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@@ -14,10 +14,18 @@ body:
|
||||
id: version
|
||||
attributes:
|
||||
label: Mod Version
|
||||
description: "What version of the Mod are you using? (Note: None have been officially released yet)"
|
||||
description: "What version of the Mod are you using?"
|
||||
placeholder: "Example: 1.0.0-alpha1"
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: report
|
||||
attributes:
|
||||
label: Bug Report
|
||||
description: "Relevant information, as well as relevant logs attached such as `logs/fml-client-latest.log."
|
||||
placeholder: "Example: https://mclo.gs/ OR submit the file to github by dragging it to this textbox."
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: java
|
||||
attributes:
|
||||
@@ -34,12 +42,39 @@ body:
|
||||
- Other (Please Specify)
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: report
|
||||
- type: dropdown
|
||||
id: graphics
|
||||
attributes:
|
||||
label: Bug Report
|
||||
description: "Relevant information, as well as relevant logs attached such as `logs/fml-client-latest.log."
|
||||
placeholder: "Example: https://mclo.gs/ OR submit the file to github by dragging it to this textbox."
|
||||
label: Graphics Card Vendor
|
||||
description: What graphics card vendor are you using?
|
||||
options:
|
||||
- Other (Please Specify)
|
||||
- NVidia
|
||||
- AMD/ATI
|
||||
- Intel iGPU
|
||||
- AMD iGPU
|
||||
- Mesa/Software
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: shaders
|
||||
attributes:
|
||||
label: Shaders
|
||||
description: Do you have a shaderpack enabled?
|
||||
options:
|
||||
- "No"
|
||||
- "Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)"
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: mcpf
|
||||
attributes:
|
||||
label: MCPF or other features disabled by default
|
||||
description: Do you have MCPF or any other features that are disabled by default enabled?
|
||||
options:
|
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- "No: Go ahead and create an issue"
|
||||
- "Yes: I will not create an issue"
|
||||
- "Yes: I don't read and shouldn't be creating an issue"
|
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validations:
|
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required: true
|
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- type: textarea
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@@ -60,4 +95,7 @@ body:
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required: true
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||||
- label: "I have read the known incompatibilities and this is not related to one of those."
|
||||
required: true
|
||||
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||||
- label: "I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)"
|
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required: true
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
name: Feature Request
|
||||
description: "Request a feature."
|
||||
labels: ["enhancement"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: "Please use this form to request features. We ask you check if it was already requested though"
|
||||
- type: input
|
||||
id: discord
|
||||
attributes:
|
||||
label: Your GTNH Discord Username
|
||||
description: Leave empty if you don't have one, but this will make it harder to contact you if we need additional info.
|
||||
placeholder: "Example: Wumpus#1234"
|
||||
- type: textarea
|
||||
id: request
|
||||
attributes:
|
||||
label: Feature Request
|
||||
description: "Relevant information, as well as relevant images"
|
||||
placeholder: "Example: https://mclo.gs/ OR submit the file to github by dragging it to this textbox."
|
||||
validations:
|
||||
required: true
|
||||
- type: checkboxes
|
||||
id: final
|
||||
attributes:
|
||||
label: Final Checklist
|
||||
description: Certify that you read things
|
||||
options:
|
||||
- label: "I have searched the issues and haven't found a similar issue."
|
||||
required: true
|
||||
- label: "I have read the known incompatibilities and this is not related to one of those."
|
||||
required: true
|
||||
- label: "This issue is not related to a feature that is disabed by default - MCPF, etc. [They'll be enabled when they're ready for testing]"
|
||||
required: true
|
||||
@@ -1,6 +1,7 @@
|
||||
.gradle
|
||||
.settings
|
||||
/.idea/
|
||||
/.vs/
|
||||
/.vscode/
|
||||
/run/
|
||||
/build/
|
||||
@@ -30,3 +31,10 @@ src/main/resources/mixins.*([!.]).json
|
||||
*.bat
|
||||
*.DS_Store
|
||||
!gradlew.bat
|
||||
layout.json
|
||||
addon.local.gradle
|
||||
addon.local.gradle.kts
|
||||
addon.late.local.gradle
|
||||
addon.late.local.gradle.kts
|
||||
/*.csv
|
||||
!gl_functions.csv
|
||||
@@ -1,23 +1,46 @@
|
||||
# Angelica
|
||||
# Angelica<img src="img/logo-readme.png" align="right">
|
||||
|
||||
<sup>**[CurseForge](https://www.curseforge.com/minecraft/mc-mods/angelica) | [Modrinth](https://modrinth.com/mod/angelica)**</sup>
|
||||
|
||||
* The little Angle [sic] that supports shaders while saving your fps from a certain death -boubou
|
||||
* Is it obtuse, or accute? -Caedis
|
||||
* It's a cute angle -mitchej123
|
||||
* It's the angel that pulls you out of OptiFine's hell -Roadhog360
|
||||
|
||||
**Alpha Quality - Here there be Dragons**
|
||||
## **Beta Quality - Here there be Dragons**
|
||||
* Shaders sneak preview - Please don't report issues yet, but please do submit fixes
|
||||
* Complementary & BSL mostly function, but have some bugs
|
||||
* Sildurs, Seus, and any other shader probably doesn't work
|
||||
|
||||
|
||||
# Required Dependencies
|
||||
* [UniMixins](https://github.com/LegacyModdingMC/UniMixins/releases) >= 0.1.14
|
||||
* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.4.2
|
||||
* NOTE: Some mods are not required, but a specific version is required if present - see: `Permanent Incompatibilities` below.
|
||||
|
||||
# Known (temporary) Incompatibilities
|
||||
* Forge Relocation - Currently non Thread Safe; safe if not in use
|
||||
* ProjectRed Frames - Currently non Thread Safe; safe if not in use
|
||||
* EndlessIDs - Future compat planned
|
||||
* RPLE - Future compat planned
|
||||
* ProjectRed Frames - Currently non Thread Safe; safe if not in use'
|
||||
|
||||
# Potential Incompatibilities
|
||||
* EndlessIDs - Compat commits have been made, might work, might not - not fully tested
|
||||
|
||||
# Known Incompatibilities
|
||||
* FalseTweaks - Not currently planned (Looking for volunteers) [Might work if you effectively disable most of the mod]
|
||||
* SmoothFont - Not currently planned (Looking for volunteers)
|
||||
* RPLE - Not currently planned (Looking for volunteers)
|
||||
|
||||
# Permanent Incompatibilities
|
||||
* Optifine [Disabled, won't fix]
|
||||
* Fastcraft [Disable, won't fix]
|
||||
* LWJGL3ify 1.5.4 and below - Use the latest version available, 1.5.7+
|
||||
* ArchaicFix 0.6.2 and below - Use 0.7.0 or above
|
||||
* Hodgepodge 2.4.2 and below - Use 2.4.3 or above
|
||||
* CodeChickenCore/Lib <1.2.0 - Threading issues, use 1.2.0+
|
||||
* OptiFine [Disabled, won't fix]
|
||||
* FastCraft [Disabled, won't fix]
|
||||
* BetterFPS [Disabled, won't fix]
|
||||
* OptimizationsAndTweaks [Disabled, won't fix]
|
||||
* [Amazing Trophies 1.2.1 and below](https://github.com/GTNewHorizons/Amazing-Trophies/releases) - use 1.2.2+
|
||||
* [LWJGL3ify 1.5.4 and below](https://github.com/GTNewHorizons/lwjgl3ify/releases/) - Use the latest version available, 1.5.7+
|
||||
* [ArchaicFix 0.6.2 and below](https://www.curseforge.com/minecraft/mc-mods/archaicfix/files/all?page=1&pageSize=20) - Use 0.7.0 or above
|
||||
* [Hodgepodge 2.4.3 and below](https://github.com/GTNewHorizons/Hodgepodge/releases) - Use 0.4.5 or above
|
||||
* CodeChicken[Core](https://github.com/GTNewHorizons/CodeChickenCore/releases)/[Lib](https://github.com/GTNewHorizons/CodeChickenLib/releases) <1.2.0 - Threading issues, use 1.3.0+
|
||||
* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
|
||||
|
||||
# Credits
|
||||
* ShadersMod
|
||||
@@ -35,6 +58,8 @@
|
||||
* Sodium
|
||||
* JellySquid & the CaffeineMC team, for making Sodium in the first place
|
||||
* Embeddedt for [Embeddium](https://github.com/embeddedt/embeddium/tree/dc59ca357c25beefd6288f0d1d40b4cd8e670ab8) under the [LGPL 3.0](https://github.com/embeddedt/embeddium/blob/16.x/forge/LICENSE)
|
||||
* Reese's Sodium Options
|
||||
* FlashyReese for [Reese's Sodium Options](https://github.com/FlashyReese/reeses-sodium-options/tree/aa4ea67047cf53e54976e93c6bb1ab5ba16b142b) under the [MIT license](https://github.com/FlashyReese/reeses-sodium-options/blob/aa4ea67047cf53e54976e93c6bb1ab5ba16b142b/LICENSE.txt)
|
||||
* Neodymium
|
||||
* Makamys for [Neodymium](https://github.com/makamys/Neodymium) - Various Tessellator -> Quad functionality taken under the LGPL 3
|
||||
* MCPatcherForge
|
||||
@@ -43,5 +68,17 @@
|
||||
* HUDCaching
|
||||
* Created by [Moulberry](https://github.com/Moulberry/MCHUDCaching), backported from [Patcher](https://github.com/Sk1erLLC/Patcher) mod by Alexdoru under the CC-BY-SA-NC 4.0 license
|
||||
* Angelica
|
||||
* mitchej123, Omni, Makamys, Embeddedt, NanoLive, Caedis, Cardinalstar, Alexdoru, Eigenraven, mist475, Clepto for helping get Angelica up and running!
|
||||
* mitchej123, Omni, Makamys, Embeddedt, NanoLive, Caedis, Cardinalstar, Alexdoru, Eigenraven, mist475, Clepto, kurrycat for helping get Angelica up and running!
|
||||
* IMS, jss2a98aj, || dbp ||, roadhog360 for advice and moral support
|
||||
* Forge 1.12+
|
||||
* Some files have been taken from Minecraft Forge under the LGPL 2.1 license and are marked as such
|
||||
* FRAPI and Indigo
|
||||
* Model building API heavily inspired by/copied from Fabric's; upstream may use it under the original Apache 2.0
|
||||
license, see LICENSE in `com.gtnewhorizons.angelica.models`
|
||||
* Dynamic Lights
|
||||
* LambdAurora for [LambDynamicLights](https://github.com/LambdAurora/LambDynamicLights) under the MIT license, and the Forge port anthxnymc for [DynamicLightsReforged](https://github.com/anthxnymc/DynamicLightsReforged), also under the MIT license
|
||||
* Embeddedt and Ferri_Arnus for [glsl-transformation-lib](https://github.com/TauMC/glsl-transformation-lib)
|
||||
* Also for work on [Monocle](https://github.com/ferriarnus/Monocle) which was used as a reference for implementing glsl-transformation-lib
|
||||
* Code from both glsl-transformation-lib and Monocle taken under their respective LGPL 3.0 licenses
|
||||
* FalseTweaks
|
||||
* FalsePattern for [FalseTweaks](https://github.com/falsepattern/falsetweaks) - Item Rendering Optimizations taken from FalseTweaks under the LGPL 3.0 license
|
||||
@@ -1,7 +0,0 @@
|
||||
allprojects {
|
||||
gradle.projectsEvaluated {
|
||||
tasks.withType(JavaCompile) {
|
||||
options.compilerArgs << "-Xmaxerrs" << "2000"
|
||||
}
|
||||
}
|
||||
}
|
||||
-1614
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,33 @@
|
||||
plugins {
|
||||
id("com.gtnewhorizons.gtnhconvention")
|
||||
}
|
||||
|
||||
minecraft {
|
||||
extraRunJvmArguments.add("-Dangelica.enableTestBlocks=true")
|
||||
}
|
||||
|
||||
tasks.test {
|
||||
useJUnitPlatform()
|
||||
testLogging {
|
||||
events("passed", "skipped", "failed")
|
||||
}
|
||||
javaLauncher = javaToolchains.launcherFor {
|
||||
languageVersion = JavaLanguageVersion.of(8)
|
||||
}
|
||||
dependsOn(tasks.extractNatives2)
|
||||
jvmArgs("-Djava.library.path=${tasks.extractNatives2.get().destinationFolder.asFile.get().path}")
|
||||
}
|
||||
|
||||
tasks.processResources {
|
||||
inputs.property("version", project.version.toString())
|
||||
filesMatching("META-INF/rfb-plugin/*") {
|
||||
expand("version" to project.version.toString())
|
||||
}
|
||||
}
|
||||
|
||||
tasks.register<Copy>("copyDependencies") {
|
||||
group = "Angelica"
|
||||
description = "Collect dependencies into the testDependencies folder"
|
||||
from(configurations.default)
|
||||
into("testDependencies")
|
||||
}
|
||||
+60
-15
@@ -33,45 +33,90 @@
|
||||
*
|
||||
* For more details, see https://docs.gradle.org/8.0.1/userguide/java_library_plugin.html#sec:java_library_configurations_graph
|
||||
*/
|
||||
configurations {
|
||||
transformedMod // Mods that can be transformed - used for compiling angelica, but not necessary at runtime
|
||||
transformedMod.canBeConsumed = false
|
||||
transformedModCompileOnly
|
||||
transformedModCompileOnly.canBeConsumed = false
|
||||
|
||||
// Add the transformed mod dependencies to the compilation classpaths, but don't publish them in the Maven metadata
|
||||
compileClasspath.extendsFrom(transformedMod, transformedModCompileOnly)
|
||||
testCompileClasspath.extendsFrom(transformedMod, transformedModCompileOnly)
|
||||
|
||||
// Can be enabled for testing if desired
|
||||
// runtimeClasspath.extendsFrom(transformedMod)
|
||||
// testRuntimeClasspath.extendsFrom(transformedMod)
|
||||
}
|
||||
|
||||
dependencies {
|
||||
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.4.3")
|
||||
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.5.78")
|
||||
|
||||
compileOnly("org.projectlombok:lombok:1.18.22") {transitive = false }
|
||||
compileOnly("com.gtnewhorizons.retrofuturabootstrap:RetroFuturaBootstrap:0.4.0") { transitive = false }
|
||||
|
||||
compileOnly("org.projectlombok:lombok:1.18.22") { transitive = false }
|
||||
annotationProcessor("org.projectlombok:lombok:1.18.22")
|
||||
|
||||
// Use modern models+textures to inject QuadProviders
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:TX-Loader:1.7.2:dev')
|
||||
|
||||
// Iris Shaders
|
||||
compileOnly('org.jetbrains:annotations:24.0.1')
|
||||
shadowImplementation("it.unimi.dsi:fastutil:8.2.1") // Apache 2.0
|
||||
shadowImplementation("org.joml:joml:1.10.5") // MIT
|
||||
api("com.github.GTNewHorizons:GTNHLib:0.5.20:dev")
|
||||
shadowImplementation("org.anarres:jcpp:1.4.14") // Apache 2.0
|
||||
implementation("io.github.douira:glsl-transformer:1.0.0")
|
||||
shadowImplementation("io.github.douira:glsl-transformer:1.0.0") { // glsl-transformer Noncommercial License 1.0.0
|
||||
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-4.g6b42bca") {
|
||||
exclude module: "antlr4" // we only want to shadow the runtime module
|
||||
}
|
||||
shadowImplementation("org.antlr:antlr4-runtime:4.13.2")
|
||||
compileOnly "org.apache.ant:ant:1.8.2"
|
||||
|
||||
// Because who doesn't want NEI
|
||||
compileOnly('com.github.GTNewHorizons:NotEnoughItems:2.4.9-GTNH:dev')
|
||||
compileOnly('com.github.GTNewHorizons:CodeChickenCore:1.2.0:dev')
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:NotEnoughItems:2.6.45-GTNH:dev')
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:CodeChickenCore:1.3.10:dev')
|
||||
|
||||
// Notfine Deps
|
||||
compileOnly("thaumcraft:Thaumcraft:1.7.10-4.2.3.5:dev")
|
||||
runtimeOnly("com.github.GTNewHorizons:Baubles:1.0.1.16:dev")
|
||||
compileOnly("com.github.GTNewHorizons:twilightforest:2.5.1:dev") {transitive = false }
|
||||
devOnlyNonPublishable("com.github.GTNewHorizons:Baubles:1.0.4:dev")
|
||||
compileOnly("com.github.GTNewHorizons:twilightforest:2.6.35:dev") { transitive = false }
|
||||
compileOnly(rfg.deobf('curse.maven:witchery-69673:2234410'))
|
||||
compileOnly("com.github.GTNewHorizons:TinkersConstruct:1.12.14-GTNH:dev") { transitive = false }
|
||||
compileOnly("com.github.GTNewHorizons:Natura:2.7.5:dev")
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:ThaumicHorizons:1.6.4:dev")
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:Battlegear2:1.4.1:dev") { transitive = false }
|
||||
compileOnly(rfg.deobf('maven.modrinth:backhand:1.4.1')) { transitive = false }
|
||||
|
||||
compileOnly("com.falsepattern:chunkapi-mc1.7.10:0.5.1:api") { transitive = false }
|
||||
compileOnly("com.falsepattern:endlessids-mc1.7.10:1.5-beta0003:dev") { transitive = false }
|
||||
|
||||
compileOnly(rfg.deobf("curse.maven:extrautils-225561:2264383"))
|
||||
compileOnly(rfg.deobf("curse.maven:dynamiclights-227874:2337326"))
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:NotEnoughIds:1.5.3:dev") // Mixin Version
|
||||
compileOnly("curse.maven:minefactory-reloaded-66672:2277486")
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:NotEnoughIds:2.1.6:dev") // Mixin Version
|
||||
compileOnly("com.github.GTNewHorizons:NotEnoughIds-Legacy:1.4.7:dev") // ASM Version
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:Jabba:1.3.1:dev")
|
||||
// HMMMMM
|
||||
compileOnly(rfg.deobf("curse.maven:journeymap-32274:2367915"))
|
||||
compileOnly(rfg.deobf("curse.maven:campfirebackport-387444:4611675"))
|
||||
compileOnly(rfg.deobf("curse.maven:xaeros-minimap-263420:5060684"))
|
||||
|
||||
runtimeOnly(deobf("https://github.com/makamys/CoreTweaks/releases/download/0.3.3.2/CoreTweaks-1.7.10-0.3.3.2+nomixin.jar"))
|
||||
compileOnly("com.github.GTNewHorizons:HoloInventory:2.4.13-GTNH:dev")
|
||||
|
||||
runtimeOnlyNonPublishable(rfg.deobf("CoreTweaks:CoreTweaks:0.3.3.2"))
|
||||
|
||||
// Hodgepodge
|
||||
transformedMod("net.industrial-craft:industrialcraft-2:2.2.828-experimental:dev")
|
||||
|
||||
// Better Crashes
|
||||
compileOnly("com.github.GTNewHorizons:BetterCrashes:1.4.0-GTNH:dev")
|
||||
|
||||
// Tests
|
||||
testImplementation(platform('org.junit:junit-bom:5.9.2'))
|
||||
testImplementation('org.junit.jupiter:junit-jupiter')
|
||||
testImplementation("org.mockito:mockito-core:3.+")
|
||||
testImplementation("org.lwjgl.lwjgl:lwjgl:2.9.4-nightly-20150209")
|
||||
|
||||
devOnlyNonPublishable("com.github.javaparser:javaparser-symbol-solver-core:3.26.2") {
|
||||
exclude module: "guava"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
# A specification for models
|
||||
This is borrowed from [the unofficial Minecraft wiki](https://minecraft.wiki/w/Tutorials/Models) under the CC BY-NC-SA 3.0.
|
||||
|
||||
The folder `assets/<namespace>/models/block` holds the model files for all the specified variants. The names of the files can be changed, but must always correspond with the names used in the variant files.
|
||||
|
||||
* `[TAG_compound]` The root tag
|
||||
* `[TAG_string]` **parent**: Loads a different model from the given path, in form of a [resource location](https://minecraft.wiki/w/Tutorials/Models#File_path). If both `"parent"` and `"elements"` are set, the `"elements"` tag overrides the `"elements"` tag from the previous model.
|
||||
* Can be set to `"builtin/generated"` to use a model that is created out of the specified icon. Note that only the first layer is supported, and rotation can be achieved only by using block states files.
|
||||
* `[TAG_byte]` **ambientocclusion**: Whether to use [ambient occlusion](http://en.wikipedia.org/wiki/Ambient_occlusion) (`true` - default), or not (`false`). Note:only works on Parent file
|
||||
* `[TAG_object]` **display**: Holds the different places where item models are displayed.
|
||||
* `[TAG_compound]` ***Position***: Named `thirdperson_righthand`, `thirdperson_lefthand`, `firstperson_righthand`, `firstperson_lefthand`, `gui`, `head`, `ground`, or `fixed`. Place where an item model is displayed. Holds its rotation, translation and scale for the specified situation. '''fixed''' refers to item frames, while the rest are as their name states. Note that translations are applied to the model before rotations.
|
||||
* `[TAG_list]` **rotation**: Specifies the rotation of the model according to the scheme `[x, y, z]`.
|
||||
* `[TAG_list]` **translation**: Specifies the position of the model according to the scheme `[x, y, z]`. The values are clamped between -80 and 80.
|
||||
* `[TAG_list]` **scale**: Specifies the scale of the model according to the scheme `[x, y, z]`. If the value is greater than 4, it is displayed as 4.
|
||||
* `[TAG_compound]` **textures**: Holds the textures of the model, in form of a [resource location](https://minecraft.wiki/w/Tutorials/Models#File_path) or can be another texture variable.
|
||||
* `[TAG_string]` **particle**: What texture to load particles from. This texture is also used as an overlay if you are in a [nether portal](https://minecraft.wiki/w/Nether_portal), and used for [water](https://minecraft.wiki/w/water) and [lava](https://minecraft.wiki/w/Lava)'s still textures.<sup>[[1]](https://bugs.mojang.com/browse/MC-240042)</sup> This texture is also considered a texture variable that can be referenced as `"#particle"`. Note: All breaking particles from non-model blocks are hard-coded, such as for [barriers](https://minecraft.wiki/w/Barrier).
|
||||
* `[TAG_string]` ***Texture variable***: Defines a texture variable with `name` and assigns it to a texture or another variable.
|
||||
* `[TAG_list]` **elements**: Contains all the elements of the model. They can have only cubic forms. If both `"parent"` and `"elements"` are set, the `"elements"` tag overrides the `"elements"` tag from the previous model.
|
||||
* `[TAG_compound]` An element.
|
||||
* `[TAG_list]` **from**: Start point of a cuboid according to the scheme `[x, y, z]`. Values must be between -16 and 32.
|
||||
* `[TAG_list]` **to**: Stop point of a cuboid according to the scheme `[x, y, z]`. Values must be between -16 and 32.
|
||||
* `[TAG_compound]` **rotation**: Defines the rotation of an element.
|
||||
* `[TAG_list]` **origin**: Sets the center of the rotation according to the scheme `[x, y, z]`.
|
||||
* `[TAG_string]` **axis**: Specifies the direction of rotation, can be `"x"`, `"y"` or `"z"`.
|
||||
* `[TAG_float]` **angle**: Specifies the angle of rotation. Can be 45 through -45 degrees in 22.5 degree increments.
|
||||
* `[TAG_byte]` **rescale**: Specifies whether or not to scale the faces across the whole block. Can be true or false. Defaults to false.
|
||||
* `[TAG_byte]` **shade**: Defines if shadows are rendered (`true` - default), not (`false`).
|
||||
* `[TAG_compound]` **faces**: Holds all the faces of the cuboid. If a face is left out, it does not render.
|
||||
* `[TAG_compound]` ***Face***: Named `down`, `up`, `north`, `south`, `west` or `east`. Contains the properties of the specified face.
|
||||
* `[TAG_list]` **uv**: Defines the area of the texture to use according to the scheme `[x1, y1, x2, y2]`. The texture behavior is inconsistent if UV extends below 0 or above 16. If the numbers of `x1` and `x2` are swapped (e.g. from `0, 0, 16, 16` to `16, 0, 0, 16`), the texture flips. UV is optional, and if not supplied it automatically generates based on the element's position.
|
||||
* `[TAG_string]` **texture**: Specifies the texture in form of the texture variable prepended with a `#`.
|
||||
* `[TAG_string]` **cullface**: Specifies whether a face does not need to be rendered when there is a block touching it in the specified position. The position can be: `down`, `up`, `north`, `south`, `west`, or `east`. It also determines the side of the block to use the light level from for lighting the face, and if unset, defaults to the side.
|
||||
* `[TAG_int]` **rotation**: Rotates the texture clockwise by the specified number of degrees. Can be 0, 90, 180, or 270. Defaults to 0. Rotation does not affect which part of the texture is used. Instead, it amounts to permutation of the selected texture vertexes (selected implicitly, or explicitly though `uv`).
|
||||
* `[TAG_int]` **tintindex**: Determines whether to tint the texture using a hardcoded tint index. The default value, -1, indicates not to use the tint. Any other number is provided to BlockColors to get the tint value corresponding to that index. However, most blocks do not have a tint value defined (in which case white is used). Furthermore, no vanilla block currently uses multiple tint values, and thus the tint index value is ignored (as long as it is set to something other than -1); it could be used for modded blocks that need multiple distinct tint values in the same block though.
|
||||
File diff suppressed because it is too large.
Load diff
+2084
File diff suppressed because it is too large.
Load diff
+107
-52
@@ -1,81 +1,109 @@
|
||||
# ExampleMod tag to use as Blowdryer (Spotless, etc.) settings version, leave empty to disable.
|
||||
# LOCAL to test local config updates.
|
||||
gtnh.settings.blowdryerTag = 0.2.2
|
||||
|
||||
# Human-readable mod name, available for mcmod.info population.
|
||||
modName = Angelica
|
||||
|
||||
# This is a case-sensitive string to identify your mod. Convention is to use lower case.
|
||||
# Case-sensitive identifier string, available for mcmod.info population and used for automatic mixin JSON generation.
|
||||
# Conventionally lowercase.
|
||||
modId = angelica
|
||||
|
||||
# Root package of the mod, used to find various classes in other properties,
|
||||
# mcmod.info substitution, enabling assertions in run tasks, etc.
|
||||
modGroup = com.gtnewhorizons.angelica
|
||||
|
||||
# WHY is there no version field?
|
||||
# The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the
|
||||
# code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/
|
||||
# Whether to use modGroup as the maven publishing group.
|
||||
# Due to a history of using JitPack, the default is com.github.GTNewHorizons for all mods.
|
||||
useModGroupForPublishing = false
|
||||
|
||||
# Will update your build.gradle automatically whenever an update is available
|
||||
# Updates your build.gradle and settings.gradle automatically whenever an update is available.
|
||||
autoUpdateBuildScript = false
|
||||
|
||||
# Version of Minecraft to target
|
||||
minecraftVersion = 1.7.10
|
||||
|
||||
# Version of Minecraft Forge to target
|
||||
forgeVersion = 10.13.4.1614
|
||||
|
||||
# Specify a MCP channel and mappings version for dependency deobfuscation and the deobfParams task.
|
||||
# Specify an MCP channel for dependency deobfuscation and the deobfParams task.
|
||||
channel = stable
|
||||
|
||||
# Specify an MCP mappings version for dependency deobfuscation and the deobfParams task.
|
||||
mappingsVersion = 12
|
||||
|
||||
# Define other MCP mappings for dependency deobfuscation
|
||||
remoteMappings = https://raw.githubusercontent.com/MinecraftForge/FML/1.7.10/conf/
|
||||
# Defines other MCP mappings for dependency deobfuscation.
|
||||
remoteMappings = https\://raw.githubusercontent.com/MinecraftForge/FML/1.7.10/conf/
|
||||
|
||||
# Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you
|
||||
# restart Minecraft in development. Choose this dependent on your mod:
|
||||
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
|
||||
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
|
||||
# Select a default username for testing your mod. You can always override this per-run by running
|
||||
# `./gradlew runClient --username=AnotherPlayer`, or configuring this command in your IDE.
|
||||
developmentEnvironmentUserName = Developer
|
||||
|
||||
# Enables using modern java syntax (up to version 17) via Jabel, while still targetting JVM 8.
|
||||
# Enables using modern Java syntax (up to version 17) via Jabel, while still targeting JVM 8.
|
||||
# See https://github.com/bsideup/jabel for details on how this works.
|
||||
enableModernJavaSyntax = true
|
||||
|
||||
# Enables injecting missing generics into the decompiled source code for a better coding experience
|
||||
# Turns most publically visible List, Map, etc. into proper List<Type>, Map<K, V> types
|
||||
# Enables injecting missing generics into the decompiled source code for a better coding experience.
|
||||
# Turns most publicly visible List, Map, etc. into proper List<E>, Map<K, V> types.
|
||||
enableGenericInjection = true
|
||||
|
||||
# Define a source file of your project with:
|
||||
# public static final String VERSION = "GRADLETOKEN_VERSION";
|
||||
# The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's
|
||||
# version in @Mod([...], version = VERSION, [...])
|
||||
# Leave these properties empty to skip individual token replacements
|
||||
# Generate a class with a String field for the mod version named as defined below.
|
||||
# If generateGradleTokenClass is empty or not missing, no such class will be generated.
|
||||
# If gradleTokenVersion is empty or missing, the field will not be present in the class.
|
||||
generateGradleTokenClass = com.gtnewhorizons.angelica.Tags
|
||||
gradleTokenModId =
|
||||
gradleTokenModName =
|
||||
|
||||
# Name of the token containing the project's current version to generate/replace.
|
||||
gradleTokenVersion = VERSION
|
||||
|
||||
# [DEPRECATED] Mod ID replacement token.
|
||||
gradleTokenModId =
|
||||
|
||||
# [DEPRECATED] Mod name replacement token.
|
||||
gradleTokenModName =
|
||||
|
||||
# [DEPRECATED] Mod Group replacement token.
|
||||
gradleTokenGroupName =
|
||||
|
||||
# [DEPRECATED]
|
||||
# Multiple source files can be defined here by providing a comma-seperated list: Class1.java,Class2.java,Class3.java
|
||||
# Multiple source files can be defined here by providing a comma-separated list: Class1.java,Class2.java,Class3.java
|
||||
# public static final String VERSION = "GRADLETOKEN_VERSION";
|
||||
# The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's
|
||||
# version in @Mod([...], version = VERSION, [...])
|
||||
# Leave these properties empty to skip individual token replacements
|
||||
# version in @Mod([...], version = VERSION, [...]).
|
||||
# Leave these properties empty to skip individual token replacements.
|
||||
replaceGradleTokenInFile =
|
||||
|
||||
# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
|
||||
# leave this property empty.
|
||||
# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
|
||||
apiPackage =
|
||||
# Example value: (apiPackage = api) + (modGroup = com.myname.mymodid) -> com.myname.mymodid.api
|
||||
apiPackage = api
|
||||
|
||||
# Specify the configuration file for Forge's access transformers here. It must be placed into /src/main/resources/META-INF/
|
||||
# There can be multiple files in a comma-separated list.
|
||||
# Example value: mymodid_at.cfg,nei_at.cfg
|
||||
# There can be multiple files in a space-separated list.
|
||||
# Example value: mymodid_at.cfg nei_at.cfg
|
||||
accessTransformersFile = angelica_at.cfg notfine_at.cfg archaicfix_at.cfg mcpatcherforge_at.cfg
|
||||
|
||||
# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
|
||||
usesMixins = true
|
||||
# Adds some debug arguments like verbose output and export
|
||||
|
||||
# Set to a non-empty string to configure mixins in a separate source set under src/VALUE, instead of src/main.
|
||||
# This can speed up compile times thanks to not running the mixin annotation processor on all input sources.
|
||||
# Mixin classes will have access to "main" classes, but not the other way around.
|
||||
separateMixinSourceSet = mixin
|
||||
|
||||
# Adds some debug arguments like verbose output and class export.
|
||||
usesMixinDebug = false
|
||||
|
||||
# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
|
||||
mixinPlugin =
|
||||
|
||||
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
|
||||
mixinsPackage = mixins
|
||||
|
||||
# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
|
||||
# This parameter is for legacy compatibility only
|
||||
# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
|
||||
# Example value: (coreModClass = asm.FMLPlugin) + (modGroup = com.myname.mymodid) -> com.myname.mymodid.asm.FMLPlugin
|
||||
coreModClass = loading.AngelicaTweaker
|
||||
|
||||
# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
|
||||
# that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
|
||||
containsMixinsAndOrCoreModOnly = false
|
||||
@@ -83,23 +111,39 @@ containsMixinsAndOrCoreModOnly = false
|
||||
# Enables Mixins even if this mod doesn't use them, useful if one of the dependencies uses mixins.
|
||||
forceEnableMixins = false
|
||||
|
||||
# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your
|
||||
# responsibility check the licence and request permission for distribution, if required.
|
||||
# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated into your jar. It is your
|
||||
# responsibility to check the license and request permission for distribution if required.
|
||||
usesShadowedDependencies = true
|
||||
# If disabled, won't remove unused classes from shaded dependencies. Some libraries use reflection to access
|
||||
|
||||
# If disabled, won't remove unused classes from shadowed dependencies. Some libraries use reflection to access
|
||||
# their own classes, making the minimization unreliable.
|
||||
minimizeShadowedDependencies = true
|
||||
|
||||
# If disabled, won't rename the shadowed classes.
|
||||
relocateShadowedDependencies = true
|
||||
|
||||
# Adds the GTNH maven, CurseMaven, IC2/Player maven, and some more well-known 1.7.10 repositories
|
||||
# Adds CurseMaven, Modrinth, and some more well-known 1.7.10 repositories.
|
||||
includeWellKnownRepositories = true
|
||||
|
||||
# Publishing to modrinth requires you to set the MODRINTH_TOKEN environment variable to your current modrinth API token.
|
||||
# A list of repositories to exclude from the includeWellKnownRepositories setting. Should be a space separated
|
||||
# list of strings, with the acceptable keys being(case does not matter):
|
||||
# cursemaven
|
||||
# modrinth
|
||||
excludeWellKnownRepositories =
|
||||
|
||||
# Change these to your Maven coordinates if you want to publish to a custom Maven repository instead of the default GTNH Maven.
|
||||
# Authenticate with the MAVEN_USER and MAVEN_PASSWORD environment variables.
|
||||
# If you need a more complex setup disable maven publishing here and add a publishing repository to addon.gradle.
|
||||
usesMavenPublishing = true
|
||||
|
||||
# Maven repository to publish the mod to.
|
||||
# mavenPublishUrl = https\://nexus.gtnewhorizons.com/repository/releases/
|
||||
|
||||
# Publishing to Modrinth requires you to set the MODRINTH_TOKEN environment variable to your current Modrinth API token.
|
||||
#
|
||||
# The project's ID on Modrinth. Can be either the slug or the ID.
|
||||
# Leave this empty if you don't want to publish on Modrinth.
|
||||
modrinthProjectId =
|
||||
# Leave this empty if you don't want to publish to Modrinth.
|
||||
modrinthProjectId = angelica
|
||||
|
||||
# The project's relations on Modrinth. You can use this to refer to other projects on Modrinth.
|
||||
# Syntax: scope1-type1:name1;scope2-type2:name2;...
|
||||
@@ -108,41 +152,52 @@ modrinthProjectId =
|
||||
# and the name is the Modrinth project or version slug/id of the other mod.
|
||||
# Example: required-project:fplib;optional-project:gasstation;incompatible-project:gregtech
|
||||
# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
|
||||
modrinthRelations =
|
||||
|
||||
modrinthRelations = required-project\:gtnhlib
|
||||
|
||||
# Publishing to CurseForge requires you to set the CURSEFORGE_TOKEN environment variable to one of your CurseForge API tokens.
|
||||
|
||||
#
|
||||
# The project's numeric ID on CurseForge. You can find this in the About Project box.
|
||||
# Leave this empty if you don't want to publish on CurseForge.
|
||||
curseForgeProjectId =
|
||||
curseForgeProjectId = 988067
|
||||
|
||||
# The project's relations on CurseForge. You can use this to refer to other projects on CurseForge.
|
||||
# Syntax: type1:name1;type2:name2;...
|
||||
# Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible],
|
||||
# and the name is the CurseForge project slug of the other mod.
|
||||
# Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft
|
||||
# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
|
||||
curseForgeRelations =
|
||||
# Note: UniMixins is automatically set as a required dependency if usesMixins = true.
|
||||
curseForgeRelations = requiredDependency\:gtnhlib
|
||||
|
||||
|
||||
# Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older
|
||||
# Optional parameter to customize the produced artifacts. Use this to preserve artifact naming when migrating older
|
||||
# projects. New projects should not use this parameter.
|
||||
# customArchiveBaseName =
|
||||
|
||||
# Optional parameter to prevent the source code from being published
|
||||
# noPublishedSources =
|
||||
# Optional parameter to have the build automatically fail if an illegal version is used.
|
||||
# This can be useful if you e.g. only want to allow versions in the form of '1.1.xxx'.
|
||||
# The check is ONLY performed if the version is a git tag.
|
||||
# Note: the specified string must be escaped, so e.g. 1\\.1\\.\\d+ instead of 1\.1\.\d+
|
||||
# versionPattern =
|
||||
|
||||
# Uncomment this to disable spotless checks
|
||||
# Uncomment to prevent the source code from being published.
|
||||
# noPublishedSources = true
|
||||
|
||||
# Uncomment this to disable Spotless checks.
|
||||
# This should only be uncommented to keep it easier to sync with upstream/other forks.
|
||||
# That is, if there is no other active fork/upstream, NEVER change this.
|
||||
# Disabling to make easier to sync if some of the additional mods get any changes upstream
|
||||
disableSpotless = true
|
||||
|
||||
# Override the IDEA build type. Valid value is "" (leave blank, do not override), "idea" (force use native IDEA build), "gradle"
|
||||
# Uncomment this to disable Checkstyle checks (currently wildcard import check).
|
||||
# disableCheckstyle = true
|
||||
|
||||
# Override the IDEA build type. Valid values are: "" (leave blank, do not override), "idea" (force use native IDEA build), "gradle"
|
||||
# (force use delegated build).
|
||||
# This is meant to be set in $HOME/.gradle/gradle.properties.
|
||||
# e.g. add "systemProp.org.gradle.project.ideaOverrideBuildType=idea" will override the build type to be always native build.
|
||||
# e.g. add "systemProp.org.gradle.project.ideaOverrideBuildType=idea" will override the build type to be native build.
|
||||
# WARNING: If you do use this option, it will overwrite whatever you have in your existing projects. This might not be what you want!
|
||||
# Usually there is no need to uncomment this here as other developers do not necessarily use the same build type as you.
|
||||
# ideaOverrideBuildType = idea
|
||||
|
||||
# Whether IDEA should run spotless checks when pressing the Build button.
|
||||
# This is meant to be set in $HOME/.gradle/gradle.properties.
|
||||
# ideaCheckSpotlessOnBuild = true
|
||||
|
||||
Vendored
BIN
Binary file not shown.
