mirror of
https://github.com/GTNewHorizons/Angelica.git
synced 2026-11-15 01:34:48 +00:00
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No files matched your search
@@ -0,0 +1,14 @@
|
||||
# Description or your *PR* and other info
|
||||
<!-- Please include a summary of the change -->
|
||||
<!-- Any details that you think are important to review this PR? -->
|
||||
<!-- Are there any Issues / PRs related to this one? -->
|
||||
|
||||
<!-- Add a screenshot or a video demonstration for new features -->
|
||||
|
||||
<details open><summary>Template</summary> <!-- OPEN is intentional -->
|
||||
|
||||
### Before submitting a *pull request* make sure you have:
|
||||
- [ ] Read the [AI Contribution Policy](https://github.com/GTNewHorizons/Angelica/blob/master/AI_POLICY.md)
|
||||
- [ ] At least [skimmed](https://github.com/GTNewHorizons/Angelica/search?q=is%3Apr&type=Issues) the tracker for similar pull requests
|
||||
|
||||
</details>
|
||||
Executable
+40
@@ -0,0 +1,40 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
: "${REPO:?REPO required}"
|
||||
: "${TAG:?TAG required}"
|
||||
|
||||
if [ -z "${DISCORD_WEBHOOK_URL:-}" ]; then
|
||||
echo "DISCORD_WEBHOOK_URL not set, skipping"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if ! release_json=$(gh release view "$TAG" --repo "$REPO" --json body,url,publishedAt 2>&1); then
|
||||
echo "Could not read release $TAG in $REPO; skipping:"
|
||||
printf '%s\n' "$release_json"
|
||||
exit 0
|
||||
fi
|
||||
body=$(jq -r '.body // ""' <<<"$release_json")
|
||||
url=$(jq -r '.url' <<<"$release_json")
|
||||
ts=$(jq -r '.publishedAt // ""' <<<"$release_json")
|
||||
[ -n "$ts" ] || ts=$(date -u +%Y-%m-%dT%H:%M:%SZ)
|
||||
|
||||
payload=$(jq -n \
|
||||
--arg title "$TAG" \
|
||||
--arg url "$url" \
|
||||
--arg desc "$body" \
|
||||
--arg ts "$ts" \
|
||||
'{
|
||||
embeds: [{
|
||||
title: ("Angelica " + $title + " released"),
|
||||
url: $url,
|
||||
description: (if ($desc | length) > 3900
|
||||
then $desc[0:3900] + "\n\n...[full changelog](" + $url + ")"
|
||||
else $desc end),
|
||||
color: 3066993,
|
||||
footer: { text: "GitHub Releases" },
|
||||
timestamp: $ts
|
||||
}]
|
||||
}')
|
||||
|
||||
curl -fsS -X POST -H "Content-Type: application/json" -d "$payload" "$DISCORD_WEBHOOK_URL"
|
||||
@@ -12,3 +12,22 @@ jobs:
|
||||
release-tags:
|
||||
uses: GTNewHorizons/GTNH-Actions-Workflows/.github/workflows/release-tags.yml@master
|
||||
secrets: inherit
|
||||
|
||||
notify-discord:
|
||||
needs: [release-tags]
|
||||
runs-on: ubuntu-24.04
|
||||
if: >-
|
||||
${{ !endsWith(github.ref_name, '-snapshot')
|
||||
&& !contains(github.event.head_commit.message, '[snapshot]')
|
||||
&& !endsWith(github.ref_name, '-pre') }}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
- name: Announce release to Discord
|
||||
shell: bash
|
||||
env:
|
||||
DISCORD_WEBHOOK_URL: ${{ secrets.DISCORD_RELEASE_WEBHOOK_URL }}
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
REPO: ${{ github.repository }}
|
||||
TAG: ${{ github.ref_name }}
|
||||
run: bash .github/scripts/announce-release.sh
|
||||
@@ -0,0 +1,55 @@
|
||||
# AI Usage Policy
|
||||
|
||||
This project has strict rules for AI usage:
|
||||
|
||||
* **The human-in-the-loop must fully understand all code.** If you
|
||||
can't explain what your changes do and how they interact with the
|
||||
greater system without the aid of AI tools, do not contribute
|
||||
those changes.
