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@@ -17,6 +17,7 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ChatComponentTranslation;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.util.StatCollector;
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import net.minecraft.world.storage.SaveFormatComparator;
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import net.minecraftforge.common.MinecraftForge;
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@@ -57,6 +58,8 @@ import codechicken.nei.config.OptionToggleButtonBoubs;
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import codechicken.nei.config.OptionUtilities;
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import codechicken.nei.config.preset.GuiPresetList;
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import codechicken.nei.event.NEIConfigsLoadedEvent;
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import codechicken.nei.moboverlay.MobOverlayScan;
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import codechicken.nei.moboverlay.MobOverlayStyle;
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import codechicken.nei.recipe.IRecipeHandler;
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import codechicken.nei.recipe.InformationHandler;
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import codechicken.nei.recipe.RecipeCatalysts;
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@@ -442,6 +445,45 @@ public class NEIClientConfig {
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tag.getTag("world.overlays.lock").getBooleanValue(true);
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API.addOption(new OptionToggleButton("world.overlays.lock", true));
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tag.getTag("world.overlays.mobOverlayStyle")
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.setComment("Mark on each block of the mob spawn overlay: " + MobOverlayStyle.formatAllNames())
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.getValue(MobOverlayStyle.DEFAULT.formatName());
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API.addOption(new OptionCycled("world.overlays.mobOverlayStyle", MobOverlayStyle.values().length, true) {
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@Override
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public int value() {
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return MobOverlayStyle.parseStyle(getTag().getValue()).ordinal();
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}
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@Override
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public void setValue(int value) {
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getTag().setValue(MobOverlayStyle.values()[value].formatName());
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}
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@Override
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public String getButtonText() {
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final MobOverlayStyle style = MobOverlayStyle.parseStyle(getTag().getValue());
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return StatCollector.translateToLocal(style.getLangKey());
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}
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});
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tag.getTag("world.overlays.mobOverlayRadius")
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.setComment("Blocks scanned on each side of the player by the mob spawn overlay")
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.getIntValue(MobOverlayScan.DEFAULT_RADIUS);
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API.addOption(
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new OptionIntegerField(
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"world.overlays.mobOverlayRadius",
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MobOverlayScan.MIN_RADIUS,
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MobOverlayScan.MAX_RADIUS));
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tag.getTag("world.overlays.mobOverlayVerticalRadius")
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.setComment("Blocks scanned above and below the player by the mob spawn overlay")
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.getIntValue(MobOverlayScan.DEFAULT_VERTICAL_RADIUS);
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API.addOption(
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new OptionIntegerField(
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"world.overlays.mobOverlayVerticalRadius",
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MobOverlayScan.MIN_VERTICAL_RADIUS,
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MobOverlayScan.MAX_VERTICAL_RADIUS));
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tag.getTag("inventory.itempanelScale").getIntValue(100);
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ItemsPanelGrid.updateScale();
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API.addOption(new OptionIntegerField("inventory.itempanelScale", 1, 1000) {
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@@ -13,18 +13,21 @@ import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.entity.passive.EntityPig;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.ChatComponentText;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.EnumSkyBlock;
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import net.minecraft.world.SpawnerAnimals;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.chunk.Chunk;
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import org.lwjgl.opengl.GL11;
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import com.cardinalstar.cubicchunks.world.api.IMinMaxHeight;
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import codechicken.lib.math.MathHelper;
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import codechicken.nei.KeyManager.IKeyStateTracker;
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import codechicken.nei.moboverlay.MobOverlayDisplayList;
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import codechicken.nei.moboverlay.MobOverlayFace;
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import codechicken.nei.moboverlay.MobOverlayScan;
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import codechicken.nei.moboverlay.MobOverlayStyle;
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import cpw.mods.fml.relauncher.ReflectionHelper;
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public class WorldOverlayRenderer implements IKeyStateTracker {
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@@ -32,8 +35,9 @@ public class WorldOverlayRenderer implements IKeyStateTracker {
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public static int chunkOverlay = 0;
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public static int mobOverlay = 0;
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private static byte[] mobSpawnCache;
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private static long mobOverlayUpdateTime;
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private static final MobOverlayScan MOB_OVERLAY_SCAN = new MobOverlayScan();
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private static final MobOverlayFace MARKED_FACE = new MobOverlayFace();
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private static final MobOverlayDisplayList MOB_OVERLAY_LIST = new MobOverlayDisplayList();
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public static void reset() {
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mobOverlay = 0;
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@@ -82,51 +86,6 @@ public class WorldOverlayRenderer implements IKeyStateTracker {
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GL11.glPopAttrib();
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}
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private static void buildMobSpawnOverlay(Entity entity) {
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if (mobSpawnCache == null) {
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mobSpawnCache = new byte[33 * 33 * 33]; // 35kB
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}
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World world = entity.worldObj;
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int worldHeight = world.getHeight();
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int x1 = (int) entity.posX;
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int z1 = (int) entity.posZ;
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int y1 = (int) MathHelper.clip(entity.posY, 16, worldHeight - 16);
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for (int i = 0; i <= 32; i++) {
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int x = x1 - 16 + i;
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for (int j = 0; j <= 32; j++) {
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int z = z1 - 16 + j;
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int bufIndex = (i * 33 + j) * 33;
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Chunk chunk = world.getChunkFromBlockCoords(x, z);
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BiomeGenBase biome = world.getBiomeGenForCoords(x, z);
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if (biome.getSpawnableList(EnumCreatureType.monster).isEmpty() || biome.getSpawningChance() <= 0) {
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mobSpawnCache[bufIndex] = -1;
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||||
continue;
|
||||
}
|
||||
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int maxHeight = chunk.worldObj.getHeightValue(x, z);
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||||
for (int k = 0; k <= 32; k++) {
|
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int y = y1 - 16 + k;
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||||
|
||||
if (y >= worldHeight) {
|
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mobSpawnCache[bufIndex + k] = -1;
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||||
continue;
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||||
}
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|
||||
if (y > maxHeight) {
|
||||
mobSpawnCache[bufIndex + k] = -1;
|
||||
break;
|
||||
}
|
||||
mobSpawnCache[bufIndex + k] = getSpawnMode(chunk, x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
private static double getOverlayYOffset(World world, int x, int y, int z) {
|
||||
Block block = world.getBlock(x, y, z);
|
||||
if (block instanceof BlockSnow) {
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||||
@@ -136,72 +95,97 @@ public class WorldOverlayRenderer implements IKeyStateTracker {
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||||
return 0.02;
|
||||
}
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||||
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||||
/**
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||||
* The model view matrix is relative to ({@code intOffsetX}, {@code intOffsetY}, {@code intOffsetZ}), the camera
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||||
* position cast to {@code int}.