+2
-1
@@ -1,6 +1,7 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2.1-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.9-bin.zip
|
||||
networkTimeout=10000
|
||||
validateDistributionUrl=true
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
@@ -15,6 +15,8 @@
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
@@ -55,7 +57,7 @@
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
@@ -83,7 +85,9 @@ done
|
||||
# This is normally unused
|
||||
# shellcheck disable=SC2034
|
||||
APP_BASE_NAME=${0##*/}
|
||||
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
|
||||
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
|
||||
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s
|
||||
' "$PWD" ) || exit
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
@@ -130,10 +134,13 @@ location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD=java
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
if ! command -v java >/dev/null 2>&1
|
||||
then
|
||||
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
@@ -141,7 +148,7 @@ if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC3045
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
@@ -149,7 +156,7 @@ if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC3045
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
@@ -198,11 +205,11 @@ fi
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Collect all arguments for the java command;
|
||||
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
|
||||
# shell script including quotes and variable substitutions, so put them in
|
||||
# double quotes to make sure that they get re-expanded; and
|
||||
# * put everything else in single quotes, so that it's not re-expanded.
|
||||
# Collect all arguments for the java command:
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
|
||||
# and any embedded shellness will be escaped.
|
||||
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
|
||||
# treated as '${Hostname}' itself on the command line.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
|
||||
Vendored
+12
-10
@@ -13,6 +13,8 @@
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
@rem SPDX-License-Identifier: Apache-2.0
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%"=="" @echo off
|
||||
@rem ##########################################################################
|
||||
@@ -43,11 +45,11 @@ set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if %ERRORLEVEL% equ 0 goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
@@ -57,11 +59,11 @@ set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 5.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
Executable
+2
@@ -0,0 +1,2 @@
|
||||
#!/bin/bash
|
||||
magick convert logo-1x.png -scale 200% \( +clone -background black -shadow 60x6+0+0 \) +swap -background none -layers merge logo-readme.png
|
||||
+28
-5
@@ -2,11 +2,34 @@
|
||||
|
||||
repositories {
|
||||
maven {
|
||||
name = 'covers1624 maven'
|
||||
url = 'https://nexus.covers1624.net/repository/maven-hosted/'
|
||||
metadataSources {
|
||||
mavenPom()
|
||||
artifact()
|
||||
name = 'mavenpattern'
|
||||
url = 'https://mvn.falsepattern.com/releases'
|
||||
content {
|
||||
includeGroup 'com.falsepattern'
|
||||
}
|
||||
}
|
||||
exclusiveContent {
|
||||
forRepository {
|
||||
ivy {
|
||||
name = 'CoreTweaks releases'
|
||||
url = 'https://github.com/makamys/CoreTweaks/releases/download/'
|
||||
patternLayout {
|
||||
artifact '[revision]/[module]-1.7.10-[revision]+nomixin(-[classifier])(.[ext])'
|
||||
}
|
||||
metadataSources {
|
||||
artifact()
|
||||
}
|
||||
}
|
||||
}
|
||||
filter {
|
||||
includeGroup('CoreTweaks')
|
||||
}
|
||||
}
|
||||
maven {
|
||||
name = 'taumc'
|
||||
url = 'https://maven.taumc.org/releases'
|
||||
content {
|
||||
includeGroup 'org.taumc'
|
||||
}
|
||||
}
|
||||
mavenLocal()
|
||||
|
||||
+4
-12
@@ -1,13 +1,12 @@
|
||||
|
||||
pluginManagement {
|
||||
repositories {
|
||||
maven {
|
||||
// RetroFuturaGradle
|
||||
name "GTNH Maven"
|
||||
url "http://jenkins.usrv.eu:8081/nexus/content/groups/public/"
|
||||
allowInsecureProtocol = true
|
||||
url "https://nexus.gtnewhorizons.com/repository/public/"
|
||||
mavenContent {
|
||||
includeGroup("com.gtnewhorizons.retrofuturagradle")
|
||||
includeGroup("com.gtnewhorizons")
|
||||
includeGroupByRegex("com\\.gtnewhorizons\\..+")
|
||||
}
|
||||
}
|
||||
gradlePluginPortal()
|
||||
@@ -17,12 +16,5 @@ pluginManagement {
|
||||
}
|
||||
|
||||
plugins {
|
||||
id 'com.diffplug.blowdryerSetup' version '1.6.0'
|
||||
id 'org.gradle.toolchains.foojay-resolver-convention' version '0.4.0' // Provides java toolchains
|
||||
}
|
||||
|
||||
blowdryerSetup {
|
||||
repoSubfolder 'gtnhShared'
|
||||
github('GTNewHorizons/ExampleMod1.7.10', 'tag', '0.2.0')
|
||||
//devLocal '.' // Use this when testing config updates locally
|
||||
id 'com.gtnewhorizons.gtnhsettingsconvention' version '1.0.29'
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
import com.github.javaparser.StaticJavaParser;
|
||||
import com.github.javaparser.ast.CompilationUnit;
|
||||
import com.github.javaparser.ast.Node;
|
||||
import com.github.javaparser.ast.body.ClassOrInterfaceDeclaration;
|
||||
import com.github.javaparser.ast.body.MethodDeclaration;
|
||||
import com.github.javaparser.ast.body.Parameter;
|
||||
import com.github.javaparser.ast.visitor.VoidVisitorWithDefaults;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.PrintWriter;
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* Used to generate gl_functions.csv. Which contains a mapping of OpenGL functions provided by LWJGL
|
||||
* corresponding to the earliest GL version they appear in.
|
||||
*/
|
||||
public class GLFunctionParser {
|
||||
final static String glPath = "util/gl"; // Path to LWJGL OpenGL bindings source code
|
||||
|
||||
public static void main(String[] args) throws FileNotFoundException {
|
||||
HashMap<String, Set<String>> byFunction = new HashMap<>();
|
||||
File dir = new File(glPath);
|
||||
for (File file : dir.listFiles()) {
|
||||
final String filename = file.getName();
|
||||
if (filename.endsWith(".java") && filename.startsWith("GL") && Character.isDigit(filename.charAt(2))) {
|
||||
Path p = Paths.get(filename);
|
||||
|
||||
String parsedFile = removeFileExtension(p.getFileName().toString());
|
||||
|
||||
CompilationUnit cu = StaticJavaParser.parse(file);
|
||||
cu.accept(new VoidVisitorWithDefaults<>() {
|
||||
|
||||
@Override
|
||||
public void defaultAction(Node n, Object arg) {
|
||||
for( Node child : n.getChildNodes()) {
|
||||
if(child instanceof ClassOrInterfaceDeclaration cd) {
|
||||
for (MethodDeclaration md : cd.getMethods()) {
|
||||
String methodName = md.getNameAsString() + "(";
|
||||
for (Parameter p : md.getParameters()) {
|
||||
methodName = methodName + p.getTypeAsString();
|
||||
}
|
||||
methodName = methodName + ")";
|
||||
if(methodName.startsWith("n")) continue;
|
||||
|
||||
Set<String> functionSet = byFunction.computeIfAbsent(methodName, k -> new HashSet<>());
|
||||
functionSet.add(parsedFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}, null);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Map<String, String> functionVersionMap = new HashMap<>();
|
||||
|
||||
for(String function : byFunction.keySet()) {
|
||||
|
||||
Set<String> versionsForFunction = byFunction.get(function);
|
||||
int lowestInt = 46;
|
||||
String lowestString = "GL46";
|
||||
for(String version : versionsForFunction) {
|
||||
int i = Integer.parseInt(version.substring(2, 4));
|
||||
if (i < lowestInt) {
|
||||
lowestInt = i;
|
||||
lowestString = version;
|
||||
}
|
||||
}
|
||||
functionVersionMap.put(function, lowestString);
|
||||
}
|
||||
|
||||
List<String[]> outputLines = new ArrayList<>();
|
||||
|
||||
for (Map.Entry<String, String> entry : functionVersionMap.entrySet()) {
|
||||
outputLines.add(new String[] {entry.getKey(), entry.getValue()});
|
||||
}
|
||||
|
||||
File output = new File("output.csv");
|
||||
try (PrintWriter writer = new PrintWriter(output)) {
|
||||
outputLines.stream().map(GLSMFunctionComparison::convertToCSV).forEach(writer::println);
|
||||
}
|
||||
}
|
||||
|
||||
public static String convertToCSV(String[] data) {
|
||||
return Stream.of(data).map(GLSMFunctionComparison::escapeSpecialCharacters).collect(Collectors.joining(","));
|
||||
}
|
||||
|
||||
public static String escapeSpecialCharacters(String data) {
|
||||
if (data == null) {
|
||||
throw new IllegalArgumentException("Input data cannot be null");
|
||||
}
|
||||
String escapedData = data.replaceAll("\\R", " ");
|
||||
if (data.contains(",") || data.contains("\"") || data.contains("'")) {
|
||||
data = data.replace("\"", "\"\"");
|
||||
escapedData = "\"" + data + "\"";
|
||||
}
|
||||
return escapedData;
|
||||
}
|
||||
|
||||
public static String removeFileExtension(String filename) {
|
||||
if (filename == null || filename.isEmpty()) {
|
||||
return filename;
|
||||
}
|
||||
|
||||
String extPattern = "(?<!^)[.]" + "[^.]*$";
|
||||
return filename.replaceAll(extPattern, "");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
import com.github.javaparser.ParserConfiguration;
|
||||
import com.github.javaparser.StaticJavaParser;
|
||||
import com.github.javaparser.ast.CompilationUnit;
|
||||
import com.github.javaparser.ast.Node;
|
||||
import com.github.javaparser.ast.body.ClassOrInterfaceDeclaration;
|
||||
import com.github.javaparser.ast.body.MethodDeclaration;
|
||||
import com.github.javaparser.ast.body.Parameter;
|
||||
import com.github.javaparser.ast.visitor.VoidVisitorWithDefaults;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.File;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.FileReader;
|
||||
import java.io.IOException;
|
||||
import java.io.PrintWriter;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* Used to compare OpenGL functions from gl_functions.csv to current GLStateManager
|
||||
* source code to determine what functions have an implementation in GLSM, and what ones don't.
|
||||
* Only considers functions which appear in GL 2.1 and lower
|
||||
*/
|
||||
public class GLSMFunctionComparison {
|
||||
|
||||
/**
|
||||
* If set to true, then the outputted CSV will show functions which do have an implementation in GLSM
|
||||
*/
|
||||
final static boolean INCLUDE_TRUE = false;
|
||||
|
||||
final static String glFunctionsCsvPath = "gl_functions.csv";
|
||||
final static String glsmPath = "src/main/java/com/gtnewhorizons/angelica/glsm/GLStateManager.java";
|
||||
|
||||
public static Map<String, String> parseGLFunctions() {
|
||||
Map<String, String> map = new HashMap<>();
|
||||
|
||||
try (BufferedReader br = new BufferedReader(new FileReader(glFunctionsCsvPath))) {
|
||||
String line;
|
||||
while ((line = br.readLine()) != null) {
|
||||
String[] values = line.split(",");
|
||||
if (values.length == 2) {
|
||||
String key = values[0].trim();
|
||||
String value = values[1].trim();
|
||||
int versionInt = Integer.parseInt(value.substring(2, 4));
|
||||
if (versionInt < 30) map.put(key, value);
|
||||
}
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
public static void main(String[] args) throws FileNotFoundException {
|
||||
//GLSM will fail to parse without increasing language level
|
||||
StaticJavaParser.getParserConfiguration().setLanguageLevel(ParserConfiguration.LanguageLevel.JAVA_17);
|
||||
|
||||
Map<String, String> functionMap = parseGLFunctions();
|
||||
Set<String> glsmFunctions = new HashSet<>();
|
||||
|
||||
File glsmFile = new File(glsmPath);
|
||||
CompilationUnit cu = StaticJavaParser.parse(glsmFile);
|
||||
cu.accept(new VoidVisitorWithDefaults<>() {
|
||||
|
||||
@Override
|
||||
public void defaultAction(Node n, Object arg) {
|
||||
for (Node child : n.getChildNodes()) {
|
||||
if (child instanceof ClassOrInterfaceDeclaration cd) {
|
||||
for (MethodDeclaration md : cd.getMethods()) {
|
||||
String methodName = md.getNameAsString() + "(";
|
||||
for (Parameter p : md.getParameters()) {
|
||||
methodName = methodName + p.getTypeAsString();
|
||||
}
|
||||
methodName = methodName + ")";
|
||||
glsmFunctions.add(methodName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}, null);
|
||||
|
||||
Map<String, String> functionGLSMMap = new HashMap<>();
|
||||
|
||||
for(String function : functionMap.keySet()) {
|
||||
if (!glsmFunctions.contains(function)) {
|
||||
functionGLSMMap.put(function, "false");
|
||||
} else if (INCLUDE_TRUE) {
|
||||
functionGLSMMap.put(function, "true");
|
||||
}
|
||||
}
|
||||
|
||||
List<String[]> outputLines = new ArrayList<>();
|
||||
|
||||
for (Map.Entry<String, String> entry : functionGLSMMap.entrySet()) {
|
||||
outputLines.add(new String[] {entry.getKey(), functionMap.get(entry.getKey()), entry.getValue()});
|
||||
}
|
||||
|
||||
File output = new File("glsm_function_comparison.csv");
|
||||
try (PrintWriter writer = new PrintWriter(output)) {
|
||||
outputLines.stream().map(GLSMFunctionComparison::convertToCSV).forEach(writer::println);
|
||||
}
|
||||
}
|
||||
|
||||
public static String convertToCSV(String[] data) {
|
||||
return Stream.of(data).map(GLSMFunctionComparison::escapeSpecialCharacters).collect(Collectors.joining(","));
|
||||
}
|
||||
|
||||
public static String escapeSpecialCharacters(String data) {
|
||||
if (data == null) {
|
||||
throw new IllegalArgumentException("Input data cannot be null");
|
||||
}
|
||||
String escapedData = data.replaceAll("\\R", " ");
|
||||
if (data.contains(",") || data.contains("\"") || data.contains("'")) {
|
||||
data = data.replace("\"", "\"\"");
|
||||
escapedData = "\"" + data + "\"";
|
||||
}
|
||||
return escapedData;
|
||||
}
|
||||
|
||||
public static String removeFileExtension(String filename) {
|
||||
if (filename == null || filename.isEmpty()) {
|
||||
return filename;
|
||||
}
|
||||
|
||||
String extPattern = "(?<!^)[.]" + "[^.]*$";
|
||||
return filename.replaceAll(extPattern, "");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,9 +1,10 @@
|
||||
package com.gtnewhorizons.angelica;
|
||||
|
||||
import com.gtnewhorizons.angelica.common.BlockError;
|
||||
import com.gtnewhorizons.angelica.compat.ModStatus;
|
||||
import com.gtnewhorizons.angelica.proxy.CommonProxy;
|
||||
import com.gtnewhorizons.angelica.utils.AnimationMode;
|
||||
import com.gtnewhorizons.angelica.utils.ManagedEnum;
|
||||
import cpw.mods.fml.common.Loader;
|
||||
import cpw.mods.fml.common.Mod;
|
||||
import cpw.mods.fml.common.SidedProxy;
|
||||
import cpw.mods.fml.common.event.FMLInitializationEvent;
|
||||
@@ -14,25 +15,26 @@ import cpw.mods.fml.common.event.FMLPreInitializationEvent;
|
||||
modid = "angelica",
|
||||
name = "Angelica",
|
||||
version = Tags.VERSION,
|
||||
dependencies = " before:lwjgl3ify@[1.5.3,);" + " after:hodgepodge@[2.4.3,);" + " after:CodeChickenCore@[1.2.0,);",
|
||||
dependencies = " before:lwjgl3ify@[1.5.3,);" + " after:hodgepodge@[2.4.4,);" + " after:CodeChickenCore@[1.2.0,);"
|
||||
+ " after:archaicfix@[0.7.0,);" + " required-after:gtnhlib@[0.4.2,);",
|
||||
acceptedMinecraftVersions = "[1.7.10]",
|
||||
acceptableRemoteVersions = "*")
|
||||
acceptableRemoteVersions = "*",
|
||||
guiFactory = "com.gtnewhorizons.angelica.config.AngelicaGuiConfigFactory")
|
||||
public class AngelicaMod {
|
||||
@SidedProxy(clientSide = "com.gtnewhorizons.angelica.proxy.ClientProxy", serverSide = "com.gtnewhorizons.angelica.proxy.CommonProxy")
|
||||
public static CommonProxy proxy;
|
||||
/** Mixin Version */
|
||||
public static boolean isNEIDLoaded;
|
||||
/** ASM Version */
|
||||
public static boolean isOldNEIDLoaded;
|
||||
|
||||
public static final boolean lwjglDebug = Boolean.parseBoolean(System.getProperty("org.lwjgl.util.Debug", "false"));
|
||||
|
||||
public static final ManagedEnum<AnimationMode> animationsMode = new ManagedEnum<>(AnimationMode.VISIBLE_ONLY);
|
||||
|
||||
public static BlockError blockError;
|
||||
|
||||
@Mod.EventHandler
|
||||
public void preInit(FMLPreInitializationEvent event) {
|
||||
isNEIDLoaded = Loader.isModLoaded("neid");
|
||||
isOldNEIDLoaded = Loader.isModLoaded("notenoughIDs");
|
||||
ModStatus.preInit();
|
||||
proxy.preInit(event);
|
||||
blockError = new BlockError();
|
||||
}
|
||||
|
||||
@Mod.EventHandler
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
- [x] Frustum (Seems related to Frustrum)
|
||||
- [X] NativeImage
|
||||
- [ ] PoseStack
|
||||
- [ ] RenderType
|
||||
- [ ] MultiBufferSource.BufferSource
|
||||
- [ ] VertexBuffer
|
||||
- [ ] VertexConsumer
|
||||
- [ ] VertextFormat
|
||||
- [ ] TextureAtlas (Seems related to TextureManager) - PBR related
|
||||
- [ ] GUI
|
||||
@@ -0,0 +1,8 @@
|
||||
package com.gtnewhorizons.angelica.api;
|
||||
|
||||
/**
|
||||
* To be used for modded items that don't have blocks. Baubles for example.
|
||||
*/
|
||||
public interface IDynamicLightProducer {
|
||||
int getLuminance();
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package com.gtnewhorizons.angelica.api;
|
||||
|
||||
import java.lang.annotation.Documented;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
import static java.lang.annotation.ElementType.TYPE;
|
||||
import static java.lang.annotation.RetentionPolicy.RUNTIME;
|
||||
|
||||
/**
|
||||
* Marks an ISBRH as thread-safe, allowing Angelica to run it off-thread.
|
||||
*
|
||||
* <p>Note: Any tessellator access <i>must</i> be done within the methods of the ISBRH and not cached in the class.</p>
|
||||
*/
|
||||
@Documented
|
||||
@Target({ TYPE })
|
||||
@Retention(RUNTIME)
|
||||
public @interface ThreadSafeISBRH {
|
||||
/**
|
||||
* Specifies whether Angelica should create a thread local instance of the class for each thread.
|
||||
* <ul>
|
||||
* <li>If this is set to <tt>true</tt>, a new instance will be created using the default constructor on each thread.</li>
|
||||
* <ul>
|
||||
* <li>Note: If your renderer requires arguments to the constructor, do <i>not</i> use this annotation;
|
||||
* instead use the {@link ThreadSafeISBRHFactory} interface and implement the {@link ThreadSafeISBRHFactory#newInstance} method. </li>
|
||||
* </ul>
|
||||
* <li>If this is set to <tt>false</tt>, the main thread instance will be used on all threads.
|
||||
* Use this option if your renderer class has no state, and can be safely used from multiple threads as is.</li>
|
||||
* <ul>
|
||||
* <li>No state/non final variables should be stored in the ISBRH as it is not guaranteed to be thread safe.</li>
|
||||
* </ul>
|
||||
* </ul>
|
||||
*/
|
||||
boolean perThread();
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package com.gtnewhorizons.angelica.api;
|
||||
|
||||
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
|
||||
|
||||
/**
|
||||
* Marks an ISBRH as thread-safe using a thread local instance, allowing Angelica to run it off-thread.
|
||||
* Use this when your ISBRH uses a non-default constructor.
|
||||
* <p>To avoid a hard dependency on Angelica, you will likely want to mark this as an optional interface using:</p>
|
||||
* <pre>
|
||||
* @Optional.Interface(modid = "angelica", iface = "com.gtnewhorizons.angelica.api.ThreadSafeISBRHFactory")
|
||||
* </pre>
|
||||
*
|
||||
* <p><b>Notes</b></p>
|
||||
* <ul>
|
||||
* <li>Any tessellator access <i>must</i> be done within the methods of the ISBRH and not cached in the class.</li>
|
||||
* <li>If your class uses a default constructor or is thread-safe by default, consider using the simpler {@link ThreadSafeISBRH}
|
||||
* annotation instead.
|
||||
* </ul>
|
||||
*/
|
||||
public interface ThreadSafeISBRHFactory extends ISimpleBlockRenderingHandler {
|
||||
ThreadSafeISBRHFactory newInstance();
|
||||
}
|
||||
@@ -11,6 +11,7 @@ import net.minecraft.client.renderer.texture.TextureManager;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
@@ -19,8 +20,6 @@ import java.util.Arrays;
|
||||
import java.util.Comparator;
|
||||
import java.util.Objects;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
/**
|
||||
* A batching replacement for {@code FontRenderer}
|
||||
*
|
||||
@@ -246,21 +245,24 @@ public class BatchingFontRenderer {
|
||||
// Sort&Draw
|
||||
batchCommands.sort(FontDrawCmd.DRAW_ORDER_COMPARATOR);
|
||||
|
||||
final boolean isTextureEnabledBefore = GLStateManager.glIsEnabled(GL11.GL_TEXTURE_2D);
|
||||
final int boundTextureBefore = GLStateManager.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
|
||||
boolean textureChanged = false;
|
||||
|
||||
ResourceLocation lastTexture = DUMMY_RESOURCE_LOCATION;
|
||||
GLStateManager.enableTexture();
|
||||
GLStateManager.enableAlphaTest();
|
||||
GLStateManager.enableBlend();
|
||||
GLStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
GLStateManager.glShadeModel(GL_FLAT);
|
||||
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GLStateManager.glShadeModel(GL11.GL_FLAT);
|
||||
|
||||
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
|
||||
glTexCoordPointer(2, 0, batchVtxTexCoords);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, 0, batchVtxColors);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glVertexPointer(2, 0, batchVtxPositions);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
GL11.glTexCoordPointer(2, 0, batchVtxTexCoords);
|
||||
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, batchVtxColors);
|
||||
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
|
||||
GL11.glVertexPointer(2, 0, batchVtxPositions);
|
||||
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
GLStateManager.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
// Use plain for loop to avoid allocations
|
||||
final FontDrawCmd[] cmdsData = batchCommands.elements();
|
||||
@@ -269,21 +271,31 @@ public class BatchingFontRenderer {
|
||||
final FontDrawCmd cmd = cmdsData[i];
|
||||
if (!Objects.equals(lastTexture, cmd.texture)) {
|
||||
if (lastTexture == null) {
|
||||
GLStateManager.enableTexture();
|
||||
GLStateManager.glEnable(GL11.GL_TEXTURE_2D);
|
||||
} else if (cmd.texture == null) {
|
||||
GLStateManager.disableTexture();
|
||||
GLStateManager.glDisable(GL11.GL_TEXTURE_2D);
|
||||
}
|
||||
if (cmd.texture != null) {
|
||||
((FontRendererAccessor) (Object) underlying).angelica$bindTexture(cmd.texture);
|
||||
((FontRendererAccessor) underlying).angelica$bindTexture(cmd.texture);
|
||||
textureChanged = true;
|
||||
}
|
||||
lastTexture = cmd.texture;
|
||||
}
|
||||
batchIndices.limit(cmd.startVtx + cmd.idxCount);
|
||||
batchIndices.position(cmd.startVtx);
|
||||
glDrawElements(GL_TRIANGLES, batchIndices);
|
||||
GL11.glDrawElements(GL11.GL_TRIANGLES, batchIndices);
|
||||
}
|
||||
|
||||
glPopClientAttrib();
|
||||
GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);
|
||||
GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
|
||||
if (isTextureEnabledBefore) {
|
||||
GLStateManager.glEnable(GL11.GL_TEXTURE_2D);
|
||||
}
|
||||
if (textureChanged) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, boundTextureBefore);
|
||||
}
|
||||
|
||||
// Clear for the next batch
|
||||
batchCommandPool.addAll(batchCommands);
|
||||
@@ -319,7 +331,7 @@ public class BatchingFontRenderer {
|
||||
final boolean unicodeFlag, final CharSequence string, int stringOffset, int stringLength) {
|
||||
// noinspection SizeReplaceableByIsEmpty
|
||||
if (string == null || string.length() == 0) {
|
||||
return 0.0f;
|
||||
return anchorX + (enableShadow ? 1.0f : 0.0f);
|
||||
}
|
||||
final int shadowColor = (color & 0xfcfcfc) >> 2 | color & 0xff000000;
|
||||
|
||||
@@ -345,7 +357,7 @@ public class BatchingFontRenderer {
|
||||
final float underlineY = anchorY + underlying.FONT_HEIGHT - 1.0f;
|
||||
float underlineStartX = 0.0f;
|
||||
float underlineEndX = 0.0f;
|
||||
final float strikethroughY = anchorY + (float) (underlying.FONT_HEIGHT / 2);
|
||||
final float strikethroughY = anchorY + (float) (underlying.FONT_HEIGHT / 2) - 1.0F;
|
||||
float strikethroughStartX = 0.0f;
|
||||
float strikethroughEndX = 0.0f;
|
||||
|
||||
@@ -571,7 +583,7 @@ public class BatchingFontRenderer {
|
||||
} finally {
|
||||
this.endBatch();
|
||||
}
|
||||
return curX;
|
||||
return curX + (enableShadow ? 1.0f : 0.0f);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package com.gtnewhorizons.angelica.client.gui;
|
||||
|
||||
import com.gtnewhorizons.angelica.compat.mojang.Element;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
import org.lwjgl.input.Mouse;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public abstract class ScrollableGuiScreen extends GuiScreen {
|
||||
@Override
|
||||
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
|
||||
super.drawScreen(mouseX, mouseY, partialTicks);
|
||||
handleMouseScroll(mouseX, mouseY, partialTicks);
|
||||
}
|
||||
|
||||
public abstract List<? extends Element> children();
|
||||
|
||||
protected void handleMouseScroll(int mouseX, int mouseY, float partialTicks) {
|
||||
for (; !this.mc.gameSettings.touchscreen && Mouse.next(); this.mc.currentScreen.handleMouseInput()) {
|
||||
int dWheel = Mouse.getEventDWheel();
|
||||
|
||||
if (dWheel != 0) {
|
||||
for(Element child : children()) {
|
||||
child.mouseScrolled(mouseX, mouseY, dWheel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
package com.gtnewhorizons.angelica.common;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
|
||||
|
||||
/**
|
||||
* This Block is not actually getting registered. A static instance is created in AngelicaMod.
|
||||
* Actually registering the block on the client but not the server can cause block IDs to
|
||||
* different between client/server, which is not good.
|
||||
|
||||
* We're essentially injecting the block's texture, so that we may use this block as if it were
|
||||
* any normal block for rendering purposes with RenderBlocks and such, but not have to actually
|
||||
* register it as a block.
|
||||
*/
|
||||
|
||||
public class BlockError extends Block {
|
||||
|
||||
public static final IIcon[] icons = new IIcon[2];
|
||||
|
||||
public BlockError() {
|
||||
super(Material.rock);
|
||||
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void onTextureStitch(TextureStitchEvent.Pre event) {
|
||||
if (event.map.getTextureType() == 0) {
|
||||
for (int i = 0; i < icons.length; i++) {
|
||||
icons[i] = event.map.registerIcon("angelica:error_block_" + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public IIcon getIcon(int side, int meta) {
|
||||
return meta >= 0 && meta < icons.length ? icons[meta] : null;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
package com.gtnewhorizons.angelica.common;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadProvider;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.util.DirectionUtil;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.ModeledBlock;
|
||||
import com.gtnewhorizons.angelica.utils.AssetLoader;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.client.renderer.texture.IIconRegister;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import static com.gtnewhorizons.angelica.models.VanillaModels.LECTERN;
|
||||
|
||||
public class BlockTest extends Block implements ModeledBlock {
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
private QuadProvider model;
|
||||
|
||||
public BlockTest() {
|
||||
|
||||
super(Material.rock);
|
||||
this.setBlockTextureName("missingno");
|
||||
this.setModel((world, pos, block, meta, dir, random, color, quadPool) -> {
|
||||
if (meta < 2 || meta > 5) meta = 2;
|
||||
return LECTERN.models[meta - 2].getQuads(world, pos, block, meta, dir, random, color, quadPool);
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isOpaqueCube() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerBlockIcons(IIconRegister reg) {
|
||||
for (String s : AssetLoader.testTexs) {
|
||||
reg.registerIcon(s);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
|
||||
*/
|
||||
@Override
|
||||
public int onBlockPlaced(@NotNull World worldIn, int x, int y, int z, int side, float subX, float subY, float subZ, int meta) {
|
||||
|
||||
// Face NORTH if placed up or down
|
||||
final ForgeDirection s = DirectionUtil.ALL_DIRECTIONS[side];
|
||||
if (s == ForgeDirection.UP || s == ForgeDirection.DOWN)
|
||||
return 2;
|
||||
|
||||
// Face the placed side
|
||||
return side;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
package com.gtnewhorizons.angelica.compat;
|
||||
|
||||
import com.gtnewhorizons.angelica.AngelicaMod;
|
||||
import com.gtnewhorizons.angelica.mixins.early.sodium.MixinExtendedBlockStorage;
|
||||
import com.falsepattern.chunk.api.DataRegistry;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.ExtendedBlockStorageAccessor;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.ExtendedNibbleArray;
|
||||
import com.gtnewhorizons.neid.mixins.interfaces.IExtendedBlockStorageMixin;
|
||||
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.chunk.NibbleArray;
|
||||
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
|
||||
import ru.fewizz.idextender.Hooks;
|
||||
@@ -16,46 +18,57 @@ public class ExtendedBlockStorageExt extends ExtendedBlockStorage {
|
||||
this.hasSky = hasSky;
|
||||
}
|
||||
|
||||
public ExtendedBlockStorageExt(ExtendedBlockStorage storage) {
|
||||
super(((MixinExtendedBlockStorage) storage).getYBase(), storage.getSkylightArray() != null);
|
||||
public ExtendedBlockStorageExt(Chunk chunk, ExtendedBlockStorage storage) {
|
||||
super(((ExtendedBlockStorageAccessor) storage).getYBase(), storage.getSkylightArray() != null);
|
||||
|
||||
int arrayLen;
|
||||
if (AngelicaMod.isNEIDLoaded){
|
||||
final short[] block16BArray = ((IExtendedBlockStorageMixin)(Object)this).getBlock16BArray();
|
||||
System.arraycopy(((IExtendedBlockStorageMixin)(Object)storage).getBlock16BArray(), 0, block16BArray, 0, block16BArray.length);
|
||||
if(storage.getBlockMSBArray() != null) {
|
||||
this.setBlockMSBArray(new NibbleArray(block16BArray.length, 4));
|
||||
copyNibbleArray((ExtendedNibbleArray) storage.getBlockMSBArray(), (ExtendedNibbleArray) this.getBlockMSBArray());
|
||||
if (ModStatus.isChunkAPILoaded) {
|
||||
if (storage.getSkylightArray() != null) {
|
||||
hasSky = true;
|
||||
}
|
||||
arrayLen = block16BArray.length;
|
||||
}
|
||||
else if (AngelicaMod.isOldNEIDLoaded){
|
||||
final short[] blockLSBArray = Hooks.get(this);
|
||||
System.arraycopy(Hooks.get(storage), 0, blockLSBArray, 0, blockLSBArray.length);
|
||||
// getBlockMSBArray is nuked in asm version
|
||||
arrayLen = blockLSBArray.length;
|
||||
}
|
||||
else {
|
||||
final byte[] blockLSBArray = this.getBlockLSBArray();
|
||||
System.arraycopy(storage.getBlockLSBArray(), 0, blockLSBArray, 0, blockLSBArray.length);
|
||||
if(storage.getBlockMSBArray() != null) {
|
||||
this.setBlockMSBArray(new NibbleArray(blockLSBArray.length, 4));
|
||||
copyNibbleArray((ExtendedNibbleArray) storage.getBlockMSBArray(), (ExtendedNibbleArray) this.getBlockMSBArray());
|
||||
DataRegistry.cloneSubChunk(chunk, storage, this);
|
||||
} else {
|
||||
int arrayLen;
|
||||
if (ModStatus.isNEIDLoaded){
|
||||
final short[] block16BArray = ((IExtendedBlockStorageMixin)(Object)this).getBlock16BArray();
|
||||
System.arraycopy(((IExtendedBlockStorageMixin)(Object)storage).getBlock16BArray(), 0, block16BArray, 0, block16BArray.length);
|
||||
if(storage.getBlockMSBArray() != null) {
|
||||
this.setBlockMSBArray(new NibbleArray(block16BArray.length, 4));
|
||||
copyNibbleArray((ExtendedNibbleArray) storage.getBlockMSBArray(), (ExtendedNibbleArray) this.getBlockMSBArray());
|
||||
}
|
||||
arrayLen = block16BArray.length;
|
||||
if (ModStatus.isNEIDMetadataExtended) {
|
||||
final short[] block16BMetaArray = ((IExtendedBlockStorageMixin)(Object)this).getBlock16BMetaArray();
|
||||
System.arraycopy(((IExtendedBlockStorageMixin)(Object)storage).getBlock16BMetaArray(), 0, block16BMetaArray, 0, block16BMetaArray.length);
|
||||
}
|
||||
}
|
||||
else if (ModStatus.isOldNEIDLoaded){
|
||||
final short[] blockLSBArray = Hooks.get(this);
|
||||
System.arraycopy(Hooks.get(storage), 0, blockLSBArray, 0, blockLSBArray.length);
|
||||
// getBlockMSBArray is nuked in asm version
|
||||
arrayLen = blockLSBArray.length;
|
||||
}
|
||||
else {
|
||||
final byte[] blockLSBArray = this.getBlockLSBArray();
|
||||
System.arraycopy(storage.getBlockLSBArray(), 0, blockLSBArray, 0, blockLSBArray.length);
|
||||
if(storage.getBlockMSBArray() != null) {
|
||||
this.setBlockMSBArray(new NibbleArray(blockLSBArray.length, 4));
|
||||
copyNibbleArray((ExtendedNibbleArray) storage.getBlockMSBArray(), (ExtendedNibbleArray) this.getBlockMSBArray());
|
||||
}
|
||||
arrayLen = blockLSBArray.length;
|
||||
}
|
||||
arrayLen = blockLSBArray.length;
|
||||
}
|
||||
|
||||
|
||||
copyNibbleArray((ExtendedNibbleArray) storage.getMetadataArray(), (ExtendedNibbleArray)this.getMetadataArray());
|
||||
copyNibbleArray((ExtendedNibbleArray) storage.getBlocklightArray(), (ExtendedNibbleArray)this.getBlocklightArray());
|
||||
if(storage.getSkylightArray() != null) {
|
||||
hasSky = true;
|
||||
if(this.getSkylightArray() == null) {
|
||||
this.setSkylightArray(new NibbleArray(arrayLen, 4));
|
||||
if (!ModStatus.isNEIDMetadataExtended) copyNibbleArray((ExtendedNibbleArray) storage.getMetadataArray(), (ExtendedNibbleArray)this.getMetadataArray());
|
||||
copyNibbleArray((ExtendedNibbleArray) storage.getBlocklightArray(), (ExtendedNibbleArray)this.getBlocklightArray());
|
||||
if(storage.getSkylightArray() != null) {
|
||||
hasSky = true;
|
||||
if(this.getSkylightArray() == null) {
|
||||
this.setSkylightArray(new NibbleArray(arrayLen, 4));
|
||||
}
|
||||
copyNibbleArray((ExtendedNibbleArray) storage.getSkylightArray(), (ExtendedNibbleArray) this.getSkylightArray());
|
||||
}
|
||||
copyNibbleArray((ExtendedNibbleArray) storage.getSkylightArray(), (ExtendedNibbleArray) this.getSkylightArray());
|
||||
}
|
||||
((MixinExtendedBlockStorage) this).setBlockRefCount(((MixinExtendedBlockStorage) storage).getBlockRefCount());
|
||||
((ExtendedBlockStorageAccessor) this).setBlockRefCount(((ExtendedBlockStorageAccessor) storage).getBlockRefCount());
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
package com.gtnewhorizons.angelica.compat;
|
||||
|
||||
import com.gtnewhorizons.angelica.helpers.LoadControllerHelper;
|
||||
import cpw.mods.fml.common.Loader;
|
||||
import cpw.mods.fml.common.versioning.ArtifactVersion;
|
||||
import cpw.mods.fml.common.versioning.DefaultArtifactVersion;
|
||||
import mods.battlegear2.Battlegear;
|
||||
import net.dries007.holoInventory.HoloInventory;
|
||||
import xonin.backhand.Backhand;
|
||||
|
||||
public class ModStatus {
|
||||
/**
|
||||
* Mixin Version
|
||||
*/
|
||||
public static boolean isNEIDLoaded;
|
||||
/**
|
||||
* ASM Version
|
||||
*/
|
||||
public static boolean isOldNEIDLoaded;
|
||||
|
||||
public static boolean isBetterCrashesLoaded;
|
||||
public static boolean isNEIDMetadataExtended;
|
||||
public static boolean isLotrLoaded;
|
||||
public static boolean isChunkAPILoaded;
|
||||
public static boolean isEIDBiomeLoaded;
|
||||
public static boolean isXaerosMinimapLoaded;
|
||||
public static boolean isHoloInventoryLoaded;
|
||||
public static boolean isBattlegearLoaded;
|
||||
public static boolean isBackhandLoaded;
|
||||
public static boolean isThaumcraftLoaded;
|
||||
public static boolean isThaumicHorizonsLoaded;
|
||||
public static boolean isBaublesLoaded;
|
||||
|
||||
public static void preInit(){
|
||||
isBetterCrashesLoaded = Loader.isModLoaded("bettercrashes");
|
||||
isNEIDLoaded = Loader.isModLoaded("neid");
|
||||
isOldNEIDLoaded = Loader.isModLoaded("notenoughIDs");
|
||||
isLotrLoaded = Loader.isModLoaded("lotr");
|
||||
isChunkAPILoaded = Loader.isModLoaded("chunkapi");
|
||||
isEIDBiomeLoaded = Loader.isModLoaded("endlessids_biome");
|
||||
isXaerosMinimapLoaded = Loader.isModLoaded("XaeroMinimap");
|
||||
isHoloInventoryLoaded = Loader.isModLoaded("holoinventory");
|
||||
isBattlegearLoaded = Loader.isModLoaded("battlegear2");
|
||||
isBackhandLoaded = Loader.isModLoaded("backhand");
|
||||
isThaumcraftLoaded = Loader.isModLoaded("Thaumcraft");
|
||||
isThaumicHorizonsLoaded = Loader.isModLoaded("ThaumicHorizons");
|
||||
isBaublesLoaded = Loader.isModLoaded("Baubles");
|
||||
|
||||
if (isHoloInventoryLoaded){
|
||||
isHoloInventoryLoaded = new DefaultArtifactVersion("2.4.4-GTNH")
|
||||
.compareTo(
|
||||
LoadControllerHelper.getOwningMod(HoloInventory.class).getProcessedVersion()
|
||||
) <= 0;
|
||||
}
|
||||
|
||||
// remove compat with original release of BG2
|
||||
if (isBattlegearLoaded){
|
||||
isBattlegearLoaded = new DefaultArtifactVersion("1.2.0")
|
||||
.compareTo(
|
||||
LoadControllerHelper.getOwningMod(Battlegear.class).getProcessedVersion()
|
||||
) <= 0;
|
||||
}
|
||||
|
||||
if (isBackhandLoaded){
|
||||
isBackhandLoaded = new DefaultArtifactVersion("1.4.1")
|
||||
.compareTo(
|
||||
LoadControllerHelper.getOwningMod(Backhand.class).getProcessedVersion()
|
||||
) <= 0;
|
||||
}
|
||||
|
||||
|
||||
isNEIDMetadataExtended = false;
|
||||
if (isNEIDLoaded) {
|
||||
int majorVersion = Integer.parseInt(Loader.instance().getIndexedModList().get("neid").getVersion().split("\\.")[0]);
|
||||
if (majorVersion >= 2) {
|
||||
isNEIDMetadataExtended = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
package com.gtnewhorizons.angelica.compat.bettercrashes;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.IRenderGlobalExt;
|
||||
import cpw.mods.fml.common.Optional;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import vfyjxf.bettercrashes.utils.StateManager;
|
||||
|
||||
import static com.gtnewhorizons.angelica.loading.AngelicaTweaker.LOGGER;
|
||||
|
||||
@Optional.Interface(modid = "angelica", iface = "vfyjxf.bettercrashes.utils.StateManager.IResettable")
|
||||
public class BetterCrashesCompat implements StateManager.IResettable {
|
||||
private static BetterCrashesCompat INSTANCE;
|
||||
|
||||
public static void init() {
|
||||
if (INSTANCE == null) {
|
||||
INSTANCE = new BetterCrashesCompat();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public BetterCrashesCompat() {
|
||||
LOGGER.info("BetterCrashesCompat initialized");
|
||||
this.register();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resetState() {
|
||||
LOGGER.info("Reloading SodiumRenderer");
|
||||
((IRenderGlobalExt) Minecraft.getMinecraft().renderGlobal).reload();
|
||||
LOGGER.info("Resetting GLStateManager");
|
||||
GLStateManager.reset();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package com.gtnewhorizons.angelica.compat.endlessids;
|
||||
|
||||
import com.falsepattern.endlessids.mixin.helpers.ChunkBiomeHook;
|
||||
import lombok.val;
|
||||
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
|
||||
import static com.falsepattern.endlessids.constants.ExtendedConstants.biomeIDMask;
|
||||
import static com.falsepattern.endlessids.constants.ExtendedConstants.biomeIDNull;
|
||||
|
||||
public class EndlessIDsCompat {
|
||||
public static void sodium$populateBiomes(Chunk chunk) {
|
||||
if (!(chunk instanceof ChunkBiomeHook hook))
|
||||
return;
|
||||
|
||||
val biomes = hook.getBiomeShortArray();
|
||||
if (biomes == null)
|
||||
return;
|
||||
|
||||
val cX = chunk.xPosition << 4;
|
||||
val cZ = chunk.zPosition << 4;
|
||||
|
||||
val manager = chunk.worldObj.getWorldChunkManager();
|
||||
for(var z = 0; z < 16; z++) {
|
||||
for(var x = 0; x < 16; x++) {
|
||||
val idx = (z << 4) + x;
|
||||
val biome = biomes[idx] & biomeIDMask;
|
||||
if(biome == biomeIDNull) {
|
||||
val generated = manager.getBiomeGenAt(cX + x, cZ + z);
|
||||
if (generated == null)
|
||||
continue;
|
||||
biomes[idx] = (short)(generated.biomeID & biomeIDMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,58 @@
|
||||
package com.gtnewhorizons.angelica.compat.lwjgl;
|
||||
|
||||
import org.lwjgl.BufferUtils;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.Pointer.BITS64;
|
||||
|
||||
import it.unimi.dsi.fastutil.longs.LongPredicate;
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.Modifier;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import org.lwjgl.BufferUtils;
|
||||
|
||||
/**
|
||||
* Backported from LWJGL3 under the BSD 3-Clause "New" or "Revised" License license
|
||||
*
|
||||
* <p>This class provides functionality for managing native memory.
