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No files matched your search
@@ -18,6 +18,14 @@ body:
|
||||
placeholder: "Example: 1.0.0-alpha1"
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: report
|
||||
attributes:
|
||||
label: Bug Report
|
||||
description: "Relevant information, as well as relevant logs attached such as `logs/fml-client-latest.log."
|
||||
placeholder: "Example: https://mclo.gs/ OR submit the file to github by dragging it to this textbox."
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: java
|
||||
attributes:
|
||||
@@ -48,12 +56,25 @@ body:
|
||||
- Mesa/Software
|
||||
validations:
|
||||
required: true
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||||
- type: textarea
|
||||
id: report
|
||||
- type: dropdown
|
||||
id: shaders
|
||||
attributes:
|
||||
label: Bug Report
|
||||
description: "Relevant information, as well as relevant logs attached such as `logs/fml-client-latest.log."
|
||||
placeholder: "Example: https://mclo.gs/ OR submit the file to github by dragging it to this textbox."
|
||||
label: Shaders
|
||||
description: Do you have a shaderpack enabled?
|
||||
options:
|
||||
- "No"
|
||||
- "Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)"
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: mcpf
|
||||
attributes:
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||||
label: MCPF or other features disabled by default
|
||||
description: Do you have MCPF or any other features that are disabled by default enabled?
|
||||
options:
|
||||
- "No: Go ahead and create an issue"
|
||||
- "Yes: I will not create an issue"
|
||||
- "Yes: I don't read and shouldn't be creating an issue"
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
@@ -76,6 +97,5 @@ body:
|
||||
required: true
|
||||
- label: "I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)"
|
||||
required: true
|
||||
- label: "This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]"
|
||||
required: true
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
name: Feature Request
|
||||
description: "Request a feature."
|
||||
labels: ["enhancement"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: "Please use this form to request features. We ask you check if it was already requested though"
|
||||
- type: input
|
||||
id: discord
|
||||
attributes:
|
||||
label: Your GTNH Discord Username
|
||||
description: Leave empty if you don't have one, but this will make it harder to contact you if we need additional info.
|
||||
placeholder: "Example: Wumpus#1234"
|
||||
- type: textarea
|
||||
id: request
|
||||
attributes:
|
||||
label: Feature Request
|
||||
description: "Relevant information, as well as relevant images"
|
||||
placeholder: "Example: https://mclo.gs/ OR submit the file to github by dragging it to this textbox."
|
||||
validations:
|
||||
required: true
|
||||
- type: checkboxes
|
||||
id: final
|
||||
attributes:
|
||||
label: Final Checklist
|
||||
description: Certify that you read things
|
||||
options:
|
||||
- label: "I have searched the issues and haven't found a similar issue."
|
||||
required: true
|
||||
- label: "I have read the known incompatibilities and this is not related to one of those."
|
||||
required: true
|
||||
- label: "This issue is not related to a feature that is disabed by default - MCPF, etc. [They'll be enabled when they're ready for testing]"
|
||||
required: true
|
||||
@@ -1,6 +1,7 @@
|
||||
.gradle
|
||||
.settings
|
||||
/.idea/
|
||||
/.vs/
|
||||
/.vscode/
|
||||
/run/
|
||||
/build/
|
||||
@@ -30,3 +31,10 @@ src/main/resources/mixins.*([!.]).json
|
||||
*.bat
|
||||
*.DS_Store
|
||||
!gradlew.bat
|
||||
layout.json
|
||||
addon.local.gradle
|
||||
addon.local.gradle.kts
|
||||
addon.late.local.gradle
|
||||
addon.late.local.gradle.kts
|
||||
/*.csv
|
||||
!gl_functions.csv
|
||||
@@ -1,33 +1,46 @@
|
||||
# Angelica
|
||||
# Angelica<img src="img/logo-readme.png" align="right">
|
||||
|
||||
<sup>**[CurseForge](https://www.curseforge.com/minecraft/mc-mods/angelica) | [Modrinth](https://modrinth.com/mod/angelica)**</sup>
|
||||
|
||||
* The little Angle [sic] that supports shaders while saving your fps from a certain death -boubou
|
||||
* Is it obtuse, or accute? -Caedis
|
||||
* It's a cute angle -mitchej123
|
||||
* It's the angel that pulls you out of OptiFine's hell -Roadhog360
|
||||
|
||||
**Alpha Quality - Here there be Dragons**
|
||||
## **Beta Quality - Here there be Dragons**
|
||||
* Shaders sneak preview - Please don't report issues yet, but please do submit fixes
|
||||
* Complementary & BSL mostly function, but have some bugs
|
||||
* Sildurs, Seus, and any other shader probably doesn't work
|
||||
|
||||
|
||||
# Required Dependencies
|
||||
* [UniMixins](https://github.com/LegacyModdingMC/UniMixins/releases) >= 0.1.14
|
||||
* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.2.1
|
||||
* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.4.2
|
||||
* NOTE: Some mods are not required, but a specific version is required if present - see: `Permanent Incompatibilities` below.
|
||||
|
||||
# Known (temporary) Incompatibilities
|
||||
* Forge Relocation - Currently non Thread Safe; safe if not in use
|
||||
* ProjectRed Frames - Currently non Thread Safe; safe if not in use
|
||||
* EndlessIDs - Future compat planned
|
||||
* FalseTweaks - Future compat planned
|
||||
* SmoothFont - Future compat planned
|
||||
* RPLE - Future compat planned
|
||||
* ProjectRed Frames - Currently non Thread Safe; safe if not in use'
|
||||
|
||||
# Potential Incompatibilities
|
||||
* EndlessIDs - Compat commits have been made, might work, might not - not fully tested
|
||||
|
||||
# Known Incompatibilities
|
||||
* FalseTweaks - Not currently planned (Looking for volunteers) [Might work if you effectively disable most of the mod]
|
||||
* SmoothFont - Not currently planned (Looking for volunteers)
|
||||
* RPLE - Not currently planned (Looking for volunteers)
|
||||
|
||||
# Permanent Incompatibilities
|
||||
* Optifine [Disabled, won't fix]
|
||||
* Fastcraft [Disable, won't fix]
|
||||
* BetterFPS [Won't fix]
|
||||
* LWJGL3ify 1.5.4 and below - Use the latest version available, 1.5.7+
|
||||
* ArchaicFix 0.6.2 and below - Use 0.7.0 or above
|
||||
* Hodgepodge 2.4.3 and below - [Use 2.4.4 or above](https://github.com/GTNewHorizons/Hodgepodge/releases)
|
||||
* CodeChicken[Core](https://github.com/GTNewHorizons/CodeChickenCore/releases)/[Lib](https://github.com/GTNewHorizons/CodeChickenLib/releases) <1.2.0 - Threading issues, use 1.2.0+
|
||||
* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
|
||||
* OptiFine [Disabled, won't fix]
|
||||
* FastCraft [Disabled, won't fix]
|
||||
* BetterFPS [Disabled, won't fix]
|
||||
* OptimizationsAndTweaks [Disabled, won't fix]
|
||||
* [Amazing Trophies 1.2.1 and below](https://github.com/GTNewHorizons/Amazing-Trophies/releases) - use 1.2.2+
|
||||
* [LWJGL3ify 1.5.4 and below](https://github.com/GTNewHorizons/lwjgl3ify/releases/) - Use the latest version available, 1.5.7+
|
||||
* [ArchaicFix 0.6.2 and below](https://www.curseforge.com/minecraft/mc-mods/archaicfix/files/all?page=1&pageSize=20) - Use 0.7.0 or above
|
||||
* [Hodgepodge 2.4.3 and below](https://github.com/GTNewHorizons/Hodgepodge/releases) - Use 0.4.5 or above
|
||||
* CodeChicken[Core](https://github.com/GTNewHorizons/CodeChickenCore/releases)/[Lib](https://github.com/GTNewHorizons/CodeChickenLib/releases) <1.2.0 - Threading issues, use 1.3.0+
|
||||
* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
|
||||
|
||||
# Credits
|
||||
* ShadersMod
|
||||
@@ -55,7 +68,17 @@
|
||||
* HUDCaching
|
||||
* Created by [Moulberry](https://github.com/Moulberry/MCHUDCaching), backported from [Patcher](https://github.com/Sk1erLLC/Patcher) mod by Alexdoru under the CC-BY-SA-NC 4.0 license
|
||||
* Angelica
|
||||
* mitchej123, Omni, Makamys, Embeddedt, NanoLive, Caedis, Cardinalstar, Alexdoru, Eigenraven, mist475, Clepto for helping get Angelica up and running!
|
||||
* mitchej123, Omni, Makamys, Embeddedt, NanoLive, Caedis, Cardinalstar, Alexdoru, Eigenraven, mist475, Clepto, kurrycat for helping get Angelica up and running!
|
||||
* IMS, jss2a98aj, || dbp ||, roadhog360 for advice and moral support
|
||||
* Forge 1.12+
|
||||
* Some files have been taken from Minecraft Forge under the LGPL 2.1 license and are marked as such
|
||||
* FRAPI and Indigo
|
||||
* Model building API heavily inspired by/copied from Fabric's; upstream may use it under the original Apache 2.0
|
||||
license, see LICENSE in `com.gtnewhorizons.angelica.models`
|
||||
* Dynamic Lights
|
||||
* LambdAurora for [LambDynamicLights](https://github.com/LambdAurora/LambDynamicLights) under the MIT license, and the Forge port anthxnymc for [DynamicLightsReforged](https://github.com/anthxnymc/DynamicLightsReforged), also under the MIT license
|
||||
* Embeddedt and Ferri_Arnus for [glsl-transformation-lib](https://github.com/TauMC/glsl-transformation-lib)
|
||||
* Also for work on [Monocle](https://github.com/ferriarnus/Monocle) which was used as a reference for implementing glsl-transformation-lib
|
||||
* Code from both glsl-transformation-lib and Monocle taken under their respective LGPL 3.0 licenses
|
||||
* FalseTweaks
|
||||
* FalsePattern for [FalseTweaks](https://github.com/falsepattern/falsetweaks) - Item Rendering Optimizations taken from FalseTweaks under the LGPL 3.0 license
|
||||
@@ -2,6 +2,10 @@ plugins {
|
||||
id("com.gtnewhorizons.gtnhconvention")
|
||||
}
|
||||
|
||||
minecraft {
|
||||
extraRunJvmArguments.add("-Dangelica.enableTestBlocks=true")
|
||||
}
|
||||
|
||||
tasks.test {
|
||||
useJUnitPlatform()
|
||||
testLogging {
|
||||
@@ -14,6 +18,13 @@ tasks.test {
|
||||
jvmArgs("-Djava.library.path=${tasks.extractNatives2.get().destinationFolder.asFile.get().path}")
|
||||
}
|
||||
|
||||
tasks.processResources {
|
||||
inputs.property("version", project.version.toString())
|
||||
filesMatching("META-INF/rfb-plugin/*") {
|
||||
expand("version" to project.version.toString())
|
||||
}
|
||||
}
|
||||
|
||||
tasks.register<Copy>("copyDependencies") {
|
||||
group = "Angelica"
|
||||
description = "Collect dependencies into the testDependencies folder"
|
||||
|
||||
+35
-15
@@ -49,54 +49,74 @@ configurations {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.4.4")
|
||||
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.5.78")
|
||||
|
||||
compileOnly("org.projectlombok:lombok:1.18.22") {transitive = false }
|
||||
compileOnly("com.gtnewhorizons.retrofuturabootstrap:RetroFuturaBootstrap:0.4.0") { transitive = false }
|
||||
|
||||
compileOnly("org.projectlombok:lombok:1.18.22") { transitive = false }
|
||||
annotationProcessor("org.projectlombok:lombok:1.18.22")
|
||||
|
||||
// Use modern models+textures to inject QuadProviders
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:TX-Loader:1.7.2:dev')
|
||||
|
||||
// Iris Shaders
|
||||
compileOnly('org.jetbrains:annotations:24.0.1')
|
||||
api("com.github.GTNewHorizons:GTNHLib:0.2.1:dev")
|
||||
shadowImplementation("org.joml:joml:1.10.5") // MIT
|
||||
api("com.github.GTNewHorizons:GTNHLib:0.5.20:dev")
|
||||
shadowImplementation("org.anarres:jcpp:1.4.14") // Apache 2.0
|
||||
implementation("io.github.douira:glsl-transformer:1.0.0")
|
||||
shadowImplementation("io.github.douira:glsl-transformer:1.0.0") { // glsl-transformer Noncommercial License 1.0.0
|
||||
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-4.g6b42bca") {
|
||||
exclude module: "antlr4" // we only want to shadow the runtime module
|
||||
}
|
||||
shadowImplementation("org.antlr:antlr4-runtime:4.13.2")
|
||||
compileOnly "org.apache.ant:ant:1.8.2"
|
||||
|
||||
// Because who doesn't want NEI
|
||||
compileOnly('com.github.GTNewHorizons:NotEnoughItems:2.4.9-GTNH:dev')
|
||||
compileOnly('com.github.GTNewHorizons:CodeChickenCore:1.2.0:dev')
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:NotEnoughItems:2.6.45-GTNH:dev')
|
||||
devOnlyNonPublishable('com.github.GTNewHorizons:CodeChickenCore:1.3.10:dev')
|
||||
|
||||
// Notfine Deps
|
||||
compileOnly("thaumcraft:Thaumcraft:1.7.10-4.2.3.5:dev")
|
||||
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Baubles:1.0.1.16:dev")
|
||||
compileOnly("com.github.GTNewHorizons:twilightforest:2.5.1:dev") {transitive = false }
|
||||
devOnlyNonPublishable("com.github.GTNewHorizons:Baubles:1.0.4:dev")
|
||||
compileOnly("com.github.GTNewHorizons:twilightforest:2.6.35:dev") { transitive = false }
|
||||
compileOnly(rfg.deobf('curse.maven:witchery-69673:2234410'))
|
||||
compileOnly("com.github.GTNewHorizons:TinkersConstruct:1.12.14-GTNH:dev") { transitive = false }
|
||||
compileOnly("com.github.GTNewHorizons:Natura:2.7.5:dev")
|
||||
|
||||
compileOnly("com.falsepattern:chunkapi-mc1.7.10:0.5.0:api")
|
||||
compileOnly("com.falsepattern:endlessids-mc1.7.10:1.5-beta0002:dev")
|
||||
compileOnly("com.github.GTNewHorizons:ThaumicHorizons:1.6.4:dev")
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:Battlegear2:1.4.1:dev") { transitive = false }
|
||||
compileOnly(rfg.deobf('maven.modrinth:backhand:1.4.1')) { transitive = false }
|
||||
|
||||
compileOnly("com.falsepattern:chunkapi-mc1.7.10:0.5.1:api") { transitive = false }
|
||||
compileOnly("com.falsepattern:endlessids-mc1.7.10:1.5-beta0003:dev") { transitive = false }
|
||||
|
||||
compileOnly(rfg.deobf("curse.maven:extrautils-225561:2264383"))
|
||||
compileOnly(rfg.deobf("curse.maven:dynamiclights-227874:2337326"))
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:NotEnoughIds:2.0.0:dev") // Mixin Version
|
||||
compileOnly("curse.maven:minefactory-reloaded-66672:2277486")
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:NotEnoughIds:2.1.6:dev") // Mixin Version
|
||||
compileOnly("com.github.GTNewHorizons:NotEnoughIds-Legacy:1.4.7:dev") // ASM Version
|
||||
|
||||
compileOnly(rfg.deobf("curse.maven:campfirebackport-387444:4611675"))
|
||||
// HMMMMM
|
||||
compileOnly(rfg.deobf("curse.maven:journeymap-32274:2367915"))
|
||||
compileOnly(rfg.deobf("curse.maven:xaeros-minimap-263420:5060684"))
|
||||
|
||||
compileOnly("com.github.GTNewHorizons:HoloInventory:2.4.13-GTNH:dev")
|
||||
|
||||
runtimeOnlyNonPublishable(rfg.deobf("CoreTweaks:CoreTweaks:0.3.3.2"))
|
||||
|
||||
// Hodgepodge
|
||||
transformedMod("net.industrial-craft:industrialcraft-2:2.2.828-experimental:dev")
|
||||
|
||||
// Better Crashes
|
||||
compileOnly("com.github.GTNewHorizons:BetterCrashes:1.4.0-GTNH:dev")
|
||||
|
||||
// Tests
|
||||
testImplementation(platform('org.junit:junit-bom:5.9.2'))
|
||||
testImplementation('org.junit.jupiter:junit-jupiter')
|
||||
testImplementation("org.mockito:mockito-core:3.+")
|
||||
testImplementation("org.lwjgl.lwjgl:lwjgl:2.9.4-nightly-20150209")
|
||||
|
||||
devOnlyNonPublishable("com.github.javaparser:javaparser-symbol-solver-core:3.26.2") {
|
||||
exclude module: "guava"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
# A specification for models
|
||||
This is borrowed from [the unofficial Minecraft wiki](https://minecraft.wiki/w/Tutorials/Models) under the CC BY-NC-SA 3.0.
|
||||
|
||||
The folder `assets/<namespace>/models/block` holds the model files for all the specified variants. The names of the files can be changed, but must always correspond with the names used in the variant files.
|
||||
|
||||
* `[TAG_compound]` The root tag
|
||||
* `[TAG_string]` **parent**: Loads a different model from the given path, in form of a [resource location](https://minecraft.wiki/w/Tutorials/Models#File_path). If both `"parent"` and `"elements"` are set, the `"elements"` tag overrides the `"elements"` tag from the previous model.
|
||||
* Can be set to `"builtin/generated"` to use a model that is created out of the specified icon. Note that only the first layer is supported, and rotation can be achieved only by using block states files.
|
||||
* `[TAG_byte]` **ambientocclusion**: Whether to use [ambient occlusion](http://en.wikipedia.org/wiki/Ambient_occlusion) (`true` - default), or not (`false`). Note:only works on Parent file
|
||||
* `[TAG_object]` **display**: Holds the different places where item models are displayed.
|
||||
* `[TAG_compound]` ***Position***: Named `thirdperson_righthand`, `thirdperson_lefthand`, `firstperson_righthand`, `firstperson_lefthand`, `gui`, `head`, `ground`, or `fixed`. Place where an item model is displayed. Holds its rotation, translation and scale for the specified situation. '''fixed''' refers to item frames, while the rest are as their name states. Note that translations are applied to the model before rotations.
|
||||
* `[TAG_list]` **rotation**: Specifies the rotation of the model according to the scheme `[x, y, z]`.
|
||||
* `[TAG_list]` **translation**: Specifies the position of the model according to the scheme `[x, y, z]`. The values are clamped between -80 and 80.
|
||||
* `[TAG_list]` **scale**: Specifies the scale of the model according to the scheme `[x, y, z]`. If the value is greater than 4, it is displayed as 4.
|
||||
* `[TAG_compound]` **textures**: Holds the textures of the model, in form of a [resource location](https://minecraft.wiki/w/Tutorials/Models#File_path) or can be another texture variable.
|
||||
* `[TAG_string]` **particle**: What texture to load particles from. This texture is also used as an overlay if you are in a [nether portal](https://minecraft.wiki/w/Nether_portal), and used for [water](https://minecraft.wiki/w/water) and [lava](https://minecraft.wiki/w/Lava)'s still textures.<sup>[[1]](https://bugs.mojang.com/browse/MC-240042)</sup> This texture is also considered a texture variable that can be referenced as `"#particle"`. Note: All breaking particles from non-model blocks are hard-coded, such as for [barriers](https://minecraft.wiki/w/Barrier).
|
||||
* `[TAG_string]` ***Texture variable***: Defines a texture variable with `name` and assigns it to a texture or another variable.
|
||||
* `[TAG_list]` **elements**: Contains all the elements of the model. They can have only cubic forms. If both `"parent"` and `"elements"` are set, the `"elements"` tag overrides the `"elements"` tag from the previous model.
|
||||
* `[TAG_compound]` An element.
|
||||
* `[TAG_list]` **from**: Start point of a cuboid according to the scheme `[x, y, z]`. Values must be between -16 and 32.
|
||||
* `[TAG_list]` **to**: Stop point of a cuboid according to the scheme `[x, y, z]`. Values must be between -16 and 32.
|
||||
* `[TAG_compound]` **rotation**: Defines the rotation of an element.
|
||||
* `[TAG_list]` **origin**: Sets the center of the rotation according to the scheme `[x, y, z]`.
|
||||
* `[TAG_string]` **axis**: Specifies the direction of rotation, can be `"x"`, `"y"` or `"z"`.
|
||||
* `[TAG_float]` **angle**: Specifies the angle of rotation. Can be 45 through -45 degrees in 22.5 degree increments.
|
||||
* `[TAG_byte]` **rescale**: Specifies whether or not to scale the faces across the whole block. Can be true or false. Defaults to false.
|
||||
* `[TAG_byte]` **shade**: Defines if shadows are rendered (`true` - default), not (`false`).
|
||||
* `[TAG_compound]` **faces**: Holds all the faces of the cuboid. If a face is left out, it does not render.
|
||||
* `[TAG_compound]` ***Face***: Named `down`, `up`, `north`, `south`, `west` or `east`. Contains the properties of the specified face.
|
||||
* `[TAG_list]` **uv**: Defines the area of the texture to use according to the scheme `[x1, y1, x2, y2]`. The texture behavior is inconsistent if UV extends below 0 or above 16. If the numbers of `x1` and `x2` are swapped (e.g. from `0, 0, 16, 16` to `16, 0, 0, 16`), the texture flips. UV is optional, and if not supplied it automatically generates based on the element's position.
|
||||
* `[TAG_string]` **texture**: Specifies the texture in form of the texture variable prepended with a `#`.
|
||||
* `[TAG_string]` **cullface**: Specifies whether a face does not need to be rendered when there is a block touching it in the specified position. The position can be: `down`, `up`, `north`, `south`, `west`, or `east`. It also determines the side of the block to use the light level from for lighting the face, and if unset, defaults to the side.
|
||||
* `[TAG_int]` **rotation**: Rotates the texture clockwise by the specified number of degrees. Can be 0, 90, 180, or 270. Defaults to 0. Rotation does not affect which part of the texture is used. Instead, it amounts to permutation of the selected texture vertexes (selected implicitly, or explicitly though `uv`).
|
||||
* `[TAG_int]` **tintindex**: Determines whether to tint the texture using a hardcoded tint index. The default value, -1, indicates not to use the tint. Any other number is provided to BlockColors to get the tint value corresponding to that index. However, most blocks do not have a tint value defined (in which case white is used). Furthermore, no vanilla block currently uses multiple tint values, and thus the tint index value is ignored (as long as it is set to something other than -1); it could be used for modded blocks that need multiple distinct tint values in the same block though.
|
||||
+2084
File diff suppressed because it is too large.
Load diff
+16
-5
@@ -85,6 +85,11 @@ accessTransformersFile = angelica_at.cfg notfine_at.cfg archaicfix_at.cfg mcpatc
|
||||
# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
|
||||
usesMixins = true
|
||||
|
||||
# Set to a non-empty string to configure mixins in a separate source set under src/VALUE, instead of src/main.
|
||||
# This can speed up compile times thanks to not running the mixin annotation processor on all input sources.
|
||||
# Mixin classes will have access to "main" classes, but not the other way around.
|
||||
separateMixinSourceSet = mixin
|
||||
|
||||
# Adds some debug arguments like verbose output and class export.
|
||||
usesMixinDebug = false
|
||||
|
||||
@@ -117,9 +122,15 @@ minimizeShadowedDependencies = true
|
||||
# If disabled, won't rename the shadowed classes.
|
||||
relocateShadowedDependencies = true
|
||||
|
||||
# Adds the GTNH maven, CurseMaven, IC2/Player maven, and some more well-known 1.7.10 repositories.
|
||||
# Adds CurseMaven, Modrinth, and some more well-known 1.7.10 repositories.
|
||||
includeWellKnownRepositories = true
|
||||
|
||||
# A list of repositories to exclude from the includeWellKnownRepositories setting. Should be a space separated
|
||||
# list of strings, with the acceptable keys being(case does not matter):
|
||||
# cursemaven
|
||||
# modrinth
|
||||
excludeWellKnownRepositories =
|
||||
|
||||
# Change these to your Maven coordinates if you want to publish to a custom Maven repository instead of the default GTNH Maven.
|
||||
# Authenticate with the MAVEN_USER and MAVEN_PASSWORD environment variables.
|
||||
# If you need a more complex setup disable maven publishing here and add a publishing repository to addon.gradle.
|
||||
@@ -132,7 +143,7 @@ usesMavenPublishing = true
|
||||
#
|
||||
# The project's ID on Modrinth. Can be either the slug or the ID.
|
||||
# Leave this empty if you don't want to publish to Modrinth.
|
||||
modrinthProjectId =
|
||||
modrinthProjectId = angelica
|
||||
|
||||
# The project's relations on Modrinth. You can use this to refer to other projects on Modrinth.
|
||||
# Syntax: scope1-type1:name1;scope2-type2:name2;...
|
||||
@@ -141,13 +152,13 @@ modrinthProjectId =
|
||||
# and the name is the Modrinth project or version slug/id of the other mod.
|
||||
# Example: required-project:fplib;optional-project:gasstation;incompatible-project:gregtech
|
||||
# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
|
||||
modrinthRelations =
|
||||
modrinthRelations = required-project\:gtnhlib
|
||||
|
||||
# Publishing to CurseForge requires you to set the CURSEFORGE_TOKEN environment variable to one of your CurseForge API tokens.
|
||||
#
|
||||
# The project's numeric ID on CurseForge. You can find this in the About Project box.
|
||||
# Leave this empty if you don't want to publish on CurseForge.
|
||||
curseForgeProjectId =
|
||||
curseForgeProjectId = 988067
|
||||
|
||||
# The project's relations on CurseForge. You can use this to refer to other projects on CurseForge.
|
||||
# Syntax: type1:name1;type2:name2;...
|
||||
@@ -155,7 +166,7 @@ curseForgeProjectId =
|
||||
# and the name is the CurseForge project slug of the other mod.
|
||||
# Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft
|
||||
# Note: UniMixins is automatically set as a required dependency if usesMixins = true.
|
||||
curseForgeRelations =
|
||||
curseForgeRelations = requiredDependency\:gtnhlib
|
||||
|
||||
# Optional parameter to customize the produced artifacts. Use this to preserve artifact naming when migrating older
|
||||
# projects. New projects should not use this parameter.
|
||||
|
||||
Vendored
BIN
Binary file not shown.
+1
-1
@@ -1,6 +1,6 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.6-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-8.9-bin.zip
|
||||
networkTimeout=10000
|
||||
validateDistributionUrl=true
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
@@ -55,7 +57,7 @@
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
@@ -84,7 +86,8 @@ done
|
||||
# shellcheck disable=SC2034
|
||||
APP_BASE_NAME=${0##*/}
|
||||
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
|
||||
APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
|
||||
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s
|
||||
' "$PWD" ) || exit
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
|
||||
Vendored
+2
@@ -13,6 +13,8 @@
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
@rem SPDX-License-Identifier: Apache-2.0
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%"=="" @echo off
|
||||
@rem ##########################################################################
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 5.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
Executable
+2
@@ -0,0 +1,2 @@
|
||||
#!/bin/bash
|
||||
magick convert logo-1x.png -scale 200% \( +clone -background black -shadow 60x6+0+0 \) +swap -background none -layers merge logo-readme.png
|
||||
@@ -25,5 +25,12 @@ repositories {
|
||||
includeGroup('CoreTweaks')
|
||||
}
|
||||
}
|
||||
maven {
|
||||
name = 'taumc'
|
||||
url = 'https://maven.taumc.org/releases'
|
||||
content {
|
||||
includeGroup 'org.taumc'
|
||||
}
|
||||
}
|
||||
mavenLocal()
|
||||
}
|
||||
+1
-1
@@ -16,5 +16,5 @@ pluginManagement {
|
||||
}
|
||||
|
||||
plugins {
|
||||
id 'com.gtnewhorizons.gtnhsettingsconvention' version '1.0.13'
|
||||
id 'com.gtnewhorizons.gtnhsettingsconvention' version '1.0.29'
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
import com.github.javaparser.StaticJavaParser;
|
||||
import com.github.javaparser.ast.CompilationUnit;
|
||||
import com.github.javaparser.ast.Node;
|
||||
import com.github.javaparser.ast.body.ClassOrInterfaceDeclaration;
|
||||
import com.github.javaparser.ast.body.MethodDeclaration;
|
||||
import com.github.javaparser.ast.body.Parameter;
|
||||
import com.github.javaparser.ast.visitor.VoidVisitorWithDefaults;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.PrintWriter;
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* Used to generate gl_functions.csv. Which contains a mapping of OpenGL functions provided by LWJGL
|
||||
* corresponding to the earliest GL version they appear in.
|
||||
*/
|
||||
public class GLFunctionParser {
|
||||
final static String glPath = "util/gl"; // Path to LWJGL OpenGL bindings source code
|
||||
|
||||
public static void main(String[] args) throws FileNotFoundException {
|
||||
HashMap<String, Set<String>> byFunction = new HashMap<>();
|
||||
File dir = new File(glPath);
|
||||
for (File file : dir.listFiles()) {
|
||||
final String filename = file.getName();
|
||||
if (filename.endsWith(".java") && filename.startsWith("GL") && Character.isDigit(filename.charAt(2))) {
|
||||
Path p = Paths.get(filename);
|
||||
|
||||
String parsedFile = removeFileExtension(p.getFileName().toString());
|
||||
|
||||
CompilationUnit cu = StaticJavaParser.parse(file);
|
||||
cu.accept(new VoidVisitorWithDefaults<>() {
|
||||
|
||||
@Override
|
||||
public void defaultAction(Node n, Object arg) {
|
||||
for( Node child : n.getChildNodes()) {
|
||||
if(child instanceof ClassOrInterfaceDeclaration cd) {
|
||||
for (MethodDeclaration md : cd.getMethods()) {
|
||||
String methodName = md.getNameAsString() + "(";
|
||||
for (Parameter p : md.getParameters()) {
|
||||
methodName = methodName + p.getTypeAsString();
|
||||
}
|
||||
methodName = methodName + ")";
|
||||
if(methodName.startsWith("n")) continue;
|
||||
|
||||
Set<String> functionSet = byFunction.computeIfAbsent(methodName, k -> new HashSet<>());
|
||||
functionSet.add(parsedFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}, null);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Map<String, String> functionVersionMap = new HashMap<>();
|
||||
|
||||
for(String function : byFunction.keySet()) {
|
||||
|
||||
Set<String> versionsForFunction = byFunction.get(function);
|
||||
int lowestInt = 46;
|
||||
String lowestString = "GL46";
|
||||
for(String version : versionsForFunction) {
|
||||
int i = Integer.parseInt(version.substring(2, 4));
|
||||
if (i < lowestInt) {
|
||||
lowestInt = i;
|
||||
lowestString = version;
|
||||
}
|
||||
}
|
||||
functionVersionMap.put(function, lowestString);
|
||||
}
|
||||
|
||||
List<String[]> outputLines = new ArrayList<>();
|
||||
|
||||
for (Map.Entry<String, String> entry : functionVersionMap.entrySet()) {
|
||||
outputLines.add(new String[] {entry.getKey(), entry.getValue()});
|
||||
}
|
||||
|
||||
File output = new File("output.csv");
|
||||
try (PrintWriter writer = new PrintWriter(output)) {
|
||||
outputLines.stream().map(GLSMFunctionComparison::convertToCSV).forEach(writer::println);
|
||||
}
|
||||
}
|
||||
|
||||
public static String convertToCSV(String[] data) {
|
||||
return Stream.of(data).map(GLSMFunctionComparison::escapeSpecialCharacters).collect(Collectors.joining(","));
|
||||
}
|
||||
|
||||
public static String escapeSpecialCharacters(String data) {
|
||||
if (data == null) {
|
||||
throw new IllegalArgumentException("Input data cannot be null");
|
||||
}
|
||||
String escapedData = data.replaceAll("\\R", " ");
|
||||
if (data.contains(",") || data.contains("\"") || data.contains("'")) {
|
||||
data = data.replace("\"", "\"\"");
|
||||
escapedData = "\"" + data + "\"";
|
||||
}
|
||||
return escapedData;
|
||||
}
|
||||
|
||||
public static String removeFileExtension(String filename) {
|
||||
if (filename == null || filename.isEmpty()) {
|
||||
return filename;
|
||||
}
|
||||
|
||||
String extPattern = "(?<!^)[.]" + "[^.]*$";
|
||||
return filename.replaceAll(extPattern, "");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
import com.github.javaparser.ParserConfiguration;
|
||||
import com.github.javaparser.StaticJavaParser;
|
||||
import com.github.javaparser.ast.CompilationUnit;
|
||||
import com.github.javaparser.ast.Node;
|
||||
import com.github.javaparser.ast.body.ClassOrInterfaceDeclaration;
|
||||
import com.github.javaparser.ast.body.MethodDeclaration;
|
||||
import com.github.javaparser.ast.body.Parameter;
|
||||
import com.github.javaparser.ast.visitor.VoidVisitorWithDefaults;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.File;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.FileReader;
|
||||
import java.io.IOException;
|
||||
import java.io.PrintWriter;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* Used to compare OpenGL functions from gl_functions.csv to current GLStateManager
|
||||
* source code to determine what functions have an implementation in GLSM, and what ones don't.
