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22 Commits
Author SHA1 Message Date
Ethryan 7e60669620 Fix typo (#43) 2023-02-19 22:32:10 +01:00
f2b402955a Update Forestry.java (#41)
* Update Forestry.java

* spotlessApply (#42)

Co-authored-by: GitHub GTNH Actions <>

* Update Forestry.java

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-02-16 11:14:18 +01:00
hacatu 983b5bc8dd Fixed Secondary Species Primary Production (#40)
Calling Math.round on probabilities is a logical error
2023-02-16 10:17:58 +01:00
Raven Szewczyk 7817587067 [ci skip] upgraded build system 2023-01-31 09:52:49 +00:00
Jason Mitchell 79fb06bca6 [ci skip] Add git-blame-ignore-revs for spotlessApply 2023-01-29 12:03:50 -08:00
Jason Mitchell 94aa9346b1 [ci skip] spotlessApply with the new settings 2023-01-29 12:03:50 -08:00
Jason Mitchell 4711be8028 [ci skip] Update buildscript to RetroFuturaGradle 2023-01-29 12:03:12 -08:00
miozune 10df035419 Fix BOP Turnip Seeds extracted into 0mB of Seed Oil (#39)
* Fix BOP Turnip Seeds extracted into 0mB of Seed Oil

* Use `GameRegistry#findItemStack`
2022-10-25 19:54:42 +02:00
Jakub 5f622686f3 Fix typo (#38) 2022-10-21 22:57:06 +02:00
Glease fce7efd59a fix potential memory leak (#36) 2022-10-19 08:50:23 +01:00
Jakub 6158afeb86 Add Jubiliance description (#35)
* Add Jubilance description

* Update GuiBeealyzer.java

* Translatable strings
2022-10-16 13:45:10 +02:00
Jakub e94f967c38 Move IAlleleBeeAcceleratableEffect from GT (#34) 2022-10-13 16:05:44 +02:00
Jason Mitchell 3ee9facc9b Let the people have their giant sequoia with slightly less tedium. (#32)
* Let the people have their giant sequoia with slightly less tedium.
2022-10-09 16:52:11 -07:00
Jakub 67026cf3cc Apply new bee production chance formula (#31)
* Apply new formula

* Update build.gradle

* Update

* Use function
2022-10-08 17:28:06 +02:00
Glease 47f33cb8ec forget invalid recipe entries (#30) 2022-10-05 17:57:58 +02:00
bjin2000 22d4978e6c fix swarmer's hive spawn (#29) 2022-09-24 12:43:17 +02:00
miozune c507872364 Vegetable is not fruit (#28) 2022-08-25 16:15:40 +02:00
miozune c5c3aee2fb Carrot is not fruit (#27)
* Carrot is not fruit

* updateBuildScript & spotlessApply
2022-08-25 14:10:35 +02:00
DianeXD 6973dbc80d Add missing temperature/humidity adjustment logic (#25)
Don't adjust to a relatively better environment
2022-08-19 14:24:11 +02:00
glowredman c7b65abfd8 Cofh dep (#24)
* Revert "Make CoFHCore required (#23)"

This reverts commit 03ac4a850a.

* throw exception if CoFHAPI|energy could not be found

* spaces -> tabs
2022-07-31 09:48:07 +02:00
Jason Mitchell 19ae8891f6 [ci skip] Migrate github actions to GTNH-Actions-Workflows 2022-07-16 10:48:13 -07:00
Jakub 03ac4a850a Make CoFHCore required (#23) 2022-07-15 23:12:07 +01:00
1353 changed files with 93934 additions and 92030 deletions

