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https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-15 21:54:50 +00:00
Added setAlpha to skin overlays
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6f9358c1ca
commit
83fbccdf55
5 files changed
+19
-7
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@@ -80,8 +80,9 @@ public class NoppesUtil {
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int tagID = skinOverlayList.getCompoundTagAt(i).getInteger("SkinOverlayID");
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String tagString = skinOverlayList.getCompoundTagAt(i).getString("SkinOverlayTexture");
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boolean glow = skinOverlayList.getCompoundTagAt(i).getBoolean("SkinOverlayGlow");
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float alpha = skinOverlayList.getCompoundTagAt(i).getFloat("SkinOverlayAlpha");
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skinOverlays.put(tagID,new SkinOverlayData(new ResourceLocation(tagString),glow));
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skinOverlays.put(tagID,new SkinOverlayData(new ResourceLocation(tagString),glow,alpha));
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}
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Client.skinOverlays.put(player.getUniqueID(), skinOverlays);
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}
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@@ -15,7 +15,7 @@ public class RenderCNPCPlayer extends RenderPlayer {
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public RenderCNPCPlayer() {
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}
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private boolean preRenderOverlay(EntityPlayer player, ResourceLocation overlayLocation, boolean glow) {
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private boolean preRenderOverlay(EntityPlayer player, ResourceLocation overlayLocation, boolean glow, float alpha) {
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try {
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this.bindTexture(overlayLocation);
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} catch (Exception exception) {
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@@ -30,6 +30,8 @@ public class RenderCNPCPlayer extends RenderPlayer {
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Minecraft.getMinecraft().entityRenderer.disableLightmap((double)0);
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}
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GL11.glColor4f(1.0F, 1.0F, 1.0F, alpha);
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GL11.glDepthMask(!player.isInvisible());
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GL11.glPushMatrix();
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@@ -50,7 +52,6 @@ public class RenderCNPCPlayer extends RenderPlayer {
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GL11.glLoadIdentity();
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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@@ -69,7 +70,7 @@ public class RenderCNPCPlayer extends RenderPlayer {
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if (Client.skinOverlays.containsKey(player.getUniqueID())) {
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for (SkinOverlayData overlayData : Client.skinOverlays.get(player.getUniqueID()).values()) {
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if (!preRenderOverlay(player, overlayData.location, overlayData.glow))
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if (!preRenderOverlay(player, overlayData.location, overlayData.glow, overlayData.alpha))
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return;
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this.mainModel.render(p_77036_1_, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_);
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postRenderOverlay(player);
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@@ -108,9 +109,8 @@ public class RenderCNPCPlayer extends RenderPlayer {
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if (Client.skinOverlays.containsKey(player.getUniqueID())) {
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for (SkinOverlayData overlayData : Client.skinOverlays.get(player.getUniqueID()).values()) {
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if (!preRenderOverlay(player, overlayData.location, overlayData.glow))
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if (!preRenderOverlay(player, overlayData.location, overlayData.glow, overlayData.alpha))
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return;
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GL11.glColor3f(1.0F, 1.0F, 1.0F);
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this.modelBipedMain.onGround = 0.0F;
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this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, player);
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this.modelBipedMain.bipedRightArm.render(0.0625F);
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@@ -5,9 +5,11 @@ import net.minecraft.util.ResourceLocation;
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public class SkinOverlayData {
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public ResourceLocation location;
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public boolean glow;
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public float alpha = 1.0F;
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public SkinOverlayData(ResourceLocation location, boolean glow) {
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public SkinOverlayData(ResourceLocation location, boolean glow, float alpha) {
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this.location = location;
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this.glow = glow;
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this.alpha = alpha;
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}
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}
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@@ -5,6 +5,7 @@ import noppes.npcs.scripted.interfaces.ISkinOverlay;
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public class ScriptSkinOverlay implements ISkinOverlay {
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public String texture;
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public boolean glow;
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public float alpha = 1.0F;
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public ScriptSkinOverlay(String texture) {
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this.texture = texture;
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@@ -23,4 +24,11 @@ public class ScriptSkinOverlay implements ISkinOverlay {
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public boolean getGlow() {
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return glow;
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}
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public void setAlpha(float alpha) {
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this.alpha = alpha;
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}
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public float getAlpha() {
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return alpha;
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}
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}
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@@ -535,6 +535,7 @@ public class ScriptPlayer<T extends EntityPlayerMP> extends ScriptLivingBase<T>
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compound.setInteger("SkinOverlayID", id);
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compound.setString("SkinOverlayTexture", overlay.getTexture());
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compound.setBoolean("SkinOverlayGlow", overlay.getGlow());
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compound.setFloat("SkinOverlayAlpha", overlay.getAlpha());
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if (!player.getEntityData().hasKey("SkinOverlayData")) {
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NBTTagList tagList = new NBTTagList();
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