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||||
*/
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private static void renderMobSpawnOverlay(Entity entity, int intOffsetX, int intOffsetY, int intOffsetZ) {
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if (mobOverlay == 0) {
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if (mobSpawnCache != null) {
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mobSpawnCache = null;
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}
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MOB_OVERLAY_SCAN.clear();
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MOB_OVERLAY_LIST.delete();
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return;
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}
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long worldTime = entity.worldObj.getTotalWorldTime();
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if (mobSpawnCache == null || mobOverlayUpdateTime != worldTime) {
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mobOverlayUpdateTime = worldTime;
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buildMobSpawnOverlay(entity);
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MOB_OVERLAY_SCAN.update(
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entity,
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NEIClientConfig.getIntSetting("world.overlays.mobOverlayRadius"),
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NEIClientConfig.getIntSetting("world.overlays.mobOverlayVerticalRadius"));
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final MobOverlayStyle style = MobOverlayStyle
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.parseStyle(NEIClientConfig.getSetting("world.overlays.mobOverlayStyle").getValue());
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final long worldTicks = entity.worldObj.getTotalWorldTime();
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if (MOB_OVERLAY_LIST.isCompileDue(MOB_OVERLAY_SCAN.getModesVersion(), style, worldTicks)) {
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compileMobOverlayList(entity.worldObj, style, worldTicks);
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}
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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beginMobOverlayDraw(style);
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MOB_OVERLAY_LIST.draw(intOffsetX, intOffsetY, intOffsetZ);
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endMobOverlayDraw();
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||||
}
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/**
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* Add a marked face to {@link #MOB_OVERLAY_LIST} for each block of {@link #MOB_OVERLAY_SCAN} where mobs can spawn.
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*/
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private static void compileMobOverlayList(World world, MobOverlayStyle style, long worldTicks) {
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MOB_OVERLAY_LIST.beginCompile(MOB_OVERLAY_SCAN, style, worldTicks);
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final float alpha = style.computeAlpha();
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final Tessellator tess = Tessellator.instance;
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tess.startDrawing(style.glMode);
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final int span = MOB_OVERLAY_SCAN.getSpan();
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for (int i = 0; i < span; i++) {
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for (int j = 0; j < span; j++) {
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for (int k = 0; k < MOB_OVERLAY_SCAN.getHeight(); k++) {
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if (MOB_OVERLAY_SCAN.readSpawnMode(i, k, j) == 0) continue;
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final double yOffset = getOverlayYOffset(
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world,
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MOB_OVERLAY_SCAN.getMinX() + i,
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MOB_OVERLAY_SCAN.getMinY() + k,
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||||
MOB_OVERLAY_SCAN.getMinZ() + j);
|
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MARKED_FACE.moveTo(i, k + yOffset, j);
|
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loadNeighbourModes(i, k, j);
|
||||
MARKED_FACE.applyColor(style.colouring, alpha);
|
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style.addVertices(MARKED_FACE);
|
||||
}
|
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}
|
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}
|
||||
tess.draw();
|
||||
MOB_OVERLAY_LIST.endCompile();
|
||||
}
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|
||||
private static void beginMobOverlayDraw(MobOverlayStyle style) {
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final ResourceLocation texture = style.texture;
|
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if (texture == null) {
|
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GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
} else {
|
