Compare commits

...
67 Commits
Author SHA1 Message Date
Jason Mitchell 9bbb0537ee Backport modern F3 debug screen + debug overlays (#2301) 2026-10-25 22:41:56 -07:00
Jason Mitchell a019b7eed8 Update PR template to be in line with the GTNH org 2026-10-25 19:35:59 -07:00
Eclipse-Sol 1772e9eae2 Mipmap stuff again (#2300) 2026-10-25 19:25:54 -07:00
Eclipse-Sol 17a2ed7f37 Initial commit for gui-item-supersampling (#2299) 2026-10-25 13:10:15 -07:00
madoha 34ed1d101b Update Japanese Localizations (#2297) 2026-10-24 23:11:39 -07:00
KolyaandJason Mitchell 7cc9cea337 Cache the tile entity lightmap lookup for one tick (#2296)
Co-authored-by: Jason Mitchell <[email protected]>
2026-10-24 23:10:04 -07:00
Jason Mitchell 6c5e146f96 Fix GL core tests that depended on test order and JIT timing (#2298) 2026-10-24 22:32:13 -07:00
Kolya ea50e0a0b6 Bunch of rendering fixes (#2295) 2026-10-24 19:24:57 -07:00
Eclipse-Sol 713509a87b Entity Shadow Replay (#2294) 2026-10-24 16:21:33 -07:00
Eclipse-Sol 102c6cad86 Initial commit for glsm-exit-state-capture (#2292) 2026-10-24 15:58:17 -07:00
Eclipse-Sol 8af9340be6 Initial commit for shadow-pass-camera (#2291) 2026-10-22 20:38:28 -07:00
Eclipse-Sol fc8d3e8b89 Keep armor and held-item glint materials separate (#2289) 2026-10-22 19:29:22 -07:00
Jason Mitchell e84c8c8d7a Stop stalls on some GPUs when closing the questbook (#2286) 2026-10-22 00:24:31 -07:00
Eclipse-Sol 73d61d385c initial commit for gl-fences (#2285) 2026-10-21 20:12:01 -07:00
Wackypocket 69124e3f2f Stop capping mailbox present mode to the refresh rate (#2279) 2026-10-21 19:47:18 -07:00
VortexSo4andVortexSo4 98703a11be Read only the mcmeta in the interpolated icon check (#2284)
Co-authored-by: VortexSo4 <[email protected]>
2026-10-21 17:32:34 -07:00
brandyn 67ca46a220 why min 16 (#2278) 2026-10-21 17:25:35 -07:00
Jason Mitchell a037a96fa4 Update to Celeritas 2.5.13-GTNH (#2283) 2026-10-21 15:36:58 -07:00
Jason Mitchell ed260a34c4 Fix tests & SDL-GPU framebuffers losing attachments on resize or texture delete (#2282) 2026-10-21 15:12:32 -07:00
Jason Mitchell e98c927a93 Reduce test duplication (#2276) 2026-10-19 00:43:29 -07:00
Jason Mitchell b446968e66 Instance animated TESRs and let mods register shaders for batched TESRs (#2275) 2026-10-18 23:59:55 -07:00
Jason Mitchell 32f8eef15b Fixes a startup CME when BLS (#2274) 2026-10-18 20:40:14 -07:00
Eclipse-Sol 2d9d1a45b7 initial commit for entity-atlases (#2272) 2026-10-18 19:31:16 -07:00
Jason Mitchell fa8842a64b Fix birch and spruce leaves showing the oak biome color with fancy biome blending (#2273) 2026-10-18 17:06:35 -07:00
gorbit99 69019b9a62 Implement metadata checking into the NBT path of block.properties parsing (#2267) 2026-10-17 18:39:12 -07:00
Jason Mitchell 482dece0f7 Expand SDL-GPU's GLSM redirector to GLSM and remove unredirected GL workarounds and move action back to master (#2268) 2026-10-17 17:58:50 -07:00
Eclipse-Sol ab3bf17696 Set entity, block entity and item IDs per vertex (#2265) 2026-10-16 21:47:40 -07:00
Eclipse-Sol cfc6e12e00 Minor Compute Cull Optimizations (#2263) 2026-10-16 21:34:59 -07:00
Eclipse-Sol 8537835d0c Fix Player Capture for EP in SDL-GPU (#2262) 2026-10-16 21:34:16 -07:00
Jason Mitchell 8e1809622c Stop resetting SDL GPU to OpenGL on unrelated crashes (#2266) 2026-10-16 21:33:06 -07:00
HariboApfel f81ee4b03a fixed some osx metal compability with Distant horizon 1.7.10 backport (#2261) 2026-10-15 09:59:28 -07:00
Eclipse-Sol 49db8e111d Allow Iris to use "more" Samplers on SDL-GPU (#2256)
* Initial commit for sdl-over-16-samplers

* Fix WSR not working on SDL
2026-10-14 16:10:54 -07:00
Eclipse-Sol bd9a3c3c5c initial commit for witchery-cauldron-not-drawing-base (#2260) 2026-10-14 16:09:57 -07:00
Ruling-0 01ff612d1d Make animation interpolation respect alpha (#2258) 2026-10-14 15:44:18 -07:00
Jason Mitchell 0cae2be1f6 Fix Chisel energised voidstone missing its border corners (#2254)
Fixes #2246
2026-10-12 18:48:33 -07:00
Jason Mitchell 85d0641a73 Speed up tests and run SDL-GPU device tests on CI (#2253)
* Speed up tests and run SDL-GPU device tests on CI
* Arch rules share one ASM scan instead of ArchUnit
* Tests needing an SDL GPU device fail without one instead of skipping
* Replace checkstyle's wildcard-import check with a test
* Use the runner's preinstalled Temurin JDKs
* Cache build/rfg so the Minecraft decompile chain can be skipped
* Unpack LWJGL natives before tests
* Pin the shared workflow commit
2026-10-12 13:26:28 -07:00
Jason Mitchell 46f8157087 New workflow (#2252) 2026-10-11 16:11:14 -07:00
Jason Mitchell d3dee841e8 Skip zero-size buffer uploads and readbacks on SDL-GPU (#2249) 2026-10-11 09:41:28 -07:00
Jason Mitchell 3d3d0f9e18 Angelica side fix to RC Lantern rendering. Works with or without a patched RC (#2251) 2026-10-11 09:27:53 -07:00
Jason Mitchell 23aa04361d Fix crash replaying display lists compiled during the splash screen (#2250) 2026-10-10 20:38:35 -07:00
DarkShadow44 69428c12f6 Fix MixinRendererLivingEntity_GlintClock expected count (#2248) 2026-10-10 18:06:45 -07:00
Jason Mitchell 3978be161d Answer legacy GL queries from tracked state (#2247) 2026-10-10 17:31:02 -07:00
Jason Mitchell 2ed838acf1 Fix shaders that redefine a GLSL built-in failing on SDL-GPU and GLES (#2245)
* Retry a rejected compile with the shader's own functions renamed
2026-10-10 14:05:33 -07:00
Eclipse-Sol d29a8278cd Make API functions for enderstorage to use (#2244)
* Make API functions for enderstorage to use

* move it into its own package
2026-10-10 16:54:21 -04:00
Eclipse-Sol 2f1f380e8e Bug Cleanup after 2.9RC2 (#2239) 2026-10-10 13:22:49 -07:00
Jason Mitchell 990dadc03f Reject non 3.3 core with a more clear message (#2243) 2026-10-10 12:58:51 -07:00
Ancalagon 1946c2ad65 Fix dark AE2 cables when shaders enabled (#2223) 2026-10-08 23:27:24 -07:00
Jason Mitchell bfb66d84ee Fix interop with Serene Seasons and other similar mods (#2240) 2026-10-08 23:09:34 -07:00
DarkShadow44 cae4fea2bb Fix Little Tiles rendering issues (#2238) 2026-10-08 17:13:36 -07:00
Jason Mitchell 78abc05711 Update Readme 2026-10-07 20:34:33 -07:00
Eclipse-Sol 159f7ff8cc Fix NaNs on EP (#2231)
* Fix NaNs on EP

* Also add hidden writes handling

* optimize this mess

* Another optimization pass
2026-10-07 17:59:21 -04:00
Ranzu 0d959c2b90 Add Darkmode Transformer target (#2221) 2026-10-07 13:55:18 -07:00
Alexdoru ce2462cad3 Fix server thread leak in ThreadedBlockData (#2230) 2026-10-07 12:30:09 -07:00
Death Fuel 5457df5369 Marginal improvements (#2222) 2026-10-07 12:23:32 -07:00
Eclipse-Sol acedba4eac Modern Font Sheets (#2225)
* Initial commit for modern-font-sheets

* Fix dev env error log

* Fix private use characters still using their own unifont character
2026-10-07 11:19:19 -04:00
Alexdoru 21a054a4db fix world client leak in CloudRenderer (#2227) 2026-10-06 06:22:08 -07:00
Jason Mitchell d056bf6fa7 Run image atomics natively on Metal where the runtime allows (#2226) 2026-10-05 22:57:30 -07:00
Eclipse-Sol 5ed1c92590 SDL Vertex Replay + Dragon API (#2224) 2026-10-05 20:23:36 -07:00
Eclipse-Sol 3389b952d0 Fix SDL compile failure when an image atomic's result is used (#2218) 2026-10-04 18:56:12 -07:00
Jason Mitchell b49d37d827 Ignore additional tags when deriving the mod version (#2219) 2026-10-04 18:33:06 -07:00
Jason Mitchell 12857006c6 Harden SDL-GPU buffer mapping lifetime (#2217) 2026-10-04 16:31:48 -07:00
Eclipse-Sol 38af64f10c Initial commit for shader-loading-optimizations (#2213) 2026-10-04 15:36:50 -07:00
Jason Mitchell 10922edca3 Include missed scripts (#2216) 2026-10-04 15:22:09 -07:00
Jason Mitchell 2a8c8756d3 Add renderer selection to video settings - (#2215) 2026-10-04 15:16:51 -07:00
Jason Mitchell 23e36f2b76 Narrow overly broad transformer exclusions for PowerConverters (#2214) 2026-10-04 14:27:43 -07:00
Jason Mitchell fcf8ad064a Fix terrain disappearing at screen edges with compute culling (#2212) 2026-10-04 13:05:14 -07:00
Jason Mitchell 6dfb0312b1 Answer legacy stack and client state queries from GLSM (#2211) 2026-10-04 11:43:56 -07:00
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+8 -8
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@@ -1,14 +1,14 @@
# Description of your *PR* and other info
<!-- Please include a summary of the change -->
## Summary
<!-- Briefly describe what this PR changes and why. -->
<!-- Any details that you think are important to review this PR? -->
<!-- Are there any Issues / PRs related to this one? -->
<!-- Add a screenshot or a video demonstration for new features -->
<details open><summary>Template</summary> <!-- OPEN is intentional -->
### Before submitting a *pull request* make sure you have:
- [ ] Read the [AI Contribution Policy](https://github.com/GTNewHorizons/Angelica/blob/master/AI_POLICY.md)
- [ ] At least [skimmed](https://github.com/GTNewHorizons/Angelica/search?q=is%3Apr&type=Issues) the tracker for similar pull requests
</details>
## Checklist
- [ ] I have tested this PR in DevEnv
- [ ] I have tested this PR in Fullpack
- [ ] This PR is in compliance with the [GTNH AI Policy](https://github.com/GTNewHorizons/GTNH-Dev-Doc/blob/master/AI_POLICY.md)
- [ ] I have at least [skimmed](https://github.com/GTNewHorizons/Angelica/search?q=is%3Apr&type=Issues) the tracker for similar pull requests
- [ ] This PR requires another PR in order to merge
+23
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@@ -0,0 +1,23 @@
#!/usr/bin/env bash
# usage: companion-version.sh <name> <catalog-key>; TAG is <name>-v<version>[-N] or unset
set -euo pipefail
name="${1:?name required}"
key="${2:?catalog key required}"
cd "$(dirname "${BASH_SOURCE[0]}")/../.."
base="$(sed -nE "s/^$key = \"(.*)\"\$/\\1/p" gradle/libs.versions.toml)"
[[ -n "$base" ]] || { echo "$key not found" >&2; exit 1; }
tag="${TAG:-}"
if [[ -z "$tag" ]]; then
echo "$base"
exit 0
fi
version="${tag#"$name"-v}"
if [[ "$version" == "$tag" || ( "$version" != "$base" && ! "$version" =~ ^"$base"-[1-9][0-9]*$ ) ]]; then
echo "bad tag '$tag': want $name-v$base[-N]" >&2
exit 1
fi
echo "$version"
+9
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@@ -0,0 +1,9 @@
#!/usr/bin/env bash
# usage: release-companion-jar.sh <jar> <notes>; TAG is <name>-v<version>
set -euo pipefail
: "${TAG:?TAG required}"
jar="${1:?jar required}"
notes="${2:?notes required}"
gh release create "$TAG" "$jar" --latest=false --title "angelica-${TAG%%-v*} ${TAG#*-v}" --notes "$notes"
+37
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@@ -10,4 +10,41 @@ on:
jobs:
build-and-test:
uses: GTNewHorizons/GTNH-Actions-Workflows/.github/workflows/build-and-test.yml@master
with:
disable-spotless-pr: true
java-distribution: temurin
cache-rfg: true
secrets: inherit
sdl-gpu-tests:
runs-on: ubuntu-24.04
timeout-minutes: 20
concurrency:
group: sdl-gpu-tests-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
steps:
- name: Install a software Vulkan driver
run: |
sudo apt-get update -y
sudo apt-get install -y xvfb mesa-vulkan-drivers
- uses: actions/checkout@v5
- uses: actions/setup-java@v5
with:
distribution: temurin
java-version: |
21
25
- uses: gradle/actions/setup-gradle@v5
- name: Run SDL-GPU tests
run: xvfb-run -a --server-args="-screen 0 1366x768x24" ./gradlew --build-cache --stacktrace --continue :sdl-gpu:glsmSdlTest :sdl-gpu:sdlGpuDeviceTest
- name: Check LWJGL did not extract natives to the shared temp dir
run: test ! -e "/tmp/lwjgl_$USER"
- name: Attach SDL-GPU test results
if: ${{ !cancelled() }}
uses: actions/upload-artifact@v7
with:
name: sdl-gpu-test-results
path: |
sdl-gpu/build/test-results/
sdl-gpu/build/reports/tests/
sdl-gpu/hs_err_pid*.log
+53
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@@ -0,0 +1,53 @@
name: Build angelica-moltenvk
on:
push:
tags:
- "moltenvk-v*"
workflow_dispatch:
inputs:
publish:
description: Publish angelica-moltenvk.jar to the GTNH maven
type: boolean
required: false
default: false
permissions:
contents: write
jobs:
build:
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v5
- uses: actions/setup-java@v5
with:
distribution: temurin
java-version: 21
- uses: gradle/actions/setup-gradle@v4
- name: Compute version
shell: bash
env:
TAG: ${{ github.ref_type == 'tag' && github.ref_name || '' }}
run: |
version="$(bash .github/scripts/companion-version.sh moltenvk lwjgl3Release)"
echo "MOLTENVK_VERSION=$version" >> "$GITHUB_ENV"
- name: Build angelica-moltenvk.jar
run: ./gradlew -PmoltenvkVersion="$MOLTENVK_VERSION" :moltenvk:distJar
- uses: actions/upload-artifact@v4
with:
name: angelica-moltenvk
path: moltenvk/build/libs/angelica-moltenvk-*.jar
if-no-files-found: error
- name: Publish to GTNH maven
if: github.ref_type == 'tag' || inputs.publish
env:
MAVEN_USER: ${{ secrets.MAVEN_USER }}
MAVEN_PASSWORD: ${{ secrets.MAVEN_PASSWORD }}
run: ./gradlew -PpublishMoltenVK=true -PmoltenvkVersion="$MOLTENVK_VERSION" :moltenvk:publish
- name: Create GitHub release
if: github.ref_type == 'tag'
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TAG: ${{ github.ref_name }}
run: bash .github/scripts/release-companion-jar.sh moltenvk/build/libs/angelica-moltenvk-*.jar "MoltenVK for the SDL GPU Vulkan driver on macOS."
+18 -2
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@@ -12,6 +12,9 @@ on:
required: false
default: false
permissions:
contents: write
jobs:
build:
strategy:
@@ -66,8 +69,15 @@ jobs:
cp "$d"/* "$dest/"
done
find tracy-client/src/main/resources/natives -type f
- name: Compute version
shell: bash
env:
TAG: ${{ github.ref_type == 'tag' && github.ref_name || '' }}
run: |
version="$(bash .github/scripts/companion-version.sh tracy tracy)"
echo "TRACY_JAR_VERSION=$version" >> "$GITHUB_ENV"
- name: Build angelica-tracy.jar
run: ./gradlew :tracy-client:distJar
run: ./gradlew -PtracyJarVersion="$TRACY_JAR_VERSION" :tracy-client:distJar
- uses: actions/upload-artifact@v4
with:
name: angelica-tracy
@@ -78,4 +88,10 @@ jobs:
env:
MAVEN_USER: ${{ secrets.MAVEN_USER }}
MAVEN_PASSWORD: ${{ secrets.MAVEN_PASSWORD }}
run: ./gradlew -PpublishTracy=true :tracy-client:publish
run: ./gradlew -PpublishTracy=true -PtracyJarVersion="$TRACY_JAR_VERSION" :tracy-client:publish
- name: Create GitHub release
if: github.ref_type == 'tag'
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TAG: ${{ github.ref_name }}
run: bash .github/scripts/release-companion-jar.sh tracy-client/build/libs/angelica-tracy-*.jar "Tracy profiler backend for Angelica."
+1 -1
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@@ -3,7 +3,7 @@ name: Release tagged build
on:
push:
tags: [ '*', '!tracy-v*' ]
tags: [ '*', '!tracy-v*', '!moltenvk-v*' ]
permissions:
contents: write
+40 -12
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@@ -2,31 +2,59 @@
<sup>**[CurseForge](https://www.curseforge.com/minecraft/mc-mods/angelica) | [Modrinth](https://modrinth.com/mod/angelica)**</sup>
🌐 **Languages:** [English](README.MD) | [Українська](README_uk.MD)
* The little Angle [sic] that supports shaders while saving your fps from a certain death -boubou
* Is it obtuse, or accute? -Caedis
* It's a cute angle -mitchej123
* It's the angel that pulls you out of OptiFine's hell -Roadhog360
## **Beta Quality - Here there be Dragons**
* Shaders - Beta
## What's in it
* Shaders - Iris backport & enhancements
* Terrain - Celeritas 2.5.12 with threaded chunk building and translucency sorting
* GL 3.3 core profile with Java based fixed function pipeline emulation
* Renderer selection - OpenGL, or SDL GPU for Vulkan/Metal/Direct3D 12
* Batching and instancing for entities, tile entities, items, particles and weather
* Dynamic lights
* HUD caching
* Custom fonts and text effects
* MCPatcher - connected textures, custom item textures, custom colors, random mobs, better skies
* Bundled NotFine, zoom, FPS reducer
## Status
* OpenGL + Celeritas terrain - Default
* Shaders - Generally Available
* Complementary + Euphoria Patches is the primary compatibility target
* Sildurs, Seus, and any other shaders might work
* SDL GPU renderer - Experimental
* MCPatcher features - Alpha
* HUD caching - Semi-stable
## SDL GPU renderer
Optional, OpenGL is the default
* Vulkan, Metal (macOS) and Direct3D 12 (Windows) through SDL3
* Needs [LWJGL3ify](https://github.com/GTNewHorizons/lwjgl3ify/releases/) 3.0.25+
* Falls back to OpenGL when no device can be created
* Vulkan on macOS via MoltenVK from the optional `angelica-moltenvk` jar
## Core Profile
Targets GL 3.3+ core profile
* FFP emulation via generated GLSL shaders
* Display list emulation
* Software matrix stacks and state management through GLSM
* GL_QUADS → GL_TRIANGLES conversion
* GL_QUADS -> GL_TRIANGLES conversion
* Automatic transformation of mod shaders that use compat-only GLSL builtins (`gl_ModelViewMatrix`, `texture2D`, etc.)
# Required Dependencies
* [UniMixins](https://github.com/LegacyModdingMC/UniMixins/releases) >= 0.1.23
* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.11.19
* NOTE: Some mods are not required, but a specific version is required if present - see: `Permanent Incompatibilities` below.
* NOTE: Some mods are not required, but a specific version is required if present - see: `Minimum versions` below.
# Minimum versions (if present)
* [LWJGL3ify](https://github.com/GTNewHorizons/lwjgl3ify/releases/) 1.5.3+ (3.0.25+ for the SDL GPU renderer)
* [Hodgepodge](https://github.com/GTNewHorizons/Hodgepodge/releases) 2.4.4+
* [ArchaicFix](https://www.curseforge.com/minecraft/mc-mods/archaicfix/files/all?page=1&pageSize=20) 0.7.0+
* [CodeChickenCore](https://github.com/GTNewHorizons/CodeChickenCore/releases) 1.2.0+ - Threading issues below that
* [Amazing Trophies](https://github.com/GTNewHorizons/Amazing-Trophies/releases) 1.2.2+
# Known (temporary) Incompatibilities
* Forge Relocation - Currently non Thread Safe; safe if not in use
@@ -45,15 +73,15 @@ Targets GL 3.3+ core profile
* FastCraft [Disabled, won't fix]
* BetterFPS [Disabled, won't fix]
* OptimizationsAndTweaks [Disabled, won't fix]
* [Amazing Trophies 1.2.1 and below](https://github.com/GTNewHorizons/Amazing-Trophies/releases) - Use 1.2.2+
* [LWJGL3ify 1.5.4 and below](https://github.com/GTNewHorizons/lwjgl3ify/releases/) - Use the latest version available, 1.5.7+
* [ArchaicFix 0.6.2 and below](https://www.curseforge.com/minecraft/mc-mods/archaicfix/files/all?page=1&pageSize=20) - Use 0.7.0 or above
* [Hodgepodge 2.4.3 and below](https://github.com/GTNewHorizons/Hodgepodge/releases) - Use 2.4.5 or above
* CodeChicken[Core](https://github.com/GTNewHorizons/CodeChickenCore/releases)/[Lib](https://github.com/GTNewHorizons/CodeChickenLib/releases) <1.2.0 - Threading issues, use 1.3.0+
* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
* SmoothFont - Equivalent functionality added
* ClientFixer - Use a resource pack like [GTNH-FTI-Standard-Font](https://github.com/Eldrinn-Elantey/GTNH-FTI-Standard-Font)
# Building
* `./gradlew build`, `./gradlew test`
* Subprojects: `glsm` (state manager, FFP emulation, backends), `lwjgl3-backend`, `sdl-gpu`, `tracy-client`, `moltenvk`
* Read the [AI policy](AI_POLICY.md) before opening a PR
# Credits
* ShadersMod
* Original ShadersMods: karyonix, sonic ether, id_miner, daxnitro
@@ -96,7 +124,7 @@ Targets GL 3.3+ core profile
* FalsePattern for [FalseTweaks](https://github.com/falsepattern/falsetweaks) - Item Rendering Optimizations taken from FalseTweaks under the LGPL 3.0 license
* Beddium
* Venn and Falsepattern for [Beddium](https://github.com/vfx-dev/Beddium) - MinimapRenderer, SafeChunkTracker, and some debug commands adapted under the LGPL 3.0 License
* [Mesa](https://gitlab.freedesktop.org/mesa/mesa) — Code ported and/or inspired from Mesa - under the MIT licensed
* [Mesa](https://gitlab.freedesktop.org/mesa/mesa) - Code ported and/or inspired from Mesa - under the MIT license
* Display list ID allocator ported from [util_idalloc](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/util/u_idalloc.c) (Copyright 2017 Valve Corporation)
* FFP vertex shader generation inspired by ffvertex_prog.c (Copyright 2007 VMware, Inc.)
* FFP fragment shader generation inspired by ff_fragment_shader.c (Copyright 2007, 2009 VMware, Inc. / 2010-2011 Intel Corporation)
+71 -2
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@@ -6,6 +6,8 @@ plugins {
id("com.gtnewhorizons.gtnhconvention")
}
apply(from = "gradle/mod-version.gradle.kts")
val lwjglDebug = false
val gpuHud = false
val renderdoc = false
@@ -87,8 +89,11 @@ tasks.register<Copy>("copyDependencies") {
val embedOnly: Configuration by configurations
val shadowImplementation: Configuration by configurations
val dependencyClasspath: FileCollection = sourceSets.main.get().runtimeClasspath - sourceSets.main.get().output
val downgradeEmbedOnlyForTest by tasks.registering(DowngradeFiles::class) {
inputCollection = embedOnly
classpath = dependencyClasspath
outputs.dir(temporaryDir)
}
@@ -102,6 +107,7 @@ val stripModuleInfoFromShadow by tasks.registering(Jar::class) {
val downgradeShadowImplForTest by tasks.registering(DowngradeFiles::class) {
inputCollection = files(stripModuleInfoFromShadow.map { it.archiveFile })
classpath = dependencyClasspath
outputs.dir(temporaryDir)
}
@@ -116,6 +122,7 @@ val glsmTestFixtures: Configuration by configurations.creating {
val downgradeGlsmTestFixturesForTest by tasks.registering(DowngradeFiles::class) {
inputCollection = glsmTestFixtures
classpath = dependencyClasspath
outputs.dir(temporaryDir)
}
@@ -146,9 +153,49 @@ fun Test.configureAngelicaJava8() {
}
}
if (isMacOs && providers.gradleProperty("clientJvmVendor").isPresent) {
for (javaVersion in listOf(17, 21, 25)) {
tasks.named<JavaExec>("runClient$javaVersion") {
javaLauncher = javaToolchains.launcherFor {
languageVersion = JavaLanguageVersion.of(javaVersion)
vendor = JvmVendorSpec.matching(providers.gradleProperty("clientJvmVendor").get())
}
}
}
}
// Forge's asm-debug-all 5.0.3 cannot read the Java 25 class files ArchScan walks; this ASM has to resolve first.
val archScanAsm: Configuration by configurations.creating {
isCanBeConsumed = false
isCanBeResolved = true
}
val glsmRedirectAgent: Configuration by configurations.creating {
isCanBeConsumed = false
isCanBeResolved = true
}
val glsmMutableStaticsAgent: Configuration by configurations.creating {
isCanBeConsumed = false
isCanBeResolved = true
}
dependencies {
glsmRedirectAgent(project(":glsm", "redirectAgent"))
glsmMutableStaticsAgent(project(":glsm", "mutableStaticsAgent"))
archScanAsm(libs.asm.tree.test)
archScanAsm(libs.asm.commons.test)
}
sourceSets.test {
compileClasspath = archScanAsm + compileClasspath
}
tasks.test {
useJUnitPlatform { excludeTags = setOf("gl-core") }
configureAngelicaJava8()
classpath = archScanAsm + classpath
javaAgent(glsmMutableStaticsAgent)
jvmArgs("-Dceleritas.lwjglService=org.taumc.celeritas.lwjgl.HeadlessTestLWJGLService")
dependsOn(":glsm:classes", ":lwjgl3-backend:classes", ":sdl-gpu:classes")
}
@@ -156,6 +203,13 @@ tasks.test {
val downgradeRootMainClasses = tasks.named<DowngradeFiles>("downgradeMainClasses")
val downgradeRootTestClasses = tasks.named<DowngradeFiles>("downgradeTestClasses")
// JVMDowngrader only declares outputs for inputs that exist at configuration, so a clean tree has none.
for (name in listOf("main", "mixin", "test")) {
tasks.named<DowngradeFiles>("downgrade${name.replaceFirstChar { it.uppercase() }}Classes") {
sourceSets[name].output.classesDirs.files.forEach { outputs.dir(temporaryDir.resolve(it.name)) }
}
}
val glCoreTest by tasks.registering(Test::class) {
description = "Runs the gl-core tests in their own JVM with a real GL context."
group = "verification"
@@ -171,11 +225,26 @@ val glCoreTest by tasks.registering(Test::class) {
.plus(downgraded(downgradeRootMainClasses))
.plus(sourceSets["test"].runtimeClasspath.minus(rawMain).minus(rawTest))
javaAgent(glsmRedirectAgent)
configureAngelicaJava8()
mustRunAfter(tasks.test)
}
tasks.test { finalizedBy(glCoreTest) }
val verifyTestsRan by tasks.registering
listOf(tasks.test, glCoreTest).forEach { testTask ->
val name = testTask.name
val verify = tasks.register("verify${name.replaceFirstChar { it.uppercase() }}Ran") {
val resultsDir = layout.buildDirectory.dir("test-results/$name")
dependsOn(testTask)
doLast {
val dir = resultsDir.get().asFile
val xmls = dir.listFiles { f -> f.name.startsWith("TEST-") && f.name.endsWith(".xml") } ?: emptyArray()
check(xmls.isNotEmpty()) { ":$name produced no TEST-*.xml in $dir - test task likely went NO-SOURCE" }
}
}
verifyTestsRan.configure { dependsOn(verify) }
}
tasks.check { dependsOn(verifyTestsRan) }
apply(from = "gradle/angelica-shadow-common.gradle.kts")
apply(from = "experimental-surround/surround.root.gradle.kts")
+8
View File
@@ -0,0 +1,8 @@
import org.gradle.api.file.FileCollection
import org.gradle.api.tasks.testing.Test
import org.gradle.process.CommandLineArgumentProvider
fun Test.javaAgent(jar: FileCollection) {
inputs.files(jar).withPropertyName("javaAgent")
jvmArgumentProviders.add(CommandLineArgumentProvider { listOf("-javaagent:${jar.singleFile.path}") })
}
+32
View File
@@ -0,0 +1,32 @@
import org.gradle.api.Project
import org.gradle.api.file.ArchiveOperations
import org.gradle.api.tasks.SourceSetContainer
import org.gradle.api.tasks.Sync
import org.gradle.api.tasks.TaskProvider
import org.gradle.api.tasks.testing.Test
import org.gradle.kotlin.dsl.get
import org.gradle.kotlin.dsl.register
import org.gradle.kotlin.dsl.the
import javax.inject.Inject
abstract class UnpackLwjgl3Natives : Sync() {
@get:Inject
abstract val archives: ArchiveOperations
}
// LWJGL extracts jar-packed natives to a shared temp dir with no cross-process safety; plain files it loads in place.
fun Project.registerLwjgl3NativesUnpack(): TaskProvider<UnpackLwjgl3Natives> {
val jars = the<SourceSetContainer>()["test"].runtimeClasspath.filter {
it.name.startsWith("lwjgl") && it.name.contains("-natives-") && !it.name.startsWith("lwjgl-platform-")
}
return tasks.register<UnpackLwjgl3Natives>("unpackLwjgl3Natives") {
val archives = archives
from(jars.elements.map { files -> files.map { archives.zipTree(it) } })
exclude("META-INF/**")
into(layout.buildDirectory.dir("lwjgl3-natives"))
}
}
fun Test.loadLwjgl3NativesFrom(unpack: TaskProvider<UnpackLwjgl3Natives>) {
classpath = project.files(unpack) + classpath
}
+5 -2
View File
@@ -62,9 +62,10 @@ DependencyHandlerScope.of(dependencies).apply {
runtimeOnlyNonPublishable("com.github.GTNewHorizons:BetterLoadingScreen:1.7.9-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:BetterQuesting:3.8.72-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:BuildCraft:7.1.63:dev")
compileOnly("com.github.GTNewHorizons:Botania:1.13.32-GTNH:dev") { isTransitive = false }
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Botania:1.13.32-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:LogisticsPipes:1.5.32-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:OpenComputers:1.12.55-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:OpenComputers:1.12.64-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Mobs-Info:0.5.18-GTNH:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:IguanaTweaksTConstruct:2.7.10:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:OpenBlocks:1.12.18-GTNH:dev")
@@ -93,6 +94,9 @@ DependencyHandlerScope.of(dependencies).apply {
shadowImplementation(project(":lwjgl3-backend")) { isTransitive = false }
shadowImplementation(project(":sdl-gpu")) { isTransitive = false }
runtimeOnlyNonPublishable(project(":tracy-client")) { isTransitive = false }
if (System.getProperty("os.name").lowercase().contains("mac")) {
runtimeOnlyNonPublishable(project(":moltenvk")) { isTransitive = false }
}
devOnlyNonPublishable(libs.async.profiler)
shadowImplementation(libs.eventbus)
@@ -201,7 +205,6 @@ afterEvaluate {
testImplementation(libs.junit.platform.reporting)
testImplementation(libs.junit.platform.launcher)
testImplementation(libs.archunit.junit5)
testImplementation(libs.retrofuturabootstrap) { isTransitive = false }
glsmTestFixtures(testFixtures(project(":glsm")) as ModuleDependency) { isTransitive = false }
@@ -48,6 +48,7 @@ repositories {
}
tasks.withType<DowngradeFiles>().configureEach {
outputs.cacheIf { true }
downgradeTo.set(JavaVersion.VERSION_1_8)
multiReleaseOriginal.set(false)
multiReleaseVersions.set(emptySet())
+36
View File
@@ -158,6 +158,7 @@ dependencies {
testFixturesApi(platform(libs.junit.bom))
testFixturesApi(libs.junit.jupiter.api)
testFixturesApi(libs.lwjgl2)
testFixturesCompileOnly(libs.asm.tree.test)
// Test
testImplementation(sourceSets["stubs"].output)
@@ -183,6 +184,7 @@ dependencies {
}
tasks.withType<DowngradeFiles>().configureEach {
outputs.cacheIf { true }
downgradeTo.set(JavaVersion.VERSION_1_8)
multiReleaseOriginal.set(false)
multiReleaseVersions.set(emptySet())
@@ -256,6 +258,13 @@ fun Test.configureGlsmJava8() {
}
}
val mutableStaticsAgentJar by tasks.registering(Jar::class) {
archiveClassifier = "mutable-statics-agent"
manifest {
attributes("Premain-Class" to "com.gtnewhorizons.angelica.glsm.testutil.MutableStatics")
}
}
tasks.test {
useJUnitPlatform {
excludeTags = GL_TASK_TAGS.values.toSet() + "lwjgl3"
@@ -264,6 +273,29 @@ tasks.test {
excludeTestsMatching("com.gtnewhorizons.angelica.glsm.shader.SpirvShaderTranslator*Test")
}
configureGlsmJava8()
javaAgent(files(mutableStaticsAgentJar))
}
val redirectAgentJar by tasks.registering(Jar::class) {
archiveClassifier = "redirect-agent"
manifest {
attributes("Premain-Class" to "com.gtnewhorizons.angelica.glsm.GlsmRedirectAgent")
}
}
val redirectAgent by configurations.creating {
isCanBeConsumed = true
isCanBeResolved = false
}
val mutableStaticsAgent by configurations.creating {
isCanBeConsumed = true
isCanBeResolved = false
}
artifacts {
add(redirectAgent.name, redirectAgentJar)
add(mutableStaticsAgent.name, mutableStaticsAgentJar)
}
val glTestTasks = GL_TASK_TAGS.map { (taskName, tag) ->
@@ -274,6 +306,7 @@ val glTestTasks = GL_TASK_TAGS.map { (taskName, tag) ->
includeTags = setOf(tag)
}
configureGlsmJava8()
javaAgent(files(redirectAgentJar))
}
}
@@ -302,6 +335,8 @@ val verifyTestsRan by tasks.registering {
}
tasks.check { dependsOn(verifyTestsRan) }
val unpackLwjgl3Natives = registerLwjgl3NativesUnpack()
val spirvTest by tasks.registering(Test::class) {
description = "Runs SpirvShaderTranslator* tests against native shaderc + spvc on Java 21."
