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31 Commits
Author SHA1 Message Date
Jason Mitchell 53776684c8 Properly handle display lists with the push/pop optimizations (#2126) 2026-09-22 09:23:49 -07:00
Jason Mitchell 9dd60f6a75 Render pass and state stack optimizations (#2124) 2026-09-21 20:52:51 -07:00
Alexdoru 87c83f0645 fix asm class dumper following rfb changes (#2123) 2026-09-21 12:35:37 -07:00
Eclipse-Sol c578970a66 Fix edge cases with cloud wraps (#2122) 2026-09-20 17:16:03 +00:00
Eclipse-Sol ef68af5850 Fix texture filtering sampling regression (#2115) 2026-09-19 10:12:14 -07:00
James b6a4497fb3 Redirected Util.checkGLError to respect disableErrorChecks (#2110) 2026-09-18 22:33:17 -07:00
Eclipse-Sol 939e31461a More Cloud Optimizations (#2114) 2026-09-18 21:53:50 -07:00
Eclipse-Sol 02f0b0fca1 Fix mipmaps bleeding (#2112) 2026-09-17 20:29:53 -07:00
Nick Smith b7d439e6b1 Added abutting block detection and processing (#2068) 2026-09-16 16:09:40 -07:00
KAMKEEL c36647af34 Hex Text and other Font Mod Compat System (#1972) 2026-09-16 16:01:16 -07:00
Eclipse-Sol f787801a0e Fix borking modded mobs with broken eyes (#2108) 2026-09-16 16:00:09 -07:00
Algent f192793395 Fix microblock transparency in the hotbar (#2107) 2026-09-16 15:48:26 -07:00
Jason Mitchell 3876f7e693 Instance more things (#2104)
* Flyby: pin the start origin and fly just above the route's terrain

* Instancing: particles, dropped items, entity cubes + shadow batching and some SDL-GPU fixes
2026-09-16 14:56:24 -07:00
danyadev 94ee37bfed fix resize handling on non-main thread for lwjgl2 (#2106) 2026-09-16 13:59:15 -07:00
Eclipse-Sol 26c161f0e8 Improve upon Texture Filtering Work (#2096) 2026-09-15 16:00:43 -07:00
Jason Mitchell 75639d3b73 Flyby improvements (#2100) 2026-09-14 19:32:31 -07:00
Jason Mitchell a07cecb879 Fix some GLSM bypasses (#2099) 2026-09-14 14:22:19 -07:00
kurrycat 81b82748ce SDL: flush vertex attribs + deferred texture uploads before readback (#2095) 2026-09-13 11:00:20 -07:00
Arvid JunehagandMartin Robertz 8d0c90c423 Updated the list of blocks to get rotated (#2094)
Co-authored-by: Martin Robertz <[email protected]>
2026-09-13 01:33:21 +00:00
kurrycat 8ce6a2f8c6 Fix cloud elevation setting (#2093) 2026-09-12 14:31:26 -07:00
DarkShadow44 2aa4ac7509 DH: Fix shaderpack fading (#2091) 2026-09-12 09:43:28 -07:00
DarkShadow44 8f98151049 Remove superflous glVertexAttribPointer call (#2090) 2026-09-12 09:16:27 -07:00
Eclipse-Sol 2b70318327 Fix issues with Schematica (#2088) 2026-09-09 17:51:39 -07:00
Jason Mitchell 3b4ebcf611 Update Celeritas (#2087) 2026-09-09 08:31:31 -07:00
Jason Mitchell 2845c9e078 FPS pacer work (#2086) 2026-09-08 23:01:21 -07:00
danyadev 6f054a09a9 properly clear PBRAtlasTexture (#2085) 2026-09-08 17:38:54 -07:00
Eldrinn Elantey 37a10eee3f Fix tile entity pass markers skipped on newer class files (#2075) 2026-09-06 16:03:08 -07:00
Caedis 744c1f971f Replace natural texture rotation hash (#2073) 2026-09-06 10:29:28 -07:00
Philip Xu 32d1c27b9c Fix for texture being mistakenly turned off by Iris (#2072) 2026-09-06 09:53:49 -07:00
Philip Xu f180894da7 Fixes TESR texts (travel anchors) depth test bug (#2071) 2026-09-06 09:44:29 -07:00
danyadev bb67f82701 optimize resource reload (#2070) 2026-09-06 09:43:18 -07:00
536 changed files with 37557 additions and 9415 deletions

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+2
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@@ -22,6 +22,8 @@ indent_size = 2
trim_trailing_whitespace = false
[*.java]
max_line_length = 240
ij_java_wrap_long_lines = false
ij_java_use_single_class_imports = true
ij_java_class_count_to_use_import_on_demand = 999
ij_java_names_count_to_use_import_on_demand = 999
+13
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@@ -0,0 +1,13 @@
#!/usr/bin/env bash
set -euo pipefail
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." && pwd)"
cd "$REPO_ROOT/umbra"
gradle_args=(:compileJava :compileMixinJava :test --no-daemon --console=plain --stacktrace)
if [[ -n "${UMBRA_GRADLE_ARGS:-}" ]]; then
read -ra extra_args <<< "$UMBRA_GRADLE_ARGS"
gradle_args+=("${extra_args[@]}")
fi
sh ./gradlew "${gradle_args[@]}"
+25
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@@ -0,0 +1,25 @@
name: Umbra build
on:
pull_request:
branches: [ master, main ]
push:
branches: [ master, main ]
jobs:
umbra-build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v5
with:
fetch-depth: 0
- uses: actions/setup-java@v5
with:
distribution: zulu
java-version: |
21
25
- uses: gradle/actions/setup-gradle@v5
with:
validate-wrappers: true
- run: .github/scripts/umbra-build.sh
+2
View File
@@ -1,5 +1,6 @@
.gradle
.kotlin/
.lwjgl/
.settings
/.idea/
/.vs/
@@ -43,5 +44,6 @@ tracy-client/src/main/resources/natives/
tracy-client/angelica/
dist/tracy-natives/
*.tracy
*.jfr
tracy-client/angelica/
+2
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@@ -101,3 +101,5 @@ Targets GL 3.3+ core profile
* FFP vertex shader generation inspired by ffvertex_prog.c (Copyright 2007 VMware, Inc.)
* FFP fragment shader generation inspired by ff_fragment_shader.c (Copyright 2007, 2009 VMware, Inc. / 2010-2011 Intel Corporation)
* Fog parameter optimization inspired by st_nir_lower_fog.c (Copyright 2023 Google LLC) and prog_statevars.c (Copyright 1999-2007 Brian Paul)
* RGSS Terrain Texture Filtering
* Indiesoft for [defold-sharp-sprite](https://github.com/indiesoftby/defold-sharp-sprite), used as the reference implementation under the MIT license
+4 -82
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@@ -1,19 +1,16 @@
import com.modrinth.minotaur.TaskModrinthUpload
import net.darkhax.curseforgegradle.TaskPublishCurseForge
import xyz.wagyourtail.jvmdg.gradle.flags.DowngradeFlags
import xyz.wagyourtail.jvmdg.gradle.task.DowngradeJar
import xyz.wagyourtail.jvmdg.gradle.task.files.DowngradeFiles
plugins {
id("com.gtnewhorizons.gtnhconvention")
}
tasks.withType<DowngradeJar>().configureEach { logLevel.set("FATAL") }
tasks.withType<DowngradeFiles>().configureEach { logLevel.set("FATAL") }
val lwjglDebug = false
val gpuHud = false
val renderdoc = false
val rgp = false
extra["lwjglDebug"] = lwjglDebug
minecraft {
extraRunJvmArguments.add("-Dangelica.debug.testBlocks=true")
@@ -24,24 +21,13 @@ minecraft {
extraRunJvmArguments.add("-Dsun.net.client.defaultConnectTimeout=5000")
extraRunJvmArguments.add("-Dsun.net.client.defaultReadTimeout=5000")
// TODO: Remove once GTNHGradle includes shaderc/spvc in the default lwjgl3Bindings list
lwjgl3Bindings.addAll("shaderc", "spvc")
lwjgl3Version = libs.versions.lwjgl3.get()
// extraRunJvmArguments.addAll("-Dlegacy.debugClassLoadingSave=true")
// extraRunJvmArguments.addAll("-Drfb.dumpLoadedClasses=true", "-Drfb.dumpLoadedClassesPerTransformer=true")
//extraRunJvmArguments.add("-Dangelica.debug.redirectorLogspam=true")
}
// Forward -Dangelica.* from the gradle invocation to the client
tasks.withType<JavaExec>().matching { it.name.startsWith("runClient") }.configureEach {
for ((key, value) in System.getProperties()) {
val name = key.toString()
if (name.startsWith("angelica.")) {
jvmArgs("-D$name=$value")
}
}
}
apply(from = "gradle/angelica-run-common.gradle.kts")
if (gpuHud) {
tasks.withType<JavaExec>().matching { it.name.startsWith("runClient") }.configureEach {
@@ -57,47 +43,12 @@ if (gpuHud) {
configurations.all {
exclude(group = "com.github.GTNewHorizons", module = "Angelica")
resolutionStrategy.dependencySubstitution {
substitute(module("com.github.GTNewHorizons:lwjgl3ify"))
.using(module("com.github.GTNewHorizons:lwjgl3ify:${libs.versions.lwjgl3ify.get()}"))
}
}
// lwjgl3ify pulls a pinned lwjgl 3.4.2 snapshot transitively from here.
repositories {
maven {
name = "Maven Central Snapshots"
url = uri("https://central.sonatype.com/repository/maven-snapshots/")
content { includeGroup("org.lwjgl") }
}
}
val osName = System.getProperty("os.name").lowercase()
val isMacOs = org.gradle.internal.os.OperatingSystem.current().isMacOsX
val isMacOsArm64 = isMacOs && System.getProperty("os.arch") == "aarch64"
tasks.withType<JavaExec>().configureEach {
if (name.startsWith("runClient") && name != "runClient") {
if (isMacOs) {
// SDL3 / Cocoa / Metal must initialize on the JVM main thread.
jvmArgs("-XstartOnFirstThread")
jvmArgs("-Dangelica.sdlgpu.encoderAssertions=" + if (lwjglDebug) "fatal" else "warn")
if (lwjglDebug) {
environment("METAL_DEVICE_WRAPPER_TYPE", "1")
environment("METAL_DEBUG_ERROR_MODE", "0")
environment("MTL_SHADER_VALIDATION", "1")
environment("MTL_SHADER_VALIDATION_REPORT_TO_STDERR", "1")
environment("MTL_DEBUG_LAYER", "1")
environment("MallocScribble", "1")
environment("MallocPreScribble", "1")
environment("MallocGuardEdges", "1")
environment("MallocStackLogging", "1")
environment("MallocStackLoggingNoCompact", "1")
}
}
}
}
// Linux runClient: RenderDoc frame capture (F12) OR RADV RGP/SQTT capture. Mutually exclusive; RGP wins
tasks.withType<JavaExec>().configureEach {
if (name.startsWith("runClient") && !isMacOs && !osName.contains("windows")) {
@@ -126,14 +77,6 @@ tasks.withType<JavaExec>().configureEach {
}
}
tasks.processResources {
val projectVersion = project.version.toString()
inputs.property("version", projectVersion)
filesMatching("META-INF/rfb-plugin/*") {
expand("version" to projectVersion)
}
}
tasks.register<Copy>("copyDependencies") {
group = "Angelica"
description = "Collect dependencies into the testDependencies folder"
@@ -206,6 +149,7 @@ fun Test.configureAngelicaJava8() {
tasks.test {
useJUnitPlatform { excludeTags = setOf("gl-core") }
configureAngelicaJava8()
jvmArgs("-Dceleritas.lwjglService=org.taumc.celeritas.lwjgl.HeadlessTestLWJGLService")
dependsOn(":glsm:classes", ":lwjgl3-backend:classes", ":sdl-gpu:classes")
}
@@ -233,29 +177,7 @@ val glCoreTest by tasks.registering(Test::class) {
tasks.test { finalizedBy(glCoreTest) }
tasks.shadowJar {
dependsOn(embedOnly)
from(embedOnly.map(::zipTree))
duplicatesStrategy = DuplicatesStrategy.INCLUDE
mergeServiceFiles()
minimize {
exclude(project(rootProject.path))
exclude(project(":glsm"))
exclude(project(":lwjgl3-backend"))
exclude(project(":sdl-gpu"))
exclude(dependency("org.taumc:.*:.*"))
exclude(dependency("org.antlr:.*:.*"))
}
relocate("com.mitchej123", "com.mitchej123")
relocate("org.embeddedt", "org.embeddedt")
relocate("com.gtnewhorizons.angelica.config", "com.gtnewhorizons.angelica.config")
relocate("com.gtnewhorizons.angelica.glsm", "com.gtnewhorizons.angelica.glsm")
relocate("com.gtnewhorizons.angelica.lwjgl3", "com.gtnewhorizons.angelica.lwjgl3")
relocate("com.gtnewhorizons.angelica.sdlgpu", "com.gtnewhorizons.angelica.sdlgpu")
}
apply(from = "gradle/angelica-shadow-common.gradle.kts")
tasks.withType<TaskPublishCurseForge>().configureEach {
uploadArtifacts.forEach { it.addGameVersion("Client") }
+5 -4
View File
@@ -52,8 +52,8 @@ configurations.configureEach {
}
DependencyHandlerScope.of(dependencies).apply {
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.7.187:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Hodgepodge:2.7.187:dev")
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.7.197:dev")
runtimeOnlyNonPublishable("com.github.GTNewHorizons:Hodgepodge:2.7.197:dev")
runtimeOnlyNonPublishable(rfg.deobf("curse.maven:biomes-o-plenty-220318:2499612"))
@@ -93,6 +93,7 @@ DependencyHandlerScope.of(dependencies).apply {
shadowImplementation(project(":lwjgl3-backend")) { isTransitive = false }
shadowImplementation(project(":sdl-gpu")) { isTransitive = false }
runtimeOnlyNonPublishable(project(":tracy-client")) { isTransitive = false }
devOnlyNonPublishable(libs.async.profiler)
shadowImplementation(libs.eventbus)
shadowImplementation(libs.jcpp) // Apache 2.0
@@ -104,7 +105,6 @@ DependencyHandlerScope.of(dependencies).apply {
// Celeritas (isTransitive=false: deps provided by GTNHLib/runtime)
embedOnly(libs.celeritas.common) { isTransitive = false }
embedOnly(libs.celeritas.lwjgl2.service) { isTransitive = false }
// Because who doesn't want NEI
devOnlyNonPublishable("com.github.GTNewHorizons:NotEnoughItems:2.8.109-GTNH:dev")
@@ -177,7 +177,7 @@ DependencyHandlerScope.of(dependencies).apply {
compileOnly("com.github.GTNewHorizons:BetterCrashes:1.4.5-GTNH:dev")
// Distant Horizons
compileOnly("maven.modrinth:DistantHorizonsApi:5.1.0")
compileOnly(libs.distant.horizons.api)
compileOnly("mega:fluidlogged-mc1.7.10:0.1.2")
@@ -208,5 +208,6 @@ afterEvaluate {
testRuntimeOnly(libs.fastutil)
testRuntimeOnly(libs.joml)
testImplementation(libs.distant.horizons.api)
}
}
+29 -2
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@@ -46,6 +46,27 @@ tasks.withType<Jar>().configureEach {
exclude("net/minecraft/**")
}
val stubsElements by configurations.creating {
isCanBeConsumed = true
isCanBeResolved = false
attributes {
attribute(Usage.USAGE_ATTRIBUTE, objects.named(Usage::class.java, Usage.JAVA_RUNTIME))
attribute(Category.CATEGORY_ATTRIBUTE, objects.named(Category::class.java, Category.LIBRARY))
attribute(rfgObfAttr, "mcp")
attribute(rfgTransformedAttr, true)
}
outgoing {
capability("${project.group}:glsm-stubs:${project.version}")
}
}
artifacts {
add(stubsElements.name, sourceSets["stubs"].java.classesDirectory) {
type = "java-classes-directory"
builtBy(tasks.named("stubsClasses"))
}
}
repositories {
maven {
name = "Mojang"
@@ -82,6 +103,11 @@ repositories {
mavenLocal()
}
val spirvTestRuntime by configurations.creating {
isCanBeConsumed = false
isCanBeResolved = true
}
dependencies {
// MC compile stubs
compileOnly(sourceSets["stubs"].output)
@@ -112,8 +138,10 @@ dependencies {
testRuntimeOnly(libs.lwjgl3.spvc) { artifact { classifier = lwjglNatives } }
testRuntimeOnly(libs.lwjgl3)
testRuntimeOnly(libs.lwjgl3) { artifact { classifier = lwjglNatives } }
spirvTestRuntime(libs.lwjgl3.opengl)
// @Lwjgl3Aware annotation
compileOnly(libs.lwjgl3ify) { artifact { classifier = "dev" }; isTransitive = false }
compileOnly(libs.retrofuturabootstrap) { isTransitive = false }
compileOnly(libs.lombok) { isTransitive = false }
annotationProcessor(libs.lombok)
@@ -140,7 +168,6 @@ dependencies {
testRuntimeOnly(libs.junit.platform.launcher)
testRuntimeOnly(libs.log4j.core)
testImplementation(libs.celeritas.common) { isTransitive = false }
testRuntimeOnly(libs.celeritas.lwjgl2.service) { isTransitive = false }
testRuntimeOnly(libs.jvmdowngrader.java.api) { artifact { classifier = "downgraded-8" } }
testRuntimeOnly(libs.commons.lang3)
}
@@ -288,7 +315,7 @@ val spirvTest by tasks.registering(Test::class) {
classpath = sourceSets["test"].runtimeClasspath.filter { file ->
// Strip the LWJGL2 jars - they collide with LWJGL3's sealed org.lwjgl package.
!file.name.startsWith("lwjgl-2.") && !file.name.startsWith("lwjgl_util-") && !file.name.startsWith("lwjgl-platform-")
}
}.plus(spirvTestRuntime)
filter {
includeTestsMatching("com.gtnewhorizons.angelica.glsm.shader.SpirvShaderTranslator*Test")
@@ -37,6 +37,7 @@ public final class SystemProperties {
public static final boolean SDL_VERIFY_PER_FRAME_UNIFORM_BLOCK = Boolean.getBoolean("angelica.sdlgpu.verifyPerFrameUniformBlock");
public static final int SDL_FRAMES_IN_FLIGHT = Integer.getInteger("angelica.sdlgpu.framesInFlight", 2);
public static final boolean DISABLE_SDL_PRESENTER_THREAD = Boolean.getBoolean("angelica.sdlgpu.disablePresenterThread");
public static final boolean SDL_DISABLE_IN_PASS_CLEAR = Boolean.getBoolean("angelica.sdlgpu.disableInPassClear");
// Tracy
public static final boolean TRACY = Boolean.getBoolean("angelica.tracy");
@@ -44,6 +45,11 @@ public final class SystemProperties {
public static final String TRACY_DIR = System.getProperty("angelica.tracy.dir", "angelica" + File.separator + "natives" + File.separator + "tracy");
public static final int TRACY_MAX_SRC_LOCS = Math.max(16, Integer.getInteger("angelica.tracy.maxSrcLocs", 4096));
// Profiling
public static final String PROFILE_OPTS = System.getProperty("angelica.profile.opts", "event=wall,interval=5ms,alloc=512k,lock=10ms");
public static final String PROFILE_DIR = System.getProperty("angelica.profile.dir", "angelica" + File.separator + "profiles");
public static final String PROFILE_OUTPUT = System.getProperty("angelica.profile.output", "");
// Flyby
public static final String FLYBY_ROUTE = System.getProperty("angelica.flyby.route", "");
public static final boolean FLYBY_WAIT_FOR_TRACY = Boolean.getBoolean("angelica.flyby.waitForTracy");
@@ -52,6 +58,11 @@ public final class SystemProperties {
public static final int FLYBY_LENGTH = Integer.getInteger("angelica.flyby.length", 0); // Blocks for moving routes, ticks for stationary
public static final double FLYBY_SPEED = parseDouble("angelica.flyby.speed"); // Travel speed in blocks per tick
public static final boolean FLYBY_EXIT_WHEN_DONE = Boolean.getBoolean("angelica.flyby.exitWhenDone");
public static final long FLYBY_TIME_OF_DAY = Math.floorMod(Long.getLong("angelica.flyby.timeOfDay", 6000L), 24000L);
public static final String FLYBY_COMMANDS = System.getProperty("angelica.flyby.commands", "");
public static final String FLYBY_ORIGIN = System.getProperty("angelica.flyby.origin", "");
public static final FlybyPacing FLYBY_PACING = parseEnum("angelica.flyby.pacing", FlybyPacing.UNCAPPED, FlybyPacing.UNCAPPED, FlybyPacing.class);
public static final boolean FLYBY_JFR = Boolean.getBoolean("angelica.flyby.jfr");
// Debug
public static final boolean LWJGL_DEBUG = Boolean.getBoolean("org.lwjgl.util.Debug");
@@ -60,19 +71,26 @@ public final class SystemProperties {
public static final boolean ENABLE_TEST_BLOCKS = Boolean.getBoolean("angelica.debug.testBlocks");
public static final boolean DUMP_CLASS = Boolean.getBoolean("angelica.debug.dumpClass");
private static final boolean DUMP_SHADERS_PROP = Boolean.getBoolean("angelica.debug.dumpShaders");
private static final boolean DEBUG_TOOLING_PROP = Boolean.getBoolean("angelica.debug.tooling");
public static final boolean REDIRECTOR_LOGSPAM = Boolean.getBoolean("angelica.debug.redirectorLogspam");
public static final boolean DEBUG_DISPLAY_LISTS = Boolean.getBoolean("angelica.debug.displayLists");
public static final boolean FFP_TRACE = Boolean.getBoolean("angelica.debug.ffpTrace");
public static final boolean LOG_DISPLAY_LIST_COMPILATION = Boolean.getBoolean("angelica.debug.displayLists.compilation");
public static final boolean FORCE_ORPHAN_STREAMING = Boolean.getBoolean("angelica.debug.forceOrphanStreaming");
public static final String SHADER_DUMP_ROOT = "angelica_dumps";
// Set by us, read by celeritas
public static final String KEY_CELERITAS_ENABLE_GL_DEBUG = "celeritas.enableGLDebug";
public static final String KEY_CELERITAS_LWJGL_SERVICE = "celeritas.lwjglService";
public static boolean dumpShaders() {
return DUMP_SHADERS_PROP || isDeobf();
}
public static boolean debugTooling() {
return DEBUG_TOOLING_PROP || isDeobf();
}
public static Path shaderDumpDir(String phase) {
return dumpShaders() ? Paths.get(SHADER_DUMP_ROOT, phase) : null;
}
@@ -102,6 +120,11 @@ public final class SystemProperties {
FATAL
}
public enum FlybyPacing {
UNCAPPED,
CONFIGURED
}
private static <E extends Enum<E>> E parseEnum(String key, E whenAbsent, E whenInvalid, Class<E> type) {
final String raw = System.getProperty(key);
if (raw == null || raw.isEmpty()) return whenAbsent;
@@ -0,0 +1,24 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.stacks.BooleanStateStack;
public final class ClipPlaneBooleanState extends BooleanStateStack {
private final GLContextState owner;
private final int index;
ClipPlaneBooleanState(GLContextState owner, int index, int glCap) {
super(glCap);
this.owner = owner;
this.index = index;
}
@Override
protected void onEnabledChanged() {
if (isEnabled()) {
owner.clipPlaneEnabledMask |= (1 << index);
} else {
owner.clipPlaneEnabledMask &= ~(1 << index);
}
}
}
@@ -79,6 +79,8 @@ public class DisplayListManager {
// Display list compilation state (current/active context)
private static int glListMode = 0;
private static int glListId = -1;
private static int recordedStatePushes;
private static final DisplayListCommand POP_STATE = GLStateManager::popState;
private static CommandRecorder currentRecorder = null; // Command recorder (null when not recording)
private static volatile Thread recordingThread = null; // Thread that started recording (for thread-safety)
private static List<AccumulatedDraw> accumulatedDraws = null; // Accumulates quad draws for batching
@@ -114,6 +116,7 @@ public class DisplayListManager {
List<AccumulatedDraw> draws,
DisplayListCallback callback,
StackTraceElement[] stackTrace,
int recordedStatePushes,
// Debug logging fields (only used when LOG_DISPLAY_LIST_COMPILATION)
List<String> pendingOps,
@@ -451,6 +454,25 @@ public class DisplayListManager {
currentRecorder.writePopAttrib();
}
public static int virtualStateDepth(RecordMode mode) {
return mode == RecordMode.COMPILE ? recordedStatePushes : 0;
}
public static void recordPushState(StateSet set) {
currentRecorder.writeComplexCommand(set.pushCommand);
recordedStatePushes++;
}
public static boolean recordPopStateIfPending() {
if (recordedStatePushes > 0) {
drawBarrier();
currentRecorder.writeComplexCommand(POP_STATE);
recordedStatePushes--;
return true;
}
return false;
}
public static void recordFogf(int pname, float param) {
drawBarrier();
currentRecorder.writeFogf(pname, param);
@@ -775,7 +797,7 @@ public class DisplayListManager {
// Save current compilation context and start fresh for nested list
final CompilationContext parentContext = new CompilationContext(
glListId, glListMode, currentRecorder, accumulatedDraws, transformCallback,
compilationStackTrace, pendingTransformOps, multMatrixSources, drawRangeSources
compilationStackTrace, recordedStatePushes, pendingTransformOps, multMatrixSources, drawRangeSources
);
compilationStack.push(parentContext);
}
@@ -787,6 +809,7 @@ public class DisplayListManager {
currentRecorder = new CommandRecorder(); // Create command recorder
accumulatedDraws = new ArrayList<>(8); // Fewer draws than commands typically
transformCallback = new DisplayListCallback();
recordedStatePushes = 0;
compilationStackTrace = SystemProperties.LOG_DISPLAY_LIST_COMPILATION ? Thread.currentThread().getStackTrace() : null;
// Initialize debug logging fields (only when logging enabled)
@@ -831,6 +854,12 @@ public class DisplayListManager {
// Stop compiling mode (works for both root and nested lists now)
TessellatorManager.stopCapturingDirect();
boolean unbalancedStatePush = false;
while (recordPopStateIfPending()) unbalancedStatePush = true;
if (unbalancedStatePush) {
GLStateManager.warnOnce("unbalanced-state-push", "Display list {} ended with unpopped internal state pushes - closing them", glListId);
}
flushAll();
// Reset back to MODELVIEW (default state)
@@ -921,6 +950,7 @@ public class DisplayListManager {
accumulatedDraws = parentContext.draws;
transformCallback = parentContext.callback;
compilationStackTrace = parentContext.stackTrace;
recordedStatePushes = parentContext.recordedStatePushes;
pendingTransformOps = parentContext.pendingOps;
multMatrixSources = parentContext.matrixSources;
drawRangeSources = parentContext.drawSources;
@@ -946,6 +976,7 @@ public class DisplayListManager {
drawRangeSources = null;
glListId = -1;
glListMode = 0;
recordedStatePushes = 0;
}
public static void abortCompilation() {
@@ -3,18 +3,13 @@ package com.gtnewhorizons.angelica.glsm;
import com.google.common.collect.ImmutableSet;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
import com.gtnewhorizons.angelica.glsm.stacks.BooleanStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.CowStateStack;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
public class Feature {
@@ -23,52 +18,49 @@ public class Feature {
GL13.GL_MULTISAMPLE_BIT, GL11.GL_PIXEL_MODE_BIT, GL11.GL_POINT_BIT, GL11.GL_POLYGON_BIT, GL11.GL_POLYGON_STIPPLE_BIT, GL11.GL_SCISSOR_BIT,
GL11.GL_STENCIL_BUFFER_BIT, GL11.GL_TEXTURE_BIT, GL11.GL_TRANSFORM_BIT, GL11.GL_VIEWPORT_BIT };
static final Int2ObjectMap<List<IStateStack<?>>> maskToFeaturesMap = new Int2ObjectOpenHashMap<>();
static final Int2ObjectMap<IStateStack<?>[]> maskToNonBooleanStacksMap = new Int2ObjectOpenHashMap<>();
private static final long[] NO_MEMBERS = new long[0];
static List<IStateStack<?>> maskToFeatures(int mask) {
if(maskToFeaturesMap.containsKey(mask)) {
return maskToFeaturesMap.get(mask);
}
private static final Int2ObjectMap<long[]> maskToMembersMap = new Int2ObjectOpenHashMap<>();
final Set<IStateStack<?>> features = new HashSet<>();
for(int attrib : Feature.supportedAttribs) {
if((mask & attrib) == attrib) {
features.addAll(getFeatures(attrib));
}
}
final List<IStateStack<?>> asList = new ArrayList<>(features);
maskToFeaturesMap.put(mask, asList);
return asList;
}
/**
* Returns only non-BooleanStateStack instances for the given mask.
* These use traditional push/pop without global depth tracking.
*/
static IStateStack<?>[] maskToNonBooleanStacks(int mask) {
IStateStack<?>[] cached = maskToNonBooleanStacksMap.get(mask);
static long[] maskToMembers(int mask) {
final long[] cached = maskToMembersMap.get(mask);
if (cached != null) {
return cached;
}
final List<IStateStack<?>> all = maskToFeatures(mask);
final List<IStateStack<?>> nonBooleans = new ArrayList<>();
for (int i = 0; i < all.size(); i++) {
final IStateStack<?> stack = all.get(i);
if (!(stack instanceof BooleanStateStack)) {
nonBooleans.add(stack);
long[] result = NO_MEMBERS;
for (int attrib : Feature.supportedAttribs) {
if ((mask & attrib) == attrib) {
result = union(result, attribToMembers.get(attrib));
}
}
cached = nonBooleans.toArray(new IStateStack<?>[0]);
maskToNonBooleanStacksMap.put(mask, cached);
return cached;
maskToMembersMap.put(mask, result);
return result;
}
private static final Map<Integer, Set<IStateStack<?>>> attribToFeatures = new HashMap<>();
private static long[] union(long[] a, long[] b) {
if (b == null || b.length == 0) return a;
if (a.length == 0) return b.clone();
final long[] result = new long[Math.max(a.length, b.length)];
System.arraycopy(a, 0, result, 0, a.length);
for (int i = 0; i < b.length; i++) result[i] |= b[i];
return result;
}
private static long[] toMembers(Set<IStateStack<?>> stacks) {
if (stacks.isEmpty()) return NO_MEMBERS;
int max = 0;
for (IStateStack<?> s : stacks) max = Math.max(max, ((CowStateStack<?>) s).stackId());
final long[] bits = new long[(max >> 6) + 1];
for (IStateStack<?> s : stacks) {
final int id = ((CowStateStack<?>) s).stackId();
bits[id >> 6] |= 1L << id;
}
return bits;
}
private static final Int2ObjectMap<long[]> attribToMembers = new Int2ObjectOpenHashMap<>();
/**
* Helper method to add all texture gen states (S, T, R, Q) for all texture units to a collection.
