Fix Combat Policy Comments

This commit is contained in:
Kam committed 2024-03-13 20:44:52 -04:00
1 parent cf6f122f9b
commit 8eaf18696b
1 file changed
+11 -9
+11 -9
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@@ -464,6 +464,7 @@ public interface ICustomNpc<T extends EntityCreature> extends IEntityLiving<T> {
* 0 - Flip
* 1 - Brute
* 2 - Stubborn
* 4 - Tactical
*
*/
void setCombatPolicy(int policy);
@@ -474,6 +475,7 @@ public interface ICustomNpc<T extends EntityCreature> extends IEntityLiving<T> {
* 0 - Flip
* 1 - Brute
* 2 - Stubborn
* 3 - Tactical
*
*/
int getCombatPolicy();
@@ -741,32 +743,32 @@ public interface ICustomNpc<T extends EntityCreature> extends IEntityLiving<T> {
* @param canDespawn True if the NPC should naturally despawn. False otherwise.
*/
void setNaturallyDespawns(boolean canDespawn);
/**
* @return true if this npc was spawned by a player using soulstone
*/
boolean spawnedFromSoulStone();
/**
* @return the name of the player who spawned this npc using soulstone. null if not spawned by soulstone
*/
String getSoulStonePlayerName();
/**
* @return true if npc was spawned by soul stone. becomes false after the init function is called.
*/
boolean isSoulStoneInit();
/**
* @return does this npc refuse to be taken by soul stone
* @return does this npc refuse to be taken by soul stone
*/
boolean getRefuseSoulStone();
/**
* @param refuse set if this npc refuses to be taken by soul stone
*/
void setRefuseSoulStone(boolean refuse);
/**
* requires SoulStoneFriendlyNPCs in config to be true
* -1 by default
@@ -774,7 +776,7 @@ public interface ICustomNpc<T extends EntityCreature> extends IEntityLiving<T> {
* @return the minimum faction points needed to soulstone this npc
*/
int getMinPointsToSoulStone();
/**
* requires SoulStoneFriendlyNPCs in config to be true
* -1 by default
@@ -782,7 +784,7 @@ public interface ICustomNpc<T extends EntityCreature> extends IEntityLiving<T> {
* @param points the minimum faction points needed to soulstone this npc
*/
void setMinPointsToSoulStone(int points);
/**
* @param player The player to give the item to
* @param item The item given to the player