group = "verification"
@@ -330,6 +365,7 @@ val spirvTest by tasks.registering(Test::class) {
"-Djava.library.path=${extractNatives3.get().property("destinationFolder").let { (it as DirectoryProperty).asFile.get().path }}",
"--enable-native-access=ALL-UNNAMED"
)
loadLwjgl3NativesFrom(unpackLwjgl3Natives)
testLogging {
showStandardStreams = true
@@ -17,7 +17,7 @@ public final class SystemProperties {
// Backend selection
public static final String KEY_USE_SDL_GPU = "angelica.sdlgpu.enable";
public static final boolean USE_SDL_GPU = Boolean.getBoolean(KEY_USE_SDL_GPU);
public static final Boolean SDL_GPU_OVERRIDE = parseBooleanOverride(KEY_USE_SDL_GPU);
public static final String GL_PROFILE = System.getProperty("angelica.glProfile", "");
public static final boolean DISABLE_NVIDIA_WORKAROUND = Boolean.getBoolean("angelica.disableNvidiaWorkaround");
public static final boolean DISABLE_LTW_WORKAROUND = Boolean.getBoolean("angelica.disableLtwWorkaround");
@@ -28,7 +28,8 @@ public final class SystemProperties {
// SDL-GPU
public static final String KEY_SDL_GPU_DRIVER = "angelica.sdlgpu.driver";
public static final String SDL_GPU_DRIVER = System.getProperty(KEY_SDL_GPU_DRIVER, "");
public static final String SDL_GPU_DRIVER_OVERRIDE = parseStringOverride(KEY_SDL_GPU_DRIVER);
public static final String MOLTENVK_DIR = System.getProperty("angelica.moltenvk.dir", "angelica" + File.separator + "natives" + File.separator + "moltenvk");
public static final boolean SDL_GPU_DEBUG = Boolean.getBoolean("angelica.sdlgpu.debug");
private static final SdlAssertionMode ENCODER_ASSERTIONS = parseEnum("angelica.sdlgpu.encoderAssertions", SdlAssertionMode.OFF, SdlAssertionMode.WARN, SdlAssertionMode.class);
public static final boolean SDL_ENCODER_ASSERTIONS = ENCODER_ASSERTIONS != SdlAssertionMode.OFF;
@@ -61,12 +62,20 @@ public final class SystemProperties {
public static final long FLYBY_TIME_OF_DAY = Math.floorMod(Long.getLong("angelica.flyby.timeOfDay", 6000L), 24000L);
public static final String FLYBY_COMMANDS = System.getProperty("angelica.flyby.commands", "");
public static final String FLYBY_ORIGIN = System.getProperty("angelica.flyby.origin", "");
public static final Integer FLYBY_DIMENSION = Integer.getInteger("angelica.flyby.dimension");
public static final FlybyPacing FLYBY_PACING = parseEnum("angelica.flyby.pacing", FlybyPacing.UNCAPPED, FlybyPacing.UNCAPPED, FlybyPacing.class);
public static final FlybyWeather FLYBY_WEATHER = parseEnum("angelica.flyby.weather", FlybyWeather.CLEAR, FlybyWeather.CLEAR, FlybyWeather.class);
public static final FlybyCamera FLYBY_CAMERA = parseEnum("angelica.flyby.camera", FlybyCamera.FIRST_PERSON, FlybyCamera.FIRST_PERSON, FlybyCamera.class);
public static final boolean FLYBY_JFR = Boolean.getBoolean("angelica.flyby.jfr");
public static final float FLYBY_PITCH = parseFloat("angelica.flyby.pitch");
public static final int FLYBY_SCREENSHOTS = Integer.getInteger("angelica.flyby.screenshots", 0);
public static final boolean FLYBY_DEBUG_HUD = Boolean.getBoolean("angelica.flyby.debugHud");
public static final Boolean FLYBY_DEBUG_HUD = parseBooleanOverride("angelica.flyby.debugHud");
public static final String FLYBY_DEBUG_PROFILE = System.getProperty("angelica.flyby.debugProfile", "");
public static final String FLYBY_DEBUG_ENTRIES = System.getProperty("angelica.flyby.debugEntries", "");
public static final Boolean FLYBY_DEBUG_FLAT = parseBooleanOverride("angelica.flyby.debugFlat");
public static final Boolean FLYBY_HUD_CACHING = parseBooleanOverride("angelica.flyby.hudCaching");
public static final Boolean FLYBY_FPS_GRAPH = parseBooleanOverride("angelica.flyby.fpsGraph");
public static final boolean FLYBY_DEBUG_DUMP = Boolean.getBoolean("angelica.flyby.debugDump");
public static final String FLYBY_CRASH_TEST = System.getProperty("angelica.flyby.crashTest", "");
// Debug
@@ -131,6 +140,12 @@ public final class SystemProperties {
CONFIGURED
}
public enum FlybyCamera {
FIRST_PERSON,
THIRD_PERSON_BACK,
THIRD_PERSON_FRONT
}
public enum FlybyWeather {
CLEAR,
RAIN,
@@ -158,7 +173,12 @@ public final class SystemProperties {
private static Boolean parseBooleanOverride(String key) {
final String raw = System.getProperty(key);
return raw == null ? null : Boolean.parseBoolean(raw);
return raw == null || raw.isEmpty() ? null : Boolean.parseBoolean(raw);
}
private static String parseStringOverride(String key) {
final String raw = System.getProperty(key);
return raw == null || raw.isEmpty() ? null : raw;
}
private static double parseDouble(String key) {
@@ -4,6 +4,7 @@ import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage
import com.gtnewhorizons.angelica.config.SystemProperties;
import com.gtnewhorizons.angelica.glsm.backend.RenderBackend;
import com.gtnewhorizons.angelica.glsm.shader.ShaderDiskCache;
import com.gtnewhorizons.angelica.glsm.shader.ShaderIndex;
import com.gtnewhorizons.angelica.glsm.shader.SpirvShaderTranslator;
import org.antlr.v4.runtime.tree.ParseTree;
import org.antlr.v4.runtime.tree.TerminalNode;
@@ -456,12 +457,7 @@ public class CompatShaderTransformer {
continue;
}
final List<GLSLParser.Typeless_declarationContext> declarators = new ArrayList<>();
declarators.add(decl.typeless_declaration());
if (decl.getParent() instanceof GLSLParser.Init_declarator_listContext list) {
declarators.addAll(list.typeless_declaration());
}
for (GLSLParser.Typeless_declarationContext d : declarators) {
for (GLSLParser.Typeless_declarationContext d : ShaderIndex.declarators((GLSLParser.Init_declarator_listContext) decl.getParent())) {
if (d.IDENTIFIER() == null) continue;
final int slots = baseSlots(baseType) * typeArraySlots * arraySlots(d.array_specifier());
final String arraySuffix = typeArray + arraySuffix(d.array_specifier());
@@ -1,5 +1,7 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.ffp.FragmentKey;
import com.gtnewhorizons.angelica.glsm.ffp.Uniforms;
import com.gtnewhorizons.angelica.glsm.stacks.FogStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.LightStateStack;
import com.gtnewhorizons.angelica.glsm.states.ClipPlaneState;
@@ -66,7 +68,13 @@ public class CompatUniformManager {
static final int LOC_IRIS_MODELVIEW_INVERSE = LOC_MAT_BASE + MAT_FIELDS; // 48
static final int LOC_IRIS_PROJECTION_INVERSE = LOC_IRIS_MODELVIEW_INVERSE + 1; // 49
static final int LOC_COUNT = LOC_IRIS_PROJECTION_INVERSE + 1; // 50
static final int LOC_FOG_MODE = LOC_IRIS_PROJECTION_INVERSE + 1; // 50
static final int LOC_FOG_PARAMS = LOC_FOG_MODE + 1; // 51
static final int LOC_FOG_DISTANCE_MODE = LOC_FOG_PARAMS + 1; // 52
static final int LOC_MODELVIEW_PROJECTION = LOC_FOG_DISTANCE_MODE + 1; // 53
static final int LOC_COUNT = LOC_MODELVIEW_PROJECTION + 1; // 54
private static final String[] LIGHT_FIELD_NAMES = {
"ambient", "diffuse", "specular", "position", "halfVector",
@@ -84,6 +92,7 @@ public class CompatUniformManager {
UNIFORM_NAMES[LOC_MODELVIEW] = "angelica_ModelViewMatrix";
UNIFORM_NAMES[LOC_MODELVIEW_INVERSE] = "angelica_ModelViewMatrixInverse";
UNIFORM_NAMES[LOC_PROJECTION] = "angelica_ProjectionMatrix";
UNIFORM_NAMES[LOC_MODELVIEW_PROJECTION] = "angelica_ModelViewProjectionMatrix";
UNIFORM_NAMES[LOC_PROJECTION_INVERSE] = "angelica_ProjectionMatrixInverse";
UNIFORM_NAMES[LOC_NORMAL] = "angelica_NormalMatrix";
UNIFORM_NAMES[LOC_LIGHTMAP_TEXTURE_MATRIX] = "angelica_LightmapTextureMatrix";
@@ -98,6 +107,9 @@ public class CompatUniformManager {
UNIFORM_NAMES[LOC_IRIS_TEXTURE_MATRIX] = "iris_TextureMatrix";
UNIFORM_NAMES[LOC_IRIS_MODELVIEW_INVERSE] = "iris_ModelViewMatrixInverse";
UNIFORM_NAMES[LOC_IRIS_PROJECTION_INVERSE] = "iris_ProjectionMatrixInverse";
UNIFORM_NAMES[LOC_FOG_MODE] = "angelica_FogMode";
UNIFORM_NAMES[LOC_FOG_PARAMS] = "angelica_FogParams";
UNIFORM_NAMES[LOC_FOG_DISTANCE_MODE] = "angelica_FogDistanceMode";
UNIFORM_NAMES[LOC_ALPHA_TEST_REF] = "angelica_currentAlphaTest";
UNIFORM_NAMES[LOC_SCENE_COLOR] = "angelica_SceneColor";
UNIFORM_NAMES[LOC_CLIP_PLANES] = "angelica_ClipPlane[0]";
@@ -120,7 +132,14 @@ public class CompatUniformManager {
GLContextState owner;
int lastMvGen = -1, lastMvLinearGen = -1, lastProjGen = -1, lastTexMatGen = -1;
int lastFragmentGen = -1, lastLightingGen = -1, lastClipPlaneGen = -1;
ProgramUniforms(int[] locs) { this.locs = locs; }
int lastFogMode = -1, lastFogDistanceMode = -1;
final boolean lights;
ProgramUniforms(int[] locs) {
this.locs = locs;
boolean any = false;
for (int i = LOC_LIGHT_BASE; i < LOC_MAT_BASE; i++) any |= locs[i] != -1;
this.lights = any;
}
}
// Reusable NIO buffers for upload
@@ -186,6 +205,7 @@ public class CompatUniformManager {
pu.owner = glCtx;
pu.lastMvGen = pu.lastMvLinearGen = pu.lastProjGen = pu.lastTexMatGen = -1;
pu.lastFragmentGen = pu.lastLightingGen = pu.lastClipPlaneGen = -1;
pu.lastFogMode = pu.lastFogDistanceMode = -1;
}
// Matrix uniforms — skip if this program's storage already holds the current generation
@@ -212,12 +232,15 @@ public class CompatUniformManager {
uploadFragmentUniforms(locs);
}
pu.lastFogMode = uploadIfChanged(locs[LOC_FOG_MODE], FragmentKey.activeFogMode(glCtx), pu.lastFogMode);
pu.lastFogDistanceMode = uploadIfChanged(locs[LOC_FOG_DISTANCE_MODE], glCtx.fogState.getFogDistanceMode(), pu.lastFogDistanceMode);
// Lighting-derived uniforms (scene color, light sources, material)
final int litGen = glCtx.lightingGeneration;
if (litGen != pu.lastLightingGen) {
pu.lastLightingGen = litGen;
if (locs[LOC_SCENE_COLOR] != -1) uploadSceneColor(locs);
uploadLightSources(locs);
if (pu.lights) uploadLightSources(locs);
uploadMaterial(locs);
}
@@ -262,6 +285,11 @@ public class CompatUniformManager {
}
}
if ((mvChanged || projChanged) && locs[LOC_MODELVIEW_PROJECTION] != -1) {
Uniforms.modelViewProjection(proj, mv, scratchMatrix).get(mat4Buf);
RENDER_BACKEND.uniformMatrix4(locs[LOC_MODELVIEW_PROJECTION], false, mat4Buf);
}
if (mvLinearChanged) {
// Normal Matrix (inverse-transpose of upper-left 3x3 of ModelView)
if (locs[LOC_NORMAL] != -1 || locs[LOC_IRIS_NORMAL] != -1) {
@@ -324,6 +352,11 @@ public class CompatUniformManager {
}
}
private static int uploadIfChanged(int location, int value, int last) {
if (location != -1 && value != last) RENDER_BACKEND.uniform1i(location, value);
return value;
}
private static void uploadFragmentUniforms(int[] locs) {
// Fog uniforms
FogStateStack fog = GLStateManager.getFogState();
@@ -336,6 +369,9 @@ public class CompatUniformManager {
if (locs[LOC_FOG_END] != -1) {
RENDER_BACKEND.uniform1f(locs[LOC_FOG_END], fog.getEnd());
}
if (locs[LOC_FOG_PARAMS] != -1) {
RENDER_BACKEND.uniform4f(locs[LOC_FOG_PARAMS], fog.linearScale(), fog.linearBias(), fog.expScale(), fog.exp2Scale());
}
if (locs[LOC_FOG_COLOR] != -1) {
vec4Buf.clear();
vec4Buf.put((float) fog.getFogColor().x).put((float) fog.getFogColor().y).put((float) fog.getFogColor().z).put(fog.getFogAlpha());
@@ -372,8 +408,6 @@ public class CompatUniformManager {
}
private static void uploadLightSources(int[] locs) {
// Early exit: if the first light field isn't present, no lighting uniforms exist
if (locs[LOC_LIGHT_BASE] == -1) return;
final LightStateStack[] lights = GLStateManager.getLightDataStates();
for (int li = 0; li < 2; li++) {
final int base = LOC_LIGHT_BASE + li * LIGHT_FIELDS;
@@ -1025,7 +1025,7 @@ public class DisplayListManager {
}
final DisplayListCommand[] complexObjects = commandBuffer.getComplexObjects();
compiled = new CompiledDisplayList(commandBuffer.finish(), complexObjects, compiledBuffers, indexedBatches);
compiled = new CompiledDisplayList(commandBuffer.finish(), complexObjects, compiledBuffers, indexedBatches, GLStateManager.ctx());
currentRecorder = null;
} catch (Exception e) {
GLStateManager.LOGGER.error("Encountered a fatal issue while trying to compile a display list.");
@@ -0,0 +1,45 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.states.AlphaState;
import com.gtnewhorizons.angelica.glsm.states.BlendState;
import com.gtnewhorizons.angelica.glsm.states.Color4;
import com.gtnewhorizons.angelica.glsm.states.ColorMask;
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.joml.Vector4f;
import org.lwjgl.opengl.GL11;
public final class ExitState {
public static final int POLYGON_OFFSET_ENABLE_WRITTEN = 1;
public static final int POLYGON_OFFSET_VALUES_WRITTEN = 2;
final Values entry = new Values();
final Values value = new Values();
final MaterialState frontMaterial = new MaterialState(GL11.GL_FRONT);
final MaterialState backMaterial = new MaterialState(GL11.GL_BACK);
long writes, dependencies;
boolean valid;
int textureDeleteCount;
public void clear() {
valid = false;
writes = dependencies = 0;
}
static final class Values {
final Color4 color = new Color4();
final Vector3f normal = new Vector3f();
final Vector4f texCoord = new Vector4f();
final Vector4f shaderColor = new Vector4f();
final Vector4f overlayColor = new Vector4f();
final BlendState blend = new BlendState();
final AlphaState alpha = new AlphaState();
final ColorMask colorMask = new ColorMask();
final Matrix4f textureMatrix = new Matrix4f();
long enabled;
int activeUnit, clientActiveUnit, matrixMode, texture, depthFunction, cullFace, frontFace, shadeModel;
int materialFace, materialParameter;
boolean depthMask;
float lightmapX, lightmapY, offsetFactor, offsetUnits, offsetClamp;
}
}
@@ -0,0 +1,597 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.hooks.BatchStateGuard;
import com.gtnewhorizons.angelica.glsm.hooks.DeferredAlphaHandler;
import com.gtnewhorizons.angelica.glsm.hooks.DeferredBlendHandler;
import com.gtnewhorizons.angelica.glsm.hooks.DeferredDepthColorHandler;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMHooks;
import com.gtnewhorizons.angelica.glsm.stacks.BooleanStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.CowStateStack;
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
import com.gtnewhorizons.angelica.glsm.texture.TextureInfo;
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
import it.unimi.dsi.fastutil.objects.Reference2LongOpenHashMap;
import org.joml.Matrix4f;
import org.joml.Matrix4fStack;
import org.joml.Vector4f;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import java.util.Objects;
import java.util.concurrent.atomic.AtomicInteger;
/**
* Records the GL state a block of rendering code leaves behind, so a later run of the same block can be skipped and
* its exit state applied instead.
*/
final class ExitStateCapture {
// Fields 0..12 are the capabilities, in CAPS order. FRONT_* and BACK_* are four contiguous fields each, ordered like
// vector(): apply() and finish() address them as 15L << FRONT_AMBIENT and (field - FRONT_AMBIENT) & 3.
static final int BLEND = 0, ALPHA = 1, DEPTH = 2, CULL = 3, LIGHTING = 4, NORMALIZE = 5, RESCALE = 6, LIGHT0 = 7, LIGHT1 = 8, TEXTURE0 = 9, TEXTURE1 = 10, OFFSET = 11, COLOR_MATERIAL = 12, COLOR = 13, NORMAL = 14, TEXCOORD = 15,
LIGHTMAP = 16, SHADER_COLOR = 17, BLEND_FUNC = 18, ALPHA_FUNC = 19, DEPTH_FUNC = 20, DEPTH_MASK = 21, COLOR_MASK = 22, CULL_FACE = 23, FRONT_FACE = 24, SHADE_MODEL = 25, ACTIVE_UNIT = 26, TEXTURE_BINDING = 27, MATRIX_MODE = 28,
TEXTURE_MATRIX = 29, OFFSET_VALUES = 30, COLOR_MATERIAL_SETTINGS = 31, FRONT_AMBIENT = 32, FRONT_DIFFUSE = 33, FRONT_SPECULAR = 34, FRONT_EMISSION = 35, BACK_AMBIENT = 36, BACK_DIFFUSE = 37, BACK_SPECULAR = 38,
BACK_EMISSION = 39, OVERLAY_COLOR = 40, CLIENT_ACTIVE_UNIT = 41;
private static final int FIELD_COUNT = 42;
private static final long IMPLICIT_INPUTS = bits(ACTIVE_UNIT, MATRIX_MODE);
private static final long MATERIAL_BAKE_INPUTS = bits(COLOR, COLOR_MATERIAL_SETTINGS);
private static final long DRAW_INPUTS = bits(CULL, TEXTURE0, TEXTURE1, COLOR, LIGHTMAP, OVERLAY_COLOR, CULL_FACE, FRONT_FACE, TEXTURE_BINDING);
private static final long VERTEX_INPUTS = bits(NORMAL, TEXCOORD);
private static final long MATERIAL_INPUTS = bits(BLEND, ALPHA, DEPTH, BLEND_FUNC, ALPHA_FUNC, DEPTH_FUNC, DEPTH_MASK, COLOR_MASK);
private static final int[] CAPS = {GL11.GL_BLEND, GL11.GL_ALPHA_TEST, GL11.GL_DEPTH_TEST, GL11.GL_CULL_FACE, GL11.GL_LIGHTING, GL11.GL_NORMALIZE, GL12.GL_RESCALE_NORMAL, GL11.GL_LIGHT0, GL11.GL_LIGHT1, GL11.GL_TEXTURE_2D,
GL11.GL_TEXTURE_2D, GL11.GL_POLYGON_OFFSET_FILL, GL11.GL_COLOR_MATERIAL};
private static final AtomicInteger openCaptures = new AtomicInteger();
private final GLContextState context;
private final Matrix4f modelView = new Matrix4f();
private final long[] attribWrites = new long[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
private final long[] matrixWrites = new long[GLStateManager.MAX_TEXTURE_STACK_DEPTH];
private final boolean[] matrixInherited = new boolean[GLStateManager.MAX_TEXTURE_STACK_DEPTH];
private final ExitState.Values current = new ExitState.Values();
private final Reference2LongOpenHashMap<StateSet> restoredFieldsBySet = new Reference2LongOpenHashMap<>();
private ExitState result;
private int suspended, attribDepth, modelViewDepth, textureDepth, entryOverrides;
private int filterTexture, filterMin, filterMag;
private float filterAniso;
private boolean filterOperation;
private boolean textureInherited;
ExitStateCapture(GLContextState context) {
this.context = context;
}
static boolean anyOpen() {
return openCaptures.get() != 0;
}
private static boolean blendWritesReachVanilla() {
final DeferredBlendHandler handler = GLSMHooks.blendHandler;
return handler == null || !handler.isOverrideHeld() || handler.isBlendLocked();
}
private static boolean alphaWritesReachVanilla() {
final DeferredAlphaHandler handler = GLSMHooks.alphaHandler;
return handler == null || !handler.isOverrideHeld() || handler.isAlphaTestLocked();
}
private static boolean depthColorWritesReachVanilla() {
final DeferredDepthColorHandler handler = GLSMHooks.depthColorHandler;
return handler == null || !handler.isOverrideHeld() || handler.isDepthColorLocked();
}
private static int overridesInControl() {
return (blendWritesReachVanilla() ? 0 : 1) | (alphaWritesReachVanilla() ? 0 : 2) | (depthColorWritesReachVanilla() ? 0 : 4);
}
private static boolean same(int field, ExitState.Values a, ExitState.Values b) {
return switch (field) {
case COLOR -> a.color.sameAs(b.color);
case NORMAL -> a.normal.equals(b.normal);
case TEXCOORD -> a.texCoord.equals(b.texCoord);
case LIGHTMAP -> a.lightmapX == b.lightmapX && a.lightmapY == b.lightmapY;
case OVERLAY_COLOR -> a.overlayColor.equals(b.overlayColor);
case BLEND_FUNC -> a.blend.sameAs(b.blend);
case ALPHA_FUNC -> a.alpha.sameAs(b.alpha);
case DEPTH_FUNC -> a.depthFunction == b.depthFunction;
case DEPTH_MASK -> a.depthMask == b.depthMask;
case COLOR_MASK -> a.colorMask.sameAs(b.colorMask);
case CULL_FACE -> a.cullFace == b.cullFace;
case FRONT_FACE -> a.frontFace == b.frontFace;
case ACTIVE_UNIT -> a.activeUnit == b.activeUnit;
case TEXTURE_BINDING -> a.texture == b.texture;
case MATRIX_MODE -> a.matrixMode == b.matrixMode;
case TEXTURE_MATRIX -> a.textureMatrix.equals(b.textureMatrix);
case COLOR_MATERIAL_SETTINGS -> a.materialFace == b.materialFace && a.materialParameter == b.materialParameter;
default -> throw new IllegalArgumentException("Unsupported renderer state dependency " + field);
};
}
private static Vector4f vector(MaterialState state, int component) {
return switch (component) {
case 0 -> state.ambient;
case 1 -> state.diffuse;
case 2 -> state.specular;
default -> state.emission;
};
}
private static boolean has(ExitState state, int field) {
return has(state.writes, field);
}
private static boolean has(long fields, int field) {
return (fields & (1L << field)) != 0;
}
private static long bits(int... fields) {
long bits = 0;
for (int field : fields) bits |= 1L << field;
return bits;
}
boolean active() {
return result != null && result.valid && suspended == 0 && !context.poppingAttributes && !BatchStateGuard.isSuspended();
}
void suspend() {
suspended++;
}
void resume() {
if (suspended == 0) throw new IllegalStateException("Exit capture suspension underflow");
suspended--;
}
void begin(ExitState out) {
out.clear();
if (result != null) {
result.valid = false;
return;
}
result = out;
openCaptures.incrementAndGet();
filterTexture = 0;
filterOperation = false;
out.valid = suspended == 0 && !BatchStateGuard.isSuspended() && GLStateManager.isCachingEnabled() && !DisplayListManager.isRecording() && context.savedFilterTextureId == 0;
if (!out.valid) return;
out.dependencies = IMPLICIT_INPUTS;
capture(out.entry, IMPLICIT_INPUTS | DRAW_INPUTS | MATERIAL_INPUTS | MATERIAL_BAKE_INPUTS | VERTEX_INPUTS | (1L << TEXTURE_MATRIX));
textureInherited = true;
modelView.set(context.modelViewMatrix);
attribDepth = context.attribDepth;
modelViewDepth = GLStateManager.getMatrixStackDepth(context.modelViewMatrix);
textureDepth = GLStateManager.getMatrixStackDepth(context.textures.getTextureUnitMatrix(0));
entryOverrides = overridesInControl();
}
boolean finish(ExitState out) {
if (result != out) {
out.clear();
return false;
}
if (textureInherited && has(out, TEXTURE_MATRIX)) out.dependencies |= 1L << TEXTURE_MATRIX;
result = null;
openCaptures.decrementAndGet();
if (out.valid) out.valid = suspended == 0 && filterTexture == 0 && stacksMatchEntry() && overridesInControl() == entryOverrides;
if (out.valid) {
capture(out.value, out.writes);
if ((out.writes & (15L << FRONT_AMBIENT)) != 0) out.frontMaterial.set(context.frontMaterial);
if ((out.writes & (15L << BACK_AMBIENT)) != 0) out.backMaterial.set(context.backMaterial);
out.textureDeleteCount = TextureInfoCache.INSTANCE.deleteCount();
}
filterTexture = 0;
return out.valid;
}
private boolean stacksMatchEntry() {
return context.attribDepth == attribDepth && GLStateManager.getMatrixStackDepth(context.modelViewMatrix) == modelViewDepth
&& GLStateManager.getMatrixStackDepth(context.textures.getTextureUnitMatrix(0)) == textureDepth && modelView.equals(context.modelViewMatrix);
}
void cancel() {
if (result != null) {
result.clear();
openCaptures.decrementAndGet();
}
result = null;
filterTexture = 0;
filterOperation = false;
}
void reject() {
if (active()) result.valid = false;
}
// Callers record before their cache's unchanged-value early return
void write(int field) {
if (active()) record(field);
}
void writeBlend() {
if (active() && blendWritesReachVanilla()) record(ExitStateCapture.BLEND_FUNC);
}
void writeAlpha() {
if (active() && alphaWritesReachVanilla()) record(ExitStateCapture.ALPHA_FUNC);
}
void writeDepthColor(int field) {
if (active() && depthColorWritesReachVanilla()) record(field);
}
private void record(int field) {
result.writes |= 1L << field;
}
void requireDrawState(boolean materialFromState) {
if (!active()) return;
long fields = (materialFromState ? DRAW_INPUTS | MATERIAL_INPUTS : DRAW_INPUTS) & ~(result.writes | result.dependencies);
if ((fields & (1L << BLEND_FUNC)) != 0 && !context.blendMode.isEffectivelyEnabled()) fields &= ~(1L << BLEND_FUNC);
if ((fields & (1L << ALPHA_FUNC)) != 0 && !context.alphaTest.isEffectivelyEnabled()) fields &= ~(1L << ALPHA_FUNC);
result.dependencies |= fields;
if (textureInherited) result.dependencies |= 1L << TEXTURE_MATRIX;
}
void requireMaterialBakeInputs() {
if (active()) result.dependencies |= MATERIAL_BAKE_INPUTS & ~result.writes;
}
void requireVertexDefaults(boolean normal, boolean texCoord, boolean color, boolean lightmap) {
if (!active()) return;
final long fields = (normal ? 1L << NORMAL : 0) | (texCoord ? 1L << TEXCOORD : 0) | (color ? 1L << COLOR : 0) | (lightmap ? 1L << LIGHTMAP : 0);
result.dependencies |= fields & ~result.writes;
}
boolean beginTextureFilter(boolean nearest) {
if (filterOperationBlocked()) return false;
if (!nearest || filterTexture != 0 || context.savedFilterTextureId <= 0 || context.activeTextureUnit.getValue() != 0 || context.savedFilterMin < 0 || context.savedFilterMag < 0 || !(context.savedFilterAniso >= 1)) {
reject();
return false;
}
filterTexture = context.savedFilterTextureId;
filterMin = context.savedFilterMin;
filterMag = context.savedFilterMag;
filterAniso = context.savedFilterAniso;
startFilterOperation();
return true;
}
void finishTextureFilterSave() {
endFilterOperation();
if (active() && (savedFilterDiffers() || context.activeTextureUnit.getValue() != 0 || context.textures.getTextureUnitBindings(0).getBinding() != filterTexture || filterDiffersFrom(GL11.GL_NEAREST, GL11.GL_NEAREST, 1))) reject();
}
boolean beginTextureFilterRestore() {
if (filterOperationBlocked()) return false;
if (savedFilterDiffers()) {
reject();
return false;
}
startFilterOperation();
return true;
}
void finishTextureFilterRestore() {
endFilterOperation();
if (active() && (savedFilterDiffers() || filterDiffersFrom(filterMin, filterMag, filterAniso))) reject();
filterTexture = 0;
}
private boolean filterOperationBlocked() {
if (filterOperation) {
failTextureFilter();
return true;
}
return !active();
}
private void startFilterOperation() {
filterOperation = true;
suspend();
}
private void endFilterOperation() {
resume();
filterOperation = false;
}
void failTextureFilter() {
if (result != null) result.valid = false;
}
void requireTextureFilter(int texture, boolean nearest) {
if (filterTexture != 0 && texture == filterTexture && !nearest && active()) reject();
}
private boolean savedFilterDiffers() {
return filterTexture == 0 || context.savedFilterTextureId != filterTexture || context.savedFilterMin != filterMin || context.savedFilterMag != filterMag || context.savedFilterAniso != filterAniso;
}
private boolean filterDiffersFrom(int min, int mag, float aniso) {
final TextureInfo info = TextureInfoCache.INSTANCE.getInfo(filterTexture);
return info == null || info.getMinFilter() != min || info.getMagFilter() != mag || info.getMaxAnisotropy() != aniso;
}
boolean lightingWritten() {
return active() && has(result, LIGHTING);
}
int polygonOffsetWrites() {
if (!active()) return 0;
return (has(result, OFFSET) ? ExitState.POLYGON_OFFSET_ENABLE_WRITTEN : 0) | (has(result, OFFSET_VALUES) ? ExitState.POLYGON_OFFSET_VALUES_WRITTEN : 0);
}
void capability(int cap, int unit) {
if (!active()) return;
int field = -1;
for (int i = 0; i < CAPS.length; i++) {
if (CAPS[i] == cap) {
field = i;
break;
}
}
if (field == TEXTURE0) field = unit == 0 ? TEXTURE0 : unit == 1 ? TEXTURE1 : -1;
if (field < 0) result.valid = false;
else if (field == BLEND ? blendWritesReachVanilla() : field != ALPHA || alphaWritesReachVanilla()) record(field);
}
void material(int face, int parameter) {
if (!active()) return;
int first = switch (parameter) {
case GL11.GL_AMBIENT, GL11.GL_AMBIENT_AND_DIFFUSE -> 0;
case GL11.GL_DIFFUSE -> 1;
case GL11.GL_SPECULAR -> 2;
case GL11.GL_EMISSION -> 3;
default -> -1;
};
if (first < 0) {
result.valid = false;
return;
}
if (face != GL11.GL_BACK) {
record(FRONT_AMBIENT + first);
if (parameter == GL11.GL_AMBIENT_AND_DIFFUSE) record(FRONT_DIFFUSE);
}
if (face != GL11.GL_FRONT) {
record(BACK_AMBIENT + first);
if (parameter == GL11.GL_AMBIENT_AND_DIFFUSE) record(BACK_DIFFUSE);
}
}
// Pushes and pops check result rather than active()
void pushAttrib() {
if (result == null) return;
if (context.attribDepth < attribWrites.length) attribWrites[context.attribDepth] = result.writes;
else result.valid = false;
}
void popAttrib(StateSet set) {
if (result == null) return;
if (context.attribDepth <= attribDepth) {
result.valid = false;
return;
}
final long restored = restoredFields(set);
result.writes = (result.writes & ~restored) | (attribWrites[context.attribDepth - 1] & restored);
}
private long restoredFields(StateSet set) {
long restored = restoredFieldsBySet.getOrDefault(set, -1L);
if (restored >= 0) return restored;
restored = 0;
for (int field = 0; field < FIELD_COUNT; field++) {
final CowStateStack<?> stack = stack(field);
if (stack != null && set.contains(stack.stackId())) restored |= 1L << field;
}
restoredFieldsBySet.put(set, restored);
return restored;
}
private CowStateStack<?> stack(int field) {
return switch (field) {
case BLEND -> context.blendMode;
case ALPHA -> context.alphaTest;
case DEPTH -> context.depthTest;
case CULL -> context.cullState;
case LIGHTING -> context.lightingState;
case NORMALIZE -> context.normalizeState;
case RESCALE -> context.rescaleNormalState;
case LIGHT0, LIGHT1 -> context.lightStates[field - LIGHT0];
case TEXTURE0, TEXTURE1 -> context.textures.getTextureUnitStates(field - TEXTURE0);
case OFFSET -> context.polygonOffsetFillState;
case COLOR_MATERIAL -> context.colorMaterial;
case COLOR -> context.color;
case NORMAL -> context.ffp.normalStack;
case TEXCOORD -> context.ffp.texCoordStack;
case BLEND_FUNC -> context.blendState;
case ALPHA_FUNC -> context.alphaState;
case DEPTH_FUNC, DEPTH_MASK -> context.depthState;
case COLOR_MASK -> context.colorMask;
case CULL_FACE, FRONT_FACE, OFFSET_VALUES -> context.polygonState;
case SHADE_MODEL -> context.shadeModelState;
case ACTIVE_UNIT -> context.activeTextureUnit;
case TEXTURE_BINDING -> context.textures.getTextureUnitBindings(0);
case MATRIX_MODE -> context.matrixMode;
// Face and parameter are restored together (GL_LIGHTING_BIT and the batch set hold both).
case COLOR_MATERIAL_SETTINGS -> context.colorMaterialFace;
case FRONT_AMBIENT, FRONT_DIFFUSE, FRONT_SPECULAR, FRONT_EMISSION -> context.frontMaterial;
case BACK_AMBIENT, BACK_DIFFUSE, BACK_SPECULAR, BACK_EMISSION -> context.backMaterial;
default -> null;
};
}
void matrixChange(boolean absolute) {
if (result == null) return;
final int mode = context.matrixMode.getMode();
if ((absolute || mode != GL11.GL_MODELVIEW) && active()) recordMatrixChange(mode, context.activeTextureUnit.getValue(), absolute);
}
void matrixChange(int mode, int unit, boolean absolute) {
if (active()) recordMatrixChange(mode, unit, absolute);
}
private void recordMatrixChange(int mode, int unit, boolean absolute) {
if (mode == GL11.GL_MODELVIEW) {
if (absolute) result.valid = false;
return;
}
if (mode != GL11.GL_TEXTURE || unit != 0) {
result.valid = false;
return;
}
record(TEXTURE_MATRIX);
if (absolute) textureInherited = false;
}
void pushMatrix() {
if (result == null) return;
final int mode = context.matrixMode.getMode();
if (mode == GL11.GL_TEXTURE && context.activeTextureUnit.getValue() == 0) {
final int depth = GLStateManager.getMatrixStackDepth(context.textures.getTextureUnitMatrix(0));
if (depth < matrixWrites.length) {
matrixWrites[depth] = result.writes;
matrixInherited[depth] = textureInherited;
} else {
result.valid = false;
}
} else if (mode != GL11.GL_MODELVIEW) {
reject();
}
}
void popMatrix() {
if (result == null) return;
final int mode = context.matrixMode.getMode();
final boolean texture = mode == GL11.GL_TEXTURE && context.activeTextureUnit.getValue() == 0;
final Matrix4fStack matrix;
final int entryDepth;
if (mode == GL11.GL_MODELVIEW) {
matrix = context.modelViewMatrix;
entryDepth = modelViewDepth;
} else if (texture) {
matrix = context.textures.getTextureUnitMatrix(0);
entryDepth = textureDepth;
} else {
reject();
return;
}
final int depth = GLStateManager.getMatrixStackDepth(matrix);
if (depth <= entryDepth) {
result.valid = false;
return;
}
if (texture) {
final long bit = 1L << TEXTURE_MATRIX;
result.writes = (result.writes & ~bit) | (matrixWrites[depth - 1] & bit);
textureInherited = matrixInherited[depth - 1];
}
}
private void capture(ExitState.Values out, long fields) {
out.enabled = 0;
for (int field = 0; field < CAPS.length; field++) {
if (has(fields, field) && ((BooleanStateStack) Objects.requireNonNull(stack(field))).isEffectivelyEnabled()) out.enabled |= 1L << field;
}
if (has(fields, COLOR)) out.color.set(context.color);
if (has(fields, NORMAL)) out.normal.set(context.ffp.currentNormal);
if (has(fields, TEXCOORD)) out.texCoord.set(context.ffp.currentTexCoords[0]);
if (has(fields, LIGHTMAP)) {
out.lightmapX = context.lastBrightnessX;
out.lightmapY = context.lastBrightnessY;
}
if (has(fields, SHADER_COLOR)) out.shaderColor.set(context.shaderColorR, context.shaderColorG, context.shaderColorB, context.shaderColorA);
if (has(fields, OVERLAY_COLOR)) out.overlayColor.set(context.overlayR, context.overlayG, context.overlayB, context.overlayA);
if (has(fields, BLEND_FUNC)) context.blendState.readEffective(out.blend);
if (has(fields, ALPHA_FUNC)) context.alphaState.readEffective(out.alpha);
if (has(fields, COLOR_MASK)) context.colorMask.readEffective(out.colorMask);
if (has(fields, DEPTH_FUNC)) out.depthFunction = context.depthState.getFunc();
if (has(fields, DEPTH_MASK)) out.depthMask = context.depthState.isEffectiveMaskEnabled();
if (has(fields, CULL_FACE)) out.cullFace = context.polygonState.getCullFaceMode();
if (has(fields, FRONT_FACE)) out.frontFace = context.polygonState.getFrontFace();
if (has(fields, OFFSET_VALUES)) {
out.offsetFactor = context.polygonState.getOffsetFactor();
out.offsetUnits = context.polygonState.getOffsetUnits();
out.offsetClamp = context.polygonState.getOffsetClamp();
}
if (has(fields, SHADE_MODEL)) out.shadeModel = context.shadeModelState.getValue();
if (has(fields, ACTIVE_UNIT)) out.activeUnit = context.activeTextureUnit.getValue();
if (has(fields, CLIENT_ACTIVE_UNIT)) out.clientActiveUnit = context.clientActiveTextureUnit;
if (has(fields, MATRIX_MODE)) out.matrixMode = context.matrixMode.getMode();
if (has(fields, TEXTURE_BINDING)) out.texture = context.textures.getTextureUnitBindings(0).getBinding();
if (has(fields, TEXTURE_MATRIX)) out.textureMatrix.set(context.textures.getTextureUnitMatrix(0));
if (has(fields, COLOR_MATERIAL_SETTINGS)) {
out.materialFace = context.colorMaterialFace.getValue();
out.materialParameter = context.colorMaterialParameter.getValue();
}
}
boolean canApply(ExitState in) {
if (!in.valid || result != null || !GLStateManager.isCachingEnabled() || DisplayListManager.isRecording() || context.savedFilterTextureId != 0) return false;
if (in.textureDeleteCount != TextureInfoCache.INSTANCE.deleteCount()) return false;
capture(current, in.dependencies);
if (((current.enabled ^ in.entry.enabled) & in.dependencies & ((1L << CAPS.length) - 1)) != 0) return false;
long remaining = in.dependencies & -(1L << CAPS.length);
while (remaining != 0) {
final int field = Long.numberOfTrailingZeros(remaining);
if (!same(field, in.entry, current)) return false;
remaining &= remaining - 1;
}
return true;
}
void apply(ExitState state) {
if (!state.valid) throw new IllegalStateException("Invalid renderer exit state");
if (result != null) throw new IllegalStateException("Exit state applied while a capture is open");
final ExitState.Values in = state.value;
final long fields = state.writes;
final int liveUnit = context.activeTextureUnit.getValue();
// Capabilities go first so the glColor4f below bakes into the material only if color material is on at exit.
for (int field = 0; field < CAPS.length; field++) {
if (!has(fields, field)) continue;
if (field == TEXTURE0 || field == TEXTURE1) GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + field - TEXTURE0);
// glEnable would bake the live color, not the exit color, into the material.