|
||||
* Only considers functions which appear in GL 2.1 and lower
|
||||
*/
|
||||
public class GLSMFunctionComparison {
|
||||
|
||||
/**
|
||||
* If set to true, then the outputted CSV will show functions which do have an implementation in GLSM
|
||||
*/
|
||||
final static boolean INCLUDE_TRUE = false;
|
||||
|
||||
final static String glFunctionsCsvPath = "gl_functions.csv";
|
||||
final static String glsmPath = "src/main/java/com/gtnewhorizons/angelica/glsm/GLStateManager.java";
|
||||
|
||||
public static Map<String, String> parseGLFunctions() {
|
||||
Map<String, String> map = new HashMap<>();
|
||||
|
||||
try (BufferedReader br = new BufferedReader(new FileReader(glFunctionsCsvPath))) {
|
||||
String line;
|
||||
while ((line = br.readLine()) != null) {
|
||||
String[] values = line.split(",");
|
||||
if (values.length == 2) {
|
||||
String key = values[0].trim();
|
||||
String value = values[1].trim();
|
||||
int versionInt = Integer.parseInt(value.substring(2, 4));
|
||||
if (versionInt < 30) map.put(key, value);
|
||||
}
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
public static void main(String[] args) throws FileNotFoundException {
|
||||
//GLSM will fail to parse without increasing language level
|
||||
StaticJavaParser.getParserConfiguration().setLanguageLevel(ParserConfiguration.LanguageLevel.JAVA_17);
|
||||
|
||||
Map<String, String> functionMap = parseGLFunctions();
|
||||
Set<String> glsmFunctions = new HashSet<>();
|
||||
|
||||
File glsmFile = new File(glsmPath);
|
||||
CompilationUnit cu = StaticJavaParser.parse(glsmFile);
|
||||
cu.accept(new VoidVisitorWithDefaults<>() {
|
||||
|
||||
@Override
|
||||
public void defaultAction(Node n, Object arg) {
|
||||
for (Node child : n.getChildNodes()) {
|
||||
if (child instanceof ClassOrInterfaceDeclaration cd) {
|
||||
for (MethodDeclaration md : cd.getMethods()) {
|
||||
String methodName = md.getNameAsString() + "(";
|
||||
for (Parameter p : md.getParameters()) {
|
||||
methodName = methodName + p.getTypeAsString();
|
||||
}
|
||||
methodName = methodName + ")";
|
||||
glsmFunctions.add(methodName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}, null);
|
||||
|
||||
Map<String, String> functionGLSMMap = new HashMap<>();
|
||||
|
||||
for(String function : functionMap.keySet()) {
|
||||
if (!glsmFunctions.contains(function)) {
|
||||
functionGLSMMap.put(function, "false");
|
||||
} else if (INCLUDE_TRUE) {
|
||||
functionGLSMMap.put(function, "true");
|
||||
}
|
||||
}
|
||||
|
||||
List<String[]> outputLines = new ArrayList<>();
|
||||
|
||||
for (Map.Entry<String, String> entry : functionGLSMMap.entrySet()) {
|
||||
outputLines.add(new String[] {entry.getKey(), functionMap.get(entry.getKey()), entry.getValue()});
|
||||
}
|
||||
|
||||
File output = new File("glsm_function_comparison.csv");
|
||||
try (PrintWriter writer = new PrintWriter(output)) {
|
||||
outputLines.stream().map(GLSMFunctionComparison::convertToCSV).forEach(writer::println);
|
||||
}
|
||||
}
|
||||
|
||||
public static String convertToCSV(String[] data) {
|
||||
return Stream.of(data).map(GLSMFunctionComparison::escapeSpecialCharacters).collect(Collectors.joining(","));
|
||||
}
|
||||
|
||||
public static String escapeSpecialCharacters(String data) {
|
||||
if (data == null) {
|
||||
throw new IllegalArgumentException("Input data cannot be null");
|
||||
}
|
||||
String escapedData = data.replaceAll("\\R", " ");
|
||||
if (data.contains(",") || data.contains("\"") || data.contains("'")) {
|
||||
data = data.replace("\"", "\"\"");
|
||||
escapedData = "\"" + data + "\"";
|
||||
}
|
||||
return escapedData;
|
||||
}
|
||||
|
||||
public static String removeFileExtension(String filename) {
|
||||
if (filename == null || filename.isEmpty()) {
|
||||
return filename;
|
||||
}
|
||||
|
||||
String extPattern = "(?<!^)[.]" + "[^.]*$";
|
||||
return filename.replaceAll(extPattern, "");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica;
|
||||
|
||||
import com.gtnewhorizons.angelica.common.BlockError;
|
||||
import com.gtnewhorizons.angelica.compat.ModStatus;
|
||||
import com.gtnewhorizons.angelica.proxy.CommonProxy;
|
||||
import com.gtnewhorizons.angelica.utils.AnimationMode;
|
||||
@@ -15,7 +16,7 @@ import cpw.mods.fml.common.event.FMLPreInitializationEvent;
|
||||
name = "Angelica",
|
||||
version = Tags.VERSION,
|
||||
dependencies = " before:lwjgl3ify@[1.5.3,);" + " after:hodgepodge@[2.4.4,);" + " after:CodeChickenCore@[1.2.0,);"
|
||||
+ " after:archaicfix@[0.7.0,);" + " required-after:gtnhlib@[0.2.1,);",
|
||||
+ " after:archaicfix@[0.7.0,);" + " required-after:gtnhlib@[0.4.2,);",
|
||||
acceptedMinecraftVersions = "[1.7.10]",
|
||||
acceptableRemoteVersions = "*",
|
||||
guiFactory = "com.gtnewhorizons.angelica.config.AngelicaGuiConfigFactory")
|
||||
@@ -27,10 +28,13 @@ public class AngelicaMod {
|
||||
|
||||
public static final ManagedEnum<AnimationMode> animationsMode = new ManagedEnum<>(AnimationMode.VISIBLE_ONLY);
|
||||
|
||||
public static BlockError blockError;
|
||||
|
||||
@Mod.EventHandler
|
||||
public void preInit(FMLPreInitializationEvent event) {
|
||||
ModStatus.preInit();
|
||||
proxy.preInit(event);
|
||||
blockError = new BlockError();
|
||||
}
|
||||
|
||||
@Mod.EventHandler
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
- [x] Frustum (Seems related to Frustrum)
|
||||
- [X] NativeImage
|
||||
- [ ] PoseStack
|
||||
- [ ] RenderType
|
||||
- [ ] MultiBufferSource.BufferSource
|
||||
- [ ] VertexBuffer
|
||||
- [ ] VertexConsumer
|
||||
- [ ] VertextFormat
|
||||
- [ ] TextureAtlas (Seems related to TextureManager) - PBR related
|
||||
- [ ] GUI
|
||||
@@ -0,0 +1,8 @@
|
||||
package com.gtnewhorizons.angelica.api;
|
||||
|
||||
/**
|
||||
* To be used for modded items that don't have blocks. Baubles for example.
|
||||
*/
|
||||
public interface IDynamicLightProducer {
|
||||
int getLuminance();
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.api;
|
||||
|
||||
import com.gtnewhorizons.angelica.compat.mojang.BlockPos;
|
||||
import com.gtnewhorizons.angelica.compat.nd.Quad;
|
||||
import com.gtnewhorizons.angelica.utils.ObjectPooler;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
public interface QuadProvider {
|
||||
|
||||
List<Quad> getQuads(IBlockAccess world, BlockPos pos, Block block, int meta, ForgeDirection dir, Random random, ObjectPooler<Quad> quadPool);
|
||||
}
|
||||
@@ -20,8 +20,6 @@ import java.util.Arrays;
|
||||
import java.util.Comparator;
|
||||
import java.util.Objects;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.*;
|
||||
|
||||
/**
|
||||
* A batching replacement for {@code FontRenderer}
|
||||
*
|
||||
@@ -255,16 +253,15 @@ public class BatchingFontRenderer {
|
||||
GLStateManager.enableTexture();
|
||||
GLStateManager.enableAlphaTest();
|
||||
GLStateManager.enableBlend();
|
||||
GLStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
GLStateManager.glShadeModel(GL_FLAT);
|
||||
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GLStateManager.glShadeModel(GL11.GL_FLAT);
|
||||
|
||||
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
|
||||
glTexCoordPointer(2, 0, batchVtxTexCoords);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, 0, batchVtxColors);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glVertexPointer(2, 0, batchVtxPositions);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
GL11.glTexCoordPointer(2, 0, batchVtxTexCoords);
|
||||
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, batchVtxColors);
|
||||
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
|
||||
GL11.glVertexPointer(2, 0, batchVtxPositions);
|
||||
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
GLStateManager.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
// Use plain for loop to avoid allocations
|
||||
@@ -286,10 +283,12 @@ public class BatchingFontRenderer {
|
||||
}
|
||||
batchIndices.limit(cmd.startVtx + cmd.idxCount);
|
||||
batchIndices.position(cmd.startVtx);
|
||||
glDrawElements(GL_TRIANGLES, batchIndices);
|
||||
GL11.glDrawElements(GL11.GL_TRIANGLES, batchIndices);
|
||||
}
|
||||
|
||||
glPopClientAttrib();
|
||||
GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);
|
||||
GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
|
||||
if (isTextureEnabledBefore) {
|
||||
GLStateManager.glEnable(GL11.GL_TEXTURE_2D);
|
||||
@@ -358,7 +357,7 @@ public class BatchingFontRenderer {
|
||||
final float underlineY = anchorY + underlying.FONT_HEIGHT - 1.0f;
|
||||
float underlineStartX = 0.0f;
|
||||
float underlineEndX = 0.0f;
|
||||
final float strikethroughY = anchorY + (float) (underlying.FONT_HEIGHT / 2);
|
||||
final float strikethroughY = anchorY + (float) (underlying.FONT_HEIGHT / 2) - 1.0F;
|
||||
float strikethroughStartX = 0.0f;
|
||||
float strikethroughEndX = 0.0f;
|
||||
|
||||
|
||||
@@ -1,246 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.client.renderer;
|
||||
|
||||
import com.gtnewhorizons.angelica.compat.mojang.BlockPos;
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexFormat;
|
||||
import com.gtnewhorizons.angelica.compat.nd.Quad;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.Vector3dStack;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.ITessellatorInstance;
|
||||
import com.gtnewhorizons.angelica.utils.ObjectPooler;
|
||||
import cpw.mods.fml.relauncher.ReflectionHelper;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
|
||||
import me.jellysquid.mods.sodium.client.render.pipeline.BlockRenderer;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.lang.invoke.MethodHandle;
|
||||
import java.lang.invoke.MethodHandles;
|
||||
import java.lang.reflect.Field;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import static net.minecraft.util.MathHelper.clamp_int;
|
||||
|
||||
/*
|
||||
* To be used in conjunction with the TessellatorManager
|
||||
*
|
||||
* Used to capture the quads generated by the Tessellator across multiple draw calls and make the quad
|
||||
* list available for usage.
|
||||
*
|
||||
* NOTE: This will _not_ (currently) capture, integrate, or stop any GL calls made around the tessellator draw calls.
|
||||
*
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
public class CapturingTessellator extends Tessellator implements ITessellatorInstance {
|
||||
|
||||
// Access Transformers don't work on Forge Fields :rage:
|
||||
private static final MethodHandle sRawBufferSize;
|
||||
private static final MethodHandle gRawBufferSize;
|
||||
private final BlockRenderer.Flags FLAGS = new BlockRenderer.Flags(true, true, true, true);
|
||||
private final ObjectPooler<Quad> quadBuf = new ObjectPooler<>(Quad::new);
|
||||
private final List<Quad> collectedQuads = new ObjectArrayList<>();
|
||||
|
||||
// Any offset we need to the Tesselator's offset!
|
||||
private final BlockPos offset = new BlockPos();
|
||||
|
||||
private final Vector3dStack storedTranslation = new Vector3dStack();
|
||||
|
||||
public void setOffset(BlockPos pos) {
|
||||
this.offset.set(pos);
|
||||
}
|
||||
public void resetOffset() {
|
||||
this.offset.zero();
|
||||
}
|
||||
|
||||
|
||||
static {
|
||||
final Field rbs = ReflectionHelper.findField(Tessellator.class, "rawBufferSize");
|
||||
rbs.setAccessible(true);
|
||||
try {
|
||||
sRawBufferSize = MethodHandles.lookup().unreflectSetter(rbs);
|
||||
gRawBufferSize = MethodHandles.lookup().unreflectGetter(rbs);
|
||||
} catch (IllegalAccessException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
public void setRawBufferSize(int size) {
|
||||
try {
|
||||
sRawBufferSize.invokeExact((Tessellator)this, size);
|
||||
} catch (Throwable throwable) {
|
||||
throw new RuntimeException(throwable);
|
||||
}
|
||||
}
|
||||
public int getRawBufferSize() {
|
||||
try {
|
||||
return (int) gRawBufferSize.invokeExact((Tessellator)this);
|
||||
} catch (Throwable throwable) {
|
||||
throw new RuntimeException(throwable);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int draw() {
|
||||
// Adapted from Neodymium
|
||||
|
||||
FLAGS.hasBrightness = this.hasBrightness;
|
||||
FLAGS.hasColor = this.hasColor;
|
||||
FLAGS.hasNormals = this.hasNormals;
|
||||
|
||||
final int verticesPerPrimitive = this.drawMode == GL11.GL_QUADS ? 4 : 3;
|
||||
|
||||
|
||||
for(int quadI = 0; quadI < this.vertexCount / verticesPerPrimitive; quadI++) {
|
||||
final Quad quad = quadBuf.getInstance();
|
||||
quad.setState(this.rawBuffer, quadI * (verticesPerPrimitive * 8), FLAGS, this.drawMode, -offset.x, -offset.y, -offset.z);
|
||||
|
||||
if(quad.deleted) {
|
||||
quadBuf.releaseInstance(quad);
|
||||
} else {
|
||||
this.collectedQuads.add(quad);
|
||||
}
|
||||
}
|
||||
|
||||
final int i = this.rawBufferIndex * 4;
|
||||
this.discard();
|
||||
return i;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void discard() {
|
||||
isDrawing = false;
|
||||
reset();
|
||||
}
|
||||
|
||||
|
||||
public List<Quad> getQuads() {
|
||||
return collectedQuads;
|
||||
}
|
||||
|
||||
public void clearQuads() {
|
||||
//noinspection ForLoopReplaceableByForEach
|
||||
for(int i = 0; i < this.collectedQuads.size(); i++) {
|
||||
this.quadBuf.releaseInstance(this.collectedQuads.get(i));
|
||||
}
|
||||
this.collectedQuads.clear();
|
||||
}
|
||||
|
||||
public static ByteBuffer quadsToBuffer(List<Quad> quads, VertexFormat format) {
|
||||
if(!format.canWriteQuads()) {
|
||||
throw new IllegalStateException("Vertex format has no quad writer: " + format);
|
||||
}
|
||||
final ByteBuffer byteBuffer = BufferUtils.createByteBuffer(format.getVertexSize() * quads.size() * 4);
|
||||
// noinspection ForLoopReplaceableByForEach
|
||||
for (int i = 0, quadsSize = quads.size(); i < quadsSize; i++) {
|
||||
format.writeQuad(quads.get(i), byteBuffer);
|
||||
}
|
||||
byteBuffer.rewind();
|
||||
return byteBuffer;
|
||||
}
|
||||
|
||||
public void storeTranslation() {
|
||||
storedTranslation.push();
|
||||
|
||||
this.storedTranslation.set(xOffset, yOffset, zOffset);
|
||||
}
|
||||
|
||||
public void restoreTranslation() {
|
||||
|
||||
xOffset = storedTranslation.x;
|
||||
yOffset = storedTranslation.y;
|
||||
zOffset = storedTranslation.z;
|
||||
storedTranslation.pop();
|
||||
}
|
||||
|
||||
public static int createBrightness(int sky, int block) {
|
||||
return sky << 20 | block << 4;
|
||||
}
|
||||
|
||||
// API from newer MC
|
||||
public CapturingTessellator pos(double x, double y, double z) {
|
||||
ensureBuffer();
|
||||
|
||||
this.rawBuffer[this.rawBufferIndex + 0] = Float.floatToRawIntBits((float)(x + this.xOffset));
|
||||
this.rawBuffer[this.rawBufferIndex + 1] = Float.floatToRawIntBits((float)(y + this.yOffset));
|
||||
this.rawBuffer[this.rawBufferIndex + 2] = Float.floatToRawIntBits((float)(z + this.zOffset));
|
||||
|
||||
return this;
|
||||
}
|
||||
public CapturingTessellator tex(double u, double v) {
|
||||
this.rawBuffer[this.rawBufferIndex + 3] = Float.floatToRawIntBits((float)u);
|
||||
this.rawBuffer[this.rawBufferIndex + 4] = Float.floatToRawIntBits((float)v);
|
||||
this.hasTexture = true;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public CapturingTessellator color(float red, float green, float blue, float alpha) {
|
||||
return this.color((int)(red * 255.0F), (int)(green * 255.0F), (int)(blue * 255.0F), (int)(alpha * 255.0F));
|
||||
}
|
||||
|
||||
public CapturingTessellator color(int red, int green, int blue, int alpha) {
|
||||
if(this.isColorDisabled) return this;
|
||||
red = clamp_int(red, 0, 255);
|
||||
green = clamp_int(green, 0, 255);
|
||||
blue = clamp_int(blue, 0, 255);
|
||||
alpha = clamp_int(alpha, 0, 255);
|
||||
|
||||
final int color;
|
||||
if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
|
||||
color = alpha << 24 | blue << 16 | green << 8 | red;
|
||||
} else {
|
||||
color = red << 24 | green << 16 | blue << 8 | alpha;
|
||||
}
|
||||
this.rawBuffer[this.rawBufferIndex + 5] = color;
|
||||
this.hasColor = true;
|
||||
|
||||
return this;
|
||||
|
||||
}
|
||||
|
||||
public CapturingTessellator normal(float x, float y, float z) {
|
||||
final byte b0 = (byte)((int)(x * 127.0F));
|
||||
final byte b1 = (byte)((int)(y * 127.0F));
|
||||
final byte b2 = (byte)((int)(z * 127.0F));
|
||||
|
||||
this.rawBuffer[this.rawBufferIndex + 6] = b0 & 255 | (b1 & 255) << 8 | (b2 & 255) << 16;
|
||||
this.hasNormals = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CapturingTessellator lightmap(int skyLight, int blockLight) {
|
||||
return brightness(createBrightness(skyLight, blockLight));
|
||||
}
|
||||
|
||||
public CapturingTessellator brightness(int brightness) {
|
||||
this.rawBuffer[this.rawBufferIndex + 7] = brightness;
|
||||
this.hasBrightness = true;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public CapturingTessellator endVertex() {
|
||||
this.rawBufferIndex += 8;
|
||||
++this.vertexCount;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void ensureBuffer() {
|
||||
int rawBufferSize = getRawBufferSize();
|
||||
if (rawBufferIndex >= rawBufferSize - 32) {
|
||||
if (rawBufferSize == 0) {
|
||||
rawBufferSize = 0x10000;
|
||||
setRawBufferSize(rawBufferSize);
|
||||
rawBuffer = new int[rawBufferSize];
|
||||
} else {
|
||||
rawBufferSize *= 2;
|
||||
setRawBufferSize(rawBufferSize);
|
||||
rawBuffer = Arrays.copyOf(rawBuffer, rawBufferSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
package com.gtnewhorizons.angelica.common;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
|
||||
|
||||
/**
|
||||
* This Block is not actually getting registered. A static instance is created in AngelicaMod.
|
||||
* Actually registering the block on the client but not the server can cause block IDs to
|
||||
* different between client/server, which is not good.
|
||||
|
||||
* We're essentially injecting the block's texture, so that we may use this block as if it were
|
||||
* any normal block for rendering purposes with RenderBlocks and such, but not have to actually
|
||||
* register it as a block.
|
||||
*/
|
||||
|
||||
public class BlockError extends Block {
|
||||
|
||||
public static final IIcon[] icons = new IIcon[2];
|
||||
|
||||
public BlockError() {
|
||||
super(Material.rock);
|
||||
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void onTextureStitch(TextureStitchEvent.Pre event) {
|
||||
if (event.map.getTextureType() == 0) {
|
||||
for (int i = 0; i < icons.length; i++) {
|
||||
icons[i] = event.map.registerIcon("angelica:error_block_" + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public IIcon getIcon(int side, int meta) {
|
||||
return meta >= 0 && meta < icons.length ? icons[meta] : null;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
package com.gtnewhorizons.angelica.common;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadProvider;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.util.DirectionUtil;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.ModeledBlock;
|
||||
import com.gtnewhorizons.angelica.utils.AssetLoader;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.client.renderer.texture.IIconRegister;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import static com.gtnewhorizons.angelica.models.VanillaModels.LECTERN;
|
||||
|
||||
public class BlockTest extends Block implements ModeledBlock {
|
||||
|
||||
@Getter
|
||||
@Setter
|
||||
private QuadProvider model;
|
||||
|
||||
public BlockTest() {
|
||||
|
||||
super(Material.rock);
|
||||
this.setBlockTextureName("missingno");
|
||||
this.setModel((world, pos, block, meta, dir, random, color, quadPool) -> {
|
||||
if (meta < 2 || meta > 5) meta = 2;
|
||||
return LECTERN.models[meta - 2].getQuads(world, pos, block, meta, dir, random, color, quadPool);
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isOpaqueCube() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerBlockIcons(IIconRegister reg) {
|
||||
for (String s : AssetLoader.testTexs) {
|
||||
reg.registerIcon(s);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
|
||||
*/
|
||||
@Override
|
||||
public int onBlockPlaced(@NotNull World worldIn, int x, int y, int z, int side, float subX, float subY, float subZ, int meta) {
|
||||
|
||||
// Face NORTH if placed up or down
|
||||
final ForgeDirection s = DirectionUtil.ALL_DIRECTIONS[side];
|
||||
if (s == ForgeDirection.UP || s == ForgeDirection.DOWN)
|
||||
return 2;
|
||||
|
||||
// Face the placed side
|
||||
return side;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.compat;
|
||||
|
||||
import com.falsepattern.chunk.api.DataRegistry;
|
||||
import com.gtnewhorizons.angelica.mixins.early.sodium.MixinExtendedBlockStorage;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.ExtendedBlockStorageAccessor;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.ExtendedNibbleArray;
|
||||
import com.gtnewhorizons.neid.mixins.interfaces.IExtendedBlockStorageMixin;
|
||||
|
||||
@@ -19,7 +19,7 @@ public class ExtendedBlockStorageExt extends ExtendedBlockStorage {
|
||||
}
|
||||
|
||||
public ExtendedBlockStorageExt(Chunk chunk, ExtendedBlockStorage storage) {
|
||||
super(((MixinExtendedBlockStorage) storage).getYBase(), storage.getSkylightArray() != null);
|
||||
super(((ExtendedBlockStorageAccessor) storage).getYBase(), storage.getSkylightArray() != null);
|
||||
|
||||
if (ModStatus.isChunkAPILoaded) {
|
||||
if (storage.getSkylightArray() != null) {
|
||||
@@ -68,7 +68,7 @@ public class ExtendedBlockStorageExt extends ExtendedBlockStorage {
|
||||
copyNibbleArray((ExtendedNibbleArray) storage.getSkylightArray(), (ExtendedNibbleArray) this.getSkylightArray());
|
||||
}
|
||||
}
|
||||
((MixinExtendedBlockStorage) this).setBlockRefCount(((MixinExtendedBlockStorage) storage).getBlockRefCount());
|
||||
((ExtendedBlockStorageAccessor) this).setBlockRefCount(((ExtendedBlockStorageAccessor) storage).getBlockRefCount());
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
package com.gtnewhorizons.angelica.compat;
|
||||
|
||||
import com.gtnewhorizons.angelica.helpers.LoadControllerHelper;
|
||||
import cpw.mods.fml.common.Loader;
|
||||
import cpw.mods.fml.common.versioning.ArtifactVersion;
|
||||
import cpw.mods.fml.common.versioning.DefaultArtifactVersion;
|
||||
import mods.battlegear2.Battlegear;
|
||||
import net.dries007.holoInventory.HoloInventory;
|
||||
import xonin.backhand.Backhand;
|
||||
|
||||
public class ModStatus {
|
||||
/**
|
||||
@@ -12,17 +18,56 @@ public class ModStatus {
|
||||
*/
|
||||
public static boolean isOldNEIDLoaded;
|
||||
|
||||
public static boolean isBetterCrashesLoaded;
|
||||
public static boolean isNEIDMetadataExtended;
|
||||
public static boolean isLotrLoaded;
|
||||
public static boolean isChunkAPILoaded;
|
||||
public static boolean isEIDBiomeLoaded;
|
||||
public static boolean isXaerosMinimapLoaded;
|
||||
public static boolean isHoloInventoryLoaded;
|
||||
public static boolean isBattlegearLoaded;
|
||||
public static boolean isBackhandLoaded;
|
||||
public static boolean isThaumcraftLoaded;
|
||||
public static boolean isThaumicHorizonsLoaded;
|
||||
public static boolean isBaublesLoaded;
|
||||
|
||||
public static void preInit(){
|
||||
isBetterCrashesLoaded = Loader.isModLoaded("bettercrashes");
|
||||
isNEIDLoaded = Loader.isModLoaded("neid");
|
||||
isOldNEIDLoaded = Loader.isModLoaded("notenoughIDs");
|
||||
isLotrLoaded = Loader.isModLoaded("lotr");
|
||||
isChunkAPILoaded = Loader.isModLoaded("chunkapi");
|
||||
isEIDBiomeLoaded = Loader.isModLoaded("endlessids_biome");
|
||||
isXaerosMinimapLoaded = Loader.isModLoaded("XaeroMinimap");
|
||||
isHoloInventoryLoaded = Loader.isModLoaded("holoinventory");
|
||||
isBattlegearLoaded = Loader.isModLoaded("battlegear2");
|
||||
isBackhandLoaded = Loader.isModLoaded("backhand");
|
||||
isThaumcraftLoaded = Loader.isModLoaded("Thaumcraft");
|
||||
isThaumicHorizonsLoaded = Loader.isModLoaded("ThaumicHorizons");
|
||||
isBaublesLoaded = Loader.isModLoaded("Baubles");
|
||||
|
||||
if (isHoloInventoryLoaded){
|
||||
isHoloInventoryLoaded = new DefaultArtifactVersion("2.4.4-GTNH")
|
||||
.compareTo(
|
||||
LoadControllerHelper.getOwningMod(HoloInventory.class).getProcessedVersion()
|
||||
) <= 0;
|
||||
}
|
||||
|
||||
// remove compat with original release of BG2
|
||||
if (isBattlegearLoaded){
|
||||
isBattlegearLoaded = new DefaultArtifactVersion("1.2.0")
|
||||
.compareTo(
|
||||
LoadControllerHelper.getOwningMod(Battlegear.class).getProcessedVersion()
|
||||
) <= 0;
|
||||
}
|
||||
|
||||
if (isBackhandLoaded){
|
||||
isBackhandLoaded = new DefaultArtifactVersion("1.4.1")
|
||||
.compareTo(
|
||||
LoadControllerHelper.getOwningMod(Backhand.class).getProcessedVersion()
|
||||
) <= 0;
|
||||
}
|
||||
|
||||
|
||||
isNEIDMetadataExtended = false;
|
||||
if (isNEIDLoaded) {
|
||||
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
package com.gtnewhorizons.angelica.compat.bettercrashes;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.IRenderGlobalExt;
|
||||
import cpw.mods.fml.common.Optional;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import vfyjxf.bettercrashes.utils.StateManager;
|
||||
|
||||
import static com.gtnewhorizons.angelica.loading.AngelicaTweaker.LOGGER;
|
||||
|
||||
@Optional.Interface(modid = "angelica", iface = "vfyjxf.bettercrashes.utils.StateManager.IResettable")
|
||||
public class BetterCrashesCompat implements StateManager.IResettable {
|
||||
private static BetterCrashesCompat INSTANCE;
|
||||
|
||||
public static void init() {
|
||||
if (INSTANCE == null) {
|
||||
INSTANCE = new BetterCrashesCompat();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public BetterCrashesCompat() {
|
||||
LOGGER.info("BetterCrashesCompat initialized");
|
||||
this.register();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resetState() {
|
||||
LOGGER.info("Reloading SodiumRenderer");
|
||||
((IRenderGlobalExt) Minecraft.getMinecraft().renderGlobal).reload();
|
||||
LOGGER.info("Resetting GLStateManager");
|
||||
GLStateManager.reset();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package com.gtnewhorizons.angelica.compat.endlessids;
|
||||
|
||||
import com.falsepattern.endlessids.mixin.helpers.ChunkBiomeHook;
|
||||
import lombok.val;
|
||||
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
|
||||
import static com.falsepattern.endlessids.constants.ExtendedConstants.biomeIDMask;
|
||||
import static com.falsepattern.endlessids.constants.ExtendedConstants.biomeIDNull;
|
||||
|
||||
public class EndlessIDsCompat {
|
||||
public static void sodium$populateBiomes(Chunk chunk) {
|
||||
if (!(chunk instanceof ChunkBiomeHook hook))
|
||||
return;
|
||||
|
||||
val biomes = hook.getBiomeShortArray();
|
||||
if (biomes == null)
|
||||
return;
|
||||
|
||||
val cX = chunk.xPosition << 4;
|
||||
val cZ = chunk.zPosition << 4;
|
||||
|
||||
val manager = chunk.worldObj.getWorldChunkManager();
|
||||
for(var z = 0; z < 16; z++) {
|
||||
for(var x = 0; x < 16; x++) {
|
||||
val idx = (z << 4) + x;
|
||||
val biome = biomes[idx] & biomeIDMask;
|
||||
if(biome == biomeIDNull) {
|
||||
val generated = manager.getBiomeGenAt(cX + x, cZ + z);
|
||||
if (generated == null)
|
||||
continue;
|
||||
biomes[idx] = (short)(generated.biomeID & biomeIDMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,58 @@
|
||||
package com.gtnewhorizons.angelica.compat.lwjgl;
|
||||
|
||||
import org.lwjgl.BufferUtils;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.Pointer.BITS64;
|
||||
|
||||
import it.unimi.dsi.fastutil.longs.LongPredicate;
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.Modifier;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import org.lwjgl.BufferUtils;
|
||||
|
||||
/**
|
||||
* Backported from LWJGL3 under the BSD 3-Clause "New" or "Revised" License license
|
||||
*
|
||||
* <p>This class provides functionality for managing native memory.
|
||||
*
|
||||
* <p>All methods in this class will make use of {@link sun.misc.Unsafe} if it's available, for performance. If Unsafe is not available, the fallback
|
||||
* implementations make use of reflection and, in the worst-case, JNI.</p>
|
||||
*
|
||||
* <p>Method names in this class are prefixed with {@code mem} to avoid ambiguities when used with static imports.</p>
|
||||
*/
|
||||
public class CompatMemoryUtil {
|
||||
public static final long NULL = 0;
|
||||
|
||||
static final sun.misc.Unsafe UNSAFE;
|
||||
|
||||
private static final Class<? extends ByteBuffer> BUFFER_BYTE;
|
||||
private static final Class<? extends IntBuffer> BUFFER_INT;
|
||||
private static final Class<? extends FloatBuffer> BUFFER_FLOAT;
|
||||
|
||||
private static final long MARK;
|
||||
private static final long POSITION;
|
||||
private static final long LIMIT;
|
||||
private static final long CAPACITY;
|
||||
|
||||
private static final long ADDRESS;
|
||||
|
||||
static {
|
||||
ByteBuffer bb = ByteBuffer.allocateDirect(0).order(ByteOrder.nativeOrder());
|
||||
BUFFER_BYTE = bb.getClass();
|
||||
BUFFER_INT = bb.asIntBuffer().getClass();
|
||||
BUFFER_FLOAT = bb.asFloatBuffer().getClass();
|
||||
|
||||
UNSAFE = getUnsafeInstance();
|
||||
|
||||
MARK = getMarkOffset();
|
||||
POSITION = getPositionOffset();
|
||||
LIMIT = getLimitOffset();
|
||||
CAPACITY = getCapacityOffset();
|
||||
|
||||
ADDRESS = getAddressOffset();
|
||||
}
|
||||
|
||||
public static ByteBuffer memReallocDirect(ByteBuffer old, int capacity) {
|
||||
ByteBuffer newBuf = BufferUtils.createByteBuffer(capacity);
|
||||
int oldPos = old.position();
|
||||
@@ -34,22 +80,100 @@ public class CompatMemoryUtil {
|
||||
return newBuf;
|
||||
}
|
||||
|
||||
/* -------------------------------------
|
||||
-------------------------------------
|
||||
UNSAFE MEMORY ACCESS API
|
||||
-------------------------------------
|
||||
------------------------------------- */
|
||||
|
||||
private static final int FILL_PATTERN_32 = Integer.divideUnsigned(-1, 255);
|
||||
private static final long FILL_PATTERN_64 = Long.divideUnsigned(-1L, 255L);
|
||||
|
||||
/**
|
||||
* Backported from LWJGL3 under the BSD 3-Clause "New" or "Revised" License license
|
||||
* Sets all bytes in a specified block of memory to a fixed value (usually zero).
|
||||
*
|
||||
* <p>This class provides functionality for managing native memory.
|
||||
*
|
||||
* <p>All methods in this class will make use of {@link sun.misc.Unsafe} if it's available, for performance. If Unsafe is not available, the fallback
|
||||
* implementations make use of reflection and, in the worst-case, JNI.</p>
|
||||
*
|
||||
* <p>Method names in this class are prefixed with {@code mem} to avoid ambiguities when used with static imports.</p>
|
||||
* @param ptr the starting memory address
|
||||
* @param value the value to set (memSet will convert it to unsigned byte)
|
||||
* @param bytes the number of bytes to set
|
||||
*/
|
||||
public static void memSet(long ptr, int value, long bytes) {
|
||||
if (/*DEBUG*/ false && (ptr == NULL || bytes < 0)) {
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
static final sun.misc.Unsafe UNSAFE;
|
||||
/*
|
||||
- Unsafe.setMemory is very slow.
|
||||
- A custom Java loop is fastest at small sizes, approximately up to 256 bytes.
|
||||
- The native memset becomes fastest at bigger sizes, when the JNI overhead becomes negligible.
|
||||
TODO: verify this
|
||||
*/
|
||||
|
||||
static {
|
||||
UNSAFE = getUnsafeInstance();
|
||||
//UNSAFE.setMemory(ptr, bytes, (byte)(value & 0xFF));
|
||||
//if (bytes < 256L) {
|
||||
int p = (int)ptr;
|
||||
if (BITS64) {
|
||||
if ((p & 7) == 0) {
|
||||
memSet64(ptr, value, (int)bytes & 0xFF);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if ((p & 3) == 0) {
|
||||
memSet32(p, value, (int)bytes & 0xFF);
|
||||
return;
|
||||
}
|
||||
}
|
||||
//}
|
||||
//nmemset(ptr, value, bytes);
|
||||
}
|
||||
private static void memSet64(long ptr, int value, int bytes) {
|
||||
int aligned = bytes & ~7;
|
||||
|
||||
// Aligned body
|
||||
long valuel = (value & 0xFF) * FILL_PATTERN_64;
|
||||
for (int i = 0; i < aligned; i += 8) {
|
||||
UNSAFE.putLong(null, ptr + i, valuel);
|
||||
}
|
||||
|
||||
// Unaligned tail
|
||||
byte valueb = (byte)(value & 0xFF);
|
||||
for (int i = aligned; i < bytes; i++) {
|
||||
UNSAFE.putByte(null, ptr + i, valueb);
|
||||
}
|
||||
}
|
||||
private static void memSet32(int ptr, int value, int bytes) {
|
||||
int aligned = bytes & ~3;
|
||||
|
||||
// Aligned body
|
||||
int vi = (value & 0xFF) * FILL_PATTERN_32;
|
||||
for (int i = 0; i < aligned; i += 4) {
|
||||
UNSAFE.putInt(null, (ptr + i) & 0xFFFF_FFFFL, vi);
|
||||
}
|
||||
|
||||
// Unaligned tail
|
||||
byte vb = (byte)(value & 0xFF);
|
||||
for (int i = aligned; i < bytes; i++) {
|
||||
UNSAFE.putByte(null, (ptr + i) & 0xFFFF_FFFFL, vb);
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean memGetBoolean(long ptr) { return UNSAFE.getByte(null, ptr) != 0; }
|
||||
public static byte memGetByte(long ptr) { return UNSAFE.getByte(null, ptr); }
|
||||
public static short memGetShort(long ptr) { return UNSAFE.getShort(null, ptr); }
|
||||
public static int memGetInt(long ptr) { return UNSAFE.getInt(null, ptr); }
|
||||
public static long memGetLong(long ptr) { return UNSAFE.getLong(null, ptr); }
|
||||
public static float memGetFloat(long ptr) { return UNSAFE.getFloat(null, ptr); }
|
||||
public static double memGetDouble(long ptr) { return UNSAFE.getDouble(null, ptr); }
|
||||
|
||||
public static void memPutByte(long ptr, byte value) { UNSAFE.putByte(null, ptr, value); }
|
||||
public static void memPutShort(long ptr, short value) { UNSAFE.putShort(null, ptr, value); }
|
||||
public static void memPutInt(long ptr, int value) { UNSAFE.putInt(null, ptr, value); }
|
||||
public static void memPutLong(long ptr, long value) { UNSAFE.putLong(null, ptr, value); }
|
||||
public static void memPutFloat(long ptr, float value) { UNSAFE.putFloat(null, ptr, value); }
|
||||
public static void memPutDouble(long ptr, double value) { UNSAFE.putDouble(null, ptr, value); }
|
||||
|
||||
// -------------------------------------------------
|
||||
// -------------------------------------------------
|
||||
// -------------------------------------------------
|
||||
|
||||
private static sun.misc.Unsafe getUnsafeInstance() {
|
||||
java.lang.reflect.Field[] fields = sun.misc.Unsafe.class.getDeclaredFields();
|
||||
@@ -83,20 +207,121 @@ public class CompatMemoryUtil {
|
||||
throw new UnsupportedOperationException("LWJGL requires sun.misc.Unsafe to be available.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively searches an object and its superclasses for a field with the same name and type. If the field isn't
|
||||
* public, it may not be stable across library/JVM versions, and these calls are likely not portable. You have been
|
||||
* warned!
