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No files matched your search
@@ -0,0 +1,14 @@
|
||||
# Description of your *PR* and other info
|
||||
<!-- Please include a summary of the change -->
|
||||
<!-- Any details that you think are important to review this PR? -->
|
||||
<!-- Are there any Issues / PRs related to this one? -->
|
||||
|
||||
<!-- Add a screenshot or a video demonstration for new features -->
|
||||
|
||||
<details open><summary>Template</summary> <!-- OPEN is intentional -->
|
||||
|
||||
### Before submitting a *pull request* make sure you have:
|
||||
- [ ] Read the [AI Contribution Policy](https://github.com/GTNewHorizons/Angelica/blob/master/AI_POLICY.md)
|
||||
- [ ] At least [skimmed](https://github.com/GTNewHorizons/Angelica/search?q=is%3Apr&type=Issues) the tracker for similar pull requests
|
||||
|
||||
</details>
|
||||
Executable
+40
@@ -0,0 +1,40 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
: "${REPO:?REPO required}"
|
||||
: "${TAG:?TAG required}"
|
||||
|
||||
if [ -z "${DISCORD_WEBHOOK_URL:-}" ]; then
|
||||
echo "DISCORD_WEBHOOK_URL not set, skipping"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if ! release_json=$(gh release view "$TAG" --repo "$REPO" --json body,url,publishedAt 2>&1); then
|
||||
echo "Could not read release $TAG in $REPO; skipping:"
|
||||
printf '%s\n' "$release_json"
|
||||
exit 0
|
||||
fi
|
||||
body=$(jq -r '.body // ""' <<<"$release_json")
|
||||
url=$(jq -r '.url' <<<"$release_json")
|
||||
ts=$(jq -r '.publishedAt // ""' <<<"$release_json")
|
||||
[ -n "$ts" ] || ts=$(date -u +%Y-%m-%dT%H:%M:%SZ)
|
||||
|
||||
payload=$(jq -n \
|
||||
--arg title "$TAG" \
|
||||
--arg url "$url" \
|
||||
--arg desc "$body" \
|
||||
--arg ts "$ts" \
|
||||
'{
|
||||
embeds: [{
|
||||
title: ("Angelica " + $title + " released"),
|
||||
url: $url,
|
||||
description: (if ($desc | length) > 3900
|
||||
then $desc[0:3900] + "\n\n...[full changelog](" + $url + ")"
|
||||
else $desc end),
|
||||
color: 3066993,
|
||||
footer: { text: "GitHub Releases" },
|
||||
timestamp: $ts
|
||||
}]
|
||||
}')
|
||||
|
||||
curl -fsS -X POST -H "Content-Type: application/json" -d "$payload" "$DISCORD_WEBHOOK_URL"
|
||||
@@ -12,3 +12,22 @@ jobs:
|
||||
release-tags:
|
||||
uses: GTNewHorizons/GTNH-Actions-Workflows/.github/workflows/release-tags.yml@master
|
||||
secrets: inherit
|
||||
|
||||
notify-discord:
|
||||
needs: [release-tags]
|
||||
runs-on: ubuntu-24.04
|
||||
if: >-
|
||||
${{ !endsWith(github.ref_name, '-snapshot')
|
||||
&& !contains(github.event.head_commit.message, '[snapshot]')
|
||||
&& !endsWith(github.ref_name, '-pre') }}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
- name: Announce release to Discord
|
||||
shell: bash
|
||||
env:
|
||||
DISCORD_WEBHOOK_URL: ${{ secrets.DISCORD_RELEASE_WEBHOOK_URL }}
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
REPO: ${{ github.repository }}
|
||||
TAG: ${{ github.ref_name }}
|
||||
run: bash .github/scripts/announce-release.sh
|
||||
@@ -12,6 +12,7 @@ build/
|
||||
/config/
|
||||
/crash-reports/
|
||||
/logs/
|
||||
tmp/
|
||||
options.txt
|
||||
/saves/
|
||||
usernamecache.json
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
# AI Usage Policy
|
||||
|
||||
This project has strict rules for AI usage:
|
||||
|
||||
* **The human-in-the-loop must fully understand all code.** If you
|
||||
can't explain what your changes do and how they interact with the
|
||||
greater system without the aid of AI tools, do not contribute
|
||||
those changes.
|
||||
|
||||
* **Issues and discussions can use AI assistance but must have a full
|
||||
human-in-the-loop.** This means that any content generated with AI
|
||||
must have been reviewed *and edited* by a human before submission.
|
||||
The author must do their research and trim this down.
|
||||
|
||||
* **No AI-generated media is allowed (textures, videos, audio, etc.).**
|
||||
Text and code are the only acceptable AI-generated content, per the
|
||||
other rules in this policy.
|
||||
|
||||
* **Commit messages, PR descriptions must read in your own voice.**
|
||||
No AI-authored or AI co-authored commits, including Co-authored-by AI tags.
|
||||
|
||||
* **Only contribute fixes for bugs you have personally hit in-game.**
|
||||
If you haven’t experienced or reproduced a bug firsthand, and don’t
|
||||
already know the relevant code well, don’t throw AI at it and forward it to us.
|
||||
Patches written for problems the author never actually experienced themselves
|
||||
tend to fix the wrong thing and/or produce another.
|
||||
|
||||
* **The voice and intent of written content must be yours.**
|
||||
For documentation and especially quests, the tone and the point you're trying to make
|
||||
has to come from you, not an AI. Use AI to help with phrasing or cleanup if you like,
|
||||
but if the substance and voice aren't yours, don't contribute it.
|
||||
|
||||
* **Bad AI use may be blocked.** People who produce bad contributions
|
||||
that are clearly AI (slop) may be blocked from making future contributions.
|
||||
We love to help junior developers learn and grow, but if you're interested
|
||||
in that, don't use AI and we'll help you. We're sorry that bad AI
|
||||
users have ruined this for you.
|
||||
|
||||
|
||||
## There are Humans Here
|
||||
|
||||
Please remember that this project is maintained by humans.
|
||||
|
||||
Every discussion, issue, and pull request is read and reviewed by
|
||||
humans (and sometimes machines, too). It is a boundary point at which
|
||||
people interact with each other and work is done. It is rude and
|
||||
disrespectful to approach this boundary with low-effort, unqualified
|
||||
work, since it puts the burden of validation on the maintainer.
|
||||
|
||||
In a perfect world, AI would produce high-quality, accurate work
|
||||
every time. But today, that reality depends on the user of the AI.
|
||||
And today, many users of AI do not use it well. So, until that
|
||||
changes, we need to have strict rules to protect maintainers.
|
||||
|
||||
Based on https://github.com/ghostty-org/ghostty/blob/main/AI_POLICY.md
|
||||
@@ -1,302 +0,0 @@
|
||||
# CTM Guide<img src="img/logo-readme.png" align="right">
|
||||
###### by Vortex [@vortex_so in discord, any suggestions are accepted]<br>
|
||||
|
||||
This file describes how to use CTM, structure of `.properties` file and some useful (or not) techniques
|
||||
|
||||
### Note:
|
||||
- All textures for CTM textures are in `[modname]/mcpatcher/ctm` folder<br>
|
||||
the overrides apply globally so it doesn't matter in which directory you put them<br>
|
||||
|
||||
- in the `ctm` folder you must have a folder with your block name (or any name actually)<br>
|
||||
in that folder you will have all texture files (animations allowed via mcmeta file for every texture) and `.properties` file<br>
|
||||
multiple `.properties` files are allowed for a single folder and set of textures for more complex behaviour (see examples)
|
||||
|
||||
## Quick Links
|
||||
- **[Method](#method)**
|
||||
- **[MatchBlocks](#matchblocks)**
|
||||
- **[MatchTiles](#matchtiles)**
|
||||
- **[Tiles](#tiles)**
|
||||
- **[Connect](#connect)**
|
||||
- **[Faces](#faces)**
|
||||
- **[Biomes](#biomes)**
|
||||
- **[Heights](#heights)**
|
||||
- **[RenderPass](#renderpass)**
|
||||
- **[InnerSeams](#innerseams)**
|
||||
- **[Weights](#weights)**<br>
|
||||
- **[Examples](#examples)**
|
||||
|
||||
## Structure of `.properties` files
|
||||
|
||||
---
|
||||
|
||||
## `matchBlocks`
|
||||
Override for a specific block, you can get the value from the tooltip if you have this feature enabled.<br>
|
||||
Can accept several values which allows to apply one CTM for different blocks.<br>
|
||||
if no value for this property was provided, Angelica will fallback to name of the `.property` file
|
||||
|
||||
examples:<br>
|
||||
`matchBlocks=gregtech:gt.blockcasings4`<br>
|
||||
`matchBlocks=minecraft:glass minecraft:glass_pane`
|
||||
|
||||
---
|
||||
|
||||
## `matchTiles`
|
||||
Override for a specific texture, main difference from matchBlocks is that this will only match a certain texture, not the block itself<br>
|
||||
|
||||
example:<br>
|
||||
`matchTiles:minecraft:blocks/stone`
|
||||
|
||||
---
|
||||
|
||||
## `tiles`
|
||||
The list of texture names for CTM. Supports ranges and explicit names.<br>
|
||||
You probably would want to use texture names like `0.png`, `1.png` as it is easier, however this allows for any names
|
||||
|
||||
examples:<br>
|
||||
`tiles=0-46` - classic for full CTM, expects files from `0.png` to `46.png`<br>
|
||||
`tiles=0-3,5, 8` - expects files `0.png`, `1.png`, `2.png`, `3.png`, `5.png`, `8.png`<br>
|
||||
`tiles=sometext,somemoretext` - expects files `sometext.png`, `somemoretext.png`
|
||||
|
||||
---
|
||||
|
||||
## `connect`
|
||||
Sets how the blocks are connected, can accept values: `block`, `tile`, `material`<br>
|
||||
`block` connects based on block (who would guess)<br>
|
||||
`tile` connects based on texture<br>
|
||||
`material` connects based on material (didn't really understand this part, ig it is for stone, iron, wood etc)<br>
|
||||
Fallbacks to `block` if no value for `matchTiles` is set, otherwise fallbacks to `tile`<br>
|
||||
Most of the time you don't need to set this value because of that fallback rule
|
||||
|
||||
example:<br>
|
||||
`connect=block`
|
||||
|
||||
---
|
||||
|
||||
## `faces`
|
||||
Limit to specific faces of a block, can accept several values<br>
|
||||
Fallbacks to `all` if value not present in the `.properties` file
|
||||
|
||||
examples:<br>
|
||||
`faces=top`<br>
|
||||
`faces=all`<br>
|
||||
`faces=bottom`<br>
|
||||
`faces=sides`<br>
|
||||
`faces=north south east west`<br>
|
||||
`faces=top bottom sides`
|
||||
|
||||
---
|
||||
|
||||
## `biomes`
|
||||
Limit to specific biomes, can accept several values<br>
|
||||
Fallbacks to all if value not present in the `.properties` file
|
||||
|
||||
examples:<br>
|
||||
`biomes=plains`<br>
|
||||
`biomes=desert forest`<br>
|
||||
`biomes=taiga jungle savanna`
|
||||
|
||||
---
|
||||
|
||||
## `heights`
|
||||
Limit to certain Y levels, can only accept several values<br>
|
||||
can be set through either `minHeight` and `maxHeight` or `heights`
|
||||
|
||||
examples:<br>
|
||||
`heights=0-64`<br>
|
||||
`heights=64-255`<br>
|
||||
example of maxHeight and minHeight:<br>
|
||||
`minHeight=64`<br>
|
||||
`maxHeight=128`
|
||||
|
||||
---
|
||||
|
||||
## `renderPass`
|
||||
Controls which rendering layer a CTM rule is applied in<br>
|
||||
In most cases you only need it to avoid rendering issues with transparency
|
||||
|
||||
`renderPass=solid` used for fully opaque blocks<br>
|
||||
`renderPass=cutout` used for fences, glass CTM, textured blocks with hard transparency<br>
|
||||
`renderPass=translucent` used for transparent blocks like glass or water<br>
|
||||
`renderPass=cutout_mipped` no idea for what<br>
|
||||
`renderPass=overlay` used for blocks with an overlay, for example GT hatches or damaged anvils<br>
|
||||
`renderPass=backface` used for blocks with a backface, however it is very rare to use this one
|
||||
|
||||
---
|
||||
|
||||
## `innerSeams`
|
||||
Adds internal seams, fallback to `innerSeams=false` if not set<br>
|
||||
|
||||
example:<br>
|
||||
`innerSeams=true`
|
||||
|
||||
---
|
||||
|
||||
## `weights`
|
||||
Priority, used for `Random` type to determine which textures have certain chances to be used for render<br>
|
||||
accepts several values, assigns values correspondingly to `tiles` list values
|
||||
|
||||
examples:<br>
|
||||
`weight=10`<br>
|
||||
`weights=1 3 3 2 1`
|
||||
|
||||
---
|
||||
|
||||
# `Method`
|
||||
|
||||
Selects CTM mode:
|
||||
- [LINK](#full-ctm-ctm) `ctm` / `glass` / `default`
|
||||
- [LINK](#compact-ctm) `compact` / `ctm_compact`
|
||||
- [LINK](#horizontal)`horizontal` / `bookshelf`
|
||||
- [LINK](#vertical)`vertical`
|
||||
- [LINK](#horizontalvertical-hv)`horizontal+vertical` / `h+v`
|
||||
- [LINK](#verticalhorizontal-vh)`vertical+horizontal` / `v+h`
|
||||
- [LINK](#top)`top` / `sandstone`
|
||||
- [LINK](#repeat)`repeat` / `pattern`
|
||||
- [LINK](#random)`random`
|
||||
- [LINK](#fixed)`fixed` / `static`
|
||||
|
||||
example:<br>
|
||||
`method=ctm`
|
||||
|
||||
### Full CTM (ctm)
|
||||
|
||||
Requires exactly 47 tiles, the most versatile but the most size-heavy method
|
||||
|
||||
Here's a visual explanation of how the textures should be numbered:
|
||||
|
||||
<img src="img/CTM/CTM-pattern.png" width="624" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Compact CTM
|
||||
|
||||
Requires exactly 5 tiles.
|
||||
|
||||
<img src="img/CTM/CCTM-pattern.png" width="284" style="image-rendering: pixelated;">
|
||||
|
||||
Splits face into 4 quadrants and builds final texture per quadrant.
|
||||
|
||||
Here's a visual explanation of how it works on an example of 3x3 blocks pattern with a cutout:
|
||||
|
||||
<img src="img/CTM/CCTM-principle.png" width="400" style="image-rendering: pixelated;">
|
||||
|
||||
as you can see, compact CTM has a single limitation:<br>
|
||||
the size of any part of texture, such as an edge or a corner, can't be larger than `8x8` pixel<br>
|
||||
this is the main case where only full CTM can be used.
|
||||
|
||||
---
|
||||
|
||||
### Horizontal
|
||||
|
||||
Requires exactly 4 tiles. connects only horizontally, used for bookshelves for example
|
||||
|
||||
<img src="img/CTM/HCTM-pattern.png" width="284" style="image-rendering: pixelated;">
|
||||
|
||||
|
||||
---
|
||||
|
||||
### Vertical
|
||||
|
||||
Requires exactly 4 tiles.
|
||||
|
||||
<img src="img/CTM/VCTM-pattern.png" height="284" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Horizontal+Vertical (h+v)
|
||||
|
||||
Requires exactly 7 tiles.
|
||||
|
||||
Two-stage: horizontal first, then vertical if none horizontal variations are found.
|
||||
|
||||
<img src="img/CTM/HVCTM-pattern.png" height="284" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Vertical+Horizontal (v+h)
|
||||
|
||||
Requires exactly 7 tiles.
|
||||
|
||||
Two-stage: vertical first, then horizontal if none vertical variations are found.
|
||||
|
||||
<img src="img/CTM/VHCTM-pattern.png" height="284" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Top
|
||||
|
||||
Requires exactly 1 tile.
|
||||
|
||||
Applies tile on side faces when block above matches, for example used for smooth sandstone
|
||||
|
||||
---
|
||||
|
||||
### Repeat
|
||||
|
||||
Requires width * height tiles.
|
||||
|
||||
Properties:
|
||||
- `width` - defines the number of tiles in width
|
||||
- `height` - defines the number of tiles in height
|
||||
- `symmetry` - defines the symmetry of the pattern, can be either `none` or `opposite`
|
||||
|
||||
Just uses N*M grid, for example<br>
|
||||
`0 1 2 3 4`<br>
|
||||
`5 6 7 8 9`
|
||||
|
||||
---
|
||||
|
||||
### Random
|
||||
|
||||
Any number of tiles.
|
||||
|
||||
Properties:
|
||||
- `weights` - described [here](#weights)
|
||||
- `symmetry` - accepts `all`, `opposite`, `none`, groups opposite faces together, otherwise keeps them independent
|
||||
- `linked` - makes the textures consistent between render states, not needed much
|
||||
|
||||
---
|
||||
|
||||
### Fixed
|
||||
|
||||
Requires exactly 1 tile. Always uses the same tile.<br>
|
||||
useful only if combined with height or other properties (see examples)
|
||||
|
||||
---
|
||||
|
||||
# Examples
|
||||
|
||||
## Glass via full CTM
|
||||
```properties
|
||||
matchBlocks=minecraft:glass minecraft:glass_pane
|
||||
metadata=0
|
||||
method=ctm
|
||||
faces=all
|
||||
tiles=0-46
|
||||
connect=block
|
||||
```
|
||||
|
||||
## Multiple properties files usage
|
||||
### Use multiple .properties files with different heights for more detailed worldgen
|
||||
this one will use one texture for lower part of the world and another for the rest of the world
|
||||
```properties
|
||||
matchBlocks=minecraft:dirt
|
||||
metadata=0
|
||||
method=fixed
|
||||
faces=all
|
||||
tiles=0
|
||||
connect=block
|
||||
maxHeight=40
|
||||
```
|
||||
|
||||
```properties
|
||||
matchBlocks=minecraft:dirt
|
||||
metadata=0
|
||||
method=fixed
|
||||
faces=all
|
||||
tiles=0
|
||||
connect=block
|
||||
minHeight=41
|
||||
```
|
||||
|
||||
---
|
||||
@@ -23,7 +23,7 @@ Targets GL 3.3+ core profile
|
||||
|
||||
# Required Dependencies
|
||||
* [UniMixins](https://github.com/LegacyModdingMC/UniMixins/releases) >= 0.1.23
|
||||
* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.9.0
|
||||
* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.11.19
|
||||
* NOTE: Some mods are not required, but a specific version is required if present - see: `Permanent Incompatibilities` below.
|
||||
|
||||
# Known (temporary) Incompatibilities
|
||||
@@ -50,6 +50,7 @@ Targets GL 3.3+ core profile
|
||||
* CodeChicken[Core](https://github.com/GTNewHorizons/CodeChickenCore/releases)/[Lib](https://github.com/GTNewHorizons/CodeChickenLib/releases) <1.2.0 - Threading issues, use 1.3.0+
|
||||
* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
|
||||
* SmoothFont - Equivalent functionality added
|
||||
* ClientFixer - Use a resource pack like [GTNH-FTI-Standard-Font](https://github.com/Eldrinn-Elantey/GTNH-FTI-Standard-Font)
|
||||
|
||||
# Credits
|
||||
* ShadersMod
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
import xyz.wagyourtail.jvmdg.gradle.flags.DowngradeFlags
|
||||
import xyz.wagyourtail.jvmdg.gradle.task.DowngradeJar
|
||||
import xyz.wagyourtail.jvmdg.gradle.task.files.DowngradeFiles
|
||||
|
||||
plugins {
|
||||
id("com.gtnewhorizons.gtnhconvention")
|
||||
}
|
||||
|
||||
tasks.withType<DowngradeJar>().configureEach { logLevel.set("FATAL") }
|
||||
tasks.withType<DowngradeFiles>().configureEach { logLevel.set("FATAL") }
|
||||
|
||||
minecraft {
|
||||
extraRunJvmArguments.add("-Dangelica.enableTestBlocks=true")
|
||||
extraRunJvmArguments.add("-Dangelica.dumpClass=true")
|
||||
|
||||
+35
-6
@@ -66,9 +66,9 @@ configurations.all {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.7.14:dev")
|
||||
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.7.158:dev")
|
||||
|
||||
compileOnly("com.gtnewhorizons.retrofuturabootstrap:RetroFuturaBootstrap:1.0.7") { transitive = false }
|
||||
compileOnly("com.gtnewhorizons.retrofuturabootstrap:RetroFuturaBootstrap:1.1.0") { transitive = false }
|
||||
// runtimeOnlyNonPublishable("com.github.GTNewHorizons:lwjgl3ify:3.0.99")
|
||||
|
||||
compileOnly("org.projectlombok:lombok:1.18.42") { transitive = false }
|
||||
@@ -76,27 +76,49 @@ dependencies {
|
||||
|
||||
// Iris Shaders
|
||||
compileOnly('org.jetbrains:annotations:26.0.2')
|
||||
api("com.github.GTNewHorizons:GTNHLib:0.9.36:dev")
|
||||
api("com.github.GTNewHorizons:GTNHLib:0.11.19:dev")
|
||||
|
||||
shadowImplementation(project(":glsm")) { transitive = false }
|
||||
shadowImplementation(project(":lwjgl3-backend")) { transitive = false }
|
||||
shadowImplementation("net.minecraftforge:eventbus:7.0-beta.15")
|
||||
|
||||
shadowImplementation("org.anarres:jcpp:1.4.14") // Apache 2.0
|
||||
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-32.g7dd88a4-GTNH") {
|
||||
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-33.g3ec381e") {
|
||||
exclude module: "antlr4" // we only want to shadow the runtime module
|
||||
}
|
||||
shadowImplementation("org.antlr:antlr4-runtime:4.13.2")
|
||||
compileOnly "org.apache.ant:ant:1.8.2"
|
||||
|
||||
// Celeritas (transitive=false: deps provided by GTNHLib/runtime)
|
||||
embedOnly("org.embeddedt.celeritas:celeritas-common:2.5.4-GTNH") { transitive = false }
|
||||
embedOnly("org.embeddedt.celeritas:celeritas-common:2.5.8-GTNH") { transitive = false }
|
||||
embedOnly("org.embeddedt.celeritas:celeritas-lwjgl2-service:2.5.3-GTNH") { transitive = false }
|
||||
|
||||
// Because who doesn't want NEI
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:NotEnoughItems:2.8.35-GTNH:dev')
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:CodeChickenCore:1.4.7:dev')
|
||||
|
||||
// BQ Testing
|
||||
// devOnlyNonPublishable("com.github.GTNewHorizons:BetterQuesting:3.8.74-GTNH:dev")
|
||||
|
||||
|
||||
// Display List Testing
|
||||
/*
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Applied-Energistics-2-Unofficial:rv3-beta-749-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ae2stuff:0.10.14-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:BuildCraft:7.1.54:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:IguanaTweaksTConstruct:2.7.0:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:OpenBlocks:1.12.4-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:OpenComputers:1.12.12-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:TinkersConstruct:1.14.12-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ServerUtilities:2.2.13:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ironchest:6.1.6:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:waila:1.9.7:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Botania:1.13.15-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Mobs-Info:0.5.10-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Draconic-Evolution:1.5.18-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:HoloInventory:2.5.8-GTNH:dev")
|
||||
*/
|
||||
|
||||
//devOnlyNonPublishable('com.github.GTNewHorizons:worldedit-gtnh:v0.0.9')
|
||||
|
||||
// Notfine Deps
|
||||
@@ -126,9 +148,11 @@ dependencies {
|
||||
compileOnly(rfg.deobf("curse.maven:campfirebackport-387444:4611675"))
|
||||
compileOnly(rfg.deobf("curse.maven:xaeros-minimap-263420:5060684"))
|
||||
compileOnly(rfg.deobf("curse.maven:security-craft-64760:2818228"))
|
||||
compileOnly(rfg.deobf("curse.maven:et-futurum-requiem-441392:5873837"))
|
||||
compileOnly("ganymedes01.etfuturum:Et-Futurum-Requiem:2.6.49-GTNH:dev")
|
||||
compileOnly(rfg.deobf("curse.maven:biomes-o-plenty-220318:2499612"))
|
||||
|
||||
devOnlyNonPublishable("com.github.GTNewHorizons:CosmeticArmorReworked:1.0.3-GTNH:dev")
|
||||
|
||||
// For testing alternative splash screens — https://github.com/MalTeeez/ModernSplash/releases
|
||||
// devOnlyNonPublishable("com.github.MalTeeez:modernsplash:1.7.10-1.2.4:dev")
|
||||
|
||||
@@ -153,8 +177,13 @@ dependencies {
|
||||
testImplementation('org.junit.platform:junit-platform-launcher')
|
||||
|
||||
testImplementation('com.tngtech.archunit:archunit-junit5:1.4.1')
|
||||
|
||||
testRuntimeOnly("it.unimi.dsi:fastutil:8.5.18")
|
||||
testRuntimeOnly("org.joml:joml:1.10.8")
|
||||
}
|
||||
}
|
||||
|
||||
compileOnly("mega:fluidlogged-mc1.7.10:0.1.2")
|
||||
|
||||
compileOnly("com.cardinalstar.cubicchunks:CubicChunks1710:v0.1.5-alpha:dev") { transitive = false }
|
||||
}
|
||||
+59
-3
@@ -66,6 +66,7 @@ repositories {
|
||||
content { includeGroup("xyz.wagyourtail.jvmdowngrader") }
|
||||
}
|
||||
mavenCentral()
|
||||
mavenLocal()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
@@ -95,6 +96,8 @@ dependencies {
|
||||
// Deps (normally from MC) - compile only, but needed at test runtime
|
||||
compileOnly("com.google.guava:guava:${property("guavaVersion")}")
|
||||
testRuntimeOnly("com.google.guava:guava:${property("guavaVersion")}")
|
||||
testRuntimeOnly("it.unimi.dsi:fastutil:${property("fastutilVersion")}")
|
||||
testRuntimeOnly("org.joml:joml:${property("jomlVersion")}") { isTransitive = false }
|
||||
|
||||
// Test
|
||||
testImplementation(sourceSets["stubs"].output)
|
||||
@@ -123,6 +126,7 @@ tasks.withType<DowngradeFiles>().configureEach {
|
||||
downgradeTo.set(JavaVersion.VERSION_1_8)
|
||||
multiReleaseOriginal.set(false)
|
||||
multiReleaseVersions.set(emptySet())
|
||||
logLevel.set("FATAL")
|
||||
}
|
||||
|
||||
val downgradeDepsForTest by tasks.registering(DowngradeFiles::class) {
|
||||
@@ -138,14 +142,23 @@ val downgradeMainClasses by tasks.registering(DowngradeFiles::class) {
|
||||
val downgradeTestClasses by tasks.registering(DowngradeFiles::class) {
|
||||
inputCollection = sourceSets["test"].output.classesDirs
|
||||
classpath = sourceSets["test"].compileClasspath
|
||||
sourceSets["test"].output.classesDirs.files.forEach { outputs.dir(temporaryDir.resolve(it.name)) }
|
||||
dependsOn(tasks.named("testClasses"))
|
||||
}
|
||||
|
||||
tasks.test {
|
||||
useJUnitPlatform()
|
||||
val GL_TASK_TAGS = mapOf(
|
||||
"glCompatTest" to "gl-compat",
|
||||
"glCoreTest" to "gl-core",
|
||||
"glSharedTest" to "gl-shared",
|
||||
)
|
||||
|
||||
fun Test.configureGlsmJava8() {
|
||||
javaLauncher = javaToolchains.launcherFor {
|
||||
languageVersion = JavaLanguageVersion.of(8)
|
||||
if (System.getProperty("os.name").lowercase().contains("mac")
|
||||
&& System.getProperty("os.arch") == "aarch64") {
|
||||
vendor = JvmVendorSpec.AZUL
|
||||
}
|
||||
}
|
||||
|
||||
dependsOn(downgradeMainClasses, downgradeTestClasses, downgradeDepsForTest)
|
||||
@@ -162,13 +175,56 @@ tasks.test {
|
||||
classpath = downgradedTest
|
||||
.plus(downgradedMain)
|
||||
.plus(downgradedDeps)
|
||||
.plus(classpath.minus(mainClassesDirs).minus(testClassesDirs).minus(depsToDowngrade))
|
||||
.plus(sourceSets["test"].runtimeClasspath.minus(mainClassesDirs).minus(testClassesDirs).minus(depsToDowngrade))
|
||||
|
||||
val extractNatives = rootProject.tasks.named("extractNatives2")
|
||||
dependsOn(extractNatives)
|
||||
jvmArgs("-Djava.library.path=${extractNatives.get().property("destinationFolder").let { (it as DirectoryProperty).asFile.get().path }}")
|
||||
}
|
||||
|
||||
tasks.test {
|
||||
useJUnitPlatform {
|
||||
excludeTags = GL_TASK_TAGS.values.toSet()
|
||||
}
|
||||
configureGlsmJava8()
|
||||
}
|
||||
|
||||
val glTestTasks = GL_TASK_TAGS.map { (taskName, tag) ->
|
||||
tasks.register<Test>(taskName) {
|
||||
description = "Runs the $tag GL tests in their own JVM, so they get their own Display and GL profile."
|
||||
group = "verification"
|
||||
useJUnitPlatform {
|
||||
includeTags = setOf(tag)
|
||||
}
|
||||
configureGlsmJava8()
|
||||
}
|
||||
}
|
||||
|
||||
(listOf(tasks.test) + glTestTasks).zipWithNext { earlier, later ->
|
||||
later.configure { mustRunAfter(earlier) }
|
||||
}
|
||||
tasks.test { finalizedBy(glTestTasks) }
|
||||
|
||||
val verifyTestsRan by tasks.registering {
|
||||
dependsOn(tasks.test, glTestTasks)
|
||||
}
|
||||
(listOf(tasks.test) + glTestTasks).forEach { testTask ->
|
||||
val name = testTask.name
|
||||
val verify = tasks.register("verify${name.replaceFirstChar { it.uppercase() }}Ran") {
|
||||
val resultsDir = layout.buildDirectory.dir("test-results/$name")
|
||||
dependsOn(testTask)
|
||||
doLast {
|
||||
val dir = resultsDir.get().asFile
|
||||
val xmls = dir.listFiles { f -> f.name.startsWith("TEST-") && f.name.endsWith(".xml") } ?: emptyArray()
|
||||
check(xmls.isNotEmpty()) {
|
||||
":glsm:$name produced no TEST-*.xml in $dir - test task likely went NO-SOURCE"
|
||||
}
|
||||
}
|
||||
}
|
||||
verifyTestsRan.configure { dependsOn(verify) }
|
||||
}
|
||||
tasks.check { dependsOn(verifyTestsRan) }
|
||||
|
||||
publishing {
|
||||
publications {
|
||||
create<MavenPublication>("mavenJava") {
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
lwjglVersion = 2.9.4-nightly-20150209
|
||||
eventbusVersion = 7.0-beta.15
|
||||
celeritasVersion = 2.5.3-GTNH
|
||||
celeritasVersion = 2.5.8-GTNH
|
||||
lombokVersion = 1.18.42
|
||||
log4jVersion = 2.0-beta9
|
||||
guavaVersion = 18.0
|
||||
gtnhlibVersion = 0.9.36
|
||||
gtnhlibVersion = 0.11.19
|
||||
fastutilVersion = 8.5.18
|
||||
jomlVersion = 1.10.8
|
||||
glslTransformLibVersion = 0.2.0-26.g5ee7d96-GTNH
|
||||
antlr4RuntimeVersion = 4.13.2
|
||||
jcppVersion = 1.4.14
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.recording.AccumulatedDraw;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.CommandBuffer;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.CommandBufferProcessor;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Builds final command buffers from raw command buffers and compiled VBO data.
|
||||
* Bridges the gap between VBO compilation (glsm types) and buffer processing (recording types).
|
||||
*/
|
||||
public final class CommandBufferBuilder {
|
||||
|
||||
private CommandBufferBuilder() {}
|
||||
|
||||
/**
|
||||
* Build commands with transform collapsing optimization.
|
||||
* Accumulates MODELVIEW transforms and emits MultMatrix at barriers (draws, CallList).
|
||||
* Uses mergedRanges where consecutive same-transform draws are combined.
|
||||
*/
|
||||
public static void buildFromRawBuffer(
|
||||
CommandBuffer rawBuffer,
|
||||
List<AccumulatedDraw> accumulatedDraws,
|
||||
CommandBuffer finalBuffer) {
|
||||
|
||||
rawBuffer.resetRead();
|
||||
int cmdIndex = 0;
|
||||
int rangeIndex = 0;
|
||||
|
||||
AccumulatedDraw draw;
|
||||
while (rawBuffer.hasRemaining()) {
|
||||
// Read and process the command
|
||||
CommandBufferProcessor.copyCommand(rawBuffer, finalBuffer);
|
||||
|
||||
// Emit draw ranges at this command position
|
||||
while (rangeIndex < accumulatedDraws.size() && (draw = accumulatedDraws.get(rangeIndex)).commandIndex == cmdIndex) {
|
||||
emitDrawRangeToBuffer(draw, finalBuffer, rangeIndex);
|
||||
rangeIndex++;
|
||||
}
|
||||
|
||||
cmdIndex++;
|
||||
}
|
||||
|
||||
while (rangeIndex < accumulatedDraws.size()) {
|
||||
emitDrawRangeToBuffer(accumulatedDraws.get(rangeIndex), finalBuffer, rangeIndex);
|
||||
rangeIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit a draw range to the output buffer, with transform if needed.
|
||||
*/
|
||||
private static void emitDrawRangeToBuffer(
|
||||
AccumulatedDraw draw,
|
||||
CommandBuffer out,
|
||||
int vboIdx) {
|
||||
|
||||
if (draw.restoreData != null) {
|
||||
out.writeDrawRangeRestore(vboIdx, draw.restoreData);
|
||||
return;
|
||||
}
|
||||
|
||||
// Write the draw range command
|
||||
out.writeDrawRange(vboIdx);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.backend.RenderBackend;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage;
|
||||
import org.antlr.v4.runtime.tree.ParseTree;
|
||||
import org.antlr.v4.runtime.tree.TerminalNode;
|
||||
import org.taumc.glsl.grammar.GLSLLexer;
|
||||
import org.taumc.glsl.grammar.GLSLParser;
|
||||
import org.taumc.glsl.ShaderParser;
|
||||
import org.taumc.glsl.Transformer;
|
||||
|
||||
@@ -9,9 +13,11 @@ import java.nio.charset.StandardCharsets;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedHashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
@@ -114,13 +120,17 @@ public class CompatShaderTransformer {
|
||||
return result;
|
||||
}
|
||||
|
||||
private static boolean needsTransformation(String source) {
|
||||
// Shaders already at 330+ core don't need compat transformation
|
||||
public static boolean isCoreShader(String source) {
|
||||
final Matcher vm = VERSION_PATTERN.matcher(source);
|
||||
if (vm.find()) {
|
||||
final int version = Integer.parseInt(vm.group(1));
|
||||
if (version >= 330 && "core".equals(vm.group(2))) return false;
|
||||
return version >= 330 && "core".equals(vm.group(2));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static boolean needsTransformation(String source) {
|
||||
if (isCoreShader(source)) return false;
|
||||
|
||||
return NEEDS_TRANSFORM_PATTERN.matcher(source).find();
|
||||
}
|
||||
@@ -179,8 +189,9 @@ public class CompatShaderTransformer {
|
||||
transformer.rename("gl_FrontColor", "angelica_FrontColor");
|
||||
transformer.prependMain("angelica_FrontColor = vec4(1.0);");
|
||||
|
||||
// Vertex attributes — replaces removed FFP vertex inputs with explicit in declarations
|
||||
transformVertexAttributes(transformer, source);
|
||||
final FFPInputs ffp = FFPInputs.detect(source);
|
||||
assignVertexInputLocations(transformer, ffp);
|
||||
transformVertexAttributes(transformer, source, ffp);
|
||||
} else {
|
||||
if (source.contains("gl_Color")) {
|
||||
transformer.injectVariable("in vec4 angelica_FrontColor;");
|
||||
@@ -307,25 +318,25 @@ public class CompatShaderTransformer {
|
||||
/**
|
||||
* Replace removed FFP vertex attributes with explicit {@code in} declarations at core profile attribute locations.
|
||||
*/
|
||||
private static void transformVertexAttributes(Transformer transformer, String source) {
|
||||
if (source.contains("gl_Vertex") || source.contains("ftransform")) {
|
||||
private static void transformVertexAttributes(Transformer transformer, String source, FFPInputs ffp) {
|
||||
if (ffp.position()) {
|
||||
transformer.injectVariable("layout(location = 0) in vec4 angelica_Vertex;");
|
||||
transformer.rename("gl_Vertex", "angelica_Vertex");
|
||||
}
|
||||
// gl_Color in vertex shaders is the per-vertex color attribute, distinct from the fragment gl_Color (interpolated gl_FrontColor) handled above
|
||||
if (source.contains("gl_Color")) {
|
||||
if (ffp.color()) {
|
||||
transformer.injectVariable("layout(location = 1) in vec4 angelica_Color;");
|
||||
transformer.rename("gl_Color", "angelica_Color");
|
||||
}
|
||||
if (source.contains("gl_MultiTexCoord0")) {
|
||||
if (ffp.uv0()) {
|
||||
transformer.injectVariable("layout(location = 2) in vec4 angelica_MultiTexCoord0;");
|
||||
transformer.rename("gl_MultiTexCoord0", "angelica_MultiTexCoord0");
|
||||
}
|
||||
if (source.contains("gl_MultiTexCoord1")) {
|
||||
if (ffp.uv1()) {
|
||||
transformer.injectVariable("layout(location = 3) in vec4 angelica_MultiTexCoord1;");
|
||||
transformer.rename("gl_MultiTexCoord1", "angelica_MultiTexCoord1");
|
||||
}
|
||||
if (source.contains("gl_Normal")) {
|
||||
if (ffp.normal()) {
|
||||
transformer.injectVariable("layout(location = 4) in vec3 angelica_Normal;");
|
||||
transformer.rename("gl_Normal", "angelica_Normal");
|
||||
}
|
||||
@@ -334,6 +345,145 @@ public class CompatShaderTransformer {
|
||||
}
|
||||
}
|
||||
|
||||
private static final int MAX_VERTEX_ATTRIBS = 16;
|
||||
|
||||
private record FFPInputs(boolean position, boolean color, boolean uv0, boolean uv1, boolean normal) {
|
||||
static FFPInputs detect(String source) {
|
||||
return new FFPInputs(
|
||||
source.contains("gl_Vertex") || source.contains("ftransform"),
|
||||
source.contains("gl_Color"),
|
||||
source.contains("gl_MultiTexCoord0"),
|
||||
source.contains("gl_MultiTexCoord1"),
|
||||
source.contains("gl_Normal"));
|
||||
}
|
||||
}
|
||||
|
||||
/** Adaptation of Mesa's assign_attribute_or_color_locations */
|
||||
private static void assignVertexInputLocations(Transformer transformer, FFPInputs ffp) {
|
||||
int used = 0;
|
||||
if (ffp.position()) used |= 1 << Usage.POSITION.getAttributeLocation();
|
||||
if (ffp.color()) used |= 1 << Usage.COLOR.getAttributeLocation();
|
||||
if (ffp.uv0()) used |= 1 << Usage.PRIMARY_UV.getAttributeLocation();
|
||||
if (ffp.uv1()) used |= 1 << Usage.SECONDARY_UV.getAttributeLocation();
|
||||
if (ffp.normal()) used |= 1 << Usage.NORMAL.getAttributeLocation();
|
||||
|
||||
record Input(String name, String baseType, String arraySuffix, int slots, int index) {}
|
||||
final List<Input> toAssign = new ArrayList<>();
|
||||
int index = 0;
|
||||
|
||||
for (TerminalNode storage : transformer.collectStorage()) {
|
||||
final int tokenType = storage.getSymbol().getType();
|
||||
if (tokenType != GLSLLexer.ATTRIBUTE && tokenType != GLSLLexer.IN) continue;
|
||||
|
||||
ParseTree node = storage.getParent();
|
||||
while (node != null && !(node instanceof GLSLParser.Single_declarationContext)) {
|
||||
node = node.getParent();
|
||||
}
|
||||
if (!(node instanceof GLSLParser.Single_declarationContext decl)) continue;
|
||||
if (decl.typeless_declaration() == null) continue;
|
||||
|
||||
final GLSLParser.Type_specifierContext typeSpec = decl.fully_specified_type().type_specifier();
|
||||
final String baseType = GlslTransformUtils.getFormattedShader(typeSpec.type_specifier_nonarray(), "").trim();
|
||||
final int typeArraySlots = arraySlots(typeSpec.array_specifier());
|
||||
final String typeArray = arraySuffix(typeSpec.array_specifier());
|
||||
|
||||
if (hasLayoutQualifier(decl)) {
|
||||
final int loc = explicitLocation(decl);
|
||||
final int slots = baseSlots(baseType) * typeArraySlots * arraySlots(decl.typeless_declaration().array_specifier());
|
||||
if (loc >= 0) used |= slotMask(slots) << loc;
|
||||
continue;
|
||||
}
|
||||
|
||||
final List<GLSLParser.Typeless_declarationContext> declarators = new ArrayList<>();
|
||||
declarators.add(decl.typeless_declaration());
|
||||
if (decl.getParent() instanceof GLSLParser.Init_declarator_listContext list) {
|
||||
declarators.addAll(list.typeless_declaration());
|
||||
}
|
||||
for (GLSLParser.Typeless_declarationContext d : declarators) {
|
||||
if (d.IDENTIFIER() == null) continue;
|
||||
final int slots = baseSlots(baseType) * typeArraySlots * arraySlots(d.array_specifier());
|
||||
final String arraySuffix = typeArray + arraySuffix(d.array_specifier());
|
||||
toAssign.add(new Input(d.IDENTIFIER().getText(), baseType, arraySuffix, slots, index++));
|
||||
}
|
||||
}
|
||||
|
||||
toAssign.sort((a, b) -> a.slots() != b.slots() ? b.slots() - a.slots() : a.index() - b.index());
|
||||
|
||||
for (Input in : toAssign) {
|
||||
final int loc = findAvailableSlots(used, in.slots());
|
||||
if (loc < 0) continue;
|
||||
used |= slotMask(in.slots()) << loc;
|
||||
transformer.removeVariable(in.name());
|
||||
transformer.variable = null;
|
||||
transformer.injectVariable("layout(location = " + loc + ") in " + in.baseType() + " " + in.name() + in.arraySuffix() + ";");
|
||||
}
|
||||
}
|
||||
|
||||
private static String arraySuffix(GLSLParser.Array_specifierContext arraySpec) {
|
||||
return arraySpec != null ? GlslTransformUtils.getFormattedShader(arraySpec, "").trim() : "";
|
||||
}
|
||||
|
||||
private static int arraySlots(GLSLParser.Array_specifierContext arraySpec) {
|
||||
if (arraySpec == null) return 1;
|
||||
int product = 1;
|
||||
for (GLSLParser.DimensionContext dim : arraySpec.dimension()) {
|
||||
if (dim.constant_expression() == null) continue;
|
||||
try {
|
||||
product *= Integer.decode(GlslTransformUtils.getFormattedShader(dim.constant_expression(), "").trim());
|
||||
} catch (NumberFormatException ignored) {}
|
||||
}
|
||||
return product;
|
||||
}
|
||||
|
||||
private static int baseSlots(String type) {
|
||||
final String dims = type.startsWith("dmat") ? type.substring(4) : type.startsWith("mat") ? type.substring(3) : null;
|
||||
if (dims != null && !dims.isEmpty() && Character.isDigit(dims.charAt(0))) {
|
||||
return dims.charAt(0) - '0';
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static int slotMask(int slots) {
|
||||
return (slots >= 32) ? -1 : (1 << slots) - 1;
|
||||
}
|
||||
|
||||
private static int findAvailableSlots(int used, int needed) {
|
||||
if (needed <= 0) return -1;
|
||||
final int mask = slotMask(needed);
|
||||
for (int i = 0; i <= MAX_VERTEX_ATTRIBS - needed; i++) {
|
||||
if (((mask << i) & ~used) == (mask << i)) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
private static int explicitLocation(GLSLParser.Single_declarationContext decl) {
|
||||
final GLSLParser.Type_qualifierContext qualifier = decl.fully_specified_type().type_qualifier();
|
||||
if (qualifier == null) return -1;
|
||||
for (GLSLParser.Single_type_qualifierContext single : qualifier.single_type_qualifier()) {
|
||||
final GLSLParser.Layout_qualifierContext layout = single.layout_qualifier();
|
||||
if (layout == null) continue;
|
||||
for (GLSLParser.Layout_qualifier_idContext id : layout.layout_qualifier_id_list().layout_qualifier_id()) {
|
||||
if (id.IDENTIFIER() != null && "location".equals(id.IDENTIFIER().getText()) && id.constant_expression() != null) {
|
||||
try {
|
||||
return Integer.decode(GlslTransformUtils.getFormattedShader(id.constant_expression(), "").trim());
|
||||
} catch (NumberFormatException ignored) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
private static boolean hasLayoutQualifier(GLSLParser.Single_declarationContext decl) {
|
||||
final GLSLParser.Type_qualifierContext qualifier = decl.fully_specified_type().type_qualifier();
|
||||
if (qualifier == null) return false;
|
||||
for (GLSLParser.Single_type_qualifierContext single : qualifier.single_type_qualifier()) {
|
||||
if (single.layout_qualifier() != null) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void dumpShader(String original, String transformed, boolean isFragment, boolean wasTransformed) {
|
||||
if (DUMP_DIR == null) return;
|
||||
final int id = dumpCounter.getAndIncrement();
|
||||
|
||||
@@ -7,18 +7,16 @@ import com.gtnewhorizons.angelica.glsm.states.LightModelState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.LightState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Per-program compat uniform location cache and upload manager.
|
||||
*
|
||||
@@ -61,7 +59,10 @@ public class CompatUniformManager {
|
||||
static final int MAT_FIELDS = 5;
|
||||
static final int LOC_MAT_BASE = LOC_LIGHT_BASE + 2 * LIGHT_FIELDS; // 43
|
||||
|
||||
static final int LOC_COUNT = LOC_MAT_BASE + MAT_FIELDS; // 48
|
||||
static final int LOC_IRIS_MODELVIEW_INVERSE = LOC_MAT_BASE + MAT_FIELDS; // 48
|
||||
static final int LOC_IRIS_PROJECTION_INVERSE = LOC_IRIS_MODELVIEW_INVERSE + 1; // 49
|
||||
|
||||
static final int LOC_COUNT = LOC_IRIS_PROJECTION_INVERSE + 1; // 50
|
||||
|
||||
private static final String[] LIGHT_FIELD_NAMES = {
|
||||
"ambient", "diffuse", "specular", "position", "halfVector",
|
||||
@@ -91,6 +92,8 @@ public class CompatUniformManager {
|
||||
UNIFORM_NAMES[LOC_IRIS_NORMAL] = "iris_NormalMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX] = "iris_LightmapTextureMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_TEXTURE_MATRIX] = "iris_TextureMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_MODELVIEW_INVERSE] = "iris_ModelViewMatrixInverse";
|
||||
UNIFORM_NAMES[LOC_IRIS_PROJECTION_INVERSE] = "iris_ProjectionMatrixInverse";
|
||||
UNIFORM_NAMES[LOC_ALPHA_TEST_REF] = "angelica_currentAlphaTest";
|
||||
UNIFORM_NAMES[LOC_SCENE_COLOR] = "angelica_SceneColor";
|
||||
UNIFORM_NAMES[LOC_CLIP_PLANES] = "angelica_ClipPlane[0]";
|
||||
@@ -105,8 +108,15 @@ public class CompatUniformManager {
|
||||
}
|
||||
}
|
||||
|
||||
/** Per-program cached uniform locations. Maps program ID → int[LOC_COUNT]. */
|
||||
private static final Int2ObjectOpenHashMap<int[]> programLocations = new Int2ObjectOpenHashMap<>();
|
||||
/** Per-program cached uniform locations + last-uploaded generations. Maps program ID -> state. */
|
||||
private static final Int2ObjectOpenHashMap<ProgramUniforms> programUniforms = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
private static final class ProgramUniforms {
|
||||
final int[] locs;
|
||||
int lastMvGen = -1, lastMvLinearGen = -1, lastProjGen = -1, lastTexMatGen = -1;
|
||||
int lastFragmentGen = -1, lastLightingGen = -1, lastClipPlaneGen = -1;
|
||||
ProgramUniforms(int[] locs) { this.locs = locs; }
|
||||
}
|
||||
|
||||
// Reusable NIO buffers for upload
|
||||
private static final FloatBuffer mat4Buf = BufferUtils.createFloatBuffer(16);
|
||||
@@ -115,6 +125,7 @@ public class CompatUniformManager {
|
||||
private static final FloatBuffer clipPlaneBuf = BufferUtils.createFloatBuffer(32); // 8 planes * vec4
|
||||
private static final Matrix3f normalMatrix = new Matrix3f();
|
||||
private static final Matrix4f scratchMatrix = new Matrix4f();
|
||||
private static final Vector3f scratchCol = new Vector3f();
|
||||
|
||||
private static final float LIGHTMAP_SCALE = 1.0f / 256.0f;
|
||||
private static final FloatBuffer lightmapMatrixBuf;
|
||||
@@ -124,17 +135,18 @@ public class CompatUniformManager {
|
||||
new Matrix4f().scale(LIGHTMAP_SCALE).translate(8.0f, 8.0f, 8.0f).get(lightmapMatrixBuf);
|
||||
}
|
||||
|
||||
// Dirty tracking: skip uploads when state hasn't changed and program is the same
|
||||
private static int lastProgram = -1;
|
||||
private static int lastMvGen = -1;
|
||||
private static int lastProjGen = -1;
|
||||
private static int lastTexMatGen = -1;
|
||||
private static int lastFragmentGen = -1;
|
||||
private static int lastLightingGen = -1;
|
||||
private static int lastClipPlaneGen = -1;
|
||||
|
||||
private CompatUniformManager() {}
|
||||
|
||||
/**
|
||||
* Normalize each column of a 3x3 matrix in place. Used to strip the residual 1/scale that
|
||||
* inverse-transpose introduces.
|
||||
*/
|
||||
private static void normalizeColumnsInPlace(Matrix3f m) {
|
||||
m.setColumn(0, m.getColumn(0, scratchCol).normalize());
|
||||
m.setColumn(1, m.getColumn(1, scratchCol).normalize());
|
||||
m.setColumn(2, m.getColumn(2, scratchCol).normalize());
|
||||
}
|
||||
|
||||
public static void onLinkProgram(int program) {
|
||||
int[] locs = new int[LOC_COUNT];
|
||||
boolean hasAny = false;
|
||||
@@ -145,45 +157,49 @@ public class CompatUniformManager {
|
||||
}
|
||||
|
||||
if (hasAny) {
|
||||
programLocations.put(program, locs);
|
||||
programUniforms.put(program, new ProgramUniforms(locs));
|
||||
GLStateManager.LOGGER.debug("CompatUniformManager: program {} has compat uniforms", program);
|
||||
}
|
||||
}
|
||||
|
||||
public static void onUseProgram(int program) {
|
||||
if (program == 0) return;
|
||||
/**
|
||||
* Uploads the emulated uniforms.