if (field == COLOR_MATERIAL) {
context.colorMaterial.setEnabled((in.enabled & (1L << field)) != 0);
} else if ((in.enabled & (1L << field)) != 0) GLStateManager.glEnable(CAPS[field]);
else GLStateManager.glDisable(CAPS[field]);
}
if (has(fields, COLOR)) GLStateManager.glColor4f(in.color.getRed(), in.color.getGreen(), in.color.getBlue(), in.color.getAlpha());
if (has(fields, NORMAL)) GLStateManager.glNormal3f(in.normal.x, in.normal.y, in.normal.z);
if (has(fields, TEXCOORD)) GLStateManager.glTexCoord4f(in.texCoord.x, in.texCoord.y, in.texCoord.z, in.texCoord.w);
if (has(fields, LIGHTMAP)) GLStateManager.setLightmapTextureCoords(GL13.GL_TEXTURE1, in.lightmapX, in.lightmapY);
if (has(fields, SHADER_COLOR)) GLStateManager.setShaderColor(in.shaderColor.x, in.shaderColor.y, in.shaderColor.z, in.shaderColor.w);
if (has(fields, OVERLAY_COLOR)) GLStateManager.setOverlayColor(in.overlayColor.x, in.overlayColor.y, in.overlayColor.z, in.overlayColor.w);
if (has(fields, BLEND_FUNC)) GLStateManager.tryBlendFuncSeparate(in.blend.getSrcRgb(), in.blend.getDstRgb(), in.blend.getSrcAlpha(), in.blend.getDstAlpha());
if (has(fields, ALPHA_FUNC)) GLStateManager.glAlphaFunc(in.alpha.getFunction(), in.alpha.getReference());
if (has(fields, DEPTH_FUNC)) GLStateManager.glDepthFunc(in.depthFunction);
if (has(fields, DEPTH_MASK)) GLStateManager.glDepthMask(in.depthMask);
if (has(fields, COLOR_MASK)) GLStateManager.glColorMask(in.colorMask.red, in.colorMask.green, in.colorMask.blue, in.colorMask.alpha);
if (has(fields, CULL_FACE)) GLStateManager.glCullFace(in.cullFace);
if (has(fields, FRONT_FACE)) GLStateManager.glFrontFace(in.frontFace);
if (has(fields, SHADE_MODEL)) GLStateManager.glShadeModel(in.shadeModel);
if (has(fields, OFFSET_VALUES)) GLStateManager.glPolygonOffsetClamp(in.offsetFactor, in.offsetUnits, in.offsetClamp);
if (has(fields, TEXTURE_BINDING)) {
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, in.texture);
}
if (has(fields, TEXTURE_MATRIX)) GLStateManager.setTextureMatrix(0, in.textureMatrix);
if (has(fields, COLOR_MATERIAL_SETTINGS)) GLStateManager.glColorMaterial(in.materialFace, in.materialParameter);
boolean materialChanged = false;
for (int field = FRONT_AMBIENT; field <= BACK_EMISSION; field++) {
if (!has(fields, field)) continue;
final boolean front = field < BACK_AMBIENT;
final int component = (field - FRONT_AMBIENT) & 3;
final Vector4f source = vector(front ? state.frontMaterial : state.backMaterial, component);
final var target = front ? context.frontMaterial : context.backMaterial;
if (vector(target, component).equals(source)) continue;
target.beforeModify();
vector(target, component).set(source);
materialChanged = true;
}
if (materialChanged) context.lightingGeneration++;
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + (has(fields, ACTIVE_UNIT) ? in.activeUnit : liveUnit));
if (has(fields, CLIENT_ACTIVE_UNIT)) GLStateManager.glClientActiveTexture(GL13.GL_TEXTURE0 + in.clientActiveUnit);
if (has(fields, MATRIX_MODE)) GLStateManager.glMatrixMode(in.matrixMode);
}
}
@@ -96,6 +96,7 @@ public class Feature {
, GLStateManager.getSecondaryColor() // Current secondary color
, ShaderManager.getNormalStack() // Current normal vector
, ShaderManager.getTexCoordStack() // Current texture coordinates
, GLStateManager.getEdgeFlagState()
// Current color index
// Current raster position
// GL_CURRENT_RASTER_POSITION_VALID flag
@@ -158,6 +159,8 @@ public class Feature {
, GLStateManager.getPolygonOffsetPointState()
, GLStateManager.getPolygonOffsetLineState()
, GLStateManager.getPolygonOffsetFillState()
, GLStateManager.getPointSpriteState()
, GLStateManager.getVertexProgramTwoSideState()
, GLStateManager.getPolygonSmoothState()
, GLStateManager.getPolygonStippleState()
, GLStateManager.getRescaleNormalState()
@@ -178,6 +181,7 @@ public class Feature {
enableBits.add(GLStateManager.getTextures().getTexture1DStates(i));
enableBits.add(GLStateManager.getTextures().getTextureUnitStates(i));
enableBits.add(GLStateManager.getTextures().getTexture3DStates(i));
enableBits.add(GLStateManager.getTextures().getTextureCubeMapStates(i));
}
// Flags GL_TEXTURE_GEN_x where x is S, T, R, or Q
@@ -216,13 +220,7 @@ public class Feature {
// ^^ GL_FOG_MODE value
));
attribToFeatures.put(GL11.GL_HINT_BIT, ImmutableSet.of(
// GL_PERSPECTIVE_CORRECTION_HINT setting
// GL_POINT_SMOOTH_HINT setting
// GL_LINE_SMOOTH_HINT setting
// GL_POLYGON_SMOOTH_HINT setting
// GL_FOG_HINT setting
// GL_GENERATE_MIPMAP_HINT setting
// GL_TEXTURE_COMPRESSION_HINT setting
GLStateManager.getHintState()
));
attribToFeatures.put(GL11.GL_LIGHTING_BIT, ImmutableSet.of(
GLStateManager.getColorMaterial()
@@ -286,6 +284,7 @@ public class Feature {
));
attribToFeatures.put(GL11.GL_POINT_BIT, ImmutableSet.of(
GLStateManager.getPointSmoothState()
, GLStateManager.getPointSpriteState()
, GLStateManager.getPointState()
));
attribToFeatures.put(GL11.GL_POLYGON_BIT, ImmutableSet.of(
@@ -328,6 +327,10 @@ public class Feature {
for(int i = 0 ; i < GLStateManager.MAX_TEXTURE_UNITS; i++) {
textureAttribs.add(GLStateManager.getTextures().getTextureUnitBindings(i));
textureAttribs.add(GLStateManager.getTextures().getTexEnvState(i));
textureAttribs.add(GLStateManager.getTextures().getTexture1DStates(i));
textureAttribs.add(GLStateManager.getTextures().getTextureUnitStates(i));
textureAttribs.add(GLStateManager.getTextures().getTexture3DStates(i));
textureAttribs.add(GLStateManager.getTextures().getTextureCubeMapStates(i));
}
// Enable bits GL_TEXTURE_GEN_x where x is S, T, R, or Q
@@ -1,5 +1,6 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
import com.gtnewhorizons.angelica.glsm.recording.ImmediateModeRecorder;
import com.gtnewhorizons.angelica.glsm.states.ViewportState;
import org.joml.Matrix4f;
@@ -141,6 +142,7 @@ public class FeedbackManager {
public static void processDrawArrays(int mode, int first, int count) {
computeMVP();
final GLContextState glCtx = GLStateManager.ctx();
if (!glCtx.vaos.isAttribEnabled(0)) return;
final int stride = positionStride(glCtx);
final long posOffset = positionOffset(glCtx);
final int byteCount = count * stride;
@@ -154,6 +156,7 @@ public class FeedbackManager {
public static void processDrawElements(int mode, int indexCount, int type, long eboOffset) {
computeMVP();
final GLContextState glCtx = GLStateManager.ctx();
if (!glCtx.vaos.isAttribEnabled(0)) return;
final int stride = positionStride(glCtx);
final int elementSize = GLTypes.sizeBytes(type);
@@ -210,6 +213,7 @@ public class FeedbackManager {
private static void processDrawElementsImpl(int mode, int count, IndexReader reader) {
computeMVP();
final GLContextState glCtx = GLStateManager.ctx();
if (!glCtx.vaos.isAttribEnabled(0)) return;
final int stride = positionStride(glCtx);
int minIdx = Integer.MAX_VALUE, maxIdx = Integer.MIN_VALUE;
@@ -261,6 +265,14 @@ public class FeedbackManager {
}
private static void readPositionBuffer(long offset, ByteBuffer destination, GLContextState glCtx) {
final VAOManager.Attrib position = glCtx.vaos.attrib(0);
if (position != null && position.clientPointer != null) {
final ByteBuffer source = position.clientPointer.duplicate();
source.position(source.position() + (int) offset);
if (source.remaining() > destination.remaining()) source.limit(source.position() + destination.remaining());
destination.duplicate().put(source);
return;
}
final int positionVbo = glCtx.vaos.attribVBO(0);
final int previousVbo = glCtx.boundVBO;
@@ -3,6 +3,7 @@ package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import com.gtnewhorizons.angelica.glsm.stacks.AlphaStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.BlendStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.BooleanStateStack;
@@ -30,10 +31,11 @@ import com.gtnewhorizons.angelica.glsm.states.AlphaState;
import com.gtnewhorizons.angelica.glsm.states.BlendState;
import com.gtnewhorizons.angelica.glsm.states.ClipPlaneState;
import com.gtnewhorizons.angelica.glsm.states.Color4;
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
import com.gtnewhorizons.angelica.glsm.states.PixelStoreState;
import com.gtnewhorizons.angelica.glsm.states.ImageUnitArray;
import com.gtnewhorizons.angelica.glsm.states.SamplerUnitArray;
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
import com.gtnewhorizons.angelica.glsm.ffp.InstancedAttribs;
import com.gtnewhorizons.angelica.glsm.ffp.Instancing;
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
@@ -47,6 +49,7 @@ import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL30;
import java.nio.DoubleBuffer;
@@ -56,6 +59,7 @@ import java.util.ArrayList;
import java.util.List;
public class GLContextState {
final ExitStateCapture exitCapture = new ExitStateCapture(this);
private final List<IStateStack<?>> allStacksBuilder = new ArrayList<>();
public IStateStack<?>[] allStacks;
final List<BooleanStateStack> allBooleanStates = new ArrayList<>();
@@ -103,6 +107,8 @@ public class GLContextState {
public boolean dirtyNormalAttrib;
public boolean dirtyTexCoordAttrib;
public boolean dirtyLightmapAttrib = true;
public long entityIds = InstancedAttribs.DEFAULT_ENTITY_IDS;
public boolean dirtyEntityIdsAttrib = true;
public boolean unit23TexCoordSetDuringDraw = false;
public int maxBoundTextureUnit = 0;
public int maxBoundImageUnit = 0;
@@ -169,6 +175,9 @@ public class GLContextState {
public final BooleanStateStack lineSmoothState = track(new BooleanStateStack(GL11.GL_LINE_SMOOTH));
public final BooleanStateStack lineStippleState = track(new BooleanStateStack(GL11.GL_LINE_STIPPLE, false, true));
public final BooleanStateStack pointSmoothState = track(new BooleanStateStack(GL11.GL_POINT_SMOOTH, false, true));
public final BooleanStateStack pointSpriteState = track(new BooleanStateStack(GL20.GL_POINT_SPRITE, false, true));
public final BooleanStateStack vertexProgramTwoSideState = track(new BooleanStateStack(GL20.GL_VERTEX_PROGRAM_TWO_SIDE, false, true));
public final BooleanStateStack edgeFlagState = track(new BooleanStateStack(GL11.GL_EDGE_FLAG, true, true));
public final BooleanStateStack polygonSmoothState = track(new BooleanStateStack(GL11.GL_POLYGON_SMOOTH));
public final BooleanStateStack polygonStippleState = track(new BooleanStateStack(GL11.GL_POLYGON_STIPPLE, false, true));
public final BooleanStateStack multisampleState = track(new BooleanStateStack(GL13.GL_MULTISAMPLE, true));
@@ -182,6 +191,7 @@ public class GLContextState {
public final BooleanStateStack polygonOffsetFillState = track(new BooleanStateStack(GL11.GL_POLYGON_OFFSET_FILL));
public final LineStateStack lineState = member(new LineStateStack(StackIdAllocator.nextId()));
public final PointStateStack pointState = member(new PointStateStack(StackIdAllocator.nextId()));
public final IntegerStateStack hintState = member(new IntegerStateStack(0, StackIdAllocator.nextId()).restoreBit(StateSet.R_HINT));
public final PolygonStateStack polygonState = member(new PolygonStateStack(StackIdAllocator.nextId()));
public final StencilStateStack stencilState = member(new StencilStateStack(StackIdAllocator.nextId()));
public int stencilBitMask = 0xFFFFFFFF;
@@ -231,9 +241,16 @@ public class GLContextState {
public int boundCopyReadBuffer;
public int boundCopyWriteBuffer;
public final Int2IntMap boundOtherBuffers = new Int2IntOpenHashMap();
public PixelUnpackState pixelUnpackState = PixelUnpackState.DEFAULT;
public final int[] clientAttribSavedTextureUnit = new int[GLStateManager.CLIENT_ATTRIB_STACK_DEPTH];
public final int[] clientAttribSavedVertexFlags = new int[GLStateManager.CLIENT_ATTRIB_STACK_DEPTH];
public final int[] uniformBufferBindings = new int[GLStateManager.INDEXED_BUFFER_SLOTS];
public final int[] storageBufferBindings = new int[GLStateManager.INDEXED_BUFFER_SLOTS];
public PixelStoreState pixelUnpackState = PixelStoreState.DEFAULT;
public PixelStoreState pixelPackState = PixelStoreState.DEFAULT;
public final int[] clientAttribSavedMask = new int[GLStateManager.CLIENT_ATTRIB_STACK_DEPTH];
public final PixelStoreState[] clientAttribSavedPixelUnpack = new PixelStoreState[GLStateManager.CLIENT_ATTRIB_STACK_DEPTH];
public final PixelStoreState[] clientAttribSavedPixelPack = new PixelStoreState[GLStateManager.CLIENT_ATTRIB_STACK_DEPTH];
public final int[] clientAttribSavedUnpackBuffer = new int[GLStateManager.CLIENT_ATTRIB_STACK_DEPTH];
public final int[] clientAttribSavedPackBuffer = new int[GLStateManager.CLIENT_ATTRIB_STACK_DEPTH];
public final VAOManager.ClientArrays[] clientAttribSavedArrays = new VAOManager.ClientArrays[GLStateManager.CLIENT_ATTRIB_STACK_DEPTH];
public int clientAttribStackPointer = 0;
public int restoreChangedMask;
public long restoreUnitChangedMask;
@@ -242,6 +259,7 @@ public class GLContextState {
public boolean vanillaBlendEnabledBefore;
public int drawFramebuffer = 0;
public int readFramebuffer = 0;
public final Int2ObjectOpenHashMap<int[]> framebufferTextures = new Int2ObjectOpenHashMap<>();
public int texGenGeneration;
public int defaultVAO;
public final VAOManager vaos = new VAOManager();
@@ -255,8 +273,9 @@ public class GLContextState {
public int savedFilterMin = -1;
public int savedFilterMag = -1;
public float savedFilterAniso = -1.0f;
public boolean wideLineEmulationActive = false;
public boolean lineQuadsActive = false;
public boolean lineStippleActive = false;
public int textureSupersamplingSamples = 1;
public Instancing ffpInstancing = Instancing.NONE;
public float lastBrightnessX;
public float lastBrightnessY;
File diff suppressed because it is too large. Load diff
@@ -1,21 +1,25 @@
package com.gtnewhorizons.angelica.glsm;
import org.antlr.v4.runtime.BailErrorStrategy;
import org.antlr.v4.runtime.BufferedTokenStream;
import org.antlr.v4.runtime.CharStreams;
import org.antlr.v4.runtime.CommonToken;
import org.antlr.v4.runtime.CommonTokenStream;
import org.antlr.v4.runtime.DefaultErrorStrategy;
import org.antlr.v4.runtime.Parser;
import org.antlr.v4.runtime.Token;
import org.antlr.v4.runtime.WritableToken;
import org.antlr.v4.runtime.atn.PredictionMode;
import org.antlr.v4.runtime.misc.ParseCancellationException;
import org.antlr.v4.runtime.tree.ParseTree;
import org.antlr.v4.runtime.tree.TerminalNode;
import org.taumc.glsl.grammar.GLSLLexer;
import org.taumc.glsl.grammar.GLSLParser;
import org.taumc.glsl.grammar.GLSLPreParser;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.function.Function;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
@@ -72,6 +76,10 @@ public class GlslTransformUtils {
}
public static String renameReservedWords(String source, int targetVersion) {
if (!containsWholeWord(source, "sample") && !containsWholeWord(source, "new")
&& (targetVersion < 400 || !containsWholeWord(source, "sampler"))) {
return source;
}
for (var entry : VERSIONED_RESERVED_WORDS.entrySet()) {
// Rename identifiers that become reserved words at or above this GLSL version
if (targetVersion >= entry.getKey()) {
@@ -83,6 +91,23 @@ public class GlslTransformUtils {
return source;
}
static boolean containsWholeWord(String source, String word) {
int from = 0;
while (true) {
final int match = source.indexOf(word, from);
if (match < 0) return false;
final int end = match + word.length();
if ((match == 0 || !isAsciiWordChar(source.charAt(match - 1))) && (end == source.length() || !isAsciiWordChar(source.charAt(end)))) {
return true;
}
from = match + 1;
}
}
private static boolean isAsciiWordChar(char c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
}
public static String restoreReservedWords(String source) {
source = source.replace(RENAMED_PREFIX + "texture", "texture");
source = source.replace(RENAMED_PREFIX + "sampler", "sampler");
@@ -110,72 +135,35 @@ public class GlslTransformUtils {
public record QuietParse(GLSLParser.Translation_unitContext full, GLSLPreParser.Translation_unitContext pre) {}
public static GLSLParser.Translation_unitContext parseFullQuiet(String source) {
final GLSLLexer lexer = new GLSLLexer(CharStreams.fromString(source));
lexer.removeErrorListeners();
final GLSLParser parser = new GLSLParser(new CommonTokenStream(lexer));
parser.removeErrorListeners();
parser.setBuildParseTree(true);
return parser.translation_unit();
}
public static GLSLPreParser.Translation_unitContext parsePreQuiet(String source) {
final GLSLLexer lexer = new GLSLLexer(CharStreams.fromString(source));
lexer.removeErrorListeners();
final GLSLPreParser preParser = new GLSLPreParser(new CommonTokenStream(lexer, GLSLLexer.DIRECTIVES));
preParser.removeErrorListeners();
preParser.setBuildParseTree(true);
return preParser.translation_unit();
return parseQuiet(new GLSLParser(new CommonTokenStream(quietLexer(source))), GLSLParser::translation_unit);
}
public static QuietParse parseBothQuiet(String source) {
final GLSLLexer lexer = new GLSLLexer(CharStreams.fromString(source));
lexer.removeErrorListeners();
final GLSLPreParser preParser = new GLSLPreParser(new BufferedTokenStream(lexer));
preParser.removeErrorListeners();
preParser.setBuildParseTree(true);
final GLSLPreParser.Translation_unitContext pre = preParser.translation_unit();
final GLSLLexer lexer = quietLexer(source);
final GLSLPreParser.Translation_unitContext pre = parseQuiet(new GLSLPreParser(new BufferedTokenStream(lexer)), GLSLPreParser::translation_unit);
lexer.reset();
final GLSLParser parser = new GLSLParser(new CommonTokenStream(lexer));
parser.removeErrorListeners();
parser.setBuildParseTree(true);
return new QuietParse(parser.translation_unit(), pre);
return new QuietParse(parseQuiet(new GLSLParser(new CommonTokenStream(lexer)), GLSLParser::translation_unit), pre);
}
public static Set<String> identifiersInDirectiveText(String source) {
private static <P extends Parser, T> T parseQuiet(P parser, Function<P, T> rule) {
parser.removeErrorListeners();
parser.setErrorHandler(new BailErrorStrategy());
parser.getInterpreter().setPredictionMode(PredictionMode.SLL);
try {
return rule.apply(parser);
} catch (ParseCancellationException e) {
// Rewinds the token stream, which keeps every token SLL already pulled from the lexer.
parser.reset();
parser.setErrorHandler(new DefaultErrorStrategy());
parser.getInterpreter().setPredictionMode(PredictionMode.LL);
return rule.apply(parser);
}
}
public static GLSLLexer quietLexer(String source) {
final GLSLLexer lexer = new GLSLLexer(CharStreams.fromString(source));
lexer.removeErrorListeners();
final BufferedTokenStream tokens = new BufferedTokenStream(lexer);
tokens.fill();
final Set<String> names = new HashSet<>();
for (Token token : tokens.getTokens()) {
switch (token.getType()) {
case GLSLLexer.PROGRAM_TEXT, GLSLLexer.MACRO_TEXT, GLSLLexer.CONSTANT_EXPRESSION -> collectIdentifiers(token.getText(), names);
default -> { }
}
}
return names;
}
private static void collectIdentifiers(String text, Set<String> out) {
if (text == null) return;
final int len = text.length();
int i = 0;
while (i < len) {
final char c = text.charAt(i);
if (c != '_' && !Character.isLetter(c)) {
i++;
continue;
}
int end = i + 1;
while (end < len) {
final char n = text.charAt(end);
if (n != '_' && !Character.isLetterOrDigit(n)) break;
end++;
}
out.add(text.substring(i, end));
i = end;
}
return lexer;
}
public static String getFormattedShader(ParseTree tree, String header) {
@@ -1,6 +1,6 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
import com.gtnewhorizons.angelica.glsm.states.PixelStoreState;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@@ -25,10 +25,10 @@ public final class LTWWorkaround {
oneTexel = BufferUtils.createByteBuffer(4);
}
oneTexel.clear();
GLStateManager.forcePixelUnpackState(PixelUnpackState.DEFAULT);
GLStateManager.forcePixelUnpackState(PixelStoreState.DEFAULT);
GLStateManager.suspendPixelUnpackBuffer();
RENDER_BACKEND.texSubImage2D(target, level, 0, 0, 1, 1, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, oneTexel);
GLStateManager.restorePixelUnpackBuffer();
GLStateManager.restorePixelUnpackState(PixelUnpackState.DEFAULT);
GLStateManager.restorePixelUnpackState(PixelStoreState.DEFAULT);
}
}
@@ -0,0 +1,167 @@
package com.gtnewhorizons.angelica.glsm;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL20;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
final class LegacyQueries {
static final int BOOL = 1;
static final int INT = 2;
static final int FLOAT = 3;
static final int FLOATN = 4;
private static final int COUNT_SHIFT = 3;
private LegacyQueries() {}
static int desc(int pname) {
return switch (pname) {
case GL11.GL_ALPHA_TEST, GL11.GL_AUTO_NORMAL, GL11.GL_COLOR_MATERIAL, GL14.GL_COLOR_SUM, GL11.GL_FOG,
GL11.GL_INDEX_LOGIC_OP, GL11.GL_LIGHTING, GL11.GL_LIGHT0, GL11.GL_LIGHT1, GL11.GL_LIGHT2, GL11.GL_LIGHT3,
GL11.GL_LIGHT4, GL11.GL_LIGHT5, GL11.GL_LIGHT6, GL11.GL_LIGHT7, GL11.GL_LINE_STIPPLE, GL11.GL_MAP1_COLOR_4,
GL11.GL_MAP1_INDEX, GL11.GL_MAP1_NORMAL, GL11.GL_MAP1_TEXTURE_COORD_1, GL11.GL_MAP1_TEXTURE_COORD_2,
GL11.GL_MAP1_TEXTURE_COORD_3, GL11.GL_MAP1_TEXTURE_COORD_4, GL11.GL_MAP1_VERTEX_3, GL11.GL_MAP1_VERTEX_4,
GL11.GL_MAP2_COLOR_4, GL11.GL_MAP2_INDEX, GL11.GL_MAP2_NORMAL, GL11.GL_MAP2_TEXTURE_COORD_1,
GL11.GL_MAP2_TEXTURE_COORD_2, GL11.GL_MAP2_TEXTURE_COORD_3, GL11.GL_MAP2_TEXTURE_COORD_4,
GL11.GL_MAP2_VERTEX_3, GL11.GL_MAP2_VERTEX_4, GL11.GL_NORMALIZE, GL11.GL_POINT_SMOOTH,
GL11.GL_POLYGON_STIPPLE, GL12.GL_RESCALE_NORMAL, GL11.GL_TEXTURE_1D, GL12.GL_TEXTURE_3D,
GL13.GL_TEXTURE_CUBE_MAP, GL11.GL_TEXTURE_GEN_S, GL11.GL_TEXTURE_GEN_T, GL11.GL_TEXTURE_GEN_R,
GL11.GL_TEXTURE_GEN_Q, GL11.GL_LIGHT_MODEL_LOCAL_VIEWER, GL11.GL_LIGHT_MODEL_TWO_SIDE,
GL11.GL_VERTEX_ARRAY, GL11.GL_NORMAL_ARRAY, GL11.GL_COLOR_ARRAY, GL11.GL_TEXTURE_COORD_ARRAY,
GL11.GL_INDEX_ARRAY, GL11.GL_EDGE_FLAG_ARRAY, GL14.GL_SECONDARY_COLOR_ARRAY, GL14.GL_FOG_COORDINATE_ARRAY,
GL11.GL_EDGE_FLAG, GL20.GL_POINT_SPRITE, GL20.GL_VERTEX_PROGRAM_TWO_SIDE -> BOOL;
case GL11.GL_ALPHA_TEST_FUNC, GL11.GL_LIST_BASE, GL11.GL_MATRIX_MODE, GL11.GL_SHADE_MODEL,
GL11.GL_COLOR_MATERIAL_FACE, GL11.GL_COLOR_MATERIAL_PARAMETER, GL12.GL_LIGHT_MODEL_COLOR_CONTROL,
GL11.GL_FOG_MODE, GL11.GL_LINE_STIPPLE_PATTERN, GL11.GL_LINE_STIPPLE_REPEAT, GL13.GL_CLIENT_ACTIVE_TEXTURE,
GL20.GL_MAX_TEXTURE_COORDS, GL11.GL_RENDER_MODE, GL11.GL_FOG_HINT, GL11.GL_PERSPECTIVE_CORRECTION_HINT,
GL11.GL_POINT_SMOOTH_HINT, GL14.GL_GENERATE_MIPMAP_HINT, GL11.GL_LINE_SMOOTH_HINT, GL11.GL_POLYGON_SMOOTH_HINT,
GL13.GL_TEXTURE_COMPRESSION_HINT, GL20.GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL20.GL_POINT_SPRITE_COORD_ORIGIN,
GL11.GL_VERTEX_ARRAY_SIZE, GL11.GL_VERTEX_ARRAY_TYPE, GL11.GL_VERTEX_ARRAY_STRIDE, GL15.GL_VERTEX_ARRAY_BUFFER_BINDING,
GL11.GL_NORMAL_ARRAY_TYPE, GL11.GL_NORMAL_ARRAY_STRIDE, GL15.GL_NORMAL_ARRAY_BUFFER_BINDING,
GL11.GL_COLOR_ARRAY_SIZE, GL11.GL_COLOR_ARRAY_TYPE, GL11.GL_COLOR_ARRAY_STRIDE, GL15.GL_COLOR_ARRAY_BUFFER_BINDING,
GL11.GL_INDEX_ARRAY_TYPE, GL11.GL_INDEX_ARRAY_STRIDE, GL15.GL_INDEX_ARRAY_BUFFER_BINDING,
GL11.GL_TEXTURE_COORD_ARRAY_SIZE, GL11.GL_TEXTURE_COORD_ARRAY_TYPE, GL11.GL_TEXTURE_COORD_ARRAY_STRIDE,
GL15.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL11.GL_EDGE_FLAG_ARRAY_STRIDE, GL15.GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,
GL14.GL_SECONDARY_COLOR_ARRAY_SIZE, GL14.GL_SECONDARY_COLOR_ARRAY_TYPE, GL14.GL_SECONDARY_COLOR_ARRAY_STRIDE,
GL15.GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL14.GL_FOG_COORDINATE_ARRAY_TYPE, GL14.GL_FOG_COORDINATE_ARRAY_STRIDE,
GL15.GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING -> INT;
case GL11.GL_FOG_DENSITY, GL11.GL_FOG_START, GL11.GL_FOG_END, GL14.GL_POINT_SIZE_MIN, GL14.GL_POINT_SIZE_MAX,
GL14.GL_POINT_FADE_THRESHOLD_SIZE -> FLOAT;
case GL11.GL_ALPHA_TEST_REF -> FLOATN;
case GL14.GL_POINT_DISTANCE_ATTENUATION -> FLOAT | 2 << COUNT_SHIFT;
case GL11.GL_CURRENT_TEXTURE_COORDS -> FLOAT | 3 << COUNT_SHIFT;
case GL11.GL_MODELVIEW_MATRIX, GL11.GL_PROJECTION_MATRIX, GL11.GL_TEXTURE_MATRIX -> FLOATN | 15 << COUNT_SHIFT;
case GL11.GL_CURRENT_NORMAL -> FLOATN | 2 << COUNT_SHIFT;
case GL11.GL_CURRENT_COLOR, GL14.GL_CURRENT_SECONDARY_COLOR, GL11.GL_FOG_COLOR, GL11.GL_LIGHT_MODEL_AMBIENT -> FLOATN | 3 << COUNT_SHIFT;
default -> 0;
};
}
static int type(int desc) {
return desc & 7;
}
static int count(int desc) {
return (desc >> COUNT_SHIFT) + 1;
}
static int floatToInt(float value) {
return (int) (2147483647.0 * value);
}
static int lround(float value) {
return value < 0 ? -Math.round(-value) : Math.round(value);
}
static int toInt(int type, float value) {
return type == FLOATN ? floatToInt(value) : lround(value);
}
private static FloatBuffer fillScratch(GLContextState glCtx, int pname) {
final FloatBuffer scratch = glCtx.queryScratch;
scratch.clear();
GLStateManager.glGetFloat(pname, scratch);
return scratch;
}
private static IllegalStateException uncached(int pname) {
return new IllegalStateException("Legacy pname 0x" + Integer.toHexString(pname) + " has no cached answer for its declared type");
}
static int getInteger(GLContextState glCtx, int pname, int desc) {
final int type = type(desc);
if (count(desc) > 1) {
return toInt(type, fillScratch(glCtx, pname).get(0));
}
return switch (type) {
case BOOL -> GLStateManager.glGetBoolean(glCtx, pname) ? GL11.GL_TRUE : GL11.GL_FALSE;
case FLOAT -> lround(GLStateManager.glGetFloat(glCtx, pname));
case FLOATN -> floatToInt(GLStateManager.glGetFloat(glCtx, pname));
default -> throw uncached(pname);
};
}
static float getFloat(GLContextState glCtx, int pname, int desc) {
if (count(desc) > 1) {
return fillScratch(glCtx, pname).get(0);
}
return switch (type(desc)) {
case BOOL -> GLStateManager.glGetBoolean(glCtx, pname) ? 1.0f : 0.0f;
case INT -> (float) GLStateManager.glGetInteger(glCtx, pname);
default -> throw uncached(pname);
};
}
static boolean getBoolean(GLContextState glCtx, int pname, int desc) {
if (count(desc) > 1) {
return fillScratch(glCtx, pname).get(0) != 0.0f;
}
return switch (type(desc)) {
case INT -> GLStateManager.glGetInteger(glCtx, pname) != 0;
case FLOAT, FLOATN -> GLStateManager.glGetFloat(glCtx, pname) != 0.0f;
default -> throw uncached(pname);
};
}
static boolean getIntegerv(GLContextState glCtx, int pname, IntBuffer params) {
final int desc = desc(pname);
if (desc == 0) return false;
final int pos = params.position();
final int type = type(desc);
final FloatBuffer scratch = fillScratch(glCtx, pname);
for (int i = 0, count = count(desc); i < count; i++) {
params.put(pos + i, toInt(type, scratch.get(i)));
}
return true;
}
static boolean getIntegerv(GLContextState glCtx, int pname, int[] params) {
final int desc = desc(pname);
if (desc == 0) return false;
final int type = type(desc);
final FloatBuffer scratch = fillScratch(glCtx, pname);
for (int i = 0, count = Math.min(count(desc), params.length); i < count; i++) {
params[i] = toInt(type, scratch.get(i));
}
return true;
}
static boolean getBooleanv(GLContextState glCtx, int pname, ByteBuffer params) {
final int desc = desc(pname);
if (desc == 0) return false;
final int pos = params.position();
final FloatBuffer scratch = fillScratch(glCtx, pname);
for (int i = 0, count = count(desc); i < count; i++) {
params.put(pos + i, (byte) (scratch.get(i) != 0.0f ? GL11.GL_TRUE : GL11.GL_FALSE));
}
return true;
}
}
@@ -46,6 +46,8 @@ public class RenderSystem {
private static boolean supportsMultiDrawIndirect;
private static boolean supportsBufferStorage;
private static boolean supportsClearTexture;
private static boolean supportsStencilTexturing;
private static boolean supportsTextureStorage;
private static boolean supportsTesselation;
private static boolean supportsSamplerObjects;
private static boolean supportsProgramBinary;
@@ -128,6 +130,8 @@ public class RenderSystem {
supportsMultiDrawIndirect = GLStateManager.capabilities.OpenGL43 || GLStateManager.capabilities.GL_ARB_multi_draw_indirect;
supportsBufferStorage = !isGLES && (GLStateManager.capabilities.OpenGL44 || GLStateManager.capabilities.GL_ARB_buffer_storage);
supportsClearTexture = GLStateManager.capabilities.OpenGL44 || GLStateManager.capabilities.GL_ARB_clear_texture;
supportsStencilTexturing = GLStateManager.capabilities.OpenGL43 || GLStateManager.capabilities.GL_ARB_stencil_texturing;
supportsTextureStorage = isGLES ? glesVersion >= 300 : GLStateManager.capabilities.OpenGL42 || GLStateManager.capabilities.GL_ARB_texture_storage;
hasClipCullDistance = !isGLES || hasExtension("GL_EXT_clip_cull_distance");
// Cache maximum image units
@@ -154,8 +158,8 @@ public class RenderSystem {
maxSSBOBindings = 0;
}
// Check for sampler objects support (GL 3.3+ or ARB extension)
supportsSamplerObjects = GLStateManager.capabilities.OpenGL33 || GLStateManager.capabilities.GL_ARB_sampler_objects;
supportsSamplerObjects = isGLES ? glesVersion >= 300
: GLStateManager.capabilities.OpenGL33 || GLStateManager.capabilities.GL_ARB_sampler_objects;
if (supportsSamplerObjects) {
maxCombinedTextureImageUnits = RENDER_BACKEND.getInteger(GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
}
@@ -194,14 +198,17 @@ public class RenderSystem {
}
public static void generateMipmaps(int texture, int mipmapTarget) {
GLStateManager.rejectExitCapture();
dsaState.generateMipmaps(texture, mipmapTarget);
}
public static void bindAttributeLocation(int program, int index, CharSequence name) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.bindAttribLocation(program, index, name);
}
public static void texImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) {
GLStateManager.rejectExitCapture();
final GLStateManager.GLESTexImageRemap remap = GLStateManager.remapTexImageForGLES(internalformat, format, type);
internalformat = remap.internalFormat();
format = remap.format();
@@ -216,6 +223,7 @@ public class RenderSystem {
}
public static void uniformMatrix4fv(int location, boolean transpose, FloatBuffer matrix) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.uniformMatrix4(location, transpose, matrix);
}
@@ -224,118 +232,151 @@ public class RenderSystem {
}
public static void uniform1f(int location, float v0) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.uniform1f(location, v0);
}
public static void uniform1i(int location, int v0) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.uniform1i(location, v0);
}
public static void uniform2f(int location, float v0, float v1) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.uniform2f(location, v0, v1);
}
public static void uniform2i(int location, int v0, int v1) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.uniform2i(location, v0, v1);
}
public static void uniform3f(int location, float v0, float v1, float v2) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.uniform3f(location, v0, v1, v2);
}
public static void uniform3i(int location, int v0, int v1, int v2) {RENDER_BACKEND.uniform3i(location, v0, v1, v2);}
public static void uniform3i(int location, int v0, int v1, int v2) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.uniform3i(location, v0, v1, v2);
}
public static void uniform4f(int location, float v0, float v1, float v2, float v3) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.uniform4f(location, v0, v1, v2, v3);
}
public static void uniform4i(int location, int v0, int v1, int v2, int v3) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.uniform4i(location, v0, v1, v2, v3);
}
public static int getAttribLocation(int programId, String name) {
GLStateManager.rejectExitCapture();
return RENDER_BACKEND.getAttribLocation(programId, name);
}
public static int getUniformLocation(int programId, String name) {
GLStateManager.rejectExitCapture();
return RENDER_BACKEND.getUniformLocation(programId, name);
}
public static void texParameteriv(int texture, int target, int pname, IntBuffer params) {
GLStateManager.rejectExitCapture();
dsaState.texParameteriv(texture, target, pname, params);
}
public static void copyTexSubImage2D(int destTexture, int target, int i, int i1, int i2, int i3, int i4, int width, int height) {
GLStateManager.rejectExitCapture();
dsaState.copyTexSubImage2D(destTexture, target, i, i1, i2, i3, i4, width, height);
if (i == 0) TextureInfoCache.INSTANCE.onContentsChanged(destTexture);
}
public static void texParameteri(int texture, int target, int pname, int param) {
GLStateManager.rejectExitCapture();
dsaState.texParameteri(texture, target, pname, param);
}
public static void texParameterf(int texture, int target, int pname, float param) {
GLStateManager.rejectExitCapture();
dsaState.texParameterf(texture, target, pname, param);
}
public static void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
GLStateManager.rejectExitCapture();
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
TextureInfoCache.INSTANCE.onTextureImage2D(texture, target, level, internalformat, width, height);
}
public static void textureImage2D(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
GLStateManager.rejectExitCapture();
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureImage2D(texture, target, level, internalformat, width, height, border, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
TextureInfoCache.INSTANCE.onTextureImage2D(texture, target, level, internalformat, width, height);
}
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
GLStateManager.rejectExitCapture();
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
if (level == 0) TextureInfoCache.INSTANCE.onContentsChanged(texture);
}
public static void textureSubImage2D(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
GLStateManager.rejectExitCapture();
GLStateManager.suspendPixelUnpackBuffer();
dsaState.textureSubImage2D(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
if (level == 0) TextureInfoCache.INSTANCE.onContentsChanged(texture);
}
public static void texImage1D(int texture, int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) {
RENDER_BACKEND.bindTexture(target, texture);
GLStateManager.rejectExitCapture();
GLStateManager.glBindTexture(target, texture);
GLStateManager.suspendPixelUnpackBuffer();
RENDER_BACKEND.texImage1D(target, level, internalformat, width, border, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
}
public static void texImage3D(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) {
RENDER_BACKEND.bindTexture(target, texture);
GLStateManager.rejectExitCapture();
GLStateManager.glBindTexture(target, texture);
GLStateManager.suspendPixelUnpackBuffer();
RENDER_BACKEND.texImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
GLStateManager.restorePixelUnpackBuffer();
}
public static String getProgramInfoLog(int program) {
GLStateManager.rejectExitCapture();
return RENDER_BACKEND.getProgramInfoLog(program, RENDER_BACKEND.getProgrami(program, GL20.GL_INFO_LOG_LENGTH));
}
public static String getShaderInfoLog(int shader) {
GLStateManager.rejectExitCapture();
return RENDER_BACKEND.getShaderInfoLog(shader, RENDER_BACKEND.getShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
}
public static void drawBuffers(int framebuffer, IntBuffer buffers) {
GLStateManager.rejectExitCapture();
dsaState.drawBuffers(framebuffer, buffers);
}
public static void readBuffer(int framebuffer, int buffer) {
GLStateManager.rejectExitCapture();
dsaState.readBuffer(framebuffer, buffer);
}
public static String getActiveUniform(int program, int index, int maxLength, IntBuffer sizeType) {
GLStateManager.rejectExitCapture();
return RENDER_BACKEND.getActiveUniform(program, index, maxLength, sizeType);
}
public static void readPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) {
GLStateManager.rejectExitCapture();
GLStateManager.suspendPixelPackBuffer();
RENDER_BACKEND.readPixels(x, y, width, height, format, type, pixels);
GLStateManager.restorePixelPackBuffer();
@@ -346,30 +387,37 @@ public class RenderSystem {
}
public static int bufferStorage(int target, FloatBuffer data, int usage) {
GLStateManager.rejectExitCapture();
return dsaState.bufferStorage(target, data, usage);
}
public static void vertexAttrib4f(int index, float v0, float v1, float v2, float v3) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.vertexAttrib4f(index, v0, v1, v2, v3);
}
public static void detachShader(int program, int shader) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.detachShader(program, shader);
}
public static void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
GLStateManager.rejectExitCapture();
dsaState.framebufferTexture2D(fb, fbtarget, attachment, target, texture, levels);
}
public static int getTexParameteri(int texture, int target, int pname) {
GLStateManager.rejectExitCapture();
return dsaState.getTexParameteri(texture, target, pname);
}
public static float getTexParameterf(int texture, int target, int pname) {
GLStateManager.rejectExitCapture();
return dsaState.getTexParameterf(texture, target, pname);
}
public static int getTexLevelParameteri(int texture, int level, int pname) {
GLStateManager.rejectExitCapture();
return dsaState.getTexLevelParameteri(texture, level, pname);
}
@@ -453,23 +501,34 @@ public class RenderSystem {
return supportsClearTexture;
}
public static boolean supportsStencilTexturing() {
return supportsStencilTexturing;
}
public static boolean supportsTextureStorage() {
return supportsTextureStorage;
}
public static int getMaxSSBOBindings() {
return maxSSBOBindings;
}
public static void getProgramiv(int program, int value, IntBuffer storage) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.getProgramiv(program, value, storage);
}
public static void dispatchCompute(int workX, int workY, int workZ) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.dispatchCompute(workX, workY, workZ);
}
public static void dispatchCompute(Vector3i workGroups) {
RENDER_BACKEND.dispatchCompute(workGroups.x, workGroups.y, workGroups.z);
dispatchCompute(workGroups.x, workGroups.y, workGroups.z);
}
public static void dispatchComputeIndirect(long offset) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.dispatchComputeIndirect(offset);
}
@@ -478,6 +537,7 @@ public class RenderSystem {
}
public static void memoryBarrier(int barriers) {
GLStateManager.rejectExitCapture();
if (supportsCompute) {
RENDER_BACKEND.memoryBarrier(barriers);
}
@@ -500,12 +560,14 @@ public class RenderSystem {
}
public static void bindTextureToUnit(int unit, int texture) {
if (unit != 0 && GLStateManager.getBoundTextureForServerState(unit) != texture) GLStateManager.beforeUncapturedStateChange();
if (unit == 0) GLStateManager.recordExitTextureBind(GL11.GL_TEXTURE_2D, 0);
else if (GLStateManager.getBoundTextureForServerState(unit) != texture) GLStateManager.beforeUncapturedStateChange();
dsaState.bindTextureToUnit(unit, texture);
}
public static void bindTextureToUnit(int target, int unit, int texture) {
if (unit != 0 && GLStateManager.getBoundTextureForServerState(unit) != texture) GLStateManager.beforeUncapturedStateChange();
if (unit == 0) GLStateManager.recordExitTextureBind(target, 0);
else if (GLStateManager.getBoundTextureForServerState(unit) != texture) GLStateManager.beforeUncapturedStateChange();
dsaState.bindTextureToUnit(target, unit, texture);
}
@@ -525,6 +587,7 @@ public class RenderSystem {
}
public static void blitFramebuffer(int source, int dest, int offsetX, int offsetY, int width, int height, int offsetX2, int offsetY2, int width2, int height2, int bufferChoice, int filter) {
GLStateManager.rejectExitCapture();
final boolean scissor = GLStateManager.glIsEnabled(GL11.GL_SCISSOR_TEST);
if (scissor) GLStateManager.glDisable(GL11.GL_SCISSOR_TEST);
try {
@@ -535,10 +598,12 @@ public class RenderSystem {
}
public static int createFramebuffer() {
GLStateManager.rejectExitCapture();
return dsaState.createFramebuffer();
}
public static int createTexture(int target) {
GLStateManager.rejectExitCapture();
return dsaState.createTexture(target);
}
@@ -556,7 +621,8 @@ public class RenderSystem {
}
public static int getIndexedBufferBinding(int target, int index) {
return RENDER_BACKEND.getIndexedBufferBinding(target, index);
GLStateManager.rejectExitCapture();
return GLStateManager.getIndexedBufferBinding(target, index);
}
public static void bindBufferBase(int target, int index, int buffer) {
@@ -587,6 +653,7 @@ public class RenderSystem {
}
public static void clearTexImage(int texture, int target, int level, int format, int type) {
GLStateManager.rejectExitCapture();
RENDER_BACKEND.clearTexImage(texture, level, format, type);
}
@@ -646,12 +713,7 @@ public class RenderSystem {
public static void unbindAllSamplers() {
if (!supportsSamplerObjects) return;
final int count = GLStateManager.getSamplerUnitCount();
for (int i = 0; i < count; i++) {
if (GLStateManager.getSamplerBinding(i) != 0) {
GLStateManager.glBindSampler(i, 0);
}
}
GLStateManager.unbindAllSamplers();
}
/** Parse a GL version string (e.g. "4.6.0 NVIDIA ...") into concatenated digits "460". Strips
@@ -688,4 +750,12 @@ public class RenderSystem {
if (actualVersion < 0) return true;
return actualVersion >= requestedMajor * 10 + requestedMinor;
}
public static final int MIN_CORE_VERSION = 33;
public static int probeCapAfterRejection(int requested, int actual) {
if (actual >= MIN_CORE_VERSION && actual < requested) return actual;
if (actual >= 0 && actual < MIN_CORE_VERSION && requested > MIN_CORE_VERSION) return MIN_CORE_VERSION;
return requested - 1;
}
}
@@ -24,6 +24,7 @@ public final class StateSet {
public static final int R_ACTIVE_UNIT = 1 << 13;
public static final int R_PROGRAM = 1 << 14;
public static final int R_SCISSOR = 1 << 15;
public static final int R_HINT = 1 << 16;
public static final int B_FRAG_COLORBUF = 1;
public static final int B_FRAG_TEXTURE = 1 << 1;
@@ -224,6 +225,9 @@ public final class StateSet {
if ((mask & GL11.GL_POINT_BIT) != 0) {
restore |= R_POINT;
}
if ((mask & GL11.GL_HINT_BIT) != 0) {
restore |= R_HINT;
}
if ((mask & GL11.GL_POLYGON_BIT) != 0) {
restore |= R_POLYGON;
}
@@ -0,0 +1,42 @@
package com.gtnewhorizons.angelica.glsm.backend;
import com.gtnewhorizons.angelica.config.SystemProperties;
public final class BackendOptions {
private static boolean configSdlGpu;
private static String configDriver = "";
private static int configGlVersion;
private BackendOptions() {}
public static void latch(boolean sdlGpu, String driver, int glVersion) {
configSdlGpu = sdlGpu;
configDriver = driver;
configGlVersion = glVersion;
}
public static boolean sdlGpuRequested() {
return SystemProperties.SDL_GPU_OVERRIDE != null ? SystemProperties.SDL_GPU_OVERRIDE : configSdlGpu;
}
public static String sdlGpuDriver() {
return sdlGpuDriver(configDriver);
}
public static String sdlGpuDriver(String driver) {
return SystemProperties.SDL_GPU_DRIVER_OVERRIDE != null ? SystemProperties.SDL_GPU_DRIVER_OVERRIDE : driver;
}
public static boolean configSdlGpu() {
return configSdlGpu;
}
public static String configDriver() {
return configDriver;
}
public static int configGlVersion() {
return configGlVersion;
}
}
@@ -0,0 +1,96 @@
package com.gtnewhorizons.angelica.glsm.backend;
import com.google.common.primitives.Ints;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.io.File;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
public final class BackendStartGuard {
private static final Logger LOGGER = LogManager.getLogger("Angelica/BackendStartGuard");
static final int STRIKE_LIMIT = 3;
private static File marker;
private static File verified;
private static String key;
private static int strikes;
private static boolean pending;
private static boolean tripped;
private BackendStartGuard() {}
public static boolean begin(File dir, boolean sdlGpuConfigured, boolean flagForced, int requirementsRevision, String requestedDriver) {
marker = new File(dir, "sdlgpu-starting");
verified = new File(dir, "sdlgpu-verified");
key = requirementsRevision + "/" + requestedDriver;
pending = tripped = false;
if (flagForced) return false;
if (!sdlGpuConfigured) {
delete(marker);
return false;
}
if (key.equals(read(verified))) return false;
final String count = read(marker);
final Integer parsed = count == null ? null : Ints.tryParse(count.trim());
strikes = parsed == null ? 0 : parsed;
if (strikes >= STRIKE_LIMIT) {
LOGGER.warn("SDL GPU failed to bring up the device {} times in a row; resetting the render backend to OpenGL", strikes);
delete(marker);
tripped = true;
return true;
}
if (strikes == STRIKE_LIMIT - 1) {
LOGGER.warn("SDL GPU failed to bring up the device {} times in a row; one more and the render backend switches to OpenGL", strikes);
} else if (strikes > 0) {
LOGGER.info("The last start ended while bringing up the SDL GPU device");
}
pending = true;
return false;
}
public static void arm() {
if (pending) write(marker, Integer.toString(strikes + 1));
}
public static void disarm() {
if (pending) delete(marker);
}
public static void latch() {
if (!pending) return;
pending = false;
write(verified, key);
LOGGER.info("SDL GPU booted; the startup guard stays off until the requirements revision or driver changes");
}
public static boolean tripped() {
return tripped;
}
private static String read(File file) {
try {
return file.isFile() ? new String(Files.readAllBytes(file.toPath()), StandardCharsets.UTF_8) : null;
} catch (IOException e) {
LOGGER.warn("Could not read {}: {}", file, e.toString());
return null;
}
}
private static void write(File file, String content) {
try {
Files.createDirectories(file.toPath().getParent());
Files.write(file.toPath(), content.getBytes(StandardCharsets.UTF_8));
} catch (IOException e) {
LOGGER.warn("Could not write {}: {}", file, e.toString());
}
}
private static void delete(File file) {
if (file.isFile() && !file.delete()) LOGGER.warn("Could not delete {}", file);
}
}
@@ -42,6 +42,9 @@ import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetAddress;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
import static com.gtnewhorizon.gtnhlib.bytebuf.Pointer.POINTER_SIZE;
import static org.taumc.celeritas.lwjgl.LWJGLServiceProvider.LWJGL;
/**
@@ -380,7 +383,9 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
@Override
public void multiDrawElementsBaseVertex(int mode, long pCount, int type, long pIndices, int drawcount, long pBaseVertex) {
throw new UnsupportedOperationException("GLRenderBackend.multiDrawElementsBaseVertex should not be called — LWJGL service handles this");
for (int i = 0; i < drawcount; i++) {
GL32.glDrawElementsBaseVertex(mode, memGetInt(pCount + 4L * i), type, memGetAddress(pIndices + (long) i * POINTER_SIZE), memGetInt(pBaseVertex + 4L * i));
}
}
@Override
@@ -609,6 +614,21 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
GL30.glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
@Override
public void framebufferTexture1D(int target, int attachment, int textarget, int texture, int level) {
GL30.glFramebufferTexture1D(target, attachment, textarget, texture, level);
}
@Override
public void framebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) {
GL30.glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
@Override
public void framebufferTextureLayer(int target, int attachment, int texture, int level, int layer) {
GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer);
}
@Override
public void framebufferTexture(int target, int attachment, int texture, int level) {
GL32.glFramebufferTexture(target, attachment, texture, level);
@@ -0,0 +1,125 @@
package com.gtnewhorizons.angelica.glsm.backend;
import com.gtnewhorizons.angelica.config.SystemProperties;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Files;
import java.nio.file.StandardCopyOption;
import java.util.Arrays;
public final class MoltenVK {
public enum Source {
ENV,
JAR,
SYSTEM,
NONE
}
public static final String ENV_VULKAN_LIBRARY = "SDL_VULKAN_LIBRARY";
public static final String JAR_NAME = "angelica-moltenvk";
private static final Logger LOGGER = LogManager.getLogger("Angelica/MoltenVK");
private static final String LIB_NAME = "libMoltenVK.dylib";
private static final String[] SYSTEM_PATHS = { "/opt/homebrew/lib/" + LIB_NAME, "/usr/local/lib/" + LIB_NAME };
private static final String ARCH = archName(System.getProperty("os.arch", ""));
private static Source source;
private static String path;
private static boolean located;
private MoltenVK() {}
public static synchronized Source source() {
if (source == null) {
final boolean macos = System.getProperty("os.name", "").toLowerCase().contains("mac");
source = detect(macos, System.getenv(ENV_VULKAN_LIBRARY), MoltenVK.class.getResource(bundledResource(ARCH)) != null, SYSTEM_PATHS);
}
return source;
}
public static synchronized String locate() {
if (!located) {
path = resolve(source(), System.getenv(ENV_VULKAN_LIBRARY), bundledResource(ARCH), new File(SystemProperties.MOLTENVK_DIR), ARCH, SYSTEM_PATHS);
located = true;
}
return path;
}
static String archName(String osArch) {
final String arch = osArch.toLowerCase();
return arch.contains("aarch64") || arch.contains("arm64") ? "arm64" : "x64";
}
static String bundledResource(String arch) {
return "/macos/" + arch + "/org/lwjgl/vulkan/" + LIB_NAME;
}
static Source detect(boolean macos, String env, boolean bundled, String[] systemPaths) {
if (!macos) return Source.NONE;
if (env != null && !env.isEmpty()) return Source.ENV;
if (bundled) return Source.JAR;
return systemPath(systemPaths) != null ? Source.SYSTEM : Source.NONE;
}
static String resolve(Source source, String env, String resource, File dir, String arch, String[] systemPaths) {
return switch (source) {
case ENV -> env;
case JAR -> {
final String extracted = extract(resource, dir, arch);
yield extracted != null ? extracted : systemPath(systemPaths);
}
case SYSTEM -> systemPath(systemPaths);
case NONE -> null;
};
}
private static String systemPath(String[] systemPaths) {
for (final String candidate : systemPaths) {
if (new File(candidate).isFile()) return candidate;
}
return null;
}
private static String extract(String resource, File dir, String arch) {
final byte[] lib;
try (InputStream in = MoltenVK.class.getResourceAsStream(resource)) {
if (in == null) return null;
lib = readAll(in);
} catch (IOException e) {
LOGGER.warn("MoltenVK: failed reading {}: {}", resource, e.toString());
return null;
}
final File target = new File(dir, "libMoltenVK-" + arch + ".dylib");
File tmp = null;
try {
if (!target.isFile() || target.length() != lib.length || !Arrays.equals(Files.readAllBytes(target.toPath()), lib)) {
if (!dir.isDirectory() && !dir.mkdirs()) throw new IOException("cannot create " + dir);
tmp = File.createTempFile("libMoltenVK", ".dylib", dir);
Files.write(tmp.toPath(), lib);
Files.move(tmp.toPath(), target.toPath(), StandardCopyOption.REPLACE_EXISTING);
}
} catch (IOException e) {
LOGGER.warn("MoltenVK: failed extracting to {}: {}", target, e.toString());
if (tmp != null) tmp.delete();
return null;
}
return target.getAbsolutePath();
}
private static byte[] readAll(InputStream in) throws IOException {
final ByteArrayOutputStream out = new ByteArrayOutputStream(1 << 20);
final byte[] buf = new byte[16384];
int n;
while ((n = in.read(buf)) != -1) {
out.write(buf, 0, n);
}
return out.toByteArray();
}
}
@@ -26,6 +26,8 @@ import java.util.function.Predicate;
*/
public abstract class RenderBackend {
public static final int MAX_FRAMES_IN_FLIGHT = 3;
public void onPostWindowCreate(long window) {}
public abstract void init();
@@ -59,6 +61,7 @@ public abstract class RenderBackend {
public boolean framebufferCompletenessIsMeaningful() { return true; }
public void onPersistentBufferWrite(int glId, long offset, long size) {}
public boolean isBufferImmutable(int glId) { return false; }
public boolean isAnisotropicSupported() { return true; }
@@ -98,7 +101,7 @@ public abstract class RenderBackend {
static VSyncMode resolveTearFreeMode(VSyncMode preferred, Predicate<VSyncMode> supported) {
if (preferred != null && preferred.tearFree() && supported.test(preferred)) return preferred;
return supported.test(VSyncMode.MAILBOX) ? VSyncMode.MAILBOX : VSyncMode.ON;
return VSyncMode.ON;
}
protected abstract VSyncMode applyVSyncMode(VSyncMode preferred);
@@ -275,6 +278,12 @@ public abstract class RenderBackend {
public void voxelizeRegion(long pass, boolean rebindVertexBuffer, float x, float y, float z, int rangeBase, int rangeCount, int vertexTotal) {}
public void endVoxelizationBatch(long pass) {}
public void setVertexWriteReplay(int graphicsProgram, VertexWriteReplaySetup setup) {}
public boolean supportsComputeImageAtomics() { return true; }
public boolean supportsComputeImageAtomics(int width, int height, int depth) { return supportsComputeImageAtomics(); }
public abstract void enable(int cap);
public abstract void enablei(int cap, int index);
public abstract void disable(int cap);
@@ -450,6 +459,9 @@ public abstract class RenderBackend {
public abstract void deleteFramebuffers(int framebuffer);
public abstract void bindFramebuffer(int target, int framebuffer);
public abstract void framebufferTexture2D(int target, int attachment, int textarget, int texture, int level);
public abstract void framebufferTexture1D(int target, int attachment, int textarget, int texture, int level);
public abstract void framebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset);
public abstract void framebufferTextureLayer(int target, int attachment, int texture, int level, int layer);
public abstract void framebufferTexture(int target, int attachment, int texture, int level);
public abstract int genRenderbuffers();
public abstract void deleteRenderbuffers(int renderbuffer);
@@ -0,0 +1,24 @@
package com.gtnewhorizons.angelica.glsm.backend;
import java.util.function.IntSupplier;
/**
* How to replay a graphics program's vertex-stage image writes.