|
||||
*/
|
||||
private static long getFieldOffset(Class<?> containerType, Class<?> fieldType, String name) {
|
||||
Class<?> c = containerType;
|
||||
while (c != Object.class) {
|
||||
Field[] fields = c.getDeclaredFields();
|
||||
for (Field field : fields) {
|
||||
if (!field.getType().isAssignableFrom(fieldType) || Modifier.isStatic(field.getModifiers()) || field.isSynthetic()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
public static void memPutByte(long ptr, byte value) { UNSAFE.putByte(null, ptr, value); }
|
||||
public static void memPutShort(long ptr, short value) { UNSAFE.putShort(null, ptr, value); }
|
||||
public static void memPutInt(long ptr, int value) { UNSAFE.putInt(null, ptr, value); }
|
||||
public static void memPutLong(long ptr, long value) { UNSAFE.putLong(null, ptr, value); }
|
||||
public static void memPutFloat(long ptr, float value) { UNSAFE.putFloat(null, ptr, value); }
|
||||
public static void memPutDouble(long ptr, double value) { UNSAFE.putDouble(null, ptr, value); }
|
||||
long offset = UNSAFE.objectFieldOffset(field);
|
||||
if (field.getName().equals(name)) {
|
||||
return offset;
|
||||
}
|
||||
}
|
||||
c = c.getSuperclass();
|
||||
}
|
||||
throw new UnsupportedOperationException("Failed to find field offset in class.");
|
||||
}
|
||||
|
||||
public static boolean memGetBoolean(long ptr) { return UNSAFE.getByte(null, ptr) != 0; }
|
||||
public static byte memGetByte(long ptr) { return UNSAFE.getByte(null, ptr); }
|
||||
public static short memGetShort(long ptr) { return UNSAFE.getShort(null, ptr); }
|
||||
public static int memGetInt(long ptr) { return UNSAFE.getInt(null, ptr); }
|
||||
public static long memGetLong(long ptr) { return UNSAFE.getLong(null, ptr); }
|
||||
public static float memGetFloat(long ptr) { return UNSAFE.getFloat(null, ptr); }
|
||||
public static double memGetDouble(long ptr) { return UNSAFE.getDouble(null, ptr); }
|
||||
private static long getFieldOffset(Class<?> containerType, Class<?> fieldType, LongPredicate predicate) {
|
||||
Class<?> c = containerType;
|
||||
while (c != Object.class) {
|
||||
Field[] fields = c.getDeclaredFields();
|
||||
for (Field field : fields) {
|
||||
if (!field.getType().isAssignableFrom(fieldType) || Modifier.isStatic(field.getModifiers()) || field.isSynthetic()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
long offset = UNSAFE.objectFieldOffset(field);
|
||||
if (predicate.test(offset)) {
|
||||
return offset;
|
||||
}
|
||||
}
|
||||
c = c.getSuperclass();
|
||||
}
|
||||
throw new UnsupportedOperationException("Failed to find field offset in class.");
|
||||
}
|
||||
|
||||
private static long getFieldOffsetInt(Object container, int value) {
|
||||
return getFieldOffset(container.getClass(), int.class, offset -> UNSAFE.getInt(container, offset) == value);
|
||||
}
|
||||
|
||||
private static long getAddressOffset() {
|
||||
final ByteBuffer bb = ByteBuffer.allocateDirect(0);
|
||||
return getFieldOffset(bb.getClass(), long.class, "address");
|
||||
|
||||
// TODO: do this portably
|
||||
// long MAGIC_ADDRESS = 0xDEADBEEF8BADF00DL & (BITS32 ? 0xFFFF_FFFFL : 0xFFFF_FFFF_FFFF_FFFFL);
|
||||
// ByteBuffer bb = Objects.requireNonNull(NewDirectByteBuffer(MAGIC_ADDRESS, 0));
|
||||
//return getFieldOffset(bb.getClass(), long.class, offset -> UNSAFE.getLong(bb, offset) == MAGIC_ADDRESS);
|
||||
}
|
||||
|
||||
private static final int MAGIC_CAPACITY = 0x0D15EA5E;
|
||||
private static final int MAGIC_POSITION = 0x00FACADE;
|
||||
|
||||
private static long getMarkOffset() {
|
||||
// TODO: is this actually reliable without NewDirectByteBuffer?
|
||||
ByteBuffer bb = ByteBuffer.allocateDirect(0);
|
||||
return getFieldOffsetInt(bb, -1);
|
||||
// ByteBuffer bb = Objects.requireNonNull(NewDirectByteBuffer(1L, 0));
|
||||
// return getFieldOffsetInt(bb, -1);
|
||||
}
|
||||
|
||||
private static long getPositionOffset() {
|
||||
ByteBuffer bb = ByteBuffer.allocateDirect(MAGIC_CAPACITY);
|
||||
bb.position(MAGIC_POSITION);
|
||||
return getFieldOffsetInt(bb, MAGIC_POSITION);
|
||||
}
|
||||
|
||||
private static long getLimitOffset() {
|
||||
ByteBuffer bb = ByteBuffer.allocateDirect(MAGIC_CAPACITY);
|
||||
bb.limit(MAGIC_POSITION);
|
||||
return getFieldOffsetInt(bb, MAGIC_POSITION);
|
||||
}
|
||||
|
||||
private static long getCapacityOffset() {
|
||||
ByteBuffer bb = ByteBuffer.allocateDirect(MAGIC_CAPACITY);
|
||||
bb.limit(0);
|
||||
return getFieldOffsetInt(bb, MAGIC_CAPACITY);
|
||||
}
|
||||
|
||||
static IntBuffer wrapBufferInt(long address, int capacity) {
|
||||
IntBuffer buffer;
|
||||
try {
|
||||
buffer = (IntBuffer)UNSAFE.allocateInstance(BUFFER_INT);
|
||||
} catch (InstantiationException e) {
|
||||
throw new UnsupportedOperationException(e);
|
||||
}
|
||||
|
||||
UNSAFE.putLong(buffer, ADDRESS, address);
|
||||
UNSAFE.putInt(buffer, MARK, -1);
|
||||
UNSAFE.putInt(buffer, LIMIT, capacity);
|
||||
UNSAFE.putInt(buffer, CAPACITY, capacity);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
static FloatBuffer wrapBufferFloat(long address, int capacity) {
|
||||
FloatBuffer buffer;
|
||||
try {
|
||||
buffer = (FloatBuffer)UNSAFE.allocateInstance(BUFFER_FLOAT);
|
||||
} catch (InstantiationException e) {
|
||||
throw new UnsupportedOperationException(e);
|
||||
}
|
||||
|
||||
UNSAFE.putLong(buffer, ADDRESS, address);
|
||||
UNSAFE.putInt(buffer, MARK, -1);
|
||||
UNSAFE.putInt(buffer, LIMIT, capacity);
|
||||
UNSAFE.putInt(buffer, CAPACITY, capacity);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,382 @@
|
||||
/*
|
||||
* This class is backported from LWJGL3 under the BSD 3-clause "New" or "Revised" License
|
||||
*/
|
||||
|
||||
package com.gtnewhorizons.angelica.compat.lwjgl;
|
||||
|
||||
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memPutDouble;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memPutFloat;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memPutInt;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memPutLong;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memPutShort;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.memSet;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.wrapBufferFloat;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.wrapBufferInt;
|
||||
|
||||
import com.gtnewhorizons.angelica.loading.AngelicaTweaker;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.util.Arrays;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.MemoryUtil;
|
||||
|
||||
/**
|
||||
* An off-heap memory stack.
|
||||
*
|
||||
* <p>This class should be used in a thread-local manner for stack allocations.</p>
|
||||
*
|
||||
* @ see Configuration#STACK_SIZE
|
||||
* @ see Configuration#DEBUG_STACK
|
||||
*/
|
||||
@SuppressWarnings("LombokGetterMayBeUsed")
|
||||
public class MemoryStack extends Pointer.Default implements AutoCloseable {
|
||||
|
||||
private static final int DEFAULT_STACK_SIZE = /*Configuration.STACK_SIZE.get(64)*/ 64 * 1024;
|
||||
private static final int DEFAULT_STACK_FRAMES = 8;
|
||||
|
||||
private static final ThreadLocal<MemoryStack> TLS = ThreadLocal.withInitial(MemoryStack::create);
|
||||
|
||||
static {
|
||||
if (DEFAULT_STACK_SIZE < 0) {
|
||||
throw new IllegalStateException("Invalid stack size.");
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings({"FieldCanBeLocal", "unused"})
|
||||
private final @Nullable ByteBuffer container;
|
||||
|
||||
private final int size;
|
||||
|
||||
private int pointer;
|
||||
|
||||
private int[] frames;
|
||||
protected int frameIndex;
|
||||
|
||||
/**
|
||||
* Creates a new {@code MemoryStack} backed by the specified memory region.
|
||||
*
|
||||
* <p>In the initial state, there is no active stack frame. The {@link #push} method must be used before any allocations.</p>
|
||||
*
|
||||
* @param container the backing memory buffer, may be null
|
||||
* @param address the backing memory address
|
||||
* @param size the backing memory size
|
||||
*/
|
||||
protected MemoryStack(@Nullable ByteBuffer container, long address, int size) {
|
||||
super(address);
|
||||
this.container = container;
|
||||
|
||||
this.size = size;
|
||||
this.pointer = size;
|
||||
|
||||
this.frames = new int[DEFAULT_STACK_FRAMES];
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@code MemoryStack} with the default size.
|
||||
*
|
||||
* <p>In the initial state, there is no active stack frame. The {@link #push} method must be used before any allocations.</p>
|
||||
*/
|
||||
public static MemoryStack create() {
|
||||
return create(DEFAULT_STACK_SIZE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@code MemoryStack} with the specified size.
|
||||
*
|
||||
* <p>In the initial state, there is no active stack frame. The {@link #push} method must be used before any allocations.</p>
|
||||
*
|
||||
* @param capacity the maximum number of bytes that may be allocated on the stack
|
||||
*/
|
||||
public static MemoryStack create(int capacity) {
|
||||
return create(BufferUtils.createByteBuffer(capacity));
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@code MemoryStack} backed by the specified memory buffer.
|
||||
*
|
||||
* <p>In the initial state, there is no active stack frame. The {@link #push} method must be used before any allocations.</p>
|
||||
*
|
||||
* @param buffer the backing memory buffer
|
||||
*/
|
||||
public static MemoryStack create(ByteBuffer buffer) {
|
||||
long address = MemoryUtil.getAddress(buffer);
|
||||
int size = buffer.remaining();
|
||||
return new MemoryStack(buffer, address, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new {@code MemoryStack} backed by the specified memory region.
|
||||
*
|
||||
* <p>In the initial state, there is no active stack frame. The {@link #push} method must be used before any allocations.</p>
|
||||
*
|
||||
* @param address the backing memory address
|
||||
* @param size the backing memory size
|
||||
*/
|
||||
public static MemoryStack ncreate(long address, int size) {
|
||||
return new MemoryStack(null, address, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stores the current stack pointer and pushes a new frame to the stack.
|
||||
*
|
||||
* <p>This method should be called when entering a method, before doing any stack allocations. When exiting a method, call the {@link #pop} method to
|
||||
* restore the previous stack frame.</p>
|
||||
*
|
||||
* <p>Pairs of push/pop calls may be nested. Care must be taken to:</p>
|
||||
* <ul>
|
||||
* <li>match every push with a pop</li>
|
||||
* <li>not call pop before push has been called at least once</li>
|
||||
* <li>not nest push calls to more than the maximum supported depth</li>
|
||||
* </ul>
|
||||
*
|
||||
* @return this stack
|
||||
*/
|
||||
public MemoryStack push() {
|
||||
if (frameIndex == frames.length) {
|
||||
frameOverflow();
|
||||
}
|
||||
|
||||
frames[frameIndex++] = pointer;
|
||||
return this;
|
||||
}
|
||||
|
||||
private void frameOverflow() {
|
||||
if (/*DEBUG*/ false) {
|
||||
AngelicaTweaker.LOGGER.warn("[WARNING] Out of frame stack space (" + frames.length + ") in thread: " + Thread.currentThread());
|
||||
}
|
||||
frames = Arrays.copyOf(frames, frames.length * 3 / 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pops the current stack frame and moves the stack pointer to the end of the previous stack frame.
|
||||
*
|
||||
* @return this stack
|
||||
*/
|
||||
public MemoryStack pop() {
|
||||
pointer = frames[--frameIndex];
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link #pop} on this {@code MemoryStack}.
|
||||
*
|
||||
* <p>This method should not be used directly. It is called automatically when the {@code MemoryStack} is used as a resource in a try-with-resources
|
||||
* statement.</p>
|
||||
*/
|
||||
@Override
|
||||
public void close() {
|
||||
//noinspection resource
|
||||
pop();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the address of the backing off-heap memory.
|
||||
*
|
||||
* <p>The stack grows "downwards", so the bottom of the stack is at {@code address + size}, while the top is at {@code address}.</p>
|
||||
*/
|
||||
public long getAddress() {
|
||||
return address;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the size of the backing off-heap memory.
|
||||
*
|
||||
* <p>This is the maximum number of bytes that may be allocated on the stack.</p>
|
||||
*/
|
||||
public int getSize() {
|
||||
return size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current frame index.
|
||||
*
|
||||
* <p>This is the current number of nested {@link #push} calls.</p>
|
||||
*/
|
||||
public int getFrameIndex() {
|
||||
return frameIndex;
|
||||
}
|
||||
|
||||
/** Returns the memory address at the current stack pointer. */
|
||||
public long getPointerAddress() {
|
||||
return address + (pointer & 0xFFFF_FFFFL);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current stack pointer.
|
||||
*
|
||||
* <p>The stack grows "downwards", so when the stack is empty {@code pointer} is equal to {@code size}. On every allocation {@code pointer} is reduced by
|
||||
* the allocated size (after alignment) and {@code address + pointer} points to the first byte of the last allocation.</p>
|
||||
*
|
||||
* <p>Effectively, this methods returns how many more bytes may be allocated on the stack.</p>
|
||||
*/
|
||||
public int getPointer() {
|
||||
return pointer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current stack pointer.
|
||||
*
|
||||
* <p>This method directly manipulates the stack pointer. Using it irresponsibly may break the internal state of the stack. It should only be used in rare
|
||||
* cases or in auto-generated code.</p>
|
||||
*/
|
||||
public void setPointer(int pointer) {
|
||||
if (/*CHECKS*/ false) {
|
||||
checkPointer(pointer);
|
||||
}
|
||||
|
||||
this.pointer = pointer;
|
||||
}
|
||||
|
||||
private void checkPointer(int pointer) {
|
||||
if (pointer < 0 || size < pointer) {
|
||||
throw new IndexOutOfBoundsException("Invalid stack pointer");
|
||||
}
|
||||
}
|
||||
|
||||
private static void checkAlignment(int alignment) {
|
||||
if (Integer.bitCount(alignment) != 1) {
|
||||
throw new IllegalArgumentException("Alignment must be a power-of-two value.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link #nmalloc(int, int)} with {@code alignment} equal to {@link Pointer#POINTER_SIZE POINTER_SIZE}.
|
||||
*
|
||||
* @param size the allocation size
|
||||
*
|
||||
* @return the memory address on the stack for the requested allocation
|
||||
*/
|
||||
public long nmalloc(int size) {
|
||||
return nmalloc(POINTER_SIZE, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* Allocates a block of {@code size} bytes of memory on the stack. The content of the newly allocated block of memory is not initialized, remaining with
|
||||
* indeterminate values.
|
||||
*
|
||||
* @param alignment the required alignment
|
||||
* @param size the allocation size
|
||||
*
|
||||
* @return the memory address on the stack for the requested allocation
|
||||
*/
|
||||
public long nmalloc(int alignment, int size) {
|
||||
// Align address to the specified alignment
|
||||
long address = (this.address + pointer - size) & ~Integer.toUnsignedLong(alignment - 1);
|
||||
|
||||
pointer = (int)(address - this.address);
|
||||
if (/*CHECKS*/ false && pointer < 0) {
|
||||
throw new OutOfMemoryError("Out of stack space.");
|
||||
}
|
||||
|
||||
return address;
|
||||
}
|
||||
|
||||
/**
|
||||
* Allocates a block of memory on the stack for an array of {@code num} elements, each of them {@code size} bytes long, and initializes all its bits to
|
||||
* zero.
|
||||
*
|
||||
* @param alignment the required element alignment
|
||||
* @param num num the number of elements to allocate
|
||||
* @param size the size of each element
|
||||
*
|
||||
* @return the memory address on the stack for the requested allocation
|
||||
*/
|
||||
public long ncalloc(int alignment, int num, int size) {
|
||||
int bytes = num * size;
|
||||
long address = nmalloc(alignment, bytes);
|
||||
memSet(address, 0, bytes);
|
||||
return address;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
/** Unsafe version of {@link #shorts(short)}. */
|
||||
public long nshort(short value) {
|
||||
long a = nmalloc(2, 2);
|
||||
memPutShort(a, value);
|
||||
return a;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
/** Int version of {@link #malloc(int)}. */
|
||||
public IntBuffer mallocInt(int size) { return wrapBufferInt(nmalloc(4, size << 2), size); }
|
||||
|
||||
/** Unsafe version of {@link #ints(int)}. */
|
||||
public long nint(int value) {
|
||||
long a = nmalloc(4, 4);
|
||||
memPutInt(a, value);
|
||||
return a;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
/** Unsafe version of {@link #longs(long)}. */
|
||||
public long nlong(long value) {
|
||||
long a = nmalloc(8, 8);
|
||||
memPutLong(a, value);
|
||||
return a;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
/** Float version of {@link #malloc(int)}. */
|
||||
public FloatBuffer mallocFloat(int size) { return wrapBufferFloat(nmalloc(4, size << 2), size); }
|
||||
|
||||
/** Unsafe version of {@link #floats(float)}. */
|
||||
public long nfloat(float value) {
|
||||
long a = nmalloc(4, 4);
|
||||
memPutFloat(a, value);
|
||||
return a;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
/** Unsafe version of {@link #doubles(double)}. */
|
||||
public long ndouble(double value) {
|
||||
long a = nmalloc(8, 8);
|
||||
memPutDouble(a, value);
|
||||
return a;
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
// -------------------------------------------------
|
||||
// -------------------------------------------------
|
||||
|
||||
|
||||
/** Returns the stack of the current thread. */
|
||||
public static MemoryStack stackGet() {
|
||||
return TLS.get();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link #push} on the stack of the current thread.
|
||||
*
|
||||
* @return the stack of the current thread.
|
||||
*/
|
||||
public static MemoryStack stackPush() {
|
||||
return stackGet().push();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link #pop} on the stack of the current thread.
|
||||
*
|
||||
* @return the stack of the current thread.
|
||||
*/
|
||||
public static MemoryStack stackPop() {
|
||||
return stackGet().pop();
|
||||
}
|
||||
|
||||
/** Thread-local version of {@link #nmalloc(int)}. */
|
||||
public static long nstackMalloc(int size) { return stackGet().nmalloc(size); }
|
||||
/** Thread-local version of {@link #nmalloc(int, int)}. */
|
||||
public static long nstackMalloc(int alignment, int size) { return stackGet().nmalloc(alignment, size); }
|
||||
/** Thread-local version of {@link #ncalloc}. */
|
||||
public static long nstackCalloc(int alignment, int num, int size) { return stackGet().ncalloc(alignment, num, size); }
|
||||
|
||||
// -------------------------------------------------
|
||||
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
/*
|
||||
* This class is backported from LWJGL3 under the BSD 3-clause "New" or "Revised" License
|
||||
*/
|
||||
package com.gtnewhorizons.angelica.compat.lwjgl;
|
||||
|
||||
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.NULL;
|
||||
import static com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil.UNSAFE;
|
||||
import static org.lwjgl.LWJGLUtil.CHECKS;
|
||||
|
||||
import net.minecraft.util.Util;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
/**
|
||||
* Pointer interface.
|
||||
*
|
||||
* <p>LWJGL can run on both 32bit and 64bit architectures. Since LWJGL applications deal with native memory directly, this interface provides necessary
|
||||
* information about the underlying architecture of the running JVM process.</p>
|
||||
*
|
||||
* <p>When interacting with native functions, pointer values are mapped to Java {@code long}. LWJGL automatically converts long values to the correct pointer
|
||||
* addresses when used in native code. Native functions sometimes require arrays of pointer values; the {@link PointerBuffer} class may be used for that
|
||||
* purpose. It has an API similar to a {@link java.nio.LongBuffer} but handles pointer casts automatically.</p>
|
||||
*/
|
||||
public interface Pointer {
|
||||
|
||||
/** The pointer size in bytes. Will be 4 on a 32bit JVM and 8 on a 64bit one. */
|
||||
int POINTER_SIZE = UNSAFE.addressSize();
|
||||
|
||||
/** The pointer size power-of-two. Will be 2 on a 32bit JVM and 3 on a 64bit one. */
|
||||
int POINTER_SHIFT = POINTER_SIZE == 8 ? 3 : 2;
|
||||
|
||||
/** The value of {@code sizeof(long)} for the current platform. */
|
||||
int CLONG_SIZE = POINTER_SIZE == 8 && Util.getOSType() == Util.EnumOS.WINDOWS ? 4 : POINTER_SIZE;
|
||||
|
||||
/** The value of {@code sizeof(long)} as a power-of-two. */
|
||||
int CLONG_SHIFT = CLONG_SIZE == 8 ? 3 : 2;
|
||||
|
||||
/** Will be true on a 32bit JVM. */
|
||||
boolean BITS32 = POINTER_SIZE * 8 == 32;
|
||||
|
||||
/** Will be true on a 64bit JVM. */
|
||||
boolean BITS64 = POINTER_SIZE * 8 == 64;
|
||||
|
||||
/**
|
||||
* Returns the raw pointer address as a {@code long} value.
|
||||
*
|
||||
* @return the pointer address
|
||||
*/
|
||||
long address();
|
||||
|
||||
/** Default {@link Pointer} implementation. */
|
||||
abstract class Default implements Pointer {
|
||||
|
||||
// Removed final due to JDK-8139758. TODO: Restore if the fix is backported to JDK 8.
|
||||
protected long address;
|
||||
|
||||
protected Default(long address) {
|
||||
if (CHECKS && address == NULL) {
|
||||
throw new NullPointerException();
|
||||
}
|
||||
this.address = address;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long address() {
|
||||
return address;
|
||||
}
|
||||
|
||||
public boolean equals(@Nullable Object o) {
|
||||
if (this == o) {
|
||||
return true;
|
||||
}
|
||||
if (!(o instanceof Pointer)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Pointer that = (Pointer)o;
|
||||
|
||||
return address == that.address();
|
||||
}
|
||||
|
||||
public int hashCode() {
|
||||
return (int)(address ^ (address >>> 32));
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format("%s pointer [0x%X]", getClass().getSimpleName(), address);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import me.jellysquid.mods.sodium.client.model.quad.properties.ModelQuadFacing;
|
||||
|
||||
public enum Axis {
|
||||
X,
|
||||
Y,
|
||||
Z;
|
||||
|
||||
public static Axis fromDirection(ModelQuadFacing dir) {
|
||||
return switch (dir) {
|
||||
case DOWN, UP -> Y;
|
||||
case NORTH, SOUTH -> Z;
|
||||
case WEST, EAST -> X;
|
||||
case UNASSIGNED -> null;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.ChunkPosition;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import org.joml.Vector3i;
|
||||
|
||||
import java.math.RoundingMode;
|
||||
|
||||
import static com.google.common.math.IntMath.log2;
|
||||
|
||||
// Should we keep this?
|
||||
public class BlockPos extends Vector3i {
|
||||
|
||||
private static final int SIZE_BITS_X = 1 + log2(MathHelper.roundUpToPowerOfTwo(30000000), RoundingMode.UNNECESSARY);
|
||||
private static final int SIZE_BITS_Z = SIZE_BITS_X;
|
||||
private static final int SIZE_BITS_Y = 64 - SIZE_BITS_X - SIZE_BITS_Z;
|
||||
private static final long BITS_X = (1L << SIZE_BITS_X) - 1L;
|
||||
private static final long BITS_Y = (1L << SIZE_BITS_Y) - 1L;
|
||||
private static final long BITS_Z = (1L << SIZE_BITS_Z) - 1L;
|
||||
private static final int BIT_SHIFT_Z = SIZE_BITS_Y;
|
||||
private static final int BIT_SHIFT_X = SIZE_BITS_Y + SIZE_BITS_Z;
|
||||
|
||||
public BlockPos() {
|
||||
super();
|
||||
}
|
||||
public BlockPos(int x, int y, int z) {
|
||||
super(x, y, z);
|
||||
}
|
||||
|
||||
public BlockPos(ChunkPosition chunkPosition) {
|
||||
super(chunkPosition.chunkPosX, chunkPosition.chunkPosY, chunkPosition.chunkPosZ);
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return this.x;
|
||||
}
|
||||
public int getY() {
|
||||
return this.y;
|
||||
}
|
||||
public int getZ() {
|
||||
return this.z;
|
||||
}
|
||||
|
||||
public BlockPos set(int x, int y, int z) {
|
||||
super.set(x, y, z);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method does NOT mutate the BlockPos
|
||||
*/
|
||||
public BlockPos offset(ForgeDirection d) {
|
||||
return new BlockPos(this.x + d.offsetX, this.y + d.offsetY, this.z + d.offsetZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method does NOT mutate the BlockPos
|
||||
*/
|
||||
public BlockPos down() {
|
||||
return offset(ForgeDirection.DOWN);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method does NOT mutate the BlockPos
|
||||
*/
|
||||
public BlockPos up() {
|
||||
return offset(ForgeDirection.UP);
|
||||
}
|
||||
|
||||
public long asLong() {
|
||||
return asLong(this.x, this.y, this.z);
|
||||
}
|
||||
|
||||
public static long asLong(int x, int y, int z) {
|
||||
long l = 0L;
|
||||
l |= ((long)x & BITS_X) << BIT_SHIFT_X;
|
||||
l |= ((long)y & BITS_Y) << 0;
|
||||
l |= ((long)z & BITS_Z) << BIT_SHIFT_Z;
|
||||
return l;
|
||||
}
|
||||
|
||||
public BlockPos set(long packedPos) {
|
||||
return set(unpackLongX(packedPos), unpackLongY(packedPos), unpackLongZ(packedPos));
|
||||
}
|
||||
|
||||
public static int unpackLongX(long packedPos) {
|
||||
return (int)(packedPos << 64 - BIT_SHIFT_X - SIZE_BITS_X >> 64 - SIZE_BITS_X);
|
||||
}
|
||||
|
||||
public static int unpackLongY(long packedPos) {
|
||||
return (int)(packedPos << 64 - SIZE_BITS_Y >> 64 - SIZE_BITS_Y);
|
||||
}
|
||||
|
||||
public static int unpackLongZ(long packedPos) {
|
||||
return (int)(packedPos << 64 - BIT_SHIFT_Z - SIZE_BITS_Z >> 64 - SIZE_BITS_Z);
|
||||
}
|
||||
|
||||
public static class Mutable extends BlockPos {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
import com.gtnewhorizons.angelica.rendering.RenderingState;
|
||||
import lombok.Getter;
|
||||
import net.minecraft.client.Minecraft;
|
||||
@@ -13,7 +14,7 @@ import org.joml.Vector4f;
|
||||
@Getter
|
||||
public class Camera {
|
||||
final Vector3d pos = new Vector3d();
|
||||
final BlockPos.Mutable blockPos = new BlockPos.Mutable();
|
||||
final BlockPos blockPos = new BlockPos();
|
||||
float pitch;
|
||||
float yaw;
|
||||
EntityLivingBase entity;
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayFIFOQueue;
|
||||
import it.unimi.dsi.fastutil.ints.IntPriorityQueue;
|
||||
import me.jellysquid.mods.sodium.common.util.DirectionUtil;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import java.util.BitSet;
|
||||
@@ -17,7 +17,7 @@ public class ChunkOcclusionDataBuilder {
|
||||
private static final int STEP_X = (int)Math.pow(16.0, 0.0);
|
||||
private static final int STEP_Z = (int)Math.pow(16.0, 1.0);
|
||||
private static final int STEP_Y = (int)Math.pow(16.0, 2.0);
|
||||
private static final ForgeDirection[] DIRECTIONS = DirectionUtil.ALL_DIRECTIONS;
|
||||
private static final ForgeDirection[] DIRECTIONS = ForgeDirection.VALID_DIRECTIONS;
|
||||
private final BitSet closed = new BitSet(4096);
|
||||
private static final int[] EDGE_POINTS = new int[1352];
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
|
||||
// See if we can merge/mixin/extend ChunkCoordIntPair?
|
||||
public class ChunkPos {
|
||||
public static long INT_MASK = (1L << Integer.SIZE) - 1;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
import org.joml.Vector3i;
|
||||
|
||||
// See if we can merge/mixin/extend ChunkPosition maybe?
