Use a full 2x2 replenisher status mask

This commit is contained in:
Worive committed 2026-10-21 18:15:32 +02:00
1 parent b0fcd7f7ac
commit 3f1c3846e8
2 files changed
+1 -1

No files matched your search

@@ -49,7 +49,7 @@ public class RenderBlockSuperMEReplenisher extends BaseBlockRender<BlockSuperMER
tess.setBrightness(block.getMixedBrightnessForBlock(world, adjacentX, adjacentY, adjacentZ));
tess.setColorOpaque_F(status == -1 ? shade : 0.0f, status == 1 ? shade : 0.0f, 0.0f);
// Match the base UVs so the mask leaves its shine pixel exposed after rotation.
// Keep the overlay aligned with the base texture after rotation.
final IIcon base = block.getIcon(world, x, y, z, side.ordinal());
icon.setFlip(base.getMinU() > base.getMaxU(), base.getMinV() > base.getMaxV());
this.renderFace(x, y, z, block, icon, renderer, side);
Binary file not shown.

Before

Width:  |  Height:  |  Size: 97 B

After

Width:  |  Height:  |  Size: 96 B