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# Ignore spotlessApply reformat
94aa9346b1811eff7e67820b75d5098e3f83448d
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* text eol=lf
*.[jJ][aA][rR] binary
*.[pP][nN][gG] binary
*.[jJ][pP][gG] binary
*.[jJ][pP][eE][gG] binary
*.[gG][iI][fF] binary
*.[tT][iI][fF] binary
*.[tT][iI][fF][fF] binary
*.[iI][cC][oO] binary
*.[sS][vV][gG] text
*.[eE][pP][sS] binary
*.[xX][cC][fF] binary
*.[kK][aA][rR] binary
*.[mM]4[aA] binary
*.[mM][iI][dD] binary
*.[mM][iI][dD][iI] binary
*.[mM][pP]3 binary
*.[oO][gG][gG] binary
*.[rR][aA] binary
*.7[zZ] binary
*.[gG][zZ] binary
*.[tT][aA][rR] binary
*.[tT][gG][zZ] binary
*.[zZ][iI][pP] binary
*.[tT][cC][nN] binary
*.[sS][oO] binary
*.[dD][lL][lL] binary
*.[dD][yY][lL][iI][bB] binary
*.[pP][sS][dD] binary
*.[tT][tT][fF] binary
*.[oO][tT][fF] binary
*.[pP][aA][tT][cC][hH] -text
*.[bB][aA][tT] text eol=crlf
*.[cC][mM][dD] text eol=crlf
*.[pP][sS]1 text eol=crlf
*[aA][uU][tT][oO][gG][eE][nN][eE][rR][aA][tT][eE][dD]* binary
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@@ -1,5 +1,3 @@
# This workflow will build a Java project with Gradle and cache/restore any dependencies to improve the workflow execution time
# For more information see: https://help.github.com/actions/language-and-framework-guides/building-and-testing-java-with-gradle
name: Build and test
@@ -11,35 +9,5 @@ on:
jobs:
build-and-test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
fetch-depth: 0
- name: Set up JDK 8
uses: actions/setup-java@v2
with:
java-version: '8'
distribution: 'adopt'
cache: gradle
- name: Grant execute permission for gradlew
run: chmod +x gradlew
- name: Setup the workspace
run: ./gradlew setupCIWorkspace
- name: Build the mod
run: ./gradlew build
- name: Run server for 1.5 minutes
run: |
mkdir run
echo "eula=true" > run/eula.txt
timeout 90 ./gradlew runServer 2>&1 | tee -a server.log || true
- name: Test no errors reported during server run
run: |
chmod +x .github/scripts/test-no-error-reports.sh
.github/scripts/test-no-error-reports.sh
uses: GTNewHorizons/GTNH-Actions-Workflows/.github/workflows/build-and-test.yml@master
secrets: inherit
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@@ -1,51 +1,14 @@
# This workflow will build a Java project with Gradle and cache/restore any dependencies to improve the workflow execution time
# For more information see: https://help.github.com/actions/language-and-framework-guides/building-and-testing-java-with-gradle
name: Release tagged build
on:
push:
tags:
- '*'
tags: [ '*' ]
permissions:
contents: write
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
fetch-depth: 0
- name: Set release version
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
- name: Set up JDK 8
uses: actions/setup-java@v2
with:
java-version: '8'
distribution: 'adopt'
cache: gradle
- name: Grant execute permission for gradlew
run: chmod +x gradlew
- name: Setup the workspace
run: ./gradlew setupCIWorkspace
- name: Build the mod
run: ./gradlew build
- name: Release under current tag
uses: "marvinpinto/action-automatic-releases@latest"
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: "${{ env.RELEASE_VERSION }}"
prerelease: false
title: "${{ env.RELEASE_VERSION }}"
files: build/libs/*.jar
- name: Publish to Maven
run: ./gradlew publish
env:
MAVEN_USER: ${{ secrets.MAVEN_USER }}
MAVEN_PASSWORD: ${{ secrets.MAVEN_PASSWORD }}
release-tags:
uses: GTNewHorizons/GTNH-Actions-Workflows/.github/workflows/release-tags.yml@master
secrets: inherit
Executable → Regular
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@@ -1,5 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.9.1-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.6-bin.zip
networkTimeout=10000
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
Vendored
+171 -115
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@@ -1,7 +1,7 @@
#!/usr/bin/env sh
#!/bin/sh
#
# Copyright 2015 the original author or authors.
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
@@ -17,78 +17,113 @@
#
##############################################################################
##
## Gradle start up script for UN*X
##
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
MAX_FD=maximum
warn () {
echo "$*"
}
} >&2
die () {
echo
echo "$*"
echo
exit 1
}
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD="$JAVA_HOME/bin/java"
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
@@ -97,7 +132,7 @@ Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
@@ -105,84 +140,105 @@ location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
Vendored
+15 -23
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@@ -14,7 +14,7 @@
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@@ -25,10 +25,14 @@
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@@ -37,7 +41,7 @@ if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
if %ERRORLEVEL% equ 0 goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@@ -51,7 +55,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@@ -61,38 +65,26 @@ echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
+28
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@@ -0,0 +1,28 @@
pluginManagement {
repositories {
maven {
// RetroFuturaGradle
name "GTNH Maven"
url "http://jenkins.usrv.eu:8081/nexus/content/groups/public/"
allowInsecureProtocol = true
mavenContent {
includeGroup("com.gtnewhorizons.retrofuturagradle")
}
}
gradlePluginPortal()
mavenCentral()
mavenLocal()
}
}
plugins {
id 'com.diffplug.blowdryerSetup' version '1.6.0'
id 'org.gradle.toolchains.foojay-resolver-convention' version '0.4.0' // Provides java toolchains
}
blowdryerSetup {
repoSubfolder 'gtnhShared'
github('GTNewHorizons/ExampleMod1.7.10', 'tag', '0.2.0')
//devLocal '.' // Use this when testing config updates locally
}
+96 -92
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@@ -1,12 +1,10 @@
/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
* Copyright (c) 2011-2014 SirSengir. All rights reserved. This program and the accompanying materials are made
* available under the terms of the GNU Lesser Public License v3 which accompanies this distribution, and is available
* at http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
* Various Contributors including, but not limited to: SirSengir (original work), CovertJaguar, Player, Binnie,
* MysteriousAges
******************************************************************************/
package forestry;
@@ -14,12 +12,12 @@ import java.io.File;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.ModAPIManager;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLInterModComms;
import cpw.mods.fml.common.event.FMLInterModComms.IMCEvent;
@@ -31,14 +29,12 @@ import cpw.mods.fml.common.event.FMLServerStartingEvent;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.GameRegistry.Type;
import forestry.api.core.ForestryAPI;
import forestry.core.ClimateManager;
import forestry.core.EventHandlerCore;
import forestry.core.config.Config;
import forestry.core.config.Constants;
import forestry.core.config.GameMode;
import forestry.core.config.Version;
import forestry.core.errors.EnumErrorCode;
import forestry.core.errors.ErrorStateRegistry;
import forestry.core.gui.GuiHandler;
@@ -56,106 +52,114 @@ import forestry.plugins.PluginManager;
* @author SirSengir
*/
@Mod(
modid = Constants.MOD,
name = Constants.MOD,
version = Constants.VERSION,
guiFactory = "forestry.core.config.ForestryGuiConfigFactory",
dependencies = "required-after:Forge@[10.13.4.1566,);"
+ "after:Buildcraft|Core@[6.1.7,);"
+ "after:ExtrabiomesXL;"
+ "after:BiomesOPlenty;"
+ "after:IC2@[2.0.140,);"
+ "after:Natura@[2.2.0,);"
+ "after:HardcoreEnderExpansion;")
modid = Constants.MOD,
name = Constants.MOD,
version = Constants.VERSION,
guiFactory = "forestry.core.config.ForestryGuiConfigFactory",
dependencies = "required-after:Forge@[10.13.4.1566,);" + "after:Buildcraft|Core@[6.1.7,);"
+ "after:ExtrabiomesXL;"
+ "after:BiomesOPlenty;"
+ "after:IC2@[2.0.140,);"
+ "after:Natura@[2.2.0,);"
+ "after:HardcoreEnderExpansion;")
public class Forestry {
@Mod.Instance(Constants.MOD)
public static Forestry instance;
private File configFolder;
@Mod.Instance(Constants.MOD)
public static Forestry instance;
public Forestry() {
ForestryAPI.instance = this;
ForestryAPI.climateManager = new ClimateManager();
ForestryAPI.forestryConstants = new Constants();
ForestryAPI.errorStateRegistry = new ErrorStateRegistry();
EnumErrorCode.init();
}
private File configFolder;
public static PacketHandler packetHandler;
public Forestry() {
ForestryAPI.instance = this;
ForestryAPI.climateManager = new ClimateManager();
ForestryAPI.forestryConstants = new Constants();
ForestryAPI.errorStateRegistry = new ErrorStateRegistry();
EnumErrorCode.init();
}
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
packetHandler = new PacketHandler();
public static PacketHandler packetHandler;
// Register event handler
EventHandlerCore eventHandlerCore = new EventHandlerCore();
MinecraftForge.EVENT_BUS.register(eventHandlerCore);
FMLCommonHandler.instance().bus().register(eventHandlerCore);
MinecraftForge.EVENT_BUS.register(new MultiblockEventHandler());
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
checkForCoFHLib();
packetHandler = new PacketHandler();
configFolder = new File(event.getModConfigurationDirectory(), "forestry");
Config.load();
// Register event handler
EventHandlerCore eventHandlerCore = new EventHandlerCore();
MinecraftForge.EVENT_BUS.register(eventHandlerCore);
FMLCommonHandler.instance().bus().register(eventHandlerCore);
MinecraftForge.EVENT_BUS.register(new MultiblockEventHandler());
PluginManager.runSetup();
configFolder = new File(event.getModConfigurationDirectory(), "forestry");
Config.load();
ForestryAPI.activeMode = new GameMode(Config.gameMode);
PluginManager.runSetup();
PluginManager.runPreInit();
}
ForestryAPI.activeMode = new GameMode(Config.gameMode);
@EventHandler
public void init(FMLInitializationEvent event) {
// Register gui handler
NetworkRegistry.INSTANCE.registerGuiHandler(this, new GuiHandler());
PluginManager.runPreInit();
}
PluginManager.runInit();
}
@EventHandler
public void init(FMLInitializationEvent event) {
// Register gui handler
NetworkRegistry.INSTANCE.registerGuiHandler(this, new GuiHandler());
@EventHandler
public void postInit(FMLPostInitializationEvent event) {
PluginManager.runPostInit();
PluginManager.runInit();
}
// Register world generator
WorldGenerator worldGenerator = new WorldGenerator();
GameRegistry.registerWorldGenerator(worldGenerator, 0);
@EventHandler
public void postInit(FMLPostInitializationEvent event) {
PluginManager.runPostInit();
// Register tick handlers
Proxies.common.registerTickHandlers(worldGenerator);
// Register world generator
WorldGenerator worldGenerator = new WorldGenerator();
GameRegistry.registerWorldGenerator(worldGenerator, 0);
// Handle IMC messages.
PluginManager.processIMCMessages(FMLInterModComms.fetchRuntimeMessages(ForestryAPI.instance));
}
// Register tick handlers
Proxies.common.registerTickHandlers(worldGenerator);
@EventHandler
public void serverStarting(FMLServerStartingEvent event) {
PluginManager.serverStarting(event.getServer());
}
// Handle IMC messages.
PluginManager.processIMCMessages(FMLInterModComms.fetchRuntimeMessages(ForestryAPI.instance));
}
public File getConfigFolder() {
return configFolder;
}
@EventHandler
public void serverStarting(FMLServerStartingEvent event) {
PluginManager.serverStarting(event.getServer());
}
@EventHandler
public void processIMCMessages(IMCEvent event) {
PluginManager.processIMCMessages(event.getMessages());
}
public File getConfigFolder() {
return configFolder;
}
@EventHandler
public void missingMapping(FMLMissingMappingsEvent event) {
for (MissingMapping mapping : event.get()) {
if (mapping.type == Type.BLOCK) {
Block block = GameRegistry.findBlock(Constants.MOD, StringUtil.cleanTags(mapping.name));
if (block != null) {
mapping.remap(block);
Log.warning("Remapping block " + mapping.name + " to " + StringUtil.cleanBlockName(block));
}
} else {
Item item = GameRegistry.findItem(Constants.MOD, StringUtil.cleanTags(mapping.name));
if (item != null) {
mapping.remap(item);
Log.warning("Remapping item " + mapping.name + " to " + StringUtil.cleanItemName(item));
}
}
}
}
@EventHandler
public void processIMCMessages(IMCEvent event) {
PluginManager.processIMCMessages(event.getMessages());
}
@EventHandler
public void missingMapping(FMLMissingMappingsEvent event) {
for (MissingMapping mapping : event.get()) {
if (mapping.type == Type.BLOCK) {
Block block = GameRegistry.findBlock(Constants.MOD, StringUtil.cleanTags(mapping.name));
if (block != null) {
mapping.remap(block);
Log.warning("Remapping block " + mapping.name + " to " + StringUtil.cleanBlockName(block));
}
} else {
Item item = GameRegistry.findItem(Constants.MOD, StringUtil.cleanTags(mapping.name));
if (item != null) {
mapping.remap(item);
Log.warning("Remapping item " + mapping.name + " to " + StringUtil.cleanItemName(item));
}
}
}
}
private static void checkForCoFHLib() {
if (!ModAPIManager.INSTANCE.hasAPI("CoFHAPI|energy")) {
throw new RuntimeException(
"CoFHAPI|energy could not be found! This version of Forestry does not contain the RedstoneFlux API anymore, so you have to install either CoFHLib or CoFHCore.");
}
}
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -9,46 +9,47 @@ import java.util.ArrayList;
import java.util.HashMap;
import net.minecraft.item.ItemStack;
/**
*
*
* Some miscellaneous lists and settings for bees.
*
*
* @author SirSengir
*/
public class BeeManager {
/**
* 0 - Common Village Bees 1 - Uncommon Village Bees (20 % of spawns)
*/
public static ArrayList<IBeeGenome>[] villageBees;
/**
* 0 - Common Village Bees 1 - Uncommon Village Bees (20 % of spawns)
*/
public static ArrayList<IBeeGenome>[] villageBees;
/**
* List of items that can induce swarming. Integer denotes x in 1000 chance.
*/
public static HashMap<ItemStack, Integer> inducers = new HashMap<ItemStack, Integer>();
/**
* List of items that can induce swarming. Integer denotes x in 1000 chance.
*/
public static HashMap<ItemStack, Integer> inducers = new HashMap<ItemStack, Integer>();
/**
* Convenient access to AlleleManager.alleleRegistry.getSpeciesRoot("rootBees")
*/
public static IBeeRoot beeRoot;
/**
* Convenient access to AlleleManager.alleleRegistry.getSpeciesRoot("rootBees")
*/
public static IBeeRoot beeRoot;
/**
* Used to create new bees.
*/
public static IBeeFactory beeFactory;
/**
* Used to create new bees.
*/
public static IBeeFactory beeFactory;
/**
* Used to create new bee mutations.
*/
public static IBeeMutationFactory beeMutationFactory;
/**
* Used to create new bee mutations.
*/
public static IBeeMutationFactory beeMutationFactory;
/**
* Used to get Forestry's jubilance implementations.
*/
public static IJubilanceFactory jubilanceFactory;
/**
* Used to get Forestry's jubilance implementations.
*/
public static IJubilanceFactory jubilanceFactory;
/**
* Used to check whether a player is wearing Apiarist Armor.
*/
public static IArmorApiaristHelper armorApiaristHelper;
/**
* Used to check whether a player is wearing Apiarist Armor.
*/
public static IArmorApiaristHelper armorApiaristHelper;
}
@@ -8,24 +8,19 @@ package forestry.api.apiculture;
import forestry.api.genetics.IIndividual;
/**
* Easily extendable default IBeeListener.
* By itself, this IBeeListener does nothing.
* BeeListeners should inherit from this class unless they need to listen for everything.
* Easily extendable default IBeeListener. By itself, this IBeeListener does nothing. BeeListeners should inherit from
* this class unless they need to listen for everything.
*/
public class DefaultBeeListener implements IBeeListener {
@Override
public void wearOutEquipment(int amount) {
}
@Override
public void wearOutEquipment(int amount) {}
@Override
public void onQueenDeath() {
}
@Override
public boolean onPollenRetrieved(IIndividual pollen) {
return false;
}
@Override
public void onQueenDeath() {}
@Override
public boolean onPollenRetrieved(IIndividual pollen) {
return false;
}
}
@@ -1,55 +1,53 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
/**
* Easily extendable default IBeeModifier.
* By itself, this IBeeModifier does nothing.
* BeeModifiers should inherit from this class unless they modify everything.
* Easily extendable default IBeeModifier. By itself, this IBeeModifier does nothing. BeeModifiers should inherit from
* this class unless they modify everything.
*/
public class DefaultBeeModifier implements IBeeModifier {
public float getTerritoryModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public float getTerritoryModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public float getMutationModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier) {
return 1.0f;
}
public float getMutationModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier) {
return 1.0f;
}
public float getLifespanModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier) {
return 1.0f;
}
public float getLifespanModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier) {
return 1.0f;
}
public float getProductionModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public float getProductionModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public float getFloweringModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public float getFloweringModifier(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public float getGeneticDecay(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public float getGeneticDecay(IBeeGenome genome, float currentModifier) {
return 1.0f;
}
public boolean isSealed() {
return false;
}
public boolean isSealed() {
return false;
}
public boolean isSelfLighted() {
return false;
}
public boolean isSelfLighted() {
return false;
}
public boolean isSunlightSimulated() {
return false;
}
public boolean isHellish() {
return false;
}
public boolean isSunlightSimulated() {
return false;
}
public boolean isHellish() {
return false;
}
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -19,86 +19,89 @@ import forestry.api.genetics.ISpeciesRoot;
/**
* Enum representing the order of chromosomes in a bee's genome and what they control.
*
*
* @author SirSengir
*/
public enum EnumBeeChromosome implements IChromosomeType {
/**
* Species of the bee. Alleles here must implement {@link IAlleleBeeSpecies}.
*/
SPECIES(IAlleleBeeSpecies.class),
/**
* (Production) Speed of the bee.
*/
SPEED(IAlleleFloat.class),
/**
* Lifespan of the bee.
*/
LIFESPAN(IAlleleInteger.class),
/**
* Fertility of the bee. Determines number of offspring.
*/
FERTILITY(IAlleleInteger.class),
/**
* Temperature difference to its native supported one the bee can tolerate.
*/
TEMPERATURE_TOLERANCE(IAlleleTolerance.class),
/**
* Slightly incorrectly named. If true, a naturally dirunal bee can work during the night. If true, a naturally nocturnal bee can work during the day.
*/
NOCTURNAL(IAlleleBoolean.class),
/**
* Not used / superseded by fixed values for the species. Probably going to be replaced with a boolean for FIRE_RESIST.
*/
@Deprecated
HUMIDITY(IAllele.class),
/**
* Humidity difference to its native supported one the bee can tolerate.
*/
HUMIDITY_TOLERANCE(IAlleleTolerance.class),
/**
* If true the bee can work during rain.
*/
TOLERANT_FLYER(IAlleleBoolean.class),
/**
* If true, the bee can work without a clear view of the sky.
*/
CAVE_DWELLING(IAlleleBoolean.class),
/**
* Contains the supported flower provider.
*/
FLOWER_PROVIDER(IAlleleFlowers.class),
/**
* Determines pollination speed.
*/
FLOWERING(IAlleleInteger.class),
/**
* Determines the size of the bee's territory.
*/
TERRITORY(IAlleleArea.class),
/**
* Determines the bee's effect.
*/
EFFECT(IAlleleBeeEffect.class);
Class<? extends IAllele> clss;
