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Author SHA1 Message Date
Martin Robertz 6cf6e9699a update deps 2024-06-27 21:48:49 +02:00
github-actions[bot]andGitHub GTNH Actions b61cf685e4 spotlessApply (#77)
Co-authored-by: GitHub GTNH Actions <>
2024-06-27 14:52:49 +01:00
GTNH-Colen da4f06a618 Fix bee breeding overflowing with mutation. 2024-06-27 14:30:45 +01:00
9570cb2982 Change Radioactive Bee Effect (#72)
* Change up how the radioactive bee works to make it a bit more reasonable.

* Remove debug code

* Fix the range of bees being off by one block. nextInt is [0,n), so we need to do n+1 to get our boundary included.

* Remove unnecessary check, fix alveary block under not using correct y and unprotect other blocks under. Also fix canMineBlock being the wrong way round.

* Fix under block protection for non-alvearies

* spotlessApply (#73)

Co-authored-by: GitHub GTNH Actions <>

* Fix condition

---------

Co-authored-by: GTNH-Colen <[email protected]>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-06-26 16:49:46 +02:00
7 changed files with 101 additions and 28 deletions

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+1 -1
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@@ -3,7 +3,7 @@
dependencies {
api('curse.maven:cofh-lib-220333:2388748')
compileOnlyApi('com.github.GTNewHorizons:Angelica:1.0.0-alpha52:api')
devOnlyNonPublishable('com.github.GTNewHorizons:NotEnoughItems:2.6.8-GTNH:dev')
devOnlyNonPublishable('com.github.GTNewHorizons:NotEnoughItems:2.6.11-GTNH:dev')
compileOnly('com.github.GTNewHorizons:inventory-tweaks:1.6.2:api')
compileOnly('com.github.GTNewHorizons:BuildCraft:7.1.39:api')
compileOnly('net.industrial-craft:industrialcraft-2:2.2.828-experimental:dev')
@@ -8,6 +8,9 @@
******************************************************************************/
package forestry.apiculture.genetics;
import static forestry.core.utils.MathUtil.safeAdd;
import static forestry.core.utils.MathUtil.safeMultiply;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
@@ -699,9 +702,9 @@ public class Bee extends IndividualLiving implements IBee {
// boost chance for researched mutations
if (breedingTracker.isResearched(beeMutation)) {
float mutationBoost = chance * (Config.researchMutationBoostMultiplier - 1.0f);
float mutationBoost = safeMultiply(chance, Config.researchMutationBoostMultiplier - 1.0f);
mutationBoost = Math.min(Config.maxResearchMutationBoostPercent, mutationBoost);
chance += mutationBoost;
chance = safeAdd(chance, mutationBoost);
}
if (chance > world.rand.nextFloat() * 100) {
@@ -8,6 +8,8 @@
******************************************************************************/
package forestry.apiculture.genetics;
import static forestry.core.utils.MathUtil.safeMultiply;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.world.World;
@@ -49,8 +51,12 @@ public class BeeMutation extends Mutation implements IBeeMutationCustom {
IBeeModifier beeHousingModifier = BeeManager.beeRoot.createBeeHousingModifier(housing);
IBeeModifier beeModeModifier = BeeManager.beeRoot.getBeekeepingMode(world).getBeeModifier();
processedChance *= beeHousingModifier.getMutationModifier(genome0, genome1, processedChance);
processedChance *= beeModeModifier.getMutationModifier(genome0, genome1, processedChance);
processedChance = safeMultiply(
processedChance,
beeHousingModifier.getMutationModifier(genome0, genome1, processedChance));
processedChance = safeMultiply(
processedChance,
beeModeModifier.getMutationModifier(genome0, genome1, processedChance));
return processedChance;
}
@@ -21,7 +21,7 @@ import forestry.api.apiculture.BeeManager;
import forestry.api.apiculture.IBeeGenome;
import forestry.api.apiculture.IBeeHousing;
import forestry.api.genetics.IEffectData;
import forestry.apiculture.blocks.BlockAlveary;
import forestry.apiculture.multiblock.AlvearyController;
import forestry.core.utils.DamageSourceForestry;
import forestry.core.utils.vect.Vect;
@@ -36,8 +36,13 @@ public class AlleleEffectRadioactive extends AlleleEffectThrottled {
@Override
public IEffectData doEffectThrottled(IBeeGenome genome, IEffectData storedData, IBeeHousing housing) {
harmEntities(genome, housing);
if (isMobGriefingEnabled(housing)) destroyEnvironment(genome, housing);
return destroyEnvironment(genome, storedData, housing);
return storedData;
}
private boolean isMobGriefingEnabled(IBeeHousing housing) {
return housing.getWorld().getGameRules().getGameRuleBooleanValue("mobGriefing");
}
private void harmEntities(IBeeGenome genome, IBeeHousing housing) {
@@ -56,7 +61,7 @@ public class AlleleEffectRadioactive extends AlleleEffectThrottled {