|
||||
|
||||
* **Issues and discussions can use AI assistance but must have a full
|
||||
human-in-the-loop.** This means that any content generated with AI
|
||||
must have been reviewed *and edited* by a human before submission.
|
||||
The author must do their research and trim this down.
|
||||
|
||||
* **No AI-generated media is allowed (textures, videos, audio, etc.).**
|
||||
Text and code are the only acceptable AI-generated content, per the
|
||||
other rules in this policy.
|
||||
|
||||
* **Commit messages, PR descriptions must read in your own voice.**
|
||||
No AI-authored or AI co-authored commits, including Co-authored-by AI tags.
|
||||
|
||||
* **Only contribute fixes for bugs you have personally hit in-game.**
|
||||
If you haven’t experienced or reproduced a bug firsthand, and don’t
|
||||
already know the relevant code well, don’t throw AI at it and forward it to us.
|
||||
Patches written for problems the author never actually experienced themselves
|
||||
tend to fix the wrong thing and/or produce another.
|
||||
|
||||
* **The voice and intent of written content must be yours.**
|
||||
For documentation and especially quests, the tone and the point you're trying to make
|
||||
has to come from you, not an AI. Use AI to help with phrasing or cleanup if you like,
|
||||
but if the substance and voice aren't yours, don't contribute it.
|
||||
|
||||
* **Bad AI use may be blocked.** People who produce bad contributions
|
||||
that are clearly AI (slop) may be blocked from making future contributions.
|
||||
We love to help junior developers learn and grow, but if you're interested
|
||||
in that, don't use AI and we'll help you. We're sorry that bad AI
|
||||
users have ruined this for you.
|
||||
|
||||
|
||||
## There are Humans Here
|
||||
|
||||
Please remember that this project is maintained by humans.
|
||||
|
||||
Every discussion, issue, and pull request is read and reviewed by
|
||||
humans (and sometimes machines, too). It is a boundary point at which
|
||||
people interact with each other and work is done. It is rude and
|
||||
disrespectful to approach this boundary with low-effort, unqualified
|
||||
work, since it puts the burden of validation on the maintainer.
|
||||
|
||||
In a perfect world, AI would produce high-quality, accurate work
|
||||
every time. But today, that reality depends on the user of the AI.
|
||||
And today, many users of AI do not use it well. So, until that
|
||||
changes, we need to have strict rules to protect maintainers.
|
||||
|
||||
Based on https://github.com/ghostty-org/ghostty/blob/main/AI_POLICY.md
|
||||
+1
-1
@@ -83,7 +83,7 @@ dependencies {
|
||||
shadowImplementation("net.minecraftforge:eventbus:7.0-beta.15")
|
||||
|
||||
shadowImplementation("org.anarres:jcpp:1.4.14") // Apache 2.0
|
||||
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-32.g7dd88a4-GTNH") {
|
||||
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-33.g3ec381e") {
|
||||
exclude module: "antlr4" // we only want to shadow the runtime module
|
||||
}
|
||||
shadowImplementation("org.antlr:antlr4-runtime:4.13.2")
|
||||
|
||||
@@ -59,7 +59,10 @@ public class CompatUniformManager {
|
||||
static final int MAT_FIELDS = 5;
|
||||
static final int LOC_MAT_BASE = LOC_LIGHT_BASE + 2 * LIGHT_FIELDS; // 43
|
||||
|
||||
static final int LOC_COUNT = LOC_MAT_BASE + MAT_FIELDS; // 48
|
||||
static final int LOC_IRIS_MODELVIEW_INVERSE = LOC_MAT_BASE + MAT_FIELDS; // 48
|
||||
static final int LOC_IRIS_PROJECTION_INVERSE = LOC_IRIS_MODELVIEW_INVERSE + 1; // 49
|
||||
|
||||
static final int LOC_COUNT = LOC_IRIS_PROJECTION_INVERSE + 1; // 50
|
||||
|
||||
private static final String[] LIGHT_FIELD_NAMES = {
|
||||
"ambient", "diffuse", "specular", "position", "halfVector",
|
||||
@@ -89,6 +92,8 @@ public class CompatUniformManager {
|
||||