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GL11.glEnable(GL11.GL_TEXTURE_2D);
|
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Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
|
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}
|
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GL11.glEnable(GL11.GL_BLEND);
|
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
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GL11.glDisable(GL11.GL_LIGHTING);
|
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GL11.glLineWidth(1.5F);
|
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// the outline of `MobOverlayStyle.CONNECTED` lies in the plane of the tint. With depth writes on, the depth
|
||||
// test discards most of the outline
|
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GL11.glDepthMask(false);
|
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}
|
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|
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int curSpawnMode = 2;
|
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World world = entity.worldObj;
|
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int x1 = (int) entity.posX - intOffsetX;
|
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int z1 = (int) entity.posZ - intOffsetZ;
|
||||
int y1 = (int) MathHelper.clip(entity.posY, 16, world.getHeight() - 16) - intOffsetY;
|
||||
|
||||
final Tessellator tess = Tessellator.instance;
|
||||
tess.startDrawing(GL11.GL_LINES);
|
||||
tess.setColorOpaque(255, 0, 0);
|
||||
|
||||
for (int i = 0; i <= 32; i++) {
|
||||
int x = x1 - 16 + i;
|
||||
for (int j = 0; j <= 32; j++) {
|
||||
int z = z1 - 16 + j;
|
||||
int cacheIndex = (i * 33 + j) * 33;
|
||||
|
||||
for (int k = 0; k <= 32; k++) {
|
||||
int y = y1 - 16 + k;
|
||||
int spawnMode = mobSpawnCache[cacheIndex + k];
|
||||
if (spawnMode == 0) {
|
||||
continue;
|
||||
} else if (spawnMode == -1) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (spawnMode != curSpawnMode) {
|
||||
if (spawnMode == 1) {
|
||||
tess.setColorOpaque(255, 255, 0);
|
||||
} else {
|
||||
tess.setColorOpaque(255, 0, 0);
|
||||
}
|
||||
curSpawnMode = spawnMode;
|
||||
}
|
||||
|
||||
double yOff = getOverlayYOffset(world, x + intOffsetX, y + intOffsetY, z + intOffsetZ);
|
||||
|
||||
tess.addVertex(x, y + yOff, z);
|
||||
tess.addVertex(x + 1, y + yOff, z + 1);
|
||||
tess.addVertex(x + 1, y + yOff, z);
|
||||
tess.addVertex(x, y + yOff, z + 1);
|
||||
}
|
||||
private static void loadNeighbourModes(int i, int k, int j) {
|
||||
final int span = MOB_OVERLAY_SCAN.getSpan();
|
||||
for (int offsetX = -1; offsetX <= 1; offsetX++) {
|
||||
for (int offsetZ = -1; offsetZ <= 1; offsetZ++) {
|
||||
final int neighbourI = i + offsetX;
|
||||
final int neighbourJ = j + offsetZ;
|
||||
final boolean isInScan = neighbourI >= 0 && neighbourI < span && neighbourJ >= 0 && neighbourJ < span;
|
||||
final byte spawnMode = isInScan ? MOB_OVERLAY_SCAN.readSpawnMode(neighbourI, k, neighbourJ)
|
||||
: MobOverlayFace.OUTSIDE_SCAN;
|
||||
MARKED_FACE.setNeighbourMode(offsetX, offsetZ, spawnMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tess.draw();
|
||||
/** Undo the GL state changes of {@link #beginMobOverlayDraw}, except the texture binding. */
|
||||
private static void endMobOverlayDraw() {
|
||||
GL11.glDepthMask(true);
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
@@ -210,7 +194,7 @@ public class WorldOverlayRenderer implements IKeyStateTracker {
|
||||
private static final Entity dummyEntity = new EntityPig(null);
|
||||
private static final AxisAlignedBB aabb = AxisAlignedBB.getBoundingBox(0, 0, 0, 0, 0, 0);
|
||||
|
||||
private static byte getSpawnMode(Chunk chunk, int x, int y, int z) {
|
||||
public static byte getSpawnMode(Chunk chunk, int x, int y, int z) {
|
||||
if (y >= chunk.worldObj.getHeight()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
package codechicken.nei.moboverlay;
|
||||
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
/** The mob spawn overlay quads, compiled into a GL display list. */
|
||||
public final class MobOverlayDisplayList {
|
||||
|
||||
private int listId = -1;
|
||||
private int modesVersion;
|
||||
private MobOverlayStyle style;
|
||||
private int minX;
|
||||
private int minY;
|
||||
private int minZ;
|
||||
private long compiledTicks;
|
||||
|
||||
/**
|
||||
* Compiles after a {@link MobOverlayScan#getModesVersion} change are debounced to one per {@code MIN_COMPILE_TICKS}
|
||||
* ticks, because the version changes several times per second while the player moves fast, and a compile takes a
|
||||
* millisecond or more.
|
||||
*/
|
||||
public boolean isCompileDue(int currentModesVersion, MobOverlayStyle currentStyle, long worldTicks) {
|
||||
final int MIN_COMPILE_TICKS = 5;
|
||||
if (listId < 0 || style != currentStyle) return true;
|
||||
|
||||
// after a dimension change or a server switch, `worldTicks` can be lower than `compiledTicks`
|
||||
final boolean isWaitOver = worldTicks - compiledTicks >= MIN_COMPILE_TICKS || worldTicks < compiledTicks;
|
||||
return modesVersion != currentModesVersion && isWaitOver;
|
||||
}
|
||||
|
||||
/**
|
||||
* Quad positions are relative to block ({@link MobOverlayScan#getMinX}, {@link MobOverlayScan#getMinY},
|
||||
* {@link MobOverlayScan#getMinZ}) of {@code scan}.