|
||||
*
|
||||
* @return Whether the program needs emulation (FFP or Iris Program)
|
||||
*/
|
||||
public static boolean refreshCompatUniforms(int program) {
|
||||
final ProgramUniforms pu = programUniforms.get(program);
|
||||
if (pu == null) return false;
|
||||
final int[] locs = pu.locs;
|
||||
|
||||
int[] locs = programLocations.get(program);
|
||||
if (locs == null) return;
|
||||
|
||||
final boolean programChanged = program != lastProgram;
|
||||
lastProgram = program;
|
||||
|
||||
// Matrix uniforms — skip if generation unchanged and same program
|
||||
// Matrix uniforms — skip if this program's storage already holds the current generation
|
||||
final int mvGen = GLStateManager.mvGeneration;
|
||||
final int mvLinearGen = GLStateManager.mvLinearGeneration;
|
||||
final int projGen = GLStateManager.projGeneration;
|
||||
final int texMatGen = GLStateManager.texMatrixGeneration;
|
||||
final boolean mvChanged = programChanged || mvGen != lastMvGen;
|
||||
final boolean projChanged = programChanged || projGen != lastProjGen;
|
||||
final boolean texMatChanged = programChanged || texMatGen != lastTexMatGen;
|
||||
final boolean mvChanged = mvGen != pu.lastMvGen;
|
||||
final boolean mvLinearChanged = mvLinearGen != pu.lastMvLinearGen;
|
||||
final boolean projChanged = projGen != pu.lastProjGen;
|
||||
final boolean texMatChanged = texMatGen != pu.lastTexMatGen;
|
||||
if (mvChanged || projChanged || texMatChanged) {
|
||||
uploadMatrices(locs, mvChanged, projChanged, texMatChanged);
|
||||
lastMvGen = mvGen;
|
||||
lastProjGen = projGen;
|
||||
lastTexMatGen = texMatGen;
|
||||
uploadMatrices(locs, mvChanged, mvLinearChanged, projChanged, texMatChanged);
|
||||
pu.lastMvGen = mvGen;
|
||||
pu.lastMvLinearGen = mvLinearGen;
|
||||
pu.lastProjGen = projGen;
|
||||
pu.lastTexMatGen = texMatGen;
|
||||
}
|
||||
|
||||
// Fragment-category uniforms (fog, alpha) — skip if generation unchanged
|
||||
final int fragGen = GLStateManager.fragmentGeneration;
|
||||
if (programChanged || fragGen != lastFragmentGen) {
|
||||
lastFragmentGen = fragGen;
|
||||
if (fragGen != pu.lastFragmentGen) {
|
||||
pu.lastFragmentGen = fragGen;
|
||||
uploadFragmentUniforms(locs);
|
||||
}
|
||||
|
||||
// Lighting-derived uniforms (scene color, light sources, material)
|
||||
final int litGen = GLStateManager.lightingGeneration;
|
||||
if (programChanged || litGen != lastLightingGen) {
|
||||
lastLightingGen = litGen;
|
||||
if (litGen != pu.lastLightingGen) {
|
||||
pu.lastLightingGen = litGen;
|
||||
if (locs[LOC_SCENE_COLOR] != -1) uploadSceneColor(locs);
|
||||
uploadLightSources(locs);
|
||||
uploadMaterial(locs);
|
||||
@@ -192,14 +208,16 @@ public class CompatUniformManager {
|
||||
// Clip plane equations + enabled bool — uploaded when enable state or equations change
|
||||
if (locs[LOC_CLIP_PLANES] != -1 || locs[LOC_CLIP_PLANES_ENABLED] != -1) {
|
||||
final int cpGen = GLStateManager.clipPlaneGeneration;
|
||||
if (programChanged || cpGen != lastClipPlaneGen) {
|
||||
lastClipPlaneGen = cpGen;
|
||||
if (cpGen != pu.lastClipPlaneGen) {
|
||||
pu.lastClipPlaneGen = cpGen;
|
||||
uploadClipPlanes(locs);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void uploadMatrices(int[] locs, boolean mvChanged, boolean projChanged, boolean texMatChanged) {
|
||||
private static void uploadMatrices(int[] locs, boolean mvChanged, boolean mvLinearChanged, boolean projChanged, boolean texMatChanged) {
|
||||
final Matrix4f mv = GLStateManager.getModelViewMatrix();
|
||||
final Matrix4f proj = GLStateManager.getProjectionMatrix();
|
||||
|
||||
@@ -216,20 +234,30 @@ public class CompatUniformManager {
|
||||
}
|
||||
|
||||
// ModelView Inverse
|
||||
if (locs[LOC_MODELVIEW_INVERSE] != -1) {
|
||||
if (locs[LOC_MODELVIEW_INVERSE] != -1 || locs[LOC_IRIS_MODELVIEW_INVERSE] != -1) {
|
||||
mv.invert(scratchMatrix);
|
||||
scratchMatrix.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_MODELVIEW_INVERSE], false, mat4Buf);
|
||||
if (locs[LOC_MODELVIEW_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_MODELVIEW_INVERSE], false, mat4Buf);
|
||||
}
|
||||
if (locs[LOC_IRIS_MODELVIEW_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_MODELVIEW_INVERSE], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mvLinearChanged) {
|
||||
// Normal Matrix (inverse-transpose of upper-left 3x3 of ModelView)
|
||||
if (locs[LOC_NORMAL] != -1 || locs[LOC_IRIS_NORMAL] != -1) {
|
||||
mv.normal(normalMatrix);
|
||||
normalMatrix.get(mat3Buf);
|
||||
if (locs[LOC_NORMAL] != -1) {
|
||||
normalMatrix.get(mat3Buf);
|
||||
RENDER_BACKEND.uniformMatrix3(locs[LOC_NORMAL], false, mat3Buf);
|
||||
}
|
||||
// Column-normalized to unit magnitude
|
||||
if (locs[LOC_IRIS_NORMAL] != -1) {
|
||||
normalizeColumnsInPlace(normalMatrix);
|
||||
normalMatrix.get(mat3Buf);
|
||||
RENDER_BACKEND.uniformMatrix3(locs[LOC_IRIS_NORMAL], false, mat3Buf);
|
||||
}
|
||||
}
|
||||
@@ -248,10 +276,15 @@ public class CompatUniformManager {
|
||||
}
|
||||
|
||||
// Projection Inverse
|
||||
if (locs[LOC_PROJECTION_INVERSE] != -1) {
|
||||
if (locs[LOC_PROJECTION_INVERSE] != -1 || locs[LOC_IRIS_PROJECTION_INVERSE] != -1) {
|
||||
proj.invert(scratchMatrix);
|
||||
scratchMatrix.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_PROJECTION_INVERSE], false, mat4Buf);
|
||||
if (locs[LOC_PROJECTION_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_PROJECTION_INVERSE], false, mat4Buf);
|
||||
}
|
||||
if (locs[LOC_IRIS_PROJECTION_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_PROJECTION_INVERSE], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -401,14 +434,15 @@ public class CompatUniformManager {
|
||||
}
|
||||
|
||||
public static void onDeleteProgram(int program) {
|
||||
programLocations.remove(program);
|
||||
programUniforms.remove(program);
|
||||
}
|
||||
|
||||
public static boolean hasProgram(int program) {
|
||||
return programLocations.containsKey(program);
|
||||
return programUniforms.containsKey(program);
|
||||
}
|
||||
|
||||
public static int[] getLocations(int program) {
|
||||
return programLocations.get(program);
|
||||
final ProgramUniforms pu = programUniforms.get(program);
|
||||
return pu == null ? null : pu.locs;
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,7 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.ImmediateModeRecorder;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.ViewportState;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector4f;
|
||||
@@ -9,13 +9,13 @@ import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Software emulation of GL feedback mode
|
||||
*/
|
||||
@@ -127,12 +127,12 @@ public class FeedbackManager {
|
||||
}
|
||||
|
||||
private static int positionStride() {
|
||||
final int s = VertexAttribState.get(0).effectiveStride();
|
||||
final int s = VAOManager.getAttribEffectiveStride(0);
|
||||
return (s != 0) ? s : 12;
|
||||
}
|
||||
|
||||
private static long positionOffset() {
|
||||
return VertexAttribState.get(0).offset;
|
||||
return VAOManager.getAttribOffset(0);
|
||||
}
|
||||
|
||||
public static void processDrawArrays(int mode, int first, int count) {
|
||||
@@ -142,7 +142,7 @@ public class FeedbackManager {
|
||||
final int byteCount = count * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, (long) first * stride + posOffset, readbackBuf);
|
||||
readPositionBuffer((long) first * stride + posOffset, readbackBuf);
|
||||
|
||||
emitAllPrimitives(mode, count, i -> i, stride);
|
||||
}
|
||||
@@ -151,7 +151,7 @@ public class FeedbackManager {
|
||||
computeMVP();
|
||||
final int stride = positionStride();
|
||||
|
||||
final int elementSize = VertexAttribState.Attrib.glTypeSizeBytes(type);
|
||||
final int elementSize = VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
final int indexByteCount = indexCount * elementSize;
|
||||
ensureIndexReadbackCapacity(indexByteCount);
|
||||
indexReadbackBuf.clear().limit(indexByteCount);
|
||||
@@ -170,7 +170,7 @@ public class FeedbackManager {
|
||||
final int byteCount = vertexCount * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, (long) minIdx * stride + posOffset, readbackBuf);
|
||||
readPositionBuffer((long) minIdx * stride + posOffset, readbackBuf);
|
||||
|
||||
final int base = minIdx;
|
||||
emitAllPrimitives(mode, indexCount, i -> ImmediateModeRecorder.readIndex(indexBuf, type, 0, i) - base, stride);
|
||||
@@ -251,7 +251,23 @@ public class FeedbackManager {
|
||||
final int byteCount = vertexCount * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, (long) minIdx * stride + posOffset, readbackBuf);
|
||||
readPositionBuffer((long) minIdx * stride + posOffset, readbackBuf);
|
||||
}
|
||||
|
||||
private static void readPositionBuffer(long offset, ByteBuffer destination) {
|
||||
final int positionVbo = VAOManager.getAttribVBO(0);
|
||||
final int previousVbo = GLStateManager.getBoundVBO();
|
||||
|
||||
if (positionVbo != 0 && positionVbo != previousVbo) {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, positionVbo);
|
||||
}
|
||||
try {
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, offset, destination);
|
||||
} finally {
|
||||
if (positionVbo != 0 && positionVbo != previousVbo) {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, previousVbo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void emitVertex(int vertexIndex, int stride) {
|
||||
|
||||
@@ -572,6 +572,15 @@ public final class GLDebug {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Overload that lets you gate the String concat behind the debugState
|
||||
*/
|
||||
public static void pushGroup(String prefix, int value) {
|
||||
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
debugState.pushGroup(prefix + value);
|
||||
}
|
||||
}
|
||||
|
||||
public static void pushGroup(String group) {
|
||||
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
debugState.pushGroup(group);
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,22 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
/**
|
||||
* Tessellator data needed by {@link com.gtnewhorizons.angelica.glsm.streaming.TessellatorStreamingDrawer}.
|
||||
*/
|
||||
public interface ITessellatorData {
|
||||
|
||||
boolean isDrawing();
|
||||
void setDrawing(boolean drawing);
|
||||
int getVertexCount();
|
||||
int[] getRawBuffer();
|
||||
int getRawBufferIndex();
|
||||
int getRawBufferSize();
|
||||
void setRawBufferSize(int size);
|
||||
void setRawBuffer(int[] buffer);
|
||||
int getDrawMode();
|
||||
boolean hasTexture();
|
||||
boolean hasColor();
|
||||
boolean hasNormals();
|
||||
boolean hasBrightness();
|
||||
void angelica$reset();
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
@@ -9,7 +9,6 @@ import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAlloc;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetByte;
|
||||
@@ -17,6 +16,7 @@ import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetShort;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutShort;
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Shared quad-to-triangle EBO for core profile GL_QUADS emulation.
|
||||
@@ -83,16 +83,34 @@ public final class QuadConverter {
|
||||
* @param vertexCount number of vertices (must be multiple of 4)
|
||||
*/
|
||||
public static void drawQuadsAsTriangles(int first, int vertexCount) {
|
||||
assert first % 4 == 0 : "QuadConverter: first (" + first + ") must be a multiple of 4";
|
||||
assert vertexCount % 4 == 0 : "QuadConverter: vertexCount (" + vertexCount + ") must be a multiple of 4";
|
||||
final int quadCount = vertexCount / 4;
|
||||
final int prevEbo = GLStateManager.getBoundEBO();
|
||||
ensureCapacity(first / 4 + quadCount);
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
|
||||
// Index offset: first vertex / 4 quads * 6 indices * 4 bytes per int
|
||||
final long indexOffset = (long) (first / 4) * 6 * 4;
|
||||
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, quadCount * 6, INDEX_TYPE, indexOffset);
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
|
||||
drawSharedQuadEbo(first, vertexCount, 1, false);
|
||||
}
|
||||
|
||||
public static void drawQuadsAsTrianglesInstanced(int first, int vertexCount, int primcount) {
|
||||
drawSharedQuadEbo(first, vertexCount, primcount, true);
|
||||
}
|
||||
|
||||
private static void drawSharedQuadEbo(int first, int vertexCount, int primcount, boolean instanced) {
|
||||
final boolean locked = GLStateManager.acquireDrawLock();
|
||||
try {
|
||||
GLStateManager.preDraw();
|
||||
assert first % 4 == 0 : "QuadConverter: first (" + first + ") must be a multiple of 4";
|
||||
assert vertexCount % 4 == 0 : "QuadConverter: vertexCount (" + vertexCount + ") must be a multiple of 4";
|
||||
final int quadCount = vertexCount / 4;
|
||||
final int prevEbo = GLStateManager.getBoundEBO();
|
||||
ensureCapacity(first / 4 + quadCount);
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
|
||||
// Index offset: first vertex / 4 quads * 6 indices * 4 bytes per int
|
||||
final long indexOffset = (long) (first / 4) * 6 * 4;
|
||||
if (instanced) {
|
||||
RENDER_BACKEND.drawElementsInstanced(GL11.GL_TRIANGLES, quadCount * 6, INDEX_TYPE, indexOffset, primcount);
|
||||
} else {
|
||||
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, quadCount * 6, INDEX_TYPE, indexOffset);
|
||||
}
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
|
||||
} finally {
|
||||
if (locked) GLStateManager.releaseDrawLock();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -106,27 +124,41 @@ public final class QuadConverter {
|
||||
* @param bytesPerIndex bytes per index element
|
||||
*/
|
||||
private static void uploadAndDraw(ByteBuffer dst, int triIndexCount, int indexType, int bytesPerIndex) {
|
||||
final int needed = triIndexCount * bytesPerIndex;
|
||||
final int prevEbo = GLStateManager.getBoundEBO();
|
||||
uploadAndDraw(dst, triIndexCount, indexType, bytesPerIndex, 1, false);
|
||||
}
|
||||
|
||||
if (scratchEboId == 0) {
|
||||
scratchEboId = RENDER_BACKEND.genBuffers();
|
||||
private static void uploadAndDraw(ByteBuffer dst, int triIndexCount, int indexType, int bytesPerIndex, int primcount, boolean instanced) {
|
||||
final boolean locked = GLStateManager.acquireDrawLock();
|
||||
try {
|
||||
GLStateManager.preDraw();
|
||||
final int needed = triIndexCount * bytesPerIndex;
|
||||
final int prevEbo = GLStateManager.getBoundEBO();
|
||||
|
||||
if (scratchEboId == 0) {
|
||||
scratchEboId = RENDER_BACKEND.genBuffers();
|
||||
}
|
||||
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, scratchEboId);
|
||||
|
||||
if (needed > scratchEboCapacity) {
|
||||
// Power-of-2 growth -- allocate full capacity, upload actual data
|
||||
int newCap = Math.max(4096, scratchEboCapacity);
|
||||
while (newCap < needed) newCap *= 2;
|
||||
RENDER_BACKEND.bufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, newCap, GL15.GL_STREAM_DRAW);
|
||||
scratchEboCapacity = newCap;
|
||||
}
|
||||
RENDER_BACKEND.bufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, 0, dst);
|
||||
|
||||
if (instanced) {
|
||||
RENDER_BACKEND.drawElementsInstanced(GL11.GL_TRIANGLES, triIndexCount, indexType, 0L, primcount);
|
||||
} else {
|
||||
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, triIndexCount, indexType, 0L);
|
||||
}
|
||||
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
|
||||
} finally {
|
||||
if (locked) GLStateManager.releaseDrawLock();
|
||||
}
|
||||
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, scratchEboId);
|
||||
|
||||
if (needed > scratchEboCapacity) {
|
||||
// Power-of-2 growth — allocate full capacity, upload actual data
|
||||
int newCap = Math.max(4096, scratchEboCapacity);
|
||||
while (newCap < needed) newCap *= 2;
|
||||
RENDER_BACKEND.bufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, newCap, GL15.GL_STREAM_DRAW);
|
||||
scratchEboCapacity = newCap;
|
||||
}
|
||||
RENDER_BACKEND.bufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, 0, dst);
|
||||
|
||||
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, triIndexCount, indexType, 0L);
|
||||
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
|
||||
memFree(dst);
|
||||
}
|
||||
|
||||
@@ -139,12 +171,20 @@ public final class QuadConverter {
|
||||
* @param offset byte offset into the currently bound EBO
|
||||
*/
|
||||
public static void drawQuadElementsAsTriangles(int indexCount, int type, long offset) {
|
||||
drawQuadElementsFromEbo(indexCount, type, offset, 1, false);
|
||||
}
|
||||
|
||||
public static void drawQuadElementsAsTrianglesInstanced(int indexCount, int type, long offset, int primcount) {
|
||||
drawQuadElementsFromEbo(indexCount, type, offset, primcount, true);
|
||||
}
|
||||
|
||||
private static void drawQuadElementsFromEbo(int indexCount, int type, long offset, int primcount, boolean instanced) {
|
||||
if (indexCount == 0) return;
|
||||
assert indexCount % 4 == 0 : "QuadConverter: indexCount must be multiple of 4";
|
||||
final int quadCount = indexCount / 4;
|
||||
final int triIndexCount = quadCount * 6;
|
||||
|
||||
final int bytesPerIndex = VertexAttribState.Attrib.glTypeSizeBytes(type);
|
||||
final int bytesPerIndex = VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
|
||||
final ByteBuffer src = memAlloc(indexCount * bytesPerIndex);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, offset, src);
|
||||
@@ -153,7 +193,7 @@ public final class QuadConverter {
|
||||
triangulateQuads(memAddress0(src), type, memAddress0(dst), GL11.GL_UNSIGNED_INT, quadCount);
|
||||
|
||||
memFree(src);
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4);
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4, primcount, instanced);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -8,6 +8,7 @@ import com.gtnewhorizons.angelica.glsm.dsa.DSAEXT;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAUnsupported;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
|
||||
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
|
||||
import lombok.Getter;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3i;
|
||||
@@ -47,6 +48,9 @@ public class RenderSystem {
|
||||
private static int maxSSBOBindings;
|
||||
private static int maxGlslVersion;
|
||||
private static boolean supportsGpuShader4;
|
||||
@Getter private static int glMajor;
|
||||
@Getter private static int glMinor;
|
||||
@Getter private static boolean coreProfile;
|
||||
|
||||
// Sampler object state tracking (null if unsupported)
|
||||
private static int[] samplers;
|
||||
@@ -61,7 +65,13 @@ public class RenderSystem {
|
||||
if (rendererInitialized) return;
|
||||
rendererInitialized = true;
|
||||
try {
|
||||
if (GLStateManager.capabilities.OpenGL45) {
|
||||
if (GLStateManager.vendorIsIntel() && GLStateManager.isWindows()) {
|
||||
dsaState = new DSAUnsupported();
|
||||
GLStateManager.LOGGER.info("Detected Intel drivers on Windows, disabling DSA.");
|
||||
} else if (!GLStateManager.getInitConfig().isDSAEnabled()) {
|
||||
dsaState = new DSAUnsupported();
|
||||
GLStateManager.LOGGER.info("enableDSA is set to false, disabling DSA.");
|
||||
} else if (GLStateManager.capabilities.OpenGL45) {
|
||||
dsaState = (Runtime.version().feature() > 8 && GLStateManager.capabilities.GL_EXT_direct_state_access) ? new DSAEXT() : new DSACore();
|
||||
GLStateManager.LOGGER.info("OpenGL 4.5 detected, enabling DSA.");
|
||||
}
|
||||
@@ -133,10 +143,20 @@ public class RenderSystem {
|
||||
if (GLStateManager.capabilities.OpenGL32) {
|
||||
final int profileMask = RENDER_BACKEND.getInteger(GL32.GL_CONTEXT_PROFILE_MASK);
|
||||
if ((profileMask & GL32.GL_CONTEXT_CORE_PROFILE_BIT) != 0) {
|
||||
coreProfile = true;
|
||||
GLStateManager.LOGGER.info("GL 3.3 core profile detected, enabling FFP shader emulation.");
|
||||
ShaderManager.getInstance().enable();
|
||||
} else {
|
||||
throw new IllegalStateException("Non-core GL context (profile mask 0x" + Integer.toHexString(profileMask)
|
||||
+ "); FFP emulation requires a core profile and nothing would render. Context creation should have rejected this.");
|
||||
}
|
||||
}
|
||||
|
||||
final Matcher glVerMatcher = SEMVER_PATTERN.matcher(RENDER_BACKEND.getString(GL11.GL_VERSION));
|
||||
if (glVerMatcher.matches()) {
|
||||
glMajor = Integer.parseInt(glVerMatcher.group("major"));
|
||||
glMinor = Integer.parseInt(glVerMatcher.group("minor"));
|
||||
}
|
||||
}
|
||||
|
||||
public static void generateMipmaps(int texture, int mipmapTarget) {
|
||||
@@ -149,7 +169,9 @@ public class RenderSystem {
|
||||
|
||||
public static void texImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) {
|
||||
GLStateManager.glBindTexture(target, texture);
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
if (target == GL11.GL_TEXTURE_2D && level == 0) {
|
||||
TextureInfoCache.INSTANCE.onTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
@@ -218,29 +240,41 @@ public class RenderSystem {
|
||||
}
|
||||
|
||||
public static void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void texImage1D(int texture, int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) {
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
RENDER_BACKEND.texImage1D(target, level, internalformat, width, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void texImage3D(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) {
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
RENDER_BACKEND.texImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static String getProgramInfoLog(int program) {
|
||||
@@ -264,11 +298,13 @@ public class RenderSystem {
|
||||
}
|
||||
|
||||
public static void readPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) {
|
||||
GLStateManager.suspendPixelPackBuffer();
|
||||
RENDER_BACKEND.readPixels(x, y, width, height, format, type, pixels);
|
||||
GLStateManager.restorePixelPackBuffer();
|
||||
}
|
||||
|
||||
public static void bufferData(int target, FloatBuffer data, int usage) {
|
||||
RENDER_BACKEND.bufferData(target, data, usage);
|
||||
GLStateManager.glBufferData(target, data, usage);
|
||||
}
|
||||
|
||||
public static int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
@@ -414,7 +450,7 @@ public class RenderSystem {
|
||||
}
|
||||
|
||||
public static int createBuffers() {
|
||||
return RENDER_BACKEND.genBuffers();
|
||||
return GLStateManager.glGenBuffers();
|
||||
}
|
||||
|
||||
public static void bindBufferBase(int target, int index, int buffer) {
|
||||
@@ -422,13 +458,13 @@ public class RenderSystem {
|
||||
}
|
||||
|
||||
public static void bufferStorage(int target, long size, int flags) {
|
||||
RENDER_BACKEND.bufferStorage(target, size, flags);
|
||||
GLStateManager.glBufferStorage(target, size, flags);
|
||||
}
|
||||
|
||||
public static void clearBufferSubData(int target, int internalFormat, long offset, long size, int format, int type, int[] data) {
|
||||
final ByteBuffer buf = BufferUtils.createByteBuffer(data.length * 4);
|
||||
buf.asIntBuffer().put(data);
|
||||
RENDER_BACKEND.clearBufferSubData(target, internalFormat, offset, size, format, type, buf);
|
||||
GLStateManager.glClearBufferSubData(target, internalFormat, offset, size, format, type, buf);
|
||||
}
|
||||
|
||||
public static void deleteBuffers(int buffer) {
|
||||
@@ -516,7 +552,7 @@ public class RenderSystem {
|
||||
}
|
||||
}
|
||||
|
||||
/** Parse a GL version string (e.g. "4.6.0 NVIDIA ...") into concatenated digits "460". Inlined from StandardMacros.getGlVersion(). */
|
||||
/** Parse a GL version string (e.g. "4.6.0 NVIDIA ...") into concatenated digits "460" */
|
||||
static String parseGlVersionString(String info) {
|
||||
final Matcher matcher = SEMVER_PATTERN.matcher(Objects.requireNonNull(info));
|
||||
if (!matcher.matches()) {
|
||||
@@ -528,4 +564,18 @@ public class RenderSystem {
|
||||
if (bugfix == null || bugfix.isEmpty()) bugfix = "0";
|
||||
return major + minor + bugfix;
|
||||
}
|
||||
|
||||
/** Parse a GL version string into packed major*10+minor (e.g. "4.3.0 - Build ..." -> 43), or -1 if unparseable. */
|
||||
public static int parseMajorMinor(String glVersion) {
|
||||
if (glVersion == null) return -1;
|
||||
final Matcher matcher = SEMVER_PATTERN.matcher(glVersion.trim());
|
||||
if (!matcher.matches()) return -1;
|
||||
return Integer.parseInt(matcher.group("major")) * 10 + Integer.parseInt(matcher.group("minor"));
|
||||
}
|
||||
|
||||
public static boolean isContextValid(int requestedMajor, int requestedMinor, int actualVersion, boolean coreBitSet) {
|
||||
if (!coreBitSet) return false;
|
||||
if (actualVersion < 0) return true;
|
||||
return actualVersion >= requestedMajor * 10 + requestedMinor;
|
||||
}
|
||||
}
|
||||
@@ -1,132 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.MultMatrixCmd;
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
import java.util.ArrayDeque;
|
||||
import java.util.Deque;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Helper class for tracking and collapsing matrix transforms during optimization.
|
||||
* Implements the transform accumulation and emission strategy:
|
||||
* <ul>
|
||||
* <li>accumulated: total relative transform (what GL matrix should be)</li>
|
||||
* <li>lastEmitted: what we've emitted (what GL matrix is)</li>
|
||||
* <li>stack: saved accumulated values at Push points</li>
|
||||
* </ul>
|
||||
*/
|
||||
class TransformOptimizer {
|
||||
private final Matrix4f accumulated = new Matrix4f(); // Current accumulated transform
|
||||
private final Matrix4f lastEmitted = new Matrix4f(); // Last emitted transform
|
||||
private final Deque<Matrix4f> stack = new ArrayDeque<>(); // For Push/Pop
|
||||
private final int listId; // For logging
|
||||
private boolean absoluteMatrixFlag = false; // True after LoadMatrix, cleared by LoadIdentity emit
|
||||
|
||||
TransformOptimizer(int listId) {
|
||||
this.listId = listId;
|
||||
accumulated.identity();
|
||||
lastEmitted.identity();
|
||||
}
|
||||
|
||||
Matrix4f getAccumulated() {
|
||||
return accumulated;
|
||||
}
|
||||
|
||||
void loadIdentity() {
|
||||
accumulated.identity();
|
||||
}
|
||||
|
||||
void pushTransform() {
|
||||
stack.push(new Matrix4f(accumulated));
|
||||
}
|
||||
|
||||
void popTransform() {
|
||||
if (!stack.isEmpty()) {
|
||||
final Matrix4f popped = stack.pop();
|
||||
accumulated.set(popped);
|
||||
// After Pop, GL state is restored to the pushed value so lastEmitted should also reflect this
|
||||
lastEmitted.set(accumulated);
|
||||
} else {
|
||||
GLStateManager.LOGGER.warn("[TransformOptimizer] list={} Pop with empty stack - resetting to identity", listId);
|
||||
accumulated.identity();
|
||||
lastEmitted.identity();
|
||||
}
|
||||
}
|
||||
|
||||
boolean isIdentity() {
|
||||
return DisplayListManager.isIdentity(accumulated);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if there's a pending transform that hasn't been emitted yet.
|
||||
*/
|
||||
boolean hasPendingTransform() {
|
||||
return !accumulated.equals(lastEmitted);
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit a MultMatrix command if accumulated differs from lastEmitted.
|
||||
* Updates lastEmitted to match accumulated after emission.
|
||||
*/
|
||||
void emitPendingTransform(List<DisplayListCommand> output) {
|
||||
if (!accumulated.equals(lastEmitted)) {
|
||||
emitTransformTo(output, accumulated);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit a MultMatrix command to make GL state match a target transform.
|
||||
* Used when a draw expects a specific transform that may differ from accumulated.
|
||||
* Updates lastEmitted to match target after emission.
|
||||
*
|
||||
* @param output The command list to emit to
|
||||
* @param target The target transform to reach
|
||||
*/
|
||||
void emitTransformTo(List<DisplayListCommand> output, Matrix4f target) {
|
||||
if (target.equals(lastEmitted)) {
|
||||
// Already at target - nothing to emit
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate delta: what we need to multiply to go from lastEmitted to target
|
||||
// delta = inverse(lastEmitted) * target
|
||||
// But for simplicity, if lastEmitted is identity, just emit target
|
||||
if (DisplayListManager.isIdentity(lastEmitted)) {
|
||||
// Simple case: just emit target
|
||||
output.add(MultMatrixCmd.create(target));
|
||||
} else {
|
||||
// Need to emit delta: inv(lastEmitted) * target
|
||||
final Matrix4f delta = new Matrix4f(lastEmitted).invert().mul(target);
|
||||
output.add(MultMatrixCmd.create(delta));
|
||||
}
|
||||
lastEmitted.set(target);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a draw's expected transform differs from what we've emitted.
|
||||
*/
|
||||
boolean needsTransformForDraw(Matrix4f drawTransform) {
|
||||
return !drawTransform.equals(lastEmitted);
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark that the GL matrix is at an absolute value (after LoadMatrix).
|
||||
* Subsequent LoadIdentity commands must be emitted to actually reset GL to identity.
|
||||
*/
|
||||
void markAbsoluteMatrix() {
|
||||
absoluteMatrixFlag = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the GL matrix is at an absolute value and clear the flag.
|
||||
* Used to determine if LoadIdentity needs to emit.
|
||||
* @return true if LoadMatrix was called and not yet reset by LoadIdentity
|
||||
*/
|
||||
boolean checkAndClearAbsoluteMatrix() {
|
||||
boolean was = absoluteMatrixFlag;
|
||||
absoluteMatrixFlag = false;
|
||||
return was;
|
||||
}
|
||||
}
|
||||
+56
-6
@@ -310,6 +310,16 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL31.glDrawElementsInstanced(mode, count, type, indices, primcount);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawArraysInstanced(int mode, int first, int count, int primcount) {
|
||||
GL31.glDrawArraysInstanced(mode, first, count, primcount);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void provokingVertex(int provokeMode) {
|
||||
GL32.glProvokingVertex(provokeMode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void multiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride) {
|
||||
org.lwjgl.opengl.GL43.glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
|
||||
@@ -317,7 +327,7 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
|
||||
@Override
|
||||
public void copyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) {
|
||||
throw new UnsupportedOperationException("GLRenderBackend.copyBufferSubData should not be called — LWJGL service handles this");
|
||||
GL31.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -507,11 +517,6 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL11.glPixelStorei(pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pixelStoref(int pname, float param) {
|
||||
GL11.glPixelStoref(pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sampleCoverage(float value, boolean invert) {
|
||||
GL13.glSampleCoverage(value, invert);
|
||||
@@ -617,6 +622,11 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL11.glGetTexImage(target, level, format, type, pixels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getTexImage(int target, int level, int format, int type, long pixelBufferOffset) {
|
||||
GL11.glGetTexImage(target, level, format, type, pixelBufferOffset);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFramebufferAttachmentParameteri(int target, int attachment, int pname) {
|
||||
return GL30.glGetFramebufferAttachmentParameteri(target, attachment, pname);
|
||||
@@ -817,6 +827,11 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL20.glUniform4i(location, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2(int location, FloatBuffer value) {
|
||||
GL20.glUniform2(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3(int location, FloatBuffer value) {
|
||||
GL20.glUniform3(location, value);
|
||||
@@ -827,6 +842,26 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL20.glUniform4(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1iv(int location, IntBuffer value) {
|
||||
GL20.glUniform1(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2iv(int location, IntBuffer value) {
|
||||
GL20.glUniform2(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3iv(int location, IntBuffer value) {
|
||||
GL20.glUniform3(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4iv(int location, IntBuffer value) {
|
||||
GL20.glUniform4(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix3(int location, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix3(location, transpose, value);
|
||||
@@ -1028,6 +1063,11 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
return GL30.glMapBufferRange(target, offset, length, access, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void flushMappedBufferRange(int target, long offset, long length) {
|
||||
GL30.glFlushMappedBufferRange(target, offset, length);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int genVertexArrays() {
|
||||
return GL30.glGenVertexArrays();
|
||||
@@ -1043,6 +1083,11 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL30.glBindVertexArray(array);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isVertexArray(int array) {
|
||||
return GL30.glIsVertexArray(array);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) {
|
||||
GL20.glVertexAttribPointer(index, size, type, normalized, stride, pointer);
|
||||
@@ -1214,6 +1259,11 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
return GL45.glCreateBuffers();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void namedBufferData(int buffer, long size, int usage) {
|
||||
GL45.glNamedBufferData(buffer, size, usage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void namedBufferData(int buffer, ByteBuffer data, int usage) {
|
||||
GL45.glNamedBufferData(buffer, data, usage);
|
||||
|
||||
@@ -8,6 +8,8 @@ import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Abstract rendering backend.
|
||||
@@ -25,6 +27,14 @@ public abstract class RenderBackend {
|
||||
/** Higher priority backends are preferred. */
|
||||
public int getPriority() { return 0; }
|
||||
|
||||
public boolean supportsFileDrop() { return false; }
|
||||
|
||||
public void startFileDrop() {}
|
||||
|
||||
public void stopFileDrop() {}
|
||||
|
||||
public List<String> pollDroppedFiles() { return Collections.emptyList(); }
|
||||
|
||||
public abstract int getMinGLSLVersion();
|
||||
|
||||
public abstract void flush();
|
||||
@@ -77,6 +87,8 @@ public abstract class RenderBackend {
|
||||
public abstract void multiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride);
|
||||
public abstract void copyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size);
|
||||
public abstract void drawElementsInstanced(int mode, int count, int type, long indices, int primcount);
|
||||
public abstract void drawArraysInstanced(int mode, int first, int count, int primcount);
|
||||
public void provokingVertex(int provokeMode) {}
|
||||
public abstract void drawElementsBaseVertex(int mode, int count, int type, long indices, int baseVertex);
|
||||
public abstract void multiDrawElementsBaseVertex(int mode, long pCount, int type, long pIndices, int drawcount, long pBaseVertex);
|
||||
public abstract void drawBuffer(int mode);
|
||||
@@ -115,7 +127,6 @@ public abstract class RenderBackend {
|
||||
public abstract int getTexLevelParameteri(int target, int level, int pname);
|
||||
public abstract void generateMipmap(int target);
|
||||
public abstract void pixelStorei(int pname, int param);
|
||||
public void pixelStoref(int pname, float param) {}
|
||||
public void sampleCoverage(float value, boolean invert) {}
|
||||
|
||||
|
||||
@@ -140,6 +151,7 @@ public abstract class RenderBackend {
|
||||
public abstract void readPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels);
|
||||
public abstract void getTexImage(int target, int level, int format, int type, ByteBuffer pixels);
|
||||
public abstract void getTexImage(int target, int level, int format, int type, IntBuffer pixels);
|
||||
public abstract void getTexImage(int target, int level, int format, int type, long pixelBufferOffset);
|
||||
public abstract int getFramebufferAttachmentParameteri(int target, int attachment, int pname);
|
||||
|
||||
public abstract int createShader(int type);
|
||||
@@ -190,8 +202,13 @@ public abstract class RenderBackend {
|
||||
public abstract void uniform3i(int location, int v0, int v1, int v2);
|
||||
public abstract void uniform4f(int location, float v0, float v1, float v2, float v3);
|
||||
public abstract void uniform4i(int location, int v0, int v1, int v2, int v3);
|
||||
public abstract void uniform2(int location, FloatBuffer value);
|
||||
public abstract void uniform3(int location, FloatBuffer value);
|
||||
public abstract void uniform4(int location, FloatBuffer value);
|
||||
public abstract void uniform1iv(int location, IntBuffer value);
|
||||
public abstract void uniform2iv(int location, IntBuffer value);
|
||||
public abstract void uniform3iv(int location, IntBuffer value);
|
||||
public abstract void uniform4iv(int location, IntBuffer value);
|
||||
public abstract void uniformMatrix3(int location, boolean transpose, FloatBuffer value);
|
||||
public abstract void uniformMatrix4(int location, boolean transpose, FloatBuffer value);
|
||||
public void uniformMatrix2(int location, boolean transpose, FloatBuffer matrices) {}
|
||||
@@ -233,10 +250,12 @@ public abstract class RenderBackend {
|
||||
public abstract int getBufferParameteri(int target, int pname);
|
||||
public abstract boolean isBuffer(int buffer);
|
||||
public abstract ByteBuffer mapBufferRange(int target, long offset, long length, int access);
|
||||
public abstract void flushMappedBufferRange(int target, long offset, long length);
|
||||
|
||||
public abstract int genVertexArrays();
|
||||
public abstract void deleteVertexArrays(int array);
|
||||
public abstract void bindVertexArray(int array);
|
||||
public abstract boolean isVertexArray(int array);
|
||||
public abstract void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer);
|
||||
public void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
|
||||
vertexAttribPointer(index, size, type, normalized, stride, MemoryUtilities.memAddress0(pointer));
|
||||
@@ -275,6 +294,7 @@ public abstract class RenderBackend {
|
||||
public abstract void namedFramebufferDrawBuffers(int framebuffer, IntBuffer bufs);
|
||||
public abstract void blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
|
||||
public abstract int createBuffers();
|
||||
public abstract void namedBufferData(int buffer, long size, int usage);
|
||||
public abstract void namedBufferData(int buffer, ByteBuffer data, int usage);
|
||||
public abstract void namedBufferData(int buffer, FloatBuffer data, int usage);
|
||||
public abstract void namedBufferSubData(int buffer, long offset, ByteBuffer data);
|
||||
|
||||
@@ -104,8 +104,8 @@ public class DSAARB extends DSAUnsupported {
|
||||
|
||||
@Override
|
||||
public int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
final int buffer = RENDER_BACKEND.createBuffers();
|
||||
RENDER_BACKEND.namedBufferData(buffer, data, usage);
|
||||
final int buffer = GLStateManager.glCreateBuffers();
|
||||
GLStateManager.glNamedBufferData(buffer, data, usage);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
@@ -121,9 +121,9 @@ public class DSAUnsupported implements DSAAccess {
|
||||
|
||||
@Override
|
||||
public int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
final int buffer = RENDER_BACKEND.genBuffers();
|
||||
final int buffer = GLStateManager.glGenBuffers();
|
||||
GLStateManager.glBindBuffer(target, buffer);
|
||||
RENDER_BACKEND.bufferData(target, data, usage);
|
||||
GLStateManager.glBufferData(target, data, usage);
|
||||
GLStateManager.glBindBuffer(target, 0);
|
||||
|
||||
return buffer;
|
||||
|
||||
@@ -12,7 +12,7 @@ import org.lwjgl.opengl.GL13;
|
||||
* Packed-long fragment shader permutation key for FFP emulation.
|
||||
*
|
||||
* Layout:
|
||||
* long[0]: global bits (10) + unit 0 (47 bits at offset 10)
|
||||
* long[0]: global bits (12) + unit 0 (47 bits at offset 12)
|
||||
* long[1..3]: unit 1..3 (47 bits each, low-aligned)
|
||||
* Only max(1, nrEnabledUnits) longs are significant.
|
||||
*
|
||||
@@ -63,12 +63,14 @@ public final class FragmentKey {
|
||||
public static final int FOG_EXP = 2;
|
||||
public static final int FOG_EXP2 = 3;
|
||||
|
||||
private static final int GLOBAL_BITS = 10;
|
||||
private static final int GLOBAL_BITS = 12;
|
||||
private static final int BIT_FOG_MODE = 0; // 2 bits
|
||||
private static final int BIT_ALPHA_TEST = 2; // 1 bit
|
||||
private static final int BIT_ALPHA_FUNC = 3; // 3 bits
|
||||
private static final int BIT_SEPARATE_SPECULAR = 6; // 1 bit
|
||||
private static final int BIT_NR_ENABLED_UNITS = 7; // 3 bits
|
||||
private static final int BIT_OVERLAY_ENABLED = 10; // 1 bit
|
||||
private static final int BIT_LINE_STIPPLE = 11; // 1 bit
|
||||
|
||||
private static final int U_ENABLED = 0;
|
||||
private static final int U_MODE = 1; // 3 bits
|
||||
@@ -119,6 +121,15 @@ public final class FragmentKey {
|
||||
global |= ((long) (encodeAlphaFunc(GLStateManager.getAlphaState().getFunction()) & 0x7)) << BIT_ALPHA_FUNC;
|
||||
}
|
||||
|
||||
// Damage overlay
|
||||
if (GLStateManager.getOverlayA() != 0.0f) {
|
||||
global |= (1L << BIT_OVERLAY_ENABLED);
|
||||
}
|
||||
|
||||
if (GLStateManager.lineStippleActive) {
|
||||
global |= (1L << BIT_LINE_STIPPLE);
|
||||
}
|
||||
|
||||
// Separate specular
|
||||
if (GLStateManager.getLightingState().isEnabled()
|
||||
&& GLStateManager.getLightModel().colorControl == GL12.GL_SEPARATE_SPECULAR_COLOR) {
|
||||
@@ -129,7 +140,8 @@ public final class FragmentKey {
|
||||
int highestEnabled = -1;
|
||||
long unit0Bits = 0;
|
||||
for (int i = 0; i < MAX_UNITS; i++) {
|
||||
final boolean texEnabled = GLStateManager.getTextures().getTextureUnitStates(i).isEnabled();
|
||||
// Per Mesa - an enabled unit with no complete texture bound counts as disabled.
|
||||
final boolean texEnabled = GLStateManager.getTextures().getTextureUnitStates(i).isEnabled() && GLStateManager.getTextures().getTextureUnitBindings(i).getBinding() != 0;
|
||||
if (texEnabled) highestEnabled = i;
|
||||
|
||||
final long unitBits = packUnit(i, texEnabled);
|
||||
@@ -226,7 +238,9 @@ public final class FragmentKey {
|
||||
public boolean alphaTestEnabled() { return ((packed[0] >> BIT_ALPHA_TEST) & 1) != 0; }
|
||||
public int alphaTestFunc() { return (int) ((packed[0] >> BIT_ALPHA_FUNC) & 0x7); }
|
||||
public boolean separateSpecular() { return ((packed[0] >> BIT_SEPARATE_SPECULAR) & 1) != 0; }
|
||||
public boolean lineStipple() { return ((packed[0] >> BIT_LINE_STIPPLE) & 1) != 0; }
|
||||
public int nrEnabledUnits() { return (int) ((packed[0] >> BIT_NR_ENABLED_UNITS) & 0x7); }
|
||||
public boolean overlayEnabled() { return ((packed[0] >> BIT_OVERLAY_ENABLED) & 1) != 0; }
|
||||
|
||||
private long unitBits(int i) {
|
||||
return (i == 0) ? (packed[0] >>> GLOBAL_BITS) : packed[i];
|
||||
@@ -252,6 +266,28 @@ public final class FragmentKey {
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Per-unit enable bits as a 4-bit mask (bit i = unit i enabled). */
|
||||
public int enabledUnitMask() {
|
||||
int mask = 0;
|
||||
final int n = Math.min(nrEnabledUnits(), MAX_UNITS);
|
||||
for (int i = 0; i < n; i++) {
|
||||
if (unitEnabled(i)) mask |= (1 << i);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
/** Per-unit enable bits from a packed scratch as a 4-bit mask (bit i = unit i enabled). */
|
||||
public static int unitMaskFromPacked(long[] packed, int len) {
|
||||
int mask = 0;
|
||||
if (len < 1) return 0;
|
||||
if (((packed[0] >>> GLOBAL_BITS) & 1L) != 0) mask |= 1;
|
||||
final int n = Math.min(len, MAX_UNITS);
|
||||
for (int i = 1; i < n; i++) {
|
||||
if ((packed[i] & 1L) != 0) mask |= (1 << i);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
public boolean lightmapEnabled() {
|
||||
return nrEnabledUnits() > 1 && unitEnabled(1);
|
||||
}
|
||||
@@ -338,10 +374,10 @@ public final class FragmentKey {
|
||||
default -> "?";
|
||||
};
|
||||
final StringBuilder sb = new StringBuilder();
|
||||
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b units=%d",
|
||||
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b overlay=%b units=%d",
|
||||
fogName, alphaTestEnabled(),
|
||||
alphaTestEnabled() ? String.format("0x%04X", decodeAlphaFunc(alphaTestFunc())) : "-",
|
||||
separateSpecular(), nrEnabledUnits()));
|
||||
separateSpecular(), overlayEnabled(), nrEnabledUnits()));
|
||||
for (int i = 0; i < nrEnabledUnits(); i++) {
|
||||
if (!unitEnabled(i)) {
|
||||
sb.append(String.format(" u%d=OFF", i));
|
||||
|
||||
+41
-11
@@ -20,6 +20,7 @@ public final class FragmentShaderGenerator {
|
||||
sb.append("out vec4 fragColor;\n\n");
|
||||
|
||||
sb.append("void main() {\n");
|
||||
emitLineStipple(sb, key);
|
||||
emitTextureSampling(sb, key);
|
||||
emitTexEnvChain(sb, key);
|
||||
emitSpecularAdd(sb, key);
|
||||
@@ -37,18 +38,28 @@ public final class FragmentShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("in vec3 v_SpecularColor;\n");
|
||||
}
|
||||
if (key.textureEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord0;\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord1;\n");
|
||||
// Per-unit texcoord inputs. Each enabled unit sources from its own varying
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (key.unitEnabled(i)) {
|
||||
sb.append("in vec4 v_TexCoord").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
if (key.fogMode() != FragmentKey.FOG_NONE) {
|
||||
sb.append("in float v_FogCoord;\n");
|
||||
}
|
||||
if (key.lineStipple()) {
|
||||
sb.append("flat in vec2 v_LineStart;\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
}
|
||||
|
||||
private static void emitLineStipple(StringBuilder sb, FragmentKey key) {
|
||||
if (!key.lineStipple()) return;
|
||||
sb.append(" vec2 stippleDelta = abs(gl_FragCoord.xy - v_LineStart);\n");
|
||||
sb.append(" int stippleBit = int(floor(max(stippleDelta.x, stippleDelta.y) / float(u_LineStipple >> 16))) & 15;\n");
|
||||
sb.append(" if (((u_LineStipple >> stippleBit) & 1) == 0) discard;\n\n");
|
||||
}
|
||||
|
||||
private static void emitUniforms(StringBuilder sb, FragmentKey key) {
|
||||
// Samplers for each enabled unit
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
@@ -59,12 +70,18 @@ public final class FragmentShaderGenerator {
|
||||
if (key.alphaTestEnabled()) {
|
||||
sb.append("uniform float u_AlphaRef;\n");
|
||||
}
|
||||
if (key.lineStipple()) {
|
||||
sb.append("uniform int u_LineStipple;\n");
|
||||
}
|
||||
// Per-unit texEnvColor uniforms
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (key.unitEnabled(i) && key.unitNeedsEnvColor(i)) {
|
||||
sb.append("uniform vec4 u_TexEnvColor").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
if (key.overlayEnabled()) {
|
||||
sb.append("uniform vec4 u_OverlayColor;\n");
|
||||
}
|
||||
if (key.fogMode() != FragmentKey.FOG_NONE) {
|
||||
sb.append("uniform vec4 u_FogParams;\n");
|
||||
sb.append("uniform vec4 u_FogColor;\n");
|
||||
@@ -75,11 +92,7 @@ public final class FragmentShaderGenerator {
|
||||
private static void emitTextureSampling(StringBuilder sb, FragmentKey key) {
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (!key.unitEnabled(i)) continue;
|
||||
// Unit 1 is the lightmap — uses v_TexCoord1.
|
||||
// Units 2-3 intentionally share unit 0's texture coordinates since
|
||||
// the vertex shader only provides 2 tex coord varyings (unit 0 and unit 1/lightmap).
|
||||
final String texCoord = (i == 1) ? "v_TexCoord1.st" : "v_TexCoord0.st";
|
||||
sb.append(" vec4 tex").append(i).append("Color = texture(u_Sampler").append(i).append(", ").append(texCoord).append(");\n");
|
||||
sb.append(" vec4 tex").append(i).append("Color = textureProj(u_Sampler").append(i).append(", v_TexCoord").append(i).append(");\n");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,14 +100,21 @@ public final class FragmentShaderGenerator {
|
||||
if (!key.textureEnabled()) {
|
||||
sb.append(" // No texture -- vertex color only\n");
|
||||
sb.append(" vec4 color = v_Color;\n");
|
||||
emitOverlay(sb, key);
|
||||
return;
|
||||
}
|
||||
|
||||
// Process units in order; "previous" starts as vertex color
|
||||
// Process units in order; "previous" starts as vertex color.
|
||||
boolean firstUnit = true;
|
||||
boolean overlayInjected = false;
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (!key.unitEnabled(i)) continue;
|
||||
|
||||
if (!firstUnit && !overlayInjected) {
|
||||
emitOverlay(sb, key);
|
||||
overlayInjected = true;
|
||||
}
|
||||
|
||||
final String texVar = "tex" + i + "Color";
|
||||
final String envColorVar = "u_TexEnvColor" + i;
|
||||
final String prevVar = firstUnit ? "v_Color" : "color";
|
||||
@@ -107,6 +127,16 @@ public final class FragmentShaderGenerator {
|
||||
}
|
||||
firstUnit = false;
|
||||
}
|
||||
|
||||
if (!overlayInjected) emitOverlay(sb, key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit the modern-style damage overlay mix.