EnumBeeChromosome(Class<? extends IAllele> clss) {
this.clss = clss;
}
@Override
public Class<? extends IAllele> getAlleleClass() {
return clss;
}
/**
* Species of the bee. Alleles here must implement {@link IAlleleBeeSpecies}.
*/
SPECIES(IAlleleBeeSpecies.class),
/**
* (Production) Speed of the bee.
*/
SPEED(IAlleleFloat.class),
/**
* Lifespan of the bee.
*/
LIFESPAN(IAlleleInteger.class),
/**
* Fertility of the bee. Determines number of offspring.
*/
FERTILITY(IAlleleInteger.class),
/**
* Temperature difference to its native supported one the bee can tolerate.
*/
TEMPERATURE_TOLERANCE(IAlleleTolerance.class),
/**
* Slightly incorrectly named. If true, a naturally dirunal bee can work during the night. If true, a naturally
* nocturnal bee can work during the day.
*/
NOCTURNAL(IAlleleBoolean.class),
/**
* Not used / superseded by fixed values for the species. Probably going to be replaced with a boolean for
* FIRE_RESIST.
*/
@Deprecated
HUMIDITY(IAllele.class),
/**
* Humidity difference to its native supported one the bee can tolerate.
*/
HUMIDITY_TOLERANCE(IAlleleTolerance.class),
/**
* If true the bee can work during rain.
*/
TOLERANT_FLYER(IAlleleBoolean.class),
/**
* If true, the bee can work without a clear view of the sky.
*/
CAVE_DWELLING(IAlleleBoolean.class),
/**
* Contains the supported flower provider.
*/
FLOWER_PROVIDER(IAlleleFlowers.class),
/**
* Determines pollination speed.
*/
FLOWERING(IAlleleInteger.class),
/**
* Determines the size of the bee's territory.
*/
TERRITORY(IAlleleArea.class),
/**
* Determines the bee's effect.
*/
EFFECT(IAlleleBeeEffect.class);
@Override
public String getName() {
return this.toString().toLowerCase(Locale.ENGLISH);
}
Class<? extends IAllele> clss;
@Override
public ISpeciesRoot getSpeciesRoot() {
return BeeManager.beeRoot;
}
EnumBeeChromosome(Class<? extends IAllele> clss) {
this.clss = clss;
}
@Override
public Class<? extends IAllele> getAlleleClass() {
return clss;
}
@Override
public String getName() {
return this.toString().toLowerCase(Locale.ENGLISH);
}
@Override
public ISpeciesRoot getSpeciesRoot() {
return BeeManager.beeRoot;
}
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -10,17 +10,22 @@ import java.util.Locale;
import forestry.api.genetics.ISpeciesType;
public enum EnumBeeType implements ISpeciesType {
DRONE, PRINCESS, QUEEN, LARVAE, NONE;
public static final EnumBeeType[] VALUES = values();
DRONE,
PRINCESS,
QUEEN,
LARVAE,
NONE;
String name;
public static final EnumBeeType[] VALUES = values();
EnumBeeType() {
this.name = this.toString().toLowerCase(Locale.ENGLISH);
}
String name;
public String getName() {
return name;
}
EnumBeeType() {
this.name = this.toString().toLowerCase(Locale.ENGLISH);
}
public String getName() {
return name;
}
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -12,25 +12,36 @@ import net.minecraft.item.ItemStack;
import forestry.api.genetics.IFlowerRegistry;
public class FlowerManager {
/**
* <blockquote><pre>e.g. FlowerManager.flowerRegister.registerPlantableFlower(new ItemStack(Blocks.red_flower), 1.0, FlowerManager.FlowerTypeVanilla, FlowerManager.FlowerTypeSnow);</pre></blockquote>
*/
public static IFlowerRegistry flowerRegistry;
public static final String FlowerTypeVanilla = "flowersVanilla";
public static final String FlowerTypeNether = "flowersNether";
public static final String FlowerTypeCacti = "flowersCacti";
public static final String FlowerTypeMushrooms = "flowersMushrooms";
public static final String FlowerTypeEnd = "flowersEnd";
public static final String FlowerTypeJungle = "flowersJungle";
public static final String FlowerTypeSnow = "flowersSnow";
public static final String FlowerTypeWheat = "flowersWheat";
public static final String FlowerTypeGourd = "flowersGourd";
/**
* <blockquote>
*
* <pre>
* e.g.FlowerManager.flowerRegister.registerPlantableFlower(
* new ItemStack(Blocks.red_flower),
* 1.0,
* FlowerManager.FlowerTypeVanilla,
* FlowerManager.FlowerTypeSnow);
* </pre>
*
* </blockquote>
*/
public static IFlowerRegistry flowerRegistry;
/**
* @deprecated since Forestry 3.4. Use IFlowerRegistry.registerPlantableFlower instead.
* Completely unused since Forestry 4.0, kept for backward compatibility with older mods.
*/
@Deprecated
public static ArrayList<ItemStack> plainFlowers = new ArrayList<ItemStack>();
public static final String FlowerTypeVanilla = "flowersVanilla";
public static final String FlowerTypeNether = "flowersNether";
public static final String FlowerTypeCacti = "flowersCacti";
public static final String FlowerTypeMushrooms = "flowersMushrooms";
public static final String FlowerTypeEnd = "flowersEnd";
public static final String FlowerTypeJungle = "flowersJungle";
public static final String FlowerTypeSnow = "flowersSnow";
public static final String FlowerTypeWheat = "flowersWheat";
public static final String FlowerTypeGourd = "flowersGourd";
/**
* @deprecated since Forestry 3.4. Use IFlowerRegistry.registerPlantableFlower instead. Completely unused since
* Forestry 4.0, kept for backward compatibility with older mods.
*/
@Deprecated
public static ArrayList<ItemStack> plainFlowers = new ArrayList<ItemStack>();
}
@@ -0,0 +1,9 @@
package forestry.api.apiculture;
import forestry.api.genetics.IEffectData;
@SuppressWarnings("unused")
public interface IAlleleBeeAcceleratableEffect {
IEffectData doEffectAccelerated(IBeeGenome genome, IEffectData storedData, IBeeHousing housing, float did);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -9,28 +9,24 @@ import forestry.api.genetics.IAlleleEffect;
import forestry.api.genetics.IEffectData;
public interface IAlleleBeeEffect extends IAlleleEffect {
/**
* Called by apiaries to cause an effect in the world.
*
* @param genome
* Genome of the bee queen causing this effect
* @param storedData
* Object containing the stored effect data for the apiary/hive the bee is in.
* @param housing {@link IBeeHousing} the bee currently resides in.
* @return storedData, may have been manipulated.
*/
IEffectData doEffect(IBeeGenome genome, IEffectData storedData, IBeeHousing housing);
/**
* Is called to produce bee effects.
*
* @param genome
* @param storedData
* Object containing the stored effect data for the apiary/hive the bee is in.
* @param housing {@link IBeeHousing} the bee currently resides in.
* @return storedData, may have been manipulated.
*/
IEffectData doFX(IBeeGenome genome, IEffectData storedData, IBeeHousing housing);
/**
* Called by apiaries to cause an effect in the world.
*
* @param genome Genome of the bee queen causing this effect
* @param storedData Object containing the stored effect data for the apiary/hive the bee is in.
* @param housing {@link IBeeHousing} the bee currently resides in.
* @return storedData, may have been manipulated.
*/
IEffectData doEffect(IBeeGenome genome, IEffectData storedData, IBeeHousing housing);
/**
* Is called to produce bee effects.
*
* @param genome
* @param storedData Object containing the stored effect data for the apiary/hive the bee is in.
* @param housing {@link IBeeHousing} the bee currently resides in.
* @return storedData, may have been manipulated.
*/
IEffectData doFX(IBeeGenome genome, IEffectData storedData, IBeeHousing housing);
}
@@ -12,45 +12,44 @@ import net.minecraft.util.IIcon;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import forestry.api.genetics.IAlleleSpecies;
public interface IAlleleBeeSpecies extends IAlleleSpecies {
/**
* @return the IBeeRoot
*/
IBeeRoot getRoot();
/**
* @return the IBeeRoot
*/
IBeeRoot getRoot();
/**
* @return true if this species is only active at night.
*/
boolean isNocturnal();
/**
* @return true if this species is only active at night.
*/
boolean isNocturnal();
/**
* @return Map of possible products with the chance for drop each bee cycle. (0 - 1]
*/
Map<ItemStack, Float> getProductChances();
/**
* @return Map of possible products with the chance for drop each bee cycle. (0 - 1]
*/
Map<ItemStack, Float> getProductChances();
/**
* @return Map of possible specialities with the chance for drop each bee cycle. (0 - 1]
*/
Map<ItemStack, Float> getSpecialtyChances();
/**
* @return Map of possible specialities with the chance for drop each bee cycle. (0 - 1]
*/
Map<ItemStack, Float> getSpecialtyChances();
/**
* Only jubilant bees produce specialities.
* @return true if the bee is jubilant, false otherwise.
*/
boolean isJubilant(IBeeGenome genome, IBeeHousing housing);
/**
* Only jubilant bees produce specialities.
*
* @return true if the bee is jubilant, false otherwise.
*/
boolean isJubilant(IBeeGenome genome, IBeeHousing housing);
@SideOnly(Side.CLIENT)
IIcon getIcon(EnumBeeType type, int renderPass);
/**
* @deprecated since Forestry 3.6.
* @return Path of the texture to use for entity rendering.
*/
@Deprecated
String getEntityTexture();
@SideOnly(Side.CLIENT)
IIcon getIcon(EnumBeeType type, int renderPass);
/**
* @deprecated since Forestry 3.6.
* @return Path of the texture to use for entity rendering.
*/
@Deprecated
String getEntityTexture();
}
@@ -11,33 +11,40 @@ import forestry.api.genetics.IAlleleSpeciesCustom;
public interface IAlleleBeeSpeciesCustom extends IAlleleBeeSpecies, IAlleleSpeciesCustom {
/**
* Add a product for this bee species.
* Chance is between 0 and 1.
*/
IAlleleBeeSpeciesCustom addProduct(ItemStack product, Float chance);
/**
* Add a product for this bee species. Chance is between 0 and 1.
*/
IAlleleBeeSpeciesCustom addProduct(ItemStack product, Float chance);
/**
* Add a specialty product for this bee species.
* Bees only produce their specialty when they are Jubilant (see IJubilanceProvider)
* Chance is between 0 and 1.
*/
IAlleleBeeSpeciesCustom addSpecialty(ItemStack specialty, Float chance);
/**
* Add a specialty product for this bee species. Bees only produce their specialty when they are Jubilant (see
* IJubilanceProvider) Chance is between 0 and 1.
*/
IAlleleBeeSpeciesCustom addSpecialty(ItemStack specialty, Float chance);
/**
* Set the Jubilance Provider for this bee species.
* Bees only produce their specialty when they are Jubilant (see IJubilanceProvider)
*/
IAlleleBeeSpeciesCustom setJubilanceProvider(IJubilanceProvider provider);
/**
* Set the Jubilance Provider for this bee species. Bees only produce their specialty when they are Jubilant (see
* IJubilanceProvider)
*/
IAlleleBeeSpeciesCustom setJubilanceProvider(IJubilanceProvider provider);
/**
* Make this species only active at night.
*/
IAlleleBeeSpeciesCustom setNocturnal();
/**
* Get the Jubilance Provider for this bee species.
*/
default IJubilanceProvider getJubilanceProvider() {
return null;
}
/** Use this if you have custom icons for bees. */
IAlleleBeeSpeciesCustom setCustomBeeIconProvider(IBeeIconProvider beeIconProvider);
/**
* Make this species only active at night.
*/
IAlleleBeeSpeciesCustom setNocturnal();
/** Use this if you have custom icon colours for bees (other than the default static primary + secondary colours). */
IAlleleBeeSpeciesCustom setCustomBeeIconColourProvider(IBeeIconColourProvider beeIconColourProvider);
/** Use this if you have custom icons for bees. */
IAlleleBeeSpeciesCustom setCustomBeeIconProvider(IBeeIconProvider beeIconProvider);
/**
* Use this if you have custom icon colours for bees (other than the default static primary + secondary colours).
*/
IAlleleBeeSpeciesCustom setCustomBeeIconColourProvider(IBeeIconColourProvider beeIconColourProvider);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -9,49 +9,46 @@ import forestry.api.genetics.IBreedingTracker;
import forestry.api.genetics.IIndividual;
/**
* Can be used to garner information on bee breeding. See {@link forestry.api.genetics.ISpeciesRoot} for retrieval functions.
*
* Can be used to garner information on bee breeding. See {@link forestry.api.genetics.ISpeciesRoot} for retrieval
* functions.
*
* @author SirSengir
*/
public interface IApiaristTracker extends IBreedingTracker {
/**
* Register the birth of a queen. Will mark species as discovered.
*
* @param queen
* Created queen.
*/
void registerQueen(IIndividual queen);
/**
* Register the birth of a queen. Will mark species as discovered.
*
* @param queen Created queen.
*/
void registerQueen(IIndividual queen);
/**
* @return Amount of queens bred with this tracker.
*/
int getQueenCount();
/**
* @return Amount of queens bred with this tracker.
*/
int getQueenCount();
/**
* Register the birth of a princess. Will mark species as discovered.
*
* @param princess
* Created princess.
*/
void registerPrincess(IIndividual princess);
/**
* Register the birth of a princess. Will mark species as discovered.
*
* @param princess Created princess.
*/
void registerPrincess(IIndividual princess);
/**
* @return Amount of princesses bred with this tracker.
*/
int getPrincessCount();
/**
* @return Amount of princesses bred with this tracker.
*/
int getPrincessCount();
/**
* Register the birth of a drone. Will mark species as discovered.
*
* @param drone
* Created drone.
*/
void registerDrone(IIndividual drone);
/**
* @return Amount of drones bred with this tracker.
*/
int getDroneCount();
/**
* Register the birth of a drone. Will mark species as discovered.
*
* @param drone Created drone.
*/
void registerDrone(IIndividual drone);
/**
* @return Amount of drones bred with this tracker.
*/
int getDroneCount();
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -13,27 +13,28 @@ import net.minecraft.item.ItemStack;
* When implemented by armor piece items, allows them to act as apiarist's armor.
*/
public interface IArmorApiarist {
/**
* Called when the apiarist's armor acts as protection against an attack.
*
* @param entity Entity being attacked
* @param armor Armor item
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the armor should protect the player from that attack
*/
boolean protectEntity(EntityLivingBase entity, ItemStack armor, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
*
* @param player Player being attacked
* @param armor Armor item
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the armor should protect the player from that attack
* @deprecated since Forestry 4.2. Use protectEntity
*/
@Deprecated
public boolean protectPlayer(EntityPlayer player, ItemStack armor, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
*
* @param entity Entity being attacked
* @param armor Armor item
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the armor should protect the player from that attack
*/
boolean protectEntity(EntityLivingBase entity, ItemStack armor, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
*
* @param player Player being attacked
* @param armor Armor item
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the armor should protect the player from that attack
* @deprecated since Forestry 4.2. Use protectEntity
*/
@Deprecated
public boolean protectPlayer(EntityPlayer player, ItemStack armor, String cause, boolean doProtect);
}
@@ -16,47 +16,51 @@ import net.minecraft.item.ItemStack;
*/
public interface IArmorApiaristHelper {
/**
* Called when the apiarist's armor acts as protection against an attack.
* @param stack ItemStack to check
* @param entity Entity being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the item is valid Apiarist Armor and should protect the player from that attack
* @since Forestry 4.2
*/
boolean isArmorApiarist(ItemStack stack, EntityLivingBase entity, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
*
* @param stack ItemStack to check
* @param entity Entity being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the item is valid Apiarist Armor and should protect the player from that attack
* @since Forestry 4.2
*/
boolean isArmorApiarist(ItemStack stack, EntityLivingBase entity, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
* @param entity Entity being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return The number of valid Apiarist Armor pieces the player is wearing that are actually protecting
* @since Forestry 4.2
*/
int wearsItems(EntityLivingBase entity, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
*
* @param entity Entity being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return The number of valid Apiarist Armor pieces the player is wearing that are actually protecting
* @since Forestry 4.2
*/
int wearsItems(EntityLivingBase entity, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
* @param stack ItemStack to check
* @param player Player being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the item is valid Apiarist Armor and should protect the player from that attack
* @deprecated since Forestry 4.2. use the EntityLivingBase version
*/
@Deprecated
boolean isArmorApiarist(ItemStack stack, EntityPlayer player, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
*
* @param stack ItemStack to check
* @param player Player being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return Whether or not the item is valid Apiarist Armor and should protect the player from that attack
* @deprecated since Forestry 4.2. use the EntityLivingBase version
*/
@Deprecated
boolean isArmorApiarist(ItemStack stack, EntityPlayer player, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
* @param player Player being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return The number of valid Apiarist Armor pieces the player is wearing that are actually protecting
* @deprecated since Forestry 4.2. use the EntityLivingBase version
*/
@Deprecated
int wearsItems(EntityPlayer player, String cause, boolean doProtect);
/**
* Called when the apiarist's armor acts as protection against an attack.
*
* @param player Player being attacked
* @param cause Optional cause of attack, such as a bee effect identifier
* @param doProtect Whether or not to actually do the side effects of protection
* @return The number of valid Apiarist Armor pieces the player is wearing that are actually protecting
* @deprecated since Forestry 4.2. use the EntityLivingBase version
*/
@Deprecated
int wearsItems(EntityPlayer player, String cause, boolean doProtect);
}
+46 -45
View File
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -18,69 +18,70 @@ import forestry.api.genetics.IIndividualLiving;
/**
* Other implementations than Forestry's default one are not supported.
*
*
* @author SirSengir
*/
public interface IBee extends IIndividualLiving {
/**
* @return Bee's genetic information.
*/
IBeeGenome getGenome();
/**
* @return Bee's genetic information.
*/
IBeeGenome getGenome();
/**
* @return Genetic information of the bee's mate, null if unmated.
*/
IBeeGenome getMate();
/**
* @return Genetic information of the bee's mate, null if unmated.
*/
IBeeGenome getMate();
/**
* @return true if the individual is originally of natural origin.
*/
boolean isNatural();
/**
* @return true if the individual is originally of natural origin.
*/
boolean isNatural();
/**
* @return generation this individual is removed from the original individual.
*/
int getGeneration();
/**
* @return generation this individual is removed from the original individual.
*/
int getGeneration();
/**
* Set the natural flag on this bee.
* @param flag
*/
void setIsNatural(boolean flag);
/**
* Set the natural flag on this bee.
*
* @param flag
*/
void setIsNatural(boolean flag);
IEffectData[] doEffect(IEffectData[] storedData, IBeeHousing housing);
IEffectData[] doEffect(IEffectData[] storedData, IBeeHousing housing);
IEffectData[] doFX(IEffectData[] storedData, IBeeHousing housing);
IEffectData[] doFX(IEffectData[] storedData, IBeeHousing housing);
/**
* @return true if the bee may spawn offspring
*/
boolean canSpawn();
/**
* @return true if the bee may spawn offspring
*/
boolean canSpawn();
/**
* Determines whether the queen can work.
* @param housing the {@link IBeeHousing} the bee currently resides in.
* @return an empty set if the queen can work, a set of error states if the queen can not work
*/
