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Author SHA1 Message Date
Mika Hensel eaf618664e Unwind GL stacks on failure and fix the tessellator offsets 2026-11-07 06:54:35 +01:00
Mika Hensel 4e6e1a21ea Fix GL Leak 2026-10-28 21:35:07 +01:00
Mika Hensel 54831dbbd3 Add 3D block icon to the tooltip 2026-10-28 20:03:08 +01:00
7 changed files with 199 additions and 12 deletions

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@@ -3,9 +3,9 @@ name: Build and test
on:
pull_request:
branches: [ master, main, release/** ]
branches: [ master, main ]
push:
branches: [ master, main, release/** ]
branches: [ master, main ]
jobs:
build-and-test:
@@ -16,6 +16,7 @@ import mcp.mobius.waila.handlers.HUDHandlerBlocks;
import mcp.mobius.waila.handlers.HUDHandlerEntities;
import mcp.mobius.waila.handlers.VanillaTooltipHandler;
import mcp.mobius.waila.handlers.nei.NEIHandler;
import mcp.mobius.waila.overlay.BlockIconRenderer;
import mcp.mobius.waila.overlay.tooltiprenderers.TTRenderAspectString;
import mcp.mobius.waila.overlay.tooltiprenderers.TTRenderBar;
import mcp.mobius.waila.overlay.tooltiprenderers.TTRenderFluidBar;
@@ -53,6 +54,7 @@ public class ProxyClient extends ProxyServer {
ModuleRegistrar.instance().addConfig("General", "general.showents");
ModuleRegistrar.instance().addConfig("General", "general.showhp");
ModuleRegistrar.instance().addConfig("General", "general.showcrop");
ModuleRegistrar.instance().addConfig("General", BlockIconRenderer.CFG_SHOW, true);
ModuleRegistrar.instance().registerTooltipRenderer("waila.health", new TTRenderHealth());
ModuleRegistrar.instance().registerTooltipRenderer("waila.stack", new TTRenderStack());
@@ -0,0 +1,164 @@
package mcp.mobius.waila.overlay;
import java.util.HashSet;
import java.util.Set;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.world.World;
import net.minecraftforge.client.ForgeHooksClient;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import mcp.mobius.waila.api.impl.ConfigHandler;
import mcp.mobius.waila.utils.WailaExceptionHandler;
/**
* Draws a small turning 3D model of the block in the world as the tooltip icon. Based on {@code GuiBlockDraw} of WDMla
* (https://github.com/GTNewHorizons/WDMla), which is based on the {@code WorldSceneRenderer} of BlockRenderer6343.
* <p>
* The block is drawn from the real world, so the icon shows the same state (facing, connections, TESR content) as the
* block that the player looks at.
*/
public final class BlockIconRenderer {
public static final String CFG_SHOW = "general.showblockicon3d";
/** Degrees per second */
private static final float TURN_SPEED = 45f;
private static final float PITCH = 30f;
private static final RenderBlocks renderBlocks = new RenderBlocks();
private static final Set<Class<?>> failedClasses = new HashSet<>();
private BlockIconRenderer() {}
public static boolean isEnabled() {
return ConfigHandler.instance().getConfig(CFG_SHOW, true);
}
/**
* Draws the block at (bx, by, bz) in the square with the top left corner (x, y) and the side length size.
*
* @return false if nothing was drawn, then the caller must draw the normal item icon.