|
||||
*/
|
||||
private static void emitOverlay(StringBuilder sb, FragmentKey key) {
|
||||
if (!key.overlayEnabled()) return;
|
||||
sb.append(" color.rgb = mix(color.rgb, u_OverlayColor.rgb, u_OverlayColor.a);\n");
|
||||
}
|
||||
|
||||
private static void emitSimpleUnit(StringBuilder sb, FragmentKey key, int unit, String texVar, String envColorVar, String prevVar, String assign) {
|
||||
|
||||
+21
-18
@@ -22,30 +22,32 @@ public final class GeometryShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("in vec3 v_SpecularColor_gs[];\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord0_gs[];\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord1_gs[];\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("in vec4 v_TexCoord0_gs[];\n");
|
||||
if (key.lightmapEnabled()) sb.append("in vec4 v_TexCoord1_gs[];\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("in vec4 v_TexCoord2_gs[];\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("in vec4 v_TexCoord3_gs[];\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("in float v_FogCoord_gs[];\n");
|
||||
}
|
||||
if (key.lineStipple()) {
|
||||
sb.append("flat in vec2 v_LineStart_gs[];\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
|
||||
sb.append("out vec4 v_Color;\n");
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("out vec3 v_SpecularColor;\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord0;\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord1;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("out vec4 v_TexCoord0;\n");
|
||||
if (key.lightmapEnabled()) sb.append("out vec4 v_TexCoord1;\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("out vec4 v_TexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("out vec4 v_TexCoord3;\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("out float v_FogCoord;\n");
|
||||
}
|
||||
if (key.lineStipple()) {
|
||||
sb.append("flat out vec2 v_LineStart;\n");
|
||||
}
|
||||
sb.append('\n');
|
||||
|
||||
sb.append("void main() {\n");
|
||||
@@ -82,15 +84,16 @@ public final class GeometryShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append(" v_SpecularColor = v_SpecularColor_gs").append(idx).append(";\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
sb.append(" v_TexCoord0 = v_TexCoord0_gs").append(idx).append(";\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append(" v_TexCoord1 = v_TexCoord1_gs").append(idx).append(";\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append(" v_TexCoord0 = v_TexCoord0_gs").append(idx).append(";\n");
|
||||
if (key.lightmapEnabled()) sb.append(" v_TexCoord1 = v_TexCoord1_gs").append(idx).append(";\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append(" v_TexCoord2 = v_TexCoord2_gs").append(idx).append(";\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append(" v_TexCoord3 = v_TexCoord3_gs").append(idx).append(";\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append(" v_FogCoord = v_FogCoord_gs").append(idx).append(";\n");
|
||||
}
|
||||
if (key.lineStipple()) {
|
||||
sb.append(" v_LineStart = v_LineStart_gs[0];\n");
|
||||
}
|
||||
|
||||
if (key.clipPlanesEnabled()) {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
|
||||
@@ -26,18 +26,31 @@ public class Program {
|
||||
@Getter private final VertexKey vertexKey;
|
||||
@Getter private final FragmentKey fragmentKey;
|
||||
|
||||
// Per-program uniform dirty-tracking
|
||||
static final class UploadState {
|
||||
int mvGen = -1, mvLinearGen = -1, projGen = -1, texMatGen = -1;
|
||||
int lightingGen = -1, fragmentGen = -1, colorGen = -1, normalGen = -1, texCoordGen = -1;
|
||||
int texGenGen = -1, clipPlaneGen = -1;
|
||||
float lightmapX = Float.NaN, lightmapY = Float.NaN, lineWidth = Float.NaN;
|
||||
int viewportWidth = -1, viewportHeight = -1;
|
||||
int stippleViewportX = Integer.MIN_VALUE, stippleViewportY = Integer.MIN_VALUE;
|
||||
int stippleViewportW = -1, stippleViewportH = -1;
|
||||
int lineStipple = -1;
|
||||
}
|
||||
final UploadState uploadState = new UploadState();
|
||||
|
||||
// Uniform locations (-1 = not present in this variant)
|
||||
// Matrices
|
||||
public int locModelViewMatrix = -1;
|
||||
public int locProjectionMatrix = -1;
|
||||
public int locMVPMatrix = -1;
|
||||
public int locNormalMatrix = -1;
|
||||
public int locTextureMatrix0 = -1;
|
||||
public final int[] locTextureMatrix = { -1, -1, -1, -1 };
|
||||
|
||||
// Current state defaults
|
||||
public int locCurrentNormal = -1;
|
||||
public int locCurrentColor = -1;
|
||||
public int locCurrentTexCoord = -1;
|
||||
public final int[] locCurrentTexCoord = { -1, -1, -1, -1 };
|
||||
public int locCurrentLightmapCoord = -1;
|
||||
public int locLightmapTextureMatrix = -1;
|
||||
|
||||
@@ -88,10 +101,15 @@ public class Program {
|
||||
public int locViewportSize = -1;
|
||||
public int locLineWidth = -1;
|
||||
|
||||
// Line stipple emulation
|
||||
public int locViewport = -1;
|
||||
public int locLineStipple = -1;
|
||||
|
||||
// Fragment uniforms
|
||||
public final int[] locSampler = { -1, -1, -1, -1 };
|
||||
public int locAlphaRef = -1;
|
||||
public final int[] locTexEnvColor = { -1, -1, -1, -1 };
|
||||
public int locOverlayColor = -1;
|
||||
public int locFogParams = -1;
|
||||
public int locFogColor = -1;
|
||||
|
||||
@@ -107,11 +125,13 @@ public class Program {
|
||||
locProjectionMatrix = loc("u_ProjectionMatrix");
|
||||
locMVPMatrix = loc("u_MVPMatrix");
|
||||
locNormalMatrix = loc("u_NormalMatrix");
|
||||
locTextureMatrix0 = loc("u_TextureMatrix0");
|
||||
for (int i = 0; i < 4; i++) {
|
||||
locTextureMatrix[i] = loc("u_TextureMatrix" + i);
|
||||
locCurrentTexCoord[i] = loc("u_CurrentTexCoord" + i);
|
||||
}
|
||||
|
||||
locCurrentNormal = loc("u_CurrentNormal");
|
||||
locCurrentColor = loc("u_CurrentColor");
|
||||
locCurrentTexCoord = loc("u_CurrentTexCoord");
|
||||
locCurrentLightmapCoord = loc("u_CurrentLightmapCoord");
|
||||
locLightmapTextureMatrix = loc("u_LightmapTextureMatrix");
|
||||
|
||||
@@ -161,6 +181,10 @@ public class Program {
|
||||
locViewportSize = loc("u_ViewportSize");
|
||||
locLineWidth = loc("u_LineWidth");
|
||||
|
||||
// Line stipple emulation
|
||||
locViewport = loc("u_Viewport");
|
||||
locLineStipple = loc("u_LineStipple");
|
||||
|
||||
// Fragment
|
||||
for (int i = 0; i < 4; i++) {
|
||||
locSampler[i] = loc("u_Sampler" + i);
|
||||
@@ -169,6 +193,7 @@ public class Program {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
locTexEnvColor[i] = loc("u_TexEnvColor" + i);
|
||||
}
|
||||
locOverlayColor = loc("u_OverlayColor");
|
||||
locFogParams = loc("u_FogParams");
|
||||
locFogColor = loc("u_FogColor");
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
|
||||
import com.gtnewhorizons.angelica.glsm.CompatUniformManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.DeferredBlendHandler;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMHooks;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.QuadConverter;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.Vec3fStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.Vec4fStack;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.streaming.TessellatorStreamingDrawer;
|
||||
import lombok.Getter;
|
||||
import org.joml.Vector3f;
|
||||
import org.joml.Vector4f;
|
||||
@@ -22,7 +22,7 @@ import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACK
|
||||
/**
|
||||
* FFP shader manager
|
||||
*/
|
||||
public class ShaderManager {
|
||||
public final class ShaderManager {
|
||||
|
||||
private static final class Holder {
|
||||
|
||||
@@ -31,27 +31,33 @@ public class ShaderManager {
|
||||
|
||||
private final ShaderCache cache = new ShaderCache();
|
||||
private final Uniforms uniforms = new Uniforms();
|
||||
private final Int2IntOpenHashMap vaoVertexFlags = new Int2IntOpenHashMap();
|
||||
|
||||
@Getter
|
||||
private boolean active = false;
|
||||
private Program currentProgram = null;
|
||||
private int lastBoundProgramId = -1;
|
||||
private long currentVertexKeyPacked = Long.MIN_VALUE;
|
||||
private final long[] currentFKScratch = new long[FragmentKey.MAX_UNITS];
|
||||
private final long[] currentFKPacked = new long[FragmentKey.MAX_UNITS];
|
||||
private int currentFKLen = 0;
|
||||
|
||||
@Getter private static final Vector3f currentNormal = new Vector3f(0.0f, 0.0f, 1.0f);
|
||||
@Getter private static final Vector4f currentTexCoord = new Vector4f(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
private static final Vector4f[] currentTexCoords = {
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
};
|
||||
@Getter private static final Vec3fStack normalStack = new Vec3fStack(currentNormal);
|
||||
@Getter private static final Vec4fStack texCoordStack = new Vec4fStack(currentTexCoord);
|
||||
@Getter private static final Vec4fStack texCoordStack = new Vec4fStack(currentTexCoords[0]);
|
||||
@Getter private static int normalGeneration;
|
||||
@Getter private static int texCoordGeneration;
|
||||
|
||||
public static Vector4f getCurrentTexCoord() { return currentTexCoords[0]; }
|
||||
public static Vector4f getCurrentTexCoord(int unit) { return currentTexCoords[unit]; }
|
||||
@Getter private boolean enabled = false;
|
||||
private int currentVertexFlags = VertexFlags.TEXTURE_BIT | VertexFlags.COLOR_BIT | VertexFlags.NORMAL_BIT;
|
||||
|
||||
private ShaderManager() {
|
||||
vaoVertexFlags.defaultReturnValue(-1);
|
||||
if (Boolean.parseBoolean(System.getProperty("angelica.dumpShaders", "false"))) {
|
||||
cache.setDumpDir(Paths.get("ffp_shaders"));
|
||||
}
|
||||
@@ -62,54 +68,75 @@ public class ShaderManager {
|
||||
}
|
||||
|
||||
public void enable() {
|
||||
warmUp();
|
||||
enabled = true;
|
||||
|
||||
VertexFormat.registerSetupBufferStateOverride((format, offset) -> {
|
||||
currentVertexFlags = format.getVertexFlags();
|
||||
vaoVertexFlags.put(GLStateManager.getBoundVAO(), currentVertexFlags);
|
||||
return false;
|
||||
});
|
||||
|
||||
GLStateManager.LOGGER.info("FFP shader emulation enabled");
|
||||
}
|
||||
|
||||
// Force loading of classes before the SplashThread kicks off
|
||||
// Ensure it's GL free
|
||||
private static void warmUp() {
|
||||
try {
|
||||
final long[] fkScratch = new long[FragmentKey.MAX_UNITS];
|
||||
final int fkLen = FragmentKey.packFromState(fkScratch);
|
||||
final int fragMask = FragmentKey.unitMaskFromPacked(fkScratch, fkLen);
|
||||
final long vkPacked = VertexKey.packFromState(true, true, true, true, fragMask);
|
||||
final VertexKey vk = VertexKey.fromPacked(vkPacked);
|
||||
VertexShaderGenerator.generate(vk);
|
||||
FragmentShaderGenerator.generate(FragmentKey.fromPacked(fkScratch, fkLen));
|
||||
GeometryShaderGenerator.generate(vk);
|
||||
final Class<?>[] touched = { Program.class, ShaderCache.class, TessellatorStreamingDrawer.class, QuadConverter.class };
|
||||
for (Class<?> c : touched) {
|
||||
c.getName();
|
||||
}
|
||||
} catch (Throwable t) {
|
||||
GLStateManager.LOGGER.warn("FFP warmup failed; draw-path classes will resolve lazily", t);
|
||||
}
|
||||
}
|
||||
|
||||
public void disable() {
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
public void activate() {
|
||||
active = true;
|
||||
updateVariant(true, true, true, true);
|
||||
uploadUniforms();
|
||||
lastBoundProgramId = GLStateManager.getActiveProgram();
|
||||
}
|
||||
|
||||
public void deactivate() {
|
||||
active = false;
|
||||
currentProgram = null;
|
||||
lastBoundProgramId = -1;
|
||||
currentVertexKeyPacked = Long.MIN_VALUE;
|
||||
currentFKLen = 0;
|
||||
}
|
||||
|
||||
public void preDraw(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
|
||||
GLStateManager.flushDeferredVertexAttribs();
|
||||
public void preDraw() {
|
||||
final DeferredBlendHandler bh = GLSMHooks.blendHandler;
|
||||
if (bh != null) bh.flushDeferredBlend();
|
||||
|
||||
if (!active) {
|
||||
if (enabled) {
|
||||
final int currentProgramId = GLStateManager.getActiveProgram();
|
||||
if (currentProgramId != 0) {
|
||||
CompatUniformManager.onUseProgram(currentProgramId);
|
||||
return;
|
||||
}
|
||||
active = true;
|
||||
} else {
|
||||
return;
|
||||
// Handle FFP & Iris uniforms
|
||||
final int currentProgramId = GLStateManager.getActiveProgram();
|
||||
if (currentProgramId != 0) {
|
||||
if (!CompatUniformManager.refreshCompatUniforms(currentProgramId)) {
|
||||
return; // Don't emulate FFP on non-iris core shaders
|
||||
}
|
||||
}
|
||||
|
||||
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap);
|
||||
final int vertexFlags = VAOManager.getCurrentVertexFlags();
|
||||
final boolean hasColor = (vertexFlags & VertexFlags.COLOR_BIT) != 0;
|
||||
final boolean hasNormal = (vertexFlags & VertexFlags.NORMAL_BIT) != 0;
|
||||
final boolean hasTexCoord = (vertexFlags & VertexFlags.TEXTURE_BIT) != 0;
|
||||
final boolean hasLightmap = (vertexFlags & VertexFlags.BRIGHTNESS_BIT) != 0;
|
||||
GLStateManager.flushDeferredVertexAttribs(hasColor, hasNormal, hasTexCoord, hasLightmap);
|
||||
|
||||
if (!active) return;
|
||||
|
||||
|
||||
final int fkLen = FragmentKey.packFromState(currentFKScratch);
|
||||
final int fragMask = FragmentKey.unitMaskFromPacked(currentFKScratch, fkLen);
|
||||
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragMask);
|
||||
|
||||
if (vkPacked != currentVertexKeyPacked || !Arrays.equals(currentFKScratch, 0, fkLen, currentFKPacked, 0, currentFKLen)) {
|
||||
commitVariant(vkPacked, fkLen);
|
||||
@@ -118,32 +145,16 @@ public class ShaderManager {
|
||||
uploadUniforms();
|
||||
}
|
||||
|
||||
public void preDraw(int vertexFlags) {
|
||||
currentVertexFlags = vertexFlags;
|
||||
preDraw(
|
||||
(vertexFlags & VertexFlags.COLOR_BIT) != 0,
|
||||
(vertexFlags & VertexFlags.NORMAL_BIT) != 0,
|
||||
(vertexFlags & VertexFlags.TEXTURE_BIT) != 0,
|
||||
(vertexFlags & VertexFlags.BRIGHTNESS_BIT) != 0
|
||||
);
|
||||
}
|
||||
|
||||
public void preDraw() {
|
||||
preDraw(currentVertexFlags);
|
||||
}
|
||||
|
||||
private void updateVariant(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
|
||||
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap);
|
||||
final int fkLen = FragmentKey.packFromState(currentFKScratch);
|
||||
commitVariant(vkPacked, fkLen);
|
||||
}
|
||||
|
||||
private void commitVariant(long vkPacked, int fkLen) {
|
||||
currentVertexKeyPacked = vkPacked;
|
||||
System.arraycopy(currentFKScratch, 0, currentFKPacked, 0, fkLen);
|
||||
currentFKLen = fkLen;
|
||||
currentProgram = cache.getOrCreate(vkPacked, currentFKPacked, currentFKLen);
|
||||
RENDER_BACKEND.useProgram(currentProgram.getProgramId());
|
||||
final int programId = currentProgram.getProgramId();
|
||||
if (programId != lastBoundProgramId) {
|
||||
RENDER_BACKEND.useProgram(programId);
|
||||
lastBoundProgramId = programId;
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadUniforms() {
|
||||
@@ -158,29 +169,18 @@ public class ShaderManager {
|
||||
}
|
||||
|
||||
public static void setCurrentTexCoord(float s, float t, float r, float q) {
|
||||
currentTexCoord.set(s, t, r, q);
|
||||
currentTexCoords[0].set(s, t, r, q);
|
||||
texCoordGeneration++;
|
||||
}
|
||||
|
||||
public static void setCurrentTexCoord(int unit, float s, float t, float r, float q) {
|
||||
currentTexCoords[unit].set(s, t, r, q);
|
||||
texCoordGeneration++;
|
||||
}
|
||||
|
||||
public static void bumpNormalGeneration() { normalGeneration++; }
|
||||
public static void bumpTexCoordGeneration() { texCoordGeneration++; }
|
||||
|
||||
public void enableClientVertexFlag(int flag) {currentVertexFlags |= flag;}
|
||||
public void disableClientVertexFlag(int flag) {currentVertexFlags &= ~flag;}
|
||||
public int getCurrentVertexFlags() {return currentVertexFlags;}
|
||||
public void setCurrentVertexFlags(int flags) {currentVertexFlags = flags;}
|
||||
|
||||
public void onBindVertexArray(int vaoId) {
|
||||
final int flags = vaoVertexFlags.get(vaoId);
|
||||
if (flags != -1) {
|
||||
currentVertexFlags = flags;
|
||||
}
|
||||
}
|
||||
|
||||
public void onDeleteVertexArray(int vaoId) {
|
||||
vaoVertexFlags.remove(vaoId);
|
||||
}
|
||||
|
||||
public void destroy() {
|
||||
cache.destroy();
|
||||
uniforms.destroy();
|
||||
|
||||
@@ -4,9 +4,12 @@ import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.ClipPlaneState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.FogState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.LightState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.LineState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TexGenState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.ViewportState;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMConfig;
|
||||
import org.joml.Math;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector4f;
|
||||
@@ -42,119 +45,127 @@ public class Uniforms {
|
||||
private final org.joml.Vector3f tempVec3 = new org.joml.Vector3f();
|
||||
|
||||
// Pre-computed constants for fog params (Mesa STATE_FOG_PARAMS_OPTIMIZED)
|
||||
private static final double LN2 = Math.log(2.0);
|
||||
private static final double SQRT_LN2 = Math.sqrt(LN2);
|
||||
|
||||
// Dirty tracking: last-uploaded generation per category + program ID.
|
||||
// Program change forces full re-upload since uniform locations differ.
|
||||
private int lastProgramId = -1;
|
||||
private int lastMvGen = -1;
|
||||
private int lastProjGen = -1;
|
||||
private int lastTexMatGen = -1;
|
||||
private int lastLightingGen = -1;
|
||||
private int lastFragmentGen = -1;
|
||||
private int lastColorGen = -1;
|
||||
private int lastNormalGen = -1;
|
||||
private int lastTexCoordGen = -1;
|
||||
private float lastLightmapX = Float.NaN;
|
||||
private float lastLightmapY = Float.NaN;
|
||||
private int lastTexGenGen = -1;
|
||||
private int lastClipPlaneGen = -1;
|
||||
private float lastLineWidth = Float.NaN;
|
||||
private int lastViewportWidth = -1;
|
||||
private int lastViewportHeight = -1;
|
||||
private static final double LN2 = java.lang.Math.log(2.0);
|
||||
private static final double SQRT_LN2 = java.lang.Math.sqrt(LN2);
|
||||
|
||||
/**
|
||||
* Upload all relevant uniforms to the given FFP program based on current GLSM state.
|
||||
* Uses generation counters to skip categories that haven't changed since last upload.
|
||||
*/
|
||||
public void upload(Program program) {
|
||||
final boolean programChanged = program.getProgramId() != lastProgramId;
|
||||
lastProgramId = program.getProgramId();
|
||||
final Program.UploadState st = program.uploadState;
|
||||
|
||||
final int mvGen = GLStateManager.mvGeneration;
|
||||
final int mvLinearGen = GLStateManager.mvLinearGeneration;
|
||||
final int projGen = GLStateManager.projGeneration;
|
||||
final int texMatGen = GLStateManager.texMatrixGeneration;
|
||||
final boolean mvChanged = programChanged || mvGen != lastMvGen;
|
||||
final boolean projChanged = programChanged || projGen != lastProjGen;
|
||||
final boolean texMatChanged = programChanged || texMatGen != lastTexMatGen;
|
||||
final boolean mvChanged = mvGen != st.mvGen;
|
||||
final boolean mvLinearChanged = mvLinearGen != st.mvLinearGen;
|
||||
final boolean projChanged = projGen != st.projGen;
|
||||
final boolean texMatChanged = texMatGen != st.texMatGen;
|
||||
if (mvChanged || projChanged || texMatChanged) {
|
||||
uploadMatrices(program, mvChanged, projChanged, texMatChanged);
|
||||
lastMvGen = mvGen;
|
||||
lastProjGen = projGen;
|
||||
lastTexMatGen = texMatGen;
|
||||
uploadMatrices(program, mvChanged, mvLinearChanged, projChanged, texMatChanged);
|
||||
st.mvGen = mvGen;
|
||||
st.mvLinearGen = mvLinearGen;
|
||||
st.projGen = projGen;
|
||||
st.texMatGen = texMatGen;
|
||||
}
|
||||
|
||||
if (program.getVertexKey().lightingEnabled()) {
|
||||
final int litGen = GLStateManager.lightingGeneration;
|
||||
if (programChanged || litGen != lastLightingGen) {
|
||||
if (litGen != st.lightingGen) {
|
||||
uploadLighting(program);
|
||||
lastLightingGen = litGen;
|
||||
st.lightingGen = litGen;
|
||||
}
|
||||
}
|
||||
|
||||
// Current color/normal/texcoord — skip if generation unchanged
|
||||
if (!program.getVertexKey().hasVertexColor()) {
|
||||
final int colorGen = GLStateManager.colorGeneration;
|
||||
if (programChanged || colorGen != lastColorGen) {
|
||||
if (colorGen != st.colorGen) {
|
||||
uploadCurrentColor(program);
|
||||
lastColorGen = colorGen;
|
||||
st.colorGen = colorGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (!program.getVertexKey().hasVertexNormal() && program.getVertexKey().lightingEnabled()) {
|
||||
final int normalGen = ShaderManager.getNormalGeneration();
|
||||
if (programChanged || normalGen != lastNormalGen) {
|
||||
if (normalGen != st.normalGen) {
|
||||
uploadCurrentNormal(program);
|
||||
lastNormalGen = normalGen;
|
||||
st.normalGen = normalGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (!program.getVertexKey().hasVertexTexCoord() && program.getVertexKey().textureEnabled()) {
|
||||
if (program.getVertexKey().anyUnitTexCoordEnabled()) {
|
||||
final int texGen = ShaderManager.getTexCoordGeneration();
|
||||
if (programChanged || texGen != lastTexCoordGen) {
|
||||
uploadCurrentTexCoord(program);
|
||||
lastTexCoordGen = texGen;
|
||||
if (texGen != st.texCoordGen) {
|
||||
uploadCurrentTexCoords(program);
|
||||
st.texCoordGen = texGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (program.getVertexKey().lightmapEnabled() && !program.getVertexKey().hasVertexLightmap()) {
|
||||
if (programChanged || GLSMConfig.lastBrightnessX != lastLightmapX || GLSMConfig.lastBrightnessY != lastLightmapY) {
|
||||
if (GLSMConfig.lastBrightnessX != st.lightmapX || GLSMConfig.lastBrightnessY != st.lightmapY) {
|
||||
uploadCurrentLightmapCoord(program);
|
||||
lastLightmapX = GLSMConfig.lastBrightnessX;
|
||||
lastLightmapY = GLSMConfig.lastBrightnessY;
|
||||
st.lightmapX = GLSMConfig.lastBrightnessX;
|
||||
st.lightmapY = GLSMConfig.lastBrightnessY;
|
||||
}
|
||||
}
|
||||
|
||||
if (program.getVertexKey().texGenEnabled()) {
|
||||
final int tgGen = GLStateManager.texGenGeneration;
|
||||
if (programChanged || tgGen != lastTexGenGen) {
|
||||
if (tgGen != st.texGenGen) {
|
||||
uploadTexGen(program);
|
||||
lastTexGenGen = tgGen;
|
||||
st.texGenGen = tgGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (program.getVertexKey().clipPlanesEnabled()) {
|
||||
final int cpGen = GLStateManager.clipPlaneGeneration;
|
||||
if (programChanged || cpGen != lastClipPlaneGen) {
|
||||
if (cpGen != st.clipPlaneGen) {
|
||||
uploadClipPlanes(program);
|
||||
lastClipPlaneGen = cpGen;
|
||||
st.clipPlaneGen = cpGen;
|
||||
}
|
||||
}
|
||||
|
||||
final int fragGen = GLStateManager.fragmentGeneration;
|
||||
if (programChanged || fragGen != lastFragmentGen) {
|
||||
if (fragGen != st.fragmentGen) {
|
||||
uploadFragmentUniforms(program);
|
||||
lastFragmentGen = fragGen;
|
||||
st.fragmentGen = fragGen;
|
||||
}
|
||||
|
||||
// Wide line emulation uniforms
|
||||
if (program.locLineWidth != -1 && program.locViewportSize != -1) {
|
||||
uploadWideLineUniforms(program, programChanged);
|
||||
uploadWideLineUniforms(program);
|
||||
}
|
||||
|
||||
if (program.locLineStipple != -1) {
|
||||
uploadLineStippleUniforms(program);
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadMatrices(Program program, boolean mvChanged, boolean projChanged, boolean texMatChanged) {
|
||||
private void uploadLineStippleUniforms(Program program) {
|
||||
final Program.UploadState st = program.uploadState;
|
||||
final LineState line = GLStateManager.getLineState();
|
||||
|
||||
final int factor = line.getStippleFactor() < 1 ? 1 : line.getStippleFactor();
|
||||
final int packed = (line.getStipplePattern() & 0xFFFF) | (factor << 16);
|
||||
if (packed != st.lineStipple) {
|
||||
RENDER_BACKEND.uniform1i(program.locLineStipple, packed);
|
||||
st.lineStipple = packed;
|
||||
}
|
||||
|
||||
final ViewportState vp = GLStateManager.getViewportState();
|
||||
if (vp.x != st.stippleViewportX || vp.y != st.stippleViewportY || vp.width != st.stippleViewportW || vp.height != st.stippleViewportH) {
|
||||
RENDER_BACKEND.uniform4f(program.locViewport, vp.x, vp.y, vp.width, vp.height);
|
||||
st.stippleViewportX = vp.x;
|
||||
st.stippleViewportY = vp.y;
|
||||
st.stippleViewportW = vp.width;
|
||||
st.stippleViewportH = vp.height;
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadMatrices(Program program, boolean mvChanged, boolean mvLinearChanged, boolean projChanged, boolean texMatChanged) {
|
||||
final Matrix4f mv = GLStateManager.getModelViewMatrix();
|
||||
final Matrix4f proj = GLStateManager.getProjectionMatrix();
|
||||
|
||||
@@ -164,7 +175,9 @@ public class Uniforms {
|
||||
mv.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locModelViewMatrix, false, mat4Buf);
|
||||
}
|
||||
}
|
||||
|
||||
if (mvLinearChanged) {
|
||||
// Normal matrix = inverse transpose of upper-left 3x3 of ModelView
|
||||
if (program.locNormalMatrix != -1 || program.locNormalScale != -1) {
|
||||
mv.normal(normalMatrix);
|
||||
@@ -197,16 +210,15 @@ public class Uniforms {
|
||||
RENDER_BACKEND.uniformMatrix4(program.locMVPMatrix, false, mat4Buf);
|
||||
}
|
||||
|
||||
// Texture matrices
|
||||
// Texture matrices (per-unit).
|
||||
if (texMatChanged) {
|
||||
// Texture matrix unit 0
|
||||
if (program.locTextureMatrix0 != -1) {
|
||||
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(0);
|
||||
texMat.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locTextureMatrix0, false, mat4Buf);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (program.locTextureMatrix[i] != -1) {
|
||||
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(i);
|
||||
texMat.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locTextureMatrix[i], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
|
||||
// Texture matrix unit 1 (lightmap)
|
||||
if (program.locLightmapTextureMatrix != -1) {
|
||||
final Matrix4f lmTexMat = GLStateManager.getTextures().getTextureUnitMatrix(1);
|
||||
lmTexMat.get(mat4Buf);
|
||||
@@ -314,19 +326,22 @@ public class Uniforms {
|
||||
if (program.locCurrentColor == -1) return;
|
||||
// Upload the current color from GLSM
|
||||
final var color = GLStateManager.getColor();
|
||||
tempVec4.set(
|
||||
Math.clamp(0f, 1f, color.getRed()),
|
||||
Math.clamp(0f, 1f, color.getGreen()),
|
||||
Math.clamp(0f, 1f, color.getBlue()),
|
||||
Math.clamp(0f, 1f, color.getAlpha()));
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(color.getRed());
|
||||
vec4Buf.put(color.getGreen());
|
||||
vec4Buf.put(color.getBlue());
|
||||
vec4Buf.put(color.getAlpha());
|
||||
vec4Buf.flip();
|
||||
tempVec4.get(vec4Buf);
|
||||
RENDER_BACKEND.uniform4(program.locCurrentColor, vec4Buf);
|
||||
}
|
||||
|
||||
private void uploadCurrentTexCoord(Program program) {
|
||||
if (program.locCurrentTexCoord == -1) return;
|
||||
final var tc = ShaderManager.getCurrentTexCoord();
|
||||
uploadVec4(program.locCurrentTexCoord, tc);
|
||||
private void uploadCurrentTexCoords(Program program) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (program.locCurrentTexCoord[i] != -1) {
|
||||
uploadVec4(program.locCurrentTexCoord[i], ShaderManager.getCurrentTexCoord(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadCurrentLightmapCoord(Program program) {
|
||||
@@ -340,10 +355,7 @@ public class Uniforms {
|
||||
// Upload current normal from FFPShaderManager's tracked normal
|
||||
final var normal = ShaderManager.getCurrentNormal();
|
||||
vec3Buf.clear();
|
||||
vec3Buf.put(normal.x);
|
||||
vec3Buf.put(normal.y);
|
||||
vec3Buf.put(normal.z);
|
||||
vec3Buf.flip();
|
||||
normal.get(vec3Buf);
|
||||
RENDER_BACKEND.uniform3(program.locCurrentNormal, vec3Buf);
|
||||
}
|
||||
|
||||
@@ -379,10 +391,7 @@ public class Uniforms {
|
||||
private void uploadPlane(int loc, float[] plane) {
|
||||
if (loc == -1) return;
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(plane[0]);
|
||||
vec4Buf.put(plane[1]);
|
||||
vec4Buf.put(plane[2]);
|
||||
vec4Buf.put(plane[3]);
|
||||
vec4Buf.put(plane, 0, 4);
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(loc, vec4Buf);
|
||||
}
|
||||
@@ -420,6 +429,16 @@ public class Uniforms {
|
||||
}
|
||||
}
|
||||
|
||||
if (fk.overlayEnabled() && program.locOverlayColor != -1) {
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(GLStateManager.getOverlayR());
|
||||
vec4Buf.put(GLStateManager.getOverlayG());
|
||||
vec4Buf.put(GLStateManager.getOverlayB());
|
||||
vec4Buf.put(GLStateManager.getOverlayA());
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(program.locOverlayColor, vec4Buf);
|
||||
}
|
||||
|
||||
// Fog
|
||||
if (fk.fogMode() != FragmentKey.FOG_NONE) {
|
||||
uploadFog(program);
|
||||
@@ -458,29 +477,26 @@ public class Uniforms {
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadWideLineUniforms(Program program, boolean programChanged) {
|
||||
private void uploadWideLineUniforms(Program program) {
|
||||
final Program.UploadState st = program.uploadState;
|
||||
final float lineWidth = GLStateManager.getLineState().getWidth();
|
||||
if (programChanged || lineWidth != lastLineWidth) {
|
||||
if (lineWidth != st.lineWidth) {
|
||||
RENDER_BACKEND.uniform1f(program.locLineWidth, lineWidth);
|
||||
lastLineWidth = lineWidth;
|
||||
st.lineWidth = lineWidth;
|
||||
}
|
||||
final int vw = GLStateManager.getViewportState().width;
|
||||
final int vh = GLStateManager.getViewportState().height;
|
||||
if (programChanged || vw != lastViewportWidth || vh != lastViewportHeight) {
|
||||
if (vw != st.viewportWidth || vh != st.viewportHeight) {
|
||||
RENDER_BACKEND.uniform2f(program.locViewportSize, vw, vh);
|
||||
lastViewportWidth = vw;
|
||||
lastViewportHeight = vh;
|
||||
st.viewportWidth = vw;
|
||||
st.viewportHeight = vh;
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadVec4(int loc, Vector4f v) {
|
||||
if (loc == -1) return;
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(v.x);
|
||||
vec4Buf.put(v.y);
|
||||
vec4Buf.put(v.z);
|
||||
vec4Buf.put(v.w);
|
||||
vec4Buf.flip();
|
||||
v.get(vec4Buf);
|
||||
RENDER_BACKEND.uniform4(loc, vec4Buf);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,367 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
public final class VAOManager {
|
||||
public static final int MAX_ATTRIBS = 16;
|
||||
|
||||
public static final Int2ObjectOpenHashMap<VAOData> vaoMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
static final Int2ObjectOpenHashMap<VAOData> eboOwners = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
private static VAOData current = null;
|
||||
private static int currentVertexFlags = 0;
|
||||
private static Attrib[] currentAttribs = null;
|
||||
public static int boundEBO = 0;
|
||||
|
||||
private static int clientSideEnabledCount = 0;
|
||||
|
||||
|
||||
public static void init(int defaultVAO) {
|
||||
final VAOData data = new VAOData();
|
||||
current = data;
|
||||
currentAttribs = data.attribs;
|
||||
vaoMap.put(defaultVAO, data);
|
||||
}
|
||||
|
||||
public static void onBindEBO(int ebo) {
|
||||
boundEBO = ebo;
|
||||
}
|
||||
|
||||
public static void onBindVertexArrayPre(int vaoId) {
|
||||
// Save old VAO data
|
||||
if (current != null) {
|
||||
current.vertexFlags = currentVertexFlags;
|
||||
if (current.ebo != boundEBO) {
|
||||
removeEboOwner(current.ebo, current);
|
||||
current.ebo = boundEBO;
|
||||
addEboOwner(current.ebo, current);
|
||||
}
|
||||
current.attribs = currentAttribs;
|
||||
current.clientSideEnabledCount = clientSideEnabledCount;
|
||||
}
|
||||
|
||||
VAOData data = vaoMap.get(vaoId);
|
||||
if (data == null) {
|
||||
data = new VAOData();
|
||||
vaoMap.put(vaoId, data);
|
||||
}
|
||||
current = data;
|
||||
currentVertexFlags = data.vertexFlags;
|
||||
currentAttribs = data.attribs;
|
||||
boundEBO = data.ebo;
|
||||
clientSideEnabledCount = data.clientSideEnabledCount;
|
||||
}
|
||||
|
||||
public static void onDeleteVertexArray(int vaoId) {
|
||||
final VAOData data = vaoMap.remove(vaoId);
|
||||
if (data == null) return;
|
||||
removeEboOwner(data.ebo, data);
|
||||
if (data == current) current = null;
|
||||
}
|
||||
|
||||
public static void onDeleteBuffer(int buffer) {
|
||||
if (buffer == 0) return;
|
||||
VAOData owner = eboOwners.remove(buffer);
|
||||
while (owner != null) {
|
||||
final VAOData next = owner.nextEboOwner;
|
||||
owner.nextEboOwner = null;
|
||||
owner.ebo = 0;
|
||||
owner = next;
|
||||
}
|
||||
}
|
||||
|
||||
private static void addEboOwner(int ebo, VAOData data) {
|
||||
if (ebo == 0) return;
|
||||
data.nextEboOwner = eboOwners.put(ebo, data);
|
||||
}
|
||||
|
||||
private static void removeEboOwner(int ebo, VAOData data) {
|
||||
if (ebo == 0) return;
|
||||
VAOData node = eboOwners.get(ebo);
|
||||
if (node == data) {
|
||||
final VAOData next = data.nextEboOwner;
|
||||
if (next == null) eboOwners.remove(ebo); else eboOwners.put(ebo, next);
|
||||
data.nextEboOwner = null;
|
||||
return;
|
||||
}
|
||||
while (node != null) {
|
||||
final VAOData next = node.nextEboOwner;
|
||||
if (next == data) {
|
||||
node.nextEboOwner = data.nextEboOwner;
|
||||
data.nextEboOwner = null;
|
||||
return;
|
||||
}
|
||||
node = next;
|
||||
}
|
||||
}
|
||||
|
||||
public static void enableClientVertexFlag(int flag) { currentVertexFlags |= flag; }
|
||||
public static void disableClientVertexFlag(int flag) { currentVertexFlags &= ~flag; }
|
||||
public static int getCurrentVertexFlags() { return currentVertexFlags; }
|
||||
public static void setCurrentVertexFlags(int flags) { currentVertexFlags = flags; }
|
||||
|
||||
public static final class VAOData {
|
||||
public Attrib[] attribs;
|
||||
public int vertexFlags;
|
||||
public int ebo;
|
||||
public int clientSideEnabledCount;
|
||||
private VAOData nextEboOwner;
|
||||
|
||||
public VAOData() {
|
||||
attribs = new Attrib[MAX_ATTRIBS];
|
||||
}
|
||||
}
|
||||
|
||||
public static void setAttribute(int index, int size, int type, boolean normalized, int stride, long offset, int vboId) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
final boolean wasClient = a.clientPointer != null;
|
||||
a.size = size;
|
||||
a.type = type;
|
||||
a.normalized = normalized;
|
||||
a.stride = stride;
|
||||
a.offset = offset;
|
||||
a.vboId = vboId;
|
||||
a.clientPointer = null;
|
||||
a.genericPointer = true;
|
||||
if (wasClient && a.enabled) {
|
||||
clientSideEnabledCount--;
|
||||
}
|
||||
}
|
||||
|
||||
public static void setAttribute(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
final boolean wasClient = a.clientPointer != null;
|
||||
a.size = size;
|
||||
a.type = type;
|
||||
a.normalized = normalized;
|
||||
a.stride = stride;
|
||||
a.offset = 0;
|
||||
a.vboId = 0;
|
||||
a.clientPointer = pointer;
|
||||
a.genericPointer = true;
|
||||
if (!wasClient && a.enabled) {
|
||||
clientSideEnabledCount++;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isGenericPointerEnabled(int index) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return false;
|
||||
final Attrib a = currentAttribs[index];
|
||||
return a != null && a.genericPointer && a.enabled;
|
||||
}
|
||||
|
||||
public static void markConventional(int index) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = currentAttribs[index];
|
||||
if (a != null) a.genericPointer = false;
|
||||
}
|
||||
|
||||
public static void setEnabled(int index, boolean enabled) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
if (a.clientPointer != null && a.enabled != enabled) {
|
||||
clientSideEnabledCount += enabled ? 1 : -1;
|
||||
}
|
||||
a.enabled = enabled;
|
||||
}
|
||||
|
||||
public static void enableAttribute(int index) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
if (a.clientPointer != null && !a.enabled) {
|
||||
clientSideEnabledCount++;
|
||||
}
|
||||
a.enabled = true;
|
||||
}
|
||||
|
||||
public static void disableAttribute(int index) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
if (a.clientPointer != null && a.enabled) {
|
||||
clientSideEnabledCount--;
|
||||
}
|
||||
a.enabled = false;
|
||||
}
|
||||
|
||||
// Lazily allocate each attrib. Most VAOs don't even have 4 attribs, let alone 16.
|
||||
private static Attrib getAttrib(int index) {
|
||||
Attrib a = currentAttribs[index];
|
||||
if (a == null) {
|
||||
a = new Attrib();
|
||||
currentAttribs[index] = a;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
public static boolean isClientSideAttrib(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null && attrib.isClientSide();
|
||||
}
|
||||
|
||||
public static int getAttribEffectiveStride(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null ? attrib.effectiveStride() : 0;
|
||||
}
|
||||
|
||||
public static long getAttribOffset(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null ? attrib.offset : 0;
|
||||
}
|
||||
|
||||
public static int getAttribVBO(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null ? attrib.vboId : 0;
|
||||
}
|
||||
|
||||
public static @Nullable Attrib get(int index) {
|
||||
return currentAttribs[index];
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns true if any currently enabled vertex attribute was registered without a VBO
|
||||
* (i.e. as a client-side pointer). In core profile, such attribs are treated as null
|
||||
* offsets into a non-existent buffer, causing a native crash at draw time.
|
||||
*/
|
||||
public static boolean hasAnyClientSideEnabledAttrib() {
|
||||
return clientSideEnabledCount > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* If any enabled vertex attribute uses a client-side pointer (no VBO), upload all such
|
||||
* attribs into a shared stream VBO so the draw succeeds under core profile.
|
||||
*/
|
||||
private static int clientArraysVBO = 0;
|
||||
private static int clientArraysVBOCapacity = 0;
|
||||
private static final int[] clientArraysVBOOffsets = new int[VAOManager.MAX_ATTRIBS];
|
||||
|
||||
public static void uploadClientArraysToVBO() {
|
||||
int totalBytes = 0;
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
clientArraysVBOOffsets[i] = -1;
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
if (a == null || !a.enabled || a.clientPointer == null) continue;
|
||||
clientArraysVBOOffsets[i] = totalBytes;
|
||||
totalBytes += a.clientPointer.remaining();
|
||||
}
|
||||
if (totalBytes == 0) return;
|
||||
|
||||
if (clientArraysVBO == 0) {
|
||||
clientArraysVBO = RENDER_BACKEND.genBuffers();
|
||||
}
|
||||
|
||||
final int savedVBO = GLStateManager.getBoundVBO();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, clientArraysVBO);
|
||||
|
||||
if (totalBytes > clientArraysVBOCapacity) {
|
||||
int newCap = Math.max(4096, clientArraysVBOCapacity);
|
||||
while (newCap < totalBytes) newCap *= 2;
|
||||
clientArraysVBOCapacity = newCap;
|
||||
}
|
||||
RENDER_BACKEND.bufferData(GL15.GL_ARRAY_BUFFER, clientArraysVBOCapacity, GL15.GL_STREAM_DRAW);
|
||||
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
if (clientArraysVBOOffsets[i] < 0) continue;
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
RENDER_BACKEND.bufferSubData(GL15.GL_ARRAY_BUFFER, clientArraysVBOOffsets[i], a.clientPointer.duplicate());
|
||||
RENDER_BACKEND.vertexAttribPointer(i, a.size, a.type, a.normalized, a.stride, (long) clientArraysVBOOffsets[i]);
|
||||
}
|
||||
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, savedVBO);
|
||||
}
|
||||
|
||||
|
||||
public static final class Attrib {
|
||||
public boolean enabled;
|
||||
public int size;
|
||||
public int type;
|
||||
public boolean normalized;
|
||||
public int stride;
|
||||
public long offset;
|
||||
public int vboId;
|
||||
public ByteBuffer clientPointer;
|
||||
public boolean genericPointer;
|
||||
|
||||
public boolean isClientSide() {
|
||||
return enabled && clientPointer != null;
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
enabled = false;
|
||||
size = 0;
|
||||
type = 0;
|
||||
normalized = false;
|
||||
stride = 0;
|
||||
offset = 0;
|
||||
vboId = 0;
|
||||
clientPointer = null;
|
||||
genericPointer = false;
|
||||
}
|
||||
|
||||
public int effectiveStride() {
|
||||
return (stride != 0) ? stride : size * typeSizeBytes();
|
||||
}
|
||||
|
||||
public int typeSizeBytes() {
|
||||
return glTypeSizeBytes(type);
|
||||
}
|
||||
|
||||
public static int glTypeSizeBytes(int glType) {
|
||||
return switch (glType) {
|
||||
case GL11.GL_FLOAT, GL11.GL_INT, GL11.GL_UNSIGNED_INT -> 4;
|
||||
case GL11.GL_DOUBLE -> 8;
|
||||
case GL11.GL_SHORT, GL11.GL_UNSIGNED_SHORT -> 2;
|
||||
case GL11.GL_BYTE, GL11.GL_UNSIGNED_BYTE -> 1;
|
||||
default -> 4;
|
||||
};
|
||||
}
|
||||
|
||||
public float readComponent(ByteBuffer buf, int base, int component) {
|
||||
return readComponent(type, normalized, buf, base, component);
|
||||
}
|
||||
|
||||
public static float readComponent(int type, boolean normalized, ByteBuffer buf, int base, int component) {
|
||||
return switch (type) {
|
||||
case GL11.GL_FLOAT -> buf.getFloat(base + component * 4);
|
||||
case GL11.GL_DOUBLE -> (float) buf.getDouble(base + component * 8);
|
||||
case GL11.GL_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? v / (float) Integer.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? (v & 0xFFFFFFFFL) / (float) 0xFFFFFFFFL : (float) (v & 0xFFFFFFFFL);
|
||||
}
|
||||
case GL11.GL_SHORT -> {
|
||||
final short v = buf.getShort(base + component * 2);
|
||||
yield normalized ? v / (float) Short.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
final int v = buf.getShort(base + component * 2) & 0xFFFF;
|
||||
yield normalized ? v / (float) 0xFFFF : (float) v;
|
||||
}
|
||||
case GL11.GL_BYTE -> {
|
||||
final byte v = buf.get(base + component);
|
||||
yield normalized ? v / 127.0f : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_BYTE -> {
|
||||
final int v = buf.get(base + component) & 0xFF;
|
||||
yield normalized ? v / 255.0f : (float) v;
|
||||
}
|
||||
default -> 0.0f;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.MatrixHelper;
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TexGenState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
@@ -10,9 +12,14 @@ import org.lwjgl.opengl.GL12;
|
||||
/**
|
||||
* Compact key capturing the vertex shader permutation axes for FFP emulation.
|
||||
* Packed into a single long for fast hash/compare.
|
||||
*
|
||||
* Per-unit fields are 4-bit base-indexed: bit (BASE + i) for unit i in [0..3].
|
||||
* Unit 1 is the lightmap; texcoord enable for unit 1 also gates the lightmap-specific code paths.
|
||||
*/
|
||||
public final class VertexKey {
|
||||
|
||||
public static final int MAX_UNITS = 4;
|
||||
|
||||
private final long packed;
|
||||
|
||||
private static final int BIT_LIGHTING = 0;
|
||||
@@ -23,26 +30,27 @@ public final class VertexKey {
|
||||
private static final int BIT_COLOR_MATERIAL = 5;
|
||||
private static final int BIT_SEPARATE_SPECULAR = 6;
|
||||
private static final int BIT_FOG = 7;
|
||||
private static final int BIT_FOG_DIST_MODE = 8;
|
||||
private static final int BIT_FOG_DIST_MODE = 8; // 2 bits: 8-9
|
||||
private static final int BIT_NORMALIZE = 10;
|
||||
private static final int BIT_RESCALE_NORMAL = 11;
|
||||
private static final int BIT_TEXTURE = 12;
|
||||
private static final int BIT_LIGHTMAP = 13;
|
||||
private static final int BIT_TEX_MATRIX = 14;
|
||||
private static final int BIT_HAS_VERTEX_COLOR = 15;
|
||||
private static final int BIT_HAS_VERTEX_NORMAL = 16;
|
||||
private static final int BIT_HAS_VERTEX_TEX = 17;
|
||||
private static final int BIT_HAS_VERTEX_LIGHTMAP = 18;
|
||||
private static final int BIT_COLOR_MAT_MODE = 19;
|
||||
// bits 19-21: colorMaterialMode (3 bits)
|
||||
// TexGen modes: 3 bits each (0=NONE, 1=OBJ_LINEAR, 2=EYE_LINEAR)
|
||||
private static final int BIT_TEXGEN_S = 22;
|
||||
private static final int BIT_TEXGEN_T = 25;
|
||||
private static final int BIT_TEXGEN_R = 28;
|
||||
private static final int BIT_TEXGEN_Q = 31;
|
||||
// bits 31-33: texGenModeQ (3 bits)
|
||||
private static final int BIT_CLIP_PLANES = 34;
|
||||
private static final int BIT_WIDE_LINE = 35;
|
||||
// Per-unit texcoord enable: bits 12-15 (unit 0..3). Unit 1 doubles as the lightmap flag.
|
||||
private static final int BIT_UNIT_TEX_BASE = 12;
|
||||
private static final int BIT_HAS_VERTEX_COLOR = 16;
|
||||
private static final int BIT_HAS_VERTEX_NORMAL = 17;
|
||||
private static final int BIT_HAS_VERTEX_TEX = 18;
|
||||
private static final int BIT_HAS_VERTEX_LIGHTMAP = 19;
|
||||
private static final int BIT_COLOR_MAT_MODE = 20; // 3 bits: 20-22
|
||||
// TexGen modes (unit 0 only, for now): 3 bits each (0=NONE, 1=OBJ_LINEAR, 2=EYE_LINEAR).
|
||||
private static final int BIT_TEXGEN_S = 23; // 3 bits: 23-25
|
||||
private static final int BIT_TEXGEN_T = 26; // 3 bits: 26-28
|
||||
private static final int BIT_TEXGEN_R = 29; // 3 bits: 29-31
|
||||
private static final int BIT_TEXGEN_Q = 32; // 3 bits: 32-34
|
||||
private static final int BIT_CLIP_PLANES = 35;
|
||||
private static final int BIT_WIDE_LINE = 36;
|
||||
// Per-unit texmat enable: bits 37-40 (unit 0..3). Unit 1 is the lightmap matrix.
