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Added setRotation(float rotationYaw, float rotationPitch) function for IEntity & ICustomNpc
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@@ -296,6 +296,8 @@ public interface IEntity<T extends Entity> {
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*/
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void setRotation(float rotation);
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void setRotation(float rotationYaw, float rotationPitch);
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/**
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* @return Current rotation of the npc
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*/
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