mirror of
https://github.com/GTNewHorizons/Angelica.git
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No files matched your search
@@ -0,0 +1,14 @@
|
||||
# Description or your *PR* and other info
|
||||
<!-- Please include a summary of the change -->
|
||||
<!-- Any details that you think are important to review this PR? -->
|
||||
<!-- Are there any Issues / PRs related to this one? -->
|
||||
|
||||
<!-- Add a screenshot or a video demonstration for new features -->
|
||||
|
||||
<details open><summary>Template</summary> <!-- OPEN is intentional -->
|
||||
|
||||
### Before submitting a *pull request* make sure you have:
|
||||
- [ ] Read the [AI Contribution Policy](https://github.com/GTNewHorizons/Angelica/blob/master/AI_POLICY.md)
|
||||
- [ ] At least [skimmed](https://github.com/GTNewHorizons/Angelica/search?q=is%3Apr&type=Issues) the tracker for similar pull requests
|
||||
|
||||
</details>
|
||||
Executable
+40
@@ -0,0 +1,40 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
: "${REPO:?REPO required}"
|
||||
: "${TAG:?TAG required}"
|
||||
|
||||
if [ -z "${DISCORD_WEBHOOK_URL:-}" ]; then
|
||||
echo "DISCORD_WEBHOOK_URL not set, skipping"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if ! release_json=$(gh release view "$TAG" --repo "$REPO" --json body,url,publishedAt 2>&1); then
|
||||
echo "Could not read release $TAG in $REPO; skipping:"
|
||||
printf '%s\n' "$release_json"
|
||||
exit 0
|
||||
fi
|
||||
body=$(jq -r '.body // ""' <<<"$release_json")
|
||||
url=$(jq -r '.url' <<<"$release_json")
|
||||
ts=$(jq -r '.publishedAt // ""' <<<"$release_json")
|
||||
[ -n "$ts" ] || ts=$(date -u +%Y-%m-%dT%H:%M:%SZ)
|
||||
|
||||
payload=$(jq -n \
|
||||
--arg title "$TAG" \
|
||||
--arg url "$url" \
|
||||
--arg desc "$body" \
|
||||
--arg ts "$ts" \
|
||||
'{
|
||||
embeds: [{
|
||||
title: ("Angelica " + $title + " released"),
|
||||
url: $url,
|
||||
description: (if ($desc | length) > 3900
|
||||
then $desc[0:3900] + "\n\n...[full changelog](" + $url + ")"
|
||||
else $desc end),
|
||||
color: 3066993,
|
||||
footer: { text: "GitHub Releases" },
|
||||
timestamp: $ts
|
||||
}]
|
||||
}')
|
||||
|
||||
curl -fsS -X POST -H "Content-Type: application/json" -d "$payload" "$DISCORD_WEBHOOK_URL"
|
||||
@@ -12,3 +12,22 @@ jobs:
|
||||
release-tags:
|
||||
uses: GTNewHorizons/GTNH-Actions-Workflows/.github/workflows/release-tags.yml@master
|
||||
secrets: inherit
|
||||
|
||||
notify-discord:
|
||||
needs: [release-tags]
|
||||
runs-on: ubuntu-24.04
|
||||
if: >-
|
||||
${{ !endsWith(github.ref_name, '-snapshot')
|
||||
&& !contains(github.event.head_commit.message, '[snapshot]')
|
||||
&& !endsWith(github.ref_name, '-pre') }}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
- name: Announce release to Discord
|
||||
shell: bash
|
||||
env:
|
||||
DISCORD_WEBHOOK_URL: ${{ secrets.DISCORD_RELEASE_WEBHOOK_URL }}
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
REPO: ${{ github.repository }}
|
||||
TAG: ${{ github.ref_name }}
|
||||
run: bash .github/scripts/announce-release.sh
|
||||
@@ -0,0 +1,55 @@
|
||||
# AI Usage Policy
|
||||
|
||||
This project has strict rules for AI usage:
|
||||
|
||||
* **The human-in-the-loop must fully understand all code.** If you
|
||||
can't explain what your changes do and how they interact with the
|
||||
greater system without the aid of AI tools, do not contribute
|
||||
those changes.
|
||||
|
||||
* **Issues and discussions can use AI assistance but must have a full
|
||||
human-in-the-loop.** This means that any content generated with AI
|
||||
must have been reviewed *and edited* by a human before submission.
|
||||
The author must do their research and trim this down.
|
||||
|
||||
* **No AI-generated media is allowed (textures, videos, audio, etc.).**
|
||||
Text and code are the only acceptable AI-generated content, per the
|
||||
other rules in this policy.