@@ -84,6 +76,8 @@ public class Feature {
}
static {
final Int2ObjectMap<Set<IStateStack<?>>> attribToFeatures = new Int2ObjectOpenHashMap<>();
attribToFeatures.put(GL11.GL_COLOR_BUFFER_BIT, ImmutableSet.of(
GLStateManager.getAlphaTest()
, GLStateManager.getAlphaState()
@@ -191,11 +185,25 @@ public class Feature {
attribToFeatures.put(GL11.GL_ENABLE_BIT, enableBits);
attribToFeatures.put(GL11.GL_EVAL_BIT, ImmutableSet.of(
// GL_MAP1_x enable bits, where x is a map type
// GL_MAP2_x enable bits, where x is a map type
// 1D grid endpoints and divisions
// 2D grid endpoints and divisions
// GL_AUTO_NORMAL enable bit
GLStateManager.getAutoNormalState()
, GLStateManager.getMap1Color4State()
, GLStateManager.getMap1IndexState()
, GLStateManager.getMap1NormalState()
, GLStateManager.getMap1TextureCoord1State()
, GLStateManager.getMap1TextureCoord2State()
, GLStateManager.getMap1TextureCoord3State()
, GLStateManager.getMap1TextureCoord4State()
, GLStateManager.getMap1Vertex3State()
, GLStateManager.getMap1Vertex4State()
, GLStateManager.getMap2Color4State()
, GLStateManager.getMap2IndexState()
, GLStateManager.getMap2NormalState()
, GLStateManager.getMap2TextureCoord1State()
, GLStateManager.getMap2TextureCoord2State()
, GLStateManager.getMap2TextureCoord3State()
, GLStateManager.getMap2TextureCoord4State()
, GLStateManager.getMap2Vertex3State()
, GLStateManager.getMap2Vertex4State()
));
attribToFeatures.put(GL11.GL_FOG_BIT, ImmutableSet.of(
GLStateManager.getFogMode()
@@ -258,10 +266,10 @@ public class Feature {
// GL_LIST_BASE setting
));
attribToFeatures.put(GL13.GL_MULTISAMPLE_BIT, ImmutableSet.of(
// GL_MULTISAMPLE enable bit
// GL_SAMPLE_ALPHA_TO_COVERAGE flag
// GL_SAMPLE_ALPHA_TO_ONE flag
// GL_SAMPLE_COVERAGE flag
GLStateManager.getMultisampleState()
, GLStateManager.getSampleAlphaToCoverageState()
, GLStateManager.getSampleAlphaToOneState()
, GLStateManager.getSampleCoverageState()
// GL_SAMPLE_COVERAGE_VALUE value
// GL_SAMPLE_COVERAGE_INVERT value
));
@@ -327,22 +335,24 @@ public class Feature {
attribToFeatures.put(GL11.GL_TEXTURE_BIT, textureAttribs);
attribToFeatures.put(GL11.GL_TRANSFORM_BIT, ImmutableSet.of(
final Set<IStateStack<?>> transformAttribs = new HashSet<>(ImmutableSet.of(
// Coefficients of the six clipping planes
GLStateManager.getMatrixMode()
, GLStateManager.getNormalizeState()
, GLStateManager.getRescaleNormalState()
));
for(int i = 0; i < GLStateManager.getClipPlaneStates().length; i++) {
transformAttribs.add(GLStateManager.getClipPlaneStates()[i]);
}
attribToFeatures.put(GL11.GL_TRANSFORM_BIT, transformAttribs);
attribToFeatures.put(GL11.GL_VIEWPORT_BIT, ImmutableSet.of(
GLStateManager.getViewportState()
));
for (Int2ObjectMap.Entry<Set<IStateStack<?>>> entry : attribToFeatures.int2ObjectEntrySet()) {
attribToMembers.put(entry.getIntKey(), toMembers(entry.getValue()));
}
}
public static Set<IStateStack<?>> getFeatures(int attrib) {
return attribToFeatures.getOrDefault(attrib, Collections.emptySet());
}
}
@@ -10,6 +10,9 @@ import com.gtnewhorizons.angelica.glsm.stacks.BlendStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.BooleanStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.Color4Stack;
import com.gtnewhorizons.angelica.glsm.stacks.ColorMaskStack;
import com.gtnewhorizons.angelica.glsm.stacks.CowDepths;
import com.gtnewhorizons.angelica.glsm.stacks.CowDispatch;
import com.gtnewhorizons.angelica.glsm.stacks.CowStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.DepthStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.FogStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.IntegerStateStack;
@@ -20,16 +23,18 @@ import com.gtnewhorizons.angelica.glsm.stacks.MaterialStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.MatrixModeStack;
import com.gtnewhorizons.angelica.glsm.stacks.PointStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.PolygonStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.StackIdAllocator;
import com.gtnewhorizons.angelica.glsm.stacks.StencilStateStack;
import com.gtnewhorizons.angelica.glsm.stacks.ViewPortStateStack;
import com.gtnewhorizons.angelica.glsm.states.AlphaState;
import com.gtnewhorizons.angelica.glsm.states.BlendState;
import com.gtnewhorizons.angelica.glsm.states.ClipPlaneState;
import com.gtnewhorizons.angelica.glsm.states.Color4;
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
import com.gtnewhorizons.angelica.glsm.states.ImageUnitArray;
import com.gtnewhorizons.angelica.glsm.states.SamplerUnitArray;
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntStack;
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
import org.joml.Matrix4fStack;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
@@ -42,11 +47,20 @@ import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.List;
class GLContextState {
public class GLContextState {
private final List<IStateStack<?>> allStacksBuilder = new ArrayList<>();
public IStateStack<?>[] allStacks;
final List<BooleanStateStack> allBooleanStates = new ArrayList<>();
private BooleanStateStack track(BooleanStateStack s) {
s.setStackId(StackIdAllocator.nextId());
allBooleanStates.add(s);
allStacksBuilder.add(s);
return s;
}
private <T extends IStateStack<?>> T member(T s) {
allStacksBuilder.add(s);
return s;
}
@@ -67,6 +81,7 @@ class GLContextState {
public int colorGeneration;
// clip plane equation changes
public int clipPlaneGeneration;
public int clipPlaneEnabledMask;
public float overlayR = 0.0f;
public float overlayG = 0.0f;
public float overlayB = 0.0f;
@@ -83,10 +98,15 @@ class GLContextState {
public boolean unit23TexCoordSetDuringDraw = false;
public int maxBoundTextureUnit = 0;
public int maxBoundImageUnit = 0;
public final IntStack attribs = new IntArrayList(GLStateManager.MAX_ATTRIB_STACK_DEPTH);
public final StateSet[] attribSets = new StateSet[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
public int attribDepth = 0;
@SuppressWarnings("unchecked")
public final List<IStateStack<?>>[] modifiedAtDepth = new List[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
public CowStateStack<?>[] stackById;
public CowDepths[] depthsById;
public int[] restoreBitById;
public int[] restoreUnitById;
public byte[] kindById;
public int[][] modifiedIds;
public int[] modifiedCount;
public final int[] savedMvGen = new int[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
public final int[] savedMvLinearGen = new int[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
public final int[] savedProjGen = new int[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
@@ -96,28 +116,30 @@ class GLContextState {
public final int[] savedColorGen = new int[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
public final int[] savedNormalGen = new int[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
public final int[] savedTexCoordGen = new int[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
public final IntegerStateStack activeTextureUnit = new IntegerStateStack(0);
public final IntegerStateStack activeTextureUnit = member(new IntegerStateStack(0, StackIdAllocator.nextId()).restoreBit(StateSet.R_ACTIVE_UNIT));
public int clientActiveTextureUnit = 0;
public final IntegerStateStack shadeModelState = new IntegerStateStack(GL11.GL_SMOOTH);
public final IntegerStateStack shadeModelState = member(new IntegerStateStack(GL11.GL_SMOOTH, StackIdAllocator.nextId()));
public final TextureUnitArray textures = new TextureUnitArray();
public final ImageUnitArray imageUnits = new ImageUnitArray();
public final BlendStateStack blendState = new BlendStateStack();
public final SamplerUnitArray samplerUnits = new SamplerUnitArray();
public final BlendStateStack blendState = member(new BlendStateStack(StackIdAllocator.nextId()));
public final BooleanStateStack blendMode = track(new BooleanStateStack(GL11.GL_BLEND));
public final BooleanStateStack scissorTest = track(new BooleanStateStack(GL11.GL_SCISSOR_TEST));
public final DepthStateStack depthState = new DepthStateStack();
public final DepthStateStack depthState = member(new DepthStateStack(StackIdAllocator.nextId()));
public final BooleanStateStack depthTest = track(new BooleanStateStack(GL11.GL_DEPTH_TEST));
public final FogStateStack fogState = new FogStateStack();
public final FogStateStack fogState = member(new FogStateStack(StackIdAllocator.nextId()));
public final BooleanStateStack fogMode = track(new BooleanStateStack(GL11.GL_FOG, false, true));
public final Color4Stack color = new Color4Stack();
public final Color4Stack color = member(new Color4Stack(StackIdAllocator.nextId()));
// GL_CURRENT_SECONDARY_COLOR - alpha is always 1 and unused, the color sum only adds RGB
public final Color4Stack secondaryColor = new Color4Stack(new Color4(0.0F, 0.0F, 0.0F, 1.0F));
public final Color4Stack secondaryColor = member(new Color4Stack(StackIdAllocator.nextId(), new Color4(0.0F, 0.0F, 0.0F, 1.0F)).restoreBit(StateSet.R_SECONDARY_COLOR));
public final BooleanStateStack colorSumState = track(new BooleanStateStack(GL14.GL_COLOR_SUM, false, true));
public final Color4Stack clearColor = new Color4Stack(new Color4(0.0F, 0.0F, 0.0F, 0.0F));
public final ColorMaskStack colorMask = new ColorMaskStack();
public final IntegerStateStack drawBuffer = new IntegerStateStack(GLStateManager.DEFAULT_DRAW_BUFFER);
public final IntegerStateStack logicOpMode = new IntegerStateStack(GL11.GL_COPY);
public final Color4Stack clearColor = member(new Color4Stack(StackIdAllocator.nextId(), new Color4(0.0F, 0.0F, 0.0F, 0.0F)).restoreBit(StateSet.R_CLEAR_COLOR));
public final ColorMaskStack colorMask = member(new ColorMaskStack(StackIdAllocator.nextId()));
public final IntegerStateStack drawBuffer = member(new IntegerStateStack(GLStateManager.DEFAULT_DRAW_BUFFER, StackIdAllocator.nextId()).restoreBit(StateSet.R_DRAW_BUFFER));
public final IntegerStateStack logicOpMode = member(new IntegerStateStack(GL11.GL_COPY, StackIdAllocator.nextId()).restoreBit(StateSet.R_LOGIC_OP));
public final BooleanStateStack cullState = track(new BooleanStateStack(GL11.GL_CULL_FACE));
public final AlphaStateStack alphaState = new AlphaStateStack();
public final AlphaState restoredAlphaScratch = new AlphaState();
public final AlphaStateStack alphaState = member(new AlphaStateStack(StackIdAllocator.nextId()));
public final BooleanStateStack alphaTest = track(new BooleanStateStack(GL11.GL_ALPHA_TEST, false, true));
public final BooleanStateStack lightingState = track(new BooleanStateStack(GL11.GL_LIGHTING, false, true));
public final BooleanStateStack rescaleNormalState = track(new BooleanStateStack(GL12.GL_RESCALE_NORMAL, false, true));
@@ -138,10 +160,10 @@ class GLContextState {
public final BooleanStateStack polygonOffsetPointState = track(new BooleanStateStack(GL11.GL_POLYGON_OFFSET_POINT));
public final BooleanStateStack polygonOffsetLineState = track(new BooleanStateStack(GL11.GL_POLYGON_OFFSET_LINE));
public final BooleanStateStack polygonOffsetFillState = track(new BooleanStateStack(GL11.GL_POLYGON_OFFSET_FILL));
public final LineStateStack lineState = new LineStateStack();
public final PointStateStack pointState = new PointStateStack();
public final PolygonStateStack polygonState = new PolygonStateStack();
public final StencilStateStack stencilState = new StencilStateStack();
public final LineStateStack lineState = member(new LineStateStack(StackIdAllocator.nextId()));
public final PointStateStack pointState = member(new PointStateStack(StackIdAllocator.nextId()));
public final PolygonStateStack polygonState = member(new PolygonStateStack(StackIdAllocator.nextId()));
public final StencilStateStack stencilState = member(new StencilStateStack(StackIdAllocator.nextId()));
public int stencilBitMask = 0xFFFFFFFF;
public final BooleanStateStack autoNormalState = track(new BooleanStateStack(GL11.GL_AUTO_NORMAL, false, true));
public final BooleanStateStack map1Color4State = track(new BooleanStateStack(GL11.GL_MAP1_COLOR_4, false, true));
@@ -166,19 +188,20 @@ class GLContextState {
public final ClipPlaneState clipPlaneState = new ClipPlaneState();
public final FloatBuffer queryScratch = BufferUtils.createFloatBuffer(16);
public final DoubleBuffer queryScratchDouble = BufferUtils.createDoubleBuffer(16);
public final MatrixModeStack matrixMode = new MatrixModeStack();
public final MatrixModeStack matrixMode = member(new MatrixModeStack(StackIdAllocator.nextId()));
public final Matrix4fStack modelViewMatrix = new Matrix4fStack(GLStateManager.MAX_MODELVIEW_STACK_DEPTH);
public final Matrix4fStack projectionMatrix = new Matrix4fStack(GLStateManager.MAX_PROJECTION_STACK_DEPTH);
public final BooleanStateStack[] lightStates = new BooleanStateStack[8];
public final LightStateStack[] lightDataStates = new LightStateStack[8];
public final BooleanStateStack colorMaterial = track(new BooleanStateStack(GL11.GL_COLOR_MATERIAL, false, true));
public final IntegerStateStack colorMaterialFace = new IntegerStateStack(GL11.GL_FRONT_AND_BACK);
public final IntegerStateStack colorMaterialParameter = new IntegerStateStack(GL11.GL_AMBIENT_AND_DIFFUSE);
public final LightModelStateStack lightModel = new LightModelStateStack();
public final MaterialStateStack frontMaterial = new MaterialStateStack(GL11.GL_FRONT);
public final MaterialStateStack backMaterial = new MaterialStateStack(GL11.GL_BACK);
public final ViewPortStateStack viewportState = new ViewPortStateStack();
public final IntegerStateStack colorMaterialFace = member(new IntegerStateStack(GL11.GL_FRONT_AND_BACK, StackIdAllocator.nextId()));
public final IntegerStateStack colorMaterialParameter = member(new IntegerStateStack(GL11.GL_AMBIENT_AND_DIFFUSE, StackIdAllocator.nextId()));
public final LightModelStateStack lightModel = member(new LightModelStateStack(StackIdAllocator.nextId()));
public final MaterialStateStack frontMaterial = member(new MaterialStateStack(GL11.GL_FRONT, StackIdAllocator.nextId()));
public final MaterialStateStack backMaterial = member(new MaterialStateStack(GL11.GL_BACK, StackIdAllocator.nextId()));
public final ViewPortStateStack viewportState = member(new ViewPortStateStack(StackIdAllocator.nextId()));
public int activeProgram = 0;
public final IntegerStateStack programStack = member(new IntegerStateStack(0, StackIdAllocator.nextId()));
public int listBase = 0;
public int boundVBO;
public int boundVAO;
@@ -192,8 +215,8 @@ class GLContextState {
public final int[] clientAttribSavedTextureUnit = new int[GLStateManager.CLIENT_ATTRIB_STACK_DEPTH];
public final int[] clientAttribSavedVertexFlags = new int[GLStateManager.CLIENT_ATTRIB_STACK_DEPTH];
public int clientAttribStackPointer = 0;
public final boolean[] restoreUnitChanged = new boolean[GLStateManager.MAX_TEXTURE_UNITS];
public boolean restoreDepthChanged, restoreBlendChanged, restoreColorMaskChanged, restoreClearColorChanged, restoreDrawBufferChanged, restoreLogicOpChanged, restoreStencilChanged, restoreViewportChanged, restoreLineChanged, restorePointChanged, restorePolygonChanged, restoreActiveUnitChanged, restoreSecondaryColorChanged;
public int restoreChangedMask;
public long restoreUnitChangedMask;
public final BlendState vanillaBlendBefore = new BlendState();
public final BlendState vanillaBlendAfter = new BlendState();
public boolean vanillaBlendEnabledBefore;
@@ -202,18 +225,40 @@ class GLContextState {
public int texGenGeneration;
GLContextState() {
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) modifiedAtDepth[i] = new ArrayList<>();
allStacksBuilder.addAll(textures.idStacks());
for (int i = 0; i < lightStates.length; i++) {
lightStates[i] = track(new BooleanStateStack(GL11.GL_LIGHT0 + i, false, true));
}
for (int i = 0; i < GLStateManager.MAX_CLIP_PLANES; i++) {
clipPlaneStates[i] = track(new BooleanStateStack(GL11.GL_CLIP_PLANE0 + i));
clipPlaneStates[i] = track(new ClipPlaneBooleanState(this, i, GL11.GL_CLIP_PLANE0 + i));
}
}
void init() {
for (int i = 0; i < lightDataStates.length; i++) {
lightDataStates[i] = new LightStateStack(GL11.GL_LIGHT0 + i);
lightDataStates[i] = member(new LightStateStack(GL11.GL_LIGHT0 + i, StackIdAllocator.nextId()));
}
allStacksBuilder.add(ShaderManager.getNormalStack());
allStacksBuilder.add(ShaderManager.getTexCoordStack());
allStacks = allStacksBuilder.toArray(new IStateStack<?>[0]);
final int capacity = StackIdAllocator.capacity();
stackById = new CowStateStack<?>[capacity];
depthsById = new CowDepths[capacity];
restoreBitById = new int[capacity];
restoreUnitById = new int[capacity];
kindById = new byte[capacity];
for (final IStateStack<?> stack : allStacks) {
final CowStateStack<?> s = (CowStateStack<?>) stack;
final int id = s.stackId();
stackById[id] = s;
depthsById[id] = s.cowDepths();
restoreBitById[id] = s.restoreBit();
restoreUnitById[id] = s.restoreUnit();
kindById[id] = CowDispatch.kindOf(s);
}
modifiedIds = new int[GLStateManager.MAX_ATTRIB_STACK_DEPTH][allStacks.length];
modifiedCount = new int[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
}
}
@@ -564,7 +564,7 @@ public final class GLDebug {
/**
* Overload that lets you gate the String concat behind the debugState
*/
public static void pushGroup(String prefix, int value) {
public static void pushGroup(String prefix, long value) {
if (debugState != null && Thread.currentThread() == GLStateManager.getMainThread()) {
debugState.pushGroup(prefix + value);
}
@@ -0,0 +1,12 @@
package com.gtnewhorizons.angelica.glsm;
import org.lwjgl.opengl.OpenGLException;
final class GLErrorReporter {
private GLErrorReporter() {}
static void reportError(int error) {
throw new OpenGLException(error);
}
}
File diff suppressed because it is too large. Load diff
@@ -9,7 +9,7 @@ import com.gtnewhorizons.angelica.glsm.dsa.DSAEXT;
import com.gtnewhorizons.angelica.glsm.dsa.DSAUnsupported;
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
import com.mitchej123.lwjgl.LWJGLServiceProvider;
import org.taumc.celeritas.lwjgl.LWJGLServiceProvider;
import lombok.Getter;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix4f;
@@ -49,6 +49,7 @@ public class RenderSystem {
private static boolean supportsTesselation;
private static boolean supportsSamplerObjects;
private static int maxImageUnits;
@Getter private static int maxCombinedTextureImageUnits;
private static int maxSSBOBindings;
private static int maxGlslVersion;
private static boolean supportsGpuShader4;
@@ -64,9 +65,6 @@ public class RenderSystem {
private static volatile boolean isLTW;
private static volatile boolean ltwDetected;
// Sampler object state tracking (null if unsupported)
private static int[] samplers;
private static final Pattern SEMVER_PATTERN = Pattern.compile("(?<major>\\d+)\\.(?<minor>\\d+)\\.*(?<bugfix>\\d*)(.*)");
private RenderSystem() {}
@@ -158,7 +156,7 @@ public class RenderSystem {
// Check for sampler objects support (GL 3.3+ or ARB extension)
supportsSamplerObjects = GLStateManager.capabilities.OpenGL33 || GLStateManager.capabilities.GL_ARB_sampler_objects;
if (supportsSamplerObjects) {
samplers = new int[RENDER_BACKEND.getInteger(GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)];
maxCombinedTextureImageUnits = RENDER_BACKEND.getInteger(GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
}
maxGlslVersion = Integer.parseInt(parseGlVersionString(RENDER_BACKEND.getString(GL20.GL_SHADING_LANGUAGE_VERSION)));
@@ -486,17 +484,15 @@ public class RenderSystem {
}
public static void disableBufferBlend(int buffer) {
RENDER_BACKEND.disablei(GL11.GL_BLEND, buffer);
GLStateManager.getBlendMode().setUnknownState();
GLStateManager.glDisablei(GL11.GL_BLEND, buffer);
}
public static void enableBufferBlend(int buffer) {
RENDER_BACKEND.enablei(GL11.GL_BLEND, buffer);
GLStateManager.getBlendMode().setUnknownState();
GLStateManager.glEnablei(GL11.GL_BLEND, buffer);
}
public static void blendFuncSeparatei(int buffer, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
RENDER_BACKEND.blendFuncSeparatei(buffer, srcRGB, dstRGB, srcAlpha, dstAlpha);
GLStateManager.glBlendFuncSeparatei(buffer, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
public static void bindTextureToUnit(int unit, int texture) {
@@ -628,7 +624,7 @@ public class RenderSystem {
public static int genSampler() {
if (!supportsSamplerObjects) return 0;
return RENDER_BACKEND.genSamplers();
return GLStateManager.glGenSamplers();
}
public static void destroySampler(int sampler) {
@@ -638,22 +634,25 @@ public class RenderSystem {
public static void samplerParameteri(int sampler, int pname, int param) {
if (!supportsSamplerObjects || sampler == 0) return;
RENDER_BACKEND.samplerParameteri(sampler, pname, param);
GLStateManager.glSamplerParameteri(sampler, pname, param);
}
public static void samplerParameterf(int sampler, int pname, float param) {
if (!supportsSamplerObjects || sampler == 0) return;
GLStateManager.glSamplerParameterf(sampler, pname, param);
}
public static void bindSamplerToUnit(int unit, int sampler) {
if (!supportsSamplerObjects) return;
if (samplers[unit] == sampler) return;
RENDER_BACKEND.bindSampler(unit, sampler);
samplers[unit] = sampler;
GLStateManager.glBindSampler(unit, sampler);
}
public static void unbindAllSamplers() {
if (!supportsSamplerObjects) return;
for (int i = 0; i < samplers.length; i++) {
if (samplers[i] != 0) {
RENDER_BACKEND.bindSampler(i, 0);
samplers[i] = 0;
final int count = GLStateManager.getSamplerUnitCount();
for (int i = 0; i < count; i++) {
if (GLStateManager.getSamplerBinding(i) != 0) {
GLStateManager.glBindSampler(i, 0);
}
}
}
@@ -0,0 +1,235 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.recording.commands.DisplayListCommand;
import com.gtnewhorizons.angelica.glsm.stacks.CowStateStack;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import org.lwjgl.opengl.GL11;
public final class StateSet {
public static final int R_DEPTH = 1;
public static final int R_BLEND = 1 << 1;
public static final int R_COLOR_MASK = 1 << 2;
public static final int R_CLEAR_COLOR = 1 << 3;
public static final int R_DRAW_BUFFER = 1 << 4;
public static final int R_LOGIC_OP = 1 << 5;
public static final int R_SECONDARY_COLOR = 1 << 6;
public static final int R_STENCIL = 1 << 7;
public static final int R_VIEWPORT = 1 << 8;
public static final int R_LINE = 1 << 9;
public static final int R_POINT = 1 << 10;
public static final int R_POLYGON = 1 << 11;
public static final int R_TEXTURE = 1 << 12;
public static final int R_ACTIVE_UNIT = 1 << 13;
public static final int R_PROGRAM = 1 << 14;
public static final int B_FRAG_COLORBUF = 1;
public static final int B_FRAG_TEXTURE = 1 << 1;
public static final int B_FRAG_FOG = 1 << 2;
public static final int B_CURRENT = 1 << 3;
public static final int B_LIGHTING = 1 << 4;
public static final int B_TRANSFORM = 1 << 5;
private static final long[] NO_MEMBERS = new long[0];
private static final Int2ObjectMap<StateSet> maskToStateSetMap = new Int2ObjectOpenHashMap<>();
public final int glMask;
public final long[] members;
public final int restore;
public final int bump;
public final boolean blendSnapshot;
public final DisplayListCommand pushCommand;
StateSet(int glMask, long[] members, int restore, int bump, boolean blendSnapshot) {
this.glMask = glMask;
this.members = members;
this.restore = restore;
this.bump = bump;
this.blendSnapshot = blendSnapshot;
this.pushCommand = () -> GLStateManager.pushStateLive(this);
}
public boolean contains(int id) {
if (id < 0) return false;
final int word = id >> 6;
return word < members.length && (members[word] & (1L << id)) != 0;
}
private static long[] ids(CowStateStack<?>... stacks) {
if (stacks.length == 0) return NO_MEMBERS;
int max = 0;
for (CowStateStack<?> s : stacks) max = Math.max(max, s.stackId());
final long[] bits = new long[(max >> 6) + 1];
for (CowStateStack<?> s : stacks) {
final int id = s.stackId();
bits[id >> 6] |= 1L << id;
}
return bits;
}
public static final StateSet BATCH = buildBatch();
public static final StateSet FONT = buildFont();
public static final StateSet FONT_PIPELINE = buildFontPipeline();
public static final StateSet HAND = buildHand();
public static final StateSet BLEND = buildBlend();
public static final StateSet ALPHA = buildAlpha();
public static final StateSet CUTOUT = buildCutout();
public static final StateSet MASKS = buildMasks();
public static final StateSet CULL = buildCull();
private static StateSet buildBatch() {
return new StateSet(0,
ids(
GLStateManager.getBlendState(), GLStateManager.getAlphaState(), GLStateManager.getDepthState(),
GLStateManager.getColorMask(), GLStateManager.getPolygonState(),
GLStateManager.getTextures().getTextureUnitBindings(0), GLStateManager.getTextures().getTextureUnitBindings(1),
GLStateManager.getActiveTextureUnitStack(),
GLStateManager.getBlendMode(), GLStateManager.getAlphaTest(), GLStateManager.getDepthTest(),
GLStateManager.getLightingState(), GLStateManager.getCullState(), GLStateManager.getPolygonOffsetFillState(),
GLStateManager.getTextures().getTextureUnitStates(0)
),
R_BLEND | R_DEPTH | R_COLOR_MASK | R_POLYGON | R_TEXTURE | R_ACTIVE_UNIT,
B_FRAG_COLORBUF,
true);
}
private static StateSet buildFont() {
return new StateSet(0,
ids(
GLStateManager.getBlendState(), GLStateManager.getDepthState(), GLStateManager.getShadeModelState(),
GLStateManager.getTextures().getTextureUnitBindings(0), GLStateManager.getTextures().getTextureUnitBindings(1),
GLStateManager.getActiveTextureUnitStack(), GLStateManager.getProgramStack(),
GLStateManager.getBlendMode(), GLStateManager.getAlphaTest(), GLStateManager.getDepthTest(),
GLStateManager.getTextures().getTextureUnitStates(0)
),
R_BLEND | R_DEPTH | R_TEXTURE | R_ACTIVE_UNIT | R_PROGRAM,
0,
true);
}
private static StateSet buildFontPipeline() {
return new StateSet(0,
ids(
GLStateManager.getBlendState(), GLStateManager.getDepthState(),
GLStateManager.getTextures().getTextureUnitBindings(0), GLStateManager.getTextures().getTextureUnitBindings(1),
GLStateManager.getActiveTextureUnitStack(),
GLStateManager.getBlendMode(), GLStateManager.getAlphaTest(), GLStateManager.getDepthTest(),
GLStateManager.getTextures().getTextureUnitStates(0)
),
R_BLEND | R_DEPTH | R_TEXTURE | R_ACTIVE_UNIT,
0,
true);
}
private static StateSet buildHand() {
return new StateSet(0,
ids(
GLStateManager.getBlendState(), GLStateManager.getAlphaState(), GLStateManager.getDepthState(),
GLStateManager.getBlendMode(), GLStateManager.getAlphaTest(), GLStateManager.getTextures().getTextureUnitStates(1)
),
R_BLEND | R_DEPTH,
B_FRAG_COLORBUF,
true);
}
private static StateSet buildBlend() {
return new StateSet(0,
ids(GLStateManager.getBlendState(), GLStateManager.getBlendMode()),
R_BLEND,
0,
true);
}
private static StateSet buildAlpha() {
return new StateSet(0,
ids(GLStateManager.getAlphaState(), GLStateManager.getAlphaTest()),
0,
B_FRAG_COLORBUF,
false);
}
private static StateSet buildCutout() {
return new StateSet(0,
ids(GLStateManager.getAlphaState(), GLStateManager.getAlphaTest(), GLStateManager.getTextures().getTextureUnitStates(1)),
0,
B_FRAG_COLORBUF,
false);
}
private static StateSet buildMasks() {
return new StateSet(0,
ids(GLStateManager.getDepthState(), GLStateManager.getColorMask()),
R_DEPTH | R_COLOR_MASK,
0,
false);
}
private static StateSet buildCull() {
return new StateSet(0,
ids(GLStateManager.getPolygonState(), GLStateManager.getCullState()),
R_POLYGON,
0,
false);
}
public static StateSet forMask(int mask) {
StateSet cached = maskToStateSetMap.get(mask);
if (cached != null) {
return cached;
}
cached = buildForMask(mask);
maskToStateSetMap.put(mask, cached);
return cached;
}
private static StateSet buildForMask(int mask) {
int restore = 0;
int bump = 0;
final boolean blendSnapshot = (mask & (GL11.GL_COLOR_BUFFER_BIT | GL11.GL_ENABLE_BIT)) != 0;
if ((mask & GL11.GL_DEPTH_BUFFER_BIT) != 0) {
restore |= R_DEPTH;
}
if ((mask & GL11.GL_COLOR_BUFFER_BIT) != 0) {
restore |= R_BLEND | R_COLOR_MASK | R_CLEAR_COLOR | R_DRAW_BUFFER | R_LOGIC_OP;
bump |= B_FRAG_COLORBUF;
}
if ((mask & GL11.GL_CURRENT_BIT) != 0) {
restore |= R_SECONDARY_COLOR;
bump |= B_CURRENT;
}
if ((mask & GL11.GL_STENCIL_BUFFER_BIT) != 0) {
restore |= R_STENCIL;
}
if ((mask & GL11.GL_VIEWPORT_BIT) != 0) {
restore |= R_VIEWPORT;
}
if ((mask & GL11.GL_LINE_BIT) != 0) {
restore |= R_LINE;
}
if ((mask & GL11.GL_POINT_BIT) != 0) {
restore |= R_POINT;
}
if ((mask & GL11.GL_POLYGON_BIT) != 0) {
restore |= R_POLYGON;
}
if ((mask & GL11.GL_TEXTURE_BIT) != 0) {
restore |= R_TEXTURE | R_ACTIVE_UNIT;
bump |= B_FRAG_TEXTURE;
}
if ((mask & GL11.GL_LIGHTING_BIT) != 0) {
bump |= B_LIGHTING;
}
if ((mask & GL11.GL_FOG_BIT) != 0) {
bump |= B_FRAG_FOG;
}
if ((mask & GL11.GL_TRANSFORM_BIT) != 0) {
bump |= B_TRANSFORM;
}
final long[] members = Feature.maskToMembers(mask);
return new StateSet(mask, members, restore, bump, blendSnapshot);
}
}
@@ -40,7 +40,7 @@ import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import static com.mitchej123.lwjgl.LWJGLServiceProvider.LWJGL;
import static org.taumc.celeritas.lwjgl.LWJGLServiceProvider.LWJGL;
/**
* LWJGL2 GL implementation of {@link RenderBackend}.
@@ -122,11 +122,11 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
}
@Override
protected int queryDisplayRefreshRateHz() {
protected long queryRefreshPeriodNanos() {
final DisplayMode mode = Display.getDisplayMode();
if (mode != null && mode.getFrequency() > 0) return mode.getFrequency();
if (mode != null && mode.getFrequency() > 0) return periodFromIntegerHz(mode.getFrequency());
final DisplayMode desktop = Display.getDesktopDisplayMode();
return desktop == null ? 0 : desktop.getFrequency();
return desktop == null ? 0L : periodFromIntegerHz(desktop.getFrequency());
}
@Override
@@ -134,6 +134,12 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
return caps != null && caps.GL_EXT_texture_filter_anisotropic;
}
@Override
public void updateDisplayFromWorkerThread(boolean processMessages) {
if (processMessages) pumpDisplayMessages();
Display.update(false);
}
@Override
public void flush() {GL11.glFlush();}
@@ -0,0 +1,112 @@
package com.gtnewhorizons.angelica.glsm.backend;
import com.gtnewhorizons.angelica.glsm.profiling.Tracy;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import java.util.concurrent.Executor;
import java.util.function.BooleanSupplier;
public final class MainThreadPump {
private static final Logger LOGGER = LogManager.getLogger("MainThreadPump");
private static final Tracy.ZoneId Z_DISPLAY_MESSAGES = Tracy.zoneId("displayMessages", Tracy.COLOR_CLIENT);
private static final long PARK_MILLIS = 20L;
private static final long STALL_WARN_NANOS = 5_000_000_000L;
public static void pollInput() {
Keyboard.poll();
Mouse.poll();
}
private final Executor mainExecutor;
private final BooleanSupplier isMainThread;
private final Runnable pumpBody;
private final Runnable pollBody;
private final Runnable task = this::runPump;
private final Object lock = new Object();
private boolean done;
private Throwable failure;
private ClassLoader callerLoader;
public MainThreadPump(Executor mainExecutor, BooleanSupplier isMainThread, Runnable pumpBody, Runnable pollBody) {
this.mainExecutor = mainExecutor;
this.isMainThread = isMainThread;
this.pumpBody = pumpBody;
this.pollBody = pollBody;
}
public void pumpMessages() {
Tracy.beginZone(Z_DISPLAY_MESSAGES);
try {
if (isMainThread.getAsBoolean()) {
pumpBody.run();
} else {
synchronized (lock) {
runPumpOnMainThread();
}
}
pollBody.run();
} finally {
Tracy.endZone();
}
}
private void runPumpOnMainThread() {
final Thread self = Thread.currentThread();
callerLoader = self.getContextClassLoader();
failure = null;
done = false;
mainExecutor.execute(task);
boolean interrupted = false;
boolean stallReported = false;
final long stallAt = System.nanoTime() + STALL_WARN_NANOS;
while (!done) {
try {
lock.wait(PARK_MILLIS);
} catch (InterruptedException e) {
interrupted = true;
}
if (!done && !stallReported && System.nanoTime() - stallAt >= 0L) {
stallReported = true;
LOGGER.warn("Display message pump has been waiting on the RFB main thread for over {} ms", STALL_WARN_NANOS / 1_000_000L);
}
}
if (interrupted) self.interrupt();
final Throwable t = failure;
if (t != null) {
throw asUnchecked(t);
}
}
private void runPump() {
final Thread self = Thread.currentThread();
final ClassLoader saved = self.getContextClassLoader();
try {
self.setContextClassLoader(callerLoader);
pumpBody.run();
} catch (Throwable t) {
failure = t;
} finally {
try {
self.setContextClassLoader(saved);
} finally {
synchronized (lock) {
done = true;
lock.notifyAll();
}
}
}
}
private static RuntimeException asUnchecked(Throwable t) {
if (t instanceof RuntimeException runtime) return runtime;
if (t instanceof Error error) throw error;
return new RuntimeException(t);
}
}
@@ -3,6 +3,8 @@ package com.gtnewhorizons.angelica.glsm.backend;
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL20;
import java.nio.ByteBuffer;
@@ -12,6 +14,7 @@ import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.locks.LockSupport;
import java.util.function.Predicate;
/**
@@ -72,7 +75,9 @@ public abstract class RenderBackend {
public final void setVSyncMode(VSyncMode preferred) {
setVSyncPreference(preferred);
publishVSyncMode(applyVSyncMode(preferred));
final VSyncMode mode = applyVSyncMode(preferred);
vsyncHonored = applyHonored();
publishVSyncMode(mode);
}
public final void setVSyncPreference(VSyncMode preferred) {
@@ -90,50 +95,146 @@ public abstract class RenderBackend {
protected abstract VSyncMode applyVSyncMode(VSyncMode preferred);
protected boolean applyHonored() { return true; }
private boolean vsyncHonored = true;
public final boolean vsyncHonored() { return vsyncHonored; }
public boolean supportsVSyncMode(VSyncMode mode) { return mode != VSyncMode.MAILBOX; }
protected final void publishVSyncMode(VSyncMode mode) { effectiveVSyncMode = mode; }
protected final void publishVSyncMode(VSyncMode mode) {
effectiveVSyncMode = mode;
bumpDisplayGeneration();
}
public final VSyncMode getEffectiveVSyncMode() { return effectiveVSyncMode; }
private int displayGeneration;
public final int displayGeneration() { return displayGeneration; }
protected final void bumpDisplayGeneration() { displayGeneration++; }
private static final long REFRESH_POLL_NANOS = 1_000_000_000L;
private static final long MIN_PLAUSIBLE_PERIOD_NANOS = 1_000_000L;
private static final long MAX_PLAUSIBLE_PERIOD_NANOS = 50_000_000L;
private long refreshPollNanos;
private int cachedRefreshHz;
private long cachedRefreshPeriodNanos;
public final int getDisplayRefreshRateHz() {
public final long refreshPeriodNanos() {
final long now = System.nanoTime();
if (refreshPollNanos == 0L || now - refreshPollNanos >= REFRESH_POLL_NANOS) {
refreshPollNanos = now;
cachedRefreshHz = queryDisplayRefreshRateHz();
final long fresh = plausiblePeriodNanos(queryRefreshPeriodNanos());
if (fresh != cachedRefreshPeriodNanos) bumpDisplayGeneration();
cachedRefreshPeriodNanos = fresh;
}
return cachedRefreshHz;
return cachedRefreshPeriodNanos;
}
protected int queryDisplayRefreshRateHz() { return 0; }
protected long queryRefreshPeriodNanos() { return 0L; }
public static int refreshHzFrom(int numerator, int denominator, float fallbackHz) {
if (numerator > 0 && denominator > 0) return (numerator + denominator - 1) / denominator;
return fallbackHz > 0.0f ? (int) Math.ceil(fallbackHz) : 0;
static long plausiblePeriodNanos(long periodNanos) {
return (periodNanos >= MIN_PLAUSIBLE_PERIOD_NANOS && periodNanos <= MAX_PLAUSIBLE_PERIOD_NANOS) ? periodNanos : 0L;
}
public static long periodFromRational(int numerator, int denominator, float fallbackHz) {
if (numerator > 0 && denominator > 0) {
final long scaledDenominator = 1_000_000_000L * denominator;
return (scaledDenominator + numerator / 2) / numerator;
}
return fallbackHz > 0.0f ? Math.round(1_000_000_000.0 / fallbackHz) : 0L;
}
private static final int[] TRUNCATED_NTSC_HZ = {23, 29, 59, 71, 119, 143, 239};
private static boolean isTruncatedNtscRate(int hz) {
for (int candidate : TRUNCATED_NTSC_HZ) {
if (candidate == hz) return true;
}
return false;
}
public static long periodFromIntegerHz(int hz) {
if (hz <= 0) return 0L;
if (isTruncatedNtscRate(hz)) {
final long denominator = (hz + 1) * 1000L;
return Math.round(1_000_000_000.0 * 1001 / denominator);
}
return Math.round(1_000_000_000.0 / hz);
}
public static int hzFromPeriod(long periodNanos) {
return periodNanos <= 0L ? 0 : (int) Math.round(1_000_000_000.0 / periodNanos);
}
public boolean hasSwapchainBackpressure() { return false; }
private long frameGateNanos;
private long frameGateEndNanos;
public static final class GateSample {
public long durationNanos;
public long endNanos;
public long gpuWaitNanos;
}
public boolean gateAnchorsNextFrameStart() { return false; }
static final class GateRecorder {
private long gateDurationNanos;
private long gateEndNanos;
private long gpuWaitNanos;
synchronized void recordGate(long durationNanos, long endNanos) {
if (gateEndNanos != 0L && gateDurationNanos >= durationNanos) return;
gateDurationNanos = durationNanos;
gateEndNanos = endNanos;
}
synchronized void recordGpuWait(long nanos) {
gpuWaitNanos += nanos;
}
synchronized void readGateSample(GateSample out) {
final long end = gateEndNanos;
out.durationNanos = end == 0L ? 0L : gateDurationNanos;
out.endNanos = end;
out.gpuWaitNanos = gpuWaitNanos;
gpuWaitNanos = 0L;
gateEndNanos = 0L;
}
}
private final GateRecorder gateRecorder = new GateRecorder();
public boolean wantsDisplayUpdateGateTiming() { return true; }
public void recordFrameGate(long durationNanos, long endNanos) {
frameGateNanos = durationNanos;
frameGateEndNanos = endNanos;
public final void recordGate(long durationNanos, long endNanos) {
gateRecorder.recordGate(durationNanos, endNanos);
}
public long lastFrameGateNanos() { return frameGateNanos; }
public final void recordGpuWait(long nanos) {
gateRecorder.recordGpuWait(nanos);
}
public long lastFrameGateEndNanos() { return frameGateEndNanos; }
public final void readGateSample(GateSample out) {
gateRecorder.readGateSample(out);
}
public void awaitPresent() {}
public void parkNanos(long nanos) {
LockSupport.parkNanos(nanos);
}
public void pumpDisplayMessages() {
Display.processMessages();
}
private boolean presentSuppressed;
public final void setPresentSuppressed(boolean suppressed) { presentSuppressed = suppressed; }
public final boolean isPresentSuppressed() { return presentSuppressed; }
public void onFrameBegin() {
if (GLStateManager.takeStateSeedPending()) {
@@ -144,16 +245,23 @@ public abstract class RenderBackend {
public void onFrameEnd() {}
/** Fired by lwjgl3ify Display before a mutation that recreates the swapchain. */
public void onPreSwapchainInvalidatingChange(Object change) {}
public void onPreSwapchainInvalidatingChange(Object change) { bumpDisplayGeneration(); }
public boolean handleMakeCurrent(Object drawable) { return false; }
public boolean handleReleaseContext(Object drawable) { return false; }
public boolean handleSwapBuffers() { return false; }
public void onRenderThreadReleased(Thread thread) {}
public void updateDisplayFromWorkerThread(boolean processMessages) throws LWJGLException {
GLStateManager.swapBuffers();
if (processMessages) {
pumpDisplayMessages();
}
}
public String getTransferDebugInfo() { return null; }
public boolean bindVoxelizationRegion(int ssboBinding, int vertexBufferGlId, long openPass, float x, float y, float z) { return false; }
public boolean bindVoxelizationRegion(int ssboBinding, long openPass, float x, float y, float z) { return false; }
public long beginVoxelizationBatch(int ssboBinding) { return 0L; }
public void voxelizeRange(long pass, int vertexOffset, int vertexCount) {}
public void endVoxelizationBatch(long pass) {}
@@ -104,7 +104,9 @@ public class DSAARB extends DSAUnsupported {
super.bindTextureToUnit(target != 0 ? target : GL11.GL_TEXTURE_2D, unit, texture);
} else {
RENDER_BACKEND.bindTextureUnit(unit, texture);
GLStateManager.getTextures().getTextureUnitBindings(unit).setBinding(texture, target);
final var binding = GLStateManager.getTextures().getTextureUnitBindings(unit);
binding.beforeModify();
binding.setBinding(texture, target);
GLStateManager.trackMaxBoundTextureUnit(unit);
}
}
@@ -0,0 +1,27 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import org.lwjgl.opengl.GL11;
public final class CubeInstancedAttribs {
public static final int LOC_LIGHTMAP_SCALE = InstancedAttribs.LOC_LIGHTMAP;
public static final int LOC_CUBE_TEX = 15;
public static final int OFFSET_LIGHTMAP_SCALE = InstancedAttribs.HEAD_SIZE;
public static final int OFFSET_CUBE_TEX = OFFSET_LIGHTMAP_SCALE + 16;
public static final int STRIDE = OFFSET_CUBE_TEX + 16;
public static void pointInstanceAttribs(long base) {
InstancedAttribs.pointHead(base, STRIDE);
GLStateManager.glVertexAttribPointer(LOC_LIGHTMAP_SCALE, 4, GL11.GL_FLOAT, false, STRIDE, base + OFFSET_LIGHTMAP_SCALE);
GLStateManager.glVertexAttribPointer(LOC_CUBE_TEX, 4, GL11.GL_FLOAT, false, STRIDE, base + OFFSET_CUBE_TEX);
}
static void enableInstanceArrays() {
InstancedAttribs.enableHeadArrays();
InstancedAttribs.enableInstanced(LOC_CUBE_TEX);
}
private CubeInstancedAttribs() {}
}
@@ -0,0 +1,54 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutFloat;
public record CubeParams(float minX, float minY, float minZ, float spanX, float spanY, float spanZ, float u0, float v0, float uScaleX, float vScaleY, float uScaleZ, float vScaleZ) {
private static final float MIN_SPAN = 1.0e-4f;
public CubeParams {
if (!(spanX > MIN_SPAN && spanY > MIN_SPAN && spanZ > MIN_SPAN)) throw new IllegalArgumentException("degenerate cube span");
}
public static CubeParams of(float texWidth, float texHeight, boolean mirror, int texU, int texV, float x, float y, float z, int sizeX, int sizeY, int sizeZ, float inflate) {
if (texWidth <= 0.0f || texHeight <= 0.0f) return null;
if (sizeX < 0 || sizeY < 0 || sizeZ < 0) return null;
if (mirror && sizeX == 0) return null;
final float minX = x - inflate;
final float minY = y - inflate;
final float minZ = z - inflate;
final float spanX = ((x + sizeX) + inflate) - minX;
final float spanY = ((y + sizeY) + inflate) - minY;
final float spanZ = ((z + sizeZ) + inflate) - minZ;
if (spanX <= MIN_SPAN || spanY <= MIN_SPAN || spanZ <= MIN_SPAN) return null;
return new CubeParams(minX, minY, minZ, spanX, spanY, spanZ, texU / texWidth, texV / texHeight, (mirror ? -sizeX : sizeX) / texWidth, sizeY / texHeight, sizeZ / texWidth, sizeZ / texHeight);
}
public void writeRows(long ptr, float[] mv, int off, float scale) {
final float tx = minX * scale;
final float ty = minY * scale;
final float tz = minZ * scale;
final float sx = spanX * scale;
final float sy = spanY * scale;
final float sz = spanZ * scale;
for (int r = 0; r < 3; r++) {
final float c0 = mv[off + r];
final float c1 = mv[off + 4 + r];
final float c2 = mv[off + 8 + r];
final long row = ptr + InstancedAttribs.OFFSET_ROWS + r * 16L;
memPutFloat(row, c0 * sx);
memPutFloat(row + 4, c1 * sy);
memPutFloat(row + 8, c2 * sz);
memPutFloat(row + 12, mv[off + 12 + r] + c0 * tx + c1 * ty + c2 * tz);
}
}
public void writeTexture(long ptr) {
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE + 8, uScaleZ);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_LIGHTMAP_SCALE + 12, vScaleZ);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX, u0);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 4, v0);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 8, uScaleX);
memPutFloat(ptr + CubeInstancedAttribs.OFFSET_CUBE_TEX + 12, vScaleY);
}
}
@@ -2,8 +2,10 @@ package com.gtnewhorizons.angelica.glsm.ffp;
import java.util.Arrays;
import com.gtnewhorizons.angelica.glsm.GLContextState;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.TexEnvState;
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
@@ -12,7 +14,7 @@ import org.lwjgl.opengl.GL13;
* Packed-long fragment shader permutation key for FFP emulation.