UNIFORM_NAMES[LOC_IRIS_NORMAL] = "iris_NormalMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX] = "iris_LightmapTextureMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_TEXTURE_MATRIX] = "iris_TextureMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_MODELVIEW_INVERSE] = "iris_ModelViewMatrixInverse";
|
||||
UNIFORM_NAMES[LOC_IRIS_PROJECTION_INVERSE] = "iris_ProjectionMatrixInverse";
|
||||
UNIFORM_NAMES[LOC_ALPHA_TEST_REF] = "angelica_currentAlphaTest";
|
||||
UNIFORM_NAMES[LOC_SCENE_COLOR] = "angelica_SceneColor";
|
||||
UNIFORM_NAMES[LOC_CLIP_PLANES] = "angelica_ClipPlane[0]";
|
||||
@@ -229,10 +234,15 @@ public class CompatUniformManager {
|
||||
}
|
||||
|
||||
// ModelView Inverse
|
||||
if (locs[LOC_MODELVIEW_INVERSE] != -1) {
|
||||
if (locs[LOC_MODELVIEW_INVERSE] != -1 || locs[LOC_IRIS_MODELVIEW_INVERSE] != -1) {
|
||||
mv.invert(scratchMatrix);
|
||||
scratchMatrix.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_MODELVIEW_INVERSE], false, mat4Buf);
|
||||
if (locs[LOC_MODELVIEW_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_MODELVIEW_INVERSE], false, mat4Buf);
|
||||
}
|
||||
if (locs[LOC_IRIS_MODELVIEW_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_MODELVIEW_INVERSE], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -266,10 +276,15 @@ public class CompatUniformManager {
|
||||
}
|
||||
|
||||
// Projection Inverse
|
||||
if (locs[LOC_PROJECTION_INVERSE] != -1) {
|
||||
if (locs[LOC_PROJECTION_INVERSE] != -1 || locs[LOC_IRIS_PROJECTION_INVERSE] != -1) {
|
||||
proj.invert(scratchMatrix);
|
||||
scratchMatrix.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_PROJECTION_INVERSE], false, mat4Buf);
|
||||
if (locs[LOC_PROJECTION_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_PROJECTION_INVERSE], false, mat4Buf);
|
||||
}
|
||||
if (locs[LOC_IRIS_PROJECTION_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_PROJECTION_INVERSE], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -56,6 +56,7 @@ import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.joml.Matrix4d;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Matrix4fc;
|
||||
import org.joml.Matrix4fStack;
|
||||
import org.joml.Vector3d;
|
||||
import org.joml.Vector3f;
|
||||
@@ -3437,6 +3438,21 @@ public class GLStateManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static void setModelViewMatrix(Matrix4fc m) {
|
||||
if (isCachingEnabled()) {
|
||||
modelViewMatrix.set(m);
|
||||
mvGeneration++;
|
||||
mvLinearGeneration++;
|
||||
}
|
||||
}
|
||||
|
||||
public static void setProjectionMatrix(Matrix4fc m) {
|
||||
if (isCachingEnabled()) {
|
||||
projectionMatrix.set(m);
|
||||
projGeneration++;
|
||||
}
|
||||
}
|
||||
|
||||
public static Matrix4fStack getMatrixStack() {
|
||||
switch (matrixMode.getMode()) {
|
||||
case GL11.GL_MODELVIEW -> {
|
||||
|
||||
+1
-1
@@ -16,7 +16,7 @@ pluginManagement {
|
||||
}
|
||||
|
||||
plugins {
|
||||
id("com.gtnewhorizons.gtnhsettingsconvention") version ("2.0.25")
|
||||
id("com.gtnewhorizons.gtnhsettingsconvention") version ("2.0.26")
|
||||
}
|
||||
|
||||
include("glsm")
|
||||
|
||||
@@ -25,6 +25,7 @@ public class DeferredDrawBatcher {
|
||||
|
||||
@Getter private static boolean active = false;
|
||||
private static DeferredBatchTessellator batchTessellator;
|
||||
private static long entryStateKey;
|
||||
|
||||
private DeferredDrawBatcher() {}
|
||||
|
||||
@@ -41,13 +42,14 @@ public class DeferredDrawBatcher {
|
||||
batchTessellator.clearRanges();
|
||||
batchTessellator.setParentTessellator(Tessellator.instance);
|
||||
batchTessellator.snapshotDefaultModelview();
|
||||
entryStateKey = captureStateKey();
|
||||
TessellatorManager.startCapturingDirect(batchTessellator);
|
||||
}
|
||||
|
||||
/**
|
||||
* Exit deferred mode and flush all captured batches. Groups entries by state key
|
||||
* and vertex format, issues one draw per unique group. Restores the GL state that
|
||||
* was active for the last group so vanilla sees consistent state.
