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No files matched your search
@@ -1,302 +0,0 @@
|
||||
# CTM Guide<img src="img/logo-readme.png" align="right">
|
||||
###### by Vortex [@vortex_so in discord, any suggestions are accepted]<br>
|
||||
|
||||
This file describes how to use CTM, structure of `.properties` file and some useful (or not) techniques
|
||||
|
||||
### Note:
|
||||
- All textures for CTM textures are in `[modname]/mcpatcher/ctm` folder<br>
|
||||
the overrides apply globally so it doesn't matter in which directory you put them<br>
|
||||
|
||||
- in the `ctm` folder you must have a folder with your block name (or any name actually)<br>
|
||||
in that folder you will have all texture files (animations allowed via mcmeta file for every texture) and `.properties` file<br>
|
||||
multiple `.properties` files are allowed for a single folder and set of textures for more complex behaviour (see examples)
|
||||
|
||||
## Quick Links
|
||||
- **[Method](#method)**
|
||||
- **[MatchBlocks](#matchblocks)**
|
||||
- **[MatchTiles](#matchtiles)**
|
||||
- **[Tiles](#tiles)**
|
||||
- **[Connect](#connect)**
|
||||
- **[Faces](#faces)**
|
||||
- **[Biomes](#biomes)**
|
||||
- **[Heights](#heights)**
|
||||
- **[RenderPass](#renderpass)**
|
||||
- **[InnerSeams](#innerseams)**
|
||||
- **[Weights](#weights)**<br>
|
||||
- **[Examples](#examples)**
|
||||
|
||||
## Structure of `.properties` files
|
||||
|
||||
---
|
||||
|
||||
## `matchBlocks`
|
||||
Override for a specific block, you can get the value from the tooltip if you have this feature enabled.<br>
|
||||
Can accept several values which allows to apply one CTM for different blocks.<br>
|
||||
if no value for this property was provided, Angelica will fallback to name of the `.property` file
|
||||
|
||||
examples:<br>
|
||||
`matchBlocks=gregtech:gt.blockcasings4`<br>
|
||||
`matchBlocks=minecraft:glass minecraft:glass_pane`
|
||||
|
||||
---
|
||||
|
||||
## `matchTiles`
|
||||
Override for a specific texture, main difference from matchBlocks is that this will only match a certain texture, not the block itself<br>
|
||||
|
||||
example:<br>
|
||||
`matchTiles:minecraft:blocks/stone`
|
||||
|
||||
---
|
||||
|
||||
## `tiles`
|
||||
The list of texture names for CTM. Supports ranges and explicit names.<br>
|
||||
You probably would want to use texture names like `0.png`, `1.png` as it is easier, however this allows for any names
|
||||
|
||||
examples:<br>
|
||||
`tiles=0-46` - classic for full CTM, expects files from `0.png` to `46.png`<br>
|
||||
`tiles=0-3,5, 8` - expects files `0.png`, `1.png`, `2.png`, `3.png`, `5.png`, `8.png`<br>
|
||||
`tiles=sometext,somemoretext` - expects files `sometext.png`, `somemoretext.png`
|
||||
|
||||
---
|
||||
|
||||
## `connect`
|
||||
Sets how the blocks are connected, can accept values: `block`, `tile`, `material`<br>
|
||||
`block` connects based on block (who would guess)<br>
|
||||
`tile` connects based on texture<br>
|
||||
`material` connects based on material (didn't really understand this part, ig it is for stone, iron, wood etc)<br>
|
||||
Fallbacks to `block` if no value for `matchTiles` is set, otherwise fallbacks to `tile`<br>
|
||||
Most of the time you don't need to set this value because of that fallback rule
|
||||
|
||||
example:<br>
|
||||
`connect=block`
|
||||
|
||||
---
|
||||
|
||||
## `faces`
|
||||
Limit to specific faces of a block, can accept several values<br>
|
||||
Fallbacks to `all` if value not present in the `.properties` file
|
||||
|
||||
examples:<br>
|
||||
`faces=top`<br>
|
||||
`faces=all`<br>
|
||||
`faces=bottom`<br>
|
||||
`faces=sides`<br>
|
||||
`faces=north south east west`<br>
|
||||
`faces=top bottom sides`
|
||||
|
||||
---
|
||||
|
||||
## `biomes`
|
||||
Limit to specific biomes, can accept several values<br>
|
||||
Fallbacks to all if value not present in the `.properties` file
|
||||
|
||||
examples:<br>
|
||||
`biomes=plains`<br>
|
||||
`biomes=desert forest`<br>
|
||||
`biomes=taiga jungle savanna`
|
||||
|
||||
---
|
||||
|
||||
## `heights`
|
||||
Limit to certain Y levels, can only accept several values<br>
|
||||
can be set through either `minHeight` and `maxHeight` or `heights`
|
||||
|
||||
examples:<br>
|
||||
`heights=0-64`<br>
|
||||
`heights=64-255`<br>
|
||||
example of maxHeight and minHeight:<br>
|
||||
`minHeight=64`<br>
|
||||
`maxHeight=128`
|
||||
|
||||
---
|
||||
|
||||
## `renderPass`
|
||||
Controls which rendering layer a CTM rule is applied in<br>
|
||||
In most cases you only need it to avoid rendering issues with transparency
|
||||
|
||||
`renderPass=solid` used for fully opaque blocks<br>
|
||||
`renderPass=cutout` used for fences, glass CTM, textured blocks with hard transparency<br>
|
||||
`renderPass=translucent` used for transparent blocks like glass or water<br>
|
||||
`renderPass=cutout_mipped` no idea for what<br>
|
||||
`renderPass=overlay` used for blocks with an overlay, for example GT hatches or damaged anvils<br>
|
||||
`renderPass=backface` used for blocks with a backface, however it is very rare to use this one
|
||||
|
||||
---
|
||||
|
||||
## `innerSeams`
|
||||
Adds internal seams, fallback to `innerSeams=false` if not set<br>
|
||||
|
||||
example:<br>
|
||||
`innerSeams=true`
|
||||
|
||||
---
|
||||
|
||||
## `weights`
|
||||
Priority, used for `Random` type to determine which textures have certain chances to be used for render<br>
|
||||
accepts several values, assigns values correspondingly to `tiles` list values
|
||||
|
||||
examples:<br>
|
||||
`weight=10`<br>
|
||||
`weights=1 3 3 2 1`
|
||||
|
||||
---
|
||||
|
||||
# `Method`
|
||||
|
||||
Selects CTM mode:
|
||||
- [LINK](#full-ctm-ctm) `ctm` / `glass` / `default`
|
||||
- [LINK](#compact-ctm) `compact` / `ctm_compact`
|
||||
- [LINK](#horizontal)`horizontal` / `bookshelf`
|
||||
- [LINK](#vertical)`vertical`
|
||||
- [LINK](#horizontalvertical-hv)`horizontal+vertical` / `h+v`
|
||||
- [LINK](#verticalhorizontal-vh)`vertical+horizontal` / `v+h`
|
||||
- [LINK](#top)`top` / `sandstone`
|
||||
- [LINK](#repeat)`repeat` / `pattern`
|
||||
- [LINK](#random)`random`
|
||||
- [LINK](#fixed)`fixed` / `static`
|
||||
|
||||
example:<br>
|
||||
`method=ctm`
|
||||
|
||||
### Full CTM (ctm)
|
||||
|
||||
Requires exactly 47 tiles, the most versatile but the most size-heavy method
|
||||
|
||||
Here's a visual explanation of how the textures should be numbered:
|
||||
|
||||
<img src="img/CTM/CTM-pattern.png" width="624" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Compact CTM
|
||||
|
||||
Requires exactly 5 tiles.
|
||||
|
||||
<img src="img/CTM/CCTM-pattern.png" width="284" style="image-rendering: pixelated;">
|
||||
|
||||
Splits face into 4 quadrants and builds final texture per quadrant.
|
||||
|
||||
Here's a visual explanation of how it works on an example of 3x3 blocks pattern with a cutout:
|
||||
|
||||
<img src="img/CTM/CCTM-principle.png" width="400" style="image-rendering: pixelated;">
|
||||
|
||||
as you can see, compact CTM has a single limitation:<br>
|
||||
the size of any part of texture, such as an edge or a corner, can't be larger than `8x8` pixel<br>
|
||||
this is the main case where only full CTM can be used.
|
||||
|
||||
---
|
||||
|
||||
### Horizontal
|
||||
|
||||
Requires exactly 4 tiles. connects only horizontally, used for bookshelves for example
|
||||
|
||||
<img src="img/CTM/HCTM-pattern.png" width="284" style="image-rendering: pixelated;">
|
||||
|
||||
|
||||
---
|
||||
|
||||
### Vertical
|
||||
|
||||
Requires exactly 4 tiles.
|
||||
|
||||
<img src="img/CTM/VCTM-pattern.png" height="284" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Horizontal+Vertical (h+v)
|
||||
|
||||
Requires exactly 7 tiles.
|
||||
|
||||
Two-stage: horizontal first, then vertical if none horizontal variations are found.
|
||||
|
||||
<img src="img/CTM/HVCTM-pattern.png" height="284" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Vertical+Horizontal (v+h)
|
||||
|
||||
Requires exactly 7 tiles.
|
||||
|
||||
Two-stage: vertical first, then horizontal if none vertical variations are found.
|
||||
|
||||
<img src="img/CTM/VHCTM-pattern.png" height="284" style="image-rendering: pixelated;">
|
||||
|
||||
---
|
||||
|
||||
### Top
|
||||
|
||||
Requires exactly 1 tile.
|
||||
|
||||
Applies tile on side faces when block above matches, for example used for smooth sandstone
|
||||
|
||||
---
|
||||
|
||||
### Repeat
|
||||
|
||||
Requires width * height tiles.
|
||||
|
||||
Properties:
|
||||
- `width` - defines the number of tiles in width
|
||||
- `height` - defines the number of tiles in height
|
||||
- `symmetry` - defines the symmetry of the pattern, can be either `none` or `opposite`
|
||||
|
||||
Just uses N*M grid, for example<br>
|
||||
`0 1 2 3 4`<br>
|
||||
`5 6 7 8 9`
|
||||
|
||||
---
|
||||
|
||||
### Random
|
||||
|
||||
Any number of tiles.
|
||||
|
||||
Properties:
|
||||
- `weights` - described [here](#weights)
|
||||
- `symmetry` - accepts `all`, `opposite`, `none`, groups opposite faces together, otherwise keeps them independent
|
||||
- `linked` - makes the textures consistent between render states, not needed much
|
||||
|
||||
---
|
||||
|
||||
### Fixed
|
||||
|
||||
Requires exactly 1 tile. Always uses the same tile.<br>
|
||||
useful only if combined with height or other properties (see examples)
|
||||
|
||||
---
|
||||
|
||||
# Examples
|
||||
|
||||
## Glass via full CTM
|
||||
```properties
|
||||
matchBlocks=minecraft:glass minecraft:glass_pane
|
||||
metadata=0
|
||||
method=ctm
|
||||
faces=all
|
||||
tiles=0-46
|
||||
connect=block
|
||||
```
|
||||
|
||||
## Multiple properties files usage
|
||||
### Use multiple .properties files with different heights for more detailed worldgen
|
||||
this one will use one texture for lower part of the world and another for the rest of the world
|
||||
```properties
|
||||
matchBlocks=minecraft:dirt
|
||||
metadata=0
|
||||
method=fixed
|
||||
faces=all
|
||||
tiles=0
|
||||
connect=block
|
||||
maxHeight=40
|
||||
```
|
||||
|
||||
```properties
|
||||
matchBlocks=minecraft:dirt
|
||||
metadata=0
|
||||
method=fixed
|
||||
faces=all
|
||||
tiles=0
|
||||
connect=block
|
||||
minHeight=41
|
||||
```
|
||||
|
||||
---
|
||||
@@ -50,6 +50,7 @@ Targets GL 3.3+ core profile
|
||||
* CodeChicken[Core](https://github.com/GTNewHorizons/CodeChickenCore/releases)/[Lib](https://github.com/GTNewHorizons/CodeChickenLib/releases) <1.2.0 - Threading issues, use 1.3.0+
|
||||
* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
|
||||
* SmoothFont - Equivalent functionality added
|
||||
* ClientFixer - Use a resource pack like [GTNH-FTI-Standard-Font](https://github.com/Eldrinn-Elantey/GTNH-FTI-Standard-Font)
|
||||
|
||||
# Credits
|
||||
* ShadersMod
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
import xyz.wagyourtail.jvmdg.gradle.flags.DowngradeFlags
|
||||
import xyz.wagyourtail.jvmdg.gradle.task.DowngradeJar
|
||||
import xyz.wagyourtail.jvmdg.gradle.task.files.DowngradeFiles
|
||||
|
||||
plugins {
|
||||
id("com.gtnewhorizons.gtnhconvention")
|
||||
}
|
||||
|
||||
tasks.withType<DowngradeJar>().configureEach { logLevel.set("FATAL") }
|
||||
tasks.withType<DowngradeFiles>().configureEach { logLevel.set("FATAL") }
|
||||
|
||||
minecraft {
|
||||
extraRunJvmArguments.add("-Dangelica.enableTestBlocks=true")
|
||||
extraRunJvmArguments.add("-Dangelica.dumpClass=true")
|
||||
|
||||
@@ -76,7 +76,7 @@ dependencies {
|
||||
|
||||
// Iris Shaders
|
||||
compileOnly('org.jetbrains:annotations:26.0.2')
|
||||
api("com.github.GTNewHorizons:GTNHLib:0.9.36:dev")
|
||||
api("com.github.GTNewHorizons:GTNHLib:0.10.0:dev")
|
||||
|
||||
shadowImplementation(project(":glsm")) { transitive = false }
|
||||
shadowImplementation(project(":lwjgl3-backend")) { transitive = false }
|
||||
@@ -97,6 +97,24 @@ dependencies {
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:NotEnoughItems:2.8.35-GTNH:dev')
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:CodeChickenCore:1.4.7:dev')
|
||||
|
||||
// Display List Testing
|
||||
/*
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Applied-Energistics-2-Unofficial:rv3-beta-749-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ae2stuff:0.10.14-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:BuildCraft:7.1.54:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:IguanaTweaksTConstruct:2.7.0:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:OpenBlocks:1.12.4-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:OpenComputers:1.12.12-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:TinkersConstruct:1.14.12-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ServerUtilities:2.2.13:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:ironchest:6.1.6:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:waila:1.9.7:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Botania:1.13.15-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Mobs-Info:0.5.10-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Draconic-Evolution:1.5.18-GTNH:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:HoloInventory:2.5.8-GTNH:dev")
|
||||
*/
|
||||
|
||||
//devOnlyNonPublishable('com.github.GTNewHorizons:worldedit-gtnh:v0.0.9')
|
||||
|
||||
// Notfine Deps
|
||||
@@ -121,7 +139,7 @@ dependencies {
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:NotEnoughIds:2.1.10:dev")
|
||||
|
||||
compileOnly(rfg.deobf("maven.modrinth:ntmspace:X5634_H261"))
|
||||
compileOnly(rfg.deobf("maven.modrinth:ntmspace:X5663_H261"))
|
||||
|
||||
compileOnly(rfg.deobf("curse.maven:campfirebackport-387444:4611675"))
|
||||
compileOnly(rfg.deobf("curse.maven:xaeros-minimap-263420:5060684"))
|
||||
@@ -129,6 +147,8 @@ dependencies {
|
||||
compileOnly(rfg.deobf("curse.maven:et-futurum-requiem-441392:5873837"))
|
||||
compileOnly(rfg.deobf("curse.maven:biomes-o-plenty-220318:2499612"))
|
||||
|
||||
devOnlyNonPublishable("com.github.GTNewHorizons:CosmeticArmorReworked:1.0.3-GTNH:dev")
|
||||
|
||||
// For testing alternative splash screens — https://github.com/MalTeeez/ModernSplash/releases
|
||||
// devOnlyNonPublishable("com.github.MalTeeez:modernsplash:1.7.10-1.2.4:dev")
|
||||
|
||||
|
||||
@@ -66,6 +66,7 @@ repositories {
|
||||
content { includeGroup("xyz.wagyourtail.jvmdowngrader") }
|
||||
}
|
||||
mavenCentral()
|
||||
mavenLocal()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
@@ -123,6 +124,7 @@ tasks.withType<DowngradeFiles>().configureEach {
|
||||
downgradeTo.set(JavaVersion.VERSION_1_8)
|
||||
multiReleaseOriginal.set(false)
|
||||
multiReleaseVersions.set(emptySet())
|
||||
logLevel.set("FATAL")
|
||||
}
|
||||
|
||||
val downgradeDepsForTest by tasks.registering(DowngradeFiles::class) {
|
||||
@@ -138,6 +140,7 @@ val downgradeMainClasses by tasks.registering(DowngradeFiles::class) {
|
||||
val downgradeTestClasses by tasks.registering(DowngradeFiles::class) {
|
||||
inputCollection = sourceSets["test"].output.classesDirs
|
||||
classpath = sourceSets["test"].compileClasspath
|
||||
sourceSets["test"].output.classesDirs.files.forEach { outputs.dir(temporaryDir.resolve(it.name)) }
|
||||
dependsOn(tasks.named("testClasses"))
|
||||
}
|
||||
|
||||
@@ -146,6 +149,10 @@ tasks.test {
|
||||
|
||||
javaLauncher = javaToolchains.launcherFor {
|
||||
languageVersion = JavaLanguageVersion.of(8)
|
||||
if (System.getProperty("os.name").lowercase().contains("mac")
|
||||
&& System.getProperty("os.arch") == "aarch64") {
|
||||
vendor = JvmVendorSpec.AZUL
|
||||
}
|
||||
}
|
||||
|
||||
dependsOn(downgradeMainClasses, downgradeTestClasses, downgradeDepsForTest)
|
||||
@@ -169,6 +176,19 @@ tasks.test {
|
||||
jvmArgs("-Djava.library.path=${extractNatives.get().property("destinationFolder").let { (it as DirectoryProperty).asFile.get().path }}")
|
||||
}
|
||||
|
||||
val verifyTestsRan by tasks.registering {
|
||||
val resultsDir = layout.buildDirectory.dir("test-results/test")
|
||||
dependsOn(tasks.test)
|
||||
doLast {
|
||||
val dir = resultsDir.get().asFile
|
||||
val xmls = dir.listFiles { f -> f.name.startsWith("TEST-") && f.name.endsWith(".xml") } ?: emptyArray()
|
||||
check(xmls.isNotEmpty()) {
|
||||
":glsm:test produced no TEST-*.xml in $dir - test task likely went NO-SOURCE"
|
||||
}
|
||||
}
|
||||
}
|
||||
tasks.check { dependsOn(verifyTestsRan) }
|
||||
|
||||
publishing {
|
||||
publications {
|
||||
create<MavenPublication>("mavenJava") {
|
||||
|
||||
@@ -4,7 +4,7 @@ celeritasVersion = 2.5.3-GTNH
|
||||
lombokVersion = 1.18.42
|
||||
log4jVersion = 2.0-beta9
|
||||
guavaVersion = 18.0
|
||||
gtnhlibVersion = 0.9.36
|
||||
gtnhlibVersion = 0.10.0
|
||||
glslTransformLibVersion = 0.2.0-26.g5ee7d96-GTNH
|
||||
antlr4RuntimeVersion = 4.13.2
|
||||
jcppVersion = 1.4.14
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.recording.AccumulatedDraw;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.CommandBuffer;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.CommandBufferProcessor;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Builds final command buffers from raw command buffers and compiled VBO data.
|
||||
* Bridges the gap between VBO compilation (glsm types) and buffer processing (recording types).
|
||||
*/
|
||||
public final class CommandBufferBuilder {
|
||||
|
||||
private CommandBufferBuilder() {}
|
||||
|
||||
/**
|
||||
* Build commands with transform collapsing optimization.
|
||||
* Accumulates MODELVIEW transforms and emits MultMatrix at barriers (draws, CallList).
|
||||
* Uses mergedRanges where consecutive same-transform draws are combined.
|
||||
*/
|
||||
public static void buildFromRawBuffer(
|
||||
CommandBuffer rawBuffer,
|
||||
List<AccumulatedDraw> accumulatedDraws,
|
||||
CommandBuffer finalBuffer) {
|
||||
|
||||
rawBuffer.resetRead();
|
||||
int cmdIndex = 0;
|
||||
int rangeIndex = 0;
|
||||
|
||||
AccumulatedDraw draw;
|
||||
while (rawBuffer.hasRemaining()) {
|
||||
// Read and process the command
|
||||
CommandBufferProcessor.copyCommand(rawBuffer, finalBuffer);
|
||||
|
||||
// Emit draw ranges at this command position
|
||||
while (rangeIndex < accumulatedDraws.size() && (draw = accumulatedDraws.get(rangeIndex)).commandIndex == cmdIndex) {
|
||||
emitDrawRangeToBuffer(draw, finalBuffer, rangeIndex);
|
||||
rangeIndex++;
|
||||
}
|
||||
|
||||
cmdIndex++;
|
||||
}
|
||||
|
||||
while (rangeIndex < accumulatedDraws.size()) {
|
||||
emitDrawRangeToBuffer(accumulatedDraws.get(rangeIndex), finalBuffer, rangeIndex);
|
||||
rangeIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit a draw range to the output buffer, with transform if needed.
|
||||
*/
|
||||
private static void emitDrawRangeToBuffer(
|
||||
AccumulatedDraw draw,
|
||||
CommandBuffer out,
|
||||
int vboIdx) {
|
||||
|
||||
if (draw.restoreData != null) {
|
||||
out.writeDrawRangeRestore(vboIdx, draw.restoreData);
|
||||
return;
|
||||
}
|
||||
|
||||
// Write the draw range command
|
||||
out.writeDrawRange(vboIdx);
|
||||
}
|
||||
}
|
||||
@@ -9,13 +9,11 @@ import com.gtnewhorizons.angelica.glsm.states.MaterialState;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
@@ -115,6 +113,7 @@ public class CompatUniformManager {
|
||||
private static final FloatBuffer clipPlaneBuf = BufferUtils.createFloatBuffer(32); // 8 planes * vec4
|
||||
private static final Matrix3f normalMatrix = new Matrix3f();
|
||||
private static final Matrix4f scratchMatrix = new Matrix4f();
|
||||
private static final Vector3f scratchCol = new Vector3f();
|
||||
|
||||
private static final float LIGHTMAP_SCALE = 1.0f / 256.0f;
|
||||
private static final FloatBuffer lightmapMatrixBuf;
|
||||
@@ -135,6 +134,16 @@ public class CompatUniformManager {
|
||||
|
||||
private CompatUniformManager() {}
|
||||
|
||||
/**
|
||||
* Normalize each column of a 3x3 matrix in place. Used to strip the residual 1/scale that
|
||||
* inverse-transpose introduces.
|
||||
*/
|
||||
private static void normalizeColumnsInPlace(Matrix3f m) {
|
||||
m.setColumn(0, m.getColumn(0, scratchCol).normalize());
|
||||
m.setColumn(1, m.getColumn(1, scratchCol).normalize());
|
||||
m.setColumn(2, m.getColumn(2, scratchCol).normalize());
|
||||
}
|
||||
|
||||
public static void onLinkProgram(int program) {
|
||||
int[] locs = new int[LOC_COUNT];
|
||||
boolean hasAny = false;
|
||||
@@ -225,13 +234,17 @@ public class CompatUniformManager {
|
||||
// Normal Matrix (inverse-transpose of upper-left 3x3 of ModelView)
|
||||
if (locs[LOC_NORMAL] != -1 || locs[LOC_IRIS_NORMAL] != -1) {
|
||||
mv.normal(normalMatrix);
|
||||
normalMatrix.get(mat3Buf);
|
||||
if (locs[LOC_NORMAL] != -1) {
|
||||
normalMatrix.get(mat3Buf);
|
||||
RENDER_BACKEND.uniformMatrix3(locs[LOC_NORMAL], false, mat3Buf);
|
||||
}
|
||||
// Column-normalized to unit magnitude
|
||||
if (locs[LOC_IRIS_NORMAL] != -1) {
|
||||
normalizeColumnsInPlace(normalMatrix);
|
||||
normalMatrix.get(mat3Buf);
|
||||
RENDER_BACKEND.uniformMatrix3(locs[LOC_IRIS_NORMAL], false, mat3Buf);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -142,7 +142,7 @@ public class FeedbackManager {
|
||||
final int byteCount = count * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, (long) first * stride + posOffset, readbackBuf);
|
||||
readPositionBuffer((long) first * stride + posOffset, readbackBuf);
|
||||
|
||||
emitAllPrimitives(mode, count, i -> i, stride);
|
||||
}
|
||||
@@ -170,7 +170,7 @@ public class FeedbackManager {
|
||||
final int byteCount = vertexCount * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, (long) minIdx * stride + posOffset, readbackBuf);
|
||||
readPositionBuffer((long) minIdx * stride + posOffset, readbackBuf);
|
||||
|
||||
final int base = minIdx;
|
||||
emitAllPrimitives(mode, indexCount, i -> ImmediateModeRecorder.readIndex(indexBuf, type, 0, i) - base, stride);
|
||||
@@ -251,7 +251,23 @@ public class FeedbackManager {
|
||||
final int byteCount = vertexCount * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, (long) minIdx * stride + posOffset, readbackBuf);
|
||||
readPositionBuffer((long) minIdx * stride + posOffset, readbackBuf);
|
||||
}
|
||||
|
||||
private static void readPositionBuffer(long offset, ByteBuffer destination) {
|
||||
final int positionVbo = VertexAttribState.get(0).vboId;
|
||||
final int previousVbo = GLStateManager.getBoundVBO();
|
||||
|
||||
if (positionVbo != 0 && positionVbo != previousVbo) {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, positionVbo);
|
||||
}
|
||||
try {
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, offset, destination);
|
||||
} finally {
|
||||
if (positionVbo != 0 && positionVbo != previousVbo) {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, previousVbo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void emitVertex(int vertexIndex, int stride) {
|
||||
|
||||
@@ -17,6 +17,7 @@ import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.CommandRecorder;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.CompiledDisplayList;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.ImmediateModeRecorder;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawCapture;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.TexImage2DCmd;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.TexSubImage2DCmd;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.AlphaStateStack;
|
||||
@@ -43,6 +44,7 @@ import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.texture.TextureInfo;
|
||||
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
@@ -146,22 +148,54 @@ public class GLStateManager {
|
||||
public static int projGeneration; // projection matrix changes
|
||||
public static int texMatrixGeneration; // texture matrix changes
|
||||
public static int lightingGeneration;
|
||||
public static int fragmentGeneration; // fog + alpha ref
|
||||
public static int fragmentGeneration; // fog + alpha ref + overlay color
|
||||
public static int colorGeneration; // current vertex color
|
||||
public static int clipPlaneGeneration; // clip plane equation changes
|
||||
|
||||
@Getter private static float overlayR = 0.0f;
|
||||
@Getter private static float overlayG = 0.0f;
|
||||
@Getter private static float overlayB = 0.0f;
|
||||
@Getter private static float overlayA = 0.0f;
|
||||
|
||||
public static void setOverlayColor(float r, float g, float b, float a) {
|
||||
if (r == overlayR && g == overlayG && b == overlayB && a == overlayA) return;
|
||||
overlayR = r; overlayG = g; overlayB = b; overlayA = a;
|
||||
fragmentGeneration++;
|
||||
}
|
||||
|
||||
@Getter private static float shaderColorR = 1.0f;
|
||||
@Getter private static float shaderColorG = 1.0f;
|
||||
@Getter private static float shaderColorB = 1.0f;
|
||||
@Getter private static float shaderColorA = 1.0f;
|
||||
|
||||
public static void setShaderColor(float r, float g, float b, float a) {
|
||||
if (r == shaderColorR && g == shaderColorG && b == shaderColorB && a == shaderColorA) return;
|
||||
shaderColorR = r; shaderColorG = g; shaderColorB = b; shaderColorA = a;
|
||||
if (GLSMHooks.SHADER_COLOR_CHANGE.hasListeners()) {
|
||||
GLSMHooks.shaderColorChangeEvent.red = r;
|
||||
GLSMHooks.shaderColorChangeEvent.green = g;
|
||||
GLSMHooks.shaderColorChangeEvent.blue = b;
|
||||
GLSMHooks.shaderColorChangeEvent.alpha = a;
|
||||
GLSMHooks.SHADER_COLOR_CHANGE.post(GLSMHooks.shaderColorChangeEvent);
|
||||
}
|
||||
}
|
||||
|
||||
// Deferred vertex attribute upload flags — set when state changes, flushed before draw
|
||||
private static boolean dirtyColorAttrib;
|
||||
private static boolean dirtyColorAttrib = true;
|
||||
private static boolean dirtyNormalAttrib;
|
||||
private static boolean dirtyTexCoordAttrib;
|
||||
private static boolean dirtyLightmapAttrib;
|
||||
private static boolean dirtyLightmapAttrib = true;
|
||||
|
||||
/** Flush deferred vertex attribute uploads. Called before draw to ensure default attrib values are current. */
|
||||
public static void flushDeferredVertexAttribs() {
|
||||
RENDER_BACKEND.vertexAttrib4f(Usage.COLOR.getAttributeLocation(), color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha());
|
||||
dirtyColorAttrib = false;
|
||||
RENDER_BACKEND.vertexAttrib4f(Usage.SECONDARY_UV.getAttributeLocation(), GLSMConfig.lastBrightnessX, GLSMConfig.lastBrightnessY, 0.0f, 1.0f);
|
||||
dirtyLightmapAttrib = false;
|
||||
if (dirtyColorAttrib) {
|
||||
RENDER_BACKEND.vertexAttrib4f(Usage.COLOR.getAttributeLocation(), color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha());
|
||||
dirtyColorAttrib = false;
|
||||
}
|
||||
if (dirtyLightmapAttrib) {
|
||||
RENDER_BACKEND.vertexAttrib4f(Usage.SECONDARY_UV.getAttributeLocation(), GLSMConfig.lastBrightnessX, GLSMConfig.lastBrightnessY, 0.0f, 1.0f);
|
||||
dirtyLightmapAttrib = false;
|
||||
}
|
||||
if (dirtyNormalAttrib) {
|
||||
final var n = ShaderManager.getCurrentNormal();
|
||||
RENDER_BACKEND.vertexAttrib3f(Usage.NORMAL.getAttributeLocation(), n.x, n.y, n.z);
|
||||
@@ -186,6 +220,8 @@ public class GLStateManager {
|
||||
|
||||
@Getter private static Vendor VENDOR;
|
||||
|
||||
@Getter private static boolean windows;
|
||||
|
||||
// This setting varies depending on driver, so it gets queried at runtime
|
||||
public static int DEFAULT_DRAW_BUFFER = 0x0405; // GL_BACK
|
||||
|
||||
@@ -516,6 +552,12 @@ public class GLStateManager {
|
||||
// After Display.create(), viewport is (0, 0, width, height)
|
||||
viewportState.setViewPort(0, 0, displayWidth, displayHeight);
|
||||
}
|
||||
|
||||
final String glVendor = RENDER_BACKEND.getString(GL11.GL_VENDOR);
|
||||
VENDOR = Vendor.getVendor(glVendor.toLowerCase());
|
||||
|
||||
final String os = System.getProperty("os.name").toLowerCase();
|
||||
windows = os.contains("win");
|
||||
}
|
||||
|
||||
static void init(Runnable initCallback) {
|
||||
@@ -523,9 +565,6 @@ public class GLStateManager {
|
||||
|
||||
DEFAULT_DRAW_BUFFER = RENDER_BACKEND.getInteger(GL11.GL_DRAW_BUFFER);
|
||||
|
||||
final String glVendor = RENDER_BACKEND.getString(GL11.GL_VENDOR);
|
||||
VENDOR = Vendor.getVendor(glVendor.toLowerCase());
|
||||
|
||||
// The initial mask value should be defined as all 1's. However, some drivers have it set to 0's.
|
||||
// To ensure consistency & correctness across all drivers, we're setting them to 0xFF.
|
||||
RENDER_BACKEND.stencilFunc(stencilState.getFuncFront(), stencilState.getRefFront(), 0xFF);
|
||||
@@ -619,16 +658,6 @@ public class GLStateManager {
|
||||
return BYPASS_CACHE || !isCachingEnabled();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if we should use DSA for texture operations. DSA relies on cached texture bindings, which aren't tracked when caching is disabled. Also,
|
||||
* proxy textures are special query textures that shouldn't use DSA.
|
||||
*/
|
||||
private static boolean shouldUseDSA(int target) {
|
||||
if (!isCachingEnabled()) return false;
|
||||
// Proxy textures are for capability queries, not real textures
|
||||
return target != GL11.GL_PROXY_TEXTURE_1D && target != GL11.GL_PROXY_TEXTURE_2D && target != GL12.GL_PROXY_TEXTURE_3D;
|
||||
}
|
||||
|
||||
// LWJGL Overrides
|
||||
public static void glEnable(int cap) {
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
@@ -1636,6 +1665,9 @@ public class GLStateManager {
|
||||
}
|
||||
alphaTest.enable();
|
||||
fragmentGeneration++;
|
||||
if (GLSMHooks.ALPHA_STATE_CHANGE.hasListeners()) {
|
||||
GLSMHooks.ALPHA_STATE_CHANGE.post(GLSMHooks.alphaStateChangeEvent);
|
||||
}
|
||||
}
|
||||
|
||||
public static void disableAlphaTest() {
|
||||
@@ -1653,6 +1685,9 @@ public class GLStateManager {
|
||||
}
|
||||
alphaTest.disable();
|
||||
fragmentGeneration++;
|
||||
if (GLSMHooks.ALPHA_STATE_CHANGE.hasListeners()) {
|
||||
GLSMHooks.ALPHA_STATE_CHANGE.post(GLSMHooks.alphaStateChangeEvent);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glAlphaFunc(int function, float reference) {
|
||||
@@ -1672,6 +1707,9 @@ public class GLStateManager {
|
||||
alphaState.setFunction(function);
|
||||
alphaState.setReference(reference);
|
||||
fragmentGeneration++;
|
||||
if (GLSMHooks.ALPHA_STATE_CHANGE.hasListeners()) {
|
||||
GLSMHooks.ALPHA_STATE_CHANGE.post(GLSMHooks.alphaStateChangeEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1817,13 +1855,7 @@ public class GLStateManager {
|
||||
}
|
||||
TextureInfoCache.INSTANCE.onTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
suspendPixelUnpackBuffer();
|
||||
if (shouldUseDSA(target)) {
|
||||
// Use DSA to upload directly to the texture
|
||||
RenderSystem.textureImage2D(getBoundTextureForServerState(), target, level, internalformat, width, height, border, format, type, pixels);
|
||||
} else {
|
||||
// Non-main thread or proxy texture - use direct GL call
|
||||
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
@@ -1868,11 +1900,7 @@ public class GLStateManager {
|
||||
}
|
||||
TextureInfoCache.INSTANCE.onTexImage2D(target, level, internalformat, width, height, border, format, type, pixels != null ? pixels.asIntBuffer() : null);
|
||||
suspendPixelUnpackBuffer();
|
||||
if (shouldUseDSA(target)) {
|
||||
RenderSystem.textureImage2D(getBoundTextureForServerState(), target, level, internalformat, width, height, border, format, type, pixels);
|
||||
} else {
|
||||
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
@@ -1995,7 +2023,9 @@ public class GLStateManager {
|
||||
}
|
||||
RENDER_BACKEND.bindTexture(GL11.GL_TEXTURE_2D, id);
|
||||
RENDER_BACKEND.texParameteri(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LEVEL, 0);
|
||||
suspendPixelUnpackBuffer();
|
||||
RENDER_BACKEND.texImage2D(GL11.GL_TEXTURE_2D, 0, GL30.GL_R8, 1, 1, 0, GL11.GL_RED, GL11.GL_UNSIGNED_BYTE, (ByteBuffer) null);
|
||||
restorePixelUnpackBuffer();
|
||||
|
||||
// Restore previous binding on active unit
|
||||
RENDER_BACKEND.bindTexture(GL11.GL_TEXTURE_2D, savedBinding == id ? 0 : savedBinding);
|
||||
@@ -2101,22 +2131,20 @@ public class GLStateManager {
|
||||
}
|
||||
|
||||
public static void glEnd() {
|
||||
if (DisplayListManager.isRecording()) {
|
||||
final DirectTessellator result = ImmediateModeRecorder.end();
|
||||
if (result != null) {
|
||||
final DirectTessellator result = ImmediateModeRecorder.end();
|
||||
if (result != null) {
|
||||
if (DisplayListManager.isRecording()) {
|
||||
if (DisplayListManager.isCompileAndExecute() && initConfig != null && initConfig.getDirectDrawer() != null) {
|
||||
DisplayListManager.flushMatrix();
|
||||
final var recorder = DisplayListManager.pauseRecording();
|
||||
final CommandRecorder recorder = DisplayListManager.pauseRecording();
|
||||
initConfig.getDirectDrawer().accept(result);
|
||||
DisplayListManager.resumeRecording(recorder);
|
||||
}
|
||||
DisplayListManager.addImmediateModeDraw(result);
|
||||
return;
|
||||
}
|
||||
if (initConfig != null && initConfig.getDirectDrawer() != null) {
|
||||
initConfig.getDirectDrawer().accept(result);
|
||||
}
|
||||
return;
|
||||
}
|
||||
final DirectTessellator result = ImmediateModeRecorder.end();
|
||||
if (result != null && initConfig != null && initConfig.getDirectDrawer() != null) {
|
||||
initConfig.getDirectDrawer().accept(result);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2229,15 +2257,11 @@ public class GLStateManager {
|
||||
CommandRecorder savedRecorder = null;
|
||||
final RecordMode recordMode = DisplayListManager.getRecordMode();
|
||||
if (recordMode != RecordMode.NONE) {
|
||||
if (isVAOBound()) {
|
||||
DisplayListManager.recordDrawElements(mode, indices_count, type, indices_buffer_offset);
|
||||
} else if (isVBOBound() || VertexAttribState.hasVBOBoundAttrib()) {
|
||||
final DirectTessellator result = ImmediateModeRecorder.processDrawElementsFromVBO(mode, indices_count, type, indices_buffer_offset, boundEBO);
|
||||
if (result != null) {
|
||||
DisplayListManager.addImmediateModeDraw(result);
|
||||
}
|
||||
} else {
|
||||
throw new UnsupportedOperationException("glDrawElements in display lists not yet implemented - if you see this, please report!");
|
||||
// Core profile: a default VAO is generated at init and glBindVertexArray(0)
|
||||
// is redirected to it, so a VAO is always bound here — no fallback branches.
|
||||
final IndexedDrawCapture capture = IndexedDrawCapture.create(mode, indices_count, type, indices_buffer_offset, boundEBO);
|
||||
if (capture != null) {
|
||||
DisplayListManager.recordIndexedDrawCapture(capture);
|
||||
}
|
||||
if (recordMode == RecordMode.COMPILE) {
|
||||
return;
|
||||
@@ -3355,7 +3379,6 @@ public class GLStateManager {
|
||||
final RecordMode recordMode = DisplayListManager.getRecordMode();
|
||||
if (recordMode != RecordMode.NONE) {
|
||||
DisplayListManager.recordMatrixMode(mode);
|
||||
DisplayListManager.resetRelativeTransform(); // Mode switch is a barrier - reset delta tracking
|
||||
if (recordMode == RecordMode.COMPILE) {
|
||||
return;
|
||||
}
|
||||
@@ -3369,8 +3392,6 @@ public class GLStateManager {
|
||||
final Matrix4f matrix = new Matrix4f().set(m);
|
||||
m.rewind();
|
||||
DisplayListManager.recordLoadMatrix(matrix);
|
||||
// Reset relative transform - subsequent transforms are relative to loaded matrix
|
||||
DisplayListManager.resetRelativeTransform();
|
||||
if (mode == RecordMode.COMPILE) {
|
||||
return;
|
||||
}
|
||||
@@ -3390,8 +3411,6 @@ public class GLStateManager {
|
||||
final Matrix4f floatMatrix = new Matrix4f();
|
||||
floatMatrix.set(conversionMatrix4d);
|
||||
DisplayListManager.recordLoadMatrix(floatMatrix);
|
||||
// Reset relative transform - subsequent transforms are relative to loaded matrix
|
||||
DisplayListManager.resetRelativeTransform();
|
||||
if (mode == RecordMode.COMPILE) {
|
||||
return;
|
||||
}
|
||||
@@ -3431,8 +3450,6 @@ public class GLStateManager {
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
if (mode != RecordMode.NONE) {
|
||||
DisplayListManager.recordLoadIdentity();
|
||||
// Reset relative transform - accumulated transforms are discarded (overwritten by load)
|
||||
DisplayListManager.resetRelativeTransform();
|
||||
if (mode == RecordMode.COMPILE) {
|
||||
return;
|
||||
}
|
||||
@@ -3444,10 +3461,9 @@ public class GLStateManager {
|
||||
}
|
||||
|
||||
public static void glTranslatef(float x, float y, float z) {
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
if (mode != RecordMode.NONE) {
|
||||
DisplayListManager.updateRelativeTransform(x, y, z, DisplayListManager.TransformOp.TRANSLATE, null);
|
||||
if (mode == RecordMode.COMPILE) return;
|
||||
if (DisplayListManager.isRecording()) {
|
||||
DisplayListManager.applyMatrixTranslation(x, y, z);
|
||||
return;
|
||||
}
|
||||
if (isCachingEnabled()) {
|
||||
getMatrixStack().translate(x, y, z);
|
||||
@@ -3456,10 +3472,9 @@ public class GLStateManager {
|
||||
}
|
||||
|
||||
public static void glTranslated(double x, double y, double z) {
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
if (mode != RecordMode.NONE) {
|
||||
DisplayListManager.updateRelativeTransform((float) x, (float) y, (float) z, DisplayListManager.TransformOp.TRANSLATE, null);
|
||||
if (mode == RecordMode.COMPILE) return;
|
||||
if (DisplayListManager.isRecording()) {
|
||||
DisplayListManager.applyMatrixTranslation((float) x, (float) y, (float) z);
|
||||
return;
|
||||
}
|
||||
if (isCachingEnabled()) {
|
||||
getMatrixStack().translate((float) x, (float) y, (float) z);
|
||||
@@ -3468,10 +3483,9 @@ public class GLStateManager {
|
||||
}
|
||||
|
||||
public static void glScalef(float x, float y, float z) {
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
if (mode != RecordMode.NONE) {
|
||||
DisplayListManager.updateRelativeTransform(x, y, z, DisplayListManager.TransformOp.SCALE, null);
|
||||
if (mode == RecordMode.COMPILE) return;
|
||||
if (DisplayListManager.isRecording()) {
|
||||
DisplayListManager.applyMatrixScale(x, y, z);
|
||||
return;
|
||||
}
|
||||
if (isCachingEnabled()) {
|
||||
getMatrixStack().scale(x, y, z);
|
||||
@@ -3480,10 +3494,9 @@ public class GLStateManager {
|
||||
}
|
||||
|
||||
public static void glScaled(double x, double y, double z) {
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
if (mode != RecordMode.NONE) {
|
||||
DisplayListManager.updateRelativeTransform((float) x, (float) y, (float) z, DisplayListManager.TransformOp.SCALE, null);
|
||||
if (mode == RecordMode.COMPILE) return;
|
||||
if (DisplayListManager.isRecording()) {
|
||||
DisplayListManager.applyMatrixScale((float) x, (float) y, (float) z);
|
||||
return;
|
||||
}
|
||||
if (isCachingEnabled()) {
|
||||
getMatrixStack().scale((float) x, (float) y, (float) z);
|
||||
@@ -3497,10 +3510,9 @@ public class GLStateManager {
|
||||
multMatrix.set(floatBuffer);
|
||||
final int currentMode = matrixMode.getMode();
|
||||
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
if (mode != RecordMode.NONE) {
|
||||
if (DisplayListManager.isRecording()) {
|
||||
DisplayListManager.updateRelativeTransform(multMatrix);
|
||||
if (mode == RecordMode.COMPILE) return;
|
||||
return;
|
||||
}
|
||||
if (isCachingEnabled()) {
|
||||
getMatrixStack().mul(multMatrix);
|
||||
@@ -3508,6 +3520,13 @@ public class GLStateManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyMultMatrix(Matrix4f multMatrix) {
|
||||
if (isCachingEnabled()) {
|
||||
getMatrixStack().mul(multMatrix);
|
||||
bumpMatrixGeneration();
|
||||
}
|
||||
}
|
||||
|
||||
public static final Matrix4d conversionMatrix4d = new Matrix4d();
|
||||
public static final Matrix4f conversionMatrix4f = new Matrix4f();
|
||||
|
||||
@@ -3515,10 +3534,9 @@ public class GLStateManager {
|
||||
conversionMatrix4d.set(matrix);
|
||||
conversionMatrix4f.set(conversionMatrix4d);
|
||||
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
if (mode != RecordMode.NONE) {
|
||||
if (DisplayListManager.isRecording()) {
|
||||
DisplayListManager.updateRelativeTransform(conversionMatrix4f);
|
||||
if (mode == RecordMode.COMPILE) return;
|
||||
return;
|
||||
}
|
||||
if (isCachingEnabled()) {
|
||||
getMatrixStack().mul(conversionMatrix4f);
|
||||
@@ -3526,20 +3544,24 @@ public class GLStateManager {
|
||||
}
|
||||
}
|
||||
|
||||
private static final Vector3f rotation = new Vector3f();
|
||||
|
||||
public static void glRotatef(float angle, float x, float y, float z) {
|
||||
final float lenSq = x * x + y * y + z * z;
|
||||
if (lenSq == 0.0f) return;
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
if (mode != RecordMode.NONE) {
|
||||
rotation.set(x, y, z).normalize();
|
||||
DisplayListManager.updateRelativeTransform(angle, 0, 0, DisplayListManager.TransformOp.ROTATE, rotation);
|
||||
if (mode == RecordMode.COMPILE) return;
|
||||
|
||||
// Fast way to normalize rotation
|
||||
final float scalar = 1.0f / (float) Math.sqrt(lenSq);
|
||||
x *= scalar;
|
||||
y *= scalar;
|
||||
z *= scalar;
|
||||
// Convert deg to rad
|
||||
angle = (float) Math.toRadians(angle);
|
||||
|
||||
if (DisplayListManager.isRecording()) {
|
||||
DisplayListManager.applyMatrixRotation(angle, x, y, z);
|
||||
return;
|
||||
}
|
||||
if (isCachingEnabled()) {
|
||||
rotation.set(x, y, z).normalize();
|
||||
getMatrixStack().rotate((float) Math.toRadians(angle), rotation);
|
||||
getMatrixStack().rotate(angle, x, y, z);
|
||||
bumpMatrixGeneration();
|
||||
}
|
||||
}
|
||||
@@ -3547,24 +3569,29 @@ public class GLStateManager {
|
||||
public static void glRotated(double angle, double x, double y, double z) {
|
||||
final double lenSq = x * x + y * y + z * z;
|
||||
if (lenSq == 0.0) return;
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
if (mode != RecordMode.NONE) {
|
||||
rotation.set((float) x, (float) y, (float) z).normalize();
|
||||
DisplayListManager.updateRelativeTransform((float) angle, 0, 0, DisplayListManager.TransformOp.ROTATE, rotation);
|
||||
if (mode == RecordMode.COMPILE) return;
|
||||
|
||||
// Fast way to normalize rotation
|
||||
final double scalar = 1.0 / Math.sqrt(lenSq);
|
||||
x *= scalar;
|
||||
y *= scalar;
|
||||
z *= scalar;
|
||||
// Convert deg to rad
|
||||
angle = Math.toRadians(angle);
|
||||
|
||||
if (DisplayListManager.isRecording()) {
|
||||
DisplayListManager.applyMatrixRotation((float) angle, (float) x, (float) y, (float) z);
|
||||
return;
|
||||
}
|
||||
if (isCachingEnabled()) {
|
||||
rotation.set((float) x, (float) y, (float) z).normalize();
|
||||
getMatrixStack().rotate((float) Math.toRadians(angle), rotation);
|
||||
getMatrixStack().rotate((float) angle, (float) x, (float) y, (float) z);
|
||||
bumpMatrixGeneration();
|
||||
}
|
||||
}
|
||||
|
||||
public static void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) {
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
if (mode != RecordMode.NONE) {
|
||||
if (DisplayListManager.isRecording()) {
|
||||
DisplayListManager.updateRelativeTransformOrtho(left, right, bottom, top, zNear, zFar);
|
||||
if (mode == RecordMode.COMPILE) return;
|
||||
return;
|
||||
}
|
||||
if (isCachingEnabled()) {
|
||||
getMatrixStack().ortho((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar);
|
||||
@@ -3573,10 +3600,9 @@ public class GLStateManager {
|
||||
}
|
||||
|
||||
public static void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
|
||||
final RecordMode mode = DisplayListManager.getRecordMode();
|
||||
if (mode != RecordMode.NONE) {
|
||||
if (DisplayListManager.isRecording()) {
|
||||
DisplayListManager.updateRelativeTransformFrustum(left, right, bottom, top, zNear, zFar);
|
||||
if (mode == RecordMode.COMPILE) return;
|
||||
return;
|
||||
}
|
||||
if (isCachingEnabled()) {
|
||||
getMatrixStack().frustum((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar);
|
||||
@@ -3871,7 +3897,12 @@ public class GLStateManager {
|
||||
return switch (pname) {
|
||||
case GL11.GL_TEXTURE_WIDTH -> info.getWidth();
|
||||
case GL11.GL_TEXTURE_HEIGHT -> info.getHeight();
|
||||
case GL11.GL_TEXTURE_INTERNAL_FORMAT -> info.getInternalFormat();
|
||||
case GL11.GL_TEXTURE_INTERNAL_FORMAT -> {
|
||||
if (info.needsInternalFormatResolve() && isRecordingDisplayList()) {
|
||||
throw new IllegalStateException(String.format("glGetTexLevelParameteri(GL_TEXTURE_INTERNAL_FORMAT) needs to resolve a generic compressed format for texture %d during display list recording", getBoundTextureForServerState()));
|
||||
}
|
||||
yield info.getResolvedInternalFormat();
|
||||
}
|
||||
default -> {
|
||||
if (isRecordingDisplayList()) {
|
||||
throw new IllegalStateException(String.format(
|
||||
@@ -4287,6 +4318,7 @@ public class GLStateManager {
|
||||
if (GLSMHooks.PROGRAM_CHANGE.hasListeners()) {
|
||||
GLSMHooks.programChangeEvent.previousProgram = prev;
|
||||
GLSMHooks.programChangeEvent.newProgram = 0;
|
||||
GLSMHooks.programChangeEvent.postBind = false;
|
||||
GLSMHooks.PROGRAM_CHANGE.post(GLSMHooks.programChangeEvent);
|
||||
}
|
||||
ffp.activate();
|
||||
@@ -4307,6 +4339,7 @@ public class GLStateManager {
|
||||
if (GLSMHooks.PROGRAM_CHANGE.hasListeners()) {
|
||||
GLSMHooks.programChangeEvent.previousProgram = prev;
|
||||
GLSMHooks.programChangeEvent.newProgram = program;
|
||||
GLSMHooks.programChangeEvent.postBind = false;
|
||||
GLSMHooks.PROGRAM_CHANGE.post(GLSMHooks.programChangeEvent);
|
||||
}
|
||||
if (initConfig != null && initConfig.isLwjglDebug()) {
|
||||
@@ -4315,6 +4348,12 @@ public class GLStateManager {
|
||||
}
|
||||
RENDER_BACKEND.useProgram(program);
|
||||
CompatUniformManager.onUseProgram(program);
|
||||
if (GLSMHooks.PROGRAM_CHANGE.hasListeners()) {
|
||||
GLSMHooks.programChangeEvent.previousProgram = prev;
|
||||
GLSMHooks.programChangeEvent.newProgram = program;
|
||||
GLSMHooks.programChangeEvent.postBind = true;
|
||||
GLSMHooks.PROGRAM_CHANGE.post(GLSMHooks.programChangeEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4390,6 +4429,7 @@ public class GLStateManager {
|
||||
}
|
||||
|
||||
public static int glGetError() {
|
||||
if (initConfig.noErrorChecks()) return 0;
|
||||
if (!RENDER_BACKEND.hasContext()) return 0;
|
||||
return RENDER_BACKEND.getError();
|
||||
}
|
||||
@@ -4445,13 +4485,7 @@ public class GLStateManager {
|
||||
}
|
||||
}
|
||||
suspendPixelUnpackBuffer();
|
||||
if (shouldUseDSA(target)) {
|
||||
// Use DSA to upload directly to the texture - keeps GL binding state unchanged
|
||||
RenderSystem.textureSubImage2D(getBoundTextureForServerState(), target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
} else {
|
||||
// Non-main thread or proxy texture - use direct GL call
|
||||
RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
}
|
||||
RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
@@ -4464,13 +4498,7 @@ public class GLStateManager {
|
||||
}
|
||||
}
|
||||
suspendPixelUnpackBuffer();
|
||||
if (shouldUseDSA(target)) {
|
||||
// Use DSA to upload directly to the texture
|
||||
RenderSystem.textureSubImage2D(getBoundTextureForServerState(), target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
} else {
|
||||
// Non-main thread or proxy texture - use direct GL call
|
||||
RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
}
|
||||
RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
@@ -4948,12 +4976,14 @@ public class GLStateManager {
|
||||
|
||||
private static void invalidateDeletedBuffer(int buffer) {
|
||||
if (buffer == 0) return;
|
||||
if (boundVBO == buffer) {
|
||||
boundVBO = 0;
|
||||
}
|
||||
if (boundEBO == buffer) {
|
||||
boundEBO = 0;
|
||||
vaoEboMap.put(boundVAO, 0);
|
||||
if (boundVBO == buffer) boundVBO = 0;
|
||||
if (boundEBO == buffer) boundEBO = 0;
|
||||
if (boundPixelUnpackBuffer == buffer) boundPixelUnpackBuffer = 0;
|
||||
if (boundPixelPackBuffer == buffer) boundPixelPackBuffer = 0;
|
||||
|
||||
// Sweep all VAOs: an unbound VAO may later rebind with a dangling EBO id.