|
||||
@@ -35,10 +36,10 @@ public class ChunkSectionPos extends Vector3i {
|
||||
return coord & 15;
|
||||
}
|
||||
|
||||
public static short packLocal(BlockPos pos) {
|
||||
int i = getLocalCoord(pos.x);
|
||||
int j = getLocalCoord(pos.y);
|
||||
int k = getLocalCoord(pos.z);
|
||||
public static short packLocal(int x, int y, int z) {
|
||||
final int i = getLocalCoord(x);
|
||||
final int j = getLocalCoord(y);
|
||||
final int k = getLocalCoord(z);
|
||||
return (short)(i << 8 | k << 4 | j << 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexFormatElement.Type;
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexFormatElement.Usage;
|
||||
import com.gtnewhorizons.angelica.compat.nd.writers.ItemVBOQuadWriter;
|
||||
import com.gtnewhorizons.angelica.compat.nd.writers.PositionColorTextureQuadWriter;
|
||||
import com.gtnewhorizons.angelica.compat.nd.writers.PositionQuadWriter;
|
||||
import com.gtnewhorizons.angelica.compat.nd.writers.PositionTextureColorQuadWriter;
|
||||
import com.gtnewhorizons.angelica.compat.nd.writers.PositionTextureQuadWriter;
|
||||
|
||||
public class DefaultVertexFormat {
|
||||
|
||||
public static final VertexFormatElement POSITION_ELEMENT = new VertexFormatElement(0, Type.FLOAT, Usage.POSITION, 3);
|
||||
public static final VertexFormatElement COLOR_ELEMENT = new VertexFormatElement(0, Type.UBYTE, Usage.COLOR, 4);
|
||||
public static final VertexFormatElement TEXTURE_ELEMENT = new VertexFormatElement(0, Type.FLOAT, Usage.UV, 2);
|
||||
public static final VertexFormatElement LIGHT_ELEMENT = new VertexFormatElement(1, Type.SHORT, Usage.UV, 2);
|
||||
// TODO: The overlay element index is wrong, need to find a 1.7.10 equivalent
|
||||
public static final VertexFormatElement OVERLAY_ELEMENT = new VertexFormatElement(1, Type.SHORT, Usage.UV, 2);
|
||||
public static final VertexFormatElement NORMAL_ELEMENT = new VertexFormatElement(0, Type.BYTE, Usage.NORMAL, 3);
|
||||
public static final VertexFormatElement PADDING_ELEMENT = new VertexFormatElement(0, Type.BYTE, Usage.PADDING, 1);
|
||||
public static final VertexFormat POSITION_TEXTURE_NORMAL = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_ELEMENT).add(NORMAL_ELEMENT).add(PADDING_ELEMENT).build(), new ItemVBOQuadWriter());
|
||||
public static final VertexFormat POSITION_COLOR_TEXTURE_LIGHT_NORMAL = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_ELEMENT).add(LIGHT_ELEMENT).add(NORMAL_ELEMENT).add(PADDING_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_ELEMENT).add(OVERLAY_ELEMENT).add(LIGHT_ELEMENT).add(NORMAL_ELEMENT).add(PADDING_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_TEXTURE_COLOR_LIGHT = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_ELEMENT).add(COLOR_ELEMENT).add(LIGHT_ELEMENT).build());
|
||||
public static final VertexFormat POSITION = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).build(), new PositionQuadWriter());
|
||||
public static final VertexFormat POSITION_COLOR = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_COLOR_LIGHT = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(LIGHT_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_TEXTURE = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_ELEMENT).build(), new PositionTextureQuadWriter());
|
||||
public static final VertexFormat POSITION_COLOR_TEXTURE = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_ELEMENT).build(), new PositionColorTextureQuadWriter());
|
||||
public static final VertexFormat POSITION_TEXTURE_COLOR = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_ELEMENT).add(COLOR_ELEMENT).build(), new PositionTextureColorQuadWriter());
|
||||
public static final VertexFormat POSITION_COLOR_TEX_LIGHTMAP = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_ELEMENT).add(LIGHT_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_TEXTURE_LIGHT_COLOR = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_ELEMENT).add(LIGHT_ELEMENT).add(COLOR_ELEMENT).build());
|
||||
public static final VertexFormat POSITION_TEXTURE_COLOR_NORMAL = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_ELEMENT).add(COLOR_ELEMENT).add(NORMAL_ELEMENT).add(PADDING_ELEMENT).build());
|
||||
|
||||
|
||||
}
|
||||
@@ -1,18 +1,17 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import lombok.Getter;
|
||||
import net.coderbot.iris.Iris;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
import com.gtnewhorizons.angelica.compat.lwjgl.MemoryStack;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import javax.imageio.ImageIO;
|
||||
import lombok.Getter;
|
||||
import net.coderbot.iris.Iris;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
// TBD
|
||||
public class NativeImage extends BufferedImage {
|
||||
@@ -59,12 +58,14 @@ public class NativeImage extends BufferedImage {
|
||||
|
||||
// final int width = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, level, GL11.GL_TEXTURE_WIDTH);
|
||||
// final int height = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, level, GL11.GL_TEXTURE_HEIGHT);
|
||||
IntBuffer buffer = BufferUtils.createIntBuffer(size);
|
||||
int[] data = new int[size];
|
||||
try (final MemoryStack stack = MemoryStack.stackPush()) {
|
||||
final IntBuffer buffer = stack.mallocInt(size);
|
||||
GL11.glGetTexImage(GL11.GL_TEXTURE_2D, level, format.glFormat, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
|
||||
|
||||
GL11.glGetTexImage(GL11.GL_TEXTURE_2D, level, format.glFormat, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
|
||||
buffer.get(data);
|
||||
setRGB(0, 0, width, height, data, 0, width);
|
||||
int[] data = new int[size];
|
||||
buffer.get(data);
|
||||
setRGB(0, 0, width, height, data, 0, width);
|
||||
}
|
||||
}
|
||||
public void writeToFile(File file) throws IOException{
|
||||
try {
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
|
||||
public class VertexBuffer implements AutoCloseable {
|
||||
private int id;
|
||||
private int vertexCount;
|
||||
private VertexFormat format;
|
||||
private int drawMode;
|
||||
|
||||
public VertexBuffer() {
|
||||
this.id = GL15.glGenBuffers();
|
||||
}
|
||||
|
||||
public VertexBuffer(VertexFormat format, int drawMode) {
|
||||
this();
|
||||
this.format = format;
|
||||
this.drawMode = drawMode;
|
||||
}
|
||||
|
||||
public void bind() {
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.id);
|
||||
}
|
||||
|
||||
public void unbind() {
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
public void upload(ByteBuffer buffer, int vertexCount) {
|
||||
if (this.id == -1) return;
|
||||
this.vertexCount = vertexCount;
|
||||
this.bind();
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
|
||||
this.unbind();
|
||||
}
|
||||
|
||||
public VertexBuffer upload(ByteBuffer buffer) {
|
||||
if(format == null) throw new IllegalStateException("No format specified for VBO upload");
|
||||
upload(buffer, buffer.remaining() / format.getVertexSize());
|
||||
return this;
|
||||
}
|
||||
|
||||
public void close() {
|
||||
if (this.id >= 0) {
|
||||
GL15.glDeleteBuffers(this.id);
|
||||
this.id = -1;
|
||||
}
|
||||
}
|
||||
|
||||
public void draw(FloatBuffer floatBuffer) {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glMultMatrix(floatBuffer);
|
||||
draw();
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
public void draw() {
|
||||
GL11.glDrawArrays(drawMode, 0, this.vertexCount);
|
||||
}
|
||||
|
||||
public void setupState() {
|
||||
if(format == null) throw new IllegalStateException("No format specified for VBO setup");
|
||||
bind();
|
||||
format.setupBufferState(0L);
|
||||
}
|
||||
|
||||
public void cleanupState() {
|
||||
format.clearBufferState();
|
||||
unbind();
|
||||
}
|
||||
public void render() {
|
||||
setupState();
|
||||
draw();
|
||||
cleanupState();
|
||||
}
|
||||
}
|
||||
@@ -1,88 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.gtnewhorizons.angelica.compat.nd.IWriteQuads;
|
||||
import com.gtnewhorizons.angelica.compat.nd.Quad;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import lombok.Getter;
|
||||
import net.coderbot.iris.block_rendering.BlockRenderingSettings;
|
||||
import net.coderbot.iris.vertices.ImmediateState;
|
||||
import net.coderbot.iris.vertices.IrisVertexFormats;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.List;
|
||||
|
||||
public class VertexFormat {
|
||||
@Getter
|
||||
protected final ImmutableList<VertexFormatElement> elements;
|
||||
protected final IntList offsets = new IntArrayList();
|
||||
@Getter
|
||||
protected final int vertexSize;
|
||||
|
||||
protected IWriteQuads quadWriter;
|
||||
|
||||
public VertexFormat(ImmutableList<VertexFormatElement> elements) {
|
||||
this(elements, null);
|
||||
}
|
||||
|
||||
public VertexFormat(ImmutableList<VertexFormatElement> elements, IWriteQuads quadWriter) {
|
||||
this.elements = elements;
|
||||
int i = 0;
|
||||
for (VertexFormatElement element : elements) {
|
||||
offsets.add(i);
|
||||
i += element.getByteSize();
|
||||
}
|
||||
vertexSize = i;
|
||||
this.quadWriter = quadWriter;
|
||||
}
|
||||
|
||||
public void setupBufferState(long l) {
|
||||
if (BlockRenderingSettings.INSTANCE.shouldUseExtendedVertexFormat() && ImmediateState.renderWithExtendedVertexFormat) {
|
||||
if (this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_LIGHT_NORMAL || this == DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP) {
|
||||
IrisVertexFormats.TERRAIN.setupBufferState(l);
|
||||
return;
|
||||
} else if (this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL) {
|
||||
IrisVertexFormats.ENTITY.setupBufferState(l);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
final int i = this.getVertexSize();
|
||||
final List<VertexFormatElement> list = this.getElements();
|
||||
final int listSize = list.size();
|
||||
|
||||
for(int j = 0; j < listSize; ++j) {
|
||||
list.get(j).setupBufferState(l + this.offsets.getInt(j), i);
|
||||
}
|
||||
}
|
||||
|
||||
public void clearBufferState() {
|
||||
if (BlockRenderingSettings.INSTANCE.shouldUseExtendedVertexFormat() && ImmediateState.renderWithExtendedVertexFormat) {
|
||||
if (this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_LIGHT_NORMAL || this == DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP) {
|
||||
IrisVertexFormats.TERRAIN.clearBufferState();
|
||||
return;
|
||||
} else if ( this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL) {
|
||||
IrisVertexFormats.ENTITY.clearBufferState();
|
||||
return;
|
||||
}
|
||||
}
|
||||
final List<VertexFormatElement> list = this.getElements();
|
||||
final int listSize = list.size();
|
||||
|
||||
for(int i = 0 ; i < listSize; ++i) {
|
||||
list.get(i).clearBufferState();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean canWriteQuads() {
|
||||
return quadWriter != null;
|
||||
}
|
||||
|
||||
public void writeQuad(Quad quad, ByteBuffer byteBuffer) {
|
||||
if(quadWriter == null) {
|
||||
throw new IllegalStateException("No quad writer set");
|
||||
}
|
||||
quadWriter.writeQuad(quad, byteBuffer);
|
||||
}
|
||||
}
|
||||
@@ -1,107 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.mojang;
|
||||
|
||||
import lombok.Getter;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import java.util.function.IntConsumer;
|
||||
|
||||
|
||||
@Getter
|
||||
public class VertexFormatElement {
|
||||
protected final Type type;
|
||||
protected final Usage usage;
|
||||
protected final int index;
|
||||
protected final int count;
|
||||
protected final int byteSize;
|
||||
|
||||
public VertexFormatElement(int index, Type type, Usage usage, int count) {
|
||||
this.index = index;
|
||||
this.type = type;
|
||||
this.usage = usage;
|
||||
this.count = count;
|
||||
this.byteSize = type.getSize() * count;
|
||||
}
|
||||
|
||||
public void setupBufferState(long l, int i) {
|
||||
this.usage.setupBufferState(this.count, this.type.getGlType(), i, l, this.index);
|
||||
}
|
||||
|
||||
public void clearBufferState() {
|
||||
this.usage.clearBufferState(this.index);
|
||||
}
|
||||
|
||||
public enum Usage {
|
||||
POSITION("Position", (i, j, k, l, m) -> {
|
||||
GL11.glVertexPointer(i, j, k, l);
|
||||
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
}, (i) -> GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY)),
|
||||
NORMAL("Normal", (i, j, k, l, m) -> {
|
||||
GL11.glNormalPointer(j, k, l);
|
||||
GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
|
||||
}, (i) -> GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY)),
|
||||
COLOR("Vertex Color", (i, j, k, l, m) -> {
|
||||
GL11.glColorPointer(i, j, k, l);
|
||||
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
|
||||
}, i -> GL11.glDisableClientState(GL11.GL_COLOR_ARRAY)),
|
||||
UV("UV", (i, j, k, l, m) -> {
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0 + m);
|
||||
GL11.glTexCoordPointer(i, j, k, l);
|
||||
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
|
||||
}, i -> {
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0 + i);
|
||||
GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
|
||||
}),
|
||||
PADDING("Padding", (i, j, k, l, m) -> {}, i-> {}),
|
||||
GENERIC("Generic", (i, j, k, l, m) -> {
|
||||
GL20.glEnableVertexAttribArray(m);
|
||||
GL20.glVertexAttribPointer(m, i, j, false, k, l);
|
||||
}, GL20::glDisableVertexAttribArray);
|
||||
|
||||
@Getter private final String name;
|
||||
private final SetupState setupState;
|
||||
private final IntConsumer clearState;
|
||||
|
||||
Usage(String name, SetupState setupState, IntConsumer clearState) {
|
||||
this.name = name;
|
||||
this.setupState = setupState;
|
||||
this.clearState = clearState;
|
||||
}
|
||||
|
||||
private void setupBufferState(int i, int j, int k, long l, int m) {
|
||||
this.setupState.setupBufferState(i, j, k, l, m);
|
||||
}
|
||||
|
||||
public void clearBufferState(int i) {
|
||||
this.clearState.accept(i);
|
||||
}
|
||||
|
||||
interface SetupState {
|
||||
void setupBufferState(int i, int j, int k, long l, int m);
|
||||
}
|
||||
}
|
||||
|
||||
@Getter
|
||||
public enum Type {
|
||||
FLOAT(4, "Float", GL11.GL_FLOAT),
|
||||
UBYTE(1, "Unsigned Byte", GL11.GL_UNSIGNED_BYTE),
|
||||
BYTE(1, "Byte", GL11.GL_BYTE),
|
||||
USHORT(2, "Unsigned Short", GL11.GL_UNSIGNED_SHORT),
|
||||
SHORT(2, "Short", GL11.GL_SHORT),
|
||||
UINT(4, "Unsigned Int", GL11.GL_UNSIGNED_INT),
|
||||
INT(4, "Int", GL11.GL_INT);
|
||||
|
||||
private final int size;
|
||||
private final String name;
|
||||
private final int glType;
|
||||
|
||||
Type(int size, String name, int glType) {
|
||||
this.size = size;
|
||||
this.name = name;
|
||||
this.glType = glType;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public interface IWriteQuads {
|
||||
void writeQuad(Quad quad, ByteBuffer buf);
|
||||
}
|
||||
@@ -1,187 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd;
|
||||
|
||||
import lombok.Getter;
|
||||
import me.jellysquid.mods.sodium.client.model.quad.ModelQuadView;
|
||||
import me.jellysquid.mods.sodium.client.model.quad.properties.ModelQuadFacing;
|
||||
import me.jellysquid.mods.sodium.client.model.quad.properties.ModelQuadFlags;
|
||||
import me.jellysquid.mods.sodium.client.render.pipeline.BlockRenderer;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.util.Locale;
|
||||
|
||||
public class Quad implements ModelQuadView {
|
||||
// Adapted from Neodymium
|
||||
|
||||
private final static int DEFAULT_BRIGHTNESS = 15 << 20 | 15 << 4;
|
||||
private final static int DEFAULT_COLOR = 0xFFFFFFFF;
|
||||
|
||||
public float[] xs = new float[4];
|
||||
public float[] ys = new float[4];
|
||||
public float[] zs = new float[4];
|
||||
public float[] us = new float[4];
|
||||
public float[] vs = new float[4];
|
||||
public int[] cs = new int[4];
|
||||
public int[] ns = new int[4];
|
||||
public int[] bs = new int[4];
|
||||
|
||||
public boolean deleted;
|
||||
|
||||
public ModelQuadFacing normal;
|
||||
|
||||
private final Vector3f vectorA = new Vector3f(), vectorB = new Vector3f(), vectorC = new Vector3f();
|
||||
|
||||
private boolean hasColor;
|
||||
private boolean hasShade;
|
||||
private boolean hasNormals;
|
||||
|
||||
private int cachedFlags;
|
||||
private ForgeDirection face;
|
||||
private int colorIndex = -1;
|
||||
|
||||
public boolean hasColor() {
|
||||
return this.hasColor;
|
||||
}
|
||||
|
||||
public int[] getColors() {
|
||||
return this.cs;
|
||||
}
|
||||
|
||||
public boolean hasShade() {
|
||||
return this.hasShade;
|
||||
}
|
||||
|
||||
public boolean hasNormals() {
|
||||
return this.hasNormals;
|
||||
}
|
||||
|
||||
/** Returns the face, forced to take one of 6 directions to mirror the behavior of baked quads in 1.16.5. */
|
||||
public ForgeDirection getCoercedFace() {
|
||||
return this.face != ForgeDirection.UNKNOWN ? this.face : ForgeDirection.UP;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getX(int idx) {
|
||||
return xs[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getY(int idx) {
|
||||
return ys[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getZ(int idx) {
|
||||
return zs[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getColor(int idx) {
|
||||
return cs[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getTexU(int idx) {
|
||||
return us[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getTexV(int idx) {
|
||||
return vs[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFlags() {
|
||||
return this.cachedFlags;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLight(int idx) {
|
||||
return bs[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getNormal(int idx) {
|
||||
return ns[idx];
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getColorIndex() {
|
||||
return colorIndex;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureAtlasSprite rubidium$getSprite() {
|
||||
return null;
|
||||
}
|
||||
|
||||
private void read(int[] rawBuffer, int offset, float offsetX, float offsetY, float offsetZ, int drawMode, BlockRenderer.Flags flags) {
|
||||
final int vertices = drawMode == GL11.GL_TRIANGLES ? 3 : 4;
|
||||
for(int vi = 0; vi < vertices; vi++) {
|
||||
int i = offset + vi * 8;
|
||||
|
||||
xs[vi] = Float.intBitsToFloat(rawBuffer[i + 0]) + offsetX;
|
||||
ys[vi] = Float.intBitsToFloat(rawBuffer[i + 1]) + offsetY;
|
||||
zs[vi] = Float.intBitsToFloat(rawBuffer[i + 2]) + offsetZ;
|
||||
|
||||
us[vi] = Float.intBitsToFloat(rawBuffer[i + 3]);
|
||||
vs[vi] = Float.intBitsToFloat(rawBuffer[i + 4]);
|
||||
|
||||
cs[vi] = flags.hasColor ? rawBuffer[i + 5] : DEFAULT_COLOR;
|
||||
ns[vi] = flags.hasNormals ? rawBuffer[i + 6] : 0;
|
||||
bs[vi] = flags.hasBrightness ? rawBuffer[i + 7] : DEFAULT_BRIGHTNESS;
|
||||
|
||||
this.hasColor = flags.hasColor;
|
||||
this.hasShade = flags.hasBrightness;
|
||||
this.hasNormals = flags.hasNormals;
|
||||
|
||||
|
||||
i += 8;
|
||||
}
|
||||
|
||||
if(vertices == 3) {
|
||||
// Quadrangulate!
|
||||
xs[3] = xs[2];
|
||||
ys[3] = ys[2];
|
||||
zs[3] = zs[2];
|
||||
|
||||
us[3] = us[2];
|
||||
vs[3] = vs[2];
|
||||
|
||||
bs[3] = bs[2];
|
||||
cs[3] = cs[2];
|
||||
ns[3] = ns[2];
|
||||
}
|
||||
}
|
||||
|
||||
public void setState(int[] rawBuffer, int offset, BlockRenderer.Flags flags, int drawMode, float offsetX, float offsetY, float offsetZ) {
|
||||
deleted = false;
|
||||
|
||||
read(rawBuffer, offset, offsetX, offsetY, offsetZ, drawMode, flags);
|
||||
|
||||
if(xs[0] == xs[1] && xs[1] == xs[2] && xs[2] == xs[3] && ys[0] == ys[1] && ys[1] == ys[2] && ys[2] == ys[3]) {
|
||||
// ignore empty quads (e.g. alpha pass of EnderIO item conduits)
|
||||
deleted = true;
|
||||
return;
|
||||
}
|
||||
|
||||
vectorA.set(xs[1] - xs[0], ys[1] - ys[0], zs[1] - zs[0]);
|
||||
vectorB.set(xs[2] - xs[1], ys[2] - ys[1], zs[2] - zs[1]);
|
||||
vectorA.cross(vectorB, vectorC);
|
||||
|
||||
normal = ModelQuadFacing.fromVector(vectorC);
|
||||
this.face = ModelQuadFacing.toDirection(normal);
|
||||
this.cachedFlags = ModelQuadFlags.getQuadFlags(this);
|
||||
}
|
||||
|
||||
public static boolean isValid(Quad q) {
|
||||
return q != null && !q.deleted;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format(Locale.ENGLISH, "%s[(%.1f, %.1f, %.1f), (%.1f, %.1f, %.1f), (%.1f, %.1f, %.1f), (%.1f, %.1f, %.1f)]", deleted ? "XXX " : "", xs[0], ys[0], zs[0], xs[1], ys[1], zs[1], xs[2], ys[2], zs[2], xs[3], ys[3], zs[3]);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd.writers;
|
||||
|
||||
import com.gtnewhorizons.angelica.compat.nd.IWriteQuads;
|
||||
import com.gtnewhorizons.angelica.compat.nd.Quad;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadView;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.writers.IWriteQuads;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
@@ -17,7 +17,7 @@ public class ItemVBOQuadWriter implements IWriteQuads {
|
||||
this.direct = direct;
|
||||
}
|
||||
@Override
|
||||
public void writeQuad(Quad quad, ByteBuffer buf) {
|
||||
public void writeQuad(QuadView quad, ByteBuffer buf) {
|
||||
if(direct) {
|
||||
writeQuadDirect(quad, buf);
|
||||
} else {
|
||||
@@ -25,11 +25,11 @@ public class ItemVBOQuadWriter implements IWriteQuads {
|
||||
}
|
||||
}
|
||||
|
||||
protected void writeQuadDirect(Quad quad, ByteBuffer buf) {
|
||||
protected void writeQuadDirect(QuadView quad, ByteBuffer buf) {
|
||||
throw new UnsupportedOperationException("Direct mode not supported yet");
|
||||
}
|
||||
|
||||
protected void writeQuadIndirect(Quad quad, ByteBuffer buf) {
|
||||
protected void writeQuadIndirect(QuadView quad, ByteBuffer buf) {
|
||||
for(int idx = 0; idx < 4; ++idx) {
|
||||
// Position
|
||||
buf.putFloat(quad.getX(idx));
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd.writers;
|
||||
|
||||
import com.gtnewhorizons.angelica.compat.nd.IWriteQuads;
|
||||
import com.gtnewhorizons.angelica.compat.nd.Quad;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadView;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.writers.IWriteQuads;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
@@ -17,7 +17,7 @@ public class PositionColorTextureQuadWriter implements IWriteQuads {
|
||||
this.direct = direct;
|
||||
}
|
||||
@Override
|
||||
public void writeQuad(Quad quad, ByteBuffer buf) {
|
||||
public void writeQuad(QuadView quad, ByteBuffer buf) {
|
||||
if(direct) {
|
||||
writeQuadDirect(quad, buf);
|
||||
} else {
|
||||
@@ -25,11 +25,11 @@ public class PositionColorTextureQuadWriter implements IWriteQuads {
|
||||
}
|
||||
}
|
||||
|
||||
protected void writeQuadDirect(Quad quad, ByteBuffer buf) {
|
||||
protected void writeQuadDirect(QuadView quad, ByteBuffer buf) {
|
||||
throw new UnsupportedOperationException("Direct mode not supported yet");
|
||||
}
|
||||
|
||||
protected void writeQuadIndirect(Quad quad, ByteBuffer buf) {
|
||||
protected void writeQuadIndirect(QuadView quad, ByteBuffer buf) {
|
||||
for(int idx = 0; idx < 4; ++idx) {
|
||||
// Position
|
||||
buf.putFloat(quad.getX(idx));
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd.writers;
|
||||
|
||||
import com.gtnewhorizons.angelica.compat.nd.IWriteQuads;
|
||||
import com.gtnewhorizons.angelica.compat.nd.Quad;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadView;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.writers.IWriteQuads;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
@@ -17,7 +17,7 @@ public class PositionQuadWriter implements IWriteQuads {
|
||||
this.direct = direct;
|
||||
}
|
||||
@Override
|
||||
public void writeQuad(Quad quad, ByteBuffer buf) {
|
||||
public void writeQuad(QuadView quad, ByteBuffer buf) {
|
||||
if(direct) {
|
||||
writeQuadDirect(quad, buf);
|
||||
} else {
|
||||
@@ -25,11 +25,11 @@ public class PositionQuadWriter implements IWriteQuads {
|
||||
}
|
||||
}
|
||||
|
||||
protected void writeQuadDirect(Quad quad, ByteBuffer buf) {
|
||||
protected void writeQuadDirect(QuadView quad, ByteBuffer buf) {
|
||||
throw new UnsupportedOperationException("Direct mode not supported yet");
|
||||
}
|
||||
|
||||
protected void writeQuadIndirect(Quad quad, ByteBuffer buf) {
|
||||
protected void writeQuadIndirect(QuadView quad, ByteBuffer buf) {
|
||||
for(int idx = 0; idx < 4; ++idx) {
|
||||
// Position
|
||||
buf.putFloat(quad.getX(idx));
|
||||
|
||||
+6
-5
@@ -1,7 +1,8 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd.writers;
|
||||
|
||||
import com.gtnewhorizons.angelica.compat.nd.IWriteQuads;
|
||||
import com.gtnewhorizons.angelica.compat.nd.Quad;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadView;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.writers.IWriteQuads;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
@@ -17,7 +18,7 @@ public class PositionTextureColorQuadWriter implements IWriteQuads {
|
||||
this.direct = direct;
|
||||
}
|
||||
@Override
|
||||
public void writeQuad(Quad quad, ByteBuffer buf) {
|
||||
public void writeQuad(QuadView quad, ByteBuffer buf) {
|
||||
if(direct) {
|
||||
writeQuadDirect(quad, buf);
|
||||
} else {
|
||||
@@ -25,11 +26,11 @@ public class PositionTextureColorQuadWriter implements IWriteQuads {
|
||||
}
|
||||
}
|
||||
|
||||
protected void writeQuadDirect(Quad quad, ByteBuffer buf) {
|
||||
protected void writeQuadDirect(QuadView quad, ByteBuffer buf) {
|
||||
throw new UnsupportedOperationException("Direct mode not supported yet");
|
||||
}
|
||||
|
||||
protected void writeQuadIndirect(Quad quad, ByteBuffer buf) {
|
||||
protected void writeQuadIndirect(QuadView quad, ByteBuffer buf) {
|
||||
for(int idx = 0; idx < 4; ++idx) {
|
||||
// Position
|
||||
buf.putFloat(quad.getX(idx));
|
||||
|
||||
+5
-5
@@ -1,7 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.compat.nd.writers;
|
||||
|
||||
import com.gtnewhorizons.angelica.compat.nd.IWriteQuads;
|
||||
import com.gtnewhorizons.angelica.compat.nd.Quad;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.QuadView;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.quad.writers.IWriteQuads;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
@@ -17,7 +17,7 @@ public class PositionTextureQuadWriter implements IWriteQuads {
|
||||
this.direct = direct;
|
||||
}
|
||||
@Override
|
||||
public void writeQuad(Quad quad, ByteBuffer buf) {
|
||||
public void writeQuad(QuadView quad, ByteBuffer buf) {
|
||||
if(direct) {
|
||||
writeQuadDirect(quad, buf);
|
||||
} else {
|
||||
@@ -25,11 +25,11 @@ public class PositionTextureQuadWriter implements IWriteQuads {
|
||||
}
|
||||
}
|
||||
|
||||
protected void writeQuadDirect(Quad quad, ByteBuffer buf) {
|
||||
protected void writeQuadDirect(QuadView quad, ByteBuffer buf) {
|
||||
throw new UnsupportedOperationException("Direct mode not supported yet");
|
||||
}
|
||||
|
||||
protected void writeQuadIndirect(Quad quad, ByteBuffer buf) {
|
||||
protected void writeQuadIndirect(QuadView quad, ByteBuffer buf) {
|
||||
for(int idx = 0; idx < 4; ++idx) {
|
||||
// Position
|
||||
buf.putFloat(quad.getX(idx));
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.toremove;
|
||||
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexFormat;
|
||||
import lombok.Getter;
|
||||
|
||||
@Deprecated
|
||||
public class DrawState {
|
||||
@Getter
|
||||
private final VertexFormat format;
|
||||
@Getter
|
||||
private final int vertexCount;
|
||||
@Getter
|
||||
private final int mode;
|
||||
|
||||
public DrawState(VertexFormat format, int vertexCount, int mode) {
|
||||
this.format = format;
|
||||
this.vertexCount = vertexCount;
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3,6 +3,7 @@ package com.gtnewhorizons.angelica.compat.toremove;
|
||||
import com.google.common.collect.Queues;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Quaternionf;
|
||||
|
||||
import java.util.Deque;
|
||||
|
||||
@@ -79,6 +80,27 @@ public class MatrixStack {
|
||||
|
||||
}
|
||||
|
||||
public void multiply(Quaternionf quaternion) {
|
||||
MatrixStack.Entry entry = this.matrixStack.getLast();
|
||||
entry.model.rotate(quaternion);
|
||||
entry.normal.rotate(quaternion);
|
||||
}
|
||||
|
||||
public void multiply(Quaternionf quaternion, float originX, float originY, float originZ) {
|
||||
MatrixStack.Entry entry = this.matrixStack.getLast();
|
||||
entry.model.rotateAround(quaternion, originX, originY, originZ);
|
||||
entry.normal.rotate(quaternion);
|
||||
}
|
||||
|
||||
public void loadIdentity() {
|
||||
MatrixStack.Entry entry = this.matrixStack.getLast();
|
||||
entry.model.identity();
|
||||
entry.normal.identity();
|
||||
}
|
||||
|
||||
public void multiplyPositionMatrix(Matrix4f matrix) {
|
||||
this.matrixStack.getLast().model.mul(matrix);
|
||||
}
|
||||
|
||||
private static float invSqrt(float x) {
|
||||
float xhalf = 0.5f * x;
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.compat.toremove;
|
||||
|
||||
@Deprecated
|
||||
public class OverlayTexture {
|
||||
|
||||
// This is definitely wrong
|
||||
public static final int NO_OVERLAY = 0;
|
||||
}
|
||||
@@ -1,8 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.compat.toremove;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.gtnewhorizons.angelica.compat.mojang.DefaultVertexFormat;
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexFormat;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.DefaultVertexFormat;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
|
||||
import it.unimi.dsi.fastutil.Hash;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectOpenCustomHashSet;
|
||||
import lombok.Getter;
|
||||
@@ -58,7 +60,7 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
}
|
||||
|
||||
public static RenderLayer getOutline(ResourceLocation texture, RenderPhase.Cull cull) {
|
||||
return of("outline", DefaultVertexFormat.POSITION_COLOR_TEXTURE, 7, 256, RenderLayer.MultiPhaseParameters.builder().texture(new RenderPhase.Texture(texture, false, false)).cull(cull).depthTest(ALWAYS_DEPTH_TEST).alpha(ONE_TENTH_ALPHA).texturing(OUTLINE_TEXTURING).fog(NO_FOG).target(OUTLINE_TARGET).build(RenderLayer.OutlineMode.IS_OUTLINE));
|
||||
return of("outline", DefaultVertexFormat.POSITION_COLOR_TEXTURE, 7, 256, RenderLayer.MultiPhaseParameters.builder().texture(new RenderPhase.Texture(texture, false, false)).cull(cull).depthTest(ALWAYS_DEPTH_TEST).alpha(ONE_TENTH_ALPHA).fog(NO_FOG).target(OUTLINE_TARGET).build(RenderLayer.OutlineMode.IS_OUTLINE));
|
||||
}
|
||||
|
||||
public int mode() {
|
||||
@@ -140,17 +142,15 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
private final RenderPhase.DepthTest depthTest;
|
||||
private final RenderPhase.Cull cull;
|
||||
private final RenderPhase.Lightmap lightmap;
|
||||
private final RenderPhase.Overlay overlay;
|
||||
private final RenderPhase.Fog fog;
|
||||
private final RenderPhase.Layering layering;
|
||||
private final RenderPhase.Target target;
|
||||
private final RenderPhase.Texturing texturing;
|
||||
private final RenderPhase.WriteMaskState writeMaskState;
|
||||
private final RenderPhase.LineWidth lineWidth;
|
||||
private final OutlineMode outlineMode;
|
||||
private final ImmutableList<RenderPhase> phases;
|
||||
|
||||
private MultiPhaseParameters(RenderPhase.Texture texture, RenderPhase.Transparency transparency, RenderPhase.DiffuseLighting diffuseLighting, RenderPhase.ShadeModel shadeModel, RenderPhase.Alpha alpha, RenderPhase.DepthTest depthTest, RenderPhase.Cull cull, RenderPhase.Lightmap lightmap, RenderPhase.Overlay overlay, RenderPhase.Fog fog, RenderPhase.Layering layering, RenderPhase.Target target, RenderPhase.Texturing texturing, RenderPhase.WriteMaskState writeMaskState, RenderPhase.LineWidth lineWidth, OutlineMode outlineMode) {
|
||||
private MultiPhaseParameters(RenderPhase.Texture texture, RenderPhase.Transparency transparency, RenderPhase.DiffuseLighting diffuseLighting, RenderPhase.ShadeModel shadeModel, RenderPhase.Alpha alpha, RenderPhase.DepthTest depthTest, RenderPhase.Cull cull, RenderPhase.Lightmap lightmap, RenderPhase.Fog fog, RenderPhase.Layering layering, RenderPhase.Target target, RenderPhase.Texturing texturing, RenderPhase.WriteMaskState writeMaskState, OutlineMode outlineMode) {
|
||||
this.texture = texture;
|
||||
this.transparency = transparency;
|
||||
this.diffuseLighting = diffuseLighting;
|
||||
@@ -159,15 +159,13 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
this.depthTest = depthTest;
|
||||
this.cull = cull;
|
||||
this.lightmap = lightmap;
|
||||
this.overlay = overlay;
|
||||
this.fog = fog;
|
||||
this.layering = layering;
|
||||
this.target = target;
|
||||
this.texturing = texturing;
|
||||
this.writeMaskState = writeMaskState;
|
||||
this.lineWidth = lineWidth;
|
||||
this.outlineMode = outlineMode;
|
||||
this.phases = ImmutableList.of(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.overlay, this.fog, this.layering, this.target, new RenderPhase[]{this.texturing, this.writeMaskState, this.lineWidth});
|
||||
this.phases = ImmutableList.of(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.fog, this.layering, this.target, this.texturing, this.writeMaskState);
|
||||
}
|
||||
|
||||
public boolean equals(Object object) {
|
||||
@@ -202,13 +200,11 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
private RenderPhase.DepthTest depthTest;
|
||||
private RenderPhase.Cull cull;
|
||||
private RenderPhase.Lightmap lightmap;
|
||||
private RenderPhase.Overlay overlay;
|
||||
private RenderPhase.Fog fog;
|
||||
private RenderPhase.Layering layering;
|
||||
private RenderPhase.Target target;
|
||||
private RenderPhase.Texturing texturing;
|
||||
private RenderPhase.WriteMaskState writeMaskState;
|
||||
private RenderPhase.LineWidth lineWidth;
|
||||
|
||||
private Builder() {
|
||||
this.texture = RenderPhase.NO_TEXTURE ;
|
||||
@@ -219,13 +215,11 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
this.depthTest = RenderPhase.LEQUAL_DEPTH_TEST;
|
||||
this.cull = RenderPhase.ENABLE_CULLING;
|
||||
this.lightmap = RenderPhase.DISABLE_LIGHTMAP;
|
||||
this.overlay = RenderPhase.DISABLE_OVERLAY_COLOR;
|
||||
this.fog = RenderPhase.FOG;
|
||||
this.layering = RenderPhase.NO_LAYERING;
|
||||
this.target = RenderPhase.MAIN_TARGET;
|
||||
this.texturing = RenderPhase.DEFAULT_TEXTURING;
|
||||
this.writeMaskState = RenderPhase.ALL_MASK;
|
||||
this.lineWidth = RenderPhase.FULL_LINE_WIDTH;
|
||||
}
|
||||
|
||||
public Builder texture(RenderPhase.Texture texture) {
|
||||
@@ -263,11 +257,6 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder overlay(RenderPhase.Overlay overlay) {
|
||||
this.overlay = overlay;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder fog(RenderPhase.Fog fog) {
|
||||
this.fog = fog;
|
||||
return this;
|
||||
@@ -288,7 +277,7 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
|
||||
}
|
||||
|
||||
public MultiPhaseParameters build(OutlineMode outlineMode) {
|
||||
return new MultiPhaseParameters(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.overlay, this.fog, this.layering, this.target, this.texturing, this.writeMaskState, this.lineWidth, outlineMode);
|
||||
return new MultiPhaseParameters(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.fog, this.layering, this.target, this.texturing, this.writeMaskState, outlineMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,13 +64,8 @@ public abstract class RenderPhase {
|
||||
protected static final Texture BLOCK_ATLAS_TEXTURE;
|
||||
protected static final Texture NO_TEXTURE;
|
||||
protected static final Texturing DEFAULT_TEXTURING;
|
||||
protected static final Texturing OUTLINE_TEXTURING;
|
||||
protected static final Texturing GLINT_TEXTURING;
|
||||
protected static final Texturing ENTITY_GLINT_TEXTURING;
|
||||
protected static final Lightmap ENABLE_LIGHTMAP;
|
||||
protected static final Lightmap DISABLE_LIGHTMAP;
|
||||
protected static final Overlay ENABLE_OVERLAY_COLOR;
|
||||
protected static final Overlay DISABLE_OVERLAY_COLOR;
|
||||
protected static final DiffuseLighting ENABLE_DIFFUSE_LIGHTING;
|
||||
protected static final DiffuseLighting DISABLE_DIFFUSE_LIGHTING;
|
||||
protected static final Cull ENABLE_CULLING;
|
||||
@@ -82,19 +77,12 @@ public abstract class RenderPhase {
|
||||
protected static final WriteMaskState COLOR_MASK;
|
||||
protected static final WriteMaskState DEPTH_MASK;
|
||||
protected static final Layering NO_LAYERING;
|
||||
protected static final Layering POLYGON_OFFSET_LAYERING;
|
||||
protected static final Layering VIEW_OFFSET_Z_LAYERING;
|
||||
protected static final Fog NO_FOG;
|
||||
protected static final Fog FOG;
|
||||
protected static final Fog BLACK_FOG;
|
||||
protected static final Target MAIN_TARGET;
|
||||
protected static final Target OUTLINE_TARGET;
|
||||
protected static final Target TRANSLUCENT_TARGET;
|
||||
protected static final Target PARTICLES_TARGET;
|
||||
protected static final Target WEATHER_TARGET;
|
||||
protected static final Target CLOUDS_TARGET;
|
||||
protected static final Target ITEM_TARGET;
|
||||
protected static final LineWidth FULL_LINE_WIDTH;
|
||||
|
||||
public RenderPhase(String name, Runnable beginAction, Runnable endAction) {
|
||||
this.name = name;
|
||||
@@ -129,20 +117,6 @@ public abstract class RenderPhase {
|
||||
return this.name;
|
||||
}
|
||||
|
||||
private static void setupGlintTexturing(float scale) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.pushMatrix();
|
||||
// RenderSystem.loadIdentity();
|
||||
// long l = Util.getMeasuringTimeMs() * 8L;
|
||||
// float g = (float)(l % 110000L) / 110000.0F;
|
||||
// float h = (float)(l % 30000L) / 30000.0F;
|
||||
// RenderSystem.translatef(-g, h, 0.0F);
|
||||
// RenderSystem.rotatef(10.0F, 0.0F, 0.0F, 1.0F);
|
||||
// RenderSystem.scalef(scale, scale, scale);
|
||||
// RenderSystem.matrixMode(5888);
|
||||
}
|
||||
|
||||
private static ResourceLocation ATLAS = TextureMap.locationBlocksTexture;
|
||||
static {
|
||||
// TODO: Sodium - SpriteAtlasTexture
|
||||
@@ -151,34 +125,9 @@ public abstract class RenderPhase {
|
||||
NO_TEXTURE = new Texture();
|
||||
DEFAULT_TEXTURING = new Texturing("default_texturing", () -> {
|
||||
}, () -> {
|
||||
});
|
||||
OUTLINE_TEXTURING = new Texturing("outline_texturing", () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.setupOutline();
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.teardownOutline();
|
||||
});
|
||||
GLINT_TEXTURING = new Texturing("glint_texturing", () -> {
|
||||
setupGlintTexturing(8.0F);
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.popMatrix();
|
||||
// RenderSystem.matrixMode(5888);
|
||||
});
|
||||
ENTITY_GLINT_TEXTURING = new Texturing("entity_glint_texturing", () -> {
|
||||
setupGlintTexturing(0.16F);
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.popMatrix();
|
||||
// RenderSystem.matrixMode(5888);
|
||||
});
|
||||
ENABLE_LIGHTMAP = new Lightmap(true);
|
||||
DISABLE_LIGHTMAP = new Lightmap(false);
|
||||
ENABLE_OVERLAY_COLOR = new Overlay(true);
|
||||
DISABLE_OVERLAY_COLOR = new Overlay(false);
|
||||
ENABLE_DIFFUSE_LIGHTING = new DiffuseLighting(true);
|
||||
DISABLE_DIFFUSE_LIGHTING = new DiffuseLighting(false);
|
||||
ENABLE_CULLING = new Cull(true);
|
||||
@@ -189,26 +138,7 @@ public abstract class RenderPhase {
|
||||
ALL_MASK = new WriteMaskState(true, true);
|
||||
COLOR_MASK = new WriteMaskState(true, false);
|
||||
DEPTH_MASK = new WriteMaskState(false, true);
|
||||
NO_LAYERING = new Layering("no_layering", () -> {
|
||||
}, () -> {
|
||||
});
|
||||
POLYGON_OFFSET_LAYERING = new Layering("polygon_offset_layering", () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.polygonOffset(-1.0F, -10.0F);
|
||||
// RenderSystem.enablePolygonOffset();
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.polygonOffset(0.0F, 0.0F);
|
||||
// RenderSystem.disablePolygonOffset();
|
||||
});
|
||||
VIEW_OFFSET_Z_LAYERING = new Layering("view_offset_z_layering", () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.pushMatrix();
|
||||
// RenderSystem.scalef(0.99975586F, 0.99975586F, 0.99975586F);
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem::popMatrix();
|
||||
});
|
||||
NO_LAYERING = new Layering("no_layering", () -> {}, () -> {});
|
||||