|
||||
*
|
||||
* <p>All methods in this class will make use of {@link sun.misc.Unsafe} if it's available, for performance. If Unsafe is not available, the fallback
|
||||
* implementations make use of reflection and, in the worst-case, JNI.</p>
|
||||
*
|
||||
* <p>Method names in this class are prefixed with {@code mem} to avoid ambiguities when used with static imports.</p>
|
||||
*/
|
||||
public class CompatMemoryUtil {
|
||||
public static final long NULL = 0;
|
||||
|
||||
static final sun.misc.Unsafe UNSAFE;
|
||||
|
||||
private static final Class<? extends ByteBuffer> BUFFER_BYTE;
|
||||
private static final Class<? extends IntBuffer> BUFFER_INT;
|
||||
private static final Class<? extends FloatBuffer> BUFFER_FLOAT;
|
||||
|
||||
private static final long MARK;
|
||||
private static final long POSITION;
|
||||
private static final long LIMIT;
|
||||
private static final long CAPACITY;
|
||||
|
||||
private static final long ADDRESS;
|
||||
|
||||
static {
|
||||
ByteBuffer bb = ByteBuffer.allocateDirect(0).order(ByteOrder.nativeOrder());
|
||||
BUFFER_BYTE = bb.getClass();
|
||||
BUFFER_INT = bb.asIntBuffer().getClass();
|
||||
BUFFER_FLOAT = bb.asFloatBuffer().getClass();
|
||||
|
||||
UNSAFE = getUnsafeInstance();
|
||||
|
||||
MARK = getMarkOffset();
|
||||
POSITION = getPositionOffset();
|
||||
LIMIT = getLimitOffset();
|
||||
CAPACITY = getCapacityOffset();
|
||||
|
||||
ADDRESS = getAddressOffset();
|
||||
}
|
||||
|
||||
public static ByteBuffer memReallocDirect(ByteBuffer old, int capacity) {
|
||||
ByteBuffer newBuf = BufferUtils.createByteBuffer(capacity);
|
||||
int oldPos = old.position();
|
||||
@@ -34,22 +80,100 @@ public class CompatMemoryUtil {
|
||||
return newBuf;
|
||||
}
|
||||
|
||||
/* -------------------------------------
|
||||
-------------------------------------
|
||||
UNSAFE MEMORY ACCESS API
|
||||
-------------------------------------
|
||||
------------------------------------- */
|
||||
|
||||
private static final int FILL_PATTERN_32 = Integer.divideUnsigned(-1, 255);
|
||||
private static final long FILL_PATTERN_64 = Long.divideUnsigned(-1L, 255L);
|
||||
|
||||
/**
|
||||
* Backported from LWJGL3 under the BSD 3-Clause "New" or "Revised" License license
|
||||
* Sets all bytes in a specified block of memory to a fixed value (usually zero).
|
||||
*
|
||||
* <p>This class provides functionality for managing native memory.
|
||||
*
|
||||
* <p>All methods in this class will make use of {@link sun.misc.Unsafe} if it's available, for performance. If Unsafe is not available, the fallback
|
||||
* implementations make use of reflection and, in the worst-case, JNI.</p>
|
||||
*
|
||||
* <p>Method names in this class are prefixed with {@code mem} to avoid ambiguities when used with static imports.</p>
|
||||
* @param ptr the starting memory address
|
||||
* @param value the value to set (memSet will convert it to unsigned byte)
|
||||
* @param bytes the number of bytes to set
|
||||
*/
|
||||
public static void memSet(long ptr, int value, long bytes) {
|
||||
if (/*DEBUG*/ false && (ptr == NULL || bytes < 0)) {
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
static final sun.misc.Unsafe UNSAFE;
|
||||
/*
|
||||
- Unsafe.setMemory is very slow.
|
||||
- A custom Java loop is fastest at small sizes, approximately up to 256 bytes.
|
||||
- The native memset becomes fastest at bigger sizes, when the JNI overhead becomes negligible.
|
||||
TODO: verify this
|
||||
*/
|
||||
|
||||
static {
|
||||
UNSAFE = getUnsafeInstance();
|
||||
//UNSAFE.setMemory(ptr, bytes, (byte)(value & 0xFF));
|
||||
//if (bytes < 256L) {
|
||||
int p = (int)ptr;
|
||||
if (BITS64) {
|
||||
if ((p & 7) == 0) {
|
||||
memSet64(ptr, value, (int)bytes & 0xFF);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if ((p & 3) == 0) {
|
||||
memSet32(p, value, (int)bytes & 0xFF);
|
||||
return;
|
||||
}
|
||||
}
|
||||
//}
|
||||
//nmemset(ptr, value, bytes);
|
||||
}
|
||||
private static void memSet64(long ptr, int value, int bytes) {
|
||||
int aligned = bytes & ~7;
|
||||
|
||||
// Aligned body
|
||||
long valuel = (value & 0xFF) * FILL_PATTERN_64;
|
||||
for (int i = 0; i < aligned; i += 8) {
|
||||
UNSAFE.putLong(null, ptr + i, valuel);
|
||||
}
|
||||
|
||||
// Unaligned tail
|
||||
byte valueb = (byte)(value & 0xFF);
|
||||
for (int i = aligned; i < bytes; i++) {
|
||||
UNSAFE.putByte(null, ptr + i, valueb);
|
||||
}
|
||||
}
|
||||
private static void memSet32(int ptr, int value, int bytes) {
|
||||
int aligned = bytes & ~3;
|
||||
|
||||
// Aligned body
|
||||
int vi = (value & 0xFF) * FILL_PATTERN_32;
|
||||
for (int i = 0; i < aligned; i += 4) {
|
||||
UNSAFE.putInt(null, (ptr + i) & 0xFFFF_FFFFL, vi);
|
||||
}
|
||||
|
||||
// Unaligned tail
|
||||
byte vb = (byte)(value & 0xFF);
|
||||
for (int i = aligned; i < bytes; i++) {
|
||||
UNSAFE.putByte(null, (ptr + i) & 0xFFFF_FFFFL, vb);
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean memGetBoolean(long ptr) { return UNSAFE.getByte(null, ptr) != 0; }
|
||||
public static byte memGetByte(long ptr) { return UNSAFE.getByte(null, ptr); }
|
||||
public static short memGetShort(long ptr) { return UNSAFE.getShort(null, ptr); }
|
||||
public static int memGetInt(long ptr) { return UNSAFE.getInt(null, ptr); }
|
||||
public static long memGetLong(long ptr) { return UNSAFE.getLong(null, ptr); }
|
||||
public static float memGetFloat(long ptr) { return UNSAFE.getFloat(null, ptr); }
|
||||
public static double memGetDouble(long ptr) { return UNSAFE.getDouble(null, ptr); }
|
||||
|
||||
public static void memPutByte(long ptr, byte value) { UNSAFE.putByte(null, ptr, value); }
|
||||
public static void memPutShort(long ptr, short value) { UNSAFE.putShort(null, ptr, value); }
|
||||
public static void memPutInt(long ptr, int value) { UNSAFE.putInt(null, ptr, value); }
|
||||
public static void memPutLong(long ptr, long value) { UNSAFE.putLong(null, ptr, value); }
|
||||
public static void memPutFloat(long ptr, float value) { UNSAFE.putFloat(null, ptr, value); }
|
||||
public static void memPutDouble(long ptr, double value) { UNSAFE.putDouble(null, ptr, value); }
|
||||
|
||||
// -------------------------------------------------
|
||||
// -------------------------------------------------
|
||||
// -------------------------------------------------
|
||||
|
||||
private static sun.misc.Unsafe getUnsafeInstance() {
|
||||
java.lang.reflect.Field[] fields = sun.misc.Unsafe.class.getDeclaredFields();
|
||||
@@ -83,20 +207,121 @@ public class CompatMemoryUtil {
|
||||
throw new UnsupportedOperationException("LWJGL requires sun.misc.Unsafe to be available.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively searches an object and its superclasses for a field with the same name and type. If the field isn't
|
||||
* public, it may not be stable across library/JVM versions, and these calls are likely not portable. You have been
|
||||
* warned!
|
||||
*/
|
||||
private static long getFieldOffset(Class<?> containerType, Class<?> fieldType, String name) {
|
||||
Class<?> c = containerType;
|
||||
while (c != Object.class) {
|
||||
Field[] fields = c.getDeclaredFields();
|
||||
for (Field field : fields) {
|
||||
if (!field.getType().isAssignableFrom(fieldType) || Modifier.isStatic(field.getModifiers()) || field.isSynthetic()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
public static void memPutByte(long ptr, byte value) { UNSAFE.putByte(null, ptr, value); }
|
||||
public static void memPutShort(long ptr, short value) { UNSAFE.putShort(null, ptr, value); }
|
||||
public static void memPutInt(long ptr, int value) { UNSAFE.putInt(null, ptr, value); }
|
||||
public static void memPutLong(long ptr, long value) { UNSAFE.putLong(null, ptr, value); }
|
||||
public static void memPutFloat(long ptr, float value) { UNSAFE.putFloat(null, ptr, value); }
|
||||
public static void memPutDouble(long ptr, double value) { UNSAFE.putDouble(null, ptr, value); }
|
||||
long offset = UNSAFE.objectFieldOffset(field);
|
||||
if (field.getName().equals(name)) {
|
||||
return offset;
|
||||
}
|
||||
}
|
||||
c = c.getSuperclass();
|
||||
}
|
||||
throw new UnsupportedOperationException("Failed to find field offset in class.");
|
||||
}
|
||||
|
||||
public static boolean memGetBoolean(long ptr) { return UNSAFE.getByte(null, ptr) != 0; }
|
||||
public static byte memGetByte(long ptr) { return UNSAFE.getByte(null, ptr); }
|
||||
public static short memGetShort(long ptr) { return UNSAFE.getShort(null, ptr); }
|
||||
public static int memGetInt(long ptr) { return UNSAFE.getInt(null, ptr); }
|
||||
public static long memGetLong(long ptr) { return UNSAFE.getLong(null, ptr); }
|
||||
public static float memGetFloat(long ptr) { return UNSAFE.getFloat(null, ptr); }
|
||||
public static double memGetDouble(long ptr) { return UNSAFE.getDouble(null, ptr); }
|
||||
private static long getFieldOffset(Class<?> containerType, Class<?> fieldType, LongPredicate predicate) {
|
||||
Class<?> c = containerType;
|
||||
while (c != Object.class) {
|
||||
Field[] fields = c.getDeclaredFields();
|
||||
for (Field field : fields) {
|
||||
if (!field.getType().isAssignableFrom(fieldType) || Modifier.isStatic(field.getModifiers()) || field.isSynthetic()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
long offset = UNSAFE.objectFieldOffset(field);
|
||||
if (predicate.test(offset)) {
|
||||
return offset;
|
||||
}
|
||||
}
|
||||
c = c.getSuperclass();
|
||||
}
|
||||
throw new UnsupportedOperationException("Failed to find field offset in class.");
|
||||
}
|
||||
|
||||
private static long getFieldOffsetInt(Object container, int value) {
|
||||
return getFieldOffset(container.getClass(), int.class, offset -> UNSAFE.getInt(container, offset) == value);
|
||||
}
|
||||
|
||||
private static long getAddressOffset() {
|
||||
final ByteBuffer bb = ByteBuffer.allocateDirect(0);
|
||||
return getFieldOffset(bb.getClass(), long.class, "address");
|
||||
|
||||
// TODO: do this portably
|
||||
// long MAGIC_ADDRESS = 0xDEADBEEF8BADF00DL & (BITS32 ? 0xFFFF_FFFFL : 0xFFFF_FFFF_FFFF_FFFFL);
|
||||
// ByteBuffer bb = Objects.requireNonNull(NewDirectByteBuffer(MAGIC_ADDRESS, 0));
|
||||
//return getFieldOffset(bb.getClass(), long.class, offset -> UNSAFE.getLong(bb, offset) == MAGIC_ADDRESS);
|
||||
}
|
||||
|
||||
private static final int MAGIC_CAPACITY = 0x0D15EA5E;
|
||||
private static final int MAGIC_POSITION = 0x00FACADE;
|
||||
|
||||
private static long getMarkOffset() {
|
||||
// TODO: is this actually reliable without NewDirectByteBuffer?
|
||||
ByteBuffer bb = ByteBuffer.allocateDirect(0);
|
||||
return getFieldOffsetInt(bb, -1);
|
||||
// ByteBuffer bb = Objects.requireNonNull(NewDirectByteBuffer(1L, 0));
|
||||
// return getFieldOffsetInt(bb, -1);
|
||||
}
|
||||
|
||||
private static long getPositionOffset() {
|
||||
ByteBuffer bb = ByteBuffer.allocateDirect(MAGIC_CAPACITY);
|
||||
bb.position(MAGIC_POSITION);
|
||||
return getFieldOffsetInt(bb, MAGIC_POSITION);
|
||||
}
|
||||
|
||||
private static long getLimitOffset() {
|
||||
ByteBuffer bb = ByteBuffer.allocateDirect(MAGIC_CAPACITY);
|
||||
bb.limit(MAGIC_POSITION);
|
||||
return getFieldOffsetInt(bb, MAGIC_POSITION);
|
||||
}
|
||||
|
||||
private static long getCapacityOffset() {
|
||||
ByteBuffer bb = ByteBuffer.allocateDirect(MAGIC_CAPACITY);
|
||||
bb.limit(0);
|
||||
return getFieldOffsetInt(bb, MAGIC_CAPACITY);
|
||||
}
|
||||
|
||||
static IntBuffer wrapBufferInt(long address, int capacity) {
|
||||
IntBuffer buffer;
|
||||
try {
|
||||
buffer = (IntBuffer)UNSAFE.allocateInstance(BUFFER_INT);
|
||||
} catch (InstantiationException e) {
|
||||
throw new UnsupportedOperationException(e);
|
||||
}
|
||||
|
||||
UNSAFE.putLong(buffer, ADDRESS, address);
|
||||
UNSAFE.putInt(buffer, MARK, -1);
|
||||
UNSAFE.putInt(buffer, LIMIT, capacity);
|
||||
UNSAFE.putInt(buffer, CAPACITY, capacity);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
static FloatBuffer wrapBufferFloat(long address, int capacity) {
|
||||
FloatBuffer buffer;
|
||||
try {
|
||||
buffer = (FloatBuffer)UNSAFE.allocateInstance(BUFFER_FLOAT);
|
||||
} catch (InstantiationException e) {
|
||||
throw new UnsupportedOperationException(e);
|
||||
}
|
||||
|
||||
UNSAFE.putLong(buffer, ADDRESS, address);
|
||||
UNSAFE.putInt(buffer, MARK, -1);
|
||||
UNSAFE.putInt(buffer, LIMIT, capacity);
|
||||
UNSAFE.putInt(buffer, CAPACITY, capacity);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,382 @@
|
||||
/*
|
||||
* This class is backported from LWJGL3 under the BSD 3-clause "New" or "Revised" License
|
||||
*/
|
||||
|
||||
package com.gtnewhorizons.angelica.compat.lwjgl;
|
||||
|
||||
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memPutDouble;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memPutFloat;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memPutInt;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memPutLong;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memPutShort;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memSet;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.wrapBufferFloat;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.wrapBufferInt;
|
||||
|
||||
import com.gtnewhorizons.angelica.loading.AngelicaTweaker;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.Arrays;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.MemoryUtil;
|
||||
|
||||
/**
|
||||
* An off-heap memory stack.
|
||||
*
|
||||
* <p>This class should be used in a thread-local manner for stack allocations.</p>
|
||||
*
|
||||
* @ see Configuration#STACK_SIZE
|
||||
* @ see Configuration#DEBUG_STACK
|
||||
*/
|
||||
@SuppressWarnings("LombokGetterMayBeUsed")
|
||||
public class MemoryStack extends Pointer.Default implements AutoCloseable {
|
||||
|
||||
private static final int DEFAULT_STACK_SIZE = /*Configuration.STACK_SIZE.get(64)*/ 64 * 1024;
|
||||
private static final int DEFAULT_STACK_FRAMES = 8;
|
||||
|
||||
private static final ThreadLocal<MemoryStack> TLS = ThreadLocal.withInitial(MemoryStack::create);
|
||||
|
||||
static {
|
||||
if (DEFAULT_STACK_SIZE < 0) {
|
||||
throw new IllegalStateException("Invalid stack size.");
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings({"FieldCanBeLocal", "unused"})
|
||||
private final @Nullable ByteBuffer container;
|
||||
|
||||
private final int size;
|
||||
|
||||
private int pointer;
|
||||
|
||||
private int[] frames;
|
||||
protected int frameIndex;
|
||||
|
||||
/**
|
||||
* Creates a new {@code MemoryStack} backed by the specified memory region.
|
||||
*
|
||||
* <p>In the initial state, there is no active stack frame. The {@link #push} method must be used before any allocations.</p>
|
||||
*
|
||||
* @param container the backing memory buffer, may be null
|
||||
* @param address the backing memory address
|
||||
* @param size the backing memory size
|
||||
*/
|
||||
protected MemoryStack(@Nullable ByteBuffer container, long address, int size) {
|
||||
super(address);
|
||||
this.container = container;
|
||||
|
||||
this.size = size;
|
||||
this.pointer = size;
|
||||
|
||||
this.frames = new int[DEFAULT_STACK_FRAMES];
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@code MemoryStack} with the default size.
|
||||
*
|
||||
* <p>In the initial state, there is no active stack frame. The {@link #push} method must be used before any allocations.</p>
|
||||
*/
|
||||
public static MemoryStack create() {
|
||||
return create(DEFAULT_STACK_SIZE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@code MemoryStack} with the specified size.
|
||||
*
|
||||
* <p>In the initial state, there is no active stack frame. The {@link #push} method must be used before any allocations.</p>
|
||||
*
|
||||
* @param capacity the maximum number of bytes that may be allocated on the stack
|
||||
*/
|
||||
public static MemoryStack create(int capacity) {
|
||||
return create(BufferUtils.createByteBuffer(capacity));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@code MemoryStack} backed by the specified memory buffer.
|
||||
*
|
||||
* <p>In the initial state, there is no active stack frame. The {@link #push} method must be used before any allocations.</p>
|
||||
*
|
||||
* @param buffer the backing memory buffer
|
||||
*/
|
||||
public static MemoryStack create(ByteBuffer buffer) {
|
||||
long address = MemoryUtil.getAddress(buffer);
|
||||
int size = buffer.remaining();
|
||||
return new MemoryStack(buffer, address, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@code MemoryStack} backed by the specified memory region.
|
||||
*
|
||||
* <p>In the initial state, there is no active stack frame. The {@link #push} method must be used before any allocations.</p>
|
||||
*
|
||||
* @param address the backing memory address
|
||||
* @param size the backing memory size
|
||||
*/
|
||||
public static MemoryStack ncreate(long address, int size) {
|
||||
return new MemoryStack(null, address, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stores the current stack pointer and pushes a new frame to the stack.
|
||||
*
|
||||
* <p>This method should be called when entering a method, before doing any stack allocations. When exiting a method, call the {@link #pop} method to
|
||||
* restore the previous stack frame.</p>
|
||||
*
|
||||
* <p>Pairs of push/pop calls may be nested. Care must be taken to:</p>
|
||||
* <ul>
|
||||
* <li>match every push with a pop</li>
|
||||
* <li>not call pop before push has been called at least once</li>
|
||||
* <li>not nest push calls to more than the maximum supported depth</li>
|
||||
* </ul>
|
||||
*
|
||||
* @return this stack
|
||||
*/
|
||||
public MemoryStack push() {
|
||||
if (frameIndex == frames.length) {
|
||||
frameOverflow();
|
||||
}
|
||||
|
||||
frames[frameIndex++] = pointer;
|
||||
return this;
|
||||
}
|
||||
|
||||
private void frameOverflow() {
|
||||
if (/*DEBUG*/ false) {
|
||||
AngelicaTweaker.LOGGER.warn("[WARNING] Out of frame stack space (" + frames.length + ") in thread: " + Thread.currentThread());
|
||||
}
|
||||
frames = Arrays.copyOf(frames, frames.length * 3 / 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the current stack frame and moves the stack pointer to the end of the previous stack frame.
|
||||
*
|
||||
* @return this stack
|
||||
*/
|
||||
public MemoryStack pop() {
|
||||
pointer = frames[--frameIndex];
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link #pop} on this {@code MemoryStack}.
|
||||
*
|
||||
* <p>This method should not be used directly. It is called automatically when the {@code MemoryStack} is used as a resource in a try-with-resources
|
||||
* statement.</p>
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
//noinspection resource
|
||||
pop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the address of the backing off-heap memory.
|
||||
*
|
||||
* <p>The stack grows "downwards", so the bottom of the stack is at {@code address + size}, while the top is at {@code address}.</p>
|
||||
*/
|
||||
public long getAddress() {
|
||||
return address;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the size of the backing off-heap memory.
|
||||
*
|
||||
* <p>This is the maximum number of bytes that may be allocated on the stack.</p>
|
||||
*/
|
||||
public int getSize() {
|
||||
return size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current frame index.
|
||||
*
|
||||
* <p>This is the current number of nested {@link #push} calls.</p>
|
||||
*/
|
||||
public int getFrameIndex() {
|
||||
return frameIndex;
|
||||
}
|
||||
|
||||
/** Returns the memory address at the current stack pointer. */
|
||||
public long getPointerAddress() {
|
||||
return address + (pointer & 0xFFFF_FFFFL);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current stack pointer.
|
||||
*
|
||||
* <p>The stack grows "downwards", so when the stack is empty {@code pointer} is equal to {@code size}. On every allocation {@code pointer} is reduced by
|
||||
* the allocated size (after alignment) and {@code address + pointer} points to the first byte of the last allocation.</p>
|
||||
*
|
||||
* <p>Effectively, this methods returns how many more bytes may be allocated on the stack.</p>
|
||||
*/
|
||||
public int getPointer() {
|
||||
return pointer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current stack pointer.
|
||||
*
|
||||
* <p>This method directly manipulates the stack pointer. Using it irresponsibly may break the internal state of the stack. It should only be used in rare
|
||||
* cases or in auto-generated code.</p>
|
||||
*/
|
||||
public void setPointer(int pointer) {
|
||||
if (/*CHECKS*/ false) {
|
||||
checkPointer(pointer);
|
||||
}
|
||||
|
||||
this.pointer = pointer;
|
||||
}
|
||||
|
||||
private void checkPointer(int pointer) {
|
||||
if (pointer < 0 || size < pointer) {
|
||||
throw new IndexOutOfBoundsException("Invalid stack pointer");
|
||||
}
|
||||
}
|
||||
|
||||
private static void checkAlignment(int alignment) {
|
||||
if (Integer.bitCount(alignment) != 1) {
|
||||
throw new IllegalArgumentException("Alignment must be a power-of-two value.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link #nmalloc(int, int)} with {@code alignment} equal to {@link Pointer#POINTER_SIZE POINTER_SIZE}.
|
||||
*
|
||||
* @param size the allocation size
|
||||
*
|
||||
* @return the memory address on the stack for the requested allocation
|
||||
*/
|
||||
public long nmalloc(int size) {
|
||||
return nmalloc(POINTER_SIZE, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Allocates a block of {@code size} bytes of memory on the stack. The content of the newly allocated block of memory is not initialized, remaining with
|
||||
* indeterminate values.
|
||||
*
|
||||
* @param alignment the required alignment
|
||||
* @param size the allocation size
|
||||
*
|
||||
* @return the memory address on the stack for the requested allocation
|
||||
*/
|
||||
public long nmalloc(int alignment, int size) {
|
||||
// Align address to the specified alignment
|
||||
long address = (this.address + pointer - size) & ~Integer.toUnsignedLong(alignment - 1);
|
||||
|
||||
pointer = (int)(address - this.address);
|
||||
if (/*CHECKS*/ false && pointer < 0) {
|
||||
throw new OutOfMemoryError("Out of stack space.");
|
||||
}
|
||||
|
||||
return address;
|
||||
}
|
||||
|
||||
/**
|
||||
* Allocates a block of memory on the stack for an array of {@code num} elements, each of them {@code size} bytes long, and initializes all its bits to
|
||||
* zero.
|
||||
*
|
||||
* @param alignment the required element alignment
|
||||
* @param num num the number of elements to allocate
|
||||
* @param size the size of each element
|
||||
*
|
||||
* @return the memory address on the stack for the requested allocation
|
||||
*/
|
||||
public long ncalloc(int alignment, int num, int size) {
|
||||
int bytes = num * size;
|
||||
long address = nmalloc(alignment, bytes);
|
||||
memSet(address, 0, bytes);
|
||||
return address;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
/** Unsafe version of {@link #shorts(short)}. */
|
||||
public long nshort(short value) {
|
||||
long a = nmalloc(2, 2);
|
||||
memPutShort(a, value);
|
||||
return a;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
/** Int version of {@link #malloc(int)}. */
|
||||
public IntBuffer mallocInt(int size) { return wrapBufferInt(nmalloc(4, size << 2), size); }
|
||||
|
||||
/** Unsafe version of {@link #ints(int)}. */
|
||||
public long nint(int value) {
|
||||
long a = nmalloc(4, 4);
|
||||
memPutInt(a, value);
|
||||
return a;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
/** Unsafe version of {@link #longs(long)}. */
|
||||
public long nlong(long value) {
|
||||
long a = nmalloc(8, 8);
|
||||
memPutLong(a, value);
|
||||
return a;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
/** Float version of {@link #malloc(int)}. */
|
||||
public FloatBuffer mallocFloat(int size) { return wrapBufferFloat(nmalloc(4, size << 2), size); }
|
||||
|
||||
/** Unsafe version of {@link #floats(float)}. */
|
||||
public long nfloat(float value) {
|
||||
long a = nmalloc(4, 4);
|
||||
memPutFloat(a, value);
|
||||
return a;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
/** Unsafe version of {@link #doubles(double)}. */
|
||||
public long ndouble(double value) {
|
||||
long a = nmalloc(8, 8);
|
||||
memPutDouble(a, value);
|
||||
return a;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
// -------------------------------------------------
|
||||
// -------------------------------------------------
|
||||
|
||||
|
||||
/** Returns the stack of the current thread. */
|
||||
public static MemoryStack stackGet() {
|
||||
return TLS.get();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link #push} on the stack of the current thread.
|
||||
*
|
||||
* @return the stack of the current thread.
|
||||
*/
|
||||
public static MemoryStack stackPush() {
|
||||
return stackGet().push();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link #pop} on the stack of the current thread.
|
||||
*
|
||||
* @return the stack of the current thread.
|
||||
*/
|
||||
public static MemoryStack stackPop() {
|
||||
return stackGet().pop();
|
||||
}
|
||||
|
||||
/** Thread-local version of {@link #nmalloc(int)}. */
|
||||
public static long nstackMalloc(int size) { return stackGet().nmalloc(size); }
|
||||
/** Thread-local version of {@link #nmalloc(int, int)}. */
|
||||
public static long nstackMalloc(int alignment, int size) { return stackGet().nmalloc(alignment, size); }
|
||||
/** Thread-local version of {@link #ncalloc}. */
|
||||
public static long nstackCalloc(int alignment, int num, int size) { return stackGet().ncalloc(alignment, num, size); }
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
/*
|
||||
* This class is backported from LWJGL3 under the BSD 3-clause "New" or "Revised" License
|
||||
*/
|
||||
package com.gtnewhorizons.angelica.compat.lwjgl;
|
||||
|
||||
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.NULL;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.UNSAFE;
|
||||
import static org.lwjgl.LWJGLUtil.CHECKS;
|
||||
|
||||
import net.minecraft.util.Util;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
/**
|
||||
* Pointer interface.
|
||||
*
|
||||
* <p>LWJGL can run on both 32bit and 64bit architectures. Since LWJGL applications deal with native memory directly, this interface provides necessary
|
||||
* information about the underlying architecture of the running JVM process.</p>
|
||||
*
|
||||
* <p>When interacting with native functions, pointer values are mapped to Java {@code long}. LWJGL automatically converts long values to the correct pointer
|
||||
* addresses when used in native code. Native functions sometimes require arrays of pointer values; the {@link PointerBuffer} class may be used for that
|
||||
* purpose. It has an API similar to a {@link java.nio.LongBuffer} but handles pointer casts automatically.</p>
|
||||
*/
|
||||
public interface Pointer {
|
||||
|
||||
/** The pointer size in bytes. Will be 4 on a 32bit JVM and 8 on a 64bit one. */
|
||||
int POINTER_SIZE = UNSAFE.addressSize();
|
||||
|
||||
/** The pointer size power-of-two. Will be 2 on a 32bit JVM and 3 on a 64bit one. */
|
||||
int POINTER_SHIFT = POINTER_SIZE == 8 ? 3 : 2;
|
||||
|
||||
/** The value of {@code sizeof(long)} for the current platform. */
|
||||
int CLONG_SIZE = POINTER_SIZE == 8 && Util.getOSType() == Util.EnumOS.WINDOWS ? 4 : POINTER_SIZE;
|
||||
|
||||
/** The value of {@code sizeof(long)} as a power-of-two. */
|
||||
int CLONG_SHIFT = CLONG_SIZE == 8 ? 3 : 2;
|
||||
|
||||
/** Will be true on a 32bit JVM. */
|
||||
boolean BITS32 = POINTER_SIZE * 8 == 32;
|
||||
|
||||
/** Will be true on a 64bit JVM. */
|
||||
boolean BITS64 = POINTER_SIZE * 8 == 64;
|
||||
|
||||
/**
|
||||
* Returns the raw pointer address as a {@code long} value.
|
||||
*
|
||||
* @return the pointer address
|
||||
*/
|
||||
long address();
|
||||
|
||||
/** Default {@link Pointer} implementation. */
|
||||
abstract class Default implements Pointer {
|
||||
|
||||
// Removed final due to JDK-8139758. TODO: Restore if the fix is backported to JDK 8.
|
||||
protected long address;
|
||||
|
||||
protected Default(long address) {
|
||||
if (CHECKS && address == NULL) {
|
||||
throw new NullPointerException();
|
||||
}
|
||||
this.address = address;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long address() {
|
||||
return address;
|
||||
}
|
||||
|
||||
public boolean equals(@Nullable Object o) {
|
||||
if (this == o) {
|
||||
return true;
|
||||
}
|
||||
if (!(o instanceof Pointer)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Pointer that = (Pointer)o;
|
||||
|
||||
return address == that.address();
|
||||
}
|
||||
|
||||
public int hashCode() {
|
||||
return (int)(address ^ (address >>> 32));
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format("%s pointer [0x%X]", getClass().getSimpleName(), address);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import me.jellysquid.mods.sodium.client.model.quad.properties.ModelQuadFacing;
|
||||
|
||||
public enum Axis {
|
||||
X,
|
||||
Y,
|
||||
Z;
|
||||
|
||||
public static Axis fromDirection(ModelQuadFacing dir) {
|
||||
return switch (dir) {
|
||||
case DOWN, UP -> Y;
|
||||
case NORTH, SOUTH -> Z;
|
||||
case WEST, EAST -> X;
|
||||
default -> null;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.ChunkPosition;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import org.joml.Vector3i;
|
||||
|
||||
import java.math.RoundingMode;
|
||||
|
||||
import static com.google.common.math.IntMath.log2;
|
||||
|
||||
// Should we keep this?
|
||||
public class BlockPos extends Vector3i {
|
||||
|
||||
private static final int SIZE_BITS_X = 1 + log2(MathHelper.roundUpToPowerOfTwo(30000000), RoundingMode.UNNECESSARY);
|
||||
private static final int SIZE_BITS_Z = SIZE_BITS_X;
|
||||
private static final int SIZE_BITS_Y = 64 - SIZE_BITS_X - SIZE_BITS_Z;
|
||||
private static final long BITS_X = (1L << SIZE_BITS_X) - 1L;
|
||||
private static final long BITS_Y = (1L << SIZE_BITS_Y) - 1L;
|
||||
private static final long BITS_Z = (1L << SIZE_BITS_Z) - 1L;
|
||||
private static final int BIT_SHIFT_Z = SIZE_BITS_Y;
|
||||
private static final int BIT_SHIFT_X = SIZE_BITS_Y + SIZE_BITS_Z;
|
||||
|
||||
public BlockPos() {
|
||||
super();
|
||||
}
|
||||
public BlockPos(int x, int y, int z) {
|
||||
super(x, y, z);
|
||||
}
|
||||
|
||||
public BlockPos(ChunkPosition chunkPosition) {
|
||||
super(chunkPosition.chunkPosX, chunkPosition.chunkPosY, chunkPosition.chunkPosZ);
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return this.x;
|
||||
}
|
||||
public int getY() {
|
||||
return this.y;
|
||||
}
|
||||
public int getZ() {
|
||||
return this.z;
|
||||
}
|
||||
|
||||
public BlockPos set(int x, int y, int z) {
|
||||
super.set(x, y, z);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method does NOT mutate the BlockPos
|
||||
*/
|
||||
public BlockPos offset(ForgeDirection d) {
|
||||
return new BlockPos(this.x + d.offsetX, this.y + d.offsetY, this.z + d.offsetZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method does NOT mutate the BlockPos
|
||||
*/
|
||||
public BlockPos down() {
|
||||
return offset(ForgeDirection.DOWN);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method does NOT mutate the BlockPos
|
||||
*/
|
||||
public BlockPos up() {
|
||||
return offset(ForgeDirection.UP);
|
||||
}
|
||||
|
||||
public long asLong() {
|
||||
return asLong(this.x, this.y, this.z);
|
||||
}
|
||||
|
||||
public static long asLong(int x, int y, int z) {
|
||||
long l = 0L;
|
||||
l |= ((long)x & BITS_X) << BIT_SHIFT_X;
|
||||
l |= ((long)y & BITS_Y) << 0;
|
||||
l |= ((long)z & BITS_Z) << BIT_SHIFT_Z;
|
||||
return l;
|
||||
}
|
||||
|
||||
|
||||
public static int unpackLongX(long packedPos) {
|
||||
return (int)(packedPos << 64 - BIT_SHIFT_X - SIZE_BITS_X >> 64 - SIZE_BITS_X);
|
||||
}
|
||||
|
||||
public static int unpackLongY(long packedPos) {
|
||||
return (int)(packedPos << 64 - SIZE_BITS_Y >> 64 - SIZE_BITS_Y);
|
||||
}
|
||||
|
||||
public static int unpackLongZ(long packedPos) {
|
||||
return (int)(packedPos << 64 - BIT_SHIFT_Z - SIZE_BITS_Z >> 64 - SIZE_BITS_Z);
|
||||
}
|
||||
|
||||
public static class Mutable extends BlockPos {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
import com.gtnewhorizons.angelica.rendering.RenderingState;
|
||||
import lombok.Getter;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.util.MathHelper;
|
||||
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3d;
|
||||
import org.joml.Vector4f;
|
||||
@@ -11,7 +14,7 @@ import org.joml.Vector4f;
|
||||
@Getter
|
||||
public class Camera {
|
||||
final Vector3d pos = new Vector3d();
|
||||
final BlockPos.Mutable blockPos = new BlockPos.Mutable();
|
||||
final BlockPos blockPos = new BlockPos();
|
||||
float pitch;
|
||||
float yaw;
|
||||
EntityLivingBase entity;
|
||||
@@ -30,7 +33,7 @@ public class Camera {
|
||||
this.entity = entity;
|
||||
|
||||
pos.set(camX, camY, camZ);
|
||||
blockPos.set((int)entity.posX, (int)entity.posY, (int)entity.posZ);
|
||||
blockPos.set(MathHelper.floor_double(camX), MathHelper.floor_double(camY), MathHelper.floor_double(camZ));
|
||||
pitch = entity.cameraPitch;
|
||||
yaw = entity.rotationYaw;
|
||||
thirdPerson = Minecraft.getMinecraft().gameSettings.thirdPersonView == 1;
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayFIFOQueue;
|
||||
import it.unimi.dsi.fastutil.ints.IntPriorityQueue;
|
||||
import me.jellysquid.mods.sodium.common.util.DirectionUtil;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import java.util.BitSet;
|
||||
@@ -17,7 +17,7 @@ public class ChunkOcclusionDataBuilder {
|
||||
private static final int STEP_X = (int)Math.pow(16.0, 0.0);
|
||||
private static final int STEP_Z = (int)Math.pow(16.0, 1.0);
|
||||
private static final int STEP_Y = (int)Math.pow(16.0, 2.0);
|
||||
private static final ForgeDirection[] DIRECTIONS = DirectionUtil.ALL_DIRECTIONS;
|
||||
private static final ForgeDirection[] DIRECTIONS = ForgeDirection.VALID_DIRECTIONS;
|
||||
private final BitSet closed = new BitSet(4096);
|
||||
private static final int[] EDGE_POINTS = new int[1352];
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
|
||||
// See if we can merge/mixin/extend ChunkCoordIntPair?
|
||||
public class ChunkPos {
|
||||
public static long INT_MASK = (1L << Integer.SIZE) - 1;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
import org.joml.Vector3i;
|
||||
|
||||
// See if we can merge/mixin/extend ChunkPosition maybe?