*
* @param inputLocations per input, the declared location or -1 for whatever the graphics program linked
* @param images per image the replay uses, in binding order: the written ones, then the read-only ones
* @param writtenImageCount how many of {@code images} the replay writes
* @param samplerNames samplers the graphics program may not have, because only the stripped writes read them
* @param samplerUnits per sampler name, the texture unit it reads at each draw, or -1 to use samplerTextures
* @param samplerTextures per sampler name, its texture when samplerUnits is -1
* @param samplerObjects per sampler name, supplies its current GL sampler object when samplerUnits is -1;
* null for unassigned or external bindings, and returns 0 to use the texture's own filtering
* @param vertexBufferBinding storage buffer binding of the first vertex buffer the replay program declares
* @param vertexBufferCount how many vertex buffers it declares, at consecutive bindings
* @param indexBufferBinding storage buffer binding of its index buffer
*/
public record VertexWriteReplaySetup(int replayProgram, String[] inputNames, int[] inputLocations,
IntSupplier[] images, int writtenImageCount,
String[] samplerNames, int[] samplerUnits, IntSupplier[] samplerTextures, IntSupplier[] samplerObjects,
int vertexBufferBinding, int vertexBufferCount, int indexBufferBinding) {
}
@@ -128,7 +128,7 @@ public class DSAARB extends DSAUnsupported {
@Override
public void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
RENDER_BACKEND.namedFramebufferTexture(fb, attachment, texture, levels);
GLStateManager.glNamedFramebufferTexture(fb, attachment, texture, levels);
}
@Override
@@ -139,7 +139,6 @@ public class DSAARB extends DSAUnsupported {
@Override
public int createTexture(int target) {
GLStateManager.requireContext("glCreateTextures");
return RENDER_BACKEND.createTextures(target);
return GLStateManager.glCreateTextures(target);
}
}
@@ -2,13 +2,12 @@ package com.gtnewhorizons.angelica.glsm.dsa;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.stacks.TextureBindingStack;
import com.gtnewhorizons.angelica.glsm.texture.TextureTargets;
import org.lwjgl.opengl.GL11;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.GL31;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
@@ -153,7 +152,7 @@ public class DSAUnsupported implements DSAAccess {
@Override
public void framebufferTexture2D(int fb, int fbtarget, int attachment, int target, int texture, int levels) {
GLStateManager.glBindFramebuffer(fbtarget, fb);
RENDER_BACKEND.framebufferTexture2D(fbtarget, attachment, target, texture, levels);
GLStateManager.glFramebufferTexture2D(fbtarget, attachment, target, texture, levels);
}
@Override
@@ -166,23 +165,12 @@ public class DSAUnsupported implements DSAAccess {
@Override
public int createTexture(int target) {
final int texture = GLStateManager.glGenTextures();
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texture);
GLStateManager.glBindTexture(target, texture);
return texture;
}
private static int bindingQuery(int target) {
return switch (target) {
case GL11.GL_TEXTURE_1D -> GL11.GL_TEXTURE_BINDING_1D;
case GL12.GL_TEXTURE_3D -> GL12.GL_TEXTURE_BINDING_3D;
case GL13.GL_TEXTURE_CUBE_MAP -> GL13.GL_TEXTURE_BINDING_CUBE_MAP;
case GL30.GL_TEXTURE_2D_ARRAY -> GL30.GL_TEXTURE_BINDING_2D_ARRAY;
case GL31.GL_TEXTURE_RECTANGLE -> GL31.GL_TEXTURE_BINDING_RECTANGLE;
default -> GL11.GL_TEXTURE_BINDING_2D;
};
}
private static int previousBinding(int target) {
return target == GL11.GL_TEXTURE_2D ? previous2D() : RENDER_BACKEND.getInteger(bindingQuery(target));
return target == GL11.GL_TEXTURE_2D ? previous2D() : RENDER_BACKEND.getInteger(TextureTargets.bindingQuery(target));
}
private static int previous2D() {
@@ -5,6 +5,7 @@ import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutFloat;
public record CubeParams(float minX, float minY, float minZ, float spanX, float spanY, float spanZ, float u0, float v0, float uScaleX, float vScaleY, float uScaleZ, float vScaleZ) {
private static final float MIN_SPAN = 1.0e-4f;
private static final float UV_EPSILON = 1.0e-5f;
public CubeParams {
if (!(spanX > MIN_SPAN && spanY > MIN_SPAN && spanZ > MIN_SPAN)) throw new IllegalArgumentException("degenerate cube span");
@@ -43,12 +44,25 @@ public record CubeParams(float minX, float minY, float minZ, float spanX, float
}
}
public void writeTexture(long ptr) {
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE + 8, uScaleZ);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE + 12, vScaleZ);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX, u0);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 4, v0);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 8, uScaleX);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 12, vScaleY);
public boolean uvInsideTexture() {
final float u1 = u0 + 2.0f * (Math.abs(uScaleX) + uScaleZ);
final float v1 = v0 + vScaleY + vScaleZ;
return u0 >= 0.0f && v0 >= 0.0f && u1 <= 1.0f + UV_EPSILON && v1 <= 1.0f + UV_EPSILON;
}
public static boolean allInsideTexture(CubeParams[] cubes) {
for (CubeParams cube : cubes) {
if (!cube.uvInsideTexture()) return false;
}
return true;
}
public void writeTexture(long ptr, float regionU, float regionV, float regionW, float regionH) {
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE + 8, uScaleZ * regionW);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE + 12, vScaleZ * regionH);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX, regionU + u0 * regionW);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 4, regionV + v0 * regionH);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 8, uScaleX * regionW);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 12, vScaleY * regionH);
}
}
@@ -104,6 +104,7 @@ public final class FFPUniformBlock {
public static final int TEX_ENV_COLOR_3 = vec4("u_TexEnvColor3");
public static final int OVERLAY_COLOR = vec4("u_OverlayColor");
public static final int SECONDARY_COLOR = vec3("u_SecondaryColor");
public static final int ATLAS_GUTTER = flt("u_AtlasGutter");
public static final int FOG_PARAMS = vec4("u_FogParams");
public static final int FOG_COLOR = vec4("u_FogColor");
@@ -0,0 +1,32 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizons.angelica.glsm.states.FogState;
public final class FfpGlsl {
private FfpGlsl() {}
// Mesa ffvertex_prog.c build_fog(): FDM_EYE_RADIAL/EYE_PLANE/EYE_PLANE_ABS
public static String fogDistance(int mode, String eye) {
return switch (mode) {
case FogState.DISTANCE_EYE_RADIAL -> "length(" + eye + ".xyz)";
case FogState.DISTANCE_EYE_PLANE -> eye + ".z";
default -> "abs(" + eye + ".z)";
};
}
public static void appendFogFactor(StringBuilder sb, String indent, int fogMode, String coord, String params) {
switch (fogMode) {
case FragmentKey.FOG_LINEAR -> sb.append(indent).append("f = ").append(coord).append(" * ").append(params).append(".x + ").append(params).append(".y;\n");
case FragmentKey.FOG_EXP -> sb.append(indent).append("f = exp2(-(").append(coord).append(" * ").append(params).append(".z));\n");
case FragmentKey.FOG_EXP2 -> {
sb.append(indent).append("float fogTmp = ").append(coord).append(" * ").append(params).append(".w;\n");
sb.append(indent).append("f = exp2(-(fogTmp * fogTmp));\n");
}
}
}
public static String quantizeAlpha(String alpha) {
return "round(" + alpha + " * 255.0)";
}
}
@@ -6,6 +6,7 @@ import com.gtnewhorizons.angelica.glsm.GLContextState;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.TexEnvState;
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
@@ -65,6 +66,16 @@ public final class FragmentKey {
public static final int FOG_EXP = 2;
public static final int FOG_EXP2 = 3;
public static int activeFogMode(GLContextState glCtx) {
if (!glCtx.fogMode.isEnabled()) return FOG_NONE;
return switch (glCtx.fogState.getFogMode()) {
case GL11.GL_LINEAR -> FOG_LINEAR;
case GL11.GL_EXP -> FOG_EXP;
case GL11.GL_EXP2 -> FOG_EXP2;
default -> FOG_NONE;
};
}
private static final int GLOBAL_BITS = 14;
private static final int BIT_COMBINED_GLINT = 61;
private static final int BIT_GLINT_REPLACE_ALPHA = 62;
@@ -72,7 +83,7 @@ public final class FragmentKey {
private static final int BIT_ALPHA_TEST = 2; // 1 bit
private static final int BIT_ALPHA_FUNC = 3; // 3 bits
private static final int BIT_SEPARATE_SPECULAR = 6; // 1 bit
private static final int BIT_NR_ENABLED_UNITS = 7; // 3 bits
private static final int BIT_TEXTURE_SUPERSAMPLING = 7; // 3 bits, log2(samples)
private static final int BIT_OVERLAY_ENABLED = 10; // 1 bit
private static final int BIT_LINE_STIPPLE = 11; // 1 bit
private static final int BIT_COLOR_SUM = 12; // 1 bit
@@ -117,15 +128,7 @@ public final class FragmentKey {
if (CombinedGlint.replacesAlpha()) global |= 1L << BIT_GLINT_REPLACE_ALPHA;
// Fog
if (glCtx.fogMode.isEnabled()) {
final int fogMode = switch (glCtx.fogState.getFogMode()) {
case GL11.GL_LINEAR -> FOG_LINEAR;
case GL11.GL_EXP -> FOG_EXP;
case GL11.GL_EXP2 -> FOG_EXP2;
default -> FOG_NONE;
};
global |= (long) fogMode;
}
global |= activeFogMode(glCtx);
// Alpha test
if (glCtx.alphaTest.isEnabled()) {
@@ -170,7 +173,10 @@ public final class FragmentKey {
}
final int nrEnabled = highestEnabled + 1;
global |= ((long) (nrEnabled & 0x7)) << BIT_NR_ENABLED_UNITS;
if (glCtx.textureSupersamplingSamples > 1 && (unit0Bits & 1L) != 0
&& TextureInfoCache.INSTANCE.getInfo(textures.getTextureUnitBindings(0).getBinding()).getAtlasGutter() > 0) {
global |= (long) Integer.numberOfTrailingZeros(glCtx.textureSupersamplingSamples) << BIT_TEXTURE_SUPERSAMPLING;
}
global |= (unit0Bits << GLOBAL_BITS);
out[0] = global;
@@ -254,12 +260,13 @@ public final class FragmentKey {
public int fogMode() { return (int) (packed[0] & 0x3); }
public boolean combinedGlint() { return (packed[0] & (1L << BIT_COMBINED_GLINT)) != 0; }
public boolean glintReplaceAlpha() { return (packed[0] & (1L << BIT_GLINT_REPLACE_ALPHA)) != 0; }
public int textureSupersamplingSamples() { return 1 << (int) ((packed[0] >> BIT_TEXTURE_SUPERSAMPLING) & 0x7); }
public boolean alphaTestEnabled() { return ((packed[0] >> BIT_ALPHA_TEST) & 1) != 0; }
public int alphaTestFunc() { return (int) ((packed[0] >> BIT_ALPHA_FUNC) & 0x7); }
public boolean separateSpecular() { return ((packed[0] >> BIT_SEPARATE_SPECULAR) & 1) != 0; }
public boolean colorSum() { return ((packed[0] >> BIT_COLOR_SUM) & 1) != 0; }
public boolean lineStipple() { return ((packed[0] >> BIT_LINE_STIPPLE) & 1) != 0; }
public int nrEnabledUnits() { return (int) ((packed[0] >> BIT_NR_ENABLED_UNITS) & 0x7); }
public int nrEnabledUnits() { return packed.length == 1 && !unitEnabled(0) ? 0 : packed.length; }
public boolean overlayEnabled() { return ((packed[0] >> BIT_OVERLAY_ENABLED) & 1) != 0; }
public boolean overlayInstanced() { return ((packed[0] >> BIT_OVERLAY_INSTANCED) & 1) != 0; }
@@ -398,6 +405,7 @@ public final class FragmentKey {
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b colorSum=%b overlay=%b units=%d", fogName, alphaTestEnabled(),
alphaTestEnabled() ? String.format("0x%04X", decodeAlphaFunc(alphaTestFunc())) : "-", separateSpecular(), colorSum(),
overlayEnabled() || overlayInstanced(), nrEnabledUnits()));
if (textureSupersamplingSamples() > 1) sb.append(" samples=").append(textureSupersamplingSamples());
for (int i = 0; i < nrEnabledUnits(); i++) {
if (!unitEnabled(i)) {
sb.append(String.format(" u%d=OFF", i));
@@ -28,6 +28,10 @@ public final class FragmentShaderGenerator {
return sb.toString();
}
sb.append("out vec4 fragColor;\n\n");
if (key.textureSupersamplingSamples() > 1) {
sb.append("#define TEXTURE_SUPERSAMPLING_SAMPLES ").append(key.textureSupersamplingSamples()).append('\n');
sb.append(ShaderLoader.getShaderSource("angelica:texture_supersampling.glsl"));
}
sb.append("void main() {\n");
emitLineStipple(sb, key);
@@ -86,7 +90,8 @@ public final class FragmentShaderGenerator {
private static void emitTextureSampling(StringBuilder sb, FragmentKey key) {
for (int i = 0; i < key.nrEnabledUnits(); i++) {
if (!key.unitEnabled(i)) continue;
sb.append(" vec4 tex").append(i).append("Color = textureProj(u_Sampler").append(i).append(", v_TexCoord").append(i).append(");\n");
final String sample = i == 0 && key.textureSupersamplingSamples() > 1 ? "sampleSupersampledTexture" : "textureProj";
sb.append(" vec4 tex").append(i).append("Color = ").append(sample).append("(u_Sampler").append(i).append(", v_TexCoord").append(i).append(");\n");
}
}
@@ -305,7 +310,7 @@ public final class FragmentShaderGenerator {
final int func = FragmentKey.decodeAlphaFunc(key.alphaTestFunc());
sb.append(" float qa = round(color.a * 255.0);\n");
sb.append(" float qa = ").append(FfpGlsl.quantizeAlpha("color.a")).append(";\n");
switch (func) {
case GL11.GL_NEVER ->
sb.append(" discard;\n");
@@ -335,18 +340,7 @@ public final class FragmentShaderGenerator {
sb.append(" // Fog\n");
sb.append(" float f;\n");
switch (fogMode) {
case FragmentKey.FOG_LINEAR ->
sb.append(" f = v_FogCoord * u_FogParams.x + u_FogParams.y;\n");
case FragmentKey.FOG_EXP ->
sb.append(" f = exp2(-(v_FogCoord * u_FogParams.z));\n");
case FragmentKey.FOG_EXP2 -> {
sb.append(" float fogTmp = v_FogCoord * u_FogParams.w;\n");
sb.append(" f = exp2(-(fogTmp * fogTmp));\n");
}
}
FfpGlsl.appendFogFactor(sb, " ", fogMode, "v_FogCoord", "u_FogParams");
sb.append(" f = clamp(f, 0.0, 1.0);\n");
sb.append(" color.rgb = mix(u_FogColor.rgb, color.rgb, f);\n");
}
@@ -1,119 +0,0 @@
package com.gtnewhorizons.angelica.glsm.ffp;
/**
* Generates GLSL 330 core geometry shaders for wide line emulation.
*/
public final class GeometryShaderGenerator {
private GeometryShaderGenerator() {}
public static String generate(VertexKey key) {
final StringBuilder sb = new StringBuilder(1024);
sb.append("#version 330 core\n\n");
sb.append("layout(lines) in;\n");
sb.append("layout(triangle_strip, max_vertices = 4) out;\n\n");
sb.append(FFPUniformBlock.GLSL_DECL);
sb.append('\n');
sb.append("// Pass-through varyings\n");
sb.append("in vec4 v_Color_gs[];\n");
if (key.separateSpecular()) {
sb.append("in vec3 v_SpecularColor_gs[];\n");
}
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("in vec4 v_TexCoord0_gs[];\n");
if (key.lightmapEnabled()) sb.append("in vec4 v_TexCoord1_gs[];\n");
if (key.unitTexCoordEnabled(2)) sb.append("in vec4 v_TexCoord2_gs[];\n");
if (key.unitTexCoordEnabled(3)) sb.append("in vec4 v_TexCoord3_gs[];\n");
if (key.fogEnabled()) {
sb.append("in float v_FogCoord_gs[];\n");
}
if (key.lineStipple()) {
sb.append("flat in vec2 v_LineStart_gs[];\n");
}
sb.append('\n');
sb.append("out vec4 v_Color;\n");
if (key.separateSpecular()) {
sb.append("out vec3 v_SpecularColor;\n");
}
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("out vec4 v_TexCoord0;\n");
if (key.lightmapEnabled()) sb.append("out vec4 v_TexCoord1;\n");
if (key.unitTexCoordEnabled(2)) sb.append("out vec4 v_TexCoord2;\n");
if (key.unitTexCoordEnabled(3)) sb.append("out vec4 v_TexCoord3;\n");
if (key.fogEnabled()) {
sb.append("out float v_FogCoord;\n");
}
if (key.lineStipple()) {
sb.append("flat out vec2 v_LineStart;\n");
}
sb.append('\n');
sb.append("void main() {\n");
sb.append(" vec4 c0 = gl_in[0].gl_Position;\n");
sb.append(" vec4 c1 = gl_in[1].gl_Position;\n\n");
sb.append(" float d0 = c0.z + c0.w;\n");
sb.append(" float d1 = c1.z + c1.w;\n");
sb.append(" if (d0 < 0.0 && d1 < 0.0) return;\n");
sb.append(" float t0 = d0 < 0.0 ? d0 / (d0 - d1) : 0.0;\n");
sb.append(" float t1 = d1 < 0.0 ? d0 / (d0 - d1) : 1.0;\n");
sb.append(" vec4 p0 = mix(c0, c1, t0);\n");
sb.append(" vec4 p1 = mix(c0, c1, t1);\n\n");
sb.append(" // NDC positions\n");
sb.append(" vec2 n0 = p0.xy / p0.w;\n");
sb.append(" vec2 n1 = p1.xy / p1.w;\n\n");
sb.append(" // Screen-space direction and perpendicular\n");
sb.append(" vec2 dir = normalize((n1 - n0) * u_ViewportSize);\n");
sb.append(" vec2 offset = vec2(-dir.y, dir.x) * u_LineWidth / u_ViewportSize;\n\n");
emitVertex(sb, key, 0, "+offset");
emitVertex(sb, key, 0, "-offset");
emitVertex(sb, key, 1, "+offset");
emitVertex(sb, key, 1, "-offset");
sb.append(" EndPrimitive();\n");
sb.append("}\n");
return sb.toString();
}
private static void emitVertex(StringBuilder sb, VertexKey key, int endpointIdx, String offsetExpr) {
final String pi = "p" + endpointIdx;
final String ni = "n" + endpointIdx;
final String ti = "t" + endpointIdx;
sb.append(" // Endpoint ").append(endpointIdx).append(' ').append(offsetExpr).append('\n');
sb.append(" v_Color = ").append(lerp("v_Color_gs", ti)).append(";\n");
if (key.separateSpecular()) {
sb.append(" v_SpecularColor = ").append(lerp("v_SpecularColor_gs", ti)).append(";\n");
}
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append(" v_TexCoord0 = ").append(lerp("v_TexCoord0_gs", ti)).append(";\n");
if (key.lightmapEnabled()) sb.append(" v_TexCoord1 = ").append(lerp("v_TexCoord1_gs", ti)).append(";\n");
if (key.unitTexCoordEnabled(2)) sb.append(" v_TexCoord2 = ").append(lerp("v_TexCoord2_gs", ti)).append(";\n");
if (key.unitTexCoordEnabled(3)) sb.append(" v_TexCoord3 = ").append(lerp("v_TexCoord3_gs", ti)).append(";\n");
if (key.fogEnabled()) {
sb.append(" v_FogCoord = ").append(lerp("v_FogCoord_gs", ti)).append(";\n");
}
if (key.lineStipple()) {
sb.append(" v_LineStart = v_LineStart_gs[0];\n");
}
if (key.clipPlanesEnabled()) {
for (int i = 0; i < 8; i++) {
sb.append(" gl_ClipDistance[").append(i).append("] = mix(gl_in[0].gl_ClipDistance[").append(i).append("], gl_in[1].gl_ClipDistance[").append(i).append("], ").append(ti).append(");\n");
}
}
sb.append(" gl_Position = vec4((").append(ni).append(' ').append(offsetExpr).append(") * ").append(pi).append(".w, ").append(pi).append(".z, ").append(pi).append(".w);\n");
sb.append(" EmitVertex();\n\n");
}
private static String lerp(String input, String t) {
return "mix(" + input + "[0], " + input + "[1], " + t + ")";
}
}
@@ -25,6 +25,8 @@ public final class InstancedAttribs {
public static final int OFFSET_LIGHTMAP = HEAD_SIZE;
public static final int STRIDE = 72;
public static final long DEFAULT_ENTITY_IDS = packEntityInfo(-1, 0, -1);
public static void writeHead(long ptr, float[] colMajor, int off, int colorABGR, int overlayABGR, long entityInfo) {
writeRows(ptr, colMajor, off);
writeTail(ptr, colorABGR, overlayABGR, entityInfo);
@@ -60,13 +62,21 @@ public final class InstancedAttribs {
return id == 0xFFFF ? -1 : id;
}
public static float normalizedId(long info, int shift) {
return ((info >>> shift) & 0xFFFF) / 65535.0f;
}
public static void pointHead(long base, int stride) {
for (int r = 0; r < 3; r++) {
GLStateManager.glVertexAttribPointer(LOC_ROW0 + r, 4, GL11.GL_FLOAT, false, stride, base + OFFSET_ROWS + r * 16L);
}
GLStateManager.glVertexAttribPointer(LOC_COLOR, 4, GL11.GL_UNSIGNED_BYTE, true, stride, base + OFFSET_COLOR);
GLStateManager.glVertexAttribPointer(LOC_OVERLAY, 4, GL11.GL_UNSIGNED_BYTE, true, stride, base + OFFSET_OVERLAY);
GLStateManager.glVertexAttribIPointer(LOC_ENTITY, 4, GL11.GL_UNSIGNED_SHORT, stride, base + OFFSET_ENTITY);
pointEntityIds(LOC_ENTITY, stride, base + OFFSET_ENTITY);
}
public static void pointEntityIds(int location, int stride, long offset) {
GLStateManager.glVertexAttribPointer(location, 4, GL11.GL_UNSIGNED_SHORT, true, stride, offset);
}
public static void pointTemplate(long base) {
@@ -23,7 +23,7 @@ import java.util.concurrent.atomic.AtomicInteger;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* A compiled and linked FFP emulation program (vertex + fragment + optional geometry shaders). Owns the GL program handle and caches uniform locations.
* A compiled and linked FFP emulation program (vertex + fragment shaders). Owns the GL program handle and caches uniform locations.
*/
public class Program {
@@ -49,23 +49,19 @@ public class Program {
}
/**
* Compile vertex + fragment + optional geometry shaders, link into a program, and return the FFPProgram.
* Compile vertex + fragment shaders, link into a program, and return the FFPProgram.