|
||||
* and vertex format, issues one draw per unique group. Restores the bracket's entry
|
||||
* state so the trailing vanilla Tessellator.draw() renders with the layer atlas.
|
||||
*/
|
||||
public static void exitAndFlush() {
|
||||
active = false;
|
||||
@@ -56,6 +58,7 @@ public class DeferredDrawBatcher {
|
||||
if (!ranges.isEmpty()) {
|
||||
ranges.sort(Comparator.comparingLong(DeferredBatchTessellator.DrawRange::stateKey));
|
||||
flushSorted(ranges);
|
||||
applyStateKey(entryStateKey);
|
||||
}
|
||||
|
||||
TessellatorManager.stopCapturingDirect();
|
||||
@@ -147,7 +150,8 @@ public class DeferredDrawBatcher {
|
||||
* - fog state (mode, color, start/end — constant for the frame)
|
||||
*/
|
||||
static long captureStateKey() {
|
||||
final int textureId = GLStateManager.getTextures().getTextureUnitBindings(0).getBinding();
|
||||
final int activeUnit = GLStateManager.getActiveTextureUnit();
|
||||
final int textureId = GLStateManager.getTextures().getTextureUnitBindings(activeUnit).getBinding();
|
||||
final int srcRgb = GLStateManager.getBlendState().getSrcRgb();
|
||||
final int dstRgb = GLStateManager.getBlendState().getDstRgb();
|
||||
final boolean blendEnabled = GLStateManager.getBlendMode().isEnabled();
|
||||
|
||||
@@ -161,6 +161,7 @@ public class DHCompatInternal {
|
||||
if (((IRenderTargetExt) Minecraft.getMinecraft().getFramebuffer()).iris$getDepthBufferVersion() != cachedVersion) {
|
||||
cachedVersion = ((IRenderTargetExt) Minecraft.getMinecraft().getFramebuffer()).iris$getDepthBufferVersion();
|
||||
createDepthTex(Minecraft.getMinecraft().getFramebuffer().framebufferWidth, Minecraft.getMinecraft().getFramebuffer().framebufferHeight);
|
||||
storedDepthTex = -1;
|
||||
}
|
||||
if (storedDepthTex != depthTex && dhTerrainFramebuffer != null) {
|
||||
storedDepthTex = depthTex;
|
||||
|
||||
@@ -31,7 +31,6 @@ import net.coderbot.iris.uniforms.custom.CustomUniforms;
|
||||
import net.irisshaders.iris.api.v0.IrisApi;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.texture.DynamicTexture;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
@@ -46,12 +45,6 @@ import java.util.Map;
|
||||
|
||||
public class IrisGenericRenderProgram implements IDhApiGenericObjectShaderProgram {
|
||||
// Uniforms
|
||||
public final int modelViewUniform;
|
||||
public final int modelViewInverseUniform;
|
||||
public final int projectionUniform;
|
||||
public final int projectionInverseUniform;
|
||||
public final int normalMatrix3fUniform;
|
||||
// Fog/Clip Uniforms
|
||||
private final int id;
|
||||
private final ProgramUniforms uniforms;
|
||||
private final CustomUniforms customUniforms;
|
||||
@@ -62,7 +55,6 @@ public class IrisGenericRenderProgram implements IDhApiGenericObjectShaderProgra
|
||||
private final Matrix4f tempModel = new Matrix4f();
|
||||
private final Matrix4f tempProj = new Matrix4f();
|
||||
private final Matrix4f tempMat4 = new Matrix4f();
|
||||
private final Matrix3f tempMat3 = new Matrix3f();
|
||||
|
||||
private final int instancedShaderOffsetChunkUniform;
|
||||
private final int instancedShaderOffsetSubChunkUniform;
|
||||