*
* Layout:
* long[0]: global bits (13) + unit 0 (47 bits at offset 13)
* long[0]: global bits (14) + unit 0 (47 bits at offset 14)
* long[1..3]: unit 1..3 (47 bits each, low-aligned)
* Only max(1, nrEnabledUnits) longs are significant.
*
@@ -63,7 +65,7 @@ public final class FragmentKey {
public static final int FOG_EXP = 2;
public static final int FOG_EXP2 = 3;
private static final int GLOBAL_BITS = 13;
private static final int GLOBAL_BITS = 14;
private static final int BIT_FOG_MODE = 0; // 2 bits
private static final int BIT_ALPHA_TEST = 2; // 1 bit
private static final int BIT_ALPHA_FUNC = 3; // 3 bits
@@ -72,6 +74,7 @@ public final class FragmentKey {
private static final int BIT_OVERLAY_ENABLED = 10; // 1 bit
private static final int BIT_LINE_STIPPLE = 11; // 1 bit
private static final int BIT_COLOR_SUM = 12; // 1 bit
private static final int BIT_OVERLAY_INSTANCED = 13;
private static final int U_ENABLED = 0;
private static final int U_MODE = 1; // 3 bits
@@ -103,11 +106,15 @@ public final class FragmentKey {
* @return number of significant longs (1..4)
*/
public static int packFromState(long[] out) {
return packFromState(out, GLStateManager.ctx());
}
public static int packFromState(long[] out, GLContextState glCtx) {
long global = 0;
// Fog
if (GLStateManager.getFogMode().isEnabled()) {
final int fogMode = switch (GLStateManager.getFogState().getFogMode()) {
if (glCtx.fogMode.isEnabled()) {
final int fogMode = switch (glCtx.fogState.getFogMode()) {
case GL11.GL_LINEAR -> FOG_LINEAR;
case GL11.GL_EXP -> FOG_EXP;
case GL11.GL_EXP2 -> FOG_EXP2;
@@ -117,13 +124,15 @@ public final class FragmentKey {
}
// Alpha test
if (GLStateManager.getAlphaTest().isEnabled()) {
if (glCtx.alphaTest.isEnabled()) {
global |= (1L << BIT_ALPHA_TEST);
global |= ((long) (encodeAlphaFunc(GLStateManager.getAlphaState().getFunction()) & 0x7)) << BIT_ALPHA_FUNC;
global |= ((long) (encodeAlphaFunc(glCtx.alphaState.getFunction()) & 0x7)) << BIT_ALPHA_FUNC;
}
// Damage overlay
if (GLStateManager.getOverlayA() != 0.0f) {
if (GLStateManager.ffpInstancing.hasInstanceHead()) {
global |= (1L << BIT_OVERLAY_INSTANCED);
} else if (glCtx.overlayA != 0.0f) {
global |= (1L << BIT_OVERLAY_ENABLED);
}
@@ -132,22 +141,23 @@ public final class FragmentKey {
}
// Separate specular / color sum
if (GLStateManager.getLightingState().isEnabled()
&& GLStateManager.getLightModel().colorControl == GL12.GL_SEPARATE_SPECULAR_COLOR) {
if (glCtx.lightingState.isEnabled()
&& glCtx.lightModel.colorControl == GL12.GL_SEPARATE_SPECULAR_COLOR) {
global |= (1L << BIT_SEPARATE_SPECULAR);
} else if (GLStateManager.getColorSumState().isEnabled()) {
} else if (glCtx.colorSumState.isEnabled()) {
global |= (1L << BIT_COLOR_SUM);
}
// Per-unit state
final TextureUnitArray textures = glCtx.textures;
int highestEnabled = -1;
long unit0Bits = 0;
for (int i = 0; i < MAX_UNITS; i++) {
// Per Mesa - an enabled unit with no complete texture bound counts as disabled.
final boolean texEnabled = GLStateManager.getTextures().getTextureUnitStates(i).isEnabled() && GLStateManager.getTextures().getTextureUnitBindings(i).getBinding() != 0;
final boolean texEnabled = textures.getTextureUnitStates(i).isEnabled() && textures.getTextureUnitBindings(i).getBinding() != 0;
if (texEnabled) highestEnabled = i;
final long unitBits = packUnit(i, texEnabled);
final long unitBits = packUnit(i, texEnabled, textures);
if (i == 0) {
unit0Bits = unitBits;
} else {
@@ -163,10 +173,10 @@ public final class FragmentKey {
return Math.max(1, nrEnabled);
}
private static long packUnit(int unitIndex, boolean texEnabled) {
private static long packUnit(int unitIndex, boolean texEnabled, TextureUnitArray textures) {
if (!texEnabled) return 0;
final TexEnvState envState = GLStateManager.getTextures().getTexEnvState(unitIndex);
final TexEnvState envState = textures.getTexEnvState(unitIndex);
final int mode = encodeTexEnvMode(envState.mode);
long bits = 1L; // enabled
@@ -245,6 +255,7 @@ public final class FragmentKey {
public boolean lineStipple() { return ((packed[0] >> BIT_LINE_STIPPLE) & 1) != 0; }
public int nrEnabledUnits() { return (int) ((packed[0] >> BIT_NR_ENABLED_UNITS) & 0x7); }
public boolean overlayEnabled() { return ((packed[0] >> BIT_OVERLAY_ENABLED) & 1) != 0; }
public boolean overlayInstanced() { return ((packed[0] >> BIT_OVERLAY_INSTANCED) & 1) != 0; }
private long unitBits(int i) {
return (i == 0) ? (packed[0] >>> GLOBAL_BITS) : packed[i];
@@ -378,10 +389,7 @@ public final class FragmentKey {
default -> "?";
};
final StringBuilder sb = new StringBuilder();
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b colorSum=%b overlay=%b units=%d",
fogName, alphaTestEnabled(),
alphaTestEnabled() ? String.format("0x%04X", decodeAlphaFunc(alphaTestFunc())) : "-",
separateSpecular(), colorSum(), overlayEnabled(), nrEnabledUnits()));
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b colorSum=%b overlay=%b units=%d", fogName, alphaTestEnabled(), alphaTestEnabled() ? String.format("0x%04X", decodeAlphaFunc(alphaTestFunc())) : "-", separateSpecular(), colorSum(), overlayEnabled() || overlayInstanced(), nrEnabledUnits()));
for (int i = 0; i < nrEnabledUnits(); i++) {
if (!unitEnabled(i)) {
sb.append(String.format(" u%d=OFF", i));
@@ -35,6 +35,9 @@ public final class FragmentShaderGenerator {
private static void emitInputs(StringBuilder sb, FragmentKey key) {
sb.append("// Inputs from vertex shader\n");
sb.append("in vec4 v_Color;\n");
if (key.overlayInstanced()) {
sb.append("in vec4 v_Overlay;\n");
}
if (key.separateSpecular()) {
sb.append("in vec3 v_SpecularColor;\n");
}
@@ -116,8 +119,11 @@ public final class FragmentShaderGenerator {
* Emit the modern-style damage overlay mix.
*/
private static void emitOverlay(StringBuilder sb, FragmentKey key) {
if (!key.overlayEnabled()) return;
sb.append(" color.rgb = mix(color.rgb, u_OverlayColor.rgb, u_OverlayColor.a);\n");
if (key.overlayInstanced()) {
sb.append(" color.rgb = mix(color.rgb, v_Overlay.rgb, v_Overlay.a);\n");
} else if (key.overlayEnabled()) {
sb.append(" color.rgb = mix(color.rgb, u_OverlayColor.rgb, u_OverlayColor.a);\n");
}
}
private static void emitSimpleUnit(StringBuilder sb, FragmentKey key, int unit, String texVar, String envColorVar, String prevVar, String assign) {
@@ -1,18 +1,84 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import org.lwjgl.opengl.GL11;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutFloat;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutLong;
public final class InstancedAttribs {
public static final int LOC_MATRIX_COL0 = 5;
public static final int LOC_MATRIX_COL1 = 6;
public static final int LOC_MATRIX_COL2 = 7;
public static final int LOC_MATRIX_COL3 = 8;
public static final int LOC_COLOR = 9;
public static final int LOC_ROW0 = 5;
public static final int LOC_ROW1 = 6;
public static final int LOC_ROW2 = 7;
public static final int LOC_COLOR = 8;
public static final int LOC_OVERLAY = 9;
public static final int LOC_LIGHTMAP = 10;
public static final int LOC_ENTITY = 11;
public static final int OFFSET_MATRIX = 0;
public static final int OFFSET_COLOR = 64;
public static final int OFFSET_LIGHTMAP = 68;
public static final int STRIDE = 80;
public static final int OFFSET_ROWS = 0;
public static final int OFFSET_COLOR = 48;
public static final int OFFSET_OVERLAY = 52;
public static final int OFFSET_ENTITY = 56;
public static final int HEAD_SIZE = 64;
public static final int OFFSET_LIGHTMAP = HEAD_SIZE;
public static final int STRIDE = 72;
public static void writeHead(long ptr, float[] colMajor, int off, int colorABGR, int overlayABGR, long entityInfo) {
writeRows(ptr, colMajor, off);
writeTail(ptr, colorABGR, overlayABGR, entityInfo);
}
private static void writeRows(long ptr, float[] colMajor, int off) {
for (int r = 0; r < 3; r++) {
final long row = ptr + OFFSET_ROWS + r * 16L;
memPutFloat(row, colMajor[off + r]);
memPutFloat(row + 4, colMajor[off + 4 + r]);
memPutFloat(row + 8, colMajor[off + 8 + r]);
memPutFloat(row + 12, colMajor[off + 12 + r]);
}
}
public static void writeTail(long ptr, int colorABGR, int overlayABGR, long entityInfo) {
memPutInt(ptr + OFFSET_COLOR, colorABGR);
memPutInt(ptr + OFFSET_OVERLAY, overlayABGR);
memPutLong(ptr + OFFSET_ENTITY, entityInfo);
}
public static void writeLightmap(long ptr, int packedLight) {
memPutFloat(ptr, packedLight & 0xFFFF);
memPutFloat(ptr + 4, (packedLight >>> 16) & 0xFFFF);
}
public static long packEntityInfo(int entity, int blockEntity, int item) {
return (entity & 0xFFFFL) | ((blockEntity & 0xFFFFL) << 16) | ((item & 0xFFFFL) << 32);
}
public static void pointHead(long base, int stride) {
for (int r = 0; r < 3; r++) {
GLStateManager.glVertexAttribPointer(LOC_ROW0 + r, 4, GL11.GL_FLOAT, false, stride, base + OFFSET_ROWS + r * 16L);
}
GLStateManager.glVertexAttribPointer(LOC_COLOR, 4, GL11.GL_UNSIGNED_BYTE, true, stride, base + OFFSET_COLOR);
GLStateManager.glVertexAttribPointer(LOC_OVERLAY, 4, GL11.GL_UNSIGNED_BYTE, true, stride, base + OFFSET_OVERLAY);
GLStateManager.glVertexAttribIPointer(LOC_ENTITY, 4, GL11.GL_SHORT, stride, base + OFFSET_ENTITY);
}
public static void pointTemplate(long base) {
pointHead(base, STRIDE);
GLStateManager.glVertexAttribPointer(LOC_LIGHTMAP, 2, GL11.GL_FLOAT, false, STRIDE, base + OFFSET_LIGHTMAP);
}
public static void enableHeadArrays() {
for (int loc = LOC_ROW0; loc <= LOC_ENTITY; loc++) {
enableInstanced(loc);
}
}
static void enableInstanced(int loc) {
GLStateManager.glEnableVertexAttribArray(loc);
GLStateManager.glVertexAttribDivisor(loc, 1);
}
private InstancedAttribs() {}
}
@@ -0,0 +1,84 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement;
import java.util.ArrayList;
public final class InstancedGlslHelpers {
private InstancedGlslHelpers() {}
public static String mat4FromRows(String row0, String row1, String row2) {
return "mat4("
+ "vec4(" + row0 + ".x, " + row1 + ".x, " + row2 + ".x, 0.0), "
+ "vec4(" + row0 + ".y, " + row1 + ".y, " + row2 + ".y, 0.0), "
+ "vec4(" + row0 + ".z, " + row1 + ".z, " + row2 + ".z, 0.0), "
+ "vec4(" + row0 + ".w, " + row1 + ".w, " + row2 + ".w, 1.0))";
}
public static String mat3FromRows(String row0, String row1, String row2) {
return "mat3("
+ "normalize(vec3(" + row0 + ".x, " + row1 + ".x, " + row2 + ".x)), "
+ "normalize(vec3(" + row0 + ".y, " + row1 + ".y, " + row2 + ".y)), "
+ "normalize(vec3(" + row0 + ".z, " + row1 + ".z, " + row2 + ".z)))";
}
public static String particlePos(String centerHalf, String offset) {
return "vec4(" + centerHalf + ".xyz + " + offset + " * " + centerHalf + ".w, 1.0)";
}
public static String particleUv(String uv, String corner) {
return "vec4("
+ "mix(" + uv + ".x, " + uv + ".z, " + corner + ".x), "
+ "mix(" + uv + ".y, " + uv + ".w, " + corner + ".y), "
+ "0.0, 1.0)";
}
public static String cubePrelude(String prefix, String mid, String delta, String normal, String tex, String sep) {
return "float " + prefix + "cubeMirror = " + tex + ".z < 0.0 ? 1.0 : 0.0;" + sep
+ "vec2 " + prefix + "cubeMidU = " + mid + ".xy - " + prefix + "cubeMirror * " + normal + ".x;" + sep
+ "vec2 " + prefix + "cubeU = " + prefix + "cubeMidU + (1.0 - 2.0 * " + prefix + "cubeMirror) * " + delta + ".xy;" + sep
+ "vec2 " + prefix + "cubeV = " + mid + ".zw + " + delta + ".zw;";
}
public static String cubeUv(String tex, String lightScale, String uA, String uZ, String vA, String vZ) {
return "vec4("
+ tex + ".x + " + uA + " * abs(" + tex + ".z) + " + uZ + " * " + lightScale + ".z, "
+ tex + ".y + " + vA + " * " + tex + ".w + " + vZ + " * " + lightScale + ".w, "
+ "0.0, 1.0)";
}
public static String[] attributeDecls(String prefix, Instancing kind) {
final ArrayList<String> decls = new ArrayList<>(9);
switch (kind) {
case NONE -> {}
case TEMPLATE -> addHead(decls, prefix, "vec2", "InstLightmap");
case CUBE -> {
decls.add(decl(VertexFormatElement.Usage.PRIMARY_UV.getAttributeLocation(), "vec4", prefix + "CubeMid"));
decls.add(decl(VertexFormatElement.Usage.SECONDARY_UV.getAttributeLocation(), "vec4", prefix + "CubeDelta"));
addHead(decls, prefix, "vec4", "InstLightmapScale");
decls.add(decl(CubeInstancedAttribs.LOC_CUBE_TEX, "vec4", prefix + "CubeTex"));
}
case PARTICLE -> {
decls.add(decl(ParticleInstancedAttribs.LOC_CENTER_HALF, "vec4", prefix + "InstCenterHalf"));
decls.add(decl(ParticleInstancedAttribs.LOC_UV, "vec4", prefix + "InstUv"));
decls.add(decl(ParticleInstancedAttribs.LOC_COLOR, "vec4", prefix + "InstColor"));
decls.add(decl(ParticleInstancedAttribs.LOC_LIGHTMAP, "vec2", prefix + "InstLightmap"));
}
}
return decls.toArray(String[]::new);
}
private static void addHead(ArrayList<String> decls, String prefix, String lightmapType, String lightmapName) {
decls.add(decl(InstancedAttribs.LOC_ROW0, "vec4", prefix + "InstRow0"));
decls.add(decl(InstancedAttribs.LOC_ROW1, "vec4", prefix + "InstRow1"));
decls.add(decl(InstancedAttribs.LOC_ROW2, "vec4", prefix + "InstRow2"));
decls.add(decl(InstancedAttribs.LOC_COLOR, "vec4", prefix + "InstColor"));
decls.add(decl(InstancedAttribs.LOC_OVERLAY, "vec4", prefix + "InstOverlay"));
decls.add(decl(InstancedAttribs.LOC_LIGHTMAP, lightmapType, prefix + lightmapName));
}
private static String decl(int loc, String type, String name) {
return "layout(location = " + loc + ") in " + type + " " + name + ";";
}
}
@@ -0,0 +1,20 @@
package com.gtnewhorizons.angelica.glsm.ffp;
public enum Instancing {
NONE(""),
TEMPLATE("_instanced"),
CUBE("_cubeinstanced"),
PARTICLE("_particleinstanced");
public static final Instancing[] VALUES = values();
public final String variantSuffix;
Instancing(String variantSuffix) {
this.variantSuffix = variantSuffix;
}
public boolean hasInstanceHead() {
return this == TEMPLATE || this == CUBE;
}
}
@@ -0,0 +1,50 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import org.lwjgl.opengl.GL11;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutFloat;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
public final class ParticleInstancedAttribs {
public static final int LOC_CENTER_HALF = 5;
public static final int LOC_UV = 6;
public static final int LOC_COLOR = InstancedAttribs.LOC_COLOR;
public static final int LOC_LIGHTMAP = InstancedAttribs.LOC_LIGHTMAP;
public static final int OFFSET_CENTER_HALF = 0;
public static final int OFFSET_UV = 16;
public static final int OFFSET_COLOR = 32;
public static final int OFFSET_LIGHTMAP = 36;
public static final int STRIDE = 48;
public static void pointInstanceAttribs(long base) {
GLStateManager.glVertexAttribPointer(LOC_CENTER_HALF, 4, GL11.GL_FLOAT, false, STRIDE, base + OFFSET_CENTER_HALF);
GLStateManager.glVertexAttribPointer(LOC_UV, 4, GL11.GL_FLOAT, false, STRIDE, base + OFFSET_UV);
GLStateManager.glVertexAttribPointer(LOC_COLOR, 4, GL11.GL_UNSIGNED_BYTE, true, STRIDE, base + OFFSET_COLOR);
GLStateManager.glVertexAttribPointer(LOC_LIGHTMAP, 2, GL11.GL_FLOAT, false, STRIDE, base + OFFSET_LIGHTMAP);
}
static void enableInstanceArrays() {
InstancedAttribs.enableInstanced(LOC_CENTER_HALF);
InstancedAttribs.enableInstanced(LOC_UV);
InstancedAttribs.enableInstanced(LOC_COLOR);
InstancedAttribs.enableInstanced(LOC_LIGHTMAP);
}
public static void writeInstance(long ptr, float cx, float cy, float cz, float half, float u0, float v0, float u1, float v1, int colorABGR, int packedLight) {
memPutFloat(ptr + OFFSET_CENTER_HALF, cx);
memPutFloat(ptr + OFFSET_CENTER_HALF + 4, cy);
memPutFloat(ptr + OFFSET_CENTER_HALF + 8, cz);
memPutFloat(ptr + OFFSET_CENTER_HALF + 12, half);
memPutFloat(ptr + OFFSET_UV, u0);
memPutFloat(ptr + OFFSET_UV + 4, v0);
memPutFloat(ptr + OFFSET_UV + 8, u1);
memPutFloat(ptr + OFFSET_UV + 12, v1);
memPutInt(ptr + OFFSET_COLOR, colorABGR);
InstancedAttribs.writeLightmap(ptr + OFFSET_LIGHTMAP, packedLight);
}
private ParticleInstancedAttribs() {}
}
@@ -0,0 +1,160 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizon.gtnhlib.client.renderer.cel.api.util.NormI8;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.hooks.ImmediateExtendedAttribHandler;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import java.nio.ByteBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAlloc;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutFloat;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
public final class ParticleQuadMesh {
public static final int VERTEX_FLAGS = VertexFlags.TEXTURE_BIT;
public static final int VERTEX_COUNT = 4;
private static final int VERTEX_STRIDE = 24;
private static final int OFFSET_OFFSET = 0;
private static final int OFFSET_CORNER = 12;
private static final int OFFSET_TANGENT = 20;
private static final float[] CORNER_A = { -1.0f, -1.0f, 1.0f, 1.0f };
private static final float[] CORNER_B = { -1.0f, 1.0f, 1.0f, -1.0f };
private static int vao;
private static int vbo;
private static ByteBuffer staging;
private static boolean written;
private static float lastRotX, lastRotXZ, lastRotZ, lastRotYZ, lastRotXY;
private ParticleQuadMesh() {}
public static float cornerA(int corner) {
return CORNER_A[corner];
}
public static float cornerB(int corner) {
return CORNER_B[corner];
}
public static float offsetX(float a, float b, float rotX, float rotYZ) {
return a * rotX + b * rotYZ;
}
public static float offsetY(float b, float rotXZ) {
return b * rotXZ;
}
public static float offsetZ(float a, float b, float rotZ, float rotXY) {
return a * rotZ + b * rotXY;
}
public static int vao() {
if (vao == 0) build();
return vao;
}
public static void update(float rotX, float rotXZ, float rotZ, float rotYZ, float rotXY) {
if (vao == 0) build();
if (written && rotX == lastRotX && rotXZ == lastRotXZ && rotZ == lastRotZ && rotYZ == lastRotYZ && rotXY == lastRotXY) {
return;
}
lastRotX = rotX;
lastRotXZ = rotXZ;
lastRotZ = rotZ;
lastRotYZ = rotYZ;
lastRotXY = rotXY;
written = true;
write(memAddress0(staging), rotX, rotXZ, rotZ, rotYZ, rotXY);
final int savedVBO = GLStateManager.getBoundVBO();
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
staging.position(0).limit(VERTEX_COUNT * VERTEX_STRIDE);
GLStateManager.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0L, staging);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, savedVBO);
}
private static void write(long dst, float rotX, float rotXZ, float rotZ, float rotYZ, float rotXY) {
final int tangent = packTangent(rotX, 0.0f, rotZ);
long ptr = dst;
for (int i = 0; i < VERTEX_COUNT; i++) {
final float a = cornerA(i);
final float b = cornerB(i);
memPutFloat(ptr + OFFSET_OFFSET, offsetX(a, b, rotX, rotYZ));
memPutFloat(ptr + OFFSET_OFFSET + 4, offsetY(b, rotXZ));
memPutFloat(ptr + OFFSET_OFFSET + 8, offsetZ(a, b, rotZ, rotXY));
memPutFloat(ptr + OFFSET_CORNER, (a + 1.0f) * 0.5f);
memPutFloat(ptr + OFFSET_CORNER + 4, (b + 1.0f) * 0.5f);
memPutInt(ptr + OFFSET_TANGENT, tangent);
ptr += VERTEX_STRIDE;
}
}
private static int packTangent(float x, float y, float z) {
final float lenSq = x * x + y * y + z * z;
final float nx, ny, nz;
if (lenSq < 1.0e-12f) {
nx = 1.0f;
ny = 0.0f;
nz = 0.0f;
} else {
final float inv = (float) (1.0 / Math.sqrt(lenSq));
nx = x * inv;
ny = y * inv;
nz = z * inv;
}
return NormI8.pack(nx, ny, nz) | (127 << 24);
}
private static void build() {
final int savedVAO = GLStateManager.getBoundVAO();
final int savedVBO = GLStateManager.getBoundVBO();
vao = GLStateManager.glGenVertexArrays();
GLStateManager.glBindVertexArray(vao);
vbo = GLStateManager.glGenBuffers();
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, (long) VERTEX_COUNT * VERTEX_STRIDE, GL15.GL_DYNAMIC_DRAW);
attrib(VertexFormatElement.Usage.POSITION.getAttributeLocation(), 3, GL11.GL_FLOAT, false, OFFSET_OFFSET);
attrib(VertexFormatElement.Usage.PRIMARY_UV.getAttributeLocation(), 2, GL11.GL_FLOAT, false, OFFSET_CORNER);
attrib(ImmediateExtendedAttribHandler.LOC_TANGENT, 4, GL11.GL_BYTE, true, OFFSET_TANGENT);
ParticleInstancedAttribs.enableInstanceArrays();
GLStateManager.glBindVertexArray(savedVAO);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, savedVBO);
if (staging == null) staging = memAlloc(VERTEX_COUNT * VERTEX_STRIDE);
written = false;
}
private static void attrib(int loc, int size, int type, boolean normalized, int offset) {
GLStateManager.glEnableVertexAttribArray(loc);
GLStateManager.glVertexAttribPointer(loc, size, type, normalized, VERTEX_STRIDE, offset);
}
public static void delete() {
if (vbo != 0) {
GLStateManager.glDeleteBuffers(vbo);
vbo = 0;
}
if (vao != 0) {
GLStateManager.glDeleteVertexArrays(vao);
vao = 0;
}
if (staging != null) {
memFree(staging);
staging = null;
}
written = false;
}
}
@@ -4,12 +4,14 @@ import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
import com.gtnewhorizons.angelica.config.SystemProperties;
import com.gtnewhorizons.angelica.glsm.CompatUniformManager;
import com.gtnewhorizons.angelica.glsm.GLContextState;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.hooks.DeferredBlendHandler;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMHooks;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
import com.gtnewhorizons.angelica.glsm.QuadConverter;
import com.gtnewhorizons.angelica.glsm.profiling.Tracy;
import com.gtnewhorizons.angelica.glsm.stacks.StackIdAllocator;
import com.gtnewhorizons.angelica.glsm.stacks.Vec3fStack;
import com.gtnewhorizons.angelica.glsm.stacks.Vec4fStack;
import com.gtnewhorizons.angelica.glsm.streaming.TessellatorStreamingDrawer;
@@ -50,8 +52,8 @@ public final class ShaderManager {
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
};
@Getter private static final Vec3fStack normalStack = new Vec3fStack(currentNormal);
@Getter private static final Vec4fStack texCoordStack = new Vec4fStack(currentTexCoords[0]);
@Getter private static final Vec3fStack normalStack = new Vec3fStack(currentNormal, StackIdAllocator.nextStaticId());
@Getter private static final Vec4fStack texCoordStack = new Vec4fStack(currentTexCoords[0], StackIdAllocator.nextStaticId());
@Getter private static int normalGeneration;
@Getter private static int texCoordGeneration;
@@ -97,6 +99,8 @@ public final class ShaderManager {
final long vkPacked = VertexKey.packFromState(true, true, true, true, fragMask);
final VertexKey vk = VertexKey.fromPacked(vkPacked);
VertexShaderGenerator.generate(vk);
VertexShaderGenerator.generate(VertexKey.fromPacked(VertexKey.withInstancing(vkPacked, Instancing.CUBE)));
VertexShaderGenerator.generate(VertexKey.fromPacked(VertexKey.withInstancing(vkPacked, Instancing.PARTICLE)));
FragmentShaderGenerator.generate(FragmentKey.fromPacked(fkScratch, fkLen));
GeometryShaderGenerator.generate(vk);
final Class<?>[] touched = { Program.class, ShaderCache.class, TessellatorStreamingDrawer.class, QuadConverter.class };
@@ -127,6 +131,7 @@ public final class ShaderManager {
}
public void preDraw() {
GLSMHooks.resolvePendingProgram();
final DeferredBlendHandler bh = GLSMHooks.blendHandler;
if (bh != null) bh.flushDeferredBlend();
@@ -148,15 +153,16 @@ public final class ShaderManager {
if (!active) return;
preDrawCalls++;
final int fkLen = FragmentKey.packFromState(currentFKScratch);
final GLContextState glCtx = GLStateManager.ctx();
final int fkLen = FragmentKey.packFromState(currentFKScratch, glCtx);
final int fragMask = FragmentKey.unitMaskFromPacked(currentFKScratch, fkLen);
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragMask);
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragMask, glCtx);
if (vkPacked != currentVertexKeyPacked || !Arrays.equals(currentFKScratch, 0, fkLen, currentFKPacked, 0, currentFKLen)) {
commitVariant(vkPacked, fkLen);
}
uploadUniforms();
uploadUniforms(glCtx);
}
private void commitVariant(long vkPacked, int fkLen) {
@@ -172,9 +178,9 @@ public final class ShaderManager {
}
}
private void uploadUniforms() {
private void uploadUniforms(GLContextState glCtx) {
if (currentProgram != null) {
uniforms.upload();
uniforms.upload(glCtx);
}
}
@@ -187,16 +193,19 @@ public final class ShaderManager {
}
public static void setCurrentNormal(float x, float y, float z) {
normalStack.beforeModify();
currentNormal.set(x, y, z);
normalGeneration++;
}
public static void setCurrentTexCoord(float s, float t, float r, float q) {
texCoordStack.beforeModify();
currentTexCoords[0].set(s, t, r, q);
texCoordGeneration++;
}
public static void setCurrentTexCoord(int unit, float s, float t, float r, float q) {
if (unit == 0) texCoordStack.beforeModify();
currentTexCoords[unit].set(s, t, r, q);
texCoordGeneration++;
}
@@ -1,5 +1,6 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizons.angelica.glsm.GLContextState;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.ClipPlaneState;
import com.gtnewhorizons.angelica.glsm.states.FogState;
@@ -7,6 +8,7 @@ import com.gtnewhorizons.angelica.glsm.states.LightState;
import com.gtnewhorizons.angelica.glsm.states.LineState;
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
import com.gtnewhorizons.angelica.glsm.states.TexGenState;
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
import com.gtnewhorizons.angelica.glsm.states.ViewportState;
import com.gtnewhorizons.angelica.glsm.streaming.UniformRingBuffer;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMConfig;
@@ -81,43 +83,43 @@ public class Uniforms {
private static final double LN2 = java.lang.Math.log(2.0);
private static final double SQRT_LN2 = java.lang.Math.sqrt(LN2);
public void upload() {
public void upload(GLContextState glCtx) {
boolean dirty = false;
contentChanged = false;
final int mvG = GLStateManager.getMvGeneration();
final int projG = GLStateManager.getProjGeneration();
final int mvG = glCtx.mvGeneration;
final int projG = glCtx.projGeneration;
final boolean mvChanged = mvG != mvGen;
final boolean projChanged = projG != projGen;
if (mvChanged || projChanged) {
stageMatrices(mvChanged, projChanged);
stageMatrices(mvChanged, projChanged, glCtx);
mvGen = mvG;
projGen = projG;
stagedMatrices++;
dirty = true;
}
final int mvLinG = GLStateManager.getMvLinearGeneration();
final int mvLinG = glCtx.mvLinearGeneration;
if (mvLinG != mvLinearGen) {
stageNormalMatrix();
stageNormalMatrix(glCtx);
mvLinearGen = mvLinG;
dirty = true;
}
final int texMatG = GLStateManager.getTexMatrixGeneration();
final int texMatG = glCtx.texMatrixGeneration;
if (texMatG != texMatGen) {
stageTextureMatrices();
stageTextureMatrices(glCtx);
texMatGen = texMatG;
dirty = true;
}
final int litG = GLStateManager.getLightingGeneration();
final int litG = glCtx.lightingGeneration;
if (litG != lightingGen) {
stageLighting();
stageLighting(glCtx);
lightingGen = litG;
stagedLighting++;
dirty = true;
}
final int colG = GLStateManager.getColorGeneration();
final int colG = glCtx.colorGeneration;
if (colG != colorGen) {
stageCurrentColor();
stageCurrentColor(glCtx);
colorGen = colG;
stagedColor++;
dirty = true;
@@ -149,35 +151,36 @@ public class Uniforms {
stagedLightmap++;
dirty = true;
}
final int tgG = GLStateManager.getTexGenGeneration();
final int tgG = glCtx.texGenGeneration;
if (tgG != texGenGen) {
stageTexGen();
stageTexGen(glCtx);
texGenGen = tgG;
stagedTexGen++;
dirty = true;
}
final int cpG = GLStateManager.getClipPlaneGeneration();
final int cpG = glCtx.clipPlaneGeneration;
if (cpG != clipPlaneGen) {
stageClipPlanes();
stageClipPlanes(glCtx);
clipPlaneGen = cpG;
stagedClipPlanes++;
dirty = true;
}
final int fragG = GLStateManager.getFragmentGeneration();
final int fragG = glCtx.fragmentGeneration;
if (fragG != fragmentGen) {
stageFragment();
stageFragment(glCtx);
fragmentGen = fragG;
stagedFragment++;
dirty = true;
}
final float lw = GLStateManager.getLineState().getWidth();
final LineState line = glCtx.lineState;
final float lw = line.getWidth();
if (lw != lineWidth) {
putFloat(FFPUniformBlock.LINE_WIDTH, lw);
lineWidth = lw;
stagedMisc++;
dirty = true;
}
final ViewportState vp = GLStateManager.getViewportState();
final ViewportState vp = glCtx.viewportState;
if (vp.x != viewportX || vp.y != viewportY || vp.width != viewportWidth || vp.height != viewportHeight) {
putFloat(FFPUniformBlock.VIEWPORT_SIZE, vp.width);
putFloat(FFPUniformBlock.VIEWPORT_SIZE + 4, vp.height);
@@ -189,8 +192,7 @@ public class Uniforms {
stagedMisc++;
dirty = true;
}
final LineState line = GLStateManager.getLineState();
final int stippleFactor = line.getStippleFactor() < 1 ? 1 : line.getStippleFactor();
final int stippleFactor = Math.max(line.getStippleFactor(), 1);
final int stipplePacked = (line.getStipplePattern() & 0xFFFF) | (stippleFactor << 16);
if (stipplePacked != lineStipple) {
putInt(FFPUniformBlock.LINE_STIPPLE, stipplePacked);
@@ -215,9 +217,9 @@ public class Uniforms {
}
}
private void stageMatrices(boolean mvChanged, boolean projChanged) {
final Matrix4f mv = GLStateManager.getModelViewMatrix();
final Matrix4f proj = GLStateManager.getProjectionMatrix();
private void stageMatrices(boolean mvChanged, boolean projChanged, GLContextState glCtx) {
final Matrix4f mv = glCtx.modelViewMatrix;
final Matrix4f proj = glCtx.projectionMatrix;
if (mvChanged) {
putMat4(FFPUniformBlock.MODEL_VIEW_MATRIX, mv);
}
@@ -228,8 +230,8 @@ public class Uniforms {
putMat4(FFPUniformBlock.MVP_MATRIX, mvpMatrix);
}
private void stageNormalMatrix() {
GLStateManager.getModelViewMatrix().normal(normalMatrix);
private void stageNormalMatrix(GLContextState glCtx) {
glCtx.modelViewMatrix.normal(normalMatrix);
putMat3(FFPUniformBlock.NORMAL_MATRIX, normalMatrix);
putFloat(FFPUniformBlock.NORMAL_SCALE, rescaleFactor(normalMatrix, tempVec3));
}
@@ -239,18 +241,19 @@ public class Uniforms {
return f > 1.0e-12f ? 1.0f / (float) Math.sqrt(f) : 1.0f;
}
private void stageTextureMatrices() {
putMat4(FFPUniformBlock.TEXTURE_MATRIX_0, GLStateManager.getTextures().getTextureUnitMatrix(0));
putMat4(FFPUniformBlock.TEXTURE_MATRIX_2, GLStateManager.getTextures().getTextureUnitMatrix(2));
putMat4(FFPUniformBlock.TEXTURE_MATRIX_3, GLStateManager.getTextures().getTextureUnitMatrix(3));
putMat4(FFPUniformBlock.LIGHTMAP_TEXTURE_MATRIX, GLStateManager.getTextures().getTextureUnitMatrix(1));
private void stageTextureMatrices(GLContextState glCtx) {
final TextureUnitArray textures = glCtx.textures;
putMat4(FFPUniformBlock.TEXTURE_MATRIX_0, textures.getTextureUnitMatrix(0));
putMat4(FFPUniformBlock.TEXTURE_MATRIX_2, textures.getTextureUnitMatrix(2));
putMat4(FFPUniformBlock.TEXTURE_MATRIX_3, textures.getTextureUnitMatrix(3));
putMat4(FFPUniformBlock.LIGHTMAP_TEXTURE_MATRIX, textures.getTextureUnitMatrix(1));
}
private void stageLighting() {
final MaterialState mat = GLStateManager.getFrontMaterial();
final Vector4f lmAmbient = GLStateManager.getLightModel().ambient;
final LightState light0 = GLStateManager.getLightDataStates()[0];
final LightState light1 = GLStateManager.getLightDataStates()[1];
private void stageLighting(GLContextState glCtx) {
final MaterialState mat = glCtx.frontMaterial;
final Vector4f lmAmbient = glCtx.lightModel.ambient;
final LightState light0 = glCtx.lightDataStates[0];
final LightState light1 = glCtx.lightDataStates[1];
putVec4(FFPUniformBlock.LIGHT_MODEL_AMBIENT, lmAmbient);
putVec4(FFPUniformBlock.MATERIAL_EMISSION, mat.emission);
@@ -284,8 +287,8 @@ public class Uniforms {
putVec3(offset, lightVal.x * materialVal.x, lightVal.y * materialVal.y, lightVal.z * materialVal.z);
}
private void stageCurrentColor() {
final var color = GLStateManager.getColor();
private void stageCurrentColor(GLContextState glCtx) {
final var color = glCtx.color;
putVec4(FFPUniformBlock.CURRENT_COLOR,
Math.clamp(0f, 1f, color.getRed()),
Math.clamp(0f, 1f, color.getGreen()),
@@ -293,8 +296,8 @@ public class Uniforms {
Math.clamp(0f, 1f, color.getAlpha()));
}
private void stageTexGen() {
final TexGenState tg = GLStateManager.getTextures().getTexGenState(0);
private void stageTexGen(GLContextState glCtx) {
final TexGenState tg = glCtx.textures.getTexGenState(0);
putPlane(FFPUniformBlock.TEX_GEN_OBJ_PLANE_S, tg.getObjectPlane(GL11.GL_S));
putPlane(FFPUniformBlock.TEX_GEN_OBJ_PLANE_T, tg.getObjectPlane(GL11.GL_T));