|
||||
private static final int BIT_UNIT_TEXMAT_BASE = 37;
|
||||
private static final int BIT_UNIT23_UV_FROM_UNIT0 = 41;
|
||||
private static final int BIT_LINE_STIPPLE = 42;
|
||||
|
||||
public static final int TG_NONE = 0;
|
||||
public static final int TG_OBJ_LINEAR = 1;
|
||||
@@ -71,38 +79,31 @@ public final class VertexKey {
|
||||
public int fogDistanceMode() { return (int)((packed >> BIT_FOG_DIST_MODE) & 0x3); }
|
||||
public boolean normalizeEnabled() { return bit(BIT_NORMALIZE); }
|
||||
public boolean rescaleNormalsEnabled() { return bit(BIT_RESCALE_NORMAL); }
|
||||
public boolean textureEnabled() { return bit(BIT_TEXTURE); }
|
||||
public boolean lightmapEnabled() { return bit(BIT_LIGHTMAP); }
|
||||
public boolean textureMatrixEnabled() { return bit(BIT_TEX_MATRIX); }
|
||||
public boolean unitTexCoordEnabled(int unit) { return bit(BIT_UNIT_TEX_BASE + unit); }
|
||||
public boolean unitTexMatEnabled(int unit) { return bit(BIT_UNIT_TEXMAT_BASE + unit); }
|
||||
public boolean anyUnitTexCoordEnabled() { return ((packed >> BIT_UNIT_TEX_BASE) & 0xF) != 0; }
|
||||
public boolean lightmapEnabled() { return unitTexCoordEnabled(1); }
|
||||
public boolean hasVertexColor() { return bit(BIT_HAS_VERTEX_COLOR); }
|
||||
public boolean hasVertexNormal() { return bit(BIT_HAS_VERTEX_NORMAL); }
|
||||
public boolean hasVertexTexCoord() { return bit(BIT_HAS_VERTEX_TEX); }
|
||||
public boolean hasVertexLightmap() { return bit(BIT_HAS_VERTEX_LIGHTMAP); }
|
||||
public boolean unit23UvFromUnit0() { return bit(BIT_UNIT23_UV_FROM_UNIT0); }
|
||||
/** Color material mode (CM_AMBIENT, CM_DIFFUSE, CM_SPECULAR, CM_EMISSION, CM_AMBIENT_AND_DIFFUSE). Only meaningful when colorMaterialEnabled(). */
|
||||
public int colorMaterialMode() { return (int)((packed >> BIT_COLOR_MAT_MODE) & 0x7); }
|
||||
|
||||
/** TexGen mode for S coordinate (TG_NONE, TG_OBJ_LINEAR, TG_EYE_LINEAR). */
|
||||
/** TexGen mode for S coordinate (TG_NONE, TG_OBJ_LINEAR, TG_EYE_LINEAR). Unit 0 only; see TODO in packFromState. */
|
||||
public int texGenModeS() { return (int)((packed >> BIT_TEXGEN_S) & 0x7); }
|
||||
/** TexGen mode for T coordinate. */
|
||||
public int texGenModeT() { return (int)((packed >> BIT_TEXGEN_T) & 0x7); }
|
||||
/** TexGen mode for R coordinate. */
|
||||
public int texGenModeR() { return (int)((packed >> BIT_TEXGEN_R) & 0x7); }
|
||||
/** TexGen mode for Q coordinate. */
|
||||
public int texGenModeQ() { return (int)((packed >> BIT_TEXGEN_Q) & 0x7); }
|
||||
/** Whether any texgen coordinate is enabled. */
|
||||
public boolean texGenEnabled() { return texGenModeS() != TG_NONE || texGenModeT() != TG_NONE || texGenModeR() != TG_NONE || texGenModeQ() != TG_NONE; }
|
||||
/** Whether any clip plane is enabled. */
|
||||
public boolean clipPlanesEnabled() { return bit(BIT_CLIP_PLANES); }
|
||||
/** Whether wide line GS emulation is active for this variant. */
|
||||
public boolean wideLineEmulation() { return bit(BIT_WIDE_LINE); }
|
||||
public boolean lineStipple() { return bit(BIT_LINE_STIPPLE); }
|
||||
|
||||
/** Whether vertex color replaces material ambient in this variant. */
|
||||
public boolean cmReplacesAmbient() { final int m = colorMaterialMode(); return m == CM_AMBIENT || m == CM_AMBIENT_AND_DIFFUSE; }
|
||||
/** Whether vertex color replaces material diffuse in this variant. */
|
||||
public boolean cmReplacesDiffuse() { final int m = colorMaterialMode(); return m == CM_DIFFUSE || m == CM_AMBIENT_AND_DIFFUSE; }
|
||||
/** Whether vertex color replaces material specular in this variant. */
|
||||
public boolean cmReplacesSpecular() { return colorMaterialMode() == CM_SPECULAR; }
|
||||
/** Whether vertex color replaces material emission in this variant. */
|
||||
public boolean cmReplacesEmission() { return colorMaterialMode() == CM_EMISSION; }
|
||||
|
||||
private boolean bit(int pos) { return ((packed >> pos) & 1) != 0; }
|
||||
@@ -126,7 +127,7 @@ public final class VertexKey {
|
||||
};
|
||||
}
|
||||
|
||||
public static long packFromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
|
||||
public static long packFromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
|
||||
long bits = 0;
|
||||
|
||||
final boolean lighting = GLStateManager.getLightingState().isEnabled();
|
||||
@@ -171,23 +172,18 @@ public final class VertexKey {
|
||||
bits |= (1L << BIT_RESCALE_NORMAL);
|
||||
}
|
||||
|
||||
// Texture unit 0 (base texture)
|
||||
if (GLStateManager.getTextures().getTextureUnitStates(0).isEnabled()) {
|
||||
bits |= (1L << BIT_TEXTURE);
|
||||
}
|
||||
// Texture unit 1 (lightmap)
|
||||
if (GLStateManager.getTextures().getTextureUnitStates(1).isEnabled()) {
|
||||
bits |= (1L << BIT_LIGHTMAP);
|
||||
final TextureUnitArray texUnit = GLStateManager.getTextures();
|
||||
for (int i = 0; i < MAX_UNITS; i++) {
|
||||
if ((fragUnitMask & (1 << i)) != 0) {
|
||||
bits |= (1L << (BIT_UNIT_TEX_BASE + i));
|
||||
}
|
||||
if (!MatrixHelper.isIdentity(texUnit.getTextureUnitMatrix(i))) {
|
||||
bits |= (1L << (BIT_UNIT_TEXMAT_BASE + i));
|
||||
}
|
||||
}
|
||||
|
||||
// Check if texture matrix unit 0 is non-identity
|
||||
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(0);
|
||||
if (!DisplayListManager.isIdentity(texMat)) {
|
||||
bits |= (1L << BIT_TEX_MATRIX);
|
||||
}
|
||||
|
||||
// TexGen (unit 0 only) — encode per-coordinate mode if enabled
|
||||
final var texUnit = GLStateManager.getTextures();
|
||||
// TexGen (unit 0 only) - per-coordinate mode if enabled.
|
||||
// TODO: per-unit texgen for units 2/3. Deferred - no MC code path uses glTexGen on those.
|
||||
final TexGenState tg = texUnit.getTexGenState(0);
|
||||
boolean anyTexGen = false;
|
||||
if (texUnit.getTexGenSStates(0).isEnabled() && tg.getMode(GL11.GL_S) != 0) {
|
||||
@@ -210,9 +206,9 @@ public final class VertexKey {
|
||||
bits |= ((long) m & 0x7) << BIT_TEXGEN_Q;
|
||||
if (m != TG_NONE) anyTexGen = true;
|
||||
}
|
||||
// Force texture matrix on when texgen is active (end portal pattern always uses it)
|
||||
// Force unit-0 texture matrix on when texgen is active (end portal pattern always uses it).
|
||||
if (anyTexGen) {
|
||||
bits |= (1L << BIT_TEX_MATRIX);
|
||||
bits |= (1L << BIT_UNIT_TEXMAT_BASE);
|
||||
}
|
||||
|
||||
// Vertex format flags
|
||||
@@ -221,21 +217,27 @@ public final class VertexKey {
|
||||
if (hasTexCoord) bits |= (1L << BIT_HAS_VERTEX_TEX);
|
||||
if (hasLightmap) bits |= (1L << BIT_HAS_VERTEX_LIGHTMAP);
|
||||
|
||||
// Clip planes
|
||||
if (GLStateManager.consumeUnit23TexCoordSetDuringDraw() && hasTexCoord) {
|
||||
bits |= (1L << BIT_UNIT23_UV_FROM_UNIT0);
|
||||
}
|
||||
|
||||
if (GLStateManager.anyClipPlaneEnabled()) {
|
||||
bits |= (1L << BIT_CLIP_PLANES);
|
||||
}
|
||||
|
||||
// Wide line GS emulation
|
||||
if (GLStateManager.wideLineEmulationActive) {
|
||||
bits |= (1L << BIT_WIDE_LINE);
|
||||
}
|
||||
|
||||
if (GLStateManager.lineStippleActive) {
|
||||
bits |= (1L << BIT_LINE_STIPPLE);
|
||||
}
|
||||
|
||||
return bits;
|
||||
}
|
||||
|
||||
public static VertexKey fromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
|
||||
return new VertexKey(packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap));
|
||||
public static VertexKey fromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
|
||||
return new VertexKey(packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragUnitMask));
|
||||
}
|
||||
|
||||
static VertexKey fromPacked(long packed) {
|
||||
@@ -256,9 +258,11 @@ public final class VertexKey {
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format("FFPVertexKey[0x%09X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%b lm=%b col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b]",
|
||||
return String.format("FFPVertexKey[0x%011X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%d%d%d%d texmat=%d%d%d%d col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b]",
|
||||
packed, lightingEnabled(), light0Enabled(), light1Enabled(),
|
||||
colorMaterialEnabled(), fogEnabled(), textureEnabled(), lightmapEnabled(),
|
||||
colorMaterialEnabled(), fogEnabled(),
|
||||
unitTexCoordEnabled(0)?1:0, unitTexCoordEnabled(1)?1:0, unitTexCoordEnabled(2)?1:0, unitTexCoordEnabled(3)?1:0,
|
||||
unitTexMatEnabled(0)?1:0, unitTexMatEnabled(1)?1:0, unitTexMatEnabled(2)?1:0, unitTexMatEnabled(3)?1:0,
|
||||
hasVertexColor(), hasVertexNormal(), hasVertexTexCoord(), hasVertexLightmap(),
|
||||
texGenModeS(), texGenModeT(), texGenModeR(), texGenModeQ(), clipPlanesEnabled(), wideLineEmulation());
|
||||
}
|
||||
|
||||
@@ -29,6 +29,9 @@ public final class VertexShaderGenerator {
|
||||
emitColorPassthrough(sb, key);
|
||||
}
|
||||
emitTexCoordPassthrough(sb, key);
|
||||
if (key.lineStipple()) {
|
||||
emitLineStart(sb);
|
||||
}
|
||||
if (key.fogEnabled()) {
|
||||
emitFogDistance(sb, key);
|
||||
}
|
||||
@@ -42,7 +45,10 @@ public final class VertexShaderGenerator {
|
||||
source = source.replace("v_SpecularColor", "v_SpecularColor_gs")
|
||||
.replace("v_TexCoord0", "v_TexCoord0_gs")
|
||||
.replace("v_TexCoord1", "v_TexCoord1_gs")
|
||||
.replace("v_TexCoord2", "v_TexCoord2_gs")
|
||||
.replace("v_TexCoord3", "v_TexCoord3_gs")
|
||||
.replace("v_FogCoord", "v_FogCoord_gs")
|
||||
.replace("v_LineStart", "v_LineStart_gs")
|
||||
.replace("v_Color", "v_Color_gs");
|
||||
}
|
||||
return source;
|
||||
@@ -66,6 +72,11 @@ public final class VertexShaderGenerator {
|
||||
sb.append('\n');
|
||||
}
|
||||
|
||||
private static void emitLineStart(StringBuilder sb) {
|
||||
sb.append(" vec2 ndc = gl_Position.xy / gl_Position.w;\n");
|
||||
sb.append(" v_LineStart = u_Viewport.xy + (ndc * 0.5 + 0.5) * u_Viewport.zw;\n\n");
|
||||
}
|
||||
|
||||
private static void emitUniforms(StringBuilder sb, VertexKey key) {
|
||||
sb.append("// Matrices\n");
|
||||
sb.append("uniform mat4 u_ModelViewMatrix;\n");
|
||||
@@ -75,12 +86,18 @@ public final class VertexShaderGenerator {
|
||||
if (key.lightingEnabled()) {
|
||||
sb.append("uniform mat3 u_NormalMatrix;\n");
|
||||
}
|
||||
|
||||
if (key.textureMatrixEnabled()) {
|
||||
sb.append("uniform mat4 u_TextureMatrix0;\n");
|
||||
if (key.lineStipple()) {
|
||||
sb.append("uniform vec4 u_Viewport;\n");
|
||||
}
|
||||
|
||||
// TexGen plane uniforms
|
||||
for (int i = 0; i < VertexKey.MAX_UNITS; i++) {
|
||||
if (i == 1) continue;
|
||||
if (key.unitTexMatEnabled(i)) {
|
||||
sb.append("uniform mat4 u_TextureMatrix").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
|
||||
// TexGen plane uniforms (unit 0 only - TODO: per-unit)
|
||||
if (key.texGenModeS() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneS;\n");
|
||||
if (key.texGenModeS() == VertexKey.TG_EYE_LINEAR) sb.append("uniform vec4 u_TexGenEyePlaneS;\n");
|
||||
if (key.texGenModeT() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneT;\n");
|
||||
@@ -98,9 +115,11 @@ public final class VertexShaderGenerator {
|
||||
sb.append("uniform vec4 u_CurrentColor;\n");
|
||||
}
|
||||
|
||||
if (!key.hasVertexTexCoord() && key.textureEnabled()) {
|
||||
sb.append("uniform vec4 u_CurrentTexCoord;\n");
|
||||
if (key.unitTexCoordEnabled(0) && !key.hasVertexTexCoord()) {
|
||||
sb.append("uniform vec4 u_CurrentTexCoord0;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(2) && !key.unit23UvFromUnit0()) sb.append("uniform vec4 u_CurrentTexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3) && !key.unit23UvFromUnit0()) sb.append("uniform vec4 u_CurrentTexCoord3;\n");
|
||||
|
||||
if (key.lightmapEnabled() && !key.hasVertexLightmap()) {
|
||||
sb.append("uniform vec2 u_CurrentLightmapCoord;\n");
|
||||
@@ -175,15 +194,21 @@ public final class VertexShaderGenerator {
|
||||
private static void emitOutputs(StringBuilder sb, VertexKey key) {
|
||||
sb.append("// Outputs\n");
|
||||
sb.append("out vec4 v_Color;\n");
|
||||
if (key.lineStipple()) {
|
||||
sb.append("flat out vec2 v_LineStart;\n");
|
||||
}
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("out vec3 v_SpecularColor;\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
// Per-unit varying outputs. Each enabled texture unit (and texgen, which targets unit 0) gets its own v_TexCoord<i>.
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord0;\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord1;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("out vec4 v_TexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("out vec4 v_TexCoord3;\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("out float v_FogCoord;\n");
|
||||
}
|
||||
@@ -331,22 +356,18 @@ public final class VertexShaderGenerator {
|
||||
private static void emitTexCoordPassthrough(StringBuilder sb, VertexKey key) {
|
||||
if (key.texGenEnabled()) {
|
||||
emitTexGenCoordGeneration(sb, key);
|
||||
} else if (key.textureEnabled() || key.hasVertexTexCoord()) {
|
||||
sb.append(" // Texture coordinates\n");
|
||||
if (key.hasVertexTexCoord()) {
|
||||
if (key.textureMatrixEnabled()) {
|
||||
sb.append(" v_TexCoord0 = u_TextureMatrix0 * vec4(a_TexCoord0, 0.0, 1.0);\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord0 = vec4(a_TexCoord0, 0.0, 1.0);\n");
|
||||
}
|
||||
} else if (key.unitTexCoordEnabled(0)) {
|
||||
sb.append(" // Texture coordinates - unit 0\n");
|
||||
final String src = key.hasVertexTexCoord()
|
||||
? "vec4(a_TexCoord0, 0.0, 1.0)"
|
||||
: "u_CurrentTexCoord0";
|
||||
if (key.unitTexMatEnabled(0)) {
|
||||
sb.append(" v_TexCoord0 = u_TextureMatrix0 * ").append(src).append(";\n");
|
||||
} else {
|
||||
if (key.textureMatrixEnabled()) {
|
||||
sb.append(" v_TexCoord0 = u_TextureMatrix0 * u_CurrentTexCoord;\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord0 = u_CurrentTexCoord;\n");
|
||||
}
|
||||
sb.append(" v_TexCoord0 = ").append(src).append(";\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (key.lightmapEnabled()) {
|
||||
if (key.hasVertexLightmap()) {
|
||||
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(a_TexCoord1, 0.0, 1.0);\n");
|
||||
@@ -354,6 +375,18 @@ public final class VertexShaderGenerator {
|
||||
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(u_CurrentLightmapCoord, 0.0, 1.0);\n");
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 2; i < VertexKey.MAX_UNITS; i++) {
|
||||
if (!key.unitTexCoordEnabled(i)) continue;
|
||||
final String src = key.unit23UvFromUnit0()
|
||||
? "vec4(a_TexCoord0, 0.0, 1.0)"
|
||||
: "u_CurrentTexCoord" + i;
|
||||
if (!key.unit23UvFromUnit0() && key.unitTexMatEnabled(i)) {
|
||||
sb.append(" v_TexCoord").append(i).append(" = u_TextureMatrix").append(i).append(" * ").append(src).append(";\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord").append(i).append(" = ").append(src).append(";\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -367,7 +400,7 @@ public final class VertexShaderGenerator {
|
||||
|
||||
emitTexGenComponent(sb, key.texGenModeS(), "s", "S", key);
|
||||
emitTexGenComponent(sb, key.texGenModeT(), "t", "T", key);
|
||||
emitTexGenComponent(sb, key.texGenModeR(), "r", "R", key);
|
||||
emitTexGenComponent(sb, key.texGenModeR(), "p", "R", key);
|
||||
emitTexGenComponent(sb, key.texGenModeQ(), "q", "Q", key);
|
||||
|
||||
// Always apply texture matrix when texgen is active (forced on in VertexKey)
|
||||
|
||||
@@ -8,6 +8,7 @@ public final class GLSMHooks {
|
||||
public static DeferredBlendHandler blendHandler;
|
||||
public static DeferredAlphaHandler alphaHandler;
|
||||
public static DeferredDepthColorHandler depthColorHandler;
|
||||
public static GlintColorHandler glintColorHandler;
|
||||
|
||||
// EventBus instances
|
||||
public static final EventBus<TextureBindEvent> TEXTURE_BIND = EventBus.create(TextureBindEvent.class);
|
||||
@@ -18,6 +19,7 @@ public final class GLSMHooks {
|
||||
public static final EventBus<FogStateChangeEvent> FOG_STATE_CHANGE = EventBus.create(FogStateChangeEvent.class);
|
||||
public static final EventBus<LightmapCoordsEvent> LIGHTMAP_COORDS = EventBus.create(LightmapCoordsEvent.class);
|
||||
public static final EventBus<AlphaStateChangeEvent> ALPHA_STATE_CHANGE = EventBus.create(AlphaStateChangeEvent.class);
|
||||
public static final EventBus<ShaderColorChangeEvent> SHADER_COLOR_CHANGE = EventBus.create(ShaderColorChangeEvent.class);
|
||||
|
||||
// Reusable event instances
|
||||
public static final TextureBindEvent textureBindEvent = new TextureBindEvent();
|
||||
@@ -28,6 +30,7 @@ public final class GLSMHooks {
|
||||
public static final FogStateChangeEvent fogStateChangeEvent = new FogStateChangeEvent();
|
||||
public static final LightmapCoordsEvent lightmapCoordsEvent = new LightmapCoordsEvent();
|
||||
public static final AlphaStateChangeEvent alphaStateChangeEvent = new AlphaStateChangeEvent();
|
||||
public static final ShaderColorChangeEvent shaderColorChangeEvent = new ShaderColorChangeEvent();
|
||||
|
||||
private GLSMHooks() {}
|
||||
}
|
||||
@@ -8,24 +8,24 @@ import java.util.function.Consumer;
|
||||
public final class GLSMInitConfig {
|
||||
private final boolean lwjglDebug;
|
||||
private final StreamingUploader.UploadStrategy streamingUploadStrategy;
|
||||
private final boolean framebufferSupported;
|
||||
private final boolean fboEnabled;
|
||||
private final Consumer<DirectTessellator> directDrawer;
|
||||
private final Runnable streamingDrawerDestroy;
|
||||
private final int displayWidth;
|
||||
private final int displayHeight;
|
||||
private final Runnable postInitCallback;
|
||||
private final boolean enableDSA;
|
||||
private final boolean noErrorChecks;
|
||||
|
||||
private GLSMInitConfig(Builder builder) {
|
||||
this.lwjglDebug = builder.lwjglDebug;
|
||||
this.streamingUploadStrategy = builder.streamingUploadStrategy;
|
||||
this.framebufferSupported = builder.framebufferSupported;
|
||||
this.fboEnabled = builder.fboEnabled;
|
||||
this.noErrorChecks = builder.noErrorChecks;
|
||||
this.directDrawer = builder.directDrawer;
|
||||
this.streamingDrawerDestroy = builder.streamingDrawerDestroy;
|
||||
this.displayWidth = builder.displayWidth;
|
||||
this.displayHeight = builder.displayHeight;
|
||||
this.postInitCallback = builder.postInitCallback;
|
||||
this.enableDSA = builder.enableDSA;
|
||||
}
|
||||
|
||||
public static Builder builder() {
|
||||
@@ -34,24 +34,24 @@ public final class GLSMInitConfig {
|
||||
|
||||
public boolean isLwjglDebug() { return lwjglDebug; }
|
||||
public StreamingUploader.UploadStrategy getStreamingUploadStrategy() { return streamingUploadStrategy; }
|
||||
public boolean isFramebufferSupported() { return framebufferSupported; }
|
||||
public boolean isFboEnabled() { return fboEnabled; }
|
||||
public Consumer<DirectTessellator> getDirectDrawer() { return directDrawer; }
|
||||
public Runnable getStreamingDrawerDestroy() { return streamingDrawerDestroy; }
|
||||
public int getDisplayWidth() { return displayWidth; }
|
||||
public int getDisplayHeight() { return displayHeight; }
|
||||
public Runnable getPostInitCallback() { return postInitCallback; }
|
||||
public boolean isDSAEnabled() { return enableDSA; }
|
||||
public boolean noErrorChecks() { return noErrorChecks; }
|
||||
|
||||
public static final class Builder {
|
||||
private boolean lwjglDebug = false;
|
||||
private StreamingUploader.UploadStrategy streamingUploadStrategy = StreamingUploader.UploadStrategy.BUFFER_DATA;
|
||||
private boolean framebufferSupported = false;
|
||||
private boolean fboEnabled = false;
|
||||
private Consumer<DirectTessellator> directDrawer = null;
|
||||
private Runnable streamingDrawerDestroy = null;
|
||||
private int displayWidth = 0;
|
||||
private int displayHeight = 0;
|
||||
private Runnable postInitCallback = null;
|
||||
private boolean enableDSA = false;
|
||||
private boolean noErrorChecks;
|
||||
|
||||
private Builder() {}
|
||||
|
||||
@@ -65,13 +65,8 @@ public final class GLSMInitConfig {
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder framebufferSupported(boolean framebufferSupported) {
|
||||
this.framebufferSupported = framebufferSupported;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder fboEnabled(boolean fboEnabled) {
|
||||
this.fboEnabled = fboEnabled;
|
||||
public Builder noErrorChecks(boolean noErrorChecks) {
|
||||
this.noErrorChecks = noErrorChecks;
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -96,6 +91,11 @@ public final class GLSMInitConfig {
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder enableDSA(boolean enableDSA) {
|
||||
this.enableDSA = enableDSA;
|
||||
return this;
|
||||
}
|
||||
|
||||
public GLSMInitConfig build() {
|
||||
return new GLSMInitConfig(this);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks;
|
||||
|
||||
public interface GlintColorHandler {
|
||||
void onColorChanged(float red, float green, float blue, float alpha);
|
||||
}
|
||||
+1
@@ -5,4 +5,5 @@ import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
public final class ProgramChangeEvent extends MutableEvent {
|
||||
public int previousProgram;
|
||||
public int newProgram;
|
||||
public boolean postBind;
|
||||
}
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class ShaderColorChangeEvent extends MutableEvent {
|
||||
public float red;
|
||||
public float green;
|
||||
public float blue;
|
||||
public float alpha;
|
||||
}
|
||||
@@ -35,11 +35,30 @@ public final class EcosystemNarrowRules {
|
||||
"com.fiskmods.lightsabers.asm.transformers"
|
||||
)),
|
||||
|
||||
new NarrowRule("FiskHeroes", "com.fiskmods.heroes.asm", List.of(
|
||||
"com.fiskmods.heroes.asm.SHLoadingPlugin",
|
||||
"com.fiskmods.heroes.asm.transformers"
|
||||
)),
|
||||
|
||||
new NarrowRule("Ears", "com.unascribed.ears", List.of(
|
||||
"com.unascribed.ears.asm",
|
||||
"com.unascribed.ears.common.agent"
|
||||
)),
|
||||
|
||||
new NarrowRule("FoamFix", "pl.asie.foamfix", List.of(
|
||||
"pl.asie.foamfix.bugfixmod",
|
||||
"pl.asie.foamfix.coremod",
|
||||
"pl.asie.foamfix.forkage",
|
||||
"pl.asie.foamfix.ghostbuster",
|
||||
"pl.asie.foamfix.FoamFixMod",
|
||||
"pl.asie.foamfix.HackyMessageFactoryWrapper",
|
||||
"pl.asie.foamfix.LaunchWrapperRuntimeFix",
|
||||
"pl.asie.foamfix.ProxyClient",
|
||||
"pl.asie.foamfix.ProxyCommon",
|
||||
"pl.asie.foamfix.repack.com.unascribed.ears.asm",
|
||||
"pl.asie.foamfix.repack.com.unascribed.ears.common.agent"
|
||||
)),
|
||||
|
||||
new NarrowRule("Alfheim", "alfheim.common.core.asm.hook", List.of(
|
||||
"alfheim.common.core.asm.hook.AlfheimFieldHookHandler",
|
||||
"alfheim.common.core.asm.hook.AlfheimHPHooks",
|
||||
|
||||
@@ -16,17 +16,13 @@ public final class AccumulatedDraw {
|
||||
public final VertexFormat format;
|
||||
public final List<ByteBuffer> drawBuffers;
|
||||
public final int drawMode;
|
||||
public final int commandIndex; // Position in command list for state tracking
|
||||
public final int stateGeneration; // Position in command list for state tracking
|
||||
public RestoreData restoreData;
|
||||
|
||||
public AccumulatedDraw(DirectTessellator tessellator, int commandIndex, int stateGeneration, boolean copyLast) {
|
||||
public AccumulatedDraw(DirectTessellator tessellator, boolean copyLast) {
|
||||
this.format = tessellator.getVertexFormat();
|
||||
this.drawMode = tessellator.drawMode;
|
||||
this.drawBuffers = new ArrayList<>();
|
||||
this.drawBuffers.add(tessellator.allocateBufferCopy());
|
||||
this.commandIndex = commandIndex;
|
||||
this.stateGeneration = stateGeneration;
|
||||
|
||||
if (copyLast) {
|
||||
this.restoreData = new RestoreData(tessellator);
|
||||
@@ -36,7 +32,6 @@ public final class AccumulatedDraw {
|
||||
|
||||
public void mergeDraw(DirectTessellator tessellator, boolean copyLast) {
|
||||
this.drawBuffers.add(tessellator.allocateBufferCopy());
|
||||
|
||||
if (copyLast) {
|
||||
this.restoreData = new RestoreData(tessellator);
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import it.unimi.dsi.fastutil.ints.Int2LongOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
@@ -15,11 +15,11 @@ public final class AttribSnapshot {
|
||||
|
||||
public record AttribDesc(int location, int size, int type, boolean normalized, int stride, long offset, int sourceVboId, ByteBuffer readBuffer, long readBufferBaseOffset) {
|
||||
public int effectiveStride() {
|
||||
return stride != 0 ? stride : size * VertexAttribState.Attrib.glTypeSizeBytes(type);
|
||||
return stride != 0 ? stride : size * VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
}
|
||||
|
||||
public int typeSizeBytes() {
|
||||
return VertexAttribState.Attrib.glTypeSizeBytes(type);
|
||||
return VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ public final class AttribSnapshot {
|
||||
* allocating any hashmaps. A second distinct VBO promotes to the map-backed fallback.
|
||||
*/
|
||||
public static AttribSnapshot snapshot(int firstVertex, int vertexCount) {
|
||||
final AttribDesc[] out = new AttribDesc[VertexAttribState.MAX_ATTRIBS];
|
||||
final AttribDesc[] out = new AttribDesc[VAOManager.MAX_ATTRIBS];
|
||||
final List<ByteBuffer> allocated = new ArrayList<>();
|
||||
final int prevVBO = GLStateManager.getBoundVBO();
|
||||
|
||||
@@ -67,11 +67,11 @@ public final class AttribSnapshot {
|
||||
Int2ObjectOpenHashMap<long[]> vboRanges = null;
|
||||
|
||||
final long lastVtx = (long) firstVertex + vertexCount - 1;
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
final VertexAttribState.Attrib a = VertexAttribState.get(i);
|
||||
if (!a.enabled || a.vboId == 0) continue;
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
if (a == null || !a.enabled || a.vboId == 0) continue;
|
||||
final int stride = a.effectiveStride();
|
||||
final long typeBytes = (long) a.size * VertexAttribState.Attrib.glTypeSizeBytes(a.type);
|
||||
final long typeBytes = (long) a.size * VAOManager.Attrib.glTypeSizeBytes(a.type);
|
||||
final long start = a.offset + (long) firstVertex * stride;
|
||||
final long end = a.offset + lastVtx * stride + typeBytes;
|
||||
|
||||
@@ -103,9 +103,9 @@ public final class AttribSnapshot {
|
||||
Int2LongOpenHashMap vboReadOffsets = null;
|
||||
|
||||
try {
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
final VertexAttribState.Attrib a = VertexAttribState.get(i);
|
||||
if (!a.enabled) continue;
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
if (a == null || !a.enabled) continue;
|
||||
|
||||
if (a.vboId != 0) {
|
||||
ByteBuffer buf;
|
||||
|
||||
@@ -1,767 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.*;
|
||||
|
||||
public final class CommandBuffer {
|
||||
private static final int DEFAULT_CAPACITY = 4096; // Guess at typical display list size
|
||||
|
||||
private ByteBuffer buffer;
|
||||
private long basePointer;
|
||||
private long writePointer;
|
||||
private final List<Object> complexObjects = new ArrayList<>();
|
||||
|
||||
public CommandBuffer() {
|
||||
this(DEFAULT_CAPACITY);
|
||||
}
|
||||
|
||||
public CommandBuffer(int initialCapacity) {
|
||||
this.buffer = memAlloc(initialCapacity);
|
||||
this.basePointer = memAddress(buffer);
|
||||
this.writePointer = basePointer;
|
||||
}
|
||||
|
||||
// === Low-level write operations ===
|
||||
|
||||
private void writeInt(int value) {
|
||||
memPutInt(writePointer, value);
|
||||
writePointer += 4;
|
||||
}
|
||||
|
||||
private void writeLong(long value) {
|
||||
memPutLong(writePointer, value);
|
||||
writePointer += 8;
|
||||
}
|
||||
|
||||
private void writeFloat(float value) {
|
||||
memPutFloat(writePointer, value);
|
||||
writePointer += 4;
|
||||
}
|
||||
|
||||
private void writeDouble(double value) {
|
||||
memPutDouble(writePointer, value);
|
||||
writePointer += 8;
|
||||
}
|
||||
|
||||
private void ensureCapacity(int needed) {
|
||||
final int size = size();
|
||||
final int remaining = buffer.capacity() - size;
|
||||
if (remaining < needed) {
|
||||
final int newCapacity = Math.max(buffer.capacity() * 2, buffer.capacity() + needed);
|
||||
buffer = memRealloc(buffer, newCapacity);
|
||||
basePointer = memAddress(buffer);
|
||||
writePointer = basePointer + size;
|
||||
}
|
||||
}
|
||||
|
||||
// === Single int commands ===
|
||||
|
||||
public void writeEnable(int cap) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.ENABLE);
|
||||
writeInt(cap);
|
||||
}
|
||||
|
||||
public void writeDisable(int cap) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DISABLE);
|
||||
writeInt(cap);
|
||||
}
|
||||
|
||||
public void writeClear(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CLEAR);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeClearStencil(int s) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CLEAR_STENCIL);
|
||||
writeInt(s);
|
||||
}
|
||||
|
||||
public void writeCullFace(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CULL_FACE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeDepthFunc(int func) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DEPTH_FUNC);
|
||||
writeInt(func);
|
||||
}
|
||||
|
||||
public void writeShadeModel(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.SHADE_MODEL);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeLogicOp(int opcode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.LOGIC_OP);
|
||||
writeInt(opcode);
|
||||
}
|
||||
|
||||
public void writeMatrixMode(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.MATRIX_MODE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeActiveTexture(int texture) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.ACTIVE_TEXTURE);
|
||||
writeInt(texture);
|
||||
}
|
||||
|
||||
public void writeUseProgram(int program) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.USE_PROGRAM);
|
||||
writeInt(program);
|
||||
}
|
||||
|
||||
public void writePushAttrib(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.PUSH_ATTRIB);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writePopAttrib() {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.POP_ATTRIB);
|
||||
writeInt(0); // unused padding
|
||||
}
|
||||
|
||||
public void writeLoadIdentity() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.LOAD_IDENTITY);
|
||||
}
|
||||
|
||||
public void writePushMatrix() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.PUSH_MATRIX);
|
||||
}
|
||||
|
||||
public void writePopMatrix() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.POP_MATRIX);
|
||||
}
|
||||
|
||||
public void writeStencilMask(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.STENCIL_MASK);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeDepthMask(boolean flag) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DEPTH_MASK);
|
||||
writeInt(flag ? 1 : 0);
|
||||
}
|
||||
|
||||
public void writeFrontFace(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.FRONT_FACE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
// === Two int commands ===
|
||||
|
||||
public void writeBindTexture(int target, int texture) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.BIND_TEXTURE);
|
||||
writeInt(target);
|
||||
writeInt(texture);
|
||||
}
|
||||
|
||||
public void writePolygonMode(int face, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.POLYGON_MODE);
|
||||
writeInt(face);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeColorMaterial(int face, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.COLOR_MATERIAL);
|
||||
writeInt(face);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeLineStipple(int factor, int pattern) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LINE_STIPPLE);
|
||||
writeInt(factor);
|
||||
writeInt(pattern);
|
||||
}
|
||||
|
||||
public void writeStencilMaskSeparate(int face, int mask) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.STENCIL_MASK_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeFogi(int pname, int param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.FOGI);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void writeHint(int target, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.HINT);
|
||||
writeInt(target);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
// === Three int commands ===
|
||||
|
||||
public void writeStencilFunc(int func, int ref, int mask) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.STENCIL_FUNC);
|
||||
writeInt(func);
|
||||
writeInt(ref);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeStencilOp(int fail, int zfail, int zpass) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.STENCIL_OP);
|
||||
writeInt(fail);
|
||||
writeInt(zfail);
|
||||
writeInt(zpass);
|
||||
}
|
||||
|
||||
public void writeTexParameteri(int target, int pname, int param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TEX_PARAMETERI);
|
||||
writeInt(target);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
// === Four int commands ===
|
||||
|
||||
public void writeViewport(int x, int y, int width, int height) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.VIEWPORT);
|
||||
writeInt(x);
|
||||
writeInt(y);
|
||||
writeInt(width);
|
||||
writeInt(height);
|
||||
}
|
||||
|
||||
public void writeScissor(int x, int y, int width, int height) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.SCISSOR);
|
||||
writeInt(x);
|
||||
writeInt(y);
|
||||
writeInt(width);
|
||||
writeInt(height);
|
||||
}
|
||||
|
||||
public void writeBlendFunc(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.BLEND_FUNC);
|
||||
writeInt(srcRgb);
|
||||
writeInt(dstRgb);
|
||||
writeInt(srcAlpha);
|
||||
writeInt(dstAlpha);
|
||||
}
|
||||
|
||||
public void writeColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.COLOR_MASK);
|
||||
writeInt(red ? 1 : 0);
|
||||
writeInt(green ? 1 : 0);
|
||||
writeInt(blue ? 1 : 0);
|
||||
writeInt(alpha ? 1 : 0);
|
||||
}
|
||||
|
||||
public void writeStencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.STENCIL_FUNC_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(func);
|
||||
writeInt(ref);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.STENCIL_OP_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(sfail);
|
||||
writeInt(dpfail);
|
||||
writeInt(dppass);
|
||||
}
|
||||
|
||||
// === Float commands ===
|
||||
|
||||
public void writePointSize(float size) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.POINT_SIZE);
|
||||
writeFloat(size);
|
||||
}
|
||||
|
||||
public void writeLineWidth(float width) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.LINE_WIDTH);
|
||||
writeFloat(width);
|
||||
}
|
||||
|
||||
public void writePolygonOffset(float factor, float units) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.POLYGON_OFFSET);
|
||||
writeFloat(factor);
|
||||
writeFloat(units);
|
||||
}
|
||||
|
||||
public void writeColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void writeClearColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.CLEAR_COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void writeClearDepth(double depth) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.CLEAR_DEPTH);
|
||||
writeDouble(depth);
|
||||
}
|
||||
|
||||
public void writeBlendColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.BLEND_COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
// === Mixed int+float commands ===
|
||||
|
||||
public void writeAlphaFunc(int func, float ref) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.ALPHA_FUNC);
|
||||
writeInt(func);
|
||||
writeFloat(ref);
|
||||
}
|
||||
|
||||
public void writeFogf(int pname, float param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.FOGF);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeLightf(int light, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.LIGHTF);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeLightModelf(int pname, float param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LIGHT_MODELF);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeLighti(int light, int pname, int param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.LIGHTI);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void writeLightModeli(int pname, int param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LIGHT_MODELI);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void writeMaterialf(int face, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.MATERIALF);
|
||||
writeInt(face);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeTexParameterf(int target, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TEX_PARAMETERF);
|
||||
writeInt(target);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
// === Double commands ===
|
||||
|
||||
public void writeTranslate(double x, double y, double z) {
|
||||
ensureCapacity(28);
|
||||
writeInt(GLCommand.TRANSLATE);
|
||||
writeDouble(x);
|
||||
writeDouble(y);
|
||||
writeDouble(z);
|
||||
}
|
||||
|
||||
public void writeRotate(double angle, double x, double y, double z) {
|
||||
ensureCapacity(36);
|
||||
writeInt(GLCommand.ROTATE);
|
||||
writeDouble(angle);
|
||||
writeDouble(x);
|
||||
writeDouble(y);
|
||||
writeDouble(z);
|
||||
}
|
||||
|
||||
public void writeScale(double x, double y, double z) {
|
||||
ensureCapacity(28);
|
||||
writeInt(GLCommand.SCALE);
|
||||
writeDouble(x);
|
||||
writeDouble(y);
|
||||
writeDouble(z);
|
||||
}
|
||||
|
||||
public void writeOrtho(double left, double right, double bottom, double top, double zNear, double zFar) {
|
||||
ensureCapacity(52);
|
||||
writeInt(GLCommand.ORTHO);
|
||||
writeDouble(left);
|
||||
writeDouble(right);
|
||||
writeDouble(bottom);
|
||||
writeDouble(top);
|
||||
writeDouble(zNear);
|
||||
writeDouble(zFar);
|
||||
}
|
||||
|
||||
public void writeFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
|
||||
ensureCapacity(52);
|
||||
writeInt(GLCommand.FRUSTUM);
|
||||
writeDouble(left);
|
||||
writeDouble(right);
|
||||
writeDouble(bottom);
|
||||
writeDouble(top);
|
||||
writeDouble(zNear);
|
||||
writeDouble(zFar);
|
||||
}
|
||||
|
||||
// === Matrix commands ===
|
||||
|
||||
public void writeMultMatrix(Matrix4f matrix) {
|
||||
ensureCapacity(68);
|
||||
writeInt(GLCommand.MULT_MATRIX);
|
||||
writeMatrix4f(matrix);
|
||||
}
|
||||
|
||||
public void writeLoadMatrix(Matrix4f matrix) {
|
||||
ensureCapacity(68);
|
||||
writeInt(GLCommand.LOAD_MATRIX);
|
||||
writeMatrix4f(matrix);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write a Matrix4f to the buffer in column-major order (OpenGL convention).
|
||||
* Uses accessor methods instead of getToAddress() to avoid JOML MemUtil issues.
|
||||
*/
|
||||
private void writeMatrix4f(Matrix4f m) {
|
||||
// Column 0
|
||||
writeFloat(m.m00()); writeFloat(m.m01()); writeFloat(m.m02()); writeFloat(m.m03());
|
||||
// Column 1
|
||||
writeFloat(m.m10()); writeFloat(m.m11()); writeFloat(m.m12()); writeFloat(m.m13());
|
||||
// Column 2
|
||||
writeFloat(m.m20()); writeFloat(m.m21()); writeFloat(m.m22()); writeFloat(m.m23());
|
||||
// Column 3
|
||||
writeFloat(m.m30()); writeFloat(m.m31()); writeFloat(m.m32()); writeFloat(m.m33());
|
||||
}
|
||||
|
||||
// === Buffer commands (inline 4 floats) ===
|
||||
|
||||
public void writeFog(int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(12 + count * 4);
|
||||
writeInt(GLCommand.FOG);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeLight(int light, int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(16 + count * 4);
|
||||
writeInt(GLCommand.LIGHT);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeLightModel(int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(12 + count * 4);
|
||||
writeInt(GLCommand.LIGHT_MODEL);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeMaterial(int face, int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(16 + count * 4);
|
||||
writeInt(GLCommand.MATERIAL);
|
||||
writeInt(face);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeClipPlane(int plane, double a, double b, double c, double d) {
|
||||
ensureCapacity(40);
|
||||
writeInt(GLCommand.CLIP_PLANE);
|
||||
writeInt(plane);
|
||||
writeDouble(a);
|
||||
writeDouble(b);
|
||||
writeDouble(c);
|
||||
writeDouble(d);
|
||||
}
|
||||
|
||||
// === Draw commands ===
|
||||
|
||||
public void writeDrawRange(int vboIndex) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DRAW_RANGE);
|
||||
writeInt(vboIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write a DRAW_RANGE_RESTORE command that draws a VBO range and restores GL current state after.
|
||||
* Used for immediate mode VBOs to restore GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_TEXTURE_COORDS.
|
||||
*
|
||||
* @param vboIndex Index into ownedVbos array
|
||||
*/
|
||||
public void writeDrawRangeRestore(
|
||||
int vboIndex, AccumulatedDraw.RestoreData restoreData
|
||||
) {
|
||||
ensureCapacity(28);
|
||||
writeInt(GLCommand.DRAW_RANGE_RESTORE);
|
||||
writeInt(vboIndex);
|
||||
writeInt(restoreData.flags);
|
||||
// Last color (4 bytes)
|
||||
writeInt(restoreData.lastColor);
|
||||
// Last normal (4 bytes)
|
||||
writeInt(restoreData.lastNormal);
|
||||
// Last texcoord (2 floats = 8 bytes)
|
||||
writeFloat(restoreData.lastTexCoordU);
|
||||
writeFloat(restoreData.lastTexCoordV);
|
||||
}
|
||||
|
||||
public void writeCallList(int listId) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CALL_LIST);
|
||||
writeInt(listId);
|
||||
}
|
||||
|
||||
public void writeBindVBO(int vbo) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.BIND_VBO);
|
||||
writeInt(vbo);
|
||||
}
|
||||
|
||||
public void writeBindVAO(int vao) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.BIND_VAO);
|
||||
writeInt(vao);
|
||||
}
|
||||
|
||||
public void writeDrawBuffer(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DRAW_BUFFER);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
private static final int MAX_DRAW_BUFFERS = 8;
|
||||
// cmd (4) + count (4) + buffers (4 * MAX_DRAW_BUFFERS)
|
||||
private static final int DRAW_BUFFERS_SIZE = 4 + 4 + 4 * MAX_DRAW_BUFFERS;
|
||||
|
||||
public void writeDrawBuffers(int count, int buffer) {
|
||||
ensureCapacity(DRAW_BUFFERS_SIZE);
|
||||
writeInt(GLCommand.DRAW_BUFFERS);
|
||||
writeInt(count);
|
||||
writeInt(buffer);
|
||||
for (int i = 1; i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public void writeDrawBuffers(int count, IntBuffer bufs) {
|
||||
ensureCapacity(DRAW_BUFFERS_SIZE);
|
||||
writeInt(GLCommand.DRAW_BUFFERS);
|
||||
writeInt(count);
|
||||
final int pos = bufs.position();
|
||||
for (int i = 0; i < count && i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(bufs.get(pos + i));
|
||||
}
|
||||
for (int i = count; i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
// === Complex object reference ===
|
||||
|
||||
public void writeComplexRef(DisplayListCommand cmd) {
|
||||
ensureCapacity(8);
|
||||
final int index = complexObjects.size();
|
||||
complexObjects.add(cmd);
|
||||
writeInt(GLCommand.COMPLEX_REF);
|
||||
writeInt(index);
|
||||
}
|
||||
|
||||
// === Reading methods for optimization pass ===
|
||||
|
||||
private long readPointer = 0;
|
||||
|
||||
/**
|
||||
* Reset read position to the beginning of the buffer.
|
||||
*/
|
||||
public void resetRead() {
|
||||
readPointer = basePointer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if there's more data to read.
|
||||
*/
|
||||
public boolean hasRemaining() {
|
||||
return readPointer < writePointer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read an int from the current position.
|
||||
*/
|
||||
public int readInt() {
|
||||
final int value = memGetInt(readPointer);
|
||||
readPointer += 4;
|
||||
return value;
|
||||
}
|
||||
|
||||
public long readLong() {
|
||||
final long value = memGetLong(readPointer);
|
||||
readPointer += 8;
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a float from the current position.
|
||||
*/
|
||||
public float readFloat() {
|
||||
final float value = memGetFloat(readPointer);
|
||||
readPointer += 4;
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a double from the current position.
|
||||
*/
|
||||
public double readDouble() {
|
||||
final double value = memGetDouble(readPointer);
|
||||
readPointer += 8;
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a Matrix4f from the current position (16 floats in column-major order).
|
||||
*/
|
||||
public Matrix4f readMatrix4f(Matrix4f dest) {
|
||||
dest.m00(readFloat()); dest.m01(readFloat()); dest.m02(readFloat()); dest.m03(readFloat());
|
||||
dest.m10(readFloat()); dest.m11(readFloat()); dest.m12(readFloat()); dest.m13(readFloat());
|
||||
dest.m20(readFloat()); dest.m21(readFloat()); dest.m22(readFloat()); dest.m23(readFloat());
|
||||
dest.m30(readFloat()); dest.m31(readFloat()); dest.m32(readFloat()); dest.m33(readFloat());
|
||||
return dest;
|
||||
}
|
||||
|
||||
// === Lifecycle ===
|
||||
|
||||
public int size() {
|
||||
return (int) (writePointer - basePointer);
|
||||
}
|
||||
|
||||
public long address() {
|
||||
return basePointer;
|
||||
}
|
||||
|
||||
public ByteBuffer toBuffer() {
|
||||
buffer.limit(size());
|
||||
buffer.position(0);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
public Object[] getComplexObjects() {
|
||||
return complexObjects.toArray();
|
||||
}
|
||||
|
||||
public Object getComplexObject(int index) {
|
||||
return complexObjects.get(index);
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return size() == 0 && complexObjects.isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the buffer for reuse. Does NOT free memory.
|
||||
*/
|
||||
public void clear() {
|
||||
writePointer = basePointer;
|
||||
complexObjects.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Free the underlying buffer. Must be called when done.
|
||||
*/
|
||||
public void free() {
|
||||
if (buffer != null) {
|
||||
memFree(buffer);
|
||||
buffer = null;
|
||||
basePointer = 0;
|
||||
writePointer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
+27
-50
@@ -1,12 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.opengl.UniversalVAO;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
@@ -14,7 +12,10 @@ import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.*;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetDouble;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetFloat;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
|
||||
/**
|
||||
* Executes commands from a CommandBuffer
|
||||
@@ -39,7 +40,13 @@ public final class CommandBufferExecutor {
|
||||
* @param complexObjects Array of complex objects (TexImage2DCmd, etc.)
|
||||
* @param ownedVbos Array of VBOs owned by the display list (indexed by DrawRange commands)
|
||||
*/
|
||||
public static void execute(ByteBuffer buffer, Object[] complexObjects, DisplayListVBO ownedVbos) {
|
||||
public static void execute(
|
||||
ByteBuffer buffer,
|
||||
DisplayListCommand[] complexObjects,
|
||||
DisplayListVBO ownedVbos,
|
||||
int list,
|
||||
CompiledDisplayList compiledDisplayList
|
||||
) {
|
||||
long ptr = memAddress(buffer);
|
||||
final long end = ptr + buffer.limit();
|
||||
|
||||
@@ -343,50 +350,6 @@ public final class CommandBufferExecutor {
|
||||
GLStateManager.glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
// === Double commands ===
|
||||
case GLCommand.TRANSLATE -> {
|
||||
final double x = memGetDouble(ptr);
|
||||
final double y = memGetDouble(ptr + 8);
|
||||
final double z = memGetDouble(ptr + 16);
|
||||
ptr += 24;
|
||||
GLStateManager.glTranslated(x, y, z);
|
||||
}
|
||||
case GLCommand.ROTATE -> {
|
||||
final double angle = memGetDouble(ptr);
|
||||
final double x = memGetDouble(ptr + 8);
|
||||
final double y = memGetDouble(ptr + 16);
|
||||
final double z = memGetDouble(ptr + 24);
|
||||
ptr += 32;
|
||||
GLStateManager.glRotated(angle, x, y, z);
|
||||
}
|
||||
case GLCommand.SCALE -> {
|
||||
final double x = memGetDouble(ptr);
|
||||
final double y = memGetDouble(ptr + 8);
|
||||
final double z = memGetDouble(ptr + 16);
|
||||
ptr += 24;
|
||||
GLStateManager.glScaled(x, y, z);
|
||||
}
|
||||
case GLCommand.ORTHO -> {
|
||||
final double left = memGetDouble(ptr);
|
||||
final double right = memGetDouble(ptr + 8);
|
||||
final double bottom = memGetDouble(ptr + 16);
|
||||
final double top = memGetDouble(ptr + 24);
|
||||
final double zNear = memGetDouble(ptr + 32);
|
||||
final double zFar = memGetDouble(ptr + 40);
|
||||
ptr += 48;
|
||||
GLStateManager.glOrtho(left, right, bottom, top, zNear, zFar);
|
||||
}
|
||||
case GLCommand.FRUSTUM -> {
|
||||
final double left = memGetDouble(ptr);
|
||||
final double right = memGetDouble(ptr + 8);
|
||||
final double bottom = memGetDouble(ptr + 16);
|
||||
final double top = memGetDouble(ptr + 24);
|
||||
final double zNear = memGetDouble(ptr + 32);
|
||||
final double zFar = memGetDouble(ptr + 40);
|
||||
ptr += 48;
|
||||
GLStateManager.glFrustum(left, right, bottom, top, zNear, zFar);
|
||||
}
|
||||
|
||||
// === Matrix commands ===
|
||||
case GLCommand.MULT_MATRIX -> {
|
||||
// Mode-agnostic: just multiply current matrix
|
||||
@@ -398,6 +361,20 @@ public final class CommandBufferExecutor {
|
||||
MATRIX_BUFFER.flip();
|
||||
GLStateManager.glMultMatrix(MATRIX_BUFFER);
|
||||
}
|
||||
case GLCommand.TRANSLATE -> {
|
||||
final float x = memGetFloat(ptr);
|
||||
final float y = memGetFloat(ptr + 4);
|
||||
final float z = memGetFloat(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glTranslatef(x, y, z);
|
||||
}
|
||||
case GLCommand.SCALE -> {
|
||||
final float x = memGetFloat(ptr);
|
||||
final float y = memGetFloat(ptr + 4);
|
||||
final float z = memGetFloat(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glScalef(x, y, z);
|
||||
}
|
||||
case GLCommand.LOAD_MATRIX -> {
|
||||
MATRIX_BUFFER.clear();
|
||||
for (int i = 0; i < 16; i++) {
|
||||
@@ -543,10 +520,10 @@ public final class CommandBufferExecutor {
|
||||
case GLCommand.COMPLEX_REF -> {
|
||||
final int index = memGetInt(ptr);
|
||||
ptr += 4;
|
||||
((DisplayListCommand) complexObjects[index]).execute();
|
||||
complexObjects[index].execute();
|
||||
}
|
||||
|
||||
default -> throw new IllegalStateException("Unknown command opcode: " + cmd);
|
||||
default -> throw new IllegalStateException("Unknown command opcode: " + cmd + " in display list with ID " + list + "\n" + DisplayListManager.getCompiledDisplayListString(list, compiledDisplayList, null));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-166
@@ -1,166 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
public final class CommandBufferProcessor {
|
||||
private static final Matrix4f tempMatrix = new Matrix4f();
|
||||
|
||||
private CommandBufferProcessor() {}
|
||||
|
||||
/**
|
||||
* Copy a complete command (opcode already read) from raw to final buffer.
|
||||
*/
|
||||
public static void copyCommand(CommandBuffer raw, CommandBuffer out) {
|
||||
final int opcode = raw.readInt();
|
||||
copyCommandData(opcode, raw, out);
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy command data based on opcode (opcode already consumed from raw).
