bigguy345
9ccdcb1233
Merge remote-tracking branch 'upstream/dev' into animation-easings
2025-03-13 05:41:08 +02:00
bigguy345
c81e848895
ActionManager refactor + more features
2025-03-13 05:35:55 +02:00
Kam
0841aab8f8
Magic Handler APIs + Magic APIs
2025-03-12 22:06:58 -04:00
Kam
afb5f1d645
Full Imports and Code Format Optimization
2025-03-12 20:11:39 -04:00
Kam
c22c5f9d79
Update ICustomEffectHandler.java
2025-03-11 20:24:47 -04:00
Kam
07bef8c46c
Add isPost to Profile Events
2025-03-11 17:16:33 -04:00
Kam
7d81fc13b5
Faction Passivity
2025-03-06 16:44:43 -05:00
Kam
a876b4d191
GUI Api
2025-03-06 01:53:19 -05:00
Kam
8c2c226d34
Entity API Documentation
2025-03-06 01:48:39 -05:00
Kam
3593a09d1d
Magic Components for NPCs and Players
2025-03-05 19:40:09 -05:00
bigguy345
c2ef4806e8
ActionManager refactor + more features
2025-03-04 16:16:16 +02:00
bigguy345
f1be19748f
Cleaned API ActionManager
2025-03-04 15:14:05 +02:00
bigguy345
655011f5e5
Merge remote-tracking branch 'origin/dev' into dev
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# Conflicts:
# java/noppes/npcs/api/entity/ICustomNpc.java
2025-03-04 14:59:03 +02:00
Kam
18d72cc96c
Action & Java Doc Cleanup
2025-03-03 20:05:03 -05:00
bigguy345
e13c6762f3
Added Scheduled Tasks system for NPC scripting.
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Allows for scripting the scheduling of runnable methods in sequence within the NPC's AI
An example sequence of tasks:
1. Dashes towards player (might take 3-5 seconds, doesn't matter, task durations are dynamic so it can take as long as it needs).
2. Punches player away
3. Waits 10 ticks - Fires a ki blast
4. Teleports behind player
5. Knocks player out
2025-03-03 23:59:48 +02:00
Kam
3cfe8be056
IPartyHandler for Creating / Disbanding Parties
2025-02-25 17:24:19 -05:00
Kam
dd3d8c552c
Custom Effect + Profile API for Scripting
2025-02-21 17:30:38 -05:00
Kam
30ba1bafac
op
2025-02-21 06:19:05 -05:00
Kam
7b9e091a30
Update IQuest.java
2025-02-20 22:18:56 -05:00
Kam
0d9abd56f6
Save Linked Item API
2025-02-18 02:14:52 -05:00
Luis C.M.
3f0171aafe
Implemented anvil repair and item destroyed events for custom items and linked items
2025-02-17 21:39:18 -06:00
Luis C.M.
c372a031fb
Implemented version change and build events for linked items
2025-02-17 18:01:10 -06:00
Kam
c56ad93a1b
Merge branch 'dev' into animation-events-2
2025-02-15 19:37:15 -05:00
Kam
eb1b259134
Linked Item Push
2025-02-15 19:36:55 -05:00
Kam
8da3e91ed4
Merge branch 'dev' into animation-events-2
2025-02-14 16:39:29 -05:00
luisc
73b263c69d
Fixed exception caused by import in API
2025-02-14 14:49:34 -06:00
Kam
0e9a4187e3
Merge branch 'dev' into animation-events-2
2025-02-14 15:22:49 -05:00
luisc
299136c9db
Made ScriptLinkedItem implement IItemLinked api interface
2025-02-14 12:29:52 -06:00
luisc
232da0325b
More linked item changes
2025-02-14 12:28:17 -06:00
luisc
d093c00493
Made item events use IItemCustomizable interface.
2025-02-13 19:00:20 -06:00
luisc
fecfbc7224
Created IItemCustomizable interface
2025-02-13 18:44:10 -06:00
luisc
5026e30437
NBT changes to accommodate nullable fields
2025-02-13 14:48:20 -06:00
luisc
4346666cc1
Removed millisecond ticks and tick duration from animations.
2025-02-12 12:15:33 -06:00
luisc
0450f2a61c
Merge remote-tracking branch 'origin/animation-events-2' into animation-events-2
2025-02-11 17:59:43 -06:00
Kam
bdcfa42078
Merge
2025-02-11 18:12:34 -05:00
Kam
1455d62d3f
Merge branch 'dev' into animation-events-2
2025-02-11 18:12:29 -05:00
Kam
80cb1c4c24
Commit!
2025-02-11 18:11:04 -05:00
luisc
14bc09c4c8
Merge branch 'refs/heads/dev' into animation-events-2
2025-02-11 16:55:14 -06:00
Kam
1686708789
Item Linked
2025-02-11 14:11:25 -05:00
Kam
21d491cca8
Update ICustomEffectHandler.java
2025-02-10 17:24:15 -05:00
Kam
3f40e94bea
Modify some API for Custom Effects
2025-02-10 14:58:25 -05:00
Kam
5a8246f728
Custom Effects and Player Events API
2025-02-10 14:26:22 -05:00
Kam
f91f9b43ba
Anvil Recipes
2025-02-10 02:44:13 -05:00
Luis C.M.
7bfe9b45d5
Change to animation frame API
2025-01-22 15:47:09 -06:00
Luis C.M.
8ced18ec84
Animation events API changes
2025-01-22 15:31:11 -06:00
Luis C.M.
17d165e628
Moved world stored/temp data into the API, functionally the data is the same since different worlds don't have different data.
2024-12-22 17:26:09 -06:00
luisc
9fdd2c667e
Fixed changes from api-changes being dragged into the dev branch. Created a new api-changes branch in the api repo.
2024-09-24 13:16:06 -05:00
Kam
a2ad9c0d38
Revert "Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms."
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This reverts commit 51d086285e .
2024-09-23 13:57:04 -04:00
Kam
9f59b8843e
Revert "Implemented animation events and made some event classes abstract."
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This reverts commit cd180e4520 .
2024-09-23 13:56:50 -04:00
Kam
2aac7f64cf
Revert "Fixed animations not ticking correctly sometimes."
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This reverts commit 7f2167d3d6 .
2024-09-23 13:56:41 -04:00