*/
static Program create(VertexKey vk, FragmentKey fk, String vertSrc, String fragSrc, String geomSrc) {
static Program create(VertexKey vk, FragmentKey fk, String vertSrc, String fragSrc) {
final RenderBackend backend = RENDER_BACKEND;
final int id = PROGRAM_COUNTER.getAndIncrement();
final String vkHex = Long.toHexString(vk.pack());
final boolean hasGeom = geomSrc != null;
int shaderCount = 0;
final int[] shaders = new int[5]; // vertex, fragment, geometry, tess control, tess evaluation
final int[] shaders = new int[2];
int program = 0;
try {
shaders[shaderCount++] = compileShader(GL20.GL_VERTEX_SHADER, vertSrc, "ffp_v_" + vkHex);
shaders[shaderCount++] = compileShader(GL20.GL_FRAGMENT_SHADER, fragSrc, "ffp_f_" + id);
if (geomSrc != null) {
shaders[shaderCount++] = compileShader(GL32.GL_GEOMETRY_SHADER, geomSrc, "ffp_g_" + id);
}
program = backend.createProgram();
for (int i = 0; i < shaderCount; i++) backend.attachShader(program, shaders[i]);
@@ -80,7 +76,7 @@ public class Program {
throw new RuntimeException("FFP shader link failed (vk=0x" + vkHex + ", fk=" + fk + "): " + log);
}
final String debugName = "FFP(v=0x" + vkHex + ",f=" + id + (hasGeom ? ",g" : "") + ")";
final String debugName = "FFP(v=0x" + vkHex + ",f=" + id + ")";
GLDebug.nameObject(KHRDebug.GL_PROGRAM, program, debugName);
// Detach and delete individual shaders - they're linked into the program
@@ -32,7 +32,6 @@ public class ShaderCache {
private static final long EMPTY_MARKER = 0L; // slot [1] == 0 means empty (fkLen >= 1 guarantees nonzero)
private final Long2ObjectOpenHashMap<String> vertexSourceCache = new Long2ObjectOpenHashMap<>();
private final Long2ObjectOpenHashMap<String> geometrySourceCache = new Long2ObjectOpenHashMap<>();
// Open-addressed table — parallel arrays
private long[] keys;
@@ -103,7 +102,6 @@ public class ShaderCache {
final FragmentKey fk = FragmentKey.fromPacked(fkPacked, fkLen);
final String vertSrc;
String fragSrc;
final String geomSrc;
final Program program;
if (Tracy.ENABLED) Tracy.beginZone(Z_FFP_SHADER_GEN);
try {
@@ -113,8 +111,7 @@ public class ShaderCache {
fragSrc = FragmentShaderGenerator.generate(fk);
uniqueFragCount++;
}
geomSrc = vk.wideLineEmulation() ? getOrGenerateGeometry(vk) : null;
program = Program.create(vk, fk, vertSrc, fragSrc, geomSrc);
program = Program.create(vk, fk, vertSrc, fragSrc);
} finally {
if (Tracy.ENABLED) Tracy.endZone();
}
@@ -135,9 +132,6 @@ public class ShaderCache {
if (dumpDir != null) {
dumpShader(Long.toHexString(vkPacked), ".vert.glsl", vertSrc);
dumpShader("frag_" + fragmentDumpCounter++, ".frag.glsl", fragSrc);
if (geomSrc != null) {
dumpShader(Long.toHexString(vkPacked), ".geom.glsl", geomSrc);
}
}
return program;
@@ -228,10 +222,6 @@ public class ShaderCache {
return vertexSourceCache.computeIfAbsent(vk.pack(), k -> VertexShaderGenerator.generate(vk));
}
private String getOrGenerateGeometry(VertexKey vk) {
return geometrySourceCache.computeIfAbsent(vk.pack(), k -> GeometryShaderGenerator.generate(vk));
}
private void dumpShader(String name, String suffix, String source) {
if (dumpDir == null) return;
try {
@@ -260,11 +250,8 @@ public class ShaderCache {
dumpShader("frag_" + idx, ".frag.glsl", fragSources[i]);
}
}
for (var entry : geometrySourceCache.entrySet()) {
dumpShader(Long.toHexString(entry.getKey()), ".geom.glsl", entry.getValue());
}
GLStateManager.LOGGER.info("Dumped {} vertex, {} geometry, and {} fragment FFP shader sources to {}",
vertexSourceCache.size(), geometrySourceCache.size(), seen.size(), outputDir);
GLStateManager.LOGGER.info("Dumped {} vertex and {} fragment FFP shader sources to {}",
vertexSourceCache.size(), seen.size(), outputDir);
} catch (IOException e) {
GLStateManager.LOGGER.warn("Failed to dump FFP shaders: {}", e.getMessage());
}
@@ -100,7 +100,6 @@ public final class ShaderManager {
VertexShaderGenerator.generate(VertexKey.fromPacked(VertexKey.withInstancing(vkPacked, Instancing.CUBE)));
VertexShaderGenerator.generate(VertexKey.fromPacked(VertexKey.withInstancing(vkPacked, Instancing.PARTICLE)));
FragmentShaderGenerator.generate(FragmentKey.fromPacked(fkScratch, fkLen));
GeometryShaderGenerator.generate(vk);
final Class<?>[] touched = { Program.class, ShaderCache.class, TessellatorStreamingDrawer.class, QuadConverter.class };
for (Class<?> c : touched) {
c.getName();
@@ -140,6 +139,7 @@ public final class ShaderManager {
GLSMHooks.resolvePendingProgram();
final DeferredBlendHandler bh = GLSMHooks.blendHandler;
if (bh != null) bh.flushDeferredBlend();
GLStateManager.flushEntityIds(glCtx);
// Handle FFP & Iris uniforms
final int currentProgramId = glCtx.activeProgram;
@@ -190,6 +190,10 @@ public final class ShaderManager {
}
}
boolean isTextureSupersampling() {
return currentProgram != null && currentProgram.getFragmentKey().textureSupersamplingSamples() > 1;
}
public static void endFrame() {
final ShaderManager sm = GLStateManager.ctx().ffp;
sm.lastFramePreDrawCalls = sm.preDrawCalls;
@@ -199,18 +203,21 @@ public final class ShaderManager {
}
public void setNormal(float x, float y, float z) {
GLStateManager.recordExitNormal();
normalStack.beforeModify();
currentNormal.set(x, y, z);
normalGeneration++;
}
public void setTexCoord(float s, float t, float r, float q) {
GLStateManager.recordExitTexCoord(0);
texCoordStack.beforeModify();
currentTexCoords[0].set(s, t, r, q);
texCoordGeneration++;
}
public void setTexCoord(int unit, float s, float t, float r, float q) {
GLStateManager.recordExitTexCoord(unit);
if (unit == 0) texCoordStack.beforeModify();
currentTexCoords[unit].set(s, t, r, q);
texCoordGeneration++;
@@ -11,6 +11,7 @@ import com.gtnewhorizons.angelica.glsm.states.TexGenState;
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
import com.gtnewhorizons.angelica.glsm.states.ViewportState;
import com.gtnewhorizons.angelica.glsm.streaming.UniformRingBuffer;
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
import org.joml.Math;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
@@ -49,6 +50,7 @@ public class Uniforms {
private int viewportX = Integer.MIN_VALUE, viewportY = Integer.MIN_VALUE, viewportWidth = -1, viewportHeight = -1;
private int lineStipple = -1;
private int weatherGen = -1;
private int atlasGutter = -1;
int blockWrites;
int blockSkips;
@@ -80,9 +82,6 @@ public class Uniforms {
private final Vector3f tempVec3 = new Vector3f();
private final FloatBuffer clipPlaneBuf = memAllocFloat(32); // 8 planes * vec4
private static final double LN2 = java.lang.Math.log(2.0);
private static final double SQRT_LN2 = java.lang.Math.sqrt(LN2);
public void upload(GLContextState glCtx) {
boolean dirty = false;
contentChanged = false;
@@ -173,6 +172,15 @@ public class Uniforms {
stagedFragment++;
dirty = true;
}
if (glCtx.textureSupersamplingSamples > 1 && ffp.isTextureSupersampling()) {
final int gutter = TextureInfoCache.INSTANCE.getInfo(glCtx.textures.getTextureUnitBindings(0).getBinding()).getAtlasGutter();
if (gutter != atlasGutter) {
putFloat(FFPUniformBlock.ATLAS_GUTTER, gutter);
atlasGutter = gutter;
stagedMisc++;
dirty = true;
}
}
final LineState line = glCtx.lineState;
final float lw = line.getWidth();
if (lw != lineWidth) {
@@ -233,8 +241,11 @@ public class Uniforms {
if (projChanged) {
putMat4(FFPUniformBlock.PROJECTION_MATRIX, proj);
}
proj.mul(mv, mvpMatrix);
putMat4(FFPUniformBlock.MVP_MATRIX, mvpMatrix);
putMat4(FFPUniformBlock.MVP_MATRIX, modelViewProjection(proj, mv, mvpMatrix));
}
public static Matrix4f modelViewProjection(Matrix4f proj, Matrix4f mv, Matrix4f dest) {
return proj.mul(mv, dest);
}
private void stageNormalMatrix(GLContextState glCtx) {
@@ -343,17 +354,8 @@ public class Uniforms {
final var secondary = glCtx.secondaryColor;
putVec3(FFPUniformBlock.SECONDARY_COLOR, secondary.getRed(), secondary.getGreen(), secondary.getBlue());
// Mesa STATE_FOG_PARAMS_OPTIMIZED
final FogState fog = glCtx.fogState;
final float start = fog.getStart();
final float end = fog.getEnd();
final float density = fog.getDensity();
final float range = end - start;
putVec4(FFPUniformBlock.FOG_PARAMS,
range != 0.0f ? -1.0f / range : 0.0f,
range != 0.0f ? end / range : 1.0f,
(float) (density / LN2),
(float) (density / SQRT_LN2));
putVec4(FFPUniformBlock.FOG_PARAMS, fog.linearScale(), fog.linearBias(), fog.expScale(), fog.exp2Scale());
putVec4(FFPUniformBlock.FOG_COLOR,
(float) fog.getFogColor().x, (float) fog.getFogColor().y, (float) fog.getFogColor().z,
fog.getFogAlpha());
@@ -420,6 +422,7 @@ public class Uniforms {
if (ring != null) {
ring.endFrame();
}
invalidateBinding();
lastFrameBlockWrites = blockWrites;
lastFrameBlockSkips = blockSkips;
lastFrameStagedMatrices = stagedMatrices;
@@ -1,13 +1,20 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.GLTypes;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.GL33;
import org.lwjgl.opengl.GL41;
import javax.annotation.Nullable;
import java.nio.ByteBuffer;
import java.util.Arrays;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
@@ -19,12 +26,116 @@ public final class VAOManager {
final Int2ObjectOpenHashMap<VAOData> eboOwners = new Int2ObjectOpenHashMap<>();
private VAOData current = null;
public static final int CONV_POSITION = 0;
public static final int CONV_NORMAL = 1;
public static final int CONV_COLOR = 2;
public static final int CONV_SECONDARY_COLOR = 3;
public static final int CONV_FOG_COORD = 4;
public static final int CONV_INDEX = 5;
public static final int CONV_EDGE_FLAG = 6;
public static final int CONV_TEX0 = 7;
public static final int TEX_COORD_UNITS = 8;
public static final int CONV_COUNT = CONV_TEX0 + TEX_COORD_UNITS;
private static final int[] CONV_LOCATION = new int[CONV_COUNT];
private static final int[] LOCATION_CONV = new int[MAX_ATTRIBS];
static {
Arrays.fill(CONV_LOCATION, -1);
Arrays.fill(LOCATION_CONV, -1);
mapConventional(CONV_POSITION, Usage.POSITION);
mapConventional(CONV_NORMAL, Usage.NORMAL);
mapConventional(CONV_COLOR, Usage.COLOR);
mapConventional(CONV_TEX0, Usage.PRIMARY_UV);
mapConventional(CONV_TEX0 + 1, Usage.SECONDARY_UV);
}
private static void mapConventional(int conv, Usage usage) {
final int location = usage.getAttributeLocation();
CONV_LOCATION[conv] = location;
LOCATION_CONV[location] = conv;
}
public static int conventionalLocation(int conv) {
return CONV_LOCATION[conv];
}
private static final int T_BYTE = 1, T_UBYTE = 1 << 1, T_SHORT = 1 << 2, T_USHORT = 1 << 3, T_INT = 1 << 4, T_UINT = 1 << 5, T_FLOAT = 1 << 6;
private static final int T_DOUBLE = 1 << 10, T_HALF = 1 << 11, T_FIXED = 1 << 12, T_PACKED = 1 << 13, T_PACKED_FLOAT = 1 << 14;
private static final int T_INTEGER = T_BYTE | T_UBYTE | T_SHORT | T_USHORT | T_INT | T_UINT;
private static final int T_COLOR = T_INTEGER | T_HALF | T_FLOAT | T_DOUBLE | T_PACKED;
private static final int T_GENERIC = T_COLOR | T_FIXED | T_PACKED_FLOAT;
private static final int[] LEGAL_TYPES = new int[CONV_COUNT];
private static final int[] MIN_SIZE = new int[CONV_COUNT];
private static final int[] MAX_SIZE = new int[CONV_COUNT];
static {
legal(CONV_POSITION, T_SHORT | T_INT | T_FLOAT | T_DOUBLE | T_HALF | T_PACKED, 2, 4);
legal(CONV_NORMAL, T_BYTE | T_SHORT | T_INT | T_HALF | T_FLOAT | T_DOUBLE | T_PACKED, 3, 3);
legal(CONV_COLOR, T_COLOR, 3, 4);
legal(CONV_SECONDARY_COLOR, T_COLOR, 3, 4);
legal(CONV_FOG_COORD, T_HALF | T_FLOAT | T_DOUBLE, 1, 1);
legal(CONV_INDEX, T_UBYTE | T_SHORT | T_INT | T_FLOAT | T_DOUBLE, 1, 1);
legal(CONV_EDGE_FLAG, T_UBYTE, 1, 1);
for (int unit = 0; unit < TEX_COORD_UNITS; unit++) {
legal(CONV_TEX0 + unit, T_SHORT | T_INT | T_HALF | T_FLOAT | T_DOUBLE | T_PACKED, 1, 4);
}
}
private static void legal(int conv, int types, int minSize, int maxSize) {
LEGAL_TYPES[conv] = types;
MIN_SIZE[conv] = minSize;
MAX_SIZE[conv] = maxSize;
}
private static int typeBit(int type) {
if (type >= GL11.GL_BYTE && type <= GL30.GL_HALF_FLOAT) return 1 << type - GL11.GL_BYTE;
return switch (type) {
case GL41.GL_FIXED -> T_FIXED;
case GL12.GL_UNSIGNED_INT_2_10_10_10_REV, GL33.GL_INT_2_10_10_10_REV -> T_PACKED;
case GL30.GL_UNSIGNED_INT_10F_11F_11F_REV -> T_PACKED_FLOAT;
default -> 0;
};
}
private static boolean isLegal(int types, int minSize, int maxSize, boolean bgra, int size, int type) {
final int bit = typeBit(type);
if ((types & bit) == 0) return false;
if (size == GL12.GL_BGRA) return bgra && (bit & (T_UBYTE | T_PACKED)) != 0;
return size >= minSize && size <= maxSize;
}
public static boolean isLegalConventional(int conv, int size, int type) {
return isLegal(LEGAL_TYPES[conv], MIN_SIZE[conv], MAX_SIZE[conv], conv == CONV_COLOR || conv == CONV_SECONDARY_COLOR, size, type);
}
public static boolean isLegalGeneric(int index, int size, int type, boolean integer) {
return index >= 0 && index < MAX_ATTRIBS && isLegal(integer ? T_INTEGER : T_GENERIC, 1, 4, !integer, size, type);
}
private int currentVertexFlags = 0;
private int genericEnabled = 0;
private int conventionalEnabled = 0;
private Attrib[] currentAttribs = null;
private Attrib[] currentGeneric = null;
private Attrib[] currentConventional = null;
public int boundEBO = 0;
private int clientSideEnabledCount = 0;
private int arrayVersion = 0;
private int versionClock = 0;
private int bufferEpoch = 0;
private final Int2IntOpenHashMap bufferDeletedAt = new Int2IntOpenHashMap();
private void touch() {
arrayVersion = ++versionClock;
}
private boolean isBufferLive(int buffer, int sinceEpoch) {
return bufferDeletedAt.get(buffer) <= sinceEpoch;
}
public boolean isBufferLive(Attrib a) {
return isBufferLive(a.vboId, a.epoch);
}
public void init(int defaultVAO) {
final VAOData data = new VAOData();
@@ -45,6 +156,10 @@ public final class VAOManager {
// Save old VAO data
if (current != null) {
current.vertexFlags = currentVertexFlags;
current.genericEnabled = genericEnabled;
current.conventionalEnabled = conventionalEnabled;
current.generic = currentGeneric;
current.conventional = currentConventional;
if (current.ebo != boundEBO) {
removeEboOwner(current.ebo, current);
current.ebo = boundEBO;
@@ -52,6 +167,7 @@ public final class VAOManager {
}
current.attribs = currentAttribs;
current.clientSideEnabledCount = clientSideEnabledCount;
current.arrayVersion = arrayVersion;
}
VAOData data = vaoMap.get(vaoId);
@@ -61,9 +177,14 @@ public final class VAOManager {
}
current = data;
currentVertexFlags = data.vertexFlags;
genericEnabled = data.genericEnabled;
conventionalEnabled = data.conventionalEnabled;
currentAttribs = data.attribs;
currentGeneric = data.generic;
currentConventional = data.conventional;
boundEBO = data.ebo;
clientSideEnabledCount = data.clientSideEnabledCount;
arrayVersion = data.arrayVersion;
}
public void onDeleteVertexArray(int vaoId) {
@@ -73,8 +194,25 @@ public final class VAOManager {
if (data == current) current = null;
}
private static boolean detach(Attrib[] slots, int buffer) {
boolean detached = false;
for (final Attrib a : slots) {
if (a != null && a.vboId == buffer) {
a.vboId = 0;
detached = true;
}
}
return detached;
}
public void onDeleteBuffer(int buffer) {
if (buffer == 0) return;
bufferDeletedAt.put(buffer, ++bufferEpoch);
if (currentAttribs != null) {
boolean detached = detach(currentGeneric != null ? currentGeneric : currentAttribs, buffer);
if (currentConventional != null) detached |= detach(currentConventional, buffer);
if (detached) touch();
}
VAOData owner = eboOwners.remove(buffer);
while (owner != null) {
final VAOData next = owner.nextEboOwner;
@@ -112,14 +250,19 @@ public final class VAOManager {
public void enableClientVertexFlag(int flag) { currentVertexFlags |= flag; }
public void disableClientVertexFlag(int flag) { currentVertexFlags &= ~flag; }
public int getVertexFlags() { return currentVertexFlags; }
public void setVertexFlags(int flags) { currentVertexFlags = flags; }
public boolean isConventionalEnabled(int conv) { return (conventionalEnabled >> conv & 1) != 0; }
public static void setCurrentVertexFlags(int flags) { GLStateManager.ctx().vaos.currentVertexFlags = flags; }
public static final class VAOData {
public Attrib[] attribs;
public int vertexFlags;
public int genericEnabled;
public int conventionalEnabled;
public Attrib[] generic;
public Attrib[] conventional;
public int ebo;
public int clientSideEnabledCount;
int arrayVersion;
private VAOData nextEboOwner;
public VAOData() {
@@ -127,92 +270,307 @@ public final class VAOManager {
}
}
public void setAttribute(int index, int size, int type, boolean normalized, int stride, long offset, int vboId) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = getAttrib(index);
final boolean wasClient = a.clientPointer != null;
public boolean setAttribute(int index, int size, int type, boolean normalized, int stride, long offset, int vboId) {
return setGeneric(index, size, type, normalized, false, stride, offset, vboId, null);
}
public boolean setAttribute(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
return setGeneric(index, size, type, normalized, false, stride, 0, 0, pointer);
}
public boolean setIntegerAttribute(int index, int size, int type, int stride, long offset, int vboId) {
return setGeneric(index, size, type, false, true, stride, offset, vboId, null);
}
public boolean setIntegerAttribute(int index, int size, int type, int stride, ByteBuffer pointer) {
return setGeneric(index, size, type, false, true, stride, 0, 0, pointer);
}
public boolean setConventional(int conv, int size, int type, boolean normalized, int stride, long offset, int vboId) {
return setConventional(conv, size, type, normalized, stride, offset, vboId, null);
}
public boolean setConventional(int conv, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
return setConventional(conv, size, type, normalized, stride, 0, 0, pointer);
}
private boolean setGeneric(int index, int size, int type, boolean normalized, boolean integer, int stride, long offset, int vboId, ByteBuffer pointer) {
if (index < 0 || index >= MAX_ATTRIBS) return false;
final Attrib g = genericSlot(index);
store(g, size, type, normalized, integer, stride, offset, vboId, pointer);
if (currentAttribs[index] == g) return true;
if (!isGenericEnabled(index) && isLocationConventionalEnabled(index)) return false;
apply(index, g);
return true;
}
private boolean setConventional(int conv, int size, int type, boolean normalized, int stride, long offset, int vboId, ByteBuffer pointer) {
if (conv < 0 || conv >= CONV_COUNT) return false;
final Attrib c = conventionalSlot(conv);
store(c, size, type, normalized, false, stride, offset, vboId, pointer);
final int index = CONV_LOCATION[conv];
if (index < 0) return false;
if (currentAttribs[index] == c) return true;
if (isGenericEnabled(index)) return false;
apply(index, c);
return true;
}
private void store(Attrib a, int size, int type, boolean normalized, boolean integer, int stride, long offset, int vboId, ByteBuffer pointer) {
final boolean wasClient = a.isClientSide();
a.size = size;
a.type = type;
a.normalized = normalized;
a.integer = integer;
a.stride = stride;
a.offset = offset;
a.vboId = vboId;
a.clientPointer = null;
a.genericPointer = true;
if (wasClient && a.enabled) {
clientSideEnabledCount--;
}
}
public void setAttribute(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = getAttrib(index);
final boolean wasClient = a.clientPointer != null;
a.size = size;
a.type = type;
a.normalized = normalized;
a.stride = stride;
a.offset = 0;
a.vboId = 0;
a.epoch = bufferEpoch;
a.clientPointer = pointer;
a.genericPointer = true;
if (!wasClient && a.enabled) {
clientSideEnabledCount++;
if (wasClient != a.isClientSide()) clientSideEnabledCount += wasClient ? -1 : 1;
touch();
}
private void apply(int index, Attrib source) {
final Attrib old = currentAttribs[index];
if (old != null) {
if (old.isClientSide()) clientSideEnabledCount--;
source.enabled = old.enabled;
old.enabled = false;
if (source.isClientSide()) clientSideEnabledCount++;
}
currentAttribs[index] = source;
}
private boolean isGenericEnabled(int index) {
return (genericEnabled >> index & 1) != 0;
}
private boolean isLocationConventionalEnabled(int index) {
final int conv = LOCATION_CONV[index];
return conv >= 0 && isConventionalEnabled(conv);
}
private Attrib generic(int index) {
return (currentGeneric != null ? currentGeneric : currentAttribs)[index];
}
private Attrib genericSlot(int index) {
final Attrib[] slots = currentGeneric != null ? currentGeneric : currentAttribs;
Attrib g = slots[index];
if (g == null) {
g = new Attrib();
g.genericPointer = true;
slots[index] = g;
if (currentAttribs[index] == null) currentAttribs[index] = g;
}
return g;
}
private Attrib conventionalSlot(int conv) {
if (currentConventional == null) {
currentConventional = new Attrib[CONV_COUNT];
currentGeneric = currentAttribs.clone();
}
Attrib c = currentConventional[conv];
if (c == null) {
c = new Attrib();
currentConventional[conv] = c;
}
return c;
}
private boolean refresh(int index) {
touch();
boolean repoint = false;
final boolean conventional = isLocationConventionalEnabled(index);
final Attrib winner = isGenericEnabled(index) ? genericSlot(index) : conventional ? currentConventional[LOCATION_CONV[index]] : null;
if (winner != null && winner != currentAttribs[index]) {
apply(index, winner);
repoint = true;
}
final boolean enabled = winner != null;
Attrib e = currentAttribs[index];
if (e == null) {
if (!enabled) return repoint;
e = genericSlot(index);
}
if (e.enabled != enabled) {
if (e.clientPointer != null) clientSideEnabledCount += enabled ? 1 : -1;
e.enabled = enabled;
}
return repoint;
}
public boolean enableAttribute(int index) {
if (index < 0 || index >= MAX_ATTRIBS) return false;
genericEnabled |= 1 << index;
return refresh(index);
}
public boolean disableAttribute(int index) {
if (index < 0 || index >= MAX_ATTRIBS) return false;
genericEnabled &= ~(1 << index);
return refresh(index);
}
public boolean setConventionalEnabled(int conv, boolean enabled) {
if (conv < 0 || conv >= CONV_COUNT) return false;
conventionalSlot(conv);
if (enabled) {
conventionalEnabled |= 1 << conv;
} else {
conventionalEnabled &= ~(1 << conv);
}
final int index = CONV_LOCATION[conv];
if (index >= 0) return refresh(index);
touch();
return false;
}
public boolean setDivisor(int index, int divisor) {
if (index < 0 || index >= MAX_ATTRIBS) return true;
final Attrib g = genericSlot(index);
g.divisor = divisor;
touch();
return currentAttribs[index] == g;
}
public @Nullable Attrib conventional(int conv) {
return conv >= 0 && currentConventional != null ? currentConventional[conv] : null;
}
public static final class ClientArrays {
public int boundVAO;
public int boundVBO;
public int boundEBO;
public int clientActiveTextureUnit;
int arrayVersion;
int bufferEpoch;
int vertexFlags;
int genericEnabled;
int conventionalEnabled;
int genericPresent;
int conventionalPresent;
int effectiveGeneric;
final Attrib[] generic = new Attrib[MAX_ATTRIBS];
final Attrib[] conventional = new Attrib[CONV_COUNT];
}
private static void saveSlot(Attrib[] saved, int i, Attrib source) {
if (saved[i] == null) saved[i] = new Attrib();
saved[i].copyPointer(source);
}
public boolean isBufferLive(int buffer, ClientArrays saved) {
return isBufferLive(buffer, saved.bufferEpoch);
}
public void saveClientArrays(ClientArrays out) {
out.arrayVersion = arrayVersion;
out.bufferEpoch = bufferEpoch;
out.vertexFlags = currentVertexFlags;
out.genericEnabled = genericEnabled;
out.conventionalEnabled = conventionalEnabled;
out.genericPresent = 0;
out.conventionalPresent = 0;
out.effectiveGeneric = 0;
for (int i = 0; i < MAX_ATTRIBS; i++) {
final Attrib g = generic(i);
if (g != null) {
out.genericPresent |= 1 << i;
saveSlot(out.generic, i, g);
}
final Attrib e = currentAttribs[i];
if (e != null && e.genericPointer) out.effectiveGeneric |= 1 << i;
}
if (currentConventional == null) return;
for (int i = 0; i < CONV_COUNT; i++) {
final Attrib c = currentConventional[i];
if (c != null) {
out.conventionalPresent |= 1 << i;
saveSlot(out.conventional, i, c);
}
}
}
public boolean isGenericPointerEnabled(int index) {
private final Attrib[] restoreBefore = new Attrib[MAX_ATTRIBS];
public int restoreClientArrays(ClientArrays in) {
currentVertexFlags = in.vertexFlags;
if (arrayVersion == in.arrayVersion) return 0;
for (int i = 0; i < MAX_ATTRIBS; i++) {
if (restoreBefore[i] == null) restoreBefore[i] = new Attrib();
final Attrib e = currentAttribs[i];
if (e == null) {
restoreBefore[i].clearPointer();
restoreBefore[i].enabled = false;
} else {
restoreBefore[i].copyPointer(e);
restoreBefore[i].enabled = e.enabled;
}
}
genericEnabled = in.genericEnabled;
conventionalEnabled = in.conventionalEnabled;
for (int i = 0; i < MAX_ATTRIBS; i++) {
if ((in.genericPresent >> i & 1) != 0) {
genericSlot(i).copyPointer(in.generic[i]);
} else {
final Attrib g = generic(i);
if (g != null) g.clearPointer();
}
}
if (currentConventional != null || in.conventionalPresent != 0) {
for (int i = 0; i < CONV_COUNT; i++) {
if ((in.conventionalPresent >> i & 1) != 0) {
conventionalSlot(i).copyPointer(in.conventional[i]);
} else if (currentConventional != null && currentConventional[i] != null) {
currentConventional[i].clearPointer();
}
}
}
clientSideEnabledCount = 0;
for (int i = 0; i < MAX_ATTRIBS; i++) {
final int conv = LOCATION_CONV[i];
final Attrib g = generic(i);
final Attrib c = conventional(conv);
final boolean conventional = isLocationConventionalEnabled(i);
Attrib e;
if (isGenericEnabled(i)) {
e = genericSlot(i);
} else if (conventional) {
e = conventionalSlot(conv);
} else {
e = c == null || (in.effectiveGeneric >> i & 1) != 0 ? g : c;
}
if (g != null) g.enabled = false;
if (c != null) c.enabled = false;
currentAttribs[i] = e;
if (e != null) {
e.enabled = isGenericEnabled(i) || conventional;
if (e.isClientSide()) clientSideEnabledCount++;
}
}
int changed = 0;
for (int i = 0; i < MAX_ATTRIBS; i++) {
final Attrib e = currentAttribs[i];
final Attrib before = restoreBefore[i];
if (e == null) {
if (before.enabled) changed |= 0x10000 << i;
} else {
if (e.enabled != before.enabled) changed |= 0x10000 << i;
if (!e.samePointer(before)) changed |= 1 << i;
}
before.clientPointer = null;
}
arrayVersion = in.arrayVersion;
return changed;
}
public boolean isAttribEnabled(int index) {
if (index < 0 || index >= MAX_ATTRIBS) return false;
final Attrib a = currentAttribs[index];
return a != null && a.genericPointer && a.enabled;
}
public void markConventional(int index) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = currentAttribs[index];
if (a != null) a.genericPointer = false;
}
public void setEnabled(int index, boolean enabled) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = getAttrib(index);
if (a.clientPointer != null && a.enabled != enabled) {
clientSideEnabledCount += enabled ? 1 : -1;
}
a.enabled = enabled;
}
public void enableAttribute(int index) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = getAttrib(index);
if (a.clientPointer != null && !a.enabled) {
clientSideEnabledCount++;
}
a.enabled = true;
}
public void disableAttribute(int index) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = getAttrib(index);
if (a.clientPointer != null && a.enabled) {
clientSideEnabledCount--;
}
a.enabled = false;
}
// Lazily allocate each attrib. Most VAOs don't even have 4 attribs, let alone 16.
private Attrib getAttrib(int index) {
Attrib a = currentAttribs[index];
if (a == null) {
a = new Attrib();
currentAttribs[index] = a;
}
return a;
}
public boolean isClientSideAttrib(int index) {
final Attrib attrib = currentAttribs[index];
return attrib != null && attrib.isClientSide();
return a != null && a.enabled;
}
public Attrib attrib(int index) {
@@ -286,7 +644,11 @@ public final class VAOManager {
if (clientArraysVBOOffsets[i] < 0) continue;
final VAOManager.Attrib a = currentAttribs[i];
RENDER_BACKEND.bufferSubData(GL15.GL_ARRAY_BUFFER, clientArraysVBOOffsets[i], a.clientPointer.duplicate());
RENDER_BACKEND.vertexAttribPointer(i, a.size, a.type, a.normalized, a.stride, (long) clientArraysVBOOffsets[i]);
if (a.integer) {
RENDER_BACKEND.vertexAttribIPointer(i, a.size, a.type, a.stride, (long) clientArraysVBOOffsets[i]);
} else {
RENDER_BACKEND.vertexAttribPointer(i, a.size, a.type, a.normalized, a.stride, (long) clientArraysVBOOffsets[i]);
}
}
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, savedVBO);
@@ -298,9 +660,12 @@ public final class VAOManager {
public int size;
public int type;
public boolean normalized;
public boolean integer;
public int stride;
public long offset;
public int vboId;
public int divisor;
int epoch;
public ByteBuffer clientPointer;
public boolean genericPointer;
@@ -308,16 +673,35 @@ public final class VAOManager {
return enabled && clientPointer != null;
}
public void reset() {
enabled = false;
void copyPointer(Attrib source) {
size = source.size;
type = source.type;
normalized = source.normalized;
integer = source.integer;
stride = source.stride;
offset = source.offset;
vboId = source.vboId;
divisor = source.divisor;
epoch = source.epoch;
clientPointer = source.clientPointer;
}
boolean samePointer(Attrib other) {
return size == other.size && type == other.type && normalized == other.normalized && integer == other.integer
&& stride == other.stride && offset == other.offset && vboId == other.vboId && divisor == other.divisor
&& clientPointer == other.clientPointer;
}
void clearPointer() {
size = 0;
type = 0;
normalized = false;
integer = false;
stride = 0;
offset = 0;
vboId = 0;
divisor = 0;
clientPointer = null;
genericPointer = false;
}
public int effectiveStride() {
@@ -46,8 +46,8 @@ public final class VertexKey {
private static final int BIT_TEXGEN_R = BIT_TEXGEN_T + 3;
private static final int BIT_TEXGEN_Q = BIT_TEXGEN_R + 3;
private static final int BIT_CLIP_PLANES = BIT_TEXGEN_Q + 3;
private static final int BIT_WIDE_LINE = BIT_CLIP_PLANES + 1;
private static final int BIT_UNIT_TEXMAT_BASE = BIT_WIDE_LINE + 1;
private static final int BIT_LINE_QUADS = BIT_CLIP_PLANES + 1;
private static final int BIT_UNIT_TEXMAT_BASE = BIT_LINE_QUADS + 1;
private static final int BIT_UNIT23_UV_FROM_UNIT0 = BIT_UNIT_TEXMAT_BASE + MAX_UNITS;
private static final int BIT_LINE_STIPPLE = BIT_UNIT23_UV_FROM_UNIT0 + 1;
private static final int BIT_INSTANCING = BIT_LINE_STIPPLE + 1;
@@ -103,8 +103,8 @@ public final class VertexKey {
public int texGenModeQ() { return (int)((packed >> BIT_TEXGEN_Q) & 0x7); }
public boolean texGenEnabled() { return texGenModeS() != TG_NONE || texGenModeT() != TG_NONE || texGenModeR() != TG_NONE || texGenModeQ() != TG_NONE; }
public boolean clipPlanesEnabled() { return bit(BIT_CLIP_PLANES); }
public boolean wideLineEmulation() { return bit(BIT_WIDE_LINE); }
public boolean lineStipple() { return bit(BIT_LINE_STIPPLE); }
public boolean lineQuads() { return bit(BIT_LINE_QUADS); }
public Instancing instancing() { return Instancing.VALUES[(int) ((packed >> BIT_INSTANCING) & INSTANCING_MASK)]; }
public boolean cmReplacesAmbient() { final int m = colorMaterialMode(); return m == CM_AMBIENT || m == CM_AMBIENT_AND_DIFFUSE; }
@@ -226,7 +226,7 @@ public final class VertexKey {
// Vertex format flags
if (hasColor) bits |= (1L << BIT_HAS_VERTEX_COLOR);
if (hasNormal) bits |= (1L << BIT_HAS_VERTEX_NORMAL);
if (hasNormal && !glCtx.lineQuadsActive) bits |= (1L << BIT_HAS_VERTEX_NORMAL);
if (hasTexCoord) bits |= (1L << BIT_HAS_VERTEX_TEX);
if (hasLightmap) bits |= (1L << BIT_HAS_VERTEX_LIGHTMAP);
@@ -238,14 +238,14 @@ public final class VertexKey {
bits |= (1L << BIT_CLIP_PLANES);
}
if (glCtx.wideLineEmulationActive) {
bits |= (1L << BIT_WIDE_LINE);
}
if (glCtx.lineStippleActive) {
bits |= (1L << BIT_LINE_STIPPLE);
}
if (glCtx.lineQuadsActive) {
bits |= (1L << BIT_LINE_QUADS);
}
bits |= (long) glCtx.ffpInstancing.ordinal() << BIT_INSTANCING;
return bits;
@@ -277,6 +277,6 @@ public final class VertexKey {
@Override
public String toString() {
return String.format("FFPVertexKey[0x%011X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%d%d%d%d texmat=%d%d%d%d col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b inst=%s]", packed,lightingEnabled(), lightEnabled(0), lightEnabled(1), colorMaterialEnabled(), fogEnabled(), unitTexCoordEnabled(0)?1:0, unitTexCoordEnabled(1)?1:0, unitTexCoordEnabled(2)?1:0, unitTexCoordEnabled(3)?1:0, unitTexMatEnabled(0)?1:0, unitTexMatEnabled(1)?1:0, unitTexMatEnabled(2)?1:0, unitTexMatEnabled(3)?1:0, hasVertexColor(), hasVertexNormal(), hasVertexTexCoord(), hasVertexLightmap(), texGenModeS(), texGenModeT(), texGenModeR(), texGenModeQ(), clipPlanesEnabled(), wideLineEmulation(), instancing());
return String.format("FFPVertexKey[0x%012X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%d%d%d%d texmat=%d%d%d%d col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b lquads=%b inst=%s]", packed,lightingEnabled(), lightEnabled(0), lightEnabled(1), colorMaterialEnabled(), fogEnabled(), unitTexCoordEnabled(0)?1:0, unitTexCoordEnabled(1)?1:0, unitTexCoordEnabled(2)?1:0, unitTexCoordEnabled(3)?1:0, unitTexMatEnabled(0)?1:0, unitTexMatEnabled(1)?1:0, unitTexMatEnabled(2)?1:0, unitTexMatEnabled(3)?1:0, hasVertexColor(), hasVertexNormal(), hasVertexTexCoord(), hasVertexLightmap(), texGenModeS(), texGenModeT(), texGenModeR(), texGenModeQ(), clipPlanesEnabled(), lineQuads(), instancing());
}
}
@@ -1,6 +1,7 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement;
import org.embeddedt.embeddium.impl.render.shader.ShaderLoader;
/**
* Generates GLSL 330 core vertex shaders for FFP emulation.
@@ -19,6 +20,9 @@ public final class VertexShaderGenerator {
emitAttributes(sb, key);
emitUniforms(sb, key);
emitOutputs(sb, key);
if (key.lineQuads()) {
sb.append(ShaderLoader.getShaderSource("angelica:include/line_quads.glsl")).append('\n');
}
sb.append("void main() {\n");
if (key.instancing() == Instancing.WEATHER) {
@@ -34,28 +38,16 @@ public final class VertexShaderGenerator {
}
emitTexCoordPassthrough(sb, key);
if (key.lineStipple()) {
emitLineStart(sb);
emitLineStart(sb, key.lineQuads() ? "lineCenter" : "gl_Position");
}
if (key.fogEnabled()) {
emitFogDistance(sb, key);
}
if (key.clipPlanesEnabled()) {
emitClipDistances(sb);
emitClipDistances(sb, key);
}
sb.append("}\n");
String source = sb.toString();
if (key.wideLineEmulation()) {
source = source.replace("v_SpecularColor", "v_SpecularColor_gs")
.replace("v_TexCoord0", "v_TexCoord0_gs")
.replace("v_TexCoord1", "v_TexCoord1_gs")
.replace("v_TexCoord2", "v_TexCoord2_gs")
.replace("v_TexCoord3", "v_TexCoord3_gs")
.replace("v_FogCoord", "v_FogCoord_gs")
.replace("v_LineStart", "v_LineStart_gs")
.replace("v_Color", "v_Color_gs");
}
return source;
return sb.toString();
}
private static void emitAttributes(StringBuilder sb, VertexKey key) {
@@ -78,6 +70,8 @@ public final class VertexShaderGenerator {
}
if (key.hasVertexNormal() || kind == Instancing.CUBE) {
sb.append("layout(location = ").append(VertexFormatElement.Usage.NORMAL.getAttributeLocation()).append(") in vec3 a_Normal;\n");
} else if (key.lineQuads()) {
sb.append("layout(location = ").append(VertexFormatElement.Usage.NORMAL.getAttributeLocation()).append(") in vec3 a_LineOtherEnd;\n");
}
}
for (String d : InstancedGlslHelpers.attributeDecls("a_", kind)) {
@@ -97,8 +91,8 @@ public final class VertexShaderGenerator {
};
}
private static void emitLineStart(StringBuilder sb) {
sb.append(" vec2 ndc = gl_Position.xy / gl_Position.w;\n");
private static void emitLineStart(StringBuilder sb, String clipPosition) {
sb.append(" vec2 ndc = ").append(clipPosition).append(".xy / ").append(clipPosition).append(".w;\n");
sb.append(" v_LineStart = u_Viewport.xy + (ndc * 0.5 + 0.5) * u_Viewport.zw;\n\n");
}
@@ -110,9 +104,9 @@ public final class VertexShaderGenerator {
private static void emitOutputs(StringBuilder sb, VertexKey key) {
sb.append("// Outputs\n");
sb.append("out vec4 v_Color;\n");
sb.append("invariant gl_Position;\n");
if (key.instancing().hasInstanceHead()) {
sb.append("out vec4 v_Overlay;\n");
sb.append("invariant gl_Position;\n");
}
if (key.lineStipple()) {
sb.append("flat out vec2 v_LineStart;\n");
@@ -151,15 +145,32 @@ public final class VertexShaderGenerator {
sb.append(" v_Overlay = a_InstOverlay;\n");
} else {
sb.append(" gl_Position = u_MVPMatrix * pos4;\n");
if (key.lineQuads()) {
emitLineQuadWidening(sb, key);
}
// Eye position needed for lighting, fog, EYE_LINEAR texgen, and clip planes
if (key.lightingEnabled() || key.fogEnabled() || texGenNeedsEyePos(key) || key.clipPlanesEnabled()) {
sb.append(" vec4 eyePos = u_ModelViewMatrix * pos4;\n");
}
if (key.lineQuads() && (key.fogEnabled() || key.clipPlanesEnabled())) {
sb.append(" vec4 lineEyeOther = u_ModelViewMatrix * vec4(a_LineOtherEnd, 1.0);\n");
}
}
sb.append('\n');
}
private static void emitLineQuadWidening(StringBuilder sb, VertexKey key) {
sb.append(" int lineCorner = gl_VertexID % 6;\n");
sb.append(" bool lineStart = angelica_lineStart(lineCorner);\n");
sb.append(" vec4 lineOther = u_MVPMatrix * vec4(a_LineOtherEnd, 1.0);\n");
if (key.lineStipple()) {
sb.append(" vec4 lineCenter = lineStart ? gl_Position : lineOther;\n");
}
sb.append(" float lineT;\n");
sb.append(" gl_Position = angelica_lineQuad(gl_Position, lineOther, lineCorner, u_ViewportSize, u_LineWidth, lineT);\n");
}
private static void emitNormalTransform(StringBuilder sb, VertexKey key) {
sb.append(" // Normal transform\n");
final String srcNormal = key.hasVertexNormal() && key.instancing() != Instancing.PARTICLE ? "a_Normal" : "u_CurrentNormal";
@@ -380,24 +391,21 @@ public final class VertexShaderGenerator {
private static void emitFogDistance(StringBuilder sb, VertexKey key) {
sb.append(" // Fog distance\n");
// Mesa ffvertex_prog.c build_fog(): FDM_EYE_RADIAL/EYE_PLANE/EYE_PLANE_ABS
final int fogDistMode = key.fogDistanceMode();
switch (fogDistMode) {
case 0 -> // FDM_EYE_RADIAL: Euclidean distance
sb.append(" v_FogCoord = length(eyePos.xyz);\n");
case 1 -> // FDM_EYE_PLANE: raw Z (can be negative, clamped by fog factor)
sb.append(" v_FogCoord = eyePos.z;\n");
case 2 -> // FDM_EYE_PLANE_ABS: absolute Z
sb.append(" v_FogCoord = abs(eyePos.z);\n");
default ->
sb.append(" v_FogCoord = abs(eyePos.z);\n");
final String own = FfpGlsl.fogDistance(key.fogDistanceMode(), "eyePos");
final String fog = key.lineQuads() ? acrossLine(own, FfpGlsl.fogDistance(key.fogDistanceMode(), "lineEyeOther")) : own;
sb.append(" v_FogCoord = ").append(fog).append(";\n");
}
private static void emitClipDistances(StringBuilder sb, VertexKey key) {
sb.append(" // Clip distances\n");
for (int i = 0; i < 8; i++) {
final String own = "dot(u_ClipPlane[" + i + "], eyePos)";
final String distance = key.lineQuads() ? acrossLine(own, "dot(u_ClipPlane[" + i + "], lineEyeOther)") : own;
sb.append(" gl_ClipDistance[").append(i).append("] = ").append(distance).append(";\n");
}
}
private static void emitClipDistances(StringBuilder sb) {
sb.append(" // Clip distances\n");
for (int i = 0; i < 8; i++) {
sb.append(" gl_ClipDistance[").append(i).append("] = dot(u_ClipPlane[").append(i).append("], eyePos);\n");
}
private static String acrossLine(String own, String other) {
return "mix(lineStart ? " + own + " : " + other + ", lineStart ? " + other + " : " + own + ", lineT)";
}
}
@@ -2,6 +2,7 @@ package com.gtnewhorizons.angelica.glsm.hooks;
public interface DeferredAlphaHandler {
boolean isAlphaTestLocked();
boolean isOverrideHeld();
boolean deferAlphaTestToggle(boolean enabled);
boolean deferAlphaFunc(int function, float reference);
}
@@ -26,6 +26,7 @@ public final class FrameHooks {
}
public static void frameEnd() {
GLStateManager.onFrameEnd();
popFrameGroup();
RENDER_BACKEND.onFrameEnd();
}
@@ -11,6 +11,7 @@ public final class GLSMHooks {
public static DeferredDepthColorHandler depthColorHandler;
public static GlintColorHandler glintColorHandler;
public static ImmediateExtendedAttribHandler immediateExtendedHandler;
public static LineDrawHandler lineDrawHandler;
public static ShaderTransformPostProcessor postTransformProcessor;
public static PerFrameUniformBlock perFrameUniformBlock;
public static PerFrameUniformBlock perPassUniformBlock;
@@ -3,15 +3,18 @@ package com.gtnewhorizons.angelica.glsm.hooks;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.ffp.InstancedAttribs;
import org.lwjgl.opengl.GL11;
public interface ImmediateExtendedAttribHandler {
int EXT_STRIDE = 12;
int ENTITY_IDS_STRIDE = 8;
int LOC_MC_ENTITY = 11;
int LOC_MID_TEX = 12;
int LOC_TANGENT = 13;
int LOC_MIDBLOCK = 14;
int LOC_ENTITY_IDS = 15;
int RAW_NORMAL_INDEX = 6;
@@ -19,6 +22,8 @@ public interface ImmediateExtendedAttribHandler {
boolean wantsTangent();
boolean wantsEntityIds();
boolean wantsExtendedCapture();
boolean wantsFaceNormals();
@@ -65,4 +70,9 @@ public interface ImmediateExtendedAttribHandler {
GLStateManager.glEnableVertexAttribArray(LOC_TANGENT);
GLStateManager.glVertexAttribPointer(LOC_TANGENT, 4, GL11.GL_BYTE, true, stride, baseOffset + 8);
}
static void setupEntityIdsPointer(long offset, int stride) {
GLStateManager.glEnableVertexAttribArray(LOC_ENTITY_IDS);
InstancedAttribs.pointEntityIds(LOC_ENTITY_IDS, stride, offset);
}
}
@@ -0,0 +1,8 @@
package com.gtnewhorizons.angelica.glsm.hooks;
public interface LineDrawHandler {
boolean bindLineProgram();
void restoreProgram();
}
@@ -47,6 +47,31 @@ public final class TextureUtilHooks {
GLStateManager.ctx().savedFilterTextureId = 0;
}
public static boolean beginFilterSave(boolean blurred, boolean mipmap, float aniso) {
captureBoundFilterTexture();
return GLStateManager.beginExitTextureFilter(!blurred && !mipmap && aniso == 1);
}
public static void endFilterSave(boolean captured) {
if (captured) GLStateManager.finishExitTextureFilterSave();
}
public static boolean beginFilterRestore() {
return GLStateManager.beginExitTextureFilterRestore();
}
public static void endFilterRestore(boolean captured) {
try {
if (captured) GLStateManager.finishExitTextureFilterRestore();
} finally {
clearSavedFilterTexture();
}
}
public static void filterFailed(boolean captured) {
if (captured) GLStateManager.failExitTextureFilter();
}
public static void restoreFilter(int min, int mag) {
final int id = GLStateManager.ctx().savedFilterTextureId;
if (id != 0 && DisplayListManager.getRecordMode() == DisplayListManager.RecordMode.NONE) {
@@ -85,6 +85,11 @@ public final class EcosystemNarrowRules {
"com.tihyo.legends.management.asm.AbstractTransformer",
"com.tihyo.legends.management.asm.ASMHelper",
"com.tihyo.legends.management.asm.Transformer"
)),
new NarrowRule("PowerConverters", "covers1624.powerconverters.", List.of(
"covers1624.powerconverters.asm",
"covers1624.powerconverters.randomdebugshit.CoFHDevEnvHacks"
))
);
@@ -525,8 +525,9 @@ public final class CommandBufferExecutor {
ptr += 4;
}
case GLCommand.BIND_VAO -> {
GLStateManager.glBindVertexArray(memGetInt(ptr));
final int vao = memGetInt(ptr);
ptr += 4;
if (compiledDisplayList.replaysVertexArrayBind(vao)) GLStateManager.glBindVertexArray(vao);
}
// === Complex object reference ===
@@ -1,6 +1,7 @@
package com.gtnewhorizons.angelica.glsm.recording;
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
import com.gtnewhorizons.angelica.glsm.GLContextState;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatch;
@@ -30,12 +31,13 @@ public final class CompiledDisplayList {
* Empty display list singleton. Per OpenGL spec, an empty list is still valid.
* This instance does nothing when rendered and is never deleted (shared singleton).
