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Debug fluid unit (#483)
Co-authored-by: Connor Colenso <colen@CONNORSPC>
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@@ -21,6 +21,11 @@ public final class NumberFormatConfig {
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@Config.DefaultBoolean(true)
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public static boolean useForgeFluidMillibuckets = true;
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@Config.Comment({ "Debug: replaces the fluid unit with 'X' so places that hardcode L/mB instead of",
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"using NumberFormatUtil.getFluidUnit() are easy to spot. If you're not a dev, you don't need this." })
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@Config.DefaultBoolean(false)
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public static boolean debugFluidUnit = false;
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@Config.Comment({ "Controls how very large numbers are rendered when scientific notation is used.",
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" SCIENTIFIC – Standard scientific notation (e.g. 1.23e12)",
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" ENGINEERING – Engineering notation with exponent in multiples of 3 (e.g. 123e9)",
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@@ -142,6 +142,7 @@ public final class NumberFormatUtil {
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/* ========================= Fluids ========================= */
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public static String getFluidUnit() {
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if (debugFluidUnit) return "X";
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return useForgeFluidMillibuckets ? "mB" : "L";
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}
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