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Fix BusGroup.DEFAULT not being trimmed after mod loading completes, also trim mod BusGroups now too (#10721)
Saves some memory by trimming various backing collections of loaded EventBuses on the default BusGroup
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4 files changed
+28
-5
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@@ -5,6 +5,7 @@
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package net.minecraftforge.fml;
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import net.minecraftforge.eventbus.api.bus.BusGroup;
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import net.minecraftforge.fml.config.IConfigEvent;
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import net.minecraftforge.fml.config.ModConfig;
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import net.minecraftforge.fml.event.IModBusEvent;
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@@ -157,6 +158,14 @@ public abstract class ModContainer {
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*/
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public abstract Object getMod();
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/**
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* @return the mod bus group for this specific mod, or null if there is none.
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* Leave null if you use {@link BusGroup#DEFAULT} for your mod lifecycle events.
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*/
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public BusGroup getModBusGroup() {
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return null;
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}
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/**
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* Accept an arbitrary event for processing by the mod. Probably posted to an event bus in the lower level container.
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* @param e Event to accept
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@@ -6,6 +6,7 @@
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package net.minecraftforge.fml;
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import com.google.common.collect.ImmutableList;
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import net.minecraftforge.eventbus.api.bus.BusGroup;
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import net.minecraftforge.fml.event.IModBusEvent;
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import net.minecraftforge.fml.loading.FMLEnvironment;
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import net.minecraftforge.fml.loading.FMLLoader;
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@@ -232,7 +233,19 @@ public class ModLoader {
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for (IModLoadingState mls : stateList) {
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dispatchAndHandleError(mls, syncExecutor, parallelExecutor, periodicTask, progress);
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}
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statusConsumer.accept(String.format("Mod loading complete - %d mods loaded", this.modList.size()));
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var modBusGroups = Set.of(
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modList.getLoadedMods().stream()
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.map(ModContainer::getModBusGroup)
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.filter(Objects::nonNull)
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.toArray(BusGroup[]::new)
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);
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for (var modBusGroup : modBusGroups) {
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parallelExecutor.execute(modBusGroup::trim);
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}
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parallelExecutor.execute(BusGroup.DEFAULT::trim);
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statusConsumer.accept("Mod loading complete - %d mods loaded".formatted(this.modList.size()));
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progress.complete();
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}
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+4
-2
@@ -47,8 +47,9 @@ public class FMLModContainer extends ModContainer {
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this.contextExtension = () -> context;
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try {
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var moduleName = info.getOwningFile().moduleName();
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var module = gameLayer.findModule(moduleName)
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.orElseThrow(() -> new IllegalStateException("Failed to find " + moduleName + " in " + gameLayer));
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var module = gameLayer.findModule(moduleName).orElse(null);
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if (module == null)
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throw new IllegalStateException("Failed to find " + moduleName + " in " + gameLayer);
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openModules(gameLayer, module, info.getOwningFile().getFile().getSecureJar());
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@@ -166,6 +167,7 @@ public class FMLModContainer extends ModContainer {
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return modInstance;
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}
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@Override
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public BusGroup getModBusGroup() {
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return this.eventBusGroup;
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}
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@@ -136,8 +136,7 @@ public class ModStateProvider implements IModStateProvider {
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*
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* @see ModLoadingStage#DONE
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*/
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public static final ModLoadingState DONE = ModLoadingState.of("DONE", ModLoadingPhase.DONE)
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.withInline(ml -> BusGroup.DEFAULT.trim());
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public static final ModLoadingState DONE = ModLoadingState.of("DONE", ModLoadingPhase.DONE).empty();
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@Override
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public List<IModLoadingState> getAllStates() {
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