*/
public static boolean render(int x, int y, int size, int bx, int by, int bz) {
final Minecraft mc = Minecraft.getMinecraft();
final World world = mc.theWorld;
if (world == null) return false;
Block block = world.getBlock(bx, by, bz);
if (block == null || block.isAir(world, bx, by, bz) || failedClasses.contains(block.getClass())) return false;
TileEntity tile = world.getTileEntity(bx, by, bz);
TileEntityRendererDispatcher tesr = TileEntityRendererDispatcher.instance;
boolean hasTesr = tile != null && tesr.hasSpecialRenderer(tile);
if (block.getRenderType() == -1 && !hasTesr) return false;
// A double chest is drawn as one large model by one of its halves, use the item icon for it
if (tile instanceof TileEntityChest chest && (chest.adjacentChestXNeg != null || chest.adjacentChestXPos != null
|| chest.adjacentChestZNeg != null
|| chest.adjacentChestZPos != null))
return false;
float angle = (Minecraft.getSystemTime() % 360000L) / 1000f * TURN_SPEED;
// A turning cube is at most about 1.6 blocks wide or high on the screen with this pitch
float scale = size / 1.6f;
Tessellator tessellator = Tessellator.instance;
int matrixDepth = GL11.glGetInteger(GL11.GL_MODELVIEW_STACK_DEPTH);
int attribDepth = GL11.glGetInteger(GL11.GL_ATTRIB_STACK_DEPTH);
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
try {
// Some models are larger than one block, do not draw over the text
ScaledResolution res = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
float factor = res.getScaleFactor() * OverlayConfig.scale;
int margin = 3;
GL11.glEnable(GL11.GL_SCISSOR_TEST);
GL11.glScissor(
(int) ((x - margin) * factor),
(int) (mc.displayHeight - (y + size + margin) * factor),
(int) ((size + 2 * margin) * factor),
(int) ((size + 2 * margin) * factor));
GL11.glTranslatef(x + size / 2f, y + size / 2f, 150f);
GL11.glScalef(scale, -scale, scale);
GL11.glRotatef(PITCH, 1f, 0f, 0f);
GL11.glRotatef(angle, 0f, 1f, 0f);
GL11.glTranslated(-bx - 0.5d, -by - 0.5d, -bz - 0.5d);
GL11.glColor4f(1f, 1f, 1f, 1f);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1f);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// Normal block model. The face shading of RenderBlocks gives the 3D look, so no GL lighting here.
if (block.getRenderType() != -1) {
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL11.GL_LIGHTING);
mc.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
renderBlocks.blockAccess = world;
renderBlocks.renderAllFaces = true;
// The offsets of the tessellator are global and are not reset by draw
tessellator.setTranslation(0, 0, 0);
tessellator.startDrawingQuads();
try {
for (int pass = 0; pass < 2; pass++) {
if (!block.canRenderInPass(pass)) continue;
ForgeHooksClient.setRenderPass(pass);
renderBlocks.renderBlockByRenderType(block, bx, by, bz);
}
} finally {
ForgeHooksClient.setRenderPass(-1);
try {
tessellator.draw();
} catch (IllegalStateException alreadyDrawn) {
// A renderer can end the batch itself, draw would throw then
}
tessellator.setTranslation(0, 0, 0);
}
}
// Special renderer, also drawn on top of the block model above
if (hasTesr) {
RenderHelper.enableStandardItemLighting();
for (int pass = 0; pass < 2; pass++) {
if (!tile.shouldRenderInPass(pass)) continue;
ForgeHooksClient.setRenderPass(pass);
GL11.glColor4f(1f, 1f, 1f, 1f);
tesr.renderTileEntityAt(tile, bx, by, bz, 0f);
}
ForgeHooksClient.setRenderPass(-1);
RenderHelper.disableStandardItemLighting();
}
return true;
} catch (Exception | LinkageError e) {
failedClasses.add(block.getClass());
WailaExceptionHandler.handleErr(e, "BlockIconRenderer | " + block.getClass().getName(), null);
return false;
} finally {
renderBlocks.blockAccess = null;
renderBlocks.renderAllFaces = false;
// A renderer can leave unbalanced pushes behind, but should never pop the caller's. Query each
// stack once and pop down to where it started.