NO_FOG = new Fog("no_fog", () -> {
|
||||
}, () -> {
|
||||
});
|
||||
@@ -250,103 +180,6 @@ public abstract class RenderPhase {
|
||||
}
|
||||
|
||||
});
|
||||
PARTICLES_TARGET = new Target("particles_target", () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().worldRenderer.getParticlesFramebuffer().beginWrite(false);
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
|
||||
}
|
||||
|
||||
});
|
||||
WEATHER_TARGET = new Target("weather_target", () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().worldRenderer.getWeatherFramebuffer().beginWrite(false);
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
|
||||
}
|
||||
|
||||
});
|
||||
CLOUDS_TARGET = new Target("clouds_target", () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().worldRenderer.getCloudsFramebuffer().beginWrite(false);
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
|
||||
}
|
||||
|
||||
});
|
||||
ITEM_TARGET = new Target("item_entity_target", () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().worldRenderer.getEntityFramebuffer().beginWrite(false);
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (Minecraft.isFancyGraphicsEnabled()) {
|
||||
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
|
||||
}
|
||||
|
||||
});
|
||||
FULL_LINE_WIDTH = new LineWidth(OptionalDouble.of(1.0));
|
||||
}
|
||||
|
||||
|
||||
public static class LineWidth extends RenderPhase {
|
||||
private final OptionalDouble width;
|
||||
|
||||
public LineWidth(OptionalDouble optionalDouble) {
|
||||
super("line_width", () -> {
|
||||
if (!Objects.equals(optionalDouble, OptionalDouble.of(1.0))) {
|
||||
if (optionalDouble.isPresent()) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.lineWidth((float)optionalDouble.getAsDouble());
|
||||
} else {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.lineWidth(Math.max(2.5F, (float)MinecraftClient.getInstance().getWindow().getFramebufferWidth() / 1920.0F * 2.5F));
|
||||
}
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (!Objects.equals(optionalDouble, OptionalDouble.of(1.0))) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.lineWidth(1.0F);
|
||||
}
|
||||
|
||||
});
|
||||
this.width = optionalDouble;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(@Nullable Object object) {
|
||||
if (this == object) {
|
||||
return true;
|
||||
} else if (object != null && this.getClass() == object.getClass()) {
|
||||
return !super.equals(object) ? false : Objects.equals(this.width, ((LineWidth)object).width);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(super.hashCode(), this.width);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.name + '[' + (this.width.isPresent() ? this.width.getAsDouble() : "window_scale") + ']';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -505,25 +338,6 @@ public abstract class RenderPhase {
|
||||
}
|
||||
|
||||
|
||||
public static class Overlay extends Toggleable {
|
||||
public Overlay(boolean overlayColor) {
|
||||
super("overlay", () -> {
|
||||
if (overlayColor) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().gameRenderer.getOverlayTexture().setupOverlayColor();
|
||||
}
|
||||
|
||||
}, () -> {
|
||||
if (overlayColor) {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// MinecraftClient.getInstance().gameRenderer.getOverlayTexture().teardownOverlayColor();
|
||||
}
|
||||
|
||||
}, overlayColor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Lightmap extends Toggleable {
|
||||
public Lightmap(boolean lightmap) {
|
||||
super("lightmap", () -> {
|
||||
@@ -580,93 +394,6 @@ public abstract class RenderPhase {
|
||||
}
|
||||
|
||||
|
||||
public static final class PortalTexturing extends Texturing {
|
||||
private final int layer;
|
||||
|
||||
public PortalTexturing(int layer) {
|
||||
super("portal_texturing", () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.pushMatrix();
|
||||
// RenderSystem.loadIdentity();
|
||||
// RenderSystem.translatef(0.5F, 0.5F, 0.0F);
|
||||
// RenderSystem.scalef(0.5F, 0.5F, 1.0F);
|
||||
// RenderSystem.translatef(17.0F / (float)layer, (2.0F + (float)layer / 1.5F) * ((float)(Util.getMeasuringTimeMs() % 800000L) / 800000.0F), 0.0F);
|
||||
// RenderSystem.rotatef(((float)(layer * layer) * 4321.0F + (float)layer * 9.0F) * 2.0F, 0.0F, 0.0F, 1.0F);
|
||||
// RenderSystem.scalef(4.5F - (float)layer / 4.0F, 4.5F - (float)layer / 4.0F, 1.0F);
|
||||
// RenderSystem.mulTextureByProjModelView();
|
||||
// RenderSystem.matrixMode(5888);
|
||||
// RenderSystem.setupEndPortalTexGen();
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.popMatrix();
|
||||
// RenderSystem.matrixMode(5888);
|
||||
// RenderSystem.clearTexGen();
|
||||
});
|
||||
this.layer = layer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object object) {
|
||||
if (this == object) {
|
||||
return true;
|
||||
} else if (object != null && this.getClass() == object.getClass()) {
|
||||
PortalTexturing lv = (PortalTexturing)object;
|
||||
return this.layer == lv.layer;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Integer.hashCode(this.layer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static final class OffsetTexturing extends Texturing {
|
||||
private final float x;
|
||||
private final float y;
|
||||
|
||||
public OffsetTexturing(float x, float y) {
|
||||
super("offset_texturing", () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.pushMatrix();
|
||||
// RenderSystem.loadIdentity();
|
||||
// RenderSystem.translatef(x, y, 0.0F);
|
||||
// RenderSystem.matrixMode(5888);
|
||||
}, () -> {
|
||||
throw new RuntimeException("Not Implemented Yet");
|
||||
// RenderSystem.matrixMode(5890);
|
||||
// RenderSystem.popMatrix();
|
||||
// RenderSystem.matrixMode(5888);
|
||||
});
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object object) {
|
||||
if (this == object) {
|
||||
return true;
|
||||
} else if (object != null && this.getClass() == object.getClass()) {
|
||||
OffsetTexturing lv = (OffsetTexturing)object;
|
||||
return Float.compare(lv.x, this.x) == 0 && Float.compare(lv.y, this.y) == 0;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hash(this.x, this.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Texturing extends RenderPhase {
|
||||
public Texturing(String string, Runnable runnable, Runnable runnable2) {
|
||||
super(string, runnable, runnable2);
|
||||
|
||||
@@ -1,12 +1,18 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
@Config(modid = "angelica")
|
||||
import com.gtnewhorizon.gtnhlib.config.Config;
|
||||
|
||||
@Config(modid = "angelica", filename = "angelica-modules")
|
||||
public class AngelicaConfig {
|
||||
@Config.Comment("Enable Sodium rendering")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableSodium;
|
||||
|
||||
@Config.Comment("Enable NotFine Options")
|
||||
@Config.DefaultBoolean(false)
|
||||
public static boolean enableNotFineOptions;
|
||||
|
||||
@Config.Comment("Enable Reese's Sodium Options")
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean enableReesesSodiumOptions;
|
||||
@@ -21,8 +27,13 @@ public class AngelicaConfig {
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean injectQPRendering;
|
||||
|
||||
@Config.Comment("Enable Iris Shaders [Requires Sodium]")
|
||||
@Config.Comment("Enable Angelica's test blocks")
|
||||
@Config.DefaultBoolean(false)
|
||||
@Config.Ignore()
|
||||
public static boolean enableTestBlocks;
|
||||
|
||||
@Config.Comment("Enable Iris Shaders [Requires Sodium]")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableIris;
|
||||
|
||||
@@ -31,11 +42,6 @@ public class AngelicaConfig {
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableMCPatcherForgeFeatures;
|
||||
|
||||
@Config.Comment("Enable NotFine optimizations")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableNotFineOptimizations;
|
||||
|
||||
@Config.Comment("Replace some vanilla render paths with more optimized versions. Disable if you encounter mixin conflicts.")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
@@ -62,17 +68,30 @@ public class AngelicaConfig {
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean showSplashMemoryBar;
|
||||
|
||||
|
||||
@Config.Comment("Renders the HUD elements once per tick and reuses the pixels to improve performance. [Experimental]")
|
||||
@Config.Comment("Renders the HUD elements once per 20 frames (by default) and reuses the pixels to improve performance. [Experimental]")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableHudCaching;
|
||||
@Config.Comment("Inject a conditional early return into all RenderGameOverlayEvent receivers; Requires enableHudCaching")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableHudCachingEventTransformer;
|
||||
|
||||
@Config.Comment("The amount of frames to wait before updating the HUD elements. [Experimental]")
|
||||
@Config.DefaultInt(20)
|
||||
@Config.RangeInt(min = 1, max = 60)
|
||||
public static int hudCachingFPS = 20;
|
||||
|
||||
@Config.Comment("Batch drawScreen fonts [Experimental]")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableFontRenderer;
|
||||
|
||||
@Config.Comment("Enable Dynamic Lights")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableDynamicLights;
|
||||
|
||||
@Config.Comment("Optimize world update light. [From Hodgepodge]")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
@@ -88,13 +107,45 @@ public class AngelicaConfig {
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean optimizeTextureLoading;
|
||||
|
||||
@Config.Comment("Fix thread-safety in lotrs rendering")
|
||||
@Config.Comment("Fix RenderBlockFluid reading the block type from the world access multiple times")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixLotrSodiumCompat;
|
||||
public static boolean fixFluidRendererCheckingBlockAgain;
|
||||
|
||||
@Config.Comment("Dynamically modifies the render distance of dropped items entities to preserve performance."
|
||||
+ " It starts reducing the render distance when exceeding the threshold set below.")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean dynamicItemRenderDistance;
|
||||
|
||||
@Config.Comment("Max amount of dropped item rendered")
|
||||
@Config.DefaultInt(256)
|
||||
@Config.RangeInt(min = 32, max = 2048)
|
||||
public static int droppedItemLimit;
|
||||
|
||||
@Config.Comment("Use total world time instead of normal world time. Allows most shader animations to play when "
|
||||
+ "doDaylightCycle is off, but causes shader animations to desync from time of day.")
|
||||
@Config.DefaultBoolean(false)
|
||||
public static boolean useTotalWorldTime;
|
||||
|
||||
@Config.Comment("Enable Debug Logging")
|
||||
@Config.DefaultBoolean(false)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableDebugLogging;
|
||||
|
||||
@Config.Comment("Enable Zoom")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean enableZoom;
|
||||
|
||||
@Config.Comment("Optimizes in-world item rendering")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean optimizeInWorldItemRendering;
|
||||
|
||||
@Config.Comment("Max amount of display lists to cache for optimized item rendering. Higher number will use more VRAM")
|
||||
@Config.DefaultInt(256)
|
||||
@Config.RangeInt(min = 64, max = 1024)
|
||||
public static int itemRendererDisplayListCacheSize;
|
||||
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.config.ConfigException;
|
||||
import com.gtnewhorizon.gtnhlib.config.SimpleGuiConfig;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
|
||||
public class AngelicaGuiConfig extends SimpleGuiConfig {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.config.SimpleGuiFactory;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
|
||||
public class AngelicaGuiConfigFactory implements SimpleGuiFactory {
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.config.Config;
|
||||
|
||||
@Config(modid = "angelica", filename = "angelica-compat")
|
||||
public class CompatConfig {
|
||||
|
||||
@Config.Comment("Apply fixes to the LOTR mod")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixLotr;
|
||||
|
||||
@Config.Comment("Apply fixes to Extra Utilities")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixExtraUtils;
|
||||
|
||||
@Config.Comment("Apply fixes to Stacks on Stacks")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixStacksOnStacks;
|
||||
|
||||
@Config.Comment("Apply fixes to Minefactory Reloaded")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixMinefactoryReloaded;
|
||||
|
||||
@Config.Comment("Apply fixes to Thaumcraft")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixThaumcraft;
|
||||
|
||||
@Config.Comment("Apply fixes to ThaumicHorizons")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixThaumicHorizons;
|
||||
|
||||
@Config.Comment("Apply fixes to Immersive Engineering")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean fixImmersiveEngineering;
|
||||
}
|
||||
@@ -1,113 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import java.lang.annotation.Documented;
|
||||
import java.lang.annotation.ElementType;
|
||||
import java.lang.annotation.Retention;
|
||||
import java.lang.annotation.RetentionPolicy;
|
||||
import java.lang.annotation.Target;
|
||||
|
||||
@Documented
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.TYPE)
|
||||
public @interface Config {
|
||||
/**
|
||||
* The mod id that this configuration is associated with.
|
||||
*/
|
||||
String modid();
|
||||
|
||||
/**
|
||||
* Root element category, defaults to "general". You must not specify an empty string.
|
||||
*/
|
||||
String category() default "general";
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target({ElementType.FIELD, ElementType.TYPE})
|
||||
@interface LangKey {
|
||||
String value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface Comment {
|
||||
String[] value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface Ignore {
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultBoolean {
|
||||
boolean value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface RangeInt {
|
||||
int min() default Integer.MIN_VALUE;
|
||||
|
||||
int max() default Integer.MAX_VALUE;
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultInt {
|
||||
int value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface RangeFloat {
|
||||
float min() default Float.MIN_VALUE;
|
||||
|
||||
float max() default Float.MAX_VALUE;
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultFloat {
|
||||
float value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultString {
|
||||
String value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface Pattern {
|
||||
String value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultEnum {
|
||||
String value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface DefaultStringList {
|
||||
String[] value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target(ElementType.FIELD)
|
||||
@interface Name {
|
||||
String value();
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target({ElementType.FIELD, ElementType.TYPE})
|
||||
@interface RequiresMcRestart {
|
||||
}
|
||||
|
||||
@Retention(RetentionPolicy.RUNTIME)
|
||||
@Target({ElementType.FIELD, ElementType.TYPE})
|
||||
@interface RequiresWorldRestart {
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
/**
|
||||
* A really basic wrapper for config to simplify handling them in external code.
|
||||
*/
|
||||
public class ConfigException extends Exception {
|
||||
|
||||
public ConfigException(String message) {
|
||||
super(message);
|
||||
}
|
||||
|
||||
public ConfigException(Throwable cause) {
|
||||
super(cause);
|
||||
}
|
||||
}
|
||||
@@ -1,267 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import cpw.mods.fml.client.config.IConfigElement;
|
||||
import cpw.mods.fml.client.event.ConfigChangedEvent;
|
||||
import cpw.mods.fml.common.FMLCommonHandler;
|
||||
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
|
||||
import lombok.AccessLevel;
|
||||
import lombok.NoArgsConstructor;
|
||||
import lombok.SneakyThrows;
|
||||
import lombok.val;
|
||||
import net.minecraft.launchwrapper.Launch;
|
||||
import net.minecraftforge.common.config.ConfigElement;
|
||||
import net.minecraftforge.common.config.Configuration;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.io.File;
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
import java.nio.file.Path;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
import java.util.regex.Pattern;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* Class for controlling the loading of configuration files.
|
||||
*/
|
||||
@NoArgsConstructor(access = AccessLevel.PRIVATE)
|
||||
public class ConfigurationManager {
|
||||
private static final Logger LOGGER = LogManager.getLogger("ArchaicConfig");
|
||||
private static final Map<String, Configuration> configs = new HashMap<>();
|
||||
|
||||
private static final Map<Configuration, Set<Class<?>>> configToClassMap = new HashMap<>();
|
||||
|
||||
private static final ConfigurationManager instance = new ConfigurationManager();
|
||||
|
||||
private static boolean initialized = false;
|
||||
|
||||
private static Path configDir;
|
||||
|
||||
/**
|
||||
* Registers a configuration class to be loaded. This should be done in preInit.
|
||||
*
|
||||
* @param configClass The class to register.
|
||||
*/
|
||||
public static void registerConfig(Class<?> configClass) throws ConfigException {
|
||||
init();
|
||||
val cfg = Optional.ofNullable(configClass.getAnnotation(Config.class))
|
||||
.orElseThrow(() -> new ConfigException(
|
||||
"Class " + configClass.getName() + " does not have a @Config annotation!"));
|
||||
val category = Optional.of(cfg.category().trim())
|
||||
.map((cat) -> cat.length() == 0 ? null : cat)
|
||||
.orElseThrow(() -> new ConfigException(
|
||||
"Config class " + configClass.getName() + " has an empty category!"));
|
||||
val rawConfig = configs.computeIfAbsent(cfg.modid(), (ignored) -> {
|
||||
val c = new Configuration(configDir.resolve(cfg.modid() + ".cfg").toFile());
|
||||
c.load();
|
||||
return c;
|
||||
});
|
||||
configToClassMap.computeIfAbsent(rawConfig, (ignored) -> new HashSet<>()).add(configClass);
|
||||
try {
|
||||
processConfigInternal(configClass, category, rawConfig);
|
||||
rawConfig.save();
|
||||
} catch (IllegalAccessException | NoSuchMethodException | InvocationTargetException | NoSuchFieldException e) {
|
||||
throw new ConfigException(e);
|
||||
}
|
||||
}
|
||||
|
||||
private static void processConfigInternal(Class<?> configClass, String category, Configuration rawConfig)
|
||||
throws IllegalAccessException, NoSuchMethodException, InvocationTargetException, NoSuchFieldException,
|
||||
ConfigException {
|
||||
val cat = rawConfig.getCategory(category);
|
||||
for (val field : configClass.getDeclaredFields()) {
|
||||
if (field.getAnnotation(Config.Ignore.class) != null) {
|
||||
continue;
|
||||
}
|
||||
field.setAccessible(true);
|
||||
val comment = Optional.ofNullable(field.getAnnotation(Config.Comment.class))
|
||||
.map(Config.Comment::value)
|
||||
.map((lines) -> String.join("\n", lines))
|
||||
.orElse("");
|
||||
val name = Optional.ofNullable(field.getAnnotation(Config.Name.class))
|
||||
.map(Config.Name::value)
|
||||
.orElse(field.getName());
|
||||
val langKey = Optional.ofNullable(field.getAnnotation(Config.LangKey.class))
|
||||
.map(Config.LangKey::value)
|
||||
.orElse(name);
|
||||
val fieldClass = field.getType();
|
||||
var boxed = false;
|
||||
if ((boxed = fieldClass.equals(Boolean.class)) || fieldClass.equals(boolean.class)) {
|
||||
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultBoolean.class))
|
||||
.map(Config.DefaultBoolean::value)
|
||||
.orElse(boxed ? (Boolean) field.get(null) : field.getBoolean(null));
|
||||
field.setBoolean(null, rawConfig.getBoolean(name, category, defaultValue, comment, langKey));
|
||||
} else if ((boxed = fieldClass.equals(Integer.class)) || fieldClass.equals(int.class)) {
|
||||
val range = Optional.ofNullable(field.getAnnotation(Config.RangeInt.class));
|
||||
val min = range.map(Config.RangeInt::min).orElse(Integer.MIN_VALUE);
|
||||
val max = range.map(Config.RangeInt::max).orElse(Integer.MAX_VALUE);
|
||||
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultInt.class))
|
||||
.map(Config.DefaultInt::value)
|
||||
.orElse(boxed ? (Integer) field.get(null) : field.getInt(null));
|
||||
field.setInt(null, rawConfig.getInt(name, category, defaultValue, min, max, comment, langKey));
|
||||
} else if ((boxed = fieldClass.equals(Float.class)) || fieldClass.equals(float.class)) {
|
||||
val range = Optional.ofNullable(field.getAnnotation(Config.RangeFloat.class));
|
||||
val min = range.map(Config.RangeFloat::min).orElse(Float.MIN_VALUE);
|
||||
val max = range.map(Config.RangeFloat::max).orElse(Float.MAX_VALUE);
|
||||
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultFloat.class))
|
||||
.map(Config.DefaultFloat::value)
|
||||
.orElse(boxed ? (Float) field.get(null) : field.getFloat(null));
|
||||
field.setFloat(null, rawConfig.getFloat(name, category, defaultValue, min, max, comment, langKey));
|
||||
} else if (fieldClass.equals(String.class)) {
|
||||
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultString.class))
|
||||
.map(Config.DefaultString::value)
|
||||
.orElse((String) field.get(null));
|
||||
val pattern = Optional.ofNullable(field.getAnnotation(Config.Pattern.class))
|
||||
.map(Config.Pattern::value)
|
||||
.map(Pattern::compile)
|
||||
.orElse(null);
|
||||
field.set(null, rawConfig.getString(name, category, defaultValue, comment, langKey, pattern));
|
||||
} else if (fieldClass.isEnum()) {
|
||||
val enumValues = Arrays.stream((Object[]) fieldClass.getDeclaredMethod("values").invoke(null))
|
||||
.map((obj) -> (Enum<?>) obj)
|
||||
.collect(Collectors.toList());
|
||||
val defaultValue = (Enum<?>) Optional.ofNullable(field.getAnnotation(Config.DefaultEnum.class))
|
||||
.map(Config.DefaultEnum::value)
|
||||
.map((defName) -> extractField(fieldClass, defName))
|
||||
.map(ConfigurationManager::extractValue)
|
||||
.orElse(field.get(null));
|
||||
val possibleValues = enumValues.stream().map(Enum::name).toArray(String[]::new);
|
||||
var value = rawConfig.getString(name,
|
||||
category,
|
||||
defaultValue.name(),
|
||||
comment + "\nPossible values: " + Arrays.toString(possibleValues) +
|
||||
"\n",
|
||||
possibleValues,
|
||||
langKey);
|
||||
|
||||
try {
|
||||
if (!Arrays.asList(possibleValues).contains(value)) {
|
||||
throw new NoSuchFieldException();
|
||||
}
|
||||
val enumField = fieldClass.getDeclaredField(value);
|
||||
if (!enumField.isEnumConstant()) {
|
||||
throw new NoSuchFieldException();
|
||||
}
|
||||
field.set(null, enumField.get(null));
|
||||
} catch (NoSuchFieldException e) {
|
||||
LOGGER
|
||||
.warn("Invalid value " + value + " for enum configuration field " + field.getName() +
|
||||
" of type " + fieldClass.getName() + " in config class " +
|
||||
configClass.getName() + "! Using default value of " + defaultValue + "!");
|
||||
field.set(null, defaultValue);
|
||||
}
|
||||
} else if (fieldClass.isArray() && fieldClass.getComponentType().equals(String.class)) {
|
||||
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultStringList.class)).map(Config.DefaultStringList::value).orElse((String[])field.get(null));
|
||||
var value = rawConfig.getStringList(name, category, defaultValue, comment, null, langKey);
|
||||
field.set(null, value);
|
||||
} else {
|
||||
throw new ConfigException("Illegal config field: " + field.getName() + " in " + configClass.getName() +
|
||||
": Unsupported type " + fieldClass.getName() +
|
||||
"! Did you forget an @Ignore annotation?");
|
||||
}
|
||||
if (field.isAnnotationPresent(Config.RequiresMcRestart.class)) {
|
||||
cat.setRequiresMcRestart(true);
|
||||
}
|
||||
if (field.isAnnotationPresent(Config.RequiresWorldRestart.class)) {
|
||||
cat.setRequiresWorldRestart(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SneakyThrows
|
||||
private static Field extractField(Class<?> clazz, String field) {
|
||||
return clazz.getDeclaredField(field);
|
||||
}
|
||||
|
||||
@SneakyThrows
|
||||
private static Object extractValue(Field field) {
|
||||
return field.get(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Process the configuration into a list of config elements usable in config GUI code.
|
||||
*
|
||||
* @param configClass The class to process.
|
||||
*
|
||||
* @return The configuration elements.
|
||||
*/
|
||||
@SuppressWarnings({"rawtypes", "unchecked"})
|
||||
public static List<IConfigElement> getConfigElements(Class<?> configClass) throws ConfigException {
|
||||
init();
|
||||
val cfg = Optional.ofNullable(configClass.getAnnotation(Config.class))
|
||||
.orElseThrow(() -> new ConfigException(
|
||||
"Class " + configClass.getName() + " does not have a @Config annotation!"));
|
||||
val rawConfig = Optional.ofNullable(configs.get(cfg.modid()))
|
||||
.map((conf) -> Optional.ofNullable(configToClassMap.get(conf))
|
||||
.map((l) -> l.contains(configClass))
|
||||
.orElse(false) ? conf : null)
|
||||
.orElseThrow(() -> new ConfigException(
|
||||
"Tried to get config elements for non-registered config class!"));
|
||||
val category = cfg.category();
|
||||
val elements = new ConfigElement<>(rawConfig.getCategory(category)).getChildElements();
|
||||
return elements.stream().map((element) -> new IConfigElementProxy(element, () -> {
|
||||
try {
|
||||
processConfigInternal(configClass, category, rawConfig);
|
||||
rawConfig.save();
|
||||
} catch (IllegalAccessException |
|
||||
NoSuchMethodException |
|
||||
InvocationTargetException |
|
||||
NoSuchFieldException |
|
||||
ConfigException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
})).collect(Collectors.toList());
|
||||
}
|
||||
|
||||
private static File minecraftHome() {
|
||||
return Launch.minecraftHome != null ? Launch.minecraftHome : new File(".");
|
||||
}
|
||||
|
||||
private static void init() {
|
||||
if (initialized) {
|
||||
return;
|
||||
}
|
||||
configDir = minecraftHome().toPath().resolve("config");
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal, do not use.
|
||||
*/
|
||||
public static void registerBus() {
|
||||
FMLCommonHandler.instance().bus().register(instance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal, do not use.
|
||||
*
|
||||
* @param event The event.
|
||||
*/
|
||||
@SubscribeEvent
|
||||
public void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) {
|
||||
init();
|
||||
val config = configs.get(event.modID);
|
||||
if (config == null) {
|
||||
return;
|
||||
}
|
||||
val configClasses = configToClassMap.get(config);
|
||||
configClasses.forEach((configClass) -> {
|
||||
try {
|
||||
val category = Optional.ofNullable(configClass.getAnnotation(Config.class))
|
||||
.map(Config::category)
|
||||
.orElseThrow(() -> new ConfigException(
|
||||
"Failed to get config category for class " + configClass.getName()));
|
||||
processConfigInternal(configClass, category, config);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,158 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import cpw.mods.fml.client.config.ConfigGuiType;
|
||||
import cpw.mods.fml.client.config.GuiConfigEntries;
|
||||
import cpw.mods.fml.client.config.GuiEditArrayEntries;
|
||||
import cpw.mods.fml.client.config.IConfigElement;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
public class IConfigElementProxy<T> implements IConfigElement<T> {
|
||||
private final IConfigElement<T> proxied;
|
||||
private final Runnable onUpdate;
|
||||
|
||||
public IConfigElementProxy(IConfigElement<T> proxied, Runnable onUpdate) {
|
||||
this.proxied = proxied;
|
||||
this.onUpdate = onUpdate;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isProperty() {
|
||||
return proxied.isProperty();
|
||||
}
|
||||
|
||||
@SuppressWarnings("rawtypes")
|
||||
@Override
|
||||
public Class<? extends GuiConfigEntries.IConfigEntry> getConfigEntryClass() {
|
||||
return proxied.getConfigEntryClass();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Class<? extends GuiEditArrayEntries.IArrayEntry> getArrayEntryClass() {
|
||||
return proxied.getArrayEntryClass();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return proxied.getName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getQualifiedName() {
|
||||
return proxied.getQualifiedName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getLanguageKey() {
|
||||
return proxied.getLanguageKey();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getComment() {
|
||||
return proxied.getComment();
|
||||
}
|
||||
|
||||
@SuppressWarnings("rawtypes")
|
||||
@Override
|
||||
public List<IConfigElement> getChildElements() {
|
||||
return proxied.getChildElements();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ConfigGuiType getType() {
|
||||
return proxied.getType();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isList() {
|
||||
return proxied.isList();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isListLengthFixed() {
|
||||
return proxied.isListLengthFixed();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxListLength() {
|
||||
return proxied.getMaxListLength();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isDefault() {
|
||||
return proxied.isDefault();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object getDefault() {
|
||||
return proxied.getDefault();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object[] getDefaults() {
|
||||
return proxied.getDefaults();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setToDefault() {
|
||||
proxied.setToDefault();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean requiresWorldRestart() {
|
||||
return proxied.requiresWorldRestart();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean showInGui() {
|
||||
return proxied.showInGui();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean requiresMcRestart() {
|
||||
return proxied.requiresMcRestart();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object get() {
|
||||
return proxied.get();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object[] getList() {
|
||||
return proxied.getList();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void set(T value) {
|
||||
proxied.set(value);
|
||||
onUpdate.run();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void set(T[] aVal) {
|
||||
proxied.set(aVal);
|
||||
onUpdate.run();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String[] getValidValues() {
|
||||
return proxied.getValidValues();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T getMinValue() {
|
||||
return proxied.getMinValue();
|
||||
}
|
||||
|
||||
@Override
|
||||
public T getMaxValue() {
|
||||
return proxied.getMaxValue();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Pattern getValidationPattern() {
|
||||
return proxied.getValidationPattern();
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import cpw.mods.fml.client.config.GuiConfig;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class SimpleGuiConfig extends GuiConfig {
|
||||
public SimpleGuiConfig(GuiScreen parent, Class<?> configClass, String modID, String modName) throws ConfigException {
|
||||
super(parent, ConfigurationManager.getConfigElements(configClass), modID, false, false, modName + " Configuration");
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.config;
|
||||
|
||||
import cpw.mods.fml.client.IModGuiFactory;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public interface SimpleGuiFactory extends IModGuiFactory {
|
||||
@Override
|
||||
default void initialize(Minecraft minecraftInstance) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
default Set<RuntimeOptionCategoryElement> runtimeGuiCategories() {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
default RuntimeOptionGuiHandler getHandlerFor(RuntimeOptionCategoryElement element) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
package com.gtnewhorizons.angelica.debug;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.ScaledResolution;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraftforge.client.event.RenderGameOverlayEvent;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class F3Direction {
|
||||
public static void renderWorldDirectionsEvent(Minecraft mc, RenderGameOverlayEvent.Pre event) {
|
||||
if (mc.gameSettings.showDebugInfo && mc.gameSettings.thirdPersonView == 0) {
|
||||
ScaledResolution scaledresolution = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
|
||||
int width = scaledresolution.getScaledWidth();
|
||||
int height = scaledresolution.getScaledHeight();
|
||||
|
||||
GL11.glPushMatrix();
|
||||
|
||||
GL11.glTranslatef((float) (width / 2), (float) (height / 2), -90);
|
||||
|
||||
Entity entity = mc.renderViewEntity;
|
||||
GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * event.partialTicks, -1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * event.partialTicks, 0.0F, 1.0F, 0.0F);
|
||||
|
||||
GL11.glScalef(-1.0F, -1.0F, -1.0F);
|
||||
|
||||
renderWorldDirections();
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
public static void renderWorldDirections() {
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glDepthMask(false);
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
GL11.glLineWidth(2.0F);
|
||||
tessellator.startDrawing(GL11.GL_LINES);
|
||||
|
||||
//X
|
||||
tessellator.setColorRGBA_F(255, 0, 0, 1);
|
||||
tessellator.addVertex(0.0D, 0.0D, 0.0D);
|
||||
tessellator.addVertex(10, 0.0D, 0.0D);
|
||||
|
||||
//Z
|
||||
tessellator.setColorRGBA_F(0, 0, 255, 1);
|
||||
tessellator.addVertex(0.0D, 0.0D, 0.0D);
|
||||
tessellator.addVertex(0.0D, 0.0D, 10);
|
||||
|
||||
//Y
|
||||
tessellator.setColorRGBA_F(0, 255, 0, 1);
|
||||
tessellator.addVertex(0.0D, 0.0D, 0.0D);
|
||||
tessellator.addVertex(0.0D, 10, 0.0D);
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GL11.glLineWidth(1.0F);
|
||||
GL11.glDepthMask(true);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,273 @@
|
||||
package com.gtnewhorizons.angelica.debug;
|
||||
|
||||
import static org.lwjgl.opengl.GL11.GL_ALPHA_TEST;
|
||||
import static org.lwjgl.opengl.GL11.GL_BLEND;
|
||||
import static org.lwjgl.opengl.GL11.GL_CULL_FACE;
|
||||
import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST;
|
||||
import static org.lwjgl.opengl.GL11.GL_FLOAT;
|
||||
import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA;
|
||||
import static org.lwjgl.opengl.GL11.GL_SRC_ALPHA;
|
||||
import static org.lwjgl.opengl.GL11.GL_TEXTURE_2D;
|
||||
import static org.lwjgl.opengl.GL11.GL_TRIANGLE_STRIP;
|
||||
import static org.lwjgl.opengl.GL11.GL_VERTEX_ARRAY;
|
||||
import static org.lwjgl.opengl.GL11.glBlendFunc;
|
||||
import static org.lwjgl.opengl.GL11.glColor4f;
|
||||
import static org.lwjgl.opengl.GL11.glDisable;
|
||||
import static org.lwjgl.opengl.GL11.glDisableClientState;
|
||||
import static org.lwjgl.opengl.GL11.glDrawArrays;
|
||||
import static org.lwjgl.opengl.GL11.glEnable;
|
||||
import static org.lwjgl.opengl.GL11.glEnableClientState;
|
||||
import static org.lwjgl.opengl.GL15.GL_ARRAY_BUFFER;
|
||||
import static org.lwjgl.opengl.GL15.GL_STATIC_DRAW;
|
||||
import static org.lwjgl.opengl.GL15.glBindBuffer;
|
||||
import static org.lwjgl.opengl.GL15.glBufferData;
|
||||
import static org.lwjgl.opengl.GL15.glGenBuffers;
|
||||
import static org.lwjgl.opengl.GL20.glDisableVertexAttribArray;
|
||||
import static org.lwjgl.opengl.GL20.glEnableVertexAttribArray;
|
||||
import static org.lwjgl.opengl.GL20.glUniform1;
|
||||
import static org.lwjgl.opengl.GL20.glUniform1f;
|
||||
import static org.lwjgl.opengl.GL20.glUniform1i;
|
||||
import static org.lwjgl.opengl.GL20.glVertexAttribPointer;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.shader.ShaderProgram;
|
||||
import com.gtnewhorizons.angelica.compat.lwjgl.MemoryStack;
|
||||
import java.nio.FloatBuffer;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.FontRenderer;
|
||||
import net.minecraft.client.gui.ScaledResolution;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import org.lwjgl.BufferUtils;
|
||||
|
||||
public abstract class F3Graph {
|
||||
private static final int NUM_SAMPLES = 240;
|
||||
// Two floats (x,y)
|
||||
private static final int VERT_FLOATS = 2;
|
||||
private static final int VERT_COUNT = 4;
|
||||
private static final int BORDER = 1;
|
||||
private static final int HEIGHT = 60;
|
||||
private static final int WIDTH = NUM_SAMPLES;
|
||||
private static final int FONT_COLOR = 0xFFE0E0E0;
|
||||
// Due to GLSL 120 limitations, it's just easier to use floats
|
||||
private final FloatBuffer sampleBuf = BufferUtils.createFloatBuffer(NUM_SAMPLES);
|
||||
private final long[] samples = new long[NUM_SAMPLES]; // long version for calculations
|
||||
// Circular buffer holding the last 240 samples, in nanoseconds
|
||||
private int samplesHead = 0; // one ahead of the position of the last sample
|
||||
private boolean initialized = false;
|
||||
private ShaderProgram shader;
|
||||
private int aPos;
|
||||
private int uFBWidth;
|
||||
private int uFBHeight;
|
||||
private int uScaleFactor;
|
||||
private int uHeadIdx;
|
||||
private int uSamples;
|
||||
private int vertBuf;
|
||||
private final ResourceLocation texture;
|
||||
private final float pxPerNs;
|
||||
private final boolean left;
|
||||
private long sum;
|
||||
|
||||
protected F3Graph(ResourceLocation texture, float pxPerNs, boolean left) {
|
||||
this.texture = texture;
|
||||
this.pxPerNs = pxPerNs;
|
||||
this.left = left;
|
||||
}
|
||||
|
||||
public void putSample(long time) {
|
||||
// Manage running trackers
|
||||
sum -= samples[samplesHead];
|
||||
sum += time;
|
||||
samples[samplesHead] = time;
|
||||
|
||||
sampleBuf.put(samplesHead, (float) time);
|
||||
samplesHead = (samplesHead + 1) % NUM_SAMPLES;
|
||||
}
|
||||
|
||||
private int getVertX(ScaledResolution sres, int idx) {
|
||||
if (left) {
|
||||
return switch (idx) {
|
||||
case 0, 3 -> WIDTH + BORDER * 2;
|
||||
case 1, 2 -> 0;
|
||||
default -> throw new RuntimeException("Tried to get out-of-bounds vertex for graph!");
|
||||
};
|
||||
}
|
||||
|
||||
final int displayWidth = sres.getScaledWidth();
|
||||
return switch (idx) {
|
||||
case 0, 3 -> displayWidth;
|
||||
case 1, 2 -> displayWidth - WIDTH - BORDER * 2;
|
||||
default -> throw new RuntimeException("Tried to get out-of-bounds vertex for graph!");
|
||||
};
|
||||
}
|
||||
|
||||
private int getVertY(ScaledResolution sres, int idx) {
|
||||
final int displayHeight = sres.getScaledHeight();
|
||||
return switch (idx) {
|
||||
case 0, 1 -> displayHeight - HEIGHT - BORDER * 2;
|
||||
case 2, 3 -> displayHeight;
|
||||
default -> throw new RuntimeException("Tried to get out-of-bounds vertex for graph!");
|
||||
};
|
||||
}
|
||||
|
||||
private void init() {
|
||||
shader = new ShaderProgram(
|
||||
"angelica",
|
||||
"shaders/debug_graph.vert.glsl",
|
||||
"shaders/debug_graph.frag.glsl");
|
||||
shader.use();
|
||||
|
||||
// Register attributes
|
||||
aPos = shader.getAttribLocation("pos");
|
||||
|
||||
// Register uniforms
|
||||
uFBWidth = shader.getUniformLocation("fbWidth");
|
||||
uFBHeight = shader.getUniformLocation("fbHeight");
|
||||
uScaleFactor = shader.getUniformLocation("scaleFactor");
|
||||
uSamples = shader.getUniformLocation("samples");
|
||||
uHeadIdx = shader.getUniformLocation("headIdx");
|
||||
final int uPxPerNs = shader.getUniformLocation("pxPerNs");
|
||||
final int uLeft = shader.getUniformLocation("left");
|
||||
|
||||
// Load vertex buffer
|
||||
vertBuf = glGenBuffers();
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertBuf);
|
||||
try (final MemoryStack stack = MemoryStack.stackPush()) {
|
||||
final FloatBuffer vertices = stack.mallocFloat(VERT_COUNT * VERT_FLOATS);
|
||||
// Since we use a triangle strip, we only need 4 vertices. The quad extends to the top of the screen so spikes
|
||||
// don't get truncated. The max height is replaced in the vert shader, no need to be precise.
