Fix BusGroup.DEFAULT not being trimmed after mod loading completes, also trim mod BusGroups now too (#10721)

Saves some memory by trimming various backing collections of loaded EventBuses on the default BusGroup
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Paint_Ninja authored and GitHub committed 2025-12-02 12:17:33 -08:00
1 parent b518c804fb
commit 1b5ca64f20
4 files changed
+28 -5

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@@ -5,6 +5,7 @@
package net.minecraftforge.fml;
import net.minecraftforge.eventbus.api.bus.BusGroup;
import net.minecraftforge.fml.config.IConfigEvent;
import net.minecraftforge.fml.config.ModConfig;
import net.minecraftforge.fml.event.IModBusEvent;
@@ -157,6 +158,14 @@ public abstract class ModContainer {
*/
public abstract Object getMod();
/**
* @return the mod bus group for this specific mod, or null if there is none.
* Leave null if you use {@link BusGroup#DEFAULT} for your mod lifecycle events.
*/
public BusGroup getModBusGroup() {
return null;
}
/**
* Accept an arbitrary event for processing by the mod. Probably posted to an event bus in the lower level container.
* @param e Event to accept
@@ -6,6 +6,7 @@
package net.minecraftforge.fml;
import com.google.common.collect.ImmutableList;
import net.minecraftforge.eventbus.api.bus.BusGroup;
import net.minecraftforge.fml.event.IModBusEvent;
import net.minecraftforge.fml.loading.FMLEnvironment;
import net.minecraftforge.fml.loading.FMLLoader;
@@ -232,7 +233,19 @@ public class ModLoader {
for (IModLoadingState mls : stateList) {
dispatchAndHandleError(mls, syncExecutor, parallelExecutor, periodicTask, progress);
}
statusConsumer.accept(String.format("Mod loading complete - %d mods loaded", this.modList.size()));
var modBusGroups = Set.of(
modList.getLoadedMods().stream()
.map(ModContainer::getModBusGroup)
.filter(Objects::nonNull)
.toArray(BusGroup[]::new)
);
for (var modBusGroup : modBusGroups) {
parallelExecutor.execute(modBusGroup::trim);
}
parallelExecutor.execute(BusGroup.DEFAULT::trim);
statusConsumer.accept("Mod loading complete - %d mods loaded".formatted(this.modList.size()));
progress.complete();
}
@@ -47,8 +47,9 @@ public class FMLModContainer extends ModContainer {
this.contextExtension = () -> context;
try {
var moduleName = info.getOwningFile().moduleName();
var module = gameLayer.findModule(moduleName)
.orElseThrow(() -> new IllegalStateException("Failed to find " + moduleName + " in " + gameLayer));
var module = gameLayer.findModule(moduleName).orElse(null);
if (module == null)
throw new IllegalStateException("Failed to find " + moduleName + " in " + gameLayer);
openModules(gameLayer, module, info.getOwningFile().getFile().getSecureJar());
@@ -166,6 +167,7 @@ public class FMLModContainer extends ModContainer {
return modInstance;
}
@Override
public BusGroup getModBusGroup() {
return this.eventBusGroup;
}
@@ -136,8 +136,7 @@ public class ModStateProvider implements IModStateProvider {
*
* @see ModLoadingStage#DONE
*/
public static final ModLoadingState DONE = ModLoadingState.of("DONE", ModLoadingPhase.DONE)
.withInline(ml -> BusGroup.DEFAULT.trim());
public static final ModLoadingState DONE = ModLoadingState.of("DONE", ModLoadingPhase.DONE).empty();
@Override
public List<IModLoadingState> getAllStates() {