespacedId, BlockRenderType> blockRenderTypeMap;
|
||||
|
||||
/** True when block.properties contained a preprocessor directive guarding a 1.7.10-specific section. */
|
||||
private final boolean hasLegacySection;
|
||||
|
||||
public boolean hasLegacySection() {
|
||||
return hasLegacySection;
|
||||
}
|
||||
|
||||
private static final Pattern LEGACY_DIRECTIVE_PATTERN = Pattern.compile(
|
||||
"(?m)^\\s*#\\s*(?:if|elif|ifdef|ifndef)\\b[^\\n]*\\bMC_VERSION\\b[^\\n]*\\b10710\\b");
|
||||
|
||||
IdMap(Path shaderPath, ShaderPackOptions shaderPackOptions, Iterable<StringPair> environmentDefines) {
|
||||
// Check if block.properties has a dedicated 1.7.10 section
|
||||
String rawBlockProperties = readProperties(shaderPath, "block.properties");
|
||||
boolean hasLegacySection = rawBlockProperties != null
|
||||
&& rawBlockProperties.contains("MC_VERSION") && rawBlockProperties.contains("10710");
|
||||
this.hasLegacySection = rawBlockProperties != null
|
||||
&& LEGACY_DIRECTIVE_PATTERN.matcher(rawBlockProperties).find();
|
||||
|
||||
Iterable<StringPair> resolvedDefines;
|
||||
if (hasLegacySection) {
|
||||
if (this.hasLegacySection) {
|
||||
// Pack has a 1.7.10 section
|
||||
resolvedDefines = environmentDefines;
|
||||
loadProperties(shaderPath, "block.properties", shaderPackOptions, environmentDefines).ifPresent(blockProperties -> {
|
||||
|
||||
@@ -8,5 +8,5 @@ public class IrisLimits {
|
||||
* It's not recommended to raise this higher than 16 until code for avoiding allocation of unused color textures
|
||||
* is implemented.
|
||||
*/
|
||||
public static final int MAX_COLOR_BUFFERS = 16;
|
||||
public static final int MAX_COLOR_BUFFERS = 32;
|
||||
}
|
||||
@@ -128,9 +128,9 @@ public class IrisExclusiveUniforms {
|
||||
|
||||
public static class WorldInfoUniforms {
|
||||
public static void addWorldInfoUniforms(UniformHolder uniforms) {
|
||||
final WorldClient level = Minecraft.getMinecraft().theWorld;
|
||||
uniforms.uniform1i(UniformUpdateFrequency.PER_FRAME, "bedrockLevel", () -> 0);
|
||||
uniforms.uniform1f(UniformUpdateFrequency.PER_FRAME, "cloudHeight", () -> {
|
||||
final WorldClient level = Minecraft.getMinecraft().theWorld;
|
||||
if (level != null && level.provider != null) {
|
||||
return level.provider.getCloudHeight();
|
||||
} else {
|
||||
@@ -138,6 +138,7 @@ public class IrisExclusiveUniforms {
|
||||
}
|
||||
});
|
||||
uniforms.uniform1i(UniformUpdateFrequency.PER_FRAME, "heightLimit", () -> {
|
||||
final WorldClient level = Minecraft.getMinecraft().theWorld;
|
||||
if (level != null && level.provider != null) {
|
||||
return level.provider.getHeight();
|
||||
} else {
|
||||
@@ -145,6 +146,7 @@ public class IrisExclusiveUniforms {
|
||||
}
|
||||
});
|
||||
uniforms.uniform1b(UniformUpdateFrequency.PER_FRAME, "hasCeiling", () -> {
|
||||
final WorldClient level = Minecraft.getMinecraft().theWorld;
|
||||
if (level != null && level.provider != null) {
|
||||
return level.provider.hasNoSky;
|
||||
} else {
|
||||
@@ -152,6 +154,7 @@ public class IrisExclusiveUniforms {
|
||||
}
|
||||
});
|
||||
uniforms.uniform1b(UniformUpdateFrequency.PER_FRAME, "hasSkylight", () -> {
|
||||
final WorldClient level = Minecraft.getMinecraft().theWorld;
|
||||
if (level != null && level.provider != null) {
|
||||
return !level.provider.hasNoSky;
|
||||
} else {
|
||||
@@ -159,6 +162,7 @@ public class IrisExclusiveUniforms {
|
||||
}
|
||||
});
|
||||
uniforms.uniform1f(UniformUpdateFrequency.PER_FRAME, "ambientLight", () -> {
|
||||
final WorldClient level = Minecraft.getMinecraft().theWorld;
|
||||
if (level != null && level.provider != null) {
|
||||
return level.provider.lightBrightnessTable[0];
|
||||
} else {
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
package net.coderbot.iris.vertices;
|
||||
|
||||
/**
|
||||
* Some annoying global state needed for the extended vertex format disabling optimization.