|
||||
*/
|
||||
public void beginCompile(MobOverlayScan scan, MobOverlayStyle newStyle, long worldTicks) {
|
||||
if (listId < 0) listId = GLAllocation.generateDisplayLists(1);
|
||||
modesVersion = scan.getModesVersion();
|
||||
style = newStyle;
|
||||
minX = scan.getMinX();
|
||||
minY = scan.getMinY();
|
||||
minZ = scan.getMinZ();
|
||||
compiledTicks = worldTicks;
|
||||
GL11.glNewList(listId, GL11.GL_COMPILE);
|
||||
}
|
||||
|
||||
public void endCompile() {
|
||||
GL11.glEndList();
|
||||
}
|
||||
|
||||
/** The model view matrix is relative to block ({@code cameraX}, {@code cameraY}, {@code cameraZ}). */
|
||||
public void draw(int cameraX, int cameraY, int cameraZ) {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslated(minX - cameraX, minY - cameraY, minZ - cameraZ);
|
||||
GL11.glCallList(listId);
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
if (listId < 0) return;
|
||||
|
||||
GLAllocation.deleteDisplayLists(listId);
|
||||
listId = -1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
package codechicken.nei.moboverlay;
|
||||
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
|
||||
/** Vertex builder for one block's top face in the mob spawn overlay. */
|
||||
public final class MobOverlayFace {
|
||||
|
||||
public static final byte OUTSIDE_SCAN = -2;
|
||||
|
||||
private static final int NEIGHBOURHOOD_SIZE = 3;
|
||||
|
||||
private final byte[] neighbourModes = new byte[NEIGHBOURHOOD_SIZE * NEIGHBOURHOOD_SIZE];
|
||||
private double x;
|
||||
private double y;
|
||||
private double z;
|
||||
|
||||
/** {@code (x, y, z)} is the north-west corner of the block's top face. */
|
||||
public void moveTo(double x, double y, double z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public void setNeighbourMode(int offsetX, int offsetZ, byte spawnMode) {
|
||||
neighbourModes[indexNeighbour(offsetX, offsetZ)] = spawnMode;
|
||||
}
|
||||
|
||||
public void applyColor(MobOverlayStyle.Colouring colouring, float alpha) {
|
||||
final boolean isNightOnly = neighbourModes[indexNeighbour(0, 0)] == MobOverlayScan.NIGHT_ONLY;
|
||||
final int rgb = switch (colouring) {
|
||||
case OVERLAY -> isNightOnly ? 0xFFFF00 : 0xFF0000;
|
||||
case STICKER -> isNightOnly ? 0xFFFFFF : 0xFF7373;
|
||||
};
|
||||
Tessellator.instance.setColorRGBA_I(rgb, Math.round(alpha * 255));
|
||||
}
|
||||
|
||||
public boolean isJoined(int offsetX, int offsetZ) {
|
||||
final byte neighbourMode = neighbourModes[indexNeighbour(offsetX, offsetZ)];
|
||||
// no outline along the edge of the scan
|
||||
return neighbourMode == neighbourModes[indexNeighbour(0, 0)] || neighbourMode == OUTSIDE_SCAN;
|
||||
}
|
||||
|
||||
public void addFullFace() {
|
||||
addVertex(0, 0);
|
||||
addVertex(0, 1);
|
||||
addVertex(1, 1);
|
||||
addVertex(1, 0);
|
||||
}
|
||||
|
||||
/** Add one cell of a 3 x 3 grid over the face. The outer rows and columns of the grid are {@code width} wide. */
|
||||
public void addCell(int offsetX, int offsetZ, double width) {
|
||||
final double west = computeCellStart(offsetX, width);
|
||||
final double east = 1 - computeCellStart(-offsetX, width);
|
||||
final double north = computeCellStart(offsetZ, width);
|
||||
final double south = 1 - computeCellStart(-offsetZ, width);
|
||||
addVertex(west, north);
|
||||
addVertex(west, south);
|
||||
addVertex(east, south);
|
||||
addVertex(east, north);
|
||||
}
|
||||
|
||||
/** The texture is upright to a player facing north (-z). */
|
||||
public void addTexturedFace() {
|
||||
addTexturedVertex(0, 0);
|
||||
addTexturedVertex(0, 1);
|
||||
addTexturedVertex(1, 1);
|
||||
addTexturedVertex(1, 0);
|
||||
}
|
||||
|
||||
/** @param offsetX 0 at the west edge, 1 at the east edge */
|
||||
public void addVertex(double offsetX, double offsetZ) {
|
||||
Tessellator.instance.addVertex(x + offsetX, y, z + offsetZ);
|
||||
}
|
||||
|
||||
private void addTexturedVertex(double offsetX, double offsetZ) {
|
||||
Tessellator.instance.setTextureUV(offsetX, offsetZ);
|
||||
addVertex(offsetX, offsetZ);
|
||||
}
|
||||
|
||||
private static int indexNeighbour(int offsetX, int offsetZ) {
|
||||
return (offsetX + 1) * NEIGHBOURHOOD_SIZE + offsetZ + 1;
|
||||
}
|
||||
|
||||
private static double computeCellStart(int offset, double width) {
|
||||
if (offset < 0) return 0;
|
||||
return offset == 0 ? width : 1 - width;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,353 @@
|
||||
package codechicken.nei.moboverlay;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EnumCreatureType;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.world.IWorldAccess;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
|
||||
import codechicken.lib.math.MathHelper;
|
||||
import codechicken.nei.NEIClientConfig;
|
||||
import codechicken.nei.WorldOverlayRenderer;
|
||||
|
||||
/**
|
||||
* Spawn modes in a box around the player, from {@link WorldOverlayRenderer#getSpawnMode}: 0 for no spawns, 1 for night
|
||||
* only and 2 for any time. The box moves with the player once the player is a few blocks from the box's centre, and
|
||||
* {@link #update} scans only the blocks that enter the box. {@link #update} rescans the column of a block or light
|
||||
* change on the next tick. On each tick, {@link #update} also rescans a slice of the columns, for changes with no block
|
||||
* update, such as a boat that moves into the box.