|
||||
|
||||
* **Commit messages, PR descriptions must read in your own voice.**
|
||||
No AI-authored or AI co-authored commits, including Co-authored-by AI tags.
|
||||
|
||||
* **Only contribute fixes for bugs you have personally hit in-game.**
|
||||
If you haven’t experienced or reproduced a bug firsthand, and don’t
|
||||
already know the relevant code well, don’t throw AI at it and forward it to us.
|
||||
Patches written for problems the author never actually experienced themselves
|
||||
tend to fix the wrong thing and/or produce another.
|
||||
|
||||
* **The voice and intent of written content must be yours.**
|
||||
For documentation and especially quests, the tone and the point you're trying to make
|
||||
has to come from you, not an AI. Use AI to help with phrasing or cleanup if you like,
|
||||
but if the substance and voice aren't yours, don't contribute it.
|
||||
|
||||
* **Bad AI use may be blocked.** People who produce bad contributions
|
||||
that are clearly AI (slop) may be blocked from making future contributions.
|
||||
We love to help junior developers learn and grow, but if you're interested
|
||||
in that, don't use AI and we'll help you. We're sorry that bad AI
|
||||
users have ruined this for you.
|
||||
|
||||
|
||||
## There are Humans Here
|
||||
|
||||
Please remember that this project is maintained by humans.
|
||||
|
||||
Every discussion, issue, and pull request is read and reviewed by
|
||||
humans (and sometimes machines, too). It is a boundary point at which
|
||||
people interact with each other and work is done. It is rude and
|
||||
disrespectful to approach this boundary with low-effort, unqualified
|
||||
work, since it puts the burden of validation on the maintainer.
|
||||
|
||||
In a perfect world, AI would produce high-quality, accurate work
|
||||
every time. But today, that reality depends on the user of the AI.
|
||||
And today, many users of AI do not use it well. So, until that
|
||||
changes, we need to have strict rules to protect maintainers.
|
||||
|
||||
Based on https://github.com/ghostty-org/ghostty/blob/main/AI_POLICY.md
|
||||
@@ -50,6 +50,7 @@ Targets GL 3.3+ core profile
|
||||
* CodeChicken[Core](https://github.com/GTNewHorizons/CodeChickenCore/releases)/[Lib](https://github.com/GTNewHorizons/CodeChickenLib/releases) <1.2.0 - Threading issues, use 1.3.0+
|
||||
* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
|
||||
* SmoothFont - Equivalent functionality added
|
||||
* ClientFixer - Use a resource pack like [GTNH-FTI-Standard-Font](https://github.com/Eldrinn-Elantey/GTNH-FTI-Standard-Font)
|
||||
|
||||
# Credits
|
||||
* ShadersMod
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
import xyz.wagyourtail.jvmdg.gradle.flags.DowngradeFlags
|
||||
import xyz.wagyourtail.jvmdg.gradle.task.DowngradeJar
|
||||
import xyz.wagyourtail.jvmdg.gradle.task.files.DowngradeFiles
|
||||
|
||||
plugins {
|
||||
id("com.gtnewhorizons.gtnhconvention")
|
||||
}
|
||||
|
||||
tasks.withType<DowngradeJar>().configureEach { logLevel.set("FATAL") }
|
||||
tasks.withType<DowngradeFiles>().configureEach { logLevel.set("FATAL") }
|
||||
|
||||
minecraft {
|
||||
extraRunJvmArguments.add("-Dangelica.enableTestBlocks=true")
|
||||
extraRunJvmArguments.add("-Dangelica.dumpClass=true")
|
||||
|
||||
+4
-4
@@ -66,9 +66,9 @@ configurations.all {
|
||||
}
|
||||
|
||||
dependencies {
|
||||
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.7.14:dev")
|
||||
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.7.158:dev")
|
||||
|
||||
compileOnly("com.gtnewhorizons.retrofuturabootstrap:RetroFuturaBootstrap:1.0.7") { transitive = false }
|
||||
compileOnly("com.gtnewhorizons.retrofuturabootstrap:RetroFuturaBootstrap:1.1.0") { transitive = false }
|
||||
// runtimeOnlyNonPublishable("com.github.GTNewHorizons:lwjgl3ify:3.0.99")
|
||||
|
||||
compileOnly("org.projectlombok:lombok:1.18.42") { transitive = false }