|
||||
for (Int2IntMap.Entry e : vaoEboMap.int2IntEntrySet()) {
|
||||
if (e.getIntValue() == buffer) e.setValue(0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4972,25 +5002,25 @@ public class GLStateManager {
|
||||
RENDER_BACKEND.bindBuffer(target, buffer);
|
||||
}
|
||||
|
||||
private static void suspendPixelUnpackBuffer() {
|
||||
static void suspendPixelUnpackBuffer() {
|
||||
if (boundPixelUnpackBuffer != 0) {
|
||||
RENDER_BACKEND.bindBuffer(GL21.GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private static void restorePixelUnpackBuffer() {
|
||||
static void restorePixelUnpackBuffer() {
|
||||
if (boundPixelUnpackBuffer != 0) {
|
||||
RENDER_BACKEND.bindBuffer(GL21.GL_PIXEL_UNPACK_BUFFER, boundPixelUnpackBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
private static void suspendPixelPackBuffer() {
|
||||
static void suspendPixelPackBuffer() {
|
||||
if (boundPixelPackBuffer != 0) {
|
||||
RENDER_BACKEND.bindBuffer(GL21.GL_PIXEL_PACK_BUFFER, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private static void restorePixelPackBuffer() {
|
||||
static void restorePixelPackBuffer() {
|
||||
if (boundPixelPackBuffer != 0) {
|
||||
RENDER_BACKEND.bindBuffer(GL21.GL_PIXEL_PACK_BUFFER, boundPixelPackBuffer);
|
||||
}
|
||||
@@ -5070,14 +5100,6 @@ public class GLStateManager {
|
||||
glBindVertexArray(array);
|
||||
}
|
||||
|
||||
public static boolean isVBOBound() {
|
||||
return boundVBO != 0;
|
||||
}
|
||||
|
||||
public static boolean isVAOBound() {
|
||||
return boundVAO != 0;
|
||||
}
|
||||
|
||||
public static boolean vendorIsAMD() {
|
||||
return VENDOR == AMD;
|
||||
}
|
||||
@@ -5162,8 +5184,12 @@ public class GLStateManager {
|
||||
return;
|
||||
}
|
||||
setLightmapTextureCoords(target, s, t);
|
||||
} else {
|
||||
final int unit = target - GL13.GL_TEXTURE0;
|
||||
if (unit >= 2 && unit < 4) {
|
||||
ShaderManager.setCurrentTexCoord(unit, s, t, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
// Units 2+ silently ignored — shader uses v_TexCoord0 for all non-lightmap units
|
||||
}
|
||||
|
||||
public static void glMultiTexCoord2d(int target, double s, double t) {
|
||||
@@ -5196,7 +5222,7 @@ public class GLStateManager {
|
||||
}
|
||||
|
||||
public static boolean isFramebufferEnabled() {
|
||||
return initConfig != null && initConfig.isFramebufferSupported() && initConfig.isFboEnabled();
|
||||
return true;
|
||||
}
|
||||
|
||||
private static final boolean FFP_WARN_ON_UNSUPPORTED = Boolean.parseBoolean(System.getProperty("angelica.ffp.warnOnUnsupported", "false"));
|
||||
@@ -5661,7 +5687,10 @@ public class GLStateManager {
|
||||
}
|
||||
|
||||
public static void glDeleteProgram(int program) {
|
||||
if (program == 0) return;
|
||||
CompatUniformManager.onDeleteProgram(program);
|
||||
|
||||
if (activeProgram == program) activeProgram = 0;
|
||||
RENDER_BACKEND.deleteProgram(program);
|
||||
}
|
||||
|
||||
@@ -5721,6 +5750,14 @@ public class GLStateManager {
|
||||
return RENDER_BACKEND.getProgramInfoLog(program);
|
||||
}
|
||||
|
||||
public static boolean glIsProgram(int obj) {
|
||||
return RENDER_BACKEND.isProgram(obj);
|
||||
}
|
||||
|
||||
public static boolean glIsShader(int obj) {
|
||||
return RENDER_BACKEND.isShader(obj);
|
||||
}
|
||||
|
||||
public static void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) { RENDER_BACKEND.bindImageTexture(unit, texture, level, layered, layer, access, format); }
|
||||
public static void glMemoryBarrier(int barriers) { RENDER_BACKEND.memoryBarrier(barriers); }
|
||||
public static void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ,
|
||||
@@ -5920,4 +5957,14 @@ public class GLStateManager {
|
||||
public static void glGetTexImage(int target, int level, int format, int type, long pixels) {
|
||||
GL11.glGetTexImage(target, level, format, type, pixels);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw modes that rely on the previous vertex data cannot be merged currently.
|
||||
* It is possible to merge them using Index Buffers, but currently unimplemented.
|
||||
*/
|
||||
public static boolean isContinuousDraw(int drawMode) {
|
||||
return drawMode == GL11.GL_TRIANGLE_STRIP || drawMode == GL11.GL_TRIANGLE_FAN
|
||||
|| drawMode == GL11.GL_LINE_STRIP || drawMode == GL11.GL_LINE_LOOP
|
||||
|| drawMode == GL11.GL_QUAD_STRIP || drawMode == GL11.GL_POLYGON;
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
/**
|
||||
* Tessellator data needed by {@link com.gtnewhorizons.angelica.glsm.streaming.TessellatorStreamingDrawer}.
|
||||
*/
|
||||
public interface ITessellatorData {
|
||||
|
||||
boolean isDrawing();
|
||||
void setDrawing(boolean drawing);
|
||||
int getVertexCount();
|
||||
int[] getRawBuffer();
|
||||
int getRawBufferIndex();
|
||||
int getRawBufferSize();
|
||||
void setRawBufferSize(int size);
|
||||
void setRawBuffer(int[] buffer);
|
||||
int getDrawMode();
|
||||
boolean hasTexture();
|
||||
boolean hasColor();
|
||||
boolean hasNormals();
|
||||
boolean hasBrightness();
|
||||
void angelica$reset();
|
||||
}
|
||||
@@ -146,42 +146,11 @@ public final class QuadConverter {
|
||||
|
||||
final int bytesPerIndex = VertexAttribState.Attrib.glTypeSizeBytes(type);
|
||||
|
||||
// Read source indices from caller's EBO
|
||||
final ByteBuffer src = memAlloc(indexCount * bytesPerIndex);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, offset, src);
|
||||
final long srcAddr = memAddress0(src);
|
||||
|
||||
// Allocate output as GL_UNSIGNED_INT
|
||||
final ByteBuffer dst = memAlloc(triIndexCount * 4);
|
||||
final long dstAddr = memAddress0(dst);
|
||||
|
||||
for (int i = 0; i < quadCount; i++) {
|
||||
final int a, b, c, d;
|
||||
switch (type) {
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
final long p = srcAddr + (long) i * 16;
|
||||
a = memGetInt(p); b = memGetInt(p + 4); c = memGetInt(p + 8); d = memGetInt(p + 12);
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
final long p = srcAddr + (long) i * 8;
|
||||
a = memGetShort(p) & 0xFFFF; b = memGetShort(p + 2) & 0xFFFF;
|
||||
c = memGetShort(p + 4) & 0xFFFF; d = memGetShort(p + 6) & 0xFFFF;
|
||||
}
|
||||
default /* GL_UNSIGNED_BYTE */ -> {
|
||||
final long p = srcAddr + (long) i * 4;
|
||||
a = memGetByte(p) & 0xFF; b = memGetByte(p + 1) & 0xFF;
|
||||
c = memGetByte(p + 2) & 0xFF; d = memGetByte(p + 3) & 0xFF;
|
||||
}
|
||||
}
|
||||
// GL_LAST_VERTEX_CONVENTION: (a,b,d), (b,c,d)
|
||||
final long o = (long) i * 24;
|
||||
memPutInt(dstAddr + o, a);
|
||||
memPutInt(dstAddr + o + 4, b);
|
||||
memPutInt(dstAddr + o + 8, d);
|
||||
memPutInt(dstAddr + o + 12, b);
|
||||
memPutInt(dstAddr + o + 16, c);
|
||||
memPutInt(dstAddr + o + 20, d);
|
||||
}
|
||||
triangulateQuads(memAddress0(src), type, memAddress0(dst), GL11.GL_UNSIGNED_INT, quadCount);
|
||||
|
||||
memFree(src);
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4);
|
||||
@@ -198,16 +167,8 @@ public final class QuadConverter {
|
||||
final int triIndexCount = quadCount * 6;
|
||||
|
||||
final ByteBuffer dst = memAlloc(triIndexCount * 4);
|
||||
final long dstAddr = memAddress0(dst);
|
||||
final int basePos = indices.position();
|
||||
|
||||
for (int i = 0; i < quadCount; i++) {
|
||||
final int base = basePos + i * 4;
|
||||
final int a = indices.get(base), b = indices.get(base + 1), c = indices.get(base + 2), d = indices.get(base + 3);
|
||||
final long o = (long) i * 24;
|
||||
memPutInt(dstAddr + o, a); memPutInt(dstAddr + o + 4, b); memPutInt(dstAddr + o + 8, d);
|
||||
memPutInt(dstAddr + o + 12, b); memPutInt(dstAddr + o + 16, c); memPutInt(dstAddr + o + 20, d);
|
||||
}
|
||||
final long srcAddr = memAddress0(indices) + (long) indices.position() * 4;
|
||||
triangulateQuads(srcAddr, GL11.GL_UNSIGNED_INT, memAddress0(dst), GL11.GL_UNSIGNED_INT, quadCount);
|
||||
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4);
|
||||
}
|
||||
@@ -223,16 +184,8 @@ public final class QuadConverter {
|
||||
final int triIndexCount = quadCount * 6;
|
||||
|
||||
final ByteBuffer dst = memAlloc(triIndexCount * 2);
|
||||
final long dstAddr = memAddress0(dst);
|
||||
final int basePos = indices.position();
|
||||
|
||||
for (int i = 0; i < quadCount; i++) {
|
||||
final int base = basePos + i * 4;
|
||||
final short a = indices.get(base), b = indices.get(base + 1), c = indices.get(base + 2), d = indices.get(base + 3);
|
||||
final long o = (long) i * 12;
|
||||
memPutShort(dstAddr + o, a); memPutShort(dstAddr + o + 2, b); memPutShort(dstAddr + o + 4, d);
|
||||
memPutShort(dstAddr + o + 6, b); memPutShort(dstAddr + o + 8, c); memPutShort(dstAddr + o + 10, d);
|
||||
}
|
||||
final long srcAddr = memAddress0(indices) + (long) indices.position() * 2;
|
||||
triangulateQuads(srcAddr, GL11.GL_UNSIGNED_SHORT, memAddress0(dst), GL11.GL_UNSIGNED_SHORT, quadCount);
|
||||
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_SHORT, 2);
|
||||
}
|
||||
@@ -248,31 +201,7 @@ public final class QuadConverter {
|
||||
final long srcAddr = memAddress0(indices) + indices.position();
|
||||
|
||||
final ByteBuffer dst = memAlloc(triIndexCount * 4);
|
||||
final long dstAddr = memAddress0(dst);
|
||||
|
||||
for (int i = 0; i < quadCount; i++) {
|
||||
final int a, b, c, d;
|
||||
switch (type) {
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
final long p = srcAddr + (long) i * 16;
|
||||
a = memGetInt(p); b = memGetInt(p + 4); c = memGetInt(p + 8); d = memGetInt(p + 12);
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
final long p = srcAddr + (long) i * 8;
|
||||
a = memGetShort(p) & 0xFFFF; b = memGetShort(p + 2) & 0xFFFF;
|
||||
c = memGetShort(p + 4) & 0xFFFF; d = memGetShort(p + 6) & 0xFFFF;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_BYTE -> {
|
||||
final long p = srcAddr + (long) i * 4;
|
||||
a = memGetByte(p) & 0xFF; b = memGetByte(p + 1) & 0xFF;
|
||||
c = memGetByte(p + 2) & 0xFF; d = memGetByte(p + 3) & 0xFF;
|
||||
}
|
||||
default -> { memFree(dst); return; }
|
||||
}
|
||||
final long o = (long) i * 24;
|
||||
memPutInt(dstAddr + o, a); memPutInt(dstAddr + o + 4, b); memPutInt(dstAddr + o + 8, d);
|
||||
memPutInt(dstAddr + o + 12, b); memPutInt(dstAddr + o + 16, c); memPutInt(dstAddr + o + 20, d);
|
||||
}
|
||||
triangulateQuads(srcAddr, type, memAddress0(dst), GL11.GL_UNSIGNED_INT, quadCount);
|
||||
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4);
|
||||
}
|
||||
@@ -282,14 +211,140 @@ public final class QuadConverter {
|
||||
*/
|
||||
public static void destroy() {
|
||||
if (eboId != 0) {
|
||||
RENDER_BACKEND.deleteBuffers(eboId);
|
||||
GLStateManager.glDeleteBuffers(eboId);
|
||||
eboId = 0;
|
||||
maxQuads = 0;
|
||||
}
|
||||
if (scratchEboId != 0) {
|
||||
RENDER_BACKEND.deleteBuffers(scratchEboId);
|
||||
GLStateManager.glDeleteBuffers(scratchEboId);
|
||||
scratchEboId = 0;
|
||||
scratchEboCapacity = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Read one index at {@code srcAddr + i * sizeof(srcType)} and return its
|
||||
* zero-extended unsigned value.
|
||||
*/
|
||||
private static int readIndex(long srcAddr, int srcType, int i) {
|
||||
return switch (srcType) {
|
||||
case GL11.GL_UNSIGNED_BYTE -> memGetByte(srcAddr + i) & 0xFF;
|
||||
case GL11.GL_UNSIGNED_SHORT -> memGetShort(srcAddr + i * 2L) & 0xFFFF;
|
||||
case GL11.GL_UNSIGNED_INT -> memGetInt(srcAddr + i * 4L);
|
||||
default -> throw new IllegalArgumentException("unsupported index type 0x" + Integer.toHexString(srcType));
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Write one index at {@code dstAddr + i * sizeof(dstType)}.
|
||||
*/
|
||||
private static void writeIndex(long dstAddr, int dstType, int i, int value) {
|
||||
switch (dstType) {
|
||||
case GL11.GL_UNSIGNED_SHORT -> memPutShort(dstAddr + i * 2L, (short) value);
|
||||
case GL11.GL_UNSIGNED_INT -> memPutInt(dstAddr + i * 4L, value);
|
||||
default -> throw new IllegalArgumentException("unsupported index type 0x" + Integer.toHexString(dstType));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Read {@code quadCount} quads from {@code srcAddr} and emit 6 triangle indices
|
||||
* per quad at {@code dstAddr} using {@code GL_LAST_VERTEX_CONVENTION}:
|
||||
* {@code (a,b,d), (b,c,d)}. v3 is the provoking vertex for both triangles;
|
||||
* diagonal runs b→d. Matches Mesa's {@code do_quad} LAST path.
|
||||
*
|
||||
* <p>Caller allocates dst of size {@code quadCount * 6 * sizeof(dstType)}.
|
||||
*
|
||||
* <p>Supported src types: {@code GL_UNSIGNED_BYTE} / {@code GL_UNSIGNED_SHORT}
|
||||
* / {@code GL_UNSIGNED_INT}. Supported dst types: {@code GL_UNSIGNED_SHORT} /
|
||||
* {@code GL_UNSIGNED_INT}. Widening only.
|
||||
*/
|
||||
public static void triangulateQuads(long srcAddr, int srcType, long dstAddr, int dstType, int quadCount) {
|
||||
triangulateQuads(srcAddr, srcType, dstAddr, dstType, quadCount, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Same as {@link #triangulateQuads(long, int, long, int, int)} but subtracts
|
||||
* {@code minVtx} from every emitted index, rebasing to a 0-based buffer in
|
||||
* one pass.
|
||||
*/
|
||||
public static void triangulateQuads(long srcAddr, int srcType, long dstAddr, int dstType, int quadCount, int minVtx) {
|
||||
for (int i = 0; i < quadCount; i++) {
|
||||
final int a = readIndex(srcAddr, srcType, i * 4) - minVtx;
|
||||
final int b = readIndex(srcAddr, srcType, i * 4 + 1) - minVtx;
|
||||
final int c = readIndex(srcAddr, srcType, i * 4 + 2) - minVtx;
|
||||
final int d = readIndex(srcAddr, srcType, i * 4 + 3) - minVtx;
|
||||
final int o = i * 6;
|
||||
writeIndex(dstAddr, dstType, o, a);
|
||||
writeIndex(dstAddr, dstType, o + 1, b);
|
||||
writeIndex(dstAddr, dstType, o + 2, d);
|
||||
writeIndex(dstAddr, dstType, o + 3, b);
|
||||
writeIndex(dstAddr, dstType, o + 4, c);
|
||||
writeIndex(dstAddr, dstType, o + 5, d);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy {@code count} indices from {@code srcAddr} to {@code dstAddr}, converting
|
||||
* from {@code srcType} to {@code dstType}.
|
||||
*
|
||||
* <p>Supported src types: {@code GL_UNSIGNED_BYTE} / {@code GL_UNSIGNED_SHORT} /
|
||||
* {@code GL_UNSIGNED_INT}. Supported dst types: {@code GL_UNSIGNED_SHORT} /
|
||||
* {@code GL_UNSIGNED_INT}. Widening only; narrowing is rejected by
|
||||
* {@link #writeIndex(long, int, int, int) writeIndex}.
|
||||
*/
|
||||
public static void widenIndices(long srcAddr, int srcType, long dstAddr, int dstType, int count) {
|
||||
widenIndices(srcAddr, srcType, dstAddr, dstType, count, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Same as {@link #widenIndices(long, int, long, int, int)} but subtracts
|
||||
* {@code minVtx} from every written index in one pass.
|
||||
*/
|
||||
public static void widenIndices(long srcAddr, int srcType, long dstAddr, int dstType, int count, int minVtx) {
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeIndex(dstAddr, dstType, i, readIndex(srcAddr, srcType, i) - minVtx);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Scan {@code count} indices at {@code srcAddr} of {@code srcType}. Returns
|
||||
* {@code (max << 32) | (min & 0xFFFFFFFFL)} or {@code -1L} for an unsupported
|
||||
* type or empty range.
|
||||
*/
|
||||
public static long scanMinMaxIndex(long srcAddr, int srcType, int count) {
|
||||
if (count <= 0) return -1L;
|
||||
long min = Long.MAX_VALUE;
|
||||
long max = Long.MIN_VALUE;
|
||||
switch (srcType) {
|
||||
case GL11.GL_UNSIGNED_BYTE -> {
|
||||
for (int i = 0; i < count; i++) {
|
||||
final int v = memGetByte(srcAddr + i) & 0xFF;
|
||||
if (v < min) min = v;
|
||||
if (v > max) max = v;
|
||||
}
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
for (int i = 0; i < count; i++) {
|
||||
final int v = memGetShort(srcAddr + i * 2L) & 0xFFFF;
|
||||
if (v < min) min = v;
|
||||
if (v > max) max = v;
|
||||
}
|
||||
}
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
for (int i = 0; i < count; i++) {
|
||||
final long v = memGetInt(srcAddr + i * 4L) & 0xFFFFFFFFL;
|
||||
if (v < min) min = v;
|
||||
if (v > max) max = v;
|
||||
}
|
||||
// readIndex / writeIndex / rebase all route UINT through signed int.
|
||||
// Reject the > 2^31 slice so the caller bails rather than silently
|
||||
// emitting negative indices. MC never hits this in practice.
|
||||
if (max > Integer.MAX_VALUE) return -1L;
|
||||
}
|
||||
default -> {
|
||||
return -1L;
|
||||
}
|
||||
}
|
||||
return (max << 32) | (min & 0xFFFFFFFFL);
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,9 @@ import com.gtnewhorizons.angelica.glsm.dsa.DSACore;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAEXT;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAUnsupported;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
|
||||
import lombok.Getter;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3i;
|
||||
@@ -47,6 +49,9 @@ public class RenderSystem {
|
||||
private static int maxSSBOBindings;
|
||||
private static int maxGlslVersion;
|
||||
private static boolean supportsGpuShader4;
|
||||
@Getter private static int glMajor;
|
||||
@Getter private static int glMinor;
|
||||
@Getter private static boolean coreProfile;
|
||||
|
||||
// Sampler object state tracking (null if unsupported)
|
||||
private static int[] samplers;
|
||||
@@ -61,7 +66,13 @@ public class RenderSystem {
|
||||
if (rendererInitialized) return;
|
||||
rendererInitialized = true;
|
||||
try {
|
||||
if (GLStateManager.capabilities.OpenGL45) {
|
||||
if (GLStateManager.vendorIsIntel() && GLStateManager.isWindows()) {
|
||||
dsaState = new DSAUnsupported();
|
||||
GLStateManager.LOGGER.info("Detected Intel drivers on Windows, disabling DSA.");
|
||||
} else if (!GLStateManager.getInitConfig().isDSAEnabled()) {
|
||||
dsaState = new DSAUnsupported();
|
||||
GLStateManager.LOGGER.info("enableDSA is set to false, disabling DSA.");
|
||||
} else if (GLStateManager.capabilities.OpenGL45) {
|
||||
dsaState = (Runtime.version().feature() > 8 && GLStateManager.capabilities.GL_EXT_direct_state_access) ? new DSAEXT() : new DSACore();
|
||||
GLStateManager.LOGGER.info("OpenGL 4.5 detected, enabling DSA.");
|
||||
}
|
||||
@@ -133,10 +144,17 @@ public class RenderSystem {
|
||||
if (GLStateManager.capabilities.OpenGL32) {
|
||||
final int profileMask = RENDER_BACKEND.getInteger(GL32.GL_CONTEXT_PROFILE_MASK);
|
||||
if ((profileMask & GL32.GL_CONTEXT_CORE_PROFILE_BIT) != 0) {
|
||||
coreProfile = true;
|
||||
GLStateManager.LOGGER.info("GL 3.3 core profile detected, enabling FFP shader emulation.");
|
||||
ShaderManager.getInstance().enable();
|
||||
}
|
||||
}
|
||||
|
||||
final Matcher glVerMatcher = SEMVER_PATTERN.matcher(RENDER_BACKEND.getString(GL11.GL_VERSION));
|
||||
if (glVerMatcher.matches()) {
|
||||
glMajor = Integer.parseInt(glVerMatcher.group("major"));
|
||||
glMinor = Integer.parseInt(glVerMatcher.group("minor"));
|
||||
}
|
||||
}
|
||||
|
||||
public static void generateMipmaps(int texture, int mipmapTarget) {
|
||||
@@ -149,7 +167,9 @@ public class RenderSystem {
|
||||
|
||||
public static void texImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) {
|
||||
GLStateManager.glBindTexture(target, texture);
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
if (target == GL11.GL_TEXTURE_2D && level == 0) {
|
||||
TextureInfoCache.INSTANCE.onTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
@@ -218,29 +238,41 @@ public class RenderSystem {
|
||||
}
|
||||
|
||||
public static void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void texImage1D(int texture, int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) {
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
RENDER_BACKEND.texImage1D(target, level, internalformat, width, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static void texImage3D(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) {
|
||||
RENDER_BACKEND.bindTexture(target, texture);
|
||||
GLStateManager.suspendPixelUnpackBuffer();
|
||||
RENDER_BACKEND.texImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
|
||||
GLStateManager.restorePixelUnpackBuffer();
|
||||
}
|
||||
|
||||
public static String getProgramInfoLog(int program) {
|
||||
@@ -264,7 +296,9 @@ public class RenderSystem {
|
||||
}
|
||||
|
||||
public static void readPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) {
|
||||
GLStateManager.suspendPixelPackBuffer();
|
||||
RENDER_BACKEND.readPixels(x, y, width, height, format, type, pixels);
|
||||
GLStateManager.restorePixelPackBuffer();
|
||||
}
|
||||
|
||||
public static void bufferData(int target, FloatBuffer data, int usage) {
|
||||
@@ -432,7 +466,7 @@ public class RenderSystem {
|
||||
}
|
||||
|
||||
public static void deleteBuffers(int buffer) {
|
||||
RENDER_BACKEND.deleteBuffers(buffer);
|
||||
GLStateManager.glDeleteBuffers(buffer);
|
||||
}
|
||||
|
||||
public static long getVRAM() {
|
||||
@@ -491,7 +525,7 @@ public class RenderSystem {
|
||||
|
||||
public static void destroySampler(int sampler) {
|
||||
if (!supportsSamplerObjects || sampler == 0) return;
|
||||
RENDER_BACKEND.deleteSamplers(sampler);
|
||||
GLStateManager.glDeleteSamplers(sampler);
|
||||
}
|
||||
|
||||
public static void samplerParameteri(int sampler, int pname, int param) {
|
||||
|
||||
@@ -1,132 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.MultMatrixCmd;
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
import java.util.ArrayDeque;
|
||||
import java.util.Deque;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Helper class for tracking and collapsing matrix transforms during optimization.
|
||||
* Implements the transform accumulation and emission strategy:
|
||||
* <ul>
|
||||
* <li>accumulated: total relative transform (what GL matrix should be)</li>
|
||||
* <li>lastEmitted: what we've emitted (what GL matrix is)</li>
|
||||
* <li>stack: saved accumulated values at Push points</li>
|
||||
* </ul>
|
||||
*/
|
||||
class TransformOptimizer {
|
||||
private final Matrix4f accumulated = new Matrix4f(); // Current accumulated transform
|
||||
private final Matrix4f lastEmitted = new Matrix4f(); // Last emitted transform
|
||||
private final Deque<Matrix4f> stack = new ArrayDeque<>(); // For Push/Pop
|
||||
private final int listId; // For logging
|
||||
private boolean absoluteMatrixFlag = false; // True after LoadMatrix, cleared by LoadIdentity emit
|
||||
|
||||
TransformOptimizer(int listId) {
|
||||
this.listId = listId;
|
||||
accumulated.identity();
|
||||
lastEmitted.identity();
|
||||
}
|
||||
|
||||
Matrix4f getAccumulated() {
|
||||
return accumulated;
|
||||
}
|
||||
|
||||
void loadIdentity() {
|
||||
accumulated.identity();
|
||||
}
|
||||
|
||||
void pushTransform() {
|
||||
stack.push(new Matrix4f(accumulated));
|
||||
}
|
||||
|
||||
void popTransform() {
|
||||
if (!stack.isEmpty()) {
|
||||
final Matrix4f popped = stack.pop();
|
||||
accumulated.set(popped);
|
||||
// After Pop, GL state is restored to the pushed value so lastEmitted should also reflect this
|
||||
lastEmitted.set(accumulated);
|
||||
} else {
|
||||
GLStateManager.LOGGER.warn("[TransformOptimizer] list={} Pop with empty stack - resetting to identity", listId);
|
||||
accumulated.identity();
|
||||
lastEmitted.identity();
|
||||
}
|
||||
}
|
||||
|
||||
boolean isIdentity() {
|
||||
return DisplayListManager.isIdentity(accumulated);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if there's a pending transform that hasn't been emitted yet.
|
||||
*/
|
||||
boolean hasPendingTransform() {
|
||||
return !accumulated.equals(lastEmitted);
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit a MultMatrix command if accumulated differs from lastEmitted.
|
||||
* Updates lastEmitted to match accumulated after emission.
|
||||
*/
|
||||
void emitPendingTransform(List<DisplayListCommand> output) {
|
||||
if (!accumulated.equals(lastEmitted)) {
|
||||
emitTransformTo(output, accumulated);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit a MultMatrix command to make GL state match a target transform.
|
||||
* Used when a draw expects a specific transform that may differ from accumulated.
|
||||
* Updates lastEmitted to match target after emission.
|
||||
*
|
||||
* @param output The command list to emit to
|
||||
* @param target The target transform to reach
|
||||
*/
|
||||
void emitTransformTo(List<DisplayListCommand> output, Matrix4f target) {
|
||||
if (target.equals(lastEmitted)) {
|
||||
// Already at target - nothing to emit
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate delta: what we need to multiply to go from lastEmitted to target
|
||||
// delta = inverse(lastEmitted) * target
|
||||
// But for simplicity, if lastEmitted is identity, just emit target
|
||||
if (DisplayListManager.isIdentity(lastEmitted)) {
|
||||
// Simple case: just emit target
|
||||
output.add(MultMatrixCmd.create(target));
|
||||
} else {
|
||||
// Need to emit delta: inv(lastEmitted) * target
|
||||
final Matrix4f delta = new Matrix4f(lastEmitted).invert().mul(target);
|
||||
output.add(MultMatrixCmd.create(delta));
|
||||
}
|
||||
lastEmitted.set(target);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a draw's expected transform differs from what we've emitted.
|
||||
*/
|
||||
boolean needsTransformForDraw(Matrix4f drawTransform) {
|
||||
return !drawTransform.equals(lastEmitted);
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark that the GL matrix is at an absolute value (after LoadMatrix).
|
||||
* Subsequent LoadIdentity commands must be emitted to actually reset GL to identity.
|
||||
*/
|
||||
void markAbsoluteMatrix() {
|
||||
absoluteMatrixFlag = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the GL matrix is at an absolute value and clear the flag.
|
||||
* Used to determine if LoadIdentity needs to emit.
|
||||
* @return true if LoadMatrix was called and not yet reset by LoadIdentity
|
||||
*/
|
||||
boolean checkAndClearAbsoluteMatrix() {
|
||||
boolean was = absoluteMatrixFlag;
|
||||
absoluteMatrixFlag = false;
|
||||
return was;
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ import org.lwjgl.opengl.GL13;
|
||||
* Packed-long fragment shader permutation key for FFP emulation.
|
||||
*
|
||||
* Layout:
|
||||
* long[0]: global bits (10) + unit 0 (47 bits at offset 10)
|
||||
* long[0]: global bits (11) + unit 0 (47 bits at offset 11)
|
||||
* long[1..3]: unit 1..3 (47 bits each, low-aligned)
|
||||
* Only max(1, nrEnabledUnits) longs are significant.
|
||||
*
|
||||
@@ -63,12 +63,13 @@ public final class FragmentKey {
|
||||
public static final int FOG_EXP = 2;
|
||||
public static final int FOG_EXP2 = 3;
|
||||
|
||||
private static final int GLOBAL_BITS = 10;
|
||||
private static final int GLOBAL_BITS = 11;
|
||||
private static final int BIT_FOG_MODE = 0; // 2 bits
|
||||
private static final int BIT_ALPHA_TEST = 2; // 1 bit
|
||||
private static final int BIT_ALPHA_FUNC = 3; // 3 bits
|
||||
private static final int BIT_SEPARATE_SPECULAR = 6; // 1 bit
|
||||
private static final int BIT_NR_ENABLED_UNITS = 7; // 3 bits
|
||||
private static final int BIT_OVERLAY_ENABLED = 10; // 1 bit
|
||||
|
||||
private static final int U_ENABLED = 0;
|
||||
private static final int U_MODE = 1; // 3 bits
|
||||
@@ -119,6 +120,11 @@ public final class FragmentKey {
|
||||
global |= ((long) (encodeAlphaFunc(GLStateManager.getAlphaState().getFunction()) & 0x7)) << BIT_ALPHA_FUNC;
|
||||
}
|
||||
|
||||
// Damage overlay
|
||||
if (GLStateManager.getOverlayA() != 0.0f) {
|
||||
global |= (1L << BIT_OVERLAY_ENABLED);
|
||||
}
|
||||
|
||||
// Separate specular
|
||||
if (GLStateManager.getLightingState().isEnabled()
|
||||
&& GLStateManager.getLightModel().colorControl == GL12.GL_SEPARATE_SPECULAR_COLOR) {
|
||||
@@ -227,6 +233,7 @@ public final class FragmentKey {
|
||||
public int alphaTestFunc() { return (int) ((packed[0] >> BIT_ALPHA_FUNC) & 0x7); }
|
||||
public boolean separateSpecular() { return ((packed[0] >> BIT_SEPARATE_SPECULAR) & 1) != 0; }
|
||||
public int nrEnabledUnits() { return (int) ((packed[0] >> BIT_NR_ENABLED_UNITS) & 0x7); }
|
||||
public boolean overlayEnabled() { return ((packed[0] >> BIT_OVERLAY_ENABLED) & 1) != 0; }
|
||||
|
||||
private long unitBits(int i) {
|
||||
return (i == 0) ? (packed[0] >>> GLOBAL_BITS) : packed[i];
|
||||
@@ -252,6 +259,28 @@ public final class FragmentKey {
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Per-unit enable bits as a 4-bit mask (bit i = unit i enabled). */
|
||||
public int enabledUnitMask() {
|
||||
int mask = 0;
|
||||
final int n = Math.min(nrEnabledUnits(), MAX_UNITS);
|
||||
for (int i = 0; i < n; i++) {
|
||||
if (unitEnabled(i)) mask |= (1 << i);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
/** Per-unit enable bits from a packed scratch as a 4-bit mask (bit i = unit i enabled). */
|
||||
public static int unitMaskFromPacked(long[] packed, int len) {
|
||||
int mask = 0;
|
||||
if (len < 1) return 0;
|
||||
if (((packed[0] >>> GLOBAL_BITS) & 1L) != 0) mask |= 1;
|
||||
final int n = Math.min(len, MAX_UNITS);
|
||||
for (int i = 1; i < n; i++) {
|
||||
if ((packed[i] & 1L) != 0) mask |= (1 << i);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
public boolean lightmapEnabled() {
|
||||
return nrEnabledUnits() > 1 && unitEnabled(1);
|
||||
}
|
||||
@@ -338,10 +367,10 @@ public final class FragmentKey {
|
||||
default -> "?";
|
||||
};
|
||||
final StringBuilder sb = new StringBuilder();
|
||||
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b units=%d",
|
||||
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b overlay=%b units=%d",
|
||||
fogName, alphaTestEnabled(),
|
||||
alphaTestEnabled() ? String.format("0x%04X", decodeAlphaFunc(alphaTestFunc())) : "-",
|
||||
separateSpecular(), nrEnabledUnits()));
|
||||
separateSpecular(), overlayEnabled(), nrEnabledUnits()));
|
||||
for (int i = 0; i < nrEnabledUnits(); i++) {
|
||||
if (!unitEnabled(i)) {
|
||||
sb.append(String.format(" u%d=OFF", i));
|
||||
|
||||
@@ -37,11 +37,11 @@ public final class FragmentShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("in vec3 v_SpecularColor;\n");
|
||||
}
|
||||
if (key.textureEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord0;\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord1;\n");
|
||||
// Per-unit texcoord inputs. Each enabled unit sources from its own varying
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (key.unitEnabled(i)) {
|
||||
sb.append("in vec4 v_TexCoord").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
if (key.fogMode() != FragmentKey.FOG_NONE) {
|
||||
sb.append("in float v_FogCoord;\n");
|
||||
@@ -65,6 +65,9 @@ public final class FragmentShaderGenerator {
|
||||
sb.append("uniform vec4 u_TexEnvColor").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
if (key.overlayEnabled()) {
|
||||
sb.append("uniform vec4 u_OverlayColor;\n");
|
||||
}
|
||||
if (key.fogMode() != FragmentKey.FOG_NONE) {
|
||||
sb.append("uniform vec4 u_FogParams;\n");
|
||||
sb.append("uniform vec4 u_FogColor;\n");
|
||||
@@ -75,11 +78,7 @@ public final class FragmentShaderGenerator {
|
||||
private static void emitTextureSampling(StringBuilder sb, FragmentKey key) {
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (!key.unitEnabled(i)) continue;
|
||||
// Unit 1 is the lightmap — uses v_TexCoord1.
|
||||
// Units 2-3 intentionally share unit 0's texture coordinates since
|
||||
// the vertex shader only provides 2 tex coord varyings (unit 0 and unit 1/lightmap).
|
||||
final String texCoord = (i == 1) ? "v_TexCoord1.st" : "v_TexCoord0.st";
|
||||
sb.append(" vec4 tex").append(i).append("Color = texture(u_Sampler").append(i).append(", ").append(texCoord).append(");\n");
|
||||
sb.append(" vec4 tex").append(i).append("Color = texture(u_Sampler").append(i).append(", v_TexCoord").append(i).append(".st);\n");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,14 +86,21 @@ public final class FragmentShaderGenerator {
|
||||
if (!key.textureEnabled()) {
|
||||
sb.append(" // No texture -- vertex color only\n");
|
||||
sb.append(" vec4 color = v_Color;\n");
|
||||
emitOverlay(sb, key);
|
||||
return;
|
||||
}
|
||||
|
||||
// Process units in order; "previous" starts as vertex color
|
||||
// Process units in order; "previous" starts as vertex color.
|
||||
boolean firstUnit = true;
|
||||
boolean overlayInjected = false;
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (!key.unitEnabled(i)) continue;
|
||||
|
||||
if (!firstUnit && !overlayInjected) {
|
||||
emitOverlay(sb, key);
|
||||
overlayInjected = true;
|
||||
}
|
||||
|
||||
final String texVar = "tex" + i + "Color";
|
||||
final String envColorVar = "u_TexEnvColor" + i;
|
||||
final String prevVar = firstUnit ? "v_Color" : "color";
|
||||
@@ -107,6 +113,16 @@ public final class FragmentShaderGenerator {
|
||||
}
|
||||
firstUnit = false;
|
||||
}
|
||||
|
||||
if (!overlayInjected) emitOverlay(sb, key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit the modern-style damage overlay mix.
|
||||
*/
|
||||
private static void emitOverlay(StringBuilder sb, FragmentKey key) {
|
||||
if (!key.overlayEnabled()) return;
|
||||
sb.append(" color.rgb = mix(color.rgb, u_OverlayColor.rgb, u_OverlayColor.a);\n");
|
||||
}
|
||||
|
||||
private static void emitSimpleUnit(StringBuilder sb, FragmentKey key, int unit, String texVar, String envColorVar, String prevVar, String assign) {
|
||||
|
||||
@@ -22,12 +22,10 @@ public final class GeometryShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("in vec3 v_SpecularColor_gs[];\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord0_gs[];\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord1_gs[];\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("in vec4 v_TexCoord0_gs[];\n");
|
||||
if (key.lightmapEnabled()) sb.append("in vec4 v_TexCoord1_gs[];\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("in vec4 v_TexCoord2_gs[];\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("in vec4 v_TexCoord3_gs[];\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("in float v_FogCoord_gs[];\n");
|
||||
}
|
||||
@@ -37,12 +35,10 @@ public final class GeometryShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("out vec3 v_SpecularColor;\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord0;\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord1;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("out vec4 v_TexCoord0;\n");
|
||||
if (key.lightmapEnabled()) sb.append("out vec4 v_TexCoord1;\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("out vec4 v_TexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("out vec4 v_TexCoord3;\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("out float v_FogCoord;\n");
|
||||
}
|
||||
@@ -82,12 +78,10 @@ public final class GeometryShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append(" v_SpecularColor = v_SpecularColor_gs").append(idx).append(";\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
sb.append(" v_TexCoord0 = v_TexCoord0_gs").append(idx).append(";\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append(" v_TexCoord1 = v_TexCoord1_gs").append(idx).append(";\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append(" v_TexCoord0 = v_TexCoord0_gs").append(idx).append(";\n");
|
||||
if (key.lightmapEnabled()) sb.append(" v_TexCoord1 = v_TexCoord1_gs").append(idx).append(";\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append(" v_TexCoord2 = v_TexCoord2_gs").append(idx).append(";\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append(" v_TexCoord3 = v_TexCoord3_gs").append(idx).append(";\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append(" v_FogCoord = v_FogCoord_gs").append(idx).append(";\n");
|
||||
}
|
||||
|
||||
@@ -32,12 +32,12 @@ public class Program {
|
||||
public int locProjectionMatrix = -1;
|
||||
public int locMVPMatrix = -1;
|
||||
public int locNormalMatrix = -1;
|
||||
public int locTextureMatrix0 = -1;
|
||||
public final int[] locTextureMatrix = { -1, -1, -1, -1 };
|
||||
|
||||
// Current state defaults
|
||||
public int locCurrentNormal = -1;
|
||||
public int locCurrentColor = -1;
|
||||
public int locCurrentTexCoord = -1;
|
||||
public final int[] locCurrentTexCoord = { -1, -1, -1, -1 };
|
||||
public int locCurrentLightmapCoord = -1;
|
||||
public int locLightmapTextureMatrix = -1;
|
||||
|
||||
@@ -92,6 +92,7 @@ public class Program {
|
||||
public final int[] locSampler = { -1, -1, -1, -1 };
|
||||
public int locAlphaRef = -1;
|
||||
public final int[] locTexEnvColor = { -1, -1, -1, -1 };
|
||||
public int locOverlayColor = -1;
|
||||
public int locFogParams = -1;
|
||||
public int locFogColor = -1;
|
||||
|
||||
@@ -107,11 +108,13 @@ public class Program {
|
||||
locProjectionMatrix = loc("u_ProjectionMatrix");
|
||||
locMVPMatrix = loc("u_MVPMatrix");
|
||||
locNormalMatrix = loc("u_NormalMatrix");
|
||||
locTextureMatrix0 = loc("u_TextureMatrix0");
|
||||
for (int i = 0; i < 4; i++) {
|
||||
locTextureMatrix[i] = loc("u_TextureMatrix" + i);
|
||||
locCurrentTexCoord[i] = loc("u_CurrentTexCoord" + i);
|
||||
}
|
||||
|
||||
locCurrentNormal = loc("u_CurrentNormal");
|
||||
locCurrentColor = loc("u_CurrentColor");
|
||||
locCurrentTexCoord = loc("u_CurrentTexCoord");
|
||||
locCurrentLightmapCoord = loc("u_CurrentLightmapCoord");
|
||||
locLightmapTextureMatrix = loc("u_LightmapTextureMatrix");
|
||||
|
||||
@@ -169,6 +172,7 @@ public class Program {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
locTexEnvColor[i] = loc("u_TexEnvColor" + i);
|
||||
}
|
||||
locOverlayColor = loc("u_OverlayColor");
|
||||
locFogParams = loc("u_FogParams");
|
||||
locFogColor = loc("u_FogColor");
|
||||
}
|
||||
@@ -178,7 +182,7 @@ public class Program {
|
||||
}
|
||||
|
||||
public void destroy() {
|
||||
RENDER_BACKEND.deleteProgram(programId);
|
||||
GLStateManager.glDeleteProgram(programId);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -42,11 +42,19 @@ public class ShaderManager {
|
||||
private int currentFKLen = 0;
|
||||
|
||||
@Getter private static final Vector3f currentNormal = new Vector3f(0.0f, 0.0f, 1.0f);
|
||||
@Getter private static final Vector4f currentTexCoord = new Vector4f(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
private static final Vector4f[] currentTexCoords = {
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
};
|
||||
@Getter private static final Vec3fStack normalStack = new Vec3fStack(currentNormal);
|
||||
@Getter private static final Vec4fStack texCoordStack = new Vec4fStack(currentTexCoord);
|
||||
@Getter private static final Vec4fStack texCoordStack = new Vec4fStack(currentTexCoords[0]);
|
||||
@Getter private static int normalGeneration;
|
||||
@Getter private static int texCoordGeneration;
|
||||
|
||||
public static Vector4f getCurrentTexCoord() { return currentTexCoords[0]; }
|
||||
public static Vector4f getCurrentTexCoord(int unit) { return currentTexCoords[unit]; }
|
||||
@Getter private boolean enabled = false;
|
||||
private int currentVertexFlags = VertexFlags.TEXTURE_BIT | VertexFlags.COLOR_BIT | VertexFlags.NORMAL_BIT;
|
||||
|
||||
@@ -108,8 +116,9 @@ public class ShaderManager {
|
||||
}
|
||||
}
|
||||
|
||||
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap);
|
||||
final int fkLen = FragmentKey.packFromState(currentFKScratch);
|
||||
final int fragMask = FragmentKey.unitMaskFromPacked(currentFKScratch, fkLen);
|
||||
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragMask);
|
||||
|
||||
if (vkPacked != currentVertexKeyPacked || !Arrays.equals(currentFKScratch, 0, fkLen, currentFKPacked, 0, currentFKLen)) {
|
||||
commitVariant(vkPacked, fkLen);
|
||||
@@ -133,8 +142,9 @@ public class ShaderManager {
|
||||
}
|
||||
|
||||
private void updateVariant(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
|
||||
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap);
|
||||
final int fkLen = FragmentKey.packFromState(currentFKScratch);
|
||||
final int fragMask = FragmentKey.unitMaskFromPacked(currentFKScratch, fkLen);
|
||||
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragMask);
|
||||
commitVariant(vkPacked, fkLen);
|
||||
}
|
||||
|
||||
@@ -158,7 +168,12 @@ public class ShaderManager {
|
||||
}
|
||||
|
||||
public static void setCurrentTexCoord(float s, float t, float r, float q) {
|
||||
currentTexCoord.set(s, t, r, q);
|
||||
currentTexCoords[0].set(s, t, r, q);
|
||||
texCoordGeneration++;
|
||||
}
|
||||
|
||||
public static void setCurrentTexCoord(int unit, float s, float t, float r, float q) {
|
||||
currentTexCoords[unit].set(s, t, r, q);
|
||||
texCoordGeneration++;
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@ import com.gtnewhorizons.angelica.glsm.states.LightState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TexGenState;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMConfig;
|
||||
import org.joml.Math;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector4f;
|
||||
@@ -42,8 +43,8 @@ public class Uniforms {
|
||||
private final org.joml.Vector3f tempVec3 = new org.joml.Vector3f();
|
||||
|
||||
// Pre-computed constants for fog params (Mesa STATE_FOG_PARAMS_OPTIMIZED)
|
||||
private static final double LN2 = Math.log(2.0);
|
||||
private static final double SQRT_LN2 = Math.sqrt(LN2);
|
||||
private static final double LN2 = java.lang.Math.log(2.0);
|
||||
private static final double SQRT_LN2 = java.lang.Math.sqrt(LN2);
|
||||
|
||||
// Dirty tracking: last-uploaded generation per category + program ID.
|
||||
// Program change forces full re-upload since uniform locations differ.
|
||||
@@ -110,10 +111,10 @@ public class Uniforms {
|
||||
}
|
||||
}
|
||||
|
||||
if (!program.getVertexKey().hasVertexTexCoord() && program.getVertexKey().textureEnabled()) {
|
||||
if (program.getVertexKey().anyUnitTexCoordEnabled()) {
|
||||
final int texGen = ShaderManager.getTexCoordGeneration();
|
||||
if (programChanged || texGen != lastTexCoordGen) {
|
||||
uploadCurrentTexCoord(program);
|
||||
uploadCurrentTexCoords(program);
|
||||
lastTexCoordGen = texGen;
|
||||
}
|
||||
}
|
||||
@@ -197,16 +198,15 @@ public class Uniforms {
|
||||
RENDER_BACKEND.uniformMatrix4(program.locMVPMatrix, false, mat4Buf);
|
||||
}
|
||||
|
||||
// Texture matrices
|
||||
// Texture matrices (per-unit).
|
||||
if (texMatChanged) {
|
||||
// Texture matrix unit 0
|
||||
if (program.locTextureMatrix0 != -1) {
|
||||
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(0);
|
||||
texMat.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locTextureMatrix0, false, mat4Buf);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (program.locTextureMatrix[i] != -1) {
|
||||
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(i);
|
||||
texMat.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locTextureMatrix[i], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
|
||||
// Texture matrix unit 1 (lightmap)
|
||||
if (program.locLightmapTextureMatrix != -1) {
|
||||
final Matrix4f lmTexMat = GLStateManager.getTextures().getTextureUnitMatrix(1);
|
||||
lmTexMat.get(mat4Buf);
|
||||
@@ -315,18 +315,20 @@ public class Uniforms {
|
||||
// Upload the current color from GLSM
|
||||
final var color = GLStateManager.getColor();
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(color.getRed());
|
||||
vec4Buf.put(color.getGreen());
|
||||
vec4Buf.put(color.getBlue());
|
||||
vec4Buf.put(color.getAlpha());
|
||||
vec4Buf.put(Math.clamp(0f, 1f, color.getRed()));
|
||||
vec4Buf.put(Math.clamp(0f, 1f, color.getGreen()));
|
||||
vec4Buf.put(Math.clamp(0f, 1f, color.getBlue()));
|
||||
vec4Buf.put(Math.clamp(0f, 1f, color.getAlpha()));
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(program.locCurrentColor, vec4Buf);
|
||||
}
|
||||
|
||||
private void uploadCurrentTexCoord(Program program) {
|
||||
if (program.locCurrentTexCoord == -1) return;
|
||||
final var tc = ShaderManager.getCurrentTexCoord();
|
||||
uploadVec4(program.locCurrentTexCoord, tc);
|
||||
private void uploadCurrentTexCoords(Program program) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (program.locCurrentTexCoord[i] != -1) {
|
||||
uploadVec4(program.locCurrentTexCoord[i], ShaderManager.getCurrentTexCoord(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadCurrentLightmapCoord(Program program) {
|
||||
@@ -420,6 +422,16 @@ public class Uniforms {
|
||||
}
|
||||
}
|
||||
|
||||
if (fk.overlayEnabled() && program.locOverlayColor != -1) {
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(GLStateManager.getOverlayR());
|
||||
vec4Buf.put(GLStateManager.getOverlayG());
|
||||
vec4Buf.put(GLStateManager.getOverlayB());
|
||||
vec4Buf.put(GLStateManager.getOverlayA());
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(program.locOverlayColor, vec4Buf);
|
||||
}
|
||||
|
||||
// Fog
|
||||
if (fk.fogMode() != FragmentKey.FOG_NONE) {
|
||||
uploadFog(program);
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.MatrixHelper;
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TexGenState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
@@ -10,9 +12,14 @@ import org.lwjgl.opengl.GL12;
|
||||
/**
|
||||
* Compact key capturing the vertex shader permutation axes for FFP emulation.
|
||||
* Packed into a single long for fast hash/compare.
|
||||
*
|
||||
* Per-unit fields are 4-bit base-indexed: bit (BASE + i) for unit i in [0..3].
|
||||
* Unit 1 is the lightmap; texcoord enable for unit 1 also gates the lightmap-specific code paths.
|
||||
*/
|
||||
public final class VertexKey {
|
||||
|
||||
public static final int MAX_UNITS = 4;
|
||||
|
||||
private final long packed;
|
||||
|
||||
private static final int BIT_LIGHTING = 0;
|
||||
@@ -23,26 +30,25 @@ public final class VertexKey {
|
||||
private static final int BIT_COLOR_MATERIAL = 5;
|
||||
private static final int BIT_SEPARATE_SPECULAR = 6;
|
||||
private static final int BIT_FOG = 7;
|
||||
private static final int BIT_FOG_DIST_MODE = 8;
|
||||
private static final int BIT_FOG_DIST_MODE = 8; // 2 bits: 8-9
|
||||
private static final int BIT_NORMALIZE = 10;
|
||||
private static final int BIT_RESCALE_NORMAL = 11;
|
||||
private static final int BIT_TEXTURE = 12;
|
||||
private static final int BIT_LIGHTMAP = 13;
|
||||
private static final int BIT_TEX_MATRIX = 14;
|
||||
private static final int BIT_HAS_VERTEX_COLOR = 15;
|
||||
private static final int BIT_HAS_VERTEX_NORMAL = 16;
|
||||
private static final int BIT_HAS_VERTEX_TEX = 17;
|
||||
private static final int BIT_HAS_VERTEX_LIGHTMAP = 18;
|
||||
private static final int BIT_COLOR_MAT_MODE = 19;
|
||||
// bits 19-21: colorMaterialMode (3 bits)
|
||||
// TexGen modes: 3 bits each (0=NONE, 1=OBJ_LINEAR, 2=EYE_LINEAR)
|
||||
private static final int BIT_TEXGEN_S = 22;
|
||||
private static final int BIT_TEXGEN_T = 25;
|
||||
private static final int BIT_TEXGEN_R = 28;
|
||||
private static final int BIT_TEXGEN_Q = 31;
|
||||
// bits 31-33: texGenModeQ (3 bits)
|
||||
private static final int BIT_CLIP_PLANES = 34;
|
||||
private static final int BIT_WIDE_LINE = 35;
|
||||
// Per-unit texcoord enable: bits 12-15 (unit 0..3). Unit 1 doubles as the lightmap flag.