Set<IErrorState> getCanWork(IBeeHousing housing);
/**
* Determines whether the queen can work.
*
* @param housing the {@link IBeeHousing} the bee currently resides in.
* @return an empty set if the queen can work, a set of error states if the queen can not work
*/
Set<IErrorState> getCanWork(IBeeHousing housing);
List<BiomeGenBase> getSuitableBiomes();
List<BiomeGenBase> getSuitableBiomes();
ItemStack[] getProduceList();
ItemStack[] getProduceList();
ItemStack[] getSpecialtyList();
ItemStack[] getSpecialtyList();
ItemStack[] produceStacks(IBeeHousing housing);
ItemStack[] produceStacks(IBeeHousing housing);
IBee spawnPrincess(IBeeHousing housing);
IBee spawnPrincess(IBeeHousing housing);
IBee[] spawnDrones(IBeeHousing housing);
IBee[] spawnDrones(IBeeHousing housing);
void plantFlowerRandom(IBeeHousing housing);
void plantFlowerRandom(IBeeHousing housing);
IIndividual retrievePollen(IBeeHousing housing);
boolean pollinateRandom(IBeeHousing housing, IIndividual pollen);
IIndividual retrievePollen(IBeeHousing housing);
boolean pollinateRandom(IBeeHousing housing, IIndividual pollen);
}
@@ -9,31 +9,33 @@ import forestry.api.genetics.IClassification;
public interface IBeeFactory {
/**
* Creates a new bee species.
* Automatically registered with AlleleManager.alleleRegistry.registerAllele()
* See IAlleleBeeSpeciesCustom and IAlleleSpeciesCustom for adding additional properties to the returned species.
*
* @param uid Unique Identifier for this species
* @param dominant Whether this species is genetically dominant (false means it is recessive)
* @param authority Authority for the binomial name, e.g. "Sengir" on species of base Forestry.
* @param unlocalizedName Unlocalized name for this species
* @param unlocalizedDescription Unlocalized description for this species
* @param branch Classification of this species
* @param binomial Binomial name of the species sans genus ("Apis"). "humboldti" will have the bee species flavour name be "Apis humboldti". Feel free to use fun names or null.
* @param primaryColor The outline color of this species
* @param secondaryColor The body color of this species
* @return a new bee species allele.
*/
IAlleleBeeSpeciesCustom createSpecies(String uid, boolean dominant, String authority, String unlocalizedName, String unlocalizedDescription, IClassification branch, String binomial, int primaryColor, int secondaryColor);
/**
* Creates a new bee species. Automatically registered with AlleleManager.alleleRegistry.registerAllele() See
* IAlleleBeeSpeciesCustom and IAlleleSpeciesCustom for adding additional properties to the returned species.
*
* @param uid Unique Identifier for this species
* @param dominant Whether this species is genetically dominant (false means it is recessive)
* @param authority Authority for the binomial name, e.g. "Sengir" on species of base Forestry.
* @param unlocalizedName Unlocalized name for this species
* @param unlocalizedDescription Unlocalized description for this species
* @param branch Classification of this species
* @param binomial Binomial name of the species sans genus ("Apis"). "humboldti" will have the bee
* species flavour name be "Apis humboldti". Feel free to use fun names or null.
* @param primaryColor The outline color of this species
* @param secondaryColor The body color of this species
* @return a new bee species allele.
*/
IAlleleBeeSpeciesCustom createSpecies(String uid, boolean dominant, String authority, String unlocalizedName,
String unlocalizedDescription, IClassification branch, String binomial, int primaryColor,
int secondaryColor);
/**
* Creates a new bee branch.
* Must be registered with AlleleManager.alleleRegistry.getClassification("family.apidae").addMemberGroup();
*
* @param uid Unique Identifier for this branch
* @param scientific approximates a "genus" in real life. Real life examples: "Micrapis", "Megapis"
* @return a new bee branch
*/
IClassification createBranch(String uid, String scientific);
/**
* Creates a new bee branch. Must be registered with
* AlleleManager.alleleRegistry.getClassification("family.apidae").addMemberGroup();
*
* @param uid Unique Identifier for this branch
* @param scientific approximates a "genus" in real life. Real life examples: "Micrapis", "Megapis"
* @return a new bee branch
*/
IClassification createBranch(String uid, String scientific);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -11,38 +11,37 @@ import forestry.api.genetics.IGenome;
/**
* Only the default implementation is supported.
*
*
* @author SirSengir
*
*
*/
public interface IBeeGenome extends IGenome {
IAlleleBeeSpecies getPrimary();
IAlleleBeeSpecies getSecondary();
IAlleleBeeSpecies getPrimary();
float getSpeed();
IAlleleBeeSpecies getSecondary();
int getLifespan();
float getSpeed();
int getFertility();
int getLifespan();
EnumTolerance getToleranceTemp();
int getFertility();
EnumTolerance getToleranceHumid();
EnumTolerance getToleranceTemp();
boolean getNocturnal();
EnumTolerance getToleranceHumid();
boolean getTolerantFlyer();
boolean getNocturnal();
boolean getCaveDwelling();
boolean getTolerantFlyer();
IFlowerProvider getFlowerProvider();
boolean getCaveDwelling();
int getFlowering();
IFlowerProvider getFlowerProvider();
int[] getTerritory();
int getFlowering();
IAlleleBeeEffect getEffect();
int[] getTerritory();
IAlleleBeeEffect getEffect();
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -16,32 +16,37 @@ import forestry.api.genetics.IHousing;
public interface IBeeHousing extends IHousing, IClimateProvider, IErrorLogicSource {
/**
* Used by BeeManager.beeRoot.createBeeHousingModifier(IBeeHousing housing)
* to combine bee modifiers from several sources that can change over time.
* @return IBeeModifiers from the housing, frames, etc.
*/
Iterable<IBeeModifier> getBeeModifiers();
/**
* Used by BeeManager.beeRoot.createBeeHousingModifier(IBeeHousing housing) to combine bee modifiers from several
* sources that can change over time.
*
* @return IBeeModifiers from the housing, frames, etc.
*/
Iterable<IBeeModifier> getBeeModifiers();
/**
* Used by BeeManager.beeRoot.createBeeHousingListener(IBeeHousing housing)
* to combine bee listeners from several sources that can change over time.
* @return IBeeListeners from the housing, multiblock parts, etc.
*/
Iterable<IBeeListener> getBeeListeners();
/**
* Used by BeeManager.beeRoot.createBeeHousingListener(IBeeHousing housing) to combine bee listeners from several
* sources that can change over time.
*
* @return IBeeListeners from the housing, multiblock parts, etc.
*/
Iterable<IBeeListener> getBeeListeners();
IBeeHousingInventory getBeeInventory();
IBeekeepingLogic getBeekeepingLogic();
IBeeHousingInventory getBeeInventory();
int getBlockLightValue();
boolean canBlockSeeTheSky();
IBeekeepingLogic getBeekeepingLogic();
World getWorld();
GameProfile getOwner();
int getBlockLightValue();
/**
* @since Forestry 4.2
* @return exact coordinates where bee FX should spawn from
*/
Vec3 getBeeFXCoordinates();
boolean canBlockSeeTheSky();
World getWorld();
GameProfile getOwner();
/**
* @since Forestry 4.2
* @return exact coordinates where bee FX should spawn from
*/
Vec3 getBeeFXCoordinates();
}
@@ -9,18 +9,20 @@ import net.minecraft.item.ItemStack;
public interface IBeeHousingInventory {
ItemStack getQueen();
ItemStack getDrone();
ItemStack getQueen();
void setQueen(ItemStack itemstack);
void setDrone(ItemStack itemstack);
ItemStack getDrone();
/**
* Adds products to the housing's inventory.
*
* @param product ItemStack with the product to add.
* @param all if true, success requires that all products are added
* @return boolean indicating success or failure.
*/
boolean addProduct(ItemStack product, boolean all);
void setQueen(ItemStack itemstack);
void setDrone(ItemStack itemstack);
/**
* Adds products to the housing's inventory.
*
* @param product ItemStack with the product to add.
* @param all if true, success requires that all products are added
* @return boolean indicating success or failure.
*/
boolean addProduct(ItemStack product, boolean all);
}
@@ -9,5 +9,6 @@ package forestry.api.apiculture;
* Custom colour provider for bees with complicated colors.
*/
public interface IBeeIconColourProvider {
int getIconColour(int renderPass);
int getIconColour(int renderPass);
}
@@ -9,6 +9,8 @@ import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;
public interface IBeeIconProvider {
void registerIcons(IIconRegister register);
IIcon getIcon(EnumBeeType type, int renderPass);
void registerIcons(IIconRegister register);
IIcon getIcon(EnumBeeType type, int renderPass);
}
@@ -9,21 +9,22 @@ import forestry.api.genetics.IIndividual;
public interface IBeeListener {
/**
* Called when the bees wear out the housing's equipment.
* @param amount Integer indicating the amount worn out.
*/
void wearOutEquipment(int amount);
/**
* Called when the bees wear out the housing's equipment.
*
* @param amount Integer indicating the amount worn out.
*/
void wearOutEquipment(int amount);
/**
* Called after the children have been spawned, and before the new princess is spawned.
*/
void onQueenDeath();
/**
* Called when the bees have retrieved some pollen.
* @return true if this bee listener handled the pollen.
*/
boolean onPollenRetrieved(IIndividual pollen);
/**
* Called after the children have been spawned, and before the new princess is spawned.
*/
void onQueenDeath();
/**
* Called when the bees have retrieved some pollen.
*
* @return true if this bee listener handled the pollen.
*/
boolean onPollenRetrieved(IIndividual pollen);
}
@@ -6,65 +6,65 @@
package forestry.api.apiculture;
public interface IBeeModifier {
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the base territory.
*/
float getTerritoryModifier(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param mate Genome of the bee mate this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the base mutation chance.
*/
float getMutationModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the base territory.
*/
float getTerritoryModifier(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the life span of queens.
*/
float getLifespanModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param mate Genome of the bee mate this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the base mutation chance.
*/
float getMutationModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float modifying the production speed of queens.
*/
float getProductionModifier(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float used to modify the life span of queens.
*/
float getLifespanModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @return Float modifying the flowering of queens.
*/
float getFloweringModifier(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @param currentModifier Current modifier.
* @return Float modifying the production speed of queens.
*/
float getProductionModifier(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @return Float modifying the chance for a swarmer queen to die off.
*/
float getGeneticDecay(IBeeGenome genome, float currentModifier);
/**
* @param genome Genome of the bee this modifier is called for.
* @return Float modifying the flowering of queens.
*/
float getFloweringModifier(IBeeGenome genome, float currentModifier);
/**
* @return Boolean indicating if housing can ignore rain
*/
boolean isSealed();
/**
* @param genome Genome of the bee this modifier is called for.
* @return Float modifying the chance for a swarmer queen to die off.
*/
float getGeneticDecay(IBeeGenome genome, float currentModifier);
/**
* @return Boolean indicating if housing can ignore darkness/night
*/
boolean isSelfLighted();
/**
* @return Boolean indicating if housing can ignore rain
*/
boolean isSealed();
/**
* @return Boolean indicating if housing can ignore not seeing the sky
*/
boolean isSunlightSimulated();
/**
* @return Boolean indicating if housing can ignore darkness/night
*/
boolean isSelfLighted();
/**
* @return Boolean indicating whether this housing simulates the nether
*/
boolean isHellish();
/**
* @return Boolean indicating if housing can ignore not seeing the sky
*/
boolean isSunlightSimulated();
/**
* @return Boolean indicating whether this housing simulates the nether
*/
boolean isHellish();
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -8,11 +8,13 @@ package forestry.api.apiculture;
import forestry.api.genetics.IMutation;
public interface IBeeMutation extends IMutation {
IBeeRoot getRoot();
/**
* @return float representing the chance for mutation to occur. note that this is 0 - 100 based, since it was an integer previously!
*/
float getChance(IBeeHousing housing, IAlleleBeeSpecies allele0, IAlleleBeeSpecies allele1, IBeeGenome genome0, IBeeGenome genome1);
IBeeRoot getRoot();
/**
* @return float representing the chance for mutation to occur. note that this is 0 - 100 based, since it was an
* integer previously!
*/
float getChance(IBeeHousing housing, IAlleleBeeSpecies allele0, IAlleleBeeSpecies allele1, IBeeGenome genome0,
IBeeGenome genome1);
}
@@ -8,5 +8,4 @@ package forestry.api.apiculture;
import forestry.api.genetics.IMutationCustom;
public interface IBeeMutationCustom extends IBeeMutation, IMutationCustom {
}
@@ -8,16 +8,17 @@ package forestry.api.apiculture;
import forestry.api.genetics.IAllele;
public interface IBeeMutationFactory {
/**
* Creates a new bee mutation.
* Automatically registered with BeeManager.beeRoot.registerMutation()
* See IBeeMutationCustom and IMutationCustom for adding additional properties to the returned mutation.
*
* @param parentBee0 A parent bee for this mutation
* @param parentBee1 A parent bee for this mutation
* @param result The resulting alleles for this mutation
* @param chance The chance that breeding the two parent bees will result in this mutation
* @return a new bee mutation.
*/
IBeeMutationCustom createMutation(IAlleleBeeSpecies parentBee0, IAlleleBeeSpecies parentBee1, IAllele[] result, int chance);
/**
* Creates a new bee mutation. Automatically registered with BeeManager.beeRoot.registerMutation() See
* IBeeMutationCustom and IMutationCustom for adding additional properties to the returned mutation.
*
* @param parentBee0 A parent bee for this mutation
* @param parentBee1 A parent bee for this mutation
* @param result The resulting alleles for this mutation
* @param chance The chance that breeding the two parent bees will result in this mutation
* @return a new bee mutation.
*/
IBeeMutationCustom createMutation(IAlleleBeeSpecies parentBee0, IAlleleBeeSpecies parentBee1, IAllele[] result,
int chance);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -19,114 +19,109 @@ import forestry.api.genetics.ISpeciesRoot;
public interface IBeeRoot extends ISpeciesRoot {
/**
* @return true if passed item is a Forestry bee. Equal to getType(ItemStack stack) != EnumBeeType.NONE
*/
@Override
boolean isMember(ItemStack stack);
/**
* @return true if passed item is a Forestry bee. Equal to getType(ItemStack stack) != EnumBeeType.NONE
*/
@Override
boolean isMember(ItemStack stack);
/**
* @return {@link IBee} pattern parsed from the passed stack's nbt data.
*/
@Override
IBee getMember(ItemStack stack);
/**
* @return {@link IBee} pattern parsed from the passed stack's nbt data.
*/
@Override
IBee getMember(ItemStack stack);
@Override
IBee getMember(NBTTagCompound compound);
@Override
IBee getMember(NBTTagCompound compound);
/* GENOME CONVERSION */
@Override
IBee templateAsIndividual(IAllele[] template);
/* GENOME CONVERSION */
@Override
IBee templateAsIndividual(IAllele[] template);
@Override
IBee templateAsIndividual(IAllele[] templateActive, IAllele[] templateInactive);
@Override
IBee templateAsIndividual(IAllele[] templateActive, IAllele[] templateInactive);
@Override
IBeeGenome templateAsGenome(IAllele[] template);
@Override
IBeeGenome templateAsGenome(IAllele[] template);
@Override
IBeeGenome templateAsGenome(IAllele[] templateActive, IAllele[] templateInactive);
@Override
IBeeGenome templateAsGenome(IAllele[] templateActive, IAllele[] templateInactive);
/* BREEDING TRACKER */
/**
* @param world
* @return {@link IApiaristTracker} associated with the passed world.
*/
IApiaristTracker getBreedingTracker(World world, GameProfile player);
/* BREEDING TRACKER */
/**
* @param world
* @return {@link IApiaristTracker} associated with the passed world.
*/
IApiaristTracker getBreedingTracker(World world, GameProfile player);
/* BEE SPECIFIC */
/**
* @return type of bee encoded on the itemstack. EnumBeeType.NONE if it isn't a bee.
*/
@Override
EnumBeeType getType(ItemStack stack);
/* BEE SPECIFIC */
/**
* @return type of bee encoded on the itemstack. EnumBeeType.NONE if it isn't a bee.
*/
@Override
EnumBeeType getType(ItemStack stack);
/**
* @return true if passed item is a drone. Equal to getType(ItemStack stack) == EnumBeeType.DRONE
*/
boolean isDrone(ItemStack stack);
/**
* @return true if passed item is a drone. Equal to getType(ItemStack stack) == EnumBeeType.DRONE
*/
boolean isDrone(ItemStack stack);
/**
* @return true if passed item is mated (i.e. a queen)
*/
boolean isMated(ItemStack stack);
/**
* @return true if passed item is mated (i.e. a queen)
*/
boolean isMated(ItemStack stack);
/**
* @param genome
* Valid {@link IBeeGenome}
* @return {@link IBee} from the passed genome
*/
IBee getBee(World world, IBeeGenome genome);
/**
* @param genome Valid {@link IBeeGenome}
* @return {@link IBee} from the passed genome
*/
IBee getBee(World world, IBeeGenome genome);
/**
* Creates an IBee suitable for a queen containing the necessary second genome for the mate.
*
* @param genome
* Valid {@link IBeeGenome}
* @param mate
* Valid {@link IBee} representing the mate.
* @return Mated {@link IBee} from the passed genomes.
*/
IBee getBee(World world, IBeeGenome genome, IBee mate);
/**
* Creates an IBee suitable for a queen containing the necessary second genome for the mate.
*
* @param genome Valid {@link IBeeGenome}
* @param mate Valid {@link IBee} representing the mate.
* @return Mated {@link IBee} from the passed genomes.
*/
IBee getBee(World world, IBeeGenome genome, IBee mate);
/* TEMPLATES */
@Override
ArrayList<IBee> getIndividualTemplates();
/* TEMPLATES */
@Override
ArrayList<IBee> getIndividualTemplates();
/* MUTATIONS */
@Override
Collection<IBeeMutation> getMutations(boolean shuffle);
/* MUTATIONS */
@Override
Collection<IBeeMutation> getMutations(boolean shuffle);
/* GAME MODE */
void resetBeekeepingMode();
/* GAME MODE */
void resetBeekeepingMode();
ArrayList<IBeekeepingMode> getBeekeepingModes();
ArrayList<IBeekeepingMode> getBeekeepingModes();
IBeekeepingMode getBeekeepingMode(World world);
IBeekeepingMode getBeekeepingMode(World world);
IBeekeepingMode getBeekeepingMode(String name);
IBeekeepingMode getBeekeepingMode(String name);
void registerBeekeepingMode(IBeekeepingMode mode);
void registerBeekeepingMode(IBeekeepingMode mode);
void setBeekeepingMode(World world, String name);
void setBeekeepingMode(World world, String name);
/* MISC */
/**
* Creates beekeepingLogic for a housing.
* Should be used when the housing is created, see IBeekeepingLogic
*/
IBeekeepingLogic createBeekeepingLogic(IBeeHousing housing);
/* MISC */
/**
* Creates beekeepingLogic for a housing. Should be used when the housing is created, see IBeekeepingLogic
*/
IBeekeepingLogic createBeekeepingLogic(IBeeHousing housing);
/**
* Combines multiple modifiers from an IBeeHousing into one.
* Stays up to date with changes to the housing's modifiers.
*/
IBeeModifier createBeeHousingModifier(IBeeHousing housing);
/**
* Combines multiple listeners from an IBeeHousing into one.
* Stays up to date with changes to the housing's listeners.
*/
IBeeListener createBeeHousingListener(IBeeHousing housing);
/**
* Combines multiple modifiers from an IBeeHousing into one. Stays up to date with changes to the housing's