|
||||
@@ -35,10 +36,10 @@ public class ChunkSectionPos extends Vector3i {
|
||||
return coord & 15;
|
||||
}
|
||||
|
||||
public static short packLocal(BlockPos pos) {
|
||||
int i = getLocalCoord(pos.x);
|
||||
int j = getLocalCoord(pos.y);
|
||||
int k = getLocalCoord(pos.z);
|
||||
public static short packLocal(int x, int y, int z) {
|
||||
final int i = getLocalCoord(x);
|
||||
final int j = getLocalCoord(y);
|
||||
final int k = getLocalCoord(z);
|
||||
return (short)(i << 8 | k << 4 | j << 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
public interface Drawable {
|
||||
default void render(int mouseX, int mouseY, float delta) {}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
public interface Element {
|
||||
default boolean mouseClicked(double mouseX, double mouseY, int button) {
|
||||
return false;
|
||||
}
|
||||
|
||||
default boolean mouseDragged(double mouseX, double mouseY, int button) {
|
||||
return false;
|
||||
}
|
||||
|
||||
default boolean mouseReleased(double mouseX, double mouseY, int button) {
|
||||
return false;
|
||||
}
|
||||
|
||||
default boolean mouseScrolled(double mouseX, double mouseY, double amount) {
|
||||
return false;
|
||||
}
|
||||
|
||||
default boolean keyTyped(char typedChar, int keyCode) { return false; }
|
||||
|
||||
default boolean isMouseOver(double mouseX, double mouseY) {
|
||||
return false;
|
||||
}
|
||||
|
||||
default boolean changeFocus(boolean lookForwards) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,18 +1,17 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import lombok.Getter;
|
||||
import net.coderbot.iris.Iris;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
import com.gtnewhorizons.angelica.compat.lwjgl.MemoryStack;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import javax.imageio.ImageIO;
|
||||
import lombok.Getter;
|
||||
import net.coderbot.iris.Iris;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
// TBD
|
||||
public class NativeImage extends BufferedImage {
|
||||
@@ -59,12 +58,14 @@ public class NativeImage extends BufferedImage {
|
||||
|
||||
// final int width = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, level, GL11.GL_TEXTURE_WIDTH);
|
||||
// final int height = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, level, GL11.GL_TEXTURE_HEIGHT);
|
||||
IntBuffer buffer = BufferUtils.createIntBuffer(size);
|
||||
int[] data = new int[size];
|
||||
try (final MemoryStack stack = MemoryStack.stackPush()) {
|
||||
final IntBuffer buffer = stack.mallocInt(size);
|
||||
GL11.glGetTexImage(GL11.GL_TEXTURE_2D, level, format.glFormat, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
|
||||
|
||||
GL11.glGetTexImage(GL11.GL_TEXTURE_2D, level, format.glFormat, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
|
||||
buffer.get(data);
|
||||
setRGB(0, 0, width, height, data, 0, width);
|
||||
int[] data = new int[size];
|
||||
buffer.get(data);
|
||||
setRGB(0, 0, width, height, data, 0, width);
|
||||
}
|
||||
}
|
||||
public void writeToFile(File file) throws IOException{
|
||||
try {
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.ListIterator;
|
||||
import java.util.Optional;
|
||||
import java.util.function.BooleanSupplier;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
public interface ParentElement extends Element {
|
||||
List<? extends Element> children();
|
||||
|
||||
default Optional<Element> hoveredElement(double mouseX, double mouseY) {
|
||||
for(Element element : this.children()) {
|
||||
if (element.isMouseOver(mouseX, mouseY)) {
|
||||
return Optional.of(element);
|
||||
}
|
||||
}
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
default boolean mouseClicked(double mouseX, double mouseY, int button) {
|
||||
for(Element element : this.children()) {
|
||||
if (element.mouseClicked(mouseX, mouseY, button)) {
|
||||
this.setFocused(element);
|
||||
if (button == 0) {
|
||||
this.setDragging(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
default boolean mouseReleased(double mouseX, double mouseY, int button) {
|
||||
this.setDragging(false);
|
||||
return this.hoveredElement(mouseX, mouseY).filter((element) -> element.mouseReleased(mouseX, mouseY, button)).isPresent();
|
||||
}
|
||||
|
||||
default boolean mouseDragged(double mouseX, double mouseY, int button) {
|
||||
return this.getFocused() != null && this.isDragging() && button == 0 && this.getFocused().mouseDragged(mouseX, mouseY, button);
|
||||
}
|
||||
|
||||
boolean isDragging();
|
||||
|
||||
void setDragging(boolean dragging);
|
||||
|
||||
default boolean mouseScrolled(double mouseX, double mouseY, double amount) {
|
||||
return this.hoveredElement(mouseX, mouseY).filter((element) -> element.mouseScrolled(mouseX, mouseY, amount)).isPresent();
|
||||
}
|
||||
|
||||
default boolean keyTyped(char typedChar, int keyCode) {
|
||||
return this.getFocused() != null && this.getFocused().keyTyped(typedChar, keyCode);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
Element getFocused();
|
||||
|
||||
void setFocused(@Nullable Element focused);
|
||||
|
||||
default boolean changeFocus(boolean lookForwards) {
|
||||
final Element element = this.getFocused();
|
||||
if (element != null && element.changeFocus(lookForwards)) {
|
||||
return true;
|
||||
} else {
|
||||
final List<? extends Element> list = this.children();
|
||||
final int i = list.indexOf(element);
|
||||
final int j;
|
||||
if (element != null && i >= 0) {
|
||||
j = i + (lookForwards ? 1 : 0);
|
||||
} else if (lookForwards) {
|
||||
j = 0;
|
||||
} else {
|
||||
j = list.size();
|
||||
}
|
||||
|
||||
|
||||
final ListIterator<? extends Element> listIterator = list.listIterator(j);
|
||||
final BooleanSupplier booleanSupplier = lookForwards ? listIterator::hasNext : listIterator::hasPrevious;
|
||||
final Supplier<? extends Element> supplier = lookForwards ? listIterator::next : listIterator::previous;
|
||||
|
||||
Element element2;
|
||||
do {
|
||||
if (!booleanSupplier.getAsBoolean()) {
|
||||
this.setFocused(null);
|
||||
return false;
|
||||
}
|
||||
|
||||
element2 = supplier.get();
|
||||
} while(!element2.changeFocus(lookForwards));
|
||||
|
||||
this.setFocused(element2);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
|
||||
public class VertexBuffer implements AutoCloseable {
|
||||
private int id;
|
||||
private int vertexCount;
|
||||
|
||||
public VertexBuffer() {
|
||||
this.id = GL15.glGenBuffers();
|
||||
}
|
||||
|
||||
public void bind() {
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.id);
|
||||
}
|
||||
|
||||
public void unbind() {
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
public void upload(ByteBuffer buffer, int vertexCount) {
|
||||
if (this.id == -1) return;
|
||||
this.vertexCount = vertexCount;
|
||||
this.bind();
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
|
||||
this.unbind();
|
||||
}
|
||||
|
||||
public void close() {
|
||||
if (this.id >= 0) {
|
||||
GL15.glDeleteBuffers(this.id);
|
||||
this.id = -1;
|
||||
}
|
||||
}
|
||||
|
||||
public void draw(FloatBuffer floatBuffer, int mode) {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glMultMatrix(floatBuffer);
|
||||
GL11.glDrawArrays(mode, 0, this.vertexCount);
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
@@ -1,107 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import lombok.Getter;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import java.util.function.IntConsumer;
|
||||
|
||||
|
||||
@Getter
|
||||
public class VertexFormatElement {
|
||||
protected final Type type;
|
||||
protected final Usage usage;
|
||||
protected final int index;
|
||||
protected final int count;
|
||||
protected final int byteSize;
|
||||
|
||||
public VertexFormatElement(int index, Type type, Usage usage, int count) {
|
||||
this.index = index;
|
||||
this.type = type;
|
||||
this.usage = usage;
|
||||
this.count = count;
|
||||
this.byteSize = type.getSize() * count;
|
||||
}
|
||||
|
||||
public void setupBufferState(long l, int i) {
|
||||
this.usage.setupBufferState(this.count, this.type.getGlType(), i, l, this.index);
|
||||
}
|
||||
|
||||
public void clearBufferState() {
|
||||
this.usage.clearBufferState(this.index);
|
||||
}
|
||||
|
||||
public enum Usage {
|
||||
POSITION("Position", (i, j, k, l, m) -> {
|
||||
GL11.glVertexPointer(i, j, k, l);
|
||||
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
}, (i) -> GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY)),
|
||||
NORMAL("Normal", (i, j, k, l, m) -> {
|
||||
GL11.glNormalPointer(j, k, l);
|
||||
GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
|
||||
}, (i) -> GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY)),
|
||||
COLOR("Vertex Color", (i, j, k, l, m) -> {
|
||||
GL11.glColorPointer(i, j, k, l);
|
||||
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
|
||||
}, i -> GL11.glDisableClientState(GL11.GL_COLOR_ARRAY)),
|
||||
UV("UV", (i, j, k, l, m) -> {
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0 + m);
|
||||
GL11.glTexCoordPointer(i, j, k, l);
|
||||
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
|
||||
}, i -> {
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0 + i);
|
||||
GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
|
||||
}),
|
||||
PADDING("Padding", (i, j, k, l, m) -> {}, i-> {}),
|
||||
GENERIC("Generic", (i, j, k, l, m) -> {
|
||||
GL20.glEnableVertexAttribArray(m);
|
||||
GL20.glVertexAttribPointer(m, i, j, false, k, l);
|
||||
}, GL20::glDisableVertexAttribArray);
|
||||
|
||||
@Getter private final String name;
|
||||
private final SetupState setupState;
|
||||
private final IntConsumer clearState;
|
||||
|
||||
Usage(String name, SetupState setupState, IntConsumer clearState) {
|
||||
this.name = name;
|
||||
this.setupState = setupState;
|
||||
this.clearState = clearState;
|
||||
}
|
||||
|
||||
private void setupBufferState(int i, int j, int k, long l, int m) {
|
||||
this.setupState.setupBufferState(i, j, k, l, m);
|
||||
}
|
||||
|
||||
public void clearBufferState(int i) {
|
||||
this.clearState.accept(i);
|
||||
}
|
||||
|
||||
interface SetupState {
|
||||
void setupBufferState(int i, int j, int k, long l, int m);
|
||||
}
|
||||
}
|
||||
|
||||
@Getter
|
||||
public enum Type {
|
||||
FLOAT(4, "Float", GL11.GL_FLOAT),
|
||||
UBYTE(1, "Unsigned Byte", GL11.GL_UNSIGNED_BYTE),
|
||||
BYTE(1, "Byte", GL11.GL_BYTE),
|
||||
USHORT(2, "Unsigned Short", GL11.GL_UNSIGNED_SHORT),
|
||||
SHORT(2, "Short", GL11.GL_SHORT),
|
||||
UINT(4, "Unsigned Int", GL11.GL_UNSIGNED_INT),
|
||||
INT(4, "Int", GL11.GL_INT);
|
||||
|
||||
private final int size;
|
||||
private final String name;
|
||||
private final int glType;
|
||||
|
||||
Type(int size, String name, int glType) {
|
||||
this.size = size;
|
||||
this.name = name;
|
||||
this.glType = glType;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,337 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd;
|
||||
|
||||
import me.jellysquid.mods.sodium.client.model.quad.ModelQuadView;
|
||||
import me.jellysquid.mods.sodium.client.model.quad.properties.ModelQuadFacing;
|
||||
import me.jellysquid.mods.sodium.client.render.pipeline.BlockRenderer;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.Arrays;
|
||||
import java.util.Locale;
|
||||
|
||||
public class Quad implements ModelQuadView {
|
||||
// Adapted from Neodymium
|
||||
|
||||
private final static int DEFAULT_BRIGHTNESS = 15 << 20 | 15 << 4;
|
||||
private final static int DEFAULT_COLOR = 0xFFFFFFFF;
|
||||
|
||||
public float[] xs = new float[4];
|
||||
public float[] ys = new float[4];
|
||||
public float[] zs = new float[4];
|
||||
public float minX = Float.POSITIVE_INFINITY;
|
||||
public float minY = Float.POSITIVE_INFINITY;
|
||||
public float minZ = Float.POSITIVE_INFINITY;
|
||||
public float maxX = Float.NEGATIVE_INFINITY;
|
||||
public float maxY = Float.NEGATIVE_INFINITY;
|
||||
public float maxZ = Float.NEGATIVE_INFINITY;
|
||||
public float[] us = new float[4];
|
||||
public float[] vs = new float[4];
|
||||
public int[] bs = new int[4];
|
||||
public int[] cs = new int[4];
|
||||
// TODO normals?
|
||||
public boolean deleted;
|
||||
|
||||
public ModelQuadFacing normal;
|
||||
public int offset;
|
||||
public BlockRenderer.Flags flags;
|
||||
|
||||
// Is positive U direction parallel to edge 0-1?
|
||||
public boolean uDirectionIs01;
|
||||
|
||||
public boolean isRectangle;
|
||||
|
||||
// 0: quads glued together on edge 1-2 or 3-0 ("megaquad row length")
|
||||
// 1: quads glued together on edge 0-1 or 2-3 ("megaquad column length")
|
||||
private final int[] quadCountByDirection = {1, 1};
|
||||
|
||||
private final Vector3f vectorA = new Vector3f(), vectorB = new Vector3f(), vectorC = new Vector3f();
|
||||
|
||||
private boolean hasColor;
|
||||
private boolean hasShade;
|
||||
|
||||
public boolean hasColor() {
|
||||
return this.hasColor;
|
||||
}
|
||||
|
||||
public int[] getColors() {
|
||||
return this.cs;
|
||||
}
|
||||
|
||||
public boolean hasShade() {
|
||||
return this.hasShade;
|
||||
}
|
||||
|
||||
public ForgeDirection getFace() {
|
||||
// TODO: Sodium/Quad Facing
|
||||
return ForgeDirection.UP;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getX(int idx) {
|
||||
return xs[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getY(int idx) {
|
||||
return ys[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getZ(int idx) {
|
||||
return zs[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getColor(int idx) {
|
||||
return cs[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getTexU(int idx) {
|
||||
return us[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getTexV(int idx) {
|
||||
return vs[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFlags() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLight(int idx) {
|
||||
return bs[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getNormal(int idx) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getColorIndex() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureAtlasSprite rubidium$getSprite() {
|
||||
return null;
|
||||
}
|
||||
|
||||
private void read(int[] rawBuffer, int offset, float offsetX, float offsetY, float offsetZ, int drawMode, BlockRenderer.Flags flags) {
|
||||
int vertices = drawMode == GL11.GL_TRIANGLES ? 3 : 4;
|
||||
for(int vi = 0; vi < vertices; vi++) {
|
||||
int i = offset + vi * 8;
|
||||
|
||||
xs[vi] = Float.intBitsToFloat(rawBuffer[i + 0]) + offsetX;
|
||||
ys[vi] = Float.intBitsToFloat(rawBuffer[i + 1]) + offsetY;
|
||||
zs[vi] = Float.intBitsToFloat(rawBuffer[i + 2]) + offsetZ;
|
||||
|
||||
us[vi] = Float.intBitsToFloat(rawBuffer[i + 3]);
|
||||
vs[vi] = Float.intBitsToFloat(rawBuffer[i + 4]);
|
||||
|
||||
bs[vi] = flags.hasBrightness ? rawBuffer[i + 7] : DEFAULT_BRIGHTNESS;
|
||||
cs[vi] = flags.hasColor ? rawBuffer[i + 5] : DEFAULT_COLOR;
|
||||
this.hasColor |= flags.hasColor;
|
||||
this.hasShade |= flags.hasBrightness;
|
||||
|
||||
i += 8;
|
||||
}
|
||||
|
||||
if(vertices == 3) {
|
||||
// Quadrangulate!
|
||||
xs[3] = xs[2];
|
||||
ys[3] = ys[2];
|
||||
zs[3] = zs[2];
|
||||
|
||||
us[3] = us[2];
|
||||
vs[3] = vs[2];
|
||||
|
||||
bs[3] = bs[2];
|
||||
cs[3] = cs[2];
|
||||
}
|
||||
}
|
||||
|
||||
public void setState(int[] rawBuffer, int offset, BlockRenderer.Flags flags, int drawMode, float offsetX, float offsetY, float offsetZ) {
|
||||
resetState();
|
||||
|
||||
read(rawBuffer, offset, offsetX, offsetY, offsetZ, drawMode, flags);
|
||||
|
||||
if(xs[0] == xs[1] && xs[1] == xs[2] && xs[2] == xs[3] && ys[0] == ys[1] && ys[1] == ys[2] && ys[2] == ys[3]) {
|
||||
// ignore empty quads (e.g. alpha pass of EnderIO item conduits)
|
||||
deleted = true;
|
||||
return;
|
||||
}
|
||||
|
||||
uDirectionIs01 = us[0] != us[1];
|
||||
|
||||
updateMinMaxXYZ();
|
||||
updateIsRectangle();
|
||||
|
||||
vectorA.set(xs[1] - xs[0], ys[1] - ys[0], zs[1] - zs[0]);
|
||||
vectorB.set(xs[2] - xs[1], ys[2] - ys[1], zs[2] - zs[1]);
|
||||
vectorA.cross(vectorB, vectorC);
|
||||
|
||||
normal = ModelQuadFacing.fromVector(vectorC);
|
||||
}
|
||||
|
||||
private void resetState() {
|
||||
Arrays.fill(xs, 0);
|
||||
Arrays.fill(ys, 0);
|
||||
Arrays.fill(zs, 0);
|
||||
Arrays.fill(us, 0);
|
||||
Arrays.fill(vs, 0);
|
||||
Arrays.fill(bs, 0);
|
||||
Arrays.fill(cs, 0);
|
||||
|
||||
minX = Float.POSITIVE_INFINITY;
|
||||
minY = Float.POSITIVE_INFINITY;
|
||||
minZ = Float.POSITIVE_INFINITY;
|
||||
maxX = Float.NEGATIVE_INFINITY;
|
||||
maxY = Float.NEGATIVE_INFINITY;
|
||||
maxZ = Float.NEGATIVE_INFINITY;
|
||||
|
||||
deleted = false;
|
||||
normal = null;
|
||||
offset = 0;
|
||||
flags = null;
|
||||
uDirectionIs01 = false;
|
||||
Arrays.fill(quadCountByDirection, 1);
|
||||
}
|
||||
|
||||
public void writeToBuffer(BufferWriter out) throws IOException {
|
||||
for(int vertexI = 0; vertexI < 4; vertexI++) {
|
||||
int vi = vertexI;
|
||||
int provokingI = 3;
|
||||
|
||||
float x = xs[vi];
|
||||
float y = ys[vi];
|
||||
float z = zs[vi];
|
||||
|
||||
out.writeFloat(x);
|
||||
out.writeFloat(y);
|
||||
out.writeFloat(z);
|
||||
|
||||
float u = us[vi];
|
||||
float v = vs[vi];
|
||||
|
||||
out.writeFloat(u);
|
||||
out.writeFloat(v);
|
||||
|
||||
int b = bs[vi];
|
||||
|
||||
out.writeInt(b);
|
||||
|
||||
int c = cs[vi];
|
||||
|
||||
out.writeInt(c);
|
||||
|
||||
assert out.position() % getStride() == 0;
|
||||
|
||||
//System.out.println("[" + vertexI + "] x: " + x + ", y: " + y + " z: " + z + ", u: " + u + ", v: " + v + ", b: " + b + ", c: " + c);
|
||||
}
|
||||
}
|
||||
|
||||
public int quadCountByUVDirection(boolean v) {
|
||||
if(v) {
|
||||
return quadCountByDirection[uDirectionIs01 ? 0 : 1];
|
||||
} else {
|
||||
return quadCountByDirection[uDirectionIs01 ? 1 : 0];
|
||||
}
|
||||
}
|
||||
|
||||
public static int getStride() {
|
||||
return
|
||||
3 * 4 // XYZ (float)
|
||||
+ 2 * (/*Config.shortUV*/false ? 2 : 4) // UV (float)
|
||||
+ 4 // B (int)
|
||||
+ 4 // C (int)
|
||||
;
|
||||
}
|
||||
|
||||
private boolean isTranslatedCopyOf(Quad o, boolean checkValid) {
|
||||
if((!isValid(this) && checkValid) || !isValid(o) || normal != o.normal) return false;
|
||||
|
||||
for(int i = 1; i < 4; i++) {
|
||||
double relX = xs[i] - xs[0];
|
||||
double relY = ys[i] - ys[0];
|
||||
double relZ = zs[i] - zs[0];
|
||||
|
||||
if(o.xs[i] != o.xs[0] + relX || o.ys[i] != o.ys[0] + relY || o.zs[i] != o.zs[0] + relZ) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for(int i = 0; i < 4; i++) {
|
||||
if(us[i] != o.us[i] || vs[i] != o.vs[i] || bs[i] != o.bs[i] || cs[i] != o.cs[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void copyVertexFrom(Quad o, int src, int dest) {
|
||||
xs[dest] = o.xs[src];
|
||||
ys[dest] = o.ys[src];
|
||||
zs[dest] = o.zs[src];
|
||||
us[dest] = o.us[src];
|
||||
vs[dest] = o.vs[src];
|
||||
bs[dest] = o.bs[src];
|
||||
cs[dest] = o.cs[src];
|
||||
|
||||
updateMinMaxXYZ(); // TODO isn't doing this a waste? I should get rid of the min/maxXYZ variables entirely.
|
||||
}
|
||||
|
||||
private void updateMinMaxXYZ() {
|
||||
for(int i = 0; i < 4; i++) {
|
||||
minX = Math.min(minX, xs[i]);
|
||||
minY = Math.min(minY, ys[i]);
|
||||
minZ = Math.min(minZ, zs[i]);
|
||||
maxX = Math.max(maxX, xs[i]);
|
||||
maxY = Math.max(maxY, ys[i]);
|
||||
maxZ = Math.max(maxZ, zs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateIsRectangle() {
|
||||
isRectangle =
|
||||
vertexExists(minX, minY, minZ) &&
|
||||
vertexExists(minX, minY, maxZ) &&
|
||||
vertexExists(minX, maxY, minZ) &&
|
||||
vertexExists(minX, maxY, maxZ) &&
|
||||
vertexExists(maxX, minY, minZ) &&
|
||||
vertexExists(maxX, minY, maxZ) &&
|
||||
vertexExists(maxX, maxY, minZ) &&
|
||||
vertexExists(maxX, maxY, maxZ);
|
||||
}
|
||||
|
||||
private boolean vertexExists(float x, float y, float z) {
|
||||
for(int i = 0; i < 4; i++) {
|
||||
if(xs[i] == x && ys[i] == y && zs[i] == z) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static boolean isValid(Quad q) {
|
||||
return q != null && !q.deleted;
|
||||
}
|
||||
|
||||
public boolean isClockwiseXZ() {
|
||||
return (xs[1] - xs[0]) * (zs[2] - zs[0]) - (xs[2] - xs[0]) * (zs[1] - zs[0]) < 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format(Locale.ENGLISH, "%s(%.1f, %.1f, %.1f -- %.1f, %.1f, %.1f)", deleted ? "XXX " : "", minX, minY, minZ, maxX, maxY, maxZ);
|
||||
//return String.format(Locale.ENGLISH, "%s[(%.1f, %.1f, %.1f), (%.1f, %.1f, %.1f), (%.1f, %.1f, %.1f), (%.1f, %.1f, %.1f)]", deleted ? "XXX " : "", xs[0], ys[0], zs[0], xs[1], ys[1], zs[1], xs[2], ys[2], zs[2], xs[3], ys[3], zs[3]);
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
public class RecyclingList<T> {
|
||||
// Adapted from Neodymium
|
||||
|
||||
private Supplier<T> constructor;
|
||||
|
||||
int nextIndex;
|
||||
private final List<T> list;
|
||||
|
||||
public RecyclingList(Supplier<T> constructor) {
|
||||
this.constructor = constructor;
|
||||
this.list = new ArrayList<>();
|
||||
}
|
||||
|
||||
public T get(int i) {
|
||||
while(list.size() <= i) {
|
||||
list.add(constructor.get());
|
||||
}
|
||||
return list.get(i);
|
||||
}
|
||||
|
||||
public T next() {
|
||||
return get(nextIndex++);
|
||||
}
|
||||
|
||||
public void remove() {
|
||||
if(nextIndex == 0) {
|
||||
throw new IllegalStateException("Tried to remove from empty list");
|
||||
}
|
||||
nextIndex--;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return nextIndex == 0;
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
nextIndex = 0;
|
||||
}
|
||||
|
||||
public List<T> getAsList() {
|
||||
return list.subList(0, nextIndex);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd.writers;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadView;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.writers.IWriteQuads;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class ItemVBOQuadWriter implements IWriteQuads {
|
||||
private boolean direct;
|
||||
|
||||
public ItemVBOQuadWriter() {
|
||||
init(false);
|
||||
}
|
||||
|
||||
public void init(boolean direct) {
|
||||
// This would need to be re-initialized if the direct vs indirect changes
|
||||
this.direct = direct;
|
||||
}
|
||||
@Override
|
||||
public void writeQuad(QuadView quad, ByteBuffer buf) {
|
||||
if(direct) {
|
||||
writeQuadDirect(quad, buf);
|
||||
} else {
|
||||
writeQuadIndirect(quad, buf);
|
||||
}
|
||||
}
|
||||
|
||||
protected void writeQuadDirect(QuadView quad, ByteBuffer buf) {
|
||||
throw new UnsupportedOperationException("Direct mode not supported yet");
|
||||
}
|
||||
|
||||
protected void writeQuadIndirect(QuadView quad, ByteBuffer buf) {
|
||||
for(int idx = 0; idx < 4; ++idx) {
|
||||
// Position
|
||||
buf.putFloat(quad.getX(idx));
|
||||
buf.putFloat(quad.getY(idx));
|
||||
buf.putFloat(quad.getZ(idx));
|
||||
|
||||
// Texture
|
||||
buf.putFloat(quad.getTexU(idx));
|
||||
buf.putFloat(quad.getTexV(idx));
|
||||
|
||||
// Normals + Padding
|
||||
buf.putInt(quad.getNormal(idx));
|
||||
}
|
||||
}
|
||||
}
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd.writers;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadView;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.writers.IWriteQuads;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class PositionColorTextureQuadWriter implements IWriteQuads {
|
||||
private boolean direct;
|
||||
|
||||
public PositionColorTextureQuadWriter() {
|
||||
init(false);
|
||||
}
|
||||
|
||||
public void init(boolean direct) {
|
||||
// This would need to be re-initialized if the direct vs indirect changes
|
||||
this.direct = direct;
|
||||
}
|
||||
@Override
|
||||
public void writeQuad(QuadView quad, ByteBuffer buf) {
|
||||
if(direct) {
|
||||
writeQuadDirect(quad, buf);
|
||||
} else {
|
||||
writeQuadIndirect(quad, buf);
|
||||
}
|
||||
}
|
||||
|
||||
protected void writeQuadDirect(QuadView quad, ByteBuffer buf) {
|
||||
throw new UnsupportedOperationException("Direct mode not supported yet");
|
||||
}
|
||||
|
||||
protected void writeQuadIndirect(QuadView quad, ByteBuffer buf) {
|
||||
for(int idx = 0; idx < 4; ++idx) {
|
||||
// Position
|
||||
buf.putFloat(quad.getX(idx));
|
||||
buf.putFloat(quad.getY(idx));
|
||||
buf.putFloat(quad.getZ(idx));
|
||||
|
||||
// Color
|
||||
buf.putInt(quad.getColor(idx));
|
||||
|
||||
// Texture
|
||||
buf.putFloat(quad.getTexU(idx));
|
||||
buf.putFloat(quad.getTexV(idx));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd.writers;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadView;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.writers.IWriteQuads;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class PositionQuadWriter implements IWriteQuads {
|
||||
private boolean direct;
|
||||
|
||||
public PositionQuadWriter() {
|
||||
init(false);
|
||||
}
|
||||
|
||||
public void init(boolean direct) {
|
||||
// This would need to be re-initialized if the direct vs indirect changes
|
||||
this.direct = direct;
|
||||
}
|
||||
@Override
|
||||
public void writeQuad(QuadView quad, ByteBuffer buf) {
|
||||
if(direct) {
|
||||
writeQuadDirect(quad, buf);
|
||||
} else {
|
||||
writeQuadIndirect(quad, buf);
|
||||
}
|
||||
}
|
||||
|
||||
protected void writeQuadDirect(QuadView quad, ByteBuffer buf) {
|
||||
throw new UnsupportedOperationException("Direct mode not supported yet");
|
||||
}
|
||||
|
||||
protected void writeQuadIndirect(QuadView quad, ByteBuffer buf) {
|
||||
for(int idx = 0; idx < 4; ++idx) {
|
||||
// Position
|
||||
buf.putFloat(quad.getX(idx));
|
||||
buf.putFloat(quad.getY(idx));
|
||||
buf.putFloat(quad.getZ(idx));
|
||||
}
|
||||
}
|
||||
}
|
||||
+49
@@ -0,0 +1,49 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd.writers;
|
||||
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadView;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.writers.IWriteQuads;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class PositionTextureColorQuadWriter implements IWriteQuads {
|
||||
private boolean direct;
|
||||
|
||||
public PositionTextureColorQuadWriter() {
|
||||
init(false);
|
||||
}
|
||||
|
||||
public void init(boolean direct) {
|
||||
// This would need to be re-initialized if the direct vs indirect changes
|
||||
this.direct = direct;
|
||||
}
|
||||
@Override
|
||||
public void writeQuad(QuadView quad, ByteBuffer buf) {
|
||||
if(direct) {
|
||||
writeQuadDirect(quad, buf);
|
||||
} else {
|
||||
writeQuadIndirect(quad, buf);
|
||||
}
|
||||
}
|
||||
|
||||
protected void writeQuadDirect(QuadView quad, ByteBuffer buf) {
|
||||
throw new UnsupportedOperationException("Direct mode not supported yet");
|
||||
}
|
||||
|
||||
protected void writeQuadIndirect(QuadView quad, ByteBuffer buf) {
|
||||
for(int idx = 0; idx < 4; ++idx) {
|
||||
// Position
|
||||
buf.putFloat(quad.getX(idx));
|
||||
buf.putFloat(quad.getY(idx));
|
||||
buf.putFloat(quad.getZ(idx));
|
||||
|
||||
// Texture
|
||||
buf.putFloat(quad.getTexU(idx));
|
||||
buf.putFloat(quad.getTexV(idx));
|
||||
|
||||
// Color
|
||||
buf.putInt(quad.getColor(idx));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
+44
@@ -0,0 +1,44 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd.writers;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadView;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.writers.IWriteQuads;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class PositionTextureQuadWriter implements IWriteQuads {
|
||||
private boolean direct;
|
||||
|
||||
public PositionTextureQuadWriter() {
|
||||
init(false);
|
||||
}
|
||||
|
||||
public void init(boolean direct) {
|
||||
// This would need to be re-initialized if the direct vs indirect changes
|
||||
this.direct = direct;
|
||||
}
|
||||
@Override
|
||||
public void writeQuad(QuadView quad, ByteBuffer buf) {
|
||||
if(direct) {
|
||||
writeQuadDirect(quad, buf);
|
||||
} else {
|
||||
writeQuadIndirect(quad, buf);
|
||||
}
|
||||
}
|
||||
|
||||
protected void writeQuadDirect(QuadView quad, ByteBuffer buf) {
|
||||
throw new UnsupportedOperationException("Direct mode not supported yet");
|
||||
}
|
||||
|
||||
protected void writeQuadIndirect(QuadView quad, ByteBuffer buf) {
|
||||
for(int idx = 0; idx < 4; ++idx) {
|
||||
// Position
|
||||
buf.putFloat(quad.getX(idx));
|
||||
buf.putFloat(quad.getY(idx));
|
||||
buf.putFloat(quad.getZ(idx));
|
||||
|
||||
// Texture
|
||||
buf.putFloat(quad.getTexU(idx));
|
||||
buf.putFloat(quad.getTexV(idx));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.toremove;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexFormatElement;
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexFormatElement.Type;
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexFormatElement.Usage;
|
||||
|
||||
|
||||
public class DefaultVertexFormat {
|
||||
|
||||
public static final VertexFormatElement POSITION_ELEMENT = new VertexFormatElement(0, Type.FLOAT, Usage.POSITION, 3);
|
||||
public static final VertexFormatElement COLOR_ELEMENT = new VertexFormatElement(0, Type.UBYTE, Usage.COLOR, 4);
|
||||
public static final VertexFormatElement TEXTURE_0_ELEMENT = new VertexFormatElement(0, Type.FLOAT, Usage.UV, 2);
|
||||
public static final VertexFormatElement OVERLAY_ELEMENT = new VertexFormatElement(1, Type.SHORT, Usage.UV, 2);
|
||||
public static final VertexFormatElement LIGHT_ELEMENT = new VertexFormatElement(2, Type.SHORT, Usage.UV, 2);
|
||||
public static final VertexFormatElement NORMAL_ELEMENT = new VertexFormatElement(0, Type.BYTE, Usage.NORMAL, 3);
|
||||
public static final VertexFormatElement PADDING_ELEMENT = new VertexFormatElement(0, Type.BYTE, Usage.PADDING, 1);
|
||||
public static final VertexFormat POSITION_COLOR_TEXTURE_LIGHT_NORMAL = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_0_ELEMENT).add(LIGHT_ELEMENT).add(NORMAL_ELEMENT).add(PADDING_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_0_ELEMENT).add(OVERLAY_ELEMENT).add(LIGHT_ELEMENT).add(NORMAL_ELEMENT).add(PADDING_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_TEXTURE_COLOR_LIGHT = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_0_ELEMENT).add(COLOR_ELEMENT).add(LIGHT_ELEMENT).build());
|
||||
public static final VertexFormat POSITION = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_COLOR = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_COLOR_LIGHT = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(LIGHT_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_TEXTURE = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_0_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_COLOR_TEXTURE = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_0_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_TEXTURE_COLOR = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_0_ELEMENT).add(COLOR_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_COLOR_TEX_LIGHTMAP = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_0_ELEMENT).add(LIGHT_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_TEXTURE_LIGHT_COLOR = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_0_ELEMENT).add(LIGHT_ELEMENT).add(COLOR_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_TEXTURE_COLOR_NORMAL = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_0_ELEMENT).add(COLOR_ELEMENT).add(NORMAL_ELEMENT).add(PADDING_ELEMENT).build());
|
||||
|
||||
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.toremove;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
@Deprecated
|
||||
public class DrawState {
|
||||
@Getter
|
||||
private final VertexFormat format;
|
||||
@Getter
|
||||
private final int vertexCount;
|
||||
@Getter
|
||||
private final int mode;
|
||||
|
||||
public DrawState(VertexFormat format, int vertexCount, int mode) {
|
||||
this.format = format;
|
||||
this.vertexCount = vertexCount;
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3,6 +3,7 @@ package com.gtnewhorizons.angelica.compat.toremove;
|
||||
import com.google.common.collect.Queues;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Quaternionf;
|
||||
|
||||
import java.util.Deque;
|
||||
|
||||
@@ -79,6 +80,27 @@ public class MatrixStack {
|
||||
|
||||
}
|
||||
|
||||
public void multiply(Quaternionf quaternion) {
|
||||
MatrixStack.Entry entry = this.matrixStack.getLast();
|
||||
entry.model.rotate(quaternion);
|
||||
entry.normal.rotate(quaternion);
|
||||
}
|
||||
|
||||
public void multiply(Quaternionf quaternion, float originX, float originY, float originZ) {
|
||||
MatrixStack.Entry entry = this.matrixStack.getLast();
|
||||
entry.model.rotateAround(quaternion, originX, originY, originZ);
|
||||
entry.normal.rotate(quaternion);
|
||||
}
|
||||
|
||||
public void loadIdentity() {
|
||||
MatrixStack.Entry entry = this.matrixStack.getLast();
|
||||
entry.model.identity();
|
||||
entry.normal.identity();
|
||||
}
|
||||
|
||||
public void multiplyPositionMatrix(Matrix4f matrix) {
|
||||
this.matrixStack.getLast().model.mul(matrix);
|
||||
}
|
||||
|
||||
private static float invSqrt(float x) {
|
||||
float xhalf = 0.5f * x;
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.toremove;
|
||||
|
||||
@Deprecated
|
||||
public class OverlayTexture {
|
||||
|
||||
// This is definitely wrong
|
||||
public static final int NO_OVERLAY = 0;
|
||||
}
|
||||
@@ -1,6 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.compat.toremove;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.DefaultVertexFormat;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
|
||||
import it.unimi.dsi.fastutil.Hash;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectOpenCustomHashSet;
|
||||
import lombok.Getter;
|
||||
@@ -56,7 +60,7 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
}
|
||||
|
||||
public static RenderLayer getOutline(ResourceLocation texture, RenderPhase.Cull cull) {
|
||||
return of("outline", DefaultVertexFormat.POSITION_COLOR_TEXTURE, 7, 256, RenderLayer.MultiPhaseParameters.builder().texture(new RenderPhase.Texture(texture, false, false)).cull(cull).depthTest(ALWAYS_DEPTH_TEST).alpha(ONE_TENTH_ALPHA).texturing(OUTLINE_TEXTURING).fog(NO_FOG).target(OUTLINE_TARGET).build(RenderLayer.OutlineMode.IS_OUTLINE));
|
||||
return of("outline", DefaultVertexFormat.POSITION_COLOR_TEXTURE, 7, 256, RenderLayer.MultiPhaseParameters.builder().texture(new RenderPhase.Texture(texture, false, false)).cull(cull).depthTest(ALWAYS_DEPTH_TEST).alpha(ONE_TENTH_ALPHA).fog(NO_FOG).target(OUTLINE_TARGET).build(RenderLayer.OutlineMode.IS_OUTLINE));
|
||||
}
|
||||
|
||||
public int mode() {
|
||||
@@ -138,17 +142,15 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
private final RenderPhase.DepthTest depthTest;
|
||||
private final RenderPhase.Cull cull;
|
||||
private final RenderPhase.Lightmap lightmap;
|
||||
private final RenderPhase.Overlay overlay;
|
||||
private final RenderPhase.Fog fog;
|
||||
private final RenderPhase.Layering layering;
|
||||
private final RenderPhase.Target target;
|
||||
private final RenderPhase.Texturing texturing;
|
||||
private final RenderPhase.WriteMaskState writeMaskState;
|
||||
private final RenderPhase.LineWidth lineWidth;
|
||||
private final OutlineMode outlineMode;
|
||||
private final ImmutableList<RenderPhase> phases;
|
||||
|
||||
private MultiPhaseParameters(RenderPhase.Texture texture, RenderPhase.Transparency transparency, RenderPhase.DiffuseLighting diffuseLighting, RenderPhase.ShadeModel shadeModel, RenderPhase.Alpha alpha, RenderPhase.DepthTest depthTest, RenderPhase.Cull cull, RenderPhase.Lightmap lightmap, RenderPhase.Overlay overlay, RenderPhase.Fog fog, RenderPhase.Layering layering, RenderPhase.Target target, RenderPhase.Texturing texturing, RenderPhase.WriteMaskState writeMaskState, RenderPhase.LineWidth lineWidth, OutlineMode outlineMode) {
|
||||
private MultiPhaseParameters(RenderPhase.Texture texture, RenderPhase.Transparency transparency, RenderPhase.DiffuseLighting diffuseLighting, RenderPhase.ShadeModel shadeModel, RenderPhase.Alpha alpha, RenderPhase.DepthTest depthTest, RenderPhase.Cull cull, RenderPhase.Lightmap lightmap, RenderPhase.Fog fog, RenderPhase.Layering layering, RenderPhase.Target target, RenderPhase.Texturing texturing, RenderPhase.WriteMaskState writeMaskState, OutlineMode outlineMode) {
|
||||
this.texture = texture;
|
||||
this.transparency = transparency;
|
||||
this.diffuseLighting = diffuseLighting;
|
||||
@@ -157,15 +159,13 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
this.depthTest = depthTest;
|
||||
this.cull = cull;
|
||||
this.lightmap = lightmap;
|
||||
this.overlay = overlay;
|
||||
this.fog = fog;
|
||||
this.layering = layering;
|
||||
this.target = target;
|
||||
this.texturing = texturing;
|
||||
this.writeMaskState = writeMaskState;
|
||||
this.lineWidth = lineWidth;
|
||||
this.outlineMode = outlineMode;
|
||||
this.phases = ImmutableList.of(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.overlay, this.fog, this.layering, this.target, new RenderPhase[]{this.texturing, this.writeMaskState, this.lineWidth});
|
||||
this.phases = ImmutableList.of(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.fog, this.layering, this.target, this.texturing, this.writeMaskState);
|
||||
}
|
||||
|
||||
public boolean equals(Object object) {
|
||||