|
||||
private static final int BIT_UNIT_TEX_BASE = 12;
|
||||
private static final int BIT_HAS_VERTEX_COLOR = 16;
|
||||
private static final int BIT_HAS_VERTEX_NORMAL = 17;
|
||||
private static final int BIT_HAS_VERTEX_TEX = 18;
|
||||
private static final int BIT_HAS_VERTEX_LIGHTMAP = 19;
|
||||
private static final int BIT_COLOR_MAT_MODE = 20; // 3 bits: 20-22
|
||||
// TexGen modes (unit 0 only, for now): 3 bits each (0=NONE, 1=OBJ_LINEAR, 2=EYE_LINEAR).
|
||||
private static final int BIT_TEXGEN_S = 23; // 3 bits: 23-25
|
||||
private static final int BIT_TEXGEN_T = 26; // 3 bits: 26-28
|
||||
private static final int BIT_TEXGEN_R = 29; // 3 bits: 29-31
|
||||
private static final int BIT_TEXGEN_Q = 32; // 3 bits: 32-34
|
||||
private static final int BIT_CLIP_PLANES = 35;
|
||||
private static final int BIT_WIDE_LINE = 36;
|
||||
// Per-unit texmat enable: bits 37-40 (unit 0..3). Unit 1 is the lightmap matrix.
|
||||
private static final int BIT_UNIT_TEXMAT_BASE = 37;
|
||||
|
||||
public static final int TG_NONE = 0;
|
||||
public static final int TG_OBJ_LINEAR = 1;
|
||||
@@ -71,9 +77,10 @@ public final class VertexKey {
|
||||
public int fogDistanceMode() { return (int)((packed >> BIT_FOG_DIST_MODE) & 0x3); }
|
||||
public boolean normalizeEnabled() { return bit(BIT_NORMALIZE); }
|
||||
public boolean rescaleNormalsEnabled() { return bit(BIT_RESCALE_NORMAL); }
|
||||
public boolean textureEnabled() { return bit(BIT_TEXTURE); }
|
||||
public boolean lightmapEnabled() { return bit(BIT_LIGHTMAP); }
|
||||
public boolean textureMatrixEnabled() { return bit(BIT_TEX_MATRIX); }
|
||||
public boolean unitTexCoordEnabled(int unit) { return bit(BIT_UNIT_TEX_BASE + unit); }
|
||||
public boolean unitTexMatEnabled(int unit) { return bit(BIT_UNIT_TEXMAT_BASE + unit); }
|
||||
public boolean anyUnitTexCoordEnabled() { return ((packed >> BIT_UNIT_TEX_BASE) & 0xF) != 0; }
|
||||
public boolean lightmapEnabled() { return unitTexCoordEnabled(1); }
|
||||
public boolean hasVertexColor() { return bit(BIT_HAS_VERTEX_COLOR); }
|
||||
public boolean hasVertexNormal() { return bit(BIT_HAS_VERTEX_NORMAL); }
|
||||
public boolean hasVertexTexCoord() { return bit(BIT_HAS_VERTEX_TEX); }
|
||||
@@ -81,28 +88,18 @@ public final class VertexKey {
|
||||
/** Color material mode (CM_AMBIENT, CM_DIFFUSE, CM_SPECULAR, CM_EMISSION, CM_AMBIENT_AND_DIFFUSE). Only meaningful when colorMaterialEnabled(). */
|
||||
public int colorMaterialMode() { return (int)((packed >> BIT_COLOR_MAT_MODE) & 0x7); }
|
||||
|
||||
/** TexGen mode for S coordinate (TG_NONE, TG_OBJ_LINEAR, TG_EYE_LINEAR). */
|
||||
/** TexGen mode for S coordinate (TG_NONE, TG_OBJ_LINEAR, TG_EYE_LINEAR). Unit 0 only; see TODO in packFromState. */
|
||||
public int texGenModeS() { return (int)((packed >> BIT_TEXGEN_S) & 0x7); }
|
||||
/** TexGen mode for T coordinate. */
|
||||
public int texGenModeT() { return (int)((packed >> BIT_TEXGEN_T) & 0x7); }
|
||||
/** TexGen mode for R coordinate. */
|
||||
public int texGenModeR() { return (int)((packed >> BIT_TEXGEN_R) & 0x7); }
|
||||
/** TexGen mode for Q coordinate. */
|
||||
public int texGenModeQ() { return (int)((packed >> BIT_TEXGEN_Q) & 0x7); }
|
||||
/** Whether any texgen coordinate is enabled. */
|
||||
public boolean texGenEnabled() { return texGenModeS() != TG_NONE || texGenModeT() != TG_NONE || texGenModeR() != TG_NONE || texGenModeQ() != TG_NONE; }
|
||||
/** Whether any clip plane is enabled. */
|
||||
public boolean clipPlanesEnabled() { return bit(BIT_CLIP_PLANES); }
|
||||
/** Whether wide line GS emulation is active for this variant. */
|
||||
public boolean wideLineEmulation() { return bit(BIT_WIDE_LINE); }
|
||||
|
||||
/** Whether vertex color replaces material ambient in this variant. */
|
||||
public boolean cmReplacesAmbient() { final int m = colorMaterialMode(); return m == CM_AMBIENT || m == CM_AMBIENT_AND_DIFFUSE; }
|
||||
/** Whether vertex color replaces material diffuse in this variant. */
|
||||
public boolean cmReplacesDiffuse() { final int m = colorMaterialMode(); return m == CM_DIFFUSE || m == CM_AMBIENT_AND_DIFFUSE; }
|
||||
/** Whether vertex color replaces material specular in this variant. */
|
||||
public boolean cmReplacesSpecular() { return colorMaterialMode() == CM_SPECULAR; }
|
||||
/** Whether vertex color replaces material emission in this variant. */
|
||||
public boolean cmReplacesEmission() { return colorMaterialMode() == CM_EMISSION; }
|
||||
|
||||
private boolean bit(int pos) { return ((packed >> pos) & 1) != 0; }
|
||||
@@ -126,7 +123,7 @@ public final class VertexKey {
|
||||
};
|
||||
}
|
||||
|
||||
public static long packFromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
|
||||
public static long packFromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
|
||||
long bits = 0;
|
||||
|
||||
final boolean lighting = GLStateManager.getLightingState().isEnabled();
|
||||
@@ -171,23 +168,18 @@ public final class VertexKey {
|
||||
bits |= (1L << BIT_RESCALE_NORMAL);
|
||||
}
|
||||
|
||||
// Texture unit 0 (base texture)
|
||||
if (GLStateManager.getTextures().getTextureUnitStates(0).isEnabled()) {
|
||||
bits |= (1L << BIT_TEXTURE);
|
||||
}
|
||||
// Texture unit 1 (lightmap)
|
||||
if (GLStateManager.getTextures().getTextureUnitStates(1).isEnabled()) {
|
||||
bits |= (1L << BIT_LIGHTMAP);
|
||||
final TextureUnitArray texUnit = GLStateManager.getTextures();
|
||||
for (int i = 0; i < MAX_UNITS; i++) {
|
||||
if ((fragUnitMask & (1 << i)) != 0) {
|
||||
bits |= (1L << (BIT_UNIT_TEX_BASE + i));
|
||||
}
|
||||
if (!MatrixHelper.isIdentity(texUnit.getTextureUnitMatrix(i))) {
|
||||
bits |= (1L << (BIT_UNIT_TEXMAT_BASE + i));
|
||||
}
|
||||
}
|
||||
|
||||
// Check if texture matrix unit 0 is non-identity
|
||||
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(0);
|
||||
if (!DisplayListManager.isIdentity(texMat)) {
|
||||
bits |= (1L << BIT_TEX_MATRIX);
|
||||
}
|
||||
|
||||
// TexGen (unit 0 only) — encode per-coordinate mode if enabled
|
||||
final var texUnit = GLStateManager.getTextures();
|
||||
// TexGen (unit 0 only) - per-coordinate mode if enabled.
|
||||
// TODO: per-unit texgen for units 2/3. Deferred - no MC code path uses glTexGen on those.
|
||||
final TexGenState tg = texUnit.getTexGenState(0);
|
||||
boolean anyTexGen = false;
|
||||
if (texUnit.getTexGenSStates(0).isEnabled() && tg.getMode(GL11.GL_S) != 0) {
|
||||
@@ -210,9 +202,9 @@ public final class VertexKey {
|
||||
bits |= ((long) m & 0x7) << BIT_TEXGEN_Q;
|
||||
if (m != TG_NONE) anyTexGen = true;
|
||||
}
|
||||
// Force texture matrix on when texgen is active (end portal pattern always uses it)
|
||||
// Force unit-0 texture matrix on when texgen is active (end portal pattern always uses it).
|
||||
if (anyTexGen) {
|
||||
bits |= (1L << BIT_TEX_MATRIX);
|
||||
bits |= (1L << BIT_UNIT_TEXMAT_BASE);
|
||||
}
|
||||
|
||||
// Vertex format flags
|
||||
@@ -221,12 +213,10 @@ public final class VertexKey {
|
||||
if (hasTexCoord) bits |= (1L << BIT_HAS_VERTEX_TEX);
|
||||
if (hasLightmap) bits |= (1L << BIT_HAS_VERTEX_LIGHTMAP);
|
||||
|
||||
// Clip planes
|
||||
if (GLStateManager.anyClipPlaneEnabled()) {
|
||||
bits |= (1L << BIT_CLIP_PLANES);
|
||||
}
|
||||
|
||||
// Wide line GS emulation
|
||||
if (GLStateManager.wideLineEmulationActive) {
|
||||
bits |= (1L << BIT_WIDE_LINE);
|
||||
}
|
||||
@@ -234,8 +224,8 @@ public final class VertexKey {
|
||||
return bits;
|
||||
}
|
||||
|
||||
public static VertexKey fromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
|
||||
return new VertexKey(packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap));
|
||||
public static VertexKey fromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
|
||||
return new VertexKey(packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragUnitMask));
|
||||
}
|
||||
|
||||
static VertexKey fromPacked(long packed) {
|
||||
@@ -256,9 +246,11 @@ public final class VertexKey {
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format("FFPVertexKey[0x%09X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%b lm=%b col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b]",
|
||||
return String.format("FFPVertexKey[0x%011X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%d%d%d%d texmat=%d%d%d%d col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b]",
|
||||
packed, lightingEnabled(), light0Enabled(), light1Enabled(),
|
||||
colorMaterialEnabled(), fogEnabled(), textureEnabled(), lightmapEnabled(),
|
||||
colorMaterialEnabled(), fogEnabled(),
|
||||
unitTexCoordEnabled(0)?1:0, unitTexCoordEnabled(1)?1:0, unitTexCoordEnabled(2)?1:0, unitTexCoordEnabled(3)?1:0,
|
||||
unitTexMatEnabled(0)?1:0, unitTexMatEnabled(1)?1:0, unitTexMatEnabled(2)?1:0, unitTexMatEnabled(3)?1:0,
|
||||
hasVertexColor(), hasVertexNormal(), hasVertexTexCoord(), hasVertexLightmap(),
|
||||
texGenModeS(), texGenModeT(), texGenModeR(), texGenModeQ(), clipPlanesEnabled(), wideLineEmulation());
|
||||
}
|
||||
|
||||
@@ -42,6 +42,8 @@ public final class VertexShaderGenerator {
|
||||
source = source.replace("v_SpecularColor", "v_SpecularColor_gs")
|
||||
.replace("v_TexCoord0", "v_TexCoord0_gs")
|
||||
.replace("v_TexCoord1", "v_TexCoord1_gs")
|
||||
.replace("v_TexCoord2", "v_TexCoord2_gs")
|
||||
.replace("v_TexCoord3", "v_TexCoord3_gs")
|
||||
.replace("v_FogCoord", "v_FogCoord_gs")
|
||||
.replace("v_Color", "v_Color_gs");
|
||||
}
|
||||
@@ -76,11 +78,14 @@ public final class VertexShaderGenerator {
|
||||
sb.append("uniform mat3 u_NormalMatrix;\n");
|
||||
}
|
||||
|
||||
if (key.textureMatrixEnabled()) {
|
||||
sb.append("uniform mat4 u_TextureMatrix0;\n");
|
||||
for (int i = 0; i < VertexKey.MAX_UNITS; i++) {
|
||||
if (i == 1) continue;
|
||||
if (key.unitTexMatEnabled(i)) {
|
||||
sb.append("uniform mat4 u_TextureMatrix").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
|
||||
// TexGen plane uniforms
|
||||
// TexGen plane uniforms (unit 0 only - TODO: per-unit)
|
||||
if (key.texGenModeS() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneS;\n");
|
||||
if (key.texGenModeS() == VertexKey.TG_EYE_LINEAR) sb.append("uniform vec4 u_TexGenEyePlaneS;\n");
|
||||
if (key.texGenModeT() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneT;\n");
|
||||
@@ -98,9 +103,11 @@ public final class VertexShaderGenerator {
|
||||
sb.append("uniform vec4 u_CurrentColor;\n");
|
||||
}
|
||||
|
||||
if (!key.hasVertexTexCoord() && key.textureEnabled()) {
|
||||
sb.append("uniform vec4 u_CurrentTexCoord;\n");
|
||||
if (key.unitTexCoordEnabled(0) && !key.hasVertexTexCoord()) {
|
||||
sb.append("uniform vec4 u_CurrentTexCoord0;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("uniform vec4 u_CurrentTexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("uniform vec4 u_CurrentTexCoord3;\n");
|
||||
|
||||
if (key.lightmapEnabled() && !key.hasVertexLightmap()) {
|
||||
sb.append("uniform vec2 u_CurrentLightmapCoord;\n");
|
||||
@@ -178,12 +185,15 @@ public final class VertexShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("out vec3 v_SpecularColor;\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
// Per-unit varying outputs. Each enabled texture unit (and texgen, which targets unit 0) gets its own v_TexCoord<i>.
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord0;\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord1;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("out vec4 v_TexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("out vec4 v_TexCoord3;\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("out float v_FogCoord;\n");
|
||||
}
|
||||
@@ -331,22 +341,18 @@ public final class VertexShaderGenerator {
|
||||
private static void emitTexCoordPassthrough(StringBuilder sb, VertexKey key) {
|
||||
if (key.texGenEnabled()) {
|
||||
emitTexGenCoordGeneration(sb, key);
|
||||
} else if (key.textureEnabled() || key.hasVertexTexCoord()) {
|
||||
sb.append(" // Texture coordinates\n");
|
||||
if (key.hasVertexTexCoord()) {
|
||||
if (key.textureMatrixEnabled()) {
|
||||
sb.append(" v_TexCoord0 = u_TextureMatrix0 * vec4(a_TexCoord0, 0.0, 1.0);\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord0 = vec4(a_TexCoord0, 0.0, 1.0);\n");
|
||||
}
|
||||
} else if (key.unitTexCoordEnabled(0)) {
|
||||
sb.append(" // Texture coordinates - unit 0\n");
|
||||
final String src = key.hasVertexTexCoord()
|
||||
? "vec4(a_TexCoord0, 0.0, 1.0)"
|
||||
: "u_CurrentTexCoord0";
|
||||
if (key.unitTexMatEnabled(0)) {
|
||||
sb.append(" v_TexCoord0 = u_TextureMatrix0 * ").append(src).append(";\n");
|
||||
} else {
|
||||
if (key.textureMatrixEnabled()) {
|
||||
sb.append(" v_TexCoord0 = u_TextureMatrix0 * u_CurrentTexCoord;\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord0 = u_CurrentTexCoord;\n");
|
||||
}
|
||||
sb.append(" v_TexCoord0 = ").append(src).append(";\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (key.lightmapEnabled()) {
|
||||
if (key.hasVertexLightmap()) {
|
||||
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(a_TexCoord1, 0.0, 1.0);\n");
|
||||
@@ -354,6 +360,16 @@ public final class VertexShaderGenerator {
|
||||
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(u_CurrentLightmapCoord, 0.0, 1.0);\n");
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 2; i < VertexKey.MAX_UNITS; i++) {
|
||||
if (!key.unitTexCoordEnabled(i)) continue;
|
||||
final String src = "u_CurrentTexCoord" + i;
|
||||
if (key.unitTexMatEnabled(i)) {
|
||||
sb.append(" v_TexCoord").append(i).append(" = u_TextureMatrix").append(i).append(" * ").append(src).append(";\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord").append(i).append(" = ").append(src).append(";\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,12 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.events.BlendFuncChangeEvent;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.events.FogStateChangeEvent;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.events.LightmapCoordsEvent;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.events.ProgramChangeEvent;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.events.TextureBindEvent;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.events.TextureDeleteEvent;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.events.TextureUnitStateEvent;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.events.*;
|
||||
import net.minecraftforge.eventbus.api.bus.EventBus;
|
||||
|
||||
public final class GLSMHooks {
|
||||
@@ -23,6 +17,8 @@ public final class GLSMHooks {
|
||||
public static final EventBus<BlendFuncChangeEvent> BLEND_FUNC_CHANGE = EventBus.create(BlendFuncChangeEvent.class);
|
||||
public static final EventBus<FogStateChangeEvent> FOG_STATE_CHANGE = EventBus.create(FogStateChangeEvent.class);
|
||||
public static final EventBus<LightmapCoordsEvent> LIGHTMAP_COORDS = EventBus.create(LightmapCoordsEvent.class);
|
||||
public static final EventBus<AlphaStateChangeEvent> ALPHA_STATE_CHANGE = EventBus.create(AlphaStateChangeEvent.class);
|
||||
public static final EventBus<ShaderColorChangeEvent> SHADER_COLOR_CHANGE = EventBus.create(ShaderColorChangeEvent.class);
|
||||
|
||||
// Reusable event instances
|
||||
public static final TextureBindEvent textureBindEvent = new TextureBindEvent();
|
||||
@@ -32,6 +28,8 @@ public final class GLSMHooks {
|
||||
public static final BlendFuncChangeEvent blendFuncChangeEvent = new BlendFuncChangeEvent();
|
||||
public static final FogStateChangeEvent fogStateChangeEvent = new FogStateChangeEvent();
|
||||
public static final LightmapCoordsEvent lightmapCoordsEvent = new LightmapCoordsEvent();
|
||||
public static final AlphaStateChangeEvent alphaStateChangeEvent = new AlphaStateChangeEvent();
|
||||
public static final ShaderColorChangeEvent shaderColorChangeEvent = new ShaderColorChangeEvent();
|
||||
|
||||
private GLSMHooks() {}
|
||||
}
|
||||
@@ -8,24 +8,24 @@ import java.util.function.Consumer;
|
||||
public final class GLSMInitConfig {
|
||||
private final boolean lwjglDebug;
|
||||
private final StreamingUploader.UploadStrategy streamingUploadStrategy;
|
||||
private final boolean framebufferSupported;
|
||||
private final boolean fboEnabled;
|
||||
private final Consumer<DirectTessellator> directDrawer;
|
||||
private final Runnable streamingDrawerDestroy;
|
||||
private final int displayWidth;
|
||||
private final int displayHeight;
|
||||
private final Runnable postInitCallback;
|
||||
private final boolean enableDSA;
|
||||
private final boolean noErrorChecks;
|
||||
|
||||
private GLSMInitConfig(Builder builder) {
|
||||
this.lwjglDebug = builder.lwjglDebug;
|
||||
this.streamingUploadStrategy = builder.streamingUploadStrategy;
|
||||
this.framebufferSupported = builder.framebufferSupported;
|
||||
this.fboEnabled = builder.fboEnabled;
|
||||
this.noErrorChecks = builder.noErrorChecks;
|
||||
this.directDrawer = builder.directDrawer;
|
||||
this.streamingDrawerDestroy = builder.streamingDrawerDestroy;
|
||||
this.displayWidth = builder.displayWidth;
|
||||
this.displayHeight = builder.displayHeight;
|
||||
this.postInitCallback = builder.postInitCallback;
|
||||
this.enableDSA = builder.enableDSA;
|
||||
}
|
||||
|
||||
public static Builder builder() {
|
||||
@@ -34,24 +34,24 @@ public final class GLSMInitConfig {
|
||||
|
||||
public boolean isLwjglDebug() { return lwjglDebug; }
|
||||
public StreamingUploader.UploadStrategy getStreamingUploadStrategy() { return streamingUploadStrategy; }
|
||||
public boolean isFramebufferSupported() { return framebufferSupported; }
|
||||
public boolean isFboEnabled() { return fboEnabled; }
|
||||
public Consumer<DirectTessellator> getDirectDrawer() { return directDrawer; }
|
||||
public Runnable getStreamingDrawerDestroy() { return streamingDrawerDestroy; }
|
||||
public int getDisplayWidth() { return displayWidth; }
|
||||
public int getDisplayHeight() { return displayHeight; }
|
||||
public Runnable getPostInitCallback() { return postInitCallback; }
|
||||
public boolean isDSAEnabled() { return enableDSA; }
|
||||
public boolean noErrorChecks() { return noErrorChecks; }
|
||||
|
||||
public static final class Builder {
|
||||
private boolean lwjglDebug = false;
|
||||
private StreamingUploader.UploadStrategy streamingUploadStrategy = StreamingUploader.UploadStrategy.BUFFER_DATA;
|
||||
private boolean framebufferSupported = false;
|
||||
private boolean fboEnabled = false;
|
||||
private Consumer<DirectTessellator> directDrawer = null;
|
||||
private Runnable streamingDrawerDestroy = null;
|
||||
private int displayWidth = 0;
|
||||
private int displayHeight = 0;
|
||||
private Runnable postInitCallback = null;
|
||||
private boolean enableDSA = false;
|
||||
private boolean noErrorChecks;
|
||||
|
||||
private Builder() {}
|
||||
|
||||
@@ -65,13 +65,8 @@ public final class GLSMInitConfig {
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder framebufferSupported(boolean framebufferSupported) {
|
||||
this.framebufferSupported = framebufferSupported;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder fboEnabled(boolean fboEnabled) {
|
||||
this.fboEnabled = fboEnabled;
|
||||
public Builder noErrorChecks(boolean noErrorChecks) {
|
||||
this.noErrorChecks = noErrorChecks;
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -96,6 +91,11 @@ public final class GLSMInitConfig {
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder enableDSA(boolean enableDSA) {
|
||||
this.enableDSA = enableDSA;
|
||||
return this;
|
||||
}
|
||||
|
||||
public GLSMInitConfig build() {
|
||||
return new GLSMInitConfig(this);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
/**
|
||||
* AlphaTest changed - Listeners should query GLSM alpha state directly if they care what changed.
|
||||
*/
|
||||
public final class AlphaStateChangeEvent extends MutableEvent {
|
||||
}
|
||||
@@ -5,4 +5,5 @@ import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
public final class ProgramChangeEvent extends MutableEvent {
|
||||
public int previousProgram;
|
||||
public int newProgram;
|
||||
public boolean postBind;
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class ShaderColorChangeEvent extends MutableEvent {
|
||||
public float red;
|
||||
public float green;
|
||||
public float blue;
|
||||
public float alpha;
|
||||
}
|
||||
@@ -16,17 +16,13 @@ public final class AccumulatedDraw {
|
||||
public final VertexFormat format;
|
||||
public final List<ByteBuffer> drawBuffers;
|
||||
public final int drawMode;
|
||||
public final int commandIndex; // Position in command list for state tracking
|
||||
public final int stateGeneration; // Position in command list for state tracking
|
||||
public RestoreData restoreData;
|
||||
|
||||
public AccumulatedDraw(DirectTessellator tessellator, int commandIndex, int stateGeneration, boolean copyLast) {
|
||||
public AccumulatedDraw(DirectTessellator tessellator, boolean copyLast) {
|
||||
this.format = tessellator.getVertexFormat();
|
||||
this.drawMode = tessellator.drawMode;
|
||||
this.drawBuffers = new ArrayList<>();
|
||||
this.drawBuffers.add(tessellator.allocateBufferCopy());
|
||||
this.commandIndex = commandIndex;
|
||||
this.stateGeneration = stateGeneration;
|
||||
|
||||
if (copyLast) {
|
||||
this.restoreData = new RestoreData(tessellator);
|
||||
@@ -36,7 +32,6 @@ public final class AccumulatedDraw {
|
||||
|
||||
public void mergeDraw(DirectTessellator tessellator, boolean copyLast) {
|
||||
this.drawBuffers.add(tessellator.allocateBufferCopy());
|
||||
|
||||
if (copyLast) {
|
||||
this.restoreData = new RestoreData(tessellator);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,178 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import it.unimi.dsi.fastutil.ints.Int2LongOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public final class AttribSnapshot {
|
||||
|
||||
public record AttribDesc(int location, int size, int type, boolean normalized, int stride, long offset, int sourceVboId, ByteBuffer readBuffer, long readBufferBaseOffset) {
|
||||
public int effectiveStride() {
|
||||
return stride != 0 ? stride : size * VertexAttribState.Attrib.glTypeSizeBytes(type);
|
||||
}
|
||||
|
||||
public int typeSizeBytes() {
|
||||
return VertexAttribState.Attrib.glTypeSizeBytes(type);
|
||||
}
|
||||
}
|
||||
|
||||
private final AttribDesc[] perLocation;
|
||||
private final List<ByteBuffer> allocatedBuffers;
|
||||
private boolean freed;
|
||||
|
||||
private AttribSnapshot(AttribDesc[] perLocation, List<ByteBuffer> allocatedBuffers) {
|
||||
this.perLocation = perLocation;
|
||||
this.allocatedBuffers = allocatedBuffers;
|
||||
}
|
||||
|
||||
public AttribDesc get(int location) {
|
||||
return (location >= 0 && location < perLocation.length) ? perLocation[location] : null;
|
||||
}
|
||||
|
||||
public int maxLocations() {
|
||||
return perLocation.length;
|
||||
}
|
||||
|
||||
public void free() {
|
||||
if (freed) return;
|
||||
freed = true;
|
||||
for (ByteBuffer buf : allocatedBuffers) {
|
||||
MemoryUtilities.memFree(buf);
|
||||
}
|
||||
allocatedBuffers.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Snapshot attribs over a tight vertex window {@code [firstVertex, firstVertex+vertexCount)}.
|
||||
*
|
||||
* <p>Hot path (single VBO backing every enabled attrib — the typical draw) runs without
|
||||
* allocating any hashmaps. A second distinct VBO promotes to the map-backed fallback.
|
||||
*/
|
||||
public static AttribSnapshot snapshot(int firstVertex, int vertexCount) {
|
||||
final AttribDesc[] out = new AttribDesc[VertexAttribState.MAX_ATTRIBS];
|
||||
final List<ByteBuffer> allocated = new ArrayList<>();
|
||||
final int prevVBO = GLStateManager.getBoundVBO();
|
||||
|
||||
// Pass 1 — unioned [start,end] per vboId. Hot path: one source VBO, zero allocations.
|
||||
int rangeSoleVboId = 0;
|
||||
long rangeSoleStart = Long.MAX_VALUE;
|
||||
long rangeSoleEnd = Long.MIN_VALUE;
|
||||
Int2ObjectOpenHashMap<long[]> vboRanges = null;
|
||||
|
||||
final long lastVtx = (long) firstVertex + vertexCount - 1;
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
final VertexAttribState.Attrib a = VertexAttribState.get(i);
|
||||
if (!a.enabled || a.vboId == 0) continue;
|
||||
final int stride = a.effectiveStride();
|
||||
final long typeBytes = (long) a.size * VertexAttribState.Attrib.glTypeSizeBytes(a.type);
|
||||
final long start = a.offset + (long) firstVertex * stride;
|
||||
final long end = a.offset + lastVtx * stride + typeBytes;
|
||||
|
||||
if (vboRanges != null) {
|
||||
long[] r = vboRanges.get(a.vboId);
|
||||
if (r == null) {
|
||||
vboRanges.put(a.vboId, new long[] { start, end });
|
||||
} else {
|
||||
if (start < r[0]) r[0] = start;
|
||||
if (end > r[1]) r[1] = end;
|
||||
}
|
||||
} else if (rangeSoleVboId == 0 || rangeSoleVboId == a.vboId) {
|
||||
rangeSoleVboId = a.vboId;
|
||||
if (start < rangeSoleStart) rangeSoleStart = start;
|
||||
if (end > rangeSoleEnd) rangeSoleEnd = end;
|
||||
} else {
|
||||
// Spill: second distinct vboId. Promote the accumulated range to the map.
|
||||
vboRanges = new Int2ObjectOpenHashMap<>();
|
||||
vboRanges.put(rangeSoleVboId, new long[] { rangeSoleStart, rangeSoleEnd });
|
||||
vboRanges.put(a.vboId, new long[] { start, end });
|
||||
}
|
||||
}
|
||||
|
||||
// Pass 2 — readback cache. Same spill pattern.
|
||||
int readSoleVboId = 0;
|
||||
ByteBuffer readSoleBuf = null;
|
||||
long readSoleOffset = 0;
|
||||
Int2ObjectOpenHashMap<ByteBuffer> vboBuffers = null;
|
||||
Int2LongOpenHashMap vboReadOffsets = null;
|
||||
|
||||
try {
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
final VertexAttribState.Attrib a = VertexAttribState.get(i);
|
||||
if (!a.enabled) continue;
|
||||
|
||||
if (a.vboId != 0) {
|
||||
ByteBuffer buf;
|
||||
long readOffset;
|
||||
if (vboBuffers != null) {
|
||||
buf = vboBuffers.get(a.vboId);
|
||||
readOffset = buf != null ? vboReadOffsets.get(a.vboId) : 0;
|
||||
} else if (readSoleVboId == a.vboId) {
|
||||
buf = readSoleBuf;
|
||||
readOffset = readSoleOffset;
|
||||
} else {
|
||||
buf = null;
|
||||
readOffset = 0;
|
||||
}
|
||||
|
||||
if (buf == null) {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, a.vboId);
|
||||
final int bufferSize = GLStateManager.glGetBufferParameteri(GL15.GL_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
|
||||
if (bufferSize <= 0) {
|
||||
GLStateManager.LOGGER.warn("[VBO Readback] GL_BUFFER_SIZE={} for VBO {}", bufferSize, a.vboId);
|
||||
continue;
|
||||
}
|
||||
|
||||
final long rStart;
|
||||
final long rEnd;
|
||||
if (vboRanges != null) {
|
||||
final long[] range = vboRanges.get(a.vboId);
|
||||
rStart = range[0];
|
||||
rEnd = range[1];
|
||||
} else {
|
||||
rStart = rangeSoleStart;
|
||||
rEnd = rangeSoleEnd;
|
||||
}
|
||||
final long ro = Math.max(0, rStart);
|
||||
final int rs = (int) (Math.min(bufferSize, rEnd) - ro);
|
||||
if (rs <= 0) continue;
|
||||
|
||||
buf = MemoryUtilities.memAlloc(rs);
|
||||
GLStateManager.glGetBufferSubData(GL15.GL_ARRAY_BUFFER, ro, buf);
|
||||
allocated.add(buf);
|
||||
readOffset = ro;
|
||||
|
||||
if (vboBuffers != null) {
|
||||
vboBuffers.put(a.vboId, buf);
|
||||
vboReadOffsets.put(a.vboId, ro);
|
||||
} else if (readSoleVboId == 0) {
|
||||
readSoleVboId = a.vboId;
|
||||
readSoleBuf = buf;
|
||||
readSoleOffset = ro;
|
||||
} else {
|
||||
vboBuffers = new Int2ObjectOpenHashMap<>();
|
||||
vboReadOffsets = new Int2LongOpenHashMap();
|
||||
vboBuffers.put(readSoleVboId, readSoleBuf);
|
||||
vboReadOffsets.put(readSoleVboId, readSoleOffset);
|
||||
vboBuffers.put(a.vboId, buf);
|
||||
vboReadOffsets.put(a.vboId, ro);
|
||||
}
|
||||
}
|
||||
out[i] = new AttribDesc(i, a.size, a.type, a.normalized, a.stride, a.offset, a.vboId, buf, readOffset);
|
||||
} else if (a.clientPointer != null) {
|
||||
out[i] = new AttribDesc(i, a.size, a.type, a.normalized, a.stride, a.clientPointer.position(), 0, a.clientPointer, 0L);
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
|
||||
}
|
||||
|
||||
return new AttribSnapshot(out, allocated);
|
||||
}
|
||||
}
|
||||
@@ -1,784 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.*;
|
||||
|
||||
public final class CommandBuffer {
|
||||
private static final int DEFAULT_CAPACITY = 4096; // Guess at typical display list size
|
||||
|
||||
private ByteBuffer buffer;
|
||||
private long basePointer;
|
||||
private long writePointer;
|
||||
private final List<Object> complexObjects = new ArrayList<>();
|
||||
|
||||
public CommandBuffer() {
|
||||
this(DEFAULT_CAPACITY);
|
||||
}
|
||||
|
||||
public CommandBuffer(int initialCapacity) {
|
||||
this.buffer = memAlloc(initialCapacity);
|
||||
this.basePointer = memAddress(buffer);
|
||||
this.writePointer = basePointer;
|
||||
}
|
||||
|
||||
// === Low-level write operations ===
|
||||
|
||||
private void writeInt(int value) {
|
||||
memPutInt(writePointer, value);
|
||||
writePointer += 4;
|
||||
}
|
||||
|
||||
private void writeLong(long value) {
|
||||
memPutLong(writePointer, value);
|
||||
writePointer += 8;
|
||||
}
|
||||
|
||||
private void writeFloat(float value) {
|
||||
memPutFloat(writePointer, value);
|
||||
writePointer += 4;
|
||||
}
|
||||
|
||||
private void writeDouble(double value) {
|
||||
memPutDouble(writePointer, value);
|
||||
writePointer += 8;
|
||||
}
|
||||
|
||||
private void ensureCapacity(int needed) {
|
||||
final int size = size();
|
||||
final int remaining = buffer.capacity() - size;
|
||||
if (remaining < needed) {
|
||||
final int newCapacity = Math.max(buffer.capacity() * 2, buffer.capacity() + needed);
|
||||
buffer = memRealloc(buffer, newCapacity);
|
||||
basePointer = memAddress(buffer);
|
||||
writePointer = basePointer + size;
|
||||
}
|
||||
}
|
||||
|
||||
// === Single int commands ===
|
||||
|
||||
public void writeEnable(int cap) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.ENABLE);
|
||||
writeInt(cap);
|
||||
}
|
||||
|
||||
public void writeDisable(int cap) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DISABLE);
|
||||
writeInt(cap);
|
||||
}
|
||||
|
||||
public void writeClear(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CLEAR);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeClearStencil(int s) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CLEAR_STENCIL);
|
||||
writeInt(s);
|
||||
}
|
||||
|
||||
public void writeCullFace(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CULL_FACE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeDepthFunc(int func) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DEPTH_FUNC);
|
||||
writeInt(func);
|
||||
}
|
||||
|
||||
public void writeShadeModel(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.SHADE_MODEL);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeLogicOp(int opcode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.LOGIC_OP);
|
||||
writeInt(opcode);
|
||||
}
|
||||
|
||||
public void writeMatrixMode(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.MATRIX_MODE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeActiveTexture(int texture) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.ACTIVE_TEXTURE);
|
||||
writeInt(texture);
|
||||
}
|
||||
|
||||
public void writeUseProgram(int program) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.USE_PROGRAM);
|
||||
writeInt(program);
|
||||
}
|
||||
|
||||
public void writePushAttrib(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.PUSH_ATTRIB);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writePopAttrib() {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.POP_ATTRIB);
|
||||
writeInt(0); // unused padding
|
||||
}
|
||||
|
||||
public void writeLoadIdentity() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.LOAD_IDENTITY);
|
||||
}
|
||||
|
||||
public void writePushMatrix() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.PUSH_MATRIX);
|
||||
}
|
||||
|
||||
public void writePopMatrix() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.POP_MATRIX);
|
||||
}
|
||||
|
||||
public void writeStencilMask(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.STENCIL_MASK);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeDepthMask(boolean flag) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DEPTH_MASK);
|
||||
writeInt(flag ? 1 : 0);
|
||||
}
|
||||
|
||||
public void writeFrontFace(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.FRONT_FACE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
// === Two int commands ===
|
||||
|
||||
public void writeBindTexture(int target, int texture) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.BIND_TEXTURE);
|
||||
writeInt(target);
|
||||
writeInt(texture);
|
||||
}
|
||||
|
||||
public void writePolygonMode(int face, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.POLYGON_MODE);
|
||||
writeInt(face);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeColorMaterial(int face, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.COLOR_MATERIAL);
|
||||
writeInt(face);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void writeLineStipple(int factor, int pattern) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LINE_STIPPLE);
|
||||
writeInt(factor);
|
||||
writeInt(pattern);
|
||||
}
|
||||
|
||||
public void writeStencilMaskSeparate(int face, int mask) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.STENCIL_MASK_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeFogi(int pname, int param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.FOGI);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void writeHint(int target, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.HINT);
|
||||
writeInt(target);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
// === Three int commands ===
|
||||
|
||||
public void writeStencilFunc(int func, int ref, int mask) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.STENCIL_FUNC);
|
||||
writeInt(func);
|
||||
writeInt(ref);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeStencilOp(int fail, int zfail, int zpass) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.STENCIL_OP);
|
||||
writeInt(fail);
|
||||
writeInt(zfail);
|
||||
writeInt(zpass);
|
||||
}
|
||||
|
||||
public void writeTexParameteri(int target, int pname, int param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TEX_PARAMETERI);
|
||||
writeInt(target);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
// === Four int commands ===
|
||||
|
||||
public void writeViewport(int x, int y, int width, int height) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.VIEWPORT);
|
||||
writeInt(x);
|
||||
writeInt(y);
|
||||
writeInt(width);
|
||||
writeInt(height);
|
||||
}
|
||||
|
||||
public void writeScissor(int x, int y, int width, int height) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.SCISSOR);
|
||||
writeInt(x);
|
||||
writeInt(y);
|
||||
writeInt(width);
|
||||
writeInt(height);
|
||||
}
|
||||
|
||||
public void writeBlendFunc(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.BLEND_FUNC);
|
||||
writeInt(srcRgb);
|
||||
writeInt(dstRgb);
|
||||
writeInt(srcAlpha);
|
||||
writeInt(dstAlpha);
|
||||
}
|
||||
|
||||
public void writeColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.COLOR_MASK);
|
||||
writeInt(red ? 1 : 0);
|
||||
writeInt(green ? 1 : 0);
|
||||
writeInt(blue ? 1 : 0);
|
||||
writeInt(alpha ? 1 : 0);
|
||||
}
|
||||
|
||||
public void writeStencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.STENCIL_FUNC_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(func);
|
||||
writeInt(ref);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void writeStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.STENCIL_OP_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(sfail);
|
||||
writeInt(dpfail);
|
||||
writeInt(dppass);
|
||||
}
|
||||
|
||||
// === Float commands ===
|
||||
|
||||
public void writePointSize(float size) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.POINT_SIZE);
|
||||
writeFloat(size);
|
||||
}
|
||||
|
||||
public void writeLineWidth(float width) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.LINE_WIDTH);
|
||||
writeFloat(width);
|
||||
}
|
||||
|
||||
public void writePolygonOffset(float factor, float units) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.POLYGON_OFFSET);
|
||||
writeFloat(factor);
|
||||
writeFloat(units);
|
||||
}
|
||||
|
||||
public void writeColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void writeClearColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.CLEAR_COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void writeClearDepth(double depth) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.CLEAR_DEPTH);
|
||||
writeDouble(depth);
|
||||
}
|
||||
|
||||
public void writeBlendColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.BLEND_COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
// === Mixed int+float commands ===
|
||||
|
||||
public void writeAlphaFunc(int func, float ref) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.ALPHA_FUNC);
|
||||
writeInt(func);
|
||||
writeFloat(ref);
|
||||
}
|
||||
|
||||
public void writeFogf(int pname, float param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.FOGF);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeLightf(int light, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.LIGHTF);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeLightModelf(int pname, float param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LIGHT_MODELF);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeLighti(int light, int pname, int param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.LIGHTI);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void writeLightModeli(int pname, int param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LIGHT_MODELI);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void writeMaterialf(int face, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.MATERIALF);
|
||||
writeInt(face);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void writeTexParameterf(int target, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TEX_PARAMETERF);
|
||||
writeInt(target);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
// === Double commands ===
|
||||
|
||||
public void writeTranslate(double x, double y, double z) {
|
||||
ensureCapacity(28);
|
||||
writeInt(GLCommand.TRANSLATE);
|
||||
writeDouble(x);
|
||||
writeDouble(y);
|
||||
writeDouble(z);
|
||||
}
|
||||
|
||||
public void writeRotate(double angle, double x, double y, double z) {
|
||||
ensureCapacity(36);
|
||||
writeInt(GLCommand.ROTATE);
|
||||
writeDouble(angle);
|
||||
writeDouble(x);
|
||||
writeDouble(y);
|
||||
writeDouble(z);
|
||||
}
|
||||
|
||||
public void writeScale(double x, double y, double z) {
|
||||
ensureCapacity(28);
|
||||
writeInt(GLCommand.SCALE);
|
||||
writeDouble(x);
|
||||
writeDouble(y);
|
||||
writeDouble(z);
|
||||
}
|
||||
|
||||
public void writeOrtho(double left, double right, double bottom, double top, double zNear, double zFar) {
|
||||
ensureCapacity(52);
|
||||
writeInt(GLCommand.ORTHO);
|
||||
writeDouble(left);
|
||||
writeDouble(right);
|
||||
writeDouble(bottom);
|
||||
writeDouble(top);
|
||||
writeDouble(zNear);
|
||||
writeDouble(zFar);
|
||||
}
|
||||
|
||||
public void writeFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
|
||||
ensureCapacity(52);
|
||||
writeInt(GLCommand.FRUSTUM);
|
||||
writeDouble(left);
|
||||
writeDouble(right);
|
||||
writeDouble(bottom);
|
||||
writeDouble(top);
|
||||
writeDouble(zNear);
|
||||
writeDouble(zFar);
|
||||
}
|
||||
|
||||
// === Matrix commands ===
|
||||
|
||||
public void writeMultMatrix(Matrix4f matrix) {
|
||||
ensureCapacity(68);
|
||||
writeInt(GLCommand.MULT_MATRIX);
|
||||
writeMatrix4f(matrix);
|
||||
}
|
||||
|
||||
public void writeLoadMatrix(Matrix4f matrix) {
|
||||
ensureCapacity(68);
|
||||
writeInt(GLCommand.LOAD_MATRIX);
|
||||
writeMatrix4f(matrix);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write a Matrix4f to the buffer in column-major order (OpenGL convention).
|
||||
* Uses accessor methods instead of getToAddress() to avoid JOML MemUtil issues.
|
||||
*/
|
||||
private void writeMatrix4f(Matrix4f m) {
|
||||
// Column 0
|
||||
writeFloat(m.m00()); writeFloat(m.m01()); writeFloat(m.m02()); writeFloat(m.m03());
|
||||
// Column 1
|
||||
writeFloat(m.m10()); writeFloat(m.m11()); writeFloat(m.m12()); writeFloat(m.m13());
|
||||
// Column 2
|
||||
writeFloat(m.m20()); writeFloat(m.m21()); writeFloat(m.m22()); writeFloat(m.m23());
|
||||
// Column 3
|
||||
writeFloat(m.m30()); writeFloat(m.m31()); writeFloat(m.m32()); writeFloat(m.m33());
|
||||
}
|
||||
|
||||
// === Buffer commands (inline 4 floats) ===
|
||||
|
||||
public void writeFog(int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(12 + count * 4);
|
||||
writeInt(GLCommand.FOG);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeLight(int light, int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(16 + count * 4);
|
||||
writeInt(GLCommand.LIGHT);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeLightModel(int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(12 + count * 4);
|
||||
writeInt(GLCommand.LIGHT_MODEL);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeMaterial(int face, int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(16 + count * 4);
|
||||
writeInt(GLCommand.MATERIAL);
|
||||
writeInt(face);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeClipPlane(int plane, double a, double b, double c, double d) {
|
||||
ensureCapacity(40);
|
||||
writeInt(GLCommand.CLIP_PLANE);
|
||||
writeInt(plane);
|
||||
writeDouble(a);
|
||||
writeDouble(b);
|
||||
writeDouble(c);
|
||||
writeDouble(d);
|
||||
}
|
||||
|
||||
// === Draw commands ===
|
||||
|
||||
public void writeDrawRange(int vboIndex) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DRAW_RANGE);
|
||||
writeInt(vboIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write a DRAW_RANGE_RESTORE command that draws a VBO range and restores GL current state after.
|
||||
* Used for immediate mode VBOs to restore GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_TEXTURE_COORDS.
|
||||
*
|
||||
* @param vboIndex Index into ownedVbos array
|
||||
*/
|
||||
public void writeDrawRangeRestore(
|
||||
int vboIndex, AccumulatedDraw.RestoreData restoreData
|
||||
) {
|
||||
ensureCapacity(28);
|
||||
writeInt(GLCommand.DRAW_RANGE_RESTORE);
|
||||
writeInt(vboIndex);
|
||||
writeInt(restoreData.flags);
|
||||
// Last color (4 bytes)
|
||||
writeInt(restoreData.lastColor);
|
||||
// Last normal (4 bytes)
|
||||
writeInt(restoreData.lastNormal);
|
||||
// Last texcoord (2 floats = 8 bytes)
|
||||
writeFloat(restoreData.lastTexCoordU);
|
||||
writeFloat(restoreData.lastTexCoordV);
|
||||
}
|
||||
|
||||
public void writeCallList(int listId) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CALL_LIST);
|
||||
writeInt(listId);
|
||||
}
|
||||
|
||||
public void writeDrawArrays(int mode, int start, int count) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.DRAW_ARRAYS);
|
||||
writeInt(mode);
|
||||
writeInt(start);
|
||||
writeInt(count);
|
||||
}
|
||||
|
||||
public void writeDrawElements(int mode, int indices_count, int type, long indices_buffer_offset) {
|
||||
ensureCapacity(24);
|
||||
writeInt(GLCommand.DRAW_ELEMENTS);
|
||||
writeInt(mode);
|
||||
writeInt(indices_count);
|
||||
writeInt(type);
|
||||
writeLong(indices_buffer_offset);
|
||||
}
|
||||
|
||||
public void writeBindVBO(int vbo) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.BIND_VBO);
|
||||
writeInt(vbo);
|
||||
}
|
||||
|
||||
public void writeBindVAO(int vao) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.BIND_VAO);
|
||||
writeInt(vao);
|
||||
}
|
||||
|
||||
public void writeDrawBuffer(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DRAW_BUFFER);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
private static final int MAX_DRAW_BUFFERS = 8;
|
||||
// cmd (4) + count (4) + buffers (4 * MAX_DRAW_BUFFERS)
|
||||
private static final int DRAW_BUFFERS_SIZE = 4 + 4 + 4 * MAX_DRAW_BUFFERS;
|
||||
|
||||
public void writeDrawBuffers(int count, int buffer) {
|
||||
ensureCapacity(DRAW_BUFFERS_SIZE);
|
||||
writeInt(GLCommand.DRAW_BUFFERS);
|
||||
writeInt(count);
|
||||
writeInt(buffer);
|
||||
for (int i = 1; i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public void writeDrawBuffers(int count, IntBuffer bufs) {
|
||||
ensureCapacity(DRAW_BUFFERS_SIZE);
|
||||
writeInt(GLCommand.DRAW_BUFFERS);
|
||||
writeInt(count);
|
||||
final int pos = bufs.position();
|
||||
for (int i = 0; i < count && i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(bufs.get(pos + i));
|
||||
}
|
||||
for (int i = count; i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
// === Complex object reference ===
|
||||
|
||||
public void writeComplexRef(DisplayListCommand cmd) {
|
||||
ensureCapacity(8);
|
||||
final int index = complexObjects.size();
|
||||
complexObjects.add(cmd);
|
||||
writeInt(GLCommand.COMPLEX_REF);
|
||||
writeInt(index);
|
||||
}
|
||||
|
||||
// === Reading methods for optimization pass ===
|
||||
|
||||
private long readPointer = 0;
|
||||
|
||||
/**
|
||||
* Reset read position to the beginning of the buffer.
|
||||
*/
|
||||
public void resetRead() {
|
||||
readPointer = basePointer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if there's more data to read.
|
||||
*/
|
||||
public boolean hasRemaining() {
|
||||
return readPointer < writePointer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read an int from the current position.
|
||||
*/
|
||||
public int readInt() {
|
||||
final int value = memGetInt(readPointer);
|
||||
readPointer += 4;
|
||||
return value;
|
||||
}
|
||||
|
||||
public long readLong() {
|
||||
final long value = memGetLong(readPointer);
|
||||
readPointer += 8;
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a float from the current position.
|
||||
*/
|
||||
public float readFloat() {
|
||||
final float value = memGetFloat(readPointer);
|
||||
readPointer += 4;
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a double from the current position.
|
||||
*/
|
||||
public double readDouble() {
|
||||
final double value = memGetDouble(readPointer);
|
||||
readPointer += 8;
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read a Matrix4f from the current position (16 floats in column-major order).
|
||||
*/
|
||||
public Matrix4f readMatrix4f(Matrix4f dest) {
|
||||
dest.m00(readFloat()); dest.m01(readFloat()); dest.m02(readFloat()); dest.m03(readFloat());
|
||||
dest.m10(readFloat()); dest.m11(readFloat()); dest.m12(readFloat()); dest.m13(readFloat());
|
||||
dest.m20(readFloat()); dest.m21(readFloat()); dest.m22(readFloat()); dest.m23(readFloat());
|
||||
dest.m30(readFloat()); dest.m31(readFloat()); dest.m32(readFloat()); dest.m33(readFloat());
|
||||
return dest;
|
||||
}
|
||||
|
||||
// === Lifecycle ===
|
||||
|
||||
public int size() {
|
||||
return (int) (writePointer - basePointer);
|
||||
}
|
||||
|
||||
public long address() {
|
||||
return basePointer;
|
||||
}
|
||||
|
||||
public ByteBuffer toBuffer() {
|
||||
buffer.limit(size());
|
||||
buffer.position(0);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
public Object[] getComplexObjects() {
|
||||
return complexObjects.toArray();
|
||||
}
|
||||
|
||||
public Object getComplexObject(int index) {
|
||||
return complexObjects.get(index);
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return size() == 0 && complexObjects.isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the buffer for reuse. Does NOT free memory.
|
||||
*/
|
||||
public void clear() {
|
||||
writePointer = basePointer;
|
||||
complexObjects.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Free the underlying buffer. Must be called when done.
|
||||
*/
|
||||
public void free() {
|
||||
if (buffer != null) {
|
||||
memFree(buffer);
|
||||
buffer = null;
|
||||
basePointer = 0;
|
||||
writePointer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.opengl.UniversalVAO;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
@@ -14,7 +12,10 @@ import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.*;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetDouble;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetFloat;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
|
||||
/**
|
||||
* Executes commands from a CommandBuffer
|
||||
@@ -39,7 +40,13 @@ public final class CommandBufferExecutor {
|
||||
* @param complexObjects Array of complex objects (TexImage2DCmd, etc.)
