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Changed the entry state of the Matter Condenser to be in Singularity Mode (#1136)
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@@ -33,7 +33,7 @@ public class ContainerCondenser extends AEBaseContainer implements IProgressProv
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public long storedPower = 0;
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@GuiSync(2)
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public CondenserOutput output = CondenserOutput.TRASH;
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public CondenserOutput output = CondenserOutput.SINGULARITY;
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public ContainerCondenser(final InventoryPlayer ip, final TileCondenser condenser) {
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super(ip, condenser);
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@@ -45,7 +45,7 @@ public class TileCondenser extends AEBaseInvTile implements IFluidHandler, IConf
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private double storedPower = 0;
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public TileCondenser() {
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this.cm.registerSetting(Settings.CONDENSER_OUTPUT, CondenserOutput.TRASH);
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this.cm.registerSetting(Settings.CONDENSER_OUTPUT, CondenserOutput.SINGULARITY);
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}
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@TileEvent(TileEventType.WORLD_NBT_WRITE)
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