mirror of
https://github.com/KAMKEEL/CustomNPC-Plus-API.git
synced 2026-11-14 16:44:43 +00:00
319 lines
8.1 KiB
Java
319 lines
8.1 KiB
Java
package noppes.npcs.api.entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayerMP;
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import noppes.npcs.api.*;
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import noppes.npcs.api.gui.ICustomGui;
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import noppes.npcs.api.handler.IOverlayHandler;
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import noppes.npcs.api.handler.IPlayerData;
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import noppes.npcs.api.handler.data.IAnimationData;
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import noppes.npcs.api.handler.data.IDialog;
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import noppes.npcs.api.handler.data.IQuest;
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import noppes.npcs.api.handler.data.ISound;
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import noppes.npcs.api.item.IItemStack;
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import noppes.npcs.api.overlay.ICustomOverlay;
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public interface IPlayer<T extends EntityPlayerMP> extends IEntityLivingBase<T> {
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/**
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* @return Returns the displayed name of the player
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*/
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String getDisplayName();
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/**
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* @return Returns the players name
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*/
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String getName();
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void kick(String reason);
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void setPosition(double x, double y, double z);
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void setPosition(IPos pos);
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void setPosition(double x, double y, double z, int dimensionId);
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void setPosition(IPos pos, int dimensionId);
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void setPosition(double x, double y, double z, IWorld world);
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void setPosition(IPos pos, IWorld world);
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void setDimension(int dimension);
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int getHunger();
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void setHunger(int hunger);
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float getSaturation();
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void setSaturation(float saturation);
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void showDialog(IDialog dialog);
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boolean hasReadDialog(IDialog dialog);
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void readDialog(IDialog dialog);
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void unreadDialog(IDialog dialog);
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void showDialog(int id);
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boolean hasReadDialog(int id);
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void readDialog(int id);
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void unreadDialog(int id);
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boolean hasFinishedQuest(IQuest quest);
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boolean hasActiveQuest(IQuest quest);
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/**
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* Add the quest from active quest list
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* @param quest The quest
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*/
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void startQuest(IQuest quest);
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/**
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* Add the quest from finished quest list
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* @param quest The quest
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*/
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void finishQuest(IQuest quest);
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/**
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* Removes the quest from active quest list
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* @param quest The quest
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*/
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void stopQuest(IQuest quest);
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/**
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* Removes the quest from active and finished quest list
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* @param quest The quest
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*/
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void removeQuest(IQuest quest);
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boolean hasFinishedQuest(int id);
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boolean hasActiveQuest(int id);
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/**
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* @param id The quest ID
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*/
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void startQuest(int id);
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/**
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* @param id The quest ID
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*/
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void finishQuest(int id);
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/**
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* @param id The quest ID
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*/
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void stopQuest(int id);
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/**
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* @param id The quest ID
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*/
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void removeQuest(int id);
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IQuest[] getFinishedQuests();
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int getType();
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boolean typeOf(int type);
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/**
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* @param faction The faction id
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* @param points The points to increase. Use negative values to decrease
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*/
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void addFactionPoints(int faction, int points);
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/**
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* @param faction The faction id
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* @param points The new point value for this faction
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*/
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void setFactionPoints(int faction, int points);
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/**
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* @param faction The faction id
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* @return points
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*/
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int getFactionPoints(int faction);
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/**
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* @param message The message you want to send. Compatible with formatting codes, which can be found on the attached link.
