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https://github.com/KAMKEEL/CustomNPC-Plus-API.git
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125 lines
2.6 KiB
Java
125 lines
2.6 KiB
Java
package noppes.npcs.api.handler.data;
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import noppes.npcs.api.entity.IPlayer;
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import java.util.List;
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public interface IParty {
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/**
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* @return UUID of Party
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*/
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String getPartyUUIDString();
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/**
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* @return if party is locked (quest is set)
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*/
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boolean getIsLocked();
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/**
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* Set a quest to the party (this does not validate use validateQuest())
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*
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* @param quest Quest Object
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*/
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void setQuest(IQuest quest);
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/**
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* Get the Quest for the Party, can be null
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*
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* @return quest
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*/
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IQuest getQuest();
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/**
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* Get the Quest ID for Party | -1 if no quest
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*
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* @return quest id
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*/
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int getCurrentQuestID();
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/**
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* Get the Quest Name for Party | BLANK if no quest
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*
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* @return quest name
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*/
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String getCurrentQuestName();
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/**
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* @param playerName Username of Player (Case Sensitive)
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* @return successful or not
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*/
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boolean addPlayer(String playerName);
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/**
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* @param playerName Username of Player (Case Sensitive)
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* @return successful or not
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*/
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boolean removePlayer(String playerName);
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/**
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* @param player IPlayer
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* @return successful or not
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*/
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boolean addPlayer(IPlayer player);
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/**
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* @param player IPlayer
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* @return successful or not
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*/
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boolean removePlayer(IPlayer player);
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/**
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* Check if Player is in Party with IPlayer
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*
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* @return true/false if player is in party
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*/
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boolean hasPlayer(IPlayer player);
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/**
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* Check if Player is in Party with Player Name
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*
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* @return true/false if player is in party
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*/
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boolean hasPlayer(String playerName);
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/**
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* @return Party Leader's Name
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*/
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String getPartyLeaderName();
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/**
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* @return Collection of all Player Names in Party
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*/
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List<String> getPlayerNamesList();
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/**
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* @param questID ID for the Quest to Verify
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* @param sendLeaderMessages IF true will send ERROR message to Party Leader on why the quest could not be set
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* @return true/false if the party CAN have the quest set
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*/
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boolean validateQuest(int questID, boolean sendLeaderMessages);
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/**
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* Toggles Friendly Fire
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*/
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void toggleFriendlyFire();
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/**
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* @return Current Friendly Fire settings in Party
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*/
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boolean friendlyFire();
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/**
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* Sends information for Quest Objectives to all Party Participants [Lower Data]
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*/
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void updateQuestObjectiveData();
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/**
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* Sends all PARTY INFORMATION to all Party Participants [Higher Data]
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*/
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void updatePartyData();
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}
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