* modifiers.
*/
IBeeModifier createBeeHousingModifier(IBeeHousing housing);
/**
* Combines multiple listeners from an IBeeHousing into one. Stays up to date with changes to the housing's
* listeners.
*/
IBeeListener createBeeHousingListener(IBeeHousing housing);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -10,52 +10,48 @@ import net.minecraft.entity.player.EntityPlayerMP;
import forestry.api.core.INBTTagable;
/**
* Stores beekeeping logic for bee housings.
* Get one with BeeManager.beeRoot.createBeekeepingLogic(IBeeHousing housing)
* Stores beekeeping logic for bee housings. Get one with BeeManager.beeRoot.createBeekeepingLogic(IBeeHousing housing)
* Save and load it to NBT using the INBTTagable methods.
*/
public interface IBeekeepingLogic extends INBTTagable {
/* SERVER */
/* SERVER */
/**
* Checks that the bees can work, setting error conditions on the housing where needed
* @return true if no errors are present and doWork should be called
*/
boolean canWork();
/**
* Checks that the bees can work, setting error conditions on the housing where needed
*
* @return true if no errors are present and doWork should be called
*/
boolean canWork();
/**
* Performs actual work, breeding, production, etc.
*/
void doWork();
/**
* Performs actual work, breeding, production, etc.
*/
void doWork();
/* CLIENT */
/* CLIENT */
/**
* Call this when the housing comes into view of the client. (i.e. when tile.getDescriptionPacket() is called)
*/
void syncToClient();
/**
* Call this when the housing comes into view of the client.
* (i.e. when tile.getDescriptionPacket() is called)
*/
void syncToClient();
void syncToClient(EntityPlayerMP player);
void syncToClient(EntityPlayerMP player);
/**
* Get the progress bar for breeding and production.
* To avoid network spam, this is only available server-side,
* and must be synced manually to the client when a GUI is open.
*/
int getBeeProgressPercent();
/**
* Get the progress bar for breeding and production. To avoid network spam, this is only available server-side, and
* must be synced manually to the client when a GUI is open.
*/
int getBeeProgressPercent();
/**
* Whether bee fx should be active.
* Internally, this is automatically synced to the client.
*/
boolean canDoBeeFX();
/**
* Display bee fx. Calls IBee.doFX(IEffectData[] storedData, IBeeHousing housing) on the queen.
* Internally, the queen is automatically synced to the client for the fx.
*/
void doBeeFX();
/**
* Whether bee fx should be active. Internally, this is automatically synced to the client.
*/
boolean canDoBeeFX();
/**
* Display bee fx. Calls IBee.doFX(IEffectData[] storedData, IBeeHousing housing) on the queen. Internally, the
* queen is automatically synced to the client for the fx.
*/
void doBeeFX();
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -11,63 +11,64 @@ import net.minecraft.world.World;
public interface IBeekeepingMode {
/**
* @return Localized name of this beekeeping mode.
*/
String getName();
/**
* @return Localized name of this beekeeping mode.
*/
String getName();
/**
* @return Localized list of strings outlining the behaviour of this beekeeping mode.
*/
ArrayList<String> getDescription();
/**
* @return Localized list of strings outlining the behaviour of this beekeeping mode.
*/
ArrayList<String> getDescription();
/**
* @return Float used to modify the wear on comb frames.
*/
float getWearModifier();
/**
* @return Float used to modify the wear on comb frames.
*/
float getWearModifier();
/**
* @param queen
* @return fertility taking into account the birthing queen and surroundings.
*/
int getFinalFertility(IBee queen, World world, int x, int y, int z);
/**
* @param queen
* @return fertility taking into account the birthing queen and surroundings.
*/
int getFinalFertility(IBee queen, World world, int x, int y, int z);
/**
* @param queen
* @return true if the queen is genetically "fatigued" and should not be reproduced anymore.
*/
boolean isFatigued(IBee queen, IBeeHousing housing);
/**
* @param queen
* @return true if the queen is genetically "fatigued" and should not be reproduced anymore.
*/
boolean isFatigued(IBee queen, IBeeHousing housing);
/**
* @param queen
* @param housing
* @return true if the queen is being overworked in the bee housing (with chance). will trigger a negative effect.
*/
boolean isOverworked(IBee queen, IBeeHousing housing);
/**
* @param queen
* @param housing
* @return true if the queen is being overworked in the bee housing (with chance). will trigger a negative effect.
*/
boolean isOverworked(IBee queen, IBeeHousing housing);
/**
*
* @param queen
* @param offspring
* @param housing
* @return true if the genetic structure of the queen is breaking down during spawning of the offspring (with chance). will trigger a negative effect.
*/
boolean isDegenerating(IBee queen, IBee offspring, IBeeHousing housing);
/**
*
* @param queen
* @param offspring
* @param housing
* @return true if the genetic structure of the queen is breaking down during spawning of the offspring (with
* chance). will trigger a negative effect.
*/
boolean isDegenerating(IBee queen, IBee offspring, IBeeHousing housing);
/**
* @param queen
* @return true if an offspring of this queen is considered a natural
*/
boolean isNaturalOffspring(IBee queen);
/**
* @param queen
* @return true if an offspring of this queen is considered a natural
*/
boolean isNaturalOffspring(IBee queen);
/**
* @param queen
* @return true if this mode allows the passed queen or princess to be multiplied
*/
boolean mayMultiplyPrincess(IBee queen);
/**
* @param queen
* @return true if this mode allows the passed queen or princess to be multiplied
*/
boolean mayMultiplyPrincess(IBee queen);
/**
* @return the bee modifier for this mode
*/
IBeeModifier getBeeModifier();
/**
* @return the bee modifier for this mode
*/
IBeeModifier getBeeModifier();
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -12,27 +12,27 @@ import net.minecraft.world.World;
/**
* Bees can be seeded either as hive drops or as mutation results.
*
*
* Add IHiveDrops with HiveManager.get___Hive.addDrop
*
*
* @author SirSengir
*/
public interface IHiveDrop {
ItemStack getPrincess(World world, int x, int y, int z, int fortune);
ItemStack getPrincess(World world, int x, int y, int z, int fortune);
Collection<ItemStack> getDrones(World world, int x, int y, int z, int fortune);
Collection<ItemStack> getDrones(World world, int x, int y, int z, int fortune);
Collection<ItemStack> getAdditional(World world, int x, int y, int z, int fortune);
Collection<ItemStack> getAdditional(World world, int x, int y, int z, int fortune);
/**
* Chance to drop. Default drops have 80 (= 80 %).
*
* @param world Minecraft world this is called for.
* @param x x-Coordinate of the broken hive.
* @param y y-Coordinate of the broken hive.
* @param z z-Coordinate of the broken hive.
* @return Chance for drop as an integer of 0 - 100.
*/
int getChance(World world, int x, int y, int z);
/**
* Chance to drop. Default drops have 80 (= 80 %).
*
* @param world Minecraft world this is called for.
* @param x x-Coordinate of the broken hive.
* @param y y-Coordinate of the broken hive.
* @param z z-Coordinate of the broken hive.
* @return Chance for drop as an integer of 0 - 100.
*/
int getChance(World world, int x, int y, int z);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
@@ -9,16 +9,17 @@ import net.minecraft.item.ItemStack;
public interface IHiveFrame {
/**
* Wears out a frame.
*
* @param housing IBeeHousing the frame is contained in.
* @param frame ItemStack containing the actual frame.
* @param queen Current queen in the caller.
* @param wear Integer denoting the amount worn out. The wear modifier of the current beekeeping mode has already been taken into account.
* @return ItemStack containing the actual frame with adjusted damage, or null if it has been broken.
*/
ItemStack frameUsed(IBeeHousing housing, ItemStack frame, IBee queen, int wear);
/**
* Wears out a frame.
*
* @param housing IBeeHousing the frame is contained in.
* @param frame ItemStack containing the actual frame.
* @param queen Current queen in the caller.
* @param wear Integer denoting the amount worn out. The wear modifier of the current beekeeping mode has already
* been taken into account.
* @return ItemStack containing the actual frame with adjusted damage, or null if it has been broken.
*/
ItemStack frameUsed(IBeeHousing housing, ItemStack frame, IBee queen, int wear);
IBeeModifier getBeeModifier();
IBeeModifier getBeeModifier();
}
@@ -8,9 +8,10 @@ package forestry.api.apiculture;
import net.minecraft.block.Block;
public interface IJubilanceFactory {
/** The default Jubilance Provider is satisfied when the humidity and temperature are ideal for the bee. */
IJubilanceProvider getDefault();
/** The Requires Resource Jubilance Provider is satisfied when a specific block is under the hive. */
IJubilanceProvider getRequiresResource(Block block, int meta);
/** The default Jubilance Provider is satisfied when the humidity and temperature are ideal for the bee. */
IJubilanceProvider getDefault();
/** The Requires Resource Jubilance Provider is satisfied when a specific block is under the hive. */
IJubilanceProvider getRequiresResource(Block block, int meta);
}
@@ -7,9 +7,13 @@ package forestry.api.apiculture;
public interface IJubilanceProvider {
/**
* Returns true when conditions are right to make this species Jubilant.
* Jubilant bees can produce their Specialty products.
*/
boolean isJubilant(IAlleleBeeSpecies species, IBeeGenome genome, IBeeHousing housing);
/**
* Returns true when conditions are right to make this species Jubilant. Jubilant bees can produce their Specialty
* products.
*/
boolean isJubilant(IAlleleBeeSpecies species, IBeeGenome genome, IBeeHousing housing);
default String getDescription() {
return null;
}
}
@@ -7,7 +7,6 @@ package forestry.api.apiculture.hives;
public class HiveManager {
public static IHiveRegistry hiveRegistry;
public static IHiveGenHelper genHelper;
public static IHiveRegistry hiveRegistry;
public static IHiveGenHelper genHelper;
}
@@ -14,35 +14,37 @@ import forestry.api.core.EnumTemperature;
public interface IHiveDescription {
/**
* The hive generator for this hive.
*/
IHiveGen getHiveGen();
/**
* The hive generator for this hive.
*/
IHiveGen getHiveGen();
/**
* The hive block to be placed in the world.
*/
Block getBlock();
int getMeta();
/**
* The hive block to be placed in the world.
*/
Block getBlock();
/**
* returns true if the hive can be generated in these conditions.
* Used as a fast early-elimination check for hives that have no hope of spawning in the area.
*/
boolean isGoodBiome(BiomeGenBase biome);
boolean isGoodHumidity(EnumHumidity humidity);
boolean isGoodTemperature(EnumTemperature temperature);
int getMeta();
/**
* float representing the relative chance a hive will generate in a chunk.
* Default is 1.0, higher numbers result in more hives, smaller will result in fewer.
* Tree hives want around 3.0 to 4.0 since there are less locations to generate on.
*/
float getGenChance();
/**
* returns true if the hive can be generated in these conditions. Used as a fast early-elimination check for hives
* that have no hope of spawning in the area.
*/
boolean isGoodBiome(BiomeGenBase biome);
/**
* Called after successful hive generation.
* world, x, y, z give the location of the new hive.
**/
void postGen(World world, int x, int y, int z);
boolean isGoodHumidity(EnumHumidity humidity);
boolean isGoodTemperature(EnumTemperature temperature);
/**
* float representing the relative chance a hive will generate in a chunk. Default is 1.0, higher numbers result in
* more hives, smaller will result in fewer. Tree hives want around 3.0 to 4.0 since there are less locations to
* generate on.
*/
float getGenChance();
/**
* Called after successful hive generation. world, x, y, z give the location of the new hive.
**/
void postGen(World world, int x, int y, int z);
}
@@ -9,21 +9,19 @@ import net.minecraft.world.World;
public interface IHiveGen {
/**
* return a Y value that the hive should try to generate at.
* returns negative if the hive can't be placed anywhere.
*/
int getYForHive(World world, int x, int z);
/**
* return a Y value that the hive should try to generate at. returns negative if the hive can't be placed anywhere.
*/
int getYForHive(World world, int x, int z);
/**
* returns true if the hive can be generated at this location.
* Used for advanced conditions, like checking that the ground below the hive is a certain type.
*/
boolean isValidLocation(World world, int x, int y, int z);
/**
* returns true if the hive can safely replace the block at this location.
*/
boolean canReplace(World world, int x, int y, int z);
/**
* returns true if the hive can be generated at this location. Used for advanced conditions, like checking that the
* ground below the hive is a certain type.
*/
boolean isValidLocation(World world, int x, int y, int z);
/**
* returns true if the hive can safely replace the block at this location.
*/
boolean canReplace(World world, int x, int y, int z);
}
@@ -9,15 +9,14 @@ import net.minecraft.block.Block;
public interface IHiveGenHelper {
/**
* Returns a hiveGen for a hive that spawns on the ground.
* validGroundBlocks specifies which block materials it can spawn on.
*/
IHiveGen ground(Block... validGroundBlocks);
/**
* Returns a hiveGen for a hive that spawns in trees.
*/
IHiveGen tree();
/**
* Returns a hiveGen for a hive that spawns on the ground. validGroundBlocks specifies which block materials it can
* spawn on.
*/
IHiveGen ground(Block... validGroundBlocks);
/**
* Returns a hiveGen for a hive that spawns in trees.
*/
IHiveGen tree();
}
@@ -11,23 +11,24 @@ import forestry.api.apiculture.IHiveDrop;
public interface IHiveRegistry {
/* Forestry Hive Names */
public static final String forest = "Forestry:forest";
public static final String meadows = "Forestry:meadows";
public static final String desert = "Forestry:desert";
public static final String jungle = "Forestry:jungle";
public static final String end = "Forestry:end";
public static final String snow = "Forestry:snow";
public static final String swamp = "Forestry:swamp";
/* Forestry Hive Names */
public static final String forest = "Forestry:forest";
public static final String meadows = "Forestry:meadows";
public static final String desert = "Forestry:desert";
public static final String jungle = "Forestry:jungle";
public static final String end = "Forestry:end";
public static final String snow = "Forestry:snow";
public static final String swamp = "Forestry:swamp";
/**
* Adds a new hive to be generated in the world.
*/
void registerHive(String hiveName, IHiveDescription hiveDescription);
/**
* Adds a new hive to be generated in the world.
*/
void registerHive(String hiveName, IHiveDescription hiveDescription);
/**
* Add drops to a registered hive.
*/
void addDrops(String hiveName, IHiveDrop... drops);
void addDrops(String hiveName, List<IHiveDrop> drop);
/**
* Add drops to a registered hive.
*/
void addDrops(String hiveName, IHiveDrop... drops);
void addDrops(String hiveName, List<IHiveDrop> drop);
}
@@ -3,6 +3,7 @@
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
@API(apiVersion="4.1.0", owner="ForestryAPI|apiculture", provides="ForestryAPI|hives")
@API(apiVersion = "4.1.0", owner = "ForestryAPI|apiculture", provides = "ForestryAPI|hives")
package forestry.api.apiculture.hives;
import cpw.mods.fml.common.API;
@@ -1,8 +1,9 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
@API(apiVersion="5.0.0", owner="ForestryAPI|core", provides="ForestryAPI|apiculture")
@API(apiVersion = "5.0.0", owner = "ForestryAPI|core", provides = "ForestryAPI|apiculture")
package forestry.api.apiculture;
import cpw.mods.fml.common.API;
@@ -11,38 +11,38 @@ import forestry.api.genetics.AlleleManager;
import forestry.api.genetics.IFruitFamily;
public enum EnumFruitFamily implements IFruitFamily {
PRUNES("prunes", "Prunus domestica"),
POMES("pomes", "Pomum"),
JUNGLE("jungle", "Tropicus"),
NUX("nuts", "Nux");
private final String uid;
private final String scientific;
PRUNES("prunes", "Prunus domestica"),
POMES("pomes", "Pomum"),
JUNGLE("jungle", "Tropicus"),
NUX("nuts", "Nux");
EnumFruitFamily(String uid, String scientific) {
this.uid = uid;
this.scientific = scientific;
AlleleManager.alleleRegistry.registerFruitFamily(this);
}
private final String uid;
private final String scientific;
@Override
public String getUID() {
return "forestry." + uid;
}
EnumFruitFamily(String uid, String scientific) {
this.uid = uid;
this.scientific = scientific;
AlleleManager.alleleRegistry.registerFruitFamily(this);
}
@Override
public String getScientific() {
return this.scientific;
}
@Override
public String getUID() {
return "forestry." + uid;
}
@Override
public String getName() {
return StatCollector.translateToLocal("for.family." + uid);
}
@Override
public String getScientific() {
return this.scientific;
}
@Override
public String getDescription() {
return StatCollector.translateToLocal("for.family." + uid + ".description");
}
@Override
public String getName() {
return StatCollector.translateToLocal("for.family." + uid);
}
@Override
public String getDescription() {
return StatCollector.translateToLocal("for.family." + uid + ".description");
}
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -8,18 +8,22 @@ package forestry.api.arboriculture;
import forestry.api.genetics.ISpeciesType;
public enum EnumGermlingType implements ISpeciesType {
SAPLING("sapling"), BLOSSOM("blossom"), POLLEN("pollen"), GERMLING("germling"), NONE("none");
public static final EnumGermlingType[] VALUES = values();
private final String name;
SAPLING("sapling"),
BLOSSOM("blossom"),
POLLEN("pollen"),
GERMLING("germling"),
NONE("none");
EnumGermlingType(String name) {
this.name = name;
}
public static final EnumGermlingType[] VALUES = values();
public String getName() {
return name;
}
private final String name;
EnumGermlingType(String name) {
this.name = name;
}
public String getName() {
return name;
}
}
@@ -1,10 +1,14 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
public enum EnumGrowthConditions {
HOSTILE, PALTRY, NORMAL, GOOD, EXCELLENT
HOSTILE,
PALTRY,
NORMAL,
GOOD,
EXCELLENT
}
@@ -6,5 +6,10 @@
package forestry.api.arboriculture;
public enum EnumLeafType {
DECIDUOUS, CONIFERS, JUNGLE, WILLOW, MAPLE, PALM
DECIDUOUS,
CONIFERS,
JUNGLE,
WILLOW,
MAPLE,
PALM
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -21,78 +21,78 @@ import forestry.api.genetics.ISpeciesRoot;
public enum EnumTreeChromosome implements IChromosomeType {
/**
* Determines the following: - WorldGen, including the used wood blocks - {@link IFruitFamily}s supported. Limits which {@link IFruitProvider}
* will actually yield fruit with this species. - Native {@link EnumPlantType} for this tree. Combines with the PLANT chromosome.
*/
SPECIES(IAlleleTreeSpecies.class),
/**
* {@link IGrowthProvider}, determines conditions required by the tree to grow.
*/
GROWTH(IAlleleGrowth.class),
/**
* A float modifying the height of the tree. Taken into account at worldgen.
*/
HEIGHT(IAlleleFloat.class),
/**
* Chance for saplings.
*/
FERTILITY(IAlleleFloat.class),
/**
* {@link IFruitProvider}, determines if and what fruits are grown on the tree. Limited by the {@link IFruitFamily}s the species supports.
*/
FRUITS(IAlleleFruit.class),
/**
* Chance for fruit leaves and/or drops.
*/
YIELD(IAlleleFloat.class),
/**
* May add additional tolerances for {@link EnumPlantTypes}.
*/
PLANT(IAllelePlantType.class),
/**
* Determines the speed at which fruit will ripen on this tree.
*/
SAPPINESS(IAlleleFloat.class),
/**
* Territory for leaf effects. Unused.
*/
TERRITORY(IAlleleArea.class),
/**
* Leaf effect. Unused.
*/
EFFECT(IAlleleLeafEffect.class),
/**