|
||||
vertices.put(new float[]{
|
||||
BORDER, BORDER,
|
||||
WIDTH + BORDER, BORDER,
|
||||
BORDER, Float.MAX_VALUE,
|
||||
WIDTH + BORDER, Float.MAX_VALUE
|
||||
});
|
||||
vertices.rewind();
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
final Minecraft mc = Minecraft.getMinecraft();
|
||||
final ScaledResolution sr = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
|
||||
|
||||
// Load initial value for uniforms
|
||||
glUniform1f(uFBWidth, mc.displayWidth);
|
||||
glUniform1f(uFBHeight, mc.displayHeight);
|
||||
glUniform1f(uScaleFactor, sr.getScaleFactor());
|
||||
glUniform1i(uHeadIdx, samplesHead);
|
||||
glUniform1(uSamples, sampleBuf);
|
||||
glUniform1f(uPxPerNs, pxPerNs);
|
||||
glUniform1i(uLeft, left ? 1 : 0); // this is how you load bool uniforms
|
||||
|
||||
ShaderProgram.clear();
|
||||
}
|
||||
|
||||
public void render() {
|
||||
if (!initialized) {
|
||||
init();
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
/*
|
||||
* We try to copy modern vanilla's tracker.
|
||||
* It is 240 (FRAME_TIMES) wide by 60 tall, including the 1px borders.
|
||||
* We instead make it 242x62 including borders to prevent the borders from overlapping the samples.
|
||||
* The background is ARGB 90505050, the borders FFFFFFFF, and the text FFE0E0E0.
|
||||
* First the background is rendered, then the samples, then the foreground texture and the text.
|
||||
* The background is drawn via a 242x62 translucent rect.
|
||||
* Next, the samples are rendered by a shader on a transparent 240x60 rect.
|
||||
* Finally, the foreground texture and the text is rendered on top.
|
||||
* The shader pipeline is only needed for the sample draw.
|
||||
*/
|
||||
|
||||
final Minecraft mc = Minecraft.getMinecraft();
|
||||
final ScaledResolution sr = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
|
||||
|
||||
// Setup GL state
|
||||
final Tessellator tess = Tessellator.instance;
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Draw background
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4f(0x50 / 255.0F, 0x50 / 255.0F, 0x50 / 255.0F, 0x90 / 255.0F);
|
||||
tess.startDrawingQuads();
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
tess.addVertex(getVertX(sr, i), getVertY(sr, i), 0);
|
||||
}
|
||||
tess.draw();
|
||||
glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
// Draw samples
|
||||
shader.use();
|
||||
|
||||
// Load uniforms
|
||||
glUniform1f(uFBWidth, mc.displayWidth);
|
||||
glUniform1f(uFBHeight, mc.displayHeight);
|
||||
glUniform1f(uScaleFactor, sr.getScaleFactor());
|
||||
glUniform1i(uHeadIdx, samplesHead);
|
||||
glUniform1(uSamples, sampleBuf);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertBuf);
|
||||
glEnableVertexAttribArray(aPos);
|
||||
glVertexAttribPointer(aPos, VERT_FLOATS, GL_FLOAT, false, VERT_FLOATS * 4, 0);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
// Left side graphs are inverted, so temporarily disable culling
|
||||
if (!left) glDisable(GL_CULL_FACE);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, VERT_COUNT);
|
||||
|
||||
if (!left) glEnable(GL_CULL_FACE);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableVertexAttribArray(aPos);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
ShaderProgram.clear();
|
||||
|
||||
// Draw foreground
|
||||
|
||||
mc.getTextureManager().bindTexture(texture);
|
||||
tess.startDrawingQuads();
|
||||
tess.addVertexWithUV(getVertX(sr, 0), getVertY(sr, 0), 0.0D, 1, 0);
|
||||
tess.addVertexWithUV(getVertX(sr, 1), getVertY(sr, 1), 0.0D, 0, 0);
|
||||
tess.addVertexWithUV(getVertX(sr, 2), getVertY(sr, 2), 0.0D, 0, 1);
|
||||
tess.addVertexWithUV(getVertX(sr, 3), getVertY(sr, 3), 0.0D, 1, 1);
|
||||
tess.draw();
|
||||
|
||||
// Reset GL state
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
// Draw text
|
||||
// Ensure running counters are reset on first sample
|
||||
long min = Long.MAX_VALUE;
|
||||
long max = Long.MIN_VALUE;
|
||||
for (int i = 0; i < NUM_SAMPLES; ++i) {
|
||||
min = Math.min(min, samples[i]);
|
||||
max = Math.max(max, samples[i]);
|
||||
}
|
||||
String minStr = String.format("%.1f ms min", min / 1_000_000D);
|
||||
String avgStr = String.format("%.1f ms avg", sum / 1_000_000 / (double) NUM_SAMPLES);
|
||||
String maxStr = String.format("%.1f ms max", max / 1_000_000D);
|
||||
final FontRenderer fr = mc.fontRenderer;
|
||||
final int top = sr.getScaledHeight() - HEIGHT - BORDER * 2 - fr.FONT_HEIGHT;
|
||||
final int scaledWidth = sr.getScaledWidth();
|
||||
|
||||
if (left) {
|
||||
fr.drawString(minStr, BORDER * 2, top, FONT_COLOR, true);
|
||||
fr.drawString(avgStr, BORDER + WIDTH / 2 - fr.getStringWidth(avgStr) / 2, top, FONT_COLOR, true);
|
||||
fr.drawString(maxStr, BORDER * 2 + WIDTH - fr.getStringWidth(maxStr), top, FONT_COLOR, true);
|
||||
} else {
|
||||
fr.drawString(minStr, scaledWidth - (BORDER * 2 + WIDTH), top, FONT_COLOR, true);
|
||||
fr.drawString(avgStr, scaledWidth - (BORDER + WIDTH / 2 + fr.getStringWidth(avgStr) / 2), top, FONT_COLOR, true);
|
||||
fr.drawString(maxStr, scaledWidth - (BORDER * 2 + fr.getStringWidth(maxStr)), top, FONT_COLOR, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package com.gtnewhorizons.angelica.debug;
|
||||
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
public class FrametimeGraph extends F3Graph {
|
||||
public FrametimeGraph() {
|
||||
// At 1x scale, 30 FPS should be 60 px. 30 FPS = 33_333_333ns per frame, 60px/33_333_333ns = 0.0000018f px/ns
|
||||
super(
|
||||
new ResourceLocation("angelica:textures/frametimes_fg.png"),
|
||||
0.0000018f,
|
||||
true
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package com.gtnewhorizons.angelica.debug;
|
||||
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
public class TPSGraph extends F3Graph {
|
||||
public TPSGraph() {
|
||||
// At 1x scale, 20 TPS should be 60 px. 20 FPS = 50_000_000ns per frame, 60px/50_000_000ns = 0.0000012 px/ns
|
||||
super(
|
||||
new ResourceLocation("angelica:textures/tps_fg.png"),
|
||||
0.0000012f,
|
||||
false
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,412 @@
|
||||
package com.gtnewhorizons.angelica.dynamiclights;
|
||||
|
||||
import baubles.common.lib.PlayerHandler;
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
|
||||
import com.gtnewhorizon.gtnhlib.blockpos.IBlockPos;
|
||||
import com.gtnewhorizon.gtnhlib.util.CoordinatePacker;
|
||||
import com.gtnewhorizons.angelica.api.IDynamicLightProducer;
|
||||
import com.gtnewhorizons.angelica.compat.ModStatus;
|
||||
import com.gtnewhorizons.angelica.config.AngelicaConfig;
|
||||
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
|
||||
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
|
||||
import mods.battlegear2.api.core.IBattlePlayer;
|
||||
import mods.battlegear2.api.core.IInventoryPlayerBattle;
|
||||
import net.irisshaders.iris.api.v0.IrisApi;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.item.EntityItem;
|
||||
import net.minecraft.entity.monster.EntityCreeper;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import xonin.backhand.api.core.BackhandUtils;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
public class DynamicLights {
|
||||
private static DynamicLights instance;
|
||||
public static DynamicLightsMode Mode = DynamicLightsMode.OFF;
|
||||
public static boolean ShaderForce = false;
|
||||
|
||||
private static final double MAX_RADIUS = 7.75;
|
||||
private static final double MAX_RADIUS_SQUARED = MAX_RADIUS * MAX_RADIUS;
|
||||
private final Set<IDynamicLightSource> dynamicLightSources = new ObjectOpenHashSet<>();
|
||||
private final ReentrantReadWriteLock lightSourcesLock = new ReentrantReadWriteLock();
|
||||
private long lastUpdate = System.currentTimeMillis();
|
||||
private int lastUpdateCount = 0;
|
||||
|
||||
public static DynamicLights get() {
|
||||
if (instance == null)
|
||||
instance = new DynamicLights();
|
||||
return instance;
|
||||
}
|
||||
|
||||
public static boolean isEnabled() {
|
||||
return AngelicaConfig.enableDynamicLights &&
|
||||
Mode.isEnabled() &&
|
||||
// if shader force is enabled then true
|
||||
// if not, then true when shaders are not in use
|
||||
(ShaderForce || !IrisApi.getInstance().isShaderPackInUse());
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates all light sources.
|
||||
*
|
||||
* @param renderer the renderer
|
||||
*/
|
||||
public void updateAll(@NotNull SodiumWorldRenderer renderer) {
|
||||
if (!isEnabled())
|
||||
return;
|
||||
|
||||
long now = System.currentTimeMillis();
|
||||
if (now >= this.lastUpdate + Mode.getDelay()) {
|
||||
this.lastUpdate = now;
|
||||
this.lastUpdateCount = 0;
|
||||
|
||||
this.lightSourcesLock.readLock().lock();
|
||||
for (var lightSource : this.dynamicLightSources) {
|
||||
if (lightSource.angelica$updateDynamicLight(renderer))
|
||||
this.lastUpdateCount++;
|
||||
}
|
||||
this.lightSourcesLock.readLock().unlock();
|
||||
}
|
||||
}
|
||||
|
||||
public int getLastUpdateCount() {
|
||||
return this.lastUpdateCount;
|
||||
}
|
||||
|
||||
public void addLightSource(IDynamicLightSource lightSource) {
|
||||
this.lightSourcesLock.writeLock().lock();
|
||||
this.dynamicLightSources.add(lightSource);
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the light source from the tracked light sources.
|
||||
*
|
||||
* @param lightSource the light source to remove
|
||||
*/
|
||||
public void removeLightSource(@NotNull IDynamicLightSource lightSource) {
|
||||
this.lightSourcesLock.writeLock().lock();
|
||||
|
||||
var dynamicLightSources = this.dynamicLightSources.iterator();
|
||||
IDynamicLightSource it;
|
||||
while (dynamicLightSources.hasNext()) {
|
||||
it = dynamicLightSources.next();
|
||||
if (it.equals(lightSource)) {
|
||||
dynamicLightSources.remove();
|
||||
if (SodiumWorldRenderer.getInstance() != null)
|
||||
lightSource.angelica$scheduleTrackedChunksRebuild(SodiumWorldRenderer.getInstance());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes light sources if the filter matches.
|
||||
*
|
||||
* @param filter the removal filter
|
||||
*/
|
||||
public void removeLightSources(@NotNull Predicate<IDynamicLightSource> filter) {
|
||||
this.lightSourcesLock.writeLock().lock();
|
||||
|
||||
var dynamicLightSources = this.dynamicLightSources.iterator();
|
||||
IDynamicLightSource it;
|
||||
while (dynamicLightSources.hasNext()) {
|
||||
it = dynamicLightSources.next();
|
||||
if (filter.test(it)) {
|
||||
dynamicLightSources.remove();
|
||||
if (SodiumWorldRenderer.getInstance() != null) {
|
||||
if (it.angelica$getLuminance() > 0)
|
||||
it.angelica$resetDynamicLight();
|
||||
it.angelica$scheduleTrackedChunksRebuild(SodiumWorldRenderer.getInstance());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears light sources.
|
||||
*/
|
||||
public void clearLightSources() {
|
||||
this.lightSourcesLock.writeLock().lock();
|
||||
|
||||
var dynamicLightSources = this.dynamicLightSources.iterator();
|
||||
IDynamicLightSource it;
|
||||
while (dynamicLightSources.hasNext()) {
|
||||
it = dynamicLightSources.next();
|
||||
dynamicLightSources.remove();
|
||||
if (SodiumWorldRenderer.getInstance() != null) {
|
||||
if (it.angelica$getLuminance() > 0)
|
||||
it.angelica$resetDynamicLight();
|
||||
it.angelica$scheduleTrackedChunksRebuild(SodiumWorldRenderer.getInstance());
|
||||
}
|
||||
}
|
||||
|
||||
this.lightSourcesLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the light source is tracked or not.
|
||||
*
|
||||
* @param lightSource the light source to check
|
||||
* @return {@code true} if the light source is tracked, else {@code false}
|
||||
*/
|
||||
public boolean containsLightSource(@NotNull IDynamicLightSource lightSource) {
|
||||
boolean result;
|
||||
this.lightSourcesLock.readLock().lock();
|
||||
result = this.dynamicLightSources.contains(lightSource);
|
||||
this.lightSourcesLock.readLock().unlock();
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of dynamic light sources that currently emit lights.
|
||||
*
|
||||
* @return the number of dynamic light sources emitting light
|
||||
*/
|
||||
public int getLightSourcesCount() {
|
||||
int result;
|
||||
|
||||
this.lightSourcesLock.readLock().lock();
|
||||
result = this.dynamicLightSources.size();
|
||||
this.lightSourcesLock.readLock().unlock();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public double getDynamicLightLevel(int x, int y, int z) {
|
||||
double result = 0;
|
||||
this.lightSourcesLock.readLock().lock();
|
||||
for (var lightSource : this.dynamicLightSources) {
|
||||
result = maxDynamicLightLevel(x, y, z, lightSource, result);
|
||||
}
|
||||
this.lightSourcesLock.readLock().unlock();
|
||||
|
||||
return MathHelper.clamp_double(result, 0, 15);
|
||||
}
|
||||
|
||||
public double getDynamicLightLevel(@NotNull BlockPos pos) {
|
||||
return this.getDynamicLightLevel(pos.getX(), pos.getY(), pos.getZ());
|
||||
}
|
||||
|
||||
public static double maxDynamicLightLevel(int x, int y, int z, @NotNull IDynamicLightSource lightSource, double currentLightLevel) {
|
||||
int luminance = lightSource.angelica$getLuminance();
|
||||
if (luminance > 0) {
|
||||
// Can't use Entity#squaredDistanceTo because of eye Y coordinate.
|
||||
double dx = x - lightSource.angelica$getDynamicLightX() + 0.5;
|
||||
double dy = y - lightSource.angelica$getDynamicLightY() + 0.5;
|
||||
double dz = z - lightSource.angelica$getDynamicLightZ() + 0.5;
|
||||
|
||||
double distanceSquared = dx * dx + dy * dy + dz * dz;
|
||||
// 7.75 because else we would have to update more chunks and that's not a good idea.
|
||||
// 15 (max range for blocks) would be too much and a bit cheaty.
|
||||
if (distanceSquared <= MAX_RADIUS_SQUARED) {
|
||||
double multiplier = 1.0 - Math.sqrt(distanceSquared) / MAX_RADIUS;
|
||||
double lightLevel = multiplier * (double) luminance;
|
||||
if (lightLevel > currentLightLevel) {
|
||||
return lightLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
return currentLightLevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the dynamic light level generated by the light source at the specified position.
|
||||
*
|
||||
* @param pos the position
|
||||
* @param lightSource the light source
|
||||
* @param currentLightLevel the current surrounding dynamic light level
|
||||
* @return the dynamic light level at the specified position
|
||||
*/
|
||||
public static double maxDynamicLightLevel(@NotNull BlockPos pos, @NotNull IDynamicLightSource lightSource, double currentLightLevel) {
|
||||
return maxDynamicLightLevel(pos.getX(), pos.getY(), pos.getZ(), lightSource, currentLightLevel);
|
||||
}
|
||||
|
||||
public int getLightmapWithDynamicLight(int x, int y, int z, int lightmap) {
|
||||
return this.getLightmapWithDynamicLight(this.getDynamicLightLevel(x, y, z), lightmap);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the lightmap with combined light levels.
|
||||
*
|
||||
* @param dynamicLightLevel the dynamic light level
|
||||
* @param lightmap the vanilla lightmap coordinates
|
||||
* @return the modified lightmap coordinates
|
||||
*/
|
||||
public int getLightmapWithDynamicLight(double dynamicLightLevel, int lightmap) {
|
||||
if (dynamicLightLevel > 0) {
|
||||
// lightmap is (skyLevel << 20 | blockLevel << 4)
|
||||
|
||||
// Get vanilla block light level.
|
||||
int blockLevel = (lightmap & 0xFFFF) >> 4;
|
||||
if (dynamicLightLevel > blockLevel) {
|
||||
// Equivalent to a << 4 bitshift with a little quirk: this one ensure more precision (more decimals are saved).
|
||||
int luminance = (int) (dynamicLightLevel * 16.0);
|
||||
lightmap &= 0xfff00000;
|
||||
lightmap |= luminance & 0x000fffff;
|
||||
}
|
||||
}
|
||||
|
||||
return lightmap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedules a chunk rebuild at the specified chunk position.
|
||||
*
|
||||
* @param renderer the renderer
|
||||
* @param chunkPos the chunk position
|
||||
*/
|
||||
public static void scheduleChunkRebuild(@NotNull SodiumWorldRenderer renderer, @NotNull IBlockPos chunkPos) {
|
||||
scheduleChunkRebuild(renderer, chunkPos.getX(), chunkPos.getY(), chunkPos.getZ());
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedules a chunk rebuild at the specified chunk position.
|
||||
*
|
||||
* @param renderer the renderer
|
||||
* @param chunkPos the packed chunk position
|
||||
*/
|
||||
public static void scheduleChunkRebuild(@NotNull SodiumWorldRenderer renderer, long chunkPos) {
|
||||
scheduleChunkRebuild(renderer, CoordinatePacker.unpackX(chunkPos), CoordinatePacker.unpackY(chunkPos), CoordinatePacker.unpackZ(chunkPos));
|
||||
}
|
||||
|
||||
public static void scheduleChunkRebuild(@NotNull SodiumWorldRenderer renderer, int x, int y, int z) {
|
||||
renderer.scheduleRebuildForChunk(x, y, z, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the tracked chunk sets.
|
||||
*
|
||||
* @param chunkPos the packed chunk position
|
||||
* @param old the set of old chunk coordinates to remove this chunk from it
|
||||
* @param newPos the set of new chunk coordinates to add this chunk to it
|
||||
*/
|
||||
public static void updateTrackedChunks(@NotNull IBlockPos chunkPos, @Nullable LongOpenHashSet old, @Nullable LongOpenHashSet newPos) {
|
||||
if (old != null || newPos != null) {
|
||||
final long pos = chunkPos.asLong();
|
||||
if (old != null)
|
||||
old.remove(pos);
|
||||
if (newPos != null)
|
||||
newPos.add(pos);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the dynamic lights tracking.
|
||||
*
|
||||
* @param lightSource the light source
|
||||
*/
|
||||
public static void updateTracking(@NotNull IDynamicLightSource lightSource) {
|
||||
boolean enabled = lightSource.angelica$isDynamicLightEnabled();
|
||||
int luminance = lightSource.angelica$getLuminance();
|
||||
|
||||
if (!enabled && luminance > 0) {
|
||||
lightSource.angelica$setDynamicLightEnabled(true);
|
||||
} else if (enabled && luminance < 1) {
|
||||
lightSource.angelica$setDynamicLightEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the luminance from an item stack.
|
||||
*
|
||||
* @param stack the item stack
|
||||
* @param submergedInWater {@code true} if the stack is submerged in water, else {@code false}
|
||||
* @return the luminance of the item
|
||||
*/
|
||||
public static int getLuminanceFromItemStack(@NotNull ItemStack stack, boolean submergedInWater) {
|
||||
// TODO only have certain items not glow in water?
|
||||
if (submergedInWater) return 0;
|
||||
|
||||
Item item = stack.getItem();
|
||||
if (item instanceof ItemBlock itemBlock) {
|
||||
Block block = itemBlock.field_150939_a;
|
||||
if (block != null) {
|
||||
return block.getLightValue();
|
||||
}
|
||||
} else if (item instanceof IDynamicLightProducer lightProducer){
|
||||
return lightProducer.getLuminance();
|
||||
}
|
||||
|
||||
if (item == Items.lava_bucket) return Blocks.lava.getLightValue();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int getLuminanceFromEntity(@NotNull Entity entity) {
|
||||
|
||||
if (entity.fire > 0) return 15;
|
||||
|
||||
if (entity instanceof EntityItem item) {
|
||||
return getLuminanceFromItemStack(item.getEntityItem(), item.isInsideOfMaterial(Material.water));
|
||||
}
|
||||
|
||||
if (entity instanceof EntityLivingBase living) {
|
||||
int luminance = 0;
|
||||
|
||||
boolean inWater = living.isInsideOfMaterial(Material.water);
|
||||
|
||||
// check equipment + hand for light (should work for all entities)
|
||||
ItemStack itemStack;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
if ((itemStack = living.getEquipmentInSlot(i)) != null) {
|
||||
luminance = Math.max(luminance, getLuminanceFromItemStack(itemStack, inWater));
|
||||
}
|
||||
}
|
||||
|
||||
if (ModStatus.isBattlegearLoaded &&
|
||||
living instanceof EntityPlayer player &&
|
||||
player instanceof IBattlePlayer battlePlayer &&
|
||||
battlePlayer.battlegear2$isBattlemode()
|
||||
) {
|
||||
ItemStack offhand = ((IInventoryPlayerBattle) player.inventory).battlegear2$getCurrentOffhandWeapon();
|
||||
if (offhand != null) {
|
||||
luminance = Math.max(luminance, getLuminanceFromItemStack(offhand, inWater));
|
||||
}
|
||||
}
|
||||
else if (ModStatus.isBackhandLoaded && living instanceof EntityPlayer player){
|
||||
ItemStack offhand = BackhandUtils.getOffhandItem(player);
|
||||
if (offhand != null) {
|
||||
luminance = Math.max(luminance, getLuminanceFromItemStack(offhand, inWater));
|
||||
}
|
||||
}
|
||||
|
||||
if (ModStatus.isBaublesLoaded && living instanceof EntityPlayer player){
|
||||
var playerBaubles = PlayerHandler.getPlayerBaubles(player);
|
||||
if (playerBaubles != null){
|
||||
for (int i = 0; i < playerBaubles.getSizeInventory(); i++){
|
||||
var stack = playerBaubles.getStackInSlot(i);
|
||||
if (stack != null){
|
||||
luminance = Math.max(luminance, getLuminanceFromItemStack(stack, inWater));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return luminance;
|
||||
}
|
||||
|
||||
// TODO: Creepers? TNT? Dusts?
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package com.gtnewhorizons.angelica.dynamiclights;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
public enum DynamicLightsMode
|
||||
{
|
||||
OFF("Off", 0),
|
||||
FASTEST("Fastest", 500),
|
||||
FAST("Fast", 250),
|
||||
FANCY("Fancy", 50),
|
||||
REALTIME("Realtime", 0);
|
||||
|
||||
private final String name;
|
||||
private final int delay;
|
||||
|
||||
public boolean hasDelay() {
|
||||
return delay > 0;
|
||||
}
|
||||
|
||||
public int getDelay(){
|
||||
return delay;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
DynamicLightsMode(String name, int delay) {
|
||||
this.name = name;
|
||||
this.delay = delay;
|
||||
}
|
||||
|
||||
public boolean isEnabled() {
|
||||
return !Objects.equals(this, DynamicLightsMode.OFF);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
package com.gtnewhorizons.angelica.dynamiclights;
|
||||
|
||||
import me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer;
|
||||
import org.jetbrains.annotations.ApiStatus;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public interface IDynamicLightSource {
|
||||
/**
|
||||
* Returns the dynamic light source X coordinate.
|
||||
*
|
||||
* @return the X coordinate
|
||||
*/
|
||||
double angelica$getDynamicLightX();
|
||||
|
||||
/**
|
||||
* Returns the dynamic light source Y coordinate.
|
||||
*
|
||||
* @return the Y coordinate
|
||||
*/
|
||||
double angelica$getDynamicLightY();
|
||||
|
||||
/**
|
||||
* Returns the dynamic light source Z coordinate.
|
||||
*
|
||||
* @return the Z coordinate
|
||||
*/
|
||||
double angelica$getDynamicLightZ();
|
||||
|
||||
/**
|
||||
* Returns the dynamic light source world.
|
||||
*
|
||||
* @return the world instance
|
||||
*/
|
||||
SodiumWorldRenderer angelica$getDynamicLightWorld();
|
||||
|
||||
/**
|
||||
* Returns whether the dynamic light is enabled or not.
|
||||
*
|
||||
* @return {@code true} if the dynamic light is enabled, else {@code false}
|
||||
*/
|
||||
default boolean angelica$isDynamicLightEnabled() {
|
||||
return DynamicLights.isEnabled() && DynamicLights.get().containsLightSource(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the dynamic light is enabled or not.
|
||||
* <p>
|
||||
* Note: please do not call this function in your mod or you will break things.
|
||||
*
|
||||
* @param enabled {@code true} if the dynamic light is enabled, else {@code false}
|
||||
*/
|
||||
@ApiStatus.Internal
|
||||
default void angelica$setDynamicLightEnabled(boolean enabled) {
|
||||
this.angelica$resetDynamicLight();
|
||||
if (enabled)
|
||||
DynamicLights.get().addLightSource(this);
|
||||
else
|
||||
DynamicLights.get().removeLightSource(this);
|
||||
}
|
||||
|
||||
void angelica$resetDynamicLight();
|
||||
|
||||
/**
|
||||
* Returns the luminance of the light source.
|
||||
* The maximum is 15, below 1 values are ignored.
|
||||
*
|
||||
* @return the luminance of the light source
|
||||
*/
|
||||
int angelica$getLuminance();
|
||||
|
||||
/**
|
||||
* Executed at each tick.