|
||||
*/
|
||||
public final class MobOverlayScan {
|
||||
|
||||
public static final byte NIGHT_ONLY = 1;
|
||||
public static final int MIN_RADIUS = 8;
|
||||
public static final int MAX_RADIUS = 64;
|
||||
public static final int DEFAULT_RADIUS = 32;
|
||||
public static final int MIN_VERTICAL_RADIUS = 4;
|
||||
public static final int MAX_VERTICAL_RADIUS = 64;
|
||||
public static final int DEFAULT_VERTICAL_RADIUS = 16;
|
||||
private static final int RECENTRE_DISTANCE = 4;
|
||||
private static final int VERTICAL_RECENTRE_DISTANCE = 2;
|
||||
private static final int RESCAN_TICKS = 40;
|
||||
|
||||
private final IWorldAccess changeListener = new ChangeListener();
|
||||
private final Column column = new Column();
|
||||
private int radius;
|
||||
private int verticalRadius;
|
||||
private int span;
|
||||
private int height;
|
||||
// a ring buffer over the box, indexed by `findCell()`
|
||||
private byte[] modes = new byte[0];
|
||||
// indexed by `findColumn(x, z)`
|
||||
private boolean[] dirty = new boolean[0];
|
||||
private boolean hasDirtyColumns;
|
||||
private int minX;
|
||||
private int minY;
|
||||
private int minZ;
|
||||
// the slice rescan of `update()` continues from this column, numbered `(x - minX) * span + (z - minZ)`
|
||||
private int nextRescanColumn;
|
||||
private int modesVersion;
|
||||
private boolean hasModes;
|
||||
private long scannedTick;
|
||||
// world of `modes`, with `changeListener` added
|
||||
private World scannedWorld;
|
||||
|
||||
public void clear() {
|
||||
if (scannedWorld != null) scannedWorld.removeWorldAccess(changeListener);
|
||||
radius = 0;
|
||||
verticalRadius = 0;
|
||||
span = 0;
|
||||
height = 0;
|
||||
modes = new byte[0];
|
||||
dirty = new boolean[0];
|
||||
hasModes = false;
|
||||
scannedWorld = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Scan every column in this call after {@link #clear}, a change of either radius, a world change, or a move of
|
||||
* {@link #getSpan} blocks or more across or {@link #getHeight} blocks or more up or down. {@code newRadius} is
|
||||
* clamped between {@link #MIN_RADIUS} and {@link #MAX_RADIUS}, and {@code newVerticalRadius} between
|
||||
* {@link #MIN_VERTICAL_RADIUS} and {@link #MAX_VERTICAL_RADIUS}.
|
||||
*/
|
||||
public void update(Entity entity, int newRadius, int newVerticalRadius) {
|
||||
final World world = entity.worldObj;
|
||||
final int clampedRadius = (int) MathHelper.clip(newRadius, MIN_RADIUS, MAX_RADIUS);
|
||||
final int clampedVerticalRadius = (int) MathHelper
|
||||
.clip(newVerticalRadius, MIN_VERTICAL_RADIUS, MAX_VERTICAL_RADIUS);
|
||||
if (radius != clampedRadius || verticalRadius != clampedVerticalRadius) {
|
||||
resize(clampedRadius, clampedVerticalRadius);
|
||||
}
|
||||
final int centreX = MathHelper.floor_double(entity.posX);
|
||||
final int centreY = (int) MathHelper.clip(entity.posY, verticalRadius, world.getHeight() - verticalRadius);
|
||||
final int centreZ = MathHelper.floor_double(entity.posZ);
|
||||
final boolean isNearBox = Math.abs(centreX - radius - minX) < span && Math.abs(centreZ - radius - minZ) < span
|
||||
&& Math.abs(centreY - verticalRadius - minY) < height;
|
||||
if (!(hasModes && world == scannedWorld && isNearBox)) {
|
||||
if (world != scannedWorld) watchWorld(world);
|
||||
scanFullBox(centreX, centreY, centreZ);
|
||||
return;
|
||||
}
|
||||
|
||||
final long worldTicks = world.getTotalWorldTime();
|
||||
if (worldTicks == scannedTick) return;
|
||||
|
||||
scannedTick = worldTicks;
|
||||
boolean isChanged = moveBox(centreX, centreY, centreZ);
|
||||
if (hasDirtyColumns) isChanged |= rescanDirtyColumns();
|
||||
isChanged |= rescanSlice();
|
||||
if (isChanged) modesVersion++;
|
||||
}
|
||||
|
||||
/** The version changes when a spawn mode changes or the box moves. */
|
||||
public int getModesVersion() {
|
||||
return modesVersion;
|
||||
}
|
||||
|
||||
public int getSpan() {
|
||||
return span;
|
||||
}
|
||||
|
||||
public int getHeight() {
|
||||
return height;
|
||||
}
|
||||
|
||||
public int getMinX() {
|
||||
return minX;
|
||||
}
|
||||
|
||||
public int getMinY() {
|
||||
return minY;
|
||||
}
|
||||
|
||||
public int getMinZ() {
|
||||
return minZ;
|
||||
}
|
||||
|
||||
/** {@code i} and {@code j} are from 0 to {@link #getSpan}, and {@code k} is from 0 to {@link #getHeight}. */
|
||||