* Amount of random ticks which need to elapse before a sapling will grow into a tree.
*/
MATURATION(IAlleleInteger.class),
/**
* Determines the following: - WorldGen, including the used wood blocks - {@link IFruitFamily}s supported. Limits
* which {@link IFruitProvider} will actually yield fruit with this species. - Native {@link EnumPlantType} for this
* tree. Combines with the PLANT chromosome.
*/
SPECIES(IAlleleTreeSpecies.class),
/**
* {@link IGrowthProvider}, determines conditions required by the tree to grow.
*/
GROWTH(IAlleleGrowth.class),
/**
* A float modifying the height of the tree. Taken into account at worldgen.
*/
HEIGHT(IAlleleFloat.class),
/**
* Chance for saplings.
*/
FERTILITY(IAlleleFloat.class),
/**
* {@link IFruitProvider}, determines if and what fruits are grown on the tree. Limited by the {@link IFruitFamily}s
* the species supports.
*/
FRUITS(IAlleleFruit.class),
/**
* Chance for fruit leaves and/or drops.
*/
YIELD(IAlleleFloat.class),
/**
* May add additional tolerances for {@link EnumPlantTypes}.
*/
PLANT(IAllelePlantType.class),
/**
* Determines the speed at which fruit will ripen on this tree.
*/
SAPPINESS(IAlleleFloat.class),
/**
* Territory for leaf effects. Unused.
*/
TERRITORY(IAlleleArea.class),
/**
* Leaf effect. Unused.
*/
EFFECT(IAlleleLeafEffect.class),
/**
* Amount of random ticks which need to elapse before a sapling will grow into a tree.
*/
MATURATION(IAlleleInteger.class),
GIRTH(IAlleleInteger.class),
/**
* Determines if the tree can burn.
*/
FIREPROOF(IAlleleBoolean.class),
;
Class<? extends IAllele> clss;
EnumTreeChromosome(Class<? extends IAllele> clss) {
this.clss = clss;
}
GIRTH(IAlleleInteger.class),
/**
* Determines if the tree can burn.
*/
FIREPROOF(IAlleleBoolean.class),;
@Override
public Class<? extends IAllele> getAlleleClass() {
return clss;
}
Class<? extends IAllele> clss;
@Override
public String getName() {
return this.toString().toLowerCase(Locale.ENGLISH);
}
EnumTreeChromosome(Class<? extends IAllele> clss) {
this.clss = clss;
}
@Override
public ISpeciesRoot getSpeciesRoot() {
return TreeManager.treeRoot;
}
@Override
public Class<? extends IAllele> getAlleleClass() {
return clss;
}
@Override
public String getName() {
return this.toString().toLowerCase(Locale.ENGLISH);
}
@Override
public ISpeciesRoot getSpeciesRoot() {
return TreeManager.treeRoot;
}
}
@@ -11,59 +11,83 @@ import java.util.Random;
import net.minecraft.nbt.NBTTagCompound;
public enum EnumWoodType {
LARCH, TEAK, ACACIA, LIME, CHESTNUT,
WENGE, BAOBAB, SEQUOIA(4.0f), KAPOK, EBONY,
MAHOGANY, BALSA(1.0f), WILLOW, WALNUT, GREENHEART(7.5f),
CHERRY, MAHOE, POPLAR, PALM, PAPAYA,
PINE(3.0f), PLUM, MAPLE, CITRUS, GIGANTEUM,
IPE, PADAUK, COCOBOLO, ZEBRAWOOD;
public static final float DEFAULT_HARDNESS = 2.0f;
public static final EnumWoodType[] VALUES = values();
LARCH,
TEAK,
ACACIA,
LIME,
CHESTNUT,
WENGE,
BAOBAB,
SEQUOIA(4.0f),
KAPOK,
EBONY,
MAHOGANY,
BALSA(1.0f),
WILLOW,
WALNUT,
GREENHEART(7.5f),
CHERRY,
MAHOE,
POPLAR,
PALM,
PAPAYA,
PINE(3.0f),
PLUM,
MAPLE,
CITRUS,
GIGANTEUM,
IPE,
PADAUK,
COCOBOLO,
ZEBRAWOOD;
private final float hardness;
public static final float DEFAULT_HARDNESS = 2.0f;
public static final EnumWoodType[] VALUES = values();
EnumWoodType() {
this.hardness = DEFAULT_HARDNESS;
}
private final float hardness;
EnumWoodType(float hardness) {
this.hardness = hardness;
}
EnumWoodType() {
this.hardness = DEFAULT_HARDNESS;
}
public float getHardness() {
return hardness;
}
EnumWoodType(float hardness) {
this.hardness = hardness;
}
/**
* @deprecated since Forestry 4.2. Woods use itemDamage instead of NBT now
*/
@Deprecated
public void saveToCompound(NBTTagCompound compound) {
compound.setInteger("WoodType", ordinal());
}
public float getHardness() {
return hardness;
}
/**
* @deprecated since Forestry 4.2. Woods use itemDamage instead of NBT now
*/
@Deprecated
public static EnumWoodType getFromCompound(NBTTagCompound compound) {
if (compound != null) {
int typeOrdinal = compound.getInteger("WoodType");
if (typeOrdinal >= 0 && typeOrdinal < VALUES.length) {
return VALUES[typeOrdinal];
}
}
/**
* @deprecated since Forestry 4.2. Woods use itemDamage instead of NBT now
*/
@Deprecated
public void saveToCompound(NBTTagCompound compound) {
compound.setInteger("WoodType", ordinal());
}
return EnumWoodType.LARCH;
}
/**
* @deprecated since Forestry 4.2. Woods use itemDamage instead of NBT now
*/
@Deprecated
public static EnumWoodType getFromCompound(NBTTagCompound compound) {
if (compound != null) {
int typeOrdinal = compound.getInteger("WoodType");
if (typeOrdinal >= 0 && typeOrdinal < VALUES.length) {
return VALUES[typeOrdinal];
}
}
public static EnumWoodType getRandom(Random random) {
return VALUES[random.nextInt(VALUES.length)];
}
return EnumWoodType.LARCH;
}
@Override
public String toString() {
return super.toString().toLowerCase(Locale.ENGLISH);
}
public static EnumWoodType getRandom(Random random) {
return VALUES[random.nextInt(VALUES.length)];
}
@Override
public String toString() {
return super.toString().toLowerCase(Locale.ENGLISH);
}
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -12,6 +12,5 @@ import forestry.api.genetics.IAllele;
*/
public interface IAlleleFruit extends IAllele {
IFruitProvider getProvider();
IFruitProvider getProvider();
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -12,6 +12,5 @@ import forestry.api.genetics.IAllele;
*/
public interface IAlleleGrowth extends IAllele {
IGrowthProvider getProvider();
IGrowthProvider getProvider();
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -15,6 +15,5 @@ import forestry.api.genetics.IEffectData;
*/
public interface IAlleleLeafEffect extends IAlleleEffect {
IEffectData doEffect(ITreeGenome genome, IEffectData storedData, World world, int x, int y, int z);
IEffectData doEffect(ITreeGenome genome, IEffectData storedData, World world, int x, int y, int z);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -8,44 +8,41 @@ package forestry.api.arboriculture;
import java.util.Collection;
import net.minecraft.util.IIcon;
import net.minecraftforge.common.EnumPlantType;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import forestry.api.genetics.IAlleleSpecies;
import forestry.api.genetics.IFruitFamily;
public interface IAlleleTreeSpecies extends IAlleleSpecies {
ITreeRoot getRoot();
/**
* @return Native plant type of this species.
*/
EnumPlantType getPlantType();
ITreeRoot getRoot();
/**
* @return List of all {@link IFruitFamily}s which can grow on leaves generated by this species.
*/
Collection<IFruitFamily> getSuitableFruit();
/**
* @return Native plant type of this species.
*/
EnumPlantType getPlantType();
/**
* @return Tree generator for this species.
*/
ITreeGenerator getGenerator();
/**
* @return List of all {@link IFruitFamily}s which can grow on leaves generated by this species.
*/
Collection<IFruitFamily> getSuitableFruit();
/* TEXTURES AND OVERRIDES */
int getLeafColour(boolean pollinated);
/**
* @return Tree generator for this species.
*/
ITreeGenerator getGenerator();
@SideOnly(Side.CLIENT)
IIcon getLeafIcon(boolean pollinated, boolean fancy);
/* TEXTURES AND OVERRIDES */
int getLeafColour(boolean pollinated);
@SideOnly(Side.CLIENT)
IIcon getGermlingIcon(EnumGermlingType type, int renderPass);
@SideOnly(Side.CLIENT)
int getGermlingColour(EnumGermlingType type, int renderPass);
@SideOnly(Side.CLIENT)
IIcon getLeafIcon(boolean pollinated, boolean fancy);
@SideOnly(Side.CLIENT)
IIcon getGermlingIcon(EnumGermlingType type, int renderPass);
@SideOnly(Side.CLIENT)
int getGermlingColour(EnumGermlingType type, int renderPass);
}
@@ -12,10 +12,9 @@ import forestry.api.genetics.IFruitFamily;
public interface IAlleleTreeSpeciesCustom extends IAlleleSpeciesCustom, IAlleleTreeSpecies {
/** Add a fruit family for this tree. Trees can have multiple fruit families. */
IAlleleTreeSpeciesCustom addFruitFamily(IFruitFamily family);
/** Set the minecraft plant type for this tree. Default is Plains. */
IAlleleTreeSpeciesCustom setPlantType(EnumPlantType type);
/** Add a fruit family for this tree. Trees can have multiple fruit families. */
IAlleleTreeSpeciesCustom addFruitFamily(IFruitFamily family);
/** Set the minecraft plant type for this tree. Default is Plains. */
IAlleleTreeSpeciesCustom setPlantType(EnumPlantType type);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -8,5 +8,4 @@ package forestry.api.arboriculture;
import forestry.api.genetics.IBreedingTracker;
public interface IArboristTracker extends IBreedingTracker {
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -12,63 +12,61 @@ import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import forestry.api.genetics.IFruitFamily;
public interface IFruitProvider {
IFruitFamily getFamily();
IFruitFamily getFamily();
int getColour(ITreeGenome genome, IBlockAccess world, int x, int y, int z, int ripeningTime);
int getColour(ITreeGenome genome, IBlockAccess world, int x, int y, int z, int ripeningTime);
boolean markAsFruitLeaf(ITreeGenome genome, World world, int x, int y, int z);
boolean markAsFruitLeaf(ITreeGenome genome, World world, int x, int y, int z);
int getRipeningPeriod();
int getRipeningPeriod();
// / Products, Chance
ItemStack[] getProducts();
// / Products, Chance
ItemStack[] getProducts();
// / Specialty, Chance
ItemStack[] getSpecialty();
// / Specialty, Chance
ItemStack[] getSpecialty();
ItemStack[] getFruits(ITreeGenome genome, World world, int x, int y, int z, int ripeningTime);
ItemStack[] getFruits(ITreeGenome genome, World world, int x, int y, int z, int ripeningTime);
/**
* @return Short, human-readable identifier used in the treealyzer.
*/
String getDescription();
/**
* @return Short, human-readable identifier used in the treealyzer.
*/
String getDescription();
/* TEXTURE OVERLAY */
/**
* @param genome
* @param world
* @param x
* @param y
* @param z
* @param ripeningTime
* Elapsed ripening time for the fruit.
* @param fancy
* @return IIcon index of the texture to overlay on the leaf block.
*/
short getIconIndex(ITreeGenome genome, IBlockAccess world, int x, int y, int z, int ripeningTime, boolean fancy);
/* TEXTURE OVERLAY */
/**
* @param genome
* @param world
* @param x
* @param y
* @param z
* @param ripeningTime Elapsed ripening time for the fruit.
* @param fancy
* @return IIcon index of the texture to overlay on the leaf block.
*/
short getIconIndex(ITreeGenome genome, IBlockAccess world, int x, int y, int z, int ripeningTime, boolean fancy);
/**
* @return true if this fruit provider requires fruit blocks to spawn, false otherwise.
*/
boolean requiresFruitBlocks();
/**
* @return true if this fruit provider requires fruit blocks to spawn, false otherwise.
*/
boolean requiresFruitBlocks();
/**
* Tries to spawn a fruit block at the potential position when the tree generates.
*
* @param genome
* @param world
* @param x
* @param y
* @param z
* @return true if a fruit block was spawned, false otherwise.
*/
boolean trySpawnFruitBlock(ITreeGenome genome, World world, int x, int y, int z);
/**
* Tries to spawn a fruit block at the potential position when the tree generates.
*
* @param genome
* @param world
* @param x
* @param y
* @param z
* @return true if a fruit block was spawned, false otherwise.
*/
boolean trySpawnFruitBlock(ITreeGenome genome, World world, int x, int y, int z);
@SideOnly(Side.CLIENT)
void registerIcons(IIconRegister register);
@SideOnly(Side.CLIENT)
void registerIcons(IIconRegister register);
}
@@ -9,11 +9,12 @@ import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.util.IIcon;
/**
* Provides icons for saplings, pollen, etc.
* You must implement this yourself to use TreeManager.treeFactory.createSpecies()
* There is no default implementation because every sapling has a unique icon.
* Provides icons for saplings, pollen, etc. You must implement this yourself to use
* TreeManager.treeFactory.createSpecies() There is no default implementation because every sapling has a unique icon.
*/
public interface IGermlingIconProvider {
void registerIcons(IIconRegister register);
IIcon getIcon(EnumGermlingType type, int renderPass);
void registerIcons(IIconRegister register);
IIcon getIcon(EnumGermlingType type, int renderPass);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -9,30 +9,30 @@ import net.minecraft.world.World;
public interface IGrowthProvider {
/**
* Check to see whether a sapling at the given location with the given genome can grow into a tree.
*
* @param genome Genome of the tree this is called for.
* @param world Minecraft world the tree will inhabit.
* @param xPos x-Coordinate to attempt growth at.
* @param yPos y-Coordinate to attempt growth at.
* @param zPos z-Coordinate to attempt growth at.
* @param expectedGirth Trunk size of the tree to generate.
* @param expectedHeight Height of the tree to generate.
* @return true if the tree can grow at the given coordinates, false otherwise.
*/
boolean canGrow(ITreeGenome genome, World world, int xPos, int yPos, int zPos, int expectedGirth, int expectedHeight);
/**
* Check to see whether a sapling at the given location with the given genome can grow into a tree.
*
* @param genome Genome of the tree this is called for.
* @param world Minecraft world the tree will inhabit.
* @param xPos x-Coordinate to attempt growth at.
* @param yPos y-Coordinate to attempt growth at.
* @param zPos z-Coordinate to attempt growth at.
* @param expectedGirth Trunk size of the tree to generate.
* @param expectedHeight Height of the tree to generate.
* @return true if the tree can grow at the given coordinates, false otherwise.
*/
boolean canGrow(ITreeGenome genome, World world, int xPos, int yPos, int zPos, int expectedGirth,
int expectedHeight);
EnumGrowthConditions getGrowthConditions(ITreeGenome genome, World world, int xPos, int yPos, int zPos);
EnumGrowthConditions getGrowthConditions(ITreeGenome genome, World world, int xPos, int yPos, int zPos);
/**
* @return Short, human-readable identifier used in the treealyzer.
*/
String getDescription();
/**
* @return Detailed description of growth behaviour used in the treealyzer.
*/
String[] getInfo();
/**
* @return Short, human-readable identifier used in the treealyzer.
*/
String getDescription();
/**
* @return Detailed description of growth behaviour used in the treealyzer.
*/
String[] getInfo();
}
@@ -8,13 +8,15 @@ package forestry.api.arboriculture;
import net.minecraft.util.IIcon;
/**
* Provides icons for leaves. Used by TreeManager.treeFactory.createSpecies()
* Get a default Forestry implementation from TreeManager.treeFactory.getLeafIconProvider() or implement your own.
* Provides icons for leaves. Used by TreeManager.treeFactory.createSpecies() Get a default Forestry implementation from
* TreeManager.treeFactory.getLeafIconProvider() or implement your own.
*
* If you implement your own, be sure to register the icons.
* Icon registration is not done here because these icons are heavily reused.
* If you implement your own, be sure to register the icons. Icon registration is not done here because these icons are
* heavily reused.
*/
public interface ILeafIconProvider {
IIcon getIcon(boolean pollinated, boolean fancy);
int getColor(boolean pollinated);
IIcon getIcon(boolean pollinated, boolean fancy);
int getColor(boolean pollinated);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -8,5 +8,6 @@ package forestry.api.arboriculture;
import net.minecraft.world.World;
public interface ILeafTickHandler {
boolean onRandomLeafTick(ITree tree, World world, int x, int y, int z, boolean isDestroyed);
boolean onRandomLeafTick(ITree tree, World world, int x, int y, int z, boolean isDestroyed);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -10,15 +10,16 @@ import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public interface IToolGrafter {
/**
* Called by leaves to determine the increase in sapling droprate.
*
* @param stack ItemStack containing the grafter.
* @param world Minecraft world the player and the target block inhabit.
* @param x x-Coordinate of the broken leaf block.
* @param y y-Coordinate of the broken leaf block.
* @param z z-Coordinate of the broken leaf block.
* @return Float representing the factor the usual drop chance is to be multiplied by.
*/
float getSaplingModifier(ItemStack stack, World world, EntityPlayer player, int x, int y, int z);
/**
* Called by leaves to determine the increase in sapling droprate.
*
* @param stack ItemStack containing the grafter.
* @param world Minecraft world the player and the target block inhabit.
* @param x x-Coordinate of the broken leaf block.
* @param y y-Coordinate of the broken leaf block.
* @param z z-Coordinate of the broken leaf block.
* @return Float representing the factor the usual drop chance is to be multiplied by.
*/
float getSaplingModifier(ItemStack stack, World world, EntityPlayer player, int x, int y, int z);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -10,75 +10,74 @@ import java.util.EnumSet;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import net.minecraftforge.common.EnumPlantType;
import com.mojang.authlib.GameProfile;
import net.minecraftforge.common.EnumPlantType;
import forestry.api.genetics.IEffectData;
import forestry.api.genetics.IIndividual;
import forestry.api.world.ITreeGenData;
public interface ITree extends IIndividual, ITreeGenData {
void mate(ITree other);
void mate(ITree other);
IEffectData[] doEffect(IEffectData[] storedData, World world, int x, int y, int z);
IEffectData[] doEffect(IEffectData[] storedData, World world, int x, int y, int z);
IEffectData[] doFX(IEffectData[] storedData, World world, int x, int y, int z);
IEffectData[] doFX(IEffectData[] storedData, World world, int x, int y, int z);
ITreeGenome getGenome();
ITreeGenome getGenome();
ITreeGenome getMate();
ITreeGenome getMate();
EnumSet<EnumPlantType> getPlantTypes();
EnumSet<EnumPlantType> getPlantTypes();
/**
* @since Forestry 4.0
*/
ITree[] getSaplings(World world, GameProfile playerProfile, int x, int y, int z, float modifier);
/**
* @since Forestry 4.0
*/
ITree[] getSaplings(World world, GameProfile playerProfile, int x, int y, int z, float modifier);
ItemStack[] getProduceList();
ItemStack[] getProduceList();
ItemStack[] getSpecialtyList();
ItemStack[] getSpecialtyList();
ItemStack[] produceStacks(World world, int x, int y, int z, int ripeningTime);
ItemStack[] produceStacks(World world, int x, int y, int z, int ripeningTime);
/**
* @return Boolean indicating whether a sapling can stay planted at the given position.
*/
boolean canStay(World world, int x, int y, int z);
/**
* @return Boolean indicating whether a sapling can stay planted at the given position.
*/
boolean canStay(World world, int x, int y, int z);
/**
* @return Boolean indicating whether a sapling at the given position can grow into a tree.
*/
boolean canGrow(World world, int x, int y, int z, int expectedGirth, int expectedHeight);
/**
* @return Boolean indicating whether a sapling at the given position can grow into a tree.
*/
boolean canGrow(World world, int x, int y, int z, int expectedGirth, int expectedHeight);
/**
* @return Integer denoting the maturity (block ticks) required for a sapling to attempt to grow into a tree.
*/
int getRequiredMaturity();
/**
* @return Integer denoting the maturity (block ticks) required for a sapling to attempt to grow into a tree.
*/
int getRequiredMaturity();
/**
* @return Integer denoting how resilient leaf blocks are against adverse influences (i.e. caterpillars).
*/
int getResilience();
/**
* @return Integer denoting the size of the tree trunk.
*/
int getGirth(World world, int x, int y, int z);
/**
* @return Integer denoting how resilient leaf blocks are against adverse influences (i.e. caterpillars).
*/
int getResilience();
/**
* @return Growth conditions at the given position.
*/
EnumGrowthConditions getGrowthCondition(World world, int x, int y, int z);
/**