@@ -143,12 +135,6 @@ public class IrisGenericRenderProgram implements IDhApiGenericObjectShaderProgra
|
||||
GLStateManager.glVertexAttribPointer(0, 3, GL11.GL_FLOAT, false, 0, 0);
|
||||
GLStateManager.glEnableVertexAttribArray(0);
|
||||
|
||||
projectionUniform = tryGetUniformLocation2("iris_ProjectionMatrix");
|
||||
projectionInverseUniform = tryGetUniformLocation2("iris_ProjectionMatrixInverse");
|
||||
modelViewUniform = tryGetUniformLocation2("iris_ModelViewMatrix");
|
||||
modelViewInverseUniform = tryGetUniformLocation2("iris_ModelViewMatrixInverse");
|
||||
normalMatrix3fUniform = tryGetUniformLocation2("iris_NormalMatrix");
|
||||
|
||||
this.instancedShaderOffsetChunkUniform = this.tryGetUniformLocation2("uOffsetChunk");
|
||||
this.instancedShaderOffsetSubChunkUniform = this.tryGetUniformLocation2("uOffsetSubChunk");
|
||||
this.instancedShaderCameraChunkPosUniform = this.tryGetUniformLocation2("uCameraPosChunk");
|
||||
@@ -213,18 +199,6 @@ public class IrisGenericRenderProgram implements IDhApiGenericObjectShaderProgra
|
||||
}
|
||||
}
|
||||
|
||||
public void setUniform(int index, Matrix3f matrix) {
|
||||
if (index == -1) return;
|
||||
|
||||
try (MemoryStack stack = MemoryStack.stackPush()) {
|
||||
FloatBuffer buffer = stack.callocFloat(9);
|
||||
matrix.get(buffer);
|
||||
buffer.rewind();
|
||||
|
||||
GLStateManager.glUniformMatrix3(index, false, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
// Override ShaderProgram.bind()
|
||||
public void bind(DhApiRenderParam renderParam) {
|
||||
GLStateManager.glBindVertexArray(va);
|
||||
@@ -238,14 +212,8 @@ public class IrisGenericRenderProgram implements IDhApiGenericObjectShaderProgra
|
||||
toJOML(tempModel, renderParam.dhModelViewMatrix);
|
||||
toJOML(tempProj, renderParam.dhProjectionMatrix);
|
||||
|
||||
setUniform(modelViewUniform, tempModel);
|
||||
setUniform(projectionUniform, tempProj);
|
||||
this.setUniform(this.instancedShaderProjectionModelViewMatrixUniform, tempMat4.set(tempProj).mul(tempModel));
|
||||
tempModel.invert();
|
||||
tempProj.invert();
|
||||
setUniform(modelViewInverseUniform, tempModel);
|
||||
setUniform(projectionInverseUniform, tempProj);
|
||||
setUniform(normalMatrix3fUniform, tempModel.transpose3x3(tempMat3));
|
||||
LodRendererEvents.pushDhMatrices(tempProj, tempModel);
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + IrisSamplers.LIGHTMAP_TEXTURE_UNIT);
|
||||
DynamicTexture lightmapTexture = ((EntityRendererAccessor) Minecraft.getMinecraft().entityRenderer).getLightmapTexture();
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, lightmapTexture.getGlTextureId());
|
||||
@@ -259,6 +227,7 @@ public class IrisGenericRenderProgram implements IDhApiGenericObjectShaderProgra
|
||||
}
|
||||
|
||||
public void unbind() {
|
||||
LodRendererEvents.popDhMatrices();
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glUseProgram(0);
|
||||
ProgramUniforms.clearActiveUniforms();
|
||||
|
||||
@@ -3,7 +3,6 @@ package net.coderbot.iris.compat.dh;
|
||||
import com.google.common.primitives.Ints;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.mixins.interfaces.EntityRendererAccessor;
|
||||
import com.mitchej123.lwjgl.MemoryStack;
|
||||