@@ -200,13 +200,11 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
private RenderPhase.DepthTest depthTest;
|
||||
private RenderPhase.Cull cull;
|
||||
private RenderPhase.Lightmap lightmap;
|
||||
private RenderPhase.Overlay overlay;
|
||||
private RenderPhase.Fog fog;
|
||||
private RenderPhase.Layering layering;
|
||||
private RenderPhase.Target target;
|
||||
private RenderPhase.Texturing texturing;
|
||||
private RenderPhase.WriteMaskState writeMaskState;
|
||||
private RenderPhase.LineWidth lineWidth;
|
||||
|
||||
private Builder() {
|
||||
this.texture = RenderPhase.NO_TEXTURE ;
|
||||
@@ -217,13 +215,11 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
this.depthTest = RenderPhase.LEQUAL_DEPTH_TEST;
|
||||
this.cull = RenderPhase.ENABLE_CULLING;
|
||||
this.lightmap = RenderPhase.DISABLE_LIGHTMAP;
|
||||
this.overlay = RenderPhase.DISABLE_OVERLAY_COLOR;
|
||||
this.fog = RenderPhase.FOG;
|
||||
this.layering = RenderPhase.NO_LAYERING;
|
||||
this.target = RenderPhase.MAIN_TARGET;
|
||||
this.texturing = RenderPhase.DEFAULT_TEXTURING;
|
||||
this.writeMaskState = RenderPhase.ALL_MASK;
|
||||
this.lineWidth = RenderPhase.FULL_LINE_WIDTH;
|
||||
}
|
||||
|
||||
public Builder texture(RenderPhase.Texture texture) {
|
||||
@@ -261,11 +257,6 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder overlay(RenderPhase.Overlay overlay) {
|
||||
this.overlay = overlay;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder fog(RenderPhase.Fog fog) {
|
||||
this.fog = fog;
|
||||
return this;
|
||||
@@ -286,7 +277,7 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
}
|
||||
|
||||
public MultiPhaseParameters build(OutlineMode outlineMode) {
|
||||
return new MultiPhaseParameters(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.overlay, this.fog, this.layering, this.target, this.texturing, this.writeMaskState, this.lineWidth, outlineMode);
|
||||
return new MultiPhaseParameters(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.fog, this.layering, this.target, this.texturing, this.writeMaskState, outlineMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,13 +64,8 @@ public abstract class RenderPhase {
|
||||
protected static final Texture BLOCK_ATLAS_TEXTURE;
|
||||
protected static final Texture NO_TEXTURE;
|
||||
protected static final Texturing DEFAULT_TEXTURING;
|
||||
protected static final Texturing OUTLINE_TEXTURING;
|
||||
protected static final Texturing GLINT_TEXTURING;
|
||||
protected static final Texturing ENTITY_GLINT_TEXTURING;
|
||||
protected static final Lightmap ENABLE_LIGHTMAP;
|
||||
protected static final Lightmap DISABLE_LIGHTMAP;
|
||||
protected static final Overlay ENABLE_OVERLAY_COLOR;
|
||||
protected static final Overlay DISABLE_OVERLAY_COLOR;
|
||||
protected static final DiffuseLighting ENABLE_DIFFUSE_LIGHTING;
|
||||
protected static final DiffuseLighting DISABLE_DIFFUSE_LIGHTING;
|
||||
protected static final Cull ENABLE_CULLING;
|
||||
@@ -82,19 +77,12 @@ public abstract class RenderPhase {
|
||||
protected static final WriteMaskState COLOR_MASK;
|
||||
protected static final WriteMaskState DEPTH_MASK;
|
||||
protected static final Layering NO_LAYERING;
|
||||
protected static final Layering POLYGON_OFFSET_LAYERING;
|
||||
protected static final Layering VIEW_OFFSET_Z_LAYERING;
|
||||
protected static final Fog NO_FOG;
|
||||
protected static final Fog FOG;
|
||||
protected static final Fog BLACK_FOG;
|
||||
protected static final Target MAIN_TARGET;
|
||||
protected static final Target OUTLINE_TARGET;
|
||||
protected static final Target TRANSLUCENT_TARGET;
|
||||
protected static final Target PARTICLES_TARGET;
|
||||
protected static final Target WEATHER_TARGET;
|
||||
protected static final Target CLOUDS_TARGET;
|
||||
protected static final Target ITEM_TARGET;
|
||||
protected static final LineWidth FULL_LINE_WIDTH;
|
||||
|
||||
public RenderPhase(String name, Runnable beginAction, Runnable endAction) {
|
||||
this.name = name;
|
||||
@@ -129,20 +117,6 @@ public abstract class RenderPhase {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
private static void setupGlintTexturing(float scale) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.pushMatrix();
|
||||
// RenderSystem.loadIdentity();
|
||||
// long l = Util.getMeasuringTimeMs() * 8L;
|
||||
// float g = (float)(l % 110000L) / 110000.0F;
|
||||
// float h = (float)(l % 30000L) / 30000.0F;
|
||||
// RenderSystem.translatef(-g, h, 0.0F);
|
||||
// RenderSystem.rotatef(10.0F, 0.0F, 0.0F, 1.0F);
|
||||
// RenderSystem.scalef(scale, scale, scale);
|
||||
// RenderSystem.matrixMode(5888);
|
||||
}
|
||||
|
||||
private static ResourceLocation ATLAS = TextureMap.locationBlocksTexture;
|
||||
static {
|
||||
// TODO: Sodium - SpriteAtlasTexture
|
||||
@@ -151,34 +125,9 @@ public abstract class RenderPhase {
|
||||
NO_TEXTURE = new Texture();
|
||||
DEFAULT_TEXTURING = new Texturing("default_texturing", () -> {
|
||||
}, () -> {
|
||||
});
|
||||
OUTLINE_TEXTURING = new Texturing("outline_texturing", () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.setupOutline();
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.teardownOutline();
|
||||
});
|
||||
GLINT_TEXTURING = new Texturing("glint_texturing", () -> {
|
||||
setupGlintTexturing(8.0F);
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.popMatrix();
|
||||
// RenderSystem.matrixMode(5888);
|
||||
});
|
||||
ENTITY_GLINT_TEXTURING = new Texturing("entity_glint_texturing", () -> {
|
||||
setupGlintTexturing(0.16F);
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.popMatrix();
|
||||
// RenderSystem.matrixMode(5888);
|
||||
});
|
||||
ENABLE_LIGHTMAP = new Lightmap(true);
|
||||
DISABLE_LIGHTMAP = new Lightmap(false);
|
||||
ENABLE_OVERLAY_COLOR = new Overlay(true);
|
||||
DISABLE_OVERLAY_COLOR = new Overlay(false);
|
||||
ENABLE_DIFFUSE_LIGHTING = new DiffuseLighting(true);
|
||||
DISABLE_DIFFUSE_LIGHTING = new DiffuseLighting(false);
|
||||
ENABLE_CULLING = new Cull(true);
|
||||
@@ -189,26 +138,7 @@ public abstract class RenderPhase {
|
||||
ALL_MASK = new WriteMaskState(true, true);
|
||||
COLOR_MASK = new WriteMaskState(true, false);
|
||||
DEPTH_MASK = new WriteMaskState(false, true);
|
||||
NO_LAYERING = new Layering("no_layering", () -> {
|
||||
}, () -> {
|
||||
});
|
||||
POLYGON_OFFSET_LAYERING = new Layering("polygon_offset_layering", () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.polygonOffset(-1.0F, -10.0F);
|
||||
// RenderSystem.enablePolygonOffset();
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.polygonOffset(0.0F, 0.0F);
|
||||
// RenderSystem.disablePolygonOffset();
|
||||
});
|
||||
VIEW_OFFSET_Z_LAYERING = new Layering("view_offset_z_layering", () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.pushMatrix();
|
||||
// RenderSystem.scalef(0.99975586F, 0.99975586F, 0.99975586F);
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem::popMatrix();
|
||||
});
|
||||
NO_LAYERING = new Layering("no_layering", () -> {}, () -> {});
|
||||
NO_FOG = new Fog("no_fog", () -> {
|
||||
}, () -> {
|
||||
});
|
||||
@@ -250,103 +180,6 @@ public abstract class RenderPhase {
|
||||
}
|
||||
|
||||
});
|
||||
PARTICLES_TARGET = new Target("particles_target", () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().worldRenderer.getParticlesFramebuffer().beginWrite(false);
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
|
||||
}
|
||||
|
||||
});
|
||||
WEATHER_TARGET = new Target("weather_target", () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().worldRenderer.getWeatherFramebuffer().beginWrite(false);
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
|
||||
}
|
||||
|
||||
});
|
||||
CLOUDS_TARGET = new Target("clouds_target", () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().worldRenderer.getCloudsFramebuffer().beginWrite(false);
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
|
||||
}
|
||||
|
||||
});
|
||||
ITEM_TARGET = new Target("item_entity_target", () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().worldRenderer.getEntityFramebuffer().beginWrite(false);
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
|
||||
}
|
||||
|
||||
});
|
||||
FULL_LINE_WIDTH = new LineWidth(OptionalDouble.of(1.0));
|
||||
}
|
||||
|
||||
|
||||
public static class LineWidth extends RenderPhase {
|
||||
private final OptionalDouble width;
|
||||
|
||||
public LineWidth(OptionalDouble optionalDouble) {
|
||||
super("line_width", () -> {
|
||||
if (!Objects.equals(optionalDouble, OptionalDouble.of(1.0))) {
|
||||
if (optionalDouble.isPresent()) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.lineWidth((float)optionalDouble.getAsDouble());
|
||||
} else {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.lineWidth(Math.max(2.5F, (float)MinecraftClient.getInstance().getWindow().getFramebufferWidth() / 1920.0F * 2.5F));
|
||||
}
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (!Objects.equals(optionalDouble, OptionalDouble.of(1.0))) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.lineWidth(1.0F);
|
||||
}
|
||||
|
||||
});
|
||||
this.width = optionalDouble;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(@Nullable Object object) {
|
||||
if (this == object) {
|
||||
return true;
|
||||
} else if (object != null && this.getClass() == object.getClass()) {
|
||||
return !super.equals(object) ? false : Objects.equals(this.width, ((LineWidth)object).width);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(super.hashCode(), this.width);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.name + '[' + (this.width.isPresent() ? this.width.getAsDouble() : "window_scale") + ']';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -505,25 +338,6 @@ public abstract class RenderPhase {
|
||||
}
|
||||
|
||||
|
||||
public static class Overlay extends Toggleable {
|
||||
public Overlay(boolean overlayColor) {
|
||||
super("overlay", () -> {
|
||||
if (overlayColor) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().gameRenderer.getOverlayTexture().setupOverlayColor();
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (overlayColor) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().gameRenderer.getOverlayTexture().teardownOverlayColor();
|
||||
}
|
||||
|
||||
}, overlayColor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Lightmap extends Toggleable {
|
||||
public Lightmap(boolean lightmap) {
|
||||
super("lightmap", () -> {
|
||||
@@ -580,93 +394,6 @@ public abstract class RenderPhase {
|
||||
}
|
||||
|
||||
|
||||
public static final class PortalTexturing extends Texturing {
|
||||
private final int layer;
|
||||
|
||||
public PortalTexturing(int layer) {
|
||||
super("portal_texturing", () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.pushMatrix();
|
||||
// RenderSystem.loadIdentity();
|
||||
// RenderSystem.translatef(0.5F, 0.5F, 0.0F);
|
||||
// RenderSystem.scalef(0.5F, 0.5F, 1.0F);
|
||||
// RenderSystem.translatef(17.0F / (float)layer, (2.0F + (float)layer / 1.5F) * ((float)(Util.getMeasuringTimeMs() % 800000L) / 800000.0F), 0.0F);
|
||||
// RenderSystem.rotatef(((float)(layer * layer) * 4321.0F + (float)layer * 9.0F) * 2.0F, 0.0F, 0.0F, 1.0F);
|
||||
// RenderSystem.scalef(4.5F - (float)layer / 4.0F, 4.5F - (float)layer / 4.0F, 1.0F);
|
||||
// RenderSystem.mulTextureByProjModelView();
|
||||
// RenderSystem.matrixMode(5888);
|
||||
// RenderSystem.setupEndPortalTexGen();
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.popMatrix();
|
||||
// RenderSystem.matrixMode(5888);
|
||||
// RenderSystem.clearTexGen();
|
||||
});
|
||||
this.layer = layer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object object) {
|
||||
if (this == object) {
|
||||
return true;
|
||||
} else if (object != null && this.getClass() == object.getClass()) {
|
||||
PortalTexturing lv = (PortalTexturing)object;
|
||||
return this.layer == lv.layer;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Integer.hashCode(this.layer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static final class OffsetTexturing extends Texturing {
|
||||
private final float x;
|
||||
private final float y;
|
||||
|
||||
public OffsetTexturing(float x, float y) {
|
||||
super("offset_texturing", () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.pushMatrix();
|
||||
// RenderSystem.loadIdentity();
|
||||
// RenderSystem.translatef(x, y, 0.0F);
|
||||
// RenderSystem.matrixMode(5888);
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.popMatrix();
|
||||
// RenderSystem.matrixMode(5888);
|
||||
});
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object object) {
|
||||
if (this == object) {
|
||||
return true;
|
||||
} else if (object != null && this.getClass() == object.getClass()) {
|
||||
OffsetTexturing lv = (OffsetTexturing)object;
|
||||
return Float.compare(lv.x, this.x) == 0 && Float.compare(lv.y, this.y) == 0;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(this.x, this.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Texturing extends RenderPhase {
|
||||
public Texturing(String string, Runnable runnable, Runnable runnable2) {
|
||||
super(string, runnable, runnable2);
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.toremove;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexFormatElement;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import lombok.Getter;
|
||||
import net.coderbot.iris.block_rendering.BlockRenderingSettings;
|
||||
import net.coderbot.iris.vertices.ImmediateState;
|
||||
import net.coderbot.iris.vertices.IrisVertexFormats;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class VertexFormat {
|
||||
@Getter
|
||||
protected final ImmutableList<VertexFormatElement> elements;
|
||||
protected final IntList offsets = new IntArrayList();
|
||||
@Getter
|
||||
protected final int vertexSize;
|
||||
|
||||
public VertexFormat(ImmutableList<VertexFormatElement> elements) {
|
||||
this.elements = elements;
|
||||
int i = 0;
|
||||
for (VertexFormatElement element : elements) {
|
||||
offsets.add(i);
|
||||
i += element.getByteSize();
|
||||
}
|
||||
vertexSize = i;
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public void setupBufferState(long l) {
|
||||
if (BlockRenderingSettings.INSTANCE.shouldUseExtendedVertexFormat() && ImmediateState.renderWithExtendedVertexFormat) {
|
||||
if (this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_LIGHT_NORMAL || this == DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP) {
|
||||
IrisVertexFormats.TERRAIN.setupBufferState(l);
|
||||
return;
|
||||
} else if (this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL) {
|
||||
IrisVertexFormats.ENTITY.setupBufferState(l);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
final int i = this.getVertexSize();
|
||||
final List<VertexFormatElement> list = this.getElements();
|
||||
|
||||
for(int j = 0; j < list.size(); ++j) {
|
||||
((VertexFormatElement)list.get(j)).setupBufferState(l + (long)this.offsets.getInt(j), i);
|
||||
}
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public void clearBufferState() {
|
||||
if (BlockRenderingSettings.INSTANCE.shouldUseExtendedVertexFormat() && ImmediateState.renderWithExtendedVertexFormat) {
|
||||
if (this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_LIGHT_NORMAL || this == DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP) {
|
||||
IrisVertexFormats.TERRAIN.clearBufferState();
|
||||
return;
|
||||
} else if ( this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL) {
|
||||
IrisVertexFormats.ENTITY.clearBufferState();
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (VertexFormatElement vertexformatelement : this.getElements()) {
|
||||
vertexformatelement.clearBufferState();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,20 +1,40 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
@Config(modid = "angelica")
|
||||
import com.gtnewhorizon.gtnhlib.config.Config;
|
||||
|
||||
@Config(modid = "angelica", filename = "angelica-modules")
|
||||
public class AngelicaConfig {
|
||||
@Config.Comment("Enable Sodium rendering")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableSodium;
|
||||
|
||||
@Config.Comment("Enable NotFine Options")
|
||||
@Config.DefaultBoolean(false)
|
||||
public static boolean enableNotFineOptions;
|
||||
|
||||
@Config.Comment("Enable Reese's Sodium Options")
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean enableReesesSodiumOptions;
|
||||
|
||||
@Config.Comment("Enable Sodium fluid rendering")
|
||||
@Config.DefaultBoolean(false)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableSodiumFluidRendering;
|
||||
|
||||
@Config.Comment("Enable Iris Shaders [Requires Sodium]")
|
||||
@Config.Comment("Inject QuadProvider rendering into some vanilla blocks")
|
||||
@Config.DefaultBoolean(false)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean injectQPRendering;
|
||||
|
||||
@Config.Comment("Enable Angelica's test blocks")
|
||||
@Config.DefaultBoolean(false)
|
||||
@Config.Ignore()
|
||||
public static boolean enableTestBlocks;
|
||||
|
||||
@Config.Comment("Enable Iris Shaders [Requires Sodium]")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableIris;
|
||||
|
||||
@Config.Comment("Enable MCPatcherForge features, still in Alpha. Individual features are toggled in mcpatcher.json")
|
||||
@@ -22,10 +42,10 @@ public class AngelicaConfig {
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableMCPatcherForgeFeatures;
|
||||
|
||||
@Config.Comment("Enable NotFine optimizations")
|
||||
@Config.Comment("Replace some vanilla render paths with more optimized versions. Disable if you encounter mixin conflicts.")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableNotFineOptimizations;
|
||||
public static boolean enableVBO;
|
||||
|
||||
@Config.Comment("Enable NotFine features")
|
||||
@Config.DefaultBoolean(true)
|
||||
@@ -48,17 +68,30 @@ public class AngelicaConfig {
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean showSplashMemoryBar;
|
||||
|
||||
|
||||
@Config.Comment("Renders the HUD elements once per tick and reuses the pixels to improve performance. [Experimental]")
|
||||
@Config.Comment("Renders the HUD elements once per 20 frames (by default) and reuses the pixels to improve performance. [Experimental]")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableHudCaching;
|
||||
@Config.Comment("Inject a conditional early return into all RenderGameOverlayEvent receivers; Requires enableHudCaching")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableHudCachingEventTransformer;
|
||||
|
||||
@Config.Comment("The amount of frames to wait before updating the HUD elements. [Experimental]")
|
||||
@Config.DefaultInt(20)
|
||||
@Config.RangeInt(min = 1, max = 60)
|
||||
public static int hudCachingFPS = 20;
|
||||
|
||||
@Config.Comment("Batch drawScreen fonts [Experimental]")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableFontRenderer;
|
||||
|
||||
@Config.Comment("Enable Dynamic Lights")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableDynamicLights;
|
||||
|
||||
@Config.Comment("Optimize world update light. [From Hodgepodge]")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
@@ -74,8 +107,45 @@ public class AngelicaConfig {
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean optimizeTextureLoading;
|
||||
|
||||
@Config.Comment("Optimize slow glGetInteger in Jabba w/ Nvidia Drivers")
|
||||
@Config.Comment("Fix RenderBlockFluid reading the block type from the world access multiple times")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean optimizeJabbaGetInteger;
|
||||
public static boolean fixFluidRendererCheckingBlockAgain;
|
||||
|
||||
@Config.Comment("Dynamically modifies the render distance of dropped items entities to preserve performance."
|
||||
+ " It starts reducing the render distance when exceeding the threshold set below.")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean dynamicItemRenderDistance;
|
||||
|
||||
@Config.Comment("Max amount of dropped item rendered")
|
||||
@Config.DefaultInt(256)
|
||||
@Config.RangeInt(min = 32, max = 2048)
|
||||
public static int droppedItemLimit;
|
||||
|
||||
@Config.Comment("Use total world time instead of normal world time. Allows most shader animations to play when "
|
||||
+ "doDaylightCycle is off, but causes shader animations to desync from time of day.")
|
||||
@Config.DefaultBoolean(false)
|
||||
public static boolean useTotalWorldTime;
|
||||
|
||||
@Config.Comment("Enable Debug Logging")
|
||||
@Config.DefaultBoolean(false)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableDebugLogging;
|
||||
|
||||
@Config.Comment("Enable Zoom")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableZoom;
|
||||
|
||||
@Config.Comment("Optimizes in-world item rendering")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean optimizeInWorldItemRendering;
|
||||
|
||||
@Config.Comment("Max amount of display lists to cache for optimized item rendering. Higher number will use more VRAM")
|
||||
@Config.DefaultInt(256)
|
||||
@Config.RangeInt(min = 64, max = 1024)
|
||||
public static int itemRendererDisplayListCacheSize;
|
||||
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.config.ConfigException;
|
||||
import com.gtnewhorizon.gtnhlib.config.SimpleGuiConfig;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
|
||||
public class AngelicaGuiConfig extends SimpleGuiConfig {
|
||||
public AngelicaGuiConfig(GuiScreen parent) throws ConfigException {
|
||||
super(parent, AngelicaConfig.class, "archaicfix", "ArchaicFix");
|
||||
super(parent, AngelicaConfig.class, "angelica", "Angelica");
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.config.SimpleGuiFactory;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
|
||||
public class AngelicaGuiConfigFactory implements SimpleGuiFactory {
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.config.Config;
|
||||
|
||||
@Config(modid = "angelica", filename = "angelica-compat")
|
||||
public class CompatConfig {
|
||||
|
||||
@Config.Comment("Apply fixes to the LOTR mod")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixLotr;
|
||||
|
||||
@Config.Comment("Apply fixes to Extra Utilities")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixExtraUtils;
|
||||
|
||||
@Config.Comment("Apply fixes to Stacks on Stacks")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixStacksOnStacks;
|
||||
|
||||
@Config.Comment("Apply fixes to Minefactory Reloaded")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixMinefactoryReloaded;
|
||||
|
||||
@Config.Comment("Apply fixes to Thaumcraft")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixThaumcraft;
|
||||
|
||||
@Config.Comment("Apply fixes to ThaumicHorizons")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixThaumicHorizons;
|
||||
|
||||
@Config.Comment("Apply fixes to Immersive Engineering")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixImmersiveEngineering;
|
||||
}
|
||||
@@ -1,113 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import java.lang.annotation.Documented;
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
@Documented
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.TYPE)
|
||||
public @interface Config {
|
||||
/**
|
||||
* The mod id that this configuration is associated with.
|
||||
*/
|
||||
String modid();
|
||||
|
||||
/**
|
||||
* Root element category, defaults to "general". You must not specify an empty string.
|
||||
*/
|
||||
String category() default "general";
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target({ElementType.FIELD, ElementType.TYPE})
|
||||
@interface LangKey {
|
||||
String value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface Comment {
|
||||
String[] value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface Ignore {
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultBoolean {
|
||||
boolean value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface RangeInt {
|
||||
int min() default Integer.MIN_VALUE;
|
||||
|
||||
int max() default Integer.MAX_VALUE;
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultInt {
|
||||
int value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface RangeFloat {
|
||||
float min() default Float.MIN_VALUE;
|
||||
|
||||
float max() default Float.MAX_VALUE;
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultFloat {
|
||||
float value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultString {
|
||||
String value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface Pattern {
|
||||
String value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultEnum {
|
||||
String value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultStringList {
|
||||
String[] value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface Name {
|
||||
String value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target({ElementType.FIELD, ElementType.TYPE})
|
||||
@interface RequiresMcRestart {
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target({ElementType.FIELD, ElementType.TYPE})
|
||||
@interface RequiresWorldRestart {
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
/**
|
||||
* A really basic wrapper for config to simplify handling them in external code.
|
||||
*/
|
||||
public class ConfigException extends Exception {
|
||||
|
||||
public ConfigException(String message) {
|
||||
super(message);
|
||||
}
|
||||
|
||||
public ConfigException(Throwable cause) {
|
||||
super(cause);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
|
||||
public class ConfigMigrator {
|
||||
public static Logger LOGGER = LogManager.getLogger("Angelica");
|
||||
|
||||
/**
|
||||
* Tries to migrate the equivalent config file from Rubidium to the Angelica name if possible.
|
||||
*/
|
||||
public static Path handleConfigMigration(String fileName) {
|
||||
final Path configDir = Minecraft.getMinecraft().mcDataDir.toPath().resolve("config");
|
||||
final Path mainPath = configDir.resolve(fileName);
|
||||
try {
|
||||
if(Files.notExists(mainPath)) {
|
||||
final String legacyName = fileName.replace("angelica", "rubidium");
|
||||
final Path legacyPath = configDir.resolve(legacyName);
|
||||
if(Files.exists(legacyPath)) {
|
||||
Files.move(legacyPath, mainPath);
|
||||
LOGGER.warn("Migrated {} config file to {}", legacyName, fileName);
|
||||
}
|
||||
}
|
||||
} catch(IOException | RuntimeException e) {
|
||||
LOGGER.error("Exception encountered while attempting config migration", e);
|
||||
}
|
||||
|
||||
return mainPath;
|
||||
}
|
||||
}
|
||||
@@ -1,267 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import cpw.mods.fml.client.config.IConfigElement;
|
||||
import cpw.mods.fml.client.event.ConfigChangedEvent;
|
||||
import cpw.mods.fml.common.FMLCommonHandler;
|
||||
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
|
||||
import lombok.AccessLevel;
|
||||
import lombok.NoArgsConstructor;
|
||||
import lombok.SneakyThrows;
|
||||
import lombok.val;
|
||||
import net.minecraft.launchwrapper.Launch;
|
||||
import net.minecraftforge.common.config.ConfigElement;
|
||||
import net.minecraftforge.common.config.Configuration;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.io.File;
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
import java.nio.file.Path;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
import java.util.regex.Pattern;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* Class for controlling the loading of configuration files.
|
||||
*/
|
||||
@NoArgsConstructor(access = AccessLevel.PRIVATE)
|
||||
public class ConfigurationManager {
|
||||
private static final Logger LOGGER = LogManager.getLogger("ArchaicConfig");
|
||||
private static final Map<String, Configuration> configs = new HashMap<>();
|
||||
|
||||
private static final Map<Configuration, Set<Class<?>>> configToClassMap = new HashMap<>();
|
||||
|
||||
private static final ConfigurationManager instance = new ConfigurationManager();
|
||||
|
||||
private static boolean initialized = false;
|
||||
|
||||
private static Path configDir;
|
||||
|
||||
/**
|
||||
* Registers a configuration class to be loaded. This should be done in preInit.
|
||||
*
|
||||
* @param configClass The class to register.
|
||||
*/
|
||||
public static void registerConfig(Class<?> configClass) throws ConfigException {
|
||||
init();
|
||||
val cfg = Optional.ofNullable(configClass.getAnnotation(Config.class))
|
||||
.orElseThrow(() -> new ConfigException(
|
||||
"Class " + configClass.getName() + " does not have a @Config annotation!"));
|
||||
val category = Optional.of(cfg.category().trim())
|
||||
.map((cat) -> cat.length() == 0 ? null : cat)
|
||||
.orElseThrow(() -> new ConfigException(
|
||||
"Config class " + configClass.getName() + " has an empty category!"));
|
||||
val rawConfig = configs.computeIfAbsent(cfg.modid(), (ignored) -> {
|
||||
val c = new Configuration(configDir.resolve(cfg.modid() + ".cfg").toFile());
|
||||
c.load();
|
||||
return c;
|
||||
});
|
||||
configToClassMap.computeIfAbsent(rawConfig, (ignored) -> new HashSet<>()).add(configClass);
|
||||
try {
|
||||
processConfigInternal(configClass, category, rawConfig);
|
||||
rawConfig.save();
|
||||
} catch (IllegalAccessException | NoSuchMethodException | InvocationTargetException | NoSuchFieldException e) {
|
||||
throw new ConfigException(e);
|
||||
}
|
||||
}
|
||||
|
||||
private static void processConfigInternal(Class<?> configClass, String category, Configuration rawConfig)
|
||||
throws IllegalAccessException, NoSuchMethodException, InvocationTargetException, NoSuchFieldException,
|
||||
ConfigException {
|
||||
val cat = rawConfig.getCategory(category);
|
||||
for (val field : configClass.getDeclaredFields()) {
|
||||
if (field.getAnnotation(Config.Ignore.class) != null) {
|
||||
continue;
|
||||
}
|
||||
field.setAccessible(true);
|
||||
val comment = Optional.ofNullable(field.getAnnotation(Config.Comment.class))
|
||||
.map(Config.Comment::value)
|
||||
.map((lines) -> String.join("\n", lines))
|
||||
.orElse("");
|
||||
val name = Optional.ofNullable(field.getAnnotation(Config.Name.class))
|
||||
.map(Config.Name::value)
|
||||
.orElse(field.getName());
|
||||
val langKey = Optional.ofNullable(field.getAnnotation(Config.LangKey.class))
|
||||
.map(Config.LangKey::value)
|
||||
.orElse(name);
|
||||
val fieldClass = field.getType();
|
||||
var boxed = false;
|
||||
if ((boxed = fieldClass.equals(Boolean.class)) || fieldClass.equals(boolean.class)) {
|
||||
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultBoolean.class))
|
||||
.map(Config.DefaultBoolean::value)
|
||||
.orElse(boxed ? (Boolean) field.get(null) : field.getBoolean(null));
|
||||
field.setBoolean(null, rawConfig.getBoolean(name, category, defaultValue, comment, langKey));
|
||||
} else if ((boxed = fieldClass.equals(Integer.class)) || fieldClass.equals(int.class)) {
|
||||
val range = Optional.ofNullable(field.getAnnotation(Config.RangeInt.class));
|
||||
val min = range.map(Config.RangeInt::min).orElse(Integer.MIN_VALUE);
|
||||
val max = range.map(Config.RangeInt::max).orElse(Integer.MAX_VALUE);
|
||||
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultInt.class))
|
||||
.map(Config.DefaultInt::value)
|
||||
.orElse(boxed ? (Integer) field.get(null) : field.getInt(null));
|
||||
field.setInt(null, rawConfig.getInt(name, category, defaultValue, min, max, comment, langKey));
|
||||
} else if ((boxed = fieldClass.equals(Float.class)) || fieldClass.equals(float.class)) {
|
||||
val range = Optional.ofNullable(field.getAnnotation(Config.RangeFloat.class));
|
||||
val min = range.map(Config.RangeFloat::min).orElse(Float.MIN_VALUE);
|
||||
val max = range.map(Config.RangeFloat::max).orElse(Float.MAX_VALUE);
|
||||
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultFloat.class))
|
||||
.map(Config.DefaultFloat::value)
|
||||
.orElse(boxed ? (Float) field.get(null) : field.getFloat(null));
|
||||
field.setFloat(null, rawConfig.getFloat(name, category, defaultValue, min, max, comment, langKey));
|
||||
} else if (fieldClass.equals(String.class)) {
|
||||
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultString.class))
|
||||
.map(Config.DefaultString::value)
|
||||
.orElse((String) field.get(null));
|
||||
val pattern = Optional.ofNullable(field.getAnnotation(Config.Pattern.class))
|
||||
.map(Config.Pattern::value)
|
||||
.map(Pattern::compile)
|
||||
.orElse(null);
|
||||
field.set(null, rawConfig.getString(name, category, defaultValue, comment, langKey, pattern));
|
||||
} else if (fieldClass.isEnum()) {
|
||||
val enumValues = Arrays.stream((Object[]) fieldClass.getDeclaredMethod("values").invoke(null))
|
||||
.map((obj) -> (Enum<?>) obj)
|
||||
.collect(Collectors.toList());
|
||||
val defaultValue = (Enum<?>) Optional.ofNullable(field.getAnnotation(Config.DefaultEnum.class))
|
||||
.map(Config.DefaultEnum::value)
|
||||
.map((defName) -> extractField(fieldClass, defName))
|
||||
.map(ConfigurationManager::extractValue)
|
||||
.orElse(field.get(null));
|
||||
val possibleValues = enumValues.stream().map(Enum::name).toArray(String[]::new);
|
||||
var value = rawConfig.getString(name,
|
||||
category,
|
||||
defaultValue.name(),
|
||||
comment + "\nPossible values: " + Arrays.toString(possibleValues) +
|
||||
"\n",
|
||||
possibleValues,
|
||||
langKey);
|
||||
|
||||
try {
|
||||
if (!Arrays.asList(possibleValues).contains(value)) {
|
||||
throw new NoSuchFieldException();
|
||||
}
|
||||
val enumField = fieldClass.getDeclaredField(value);
|
||||
if (!enumField.isEnumConstant()) {
|
||||
throw new NoSuchFieldException();
|
||||
}
|
||||
field.set(null, enumField.get(null));
|
||||
} catch (NoSuchFieldException e) {
|
||||
LOGGER
|
||||
.warn("Invalid value " + value + " for enum configuration field " + field.getName() +
|
||||
" of type " + fieldClass.getName() + " in config class " +
|
||||
configClass.getName() + "! Using default value of " + defaultValue + "!");
|
||||
field.set(null, defaultValue);
|
||||
}
|
||||
} else if (fieldClass.isArray() && fieldClass.getComponentType().equals(String.class)) {
|
||||
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultStringList.class)).map(Config.DefaultStringList::value).orElse((String[])field.get(null));
|
||||
var value = rawConfig.getStringList(name, category, defaultValue, comment, null, langKey);
|
||||
field.set(null, value);
|
||||
} else {
|
||||
throw new ConfigException("Illegal config field: " + field.getName() + " in " + configClass.getName() +
|
||||
": Unsupported type " + fieldClass.getName() +
|
||||
"! Did you forget an @Ignore annotation?");
|
||||
}
|
||||
if (field.isAnnotationPresent(Config.RequiresMcRestart.class)) {
|
||||
cat.setRequiresMcRestart(true);
|
||||
}
|
||||
if (field.isAnnotationPresent(Config.RequiresWorldRestart.class)) {
|
||||
cat.setRequiresWorldRestart(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SneakyThrows
|
||||
private static Field extractField(Class<?> clazz, String field) {
|
||||
return clazz.getDeclaredField(field);
|
||||
}
|
||||
|
||||
@SneakyThrows
|
||||
private static Object extractValue(Field field) {
|
||||
return field.get(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the configuration into a list of config elements usable in config GUI code.
|
||||
*
|
||||
* @param configClass The class to process.
|
||||
*
|
||||
* @return The configuration elements.
|
||||
*/
|
||||
@SuppressWarnings({"rawtypes", "unchecked"})
|
||||
public static List<IConfigElement> getConfigElements(Class<?> configClass) throws ConfigException {
|
||||
init();
|
||||
val cfg = Optional.ofNullable(configClass.getAnnotation(Config.class))
|
||||
.orElseThrow(() -> new ConfigException(
|
||||
"Class " + configClass.getName() + " does not have a @Config annotation!"));
|
||||
val rawConfig = Optional.ofNullable(configs.get(cfg.modid()))
|
||||
.map((conf) -> Optional.ofNullable(configToClassMap.get(conf))
|
||||
.map((l) -> l.contains(configClass))
|
||||
.orElse(false) ? conf : null)
|
||||
.orElseThrow(() -> new ConfigException(
|
||||
"Tried to get config elements for non-registered config class!"));
|
||||
val category = cfg.category();
|
||||
val elements = new ConfigElement<>(rawConfig.getCategory(category)).getChildElements();
|
||||
return elements.stream().map((element) -> new IConfigElementProxy(element, () -> {
|
||||
try {
|
||||
processConfigInternal(configClass, category, rawConfig);
|
||||
rawConfig.save();
|
||||
} catch (IllegalAccessException |
|
||||
NoSuchMethodException |
|
||||
InvocationTargetException |
|
||||
NoSuchFieldException |
|
||||
ConfigException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
})).collect(Collectors.toList());
|
||||
}
|
||||
|
||||
private static File minecraftHome() {
|
||||
return Launch.minecraftHome != null ? Launch.minecraftHome : new File(".");
|
||||
}
|
||||
|
||||
private static void init() {
|
||||
if (initialized) {
|
||||
return;
|
||||
}
|
||||
configDir = minecraftHome().toPath().resolve("config");
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal, do not use.
|
||||
*/
|
||||
public static void registerBus() {
|
||||
FMLCommonHandler.instance().bus().register(instance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal, do not use.
|
||||
*
|
||||
* @param event The event.