|
||||
@@ -76,14 +76,14 @@ dependencies {
|
||||
|
||||
// Iris Shaders
|
||||
compileOnly('org.jetbrains:annotations:26.0.2')
|
||||
api("com.github.GTNewHorizons:GTNHLib:0.10.0:dev")
|
||||
api("com.github.GTNewHorizons:GTNHLib:0.11.4:dev")
|
||||
|
||||
shadowImplementation(project(":glsm")) { transitive = false }
|
||||
shadowImplementation(project(":lwjgl3-backend")) { transitive = false }
|
||||
shadowImplementation("net.minecraftforge:eventbus:7.0-beta.15")
|
||||
|
||||
shadowImplementation("org.anarres:jcpp:1.4.14") // Apache 2.0
|
||||
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-32.g7dd88a4-GTNH") {
|
||||
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-33.g3ec381e") {
|
||||
exclude module: "antlr4" // we only want to shadow the runtime module
|
||||
}
|
||||
shadowImplementation("org.antlr:antlr4-runtime:4.13.2")
|
||||
|
||||
@@ -124,6 +124,7 @@ tasks.withType<DowngradeFiles>().configureEach {
|
||||
downgradeTo.set(JavaVersion.VERSION_1_8)
|
||||
multiReleaseOriginal.set(false)
|
||||
multiReleaseVersions.set(emptySet())
|
||||
logLevel.set("FATAL")
|
||||
}
|
||||
|
||||
val downgradeDepsForTest by tasks.registering(DowngradeFiles::class) {
|
||||
@@ -139,6 +140,7 @@ val downgradeMainClasses by tasks.registering(DowngradeFiles::class) {
|
||||
val downgradeTestClasses by tasks.registering(DowngradeFiles::class) {
|
||||
inputCollection = sourceSets["test"].output.classesDirs
|
||||
classpath = sourceSets["test"].compileClasspath
|
||||
sourceSets["test"].output.classesDirs.files.forEach { outputs.dir(temporaryDir.resolve(it.name)) }
|
||||
dependsOn(tasks.named("testClasses"))
|
||||
}
|
||||
|
||||
@@ -174,6 +176,19 @@ tasks.test {
|
||||
jvmArgs("-Djava.library.path=${extractNatives.get().property("destinationFolder").let { (it as DirectoryProperty).asFile.get().path }}")
|
||||
}
|
||||
|
||||
val verifyTestsRan by tasks.registering {
|
||||
val resultsDir = layout.buildDirectory.dir("test-results/test")
|
||||
dependsOn(tasks.test)
|
||||
doLast {
|
||||
val dir = resultsDir.get().asFile
|
||||
val xmls = dir.listFiles { f -> f.name.startsWith("TEST-") && f.name.endsWith(".xml") } ?: emptyArray()
|
||||
check(xmls.isNotEmpty()) {
|
||||
":glsm:test produced no TEST-*.xml in $dir - test task likely went NO-SOURCE"
|
||||
}
|
||||
}
|
||||
}
|
||||
tasks.check { dependsOn(verifyTestsRan) }
|
||||
|
||||
publishing {
|
||||
publications {
|
||||
create<MavenPublication>("mavenJava") {
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.backend.RenderBackend;
|
||||
import org.taumc.glsl.ShaderParser;
|
||||
import org.taumc.glsl.Transformer;
|
||||
|
||||
@@ -114,13 +113,17 @@ public class CompatShaderTransformer {
|
||||
return result;
|
||||
}
|
||||
|
||||
private static boolean needsTransformation(String source) {
|
||||
// Shaders already at 330+ core don't need compat transformation
|
||||
public static boolean isCoreShader(String source) {
|
||||
final Matcher vm = VERSION_PATTERN.matcher(source);
|
||||
if (vm.find()) {
|
||||
final int version = Integer.parseInt(vm.group(1));
|
||||
if (version >= 330 && "core".equals(vm.group(2))) return false;
|
||||
return version >= 330 && "core".equals(vm.group(2));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static boolean needsTransformation(String source) {
|
||||
if (isCoreShader(source)) return false;
|
||||
|
||||
return NEEDS_TRANSFORM_PATTERN.matcher(source).find();
|
||||
}
|
||||
|
||||
@@ -7,15 +7,16 @@ import com.gtnewhorizons.angelica.glsm.states.LightModelState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.LightState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.MaterialState;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
import org.joml.Matrix3f;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector3f;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Per-program compat uniform location cache and upload manager.