import com.seibel.distanthorizons.api.DhApi;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
|
||||
import net.coderbot.iris.gl.blending.BlendModeOverride;
|
||||
@@ -26,15 +25,12 @@ import net.coderbot.iris.uniforms.builtin.BuiltinReplacementUniforms;
|
||||
import net.coderbot.iris.uniforms.custom.CustomUniforms;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.texture.DynamicTexture;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Matrix4fc;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
@@ -44,11 +40,6 @@ public class IrisLodRenderProgram {
|
||||
public final int modelOffsetUniform;
|
||||
public final int worldYOffsetUniform;
|
||||
public final int mircoOffsetUniform;
|
||||
public final int modelViewUniform;
|
||||
public final int modelViewInverseUniform;
|
||||
public final int projectionUniform;
|
||||
public final int projectionInverseUniform;
|
||||
public final int normalMatrix3fUniform;
|
||||
// Fog/Clip Uniforms
|
||||
public final int clipDistanceUniform;
|
||||
private final int id;
|
||||
@@ -58,9 +49,6 @@ public class IrisLodRenderProgram {
|
||||
private final ProgramImages images;
|
||||
private final BlendModeOverride blend;
|
||||
private final BufferBlendOverride[] bufferBlendOverrides;
|
||||
private final Matrix4f tempMat4a = new Matrix4f();
|
||||
private final Matrix4f tempMat4b = new Matrix4f();
|
||||
private final Matrix3f tempMat3 = new Matrix3f();
|
||||
|
||||
// This will bind AbstractVertexAttribute
|
||||
private IrisLodRenderProgram(String name, boolean isShadowPass, boolean translucent, BlendModeOverride override, BufferBlendOverride[] bufferBlendOverrides, String vertex, String tessControl, String tessEval, String geometry, String fragment, CustomUniforms customUniforms, DeferredWorldRenderingPipeline pipeline) {
|
||||
@@ -132,11 +120,6 @@ public class IrisLodRenderProgram {
|
||||
modelOffsetUniform = tryGetUniformLocation2("modelOffset");
|
||||
worldYOffsetUniform = tryGetUniformLocation2("worldYOffset");
|
||||
mircoOffsetUniform = tryGetUniformLocation2("mircoOffset");
|
||||
projectionUniform = tryGetUniformLocation2("iris_ProjectionMatrix");
|
||||
projectionInverseUniform = tryGetUniformLocation2("iris_ProjectionMatrixInverse");
|
||||
modelViewUniform = tryGetUniformLocation2("iris_ModelViewMatrix");
|
||||
modelViewInverseUniform = tryGetUniformLocation2("iris_ModelViewMatrixInverse");
|
||||
normalMatrix3fUniform = tryGetUniformLocation2("iris_NormalMatrix");
|
||||
|
||||
// Fog/Clip Uniforms
|
||||
clipDistanceUniform = tryGetUniformLocation2("clipDistance");
|
||||
@@ -176,30 +159,6 @@ public class IrisLodRenderProgram {
|
||||
return GLStateManager.glGetUniformLocation(this.id, name);
|
||||
}
|
||||
|
||||
public void setUniform(int index, Matrix4fc matrix) {
|
||||
if (index == -1 || matrix == null) return;
|
||||
|
||||
try (MemoryStack stack = MemoryStack.stackPush()) {
|
||||
FloatBuffer buffer = stack.callocFloat(16);
|
||||
matrix.get(buffer);
|
||||
buffer.rewind();
|
||||
|
||||
GLStateManager.glUniformMatrix4(index, false, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void setUniform(int index, Matrix3f matrix) {
|
||||
if (index == -1) return;