|
||||
*/
|
||||
public static void copyCommandData(int opcode, CommandBuffer raw, CommandBuffer out) {
|
||||
switch (opcode) {
|
||||
// Single int commands
|
||||
case GLCommand.ENABLE -> out.writeEnable(raw.readInt());
|
||||
case GLCommand.DISABLE -> out.writeDisable(raw.readInt());
|
||||
case GLCommand.CLEAR -> out.writeClear(raw.readInt());
|
||||
case GLCommand.CLEAR_STENCIL -> out.writeClearStencil(raw.readInt());
|
||||
case GLCommand.CULL_FACE -> out.writeCullFace(raw.readInt());
|
||||
case GLCommand.DEPTH_FUNC -> out.writeDepthFunc(raw.readInt());
|
||||
case GLCommand.SHADE_MODEL -> out.writeShadeModel(raw.readInt());
|
||||
case GLCommand.LOGIC_OP -> out.writeLogicOp(raw.readInt());
|
||||
case GLCommand.MATRIX_MODE -> out.writeMatrixMode(raw.readInt());
|
||||
case GLCommand.ACTIVE_TEXTURE -> out.writeActiveTexture(raw.readInt());
|
||||
case GLCommand.USE_PROGRAM -> out.writeUseProgram(raw.readInt());
|
||||
case GLCommand.PUSH_ATTRIB -> out.writePushAttrib(raw.readInt());
|
||||
case GLCommand.POP_ATTRIB -> { raw.readInt(); out.writePopAttrib(); }
|
||||
case GLCommand.LOAD_IDENTITY -> out.writeLoadIdentity();
|
||||
case GLCommand.PUSH_MATRIX -> out.writePushMatrix();
|
||||
case GLCommand.POP_MATRIX -> out.writePopMatrix();
|
||||
case GLCommand.STENCIL_MASK -> out.writeStencilMask(raw.readInt());
|
||||
case GLCommand.DEPTH_MASK -> out.writeDepthMask(raw.readInt() != 0);
|
||||
case GLCommand.FRONT_FACE -> out.writeFrontFace(raw.readInt());
|
||||
|
||||
// Two int commands
|
||||
case GLCommand.BIND_TEXTURE -> out.writeBindTexture(raw.readInt(), raw.readInt());
|
||||
case GLCommand.POLYGON_MODE -> out.writePolygonMode(raw.readInt(), raw.readInt());
|
||||
case GLCommand.COLOR_MATERIAL -> out.writeColorMaterial(raw.readInt(), raw.readInt());
|
||||
case GLCommand.LINE_STIPPLE -> out.writeLineStipple(raw.readInt(), raw.readInt());
|
||||
case GLCommand.STENCIL_MASK_SEPARATE -> out.writeStencilMaskSeparate(raw.readInt(), raw.readInt());
|
||||
case GLCommand.FOGI -> out.writeFogi(raw.readInt(), raw.readInt());
|
||||
case GLCommand.HINT -> out.writeHint(raw.readInt(), raw.readInt());
|
||||
|
||||
// Three int commands
|
||||
case GLCommand.STENCIL_FUNC -> out.writeStencilFunc(raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.STENCIL_OP -> out.writeStencilOp(raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.TEX_PARAMETERI -> out.writeTexParameteri(raw.readInt(), raw.readInt(), raw.readInt());
|
||||
|
||||
// Four int commands
|
||||
case GLCommand.VIEWPORT -> out.writeViewport(raw.readInt(), raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.SCISSOR -> out.writeScissor(raw.readInt(), raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.BLEND_FUNC -> out.writeBlendFunc(raw.readInt(), raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.COLOR_MASK -> out.writeColorMask(raw.readInt() != 0, raw.readInt() != 0, raw.readInt() != 0, raw.readInt() != 0);
|
||||
case GLCommand.STENCIL_FUNC_SEPARATE -> out.writeStencilFuncSeparate(raw.readInt(), raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.STENCIL_OP_SEPARATE -> out.writeStencilOpSeparate(raw.readInt(), raw.readInt(), raw.readInt(), raw.readInt());
|
||||
|
||||
// Float commands
|
||||
case GLCommand.POINT_SIZE -> out.writePointSize(raw.readFloat());
|
||||
case GLCommand.LINE_WIDTH -> out.writeLineWidth(raw.readFloat());
|
||||
case GLCommand.POLYGON_OFFSET -> out.writePolygonOffset(raw.readFloat(), raw.readFloat());
|
||||
case GLCommand.COLOR -> out.writeColor(raw.readFloat(), raw.readFloat(), raw.readFloat(), raw.readFloat());
|
||||
case GLCommand.CLEAR_COLOR -> out.writeClearColor(raw.readFloat(), raw.readFloat(), raw.readFloat(), raw.readFloat());
|
||||
|
||||
// Single double commands
|
||||
case GLCommand.CLEAR_DEPTH -> out.writeClearDepth(raw.readDouble());
|
||||
|
||||
// Four float commands
|
||||
case GLCommand.BLEND_COLOR -> out.writeBlendColor(raw.readFloat(), raw.readFloat(), raw.readFloat(), raw.readFloat());
|
||||
|
||||
// Mixed int+float commands
|
||||
case GLCommand.ALPHA_FUNC -> out.writeAlphaFunc(raw.readInt(), raw.readFloat());
|
||||
case GLCommand.FOGF -> out.writeFogf(raw.readInt(), raw.readFloat());
|
||||
case GLCommand.LIGHTF -> out.writeLightf(raw.readInt(), raw.readInt(), raw.readFloat());
|
||||
case GLCommand.LIGHT_MODELF -> out.writeLightModelf(raw.readInt(), raw.readFloat());
|
||||
case GLCommand.LIGHTI -> out.writeLighti(raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.LIGHT_MODELI -> out.writeLightModeli(raw.readInt(), raw.readInt());
|
||||
case GLCommand.MATERIALF -> out.writeMaterialf(raw.readInt(), raw.readInt(), raw.readFloat());
|
||||
case GLCommand.TEX_PARAMETERF -> out.writeTexParameterf(raw.readInt(), raw.readInt(), raw.readFloat());
|
||||
|
||||
// Double commands
|
||||
case GLCommand.TRANSLATE -> out.writeTranslate(raw.readDouble(), raw.readDouble(), raw.readDouble());
|
||||
case GLCommand.ROTATE -> out.writeRotate(raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble());
|
||||
case GLCommand.SCALE -> out.writeScale(raw.readDouble(), raw.readDouble(), raw.readDouble());
|
||||
case GLCommand.ORTHO -> out.writeOrtho(raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble());
|
||||
case GLCommand.FRUSTUM -> out.writeFrustum(raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble());
|
||||
|
||||
// Matrix commands
|
||||
case GLCommand.MULT_MATRIX -> { out.writeMultMatrix(raw.readMatrix4f(tempMatrix)); }
|
||||
case GLCommand.LOAD_MATRIX -> { out.writeLoadMatrix(raw.readMatrix4f(tempMatrix)); }
|
||||
|
||||
// FloatBuffer commands (inline 4 floats max)
|
||||
case GLCommand.FOG -> {
|
||||
final int pname = raw.readInt();
|
||||
final int count = raw.readInt();
|
||||
final FloatBuffer fb = FloatBuffer.allocate(count);
|
||||
for (int i = 0; i < count; i++) fb.put(raw.readFloat());
|
||||
fb.flip();
|
||||
out.writeFog(pname, fb);
|
||||
}
|
||||
case GLCommand.LIGHT -> {
|
||||
final int light = raw.readInt();
|
||||
final int pname = raw.readInt();
|
||||
final int count = raw.readInt();
|
||||
final FloatBuffer fb = FloatBuffer.allocate(count);
|
||||
for (int i = 0; i < count; i++) fb.put(raw.readFloat());
|
||||
fb.flip();
|
||||
out.writeLight(light, pname, fb);
|
||||
}
|
||||
case GLCommand.LIGHT_MODEL -> {
|
||||
final int pname = raw.readInt();
|
||||
final int count = raw.readInt();
|
||||
final FloatBuffer fb = FloatBuffer.allocate(count);
|
||||
for (int i = 0; i < count; i++) fb.put(raw.readFloat());
|
||||
fb.flip();
|
||||
out.writeLightModel(pname, fb);
|
||||
}
|
||||
case GLCommand.MATERIAL -> {
|
||||
final int face = raw.readInt();
|
||||
final int pname = raw.readInt();
|
||||
final int count = raw.readInt();
|
||||
final FloatBuffer fb = FloatBuffer.allocate(count);
|
||||
for (int i = 0; i < count; i++) fb.put(raw.readFloat());
|
||||
fb.flip();
|
||||
out.writeMaterial(face, pname, fb);
|
||||
}
|
||||
|
||||
// Clip plane command (4 doubles)
|
||||
case GLCommand.CLIP_PLANE -> {
|
||||
final int plane = raw.readInt();
|
||||
final double a = raw.readDouble();
|
||||
final double b = raw.readDouble();
|
||||
final double c = raw.readDouble();
|
||||
final double d = raw.readDouble();
|
||||
out.writeClipPlane(plane, a, b, c, d);
|
||||
}
|
||||
|
||||
// Draw/call commands
|
||||
case GLCommand.DRAW_RANGE -> out.writeDrawRange(raw.readInt());
|
||||
case GLCommand.CALL_LIST -> out.writeCallList(raw.readInt());
|
||||
case GLCommand.BIND_VBO -> out.writeBindVBO(raw.readInt());
|
||||
case GLCommand.BIND_VAO -> out.writeBindVAO(raw.readInt());
|
||||
|
||||
// Complex object reference - transfer the object to output buffer
|
||||
case GLCommand.COMPLEX_REF -> {
|
||||
final int index = raw.readInt();
|
||||
final Object obj = raw.getComplexObject(index);
|
||||
out.writeComplexRef((DisplayListCommand) obj);
|
||||
}
|
||||
|
||||
default -> GLStateManager.LOGGER.warn("[CommandBufferProcessor] Unknown opcode in buffer copy: {}", opcode);
|
||||
}
|
||||
}
|
||||
}
|
||||
+553
-231
@@ -4,376 +4,698 @@ import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatchBuilder;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawCapture;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.*;
|
||||
|
||||
/**
|
||||
* Records GL commands to a CommandBuffer during display list compilation.
|
||||
*/
|
||||
public final class CommandRecorder {
|
||||
private final CommandBuffer buffer;
|
||||
private static final int DEFAULT_CAPACITY = 2048; // Guess at typical display list size
|
||||
|
||||
private ByteBuffer buffer;
|
||||
private long basePointer;
|
||||
private long writePointer;
|
||||
private final ArrayList<DisplayListCommand> complexObjects = new ArrayList<>();
|
||||
private final IndexedDrawBatchBuilder indexedDraws = new IndexedDrawBatchBuilder();
|
||||
private int commandCount;
|
||||
|
||||
public CommandRecorder() {
|
||||
this.buffer = new CommandBuffer();
|
||||
this.commandCount = 0;
|
||||
this(DEFAULT_CAPACITY);
|
||||
}
|
||||
|
||||
public CommandBuffer getBuffer() {
|
||||
return buffer;
|
||||
public CommandRecorder(int initialCapacity) {
|
||||
this.buffer = memAlloc(initialCapacity);
|
||||
this.basePointer = memAddress0(buffer);
|
||||
this.writePointer = basePointer;
|
||||
}
|
||||
|
||||
public int getCommandCount() {
|
||||
return commandCount;
|
||||
// === Low-level write operations ===
|
||||
|
||||
private void writeInt(int value) {
|
||||
memPutInt(writePointer, value);
|
||||
writePointer += 4;
|
||||
}
|
||||
|
||||
private void writeLong(long value) {
|
||||
memPutLong(writePointer, value);
|
||||
writePointer += 8;
|
||||
}
|
||||
|
||||
private void writeFloat(float value) {
|
||||
memPutFloat(writePointer, value);
|
||||
writePointer += 4;
|
||||
}
|
||||
|
||||
private void writeDouble(double value) {
|
||||
memPutDouble(writePointer, value);
|
||||
writePointer += 8;
|
||||
}
|
||||
|
||||
private void ensureCapacity(int needed) {
|
||||
final int size = size();
|
||||
final int remaining = buffer.capacity() - size;
|
||||
if (remaining < needed) {
|
||||
final int newCapacity = Math.max(buffer.capacity() * 2, buffer.capacity() + needed);
|
||||
buffer = memRealloc(buffer, newCapacity);
|
||||
basePointer = memAddress0(buffer);
|
||||
writePointer = basePointer + size;
|
||||
}
|
||||
}
|
||||
|
||||
public IndexedDrawBatchBuilder getIndexedDraws() {
|
||||
return indexedDraws;
|
||||
}
|
||||
|
||||
public void recordIndexedDrawCapture(IndexedDrawCapture capture) {
|
||||
public void writeIndexedDrawCapture(IndexedDrawCapture capture) {
|
||||
indexedDraws.add(capture);
|
||||
recordComplexCommand(capture.placeholder);
|
||||
writeComplexCommand(capture.placeholder);
|
||||
}
|
||||
|
||||
public void free() {
|
||||
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
|
||||
c.freeBuffers();
|
||||
}
|
||||
buffer.free();
|
||||
}
|
||||
|
||||
// ==================== Recording Methods ====================
|
||||
// === Single int commands ===
|
||||
|
||||
public void recordEnable(int cap) {
|
||||
buffer.writeEnable(cap);
|
||||
commandCount++;
|
||||
public void writeEnable(int cap) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.ENABLE);
|
||||
writeInt(cap);
|
||||
}
|
||||
|
||||
public void recordDisable(int cap) {
|
||||
buffer.writeDisable(cap);
|
||||
commandCount++;
|
||||
public void writeDisable(int cap) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DISABLE);
|
||||
writeInt(cap);
|
||||
}
|
||||
|
||||
public void recordClear(int mask) {
|
||||
buffer.writeClear(mask);
|
||||
commandCount++;
|
||||
public void writeClear(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CLEAR);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordClearColor(float r, float g, float b, float a) {
|
||||
buffer.writeClearColor(r, g, b, a);
|
||||
commandCount++;
|
||||
public void writeClearStencil(int s) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CLEAR_STENCIL);
|
||||
writeInt(s);
|
||||
}
|
||||
|
||||
public void recordClearDepth(double depth) {
|
||||
buffer.writeClearDepth(depth);
|
||||
commandCount++;
|
||||
public void writeCullFace(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CULL_FACE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordBlendColor(float r, float g, float b, float a) {
|
||||
buffer.writeBlendColor(r, g, b, a);
|
||||
commandCount++;
|
||||
public void writeDepthFunc(int func) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DEPTH_FUNC);
|
||||
writeInt(func);
|
||||
}
|
||||
|
||||
public void recordClearStencil(int s) {
|
||||
buffer.writeClearStencil(s);
|
||||
commandCount++;
|
||||
public void writeShadeModel(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.SHADE_MODEL);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordColor(float r, float g, float b, float a) {
|
||||
buffer.writeColor(r, g, b, a);
|
||||
commandCount++;
|
||||
public void writeLogicOp(int opcode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.LOGIC_OP);
|
||||
writeInt(opcode);
|
||||
}
|
||||
|
||||
public void recordColorMask(boolean r, boolean g, boolean b, boolean a) {
|
||||
buffer.writeColorMask(r, g, b, a);
|
||||
commandCount++;
|
||||
public void writeMatrixMode(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.MATRIX_MODE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordDepthMask(boolean flag) {
|
||||
buffer.writeDepthMask(flag);
|
||||
commandCount++;
|
||||
public void writeActiveTexture(int texture) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.ACTIVE_TEXTURE);
|
||||
writeInt(texture);
|
||||
}
|
||||
|
||||
public void recordFrontFace(int mode) {
|
||||
buffer.writeFrontFace(mode);
|
||||
commandCount++;
|
||||
public void writeUseProgram(int program) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.USE_PROGRAM);
|
||||
writeInt(program);
|
||||
}
|
||||
|
||||
public void recordDepthFunc(int func) {
|
||||
buffer.writeDepthFunc(func);
|
||||
commandCount++;
|
||||
public void writePushAttrib(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.PUSH_ATTRIB);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordBlendFunc(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) {
|
||||
buffer.writeBlendFunc(srcRgb, dstRgb, srcAlpha, dstAlpha);
|
||||
commandCount++;
|
||||
public void writePopAttrib() {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.POP_ATTRIB);
|
||||
writeInt(0); // unused padding
|
||||
}
|
||||
|
||||
public void recordAlphaFunc(int func, float ref) {
|
||||
buffer.writeAlphaFunc(func, ref);
|
||||
commandCount++;
|
||||
public void writeLoadIdentity() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.LOAD_IDENTITY);
|
||||
}
|
||||
|
||||
public void recordCullFace(int mode) {
|
||||
buffer.writeCullFace(mode);
|
||||
commandCount++;
|
||||
public void writePushMatrix() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.PUSH_MATRIX);
|
||||
}
|
||||
|
||||
public void recordShadeModel(int mode) {
|
||||
buffer.writeShadeModel(mode);
|
||||
commandCount++;
|
||||
public void writePopMatrix() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.POP_MATRIX);
|
||||
}
|
||||
|
||||
public void recordBindTexture(int target, int texture) {
|
||||
buffer.writeBindTexture(target, texture);
|
||||
commandCount++;
|
||||
public void writeStencilMask(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.STENCIL_MASK);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordTexParameteri(int target, int pname, int param) {
|
||||
buffer.writeTexParameteri(target, pname, param);
|
||||
commandCount++;
|
||||
public void writeDepthMask(boolean flag) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DEPTH_MASK);
|
||||
writeInt(flag ? 1 : 0);
|
||||
}
|
||||
|
||||
public void recordTexParameterf(int target, int pname, float param) {
|
||||
buffer.writeTexParameterf(target, pname, param);
|
||||
commandCount++;
|
||||
public void writeFrontFace(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.FRONT_FACE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordMatrixMode(int mode) {
|
||||
buffer.writeMatrixMode(mode);
|
||||
commandCount++;
|
||||
}
|
||||
|
||||
public void recordLoadIdentity() {
|
||||
buffer.writeLoadIdentity();
|
||||
commandCount++;
|
||||
}
|
||||
|
||||
public void recordPushMatrix() {
|
||||
buffer.writePushMatrix();
|
||||
commandCount++;
|
||||
}
|
||||
|
||||
public void recordPopMatrix() {
|
||||
buffer.writePopMatrix();
|
||||
commandCount++;
|
||||
}
|
||||
|
||||
public void recordMultMatrix(Matrix4f matrix) {
|
||||
buffer.writeMultMatrix(matrix);
|
||||
commandCount++;
|
||||
}
|
||||
// === Two int commands ===
|
||||
|
||||
public void recordLoadMatrix(Matrix4f matrix) {
|
||||
buffer.writeLoadMatrix(matrix);
|
||||
commandCount++;
|
||||
public void writeBindTexture(int target, int texture) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.BIND_TEXTURE);
|
||||
writeInt(target);
|
||||
writeInt(texture);
|
||||
}
|
||||
|
||||
public void recordOrtho(double left, double right, double bottom, double top, double zNear, double zFar) {
|
||||
buffer.writeOrtho(left, right, bottom, top, zNear, zFar);
|
||||
commandCount++;
|
||||
public void writePolygonMode(int face, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.POLYGON_MODE);
|
||||
writeInt(face);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
|
||||
buffer.writeFrustum(left, right, bottom, top, zNear, zFar);
|
||||
commandCount++;
|
||||
public void writeColorMaterial(int face, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.COLOR_MATERIAL);
|
||||
writeInt(face);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordViewport(int x, int y, int width, int height) {
|
||||
buffer.writeViewport(x, y, width, height);
|
||||
commandCount++;
|
||||
public void writeLineStipple(int factor, int pattern) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LINE_STIPPLE);
|
||||
writeInt(factor);
|
||||
writeInt(pattern);
|
||||
}
|
||||
|
||||
public void recordScissor(int x, int y, int width, int height) {
|
||||
buffer.writeScissor(x, y, width, height);
|
||||
commandCount++;
|
||||
public void writeStencilMaskSeparate(int face, int mask) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.STENCIL_MASK_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordPointSize(float size) {
|
||||
buffer.writePointSize(size);
|
||||
commandCount++;
|
||||
public void writeFogi(int pname, int param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.FOGI);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void recordLineWidth(float width) {
|
||||
buffer.writeLineWidth(width);
|
||||
commandCount++;
|
||||
public void writeHint(int target, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.HINT);
|
||||
writeInt(target);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordLineStipple(int factor, int pattern) {
|
||||
buffer.writeLineStipple(factor, pattern);
|
||||
commandCount++;
|
||||
}
|
||||
// === Three int commands ===
|
||||
|
||||
public void recordPolygonOffset(float factor, float units) {
|
||||
buffer.writePolygonOffset(factor, units);
|
||||
commandCount++;
|
||||
public void writeStencilFunc(int func, int ref, int mask) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.STENCIL_FUNC);
|
||||
writeInt(func);
|
||||
writeInt(ref);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordPolygonMode(int face, int mode) {
|
||||
buffer.writePolygonMode(face, mode);
|
||||
commandCount++;
|
||||
public void writeStencilOp(int fail, int zfail, int zpass) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.STENCIL_OP);
|
||||
writeInt(fail);
|
||||
writeInt(zfail);
|
||||
writeInt(zpass);
|
||||
}
|
||||
|
||||
public void recordColorMaterial(int face, int mode) {
|
||||
buffer.writeColorMaterial(face, mode);
|
||||
commandCount++;
|
||||
public void writeTexParameteri(int target, int pname, int param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TEX_PARAMETERI);
|
||||
writeInt(target);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void recordLogicOp(int opcode) {
|
||||
buffer.writeLogicOp(opcode);
|
||||
commandCount++;
|
||||
}
|
||||
// === Four int commands ===
|
||||
|
||||
public void recordActiveTexture(int texture) {
|
||||
buffer.writeActiveTexture(texture);
|
||||
commandCount++;
|
||||
public void writeViewport(int x, int y, int width, int height) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.VIEWPORT);
|
||||
writeInt(x);
|
||||
writeInt(y);
|
||||
writeInt(width);
|
||||
writeInt(height);
|
||||
}
|
||||
|
||||
public void recordUseProgram(int program) {
|
||||
buffer.writeUseProgram(program);
|
||||
commandCount++;
|
||||
public void writeScissor(int x, int y, int width, int height) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.SCISSOR);
|
||||
writeInt(x);
|
||||
writeInt(y);
|
||||
writeInt(width);
|
||||
writeInt(height);
|
||||
}
|
||||
|
||||
public void recordPushAttrib(int mask) {
|
||||
buffer.writePushAttrib(mask);
|
||||
commandCount++;
|
||||
public void writeBlendFunc(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.BLEND_FUNC);
|
||||
writeInt(srcRgb);
|
||||
writeInt(dstRgb);
|
||||
writeInt(srcAlpha);
|
||||
writeInt(dstAlpha);
|
||||
}
|
||||
|
||||
public void recordPopAttrib() {
|
||||
buffer.writePopAttrib();
|
||||
commandCount++;
|
||||
public void writeColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.COLOR_MASK);
|
||||
writeInt(red ? 1 : 0);
|
||||
writeInt(green ? 1 : 0);
|
||||
writeInt(blue ? 1 : 0);
|
||||
writeInt(alpha ? 1 : 0);
|
||||
}
|
||||
|
||||
public void recordFogf(int pname, float param) {
|
||||
buffer.writeFogf(pname, param);
|
||||
commandCount++;
|
||||
public void writeStencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.STENCIL_FUNC_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(func);
|
||||
writeInt(ref);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordFogi(int pname, int param) {
|
||||
buffer.writeFogi(pname, param);
|
||||
commandCount++;
|
||||
public void writeStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.STENCIL_OP_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(sfail);
|
||||
writeInt(dpfail);
|
||||
writeInt(dppass);
|
||||
}
|
||||
|
||||
public void recordHint(int target, int mode) {
|
||||
buffer.writeHint(target, mode);
|
||||
commandCount++;
|
||||
}
|
||||
// === Float commands ===
|
||||
|
||||
public void recordFog(int pname, FloatBuffer params) {
|
||||
buffer.writeFog(pname, params);
|
||||
commandCount++;
|
||||
public void writePointSize(float size) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.POINT_SIZE);
|
||||
writeFloat(size);
|
||||
}
|
||||
|
||||
public void recordLightf(int light, int pname, float param) {
|
||||
buffer.writeLightf(light, pname, param);
|
||||
commandCount++;
|
||||
public void writeLineWidth(float width) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.LINE_WIDTH);
|
||||
writeFloat(width);
|
||||
}
|
||||
|
||||
public void recordLighti(int light, int pname, int param) {
|
||||
buffer.writeLighti(light, pname, param);
|
||||
commandCount++;
|
||||
public void writePolygonOffset(float factor, float units) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.POLYGON_OFFSET);
|
||||
writeFloat(factor);
|
||||
writeFloat(units);
|
||||
}
|
||||
|
||||
public void recordLight(int light, int pname, FloatBuffer params) {
|
||||
buffer.writeLight(light, pname, params);
|
||||
commandCount++;
|
||||
public void writeColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void recordLightModelf(int pname, float param) {
|
||||
buffer.writeLightModelf(pname, param);
|
||||
commandCount++;
|
||||
public void writeClearColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.CLEAR_COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void recordLightModeli(int pname, int param) {
|
||||
buffer.writeLightModeli(pname, param);
|
||||
commandCount++;
|
||||
public void writeClearDepth(double depth) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.CLEAR_DEPTH);
|
||||
writeDouble(depth);
|
||||
}
|
||||
|
||||
public void recordLightModel(int pname, FloatBuffer params) {
|
||||
buffer.writeLightModel(pname, params);
|
||||
commandCount++;
|
||||
public void writeBlendColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.BLEND_COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void recordMaterialf(int face, int pname, float val) {
|
||||
buffer.writeMaterialf(face, pname, val);
|
||||
commandCount++;
|
||||
}
|
||||
// === Mixed int+float commands ===
|
||||
|
||||
public void recordMaterial(int face, int pname, FloatBuffer params) {
|
||||
buffer.writeMaterial(face, pname, params);
|
||||
commandCount++;
|
||||
public void writeAlphaFunc(int func, float ref) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.ALPHA_FUNC);
|
||||
writeInt(func);
|
||||
writeFloat(ref);
|
||||
}
|
||||
|
||||
public void recordClipPlane(int plane, double a, double b, double c, double d) {
|
||||
buffer.writeClipPlane(plane, a, b, c, d);
|
||||
commandCount++;
|
||||
public void writeFogf(int pname, float param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.FOGF);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void recordStencilFunc(int func, int ref, int mask) {
|
||||
buffer.writeStencilFunc(func, ref, mask);
|
||||
commandCount++;
|
||||
public void writeLightf(int light, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.LIGHTF);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void recordStencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
buffer.writeStencilFuncSeparate(face, func, ref, mask);
|
||||
commandCount++;
|
||||
public void writeLightModelf(int pname, float param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LIGHT_MODELF);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void recordStencilOp(int fail, int zfail, int zpass) {
|
||||
buffer.writeStencilOp(fail, zfail, zpass);
|
||||
commandCount++;
|
||||
public void writeLighti(int light, int pname, int param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.LIGHTI);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void recordStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
|
||||
buffer.writeStencilOpSeparate(face, sfail, dpfail, dppass);
|
||||
commandCount++;
|
||||
public void writeLightModeli(int pname, int param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LIGHT_MODELI);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void recordStencilMask(int mask) {
|
||||
buffer.writeStencilMask(mask);
|
||||
commandCount++;
|
||||
public void writeMaterialf(int face, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.MATERIALF);
|
||||
writeInt(face);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void recordStencilMaskSeparate(int face, int mask) {
|
||||
buffer.writeStencilMaskSeparate(face, mask);
|
||||
commandCount++;
|
||||
}
|
||||
|
||||
public void recordCallList(int listId) {
|
||||
buffer.writeCallList(listId);
|
||||
commandCount++;
|
||||
}
|
||||
|
||||
public void recordDrawBuffer(int mode) {
|
||||
buffer.writeDrawBuffer(mode);
|
||||
commandCount++;
|
||||
|
||||
public void writeTexParameterf(int target, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TEX_PARAMETERF);
|
||||
writeInt(target);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
// === Transformation commands ===
|
||||
|
||||
public void writeTranslate(Vector3f translationVector) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TRANSLATE);
|
||||
writeFloat(translationVector.x);
|
||||
writeFloat(translationVector.y);
|
||||
writeFloat(translationVector.z);
|
||||
}
|
||||
|
||||
public void writeScale(Vector3f scaleVector) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.SCALE);
|
||||
writeFloat(scaleVector.x);
|
||||
writeFloat(scaleVector.y);
|
||||
writeFloat(scaleVector.z);
|
||||
}
|
||||
|
||||
// === Matrix commands ===
|
||||
|
||||
public void writeMultMatrix(Matrix4f matrix) {
|
||||
ensureCapacity(68);
|
||||
writeInt(GLCommand.MULT_MATRIX);
|
||||
writeMatrix4f(matrix);
|
||||
}
|
||||
|
||||
public void writeLoadMatrix(Matrix4f matrix) {
|
||||
ensureCapacity(68);
|
||||
writeInt(GLCommand.LOAD_MATRIX);
|
||||
writeMatrix4f(matrix);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write a Matrix4f to the buffer in column-major order (OpenGL convention).
|
||||
* Uses accessor methods instead of getToAddress() to avoid JOML MemUtil issues.
|
||||
*/
|
||||
private void writeMatrix4f(Matrix4f m) {
|
||||
// Column 0
|
||||
writeFloat(m.m00()); writeFloat(m.m01()); writeFloat(m.m02()); writeFloat(m.m03());
|
||||
// Column 1
|
||||
writeFloat(m.m10()); writeFloat(m.m11()); writeFloat(m.m12()); writeFloat(m.m13());
|
||||
// Column 2
|
||||
writeFloat(m.m20()); writeFloat(m.m21()); writeFloat(m.m22()); writeFloat(m.m23());
|
||||
// Column 3
|
||||
writeFloat(m.m30()); writeFloat(m.m31()); writeFloat(m.m32()); writeFloat(m.m33());
|
||||
}
|
||||
|
||||
// === Buffer commands (inline 4 floats) ===
|
||||
|
||||
public void writeFog(int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(12 + count * 4);
|
||||
writeInt(GLCommand.FOG);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeLight(int light, int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(16 + count * 4);
|
||||
writeInt(GLCommand.LIGHT);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeLightModel(int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(12 + count * 4);
|
||||
writeInt(GLCommand.LIGHT_MODEL);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeMaterial(int face, int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(16 + count * 4);
|
||||
writeInt(GLCommand.MATERIAL);
|
||||
writeInt(face);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeClipPlane(int plane, double a, double b, double c, double d) {
|
||||
ensureCapacity(40);
|
||||
writeInt(GLCommand.CLIP_PLANE);
|
||||
writeInt(plane);
|
||||
writeDouble(a);
|
||||
writeDouble(b);
|
||||
writeDouble(c);
|
||||
writeDouble(d);
|
||||
}
|
||||
|
||||
// === Draw commands ===
|
||||
|
||||
public void writeDrawRange(int vboIndex) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DRAW_RANGE);
|
||||
writeInt(vboIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write a DRAW_RANGE_RESTORE command that draws a VBO range and restores GL current state after.
|
||||
* Used for immediate mode VBOs to restore GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_TEXTURE_COORDS.
|
||||
*
|
||||
* @param vboIndex Index into ownedVbos array
|
||||
*/
|
||||
public void writeDrawRangeRestore(
|
||||
int vboIndex, AccumulatedDraw.RestoreData restoreData
|
||||
) {
|
||||
ensureCapacity(28);
|
||||
writeInt(GLCommand.DRAW_RANGE_RESTORE);
|
||||
writeInt(vboIndex);
|
||||
writeInt(restoreData.flags);
|
||||
// Last color (4 bytes)
|
||||
writeInt(restoreData.lastColor);
|
||||
// Last normal (4 bytes)
|
||||
writeInt(restoreData.lastNormal);
|
||||
// Last texcoord (2 floats = 8 bytes)
|
||||
writeFloat(restoreData.lastTexCoordU);
|
||||
writeFloat(restoreData.lastTexCoordV);
|
||||
}
|
||||
|
||||
|
||||
public void writeCallList(int listId) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CALL_LIST);
|
||||
writeInt(listId);
|
||||
}
|
||||
|
||||
public void writeBindVBO(int vbo) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.BIND_VBO);
|
||||
writeInt(vbo);
|
||||
}
|
||||
|
||||
public void writeBindVAO(int vao) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.BIND_VAO);
|
||||
writeInt(vao);
|
||||
}
|
||||
|
||||
public void writeDrawBuffer(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DRAW_BUFFER);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
private static final int MAX_DRAW_BUFFERS = 8;
|
||||
// cmd (4) + count (4) + buffers (4 * MAX_DRAW_BUFFERS)
|
||||
private static final int DRAW_BUFFERS_SIZE = 4 + 4 + 4 * MAX_DRAW_BUFFERS;
|
||||
|
||||
public void writeDrawBuffers(int count, int buffer) {
|
||||
ensureCapacity(DRAW_BUFFERS_SIZE);
|
||||
writeInt(GLCommand.DRAW_BUFFERS);
|
||||
writeInt(count);
|
||||
writeInt(buffer);
|
||||
for (int i = 1; i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public void writeDrawBuffers(int count, IntBuffer bufs) {
|
||||
ensureCapacity(DRAW_BUFFERS_SIZE);
|
||||
writeInt(GLCommand.DRAW_BUFFERS);
|
||||
writeInt(count);
|
||||
final int pos = bufs.position();
|
||||
for (int i = 0; i < count && i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(bufs.get(pos + i));
|
||||
}
|
||||
for (int i = count; i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
// === Complex object reference ===
|
||||
|
||||
public void writeComplexCommand(DisplayListCommand cmd) {
|
||||
ensureCapacity(8);
|
||||
final int index = complexObjects.size();
|
||||
complexObjects.add(cmd);
|
||||
writeInt(GLCommand.COMPLEX_REF);
|
||||
writeInt(index);
|
||||
}
|
||||
|
||||
// === Lifecycle ===
|
||||
|
||||
public int size() {
|
||||
return (int) (writePointer - basePointer);
|
||||
}
|
||||
|
||||
public void recordDrawBuffers(int count, int buf) {
|
||||
buffer.writeDrawBuffers(count, buf);
|
||||
commandCount++;
|
||||
public void delete() {
|
||||
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
|
||||
c.freeBuffers();
|
||||
}
|
||||
for (DisplayListCommand cmd : complexObjects) {
|
||||
cmd.delete();
|
||||
}
|
||||
complexObjects.clear();
|
||||
if (buffer != null) {
|
||||
memFree(buffer);
|
||||
buffer = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes every allocated object & returns a ByteBuffer with the capacity equal to its limit.
|
||||
* This CommandRecorder object cannot be used after calling this anymore
|
||||
*/
|
||||
public ByteBuffer finish() {
|
||||
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
|
||||
c.freeBuffers();
|
||||
}
|
||||
final int size = size();
|
||||
buffer.limit(size);
|
||||
final ByteBuffer out = memRealloc(buffer, size);
|
||||
buffer = null;
|
||||
complexObjects.clear();
|
||||
return out;
|
||||
}
|
||||
|
||||
public void recordDrawBuffers(int count, IntBuffer bufs) {
|
||||
buffer.writeDrawBuffers(count, bufs);
|
||||
commandCount++;
|
||||
public DisplayListCommand[] getComplexObjects() {
|
||||
return complexObjects.toArray(new DisplayListCommand[complexObjects.size()]);
|
||||
}
|
||||
|
||||
public void recordBindVBO(int vbo) {
|
||||
buffer.writeBindVBO(vbo);
|
||||
commandCount++;
|
||||
public DisplayListCommand getComplexObject(int index) {
|
||||
return complexObjects.get(index);
|
||||
}
|
||||
|
||||
public void recordBindVAO(int vao) {
|
||||
buffer.writeBindVAO(vao);
|
||||
commandCount++;
|
||||
public boolean isEmpty() {
|
||||
return size() == 0;
|
||||
}
|
||||
|
||||
public void recordComplexCommand(DisplayListCommand cmd) {
|
||||
buffer.writeComplexRef(cmd);
|
||||
commandCount++;
|
||||
/**
|
||||
* Clear the buffer for reuse. Does NOT free memory.
|
||||
*/
|
||||
public void clear() {
|
||||
writePointer = basePointer;
|
||||
complexObjects.clear();
|
||||
}
|
||||
}
|
||||
+23
-9
@@ -32,11 +32,11 @@ public final class CompiledDisplayList {
|
||||
public static final CompiledDisplayList EMPTY = new CompiledDisplayList(null, null, null, Collections.emptyList());
|
||||
|
||||
private final ByteBuffer commandBuffer; // Off-heap command storage, must be freed
|
||||
private final Object[] complexObjects; // Complex commands (TexImage2D, etc.)
|
||||
private final DisplayListCommand[] complexObjects; // Complex commands (TexImage2D, etc.)
|
||||
private final DisplayListVBO ownedVbos; // GPU resources referenced by index
|
||||
private final List<IndexedDrawBatch> indexedBatches; // Shared VAO/VBO/EBO triples per layout group
|
||||
|
||||
public CompiledDisplayList(ByteBuffer commandBuffer, Object[] complexObjects, DisplayListVBO ownedVbos, List<IndexedDrawBatch> indexedBatches) {
|
||||
public CompiledDisplayList(ByteBuffer commandBuffer, DisplayListCommand[] complexObjects, DisplayListVBO ownedVbos, List<IndexedDrawBatch> indexedBatches) {
|
||||
this.commandBuffer = commandBuffer;
|
||||
this.complexObjects = complexObjects;
|
||||
this.ownedVbos = ownedVbos;
|
||||
@@ -47,8 +47,12 @@ public final class CompiledDisplayList {
|
||||
* Render this display list by executing all commands.
|
||||
*/
|
||||
public void render() {
|
||||
render(-1);
|
||||
}
|
||||
|
||||
public void render(int list) {
|
||||
if (commandBuffer != null && commandBuffer.limit() > 0) {
|
||||
CommandBufferExecutor.execute(commandBuffer, complexObjects, ownedVbos);
|
||||
CommandBufferExecutor.execute(commandBuffer, complexObjects, ownedVbos, list, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,10 +61,8 @@ public final class CompiledDisplayList {
|
||||
*/
|
||||
public void delete() {
|
||||
if (complexObjects != null) {
|
||||
for (Object obj : complexObjects) {
|
||||
if (obj instanceof DisplayListCommand cmd) {
|
||||
cmd.delete();
|
||||
}
|
||||
for (DisplayListCommand cmd : complexObjects) {
|
||||
cmd.delete();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,7 +94,7 @@ public final class CompiledDisplayList {
|
||||
/**
|
||||
* Get complex objects for inlining into another display list (nested lists).
|
||||
*/
|
||||
public Object[] getComplexObjects() {
|
||||
public DisplayListCommand[] getComplexObjects() {
|
||||
return complexObjects;
|
||||
}
|
||||
|
||||
@@ -144,8 +146,20 @@ public final class CompiledDisplayList {
|
||||
return opcodes;
|
||||
}
|
||||
|
||||
public String getCompiledDisplayListString(int listId, StackTraceElement[] stackTrace) {
|
||||
return DisplayListManager.getCompiledDisplayListString(listId, this, stackTrace);
|
||||
}
|
||||
|
||||
public String toString(int listId, StackTraceElement[] stackTrace) {
|
||||
return getCompiledDisplayListString(listId, stackTrace);
|
||||
}
|
||||
|
||||
public String toString(int listId) {
|
||||
return toString(listId, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return DisplayListManager.getCompiledDisplayListString(0, this, null);
|
||||
return toString(0);
|
||||
}
|
||||
}
|
||||
@@ -23,6 +23,10 @@ public final class DisplayListVBO {
|
||||
return vbos;
|
||||
}
|
||||
|
||||
public SubVBO getVBO(int index) {
|
||||
return vbos[index];
|
||||
}
|
||||
|
||||
public void render(int index) {
|
||||
vbos[index].render();
|
||||
}
|
||||
@@ -41,16 +45,31 @@ public final class DisplayListVBO {
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
public int getStart() {
|
||||
return start;
|
||||
}
|
||||
|
||||
public int getCount() {
|
||||
return count;
|
||||
}
|
||||
|
||||
public int getDrawMode() {
|
||||
return drawMode;
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
vao.delete();
|
||||
}
|
||||
|
||||
public void render() {
|
||||
vao.bind();
|
||||
vao.draw(drawMode, start, count);
|
||||
vao.unbind();
|
||||
if (vao == null) return;
|
||||
vao.bind();
|
||||
if (count <= 0) { vao.unbind(); return; }
|
||||
vao.draw(drawMode, start, count);
|
||||
vao.unbind();
|
||||
}
|
||||
|
||||
|
||||
public IVertexArrayObject getVAO() {
|
||||
return vao;
|
||||
}
|
||||
|
||||
+1
-1
@@ -68,7 +68,7 @@ public final class DisplayListVBOBuilder {
|
||||
allBuffers.addAll(drawBuffers);
|
||||
int size = 0;
|
||||
for (ByteBuffer buffer : drawBuffers) {
|
||||
size += buffer.remaining();
|
||||
size += buffer.limit();
|
||||
}
|
||||
vertexCount = format.getVertexCount(size);
|
||||
}
|
||||
|
||||
@@ -74,10 +74,7 @@ public final class GLCommand {
|
||||
|
||||
// === Double commands ===
|
||||
public static final int TRANSLATE = 70; // [cmd:4][mode:4][x:8d][y:8d][z:8d] = 32 bytes
|
||||
public static final int ROTATE = 71; // [cmd:4][mode:4][angle:8d][x:8d][y:8d][z:8d] = 40 bytes
|
||||
public static final int SCALE = 72; // [cmd:4][mode:4][x:8d][y:8d][z:8d] = 32 bytes
|
||||
public static final int ORTHO = 73; // [cmd:4][left:8d][right:8d][bottom:8d][top:8d][zNear:8d][zFar:8d] = 52 bytes
|
||||
public static final int FRUSTUM = 74; // [cmd:4][left:8d][right:8d][bottom:8d][top:8d][zNear:8d][zFar:8d] = 52 bytes
|
||||
public static final int CLEAR_DEPTH = 75; // [cmd:4][depth:8d] = 12 bytes
|
||||
|
||||
// === Matrix commands (72 bytes) ===
|
||||
@@ -167,10 +164,7 @@ public final class GLCommand {
|
||||
case MATERIALF -> "MATERIALF";
|
||||
case TEX_PARAMETERF -> "TEX_PARAMETERF";
|
||||
case TRANSLATE -> "TRANSLATE";
|
||||
case ROTATE -> "ROTATE";
|
||||
case SCALE -> "SCALE";
|
||||
case ORTHO -> "ORTHO";
|
||||
case FRUSTUM -> "FRUSTUM";
|
||||
case CLEAR_DEPTH -> "CLEAR_DEPTH";
|
||||
case MULT_MATRIX -> "MULT_MATRIX";
|
||||
case LOAD_MATRIX -> "LOAD_MATRIX";
|
||||
@@ -235,10 +229,8 @@ public final class GLCommand {
|
||||
case GLCommand.DRAW_BUFFERS -> 40;
|
||||
|
||||
// Double commands
|
||||
case GLCommand.TRANSLATE, GLCommand.SCALE -> 28; // cmd + 3 doubles
|
||||
case GLCommand.TRANSLATE, GLCommand.SCALE -> 16; // cmd + 3 floats
|
||||
case GLCommand.CLEAR_DEPTH -> 12; // cmd + 1 double
|
||||
case GLCommand.ROTATE -> 36; // cmd + 4 doubles
|
||||
case GLCommand.ORTHO, GLCommand.FRUSTUM -> 52; // cmd + 6 doubles
|
||||
|
||||
// Matrix commands
|
||||
case GLCommand.MULT_MATRIX, GLCommand.LOAD_MATRIX -> 68; // cmd + 16 floats
|
||||
|
||||
+58
-13
@@ -1,43 +1,56 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.CallbackTessellator;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.TessellatorManager;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.Arrays;
|
||||
import java.util.Queue;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
|
||||
/**
|
||||
* Records immediate mode GL calls (glBegin/glEnd/glVertex) via {@link DirectTessellator}.
|
||||
* Used both during display list compilation and for live immediate mode emulation in core profile.