putPlane(FFPUniformBlock.TEX_GEN_OBJ_PLANE_R, tg.getObjectPlane(GL11.GL_R));
@@ -305,8 +308,8 @@ public class Uniforms {
putPlane(FFPUniformBlock.TEX_GEN_EYE_PLANE_Q, tg.getEyePlane(GL11.GL_Q));
}
private void stageClipPlanes() {
final ClipPlaneState cps = GLStateManager.getClipPlaneState();
private void stageClipPlanes(GLContextState glCtx) {
final ClipPlaneState cps = glCtx.clipPlaneState;
clipPlaneBuf.clear();
for (int i = 0; i < GLStateManager.MAX_CLIP_PLANES; i++) {
cps.putEyePlane(i, clipPlaneBuf);
@@ -317,24 +320,24 @@ public class Uniforms {
}
}
private void stageFragment() {
putFloat(FFPUniformBlock.ALPHA_REF, GLStateManager.getAlphaState().getReference());
private void stageFragment(GLContextState glCtx) {
putFloat(FFPUniformBlock.ALPHA_REF, glCtx.alphaState.getReference());
for (int i = 0; i < 4; i++) {
final var envState = GLStateManager.getTextures().getTexEnvState(i);
final var envState = glCtx.textures.getTexEnvState(i);
putVec4(FFPUniformBlock.TEX_ENV_COLOR_0 + i * 16,
envState.envColorR, envState.envColorG, envState.envColorB, envState.envColorA);
}
putVec4(FFPUniformBlock.OVERLAY_COLOR,
GLStateManager.getOverlayR(), GLStateManager.getOverlayG(),
GLStateManager.getOverlayB(), GLStateManager.getOverlayA());
glCtx.overlayR, glCtx.overlayG,
glCtx.overlayB, glCtx.overlayA);
final var secondary = GLStateManager.getSecondaryColor();
final var secondary = glCtx.secondaryColor;
putVec3(FFPUniformBlock.SECONDARY_COLOR, secondary.getRed(), secondary.getGreen(), secondary.getBlue());
// Mesa STATE_FOG_PARAMS_OPTIMIZED
final FogState fog = GLStateManager.getFogState();
final FogState fog = glCtx.fogState;
final float start = fog.getStart();
final float end = fog.getEnd();
final float density = fog.getDensity();
@@ -0,0 +1,161 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizon.gtnhlib.client.renderer.cel.api.util.NormI8;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.hooks.ImmediateExtendedAttribHandler;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import java.nio.ByteBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAlloc;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutFloat;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
public final class UnitCubeMesh {
public static final int VERTEX_FLAGS = VertexFlags.COLOR_BIT | VertexFlags.TEXTURE_BIT | VertexFlags.NORMAL_BIT;
public static final int FACE_COUNT = 6;
public static final int VERTEX_COUNT = 24;
public static final int VERTEX_STRIDE = 64;
public static final int OFFSET_POSITION = 0;
private static final int OFFSET_COLOR = 12;
public static final int OFFSET_MID = 16;
public static final int OFFSET_DELTA = 32;
public static final int OFFSET_NORMAL = 48;
public static final int OFFSET_TANGENT = 60;
public static final float[][] CORNERS = {
{ 0, 0, 0 }, { 1, 0, 0 }, { 1, 1, 0 }, { 0, 1, 0 },
{ 0, 0, 1 }, { 1, 0, 1 }, { 1, 1, 1 }, { 0, 1, 1 },
};
public record Span(int a, int z) {
public int texels(int sizeA, int sizeZ) {
return a * sizeA + z * sizeZ;
}
}
public record Net(Span uLow, Span uHigh, Span vLow, Span vHigh) {
public Span u(int vertex) {
return vertex == 0 || vertex == 3 ? uHigh : uLow;
}
public Span v(int vertex) {
return vertex >= 2 ? vHigh : vLow;
}
}
public record Face(int[] corners, float[] normal, float[] tangent, Net net) {}
public static final Face[] FACES = {
new Face(new int[] { 5, 1, 2, 6 }, new float[] { 1, 0, 0 }, new float[] { 0, 0, 1, 1 }, new Net(new Span(1, 1), new Span(1, 2), new Span(0, 1), new Span(1, 1))),
new Face(new int[] { 0, 4, 7, 3 }, new float[] { -1, 0, 0 }, new float[] { 0, 0, -1, 1 }, new Net(new Span(0, 0), new Span(0, 1), new Span(0, 1), new Span(1, 1))),
new Face(new int[] { 5, 4, 0, 1 }, new float[] { 0, -1, 0 }, new float[] { 1, 0, 0, 1 }, new Net(new Span(0, 1), new Span(1, 1), new Span(0, 0), new Span(0, 1))),
new Face(new int[] { 2, 3, 7, 6 }, new float[] { 0, 1, 0 }, new float[] { 1, 0, 0, -1 }, new Net(new Span(1, 1), new Span(2, 1), new Span(0, 1), new Span(0, 0))),
new Face(new int[] { 1, 0, 3, 2 }, new float[] { 0, 0, -1 }, new float[] { 1, 0, 0, 1 }, new Net(new Span(0, 1), new Span(1, 1), new Span(0, 1), new Span(1, 1))),
new Face(new int[] { 4, 5, 6, 7 }, new float[] { 0, 0, 1 }, new float[] { -1, 0, 0, 1 }, new Net(new Span(1, 2), new Span(2, 2), new Span(0, 1), new Span(1, 1))),
};
private static int vao;
private static int vbo;
private UnitCubeMesh() {}
public static void write(long dst) {
long ptr = dst;
for (int f = 0; f < FACE_COUNT; f++) {
final Face face = FACES[f];
final Net net = face.net();
final float midUA = (net.uLow().a() + net.uHigh().a()) * 0.5f;
final float midUZ = (net.uLow().z() + net.uHigh().z()) * 0.5f;
final float midVA = (net.vLow().a() + net.vHigh().a()) * 0.5f;
final float midVZ = (net.vLow().z() + net.vHigh().z()) * 0.5f;
for (int c = 0; c < 4; c++) {
final float[] corner = CORNERS[face.corners()[c]];
final Span u = net.u(c);
final Span v = net.v(c);
memPutFloat(ptr + OFFSET_POSITION, corner[0]);
memPutFloat(ptr + OFFSET_POSITION + 4, corner[1]);
memPutFloat(ptr + OFFSET_POSITION + 8, corner[2]);
memPutInt(ptr + OFFSET_COLOR, 0xFFFFFFFF);
memPutFloat(ptr + OFFSET_MID, midUA);
memPutFloat(ptr + OFFSET_MID + 4, midUZ);
memPutFloat(ptr + OFFSET_MID + 8, midVA);
memPutFloat(ptr + OFFSET_MID + 12, midVZ);
memPutFloat(ptr + OFFSET_DELTA, u.a() - midUA);
memPutFloat(ptr + OFFSET_DELTA + 4, u.z() - midUZ);
memPutFloat(ptr + OFFSET_DELTA + 8, v.a() - midVA);
memPutFloat(ptr + OFFSET_DELTA + 12, v.z() - midVZ);
memPutFloat(ptr + OFFSET_NORMAL, face.normal()[0]);
memPutFloat(ptr + OFFSET_NORMAL + 4, face.normal()[1]);
memPutFloat(ptr + OFFSET_NORMAL + 8, face.normal()[2]);
final float[] tangent = face.tangent();
memPutInt(ptr + OFFSET_TANGENT, packTangent(tangent[0], tangent[1], tangent[2], tangent[3]));
ptr += VERTEX_STRIDE;
}
}
}
private static int packTangent(float x, float y, float z, float w) {
return NormI8.pack(x, y, z) | (((int) (w * 127.0f) & 0xFF) << 24);
}
public static int vao() {
if (vao == 0) build();
return vao;
}
private static void build() {
final int savedVAO = GLStateManager.getBoundVAO();
final int savedVBO = GLStateManager.getBoundVBO();
vao = GLStateManager.glGenVertexArrays();
GLStateManager.glBindVertexArray(vao);
vbo = GLStateManager.glGenBuffers();
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
final int bytes = VERTEX_COUNT * VERTEX_STRIDE;
final ByteBuffer data = memAlloc(bytes);
try {
write(memAddress0(data));
data.position(0).limit(bytes);
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STATIC_DRAW);
} finally {
memFree(data);
}
attrib(VertexFormatElement.Usage.POSITION.getAttributeLocation(), 3, GL11.GL_FLOAT, false, OFFSET_POSITION);
attrib(VertexFormatElement.Usage.COLOR.getAttributeLocation(), 4, GL11.GL_UNSIGNED_BYTE, true, OFFSET_COLOR);
attrib(VertexFormatElement.Usage.PRIMARY_UV.getAttributeLocation(), 4, GL11.GL_FLOAT, false, OFFSET_MID);
attrib(VertexFormatElement.Usage.SECONDARY_UV.getAttributeLocation(), 4, GL11.GL_FLOAT, false, OFFSET_DELTA);
attrib(VertexFormatElement.Usage.NORMAL.getAttributeLocation(), 3, GL11.GL_FLOAT, false, OFFSET_NORMAL);
attrib(ImmediateExtendedAttribHandler.LOC_TANGENT, 4, GL11.GL_BYTE, true, OFFSET_TANGENT);
CubeInstancedAttribs.enableInstanceArrays();
GLStateManager.glBindVertexArray(savedVAO);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, savedVBO);
}
private static void attrib(int loc, int size, int type, boolean normalized, int offset) {
GLStateManager.glEnableVertexAttribArray(loc);
GLStateManager.glVertexAttribPointer(loc, size, type, normalized, VERTEX_STRIDE, offset);
}
public static void delete() {
if (vbo != 0) {
GLStateManager.glDeleteBuffers(vbo);
vbo = 0;
}
if (vao != 0) {
GLStateManager.glDeleteVertexArrays(vao);
vao = 0;
}
}
}
@@ -2,6 +2,7 @@ package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizon.gtnhlib.client.renderer.MatrixHelper;
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
import com.gtnewhorizons.angelica.glsm.GLContextState;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.TexGenState;
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
@@ -49,7 +50,7 @@ public final class VertexKey {
private static final int BIT_UNIT_TEXMAT_BASE = BIT_WIDE_LINE + 1;
private static final int BIT_UNIT23_UV_FROM_UNIT0 = BIT_UNIT_TEXMAT_BASE + MAX_UNITS;
private static final int BIT_LINE_STIPPLE = BIT_UNIT23_UV_FROM_UNIT0 + 1;
private static final int BIT_INSTANCED = BIT_LINE_STIPPLE + 1;
private static final int BIT_INSTANCING = BIT_LINE_STIPPLE + 1;
public static final int TG_NONE = 0;
public static final int TG_OBJ_LINEAR = 1;
@@ -97,7 +98,7 @@ public final class VertexKey {
public boolean clipPlanesEnabled() { return bit(BIT_CLIP_PLANES); }
public boolean wideLineEmulation() { return bit(BIT_WIDE_LINE); }
public boolean lineStipple() { return bit(BIT_LINE_STIPPLE); }
public boolean instancedDraw() { return bit(BIT_INSTANCED); }
public Instancing instancing() { return Instancing.VALUES[(int) ((packed >> BIT_INSTANCING) & 0x3)]; }
public boolean cmReplacesAmbient() { final int m = colorMaterialMode(); return m == CM_AMBIENT || m == CM_AMBIENT_AND_DIFFUSE; }
public boolean cmReplacesDiffuse() { final int m = colorMaterialMode(); return m == CM_DIFFUSE || m == CM_AMBIENT_AND_DIFFUSE; }
@@ -126,54 +127,66 @@ public final class VertexKey {
}
public static long packFromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
return packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragUnitMask, GLStateManager.ctx());
}
public static long packFromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask, GLContextState glCtx) {
long bits = 0;
final boolean lighting = GLStateManager.getLightingState().isEnabled();
final boolean lighting = glCtx.lightingState.isEnabled();
if (lighting) {
bits |= (1L << BIT_LIGHTING);
for (int i = 0; i < FFP_LIGHT_COUNT; i++) {
if (!GLStateManager.getLightStates()[i].isEnabled()) continue;
if (!glCtx.lightStates[i].isEnabled()) continue;
bits |= (1L << (BIT_LIGHT_BASE + i));
// position.w == 0 means directional
if (GLStateManager.getLightDataStates()[i].position.w == 0.0f) {
if (glCtx.lightDataStates[i].position.w == 0.0f) {
bits |= (1L << (BIT_LIGHT_DIR_BASE + i));
}
}
if (GLStateManager.getColorMaterial().isEnabled()) {
if (glCtx.colorMaterial.isEnabled()) {
bits |= (1L << BIT_COLOR_MATERIAL);
final int cmMode = encodeColorMaterialMode(GLStateManager.getColorMaterialParameter().getValue());
final int cmMode = encodeColorMaterialMode(glCtx.colorMaterialParameter.getValue());
bits |= ((long) cmMode & 0x7) << BIT_COLOR_MAT_MODE;
}
if (GLStateManager.getLightModel().colorControl == GL12.GL_SEPARATE_SPECULAR_COLOR) {
if (glCtx.lightModel.colorControl == GL12.GL_SEPARATE_SPECULAR_COLOR) {
bits |= (1L << BIT_SEPARATE_SPECULAR);
}
}
if (GLStateManager.getFogMode().isEnabled()) {
if (glCtx.fogMode.isEnabled()) {
bits |= (1L << BIT_FOG);
final int fogDistMode = GLStateManager.getFogState().getFogDistanceMode();
final int fogDistMode = glCtx.fogState.getFogDistanceMode();
bits |= ((long) fogDistMode & 0x3) << BIT_FOG_DIST_MODE;
}
if (GLStateManager.getNormalizeState().isEnabled()) {
if (glCtx.normalizeState.isEnabled()) {
bits |= (1L << BIT_NORMALIZE);
}
if (GLStateManager.getRescaleNormalState().isEnabled()) {
if (glCtx.rescaleNormalState.isEnabled()) {
bits |= (1L << BIT_RESCALE_NORMAL);
}
final TextureUnitArray texUnit = GLStateManager.getTextures();
final TextureUnitArray texUnit = glCtx.textures;
for (int i = 0; i < MAX_UNITS; i++) {
if ((fragUnitMask & (1 << i)) != 0) {
bits |= (1L << (BIT_UNIT_TEX_BASE + i));
}
if (!MatrixHelper.isIdentity(texUnit.getTextureUnitMatrix(i))) {
bits |= (1L << (BIT_UNIT_TEXMAT_BASE + i));
}
}
if (texUnit.texMatIdentityGen != glCtx.texMatrixGeneration) {
int mask = 0;
for (int i = 0; i < MAX_UNITS; i++) {
if (!MatrixHelper.isIdentity(texUnit.getTextureUnitMatrix(i))) {
mask |= 1 << i;
}
}
texUnit.texMatIdentityMask = mask;
texUnit.texMatIdentityGen = glCtx.texMatrixGeneration;
}
bits |= ((long) texUnit.texMatIdentityMask) << BIT_UNIT_TEXMAT_BASE;
// TexGen (unit 0 only) - per-coordinate mode if enabled.
// TODO: per-unit texgen for units 2/3. Deferred - no MC code path uses glTexGen on those.
@@ -210,11 +223,11 @@ public final class VertexKey {
if (hasTexCoord) bits |= (1L << BIT_HAS_VERTEX_TEX);
if (hasLightmap) bits |= (1L << BIT_HAS_VERTEX_LIGHTMAP);
if (GLStateManager.consumeUnit23TexCoordSetDuringDraw() && hasTexCoord) {
if (GLStateManager.consumeUnit23TexCoordSetDuringDraw(glCtx) && hasTexCoord) {
bits |= (1L << BIT_UNIT23_UV_FROM_UNIT0);
}
if (GLStateManager.anyClipPlaneEnabled()) {
if (GLStateManager.anyClipPlaneEnabled(glCtx)) {
bits |= (1L << BIT_CLIP_PLANES);
}
@@ -226,13 +239,15 @@ public final class VertexKey {
bits |= (1L << BIT_LINE_STIPPLE);
}
if (GLStateManager.instancedFfpDrawActive) {
bits |= (1L << BIT_INSTANCED);
}
bits |= (long) GLStateManager.ffpInstancing.ordinal() << BIT_INSTANCING;
return bits;
}
static long withInstancing(long packed, Instancing kind) {
return (packed & ~(0x3L << BIT_INSTANCING)) | ((long) kind.ordinal() << BIT_INSTANCING);
}
public static VertexKey fromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
return new VertexKey(packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragUnitMask));
}
@@ -255,12 +270,6 @@ public final class VertexKey {
@Override
public String toString() {
return String.format("FFPVertexKey[0x%011X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%d%d%d%d texmat=%d%d%d%d col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b inst=%b]",
packed, lightingEnabled(), lightEnabled(0), lightEnabled(1),
colorMaterialEnabled(), fogEnabled(),
unitTexCoordEnabled(0)?1:0, unitTexCoordEnabled(1)?1:0, unitTexCoordEnabled(2)?1:0, unitTexCoordEnabled(3)?1:0,
unitTexMatEnabled(0)?1:0, unitTexMatEnabled(1)?1:0, unitTexMatEnabled(2)?1:0, unitTexMatEnabled(3)?1:0,
hasVertexColor(), hasVertexNormal(), hasVertexTexCoord(), hasVertexLightmap(),
texGenModeS(), texGenModeT(), texGenModeR(), texGenModeQ(), clipPlanesEnabled(), wideLineEmulation(), instancedDraw());
return String.format("FFPVertexKey[0x%011X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%d%d%d%d texmat=%d%d%d%d col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b inst=%s]", packed,lightingEnabled(), lightEnabled(0), lightEnabled(1), colorMaterialEnabled(), fogEnabled(), unitTexCoordEnabled(0)?1:0, unitTexCoordEnabled(1)?1:0, unitTexCoordEnabled(2)?1:0, unitTexCoordEnabled(3)?1:0, unitTexMatEnabled(0)?1:0, unitTexMatEnabled(1)?1:0, unitTexMatEnabled(2)?1:0, unitTexMatEnabled(3)?1:0, hasVertexColor(), hasVertexNormal(), hasVertexTexCoord(), hasVertexLightmap(), texGenModeS(), texGenModeT(), texGenModeR(), texGenModeQ(), clipPlanesEnabled(), wideLineEmulation(), instancing());
}
}
@@ -55,31 +55,43 @@ public final class VertexShaderGenerator {
}
private static void emitAttributes(StringBuilder sb, VertexKey key) {
final Instancing kind = key.instancing();
sb.append("// Vertex attributes\n");
sb.append("layout(location = ").append(VertexFormatElement.Usage.POSITION.getAttributeLocation()).append(") in vec3 a_Position;\n");
if (key.hasVertexColor()) {
sb.append("layout(location = ").append(VertexFormatElement.Usage.COLOR.getAttributeLocation()).append(") in vec4 a_Color;\n");
}
if (key.hasVertexTexCoord()) {
if (kind == Instancing.PARTICLE) {
sb.append("layout(location = ").append(VertexFormatElement.Usage.PRIMARY_UV.getAttributeLocation()).append(") in vec2 a_TexCoord0;\n");
} else {
if (key.hasVertexColor()) {
sb.append("layout(location = ").append(VertexFormatElement.Usage.COLOR.getAttributeLocation()).append(") in vec4 a_Color;\n");
}
if (kind != Instancing.CUBE) {
if (key.hasVertexTexCoord()) {
sb.append("layout(location = ").append(VertexFormatElement.Usage.PRIMARY_UV.getAttributeLocation()).append(") in vec2 a_TexCoord0;\n");
}
if (key.hasVertexLightmap()) {
sb.append("layout(location = ").append(VertexFormatElement.Usage.SECONDARY_UV.getAttributeLocation()).append(") in vec2 a_TexCoord1;\n");
}
}
if (key.hasVertexNormal() || kind == Instancing.CUBE) {
sb.append("layout(location = ").append(VertexFormatElement.Usage.NORMAL.getAttributeLocation()).append(") in vec3 a_Normal;\n");
}
}
if (key.hasVertexLightmap()) {
sb.append("layout(location = ").append(VertexFormatElement.Usage.SECONDARY_UV.getAttributeLocation()).append(") in vec2 a_TexCoord1;\n");
}
if (key.hasVertexNormal()) {
sb.append("layout(location = ").append(VertexFormatElement.Usage.NORMAL.getAttributeLocation()).append(") in vec3 a_Normal;\n");
}
if (key.instancedDraw()) {
sb.append("layout(location = ").append(InstancedAttribs.LOC_MATRIX_COL0).append(") in vec4 a_InstCol0;\n");
sb.append("layout(location = ").append(InstancedAttribs.LOC_MATRIX_COL1).append(") in vec4 a_InstCol1;\n");
sb.append("layout(location = ").append(InstancedAttribs.LOC_MATRIX_COL2).append(") in vec4 a_InstCol2;\n");
sb.append("layout(location = ").append(InstancedAttribs.LOC_MATRIX_COL3).append(") in vec4 a_InstCol3;\n");
sb.append("layout(location = ").append(InstancedAttribs.LOC_COLOR).append(") in vec4 a_InstColor;\n");
sb.append("layout(location = ").append(InstancedAttribs.LOC_LIGHTMAP).append(") in vec2 a_InstLightmap;\n");
for (String d : InstancedGlslHelpers.attributeDecls("a_", kind)) {
sb.append(d).append('\n');
}
sb.append('\n');
}
private static final String PARTICLE_UV = InstancedGlslHelpers.particleUv("a_InstUv", "a_TexCoord0");
private static String unit0Source(VertexKey key) {
return switch (key.instancing()) {
case CUBE -> "cubeUv";
case PARTICLE -> PARTICLE_UV;
case NONE, TEMPLATE -> key.hasVertexTexCoord() ? "vec4(a_TexCoord0, 0.0, 1.0)" : "u_CurrentTexCoord0";
};
}
private static void emitLineStart(StringBuilder sb) {
sb.append(" vec2 ndc = gl_Position.xy / gl_Position.w;\n");
sb.append(" v_LineStart = u_Viewport.xy + (ndc * 0.5 + 0.5) * u_Viewport.zw;\n\n");
@@ -93,6 +105,10 @@ public final class VertexShaderGenerator {
private static void emitOutputs(StringBuilder sb, VertexKey key) {
sb.append("// Outputs\n");
sb.append("out vec4 v_Color;\n");
if (key.instancing().hasInstanceHead()) {
sb.append("out vec4 v_Overlay;\n");
sb.append("invariant gl_Position;\n");
}
if (key.lineStipple()) {
sb.append("flat out vec2 v_LineStart;\n");
}
@@ -116,11 +132,16 @@ public final class VertexShaderGenerator {
private static void emitPositionTransform(StringBuilder sb, VertexKey key) {
sb.append(" // Position transform\n");
sb.append(" vec4 pos4 = vec4(a_Position, 1.0);\n");
if (key.instancedDraw()) {
sb.append(" mat4 instMV = mat4(a_InstCol0, a_InstCol1, a_InstCol2, a_InstCol3);\n");
if (key.instancing() == Instancing.PARTICLE) {
sb.append(" vec4 pos4 = ").append(InstancedGlslHelpers.particlePos("a_InstCenterHalf", "a_Position")).append(";\n");
} else {
sb.append(" vec4 pos4 = vec4(a_Position, 1.0);\n");
}
if (key.instancing().hasInstanceHead()) {
sb.append(" mat4 instMV = ").append(InstancedGlslHelpers.mat4FromRows("a_InstRow0", "a_InstRow1", "a_InstRow2")).append(";\n");
sb.append(" vec4 eyePos = instMV * pos4;\n");
sb.append(" gl_Position = u_ProjectionMatrix * eyePos;\n");
sb.append(" v_Overlay = a_InstOverlay;\n");
} else {
sb.append(" gl_Position = u_MVPMatrix * pos4;\n");
@@ -134,8 +155,8 @@ public final class VertexShaderGenerator {
private static void emitNormalTransform(StringBuilder sb, VertexKey key) {
sb.append(" // Normal transform\n");
final String srcNormal = key.hasVertexNormal() ? "a_Normal" : "u_CurrentNormal";
if (key.instancedDraw()) {
final String srcNormal = key.hasVertexNormal() && key.instancing() != Instancing.PARTICLE ? "a_Normal" : "u_CurrentNormal";
if (key.instancing().hasInstanceHead()) {
sb.append(" vec3 normal = normalize(mat3(instMV) * ").append(srcNormal).append(");\n");
sb.append('\n');
return;
@@ -156,9 +177,13 @@ public final class VertexShaderGenerator {
if (key.colorMaterialEnabled()) {
// Color material: vertex color replaces specific material properties per glColorMaterial mode (Mesa ffvertex_prog.c get_material() bitmask approach)
sb.append(" vec4 matColor = ");
sb.append(key.hasVertexColor() ? "a_Color" : "u_CurrentColor");
if (key.instancedDraw()) {
sb.append(" * a_InstColor");
if (key.instancing() == Instancing.PARTICLE) {
sb.append("a_InstColor");
} else {
sb.append(key.hasVertexColor() ? "a_Color" : "u_CurrentColor");
if (key.instancing().hasInstanceHead()) {
sb.append(" * a_InstColor");
}
}
sb.append(";\n");
@@ -255,22 +280,27 @@ public final class VertexShaderGenerator {
private static void emitColorPassthrough(StringBuilder sb, VertexKey key) {
sb.append(" // Color passthrough (no lighting)\n");
final String src = key.hasVertexColor() ? "a_Color" : "u_CurrentColor";
if (key.instancedDraw()) {
sb.append(" v_Color = ").append(src).append(" * a_InstColor;\n");
} else {
sb.append(" v_Color = ").append(src).append(";\n");
switch (key.instancing()) {
case PARTICLE -> sb.append(" v_Color = a_InstColor;\n");
case TEMPLATE, CUBE -> sb.append(" v_Color = ").append(src).append(" * a_InstColor;\n");
case NONE -> sb.append(" v_Color = ").append(src).append(";\n");
}
sb.append('\n');
}
private static void emitTexCoordPassthrough(StringBuilder sb, VertexKey key) {
final boolean cube = key.instancing() == Instancing.CUBE;
final boolean unit0FromCube = cube && key.unitTexCoordEnabled(0) && !key.texGenEnabled();
final boolean unit23FromCube = cube && key.unit23UvFromUnit0() && (key.unitTexCoordEnabled(2) || key.unitTexCoordEnabled(3));
if (unit0FromCube || unit23FromCube) {
emitCubeTexCoord(sb);
}
if (key.texGenEnabled()) {
emitTexGenCoordGeneration(sb, key);
} else if (key.unitTexCoordEnabled(0)) {
sb.append(" // Texture coordinates - unit 0\n");
final String src = key.hasVertexTexCoord()
? "vec4(a_TexCoord0, 0.0, 1.0)"
: "u_CurrentTexCoord0";
final String src = unit0Source(key);
if (key.unitTexMatEnabled(0)) {
sb.append(" v_TexCoord0 = u_TextureMatrix0 * ").append(src).append(";\n");
} else {
@@ -279,20 +309,17 @@ public final class VertexShaderGenerator {
}
if (key.lightmapEnabled()) {
if (key.instancedDraw()) {
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(a_InstLightmap, 0.0, 1.0);\n");
} else if (key.hasVertexLightmap()) {
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(a_TexCoord1, 0.0, 1.0);\n");
} else {
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(u_CurrentLightmapCoord, 0.0, 1.0);\n");
}
final String lightmap = switch (key.instancing()) {
case PARTICLE, TEMPLATE -> "a_InstLightmap";
case CUBE -> "a_InstLightmapScale.xy";
case NONE -> key.hasVertexLightmap() ? "a_TexCoord1" : "u_CurrentLightmapCoord";
};
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(").append(lightmap).append(", 0.0, 1.0);\n");
}
for (int i = 2; i < VertexKey.MAX_UNITS; i++) {
if (!key.unitTexCoordEnabled(i)) continue;
final String src = key.unit23UvFromUnit0()
? "vec4(a_TexCoord0, 0.0, 1.0)"
: "u_CurrentTexCoord" + i;
final String src = key.unit23UvFromUnit0() ? unit0Source(key) : "u_CurrentTexCoord" + i;
if (!key.unit23UvFromUnit0() && key.unitTexMatEnabled(i)) {
sb.append(" v_TexCoord").append(i).append(" = u_TextureMatrix").append(i).append(" * ").append(src).append(";\n");
} else {
@@ -301,6 +328,12 @@ public final class VertexShaderGenerator {
}
}
private static void emitCubeTexCoord(StringBuilder sb) {
sb.append(" // Cube texture net\n");
sb.append(" ").append(InstancedGlslHelpers.cubePrelude("", "a_CubeMid", "a_CubeDelta", "a_Normal", "a_CubeTex", "\n ")).append('\n');
sb.append(" vec4 cubeUv = ").append(InstancedGlslHelpers.cubeUv("a_CubeTex", "a_InstLightmapScale", "cubeU.x", "cubeU.y", "cubeV.x", "cubeV.y")).append(";\n\n");
}
/**
* Emit per-coordinate texgen code following Mesa's ffvertex_prog.c build order.
* OBJ_LINEAR: dot(pos4, objPlane), EYE_LINEAR: dot(eyePos, eyePlane).
@@ -2,6 +2,6 @@ package com.gtnewhorizons.angelica.glsm.hooks;
public interface DeferredAlphaHandler {
boolean isAlphaTestLocked();
void deferAlphaTestToggle(boolean enabled);
void deferAlphaFunc(int function, float reference);
boolean deferAlphaTestToggle(boolean enabled);
boolean deferAlphaFunc(int function, float reference);
}
@@ -0,0 +1,65 @@
package com.gtnewhorizons.angelica.glsm.hooks;
import com.gtnewhorizons.angelica.glsm.CaptureGate;
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
import com.gtnewhorizons.angelica.glsm.GLDebug;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.backend.BackendManager;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
public final class FrameHooks {
private FrameHooks() {}
private static boolean gameLoopStarted;
private static long frameCounter;
private static boolean frameGroupActive;
public static void bootstrapFirstFrame() {
DisplayListManager.abortIfLeaked();
if (!gameLoopStarted) {
gameLoopStarted = true;
RENDER_BACKEND.onFrameBegin();
pushFrameGroup();
}
}
public static void frameEnd() {
popFrameGroup();
RENDER_BACKEND.onFrameEnd();
}
public static void frameBegin() {
if (gameLoopStarted) {
RENDER_BACKEND.onFrameBegin();
pushFrameGroup();
}
}
public static void shutdown() {
BackendManager.shutdown();
}
public static void bindSplashVao() {
GLStateManager.glBindVertexArray(GLStateManager.glGenVertexArrays());
}
public static void splashFinished() {
GLStateManager.markSplashComplete("SplashProgress.finish");
}
private static void pushFrameGroup() {
CaptureGate.refresh();
GLDebug.pushGroup("frame:", frameCounter);
frameGroupActive = true;
}
private static void popFrameGroup() {
if (frameGroupActive) {
GLDebug.popGroup();
frameGroupActive = false;
frameCounter++;
}
}
}
@@ -1,5 +1,6 @@
package com.gtnewhorizons.angelica.glsm.hooks;
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
import com.gtnewhorizons.angelica.glsm.hooks.events.*;
import net.minecraftforge.eventbus.api.bus.EventBus;
@@ -14,6 +15,12 @@ public final class GLSMHooks {
public static ShaderTransformPostProcessor postTransformProcessor;
public static PerFrameUniformBlock perFrameUniformBlock;
public static PerFrameUniformBlock perPassUniformBlock;
public static PendingProgramSelection pendingProgramSelection;
public static void resolvePendingProgram() {
final PendingProgramSelection p = pendingProgramSelection;
if (p != null && !DisplayListManager.isRecording()) p.resolvePendingProgram();
}
// EventBus instances
public static final EventBus<TextureBindEvent> TEXTURE_BIND = EventBus.create(TextureBindEvent.class);
@@ -1,7 +1,9 @@
package com.gtnewhorizons.angelica.glsm.hooks;
import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
import com.gtnewhorizons.angelica.config.SystemProperties;
import com.gtnewhorizons.angelica.glsm.streaming.StreamingUploader;
import com.gtnewhorizons.angelica.glsm.streaming.TessellatorStreamingDrawer;
import lombok.Getter;
import java.util.function.Consumer;
@@ -14,7 +16,7 @@ public final class GLSMInitConfig {
@Getter private final int displayWidth;
@Getter private final int displayHeight;
@Getter private final Runnable postInitCallback;
@Getter private final boolean DSAEnabled;
private final boolean dsaEnabled;
@Getter private final boolean noErrorChecks;
private GLSMInitConfig(Builder builder) {
@@ -26,7 +28,11 @@ public final class GLSMInitConfig {
this.displayWidth = builder.displayWidth;
this.displayHeight = builder.displayHeight;
this.postInitCallback = builder.postInitCallback;
this.DSAEnabled = builder.enableDSA;
this.dsaEnabled = builder.dsaEnabled;
}
public boolean isDSAEnabled() {
return dsaEnabled;
}
public static Builder builder() {
@@ -34,14 +40,14 @@ public final class GLSMInitConfig {
}
public static final class Builder {
private boolean lwjglDebug = false;
private boolean lwjglDebug = SystemProperties.LWJGL_DEBUG;
private StreamingUploader.UploadStrategy streamingUploadStrategy = StreamingUploader.UploadStrategy.BUFFER_DATA;
private Consumer<DirectTessellator> directDrawer = null;
private Runnable streamingDrawerDestroy = null;
private Consumer<DirectTessellator> directDrawer = TessellatorStreamingDrawer::drawDirect;
private Runnable streamingDrawerDestroy = TessellatorStreamingDrawer::destroy;
private int displayWidth = 0;
private int displayHeight = 0;
private Runnable postInitCallback = null;
private boolean enableDSA = false;
private boolean dsaEnabled = true;
private boolean noErrorChecks;
private Builder() {}
@@ -83,7 +89,7 @@ public final class GLSMInitConfig {
}
public Builder enableDSA(boolean enableDSA) {
this.enableDSA = enableDSA;
this.dsaEnabled = enableDSA;
return this;
}
@@ -0,0 +1,5 @@
package com.gtnewhorizons.angelica.glsm.hooks;
public interface PendingProgramSelection {
void resolvePendingProgram();
}
@@ -0,0 +1,47 @@
package com.gtnewhorizons.angelica.glsm.hooks;
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import org.lwjgl.opengl.EXTTextureFilterAnisotropic;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
public final class TextureUtilHooks {
private TextureUtilHooks() {}
private static int savedFilterTextureId;
public static void setMaxLevel(int mipmapLevels) {
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LEVEL, mipmapLevels);
}
public static void captureBoundFilterTexture() {
savedFilterTextureId = GLStateManager.getBoundTextureForServerState();
}
public static void clearSavedFilterTexture() {
savedFilterTextureId = 0;
}
public static void restoreFilter(int min, int mag) {
final int id = savedFilterTextureId;
if (id != 0 && DisplayListManager.getRecordMode() == DisplayListManager.RecordMode.NONE) {
RenderSystem.texParameteri(id, GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, min);
RenderSystem.texParameteri(id, GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, mag);
} else {
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, min);
GLStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, mag);
}
}
public static void restoreAniso(float aniso) {
final int id = savedFilterTextureId;
if (id != 0 && DisplayListManager.getRecordMode() == DisplayListManager.RecordMode.NONE) {
RenderSystem.texParameterf(id, GL11.GL_TEXTURE_2D, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);
} else {
GLStateManager.glTexParameterf(GL11.GL_TEXTURE_2D, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);
}
}
}
@@ -4,5 +4,6 @@ import net.minecraftforge.eventbus.api.event.MutableEvent;
public final class TextureUnitStateEvent extends MutableEvent {
public int unit;
public int cap;
public boolean enabled;
}
@@ -0,0 +1,27 @@
package com.gtnewhorizons.angelica.glsm.loading;
import com.gtnewhorizon.gtnhlib.asm.ASMUtil;
import com.gtnewhorizons.retrofuturabootstrap.api.ClassNodeHandle;
public final class ClassDump {
public static final ClassDump DISABLED = new ClassDump(false);
private final boolean enabled;
public ClassDump(boolean enabled) {
this.enabled = enabled;
}
public void dumpClass(String className, byte[] originalBytes, byte[] transformedBytes, Object transformer) {
if (!enabled) return;
ASMUtil.saveAsRawClassFile(originalBytes, className + "_PRE", transformer);
ASMUtil.saveAsRawClassFile(transformedBytes, className + "_POST", transformer);
}
public void dumpRFBClass(String className, ClassNodeHandle classNode, Object transformer) {
if (!enabled) return;
classNode.markDirty();
dumpClass(className, classNode.getOriginalBytes(), classNode.computeBytes(), transformer);
}
}
@@ -1,5 +1,10 @@
package com.gtnewhorizons.angelica.glsm.loading;
import net.minecraft.launchwrapper.Launch;
import org.apache.logging.log4j.Logger;
import javax.swing.JOptionPane;
import java.awt.GraphicsEnvironment;
import java.util.List;
/**
@@ -15,17 +20,64 @@ public final class DependencyVerifier {
*/
public record Check(String resourcePath, String errorMessage) {}
public interface FatalDialog {
void show(String title, String message);
}
/**
* Verify all checks pass. Throws RuntimeException on first failure.