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* @see <a href="https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/7e/Minecraft_Formatting.gif/revision/latest/scale-to-width-down/200?cb=20200828001454">Minecraft formatting codes</a>
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*
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*/
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void sendMessage(String message);
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/**
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* @return Return gamemode. 0: Survival, 1: Creative, 2: Adventure
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*/
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int getMode();
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/**
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* @param type The gamemode type. 0:SURVIVAL, 1:CREATIVE, 2:ADVENTURE
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*/
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void setMode(int type);
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/**
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* @since 1.7.10d
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* @return Returns a IItemStack array size 36
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*/
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IItemStack[] getInventory();
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/**
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* @param item The item to be checked
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* @param ignoreNBT Whether the item's NBT tags will be checked to be equal
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* @param ignoreDamage Whether the item's damage will be checked to be equal
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* @return How many of this item the player has
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*/
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int inventoryItemCount(IItemStack item, boolean ignoreNBT, boolean ignoreDamage);
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/**
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* @since 1.7.10c
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* @param id The items name
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* @param damage The damage value
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* @param amount How many will be removed
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* @return True if the items were removed succesfully. Returns false incase a bigger amount than what the player has was given or item doesnt exist
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*/
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boolean removeItem(String id, int damage, int amount);
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/**
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* @param item The Item type to be removed
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* @param amount How many will be removed
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* @param ignoreNBT Whether the item's NBT tags will be checked to be equal
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* @param ignoreDamage Whether the item's damage will be checked to be equal
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* @return True if the items were removed succesfully. Returns false incase a bigger amount than what the player has was given
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*/
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boolean removeItem(IItemStack item, int amount, boolean ignoreNBT, boolean ignoreDamage);
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/**
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* @param item The item to be removed from the players inventory
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* @param ignoreNBT Whether the item's NBT tags will be checked to be equal
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* @param ignoreDamage Whether the item's damage will be checked to be equal
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* @return The amount of item stacks that were removed
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*/
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int removeAllItems(IItemStack item, boolean ignoreNBT, boolean ignoreDamage);
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/**
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* @since 1.7.10c
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* @param item Item to be added
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* @param amount The amount of the item to be added
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* @return Returns whether or not it gave the item succesfully
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*/
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boolean giveItem(IItemStack item, int amount);
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/**
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* @since 1.7.10c
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* @param id The items name
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* @param damage The damage value
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* @param amount The amount of the item to be added
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* @return Returns whether or not it gave the item succesfully
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*/
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boolean giveItem(String id, int damage, int amount);
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/**
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* Same as the /spawnpoint command
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* @param x The x position
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* @param y The y position
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* @param z The z position
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*/
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void setSpawnpoint(int x, int y, int z);
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void setSpawnpoint(IPos pos);
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void resetSpawnpoint();
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void setRotation(float rotationYaw, float rotationPitch);
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void disableMouseInput(long time, int... buttonIds);
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void stopUsingItem();
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void clearItemInUse();
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public void clearInventory();
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void playSound(String name, float volume, float pitch);
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void playSound(int id, ISound sound);
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void playSound(ISound sound);
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void stopSound(int id);
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void pauseSounds();
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void continueSounds();
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void stopSounds();
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void mountEntity(Entity ridingEntity);
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IEntity dropOneItem(boolean dropStack);
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boolean canHarvestBlock(IBlock block);
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boolean interactWith(IEntity entity);
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/**
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* @param achievement The achievement id. For a complete list see http://minecraft.wiki/w/Achievements
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* @return Returns whether or not the player has this achievement
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*/
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boolean hasAchievement(String achievement);
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/**
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* @param permission Bukkit/Cauldron permission
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* @return Returns whether or not the player has the permission
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*/
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boolean hasBukkitPermission(String permission);
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/**
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* @since 1.7.10c
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* @return Returns the exp level
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*/
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int getExpLevel();
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/**
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* @since 1.7.10c
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* @param level The new exp level you want to set
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*/
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void setExpLevel(int level);
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/**
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* Requires pixelmon to be installed
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* @since 1.7.10d
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*/
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IPixelmonPlayerData getPixelmonData();
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ITimers getTimers();
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void updatePlayerInventory();
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IDBCPlayer getDBCPlayer();
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boolean blocking();
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public IPlayerData getData();
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boolean isScriptingDev();
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IQuest[] getActiveQuests();
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IContainer getOpenContainer();
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void showCustomGui(ICustomGui gui);
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ICustomGui getCustomGui();
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void closeGui();
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void showCustomOverlay(ICustomOverlay overlay);
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void closeOverlay(int id);
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IOverlayHandler getOverlays();
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IAnimationData getAnimationData();
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void setConqueredEnd(boolean conqueredEnd);
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boolean conqueredEnd();
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public IScreenSize getScreenSize();
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}
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