public byte readSpawnMode(int i, int k, int j) {
|
||||
return modes[findCell(minX + i, minY + k, minZ + j)];
|
||||
}
|
||||
|
||||
private void resize(int newRadius, int newVerticalRadius) {
|
||||
radius = newRadius;
|
||||
verticalRadius = newVerticalRadius;
|
||||
span = 2 * newRadius + 1;
|
||||
height = 2 * newVerticalRadius + 1;
|
||||
modes = new byte[span * span * height];
|
||||
dirty = new boolean[span * span];
|
||||
hasModes = false;
|
||||
}
|
||||
|
||||
private void scanFullBox(int centreX, int centreY, int centreZ) {
|
||||
final long startNanos = System.nanoTime();
|
||||
minX = centreX - radius;
|
||||
minY = centreY - verticalRadius;
|
||||
minZ = centreZ - radius;
|
||||
for (int x = minX; x < minX + span; x++) {
|
||||
for (int z = minZ; z < minZ + span; z++) {
|
||||
scanColumn(x, z);
|
||||
}
|
||||
}
|
||||
hasModes = true;
|
||||
modesVersion++;
|
||||
scannedTick = scannedWorld.getTotalWorldTime();
|
||||
NEIClientConfig.logger.info(
|
||||
"moboverlay.scan.full radius={} verticalRadius={} columns={} micros={}",
|
||||
radius,
|
||||
verticalRadius,
|
||||
span * span,
|
||||
(System.nanoTime() - startNanos) / 1000);
|
||||
}
|
||||
|
||||
private void watchWorld(World world) {
|
||||
if (scannedWorld != null) scannedWorld.removeWorldAccess(changeListener);
|
||||
world.addWorldAccess(changeListener);
|
||||
scannedWorld = world;
|
||||
}
|
||||
|
||||
/** @return whether the box moved */
|
||||
private boolean moveBox(int centreX, int centreY, int centreZ) {
|
||||
boolean isMoved = false;
|
||||
final int offsetX = centreX - radius - minX;
|
||||
if (Math.abs(offsetX) > RECENTRE_DISTANCE) {
|
||||
final int enteringX = offsetX > 0 ? minX + span : minX + offsetX;
|
||||
minX += offsetX;
|
||||
for (int x = enteringX; x < enteringX + Math.abs(offsetX); x++) {
|
||||
for (int z = minZ; z < minZ + span; z++) {
|
||||
scanColumn(x, z);
|
||||
}
|
||||
}
|
||||
isMoved = true;
|
||||
}
|
||||
|
||||
final int offsetZ = centreZ - radius - minZ;
|
||||
if (Math.abs(offsetZ) > RECENTRE_DISTANCE) {
|
||||
final int enteringZ = offsetZ > 0 ? minZ + span : minZ + offsetZ;
|
||||
minZ += offsetZ;
|
||||
for (int x = minX; x < minX + span; x++) {
|
||||
for (int z = enteringZ; z < enteringZ + Math.abs(offsetZ); z++) {
|
||||
scanColumn(x, z);
|
||||
}
|
||||
}
|
||||
isMoved = true;
|
||||
}
|
||||
|
||||
final int offsetY = centreY - verticalRadius - minY;
|
||||
if (Math.abs(offsetY) > VERTICAL_RECENTRE_DISTANCE) {
|
||||
final int enteringY = offsetY > 0 ? minY + height : minY + offsetY;
|
||||
minY += offsetY;
|
||||
for (int x = minX; x < minX + span; x++) {
|
||||
for (int z = minZ; z < minZ + span; z++) {
|
||||
column.moveTo(x, z);
|
||||
column.scan(enteringY, enteringY + Math.abs(offsetY));
|
||||
}
|
||||
}
|
||||
isMoved = true;
|
||||
}
|
||||
return isMoved;
|
||||
}
|
||||
|
||||
private boolean rescanDirtyColumns() {
|
||||
hasDirtyColumns = false;
|
||||
boolean isChanged = false;
|
||||
for (int x = minX; x < minX + span; x++) {
|
||||
for (int z = minZ; z < minZ + span; z++) {
|
||||
if (dirty[findColumn(x, z)]) isChanged |= scanColumn(x, z);
|
||||
}
|
||||
}
|
||||
return isChanged;
|
||||
}
|
||||
|
||||
private boolean rescanSlice() {
|
||||
final int columnCount = span * span;
|
||||
final int sliceEnd = Math.min(columnCount, nextRescanColumn + (columnCount + RESCAN_TICKS - 1) / RESCAN_TICKS);
|
||||
boolean isChanged = false;
|
||||
for (; nextRescanColumn < sliceEnd; nextRescanColumn++) {
|
||||
final int x = minX + nextRescanColumn / span;
|
||||
final int z = minZ + nextRescanColumn % span;
|
||||
isChanged |= scanColumn(x, z);
|
||||
}
|
||||
if (nextRescanColumn == columnCount) nextRescanColumn = 0;
|
||||
return isChanged;
|
||||
}
|
||||
|
||||
/** @return whether a spawn mode changed */
|
||||
private boolean scanColumn(int x, int z) {
|
||||
column.moveTo(x, z);
|
||||
dirty[findColumn(x, z)] = false;
|
||||
return column.scan(minY, minY + height);
|
||||
}
|
||||
|
||||
private int findColumn(int x, int z) {
|
||||
return Math.floorMod(x, span) * span + Math.floorMod(z, span);
|
||||
}
|
||||
|
||||
private int findCell(int x, int y, int z) {
|
||||
return findColumn(x, z) * height + Math.floorMod(y, height);
|
||||
}
|
||||
|
||||
/**
|
||||
* {@link #moveTo} reads the chunk, the height map and the biome of a column, and {@link #scan} reads the column's
|
||||
* blocks.