* @param anchor Class whose classloader to use for resource lookups
* @param checks Dependency checks to run
*/
public static void verify(Class<?> anchor, List<Check> checks) {
final Check missing = firstMissing(anchor, checks);
if (missing != null) {
throw new RuntimeException(missing.errorMessage());
}
}
/** @return the first check whose resource is absent, or null when all pass. */
public static Check firstMissing(Class<?> anchor, List<Check> checks) {
for (Check check : checks) {
if (anchor.getResource(check.resourcePath()) == null) {
throw new RuntimeException(check.errorMessage());
return check;
}
}
return null;
}
public static List<Check> gtnhLibChecks(String productName) {
return List.of(
new Check("/it/unimi/dsi/fastutil/ints/Int2ObjectMap.class", "Missing dependency: " + productName + " requires GTNHLib! Download: https://modrinth.com/mod/gtnhlib"),
new Check("/com/gtnewhorizon/gtnhlib/client/renderer/VertexCallbackManager.class", "GTNHLib is outdated: " + productName + " requires GTNHLib 0.10.0 or newer! Download: https://modrinth.com/mod/gtnhlib"),
new Check("/it/unimi/dsi/fastutil/objects/ObjectBooleanBiConsumer.class", "GTNHLib is outdated: " + productName + " requires GTNHLib 0.11.19 or newer (fastutil 8.5.18+)! Download: https://modrinth.com/mod/gtnhlib"));
}
public static void verifyOrHalt(Class<?> anchor, String productName, List<Check> checks, Logger logger, FatalDialog sdlDialog) {
final String message;
try {
verify(anchor, checks);
return;
} catch (RuntimeException ex) {
message = ex.getMessage();
}
final String title = productName + " - Missing Dependency";
System.err.println("FATAL: " + message);
try {
logger.fatal(message);
} catch (Throwable ignored) {}
final int lwjgl3ifyMajor = ((Integer) Launch.blackboard.getOrDefault("lwjgl3ify:major-version", Integer.MIN_VALUE));
try {
if (lwjgl3ifyMajor >= 3) {
sdlDialog.show(title, message);
} else if (!GraphicsEnvironment.isHeadless()) {
JOptionPane.showMessageDialog(null, message, title, JOptionPane.ERROR_MESSAGE);
}
} catch (Throwable ignored) {}
Runtime.getRuntime().halt(1);
}
private DependencyVerifier() {}
@@ -1,54 +1,8 @@
package com.gtnewhorizons.angelica.glsm.loading;
import com.gtnewhorizons.angelica.glsm.redirect.GLSMRedirector;
import org.objectweb.asm.ClassReader;
import org.objectweb.asm.ClassWriter;
import org.objectweb.asm.tree.ClassNode;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
public final class EarlyRedirectorCore {
private final GLSMRedirector core;
private final String[] targets;
private final String[] exclusions;
public final class EarlyRedirectorCore extends ModRedirector {
public EarlyRedirectorCore(String... extraExclusions) {
this.core = new GLSMRedirector();
this.targets = EcosystemNarrowRules.EARLY_REDIRECTOR_TARGETS.clone();
final List<String> excl = new ArrayList<>(Arrays.asList(core.getCoreExclusions()));
if (extraExclusions != null && extraExclusions.length > 0) {
Collections.addAll(excl, extraExclusions);
}
this.exclusions = excl.toArray(new String[0]);
}
public byte[] transform(String transformedName, byte[] basicClass) {
if (basicClass == null) return null;
if (!startsWithAny(transformedName, targets)) return basicClass;
if (startsWithAny(transformedName, exclusions)) return basicClass;
if (!core.shouldTransform(basicClass)) return basicClass;
final ClassReader cr = new ClassReader(basicClass);
final ClassNode cn = new ClassNode();
cr.accept(cn, 0);
if (core.transformClassNode(transformedName, cn)) {
final ClassWriter cw = new ClassWriter(ClassWriter.COMPUTE_MAXS);
cn.accept(cw);
return cw.toByteArray();
}
return basicClass;
}
private static boolean startsWithAny(String name, String[] prefixes) {
for (String p : prefixes) {
if (name.startsWith(p)) return true;
}
return false;
super(ClassDump.DISABLED, EcosystemNarrowRules.EARLY_REDIRECTOR_TARGETS.clone(), extraExclusions);
}
}
@@ -91,9 +91,8 @@ public final class EcosystemNarrowRules {
public static final String[] LWJGL3IFY_EXCLUSIONS_SHARED = {
"org.embeddedt.embeddium",
"org.taumc.celeritas",
"com.mitchej123.lwjgl.lwjgl3",
"com.mitchej123.glsm",
"com.gtnewhorizons.angelica.lwjgl3",
"com.gtnewhorizons.angelica.sdlgpu",
};
public static final String[] EARLY_REDIRECTOR_TARGETS = {
@@ -0,0 +1,19 @@
package com.gtnewhorizons.angelica.glsm.loading;
import com.gtnewhorizons.retrofuturabootstrap.SharedConfig;
public final class Lwjgl3ifyExclusions {
public static void apply() {
final var handle = SharedConfig.getRfbTransformers().stream()
.filter(transformer -> transformer.id().equals("lwjgl3ify:redirect"))
.findFirst()
.orElse(null);
if (handle == null) return;
for (String exclusion : EcosystemNarrowRules.LWJGL3IFY_EXCLUSIONS_SHARED) {
handle.exclusions().add(exclusion);
}
}
private Lwjgl3ifyExclusions() {}
}
@@ -0,0 +1,78 @@
package com.gtnewhorizons.angelica.glsm.loading;
import com.gtnewhorizons.angelica.glsm.redirect.GLSMRedirector;
import org.objectweb.asm.ClassReader;
import org.objectweb.asm.ClassWriter;
import org.objectweb.asm.tree.ClassNode;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
public class ModRedirector {
private final GLSMRedirector core = new GLSMRedirector();
private final ClassDump dump;
private final String[] targets;
private final String[] allExclusions;
public ModRedirector(ClassDump dump, String... extraExclusions) {
this(dump, (String[]) null, extraExclusions);
}
public ModRedirector(ClassDump dump, String[] targets, String[] extraExclusions) {
this.dump = dump;
this.targets = targets;
final List<String> exclusions = new ArrayList<>(Arrays.asList(core.getCoreExclusions()));
exclusions.add("com.gtnewhorizons.angelica.lwjgl3.");
Collections.addAll(exclusions, extraExclusions);
this.allExclusions = exclusions.toArray(new String[0]);
}
public ClassDump getDump() {
return dump;
}
public String[] getTransformerExclusions() {
return allExclusions;
}
public boolean shouldTransform(byte[] basicClass) {
return core.shouldTransform(basicClass);
}
public boolean transformClassNode(String transformedName, ClassNode cn, boolean lwjgl3Aware) {
return core.transformClassNode(transformedName, cn, lwjgl3Aware);
}
public byte[] transform(String transformedName, byte[] basicClass, Object transformer) {
if (basicClass == null) return null;
if (targets != null && !startsWithAny(transformedName, targets)) return basicClass;
if (startsWithAny(transformedName, allExclusions)) return basicClass;
if (!core.shouldTransform(basicClass)) {
return basicClass;
}
final ClassReader cr = new ClassReader(basicClass);
final ClassNode cn = new ClassNode();
cr.accept(cn, 0);
if (!core.transformClassNode(transformedName, cn)) {
return basicClass;
}
final ClassWriter cw = new ClassWriter(ClassWriter.COMPUTE_MAXS);
cn.accept(cw);
final byte[] bytes = cw.toByteArray();
dump.dumpClass(transformedName, basicClass, bytes, transformer);
return bytes;
}
private static boolean startsWithAny(String name, String[] prefixes) {
for (String prefix : prefixes) {
if (name.startsWith(prefix)) return true;
}
return false;
}
}
@@ -0,0 +1,76 @@
package com.gtnewhorizons.angelica.glsm.loading;
import com.gtnewhorizons.retrofuturabootstrap.api.ClassNodeHandle;
import com.gtnewhorizons.retrofuturabootstrap.api.ExtensibleClassLoader;
import com.gtnewhorizons.retrofuturabootstrap.api.RfbClassTransformer;
import org.intellij.lang.annotations.Pattern;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.jar.Attributes;
import java.util.jar.Manifest;
public abstract class RfbModRedirector implements RfbClassTransformer {
private static final Attributes.Name LWJGL3_AWARE = new Attributes.Name("Lwjgl3ify-Aware");
private final String id;
private final ModRedirector inner;
protected RfbModRedirector(@Pattern("[a-z0-9-]+") String id, ModRedirector inner) {
this.id = id;
this.inner = inner;
}
@Override
public @NotNull String id() {
return id;
}
private static boolean isLwjgl3Aware(@Nullable Manifest manifest) {
return manifest != null && "true".equals(manifest.getMainAttributes().getValue(LWJGL3_AWARE));
}
@Override
public @NotNull String @Nullable [] sortAfter() {
return new String[] {"*", "mixin:mixin"};
}
@Override
public @NotNull String @Nullable [] sortBefore() {
return new String[] {"lwjgl3ify:redirect"};
}
@Override
public @NotNull String @Nullable [] additionalExclusions() {
return inner.getTransformerExclusions();
}
@Override
public boolean shouldTransformClass(@NotNull ExtensibleClassLoader classLoader,
@NotNull RfbClassTransformer.Context context, @Nullable Manifest manifest, @NotNull String className,
@NotNull ClassNodeHandle classNode) {
if (!classNode.isPresent()) {
return false;
}
return inner.shouldTransform(classNode.getOriginalBytes());
}
@Override
public boolean transformClassIfNeeded(@NotNull ExtensibleClassLoader classLoader,
@NotNull RfbClassTransformer.Context context, @Nullable Manifest manifest, @NotNull String className,
@NotNull ClassNodeHandle classNode) {
final boolean changed = inner.transformClassNode(className, classNode.getNode(), isLwjgl3Aware(manifest));
if (changed) {
classNode.computeMaxs();
inner.getDump().dumpRFBClass(className, classNode, this);
}
return changed;
}
@Override
public void transformClass(@NotNull ExtensibleClassLoader classLoader, @NotNull RfbClassTransformer.Context context,
@Nullable Manifest manifest, @NotNull String className, @NotNull ClassNodeHandle classNode) {
transformClassIfNeeded(classLoader, context, manifest, className, classNode);
}
}
@@ -164,6 +164,8 @@ public class GLSMRedirector {
private static final String EXTGPUShader4 = "org/lwjgl/opengl/EXTGPUShader4";
private static final String ARBTimerQuery = "org/lwjgl/opengl/ARBTimerQuery";
private static final String EXTTimerQuery = "org/lwjgl/opengl/EXTTimerQuery";
private static final String ARBSamplerObjects = "org/lwjgl/opengl/ARBSamplerObjects";
private static final String ARBMultiBind = "org/lwjgl/opengl/ARBMultiBind";
// Redirect VAO related calls from NHLib
private static final String UniversalVAO = "com/gtnewhorizon/gtnhlib/client/opengl/UniversalVAO";
@@ -555,6 +557,7 @@ public class GLSMRedirector {
.add("glMultiDrawElementsIndirect");
final var gl44 = RedirectMap.newMap()
.add("glBufferStorage")
.add("glBindSamplers")
.add("glClearTexImage");
final var gl45 = RedirectMap.newMap()
.add("glCreateBuffers")
@@ -767,6 +770,17 @@ public class GLSMRedirector {
.add("glMapBufferRange")
.add("glFlushMappedBufferRange")
);
methodRedirects.put(ARBSamplerObjects, RedirectMap.newMap()
.add("glGenSamplers")
.add("glDeleteSamplers")
.add("glIsSampler")
.add("glBindSampler")
.add("glSamplerParameteri")
.add("glSamplerParameterf")
);
methodRedirects.put(ARBMultiBind, RedirectMap.newMap()
.add("glBindSamplers")
);
// APPLE
methodRedirects.put(APPLEVertexArrayObject, RedirectMap.newMap()
@@ -796,6 +810,8 @@ public class GLSMRedirector {
.add("gluBuild2DMipmaps")
.add("gluErrorString")
);
// Must honor disableErrorChecks like glGetError, or it throws on errors those checks left latched
methodRedirects.put("org/lwjgl/opengl/Util", RedirectMap.newMap().add("checkGLError"));
// Quadric type replacements
typeRedirects.put("org/lwjgl/util/glu/Sphere", "com/gtnewhorizons/angelica/glsm/compat/lwjgl/AngelicaSphere");
@@ -1,45 +1,46 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.hooks.VanillaStateLayer;
import com.gtnewhorizons.angelica.glsm.states.AlphaState;
import lombok.Setter;
public class AlphaStateStack extends AlphaState implements IStateStack<AlphaState> {
public final class AlphaStateStack extends AlphaState implements CowStateStack<AlphaStateStack> {
protected final AlphaState[] stack;
protected int pointer;
private final CowDepths cow = new CowDepths();
@Setter private VanillaStateLayer<AlphaState> vanillaLayer;
public AlphaStateStack() {
public AlphaStateStack(int id) {
cow.id = id;
stack = new AlphaState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new AlphaState();
}
}
public AlphaStateStack push() {
if(pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
VanillaStateLayer.capture(vanillaLayer, stack[pointer++].set(this));
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public AlphaStateStack pop() {
if(pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
@Override
public void captureSlot(int s) {
VanillaStateLayer.capture(vanillaLayer, stack[s].set(this));
}
final AlphaState saved = stack[--pointer];
@Override
public void restoreSlot(int s) {
final AlphaState saved = stack[s];
if (!VanillaStateLayer.restore(vanillaLayer, saved)) {
set(saved);
}
return this;
}
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
public AlphaState readEffective(AlphaState out) {
@@ -48,7 +49,8 @@ public class AlphaStateStack extends AlphaState implements IStateStack<AlphaStat
return out;
}
public boolean isEmpty() {
return pointer == 0;
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,47 +1,63 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.StateSet;
import com.gtnewhorizons.angelica.glsm.hooks.VanillaStateLayer;
import com.gtnewhorizons.angelica.glsm.states.BlendState;
import lombok.Setter;
public class BlendStateStack extends BlendState implements IStateStack<BlendStateStack> {
public final class BlendStateStack extends BlendState implements CowStateStack<BlendStateStack> {
protected final BlendState[] stack;
private final CowDepths cow = new CowDepths(StateSet.R_BLEND);
protected int pointer;
private boolean funcUnknown;
@Setter private VanillaStateLayer<BlendState> vanillaLayer;
public BlendStateStack() {
public BlendStateStack(int id) {
cow.id = id;
stack = new BlendState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new BlendState();
}
}
public BlendStateStack push() {
if(pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
VanillaStateLayer.capture(vanillaLayer, stack[pointer++].set(this));
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public BlendStateStack pop() {
if(pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
@Override
public void captureSlot(int s) {
VanillaStateLayer.capture(vanillaLayer, stack[s].set(this));
}
final BlendState saved = stack[--pointer];
@Override
public void restoreSlot(int s) {
final BlendState saved = stack[s];
if (VanillaStateLayer.restore(vanillaLayer, saved)) {
setExceptFunc(saved);
} else {
set(saved);
}
return this;
}
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
public void setFuncUnknownState() {
funcUnknown = true;
}
public boolean isFuncUnknown() {
return funcUnknown;
}
public void clearFuncUnknownState() {
funcUnknown = false;
}
public BlendState readEffective(BlendState out) {
@@ -50,11 +66,8 @@ public class BlendStateStack extends BlendState implements IStateStack<BlendStat
return out;
}
public boolean isEmpty() {
return pointer == 0;
}
public boolean topChanged() {
return pointer > 0 && !sameAs(stack[pointer - 1]);
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,6 +1,5 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.hooks.VanillaBooleanLayer;
import com.gtnewhorizons.angelica.glsm.states.BooleanState;
@@ -13,17 +12,12 @@ import lombok.Setter;
* saved when actually modified, dramatically reducing overhead when most states
* don't change (e.g., GL_ENABLE_BIT saves ~270 states but typically only 3-4 change).
*/
public class BooleanStateStack extends BooleanState implements IStateStack<BooleanStateStack> {
public class BooleanStateStack extends BooleanState implements CowStateStack<BooleanStateStack> {
protected final boolean[] stack;
private final CowDepths cow = new CowDepths();
@Setter private VanillaBooleanLayer vanillaLayer;
/**
* The depth at which state has been saved. Compared against GLStateManager.getAttribDepth()
* to determine if we need to save before modification or restore on pop.
*/
protected int savedDepth;
public BooleanStateStack(int glCap) {
this(glCap, false, false);
}
@@ -52,24 +46,24 @@ public class BooleanStateStack extends BooleanState implements IStateStack<Boole
stack = new boolean[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
}
// ==================== Traditional Stack Operations ====================
@Override
public BooleanStateStack push() {
if (savedDepth >= stack.length) {
throw new IllegalStateException("Stack overflow size " + (savedDepth + 1) + " reached");
}
stack[savedDepth++] = vanillaValue();
return this;
public CowDepths cowDepths() {
return cow;
}
@Override
public BooleanStateStack pop() {
if (savedDepth == 0) {
throw new IllegalStateException("Stack underflow");
}
restore(stack[--savedDepth]);
return this;
public void captureSlot(int slot) {
stack[slot] = vanillaValue();
}
@Override
public void restoreSlot(int slot) {
restore(stack[slot]);
}
@Override
public int stackId() {
return cow.id;
}
public boolean isEffectivelyEnabled() {
@@ -88,45 +82,6 @@ public class BooleanStateStack extends BooleanState implements IStateStack<Boole
}
}
@Override
public boolean isEmpty() {
return savedDepth == 0;
}
// ==================== Lazy Copy-on-Write Operations ====================
@Override
public int pushDepth() {
// No-op: global depth is managed by GLStateManager
return GLStateManager.getAttribDepth();
}
/**
* Restore state if it was modified at the current depth.
* Only called by GLStateManager.popState() for states that registered as modified.
*/
@Override
public BooleanStateStack popDepth() {
// We're only called if we were modified, so savedDepth should match
if (savedDepth > 0) {
restore(stack[--savedDepth]);
}
return this;
}
/**
* Called before modifying state. If we haven't saved at the current depth yet,
* save the current value and register with GLStateManager for restoration.
*/
@Override
public void beforeModify() {
final int globalDepth = GLStateManager.getAttribDepth();
if (savedDepth < globalDepth) {
stack[savedDepth++] = vanillaValue();
GLStateManager.registerModifiedState(this);
}
}
@Override
public int getDepth() {
return GLStateManager.getAttribDepth();
@@ -134,7 +89,10 @@ public class BooleanStateStack extends BooleanState implements IStateStack<Boole
@Override
public void setEnabled(boolean enabled) {
beforeModify();
if (GLStateManager.getAttribDepth() > 0
&& (stateUnknown || !GLStateManager.isCachingEnabled() || enabled != vanillaValue())) {
beforeModify();
}
super.setEnabled(enabled);
}
@@ -1,50 +1,55 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.Color4;
public class Color4Stack extends Color4 implements IStateStack<Color4Stack> {
public final class Color4Stack extends Color4 implements CowStateStack<Color4Stack> {
protected final Color4[] stack;
private CowDepths cow = new CowDepths();
protected int pointer;
public Color4Stack() {
public Color4Stack(int id) {
cow.id = id;
stack = new Color4[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new Color4();
}
}
public Color4Stack(Color4 color4) {
this();
public Color4Stack(int id, Color4 color4) {
this(id);
set(color4);
}
public Color4Stack push() {
if(pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
public Color4Stack restoreBit(int bit) {
final int id = cow.id;
cow = new CowDepths(bit);
cow.id = id;
return this;
}
public Color4Stack pop() {
if(pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public boolean isEmpty() {
return pointer == 0;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public boolean topChanged() {
return pointer > 0 && !sameAs(stack[pointer - 1]);
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,52 +1,51 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.StateSet;
import com.gtnewhorizons.angelica.glsm.hooks.VanillaStateLayer;
import com.gtnewhorizons.angelica.glsm.states.ColorMask;
import lombok.Setter;
public class ColorMaskStack extends ColorMask implements IStateStack<ColorMaskStack> {
public final class ColorMaskStack extends ColorMask implements CowStateStack<ColorMaskStack> {
protected final ColorMask[] stack;
protected int pointer;
private final CowDepths cow = new CowDepths(StateSet.R_COLOR_MASK);
@Setter private VanillaStateLayer<ColorMask> vanillaLayer;
public ColorMaskStack() {
public ColorMaskStack(int id) {
cow.id = id;
stack = new ColorMask[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new ColorMask();
}
}
public ColorMaskStack push() {
if(pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
VanillaStateLayer.capture(vanillaLayer, stack[pointer++].set(this));
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public ColorMaskStack pop() {
if(pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
@Override
public void captureSlot(int s) {
VanillaStateLayer.capture(vanillaLayer, stack[s].set(this));
}
final ColorMask saved = stack[--pointer];
@Override
public void restoreSlot(int s) {
final ColorMask saved = stack[s];
if (!VanillaStateLayer.restore(vanillaLayer, saved)) {
set(saved);
}
return this;
}
public boolean isEmpty() {
return pointer == 0;
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
public boolean topChanged() {
return pointer > 0 && !sameAs(stack[pointer - 1]);
@Override
public int stackId() {
return cow.id;
}
}
@@ -0,0 +1,69 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
/**
* __n__n__
* .------`-\00/-'
* / ## ## (oo)
* / \## __ ./
* |//YY \|/
* ||| |||
* Copy On Write Depths
*/
public final class CowDepths {
public int id = -1;
public final int restoreBit;
public final int restoreUnit;
private final int[] slotDepth = new int[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
private int pointer;
public CowDepths() {
this(0, -1);
}
public CowDepths(int restoreBit) {
this(restoreBit, -1);
}
public CowDepths(int restoreBit, int restoreUnit) {
this.restoreBit = restoreBit;
this.restoreUnit = restoreUnit;
}
public int claim(int depth) {
if (depth <= 0) return -1;
if (pointer > 0 && slotDepth[pointer - 1] == depth) return -1;
slotDepth[pointer] = depth;
return pointer++;
}
public int claimUnconditional() {
slotDepth[pointer] = -1;
return pointer++;
}
public int pop() {
return pointer > 0 ? --pointer : -1;
}
public int discard(int poppedDepth) {
if (pointer == 0) return -1;
final int parent = poppedDepth - 1;
if (parent > 0 && (pointer < 2 || slotDepth[pointer - 2] != parent)) {
slotDepth[pointer - 1] = parent;
return pointer - 1;
}
pointer--;
return -1;
}
public int top() {
return pointer - 1;
}
public boolean isEmpty() {
return pointer == 0;
}
}
@@ -0,0 +1,129 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizons.angelica.glsm.ClipPlaneBooleanState;
import com.gtnewhorizons.angelica.glsm.states.TexEnvState;
/**
* __n__n__
* .------`-\00/-'
* / ## ## (oo) Casts look redundant, they aren't. Casting to the
* / \## __ ./ final class avoids an interface lookup on every
* |//YY \|/ call. 74-85% faster push/pops in JMH testing.
* ||| |||
* Copy On Write Dispatch
*/
@SuppressWarnings("RedundantCast")
public final class CowDispatch {
private CowDispatch() {}
public static final byte BLEND = 0;
public static final byte BOOLEAN = 1;
public static final byte CLIP_PLANE_BOOLEAN = 2;
public static final byte TEXTURE_UNIT_BOOLEAN = 3;
public static final byte COLOR_MASK = 4;
public static final byte LIGHT_STATE = 5;
public static final byte MATERIAL = 6;
public static final byte STENCIL = 7;
public static final byte MATRIX_MODE = 8;
public static final byte LIGHT_MODEL = 9;
public static final byte ALPHA = 10;
public static final byte POINT = 11;
public static final byte FOG = 12;
public static final byte VEC4F = 13;
public static final byte VEC3F = 14;
public static final byte INTEGER = 15;
public static final byte DEPTH = 16;
public static final byte VIEWPORT = 17;
public static final byte POLYGON = 18;
public static final byte COLOR4 = 19;
public static final byte LINE = 20;
public static final byte TEXTURE_BINDING = 21;
public static final byte TEX_ENV = 22;
public static byte kindOf(CowStateStack<?> s) {
final Class<?> c = s.getClass();
if (c == TextureUnitBooleanStateStack.class) return TEXTURE_UNIT_BOOLEAN;
if (c == ClipPlaneBooleanState.class) return CLIP_PLANE_BOOLEAN;
if (c == BooleanStateStack.class) return BOOLEAN;
if (c == BlendStateStack.class) return BLEND;
if (c == ColorMaskStack.class) return COLOR_MASK;
if (c == LightStateStack.class) return LIGHT_STATE;
if (c == MaterialStateStack.class) return MATERIAL;
if (c == StencilStateStack.class) return STENCIL;
if (c == MatrixModeStack.class) return MATRIX_MODE;
if (c == LightModelStateStack.class) return LIGHT_MODEL;
if (c == AlphaStateStack.class) return ALPHA;
if (c == PointStateStack.class) return POINT;
if (c == FogStateStack.class) return FOG;
if (c == Vec4fStack.class) return VEC4F;
if (c == Vec3fStack.class) return VEC3F;
if (c == IntegerStateStack.class) return INTEGER;
if (c == DepthStateStack.class) return DEPTH;
if (c == ViewPortStateStack.class) return VIEWPORT;
if (c == PolygonStateStack.class) return POLYGON;
if (c == Color4Stack.class) return COLOR4;
if (c == LineStateStack.class) return LINE;
if (c == TextureBindingStack.class) return TEXTURE_BINDING;
if (c == TexEnvState.class) return TEX_ENV;
throw new IllegalStateException("Unknown CowStateStack class: " + c.getName());
}
public static boolean topSlotChanged(byte kind, CowStateStack<?> s) {
return switch (kind) {
case BLEND -> ((BlendStateStack) s).topSlotChanged();
case BOOLEAN -> ((BooleanStateStack) s).topSlotChanged();
case CLIP_PLANE_BOOLEAN -> ((ClipPlaneBooleanState) s).topSlotChanged();
case TEXTURE_UNIT_BOOLEAN -> ((TextureUnitBooleanStateStack) s).topSlotChanged();
case COLOR_MASK -> ((ColorMaskStack) s).topSlotChanged();
case LIGHT_STATE -> ((LightStateStack) s).topSlotChanged();
case MATERIAL -> ((MaterialStateStack) s).topSlotChanged();
case STENCIL -> ((StencilStateStack) s).topSlotChanged();
case MATRIX_MODE -> ((MatrixModeStack) s).topSlotChanged();
case LIGHT_MODEL -> ((LightModelStateStack) s).topSlotChanged();
case ALPHA -> ((AlphaStateStack) s).topSlotChanged();
case POINT -> ((PointStateStack) s).topSlotChanged();
case FOG -> ((FogStateStack) s).topSlotChanged();
case VEC4F -> ((Vec4fStack) s).topSlotChanged();
case VEC3F -> ((Vec3fStack) s).topSlotChanged();
case INTEGER -> ((IntegerStateStack) s).topSlotChanged();
case DEPTH -> ((DepthStateStack) s).topSlotChanged();
case VIEWPORT -> ((ViewPortStateStack) s).topSlotChanged();
case POLYGON -> ((PolygonStateStack) s).topSlotChanged();
case COLOR4 -> ((Color4Stack) s).topSlotChanged();
case LINE -> ((LineStateStack) s).topSlotChanged();
case TEXTURE_BINDING -> ((TextureBindingStack) s).topSlotChanged();
case TEX_ENV -> ((TexEnvState) s).topSlotChanged();
default -> throw new IllegalStateException("Unknown kind: " + kind);
};
}
public static void restoreSlot(byte kind, CowStateStack<?> s, int slot) {
switch (kind) {
case BLEND -> ((BlendStateStack) s).restoreSlot(slot);
case BOOLEAN -> ((BooleanStateStack) s).restoreSlot(slot);
case CLIP_PLANE_BOOLEAN -> ((ClipPlaneBooleanState) s).restoreSlot(slot);
case TEXTURE_UNIT_BOOLEAN -> ((TextureUnitBooleanStateStack) s).restoreSlot(slot);
case COLOR_MASK -> ((ColorMaskStack) s).restoreSlot(slot);
case LIGHT_STATE -> ((LightStateStack) s).restoreSlot(slot);
case MATERIAL -> ((MaterialStateStack) s).restoreSlot(slot);
case STENCIL -> ((StencilStateStack) s).restoreSlot(slot);
case MATRIX_MODE -> ((MatrixModeStack) s).restoreSlot(slot);
case LIGHT_MODEL -> ((LightModelStateStack) s).restoreSlot(slot);
case ALPHA -> ((AlphaStateStack) s).restoreSlot(slot);
case POINT -> ((PointStateStack) s).restoreSlot(slot);
case FOG -> ((FogStateStack) s).restoreSlot(slot);
case VEC4F -> ((Vec4fStack) s).restoreSlot(slot);
case VEC3F -> ((Vec3fStack) s).restoreSlot(slot);
case INTEGER -> ((IntegerStateStack) s).restoreSlot(slot);
case DEPTH -> ((DepthStateStack) s).restoreSlot(slot);
case VIEWPORT -> ((ViewPortStateStack) s).restoreSlot(slot);
case POLYGON -> ((PolygonStateStack) s).restoreSlot(slot);
case COLOR4 -> ((Color4Stack) s).restoreSlot(slot);
case LINE -> ((LineStateStack) s).restoreSlot(slot);
case TEXTURE_BINDING -> ((TextureBindingStack) s).restoreSlot(slot);
case TEX_ENV -> ((TexEnvState) s).restoreSlot(slot);
default -> throw new IllegalStateException("Unknown kind: " + kind);
}
}
}
@@ -0,0 +1,83 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
/**
* __n__n__
* .------`-\00/-'
* / ## ## (oo)
* / \## __ ./
* |//YY \|/
* ||| |||
* Copy On Write State Stack
*/
public interface CowStateStack<T> extends IStateStack<T> {
CowDepths cowDepths();
void captureSlot(int slot);
void restoreSlot(int slot);
default int stackId() {
return cowDepths().id;
}
default void setStackId(int id) {
cowDepths().id = id;
}
default int restoreBit() {
return cowDepths().restoreBit;
}
default int restoreUnit() {
return cowDepths().restoreUnit;
}
default boolean topSlotChanged() {
return false;
}
@Override
default int pushDepth() {
return GLStateManager.getAttribDepth();
}
@Override
default void beforeModify() {
final int s = cowDepths().claim(GLStateManager.getAttribDepth());
if (s >= 0) {
captureSlot(s);
GLStateManager.registerModifiedState(stackId());
}
}
@Override
default boolean isEmpty() {
return cowDepths().isEmpty();
}
default void drain() {
int s;
while ((s = cowDepths().pop()) >= 0) restoreSlot(s);
}
@SuppressWarnings("unchecked")
@Override
default T push() {
captureSlot(cowDepths().claimUnconditional());
return (T) this;
}
@SuppressWarnings("unchecked")
@Override
default T pop() {
final int s = cowDepths().pop();
if (s < 0) {
throw new IllegalStateException("Stack underflow");
}
restoreSlot(s);
return (T) this;
}
}
@@ -1,49 +1,51 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.StateSet;
import com.gtnewhorizons.angelica.glsm.hooks.VanillaStateLayer;
import com.gtnewhorizons.angelica.glsm.states.DepthState;
import lombok.Setter;
public class DepthStateStack extends DepthState implements IStateStack<DepthStateStack> {
public final class DepthStateStack extends DepthState implements CowStateStack<DepthStateStack> {
protected final DepthState[] stack;
protected int pointer;
private final CowDepths cow = new CowDepths(StateSet.R_DEPTH);
@Setter private VanillaStateLayer<DepthState> vanillaLayer;
private final DepthState effective = new DepthState();
public DepthStateStack() {
public DepthStateStack(int id) {
cow.id = id;
stack = new DepthState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new DepthState();
}
}
public DepthStateStack push() {
if(pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
VanillaStateLayer.capture(vanillaLayer, stack[pointer++].set(this));
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public DepthStateStack pop() {
if(pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
@Override
public void captureSlot(int s) {
VanillaStateLayer.capture(vanillaLayer, stack[s].set(this));
}
final DepthState saved = stack[--pointer];
@Override
public void restoreSlot(int s) {
final DepthState saved = stack[s];
if (VanillaStateLayer.restore(vanillaLayer, saved)) {
setExceptMask(saved);
} else {
set(saved);
}
return this;
}
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
public boolean isEffectiveMaskEnabled() {
@@ -52,11 +54,8 @@ public class DepthStateStack extends DepthState implements IStateStack<DepthStat
return effective.isEnabled();
}
public boolean isEmpty() {
return pointer == 0;
}
public boolean topChanged() {
return pointer > 0 && !sameAs(stack[pointer - 1]);
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,41 +1,38 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.FogState;
public class FogStateStack extends FogState implements IStateStack<FogStateStack> {
public final class FogStateStack extends FogState implements CowStateStack<FogStateStack> {
protected final FogState[] stack;
private final CowDepths cow = new CowDepths();
protected int pointer;
public FogStateStack() {
public FogStateStack(int id) {
cow.id = id;
stack = new FogState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new FogState();
}
}
public FogStateStack push() {
if(pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public FogStateStack pop() {
if(pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public boolean isEmpty() {
return pointer == 0;
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,16 +1,15 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.IntegerState;
public class IntegerStateStack extends IntegerState implements IStateStack<IntegerStateStack> {
public final class IntegerStateStack extends IntegerState implements CowStateStack<IntegerStateStack> {
protected final IntegerState[] stack;
private CowDepths cow = new CowDepths();
protected int pointer;
public IntegerStateStack(int val) {
public IntegerStateStack(int val, int id) {
cow.id = id;
setValue(val);
stack = new IntegerState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
@@ -19,34 +18,40 @@ public class IntegerStateStack extends IntegerState implements IStateStack<Integ
}
}
public IntegerStateStack push() {
if(pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
public IntegerStateStack restoreBit(int bit) {
final int id = cow.id;
cow = new CowDepths(bit);
cow.id = id;
return this;
}
@Override
public CowDepths cowDepths() {
return cow;
}
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
public IntegerStateStack push(int value) {
push().setValue(value);
return this;
}
public IntegerStateStack pop() {
if(pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
}
public boolean isEmpty() {
return pointer == 0;
}
public boolean topChanged() {
return pointer > 0 && !sameAs(stack[pointer - 1]);
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,40 +1,39 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.LightModelState;
public class LightModelStateStack extends LightModelState implements IStateStack<LightModelStateStack> {
public final class LightModelStateStack extends LightModelState implements CowStateStack<LightModelStateStack> {
protected final LightModelState[] stack;
private final CowDepths cow = new CowDepths();
protected int pointer;
public LightModelStateStack() {
public LightModelStateStack(int id) {
super();
cow.id = id;
stack = new LightModelState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new LightModelState();
}
}
public LightModelStateStack push() {
if (pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public LightModelStateStack pop() {
if (pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public boolean isEmpty() { return pointer == 0; }
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,40 +1,39 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.LightState;
public class LightStateStack extends LightState implements IStateStack<LightStateStack> {
public final class LightStateStack extends LightState implements CowStateStack<LightStateStack> {
protected final LightState[] stack;
private final CowDepths cow = new CowDepths();
protected int pointer;
public LightStateStack(int light) {
public LightStateStack(int light, int id) {
super(light);
cow.id = id;
stack = new LightState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new LightState(light);
}
}
public LightStateStack push() {
if (pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public LightStateStack pop() {
if (pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public boolean isEmpty() { return pointer == 0; }
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,46 +1,44 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.StateSet;
import com.gtnewhorizons.angelica.glsm.states.LineState;
/**
* Stack for GL line state (width, stipple factor, stipple pattern).
* Used by GL_LINE_BIT push/pop attrib.
*/
public class LineStateStack extends LineState implements IStateStack<LineStateStack> {
public final class LineStateStack extends LineState implements CowStateStack<LineStateStack> {
protected final LineState[] stack;
protected int pointer;
private final CowDepths cow = new CowDepths(StateSet.R_LINE);
public LineStateStack() {
public LineStateStack(int id) {
cow.id = id;
stack = new LineState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new LineState();
}
}
public LineStateStack push() {
if (pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public LineStateStack pop() {
if (pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public boolean isEmpty() {
return pointer == 0;
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
public boolean topChanged() {
return pointer > 0 && !sameAs(stack[pointer - 1]);
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,42 +1,39 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
public class MaterialStateStack extends MaterialState implements IStateStack<MaterialStateStack> {
public final class MaterialStateStack extends MaterialState implements CowStateStack<MaterialStateStack> {
protected final MaterialState[] stack;
private final CowDepths cow = new CowDepths();
protected int pointer;
public MaterialStateStack(int face) {
public MaterialStateStack(int face, int id) {
super(face);
cow.id = id;
stack = new MaterialState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new MaterialState(face);
}
}
public MaterialStateStack push() {
if (pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public MaterialStateStack pop() {
if (pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public boolean isEmpty() { return pointer == 0; }
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,41 +1,38 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.states.MatrixMode;
public class MatrixModeStack extends MatrixMode implements IStateStack<MatrixModeStack> {
public final class MatrixModeStack extends MatrixMode implements CowStateStack<MatrixModeStack> {
protected final MatrixMode[] stack;
private final CowDepths cow = new CowDepths();
protected int pointer;
public MatrixModeStack() {
public MatrixModeStack(int id) {
cow.id = id;
stack = new MatrixMode[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new MatrixMode();
}
}
public MatrixModeStack push() {
if(pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public MatrixModeStack pop() {
if(pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public boolean isEmpty() {
return pointer == 0;
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,46 +1,44 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.StateSet;
import com.gtnewhorizons.angelica.glsm.states.PointState;
/**
* Stack for GL point state (size).
* Used by GL_POINT_BIT push/pop attrib.
*/
public class PointStateStack extends PointState implements IStateStack<PointStateStack> {
public final class PointStateStack extends PointState implements CowStateStack<PointStateStack> {
protected final PointState[] stack;
protected int pointer;
private final CowDepths cow = new CowDepths(StateSet.R_POINT);
public PointStateStack() {
public PointStateStack(int id) {
cow.id = id;
stack = new PointState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new PointState();
}
}
public PointStateStack push() {
if (pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public PointStateStack pop() {
if (pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public boolean isEmpty() {
return pointer == 0;
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
public boolean topChanged() {
return pointer > 0 && !sameAs(stack[pointer - 1]);
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,46 +1,44 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.StateSet;
import com.gtnewhorizons.angelica.glsm.states.PolygonState;
/**
* Stack for GL polygon state (mode, offset, cull face mode, front face).
* Used by GL_POLYGON_BIT push/pop attrib.
*/
public class PolygonStateStack extends PolygonState implements IStateStack<PolygonStateStack> {
public final class PolygonStateStack extends PolygonState implements CowStateStack<PolygonStateStack> {
protected final PolygonState[] stack;
protected int pointer;
private final CowDepths cow = new CowDepths(StateSet.R_POLYGON);
public PolygonStateStack() {
public PolygonStateStack(int id) {
cow.id = id;
stack = new PolygonState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new PolygonState();
}
}
public PolygonStateStack push() {
if (pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public PolygonStateStack pop() {
if (pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public boolean isEmpty() {
return pointer == 0;
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
public boolean topChanged() {
return pointer > 0 && !sameAs(stack[pointer - 1]);
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -0,0 +1,41 @@
package com.gtnewhorizons.angelica.glsm.stacks;
public final class StackIdAllocator {
private StackIdAllocator() {}
private static final int STATIC_BASE = 4096;
private static final int STATIC_CAPACITY = 16;
private static int next = -1;
private static int perContext = -1;
private static int staticNext;
public static void beginContext() {
next = 0;
}
public static void endContext() {
if (perContext == -1) {
perContext = next;
} else if (next != perContext) {
throw new IllegalStateException("stack id count changed across contexts: " + perContext + " -> " + next);
}
next = -1;
}
public static int nextId() {
return next >= 0 ? next++ : -1;
}
public static int nextStaticId() {
if (staticNext >= STATIC_CAPACITY) {
throw new IllegalStateException("static stack id capacity exceeded");
}
return STATIC_BASE + staticNext++;
}
public static int capacity() {
return STATIC_BASE + STATIC_CAPACITY;
}
}
@@ -1,46 +1,44 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.StateSet;
import com.gtnewhorizons.angelica.glsm.states.StencilState;
/**
* Stack for GL stencil buffer state.
* Used by GL_STENCIL_BUFFER_BIT push/pop attrib.
*/
public class StencilStateStack extends StencilState implements IStateStack<StencilStateStack> {
public final class StencilStateStack extends StencilState implements CowStateStack<StencilStateStack> {
protected final StencilState[] stack;
protected int pointer;
private final CowDepths cow = new CowDepths(StateSet.R_STENCIL);
public StencilStateStack() {
public StencilStateStack(int id) {
cow.id = id;
stack = new StencilState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new StencilState();
}
}
public StencilStateStack push() {
if (pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public StencilStateStack pop() {
if (pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public boolean isEmpty() {
return pointer == 0;
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
public boolean topChanged() {
return pointer > 0 && !sameAs(stack[pointer - 1]);
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,49 +1,45 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.StateSet;
import com.gtnewhorizons.angelica.glsm.states.TextureBinding;
public class TextureBindingStack extends TextureBinding implements IStateStack<TextureBindingStack> {
public final class TextureBindingStack extends TextureBinding implements CowStateStack<TextureBindingStack> {
protected final TextureBinding[] stack;
private final CowDepths cow;
protected int pointer;
public TextureBindingStack() {
public TextureBindingStack(int id, int unit) {
cow = new CowDepths(StateSet.R_TEXTURE, unit);
cow.id = id;
stack = new TextureBinding[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new TextureBinding();
}
}
public TextureBindingStack push() {
if(pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public TextureBindingStack pop() {
if(pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public TextureBinding peek() {
return stack[pointer];
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
public boolean isEmpty() {
return pointer == 0;
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
public boolean topChanged() {
return pointer > 0 && !sameAs(stack[pointer - 1]);
@Override
public int stackId() {
return cow.id;
}
}
@@ -9,7 +9,7 @@ import org.lwjgl.opengl.GL13;
* BooleanStateStack for per-texture-unit state.