|
||||
*/
|
||||
@SubscribeEvent
|
||||
public void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) {
|
||||
init();
|
||||
val config = configs.get(event.modID);
|
||||
if (config == null) {
|
||||
return;
|
||||
}
|
||||
val configClasses = configToClassMap.get(config);
|
||||
configClasses.forEach((configClass) -> {
|
||||
try {
|
||||
val category = Optional.ofNullable(configClass.getAnnotation(Config.class))
|
||||
.map(Config::category)
|
||||
.orElseThrow(() -> new ConfigException(
|
||||
"Failed to get config category for class " + configClass.getName()));
|
||||
processConfigInternal(configClass, category, config);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,158 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import cpw.mods.fml.client.config.ConfigGuiType;
|
||||
import cpw.mods.fml.client.config.GuiConfigEntries;
|
||||
import cpw.mods.fml.client.config.GuiEditArrayEntries;
|
||||
import cpw.mods.fml.client.config.IConfigElement;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
public class IConfigElementProxy<T> implements IConfigElement<T> {
|
||||
private final IConfigElement<T> proxied;
|
||||
private final Runnable onUpdate;
|
||||
|
||||
public IConfigElementProxy(IConfigElement<T> proxied, Runnable onUpdate) {
|
||||
this.proxied = proxied;
|
||||
this.onUpdate = onUpdate;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isProperty() {
|
||||
return proxied.isProperty();
|
||||
}
|
||||
|
||||
@SuppressWarnings("rawtypes")
|
||||
@Override
|
||||
public Class<? extends GuiConfigEntries.IConfigEntry> getConfigEntryClass() {
|
||||
return proxied.getConfigEntryClass();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Class<? extends GuiEditArrayEntries.IArrayEntry> getArrayEntryClass() {
|
||||
return proxied.getArrayEntryClass();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return proxied.getName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getQualifiedName() {
|
||||
return proxied.getQualifiedName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getLanguageKey() {
|
||||
return proxied.getLanguageKey();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getComment() {
|
||||
return proxied.getComment();
|
||||
}
|
||||
|
||||
@SuppressWarnings("rawtypes")
|
||||
@Override
|
||||
public List<IConfigElement> getChildElements() {
|
||||
return proxied.getChildElements();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ConfigGuiType getType() {
|
||||
return proxied.getType();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isList() {
|
||||
return proxied.isList();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isListLengthFixed() {
|
||||
return proxied.isListLengthFixed();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxListLength() {
|
||||
return proxied.getMaxListLength();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isDefault() {
|
||||
return proxied.isDefault();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object getDefault() {
|
||||
return proxied.getDefault();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object[] getDefaults() {
|
||||
return proxied.getDefaults();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setToDefault() {
|
||||
proxied.setToDefault();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean requiresWorldRestart() {
|
||||
return proxied.requiresWorldRestart();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean showInGui() {
|
||||
return proxied.showInGui();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean requiresMcRestart() {
|
||||
return proxied.requiresMcRestart();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object get() {
|
||||
return proxied.get();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object[] getList() {
|
||||
return proxied.getList();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void set(T value) {
|
||||
proxied.set(value);
|
||||
onUpdate.run();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void set(T[] aVal) {
|
||||
proxied.set(aVal);
|
||||
onUpdate.run();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String[] getValidValues() {
|
||||
return proxied.getValidValues();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T getMinValue() {
|
||||
return proxied.getMinValue();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T getMaxValue() {
|
||||
return proxied.getMaxValue();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Pattern getValidationPattern() {
|
||||
return proxied.getValidationPattern();
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import cpw.mods.fml.client.config.GuiConfig;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class SimpleGuiConfig extends GuiConfig {
|
||||
public SimpleGuiConfig(GuiScreen parent, Class<?> configClass, String modID, String modName) throws ConfigException {
|
||||
super(parent, ConfigurationManager.getConfigElements(configClass), modID, false, false, modName + " Configuration");
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import cpw.mods.fml.client.IModGuiFactory;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public interface SimpleGuiFactory extends IModGuiFactory {
|
||||
@Override
|
||||
default void initialize(Minecraft minecraftInstance) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
default Set<RuntimeOptionCategoryElement> runtimeGuiCategories() {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
default RuntimeOptionGuiHandler getHandlerFor(RuntimeOptionCategoryElement element) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
package com.gtnewhorizons.angelica.debug;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.ScaledResolution;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraftforge.client.event.RenderGameOverlayEvent;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class F3Direction {
|
||||
public static void renderWorldDirectionsEvent(Minecraft mc, RenderGameOverlayEvent.Pre event) {
|
||||
if (mc.gameSettings.showDebugInfo && mc.gameSettings.thirdPersonView == 0) {
|
||||
ScaledResolution scaledresolution = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
|
||||
int width = scaledresolution.getScaledWidth();
|
||||
int height = scaledresolution.getScaledHeight();
|
||||
|
||||
GL11.glPushMatrix();
|
||||
|
||||
GL11.glTranslatef((float) (width / 2), (float) (height / 2), -90);
|
||||
|
||||
Entity entity = mc.renderViewEntity;
|
||||
GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * event.partialTicks, -1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * event.partialTicks, 0.0F, 1.0F, 0.0F);
|
||||
|
||||
GL11.glScalef(-1.0F, -1.0F, -1.0F);
|
||||
|
||||
renderWorldDirections();
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
public static void renderWorldDirections() {
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glDepthMask(false);
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
GL11.glLineWidth(2.0F);
|
||||
tessellator.startDrawing(GL11.GL_LINES);
|
||||
|
||||
//X
|
||||
tessellator.setColorRGBA_F(255, 0, 0, 1);
|
||||
tessellator.addVertex(0.0D, 0.0D, 0.0D);
|
||||
tessellator.addVertex(10, 0.0D, 0.0D);
|
||||
|
||||
//Z
|
||||
tessellator.setColorRGBA_F(0, 0, 255, 1);
|
||||
tessellator.addVertex(0.0D, 0.0D, 0.0D);
|
||||
tessellator.addVertex(0.0D, 0.0D, 10);
|
||||
|
||||
//Y
|
||||
tessellator.setColorRGBA_F(0, 255, 0, 1);
|
||||
tessellator.addVertex(0.0D, 0.0D, 0.0D);
|
||||
tessellator.addVertex(0.0D, 10, 0.0D);
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GL11.glLineWidth(1.0F);
|
||||
GL11.glDepthMask(true);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,273 @@
|
||||
package com.gtnewhorizons.angelica.debug;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.GL_ALPHA_TEST;
|
||||
import static org.lwjgl.opengl.GL11.GL_BLEND;
|
||||
import static org.lwjgl.opengl.GL11.GL_CULL_FACE;
|
||||
import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST;
|
||||
import static org.lwjgl.opengl.GL11.GL_FLOAT;
|
||||
import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA;
|
||||
import static org.lwjgl.opengl.GL11.GL_SRC_ALPHA;
|
||||
import static org.lwjgl.opengl.GL11.GL_TEXTURE_2D;
|
||||
import static org.lwjgl.opengl.GL11.GL_TRIANGLE_STRIP;
|
||||
import static org.lwjgl.opengl.GL11.GL_VERTEX_ARRAY;
|
||||
import static org.lwjgl.opengl.GL11.glBlendFunc;
|
||||
import static org.lwjgl.opengl.GL11.glColor4f;
|
||||
import static org.lwjgl.opengl.GL11.glDisable;
|
||||
import static org.lwjgl.opengl.GL11.glDisableClientState;
|
||||
import static org.lwjgl.opengl.GL11.glDrawArrays;
|
||||
import static org.lwjgl.opengl.GL11.glEnable;
|
||||
import static org.lwjgl.opengl.GL11.glEnableClientState;
|
||||
import static org.lwjgl.opengl.GL15.GL_ARRAY_BUFFER;
|
||||
import static org.lwjgl.opengl.GL15.GL_STATIC_DRAW;
|
||||
import static org.lwjgl.opengl.GL15.glBindBuffer;
|
||||
import static org.lwjgl.opengl.GL15.glBufferData;
|
||||
import static org.lwjgl.opengl.GL15.glGenBuffers;
|
||||
import static org.lwjgl.opengl.GL20.glDisableVertexAttribArray;
|
||||
import static org.lwjgl.opengl.GL20.glEnableVertexAttribArray;
|
||||
import static org.lwjgl.opengl.GL20.glUniform1;
|
||||
import static org.lwjgl.opengl.GL20.glUniform1f;
|
||||
import static org.lwjgl.opengl.GL20.glUniform1i;
|
||||
import static org.lwjgl.opengl.GL20.glVertexAttribPointer;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.shader.ShaderProgram;
|
||||
import com.gtnewhorizons.angelica.compat.lwjgl.MemoryStack;
|
||||
import java.nio.FloatBuffer;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.FontRenderer;
|
||||
import net.minecraft.client.gui.ScaledResolution;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import org.lwjgl.BufferUtils;
|
||||
|
||||
public abstract class F3Graph {
|
||||
private static final int NUM_SAMPLES = 240;
|
||||
// Two floats (x,y)
|
||||
private static final int VERT_FLOATS = 2;
|
||||
private static final int VERT_COUNT = 4;
|
||||
private static final int BORDER = 1;
|
||||
private static final int HEIGHT = 60;
|
||||
private static final int WIDTH = NUM_SAMPLES;
|
||||
private static final int FONT_COLOR = 0xFFE0E0E0;
|
||||
// Due to GLSL 120 limitations, it's just easier to use floats
|
||||
private final FloatBuffer sampleBuf = BufferUtils.createFloatBuffer(NUM_SAMPLES);
|
||||
private final long[] samples = new long[NUM_SAMPLES]; // long version for calculations
|
||||
// Circular buffer holding the last 240 samples, in nanoseconds
|
||||
private int samplesHead = 0; // one ahead of the position of the last sample
|
||||
private boolean initialized = false;
|
||||
private ShaderProgram shader;
|
||||
private int aPos;
|
||||
private int uFBWidth;
|
||||
private int uFBHeight;
|
||||
private int uScaleFactor;
|
||||
private int uHeadIdx;
|
||||
private int uSamples;
|
||||
private int vertBuf;
|
||||
private final ResourceLocation texture;
|
||||
private final float pxPerNs;
|
||||
private final boolean left;
|
||||
private long sum;
|
||||
|
||||
protected F3Graph(ResourceLocation texture, float pxPerNs, boolean left) {
|
||||
this.texture = texture;
|
||||
this.pxPerNs = pxPerNs;
|
||||
this.left = left;
|
||||
}
|
||||
|
||||
public void putSample(long time) {
|
||||
// Manage running trackers
|
||||
sum -= samples[samplesHead];
|
||||
sum += time;
|
||||
samples[samplesHead] = time;
|
||||
|
||||
sampleBuf.put(samplesHead, (float) time);
|
||||
samplesHead = (samplesHead + 1) % NUM_SAMPLES;
|
||||
}
|
||||
|
||||
private int getVertX(ScaledResolution sres, int idx) {
|
||||
if (left) {
|
||||
return switch (idx) {
|
||||
case 0, 3 -> WIDTH + BORDER * 2;
|
||||
case 1, 2 -> 0;
|
||||
default -> throw new RuntimeException("Tried to get out-of-bounds vertex for graph!");
|
||||
};
|
||||
}
|
||||
|
||||
final int displayWidth = sres.getScaledWidth();
|
||||
return switch (idx) {
|
||||
case 0, 3 -> displayWidth;
|
||||
case 1, 2 -> displayWidth - WIDTH - BORDER * 2;
|
||||
default -> throw new RuntimeException("Tried to get out-of-bounds vertex for graph!");
|
||||
};
|
||||
}
|
||||
|
||||
private int getVertY(ScaledResolution sres, int idx) {
|
||||
final int displayHeight = sres.getScaledHeight();
|
||||
return switch (idx) {
|
||||
case 0, 1 -> displayHeight - HEIGHT - BORDER * 2;
|
||||
case 2, 3 -> displayHeight;
|
||||
default -> throw new RuntimeException("Tried to get out-of-bounds vertex for graph!");
|
||||
};
|
||||
}
|
||||
|
||||
private void init() {
|
||||
shader = new ShaderProgram(
|
||||
"angelica",
|
||||
"shaders/debug_graph.vert.glsl",
|
||||
"shaders/debug_graph.frag.glsl");
|
||||
shader.use();
|
||||
|
||||
// Register attributes
|
||||
aPos = shader.getAttribLocation("pos");
|
||||
|
||||
// Register uniforms
|
||||
uFBWidth = shader.getUniformLocation("fbWidth");
|
||||
uFBHeight = shader.getUniformLocation("fbHeight");
|
||||
uScaleFactor = shader.getUniformLocation("scaleFactor");
|
||||
uSamples = shader.getUniformLocation("samples");
|
||||
uHeadIdx = shader.getUniformLocation("headIdx");
|
||||
final int uPxPerNs = shader.getUniformLocation("pxPerNs");
|
||||
final int uLeft = shader.getUniformLocation("left");
|
||||
|
||||
// Load vertex buffer
|
||||
vertBuf = glGenBuffers();
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertBuf);
|
||||
try (final MemoryStack stack = MemoryStack.stackPush()) {
|
||||
final FloatBuffer vertices = stack.mallocFloat(VERT_COUNT * VERT_FLOATS);
|
||||
// Since we use a triangle strip, we only need 4 vertices. The quad extends to the top of the screen so spikes
|
||||
// don't get truncated. The max height is replaced in the vert shader, no need to be precise.
|
||||
vertices.put(new float[]{
|
||||
BORDER, BORDER,
|
||||
WIDTH + BORDER, BORDER,
|
||||
BORDER, Float.MAX_VALUE,
|
||||
WIDTH + BORDER, Float.MAX_VALUE
|
||||
});
|
||||
vertices.rewind();
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
final Minecraft mc = Minecraft.getMinecraft();
|
||||
final ScaledResolution sr = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
|
||||
|
||||
// Load initial value for uniforms
|
||||
glUniform1f(uFBWidth, mc.displayWidth);
|
||||
glUniform1f(uFBHeight, mc.displayHeight);
|
||||
glUniform1f(uScaleFactor, sr.getScaleFactor());
|
||||
glUniform1i(uHeadIdx, samplesHead);
|
||||
glUniform1(uSamples, sampleBuf);
|
||||
glUniform1f(uPxPerNs, pxPerNs);
|
||||
glUniform1i(uLeft, left ? 1 : 0); // this is how you load bool uniforms
|
||||
|
||||
ShaderProgram.clear();
|
||||
}
|
||||
|
||||
public void render() {
|
||||
if (!initialized) {
|
||||
init();
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
/*
|
||||
* We try to copy modern vanilla's tracker.
|
||||
* It is 240 (FRAME_TIMES) wide by 60 tall, including the 1px borders.
|
||||
* We instead make it 242x62 including borders to prevent the borders from overlapping the samples.
|
||||
* The background is ARGB 90505050, the borders FFFFFFFF, and the text FFE0E0E0.
|
||||
* First the background is rendered, then the samples, then the foreground texture and the text.
|
||||
* The background is drawn via a 242x62 translucent rect.
|
||||
* Next, the samples are rendered by a shader on a transparent 240x60 rect.
|
||||
* Finally, the foreground texture and the text is rendered on top.
|
||||
* The shader pipeline is only needed for the sample draw.
|
||||
*/
|
||||
|
||||
final Minecraft mc = Minecraft.getMinecraft();
|
||||
final ScaledResolution sr = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
|
||||
|
||||
// Setup GL state
|
||||
final Tessellator tess = Tessellator.instance;
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Draw background
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4f(0x50 / 255.0F, 0x50 / 255.0F, 0x50 / 255.0F, 0x90 / 255.0F);
|
||||
tess.startDrawingQuads();
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
tess.addVertex(getVertX(sr, i), getVertY(sr, i), 0);
|
||||
}
|
||||
tess.draw();
|
||||
glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
// Draw samples
|
||||
shader.use();
|
||||
|
||||
// Load uniforms
|
||||
glUniform1f(uFBWidth, mc.displayWidth);
|
||||
glUniform1f(uFBHeight, mc.displayHeight);
|
||||
glUniform1f(uScaleFactor, sr.getScaleFactor());
|
||||
glUniform1i(uHeadIdx, samplesHead);
|
||||
glUniform1(uSamples, sampleBuf);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertBuf);
|
||||
glEnableVertexAttribArray(aPos);
|
||||
glVertexAttribPointer(aPos, VERT_FLOATS, GL_FLOAT, false, VERT_FLOATS * 4, 0);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
// Left side graphs are inverted, so temporarily disable culling
|
||||
if (!left) glDisable(GL_CULL_FACE);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, VERT_COUNT);
|
||||
|
||||
if (!left) glEnable(GL_CULL_FACE);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableVertexAttribArray(aPos);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
ShaderProgram.clear();
|
||||
|
||||
// Draw foreground
|
||||
|
||||
mc.getTextureManager().bindTexture(texture);
|
||||
tess.startDrawingQuads();
|
||||
tess.addVertexWithUV(getVertX(sr, 0), getVertY(sr, 0), 0.0D, 1, 0);
|
||||
tess.addVertexWithUV(getVertX(sr, 1), getVertY(sr, 1), 0.0D, 0, 0);
|
||||
tess.addVertexWithUV(getVertX(sr, 2), getVertY(sr, 2), 0.0D, 0, 1);
|
||||
tess.addVertexWithUV(getVertX(sr, 3), getVertY(sr, 3), 0.0D, 1, 1);
|
||||
tess.draw();
|
||||
|
||||
// Reset GL state
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
// Draw text
|
||||
// Ensure running counters are reset on first sample
|
||||
long min = Long.MAX_VALUE;
|
||||
long max = Long.MIN_VALUE;
|
||||
for (int i = 0; i < NUM_SAMPLES; ++i) {
|
||||
min = Math.min(min, samples[i]);
|
||||
max = Math.max(max, samples[i]);
|
||||
}
|
||||
String minStr = String.format("%.1f ms min", min / 1_000_000D);
|
||||
String avgStr = String.format("%.1f ms avg", sum / 1_000_000 / (double) NUM_SAMPLES);
|
||||
String maxStr = String.format("%.1f ms max", max / 1_000_000D);
|
||||
final FontRenderer fr = mc.fontRenderer;
|
||||
final int top = sr.getScaledHeight() - HEIGHT - BORDER * 2 - fr.FONT_HEIGHT;
|
||||
final int scaledWidth = sr.getScaledWidth();
|
||||
|
||||
if (left) {
|
||||
fr.drawString(minStr, BORDER * 2, top, FONT_COLOR, true);
|
||||
fr.drawString(avgStr, BORDER + WIDTH / 2 - fr.getStringWidth(avgStr) / 2, top, FONT_COLOR, true);
|
||||
fr.drawString(maxStr, BORDER * 2 + WIDTH - fr.getStringWidth(maxStr), top, FONT_COLOR, true);
|
||||
} else {
|
||||
fr.drawString(minStr, scaledWidth - (BORDER * 2 + WIDTH), top, FONT_COLOR, true);
|
||||
fr.drawString(avgStr, scaledWidth - (BORDER + WIDTH / 2 + fr.getStringWidth(avgStr) / 2), top, FONT_COLOR, true);
|
||||
fr.drawString(maxStr, scaledWidth - (BORDER * 2 + fr.getStringWidth(maxStr)), top, FONT_COLOR, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package com.gtnewhorizons.angelica.debug;
|
||||
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
public class FrametimeGraph extends F3Graph {
|
||||
public FrametimeGraph() {
|
||||
// At 1x scale, 30 FPS should be 60 px. 30 FPS = 33_333_333ns per frame, 60px/33_333_333ns = 0.0000018f px/ns
|
||||
super(
|
||||
new ResourceLocation("angelica:textures/frametimes_fg.png"),
|
||||
0.0000018f,
|
||||
true
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package com.gtnewhorizons.angelica.debug;
|
||||
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
public class TPSGraph extends F3Graph {
|
||||
public TPSGraph() {
|
||||
// At 1x scale, 20 TPS should be 60 px. 20 FPS = 50_000_000ns per frame, 60px/50_000_000ns = 0.0000012 px/ns
|
||||
super(
|
||||
new ResourceLocation("angelica:textures/tps_fg.png"),
|
||||
0.0000012f,
|
||||
false
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,412 @@
|
||||
package com.gtnewhorizons.angelica.dynamiclights;
|
||||
|
||||
import baubles.common.lib.PlayerHandler;
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.IBlockPos;
|
||||
import com.gtnewhorizon.gtnhlib.util.CoordinatePacker;
|
||||
import com.gtnewhorizons.angelica.api.IDynamicLightProducer;
|
||||
import com.gtnewhorizons.angelica.compat.ModStatus;
|
||||
import com.gtnewhorizons.angelica.config.AngelicaConfig;
|
||||
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
|
||||
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
|
||||
import mods.battlegear2.api.core.IBattlePlayer;
|
||||
import mods.battlegear2.api.core.IInventoryPlayerBattle;
|
||||
import net.irisshaders.iris.api.v0.IrisApi;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.item.EntityItem;
|
||||
import net.minecraft.entity.monster.EntityCreeper;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import xonin.backhand.api.core.BackhandUtils;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
public class DynamicLights {
|
||||
private static DynamicLights instance;
|
||||
public static DynamicLightsMode Mode = DynamicLightsMode.OFF;
|
||||
public static boolean ShaderForce = false;
|
||||
|
||||
private static final double MAX_RADIUS = 7.75;
|
||||
private static final double MAX_RADIUS_SQUARED = MAX_RADIUS * MAX_RADIUS;
|
||||
private final Set<IDynamicLightSource> dynamicLightSources = new ObjectOpenHashSet<>();
|
||||
private final ReentrantReadWriteLock lightSourcesLock = new ReentrantReadWriteLock();
|
||||
private long lastUpdate = System.currentTimeMillis();
|
||||
private int lastUpdateCount = 0;
|
||||
|
||||
public static DynamicLights get() {
|
||||
if (instance == null)
|
||||
instance = new DynamicLights();
|
||||
return instance;
|
||||
}
|
||||
|
||||
public static boolean isEnabled() {
|
||||
return AngelicaConfig.enableDynamicLights &&
|
||||
Mode.isEnabled() &&
|
||||
// if shader force is enabled then true
|
||||
// if not, then true when shaders are not in use
|
||||
(ShaderForce || !IrisApi.getInstance().isShaderPackInUse());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates all light sources.
|
||||
*
|
||||
* @param renderer the renderer
|
||||
*/
|
||||
public void updateAll(@NotNull SodiumWorldRenderer renderer) {
|
||||
if (!isEnabled())
|
||||
return;
|
||||
|
||||
long now = System.currentTimeMillis();
|
||||
if (now >= this.lastUpdate + Mode.getDelay()) {
|
||||
this.lastUpdate = now;
|
||||
this.lastUpdateCount = 0;
|
||||
|
||||
this.lightSourcesLock.readLock().lock();
|
||||
for (var lightSource : this.dynamicLightSources) {
|
||||
if (lightSource.angelica$updateDynamicLight(renderer))
|
||||
this.lastUpdateCount++;
|
||||
}
|
||||
this.lightSourcesLock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int getLastUpdateCount() {
|
||||
return this.lastUpdateCount;
|
||||
}
|
||||
|
||||
public void addLightSource(IDynamicLightSource lightSource) {
|
||||
this.lightSourcesLock.writeLock().lock();
|
||||
this.dynamicLightSources.add(lightSource);
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the light source from the tracked light sources.
|
||||
*
|
||||
* @param lightSource the light source to remove
|
||||
*/
|
||||
public void removeLightSource(@NotNull IDynamicLightSource lightSource) {
|
||||
this.lightSourcesLock.writeLock().lock();
|
||||
|
||||
var dynamicLightSources = this.dynamicLightSources.iterator();
|
||||
IDynamicLightSource it;
|
||||
while (dynamicLightSources.hasNext()) {
|
||||
it = dynamicLightSources.next();
|
||||
if (it.equals(lightSource)) {
|
||||
dynamicLightSources.remove();
|
||||
if (SodiumWorldRenderer.getInstance() != null)
|
||||
lightSource.angelica$scheduleTrackedChunksRebuild(SodiumWorldRenderer.getInstance());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes light sources if the filter matches.
|
||||
*
|
||||
* @param filter the removal filter
|
||||
*/
|
||||
public void removeLightSources(@NotNull Predicate<IDynamicLightSource> filter) {
|
||||
this.lightSourcesLock.writeLock().lock();
|
||||
|
||||
var dynamicLightSources = this.dynamicLightSources.iterator();
|
||||
IDynamicLightSource it;
|
||||
while (dynamicLightSources.hasNext()) {
|
||||
it = dynamicLightSources.next();
|
||||
if (filter.test(it)) {
|
||||
dynamicLightSources.remove();
|
||||
if (SodiumWorldRenderer.getInstance() != null) {
|
||||
if (it.angelica$getLuminance() > 0)
|
||||
it.angelica$resetDynamicLight();
|
||||
it.angelica$scheduleTrackedChunksRebuild(SodiumWorldRenderer.getInstance());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears light sources.
|
||||
*/
|
||||
public void clearLightSources() {
|
||||
this.lightSourcesLock.writeLock().lock();
|
||||
|
||||
var dynamicLightSources = this.dynamicLightSources.iterator();
|
||||
IDynamicLightSource it;
|
||||
while (dynamicLightSources.hasNext()) {
|
||||
it = dynamicLightSources.next();
|
||||
dynamicLightSources.remove();
|
||||
if (SodiumWorldRenderer.getInstance() != null) {
|
||||
if (it.angelica$getLuminance() > 0)
|
||||
it.angelica$resetDynamicLight();
|
||||
it.angelica$scheduleTrackedChunksRebuild(SodiumWorldRenderer.getInstance());
|
||||
}
|
||||
}
|
||||
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the light source is tracked or not.
|
||||
*
|
||||
* @param lightSource the light source to check
|
||||
* @return {@code true} if the light source is tracked, else {@code false}
|
||||
*/
|
||||
public boolean containsLightSource(@NotNull IDynamicLightSource lightSource) {
|
||||
boolean result;
|
||||
this.lightSourcesLock.readLock().lock();
|
||||
result = this.dynamicLightSources.contains(lightSource);
|
||||
this.lightSourcesLock.readLock().unlock();
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of dynamic light sources that currently emit lights.
|
||||
*
|
||||
* @return the number of dynamic light sources emitting light
|
||||
*/
|
||||
public int getLightSourcesCount() {
|
||||
int result;
|
||||
|
||||
this.lightSourcesLock.readLock().lock();
|
||||
result = this.dynamicLightSources.size();
|
||||
this.lightSourcesLock.readLock().unlock();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public double getDynamicLightLevel(int x, int y, int z) {
|
||||
double result = 0;
|
||||
this.lightSourcesLock.readLock().lock();
|
||||
for (var lightSource : this.dynamicLightSources) {
|
||||
result = maxDynamicLightLevel(x, y, z, lightSource, result);
|
||||
}
|
||||
this.lightSourcesLock.readLock().unlock();
|
||||
|
||||
return MathHelper.clamp_double(result, 0, 15);
|
||||
}
|
||||
|
||||
public double getDynamicLightLevel(@NotNull BlockPos pos) {
|
||||
return this.getDynamicLightLevel(pos.getX(), pos.getY(), pos.getZ());
|
||||
}
|
||||
|
||||
public static double maxDynamicLightLevel(int x, int y, int z, @NotNull IDynamicLightSource lightSource, double currentLightLevel) {
|
||||
int luminance = lightSource.angelica$getLuminance();
|
||||
if (luminance > 0) {
|
||||
// Can't use Entity#squaredDistanceTo because of eye Y coordinate.
|
||||
double dx = x - lightSource.angelica$getDynamicLightX() + 0.5;
|
||||
double dy = y - lightSource.angelica$getDynamicLightY() + 0.5;
|
||||
double dz = z - lightSource.angelica$getDynamicLightZ() + 0.5;
|
||||
|
||||
double distanceSquared = dx * dx + dy * dy + dz * dz;
|
||||
// 7.75 because else we would have to update more chunks and that's not a good idea.
|
||||
// 15 (max range for blocks) would be too much and a bit cheaty.
|
||||
if (distanceSquared <= MAX_RADIUS_SQUARED) {
|
||||
double multiplier = 1.0 - Math.sqrt(distanceSquared) / MAX_RADIUS;
|
||||
double lightLevel = multiplier * (double) luminance;
|
||||
if (lightLevel > currentLightLevel) {
|
||||
return lightLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
return currentLightLevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the dynamic light level generated by the light source at the specified position.
|
||||
*
|
||||
* @param pos the position
|
||||
* @param lightSource the light source
|
||||
* @param currentLightLevel the current surrounding dynamic light level
|
||||
* @return the dynamic light level at the specified position
|
||||
*/
|
||||
public static double maxDynamicLightLevel(@NotNull BlockPos pos, @NotNull IDynamicLightSource lightSource, double currentLightLevel) {
|
||||
return maxDynamicLightLevel(pos.getX(), pos.getY(), pos.getZ(), lightSource, currentLightLevel);
|
||||
}
|
||||
|
||||
public int getLightmapWithDynamicLight(int x, int y, int z, int lightmap) {
|
||||
return this.getLightmapWithDynamicLight(this.getDynamicLightLevel(x, y, z), lightmap);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the lightmap with combined light levels.
|
||||
*
|
||||
* @param dynamicLightLevel the dynamic light level
|
||||
* @param lightmap the vanilla lightmap coordinates
|
||||
* @return the modified lightmap coordinates
|
||||
*/
|
||||
public int getLightmapWithDynamicLight(double dynamicLightLevel, int lightmap) {
|
||||
if (dynamicLightLevel > 0) {
|
||||
// lightmap is (skyLevel << 20 | blockLevel << 4)
|
||||
|
||||
// Get vanilla block light level.
|
||||
int blockLevel = (lightmap & 0xFFFF) >> 4;
|
||||
if (dynamicLightLevel > blockLevel) {
|
||||
// Equivalent to a << 4 bitshift with a little quirk: this one ensure more precision (more decimals are saved).
|
||||
int luminance = (int) (dynamicLightLevel * 16.0);
|
||||
lightmap &= 0xfff00000;
|
||||
lightmap |= luminance & 0x000fffff;
|
||||
}
|
||||
}
|
||||
|
||||
return lightmap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedules a chunk rebuild at the specified chunk position.
|
||||
*
|
||||
* @param renderer the renderer
|
||||
* @param chunkPos the chunk position
|
||||
*/
|
||||
public static void scheduleChunkRebuild(@NotNull SodiumWorldRenderer renderer, @NotNull IBlockPos chunkPos) {
|
||||
scheduleChunkRebuild(renderer, chunkPos.getX(), chunkPos.getY(), chunkPos.getZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedules a chunk rebuild at the specified chunk position.
|
||||
*
|
||||
* @param renderer the renderer
|
||||
* @param chunkPos the packed chunk position
|
||||
*/
|
||||
public static void scheduleChunkRebuild(@NotNull SodiumWorldRenderer renderer, long chunkPos) {
|
||||
scheduleChunkRebuild(renderer, CoordinatePacker.unpackX(chunkPos), CoordinatePacker.unpackY(chunkPos), CoordinatePacker.unpackZ(chunkPos));
|
||||
}
|
||||
|
||||
public static void scheduleChunkRebuild(@NotNull SodiumWorldRenderer renderer, int x, int y, int z) {
|
||||
renderer.scheduleRebuildForChunk(x, y, z, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the tracked chunk sets.
|
||||
*
|
||||
* @param chunkPos the packed chunk position
|
||||
* @param old the set of old chunk coordinates to remove this chunk from it
|
||||
* @param newPos the set of new chunk coordinates to add this chunk to it
|
||||
*/
|
||||
public static void updateTrackedChunks(@NotNull IBlockPos chunkPos, @Nullable LongOpenHashSet old, @Nullable LongOpenHashSet newPos) {
|
||||
if (old != null || newPos != null) {
|
||||
final long pos = chunkPos.asLong();
|
||||
if (old != null)
|
||||
old.remove(pos);
|
||||
if (newPos != null)
|
||||
newPos.add(pos);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dynamic lights tracking.
|
||||
*
|
||||
* @param lightSource the light source
|
||||
*/
|
||||
public static void updateTracking(@NotNull IDynamicLightSource lightSource) {
|
||||
boolean enabled = lightSource.angelica$isDynamicLightEnabled();
|
||||
int luminance = lightSource.angelica$getLuminance();
|
||||
|
||||
if (!enabled && luminance > 0) {
|
||||
lightSource.angelica$setDynamicLightEnabled(true);
|
||||
} else if (enabled && luminance < 1) {
|
||||
lightSource.angelica$setDynamicLightEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the luminance from an item stack.
|
||||
*
|
||||
* @param stack the item stack
|
||||
* @param submergedInWater {@code true} if the stack is submerged in water, else {@code false}
|
||||
* @return the luminance of the item
|
||||
*/
|
||||
public static int getLuminanceFromItemStack(@NotNull ItemStack stack, boolean submergedInWater) {
|
||||
// TODO only have certain items not glow in water?
|
||||
if (submergedInWater) return 0;
|
||||
|
||||
Item item = stack.getItem();
|
||||
if (item instanceof ItemBlock itemBlock) {
|
||||
Block block = itemBlock.field_150939_a;
|
||||
if (block != null) {
|
||||
return block.getLightValue();
|
||||
}
|
||||
} else if (item instanceof IDynamicLightProducer lightProducer){
|
||||
return lightProducer.getLuminance();
|
||||
}
|
||||
|
||||
if (item == Items.lava_bucket) return Blocks.lava.getLightValue();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int getLuminanceFromEntity(@NotNull Entity entity) {
|
||||
|
||||
if (entity.fire > 0) return 15;
|
||||
|
||||
if (entity instanceof EntityItem item) {
|
||||
return getLuminanceFromItemStack(item.getEntityItem(), item.isInsideOfMaterial(Material.water));
|
||||
}
|
||||
|
||||
if (entity instanceof EntityLivingBase living) {
|
||||
int luminance = 0;
|
||||
|
||||
boolean inWater = living.isInsideOfMaterial(Material.water);
|
||||
|
||||
// check equipment + hand for light (should work for all entities)
|
||||
ItemStack itemStack;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
if ((itemStack = living.getEquipmentInSlot(i)) != null) {
|
||||
luminance = Math.max(luminance, getLuminanceFromItemStack(itemStack, inWater));
|
||||
}
|
||||
}
|
||||
|
||||
if (ModStatus.isBattlegearLoaded &&
|
||||
living instanceof EntityPlayer player &&
|
||||
player instanceof IBattlePlayer battlePlayer &&
|
||||
battlePlayer.battlegear2$isBattlemode()
|
||||
) {
|
||||
ItemStack offhand = ((IInventoryPlayerBattle) player.inventory).battlegear2$getCurrentOffhandWeapon();
|
||||
if (offhand != null) {
|
||||
luminance = Math.max(luminance, getLuminanceFromItemStack(offhand, inWater));
|
||||
}
|
||||
}
|
||||
else if (ModStatus.isBackhandLoaded && living instanceof EntityPlayer player){
|
||||
ItemStack offhand = BackhandUtils.getOffhandItem(player);
|
||||
if (offhand != null) {
|
||||
luminance = Math.max(luminance, getLuminanceFromItemStack(offhand, inWater));
|
||||
}
|
||||
}
|
||||
|
||||
if (ModStatus.isBaublesLoaded && living instanceof EntityPlayer player){
|
||||
var playerBaubles = PlayerHandler.getPlayerBaubles(player);
|
||||
if (playerBaubles != null){
|
||||
for (int i = 0; i < playerBaubles.getSizeInventory(); i++){
|
||||
var stack = playerBaubles.getStackInSlot(i);
|
||||
if (stack != null){
|
||||
luminance = Math.max(luminance, getLuminanceFromItemStack(stack, inWater));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return luminance;
|
||||
}
|
||||
|
||||
// TODO: Creepers? TNT? Dusts?
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package com.gtnewhorizons.angelica.dynamiclights;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
public enum DynamicLightsMode
|
||||
{
|
||||
OFF("Off", 0),
|
||||
FASTEST("Fastest", 500),
|
||||
FAST("Fast", 250),
|
||||
FANCY("Fancy", 50),
|
||||
REALTIME("Realtime", 0);
|
||||
|
||||
private final String name;
|
||||
private final int delay;
|
||||
|
||||
public boolean hasDelay() {
|
||||
return delay > 0;
|
||||
}
|
||||
|
||||
public int getDelay(){
|
||||
return delay;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
DynamicLightsMode(String name, int delay) {
|
||||
this.name = name;
|
||||
this.delay = delay;
|
||||
}
|
||||
|
||||
public boolean isEnabled() {
|
||||
return !Objects.equals(this, DynamicLightsMode.OFF);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
package com.gtnewhorizons.angelica.dynamiclights;
|
||||
|
||||
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
|
||||
import org.jetbrains.annotations.ApiStatus;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public interface IDynamicLightSource {
|
||||
/**
|
||||
* Returns the dynamic light source X coordinate.
|
||||
*
|
||||
* @return the X coordinate
|
||||
*/
|
||||
double angelica$getDynamicLightX();
|
||||
|
||||
/**
|
||||
* Returns the dynamic light source Y coordinate.
|
||||
*
|
||||
* @return the Y coordinate
|
||||
*/
|
||||
double angelica$getDynamicLightY();
|
||||
|
||||
/**
|
||||
* Returns the dynamic light source Z coordinate.
|
||||
*
|
||||
* @return the Z coordinate
|
||||
*/
|
||||
double angelica$getDynamicLightZ();
|
||||
|
||||
/**
|
||||
* Returns the dynamic light source world.
|
||||
*
|
||||
* @return the world instance
|
||||
*/
|
||||
SodiumWorldRenderer angelica$getDynamicLightWorld();
|
||||
|
||||
/**
|
||||
* Returns whether the dynamic light is enabled or not.
|
||||
*
|
||||
* @return {@code true} if the dynamic light is enabled, else {@code false}
|
||||
*/
|
||||
default boolean angelica$isDynamicLightEnabled() {
|
||||
return DynamicLights.isEnabled() && DynamicLights.get().containsLightSource(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the dynamic light is enabled or not.
|
||||
* <p>
|
||||
* Note: please do not call this function in your mod or you will break things.
|
||||
*
|
||||
* @param enabled {@code true} if the dynamic light is enabled, else {@code false}
|
||||
*/
|
||||
@ApiStatus.Internal
|
||||
default void angelica$setDynamicLightEnabled(boolean enabled) {
|
||||
this.angelica$resetDynamicLight();
|
||||
if (enabled)
|
||||
DynamicLights.get().addLightSource(this);
|
||||
else
|
||||
DynamicLights.get().removeLightSource(this);
|
||||
}
|
||||
|
||||
void angelica$resetDynamicLight();
|
||||
|
||||
/**
|
||||
* Returns the luminance of the light source.
|
||||
* The maximum is 15, below 1 values are ignored.
|
||||
*
|
||||
* @return the luminance of the light source
|
||||
*/
|
||||
int angelica$getLuminance();
|
||||
|
||||
/**
|
||||
* Executed at each tick.