|
||||
*/
|
||||
public class ImmediateState {
|
||||
public static boolean isRenderingLevel = false;
|
||||
public static boolean renderWithExtendedVertexFormat = true;
|
||||
}
|
||||
@@ -42,8 +42,6 @@ public abstract class MixinEntity implements IDynamicLightSource {
|
||||
@Unique
|
||||
private int angelica$lastLuminance = 0;
|
||||
@Unique
|
||||
private static long angelica$lastUpdate = 0;
|
||||
@Unique
|
||||
private double angelica$prevX;
|
||||
@Unique
|
||||
private double angelica$prevY;
|
||||
@@ -54,7 +52,6 @@ public abstract class MixinEntity implements IDynamicLightSource {
|
||||
@Unique
|
||||
private LongOpenHashSet angelica$prevTrackedLitChunkPos = null;
|
||||
|
||||
|
||||
@Override
|
||||
public double angelica$getDynamicLightX() {
|
||||
return posX;
|
||||
|
||||
@@ -6,7 +6,6 @@ import com.llamalad7.mixinextras.injector.ModifyReturnValue;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.WorldSettings;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
@@ -16,14 +15,12 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
@Mixin(World.class)
|
||||
public abstract class MixinWorld {
|
||||
|
||||
@Shadow
|
||||
protected abstract void initialize(WorldSettings p_72963_1_);
|
||||
@Shadow
|
||||
public abstract Block getBlock(int p_147439_1_, int p_147439_2_, int p_147439_3_);
|
||||
|
||||
@Inject(method = "onEntityRemoved", at = @At("HEAD"))
|
||||
private void angelica$removeEntity(Entity entity, CallbackInfo ci){
|
||||
if (entity instanceof IDynamicLightSource lightSource){
|
||||
private void angelica$removeEntity(Entity entity, CallbackInfo ci) {
|
||||
if (entity.worldObj.isRemote && entity instanceof IDynamicLightSource lightSource) {
|
||||
lightSource.angelica$setDynamicLightEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ package com.gtnewhorizons.angelica.mixins.early.angelica.startup;
|
||||
|
||||
import com.gtnewhorizons.angelica.AngelicaMod;
|
||||
import com.gtnewhorizons.angelica.client.rendering.TextureTracker;
|
||||
import com.gtnewhorizons.angelica.config.AngelicaConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.streaming.TessellatorStreamingDrawer;
|
||||
import com.gtnewhorizons.angelica.compat.DriverCompatabilityCheck;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
@@ -31,6 +32,7 @@ public class MixinInitGLStateManager {
|
||||
.streamingUploadStrategy(ClientProxy.options().advanced.streamingUploadStrategy)
|
||||
.framebufferSupported(OpenGlHelper.framebufferSupported)
|
||||
.fboEnabled(mc.gameSettings.fboEnable)
|
||||
.enableDSA(AngelicaConfig.enableDSA)
|
||||
.directDrawer(TessellatorStreamingDrawer::drawDirect)
|
||||
.streamingDrawerDestroy(TessellatorStreamingDrawer::destroy)
|
||||
.postInitCallback(SelectionBoxRenderer::init)
|
||||
|
||||