|
||||
*
|
||||
@@ -58,7 +59,10 @@ public class CompatUniformManager {
|
||||
static final int MAT_FIELDS = 5;
|
||||
static final int LOC_MAT_BASE = LOC_LIGHT_BASE + 2 * LIGHT_FIELDS; // 43
|
||||
|
||||
static final int LOC_COUNT = LOC_MAT_BASE + MAT_FIELDS; // 48
|
||||
static final int LOC_IRIS_MODELVIEW_INVERSE = LOC_MAT_BASE + MAT_FIELDS; // 48
|
||||
static final int LOC_IRIS_PROJECTION_INVERSE = LOC_IRIS_MODELVIEW_INVERSE + 1; // 49
|
||||
|
||||
static final int LOC_COUNT = LOC_IRIS_PROJECTION_INVERSE + 1; // 50
|
||||
|
||||
private static final String[] LIGHT_FIELD_NAMES = {
|
||||
"ambient", "diffuse", "specular", "position", "halfVector",
|
||||
@@ -88,6 +92,8 @@ public class CompatUniformManager {
|
||||
UNIFORM_NAMES[LOC_IRIS_NORMAL] = "iris_NormalMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_LIGHTMAP_TEXTURE_MATRIX] = "iris_LightmapTextureMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_TEXTURE_MATRIX] = "iris_TextureMatrix";
|
||||
UNIFORM_NAMES[LOC_IRIS_MODELVIEW_INVERSE] = "iris_ModelViewMatrixInverse";
|
||||
UNIFORM_NAMES[LOC_IRIS_PROJECTION_INVERSE] = "iris_ProjectionMatrixInverse";
|
||||
UNIFORM_NAMES[LOC_ALPHA_TEST_REF] = "angelica_currentAlphaTest";
|
||||
UNIFORM_NAMES[LOC_SCENE_COLOR] = "angelica_SceneColor";
|
||||
UNIFORM_NAMES[LOC_CLIP_PLANES] = "angelica_ClipPlane[0]";
|
||||
@@ -102,8 +108,15 @@ public class CompatUniformManager {
|
||||
}
|
||||
}
|
||||
|
||||
/** Per-program cached uniform locations. Maps program ID → int[LOC_COUNT]. */
|
||||
private static final Int2ObjectOpenHashMap<int[]> programLocations = new Int2ObjectOpenHashMap<>();
|
||||
/** Per-program cached uniform locations + last-uploaded generations. Maps program ID -> state. */
|
||||
private static final Int2ObjectOpenHashMap<ProgramUniforms> programUniforms = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
private static final class ProgramUniforms {
|
||||
final int[] locs;
|
||||
int lastMvGen = -1, lastMvLinearGen = -1, lastProjGen = -1, lastTexMatGen = -1;
|
||||
int lastFragmentGen = -1, lastLightingGen = -1, lastClipPlaneGen = -1;
|
||||
ProgramUniforms(int[] locs) { this.locs = locs; }
|
||||
}
|
||||
|
||||
// Reusable NIO buffers for upload
|
||||
private static final FloatBuffer mat4Buf = BufferUtils.createFloatBuffer(16);
|
||||
@@ -112,6 +125,7 @@ public class CompatUniformManager {
|
||||
private static final FloatBuffer clipPlaneBuf = BufferUtils.createFloatBuffer(32); // 8 planes * vec4
|
||||
private static final Matrix3f normalMatrix = new Matrix3f();
|
||||
private static final Matrix4f scratchMatrix = new Matrix4f();
|
||||
private static final Vector3f scratchCol = new Vector3f();
|
||||
|
||||
private static final float LIGHTMAP_SCALE = 1.0f / 256.0f;
|
||||
private static final FloatBuffer lightmapMatrixBuf;
|
||||
@@ -121,17 +135,18 @@ public class CompatUniformManager {
|
||||
new Matrix4f().scale(LIGHTMAP_SCALE).translate(8.0f, 8.0f, 8.0f).get(lightmapMatrixBuf);
|
||||
}
|
||||
|
||||
// Dirty tracking: skip uploads when state hasn't changed and program is the same
|
||||
private static int lastProgram = -1;
|
||||
private static int lastMvGen = -1;
|
||||
private static int lastProjGen = -1;
|
||||
private static int lastTexMatGen = -1;
|
||||
private static int lastFragmentGen = -1;
|
||||
private static int lastLightingGen = -1;
|
||||
private static int lastClipPlaneGen = -1;
|
||||
|
||||
private CompatUniformManager() {}
|
||||
|
||||
/**
|
||||
* Normalize each column of a 3x3 matrix in place. Used to strip the residual 1/scale that
|
||||
* inverse-transpose introduces.