|
||||
*/
|
||||
void angelica$dynamicLightTick();
|
||||
|
||||
boolean angelica$updateDynamicLight(@NotNull SodiumWorldRenderer renderer);
|
||||
|
||||
void angelica$scheduleTrackedChunksRebuild(@NotNull SodiumWorldRenderer renderer);
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.IStateStack;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
@@ -77,12 +77,19 @@ public class Feature {
|
||||
// GL_AUTO_NORMAL flag
|
||||
, GLStateManager.blendMode // GL_BLEND flag
|
||||
// Enable bits for the user-definable clipping planes
|
||||
// GL_COLOR_MATERIAL
|
||||
, GLStateManager.colorMaterial // GL_COLOR_MATERIAL
|
||||
, GLStateManager.cullState // GL_CULL_FACE flag
|
||||
, GLStateManager.depthTest // GL_DEPTH_TEST flag
|
||||
// GL_DITHER flag
|
||||
, GLStateManager.fogMode // GL_FOG flag
|
||||
// GL_LIGHTi where 0 <= i < GL_MAX_LIGHTS
|
||||
, GLStateManager.lightStates[0] // GL_LIGHT0
|
||||
, GLStateManager.lightStates[1] // GL_LIGHT1
|
||||
, GLStateManager.lightStates[2] // GL_LIGHT2
|
||||
, GLStateManager.lightStates[3] // GL_LIGHT3
|
||||
, GLStateManager.lightStates[4] // GL_LIGHT4
|
||||
, GLStateManager.lightStates[5] // GL_LIGHT5
|
||||
, GLStateManager.lightStates[6] // GL_LIGHT6
|
||||
, GLStateManager.lightStates[7] // GL_LIGHT7
|
||||
, GLStateManager.lightingState // GL_LIGHTING flag
|
||||
// GL_LINE_SMOOTH flag
|
||||
// GL_LINE_STIPPLE flag
|
||||
@@ -141,20 +148,36 @@ public class Feature {
|
||||
// GL_TEXTURE_COMPRESSION_HINT setting
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_LIGHTING_BIT, ImmutableSet.of(
|
||||
// GL_COLOR_MATERIAL enable bit
|
||||
// GL_COLOR_MATERIAL_FACE value
|
||||
// Color material parameters that are tracking the current color
|
||||
// Ambient scene color
|
||||
// GL_LIGHT_MODEL_LOCAL_VIEWER value
|
||||
// GL_LIGHT_MODEL_TWO_SIDE setting
|
||||
GLStateManager.lightingState // GL_LIGHTING enable bit
|
||||
GLStateManager.colorMaterial // GL_COLOR_MATERIAL enable bit
|
||||
, GLStateManager.colorMaterialFace // GL_COLOR_MATERIAL_FACE value
|
||||
, GLStateManager.colorMaterialParameter // Color material parameters that are tracking the current color
|
||||
, GLStateManager.lightModel // Ambient scene color, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_TWO_SIDE
|
||||
, GLStateManager.lightingState // GL_LIGHTING enable bit
|
||||
// Enable bit for each light
|
||||
, GLStateManager.lightStates[0] // GL_LIGHT0
|
||||
, GLStateManager.lightStates[1] // GL_LIGHT1
|
||||
, GLStateManager.lightStates[2] // GL_LIGHT2
|
||||
, GLStateManager.lightStates[3] // GL_LIGHT3
|
||||
, GLStateManager.lightStates[4] // GL_LIGHT4
|
||||
, GLStateManager.lightStates[5] // GL_LIGHT5
|
||||
, GLStateManager.lightStates[6] // GL_LIGHT6
|
||||
, GLStateManager.lightStates[7] // GL_LIGHT7
|
||||
// Ambient, diffuse, and specular intensity for each light
|
||||
// Direction, position, exponent, and cutoff angle for each light
|
||||
// Constant, linear, and quadratic attenuation factors for each light
|
||||
, GLStateManager.lightDataStates[0]
|
||||
, GLStateManager.lightDataStates[1]
|
||||
, GLStateManager.lightDataStates[2]
|
||||
, GLStateManager.lightDataStates[3]
|
||||
, GLStateManager.lightDataStates[4]
|
||||
, GLStateManager.lightDataStates[5]
|
||||
, GLStateManager.lightDataStates[6]
|
||||
, GLStateManager.lightDataStates[7]
|
||||
// Ambient, diffuse, specular, and emissive color for each material
|
||||
// Ambient, diffuse, and specular color indices for each material
|
||||
// Specular exponent for each material
|
||||
, GLStateManager.frontMaterial
|
||||
, GLStateManager.backMaterial
|
||||
, GLStateManager.shadeModelState // GL_SHADE_MODEL setting
|
||||
));
|
||||
attribToFeatures.put(GL11.GL_LINE_BIT, ImmutableSet.of(
|
||||
|
||||
@@ -271,17 +271,20 @@ public final class GLDebug {
|
||||
|
||||
private static DebugState debugState;
|
||||
|
||||
private interface DebugState {
|
||||
private interface DebugState {
|
||||
void nameObject(int id, int object, String name);
|
||||
void pushGroup(String name);
|
||||
void popGroup();
|
||||
void debugMessage(String name);
|
||||
}
|
||||
|
||||
String getObjectLabel(int glProgram, int program);
|
||||
}
|
||||
|
||||
private static class KHRDebugState implements DebugState {
|
||||
private static final int ID = 0;
|
||||
private int depth = 0;
|
||||
private static final int maxDepth = GL11.glGetInteger(KHRDebug.GL_MAX_DEBUG_GROUP_STACK_DEPTH);
|
||||
private static final int maxNameLength = GL11.glGetInteger(KHRDebug.GL_MAX_LABEL_LENGTH);
|
||||
|
||||
@Override
|
||||
public void nameObject(int id, int object, String name) {
|
||||
@@ -310,6 +313,14 @@ public final class GLDebug {
|
||||
public void debugMessage(String message) {
|
||||
KHRDebug.glDebugMessageInsert(KHRDebug.GL_DEBUG_SOURCE_APPLICATION, KHRDebug.GL_DEBUG_TYPE_MARKER, ID, KHRDebug.GL_DEBUG_SEVERITY_NOTIFICATION, message);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getObjectLabel(int glProgram, int program) {
|
||||
if(program == 0)
|
||||
return "";
|
||||
|
||||
return KHRDebug.glGetObjectLabel(glProgram, program, maxNameLength);
|
||||
}
|
||||
}
|
||||
|
||||
private static class UnsupportedDebugState implements DebugState {
|
||||
@@ -329,6 +340,11 @@ public final class GLDebug {
|
||||
public void debugMessage(String name) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getObjectLabel(int glProgram, int program) {
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
public static void initDebugState() {
|
||||
@@ -359,4 +375,12 @@ public final class GLDebug {
|
||||
debugState.debugMessage(message);
|
||||
}
|
||||
}
|
||||
public static String getObjectLabel(int glProgram, int program) {
|
||||
if(debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
|
||||
return debugState.getObjectLabel(glProgram, program);
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vbo.VBOManager;
|
||||
import com.gtnewhorizons.angelica.AngelicaMod;
|
||||
import com.gtnewhorizons.angelica.config.AngelicaConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.AlphaStateStack;
|
||||
@@ -9,8 +11,10 @@ import com.gtnewhorizons.angelica.glsm.stacks.Color4Stack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.ColorMaskStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.DepthStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.FogStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.IntegerStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.LightModelStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.LightStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.MaterialStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.MatrixModeStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.ViewPortStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.states.Color4;
|
||||
@@ -58,7 +62,9 @@ import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GLContext;
|
||||
import org.lwjgl.opengl.KHRDebug;
|
||||
|
||||
import java.lang.Math;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
@@ -91,13 +97,9 @@ public class GLStateManager {
|
||||
|
||||
// GLStateManager State Trackers
|
||||
private static final IntStack attribs = new IntArrayList(MAX_ATTRIB_STACK_DEPTH);
|
||||
protected static final IntegerStateStack activeTextureUnit = new IntegerStateStack();
|
||||
protected static final IntegerStateStack shadeModelState = new IntegerStateStack();
|
||||
protected static final IntegerStateStack activeTextureUnit = new IntegerStateStack(0);
|
||||
protected static final IntegerStateStack shadeModelState = new IntegerStateStack(GL11.GL_SMOOTH);
|
||||
|
||||
static {
|
||||
activeTextureUnit.setValue(0); // GL_TEXTURE0
|
||||
shadeModelState.setValue(GL11.GL_SMOOTH);
|
||||
}
|
||||
@Getter protected static final TextureUnitArray textures = new TextureUnitArray();
|
||||
@Getter protected static final BlendStateStack blendState = new BlendStateStack();
|
||||
@Getter protected static final BooleanStateStack blendMode = new BooleanStateStack(GL11.GL_BLEND);
|
||||
@@ -105,7 +107,6 @@ public class GLStateManager {
|
||||
@Getter protected static final DepthStateStack depthState = new DepthStateStack();
|
||||
@Getter protected static final BooleanStateStack depthTest = new BooleanStateStack(GL11.GL_DEPTH_TEST);
|
||||
|
||||
// @Getter private static final FogState fogState = new FogState();
|
||||
@Getter protected static final FogStateStack fogState = new FogStateStack();
|
||||
@Getter protected static final BooleanStateStack fogMode = new BooleanStateStack(GL11.GL_FOG);
|
||||
@Getter protected static final Color4Stack color = new Color4Stack();
|
||||
@@ -122,9 +123,40 @@ public class GLStateManager {
|
||||
@Getter protected static final Matrix4fStack modelViewMatrix = new Matrix4fStack(MAX_MODELVIEW_STACK_DEPTH);
|
||||
@Getter protected static final Matrix4fStack projectionMatrix = new Matrix4fStack(MAX_PROJECTION_STACK_DEPTH);
|
||||
|
||||
@Getter protected static final BooleanStateStack[] lightStates = new BooleanStateStack[8];
|
||||
@Getter protected static final LightStateStack[] lightDataStates = new LightStateStack[8];
|
||||
@Getter protected static final BooleanStateStack colorMaterial = new BooleanStateStack(GL11.GL_COLOR_MATERIAL);
|
||||
@Getter protected static final IntegerStateStack colorMaterialFace = new IntegerStateStack(GL11.GL_FRONT_AND_BACK);
|
||||
@Getter protected static final IntegerStateStack colorMaterialParameter = new IntegerStateStack(GL11.GL_AMBIENT_AND_DIFFUSE);
|
||||
@Getter protected static final LightModelStateStack lightModel = new LightModelStateStack();
|
||||
|
||||
@Getter protected static final MaterialStateStack frontMaterial = new MaterialStateStack(GL11.GL_FRONT);
|
||||
@Getter protected static final MaterialStateStack backMaterial = new MaterialStateStack(GL11.GL_BACK);
|
||||
|
||||
static {
|
||||
for (int i = 0; i < lightStates.length; i ++) {
|
||||
lightStates[i] = new BooleanStateStack(GL11.GL_LIGHT0 + i);
|
||||
lightDataStates[i] = new LightStateStack(GL11.GL_LIGHT0 + i);
|
||||
}
|
||||
}
|
||||
|
||||
@Getter protected static final ViewPortStateStack viewportState = new ViewPortStateStack();
|
||||
|
||||
@Getter protected static int activeProgram = 0;
|
||||
|
||||
public static void reset() {
|
||||
runningSplash = true;
|
||||
while(!attribs.isEmpty()) {
|
||||
attribs.popInt();
|
||||
}
|
||||
for(IStateStack<?> stack : Feature.maskToFeatures(GL11.GL_ALL_ATTRIB_BITS)) {
|
||||
while(!stack.isEmpty()) {
|
||||
stack.pop();
|
||||
}
|
||||
}
|
||||
modelViewMatrix.clear();
|
||||
projectionMatrix.clear();
|
||||
}
|
||||
|
||||
// Iris Listeners
|
||||
private static Runnable blendFuncListener = null;
|
||||
@@ -140,6 +172,7 @@ public class GLStateManager {
|
||||
@Setter @Getter private static boolean runningSplash = true;
|
||||
|
||||
private static int glListMode = 0;
|
||||
private static int glListNesting = 0;
|
||||
private static int glListId = -1;
|
||||
private static final Map<IStateStack<?>, ISettableState<?>> glListStates = new Object2ObjectArrayMap<>();
|
||||
private static final Int2ObjectMap<Set<Map.Entry<IStateStack<?>, ISettableState<?>>>> glListChanges = new Int2ObjectOpenHashMap<>();
|
||||
@@ -224,6 +257,9 @@ public class GLStateManager {
|
||||
|
||||
}
|
||||
|
||||
public static boolean isMainThread() {
|
||||
return Thread.currentThread() == MainThread;
|
||||
}
|
||||
|
||||
public static void assertMainThread() {
|
||||
if (Thread.currentThread() != CurrentThread && !runningSplash) {
|
||||
@@ -244,6 +280,15 @@ public class GLStateManager {
|
||||
case GL11.GL_DEPTH_TEST -> enableDepthTest();
|
||||
case GL11.GL_FOG -> enableFog();
|
||||
case GL11.GL_LIGHTING -> enableLighting();
|
||||
case GL11.GL_LIGHT0 -> enableLight(0);
|
||||
case GL11.GL_LIGHT1 -> enableLight(1);
|
||||
case GL11.GL_LIGHT2 -> enableLight(2);
|
||||
case GL11.GL_LIGHT3 -> enableLight(3);
|
||||
case GL11.GL_LIGHT4 -> enableLight(4);
|
||||
case GL11.GL_LIGHT5 -> enableLight(5);
|
||||
case GL11.GL_LIGHT6 -> enableLight(6);
|
||||
case GL11.GL_LIGHT7 -> enableLight(7);
|
||||
case GL11.GL_COLOR_MATERIAL -> enableColorMaterial();
|
||||
case GL11.GL_SCISSOR_TEST -> enableScissorTest();
|
||||
case GL11.GL_TEXTURE_2D -> enableTexture();
|
||||
case GL12.GL_RESCALE_NORMAL -> enableRescaleNormal();
|
||||
@@ -259,6 +304,15 @@ public class GLStateManager {
|
||||
case GL11.GL_DEPTH_TEST -> disableDepthTest();
|
||||
case GL11.GL_FOG -> disableFog();
|
||||
case GL11.GL_LIGHTING -> disableLighting();
|
||||
case GL11.GL_LIGHT0 -> disableLight(0);
|
||||
case GL11.GL_LIGHT1 -> disableLight(1);
|
||||
case GL11.GL_LIGHT2 -> disableLight(2);
|
||||
case GL11.GL_LIGHT3 -> disableLight(3);
|
||||
case GL11.GL_LIGHT4 -> disableLight(4);
|
||||
case GL11.GL_LIGHT5 -> disableLight(5);
|
||||
case GL11.GL_LIGHT6 -> disableLight(6);
|
||||
case GL11.GL_LIGHT7 -> disableLight(7);
|
||||
case GL11.GL_COLOR_MATERIAL -> disableColorMaterial();
|
||||
case GL11.GL_SCISSOR_TEST -> disableScissorTest();
|
||||
case GL11.GL_TEXTURE_2D -> disableTexture();
|
||||
case GL12.GL_RESCALE_NORMAL -> disableRescaleNormal();
|
||||
@@ -277,6 +331,15 @@ public class GLStateManager {
|
||||
case GL11.GL_DEPTH_TEST -> depthTest.isEnabled();
|
||||
case GL11.GL_FOG -> fogMode.isEnabled();
|
||||
case GL11.GL_LIGHTING -> lightingState.isEnabled();
|
||||
case GL11.GL_LIGHT0 -> lightStates[0].isEnabled();
|
||||
case GL11.GL_LIGHT1 -> lightStates[1].isEnabled();
|
||||
case GL11.GL_LIGHT2 -> lightStates[2].isEnabled();
|
||||
case GL11.GL_LIGHT3 -> lightStates[3].isEnabled();
|
||||
case GL11.GL_LIGHT4 -> lightStates[4].isEnabled();
|
||||
case GL11.GL_LIGHT5 -> lightStates[5].isEnabled();
|
||||
case GL11.GL_LIGHT6 -> lightStates[6].isEnabled();
|
||||
case GL11.GL_LIGHT7 -> lightStates[7].isEnabled();
|
||||
case GL11.GL_COLOR_MATERIAL -> colorMaterial.isEnabled();
|
||||
case GL11.GL_SCISSOR_TEST -> scissorTest.isEnabled();
|
||||
case GL11.GL_TEXTURE_2D -> textures.getTextureUnitStates(activeTextureUnit.getValue()).isEnabled();
|
||||
case GL12.GL_RESCALE_NORMAL -> rescaleNormalState.isEnabled();
|
||||
@@ -296,6 +359,15 @@ public class GLStateManager {
|
||||
case GL11.GL_DEPTH_WRITEMASK -> depthState.isEnabled();
|
||||
case GL11.GL_FOG -> fogMode.isEnabled();
|
||||
case GL11.GL_LIGHTING -> lightingState.isEnabled();
|
||||
case GL11.GL_LIGHT0 -> lightStates[0].isEnabled();
|
||||
case GL11.GL_LIGHT1 -> lightStates[1].isEnabled();
|
||||
case GL11.GL_LIGHT2 -> lightStates[2].isEnabled();
|
||||
case GL11.GL_LIGHT3 -> lightStates[3].isEnabled();
|
||||
case GL11.GL_LIGHT4 -> lightStates[4].isEnabled();
|
||||
case GL11.GL_LIGHT5 -> lightStates[5].isEnabled();
|
||||
case GL11.GL_LIGHT6 -> lightStates[6].isEnabled();
|
||||
case GL11.GL_LIGHT7 -> lightStates[7].isEnabled();
|
||||
case GL11.GL_COLOR_MATERIAL -> colorMaterial.isEnabled();
|
||||
case GL11.GL_SCISSOR_TEST -> scissorTest.isEnabled();
|
||||
case GL11.GL_TEXTURE_2D -> textures.getTextureUnitStates(activeTextureUnit.getValue()).isEnabled();
|
||||
case GL12.GL_RESCALE_NORMAL -> rescaleNormalState.isEnabled();
|
||||
@@ -342,6 +414,9 @@ public class GLStateManager {
|
||||
case GL14.GL_BLEND_DST_RGB -> blendState.getDstRgb();
|
||||
case GL14.GL_BLEND_SRC_ALPHA -> blendState.getSrcAlpha();
|
||||
case GL14.GL_BLEND_SRC_RGB -> blendState.getSrcRgb();
|
||||
case GL11.GL_COLOR_MATERIAL_FACE -> colorMaterialFace.getValue();
|
||||
case GL11.GL_COLOR_MATERIAL_PARAMETER -> colorMaterialParameter.getValue();
|
||||
case GL20.GL_CURRENT_PROGRAM -> activeProgram;
|
||||
|
||||
default -> GL11.glGetInteger(pname);
|
||||
};
|
||||
@@ -365,8 +440,52 @@ public class GLStateManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static void glGetMaterial(int face, int pname, FloatBuffer params) {
|
||||
if (shouldBypassCache()) {
|
||||
GL11.glGetMaterial(face, pname, params);
|
||||
return;
|
||||
}
|
||||
|
||||
MaterialStateStack state;
|
||||
if (face == GL11.GL_FRONT) {
|
||||
state = frontMaterial;
|
||||
} else if (face == GL11.GL_BACK) {
|
||||
state = backMaterial;
|
||||
} else {
|
||||
throw new RuntimeException("Invalid face parameter specified to glGetMaterial: " + face);
|
||||
}
|
||||
|
||||
switch (pname) {
|
||||
case GL11.GL_AMBIENT -> state.ambient.get(0, params);
|
||||
case GL11.GL_DIFFUSE -> state.diffuse.get(0, params);
|
||||
case GL11.GL_SPECULAR -> state.specular.get(0, params);
|
||||
case GL11.GL_EMISSION -> state.emission.get(0, params);
|
||||
case GL11.GL_SHININESS -> params.put(state.shininess);
|
||||
case GL11.GL_COLOR_INDEXES -> state.colorIndexes.get(0, params);
|
||||
default -> GL11.glGetMaterial(face, pname, params);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glGetLight(int light, int pname, FloatBuffer params) {
|
||||
GL11.glGetLight(light, pname, params);
|
||||
if (shouldBypassCache()) {
|
||||
GL11.glGetLight(light, pname, params);
|
||||
return;
|
||||
}
|
||||
|
||||
LightStateStack state = lightDataStates[light - GL11.GL_LIGHT0];
|
||||
switch (pname) {
|
||||
case GL11.GL_AMBIENT -> state.ambient.get(0, params);
|
||||
case GL11.GL_DIFFUSE -> state.diffuse.get(0, params);
|
||||
case GL11.GL_SPECULAR -> state.specular.get(0, params);
|
||||
case GL11.GL_POSITION -> state.position.get(0, params);
|
||||
case GL11.GL_SPOT_DIRECTION -> state.spotDirection.get(0, params);
|
||||
case GL11.GL_SPOT_EXPONENT -> params.put(state.spotExponent);
|
||||
case GL11.GL_SPOT_CUTOFF -> params.put(state.spotCutoff);
|
||||
case GL11.GL_CONSTANT_ATTENUATION -> params.put(state.constantAttenuation);
|
||||
case GL11.GL_LINEAR_ATTENUATION -> params.put(state.linearAttenuation);
|
||||
case GL11.GL_QUADRATIC_ATTENUATION -> params.put(state.quadraticAttenuation);
|
||||
default -> GL11.glGetLight(light, pname, params);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glGetFloat(int pname, FloatBuffer params) {
|
||||
@@ -580,6 +699,8 @@ public class GLStateManager {
|
||||
return ((b - Byte.MIN_VALUE) & 0xFF) / 255.0F;
|
||||
}
|
||||
|
||||
public static float i2f(int i) { return ((i - Integer.MIN_VALUE) & 0xFFFFFF) / 4294967295.0F; }
|
||||
|
||||
private static boolean changeColor(float red, float green, float blue, float alpha) {
|
||||
// Helper function for glColor*
|
||||
if (shouldBypassCache() || red != color.getRed() || green != color.getGreen() || blue != color.getBlue() || alpha != color.getAlpha()) {
|
||||
@@ -768,9 +889,6 @@ public class GLStateManager {
|
||||
} else if (textureUnit == IrisSamplers.LIGHTMAP_TEXTURE_UNIT) {
|
||||
StateTracker.INSTANCE.lightmapSampler = true;
|
||||
updatePipeline = true;
|
||||
} else if (textureUnit == IrisSamplers.OVERLAY_TEXTURE_UNIT) {
|
||||
StateTracker.INSTANCE.overlaySampler = true;
|
||||
updatePipeline = true;
|
||||
}
|
||||
|
||||
if (updatePipeline) {
|
||||
@@ -791,9 +909,6 @@ public class GLStateManager {
|
||||
} else if (textureUnit == IrisSamplers.LIGHTMAP_TEXTURE_UNIT) {
|
||||
StateTracker.INSTANCE.lightmapSampler = false;
|
||||
updatePipeline = true;
|
||||
} else if (textureUnit == IrisSamplers.OVERLAY_TEXTURE_UNIT) {
|
||||
StateTracker.INSTANCE.overlaySampler = false;
|
||||
updatePipeline = true;
|
||||
}
|
||||
|
||||
if (updatePipeline) {
|
||||
@@ -847,7 +962,9 @@ public class GLStateManager {
|
||||
|
||||
public static void glDrawArrays(int mode, int first, int count) {
|
||||
// Iris -- TODO: This doesn't seem to work and is related to matchPass()
|
||||
Iris.getPipelineManager().getPipeline().ifPresent(WorldRenderingPipeline::syncProgram);
|
||||
if(AngelicaConfig.enableIris) {
|
||||
Iris.getPipelineManager().getPipeline().ifPresent(WorldRenderingPipeline::syncProgram);
|
||||
}
|
||||
GL11.glDrawArrays(mode, first, count);
|
||||
}
|
||||
|
||||
@@ -855,6 +972,20 @@ public class GLStateManager {
|
||||
GL11.glDrawBuffer(mode);
|
||||
}
|
||||
|
||||
public static void glDrawElements(int mode, IntBuffer indices) {
|
||||
if(AngelicaConfig.enableIris) {
|
||||
Iris.getPipelineManager().getPipeline().ifPresent(WorldRenderingPipeline::syncProgram);
|
||||
}
|
||||
GL11.glDrawElements(mode, indices);
|
||||
}
|
||||
|
||||
public static void glBegin(int mode) {
|
||||
if (AngelicaConfig.enableIris) {
|
||||
Iris.getPipelineManager().getPipeline().ifPresent(WorldRenderingPipeline::syncProgram);
|
||||
}
|
||||
GL11.glBegin(mode);
|
||||
}
|
||||
|
||||
public static void glLogicOp(int opcode) {
|
||||
GL11.glLogicOp(opcode);
|
||||
}
|
||||
@@ -883,10 +1014,54 @@ public class GLStateManager {
|
||||
lightingState.enable();
|
||||
}
|
||||
|
||||
public static void enableLight(int light) {
|
||||
lightStates[light].enable();
|
||||
}
|
||||
|
||||
public static void enableColorMaterial() {
|
||||
colorMaterial.enable();
|
||||
float r = getColor().getRed();
|
||||
float g = getColor().getGreen();
|
||||
float b = getColor().getBlue();
|
||||
float a = getColor().getAlpha();
|
||||
if (colorMaterialFace.getValue() == GL11.GL_FRONT || colorMaterialFace.getValue() == GL11.GL_FRONT_AND_BACK) {
|
||||
switch (colorMaterialParameter.getValue()) {
|
||||
case GL11.GL_AMBIENT_AND_DIFFUSE -> {
|
||||
frontMaterial.ambient.set(r, g, b, a);
|
||||
frontMaterial.diffuse.set(r, g, b, a);
|
||||
}
|
||||
case GL11.GL_AMBIENT -> frontMaterial.ambient.set(r, g, b, a);
|
||||
case GL11.GL_DIFFUSE -> frontMaterial.diffuse.set(r, g, b, a);
|
||||
case GL11.GL_SPECULAR -> frontMaterial.specular.set(r, g, b, a);
|
||||
case GL11.GL_EMISSION -> frontMaterial.emission.set(r, g, b, a);
|
||||
}
|
||||
}
|
||||
if (colorMaterialFace.getValue() == GL11.GL_BACK || colorMaterialFace.getValue() == GL11.GL_FRONT_AND_BACK) {
|
||||
switch (colorMaterialParameter.getValue()) {
|
||||
case GL11.GL_AMBIENT_AND_DIFFUSE -> {
|
||||
backMaterial.ambient.set(r, g, b, a);
|
||||
backMaterial.diffuse.set(r, g, b, a);
|
||||
}
|
||||
case GL11.GL_AMBIENT -> backMaterial.ambient.set(r, g, b, a);
|
||||
case GL11.GL_DIFFUSE -> backMaterial.diffuse.set(r, g, b, a);
|
||||
case GL11.GL_SPECULAR -> backMaterial.specular.set(r, g, b, a);
|
||||
case GL11.GL_EMISSION -> backMaterial.emission.set(r, g, b, a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void disableColorMaterial() {
|
||||
colorMaterial.disable();
|
||||
}
|
||||
|
||||
public static void disableLighting() {
|
||||
lightingState.disable();
|
||||
}
|
||||
|
||||
public static void disableLight(int light) {
|
||||
lightStates[light].disable();
|
||||
}
|
||||
|
||||
public static void enableRescaleNormal() {
|
||||
rescaleNormalState.enable();
|
||||
}
|
||||
@@ -1013,7 +1188,8 @@ public class GLStateManager {
|
||||
|
||||
public static void glNewList(int list, int mode) {
|
||||
if(glListMode > 0) {
|
||||
throw new RuntimeException("glNewList called inside of a display list!");
|
||||
glListNesting += 1;
|
||||
return;
|
||||
}
|
||||
glListId = list;
|
||||
glListMode = mode;
|
||||
@@ -1028,6 +1204,11 @@ public class GLStateManager {
|
||||
}
|
||||
|
||||
public static void glEndList() {
|
||||
if (glListNesting > 0) {
|
||||
glListNesting -= 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if(glListMode == 0) {
|
||||
throw new RuntimeException("glEndList called outside of a display list!");
|
||||
}
|
||||
@@ -1106,6 +1287,13 @@ public class GLStateManager {
|
||||
|
||||
public static void glLoadMatrix(FloatBuffer m) {
|
||||
getMatrixStack().set(m);
|
||||
GL11.glLoadMatrix(m);
|
||||
}
|
||||
|
||||
public static void glLoadMatrix(DoubleBuffer m) {
|
||||
conversionMatrix4d.set(m);
|
||||
getMatrixStack().set(conversionMatrix4d);
|
||||
GL11.glLoadMatrix(m);
|
||||
}
|
||||
|
||||
public static Matrix4fStack getMatrixStack() {
|
||||
@@ -1151,16 +1339,16 @@ public class GLStateManager {
|
||||
public static void glMultMatrix(FloatBuffer floatBuffer) {
|
||||
GL11.glMultMatrix(floatBuffer);
|
||||
tempMatrix4f.set(floatBuffer);
|
||||
getMatrixStack().mul(conersionMatrix4f);
|
||||
getMatrixStack().mul(tempMatrix4f);
|
||||
}
|
||||
|
||||
public static final Matrix4d conersionMatrix4d = new Matrix4d();
|
||||
public static final Matrix4f conersionMatrix4f = new Matrix4f();
|
||||
public static final Matrix4d conversionMatrix4d = new Matrix4d();
|
||||
public static final Matrix4f conversionMatrix4f = new Matrix4f();
|
||||
public static void glMultMatrix(DoubleBuffer matrix) {
|
||||
GL11.glMultMatrix(matrix);
|
||||
conersionMatrix4d.set(matrix);
|
||||
conersionMatrix4f.set(conersionMatrix4d);
|
||||
getMatrixStack().mul(conersionMatrix4f);
|
||||
conversionMatrix4d.set(matrix);
|
||||
conversionMatrix4f.set(conversionMatrix4d);
|
||||
getMatrixStack().mul(conversionMatrix4f);
|
||||
}
|
||||
|
||||
private static final Vector3f rotation = new Vector3f();
|
||||
@@ -1238,6 +1426,9 @@ public class GLStateManager {
|
||||
return true;
|
||||
}
|
||||
final TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texture);
|
||||
if (info == null) {
|
||||
return true;
|
||||
}
|
||||
switch (pname) {
|
||||
case GL11.GL_TEXTURE_MIN_FILTER -> {
|
||||
if(info.getMinFilter() == param && !shouldBypassCache()) return false;
|
||||
@@ -1309,6 +1500,9 @@ public class GLStateManager {
|
||||
return true;
|
||||
}
|
||||
final TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texture);
|
||||
if (info == null) {
|
||||
return true;
|
||||
}
|
||||
switch (pname) {
|
||||
case EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT -> {
|
||||
if(info.getMaxAnisotropy() == param && !shouldBypassCache()) return false;
|
||||
@@ -1334,7 +1528,9 @@ public class GLStateManager {
|
||||
|
||||
public static int getTexParameterOrDefault(int texture, int pname, IntSupplier defaultSupplier) {
|
||||
final TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texture);
|
||||
|
||||
if (info == null) {
|
||||
return defaultSupplier.getAsInt();
|
||||
}
|
||||
return switch (pname) {
|
||||
case GL11.GL_TEXTURE_MIN_FILTER -> info.getMinFilter();
|
||||
case GL11.GL_TEXTURE_MAG_FILTER -> info.getMagFilter();
|
||||
@@ -1358,6 +1554,9 @@ public class GLStateManager {
|
||||
return GL11.glGetTexParameterf(target, pname);
|
||||
}
|
||||
final TextureInfo info = TextureInfoCache.INSTANCE.getInfo(getBoundTexture());
|
||||
if(info == null) {
|
||||
return GL11.glGetTexParameterf(target, pname);
|
||||
}
|
||||
|
||||
return switch (pname) {
|
||||
case EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT -> info.getMaxAnisotropy();
|
||||
@@ -1371,7 +1570,9 @@ public class GLStateManager {
|
||||
return GL11.glGetTexLevelParameteri(target, level, pname);
|
||||
}
|
||||
final TextureInfo info = TextureInfoCache.INSTANCE.getInfo(getBoundTexture());
|
||||
|
||||
if (info == null) {
|
||||
return GL11.glGetTexLevelParameteri(target, level, pname);
|
||||
}
|
||||
return switch (pname) {
|
||||
case GL11.GL_TEXTURE_WIDTH -> info.getWidth();
|
||||
case GL11.GL_TEXTURE_HEIGHT -> info.getHeight();
|
||||
@@ -1380,31 +1581,229 @@ public class GLStateManager {
|
||||
};
|
||||
}
|
||||
|
||||
public static void glLight(int light, int pname, FloatBuffer params) {
|
||||
GL11.glLight(light, pname, params);
|
||||
private static void glMaterialFront(int pname, FloatBuffer params) {
|
||||
switch (pname) {
|
||||
case GL11.GL_AMBIENT -> frontMaterial.setAmbient(params);
|
||||
case GL11.GL_DIFFUSE -> frontMaterial.setDiffuse(params);
|
||||
case GL11.GL_SPECULAR -> frontMaterial.setSpecular(params);
|
||||
case GL11.GL_EMISSION -> frontMaterial.setEmission(params);
|
||||
case GL11.GL_SHININESS -> frontMaterial.setShininess(params);
|
||||
case GL11.GL_AMBIENT_AND_DIFFUSE -> {
|
||||
frontMaterial.setAmbient(params);
|
||||
frontMaterial.setDiffuse(params);
|
||||
}
|
||||
case GL11.GL_COLOR_INDEXES -> frontMaterial.setColorIndexes(params);
|
||||
}
|
||||
}
|
||||
|
||||
private static void glMaterialBack(int pname, FloatBuffer params) {
|
||||
switch (pname) {
|
||||
case GL11.GL_AMBIENT -> backMaterial.setAmbient(params);
|
||||
case GL11.GL_DIFFUSE -> backMaterial.setDiffuse(params);
|
||||
case GL11.GL_SPECULAR -> backMaterial.setSpecular(params);
|
||||
case GL11.GL_EMISSION -> backMaterial.setEmission(params);
|
||||
case GL11.GL_SHININESS -> backMaterial.setShininess(params);
|
||||
case GL11.GL_AMBIENT_AND_DIFFUSE -> {
|
||||
backMaterial.setAmbient(params);
|
||||
backMaterial.setDiffuse(params);
|
||||
}
|
||||
case GL11.GL_COLOR_INDEXES -> backMaterial.setColorIndexes(params);
|
||||
}
|
||||
}
|
||||
|
||||
private static void glMaterialFront(int pname, IntBuffer params) {
|
||||
switch (pname) {
|
||||
case GL11.GL_AMBIENT -> frontMaterial.setAmbient(params);
|
||||
case GL11.GL_DIFFUSE -> frontMaterial.setDiffuse(params);
|
||||
case GL11.GL_SPECULAR -> frontMaterial.setSpecular(params);
|
||||
case GL11.GL_EMISSION -> frontMaterial.setEmission(params);
|
||||
case GL11.GL_SHININESS -> frontMaterial.setShininess(params);
|
||||
case GL11.GL_AMBIENT_AND_DIFFUSE -> {
|
||||
frontMaterial.setAmbient(params);
|
||||
frontMaterial.setDiffuse(params);
|
||||
}
|
||||
case GL11.GL_COLOR_INDEXES -> frontMaterial.setColorIndexes(params);
|
||||
}
|
||||
}
|
||||
|
||||
private static void glMaterialBack(int pname, IntBuffer params) {
|
||||
switch (pname) {
|
||||
case GL11.GL_AMBIENT -> backMaterial.setAmbient(params);
|
||||
case GL11.GL_DIFFUSE -> backMaterial.setDiffuse(params);
|
||||
case GL11.GL_SPECULAR -> backMaterial.setSpecular(params);
|
||||
case GL11.GL_EMISSION -> backMaterial.setEmission(params);
|
||||
case GL11.GL_SHININESS -> backMaterial.setShininess(params);
|
||||
case GL11.GL_AMBIENT_AND_DIFFUSE -> {
|
||||
backMaterial.setAmbient(params);
|
||||
backMaterial.setDiffuse(params);
|
||||
}
|
||||
case GL11.GL_COLOR_INDEXES -> backMaterial.setColorIndexes(params);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glMaterial(int face, int pname, FloatBuffer params) {
|
||||
if (face == GL11.GL_FRONT) {
|
||||
glMaterialFront(pname, params);
|
||||
} else if (face == GL11.GL_BACK) {
|
||||
glMaterialBack(pname, params);
|
||||
} else if (face == GL11.GL_FRONT_AND_BACK) {
|
||||
glMaterialFront(pname, params);
|
||||
glMaterialBack(pname, params);
|
||||
} else {
|
||||
throw new RuntimeException("Unsupported face value for glMaterial: " + face);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glMaterial(int face, int pname, IntBuffer params) {
|
||||
if (face == GL11.GL_FRONT) {
|
||||
glMaterialFront(pname, params);
|
||||
} else if (face == GL11.GL_BACK) {
|
||||
glMaterialBack(pname, params);
|
||||
} else if (face == GL11.GL_FRONT_AND_BACK) {
|
||||
glMaterialFront(pname, params);
|
||||
glMaterialBack(pname, params);
|
||||
} else {
|
||||
throw new RuntimeException("Unsupported face value for glMaterial: " + face);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glMaterialf(int face, int pname, float val) {
|
||||
if (pname != GL11.GL_SHININESS) {
|
||||
// it is only valid to call glMaterialf for the GL_SHININESS parameter
|
||||
return;
|
||||
}
|
||||
|
||||
if (face == GL11.GL_FRONT) {
|
||||
frontMaterial.setShininess(val);
|
||||
} else if (face == GL11.GL_BACK) {
|
||||
backMaterial.setShininess(val);
|
||||
} else if (face == GL11.GL_FRONT_AND_BACK) {
|
||||
frontMaterial.setShininess(val);
|
||||
backMaterial.setShininess(val);
|
||||
} else {
|
||||
throw new RuntimeException("Unsupported face value for glMaterial: " + face);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glMateriali(int face, int pname, int val) {
|
||||
// This will end up no-opping if pname != GL_SHININESS, it is invalid to call this with another pname
|
||||
glMaterialf(face, pname, (float) val);
|
||||
}
|
||||
|
||||
public static void glLight(int light, int pname, FloatBuffer params) {
|
||||
LightStateStack lightState = lightDataStates[light - GL11.GL_LIGHT0];
|
||||
switch (pname) {
|
||||
case GL11.GL_AMBIENT -> lightState.setAmbient(params);
|
||||
case GL11.GL_DIFFUSE -> lightState.setDiffuse(params);
|
||||
case GL11.GL_SPECULAR -> lightState.setSpecular(params);
|
||||
case GL11.GL_POSITION -> lightState.setPosition(params);
|
||||
case GL11.GL_SPOT_DIRECTION -> lightState.setSpotDirection(params);
|
||||
case GL11.GL_SPOT_EXPONENT -> lightState.setSpotExponent(params);
|
||||
case GL11.GL_SPOT_CUTOFF -> lightState.setSpotCutoff(params);
|
||||
case GL11.GL_CONSTANT_ATTENUATION -> lightState.setConstantAttenuation(params);
|
||||
case GL11.GL_LINEAR_ATTENUATION -> lightState.setLinearAttenuation(params);
|
||||
case GL11.GL_QUADRATIC_ATTENUATION -> lightState.setQuadraticAttenuation(params);
|
||||
default -> GL11.glLight(light, pname, params);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glLight(int light, int pname, IntBuffer params) {
|
||||
GL11.glLight(light, pname, params);
|
||||
LightStateStack lightState = lightDataStates[light - GL11.GL_LIGHT0];
|
||||
switch (pname) {
|
||||
case GL11.GL_AMBIENT -> lightState.setAmbient(params);
|
||||
case GL11.GL_DIFFUSE -> lightState.setDiffuse(params);
|
||||
case GL11.GL_SPECULAR -> lightState.setSpecular(params);
|
||||
case GL11.GL_POSITION -> lightState.setPosition(params);
|
||||
case GL11.GL_SPOT_DIRECTION -> lightState.setSpotDirection(params);
|
||||
case GL11.GL_SPOT_EXPONENT -> lightState.setSpotExponent(params);
|
||||
case GL11.GL_SPOT_CUTOFF -> lightState.setSpotCutoff(params);
|
||||
case GL11.GL_CONSTANT_ATTENUATION -> lightState.setConstantAttenuation(params);
|
||||
case GL11.GL_LINEAR_ATTENUATION -> lightState.setLinearAttenuation(params);
|
||||
case GL11.GL_QUADRATIC_ATTENUATION -> lightState.setQuadraticAttenuation(params);
|
||||
default -> GL11.glLight(light, pname, params);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glLightf(int light, int pname, float param) {
|
||||
LightStateStack lightState = lightDataStates[light - GL11.GL_LIGHT0];
|
||||
switch (pname) {
|
||||
case GL11.GL_SPOT_EXPONENT -> lightState.setSpotExponent(param);
|
||||
case GL11.GL_SPOT_CUTOFF -> lightState.setSpotCutoff(param);
|
||||
case GL11.GL_CONSTANT_ATTENUATION -> lightState.setConstantAttenuation(param);
|
||||
case GL11.GL_LINEAR_ATTENUATION -> lightState.setLinearAttenuation(param);
|
||||
case GL11.GL_QUADRATIC_ATTENUATION -> lightState.setQuadraticAttenuation(param);
|
||||
default -> GL11.glLightf(light, pname, param);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glLighti(int light, int pname, int param) {
|
||||
LightStateStack lightState = lightDataStates[light - GL11.GL_LIGHT0];
|
||||
switch (pname) {
|
||||
case GL11.GL_SPOT_EXPONENT -> lightState.setSpotExponent(param);
|
||||
case GL11.GL_SPOT_CUTOFF -> lightState.setSpotCutoff(param);
|
||||
case GL11.GL_CONSTANT_ATTENUATION -> lightState.setConstantAttenuation(param);
|
||||
case GL11.GL_LINEAR_ATTENUATION -> lightState.setLinearAttenuation(param);
|
||||
case GL11.GL_QUADRATIC_ATTENUATION -> lightState.setQuadraticAttenuation(param);
|
||||
default -> GL11.glLighti(light, pname, param);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glLightModel(int pname, FloatBuffer params) {
|
||||
GL11.glLightModel(pname, params);
|
||||
switch (pname) {
|
||||
case GL11.GL_LIGHT_MODEL_AMBIENT -> lightModel.setAmbient(params);
|
||||
case GL11.GL_LIGHT_MODEL_LOCAL_VIEWER -> lightModel.setLocalViewer(params);
|
||||
case GL11.GL_LIGHT_MODEL_TWO_SIDE -> lightModel.setTwoSide(params);
|
||||
default -> GL11.glLightModel(pname, params);
|
||||
}
|
||||
}
|
||||
public static void glLightModel(int pname, IntBuffer params) {
|
||||
GL11.glLightModel(pname, params);
|
||||
switch (pname) {
|
||||
case GL11.GL_LIGHT_MODEL_AMBIENT -> lightModel.setAmbient(params);
|
||||
case GL12.GL_LIGHT_MODEL_COLOR_CONTROL -> lightModel.setColorControl(params);
|
||||
case GL11.GL_LIGHT_MODEL_LOCAL_VIEWER -> lightModel.setLocalViewer(params);
|
||||
case GL11.GL_LIGHT_MODEL_TWO_SIDE -> lightModel.setTwoSide(params);
|
||||
default -> GL11.glLightModel(pname, params);
|
||||
}
|
||||
}
|
||||
public static void glLightModelf(int pname, float param) {
|
||||
GL11.glLightModelf(pname, param);
|
||||
switch (pname) {
|
||||
case GL11.GL_LIGHT_MODEL_LOCAL_VIEWER -> lightModel.setLocalViewer(param);
|
||||
case GL11.GL_LIGHT_MODEL_TWO_SIDE -> lightModel.setTwoSide(param);
|
||||
default -> GL11.glLightModelf(pname, param);
|
||||
}
|
||||
}
|
||||
public static void glLightModeli(int pname, int param) {
|
||||
GL11.glLightModeli(pname, param);
|
||||
switch (pname) {
|
||||
case GL12.GL_LIGHT_MODEL_COLOR_CONTROL -> lightModel.setColorControl(param);
|
||||
case GL11.GL_LIGHT_MODEL_LOCAL_VIEWER -> lightModel.setLocalViewer(param);
|
||||
case GL11.GL_LIGHT_MODEL_TWO_SIDE -> lightModel.setTwoSide(param);
|
||||
default -> GL11.glLightModeli(pname, param);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glColorMaterial(int face, int mode) {
|
||||
GL11.glColorMaterial(face, mode);
|
||||
if (shouldBypassCache() || (colorMaterialFace.getValue() != face || colorMaterialParameter.getValue() != mode)) {
|
||||
colorMaterialFace.setValue(face);
|
||||
colorMaterialParameter.setValue(mode);
|
||||
GL11.glColorMaterial(face, mode);
|
||||
}
|
||||
}
|
||||
|
||||
public static void glDepthRange(double near, double far) {
|
||||
GL11.glDepthRange(near, far);
|
||||
}
|
||||
|
||||
public static void glUseProgram(int program) {
|
||||
if(program != activeProgram || shouldBypassCache()) {
|
||||
activeProgram = program;
|
||||
if(AngelicaMod.lwjglDebug) {
|
||||
final String programName = GLDebug.getObjectLabel(KHRDebug.GL_PROGRAM, program);
|
||||
GLDebug.debugMessage("Activating Program - " + program + ":" + programName);
|
||||
}
|
||||
GL20.glUseProgram(program);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -239,7 +239,7 @@ public class RenderSystem {
|
||||
dsaState.bindTextureToUnit(unit, texture);
|
||||
}
|
||||
|
||||
public static FloatBuffer PROJECTION_MATRIX_BUFFER = BufferUtils.createFloatBuffer(16);
|
||||
public static final FloatBuffer PROJECTION_MATRIX_BUFFER = BufferUtils.createFloatBuffer(16);
|
||||
public static void setupProjectionMatrix(Matrix4f matrix) {
|
||||
GL11.glMatrixMode(GL11.GL_PROJECTION);
|
||||
GL11.glPushMatrix();
|
||||
|
||||
@@ -1,99 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.client.renderer.CapturingTessellator;
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexBuffer;
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexFormat;
|
||||
import com.gtnewhorizons.angelica.compat.nd.Quad;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
public class TessellatorManager {
|
||||
private static final ThreadLocal<CapturingTessellator> capturingTessellator = ThreadLocal.withInitial(CapturingTessellator::new);
|
||||
|
||||
private static final ThreadLocal<Boolean> currentlyCapturing = ThreadLocal.withInitial(() -> Boolean.FALSE);
|
||||
private static final Thread mainThread = Thread.currentThread();
|
||||
|
||||
public static Tessellator get() {
|
||||
if(currentlyCapturing.get()) {
|
||||
return capturingTessellator.get();
|
||||
} else if(isOnMainThread()) {
|
||||
return Tessellator.instance;
|
||||
} else {
|
||||
// TODO: Verify this works correctly and nothing unexpected is grabbing a tessellator off the main thread
|
||||
// when not capturing
|
||||
throw new IllegalStateException("Tried to get the Tessellator off the main thread when not capturing!");
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isOnMainThread() {
|
||||
return Thread.currentThread() == mainThread;
|
||||
}
|
||||
|
||||
public static boolean isMainInstance(Object instance) {
|
||||
return instance == Tessellator.instance || isOnMainThread();
|
||||
}
|
||||
|
||||
public static void startCapturing() {
|
||||
if(currentlyCapturing.get()) throw new IllegalStateException("Tried to start capturing when already capturing!");
|
||||
final CapturingTessellator tess = capturingTessellator.get();
|
||||
if(tess.getQuads().size() > 0) throw new IllegalStateException("Tried to start capturing with existing collected Quads!");
|
||||
tess.storeTranslation();
|
||||
|
||||
currentlyCapturing.set(true);
|
||||
}
|
||||
|
||||
/*
|
||||
* Stop the CapturingTessellator and return the pooled quads. The quads are valid until clearQuads() is
|
||||
* called on the CapturingTesselator, which must be done before starting capturing again.