}
}
private static IEffectData destroyEnvironment(IBeeGenome genome, IEffectData storedData, IBeeHousing housing) {
private static void destroyEnvironment(IBeeGenome genome, IBeeHousing housing) {
World world = housing.getWorld();
Random rand = world.rand;
@@ -65,43 +70,69 @@ public class AlleleEffectRadioactive extends AlleleEffectThrottled {
Vect offset = area.multiply(-1 / 2.0f);
Vect posHousing = new Vect(housing.getCoordinates());
boolean isAlveary = housing instanceof AlvearyController;
for (int i = 0; i < 20; i++) {
Vect randomPos = Vect.getRandomPositionInArea(rand, area);
Vect posBlock = randomPos.add(posHousing);
posBlock = posBlock.add(offset);
Vect posBlock = randomPos.add(posHousing).add(offset);
if (posBlock.y <= 1 || posBlock.y >= housing.getWorld().getActualHeight()) {
// Don't destroy blocks in the protected 3x3x4 area if housing is an Alveary.
// Stops the bee destroying itself. Silly behaviour.
if (isInAlvearyProtectedArea(posHousing, posBlock)) {
continue;
}
// Don't destroy ourselves or blocks below us.
if (posBlock.x == posHousing.x && posBlock.z == posHousing.z && posBlock.y <= posHousing.y) {
continue;
}
if (world.isAirBlock(posBlock.x, posBlock.y, posBlock.z)) {
continue;
// Don't destroy the block directly below the bee.
if (isAlveary) {
if (posBlock.y == posHousing.y - 3) {
continue;
}
} else {
if (posBlock.y == posHousing.y - 1) {
continue;
}
}
Block block = world.getBlock(posBlock.x, posBlock.y, posBlock.z);
if (block instanceof BlockAlveary) {
continue;
}
// Never delete a tile entity. Allows far too much griefing and abuse otherwise.
TileEntity tile = world.getTileEntity(posBlock.x, posBlock.y, posBlock.z);
if (tile instanceof IBeeHousing) {
if (tile != null) {
continue;
}
// Don't let us delete blocks that are not supposed to be breakable by players.
if (block.getBlockHardness(world, posBlock.x, posBlock.y, posBlock.z) < 0) {
continue;
}
// Some mods might use this logic? Idk, just a safety check. Might stop griefing.
if (!world.canMineBlock(
housing.getWorld().func_152378_a(housing.getOwner().getId()),
posHousing.x,
posHousing.y,
posHousing.z)) {
continue;
}
world.setBlockToAir(posBlock.x, posBlock.y, posBlock.z);
break;
}
}
return storedData;
private static boolean isInAlvearyProtectedArea(Vect posHousing, Vect posBlock) {
// Alveary protection area is a 3x3x4 area centered on the top middle, down one block.
int startX = posHousing.x - 1;
int endX = posHousing.x + 1;
int startZ = posHousing.z - 1;
int endZ = posHousing.z + 1;
int startY = posHousing.y - 2;
int endY = posHousing.y + 1;
return posBlock.x >= startX && posBlock.x <= endX
&& posBlock.z >= startZ
&& posBlock.z <= endZ
&& posBlock.y >= startY
&& posBlock.y <= endY;
}
}
@@ -8,6 +8,8 @@
******************************************************************************/
package forestry.core.genetics.mutations;
import static forestry.core.utils.MathUtil.safeMultiply;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
@@ -126,7 +128,9 @@ public abstract class Mutation implements IMutationCustom {
IGenome genome1, IClimateProvider climate) {
float mutationChance = chance;
for (IMutationCondition mutationCondition : mutationConditions) {
mutationChance *= mutationCondition.getChance(world, x, y, z, allele0, allele1, genome0, genome1, climate);
mutationChance = safeMultiply(
mutationChance,
mutationCondition.getChance(world, x, y, z, allele0, allele1, genome0, genome1, climate));
if (mutationChance == 0) {
return 0;
}
@@ -0,0 +1,29 @@
package forestry.core.utils;
public class MathUtil {
public static float safeMultiply(float a, float b) {
if (a > 0 && b > 0 && a > Float.MAX_VALUE / b) {
return Float.MAX_VALUE;
} else if (a > 0 && b < 0 && a > Float.MIN_VALUE / b) {
return Float.MIN_VALUE;
} else if (a < 0 && b > 0 && a < Float.MIN_VALUE / b) {
return Float.MIN_VALUE;
} else if (a < 0 && b < 0 && a < Float.MAX_VALUE / b) {
return Float.MAX_VALUE;
} else {
return a * b;
}
}
public static float safeAdd(float a, float b) {
if (a > 0 && b > 0 && a > Float.MAX_VALUE - b) {
return Float.MAX_VALUE;
} else if (a < 0 && b < 0 && a < Float.MIN_VALUE - b) {
return Float.MIN_VALUE;
} else {
return a + b;
}
}
}
@@ -73,9 +73,9 @@ public class Vect implements IVect {
}
public static Vect getRandomPositionInArea(Random random, IVect area) {
int x = random.nextInt(area.getX());
int y = random.nextInt(area.getY());
int z = random.nextInt(area.getZ());
int x = random.nextInt(area.getX() + 1);
int y = random.nextInt(area.getY() + 1);
int z = random.nextInt(area.getZ() + 1);
return new Vect(x, y, z);
}