*/
public static final CompiledDisplayList EMPTY = new CompiledDisplayList(null, null, null, Collections.emptyList());
public static final CompiledDisplayList EMPTY = new CompiledDisplayList(null, null, null, Collections.emptyList(), null);
private final ByteBuffer commandBuffer; // Off-heap command storage, must be freed
private final DisplayListCommand[] complexObjects; // Complex commands (TexImage2D, etc.)
private final DisplayListVBO ownedVbos; // GPU resources referenced by index
private final List<IndexedDrawBatch> indexedBatches; // Shared VAO/VBO/EBO triples per layout group
private GLContextState compileCtx;
private Int2IntMap replayPrograms;
private long programLifetimeGeneration = -1;
@@ -55,11 +57,16 @@ public final class CompiledDisplayList {
return valid ? program : 0;
}
public CompiledDisplayList(ByteBuffer commandBuffer, DisplayListCommand[] complexObjects, DisplayListVBO ownedVbos, List<IndexedDrawBatch> indexedBatches) {
public CompiledDisplayList(ByteBuffer commandBuffer, DisplayListCommand[] complexObjects, DisplayListVBO ownedVbos, List<IndexedDrawBatch> indexedBatches, GLContextState compileCtx) {
this.commandBuffer = commandBuffer;
this.complexObjects = complexObjects;
this.ownedVbos = ownedVbos;
this.indexedBatches = indexedBatches;
this.compileCtx = compileCtx;
}
boolean replaysVertexArrayBind(int vao) {
return vao == 0 || compileCtx == GLStateManager.ctx();
}
/**
@@ -101,6 +108,7 @@ public final class CompiledDisplayList {
if (commandBuffer != null) {
memFree(commandBuffer);
}
compileCtx = null;
}
/**
@@ -3,6 +3,8 @@ package com.gtnewhorizons.angelica.glsm.recording;
import com.gtnewhorizon.gtnhlib.client.renderer.vao.IVertexArrayObject;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.hooks.ImmediateExtendedAttribHandler;
import com.gtnewhorizons.angelica.glsm.streaming.LineQuads;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import com.gtnewhorizons.angelica.glsm.ffp.FfpExtendedAttribs;
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
@@ -55,9 +57,20 @@ public final class DisplayListVBO {
private final int count;
private final int vertexFlags;
private int pendingExtVbo = 0;
private IVertexArrayObject lineQuads;
private int lineQuadStart;
private int lineQuadCount;
private int lineQuadFlags;
void setPendingExtVbo(int extVbo) { this.pendingExtVbo = extVbo; }
void setLineQuads(IVertexArrayObject quads, int start, int count, int flags) {
this.lineQuads = quads;
this.lineQuadStart = start;
this.lineQuadCount = count;
this.lineQuadFlags = flags;
}
public SubVBO(IVertexArrayObject vao, int drawMode, int start, int count, int vertexFlags) {
this.vao = vao;
this.drawMode = drawMode;
@@ -80,10 +93,15 @@ public final class DisplayListVBO {
public void delete() {
vao.delete();
if (lineQuads != null) lineQuads.delete();
}
public void render() {
if (vao == null) return;
if (lineQuads != null && GLStateManager.ffpWidensLineQuads()) {
renderLineQuads();
return;
}
vao.bind();
if (pendingExtVbo != 0) {
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, pendingExtVbo);
@@ -102,6 +120,18 @@ public final class DisplayListVBO {
vao.unbind();
}
private void renderLineQuads() {
lineQuads.bind();
final boolean culled = LineQuads.beginDraw(lineQuadFlags);
FfpExtendedAttribs.beginInternalDraw();
try {
lineQuads.draw(GL11.GL_TRIANGLES, lineQuadStart, lineQuadCount);
} finally {
FfpExtendedAttribs.endInternalDraw();
LineQuads.endDraw(culled);
}
lineQuads.unbind();
}
public IVertexArrayObject getVAO() {
return vao;
@@ -13,6 +13,7 @@ import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMConfig;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMHooks;
import com.gtnewhorizons.angelica.glsm.hooks.ImmediateExtendedAttribHandler;
import com.gtnewhorizons.angelica.glsm.streaming.LineQuads;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
@@ -78,6 +79,8 @@ public final class DisplayListVBOBuilder {
final IntArrayList extStarts = wantExt ? new IntArrayList() : null;
final IntArrayList extCounts = wantExt ? new IntArrayList() : null;
final IntArrayList extPrims = wantExt ? new IntArrayList() : null;
// drawIndex, start, vertexCount, drawMode for each line draw
final IntArrayList lineDraws = GLStateManager.wideLineEmulationEnabled ? new IntArrayList() : null;
for (FormatData data : formatData) {
int vertexCount;
@@ -123,6 +126,12 @@ public final class DisplayListVBOBuilder {
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(vao, GL11.GL_TRIANGLE_FAN, start, vertexCount, flags);
} else {
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(vao, data.drawMode, start, vertexCount, flags);
if (lineDraws != null && LineQuads.segmentCount(data.drawMode, vertexCount) > 0) {
lineDraws.add(data.drawIndex);
lineDraws.add(start);
lineDraws.add(vertexCount);
lineDraws.add(data.drawMode);
}
}
@@ -130,6 +139,9 @@ public final class DisplayListVBOBuilder {
}
ByteBuffer bigBuffer = mergeAndDelete(allBuffers);
vbo.allocate(bigBuffer, start);
if (lineDraws != null && !lineDraws.isEmpty()) {
attachLineQuads(vbos, format, bigBuffer, lineDraws);
}
if (wantExt && !extDrawIndexes.isEmpty()) {
final int extVbo = buildExt(extHandler, format, bigBuffer, extStarts, extCounts, extPrims);
@@ -148,6 +160,34 @@ public final class DisplayListVBOBuilder {
return new DisplayListVBO(vbos, extVbos.toIntArray());
}
// The line width is only known at playback, so lines keep their own draw and also get quads to widen
private static void attachLineQuads(DisplayListVBO.SubVBO[] vbos, VertexFormat format, ByteBuffer vertices, IntArrayList lineDraws) {
final VertexFormat quadFormat = LineQuads.quadFormat(format);
final int quadSize = quadFormat.getVertexSize();
int quadVertices = 0;
for (int i = 0; i < lineDraws.size(); i += 4) {
quadVertices += LineQuads.segmentCount(lineDraws.getInt(i + 3), lineDraws.getInt(i + 2)) * LineQuads.VERTICES_PER_SEGMENT;
}
final ByteBuffer quads = memAlloc(quadVertices * quadSize);
final long src = memAddress0(vertices);
final long dst = memAddress0(quads);
final int stride = format.getVertexSize();
final IVertexArrayObject quadVao = VAOManager.createStorageVAO(quadFormat, -1, 0);
int quadStart = 0;
for (int i = 0; i < lineDraws.size(); i += 4) {
final int start = lineDraws.getInt(i + 1);
final int count = lineDraws.getInt(i + 2);
final int mode = lineDraws.getInt(i + 3);
final int corners = LineQuads.segmentCount(mode, count) * LineQuads.VERTICES_PER_SEGMENT;
LineQuads.expandWithOtherEnd(src + (long) start * stride, format, mode, count, dst + (long) quadStart * quadSize);
vbos[lineDraws.getInt(i)].setLineQuads(quadVao, quadStart, corners, quadFormat.getVertexFlags());
quadStart += corners;
}
quadVao.getVBO().allocate(quads, quadVertices);
memFree(quads);
}
private static int buildExt(ImmediateExtendedAttribHandler handler, VertexFormat format, ByteBuffer bigBuffer,
IntArrayList extStarts, IntArrayList extCounts, IntArrayList extPrims) {
final int extStride = ImmediateExtendedAttribHandler.EXT_STRIDE;
@@ -5,6 +5,8 @@ import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
import com.gtnewhorizon.gtnhlib.client.renderer.TessellatorManager;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.GLTypes;
import com.gtnewhorizons.angelica.glsm.QuadConverter;
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
import org.lwjgl.opengl.GL11;
@@ -13,6 +15,10 @@ import java.util.Arrays;
import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetByte;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetShort;
/**
* Records immediate mode GL calls (glBegin/glEnd/glVertex) via {@link DirectTessellator}.
* Used both during display list compilation and for live immediate mode emulation in core profile.
@@ -213,6 +219,34 @@ public final class ImmediateModeRecorder {
}
}
public static DirectTessellator processDrawElementsFromAttribs(int mode, int count, int indexType, long indices) {
final long minMax = QuadConverter.scanMinMaxIndex(indices, indexType, count);
if (minMax == -1L) return null;
final int minVertex = (int) (minMax & 0xFFFFFFFFL);
final int maxVertex = (int) (minMax >>> 32);
final AttribSnapshot snap = AttribSnapshot.snapshot(minVertex, maxVertex - minVertex + 1);
if (snap == null) return null;
try {
prepareReaders(snap);
if (positionReaderIndex < 0) return null;
begin(mode);
final DirectTessellator t = tessellator();
final int indexSize = GLTypes.sizeBytes(indexType);
for (int i = 0; i < count; i++) {
final long at = indices + (long) i * indexSize;
final int vertex = switch (indexType) {
case GL11.GL_UNSIGNED_BYTE -> memGetByte(at) & 0xFF;
case GL11.GL_UNSIGNED_SHORT -> memGetShort(at) & 0xFFFF;
default -> memGetInt(at);
};
readVertexFromBuffer(t, vertex);
}
return end();
} finally {
snap.free();
}
}
private static void prepareReaders(AttribSnapshot snap) {
nonPositionCount = 0;
positionReaderIndex = -1;
@@ -3,21 +3,20 @@ package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
public final class BatchedIndexedDrawCmd implements DisplayListCommand {
private int sharedVAO;
private IndexedDrawBatch batch;
private int drawMode;
private int indexCount;
private int indexType;
private long indexByteOffset;
public void fill(int sharedVAO, int drawMode, int indexCount, int indexType, long indexByteOffset) {
this.sharedVAO = sharedVAO;
public void fill(IndexedDrawBatch batch, int drawMode, int indexCount, int indexType, long indexByteOffset) {
this.batch = batch;
this.drawMode = drawMode;
this.indexCount = indexCount;
this.indexType = indexType;
this.indexByteOffset = indexByteOffset;
}
public int getSharedVAO() { return sharedVAO; }
public int getDrawMode() { return drawMode; }
public int getIndexCount() { return indexCount; }
public int getIndexType() { return indexType; }
@@ -25,13 +24,13 @@ public final class BatchedIndexedDrawCmd implements DisplayListCommand {
@Override
public void execute() {
if (sharedVAO == 0) return;
GLStateManager.glBindVertexArray(sharedVAO);
if (batch == null) return;
batch.bind();
GLStateManager.glDrawElements(drawMode, indexCount, indexType, indexByteOffset);
}
@Override
public String toString() {
return "BatchedIndexedDrawCmd(vao=" + sharedVAO + ", mode=" + drawMode + ", count=" + indexCount + ", type=" + indexType + ", offset=" + indexByteOffset + ")";
return "BatchedIndexedDrawCmd(batch=" + batch + ", mode=" + drawMode + ", count=" + indexCount + ", type=" + indexType + ", offset=" + indexByteOffset + ")";
}
}
@@ -1,34 +1,60 @@
package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.gtnewhorizons.angelica.glsm.GLContextState;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import org.lwjgl.opengl.GL15;
public final class IndexedDrawBatch {
private int sharedVAO;
private final AttribLayoutKey layout;
private int sharedVBO;
private int sharedEBO;
private int vao;
private GLContextState vaoCtx;
private boolean deleted;
public IndexedDrawBatch(int sharedVAO, int sharedVBO, int sharedEBO) {
this.sharedVAO = sharedVAO;
public IndexedDrawBatch(AttribLayoutKey layout, int sharedVBO, int sharedEBO) {
this.layout = layout;
this.sharedVBO = sharedVBO;
this.sharedEBO = sharedEBO;
}
public int getSharedVAO() { return sharedVAO; }
public int getSharedVBO() { return sharedVBO; }
public int getSharedEBO() { return sharedEBO; }
public void bind() {
final GLContextState glCtx = GLStateManager.ctx();
if (vaoCtx == glCtx) {
GLStateManager.glBindVertexArray(vao);
return;
}
final int prevVBO = GLStateManager.getBoundVBO();
final int v = GLStateManager.glGenVertexArrays();
GLStateManager.glBindVertexArray(v);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, sharedVBO);
final int stride = layout.stride();
for (int i = 0; i < layout.locations.length; i++) {
final int loc = layout.locations[i];
GLStateManager.glVertexAttribPointer(loc, layout.sizes[i], layout.types[i], layout.normalized[i], stride, layout.offset(i));
GLStateManager.glEnableVertexAttribArray(loc);
}
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, sharedEBO);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
vao = v;
vaoCtx = glCtx;
}
public void delete() {
if (deleted) return;
deleted = true;
if (sharedVAO != 0) GLStateManager.glDeleteVertexArrays(sharedVAO);
if (vaoCtx == GLStateManager.ctx()) GLStateManager.glDeleteVertexArrays(vao);
if (sharedVBO != 0) GLStateManager.glDeleteBuffers(sharedVBO);
if (sharedEBO != 0) GLStateManager.glDeleteBuffers(sharedEBO);
sharedVAO = sharedVBO = sharedEBO = 0;
vao = sharedVBO = sharedEBO = 0;
vaoCtx = null;
}
@Override
public String toString() {
return "IndexedDrawBatch(vao=" + sharedVAO + ", vbo=" + sharedVBO + ", ebo=" + sharedEBO + ")";
return "IndexedDrawBatch(vao=" + vao + ", vbo=" + sharedVBO + ", ebo=" + sharedEBO + ")";
}
}
@@ -35,7 +35,6 @@ public final class IndexedDrawBatchBuilder {
final List<IndexedDrawBatch> out = new ArrayList<>();
if (captures.isEmpty()) return out;
final int prevVAO = GLStateManager.getBoundVAO();
final int prevVBO = GLStateManager.getBoundVBO();
final int prevEBO = GLStateManager.getBoundEBO();
@@ -58,7 +57,6 @@ public final class IndexedDrawBatchBuilder {
if (!success) {
for (GroupResult r : results) r.batch.delete();
}
GLStateManager.glBindVertexArray(prevVAO);
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEBO);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, prevVBO);
}
@@ -69,9 +67,8 @@ public final class IndexedDrawBatchBuilder {
private record GroupResult(IndexedDrawBatch batch, List<IndexedDrawCapture> captures,
int[] drawModes, int[] indexCounts, long[] indexOffsets) {
void commit() {
final int sharedVAO = batch.getSharedVAO();
for (int i = 0; i < captures.size(); i++) {
captures.get(i).placeholder.fill(sharedVAO, drawModes[i], indexCounts[i], GL11.GL_UNSIGNED_INT, indexOffsets[i]);
captures.get(i).placeholder.fill(batch, drawModes[i], indexCounts[i], GL11.GL_UNSIGNED_INT, indexOffsets[i]);
}
}
}
@@ -87,7 +84,6 @@ public final class IndexedDrawBatchBuilder {
throw new IllegalStateException("batch exceeds 2GiB — split needed");
}
int sharedVAO = 0;
int sharedVBO = 0;
int sharedEBO = 0;
ByteBuffer eboData = null;
@@ -99,12 +95,10 @@ public final class IndexedDrawBatchBuilder {
final long[] indexOffsets = new long[n];
try {
sharedVAO = GLStateManager.glGenVertexArrays();
sharedVBO = GLStateManager.glGenBuffers();
sharedEBO = GLStateManager.glGenBuffers();
eboData = MemoryUtilities.memAlloc((int) totalIndexBytes);
GLStateManager.glBindVertexArray(sharedVAO);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, sharedVBO);
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, totalVertexBytes, GL15.GL_STATIC_DRAW);
@@ -146,23 +140,12 @@ public final class IndexedDrawBatchBuilder {
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, sharedEBO);
GLStateManager.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, eboData, GL15.GL_STATIC_DRAW);
final AttribLayoutKey layout = group.get(0).layoutKey;
final int stride = layout.stride();
for (int i = 0; i < layout.locations.length; i++) {
final int loc = layout.locations[i];
final int size = layout.sizes[i];
final int type = layout.types[i];
GLStateManager.glVertexAttribPointer(loc, size, type, layout.normalized[i], stride, layout.offset(i));
GLStateManager.glEnableVertexAttribArray(loc);
}
success = true;
return new GroupResult(new IndexedDrawBatch(sharedVAO, sharedVBO, sharedEBO),
return new GroupResult(new IndexedDrawBatch(group.get(0).layoutKey, sharedVBO, sharedEBO),
group, drawModes, indexCounts, indexOffsets);
} finally {
if (eboData != null) MemoryUtilities.memFree(eboData);
if (!success) {
if (sharedVAO != 0) GLStateManager.glDeleteVertexArrays(sharedVAO);
if (sharedVBO != 0) GLStateManager.glDeleteBuffers(sharedVBO);
if (sharedEBO != 0) GLStateManager.glDeleteBuffers(sharedEBO);
}
@@ -3,7 +3,7 @@ package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.gtnewhorizons.angelica.glsm.GLDebug;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.GLTypes;
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
import com.gtnewhorizons.angelica.glsm.states.PixelStoreState;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
@@ -28,7 +28,7 @@ public record TexImage2DCmd(
int format,
int type,
@Nullable ByteBuffer pixels,
@Nullable PixelUnpackState unpack
@Nullable PixelStoreState unpack
) implements DisplayListCommand {
public TexImage2DCmd {
@@ -37,19 +37,19 @@ public record TexImage2DCmd(
}
}
public static TexImage2DCmd fromIntBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels, PixelUnpackState unpack) {
public static TexImage2DCmd fromIntBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels, PixelStoreState unpack) {
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexImage2DCmd fromFloatBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels, PixelUnpackState unpack) {
public static TexImage2DCmd fromFloatBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels, PixelStoreState unpack) {
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexImage2DCmd fromDoubleBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels, PixelUnpackState unpack) {
public static TexImage2DCmd fromDoubleBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels, PixelStoreState unpack) {
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexImage2DCmd fromByteBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels, PixelUnpackState unpack) {
public static TexImage2DCmd fromByteBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels, PixelStoreState unpack) {
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
@@ -3,7 +3,7 @@ package com.gtnewhorizons.angelica.glsm.recording.commands;
import com.gtnewhorizons.angelica.glsm.GLDebug;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.GLTypes;
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
import com.gtnewhorizons.angelica.glsm.states.PixelStoreState;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
@@ -28,7 +28,7 @@ public record TexSubImage2DCmd(
int format,
int type,
@Nullable ByteBuffer pixels,
@Nullable PixelUnpackState unpack
@Nullable PixelStoreState unpack
) implements DisplayListCommand {
public TexSubImage2DCmd {
@@ -37,19 +37,19 @@ public record TexSubImage2DCmd(
}
}
public static TexSubImage2DCmd fromIntBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable IntBuffer pixels, PixelUnpackState unpack) {
public static TexSubImage2DCmd fromIntBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable IntBuffer pixels, PixelStoreState unpack) {
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexSubImage2DCmd fromFloatBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable FloatBuffer pixels, PixelUnpackState unpack) {
public static TexSubImage2DCmd fromFloatBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable FloatBuffer pixels, PixelStoreState unpack) {
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexSubImage2DCmd fromDoubleBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable DoubleBuffer pixels, PixelUnpackState unpack) {
public static TexSubImage2DCmd fromDoubleBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable DoubleBuffer pixels, PixelStoreState unpack) {
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
public static TexSubImage2DCmd fromByteBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable ByteBuffer pixels, PixelUnpackState unpack) {
public static TexSubImage2DCmd fromByteBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable ByteBuffer pixels, PixelStoreState unpack) {
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
}
@@ -143,6 +143,7 @@ public class GLSMRedirector {
private static final String OpenGlHelper = "net/minecraft/client/renderer/OpenGlHelper";
private static final String EXTBlendFunc = "org/lwjgl/opengl/EXTBlendFuncSeparate";
private static final String EXTSecondaryColor = "org/lwjgl/opengl/EXTSecondaryColor";
private static final String EXTFogCoord = "org/lwjgl/opengl/EXTFogCoord";
private static final String ARBMultiTexture = "org/lwjgl/opengl/ARBMultitexture";
private static final String ARBShaderObjects = "org/lwjgl/opengl/ARBShaderObjects";
private static final String ARBInstancedArrays = "org/lwjgl/opengl/ARBInstancedArrays";
@@ -166,6 +167,14 @@ public class GLSMRedirector {
private static final String EXTTimerQuery = "org/lwjgl/opengl/EXTTimerQuery";
private static final String ARBSamplerObjects = "org/lwjgl/opengl/ARBSamplerObjects";
private static final String ARBMultiBind = "org/lwjgl/opengl/ARBMultiBind";
private static final String ARBDirectStateAccess = "org/lwjgl/opengl/ARBDirectStateAccess";
private static final String ARBGeometryShader4 = "org/lwjgl/opengl/ARBGeometryShader4";
private static final String EXTGeometryShader4 = "org/lwjgl/opengl/EXTGeometryShader4";
private static final String NVGeometryProgram4 = "org/lwjgl/opengl/NVGeometryProgram4";
private static final String EXTTextureArray = "org/lwjgl/opengl/EXTTextureArray";
private static final String EXTDirectStateAccess = "org/lwjgl/opengl/EXTDirectStateAccess";
private static final String ARBShaderImageLoadStore = "org/lwjgl/opengl/ARBShaderImageLoadStore";
private static final String EXTShaderImageLoadStore = "org/lwjgl/opengl/EXTShaderImageLoadStore";
// Redirect VAO related calls from NHLib
private static final String UniversalVAO = "com/gtnewhorizon/gtnhlib/client/opengl/UniversalVAO";
@@ -378,6 +387,8 @@ public class GLSMRedirector {
.add("glEnableClientState")
.add("glDisableClientState")
.add("glInterleavedArrays")
.add("glEdgeFlagPointer")
.add("glGetPointer")
.add("glPushClientAttrib")
.add("glPopClientAttrib")
.add("glViewport")
@@ -408,11 +419,16 @@ public class GLSMRedirector {
.add("glMultiDrawArrays")
.add("glPointParameterf")
.add("glPointParameteri")
.add("glPointParameter")
.add("glPointParameterfv", "glPointParameter")
.add("glPointParameteriv", "glPointParameter")
// Removed in core profile - emulated by the FFP shaders, calling through would abort the JVM
.add("glSecondaryColor3f")
.add("glSecondaryColor3d")
.add("glSecondaryColor3b")
.add("glSecondaryColor3ub");
.add("glSecondaryColor3ub")
.add("glSecondaryColorPointer")
.add("glFogCoordPointer");
final var gl15 = RedirectMap.newMap()
.add("glGenBuffers")
.add("glBindBuffer")
@@ -505,7 +521,10 @@ public class GLSMRedirector {
.add("glDeleteFramebuffers")
.add("glGenFramebuffers")
.add("glCheckFramebufferStatus")
.add("glFramebufferTexture1D")
.add("glFramebufferTexture2D")
.add("glFramebufferTexture3D")
.add("glFramebufferTextureLayer")
.add("glVertexAttribIPointer")
.add("glGenerateMipmap")
.add("glGetFramebufferAttachmentParameteri")
@@ -559,11 +578,18 @@ public class GLSMRedirector {
final var gl44 = RedirectMap.newMap()
.add("glBufferStorage")
.add("glBindSamplers")
.add("glClearTexImage");
.add("glClearTexImage")
.add("glBindTextures")
.add("glBindImageTextures");
final var gl45 = RedirectMap.newMap()
.add("glCreateBuffers")
.add("glNamedBufferData")
.add("glNamedBufferSubData");
.add("glNamedBufferSubData")
.add("glNamedFramebufferTexture")
.add("glNamedFramebufferTextureLayer")
.add("glNamedFramebufferRenderbuffer")
.add("glCreateTextures")
.add("glBindTextureUnit");
final var gl46 = RedirectMap.newMap()
.add("glPolygonOffsetClamp")
.add("glMultiDrawArraysIndirectCount")
@@ -604,7 +630,9 @@ public class GLSMRedirector {
.add("glSecondaryColor3bEXT", "glSecondaryColor3b")
.add("glSecondaryColor3fEXT", "glSecondaryColor3f")
.add("glSecondaryColor3dEXT", "glSecondaryColor3d")
.add("glSecondaryColor3ubEXT", "glSecondaryColor3ub"));
.add("glSecondaryColor3ubEXT", "glSecondaryColor3ub")
.add("glSecondaryColorPointerEXT", "glSecondaryColorPointer"));
methodRedirects.put(EXTFogCoord, RedirectMap.newMap().add("glFogCoordPointerEXT", "glFogCoordPointer"));
// ARB
methodRedirects.put(ARBMultiTexture, RedirectMap.newMap()
@@ -620,24 +648,31 @@ public class GLSMRedirector {
.add("glDeleteFramebuffers")
.add("glGenFramebuffers")
.add("glCheckFramebufferStatus")
.add("glFramebufferTexture1D")
.add("glFramebufferTexture2D")
.add("glFramebufferTexture3D")
.add("glFramebufferTextureLayer")
.add("glBindRenderbuffer")
.add("glDeleteRenderbuffers")
.add("glGenRenderbuffers")
.add("glRenderbufferStorage")
.add("glFramebufferRenderbuffer")
.add("glGenerateMipmap")
);
methodRedirects.put(EXTFramebufferObject, RedirectMap.newMap()
.add("glBindFramebufferEXT", "glBindFramebuffer")
.add("glDeleteFramebuffersEXT", "glDeleteFramebuffers")
.add("glGenFramebuffersEXT", "glGenFramebuffers")
.add("glCheckFramebufferStatusEXT", "glCheckFramebufferStatus")
.add("glFramebufferTexture1DEXT", "glFramebufferTexture1D")
.add("glFramebufferTexture2DEXT", "glFramebufferTexture2D")
.add("glFramebufferTexture3DEXT", "glFramebufferTexture3D")
.add("glBindRenderbufferEXT", "glBindRenderbuffer")
.add("glDeleteRenderbuffersEXT", "glDeleteRenderbuffers")
.add("glGenRenderbuffersEXT", "glGenRenderbuffers")
.add("glRenderbufferStorageEXT", "glRenderbufferStorage")
.add("glFramebufferRenderbufferEXT", "glFramebufferRenderbuffer")
.add("glGenerateMipmapEXT", "glGenerateMipmap")
);
methodRedirects.put(ARBOcclusionQuery, RedirectMap.newMap()
.add("glGenQueriesARB", "glGenQueries")
@@ -781,6 +816,45 @@ public class GLSMRedirector {
);
methodRedirects.put(ARBMultiBind, RedirectMap.newMap()
.add("glBindSamplers")
.add("glBindTextures")
.add("glBindImageTextures")
);
methodRedirects.put(ARBDirectStateAccess, RedirectMap.newMap()
.add("glNamedFramebufferTexture")
.add("glNamedFramebufferTextureLayer")
.add("glNamedFramebufferRenderbuffer")
.add("glCreateTextures")
.add("glBindTextureUnit")
);
methodRedirects.put(ARBGeometryShader4, RedirectMap.newMap()
.add("glFramebufferTextureARB", "glFramebufferTexture")
.add("glFramebufferTextureLayerARB", "glFramebufferTextureLayer")
.add("glFramebufferTextureFaceARB", "glFramebufferTextureFace")
);
final var geometryShader4 = RedirectMap.newMap()
.add("glFramebufferTextureEXT", "glFramebufferTexture")
.add("glFramebufferTextureLayerEXT", "glFramebufferTextureLayer")
.add("glFramebufferTextureFaceEXT", "glFramebufferTextureFace");
methodRedirects.put(EXTGeometryShader4, geometryShader4);
methodRedirects.put(NVGeometryProgram4, geometryShader4);
methodRedirects.put(EXTTextureArray, RedirectMap.newMap()
.add("glFramebufferTextureLayerEXT", "glFramebufferTextureLayer")
);
methodRedirects.put(EXTDirectStateAccess, RedirectMap.newMap()
.add("glNamedFramebufferTexture1DEXT")
.add("glNamedFramebufferTexture2DEXT")
.add("glNamedFramebufferTexture3DEXT")
.add("glNamedFramebufferTextureEXT")
.add("glNamedFramebufferTextureLayerEXT", "glNamedFramebufferTextureLayer")
.add("glNamedFramebufferTextureFaceEXT")
.add("glNamedFramebufferRenderbufferEXT", "glNamedFramebufferRenderbuffer")
.add("glBindMultiTextureEXT")
);
methodRedirects.put(ARBShaderImageLoadStore, RedirectMap.newMap()
.add("glBindImageTexture")
);
methodRedirects.put(EXTShaderImageLoadStore, RedirectMap.newMap()
.add("glBindImageTextureEXT", "glBindImageTexture")
);
// APPLE
@@ -1,20 +1,17 @@
package com.gtnewhorizons.angelica.glsm.shader;
import com.gtnewhorizons.angelica.glsm.GlslTransformUtils;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectLinkedOpenHashMap;
import org.antlr.v4.runtime.ParserRuleContext;
import org.antlr.v4.runtime.Token;
import org.antlr.v4.runtime.tree.ParseTree;
import org.antlr.v4.runtime.tree.ParseTreeWalker;
import org.antlr.v4.runtime.tree.TerminalNode;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.jetbrains.annotations.Nullable;
import org.lwjgl.opengl.GL20;
import org.taumc.glsl.grammar.GLSLLexer;
import org.taumc.glsl.grammar.GLSLParser;
import org.taumc.glsl.grammar.GLSLPreParser;
import org.taumc.glsl.grammar.GLSLParserBaseListener;
import java.util.ArrayList;
import java.util.Comparator;
@@ -37,6 +34,17 @@ public final class GlslVulkanPreprocess {
"const_cast", "dynamic_cast", "reinterpret_cast", "static_cast", "export",
"and", "or", "xor", "bitand", "bitor", "compl", "and_eq", "or_eq", "xor_eq", "not_eq");
private static final Object2ObjectLinkedOpenHashMap<String, String> IDENTIFIER_RENAMES = identifierRenames();
private static Object2ObjectLinkedOpenHashMap<String, String> identifierRenames() {
final Object2ObjectLinkedOpenHashMap<String, String> renames = new Object2ObjectLinkedOpenHashMap<>();
renames.put("sampler", SAMPLER_RENAMED);
renames.put("gl_VertexID", "gl_VertexIndex");
renames.put("gl_InstanceID", "gl_InstanceIndex");
for (String reserved : TARGET_RESERVED) renames.put(reserved, RESERVED_RENAMED_PREFIX + reserved);
return renames;
}
public static final String SAMPLERLESS_EXTENSION = "#extension GL_EXT_samplerless_texture_functions : require";
private static final int MAX_VS_INPUT_LOCATIONS = 16;
@@ -99,7 +107,7 @@ public final class GlslVulkanPreprocess {
}
final List<Edit> edits = new ArrayList<>();
final Metadata meta = collectEdits(source, root, glShaderType, debugName, separateReadOnlyImages, edits);
final Metadata meta = collectEdits(new ShaderIndex(root, source), glShaderType, debugName, separateReadOnlyImages, edits);
final Result out = new Result(applyEdits(source, edits), meta.boolUniforms(), meta.explicitVsInputs());
synchronized (CACHE) {
@@ -111,129 +119,99 @@ public final class GlslVulkanPreprocess {
public record Metadata(Set<String> boolUniforms, Set<String> explicitVsInputs, boolean needsSamplerless) {}
public static Metadata collectEdits(String source, GLSLParser.Translation_unitContext root, int glShaderType, String debugName, boolean separateReadOnlyImages, List<Edit> edits) {
public static Metadata collectEdits(ShaderIndex index, int glShaderType, String debugName, boolean separateReadOnlyImages, List<Edit> edits) {
final boolean isVertex = glShaderType == GL20.GL_VERTEX_SHADER;
final Set<String> bools = new HashSet<>();
final Set<String> explicitInputs = new HashSet<>();
final Set<String> readOnlyImages = new HashSet<>();
final boolean[] needsSamplerless = { false };
boolean needsSamplerless = false;
final int[] maxExplicitLoc = { -1 };
int maxExplicitLoc = -1;
final List<Integer> unlocatedVsInputStarts = new ArrayList<>();
ParseTreeWalker.DEFAULT.walk(new GLSLParserBaseListener() {
@Override
public void enterInit_declarator_list(GLSLParser.Init_declarator_listContext ctx) {
final GLSLParser.Single_declarationContext single = ctx.single_declaration();
if (single == null || single.fully_specified_type() == null) return;
for (GLSLParser.DeclarationContext declaration : index.globalDeclarations()) {
final GLSLParser.Init_declarator_listContext list = declaration.init_declarator_list();
if (list == null) continue;
final GLSLParser.Single_declarationContext single = list.single_declaration();
if (single == null || single.fully_specified_type() == null) continue;
final GLSLParser.Fully_specified_typeContext fst = single.fully_specified_type();
final GLSLParser.Type_qualifierContext tq = fst.type_qualifier();
if (tq == null) return;
final GLSLParser.Fully_specified_typeContext fst = single.fully_specified_type();
final GLSLParser.Type_qualifierContext tq = fst.type_qualifier();
if (tq == null) continue;
boolean hasUniform = false, hasIn = false, hasLocation = false, hasReadonly = false;
int locValue = -1;
int bindingValue = -1;
for (GLSLParser.Single_type_qualifierContext stq : tq.single_type_qualifier()) {
if (stq.storage_qualifier() != null) {
final String s = stq.storage_qualifier().getText();
if ("uniform".equals(s)) hasUniform = true;
else if ("in".equals(s)) hasIn = true;
else if ("readonly".equals(s)) hasReadonly = true;
} else if (stq.layout_qualifier() != null) {
for (GLSLParser.Layout_qualifier_idContext id : stq.layout_qualifier().layout_qualifier_id_list().layout_qualifier_id()) {
if (id.IDENTIFIER() == null) continue;
final String qualifier = id.IDENTIFIER().getText();
if ("location".equals(qualifier)) {
hasLocation = true;
if (id.constant_expression() != null) {
try { locValue = Integer.parseInt(id.constant_expression().getText()); } catch (NumberFormatException ignored) {}
}
} else if ("binding".equals(qualifier) && id.constant_expression() != null) {
try { bindingValue = Integer.parseInt(id.constant_expression().getText()); } catch (NumberFormatException ignored) {}
boolean hasUniform = false, hasIn = false, hasLocation = false, hasReadonly = false;
int locValue = -1;
int bindingValue = -1;
for (GLSLParser.Single_type_qualifierContext stq : tq.single_type_qualifier()) {
if (stq.storage_qualifier() != null) {
final String s = stq.storage_qualifier().getText();
if ("uniform".equals(s)) hasUniform = true;
else if ("in".equals(s)) hasIn = true;
else if ("readonly".equals(s)) hasReadonly = true;
} else if (stq.layout_qualifier() != null) {
for (GLSLParser.Layout_qualifier_idContext id : stq.layout_qualifier().layout_qualifier_id_list().layout_qualifier_id()) {
if (id.IDENTIFIER() == null) continue;
final String qualifier = id.IDENTIFIER().getText();
if ("location".equals(qualifier)) {
hasLocation = true;
if (id.constant_expression() != null) {
try { locValue = Integer.parseInt(id.constant_expression().getText()); } catch (NumberFormatException ignored) {}
}
} else if ("binding".equals(qualifier) && id.constant_expression() != null) {
try { bindingValue = Integer.parseInt(id.constant_expression().getText()); } catch (NumberFormatException ignored) {}
}
}
}
}
final boolean boolDecl = hasUniform && isBool(fst);
final boolean explicitInputDecl = isVertex && hasIn && hasLocation;
final boolean boolDecl = hasUniform && isBool(fst);
final boolean explicitInputDecl = isVertex && hasIn && hasLocation;
final List<GLSLParser.Typeless_declarationContext> declarators = ShaderIndex.declarators(list);
for (GLSLParser.Typeless_declarationContext td : declarators) {
handleDeclarator(td, hasUniform, boolDecl, explicitInputDecl, bools, explicitInputs, edits);
}
if (single.typeless_declaration() != null) {
handleDeclarator(single.typeless_declaration(), hasUniform, boolDecl, explicitInputDecl, bools, explicitInputs, edits);
}
for (GLSLParser.Typeless_declarationContext td : ctx.typeless_declaration()) {
handleDeclarator(td, hasUniform, boolDecl, explicitInputDecl, bools, explicitInputs, edits);
}
if (separateReadOnlyImages && hasUniform && fst.type_specifier() != null) {
final String typeText = fst.type_specifier().getText();
if (separateTextureType(typeText) != null) {
needsSamplerless[0] = true;
} else if (hasReadonly) {
final String asTexture = separateTextureTypeForImage(typeText);
if (asTexture != null) {
needsSamplerless[0] = true;
collectDeclaredNames(single, ctx, readOnlyImages);
final String binding = bindingValue >= 0 ? "layout(binding = " + bindingValue + ") " : "";
edits.add(new Edit(startIdx(fst), stopIdx(fst), binding + "uniform " + asTexture));
if (separateReadOnlyImages && hasUniform && fst.type_specifier() != null) {
final String typeText = fst.type_specifier().getText();
if (separateTextureType(typeText) != null) {
needsSamplerless = true;
} else if (hasReadonly) {
final String asTexture = separateTextureTypeForImage(typeText);
if (asTexture != null) {
needsSamplerless = true;
for (GLSLParser.Typeless_declarationContext td : declarators) {
if (td.IDENTIFIER() != null) readOnlyImages.add(td.IDENTIFIER().getText());
}
}
}
if (isVertex && hasIn) {
if (hasLocation && locValue >= 0) {
if (locValue > maxExplicitLoc[0]) maxExplicitLoc[0] = locValue;
} else if (!hasLocation) {
unlocatedVsInputStarts.add(ctx.getStart().getStartIndex());
final String binding = bindingValue >= 0 ? "layout(binding = " + bindingValue + ") " : "";
edits.add(new Edit(startIdx(fst), stopIdx(fst), binding + "uniform " + asTexture));
}
}
}
@Override
public void enterPostfix_expression(GLSLParser.Postfix_expressionContext ctx) {
if (readOnlyImages.isEmpty() || ctx.LEFT_PAREN() == null || ctx.RIGHT_PAREN() == null) return;
final GLSLParser.Function_call_parametersContext params = ctx.function_call_parameters();
if (params == null || params.assignment_expression() == null || params.assignment_expression().isEmpty()) return;
if (!readOnlyImages.contains(params.assignment_expression(0).getText())) return;
final ParseTree callee = ctx.getChild(0);
if (!(callee instanceof ParserRuleContext calleeCtx)) return;
final String replacement = switch (calleeCtx.getText()) {
case "imageLoad" -> "texelFetch";
case "imageSize" -> "textureSize";
default -> null;
};
if (replacement == null) return;
edits.add(new Edit(startIdx(calleeCtx), stopIdx(calleeCtx), replacement));
final int rparen = ctx.RIGHT_PAREN().getSymbol().getStartIndex();
edits.add(new Edit(rparen, rparen - 1, ", 0"));
}
@Override
public void visitTerminal(TerminalNode node) {
final Token tok = node.getSymbol();
if (tok.getType() != GLSLLexer.IDENTIFIER) return;
final String text = tok.getText();
switch (text) {
case "sampler" -> edits.add(new Edit(tok.getStartIndex(), tok.getStopIndex(), SAMPLER_RENAMED));
case "gl_VertexID" -> edits.add(new Edit(tok.getStartIndex(), tok.getStopIndex(), "gl_VertexIndex"));
case "gl_InstanceID" -> edits.add(new Edit(tok.getStartIndex(), tok.getStopIndex(), "gl_InstanceIndex"));
default -> {
if (TARGET_RESERVED.contains(text)) edits.add(new Edit(tok.getStartIndex(), tok.getStopIndex(), RESERVED_RENAMED_PREFIX + text));
}
if (isVertex && hasIn) {
if (hasLocation && locValue >= 0) {
if (locValue > maxExplicitLoc) maxExplicitLoc = locValue;
} else if (!hasLocation) {
unlocatedVsInputStarts.add(list.getStart().getStartIndex());
}
}
}, root);
if (needsSamplerless[0] && source != null) {
final int at = versionDirectiveEnd(source);
if (at >= 0) edits.add(new Edit(at, at - 1, "\n" + SAMPLERLESS_EXTENSION));
}
if (maxExplicitLoc[0] >= 0 && !unlocatedVsInputStarts.isEmpty()) {
int next = maxExplicitLoc[0] + 1;
if (!readOnlyImages.isEmpty()) {
rewriteReadOnlyImageCalls(index.callsTo("imageLoad"), "texelFetch", readOnlyImages, edits);
rewriteReadOnlyImageCalls(index.callsTo("imageSize"), "textureSize", readOnlyImages, edits);
}
if (needsSamplerless) {
addSamplerlessExtension(index, edits);
}
for (var it = IDENTIFIER_RENAMES.object2ObjectEntrySet().fastIterator(); it.hasNext(); ) {
final var rename = it.next();
rename(index, rename.getKey(), rename.getValue(), edits);
}
if (maxExplicitLoc >= 0 && !unlocatedVsInputStarts.isEmpty()) {
int next = maxExplicitLoc + 1;
int dropped = 0;
for (int start : unlocatedVsInputStarts) {
if (next >= MAX_VS_INPUT_LOCATIONS) { dropped++; continue; }
@@ -245,22 +223,74 @@ public final class GlslVulkanPreprocess {
}
}
return new Metadata(bools, explicitInputs, needsSamplerless[0]);
return new Metadata(bools, explicitInputs, needsSamplerless);
}
public static boolean renamesIdentifier(String name) {
return IDENTIFIER_RENAMES.containsKey(name);
}
public static void addSamplerlessExtension(ShaderIndex index, List<Edit> edits) {
final int versionEnd = index.directives().versionEnd();
if (versionEnd >= 0) edits.add(new Edit(versionEnd, versionEnd - 1, "\n" + SAMPLERLESS_EXTENSION));
}
private static void rename(ShaderIndex index, String name, String replacement, List<Edit> edits) {
for (Token tok : index.occurrences(name)) edits.add(new Edit(tok.getStartIndex(), tok.getStopIndex(), replacement));
}
static @Nullable String renameUserFunctions(String source) {
final GLSLParser.Translation_unitContext root;
try {
root = GlslTransformUtils.parseFullQuiet(source);
} catch (Exception e) {
return null;
}
Object2IntOpenHashMap<String> prototypes = null;
for (GLSLParser.External_declarationContext external : root.external_declaration()) {
final GLSLParser.Function_definitionContext function = external.function_definition();
final GLSLParser.DeclarationContext declaration = function == null ? external.declaration() : null;
final GLSLParser.Function_prototypeContext prototype = function != null ? function.function_prototype() : declaration != null ? declaration.function_prototype() : null;
final TerminalNode identifier = prototype == null ? null : prototype.IDENTIFIER();
if (identifier == null) continue;
final String name = identifier.getText();
if ("main".equals(name)) continue;
if (prototypes == null) prototypes = new Object2IntOpenHashMap<>();
prototypes.addTo(name, 1);
}
if (prototypes == null) return null;
final ShaderIndex index = new ShaderIndex(root, source);
final Set<String> inDirectives = index.directives().identifiers();
final List<Edit> edits = new ArrayList<>();
for (Object2IntMap.Entry<String> prototype : prototypes.object2IntEntrySet()) {
final String name = prototype.getKey();
if (inDirectives.contains(name)) continue;
if (index.occurrences(name).size() != prototype.getIntValue() + index.callsTo(name).size()) continue;
rename(index, name, RESERVED_RENAMED_PREFIX + name, edits);
}
return edits.isEmpty() ? null : applyEdits(source, edits);
}
private static void rewriteReadOnlyImageCalls(List<GLSLParser.Postfix_expressionContext> calls, String replacement, Set<String> readOnlyImages, List<Edit> edits) {
for (GLSLParser.Postfix_expressionContext call : calls) {
if (call.RIGHT_PAREN() == null) continue;
final GLSLParser.Function_call_parametersContext params = call.function_call_parameters();
if (params == null || params.assignment_expression().isEmpty()) continue;
if (!readOnlyImages.contains(params.assignment_expression(0).getText())) continue;
final ParserRuleContext callee = (ParserRuleContext) call.getChild(0);
edits.add(new Edit(startIdx(callee), stopIdx(callee), replacement));
final int rparen = call.RIGHT_PAREN().getSymbol().getStartIndex();
edits.add(new Edit(rparen, rparen - 1, ", 0"));
}
}
public static void clearCache() {
synchronized (CACHE) { CACHE.clear(); }
}
private static void collectDeclaredNames(GLSLParser.Single_declarationContext single, GLSLParser.Init_declarator_listContext ctx, Set<String> out) {
if (single.typeless_declaration() != null && single.typeless_declaration().IDENTIFIER() != null) {
out.add(single.typeless_declaration().IDENTIFIER().getText());
}
for (GLSLParser.Typeless_declarationContext td : ctx.typeless_declaration()) {
if (td.IDENTIFIER() != null) out.add(td.IDENTIFIER().getText());
}
}
private static @Nullable String separateTextureTypeForImage(String typeText) {
final String dim = switch (typeText) {
case "image1D", "iimage1D", "uimage1D" -> "1D";
@@ -281,26 +311,6 @@ public final class GlslVulkanPreprocess {
};
}
private static int versionDirectiveEnd(String source) {
final GLSLPreParser.Translation_unitContext pre;
try {
pre = GlslTransformUtils.parsePreQuiet(source);
} catch (Exception e) {
return -1;
}
final GLSLPreParser.Version_directiveContext ctx = firstVersionDirective(pre);
return ctx == null || ctx.getStop() == null ? -1 : ctx.getStop().getStopIndex() + 1;
}
private static GLSLPreParser.@Nullable Version_directiveContext firstVersionDirective(ParseTree node) {
if (node instanceof GLSLPreParser.Version_directiveContext v) return v;
for (int i = 0; i < node.getChildCount(); i++) {
final GLSLPreParser.Version_directiveContext found = firstVersionDirective(node.getChild(i));
if (found != null) return found;
}
return null;
}
private static void handleDeclarator(GLSLParser.Typeless_declarationContext td, boolean hasUniform, boolean asBool, boolean asInput, Set<String> bools, Set<String> inputs, List<Edit> edits) {
if (td.IDENTIFIER() == null) return;
final String name = td.IDENTIFIER().getText();
@@ -106,14 +106,20 @@ public final class ProgramBinaryCache {
}
public static void save(Key key, int program) {
if (!saveBinary(key, program) && fullCompileWrites != null) {
fullCompileWrites.add(CompletableFuture.completedFuture(false));
}
}
private static boolean saveBinary(Key key, int program) {
final int length = GLStateManager.glGetProgrami(program, GL41.GL_PROGRAM_BINARY_LENGTH);
if (length <= 0) return;
if (length <= 0) return false;
final ByteBuffer data = MemoryUtilities.memAlloc(length);
final IntBuffer written = MemoryUtilities.memAllocInt(1);
final IntBuffer format = MemoryUtilities.memAllocInt(1);
try {
GLStateManager.glGetProgramBinary(program, written, format, data);
if (written.get(0) <= 0) return;
if (written.get(0) <= 0) return false;
data.limit(written.get(0));
final byte[] binary = ShaderCacheIO.toHeap(data);
final String formatTag = Integer.toString(format.get(0));
@@ -130,6 +136,7 @@ public final class ProgramBinaryCache {
});
final List<CompletableFuture<Boolean>> writes = fullCompileWrites;
if (writes != null) writes.add(write);
return true;
} finally {
MemoryUtilities.memFree(data);
MemoryUtilities.memFree(written);
@@ -137,6 +144,18 @@ public final class ProgramBinaryCache {
}
}
public static boolean isFullCompileRunning() {
return keysInUse != null;
}
public static boolean saveRetained(Key key, int program) {
if (ShaderDiskCache.getBlob(key.diskKey) != null) {
keep(key.diskKey);
return true;
}
return saveBinary(key, program);
}
public static void beginFullCompile() {
fullCompileLayer = packLayer;
keysInUse = new HashSet<>();
@@ -53,7 +53,10 @@ public final class ShaderDiskCache {
private ShaderDiskCache() {}
public static void configure(Path dir, String salt) {
private static String configuredSalt;
public static synchronized void configure(Path dir, String salt) {
if (dir.equals(root) && salt.equals(configuredSalt)) return;
try {
Files.createDirectories(dir);
final Path saltFile = dir.resolve("salt");
@@ -63,6 +66,7 @@ public final class ShaderDiskCache {
Files.write(saltFile, salt.getBytes(StandardCharsets.UTF_8));
}
root = dir;
configuredSalt = salt;
AngelicaWorkers.run(() -> enforceCap(dir, MAX_BYTES));
LOGGER.info("Shader disk cache at {}", dir);
} catch (IOException | RuntimeException e) {
@@ -0,0 +1,160 @@
package com.gtnewhorizons.angelica.glsm.shader;
import com.gtnewhorizons.angelica.glsm.GlslTransformUtils;
import org.antlr.v4.runtime.ParserRuleContext;
import org.antlr.v4.runtime.Token;
import org.antlr.v4.runtime.tree.ParseTree;
import org.antlr.v4.runtime.tree.TerminalNode;
import org.jetbrains.annotations.Nullable;
import org.taumc.glsl.grammar.GLSLLexer;
import org.taumc.glsl.grammar.GLSLParser;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
/**
* What the source passes look up in a parsed shader.