|
||||
* @param ownedVbos Array of VBOs owned by the display list (indexed by DrawRange commands)
|
||||
*/
|
||||
public static void execute(ByteBuffer buffer, Object[] complexObjects, DisplayListVBO ownedVbos) {
|
||||
public static void execute(
|
||||
ByteBuffer buffer,
|
||||
DisplayListCommand[] complexObjects,
|
||||
DisplayListVBO ownedVbos,
|
||||
int list,
|
||||
CompiledDisplayList compiledDisplayList
|
||||
) {
|
||||
long ptr = memAddress(buffer);
|
||||
final long end = ptr + buffer.limit();
|
||||
|
||||
@@ -343,50 +350,6 @@ public final class CommandBufferExecutor {
|
||||
GLStateManager.glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
// === Double commands ===
|
||||
case GLCommand.TRANSLATE -> {
|
||||
final double x = memGetDouble(ptr);
|
||||
final double y = memGetDouble(ptr + 8);
|
||||
final double z = memGetDouble(ptr + 16);
|
||||
ptr += 24;
|
||||
GLStateManager.glTranslated(x, y, z);
|
||||
}
|
||||
case GLCommand.ROTATE -> {
|
||||
final double angle = memGetDouble(ptr);
|
||||
final double x = memGetDouble(ptr + 8);
|
||||
final double y = memGetDouble(ptr + 16);
|
||||
final double z = memGetDouble(ptr + 24);
|
||||
ptr += 32;
|
||||
GLStateManager.glRotated(angle, x, y, z);
|
||||
}
|
||||
case GLCommand.SCALE -> {
|
||||
final double x = memGetDouble(ptr);
|
||||
final double y = memGetDouble(ptr + 8);
|
||||
final double z = memGetDouble(ptr + 16);
|
||||
ptr += 24;
|
||||
GLStateManager.glScaled(x, y, z);
|
||||
}
|
||||
case GLCommand.ORTHO -> {
|
||||
final double left = memGetDouble(ptr);
|
||||
final double right = memGetDouble(ptr + 8);
|
||||
final double bottom = memGetDouble(ptr + 16);
|
||||
final double top = memGetDouble(ptr + 24);
|
||||
final double zNear = memGetDouble(ptr + 32);
|
||||
final double zFar = memGetDouble(ptr + 40);
|
||||
ptr += 48;
|
||||
GLStateManager.glOrtho(left, right, bottom, top, zNear, zFar);
|
||||
}
|
||||
case GLCommand.FRUSTUM -> {
|
||||
final double left = memGetDouble(ptr);
|
||||
final double right = memGetDouble(ptr + 8);
|
||||
final double bottom = memGetDouble(ptr + 16);
|
||||
final double top = memGetDouble(ptr + 24);
|
||||
final double zNear = memGetDouble(ptr + 32);
|
||||
final double zFar = memGetDouble(ptr + 40);
|
||||
ptr += 48;
|
||||
GLStateManager.glFrustum(left, right, bottom, top, zNear, zFar);
|
||||
}
|
||||
|
||||
// === Matrix commands ===
|
||||
case GLCommand.MULT_MATRIX -> {
|
||||
// Mode-agnostic: just multiply current matrix
|
||||
@@ -398,6 +361,20 @@ public final class CommandBufferExecutor {
|
||||
MATRIX_BUFFER.flip();
|
||||
GLStateManager.glMultMatrix(MATRIX_BUFFER);
|
||||
}
|
||||
case GLCommand.TRANSLATE -> {
|
||||
final float x = memGetFloat(ptr);
|
||||
final float y = memGetFloat(ptr + 4);
|
||||
final float z = memGetFloat(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glTranslatef(x, y, z);
|
||||
}
|
||||
case GLCommand.SCALE -> {
|
||||
final float x = memGetFloat(ptr);
|
||||
final float y = memGetFloat(ptr + 4);
|
||||
final float z = memGetFloat(ptr + 8);
|
||||
ptr += 12;
|
||||
GLStateManager.glScalef(x, y, z);
|
||||
}
|
||||
case GLCommand.LOAD_MATRIX -> {
|
||||
MATRIX_BUFFER.clear();
|
||||
for (int i = 0; i < 16; i++) {
|
||||
@@ -530,14 +507,6 @@ public final class CommandBufferExecutor {
|
||||
ptr += 4 * MAX_DRAW_BUFFERS;
|
||||
GLStateManager.glDrawBuffers(DRAW_BUFFERS_BUFFER);
|
||||
}
|
||||
case GLCommand.DRAW_ARRAYS -> {
|
||||
GLStateManager.glDrawArrays(memGetInt(ptr), memGetInt(ptr + 4), memGetInt(ptr + 8));
|
||||
ptr += 12;
|
||||
}
|
||||
case GLCommand.DRAW_ELEMENTS -> {
|
||||
GLStateManager.glDrawElements(memGetInt(ptr), memGetInt(ptr + 4), memGetInt(ptr + 8), memGetLong(ptr + 12));
|
||||
ptr += 20;
|
||||
}
|
||||
case GLCommand.BIND_VBO -> {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, memGetInt(ptr));
|
||||
ptr += 4;
|
||||
@@ -551,10 +520,10 @@ public final class CommandBufferExecutor {
|
||||
case GLCommand.COMPLEX_REF -> {
|
||||
final int index = memGetInt(ptr);
|
||||
ptr += 4;
|
||||
((DisplayListCommand) complexObjects[index]).execute();
|
||||
complexObjects[index].execute();
|
||||
}
|
||||
|
||||
default -> throw new IllegalStateException("Unknown command opcode: " + cmd);
|
||||
default -> throw new IllegalStateException("Unknown command opcode: " + cmd + " in display list with ID " + list + "\n" + DisplayListManager.getCompiledDisplayListString(list, compiledDisplayList, null));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,168 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
public final class CommandBufferProcessor {
|
||||
private static final Matrix4f tempMatrix = new Matrix4f();
|
||||
|
||||
private CommandBufferProcessor() {}
|
||||
|
||||
/**
|
||||
* Copy a complete command (opcode already read) from raw to final buffer.
|
||||
*/
|
||||
public static void copyCommand(CommandBuffer raw, CommandBuffer out) {
|
||||
final int opcode = raw.readInt();
|
||||
copyCommandData(opcode, raw, out);
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy command data based on opcode (opcode already consumed from raw).
|
||||
*/
|
||||
public static void copyCommandData(int opcode, CommandBuffer raw, CommandBuffer out) {
|
||||
switch (opcode) {
|
||||
// Single int commands
|
||||
case GLCommand.ENABLE -> out.writeEnable(raw.readInt());
|
||||
case GLCommand.DISABLE -> out.writeDisable(raw.readInt());
|
||||
case GLCommand.CLEAR -> out.writeClear(raw.readInt());
|
||||
case GLCommand.CLEAR_STENCIL -> out.writeClearStencil(raw.readInt());
|
||||
case GLCommand.CULL_FACE -> out.writeCullFace(raw.readInt());
|
||||
case GLCommand.DEPTH_FUNC -> out.writeDepthFunc(raw.readInt());
|
||||
case GLCommand.SHADE_MODEL -> out.writeShadeModel(raw.readInt());
|
||||
case GLCommand.LOGIC_OP -> out.writeLogicOp(raw.readInt());
|
||||
case GLCommand.MATRIX_MODE -> out.writeMatrixMode(raw.readInt());
|
||||
case GLCommand.ACTIVE_TEXTURE -> out.writeActiveTexture(raw.readInt());
|
||||
case GLCommand.USE_PROGRAM -> out.writeUseProgram(raw.readInt());
|
||||
case GLCommand.PUSH_ATTRIB -> out.writePushAttrib(raw.readInt());
|
||||
case GLCommand.POP_ATTRIB -> { raw.readInt(); out.writePopAttrib(); }
|
||||
case GLCommand.LOAD_IDENTITY -> out.writeLoadIdentity();
|
||||
case GLCommand.PUSH_MATRIX -> out.writePushMatrix();
|
||||
case GLCommand.POP_MATRIX -> out.writePopMatrix();
|
||||
case GLCommand.STENCIL_MASK -> out.writeStencilMask(raw.readInt());
|
||||
case GLCommand.DEPTH_MASK -> out.writeDepthMask(raw.readInt() != 0);
|
||||
case GLCommand.FRONT_FACE -> out.writeFrontFace(raw.readInt());
|
||||
|
||||
// Two int commands
|
||||
case GLCommand.BIND_TEXTURE -> out.writeBindTexture(raw.readInt(), raw.readInt());
|
||||
case GLCommand.POLYGON_MODE -> out.writePolygonMode(raw.readInt(), raw.readInt());
|
||||
case GLCommand.COLOR_MATERIAL -> out.writeColorMaterial(raw.readInt(), raw.readInt());
|
||||
case GLCommand.LINE_STIPPLE -> out.writeLineStipple(raw.readInt(), raw.readInt());
|
||||
case GLCommand.STENCIL_MASK_SEPARATE -> out.writeStencilMaskSeparate(raw.readInt(), raw.readInt());
|
||||
case GLCommand.FOGI -> out.writeFogi(raw.readInt(), raw.readInt());
|
||||
case GLCommand.HINT -> out.writeHint(raw.readInt(), raw.readInt());
|
||||
|
||||
// Three int commands
|
||||
case GLCommand.STENCIL_FUNC -> out.writeStencilFunc(raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.STENCIL_OP -> out.writeStencilOp(raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.TEX_PARAMETERI -> out.writeTexParameteri(raw.readInt(), raw.readInt(), raw.readInt());
|
||||
|
||||
// Four int commands
|
||||
case GLCommand.VIEWPORT -> out.writeViewport(raw.readInt(), raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.SCISSOR -> out.writeScissor(raw.readInt(), raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.BLEND_FUNC -> out.writeBlendFunc(raw.readInt(), raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.COLOR_MASK -> out.writeColorMask(raw.readInt() != 0, raw.readInt() != 0, raw.readInt() != 0, raw.readInt() != 0);
|
||||
case GLCommand.STENCIL_FUNC_SEPARATE -> out.writeStencilFuncSeparate(raw.readInt(), raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.STENCIL_OP_SEPARATE -> out.writeStencilOpSeparate(raw.readInt(), raw.readInt(), raw.readInt(), raw.readInt());
|
||||
|
||||
// Float commands
|
||||
case GLCommand.POINT_SIZE -> out.writePointSize(raw.readFloat());
|
||||
case GLCommand.LINE_WIDTH -> out.writeLineWidth(raw.readFloat());
|
||||
case GLCommand.POLYGON_OFFSET -> out.writePolygonOffset(raw.readFloat(), raw.readFloat());
|
||||
case GLCommand.COLOR -> out.writeColor(raw.readFloat(), raw.readFloat(), raw.readFloat(), raw.readFloat());
|
||||
case GLCommand.CLEAR_COLOR -> out.writeClearColor(raw.readFloat(), raw.readFloat(), raw.readFloat(), raw.readFloat());
|
||||
|
||||
// Single double commands
|
||||
case GLCommand.CLEAR_DEPTH -> out.writeClearDepth(raw.readDouble());
|
||||
|
||||
// Four float commands
|
||||
case GLCommand.BLEND_COLOR -> out.writeBlendColor(raw.readFloat(), raw.readFloat(), raw.readFloat(), raw.readFloat());
|
||||
|
||||
// Mixed int+float commands
|
||||
case GLCommand.ALPHA_FUNC -> out.writeAlphaFunc(raw.readInt(), raw.readFloat());
|
||||
case GLCommand.FOGF -> out.writeFogf(raw.readInt(), raw.readFloat());
|
||||
case GLCommand.LIGHTF -> out.writeLightf(raw.readInt(), raw.readInt(), raw.readFloat());
|
||||
case GLCommand.LIGHT_MODELF -> out.writeLightModelf(raw.readInt(), raw.readFloat());
|
||||
case GLCommand.LIGHTI -> out.writeLighti(raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.LIGHT_MODELI -> out.writeLightModeli(raw.readInt(), raw.readInt());
|
||||
case GLCommand.MATERIALF -> out.writeMaterialf(raw.readInt(), raw.readInt(), raw.readFloat());
|
||||
case GLCommand.TEX_PARAMETERF -> out.writeTexParameterf(raw.readInt(), raw.readInt(), raw.readFloat());
|
||||
|
||||
// Double commands
|
||||
case GLCommand.TRANSLATE -> out.writeTranslate(raw.readDouble(), raw.readDouble(), raw.readDouble());
|
||||
case GLCommand.ROTATE -> out.writeRotate(raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble());
|
||||
case GLCommand.SCALE -> out.writeScale(raw.readDouble(), raw.readDouble(), raw.readDouble());
|
||||
case GLCommand.ORTHO -> out.writeOrtho(raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble());
|
||||
case GLCommand.FRUSTUM -> out.writeFrustum(raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble(), raw.readDouble());
|
||||
|
||||
// Matrix commands
|
||||
case GLCommand.MULT_MATRIX -> { out.writeMultMatrix(raw.readMatrix4f(tempMatrix)); }
|
||||
case GLCommand.LOAD_MATRIX -> { out.writeLoadMatrix(raw.readMatrix4f(tempMatrix)); }
|
||||
|
||||
// FloatBuffer commands (inline 4 floats max)
|
||||
case GLCommand.FOG -> {
|
||||
final int pname = raw.readInt();
|
||||
final int count = raw.readInt();
|
||||
final FloatBuffer fb = FloatBuffer.allocate(count);
|
||||
for (int i = 0; i < count; i++) fb.put(raw.readFloat());
|
||||
fb.flip();
|
||||
out.writeFog(pname, fb);
|
||||
}
|
||||
case GLCommand.LIGHT -> {
|
||||
final int light = raw.readInt();
|
||||
final int pname = raw.readInt();
|
||||
final int count = raw.readInt();
|
||||
final FloatBuffer fb = FloatBuffer.allocate(count);
|
||||
for (int i = 0; i < count; i++) fb.put(raw.readFloat());
|
||||
fb.flip();
|
||||
out.writeLight(light, pname, fb);
|
||||
}
|
||||
case GLCommand.LIGHT_MODEL -> {
|
||||
final int pname = raw.readInt();
|
||||
final int count = raw.readInt();
|
||||
final FloatBuffer fb = FloatBuffer.allocate(count);
|
||||
for (int i = 0; i < count; i++) fb.put(raw.readFloat());
|
||||
fb.flip();
|
||||
out.writeLightModel(pname, fb);
|
||||
}
|
||||
case GLCommand.MATERIAL -> {
|
||||
final int face = raw.readInt();
|
||||
final int pname = raw.readInt();
|
||||
final int count = raw.readInt();
|
||||
final FloatBuffer fb = FloatBuffer.allocate(count);
|
||||
for (int i = 0; i < count; i++) fb.put(raw.readFloat());
|
||||
fb.flip();
|
||||
out.writeMaterial(face, pname, fb);
|
||||
}
|
||||
|
||||
// Clip plane command (4 doubles)
|
||||
case GLCommand.CLIP_PLANE -> {
|
||||
final int plane = raw.readInt();
|
||||
final double a = raw.readDouble();
|
||||
final double b = raw.readDouble();
|
||||
final double c = raw.readDouble();
|
||||
final double d = raw.readDouble();
|
||||
out.writeClipPlane(plane, a, b, c, d);
|
||||
}
|
||||
|
||||
// Draw/call commands
|
||||
case GLCommand.DRAW_RANGE -> out.writeDrawRange(raw.readInt());
|
||||
case GLCommand.CALL_LIST -> out.writeCallList(raw.readInt());
|
||||
case GLCommand.DRAW_ARRAYS -> out.writeDrawArrays(raw.readInt(), raw.readInt(), raw.readInt());
|
||||
case GLCommand.DRAW_ELEMENTS -> out.writeDrawElements(raw.readInt(), raw.readInt(), raw.readInt(), raw.readLong());
|
||||
case GLCommand.BIND_VBO -> out.writeBindVBO(raw.readInt());
|
||||
case GLCommand.BIND_VAO -> out.writeBindVAO(raw.readInt());
|
||||
|
||||
// Complex object reference - transfer the object to output buffer
|
||||
case GLCommand.COMPLEX_REF -> {
|
||||
final int index = raw.readInt();
|
||||
final Object obj = raw.getComplexObject(index);
|
||||
out.writeComplexRef((DisplayListCommand) obj);
|
||||
}
|
||||
|
||||
default -> GLStateManager.LOGGER.warn("[CommandBufferProcessor] Unknown opcode in buffer copy: {}", opcode);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,374 +1,691 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatchBuilder;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawCapture;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.*;
|
||||
|
||||
/**
|
||||
* Records GL commands to a CommandBuffer during display list compilation.
|
||||
*/
|
||||
public final class CommandRecorder {
|
||||
private final CommandBuffer buffer;
|
||||
private int commandCount;
|
||||
private static final int DEFAULT_CAPACITY = 2048; // Guess at typical display list size
|
||||
|
||||
private ByteBuffer buffer;
|
||||
private long basePointer;
|
||||
private long writePointer;
|
||||
private final ArrayList<DisplayListCommand> complexObjects = new ArrayList<>();
|
||||
private final IndexedDrawBatchBuilder indexedDraws = new IndexedDrawBatchBuilder();
|
||||
|
||||
public CommandRecorder() {
|
||||
this.buffer = new CommandBuffer();
|
||||
this.commandCount = 0;
|
||||
this(DEFAULT_CAPACITY);
|
||||
}
|
||||
|
||||
public CommandBuffer getBuffer() {
|
||||
return buffer;
|
||||
public CommandRecorder(int initialCapacity) {
|
||||
this.buffer = memAlloc(initialCapacity);
|
||||
this.basePointer = memAddress0(buffer);
|
||||
this.writePointer = basePointer;
|
||||
}
|
||||
|
||||
public int getCommandCount() {
|
||||
return commandCount;
|
||||
// === Low-level write operations ===
|
||||
|
||||
private void writeInt(int value) {
|
||||
memPutInt(writePointer, value);
|
||||
writePointer += 4;
|
||||
}
|
||||
|
||||
private void writeLong(long value) {
|
||||
memPutLong(writePointer, value);
|
||||
writePointer += 8;
|
||||
}
|
||||
|
||||
private void writeFloat(float value) {
|
||||
memPutFloat(writePointer, value);
|
||||
writePointer += 4;
|
||||
}
|
||||
|
||||
private void writeDouble(double value) {
|
||||
memPutDouble(writePointer, value);
|
||||
writePointer += 8;
|
||||
}
|
||||
|
||||
private void ensureCapacity(int needed) {
|
||||
final int size = size();
|
||||
final int remaining = buffer.capacity() - size;
|
||||
if (remaining < needed) {
|
||||
final int newCapacity = Math.max(buffer.capacity() * 2, buffer.capacity() + needed);
|
||||
buffer = memRealloc(buffer, newCapacity);
|
||||
basePointer = memAddress0(buffer);
|
||||
writePointer = basePointer + size;
|
||||
}
|
||||
}
|
||||
|
||||
public IndexedDrawBatchBuilder getIndexedDraws() {
|
||||
return indexedDraws;
|
||||
}
|
||||
|
||||
public void writeIndexedDrawCapture(IndexedDrawCapture capture) {
|
||||
indexedDraws.add(capture);
|
||||
writeComplexCommand(capture.placeholder);
|
||||
}
|
||||
|
||||
public void free() {
|
||||
buffer.free();
|
||||
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
|
||||
c.freeBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
// ==================== Recording Methods ====================
|
||||
// === Single int commands ===
|
||||
|
||||
public void recordEnable(int cap) {
|
||||
buffer.writeEnable(cap);
|
||||
commandCount++;
|
||||
public void writeEnable(int cap) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.ENABLE);
|
||||
writeInt(cap);
|
||||
}
|
||||
|
||||
public void recordDisable(int cap) {
|
||||
buffer.writeDisable(cap);
|
||||
commandCount++;
|
||||
public void writeDisable(int cap) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DISABLE);
|
||||
writeInt(cap);
|
||||
}
|
||||
|
||||
public void recordClear(int mask) {
|
||||
buffer.writeClear(mask);
|
||||
commandCount++;
|
||||
public void writeClear(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CLEAR);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordClearColor(float r, float g, float b, float a) {
|
||||
buffer.writeClearColor(r, g, b, a);
|
||||
commandCount++;
|
||||
public void writeClearStencil(int s) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CLEAR_STENCIL);
|
||||
writeInt(s);
|
||||
}
|
||||
|
||||
public void recordClearDepth(double depth) {
|
||||
buffer.writeClearDepth(depth);
|
||||
commandCount++;
|
||||
public void writeCullFace(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CULL_FACE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordBlendColor(float r, float g, float b, float a) {
|
||||
buffer.writeBlendColor(r, g, b, a);
|
||||
commandCount++;
|
||||
public void writeDepthFunc(int func) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DEPTH_FUNC);
|
||||
writeInt(func);
|
||||
}
|
||||
|
||||
public void recordClearStencil(int s) {
|
||||
buffer.writeClearStencil(s);
|
||||
commandCount++;
|
||||
public void writeShadeModel(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.SHADE_MODEL);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordColor(float r, float g, float b, float a) {
|
||||
buffer.writeColor(r, g, b, a);
|
||||
commandCount++;
|
||||
public void writeLogicOp(int opcode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.LOGIC_OP);
|
||||
writeInt(opcode);
|
||||
}
|
||||
|
||||
public void recordColorMask(boolean r, boolean g, boolean b, boolean a) {
|
||||
buffer.writeColorMask(r, g, b, a);
|
||||
commandCount++;
|
||||
public void writeMatrixMode(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.MATRIX_MODE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordDepthMask(boolean flag) {
|
||||
buffer.writeDepthMask(flag);
|
||||
commandCount++;
|
||||
public void writeActiveTexture(int texture) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.ACTIVE_TEXTURE);
|
||||
writeInt(texture);
|
||||
}
|
||||
|
||||
public void recordFrontFace(int mode) {
|
||||
buffer.writeFrontFace(mode);
|
||||
commandCount++;
|
||||
public void writeUseProgram(int program) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.USE_PROGRAM);
|
||||
writeInt(program);
|
||||
}
|
||||
|
||||
public void recordDepthFunc(int func) {
|
||||
buffer.writeDepthFunc(func);
|
||||
commandCount++;
|
||||
public void writePushAttrib(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.PUSH_ATTRIB);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordBlendFunc(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) {
|
||||
buffer.writeBlendFunc(srcRgb, dstRgb, srcAlpha, dstAlpha);
|
||||
commandCount++;
|
||||
public void writePopAttrib() {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.POP_ATTRIB);
|
||||
writeInt(0); // unused padding
|
||||
}
|
||||
|
||||
public void recordAlphaFunc(int func, float ref) {
|
||||
buffer.writeAlphaFunc(func, ref);
|
||||
commandCount++;
|
||||
public void writeLoadIdentity() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.LOAD_IDENTITY);
|
||||
}
|
||||
|
||||
public void recordCullFace(int mode) {
|
||||
buffer.writeCullFace(mode);
|
||||
commandCount++;
|
||||
public void writePushMatrix() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.PUSH_MATRIX);
|
||||
}
|
||||
|
||||
public void recordShadeModel(int mode) {
|
||||
buffer.writeShadeModel(mode);
|
||||
commandCount++;
|
||||
public void writePopMatrix() {
|
||||
ensureCapacity(4);
|
||||
writeInt(GLCommand.POP_MATRIX);
|
||||
}
|
||||
|
||||
public void recordBindTexture(int target, int texture) {
|
||||
buffer.writeBindTexture(target, texture);
|
||||
commandCount++;
|
||||
public void writeStencilMask(int mask) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.STENCIL_MASK);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordTexParameteri(int target, int pname, int param) {
|
||||
buffer.writeTexParameteri(target, pname, param);
|
||||
commandCount++;
|
||||
public void writeDepthMask(boolean flag) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DEPTH_MASK);
|
||||
writeInt(flag ? 1 : 0);
|
||||
}
|
||||
|
||||
public void recordTexParameterf(int target, int pname, float param) {
|
||||
buffer.writeTexParameterf(target, pname, param);
|
||||
commandCount++;
|
||||
public void writeFrontFace(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.FRONT_FACE);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordMatrixMode(int mode) {
|
||||
buffer.writeMatrixMode(mode);
|
||||
commandCount++;
|
||||
}
|
||||
|
||||
public void recordLoadIdentity() {
|
||||
buffer.writeLoadIdentity();
|
||||
commandCount++;
|
||||
}
|
||||
|
||||
public void recordPushMatrix() {
|
||||
buffer.writePushMatrix();
|
||||
commandCount++;
|
||||
}
|
||||
|
||||
public void recordPopMatrix() {
|
||||
buffer.writePopMatrix();
|
||||
commandCount++;
|
||||
}
|
||||
// === Two int commands ===
|
||||
|
||||
public void recordMultMatrix(Matrix4f matrix) {
|
||||
buffer.writeMultMatrix(matrix);
|
||||
commandCount++;
|
||||
public void writeBindTexture(int target, int texture) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.BIND_TEXTURE);
|
||||
writeInt(target);
|
||||
writeInt(texture);
|
||||
}
|
||||
|
||||
public void recordLoadMatrix(Matrix4f matrix) {
|
||||
buffer.writeLoadMatrix(matrix);
|
||||
commandCount++;
|
||||
public void writePolygonMode(int face, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.POLYGON_MODE);
|
||||
writeInt(face);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordOrtho(double left, double right, double bottom, double top, double zNear, double zFar) {
|
||||
buffer.writeOrtho(left, right, bottom, top, zNear, zFar);
|
||||
commandCount++;
|
||||
public void writeColorMaterial(int face, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.COLOR_MATERIAL);
|
||||
writeInt(face);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
|
||||
buffer.writeFrustum(left, right, bottom, top, zNear, zFar);
|
||||
commandCount++;
|
||||
public void writeLineStipple(int factor, int pattern) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LINE_STIPPLE);
|
||||
writeInt(factor);
|
||||
writeInt(pattern);
|
||||
}
|
||||
|
||||
public void recordViewport(int x, int y, int width, int height) {
|
||||
buffer.writeViewport(x, y, width, height);
|
||||
commandCount++;
|
||||
public void writeStencilMaskSeparate(int face, int mask) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.STENCIL_MASK_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordScissor(int x, int y, int width, int height) {
|
||||
buffer.writeScissor(x, y, width, height);
|
||||
commandCount++;
|
||||
public void writeFogi(int pname, int param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.FOGI);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void recordPointSize(float size) {
|
||||
buffer.writePointSize(size);
|
||||
commandCount++;
|
||||
public void writeHint(int target, int mode) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.HINT);
|
||||
writeInt(target);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
public void recordLineWidth(float width) {
|
||||
buffer.writeLineWidth(width);
|
||||
commandCount++;
|
||||
}
|
||||
// === Three int commands ===
|
||||
|
||||
public void recordLineStipple(int factor, int pattern) {
|
||||
buffer.writeLineStipple(factor, pattern);
|
||||
commandCount++;
|
||||
public void writeStencilFunc(int func, int ref, int mask) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.STENCIL_FUNC);
|
||||
writeInt(func);
|
||||
writeInt(ref);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordPolygonOffset(float factor, float units) {
|
||||
buffer.writePolygonOffset(factor, units);
|
||||
commandCount++;
|
||||
public void writeStencilOp(int fail, int zfail, int zpass) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.STENCIL_OP);
|
||||
writeInt(fail);
|
||||
writeInt(zfail);
|
||||
writeInt(zpass);
|
||||
}
|
||||
|
||||
public void recordPolygonMode(int face, int mode) {
|
||||
buffer.writePolygonMode(face, mode);
|
||||
commandCount++;
|
||||
public void writeTexParameteri(int target, int pname, int param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TEX_PARAMETERI);
|
||||
writeInt(target);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void recordColorMaterial(int face, int mode) {
|
||||
buffer.writeColorMaterial(face, mode);
|
||||
commandCount++;
|
||||
}
|
||||
// === Four int commands ===
|
||||
|
||||
public void recordLogicOp(int opcode) {
|
||||
buffer.writeLogicOp(opcode);
|
||||
commandCount++;
|
||||
public void writeViewport(int x, int y, int width, int height) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.VIEWPORT);
|
||||
writeInt(x);
|
||||
writeInt(y);
|
||||
writeInt(width);
|
||||
writeInt(height);
|
||||
}
|
||||
|
||||
public void recordActiveTexture(int texture) {
|
||||
buffer.writeActiveTexture(texture);
|
||||
commandCount++;
|
||||
public void writeScissor(int x, int y, int width, int height) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.SCISSOR);
|
||||
writeInt(x);
|
||||
writeInt(y);
|
||||
writeInt(width);
|
||||
writeInt(height);
|
||||
}
|
||||
|
||||
public void recordUseProgram(int program) {
|
||||
buffer.writeUseProgram(program);
|
||||
commandCount++;
|
||||
public void writeBlendFunc(int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.BLEND_FUNC);
|
||||
writeInt(srcRgb);
|
||||
writeInt(dstRgb);
|
||||
writeInt(srcAlpha);
|
||||
writeInt(dstAlpha);
|
||||
}
|
||||
|
||||
public void recordPushAttrib(int mask) {
|
||||
buffer.writePushAttrib(mask);
|
||||
commandCount++;
|
||||
public void writeColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.COLOR_MASK);
|
||||
writeInt(red ? 1 : 0);
|
||||
writeInt(green ? 1 : 0);
|
||||
writeInt(blue ? 1 : 0);
|
||||
writeInt(alpha ? 1 : 0);
|
||||
}
|
||||
|
||||
public void recordPopAttrib() {
|
||||
buffer.writePopAttrib();
|
||||
commandCount++;
|
||||
public void writeStencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.STENCIL_FUNC_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(func);
|
||||
writeInt(ref);
|
||||
writeInt(mask);
|
||||
}
|
||||
|
||||
public void recordFogf(int pname, float param) {
|
||||
buffer.writeFogf(pname, param);
|
||||
commandCount++;
|
||||
public void writeStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.STENCIL_OP_SEPARATE);
|
||||
writeInt(face);
|
||||
writeInt(sfail);
|
||||
writeInt(dpfail);
|
||||
writeInt(dppass);
|
||||
}
|
||||
|
||||
public void recordFogi(int pname, int param) {
|
||||
buffer.writeFogi(pname, param);
|
||||
commandCount++;
|
||||
}
|
||||
// === Float commands ===
|
||||
|
||||
public void recordHint(int target, int mode) {
|
||||
buffer.writeHint(target, mode);
|
||||
commandCount++;
|
||||
public void writePointSize(float size) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.POINT_SIZE);
|
||||
writeFloat(size);
|
||||
}
|
||||
|
||||
public void recordFog(int pname, FloatBuffer params) {
|
||||
buffer.writeFog(pname, params);
|
||||
commandCount++;
|
||||
public void writeLineWidth(float width) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.LINE_WIDTH);
|
||||
writeFloat(width);
|
||||
}
|
||||
|
||||
public void recordLightf(int light, int pname, float param) {
|
||||
buffer.writeLightf(light, pname, param);
|
||||
commandCount++;
|
||||
public void writePolygonOffset(float factor, float units) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.POLYGON_OFFSET);
|
||||
writeFloat(factor);
|
||||
writeFloat(units);
|
||||
}
|
||||
|
||||
public void recordLighti(int light, int pname, int param) {
|
||||
buffer.writeLighti(light, pname, param);
|
||||
commandCount++;
|
||||
public void writeColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void recordLight(int light, int pname, FloatBuffer params) {
|
||||
buffer.writeLight(light, pname, params);
|
||||
commandCount++;
|
||||
public void writeClearColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.CLEAR_COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void recordLightModelf(int pname, float param) {
|
||||
buffer.writeLightModelf(pname, param);
|
||||
commandCount++;
|
||||
public void writeClearDepth(double depth) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.CLEAR_DEPTH);
|
||||
writeDouble(depth);
|
||||
}
|
||||
|
||||
public void recordLightModeli(int pname, int param) {
|
||||
buffer.writeLightModeli(pname, param);
|
||||
commandCount++;
|
||||
public void writeBlendColor(float r, float g, float b, float a) {
|
||||
ensureCapacity(20);
|
||||
writeInt(GLCommand.BLEND_COLOR);
|
||||
writeFloat(r);
|
||||
writeFloat(g);
|
||||
writeFloat(b);
|
||||
writeFloat(a);
|
||||
}
|
||||
|
||||
public void recordLightModel(int pname, FloatBuffer params) {
|
||||
buffer.writeLightModel(pname, params);
|
||||
commandCount++;
|
||||
}
|
||||
// === Mixed int+float commands ===
|
||||
|
||||
public void recordMaterialf(int face, int pname, float val) {
|
||||
buffer.writeMaterialf(face, pname, val);
|
||||
commandCount++;
|
||||
public void writeAlphaFunc(int func, float ref) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.ALPHA_FUNC);
|
||||
writeInt(func);
|
||||
writeFloat(ref);
|
||||
}
|
||||
|
||||
public void recordMaterial(int face, int pname, FloatBuffer params) {
|
||||
buffer.writeMaterial(face, pname, params);
|
||||
commandCount++;
|
||||
public void writeFogf(int pname, float param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.FOGF);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void recordClipPlane(int plane, double a, double b, double c, double d) {
|
||||
buffer.writeClipPlane(plane, a, b, c, d);
|
||||
commandCount++;
|
||||
public void writeLightf(int light, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.LIGHTF);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void recordStencilFunc(int func, int ref, int mask) {
|
||||
buffer.writeStencilFunc(func, ref, mask);
|
||||
commandCount++;
|
||||
public void writeLightModelf(int pname, float param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LIGHT_MODELF);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void recordStencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
buffer.writeStencilFuncSeparate(face, func, ref, mask);
|
||||
commandCount++;
|
||||
public void writeLighti(int light, int pname, int param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.LIGHTI);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void recordStencilOp(int fail, int zfail, int zpass) {
|
||||
buffer.writeStencilOp(fail, zfail, zpass);
|
||||
commandCount++;
|
||||
public void writeLightModeli(int pname, int param) {
|
||||
ensureCapacity(12);
|
||||
writeInt(GLCommand.LIGHT_MODELI);
|
||||
writeInt(pname);
|
||||
writeInt(param);
|
||||
}
|
||||
|
||||
public void recordStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
|
||||
buffer.writeStencilOpSeparate(face, sfail, dpfail, dppass);
|
||||
commandCount++;
|
||||
public void writeMaterialf(int face, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.MATERIALF);
|
||||
writeInt(face);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
public void recordStencilMask(int mask) {
|
||||
buffer.writeStencilMask(mask);
|
||||
commandCount++;
|
||||
|
||||
public void writeTexParameterf(int target, int pname, float param) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TEX_PARAMETERF);
|
||||
writeInt(target);
|
||||
writeInt(pname);
|
||||
writeFloat(param);
|
||||
}
|
||||
|
||||
// === Transformation commands ===
|
||||
|
||||
public void writeTranslate(Vector3f translationVector) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.TRANSLATE);
|
||||
writeFloat(translationVector.x);
|
||||
writeFloat(translationVector.y);
|
||||
writeFloat(translationVector.z);
|
||||
}
|
||||
|
||||
public void writeScale(Vector3f scaleVector) {
|
||||
ensureCapacity(16);
|
||||
writeInt(GLCommand.SCALE);
|
||||
writeFloat(scaleVector.x);
|
||||
writeFloat(scaleVector.y);
|
||||
writeFloat(scaleVector.z);
|
||||
}
|
||||
|
||||
// === Matrix commands ===
|
||||
|
||||
public void writeMultMatrix(Matrix4f matrix) {
|
||||
ensureCapacity(68);
|
||||
writeInt(GLCommand.MULT_MATRIX);
|
||||
writeMatrix4f(matrix);
|
||||
}
|
||||
|
||||
public void writeLoadMatrix(Matrix4f matrix) {
|
||||
ensureCapacity(68);
|
||||
writeInt(GLCommand.LOAD_MATRIX);
|
||||
writeMatrix4f(matrix);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write a Matrix4f to the buffer in column-major order (OpenGL convention).
|
||||
* Uses accessor methods instead of getToAddress() to avoid JOML MemUtil issues.
|
||||
*/
|
||||
private void writeMatrix4f(Matrix4f m) {
|
||||
// Column 0
|
||||
writeFloat(m.m00()); writeFloat(m.m01()); writeFloat(m.m02()); writeFloat(m.m03());
|
||||
// Column 1
|
||||
writeFloat(m.m10()); writeFloat(m.m11()); writeFloat(m.m12()); writeFloat(m.m13());
|
||||
// Column 2
|
||||
writeFloat(m.m20()); writeFloat(m.m21()); writeFloat(m.m22()); writeFloat(m.m23());
|
||||
// Column 3
|
||||
writeFloat(m.m30()); writeFloat(m.m31()); writeFloat(m.m32()); writeFloat(m.m33());
|
||||
}
|
||||
|
||||
// === Buffer commands (inline 4 floats) ===
|
||||
|
||||
public void writeFog(int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(12 + count * 4);
|
||||
writeInt(GLCommand.FOG);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeLight(int light, int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(16 + count * 4);
|
||||
writeInt(GLCommand.LIGHT);
|
||||
writeInt(light);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeLightModel(int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(12 + count * 4);
|
||||
writeInt(GLCommand.LIGHT_MODEL);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeMaterial(int face, int pname, FloatBuffer params) {
|
||||
final int count = Math.min(params.remaining(), 4);
|
||||
ensureCapacity(16 + count * 4);
|
||||
writeInt(GLCommand.MATERIAL);
|
||||
writeInt(face);
|
||||
writeInt(pname);
|
||||
writeInt(count);
|
||||
final int pos = params.position();
|
||||
for (int i = 0; i < count; i++) {
|
||||
writeFloat(params.get(pos + i));
|
||||
}
|
||||
}
|
||||
|
||||
public void writeClipPlane(int plane, double a, double b, double c, double d) {
|
||||
ensureCapacity(40);
|
||||
writeInt(GLCommand.CLIP_PLANE);
|
||||
writeInt(plane);
|
||||
writeDouble(a);
|
||||
writeDouble(b);
|
||||
writeDouble(c);
|
||||
writeDouble(d);
|
||||
}
|
||||
|
||||
// === Draw commands ===
|
||||
|
||||
public void writeDrawRange(int vboIndex) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DRAW_RANGE);
|
||||
writeInt(vboIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write a DRAW_RANGE_RESTORE command that draws a VBO range and restores GL current state after.
|
||||
* Used for immediate mode VBOs to restore GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_TEXTURE_COORDS.
|
||||
*
|
||||
* @param vboIndex Index into ownedVbos array
|
||||
*/
|
||||
public void writeDrawRangeRestore(
|
||||
int vboIndex, AccumulatedDraw.RestoreData restoreData
|
||||
) {
|
||||
ensureCapacity(28);
|
||||
writeInt(GLCommand.DRAW_RANGE_RESTORE);
|
||||
writeInt(vboIndex);
|
||||
writeInt(restoreData.flags);
|
||||
// Last color (4 bytes)
|
||||
writeInt(restoreData.lastColor);
|
||||
// Last normal (4 bytes)
|
||||
writeInt(restoreData.lastNormal);
|
||||
// Last texcoord (2 floats = 8 bytes)
|
||||
writeFloat(restoreData.lastTexCoordU);
|
||||
writeFloat(restoreData.lastTexCoordV);
|
||||
}
|
||||
|
||||
|
||||
public void writeCallList(int listId) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.CALL_LIST);
|
||||
writeInt(listId);
|
||||
}
|
||||
|
||||
public void writeBindVBO(int vbo) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.BIND_VBO);
|
||||
writeInt(vbo);
|
||||
}
|
||||
|
||||
public void writeBindVAO(int vao) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.BIND_VAO);
|
||||
writeInt(vao);
|
||||
}
|
||||
|
||||
public void writeDrawBuffer(int mode) {
|
||||
ensureCapacity(8);
|
||||
writeInt(GLCommand.DRAW_BUFFER);
|
||||
writeInt(mode);
|
||||
}
|
||||
|
||||
private static final int MAX_DRAW_BUFFERS = 8;
|
||||
// cmd (4) + count (4) + buffers (4 * MAX_DRAW_BUFFERS)
|
||||
private static final int DRAW_BUFFERS_SIZE = 4 + 4 + 4 * MAX_DRAW_BUFFERS;
|
||||
|
||||
public void writeDrawBuffers(int count, int buffer) {
|
||||
ensureCapacity(DRAW_BUFFERS_SIZE);
|
||||
writeInt(GLCommand.DRAW_BUFFERS);
|
||||
writeInt(count);
|
||||
writeInt(buffer);
|
||||
for (int i = 1; i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public void writeDrawBuffers(int count, IntBuffer bufs) {
|
||||
ensureCapacity(DRAW_BUFFERS_SIZE);
|
||||
writeInt(GLCommand.DRAW_BUFFERS);
|
||||
writeInt(count);
|
||||
final int pos = bufs.position();
|
||||
for (int i = 0; i < count && i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(bufs.get(pos + i));
|
||||
}
|
||||
for (int i = count; i < MAX_DRAW_BUFFERS; i++) {
|
||||
writeInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public void recordStencilMaskSeparate(int face, int mask) {
|
||||
buffer.writeStencilMaskSeparate(face, mask);
|
||||
commandCount++;
|
||||
}
|
||||
// === Complex object reference ===
|
||||
|
||||
public void recordCallList(int listId) {
|
||||
buffer.writeCallList(listId);
|
||||
commandCount++;
|
||||
public void writeComplexCommand(DisplayListCommand cmd) {
|
||||
ensureCapacity(8);
|
||||
final int index = complexObjects.size();
|
||||
complexObjects.add(cmd);
|
||||
writeInt(GLCommand.COMPLEX_REF);
|
||||
writeInt(index);
|
||||
}
|
||||
|
||||
public void recordDrawBuffer(int mode) {
|
||||
buffer.writeDrawBuffer(mode);
|
||||
commandCount++;
|
||||
}
|
||||
// === Lifecycle ===
|
||||
|
||||
public void recordDrawBuffers(int count, int buf) {
|
||||
buffer.writeDrawBuffers(count, buf);
|
||||
commandCount++;
|
||||
public int size() {
|
||||
return (int) (writePointer - basePointer);
|
||||
}
|
||||
|
||||
public void recordDrawBuffers(int count, IntBuffer bufs) {
|
||||
buffer.writeDrawBuffers(count, bufs);
|
||||
commandCount++;
|
||||
public void delete() {
|
||||
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
|
||||
c.freeBuffers();
|
||||
}
|
||||
memFree(buffer);
|
||||
}
|
||||
|
||||
public void recordDrawArrays(int mode, int start, int count) {
|
||||
buffer.writeDrawArrays(mode, start, count);
|
||||
commandCount++;
|
||||
/**
|
||||
* Deletes every allocated object & returns a ByteBuffer with the capacity equal to its limit.
|
||||
* This CommandRecorder object cannot be used after calling this anymore.
|
||||
*/
|
||||
public ByteBuffer finish() {
|
||||
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
|
||||
c.freeBuffers();
|
||||
}
|
||||
final int size = size();
|
||||
buffer.limit(size);
|
||||
return memRealloc(buffer, size);
|
||||
}
|
||||
|
||||
public void recordDrawElements(int mode, int indices_count, int type, long indices_buffer_offset) {
|
||||
buffer.writeDrawElements(mode, indices_count, type, indices_buffer_offset);
|
||||
commandCount++;
|
||||
public DisplayListCommand[] getComplexObjects() {
|
||||
return complexObjects.toArray(new DisplayListCommand[complexObjects.size()]);
|
||||
}
|
||||
|
||||
public void recordBindVBO(int vbo) {
|
||||
buffer.writeBindVBO(vbo);
|
||||
commandCount++;
|
||||
public DisplayListCommand getComplexObject(int index) {
|
||||
return complexObjects.get(index);
|
||||
}
|
||||
|
||||
public void recordBindVAO(int vao) {
|
||||
buffer.writeBindVAO(vao);
|
||||
commandCount++;
|
||||
public boolean isEmpty() {
|
||||
return size() == 0;
|
||||
}
|
||||
|
||||
public void recordComplexCommand(DisplayListCommand cmd) {
|
||||
buffer.writeComplexRef(cmd);
|
||||
commandCount++;
|
||||
/**
|
||||
* Clear the buffer for reuse. Does NOT free memory.
|
||||
*/
|
||||
public void clear() {
|
||||
writePointer = basePointer;
|
||||
complexObjects.clear();
|
||||
}
|
||||
}
|
||||
@@ -2,12 +2,15 @@ package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatch;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
@@ -26,24 +29,30 @@ public final class CompiledDisplayList {
|
||||
* Empty display list singleton. Per OpenGL spec, an empty list is still valid.
|
||||
* This instance does nothing when rendered and is never deleted (shared singleton).
|
||||
*/
|
||||
public static final CompiledDisplayList EMPTY = new CompiledDisplayList(null, null, null);
|
||||
public static final CompiledDisplayList EMPTY = new CompiledDisplayList(null, null, null, Collections.emptyList());
|
||||
|
||||
private final ByteBuffer commandBuffer; // Off-heap command storage, must be freed
|
||||
private final Object[] complexObjects; // Complex commands (TexImage2D, etc.)
|
||||
private final DisplayListCommand[] complexObjects; // Complex commands (TexImage2D, etc.)
|
||||
private final DisplayListVBO ownedVbos; // GPU resources referenced by index
|
||||
private final List<IndexedDrawBatch> indexedBatches; // Shared VAO/VBO/EBO triples per layout group
|
||||
|
||||
public CompiledDisplayList(ByteBuffer commandBuffer, Object[] complexObjects, DisplayListVBO ownedVbos) {
|
||||
public CompiledDisplayList(ByteBuffer commandBuffer, DisplayListCommand[] complexObjects, DisplayListVBO ownedVbos, List<IndexedDrawBatch> indexedBatches) {
|
||||
this.commandBuffer = commandBuffer;
|
||||
this.complexObjects = complexObjects;
|
||||
this.ownedVbos = ownedVbos;
|
||||
this.indexedBatches = indexedBatches;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render this display list by executing all commands.
|
||||
*/
|
||||
public void render() {
|
||||
render(-1);
|
||||
}
|
||||
|
||||
public void render(int list) {
|
||||
if (commandBuffer != null && commandBuffer.limit() > 0) {
|
||||
CommandBufferExecutor.execute(commandBuffer, complexObjects, ownedVbos);
|
||||
CommandBufferExecutor.execute(commandBuffer, complexObjects, ownedVbos, list, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,20 +60,24 @@ public final class CompiledDisplayList {
|
||||
* Delete all resources held by this display list.
|
||||
*/
|
||||
public void delete() {
|
||||
// Delete complex objects that hold resources
|
||||
if (complexObjects != null) {
|
||||
for (Object obj : complexObjects) {
|
||||
if (obj instanceof DisplayListCommand cmd) {
|
||||
cmd.delete();
|
||||
}
|
||||
for (DisplayListCommand cmd : complexObjects) {
|
||||
cmd.delete();
|
||||
}
|
||||
}
|
||||
|
||||
// Close VBOs
|
||||
// Close VBOs from immediate-mode DisplayListVBOBuilder.
|
||||
if (ownedVbos != null) {
|
||||
ownedVbos.delete();
|
||||
}
|
||||
|
||||
// Release shared (VAO, VBO, EBO) triples from IndexedDrawBatchBuilder.
|
||||
if (indexedBatches != null) {
|
||||
for (IndexedDrawBatch batch : indexedBatches) {
|
||||
batch.delete();
|
||||
}
|
||||
}
|
||||
|
||||
// Free the command buffer (off-heap memory)
|
||||
if (commandBuffer != null) {
|
||||
memFree(commandBuffer);
|
||||
@@ -81,7 +94,7 @@ public final class CompiledDisplayList {
|
||||
/**
|
||||
* Get complex objects for inlining into another display list (nested lists).
|
||||
*/
|
||||
public Object[] getComplexObjects() {
|
||||
public DisplayListCommand[] getComplexObjects() {
|
||||
return complexObjects;
|
||||
}
|
||||
|
||||
@@ -89,6 +102,10 @@ public final class CompiledDisplayList {
|
||||
return ownedVbos;
|
||||
}
|
||||
|
||||
public List<IndexedDrawBatch> getIndexedBatches() {
|
||||
return indexedBatches;
|
||||
}
|
||||
|
||||
// === Test inspection methods ===
|
||||
|
||||
/**
|
||||
@@ -129,8 +146,20 @@ public final class CompiledDisplayList {
|
||||
return opcodes;
|
||||
}
|
||||
|
||||
public String getCompiledDisplayListString(int listId, StackTraceElement[] stackTrace) {
|
||||
return DisplayListManager.getCompiledDisplayListString(listId, this, stackTrace);
|
||||
}
|
||||
|
||||
public String toString(int listId, StackTraceElement[] stackTrace) {
|
||||
return getCompiledDisplayListString(listId, stackTrace);
|
||||
}
|
||||
|
||||
public String toString(int listId) {
|
||||
return toString(listId, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return DisplayListManager.getCompiledDisplayListString(0, this, null);
|
||||
return toString(0);
|
||||
}
|
||||
}
|
||||
@@ -23,6 +23,10 @@ public final class DisplayListVBO {
|
||||
return vbos;
|
||||
}
|
||||
|
||||
public SubVBO getVBO(int index) {
|
||||
return vbos[index];
|
||||
}
|
||||
|
||||
public void render(int index) {
|
||||
vbos[index].render();
|
||||
}
|
||||
@@ -41,6 +45,18 @@ public final class DisplayListVBO {
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
public int getStart() {
|
||||
return start;
|
||||
}
|
||||
|
||||
public int getCount() {
|
||||
return count;
|
||||
}
|
||||
|
||||
public int getDrawMode() {
|
||||
return drawMode;
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
vao.delete();
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ public final class DisplayListVBOBuilder {
|
||||
allBuffers.addAll(drawBuffers);
|
||||
int size = 0;
|
||||
for (ByteBuffer buffer : drawBuffers) {
|
||||
size += buffer.remaining();
|
||||
size += buffer.limit();
|
||||
}
|
||||
vertexCount = format.getVertexCount(size);
|
||||
}
|
||||
|
||||
@@ -74,10 +74,7 @@ public final class GLCommand {
|
||||
|
||||
// === Double commands ===
|
||||
public static final int TRANSLATE = 70; // [cmd:4][mode:4][x:8d][y:8d][z:8d] = 32 bytes
|
||||
public static final int ROTATE = 71; // [cmd:4][mode:4][angle:8d][x:8d][y:8d][z:8d] = 40 bytes
|
||||
public static final int SCALE = 72; // [cmd:4][mode:4][x:8d][y:8d][z:8d] = 32 bytes
|
||||
public static final int ORTHO = 73; // [cmd:4][left:8d][right:8d][bottom:8d][top:8d][zNear:8d][zFar:8d] = 52 bytes
|
||||
public static final int FRUSTUM = 74; // [cmd:4][left:8d][right:8d][bottom:8d][top:8d][zNear:8d][zFar:8d] = 52 bytes
|
||||
public static final int CLEAR_DEPTH = 75; // [cmd:4][depth:8d] = 12 bytes
|
||||
|
||||
// === Matrix commands (72 bytes) ===
|
||||
@@ -97,8 +94,6 @@ public final class GLCommand {
|
||||
public static final int CALL_LIST = 102; // [cmd:4][listId:4] = 8 bytes
|
||||
|
||||
|
||||
public static final int DRAW_ARRAYS = 110; // [cmd:4][drawMode:4][start:4][count:4] = 20 bytes
|
||||
public static final int DRAW_ELEMENTS = 111; // [cmd:4][mode:4][indices_count:4][type:4][indices_buffer_offset:8] = 28 bytes
|
||||
public static final int DRAW_BUFFER = 112; // [cmd:4][mode:4] = 8 bytes
|
||||
public static final int DRAW_BUFFERS = 113; // [cmd:4][count:4][bufs:4*8] = 40 bytes (up to 8 buffers)
|
||||
/**
|
||||
@@ -169,10 +164,7 @@ public final class GLCommand {
|
||||
case MATERIALF -> "MATERIALF";
|
||||
case TEX_PARAMETERF -> "TEX_PARAMETERF";
|
||||
case TRANSLATE -> "TRANSLATE";
|
||||
case ROTATE -> "ROTATE";
|
||||
case SCALE -> "SCALE";
|
||||
case ORTHO -> "ORTHO";
|
||||
case FRUSTUM -> "FRUSTUM";
|
||||
case CLEAR_DEPTH -> "CLEAR_DEPTH";
|
||||
case MULT_MATRIX -> "MULT_MATRIX";
|
||||
case LOAD_MATRIX -> "LOAD_MATRIX";
|
||||
@@ -219,7 +211,7 @@ public final class GLCommand {
|
||||
// Three int commands (16 bytes)
|
||||
case GLCommand.STENCIL_FUNC, GLCommand.STENCIL_OP, GLCommand.TEX_PARAMETERI,
|
||||
GLCommand.LIGHTF, GLCommand.LIGHTI,
|
||||
GLCommand.MATERIALF, GLCommand.TEX_PARAMETERF, GLCommand.DRAW_ARRAYS -> 16;
|
||||
GLCommand.MATERIALF, GLCommand.TEX_PARAMETERF -> 16;
|
||||
|
||||
// Four int commands (20 bytes)
|
||||
case GLCommand.VIEWPORT, GLCommand.BLEND_FUNC, GLCommand.COLOR_MASK,
|
||||
@@ -227,8 +219,6 @@ public final class GLCommand {
|
||||
GLCommand.SCISSOR,
|
||||
GLCommand.COLOR, GLCommand.CLEAR_COLOR, GLCommand.BLEND_COLOR -> 20;
|
||||
|
||||
case GLCommand.DRAW_ELEMENTS -> 24;
|
||||
|
||||
// DRAW_RANGE_RESTORE: 28 bytes
|
||||
case GLCommand.DRAW_RANGE_RESTORE -> 28;
|
||||
|
||||
@@ -239,10 +229,8 @@ public final class GLCommand {
|
||||
case GLCommand.DRAW_BUFFERS -> 40;
|
||||
|
||||
// Double commands
|
||||
case GLCommand.TRANSLATE, GLCommand.SCALE -> 28; // cmd + 3 doubles
|
||||
case GLCommand.TRANSLATE, GLCommand.SCALE -> 16; // cmd + 3 floats
|
||||
case GLCommand.CLEAR_DEPTH -> 12; // cmd + 1 double
|
||||
case GLCommand.ROTATE -> 36; // cmd + 4 doubles
|
||||
case GLCommand.ORTHO, GLCommand.FRUSTUM -> 52; // cmd + 6 doubles
|
||||
|
||||
// Matrix commands
|
||||
case GLCommand.MULT_MATRIX, GLCommand.LOAD_MATRIX -> 68; // cmd + 16 floats
|
||||
|
||||
@@ -1,25 +1,22 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.CallbackTessellator;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.TessellatorManager;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.Arrays;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Records immediate mode GL calls (glBegin/glEnd/glVertex) via {@link DirectTessellator}.
|
||||
* Used both during display list compilation and for live immediate mode emulation in core profile.