* @return Integer denoting the size of the tree trunk.
*/
int getGirth(World world, int x, int y, int z);
WorldGenerator getTreeGenerator(World world, int x, int y, int z, boolean wasBonemealed);
/**
* @return Growth conditions at the given position.
*/
EnumGrowthConditions getGrowthCondition(World world, int x, int y, int z);
ITree copy();
WorldGenerator getTreeGenerator(World world, int x, int y, int z, boolean wasBonemealed);
boolean isPureBred(EnumTreeChromosome chromosome);
ITree copy();
boolean canBearFruit();
boolean isPureBred(EnumTreeChromosome chromosome);
boolean canBearFruit();
}
@@ -10,25 +10,28 @@ import java.awt.Color;
import forestry.api.genetics.IClassification;
public interface ITreeFactory {
/**
* Creates a new tree species.
* Automatically registered with AlleleManager.alleleRegistry.registerAllele()
* See IAlleleTreeSpeciesCustom and IAlleleSpeciesCustom for adding additional properties to the returned species.
*
* @param uid Unique Identifier for this species
* @param unlocalizedName Unlocalized name for this species
* @param authority Authority for the binomial name, e.g. "Sengir" on species of base Forestry.
* @param unlocalizedDescription Unlocalized description for this species
* @param dominant Whether this species is genetically dominant (false means it is recessive)
* @param branch Classification of this species
* @param binomial Binomial name of the species sans genus. "humboldti" will have the bee species flavour name be "Apis humboldti". Feel free to use fun names or null.
* @param leafIconProvider The leaf icon provider for this species
* @param germlingIconProvider The germling icon provider for this species
* @param generator The tree generator
* @return a new tree species allele.
*/
IAlleleTreeSpeciesCustom createSpecies(String uid, String unlocalizedName, String authority, String unlocalizedDescription, boolean dominant, IClassification branch, String binomial, ILeafIconProvider leafIconProvider, IGermlingIconProvider germlingIconProvider, ITreeGenerator generator);
/** Get one of the built-in Forestry leaf types. Default type is deciduous. */
ILeafIconProvider getLeafIconProvider(EnumLeafType enumLeafType, Color color, Color colorPollinated);
/**
* Creates a new tree species. Automatically registered with AlleleManager.alleleRegistry.registerAllele() See
* IAlleleTreeSpeciesCustom and IAlleleSpeciesCustom for adding additional properties to the returned species.
*
* @param uid Unique Identifier for this species
* @param unlocalizedName Unlocalized name for this species
* @param authority Authority for the binomial name, e.g. "Sengir" on species of base Forestry.
* @param unlocalizedDescription Unlocalized description for this species
* @param dominant Whether this species is genetically dominant (false means it is recessive)
* @param branch Classification of this species
* @param binomial Binomial name of the species sans genus. "humboldti" will have the bee species
* flavour name be "Apis humboldti". Feel free to use fun names or null.
* @param leafIconProvider The leaf icon provider for this species
* @param germlingIconProvider The germling icon provider for this species
* @param generator The tree generator
* @return a new tree species allele.
*/
IAlleleTreeSpeciesCustom createSpecies(String uid, String unlocalizedName, String authority,
String unlocalizedDescription, boolean dominant, IClassification branch, String binomial,
ILeafIconProvider leafIconProvider, IGermlingIconProvider germlingIconProvider, ITreeGenerator generator);
/** Get one of the built-in Forestry leaf types. Default type is deciduous. */
ILeafIconProvider getLeafIconProvider(EnumLeafType enumLeafType, Color color, Color colorPollinated);
}
@@ -7,32 +7,31 @@ package forestry.api.arboriculture;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import com.mojang.authlib.GameProfile;
import net.minecraftforge.common.util.ForgeDirection;
import com.mojang.authlib.GameProfile;
import forestry.api.world.ITreeGenData;
/**
* Implements the tree generation for a tree species.
*/
public interface ITreeGenerator {
WorldGenerator getWorldGenerator(ITreeGenData tree);
void setLogBlock(ITreeGenome genome, World world, int x, int y, int z, ForgeDirection facing);
WorldGenerator getWorldGenerator(ITreeGenData tree);
void setLeaves(ITreeGenome genome, World world, GameProfile owner, int x, int y, int z, boolean decorative);
void setLogBlock(ITreeGenome genome, World world, int x, int y, int z, ForgeDirection facing);
/**
* @deprecated since Forestry 4.2. use the genome version
*/
@Deprecated
void setLogBlock(World world, int x, int y, int z, ForgeDirection facing);
void setLeaves(ITreeGenome genome, World world, GameProfile owner, int x, int y, int z, boolean decorative);
/**
* @deprecated since Forestry 4.2. use the genome version
*/
@Deprecated
void setLeaves(World world, GameProfile owner, int x, int y, int z, boolean decorative);
/**
* @deprecated since Forestry 4.2. use the genome version
*/
@Deprecated
void setLogBlock(World world, int x, int y, int z, ForgeDirection facing);
/**
* @deprecated since Forestry 4.2. use the genome version
*/
@Deprecated
void setLeaves(World world, GameProfile owner, int x, int y, int z, boolean decorative);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -13,34 +13,34 @@ import forestry.api.genetics.IGenome;
public interface ITreeGenome extends IGenome {
IAlleleTreeSpecies getPrimary();
IAlleleTreeSpecies getPrimary();
IAlleleTreeSpecies getSecondary();
IAlleleTreeSpecies getSecondary();
IFruitProvider getFruitProvider();
IFruitProvider getFruitProvider();
IGrowthProvider getGrowthProvider();
IGrowthProvider getGrowthProvider();
float getHeight();
float getHeight();
float getFertility();
float getFertility();
/**
* @return Determines either a) how many fruit leaves there are or b) the chance for any fruit leave to drop a sapling. Exact usage determined by the
* IFruitProvider
*/
float getYield();
/**
* @return Determines either a) how many fruit leaves there are or b) the chance for any fruit leave to drop a
* sapling. Exact usage determined by the IFruitProvider
*/
float getYield();
float getSappiness();
float getSappiness();
EnumSet<EnumPlantType> getPlantTypes();
EnumSet<EnumPlantType> getPlantTypes();
/**
* @return Amount of random block ticks required for a sapling to mature into a fully grown tree.
*/
int getMaturationTime();
/**
* @return Amount of random block ticks required for a sapling to mature into a fully grown tree.
*/
int getMaturationTime();
int getGirth();
int getGirth();
IAlleleLeafEffect getEffect();
IAlleleLeafEffect getEffect();
}
@@ -1,45 +1,44 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
public interface ITreeModifier {
/**
*
* @param genome
* @return Float used to modify the height.
*/
float getHeightModifier(ITreeGenome genome, float currentModifier);
/**
*
* @param genome
* @return Float used to modify the height.
*/
float getHeightModifier(ITreeGenome genome, float currentModifier);
/**
*
* @param genome
* @return Float used to modify the yield.
*/
float getYieldModifier(ITreeGenome genome, float currentModifier);
/**
*
* @param genome
* @return Float used to modify the yield.
*/
float getYieldModifier(ITreeGenome genome, float currentModifier);
/**
*
* @param genome
* @return Float used to modify the sappiness.
*/
float getSappinessModifier(ITreeGenome genome, float currentModifier);
/**
*
* @param genome
* @return Float used to modify the sappiness.
*/
float getSappinessModifier(ITreeGenome genome, float currentModifier);
/**
*
* @param genome
* @return Float used to modify the maturation.
*/
float getMaturationModifier(ITreeGenome genome, float currentModifier);
/**
* @param genome0
* @param genome1
* @return Float used to modify the base mutation chance.
*/
float getMutationModifier(ITreeGenome genome0, ITreeGenome genome1, float currentModifier);
/**
*
* @param genome
* @return Float used to modify the maturation.
*/
float getMaturationModifier(ITreeGenome genome, float currentModifier);
/**
* @param genome0
* @param genome1
* @return Float used to modify the base mutation chance.
*/
float getMutationModifier(ITreeGenome genome0, ITreeGenome genome1, float currentModifier);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -11,15 +11,16 @@ import forestry.api.genetics.IMutation;
import forestry.api.genetics.ISpeciesRoot;
public interface ITreeMutation extends IMutation {
/**
* @return {@link ISpeciesRoot} this mutation is associated with.
*/
ITreeRoot getRoot();
/**
* @return float representing the percent chance for mutation to occur, from 0.0 to 100.0.
* @since Forestry 4.0
*/
float getChance(World world, int x, int y, int z, IAlleleTreeSpecies allele0, IAlleleTreeSpecies allele1, ITreeGenome genome0, ITreeGenome genome1);
/**
* @return {@link ISpeciesRoot} this mutation is associated with.
*/
ITreeRoot getRoot();
/**
* @return float representing the percent chance for mutation to occur, from 0.0 to 100.0.
* @since Forestry 4.0
*/
float getChance(World world, int x, int y, int z, IAlleleTreeSpecies allele0, IAlleleTreeSpecies allele1,
ITreeGenome genome0, ITreeGenome genome1);
}
@@ -8,5 +8,4 @@ package forestry.api.arboriculture;
import forestry.api.genetics.IMutationCustom;
public interface ITreeMutationCustom extends ITreeMutation, IMutationCustom {
}
@@ -8,16 +8,17 @@ package forestry.api.arboriculture;
import forestry.api.genetics.IAllele;
public interface ITreeMutationFactory {
/**
* Creates a new tree mutation.
* Automatically registered with TreeManager.treeRoot.registerMutation()
* See ITreeMutationCustom and IMutationCustom for adding additional properties to the returned mutation.
*
* @param parentTree0 A parent tree for this mutation
* @param parentTree1 A parent tree for this mutation
* @param result The resulting alleles for this mutation
* @param chance The chance that breeding the two parent trees will result in this mutation
* @return a new tree mutation.
*/
ITreeMutationCustom createMutation(IAlleleTreeSpecies parentTree0, IAlleleTreeSpecies parentTree1, IAllele[] result, int chance);
/**
* Creates a new tree mutation. Automatically registered with TreeManager.treeRoot.registerMutation() See
* ITreeMutationCustom and IMutationCustom for adding additional properties to the returned mutation.
*
* @param parentTree0 A parent tree for this mutation
* @param parentTree1 A parent tree for this mutation
* @param result The resulting alleles for this mutation
* @param chance The chance that breeding the two parent trees will result in this mutation
* @return a new tree mutation.
*/
ITreeMutationCustom createMutation(IAlleleTreeSpecies parentTree0, IAlleleTreeSpecies parentTree1, IAllele[] result,
int chance);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -20,80 +20,80 @@ import forestry.api.genetics.ISpeciesRoot;
public interface ITreeRoot extends ISpeciesRoot {
@Override
boolean isMember(ItemStack itemstack);
@Override
boolean isMember(ItemStack itemstack);
@Override
ITree getMember(ItemStack itemstack);
@Override
ITree getMember(ItemStack itemstack);
@Override
ITree getMember(NBTTagCompound compound);
@Override
ITree getMember(NBTTagCompound compound);
@Override
ITree templateAsIndividual(IAllele[] template);
@Override
ITree templateAsIndividual(IAllele[] template);
@Override
ITree templateAsIndividual(IAllele[] templateActive, IAllele[] templateInactive);
@Override
ITree templateAsIndividual(IAllele[] templateActive, IAllele[] templateInactive);
@Override
ITreeGenome templateAsGenome(IAllele[] template);
@Override
ITreeGenome templateAsGenome(IAllele[] template);
@Override
ITreeGenome templateAsGenome(IAllele[] templateActive, IAllele[] templateInactive);
@Override
ITreeGenome templateAsGenome(IAllele[] templateActive, IAllele[] templateInactive);
/**
* @param world
* @return {@link IArboristTracker} associated with the passed world.
*/
@Override
IArboristTracker getBreedingTracker(World world, GameProfile player);
/**
* @param world
* @return {@link IArboristTracker} associated with the passed world.
*/
@Override
IArboristTracker getBreedingTracker(World world, GameProfile player);
/* TREE SPECIFIC */
/**
* Register a leaf tick handler.
* @param handler the {@link ILeafTickHandler} to register.
*/
void registerLeafTickHandler(ILeafTickHandler handler);
/* TREE SPECIFIC */
/**
* Register a leaf tick handler.
*
* @param handler the {@link ILeafTickHandler} to register.
*/
void registerLeafTickHandler(ILeafTickHandler handler);
Collection<ILeafTickHandler> getLeafTickHandlers();
Collection<ILeafTickHandler> getLeafTickHandlers();
/**
* @return type of tree encoded on the itemstack. EnumGermlingType.NONE if it isn't a tree.
*/
@Override
EnumGermlingType getType(ItemStack stack);
/**
* @return type of tree encoded on the itemstack. EnumGermlingType.NONE if it isn't a tree.
*/
@Override
EnumGermlingType getType(ItemStack stack);
ITree getTree(World world, int x, int y, int z);
ITree getTree(World world, int x, int y, int z);
ITree getTree(World world, ITreeGenome genome);
ITree getTree(World world, ITreeGenome genome);
boolean plantSapling(World world, ITree tree, GameProfile owner, int x, int y, int z);
boolean plantSapling(World world, ITree tree, GameProfile owner, int x, int y, int z);
@Override
IChromosome[] templateAsChromosomes(IAllele[] template);
@Override
IChromosome[] templateAsChromosomes(IAllele[] template);
@Override
IChromosome[] templateAsChromosomes(IAllele[] templateActive, IAllele[] templateInactive);
@Override
IChromosome[] templateAsChromosomes(IAllele[] templateActive, IAllele[] templateInactive);
boolean setFruitBlock(World world, IAlleleFruit allele, float sappiness, short[] indices, int x, int y, int z);
boolean setFruitBlock(World world, IAlleleFruit allele, float sappiness, short[] indices, int x, int y, int z);
/* GAME MODE */
ArrayList<ITreekeepingMode> getTreekeepingModes();
/* GAME MODE */
ArrayList<ITreekeepingMode> getTreekeepingModes();
ITreekeepingMode getTreekeepingMode(World world);
ITreekeepingMode getTreekeepingMode(World world);
ITreekeepingMode getTreekeepingMode(String name);
ITreekeepingMode getTreekeepingMode(String name);
void registerTreekeepingMode(ITreekeepingMode mode);
void registerTreekeepingMode(ITreekeepingMode mode);
void setTreekeepingMode(World world, String name);
void setTreekeepingMode(World world, String name);
/* TEMPLATES */
@Override
ArrayList<ITree> getIndividualTemplates();
/* MUTATIONS */
@Override
Collection<ITreeMutation> getMutations(boolean shuffle);
/* TEMPLATES */
@Override
ArrayList<ITree> getIndividualTemplates();
/* MUTATIONS */
@Override
Collection<ITreeMutation> getMutations(boolean shuffle);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.arboriculture;
@@ -9,14 +9,13 @@ import java.util.ArrayList;
public interface ITreekeepingMode extends ITreeModifier {
/**
* @return Localized name of this treekeeping mode.
*/
String getName();
/**
* @return Localized list of strings outlining the behaviour of this treekeeping mode.
*/
ArrayList<String> getDescription();
/**
* @return Localized name of this treekeeping mode.
*/
String getName();
/**
* @return Localized list of strings outlining the behaviour of this treekeeping mode.
*/
ArrayList<String> getDescription();
}
@@ -8,9 +8,14 @@ package forestry.api.arboriculture;
import net.minecraft.item.ItemStack;
public interface IWoodItemAccess {
ItemStack getLog(EnumWoodType woodType, boolean fireproof);
ItemStack getPlanks(EnumWoodType woodType, boolean fireproof);
ItemStack getSlab(EnumWoodType woodType, boolean fireproof);
ItemStack getFence(EnumWoodType woodType, boolean fireproof);
ItemStack getStairs(EnumWoodType woodType, boolean fireproof);
ItemStack getLog(EnumWoodType woodType, boolean fireproof);
ItemStack getPlanks(EnumWoodType woodType, boolean fireproof);
ItemStack getSlab(EnumWoodType woodType, boolean fireproof);
ItemStack getFence(EnumWoodType woodType, boolean fireproof);
ItemStack getStairs(EnumWoodType woodType, boolean fireproof);
}
@@ -7,23 +7,23 @@ package forestry.api.arboriculture;
public class TreeManager {
/**
* Convenient access to AlleleManager.alleleRegistry.getSpeciesRoot("rootTrees")
*/
public static ITreeRoot treeRoot;
/**
* Convenient access to AlleleManager.alleleRegistry.getSpeciesRoot("rootTrees")
*/
public static ITreeRoot treeRoot;
/**
* Convenient access to wood items.
*/
public static IWoodItemAccess woodItemAccess;
/**
* Convenient access to wood items.
*/
public static IWoodItemAccess woodItemAccess;
/**
* Used to create new trees.
*/
public static ITreeFactory treeFactory;
/**
* Used to create new trees.
*/
public static ITreeFactory treeFactory;
/**
* Used to create new tree mutations.
*/
public static ITreeMutationFactory treeMutationFactory;
/**
* Used to create new tree mutations.
*/
public static ITreeMutationFactory treeMutationFactory;
}
@@ -1,8 +1,9 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
@API(apiVersion = "4.2.1", owner = "ForestryAPI|core", provides = "ForestryAPI|arboriculture")
package forestry.api.arboriculture;
import cpw.mods.fml.common.API;
@@ -1,13 +1,12 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
public class ChipsetManager {
public static ISolderManager solderManager;
public static ICircuitRegistry circuitRegistry;
public static ISolderManager solderManager;
public static ICircuitRegistry circuitRegistry;
}
@@ -6,24 +6,25 @@
package forestry.api.circuits;
public enum CircuitSocketType implements ICircuitSocketType {
NONE("none"),
FARM("forestry.farm"),
ELECTRIC_ENGINE("forestry.electric.engine"),
MACHINE("forestry.machine");
private final String uid;
NONE("none"),
FARM("forestry.farm"),
ELECTRIC_ENGINE("forestry.electric.engine"),
MACHINE("forestry.machine");
CircuitSocketType(String uid) {
this.uid = uid;
}
private final String uid;
@Override
public String getUid() {
return uid;
}
CircuitSocketType(String uid) {
this.uid = uid;
}
@Override
public boolean equals(ICircuitSocketType socketType) {
return uid.equals(socketType.getUid());
}
@Override
public String getUid() {
return uid;
}
@Override
public boolean equals(ICircuitSocketType socketType) {
return uid.equals(socketType.getUid());
}
}
@@ -1,32 +1,31 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
import java.util.List;
import net.minecraft.tileentity.TileEntity;
public interface ICircuit {
String getUID();
boolean requiresDiscovery();
String getUID();
int getLimit();
boolean requiresDiscovery();
String getName();
int getLimit();
boolean isCircuitable(Object tile);
String getName();
void onInsertion(int slot, Object tile);
boolean isCircuitable(Object tile);
void onLoad(int slot, Object tile);
void onInsertion(int slot, Object tile);
void onRemoval(int slot, Object tile);
void onLoad(int slot, Object tile);
void onTick(int slot, Object tile);
void onRemoval(int slot, Object tile);
void addTooltip(List<String> list);
void onTick(int slot, Object tile);
void addTooltip(List<String> list);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
@@ -11,26 +11,26 @@ import forestry.api.core.INBTTagable;
public interface ICircuitBoard extends INBTTagable {
int getPrimaryColor();
int getPrimaryColor();
int getSecondaryColor();
int getSecondaryColor();
void addTooltip(List<String> list);
void addTooltip(List<String> list);
void onInsertion(Object tile);
void onInsertion(Object tile);
void onLoad(Object tile);
void onLoad(Object tile);
void onRemoval(Object tile);
void onRemoval(Object tile);
void onTick(Object tile);
ICircuit[] getCircuits();
void onTick(Object tile);
/**
* Specifies where a circuit can be used.
* @since Forestry 4.0
*/
ICircuitSocketType getSocketType();
ICircuit[] getCircuits();
/**
* Specifies where a circuit can be used.
*
* @since Forestry 4.0
*/
ICircuitSocketType getSocketType();
}