|
||||
*/
|
||||
private final class Column {
|
||||
|
||||
private int x;
|
||||
private int z;
|
||||
private Chunk chunk;
|
||||
private int topY;
|
||||
private boolean canBiomeSpawn;
|
||||
|
||||
private void moveTo(int newX, int newZ) {
|
||||
x = newX;
|
||||
z = newZ;
|
||||
final BiomeGenBase biome = scannedWorld.getBiomeGenForCoords(x, z);
|
||||
canBiomeSpawn = !biome.getSpawnableList(EnumCreatureType.monster).isEmpty()
|
||||
&& biome.getSpawningChance() > 0;
|
||||
chunk = scannedWorld.getChunkFromBlockCoords(x, z);
|
||||
topY = Math.min(scannedWorld.getHeight() - 1, scannedWorld.getHeightValue(x, z));
|
||||
}
|
||||
|
||||
/** @return whether a spawn mode changed */
|
||||
private boolean scan(int fromY, int toY) {
|
||||
boolean isChanged = false;
|
||||
for (int y = fromY; y < toY; y++) {
|
||||
final byte spawnMode = canBiomeSpawn && y <= topY ? WorldOverlayRenderer.getSpawnMode(chunk, x, y, z)
|
||||
: 0;
|
||||
final int cell = findCell(x, y, z);
|
||||
isChanged |= modes[cell] != spawnMode;
|
||||
modes[cell] = spawnMode;
|
||||
}
|
||||
return isChanged;
|
||||
}
|
||||
}
|
||||
|
||||
/** Marks the columns of the block and light changes in {@link #scannedWorld}. */
|
||||
private final class ChangeListener implements IWorldAccess {
|
||||
|
||||
@Override
|
||||
public void markBlockForUpdate(int x, int y, int z) {
|
||||
markChanged(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void markBlockForRenderUpdate(int x, int y, int z) {
|
||||
markChanged(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void markBlockRangeForRenderUpdate(int fromX, int fromY, int fromZ, int toX, int toY, int toZ) {
|
||||
for (int x = Math.max(fromX, minX); x <= Math.min(toX, minX + span - 1); x++) {
|
||||
for (int z = Math.max(fromZ, minZ); z <= Math.min(toZ, minZ + span - 1); z++) {
|
||||
markColumn(x, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playSound(String soundName, double x, double y, double z, float volume, float pitch) {}
|
||||
|
||||
@Override
|
||||
public void playSoundToNearExcept(EntityPlayer player, String soundName, double x, double y, double z,
|
||||
float volume, float pitch) {}
|
||||
|
||||
@Override
|
||||
public void spawnParticle(String particleName, double x, double y, double z, double velocityX, double velocityY,
|
||||
double velocityZ) {}
|
||||
|
||||
@Override
|
||||
public void onEntityCreate(Entity entity) {}
|
||||
|
||||
@Override
|
||||
public void onEntityDestroy(Entity entity) {}
|
||||
|
||||
@Override
|
||||
public void playRecord(String recordName, int x, int y, int z) {}
|
||||
|
||||
@Override
|
||||
public void broadcastSound(int soundId, int x, int y, int z, int data) {}
|
||||
|
||||
@Override
|
||||
public void playAuxSFX(EntityPlayer player, int sfxType, int x, int y, int z, int data) {}
|
||||
|
||||
@Override
|
||||
public void destroyBlockPartially(int breakerId, int x, int y, int z, int progress) {}
|
||||
|
||||
@Override
|
||||
public void onStaticEntitiesChanged() {}
|
||||
|
||||
private void markChanged(int x, int y, int z) {
|
||||
// spawn modes depend on the block below and the block above
|
||||
final boolean isInBox = x >= minX && x < minX + span && z >= minZ && z < minZ + span;
|
||||
if (isInBox && y >= minY - 1 && y <= minY + height) markColumn(x, z);
|
||||
}
|
||||
|
||||
private void markColumn(int x, int z) {
|
||||
dirty[findColumn(x, z)] = true;
|
||||
hasDirtyColumns = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,154 @@
|
||||
package codechicken.nei.moboverlay;
|
||||
|
||||
import java.util.Locale;
|
||||
import java.util.StringJoiner;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
/**
|
||||
* Each style is a mark drawn on every block where mobs can spawn. {@code world.overlays.mobOverlayStyle} is saved as
|
||||
* {@link #formatName()}.
|
||||
*/
|
||||
public enum MobOverlayStyle {
|
||||
|
||||
/** NEI's original cross from corner to corner. */
|
||||
X(GL11.GL_LINES) {
|
||||
|
||||
@Override
|
||||
public void addVertices(MobOverlayFace face) {
|
||||
face.addVertex(0, 0);
|
||||
face.addVertex(1, 1);
|
||||
face.addVertex(1, 0);
|
||||
face.addVertex(0, 1);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* A light tint, with a stronger outline around each area of one spawn mode, like a connected texture.
|
||||
*/
|
||||
CONNECTED(GL11.GL_QUADS) {
|
||||
|
||||
@Override
|
||||
public void addVertices(MobOverlayFace face) {
|
||||
final double OUTLINE_WIDTH = 1.0 / 16;
|
||||
face.addFullFace();
|
||||
face.applyColor(Colouring.OVERLAY, MARK_ALPHA);
|
||||
for (int offsetX = -1; offsetX <= 1; offsetX++) {
|
||||
for (int offsetZ = -1; offsetZ <= 1; offsetZ++) {
|
||||
// a corner cell is drawn when either edge next to the corner is outlined, and on an inside corner
|
||||
final boolean isOutline = !(face.isJoined(offsetX, offsetZ) && face.isJoined(offsetX, 0)
|
||||
&& face.isJoined(0, offsetZ));
|
||||
if (isOutline) face.addCell(offsetX, offsetZ, OUTLINE_WIDTH);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
/** A small square in the middle of the block, with no tint. */
|
||||