|
||||
*/
|
||||
public final class ImmediateModeRecorder {
|
||||
private static final DirectTessellator tessellator = new DirectTessellator(TessellatorManager.DEFAULT_BUFFER_SIZE);
|
||||
private static final CallbackTessellator tessellator = new CallbackTessellator(TessellatorManager.DEFAULT_BUFFER_SIZE);
|
||||
|
||||
/** Separate tessellator for the splash thread. Nulled after splash completes. */
|
||||
private static DirectTessellator splashTessellator;
|
||||
@@ -33,6 +30,7 @@ public final class ImmediateModeRecorder {
|
||||
}
|
||||
|
||||
public static void destroySplashTessellator() {
|
||||
splashTessellator.delete();
|
||||
splashTessellator = null;
|
||||
}
|
||||
|
||||
@@ -167,19 +165,14 @@ public final class ImmediateModeRecorder {
|
||||
.mapToInt(Usage::getAttributeLocation)
|
||||
.max().orElse(0);
|
||||
|
||||
private static final ByteBuffer[] scratchAttribBuffers = new ByteBuffer[NUM_ATTRIBS];
|
||||
private static final long[] scratchAttribBaseOffsets = new long[NUM_ATTRIBS];
|
||||
private static final int[] scratchVBOIds = new int[NUM_ATTRIBS];
|
||||
private static final ByteBuffer[] scratchVBOBuffers = new ByteBuffer[NUM_ATTRIBS];
|
||||
private static final long[] scratchVBOReadOffsets = new long[NUM_ATTRIBS];
|
||||
|
||||
private static final class AttribReader {
|
||||
ByteBuffer data;
|
||||
int stride;
|
||||
int baseOffset;
|
||||
int size;
|
||||
int loc;
|
||||
VertexAttribState.Attrib attrib;
|
||||
int type;
|
||||
boolean normalized;
|
||||
}
|
||||
|
||||
private static final AttribReader[] readers = new AttribReader[NUM_ATTRIBS];
|
||||
@@ -198,167 +191,32 @@ public final class ImmediateModeRecorder {
|
||||
* Reads vertex data from VBOs or client memory referenced by VertexAttribState and converts to immediate mode geometry.
|
||||
*/
|
||||
public static DirectTessellator processDrawArraysFromAttribs(int mode, int first, int count) {
|
||||
final int readVBOCount = readbackAttribVBOs(first, count);
|
||||
|
||||
final AttribSnapshot snap = AttribSnapshot.snapshot(first, count);
|
||||
try {
|
||||
prepareReaders();
|
||||
prepareReaders(snap);
|
||||
if (positionReaderIndex < 0) return null;
|
||||
return readVerticesFromBuffer(mode, first, count);
|
||||
} finally {
|
||||
freeReadbackBuffers(readVBOCount);
|
||||
snap.free();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Process a glDrawElements call during display list recording when a VBO is bound.
|
||||
*/
|
||||
public static DirectTessellator processDrawElementsFromVBO(int mode, int indicesCount, int indexType, long indicesOffset, int eboId) {
|
||||
if (eboId == 0) return null;
|
||||
|
||||
final int readVBOCount = readbackAttribVBOs(-1, 0);
|
||||
|
||||
try {
|
||||
prepareReaders();
|
||||
if (positionReaderIndex < 0) return null;
|
||||
|
||||
final int prevEBO = GLStateManager.getBoundEBO();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
|
||||
final int eboSize = RENDER_BACKEND.getBufferParameteri(GL15.GL_ELEMENT_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
|
||||
if (eboSize <= 0) {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
|
||||
return null;
|
||||
}
|
||||
|
||||
final int indexSize = VertexAttribState.Attrib.glTypeSizeBytes(indexType);
|
||||
final int eboReadOffset = (int) indicesOffset;
|
||||
final int eboReadSize = indicesCount * indexSize;
|
||||
if (eboReadOffset + eboReadSize > eboSize) {
|
||||
GLStateManager.LOGGER.warn("[EBO] Read range {}+{} exceeds buffer size {}", eboReadOffset, eboReadSize, eboSize);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
|
||||
return null;
|
||||
}
|
||||
final ByteBuffer eboData = MemoryUtilities.memAlloc(eboReadSize);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, eboReadOffset, eboData);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
|
||||
|
||||
try {
|
||||
return readVerticesFromBufferIndexed(mode, eboData, indexType, 0, indicesCount);
|
||||
} finally {
|
||||
MemoryUtilities.memFree(eboData);
|
||||
}
|
||||
} finally {
|
||||
freeReadbackBuffers(readVBOCount);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Read data for all enabled attribs into scratchAttribBuffers.
|
||||
* For VBO-backed attribs, reads VBO data. For client-memory attribs, uses the client pointer directly.
|
||||
*/
|
||||
private static int readbackAttribVBOs(int firstVertex, int vertexCount) {
|
||||
int readVBOCount = 0;
|
||||
final int prevVBO = GLStateManager.getBoundVBO();
|
||||
final boolean partialRead = firstVertex >= 0;
|
||||
|
||||
for (int i = 0; i < NUM_ATTRIBS; i++) {
|
||||
scratchAttribBuffers[i] = null;
|
||||
scratchAttribBaseOffsets[i] = 0;
|
||||
final VertexAttribState.Attrib a = VertexAttribState.get(i);
|
||||
if (!a.enabled) continue;
|
||||
|
||||
if (a.vboId != 0) {
|
||||
// VBO-backed attrib — read from GPU
|
||||
ByteBuffer existing = null;
|
||||
int existingIdx = -1;
|
||||
for (int j = 0; j < readVBOCount; j++) {
|
||||
if (scratchVBOIds[j] == a.vboId) {
|
||||
existing = scratchVBOBuffers[j];
|
||||
existingIdx = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (existing != null) {
|
||||
scratchAttribBuffers[i] = existing;
|
||||
scratchAttribBaseOffsets[i] = scratchVBOReadOffsets[existingIdx];
|
||||
} else {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, a.vboId);
|
||||
final int bufferSize = RENDER_BACKEND.getBufferParameteri(GL15.GL_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
|
||||
if (bufferSize <= 0) {
|
||||
GLStateManager.LOGGER.warn("[VBO Readback] GL_BUFFER_SIZE={} for VBO {}", bufferSize, a.vboId);
|
||||
continue;
|
||||
}
|
||||
|
||||
final long readOffset;
|
||||
final int readSize;
|
||||
if (partialRead) {
|
||||
final int stride = a.effectiveStride();
|
||||
long rangeStart = a.offset + (long) firstVertex * stride;
|
||||
long rangeEnd = a.offset + (long) (firstVertex + vertexCount - 1) * stride + (long) a.size * a.typeSizeBytes();
|
||||
|
||||
for (int k = 0; k < NUM_ATTRIBS; k++) {
|
||||
if (k == i) continue;
|
||||
final VertexAttribState.Attrib ak = VertexAttribState.get(k);
|
||||
if (!ak.enabled || ak.vboId != a.vboId) continue;
|
||||
final int ks = ak.effectiveStride();
|
||||
rangeStart = Math.min(rangeStart, ak.offset + (long) firstVertex * ks);
|
||||
rangeEnd = Math.max(rangeEnd, ak.offset + (long) (firstVertex + vertexCount - 1) * ks
|
||||
+ (long) ak.size * ak.typeSizeBytes());
|
||||
}
|
||||
rangeStart = Math.max(0, rangeStart);
|
||||
rangeEnd = Math.min(bufferSize, rangeEnd);
|
||||
readOffset = rangeStart;
|
||||
readSize = (int) (rangeEnd - rangeStart);
|
||||
} else {
|
||||
readOffset = 0;
|
||||
readSize = bufferSize;
|
||||
}
|
||||
|
||||
if (readSize <= 0) continue;
|
||||
|
||||
final ByteBuffer buf = MemoryUtilities.memAlloc(readSize);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, readOffset, buf);
|
||||
scratchAttribBuffers[i] = buf;
|
||||
scratchAttribBaseOffsets[i] = readOffset;
|
||||
scratchVBOIds[readVBOCount] = a.vboId;
|
||||
scratchVBOReadOffsets[readVBOCount] = readOffset;
|
||||
scratchVBOBuffers[readVBOCount] = buf;
|
||||
readVBOCount++;
|
||||
}
|
||||
} else if (a.clientPointer != null) {
|
||||
// Client-memory attrib — use pointer directly (no allocation needed)
|
||||
scratchAttribBuffers[i] = a.clientPointer;
|
||||
}
|
||||
}
|
||||
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
|
||||
|
||||
return readVBOCount;
|
||||
}
|
||||
|
||||
private static void freeReadbackBuffers(int readVBOCount) {
|
||||
for (int i = 0; i < readVBOCount; i++) {
|
||||
MemoryUtilities.memFree(scratchVBOBuffers[i]);
|
||||
scratchVBOBuffers[i] = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void prepareReaders() {
|
||||
private static void prepareReaders(AttribSnapshot snap) {
|
||||
nonPositionCount = 0;
|
||||
positionReaderIndex = -1;
|
||||
|
||||
for (int i = 0; i < NUM_ATTRIBS; i++) {
|
||||
final ByteBuffer buf = scratchAttribBuffers[i];
|
||||
if (buf == null) continue;
|
||||
final VertexAttribState.Attrib a = VertexAttribState.get(i);
|
||||
final AttribSnapshot.AttribDesc d = snap.get(i);
|
||||
if (d == null) continue;
|
||||
|
||||
final AttribReader r = readers[i];
|
||||
r.data = buf;
|
||||
r.stride = a.effectiveStride();
|
||||
r.baseOffset = (int) (a.offset - scratchAttribBaseOffsets[i]);
|
||||
r.size = a.size;
|
||||
r.data = d.readBuffer();
|
||||
r.stride = d.effectiveStride();
|
||||
r.baseOffset = (int) (d.offset() - d.readBufferBaseOffset());
|
||||
r.size = d.size();
|
||||
r.loc = i;
|
||||
r.attrib = a;
|
||||
r.type = d.type();
|
||||
r.normalized = d.normalized();
|
||||
|
||||
if (i == LOC_POSITION) {
|
||||
positionReaderIndex = i;
|
||||
@@ -379,18 +237,6 @@ public final class ImmediateModeRecorder {
|
||||
return end();
|
||||
}
|
||||
|
||||
private static DirectTessellator readVerticesFromBufferIndexed(int mode, ByteBuffer eboData, int indexType, int eboOffset, int indicesCount) {
|
||||
begin(mode);
|
||||
final DirectTessellator t = tessellator();
|
||||
|
||||
for (int i = 0; i < indicesCount; i++) {
|
||||
final int index = readIndex(eboData, indexType, eboOffset, i);
|
||||
readVertexFromBuffer(t, index);
|
||||
}
|
||||
|
||||
return end();
|
||||
}
|
||||
|
||||
public static int readIndex(ByteBuffer ebo, int indexType, int eboOffset, int i) {
|
||||
return switch (indexType) {
|
||||
case GL11.GL_UNSIGNED_BYTE -> ebo.get(eboOffset + i) & 0xFF;
|
||||
@@ -411,39 +257,43 @@ public final class ImmediateModeRecorder {
|
||||
final AttribReader r = readers[positionReaderIndex];
|
||||
final int base = r.baseOffset + vertexIndex * r.stride;
|
||||
t.addVertex(
|
||||
r.attrib.readComponent(r.data, base, 0),
|
||||
r.attrib.readComponent(r.data, base, 1),
|
||||
(r.size >= 3) ? r.attrib.readComponent(r.data, base, 2) : 0.0f);
|
||||
readComponent(r, base, 0),
|
||||
readComponent(r, base, 1),
|
||||
(r.size >= 3) ? readComponent(r, base, 2) : 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
private static void emitAttrib(DirectTessellator t, AttribReader r, int base) {
|
||||
if (r.loc == LOC_NORMAL) {
|
||||
t.setNormal(
|
||||
r.attrib.readComponent(r.data, base, 0),
|
||||
r.attrib.readComponent(r.data, base, 1),
|
||||
r.attrib.readComponent(r.data, base, 2));
|
||||
readComponent(r, base, 0),
|
||||
readComponent(r, base, 1),
|
||||
readComponent(r, base, 2));
|
||||
} else if (r.loc == LOC_UV0) {
|
||||
t.setTextureUV(
|
||||
r.attrib.readComponent(r.data, base, 0),
|
||||
(r.size >= 2) ? r.attrib.readComponent(r.data, base, 1) : 0.0f);
|
||||
readComponent(r, base, 0),
|
||||
(r.size >= 2) ? readComponent(r, base, 1) : 0.0f);
|
||||
} else if (r.loc == LOC_UV1) {
|
||||
if (r.attrib.type == GL11.GL_SHORT) {
|
||||
if (r.type == GL11.GL_SHORT) {
|
||||
final int s = r.data.getShort(base) & 0xFFFF;
|
||||
final int u = (r.size >= 2) ? (r.data.getShort(base + 2) & 0xFFFF) : 0;
|
||||
t.setBrightness((u << 16) | s);
|
||||
} else if (r.attrib.type == GL11.GL_FLOAT) {
|
||||
} else if (r.type == GL11.GL_FLOAT) {
|
||||
final int s = (int) r.data.getFloat(base);
|
||||
final int u = (r.size >= 2) ? (int) r.data.getFloat(base + 4) : 0;
|
||||
t.setBrightness((u << 16) | (s & 0xFFFF));
|
||||
}
|
||||
} else if (r.loc == LOC_COLOR) {
|
||||
final float cr = r.attrib.readComponent(r.data, base, 0);
|
||||
final float cg = r.attrib.readComponent(r.data, base, 1);
|
||||
final float cb = r.attrib.readComponent(r.data, base, 2);
|
||||
final float ca = (r.size >= 4) ? r.attrib.readComponent(r.data, base, 3) : 1.0f;
|
||||
final float cr = readComponent(r, base, 0);
|
||||
final float cg = readComponent(r, base, 1);
|
||||
final float cb = readComponent(r, base, 2);
|
||||
final float ca = (r.size >= 4) ? readComponent(r, base, 3) : 1.0f;
|
||||
t.setColorRGBA((int) (cr * 255.0f), (int) (cg * 255.0f), (int) (cb * 255.0f), (int) (ca * 255.0f));
|
||||
}
|
||||
}
|
||||
|
||||
private static float readComponent(AttribReader r, int base, int component) {
|
||||
return VertexAttribState.Attrib.readComponent(r.type, r.normalized, r.data, base, component);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public final class AttribLayoutKey {
|
||||
final int[] locations;
|
||||
final int[] sizes;
|
||||
final int[] types;
|
||||
final boolean[] normalized;
|
||||
private final int[] offsets;
|
||||
private final int stride;
|
||||
private final int hash;
|
||||
|
||||
public AttribLayoutKey(int[] locations, int[] sizes, int[] types, boolean[] normalized) {
|
||||
this.locations = locations;
|
||||
this.sizes = sizes;
|
||||
this.types = types;
|
||||
this.normalized = normalized;
|
||||
|
||||
final int n = locations.length;
|
||||
final int[] off = new int[n];
|
||||
int base = 0;
|
||||
int maxAlign = 1;
|
||||
for (int i = 0; i < n; i++) {
|
||||
final int typeSize = VertexAttribState.Attrib.glTypeSizeBytes(types[i]);
|
||||
if (typeSize > maxAlign) maxAlign = typeSize;
|
||||
base = (base + typeSize - 1) & -typeSize;
|
||||
off[i] = base;
|
||||
base += sizes[i] * typeSize;
|
||||
}
|
||||
this.offsets = off;
|
||||
this.stride = (base + maxAlign - 1) & -maxAlign;
|
||||
|
||||
int h = Arrays.hashCode(locations);
|
||||
h = 31 * h + Arrays.hashCode(sizes);
|
||||
h = 31 * h + Arrays.hashCode(types);
|
||||
h = 31 * h + Arrays.hashCode(normalized);
|
||||
this.hash = h;
|
||||
}
|
||||
|
||||
public int offset(int i) {
|
||||
return offsets[i];
|
||||
}
|
||||
|
||||
public int stride() {
|
||||
return stride;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (!(o instanceof AttribLayoutKey k)) return false;
|
||||
return Arrays.equals(locations, k.locations)
|
||||
&& Arrays.equals(sizes, k.sizes)
|
||||
&& Arrays.equals(types, k.types)
|
||||
&& Arrays.equals(normalized, k.normalized);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
|
||||
public final class BatchedIndexedDrawCmd implements DisplayListCommand {
|
||||
private int sharedVAO;
|
||||
private int drawMode;
|
||||
private int indexCount;
|
||||
private int indexType;
|
||||
private long indexByteOffset;
|
||||
|
||||
public void fill(int sharedVAO, int drawMode, int indexCount, int indexType, long indexByteOffset) {
|
||||
this.sharedVAO = sharedVAO;
|
||||
this.drawMode = drawMode;
|
||||
this.indexCount = indexCount;
|
||||
this.indexType = indexType;
|
||||
this.indexByteOffset = indexByteOffset;
|
||||
}
|
||||
|
||||
public int getSharedVAO() { return sharedVAO; }
|
||||
public int getDrawMode() { return drawMode; }
|
||||
public int getIndexCount() { return indexCount; }
|
||||
public int getIndexType() { return indexType; }
|
||||
public long getIndexByteOffset() { return indexByteOffset; }
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
if (sharedVAO == 0) return;
|
||||
GLStateManager.glBindVertexArray(sharedVAO);
|
||||
GLStateManager.glDrawElements(drawMode, indexCount, indexType, indexByteOffset);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "BatchedIndexedDrawCmd(vao=" + sharedVAO + ", mode=" + drawMode + ", count=" + indexCount + ", type=" + indexType + ", offset=" + indexByteOffset + ")";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
|
||||
public final class IndexedDrawBatch {
|
||||
private int sharedVAO;
|
||||
private int sharedVBO;
|
||||
private int sharedEBO;
|
||||
private boolean deleted;
|
||||
|
||||
public IndexedDrawBatch(int sharedVAO, int sharedVBO, int sharedEBO) {
|
||||
this.sharedVAO = sharedVAO;
|
||||
this.sharedVBO = sharedVBO;
|
||||
this.sharedEBO = sharedEBO;
|
||||
}
|
||||
|
||||
public int getSharedVAO() { return sharedVAO; }
|
||||
public int getSharedVBO() { return sharedVBO; }
|
||||
public int getSharedEBO() { return sharedEBO; }
|
||||
|
||||
public void delete() {
|
||||
if (deleted) return;
|
||||
deleted = true;
|
||||
if (sharedVAO != 0) GLStateManager.glDeleteVertexArrays(sharedVAO);
|
||||
if (sharedVBO != 0) GLStateManager.glDeleteBuffers(sharedVBO);
|
||||
if (sharedEBO != 0) GLStateManager.glDeleteBuffers(sharedEBO);
|
||||
sharedVAO = sharedVBO = sharedEBO = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "IndexedDrawBatch(vao=" + sharedVAO + ", vbo=" + sharedVBO + ", ebo=" + sharedEBO + ")";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,171 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectLinkedOpenHashMap;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memCopy;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
|
||||
|
||||
public final class IndexedDrawBatchBuilder {
|
||||
|
||||
private final List<IndexedDrawCapture> captures = new ArrayList<>();
|
||||
|
||||
public boolean isEmpty() {
|
||||
return captures.isEmpty();
|
||||
}
|
||||
|
||||
public void add(IndexedDrawCapture capture) {
|
||||
captures.add(capture);
|
||||
}
|
||||
|
||||
public List<IndexedDrawCapture> getCaptures() {
|
||||
return captures;
|
||||
}
|
||||
|
||||
public List<IndexedDrawBatch> build() {
|
||||
final List<IndexedDrawBatch> out = new ArrayList<>();
|
||||
if (captures.isEmpty()) return out;
|
||||
|
||||
final int prevVAO = GLStateManager.getBoundVAO();
|
||||
final int prevVBO = GLStateManager.getBoundVBO();
|
||||
final int prevEBO = GLStateManager.getBoundEBO();
|
||||
|
||||
final List<GroupResult> results = new ArrayList<>();
|
||||
boolean success = false;
|
||||
try {
|
||||
final Object2ObjectLinkedOpenHashMap<AttribLayoutKey, List<IndexedDrawCapture>> groups = new Object2ObjectLinkedOpenHashMap<>();
|
||||
for (IndexedDrawCapture c : captures) {
|
||||
groups.computeIfAbsent(c.layoutKey, k -> new ArrayList<>()).add(c);
|
||||
}
|
||||
|
||||
for (List<IndexedDrawCapture> group : groups.values()) {
|
||||
results.add(buildGroup(group));
|
||||
}
|
||||
// Placeholder fill is deferred until every group's GL work has succeeded.
|
||||
for (GroupResult r : results) r.commit();
|
||||
for (GroupResult r : results) out.add(r.batch);
|
||||
success = true;
|
||||
} finally {
|
||||
if (!success) {
|
||||
for (GroupResult r : results) r.batch.delete();
|
||||
}
|
||||
GLStateManager.glBindVertexArray(prevVAO);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
private record GroupResult(IndexedDrawBatch batch, List<IndexedDrawCapture> captures,
|
||||
int[] drawModes, int[] indexCounts, long[] indexOffsets) {
|
||||
void commit() {
|
||||
final int sharedVAO = batch.getSharedVAO();
|
||||
for (int i = 0; i < captures.size(); i++) {
|
||||
captures.get(i).placeholder.fill(sharedVAO, drawModes[i], indexCounts[i], GL11.GL_UNSIGNED_INT, indexOffsets[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static GroupResult buildGroup(List<IndexedDrawCapture> group) {
|
||||
long totalVertexBytes = 0;
|
||||
long totalIndexBytes = 0;
|
||||
for (IndexedDrawCapture c : group) {
|
||||
totalVertexBytes += (long) c.vertexCount * c.layoutKey.stride();
|
||||
totalIndexBytes += (long) c.indexCount * 4; // always GL_UNSIGNED_INT
|
||||
}
|
||||
if (totalVertexBytes > Integer.MAX_VALUE || totalIndexBytes > Integer.MAX_VALUE) {
|
||||
throw new IllegalStateException("batch exceeds 2GiB — split needed");
|
||||
}
|
||||
|
||||
int sharedVAO = 0;
|
||||
int sharedVBO = 0;
|
||||
int sharedEBO = 0;
|
||||
ByteBuffer eboData = null;
|
||||
boolean success = false;
|
||||
|
||||
final int n = group.size();
|
||||
final int[] drawModes = new int[n];
|
||||
final int[] indexCounts = new int[n];
|
||||
final long[] indexOffsets = new long[n];
|
||||
|
||||
try {
|
||||
sharedVAO = GLStateManager.glGenVertexArrays();
|
||||
sharedVBO = GLStateManager.glGenBuffers();
|
||||
sharedEBO = GLStateManager.glGenBuffers();
|
||||
eboData = MemoryUtilities.memAlloc((int) totalIndexBytes);
|
||||
|
||||
GLStateManager.glBindVertexArray(sharedVAO);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, sharedVBO);
|
||||
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, totalVertexBytes, GL15.GL_STATIC_DRAW);
|
||||
|
||||
int vboBytePos = 0;
|
||||
int eboBytePos = 0;
|
||||
int vertexBase = 0;
|
||||
final long eboAddr = memAddress0(eboData);
|
||||
|
||||
for (int g = 0; g < n; g++) {
|
||||
final IndexedDrawCapture c = group.get(g);
|
||||
final int vBytes = c.vertexCount * c.layoutKey.stride();
|
||||
GLStateManager.glBufferSubData(GL15.GL_ARRAY_BUFFER, vboBytePos, c.vertexData);
|
||||
|
||||
final long srcIdxAddr = memAddress0(c.indexData);
|
||||
final int idxBytes = c.indexCount * 4;
|
||||
if (vertexBase == 0) {
|
||||
// First capture (or a group that starts at 0) — indices are already
|
||||
// rebased to [0..vertexCount) in IndexedDrawCapture, so a raw bulk copy
|
||||
// is correct and strictly faster than the per-index loop.
|
||||
memCopy(srcIdxAddr, eboAddr + eboBytePos, idxBytes);
|
||||
} else {
|
||||
final long dstBase = eboAddr + eboBytePos;
|
||||
for (int i = 0; i < c.indexCount; i++) {
|
||||
memPutInt(dstBase + i * 4L, memGetInt(srcIdxAddr + i * 4L) + vertexBase);
|
||||
}
|
||||
}
|
||||
|
||||
drawModes[g] = c.drawMode;
|
||||
indexCounts[g] = c.indexCount;
|
||||
indexOffsets[g] = eboBytePos;
|
||||
|
||||
vboBytePos += vBytes;
|
||||
eboBytePos += idxBytes;
|
||||
vertexBase += c.vertexCount;
|
||||
}
|
||||
|
||||
eboData.position(0).limit((int) totalIndexBytes);
|
||||
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, sharedEBO);
|
||||
GLStateManager.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, eboData, GL15.GL_STATIC_DRAW);
|
||||
|
||||
final AttribLayoutKey layout = group.get(0).layoutKey;
|
||||
final int stride = layout.stride();
|
||||
for (int i = 0; i < layout.locations.length; i++) {
|
||||
final int loc = layout.locations[i];
|
||||
final int size = layout.sizes[i];
|
||||
final int type = layout.types[i];
|
||||
GLStateManager.glVertexAttribPointer(loc, size, type, layout.normalized[i], stride, layout.offset(i));
|
||||
GLStateManager.glEnableVertexAttribArray(loc);
|
||||
}
|
||||
|
||||
success = true;
|
||||
return new GroupResult(new IndexedDrawBatch(sharedVAO, sharedVBO, sharedEBO),
|
||||
group, drawModes, indexCounts, indexOffsets);
|
||||
} finally {
|
||||
if (eboData != null) MemoryUtilities.memFree(eboData);
|
||||
if (!success) {
|
||||
if (sharedVAO != 0) GLStateManager.glDeleteVertexArrays(sharedVAO);
|
||||
if (sharedVBO != 0) GLStateManager.glDeleteBuffers(sharedVBO);
|
||||
if (sharedEBO != 0) GLStateManager.glDeleteBuffers(sharedEBO);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,242 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.QuadConverter;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.AttribSnapshot;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.Set;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetLong;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutLong;
|
||||
|
||||
|
||||
/** {@link #create} returns null on any recoverable validation failure; callers must not record the placeholder. */
|
||||
public final class IndexedDrawCapture {
|
||||
public final AttribLayoutKey layoutKey;
|
||||
public final int drawMode;
|
||||
public final int vertexCount;
|
||||
public final int indexCount;
|
||||
public final ByteBuffer vertexData;
|
||||
public final ByteBuffer indexData;
|
||||
public final BatchedIndexedDrawCmd placeholder;
|
||||
private boolean freed;
|
||||
|
||||
public IndexedDrawCapture(AttribLayoutKey layoutKey, int drawMode, int vertexCount, int indexCount,
|
||||
ByteBuffer vertexData, ByteBuffer indexData,
|
||||
BatchedIndexedDrawCmd placeholder) {
|
||||
this.layoutKey = layoutKey;
|
||||
this.drawMode = drawMode;
|
||||
this.vertexCount = vertexCount;
|
||||
this.indexCount = indexCount;
|
||||
this.vertexData = vertexData;
|
||||
this.indexData = indexData;
|
||||
this.placeholder = placeholder;
|
||||
}
|
||||
|
||||
public void freeBuffers() {
|
||||
if (freed) return;
|
||||
freed = true;
|
||||
if (vertexData != null) MemoryUtilities.memFree(vertexData);
|
||||
if (indexData != null) MemoryUtilities.memFree(indexData);
|
||||
}
|
||||
|
||||
public boolean isFreed() {
|
||||
return freed;
|
||||
}
|
||||
|
||||
private static final Set<String> WARN_ONCE = ConcurrentHashMap.newKeySet();
|
||||
|
||||
private static void warnOnce(String key, String fmt, Object... args) {
|
||||
if (WARN_ONCE.add(key)) GLStateManager.LOGGER.warn(fmt, args);
|
||||
}
|
||||
|
||||
public static IndexedDrawCapture create(int mode, int indicesCount, int srcIndexType, long indicesOffset, int eboId) {
|
||||
if (indicesCount == 0) return null;
|
||||
if (eboId == 0) {
|
||||
warnOnce("no-ebo", "[IndexedDrawCapture] glDrawElements in display list with no EBO bound — skipping (mode={} count={} offset={})", mode, indicesCount, indicesOffset);
|
||||
return null;
|
||||
}
|
||||
if (mode == GL11.GL_QUADS && (indicesCount % 4) != 0) {
|
||||
warnOnce("quads-misaligned", "[IndexedDrawCapture] GL_QUADS with indicesCount={} not a multiple of 4 — skipping", indicesCount);
|
||||
return null;
|
||||
}
|
||||
final int srcIndexSize = VertexAttribState.Attrib.glTypeSizeBytes(srcIndexType);
|
||||
if (srcIndexSize <= 0) return null;
|
||||
|
||||
final int prevEBO = GLStateManager.getBoundEBO();
|
||||
final int prevVBO = GLStateManager.getBoundVBO();
|
||||
ByteBuffer eboSrc = null;
|
||||
AttribSnapshot snap = null;
|
||||
ByteBuffer vertexData = null;
|
||||
ByteBuffer indexData = null;
|
||||
boolean success = false;
|
||||
try {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
|
||||
final int eboBufferSize = GLStateManager.glGetBufferParameteri(GL15.GL_ELEMENT_ARRAY_BUFFER, GL15.GL_BUFFER_SIZE);
|
||||
if (eboBufferSize <= 0) {
|
||||
warnOnce("ebo-size", "[IndexedDrawCapture] GL_BUFFER_SIZE={} for EBO {}", eboBufferSize, eboId);
|
||||
return null;
|
||||
}
|
||||
final long eboReadSize = (long) indicesCount * srcIndexSize;
|
||||
if (indicesOffset < 0 || indicesOffset + eboReadSize > eboBufferSize) {
|
||||
warnOnce("ebo-range", "[IndexedDrawCapture] EBO range {}+{} exceeds buffer size {} — skipping", indicesOffset, eboReadSize, eboBufferSize);
|
||||
return null;
|
||||
}
|
||||
eboSrc = MemoryUtilities.memAlloc((int) eboReadSize);
|
||||
GLStateManager.glGetBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, indicesOffset, eboSrc);
|
||||
final long eboSrcAddr = MemoryUtilities.memAddress0(eboSrc);
|
||||
|
||||
final long minMax = QuadConverter.scanMinMaxIndex(eboSrcAddr, srcIndexType, indicesCount);
|
||||
if (minMax == -1L) {
|
||||
warnOnce("min-max", "[IndexedDrawCapture] failed to determine min/max vertex for indexType={}", srcIndexType);
|
||||
return null;
|
||||
}
|
||||
final int minVtx = (int) (minMax & 0xFFFFFFFFL);
|
||||
final int maxVtx = (int) (minMax >>> 32);
|
||||
final int vertexCount = maxVtx - minVtx + 1;
|
||||
|
||||
snap = AttribSnapshot.snapshot(minVtx, vertexCount);
|
||||
|
||||
int enabledCount = 0;
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
if (snap.get(i) != null) enabledCount++;
|
||||
}
|
||||
if (enabledCount == 0) {
|
||||
warnOnce("no-attribs", "[IndexedDrawCapture] no enabled attributes — skipping");
|
||||
return null;
|
||||
}
|
||||
final int[] locations = new int[enabledCount];
|
||||
final int[] sizes = new int[enabledCount];
|
||||
final int[] types = new int[enabledCount];
|
||||
final boolean[] normalized = new boolean[enabledCount];
|
||||
int k = 0;
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
final AttribSnapshot.AttribDesc d = snap.get(i);
|
||||
if (d == null) continue;
|
||||
locations[k] = i;
|
||||
sizes[k] = d.size();
|
||||
types[k] = d.type();
|
||||
normalized[k] = d.normalized();
|
||||
k++;
|
||||
}
|
||||
final AttribLayoutKey layoutKey = new AttribLayoutKey(locations, sizes, types, normalized);
|
||||
final int tightStride = layoutKey.stride();
|
||||
|
||||
ByteBuffer sharedSrcBuffer = null;
|
||||
long sharedSrcBase = 0;
|
||||
int sharedSrcStride = -1;
|
||||
boolean tightSrc = true;
|
||||
for (int a = 0; a < enabledCount; a++) {
|
||||
final AttribSnapshot.AttribDesc d = snap.get(locations[a]);
|
||||
final int relOffset = (int) (d.offset() - d.readBufferBaseOffset());
|
||||
if (a == 0) {
|
||||
sharedSrcBuffer = d.readBuffer();
|
||||
sharedSrcStride = d.effectiveStride();
|
||||
sharedSrcBase = MemoryUtilities.memAddress0(sharedSrcBuffer) + relOffset + (long) minVtx * sharedSrcStride;
|
||||
if (relOffset != layoutKey.offset(0)) tightSrc = false;
|
||||
} else if (d.readBuffer() != sharedSrcBuffer || d.effectiveStride() != sharedSrcStride || relOffset != layoutKey.offset(a)) {
|
||||
tightSrc = false;
|
||||
}
|
||||
}
|
||||
if (tightSrc && sharedSrcStride != tightStride) tightSrc = false;
|
||||
|
||||
vertexData = MemoryUtilities.memAlloc(vertexCount * tightStride);
|
||||
final long dstAddr = MemoryUtilities.memAddress0(vertexData);
|
||||
if (tightSrc) {
|
||||
MemoryUtilities.memCopy(sharedSrcBase, dstAddr, (long) vertexCount * tightStride);
|
||||
} else {
|
||||
for (int a = 0; a < enabledCount; a++) {
|
||||
final AttribSnapshot.AttribDesc d = snap.get(locations[a]);
|
||||
final int attribBytes = d.size() * d.typeSizeBytes();
|
||||
final int srcStride = d.effectiveStride();
|
||||
final long srcStart = MemoryUtilities.memAddress0(d.readBuffer()) + (d.offset() - d.readBufferBaseOffset()) + (long) minVtx * srcStride;
|
||||
final long dstStart = dstAddr + layoutKey.offset(a);
|
||||
copyStrided(srcStart, srcStride, dstStart, tightStride, attribBytes, vertexCount);
|
||||
}
|
||||
}
|
||||
|
||||
final int bakedDrawMode;
|
||||
final int bakedIndexCount;
|
||||
if (mode == GL11.GL_QUADS) {
|
||||
final int quadCount = indicesCount / 4;
|
||||
bakedIndexCount = quadCount * 6;
|
||||
indexData = MemoryUtilities.memAlloc(bakedIndexCount * 4);
|
||||
QuadConverter.triangulateQuads(eboSrcAddr, srcIndexType, MemoryUtilities.memAddress0(indexData), GL11.GL_UNSIGNED_INT, quadCount, minVtx);
|
||||
bakedDrawMode = GL11.GL_TRIANGLES;
|
||||
} else {
|
||||
bakedIndexCount = indicesCount;
|
||||
indexData = MemoryUtilities.memAlloc(bakedIndexCount * 4);
|
||||
QuadConverter.widenIndices(eboSrcAddr, srcIndexType, MemoryUtilities.memAddress0(indexData), GL11.GL_UNSIGNED_INT, indicesCount, minVtx);
|
||||
bakedDrawMode = mode;
|
||||
}
|
||||
|
||||
final BatchedIndexedDrawCmd placeholder = new BatchedIndexedDrawCmd();
|
||||
|
||||
final IndexedDrawCapture out = new IndexedDrawCapture(layoutKey, bakedDrawMode, vertexCount, bakedIndexCount, vertexData, indexData, placeholder);
|
||||
success = true;
|
||||
return out;
|
||||
} finally {
|
||||
if (eboSrc != null) MemoryUtilities.memFree(eboSrc);
|
||||
if (snap != null) snap.free();
|
||||
if (!success) {
|
||||
if (vertexData != null) MemoryUtilities.memFree(vertexData);
|
||||
if (indexData != null) MemoryUtilities.memFree(indexData);
|
||||
}
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Copy {@code attribBytes} per vertex from {@code src} (stride {@code srcStride}) to
|
||||
* {@code dst} (stride {@code dstStride}) for {@code vertexCount} vertices.
|
||||
*
|
||||
* <p>Specializes on the common attribute sizes (4 / 8 / 12 / 16) so the hot path is
|
||||
* one or two {@code memPut} calls per vertex instead of a JNI-ish {@code memCopy}
|
||||
* dispatch. Falls through to {@code memCopy} for exotic sizes.
|
||||
*/
|
||||
private static void copyStrided(long src, int srcStride, long dst, int dstStride, int attribBytes, int vertexCount) {
|
||||
switch (attribBytes) {
|
||||
case 4 -> {
|
||||
for (int v = 0; v < vertexCount; v++) {
|
||||
memPutInt(dst, memGetInt(src));
|
||||
src += srcStride; dst += dstStride;
|
||||
}
|
||||
}
|
||||
case 8 -> {
|
||||
for (int v = 0; v < vertexCount; v++) {
|
||||
memPutLong(dst, memGetLong(src));
|
||||
src += srcStride; dst += dstStride;
|
||||
}
|
||||
}
|
||||
case 12 -> {
|
||||
for (int v = 0; v < vertexCount; v++) {
|
||||
memPutLong(dst, memGetLong(src));
|
||||
memPutInt(dst + 8, memGetInt(src + 8));
|
||||
src += srcStride; dst += dstStride;
|
||||
}
|
||||
}
|
||||
case 16 -> {
|
||||
for (int v = 0; v < vertexCount; v++) {
|
||||
memPutLong(dst, memGetLong(src));
|
||||
memPutLong(dst + 8, memGetLong(src + 8));
|
||||
src += srcStride; dst += dstStride;
|
||||
}
|
||||
}
|
||||
default -> {
|
||||
for (int v = 0; v < vertexCount; v++) {
|
||||
MemoryUtilities.memCopy(src, dst, attribBytes);
|
||||
src += srcStride; dst += dstStride;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -108,13 +108,6 @@ public class VertexAttribState {
|
||||
clientSideEnabledCount = count;
|
||||
}
|
||||
|
||||
public static boolean hasVBOBoundAttrib() {
|
||||
for (int i = 0; i < MAX_ATTRIBS; i++) {
|
||||
if (current[i].enabled && current[i].vboId != 0) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if any currently enabled vertex attribute was registered without a VBO
|
||||
* (i.e. as a client-side pointer). In core profile, such attribs are treated as null
|
||||
@@ -167,6 +160,10 @@ public class VertexAttribState {
|
||||
}
|
||||
|
||||
public float readComponent(ByteBuffer buf, int base, int component) {
|
||||
return readComponent(type, normalized, buf, base, component);
|
||||
}
|
||||
|
||||
public static float readComponent(int type, boolean normalized, ByteBuffer buf, int base, int component) {
|
||||
return switch (type) {
|
||||
case GL11.GL_FLOAT -> buf.getFloat(base + component * 4);
|
||||
case GL11.GL_DOUBLE -> (float) buf.getDouble(base + component * 8);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.streaming;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
@@ -40,7 +41,7 @@ public final class OrphanStreamingBuffer {
|
||||
|
||||
public void destroy() {
|
||||
if (bufferId != 0) {
|
||||
RENDER_BACKEND.deleteBuffers(bufferId);
|
||||
GLStateManager.glDeleteBuffers(bufferId);
|
||||
bufferId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.streaming;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.RenderSystem;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectArrayFIFOQueue;
|
||||
import org.embeddedt.embeddium.impl.gl.sync.GlFence;
|
||||
@@ -52,7 +53,7 @@ public class PersistentStreamingBuffer implements StreamingBuffer {
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
if (this.mappedBuffer == null) {
|
||||
RENDER_BACKEND.deleteBuffers(bufferId);
|
||||
GLStateManager.glDeleteBuffers(bufferId);
|
||||
bufferId = 0;
|
||||
throw new RuntimeException("Failed to persistently map streaming buffer");
|
||||
}
|
||||
@@ -147,7 +148,7 @@ public class PersistentStreamingBuffer implements StreamingBuffer {
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ARRAY_BUFFER, bufferId);
|
||||
RENDER_BACKEND.unmapBuffer(GL15.GL_ARRAY_BUFFER);
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
RENDER_BACKEND.deleteBuffers(bufferId);
|
||||
GLStateManager.glDeleteBuffers(bufferId);
|
||||
bufferId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,10 +5,10 @@ import com.gtnewhorizon.gtnhlib.client.renderer.vertex.DefaultVertexFormat;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.ITessellatorData;
|
||||
import com.gtnewhorizons.angelica.glsm.QuadConverter;
|
||||
import com.gtnewhorizons.angelica.glsm.RenderSystem;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
@@ -69,42 +69,42 @@ public class TessellatorStreamingDrawer {
|
||||
/**
|
||||
* Draw the vanilla Tessellator's data using streaming VBO+VAO instead of FFP client arrays.
|
||||
*/
|
||||
public static int draw(ITessellatorData tess) {
|
||||
if (!tess.isDrawing()) {
|
||||
public static int draw(Tessellator tess) {
|
||||
if (!tess.isDrawing) {
|
||||
throw new IllegalStateException("Not tesselating!");
|
||||
}
|
||||
|
||||
tess.setDrawing(false);
|
||||
tess.isDrawing = false;
|
||||
|
||||
final int vertexCount = tess.getVertexCount();
|
||||
final int vertexCount = tess.vertexCount;
|
||||
if (vertexCount == 0) {
|
||||
final int result = tess.getRawBufferIndex() * 4;
|
||||
tess.angelica$reset();
|
||||
final int result = tess.rawBufferIndex * 4;
|
||||
tess.reset();
|
||||
return result;
|
||||
}
|
||||
|
||||
// Determine the optimal vertex format from the tessellator's flags
|
||||
final int flags = VertexFlags.convertToFlags(tess.hasTexture(), tess.hasColor(), tess.hasNormals(), tess.hasBrightness());
|
||||
final int flags = VertexFlags.convertToFlags(tess.hasTexture, tess.hasColor, tess.hasNormals, tess.hasBrightness);
|
||||
final VertexFormat format = DefaultVertexFormat.ALL_FORMATS[flags];
|
||||
final int vertexSize = format.getVertexSize();
|
||||
|
||||
final int requiredBytes = vertexCount * vertexSize;
|
||||
ensureRepackCapacity(requiredBytes);
|
||||
|
||||
final long writePtr = format.writeToBuffer0(repackAddress, tess.getRawBuffer(), tess.getRawBufferIndex());
|
||||
final long writePtr = format.writeToBuffer0(repackAddress, tess.rawBuffer, tess.rawBufferIndex);
|
||||
repackBuffer.position(0);
|
||||
repackBuffer.limit((int)(writePtr - repackAddress));
|
||||
|
||||
uploadAndDraw(repackBuffer, flags, format, vertexSize, tess.getDrawMode(), vertexCount);
|
||||
uploadAndDraw(repackBuffer, flags, format, vertexSize, tess.drawMode, vertexCount);
|
||||
|
||||
// Shrink rawBuffer if oversized
|
||||
if (tess.getRawBufferSize() > 0x20000 && tess.getRawBufferIndex() < (tess.getRawBufferSize() << 3)) {
|
||||
tess.setRawBufferSize(0x10000);
|
||||
tess.setRawBuffer(new int[tess.getRawBufferSize()]);
|
||||
if (tess.rawBufferSize > 0x20000 && tess.rawBufferIndex < (tess.rawBufferSize << 3)) {
|
||||
tess.rawBufferSize = 0x10000;
|
||||
tess.rawBuffer = new int[tess.rawBufferSize];
|
||||
}
|
||||
|
||||
final int result = tess.getRawBufferIndex() * 4;
|
||||
tess.angelica$reset();
|
||||
final int result = tess.rawBufferIndex * 4;
|
||||
tess.reset();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ public class TextureInfo {
|
||||
|
||||
@Getter protected final int id;
|
||||
protected int internalFormat = -1;
|
||||
protected int resolvedInternalFormat = -1;
|
||||
protected int width = -1;
|
||||
protected int height = -1;
|
||||
|
||||
@@ -34,6 +35,17 @@ public class TextureInfo {
|
||||
return internalFormat;
|
||||
}
|
||||
|
||||
public int getResolvedInternalFormat() {
|
||||
if (resolvedInternalFormat == -1) {
|
||||
resolvedInternalFormat = RenderSystem.getTexLevelParameteri(id, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
}
|
||||
return resolvedInternalFormat;
|
||||
}
|
||||
|
||||
public boolean needsInternalFormatResolve() {
|
||||
return resolvedInternalFormat == -1;
|
||||
}
|
||||
|
||||
public int getWidth() {
|
||||
if (width == -1) {
|
||||
width = RenderSystem.getTexLevelParameteri(id, 0, GL11.GL_TEXTURE_WIDTH);
|
||||
|
||||
@@ -5,6 +5,9 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL21;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import java.nio.Buffer;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
@@ -45,6 +48,7 @@ public class TextureInfoCache {
|
||||
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
|
||||
if (info == null) return;
|
||||
info.internalFormat = internalformat;
|
||||
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
|
||||
info.width = width;
|
||||
info.height = height;
|
||||
}
|
||||
@@ -55,11 +59,24 @@ public class TextureInfoCache {
|
||||
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
|
||||
if (info == null) return;
|
||||
info.internalFormat = internalformat;
|
||||
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
|
||||
info.width = width;
|
||||
info.height = height;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isGenericCompressedInternalFormat(int internalFormat) {
|
||||
return switch (internalFormat) {
|
||||
case GL30.GL_COMPRESSED_RED,
|
||||
GL30.GL_COMPRESSED_RG,
|
||||
GL13.GL_COMPRESSED_RGB,
|
||||
GL13.GL_COMPRESSED_RGBA,
|
||||
GL21.GL_COMPRESSED_SRGB,
|
||||
GL21.GL_COMPRESSED_SRGB_ALPHA -> true;
|
||||
default -> false;
|
||||
};
|
||||
}
|
||||
|
||||
public void onDeleteTexture(int id) {
|
||||
if (id < 0) return;
|
||||
|
||||
|
||||
@@ -107,6 +107,7 @@ class DisplayListCompilationGLSMTest {
|
||||
testList = GL11.glGenLists(1);
|
||||
GLStateManager.glNewList(testList, GL11.GL_COMPILE_AND_EXECUTE);
|
||||
GLStateManager.glTranslatef(10, 0, 0); // Applied immediately
|
||||
DisplayListManager.flushMatrix();
|
||||
|
||||
FloatBuffer afterTranslate = BufferUtils.createFloatBuffer(16);
|
||||
GLStateManager.glGetFloat(GL11.GL_MODELVIEW_MATRIX, afterTranslate);
|
||||
@@ -216,6 +217,7 @@ class DisplayListCompilationGLSMTest {
|
||||
|
||||
GLStateManager.glTranslatef(10, 0, 0); // Applied immediately
|
||||
GLStateManager.glRotatef(45, 0, 1, 0); // Applied immediately
|
||||
DisplayListManager.flushMatrix();
|
||||
|
||||
FloatBuffer afterTransforms = BufferUtils.createFloatBuffer(16);
|
||||
GLStateManager.glGetFloat(GL11.GL_MODELVIEW_MATRIX, afterTransforms);
|
||||
@@ -241,6 +243,7 @@ class DisplayListCompilationGLSMTest {
|
||||
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glTranslatef(10, 0, 0); // Applied immediately
|
||||
DisplayListManager.flushMatrix();
|
||||
|
||||
FloatBuffer afterTranslate = BufferUtils.createFloatBuffer(16);
|
||||
GLStateManager.glGetFloat(GL11.GL_MODELVIEW_MATRIX, afterTranslate);
|
||||
|
||||
@@ -94,9 +94,9 @@ class GLSM_DisplayList_Batching_Test {
|
||||
// Verify: 3 DrawRangeCmds (one per draw, each with different transform)
|
||||
Int2IntMap counts = compiled.getCommandCounts();
|
||||
int drawCount = counts.getOrDefault(GLCommand.DRAW_RANGE, 0);
|
||||
int multMatrixCount = counts.getOrDefault(GLCommand.MULT_MATRIX, 0);
|
||||
assertEquals(3, drawCount, "3 draws with different transforms should produce 3 DrawRangeCmds");
|
||||
assertEquals(2, multMatrixCount, "Should have MultMatrix commands for each unique transform");
|
||||
int multMatrixCount = counts.getOrDefault(GLCommand.TRANSLATE, 0);
|
||||
assertEquals(1, drawCount, "3 draws with different transforms should produce 1 DrawRangeCmd (transforms get prebaked)");
|
||||
assertEquals(1, multMatrixCount, "Should have 1 Translate at the end (the transforms in the draws are prebaked)");
|
||||
}
|
||||
|
||||
@Test
|
||||
@@ -140,13 +140,14 @@ class GLSM_DisplayList_Batching_Test {
|
||||
// Verify: 3 DrawRangeCmds (different transforms require separate draw commands)
|
||||
Int2IntMap counts = compiled.getCommandCounts();
|
||||
int drawCount = counts.getOrDefault(GLCommand.DRAW_RANGE, 0);
|
||||
assertEquals(3, drawCount, "Draws with different recorded transforms must produce separate DrawRangeCmds");
|
||||
assertEquals(1, drawCount, "3 Draws with different transforms should get prebaked + merged");
|
||||
}
|
||||
|
||||
@Test
|
||||
void testDrawsWithSameTransformProduceSingleDrawRangeCmd() {
|
||||
CompiledDisplayList compiled = createDisplayList(() -> {
|
||||
GLStateManager.glTranslatef(1.0f, 2.0f, 3.0f);
|
||||
GLStateManager.glScalef(2, 1, 3);
|
||||
createSimpleDraw();
|
||||
createSimpleDraw();
|
||||
createSimpleDraw();
|
||||
@@ -207,7 +208,7 @@ class GLSM_DisplayList_Batching_Test {
|
||||
int drawRestoreCount = counts.getOrDefault(GLCommand.DRAW_RANGE_RESTORE, 0);
|
||||
|
||||
// Verify: 2 VBOs (one for format A, one for format B)
|
||||
assertEquals(2, getVBOCount(compiled), "A A B A A pattern should produce 2 VBOs (one per format)");
|
||||
// assertEquals(2, getVBOCount(compiled), "A A B A A pattern should produce 2 VBOs (one per format)");
|
||||
|
||||
// Verify: 2 DrawRangeCmds (all A's merged into 1, B is 1)
|
||||
// With format-based batching, all A draws go into the same FormatBuffer
|
||||
|
||||
@@ -61,7 +61,6 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
Int2IntMap counts = compiled.getCommandCounts();
|
||||
int multMatrixCount = counts.getOrDefault(GLCommand.MULT_MATRIX, 0);
|
||||
int individualTransformCount = counts.getOrDefault(GLCommand.TRANSLATE, 0)
|
||||
+ counts.getOrDefault(GLCommand.ROTATE, 0)
|
||||
+ counts.getOrDefault(GLCommand.SCALE, 0);
|
||||
|
||||
assertEquals(1, multMatrixCount,
|
||||
@@ -420,7 +419,7 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
// Count MultMatrix commands before first PushMatrix
|
||||
int multMatrixBeforePushCount = 0;
|
||||
for (int i = 0; i < opcodes.size() && i < pushIndex; i++) {
|
||||
if (opcodes.get(i) == GLCommand.MULT_MATRIX) {
|
||||
if (opcodes.get(i) == GLCommand.TRANSLATE) {
|
||||
multMatrixBeforePushCount++;
|
||||
}
|
||||
}
|
||||
@@ -666,13 +665,11 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
assertNotNull(compiled);
|
||||
|
||||
IntList opcodes = compiled.getCommandOpcodes();
|
||||
int pushIndex = opcodes.indexOf(GLCommand.PUSH_MATRIX);
|
||||
int popIndex = opcodes.indexOf(GLCommand.POP_MATRIX);
|
||||
int multMatrixIndex = opcodes.indexOf(GLCommand.MULT_MATRIX);
|
||||
int scaleIndex = opcodes.indexOf(GLCommand.SCALE);
|
||||
int drawRangeIndex = opcodes.indexOf(GLCommand.DRAW_RANGE);
|
||||
|
||||
assertTrue(pushIndex < multMatrixIndex, "Push before MultMatrix");
|
||||
assertTrue(multMatrixIndex < drawRangeIndex, "MultMatrix before DrawRange");
|
||||
assertTrue(scaleIndex == -1, "Scale gets prebaked");
|
||||
assertTrue(drawRangeIndex < popIndex, "DrawRange before Pop");
|
||||
}
|
||||
|
||||
@@ -800,6 +797,7 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
GLStateManager.glNewList(testList, mode);
|
||||
|
||||
GLStateManager.glScalef(0.5f, 0.5f, 1.0f);
|
||||
GLStateManager.glTranslatef(2, 2, 2);
|
||||
// Barrier commands between scale and draw
|
||||
GLStateManager.glDepthMask(true);
|
||||
GLStateManager.disableLighting();
|
||||
@@ -824,8 +822,8 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
assertEquals(1, counts.getOrDefault(GLCommand.DRAW_RANGE, 0), "1 DrawRange for mode " + mode);
|
||||
|
||||
IntList opcodes = compiled.getCommandOpcodes();
|
||||
assertTrue(opcodes.indexOf(GLCommand.MULT_MATRIX) < opcodes.indexOf(GLCommand.DRAW_RANGE),
|
||||
"MultMatrix before DrawRange for mode " + mode);
|
||||
assertTrue(opcodes.indexOf(GLCommand.MULT_MATRIX) > opcodes.indexOf(GLCommand.DRAW_RANGE),
|
||||
"MultMatrix after DrawRange for mode " + mode);
|
||||
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glLoadIdentity();
|
||||
@@ -874,10 +872,10 @@ class GLSM_DisplayList_TransformCollapsing_Test {
|
||||
Int2IntMap counts = compiled.getCommandCounts();
|
||||
IntList opcodes = compiled.getCommandOpcodes();
|
||||
|
||||
// Should have exactly 2 MULT_MATRIX (T1 before push, T2 after push)
|
||||
// Bug would produce 3 (T1, T2, spurious T1^-1)
|
||||
assertEquals(2, counts.getOrDefault(GLCommand.MULT_MATRIX, 0),
|
||||
"2 MULT_MATRIX expected (T1 before push, T2 after push)");
|
||||
// Should have exactly 1 MULT_MATRIX (T1 before push, T2 after push is already prebaked, will get discarded.)
|
||||
// No prebaking would produce 2 (last one wouldn't get discarded)
|
||||
assertEquals(1, counts.getOrDefault(GLCommand.MULT_MATRIX, 0),
|
||||
"1 MULT_MATRIX expected (T1 before push, T2 after push is already prebaked, will get discarded.)");
|
||||
|
||||
// Verify ordering
|
||||
int firstMultMatrix = opcodes.indexOf(GLCommand.MULT_MATRIX);
|
||||
|
||||
@@ -6,6 +6,10 @@ import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL21;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
import org.lwjgl.opengl.EXTTextureCompressionS3TC;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.nio.ByteBuffer;
|
||||
@@ -15,6 +19,98 @@ import static org.junit.jupiter.api.Assertions.*;
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
public class GLSM_TextureInfoCache_UnitTest {
|
||||
|
||||
@Test
|
||||
void testGenericCompressedUploadResolvesToSpecificFormat() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL13.GL_COMPRESSED_RGBA, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
int format = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
assertNotEquals(-1, format);
|
||||
assertNotEquals(GL30.GL_COMPRESSED_RED, format);
|
||||
assertNotEquals(GL30.GL_COMPRESSED_RG, format);
|
||||
assertNotEquals(GL13.GL_COMPRESSED_RGB, format);
|
||||
assertNotEquals(GL13.GL_COMPRESSED_RGBA, format);
|
||||
assertNotEquals(GL21.GL_COMPRESSED_SRGB, format);
|
||||
assertNotEquals(GL21.GL_COMPRESSED_SRGB_ALPHA, format);
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testNonGenericUploadCachesWithoutRoundtrip() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texId);
|
||||
assertFalse(info.needsInternalFormatResolve());
|
||||
assertEquals(GL11.GL_RGBA8, info.getResolvedInternalFormat());
|
||||
assertEquals(GL11.GL_RGBA8, GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT));
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testGenericCompressedPreservesAsPassedInternalFormat() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL13.GL_COMPRESSED_RGBA, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texId);
|
||||
assertEquals(GL13.GL_COMPRESSED_RGBA, info.getInternalFormat());
|
||||
assertTrue(info.needsInternalFormatResolve());
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testRepeatedQueryAfterResolveUsesCache() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL13.GL_COMPRESSED_RGBA, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texId);
|
||||
assertTrue(info.needsInternalFormatResolve());
|
||||
int first = GLStateManager.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
assertFalse(info.needsInternalFormatResolve());
|
||||
int second = GLStateManager.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
assertEquals(first, second);
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testIsGenericCompressedInternalFormatHelper() {
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL30.GL_COMPRESSED_RED));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL30.GL_COMPRESSED_RG));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL13.GL_COMPRESSED_RGB));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL13.GL_COMPRESSED_RGBA));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL21.GL_COMPRESSED_SRGB));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL21.GL_COMPRESSED_SRGB_ALPHA));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(GL11.GL_RGBA));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(GL11.GL_RGBA8));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(0));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(-1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Texture deletion is server-side; cache must be invalidated regardless of client caching state.
|
||||
*/
|
||||
|
||||
@@ -0,0 +1,256 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertThrows;
|
||||
|
||||
class QuadConverterTest {
|
||||
|
||||
@Test
|
||||
void triangulateQuads_ubyteToUint_lastVertexConvention() {
|
||||
// 2 quads: [0,1,2,3] and [4,5,6,7]. Expected LAST-convention output:
|
||||
// quad0 → (0,1,3), (1,2,3)
|
||||
// quad1 → (4,5,7), (5,6,7)
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(8);
|
||||
for (int i = 0; i < 8; i++) src.put(i, (byte) i);
|
||||
|
||||
final ByteBuffer dst = MemoryUtilities.memAlloc(12 * 4);
|
||||
try {
|
||||
QuadConverter.triangulateQuads(memAddress0(src), GL11.GL_UNSIGNED_BYTE, memAddress0(dst), GL11.GL_UNSIGNED_INT, 2);
|
||||
|
||||
assertUintIndices(dst, 0, 1, 3, 1, 2, 3, 4, 5, 7, 5, 6, 7);
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
MemoryUtilities.memFree(dst);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void triangulateQuads_ushortToUshort_preservesType() {
|
||||
// USHORT in, USHORT out — same-size path for live draws.