|
||||
*/
|
||||
void angelica$dynamicLightTick();
|
||||
|
||||
boolean angelica$updateDynamicLight(@NotNull SodiumWorldRenderer renderer);
|
||||
|
||||
void angelica$scheduleTrackedChunksRebuild(@NotNull SodiumWorldRenderer renderer);
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
public class Dirty {
|
||||
private Dirty() {}
|
||||
|
||||
public static final long
|
||||
ALPHA_TEST = 1L << 0,
|
||||
BLEND = 1L << 1,
|
||||
DEPTH_TEST = 1L << 2,
|
||||
CULL = 1L << 3,
|
||||
LIGHTING = 1L << 4,
|
||||
RESCALE_NORMAL = 1L << 5,
|
||||
TEXTURE_2D = 1L << 6,
|
||||
FOG = 1L << 7,
|
||||
BLEND_STATE = 1L << 8,
|
||||
DEPTH_FUNC = 1L << 9,
|
||||
DEPTH_MASK = 1L << 10,
|
||||
COLOR = 1L << 11,
|
||||
COLOR_MASK = 1L << 12,
|
||||
CLEAR_COLOR = 1L << 13,
|
||||
ACTIVE_TEXTURE = 1L << 14,
|
||||
BOUND_TEXTURE = 1L << 15,
|
||||
SHADE_MODEL = 1L << 16,
|
||||
ALL = ALPHA_TEST | BLEND | DEPTH_TEST | CULL | LIGHTING | RESCALE_NORMAL | TEXTURE_2D | FOG | BLEND_STATE | DEPTH_FUNC | DEPTH_MASK | COLOR | COLOR_MASK | CLEAR_COLOR | ACTIVE_TEXTURE | BOUND_TEXTURE | SHADE_MODEL;
|
||||
|
||||
public static long getFlagFromCap(int cap) {
|
||||
return switch (cap) {
|
||||
case GL11.GL_ALPHA_TEST -> ALPHA_TEST;
|
||||
case GL11.GL_BLEND -> BLEND;
|
||||
case GL11.GL_DEPTH_TEST -> DEPTH_TEST;
|
||||
case GL11.GL_CULL_FACE -> CULL;
|
||||
case GL11.GL_LIGHTING -> LIGHTING;
|
||||
case GL12.GL_RESCALE_NORMAL -> RESCALE_NORMAL;
|
||||
case GL11.GL_TEXTURE_2D -> TEXTURE_2D;
|
||||
case GL11.GL_FOG -> FOG;
|
||||
default -> throw new RuntimeException("Invalid cap: " + cap);
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,285 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
public class Feature {
|
||||
private static final int[] supportedAttribs = new int[] { GL11.GL_ACCUM_BUFFER_BIT, GL11.GL_COLOR_BUFFER_BIT, GL11.GL_CURRENT_BIT, GL11.GL_DEPTH_BUFFER_BIT,
|
||||
GL11.GL_ENABLE_BIT, GL11.GL_EVAL_BIT, GL11.GL_FOG_BIT, GL11.GL_HINT_BIT, GL11.GL_LIGHTING_BIT, GL11.GL_LINE_BIT, GL11.GL_LIST_BIT,
|
||||
GL13.GL_MULTISAMPLE_BIT, GL11.GL_PIXEL_MODE_BIT, GL11.GL_POINT_BIT, GL11.GL_POLYGON_BIT, GL11.GL_POLYGON_STIPPLE_BIT, GL11.GL_SCISSOR_BIT,
|
||||
GL11.GL_STENCIL_BUFFER_BIT, GL11.GL_TEXTURE_BIT, GL11.GL_TRANSFORM_BIT, GL11.GL_VIEWPORT_BIT };
|
||||
|
||||
static final Int2ObjectMap<Set<IStateStack<?>>> maskToFeaturesMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
static Set<IStateStack<?>> maskToFeatures(int mask) {
|
||||
if(maskToFeaturesMap.containsKey(mask)) {
|
||||
return maskToFeaturesMap.get(mask);
|
||||
}
|
||||
|
||||
final Set<IStateStack<?>> features = new HashSet<>();
|
||||
for(int attrib : Feature.supportedAttribs) {
|
||||
if((mask & attrib) == attrib) {
|
||||
features.addAll(getFeatures(attrib));
|
||||
}
|
||||
}
|
||||
maskToFeaturesMap.put(mask, features);
|
||||
return features;
|
||||
}
|
||||
|
||||
private static final Map<Integer, Set<IStateStack<?>>> attribToFeatures = new HashMap<>();
|
||||
static {
|
||||
attribToFeatures.put(GL11.GL_COLOR_BUFFER_BIT, ImmutableSet.of(
|
||||
GLStateManager.alphaTest // GL_ALPHA_TEST enable bit
|
||||
, GLStateManager.alphaState // Alpha test function and reference value
|
||||
, GLStateManager.blendMode // GL_BLEND enable bit
|
||||
, GLStateManager.blendState // Blending source and destination functions
|
||||
// Constant blend color
|
||||
// Blending equation
|
||||
// GL_DITHER enable bit
|
||||
// GL_DRAW_BUFFER setting
|
||||
// GL_COLOR_LOGIC_OP enable bit
|
||||
// GL_INDEX_LOGIC_OP enable bit
|
||||
// Logic op function
|
||||
, GLStateManager.colorMask // Color-mode and index-mode writemasks
|
||||
, GLStateManager.clearColor // Color-mode and index-mode clear values
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_CURRENT_BIT, ImmutableSet.of(
|
||||
GLStateManager.color // Current RGBA color
|
||||
// Current color index
|
||||
// Current normal vector
|
||||
// Current texture coordinates
|
||||
// Current raster position
|
||||
// GL_CURRENT_RASTER_POSITION_VALID flag
|
||||
// RGBA color associated with current raster position
|
||||
// Color index associated with current raster position
|
||||
// Texture coordinates associated with current raster position
|
||||
// GL_EDGE_FLAG flag
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_DEPTH_BUFFER_BIT, ImmutableSet.of(
|
||||
GLStateManager.depthTest // GL_DEPTH_TEST enable bit
|
||||
, GLStateManager.depthState // Depth buffer test function
|
||||
// Depth buffer clear value
|
||||
// GL_DEPTH_WRITEMASK enable bit
|
||||
));
|
||||
|
||||
final HashSet<IStateStack<?>> enableBits = new HashSet<>(ImmutableSet.of(
|
||||
GLStateManager.alphaTest // GL_ALPHA_TEST flag
|
||||
// GL_AUTO_NORMAL flag
|
||||
, GLStateManager.blendMode // GL_BLEND flag
|
||||
// Enable bits for the user-definable clipping planes
|
||||
, GLStateManager.colorMaterial // GL_COLOR_MATERIAL
|
||||
, GLStateManager.cullState // GL_CULL_FACE flag
|
||||
, GLStateManager.depthTest // GL_DEPTH_TEST flag
|
||||
// GL_DITHER flag
|
||||
, GLStateManager.fogMode // GL_FOG flag
|
||||
, GLStateManager.lightStates[0] // GL_LIGHT0
|
||||
, GLStateManager.lightStates[1] // GL_LIGHT1
|
||||
, GLStateManager.lightStates[2] // GL_LIGHT2
|
||||
, GLStateManager.lightStates[3] // GL_LIGHT3
|
||||
, GLStateManager.lightStates[4] // GL_LIGHT4
|
||||
, GLStateManager.lightStates[5] // GL_LIGHT5
|
||||
, GLStateManager.lightStates[6] // GL_LIGHT6
|
||||
, GLStateManager.lightStates[7] // GL_LIGHT7
|
||||
, GLStateManager.lightingState // GL_LIGHTING flag
|
||||
// GL_LINE_SMOOTH flag
|
||||
// GL_LINE_STIPPLE flag
|
||||
// GL_INDEX_LOGIC_OP flag
|
||||
// GL_COLOR_LOGIC_OP flag
|
||||
// GL_MAP1_x where x is a map type
|
||||
// GL_MAP2_x where x is a map type
|
||||
// GL_MULTISAMPLE flag
|
||||
// GL_NORMALIZE flag
|
||||
// GL_POINT_SMOOTH flag
|
||||
// GL_POLYGON_OFFSET_LINE flag
|
||||
// GL_POLYGON_OFFSET_FILL flag
|
||||
// GL_POLYGON_OFFSET_POINT flag
|
||||
// GL_POLYGON_SMOOTH flag
|
||||
// GL_POLYGON_STIPPLE flag
|
||||
// GL_SAMPLE_ALPHA_TO_COVERAGE flag
|
||||
// GL_SAMPLE_ALPHA_TO_ONE flag
|
||||
// GL_SAMPLE_COVERAGE flag
|
||||
, GLStateManager.scissorTest // GL_SCISSOR_TEST flag
|
||||
// GL_STENCIL_TEST flag
|
||||
// GL_TEXTURE_1D flag
|
||||
// GL_TEXTURE_2D flag - Below
|
||||
// GL_TEXTURE_3D flag
|
||||
// Flags GL_TEXTURE_GEN_x where x is S, T, R, or Q
|
||||
));
|
||||
|
||||
// GL_TEXTURE_2D flag
|
||||
for(int i = 0 ; i < GLStateManager.MAX_TEXTURE_UNITS; i++) {
|
||||
enableBits.add(GLStateManager.textures.getTextureUnitStates(i));
|
||||
}
|
||||
|
||||
attribToFeatures.put(GL11.GL_ENABLE_BIT, enableBits);
|
||||
attribToFeatures.put(GL11.GL_EVAL_BIT, ImmutableSet.of(
|
||||
// GL_MAP1_x enable bits, where x is a map type
|
||||
// GL_MAP2_x enable bits, where x is a map type
|
||||
// 1D grid endpoints and divisions
|
||||
// 2D grid endpoints and divisions
|
||||
// GL_AUTO_NORMAL enable bit
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_FOG_BIT, ImmutableSet.of(
|
||||
GLStateManager.fogMode // GL_FOG enable bit
|
||||
, GLStateManager.fogState // Fog color
|
||||
// ^^ Fog density
|
||||
// ^^ Linear fog start
|
||||
// ^^ Linear fog end
|
||||
// Fog index
|
||||
// ^^ GL_FOG_MODE value
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_HINT_BIT, ImmutableSet.of(
|
||||
// GL_PERSPECTIVE_CORRECTION_HINT setting
|
||||
// GL_POINT_SMOOTH_HINT setting
|
||||
// GL_LINE_SMOOTH_HINT setting
|
||||
// GL_POLYGON_SMOOTH_HINT setting
|
||||
// GL_FOG_HINT setting
|
||||
// GL_GENERATE_MIPMAP_HINT setting
|
||||
// GL_TEXTURE_COMPRESSION_HINT setting
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_LIGHTING_BIT, ImmutableSet.of(
|
||||
GLStateManager.colorMaterial // GL_COLOR_MATERIAL enable bit
|
||||
, GLStateManager.colorMaterialFace // GL_COLOR_MATERIAL_FACE value
|
||||
, GLStateManager.colorMaterialParameter // Color material parameters that are tracking the current color
|
||||
, GLStateManager.lightModel // Ambient scene color, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE
|
||||
, GLStateManager.lightingState // GL_LIGHTING enable bit
|
||||
// Enable bit for each light
|
||||
, GLStateManager.lightStates[0] // GL_LIGHT0
|
||||
, GLStateManager.lightStates[1] // GL_LIGHT1
|
||||
, GLStateManager.lightStates[2] // GL_LIGHT2
|
||||
, GLStateManager.lightStates[3] // GL_LIGHT3
|
||||
, GLStateManager.lightStates[4] // GL_LIGHT4
|
||||
, GLStateManager.lightStates[5] // GL_LIGHT5
|
||||
, GLStateManager.lightStates[6] // GL_LIGHT6
|
||||
, GLStateManager.lightStates[7] // GL_LIGHT7
|
||||
// Ambient, diffuse, and specular intensity for each light
|
||||
// Direction, position, exponent, and cutoff angle for each light
|
||||
// Constant, linear, and quadratic attenuation factors for each light
|
||||
, GLStateManager.lightDataStates[0]
|
||||
, GLStateManager.lightDataStates[1]
|
||||
, GLStateManager.lightDataStates[2]
|
||||
, GLStateManager.lightDataStates[3]
|
||||
, GLStateManager.lightDataStates[4]
|
||||
, GLStateManager.lightDataStates[5]
|
||||
, GLStateManager.lightDataStates[6]
|
||||
, GLStateManager.lightDataStates[7]
|
||||
// Ambient, diffuse, specular, and emissive color for each material
|
||||
// Ambient, diffuse, and specular color indices for each material
|
||||
// Specular exponent for each material
|
||||
, GLStateManager.frontMaterial
|
||||
, GLStateManager.backMaterial
|
||||
, GLStateManager.shadeModelState // GL_SHADE_MODEL setting
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_LINE_BIT, ImmutableSet.of(
|
||||
// GL_LINE_SMOOTH flag
|
||||
// GL_LINE_STIPPLE enable bit
|
||||
// Line stipple pattern and repeat counter
|
||||
// Line width
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_LIST_BIT, ImmutableSet.of(
|
||||
// GL_LIST_BASE setting
|
||||
));
|
||||
attribToFeatures.put(GL13.GL_MULTISAMPLE_BIT, ImmutableSet.of(
|
||||
// GL_MULTISAMPLE enable bit
|
||||
// GL_SAMPLE_ALPHA_TO_COVERAGE flag
|
||||
// GL_SAMPLE_ALPHA_TO_ONE flag
|
||||
// GL_SAMPLE_COVERAGE flag
|
||||
// GL_SAMPLE_COVERAGE_VALUE value
|
||||
// GL_SAMPLE_COVERAGE_INVERT value
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_PIXEL_MODE_BIT, ImmutableSet.of(
|
||||
// GL_RED_BIAS and GL_RED_SCALE settings
|
||||
// GL_GREEN_BIAS and GL_GREEN_SCALE values
|
||||
// GL_BLUE_BIAS and GL_BLUE_SCALE
|
||||
// GL_ALPHA_BIAS and GL_ALPHA_SCALE
|
||||
// GL_DEPTH_BIAS and GL_DEPTH_SCALE
|
||||
// GL_INDEX_OFFSET and GL_INDEX_SHIFT values
|
||||
// GL_MAP_COLOR and GL_MAP_STENCIL flags
|
||||
// GL_ZOOM_X and GL_ZOOM_Y factors
|
||||
// GL_READ_BUFFER setting
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_POINT_BIT, ImmutableSet.of(
|
||||
// GL_POINT_SMOOTH flag
|
||||
// Point size
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_POLYGON_BIT, ImmutableSet.of(
|
||||
GLStateManager.cullState // GL_CULL_FACE enable bit
|
||||
// GL_CULL_FACE_MODE value
|
||||
// GL_FRONT_FACE indicator
|
||||
// GL_POLYGON_MODE setting
|
||||
// GL_POLYGON_SMOOTH flag
|
||||
// GL_POLYGON_STIPPLE enable bit
|
||||
// GL_POLYGON_OFFSET_FILL flag
|
||||
// GL_POLYGON_OFFSET_LINE flag
|
||||
// GL_POLYGON_OFFSET_POINT flag
|
||||
// GL_POLYGON_OFFSET_FACTOR
|
||||
// GL_POLYGON_OFFSET_UNITS
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_POLYGON_STIPPLE_BIT, ImmutableSet.of(
|
||||
// Polygon stipple pattern
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_SCISSOR_BIT, ImmutableSet.of(
|
||||
GLStateManager.scissorTest // GL_SCISSOR_TEST enable bit
|
||||
// Scissor box
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_STENCIL_BUFFER_BIT, ImmutableSet.of(
|
||||
// GL_STENCIL_TEST enable bit
|
||||
// Stencil function and reference value
|
||||
// Stencil value mask
|
||||
// Stencil fail, pass, and depth buffer pass actions
|
||||
// Stencil buffer clear value
|
||||
// Stencil buffer writemask
|
||||
));
|
||||
final Set<IStateStack<?>> textureAttribs = new HashSet<>(ImmutableSet.of(
|
||||
GLStateManager.activeTextureUnit // Active texture unit
|
||||
// Enable bits for the four texture coordinates
|
||||
|
||||
// Border color for each texture image
|
||||
// Minification function for each texture image
|
||||
// Magnification function for each texture image
|
||||
// Texture coordinates and wrap mode for each texture image
|
||||
|
||||
// Color and mode for each texture environment
|
||||
// Enable bits GL_TEXTURE_GEN_x, x is S, T, R, and Q
|
||||
// GL_TEXTURE_GEN_MODE setting for S, T, R, and Q
|
||||
// glTexGen plane equations for S, T, R, and Q
|
||||
// Current texture bindings (for example, GL_TEXTURE_BINDING_2D) - Below
|
||||
));
|
||||
|
||||
// Current Texture Bindings - GL_TEXTURE_BINDING_2D
|
||||
for(int i = 0 ; i < GLStateManager.MAX_TEXTURE_UNITS; i++) {
|
||||
textureAttribs.add(GLStateManager.textures.getTextureUnitBindings(i));
|
||||
// textureAttribs.add(GLStateManager.textures.getInfo(i))
|
||||
}
|
||||
|
||||
attribToFeatures.put(GL11.GL_TEXTURE_BIT, textureAttribs);
|
||||
|
||||
attribToFeatures.put(GL11.GL_TRANSFORM_BIT, ImmutableSet.of(
|
||||
// Coefficients of the six clipping planes
|
||||
// Enable bits for the user-definable clipping planes
|
||||
GLStateManager.matrixMode
|
||||
// GL_NORMALIZE flag
|
||||
, GLStateManager.rescaleNormalState // GL_RESCALE_NORMAL flag
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_VIEWPORT_BIT, ImmutableSet.of(
|
||||
// Depth range (near and far)
|
||||
GLStateManager.viewportState
|
||||
));
|
||||
}
|
||||
|
||||
public static Set<IStateStack<?>> getFeatures(int attrib) {
|
||||
return attribToFeatures.getOrDefault(attrib, Collections.emptySet());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
+93
-37
@@ -3,11 +3,8 @@
|
||||
* License terms: https://www.lwjgl.org/license
|
||||
*/
|
||||
|
||||
package net.coderbot.iris.gl;
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.loading.AngelicaTweaker;
|
||||
import net.coderbot.iris.Iris;
|
||||
import org.lwjgl.opengl.AMDDebugOutput;
|
||||
import org.lwjgl.opengl.AMDDebugOutputCallback;
|
||||
import org.lwjgl.opengl.ARBDebugOutput;
|
||||
@@ -21,6 +18,7 @@ import org.lwjgl.opengl.KHRDebugCallback;
|
||||
import java.io.PrintStream;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.loading.AngelicaTweaker.LOGGER;
|
||||
import static org.lwjgl.opengl.ARBDebugOutput.glDebugMessageCallbackARB;
|
||||
|
||||
public final class GLDebug {
|
||||
@@ -30,7 +28,7 @@ public final class GLDebug {
|
||||
*/
|
||||
public static int setupDebugMessageCallback() {
|
||||
if (Thread.currentThread() != GLStateManager.getMainThread()) {
|
||||
AngelicaTweaker.LOGGER.warn("setupDebugMessageCallback called from non-main thread!");
|
||||
LOGGER.warn("setupDebugMessageCallback called from non-main thread!");
|
||||
return 0;
|
||||
}
|
||||
return setupDebugMessageCallback(System.err);
|
||||
@@ -64,7 +62,7 @@ public final class GLDebug {
|
||||
return throwable;
|
||||
}
|
||||
|
||||
private static void printTrace(PrintStream stream) {
|
||||
public static void printTrace(PrintStream stream) {
|
||||
trace(new Consumer<String>() {
|
||||
boolean first = true;
|
||||
|
||||
@@ -84,8 +82,8 @@ public final class GLDebug {
|
||||
* @return 0 for failure, 1 for success, 2 for restart required.
|
||||
*/
|
||||
public static int setupDebugMessageCallback(PrintStream stream) {
|
||||
if (Iris.capabilities.OpenGL43 || Iris.capabilities.GL_KHR_debug) {
|
||||
Iris.logger.info("[GL] Using OpenGL 4.3 for error logging.");
|
||||
if (GLStateManager.capabilities.OpenGL43 || GLStateManager.capabilities.GL_KHR_debug) {
|
||||
LOGGER.info("[GL] Using OpenGL 4.3 for error logging.");
|
||||
KHRDebugCallback proc = new KHRDebugCallback((source, type, id, severity, message) -> {
|
||||
stream.println("[LWJGL] OpenGL debug message");
|
||||
printDetail(stream, "ID", String.format("0x%X", id));
|
||||
@@ -102,13 +100,13 @@ public final class GLDebug {
|
||||
GL43.glDebugMessageCallback(proc);
|
||||
|
||||
if ((GL11.glGetInteger(GL30.GL_CONTEXT_FLAGS) & GL43.GL_CONTEXT_FLAG_DEBUG_BIT) == 0) {
|
||||
Iris.logger.warn("[GL] Warning: A non-debug context may not produce any debug output.");
|
||||
LOGGER.warn("[GL] Warning: A non-debug context may not produce any debug output.");
|
||||
GL11.glEnable(GL43.GL_DEBUG_OUTPUT);
|
||||
return 2;
|
||||
}
|
||||
return 1;
|
||||
} else if (Iris.capabilities.GL_ARB_debug_output) {
|
||||
Iris.logger.info("[GL] Using ARB_debug_output for error logging.");
|
||||
} else if (GLStateManager.capabilities.GL_ARB_debug_output) {
|
||||
LOGGER.info("[GL] Using ARB_debug_output for error logging.");
|
||||
ARBDebugOutputCallback proc = new ARBDebugOutputCallback((source, type, id, severity, message) -> {
|
||||
stream.println("[LWJGL] ARB_debug_output message");
|
||||
printDetail(stream, "ID", String.format("0x%X", id));
|
||||
@@ -124,8 +122,8 @@ public final class GLDebug {
|
||||
ARBDebugOutput.glDebugMessageControlARB(GL11.GL_DONT_CARE, GL11.GL_DONT_CARE, GL43.GL_DEBUG_SEVERITY_NOTIFICATION, null, false);
|
||||
ARBDebugOutput.glDebugMessageCallbackARB(proc);
|
||||
return 1;
|
||||
} else if (Iris.capabilities.GL_AMD_debug_output) {
|
||||
Iris.logger.info("[GL] Using AMD_debug_output for error logging.");
|
||||
} else if (GLStateManager.capabilities.GL_AMD_debug_output) {
|
||||
LOGGER.info("[GL] Using AMD_debug_output for error logging.");
|
||||
AMDDebugOutputCallback proc = new AMDDebugOutputCallback((id, category, severity, message) -> {
|
||||
stream.println("[LWJGL] AMD_debug_output message");
|
||||
printDetail(stream, "ID", String.format("0x%X", id));
|
||||
@@ -141,29 +139,29 @@ public final class GLDebug {
|
||||
AMDDebugOutput.glDebugMessageCallbackAMD(proc);
|
||||
return 1;
|
||||
} else {
|
||||
Iris.logger.info("[GL] No debug output implementation is available, cannot return debug info.");
|
||||
LOGGER.info("[GL] No debug output implementation is available, cannot return debug info.");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static int disableDebugMessages() {
|
||||
if (Iris.capabilities.OpenGL43) {
|
||||
if (GLStateManager.capabilities.OpenGL43) {
|
||||
GL43.glDebugMessageCallback(null);
|
||||
return 1;
|
||||
} else if (Iris.capabilities.GL_KHR_debug) {
|
||||
} else if (GLStateManager.capabilities.GL_KHR_debug) {
|
||||
KHRDebug.glDebugMessageCallback(null);
|
||||
if (Iris.capabilities.OpenGL30 && (GL11.glGetInteger(GL30.GL_CONTEXT_FLAGS) & 2) == 0) {
|
||||
if (GLStateManager.capabilities.OpenGL30 && (GL11.glGetInteger(GL30.GL_CONTEXT_FLAGS) & 2) == 0) {
|
||||
GL11.glDisable(GL43.GL_DEBUG_OUTPUT);
|
||||
}
|
||||
return 1;
|
||||
} else if (Iris.capabilities.GL_ARB_debug_output) {
|
||||
} else if (GLStateManager.capabilities.GL_ARB_debug_output) {
|
||||
glDebugMessageCallbackARB(null);
|
||||
return 1;
|
||||
} else if (Iris.capabilities.GL_AMD_debug_output) {
|
||||
} else if (GLStateManager.capabilities.GL_AMD_debug_output) {
|
||||
AMDDebugOutput.glDebugMessageCallbackAMD(null);
|
||||
return 1;
|
||||
} else {
|
||||
Iris.logger.info("[GL] No debug output implementation is available, cannot disable debug info.");
|
||||
LOGGER.info("[GL] No debug output implementation is available, cannot disable debug info.");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -273,14 +271,20 @@ public final class GLDebug {
|
||||
|
||||
private static DebugState debugState;
|
||||
|
||||
private static interface DebugState {
|
||||
private interface DebugState {
|
||||
void nameObject(int id, int object, String name);
|
||||
void pushGroup(int id, String name);
|
||||
void pushGroup(String name);
|
||||
void popGroup();
|
||||
}
|
||||
void debugMessage(String name);
|
||||
|
||||
String getObjectLabel(int glProgram, int program);
|
||||
}
|
||||
|
||||
private static class KHRDebugState implements DebugState {
|
||||
private boolean hasGroup;
|
||||
private static final int ID = 0;
|
||||
private int depth = 0;
|
||||
private static final int maxDepth = GL11.glGetInteger(KHRDebug.GL_MAX_DEBUG_GROUP_STACK_DEPTH);
|
||||
private static final int maxNameLength = GL11.glGetInteger(KHRDebug.GL_MAX_LABEL_LENGTH);
|
||||
|
||||
@Override
|
||||
public void nameObject(int id, int object, String name) {
|
||||
@@ -288,19 +292,36 @@ public final class GLDebug {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pushGroup(int id, String name) {
|
||||
KHRDebug.glPushDebugGroup(KHRDebug.GL_DEBUG_SOURCE_APPLICATION, id, name);
|
||||
hasGroup = true;
|
||||
public void pushGroup(String name) {
|
||||
depth++;
|
||||
if (depth > maxDepth) {
|
||||
throw new RuntimeException("Stack overflow");
|
||||
}
|
||||
KHRDebug.glPushDebugGroup(KHRDebug.GL_DEBUG_SOURCE_APPLICATION, ID, name);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void popGroup() {
|
||||
if (hasGroup) {
|
||||
KHRDebug.glPopDebugGroup();
|
||||
hasGroup = false;
|
||||
}
|
||||
depth--;
|
||||
if (depth < 0) {
|
||||
throw new RuntimeException("Stack underflow");
|
||||
}
|
||||
KHRDebug.glPopDebugGroup();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void debugMessage(String message) {
|
||||
KHRDebug.glDebugMessageInsert(KHRDebug.GL_DEBUG_SOURCE_APPLICATION, KHRDebug.GL_DEBUG_TYPE_MARKER, ID, KHRDebug.GL_DEBUG_SEVERITY_NOTIFICATION, message);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getObjectLabel(int glProgram, int program) {
|
||||
if(program == 0)
|
||||
return "";
|
||||
|
||||
return KHRDebug.glGetObjectLabel(glProgram, program, maxNameLength);
|
||||
}
|
||||
}
|
||||
|
||||
private static class UnsupportedDebugState implements DebugState {
|
||||
@Override
|
||||
@@ -308,16 +329,26 @@ public final class GLDebug {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pushGroup(int id, String name) {
|
||||
public void pushGroup(String name) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void popGroup() {
|
||||
}
|
||||
}
|
||||
|
||||
public static void initRenderer() {
|
||||
if (Iris.capabilities.GL_KHR_debug || Iris.capabilities.OpenGL43) {
|
||||
@Override
|
||||
public void debugMessage(String name) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getObjectLabel(int glProgram, int program) {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
public static void initDebugState() {
|
||||
if (GLStateManager.capabilities.GL_KHR_debug || GLStateManager.capabilities.OpenGL43) {
|
||||
debugState = new KHRDebugState();
|
||||
} else {
|
||||
debugState = new UnsupportedDebugState();
|
||||
@@ -325,6 +356,31 @@ public final class GLDebug {
|
||||
}
|
||||
|
||||
public static void nameObject(int id, int object, String name) {
|
||||
debugState.nameObject(id, object, name);
|
||||
if(debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
debugState.nameObject(id, object, name);
|
||||
}
|
||||
}
|
||||
public static void pushGroup(String group) {
|
||||
if(debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
debugState.pushGroup(group);
|
||||
}
|
||||
}
|
||||
public static void popGroup() {
|
||||
if(debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
debugState.popGroup();
|
||||
}
|
||||
}
|
||||
public static void debugMessage(String message) {
|
||||
if(debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
debugState.debugMessage(message);
|
||||
}
|
||||
}
|
||||
public static String getObjectLabel(int glProgram, int program) {
|
||||
if(debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
return debugState.getObjectLabel(glProgram, program);
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,277 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAARB;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAAccess;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSACore;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAUnsupported;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3i;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.EXTShaderImageLoadStore;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
import org.lwjgl.opengl.GL40;
|
||||
import org.lwjgl.opengl.GL42;
|
||||
import org.lwjgl.opengl.GL43;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
|
||||
/**
|
||||
* This class is responsible for abstracting calls to OpenGL and asserting that calls are run on the render thread.
|
||||
*/
|
||||
public class RenderSystem {
|
||||
private static final Logger LOGGER = LogManager.getLogger("RenderSystem");
|
||||
private static DSAAccess dsaState;
|
||||
private static boolean hasMultibind;
|
||||
private static boolean supportsCompute;
|
||||
|
||||
private RenderSystem() {}
|
||||
|
||||
public static void initRenderer() {
|
||||
try {
|
||||
if (GLStateManager.capabilities.OpenGL45) {
|
||||
dsaState = new DSACore();
|
||||
LOGGER.info("OpenGL 4.5 detected, enabling DSA.");
|
||||
}
|
||||
hasMultibind = GLStateManager.capabilities.OpenGL45;
|
||||
|
||||
} catch (NoSuchFieldError ignored) {}
|
||||
try {
|
||||
if (dsaState == null && GLStateManager.capabilities.GL_ARB_direct_state_access) {
|
||||
dsaState = new DSAARB();
|
||||
LOGGER.info("ARB_direct_state_access detected, enabling DSA.");
|
||||
}
|
||||
} catch (NoSuchFieldError ignored) {}
|
||||
if (dsaState == null) {
|
||||
dsaState = new DSAUnsupported();
|
||||
LOGGER.info("No DSA support detected, falling back to legacy OpenGL.");
|
||||
}
|
||||
|
||||
try {
|
||||
hasMultibind |= GLStateManager.capabilities.GL_ARB_multi_bind;
|
||||
} catch (NoSuchFieldError ignored) {}
|
||||
|
||||
supportsCompute = supportsCompute();
|
||||
}
|
||||
|
||||
public static void generateMipmaps(int texture, int mipmapTarget) {
|
||||
dsaState.generateMipmaps(texture, mipmapTarget);
|
||||
}
|
||||
|
||||
public static void bindAttributeLocation(int program, int index, CharSequence name) {
|
||||
GL20.glBindAttribLocation(program, index, name);
|
||||
}
|
||||
|
||||
public static void texImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
GLStateManager.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
}
|
||||
|
||||
public static void uniformMatrix4fv(int location, boolean transpose, FloatBuffer matrix) {
|
||||
GL20.glUniformMatrix4(location, transpose, matrix);
|
||||
}
|
||||
|
||||
public static void copyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) {
|
||||
GL11.glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
|
||||
}
|
||||
|
||||
public static void uniform1f(int location, float v0) {
|
||||
GL20.glUniform1f(location, v0);
|
||||
}
|
||||
|
||||
public static void uniform1i(int location, int v0) {
|
||||
GL20.glUniform1i(location, v0);
|
||||
}
|
||||
|
||||
public static void uniform2f(int location, float v0, float v1) {
|
||||
GL20.glUniform2f(location, v0, v1);
|
||||
}
|
||||
|
||||
public static void uniform2i(int location, int v0, int v1) {
|
||||
GL20.glUniform2i(location, v0, v1);
|
||||
}
|
||||
|
||||
public static void uniform3f(int location, float v0, float v1, float v2) {
|
||||
GL20.glUniform3f(location, v0, v1, v2);
|
||||
}
|
||||
|
||||
public static void uniform4f(int location, float v0, float v1, float v2, float v3) {
|
||||
GL20.glUniform4f(location, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
public static void uniform4i(int location, int v0, int v1, int v2, int v3) {
|
||||
GL20.glUniform4i(location, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
public static int getAttribLocation(int programId, String name) {
|
||||
return GL20.glGetAttribLocation(programId, name);
|
||||
}
|
||||
|
||||
public static int getUniformLocation(int programId, String name) {
|
||||
return GL20.glGetUniformLocation(programId, name);
|
||||
}
|
||||
|
||||
public static void texParameteriv(int texture, int target, int pname, IntBuffer params) {
|
||||
dsaState.texParameteriv(texture, target, pname, params);
|
||||
}
|
||||
|
||||
public static void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height) {
|
||||
dsaState.copyTexSubImage2D(destTexture, target, i, i1, i2, i3, i4, width, height);
|
||||
}
|
||||
|
||||
public static void texParameteri(int texture, int target, int pname, int param) {
|
||||
dsaState.texParameteri(texture, target, pname, param);
|
||||
}
|
||||
|
||||
public static void texParameterf(int texture, int target, int pname, float param) {
|
||||
dsaState.texParameterf(texture, target, pname, param);
|
||||
}
|
||||
|
||||
public static String getProgramInfoLog(int program) {
|
||||
return GL20.glGetProgramInfoLog(program, GL20.glGetProgrami(program, GL20.GL_INFO_LOG_LENGTH));
|
||||
}
|
||||
|
||||
public static String getShaderInfoLog(int shader) {
|
||||
return GL20.glGetShaderInfoLog(shader, GL20.glGetShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
|
||||
}
|
||||
|
||||
public static void drawBuffers(int framebuffer, IntBuffer buffers) {
|
||||
dsaState.drawBuffers(framebuffer, buffers);
|
||||
}
|
||||
|
||||
public static void readBuffer(int framebuffer, int buffer) {
|
||||
dsaState.readBuffer(framebuffer, buffer);
|
||||
}
|
||||
|
||||
public static String getActiveUniform(int program, int index, int maxLength, IntBuffer sizeType) {
|
||||
return GL20.glGetActiveUniform(program, index, maxLength, sizeType);
|
||||
}
|
||||
|
||||
public static void readPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) {
|
||||
GL11.glReadPixels(x, y, width, height, format, type, pixels);
|
||||
}
|
||||
|
||||
public static void bufferData(int target, FloatBuffer data, int usage) {
|
||||
GL15.glBufferData(target, data, usage);
|
||||
}
|
||||
|
||||
public static int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
return dsaState.bufferStorage(target, data, usage);
|
||||
}
|
||||
|
||||
public static void vertexAttrib4f(int index, float v0, float v1, float v2, float v3) {
|
||||
GL20.glVertexAttrib4f(index, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
public static void detachShader(int program, int shader) {
|
||||
GL20.glDetachShader(program, shader);
|
||||
}
|
||||
|
||||
public static void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
|
||||
dsaState.framebufferTexture2D(fb, fbtarget, attachment, target, texture, levels);
|
||||
}
|
||||
|
||||
public static int getTexParameteri(int texture, int target, int pname) {
|
||||
return dsaState.getTexParameteri(texture, target, pname);
|
||||
}
|
||||
|
||||
public static void bindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format) {
|
||||
if (GLStateManager.capabilities.OpenGL42) {
|
||||
GL42.glBindImageTexture(unit, texture, level, layered, layer, access, format);
|
||||
} else {
|
||||
EXTShaderImageLoadStore.glBindImageTextureEXT(unit, texture, level, layered, layer, access, format);
|
||||
}
|
||||
}
|
||||
|
||||
public static int getMaxImageUnits() {
|
||||
if (GLStateManager.capabilities.OpenGL42) {
|
||||
return GL11.glGetInteger(GL42.GL_MAX_IMAGE_UNITS);
|
||||
} else if (GLStateManager.capabilities.GL_EXT_shader_image_load_store) {
|
||||
return GL11.glGetInteger(EXTShaderImageLoadStore.GL_MAX_IMAGE_UNITS_EXT);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static void getProgramiv(int program, int value, IntBuffer storage) {
|
||||
GL20.glGetProgram(program, value, storage);
|
||||
}
|
||||
|
||||
public static void dispatchCompute(int workX, int workY, int workZ) {
|
||||
GL43.glDispatchCompute(workX, workY, workZ);
|
||||
}
|
||||
|
||||
public static void dispatchCompute(Vector3i workGroups) {
|
||||
GL43.glDispatchCompute(workGroups.x, workGroups.y, workGroups.z);
|
||||
}
|
||||
|
||||
public static void memoryBarrier(int barriers) {
|
||||
if (supportsCompute) {
|
||||
GL42.glMemoryBarrier(barriers);
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean supportsBufferBlending() {
|
||||
return GLStateManager.capabilities.GL_ARB_draw_buffers_blend || GLStateManager.capabilities.OpenGL40;
|
||||
}
|
||||
|
||||
public static void disableBufferBlend(int buffer) {
|
||||
GL30.glDisablei(GL11.GL_BLEND, buffer);
|
||||
}
|
||||
|
||||
public static void enableBufferBlend(int buffer) {
|
||||
GL30.glEnablei(GL11.GL_BLEND, buffer);
|
||||
}
|
||||
|
||||
public static void blendFuncSeparatei(int buffer, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
|
||||
GL40.glBlendFuncSeparatei(buffer, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
public static void bindTextureToUnit(int unit, int texture) {
|
||||
dsaState.bindTextureToUnit(unit, texture);
|
||||
}
|
||||
|
||||
public static final FloatBuffer PROJECTION_MATRIX_BUFFER = BufferUtils.createFloatBuffer(16);
|
||||
public static void setupProjectionMatrix(Matrix4f matrix) {
|
||||
GL11.glMatrixMode(GL11.GL_PROJECTION);
|
||||
GL11.glPushMatrix();
|
||||
matrix.get(0, PROJECTION_MATRIX_BUFFER);
|
||||
GL11.glLoadMatrix(PROJECTION_MATRIX_BUFFER);
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
}
|
||||
|
||||
public static void restoreProjectionMatrix() {
|
||||
GL11.glMatrixMode(GL11.GL_PROJECTION);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
}
|
||||
|
||||
public static void blitFramebuffer(int source, int dest, int offsetX, int offsetY, int width, int height, int offsetX2, int offsetY2, int width2, int height2, int bufferChoice, int filter) {
|
||||
dsaState.blitFramebuffer(source, dest, offsetX, offsetY, width, height, offsetX2, offsetY2, width2, height2, bufferChoice, filter);
|
||||
}
|
||||
|
||||
public static int createFramebuffer() {
|
||||
return dsaState.createFramebuffer();
|
||||
}
|
||||
|
||||
public static int createTexture(int target) {
|
||||
return dsaState.createTexture(target);
|
||||
}
|
||||
|
||||
// TODO: Proper notification of compute support
|
||||
public static boolean supportsCompute() {
|
||||
try {
|
||||
return GLStateManager.capabilities.GL_ARB_compute_shader;
|
||||
} catch(Exception ignored) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
|
||||
public class TessellatorManager {
|
||||
private static final ThreadLocal<Tessellator> theTessellator = ThreadLocal.withInitial(Tessellator::new);
|
||||
private static final Thread mainThread = Thread.currentThread();
|
||||
|
||||
public static Tessellator get() {
|
||||
if(isOnMainThread())
|
||||
return Tessellator.instance;
|
||||
return theTessellator.get();
|
||||
}
|
||||
|
||||
public static boolean isOnMainThread() {
|
||||
return Thread.currentThread() == mainThread;
|
||||
}
|
||||
|
||||
public static boolean isMainInstance(Object instance) {
|
||||
return instance == Tessellator.instance;
|
||||
}
|
||||
|
||||
static {
|
||||
System.out.println("[TessellatorManager] Initialized on thread " + mainThread.getName());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,474 @@
|
||||
package com.gtnewhorizons.angelica.glsm.debug;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.apache.commons.io.FileUtils;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
// Adapted from https://github.com/makamys/CoreTweaks/blob/master/src/main/java/makamys/coretweaks/util/OpenGLDebugging.java;
|
||||
// originally from https://github.com/TheGreyGhost/MinecraftByExample/blob/1-8final/src/main/java/minecraftbyexample/usefultools/OpenGLdebugging.java
|
||||
|
||||
public class OpenGLDebugging {
|
||||
|
||||
public static final Logger LOGGER = LogManager.getLogger("gldumper");
|
||||
|
||||
private static final Consumer<String> LINE_LOGGER = LOGGER::debug;
|
||||
public static final String GL_IS_ENABLED = "glIsEnabled()";
|
||||
public static final String GL_GET_BOOLEANV = "glGetBooleanv()";
|
||||
public static final String GL_GET_INTEGERV = "glGetIntegerv()";
|
||||
public static final String GL_GET_FLOATV = "glGetFloatv()";
|
||||
|
||||
public class GLproperty {
|
||||
|
||||
public GLproperty(int glConstant, String name, String description, String category, String fetchCommand) {
|
||||
this.gLConstant = glConstant;
|
||||
this.name = name;
|
||||
this.description = description;
|
||||
this.category = category;
|
||||
this.fetchCommand = fetchCommand;
|
||||
}
|
||||
|
||||
public int gLConstant;
|
||||
public String name;
|
||||
public String description;
|
||||
public String category;
|
||||
public String fetchCommand;
|
||||
|
||||
static final ByteBuffer byteBuffer = BufferUtils.createByteBuffer(16);
|
||||
static final IntBuffer intBuffer = BufferUtils.createIntBuffer(16);
|
||||
static final FloatBuffer floatBuffer = BufferUtils.createFloatBuffer(16);
|
||||
|
||||
public String getAsString(boolean glsm) {
|
||||
switch(fetchCommand) {
|
||||
case GL_IS_ENABLED: {
|
||||
return "" + (glsm ? GLStateManager.glIsEnabled(gLConstant) : GL11.glIsEnabled(gLConstant));
|
||||
}
|
||||
case GL_GET_BOOLEANV: {
|
||||
if(GLStateManager.HAS_MULTIPLE_SET.contains(gLConstant)) {
|
||||
byteBuffer.clear();
|
||||
if(glsm) {
|
||||
GLStateManager.glGetBoolean(gLConstant, byteBuffer);
|
||||
} else {
|
||||
GL11.glGetBoolean(gLConstant, byteBuffer);
|
||||
}
|
||||
final StringBuilder out = new StringBuilder();
|
||||
for (int i = 0; i < byteBuffer.capacity(); ++i) {
|
||||
out.append(i == 0 ? "" : ", ").append(byteBuffer.get(i));
|
||||
}
|
||||
return out.toString();
|
||||
} else {
|
||||
return "" + (glsm ? GLStateManager.glGetBoolean(gLConstant) : GL11.glGetBoolean(gLConstant));
|
||||
}
|
||||
}
|
||||
case GL_GET_INTEGERV: {
|
||||
if(GLStateManager.HAS_MULTIPLE_SET.contains(gLConstant)) {
|
||||
intBuffer.clear();
|
||||
if(glsm) {
|
||||
GLStateManager.glGetInteger(gLConstant, intBuffer);
|
||||
} else {
|
||||
GL11.glGetInteger(gLConstant, intBuffer);
|
||||
}
|
||||
final StringBuilder out = new StringBuilder();
|
||||
for (int i = 0; i < intBuffer.remaining(); ++i) {
|
||||
out.append(i == 0 ? "" : ", ").append(intBuffer.get(i));
|
||||
}
|
||||
return out.toString();
|
||||
} else {
|
||||
return "" + (glsm ? GLStateManager.glGetInteger(gLConstant) : GL11.glGetInteger(gLConstant));
|
||||
}
|
||||
}
|
||||
case GL_GET_FLOATV: {
|
||||
if(GLStateManager.HAS_MULTIPLE_SET.contains(gLConstant)) {
|
||||
floatBuffer.clear();
|
||||
if(glsm) {
|
||||
GLStateManager.glGetFloat(gLConstant, floatBuffer);
|
||||
} else {
|
||||
GL11.glGetFloat(gLConstant, floatBuffer);
|
||||
}
|
||||
final StringBuilder out = new StringBuilder();
|
||||
for (int i = 0; i < floatBuffer.remaining(); ++i) {
|
||||
out.append(i == 0 ? "" : ", ").append(String.format("%f", floatBuffer.get(i)));
|
||||
}
|
||||
return out.toString();
|
||||
} else {
|
||||
return "" + (glsm ? GLStateManager.glGetFloat(gLConstant) : GL11.glGetFloat(gLConstant));
|
||||
}
|
||||
}
|
||||
default: return "";
|
||||
}
|
||||
|
||||
}
|
||||
static final Matrix4f cachedMatrix = new Matrix4f();
|
||||
static final Matrix4f uncachedMatrix = new Matrix4f();
|
||||
public Matrix4f getAsMatrix4f(boolean glsm) {
|
||||
if(!fetchCommand.equals(GL_GET_FLOATV)) {
|
||||
throw new IllegalArgumentException("This property does not return a matrix");
|
||||
}
|
||||
floatBuffer.clear();
|
||||
if(glsm) {
|
||||
GLStateManager.glGetFloat(gLConstant, floatBuffer);
|
||||
return cachedMatrix.set(0, floatBuffer);
|
||||
} else {
|
||||
GL11.glGetFloat(gLConstant, floatBuffer);
|
||||
return uncachedMatrix.set(0, floatBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static OpenGLDebugging instance = new OpenGLDebugging();
|
||||
|
||||
public GLproperty[] propertyList = {
|
||||
new GLproperty(GL11.GL_ACCUM_ALPHA_BITS, "GL_ACCUM_ALPHA_BITS", "Number of bits per alpha component in the accumulation buffer", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_ACCUM_BLUE_BITS, "GL_ACCUM_BLUE_BITS", "Number of bits per blue component in the accumulation buffer", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_ACCUM_CLEAR_VALUE, "GL_ACCUM_CLEAR_VALUE", "Accumulation-buffer clear value", "accum-buffer", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_ACCUM_GREEN_BITS, "GL_ACCUM_GREEN_BITS", "Number of bits per green component in the accumulation buffer", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_ACCUM_RED_BITS, "GL_ACCUM_RED_BITS", "Number of bits per red component in the accumulation buffer", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_ALPHA_BITS, "GL_ALPHA_BITS", "Number of bits per alpha component in color buffers", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_ALPHA_TEST, "GL_ALPHA_TEST", "Alpha test enabled", "color-buffer/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_ALPHA_TEST_FUNC, "GL_ALPHA_TEST_FUNC", "Alpha test function", "color-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_ALPHA_TEST_REF, "GL_ALPHA_TEST_REF", "Alpha test reference value", "color-buffer", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_AMBIENT, "GL_AMBIENT", "Ambient intensity of light i", "lighting", "glGetLightfv()"),
|
||||
new GLproperty(GL11.GL_AMBIENT, "GL_AMBIENT", "Ambient material color", "lighting", "glGetMaterialfv()"),
|
||||
new GLproperty(GL11.GL_ATTRIB_STACK_DEPTH, "GL_ATTRIB_STACK_DEPTH", "Attribute stack pointer", "current", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_AUTO_NORMAL, "GL_AUTO_NORMAL", "True if automatic normal generation enabled", "eval", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_AUX_BUFFERS, "GL_AUX_BUFFERS", "Number of auxiliary buffers", "capability", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_BLEND, "GL_BLEND", "Blending enabled", "color-buffer/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_BLEND_DST, "GL_BLEND_DST", "Blending destination function", "color-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_BLEND_SRC, "GL_BLEND_SRC", "Blending source function", "color-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_BLUE_BITS, "GL_BLUE_BITS", "Number of bits per blue component in color buffers", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_CLIENT_ATTRIB_STACK_DEPTH, "GL_CLIENT_ATTRIB_STACK_DEPTH", "Client attribute stack pointer", "current", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_COEFF, "GL_COEFF", "1D control points", "capability", "glGetMapfv()"),
|
||||
new GLproperty(GL11.GL_COEFF, "GL_COEFF", "2D control points", "capability", "glGetMapfv()"),
|
||||
new GLproperty(GL11.GL_COLOR_ARRAY, "GL_COLOR_ARRAY", "RGBA color array enable", "vertex-array", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_COLOR_ARRAY_POINTER, "GL_COLOR_ARRAY_POINTER", "Pointer to the color array", "vertex-array", "glGetPointerv()"),
|
||||
new GLproperty(GL11.GL_COLOR_ARRAY_SIZE, "GL_COLOR_ARRAY_SIZE", "Colors per vertex", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_COLOR_ARRAY_STRIDE, "GL_COLOR_ARRAY_STRIDE", "Stride between colors", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_COLOR_ARRAY_TYPE, "GL_COLOR_ARRAY_TYPE", "Type of color components", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE", "Color-buffer clear value (RGBA mode)", "color-buffer", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_COLOR_INDEXES, "GL_COLOR_INDEXES", "ca, cd, and cs for color-index lighting", "lighting/e nable", "glGetMaterialfv()"),
|
||||
new GLproperty(GL11.GL_COLOR_LOGIC_OP, "GL_COLOR_LOGIC_OP", "RGBA color logical operation enabled", "color-buffer/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_COLOR_MATERIAL, "GL_COLOR_MATERIAL", "True if color tracking is enabled", "lighting", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_COLOR_MATERIAL_FACE, "GL_COLOR_MATERIAL_FACE", "Face(s) affected by color tracking", "lighting", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_COLOR_MATERIAL_PARAMETER, "GL_COLOR_MATERIAL_PARAMETER", "Material properties tracking current color", "lighting", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK", "Color write enables; R, G, B, or A", "color-buffer", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_CONSTANT_ATTENUATION, "GL_CONSTANT_ATTENUATION", "Constant attenuation factor", "lighting", "glGetLightfv()"),