*/
public final class ShaderIndex {
public record Directives(Set<String> identifiers, Set<String> definedMacros, boolean hasConditionalOrMacro, int versionEnd) {
private static final Directives NONE = new Directives(Set.of(), Set.of(), false, -1);
}
private final GLSLParser.Translation_unitContext root;
private final String source;
private final Map<String, List<Token>> identifiers = new HashMap<>();
private final Map<String, List<GLSLParser.Postfix_expressionContext>> calls = new HashMap<>();
private final List<GLSLParser.DeclarationContext> globalDeclarations = new ArrayList<>();
private @Nullable Directives directives;
public ShaderIndex(GLSLParser.Translation_unitContext root, String source) {
this.root = root;
this.source = source;
collect(root);
for (GLSLParser.External_declarationContext external : root.external_declaration()) {
if (external.declaration() != null) globalDeclarations.add(external.declaration());
}
}
private void collect(ParseTree node) {
if (node instanceof TerminalNode terminal) {
final Token token = terminal.getSymbol();
if (token.getType() == GLSLLexer.IDENTIFIER) identifiers.computeIfAbsent(token.getText(), k -> new ArrayList<>(2)).add(token);
return;
}
if (node instanceof GLSLParser.Postfix_expressionContext p && p.LEFT_PAREN() != null) {
calls.computeIfAbsent(calleeName(p), k -> new ArrayList<>(2)).add(p);
}
for (int i = 0, n = node.getChildCount(); i < n; i++) collect(node.getChild(i));
}
public GLSLParser.Translation_unitContext root() {
return root;
}
public String source() {
return source;
}
public List<Token> occurrences(String name) {
return identifiers.getOrDefault(name, List.of());
}
public List<GLSLParser.Postfix_expressionContext> callsTo(String name) {
return calls.getOrDefault(name, List.of());
}
public List<GLSLParser.DeclarationContext> globalDeclarations() {
return globalDeclarations;
}
/** Lexes the source on first use. */
public Directives directives() {
if (directives == null) directives = scanDirectives(source);
return directives;
}
private static Directives scanDirectives(String source) {
if (source.indexOf('#') < 0) return Directives.NONE;
final GLSLLexer lexer = GlslTransformUtils.quietLexer(source);
final Set<String> names = new HashSet<>();
final Set<String> macros = new HashSet<>();
boolean conditionalOrMacro = false;
int versionEnd = -1;
boolean inVersion = false;
for (Token token = lexer.nextToken(); token.getType() != Token.EOF; token = lexer.nextToken()) {
final int type = token.getType();
if (type == GLSLLexer.VERSION_DIRECTIVE && versionEnd < 0) {
inVersion = true;
versionEnd = token.getStopIndex() + 1;
continue;
}
if (inVersion && (type == GLSLLexer.NUMBER || type == GLSLLexer.PROFILE)) {
versionEnd = token.getStopIndex() + 1;
continue;
}
inVersion = false;
switch (type) {
case GLSLLexer.PROGRAM_TEXT, GLSLLexer.MACRO_TEXT, GLSLLexer.CONSTANT_EXPRESSION -> collectIdentifiers(token.getText(), names);
case GLSLLexer.MACRO_NAME -> macros.add(leadingIdentifier(token.getText()));
case GLSLLexer.IF_DIRECTIVE, GLSLLexer.IFDEF_DIRECTIVE, GLSLLexer.IFNDEF_DIRECTIVE, GLSLLexer.DEFINE_DIRECTIVE -> conditionalOrMacro = true;
default -> { }
}
}
return new Directives(names, macros, conditionalOrMacro, versionEnd);
}
private static String leadingIdentifier(String text) {
final int args = text.indexOf('(');
return args < 0 ? text : text.substring(0, args);
}
private static void collectIdentifiers(String text, Set<String> out) {
if (text == null) return;
final int len = text.length();
int i = 0;
while (i < len) {
final char c = text.charAt(i);
if (c != '_' && !Character.isLetter(c)) {
i++;
continue;
}
int end = i + 1;
while (end < len) {
final char n = text.charAt(end);
if (n != '_' && !Character.isLetterOrDigit(n)) break;
end++;
}
out.add(text.substring(i, end));
i = end;
}
}
public static String calleeName(GLSLParser.Postfix_expressionContext call) {
final ParseTree callee = call.getChild(0);
return callee instanceof ParserRuleContext ? callee.getText() : "";
}
public static List<GLSLParser.Typeless_declarationContext> declarators(GLSLParser.Init_declarator_listContext list) {
final GLSLParser.Single_declarationContext single = list.single_declaration();
final List<GLSLParser.Typeless_declarationContext> rest = list.typeless_declaration();
if (single == null || single.typeless_declaration() == null) return rest;
final List<GLSLParser.Typeless_declarationContext> all = new ArrayList<>(rest.size() + 1);
all.add(single.typeless_declaration());
all.addAll(rest);
return all;
}
public static boolean hasStorageQualifier(@Nullable GLSLParser.Type_qualifierContext qualifier, String keyword) {
if (qualifier == null) return false;
for (GLSLParser.Single_type_qualifierContext q : qualifier.single_type_qualifier()) {
if (q.storage_qualifier() != null && keyword.equals(q.storage_qualifier().getText())) return true;
}
return false;
}
}
@@ -81,7 +81,16 @@ public final class SpirvCompiler {
}
}
final Result result = compileUncached(cleanSrc, shaderKind, debugName, opts);
Result result = compileUncached(cleanSrc, shaderKind, debugName, opts);
if (result.spirv() == null) {
final String renamed = GlslVulkanPreprocess.renameUserFunctions(cleanSrc);
final Result retry = renamed == null ? null : compileUncached(renamed, shaderKind, debugName, opts);
if (retry == null || retry.spirv() == null) {
return new Result(null, result.error(), writeFailureDump(debugName, shaderKind, result.error(), cleanSrc));
}
LOGGER.info("'{}' compiled after renaming its functions; shaderc rejected the original: {}", debugName, result.error());
result = retry;
}
final ByteBuffer spirv = result.spirv();
if (spirv != null) {
final byte[] heap = ShaderCacheIO.toHeap(spirv);
@@ -121,8 +130,7 @@ public final class SpirvCompiler {
final int status = Shaderc.shaderc_result_get_compilation_status(result);
if (status != Shaderc.shaderc_compilation_status_success) {
final String msg = Shaderc.shaderc_result_get_error_message(result);
final Path dumpPath = writeFailureDump(debugName, shaderKind, msg, cleanSrc);
return new Result(null, msg == null ? "(no error message)" : msg, dumpPath);
return new Result(null, msg == null ? "(no error message)" : msg, null);
}
final ByteBuffer spirv = Shaderc.shaderc_result_get_bytes(result);
if (spirv == null || spirv.remaining() == 0) {
@@ -47,14 +47,6 @@ public final class SpirvShaderTranslator {
private SpirvShaderTranslator() {}
public static @Nullable String glslToGlslEs(String source, int glShaderType, String debugName) {
return glslToGlslEsImpl(source, glShaderType, debugName, false);
}
static @Nullable String glslToGlslEsRawForTest(String source, int glShaderType, String debugName) {
return glslToGlslEsImpl(source, glShaderType, debugName, true);
}
private static @Nullable String glslToGlslEsImpl(String source, int glShaderType, String debugName, boolean rawOutput) {
final int shaderKind = shaderKindForGlType(glShaderType);
if (shaderKind < 0) {
LOGGER.warn("Unknown GL shader type 0x{} for '{}' - skipping SPIR-V translation", Integer.toHexString(glShaderType), debugName);
@@ -67,14 +59,13 @@ public final class SpirvShaderTranslator {
final SpirvCompiler.Result cr = SpirvCompiler.compile(pre.rewrittenSource(), shaderKind, debugName, SpirvCompiler.Options.vulkanRelaxed());
if (cr.spirv() == null) {
final String firstErr = cr.error() == null ? "(no error)" : cr.error().split("\\R", 2)[0];
LOGGER.error("shaderc failed for '{}' (kind=0x{}): {} (dumped to {})",
debugName, Integer.toHexString(shaderKind), firstErr, cr.dumpPath() == null ? "<dump failed>" : cr.dumpPath());
LOGGER.error("shaderc failed for '{}' (kind=0x{}): {} (dumped to {})", debugName, Integer.toHexString(shaderKind), firstErr, cr.dumpPath() == null ? "<dump failed>" : cr.dumpPath());
return null;
}
try {
final String emitted = emitGlslEs(cr.spirv(), debugName, glShaderType, pre.explicitVsInputs());
if (emitted == null) return null;
return rawOutput ? emitted : postProcessEsOutput(emitted, pre.boolUniforms());
return postProcessEsOutput(emitted, pre.boolUniforms());
} finally {
memFree(cr.spirv());
}
@@ -163,16 +154,7 @@ public final class SpirvShaderTranslator {
final GLSLParser.Single_declarationContext single = ctx.single_declaration();
if (single == null || single.typeless_declaration() == null) return;
final GLSLParser.Fully_specified_typeContext fst = single.fully_specified_type();
if (fst == null || fst.type_qualifier() == null) return;
boolean isUniform = false;
for (GLSLParser.Single_type_qualifierContext stq : fst.type_qualifier().single_type_qualifier()) {
if (stq.storage_qualifier() != null && "uniform".equals(stq.storage_qualifier().getText())) {
isUniform = true;
break;
}
}
if (!isUniform) return;
if (fst == null || !ShaderIndex.hasStorageQualifier(fst.type_qualifier(), "uniform")) return;
if (fst.type_specifier() == null || fst.type_specifier().type_specifier_nonarray() == null) return;
final GLSLParser.Type_specifier_nonarrayContext ts = fst.type_specifier().type_specifier_nonarray();
@@ -96,6 +96,7 @@ public class BooleanStateStack extends BooleanState implements CowStateStack<Boo
@Override
public void setEnabled(boolean enabled) {
final GLContextState o = cow.owner;
GLStateManager.recordExitCapability(o, glCap, -1);
if (o != null && o.attribDepth > 0
&& (stateUnknown || !GLStateManager.isCachingEnabled() || enabled != vanillaValue())) {
beforeModify();
@@ -24,6 +24,7 @@ public final class TextureUnitBooleanStateStack extends BooleanStateStack {
@Override
public void setEnabled(boolean enabled) {
GLStateManager.recordExitCapability(cowDepths().owner, glCap, unitIndex);
if (!GLStateManager.isCachingEnabled() || enabled != this.enabled) {
GLStateManager.beforeUncapturedTextureUnitChange(glCap, unitIndex);
beforeModify();
@@ -9,6 +9,13 @@ import java.nio.FloatBuffer;
@Getter @Setter
public class FogState implements ISettableState<FogState> {
public static final int DISTANCE_EYE_RADIAL = 0;
public static final int DISTANCE_EYE_PLANE = 1;
public static final int DISTANCE_EYE_PLANE_ABS = 2;
private static final double LN2 = Math.log(2.0);
private static final double SQRT_LN2 = Math.sqrt(LN2);
protected int fogMode = GL11.GL_EXP;
protected final Vector3d fogColor = new Vector3d(0.0F, 0.0F, 0.0F);
protected float fogAlpha = 1.0F;
@@ -16,8 +23,26 @@ public class FogState implements ISettableState<FogState> {
protected float density = 1.0F;
protected float start;
protected float end = 1.0F;
/** Fog distance computation mode: 0=EYE_RADIAL, 1=EYE_PLANE, 2=EYE_PLANE_ABS */
protected int fogDistanceMode = 2;
protected int fogDistanceMode = DISTANCE_EYE_PLANE_ABS;
// Mesa STATE_FOG_PARAMS_OPTIMIZED
public float linearScale() {
final float range = end - start;
return range != 0.0f ? -1.0f / range : 0.0f;
}
public float linearBias() {
final float range = end - start;
return range != 0.0f ? end / range : 1.0f;
}
public float expScale() {
return (float) (density / LN2);
}
public float exp2Scale() {
return (float) (density / SQRT_LN2);
}
@Override
public FogState set(FogState state) {
@@ -1,14 +1,16 @@
package com.gtnewhorizons.angelica.glsm.states;
import lombok.Getter;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL30;
public class ImageUnitBinding implements ISettableState<ImageUnitBinding> {
@Getter protected int texture;
@Getter protected int level;
@Getter protected boolean layered;
@Getter protected int layer;
@Getter protected int access;
@Getter protected int format;
@Getter protected int access = GL15.GL_READ_ONLY;
@Getter protected int format = GL30.GL_R8;
public void setBinding(int texture, int level, boolean layered, int layer, int access, int format) {
this.texture = texture;
@@ -19,6 +21,10 @@ public class ImageUnitBinding implements ISettableState<ImageUnitBinding> {
this.format = format;
}
public void reset() {
setBinding(0, 0, false, 0, GL15.GL_READ_ONLY, GL30.GL_R8);
}
@Override
public ImageUnitBinding set(ImageUnitBinding state) {
this.texture = state.texture;
@@ -0,0 +1,57 @@
package com.gtnewhorizons.angelica.glsm.states;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
public record PixelStoreState(
int alignment,
int rowLength,
int skipRows,
int skipPixels,
int imageHeight,
int skipImages,
boolean swapBytes,
boolean lsbFirst
) {
public static final PixelStoreState DEFAULT = new PixelStoreState(4, 0, 0, 0, 0, 0, false, false);
public boolean isDefault() {
return this.equals(DEFAULT);
}
public static boolean isPack(int pname) {
return switch (pname) {
case GL11.GL_PACK_ALIGNMENT, GL11.GL_PACK_ROW_LENGTH, GL11.GL_PACK_SKIP_ROWS, GL11.GL_PACK_SKIP_PIXELS,
GL12.GL_PACK_IMAGE_HEIGHT, GL12.GL_PACK_SKIP_IMAGES, GL11.GL_PACK_SWAP_BYTES, GL11.GL_PACK_LSB_FIRST -> true;
default -> false;
};
}
public PixelStoreState with(int pname, int param) {
return switch (pname) {
case GL11.GL_UNPACK_ALIGNMENT, GL11.GL_PACK_ALIGNMENT -> (param == alignment || (param != 1 && param != 2 && param != 4 && param != 8)) ? this : new PixelStoreState(param, rowLength, skipRows, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst);
case GL11.GL_UNPACK_ROW_LENGTH, GL11.GL_PACK_ROW_LENGTH -> (param == rowLength || param < 0) ? this : new PixelStoreState(alignment, param, skipRows, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst);
case GL11.GL_UNPACK_SKIP_ROWS, GL11.GL_PACK_SKIP_ROWS -> (param == skipRows || param < 0) ? this : new PixelStoreState(alignment, rowLength, param, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst);
case GL11.GL_UNPACK_SKIP_PIXELS, GL11.GL_PACK_SKIP_PIXELS -> (param == skipPixels || param < 0) ? this : new PixelStoreState(alignment, rowLength, skipRows, param, imageHeight, skipImages, swapBytes, lsbFirst);
case GL12.GL_UNPACK_IMAGE_HEIGHT, GL12.GL_PACK_IMAGE_HEIGHT -> (param == imageHeight || param < 0) ? this : new PixelStoreState(alignment, rowLength, skipRows, skipPixels, param, skipImages, swapBytes, lsbFirst);
case GL12.GL_UNPACK_SKIP_IMAGES, GL12.GL_PACK_SKIP_IMAGES -> (param == skipImages || param < 0) ? this : new PixelStoreState(alignment, rowLength, skipRows, skipPixels, imageHeight, param, swapBytes, lsbFirst);
case GL11.GL_UNPACK_SWAP_BYTES, GL11.GL_PACK_SWAP_BYTES -> (param != 0) == swapBytes ? this : new PixelStoreState(alignment, rowLength, skipRows, skipPixels, imageHeight, skipImages, param != 0, lsbFirst);
case GL11.GL_UNPACK_LSB_FIRST, GL11.GL_PACK_LSB_FIRST -> (param != 0) == lsbFirst ? this : new PixelStoreState(alignment, rowLength, skipRows, skipPixels, imageHeight, skipImages, swapBytes, param != 0);
default -> this;
};
}
public static void applyDiff(PixelStoreState from, PixelStoreState to, boolean pack) {
if (from == to) return;
if (from.alignment != to.alignment) RENDER_BACKEND.pixelStorei(pack ? GL11.GL_PACK_ALIGNMENT : GL11.GL_UNPACK_ALIGNMENT, to.alignment);
if (from.rowLength != to.rowLength) RENDER_BACKEND.pixelStorei(pack ? GL11.GL_PACK_ROW_LENGTH : GL11.GL_UNPACK_ROW_LENGTH, to.rowLength);
if (from.skipRows != to.skipRows) RENDER_BACKEND.pixelStorei(pack ? GL11.GL_PACK_SKIP_ROWS : GL11.GL_UNPACK_SKIP_ROWS, to.skipRows);
if (from.skipPixels != to.skipPixels) RENDER_BACKEND.pixelStorei(pack ? GL11.GL_PACK_SKIP_PIXELS : GL11.GL_UNPACK_SKIP_PIXELS, to.skipPixels);
if (from.imageHeight != to.imageHeight) RENDER_BACKEND.pixelStorei(pack ? GL12.GL_PACK_IMAGE_HEIGHT : GL12.GL_UNPACK_IMAGE_HEIGHT, to.imageHeight);
if (from.skipImages != to.skipImages) RENDER_BACKEND.pixelStorei(pack ? GL12.GL_PACK_SKIP_IMAGES : GL12.GL_UNPACK_SKIP_IMAGES, to.skipImages);
if (from.swapBytes != to.swapBytes) RENDER_BACKEND.pixelStorei(pack ? GL11.GL_PACK_SWAP_BYTES : GL11.GL_UNPACK_SWAP_BYTES, to.swapBytes ? 1 : 0);
if (from.lsbFirst != to.lsbFirst) RENDER_BACKEND.pixelStorei(pack ? GL11.GL_PACK_LSB_FIRST : GL11.GL_UNPACK_LSB_FIRST, to.lsbFirst ? 1 : 0);
}
}
@@ -1,51 +0,0 @@
package com.gtnewhorizons.angelica.glsm.states;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* Immutable client-side pixel unpack state (glPixelStore UNPACK_* params)
*/
public record PixelUnpackState(
int alignment,
int rowLength,
int skipRows,
int skipPixels,
int imageHeight,
int skipImages,
boolean swapBytes,
boolean lsbFirst
) {
public static final PixelUnpackState DEFAULT = new PixelUnpackState(4, 0, 0, 0, 0, 0, false, false);
public boolean isDefault() {
return this.equals(DEFAULT);
}
public PixelUnpackState with(int pname, int param) {
return switch (pname) {
case GL11.GL_UNPACK_ALIGNMENT -> (param == 1 || param == 2 || param == 4 || param == 8) ? new PixelUnpackState(param, rowLength, skipRows, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst) : this;
case GL11.GL_UNPACK_ROW_LENGTH -> param >= 0 ? new PixelUnpackState(alignment, param, skipRows, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst) : this;
case GL11.GL_UNPACK_SKIP_ROWS -> param >= 0 ? new PixelUnpackState(alignment, rowLength, param, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst) : this;
case GL11.GL_UNPACK_SKIP_PIXELS -> param >= 0 ? new PixelUnpackState(alignment, rowLength, skipRows, param, imageHeight, skipImages, swapBytes, lsbFirst) : this;
case GL12.GL_UNPACK_IMAGE_HEIGHT -> param >= 0 ? new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, param, skipImages, swapBytes, lsbFirst) : this;
case GL12.GL_UNPACK_SKIP_IMAGES -> param >= 0 ? new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, imageHeight, param, swapBytes, lsbFirst) : this;
case GL11.GL_UNPACK_SWAP_BYTES -> new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, imageHeight, skipImages, param != 0, lsbFirst);
case GL11.GL_UNPACK_LSB_FIRST -> new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, imageHeight, skipImages, swapBytes, param != 0);
default -> this;
};
}
public static void applyDiff(PixelUnpackState from, PixelUnpackState to) {
if (from.alignment != to.alignment) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_ALIGNMENT, to.alignment);
if (from.rowLength != to.rowLength) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_ROW_LENGTH, to.rowLength);
if (from.skipRows != to.skipRows) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_SKIP_ROWS, to.skipRows);
if (from.skipPixels != to.skipPixels) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_SKIP_PIXELS, to.skipPixels);
if (from.imageHeight != to.imageHeight) RENDER_BACKEND.pixelStorei(GL12.GL_UNPACK_IMAGE_HEIGHT, to.imageHeight);
if (from.skipImages != to.skipImages) RENDER_BACKEND.pixelStorei(GL12.GL_UNPACK_SKIP_IMAGES, to.skipImages);
if (from.swapBytes != to.swapBytes) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_SWAP_BYTES, to.swapBytes ? 1 : 0);
if (from.lsbFirst != to.lsbFirst) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_LSB_FIRST, to.lsbFirst ? 1 : 0);
}
}
@@ -2,6 +2,7 @@ package com.gtnewhorizons.angelica.glsm.states;
import lombok.Getter;
import lombok.Setter;
import org.lwjgl.opengl.GL20;
/**
* Tracks GL point state: size.
@@ -10,10 +11,24 @@ import lombok.Setter;
@Getter @Setter
public class PointState implements ISettableState<PointState> {
private float size = 1.0f;
private float minSize = 0.0f;
private float maxSize = Float.NaN;
private float fadeThreshold = 1.0f;
private float attenuationConstant = 1.0f;
private float attenuationLinear = 0.0f;
private float attenuationQuadratic = 0.0f;
private int spriteCoordOrigin = GL20.GL_UPPER_LEFT;
@Override
public PointState set(PointState state) {
this.size = state.size;
this.minSize = state.minSize;
this.maxSize = state.maxSize;
this.fadeThreshold = state.fadeThreshold;
this.attenuationConstant = state.attenuationConstant;
this.attenuationLinear = state.attenuationLinear;
this.attenuationQuadratic = state.attenuationQuadratic;
this.spriteCoordOrigin = state.spriteCoordOrigin;
return this;
}
@@ -21,7 +36,14 @@ public class PointState implements ISettableState<PointState> {
public boolean sameAs(Object state) {
if (this == state) return true;
if (!(state instanceof PointState pointState)) return false;
return Float.compare(size, pointState.size) == 0;
return Float.compare(size, pointState.size) == 0
&& Float.compare(minSize, pointState.minSize) == 0
&& Float.compare(maxSize, pointState.maxSize) == 0
&& Float.compare(fadeThreshold, pointState.fadeThreshold) == 0
&& Float.compare(attenuationConstant, pointState.attenuationConstant) == 0
&& Float.compare(attenuationLinear, pointState.attenuationLinear) == 0
&& Float.compare(attenuationQuadratic, pointState.attenuationQuadratic) == 0
&& spriteCoordOrigin == pointState.spriteCoordOrigin;
}
@Override
@@ -1,12 +1,15 @@
package com.gtnewhorizons.angelica.glsm.states;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import lombok.Getter;
public class SamplerUnitArray {
private static final int MIN_UNITS = 16;
private int[] samplers;
@Getter
private int highestBoundUnit = -1;
public int get(int unit) {
final int[] local = samplers;
@@ -22,15 +25,27 @@ public class SamplerUnitArray {
}
if (unit >= local.length) return false;
local[unit] = sampler;
if (sampler != 0) {
highestBoundUnit = Math.max(highestBoundUnit, unit);
} else if (unit == highestBoundUnit) {
trimUnboundUnits();
}
return true;
}
public void unbindEverywhere(int sampler) {
final int[] local = samplers;
if (local == null) return;
for (int i = 0; i < local.length; i++) {
for (int i = 0; i <= highestBoundUnit; i++) {
if (local[i] == sampler) local[i] = 0;
}
trimUnboundUnits();
}
private void trimUnboundUnits() {
while (highestBoundUnit >= 0 && samplers[highestBoundUnit] == 0) {
highestBoundUnit--;
}
}
public int size() {
@@ -9,6 +9,7 @@ import lombok.Getter;
import org.joml.Matrix4fStack;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import java.util.ArrayList;
import java.util.List;
@@ -19,6 +20,7 @@ public class TextureUnitArray {
private final TextureUnitBooleanStateStack[] states;
private final TextureUnitBooleanStateStack[] texture1DStates;
private final TextureUnitBooleanStateStack[] texture3DStates;
private final TextureUnitBooleanStateStack[] textureCubeMapStates;
private final TextureUnitBooleanStateStack[] texGenSStates;
private final TextureUnitBooleanStateStack[] texGenTStates;
private final TextureUnitBooleanStateStack[] texGenRStates;
@@ -36,6 +38,7 @@ public class TextureUnitArray {
states = new TextureUnitBooleanStateStack[GLStateManager.MAX_TEXTURE_UNITS];
texture1DStates = new TextureUnitBooleanStateStack[GLStateManager.MAX_TEXTURE_UNITS];
texture3DStates = new TextureUnitBooleanStateStack[GLStateManager.MAX_TEXTURE_UNITS];
textureCubeMapStates = new TextureUnitBooleanStateStack[GLStateManager.MAX_TEXTURE_UNITS];
texGenSStates = new TextureUnitBooleanStateStack[GLStateManager.MAX_TEXTURE_UNITS];
texGenTStates = new TextureUnitBooleanStateStack[GLStateManager.MAX_TEXTURE_UNITS];
texGenRStates = new TextureUnitBooleanStateStack[GLStateManager.MAX_TEXTURE_UNITS];
@@ -49,6 +52,7 @@ public class TextureUnitArray {
states[i] = track(new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_2D, i));
texture1DStates[i] = track(new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_1D, i));
texture3DStates[i] = track(new TextureUnitBooleanStateStack(GL12.GL_TEXTURE_3D, i));
textureCubeMapStates[i] = track(new TextureUnitBooleanStateStack(GL13.GL_TEXTURE_CUBE_MAP, i));
texGenSStates[i] = track(new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_GEN_S, i));
texGenTStates[i] = track(new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_GEN_T, i));
texGenRStates[i] = track(new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_GEN_R, i));
@@ -90,6 +94,10 @@ public class TextureUnitArray {
return texture3DStates[index];
}
public TextureUnitBooleanStateStack getTextureCubeMapStates(int index) {
return textureCubeMapStates[index];
}
public TextureUnitBooleanStateStack getTexGenSStates(int index) {
return texGenSStates[index];
}
@@ -127,6 +135,7 @@ public class TextureUnitArray {
if (!states[i].sameAs(textureUnitArray.states[i])) return false;
if (!texture1DStates[i].sameAs(textureUnitArray.texture1DStates[i])) return false;
if (!texture3DStates[i].sameAs(textureUnitArray.texture3DStates[i])) return false;
if (!textureCubeMapStates[i].sameAs(textureUnitArray.textureCubeMapStates[i])) return false;
if (!texGenSStates[i].sameAs(textureUnitArray.texGenSStates[i])) return false;
if (!texGenTStates[i].sameAs(textureUnitArray.texGenTStates[i])) return false;
if (!texGenRStates[i].sameAs(textureUnitArray.texGenRStates[i])) return false;
@@ -25,6 +25,7 @@ final class GlStreamingRing {
private static final long SYNC_WAIT_SLICE_NANOS = 10_000_000L;
private static final long SYNC_WAIT_TOTAL_NANOS = 5_000_000_000L;
private static long totalFencesIssued;
private final FenceQueue fences = new FenceQueue();
private int writePos;
@@ -68,6 +69,9 @@ final class GlStreamingRing {
/** Byte offset of a reserved range, or -1 when it can never be served. */
long reserve(int bytes, int alignment) {
if (bytes > capacity) return -1;
if (pendingBytes >= capacity / 4) {
fence();
}
if (remaining < capacity / 2) {
reclaim();
}
@@ -82,9 +86,6 @@ final class GlStreamingRing {
writePos = offset + bytes;
remaining -= waste + bytes;
pendingBytes += waste + bytes;
if (pendingBytes >= capacity / 4) {
fence();
}
return offset;
}
@@ -104,6 +105,7 @@ final class GlStreamingRing {
fences.enqueue(GLStateManager.glFenceSync(GL32.GL_SYNC_GPU_COMMANDS_COMPLETE, 0), pendingBytes);
pendingBytes = 0;
fencesIssued++;
totalFencesIssued++;
}
}
@@ -154,6 +156,7 @@ final class GlStreamingRing {
int remaining() { return remaining; }
int wraps() { return wraps; }
int fencesIssued() { return fencesIssued; }
static long totalFencesIssued() { return totalFencesIssued; }
int forcedReclaims() { return forcedReclaims; }
void destroy() {
@@ -0,0 +1,167 @@
package com.gtnewhorizons.angelica.glsm.streaming;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.DefaultVertexFormat;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
import org.lwjgl.opengl.GL11;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memCopy;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetFloat;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutFloat;
/**
* Rewrites line primitives as quads for shaders that widen lines in the vertex stage.
*/
public final class LineQuads {
public static final int VERTICES_PER_SEGMENT = 6;
private static final VertexFormatElement NORMAL_SLOT = new VertexFormatElement(0, VertexFormatElement.Type.FLOAT,
VertexFormatElement.Usage.NORMAL, 3, VertexFlags.NORMAL_BIT, DefaultVertexFormat.NORMAL_ELEMENT.getWriter());
private static final VertexFormat[] QUAD_FORMATS = new VertexFormat[VertexFlags.BITSET_SIZE];
private static final int[][] SOURCE_OFFSETS = new int[VertexFlags.BITSET_SIZE][];
static {
for (int flags = 0; flags < QUAD_FORMATS.length; flags++) {
if ((flags & VertexFlags.NORMAL_BIT) == 0) continue;
final VertexFormatElement[] elements = DefaultVertexFormat.ALL_FORMATS[flags].elementsArray.clone();
for (int i = 0; i < elements.length; i++) {
if (elements[i] == DefaultVertexFormat.NORMAL_ELEMENT) elements[i] = NORMAL_SLOT;
}
QUAD_FORMATS[flags] = new VertexFormat(elements);
}
for (int flags = 0; flags < SOURCE_OFFSETS.length; flags++) {
final VertexFormatElement[] quadElements = QUAD_FORMATS[flags | VertexFlags.NORMAL_BIT].elementsArray;
final int[] offsets = new int[quadElements.length];
for (int i = 0; i < quadElements.length; i++) {
offsets[i] = offsetOf(DefaultVertexFormat.ALL_FORMATS[flags], quadElements[i]);
}
SOURCE_OFFSETS[flags] = offsets;
}
}
private LineQuads() {}
public static boolean isLineMode(int drawMode) {
return drawMode == GL11.GL_LINES || drawMode == GL11.GL_LINE_STRIP || drawMode == GL11.GL_LINE_LOOP;
}
public static int segmentCount(int drawMode, int vertexCount) {
return switch (drawMode) {
case GL11.GL_LINES -> vertexCount / 2;
case GL11.GL_LINE_STRIP -> Math.max(0, vertexCount - 1);
case GL11.GL_LINE_LOOP -> vertexCount < 2 ? 0 : vertexCount;
default -> 0;
};
}
public static boolean disableCulling() {
final boolean wasEnabled = GLStateManager.getCullState().isEnabled();
if (wasEnabled) {
GLStateManager.disableCull();
}
return wasEnabled;
}
public static void restoreCulling(boolean wasEnabled) {
if (wasEnabled) {
GLStateManager.enableCull();
}
}
public static boolean beginDraw(int vertexFlags) {
VAOManager.setCurrentVertexFlags(vertexFlags);
final boolean culled = disableCulling();
GLStateManager.ctx().lineQuadsActive = true;
return culled;
}
public static void endDraw(boolean culled) {
GLStateManager.ctx().lineQuadsActive = false;
restoreCulling(culled);
}
public static VertexFormat quadFormat(VertexFormat lineFormat) {
return QUAD_FORMATS[lineFormat.getVertexFlags() | VertexFlags.NORMAL_BIT];
}
public static boolean isQuadFormat(VertexFormat format) {
return QUAD_FORMATS[format.getVertexFlags()] == format;
}
public static void expandWithDirection(long src, VertexFormat srcFormat, int drawMode, int vertexCount, long dst) {
expand(src, srcFormat, drawMode, vertexCount, dst, false);
}
public static void expandWithOtherEnd(long src, VertexFormat srcFormat, int drawMode, int vertexCount, long dst) {
expand(src, srcFormat, drawMode, vertexCount, dst, true);
}
private static void expand(long src, VertexFormat srcFormat, int drawMode, int vertexCount, long dst, boolean otherEnd) {
final VertexFormatElement[] dstElements = quadFormat(srcFormat).elementsArray;
final int[] srcOffsets = SOURCE_OFFSETS[srcFormat.getVertexFlags()];
final int srcStride = srcFormat.getVertexSize();
final int segments = segmentCount(drawMode, vertexCount);
long out = dst;
for (int s = 0; s < segments; s++) {
final int a = drawMode == GL11.GL_LINES ? s * 2 : s;
final int b = drawMode == GL11.GL_LINE_LOOP && s == vertexCount - 1 ? 0 : a + 1;
final long srcA = src + (long) a * srcStride;
final long srcB = src + (long) b * srcStride;
// What A's and B's corners carry in the normal slot
final float ax, ay, az, bx, by, bz;
if (otherEnd) {
ax = memGetFloat(srcB); ay = memGetFloat(srcB + 4); az = memGetFloat(srcB + 8);
bx = memGetFloat(srcA); by = memGetFloat(srcA + 4); bz = memGetFloat(srcA + 8);
} else {
final float x = memGetFloat(srcB) - memGetFloat(srcA);
final float y = memGetFloat(srcB + 4) - memGetFloat(srcA + 4);
final float z = memGetFloat(srcB + 8) - memGetFloat(srcA + 8);
final float lengthSquared = x * x + y * y + z * z;
final float scale = lengthSquared == 0.0f ? 0.0f : 1.0f / (float) Math.sqrt(lengthSquared);
ax = bx = x * scale;
ay = by = y * scale;
az = bz = z * scale;
}
out = writeVertex(srcA, out, dstElements, srcOffsets, ax, ay, az);
out = writeVertex(srcA, out, dstElements, srcOffsets, ax, ay, az);
out = writeVertex(srcB, out, dstElements, srcOffsets, bx, by, bz);
out = writeVertex(srcA, out, dstElements, srcOffsets, ax, ay, az);
out = writeVertex(srcB, out, dstElements, srcOffsets, bx, by, bz);
out = writeVertex(srcB, out, dstElements, srcOffsets, bx, by, bz);
}
}
private static long writeVertex(long src, long dst, VertexFormatElement[] dstElements, int[] srcOffsets, float x, float y, float z) {
long out = dst;
for (int i = 0; i < dstElements.length; i++) {
final VertexFormatElement element = dstElements[i];
final int size = element.getByteSize();
if (element == NORMAL_SLOT) {
memPutFloat(out, x);
memPutFloat(out + 4, y);
memPutFloat(out + 8, z);
} else {
memCopy(src + srcOffsets[i], out, size);
}
out += size;
}
return out;
}
private static int offsetOf(VertexFormat format, VertexFormatElement element) {
int offset = 0;
for (VertexFormatElement candidate : format.elementsArray) {
if (candidate == element) {
return offset;
}
offset += candidate.getByteSize();
}
return -1;
}
}
@@ -45,12 +45,14 @@ public final class PersistentStreamingBuffer {
public int getBufferId() { return ring.bufferId(); }
public int getCapacity() { return ring.capacity(); }
public int getRemaining() { return ring.remaining(); }
public int getFencesIssued() { return ring.fencesIssued(); }
public int getForcedReclaims() { return ring.forcedReclaims(); }
public int getWraps() { return ring.wraps(); }
public static long getFencesIssuedByAllRings() { return GlStreamingRing.totalFencesIssued(); }
ByteBuffer getMappedBuffer() { return ring.mapped(); }
public void postDraw() {
public void endFrame() {
ring.endFrame();
}
@@ -5,9 +5,25 @@ import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
public final class StreamingVaos {
private static final int FORMAT_COUNT = VertexFlags.BITSET_SIZE;
static final int MID_TEX_AND_TANGENT = 1;
static final int ENTITY_IDS = 2;
private static final int EXTENDED_LAYOUTS = MID_TEX_AND_TANGENT | ENTITY_IDS;
final int[] persistentVAOs = new int[FORMAT_COUNT];
final int[] orphanVAOs = new int[FORMAT_COUNT];
final int[] extendedPersistentVAOs = new int[FORMAT_COUNT];
final int[] extendedOrphanVAOs = new int[FORMAT_COUNT];
// An extended draw always carries at least one layout, so row 0 is layout 1
private final int[][] extendedPersistentVAOs = new int[EXTENDED_LAYOUTS][FORMAT_COUNT];
private final int[][] extendedOrphanVAOs = new int[EXTENDED_LAYOUTS][FORMAT_COUNT];
final int[] lineQuadPersistentVAOs = new int[FORMAT_COUNT];
final int[] lineQuadOrphanVAOs = new int[FORMAT_COUNT];
int[] extendedPersistent(int layout) {
return extendedPersistentVAOs[layout - 1];
}
int[] extendedOrphan(int layout) {
return extendedOrphanVAOs[layout - 1];
}
}
@@ -0,0 +1,78 @@
package com.gtnewhorizons.angelica.glsm.streaming;
import net.minecraft.client.renderer.Tessellator;
import java.util.Arrays;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutLong;
/**
* Entity, block entity, and item ids of the vertices in the main Tessellator batch.