* Switches to correct unit (raw GL) before enable/disable calls.
*/
public class TextureUnitBooleanStateStack extends BooleanStateStack {
public final class TextureUnitBooleanStateStack extends BooleanStateStack {
private final int unitIndex;
public TextureUnitBooleanStateStack(int glCap, int unitIndex) {
@@ -29,12 +29,8 @@ public class TextureUnitBooleanStateStack extends BooleanStateStack {
}
@Override
public TextureUnitBooleanStateStack popDepth() {
if (savedDepth > 0) {
final boolean oldValue = stack[--savedDepth];
setEnabledWithUnitSwitch(oldValue);
}
return this;
public void restoreSlot(int slot) {
setEnabledWithUnitSwitch(stack[slot]);
}
private void setEnabledWithUnitSwitch(boolean enabled) {
@@ -44,6 +40,7 @@ public class TextureUnitBooleanStateStack extends BooleanStateStack {
if (GLSMHooks.TEXTURE_UNIT_STATE.hasListeners()) {
GLSMHooks.textureUnitStateEvent.unit = unitIndex;
GLSMHooks.textureUnitStateEvent.cap = glCap;
GLSMHooks.textureUnitStateEvent.enabled = enabled;
GLSMHooks.TEXTURE_UNIT_STATE.post(GLSMHooks.textureUnitStateEvent);
}
@@ -1,47 +1,42 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import org.joml.Vector3f;
/**
* Stack for a Vector3f value (e.g. current normal).
*/
public class Vec3fStack implements IStateStack<Vec3fStack> {
public final class Vec3fStack implements CowStateStack<Vec3fStack> {
private final Vector3f value;
private final float[][] stack;
private int pointer;
private final CowDepths cow = new CowDepths();
public Vec3fStack(Vector3f value) {
public Vec3fStack(Vector3f value, int id) {
this.value = value;
cow.id = id;
stack = new float[GLStateManager.MAX_ATTRIB_STACK_DEPTH][3];
}
@Override
public Vec3fStack push() {
if (pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer][0] = value.x;
stack[pointer][1] = value.y;
stack[pointer][2] = value.z;
pointer++;
return this;
public CowDepths cowDepths() {
return cow;
}
@Override
public Vec3fStack pop() {
if (pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
pointer--;
value.set(stack[pointer][0], stack[pointer][1], stack[pointer][2]);
return this;
public void captureSlot(int s) {
stack[s][0] = value.x;
stack[s][1] = value.y;
stack[s][2] = value.z;
}
@Override
public boolean isEmpty() {
return pointer == 0;
public void restoreSlot(int s) {
value.set(stack[s][0], stack[s][1], stack[s][2]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,48 +1,43 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import org.joml.Vector4f;
/**
* Stack for a Vector4f value (e.g. current texture coordinates).
*/
public class Vec4fStack implements IStateStack<Vec4fStack> {
public final class Vec4fStack implements CowStateStack<Vec4fStack> {
private final Vector4f value;
private final float[][] stack;
private int pointer;
private final CowDepths cow = new CowDepths();
public Vec4fStack(Vector4f value) {
public Vec4fStack(Vector4f value, int id) {
this.value = value;
cow.id = id;
stack = new float[GLStateManager.MAX_ATTRIB_STACK_DEPTH][4];
}
@Override
public Vec4fStack push() {
if (pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer][0] = value.x;
stack[pointer][1] = value.y;
stack[pointer][2] = value.z;
stack[pointer][3] = value.w;
pointer++;
return this;
public CowDepths cowDepths() {
return cow;
}
@Override
public Vec4fStack pop() {
if (pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
pointer--;
value.set(stack[pointer][0], stack[pointer][1], stack[pointer][2], stack[pointer][3]);
return this;
public void captureSlot(int s) {
stack[s][0] = value.x;
stack[s][1] = value.y;
stack[s][2] = value.z;
stack[s][3] = value.w;
}
@Override
public boolean isEmpty() {
return pointer == 0;
public void restoreSlot(int s) {
value.set(stack[s][0], stack[s][1], stack[s][2], stack[s][3]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -1,45 +1,44 @@
package com.gtnewhorizons.angelica.glsm.stacks;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.StateSet;
import com.gtnewhorizons.angelica.glsm.states.ViewportState;
public class ViewPortStateStack extends ViewportState implements IStateStack<ViewPortStateStack> {
public final class ViewPortStateStack extends ViewportState implements CowStateStack<ViewPortStateStack> {
protected final ViewportState[] stack;
private final CowDepths cow = new CowDepths(StateSet.R_VIEWPORT);
protected int pointer;
public ViewPortStateStack() {
public ViewPortStateStack(int id) {
cow.id = id;
stack = new ViewportState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new ViewportState();
}
}
public ViewPortStateStack push() {
if(pointer == stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].set(this);
return this;
@Override
public CowDepths cowDepths() {
return cow;
}
public ViewPortStateStack pop() {
if(pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
set(stack[--pointer]);
return this;
@Override
public void captureSlot(int s) {
stack[s].set(this);
}
public boolean isEmpty() {
return pointer == 0;
@Override
public void restoreSlot(int s) {
set(stack[s]);
}
public boolean topChanged() {
return pointer > 0 && !sameAs(stack[pointer - 1]);
@Override
public boolean topSlotChanged() {
return !cow.isEmpty() && !sameAs(stack[cow.top()]);
}
@Override
public int stackId() {
return cow.id;
}
}
@@ -48,6 +48,7 @@ public class BooleanState implements ISettableState<BooleanState> {
if (stateUnknown || bypass || enabled != this.enabled || (this.glCap == GL11.GL_BLEND && GLStateManager.vendorIsAMD() && GLStateManager.isPoppingAttributes())) {
stateUnknown = false;
this.enabled = enabled;
onEnabledChanged();
if (!ffpStateOnly) {
if (enabled) {
RENDER_BACKEND.enable(this.glCap);
@@ -58,6 +59,8 @@ public class BooleanState implements ISettableState<BooleanState> {
}
}
protected void onEnabledChanged() {}
@Override
public BooleanState set(BooleanState state) {
this.enabled = state.enabled;
@@ -0,0 +1,40 @@
package com.gtnewhorizons.angelica.glsm.states;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
public class SamplerUnitArray {
private static final int MIN_UNITS = 16;
private int[] samplers;
public int get(int unit) {
final int[] local = samplers;
return local != null && unit >= 0 && unit < local.length ? local[unit] : 0;
}
public boolean set(int unit, int sampler) {
if (unit < 0) return false;
int[] local = samplers;
if (local == null) {
local = new int[Math.max(MIN_UNITS, RenderSystem.getMaxCombinedTextureImageUnits())];
samplers = local;
}
if (unit >= local.length) return false;
local[unit] = sampler;
return true;
}
public void unbindEverywhere(int sampler) {
final int[] local = samplers;
if (local == null) return;
for (int i = 0; i < local.length; i++) {
if (local[i] == sampler) local[i] = 0;
}
}
public int size() {
final int[] local = samplers;
return local == null ? 0 : local.length;
}
}
@@ -1,14 +1,15 @@
package com.gtnewhorizons.angelica.glsm.states;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.stacks.CowDepths;
import com.gtnewhorizons.angelica.glsm.stacks.CowStateStack;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
/**
* Per-texture-unit GL_TEXTURE_ENV state for FFP emulation. Tracks the simple texenv mode and all GL_COMBINE sub-parameters.
*/
public class TexEnvState implements IStateStack<TexEnvState> {
public final class TexEnvState implements CowStateStack<TexEnvState> {
public int mode;
@@ -30,22 +31,25 @@ public class TexEnvState implements IStateStack<TexEnvState> {
public float envColorA;
private final TexEnvState[] stack;
private int pointer;
private final CowDepths cow;
private final boolean isStackEntry;
public TexEnvState() {
public TexEnvState(int id) {
this(false);
cow.id = id;
}
private TexEnvState(boolean isStackEntry) {
this.isStackEntry = isStackEntry;
if (isStackEntry) {
stack = null;
cow = null;
} else {
stack = new TexEnvState[GLStateManager.MAX_ATTRIB_STACK_DEPTH];
for (int i = 0; i < GLStateManager.MAX_ATTRIB_STACK_DEPTH; i++) {
stack[i] = new TexEnvState(true);
}
cow = new CowDepths();
}
reset();
}
@@ -80,31 +84,27 @@ public class TexEnvState implements IStateStack<TexEnvState> {
}
@Override
public TexEnvState push() {
if (stack == null) throw new IllegalStateException("Cannot push stack entry");
if (pointer >= stack.length) {
throw new IllegalStateException("Stack overflow size " + (pointer + 1) + " reached");
}
stack[pointer++].copyFrom(this);
return this;
public CowDepths cowDepths() {
if (cow == null) throw new IllegalStateException("Cannot push/pop a stack entry");
return cow;
}
@Override
public TexEnvState pop() {
if (stack == null) throw new IllegalStateException("Cannot pop stack entry");
if (pointer == 0) {
throw new IllegalStateException("Stack underflow");
}
copyFrom(stack[--pointer]);
return this;
public void captureSlot(int s) {
stack[s].copyFrom(this);
}
@Override
public boolean isEmpty() {
return pointer == 0;
public void restoreSlot(int s) {
copyFrom(stack[s]);
}
public boolean isCombineMode() {
return mode == GL13.GL_COMBINE;
}
@Override
public int stackId() {
return cow == null ? -1 : cow.id;
}
}
@@ -1,6 +1,8 @@
package com.gtnewhorizons.angelica.glsm.states;
import com.gtnewhorizon.gtnhlib.client.renderer.stacks.IStateStack;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.stacks.StackIdAllocator;
import com.gtnewhorizons.angelica.glsm.stacks.TextureBindingStack;
import com.gtnewhorizons.angelica.glsm.stacks.TextureUnitBooleanStateStack;
import lombok.Getter;
@@ -8,7 +10,11 @@ import org.joml.Matrix4fStack;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import java.util.ArrayList;
import java.util.List;
public class TextureUnitArray {
private final List<IStateStack<?>> idStacks = new ArrayList<>();
private final TextureBindingStack[] bindings;
private final TextureUnitBooleanStateStack[] states;
private final TextureUnitBooleanStateStack[] texture1DStates;
@@ -22,6 +28,9 @@ public class TextureUnitArray {
@Getter
public final Matrix4fStack[] textureMatricies;
public int texMatIdentityMask;
public int texMatIdentityGen;
public TextureUnitArray() {
bindings = new TextureBindingStack[GLStateManager.MAX_TEXTURE_UNITS];
states = new TextureUnitBooleanStateStack[GLStateManager.MAX_TEXTURE_UNITS];
@@ -36,20 +45,35 @@ public class TextureUnitArray {
textureMatricies = new Matrix4fStack[GLStateManager.MAX_TEXTURE_UNITS];
for (int i = 0; i < GLStateManager.MAX_TEXTURE_UNITS; i++) {
bindings[i] = new TextureBindingStack();
states[i] = new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_2D, i);
texture1DStates[i] = new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_1D, i);
texture3DStates[i] = new TextureUnitBooleanStateStack(GL12.GL_TEXTURE_3D, i);
texGenSStates[i] = new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_GEN_S, i);
texGenTStates[i] = new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_GEN_T, i);
texGenRStates[i] = new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_GEN_R, i);
texGenQStates[i] = new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_GEN_Q, i);
bindings[i] = member(new TextureBindingStack(StackIdAllocator.nextId(), i));
states[i] = track(new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_2D, i));
texture1DStates[i] = track(new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_1D, i));
texture3DStates[i] = track(new TextureUnitBooleanStateStack(GL12.GL_TEXTURE_3D, i));
texGenSStates[i] = track(new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_GEN_S, i));
texGenTStates[i] = track(new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_GEN_T, i));
texGenRStates[i] = track(new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_GEN_R, i));
texGenQStates[i] = track(new TextureUnitBooleanStateStack(GL11.GL_TEXTURE_GEN_Q, i));
texGenStates[i] = new TexGenState();
texEnvStates[i] = new TexEnvState();
texEnvStates[i] = member(new TexEnvState(StackIdAllocator.nextId()));
textureMatricies[i] = new Matrix4fStack(GLStateManager.MAX_TEXTURE_STACK_DEPTH);
}
}
private <T extends TextureUnitBooleanStateStack> T track(T s) {
s.setStackId(StackIdAllocator.nextId());
idStacks.add(s);
return s;
}
private <T extends IStateStack<?>> T member(T s) {
idStacks.add(s);
return s;
}
public List<IStateStack<?>> idStacks() {
return idStacks;
}
public TextureBindingStack getTextureUnitBindings(int index) {
return bindings[index];
}
@@ -3,7 +3,8 @@ package com.gtnewhorizons.angelica.glsm.streaming;
import com.gtnewhorizons.angelica.config.SystemProperties;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import it.unimi.dsi.fastutil.objects.ObjectArrayFIFOQueue;
import it.unimi.dsi.fastutil.ints.IntArrayFIFOQueue;
import it.unimi.dsi.fastutil.longs.LongArrayFIFOQueue;
import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.GL32;
import org.lwjgl.opengl.GL44;
@@ -11,7 +12,6 @@ import org.lwjgl.opengl.GL44;
import java.nio.ByteBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* Persistent-mapped fence-reclaimed ring over any buffer target. Callers reserve a range and
@@ -28,7 +28,8 @@ final class GlStreamingRing {
private static final long SYNC_WAIT_SLICE_NANOS = 10_000_000L;
private static final long SYNC_WAIT_TOTAL_NANOS = 5_000_000_000L;
private final ObjectArrayFIFOQueue<FencedRegion> fenceQueue = new ObjectArrayFIFOQueue<>();
private final LongArrayFIFOQueue fenceIds = new LongArrayFIFOQueue();
private final IntArrayFIFOQueue fenceBytes = new IntArrayFIFOQueue();
private int writePos;
private int remaining;
private int pendingBytes;
@@ -51,13 +52,13 @@ final class GlStreamingRing {
static GlStreamingRing create(int target, int capacity, boolean forceOrphan) {
if (forceOrphan || !RenderSystem.supportsBufferStorage()) return null;
final int id = RENDER_BACKEND.genBuffers();
RENDER_BACKEND.bindBuffer(target, id);
final int id = GLStateManager.glGenBuffers();
GLStateManager.glBindBuffer(target, id);
final int storageFlags = GL44.GL_MAP_PERSISTENT_BIT | GL30.GL_MAP_WRITE_BIT | GL44.GL_MAP_COHERENT_BIT | GL44.GL_CLIENT_STORAGE_BIT;
RenderSystem.bufferStorage(target, capacity, storageFlags);
final int mapFlags = GL44.GL_MAP_PERSISTENT_BIT | GL30.GL_MAP_WRITE_BIT | GL44.GL_MAP_COHERENT_BIT;
final ByteBuffer mapped = RENDER_BACKEND.mapBufferRange(target, 0, capacity, mapFlags);
RENDER_BACKEND.bindBuffer(target, 0);
final ByteBuffer mapped = GLStateManager.glMapBufferRange(target, 0, capacity, mapFlags);
GLStateManager.glBindBuffer(target, 0);
if (mapped == null) {
GLStateManager.glDeleteBuffers(id);
GLStateManager.LOGGER.warn("Persistent map failed for streaming ring (target=0x{}, {} bytes)", Integer.toHexString(target), capacity);
@@ -92,7 +93,7 @@ final class GlStreamingRing {
private boolean ensureRemaining(int needed) {
while (remaining < needed) {
if (fenceQueue.isEmpty()) {
if (fenceIds.isEmpty()) {
if (pendingBytes == 0) return false;
fence();
}
@@ -103,7 +104,8 @@ final class GlStreamingRing {
private void fence() {
if (pendingBytes > 0) {
fenceQueue.enqueue(new FencedRegion(RENDER_BACKEND.fenceSync(GL32.GL_SYNC_GPU_COMMANDS_COMPLETE, 0), pendingBytes));
fenceIds.enqueue(GLStateManager.glFenceSync(GL32.GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
fenceBytes.enqueue(pendingBytes);
pendingBytes = 0;
fencesIssued++;
}
@@ -114,30 +116,32 @@ final class GlStreamingRing {
}
private void reclaim() {
while (!fenceQueue.isEmpty()) {
final FencedRegion region = fenceQueue.first();
if (!signaled(RENDER_BACKEND.clientWaitSync(region.fenceId, 0, 0L))) break;
GLStateManager.glDeleteSync(region.fenceId);
fenceQueue.dequeue();
remaining += region.bytes;
while (!fenceIds.isEmpty()) {
final long fenceId = fenceIds.firstLong();
if (!signaled(GLStateManager.glClientWaitSync(fenceId, 0, 0L))) break;
GLStateManager.glDeleteSync(fenceId);
fenceIds.dequeueLong();
remaining += fenceBytes.dequeueInt();
}
}
private void syncOldest() {
final FencedRegion region = fenceQueue.dequeue();
final long fenceId = fenceIds.dequeueLong();
final int bytes = fenceBytes.dequeueInt();
forcedReclaims++;
final long deadline = System.nanoTime() + SYNC_WAIT_TOTAL_NANOS;
long remainingNanos = SYNC_WAIT_TOTAL_NANOS;
int status;
do {
status = RENDER_BACKEND.clientWaitSync(region.fenceId, GL32.GL_SYNC_FLUSH_COMMANDS_BIT, Math.min(SYNC_WAIT_SLICE_NANOS, remainingNanos));
status = GLStateManager.glClientWaitSync(fenceId, GL32.GL_SYNC_FLUSH_COMMANDS_BIT,
Math.min(SYNC_WAIT_SLICE_NANOS, remainingNanos));
remainingNanos = deadline - System.nanoTime();
} while (status == GL32.GL_TIMEOUT_EXPIRED && remainingNanos > 0);
if (!signaled(status)) {
GLStateManager.LOGGER.warn("Streaming ring fence wait did not signal (status=0x{}); reclaiming anyway", Integer.toHexString(status));
}
GLStateManager.glDeleteSync(region.fenceId);
remaining += region.bytes;
GLStateManager.glDeleteSync(fenceId);
remaining += bytes;
reclaim();
}
@@ -156,17 +160,16 @@ final class GlStreamingRing {
int forcedReclaims() { return forcedReclaims; }
void destroy() {
while (!fenceQueue.isEmpty()) {
GLStateManager.glDeleteSync(fenceQueue.dequeue().fenceId);
while (!fenceIds.isEmpty()) {
GLStateManager.glDeleteSync(fenceIds.dequeueLong());
}
fenceBytes.clear();
if (bufferId != 0) {
RENDER_BACKEND.bindBuffer(target, bufferId);
RENDER_BACKEND.unmapBuffer(target);
RENDER_BACKEND.bindBuffer(target, 0);
GLStateManager.glBindBuffer(target, bufferId);
GLStateManager.glUnmapBuffer(target);
GLStateManager.glBindBuffer(target, 0);
GLStateManager.glDeleteBuffers(bufferId);
bufferId = 0;
}
}
private record FencedRegion(long fenceId, int bytes) {}
}
@@ -5,8 +5,6 @@ import org.lwjgl.opengl.GL15;
import java.nio.ByteBuffer;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
/**
* Streaming buffer using the classic orphan pattern.
*/
@@ -16,19 +14,19 @@ public final class OrphanStreamingBuffer {
private int capacity;
public OrphanStreamingBuffer() {
this.bufferId = RENDER_BACKEND.genBuffers();
this.bufferId = GLStateManager.glGenBuffers();
}
public void upload(ByteBuffer data) {
RENDER_BACKEND.bindBuffer(GL15.GL_ARRAY_BUFFER, bufferId);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, bufferId);
capacity = StreamingUploader.upload(data, capacity);
RENDER_BACKEND.bindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}
void upload(StreamingUploader.UploadStrategy strategy, ByteBuffer data) {
RENDER_BACKEND.bindBuffer(GL15.GL_ARRAY_BUFFER, bufferId);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, bufferId);
capacity = StreamingUploader.upload(strategy, data, capacity);
RENDER_BACKEND.bindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}
public int getCapacity() {
@@ -7,7 +7,6 @@ import org.lwjgl.opengl.GL30;
import java.nio.ByteBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memCopy;
@@ -28,30 +27,30 @@ public final class StreamingUploader {
public static int upload(UploadStrategy strategy, ByteBuffer data, int capacity) {
switch (strategy) {
case BUFFER_DATA -> {
RENDER_BACKEND.bufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STREAM_DRAW);
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STREAM_DRAW);
return data.remaining();
}
case BUFFER_SUB_DATA -> {
if (data.remaining() > capacity) {
RENDER_BACKEND.bufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STREAM_DRAW);
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STREAM_DRAW);
return data.remaining();
}
RENDER_BACKEND.bufferSubData(GL15.GL_ARRAY_BUFFER, 0, data);
GLStateManager.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, data);
return capacity;
}
case MAP_BUFFER_RANGE -> {
if (data.remaining() > capacity) {
RENDER_BACKEND.bufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STREAM_DRAW);
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STREAM_DRAW);
return data.remaining();
}
final int dataSize = data.remaining();
final long dst = RENDER_BACKEND.mapBufferRangeAddress(GL15.GL_ARRAY_BUFFER, 0, dataSize, MAP_WRITE_INVALIDATE_BUFFER);
final long dst = GLStateManager.glMapBufferRangeAddress(GL15.GL_ARRAY_BUFFER, 0, dataSize, MAP_WRITE_INVALIDATE_BUFFER);
if (dst == 0L) {
RENDER_BACKEND.bufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STREAM_DRAW);
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STREAM_DRAW);
return data.remaining();
}
memCopy(memAddress0(data), dst, dataSize);
RENDER_BACKEND.unmapBuffer(GL15.GL_ARRAY_BUFFER);
GLStateManager.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
return capacity;
}
default -> throw new UnsupportedOperationException();
@@ -10,7 +10,6 @@ import java.nio.ByteBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memCopy;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
public final class UniformRingBuffer {
@@ -35,10 +34,10 @@ public final class UniformRingBuffer {
this.stride = (blockSize + OFFSET_ALIGNMENT - 1) & -OFFSET_ALIGNMENT;
this.ring = GlStreamingRing.create(GL31.GL_UNIFORM_BUFFER, capacity, forceOrphan);
if (ring == null) {
orphanBufferId = RENDER_BACKEND.genBuffers();
RENDER_BACKEND.bindBuffer(GL31.GL_UNIFORM_BUFFER, orphanBufferId);
RENDER_BACKEND.bufferData(GL31.GL_UNIFORM_BUFFER, capacity, GL15.GL_STREAM_DRAW);
RENDER_BACKEND.bindBuffer(GL31.GL_UNIFORM_BUFFER, 0);
orphanBufferId = GLStateManager.glGenBuffers();
GLStateManager.glBindBuffer(GL31.GL_UNIFORM_BUFFER, orphanBufferId);
GLStateManager.glBufferData(GL31.GL_UNIFORM_BUFFER, capacity, GL15.GL_STREAM_DRAW);
GLStateManager.glBindBuffer(GL31.GL_UNIFORM_BUFFER, 0);
}
}
@@ -56,20 +55,20 @@ public final class UniformRingBuffer {
}
private int writeOrphan(long srcAddress) {
RENDER_BACKEND.bindBuffer(GL31.GL_UNIFORM_BUFFER, orphanBufferId);
GLStateManager.glBindBuffer(GL31.GL_UNIFORM_BUFFER, orphanBufferId);
int offset = writePos;
if (offset + stride > capacity) {
RENDER_BACKEND.bufferData(GL31.GL_UNIFORM_BUFFER, capacity, GL15.GL_STREAM_DRAW);
GLStateManager.glBufferData(GL31.GL_UNIFORM_BUFFER, capacity, GL15.GL_STREAM_DRAW);
offset = 0;
orphanWraps++;
}
final long dst = RENDER_BACKEND.mapBufferRangeAddress(GL31.GL_UNIFORM_BUFFER, offset, blockSize, GL30.GL_MAP_WRITE_BIT | GL30.GL_MAP_INVALIDATE_RANGE_BIT | GL30.GL_MAP_UNSYNCHRONIZED_BIT);
final long dst = GLStateManager.glMapBufferRangeAddress(GL31.GL_UNIFORM_BUFFER, offset, blockSize, GL30.GL_MAP_WRITE_BIT | GL30.GL_MAP_INVALIDATE_RANGE_BIT | GL30.GL_MAP_UNSYNCHRONIZED_BIT);
if (dst == 0L) {
throw new IllegalStateException("mapBufferRange failed on uniform ring (offset=" + offset + ")");
}
memCopy(srcAddress, dst, blockSize);
RENDER_BACKEND.unmapBuffer(GL31.GL_UNIFORM_BUFFER);
RENDER_BACKEND.bindBuffer(GL31.GL_UNIFORM_BUFFER, 0);
GLStateManager.glUnmapBuffer(GL31.GL_UNIFORM_BUFFER);
GLStateManager.glBindBuffer(GL31.GL_UNIFORM_BUFFER, 0);
writePos = offset + stride;
return offset;
}
@@ -9,6 +9,9 @@ import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL21;
import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.GL31;
import org.lwjgl.opengl.GL32;
import org.lwjgl.opengl.GL40;
import java.nio.Buffer;
import java.util.concurrent.locks.ReentrantLock;
@@ -101,6 +104,22 @@ public class TextureInfoCache {
};
}
public static boolean isProxyTarget(int target) {
return switch (target) {
case GL11.GL_PROXY_TEXTURE_1D,
GL11.GL_PROXY_TEXTURE_2D,
GL12.GL_PROXY_TEXTURE_3D,
GL13.GL_PROXY_TEXTURE_CUBE_MAP,
GL30.GL_PROXY_TEXTURE_1D_ARRAY,
GL30.GL_PROXY_TEXTURE_2D_ARRAY,
GL31.GL_PROXY_TEXTURE_RECTANGLE,
GL32.GL_PROXY_TEXTURE_2D_MULTISAMPLE,
GL32.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,
GL40.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY -> true;
default -> false;
};
}
private static boolean isTrackedTarget(int target) {
return target == GL11.GL_TEXTURE_2D
|| target == GL11.GL_TEXTURE_1D
@@ -0,0 +1,30 @@
package com.gtnewhorizons.angelica.glsm.texture;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL30;
import org.lwjgl.opengl.GL31;
import org.lwjgl.opengl.GL32;
import org.lwjgl.opengl.GL40;
public final class TextureTargets {
private TextureTargets() {}
public static boolean isProxyTarget(int target) {
return switch (target) {
case GL11.GL_PROXY_TEXTURE_1D,
GL11.GL_PROXY_TEXTURE_2D,
GL12.GL_PROXY_TEXTURE_3D,
GL13.GL_PROXY_TEXTURE_CUBE_MAP,
GL30.GL_PROXY_TEXTURE_1D_ARRAY,
GL30.GL_PROXY_TEXTURE_2D_ARRAY,
GL31.GL_PROXY_TEXTURE_RECTANGLE,
GL32.GL_PROXY_TEXTURE_2D_MULTISAMPLE,
GL32.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,
GL40.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY -> true;
default -> false;
};
}
}
@@ -0,0 +1,121 @@
package com.gtnewhorizons.angelica.glsm;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL30;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assumptions.assumeTrue;
@GLCoreTest
class GLSM_BlendFuncUnknownState_GLTest {
private static final int VANILLA_SRC_RGB = GL11.GL_SRC_ALPHA;
private static final int VANILLA_DST_RGB = GL11.GL_ONE_MINUS_SRC_ALPHA;
private static final int VANILLA_SRC_ALPHA = GL11.GL_ONE;
private static final int VANILLA_DST_ALPHA = GL11.GL_ZERO;
@BeforeEach
void requireBufferBlending() {
assumeTrue(RenderSystem.supportsBufferBlending());
drainGlErrors();
}
@AfterEach
void restoreDefaultBlendFunc() {
if (!RenderSystem.supportsBufferBlending()) return;
GLStateManager.tryBlendFuncSeparate(GL11.GL_ZERO, GL11.GL_ZERO, GL11.GL_ZERO, GL11.GL_ZERO);
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
drainGlErrors();
}
private static void drainGlErrors() {
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
}
private static void seedVanillaSeparate() {
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ONE);
GLStateManager.tryBlendFuncSeparate(VANILLA_SRC_RGB, VANILLA_DST_RGB, VANILLA_SRC_ALPHA, VANILLA_DST_ALPHA);
}
private static void overrideBufferZero() {
RenderSystem.blendFuncSeparatei(0, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ONE);
assertBufferBlend(0, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ONE);
}
private static void assertBufferBlend(int buffer, int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) {
assertEquals(srcRgb, GL30.glGetInteger(GL14.GL_BLEND_SRC_RGB, buffer), "buffer " + buffer + " src rgb");
assertEquals(dstRgb, GL30.glGetInteger(GL14.GL_BLEND_DST_RGB, buffer), "buffer " + buffer + " dst rgb");
assertEquals(srcAlpha, GL30.glGetInteger(GL14.GL_BLEND_SRC_ALPHA, buffer), "buffer " + buffer + " src alpha");
assertEquals(dstAlpha, GL30.glGetInteger(GL14.GL_BLEND_DST_ALPHA, buffer), "buffer " + buffer + " dst alpha");
}
private static void assertVanillaOnBothBuffers() {
for (int buffer = 0; buffer < 2; buffer++) {
assertBufferBlend(buffer, VANILLA_SRC_RGB, VANILLA_DST_RGB, VANILLA_SRC_ALPHA, VANILLA_DST_ALPHA);
}
assertFalse(GLStateManager.getBlendState().isFuncUnknown(), "forward must clear the unknown flag");
assertEquals(GL11.GL_NO_ERROR, GL11.glGetError());
}
@Test
void tryBlendFuncSeparateForwardsAfterIndexedOverride() {
seedVanillaSeparate();
overrideBufferZero();
GLStateManager.tryBlendFuncSeparate(VANILLA_SRC_RGB, VANILLA_DST_RGB, VANILLA_SRC_ALPHA, VANILLA_DST_ALPHA);
assertVanillaOnBothBuffers();
}
@Test
void glBlendFuncForwardsAfterIndexedOverride() {
GLStateManager.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
GLStateManager.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
overrideBufferZero();
GLStateManager.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
for (int buffer = 0; buffer < 2; buffer++) {
assertBufferBlend(buffer, GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
assertFalse(GLStateManager.getBlendState().isFuncUnknown(), "forward must clear the unknown flag");
}
@Test
void popAttribForwardsAfterIndexedOverride() {
seedVanillaSeparate();
GLStateManager.glPushAttrib(GL11.GL_COLOR_BUFFER_BIT);
try {
overrideBufferZero();
} finally {
GLStateManager.glPopAttrib();
}
assertVanillaOnBothBuffers();
}
@Test
void displayListReplayForwardsAfterIndexedOverride() {
final int list = GLStateManager.glGenLists(1);
try {
GLStateManager.glNewList(list, GL11.GL_COMPILE);
GLStateManager.tryBlendFuncSeparate(VANILLA_SRC_RGB, VANILLA_DST_RGB, VANILLA_SRC_ALPHA, VANILLA_DST_ALPHA);
GLStateManager.glEndList();
seedVanillaSeparate();
overrideBufferZero();
GLStateManager.glCallList(list);
assertVanillaOnBothBuffers();
} finally {
GLStateManager.glDeleteLists(list, 1);
}
}
}
@@ -0,0 +1,305 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.recording.CompiledDisplayList;
import com.gtnewhorizons.angelica.glsm.recording.GLCommand;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.Test;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import java.util.ArrayList;
import java.util.List;
import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyIsEnabled;
import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertNotNull;
import static org.junit.jupiter.api.Assertions.assertThrows;
@GLCoreTest
public class GLSM_DisplayList_StateSet_GLTest {
private final List<Integer> listsToDelete = new ArrayList<>();
@AfterEach
void cleanup() {
DisplayListManager.abortCompilation();
while (GLStateManager.getAttribDepth() > 0) {
GLStateManager.popState();
}
for (int id : listsToDelete) {
GLStateManager.glDeleteLists(id, 1);
}
listsToDelete.clear();
GLStateManager.disableBlend();
GLStateManager.disableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
GLStateManager.disableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_ALWAYS, 0.0f);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.disableTexture();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
}
private int newList() {
final int id = GLStateManager.glGenLists(1);
listsToDelete.add(id);
return id;
}
private static Int2IntMap commandCounts(int listId) {
final CompiledDisplayList compiled = DisplayListManager.getDisplayList(listId);
assertNotNull(compiled, "compiled display list must exist for id " + listId);
return compiled.getCommandCounts();
}
@Test
void compileBracketDoesNotThrowAndLeavesLiveStateUntouched() {
GLStateManager.enableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_GREATER, 0.5f);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
final int func0 = GLStateManager.getAlphaState().getFunction();
final float ref0 = GLStateManager.getAlphaState().getReference();
final int unit0 = GLStateManager.getActiveTextureUnit();
final int depth0 = GLStateManager.getAttribDepth();
final int list = newList();
GLStateManager.glNewList(list, GL11.GL_COMPILE);
final int d = GLStateManager.pushState(StateSet.CUTOUT);
GLStateManager.enableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_GREATER, 0.1f);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.enableTexture();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.popStateTo(d);
GLStateManager.glEndList();
verifyIsEnabled(GL11.GL_ALPHA_TEST, true, "cache alpha test enable unchanged after COMPILE-only bracket");
assertEquals(func0, GLStateManager.getAlphaState().getFunction(), "cache alpha func unchanged after COMPILE-only bracket");
assertEquals(ref0, GLStateManager.getAlphaState().getReference(), 0.0001f, "cache alpha ref unchanged after COMPILE-only bracket");
assertEquals(unit0, GLStateManager.getActiveTextureUnit(), "cache active unit unchanged after COMPILE-only bracket");
assertEquals(depth0, GLStateManager.getAttribDepth(), "live attrib depth unchanged after COMPILE-only bracket");
assertEquals(2, commandCounts(list).getOrDefault(GLCommand.COMPLEX_REF, 0), "push and pop each record one COMPLEX_REF");
}
@Test
void compiledBracketReplayRestoresState() {
final int list = newList();
GLStateManager.glNewList(list, GL11.GL_COMPILE);
final int d = GLStateManager.pushState(StateSet.CUTOUT);
GLStateManager.enableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_GREATER, 0.1f);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.enableTexture();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.popStateTo(d);
GLStateManager.glEndList();
GLStateManager.glAlphaFunc(GL11.GL_LESS, 0.9f);
GLStateManager.disableAlphaTest();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
final int depth0 = GLStateManager.getAttribDepth();
GLStateManager.glCallList(list);
assertEquals(GL11.GL_LESS, GLStateManager.getAlphaState().getFunction(), "cache alpha func restored by replay");
assertEquals(0.9f, GLStateManager.getAlphaState().getReference(), 0.0001f, "cache alpha ref restored by replay");
verifyIsEnabled(GL11.GL_ALPHA_TEST, false, "cache alpha test restored disabled by replay");
assertEquals(0, GLStateManager.getActiveTextureUnit(), "cache active unit restored by replay");
assertEquals(GL13.GL_TEXTURE0, GL11.glGetInteger(GL13.GL_ACTIVE_TEXTURE), "driver active unit restored by replay");
assertEquals(depth0, GLStateManager.getAttribDepth(), "live attrib depth unchanged by balanced replay");
}
@Test
void compileAndExecuteBracketIsBalanced() {
GLStateManager.glAlphaFunc(GL11.GL_LESS, 0.9f);
GLStateManager.disableAlphaTest();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
final int depth0 = GLStateManager.getAttribDepth();
final int list = newList();
GLStateManager.glNewList(list, GL11.GL_COMPILE_AND_EXECUTE);
final int d = GLStateManager.pushState(StateSet.CUTOUT);
GLStateManager.enableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_GREATER, 0.1f);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.enableTexture();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.popStateTo(d);
GLStateManager.glEndList();
assertEquals(GL11.GL_LESS, GLStateManager.getAlphaState().getFunction(), "cache alpha func restored after GL_COMPILE_AND_EXECUTE bracket");
assertEquals(0.9f, GLStateManager.getAlphaState().getReference(), 0.0001f, "cache alpha ref restored after GL_COMPILE_AND_EXECUTE bracket");
verifyIsEnabled(GL11.GL_ALPHA_TEST, false, "cache alpha test restored disabled after GL_COMPILE_AND_EXECUTE bracket");
assertEquals(0, GLStateManager.getActiveTextureUnit(), "cache active unit restored after GL_COMPILE_AND_EXECUTE bracket");
assertEquals(depth0, GLStateManager.getAttribDepth(), "live attrib depth unchanged after balanced GL_COMPILE_AND_EXECUTE bracket");
GLStateManager.glCallList(list);
GLStateManager.glCallList(list);
assertEquals(GL11.GL_LESS, GLStateManager.getAlphaState().getFunction(), "cache alpha func restored after replay");
assertEquals(0.9f, GLStateManager.getAlphaState().getReference(), 0.0001f, "cache alpha ref restored after replay");
verifyIsEnabled(GL11.GL_ALPHA_TEST, false, "cache alpha test restored disabled after replay");
assertEquals(0, GLStateManager.getActiveTextureUnit(), "cache active unit restored after replay");
assertEquals(depth0, GLStateManager.getAttribDepth(), "live attrib depth unchanged after replay");
}
@Test
void nestedListsPushInBothLevels() {
GLStateManager.enableBlend();
GLStateManager.enableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
final boolean cull0 = GLStateManager.glIsEnabled(GL11.GL_CULL_FACE);
final int depth0 = GLStateManager.getAttribDepth();
final int parent = newList();
final int child = newList();
GLStateManager.glNewList(parent, GL11.GL_COMPILE);
final int dParent = GLStateManager.pushState(StateSet.BLEND);
GLStateManager.glNewList(child, GL11.GL_COMPILE);
final int dChild = GLStateManager.pushState(StateSet.CULL);
if (cull0) {
GLStateManager.disableCull();
} else {
GLStateManager.enableCull();
}
GLStateManager.popStateTo(dChild);
GLStateManager.glEndList();
GLStateManager.disableBlend();
GLStateManager.popStateTo(dParent);
GLStateManager.glEndList();