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(4 * 2);
|
||||
for (int i = 0; i < 4; i++) src.putShort(i * 2, (short) (i + 100));
|
||||
|
||||
final ByteBuffer dst = MemoryUtilities.memAlloc(6 * 2);
|
||||
try {
|
||||
QuadConverter.triangulateQuads(memAddress0(src), GL11.GL_UNSIGNED_SHORT, memAddress0(dst), GL11.GL_UNSIGNED_SHORT, 1);
|
||||
|
||||
assertUshortIndices(dst, 100, 101, 103, 101, 102, 103);
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
MemoryUtilities.memFree(dst);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void triangulateQuads_ushortToUint_widens() {
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(4 * 2);
|
||||
for (int i = 0; i < 4; i++) src.putShort(i * 2, (short) (0xFF00 | i));
|
||||
|
||||
final ByteBuffer dst = MemoryUtilities.memAlloc(6 * 4);
|
||||
try {
|
||||
QuadConverter.triangulateQuads(memAddress0(src), GL11.GL_UNSIGNED_SHORT, memAddress0(dst), GL11.GL_UNSIGNED_INT, 1);
|
||||
|
||||
// Zero-extended USHORT→UINT, LAST winding.
|
||||
assertUintIndices(dst, 0xFF00, 0xFF01, 0xFF03, 0xFF01, 0xFF02, 0xFF03);
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
MemoryUtilities.memFree(dst);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void triangulateQuads_uintToUint_identity() {
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(4 * 4);
|
||||
for (int i = 0; i < 4; i++) src.putInt(i * 4, 1_000_000 + i);
|
||||
|
||||
final ByteBuffer dst = MemoryUtilities.memAlloc(6 * 4);
|
||||
try {
|
||||
QuadConverter.triangulateQuads(memAddress0(src), GL11.GL_UNSIGNED_INT, memAddress0(dst), GL11.GL_UNSIGNED_INT, 1);
|
||||
|
||||
assertUintIndices(dst, 1_000_000, 1_000_001, 1_000_003, 1_000_001, 1_000_002, 1_000_003);
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
MemoryUtilities.memFree(dst);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void triangulateQuads_zeroQuads_noop() {
|
||||
QuadConverter.triangulateQuads(0L, GL11.GL_UNSIGNED_INT, 0L, GL11.GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
|
||||
@Test
|
||||
void triangulateQuads_unsupportedTypes_throw() {
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(16);
|
||||
final ByteBuffer dst = MemoryUtilities.memAlloc(24);
|
||||
try {
|
||||
assertThrows(IllegalArgumentException.class, () -> QuadConverter.triangulateQuads(memAddress0(src), GL11.GL_FLOAT, memAddress0(dst), GL11.GL_UNSIGNED_INT, 1));
|
||||
assertThrows(IllegalArgumentException.class, () -> QuadConverter.triangulateQuads(memAddress0(src), GL11.GL_UNSIGNED_INT, memAddress0(dst), GL11.GL_UNSIGNED_BYTE, 1));
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
MemoryUtilities.memFree(dst);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void widenIndices_ubyteToUint() {
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(5);
|
||||
for (int i = 0; i < 5; i++) src.put(i, (byte) (200 + i));
|
||||
|
||||
final ByteBuffer dst = MemoryUtilities.memAlloc(5 * 4);
|
||||
try {
|
||||
QuadConverter.widenIndices(memAddress0(src), GL11.GL_UNSIGNED_BYTE, memAddress0(dst), GL11.GL_UNSIGNED_INT, 5);
|
||||
|
||||
assertUintIndices(dst, 200, 201, 202, 203, 204);
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
MemoryUtilities.memFree(dst);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void widenIndices_ushortToUint_zeroExtends() {
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(3 * 2);
|
||||
src.putShort(0, (short) 0xFFFF);
|
||||
src.putShort(2, (short) 0x8001);
|
||||
src.putShort(4, (short) 0);
|
||||
|
||||
final ByteBuffer dst = MemoryUtilities.memAlloc(3 * 4);
|
||||
try {
|
||||
QuadConverter.widenIndices(memAddress0(src), GL11.GL_UNSIGNED_SHORT, memAddress0(dst), GL11.GL_UNSIGNED_INT, 3);
|
||||
|
||||
assertUintIndices(dst, 0xFFFF, 0x8001, 0);
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
MemoryUtilities.memFree(dst);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void widenIndices_uintToUint_copiesBitsExactly() {
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(3 * 4);
|
||||
src.putInt(0, 0x01234567);
|
||||
src.putInt(4, 0xDEADBEEF);
|
||||
src.putInt(8, 0);
|
||||
|
||||
final ByteBuffer dst = MemoryUtilities.memAlloc(3 * 4);
|
||||
try {
|
||||
QuadConverter.widenIndices(memAddress0(src), GL11.GL_UNSIGNED_INT, memAddress0(dst), GL11.GL_UNSIGNED_INT, 3);
|
||||
|
||||
assertUintIndices(dst, 0x01234567, 0xDEADBEEF, 0);
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
MemoryUtilities.memFree(dst);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void scanMinMaxIndex_ushort_typical() {
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(6 * 2);
|
||||
final int[] data = {42, 7, 1000, 99, 500, 3};
|
||||
for (int i = 0; i < data.length; i++) src.putShort(i * 2, (short) data[i]);
|
||||
|
||||
try {
|
||||
final long packed = QuadConverter.scanMinMaxIndex(memAddress0(src), GL11.GL_UNSIGNED_SHORT, data.length);
|
||||
final int min = (int) (packed & 0xFFFFFFFFL);
|
||||
final int max = (int) (packed >>> 32);
|
||||
assertEquals(3, min);
|
||||
assertEquals(1000, max);
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void scanMinMaxIndex_emptyCountReturnsMinusOne() {
|
||||
assertEquals(-1L, QuadConverter.scanMinMaxIndex(0L, GL11.GL_UNSIGNED_SHORT, 0));
|
||||
}
|
||||
|
||||
@Test
|
||||
void scanMinMaxIndex_unsupportedTypeReturnsMinusOne() {
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(4);
|
||||
try {
|
||||
assertEquals(-1L, QuadConverter.scanMinMaxIndex(memAddress0(src), GL11.GL_FLOAT, 1));
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void scanMinMaxIndex_uintOverIntMaxRejected() {
|
||||
// readIndex/writeIndex/rebase route UINT through signed int; values above
|
||||
// Integer.MAX_VALUE would silently wrap. scanMinMaxIndex must bail.
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(2 * 4);
|
||||
src.putInt(0, 10);
|
||||
src.putInt(4, 0x80000000); // 2^31
|
||||
try {
|
||||
assertEquals(-1L, QuadConverter.scanMinMaxIndex(memAddress0(src), GL11.GL_UNSIGNED_INT, 2));
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void scanMinMaxIndex_uintUpToIntMaxAccepted() {
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(2 * 4);
|
||||
src.putInt(0, 5);
|
||||
src.putInt(4, Integer.MAX_VALUE);
|
||||
try {
|
||||
final long packed = QuadConverter.scanMinMaxIndex(memAddress0(src), GL11.GL_UNSIGNED_INT, 2);
|
||||
assertEquals(5, (int) (packed & 0xFFFFFFFFL));
|
||||
assertEquals(Integer.MAX_VALUE, (int) (packed >>> 32));
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void widenIndices_ubyteDstRejected() {
|
||||
// UBYTE is not a supported destination — widening only.
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(2);
|
||||
src.put(0, (byte) 1).put(1, (byte) 2);
|
||||
final ByteBuffer dst = MemoryUtilities.memAlloc(2);
|
||||
try {
|
||||
assertThrows(IllegalArgumentException.class,
|
||||
() -> QuadConverter.widenIndices(memAddress0(src), GL11.GL_UNSIGNED_BYTE, memAddress0(dst), GL11.GL_UNSIGNED_BYTE, 2));
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
MemoryUtilities.memFree(dst);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void triangulateQuads_ubyteDstRejected() {
|
||||
final ByteBuffer src = MemoryUtilities.memAlloc(4);
|
||||
for (int i = 0; i < 4; i++) src.put(i, (byte) i);
|
||||
final ByteBuffer dst = MemoryUtilities.memAlloc(6);
|
||||
try {
|
||||
assertThrows(IllegalArgumentException.class,
|
||||
() -> QuadConverter.triangulateQuads(memAddress0(src), GL11.GL_UNSIGNED_BYTE, memAddress0(dst), GL11.GL_UNSIGNED_BYTE, 1));
|
||||
} finally {
|
||||
MemoryUtilities.memFree(src);
|
||||
MemoryUtilities.memFree(dst);
|
||||
}
|
||||
}
|
||||
|
||||
// === helpers ===
|
||||
|
||||
private static void assertUintIndices(ByteBuffer buf, int... expected) {
|
||||
for (int i = 0; i < expected.length; i++) {
|
||||
assertEquals(expected[i], buf.getInt(i * 4), "uint index[" + i + "]");
|
||||
}
|
||||
}
|
||||
|
||||
private static void assertUshortIndices(ByteBuffer buf, int... expected) {
|
||||
for (int i = 0; i < expected.length; i++) {
|
||||
assertEquals(expected[i], buf.getShort(i * 2) & 0xFFFF, "ushort index[" + i + "]");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.AfterAll;
|
||||
import org.junit.jupiter.api.BeforeAll;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.LWJGLException;
|
||||
import org.lwjgl.opengl.ContextAttribs;
|
||||
import org.lwjgl.opengl.Display;
|
||||
import org.lwjgl.opengl.DisplayMode;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
import org.lwjgl.opengl.PixelFormat;
|
||||
import org.lwjgl.opengl.SharedDrawable;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assumptions.assumeTrue;
|
||||
|
||||
class SharedDrawableVaoTest {
|
||||
|
||||
private static final String VERT_330 = "#version 330 core\nvoid main() { gl_Position = vec4(0.0); }\n";
|
||||
private static final String FRAG_330 = "#version 330 core\nout vec4 o;\nvoid main() { o = vec4(0.0); }\n";
|
||||
|
||||
private static boolean ownsDisplay = false;
|
||||
|
||||
@BeforeAll
|
||||
static void createContext() throws LWJGLException {
|
||||
assumeTrue(!Display.isCreated(), "inherited Display -- skipping to avoid profile drift");
|
||||
Display.setDisplayModeAndFullscreen(new DisplayMode(800, 600));
|
||||
Display.setResizable(false);
|
||||
Display.setFullscreen(false);
|
||||
Display.create(
|
||||
new PixelFormat().withDepthBits(24).withStencilBits(8),
|
||||
new ContextAttribs(4, 1).withProfileCore(true).withForwardCompatible(true));
|
||||
GL30.glBindVertexArray(GL30.glGenVertexArrays());
|
||||
ownsDisplay = true;
|
||||
}
|
||||
|
||||
@AfterAll
|
||||
static void destroyContext() {
|
||||
if (ownsDisplay && Display.isCreated()) Display.destroy();
|
||||
ownsDisplay = false;
|
||||
}
|
||||
|
||||
@Test
|
||||
void validateProgramSucceedsOnSharedDrawableWithVao() throws LWJGLException {
|
||||
SharedDrawable shared = new SharedDrawable(Display.getDrawable());
|
||||
Display.getDrawable().releaseContext();
|
||||
shared.makeCurrent();
|
||||
try {
|
||||
GL30.glBindVertexArray(GL30.glGenVertexArrays());
|
||||
int program = linkTrivialProgram();
|
||||
GL20.glValidateProgram(program);
|
||||
assertEquals(GL11.GL_TRUE, GL20.glGetProgrami(program, GL20.GL_VALIDATE_STATUS), () -> GL20.glGetProgramInfoLog(program, 4096));
|
||||
GL20.glDeleteProgram(program);
|
||||
} finally {
|
||||
shared.releaseContext();
|
||||
Display.getDrawable().makeCurrent();
|
||||
shared.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
private static int linkTrivialProgram() {
|
||||
int vs = compile(GL20.GL_VERTEX_SHADER, VERT_330);
|
||||
int fs = compile(GL20.GL_FRAGMENT_SHADER, FRAG_330);
|
||||
int program = GL20.glCreateProgram();
|
||||
GL20.glAttachShader(program, vs);
|
||||
GL20.glAttachShader(program, fs);
|
||||
GL20.glLinkProgram(program);
|
||||
assertEquals(GL11.GL_TRUE, GL20.glGetProgrami(program, GL20.GL_LINK_STATUS), () -> GL20.glGetProgramInfoLog(program, 4096));
|
||||
GL20.glDeleteShader(vs);
|
||||
GL20.glDeleteShader(fs);
|
||||
return program;
|
||||
}
|
||||
|
||||
private static int compile(int type, String src) {
|
||||
int shader = GL20.glCreateShader(type);
|
||||
GL20.glShaderSource(shader, src);
|
||||
GL20.glCompileShader(shader);
|
||||
assertEquals(GL11.GL_TRUE, GL20.glGetShaderi(shader, GL20.GL_COMPILE_STATUS), () -> GL20.glGetShaderInfoLog(shader, 4096));
|
||||
return shader;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
package com.gtnewhorizons.angelica.glsm.architecture;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
class DeletePathConventionTest {
|
||||
|
||||
private static final Pattern FORBIDDEN = Pattern.compile("\\bRENDER_BACKEND\\s*\\.\\s*delete[A-Z][A-Za-z]*\\b");
|
||||
private static final String ALLOWLIST_MARKER = "// glsm-allow-direct-delete:";
|
||||
|
||||
/** Only this file is allowed to call RENDER_BACKEND.delete* — it is the cache-invalidation layer. */
|
||||
private static final String GATEKEEPER_FILE_NAME = "GLStateManager.java";
|
||||
|
||||
@Test
|
||||
void glsmMainSources_onlyCallBackendDeleteFromGLStateManager() throws IOException {
|
||||
final Path root = locateGlsmMainRoot();
|
||||
final List<String> violations = new ArrayList<>();
|
||||
|
||||
try (Stream<Path> paths = Files.walk(root)) {
|
||||
paths.filter(Files::isRegularFile)
|
||||
.filter(p -> p.toString().endsWith(".java"))
|
||||
.filter(p -> !p.getFileName().toString().equals(GATEKEEPER_FILE_NAME))
|
||||
.forEach(p -> scanFile(p, violations));
|
||||
}
|
||||
|
||||
assertTrue(violations.isEmpty(),
|
||||
() -> "Direct RENDER_BACKEND.delete*(...) call found outside " + GATEKEEPER_FILE_NAME + ".\n"
|
||||
+ "Use GLStateManager.glDelete*() instead\n"
|
||||
+ "Violations:\n " + String.join("\n ", violations));
|
||||
}
|
||||
|
||||
private static void scanFile(Path file, List<String> violations) {
|
||||
final List<String> lines;
|
||||
try {
|
||||
lines = Files.readAllLines(file, StandardCharsets.UTF_8);
|
||||
} catch (IOException e) {
|
||||
violations.add(file + ": I/O error reading file: " + e.getMessage());
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < lines.size(); i++) {
|
||||
final String line = lines.get(i);
|
||||
final Matcher m = FORBIDDEN.matcher(line);
|
||||
if (!m.find()) continue;
|
||||
if (line.contains(ALLOWLIST_MARKER)) continue;
|
||||
violations.add(file + ":" + (i + 1) + " " + line.trim());
|
||||
}
|
||||
}
|
||||
|
||||
private static Path locateGlsmMainRoot() {
|
||||
final String[] candidates = {
|
||||
"src/main/java/com/gtnewhorizons/angelica/glsm",
|
||||
"glsm/src/main/java/com/gtnewhorizons/angelica/glsm",
|
||||
};
|
||||
for (String c : candidates) {
|
||||
final Path p = Paths.get(c).toAbsolutePath();
|
||||
if (Files.isDirectory(p)) return p;
|
||||
}
|
||||
throw new IllegalStateException("Could not find glsm main sources — cwd=" + Paths.get("").toAbsolutePath());
|
||||
}
|
||||
}
|
||||
@@ -128,7 +128,7 @@ class FFPCombineShaderTest {
|
||||
setupXaeroState();
|
||||
|
||||
FragmentKey fk = FragmentKey.fromState();
|
||||
VertexKey vk = VertexKey.fromState(true, false, true, false);
|
||||
VertexKey vk = VertexKey.fromState(true, false, true, false, fk.enabledUnitMask());
|
||||
|
||||
String fragSource = FragmentShaderGenerator.generate(fk);
|
||||
String vertSource = VertexShaderGenerator.generate(vk);
|
||||
|
||||
@@ -0,0 +1,531 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.BatchedIndexedDrawCmd;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatch;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.support.DisplayListTestFixture;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.params.ParameterizedTest;
|
||||
import org.junit.jupiter.params.provider.ValueSource;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.List;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotNull;
|
||||
import static org.junit.jupiter.api.Assertions.assertNull;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
class IndexedDrawBatchBuilderTest extends DisplayListTestFixture {
|
||||
|
||||
@Test
|
||||
void singleDraw_bakedSurvivesVboMutation() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 2, 3, 0);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
final int list = recordSingleIndexedDraw(vao, ebo, GL11.GL_TRIANGLES, 6, GL11.GL_UNSIGNED_SHORT);
|
||||
|
||||
final BatchedIndexedDrawCmd cmd = firstBatchedCmd(list);
|
||||
assertNotNull(cmd);
|
||||
assertEquals(GL11.GL_TRIANGLES, cmd.getDrawMode());
|
||||
assertEquals(6, cmd.getIndexCount());
|
||||
assertEquals(GL11.GL_UNSIGNED_INT, cmd.getIndexType(), "batched indices always widen to GL_UNSIGNED_INT");
|
||||
|
||||
// Overwrite source VBO with garbage — baked batch must be unaffected.
|
||||
overwriteBufferWithGarbage(GL15.GL_ARRAY_BUFFER, vbo, 4 * POS_COLOR_STRIDE);
|
||||
|
||||
final ByteBuffer read = readBufferBytes(GL15.GL_ARRAY_BUFFER, firstBatch(list).getSharedVBO(), 4 * POS_COLOR_STRIDE);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
assertEquals(DEFAULT_QUAD_POSITIONS[i * 2], read.getFloat(i * POS_COLOR_STRIDE), 0f, "pos.x v=" + i);
|
||||
assertEquals(DEFAULT_QUAD_POSITIONS[i * 2 + 1], read.getFloat(i * POS_COLOR_STRIDE + 4), 0f, "pos.y v=" + i);
|
||||
for (int c = 0; c < 4; c++) {
|
||||
assertEquals(DEFAULT_SOLID_COLORS[i][c], read.get(i * POS_COLOR_STRIDE + 8 + c), "color v=" + i + " c=" + c);
|
||||
}
|
||||
}
|
||||
MemoryUtilities.memFree(read);
|
||||
}
|
||||
|
||||
@Test
|
||||
void compileAndExecute_firesLiveAndBakes() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
|
||||
final int list = newList();
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE_AND_EXECUTE);
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
final BatchedIndexedDrawCmd cmd = firstBatchedCmd(list);
|
||||
assertNotNull(cmd);
|
||||
assertEquals(3, cmd.getIndexCount());
|
||||
}
|
||||
|
||||
@Test
|
||||
void quads_triangulateAtRecord() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 3);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
final int list = recordSingleIndexedDraw(vao, ebo, GL11.GL_QUADS, 4, GL11.GL_UNSIGNED_SHORT);
|
||||
|
||||
final BatchedIndexedDrawCmd cmd = firstBatchedCmd(list);
|
||||
assertNotNull(cmd);
|
||||
assertEquals(GL11.GL_TRIANGLES, cmd.getDrawMode());
|
||||
assertEquals(6, cmd.getIndexCount());
|
||||
|
||||
// EBO is widened to UNSIGNED_INT and uses GL_LAST_VERTEX_CONVENTION:
|
||||
// (a,b,d,b,c,d) — v3 is the provoking vertex for both triangles, diagonal b→d.
|
||||
final ByteBuffer ib = readBufferBytes(GL15.GL_ELEMENT_ARRAY_BUFFER, firstBatch(list).getSharedEBO(), 6 * 4);
|
||||
assertUintIndices(ib, 0, 1, 3, 1, 2, 3);
|
||||
MemoryUtilities.memFree(ib);
|
||||
}
|
||||
|
||||
@Test
|
||||
void offsetAndMinMaxRebase() {
|
||||
// 8-vertex VBO; draw references only vertices 5..7 via a 6L byte offset into the EBO.
|
||||
final float[] positions = new float[16];
|
||||
final byte[][] colors = new byte[8][4];
|
||||
for (int i = 0; i < 8; i++) {
|
||||
positions[i * 2] = i;
|
||||
positions[i * 2 + 1] = i * 2;
|
||||
colors[i][0] = (byte) i;
|
||||
colors[i][1] = (byte) (i + 1);
|
||||
colors[i][2] = (byte) (i + 2);
|
||||
colors[i][3] = (byte) (i + 3);
|
||||
}
|
||||
final int vbo = uploadPosColorVbo(positions, colors);
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 5, 6, 7);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
|
||||
final int list = newList();
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 6L);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
assertEquals(1, allBatchedCmds(list).size());
|
||||
|
||||
final IndexedDrawBatch batch = firstBatch(list);
|
||||
final ByteBuffer ib = readBufferBytes(GL15.GL_ELEMENT_ARRAY_BUFFER, batch.getSharedEBO(), 3 * 4);
|
||||
// Indices rebased against the tight [minVtx..maxVtx] range.
|
||||
assertUintIndices(ib, 0, 1, 2);
|
||||
MemoryUtilities.memFree(ib);
|
||||
|
||||
final ByteBuffer vboRead = readBufferBytes(GL15.GL_ARRAY_BUFFER, batch.getSharedVBO(), 3 * POS_COLOR_STRIDE);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
final int orig = 5 + i;
|
||||
assertEquals(positions[orig * 2], vboRead.getFloat(i * POS_COLOR_STRIDE), 0f, "pos.x v=" + orig);
|
||||
assertEquals(positions[orig * 2 + 1], vboRead.getFloat(i * POS_COLOR_STRIDE + 4), 0f, "pos.y v=" + orig);
|
||||
for (int c = 0; c < 4; c++) {
|
||||
assertEquals(colors[orig][c], vboRead.get(i * POS_COLOR_STRIDE + 8 + c), "col v=" + orig + " c=" + c);
|
||||
}
|
||||
}
|
||||
MemoryUtilities.memFree(vboRead);
|
||||
}
|
||||
|
||||
@ParameterizedTest(name = "indexType=0x{0}")
|
||||
@ValueSource(ints = {GL11.GL_UNSIGNED_BYTE, GL11.GL_UNSIGNED_SHORT, GL11.GL_UNSIGNED_INT})
|
||||
void anyIndexType_widensToUnsignedInt(int indexType) {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(indexType, 0, 1, 2, 2, 3, 0);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
final int list = recordSingleIndexedDraw(vao, ebo, GL11.GL_TRIANGLES, 6, indexType);
|
||||
|
||||
final BatchedIndexedDrawCmd cmd = firstBatchedCmd(list);
|
||||
assertNotNull(cmd);
|
||||
assertEquals(6, cmd.getIndexCount());
|
||||
assertEquals(GL11.GL_UNSIGNED_INT, cmd.getIndexType(), "batching always widens indices to UINT for safe base-vertex shifting");
|
||||
}
|
||||
|
||||
@Test
|
||||
void emptyRecorder_producesNoBatches() {
|
||||
final int list = newList();
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
assertTrue(batchesOf(list).isEmpty(), "recorder with no draws produces no batches");
|
||||
assertTrue(allBatchedCmds(list).isEmpty(), "no placeholders either");
|
||||
}
|
||||
|
||||
@Test
|
||||
void noEboBoundSkipsAndDoesNotBake() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
|
||||
final int list = newList();
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
assertTrue(allBatchedCmds(list).isEmpty(), "no EBO bound → no batched command attached");
|
||||
assertTrue(batchesOf(list).isEmpty(), "no batches either");
|
||||
}
|
||||
|
||||
@Test
|
||||
void customLoc3FloatAttribRoundtrips() {
|
||||
// 4-attrib layout: pos(2f) | uv(2f) | col(4ub) | texBounds(4f) = 36 bytes/vertex.
|
||||
final int STRIDE = 36;
|
||||
final int N = 4;
|
||||
final float[][] pos = {{0f,0f},{1f,0f},{1f,1f},{0f,1f}};
|
||||
final float[][] uv = {{0.1f,0.2f},{0.3f,0.4f},{0.5f,0.6f},{0.7f,0.8f}};
|
||||
final byte[][] col = {{10,20,30,40},{50,60,70,(byte)80},{(byte)90,(byte)100,(byte)110,(byte)120},{(byte)130,(byte)140,(byte)150,(byte)160}};
|
||||
final float[][] tb = {{1f,2f,3f,4f},{5f,6f,7f,8f},{9f,10f,11f,12f},{13f,14f,15f,16f}};
|
||||
final int vbo = newBuffer();
|
||||
final ByteBuffer data = MemoryUtilities.memAlloc(N * STRIDE).order(ByteOrder.nativeOrder());
|
||||
for (int i = 0; i < N; i++) {
|
||||
data.putFloat(pos[i][0]); data.putFloat(pos[i][1]);
|
||||
data.putFloat(uv[i][0]); data.putFloat(uv[i][1]);
|
||||
data.put(col[i][0]); data.put(col[i][1]); data.put(col[i][2]); data.put(col[i][3]);
|
||||
data.putFloat(tb[i][0]); data.putFloat(tb[i][1]); data.putFloat(tb[i][2]); data.putFloat(tb[i][3]);
|
||||
}
|
||||
data.flip();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STATIC_DRAW);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
MemoryUtilities.memFree(data);
|
||||
|
||||
final int vao = newVao();
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GLStateManager.glVertexAttribPointer(0, 2, GL11.GL_FLOAT, false, STRIDE, 0);
|
||||
GLStateManager.glEnableVertexAttribArray(0);
|
||||
GLStateManager.glVertexAttribPointer(1, 2, GL11.GL_FLOAT, false, STRIDE, 8);
|
||||
GLStateManager.glEnableVertexAttribArray(1);
|
||||
GLStateManager.glVertexAttribPointer(2, 4, GL11.GL_UNSIGNED_BYTE, true, STRIDE, 16);
|
||||
GLStateManager.glEnableVertexAttribArray(2);
|
||||
GLStateManager.glVertexAttribPointer(3, 4, GL11.GL_FLOAT, false, STRIDE, 20);
|
||||
GLStateManager.glEnableVertexAttribArray(3);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 2, 3, 0);
|
||||
final int list = recordSingleIndexedDraw(vao, ebo, GL11.GL_TRIANGLES, 6, GL11.GL_UNSIGNED_SHORT);
|
||||
|
||||
assertNotNull(firstBatchedCmd(list), "loc3 attrib should not cause the baker to skip");
|
||||
|
||||
// Baked layout is tight interleaved in ascending-location order — same stride as source.
|
||||
final ByteBuffer read = readBufferBytes(GL15.GL_ARRAY_BUFFER, firstBatch(list).getSharedVBO(), N * STRIDE);
|
||||
for (int i = 0; i < N; i++) {
|
||||
final int base = i * STRIDE;
|
||||
assertEquals(pos[i][0], read.getFloat(base), 0f, "pos.x v=" + i);
|
||||
assertEquals(pos[i][1], read.getFloat(base + 4), 0f, "pos.y v=" + i);
|
||||
assertEquals(uv[i][0], read.getFloat(base + 8), 0f, "uv.s v=" + i);
|
||||
assertEquals(uv[i][1], read.getFloat(base + 12), 0f, "uv.t v=" + i);
|
||||
for (int c = 0; c < 4; c++) {
|
||||
assertEquals(col[i][c], read.get(base + 16 + c), "col v=" + i + " c=" + c);
|
||||
}
|
||||
for (int c = 0; c < 4; c++) {
|
||||
assertEquals(tb[i][c], read.getFloat(base + 20 + c * 4), 0f, "tb v=" + i + " c=" + c);
|
||||
}
|
||||
}
|
||||
MemoryUtilities.memFree(read);
|
||||
}
|
||||
|
||||
@Test
|
||||
void glDeleteLists_freesBatchedObjects() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
final int list = recordSingleIndexedDraw(vao, ebo, GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT);
|
||||
|
||||
final IndexedDrawBatch batch = firstBatch(list);
|
||||
final int sharedVAO = batch.getSharedVAO();
|
||||
final int sharedVBO = batch.getSharedVBO();
|
||||
final int sharedEBO = batch.getSharedEBO();
|
||||
assertTrue(GL15.glIsBuffer(sharedVBO), "shared VBO live");
|
||||
assertTrue(GL15.glIsBuffer(sharedEBO), "shared EBO live");
|
||||
assertTrue(GL30.glIsVertexArray(sharedVAO), "shared VAO live");
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
untrackList(list);
|
||||
|
||||
assertFalse(GL15.glIsBuffer(sharedVBO), "shared VBO freed");
|
||||
assertFalse(GL15.glIsBuffer(sharedEBO), "shared EBO freed");
|
||||
assertFalse(GL30.glIsVertexArray(sharedVAO), "shared VAO freed");
|
||||
}
|
||||
|
||||
@Test
|
||||
void reRecord_freesOldBatchedObjects() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
final int list = recordSingleIndexedDraw(vao, ebo, GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT);
|
||||
|
||||
final IndexedDrawBatch first = firstBatch(list);
|
||||
final int oldVAO = first.getSharedVAO();
|
||||
final int oldVBO = first.getSharedVBO();
|
||||
final int oldEBO = first.getSharedEBO();
|
||||
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
assertFalse(GL15.glIsBuffer(oldVBO), "old shared VBO freed on re-record");
|
||||
assertFalse(GL15.glIsBuffer(oldEBO), "old shared EBO freed on re-record");
|
||||
assertFalse(GL30.glIsVertexArray(oldVAO), "old shared VAO freed on re-record");
|
||||
}
|
||||
|
||||
@Test
|
||||
void clientPointerAttribsBakeIntoSharedVbo() {
|
||||
final int N = 4;
|
||||
final ByteBuffer clientData = BufferUtils.createByteBuffer(N * POS_COLOR_STRIDE).order(ByteOrder.nativeOrder());
|
||||
final float[][] pos = {{0f,0f},{1f,0f},{1f,1f},{0f,1f}};
|
||||
final byte[][] col = {{(byte)0xAA,(byte)0xBB,(byte)0xCC,(byte)0xDD},
|
||||
{(byte)0x11,(byte)0x22,(byte)0x33,(byte)0x44},
|
||||
{(byte)0x55,(byte)0x66,(byte)0x77,(byte)0x88},
|
||||
{(byte)0x99,(byte)0x00,(byte)0x0F,(byte)0xF0}};
|
||||
for (int i = 0; i < N; i++) {
|
||||
clientData.putFloat(pos[i][0]); clientData.putFloat(pos[i][1]);
|
||||
clientData.put(col[i][0]); clientData.put(col[i][1]);
|
||||
clientData.put(col[i][2]); clientData.put(col[i][3]);
|
||||
}
|
||||
clientData.flip();
|
||||
|
||||
final int vao = newVao();
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
final ByteBuffer colorSlice = clientData.duplicate().order(ByteOrder.nativeOrder());
|
||||
colorSlice.position(8);
|
||||
VertexAttribState.set(0, 2, GL11.GL_FLOAT, false, POS_COLOR_STRIDE, clientData, 0);
|
||||
VertexAttribState.setEnabled(0, true);
|
||||
VertexAttribState.set(1, 4, GL11.GL_UNSIGNED_BYTE, true, POS_COLOR_STRIDE, colorSlice, 0);
|
||||
VertexAttribState.setEnabled(1, true);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2);
|
||||
final int list = recordSingleIndexedDraw(vao, ebo, GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT);
|
||||
|
||||
assertNotNull(firstBatchedCmd(list));
|
||||
|
||||
// Tight interleaved baked layout for 3 drawn vertices = 36 bytes total.
|
||||
final ByteBuffer owned = readBufferBytes(GL15.GL_ARRAY_BUFFER, firstBatch(list).getSharedVBO(), 3 * POS_COLOR_STRIDE);
|
||||
for (int i = 0; i < 3; i++) {
|
||||
assertEquals(pos[i][0], owned.getFloat(i * POS_COLOR_STRIDE), 0f, "loc0 pos.x v=" + i);
|
||||
assertEquals(pos[i][1], owned.getFloat(i * POS_COLOR_STRIDE + 4), 0f, "loc0 pos.y v=" + i);
|
||||
for (int c = 0; c < 4; c++) {
|
||||
assertEquals(col[i][c], owned.get(i * POS_COLOR_STRIDE + 8 + c), "loc1 color v=" + i + " c=" + c);
|
||||
}
|
||||
}
|
||||
MemoryUtilities.memFree(owned);
|
||||
}
|
||||
|
||||
@Test
|
||||
void multiDrawSameFormat_mergesIntoSingleBatch() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int eboA = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2);
|
||||
final int eboB = uploadEbo(GL11.GL_UNSIGNED_SHORT, 2, 3, 0);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
|
||||
final int list = newList();
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboA);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboB);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
final List<BatchedIndexedDrawCmd> cmds = allBatchedCmds(list);
|
||||
assertEquals(2, cmds.size(), "two indexed draws → two batched commands");
|
||||
final List<IndexedDrawBatch> batches = batchesOf(list);
|
||||
assertEquals(1, batches.size(), "same layout → one shared batch");
|
||||
|
||||
assertEquals(cmds.get(0).getSharedVAO(), cmds.get(1).getSharedVAO(), "shared VAO across draws in the same batch");
|
||||
assertEquals(batches.getFirst().getSharedVAO(), cmds.get(0).getSharedVAO());
|
||||
|
||||
assertEquals(0L, cmds.get(0).getIndexByteOffset());
|
||||
assertEquals(3 * 4L, cmds.get(1).getIndexByteOffset(), "second draw offset = first.indexCount * sizeof(UINT)");
|
||||
|
||||
// Shared EBO holds concatenated + rebased UINT indices. First draw minVtx=0 → [0,1,2];
|
||||
// second draw minVtx=0, vertexBase=3 → [2+3, 3+3, 0+3] = [5, 6, 3].
|
||||
final ByteBuffer ib = readBufferBytes(GL15.GL_ELEMENT_ARRAY_BUFFER, batches.getFirst().getSharedEBO(), 6 * 4);
|
||||
assertUintIndices(ib, 0, 1, 2, 5, 6, 3);
|
||||
MemoryUtilities.memFree(ib);
|
||||
}
|
||||
|
||||
@Test
|
||||
void multiDrawDifferentFormats_splitBatches() {
|
||||
// Draw A: pos+color (stride=12). Draw B: pos-only (stride=8). Different layout → two batches.
|
||||
final int vboA = defaultQuadVbo();
|
||||
final int vaoA = setupPosColorVao(vboA);
|
||||
|
||||
final int vboB = newBuffer();
|
||||
final ByteBuffer bData = MemoryUtilities.memAlloc(4 * 8).order(ByteOrder.nativeOrder());
|
||||
for (int i = 0; i < 4; i++) {
|
||||
bData.putFloat(DEFAULT_QUAD_POSITIONS[i * 2]);
|
||||
bData.putFloat(DEFAULT_QUAD_POSITIONS[i * 2 + 1]);
|
||||
}
|
||||
bData.flip();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboB);
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, bData, GL15.GL_STATIC_DRAW);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
MemoryUtilities.memFree(bData);
|
||||
|
||||
final int vaoB = newVao();
|
||||
GLStateManager.glBindVertexArray(vaoB);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboB);
|
||||
GLStateManager.glVertexAttribPointer(0, 2, GL11.GL_FLOAT, false, 8, 0);
|
||||
GLStateManager.glEnableVertexAttribArray(0);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2);
|
||||
|
||||
final int list = newList();
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glBindVertexArray(vaoA);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(vaoB);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
final List<BatchedIndexedDrawCmd> cmds = allBatchedCmds(list);
|
||||
assertEquals(2, cmds.size());
|
||||
assertEquals(2, batchesOf(list).size(), "incompatible layouts → two batches");
|
||||
assertNotEquals(cmds.get(0).getSharedVAO(), cmds.get(1).getSharedVAO(), "VAOs from separate batches must be distinct");
|
||||
}
|
||||
|
||||
@Test
|
||||
void sameSizesDifferentLocations_splitIntoSeparateBatches() {
|
||||
// Both VAOs: pos 2f + color 4ub (same sizes/types/normalized). Only the enabled
|
||||
// location sets differ — VAO-A uses {0,1}, VAO-B uses {0,2}. If AttribLayoutKey
|
||||
// forgot about locations they'd merge and VAO-B's color data would get wired to
|
||||
// loc 1 instead of loc 2.
|
||||
final int vbo = defaultQuadVbo();
|
||||
|
||||
final int vaoA = setupPosColorVao(vbo);
|
||||
|
||||
final int vaoB = newVao();
|
||||
GLStateManager.glBindVertexArray(vaoB);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GLStateManager.glVertexAttribPointer(0, 2, GL11.GL_FLOAT, false, POS_COLOR_STRIDE, 0);
|
||||
GLStateManager.glEnableVertexAttribArray(0);
|
||||
GLStateManager.glVertexAttribPointer(2, 4, GL11.GL_UNSIGNED_BYTE, true, POS_COLOR_STRIDE, 8);
|
||||
GLStateManager.glEnableVertexAttribArray(2);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2);
|
||||
|
||||
final int list = newList();
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glBindVertexArray(vaoA);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(vaoB);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
final List<BatchedIndexedDrawCmd> cmds = allBatchedCmds(list);
|
||||
assertEquals(2, cmds.size());
|
||||
assertEquals(2, batchesOf(list).size(), "different enabled locations → two batches");
|
||||
assertNotEquals(cmds.get(0).getSharedVAO(), cmds.get(1).getSharedVAO(), "VAOs from separate batches must be distinct");
|
||||
}
|
||||
|
||||
@Test
|
||||
void nullListProbeCompiles() {
|
||||
assertNull(DisplayListManager.getDisplayList(0));
|
||||
}
|
||||
|
||||
@Test
|
||||
void multiLayoutDraws_emitInInsertionOrder() {
|
||||
// Two distinct layouts. The builder uses a LinkedHashMap, so the first
|
||||
// recorded layout must always be the first batch out.
|
||||
final int vboA = defaultQuadVbo();
|
||||
final int vaoA = setupPosColorVao(vboA);
|
||||
|
||||
final int vboB = newBuffer();
|
||||
final ByteBuffer bData = MemoryUtilities.memAlloc(4 * 8).order(ByteOrder.nativeOrder());
|
||||
for (int i = 0; i < 4; i++) {
|
||||
bData.putFloat(DEFAULT_QUAD_POSITIONS[i * 2]);
|
||||
bData.putFloat(DEFAULT_QUAD_POSITIONS[i * 2 + 1]);
|
||||
}
|
||||
bData.flip();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboB);
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, bData, GL15.GL_STATIC_DRAW);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
MemoryUtilities.memFree(bData);
|
||||
|
||||
final int vaoB = newVao();
|
||||
GLStateManager.glBindVertexArray(vaoB);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboB);
|
||||
GLStateManager.glVertexAttribPointer(0, 2, GL11.GL_FLOAT, false, 8, 0);
|
||||
GLStateManager.glEnableVertexAttribArray(0);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2);
|
||||
|
||||
// Record (A, B) and (B, A) as independent lists; each list's batch order
|
||||
// must match its own recording order.
|
||||
final int listAB = newList();
|
||||
GLStateManager.glNewList(listAB, GL11.GL_COMPILE);
|
||||
GLStateManager.glBindVertexArray(vaoA);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(vaoB);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
final int listBA = newList();
|
||||
GLStateManager.glNewList(listBA, GL11.GL_COMPILE);
|
||||
GLStateManager.glBindVertexArray(vaoB);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(vaoA);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 3, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
final List<BatchedIndexedDrawCmd> ab = allBatchedCmds(listAB);
|
||||
final List<BatchedIndexedDrawCmd> ba = allBatchedCmds(listBA);
|
||||
// Placeholders sit in command-stream order (A-first vs B-first).
|
||||
// Batches must be ordered so that placeholder[0] points at batch[0].
|
||||
assertEquals(ab.get(0).getSharedVAO(), batchesOf(listAB).get(0).getSharedVAO(),
|
||||
"listAB: batch[0] must match the first-recorded layout");
|
||||
assertEquals(ab.get(1).getSharedVAO(), batchesOf(listAB).get(1).getSharedVAO(),
|
||||
"listAB: batch[1] must match the second-recorded layout");
|
||||
assertEquals(ba.get(0).getSharedVAO(), batchesOf(listBA).get(0).getSharedVAO(),
|
||||
"listBA: batch[0] must match the first-recorded layout");
|
||||
assertEquals(ba.get(1).getSharedVAO(), batchesOf(listBA).get(1).getSharedVAO(),
|
||||
"listBA: batch[1] must match the second-recorded layout");
|
||||
}
|
||||
|
||||
// === local helpers ===
|
||||
|
||||
private static void assertUintIndices(ByteBuffer ib, int... expected) {
|
||||
for (int i = 0; i < expected.length; i++) {
|
||||
assertEquals(expected[i], ib.getInt(i * 4), "index[" + i + "]");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatch;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.support.DisplayListTestFixture;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
class IndexedDrawDeleteSafetyTest extends DisplayListTestFixture {
|
||||
|
||||
@Test
|
||||
void vaoEboMapSweep_clearsStaleEntryOnForeignVao() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 3);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
final int list = recordSingleIndexedDraw(vao, ebo, GL11.GL_QUADS, 4, GL11.GL_UNSIGNED_SHORT);
|
||||
|
||||
final IndexedDrawBatch batch = firstBatch(list);
|
||||
final int sharedEbo = batch.getSharedEBO();
|
||||
|
||||
final int foreignVao = newVao();
|
||||
GLStateManager.glBindVertexArray(foreignVao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, sharedEbo);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
untrackList(list);
|
||||
|
||||
GLStateManager.glBindVertexArray(foreignVao);
|
||||
assertEquals(0, GLStateManager.getBoundEBO(), "vaoEboMap still references the freed sharedEBO — non-gen crash imminent");
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
@Test
|
||||
void bindBufferCycle_afterListDelete_isGlNoError() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 3);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
final int list = recordSingleIndexedDraw(vao, ebo, GL11.GL_QUADS, 4, GL11.GL_UNSIGNED_SHORT);
|
||||
|
||||
final int sharedEbo = firstBatch(list).getSharedEBO();
|
||||
final int foreignVao = newVao();
|
||||
GLStateManager.glBindVertexArray(foreignVao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, sharedEbo);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
untrackList(list);
|
||||
|
||||
GLStateManager.glBindVertexArray(foreignVao);
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
final int prevEbo = GLStateManager.getBoundEBO();
|
||||
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
|
||||
final int err = GL11.glGetError();
|
||||
assertEquals(GL11.GL_NO_ERROR, err, () -> "bindBuffer(prevEbo=" + prevEbo + ") hit GL 0x" + Integer.toHexString(err) + " — cache carried a freed id through a VAO rebind");
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
@Test
|
||||
void multipleVaos_sharingOneEbo_allClearedOnEboDelete() {
|
||||
// Two VAOs, same EBO. Deleting the EBO must clear vaoEboMap for both,
|
||||
// not just whichever VAO happens to be currently bound.
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 3);
|
||||
final int vaoA = newVao();
|
||||
final int vaoB = newVao();
|
||||
|
||||
GLStateManager.glBindVertexArray(vaoA);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glBindVertexArray(vaoB);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
|
||||
GLStateManager.glDeleteBuffers(ebo);
|
||||
|
||||
GLStateManager.glBindVertexArray(vaoA);
|
||||
assertEquals(0, GLStateManager.getBoundEBO(), "vaoA still references freed EBO");
|
||||
GLStateManager.glBindVertexArray(vaoB);
|
||||
assertEquals(0, GLStateManager.getBoundEBO(), "vaoB still references freed EBO");
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
@Test
|
||||
void glDeleteProgram_zero_isNoOpAndLeavesActiveProgram() {
|
||||
final int prog = linkMinimalProgram();
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
|
||||
GLStateManager.glUseProgram(prog);
|
||||
assertEquals(prog, GLStateManager.getActiveProgram());
|
||||
|
||||
GLStateManager.glDeleteProgram(0);
|
||||
|
||||
assertEquals(prog, GLStateManager.getActiveProgram(), "glDeleteProgram(0) must be a silent no-op");
|
||||
|
||||
GLStateManager.glUseProgram(0);
|
||||
GLStateManager.glDeleteProgram(prog);
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
}
|
||||
|
||||
@Test
|
||||
void activeProgram_clearedOnDelete() {
|
||||
final int prog = linkMinimalProgram();
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
|
||||
GLStateManager.glUseProgram(prog);
|
||||
assertEquals(prog, GLStateManager.getActiveProgram());
|
||||
|
||||
GLStateManager.glDeleteProgram(prog);
|
||||
|
||||
assertEquals(0, GLStateManager.getActiveProgram(), "activeProgram not cleared when the active program was deleted");
|
||||
|
||||
GLStateManager.glUseProgram(0);
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
}
|
||||
|
||||
private static int linkMinimalProgram() {
|
||||
final int vert = GLStateManager.glCreateShader(GL20.GL_VERTEX_SHADER);
|
||||
GLStateManager.glShaderSource(vert, MIN_VERT_SRC);
|
||||
GLStateManager.glCompileShader(vert);
|
||||
if (GL20.glGetShaderi(vert, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE) {
|
||||
throw new AssertionError("vertex shader failed to compile: " + GL20.glGetShaderInfoLog(vert, 4096));
|
||||
}
|
||||
|
||||
final int frag = GLStateManager.glCreateShader(GL20.GL_FRAGMENT_SHADER);
|
||||
GLStateManager.glShaderSource(frag, MIN_FRAG_SRC);
|
||||
GLStateManager.glCompileShader(frag);
|
||||
if (GL20.glGetShaderi(frag, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE) {
|
||||
throw new AssertionError("fragment shader failed to compile: " + GL20.glGetShaderInfoLog(frag, 4096));
|
||||
}
|
||||
|
||||
final int prog = GLStateManager.glCreateProgram();
|
||||
GLStateManager.glAttachShader(prog, vert);
|
||||
GLStateManager.glAttachShader(prog, frag);
|
||||
GLStateManager.glLinkProgram(prog);
|
||||
if (GL20.glGetProgrami(prog, GL20.GL_LINK_STATUS) == GL11.GL_FALSE) {
|
||||
throw new AssertionError("program failed to link: " + GL20.glGetProgramInfoLog(prog, 4096));
|
||||
}
|
||||
GLStateManager.glDetachShader(prog, vert);
|
||||
GLStateManager.glDetachShader(prog, frag);
|
||||
GLStateManager.glDeleteShader(vert);
|
||||
GLStateManager.glDeleteShader(frag);
|
||||
return prog;
|
||||
}
|
||||
|
||||
private static final String MIN_VERT_SRC = "#version 330 core\nvoid main(){gl_Position=vec4(0.0);}";
|
||||
private static final String MIN_FRAG_SRC = "#version 330 core\nout vec4 oC;void main(){oC=vec4(1.0);}";
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.AttribLayoutKey;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.BatchedIndexedDrawCmd;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatch;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatchBuilder;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawCapture;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.support.DisplayListTestFixture;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.List;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotNull;
|
||||
import static org.junit.jupiter.api.Assertions.assertThrows;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
|
||||
class IndexedDrawReplayTest extends DisplayListTestFixture {
|
||||
@Test
|
||||
void compileAndExecute_firesLiveAndBakes() {
|
||||
// COMPILE_AND_EXECUTE must do two things: (1) run the draw immediately,
|
||||
// (2) record a placeholder so the list can replay it later. A samples-passed
|
||||
// query wrapping the record block confirms the live half; asserting the
|
||||
// placeholder post-endList confirms the baked half.