*/
public final class TessellatorEntityIds {
private static Tessellator owner;
private static int runCount;
private static int[] runStarts = new int[8];
private static long[] runIds = new long[8];
private TessellatorEntityIds() {}
public static void onIdsChanged(long previous, long next) {
final Tessellator tess = Tessellator.instance;
if (tess == null || !tess.isDrawing || tess.vertexCount == 0) return;
final int start = tess.vertexCount;
if (owner != tess) {
owner = tess;
runCount = 0;
}
if (runCount == 0) addRun(0, previous);
if (runStarts[runCount - 1] == start) {
runIds[runCount - 1] = next;
if (runCount > 1 && runIds[runCount - 2] == next) runCount--;
} else {
addRun(start, next);
}
}
public static void onReset(Tessellator tess) {
if (tess != owner) return;
owner = null;
runCount = 0;
}
public static boolean hasIdChanges(Tessellator tess) {
return tess == owner && runCount > 1;
}
static int runsFor(Tessellator tess, int vertexCount) {
if (tess != owner) return 0;
int runs = runCount;
while (runs > 0 && runStarts[runs - 1] >= vertexCount) runs--;
return runs;
}
static long firstRunIds() {
return runIds[0];
}
static void write(long dst, int stride, int vertexCount, int runs) {
for (int run = 0; run < runs; run++) {
final int end = run + 1 < runs ? runStarts[run + 1] : vertexCount;
final long ids = runIds[run];
for (int vertex = runStarts[run]; vertex < end; vertex++) {
memPutLong(dst + (long) vertex * stride, ids);
}
}
}
private static void addRun(int start, long ids) {
if (runCount == runStarts.length) {
runStarts = Arrays.copyOf(runStarts, runCount * 2);
runIds = Arrays.copyOf(runIds, runCount * 2);
}
runStarts[runCount] = start;
runIds[runCount] = ids;
runCount++;
}
}
@@ -15,6 +15,7 @@ import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMConfig;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMHooks;
import com.gtnewhorizons.angelica.glsm.hooks.ImmediateExtendedAttribHandler;
import com.gtnewhorizons.angelica.glsm.hooks.LineDrawHandler;
import com.gtnewhorizons.angelica.glsm.profiling.Tracy;
import net.minecraft.client.renderer.Tessellator;
import org.apache.logging.log4j.LogManager;
@@ -56,6 +57,10 @@ public class TessellatorStreamingDrawer {
private static long repackAddress;
private static int repackCapacity;
private static ByteBuffer lineQuadBuffer;
private static long lineQuadAddress;
private static int lineQuadCapacity;
private static boolean initialized = false;
// Tracy profiling counters
@@ -104,53 +109,7 @@ public class TessellatorStreamingDrawer {
if (GLSMConfig.expandVertexFormats) {
effectiveFlags = VertexFlags.COLOR_BIT | VertexFlags.TEXTURE_BIT | VertexFlags.NORMAL_BIT | VertexFlags.BRIGHTNESS_BIT;
if (effectiveFlags != flags) {
final int[] rawBuffer = tess.rawBuffer;
final int defaultColor;
if (!tess.hasColor) {
final var c = GLStateManager.getColor();
defaultColor = ((int)(clamp(0f, 1f, c.getAlpha()) * 255) << 24) | ((int)(clamp(0f, 1f, c.getBlue()) * 255) << 16)
| ((int)(clamp(0f, 1f, c.getGreen()) * 255) << 8) | (int)(clamp(0f, 1f, c.getRed()) * 255);
} else {
defaultColor = 0;
}
final int defaultBrightness;
if (!tess.hasBrightness) {
defaultBrightness = GLSMConfig.packedLastBrightness();
} else {
defaultBrightness = 0;
}
final ImmediateExtendedAttribHandler normalHandler = GLSMHooks.immediateExtendedHandler;
final boolean faceNormals = !tess.hasNormals && normalHandler != null
&& ImmediateExtendedAttribHandler.extPrimVerts(tess.drawMode, vertexCount) == 4 && normalHandler.wantsFaceNormals();
final boolean fillNormal = !tess.hasNormals && !faceNormals;
final int defaultNormal;
if (fillNormal) {
final var n = ShaderManager.getCurrentNormal();
defaultNormal = ((int)(clamp(-1f, 1f, n.z) * 127) << 16) | (((int)(clamp(-1f, 1f, n.y) * 127) & 0xFF) << 8) | ((int)(clamp(-1f, 1f, n.x) * 127) & 0xFF);
} else {
defaultNormal = 0;
}
final int defaultTexU, defaultTexV;
if (!tess.hasTexture) {
final var tc = ShaderManager.getCurrentTexCoord();
defaultTexU = Float.floatToRawIntBits(tc.x);
defaultTexV = Float.floatToRawIntBits(tc.y);
} else {
defaultTexU = 0; defaultTexV = 0;
}
for (int i = 0; i < vertexCount; i++) {
final int base = i * 8;
if (!tess.hasTexture) { rawBuffer[base + 3] = defaultTexU; rawBuffer[base + 4] = defaultTexV; }
if (!tess.hasColor) { rawBuffer[base + 5] = defaultColor; }
if (fillNormal) { rawBuffer[base + 6] = defaultNormal; }
if (!tess.hasBrightness) { rawBuffer[base + 7] = defaultBrightness; }
}
if (faceNormals) normalHandler.writeFaceNormals(rawBuffer, vertexCount);
fillMissingAttributes(tess);
}
} else {
effectiveFlags = flags;
@@ -171,20 +130,34 @@ public class TessellatorStreamingDrawer {
final int extPrim = extHandler == null ? 0 : ImmediateExtendedAttribHandler.extPrimVerts(tess.drawMode, vertexCount);
final boolean wantsExt = extHandler != null && extHandler.wantsExtended();
final boolean doExt = extPrim != 0 && tess.hasTexture && wantsExt;
if (doExt) {
final int combinedStride = vertexSize + ImmediateExtendedAttribHandler.EXT_STRIDE;
final int combinedBytes = vertexCount * combinedStride;
ensureExtScratch(combinedBytes);
interleaveBase(repackAddress, extScratchAddress, vertexCount, vertexSize, combinedStride);
// format expansion backfills a normal into rawBuffer, so trust effectiveFlags rather than tess.hasNormals
final int normalIndex = (effectiveFlags & VertexFlags.NORMAL_BIT) != 0 ? ImmediateExtendedAttribHandler.RAW_NORMAL_INDEX : -1;
extHandler.build(tess.rawBuffer, vertexCount, extPrim, normalIndex, extScratchAddress + vertexSize, combinedStride);
extScratch.position(0);
extScratch.limit(combinedBytes);
uploadAndDrawExtended(extScratch, effectiveFlags, format, combinedStride, tess.drawMode, vertexCount);
shrinkExtScratchIfOversized(combinedBytes);
} else {
uploadAndDraw(repackBuffer, effectiveFlags, format, vertexSize, tess.drawMode, vertexCount);
final int idRuns = TessellatorEntityIds.runsFor(tess, vertexCount);
final boolean doIds = idRuns > 1 && extHandler != null && extHandler.wantsEntityIds() && !LineQuads.isLineMode(tess.drawMode);
final GLContextState swappedCtx = idRuns >= 1 && !doIds ? GLStateManager.ctx() : null;
final long restoreIds = swappedCtx != null ? swapEntityIds(swappedCtx, TessellatorEntityIds.firstRunIds()) : 0L;
try {
if (doExt || doIds) {
final int layout = (doExt ? StreamingVaos.MID_TEX_AND_TANGENT : 0) | (doIds ? StreamingVaos.ENTITY_IDS : 0);
final int combinedStride = combinedStride(format, layout);
final int combinedBytes = vertexCount * combinedStride;
ensureExtScratch(combinedBytes);
interleaveBase(repackAddress, extScratchAddress, vertexCount, vertexSize, combinedStride);
long extAddress = extScratchAddress + vertexSize;
if (doExt) {
// format expansion backfills a normal into rawBuffer, so trust effectiveFlags rather than tess.hasNormals
final int normalIndex = (effectiveFlags & VertexFlags.NORMAL_BIT) != 0 ? ImmediateExtendedAttribHandler.RAW_NORMAL_INDEX : -1;
extHandler.build(tess.rawBuffer, vertexCount, extPrim, normalIndex, extAddress, combinedStride);
extAddress += ImmediateExtendedAttribHandler.EXT_STRIDE;
}
if (doIds) TessellatorEntityIds.write(extAddress, combinedStride, vertexCount, idRuns);
extScratch.position(0);
extScratch.limit(combinedBytes);
uploadAndDrawExtended(extScratch, effectiveFlags, format, layout, combinedStride, tess.drawMode, vertexCount);
shrinkExtScratchIfOversized(combinedBytes);
} else {
uploadAndDraw(repackBuffer, effectiveFlags, format, vertexSize, tess.drawMode, vertexCount);
}
} finally {
if (swappedCtx != null) swapEntityIds(swappedCtx, restoreIds);
}
} finally {
if (locked) GLStateManager.releaseDrawLock();
@@ -201,6 +174,58 @@ public class TessellatorStreamingDrawer {
return result;
}
public static void fillMissingAttributes(Tessellator tess) {
final int vertexCount = tess.vertexCount;
final int[] rawBuffer = tess.rawBuffer;
final int defaultColor;
if (!tess.hasColor) {
final var c = GLStateManager.getColor();
defaultColor = ((int)(clamp(0f, 1f, c.getAlpha()) * 255) << 24) | ((int)(clamp(0f, 1f, c.getBlue()) * 255) << 16)
| ((int)(clamp(0f, 1f, c.getGreen()) * 255) << 8) | (int)(clamp(0f, 1f, c.getRed()) * 255);
} else {
defaultColor = 0;
}
final int defaultBrightness;
if (!tess.hasBrightness) {
defaultBrightness = GLSMConfig.packedLastBrightness();
} else {
defaultBrightness = 0;
}
final ImmediateExtendedAttribHandler normalHandler = GLSMHooks.immediateExtendedHandler;
final boolean faceNormals = !tess.hasNormals && normalHandler != null
&& ImmediateExtendedAttribHandler.extPrimVerts(tess.drawMode, vertexCount) == 4 && normalHandler.wantsFaceNormals();
final boolean fillNormal = !tess.hasNormals && !faceNormals;
GLStateManager.requireExitVertexDefaults(fillNormal, !tess.hasTexture, !tess.hasColor, !tess.hasBrightness);
final int defaultNormal;
if (fillNormal) {
final var n = ShaderManager.getCurrentNormal();
defaultNormal = ((int)(clamp(-1f, 1f, n.z) * 127) << 16) | (((int)(clamp(-1f, 1f, n.y) * 127) & 0xFF) << 8) | ((int)(clamp(-1f, 1f, n.x) * 127) & 0xFF);
} else {
defaultNormal = 0;
}
final int defaultTexU, defaultTexV;
if (!tess.hasTexture) {
final var tc = ShaderManager.getCurrentTexCoord();
defaultTexU = Float.floatToRawIntBits(tc.x);
defaultTexV = Float.floatToRawIntBits(tc.y);
} else {
defaultTexU = 0; defaultTexV = 0;
}
for (int i = 0; i < vertexCount; i++) {
final int base = i * 8;
if (!tess.hasTexture) { rawBuffer[base + 3] = defaultTexU; rawBuffer[base + 4] = defaultTexV; }
if (!tess.hasColor) { rawBuffer[base + 5] = defaultColor; }
if (fillNormal) { rawBuffer[base + 6] = defaultNormal; }
if (!tess.hasBrightness) { rawBuffer[base + 7] = defaultBrightness; }
}
if (faceNormals) normalHandler.writeFaceNormals(rawBuffer, vertexCount);
}
/**
* Draw DirectTessellator data via streaming VBO+VAO. Used for live immediate mode emulation.
*/
@@ -243,7 +268,7 @@ public class TessellatorStreamingDrawer {
final long srcBase = memAddress0(packed) + packed.position();
final int texOffset = ImmediateExtendedAttribHandler.texOffset(format);
final int normalOffset = ImmediateExtendedAttribHandler.normalOffset(format);
final int combinedStride = vertexSize + ImmediateExtendedAttribHandler.EXT_STRIDE;
final int combinedStride = combinedStride(format, StreamingVaos.MID_TEX_AND_TANGENT);
final int combinedBytes = vertexCount * combinedStride;
final boolean locked = GLStateManager.acquireDrawLock();
try {
@@ -252,7 +277,7 @@ public class TessellatorStreamingDrawer {
extHandler.buildPacked(srcBase, vertexSize, 0, texOffset, normalOffset, vertexCount, extPrim, extScratchAddress + vertexSize, combinedStride);
extScratch.position(0);
extScratch.limit(combinedBytes);
uploadAndDrawExtended(extScratch, flags, format, combinedStride, drawMode, vertexCount);
uploadAndDrawExtended(extScratch, flags, format, StreamingVaos.MID_TEX_AND_TANGENT, combinedStride, drawMode, vertexCount);
shrinkExtScratchIfOversized(combinedBytes);
} finally {
if (locked) GLStateManager.releaseDrawLock();
@@ -306,7 +331,7 @@ public class TessellatorStreamingDrawer {
public static void endFrame() {
if (persistentBuffer != null) {
persistentBuffer.postDraw();
persistentBuffer.endFrame();
}
}
@@ -315,12 +340,18 @@ public class TessellatorStreamingDrawer {
* Tries the persistent ring buffer first, falls back to orphan buffer on overflow.
*/
private static void uploadAndDraw(ByteBuffer packed, int flags, VertexFormat format, int vertexSize, int drawMode, int vertexCount) {
if (LineQuads.isLineMode(drawMode) && drawLinesAsQuads(packed, format, drawMode, vertexCount)) {
return;
}
Tracy.beginZone(Z_SDL_STREAM_DRAW);
final boolean locked = GLStateManager.acquireDrawLock();
try {
final GLContextState glCtx = GLStateManager.ctx();
final StreamingVaos vaos = glCtx.streamingVaos;
ensureVAO(vaos, flags, format);
final boolean lineQuads = LineQuads.isQuadFormat(format);
final int[] persistentVAOs = lineQuads ? vaos.lineQuadPersistentVAOs : vaos.persistentVAOs;
final int[] orphanVAOs = lineQuads ? vaos.lineQuadOrphanVAOs : vaos.orphanVAOs;
ensureVAO(persistentVAOs, orphanVAOs, flags, format);
if (Tracy.ENABLED) {
streamedBytes += packed.remaining();
@@ -330,15 +361,16 @@ public class TessellatorStreamingDrawer {
int firstVertex = -1;
if (persistentBuffer != null) {
firstVertex = persistentBuffer.upload(packed, vertexSize, drawMode == GL11.GL_QUADS ? 4 : 1);
final int alignment = drawMode == GL11.GL_QUADS ? 4 : lineQuads ? LineQuads.VERTICES_PER_SEGMENT : 1;
firstVertex = persistentBuffer.upload(packed, vertexSize, alignment);
}
final boolean fromRing = firstVertex >= 0;
if (fromRing) {
GLStateManager.glBindVertexArray(vaos.persistentVAOs[flags]);
GLStateManager.glBindVertexArray(persistentVAOs[flags]);
} else {
if (Tracy.ENABLED && persistentBuffer != null) orphanFallbacks++;
GLStateManager.glBindVertexArray(vaos.orphanVAOs[flags]);
GLStateManager.glBindVertexArray(orphanVAOs[flags]);
orphanBuffers[flags].upload(packed);
firstVertex = 0;
}
@@ -357,6 +389,72 @@ public class TessellatorStreamingDrawer {
}
}
private static boolean drawLinesAsQuads(ByteBuffer packed, VertexFormat format, int drawMode, int vertexCount) {
final int segments = LineQuads.segmentCount(drawMode, vertexCount);
if (segments == 0) {
return false;
}
final LineDrawHandler handler = GLSMHooks.lineDrawHandler;
if (handler != null && handler.bindLineProgram()) {
try {
drawLineQuads(packed, format, drawMode, vertexCount, segments, false);
} finally {
handler.restoreProgram();
}
return true;
}
if (GLStateManager.ffpWidensLineQuads()) {
final GLContextState glCtx = GLStateManager.ctx();
glCtx.lineQuadsActive = true;
try {
drawLineQuads(packed, format, drawMode, vertexCount, segments, true);
} finally {
glCtx.lineQuadsActive = false;
}
return true;
}
return false;
}
private static void drawLineQuads(ByteBuffer packed, VertexFormat format, int drawMode, int vertexCount, int segments, boolean otherEnd) {
final VertexFormat quadFormat = LineQuads.quadFormat(format);
final int quadVertices = segments * LineQuads.VERTICES_PER_SEGMENT;
final int quadBytes = quadVertices * quadFormat.getVertexSize();
ensureLineQuadCapacity(quadBytes);
final long src = memAddress0(packed) + packed.position();
if (otherEnd) {
LineQuads.expandWithOtherEnd(src, format, drawMode, vertexCount, lineQuadAddress);
} else {
LineQuads.expandWithDirection(src, format, drawMode, vertexCount, lineQuadAddress);
}
lineQuadBuffer.position(0);
lineQuadBuffer.limit(quadBytes);
final boolean culled = LineQuads.disableCulling();
try {
uploadAndDraw(lineQuadBuffer, quadFormat.getVertexFlags(), quadFormat, quadFormat.getVertexSize(), GL11.GL_TRIANGLES, quadVertices);
} finally {
LineQuads.restoreCulling(culled);
}
if (lineQuadCapacity > 0x20000 && quadBytes < (lineQuadCapacity >> 3)) {
memFree(lineQuadBuffer);
lineQuadBuffer = null;
lineQuadCapacity = 0;
}
}
private static void ensureLineQuadCapacity(int requiredBytes) {
if (lineQuadBuffer != null && requiredBytes <= lineQuadCapacity) return;
int newCapacity = Math.max(0x4000, lineQuadCapacity);
while (newCapacity < requiredBytes) {
newCapacity *= 2;
}
if (lineQuadBuffer != null) memFree(lineQuadBuffer);
lineQuadBuffer = memAlloc(newCapacity);
lineQuadAddress = memAddress0(lineQuadBuffer);
lineQuadCapacity = newCapacity;
}
public static long ringWraps() {
return persistentBuffer == null ? 0L : persistentBuffer.getWraps();
}
@@ -365,6 +463,7 @@ public class TessellatorStreamingDrawer {
FfpExtendedAttribs.beginInternalDraw();
try {
if (drawMode == GL11.GL_QUADS) {
GLStateManager.drawCalls++;
QuadConverter.drawQuadsAsTriangles(glCtx, firstVertex, vertexCount);
} else {
GLStateManager.glDrawArrays(drawMode, firstVertex, vertexCount);
@@ -374,11 +473,11 @@ public class TessellatorStreamingDrawer {
}
}
private static void uploadAndDrawExtended(ByteBuffer combined, int flags, VertexFormat format, int combinedStride, int drawMode, int vertexCount) {
private static void uploadAndDrawExtended(ByteBuffer combined, int flags, VertexFormat format, int layout, int combinedStride, int drawMode, int vertexCount) {
final GLContextState glCtx = GLStateManager.ctx();
final StreamingVaos vaos = glCtx.streamingVaos;
ensureVAO(vaos, flags, format);
ensureExtendedVAOs(vaos, flags, format);
ensureVAO(vaos.persistentVAOs, vaos.orphanVAOs, flags, format);
ensureExtendedVAOs(vaos, flags, format, layout);
int firstVertex = -1;
@@ -387,9 +486,9 @@ public class TessellatorStreamingDrawer {
}
if (firstVertex >= 0) {
GLStateManager.glBindVertexArray(vaos.extendedPersistentVAOs[flags]);
GLStateManager.glBindVertexArray(vaos.extendedPersistent(layout)[flags]);
} else {
GLStateManager.glBindVertexArray(vaos.extendedOrphanVAOs[flags]);
GLStateManager.glBindVertexArray(vaos.extendedOrphan(layout)[flags]);
orphanBuffers[flags].upload(combined);
firstVertex = 0;
}
@@ -398,14 +497,14 @@ public class TessellatorStreamingDrawer {
GLStateManager.glBindVertexArray(0);
}
private static void ensureExtendedVAOs(StreamingVaos vaos, int flags, VertexFormat format) {
final int[] extendedOrphanVAOs = vaos.extendedOrphanVAOs;
final int[] extendedPersistentVAOs = vaos.extendedPersistentVAOs;
private static void ensureExtendedVAOs(StreamingVaos vaos, int flags, VertexFormat format, int layout) {
final int[] extendedOrphanVAOs = vaos.extendedOrphan(layout);
final int[] extendedPersistentVAOs = vaos.extendedPersistent(layout);
if (extendedOrphanVAOs[flags] == 0) {
extendedOrphanVAOs[flags] = GLStateManager.glGenVertexArrays();
GLStateManager.glBindVertexArray(extendedOrphanVAOs[flags]);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, orphanBuffers[flags].getBufferId());
setupExtendedBufferState(format);
setupExtendedBufferState(format, layout);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GLStateManager.glBindVertexArray(0);
}
@@ -414,20 +513,42 @@ public class TessellatorStreamingDrawer {
extendedPersistentVAOs[flags] = GLStateManager.glGenVertexArrays();
GLStateManager.glBindVertexArray(extendedPersistentVAOs[flags]);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, persistentBuffer.getBufferId());
setupExtendedBufferState(format);
setupExtendedBufferState(format, layout);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GLStateManager.glBindVertexArray(0);
}
}
private static void setupExtendedBufferState(VertexFormat format) {
final int combinedStride = format.getVertexSize() + ImmediateExtendedAttribHandler.EXT_STRIDE;
private static long swapEntityIds(GLContextState glCtx, long ids) {
final long previous = glCtx.entityIds;
if (previous != ids) {
glCtx.entityIds = ids;
glCtx.dirtyEntityIdsAttrib = true;
}
return previous;
}
private static int combinedStride(VertexFormat format, int layout) {
int stride = format.getVertexSize();
if ((layout & StreamingVaos.MID_TEX_AND_TANGENT) != 0) stride += ImmediateExtendedAttribHandler.EXT_STRIDE;
if ((layout & StreamingVaos.ENTITY_IDS) != 0) stride += ImmediateExtendedAttribHandler.ENTITY_IDS_STRIDE;
return stride;
}
private static void setupExtendedBufferState(VertexFormat format, int layout) {
final int combinedStride = combinedStride(format, layout);
long offset = 0;
for (final VertexFormatElement element : format.elementsArray) {
element.setupBufferState(offset, combinedStride);
offset += element.getByteSize();
}
ImmediateExtendedAttribHandler.setupExtAttribPointers(offset, combinedStride);
if ((layout & StreamingVaos.MID_TEX_AND_TANGENT) != 0) {
ImmediateExtendedAttribHandler.setupExtAttribPointers(offset, combinedStride);
offset += ImmediateExtendedAttribHandler.EXT_STRIDE;
}
if ((layout & StreamingVaos.ENTITY_IDS) != 0) {
ImmediateExtendedAttribHandler.setupEntityIdsPointer(offset, combinedStride);
}
}
private static void ensureExtScratch(int requiredBytes) {
@@ -480,11 +601,9 @@ public class TessellatorStreamingDrawer {
return repackBuffer;
}
private static void ensureVAO(StreamingVaos vaos, int flags, VertexFormat format) {
private static void ensureVAO(int[] persistentVAOs, int[] orphanVAOs, int flags, VertexFormat format) {
init();
if (orphanBuffers[flags] == null) orphanBuffers[flags] = new OrphanStreamingBuffer();
final int[] orphanVAOs = vaos.orphanVAOs;
final int[] persistentVAOs = vaos.persistentVAOs;
if (orphanVAOs[flags] == 0) {
orphanVAOs[flags] = GLStateManager.glGenVertexArrays();
@@ -21,9 +21,10 @@ public class TextureInfo {
protected int resolvedInternalFormat = -1;
protected int width = -1;
protected int height = -1;
@Getter @Setter private int atlasGutter;
@Setter protected int minFilter = UNSET_INT;
@Setter protected int magFilter = UNSET_INT;
protected int minFilter = UNSET_INT;
protected int magFilter = UNSET_INT;
@Setter protected int wrapS = UNSET_INT;
@Setter protected int wrapT = UNSET_INT;
@Setter protected int maxLevel = UNSET_INT;
@@ -37,9 +38,12 @@ public class TextureInfo {
@Getter @Setter protected boolean generateMipmap = false;
@Getter protected int uploadGeneration;
@Getter protected boolean writtenOutsideUploads;
@Getter protected int changeStamp;
void bumpUploadGeneration() {
uploadGeneration++;
changeStamp++;
}
protected TextureInfo(int id) {
@@ -78,6 +82,16 @@ public class TextureInfo {
return height;
}
public void setMinFilter(int minFilter) {
this.minFilter = minFilter;
changeStamp++;
}
public void setMagFilter(int magFilter) {
this.magFilter = magFilter;
changeStamp++;
}
public int getMinFilter() {
if (minFilter == UNSET_INT) minFilter = queryParameteri(GL11.GL_TEXTURE_MIN_FILTER);
return minFilter;
@@ -14,7 +14,10 @@ import org.lwjgl.opengl.GL32;
import org.lwjgl.opengl.GL40;
import java.nio.Buffer;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.locks.ReentrantLock;
import java.util.function.IntConsumer;
public class TextureInfoCache {
/**
@@ -28,10 +31,45 @@ public class TextureInfoCache {
private final Int2ObjectMap<TextureInfo> cache = new Int2ObjectOpenHashMap<>();
private final ReentrantLock lock = new ReentrantLock();
private final List<IntConsumer> deleteListeners = new ArrayList<>();
private int deleteCount;
private TextureInfoCache() {
}
public int deleteCount() {
return deleteCount;
}
public void addDeleteListener(IntConsumer listener) {
deleteListeners.add(listener);
}
public void onContentsChanged(int texture) {
if (texture <= 0) return;
final TextureInfo info = getInfo(texture);
if (info != null) info.bumpUploadGeneration();
}
public void onWrittenOutsideUploads(int texture) {
if (texture <= 0) return;
final TextureInfo info = getInfo(texture);
if (info == null || info.writtenOutsideUploads) return;
info.writtenOutsideUploads = true;
info.changeStamp++;
}
private void defineLevelZero(int texture, int target, int internalformat, int width, int height) {
final TextureInfo info = getInfo(texture);
if (info == null) return;
info.setTarget(target);
info.internalFormat = internalformat;
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
info.width = width;
info.height = height;
info.bumpUploadGeneration();
}
public TextureInfo getInfo(int id) {
if (id < 0) return null;
@@ -48,48 +86,27 @@ public class TextureInfoCache {
}
public void onTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable Buffer pixels) {
if (isTrackedTarget(target) && level == 0) {
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
if (info == null) return;
info.setTarget(target);
info.internalFormat = internalformat;
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
info.width = width;
info.height = height;
info.bumpUploadGeneration();
}
if (isTrackedTarget(target) && level == 0) defineLevelZero(GLStateManager.getBoundTextureForServerState(), target, internalformat, width, height);
}
public void onTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset) {
if (isTrackedTarget(target) && level == 0) {
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
if (info == null) return;
info.setTarget(target);
info.internalFormat = internalformat;
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
info.width = width;
info.height = height;
info.bumpUploadGeneration();
}
if (isTrackedTarget(target) && level == 0) defineLevelZero(GLStateManager.getBoundTextureForServerState(), target, internalformat, width, height);
}
public void onCopyTexImage2D(int target, int level, int internalformat, int width, int height) {
if (isTrackedTarget(target) && level == 0) defineLevelZero(GLStateManager.getBoundTextureForServerState(), target, internalformat, width, height);
}
public void onTextureImage2D(int texture, int target, int level, int internalformat, int width, int height) {
if (isTrackedTarget(target) && level == 0) defineLevelZero(texture, target, internalformat, width, height);
}
public void onTexStorage2D(int target, int internalformat, int width, int height) {
if (!isTrackedTarget(target)) return;
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
if (info == null) return;
info.setTarget(target);
info.internalFormat = internalformat;
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
info.width = width;
info.height = height;
info.bumpUploadGeneration();
if (isTrackedTarget(target)) defineLevelZero(GLStateManager.getBoundTextureForServerState(), target, internalformat, width, height);
}
public void onTexSubImage2D(int target, int level) {
if (!isTrackedTarget(target) || level != 0) return;
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
if (info == null) return;
info.bumpUploadGeneration();
if (isTrackedTarget(target) && level == 0) onContentsChanged(GLStateManager.getBoundTextureForServerState());
}
public static boolean isGenericCompressedInternalFormat(int internalFormat) {
@@ -131,9 +148,11 @@ public class TextureInfoCache {
public void onDeleteTexture(int id) {
if (id < 0) return;
deleteCount++;
if (GLStateManager.isSplashComplete()) {
cache.remove(id);
for (IntConsumer listener : deleteListeners) listener.accept(id);
return;
}
@@ -27,4 +27,20 @@ public final class TextureTargets {
default -> false;
};
}
public static int bindingQuery(int target) {
return switch (target) {
case GL11.GL_TEXTURE_1D -> GL11.GL_TEXTURE_BINDING_1D;
case GL12.GL_TEXTURE_3D -> GL12.GL_TEXTURE_BINDING_3D;
case GL13.GL_TEXTURE_CUBE_MAP -> GL13.GL_TEXTURE_BINDING_CUBE_MAP;
case GL30.GL_TEXTURE_1D_ARRAY -> GL30.GL_TEXTURE_BINDING_1D_ARRAY;
case GL30.GL_TEXTURE_2D_ARRAY -> GL30.GL_TEXTURE_BINDING_2D_ARRAY;
case GL31.GL_TEXTURE_RECTANGLE -> GL31.GL_TEXTURE_BINDING_RECTANGLE;
case GL31.GL_TEXTURE_BUFFER -> GL31.GL_TEXTURE_BINDING_BUFFER;
case GL32.GL_TEXTURE_2D_MULTISAMPLE -> GL32.GL_TEXTURE_BINDING_2D_MULTISAMPLE;
case GL32.GL_TEXTURE_2D_MULTISAMPLE_ARRAY -> GL32.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
case GL40.GL_TEXTURE_CUBE_MAP_ARRAY -> GL40.GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
default -> GL11.GL_TEXTURE_BINDING_2D;
};
}
}
@@ -8,6 +8,7 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.LinkedBlockingQueue;
@@ -16,6 +17,7 @@ import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicReference;
import java.util.function.Supplier;
public final class AngelicaWorkers {
@@ -153,6 +155,51 @@ public final class AngelicaWorkers {
}
}
/**
* Runs every task and returns the results in task order.
*/
public static <T> List<T> invokeAll(List<? extends Supplier<? extends T>> tasks) {
final int count = tasks.size();
final Object[] results = new Object[count];
if (count == 0) return new ArrayList<>();
final AtomicInteger next = new AtomicInteger();
final CountDownLatch finished = new CountDownLatch(count);
final AtomicReference<Throwable> failure = new AtomicReference<>();
final Runnable drain = () -> {
int i;
while ((i = next.getAndIncrement()) < count) {
try {
results[i] = tasks.get(i).get();
} catch (Throwable t) {
failure.compareAndSet(null, t);
} finally {
finished.countDown();
}
}
};
final int helpers = Math.min(threads(), count - 1);
for (int h = 0; h < helpers; h++) {
run(drain);
}
drain.run();
try {
finished.await();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
throw new IllegalStateException("Interrupted waiting for worker tasks", e);
}
final Throwable t = failure.get();
if (t instanceof RuntimeException re) throw re;
if (t instanceof Error err) throw err;
if (t != null) throw new IllegalStateException(t);
final List<T> out = new ArrayList<>(count);
for (Object result : results) {
@SuppressWarnings("unchecked") final T typed = (T) result;
out.add(typed);
}
return out;
}
private static void checkIdleShutdown() {
synchronized (lock) {
final ExecutorService current = executor;
@@ -0,0 +1,38 @@
bool angelica_lineStart(int corner) {
return corner == 0 || corner == 1 || corner == 3;
}
vec4 angelica_lineQuad(vec4 clipThis, vec4 clipOther, int corner, vec2 viewport, float width, out float lineT) {
bool lineStart = angelica_lineStart(corner);
vec4 lineC0 = lineStart ? clipThis : clipOther;
vec4 lineC1 = lineStart ? clipOther : clipThis;
lineT = 0.0;
float lineD0 = lineC0.z + lineC0.w;
float lineD1 = lineC1.z + lineC1.w;
if (lineD0 < 0.0 && lineD1 < 0.0) {
return vec4(0.0, 0.0, 2.0, 1.0);
} else {
float lineT0 = lineD0 < 0.0 ? lineD0 / (lineD0 - lineD1) : 0.0;
float lineT1 = lineD1 < 0.0 ? lineD0 / (lineD0 - lineD1) : 1.0;
lineT = lineStart ? lineT0 : lineT1;
vec4 lineP0 = mix(lineC0, lineC1, lineT0);
vec4 lineP1 = mix(lineC0, lineC1, lineT1);
vec2 lineN0 = lineP0.xy / lineP0.w;
vec2 lineN1 = lineP1.xy / lineP1.w;
vec2 linePixel = 2.0 / viewport;
float lineHalfWidth = 0.5 * width;
vec2 lineOffset;
vec2 lineShift;
vec2 lineSpan = abs(lineN1 - lineN0) * viewport;
if (lineSpan.x > lineSpan.y) {
lineOffset = vec2(0.0, lineHalfWidth * linePixel.y);
lineShift = vec2(lineN0.x < lineN1.x ? -0.5 : 0.5, -0.125) * linePixel;
} else {
lineOffset = vec2(lineHalfWidth * linePixel.x, 0.0);
lineShift = vec2(0.125, lineN0.y < lineN1.y ? -0.5 : 0.5) * linePixel;
}
vec4 lineP = lineStart ? lineP0 : lineP1;
vec2 lineN = lineStart ? lineN0 : lineN1;
return vec4((lineN + (corner % 2 == 0 ? lineOffset : -lineOffset) + lineShift) * lineP.w, lineP.z, lineP.w);
}
}
@@ -0,0 +1,58 @@
const vec2 SAMPLE_OFFSETS[TEXTURE_SUPERSAMPLING_SAMPLES] = vec2[](
#if TEXTURE_SUPERSAMPLING_SAMPLES == 2
vec2(0.25, 0.25), vec2(-0.25, -0.25)
#elif TEXTURE_SUPERSAMPLING_SAMPLES == 4
vec2(0.125, 0.375), vec2(-0.125, -0.375),
vec2(0.375, -0.125), vec2(-0.375, 0.125)
#elif TEXTURE_SUPERSAMPLING_SAMPLES == 8
vec2(-0.1875, -0.0625), vec2( 0.3125, 0.0625),
vec2(-0.0625, 0.1875), vec2(-0.3125, -0.1875),
vec2( 0.1875, -0.3125), vec2( 0.4375, -0.4375),
vec2(-0.4375, 0.3125), vec2( 0.0625, 0.4375)
#elif TEXTURE_SUPERSAMPLING_SAMPLES == 16
vec2( 0.0625, 0.0625), vec2(-0.0625, -0.1875),
vec2(-0.1875, 0.1250), vec2( 0.2500, -0.0625),
vec2(-0.3125, -0.1250), vec2( 0.1250, 0.3125),
vec2( 0.3125, 0.1875), vec2( 0.1875, -0.3125),
vec2(-0.1250, 0.3750), vec2( 0.0000, -0.4375),
vec2(-0.2500, -0.3750), vec2(-0.3750, 0.2500),
vec2(-0.5000, 0.0000), vec2( 0.4375, -0.2500),
vec2( 0.3750, 0.4375), vec2(-0.4375, -0.5000)
#endif
);
vec4 sampleSupersampledTexture(sampler2D tex, vec4 coord) {
vec2 uv = coord.xy / coord.w;
vec2 dx = dFdx(uv);
vec2 dy = dFdy(uv);
ivec2 size = textureSize(tex, 0);
vec2 offsets[TEXTURE_SUPERSAMPLING_SAMPLES];
vec2 extent = vec2(0.0);
for (int i = 0; i < TEXTURE_SUPERSAMPLING_SAMPLES; i++) {
offsets[i] = SAMPLE_OFFSETS[i].x * dx + SAMPLE_OFFSETS[i].y * dy;
extent = max(extent, abs(offsets[i]));
}
extent *= vec2(size);
float footprint = max(extent.x, extent.y);
if (footprint >= u_AtlasGutter) return textureGrad(tex, uv, dx, dy);
float supersampling = 1.0 - smoothstep(0.75 * u_AtlasGutter, u_AtlasGutter, footprint);
// The atlas gutter is 2^maxMipLevel.
float texelsPerPixel = max(length(dx * vec2(size)), length(dy * vec2(size)));
int lod = int(min(ceil(log2(max(texelsPerPixel / sqrt(float(TEXTURE_SUPERSAMPLING_SAMPLES)), 1.0))),
log2(u_AtlasGutter)));
// Transparent texels must not tint the visible samples.
vec4 color = vec4(0.0);
for (int i = 0; i < TEXTURE_SUPERSAMPLING_SAMPLES; i++) {
ivec2 texel = min(ivec2(fract(uv + offsets[i]) * vec2(size)), size - 1);
vec4 sampleColor = texelFetch(tex, texel >> lod, lod);
color += vec4(sampleColor.rgb * sampleColor.a, sampleColor.a);
}
color /= float(TEXTURE_SUPERSAMPLING_SAMPLES);
if (supersampling < 1.0) {
vec4 filtered = textureGrad(tex, uv, dx, dy);
color = mix(vec4(filtered.rgb * filtered.a, filtered.a), color, supersampling);
}
return vec4(color.rgb / max(color.a, 0.00001), color.a);
}
@@ -2,7 +2,6 @@ package com.gtnewhorizons.angelica.glsm;
import org.junit.jupiter.api.Test;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import java.nio.FloatBuffer;
@@ -14,29 +13,6 @@ import static org.junit.jupiter.api.Assertions.assertTrue;
@GLCoreTest
class ArrayUniformUploadGLTest {
private static int compile(int type, String src) {
final int s = GL20.glCreateShader(type);
GL20.glShaderSource(s, src);
GL20.glCompileShader(s);
assertEquals(GL11.GL_TRUE, GL20.glGetShaderi(s, GL20.GL_COMPILE_STATUS), () -> "shader compile failed: " + GL20.glGetShaderInfoLog(s, 4096));
return s;
}
private static int link(String vs, String fs) {
final int v = compile(GL20.GL_VERTEX_SHADER, vs);
final int f = compile(GL20.GL_FRAGMENT_SHADER, fs);
final int p = GL20.glCreateProgram();
GL20.glAttachShader(p, v);
GL20.glAttachShader(p, f);
GL20.glLinkProgram(p);
assertEquals(GL11.GL_TRUE, GL20.glGetProgrami(p, GL20.GL_LINK_STATUS), () -> "link failed: " + GL20.glGetProgramInfoLog(p, 4096));
GL20.glDeleteShader(v);
GL20.glDeleteShader(f);
return p;
}
private static final String VS = "#version 330 core\nvoid main(){ gl_Position = vec4(0.0); }\n";
@Test
void glUniform2FloatBufferUploadsWholeArray() {
// Runtime index keeps the whole array active so element locations stay queryable.
@@ -45,7 +21,7 @@ class ArrayUniformUploadGLTest {
+ "uniform int idx;\n"
+ "out vec4 o;\n"
+ "void main(){ o = vec4(cosmicuvs[idx], cosmicuvs[(idx+1)%10]); }\n";
final int p = link(VS, fs);
final int p = GlTestSupport.program(GlTestSupport.TRIVIAL_VS, fs);
try {
GL20.glUseProgram(p);
@@ -66,7 +42,7 @@ class ArrayUniformUploadGLTest {
}
} finally {
GL20.glUseProgram(0);
GL20.glDeleteProgram(p);
GLStateManager.glDeleteProgram(p);
}
}
@@ -77,7 +53,7 @@ class ArrayUniformUploadGLTest {
+ "uniform int idx;\n"
+ "out vec4 o;\n"
+ "void main(){ o = vec4(float(vals[idx])); }\n";
final int p = link(VS, fs);
final int p = GlTestSupport.program(GlTestSupport.TRIVIAL_VS, fs);
try {
GL20.glUseProgram(p);
@@ -96,7 +72,7 @@ class ArrayUniformUploadGLTest {
}
} finally {
GL20.glUseProgram(0);
GL20.glDeleteProgram(p);
GLStateManager.glDeleteProgram(p);
}
}
}
@@ -5,30 +5,24 @@ import org.junit.jupiter.api.Test;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import org.junit.jupiter.params.ParameterizedTest;
import org.junit.jupiter.params.provider.CsvSource;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertTrue;
class CaptureGateTest {
@Test
void gateOffWhenNothingAttached() {
assertFalse(CaptureGate.gateValue(false, false, false));
}
@Test
void gateOnWhenForced() {
assertTrue(CaptureGate.gateValue(true, false, false));
}
@Test
void gateOnWhenToolAttached() {
assertTrue(CaptureGate.gateValue(false, true, false));
}
@Test
void gateOnWhenTracyConnected() {
assertTrue(CaptureGate.gateValue(false, false, true));
@ParameterizedTest(name = "{0}")
@CsvSource({
"nothing attached, false, false, false, false",
"forced, true, false, false, true",
"tool attached, false, true, false, true",
"tracy connected, false, false, true, true"
})
void gateIsOnWhenAnySourceIs(String name, boolean forced, boolean toolAttached, boolean tracyConnected, boolean expected) {
assertEquals(expected, CaptureGate.gateValue(forced, toolAttached, tracyConnected));
}
@Test
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@@ -9,6 +9,7 @@ import org.lwjgl.opengl.GL11;
import java.nio.FloatBuffer;
import static com.gtnewhorizons.angelica.glsm.GlTestSupport.assertMatrixEquals;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertTrue;
@@ -64,12 +65,6 @@ class DisplayListCompilationParityTest {
return buf;
}
private static void assertMatrixEquals(FloatBuffer expected, FloatBuffer actual, String message) {
for (int i = 0; i < 16; i++) {
assertEquals(expected.get(i), actual.get(i), 0.001f, message + " (element " + i + ")");
}
}
@BeforeEach
void setup() {
if (DisplayListManager.isRecording()) {
@@ -104,22 +99,6 @@ class DisplayListCompilationParityTest {
GLStateManager.glLoadIdentity();
}
@ParameterizedTest
@EnumSource(Caller.class)
void compile_doesNotChangeState(Caller c) {
testList = GL11.glGenLists(1);
c.newList(testList, GL11.GL_COMPILE);
c.enable(GL11.GL_BLEND);
assertFalse(GL11.glIsEnabled(GL11.GL_BLEND), "During GL_COMPILE: state unchanged");
c.endList();
assertFalse(GL11.glIsEnabled(GL11.GL_BLEND), "After GL_COMPILE: state unchanged");
c.callList(testList);
assertTrue(GL11.glIsEnabled(GL11.GL_BLEND), "After playback: state changed");
}
@ParameterizedTest
@EnumSource(Caller.class)
void compileAndExecute_changesStateImmediately(Caller c) {
@@ -191,6 +170,9 @@ class DisplayListCompilationParityTest {
c.enable(GL11.GL_BLEND);
c.enable(GL11.GL_DEPTH_TEST);
c.enable(GL11.GL_CULL_FACE);
assertFalse(GL11.glIsEnabled(GL11.GL_BLEND), "During GL_COMPILE: BLEND unchanged");
c.endList();
assertFalse(GL11.glIsEnabled(GL11.GL_BLEND), "After GL_COMPILE: BLEND unchanged");
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