|
||||
new GLproperty(GL11.GL_CULL_FACE, "GL_CULL_FACE", "Polygon culling enabled", "polygon/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE", "Cull front-/back-facing polygons", "polygon", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_CURRENT_COLOR, "GL_CURRENT_COLOR", "Current color", "current", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_CURRENT_INDEX, "GL_CURRENT_INDEX", "Current color index", "current", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_CURRENT_NORMAL, "GL_CURRENT_NORMAL", "Current normal", "current", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_CURRENT_RASTER_COLOR, "GL_CURRENT_RASTER_COLOR", "Color associated with raster position", "current", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_CURRENT_RASTER_DISTANCE, "GL_CURRENT_RASTER_DISTANCE", "Current raster distance", "current", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_CURRENT_RASTER_INDEX, "GL_CURRENT_RASTER_INDEX", "Color index associated with raster position", "current", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_CURRENT_RASTER_POSITION, "GL_CURRENT_RASTER_POSITION", "Current raster position", "current", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_CURRENT_RASTER_POSITION_VALID, "GL_CURRENT_RASTER_POSITION_VALID", "Raster position valid bit", "current", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_CURRENT_RASTER_TEXTURE_COORDS, "GL_CURRENT_RASTER_TEXTURE_COORDS", "Texture coordinates associated with raster position", "current", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_CURRENT_TEXTURE_COORDS, "GL_CURRENT_TEXTURE_COORDS", "Current texture coordinates", "current", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_DEPTH_BITS, "GL_DEPTH_BITS", "Number of depth-buffer bitplanes", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE", "Depth-buffer clear value", "depth-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_DEPTH_FUNC, "GL_DEPTH_FUNC", "Depth buffer test function", "depth-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_DEPTH_RANGE, "GL_DEPTH_RANGE", "Depth range near and far", "viewport", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_DEPTH_TEST, "GL_DEPTH_TEST", "Depth buffer enabled", "depth-buffer/ena ble", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK", "Depth buffer enabled for writing", "depth-buffer", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_DIFFUSE, "GL_DIFFUSE", "Diffuse intensity of light i", "lighting", "glGetLightfv()"),
|
||||
new GLproperty(GL11.GL_DIFFUSE, "GL_DIFFUSE", "Diffuse material color", "lighting", "glGetMaterialfv()"),
|
||||
new GLproperty(GL11.GL_DITHER, "GL_DITHER", "Dithering enabled", "color-buffer/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_DOMAIN, "GL_DOMAIN", "1D domain endpoints", "capability", "glGetMapfv()"),
|
||||
new GLproperty(GL11.GL_DOMAIN, "GL_DOMAIN", "2D domain endpoints", "capability", "glGetMapfv()"),
|
||||
new GLproperty(GL11.GL_DOUBLEBUFFER, "GL_DOUBLEBUFFER", "True if front and back buffers exist", "capability", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_DRAW_BUFFER, "GL_DRAW_BUFFER", "Buffers selected for drawing", "color-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_EDGE_FLAG, "GL_EDGE_FLAG", "Edge flag", "current", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_EDGE_FLAG_ARRAY, "GL_EDGE_FLAG_ARRAY", "Edge flag array enable", "vertex-array", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_EDGE_FLAG_ARRAY_POINTER, "GL_EDGE_FLAG_ARRAY_POINTER", "Pointer to the edge flag array", "vertex-array", "glGetPointerv()"),
|
||||
new GLproperty(GL11.GL_EDGE_FLAG_ARRAY_STRIDE, "GL_EDGE_FLAG_ARRAY_STRIDE", "Stride between edge flags", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_EMISSION, "GL_EMISSION", "Emissive material color", "lighting", "glGetMaterialfv()"),
|
||||
new GLproperty(GL11.GL_EYE_PLANE, "GL_EYE_PLANE", "Texgen plane equation coefficients", "texture", "glGetTexGenfv()"),
|
||||
new GLproperty(GL11.GL_FEEDBACK_BUFFER_POINTER, "GL_FEEDBACK_BUFFER_POINTER", "Pointer to feedback buffer", "feedback", "glGetPointerv()"),
|
||||
new GLproperty(GL11.GL_FEEDBACK_BUFFER_SIZE, "GL_FEEDBACK_BUFFER_SIZE", "Size of feedback buffer", "feedback", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_FEEDBACK_BUFFER_TYPE, "GL_FEEDBACK_BUFFER_TYPE", "Type of feedback buffer", "feedback", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_FOG, "GL_FOG", "True if fog enabled", "fog/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_FOG_COLOR, "GL_FOG_COLOR", "Fog color", "fog", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_FOG_DENSITY, "GL_FOG_DENSITY", "Exponential fog density", "fog", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_FOG_END, "GL_FOG_END", "Linear fog end", "fog", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_FOG_HINT, "GL_FOG_HINT", "Fog hint", "hint", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_FOG_INDEX, "GL_FOG_INDEX", "Fog index", "fog", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_FOG_MODE, "GL_FOG_MODE", "Fog mode", "fog", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_FOG_START, "GL_FOG_START", "Linear fog start", "fog", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_FRONT_FACE, "GL_FRONT_FACE", "Polygon front-face CW/CCW indicator", "polygon", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_GREEN_BITS, "GL_GREEN_BITS", "Number of bits per green component in color buffers", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_INDEX_ARRAY, "GL_INDEX_ARRAY", "Color-index array enable", "vertex-array", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_INDEX_ARRAY_POINTER, "GL_INDEX_ARRAY_POINTER", "Pointer to the index array", "vertex-array", "glGetPointerv()"),
|
||||
new GLproperty(GL11.GL_INDEX_ARRAY_STRIDE, "GL_INDEX_ARRAY_STRIDE", "Stride between color indices", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_INDEX_ARRAY_TYPE, "GL_INDEX_ARRAY_TYPE", "Type of color indices", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_INDEX_BITS, "GL_INDEX_BITS", "Number of bits per index in color buffers", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_INDEX_CLEAR_VALUE, "GL_INDEX_CLEAR_VALUE", "Color-buffer clear value (color-index mode)", "color-buffer", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_INDEX_LOGIC_OP, "GL_INDEX_LOGIC_OP", "Color index logical operation enabled", "color-buffer/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_INDEX_MODE, "GL_INDEX_MODE", "True if color buffers store indices", "capability", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_INDEX_OFFSET, "GL_INDEX_OFFSET", "Value of GL_INDEX_OFFSET", "pixel", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_INDEX_SHIFT, "GL_INDEX_SHIFT", "Value of GL_INDEX_SHIFT", "pixel", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_INDEX_WRITEMASK, "GL_INDEX_WRITEMASK", "Color-index writemask", "color-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_LIGHT0, "GL_LIGHT0", "True if light 0 enabled", "lighting/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_LIGHT1, "GL_LIGHT1", "True if light 1 enabled", "lighting/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_LIGHT2, "GL_LIGHT2", "True if light 2 enabled", "lighting/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_LIGHT3, "GL_LIGHT3", "True if light 3 enabled", "lighting/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_LIGHT4, "GL_LIGHT4", "True if light 4 enabled", "lighting/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_LIGHT5, "GL_LIGHT5", "True if light 5 enabled", "lighting/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_LIGHT6, "GL_LIGHT6", "True if light 6 enabled", "lighting/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_LIGHT7, "GL_LIGHT7", "True if light 7 enabled", "lighting/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_LIGHTING, "GL_LIGHTING", "True if lighting is enabled", "lighting/e nable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_LIGHT_MODEL_AMBIENT, "GL_LIGHT_MODEL_AMBIENT", "Ambient scene color", "lighting", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_LIGHT_MODEL_LOCAL_VIEWER, "GL_LIGHT_MODEL_LOCAL_VIEWER", "Viewer is local", "lighting", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_LIGHT_MODEL_TWO_SIDE, "GL_LIGHT_MODEL_TWO_SIDE", "Use two-sided lighting", "lighting", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_LINEAR_ATTENUATION, "GL_LINEAR_ATTENUATION", "Linear attenuation factor", "lighting", "glGetLightfv()"),
|
||||
new GLproperty(GL11.GL_LINE_SMOOTH, "GL_LINE_SMOOTH", "Line antialiasing on", "line/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_LINE_SMOOTH_HINT, "GL_LINE_SMOOTH_HINT", "Line smooth hint", "hint", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_LINE_STIPPLE, "GL_LINE_STIPPLE", "Line stipple enable", "line/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_LINE_STIPPLE_PATTERN, "GL_LINE_STIPPLE_PATTERN", "Line stipple", "line", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_LINE_STIPPLE_REPEAT, "GL_LINE_STIPPLE_REPEAT", "Line stipple repeat", "line", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_LINE_WIDTH, "GL_LINE_WIDTH", "Line width", "line", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_LINE_WIDTH_GRANULARITY, "GL_LINE_WIDTH_GRANULARITY", "Antialiased line-width granularity", "capability", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_LINE_WIDTH_RANGE, "GL_LINE_WIDTH_RANGE", "Range (low to high) of antialiased line widths", "capability", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_LIST_BASE, "GL_LIST_BASE", "Setting of glListBase()", "list", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_LIST_INDEX, "GL_LIST_INDEX", "Number of display list under construction; 0 if none", "current", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_LIST_MODE, "GL_LIST_MODE", "Mode of display list under construction; undefined if none", "current", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_LOGIC_OP_MODE, "GL_LOGIC_OP_MODE", "Logical operation function", "color-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAP1_GRID_DOMAIN, "GL_MAP1_GRID_DOMAIN", "1D grid endpoints", "eval", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_MAP1_GRID_SEGMENTS, "GL_MAP1_GRID_SEGMENTS", "1D grid divisions", "eval", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_MAP2_GRID_DOMAIN, "GL_MAP2_GRID_DOMAIN", "2D grid endpoints", "eval", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_MAP2_GRID_SEGMENTS, "GL_MAP2_GRID_SEGMENTS", "2D grid divisions", "eval", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_MAP_COLOR, "GL_MAP_COLOR", "True if colors are mapped", "pixel", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_MAP_STENCIL, "GL_MAP_STENCIL", "True if stencil values are mapped", "pixel", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_MATRIX_MODE, "GL_MATRIX_MODE", "Current matrix mode", "transform", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_ATTRIB_STACK_DEPTH, "GL_MAX_ATTRIB_STACK_DEPTH", "Maximum depth of the attribute stack", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", "Maximum depth of the client attribute stack", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", "Maximum number of user clipping planes", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_EVAL_ORDER, "GL_MAX_EVAL_ORDER", "Maximum evaluator polynomial order", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_LIGHTS, "GL_MAX_LIGHTS", "Maximum number of lights", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", "Maximum display-list call nesting", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", "Maximum modelview-matrix stack depth", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", "Maximum selection-name stack depth", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", "Maximum size of a glPixelMap() translation table", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", "Maximum projection-matrix stack depth", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", "See discussion in Texture Proxy in Chapter 9", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", "Maximum depth of texture matrix stack", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS", "Maximum viewport dimensions", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_MODELVIEW_MATRIX, "GL_MODELVIEW_MATRIX", "Modelview matrix stack", "matrix", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_MODELVIEW_STACK_DEPTH, "GL_MODELVIEW_STACK_DEPTH", "Modelview matrix stack pointer", "matrix", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_NAME_STACK_DEPTH, "GL_NAME_STACK_DEPTH", "Name stack depth", "current", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_NORMALIZE, "GL_NORMALIZE", "Current normal normalization on/off", "transform/ enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_NORMAL_ARRAY, "GL_NORMAL_ARRAY", "Normal array enable", "vertex-array", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_NORMAL_ARRAY_POINTER, "GL_NORMAL_ARRAY_POINTER", "Pointer to the normal array", "vertex-array", "glGetPointerv()"),
|
||||
new GLproperty(GL11.GL_NORMAL_ARRAY_STRIDE, "GL_NORMAL_ARRAY_STRIDE", "Stride between normals", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_NORMAL_ARRAY_TYPE, "GL_NORMAL_ARRAY_TYPE", "Type of normal coordinates", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_OBJECT_PLANE, "GL_OBJECT_PLANE", "Texgen object linear coefficients", "texture", "glGetTexGenfv()"),
|
||||
new GLproperty(GL11.GL_ORDER, "GL_ORDER", "1D map order", "capability", "glGetMapiv()"),
|
||||
new GLproperty(GL11.GL_ORDER, "GL_ORDER", "2D map orders", "capability", "glGetMapiv()"),
|
||||
new GLproperty(GL11.GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT", "Value of GL_PACK_ALIGNMENT", "pixel-store", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_PACK_LSB_FIRST, "GL_PACK_LSB_FIRST", "Value of GL_PACK_LSB_FIRST", "pixel-store", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH", "Value of GL_PACK_ROW_LENGTH", "pixel-store", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS", "Value of GL_PACK_SKIP_PIXELS", "pixel-store", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS", "Value of GL_PACK_SKIP_ROWS", "pixel-store", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_PACK_SWAP_BYTES, "GL_PACK_SWAP_BYTES", "Value of GL_PACK_SWAP_BYTES", "pixel-store", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_PERSPECTIVE_CORRECTION_HINT, "GL_PERSPECTIVE_CORRECTION_HINT", "Perspective correction hint", "hint", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_POINT_SIZE, "GL_POINT_SIZE", "Point size", "point", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_POINT_SIZE_GRANULARITY, "GL_POINT_SIZE_GRANULARITY", "Antialiased point-size granularity", "capability", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_POINT_SIZE_RANGE, "GL_POINT_SIZE_RANGE", "Range (low to high) of antialiased point sizes", "capability", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_POINT_SMOOTH, "GL_POINT_SMOOTH", "Point antialiasing on", "point/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_POINT_SMOOTH_HINT, "GL_POINT_SMOOTH_HINT", "Point smooth hint", "hint", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_POLYGON_MODE, "GL_POLYGON_MODE", "Polygon rasterization mode (front and back)", "polygon", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR", "Polygon offset factor", "polygon", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL", "Polygon offset enable for GL_FILL mode rasterization", "polygon/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_POLYGON_OFFSET_LINE, "GL_POLYGON_OFFSET_LINE", "Polygon offset enable for GL_LINE mode rasterization", "polygon/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_POLYGON_OFFSET_POINT, "GL_POLYGON_OFFSET_POINT", "Polygon offset enable for GL_POINT mode rasterization", "polygon/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_POLYGON_SMOOTH, "GL_POLYGON_SMOOTH", "Polygon antialiasing on", "polygon/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_POLYGON_SMOOTH_HINT, "GL_POLYGON_SMOOTH_HINT", "Polygon smooth hint", "hint", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_POLYGON_STIPPLE, "GL_POLYGON_STIPPLE", "Polygon stipple enable", "polygon/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_POSITION, "GL_POSITION", "Position of light i", "lighting", "glGetLightfv()"),
|
||||
new GLproperty(GL11.GL_PROJECTION_MATRIX, "GL_PROJECTION_MATRIX", "Projection matrix stack", "matrix", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_PROJECTION_STACK_DEPTH, "GL_PROJECTION_STACK_DEPTH", "Projection matrix stack pointer", "matrix", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_QUADRATIC_ATTENUATION, "GL_QUADRATIC_ATTENUATION", "Quadratic attenuation factor", "lighting", "glGetLightfv()"),
|
||||
new GLproperty(GL11.GL_READ_BUFFER, "GL_READ_BUFFER", "Read source buffer", "pixel", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_RED_BITS, "GL_RED_BITS", "Number of bits per red component in color buffers", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_RENDER_MODE, "GL_RENDER_MODE", "glRenderMode() setting", "current", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_RGBA_MODE, "GL_RGBA_MODE", "True if color buffers store RGBA", "capability", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_SCISSOR_BOX, "GL_SCISSOR_BOX", "Scissor box", "scissor", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_SCISSOR_TEST, "GL_SCISSOR_TEST", "Scissoring enabled", "scissor/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_SELECTION_BUFFER_POINTER, "GL_SELECTION_BUFFER_POINTER", "Pointer to selection buffer", "select", "glGetPointerv()"),
|
||||
new GLproperty(GL11.GL_SELECTION_BUFFER_SIZE, "GL_SELECTION_BUFFER_SIZE", "Size of selection buffer", "select", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_SHADE_MODEL, "GL_SHADE_MODEL", "glShadeModel() setting", "lighting", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_SHININESS, "GL_SHININESS", "Specular exponent of material", "lighting", "glGetMaterialfv()"),
|
||||
new GLproperty(GL11.GL_SPECULAR, "GL_SPECULAR", "Specular intensity of light i", "lighting", "glGetLightfv()"),
|
||||
new GLproperty(GL11.GL_SPECULAR, "GL_SPECULAR", "Specular material color", "lighting", "glGetMaterialfv()"),
|
||||
new GLproperty(GL11.GL_SPOT_CUTOFF, "GL_SPOT_CUTOFF", "Spotlight angle of light i", "lighting", "glGetLightfv()"),
|
||||
new GLproperty(GL11.GL_SPOT_DIRECTION, "GL_SPOT_DIRECTION", "Spotlight direction of light i", "lighting", "glGetLightfv()"),
|
||||
new GLproperty(GL11.GL_SPOT_EXPONENT, "GL_SPOT_EXPONENT", "Spotlight exponent of light i", "lighting", "glGetLightfv()"),
|
||||
new GLproperty(GL11.GL_STENCIL_BITS, "GL_STENCIL_BITS", "Number of stencil bitplanes", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE", "Stencil-buffer clear value", "stencil-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_STENCIL_FAIL, "GL_STENCIL_FAIL", "Stencil fail action", "stencil-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_STENCIL_FUNC, "GL_STENCIL_FUNC", "Stencil function", "stencil-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL", "Stencil depth buffer fail action", "stencil-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS", "Stencil depth buffer pass action", "stencil-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_STENCIL_REF, "GL_STENCIL_REF", "Stencil reference value", "stencil-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_STENCIL_TEST, "GL_STENCIL_TEST", "Stenciling enabled", "stencil-buffer/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK", "Stencil mask", "stencil-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK", "Stencil-buffer writemask", "stencil-buffer", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_STEREO, "GL_STEREO", "True if left and right buffers exist", "capability", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS", "Number of bits of subpixel precision in x and y", "capability", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_TEXTURE, "GL_TEXTURE", "x-D texture image at level of detail i", "UNUSED", "glGetTexImage()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_1D, "GL_TEXTURE_1D", "True if 1-D texturing enabled ", "texture/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_TEXTURE_2D, "GL_TEXTURE_2D", "True if 2-D texturing enabled ", "texture/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_TEXTURE_ALPHA_SIZE, "GL_TEXTURE_ALPHA_SIZE", "x-D texture image i's alpha resolution", "UNUSED", "glGetTexLevelParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_BINDING_1D, "GL_TEXTURE_BINDING_1D", "Texture object bound to GL_TEXTURE_1D", "texture", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D", "Texture object bound to GL_TEXTURE_2D", "texture", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_TEXTURE_BLUE_SIZE, "GL_TEXTURE_BLUE_SIZE", "x-D texture image i's blue resolution", "UNUSED", "glGetTexLevelParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_BORDER, "GL_TEXTURE_BORDER", "x-D texture image i's border width", "UNUSED", "glGetTexLevelParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_BORDER_COLOR, "GL_TEXTURE_BORDER_COLOR", "Texture border color", "texture", "glGetTexParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY, "GL_TEXTURE_COORD_ARRAY", "Texture coordinate array enable", "vertex-array", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_POINTER, "GL_TEXTURE_COORD_ARRAY_POINTER", "Pointer to the texture coordinate array", "vertex-array", "glGetPointerv()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_SIZE, "GL_TEXTURE_COORD_ARRAY_SIZE", "Texture coordinates per element", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_STRIDE, "GL_TEXTURE_COORD_ARRAY_STRIDE", "Stride between texture coordinates", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_TYPE, "GL_TEXTURE_COORD_ARRAY_TYPE", "Type of texture coordinates", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_TEXTURE_ENV_COLOR, "GL_TEXTURE_ENV_COLOR", "Texture environment color", "texture", "glGetTexEnvfv()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_ENV_MODE, "GL_TEXTURE_ENV_MODE", "Texture application function", "texture", "glGetTexEnviv()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_GEN_MODE, "GL_TEXTURE_GEN_MODE", "Function used for texgen", "texture", "glGetTexGeniv()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_GEN_Q, "GL_TEXTURE_GEN_Q", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_TEXTURE_GEN_R, "GL_TEXTURE_GEN_R", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_TEXTURE_GEN_S, "GL_TEXTURE_GEN_S", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_TEXTURE_GEN_T, "GL_TEXTURE_GEN_T", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_TEXTURE_GREEN_SIZE, "GL_TEXTURE_GREEN_SIZE", "x-D texture image i's green resolution", "UNUSED", "glGetTexLevelParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_HEIGHT, "GL_TEXTURE_HEIGHT", "x-D texture image i's height", "UNUSED", "glGetTexLevelParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_INTENSITY_SIZE, "GL_TEXTURE_INTENSITY_SIZE", "x-D texture image i's intensity resolution", "UNUSED", "glGetTexLevelParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_LUMINANCE_SIZE, "GL_TEXTURE_LUMINANCE_SIZE", "x-D texture image i's luminance resolution", "UNUSED", "glGetTexLevelParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER", "Texture magnification function", "texture", "glGetTexParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_MATRIX, "GL_TEXTURE_MATRIX", "Texture matrix stack", "matrix", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER", "Texture minification function", "texture", "glGetTexParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_PRIORITY, "GL_TEXTURE_PRIORITY", "Texture object priority", "texture", "glGetTexParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_RED_SIZE, "GL_TEXTURE_RED_SIZE", "x-D texture image i's red resolution", "UNUSED", "glGetTexLevelParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_STACK_DEPTH, "GL_TEXTURE_STACK_DEPTH", "Texture matrix stack pointer", "matrix", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_TEXTURE_WIDTH, "GL_TEXTURE_WIDTH", "x-D texture image i's width", "UNUSED", "glGetTexLevelParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S", "Texture wrap mode (x is S or T)", "texture", "glGetTexParameter*()"),
|
||||
new GLproperty(GL11.GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T", "Texture wrap mode (x is S or T)", "texture", "glGetTexParameter*()"),
|
||||
new GLproperty(GL11.GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT", "Value of GL_UNPACK_ALIGNMENT", "pixel-store", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_UNPACK_LSB_FIRST, "GL_UNPACK_LSB_FIRST", "Value of GL_UNPACK_LSB_FIRST", "pixel-store", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH", "Value of GL_UNPACK_ROW_LENGTH", "pixel-store", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS", "Value of GL_UNPACK_SKIP_PIXELS", "pixel-store", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS", "Value of GL_UNPACK_SKIP_ROWS", "pixel-store", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_UNPACK_SWAP_BYTES, "GL_UNPACK_SWAP_BYTES", "Value of GL_UNPACK_SWAP_BYTES", "pixel-store", GL_GET_BOOLEANV),
|
||||
new GLproperty(GL11.GL_VERTEX_ARRAY, "GL_VERTEX_ARRAY", "Vertex array enable", "vertex-array", GL_IS_ENABLED),
|
||||
new GLproperty(GL11.GL_VERTEX_ARRAY_POINTER, "GL_VERTEX_ARRAY_POINTER", "Pointer to the vertex array", "vertex-array", "glGetPointerv()"),
|
||||
new GLproperty(GL11.GL_VERTEX_ARRAY_SIZE, "GL_VERTEX_ARRAY_SIZE", "Coordinates per vertex", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_VERTEX_ARRAY_STRIDE, "GL_VERTEX_ARRAY_STRIDE", "Stride between vertices", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_VERTEX_ARRAY_TYPE, "GL_VERTEX_ARRAY_TYPE", "Type of vertex coordinates", "vertex-array", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_VIEWPORT, "GL_VIEWPORT", "Viewport origin and extent", "viewport", GL_GET_INTEGERV),
|
||||
new GLproperty(GL11.GL_ZOOM_X, "GL_ZOOM_X", "x zoom factor", "pixel", GL_GET_FLOATV),
|
||||
new GLproperty(GL11.GL_ZOOM_Y, "GL_ZOOM_Y", "y zoom factor", "pixel", GL_GET_FLOATV),
|
||||
};
|
||||
|
||||
public static void dumpToFile(Consumer<Consumer<String>> dumper, String fileName) {
|
||||
final List<String> lines = new ArrayList<>();
|
||||
dumper.accept(lines::add);
|
||||
try {
|
||||
FileUtils.writeLines(new File(fileName), lines);
|
||||
} catch (IOException e) {
|
||||
LOGGER.error("Failed to write file");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
public static void dumpStateToFile() {
|
||||
dumpToFile(p -> dumpState(p, false), "gl-dump-state.txt");
|
||||
}
|
||||
public static void dumpGLSMStateToFile() {
|
||||
dumpToFile(p -> dumpState(p, true), "glsm-dump-state.txt");
|
||||
}
|
||||
|
||||
public static void dumpState(boolean glsm) {
|
||||
dumpState(LINE_LOGGER, glsm);
|
||||
}
|
||||
|
||||
public static void dumpState(Consumer<String> printer, boolean glsm) {
|
||||
for (int i = 0; i < instance.propertyList.length; ++i) {
|
||||
final GLproperty gLProperty = instance.propertyList[i];
|
||||
printer.accept(gLProperty.name + ":" + gLProperty.getAsString(glsm) + " (" + gLProperty.description + ")");
|
||||
}
|
||||
}
|
||||
|
||||
public static void dumpIsEnabledToFile(boolean glsm) {
|
||||
dumpToFile(p -> dumpIsEnabled(p, glsm), (glsm ? "glsm" : "gl") + "-dump-enabled.txt");
|
||||
}
|
||||
|
||||
public static void dumpIsEnabled(boolean glsm) {
|
||||
dumpIsEnabled(LINE_LOGGER, glsm);
|
||||
}
|
||||
|
||||
public static void dumpIsEnabled(Consumer<String> printer, boolean glsm) {
|
||||
for (int i = 0; i < instance.propertyList.length; ++i) {
|
||||
final GLproperty gLProperty = instance.propertyList[i];
|
||||
if (gLProperty.fetchCommand.equals(GL_IS_ENABLED)) {
|
||||
printer.accept(gLProperty.name + ":");
|
||||
printer.accept("" + gLProperty.getAsString(glsm));
|
||||
printer.accept(" (" + gLProperty.description + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void dumpTypeToFile(String type, boolean glsm) {
|
||||
dumpToFile(p -> dumpType(type, p, glsm), (glsm ? "glsm" : "gl") + "-dump-type-" + type + ".txt");
|
||||
}
|
||||
|
||||
public static void dumpType(String type, boolean glsm) {
|
||||
dumpType(type, LINE_LOGGER, glsm);
|
||||
}
|
||||
|
||||
public static void dumpType(String type, Consumer<String> printer, boolean glsm) {
|
||||
for (int i = 0; i < instance.propertyList.length; ++i) {
|
||||
final GLproperty gLProperty = instance.propertyList[i];
|
||||
if (gLProperty.category.equals(type)) {
|
||||
printer.accept(gLProperty.name + ":");
|
||||
printer.accept(gLProperty.getAsString(glsm));
|
||||
printer.accept(" (" + gLProperty.description + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void checkGLSM() {
|
||||
boolean mismatch = false;
|
||||
for (int i = 0; i < instance.propertyList.length; ++i) {
|
||||
final GLproperty gLProperty = instance.propertyList[i];
|
||||
if(gLProperty.fetchCommand.equals(GL_GET_FLOATV) && gLProperty.name.endsWith("_MATRIX")) {
|
||||
final Matrix4f cached = gLProperty.getAsMatrix4f(true);
|
||||
final Matrix4f uncached = gLProperty.getAsMatrix4f(false);
|
||||
// Some precision issues due to RAD vs degrees, and translated (vs f)
|
||||
if (!cached.equals(uncached, 0.001f)) {
|
||||
LOGGER.error("GLSM mismatch: " + gLProperty.name + "\ncached:\n" + cached + "uncached:\n" + uncached);
|
||||
mismatch = true;
|
||||
}
|
||||
} else {
|
||||
final String cached = gLProperty.getAsString(true);
|
||||
final String uncached = gLProperty.getAsString(false);
|
||||
if (!cached.equals(uncached)) {
|
||||
LOGGER.error("GLSM mismatch: " + gLProperty.name + " cached: " + cached + " uncached: " + uncached);
|
||||
mismatch = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!mismatch) {
|
||||
LOGGER.info("GLSM state matches!");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
package com.gtnewhorizons.angelica.glsm.dsa;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.lwjgl.opengl.ARBDirectStateAccess;
|
||||
import org.lwjgl.opengl.GL45;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
public class DSAARB extends DSAUnsupported {
|
||||
|
||||
@Override
|
||||
public void generateMipmaps(int texture, int target) {
|
||||
ARBDirectStateAccess.glGenerateTextureMipmap(texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteri(int texture, int target, int pname, int param) {
|
||||
if(!GLStateManager.updateTexParameteriCache(target, texture, pname, param)) return;
|
||||
|
||||
ARBDirectStateAccess.glTextureParameteri(texture, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameterf(int texture, int target, int pname, float param) {
|
||||
if(!GLStateManager.updateTexParameterfCache(target, texture, pname, param)) return;
|
||||
|
||||
ARBDirectStateAccess.glTextureParameterf(texture, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteriv(int texture, int target, int pname, IntBuffer params) {
|
||||
ARBDirectStateAccess.glTextureParameter(texture, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readBuffer(int framebuffer, int buffer) {
|
||||
ARBDirectStateAccess.glNamedFramebufferReadBuffer(framebuffer, buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawBuffers(int framebuffer, IntBuffer buffers) {
|
||||
ARBDirectStateAccess.glNamedFramebufferDrawBuffers(framebuffer, buffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTexParameteri(int texture, int target, int pname) {
|
||||
return GLStateManager.getTexParameterOrDefault(texture, pname, () -> ARBDirectStateAccess.glGetTextureParameteri(texture, pname));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height) {
|
||||
ARBDirectStateAccess.glCopyTextureSubImage2D(destTexture, i, i1, i2, i3, i4, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindTextureToUnit(int unit, int texture) {
|
||||
if(GLStateManager.getBoundTexture(unit) == texture) return;
|
||||
|
||||
if (texture == 0) {
|
||||
super.bindTextureToUnit(unit, texture);
|
||||
} else {
|
||||
ARBDirectStateAccess.glBindTextureUnit(unit, texture);
|
||||
GLStateManager.getTextures().getTextureUnitBindings(unit).setBinding(texture);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
final int buffer = GL45.glCreateBuffers();
|
||||
GL45.glNamedBufferData(buffer, data, usage);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blitFramebuffer(int source, int dest, int offsetX, int offsetY, int width, int height, int offsetX2, int offsetY2, int width2, int height2,
|
||||
int bufferChoice, int filter) {
|
||||
ARBDirectStateAccess.glBlitNamedFramebuffer(source, dest, offsetX, offsetY, width, height, offsetX2, offsetY2, width2, height2, bufferChoice, filter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
|
||||
ARBDirectStateAccess.glNamedFramebufferTexture(fb, attachment, texture, levels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createFramebuffer() {
|
||||
return ARBDirectStateAccess.glCreateFramebuffers();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createTexture(int target) {
|
||||
return ARBDirectStateAccess.glCreateTextures(target);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package com.gtnewhorizons.angelica.glsm.dsa;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
public interface DSAAccess {
|
||||
void generateMipmaps(int texture, int target);
|
||||
|
||||
void texParameteri(int texture, int target, int pname, int param);
|
||||
void texParameterf(int texture, int target, int pname, float param);
|
||||
void texParameteriv(int texture, int target, int pname, IntBuffer params);
|
||||
|
||||
void readBuffer(int framebuffer, int buffer);
|
||||
|
||||
void drawBuffers(int framebuffer, IntBuffer buffers);
|
||||
|
||||
int getTexParameteri(int texture, int target, int pname);
|
||||
|
||||
void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height);
|
||||
|
||||
void bindTextureToUnit(int unit, int texture);
|
||||
|
||||
int bufferStorage(int target, FloatBuffer data, int usage);
|
||||
|
||||
void blitFramebuffer(int source, int dest, int offsetX, int offsetY, int width, int height, int offsetX2, int offsetY2, int width2, int height2, int bufferChoice, int filter);
|
||||
|
||||
void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels);
|
||||
|
||||
int createFramebuffer();
|
||||
int createTexture(int target);
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
package com.gtnewhorizons.angelica.glsm.dsa;
|
||||
|
||||
public class DSACore extends DSAARB {
|
||||
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
package com.gtnewhorizons.angelica.glsm.dsa;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.RenderSystem;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
public class DSAUnsupported implements DSAAccess {
|
||||
|
||||
@Override
|
||||
public void generateMipmaps(int texture, int target) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
GL30.glGenerateMipmap(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteri(int texture, int target, int pname, int param) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
GLStateManager.glTexParameteri(target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameterf(int texture, int target, int pname, float param) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
GLStateManager.glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void texParameteriv(int texture, int target, int pname, IntBuffer params) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
GLStateManager.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readBuffer(int framebuffer, int buffer) {
|
||||
OpenGlHelper.func_153171_g/*glBindFramebuffer*/(GL30.GL_FRAMEBUFFER, framebuffer);
|
||||
GL11.glReadBuffer(buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawBuffers(int framebuffer, IntBuffer buffers) {
|
||||
OpenGlHelper.func_153171_g/*glBindFramebuffer*/(GL30.GL_FRAMEBUFFER, framebuffer);
|
||||
GL20.glDrawBuffers(buffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTexParameteri(int texture, int target, int pname) {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
return GLStateManager.glGetTexParameteri(target, pname);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height) {
|
||||
final int previous = GLStateManager.getBoundTexture();
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, destTexture);
|
||||
GL11.glCopyTexSubImage2D(target, i, i1, i2, i3, i4, width, height);
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, previous);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindTextureToUnit(int unit, int texture) {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + unit);
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int bufferStorage(int target, FloatBuffer data, int usage) {
|
||||
final int buffer = GL15.glGenBuffers();
|
||||
GL15.glBindBuffer(target, buffer);
|
||||
RenderSystem.bufferData(target, data, usage);
|
||||
GL15.glBindBuffer(target, 0);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void blitFramebuffer(int source, int dest, int offsetX, int offsetY, int width, int height, int offsetX2, int offsetY2, int width2, int height2,
|
||||
int bufferChoice, int filter) {
|
||||
OpenGlHelper.func_153171_g/*glBindFramebuffer*/(GL30.GL_READ_FRAMEBUFFER, source);
|
||||
OpenGlHelper.func_153171_g/*glBindFramebuffer*/(GL30.GL_DRAW_FRAMEBUFFER, dest);
|
||||
GL30.glBlitFramebuffer(offsetX, offsetY, width, height, offsetX2, offsetY2, width2, height2, bufferChoice, filter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
|
||||
OpenGlHelper.func_153171_g/*glBindFramebuffer*/(fbtarget, fb);
|
||||
GL30.glFramebufferTexture2D(fbtarget, attachment, target, texture, levels);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createFramebuffer() {
|
||||
final int framebuffer = OpenGlHelper.func_153165_e/*glGenFramebuffers*/();
|
||||
OpenGlHelper.func_153171_g/*glBindFramebuffer*/(GL30.GL_FRAMEBUFFER, framebuffer);
|
||||
return framebuffer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int createTexture(int target) {
|
||||
final int texture = GL11.glGenTextures();
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.AlphaState;
|
||||
|
||||
public class AlphaStateStack extends AlphaState implements IStateStack<AlphaState> {
|
||||
|
||||
protected final AlphaState[] stack;
|
||||
|
||||
protected int pointer;
|
||||
|
||||
public AlphaStateStack() {
|
||||
stack = new AlphaState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new AlphaState();
|
||||
}
|
||||
}
|
||||
|
||||
public AlphaStateStack push() {
|
||||
if(pointer == stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
|
||||
}
|
||||
|
||||
stack[pointer++].set(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
public AlphaStateStack pop() {
|
||||
if(pointer == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
|
||||
set(stack[--pointer]);
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.BlendState;
|
||||
|
||||
public class BlendStateStack extends BlendState implements IStateStack<BlendStateStack> {
|
||||
|
||||
protected final BlendState[] stack;
|
||||
|
||||
protected int pointer;
|
||||
|
||||
public BlendStateStack() {
|
||||
stack = new BlendState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new BlendState();
|
||||
}
|
||||
}
|
||||
|
||||
public BlendStateStack push() {
|
||||
if(pointer == stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
|
||||
}
|
||||
|
||||
stack[pointer++].set(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
public BlendStateStack pop() {
|
||||
if(pointer == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
|
||||
set(stack[--pointer]);
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.BooleanState;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class BooleanStateStack extends BooleanState implements IStateStack<BooleanStateStack> {
|
||||
|
||||
protected final BooleanState[] stack;
|
||||
|
||||
protected int pointer;
|
||||
|
||||
public BooleanStateStack(int glCap) {
|
||||
super(glCap);
|
||||
stack = new BooleanState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new BooleanState(glCap);
|
||||
}
|
||||
}
|
||||
|
||||
public BooleanStateStack push() {
|
||||
if(pointer == stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
|
||||
}
|
||||
|
||||
stack[pointer++].set(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
public BooleanStateStack pop() {
|
||||
if(pointer == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
|
||||
set(stack[--pointer]);
|
||||
if (GLStateManager.isAMD() && glCap == GL11.GL_BLEND) {
|
||||
setEnabled(enabled);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.Color4;
|
||||
|
||||
public class Color4Stack extends Color4 implements IStateStack<Color4Stack> {
|
||||
|
||||
protected final Color4[] stack;
|
||||
|
||||
protected int pointer;
|
||||
|
||||
public Color4Stack() {
|
||||
stack = new Color4[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new Color4();
|
||||
}
|
||||
}
|
||||
|
||||
public Color4Stack(Color4 color4) {
|
||||
this();
|
||||
set(color4);
|
||||
}
|
||||
|
||||
public Color4Stack push() {
|
||||
if(pointer == stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
|
||||
}
|
||||
|
||||
stack[pointer++].set(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
public Color4Stack pop() {
|
||||
if(pointer == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
|
||||
set(stack[--pointer]);
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.ColorMask;
|
||||
|
||||
public class ColorMaskStack extends ColorMask implements IStateStack<ColorMaskStack> {
|
||||
|
||||
protected final ColorMask[] stack;
|
||||
|
||||
protected int pointer;
|
||||
|
||||
public ColorMaskStack() {
|
||||
stack = new ColorMask[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new ColorMask();
|
||||
}
|
||||
}
|
||||
|
||||
public ColorMaskStack push() {
|
||||
if(pointer == stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
|
||||
}
|
||||
|
||||
stack[pointer++].set(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ColorMaskStack pop() {
|
||||
if(pointer == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
|
||||
set(stack[--pointer]);
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.DepthState;
|
||||
|
||||
public class DepthStateStack extends DepthState implements IStateStack<DepthStateStack> {
|
||||
|
||||
protected final DepthState[] stack;
|
||||
|
||||
protected int pointer;
|
||||
|
||||
public DepthStateStack() {
|
||||
stack = new DepthState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new DepthState();
|
||||
}
|
||||
}
|
||||
|
||||
public DepthStateStack push() {
|
||||
if(pointer == stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
|
||||
}
|
||||
|
||||
stack[pointer++].set(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
public DepthStateStack pop() {
|
||||
if(pointer == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
|
||||
set(stack[--pointer]);
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
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