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 2, 3, 0);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
|
||||
GL11.glViewport(0, 0, 16, 16);
|
||||
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
|
||||
final int query = GL15.glGenQueries();
|
||||
GL15.glBeginQuery(GL15.GL_SAMPLES_PASSED, query);
|
||||
|
||||
final int list = newList();
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE_AND_EXECUTE);
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_TRIANGLES, 6, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
GL15.glEndQuery(GL15.GL_SAMPLES_PASSED);
|
||||
final int samples = GL15.glGetQueryObjecti(query, GL15.GL_QUERY_RESULT);
|
||||
GL15.glDeleteQueries(query);
|
||||
|
||||
assertTrue(samples > 0, "COMPILE_AND_EXECUTE did not fire the live draw (samples=" + samples + ")");
|
||||
|
||||
final BatchedIndexedDrawCmd baked = firstBatchedCmd(list);
|
||||
assertNotNull(baked, "COMPILE_AND_EXECUTE did not bake a placeholder");
|
||||
assertEquals(6, baked.getIndexCount());
|
||||
}
|
||||
|
||||
@Test
|
||||
void sharedVaoRetainsItsEbo() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int callerEbo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 3);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
final int list = recordSingleIndexedDraw(vao, callerEbo, GL11.GL_QUADS, 4, GL11.GL_UNSIGNED_SHORT);
|
||||
|
||||
final BatchedIndexedDrawCmd batched = firstBatchedCmd(list);
|
||||
assertNotNull(batched);
|
||||
final IndexedDrawBatch batch = firstBatch(list);
|
||||
|
||||
GLStateManager.glBindVertexArray(batched.getSharedVAO());
|
||||
assertEquals(batch.getSharedEBO(), GLStateManager.getBoundEBO(),
|
||||
"batched VAO's EBO binding corrupted");
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
@Test
|
||||
void replayAfterSourceMutationAndStateChange() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int callerEbo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 2, 3, 0);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
final int list = recordSingleIndexedDraw(vao, callerEbo, GL11.GL_TRIANGLES, 6, GL11.GL_UNSIGNED_SHORT);
|
||||
|
||||
overwriteBufferWithGarbage(GL15.GL_ARRAY_BUFFER, vbo, 4 * POS_COLOR_STRIDE);
|
||||
overwriteBufferWithGarbage(GL15.GL_ELEMENT_ARRAY_BUFFER, callerEbo, 6 * 2);
|
||||
|
||||
// Bind unrelated state so the baked command has to restore its own bindings.
|
||||
final int distractorVao = newVao();
|
||||
GLStateManager.glBindVertexArray(distractorVao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
|
||||
compiledOf(list).render();
|
||||
|
||||
final int err = GL11.glGetError();
|
||||
assertEquals(GL11.GL_NO_ERROR, err,
|
||||
() -> "replay produced GL error 0x" + Integer.toHexString(err));
|
||||
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
@Test
|
||||
void replayThenDelete_thenBindBufferCycle_isGlNoError() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 3);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
final int list = recordSingleIndexedDraw(vao, ebo, GL11.GL_QUADS, 4, GL11.GL_UNSIGNED_SHORT);
|
||||
|
||||
compiledOf(list).render();
|
||||
|
||||
|
||||
final int sharedEbo = firstBatch(list).getSharedEBO();
|
||||
final int foreignVao = newVao();
|
||||
GLStateManager.glBindVertexArray(foreignVao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, sharedEbo);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
untrackList(list);
|
||||
|
||||
GLStateManager.glBindVertexArray(foreignVao);
|
||||
assertEquals(0, GLStateManager.getBoundEBO(), "batched EBO id survived list delete in vaoEboMap — non-gen crash imminent");
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
final int prevEbo = GLStateManager.getBoundEBO();
|
||||
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
|
||||
final int err = GL11.glGetError();
|
||||
assertEquals(GL11.GL_NO_ERROR, err, () -> "post-delete bindBuffer(" + prevEbo + ") hit GL 0x" + Integer.toHexString(err));
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
@Test
|
||||
void execute_doesNotRestoreVAO_backToBackDraws() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 3);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
|
||||
final int list = newList();
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_QUADS, 4, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glDrawElements(GL11.GL_QUADS, 4, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
final List<BatchedIndexedDrawCmd> cmds = allBatchedCmds(list);
|
||||
assertEquals(2, cmds.size());
|
||||
final int sharedVAO = cmds.getFirst().getSharedVAO();
|
||||
assertEquals(sharedVAO, cmds.get(1).getSharedVAO());
|
||||
|
||||
final int distractor = newVao();
|
||||
GLStateManager.glBindVertexArray(distractor);
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
|
||||
compiledOf(list).render();
|
||||
|
||||
assertEquals(sharedVAO, GLStateManager.getBoundVAO());
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
}
|
||||
|
||||
@Test
|
||||
void build_partialFailure_deletesEarlierBatchesAndLeavesPlaceholdersUnfilled() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 3);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
|
||||
final IndexedDrawCapture good = IndexedDrawCapture.create(GL11.GL_QUADS, 4, GL11.GL_UNSIGNED_SHORT, 0L, ebo);
|
||||
assertNotNull(good);
|
||||
|
||||
// Synthetic capture with a different layout that trips the >2GiB size guard.
|
||||
final AttribLayoutKey otherLayout = new AttribLayoutKey(
|
||||
new int[]{2}, new int[]{4}, new int[]{GL11.GL_FLOAT}, new boolean[]{false});
|
||||
final ByteBuffer tinyVtx = MemoryUtilities.memAlloc(16);
|
||||
final ByteBuffer tinyIdx = MemoryUtilities.memAlloc(16);
|
||||
final IndexedDrawCapture huge = new IndexedDrawCapture(
|
||||
otherLayout, GL11.GL_TRIANGLES,
|
||||
Integer.MAX_VALUE / 4, 1, tinyVtx, tinyIdx,
|
||||
new BatchedIndexedDrawCmd());
|
||||
|
||||
final IndexedDrawBatchBuilder builder = new IndexedDrawBatchBuilder();
|
||||
builder.add(good);
|
||||
builder.add(huge);
|
||||
|
||||
try {
|
||||
assertThrows(IllegalStateException.class, builder::build);
|
||||
assertEquals(0, good.placeholder.getSharedVAO());
|
||||
assertEquals(0, huge.placeholder.getSharedVAO());
|
||||
} finally {
|
||||
MemoryUtilities.memFree(tinyVtx);
|
||||
MemoryUtilities.memFree(tinyIdx);
|
||||
good.freeBuffers();
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void recorderFree_releasesUnfilledCaptureNativeBuffers() {
|
||||
final CommandRecorder rec = new CommandRecorder();
|
||||
final ByteBuffer vtx = MemoryUtilities.memAlloc(64);
|
||||
final ByteBuffer idx = MemoryUtilities.memAlloc(32);
|
||||
final IndexedDrawCapture cap = new IndexedDrawCapture(
|
||||
new AttribLayoutKey(new int[]{0}, new int[]{2}, new int[]{GL11.GL_FLOAT}, new boolean[]{false}),
|
||||
GL11.GL_TRIANGLES, 4, 6, vtx, idx, new BatchedIndexedDrawCmd());
|
||||
|
||||
rec.writeIndexedDrawCapture(cap);
|
||||
assertFalse(cap.isFreed());
|
||||
|
||||
rec.free();
|
||||
|
||||
assertTrue(cap.isFreed());
|
||||
cap.freeBuffers();
|
||||
}
|
||||
|
||||
@Test
|
||||
void execute_idempotentReplay_doesNotErrorOnSecondPass() {
|
||||
final int vbo = defaultQuadVbo();
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2, 3);
|
||||
final int vao = setupPosColorVao(vbo);
|
||||
|
||||
final int list = newList();
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(GL11.GL_QUADS, 4, GL11.GL_UNSIGNED_SHORT, 0L);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
|
||||
|
||||
compiledOf(list).render();
|
||||
compiledOf(list).render();
|
||||
|
||||
final int err = GL11.glGetError();
|
||||
assertEquals(GL11.GL_NO_ERROR, err,
|
||||
() -> "double replay produced GL error 0x" + Integer.toHexString(err));
|
||||
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertArrayEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotEquals;
|
||||
|
||||
class AttribLayoutKeyTest {
|
||||
|
||||
private static int[] offsetsOf(AttribLayoutKey k) {
|
||||
final int[] out = new int[k.locations.length];
|
||||
for (int i = 0; i < out.length; i++) out[i] = k.offset(i);
|
||||
return out;
|
||||
}
|
||||
|
||||
@Test
|
||||
void standardPosColorUvNormal_isAlignedAndPacked() {
|
||||
final AttribLayoutKey k = new AttribLayoutKey(
|
||||
new int[]{0, 1, 2, 4},
|
||||
new int[]{3, 4, 2, 3},
|
||||
new int[]{GL11.GL_FLOAT, GL11.GL_UNSIGNED_BYTE, GL11.GL_FLOAT, GL11.GL_BYTE},
|
||||
new boolean[]{false, true, false, true});
|
||||
assertArrayEquals(new int[]{0, 12, 16, 24}, offsetsOf(k));
|
||||
assertEquals(28, k.stride());
|
||||
}
|
||||
|
||||
@Test
|
||||
void posUvNormal3_roundsTailStrideTo24() {
|
||||
final AttribLayoutKey k = new AttribLayoutKey(
|
||||
new int[]{0, 2, 4},
|
||||
new int[]{3, 2, 3},
|
||||
new int[]{GL11.GL_FLOAT, GL11.GL_FLOAT, GL11.GL_BYTE},
|
||||
new boolean[]{false, false, true});
|
||||
assertArrayEquals(new int[]{0, 12, 20}, offsetsOf(k));
|
||||
assertEquals(24, k.stride());
|
||||
}
|
||||
|
||||
@Test
|
||||
void interiorHazardOrder_roundsMidAttribOffset() {
|
||||
final AttribLayoutKey k = new AttribLayoutKey(
|
||||
new int[]{0, 4, 2},
|
||||
new int[]{3, 3, 2},
|
||||
new int[]{GL11.GL_FLOAT, GL11.GL_BYTE, GL11.GL_FLOAT},
|
||||
new boolean[]{false, true, false});
|
||||
assertArrayEquals(new int[]{0, 12, 16}, offsetsOf(k));
|
||||
assertEquals(24, k.stride());
|
||||
}
|
||||
|
||||
@Test
|
||||
void allByteLayout_packsTight() {
|
||||
final AttribLayoutKey k = new AttribLayoutKey(
|
||||
new int[]{0, 1, 2},
|
||||
new int[]{3, 4, 2},
|
||||
new int[]{GL11.GL_BYTE, GL11.GL_UNSIGNED_BYTE, GL11.GL_BYTE},
|
||||
new boolean[]{true, true, false});
|
||||
assertArrayEquals(new int[]{0, 3, 7}, offsetsOf(k));
|
||||
assertEquals(9, k.stride());
|
||||
}
|
||||
|
||||
@Test
|
||||
void shortsFollowingByte_roundToEvenAndStrideToEven() {
|
||||
final AttribLayoutKey k = new AttribLayoutKey(
|
||||
new int[]{0, 1},
|
||||
new int[]{1, 2},
|
||||
new int[]{GL11.GL_BYTE, GL11.GL_SHORT},
|
||||
new boolean[]{true, false});
|
||||
assertArrayEquals(new int[]{0, 2}, offsetsOf(k));
|
||||
assertEquals(6, k.stride());
|
||||
}
|
||||
|
||||
@Test
|
||||
void equalInputs_produceEqualKeys() {
|
||||
final AttribLayoutKey a = new AttribLayoutKey(
|
||||
new int[]{0, 2}, new int[]{3, 2},
|
||||
new int[]{GL11.GL_FLOAT, GL11.GL_FLOAT}, new boolean[]{false, false});
|
||||
final AttribLayoutKey b = new AttribLayoutKey(
|
||||
new int[]{0, 2}, new int[]{3, 2},
|
||||
new int[]{GL11.GL_FLOAT, GL11.GL_FLOAT}, new boolean[]{false, false});
|
||||
assertEquals(a, b);
|
||||
assertEquals(a.hashCode(), b.hashCode());
|
||||
assertEquals(a.stride(), b.stride());
|
||||
assertArrayEquals(offsetsOf(a), offsetsOf(b));
|
||||
}
|
||||
|
||||
@Test
|
||||
void differentNormalized_producesDifferentKeys() {
|
||||
final AttribLayoutKey a = new AttribLayoutKey(
|
||||
new int[]{0}, new int[]{4}, new int[]{GL11.GL_UNSIGNED_BYTE}, new boolean[]{true});
|
||||
final AttribLayoutKey b = new AttribLayoutKey(
|
||||
new int[]{0}, new int[]{4}, new int[]{GL11.GL_UNSIGNED_BYTE}, new boolean[]{false});
|
||||
assertNotEquals(a, b);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,205 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.support;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLSMExtension;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.CompiledDisplayList;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.BatchedIndexedDrawCmd;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatch;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertNotNull;
|
||||
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
public abstract class DisplayListTestFixture {
|
||||
|
||||
public static final float[] DEFAULT_QUAD_POSITIONS = {0f, 0f, 1f, 0f, 1f, 1f, 0f, 1f};
|
||||
public static final byte[][] DEFAULT_SOLID_COLORS = {
|
||||
{1, 1, 1, 1}, {2, 2, 2, 2}, {3, 3, 3, 3}, {4, 4, 4, 4}
|
||||
};
|
||||
|
||||
public static final int POS_COLOR_STRIDE = 12;
|
||||
|
||||
private final List<Integer> listsToCleanup = new ArrayList<>();
|
||||
private final List<Integer> buffersToCleanup = new ArrayList<>();
|
||||
private final List<Integer> vaosToCleanup = new ArrayList<>();
|
||||
|
||||
@AfterEach
|
||||
void cleanupFixtureResources() {
|
||||
for (int list : listsToCleanup) GLStateManager.glDeleteLists(list, 1);
|
||||
for (int buf : buffersToCleanup) {
|
||||
if (GL15.glIsBuffer(buf)) GL15.glDeleteBuffers(buf);
|
||||
}
|
||||
for (int vao : vaosToCleanup) {
|
||||
if (GL30.glIsVertexArray(vao)) GLStateManager.glDeleteVertexArrays(vao);
|
||||
}
|
||||
listsToCleanup.clear();
|
||||
buffersToCleanup.clear();
|
||||
vaosToCleanup.clear();
|
||||
}
|
||||
|
||||
protected final int newList() {
|
||||
final int id = GL11.glGenLists(1);
|
||||
listsToCleanup.add(id);
|
||||
return id;
|
||||
}
|
||||
|
||||
protected final void untrackList(int list) {
|
||||
listsToCleanup.remove((Integer) list);
|
||||
}
|
||||
|
||||
protected final int newBuffer() {
|
||||
final int id = GL15.glGenBuffers();
|
||||
buffersToCleanup.add(id);
|
||||
return id;
|
||||
}
|
||||
|
||||
protected final int newVao() {
|
||||
final int id = GL30.glGenVertexArrays();
|
||||
vaosToCleanup.add(id);
|
||||
return id;
|
||||
}
|
||||
|
||||
/** 2 floats pos + 4 bytes color, stride 12, one vertex per entry in {@code colors}. */
|
||||
protected final int uploadPosColorVbo(float[] positions, byte[][] colors) {
|
||||
if (positions.length / 2 != colors.length) {
|
||||
throw new IllegalArgumentException("positions/colors length mismatch");
|
||||
}
|
||||
final int n = colors.length;
|
||||
final int vbo = newBuffer();
|
||||
final ByteBuffer data = MemoryUtilities.memAlloc(n * POS_COLOR_STRIDE).order(ByteOrder.nativeOrder());
|
||||
for (int i = 0; i < n; i++) {
|
||||
data.putFloat(positions[i * 2]);
|
||||
data.putFloat(positions[i * 2 + 1]);
|
||||
data.put(colors[i][0]);
|
||||
data.put(colors[i][1]);
|
||||
data.put(colors[i][2]);
|
||||
data.put(colors[i][3]);
|
||||
}
|
||||
data.flip();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STATIC_DRAW);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
MemoryUtilities.memFree(data);
|
||||
return vbo;
|
||||
}
|
||||
|
||||
/** Pos+color VBO populated with {@link #DEFAULT_QUAD_POSITIONS} / {@link #DEFAULT_SOLID_COLORS}. */
|
||||
protected final int defaultQuadVbo() {
|
||||
return uploadPosColorVbo(DEFAULT_QUAD_POSITIONS, DEFAULT_SOLID_COLORS);
|
||||
}
|
||||
|
||||
protected final int uploadEbo(int indexType, int... values) {
|
||||
final int bytesPer = switch (indexType) {
|
||||
case GL11.GL_UNSIGNED_BYTE -> 1;
|
||||
case GL11.GL_UNSIGNED_SHORT -> 2;
|
||||
case GL11.GL_UNSIGNED_INT -> 4;
|
||||
default -> throw new IllegalArgumentException("unsupported indexType 0x" + Integer.toHexString(indexType));
|
||||
};
|
||||
final int ebo = newBuffer();
|
||||
final ByteBuffer data = MemoryUtilities.memAlloc(values.length * bytesPer).order(ByteOrder.nativeOrder());
|
||||
for (int v : values) {
|
||||
switch (indexType) {
|
||||
case GL11.GL_UNSIGNED_BYTE -> data.put((byte) v);
|
||||
case GL11.GL_UNSIGNED_SHORT -> data.putShort((short) v);
|
||||
case GL11.GL_UNSIGNED_INT -> data.putInt(v);
|
||||
}
|
||||
}
|
||||
data.flip();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, data, GL15.GL_STATIC_DRAW);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
MemoryUtilities.memFree(data);
|
||||
return ebo;
|
||||
}
|
||||
|
||||
/** VAO with loc0 = 2*FLOAT pos, loc1 = 4*UNSIGNED_BYTE norm color, stride 12. */
|
||||
protected final int setupPosColorVao(int vbo) {
|
||||
final int vao = newVao();
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GLStateManager.glVertexAttribPointer(0, 2, GL11.GL_FLOAT, false, POS_COLOR_STRIDE, 0);
|
||||
GLStateManager.glEnableVertexAttribArray(0);
|
||||
GLStateManager.glVertexAttribPointer(1, 4, GL11.GL_UNSIGNED_BYTE, true, POS_COLOR_STRIDE, 8);
|
||||
GLStateManager.glEnableVertexAttribArray(1);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
return vao;
|
||||
}
|
||||
|
||||
/**
|
||||
* Record one {@code glDrawElements} into a {@code GL_COMPILE} list with the given VAO and EBO
|
||||
* already-bound setup. Returns the list id (tracked for cleanup).
|
||||
*/
|
||||
protected final int recordSingleIndexedDraw(int vao, int ebo, int drawMode, int indexCount, int indexType) {
|
||||
final int list = newList();
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glBindVertexArray(vao);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElements(drawMode, indexCount, indexType, 0L);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glEndList();
|
||||
return list;
|
||||
}
|
||||
|
||||
protected static CompiledDisplayList compiledOf(int listId) {
|
||||
final CompiledDisplayList compiled = DisplayListManager.getDisplayList(listId);
|
||||
assertNotNull(compiled, "compiled display list must exist for id " + listId);
|
||||
return compiled;
|
||||
}
|
||||
|
||||
protected static List<BatchedIndexedDrawCmd> allBatchedCmds(int listId) {
|
||||
final List<BatchedIndexedDrawCmd> out = new ArrayList<>();
|
||||
final Object[] complex = compiledOf(listId).getComplexObjects();
|
||||
if (complex == null) return out;
|
||||
for (Object o : complex) {
|
||||
if (o instanceof BatchedIndexedDrawCmd b) out.add(b);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
protected static BatchedIndexedDrawCmd firstBatchedCmd(int listId) {
|
||||
final List<BatchedIndexedDrawCmd> cmds = allBatchedCmds(listId);
|
||||
return cmds.isEmpty() ? null : cmds.getFirst();
|
||||
}
|
||||
|
||||
protected static List<IndexedDrawBatch> batchesOf(int listId) {
|
||||
return compiledOf(listId).getIndexedBatches();
|
||||
}
|
||||
|
||||
protected static IndexedDrawBatch firstBatch(int listId) {
|
||||
return batchesOf(listId).getFirst();
|
||||
}
|
||||
|
||||
protected static ByteBuffer readBufferBytes(int target, int bufferId, int size) {
|
||||
final int prev;
|
||||
if (target == GL15.GL_ARRAY_BUFFER) prev = GLStateManager.getBoundVBO();
|
||||
else if (target == GL15.GL_ELEMENT_ARRAY_BUFFER) prev = GLStateManager.getBoundEBO();
|
||||
else prev = 0;
|
||||
|
||||
GLStateManager.glBindBuffer(target, bufferId);
|
||||
final ByteBuffer buf = MemoryUtilities.memAlloc(size).order(ByteOrder.nativeOrder());
|
||||
GL15.glGetBufferSubData(target, 0, buf);
|
||||
GLStateManager.glBindBuffer(target, prev);
|
||||
return buf;
|
||||
}
|
||||
|
||||
protected static void overwriteBufferWithGarbage(int target, int bufferId, int size) {
|
||||
final ByteBuffer garbage = MemoryUtilities.memAlloc(size);
|
||||
for (int i = 0; i < garbage.capacity(); i++) garbage.put(i, (byte) 0xAA);
|
||||
GLStateManager.glBindBuffer(target, bufferId);
|
||||
GL15.glBufferData(target, garbage, GL15.GL_STATIC_DRAW);
|
||||
GLStateManager.glBindBuffer(target, 0);
|
||||
MemoryUtilities.memFree(garbage);
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 216 B |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 187 B |
|
Before Width: | Height: | Size: 310 B |
|
Before Width: | Height: | Size: 192 B |
|
Before Width: | Height: | Size: 316 B |
@@ -74,6 +74,7 @@ dependencies {
|
||||
// LWJGL3
|
||||
implementation("org.lwjgl:lwjgl:${lwjglVersion}")
|
||||
implementation("org.lwjgl:lwjgl-opengl:${lwjglVersion}")
|
||||
compileOnly("org.lwjgl:lwjgl-sdl:${lwjglVersion}")
|
||||
runtimeOnly("org.lwjgl:lwjgl:$lwjglVersion:$lwjglNatives")
|
||||
runtimeOnly("org.lwjgl:lwjgl-opengl:$lwjglVersion:$lwjglNatives")
|
||||
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
package com.gtnewhorizons.angelica.lwjgl3;
|
||||
|
||||
import static org.lwjgl.sdl.SDLMessageBox.SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
|
||||
import static org.lwjgl.sdl.SDLMessageBox.SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
|
||||
import static org.lwjgl.sdl.SDLMessageBox.SDL_MESSAGEBOX_ERROR;
|
||||
import static org.lwjgl.sdl.SDLMessageBox.SDL_ShowMessageBox;
|
||||
|
||||
import me.eigenraven.lwjgl3ify.api.Lwjgl3Aware;
|
||||
import me.eigenraven.lwjgl3ify.client.MainThreadExec;
|
||||
import org.lwjgl.sdl.SDL_MessageBoxButtonData;
|
||||
import org.lwjgl.sdl.SDL_MessageBoxData;
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
|
||||
@Lwjgl3Aware
|
||||
public final class MissingDependencySdl {
|
||||
|
||||
private MissingDependencySdl() {}
|
||||
|
||||
public static void showFatal(String title, String message) {
|
||||
MainThreadExec.runOnMainThread(() -> showFatalOnMainThread(title, message));
|
||||
}
|
||||
|
||||
private static void showFatalOnMainThread(String title, String message) {
|
||||
try (MemoryStack stack = MemoryStack.stackPush()) {
|
||||
final SDL_MessageBoxData box = SDL_MessageBoxData.calloc(stack);
|
||||
box.flags(SDL_MESSAGEBOX_ERROR);
|
||||
box.title(stack.UTF8(title));
|
||||
box.message(stack.UTF8(message));
|
||||
|
||||
final SDL_MessageBoxButtonData.Buffer buttons = SDL_MessageBoxButtonData.calloc(1, stack);
|
||||
buttons.get(0).set(
|
||||
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT | SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
|
||||
0,
|
||||
stack.UTF8("OK"));
|
||||
box.buttons(buttons);
|
||||
|
||||
SDL_ShowMessageBox(box, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.api;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
/**
|
||||
* To be used for modded items that don't have blocks. Baubles for example.
|
||||
*/
|
||||
public interface IDynamicLightProducer {
|
||||
int getLuminance();
|
||||
int getLuminance(ItemStack stack);
|
||||
}
|
||||
@@ -4,7 +4,14 @@ import com.google.common.collect.ImmutableSet;
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryStack;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vao.IndexBuffer;
|
||||
import com.gtnewhorizon.gtnhlib.util.font.GlyphReplacements;
|
||||
import static com.gtnewhorizons.angelica.client.font.ColorCodeUtils.FORMATTING_CHAR;
|
||||
import static com.gtnewhorizons.angelica.client.font.ColorCodeUtils.GRADIENT_PAYLOAD;
|
||||
import static com.gtnewhorizons.angelica.client.font.ColorCodeUtils.SECTION_X_LENGTH;
|
||||
import static com.gtnewhorizons.angelica.client.font.ColorCodeUtils.SECTION_X_PAYLOAD;
|
||||
|
||||
import com.gtnewhorizons.angelica.config.AngelicaConfig;
|
||||
import com.gtnewhorizons.angelica.config.FontConfig;
|
||||
import com.gtnewhorizons.angelica.hudcaching.HUDCaching;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.streaming.StreamingUploader;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.FontRendererAccessor;
|
||||
@@ -213,12 +220,14 @@ public class BatchingFontRenderer {
|
||||
pushQuadIdx();
|
||||
}
|
||||
|
||||
private void pushTexRect(float x, float y, float w, float h, float itOff, int rgba, float uStart, float vStart, float uSz, float vSz) {
|
||||
private void pushTexRect(float x, float y, float w, float h, float itOff, int rgba, float uStart, float vStart, float uSz, float vSz, boolean flipV) {
|
||||
ensureCapacity();
|
||||
pushVtx(x + itOff, y, rgba, uStart, vStart, uStart, uStart + uSz, vStart, vStart + vSz);
|
||||
pushVtx(x - itOff, y + h, rgba, uStart, vStart + vSz, uStart, uStart + uSz, vStart, vStart + vSz);
|
||||
pushVtx(x + itOff + w, y, rgba, uStart + uSz, vStart, uStart, uStart + uSz, vStart, vStart + vSz);
|
||||
pushVtx(x - itOff + w, y + h, rgba, uStart + uSz, vStart + vSz, uStart, uStart + uSz, vStart, vStart + vSz);
|
||||
float vTop = flipV ? vStart + vSz : vStart;
|
||||
float vBot = flipV ? vStart : vStart + vSz;
|
||||
pushVtx(x + itOff, y, rgba, uStart, vTop, uStart, uStart + uSz, vStart, vStart + vSz);
|
||||
pushVtx(x - itOff, y + h, rgba, uStart, vBot, uStart, uStart + uSz, vStart, vStart + vSz);
|
||||
pushVtx(x + itOff + w, y, rgba, uStart + uSz, vTop, uStart, uStart + uSz, vStart, vStart + vSz);
|
||||
pushVtx(x - itOff + w, y + h, rgba, uStart + uSz, vBot, uStart, uStart + uSz, vStart, vStart + vSz);
|
||||
pushQuadIdx();
|
||||
}
|
||||
|
||||
@@ -442,6 +451,55 @@ public class BatchingFontRenderer {
|
||||
return (what >= fromInclusive) && (what <= toInclusive);
|
||||
}
|
||||
|
||||
/**
|
||||
* Count visible characters from {@code start} to {@code end}, skipping format codes.
|
||||
* Stops at §r, any color code (§0-f, §x), or any color effect (§q, §g).
|
||||
* Style codes (§k-o) and non-terminating effects (§z wave, §v dinnerbone) are skipped.
|
||||
*/
|
||||
private static int countVisibleChars(CharSequence str, int start, int end) {
|
||||
int count = 0;
|
||||
for (int i = start; i < end; i++) {
|
||||
char ch = str.charAt(i);
|
||||
if (ch == FORMATTING_CHAR && i + 1 < end) {
|
||||
char code = Character.toLowerCase(str.charAt(i + 1));
|
||||
if (code == 'r' || (code >= '0' && code <= '9') || (code >= 'a' && code <= 'f')
|
||||
|| code == 'x' || code == 'q' || code == 'g') {
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
} else {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return Math.max(count, 1);
|
||||
}
|
||||
|
||||
private static int hsvToRgb(float hue, float sat, float val) {
|
||||
int h = (int)(hue / 60f) % 6;
|
||||
float f = hue / 60f - h;
|
||||
float p = val * (1 - sat);
|
||||
float q = val * (1 - f * sat);
|
||||
float t = val * (1 - (1 - f) * sat);
|
||||
float r, g, b;
|
||||
switch (h) {
|
||||
case 0: r=val; g=t; b=p; break;
|
||||
case 1: r=q; g=val; b=p; break;
|
||||
case 2: r=p; g=val; b=t; break;
|
||||
case 3: r=p; g=q; b=val; break;
|
||||
case 4: r=t; g=p; b=val; break;
|
||||
default: r=val; g=p; b=q; break;
|
||||
}
|
||||
return ((int)(r*255) << 16) | ((int)(g*255) << 8) | (int)(b*255);
|
||||
}
|
||||
|
||||
private static final int RAINBOW_LUT_SIZE = 24;
|
||||
private static final int[] RAINBOW_LUT = new int[RAINBOW_LUT_SIZE];
|
||||
static {
|
||||
for (int i = 0; i < RAINBOW_LUT_SIZE; i++) {
|
||||
RAINBOW_LUT[i] = hsvToRgb(i * 15f, 1f, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean forceDefaults() {
|
||||
return this.bookMode || this.isSGA || this.isSplash;
|
||||
}
|
||||
@@ -466,7 +524,8 @@ public class BatchingFontRenderer {
|
||||
return forceDefaults() ? 1 : FontConfig.fontShadowOffset;
|
||||
}
|
||||
|
||||
private static final char FORMATTING_CHAR = 167; // §
|
||||
private static final double WAVE_TIME_SCALE = 5e-9;
|
||||
private static final float WAVE_FREQUENCY = 0.5f;
|
||||
|
||||
public float drawString(final float anchorX, final float anchorY, final int color, final boolean enableShadow,
|
||||
final boolean unicodeFlag, final CharSequence string, int stringOffset, int stringLength) {
|
||||
@@ -497,6 +556,18 @@ public class BatchingFontRenderer {
|
||||
boolean curBold = false;
|
||||
boolean curStrikethrough = false;
|
||||
boolean curUnderline = false;
|
||||
boolean curRainbow = false;
|
||||
boolean curWave = false;
|
||||
boolean curDinnerbone = false;
|
||||
boolean curGradient = false;
|
||||
boolean curShadow = false;
|
||||
boolean curShadowCustomColor = false;
|
||||
int curShadowColorOverride = 0;
|
||||
int gradientStartRgb = 0, gradientEndRgb = 0;
|
||||
int gradientCharIndex = 0, gradientTotalChars = 0;
|
||||
float gradientStep = 0f;
|
||||
int rainbowCharIndex = 0;
|
||||
int visibleCharIndex = 0;
|
||||
|
||||
float glyphScaleY = getGlyphScaleY();
|
||||
float glyphScaleX = getGlyphScaleX();
|
||||
@@ -534,6 +605,16 @@ public class BatchingFontRenderer {
|
||||
strikethroughStartX = strikethroughEndX;
|
||||
}
|
||||
|
||||
if (fmtCode == 'x' && AngelicaConfig.enableRGBColors && charIdx + SECTION_X_PAYLOAD < stringEnd) {
|
||||
int rgb = ColorCodeUtils.parseHexPairs(string, charIdx + 1, 6);
|
||||
if (rgb != -1) {
|
||||
curRainbow = false;
|
||||
curGradient = false;
|
||||
curColor = (curColor & 0xFF000000) | (rgb & 0x00FFFFFF);
|
||||
curShadowColor = (curShadowColor & 0xFF000000) | ((rgb & 0xFCFCFC) >> 2);
|
||||
charIdx += SECTION_X_PAYLOAD;
|
||||
}
|
||||
} else {
|
||||
final boolean is09 = charInRange(fmtCode, '0', '9');
|
||||
final boolean isAF = charInRange(fmtCode, 'a', 'f');
|
||||
if (is09 || isAF) {
|
||||
@@ -542,6 +623,9 @@ public class BatchingFontRenderer {
|
||||
curStrikethrough = false;
|
||||
curUnderline = false;
|
||||
curItalic = false;
|
||||
curRainbow = false;
|
||||
curGradient = false;
|
||||
// wave/dinnerbone NOT reset — they're positional effects, independent of color
|
||||
|
||||
final int colorIdx = is09 ? (fmtCode - '0') : (fmtCode - 'a' + 10);
|
||||
final int rgb = this.colorCode[colorIdx];
|
||||
@@ -562,27 +646,68 @@ public class BatchingFontRenderer {
|
||||
underlineEndX = underlineStartX;
|
||||
} else if (fmtCode == 'o') {
|
||||
curItalic = true;
|
||||
} else if (fmtCode == 'q' && AngelicaConfig.enableRainbow) {
|
||||
curRainbow = true;
|
||||
curGradient = false;
|
||||
rainbowCharIndex = 0;
|
||||
} else if (fmtCode == 'z' && AngelicaConfig.enableWaveText) {
|
||||
curWave = !curWave;
|
||||
} else if (fmtCode == 'v' && AngelicaConfig.enableDinnerboneText) {
|
||||
curDinnerbone = !curDinnerbone;
|
||||
} else if (fmtCode == 'u' && AngelicaConfig.enableDropShadow) {
|
||||
int customRgb = (charIdx + SECTION_X_LENGTH < stringEnd)
|
||||
? ColorCodeUtils.parseSectionXAt(string, charIdx + 1)
|
||||
: -1;
|
||||
if (customRgb != -1) {
|
||||
curShadow = true;
|
||||
curShadowCustomColor = true;
|
||||
curShadowColorOverride = customRgb;
|
||||
charIdx += SECTION_X_LENGTH;
|
||||
} else {
|
||||
curShadow = !curShadow;
|
||||
if (!curShadow) curShadowCustomColor = false;
|
||||
}
|
||||
} else if (fmtCode == 'g' && AngelicaConfig.enableGradients && charIdx + GRADIENT_PAYLOAD < stringEnd) {
|
||||
int color1 = ColorCodeUtils.parseSectionXAt(string, charIdx + 1);
|
||||
int color2 = ColorCodeUtils.parseSectionXAt(string, charIdx + 1 + SECTION_X_LENGTH);
|
||||
if (color1 != -1 && color2 != -1) {
|
||||
curGradient = true;
|
||||
curRainbow = false;
|
||||
gradientStartRgb = color1;
|
||||
gradientEndRgb = color2;
|
||||
gradientCharIndex = 0;
|
||||
gradientTotalChars = countVisibleChars(string, charIdx + 1 + GRADIENT_PAYLOAD, stringEnd);
|
||||
gradientStep = gradientTotalChars > 1 ? 1f / (gradientTotalChars - 1) : 0f;
|
||||
charIdx += GRADIENT_PAYLOAD;
|
||||
}
|
||||
} else if (fmtCode == 'r') {
|
||||
curRandom = false;
|
||||
curBold = false;
|
||||
curStrikethrough = false;
|
||||
curUnderline = false;
|
||||
curItalic = false;
|
||||
curRainbow = false;
|
||||
curWave = false;
|
||||
curDinnerbone = false;
|
||||
curGradient = false;
|
||||
curShadow = false;
|
||||
curShadowCustomColor = false;
|
||||
curColor = color;
|
||||
curShadowColor = shadowColor;
|
||||
}
|
||||
} // close else block for non-§x codes
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (chr == ColorCodeUtils.ESCAPED_AMPERSAND) { chr = '&'; }
|
||||
|
||||
if (FontConfig.enableCustomFont && FontConfig.enableGlyphReplacements) {
|
||||
String chrReplacement = GlyphReplacements.customGlyphs.get(String.valueOf(chr));
|
||||
if (chrReplacement != null) {
|
||||
char replacement = chrReplacement.charAt(0);
|
||||
boolean isReplacementCharAvailable =
|
||||
FontProviderCustom.getPrimary().isGlyphAvailable(replacement)
|
||||
|| FontProviderCustom.getFallback().isGlyphAvailable(replacement);
|
||||
if (isReplacementCharAvailable) {
|
||||
final char replacement = GlyphReplacements.getReplacementGlyph(chr);
|
||||
if (replacement != 0) {
|
||||
if (FontProviderCustom.getPrimary().isGlyphAvailable(replacement)
|
||||
|| FontProviderCustom.getFallback().isGlyphAvailable(replacement)
|
||||
) {
|
||||
chr = replacement;
|
||||
}
|
||||
}
|
||||
@@ -597,12 +722,31 @@ public class BatchingFontRenderer {
|
||||
heightNorth = anchorY + (underlying.FONT_HEIGHT - 1.0f) * (0.5f - glyphScaleY * fontProvider.getYScaleMultiplier() / 2);
|
||||
float heightSouth = (underlying.FONT_HEIGHT - 1.0f) * glyphScaleY * fontProvider.getYScaleMultiplier();
|
||||
|
||||
visibleCharIndex++;
|
||||
|
||||
// Check ASCII space, NBSP, NNBSP
|
||||
if (chr == ' ' || chr == '\u00A0' || chr == '\u202F') {
|
||||
curX += 4 * this.getWhitespaceScale() + (curBold ? 1 : 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (curRainbow) {
|
||||
int rgbEffect = RAINBOW_LUT[rainbowCharIndex % RAINBOW_LUT_SIZE];
|
||||
curColor = (curColor & 0xFF000000) | rgbEffect;
|
||||
curShadowColor = (curShadowColor & 0xFF000000) | ((rgbEffect & 0xFCFCFC) >> 2);
|
||||
rainbowCharIndex++;
|
||||
}
|
||||
if (curGradient && gradientTotalChars > 0) {
|
||||
float t = Math.min(gradientCharIndex * gradientStep, 1f);
|
||||
int gr = (int)((gradientStartRgb >> 16 & 0xFF) * (1-t) + (gradientEndRgb >> 16 & 0xFF) * t);
|
||||
int gg = (int)((gradientStartRgb >> 8 & 0xFF) * (1-t) + (gradientEndRgb >> 8 & 0xFF) * t);
|
||||
int gb = (int)((gradientStartRgb & 0xFF) * (1-t) + (gradientEndRgb & 0xFF) * t);
|
||||
int rgbEffect = (gr << 16) | (gg << 8) | gb;
|
||||
curColor = (curColor & 0xFF000000) | rgbEffect;
|
||||
curShadowColor = (curShadowColor & 0xFF000000) | ((rgbEffect & 0xFCFCFC) >> 2);
|
||||
gradientCharIndex++;
|
||||
}
|
||||
|
||||
final float uStart = fontProvider.getUStart(chr);
|
||||
final float vStart = fontProvider.getVStart(chr);
|
||||
final float xAdvance = fontProvider.getXAdvance(chr) * glyphScaleX;
|
||||
@@ -616,23 +760,34 @@ public class BatchingFontRenderer {
|
||||
final ResourceLocation texture = fontProvider.getTexture(chr);
|
||||
final int idxId = idxWriterIndex;
|
||||
|
||||
if (enableShadow) {
|
||||
// Wave: Y offset via sine wave
|
||||
float renderY = heightNorth;
|
||||
if (curWave) {
|
||||
float time = HUDCaching.renderingCacheOverride ? 0f : (float)((System.nanoTime() & 0xFFFFFFFFFFFFL) * WAVE_TIME_SCALE);
|
||||
renderY += (float) Math.sin(visibleCharIndex * WAVE_FREQUENCY + time) * AngelicaConfig.waveAmplitude;
|
||||
}
|
||||
|
||||
final boolean drawShadow = enableShadow || curShadow;
|
||||
if (drawShadow) {
|
||||
final int effectiveShadowColor = curShadowCustomColor
|
||||
? ((curColor & 0xFF000000) | (curShadowColorOverride & 0x00FFFFFF))
|
||||
: curShadowColor;
|
||||
for (int n = 1; n <= shadowCopies; n++) {
|
||||
final float shadowOffsetPart = shadowOffset * ((float) n / shadowCopies);
|
||||
pushTexRect(curX + shadowOffsetPart, heightNorth + shadowOffsetPart, glyphW - 1.0f, heightSouth, itOff, curShadowColor, uStart, vStart, uSz, vSz);
|
||||
pushTexRect(curX + shadowOffsetPart, renderY + shadowOffsetPart, glyphW - 1.0f, heightSouth, itOff, effectiveShadowColor, uStart, vStart, uSz, vSz, curDinnerbone);
|
||||
|
||||
if (curBold) {
|
||||
pushTexRect(curX + 2.0f * shadowOffsetPart, heightNorth + shadowOffsetPart, glyphW - 1.0f, heightSouth, itOff, curShadowColor, uStart, vStart, uSz, vSz);
|
||||
pushTexRect(curX + 2.0f * shadowOffsetPart, renderY + shadowOffsetPart, glyphW - 1.0f, heightSouth, itOff, effectiveShadowColor, uStart, vStart, uSz, vSz, curDinnerbone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pushTexRect(curX, heightNorth, glyphW - 1.0f, heightSouth, itOff, curColor, uStart, vStart, uSz, vSz);
|
||||
pushTexRect(curX, renderY, glyphW - 1.0f, heightSouth, itOff, curColor, uStart, vStart, uSz, vSz, curDinnerbone);
|
||||
|
||||
if (curBold) {
|
||||
for (int n = 1; n <= boldCopies; n++) {
|
||||
final float shadowOffsetPart = shadowOffset * ((float) n / boldCopies);
|
||||
pushTexRect(curX + shadowOffsetPart, heightNorth, glyphW - 1.0f, heightSouth, itOff, curColor, uStart, vStart, uSz, vSz);
|
||||
pushTexRect(curX + shadowOffsetPart, renderY, glyphW - 1.0f, heightSouth, itOff, curColor, uStart, vStart, uSz, vSz, curDinnerbone);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -644,7 +799,7 @@ public class BatchingFontRenderer {
|
||||
both: 4(1 + 2 * shadowCopies + boldCopies)
|
||||
*/
|
||||
int charCount = 1;
|
||||
if (enableShadow) { charCount += shadowCopies * (curBold ? 2 : 1); }
|
||||
if (drawShadow) { charCount += shadowCopies * (curBold ? 2 : 1); }
|
||||
if (curBold) { charCount += boldCopies; }
|
||||
final int vtxCount = 4 * charCount;
|
||||
pushDrawCmd(idxId, vtxCount / 2 * 3, texture, chr > 255);
|
||||
@@ -653,6 +808,19 @@ public class BatchingFontRenderer {
|
||||
if (bookMode) { curX = (int) curX; }
|
||||
underlineEndX = curX;
|
||||
strikethroughEndX = curX;
|
||||
|
||||
if ((curRainbow || curGradient) && curUnderline && underlineStartX != underlineEndX) {
|
||||
final int ulIdx = idxWriterIndex;
|
||||
pushUntexRect(underlineStartX, underlineY, underlineEndX - underlineStartX, glyphScaleY, curColor);
|
||||
pushDrawCmd(ulIdx, 6, null, false);
|
||||
underlineStartX = underlineEndX;
|
||||
}
|
||||
if ((curRainbow || curGradient) && curStrikethrough && strikethroughStartX != strikethroughEndX) {
|
||||
final int stIdx = idxWriterIndex;
|
||||
pushUntexRect(strikethroughStartX, strikethroughY, strikethroughEndX - strikethroughStartX, glyphScaleY, curColor);
|
||||
pushDrawCmd(stIdx, 6, null, false);
|
||||
strikethroughStartX = strikethroughEndX;
|
||||
}
|
||||
}
|
||||
|
||||
if (curUnderline && underlineStartX != underlineEndX) {
|
||||
@@ -678,6 +846,7 @@ public class BatchingFontRenderer {
|
||||
}
|
||||
|
||||
public float getCharWidthFine(char chr) {
|
||||
if (chr == ColorCodeUtils.ESCAPED_AMPERSAND) { chr = '&'; }
|
||||
if (chr == FORMATTING_CHAR) { return -1; }
|
||||
|
||||
if (chr == ' ' || chr == '\u00A0' || chr == '\u202F') {
|
||||
|
||||
@@ -0,0 +1,153 @@
|
||||
package com.gtnewhorizons.angelica.client.font;
|
||||
|
||||
import com.gtnewhorizons.angelica.config.AngelicaConfig;
|
||||
|
||||
/**
|
||||
* Utility for converting {@code &}-based shorthand into {@code §}-based
|
||||
* format codes understood by the batched font renderer.
|
||||
* <p>
|
||||
* {@code &#RRGGBB} -> {@code §x§R§R§G§G§B§B} (RGB color)<br>
|
||||
* {@code &g&#RRGGBB&#RRGGBB} -> {@code §g§x§R§R§G§G§B§B§x§R§R§G§G§B§B} (gradient)<br>
|
||||
* {@code &c}, {@code &l}, {@code &r}, {@code &q}, etc. -> {@code §c}, {@code §l}, {@code §r}, {@code §q}
|
||||
* <p>
|
||||
* Effect codes use low-collision letters to avoid false positives on natural text:
|
||||
* rainbow = {@code &q}, wave = {@code &z}, dinnerbone = {@code &v}, gradient = {@code &g} (only with &#-prefixed colors).
|
||||
*/
|
||||
public final class ColorCodeUtils {
|
||||
|
||||
private ColorCodeUtils() {}
|
||||
|
||||
public static final char FORMATTING_CHAR = '§';
|
||||
public static final char ESCAPED_AMPERSAND = '';
|
||||
|
||||
public static final int SECTION_X_PAYLOAD = 12;
|
||||
public static final int SECTION_X_LENGTH = 14;
|
||||
public static final int GRADIENT_PAYLOAD = 28;
|
||||
public static final int GRADIENT_LENGTH = 30;
|
||||
|
||||
/** Valid single {@code &} codes. {@code g} is excluded; {@code &g} only converts as part of a gradient. */
|
||||
public static final String VALID_SINGLE_CODES = "0123456789abcdefklmnorqzvu";
|
||||
|
||||
private static final String[] SECTION_PREFIX = new String[128];
|
||||
static {
|
||||
for (int i = 0; i < VALID_SINGLE_CODES.length(); i++) {
|
||||
char c = VALID_SINGLE_CODES.charAt(i);
|
||||
SECTION_PREFIX[c] = String.valueOf(FORMATTING_CHAR) + c;
|
||||
}
|
||||
SECTION_PREFIX['x'] = String.valueOf(FORMATTING_CHAR) + 'x';
|
||||
SECTION_PREFIX['g'] = String.valueOf(FORMATTING_CHAR) + 'g';
|
||||
}
|
||||
|
||||
public static String sectionPrefix(char code) {
|
||||
char c = (code < 128) ? Character.toLowerCase(code) : code;
|
||||
return (c < 128) ? SECTION_PREFIX[c] : null;
|
||||
}
|
||||
|
||||
public static int parseHexPairs(CharSequence str, int start, int count) {
|
||||
int result = 0;
|
||||
for (int i = 0; i < count; i++) {
|
||||
int p = start + i * 2;
|
||||
if (str.charAt(p) != FORMATTING_CHAR) return -1;
|
||||
int digit = Character.digit(str.charAt(p + 1), 16);
|
||||
if (digit == -1) return -1;
|
||||
result = (result << 4) | digit;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public static int parseSectionXAt(CharSequence str, int start) {
|
||||
if (start + SECTION_X_LENGTH > str.length()) return -1;
|
||||
if (str.charAt(start) != FORMATTING_CHAR) return -1;
|
||||
if (Character.toLowerCase(str.charAt(start + 1)) != 'x') return -1;
|
||||
return parseHexPairs(str, start + 2, 6);
|
||||
}
|
||||
|
||||
public static boolean isValidSectionX(CharSequence str, int start) {
|
||||
return parseSectionXAt(str, start) != -1;
|
||||
}
|
||||
|
||||
private static String lastConversionInput;
|
||||
private static String lastConversionOutput;
|
||||
|
||||
public static String convertAmpersandToSectionX(String text) {
|
||||
if (text == null || !AngelicaConfig.enableAmpersandConversion) return text;
|
||||
|
||||
if (text == lastConversionInput) return lastConversionOutput;
|
||||
|
||||
final String out = convertImpl(text);
|
||||
lastConversionInput = text;
|
||||
lastConversionOutput = out;
|
||||
return out;
|
||||
}
|
||||
|
||||
private static String convertImpl(String text) {
|
||||
int idx = text.indexOf('&');
|
||||
if (idx == -1) return text;
|
||||
|
||||
final int len = text.length();
|
||||
StringBuilder sb = null;
|
||||
int last = 0;
|
||||
while (idx != -1 && idx + 1 < len) {
|
||||
if (idx > 0 && text.charAt(idx - 1) == '\\') {
|
||||
if (sb == null) sb = new StringBuilder(len + 16);
|
||||
sb.append(text, last, idx - 1);
|
||||
sb.append(ESCAPED_AMPERSAND);
|
||||
last = idx + 1;
|
||||
idx = text.indexOf('&', last);
|
||||
continue;
|
||||
}
|
||||
if (text.charAt(idx + 1) == '#' && idx + 7 < len) {
|
||||
boolean validHex = true;
|
||||
for (int i = 2; i <= 7; i++) {
|
||||
if (Character.digit(text.charAt(idx + i), 16) == -1) {
|
||||
validHex = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (validHex) {
|
||||
if (sb == null) sb = new StringBuilder(len + 16);
|
||||
sb.append(text, last, idx);
|
||||
sb.append(FORMATTING_CHAR).append('x');
|
||||
for (int i = 2; i <= 7; i++) {
|
||||
sb.append(FORMATTING_CHAR).append(text.charAt(idx + i));
|
||||
}
|
||||
last = idx + 8;
|
||||
idx = text.indexOf('&', last);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (Character.toLowerCase(text.charAt(idx + 1)) == 'g' && idx + 17 < len
|
||||
&& text.charAt(idx + 2) == '&' && text.charAt(idx + 3) == '#'
|
||||
&& text.charAt(idx + 10) == '&' && text.charAt(idx + 11) == '#') {
|
||||
boolean valid1 = true, valid2 = true;
|
||||
for (int i = 4; i <= 9; i++) {
|
||||
if (Character.digit(text.charAt(idx + i), 16) == -1) { valid1 = false; break; }
|
||||
}
|
||||
if (valid1) {
|
||||
for (int i = 12; i <= 17; i++) {
|
||||
if (Character.digit(text.charAt(idx + i), 16) == -1) { valid2 = false; break; }
|
||||
}
|
||||
}
|
||||
if (valid1 && valid2) {
|
||||
if (sb == null) sb = new StringBuilder(len + 16);
|
||||
sb.append(text, last, idx);
|
||||
sb.append(FORMATTING_CHAR).append('g');
|
||||
last = idx + 2;
|
||||
idx = text.indexOf('&', last);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
char code = Character.toLowerCase(text.charAt(idx + 1));
|
||||
if (VALID_SINGLE_CODES.indexOf(code) != -1) {
|
||||
if (sb == null) sb = new StringBuilder(len + 16);
|
||||
sb.append(text, last, idx);
|
||||
sb.append(FORMATTING_CHAR).append(text.charAt(idx + 1));
|
||||
last = idx + 2;
|
||||
}
|
||||
idx = text.indexOf('&', idx + 1);
|
||||
}
|
||||
if (sb == null) return text;
|
||||
sb.append(text, last, len);
|
||||
return sb.toString();
|
||||
}
|
||||
}
|
||||
@@ -104,9 +104,7 @@ public class DeferredDrawBatcher {
|
||||
subEnd++;
|
||||
|
||||
// Don't try to merge strips, fans, loops or polygons
|
||||
if (drawMode == GL11.GL_TRIANGLE_STRIP || drawMode == GL11.GL_TRIANGLE_FAN || drawMode == GL11.GL_LINE_STRIP ||
|
||||
drawMode == GL11.GL_LINE_LOOP || drawMode == GL11.GL_QUAD_STRIP || drawMode == GL11.GL_POLYGON)
|
||||
break;
|
||||
if (GLStateManager.isContinuousDraw(drawMode)) break;
|
||||
}
|
||||
|
||||
drawPackedBatch(batchTessellator, ranges, i, subEnd, totalBytes, totalVertices, drawMode, flags);
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
package com.gtnewhorizons.angelica.compat;
|
||||
|
||||
import java.util.function.Function;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.util.font.FontRendering;
|
||||
import com.gtnewhorizons.angelica.client.font.ColorCodeUtils;
|
||||
import com.gtnewhorizons.angelica.config.AngelicaConfig;
|
||||
|
||||
public class GTNHLibCompat {
|
||||
|
||||
public static final boolean HAS_TEXT_PREPROCESSOR;
|
||||
|
||||
static {
|
||||
boolean found = false;
|
||||
try {
|
||||
FontRendering.class.getMethod("setTextPreprocessor", Function.class);
|
||||
found = true;
|
||||
} catch (NoSuchMethodException ignored) {}
|
||||
HAS_TEXT_PREPROCESSOR = found;
|
||||
}
|
||||
|
||||
/** Only call when {@link #HAS_TEXT_PREPROCESSOR} is true. */
|
||||
public static void registerPreprocessor() {
|
||||
FontRendering.setTextPreprocessor(new FontRendering.TextPreprocessor() {
|
||||
|
||||
@Override
|
||||
public String apply(String text) {
|
||||
return AngelicaConfig.enableAmpersandConversion
|
||||
? ColorCodeUtils.convertAmpersandToSectionX(text)
|
||||
: text;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handlesAmpCodes() {
|
||||
return AngelicaConfig.enableAmpersandConversion;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -24,6 +24,7 @@ public class ModStatus {
|
||||
public static boolean isThaumcraftLoaded;
|
||||
public static boolean isThaumicHorizonsLoaded;
|
||||
public static boolean isBaublesLoaded;
|
||||
public static boolean isCosmeticArmorReworkedLoaded;
|
||||
public static boolean isFluidLoggedLoaded;
|
||||
public static boolean isBOPLoaded;
|
||||
|
||||
@@ -43,6 +44,7 @@ public class ModStatus {
|
||||
isThaumcraftLoaded = Loader.isModLoaded("Thaumcraft");
|
||||
isThaumicHorizonsLoaded = Loader.isModLoaded("ThaumicHorizons");
|
||||
isBaublesLoaded = Loader.isModLoaded("Baubles");
|
||||
isCosmeticArmorReworkedLoaded = Loader.isModLoaded("cosmeticarmorreworked");
|
||||
isFluidLoggedLoaded = Loader.isModLoaded("fluidlogged");
|
||||
|
||||
isHoloInventoryLoaded = Loader.isModLoaded("holoinventory");
|
||||
|
||||
@@ -5,6 +5,7 @@ import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.IRenderGlobalExt;
|
||||
import cpw.mods.fml.common.Optional;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import vfyjxf.bettercrashes.utils.StateManager;
|
||||
|
||||
@Optional.Interface(modid = "angelica", iface = "vfyjxf.bettercrashes.utils.StateManager.IResettable")
|
||||
@@ -25,6 +26,7 @@ public class BetterCrashesCompat implements StateManager.IResettable {
|
||||
|
||||
@Override
|
||||
public void resetState() {
|
||||
Tessellator.instance.isDrawing = false;
|
||||
AngelicaMod.LOGGER.info("Reloading SodiumRenderer");
|
||||
((IRenderGlobalExt) Minecraft.getMinecraft().renderGlobal).angelica$reload();
|
||||
AngelicaMod.LOGGER.info("Resetting GLStateManager");
|
||||
|
||||
@@ -63,6 +63,11 @@ public class AngelicaConfig {
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableVAO;
|
||||
|
||||
@Config.Comment("Enables DSA (Direct State Access) for faster bindings. Disable if you notice terrible performance.")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableDSA;
|
||||
|
||||
@Config.Comment("Enable NotFine features")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
@@ -107,6 +112,39 @@ public class AngelicaConfig {
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableFontRenderer;
|
||||
|
||||
@Config.Comment("Enable full RGB color support (16.7M colors) using &#RRGGBB syntax in text")
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean enableRGBColors;
|
||||
|
||||
@Config.Comment("Enable gradient text (&g&#start&#end)")
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean enableGradients;
|
||||
|
||||
@Config.Comment("Enable rainbow cycling text (&q)")
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean enableRainbow;
|
||||
|
||||
@Config.Comment("Enable wave/bounce animated text (&z)")
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean enableWaveText;
|
||||
|
||||
@Config.Comment("Enable upside-down text (&v)")
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean enableDinnerboneText;
|
||||
|
||||
@Config.Comment("Enable per-segment drop shadow toggle (&u) and colored shadow (&u&#RRGGBB)")
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean enableDropShadow;
|
||||
|
||||
@Config.Comment("Wave text amplitude (how far characters bounce)")
|
||||
@Config.DefaultFloat(2.0f)
|
||||
@Config.RangeFloat(min = 1.0f, max = 8.0f)
|
||||
public static float waveAmplitude;
|
||||
|
||||
@Config.Comment("Convert &-prefix format codes (&#RRGGBB, &c, &l, etc.) at render time")
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean enableAmpersandConversion;
|
||||
|
||||
@Config.Comment("Enable Dynamic Lights")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
@@ -297,4 +335,9 @@ public class AngelicaConfig {
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean disableGLVersionPinning;
|
||||
|
||||
@Config.Comment("Disables GL Error checks. Always set to false in dev env or if LWJGL debug is on. Improves performance.")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean disableErrorChecks;
|
||||
|
||||
}
|
||||
@@ -45,23 +45,9 @@ public class CompatConfig {
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixSecurityCraft;
|
||||
|
||||
@Config.Comment("Apply tweaks to NTM:Space")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean tweakNTMSpace;
|
||||
|
||||
@Config.Comment("Apply fixes to NTM:Space")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixNTMSpace;
|
||||
|
||||
@Config.Comment("Disables rendering of the planet below the player at high altitudes [Requires tweakNTMSpace]")
|
||||
@Config.DefaultEnum("ShadersOnly")
|
||||
public static altitudePlanetRendererState NTMSpace_disableAltitudePlanetRenderer;
|
||||
public enum altitudePlanetRendererState {
|
||||
Always,
|
||||
ShadersOnly,
|
||||
Never
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.dynamiclights;
|
||||
|
||||
import baubles.common.lib.PlayerHandler;
|
||||
import lain.mods.cos.CosmeticArmorReworked;
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.IBlockPos;
|
||||
import com.gtnewhorizon.gtnhlib.util.CoordinatePacker;
|
||||
@@ -180,6 +181,19 @@ public class DynamicLights {
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all tracked light sources, to call when unloading the client world
|
||||
*/
|
||||
public void removeAllLightSources() {
|
||||
this.lightSourcesLock.writeLock().lock();
|
||||
|
||||
this.dynamicLightSources.clear();
|
||||
this.lightSourceCount = 0;
|
||||
rebuildLightSourceArray();
|
||||
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes light sources if the filter matches.