|
||||
*/
|
||||
public static List<Quad> stopCapturingToPooledQuads() {
|
||||
if(!currentlyCapturing.get()) throw new IllegalStateException("Tried to stop capturing when not capturing!");
|
||||
currentlyCapturing.set(false);
|
||||
final CapturingTessellator tess = capturingTessellator.get();
|
||||
|
||||
// Be sure we got all the quads
|
||||
if(tess.isDrawing) tess.draw();
|
||||
|
||||
final List<Quad> quads = tess.getQuads();
|
||||
tess.discard();
|
||||
tess.restoreTranslation();
|
||||
|
||||
return quads;
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops the CapturingTessellator, stores the quads in a buffer (based on the VertexFormat provided),
|
||||
* and clears the quads.
|
||||
*/
|
||||
public static ByteBuffer stopCapturingToBuffer(VertexFormat format) {
|
||||
final ByteBuffer buf = CapturingTessellator.quadsToBuffer(stopCapturingToPooledQuads(), format);
|
||||
capturingTessellator.get().clearQuads();
|
||||
return buf;
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops the CapturingTessellator, stores the quads in a buffer (based on the VertexFormat provided),
|
||||
* uploads the buffer to a new VertexBuffer, and clears the quads.
|
||||
*/
|
||||
public static VertexBuffer stopCapturingToVBO(VertexFormat format) {
|
||||
return new VertexBuffer(format, GL11.GL_QUADS).upload(stopCapturingToBuffer(format));
|
||||
}
|
||||
|
||||
static {
|
||||
System.out.println("[TessellatorManager] Initialized on thread " + mainThread.getName());
|
||||
}
|
||||
|
||||
public static void cleanup() {
|
||||
// Ensure we've cleaned everything up
|
||||
final CapturingTessellator tessellator = capturingTessellator.get();
|
||||
|
||||
currentlyCapturing.set(false);
|
||||
tessellator.discard();
|
||||
tessellator.clearQuads();
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.compat.mojang.VertexBuffer;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectList;
|
||||
|
||||
public class VBOManager {
|
||||
// Not thread safe, only expected to be called from the main thread
|
||||
|
||||
private static int nextDisplayList = Integer.MIN_VALUE;
|
||||
|
||||
private static int getNextDisplayList() {
|
||||
return nextDisplayList++;
|
||||
}
|
||||
|
||||
private static ObjectList<VertexBuffer> vertexBuffers = new ObjectArrayList<>(1);
|
||||
|
||||
/*
|
||||
* Allocate a (range) of "display list IDs" that will refer to a VBO in the arraylist of vertex buffers.
|
||||
*/
|
||||
public static int generateDisplayLists(int range) {
|
||||
if(range < 1) throw new IllegalArgumentException("Range must be at least 1!");
|
||||
|
||||
final int id = getNextDisplayList();
|
||||
for (int i = 1; i < range; i++) {
|
||||
// Reserve, but don't use, the rest in the range
|
||||
getNextDisplayList();
|
||||
}
|
||||
// Return the first in the range
|
||||
return id;
|
||||
}
|
||||
|
||||
public static VertexBuffer registerVBO(int displayList, VertexBuffer vertexBuffer) {
|
||||
if(displayList > 0) throw new IllegalArgumentException("Display list must be negative!");
|
||||
displayList -= Integer.MIN_VALUE;
|
||||
final int requestedSize = displayList + 1;
|
||||
if(requestedSize + 1 > vertexBuffers.size()) {
|
||||
vertexBuffers.size(requestedSize);
|
||||
}
|
||||
vertexBuffers.set(displayList, vertexBuffer);
|
||||
return vertexBuffer;
|
||||
}
|
||||
|
||||
public static VertexBuffer get(int list) {
|
||||
list -= Integer.MIN_VALUE;
|
||||
return vertexBuffers.get(list);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.AlphaState;
|
||||
|
||||
@@ -34,4 +35,7 @@ public class AlphaStateStack extends AlphaState implements IStateStack<AlphaStat
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.BlendState;
|
||||
|
||||
@@ -34,4 +35,7 @@ public class BlendStateStack extends BlendState implements IStateStack<BlendStat
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,9 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.BooleanState;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class BooleanStateStack extends BooleanState implements IStateStack<BooleanStateStack> {
|
||||
|
||||
@@ -32,8 +34,13 @@ public class BooleanStateStack extends BooleanState implements IStateStack<Boole
|
||||
}
|
||||
|
||||
set(stack[--pointer]);
|
||||
this.setEnabled(this.enabled);
|
||||
if (GLStateManager.isAMD() && glCap == GL11.GL_BLEND) {
|
||||
setEnabled(enabled);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.Color4;
|
||||
|
||||
@@ -39,4 +40,7 @@ public class Color4Stack extends Color4 implements IStateStack<Color4Stack> {
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.ColorMask;
|
||||
|
||||
@@ -34,4 +35,7 @@ public class ColorMaskStack extends ColorMask implements IStateStack<ColorMaskSt
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.DepthState;
|
||||
|
||||
@@ -34,4 +35,7 @@ public class DepthStateStack extends DepthState implements IStateStack<DepthStat
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.FogState;
|
||||
|
||||
@@ -34,4 +35,7 @@ public class FogStateStack extends FogState implements IStateStack<FogStateStack
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
public interface IStateStack<T>{
|
||||
|
||||
T push();
|
||||
|
||||
T pop();
|
||||
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.IntegerState;
|
||||
|
||||
@@ -9,10 +10,12 @@ public class IntegerStateStack extends IntegerState implements IStateStack<Integ
|
||||
|
||||
protected int pointer;
|
||||
|
||||
public IntegerStateStack() {
|
||||
public IntegerStateStack(int val) {
|
||||
setValue(val);
|
||||
stack = new IntegerState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new IntegerState();
|
||||
stack[i].setValue(val);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,4 +42,7 @@ public class IntegerStateStack extends IntegerState implements IStateStack<Integ
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.LightModelState;
|
||||
|
||||
public class LightModelStateStack extends LightModelState implements IStateStack<LightModelStateStack> {
|
||||
|
||||
protected final LightModelState[] stack;
|
||||
|
||||
protected int pointer;
|
||||
|
||||
public LightModelStateStack() {
|
||||
super();
|
||||
stack = new LightModelState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new LightModelState();
|
||||
}
|
||||
}
|
||||
|
||||
public LightModelStateStack push() {
|
||||
if (pointer == stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
|
||||
}
|
||||
|
||||
stack[pointer++].set(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
public LightModelStateStack pop() {
|
||||
if (pointer == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
|
||||
set(stack[--pointer]);
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() { return pointer == 0; }
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.LightState;
|
||||
|
||||
public class LightStateStack extends LightState implements IStateStack<LightStateStack> {
|
||||
|
||||
protected final LightState[] stack;
|
||||
|
||||
protected int pointer;
|
||||
|
||||
public LightStateStack(int light) {
|
||||
super(light);
|
||||
stack = new LightState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new LightState(light);
|
||||
}
|
||||
}
|
||||
|
||||
public LightStateStack push() {
|
||||
if (pointer == stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
|
||||
}
|
||||
|
||||
stack[pointer++].set(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
public LightStateStack pop() {
|
||||
if (pointer == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
|
||||
set(stack[--pointer]);
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() { return pointer == 0; }
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
|
||||
|
||||
public class MaterialStateStack extends MaterialState implements IStateStack<MaterialStateStack> {
|
||||
|
||||
protected final MaterialState[] stack;
|
||||
|
||||
protected int pointer;
|
||||
|
||||
public MaterialStateStack(int face) {
|
||||
super(face);
|
||||
stack = new MaterialState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new MaterialState(face);
|
||||
}
|
||||
}
|
||||
|
||||
public MaterialStateStack push() {
|
||||
if (pointer == stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
|
||||
}
|
||||
|
||||
stack[pointer++].set(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
public MaterialStateStack pop() {
|
||||
if (pointer == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
|
||||
set(stack[--pointer]);
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() { return pointer == 0; }
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.MatrixMode;
|
||||
|
||||
@@ -34,4 +35,7 @@ public class MatrixModeStack extends MatrixMode implements IStateStack<MatrixMod
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TextureBinding;
|
||||
|
||||
@@ -37,4 +38,8 @@ public class TextureBindingStack extends TextureBinding implements IStateStack<T
|
||||
public TextureBinding peek() {
|
||||
return stack[pointer];
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.joml.Vector3d;
|
||||
|
||||
public class Vector3dStack extends Vector3d implements IStateStack<Vector3dStack> {
|
||||
protected final Vector3d[] stack;
|
||||
|
||||
protected int pointer;
|
||||
|
||||
public Vector3dStack() {
|
||||
stack = new Vector3d[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
|
||||
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
|
||||
stack[i] = new Vector3d();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector3dStack push() {
|
||||
if(pointer == stack.length) {
|
||||
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
|
||||
}
|
||||
stack[pointer++].set(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector3dStack pop() {
|
||||
if(pointer == 0) {
|
||||
throw new IllegalStateException("Stack underflow");
|
||||
}
|
||||
set(stack[--pointer]);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.stacks;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.ViewportState;
|
||||
|
||||
@@ -34,4 +35,7 @@ public class ViewPortStateStack extends ViewportState implements IStateStack<Vie
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return pointer == 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
package com.gtnewhorizons.angelica.glsm.states;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.joml.Vector4f;
|
||||
import org.joml.Vector4i;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.GLStateManager.i2f;
|
||||
|
||||
public class LightModelState implements ISettableState<LightModelState> {
|
||||
|
||||
private static final Vector4f vector4f = new Vector4f();
|
||||
private static final Vector4i vector4i = new Vector4i();
|
||||
|
||||
public final Vector4f ambient;
|
||||
public int colorControl;
|
||||
public float localViewer;
|
||||
public float twoSide;
|
||||
|
||||
public LightModelState() {
|
||||
ambient = new Vector4f(0.2F, 0.2F, 0.2F, 1.0F);
|
||||
colorControl = GL12.GL_SINGLE_COLOR;
|
||||
localViewer = 0.0F;
|
||||
twoSide = 0.0F;
|
||||
}
|
||||
|
||||
public void setAmbient(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
GL11.glLightModel(GL11.GL_LIGHT_MODEL_AMBIENT, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setAmbient(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
GL11.glLightModel(GL11.GL_LIGHT_MODEL_AMBIENT, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setColorControl(int val) {
|
||||
if (GLStateManager.shouldBypassCache() || this.colorControl != val) {
|
||||
this.colorControl = val;
|
||||
GL11.glLightModeli(GL12.GL_LIGHT_MODEL_COLOR_CONTROL, val);
|
||||
}
|
||||
}
|
||||
|
||||
public void setColorControl(IntBuffer newBuffer) {
|
||||
setColorControl(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLocalViewer(float val) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(this.localViewer, val) != 0) {
|
||||
this.localViewer = val;
|
||||
GL11.glLightModelf(GL11.GL_LIGHT_MODEL_LOCAL_VIEWER, val);
|
||||
}
|
||||
}
|
||||
|
||||
public void setLocalViewer(FloatBuffer newBuffer) {
|
||||
setLocalViewer(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLocalViewer(IntBuffer newBuffer) {
|
||||
setLocalViewer((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLocalViewer(int val) {
|
||||
setLocalViewer((float) val);
|
||||
}
|
||||
|
||||
public void setTwoSide(float val) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(this.twoSide, val) != 0) {
|
||||
this.twoSide = val;
|
||||
GL11.glLightModelf(GL11.GL_LIGHT_MODEL_TWO_SIDE, val);
|
||||
}
|
||||
}
|
||||
|
||||
public void setTwoSide(FloatBuffer newBuffer) {
|
||||
setTwoSide(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setTwoSide(IntBuffer newBuffer) {
|
||||
setTwoSide((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setTwoSide(int val) {
|
||||
setTwoSide((float) val);
|
||||
}
|
||||
|
||||
@Override
|
||||
public LightModelState set(LightModelState state) {
|
||||
this.ambient.set(state.ambient);
|
||||
this.colorControl = state.colorControl;
|
||||
this.localViewer = state.localViewer;
|
||||
this.twoSide = state.twoSide;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean sameAs(Object state) {
|
||||
if (this == state) return true;
|
||||
if (!(state instanceof LightModelState lightModelState)) return false;
|
||||
return this.ambient.equals(lightModelState.ambient)
|
||||
&& this.colorControl == lightModelState.colorControl
|
||||
&& Float.compare(lightModelState.localViewer, this.localViewer) == 0
|
||||
&& Float.compare(lightModelState.twoSide, this.twoSide) == 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LightModelState copy() {
|
||||
return new LightModelState().set(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,291 @@
|
||||
package com.gtnewhorizons.angelica.glsm.states;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Vector3f;
|
||||
import org.joml.Vector3i;
|
||||
import org.joml.Vector4f;
|
||||
import org.joml.Vector4i;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.GLStateManager.i2f;
|
||||
|
||||
public class LightState implements ISettableState<LightState> {
|
||||
|
||||
private static final Vector4i vector4i = new Vector4i();
|
||||
private static final Vector4f vector4f = new Vector4f();
|
||||
private static final Vector3i vector3i = new Vector3i();
|
||||
private static final Vector3f vector3f = new Vector3f();
|
||||
private static final Matrix3f matrix3f = new Matrix3f();
|
||||
|
||||
public int light;
|
||||
|
||||
public final Vector4f ambient;
|
||||
public final Vector4f diffuse;
|
||||
public final Vector4f specular;
|
||||
public final Vector4f position;
|
||||
public final Vector3f spotDirection;
|
||||
public float spotExponent;
|
||||
public float spotCutoff;
|
||||
public float constantAttenuation;
|
||||
public float linearAttenuation;
|
||||
public float quadraticAttenuation;
|
||||
|
||||
public LightState(int light) {
|
||||
this(
|
||||
light,
|
||||
new Vector4f(0F, 0F, 0F, 1F),
|
||||
new Vector4f(0F, 0F, 0F, 1F),
|
||||
new Vector4f(0F, 0F, 0F, 1F),
|
||||
new Vector4f(0F, 0F, 1F, 0F),
|
||||
new Vector3f(0F, 0F, -1F),
|
||||
0F,
|
||||
180F,
|
||||
1.0F,
|
||||
0.0F,
|
||||
0.0F
|
||||
);
|
||||
if (light == GL11.GL_LIGHT0) {
|
||||
this.diffuse.set(1F, 1F, 1F, 1F);
|
||||
this.specular.set(1F, 1F, 1F, 1F);
|
||||
}
|
||||
}
|
||||
|
||||
public LightState(int light, Vector4f ambient, Vector4f diffuse, Vector4f specular, Vector4f position, Vector3f spotDirection, float spotExponent, float spotCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation) {
|
||||
this.light = light;
|
||||
this.ambient = ambient;
|
||||
this.diffuse = diffuse;
|
||||
this.specular = specular;
|
||||
this.spotExponent = spotExponent;
|
||||
this.spotCutoff = spotCutoff;
|
||||
this.constantAttenuation = constantAttenuation;
|
||||
this.linearAttenuation = linearAttenuation;
|
||||
this.quadraticAttenuation = quadraticAttenuation;
|
||||
|
||||
this.position = position;
|
||||
this.position.mul(GLStateManager.getModelViewMatrix());
|
||||
|
||||
this.spotDirection = spotDirection;
|
||||
GLStateManager.getModelViewMatrix().get3x3(matrix3f);
|
||||
this.spotDirection.mul(matrix3f);
|
||||
}
|
||||
|
||||
public void setAmbient(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
GL11.glLight(this.light, GL11.GL_AMBIENT, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setAmbient(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
GL11.glLight(this.light, GL11.GL_AMBIENT, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setDiffuse(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
GL11.glLight(this.light, GL11.GL_DIFFUSE, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setDiffuse(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
GL11.glLight(this.light, GL11.GL_DIFFUSE, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setSpecular(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
GL11.glLight(this.light, GL11.GL_SPECULAR, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setSpecular(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
GL11.glLight(this.light, GL11.GL_SPECULAR, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setPosition(FloatBuffer newBuffer) {
|
||||
// We are bypassing cache everytime for position, because the necessary components to enable tracking the cache
|
||||
// are big and probably more than just bypassing. We would need to track the modelview matrix it was transformed
|
||||
// with and the untransformed coordinates in addition to the final transformation.
|
||||
this.position.set(newBuffer);
|
||||
this.position.mul(GLStateManager.getModelViewMatrix());
|
||||
GL11.glLight(this.light, GL11.GL_POSITION, newBuffer);
|
||||
}
|
||||
|
||||
public void setPosition(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
this.position.set((float) vector4i.x, (float) vector4i.y, (float) vector4i.z, (float) vector4i.w);
|
||||
this.position.mul(GLStateManager.getModelViewMatrix());
|
||||
GL11.glLight(this.light, GL11.GL_POSITION, newBuffer);
|
||||
}
|
||||
|
||||
public void setSpotDirection(FloatBuffer newBuffer) {
|
||||
// We are bypassing cache everytime for spot direction, because the necessary components to enable tracking the cache
|
||||
// are big and probably more than just bypassing. We would need to track the modelview matrix it was transformed
|
||||
// with and the untransformed coordinates in addition to the final transformation.
|
||||
GLStateManager.getModelViewMatrix().get3x3(matrix3f);
|
||||
this.spotDirection.set(newBuffer);
|
||||
this.spotDirection.mul(matrix3f);
|
||||
GL11.glLight(this.light, GL11.GL_SPOT_DIRECTION, newBuffer);
|
||||
}
|
||||
|
||||
public void setSpotDirection(IntBuffer newBuffer) {
|
||||
vector3i.set(newBuffer);
|
||||
GLStateManager.getModelViewMatrix().get3x3(matrix3f);
|
||||
this.spotDirection.set((float) vector3i.x, (float) vector3i.y, (float) vector3i.z);
|
||||
this.spotDirection.mul(matrix3f);
|
||||
GL11.glLight(this.light, GL11.GL_SPOT_DIRECTION, newBuffer);
|
||||
}
|
||||
|
||||
public void setSpotExponent(FloatBuffer newBuffer) {
|
||||
setSpotExponent(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotExponent(IntBuffer newBuffer) {
|
||||
setSpotExponent((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotExponent(int i) {
|
||||
setSpotExponent((float) i);
|
||||
}
|
||||
|
||||
public void setSpotExponent(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.spotExponent) != 0) {
|
||||
this.spotExponent = f;
|
||||
GL11.glLightf(this.light, GL11.GL_SPOT_EXPONENT, f);
|
||||
}
|
||||
}
|
||||
|
||||
public void setSpotCutoff(FloatBuffer newBuffer) {
|
||||
setSpotCutoff(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotCutoff(IntBuffer newBuffer) {
|
||||
setSpotCutoff((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotCutoff(int i) {
|
||||
setSpotCutoff((float) i);
|
||||
}
|
||||
|
||||
public void setSpotCutoff(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.spotCutoff) != 0) {
|
||||
this.spotCutoff = f;
|
||||
GL11.glLightf(this.light, GL11.GL_SPOT_CUTOFF, f);
|
||||
}
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(FloatBuffer newBuffer) {
|
||||
setConstantAttenuation(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(IntBuffer newBuffer) {
|
||||
setConstantAttenuation((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(int i) {
|
||||
setConstantAttenuation((float) i);
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.constantAttenuation) != 0) {
|
||||
this.constantAttenuation = f;
|
||||
GL11.glLightf(this.light, GL11.GL_CONSTANT_ATTENUATION, f);
|
||||
}
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(FloatBuffer newBuffer) {
|
||||
setLinearAttenuation(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(IntBuffer newBuffer) {
|
||||
setLinearAttenuation((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(int i) {
|
||||
setLinearAttenuation((float) i);
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.linearAttenuation) != 0) {
|
||||
this.linearAttenuation = f;
|
||||
GL11.glLightf(this.light, GL11.GL_LINEAR_ATTENUATION, f);
|
||||
}
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(FloatBuffer newBuffer) {
|
||||
setQuadraticAttenuation(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(IntBuffer newBuffer) {
|
||||
setQuadraticAttenuation((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(int i) {
|
||||
setQuadraticAttenuation((float) i);
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.quadraticAttenuation) != 0) {
|
||||
this.quadraticAttenuation = f;
|
||||
GL11.glLightf(this.light, GL11.GL_QUADRATIC_ATTENUATION, f);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public LightState set(LightState state) {
|
||||
this.ambient.set(state.ambient);
|
||||
this.diffuse.set(state.diffuse);
|
||||
this.specular.set(state.specular);
|
||||
this.position.set(state.position);
|
||||
this.spotDirection.set(state.spotDirection);
|
||||
this.spotExponent = state.spotExponent;
|
||||
this.spotCutoff = state.spotCutoff;
|
||||
this.constantAttenuation = state.constantAttenuation;
|
||||
this.linearAttenuation = state.linearAttenuation;
|
||||
this.quadraticAttenuation = state.quadraticAttenuation;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean sameAs(Object state) {
|
||||
if (this == state) return true;
|
||||
if (!(state instanceof LightState lightState)) return false;
|
||||
return this.ambient.equals(lightState.ambient)
|
||||
&& this.diffuse.equals(lightState.diffuse)
|
||||
&& this.specular.equals(lightState.specular)
|
||||
&& this.position.equals(lightState.position)
|
||||
&& this.spotDirection.equals(lightState.spotDirection)
|
||||
&& Float.compare(this.spotCutoff, lightState.spotCutoff) == 0
|
||||
&& Float.compare(this.spotExponent, lightState.spotExponent) == 0
|
||||
&& Float.compare(this.linearAttenuation, lightState.linearAttenuation) == 0
|
||||
&& Float.compare(this.constantAttenuation, lightState.constantAttenuation) == 0
|
||||
&& Float.compare(this.quadraticAttenuation, lightState.quadraticAttenuation) == 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LightState copy() { return new LightState(this.light).set(this); }
|
||||
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
package com.gtnewhorizons.angelica.glsm.states;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.joml.Vector3f;
|
||||
import org.joml.Vector3i;
|
||||
import org.joml.Vector4f;
|
||||
import org.joml.Vector4i;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.GLStateManager.i2f;
|
||||
|
||||
public class MaterialState implements ISettableState<MaterialState> {
|
||||
|
||||
private static final Vector4f vector4f = new Vector4f();
|
||||
private static final Vector4i vector4i = new Vector4i();
|
||||
private static final Vector3f vector3f = new Vector3f();
|
||||
private static final Vector3i vector3i = new Vector3i();
|
||||
|
||||
public int face;
|
||||
|
||||
public final Vector4f ambient;
|
||||
public final Vector4f diffuse;
|
||||
public final Vector4f specular;
|
||||
public final Vector4f emission;
|
||||
public float shininess;
|
||||
public final Vector3f colorIndexes;
|
||||
|
||||
public MaterialState(int face) {
|
||||
this.face = face;
|
||||
ambient = new Vector4f(0.2F, 0.2F, 0.2F, 1.0F);
|
||||
diffuse = new Vector4f(0.8F, 0.8F, 0.8F, 1.0F);
|
||||
specular = new Vector4f(0.0F, 0.0F, 0.0F, 1.0F);
|
||||
emission = new Vector4f(0.0F, 0.0F, 0.0F, 1.0F);
|
||||
shininess = 0.0F;
|
||||
colorIndexes = new Vector3f(0.0F, 1.0F, 1.0F);
|
||||
}
|
||||
|
||||
public void setAmbient(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
GL11.glMaterial(face, GL11.GL_AMBIENT, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setAmbient(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
GL11.glMaterial(face, GL11.GL_AMBIENT, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setDiffuse(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
GL11.glMaterial(face, GL11.GL_DIFFUSE, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setDiffuse(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
GL11.glMaterial(face, GL11.GL_DIFFUSE, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setSpecular(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
GL11.glMaterial(face, GL11.GL_SPECULAR, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setSpecular(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
GL11.glMaterial(face, GL11.GL_SPECULAR, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setEmission(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.emission.equals(vector4f)) {
|
||||
this.emission.set(vector4f);
|
||||
GL11.glMaterial(face, GL11.GL_EMISSION, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setEmission(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.emission.equals(vector4f)) {
|
||||
this.emission.set(vector4f);
|
||||
GL11.glMaterial(face, GL11.GL_EMISSION, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setShininess(float val) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(this.shininess, val) != 0) {
|
||||
this.shininess = val;
|
||||
GL11.glMaterialf(face, GL11.GL_SHININESS, val);
|
||||
}
|
||||
}
|
||||
|
||||
public void setShininess(FloatBuffer newBuffer) { setShininess(newBuffer.get()); }
|
||||
|
||||
public void setShininess(IntBuffer newBuffer) { setShininess((float) newBuffer.get());}
|
||||
|
||||
public void setShininess(int val) { setShininess((float) val);}
|
||||
|
||||
public void setColorIndexes(FloatBuffer newBuffer) {
|
||||
// You are reading this correctly, nvidia drivers flip the y and z values in
|
||||
// glMaterial specifically for GL_COLOR_INDEXES. Other drivers do not do this.
|
||||
// This probably breaks things but who knows, GLSM is setup to track to what the
|
||||
// driver is doing for it right now.
|
||||
if (GLStateManager.isNVIDIA()) {
|
||||
vector3f.set(newBuffer.get(0), newBuffer.get(2), newBuffer.get(1));
|
||||
} else {
|
||||
vector3f.set(newBuffer);
|
||||
}
|
||||
|
||||
if (GLStateManager.shouldBypassCache() || !this.colorIndexes.equals(vector3f)) {
|
||||
this.colorIndexes.set(vector3f);
|
||||
GL11.glMaterial(face, GL11.GL_COLOR_INDEXES, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setColorIndexes(IntBuffer newBuffer) {
|
||||
vector3i.set(newBuffer.get(0), newBuffer.get(2), newBuffer.get(1));
|
||||
vector3f.set((float) vector3i.x, (float) vector3i.y, (float) vector3i.z);
|
||||
if (GLStateManager.shouldBypassCache() || !this.colorIndexes.equals(vector3f)) {
|
||||
this.colorIndexes.set(vector3f);
|
||||
GL11.glMaterial(face, GL11.GL_COLOR_INDEXES, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public MaterialState set(MaterialState state) {
|
||||
this.ambient.set(state.ambient);
|
||||
this.diffuse.set(state.diffuse);
|
||||
this.specular.set(state.specular);
|
||||
this.emission.set(state.emission);
|
||||
this.shininess = state.shininess;
|
||||
this.colorIndexes.set(state.colorIndexes);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean sameAs(Object state) {
|
||||
if (this == state) return true;
|
||||
if (!(state instanceof MaterialState materialState)) return false;
|
||||
return this.ambient.equals(materialState.ambient)
|
||||
&& this.diffuse.equals(materialState.diffuse)
|
||||
&& this.specular.equals(materialState.specular)
|
||||
&& this.emission.equals(materialState.emission)
|
||||
&& Float.compare(materialState.shininess, this.shininess) == 0
|
||||
&& this.colorIndexes.equals(materialState.colorIndexes);
|
||||
}
|
||||
|
||||
@Override
|
||||
public MaterialState copy() { return new MaterialState(this.face).set(this); }
|
||||
}
|
||||
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Reference in new issue
Block a user