assertEquals(depth0, GLStateManager.getAttribDepth(), "live attrib depth unchanged by nested COMPILE-only bracket");
GLStateManager.glCallList(parent);
verifyIsEnabled(GL11.GL_BLEND, true, "blend enable restored by the parent BLEND bracket after parent replay");
verifyIsEnabled(GL11.GL_CULL_FACE, cull0, "cull enable restored after parent replay");
GLStateManager.glCallList(child);
verifyIsEnabled(GL11.GL_CULL_FACE, cull0, "cull enable restored after child replay");
}
@Test
void nestedCompileAndExecuteChildInsideCompileParent() {
GLStateManager.enableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
final boolean cull0 = GLStateManager.glIsEnabled(GL11.GL_CULL_FACE);
final int depth0 = GLStateManager.getAttribDepth();
final int parent = newList();
final int child = newList();
GLStateManager.glNewList(parent, GL11.GL_COMPILE);
final int dParent = GLStateManager.pushState(StateSet.BLEND);
GLStateManager.glNewList(child, GL11.GL_COMPILE_AND_EXECUTE);
final int dChild = GLStateManager.pushState(StateSet.CULL);
if (cull0) {
GLStateManager.disableCull();
} else {
GLStateManager.enableCull();
}
GLStateManager.popStateTo(dChild);
GLStateManager.glEndList();
verifyIsEnabled(GL11.GL_CULL_FACE, cull0, "cull enable restored live immediately after the COMPILE_AND_EXECUTE child bracket closes");
GLStateManager.popStateTo(dParent);
GLStateManager.glEndList();
assertEquals(depth0, GLStateManager.getAttribDepth(), "live attrib depth unchanged after balanced nested bracket");
assertEquals(2, commandCounts(parent).getOrDefault(GLCommand.COMPLEX_REF, 0), "parent list records exactly the BLEND push and pop");
assertEquals(2, commandCounts(child).getOrDefault(GLCommand.COMPLEX_REF, 0), "child list records exactly the CULL push and pop");
}
@Test
void unbalancedBracketIsClosedAtEndList() {
GLStateManager.enableBlend();
final boolean blend0 = GLStateManager.glIsEnabled(GL11.GL_BLEND);
final int depth0 = GLStateManager.getAttribDepth();
final int list = newList();
GLStateManager.glNewList(list, GL11.GL_COMPILE);
GLStateManager.pushState(StateSet.BATCH);
GLStateManager.disableBlend();
GLStateManager.glEndList();
assertEquals(2, commandCounts(list).getOrDefault(GLCommand.COMPLEX_REF, 0), "glEndList closes the unbalanced push, recording a matching pop");
GLStateManager.glCallList(list);
assertEquals(depth0, GLStateManager.getAttribDepth(), "live attrib depth unchanged after replaying an auto-closed bracket");
verifyIsEnabled(GL11.GL_BLEND, blend0, "blend enable unchanged after replaying an auto-closed bracket");
final int other = newList();
assertDoesNotThrow(() -> {
GLStateManager.glNewList(other, GL11.GL_COMPILE);
GLStateManager.glEndList();
}, "an unrelated list must compile normally after an auto-closed bracket");
}
@Test
void glPushAttribRecordsExactlyOnce() {
final int list = newList();
GLStateManager.glNewList(list, GL11.GL_COMPILE);
GLStateManager.glPushAttrib(GL11.GL_ENABLE_BIT);
GLStateManager.glPopAttrib();
GLStateManager.glEndList();
final Int2IntMap counts = commandCounts(list);
assertEquals(1, counts.getOrDefault(GLCommand.PUSH_ATTRIB, 0), "glPushAttrib records exactly one PUSH_ATTRIB opcode");
assertEquals(1, counts.getOrDefault(GLCommand.POP_ATTRIB, 0), "glPopAttrib records exactly one POP_ATTRIB opcode");
assertEquals(0, counts.getOrDefault(GLCommand.COMPLEX_REF, 0), "glPushAttrib/glPopAttrib never record a COMPLEX_REF");
}
@Test
void livePushStraddlesOpenList() {
GLStateManager.enableBlend();
final int d = GLStateManager.pushState(StateSet.BLEND);
GLStateManager.disableBlend();
final int list = newList();
GLStateManager.glNewList(list, GL11.GL_COMPILE);
GLStateManager.glEndList();
GLStateManager.popStateTo(d);
assertEquals(d, GLStateManager.getAttribDepth(), "live attrib depth restored to the pre-bracket value");
verifyIsEnabled(GL11.GL_BLEND, true, "blend enable restored by the live pop that straddled the open-then-closed list");
}
@Test
void livePopInsideOpenListPopsLiveAndRecordsNothing() {
GLStateManager.enableBlend();
final int d = GLStateManager.pushState(StateSet.BLEND);
GLStateManager.disableBlend();
final int list = newList();
GLStateManager.glNewList(list, GL11.GL_COMPILE);
GLStateManager.popStateTo(d);
GLStateManager.glEndList();
assertEquals(d, GLStateManager.getAttribDepth(), "live attrib depth restored by the live pop performed inside the open list");
verifyIsEnabled(GL11.GL_BLEND, true, "blend enable restored live by the pop of a pre-list push");
assertEquals(0, commandCounts(list).getOrDefault(GLCommand.COMPLEX_REF, 0), "popping a pre-existing live push records nothing into the list");
}
@Test
void virtualDepthOverflowThrowsAtRecordTime() {
final int startDepth = GLStateManager.getAttribDepth();
final int list = newList();
GLStateManager.glNewList(list, GL11.GL_COMPILE);
final int pushes = GLStateManager.MAX_ATTRIB_STACK_DEPTH - startDepth;
for (int i = 0; i < pushes; i++) {
GLStateManager.pushState(StateSet.CUTOUT);
}
assertThrows(IllegalStateException.class, () -> GLStateManager.pushState(StateSet.CUTOUT), "virtual depth overflow beyond MAX_ATTRIB_STACK_DEPTH must throw at record time");
DisplayListManager.abortCompilation();
assertEquals(startDepth, GLStateManager.getAttribDepth(), "aborting the overflowed compilation leaves live attrib depth untouched");
}
}
@@ -0,0 +1,190 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.stacks.BooleanStateStack;
import org.junit.jupiter.api.Test;
import org.lwjgl.opengl.GL11;
import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyIsEnabled;
import static org.junit.jupiter.api.Assertions.assertEquals;
@GLCoreTest
public class GLSM_PopAttribMaskFidelity_GLTest {
private static int scanClipPlaneMask() {
final BooleanStateStack[] planes = GLStateManager.getClipPlaneStates();
int mask = 0;
for (int i = 0; i < planes.length; i++) {
if (planes[i].isEnabled()) mask |= (1 << i);
}
return mask;
}
private static void verifyClipPlaneMask(String message) {
final int scanned = scanClipPlaneMask();
assertEquals(scanned, GLStateManager.ctx().clipPlaneEnabledMask, message + " - mask mismatch");
assertEquals(scanned != 0, GLStateManager.anyClipPlaneEnabled(), message + " - anyClipPlaneEnabled mismatch");
}
@Test
void colorBufferBitDoesNotRestoreCull() {
try {
verifyIsEnabled(GL11.GL_CULL_FACE, false, "Cull - Initial");
GLStateManager.glPushAttrib(GL11.GL_COLOR_BUFFER_BIT);
GLStateManager.glEnable(GL11.GL_CULL_FACE);
GLStateManager.glPopAttrib();
verifyIsEnabled(GL11.GL_CULL_FACE, true, "Cull - Not a GL_COLOR_BUFFER_BIT member, must stay toggled");
} finally {
GLStateManager.glDisable(GL11.GL_CULL_FACE);
}
}
@Test
void enableBitRestoresCull() {
try {
verifyIsEnabled(GL11.GL_CULL_FACE, false, "Cull - Initial");
GLStateManager.glPushAttrib(GL11.GL_ENABLE_BIT);
GLStateManager.glEnable(GL11.GL_CULL_FACE);
verifyIsEnabled(GL11.GL_CULL_FACE, true, "Cull - After enable");
GLStateManager.glPopAttrib();
verifyIsEnabled(GL11.GL_CULL_FACE, false, "Cull - GL_ENABLE_BIT member, must restore");
} finally {
GLStateManager.glDisable(GL11.GL_CULL_FACE);
}
}
@Test
void innerNonMemberPopKeepsChange_OuterMemberPopRestores() {
try {
verifyIsEnabled(GL11.GL_CULL_FACE, false, "Cull - Initial");
GLStateManager.glPushAttrib(GL11.GL_ENABLE_BIT);
GLStateManager.glPushAttrib(GL11.GL_COLOR_BUFFER_BIT);
GLStateManager.glEnable(GL11.GL_CULL_FACE);
verifyIsEnabled(GL11.GL_CULL_FACE, true, "Cull - After enable inside inner bracket");
GLStateManager.glPopAttrib();
verifyIsEnabled(GL11.GL_CULL_FACE, true, "Cull - Inner pop is not a member, must stay toggled");
GLStateManager.glPopAttrib();
verifyIsEnabled(GL11.GL_CULL_FACE, false, "Cull - Outer pop is a member, must restore to pre-inner value");
} finally {
GLStateManager.glDisable(GL11.GL_CULL_FACE);
}
}
@Test
void modifyBeforeInnerPush_SurvivesInnerNonMemberPop() {
try {
verifyIsEnabled(GL11.GL_CULL_FACE, false, "Cull - Initial");
GLStateManager.glPushAttrib(GL11.GL_ENABLE_BIT);
GLStateManager.glEnable(GL11.GL_CULL_FACE);
verifyIsEnabled(GL11.GL_CULL_FACE, true, "Cull - After enable at outer depth");
GLStateManager.glPushAttrib(GL11.GL_COLOR_BUFFER_BIT);
GLStateManager.glPopAttrib();
verifyIsEnabled(GL11.GL_CULL_FACE, true, "Cull - Inner pop is not a member, must stay toggled");
GLStateManager.glPopAttrib();
verifyIsEnabled(GL11.GL_CULL_FACE, false, "Cull - Outer pop is a member, must restore");
} finally {
GLStateManager.glDisable(GL11.GL_CULL_FACE);
}
}
@Test
void twoModifiesAtOneDepthRestoreOnce() {
try {
verifyIsEnabled(GL11.GL_BLEND, false, "Blend - Initial");
GLStateManager.glPushAttrib(GL11.GL_COLOR_BUFFER_BIT);
GLStateManager.glEnable(GL11.GL_BLEND);
GLStateManager.glDisable(GL11.GL_BLEND);
GLStateManager.glEnable(GL11.GL_BLEND);
verifyIsEnabled(GL11.GL_BLEND, true, "Blend - After multiple toggles at one depth");
GLStateManager.glPopAttrib();
verifyIsEnabled(GL11.GL_BLEND, false, "Blend - GL_COLOR_BUFFER_BIT member, must restore original");
} finally {
GLStateManager.glDisable(GL11.GL_BLEND);
}
}
@Test
void lightingBitRestoresLightingAndLightEnables() {
try {
verifyIsEnabled(GL11.GL_LIGHTING, false, "Lighting - Initial");
verifyIsEnabled(GL11.GL_LIGHT0, false, "Light0 - Initial");
GLStateManager.glPushAttrib(GL11.GL_LIGHTING_BIT);
GLStateManager.glEnable(GL11.GL_LIGHTING);
GLStateManager.glEnable(GL11.GL_LIGHT0);
verifyIsEnabled(GL11.GL_LIGHTING, true, "Lighting - After enable");
verifyIsEnabled(GL11.GL_LIGHT0, true, "Light0 - After enable");
GLStateManager.glPopAttrib();
verifyIsEnabled(GL11.GL_LIGHTING, false, "Lighting - GL_LIGHTING_BIT member, must restore");
verifyIsEnabled(GL11.GL_LIGHT0, false, "Light0 - GL_LIGHTING_BIT member, must restore");
} finally {
GLStateManager.glDisable(GL11.GL_LIGHTING);
GLStateManager.glDisable(GL11.GL_LIGHT0);
}
}
@Test
void enableDisableTracksClipPlaneMask() {
try {
verifyClipPlaneMask("Initial");
GLStateManager.glEnable(GL11.GL_CLIP_PLANE0);
verifyIsEnabled(GL11.GL_CLIP_PLANE0, true, "Clip0 - After enable");
verifyClipPlaneMask("After enable");
GLStateManager.glDisable(GL11.GL_CLIP_PLANE0);
verifyIsEnabled(GL11.GL_CLIP_PLANE0, false, "Clip0 - After disable");
verifyClipPlaneMask("After disable");
} finally {
GLStateManager.glDisable(GL11.GL_CLIP_PLANE0);
}
}
@Test
void transformBitPopRestoresClipPlaneAndMask() {
try {
verifyClipPlaneMask("Initial");
GLStateManager.glPushAttrib(GL11.GL_TRANSFORM_BIT);
GLStateManager.glEnable(GL11.GL_CLIP_PLANE1);
verifyIsEnabled(GL11.GL_CLIP_PLANE1, true, "Clip1 - After enable inside GL_TRANSFORM_BIT");
verifyClipPlaneMask("After enable inside GL_TRANSFORM_BIT");
GLStateManager.glPopAttrib();
verifyIsEnabled(GL11.GL_CLIP_PLANE1, false, "Clip1 - GL_TRANSFORM_BIT member, must restore");
verifyClipPlaneMask("After GL_TRANSFORM_BIT pop");
} finally {
GLStateManager.glDisable(GL11.GL_CLIP_PLANE1);
}
}
@Test
void colorBufferBitPopDoesNotRestoreClipPlaneButMaskStaysFaithful() {
try {
verifyClipPlaneMask("Initial");
GLStateManager.glPushAttrib(GL11.GL_COLOR_BUFFER_BIT);
GLStateManager.glEnable(GL11.GL_CLIP_PLANE2);
verifyIsEnabled(GL11.GL_CLIP_PLANE2, true, "Clip2 - After enable inside GL_COLOR_BUFFER_BIT");
verifyClipPlaneMask("After enable inside GL_COLOR_BUFFER_BIT");
GLStateManager.glPopAttrib();
verifyIsEnabled(GL11.GL_CLIP_PLANE2, true, "Clip2 - Not a GL_COLOR_BUFFER_BIT member, must stay toggled");
verifyClipPlaneMask("After GL_COLOR_BUFFER_BIT pop");
} finally {
GLStateManager.glDisable(GL11.GL_CLIP_PLANE2);
}
}
}
@@ -0,0 +1,235 @@
package com.gtnewhorizons.angelica.glsm;
import org.junit.jupiter.api.AfterEach;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL33;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertNotEquals;
import static org.junit.jupiter.api.Assertions.assertThrows;
import static org.junit.jupiter.api.Assumptions.assumeTrue;
@GLCoreTest
class GLSM_SamplerBinding_GLTest {
private static final int UNITS = 4;
@BeforeEach
void requireSamplerObjects() {
assumeTrue(RenderSystem.supportsSamplerObjects());
drainGlErrors();
}
@AfterEach
void unbindTestUnits() {
if (!RenderSystem.supportsSamplerObjects()) return;
for (int unit = 0; unit < UNITS; unit++) {
GLStateManager.glBindSampler(unit, 0);
GL33.glBindSampler(unit, 0);
}
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
drainGlErrors();
}
private static void drainGlErrors() {
while (GL11.glGetError() != GL11.GL_NO_ERROR) {}
}
private static int driverBinding(int unit) {
final int saved = GL11.glGetInteger(GL13.GL_ACTIVE_TEXTURE);
GL13.glActiveTexture(GL13.GL_TEXTURE0 + unit);
final int binding = GL11.glGetInteger(GL33.GL_SAMPLER_BINDING);
GL13.glActiveTexture(saved);
return binding;
}
private static void assertUnits(String context, int... expected) {
for (int unit = 0; unit < expected.length; unit++) {
assertEquals(expected[unit], GLStateManager.getSamplerBinding(unit), context + ": cache unit " + unit);
assertEquals(expected[unit], driverBinding(unit), context + ": driver unit " + unit);
}
}
private static IntBuffer ints(int... values) {
final IntBuffer buf = ByteBuffer.allocateDirect(values.length * 4).order(ByteOrder.nativeOrder()).asIntBuffer();
buf.put(values).flip();
return buf;
}
@Test
void renderSystemRebindAfterGlsmUnbindReachesDriver() {
final int sampler = RenderSystem.genSampler();
try {
RenderSystem.bindSamplerToUnit(0, sampler);
GLStateManager.glBindSampler(0, 0);
assertEquals(0, driverBinding(0), "setup: GLSM unbind must reach the driver");
RenderSystem.bindSamplerToUnit(0, sampler);
assertEquals(sampler, driverBinding(0), "RenderSystem skipped a bind the driver no longer holds");
} finally {
RenderSystem.destroySampler(sampler);
}
}
@Test
void deleteClearsEveryUnitAndTheNextBindReachesDriver() {
final int sampler = RenderSystem.genSampler();
GLStateManager.glBindSampler(1, sampler);
GLStateManager.glBindSampler(3, sampler);
GLStateManager.glDeleteSamplers(sampler);
assertUnits("after delete", 0, 0, 0, 0);
final int next = RenderSystem.genSampler();
try {
GLStateManager.glBindSampler(1, next);
assertEquals(next, driverBinding(1), "bind after delete never reached the driver");
} finally {
RenderSystem.destroySampler(next);
}
}
@Test
void samplerBindingQueryAnswersForTheActiveUnit() {
final int sampler = RenderSystem.genSampler();
try {
GLStateManager.glBindSampler(1, sampler);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
assertEquals(GL11.glGetInteger(GL33.GL_SAMPLER_BINDING),
GLStateManager.glGetInteger(GL33.GL_SAMPLER_BINDING));
assertEquals(sampler, GLStateManager.glGetInteger(GL33.GL_SAMPLER_BINDING));
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
assertEquals(GL11.glGetInteger(GL33.GL_SAMPLER_BINDING),
GLStateManager.glGetInteger(GL33.GL_SAMPLER_BINDING));
assertEquals(0, GLStateManager.glGetInteger(GL33.GL_SAMPLER_BINDING));
} finally {
RenderSystem.destroySampler(sampler);
}
}
@Test
void unbindAllSamplersClearsUnitsBoundThroughGlsm() {
final int sampler = RenderSystem.genSampler();
try {
GLStateManager.glBindSampler(1, sampler);
GLStateManager.glBindSampler(3, sampler);
RenderSystem.unbindAllSamplers();
assertEquals(0, driverBinding(1), "unit 1 still bound on the driver");
assertEquals(0, driverBinding(3), "unit 3 still bound on the driver");
assertEquals(0, GLStateManager.getSamplerBinding(1));
assertEquals(0, GLStateManager.getSamplerBinding(3));
} finally {
RenderSystem.destroySampler(sampler);
}
}
@Test
void replayForwardsCachedSamplerBindings() {
final int sampler = RenderSystem.genSampler();
try {
GLStateManager.glBindSampler(2, sampler);
GL33.glBindSampler(2, 0);
assertEquals(0, driverBinding(2), "setup failed to diverge the driver");
GLStateManager.replayStateToBackend();
assertEquals(sampler, driverBinding(2), "replay dropped a cached sampler binding");
} finally {
RenderSystem.destroySampler(sampler);
}
}
@Test
void intBufferGenFillsFromPositionWithBindableSamplers() {
final IntBuffer buf = ints(-1, 0, 0);
buf.position(1);
GLStateManager.glGenSamplers(buf);
final int a = buf.get(1);
final int b = buf.get(2);
try {
assertEquals(-1, buf.get(0), "slot before position was overwritten");
assertEquals(1, buf.position(), "gen must not move the buffer position");
assertNotEquals(0, a);
assertNotEquals(0, b);
assertNotEquals(a, b);
GLStateManager.glBindSampler(0, a);
GLStateManager.glBindSampler(1, b);
assertEquals(GL11.GL_NO_ERROR, GL11.glGetError(), "generated name rejected by the driver");
assertEquals(a, driverBinding(0));
assertEquals(b, driverBinding(1));
} finally {
GLStateManager.glDeleteSamplers(a);
GLStateManager.glDeleteSamplers(b);
}
}
@Test
void bindSamplersFormsBindFromPosition() {
final int a = RenderSystem.genSampler();
final int b = RenderSystem.genSampler();
try {
final IntBuffer buf = ints(-1, a, b);
buf.position(1);
GLStateManager.glBindSamplers(1, 2, buf);
assertEquals(1, buf.position(), "count form must not move the buffer position");
assertUnits("count form", 0, a, b, 0);
GLStateManager.glBindSampler(1, 0);
GLStateManager.glBindSampler(2, 0);
buf.position(1);
GLStateManager.glBindSamplers(1, buf);
assertEquals(1, buf.position(), "remaining form must not move the buffer position");
assertUnits("remaining form", 0, a, b, 0);
GLStateManager.glBindSamplers(1, (IntBuffer) null);
assertUnits("null remaining form", 0, a, b, 0);
GLStateManager.glBindSamplers(2, new int[]{a, b});
assertUnits("int[] form", 0, a, a, b);
} finally {
RenderSystem.destroySampler(a);
RenderSystem.destroySampler(b);
}
}
@Test
void bindSamplersNullUnbindsRangeAndShortBufferThrows() {
final int prior = RenderSystem.genSampler();
final int next = RenderSystem.genSampler();
try {
for (int unit = 0; unit < UNITS; unit++) GLStateManager.glBindSampler(unit, prior);
GLStateManager.glBindSamplers(1, 2, (IntBuffer) null);
assertUnits("null count form", prior, 0, 0, prior);
for (int unit = 0; unit < UNITS; unit++) GLStateManager.glBindSampler(unit, prior);
final IntBuffer buf = ints(next, next);
assertThrows(IllegalArgumentException.class, () -> GLStateManager.glBindSamplers(0, UNITS, buf));
assertEquals(0, buf.position());
assertUnits("short buffer", prior, prior, prior, prior);
} finally {
RenderSystem.destroySampler(prior);
RenderSystem.destroySampler(next);
}
}
}
@@ -0,0 +1,709 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
import org.junit.jupiter.api.Test;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL20;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import static com.gtnewhorizons.angelica.util.GLSMUtil.verifyIsEnabled;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertThrows;
import static org.junit.jupiter.api.Assertions.assertTrue;
@GLCoreTest
public class GLSM_StateSet_GLTest {
private static int driverTextureBinding(int unit) {
final int saved = GL11.glGetInteger(GL13.GL_ACTIVE_TEXTURE);
GL13.glActiveTexture(GL13.GL_TEXTURE0 + unit);
final int binding = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
GL13.glActiveTexture(saved);
return binding;
}
private static boolean[] driverColorWriteMask() {
final ByteBuffer buf = BufferUtils.createByteBuffer(16);
GL11.glGetBoolean(GL11.GL_COLOR_WRITEMASK, buf);
return new boolean[] { buf.get(0) != 0, buf.get(1) != 0, buf.get(2) != 0, buf.get(3) != 0 };
}
private static int compileShader(int type, String src) {
final int s = GL20.glCreateShader(type);
GL20.glShaderSource(s, src);
GL20.glCompileShader(s);
assertEquals(GL11.GL_TRUE, GL20.glGetShaderi(s, GL20.GL_COMPILE_STATUS), () -> "shader compile failed: " + GL20.glGetShaderInfoLog(s, 4096));
return s;
}
private static final String TRIVIAL_VS = "#version 330 core\nvoid main(){ gl_Position = vec4(0.0); }\n";
private static final String TRIVIAL_FS = "#version 330 core\nout vec4 o;\nvoid main(){ o = vec4(1.0); }\n";
private static int linkTrivialProgram() {
final int v = compileShader(GL20.GL_VERTEX_SHADER, TRIVIAL_VS);
final int f = compileShader(GL20.GL_FRAGMENT_SHADER, TRIVIAL_FS);
final int p = GL20.glCreateProgram();
GL20.glAttachShader(p, v);
GL20.glAttachShader(p, f);
GL20.glLinkProgram(p);
assertEquals(GL11.GL_TRUE, GL20.glGetProgrami(p, GL20.GL_LINK_STATUS), () -> "link failed: " + GL20.glGetProgramInfoLog(p, 4096));
GL20.glDeleteShader(v);
GL20.glDeleteShader(f);
return p;
}
@Test
void batchRestoresBlendAxisAndLightingBooleanButNotStencil() {
try {
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.disableLighting();
GLStateManager.glDisable(GL11.GL_STENCIL_TEST);
final int d = GLStateManager.pushState(StateSet.BATCH);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_DST_COLOR, GL11.GL_ZERO, GL11.GL_DST_COLOR, GL11.GL_ZERO);
GLStateManager.enableLighting();
GLStateManager.glEnable(GL11.GL_STENCIL_TEST);
GLStateManager.popStateTo(d);
verifyIsEnabled(GL11.GL_BLEND, true, "Blend enable - restored by BATCH pop");
assertEquals(GL11.GL_SRC_ALPHA, GL11.glGetInteger(GL14.GL_BLEND_SRC_RGB), "driver blend src rgb");
assertEquals(GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.glGetInteger(GL14.GL_BLEND_DST_RGB), "driver blend dst rgb");
assertEquals(GL11.GL_SRC_ALPHA, GLStateManager.getBlendState().getSrcRgb(), "cache blend src rgb");
assertEquals(GL11.GL_ONE_MINUS_SRC_ALPHA, GLStateManager.getBlendState().getDstRgb(), "cache blend dst rgb");
verifyIsEnabled(GL11.GL_LIGHTING, false, "Lighting enable - restored by BATCH pop");
verifyIsEnabled(GL11.GL_STENCIL_TEST, true, "Stencil test - not a BATCH member, must stay toggled");
} finally {
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.disableLighting();
GLStateManager.glDisable(GL11.GL_STENCIL_TEST);
}
}
@Test
void fontRestoresDepthAxisAndShadeModelButNotCull() {
try {
GLStateManager.enableDepthTest();
GLStateManager.glDepthFunc(GL11.GL_LEQUAL);
GLStateManager.glShadeModel(GL11.GL_SMOOTH);
GLStateManager.enableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
final int d = GLStateManager.pushState(StateSet.FONT);
GLStateManager.disableDepthTest();
GLStateManager.glDepthFunc(GL11.GL_ALWAYS);
GLStateManager.glShadeModel(GL11.GL_FLAT);
GLStateManager.glCullFace(GL11.GL_FRONT);
GLStateManager.popStateTo(d);
verifyIsEnabled(GL11.GL_DEPTH_TEST, true, "Depth test enable - restored by FONT pop");
assertEquals(GL11.GL_LEQUAL, GLStateManager.getDepthState().getFunc(), "cache depth func");
assertEquals(GL11.GL_LEQUAL, GL11.glGetInteger(GL11.GL_DEPTH_FUNC), "driver depth func");
assertEquals(GL11.GL_SMOOTH, GLStateManager.getShadeModelState().getValue(), "cache shade model");
assertEquals(GL11.GL_FRONT, GLStateManager.getPolygonState().getCullFaceMode(), "cache cull face mode - not a FONT member, must stay toggled");
assertEquals(GL11.GL_FRONT, GL11.glGetInteger(GL11.GL_CULL_FACE_MODE), "driver cull face mode - not a FONT member, must stay toggled");
} finally {
GLStateManager.disableDepthTest();
GLStateManager.glDepthFunc(GL11.GL_LESS);
GLStateManager.glShadeModel(GL11.GL_SMOOTH);
GLStateManager.disableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
}
}
@Test
void fontPipelineRestoresBlendAndDepthFuncButNotProgram() {
final int p0 = linkTrivialProgram();
final int p1 = linkTrivialProgram();
try {
GLStateManager.glUseProgram(p0);
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.glDepthFunc(GL11.GL_LEQUAL);
final int d = GLStateManager.pushState(StateSet.FONT_PIPELINE);
GLStateManager.tryBlendFuncSeparate(GL11.GL_DST_COLOR, GL11.GL_ZERO, GL11.GL_DST_COLOR, GL11.GL_ZERO);
GLStateManager.glDepthFunc(GL11.GL_ALWAYS);
GLStateManager.glUseProgram(p1);
GLStateManager.popStateTo(d);
assertEquals(GL11.GL_SRC_ALPHA, GLStateManager.getBlendState().getSrcRgb(), "cache blend src rgb - restored by FONT_PIPELINE pop");
assertEquals(GL11.GL_SRC_ALPHA, GL11.glGetInteger(GL14.GL_BLEND_SRC_RGB), "driver blend src rgb - restored by FONT_PIPELINE pop");
assertEquals(GL11.GL_LEQUAL, GLStateManager.getDepthState().getFunc(), "cache depth func - restored by FONT_PIPELINE pop");
assertEquals(GL11.GL_LEQUAL, GL11.glGetInteger(GL11.GL_DEPTH_FUNC), "driver depth func - restored by FONT_PIPELINE pop");
assertEquals(p1, GLStateManager.getActiveProgram(), "program - not a FONT_PIPELINE member, must stay toggled");
GLStateManager.glUseProgram(p0);
} finally {
GLStateManager.glUseProgram(0);
GLStateManager.glDeleteProgram(p0);
GLStateManager.glDeleteProgram(p1);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.glDepthFunc(GL11.GL_LESS);
}
}
@Test
void handRestoresBlendAxisAndUnit1TexturingButNotColorMask() {
try {
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.glColorMask(true, true, true, true);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.enableTexture();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
final int d = GLStateManager.pushState(StateSet.HAND);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_DST_COLOR, GL11.GL_ZERO, GL11.GL_DST_COLOR, GL11.GL_ZERO);
GLStateManager.glColorMask(false, false, false, false);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.disableTexture();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.popStateTo(d);
verifyIsEnabled(GL11.GL_BLEND, true, "Blend enable - restored by HAND pop");
assertEquals(GL11.GL_SRC_ALPHA, GLStateManager.getBlendState().getSrcRgb(), "cache blend src rgb");
assertEquals(GL11.GL_SRC_ALPHA, GL11.glGetInteger(GL14.GL_BLEND_SRC_RGB), "driver blend src rgb");
assertTrue(GLStateManager.getTextures().getTextureUnitStates(1).isEnabled(), "unit 1 texturing - restored by HAND pop");
final boolean[] driverMask = driverColorWriteMask();
assertFalse(driverMask[0] || driverMask[1] || driverMask[2] || driverMask[3], "driver color mask - not a HAND member, must stay toggled");
assertFalse(GLStateManager.getColorMask().red || GLStateManager.getColorMask().green
|| GLStateManager.getColorMask().blue || GLStateManager.getColorMask().alpha, "cache color mask - not a HAND member, must stay toggled");
} finally {
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.glColorMask(true, true, true, true);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.disableTexture();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
}
}
@Test
void masksRestoresDepthMaskAndColorMaskButNotDepthTestEnable() {
try {
GLStateManager.glDepthMask(true);
GLStateManager.glDepthFunc(GL11.GL_LEQUAL);
GLStateManager.glColorMask(true, false, true, false);
GLStateManager.disableDepthTest();
final int d = GLStateManager.pushState(StateSet.MASKS);
GLStateManager.glDepthMask(false);
GLStateManager.glDepthFunc(GL11.GL_ALWAYS);
GLStateManager.glColorMask(false, true, false, true);
GLStateManager.enableDepthTest();
GLStateManager.popStateTo(d);
assertTrue(GL11.glGetBoolean(GL11.GL_DEPTH_WRITEMASK), "driver depth write mask - restored by MASKS pop");
assertTrue(GLStateManager.getDepthState().isEnabled(), "cache depth write mask - restored by MASKS pop");
assertEquals(GL11.GL_LEQUAL, GLStateManager.getDepthState().getFunc(), "cache depth func");
assertEquals(GL11.GL_LEQUAL, GL11.glGetInteger(GL11.GL_DEPTH_FUNC), "driver depth func");
final boolean[] driverMask = driverColorWriteMask();
assertTrue(driverMask[0] && !driverMask[1] && driverMask[2] && !driverMask[3], "driver color mask - restored by MASKS pop");
assertTrue(GLStateManager.getColorMask().red && !GLStateManager.getColorMask().green
&& GLStateManager.getColorMask().blue && !GLStateManager.getColorMask().alpha, "cache color mask - restored by MASKS pop");
verifyIsEnabled(GL11.GL_DEPTH_TEST, true, "Depth test enable - not a MASKS member, must stay toggled");
} finally {
GLStateManager.glDepthMask(true);
GLStateManager.glDepthFunc(GL11.GL_LESS);
GLStateManager.glColorMask(true, true, true, true);
GLStateManager.disableDepthTest();
}
}
@Test
void cullRestoresPolygonAxisAndCullEnableButNotBlendFunc() {
try {
GLStateManager.enableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
final int d = GLStateManager.pushState(StateSet.CULL);
GLStateManager.disableCull();
GLStateManager.glCullFace(GL11.GL_FRONT);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_DST_COLOR, GL11.GL_ZERO, GL11.GL_DST_COLOR, GL11.GL_ZERO);
GLStateManager.popStateTo(d);
verifyIsEnabled(GL11.GL_CULL_FACE, true, "Cull enable - restored by CULL pop");
assertEquals(GL11.GL_BACK, GLStateManager.getPolygonState().getCullFaceMode(), "cache cull face mode");
assertEquals(GL11.GL_BACK, GL11.glGetInteger(GL11.GL_CULL_FACE_MODE), "driver cull face mode");
verifyIsEnabled(GL11.GL_BLEND, false, "Blend enable - not a CULL member, must stay toggled");
assertEquals(GL11.GL_DST_COLOR, GLStateManager.getBlendState().getSrcRgb(), "cache blend src rgb - not a CULL member, must stay toggled");
assertEquals(GL11.GL_DST_COLOR, GL11.glGetInteger(GL14.GL_BLEND_SRC_RGB), "driver blend src rgb - not a CULL member, must stay toggled");
} finally {
GLStateManager.disableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
}
}
@Test
void blendRestoresBlendAxisButNotCull() {
try {
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.enableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
final int d = GLStateManager.pushState(StateSet.BLEND);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_DST_COLOR, GL11.GL_ZERO, GL11.GL_DST_COLOR, GL11.GL_ZERO);
GLStateManager.disableCull();
GLStateManager.glCullFace(GL11.GL_FRONT);
GLStateManager.popStateTo(d);
verifyIsEnabled(GL11.GL_BLEND, true, "Blend enable - restored by BLEND pop");
assertEquals(GL11.GL_SRC_ALPHA, GLStateManager.getBlendState().getSrcRgb(), "cache blend src rgb");
assertEquals(GL11.GL_SRC_ALPHA, GL11.glGetInteger(GL14.GL_BLEND_SRC_RGB), "driver blend src rgb");
verifyIsEnabled(GL11.GL_CULL_FACE, false, "Cull enable - not a BLEND member, must stay toggled");
assertEquals(GL11.GL_FRONT, GLStateManager.getPolygonState().getCullFaceMode(), "cache cull face mode - not a BLEND member, must stay toggled");
assertEquals(GL11.GL_FRONT, GL11.glGetInteger(GL11.GL_CULL_FACE_MODE), "driver cull face mode - not a BLEND member, must stay toggled");
} finally {
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.disableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
}
}
@Test
void alphaRestoresAlphaAxisButNotBlend() {
try {
GLStateManager.enableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_GREATER, 0.5f);
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
final int d = GLStateManager.pushState(StateSet.ALPHA);
GLStateManager.disableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_LESS, 0.1f);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_DST_COLOR, GL11.GL_ZERO, GL11.GL_DST_COLOR, GL11.GL_ZERO);
GLStateManager.popStateTo(d);
verifyIsEnabled(GL11.GL_ALPHA_TEST, true, "Alpha test enable - restored by ALPHA pop");
assertEquals(GL11.GL_GREATER, GLStateManager.getAlphaState().getFunction(), "cache alpha func");
assertEquals(0.5f, GLStateManager.getAlphaState().getReference(), 0.0001f, "cache alpha ref");
verifyIsEnabled(GL11.GL_BLEND, false, "Blend enable - not an ALPHA member, must stay toggled");
assertEquals(GL11.GL_DST_COLOR, GLStateManager.getBlendState().getSrcRgb(), "cache blend src rgb - not an ALPHA member, must stay toggled");
assertEquals(GL11.GL_DST_COLOR, GL11.glGetInteger(GL14.GL_BLEND_SRC_RGB), "driver blend src rgb - not an ALPHA member, must stay toggled");
} finally {
GLStateManager.disableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_ALWAYS, 0.0f);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
}
}
@Test
void cutoutRestoresAlphaAxisAndUnit1TexturingButNotBlend() {
try {
GLStateManager.enableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_GREATER, 0.5f);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.enableTexture();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
final int d = GLStateManager.pushState(StateSet.CUTOUT);
GLStateManager.disableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_LESS, 0.1f);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.disableTexture();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_DST_COLOR, GL11.GL_ZERO, GL11.GL_DST_COLOR, GL11.GL_ZERO);
final int fragBefore = GLStateManager.ctx().fragmentGeneration;
GLStateManager.popStateTo(d);
assertEquals(fragBefore + 1, GLStateManager.ctx().fragmentGeneration, "CUTOUT pop must bump fragment generation once when the value changed inside the bracket");
verifyIsEnabled(GL11.GL_ALPHA_TEST, true, "Alpha test enable - restored by CUTOUT pop");
assertEquals(GL11.GL_GREATER, GLStateManager.getAlphaState().getFunction(), "cache alpha func");
assertEquals(0.5f, GLStateManager.getAlphaState().getReference(), 0.0001f, "cache alpha ref");
assertTrue(GLStateManager.getTextures().getTextureUnitStates(1).isEnabled(), "unit 1 texturing - restored by CUTOUT pop");
verifyIsEnabled(GL11.GL_BLEND, false, "Blend enable - not a CUTOUT member, must stay toggled");
assertEquals(GL11.GL_DST_COLOR, GLStateManager.getBlendState().getSrcRgb(), "cache blend src rgb - not a CUTOUT member, must stay toggled");
assertEquals(GL11.GL_DST_COLOR, GL11.glGetInteger(GL14.GL_BLEND_SRC_RGB), "driver blend src rgb - not a CUTOUT member, must stay toggled");
} finally {
GLStateManager.disableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_ALWAYS, 0.0f);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.disableTexture();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
}
}
@Test
void cullFaceModeRestoredThroughCullBracket() {
try {
GLStateManager.glCullFace(GL11.GL_BACK);
final int d = GLStateManager.pushState(StateSet.CULL);
GLStateManager.glCullFace(GL11.GL_FRONT);
GLStateManager.popStateTo(d);
assertEquals(GL11.GL_BACK, GLStateManager.getPolygonState().getCullFaceMode(), "cache cull face mode");
assertEquals(GL11.GL_BACK, GL11.glGetInteger(GL11.GL_CULL_FACE_MODE), "driver cull face mode");
} finally {
GLStateManager.glCullFace(GL11.GL_BACK);
}
}
@Test
void cullFaceModeRestoredThroughBatchBracketRegression2117() {
try {
GLStateManager.glCullFace(GL11.GL_BACK);
final int d = GLStateManager.pushState(StateSet.BATCH);
GLStateManager.glCullFace(GL11.GL_FRONT);
GLStateManager.popStateTo(d);
assertEquals(GL11.GL_BACK, GLStateManager.getPolygonState().getCullFaceMode(), "cache cull face mode");
assertEquals(GL11.GL_BACK, GL11.glGetInteger(GL11.GL_CULL_FACE_MODE), "driver cull face mode");
} finally {
GLStateManager.glCullFace(GL11.GL_BACK);
}
}
@Test
void batchRestoresUnit0And1BindingsAndActiveUnitButNotUnit2() {
if (GLStateManager.MAX_TEXTURE_UNITS < 3) return;
final int tex0Base = GLStateManager.glGenTextures();
final int tex1Base = GLStateManager.glGenTextures();
final int tex2Base = GLStateManager.glGenTextures();
final int tex0Dirty = GLStateManager.glGenTextures();
final int tex1Dirty = GLStateManager.glGenTextures();
final int tex2Dirty = GLStateManager.glGenTextures();
try {
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, tex0Base);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, tex1Base);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + 2);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, tex2Base);
final int d = GLStateManager.pushState(StateSet.BATCH);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, tex0Dirty);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, tex1Dirty);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + 2);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, tex2Dirty);
GLStateManager.popStateTo(d);