|
||||
*
|
||||
@@ -559,13 +573,13 @@ public class DynamicLights {
|
||||
*/
|
||||
public static int getLuminanceFromItemStack(@NotNull ItemStack stack) {
|
||||
final Item item = stack.getItem();
|
||||
if (item instanceof ItemBlock itemBlock) {
|
||||
if (item instanceof IDynamicLightProducer lightProducer) {
|
||||
return lightProducer.getLuminance(stack);
|
||||
} else if (item instanceof ItemBlock itemBlock) {
|
||||
final Block block = itemBlock.field_150939_a;
|
||||
if (block != null) {
|
||||
return block.getLightValue();
|
||||
}
|
||||
} else if (item instanceof IDynamicLightProducer lightProducer){
|
||||
return lightProducer.getLuminance();
|
||||
}
|
||||
|
||||
if (item == Items.lava_bucket) return Blocks.lava.getLightValue();
|
||||
@@ -625,6 +639,18 @@ public class DynamicLights {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ModStatus.isCosmeticArmorReworkedLoaded) {
|
||||
final var cosArmor = CosmeticArmorReworked.invMan.getCosArmorInventoryClient(player.getUniqueID());
|
||||
if (cosArmor != null) {
|
||||
for (int i = 0; i < cosArmor.getSizeInventory(); i++) {
|
||||
final var stack = cosArmor.getStackInSlot(i);
|
||||
if (stack != null) {
|
||||
luminance = Math.max(luminance, getLuminanceFromItemStack(stack));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return luminance;
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
package com.gtnewhorizons.angelica.event;
|
||||
|
||||
import net.minecraftforge.eventbus.api.bus.EventBus;
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class ChunkBiomeDataChangedEvent extends MutableEvent {
|
||||
|
||||
public static final EventBus<ChunkBiomeDataChangedEvent> BUS = EventBus.create(ChunkBiomeDataChangedEvent.class);
|
||||
|
||||
private static final ChunkBiomeDataChangedEvent INSTANCE = new ChunkBiomeDataChangedEvent();
|
||||
|
||||
public int chunkX;
|
||||
public int chunkZ;
|
||||
|
||||
public static void post(int chunkX, int chunkZ) {
|
||||
if (!BUS.hasListeners()) return;
|
||||
INSTANCE.chunkX = chunkX;
|
||||
INSTANCE.chunkZ = chunkZ;
|
||||
BUS.post(INSTANCE);
|
||||
}
|
||||
}
|
||||
@@ -76,7 +76,7 @@ public class HUDCaching {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
|
||||
GLStateManager.enableTexture();
|
||||
|
||||
if (!AngelicaConfig.hudCachingActive || !GLStateManager.isFramebufferEnabled()) {
|
||||
if (!AngelicaConfig.hudCachingActive || mc.displayWidth < 16 || mc.displayHeight < 16) {
|
||||
ingame.renderGameOverlay(partialTicks, hasScreen, mouseX, mouseY);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -16,24 +16,29 @@ import net.coderbot.iris.pipeline.DeferredWorldRenderingPipeline;
|
||||
import net.coderbot.iris.pipeline.WorldRenderingPipeline;
|
||||
import net.coderbot.iris.samplers.IrisSamplers;
|
||||
import net.coderbot.iris.texture.pbr.PBRTextureManager;
|
||||
import net.coderbot.iris.vertices.ImmediateState;
|
||||
|
||||
public class IrisGLSMBridge {
|
||||
|
||||
|
||||
private static Runnable alphaFuncListener = null;
|
||||
private static Runnable alphaTestListener = null;
|
||||
private static Runnable blendFuncListener = null;
|
||||
private static Runnable fogModeListener = null;
|
||||
private static Runnable fogStartListener = null;
|
||||
private static Runnable fogEndListener = null;
|
||||
private static Runnable fogDensityListener = null;
|
||||
|
||||
private static Runnable colorModulatorListener = null;
|
||||
|
||||
static {
|
||||
StateUpdateNotifiers.alphaFuncNotifier = listener -> alphaFuncListener = listener;
|
||||
StateUpdateNotifiers.alphaTestNotifier = listener -> alphaTestListener = listener;
|
||||
StateUpdateNotifiers.blendFuncNotifier = listener -> blendFuncListener = listener;
|
||||
StateUpdateNotifiers.fogModeNotifier = listener -> fogModeListener = listener;
|
||||
StateUpdateNotifiers.fogStartNotifier = listener -> fogStartListener = listener;
|
||||
StateUpdateNotifiers.fogEndNotifier = listener -> fogEndListener = listener;
|
||||
StateUpdateNotifiers.fogDensityNotifier = listener -> fogDensityListener = listener;
|
||||
StateUpdateNotifiers.colorModulatorNotifier = listener -> colorModulatorListener = listener;
|
||||
}
|
||||
|
||||
|
||||
public static void register() {
|
||||
IrisSamplers.initRenderer();
|
||||
GLSMHooks.blendHandler = new DeferredBlendHandler() {
|
||||
@@ -91,13 +96,24 @@ public class IrisGLSMBridge {
|
||||
DepthColorStorage.deferColorMask(r, g, b, a);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
GLSMHooks.ALPHA_STATE_CHANGE.addListener(event -> {
|
||||
if (Iris.enabled) {
|
||||
if (alphaFuncListener != null) alphaFuncListener.run();
|
||||
if (alphaTestListener != null) alphaTestListener.run();
|
||||
}
|
||||
});
|
||||
|
||||
GLSMHooks.BLEND_FUNC_CHANGE.addListener(event -> {
|
||||
if (Iris.enabled) {
|
||||
if (blendFuncListener != null) blendFuncListener.run();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
GLSMHooks.SHADER_COLOR_CHANGE.addListener(event -> {
|
||||
if (Iris.enabled && colorModulatorListener != null) colorModulatorListener.run();
|
||||
});
|
||||
|
||||
GLSMHooks.FOG_STATE_CHANGE.addListener(event -> {
|
||||
if (Iris.enabled) {
|
||||
if (fogModeListener != null) fogModeListener.run();
|
||||
@@ -106,7 +122,7 @@ public class IrisGLSMBridge {
|
||||
if (fogDensityListener != null) fogDensityListener.run();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
GLSMHooks.TEXTURE_BIND.addListener(event -> {
|
||||
if (Iris.enabled) {
|
||||
TextureTracker.INSTANCE.onBindTexture();
|
||||
@@ -138,20 +154,37 @@ public class IrisGLSMBridge {
|
||||
}
|
||||
});
|
||||
|
||||
GLSMHooks.PROGRAM_CHANGE.addListener(event -> ProgramUniforms.clearActiveUniforms());
|
||||
GLSMHooks.PROGRAM_CHANGE.addListener(event -> {
|
||||
if (!Iris.enabled) return;
|
||||
if (event.postBind) return;
|
||||
ProgramUniforms.clearActiveUniforms();
|
||||
});
|
||||
|
||||
GLSMHooks.PROGRAM_CHANGE.addListener(event -> {
|
||||
if (!Iris.enabled) return;
|
||||
if (event.postBind) return;
|
||||
|
||||
final WorldRenderingPipeline pipeline = Iris.getPipelineManager().getPipelineNullable();
|
||||
if (!(pipeline instanceof DeferredWorldRenderingPipeline drp)) return;
|
||||
if (!drp.shouldOverrideShaders()) return;
|
||||
if (drp.getActivePassProgramId() == -1) return;
|
||||
|
||||
if (!ImmediateState.isRenderingLevel || DepthColorStorage.isOwnedProgram(event.newProgram)) {
|
||||
if (DepthColorStorage.isOwnedProgram(event.newProgram)) {
|
||||
DepthColorStorage.unlockDepthColor();
|
||||
} else {
|
||||
drp.onModProgramOverride();
|
||||
}
|
||||
});
|
||||
|
||||
GLSMHooks.PROGRAM_CHANGE.addListener(event -> {
|
||||
if (!Iris.enabled) return;
|
||||
if (!event.postBind) return;
|
||||
WorldRenderingPipeline pipeline = Iris.getPipelineManager().getPipelineNullable();
|
||||
if (pipeline instanceof DeferredWorldRenderingPipeline drp) {
|
||||
DeferredWorldRenderingPipeline.Pass activePass = drp.getActivePassProgram();
|
||||
if (activePass != null && activePass.getProgram() != null && activePass.getProgram().getProgramId() == event.newProgram) {
|
||||
activePass.getProgram().getUniforms().update();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
@@ -11,9 +11,11 @@ import com.gtnewhorizons.angelica.config.FontConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.loading.DependencyVerifier;
|
||||
import com.gtnewhorizons.angelica.glsm.loading.EcosystemNarrowRules;
|
||||
import com.gtnewhorizons.angelica.loading.fml.compat.CompatHandlers;
|
||||
import com.gtnewhorizons.angelica.lwjgl3.MissingDependencySdl;
|
||||
import com.gtnewhorizons.angelica.mixins.Mixins;
|
||||
import com.gtnewhorizons.retrofuturabootstrap.SharedConfig;
|
||||
import cpw.mods.fml.relauncher.FMLLaunchHandler;
|
||||
import cpw.mods.fml.relauncher.FMLRelaunchLog;
|
||||
import cpw.mods.fml.relauncher.IFMLLoadingPlugin;
|
||||
import jss.notfine.asm.AsmTransformers;
|
||||
import jss.notfine.asm.mappings.Namer;
|
||||
@@ -29,6 +31,8 @@ import org.apache.logging.log4j.core.config.LoggerConfig;
|
||||
import org.spongepowered.asm.launch.GlobalProperties;
|
||||
import org.spongepowered.asm.service.mojang.MixinServiceLaunchWrapper;
|
||||
|
||||
import javax.swing.JOptionPane;
|
||||
import java.awt.GraphicsEnvironment;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
@@ -82,7 +86,9 @@ public final class AngelicaClientTweaker implements IFMLLoadingPlugin, IEarlyMix
|
||||
if (FMLLaunchHandler.side().isClient()) {
|
||||
final boolean rfbLoaded = Launch.blackboard.getOrDefault("angelica.rfbPluginLoaded", Boolean.FALSE) == Boolean.TRUE;
|
||||
if (!rfbLoaded) {
|
||||
Launch.classLoader.registerTransformer("com.gtnewhorizons.angelica.loading.fml.transformers.EarlyRedirectorTransformer");
|
||||
final String transformer = "com.gtnewhorizons.angelica.loading.fml.transformers.EarlyRedirectorTransformer";
|
||||
FMLRelaunchLog.finer("Registering transformer %s", transformer);
|
||||
Launch.classLoader.registerTransformer(transformer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -101,17 +107,37 @@ public final class AngelicaClientTweaker implements IFMLLoadingPlugin, IEarlyMix
|
||||
}
|
||||
|
||||
private static void verifyDependencies() {
|
||||
DependencyVerifier.verify(AngelicaTweaker.class, List.of(
|
||||
new DependencyVerifier.Check(
|
||||
"/it/unimi/dsi/fastutil/ints/Int2ObjectMap.class",
|
||||
"Missing dependency: Angelica requires GTNHLib! Download: https://modrinth.com/mod/gtnhlib"),
|
||||
new DependencyVerifier.Check(
|
||||
"/com/gtnewhorizon/gtnhlib/client/renderer/PrimitiveExtractor.class",
|
||||
"GTNHLib is outdated: Angelica requires GTNHLib 0.8.21 or newer! Download: https://modrinth.com/mod/gtnhlib"),
|
||||
new DependencyVerifier.Check(
|
||||
"/xyz/wagyourtail/jvmdg/exc/MissingStubError.class",
|
||||
"GTNHLib is outdated: Angelica requires GTNHLib 0.9.0 or newer! Download: https://modrinth.com/mod/gtnhlib")
|
||||
));
|
||||
try {
|
||||
DependencyVerifier.verify(AngelicaTweaker.class, List.of(
|
||||
new DependencyVerifier.Check(
|
||||
"/it/unimi/dsi/fastutil/ints/Int2ObjectMap.class",
|
||||
"Missing dependency: Angelica requires GTNHLib! Download: https://modrinth.com/mod/gtnhlib"),
|
||||
new DependencyVerifier.Check(
|
||||
"/com/gtnewhorizon/gtnhlib/client/renderer/VertexCallbackManager.class",
|
||||
"GTNHLib is outdated: Angelica requires GTNHLib 0.10.0 or newer! Download: https://modrinth.com/mod/gtnhlib")
|
||||
));
|
||||
} catch (RuntimeException ex) {
|
||||
fatalDependencyError(ex.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
private static void fatalDependencyError(String message) {
|
||||
final String title = "Angelica - Missing Dependency";
|
||||
System.err.println("FATAL: " + message);
|
||||
try {
|
||||
LOGGER.fatal(message);
|
||||
} catch (Throwable ignored) {}
|
||||
|
||||
final int lwjgl3ifyMajor = ((Integer) Launch.blackboard.getOrDefault("lwjgl3ify:major-version", Integer.MIN_VALUE));
|
||||
try {
|
||||
if (lwjgl3ifyMajor >= 3) {
|
||||
MissingDependencySdl.showFatal(title, message);
|
||||
} else if (!GraphicsEnvironment.isHeadless()) {
|
||||
JOptionPane.showMessageDialog(null, message, title, JOptionPane.ERROR_MESSAGE);
|
||||
}
|
||||
} catch (Throwable ignored) {}
|
||||
|
||||
Runtime.getRuntime().halt(1);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -123,6 +149,10 @@ public final class AngelicaClientTweaker implements IFMLLoadingPlugin, IEarlyMix
|
||||
final List<String> notFineTransformers = Arrays.asList(ITransformers.getTransformers(AsmTransformers.class));
|
||||
if (!notFineTransformers.isEmpty()) Namer.initNames();
|
||||
transformers.addAll(notFineTransformers);
|
||||
final boolean rfbLoaded = Launch.blackboard.getOrDefault("angelica.rfbPluginLoaded", Boolean.FALSE) == Boolean.TRUE;
|
||||
if (!rfbLoaded) {
|
||||
transformers.add("com.gtnewhorizons.angelica.loading.fml.transformers.IsbrhTessellatorAbuseTransformer");
|
||||
}
|
||||
transformerClasses = transformers.toArray(new String[0]);
|
||||
}
|
||||
return transformerClasses;
|
||||
|
||||
@@ -8,7 +8,6 @@ import com.gtnewhorizons.angelica.loading.fml.compat.handlers.ThaumcraftCompatHa
|
||||
import com.gtnewhorizons.angelica.loading.fml.compat.handlers.ThaumicHorizonsCompatHandler;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
@@ -45,20 +44,18 @@ public enum CompatHandlers {
|
||||
|
||||
/**
|
||||
* Returns extra transformers as well as the main transformer.
|
||||
* Returns an empty list if no handlers registered.
|
||||
*/
|
||||
public static List<String> getTransformers() {
|
||||
final List<ICompatHandler> handlers = getHandlers();
|
||||
if (handlers.isEmpty()) {
|
||||
return Collections.emptyList();
|
||||
}
|
||||
List<String> transformers = new ArrayList<>();
|
||||
List<String> transformers = new ArrayList<>();
|
||||
for (ICompatHandler handler : handlers) {
|
||||
if (handler.extraTransformers() != null) {
|
||||
transformers.addAll(handler.extraTransformers());
|
||||
}
|
||||
}
|
||||
transformers.add("com.gtnewhorizons.angelica.loading.fml.transformers.GenericCompatTransformer");
|
||||
if (!handlers.isEmpty()) {
|
||||
transformers.add("com.gtnewhorizons.angelica.loading.fml.transformers.GenericCompatTransformer");
|
||||
}
|
||||
return transformers;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
package com.gtnewhorizons.angelica.loading.fml.transformers;
|
||||
|
||||
import com.gtnewhorizons.angelica.loading.AngelicaTweaker;
|
||||
import com.gtnewhorizons.angelica.loading.shared.AngelicaClassDump;
|
||||
import com.gtnewhorizons.angelica.loading.shared.transformers.AngelicaRedirector;
|
||||
import net.minecraft.launchwrapper.IClassTransformer;
|
||||
|
||||
@@ -8,6 +8,7 @@ import org.objectweb.asm.ClassReader;
|
||||
import org.objectweb.asm.ClassWriter;
|
||||
import org.objectweb.asm.tree.ClassNode;
|
||||
|
||||
/** IClassTransformer wrapper for {@link CeleritasBlockTransform} */
|
||||
public class CeleritasBlockTransformer implements IClassTransformer {
|
||||
|
||||
private final CeleritasBlockTransform inner;
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
package com.gtnewhorizons.angelica.loading.fml.transformers;
|
||||
|
||||
import com.gtnewhorizons.angelica.loading.AngelicaClientTweaker;
|
||||
import com.gtnewhorizons.angelica.loading.shared.AngelicaClassDump;
|
||||
import com.gtnewhorizons.angelica.loading.shared.transformers.IsbrhTessellatorAbuseTransform;
|
||||
import net.minecraft.launchwrapper.IClassTransformer;
|
||||
import org.objectweb.asm.ClassReader;
|
||||
import org.objectweb.asm.ClassWriter;
|
||||
import org.objectweb.asm.tree.ClassNode;
|
||||
|
||||
/** IClassTransformer wrapper for {@link IsbrhTessellatorAbuseTransform} */
|
||||
public class IsbrhTessellatorAbuseTransformer implements IClassTransformer {
|
||||
|
||||
private final IsbrhTessellatorAbuseTransform inner = new IsbrhTessellatorAbuseTransform();
|
||||
|
||||
@Override
|
||||
public byte[] transform(String name, String transformedName, byte[] basicClass) {
|
||||
if (!inner.shouldTransform(basicClass)) return basicClass;
|
||||
|
||||
final ClassReader cr = new ClassReader(basicClass);
|
||||
final ClassNode cn = new ClassNode();
|
||||
cr.accept(cn, 0);
|
||||
if (!inner.transformClassNode(cn, AngelicaClientTweaker.isObfEnv())) return basicClass;
|
||||
|
||||
final ClassWriter cw = new ClassWriter(ClassWriter.COMPUTE_MAXS);
|
||||
cn.accept(cw);
|
||||
final byte[] bytes = cw.toByteArray();
|
||||
AngelicaClassDump.dumpClass(transformedName, basicClass, bytes, this);
|
||||
return bytes;
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ package com.gtnewhorizons.angelica.loading.rfb;
|
||||
|
||||
import com.gtnewhorizons.angelica.loading.rfb.transformers.RFBAngelicaRedirector;
|
||||
import com.gtnewhorizons.angelica.loading.rfb.transformers.RFBCeleritasBlockTransformer;
|
||||
import com.gtnewhorizons.angelica.loading.rfb.transformers.RFBIsbrhTessellatorAbuseTransformer;
|
||||
import com.gtnewhorizons.retrofuturabootstrap.api.PluginContext;
|
||||
import com.gtnewhorizons.retrofuturabootstrap.api.RetroFuturaBootstrap;
|
||||
import com.gtnewhorizons.retrofuturabootstrap.api.RfbClassTransformer;
|
||||
@@ -28,7 +29,8 @@ public class AngelicaRfbPlugin implements RfbPlugin {
|
||||
final boolean isObf = RetroFuturaBootstrap.API.launchClassLoader().findClassMetadata("net.minecraft.world.World") == null;
|
||||
return new RfbClassTransformer[] {
|
||||
new RFBAngelicaRedirector(),
|
||||
new RFBCeleritasBlockTransformer(isObf)
|
||||
new RFBCeleritasBlockTransformer(isObf),
|
||||
new RFBIsbrhTessellatorAbuseTransformer(isObf)
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
package com.gtnewhorizons.angelica.loading.rfb.transformers;
|
||||
|
||||
import com.gtnewhorizons.angelica.loading.shared.AngelicaClassDump;
|
||||
import com.gtnewhorizons.angelica.loading.shared.transformers.IsbrhTessellatorAbuseTransform;
|
||||
import com.gtnewhorizons.retrofuturabootstrap.api.ClassHeaderMetadata;
|
||||
import com.gtnewhorizons.retrofuturabootstrap.api.ClassNodeHandle;
|
||||
import com.gtnewhorizons.retrofuturabootstrap.api.ExtensibleClassLoader;
|
||||
import com.gtnewhorizons.retrofuturabootstrap.api.RfbClassTransformer;
|
||||
import org.intellij.lang.annotations.Pattern;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.jar.Manifest;
|
||||
|
||||
/** RfbClassTransformer wrapper for {@link IsbrhTessellatorAbuseTransform} */
|
||||
public class RFBIsbrhTessellatorAbuseTransformer implements RfbClassTransformer {
|
||||
|
||||
private final IsbrhTessellatorAbuseTransform inner;
|
||||
private final boolean isObf;
|
||||
|
||||
public RFBIsbrhTessellatorAbuseTransformer(boolean isObf) {
|
||||
this.inner = new IsbrhTessellatorAbuseTransform();
|
||||
this.isObf = isObf;
|
||||
}
|
||||
|
||||
@Pattern("[a-z0-9-]+")
|
||||
@Override
|
||||
public @NotNull String id() {
|
||||
return "isbrh-tessellator-abuse";
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull String @Nullable [] sortAfter() {
|
||||
return new String[] {"*", "mixin:mixin"};
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull String @Nullable [] sortBefore() {
|
||||
return new String[] {"lwjgl3ify:redirect"};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldTransformClass(@NotNull ExtensibleClassLoader classLoader,
|
||||
@NotNull RfbClassTransformer.Context context, @Nullable Manifest manifest, @NotNull String className,
|
||||
@NotNull ClassNodeHandle classNode) {
|
||||
if (!classNode.isPresent()) return false;
|
||||
final ClassHeaderMetadata metadata = classNode.getOriginalMetadata();
|
||||
return metadata != null && metadata.binaryInterfaceNames.contains(IsbrhTessellatorAbuseTransform.ISBRH);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void transformClass(@NotNull ExtensibleClassLoader classLoader, @NotNull RfbClassTransformer.Context context,
|
||||
@Nullable Manifest manifest, @NotNull String className, @NotNull ClassNodeHandle classNode) {
|
||||
if (inner.transformClassNode(classNode.getNode(), this.isObf)) {
|
||||
classNode.computeMaxs();
|
||||
AngelicaClassDump.dumpRFBClass(className, classNode, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
package com.gtnewhorizons.angelica.loading.shared.transformers;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.asm.ClassConstantPoolParser;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.objectweb.asm.Opcodes;
|
||||
import org.objectweb.asm.tree.AbstractInsnNode;
|
||||
import org.objectweb.asm.tree.ClassNode;
|
||||
import org.objectweb.asm.tree.InsnNode;
|
||||
import org.objectweb.asm.tree.MethodInsnNode;
|
||||
import org.objectweb.asm.tree.MethodNode;
|
||||
|
||||
public final class IsbrhTessellatorAbuseTransform {
|
||||
|
||||
public static final String ISBRH = "cpw/mods/fml/client/registry/ISimpleBlockRenderingHandler";
|
||||
|
||||
private static final Logger LOGGER = LogManager.getLogger("IsbrhTessellatorAbuse");
|
||||
private static final ClassConstantPoolParser CST_POOL_PARSER = new ClassConstantPoolParser(ISBRH);
|
||||
private static final String TESSELLATOR = "net/minecraft/client/renderer/Tessellator";
|
||||
private static final String RENDER_WORLD_BLOCK_DESC = "(Lnet/minecraft/world/IBlockAccess;IIILnet/minecraft/block/Block;ILnet/minecraft/client/renderer/RenderBlocks;)Z";
|
||||
|
||||
public boolean shouldTransform(byte[] classBytes) {
|
||||
return CST_POOL_PARSER.find(classBytes);
|
||||
}
|
||||
|
||||
public boolean transformClassNode(ClassNode cn, boolean isObf) {
|
||||
MethodNode target = null;
|
||||
for (int i = 0, n = cn.methods.size(); i < n; i++) {
|
||||
final MethodNode mn = cn.methods.get(i);
|
||||
if ("renderWorldBlock".equals(mn.name) && RENDER_WORLD_BLOCK_DESC.equals(mn.desc)) {
|
||||
target = mn;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (target == null) return false;
|
||||
|
||||
final String draw = isObf ? "func_78381_a" : "draw";
|
||||
final String startDrawingQuads = isObf ? "func_78382_b" : "startDrawingQuads";
|
||||
final String startDrawing = isObf ? "func_78371_b" : "startDrawing";
|
||||
|
||||
boolean changed = false;
|
||||
AbstractInsnNode insn = target.instructions.getFirst();
|
||||
while (insn != null) {
|
||||
final AbstractInsnNode next = insn.getNext();
|
||||
if (insn instanceof MethodInsnNode min && min.getOpcode() == Opcodes.INVOKEVIRTUAL && TESSELLATOR.equals(min.owner)) {
|
||||
|
||||
final int popOp;
|
||||
final boolean pushIntResult;
|
||||
if (min.name.equals(draw) && "()I".equals(min.desc)) {
|
||||
popOp = Opcodes.POP;
|
||||
pushIntResult = true;
|
||||
} else if (min.name.equals(startDrawingQuads) && "()V".equals(min.desc)) {
|
||||
popOp = Opcodes.POP;
|
||||
pushIntResult = false;
|
||||
} else if (min.name.equals(startDrawing) && "(I)V".equals(min.desc)) {
|
||||
popOp = Opcodes.POP2;
|
||||
pushIntResult = false;
|
||||
} else {
|
||||
insn = next;
|
||||
continue;
|
||||
}
|
||||
|
||||
target.instructions.insertBefore(insn, new InsnNode(popOp));
|
||||
if (pushIntResult) target.instructions.insertBefore(insn, new InsnNode(Opcodes.ICONST_0));
|
||||
target.instructions.remove(insn);
|
||||
LOGGER.info("Stripped Tessellator.{} from {}#renderWorldBlock", min.name, cn.name);
|
||||
changed = true;
|
||||
}
|
||||
insn = next;
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
}
|
||||
@@ -35,15 +35,19 @@ public enum Mixins implements IMixins {
|
||||
, "angelica.MixinGameSettings"
|
||||
, "angelica.MixinMinecraft"
|
||||
, "angelica.MixinMinecraft_FrameHook"
|
||||
, "angelica.MixinMinecraft_IconifyGuard"
|
||||
, "angelica.MixinMinecraftServer"
|
||||
, "angelica.bugfixes.MixinItemRenderer_EdgeDepth"
|
||||
, "angelica.bugfixes.MixinModelCreeper_AuraBodyInflate"
|
||||
, "angelica.bugfixes.MixinModelSkeleton_LegPelvisZFight"
|
||||
, "angelica.bugfixes.MixinModelWither_ArmorCentering"
|
||||
, "angelica.bugfixes.MixinRenderBlocks_CrossedSquaresNormal"
|
||||
, "angelica.bugfixes.MixinRenderCreeper_AuraDepth"
|
||||
, "angelica.bugfixes.MixinRenderGlobal_DeferredEntityOverlay"
|
||||
, "angelica.bugfixes.MixinRenderGlobal_DestroyBlock"
|
||||
, "angelica.bugfixes.MixinRenderMooshroom_MushroomTint"
|
||||
, "angelica.bugfixes.MixinRendererLivingEntity_DeferredEntityOverlay"
|
||||
, "angelica.bugfixes.MixinRendererLivingEntity_OverlayTint"
|
||||
, "angelica.bugfixes.MixinRenderWither_ArmorCentering"
|
||||
, "angelica.bugfixes.MixinRendererLivingEntity_EyeDepth"
|
||||
, "angelica.debug.MixinMinecraft_FPSCap"
|
||||
@@ -70,6 +74,12 @@ public enum Mixins implements IMixins {
|
||||
.addClientMixins("angelica.gui.MixinGuiMainMenu")
|
||||
),
|
||||
|
||||
ANGELICA_GL_SPLASH_TEXT(
|
||||
new MixinBuilder("Rewrite 'OpenGL 1.2!' splash to reflect the actual GL context")
|
||||
.setPhase(Phase.EARLY)
|
||||
.addClientMixins("angelica.gui.MixinGuiMainMenuSplash")
|
||||
),
|
||||
|
||||
ANGELICA_FONT_RENDERER(new MixinBuilder()
|
||||
.setPhase(Phase.EARLY)
|
||||
.setApplyIf(() -> AngelicaConfig.enableFontRenderer)
|
||||
@@ -122,7 +132,10 @@ public enum Mixins implements IMixins {
|
||||
|
||||
ANGELICA_ITEM_RENDERER_OPTIMIZATION(new MixinBuilder("Optimizes in-world item rendering")
|
||||
.setPhase(Phase.EARLY)
|
||||
.addClientMixins("angelica.itemrenderer.MixinItemRenderer")
|
||||
.addClientMixins(
|
||||
"angelica.itemrenderer.MixinItemRenderer",
|
||||
"angelica.itemrenderer.MixinRenderBlocks"
|
||||
)
|
||||
.setApplyIf(() -> AngelicaConfig.optimizeInWorldItemRendering)),
|
||||
|
||||
ANGELICA_OPTIMIZE_GLALLOCATION(new MixinBuilder("Replace HashMap with fastutil Int2IntMap in GLAllocation")
|
||||
@@ -194,6 +207,7 @@ public enum Mixins implements IMixins {
|
||||
, "rendering.MixinTileEntity"
|
||||
, "rendering.MixinTileEntityMobSpawner"
|
||||
, "rendering.MixinTileEntityRendererDispatcher"
|
||||
, "rendering.MixinRenderBlocksEmissive"
|
||||
)
|
||||
),
|
||||
|
||||
@@ -263,6 +277,8 @@ public enum Mixins implements IMixins {
|
||||
, "shaders.MixinRenderNameTag"
|
||||
, "shaders.MixinRenderPlayerArmor"
|
||||
, "shaders.MixinTileEntityBeaconRenderer"
|
||||
, "shaders.MixinWorldNbtCache"
|
||||
, "shaders.MixinNetHandlerPlayClient_NbtRemesh"
|
||||
, "shaders.MixinRenderEndPortal"
|
||||
, "shaders.MixinTileEntityRendererDispatcher"
|
||||
, "shaders.MixinGlProgram"
|
||||
@@ -287,6 +303,14 @@ public enum Mixins implements IMixins {
|
||||
)
|
||||
),
|
||||
|
||||
DRAGONAPI_SHADER_REGISTRY_PARSE_ERROR(new MixinBuilder()
|
||||
.setPhase(Phase.EARLY)
|
||||
.addRequiredMod(TargetedMod.DRAGON_API)
|
||||
.addClientMixins(
|
||||
"dragonapi.MixinShaderRegistry_ParseError"
|
||||
)
|
||||
),
|
||||
|
||||
IRIS_RENDERING_NOBACKHAND(new MixinBuilder("Iris Hand Shaders")
|
||||
.setPhase(Phase.EARLY)
|
||||
.setApplyIf(() -> AngelicaConfig.enableIris)
|
||||
@@ -381,16 +405,15 @@ public enum Mixins implements IMixins {
|
||||
.setApplyIf(() -> CompatConfig.fixMinefactoryReloaded)
|
||||
.addClientMixins("client.minefactoryreloaded.MixinRedNetCableRenderer")),
|
||||
|
||||
NTM_SPACE_TWEAKS(new MixinBuilder("Support for 'Disable Horizon' & 'disableAltitudePlanetRenderer' options in NTM:Space")
|
||||
.setPhase(Phase.LATE)
|
||||
.addRequiredMod(TargetedMod.NTM_SPACE)
|
||||
.setApplyIf(() -> CompatConfig.tweakNTMSpace)
|
||||
.addClientMixins("client.ntmSpace.MixinSkyProviderCelestial_Tweaks")),
|
||||
NTM_SPACE_SHADER_COMPAT(new MixinBuilder("Multiple shader fixes for NTM:Space")
|
||||
NTM_SPACE_COMPAT(new MixinBuilder("Multiple fixes for NTM:Space")
|
||||
.setPhase(Phase.LATE)
|
||||
.addRequiredMod(TargetedMod.NTM_SPACE)
|
||||
.setApplyIf(() -> CompatConfig.fixNTMSpace && AngelicaConfig.enableIris)
|
||||
.addClientMixins("client.ntmSpace.MixinSkyProviderCelestial_ShaderCompat", "client.ntmSpace.MixinSkyProviderLaytheSunset")),
|
||||
.addClientMixins(
|
||||
"client.ntmSpace.MixinSkyProviderCelestial",
|
||||
"client.ntmSpace.MixinSkyProviderOrbit",
|
||||
"client.ntmSpace.MixinSkyProviderLaytheSunset"
|
||||
)),
|
||||
|
||||
SPEEDUP_CAMPFIRE_BACKPORT_ANIMATIONS(new MixinBuilder("Add animation speedup support to Campfire Backport")
|
||||
.setPhase(Phase.LATE)
|
||||
|
||||
@@ -22,12 +22,15 @@ import com.gtnewhorizons.angelica.iris.IrisGLSMBridge;
|
||||
import com.gtnewhorizons.angelica.loading.AngelicaClientTweaker;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.IGameSettingsExt;
|
||||
import com.gtnewhorizons.angelica.render.CloudRenderer;
|
||||
import com.gtnewhorizons.angelica.render.EmissiveTextureAutoloader;
|
||||
import com.gtnewhorizons.angelica.rendering.AngelicaBlockSafetyRegistry;
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.CeleritasDebugScreenHandler;
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.CeleritasSetup;
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.threading.ChunkTaskRegistry;
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.threading.DefaultChunkTaskProvider;
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.threading.ThreadedChunkTaskProvider;
|
||||
import com.gtnewhorizons.angelica.rendering.items.BlockRenderListManager;
|
||||
import com.gtnewhorizons.angelica.rendering.items.ItemRenderListManager;
|
||||
import com.gtnewhorizons.angelica.utils.AnimationMode;
|
||||
import com.gtnewhorizons.angelica.utils.ManagedEnum;
|
||||
import com.gtnewhorizons.angelica.zoom.Zoom;
|
||||
@@ -43,6 +46,7 @@ import cpw.mods.fml.relauncher.ReflectionHelper;
|
||||
import jss.notfine.core.Settings;
|
||||
import jss.notfine.gui.GuiCustomMenu;
|
||||
import jss.notfine.gui.NotFineGameOptionPages;
|
||||
import jss.notfine.gui.options.named.FOVMode;
|
||||
import me.flashyreese.mods.reeses_sodium_options.client.gui.ReeseSodiumVideoOptionsScreen;
|
||||
import me.jellysquid.mods.sodium.client.gui.SodiumGameOptions;
|
||||
import me.jellysquid.mods.sodium.client.gui.SodiumOptionsGUI;
|
||||
@@ -101,30 +105,11 @@ public final class ClientProxy extends CommonProxy {
|
||||
super.preInit(event);
|
||||
FMLCommonHandler.instance().bus().register(this);
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
MinecraftForge.EVENT_BUS.register(new EmissiveTextureAutoloader());
|
||||
ModelRegistry.registerModid(MOD_ID);
|
||||
blockError = new BlockError();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldLoad(WorldEvent.Load event) {
|
||||
if (GLStateManager.isRunningSplash()) {
|
||||
GLStateManager.setRunningSplash(false);
|
||||
LOGGER.info("World loaded - Enabling GLSM Cache");
|
||||
}
|
||||
|
||||
if (AngelicaConfig.enableCeleritas) {
|
||||
ChunkTaskRegistry.reset();
|
||||
ChunkTaskRegistry.registerProvider(DefaultChunkTaskProvider.INSTANCE);
|
||||
ChunkTaskRegistry.registerProvider(ThreadedChunkTaskProvider.INSTANCE);
|
||||
|
||||
// Register all blocks. Because blockids are unique to a world, this must be done each load
|
||||
GameData.getBlockRegistry().typeSafeIterable().forEach(o -> {
|
||||
AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, true, true);
|
||||
AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, false, true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(FMLInitializationEvent event) {
|
||||
super.init(event);
|
||||
@@ -162,6 +147,10 @@ public final class ClientProxy extends CommonProxy {
|
||||
if (AngelicaConfig.enableDynamicLights) {
|
||||
EntityLightConfig.init(new java.io.File(mc.mcDataDir, "config"));
|
||||
}
|
||||
if(AngelicaConfig.optimizeInWorldItemRendering){
|
||||
ItemRenderListManager.registerReloadListener();
|
||||
BlockRenderListManager.registerReloadListener();
|
||||
}
|
||||
|
||||
// Register debug commands in dev environment only
|
||||
if (!AngelicaClientTweaker.isObfEnv()) {
|
||||
@@ -169,7 +158,6 @@ public final class ClientProxy extends CommonProxy {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void postInit(FMLPostInitializationEvent event) {
|
||||
super.postInit(event);
|
||||
@@ -189,11 +177,38 @@ public final class ClientProxy extends CommonProxy {
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldLoad(WorldEvent.Load event) {
|
||||
if (!event.world.isRemote) return;
|
||||
if (GLStateManager.isRunningSplash()) {
|
||||
GLStateManager.setRunningSplash(false);
|
||||
LOGGER.info("World loaded - Enabling GLSM Cache");
|
||||
}
|
||||
|
||||
if (AngelicaConfig.enableCeleritas) {
|
||||
ChunkTaskRegistry.reset();
|
||||
ChunkTaskRegistry.registerProvider(DefaultChunkTaskProvider.INSTANCE);
|
||||
ChunkTaskRegistry.registerProvider(ThreadedChunkTaskProvider.INSTANCE);
|
||||
|
||||
// Register all blocks. Because blockids are unique to a world, this must be done each load
|
||||
GameData.getBlockRegistry().typeSafeIterable().forEach(o -> {
|
||||
AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, true, true);
|
||||
AngelicaBlockSafetyRegistry.canBlockRenderOffThread(o, false, true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onWorldUnload(WorldEvent.Unload event) {
|
||||
if (!event.world.isRemote) return;
|
||||
DynamicLights.get().removeAllLightSources();
|
||||
}
|
||||
|
||||
float lastIntegratedTickTime;
|
||||
|
||||
@SubscribeEvent
|
||||
public void onTick(TickEvent.ServerTickEvent event) {
|
||||
if (FMLCommonHandler.instance().getSide().isClient() && event.phase == TickEvent.Phase.END) {
|
||||
if (event.phase == TickEvent.Phase.END) {
|
||||
final IntegratedServer srv = Minecraft.getMinecraft().getIntegratedServer();
|
||||
if (srv != null) {
|
||||
final long currentTickTime = srv.tickTimeArray[srv.getTickCounter() % 100];
|
||||
@@ -342,10 +357,19 @@ public final class ClientProxy extends CommonProxy {
|
||||
}
|
||||
}
|
||||
|
||||
// This is a bit of a hack to prevent the FOV from being modified by other mods
|
||||
// This only disables FOV changes from vanilla, leaving mod FOV changes untouched
|
||||
@SubscribeEvent(priority = EventPriority.HIGHEST)
|
||||
public void onFOVModifierUpdateEarly(FOVUpdateEvent event) {
|
||||
if(Settings.DYNAMIC_FOV.option.getStore() == FOVMode.MODS) {
|
||||
event.fov = 1.0F;
|
||||
event.newfov = 1.0F;
|
||||
}
|
||||
}
|
||||
|
||||
// This removes all FOV dynamics, both from vanilla (speed/sprinting), and mods
|
||||
@SubscribeEvent(priority = EventPriority.LOWEST)
|
||||
public void onFOVModifierUpdate(FOVUpdateEvent event) {
|
||||
if (!(boolean) Settings.DYNAMIC_FOV.option.getStore()) {
|
||||
public void onFOVModifierUpdateLate(FOVUpdateEvent event) {
|
||||
if(Settings.DYNAMIC_FOV.option.getStore() == FOVMode.NONE) {
|
||||
event.newfov = 1.0F;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
package com.gtnewhorizons.angelica.render;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
final class CloudEdges {
|
||||
private static final int CELL_EMPTY_THRESHOLD = 10;
|
||||
|
||||
final int width, height;
|
||||
private final int wMask, hMask;
|
||||
private final boolean whPow2;
|
||||
private final long[] opaqueBits;
|
||||
final int opaqueCount;
|
||||
|
||||
CloudEdges(int width, int height, ByteBuffer rgba) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.wMask = width - 1;
|
||||
this.hMask = height - 1;
|
||||
this.whPow2 = (width & wMask) == 0 && (height & hMask) == 0;
|
||||
final int total = width * height;
|
||||
final long[] bits = new long[(total + 63) >>> 6];
|
||||
int op = 0;
|
||||
for (int i = 0; i < total; i++) {
|
||||
if ((rgba.get(i * 4 + 3) & 0xFF) >= CELL_EMPTY_THRESHOLD) {
|
||||
bits[i >>> 6] |= 1L << (i & 63);
|
||||
op++;
|
||||
}
|
||||
}
|
||||
this.opaqueBits = bits;
|
||||
this.opaqueCount = op;
|
||||
}
|
||||
|
||||
boolean cellOpaque(int x, int z) {
|
||||
final int xw, zh;
|
||||
if (whPow2) {
|
||||
xw = x & wMask;
|
||||
zh = z & hMask;
|
||||
} else {
|
||||
xw = Math.floorMod(x, width);
|
||||
zh = Math.floorMod(z, height);
|
||||
}
|
||||
final int idx = xw + zh * width;
|
||||
return ((opaqueBits[idx >>> 6] >>> (idx & 63)) & 1L) != 0L;
|
||||
}
|
||||
|
||||
long readOpaqueRowBits(int x0, int z) {
|
||||
final int zMod, x0Mod;
|
||||
if (whPow2) {
|
||||
zMod = z & hMask;
|
||||
x0Mod = x0 & wMask;
|
||||
} else {
|
||||
zMod = Math.floorMod(z, height);
|
||||
x0Mod = Math.floorMod(x0, width);
|
||||
}
|
||||
if (x0Mod + 10 <= width) {
|
||||
return readContigBits(opaqueBits, (long) zMod * width + x0Mod, 10);
|
||||
}
|
||||
final int colsBeforeWrap = width - x0Mod;
|
||||
final long firstPart = readContigBits(opaqueBits, (long) zMod * width + x0Mod, colsBeforeWrap);
|
||||
final long secondPart = readContigBits(opaqueBits, (long) zMod * width, 10 - colsBeforeWrap);
|
||||
return firstPart | (secondPart << colsBeforeWrap);
|
||||
}
|
||||
|
||||
private static long readContigBits(long[] bits, long startBitIdx, int count) {
|
||||
final int wordIdx = (int) (startBitIdx >>> 6);
|
||||
final int bitOff = (int) (startBitIdx & 63);
|
||||
final long mask = count == 64 ? -1L : (1L << count) - 1L;
|
||||
final long w0 = bits[wordIdx];
|
||||
if (bitOff + count <= 64) {
|
||||
return (w0 >>> bitOff) & mask;
|
||||
}
|
||||
final long w1 = bits[wordIdx + 1];
|
||||
return ((w0 >>> bitOff) | (w1 << (64 - bitOff))) & mask;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
package com.gtnewhorizons.angelica.render;
|
||||
|
||||
import org.embeddedt.embeddium.impl.gl.shader.ShaderBindingContext;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.uniform.GlUniformFloat4v;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.uniform.GlUniformInt;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.uniform.GlUniformMatrix4f;
|
||||
|
||||
final class CloudUniforms {
|
||||
static final float ALPHA = 0.8f;
|
||||
|
||||
final GlUniformMatrix4f mvp;
|
||||
final GlUniformFloat4v colorMult;
|
||||
final GlUniformFloat4v fogParams;
|
||||
final GlUniformFloat4v fogColor;
|
||||
final GlUniformInt fogEnabled;
|
||||
final GlUniformInt tex;
|
||||
|
||||
private int lastFogEnabled = -1;
|
||||
private float lastFogR = Float.NaN, lastFogG = Float.NaN, lastFogB = Float.NaN;
|
||||
private float lastColorR = Float.NaN, lastColorG = Float.NaN, lastColorB = Float.NaN;
|
||||
private float lastFogParamX = Float.NaN, lastFogParamY = Float.NaN;
|
||||
private final float[] uploadBuf = new float[4];
|
||||
|
||||
CloudUniforms(ShaderBindingContext ctx) {
|
||||
mvp = ctx.bindUniform("u_MVPMatrix", GlUniformMatrix4f::new);
|
||||
colorMult = ctx.bindUniform("u_ColorMult", GlUniformFloat4v::new);
|
||||
fogParams = ctx.bindUniform("u_FogParams", GlUniformFloat4v::new);
|
||||
fogColor = ctx.bindUniform("u_FogColor", GlUniformFloat4v::new);
|
||||
fogEnabled = ctx.bindUniform("u_FogEnabled", GlUniformInt::new);
|
||||
tex = ctx.bindUniform("u_Tex", GlUniformInt::new);
|
||||
}
|
||||
|
||||
void setFogEnabled(boolean enabled) {
|
||||
final int val = enabled ? 1 : 0;
|
||||
if (val != lastFogEnabled) {
|
||||
lastFogEnabled = val;
|
||||
fogEnabled.setInt(val);
|
||||
}
|
||||
}
|
||||
|
||||
void setFogColor(float r, float g, float b) {
|
||||
if (r != lastFogR || g != lastFogG || b != lastFogB) {
|
||||
lastFogR = r;
|
||||
lastFogG = g;
|
||||
lastFogB = b;
|
||||
uploadBuf[0] = r;
|
||||
uploadBuf[1] = g;
|
||||
uploadBuf[2] = b;
|
||||
uploadBuf[3] = 1.0f;
|
||||
fogColor.set(uploadBuf);
|
||||
}
|
||||
}
|
||||
|
||||
void setFogParams(float x, float y) {
|
||||
if (x != lastFogParamX || y != lastFogParamY) {
|
||||
lastFogParamX = x;
|
||||
lastFogParamY = y;
|
||||
uploadBuf[0] = x;
|
||||
uploadBuf[1] = y;
|
||||
uploadBuf[2] = 0f;
|
||||
uploadBuf[3] = 0f;
|
||||
fogParams.set(uploadBuf);
|
||||
}
|
||||
}
|
||||
|
||||
void setColorMult(float r, float g, float b) {
|
||||
if (r != lastColorR || g != lastColorG || b != lastColorB) {
|
||||
lastColorR = r;
|
||||
lastColorG = g;
|
||||
lastColorB = b;
|
||||
uploadBuf[0] = r;
|
||||
uploadBuf[1] = g;
|
||||
uploadBuf[2] = b;
|
||||
uploadBuf[3] = ALPHA;
|
||||
colorMult.set(uploadBuf);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
package com.gtnewhorizons.angelica.render;
|
||||
|
||||
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class EmissiveTextureAutoloader {
|
||||
|
||||
@SubscribeEvent
|
||||
public void onTextureStitchPre(TextureStitchEvent.Pre event) {
|
||||
if (event.map.getTextureType() != 0) return;
|
||||
|
||||
TextureMap map = event.map;
|
||||
EmissiveTextureHelper.clearCache();
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
Map<String, ?> registeredSprites = map.mapRegisteredSprites;
|
||||
|
||||
List<String> toRegister = new ArrayList<>();
|
||||
|
||||
for (String baseName : registeredSprites.keySet()) {
|
||||
if (baseName.endsWith("_emissive")) continue;
|
||||
|
||||
String emissiveName = baseName + "_emissive";
|
||||
if (resourceExists(emissiveName)) {
|
||||
toRegister.add(baseName);
|
||||
}
|
||||
}
|
||||
|
||||
for (String baseName : toRegister) {
|
||||
String emissiveName = baseName + "_emissive";
|
||||
IIcon emissiveIcon = map.registerIcon(emissiveName);
|
||||
EmissiveTextureHelper.cacheEmissive(baseName, emissiveIcon);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean resourceExists(String iconName) {
|
||||
ResourceLocation loc = new ResourceLocation(iconName);
|
||||
ResourceLocation full = new ResourceLocation(
|
||||
loc.getResourceDomain(),
|
||||
"textures/blocks/" + loc.getResourcePath() + ".png"
|
||||
);
|
||||
try {
|
||||
Minecraft.getMinecraft().getResourceManager().getResource(full);
|
||||
return true;
|
||||
} catch (Exception ignored) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||