|
||||
|
||||
try (MemoryStack stack = MemoryStack.stackPush()) {
|
||||
FloatBuffer buffer = stack.callocFloat(9);
|
||||
matrix.get(buffer);
|
||||
buffer.rewind();
|
||||
|
||||
GLStateManager.glUniformMatrix3(index, false, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
// Override ShaderProgram.bind()
|
||||
public void bind() {
|
||||
GLStateManager.glUseProgram(id);
|
||||
@@ -227,11 +186,8 @@ public class IrisLodRenderProgram {
|
||||
GLStateManager.glActiveTexture(GL13.GL_TEXTURE0 + IrisSamplers.LIGHTMAP_TEXTURE_UNIT);
|
||||
DynamicTexture lightmapTexture = ((EntityRendererAccessor) Minecraft.getMinecraft().entityRenderer).getLightmapTexture();
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, lightmapTexture.getGlTextureId());
|
||||
setUniform(modelViewUniform, modelView);
|
||||
setUniform(modelViewInverseUniform, modelView.invert(tempMat4a));
|
||||
setUniform(projectionUniform, projection);
|
||||
setUniform(projectionInverseUniform, projection.invert(tempMat4b));
|
||||
setUniform(normalMatrix3fUniform, tempMat4a.set(modelView).invert().transpose3x3(tempMat3));
|
||||
|
||||
LodRendererEvents.pushDhMatrices(projection, modelView);
|
||||
|
||||
setUniform(mircoOffsetUniform, 0.01f); // 0.01 block offset
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@ import net.coderbot.iris.shadows.ShadowRenderingState;
|
||||
import net.coderbot.iris.uniforms.CapturedRenderingState;
|
||||
import net.irisshaders.iris.api.v0.IrisApi;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Matrix4fc;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class LodRendererEvents {
|
||||
@@ -46,6 +47,28 @@ public class LodRendererEvents {
|
||||
private static int textureHeight;
|
||||
private static final Matrix4f tempMat4 = new Matrix4f();
|
||||
|
||||
private static boolean dhMatricesActive = false;
|
||||
private static final Matrix4f savedModelView = new Matrix4f();
|
||||
private static final Matrix4f savedProjection = new Matrix4f();
|
||||
|
||||
static void pushDhMatrices(Matrix4fc projection, Matrix4fc modelView) {
|
||||
if (!dhMatricesActive) {
|
||||
savedModelView.set(GLStateManager.getModelViewMatrix());
|
||||
savedProjection.set(GLStateManager.getProjectionMatrix());
|
||||
dhMatricesActive = true;
|
||||
}
|
||||
GLStateManager.setModelViewMatrix(modelView);
|
||||
GLStateManager.setProjectionMatrix(projection);
|
||||
}
|
||||
|
||||
static void popDhMatrices() {
|
||||
if (dhMatricesActive) {
|
||||
GLStateManager.setModelViewMatrix(savedModelView);
|
||||
GLStateManager.setProjectionMatrix(savedProjection);
|
||||
dhMatricesActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// constructor //
|
||||
|
||||
@@ -181,6 +204,7 @@ public class LodRendererEvents {
|
||||
DhApiBeforeRenderCleanupEvent beforeCleanupEvent = new DhApiBeforeRenderCleanupEvent() {
|
||||
@Override
|
||||
public void beforeCleanup(DhApiEventParam<DhApiRenderParam> event) {
|
||||
popDhMatrices();
|
||||
if (getInstance().shouldOverride) {
|
||||
if (ShadowRenderingState.areShadowsCurrentlyBeingRendered()) {
|
||||
getInstance().getShadowShader().unbind();
|
||||
|
||||
Reference in new issue
Block a user