for (int i = GL11.glGetInteger(GL11.GL_ATTRIB_STACK_DEPTH) - attribDepth; i > 0; i--) GL11.glPopAttrib();
for (int i = GL11.glGetInteger(GL11.GL_MODELVIEW_STACK_DEPTH) - matrixDepth; i > 0; i--) GL11.glPopMatrix();
}
}
}
@@ -11,8 +11,6 @@ import mcp.mobius.waila.api.impl.ConfigHandler;
public class OverlayRenderer {
private static boolean hasBlending;
private static boolean hasDepthTest;
private static int boundTexIndex;
public static boolean isOverlayVisible() {
@@ -69,7 +67,16 @@ public class OverlayRenderer {
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
if (tooltip.hasIcon && tooltip.stack != null && tooltip.stack.getItem() != null)
boolean drawn3D = tooltip.hasIcon && tooltip.hasBlockPos
&& BlockIconRenderer.isEnabled()
&& BlockIconRenderer.render(
tooltip.x + 5,
tooltip.y + tooltip.h / 2 - 8,
16,
tooltip.blockX,
tooltip.blockY,
tooltip.blockZ);
if (!drawn3D && tooltip.hasIcon && tooltip.stack != null && tooltip.stack.getItem() != null)
DisplayUtil.renderStack(tooltip.x + 5, tooltip.y + tooltip.h / 2 - 8, tooltip.stack);
loadGLState();
@@ -78,17 +85,12 @@ public class OverlayRenderer {
}
private static void saveGLState() {
hasBlending = GL11.glGetBoolean(GL11.GL_BLEND);
hasDepthTest = GL11.glGetBoolean(GL11.GL_DEPTH_TEST);
boundTexIndex = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
GL11.glPushAttrib(GL11.GL_CURRENT_BIT);
// Icons turn on lighting, lights, color material and rescale normal; the box changes blend func and shade model
GL11.glPushAttrib(GL11.GL_CURRENT_BIT | GL11.GL_ENABLE_BIT | GL11.GL_LIGHTING_BIT | GL11.GL_COLOR_BUFFER_BIT);
}
private static void loadGLState() {
if (hasBlending) GL11.glEnable(GL11.GL_BLEND);
else GL11.glDisable(GL11.GL_BLEND);
if (hasDepthTest) GL11.glEnable(GL11.GL_DEPTH_TEST);
else GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, boundTexIndex);
GL11.glPopAttrib();
}
@@ -49,6 +49,8 @@ public class Tooltip {
Point pos;
boolean hasIcon = false;
ItemStack stack;
boolean hasBlockPos = false;
int blockX, blockY, blockZ;
IWailaCommonAccessor accessor = DataAccessorCommon.instance;
@@ -106,6 +108,16 @@ public class Tooltip {
this.stack = stack;
}
/**
* Sets the position of the block, so that the icon can show the block from the world.
*/
public void setBlockPos(int x, int y, int z) {
this.hasBlockPos = true;
this.blockX = x;
this.blockY = y;
this.blockZ = z;
}
public Tooltip(List<String> textData, boolean hasIcon) {
if (hasIcon) hasIcon = ConfigHandler.instance().showIcon();
@@ -14,9 +14,11 @@ import net.minecraftforge.common.config.Configuration;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import mcp.mobius.waila.api.IWailaBlock;
import mcp.mobius.waila.api.impl.ConfigHandler;
import mcp.mobius.waila.api.impl.DataAccessorCommon;
import mcp.mobius.waila.api.impl.MetaDataProvider;
import mcp.mobius.waila.api.impl.ModuleRegistrar;
import mcp.mobius.waila.api.impl.TipList;
import mcp.mobius.waila.cbcore.Layout;
import mcp.mobius.waila.utils.Constants;
@@ -97,6 +99,10 @@ public class WailaTickHandler {
currenttip.addAll(currenttipTail);
this.tooltip = new Tooltip(currenttip, targetStack);
// Only show the world block when no provider chose another stack (camo blocks, multiparts, ...)
if (!(accessor.getBlock() instanceof IWailaBlock)
&& !ModuleRegistrar.instance().hasStackProviders(accessor.getBlock()))
this.tooltip.setBlockPos(target.blockX, target.blockY, target.blockZ);
}
} else if (target != null && target.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY) {
DataAccessorCommon accessor = DataAccessorCommon.instance;
@@ -153,6 +153,7 @@ option.stevescarts.shifttoggle=Shift toggle
option.general.showents=Show entities
option.general.showhp=Show entities health
option.general.showcrop=Show crop growth
option.general.showblockicon3d=Show 3D block icon
option.thaumcraft.aspects=Show aspects
nei.options.keys.showenchant=Show enchanting values