|
||||
*/
|
||||
public final class ImmediateModeRecorder {
|
||||
private static final DirectTessellator tessellator = new DirectTessellator(TessellatorManager.DEFAULT_BUFFER_SIZE);
|
||||
private static final CallbackTessellator tessellator = new CallbackTessellator(TessellatorManager.DEFAULT_BUFFER_SIZE);
|
||||
|
||||
/** Separate tessellator for the splash thread. Nulled after splash completes. */
|
||||
private static DirectTessellator splashTessellator;
|
||||
private record ThreadTessellator(Thread thread, DirectTessellator tessellator) {}
|
||||
|
||||
private static final Queue<ThreadTessellator> threadTessellators = new ConcurrentLinkedQueue<>();
|
||||
private static final ThreadLocal<DirectTessellator> threadTessellator = ThreadLocal.withInitial(() -> {
|
||||
final DirectTessellator t = new DirectTessellator(TessellatorManager.DEFAULT_BUFFER_SIZE);
|
||||
threadTessellators.add(new ThreadTessellator(Thread.currentThread(), t));
|
||||
cleanupOrphanTessellators();
|
||||
return t;
|
||||
});
|
||||
|
||||
private ImmediateModeRecorder() {
|
||||
|
||||
}
|
||||
|
||||
public static void initSplashTessellator() {
|
||||
splashTessellator = new DirectTessellator(TessellatorManager.DEFAULT_BUFFER_SIZE);
|
||||
public static int getThreadTessellatorCount() {
|
||||
return threadTessellators.size();
|
||||
}
|
||||
|
||||
public static void destroySplashTessellator() {
|
||||
splashTessellator = null;
|
||||
public static synchronized void cleanupOrphanTessellators() {
|
||||
threadTessellators.removeIf(tt -> {
|
||||
if (tt.thread().isAlive()) return false;
|
||||
tt.tessellator().delete();
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
private static DirectTessellator tessellator() {
|
||||
final DirectTessellator splash = splashTessellator;
|
||||
if (splash != null && Thread.currentThread() != GLStateManager.getMainThread()) {
|
||||
return splash;
|
||||
if (Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
return tessellator;
|
||||
}
|
||||
return tessellator;
|
||||
return threadTessellator.get();
|
||||
}
|
||||
|
||||
public static DirectTessellator getInternalTessellator() {
|
||||
@@ -291,7 +304,39 @@ public final class ImmediateModeRecorder {
|
||||
}
|
||||
|
||||
private static float readComponent(AttribReader r, int base, int component) {
|
||||
return VertexAttribState.Attrib.readComponent(r.type, r.normalized, r.data, base, component);
|
||||
return VAOManager.Attrib.readComponent(r.type, r.normalized, r.data, base, component);
|
||||
}
|
||||
|
||||
public static float readComponent(int type, boolean normalized, ByteBuffer buf, int base, int component) {
|
||||
return switch (type) {
|
||||
case GL11.GL_FLOAT -> buf.getFloat(base + component * 4);
|
||||
case GL11.GL_DOUBLE -> (float) buf.getDouble(base + component * 8);
|
||||
case GL11.GL_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? v / (float) Integer.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? (v & 0xFFFFFFFFL) / (float) 0xFFFFFFFFL : (float) (v & 0xFFFFFFFFL);
|
||||
}
|
||||
case GL11.GL_SHORT -> {
|
||||
final short v = buf.getShort(base + component * 2);
|
||||
yield normalized ? v / (float) Short.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
final int v = buf.getShort(base + component * 2) & 0xFFFF;
|
||||
yield normalized ? v / (float) 0xFFFF : (float) v;
|
||||
}
|
||||
case GL11.GL_BYTE -> {
|
||||
final byte v = buf.get(base + component);
|
||||
yield normalized ? v / 127.0f : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_BYTE -> {
|
||||
final int v = buf.get(base + component) & 0xFF;
|
||||
yield normalized ? v / 255.0f : (float) v;
|
||||
}
|
||||
default -> 0.0f;
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
+2
-2
@@ -1,6 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
@@ -24,7 +24,7 @@ public final class AttribLayoutKey {
|
||||
int base = 0;
|
||||
int maxAlign = 1;
|
||||
for (int i = 0; i < n; i++) {
|
||||
final int typeSize = VertexAttribState.Attrib.glTypeSizeBytes(types[i]);
|
||||
final int typeSize = VAOManager.Attrib.glTypeSizeBytes(types[i]);
|
||||
if (typeSize > maxAlign) maxAlign = typeSize;
|
||||
base = (base + typeSize - 1) & -typeSize;
|
||||
off[i] = base;
|
||||
|
||||
+57
-37
@@ -3,14 +3,12 @@ package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.QuadConverter;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.AttribSnapshot;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.Set;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetLong;
|
||||
@@ -52,51 +50,69 @@ public final class IndexedDrawCapture {
|
||||
return freed;
|
||||
}
|
||||
|
||||
private static final Set<String> WARN_ONCE = ConcurrentHashMap.newKeySet();
|
||||
|
||||
private static void warnOnce(String key, String fmt, Object... args) {
|
||||
if (WARN_ONCE.add(key)) GLStateManager.LOGGER.warn(fmt, args);
|
||||
}
|
||||
|
||||
public static IndexedDrawCapture create(int mode, int indicesCount, int srcIndexType, long indicesOffset, int eboId) {
|
||||
if (indicesCount == 0) return null;
|
||||
if (eboId == 0) {
|
||||
warnOnce("no-ebo", "[IndexedDrawCapture] glDrawElements in display list with no EBO bound — skipping (mode={} count={} offset={})", mode, indicesCount, indicesOffset);
|
||||
GLStateManager.warnOnce("no-ebo", "[IndexedDrawCapture] glDrawElements in display list with no EBO bound — skipping (mode={} count={} offset={})", mode, indicesCount, indicesOffset);
|
||||
return null;
|
||||
}
|
||||
if (mode == GL11.GL_QUADS && (indicesCount % 4) != 0) {
|
||||
warnOnce("quads-misaligned", "[IndexedDrawCapture] GL_QUADS with indicesCount={} not a multiple of 4 — skipping", indicesCount);
|
||||
GLStateManager.warnOnce("quads-misaligned", "[IndexedDrawCapture] GL_QUADS with indicesCount={} not a multiple of 4 — skipping", indicesCount);
|
||||
return null;
|
||||
}
|
||||
final int srcIndexSize = VertexAttribState.Attrib.glTypeSizeBytes(srcIndexType);
|
||||
final int srcIndexSize = VAOManager.Attrib.glTypeSizeBytes(srcIndexType);
|
||||
if (srcIndexSize <= 0) return null;
|
||||
|
||||
final int prevEBO = GLStateManager.getBoundEBO();
|
||||
final int prevVBO = GLStateManager.getBoundVBO();
|
||||
ByteBuffer eboSrc = null;
|
||||
try {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
|
||||
final int eboBufferSize = GLStateManager.glGetBufferParameteri(GL15.GL_ELEMENT_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
|
||||
if (eboBufferSize <= 0) {
|
||||
GLStateManager.warnOnce("ebo-size", "[IndexedDrawCapture] GL_BUFFER_SIZE={} for EBO {}", eboBufferSize, eboId);
|
||||
return null;
|
||||
}
|
||||
final long eboReadSize = (long) indicesCount * srcIndexSize;
|
||||
if (indicesOffset < 0 || indicesOffset + eboReadSize > eboBufferSize) {
|
||||
GLStateManager.warnOnce("ebo-range", "[IndexedDrawCapture] EBO range {}+{} exceeds buffer size {} — skipping", indicesOffset, eboReadSize, eboBufferSize);
|
||||
return null;
|
||||
}
|
||||
eboSrc = MemoryUtilities.memAlloc((int) eboReadSize);
|
||||
GLStateManager.glGetBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesOffset, eboSrc);
|
||||
return bake(mode, indicesCount, srcIndexType, MemoryUtilities.memAddress0(eboSrc));
|
||||
} finally {
|
||||
if (eboSrc != null) MemoryUtilities.memFree(eboSrc);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
|
||||
}
|
||||
}
|
||||
|
||||
public static IndexedDrawCapture createFromClientIndices(int mode, int indicesCount, int srcIndexType, long indexSrcAddr, long srcByteLength) {
|
||||
if (indicesCount == 0) return null;
|
||||
if (indexSrcAddr == 0L) return null;
|
||||
if (mode == GL11.GL_QUADS && (indicesCount % 4) != 0) {
|
||||
GLStateManager.warnOnce("quads-misaligned", "[IndexedDrawCapture] GL_QUADS with indicesCount={} not a multiple of 4 - skipping", indicesCount);
|
||||
return null;
|
||||
}
|
||||
final int idxSize = VAOManager.Attrib.glTypeSizeBytes(srcIndexType);
|
||||
if (idxSize <= 0) return null;
|
||||
if ((long) indicesCount * idxSize > srcByteLength) {
|
||||
GLStateManager.warnOnce("client-idx-range", "[IndexedDrawCapture] index count {} ({} bytes) exceeds client buffer {} bytes - skipping", indicesCount, (long) indicesCount * idxSize, srcByteLength);
|
||||
return null;
|
||||
}
|
||||
return bake(mode, indicesCount, srcIndexType, indexSrcAddr);
|
||||
}
|
||||
|
||||
private static IndexedDrawCapture bake(int mode, int indicesCount, int srcIndexType, long indexSrcAddr) {
|
||||
AttribSnapshot snap = null;
|
||||
ByteBuffer vertexData = null;
|
||||
ByteBuffer indexData = null;
|
||||
boolean success = false;
|
||||
try {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
|
||||
final int eboBufferSize = GLStateManager.glGetBufferParameteri(GL15.GL_ELEMENT_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
|
||||
if (eboBufferSize <= 0) {
|
||||
warnOnce("ebo-size", "[IndexedDrawCapture] GL_BUFFER_SIZE={} for EBO {}", eboBufferSize, eboId);
|
||||
return null;
|
||||
}
|
||||
final long eboReadSize = (long) indicesCount * srcIndexSize;
|
||||
if (indicesOffset < 0 || indicesOffset + eboReadSize > eboBufferSize) {
|
||||
warnOnce("ebo-range", "[IndexedDrawCapture] EBO range {}+{} exceeds buffer size {} — skipping", indicesOffset, eboReadSize, eboBufferSize);
|
||||
return null;
|
||||
}
|
||||
eboSrc = MemoryUtilities.memAlloc((int) eboReadSize);
|
||||
GLStateManager.glGetBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesOffset, eboSrc);
|
||||
final long eboSrcAddr = MemoryUtilities.memAddress0(eboSrc);
|
||||
|
||||
final long minMax = QuadConverter.scanMinMaxIndex(eboSrcAddr, srcIndexType, indicesCount);
|
||||
final long minMax = QuadConverter.scanMinMaxIndex(indexSrcAddr, srcIndexType, indicesCount);
|
||||
if (minMax == -1L) {
|
||||
warnOnce("min-max", "[IndexedDrawCapture] failed to determine min/max vertex for indexType={}", srcIndexType);
|
||||
GLStateManager.warnOnce("min-max", "[IndexedDrawCapture] failed to determine min/max vertex for indexType={}", srcIndexType);
|
||||
return null;
|
||||
}
|
||||
final int minVtx = (int) (minMax & 0xFFFFFFFFL);
|
||||
@@ -106,11 +122,11 @@ public final class IndexedDrawCapture {
|
||||
snap = AttribSnapshot.snapshot(minVtx, vertexCount);
|
||||
|
||||
int enabledCount = 0;
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
if (snap.get(i) != null) enabledCount++;
|
||||
}
|
||||
if (enabledCount == 0) {
|
||||
warnOnce("no-attribs", "[IndexedDrawCapture] no enabled attributes — skipping");
|
||||
GLStateManager.warnOnce("no-attribs", "[IndexedDrawCapture] no enabled attributes — skipping");
|
||||
return null;
|
||||
}
|
||||
final int[] locations = new int[enabledCount];
|
||||
@@ -118,7 +134,7 @@ public final class IndexedDrawCapture {
|
||||
final int[] types = new int[enabledCount];
|
||||
final boolean[] normalized = new boolean[enabledCount];
|
||||
int k = 0;
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
final AttribSnapshot.AttribDesc d = snap.get(i);
|
||||
if (d == null) continue;
|
||||
locations[k] = i;
|
||||
@@ -137,6 +153,13 @@ public final class IndexedDrawCapture {
|
||||
for (int a = 0; a < enabledCount; a++) {
|
||||
final AttribSnapshot.AttribDesc d = snap.get(locations[a]);
|
||||
final int relOffset = (int) (d.offset() - d.readBufferBaseOffset());
|
||||
|
||||
final long readStart = relOffset + (long) minVtx * d.effectiveStride();
|
||||
final long readEnd = relOffset + (long) maxVtx * d.effectiveStride() + (long) d.size() * d.typeSizeBytes();
|
||||
if (readStart < 0 || readEnd > d.readBuffer().capacity()) {
|
||||
GLStateManager.warnOnce("vtx-oob", "[IndexedDrawCapture] attrib {} read extent {} exceeds snapshot {} bytes - skipping", d.location(), readEnd, d.readBuffer().capacity());
|
||||
return null;
|
||||
}
|
||||
if (a == 0) {
|
||||
sharedSrcBuffer = d.readBuffer();
|
||||
sharedSrcStride = d.effectiveStride();
|
||||
@@ -169,12 +192,12 @@ public final class IndexedDrawCapture {
|
||||
final int quadCount = indicesCount / 4;
|
||||
bakedIndexCount = quadCount * 6;
|
||||
indexData = MemoryUtilities.memAlloc(bakedIndexCount * 4);
|
||||
QuadConverter.triangulateQuads(eboSrcAddr, srcIndexType, MemoryUtilities.memAddress0(indexData), GL11.GL_UNSIGNED_INT, quadCount, minVtx);
|
||||
QuadConverter.triangulateQuads(indexSrcAddr, srcIndexType, MemoryUtilities.memAddress0(indexData), GL11.GL_UNSIGNED_INT, quadCount, minVtx);
|
||||
bakedDrawMode = GL11.GL_TRIANGLES;
|
||||
} else {
|
||||
bakedIndexCount = indicesCount;
|
||||
indexData = MemoryUtilities.memAlloc(bakedIndexCount * 4);
|
||||
QuadConverter.widenIndices(eboSrcAddr, srcIndexType, MemoryUtilities.memAddress0(indexData), GL11.GL_UNSIGNED_INT, indicesCount, minVtx);
|
||||
QuadConverter.widenIndices(indexSrcAddr, srcIndexType, MemoryUtilities.memAddress0(indexData), GL11.GL_UNSIGNED_INT, indicesCount, minVtx);
|
||||
bakedDrawMode = mode;
|
||||
}
|
||||
|
||||
@@ -184,14 +207,11 @@ public final class IndexedDrawCapture {
|
||||
success = true;
|
||||
return out;
|
||||
} finally {
|
||||
if (eboSrc != null) MemoryUtilities.memFree(eboSrc);
|
||||
if (snap != null) snap.free();
|
||||
if (!success) {
|
||||
if (vertexData != null) MemoryUtilities.memFree(vertexData);
|
||||
if (indexData != null) MemoryUtilities.memFree(indexData);
|
||||
}
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+52
@@ -0,0 +1,52 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAlloc;
|
||||
|
||||
final class PixelDataSnapshot {
|
||||
private PixelDataSnapshot() {}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable ByteBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining()).order(ByteOrder.nativeOrder());
|
||||
out.put(pixels);
|
||||
out.flip();
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable IntBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining() * 4).order(ByteOrder.nativeOrder());
|
||||
out.asIntBuffer().put(pixels);
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable FloatBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining() * 4).order(ByteOrder.nativeOrder());
|
||||
out.asFloatBuffer().put(pixels);
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable DoubleBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining() * 8).order(ByteOrder.nativeOrder());
|
||||
out.asDoubleBuffer().put(pixels);
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
}
|
||||
+37
-69
@@ -2,15 +2,17 @@ package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLDebug;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
|
||||
/**
|
||||
* Command: glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
|
||||
* Specifies a two-dimensional texture image during display list playback.
|
||||
@@ -24,92 +26,58 @@ public record TexImage2DCmd(
|
||||
int border,
|
||||
int format,
|
||||
int type,
|
||||
@Nullable byte[] pixelData
|
||||
@Nullable ByteBuffer pixels,
|
||||
@Nullable PixelUnpackState unpack
|
||||
) implements DisplayListCommand {
|
||||
|
||||
/**
|
||||
* Create command from IntBuffer
|
||||
*/
|
||||
public static TexImage2DCmd fromIntBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 4; // 4 bytes per int
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asIntBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
public TexImage2DCmd {
|
||||
if (pixels == null) {
|
||||
unpack = null;
|
||||
}
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from FloatBuffer
|
||||
*/
|
||||
public static TexImage2DCmd fromFloatBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 4; // 4 bytes per float
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asFloatBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, data);
|
||||
public static TexImage2DCmd fromIntBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from DoubleBuffer
|
||||
*/
|
||||
public static TexImage2DCmd fromDoubleBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 8; // 8 bytes per double
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asDoubleBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, data);
|
||||
public static TexImage2DCmd fromFloatBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from ByteBuffer
|
||||
*/
|
||||
public static TexImage2DCmd fromByteBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = limit - pos;
|
||||
data = new byte[size];
|
||||
pixels.get(data);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, data);
|
||||
public static TexImage2DCmd fromDoubleBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
public static TexImage2DCmd fromByteBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
ByteBuffer buffer = null;
|
||||
if (pixelData != null) {
|
||||
buffer = ByteBuffer.allocateDirect(pixelData.length).order(ByteOrder.nativeOrder());
|
||||
buffer.put(pixelData);
|
||||
buffer.flip();
|
||||
if (pixels == null) {
|
||||
GLStateManager.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer) null);
|
||||
return;
|
||||
}
|
||||
GLStateManager.forcePixelUnpackState(unpack);
|
||||
try {
|
||||
GLStateManager.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
} finally {
|
||||
GLStateManager.restorePixelUnpackState(unpack);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void delete() {
|
||||
if (pixels != null) {
|
||||
memFree(pixels);
|
||||
}
|
||||
GLStateManager.glTexImage2D(target, level, internalformat, width, height, border, format, type, buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull String toString() {
|
||||
String dataStr = pixelData != null ? (pixelData.length + " bytes") : "null";
|
||||
return String.format("TexImage2D(target=%s, level=%d, internalformat=%s, %dx%d, border=%d, format=%s, type=%s, data=%s)",
|
||||
String dataStr = pixels != null ? (pixels.remaining() + " bytes") : "null";
|
||||
return String.format("TexImage2D(target=%s, level=%d, internalformat=%s, %dx%d, border=%d, format=%s, type=%s, data=%s, unpack=%s)",
|
||||
GLDebug.getTextureTargetName(target), level, GLDebug.getTextureFormatName(internalformat),
|
||||
width, height, border, GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr);
|
||||
width, height, border, GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr, unpack);
|
||||
}
|
||||
}
|
||||
+37
-69
@@ -2,15 +2,17 @@ package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLDebug;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
|
||||
/**
|
||||
* Command: glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
|
||||
* Updates a portion of an existing two-dimensional texture image during display list playback.
|
||||
@@ -24,92 +26,58 @@ public record TexSubImage2DCmd(
|
||||
int height,
|
||||
int format,
|
||||
int type,
|
||||
@Nullable byte[] pixelData
|
||||
@Nullable ByteBuffer pixels,
|
||||
@Nullable PixelUnpackState unpack
|
||||
) implements DisplayListCommand {
|
||||
|
||||
/**
|
||||
* Create command from IntBuffer
|
||||
*/
|
||||
public static TexSubImage2DCmd fromIntBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable IntBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 4; // 4 bytes per int
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asIntBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
public TexSubImage2DCmd {
|
||||
if (pixels == null) {
|
||||
unpack = null;
|
||||
}
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from FloatBuffer
|
||||
*/
|
||||
public static TexSubImage2DCmd fromFloatBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable FloatBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 4; // 4 bytes per float
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asFloatBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, data);
|
||||
public static TexSubImage2DCmd fromIntBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable IntBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from DoubleBuffer
|
||||
*/
|
||||
public static TexSubImage2DCmd fromDoubleBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable DoubleBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 8; // 8 bytes per double
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asDoubleBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, data);
|
||||
public static TexSubImage2DCmd fromFloatBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable FloatBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from ByteBuffer
|
||||
*/
|
||||
public static TexSubImage2DCmd fromByteBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable ByteBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = limit - pos;
|
||||
data = new byte[size];
|
||||
pixels.get(data);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, data);
|
||||
public static TexSubImage2DCmd fromDoubleBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable DoubleBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
public static TexSubImage2DCmd fromByteBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable ByteBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
ByteBuffer buffer = null;
|
||||
if (pixelData != null) {
|
||||
buffer = ByteBuffer.allocateDirect(pixelData.length).order(ByteOrder.nativeOrder());
|
||||
buffer.put(pixelData);
|
||||
buffer.flip();
|
||||
if (pixels == null) {
|
||||
GLStateManager.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ByteBuffer) null);
|
||||
return;
|
||||
}
|
||||
GLStateManager.forcePixelUnpackState(unpack);
|
||||
try {
|
||||
GLStateManager.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
} finally {
|
||||
GLStateManager.restorePixelUnpackState(unpack);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void delete() {
|
||||
if (pixels != null) {
|
||||
memFree(pixels);
|
||||
}
|
||||
GLStateManager.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull String toString() {
|
||||
String dataStr = pixelData != null ? (pixelData.length + " bytes") : "null";
|
||||
return String.format("TexSubImage2D(target=%s, level=%d, offset=(%d,%d), %dx%d, format=%s, type=%s, data=%s)",
|
||||
String dataStr = pixels != null ? (pixels.remaining() + " bytes") : "null";
|
||||
return String.format("TexSubImage2D(target=%s, level=%d, offset=(%d,%d), %dx%d, format=%s, type=%s, data=%s, unpack=%s)",
|
||||
GLDebug.getTextureTargetName(target), level, xoffset, yoffset, width, height,
|
||||
GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr);
|
||||
GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr, unpack);
|
||||
}
|
||||
}
|
||||
@@ -46,6 +46,13 @@ public class GLSMRedirector {
|
||||
private static final String ARBMultiTexture = "org/lwjgl/opengl/ARBMultitexture";
|
||||
private static final String ARBShaderObjects = "org/lwjgl/opengl/ARBShaderObjects";
|
||||
private static final String ARBInstancedArrays = "org/lwjgl/opengl/ARBInstancedArrays";
|
||||
private static final String ARBDrawInstanced = "org/lwjgl/opengl/ARBDrawInstanced";
|
||||
private static final String EXTDrawInstanced = "org/lwjgl/opengl/EXTDrawInstanced";
|
||||
private static final String ARBBufferObject = "org/lwjgl/opengl/ARBBufferObject";
|
||||
private static final String ARBVertexBufferObject = "org/lwjgl/opengl/ARBVertexBufferObject";
|
||||
private static final String ARBBufferStorage = "org/lwjgl/opengl/ARBBufferStorage";
|
||||
private static final String ARBCopyBuffer = "org/lwjgl/opengl/ARBCopyBuffer";
|
||||
private static final String ARBMapBufferRange = "org/lwjgl/opengl/ARBMapBufferRange";
|
||||
|
||||
// Redirect VAO related calls from NHLib
|
||||
private static final String UniversalVAO = "com/gtnewhorizon/gtnhlib/client/opengl/UniversalVAO";
|
||||
@@ -126,6 +133,7 @@ public class GLSMRedirector {
|
||||
.add("glFrustum")
|
||||
.add("glGetBoolean")
|
||||
.add("glGetFloat")
|
||||
.add("glGetFloatv", "glGetFloat")
|
||||
.add("glGetInteger")
|
||||
.add("glGetLight")
|
||||
.add("glGetMaterial")
|
||||
@@ -282,11 +290,16 @@ public class GLSMRedirector {
|
||||
.add("glBindBuffer")
|
||||
.add("glDeleteBuffers")
|
||||
.add("glBufferData")
|
||||
.add("nglBufferData")
|
||||
.add("glBufferSubData")
|
||||
.add("nglBufferSubData")
|
||||
.add("glMapBuffer")
|
||||
.add("glUnmapBuffer")
|
||||
.add("glGetBufferSubData")
|
||||
.add("nglGetBufferSubData")
|
||||
.add("glGetBufferParameteri")
|
||||
.add("glGetBufferParameter")
|
||||
.add("glGetBufferParameteriv")
|
||||
.add("glIsBuffer");
|
||||
final var gl20 = RedirectMap.newMap()
|
||||
.add("glBlendEquationSeparate")
|
||||
@@ -296,6 +309,7 @@ public class GLSMRedirector {
|
||||
.add("glStencilOpSeparate")
|
||||
.add("glUseProgram")
|
||||
.add("glShaderSource")
|
||||
.add("nglShaderSource")
|
||||
.add("glLinkProgram")
|
||||
.add("glDeleteProgram")
|
||||
.add("glCreateShader")
|
||||
@@ -321,6 +335,7 @@ public class GLSMRedirector {
|
||||
.add("glUniformMatrix2")
|
||||
.add("glUniformMatrix3")
|
||||
.add("glUniformMatrix4")
|
||||
.add("glUniformMatrix4fv", "glUniformMatrix4")
|
||||
.add("glDeleteShader")
|
||||
.add("glGetShaderi")
|
||||
.add("glGetShaderInfoLog")
|
||||
@@ -342,6 +357,7 @@ public class GLSMRedirector {
|
||||
.add("glGenVertexArrays")
|
||||
.add("glBindVertexArray")
|
||||
.add("glDeleteVertexArrays")
|
||||
.add("glIsVertexArray")
|
||||
.add("glBindFramebuffer")
|
||||
.add("glDeleteFramebuffers")
|
||||
.add("glGenFramebuffers")
|
||||
@@ -350,9 +366,13 @@ public class GLSMRedirector {
|
||||
.add("glVertexAttribIPointer")
|
||||
.add("glGenerateMipmap")
|
||||
.add("glGetFramebufferAttachmentParameteri")
|
||||
.add("glBlitFramebuffer");
|
||||
.add("glBlitFramebuffer")
|
||||
.add("glMapBufferRange")
|
||||
.add("glFlushMappedBufferRange");
|
||||
final var gl31 = RedirectMap.newMap()
|
||||
.add("glDrawElementsInstanced");
|
||||
.add("glDrawElementsInstanced")
|
||||
.add("glDrawArraysInstanced")
|
||||
.add("glCopyBufferSubData");
|
||||
final var gl32 = RedirectMap.newMap()
|
||||
.add("glFramebufferTexture");
|
||||
final var gl33 = RedirectMap.newMap()
|
||||
@@ -376,6 +396,10 @@ public class GLSMRedirector {
|
||||
final var gl44 = RedirectMap.newMap()
|
||||
.add("glBufferStorage")
|
||||
.add("glClearTexImage");
|
||||
final var gl45 = RedirectMap.newMap()
|
||||
.add("glCreateBuffers")
|
||||
.add("glNamedBufferData")
|
||||
.add("glNamedBufferSubData");
|
||||
|
||||
// Merge all GL version maps into the flat lookup
|
||||
glMethodRedirects.putAll(gl11);
|
||||
@@ -391,6 +415,7 @@ public class GLSMRedirector {
|
||||
glMethodRedirects.putAll(gl42);
|
||||
glMethodRedirects.putAll(gl43);
|
||||
glMethodRedirects.putAll(gl44);
|
||||
glMethodRedirects.putAll(gl45);
|
||||
|
||||
// MINECRAFT
|
||||
methodRedirects.put(OpenGlHelper, RedirectMap.newMap()
|
||||
@@ -455,6 +480,39 @@ public class GLSMRedirector {
|
||||
methodRedirects.put(ARBInstancedArrays, RedirectMap.newMap()
|
||||
.add("glVertexAttribDivisorARB")
|
||||
);
|
||||
methodRedirects.put(ARBDrawInstanced, RedirectMap.newMap()
|
||||
.add("glDrawArraysInstancedARB", "glDrawArraysInstanced")
|
||||
.add("glDrawElementsInstancedARB", "glDrawElementsInstanced")
|
||||
);
|
||||
methodRedirects.put(EXTDrawInstanced, RedirectMap.newMap()
|
||||
.add("glDrawArraysInstancedEXT", "glDrawArraysInstanced")
|
||||
.add("glDrawElementsInstancedEXT", "glDrawElementsInstanced")
|
||||
);
|
||||
final var arbBufferObject = RedirectMap.newMap()
|
||||
.add("glBindBufferARB", "glBindBuffer")
|
||||
.add("glGenBuffersARB", "glGenBuffers")
|
||||
.add("glDeleteBuffersARB", "glDeleteBuffers")
|
||||
.add("glIsBufferARB", "glIsBuffer")
|
||||
.add("glBufferDataARB", "glBufferData")
|
||||
.add("glBufferSubDataARB", "glBufferSubData")
|
||||
.add("glGetBufferSubDataARB", "glGetBufferSubData")
|
||||
.add("glMapBufferARB", "glMapBuffer")
|
||||
.add("glUnmapBufferARB", "glUnmapBuffer")
|
||||
.add("glGetBufferParameterARB", "glGetBufferParameter")
|
||||
.add("glGetBufferParameteriARB", "glGetBufferParameteri")
|
||||
.add("glGetBufferParameterivARB", "glGetBufferParameteriv");
|
||||
methodRedirects.put(ARBBufferObject, arbBufferObject);
|
||||
methodRedirects.put(ARBVertexBufferObject, arbBufferObject);
|
||||
methodRedirects.put(ARBBufferStorage, RedirectMap.newMap()
|
||||
.add("glBufferStorage")
|
||||
);
|
||||
methodRedirects.put(ARBCopyBuffer, RedirectMap.newMap()
|
||||
.add("glCopyBufferSubData")
|
||||
);
|
||||
methodRedirects.put(ARBMapBufferRange, RedirectMap.newMap()
|
||||
.add("glMapBufferRange")
|
||||
.add("glFlushMappedBufferRange")
|
||||
);
|
||||
|
||||
// APPLE
|
||||
methodRedirects.put(APPLEVertexArrayObject, RedirectMap.newMap()
|
||||
@@ -587,18 +645,16 @@ public class GLSMRedirector {
|
||||
}
|
||||
} else {
|
||||
final Map<String, String> redirects = mNode.owner.startsWith(GL_PREFIX) ? glMethodRedirects : methodRedirects.get(mNode.owner);
|
||||
if (redirects != null) {
|
||||
final String glsmName = redirects.get(mNode.name);
|
||||
if (glsmName != null) {
|
||||
if (LOG_SPAM) {
|
||||
final String shortOwner = mNode.owner.substring(mNode.owner.lastIndexOf("/") + 1);
|
||||
LOGGER.info("Redirecting call in {} from {}.{}{} to GLStateManager.{}{}", transformedName, shortOwner, mNode.name, mNode.desc, glsmName, mNode.desc);
|
||||
}
|
||||
mNode.owner = GLStateManager;
|
||||
mNode.name = glsmName;
|
||||
changed = true;
|
||||
redirectInMethod = true;
|
||||
final String glsmName = redirects != null ? redirects.get(mNode.name) : null;
|
||||
if (glsmName != null) {
|
||||
if (LOG_SPAM) {
|
||||
final String shortOwner = mNode.owner.substring(mNode.owner.lastIndexOf("/") + 1);
|
||||
LOGGER.info("Redirecting call in {} from {}.{}{} to GLStateManager.{}{}", transformedName, shortOwner, mNode.name, mNode.desc, glsmName, mNode.desc);
|
||||
}
|
||||
mNode.owner = GLStateManager;
|
||||
mNode.name = glsmName;
|
||||
changed = true;
|
||||
redirectInMethod = true;
|
||||
}
|
||||
}
|
||||
// Redirect <init> calls for quadric classes
|
||||
@@ -617,8 +673,7 @@ public class GLSMRedirector {
|
||||
for (int i = 0; i < dynNode.bsmArgs.length; i++) {
|
||||
if (!(dynNode.bsmArgs[i] instanceof Handle handle)) continue;
|
||||
final Map<String, String> redirects = handle.getOwner().startsWith(GL_PREFIX) ? glMethodRedirects : methodRedirects.get(handle.getOwner());
|
||||
if (redirects == null) continue;
|
||||
final String glsmName = redirects.get(handle.getName());
|
||||
final String glsmName = redirects != null ? redirects.get(handle.getName()) : null;
|
||||
if (glsmName == null) continue;
|
||||
if (LOG_SPAM) {
|
||||
final String shortOwner = handle.getOwner().substring(handle.getOwner().lastIndexOf("/") + 1);
|
||||
|
||||
@@ -27,65 +27,75 @@ public class LightModelState implements ISettableState<LightModelState> {
|
||||
twoSide = 0.0F;
|
||||
}
|
||||
|
||||
public void setAmbient(FloatBuffer newBuffer) {
|
||||
public boolean setAmbient(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setAmbient(IntBuffer newBuffer) {
|
||||
public boolean setAmbient(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setColorControl(int val) {
|
||||
public boolean setColorControl(int val) {
|
||||
if (GLStateManager.shouldBypassCache() || this.colorControl != val) {
|
||||
this.colorControl = val;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setColorControl(IntBuffer newBuffer) {
|
||||
setColorControl(newBuffer.get());
|
||||
public boolean setColorControl(IntBuffer newBuffer) {
|
||||
return setColorControl(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLocalViewer(float val) {
|
||||
public boolean setLocalViewer(float val) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(this.localViewer, val) != 0) {
|
||||
this.localViewer = val;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setLocalViewer(FloatBuffer newBuffer) {
|
||||
setLocalViewer(newBuffer.get());
|
||||
public boolean setLocalViewer(FloatBuffer newBuffer) {
|
||||
return setLocalViewer(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLocalViewer(IntBuffer newBuffer) {
|
||||
setLocalViewer((float) newBuffer.get());
|
||||
public boolean setLocalViewer(IntBuffer newBuffer) {
|
||||
return setLocalViewer((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLocalViewer(int val) {
|
||||
setLocalViewer((float) val);
|
||||
public boolean setLocalViewer(int val) {
|
||||
return setLocalViewer((float) val);
|
||||
}
|
||||
|
||||
public void setTwoSide(float val) {
|
||||
public boolean setTwoSide(float val) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(this.twoSide, val) != 0) {
|
||||
this.twoSide = val;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setTwoSide(FloatBuffer newBuffer) {
|
||||
setTwoSide(newBuffer.get());
|
||||
public boolean setTwoSide(FloatBuffer newBuffer) {
|
||||
return setTwoSide(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setTwoSide(IntBuffer newBuffer) {
|
||||
setTwoSide((float) newBuffer.get());
|
||||
public boolean setTwoSide(IntBuffer newBuffer) {
|
||||
return setTwoSide((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setTwoSide(int val) {
|
||||
setTwoSide((float) val);
|
||||
public boolean setTwoSide(int val) {
|
||||
return setTwoSide((float) val);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -17,6 +17,7 @@ public class LightState implements ISettableState<LightState> {
|
||||
|
||||
private static final Vector4i vector4i = new Vector4i();
|
||||
private static final Vector4f vector4f = new Vector4f();
|
||||
private static final Vector3f vector3f = new Vector3f();
|
||||
private static final Vector3i vector3i = new Vector3i();
|
||||
private static final Matrix3f matrix3f = new Matrix3f();
|
||||
|
||||
@@ -27,6 +28,10 @@ public class LightState implements ISettableState<LightState> {
|
||||
public final Vector4f specular;
|
||||
public final Vector4f position;
|
||||
public final Vector3f spotDirection;
|
||||
private final Vector4f rawPosition;
|
||||
private int posMvGeneration = -1;
|
||||
private final Vector3f rawSpotDirection;
|
||||
private int spotDirLinearGeneration = -1;
|
||||
public float spotExponent;
|
||||
public float spotCutoff;
|
||||
public float spotCosCutoff;
|
||||
@@ -66,178 +71,221 @@ public class LightState implements ISettableState<LightState> {
|
||||
this.linearAttenuation = linearAttenuation;
|
||||
this.quadraticAttenuation = quadraticAttenuation;
|
||||
|
||||
this.rawPosition = new Vector4f(position);
|
||||
this.position = position;
|
||||
this.position.mul(GLStateManager.getModelViewMatrix());
|
||||
this.posMvGeneration = GLStateManager.mvGeneration;
|
||||
|
||||
this.rawSpotDirection = new Vector3f(spotDirection);
|
||||
this.spotDirection = spotDirection;
|
||||
GLStateManager.getModelViewMatrix().get3x3(matrix3f);
|
||||
this.spotDirection.mul(matrix3f);
|
||||
this.spotDirLinearGeneration = GLStateManager.mvLinearGeneration;
|
||||
}
|
||||
|
||||
public void setAmbient(FloatBuffer newBuffer) {
|
||||
public boolean setAmbient(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setAmbient(IntBuffer newBuffer) {
|
||||
public boolean setAmbient(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setDiffuse(FloatBuffer newBuffer) {
|
||||
public boolean setDiffuse(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setDiffuse(IntBuffer newBuffer) {
|
||||
public boolean setDiffuse(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpecular(FloatBuffer newBuffer) {
|
||||
public boolean setSpecular(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpecular(IntBuffer newBuffer) {
|
||||
public boolean setSpecular(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setPosition(FloatBuffer newBuffer) {
|
||||
// We are bypassing cache everytime for position, because the necessary components to enable tracking the cache
|
||||
// are big and probably more than just bypassing. We would need to track the modelview matrix it was transformed
|
||||
// with and the untransformed coordinates in addition to the final transformation.
|
||||
this.position.set(newBuffer);
|
||||
this.position.mul(GLStateManager.getModelViewMatrix());
|
||||
public boolean setPosition(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
return applyPosition(vector4f);
|
||||
}
|
||||
|
||||
public void setPosition(IntBuffer newBuffer) {
|
||||
public boolean setPosition(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
this.position.set((float) vector4i.x, (float) vector4i.y, (float) vector4i.z, (float) vector4i.w);
|
||||
this.position.mul(GLStateManager.getModelViewMatrix());
|
||||
vector4f.set((float) vector4i.x, (float) vector4i.y, (float) vector4i.z, (float) vector4i.w);
|
||||
return applyPosition(vector4f);
|
||||
}
|
||||
|
||||
public void setSpotDirection(FloatBuffer newBuffer) {
|
||||
// We are bypassing cache everytime for spot direction, because the necessary components to enable tracking the cache
|
||||
// are big and probably more than just bypassing. We would need to track the modelview matrix it was transformed
|
||||
// with and the untransformed coordinates in addition to the final transformation.
|
||||
GLStateManager.getModelViewMatrix().get3x3(matrix3f);
|
||||
this.spotDirection.set(newBuffer);
|
||||
this.spotDirection.mul(matrix3f);
|
||||
private boolean applyPosition(Vector4f raw) {
|
||||
final int mvGen = GLStateManager.mvGeneration;
|
||||
if (GLStateManager.shouldBypassCache() || this.posMvGeneration != mvGen || !this.rawPosition.equals(raw)) {
|
||||
this.rawPosition.set(raw);
|
||||
this.posMvGeneration = mvGen;
|
||||
this.position.set(raw);
|
||||
this.position.mul(GLStateManager.getModelViewMatrix());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpotDirection(IntBuffer newBuffer) {
|
||||
public boolean setSpotDirection(FloatBuffer newBuffer) {
|
||||
vector3f.set(newBuffer);
|
||||
return applySpotDirection(vector3f);
|
||||
}
|
||||
|
||||
public boolean setSpotDirection(IntBuffer newBuffer) {
|
||||
vector3i.set(newBuffer);
|
||||
GLStateManager.getModelViewMatrix().get3x3(matrix3f);
|
||||
this.spotDirection.set((float) vector3i.x, (float) vector3i.y, (float) vector3i.z);
|
||||
this.spotDirection.mul(matrix3f);
|
||||
vector3f.set((float) vector3i.x, (float) vector3i.y, (float) vector3i.z);
|
||||
return applySpotDirection(vector3f);
|
||||
}
|
||||
|
||||
public void setSpotExponent(FloatBuffer newBuffer) {
|
||||
setSpotExponent(newBuffer.get());
|
||||
private boolean applySpotDirection(Vector3f raw) {
|
||||
final int mvLinearGen = GLStateManager.mvLinearGeneration;
|
||||
if (GLStateManager.shouldBypassCache() || this.spotDirLinearGeneration != mvLinearGen || !this.rawSpotDirection.equals(raw)) {
|
||||
this.rawSpotDirection.set(raw);
|
||||
this.spotDirLinearGeneration = mvLinearGen;
|
||||
GLStateManager.getModelViewMatrix().get3x3(matrix3f);
|
||||
this.spotDirection.set(raw);
|
||||
this.spotDirection.mul(matrix3f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpotExponent(IntBuffer newBuffer) {
|
||||
setSpotExponent((float) newBuffer.get());
|
||||
public boolean setSpotExponent(FloatBuffer newBuffer) {
|
||||
return setSpotExponent(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotExponent(int i) {
|
||||
setSpotExponent((float) i);
|
||||
public boolean setSpotExponent(IntBuffer newBuffer) {
|
||||
return setSpotExponent((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotExponent(float f) {
|
||||
public boolean setSpotExponent(int i) {
|
||||
return setSpotExponent((float) i);
|
||||
}
|
||||
|
||||
public boolean setSpotExponent(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.spotExponent) != 0) {
|
||||
this.spotExponent = f;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpotCutoff(FloatBuffer newBuffer) {
|
||||
setSpotCutoff(newBuffer.get());
|
||||
public boolean setSpotCutoff(FloatBuffer newBuffer) {
|
||||
return setSpotCutoff(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotCutoff(IntBuffer newBuffer) {
|
||||
setSpotCutoff((float) newBuffer.get());
|
||||
public boolean setSpotCutoff(IntBuffer newBuffer) {
|
||||
return setSpotCutoff((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotCutoff(int i) {
|
||||
setSpotCutoff((float) i);
|
||||
public boolean setSpotCutoff(int i) {
|
||||
return setSpotCutoff((float) i);
|
||||
}
|
||||
|
||||
public void setSpotCutoff(float f) {
|
||||
public boolean setSpotCutoff(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.spotCutoff) != 0) {
|
||||
this.spotCutoff = f;
|
||||
this.spotCosCutoff = (float) Math.cos(Math.toRadians(f));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(FloatBuffer newBuffer) {
|
||||
setConstantAttenuation(newBuffer.get());
|
||||
public boolean setConstantAttenuation(FloatBuffer newBuffer) {
|
||||
return setConstantAttenuation(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(IntBuffer newBuffer) {
|
||||
setConstantAttenuation((float) newBuffer.get());
|
||||
public boolean setConstantAttenuation(IntBuffer newBuffer) {
|
||||
return setConstantAttenuation((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(int i) {
|
||||
setConstantAttenuation((float) i);
|
||||
public boolean setConstantAttenuation(int i) {
|
||||
return setConstantAttenuation((float) i);
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(float f) {
|
||||
public boolean setConstantAttenuation(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.constantAttenuation) != 0) {
|
||||
this.constantAttenuation = f;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(FloatBuffer newBuffer) {
|
||||
setLinearAttenuation(newBuffer.get());
|
||||
public boolean setLinearAttenuation(FloatBuffer newBuffer) {
|
||||
return setLinearAttenuation(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(IntBuffer newBuffer) {
|
||||
setLinearAttenuation((float) newBuffer.get());
|
||||
public boolean setLinearAttenuation(IntBuffer newBuffer) {
|
||||
return setLinearAttenuation((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(int i) {
|
||||
setLinearAttenuation((float) i);
|
||||
public boolean setLinearAttenuation(int i) {
|
||||
return setLinearAttenuation((float) i);
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(float f) {
|
||||
public boolean setLinearAttenuation(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.linearAttenuation) != 0) {
|
||||
this.linearAttenuation = f;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(FloatBuffer newBuffer) {
|
||||
setQuadraticAttenuation(newBuffer.get());
|
||||
public boolean setQuadraticAttenuation(FloatBuffer newBuffer) {
|
||||
return setQuadraticAttenuation(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(IntBuffer newBuffer) {
|
||||
setQuadraticAttenuation((float) newBuffer.get());
|
||||
public boolean setQuadraticAttenuation(IntBuffer newBuffer) {
|
||||
return setQuadraticAttenuation((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(int i) {
|
||||
setQuadraticAttenuation((float) i);
|
||||
public boolean setQuadraticAttenuation(int i) {
|
||||
return setQuadraticAttenuation((float) i);
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(float f) {
|
||||
public boolean setQuadraticAttenuation(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.quadraticAttenuation) != 0) {
|
||||
this.quadraticAttenuation = f;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -246,7 +294,11 @@ public class LightState implements ISettableState<LightState> {
|
||||
this.diffuse.set(state.diffuse);
|
||||
this.specular.set(state.specular);
|
||||
this.position.set(state.position);
|
||||
this.rawPosition.set(state.rawPosition);
|
||||
this.posMvGeneration = state.posMvGeneration;
|
||||
this.spotDirection.set(state.spotDirection);
|
||||
this.rawSpotDirection.set(state.rawSpotDirection);
|
||||
this.spotDirLinearGeneration = state.spotDirLinearGeneration;
|
||||
this.spotExponent = state.spotExponent;
|
||||
this.spotCutoff = state.spotCutoff;
|
||||
this.spotCosCutoff = state.spotCosCutoff;
|
||||
|
||||
@@ -37,82 +37,100 @@ public class MaterialState implements ISettableState<MaterialState> {
|
||||
colorIndexes = new Vector3f(0.0F, 1.0F, 1.0F);
|
||||
}
|
||||
|
||||
public void setAmbient(FloatBuffer newBuffer) {
|
||||
public boolean setAmbient(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setAmbient(IntBuffer newBuffer) {
|
||||
public boolean setAmbient(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setDiffuse(FloatBuffer newBuffer) {
|
||||
public boolean setDiffuse(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setDiffuse(IntBuffer newBuffer) {
|
||||
public boolean setDiffuse(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpecular(FloatBuffer newBuffer) {
|
||||
public boolean setSpecular(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpecular(IntBuffer newBuffer) {
|
||||
public boolean setSpecular(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setEmission(FloatBuffer newBuffer) {
|
||||
public boolean setEmission(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.emission.equals(vector4f)) {
|
||||
this.emission.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setEmission(IntBuffer newBuffer) {
|
||||
public boolean setEmission(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.emission.equals(vector4f)) {
|
||||
this.emission.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setShininess(float val) {
|
||||
public boolean setShininess(float val) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(this.shininess, val) != 0) {
|
||||
this.shininess = val;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// On the buffer versions of shininess, we need to call `get(0)` explicitly specifying the index
|
||||
// otherwise calling `get()` advances the buffer position, and some mods may re-use the same buffer
|
||||
// in subsequent calls, resulting in a BufferUnderflowException.
|
||||
public void setShininess(FloatBuffer newBuffer) { setShininess(newBuffer.get(0)); }
|
||||
public boolean setShininess(FloatBuffer newBuffer) { return setShininess(newBuffer.get(0)); }
|
||||
|
||||
public void setShininess(IntBuffer newBuffer) { setShininess((float) newBuffer.get(0)); }
|
||||
public boolean setShininess(IntBuffer newBuffer) { return setShininess((float) newBuffer.get(0)); }
|
||||
|
||||
public void setShininess(int val) { setShininess((float) val);}
|
||||
public boolean setShininess(int val) { return setShininess((float) val);}
|
||||
|
||||
public void setColorIndexes(FloatBuffer newBuffer) {
|
||||
public boolean setColorIndexes(FloatBuffer newBuffer) {
|
||||
// You are reading this correctly, nvidia drivers flip the y and z values in
|
||||
// glMaterial specifically for GL_COLOR_INDEXES. Other drivers do not do this.
|
||||
// This probably breaks things but who knows, GLSM is setup to track to what the
|
||||
@@ -125,15 +143,19 @@ public class MaterialState implements ISettableState<MaterialState> {
|
||||
|
||||
if (GLStateManager.shouldBypassCache() || !this.colorIndexes.equals(vector3f)) {
|
||||
this.colorIndexes.set(vector3f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setColorIndexes(IntBuffer newBuffer) {
|
||||
public boolean setColorIndexes(IntBuffer newBuffer) {
|
||||
vector3i.set(newBuffer.get(0), newBuffer.get(2), newBuffer.get(1));
|
||||
vector3f.set((float) vector3i.x, (float) vector3i.y, (float) vector3i.z);
|
||||
if (GLStateManager.shouldBypassCache() || !this.colorIndexes.equals(vector3f)) {
|
||||
this.colorIndexes.set(vector3f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
package com.gtnewhorizons.angelica.glsm.states;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Immutable client-side pixel unpack state (glPixelStore UNPACK_* params)
|
||||
*/
|
||||
public record PixelUnpackState(
|
||||
int alignment,
|
||||
int rowLength,
|
||||
int skipRows,
|
||||
int skipPixels,
|
||||
int imageHeight,
|
||||
int skipImages,
|
||||
boolean swapBytes,
|
||||
boolean lsbFirst
|
||||
) {
|
||||
public static final PixelUnpackState DEFAULT = new PixelUnpackState(4, 0, 0, 0, 0, 0, false, false);
|
||||
|
||||
public boolean isDefault() {
|
||||
return this.equals(DEFAULT);
|
||||
}
|
||||
|
||||
public PixelUnpackState with(int pname, int param) {
|
||||
return switch (pname) {
|
||||
case GL11.GL_UNPACK_ALIGNMENT -> (param == 1 || param == 2 || param == 4 || param == 8) ? new PixelUnpackState(param, rowLength, skipRows, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst) : this;
|
||||
case GL11.GL_UNPACK_ROW_LENGTH -> param >= 0 ? new PixelUnpackState(alignment, param, skipRows, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst) : this;
|
||||
case GL11.GL_UNPACK_SKIP_ROWS -> param >= 0 ? new PixelUnpackState(alignment, rowLength, param, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst) : this;
|
||||
case GL11.GL_UNPACK_SKIP_PIXELS -> param >= 0 ? new PixelUnpackState(alignment, rowLength, skipRows, param, imageHeight, skipImages, swapBytes, lsbFirst) : this;
|
||||
case GL12.GL_UNPACK_IMAGE_HEIGHT -> param >= 0 ? new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, param, skipImages, swapBytes, lsbFirst) : this;
|
||||
case GL12.GL_UNPACK_SKIP_IMAGES -> param >= 0 ? new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, imageHeight, param, swapBytes, lsbFirst) : this;
|
||||
case GL11.GL_UNPACK_SWAP_BYTES -> new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, imageHeight, skipImages, param != 0, lsbFirst);
|
||||
case GL11.GL_UNPACK_LSB_FIRST -> new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, imageHeight, skipImages, swapBytes, param != 0);
|
||||
default -> this;
|
||||
};
|
||||
}
|
||||
|
||||
public static void applyDiff(PixelUnpackState from, PixelUnpackState to) {
|
||||
if (from.alignment != to.alignment) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_ALIGNMENT, to.alignment);
|
||||
if (from.rowLength != to.rowLength) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_ROW_LENGTH, to.rowLength);
|
||||
if (from.skipRows != to.skipRows) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_SKIP_ROWS, to.skipRows);
|
||||
if (from.skipPixels != to.skipPixels) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_SKIP_PIXELS, to.skipPixels);
|
||||
if (from.imageHeight != to.imageHeight) RENDER_BACKEND.pixelStorei(GL12.GL_UNPACK_IMAGE_HEIGHT, to.imageHeight);
|
||||
if (from.skipImages != to.skipImages) RENDER_BACKEND.pixelStorei(GL12.GL_UNPACK_SKIP_IMAGES, to.skipImages);
|
||||
if (from.swapBytes != to.swapBytes) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_SWAP_BYTES, to.swapBytes ? 1 : 0);
|
||||
if (from.lsbFirst != to.lsbFirst) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_LSB_FIRST, to.lsbFirst ? 1 : 0);
|
||||
}
|
||||
}
|
||||
@@ -1,198 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm.states;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayDeque;
|
||||
|
||||
/**
|
||||
* Per-VAO vertex attribute pointer state tracking (Mesa-style).
|
||||
*/
|
||||
public class VertexAttribState {
|
||||
public static final int MAX_ATTRIBS = 16;
|
||||
|
||||
private static final Int2ObjectOpenHashMap<Attrib[]> vaoAttribs = new Int2ObjectOpenHashMap<>();
|
||||
private static Attrib[] current;
|
||||
private static final ArrayDeque<Attrib[]> pool = new ArrayDeque<>();
|
||||
private static int clientSideEnabledCount;
|
||||
|
||||
public static void init(int defaultVAO) {
|
||||
vaoAttribs.clear();
|
||||
pool.clear();
|
||||
current = allocAttribArray();
|
||||
vaoAttribs.put(defaultVAO, current);
|
||||
clientSideEnabledCount = 0;
|
||||
}
|
||||
|
||||
public static void onBindVertexArray(int newVAO) {
|
||||
current = vaoAttribs.computeIfAbsent(newVAO, k -> allocAttribArray());
|
||||
recomputeClientSideCount();
|
||||
}
|
||||
|
||||
public static void onDeleteVertexArray(int vaoId) {
|
||||
final Attrib[] arr = vaoAttribs.remove(vaoId);
|
||||
if (arr != null) {
|
||||
pool.addLast(arr);
|
||||
}
|
||||
}
|
||||
|
||||
public static void reset() {
|
||||
vaoAttribs.clear();
|
||||
pool.clear();
|
||||
current = null;
|
||||
clientSideEnabledCount = 0;
|
||||
}
|
||||
|
||||
private static Attrib[] allocAttribArray() {
|
||||
Attrib[] arr = pool.pollFirst();
|
||||
if (arr != null) {
|
||||
for (Attrib a : arr) a.reset();
|
||||
return arr;
|
||||
}
|
||||
arr = new Attrib[MAX_ATTRIBS];
|
||||
for (int i = 0; i < MAX_ATTRIBS; i++) arr[i] = new Attrib();
|
||||
return arr;
|
||||
}
|
||||
|
||||
public static void set(int index, int size, int type, boolean normalized, int stride, long offset, int vboId) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = current[index];
|
||||
final boolean was = a.isClientSide();
|
||||
a.size = size;
|
||||
a.type = type;
|
||||
a.normalized = normalized;
|
||||
a.stride = stride;
|
||||
a.offset = offset;
|
||||
a.vboId = vboId;
|
||||
a.clientPointer = null;
|
||||
if (was) clientSideEnabledCount--;
|
||||
}
|
||||
|
||||
public static void set(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer, int vboId) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = current[index];
|
||||
final boolean was = a.isClientSide();
|
||||
a.size = size;
|
||||
a.type = type;
|
||||
a.normalized = normalized;
|
||||
a.stride = stride;
|
||||
a.offset = 0;
|
||||
a.vboId = vboId;
|
||||
a.clientPointer = (vboId == 0) ? pointer : null;
|
||||
final boolean now = a.isClientSide();
|
||||
if (was != now) clientSideEnabledCount += now ? 1 : -1;
|
||||
}
|
||||
|
||||
public static void setEnabled(int index, boolean enabled) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = current[index];
|
||||
if (a.clientPointer != null && a.enabled != enabled) {
|
||||
clientSideEnabledCount += enabled ? 1 : -1;
|
||||
}
|
||||
a.enabled = enabled;
|
||||
}
|
||||
|
||||
public static Attrib get(int index) {
|
||||
return current[index];
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static void recomputeClientSideCount() {
|
||||
int count = 0;
|
||||
for (int i = 0; i < MAX_ATTRIBS; i++) {
|
||||
if (current[i].isClientSide()) count++;
|
||||
}
|
||||
clientSideEnabledCount = count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if any currently enabled vertex attribute was registered without a VBO
|
||||
* (i.e. as a client-side pointer). In core profile, such attribs are treated as null
|
||||
* offsets into a non-existent buffer, causing a native crash at draw time.
|
||||
*/
|
||||
public static boolean hasAnyClientSideEnabledAttrib() {
|
||||
return clientSideEnabledCount > 0;
|
||||
}
|
||||
public static class Attrib {
|
||||
public boolean enabled;
|
||||
public int size;
|
||||
public int type;
|
||||
public boolean normalized;
|
||||
public int stride;
|
||||
public long offset;
|
||||
public int vboId;
|
||||
public ByteBuffer clientPointer;
|
||||
|
||||
public boolean isClientSide() {
|
||||
return enabled && clientPointer != null;
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
enabled = false;
|
||||
size = 0;
|
||||
type = 0;
|
||||
normalized = false;
|
||||
stride = 0;
|
||||
offset = 0;
|
||||
vboId = 0;
|
||||
clientPointer = null;
|
||||
}
|
||||
|
||||
public int effectiveStride() {
|
||||
return (stride != 0) ? stride : size * typeSizeBytes();
|
||||
}
|
||||
|
||||
public int typeSizeBytes() {
|
||||
return glTypeSizeBytes(type);
|
||||
}
|
||||
|
||||
public static int glTypeSizeBytes(int glType) {
|
||||
return switch (glType) {
|
||||
case GL11.GL_FLOAT, GL11.GL_INT, GL11.GL_UNSIGNED_INT -> 4;
|
||||
case GL11.GL_DOUBLE -> 8;
|
||||
case GL11.GL_SHORT, GL11.GL_UNSIGNED_SHORT -> 2;
|
||||
case GL11.GL_BYTE, GL11.GL_UNSIGNED_BYTE -> 1;
|
||||
default -> 4;
|
||||
};
|
||||
}
|
||||
|
||||
public float readComponent(ByteBuffer buf, int base, int component) {
|
||||
return readComponent(type, normalized, buf, base, component);
|
||||
}
|
||||
|
||||
public static float readComponent(int type, boolean normalized, ByteBuffer buf, int base, int component) {
|
||||
return switch (type) {
|
||||
case GL11.GL_FLOAT -> buf.getFloat(base + component * 4);
|
||||
case GL11.GL_DOUBLE -> (float) buf.getDouble(base + component * 8);
|
||||
case GL11.GL_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? v / (float) Integer.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? (v & 0xFFFFFFFFL) / (float) 0xFFFFFFFFL : (float) (v & 0xFFFFFFFFL);
|
||||
}
|
||||
case GL11.GL_SHORT -> {
|
||||
final short v = buf.getShort(base + component * 2);
|
||||
yield normalized ? v / (float) Short.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
final int v = buf.getShort(base + component * 2) & 0xFFFF;
|
||||
yield normalized ? v / (float) 0xFFFF : (float) v;
|
||||
}
|
||||
case GL11.GL_BYTE -> {
|
||||
final byte v = buf.get(base + component);
|
||||
yield normalized ? v / 127.0f : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_BYTE -> {
|
||||
final int v = buf.get(base + component) & 0xFF;
|
||||
yield normalized ? v / 255.0f : (float) v;
|
||||
}
|
||||
default -> 0.0f;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
+3
-1
@@ -167,7 +167,9 @@ public class PersistentStreamingBuffer implements StreamingBuffer {
|
||||
private boolean syncOldest() {
|
||||
if (fenceQueue.isEmpty()) return false;
|
||||
final FencedRegion region = fenceQueue.first();
|
||||
region.fence.sync();
|
||||
if (!region.fence.sync()) {
|
||||
GLStateManager.LOGGER.warn("Streaming buffer fence wait did not signal; reclaiming {} bytes anyway", region.bytes);
|
||||
}
|
||||
region.fence.delete();
|
||||
fenceQueue.dequeue();
|
||||
remaining += region.bytes;
|
||||
|
||||
+45
-42
@@ -5,10 +5,9 @@ import com.gtnewhorizon.gtnhlib.client.renderer.vertex.DefaultVertexFormat;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.ITessellatorData;
|
||||
import com.gtnewhorizons.angelica.glsm.QuadConverter;
|
||||
import com.gtnewhorizons.angelica.glsm.RenderSystem;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
@@ -69,42 +68,47 @@ public class TessellatorStreamingDrawer {
|
||||
/**
|
||||
* Draw the vanilla Tessellator's data using streaming VBO+VAO instead of FFP client arrays.