SQUARE(GL11.GL_QUADS) {
|
||||
|
||||
@Override
|
||||
public void addVertices(MobOverlayFace face) {
|
||||
final double CENTRE = 0.5;
|
||||
final double HALF_SIDE = 7.0 / 64;
|
||||
face.addVertex(CENTRE - HALF_SIDE, CENTRE - HALF_SIDE);
|
||||
face.addVertex(CENTRE - HALF_SIDE, CENTRE + HALF_SIDE);
|
||||
face.addVertex(CENTRE + HALF_SIDE, CENTRE + HALF_SIDE);
|
||||
face.addVertex(CENTRE + HALF_SIDE, CENTRE - HALF_SIDE);
|
||||
}
|
||||
},
|
||||
|
||||
/** The GTNH logo without the globe. */
|
||||
GTNH_LOGO("gtnh_logo", Colouring.OVERLAY) {
|
||||
|
||||
@Override
|
||||
public void addVertices(MobOverlayFace face) {
|
||||
face.addTexturedFace();
|
||||
}
|
||||
},
|
||||
|
||||
/** The pufferfish sticker. */
|
||||
PUFFERFISH("pufferfish", Colouring.STICKER) {
|
||||
|
||||
@Override
|
||||
public void addVertices(MobOverlayFace face) {
|
||||
face.addTexturedFace();
|
||||
}
|
||||
};
|
||||
|
||||
public static final MobOverlayStyle DEFAULT = CONNECTED;
|
||||
|
||||
private static final float TINT_ALPHA = 0.15F;
|
||||
// the square and the outline cover a small part of the block and need more opacity than the tint to stay visible
|
||||
private static final float MARK_ALPHA = 0.45F;
|
||||
|
||||
public final int glMode;
|
||||
@Nullable
|
||||
public final ResourceLocation texture;
|
||||
public final Colouring colouring;
|
||||
|
||||
MobOverlayStyle(int glMode) {
|
||||
this.glMode = glMode;
|
||||
this.texture = null;
|
||||
this.colouring = Colouring.OVERLAY;
|
||||
}
|
||||
|
||||
MobOverlayStyle(String textureName, Colouring colouring) {
|
||||
this.glMode = GL11.GL_QUADS;
|
||||
this.texture = new ResourceLocation("nei", "textures/overlay/" + textureName + ".png");
|
||||
this.colouring = colouring;
|
||||
}
|
||||
|
||||
/** Case-insensitive. Returns {@link #DEFAULT} for an unknown name. */
|
||||
public static MobOverlayStyle parseStyle(String rawStyle) {
|
||||
for (MobOverlayStyle candidate : values()) {
|
||||
if (candidate.formatName().equalsIgnoreCase(rawStyle)) return candidate;
|
||||
}
|
||||
return DEFAULT;
|
||||
}
|
||||
|
||||
/** @return the {@link #formatName} of every style, separated by commas */
|
||||
public static String formatAllNames() {
|
||||
final StringJoiner names = new StringJoiner(", ");
|
||||
for (MobOverlayStyle style : values()) {
|
||||
names.add(style.formatName());
|
||||
}
|
||||
return names.toString();
|
||||
}
|
||||
|
||||
public String formatName() {
|
||||
return name().toLowerCase(Locale.ROOT);
|
||||
}
|
||||
|
||||
public String getLangKey() {
|
||||
return switch (this) {
|
||||
case X -> "nei.options.world.overlays.mobOverlayStyle.x";
|
||||
case CONNECTED -> "nei.options.world.overlays.mobOverlayStyle.connected";
|
||||
case SQUARE -> "nei.options.world.overlays.mobOverlayStyle.square";
|
||||
case GTNH_LOGO -> "nei.options.world.overlays.mobOverlayStyle.gtnh_logo";
|
||||
case PUFFERFISH -> "nei.options.world.overlays.mobOverlayStyle.pufferfish";
|
||||
};
|
||||
}
|
||||
|
||||
public float computeAlpha() {
|
||||
return switch (this) {
|
||||
case CONNECTED -> TINT_ALPHA;
|
||||
case SQUARE -> MARK_ALPHA;
|
||||
// the alpha is in the PNGs
|
||||
case X, GTNH_LOGO, PUFFERFISH -> 1.0F;
|
||||
};
|
||||
}
|
||||
|
||||
public abstract void addVertices(MobOverlayFace face);
|
||||
|
||||
public enum Colouring {
|
||||
/** Yellow where mobs spawn only at night, red where mobs spawn at any time. */
|
||||
OVERLAY,
|
||||
/** The texture's colours, tinted red where mobs spawn at any time. */
|
||||
STICKER
|
||||
}
|
||||
}
|
||||
@@ -566,6 +566,16 @@ nei.options.world.overlays=Overlays Settings
|
||||
nei.options.world.overlays.lock=Lock overlays between dimensions
|
||||
nei.options.world.overlays.lock.true=Enabled
|
||||
nei.options.world.overlays.lock.false=Disabled
|
||||
nei.options.world.overlays.mobOverlayStyle=Mob Spawn Overlay Style
|
||||
nei.options.world.overlays.mobOverlayStyle.x=X
|
||||
nei.options.world.overlays.mobOverlayStyle.connected=Connected
|
||||
nei.options.world.overlays.mobOverlayStyle.square=Square
|
||||
nei.options.world.overlays.mobOverlayStyle.gtnh_logo=GTNH Logo
|
||||
nei.options.world.overlays.mobOverlayStyle.pufferfish=Pufferfish
|
||||
nei.options.world.overlays.mobOverlayRadius=Mob Spawn Overlay Horizontal Radius
|
||||
nei.options.world.overlays.mobOverlayRadius.tip=Horizontal block radius scanned around you. Range 8-64 blocks
|
||||
nei.options.world.overlays.mobOverlayVerticalRadius=Mob Spawn Overlay Vertical Radius
|
||||
nei.options.world.overlays.mobOverlayVerticalRadius.tip=Blocks scanned above and below you. Range 4-64 blocks
|
||||
|
||||
nei.options.tools=Tools
|
||||
nei.options.tools.export_configs=Default Config Files
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 6.2 KiB |
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"texture": {
|
||||
"blur": true,
|
||||
"clamp": true
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.9 KiB |
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"texture": {
|
||||
"blur": false,
|
||||
"clamp": true
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user