assertEquals(2, GLStateManager.getActiveTextureUnit(), "cache active unit - restored by BATCH pop");
assertEquals(GL13.GL_TEXTURE0 + 2, GL11.glGetInteger(GL13.GL_ACTIVE_TEXTURE), "driver active unit - restored by BATCH pop");
assertEquals(tex0Base, GLStateManager.getTextures().getTextureUnitBindings(0).getBinding(), "cache unit 0 binding - restored by BATCH pop");
assertEquals(tex0Base, driverTextureBinding(0), "driver unit 0 binding - restored by BATCH pop");
assertEquals(tex1Base, GLStateManager.getTextures().getTextureUnitBindings(1).getBinding(), "cache unit 1 binding - restored by BATCH pop");
assertEquals(tex1Base, driverTextureBinding(1), "driver unit 1 binding - restored by BATCH pop");
assertEquals(tex2Dirty, GLStateManager.getTextures().getTextureUnitBindings(2).getBinding(), "cache unit 2 binding - not a BATCH member, must stay toggled");
assertEquals(tex2Dirty, driverTextureBinding(2), "driver unit 2 binding - not a BATCH member, must stay toggled");
} finally {
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + 2);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.glDeleteTextures(tex0Base);
GLStateManager.glDeleteTextures(tex1Base);
GLStateManager.glDeleteTextures(tex2Base);
GLStateManager.glDeleteTextures(tex0Dirty);
GLStateManager.glDeleteTextures(tex1Dirty);
GLStateManager.glDeleteTextures(tex2Dirty);
}
}
@Test
void popStateToRepairsUnbalancedInnerPush() {
try {
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
final int d = GLStateManager.pushState(StateSet.BLEND);
GLStateManager.pushState(StateSet.CULL);
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.popStateTo(d);
assertEquals(d, GLStateManager.getAttribDepth());
assertEquals(GL11.GL_ONE, GLStateManager.getBlendState().getSrcRgb(), "popStateTo repairs the unbalanced non-member push and carries the change through to the BLEND member pop, restoring the pre-bracket baseline");
} finally {
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
}
}
@Test
void popStateToToleratesUnbalancedInnerPop() {
final int d = GLStateManager.pushState(StateSet.BLEND);
GLStateManager.popState();
assertEquals(d, GLStateManager.getAttribDepth());
GLStateManager.popStateTo(d);
assertEquals(d, GLStateManager.getAttribDepth());
}
@Test
void exceptionMidBracketLeavesDepthAndStateCorrectViaFinally() {
try {
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
final int depthBefore = GLStateManager.getAttribDepth();
final RuntimeException thrown = assertThrows(RuntimeException.class, () -> {
final int d = GLStateManager.pushState(StateSet.BLEND);
try {
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_DST_COLOR, GL11.GL_ZERO, GL11.GL_DST_COLOR, GL11.GL_ZERO);
throw new RuntimeException("boom");
} finally {
GLStateManager.popStateTo(d);
}
});
assertEquals("boom", thrown.getMessage());
assertEquals(depthBefore, GLStateManager.getAttribDepth());
verifyIsEnabled(GL11.GL_BLEND, true, "Blend enable - restored despite exception");
assertEquals(GL11.GL_SRC_ALPHA, GLStateManager.getBlendState().getSrcRgb(), "cache blend src rgb - restored despite exception");
} finally {
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
}
}
@Test
void allAttribBitsNestedInsideInternalBracketRestoresBothLevels() {
try {
GLStateManager.enableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
final int d = GLStateManager.pushState(StateSet.BLEND);
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
GLStateManager.glCullFace(GL11.GL_FRONT);
GLStateManager.glPopAttrib();
verifyIsEnabled(GL11.GL_CULL_FACE, true, "Cull enable - restored by inner GL_ALL_ATTRIB_BITS pop");
assertEquals(GL11.GL_BACK, GLStateManager.getPolygonState().getCullFaceMode(), "cache cull face mode - restored by inner GL_ALL_ATTRIB_BITS pop");
assertEquals(GL11.GL_BACK, GL11.glGetInteger(GL11.GL_CULL_FACE_MODE), "driver cull face mode - restored by inner GL_ALL_ATTRIB_BITS pop");
GLStateManager.popStateTo(d);
verifyIsEnabled(GL11.GL_BLEND, false, "Blend enable - restored by outer BLEND pop");
assertEquals(GL11.GL_ONE, GLStateManager.getBlendState().getSrcRgb(), "cache blend src rgb - restored by outer BLEND pop");
} finally {
GLStateManager.disableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
}
}
@Test
void internalBracketNestedInsideAllAttribBitsRestoresBothLevels() {
try {
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.enableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
GLStateManager.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
try {
GLStateManager.glCullFace(GL11.GL_FRONT);
final int d = GLStateManager.pushState(StateSet.BLEND);
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.popStateTo(d);
verifyIsEnabled(GL11.GL_BLEND, false, "Blend enable - restored by inner BLEND pop");
assertEquals(GL11.GL_ONE, GLStateManager.getBlendState().getSrcRgb(), "cache blend src rgb - restored by inner BLEND pop");
assertEquals(GL11.GL_FRONT, GLStateManager.getPolygonState().getCullFaceMode(), "cache cull face mode - change survives, not a BLEND member");
assertEquals(GL11.GL_FRONT, GL11.glGetInteger(GL11.GL_CULL_FACE_MODE), "driver cull face mode - change survives, not a BLEND member");
} finally {
GLStateManager.glPopAttrib();
}
assertEquals(GL11.GL_BACK, GLStateManager.getPolygonState().getCullFaceMode(), "cache cull face mode - restored by outer GL_ALL_ATTRIB_BITS pop");
assertEquals(GL11.GL_BACK, GL11.glGetInteger(GL11.GL_CULL_FACE_MODE), "driver cull face mode - restored by outer GL_ALL_ATTRIB_BITS pop");
} finally {
GLStateManager.disableCull();
GLStateManager.glCullFace(GL11.GL_BACK);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
}
}
@Test
void rProgramFontRestoresRealProgramToDriverAndCache() {
final int p0 = linkTrivialProgram();
final int p1 = linkTrivialProgram();
try {
GLStateManager.glUseProgram(p0);
final int d = GLStateManager.pushState(StateSet.FONT);
GLStateManager.glUseProgram(p1);
GLStateManager.popStateTo(d);
assertEquals(p0, GLStateManager.getActiveProgram(), "cache active program restored");
assertEquals(p0, GL11.glGetInteger(GL20.GL_CURRENT_PROGRAM), "driver current program restored");
assertFalse(ShaderManager.getInstance().isActive(), "FFP must stay inactive when a real program was bound before the bracket");
} finally {
GLStateManager.glUseProgram(0);
GLStateManager.glDeleteProgram(p0);
GLStateManager.glDeleteProgram(p1);
}
}
@Test
void rProgramFontReactivatesFfpAfterBracket() {
final int p1 = linkTrivialProgram();
try {
GLStateManager.glUseProgram(0);
assertTrue(ShaderManager.getInstance().isActive(), "FFP must be active before the bracket");
final int d = GLStateManager.pushState(StateSet.FONT);
GLStateManager.glUseProgram(p1);
assertFalse(ShaderManager.getInstance().isActive(), "FFP must deactivate once a real program binds");
GLStateManager.popStateTo(d);
assertEquals(0, GLStateManager.getActiveProgram(), "cache active program restored to the FFP sentinel");
assertTrue(ShaderManager.getInstance().isActive(), "FFP must be active again after the pop");
} finally {
GLStateManager.glUseProgram(0);
GLStateManager.glDeleteProgram(p1);
}
}
@Test
void blendPopDoesNotBumpFragmentOrLightingGeneration() {
try {
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
final int d = GLStateManager.pushState(StateSet.BLEND);
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_DST_COLOR, GL11.GL_ZERO, GL11.GL_DST_COLOR, GL11.GL_ZERO);
final int fragBefore = GLStateManager.ctx().fragmentGeneration;
final int lightBefore = GLStateManager.ctx().lightingGeneration;
GLStateManager.popStateTo(d);
assertEquals(fragBefore, GLStateManager.ctx().fragmentGeneration, "BLEND pop must not bump fragment generation");
assertEquals(lightBefore, GLStateManager.ctx().lightingGeneration, "BLEND pop must not bump lighting generation");
} finally {
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
}
}
@Test
void alphaPopBumpsFragmentGenerationWhenChanged() {
try {
GLStateManager.enableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_GREATER, 0.5f);
final int d = GLStateManager.pushState(StateSet.ALPHA);
GLStateManager.glAlphaFunc(GL11.GL_LESS, 0.1f);
final int fragBefore = GLStateManager.ctx().fragmentGeneration;
GLStateManager.popStateTo(d);
assertEquals(fragBefore + 1, GLStateManager.ctx().fragmentGeneration, "ALPHA pop must bump fragment generation once when the value changed inside the bracket");
} finally {
GLStateManager.disableAlphaTest();
GLStateManager.glAlphaFunc(GL11.GL_ALWAYS, 0.0f);
}
}
@Test
void textureBitBracketRestoresUnit1BindingAndActiveUnit() {
final int texBase = GLStateManager.glGenTextures();
final int texDirty = GLStateManager.glGenTextures();
try {
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texBase);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
final int d = GLStateManager.pushState(StateSet.forMask(GL11.GL_TEXTURE_BIT));
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texDirty);
GLStateManager.popStateTo(d);
assertEquals(0, GLStateManager.getActiveTextureUnit(), "cache active unit restored by GL_TEXTURE_BIT pop");
assertEquals(GL13.GL_TEXTURE0, GL11.glGetInteger(GL13.GL_ACTIVE_TEXTURE), "driver active unit restored by GL_TEXTURE_BIT pop");
assertEquals(texBase, GLStateManager.getTextures().getTextureUnitBindings(1).getBinding(), "cache unit 1 binding restored by GL_TEXTURE_BIT pop");
assertEquals(texBase, driverTextureBinding(1), "driver unit 1 binding restored by GL_TEXTURE_BIT pop");
} finally {
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.glDeleteTextures(texBase);
GLStateManager.glDeleteTextures(texDirty);
}
}
@Test
void textureBitBracketRestoresTexEnvModeAndColor() {
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);
final FloatBuffer zero = BufferUtils.createFloatBuffer(4);
zero.put(0.0f).put(0.0f).put(0.0f).put(0.0f).flip();
GLStateManager.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, zero);
try {
final int d = GLStateManager.pushState(StateSet.forMask(GL11.GL_TEXTURE_BIT));
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_DECAL);
final FloatBuffer dirty = BufferUtils.createFloatBuffer(4);
dirty.put(0.1f).put(0.2f).put(0.3f).put(0.4f).flip();
GLStateManager.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, dirty);
GLStateManager.popStateTo(d);
assertEquals(GL11.GL_MODULATE, GLStateManager.getTextures().getTexEnvState(0).mode, "cache tex env mode restored by GL_TEXTURE_BIT pop");
assertEquals(0.0f, GLStateManager.getTextures().getTexEnvState(0).envColorR, 0.0001f, "cache tex env color restored by GL_TEXTURE_BIT pop");
} finally {
GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);
}
}
@Test
void lightingBitBracketRestoresBakedFrontMaterialAfterColorMaterialToggle() {
try {
GLStateManager.glColor4f(0.9f, 0.9f, 0.9f, 0.9f);
GLStateManager.enableColorMaterial();
GLStateManager.disableColorMaterial();
final int d = GLStateManager.pushState(StateSet.forMask(GL11.GL_LIGHTING_BIT));
GLStateManager.glColor4f(0.1f, 0.2f, 0.3f, 0.4f);
GLStateManager.enableColorMaterial();
GLStateManager.popStateTo(d);
assertEquals(0.9f, GLStateManager.getFrontMaterial().ambient.x, 0.0001f, "cache front material ambient restored by GL_LIGHTING_BIT pop");
assertEquals(0.9f, GLStateManager.getFrontMaterial().diffuse.x, 0.0001f, "cache front material diffuse restored by GL_LIGHTING_BIT pop");
} finally {
GLStateManager.disableColorMaterial();
GLStateManager.glColorMaterial(GL11.GL_FRONT_AND_BACK, GL11.GL_AMBIENT_AND_DIFFUSE);
}
}
}
@@ -42,6 +42,28 @@ public class GLSM_TextureBindingTargetCache_UnitTest {
}
}
@Test
void proxyTargetBindIsNeitherForwardedNorCached() {
drainErrors();
final int t2d = GL11.glGenTextures();
try {
GLStateManager.glActiveTexture(GL13.GL_TEXTURE5);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, t2d);
GLStateManager.glBindTexture(GL11.GL_PROXY_TEXTURE_2D, 0);
GLStateManager.glBindTexture(GL12.GL_PROXY_TEXTURE_3D, t2d);
assertEquals(GL11.GL_NO_ERROR, GL11.glGetError(), "a proxy target must never reach the driver");
assertEquals(t2d, GLStateManager.getBoundTextureForServerState(5), "a proxy bind must not disturb the cache");
assertEquals(t2d, GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D));
} finally {
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
GLStateManager.glDeleteTextures(t2d);
drainErrors();
}
}
@Test
void popAttribRestoresRecordedTarget() {
drainErrors();
@@ -22,6 +22,21 @@ public class GLSM_TextureUploadGeneration_GLTest {
return texId;
}
@Test
void aLevelBeyondTheShiftWidthClampsToOne() {
final int texId = allocate(64);
try {
assertEquals(64, GLStateManager.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_WIDTH));
assertEquals(1, GLStateManager.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 6, GL11.GL_TEXTURE_WIDTH));
assertEquals(1, GLStateManager.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 31, GL11.GL_TEXTURE_WIDTH));
assertEquals(1, GLStateManager.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 32, GL11.GL_TEXTURE_WIDTH));
assertEquals(1, GLStateManager.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 64, GL11.GL_TEXTURE_HEIGHT));
} finally {
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
GLStateManager.glDeleteTextures(texId);
}
}
@Test
void anUploadLeavesANonZeroGeneration() {
final int texId = allocate(4);
@@ -0,0 +1,151 @@
package com.gtnewhorizons.angelica.glsm;
import org.junit.jupiter.api.AfterAll;
import org.junit.jupiter.api.Test;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import java.nio.FloatBuffer;
import com.gtnewhorizons.angelica.glsm.dsa.DSAARB;
import static org.junit.jupiter.api.Assertions.assertTrue;
import static org.junit.jupiter.api.Assumptions.assumeTrue;
@GLCoreTest
public class GLSM_ValueStackCow_GLTest {
private static int fixtureTexA = -1;
private static int fixtureTexB = -1;
private static FloatBuffer buf4(float a, float b, float c, float d) {
final FloatBuffer buf = BufferUtils.createFloatBuffer(4);
buf.put(a).put(b).put(c).put(d).flip();
return buf;
}
private static void ensureFixtureTextures() {
if (fixtureTexA == -1) {
fixtureTexA = GLStateManager.glGenTextures();
fixtureTexB = GLStateManager.glGenTextures();
}
}
@AfterAll
static void deleteFixtureTextures() {
if (fixtureTexA > 0) GLStateManager.glDeleteTextures(fixtureTexA);
if (fixtureTexB > 0) GLStateManager.glDeleteTextures(fixtureTexB);
fixtureTexA = fixtureTexB = -1;
}
private static final String[] NAMES = {
"glAlphaFunc", "glBlendFunc", "tryBlendFuncSeparate", "glBlendEquation", "glBlendEquationSeparate",
"glBlendColor", "glColorMask", "glClearColor", "glDrawBuffer", "glLogicOp",
"glDepthFunc", "glDepthMask", "glClearDepth", "glStencilFunc", "glStencilOp",
"glStencilMask", "glClearStencil", "glViewport", "glDepthRange", "glLineWidth",
"glLineStipple", "glPointSize", "glPolygonMode", "glCullFace", "glFrontFace",
"glPolygonOffset", "fogColor", "glFogf", "glFogi", "glLightf",
"glLighti", "glLight", "glLightModelf", "glLightModeli", "glLightModel",
"glMaterialf", "glMateriali", "glMaterial", "glShadeModel", "glColorMaterial",
"glMatrixMode", "glActiveTexture", "glBindTexture", "glTexEnvi", "glTexEnv",
"glSecondaryColor3ub", "enableBlend/disableBlend", "enableAlphaTest/disableAlphaTest",
"glEnable(GL_CULL_FACE)", "dsaBindTextureToUnit"
};
private static final Runnable[] MUTATIONS = {
() -> GLStateManager.glAlphaFunc(GL11.GL_LESS, 0.1f),
() -> GLStateManager.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_ZERO),
() -> GLStateManager.tryBlendFuncSeparate(GL11.GL_DST_COLOR, GL11.GL_ZERO, GL11.GL_DST_COLOR, GL11.GL_ZERO),
() -> GLStateManager.glBlendEquation(GL14.GL_FUNC_SUBTRACT),
() -> GLStateManager.glBlendEquationSeparate(GL14.GL_FUNC_SUBTRACT, GL14.GL_FUNC_REVERSE_SUBTRACT),
() -> GLStateManager.glBlendColor(0.5f, 0.6f, 0.7f, 0.8f),
() -> GLStateManager.glColorMask(false, true, false, true),
() -> GLStateManager.glClearColor(1.0f, 0.5f, 0.25f, 0.75f),
() -> GLStateManager.glDrawBuffer(GL11.GL_NONE),
() -> GLStateManager.glLogicOp(GL11.GL_XOR),
() -> GLStateManager.glDepthFunc(GL11.GL_ALWAYS),
() -> GLStateManager.glDepthMask(false),
() -> GLStateManager.glClearDepth(0.25),
() -> GLStateManager.glStencilFunc(GL11.GL_NOTEQUAL, 3, 0x0F),
() -> GLStateManager.glStencilOp(GL11.GL_REPLACE, GL11.GL_INCR, GL11.GL_DECR),
() -> GLStateManager.glStencilMask(0x0F),
() -> GLStateManager.glClearStencil(9),
() -> GLStateManager.glViewport(1, 2, 3, 4),
() -> GLStateManager.glDepthRange(0.2, 0.8),
() -> GLStateManager.glLineWidth(3.0f),
() -> GLStateManager.glLineStipple(3, (short) 0x00FF),
() -> GLStateManager.glPointSize(4.0f),
() -> GLStateManager.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE),
() -> GLStateManager.glCullFace(GL11.GL_FRONT),
() -> GLStateManager.glFrontFace(GL11.GL_CW),
() -> GLStateManager.glPolygonOffset(3.0f, 4.0f),
() -> GLStateManager.fogColor(0.5f, 0.6f, 0.7f, 0.8f),
() -> GLStateManager.glFogf(GL11.GL_FOG_DENSITY, 0.5f),
() -> GLStateManager.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR),
() -> GLStateManager.glLightf(GL11.GL_LIGHT0, GL11.GL_SPOT_EXPONENT, 12.0f),
() -> GLStateManager.glLighti(GL11.GL_LIGHT0, GL11.GL_SPOT_CUTOFF, 45),
() -> GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, buf4(1.0f, 2.0f, 3.0f, 1.0f)),
() -> GLStateManager.glLightModelf(GL11.GL_LIGHT_MODEL_LOCAL_VIEWER, 1.0f),
() -> GLStateManager.glLightModeli(GL12.GL_LIGHT_MODEL_COLOR_CONTROL, GL12.GL_SEPARATE_SPECULAR_COLOR),
() -> GLStateManager.glLightModel(GL11.GL_LIGHT_MODEL_AMBIENT, buf4(0.5f, 0.6f, 0.7f, 0.8f)),
() -> GLStateManager.glMaterialf(GL11.GL_FRONT_AND_BACK, GL11.GL_SHININESS, 32.0f),
() -> GLStateManager.glMateriali(GL11.GL_FRONT_AND_BACK, GL11.GL_SHININESS, 32),
() -> GLStateManager.glMaterial(GL11.GL_FRONT, GL11.GL_DIFFUSE, buf4(0.1f, 0.2f, 0.3f, 0.4f)),
() -> GLStateManager.glShadeModel(GL11.GL_FLAT),
() -> GLStateManager.glColorMaterial(GL11.GL_FRONT, GL11.GL_SPECULAR),
() -> GLStateManager.glMatrixMode(GL11.GL_PROJECTION),
() -> GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + 2),
() -> {
ensureFixtureTextures();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, 0);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, fixtureTexA);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
},
() -> GLStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_DECAL),
() -> GLStateManager.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, buf4(0.1f, 0.2f, 0.3f, 0.4f)),
() -> GLStateManager.glSecondaryColor3ub((byte) 255, (byte) 128, (byte) 64),
() -> {
GLStateManager.disableBlend();
GLStateManager.enableBlend();
},
() -> {
GLStateManager.disableAlphaTest();
GLStateManager.enableAlphaTest();
},
() -> {
GLStateManager.glDisable(GL11.GL_CULL_FACE);
GLStateManager.glEnable(GL11.GL_CULL_FACE);
},
() -> {
assumeTrue(GLStateManager.capabilities.GL_ARB_direct_state_access, "test requires GL_ARB_direct_state_access");
ensureFixtureTextures();
GLStateManager.glActiveTexture(GL13.GL_TEXTURE1);
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, fixtureTexA);
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
new DSAARB().bindTextureToUnit(1, fixtureTexB);
}
};
@Test
void everyMutationSiteReachesTheSaveHook() {
final int entryDepth = GLStateManager.getAttribDepth();
try {
for (int i = 0; i < MUTATIONS.length; i++) {
final int d = GLStateManager.pushState(StateSet.forMask(GL11.GL_ALL_ATTRIB_BITS));
try {
final long before = GLStateManager.attribSlotsSaved;
MUTATIONS[i].run();
assertTrue(GLStateManager.attribSlotsSaved - before >= 1, NAMES[i] + ": mutation site did not reach the save hook");
} finally {
GLStateManager.popStateTo(d);
}
}
} finally {
GLStateManager.popStateTo(entryDepth);
}
}
}
@@ -0,0 +1,100 @@
package com.gtnewhorizons.angelica.glsm;
import com.gtnewhorizons.angelica.glsm.testutil.Reflect;
import org.junit.jupiter.api.Disabled;
import org.junit.jupiter.api.Test;
import org.lwjgl.opengl.GL11;
import static org.junit.jupiter.api.Assertions.assertArrayEquals;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
@GLCoreTest
public class GLSM_WorkerContextStacks_GLTest {
@Test
void enableBitBracketRestoresOnWorkerContext() {
GLStateManager.enterWorkerContext();
try {
GLStateManager.glDisable(GL11.GL_CULL_FACE);
final int d = GLStateManager.pushState(StateSet.forMask(GL11.GL_ENABLE_BIT));
GLStateManager.glEnable(GL11.GL_CULL_FACE);
GLStateManager.popStateTo(d);
assertFalse(GLStateManager.glIsEnabled(GL11.GL_CULL_FACE), "cull face restored on the worker context");
} finally {
GLStateManager.glDisable(GL11.GL_CULL_FACE);
GLStateManager.exitWorkerContext();
}
}
@Test
void colorBufferBitBracketRestoresOnWorkerContext() {
GLStateManager.enterWorkerContext();
try {
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
final int d = GLStateManager.pushState(StateSet.forMask(GL11.GL_COLOR_BUFFER_BIT));
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.popStateTo(d);
assertFalse(GLStateManager.glIsEnabled(GL11.GL_BLEND), "blend enable restored on the worker context");
assertEquals(GL11.GL_ONE, GLStateManager.getBlendState().getSrcRgb(), "blend src rgb restored on the worker context");
} finally {
GLStateManager.disableBlend();
GLStateManager.tryBlendFuncSeparate(GL11.GL_ONE, GL11.GL_ZERO, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.exitWorkerContext();
}
}
@Test
void workerResetLeavesPrimaryContextUntouched() {
GLStateManager.glDisable(GL11.GL_CULL_FACE);
final int primaryDepthBefore = GLStateManager.getAttribDepth();
GLStateManager.enterWorkerContext();
try {
GLStateManager.pushState(StateSet.forMask(GL11.GL_ENABLE_BIT));
GLStateManager.glEnable(GL11.GL_CULL_FACE);
GLStateManager.reset();
assertEquals(0, GLStateManager.getAttribDepth(), "worker attrib depth drained by its own reset");
} finally {
GLStateManager.exitWorkerContext();
}
assertEquals(primaryDepthBefore, GLStateManager.getAttribDepth(), "primary context depth untouched by the worker reset");
assertFalse(GLStateManager.glIsEnabled(GL11.GL_CULL_FACE), "primary context cull face untouched by the worker reset");
}
@Test
void stackIdsEqualAcrossContexts() {
final GLContextState primary = GLStateManager.ctx();
final GLContextState worker = GLStateManager.enterWorkerContext();
try {
final Object[] primaryStacks = {
primary.blendState, primary.depthState, primary.colorMask, primary.blendMode,
primary.cullState, primary.textures.getTextureUnitBindings(1), primary.polygonState
};
final Object[] workerStacks = {
worker.blendState, worker.depthState, worker.colorMask, worker.blendMode,
worker.cullState, worker.textures.getTextureUnitBindings(1), worker.polygonState
};
final int[] primaryIds = new int[primaryStacks.length];
final int[] workerIds = new int[workerStacks.length];
for (int i = 0; i < primaryStacks.length; i++) {
primaryIds[i] = Reflect.invoke(primaryStacks[i], "stackId", new Class[0]);
workerIds[i] = Reflect.invoke(workerStacks[i], "stackId", new Class[0]);
}
assertArrayEquals(primaryIds, workerIds, "stack ids must match between the primary and worker contexts for identically-constructed stacks");
} finally {
GLStateManager.exitWorkerContext();
}
}
}
@@ -44,22 +44,48 @@ class BackendPolicyTest {
}
@Test
void refreshPrefersTheExactRational() {
assertEquals(144, RenderBackend.refreshHzFrom(144, 1, 0.0f));
assertEquals(60, RenderBackend.refreshHzFrom(60000, 1001, 0.0f));
void periodPrefersTheExactRational() {
assertEquals(16_683_333L, RenderBackend.periodFromRational(60000, 1001, 0.0f));
assertEquals(6_944_444L, RenderBackend.periodFromRational(144, 1, 0.0f));
}
@Test
void refreshRoundsUp() {
assertEquals(144, RenderBackend.refreshHzFrom(0, 0, 143.98f));
assertEquals(60, RenderBackend.refreshHzFrom(0, 0, 59.94f));
assertEquals(60, RenderBackend.refreshHzFrom(0, 0, 60.0f));
void periodFallsBackToTheFloatRate() {
assertEquals(16_683_350L, RenderBackend.periodFromRational(0, 0, 59.94f));
assertEquals(16_666_667L, RenderBackend.periodFromRational(0, 0, 60.0f));
}
@Test
void refreshIsZeroWhenUnknown() {
assertEquals(0, RenderBackend.refreshHzFrom(0, 0, 0.0f));
assertEquals(0, RenderBackend.refreshHzFrom(-1, -1, -1.0f));
assertEquals(0, RenderBackend.refreshHzFrom(144, 0, 0.0f));
void periodIsZeroWhenUnknown() {
assertEquals(0L, RenderBackend.periodFromRational(0, 0, 0.0f));
assertEquals(0L, RenderBackend.periodFromRational(-1, -1, -1.0f));
assertEquals(0L, RenderBackend.periodFromRational(144, 0, 0.0f));
}
@Test
void integerNtscRatesAreAdjusted() {
assertEquals(16_683_333L, RenderBackend.periodFromIntegerHz(59));
assertEquals(6_951_389L, RenderBackend.periodFromIntegerHz(143));
assertEquals(16_666_667L, RenderBackend.periodFromIntegerHz(60));
assertEquals(6_944_444L, RenderBackend.periodFromIntegerHz(144));
assertEquals(0L, RenderBackend.periodFromIntegerHz(0));
assertEquals(0L, RenderBackend.periodFromIntegerHz(-60));
assertEquals(60, RenderBackend.hzFromPeriod(RenderBackend.periodFromIntegerHz(59)));
}
@Test
void hzFromPeriodRoundsToNearest() {
assertEquals(60, RenderBackend.hzFromPeriod(16_666_667L));
assertEquals(144, RenderBackend.hzFromPeriod(6_944_444L));
assertEquals(0, RenderBackend.hzFromPeriod(0L));
assertEquals(0, RenderBackend.hzFromPeriod(-1L));
}
@Test
void plausiblePeriodFilterKeeps20To1000Hz() {
assertEquals(0L, RenderBackend.plausiblePeriodNanos(999_000L));
assertEquals(1_000_000L, RenderBackend.plausiblePeriodNanos(1_000_000L));
assertEquals(50_000_000L, RenderBackend.plausiblePeriodNanos(50_000_000L));
assertEquals(0L, RenderBackend.plausiblePeriodNanos(51_000_000L));
}
}
@@ -0,0 +1,72 @@
package com.gtnewhorizons.angelica.glsm.backend;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertEquals;
class GateRecorderTest {
@Test
void theLongestBlockWithinAFrameWinsRegardlessOfOrder() {
final RenderBackend.GateRecorder longestFirst = new RenderBackend.GateRecorder();
longestFirst.recordGate(5_000_000L, 100L);
longestFirst.recordGate(1_000_000L, 200L);
final RenderBackend.GateSample out = new RenderBackend.GateSample();
longestFirst.readGateSample(out);
assertEquals(5_000_000L, out.durationNanos);
assertEquals(100L, out.endNanos);
final RenderBackend.GateRecorder shortestFirst = new RenderBackend.GateRecorder();
shortestFirst.recordGate(1_000_000L, 10L);
shortestFirst.recordGate(4_000_000L, 20L);
shortestFirst.readGateSample(out);
assertEquals(4_000_000L, out.durationNanos);
assertEquals(20L, out.endNanos);
}
@Test
void aReadConsumesTheSample() {
final RenderBackend.GateRecorder recorder = new RenderBackend.GateRecorder();
recorder.recordGate(2_000_000L, 50L);
final RenderBackend.GateSample out = new RenderBackend.GateSample();
recorder.readGateSample(out);
recorder.readGateSample(out);
assertEquals(0L, out.endNanos);
assertEquals(0L, out.durationNanos);
}
@Test
void gpuWaitAccumulatesAndResetsOnRead() {
final RenderBackend.GateRecorder recorder = new RenderBackend.GateRecorder();
recorder.recordGate(1_000_000L, 10L);
recorder.recordGpuWait(300L);
recorder.recordGpuWait(700L);
final RenderBackend.GateSample out = new RenderBackend.GateSample();
recorder.readGateSample(out);
assertEquals(1_000L, out.gpuWaitNanos);
recorder.recordGate(1_000_000L, 11L);
recorder.readGateSample(out);
assertEquals(0L, out.gpuWaitNanos);
}
@Test
void gpuWaitIsDrainedOnASampleFreeRead() {
final RenderBackend.GateRecorder recorder = new RenderBackend.GateRecorder();
recorder.recordGpuWait(450L);
final RenderBackend.GateSample out = new RenderBackend.GateSample();
recorder.readGateSample(out);
assertEquals(0L, out.endNanos);
assertEquals(450L, out.gpuWaitNanos);
recorder.readGateSample(out);
assertEquals(0L, out.gpuWaitNanos);
}
}
@@ -0,0 +1,153 @@
package com.gtnewhorizons.angelica.glsm.backend;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.Timeout;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Deque;
import java.util.List;
import java.util.concurrent.ConcurrentLinkedDeque;
import java.util.concurrent.Executor;
import java.util.concurrent.atomic.AtomicInteger;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertSame;
import static org.junit.jupiter.api.Assertions.assertThrows;
import static org.junit.jupiter.api.Assertions.assertTrue;
@Timeout(10)
class MainThreadPumpTest {
private static final class DeferredExecutor implements Executor {
final Deque<Runnable> tasks = new ConcurrentLinkedDeque<>();
@Override
public void execute(Runnable command) {
tasks.add(command);
}
void runNext() {
tasks.removeFirst().run();
}
void awaitTask() {
while (tasks.isEmpty()) {
Thread.onSpinWait();
}
}
}
private static final class InlineExecutor implements Executor {
final List<Runnable> submitted = Collections.synchronizedList(new ArrayList<>());
@Override
public void execute(Runnable command) {
submitted.add(command);
command.run();
}
}
private static void awaitWaiting(Thread t) {
while (t.getState() != Thread.State.WAITING && t.getState() != Thread.State.TIMED_WAITING) {
assertTrue(t.isAlive(), "thread died instead of blocking");
Thread.onSpinWait();
}
}
private static MainThreadPump pump(Executor executor, Runnable pumpBody, Runnable pollBody) {
return new MainThreadPump(executor, () -> false, pumpBody, pollBody);
}
@Test
void repeatedPumpsSubmitTheSameRunnable() {
final InlineExecutor executor = new InlineExecutor();
final AtomicInteger pumps = new AtomicInteger();
final AtomicInteger polls = new AtomicInteger();
final MainThreadPump p = pump(executor, pumps::incrementAndGet, polls::incrementAndGet);
for (int i = 0; i < 16; i++) {
p.pumpMessages();
}
assertEquals(16, executor.submitted.size());
assertEquals(16, pumps.get());
assertEquals(16, polls.get());
final Runnable first = executor.submitted.get(0);
for (Runnable r : executor.submitted) {
assertSame(first, r, "pump must not allocate a new task per call");
}
}
@Test
void pumpBlocksUntilTheMainThreadRunsTheTask() throws Exception {
final DeferredExecutor executor = new DeferredExecutor();
final AtomicInteger polls = new AtomicInteger();
final MainThreadPump p = pump(executor, () -> {}, polls::incrementAndGet);
final Thread caller = new Thread(p::pumpMessages, "pump-caller");
caller.start();
awaitWaiting(caller);
executor.awaitTask();
assertEquals(1, executor.tasks.size());
assertEquals(0, polls.get());
executor.runNext();
caller.join();
assertEquals(1, polls.get());
}
@Test
void aThrowingBodyPropagatesToTheCallerAndDoesNotLeaveItParked() {
final InlineExecutor executor = new InlineExecutor();
final AtomicInteger polls = new AtomicInteger();
final AtomicInteger pumps = new AtomicInteger();
final MainThreadPump p = pump(executor, () -> {
if (pumps.incrementAndGet() == 1) throw new IllegalStateException("boom");
}, polls::incrementAndGet);
final IllegalStateException thrown = assertThrows(IllegalStateException.class, p::pumpMessages);
assertEquals("boom", thrown.getMessage());
assertEquals(0, polls.get(), "poll must not run when the pump body failed");
p.pumpMessages();
assertEquals(1, polls.get(), "a failed pump must not poison the next one");
}
@Test
void mainThreadCallersRunInlineWithoutTheExecutor() {
final InlineExecutor executor = new InlineExecutor();
final AtomicInteger pumps = new AtomicInteger();
final AtomicInteger polls = new AtomicInteger();
final MainThreadPump p = new MainThreadPump(executor, () -> true, pumps::incrementAndGet,
polls::incrementAndGet);
p.pumpMessages();
assertTrue(executor.submitted.isEmpty(), "the main thread must not hop through the executor");
assertEquals(1, pumps.get());
assertEquals(1, polls.get());
}
@Test
void anInterruptedCallerCompletesAndKeepsItsInterruptFlag() throws Exception {
final DeferredExecutor executor = new DeferredExecutor();
final MainThreadPump p = pump(executor, () -> {}, () -> {});
final AtomicInteger stillInterrupted = new AtomicInteger(-1);
final Thread caller = new Thread(() -> {
p.pumpMessages();
stillInterrupted.set(Thread.currentThread().isInterrupted() ? 1 : 0);
}, "pump-interrupted-caller");
caller.start();
awaitWaiting(caller);
executor.awaitTask();
caller.interrupt();
assertFalse(executor.tasks.isEmpty());
executor.runNext();
caller.join();
assertEquals(1, stillInterrupted.get());
}
}
@@ -1,8 +1,12 @@
package com.gtnewhorizons.angelica.glsm.ffp;
import com.gtnewhorizons.angelica.glsm.shader.SpirvCompiler;
import com.gtnewhorizons.angelica.glsm.testutil.Reflect;
import org.junit.jupiter.api.Tag;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.params.ParameterizedTest;
import org.junit.jupiter.params.provider.Arguments;
import org.junit.jupiter.params.provider.MethodSource;
import org.lwjgl.PointerBuffer;
import org.lwjgl.system.MemoryUtil;
import org.lwjgl.util.shaderc.Shaderc;
@@ -12,6 +16,7 @@ import org.lwjgl.util.spvc.SpvcReflectedResource;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.stream.Stream;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertNotNull;
@@ -33,6 +38,47 @@ class FFPUniformBlockSpirvLayoutTest {
assertBlockLayout(FragmentShaderGenerator.generate(fk), Shaderc.shaderc_fragment_shader);
}
static Stream<Arguments> instancedKeys() {
return Stream.of(
Arguments.of("cube-lightmap-texmat", cubeKey(true, true, false)),
Arguments.of("cube-texgen", cubeKey(false, false, true)),
Arguments.of("particle-fog-texmat", particleFogTexMatKey())
);
}
@ParameterizedTest(name = "{0}")
@MethodSource("instancedKeys")
void instancedVariantCompilesToSpirv(String label, VertexKey key) {
final String glsl = VertexShaderGenerator.generate(key);
final SpirvCompiler.Result result = SpirvCompiler.compile(glsl, Shaderc.shaderc_vertex_shader, label, SpirvCompiler.Options.vulkanForced460Core());
assertNotNull(result.spirv(), () -> "SPIR-V compile failed: " + result.error() + "\n" + glsl);
MemoryUtil.memFree(result.spirv());
}
private static VertexKey cubeKey(boolean lightmapUnit, boolean unit0TextureMatrix, boolean texGen) {
long bits = bit("BIT_HAS_VERTEX_COLOR") | bit("BIT_HAS_VERTEX_NORMAL") | bit("BIT_HAS_VERTEX_TEX") | bit("BIT_UNIT_TEX_BASE");
if (lightmapUnit) bits |= 1L << (position("BIT_UNIT_TEX_BASE") + 1);
if (unit0TextureMatrix || texGen) bits |= bit("BIT_UNIT_TEXMAT_BASE");
if (texGen) {
bits |= (long) VertexKey.TG_OBJ_LINEAR << position("BIT_TEXGEN_S");
bits |= (long) VertexKey.TG_OBJ_LINEAR << position("BIT_TEXGEN_T");
}
return VertexKey.fromPacked(VertexKey.withInstancing(bits, Instancing.CUBE));
}
private static VertexKey particleFogTexMatKey() {
final long bits = bit("BIT_UNIT_TEX_BASE") | 1L << (position("BIT_UNIT_TEX_BASE") + 1) | bit("BIT_UNIT_TEXMAT_BASE") | bit("BIT_FOG");
return VertexKey.fromPacked(VertexKey.withInstancing(bits, Instancing.PARTICLE));
}
private static long bit(String name) {
return 1L << position(name);
}
private static int position(String name) {
return Reflect.getStatic(VertexKey.class, name);
}
private static void assertBlockLayout(String glsl, int shaderKind) {
final SpirvCompiler.Result result = SpirvCompiler.compile(glsl, shaderKind, "ffp-layout-test", SpirvCompiler.Options.vulkanForced460Core());
assertNotNull(result.spirv(), () -> "SPIR-V compile failed: " + result.error() + "\n" + glsl);
@@ -46,7 +46,7 @@ class FFPUniformValuesTest {
final Uniforms uniforms = new Uniforms();
try {
GL20.glUseProgram(program.getProgramId());
uniforms.upload();
uniforms.upload(GLStateManager.ctx());
final ByteBuffer block = uniforms.getStaging();
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