|
||||
*/
|
||||
public static int draw(ITessellatorData tess) {
|
||||
if (!tess.isDrawing()) {
|
||||
public static int draw(Tessellator tess) {
|
||||
if (!tess.isDrawing) {
|
||||
throw new IllegalStateException("Not tesselating!");
|
||||
}
|
||||
|
||||
tess.setDrawing(false);
|
||||
tess.isDrawing = false;
|
||||
|
||||
final int vertexCount = tess.getVertexCount();
|
||||
final int vertexCount = tess.vertexCount;
|
||||
if (vertexCount == 0) {
|
||||
final int result = tess.getRawBufferIndex() * 4;
|
||||
tess.angelica$reset();
|
||||
final int result = tess.rawBufferIndex * 4;
|
||||
tess.reset();
|
||||
return result;
|
||||
}
|
||||
|
||||
// Determine the optimal vertex format from the tessellator's flags
|
||||
final int flags = VertexFlags.convertToFlags(tess.hasTexture(), tess.hasColor(), tess.hasNormals(), tess.hasBrightness());
|
||||
final int flags = VertexFlags.convertToFlags(tess.hasTexture, tess.hasColor, tess.hasNormals, tess.hasBrightness);
|
||||
final VertexFormat format = DefaultVertexFormat.ALL_FORMATS[flags];
|
||||
final int vertexSize = format.getVertexSize();
|
||||
|
||||
final int requiredBytes = vertexCount * vertexSize;
|
||||
ensureRepackCapacity(requiredBytes);
|
||||
final boolean locked = GLStateManager.acquireDrawLock();
|
||||
try {
|
||||
ensureRepackCapacity(requiredBytes);
|
||||
|
||||
final long writePtr = format.writeToBuffer0(repackAddress, tess.getRawBuffer(), tess.getRawBufferIndex());
|
||||
repackBuffer.position(0);
|
||||
repackBuffer.limit((int)(writePtr - repackAddress));
|
||||
final long writePtr = format.writeToBuffer0(repackAddress, tess.rawBuffer, tess.rawBufferIndex);
|
||||
repackBuffer.position(0);
|
||||
repackBuffer.limit((int)(writePtr - repackAddress));
|
||||
|
||||
uploadAndDraw(repackBuffer, flags, format, vertexSize, tess.getDrawMode(), vertexCount);
|
||||
|
||||
// Shrink rawBuffer if oversized
|
||||
if (tess.getRawBufferSize() > 0x20000 && tess.getRawBufferIndex() < (tess.getRawBufferSize() << 3)) {
|
||||
tess.setRawBufferSize(0x10000);
|
||||
tess.setRawBuffer(new int[tess.getRawBufferSize()]);
|
||||
uploadAndDraw(repackBuffer, flags, format, vertexSize, tess.drawMode, vertexCount);
|
||||
} finally {
|
||||
if (locked) GLStateManager.releaseDrawLock();
|
||||
}
|
||||
|
||||
final int result = tess.getRawBufferIndex() * 4;
|
||||
tess.angelica$reset();
|
||||
// Shrink rawBuffer if oversized
|
||||
if (tess.rawBufferSize > 0x20000 && tess.rawBufferIndex < (tess.rawBufferSize << 3)) {
|
||||
tess.rawBufferSize = 0x10000;
|
||||
tess.rawBuffer = new int[tess.rawBufferSize];
|
||||
}
|
||||
|
||||
final int result = tess.rawBufferIndex * 4;
|
||||
tess.reset();
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -188,30 +192,29 @@ public class TessellatorStreamingDrawer {
|
||||
* Tries the persistent ring buffer first, falls back to orphan buffer on overflow.
|
||||
*/
|
||||
private static void uploadAndDraw(ByteBuffer packed, int flags, VertexFormat format, int vertexSize, int drawMode, int vertexCount) {
|
||||
ensureVAO(flags, format);
|
||||
final boolean locked = GLStateManager.acquireDrawLock();
|
||||
try {
|
||||
ensureVAO(flags, format);
|
||||
|
||||
int firstVertex = -1;
|
||||
int firstVertex = -1;
|
||||
|
||||
if (persistentBuffer != null) {
|
||||
firstVertex = persistentBuffer.upload(packed, vertexSize);
|
||||
if (persistentBuffer != null) {
|
||||
firstVertex = persistentBuffer.upload(packed, vertexSize);
|
||||
}
|
||||
|
||||
if (firstVertex >= 0) {
|
||||
GLStateManager.glBindVertexArray(persistentVAOs[flags]);
|
||||
} else {
|
||||
GLStateManager.glBindVertexArray(orphanVAOs[flags]);
|
||||
orphanBuffers[flags].upload(packed);
|
||||
firstVertex = 0;
|
||||
}
|
||||
|
||||
drawWithQuadConversion(drawMode, firstVertex, vertexCount);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
} finally {
|
||||
if (locked) GLStateManager.releaseDrawLock();
|
||||
}
|
||||
|
||||
if (firstVertex >= 0) {
|
||||
GLStateManager.glBindVertexArray(persistentVAOs[flags]);
|
||||
} else {
|
||||
GLStateManager.glBindVertexArray(orphanVAOs[flags]);
|
||||
orphanBuffers[flags].upload(packed);
|
||||
firstVertex = 0;
|
||||
}
|
||||
|
||||
GLStateManager.prepareWideLineEmulation(drawMode);
|
||||
ShaderManager.getInstance().preDraw(flags);
|
||||
drawWithQuadConversion(drawMode, firstVertex, vertexCount);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glDisableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
GLStateManager.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GLStateManager.glDisableClientState(GL11.GL_COLOR_ARRAY);
|
||||
GLStateManager.glDisableClientState(GL11.GL_NORMAL_ARRAY);
|
||||
}
|
||||
|
||||
private static void drawWithQuadConversion(int drawMode, int firstVertex, int vertexCount) {
|
||||
|
||||
@@ -9,6 +9,7 @@ public class TextureInfo {
|
||||
|
||||
@Getter protected final int id;
|
||||
protected int internalFormat = -1;
|
||||
protected int resolvedInternalFormat = -1;
|
||||
protected int width = -1;
|
||||
protected int height = -1;
|
||||
|
||||
@@ -16,6 +17,7 @@ public class TextureInfo {
|
||||
@Getter @Setter protected int magFilter = GL11.GL_LINEAR;
|
||||
@Getter @Setter protected int wrapS = GL11.GL_REPEAT;
|
||||
@Getter @Setter protected int wrapT = GL11.GL_REPEAT;
|
||||
@Getter @Setter protected int baseLevel = 0;
|
||||
@Getter @Setter protected int maxLevel = 1000;
|
||||
@Getter @Setter protected int minLod = -1000;
|
||||
@Getter @Setter protected int maxLod = 1000;
|
||||
@@ -23,6 +25,8 @@ public class TextureInfo {
|
||||
|
||||
@Getter @Setter protected float maxAnisotropy = 1.0f;
|
||||
|
||||
@Getter @Setter protected boolean generateMipmap = false;
|
||||
|
||||
protected TextureInfo(int id) {
|
||||
this.id = id;
|
||||
}
|
||||
@@ -34,6 +38,17 @@ public class TextureInfo {
|
||||
return internalFormat;
|
||||
}
|
||||
|
||||
public int getResolvedInternalFormat() {
|
||||
if (resolvedInternalFormat == -1) {
|
||||
resolvedInternalFormat = RenderSystem.getTexLevelParameteri(id, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
}
|
||||
return resolvedInternalFormat;
|
||||
}
|
||||
|
||||
public boolean needsInternalFormatResolve() {
|
||||
return resolvedInternalFormat == -1;
|
||||
}
|
||||
|
||||
public int getWidth() {
|
||||
if (width == -1) {
|
||||
width = RenderSystem.getTexLevelParameteri(id, 0, GL11.GL_TEXTURE_WIDTH);
|
||||
|
||||
@@ -5,6 +5,9 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL21;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import java.nio.Buffer;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
@@ -45,6 +48,7 @@ public class TextureInfoCache {
|
||||
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
|
||||
if (info == null) return;
|
||||
info.internalFormat = internalformat;
|
||||
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
|
||||
info.width = width;
|
||||
info.height = height;
|
||||
}
|
||||
@@ -55,11 +59,24 @@ public class TextureInfoCache {
|
||||
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
|
||||
if (info == null) return;
|
||||
info.internalFormat = internalformat;
|
||||
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
|
||||
info.width = width;
|
||||
info.height = height;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isGenericCompressedInternalFormat(int internalFormat) {
|
||||
return switch (internalFormat) {
|
||||
case GL30.GL_COMPRESSED_RED,
|
||||
GL30.GL_COMPRESSED_RG,
|
||||
GL13.GL_COMPRESSED_RGB,
|
||||
GL13.GL_COMPRESSED_RGBA,
|
||||
GL21.GL_COMPRESSED_SRGB,
|
||||
GL21.GL_COMPRESSED_SRGB_ALPHA -> true;
|
||||
default -> false;
|
||||
};
|
||||
}
|
||||
|
||||
public void onDeleteTexture(int id) {
|
||||
if (id < 0) return;
|
||||
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
@GLCoreTest
|
||||
class ArrayUniformUploadGLTest {
|
||||
|
||||
private static int compile(int type, String src) {
|
||||
final int s = GL20.glCreateShader(type);
|
||||
GL20.glShaderSource(s, src);
|
||||
GL20.glCompileShader(s);
|
||||
assertEquals(GL11.GL_TRUE, GL20.glGetShaderi(s, GL20.GL_COMPILE_STATUS), () -> "shader compile failed: " + GL20.glGetShaderInfoLog(s, 4096));
|
||||
return s;
|
||||
}
|
||||
|
||||
private static int link(String vs, String fs) {
|
||||
final int v = compile(GL20.GL_VERTEX_SHADER, vs);
|
||||
final int f = compile(GL20.GL_FRAGMENT_SHADER, fs);
|
||||
final int p = GL20.glCreateProgram();
|
||||
GL20.glAttachShader(p, v);
|
||||
GL20.glAttachShader(p, f);
|
||||
GL20.glLinkProgram(p);
|
||||
assertEquals(GL11.GL_TRUE, GL20.glGetProgrami(p, GL20.GL_LINK_STATUS), () -> "link failed: " + GL20.glGetProgramInfoLog(p, 4096));
|
||||
GL20.glDeleteShader(v);
|
||||
GL20.glDeleteShader(f);
|
||||
return p;
|
||||
}
|
||||
|
||||
private static final String VS = "#version 330 core\nvoid main(){ gl_Position = vec4(0.0); }\n";
|
||||
|
||||
@Test
|
||||
void glUniform2FloatBufferUploadsWholeArray() {
|
||||
// Runtime index keeps the whole array active so element locations stay queryable.
|
||||
final String fs = "#version 330 core\n"
|
||||
+ "uniform vec2 cosmicuvs[10];\n"
|
||||
+ "uniform int idx;\n"
|
||||
+ "out vec4 o;\n"
|
||||
+ "void main(){ o = vec4(cosmicuvs[idx], cosmicuvs[(idx+1)%10]); }\n";
|
||||
final int p = link(VS, fs);
|
||||
try {
|
||||
GL20.glUseProgram(p);
|
||||
|
||||
final FloatBuffer buf = BufferUtils.createFloatBuffer(20);
|
||||
for (int i = 0; i < 20; i++) buf.put(i + 1.0f); // 1..20, all distinct, all non-zero
|
||||
buf.flip();
|
||||
|
||||
GLStateManager.glUniform2(GL20.glGetUniformLocation(p, "cosmicuvs"), buf);
|
||||
|
||||
final FloatBuffer read = BufferUtils.createFloatBuffer(2);
|
||||
for (int i = 0; i < 10; i++) {
|
||||
final int loc = GL20.glGetUniformLocation(p, "cosmicuvs[" + i + "]");
|
||||
assertTrue(loc >= 0, "element " + i + " optimized out");
|
||||
read.clear();
|
||||
GL20.glGetUniform(p, loc, read);
|
||||
assertEquals(2 * i + 1.0f, read.get(0), 0.0f, "cosmicuvs[" + i + "].x");
|
||||
assertEquals(2 * i + 2.0f, read.get(1), 0.0f, "cosmicuvs[" + i + "].y");
|
||||
}
|
||||
} finally {
|
||||
GL20.glUseProgram(0);
|
||||
GL20.glDeleteProgram(p);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void glUniform1IntBufferUploadsWholeArray() {
|
||||
final String fs = "#version 330 core\n"
|
||||
+ "uniform int vals[4];\n"
|
||||
+ "uniform int idx;\n"
|
||||
+ "out vec4 o;\n"
|
||||
+ "void main(){ o = vec4(float(vals[idx])); }\n";
|
||||
final int p = link(VS, fs);
|
||||
try {
|
||||
GL20.glUseProgram(p);
|
||||
|
||||
final IntBuffer buf = BufferUtils.createIntBuffer(4);
|
||||
buf.put(11).put(22).put(33).put(44).flip();
|
||||
GLStateManager.glUniform1(GL20.glGetUniformLocation(p, "vals"), buf);
|
||||
|
||||
final IntBuffer read = BufferUtils.createIntBuffer(1);
|
||||
final int[] expect = {11, 22, 33, 44};
|
||||
for (int i = 0; i < 4; i++) {
|
||||
final int loc = GL20.glGetUniformLocation(p, "vals[" + i + "]");
|
||||
assertTrue(loc >= 0, "element " + i + " optimized out");
|
||||
read.clear();
|
||||
GL20.glGetUniform(p, loc, read);
|
||||
assertEquals(expect[i], read.get(0), "vals[" + i + "]");
|
||||
}
|
||||
} finally {
|
||||
GL20.glUseProgram(0);
|
||||
GL20.glDeleteProgram(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.params.ParameterizedTest;
|
||||
import org.junit.jupiter.params.provider.ValueSource;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
@@ -613,4 +615,239 @@ class CompatShaderTransformerTest {
|
||||
assertFalse(result.matches("(?s).*\\bnew\\b(?!\\s*\\().*"), "'new' as identifier must be renamed in core profile output\n\n" + result);
|
||||
assertTrue(result.contains("angelica_renamed_new"), "'new' should be renamed to angelica_renamed_new\n\n" + result);
|
||||
}
|
||||
|
||||
private static String compact(String s) {
|
||||
return s.replaceAll("\\s+", "");
|
||||
}
|
||||
|
||||
private static String core(String src) {
|
||||
return compact(CompatShaderTransformer.transform(src, false));
|
||||
}
|
||||
|
||||
private static void assertLoc(String c, int loc, String decl) {
|
||||
assertTrue(c.contains(compact("layout(location=" + loc + ")in" + decl)), decl + " expected at location " + loc + "\n\n" + c);
|
||||
}
|
||||
|
||||
private static void assertNoLoc(String c, int loc, String decl) {
|
||||
assertFalse(c.contains(compact("layout(location=" + loc + ")in" + decl)), decl + " must not be at location " + loc + "\n\n" + c);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testCustomPositionAttributePinnedToLocationZero() {
|
||||
// Betweenlands blshader fix
|
||||
String src = """
|
||||
#version 120
|
||||
attribute vec4 a_position;
|
||||
uniform mat4 u_projMat;
|
||||
uniform vec2 u_outSize;
|
||||
varying vec2 v_texCoord;
|
||||
void main(){
|
||||
gl_Position = u_projMat * vec4(a_position.xy, 0.0, 1.0);
|
||||
v_texCoord = a_position.xy / u_outSize;
|
||||
}
|
||||
""";
|
||||
|
||||
String result = CompatShaderTransformer.transform(src, false);
|
||||
assertLoc(compact(result), 0, "vec4 a_position");
|
||||
assertTrue(result.contains("#version 330 core"), result);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testMultipleLocationlessInputsGetSequentialLocations() {
|
||||
String c = core("""
|
||||
#version 120
|
||||
attribute vec4 a_pos;
|
||||
attribute vec2 a_uv;
|
||||
varying vec2 v_uv;
|
||||
void main() {
|
||||
v_uv = a_uv;
|
||||
gl_Position = vec4(a_pos.xy, 0.0, 1.0);
|
||||
}
|
||||
""");
|
||||
assertLoc(c, 0, "vec4 a_pos");
|
||||
assertLoc(c, 1, "vec2 a_uv");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testCustomInputReservesAroundGlVertex() {
|
||||
String c = core("""
|
||||
#version 120
|
||||
attribute vec4 a_foo;
|
||||
void main() {
|
||||
gl_Position = ftransform() + a_foo;
|
||||
}
|
||||
""");
|
||||
assertLoc(c, 0, "vec4 angelica_Vertex");
|
||||
assertLoc(c, 1, "vec4 a_foo");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testCustomInputSkipsFfpSlots() {
|
||||
String c = core("""
|
||||
#version 120
|
||||
attribute vec4 a_foo;
|
||||
void main() {
|
||||
gl_Position = vec4(a_foo.xy, 0.0, 1.0) + gl_Color;
|
||||
}
|
||||
""");
|
||||
assertLoc(c, 0, "vec4 a_foo");
|
||||
assertLoc(c, 1, "vec4 angelica_Color");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testExplicitLowLocationReserved() {
|
||||
String c = core("""
|
||||
#version 120
|
||||
layout(location = 0) in vec4 a_x;
|
||||
attribute vec4 a_y;
|
||||
void main() {
|
||||
gl_Position = a_x + a_y;
|
||||
}
|
||||
""");
|
||||
assertLoc(c, 0, "vec4 a_x");
|
||||
assertLoc(c, 1, "vec4 a_y");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testMatrixInputSortedFirst() {
|
||||
String c = core("""
|
||||
#version 120
|
||||
attribute vec4 a_a;
|
||||
attribute mat4 a_m;
|
||||
void main() {
|
||||
gl_Position = a_m * a_a;
|
||||
}
|
||||
""");
|
||||
assertLoc(c, 0, "mat4 a_m"); // 4-slot matrix sorted first
|
||||
assertLoc(c, 4, "vec4 a_a");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testInputNamedLocationStillPinned() {
|
||||
assertLoc(core("""
|
||||
#version 120
|
||||
attribute vec4 a_location;
|
||||
void main() {
|
||||
gl_Position = vec4(a_location.xy, 0.0, 1.0);
|
||||
}
|
||||
"""), 0, "vec4 a_location");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testInputWithExplicitLayoutLeftAlone() {
|
||||
String c = core("""
|
||||
#version 120
|
||||
layout(location = 3) in vec4 a_data;
|
||||
attribute vec4 a_position;
|
||||
varying vec2 v_uv;
|
||||
void main() {
|
||||
v_uv = a_data.xy;
|
||||
gl_Position = vec4(a_position.xy, 0.0, 1.0);
|
||||
}
|
||||
""");
|
||||
assertLoc(c, 0, "vec4 a_position"); // sole location-less input
|
||||
assertLoc(c, 3, "vec4 a_data"); // explicit location preserved
|
||||
assertNoLoc(c, 0, "vec4 a_data");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testPinnedShaderRemainsWellFormed() {
|
||||
String src = """
|
||||
#version 120
|
||||
attribute vec4 a_position;
|
||||
void main() {
|
||||
gl_FrontColor = gl_Color;
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
gl_Position = gl_ModelViewMatrix * vec4(a_position.xyz, 1.0);
|
||||
}
|
||||
""";
|
||||
|
||||
String result = CompatShaderTransformer.transform(src, false);
|
||||
String c = compact(result);
|
||||
assertLoc(c, 0, "vec4 a_position");
|
||||
assertLoc(c, 1, "vec4 angelica_Color");
|
||||
assertTrue(c.contains("uniformmat4angelica_ModelViewMatrix"), "matrix uniform injected\n\n" + result);
|
||||
assertFalse(c.contains("gl_ModelViewMatrix"), "builtin rewritten (not fallback)\n\n" + result);
|
||||
|
||||
final int mainIdx = result.indexOf("void main");
|
||||
assertTrue(mainIdx > 0, result);
|
||||
assertTrue(result.indexOf("angelica_ModelViewMatrix") < mainIdx, "uniform before main\n\n" + result);
|
||||
assertTrue(result.indexOf("a_position") < mainIdx, "pinned input before main\n\n" + result);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testGlVertexShaderDoesNotPinCustomAttribute() {
|
||||
String c = core("""
|
||||
#version 120
|
||||
attribute float activelights;
|
||||
void main() {
|
||||
gl_Position = ftransform();
|
||||
float x = activelights;
|
||||
}
|
||||
""");
|
||||
assertLoc(c, 0, "vec4 angelica_Vertex");
|
||||
assertNoLoc(c, 0, "float activelights");
|
||||
}
|
||||
|
||||
@ParameterizedTest // array on the declarator (vec4 a[2]) and on the type (vec4[2] a) must both round-trip
|
||||
@ValueSource(strings = {"attribute vec4 positions[2];", "attribute vec4[2] positions;"})
|
||||
void testArrayAttributePreservedEitherSyntax(String decl) {
|
||||
String c = core("""
|
||||
#version 120
|
||||
%s
|
||||
attribute vec4 a_tail;
|
||||
void main() {
|
||||
gl_Position = positions[0] + positions[1] + a_tail;
|
||||
}
|
||||
""".formatted(decl));
|
||||
assertLoc(c, 0, "vec4 positions[2]"); // 2-slot array pinned to 0..1
|
||||
assertLoc(c, 2, "vec4 a_tail");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testMultiDeclaratorSplitIntoSeparateLocations() {
|
||||
String result = CompatShaderTransformer.transform("""
|
||||
#version 120
|
||||
attribute vec4 a, b;
|
||||
void main() {
|
||||
gl_Position = a + b;
|
||||
}
|
||||
""", false);
|
||||
String c = compact(result);
|
||||
assertLoc(c, 0, "vec4 a");
|
||||
assertLoc(c, 1, "vec4 b");
|
||||
assertFalse(result.matches("(?s).*\\battribute\\b.*"), "no deprecated 'attribute' keyword may survive\n\n" + result);
|
||||
assertTrue(result.contains("#version 330 core"), result);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testMultiDeclaratorWithMixedArray() {
|
||||
String result = CompatShaderTransformer.transform("""
|
||||
#version 120
|
||||
attribute vec4 a, b[2];
|
||||
void main() {
|
||||
gl_Position = a + b[0] + b[1];
|
||||
}
|
||||
""", false);
|
||||
String c = compact(result);
|
||||
// b takes 2 slots; sorted before the 1-slot a, so b -> 0..1, a -> 2.
|
||||
assertLoc(c, 0, "vec4 b[2]");
|
||||
assertLoc(c, 2, "vec4 a");
|
||||
assertFalse(result.matches("(?s).*\\battribute\\b.*"), "no deprecated 'attribute' keyword may survive\n\n" + result);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testHexExplicitLocationReserved() {
|
||||
String c = core("""
|
||||
#version 120
|
||||
layout(location = 0x1) in vec4 a_x;
|
||||
attribute vec4 a_y;
|
||||
void main() {
|
||||
gl_Position = a_x + a_y;
|
||||
}
|
||||
""");
|
||||
assertTrue(c.contains("layout(location=0x1)invec4a_x"), "hex explicit location preserved\n\n" + c);
|
||||
assertNoLoc(c, 1, "vec4 a_y"); // must not collide with the hex-reserved slot
|
||||
assertLoc(c, 0, "vec4 a_y");
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
@@ -12,7 +11,7 @@ import static org.junit.jupiter.api.Assertions.assertNotNull;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
import static org.junit.jupiter.api.Assertions.fail;
|
||||
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class CompatUniformManagerTest {
|
||||
|
||||
private int program = 0;
|
||||
@@ -21,7 +20,7 @@ class CompatUniformManagerTest {
|
||||
void cleanup() {
|
||||
if (program != 0) {
|
||||
GL20.glUseProgram(0);
|
||||
GL20.glDeleteProgram(program);
|
||||
GLStateManager.glDeleteProgram(program);
|
||||
program = 0;
|
||||
}
|
||||
}
|
||||
@@ -68,7 +67,7 @@ class CompatUniformManagerTest {
|
||||
|
||||
// Use program and upload — should not error
|
||||
GL20.glUseProgram(program);
|
||||
CompatUniformManager.onUseProgram(program);
|
||||
CompatUniformManager.refreshCompatUniforms(program);
|
||||
|
||||
// Verify no GL errors
|
||||
assertEquals(0, org.lwjgl.opengl.GL11.glGetError(), "GL error after uniform upload");
|
||||
@@ -146,7 +145,7 @@ class CompatUniformManagerTest {
|
||||
|
||||
// Use program and upload — should not error
|
||||
GL20.glUseProgram(program);
|
||||
CompatUniformManager.onUseProgram(program);
|
||||
CompatUniformManager.refreshCompatUniforms(program);
|
||||
|
||||
assertEquals(0, org.lwjgl.opengl.GL11.glGetError(), "GL error after fog uniform upload");
|
||||
}
|
||||
|
||||
+32
-2
@@ -3,19 +3,20 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertThrows;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
/** Tests GLSM display list behavior matches OpenGL spec. */
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class DisplayListCompilationGLSMTest {
|
||||
|
||||
private int testList = -1;
|
||||
@@ -107,6 +108,7 @@ class DisplayListCompilationGLSMTest {
|
||||
testList = GL11.glGenLists(1);
|
||||
GLStateManager.glNewList(testList, GL11.GL_COMPILE_AND_EXECUTE);
|
||||
GLStateManager.glTranslatef(10, 0, 0); // Applied immediately
|
||||
DisplayListManager.flushMatrix();
|
||||
|
||||
FloatBuffer afterTranslate = BufferUtils.createFloatBuffer(16);
|
||||
GLStateManager.glGetFloat(GL11.GL_MODELVIEW_MATRIX, afterTranslate);
|
||||
@@ -216,6 +218,7 @@ class DisplayListCompilationGLSMTest {
|
||||
|
||||
GLStateManager.glTranslatef(10, 0, 0); // Applied immediately
|
||||
GLStateManager.glRotatef(45, 0, 1, 0); // Applied immediately
|
||||
DisplayListManager.flushMatrix();
|
||||
|
||||
FloatBuffer afterTransforms = BufferUtils.createFloatBuffer(16);
|
||||
GLStateManager.glGetFloat(GL11.GL_MODELVIEW_MATRIX, afterTransforms);
|
||||
@@ -241,6 +244,7 @@ class DisplayListCompilationGLSMTest {
|
||||
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glTranslatef(10, 0, 0); // Applied immediately
|
||||
DisplayListManager.flushMatrix();
|
||||
|
||||
FloatBuffer afterTranslate = BufferUtils.createFloatBuffer(16);
|
||||
GLStateManager.glGetFloat(GL11.GL_MODELVIEW_MATRIX, afterTranslate);
|
||||
@@ -254,4 +258,30 @@ class DisplayListCompilationGLSMTest {
|
||||
|
||||
GLStateManager.glEndList();
|
||||
}
|
||||
|
||||
@Test
|
||||
void glsm_unsupportedOpInList_abortsCleanly() {
|
||||
testList = GL11.glGenLists(1);
|
||||
GLStateManager.glNewList(testList, GL11.GL_COMPILE);
|
||||
assertTrue(DisplayListManager.isRecording(), "recording after glNewList");
|
||||
|
||||
assertThrows(UnsupportedOperationException.class, () -> GLStateManager.glReadBuffer(GL11.GL_FRONT));
|
||||
|
||||
assertFalse(DisplayListManager.isRecording(), "recording state must be reset after an in-list throw");
|
||||
assertEquals(DisplayListManager.RecordMode.NONE, DisplayListManager.getRecordMode());
|
||||
|
||||
assertDoesNotThrow(() -> GLStateManager.glReadBuffer(GL11.GL_FRONT));
|
||||
assertDoesNotThrow(GLStateManager::glEndList);
|
||||
}
|
||||
|
||||
@Test
|
||||
void glsm_abortIfLeaked_recoversOpenList() {
|
||||
testList = GL11.glGenLists(1);
|
||||
GLStateManager.glNewList(testList, GL11.GL_COMPILE);
|
||||
assertTrue(DisplayListManager.isRecording());
|
||||
|
||||
DisplayListManager.abortIfLeaked();
|
||||
|
||||
assertFalse(DisplayListManager.isRecording(), "frame-begin backstop must clear a leaked open list");
|
||||
}
|
||||
}
|
||||
+4
-3
@@ -3,16 +3,17 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
/** Tests raw GL11 display list behavior (reference for GLSM). */
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class DisplayListCompilationRawGLTest {
|
||||
|
||||
private int testList = -1;
|
||||
|
||||
@@ -3,7 +3,6 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
@@ -11,9 +10,11 @@ import org.lwjgl.opengl.GL30;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class FeedbackManagerTest {
|
||||
|
||||
@BeforeEach
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.Tag;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Inherited;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
@Target(ElementType.TYPE)
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Inherited
|
||||
@Tag(GLTestTags.COMPAT)
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
public @interface GLCompatTest {
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.Tag;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Inherited;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
@Target(ElementType.TYPE)
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Inherited
|
||||
@Tag(GLTestTags.CORE)
|
||||
@ExtendWith(GLSMCoreExtension.class)
|
||||
public @interface GLCoreTest {
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import org.junit.jupiter.api.extension.BeforeAllCallback;
|
||||
import org.junit.jupiter.api.extension.BeforeEachCallback;
|
||||
import org.junit.jupiter.api.extension.ExtensionContext;
|
||||
import org.lwjgl.LWJGLException;
|
||||
import org.lwjgl.opengl.ContextAttribs;
|
||||
import org.lwjgl.opengl.Display;
|
||||
import org.lwjgl.opengl.DisplayMode;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.PixelFormat;
|
||||
|
||||
import static org.junit.jupiter.api.extension.ExtensionContext.Namespace.GLOBAL;
|
||||
|
||||
/**
|
||||
* 3.3 core-profile context extension
|
||||
*/
|
||||
public class GLSMCoreExtension implements BeforeAllCallback, BeforeEachCallback, ExtensionContext.Store.CloseableResource {
|
||||
|
||||
private static boolean started = false;
|
||||
private static Throwable startFailure;
|
||||
|
||||
@Override
|
||||
public void beforeAll(ExtensionContext context) throws LWJGLException {
|
||||
if (startFailure != null) {
|
||||
throw new IllegalStateException("GLSMCoreExtension context setup failed earlier in this JVM", startFailure);
|
||||
}
|
||||
if (started) return;
|
||||
try {
|
||||
Display.setDisplayModeAndFullscreen(new DisplayMode(800, 600));
|
||||
Display.setResizable(false);
|
||||
Display.setFullscreen(false);
|
||||
Display.create(
|
||||
new PixelFormat().withDepthBits(24).withStencilBits(8),
|
||||
new ContextAttribs(3, 3).withProfileCore(true).withForwardCompatible(true));
|
||||
|
||||
GLSMExtension.setMainThread(Thread.currentThread());
|
||||
GLStateManager.initialize(GLSMInitConfig.builder().displaySize(800, 600).build());
|
||||
GLStateManager.setRunningSplash(false);
|
||||
GLStateManager.markSplashComplete();
|
||||
GLStateManager.BYPASS_CACHE = false;
|
||||
|
||||
GLSMExtension.glVendor = GL11.glGetString(GL11.GL_VENDOR);
|
||||
GLSMExtension.glRenderer = GL11.glGetString(GL11.GL_RENDERER);
|
||||
GLSMExtension.glVersion = GL11.glGetString(GL11.GL_VERSION);
|
||||
System.out.println("OpenGL Vendor: " + GLSMExtension.glVendor);
|
||||
System.out.println("OpenGL Renderer: " + GLSMExtension.glRenderer);
|
||||
System.out.println("OpenGL Version: " + GLSMExtension.glVersion);
|
||||
|
||||
final int profileMask = GL11.glGetInteger(GL32.GL_CONTEXT_PROFILE_MASK);
|
||||
if ((profileMask & GL32.GL_CONTEXT_CORE_PROFILE_BIT) == 0) {
|
||||
throw new IllegalStateException("Expected a GL core context, got profile mask 0x" + Integer.toHexString(profileMask) + " (" + GLSMExtension.glVersion + ")");
|
||||
}
|
||||
context.getRoot().getStore(GLOBAL).put("GLSMCoreExtension", this);
|
||||
started = true;
|
||||
} catch (LWJGLException | RuntimeException | Error e) {
|
||||
startFailure = e;
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void beforeEach(ExtensionContext context) {
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
if (Display.isCreated()) Display.destroy();
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,18 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLDebug;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import org.junit.jupiter.api.extension.AfterEachCallback;
|
||||
import org.junit.jupiter.api.extension.BeforeAllCallback;
|
||||
import org.junit.jupiter.api.extension.BeforeEachCallback;
|
||||
import org.junit.jupiter.api.extension.ConditionEvaluationResult;
|
||||
import org.junit.jupiter.api.extension.ExecutionCondition;
|
||||
import org.junit.jupiter.api.extension.ExtensionContext;
|
||||
import org.lwjgl.LWJGLException;
|
||||
import org.lwjgl.opengl.ContextAttribs;
|
||||
import org.lwjgl.opengl.Display;
|
||||
import org.lwjgl.opengl.DisplayMode;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.PixelFormat;
|
||||
import sun.misc.Unsafe;
|
||||
|
||||
@@ -19,7 +21,19 @@ import java.lang.reflect.Field;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.extension.ExtensionContext.Namespace.GLOBAL;
|
||||
|
||||
public class GLSMExtension implements BeforeAllCallback, BeforeEachCallback, AfterEachCallback, ExtensionContext.Store.CloseableResource {
|
||||
public class GLSMExtension implements BeforeAllCallback, BeforeEachCallback, AfterEachCallback, ExecutionCondition, ExtensionContext.Store.CloseableResource {
|
||||
|
||||
// Compat profile is not available on OSX
|
||||
private static final boolean IS_MAC = System.getProperty("os.name", "").toLowerCase().contains("mac");
|
||||
private static final boolean FORCE_RUN = Boolean.getBoolean("angelica.glsm.test.forceRun");
|
||||
|
||||
@Override
|
||||
public ConditionEvaluationResult evaluateExecutionCondition(ExtensionContext context) {
|
||||
if (IS_MAC && !FORCE_RUN) {
|
||||
return ConditionEvaluationResult.disabled("Skipped on macOS: needs GL3+ compat profile");
|
||||
}
|
||||
return ConditionEvaluationResult.enabled("OS supports GL3+ compat profile");
|
||||
}
|
||||
|
||||
private static final Unsafe theUnsafe;
|
||||
static {
|
||||
@@ -33,6 +47,7 @@ public class GLSMExtension implements BeforeAllCallback, BeforeEachCallback, Aft
|
||||
}
|
||||
|
||||
private static boolean started = false;
|
||||
private static Throwable startFailure;
|
||||
private static DisplayMode displayMode;
|
||||
public static String glVendor;
|
||||
public static String glRenderer;
|
||||
@@ -43,21 +58,23 @@ public class GLSMExtension implements BeforeAllCallback, BeforeEachCallback, Aft
|
||||
|
||||
@Override
|
||||
public void beforeAll(ExtensionContext context) throws LWJGLException {
|
||||
if (!started) {
|
||||
started = true;
|
||||
|
||||
if (startFailure != null) {
|
||||
throw new IllegalStateException("GLSMExtension context setup failed earlier in this JVM", startFailure);
|
||||
}
|
||||
if (started) return;
|
||||
try {
|
||||
displayMode = new DisplayMode(800, 600);
|
||||
final GLSMInitConfig config = GLSMInitConfig.builder().displaySize(displayMode.getWidth(), displayMode.getHeight()).build();
|
||||
setMainThread(Thread.currentThread());
|
||||
|
||||
latchRenderSystemOnCoreContext(config);
|
||||
|
||||
Display.setDisplayModeAndFullscreen(displayMode);
|
||||
Display.setResizable(false);
|
||||
Display.setFullscreen(false);
|
||||
final PixelFormat format = new PixelFormat().withDepthBits(24).withStencilBits(8);
|
||||
Display.create(format);
|
||||
Display.create(new PixelFormat().withDepthBits(24).withStencilBits(8));
|
||||
|
||||
setMainThread(Thread.currentThread());
|
||||
|
||||
GLStateManager.initialize(GLSMInitConfig.builder()
|
||||
.displaySize(displayMode.getWidth(), displayMode.getHeight())
|
||||
.build());
|
||||
GLStateManager.initialize(config);
|
||||
GLStateManager.setRunningSplash(false);
|
||||
GLStateManager.markSplashComplete();
|
||||
GLStateManager.BYPASS_CACHE = false;
|
||||
@@ -69,6 +86,30 @@ public class GLSMExtension implements BeforeAllCallback, BeforeEachCallback, Aft
|
||||
System.out.println("OpenGL Vendor: " + glVendor);
|
||||
System.out.println("OpenGL Renderer: " + glRenderer);
|
||||
System.out.println("OpenGL Version: " + glVersion);
|
||||
|
||||
final int profileMask = GL11.glGetInteger(GL32.GL_CONTEXT_PROFILE_MASK);
|
||||
if ((profileMask & GL32.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) == 0) {
|
||||
throw new IllegalStateException("Expected a GL compatibility context, got profile mask 0x" + Integer.toHexString(profileMask) + " (" + glVersion + ")");
|
||||
}
|
||||
started = true;
|
||||
} catch (LWJGLException | RuntimeException | Error e) {
|
||||
startFailure = e;
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static void latchRenderSystemOnCoreContext(GLSMInitConfig config) throws LWJGLException {
|
||||
Display.setDisplayModeAndFullscreen(displayMode);
|
||||
Display.setResizable(false);
|
||||
Display.setFullscreen(false);
|
||||
Display.create(
|
||||
new PixelFormat().withDepthBits(24).withStencilBits(8),
|
||||
new ContextAttribs(3, 3).withProfileCore(true).withForwardCompatible(true));
|
||||
try {
|
||||
GLStateManager.initialize(config);
|
||||
} finally {
|
||||
Display.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,7 +124,7 @@ public class GLSMExtension implements BeforeAllCallback, BeforeEachCallback, Aft
|
||||
}
|
||||
}
|
||||
|
||||
private static void setMainThread(Thread thread) {
|
||||
static void setMainThread(Thread thread) {
|
||||
try {
|
||||
final Field f = GLStateManager.class.getDeclaredField("MainThread");
|
||||
final Object base = theUnsafe.staticFieldBase(f);
|
||||
|
||||
+1
-2
@@ -3,7 +3,6 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
@@ -16,7 +15,7 @@ import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
* Verifies that per-buffer blend operations (glEnablei/glDisablei) properly invalidate
|
||||
* the GLSM blend cache so subsequent global blend enable/disable calls are not skipped.
|
||||
*/
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class GLSM_BlendUnknownState_UnitTest {
|
||||
|
||||
@BeforeEach
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.params.ParameterizedTest;
|
||||
import org.junit.jupiter.params.provider.Arguments;
|
||||
import org.junit.jupiter.params.provider.MethodSource;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
@GLCoreTest
|
||||
public class GLSM_CoreRemovedCaps_GLTest {
|
||||
|
||||
static Stream<Arguments> removedCaps() {
|
||||
return Stream.of(
|
||||
cap("GL_LINE_STIPPLE", GL11.GL_LINE_STIPPLE),
|
||||
cap("GL_POINT_SMOOTH", GL11.GL_POINT_SMOOTH),
|
||||
cap("GL_POLYGON_STIPPLE", GL11.GL_POLYGON_STIPPLE),
|
||||
cap("GL_INDEX_LOGIC_OP", GL11.GL_INDEX_LOGIC_OP),
|
||||
cap("GL_AUTO_NORMAL", GL11.GL_AUTO_NORMAL),
|
||||
cap("GL_MAP1_COLOR_4", GL11.GL_MAP1_COLOR_4),
|
||||
cap("GL_MAP1_INDEX", GL11.GL_MAP1_INDEX),
|
||||
cap("GL_MAP1_NORMAL", GL11.GL_MAP1_NORMAL),
|
||||
cap("GL_MAP1_TEXTURE_COORD_1", GL11.GL_MAP1_TEXTURE_COORD_1),
|
||||
cap("GL_MAP1_TEXTURE_COORD_2", GL11.GL_MAP1_TEXTURE_COORD_2),
|
||||
cap("GL_MAP1_TEXTURE_COORD_3", GL11.GL_MAP1_TEXTURE_COORD_3),
|
||||
cap("GL_MAP1_TEXTURE_COORD_4", GL11.GL_MAP1_TEXTURE_COORD_4),
|
||||
cap("GL_MAP1_VERTEX_3", GL11.GL_MAP1_VERTEX_3),
|
||||
cap("GL_MAP1_VERTEX_4", GL11.GL_MAP1_VERTEX_4),
|
||||
cap("GL_MAP2_COLOR_4", GL11.GL_MAP2_COLOR_4),
|
||||
cap("GL_MAP2_INDEX", GL11.GL_MAP2_INDEX),
|
||||
cap("GL_MAP2_NORMAL", GL11.GL_MAP2_NORMAL),
|
||||
cap("GL_MAP2_TEXTURE_COORD_1", GL11.GL_MAP2_TEXTURE_COORD_1),
|
||||
cap("GL_MAP2_TEXTURE_COORD_2", GL11.GL_MAP2_TEXTURE_COORD_2),
|
||||
cap("GL_MAP2_TEXTURE_COORD_3", GL11.GL_MAP2_TEXTURE_COORD_3),
|
||||
cap("GL_MAP2_TEXTURE_COORD_4", GL11.GL_MAP2_TEXTURE_COORD_4),
|
||||
cap("GL_MAP2_VERTEX_3", GL11.GL_MAP2_VERTEX_3),
|
||||
cap("GL_MAP2_VERTEX_4", GL11.GL_MAP2_VERTEX_4));
|
||||
}
|
||||
|
||||
private static Arguments cap(String name, int value) {
|
||||
return Arguments.of(name, value);
|
||||
}
|
||||
|
||||
private static void assertNoGlError(String what) {
|
||||
final int error = GL11.glGetError();
|
||||
assertEquals(GL11.GL_NO_ERROR, error, () -> what + " raised 0x" + Integer.toHexString(error));
|
||||
}
|
||||
|
||||
@ParameterizedTest(name = "{0}")
|
||||
@MethodSource("removedCaps")
|
||||
void enableDisableIsCacheOnly(String name, int cap) {
|
||||
try {
|
||||
GLStateManager.glEnable(cap);
|
||||
assertNoGlError("glEnable(" + name + ")");
|
||||
assertTrue(GLStateManager.glIsEnabled(cap), name + " must still round-trip through the cache");
|
||||
|
||||
GLStateManager.glDisable(cap);
|
||||
assertNoGlError("glDisable(" + name + ")");
|
||||
assertFalse(GLStateManager.glIsEnabled(cap));
|
||||
} finally {
|
||||
GLStateManager.glDisable(cap);
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
}
|
||||
}
|
||||
|
||||
@ParameterizedTest(name = "{0}")
|
||||
@MethodSource("removedCaps")
|
||||
void pushPopAttribIsCacheOnly(String name, int cap) {
|
||||
try {
|
||||
GLStateManager.glPushAttrib(GL11.GL_ENABLE_BIT);
|
||||
GLStateManager.glEnable(cap);
|
||||
GLStateManager.glPopAttrib();
|
||||
assertNoGlError("glPushAttrib/glEnable(" + name + ")/glPopAttrib");
|
||||
assertFalse(GLStateManager.glIsEnabled(cap));
|
||||
} finally {
|
||||
GLStateManager.glDisable(cap);
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void displayListReplayIsCacheOnly() {
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
try {
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glEnable(GL11.GL_LINE_STIPPLE);
|
||||
GLStateManager.glLineStipple(2, (short) 0xF0F0);
|
||||
GLStateManager.glDisable(GL11.GL_LINE_STIPPLE);
|
||||
GLStateManager.glEndList();
|
||||
assertNoGlError("display list compile");
|
||||
|
||||
GLStateManager.glCallList(list);
|
||||
assertNoGlError("display list replay");
|
||||
} finally {
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
GLStateManager.glDisable(GL11.GL_LINE_STIPPLE);
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
}
|
||||
}
|
||||
}
|
||||
+71
@@ -0,0 +1,71 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL21;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
/** Deleting a bound buffer must not strand an id in LWJGL2's StateTracker */
|
||||
@GLCompatTest
|
||||
public class GLSM_DeletedBufferBinding_GLTest {
|
||||
|
||||
private static int makeBoundBuffer(int target) {
|
||||
final int buffer = GLStateManager.glGenBuffers();
|
||||
GLStateManager.glBindBuffer(target, buffer);
|
||||
GLStateManager.glBufferData(target, 64L, GL15.GL_STREAM_DRAW);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private static void assertUnboundAfterDelete(int target, int binding, int buffer) {
|
||||
GLStateManager.glDeleteBuffers(buffer);
|
||||
assertEquals(0, GL11.glGetInteger(binding), "GL unbinds a deleted buffer; the cache must not be the only place that knows");
|
||||
}
|
||||
|
||||
@Test
|
||||
void deletedPixelUnpackBufferDoesNotBlockTexImage2D() {
|
||||
final int pbo = makeBoundBuffer(GL21.GL_PIXEL_UNPACK_BUFFER);
|
||||
assertUnboundAfterDelete(GL21.GL_PIXEL_UNPACK_BUFFER, GL21.GL_PIXEL_UNPACK_BUFFER_BINDING, pbo);
|
||||
|
||||
final int tex = GLStateManager.glGenTextures();
|
||||
try {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, tex);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, 1, 1, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, BufferUtils.createByteBuffer(4));
|
||||
} finally {
|
||||
GLStateManager.glDeleteTextures(tex);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void deletedPixelPackBufferDoesNotBlockReadPixels() {
|
||||
final int pbo = makeBoundBuffer(GL21.GL_PIXEL_PACK_BUFFER);
|
||||
assertUnboundAfterDelete(GL21.GL_PIXEL_PACK_BUFFER, GL21.GL_PIXEL_PACK_BUFFER_BINDING, pbo);
|
||||
|
||||
GL11.glReadPixels(0, 0, 1, 1, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, BufferUtils.createByteBuffer(4));
|
||||
}
|
||||
|
||||
@Test
|
||||
void deletedArrayBufferDoesNotBlockClientVertexPointer() {
|
||||
final int vbo = makeBoundBuffer(GL15.GL_ARRAY_BUFFER);
|
||||
assertUnboundAfterDelete(GL15.GL_ARRAY_BUFFER, GL15.GL_ARRAY_BUFFER_BINDING, vbo);
|
||||
|
||||
final int prevVao = GL11.glGetInteger(GL30.GL_VERTEX_ARRAY_BINDING);
|
||||
GL30.glBindVertexArray(0);
|
||||
try {
|
||||
GL11.glVertexPointer(3, 0, BufferUtils.createFloatBuffer(9));
|
||||
} finally {
|
||||
GL30.glBindVertexArray(prevVao);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void deletedElementArrayBufferDoesNotBlockClientDrawElements() {
|
||||
final int ebo = makeBoundBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER);
|
||||
assertUnboundAfterDelete(GL15.GL_ELEMENT_ARRAY_BUFFER, GL15.GL_ELEMENT_ARRAY_BUFFER_BINDING, ebo);
|
||||
|
||||
GL11.glDrawElements(GL11.GL_TRIANGLES, BufferUtils.createIntBuffer(3));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.joml.Vector4f;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
@GLCoreTest
|
||||
public class GLSM_DirtyTracking_UnitTest {
|
||||
|
||||
static final FloatBuffer f4b = ByteBuffer.allocateDirect(4 << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
static final FloatBuffer f3b = ByteBuffer.allocateDirect(3 << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
|
||||
@BeforeEach
|
||||
void pushTrackedState() {
|
||||
GLStateManager.glPushAttrib(GL11.GL_LIGHTING_BIT | GL11.GL_FOG_BIT | GL11.GL_CURRENT_BIT);
|
||||
}
|
||||
|
||||
@AfterEach
|
||||
void popTrackedState() {
|
||||
GLStateManager.glPopAttrib();
|
||||
}
|
||||
|
||||
@Test
|
||||
void materialBumpsOnlyOnChange() {
|
||||
newf4b(0.1F, 0.2F, 0.3F, 0.4F);
|
||||
GLStateManager.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT, f4b);
|
||||
final int gen = GLStateManager.lightingGeneration;
|
||||
|
||||
newf4b(0.1F, 0.2F, 0.3F, 0.4F);
|
||||
GLStateManager.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT, f4b);
|
||||
assertEquals(gen, GLStateManager.lightingGeneration, "identical material must not bump lightingGeneration");
|
||||
|
||||
newf4b(0.9F, 0.2F, 0.3F, 0.4F);
|
||||
GLStateManager.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT, f4b);
|
||||
assertEquals(gen + 1, GLStateManager.lightingGeneration, "changed material must bump lightingGeneration once");
|
||||
}
|
||||
|
||||
@Test
|
||||
void lightModelBumpsOnlyOnChange() {
|
||||
newf4b(0.5F, 0.5F, 0.5F, 1.0F);
|
||||
GLStateManager.glLightModel(GL11.GL_LIGHT_MODEL_AMBIENT, f4b);
|
||||
final int gen = GLStateManager.lightingGeneration;
|
||||
|
||||
newf4b(0.5F, 0.5F, 0.5F, 1.0F);
|
||||
GLStateManager.glLightModel(GL11.GL_LIGHT_MODEL_AMBIENT, f4b);
|
||||
assertEquals(gen, GLStateManager.lightingGeneration, "identical light model ambient must not bump");
|
||||
}
|
||||
|
||||
@Test
|
||||
void lightColorBumpsOnlyOnChange() {
|
||||
newf4b(0.25F, 0.5F, 0.75F, 1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_DIFFUSE, f4b);
|
||||
final int gen = GLStateManager.lightingGeneration;
|
||||
|
||||
newf4b(0.25F, 0.5F, 0.75F, 1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_DIFFUSE, f4b);
|
||||
assertEquals(gen, GLStateManager.lightingGeneration, "identical light diffuse must not bump");
|
||||
}
|
||||
|
||||
@Test
|
||||
void lightPositionDirtySkipsUnderSameModelview() {
|
||||
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glLoadIdentity();
|
||||
GLStateManager.glTranslatef(1.0F, 2.0F, 3.0F);
|
||||
|
||||
newf4b(0.1F, 0.2F, 0.3F, 1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, f4b);
|
||||
final int gen = GLStateManager.lightingGeneration;
|
||||
|
||||
newf4b(0.1F, 0.2F, 0.3F, 1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, f4b);
|
||||
assertEquals(gen, GLStateManager.lightingGeneration, "same position under same modelview must not bump");
|
||||
|
||||
GLStateManager.glTranslatef(5.0F, 0.0F, 0.0F);
|
||||
newf4b(0.1F, 0.2F, 0.3F, 1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, f4b);
|
||||
assertEquals(gen + 1, GLStateManager.lightingGeneration, "same raw position under changed modelview must bump");
|
||||
|
||||
GLStateManager.glPopMatrix();
|
||||
}
|
||||
|
||||
@Test
|
||||
void translationDoesNotBumpLinearGeneration() {
|
||||
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GLStateManager.glPushMatrix();
|
||||
|
||||
final int mv = GLStateManager.mvGeneration;
|
||||
final int lin = GLStateManager.mvLinearGeneration;
|
||||
|
||||
GLStateManager.glTranslatef(1.0F, 2.0F, 3.0F);
|
||||
assertEquals(mv + 1, GLStateManager.mvGeneration, "translate must bump mvGeneration");
|
||||
assertEquals(lin, GLStateManager.mvLinearGeneration, "translate must NOT bump mvLinearGeneration");
|
||||
|
||||
GLStateManager.glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
|
||||
assertEquals(mv + 2, GLStateManager.mvGeneration, "rotate must bump mvGeneration");
|
||||
assertEquals(lin + 1, GLStateManager.mvLinearGeneration, "rotate must bump mvLinearGeneration");
|
||||
|
||||
GLStateManager.glScalef(2.0F, 2.0F, 2.0F);
|
||||
assertEquals(lin + 2, GLStateManager.mvLinearGeneration, "scale must bump mvLinearGeneration");
|
||||
|
||||
GLStateManager.glPopMatrix();
|
||||
}
|
||||
|
||||
@Test
|
||||
void fogBumpsOnlyOnChange() {
|
||||
GLStateManager.glFogf(GL11.GL_FOG_DENSITY, 0.5F);
|
||||
final int gen = GLStateManager.fragmentGeneration;
|
||||
|
||||
GLStateManager.glFogf(GL11.GL_FOG_DENSITY, 0.5F);
|
||||
assertEquals(gen, GLStateManager.fragmentGeneration, "identical fog density must not bump fragmentGeneration");
|
||||
|
||||
GLStateManager.glFogf(GL11.GL_FOG_DENSITY, 0.7F);
|
||||
assertEquals(gen + 1, GLStateManager.fragmentGeneration, "changed fog density must bump fragmentGeneration");
|
||||
}
|
||||
|
||||
@Test
|
||||
void spotDirectionDirtySkipsUnderTranslationOnly() {
|
||||
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glLoadIdentity();
|
||||
|
||||
newf3b(0.0F, 0.0F, -1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_SPOT_DIRECTION, f3b);
|
||||
final int gen = GLStateManager.lightingGeneration;
|
||||
|
||||
GLStateManager.glTranslatef(5.0F, 0.0F, 0.0F);
|
||||
newf3b(0.0F, 0.0F, -1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_SPOT_DIRECTION, f3b);
|
||||
assertEquals(gen, GLStateManager.lightingGeneration, "spot direction under translation-only must not bump");
|
||||
|
||||
GLStateManager.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
|
||||
newf3b(0.0F, 0.0F, -1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_SPOT_DIRECTION, f3b);
|
||||
assertEquals(gen + 1, GLStateManager.lightingGeneration, "same raw spot direction under changed 3x3 must bump");
|
||||
|
||||
GLStateManager.glPopMatrix();
|
||||
}
|
||||
|
||||
@Test
|
||||
void colorMaterialFreezesLastColorOnDisable() {
|
||||
GLStateManager.glColorMaterial(GL11.GL_FRONT_AND_BACK, GL11.GL_AMBIENT_AND_DIFFUSE);
|
||||
GLStateManager.glColor4f(1.0F, 0.0F, 0.0F, 1.0F); // enable-time color
|
||||
GLStateManager.enableColorMaterial();
|
||||
GLStateManager.glColor4f(0.0F, 0.0F, 1.0F, 1.0F); // last color while enabled
|
||||
GLStateManager.disableColorMaterial();
|
||||
|
||||
final Vector4f diffuse = GLStateManager.getFrontMaterial().diffuse;
|
||||
assertEquals(0.0F, diffuse.x, "diffuse must freeze at last color (blue), not enable-time red");
|
||||
assertEquals(0.0F, diffuse.y, "green channel must be 0");
|
||||
assertEquals(1.0F, diffuse.z, "blue channel must be 1");
|
||||
}
|
||||
|
||||
static void newf4b(float x, float y, float z, float w) {
|
||||
f4b.clear();
|
||||
f4b.put(x).put(y).put(z).put(w);
|
||||
f4b.flip();
|
||||
}
|
||||
|
||||
static void newf3b(float x, float y, float z) {
|
||||
f3b.clear();
|
||||
f3b.put(x).put(y).put(z);
|
||||
f3b.flip();
|
||||
}
|
||||
}
|
||||
+12
-9
@@ -6,13 +6,15 @@ import com.gtnewhorizons.angelica.glsm.recording.DisplayListVBO;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.GLCommand;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.DisplayListTestHelper.*;
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
import static com.gtnewhorizons.angelica.glsm.DisplayListTestHelper.createColorDraw;
|
||||
import static com.gtnewhorizons.angelica.glsm.DisplayListTestHelper.createDisplayList;
|
||||
import static com.gtnewhorizons.angelica.glsm.DisplayListTestHelper.createSimpleDraw;
|
||||
import static com.gtnewhorizons.angelica.glsm.DisplayListTestHelper.createTextureDraw;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
/**
|
||||
* Tests for display list format-based batching behavior.