@@ -1,25 +1,25 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
public interface ICircuitLayout {
/** unique ID for this circuit layout */
String getUID();
/** unique ID for this circuit layout */
String getUID();
/** localized name for this circuit layout */
String getName();
/** localized name for this circuit layout */
String getName();
/** localized string for how this circuit layout is used */
String getUsage();
/**
* Specifies where a circuit layout is used.
* @since Forestry 4.0
*/
ICircuitSocketType getSocketType();
/** localized string for how this circuit layout is used */
String getUsage();
/**
* Specifies where a circuit layout is used.
*
* @since Forestry 4.0
*/
ICircuitSocketType getSocketType();
}
@@ -1,10 +1,9 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
public interface ICircuitLibrary {
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
@@ -12,26 +12,25 @@ import net.minecraft.world.World;
public interface ICircuitRegistry {
/* CIRCUITS */
Map<String, ICircuit> getRegisteredCircuits();
/* CIRCUITS */
Map<String, ICircuit> getRegisteredCircuits();
void registerCircuit(ICircuit circuit);
void registerCircuit(ICircuit circuit);
ICircuit getCircuit(String uid);
ICircuit getCircuit(String uid);
ICircuitLibrary getCircuitLibrary(World world, String playername);
ICircuitLibrary getCircuitLibrary(World world, String playername);
/* LAYOUTS */
Map<String, ICircuitLayout> getRegisteredLayouts();
/* LAYOUTS */
Map<String, ICircuitLayout> getRegisteredLayouts();
void registerLayout(ICircuitLayout layout);
void registerLayout(ICircuitLayout layout);
ICircuitLayout getLayout(String uid);
ICircuitLayout getLayout(String uid);
ICircuitLayout getDefaultLayout();
ICircuitLayout getDefaultLayout();
ICircuitBoard getCircuitboard(ItemStack itemstack);
boolean isChipset(ItemStack itemstack);
ICircuitBoard getCircuitboard(ItemStack itemstack);
boolean isChipset(ItemStack itemstack);
}
@@ -6,13 +6,14 @@
package forestry.api.circuits;
/**
* Specifies where a circuit layout can be used. (i.e. farm, machine, engine, etc)
* See CircuitSocketType for Forestry's uses.
* Specifies where a circuit layout can be used. (i.e. farm, machine, engine, etc) See CircuitSocketType for Forestry's
* uses.
*/
public interface ICircuitSocketType {
/** unique identifier for this socket type */
String getUid();
/** comparison using uid */
boolean equals(ICircuitSocketType socketType);
/** unique identifier for this socket type */
String getUid();
/** comparison using uid */
boolean equals(ICircuitSocketType socketType);
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.circuits;
@@ -9,6 +9,5 @@ import net.minecraft.item.ItemStack;
public interface ISolderManager {
void addRecipe(ICircuitLayout layout, ItemStack resource, ICircuit circuit);
void addRecipe(ICircuitLayout layout, ItemStack resource, ICircuit circuit);
}
@@ -5,4 +5,5 @@
******************************************************************************/
@API(apiVersion = "3.1.0", owner = "ForestryAPI|core", provides = "ForestryAPI|circuits")
package forestry.api.circuits;
import cpw.mods.fml.common.API;
@@ -4,33 +4,33 @@ import java.util.HashMap;
import java.util.Map;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraftforge.common.BiomeDictionary;
public class BiomeHelper {
private static final Map<BiomeGenBase, Boolean> isBiomeHellishCache = new HashMap<BiomeGenBase, Boolean>();
private static final Map<BiomeGenBase, Boolean> isBiomeHellishCache = new HashMap<BiomeGenBase, Boolean>();
/**
* Determines if it can rain or snow in the given biome.
*/
public static boolean canRainOrSnow(BiomeGenBase biomeGenBase) {
return biomeGenBase.getEnableSnow() || biomeGenBase.canSpawnLightningBolt();
}
/**
* Determines if it can rain or snow in the given biome.
*/
public static boolean canRainOrSnow(BiomeGenBase biomeGenBase) {
return biomeGenBase.getEnableSnow() || biomeGenBase.canSpawnLightningBolt();
}
/**
* Determines if a given BiomeGenBase is of HELLISH temperature, since it is treated separately from actual temperature values.
* Uses the BiomeDictionary.
* @param biomeGen BiomeGenBase of the biome in question
* @return true, if the BiomeGenBase is a Nether-type biome; false otherwise.
*/
public static boolean isBiomeHellish(BiomeGenBase biomeGen) {
if (isBiomeHellishCache.containsKey(biomeGen)) {
return isBiomeHellishCache.get(biomeGen);
}
/**
* Determines if a given BiomeGenBase is of HELLISH temperature, since it is treated separately from actual
* temperature values. Uses the BiomeDictionary.
*
* @param biomeGen BiomeGenBase of the biome in question
* @return true, if the BiomeGenBase is a Nether-type biome; false otherwise.
*/
public static boolean isBiomeHellish(BiomeGenBase biomeGen) {
if (isBiomeHellishCache.containsKey(biomeGen)) {
return isBiomeHellishCache.get(biomeGen);
}
boolean isBiomeHellish = BiomeDictionary.isBiomeOfType(biomeGen, BiomeDictionary.Type.NETHER);
isBiomeHellishCache.put(biomeGen, isBiomeHellish);
return isBiomeHellish;
}
boolean isBiomeHellish = BiomeDictionary.isBiomeOfType(biomeGen, BiomeDictionary.Type.NETHER);
isBiomeHellishCache.put(biomeGen, isBiomeHellish);
return isBiomeHellish;
}
}
@@ -1,43 +1,46 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
/**
* Many things Forestry use temperature and humidity of a biome to determine whether they can or how they can work or spawn at a given location.
*
* This enum concerns humidity.
* Many things Forestry use temperature and humidity of a biome to determine whether they can or how they can work or
* spawn at a given location.
*
* This enum concerns humidity.
*/
public enum EnumHumidity {
ARID("Arid"), NORMAL("Normal"), DAMP("Damp");
public final String name;
ARID("Arid"),
NORMAL("Normal"),
DAMP("Damp");
private EnumHumidity(String name) {
this.name = name;
}
public final String name;
public String getName() {
return this.name;
}
private EnumHumidity(String name) {
this.name = name;
}
/**
* Determines the EnumHumidity given a floating point representation of Minecraft Rainfall.
* To check if rainfall is possible in a biome, use BiomeHelper.canRainOrSnow().
* @param rawHumidity raw rainfall value
* @return EnumHumidity corresponding to rainfall value
*/
public static EnumHumidity getFromValue(float rawHumidity) {
if (rawHumidity > 0.85f) { // matches BiomeGenBase.isHighHumidity()
return DAMP;
}
else if (rawHumidity >= 0.3f) {
return NORMAL;
}
else {
return ARID;
}
}
public String getName() {
return this.name;
}
/**
* Determines the EnumHumidity given a floating point representation of Minecraft Rainfall. To check if rainfall is
* possible in a biome, use BiomeHelper.canRainOrSnow().
*
* @param rawHumidity raw rainfall value
* @return EnumHumidity corresponding to rainfall value
*/
public static EnumHumidity getFromValue(float rawHumidity) {
if (rawHumidity > 0.85f) { // matches BiomeGenBase.isHighHumidity()
return DAMP;
} else if (rawHumidity >= 0.3f) {
return NORMAL;
} else {
return ARID;
}
}
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
@@ -12,68 +12,71 @@ import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Many things Forestry use temperature and humidity of a biome to determine whether they can or how they can work or spawn at a given location.
*
* This enum concerns temperature.
* Many things Forestry use temperature and humidity of a biome to determine whether they can or how they can work or
* spawn at a given location.
*
* This enum concerns temperature.
*/
public enum EnumTemperature {
NONE("None", "habitats/ocean"), ICY("Icy", "habitats/snow"), COLD("Cold", "habitats/taiga"),
NORMAL("Normal", "habitats/plains"), WARM("Warm", "habitats/jungle"), HOT("Hot", "habitats/desert"), HELLISH("Hellish", "habitats/nether");
public final String name;
public final String iconIndex;
NONE("None", "habitats/ocean"),
ICY("Icy", "habitats/snow"),
COLD("Cold", "habitats/taiga"),
NORMAL("Normal", "habitats/plains"),
WARM("Warm", "habitats/jungle"),
HOT("Hot", "habitats/desert"),
HELLISH("Hellish", "habitats/nether");
private EnumTemperature(String name, String iconIndex) {
this.name = name;
this.iconIndex = iconIndex;
}
public final String name;
public final String iconIndex;
public String getName() {
return this.name;
}
private EnumTemperature(String name, String iconIndex) {
this.name = name;
this.iconIndex = iconIndex;
}
@SideOnly(Side.CLIENT)
public IIcon getIcon() {
return ForestryAPI.textureManager.getDefault(iconIndex);
}
public String getName() {
return this.name;
}
/**
* Determines the EnumTemperature given a floating point representation of
* Minecraft temperature. Hellish biomes are handled based on their biome
* type - check BiomeHelper.isBiomeHellish.
* @param rawTemp raw temperature value
* @return EnumTemperature corresponding to value of rawTemp
*/
public static EnumTemperature getFromValue(float rawTemp) {
if (rawTemp > 1.00f) {
return HOT;
}
else if (rawTemp > 0.85f) {
return WARM;
}
else if (rawTemp > 0.35f) {
return NORMAL;
}
else if (rawTemp > 0.0f) {
return COLD;
}
else {
return ICY;
}
}
@SideOnly(Side.CLIENT)
public IIcon getIcon() {
return ForestryAPI.textureManager.getDefault(iconIndex);
}
public static EnumTemperature getFromBiome(BiomeGenBase biomeGenBase) {
if (BiomeHelper.isBiomeHellish(biomeGenBase)) {
return HELLISH;
}
return getFromValue(biomeGenBase.temperature);
}
/**
* Determines the EnumTemperature given a floating point representation of Minecraft temperature. Hellish biomes are
* handled based on their biome type - check BiomeHelper.isBiomeHellish.
*
* @param rawTemp raw temperature value
* @return EnumTemperature corresponding to value of rawTemp
*/
public static EnumTemperature getFromValue(float rawTemp) {
if (rawTemp > 1.00f) {
return HOT;
} else if (rawTemp > 0.85f) {
return WARM;
} else if (rawTemp > 0.35f) {
return NORMAL;
} else if (rawTemp > 0.0f) {
return COLD;
} else {
return ICY;
}
}
public static EnumTemperature getFromBiome(BiomeGenBase biomeGenBase, int x, int y, int z) {
if (BiomeHelper.isBiomeHellish(biomeGenBase)) {
return HELLISH;
}
float temperature = biomeGenBase.getFloatTemperature(x, y, z);
return getFromValue(temperature);
}
public static EnumTemperature getFromBiome(BiomeGenBase biomeGenBase) {
if (BiomeHelper.isBiomeHellish(biomeGenBase)) {
return HELLISH;
}
return getFromValue(biomeGenBase.temperature);
}
public static EnumTemperature getFromBiome(BiomeGenBase biomeGenBase, int x, int y, int z) {
if (BiomeHelper.isBiomeHellish(biomeGenBase)) {
return HELLISH;
}
float temperature = biomeGenBase.getFloatTemperature(x, y, z);
return getFromValue(temperature);
}
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
@@ -12,57 +12,52 @@ import cpw.mods.fml.relauncher.SideOnly;
/**
* Forestry's API is divided into several subcategories to make it easier to understand.
*
* If you need to distribute API files, try to only include the parts you are actually
* using to minimize conflicts due to API changes.
*
* .core - Miscallenous base classes and interfaces as well as some basics for tools, armor, game modes and stuff needed by biome mods.
* .fuels - Managers and classes to facilitate adding fuels to various engines and machines.
* .recipes - Managers and helpers to facilitate adding new recipes to various machines.
* .storage - Managers, events and interfaces for defining new backpacks and handling backpack behaviour.
* .mail - Anything related to handling letters and adding new mail carrier systems.
* .genetics - Shared code for all genetic subclasses.
* \ .apiculture - Bees.
* \ .arboriculture - Trees.
* \ .lepidopterology - Butterflies.
*
* Note that if Forestry is not present, all these references will be null.
*
* If you need to distribute API files, try to only include the parts you are actually using to minimize conflicts due
* to API changes.
*
* .core - Miscallenous base classes and interfaces as well as some basics for tools, armor, game modes and stuff needed
* by biome mods. .fuels - Managers and classes to facilitate adding fuels to various engines and machines. .recipes -
* Managers and helpers to facilitate adding new recipes to various machines. .storage - Managers, events and interfaces
* for defining new backpacks and handling backpack behaviour. .mail - Anything related to handling letters and adding
* new mail carrier systems. .genetics - Shared code for all genetic subclasses. \ .apiculture - Bees. \ .arboriculture
* - Trees. \ .lepidopterology - Butterflies.
*
* Note that if Forestry is not present, all these references will be null.
*/
public class ForestryAPI {
/**
* The main mod instance for Forestry.
*/
public static Object instance;
/**
* The main mod instance for Forestry.
*/
public static Object instance;
/**
* A {@link ITextureManager} needed for some things in the API.
*/
@SideOnly(Side.CLIENT)
public static ITextureManager textureManager;
/**
* A {@link ITextureManager} needed for some things in the API.
*/
@SideOnly(Side.CLIENT)
public static ITextureManager textureManager;
public static IClimateManager climateManager;
public static IClimateManager climateManager;
/**
* The currently active {@link IGameMode}.
*/
public static IGameMode activeMode;
/**
* The currently active {@link IGameMode}.
*/
public static IGameMode activeMode;
/**
* Provides information on certain Forestry constants (Villager IDs, Chest gen keys, etc)
*/
public static IForestryConstants forestryConstants;
/**
* Provides information on certain Forestry constants (Villager IDs, Chest gen keys, etc)
*/
public static IForestryConstants forestryConstants;
/**
* The currently enabled Forestry plugins.
* Can be used to check if certain features are available, for example:
* ForestryAPI.enabledPlugins.contains("APICULTURE")
*/
public static Set<String> enabledPlugins;
/**
* The currently enabled Forestry plugins. Can be used to check if certain features are available, for example:
* ForestryAPI.enabledPlugins.contains("APICULTURE")
*/
public static Set<String> enabledPlugins;
/**
* Instance of the errorStateRegistry for registering errors.
* Also creates new instances of IErrorLogic.
*/
public static IErrorStateRegistry errorStateRegistry;
/**
* Instance of the errorStateRegistry for registering errors. Also creates new instances of IErrorLogic.
*/
public static IErrorStateRegistry errorStateRegistry;
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
@@ -10,7 +10,6 @@ import net.minecraft.entity.player.EntityPlayer;
import com.mojang.authlib.GameProfile;
import cpw.mods.fml.common.eventhandler.Event;
import forestry.api.genetics.IAlleleSpecies;
import forestry.api.genetics.IBreedingTracker;
import forestry.api.genetics.IMutation;
@@ -18,43 +17,50 @@ import forestry.api.genetics.ISpeciesRoot;
public abstract class ForestryEvent extends Event {
private static abstract class BreedingEvent extends ForestryEvent {
public final ISpeciesRoot root;
public final IBreedingTracker tracker;
public final GameProfile username;
private abstract static class BreedingEvent extends ForestryEvent {
private BreedingEvent(ISpeciesRoot root, GameProfile username, IBreedingTracker tracker) {
super();
this.root = root;
this.username = username;
this.tracker = tracker;
}
}
public final ISpeciesRoot root;
public final IBreedingTracker tracker;
public final GameProfile username;
public static class SpeciesDiscovered extends BreedingEvent {
public final IAlleleSpecies species;
public SpeciesDiscovered(ISpeciesRoot root, GameProfile username, IAlleleSpecies species, IBreedingTracker tracker) {
super(root, username, tracker);
this.species = species;
}
}
private BreedingEvent(ISpeciesRoot root, GameProfile username, IBreedingTracker tracker) {
super();
this.root = root;
this.username = username;
this.tracker = tracker;
}
}
public static class MutationDiscovered extends BreedingEvent {
public final IMutation allele;
public MutationDiscovered(ISpeciesRoot root, GameProfile username, IMutation allele, IBreedingTracker tracker) {
super(root, username, tracker);
this.allele = allele;
}
}
public static class SpeciesDiscovered extends BreedingEvent {
public static class SyncedBreedingTracker extends ForestryEvent {
public final IBreedingTracker tracker;
public final EntityPlayer player;
public SyncedBreedingTracker(IBreedingTracker tracker, EntityPlayer player) {
super();
this.tracker = tracker;
this.player = player;
}
public final IAlleleSpecies species;
}
public SpeciesDiscovered(ISpeciesRoot root, GameProfile username, IAlleleSpecies species,
IBreedingTracker tracker) {
super(root, username, tracker);
this.species = species;
}
}
public static class MutationDiscovered extends BreedingEvent {
public final IMutation allele;
public MutationDiscovered(ISpeciesRoot root, GameProfile username, IMutation allele, IBreedingTracker tracker) {
super(root, username, tracker);
this.allele = allele;
}
}
public static class SyncedBreedingTracker extends ForestryEvent {
public final IBreedingTracker tracker;
public final EntityPlayer player;
public SyncedBreedingTracker(IBreedingTracker tracker, EntityPlayer player) {
super();
this.tracker = tracker;
this.player = player;
}
}
}
@@ -1,6 +1,6 @@
/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.core;
@@ -10,16 +10,13 @@ import net.minecraft.item.ItemStack;
public interface IArmorNaturalist {
/**
* Called when the naturalist's armor acts as spectacles for seeing pollinated tree leaves/flowers.
*
* @param player
* Player doing the viewing
* @param armor
* Armor item
* @param doSee
* Whether or not to actually do the side effects of viewing
* @return true if the armor actually allows the player to see pollination.
*/
public boolean canSeePollination(EntityPlayer player, ItemStack armor, boolean doSee);
/**
* Called when the naturalist's armor acts as spectacles for seeing pollinated tree leaves/flowers.
*
* @param player Player doing the viewing
* @param armor Armor item
* @param doSee Whether or not to actually do the side effects of viewing
* @return true if the armor actually allows the player to see pollination.
*/
public boolean canSeePollination(EntityPlayer player, ItemStack armor, boolean doSee);
}
@@ -1,23 +1,22 @@
/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
* Copyright (c) 2011-2014 SirSengir. All rights reserved. This program and the accompanying materials are made
* available under the terms of the GNU Lesser Public License v3 which accompanies this distribution, and is available
* at http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
* Various Contributors including, but not limited to: SirSengir (original work), CovertJaguar, Player, Binnie,
* MysteriousAges
******************************************************************************/
package forestry.api.core;
public interface IClimateControlled {
/**
* Change the temperature, but not lower than boundaryDown or higher than boundaryUp.
*/
void addTemperatureChange(float change, float boundaryDown, float boundaryUp);
/**
* Change the humidity, but not lower than boundaryDown or higher than boundaryUp.
*/
void addHumidityChange(float change, float boundaryDown, float boundaryUp);
/**
* Change the temperature, but not lower than boundaryDown or higher than boundaryUp.
*/
void addTemperatureChange(float change, float boundaryDown, float boundaryUp);
/**
* Change the humidity, but not lower than boundaryDown or higher than boundaryUp.
*/
void addHumidityChange(float change, float boundaryDown, float boundaryUp);
}
@@ -14,5 +14,4 @@ public interface IClimateManager {
float getHumidity(World world, int x, int y, int z);
IClimateProvider getDefaultClimate(World world, int x, int y, int z);
}
@@ -3,6 +3,7 @@ package forestry.api.core;
import net.minecraft.world.biome.BiomeGenBase;
public interface IClimateProvider {
BiomeGenBase getBiome();
EnumTemperature getTemperature();
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