|
||||
@@ -24,7 +26,7 @@ import static org.junit.jupiter.api.Assertions.*;
|
||||
* <li>Different formats produce separate VBOs</li>
|
||||
* </ul>
|
||||
*/
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class GLSM_DisplayList_Batching_Test {
|
||||
|
||||
private static int getVBOCount(CompiledDisplayList compiledDisplayList) {
|
||||
@@ -94,9 +96,9 @@ class GLSM_DisplayList_Batching_Test {
|
||||
// Verify: 3 DrawRangeCmds (one per draw, each with different transform)
|
||||
Int2IntMap counts = compiled.getCommandCounts();
|
||||
int drawCount = counts.getOrDefault(GLCommand.DRAW_RANGE, 0);
|
||||
int multMatrixCount = counts.getOrDefault(GLCommand.MULT_MATRIX, 0);
|
||||
assertEquals(3, drawCount, "3 draws with different transforms should produce 3 DrawRangeCmds");
|
||||
assertEquals(2, multMatrixCount, "Should have MultMatrix commands for each unique transform");
|
||||
int multMatrixCount = counts.getOrDefault(GLCommand.TRANSLATE, 0);
|
||||
assertEquals(1, drawCount, "3 draws with different transforms should produce 1 DrawRangeCmd (transforms get prebaked)");
|
||||
assertEquals(1, multMatrixCount, "Should have 1 Translate at the end (the transforms in the draws are prebaked)");
|
||||
}
|
||||
|
||||
@Test
|
||||
@@ -140,13 +142,14 @@ class GLSM_DisplayList_Batching_Test {
|
||||
// Verify: 3 DrawRangeCmds (different transforms require separate draw commands)
|
||||
Int2IntMap counts = compiled.getCommandCounts();
|
||||
int drawCount = counts.getOrDefault(GLCommand.DRAW_RANGE, 0);
|
||||
assertEquals(3, drawCount, "Draws with different recorded transforms must produce separate DrawRangeCmds");
|
||||
assertEquals(1, drawCount, "3 Draws with different transforms should get prebaked + merged");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testDrawsWithSameTransformProduceSingleDrawRangeCmd() {
|
||||
CompiledDisplayList compiled = createDisplayList(() -> {
|
||||
GLStateManager.glTranslatef(1.0f, 2.0f, 3.0f);
|
||||
GLStateManager.glScalef(2, 1, 3);
|
||||
createSimpleDraw();
|
||||
createSimpleDraw();
|
||||
createSimpleDraw();
|
||||
@@ -207,7 +210,7 @@ class GLSM_DisplayList_Batching_Test {
|
||||
int drawRestoreCount = counts.getOrDefault(GLCommand.DRAW_RANGE_RESTORE, 0);
|
||||
|
||||
// Verify: 2 VBOs (one for format A, one for format B)
|
||||
assertEquals(2, getVBOCount(compiled), "A A B A A pattern should produce 2 VBOs (one per format)");
|
||||
// assertEquals(2, getVBOCount(compiled), "A A B A A pattern should produce 2 VBOs (one per format)");
|
||||
|
||||
// Verify: 2 DrawRangeCmds (all A's merged into 1, B is 1)
|
||||
// With format-based batching, all A draws go into the same FormatBuffer
|
||||
|
||||
+1
-2
@@ -2,7 +2,6 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyState;
|
||||
@@ -12,7 +11,7 @@ import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyState;
|
||||
* Verifies that display lists work correctly with different vertex attribute combinations
|
||||
* and that optimal formats are selected.
|
||||
*/
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class GLSM_DisplayList_FormatOptimization_Test {
|
||||
|
||||
private int displayList = -1;
|
||||
|
||||
+1
-2
@@ -3,7 +3,6 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
import org.joml.Matrix4f;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@@ -15,7 +14,7 @@ import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
* Tests for nested display list execution.
|
||||
* Verifies that child display lists compose correctly with parent transforms.
|
||||
*/
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class GLSM_DisplayList_Nesting_Test {
|
||||
|
||||
private int parentList = -1;
|
||||
|
||||
+214
@@ -0,0 +1,214 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
@GLCoreTest
|
||||
public class GLSM_DisplayList_PixelStore_Test {
|
||||
|
||||
private static final int SRC = 8;
|
||||
private static final int SUB = 4;
|
||||
|
||||
@AfterEach
|
||||
void resetUnpackState() {
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 4);
|
||||
setUnpack(0, 0, 0);
|
||||
}
|
||||
|
||||
private static void setUnpack(int rowLength, int skipRows, int skipPixels) {
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ROW_LENGTH, rowLength);
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_SKIP_ROWS, skipRows);
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_SKIP_PIXELS, skipPixels);
|
||||
}
|
||||
|
||||
private static void setStridedUnpack() {
|
||||
setUnpack(SRC, 1, 2);
|
||||
}
|
||||
|
||||
/** RGBA source; red channel = y*size+x, alpha = 255. */
|
||||
private static ByteBuffer makeSource(int size) {
|
||||
final ByteBuffer buf = ByteBuffer.allocateDirect(size * size * 4).order(ByteOrder.nativeOrder());
|
||||
for (int i = 0; i < size * size; i++) {
|
||||
buf.put((byte) i).put((byte) 0).put((byte) 0).put((byte) 255);
|
||||
}
|
||||
buf.flip();
|
||||
return buf;
|
||||
}
|
||||
|
||||
private static int makeTexture(int size, ByteBuffer pixels) {
|
||||
final int tex = GLStateManager.glGenTextures();
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, tex);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, size, size, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
return tex;
|
||||
}
|
||||
|
||||
private static ByteBuffer readback(int size) {
|
||||
final ByteBuffer out = ByteBuffer.allocateDirect(size * size * 4).order(ByteOrder.nativeOrder());
|
||||
GLStateManager.glGetTexImage(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, out);
|
||||
return out;
|
||||
}
|
||||
|
||||
private static int red(ByteBuffer pixels, int size, int x, int y) {
|
||||
return pixels.get((y * size + x) * 4) & 0xFF;
|
||||
}
|
||||
|
||||
private static void assertStridedSubImage(ByteBuffer pixels) {
|
||||
for (int y = 0; y < SUB; y++) {
|
||||
for (int x = 0; x < SUB; x++) {
|
||||
assertEquals((y + 1) * SRC + (x + 2), red(pixels, SUB, x, y), "pixel (" + x + "," + y + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void assertTightSubImage(ByteBuffer pixels) {
|
||||
for (int y = 0; y < SUB; y++) {
|
||||
for (int x = 0; x < SUB; x++) {
|
||||
assertEquals(y * SUB + x, red(pixels, SUB, x, y), "pixel (" + x + "," + y + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void assertUnpack(int rowLength, int skipRows, int skipPixels) {
|
||||
assertEquals(rowLength, GL11.glGetInteger(GL11.GL_UNPACK_ROW_LENGTH));
|
||||
assertEquals(skipRows, GL11.glGetInteger(GL11.GL_UNPACK_SKIP_ROWS));
|
||||
assertEquals(skipPixels, GL11.glGetInteger(GL11.GL_UNPACK_SKIP_PIXELS));
|
||||
}
|
||||
|
||||
@Test
|
||||
void pixelStoreExecutesImmediatelyAndIsNotRecorded() {
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ROW_LENGTH, 7);
|
||||
assertEquals(7, GL11.glGetInteger(GL11.GL_UNPACK_ROW_LENGTH), "must execute immediately during recording");
|
||||
GLStateManager.glEndList();
|
||||
assertEquals(7, GL11.glGetInteger(GL11.GL_UNPACK_ROW_LENGTH), "must persist after glEndList");
|
||||
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ROW_LENGTH, 0);
|
||||
GLStateManager.glCallList(list);
|
||||
assertEquals(0, GL11.glGetInteger(GL11.GL_UNPACK_ROW_LENGTH), "must not have been recorded into the list");
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
void stridedTexSubImage2DCompile() {
|
||||
final int tex = makeTexture(SUB, ByteBuffer.allocateDirect(SUB * SUB * 4).order(ByteOrder.nativeOrder()));
|
||||
final ByteBuffer src = makeSource(SRC);
|
||||
|
||||
setStridedUnpack();
|
||||
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, SUB, SUB, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, src);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
assertEquals(0, red(readback(SUB), SUB, 0, 0), "GL_COMPILE must not execute the upload");
|
||||
|
||||
setUnpack(0, 0, 0);
|
||||
|
||||
GLStateManager.glCallList(list);
|
||||
assertStridedSubImage(readback(SUB));
|
||||
assertUnpack(0, 0, 0);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
GLStateManager.glDeleteTextures(tex);
|
||||
}
|
||||
|
||||
@Test
|
||||
void stridedTexSubImage2DCompileAndExecute() {
|
||||
final ByteBuffer zeros = ByteBuffer.allocateDirect(SUB * SUB * 4).order(ByteOrder.nativeOrder());
|
||||
final int tex = makeTexture(SUB, zeros);
|
||||
final ByteBuffer src = makeSource(SRC);
|
||||
|
||||
setStridedUnpack();
|
||||
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE_AND_EXECUTE);
|
||||
GLStateManager.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, SUB, SUB, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, src);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
assertStridedSubImage(readback(SUB));
|
||||
|
||||
setUnpack(0, 0, 0);
|
||||
GLStateManager.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, SUB, SUB, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, zeros);
|
||||
|
||||
GLStateManager.glCallList(list);
|
||||
assertStridedSubImage(readback(SUB));
|
||||
assertUnpack(0, 0, 0);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
GLStateManager.glDeleteTextures(tex);
|
||||
}
|
||||
|
||||
@Test
|
||||
void stridedTexImage2DCompile() {
|
||||
final int tex = makeTexture(SUB, ByteBuffer.allocateDirect(SUB * SUB * 4).order(ByteOrder.nativeOrder()));
|
||||
final ByteBuffer src = makeSource(SRC);
|
||||
|
||||
setStridedUnpack();
|
||||
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, SUB, SUB, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, src);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
setUnpack(0, 0, 0);
|
||||
|
||||
GLStateManager.glCallList(list);
|
||||
assertStridedSubImage(readback(SUB));
|
||||
assertUnpack(0, 0, 0);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
GLStateManager.glDeleteTextures(tex);
|
||||
}
|
||||
|
||||
@Test
|
||||
void defaultRecordedTexSubImage2DReplaysWithDefaults() {
|
||||
final int tex = makeTexture(SUB, ByteBuffer.allocateDirect(SUB * SUB * 4).order(ByteOrder.nativeOrder()));
|
||||
final ByteBuffer src = makeSource(SUB);
|
||||
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, SUB, SUB, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, src);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
|
||||
setStridedUnpack();
|
||||
|
||||
GLStateManager.glCallList(list);
|
||||
assertTightSubImage(readback(SUB));
|
||||
assertEquals(1, GL11.glGetInteger(GL11.GL_UNPACK_ALIGNMENT), "live state must survive replay");
|
||||
assertUnpack(SRC, 1, 2);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
GLStateManager.glDeleteTextures(tex);
|
||||
}
|
||||
|
||||
@Test
|
||||
void defaultRecordedTexImage2DReplaysWithDefaults() {
|
||||
final int tex = makeTexture(SUB, ByteBuffer.allocateDirect(SUB * SUB * 4).order(ByteOrder.nativeOrder()));
|
||||
final ByteBuffer src = makeSource(SUB);
|
||||
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, SUB, SUB, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, src);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
|
||||
setStridedUnpack();
|
||||
|
||||
GLStateManager.glCallList(list);
|
||||
assertTightSubImage(readback(SUB));
|
||||
assertEquals(1, GL11.glGetInteger(GL11.GL_UNPACK_ALIGNMENT), "live state must survive replay");
|
||||
assertUnpack(SRC, 1, 2);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
GLStateManager.glDeleteTextures(tex);
|
||||
}
|
||||
}
|
||||
+1
-2
@@ -3,7 +3,6 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
import org.joml.Matrix4f;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@@ -23,7 +22,7 @@ import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
* need the full Minecraft environment. These tests focus on matrix
|
||||
* operations and display list lifecycle which work with raw GL calls.</p>
|
||||
*/
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class GLSM_DisplayList_Stress_Test {
|
||||
|
||||
private final List<Integer> testLists = new ArrayList<>();
|
||||
|
||||
+11
-14
@@ -7,7 +7,6 @@ import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import org.joml.Matrix4f;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@@ -18,7 +17,7 @@ import static org.junit.jupiter.api.Assertions.assertNotNull;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
/** Tests for transform collapsing optimization in display lists. */
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
|
||||
private int testList = -1;
|
||||
@@ -61,7 +60,6 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
Int2IntMap counts = compiled.getCommandCounts();
|
||||
int multMatrixCount = counts.getOrDefault(GLCommand.MULT_MATRIX, 0);
|
||||
int individualTransformCount = counts.getOrDefault(GLCommand.TRANSLATE, 0)
|
||||
+ counts.getOrDefault(GLCommand.ROTATE, 0)
|
||||
+ counts.getOrDefault(GLCommand.SCALE, 0);
|
||||
|
||||
assertEquals(1, multMatrixCount,
|
||||
@@ -420,7 +418,7 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
// Count MultMatrix commands before first PushMatrix
|
||||
int multMatrixBeforePushCount = 0;
|
||||
for (int i = 0; i < opcodes.size() && i < pushIndex; i++) {
|
||||
if (opcodes.get(i) == GLCommand.MULT_MATRIX) {
|
||||
if (opcodes.get(i) == GLCommand.TRANSLATE) {
|
||||
multMatrixBeforePushCount++;
|
||||
}
|
||||
}
|
||||
@@ -666,13 +664,11 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
assertNotNull(compiled);
|
||||
|
||||
IntList opcodes = compiled.getCommandOpcodes();
|
||||
int pushIndex = opcodes.indexOf(GLCommand.PUSH_MATRIX);
|
||||
int popIndex = opcodes.indexOf(GLCommand.POP_MATRIX);
|
||||
int multMatrixIndex = opcodes.indexOf(GLCommand.MULT_MATRIX);
|
||||
int scaleIndex = opcodes.indexOf(GLCommand.SCALE);
|
||||
int drawRangeIndex = opcodes.indexOf(GLCommand.DRAW_RANGE);
|
||||
|
||||
assertTrue(pushIndex < multMatrixIndex, "Push before MultMatrix");
|
||||
assertTrue(multMatrixIndex < drawRangeIndex, "MultMatrix before DrawRange");
|
||||
assertTrue(scaleIndex == -1, "Scale gets prebaked");
|
||||
assertTrue(drawRangeIndex < popIndex, "DrawRange before Pop");
|
||||
}
|
||||
|
||||
@@ -800,6 +796,7 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
GLStateManager.glNewList(testList, mode);
|
||||
|
||||
GLStateManager.glScalef(0.5f, 0.5f, 1.0f);
|
||||
GLStateManager.glTranslatef(2, 2, 2);
|
||||
// Barrier commands between scale and draw
|
||||
GLStateManager.glDepthMask(true);
|
||||
GLStateManager.disableLighting();
|
||||
@@ -824,8 +821,8 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
assertEquals(1, counts.getOrDefault(GLCommand.DRAW_RANGE, 0), "1 DrawRange for mode " + mode);
|
||||
|
||||
IntList opcodes = compiled.getCommandOpcodes();
|
||||
assertTrue(opcodes.indexOf(GLCommand.MULT_MATRIX) < opcodes.indexOf(GLCommand.DRAW_RANGE),
|
||||
"MultMatrix before DrawRange for mode " + mode);
|
||||
assertTrue(opcodes.indexOf(GLCommand.MULT_MATRIX) > opcodes.indexOf(GLCommand.DRAW_RANGE),
|
||||
"MultMatrix after DrawRange for mode " + mode);
|
||||
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glLoadIdentity();
|
||||
@@ -874,10 +871,10 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
Int2IntMap counts = compiled.getCommandCounts();
|
||||
IntList opcodes = compiled.getCommandOpcodes();
|
||||
|
||||
// Should have exactly 2 MULT_MATRIX (T1 before push, T2 after push)
|
||||
// Bug would produce 3 (T1, T2, spurious T1^-1)
|
||||
assertEquals(2, counts.getOrDefault(GLCommand.MULT_MATRIX, 0),
|
||||
"2 MULT_MATRIX expected (T1 before push, T2 after push)");
|
||||
// Should have exactly 1 MULT_MATRIX (T1 before push, T2 after push is already prebaked, will get discarded.)
|
||||
// No prebaking would produce 2 (last one wouldn't get discarded)
|
||||
assertEquals(1, counts.getOrDefault(GLCommand.MULT_MATRIX, 0),
|
||||
"1 MULT_MATRIX expected (T1 before push, T2 after push is already prebaked, will get discarded.)");
|
||||
|
||||
// Verify ordering
|
||||
int firstMultMatrix = opcodes.indexOf(GLCommand.MULT_MATRIX);
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyState;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class GLSM_DisplayList_UnitTest {
|
||||
|
||||
@Test
|
||||
|
||||
@@ -2,7 +2,6 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@@ -14,7 +13,7 @@ import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
/**
|
||||
* Tests that GLStateManager's GLU implementations produce the same matrices as the equivalent JOML operations.
|
||||
*/
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
public class GLSM_GLU_UnitTest {
|
||||
|
||||
private static final FloatBuffer buffer = BufferUtils.createFloatBuffer(16);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
@@ -10,10 +9,10 @@ import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyLightState;
|
||||
import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyState;
|
||||
import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyMaterialState;
|
||||
import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyState;
|
||||
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
public class GLSM_Lighting_UnitTest {
|
||||
|
||||
static final FloatBuffer f4b = ByteBuffer.allocateDirect(4 << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
|
||||
@@ -0,0 +1,184 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement;
|
||||
import com.gtnewhorizons.angelica.glsm.states.ViewportState;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.function.IntPredicate;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertArrayEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
@GLCoreTest
|
||||
public class GLSM_LineStipple_GLTest {
|
||||
|
||||
private static final int W = 32;
|
||||
|
||||
private static final int POSITION_LOC = VertexFormatElement.Usage.POSITION.getAttributeLocation();
|
||||
|
||||
private final ByteBuffer pixels = BufferUtils.createByteBuffer(W * 4);
|
||||
private final ByteBuffer verts = ByteBuffer.allocateDirect(3 * 12).order(ByteOrder.nativeOrder());
|
||||
private int savedX, savedY, savedW, savedH;
|
||||
private int vao, vbo;
|
||||
|
||||
@BeforeEach
|
||||
void setUp() {
|
||||
final ViewportState vp = GLStateManager.getViewportState();
|
||||
savedX = vp.x;
|
||||
savedY = vp.y;
|
||||
savedW = vp.width;
|
||||
savedH = vp.height;
|
||||
|
||||
GLStateManager.glUseProgram(0);
|
||||
|
||||
vao = GLStateManager.glGenVertexArrays();
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
vbo = GLStateManager.glGenBuffers();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GLStateManager.glVertexAttribPointer(POSITION_LOC, 3, GL11.GL_FLOAT, false, 12, 0L);
|
||||
GLStateManager.glEnableVertexAttribArray(POSITION_LOC);
|
||||
|
||||
GLStateManager.glViewport(0, 0, W, 1);
|
||||
GLStateManager.glMatrixMode(GL11.GL_PROJECTION);
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glLoadIdentity();
|
||||
GLStateManager.glOrtho(0, W, 0, 1, -1, 1);
|
||||
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glLoadIdentity();
|
||||
GLStateManager.glDisable(GL11.GL_DEPTH_TEST);
|
||||
GLStateManager.glDisable(GL11.GL_BLEND);
|
||||
GLStateManager.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GLStateManager.glColor4f(1f, 1f, 1f, 1f);
|
||||
}
|
||||
|
||||
@AfterEach
|
||||
void tearDown() {
|
||||
GLStateManager.glDisable(GL11.GL_LINE_STIPPLE);
|
||||
GLStateManager.glLineStipple(1, (short) 0xFFFF);
|
||||
GLStateManager.glMatrixMode(GL11.GL_PROJECTION);
|
||||
GLStateManager.glPopMatrix();
|
||||
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GLStateManager.glPopMatrix();
|
||||
GLStateManager.glViewport(savedX, savedY, savedW, savedH);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
if (vbo != 0) GLStateManager.glDeleteBuffers(vbo);
|
||||
if (vao != 0) GLStateManager.glDeleteVertexArrays(vao);
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
}
|
||||
|
||||
private boolean[] renderLine(float x0, float x1) {
|
||||
clear();
|
||||
drawLines(x0, x1);
|
||||
return readCoverage();
|
||||
}
|
||||
|
||||
private void drawLines(float... xs) {
|
||||
verts.clear();
|
||||
for (float x : xs) verts.putFloat(x).putFloat(0.5f).putFloat(0f);
|
||||
verts.flip();
|
||||
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, verts, GL15.GL_STREAM_DRAW);
|
||||
GLStateManager.glDrawArrays(xs.length == 2 ? GL11.GL_LINES : GL11.GL_LINE_STRIP, 0, xs.length);
|
||||
}
|
||||
|
||||
private void clear() {
|
||||
GLStateManager.glClearColor(0f, 0f, 0f, 1f);
|
||||
GLStateManager.glClear(GL11.GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
private boolean[] readCoverage() {
|
||||
pixels.clear();
|
||||
GLStateManager.glReadPixels(0, 0, W, 1, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
assertEquals(GL11.GL_NO_ERROR, GL11.glGetError(), "GL error during readback");
|
||||
|
||||
final boolean[] covered = new boolean[W];
|
||||
for (int i = 0; i < W; i++) {
|
||||
covered[i] = (pixels.get(i * 4) & 0xFF) > 127;
|
||||
}
|
||||
return covered;
|
||||
}
|
||||
|
||||
private static boolean[] expected(IntPredicate on) {
|
||||
final boolean[] e = new boolean[W];
|
||||
for (int i = 0; i < W; i++) e[i] = on.test(i);
|
||||
return e;
|
||||
}
|
||||
|
||||
private static void stipple(int factor, int pattern) {
|
||||
GLStateManager.glEnable(GL11.GL_LINE_STIPPLE);
|
||||
GLStateManager.glLineStipple(factor, (short) pattern);
|
||||
}
|
||||
|
||||
@Test
|
||||
void solidPatternCoversEveryPixel() {
|
||||
stipple(1, 0xFFFF);
|
||||
assertArrayEquals(expected(i -> true), renderLine(0f, W));
|
||||
}
|
||||
|
||||
@Test
|
||||
void emptyPatternCoversNothing() {
|
||||
stipple(1, 0x0000);
|
||||
assertArrayEquals(expected(i -> false), renderLine(0f, W));
|
||||
}
|
||||
|
||||
@Test
|
||||
void alternatingPatternDashesEveryOtherPixel() {
|
||||
stipple(1, 0xAAAA);
|
||||
assertArrayEquals(expected(i -> (i & 1) == 1), renderLine(0f, W));
|
||||
}
|
||||
|
||||
@Test
|
||||
void factorStretchesEachBitAcrossThatManyPixels() {
|
||||
stipple(2, 0xAAAA);
|
||||
assertArrayEquals(expected(i -> ((i / 2) & 1) == 1), renderLine(0f, W));
|
||||
}
|
||||
|
||||
@Test
|
||||
void disabledStippleCoversEveryPixel() {
|
||||
GLStateManager.glLineStipple(1, (short) 0xAAAA);
|
||||
GLStateManager.glDisable(GL11.GL_LINE_STIPPLE);
|
||||
assertArrayEquals(expected(i -> true), renderLine(0f, W));
|
||||
}
|
||||
|
||||
@Test
|
||||
void patternIsAnchoredAtTheSegmentStart() {
|
||||
stipple(1, 0xAAAA);
|
||||
final boolean[] covered = renderLine(8f, W);
|
||||
for (int i = 8; i < W; i++) {
|
||||
assertEquals(((i - 8) & 1) == 1, covered[i], "pixel " + i + " must be phased from x=8, not x=0");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void lineStripRestartsThePatternPerSegment() {
|
||||
stipple(1, 0xAAAA);
|
||||
|
||||
clear();
|
||||
drawLines(0f, 9f, W);
|
||||
|
||||
final boolean[] covered = readCoverage();
|
||||
for (int i = 0; i < 9; i++) {
|
||||
assertEquals((i & 1) == 1, covered[i], "segment 1 pixel " + i);
|
||||
}
|
||||
for (int i = 10; i < W; i++) {
|
||||
assertEquals(((i - 9) & 1) == 1, covered[i], "segment 2 pixel " + i + " must restart the phase at x=9");
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void nonStippleDrawAfterStippleIsUnaffected() {
|
||||
stipple(1, 0xAAAA);
|
||||
renderLine(0f, W);
|
||||
|
||||
GLStateManager.glDisable(GL11.GL_LINE_STIPPLE);
|
||||
assertArrayEquals(expected(i -> true), renderLine(0f, W));
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Matrix4fStack;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.junit.jupiter.params.ParameterizedTest;
|
||||
import org.junit.jupiter.params.provider.EnumSource;
|
||||
import org.lwjgl.BufferUtils;
|
||||
@@ -12,7 +11,7 @@ import java.nio.FloatBuffer;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
public class GLSM_MatrixStack_UnitTest {
|
||||
|
||||
final static FloatBuffer buffer = BufferUtils.createFloatBuffer(16);
|
||||
|
||||
@@ -4,7 +4,6 @@ import com.gtnewhorizons.angelica.util.GLBit;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
@@ -21,7 +20,7 @@ import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyLightState;
|
||||
import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyState;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
class GLSM_PushPop_UnitTest {
|
||||
|
||||
@BeforeEach
|
||||
@@ -1132,4 +1131,52 @@ class GLSM_PushPop_UnitTest {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GLStateManager.glDisable(GL11.GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBlendFuncGL11AliasesMatchGL14() {
|
||||
GLStateManager.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
verifyState(GL11.GL_BLEND_SRC, GL11.GL_SRC_ALPHA, "Blend Source");
|
||||
verifyState(GL14.GL_BLEND_SRC_RGB, GL11.GL_SRC_ALPHA, "Blend Source RGB");
|
||||
verifyState(GL11.GL_BLEND_DST, GL11.GL_ONE_MINUS_SRC_ALPHA, "Blend Destination");
|
||||
verifyState(GL14.GL_BLEND_DST_RGB, GL11.GL_ONE_MINUS_SRC_ALPHA, "Blend Destination RGB");
|
||||
|
||||
GLStateManager.glBlendFunc(GL11.GL_ONE, GL11.GL_ZERO);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testBlendFuncSeparateGL11AliasesTrackRgb() {
|
||||
GLStateManager.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
|
||||
verifyState(GL11.GL_BLEND_SRC, GL11.GL_SRC_ALPHA, "Blend Source");
|
||||
verifyState(GL11.GL_BLEND_DST, GL11.GL_ONE_MINUS_SRC_ALPHA, "Blend Destination");
|
||||
verifyState(GL14.GL_BLEND_SRC_ALPHA, GL11.GL_ONE, "Blend Source Alpha");
|
||||
verifyState(GL14.GL_BLEND_DST_ALPHA, GL11.GL_ZERO, "Blend Destination Alpha");
|
||||
|
||||
GLStateManager.glBlendFunc(GL11.GL_ONE, GL11.GL_ZERO);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testPolygonStateReadBack() {
|
||||
GLStateManager.glCullFace(GL11.GL_FRONT);
|
||||
GLStateManager.glFrontFace(GL11.GL_CW);
|
||||
GLStateManager.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
|
||||
|
||||
verifyState(GL11.GL_CULL_FACE_MODE, GL11.GL_FRONT, "Cull Face Mode");
|
||||
verifyState(GL11.GL_FRONT_FACE, GL11.GL_CW, "Front Face");
|
||||
verifyState(GL11.GL_POLYGON_MODE, new int[] { GL11.GL_LINE, GL11.GL_LINE }, "Polygon Mode");
|
||||
|
||||
GLStateManager.glCullFace(GL11.GL_BACK);
|
||||
GLStateManager.glFrontFace(GL11.GL_CCW);
|
||||
GLStateManager.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testActiveTextureReadBack() {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
|
||||
verifyState(GL13.GL_ACTIVE_TEXTURE, GL13.GL_TEXTURE1, "Active Texture");
|
||||
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
verifyState(GL13.GL_ACTIVE_TEXTURE, GL13.GL_TEXTURE0, "Active Texture - Reset");
|
||||
}
|
||||
}
|
||||
+5
-3
@@ -3,7 +3,6 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.LWJGLException;
|
||||
import org.lwjgl.opengl.Display;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
@@ -15,7 +14,10 @@ import java.nio.ByteBuffer;
|
||||
import java.util.concurrent.CountDownLatch;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
import static org.junit.jupiter.api.Assertions.fail;
|
||||
|
||||
/**
|
||||
* Tests for server-side GL state synchronization between SharedDrawable and DrawableGL contexts.
|
||||
@@ -24,7 +26,7 @@ import static org.junit.jupiter.api.Assertions.*;
|
||||
* be properly synchronized in the GLSM cache. Client-side state (texture bindings, active unit)
|
||||
* is per-context and should NOT be shared.
|
||||
*/
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
public class GLSM_ServerSideState_UnitTest {
|
||||
|
||||
private SharedDrawable sharedDrawable;
|
||||
|
||||
+103
-3
@@ -3,18 +3,118 @@ package com.gtnewhorizons.angelica.glsm;
|
||||
import com.gtnewhorizons.angelica.glsm.texture.TextureInfo;
|
||||
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.EXTTextureCompressionS3TC;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL21;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotNull;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotSame;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
public class GLSM_TextureInfoCache_UnitTest {
|
||||
|
||||
@Test
|
||||
void testGenericCompressedUploadResolvesToSpecificFormat() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL13.GL_COMPRESSED_RGBA, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
int format = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
assertNotEquals(-1, format);
|
||||
assertNotEquals(GL30.GL_COMPRESSED_RED, format);
|
||||
assertNotEquals(GL30.GL_COMPRESSED_RG, format);
|
||||
assertNotEquals(GL13.GL_COMPRESSED_RGB, format);
|
||||
assertNotEquals(GL13.GL_COMPRESSED_RGBA, format);
|
||||
assertNotEquals(GL21.GL_COMPRESSED_SRGB, format);
|
||||
assertNotEquals(GL21.GL_COMPRESSED_SRGB_ALPHA, format);
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testNonGenericUploadCachesWithoutRoundtrip() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texId);
|
||||
assertFalse(info.needsInternalFormatResolve());
|
||||
assertEquals(GL11.GL_RGBA8, info.getResolvedInternalFormat());
|
||||
assertEquals(GL11.GL_RGBA8, GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT));
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testGenericCompressedPreservesAsPassedInternalFormat() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL13.GL_COMPRESSED_RGBA, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texId);
|
||||
assertEquals(GL13.GL_COMPRESSED_RGBA, info.getInternalFormat());
|
||||
assertTrue(info.needsInternalFormatResolve());
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testRepeatedQueryAfterResolveUsesCache() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL13.GL_COMPRESSED_RGBA, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texId);
|
||||
assertTrue(info.needsInternalFormatResolve());
|
||||
int first = GLStateManager.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
assertFalse(info.needsInternalFormatResolve());
|
||||
int second = GLStateManager.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
assertEquals(first, second);
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testIsGenericCompressedInternalFormatHelper() {
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL30.GL_COMPRESSED_RED));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL30.GL_COMPRESSED_RG));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL13.GL_COMPRESSED_RGB));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL13.GL_COMPRESSED_RGBA));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL21.GL_COMPRESSED_SRGB));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL21.GL_COMPRESSED_SRGB_ALPHA));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(GL11.GL_RGBA));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(GL11.GL_RGBA8));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(0));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(-1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Texture deletion is server-side; cache must be invalidated regardless of client caching state.
|
||||
*/
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.opengl.UniversalVAO;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import com.gtnewhorizons.angelica.util.GLSMUtil;
|
||||
import org.junit.jupiter.api.Assertions;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
@@ -13,7 +12,7 @@ import org.lwjgl.opengl.GL30;
|
||||
|
||||
import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyState;
|
||||
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
@GLCompatTest
|
||||
public class GLSM_VAO_UnitTest {
|
||||
|
||||
@Test
|
||||
@@ -122,6 +121,68 @@ public class GLSM_VAO_UnitTest {
|
||||
UniversalVAO.deleteVertexArrays(vao);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testGenericAttributeSupersedesFfpConventional() {
|
||||
final int vao = UniversalVAO.genVertexArrays();
|
||||
glBindVertexArray(vao);
|
||||
final int vbo = GL15.glGenBuffers();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
|
||||
GLStateManager.glVertexAttribPointer(0, 1, GL11.GL_FLOAT, false, 0, 0L);
|
||||
GLStateManager.glEnableVertexAttribArray(0);
|
||||
GLStateManager.glVertexPointer(3, GL11.GL_FLOAT, 0, 0L);
|
||||
|
||||
Assertions.assertEquals(1, VAOManager.get(0).size, "enabled generic attribute must supersede the FFP conventional array at the same location");
|
||||
Assertions.assertTrue(VAOManager.get(0).genericPointer, "location must remain generic-sourced");
|
||||
|
||||
GLStateManager.glDisableVertexAttribArray(0);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
GL15.glDeleteBuffers(vbo);
|
||||
UniversalVAO.deleteVertexArrays(vao);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testGenericAttributeWinsRegardlessOfOrder() {
|
||||
final int vao = UniversalVAO.genVertexArrays();
|
||||
glBindVertexArray(vao);
|
||||
final int vbo = GL15.glGenBuffers();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
|
||||
GLStateManager.glVertexPointer(3, GL11.GL_FLOAT, 0, 0L);
|
||||
GLStateManager.glVertexAttribPointer(0, 1, GL11.GL_FLOAT, false, 0, 0L);
|
||||
GLStateManager.glEnableVertexAttribArray(0);
|
||||
|
||||
Assertions.assertEquals(1, VAOManager.get(0).size, "generic attribute set after the FFP conventional array must still win");
|
||||
Assertions.assertTrue(VAOManager.get(0).genericPointer, "location must remain generic-sourced");
|
||||
|
||||
GLStateManager.glDisableVertexAttribArray(0);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
GL15.glDeleteBuffers(vbo);
|
||||
UniversalVAO.deleteVertexArrays(vao);
|
||||
}
|
||||
|
||||
@Test
|
||||
void testFfpConventionalAppliesWithoutGenericAttribute() {
|
||||
final int vao = UniversalVAO.genVertexArrays();
|
||||
glBindVertexArray(vao);
|
||||
final int vbo = GL15.glGenBuffers();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
|
||||
GLStateManager.glVertexPointer(3, GL11.GL_FLOAT, 0, 0L);
|
||||
GLStateManager.glEnableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
|
||||
Assertions.assertEquals(3, VAOManager.get(0).size, "plain FFP conventional array must apply when no generic attribute occupies the location");
|
||||
Assertions.assertFalse(VAOManager.get(0).genericPointer, "location must be conventional-sourced");
|
||||
|
||||
GLStateManager.glDisableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
GL15.glDeleteBuffers(vbo);
|
||||
UniversalVAO.deleteVertexArrays(vao);
|
||||
}
|
||||
|
||||
private static void testClientStates() {
|
||||
verifyState(GL11.GL_VERTEX_ARRAY, false, "GL_VERTEX_ARRAY Default State");
|
||||
verifyState(GL11.GL_TEXTURE_COORD_ARRAY, false, "GL_TEXTURE_COORD_ARRAY Default State");
|
||||
@@ -133,7 +194,7 @@ public class GLSM_VAO_UnitTest {
|
||||
private static void glBindVertexArray(int array) {
|
||||
if (array == 0) array = GLStateManager.getDefaultVAO();
|
||||
GLStateManager.boundVAO = array;
|
||||
VertexAttribState.onBindVertexArray(array);
|
||||
VAOManager.onBindVertexArrayPre(array);
|
||||
UniversalVAO.bindVertexArray(array);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
public final class GLTestTags {
|
||||
public static final String COMPAT = "gl-compat";
|
||||
public static final String CORE = "gl-core";
|
||||
public static final String SHARED = "gl-shared";
|
||||
|
||||
private GLTestTags() {}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
class GLVersionParseTest {
|
||||
|
||||
@Test
|
||||
void parseMajorMinor() {
|
||||
assertEquals(43, RenderSystem.parseMajorMinor("4.3.0 - Build 20.19.15.4835"));
|
||||
assertEquals(46, RenderSystem.parseMajorMinor("4.6.0 NVIDIA 551.61"));
|
||||
assertEquals(41, RenderSystem.parseMajorMinor("4.1 Metal - 88"));
|
||||
assertEquals(33, RenderSystem.parseMajorMinor("3.3"));
|
||||
assertEquals(46, RenderSystem.parseMajorMinor("4.6 (Core Profile) Mesa 24.0.3"));
|
||||
assertEquals(-1, RenderSystem.parseMajorMinor(null));
|
||||
assertEquals(-1, RenderSystem.parseMajorMinor(""));
|
||||
assertEquals(-1, RenderSystem.parseMajorMinor("garbage"));
|
||||
assertEquals(-1, RenderSystem.parseMajorMinor("OpenGL ES 3.2"));
|
||||
}
|
||||
|
||||
@Test
|
||||
void isContextValid() {
|
||||
assertTrue(RenderSystem.isContextValid(4, 4, 46, true));
|
||||
assertTrue(RenderSystem.isContextValid(4, 4, 44, true));
|
||||
assertFalse(RenderSystem.isContextValid(4, 4, 43, true));
|
||||
assertFalse(RenderSystem.isContextValid(4, 4, 44, false));
|
||||
assertTrue(RenderSystem.isContextValid(4, 4, -1, true));
|
||||
assertFalse(RenderSystem.isContextValid(4, 4, -1, false));
|
||||
assertTrue(RenderSystem.isContextValid(3, 3, 33, true));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.joml.FrustumIntersection;
|
||||
import org.joml.Matrix4f;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
class HugeFarPlaneFrustumTest {
|
||||
|
||||
private static final float SECTION_HALF = 8.0f + 1.0f + 0.125f;
|
||||
private static final float DEGENERATE_FAR = 2.147483648e9f;
|
||||
|
||||
private static Matrix4f combined(float zFar) {
|
||||
final Matrix4f proj = new Matrix4f().perspective((float) Math.toRadians(70.0), 854.0f / 480.0f, 0.05f, zFar);
|
||||
final Matrix4f mv = new Matrix4f()
|
||||
.rotate((float) Math.toRadians(25.0), 1, 0, 0)
|
||||
.rotate((float) Math.toRadians(123.0), 0, 1, 0)
|
||||
.translate(0.0f, -1.62f, 0.0f);
|
||||
return new Matrix4f().set(proj).mul(mv);
|
||||
}
|
||||
|
||||
private static boolean sectionVisible(FrustumIntersection f, int sx, int sy, int sz) {
|
||||
final float cx = sx * 16.0f + 8.0f;
|
||||
final float cy = sy * 16.0f + 8.0f;
|
||||
final float cz = sz * 16.0f + 8.0f;
|
||||
return f.testAab(cx - SECTION_HALF, cy - SECTION_HALF, cz - SECTION_HALF, cx + SECTION_HALF, cy + SECTION_HALF, cz + SECTION_HALF);
|
||||
}
|
||||
|
||||
@Test
|
||||
void unnormalizedFrustumMatchesNormalFarPlane() {
|
||||
final FrustumIntersection normal = new FrustumIntersection(combined(512.0f), false);
|
||||
final FrustumIntersection huge = new FrustumIntersection(combined(DEGENERATE_FAR), false);
|
||||
|
||||
int visible = 0;
|
||||
int mismatches = 0;
|
||||
for (int x = -12; x <= 12; x++) {
|
||||
for (int y = -4; y <= 4; y++) {
|
||||
for (int z = -12; z <= 12; z++) {
|
||||
final boolean vNormal = sectionVisible(normal, x, y, z);
|
||||
if (vNormal) visible++;
|
||||
if (vNormal != sectionVisible(huge, x, y, z)) mismatches++;
|
||||
}
|
||||
}
|
||||
}
|
||||
assertTrue(visible > 100, "sanity check broken: normal frustum accepted only " + visible + " sections");
|
||||
assertEquals(0, mismatches, "sections culled differently under the degenerate far plane");
|
||||
}
|
||||
|
||||
@Test
|
||||
void normalizedSetCullsEverythingOnDegenerateFarPlane() {
|
||||
final FrustumIntersection normalized = new FrustumIntersection();
|
||||
normalized.set(combined(DEGENERATE_FAR));
|
||||
|
||||
int visible = 0;
|
||||
for (int x = -12; x <= 12; x++) {
|
||||
for (int y = -4; y <= 4; y++) {
|
||||
for (int z = -12; z <= 12; z++) {
|
||||
if (sectionVisible(normalized, x, y, z)) visible++;
|
||||
}
|
||||
}
|
||||
}
|
||||
assertEquals(0, visible, "set(m) with a degenerate far plane no longer culls everything");
|
||||
}
|
||||
|
||||
@Test
|
||||
void identityFrustumOnlyPassesCameraSection() {
|
||||
final FrustumIntersection identity = new FrustumIntersection(new Matrix4f());
|
||||
assertTrue(sectionVisible(identity, 0, 0, 0), "identity frustum rejected the camera's own section");
|
||||
int visible = 0;
|
||||
for (int x = -12; x <= 12; x++) {
|
||||
for (int y = -4; y <= 4; y++) {
|
||||
for (int z = -12; z <= 12; z++) {
|
||||
if (Math.abs(x) <= 1 && Math.abs(y) <= 1 && Math.abs(z) <= 1) continue;
|
||||
if (sectionVisible(identity, x, y, z)) visible++;
|
||||
}
|
||||
}
|
||||
}
|
||||
assertEquals(0, visible, "non-adjacent sections accepted by the identity frustum");
|
||||
}
|
||||
}
|
||||
+124
@@ -0,0 +1,124 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.CompiledDisplayList;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.GLCommand;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.ImmediateModeRecorder;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
import java.util.concurrent.CountDownLatch;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.concurrent.atomic.AtomicReference;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotNull;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotSame;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
@GLCoreTest
|
||||
class ImmediateModeThreadIsolationTest {
|
||||
|
||||
@Test
|
||||
void backgroundThreadsGetDistinctTessellators() throws Exception {
|
||||
final DirectTessellator mainTess = ImmediateModeRecorder.getInternalTessellator();
|
||||
final AtomicReference<DirectTessellator> bg1 = new AtomicReference<>();
|
||||
final AtomicReference<DirectTessellator> bg2 = new AtomicReference<>();
|
||||
|
||||
final Thread t1 = new Thread(() -> bg1.set(ImmediateModeRecorder.getInternalTessellator()), "iso-test-1");
|
||||
final Thread t2 = new Thread(() -> bg2.set(ImmediateModeRecorder.getInternalTessellator()), "iso-test-2");
|
||||
t1.start(); t2.start();
|
||||
t1.join(); t2.join();
|
||||
|
||||
assertNotNull(bg1.get());
|
||||
assertNotNull(bg2.get());
|
||||
assertNotSame(mainTess, bg1.get(), "background thread must not share the main-thread tessellator");
|
||||
assertNotSame(mainTess, bg2.get(), "background thread must not share the main-thread tessellator");
|
||||
assertNotSame(bg1.get(), bg2.get(), "background threads must not share a tessellator");
|
||||
}
|
||||
|
||||
@Test
|
||||
void concurrentImmediateModeDoesNotCorruptRecording() throws Exception {
|
||||
final List<Throwable> failures = new CopyOnWriteArrayList<>();
|
||||
final CountDownLatch start = new CountDownLatch(1);
|
||||
final AtomicBoolean stop = new AtomicBoolean(false);
|
||||
|
||||
final Runnable spam = () -> {
|
||||
try {
|
||||
start.await();
|
||||
while (!stop.get()) {
|
||||
GLStateManager.glBegin(GL11.GL_QUADS);
|
||||
GLStateManager.glVertex3f(0, 0, 0);
|
||||
GLStateManager.glVertex3f(1, 0, 0);
|
||||
GLStateManager.glVertex3f(1, 1, 0);
|
||||
GLStateManager.glVertex3f(0, 1, 0);
|
||||
GLStateManager.glEnd();
|
||||
}
|
||||
} catch (Throwable t) {
|
||||
failures.add(t);
|
||||
}
|
||||
};
|
||||
final Thread t1 = new Thread(spam, "iso-spam-1");
|
||||
final Thread t2 = new Thread(spam, "iso-spam-2");
|
||||
t1.start(); t2.start();
|
||||
start.countDown();
|
||||
|
||||
final List<Integer> lists = new ArrayList<>();
|
||||
try {
|
||||
for (int i = 0; i < 50; i++) {
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glBegin(GL11.GL_QUADS);
|
||||
GLStateManager.glVertex3f(0, 0, 0);
|
||||
GLStateManager.glVertex3f(1, 0, 0);
|
||||
GLStateManager.glVertex3f(1, 1, 0);
|
||||
GLStateManager.glVertex3f(0, 1, 0);
|
||||
GLStateManager.glEnd();
|
||||
GLStateManager.glEndList();
|
||||
lists.add(list);
|
||||
}
|
||||
} finally {
|
||||
stop.set(true);
|
||||
t1.join(5000); t2.join(5000);
|
||||
}
|
||||
|
||||
assertTrue(failures.isEmpty(), "background immediate mode threw: " + failures);
|
||||
for (int list : lists) {
|
||||
final CompiledDisplayList compiled = DisplayListManager.getDisplayList(list);
|
||||
assertNotNull(compiled, "list " + list + " should be compiled");
|
||||
assertEquals(1, compiled.getCommandCounts().getOrDefault(GLCommand.DRAW_RANGE, 0), "list " + list + " should contain exactly the main thread's draw");
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void sweepFreesDeadThreadTessellators() throws Exception {
|
||||
final Thread t = new Thread(() -> ImmediateModeRecorder.getInternalTessellator(), "iso-sweep");
|
||||
t.start();
|
||||
t.join();
|
||||
final int before = ImmediateModeRecorder.getThreadTessellatorCount();
|
||||
assertTrue(before >= 1);
|
||||
ImmediateModeRecorder.cleanupOrphanTessellators();
|
||||
assertTrue(ImmediateModeRecorder.getThreadTessellatorCount() < before, "dead thread's tessellator should be swept");
|
||||
}
|
||||
|
||||
@Test
|
||||
void drawLockGatesOnSplashComplete() throws Exception {
|
||||
assertFalse(GLStateManager.acquireDrawLock(), "post-splash acquire must be a no-op");
|
||||
|
||||
final Field f = GLStateManager.class.getDeclaredField("splashComplete");
|
||||
f.setAccessible(true);
|
||||
f.set(null, false);
|
||||
try {
|
||||
assertTrue(GLStateManager.acquireDrawLock(), "during splash the lock must engage");
|
||||
GLStateManager.releaseDrawLock();
|
||||
} finally {
|
||||
f.set(null, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
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