|
||||
*/
|
||||
private static void normalizeColumnsInPlace(Matrix3f m) {
|
||||
m.setColumn(0, m.getColumn(0, scratchCol).normalize());
|
||||
m.setColumn(1, m.getColumn(1, scratchCol).normalize());
|
||||
m.setColumn(2, m.getColumn(2, scratchCol).normalize());
|
||||
}
|
||||
|
||||
public static void onLinkProgram(int program) {
|
||||
int[] locs = new int[LOC_COUNT];
|
||||
boolean hasAny = false;
|
||||
@@ -142,45 +157,49 @@ public class CompatUniformManager {
|
||||
}
|
||||
|
||||
if (hasAny) {
|
||||
programLocations.put(program, locs);
|
||||
programUniforms.put(program, new ProgramUniforms(locs));
|
||||
GLStateManager.LOGGER.debug("CompatUniformManager: program {} has compat uniforms", program);
|
||||
}
|
||||
}
|
||||
|
||||
public static void onUseProgram(int program) {
|
||||
if (program == 0) return;
|
||||
/**
|
||||
* Uploads the emulated uniforms.
|
||||
*
|
||||
* @return Whether the program needs emulation (FFP or Iris Program)
|
||||
*/
|
||||
public static boolean refreshCompatUniforms(int program) {
|
||||
final ProgramUniforms pu = programUniforms.get(program);
|
||||
if (pu == null) return false;
|
||||
final int[] locs = pu.locs;
|
||||
|
||||
int[] locs = programLocations.get(program);
|
||||
if (locs == null) return;
|
||||
|
||||
final boolean programChanged = program != lastProgram;
|
||||
lastProgram = program;
|
||||
|
||||
// Matrix uniforms — skip if generation unchanged and same program
|
||||
// Matrix uniforms — skip if this program's storage already holds the current generation
|
||||
final int mvGen = GLStateManager.mvGeneration;
|
||||
final int mvLinearGen = GLStateManager.mvLinearGeneration;
|
||||
final int projGen = GLStateManager.projGeneration;
|
||||
final int texMatGen = GLStateManager.texMatrixGeneration;
|
||||
final boolean mvChanged = programChanged || mvGen != lastMvGen;
|
||||
final boolean projChanged = programChanged || projGen != lastProjGen;
|
||||
final boolean texMatChanged = programChanged || texMatGen != lastTexMatGen;
|
||||
final boolean mvChanged = mvGen != pu.lastMvGen;
|
||||
final boolean mvLinearChanged = mvLinearGen != pu.lastMvLinearGen;
|
||||
final boolean projChanged = projGen != pu.lastProjGen;
|
||||
final boolean texMatChanged = texMatGen != pu.lastTexMatGen;
|
||||
if (mvChanged || projChanged || texMatChanged) {
|
||||
uploadMatrices(locs, mvChanged, projChanged, texMatChanged);
|
||||
lastMvGen = mvGen;
|
||||
lastProjGen = projGen;
|
||||
lastTexMatGen = texMatGen;
|
||||
uploadMatrices(locs, mvChanged, mvLinearChanged, projChanged, texMatChanged);
|
||||
pu.lastMvGen = mvGen;
|
||||
pu.lastMvLinearGen = mvLinearGen;
|
||||
pu.lastProjGen = projGen;
|
||||
pu.lastTexMatGen = texMatGen;
|
||||
}
|
||||
|
||||
// Fragment-category uniforms (fog, alpha) — skip if generation unchanged
|
||||
final int fragGen = GLStateManager.fragmentGeneration;
|
||||
if (programChanged || fragGen != lastFragmentGen) {
|
||||
lastFragmentGen = fragGen;
|
||||
if (fragGen != pu.lastFragmentGen) {
|
||||
pu.lastFragmentGen = fragGen;
|
||||
uploadFragmentUniforms(locs);
|
||||
}
|
||||
|
||||
// Lighting-derived uniforms (scene color, light sources, material)
|
||||
final int litGen = GLStateManager.lightingGeneration;
|
||||
if (programChanged || litGen != lastLightingGen) {
|
||||
lastLightingGen = litGen;
|
||||
if (litGen != pu.lastLightingGen) {
|
||||
pu.lastLightingGen = litGen;
|
||||
if (locs[LOC_SCENE_COLOR] != -1) uploadSceneColor(locs);
|
||||
uploadLightSources(locs);
|
||||
uploadMaterial(locs);
|
||||
@@ -189,14 +208,16 @@ public class CompatUniformManager {
|
||||
// Clip plane equations + enabled bool — uploaded when enable state or equations change
|
||||
if (locs[LOC_CLIP_PLANES] != -1 || locs[LOC_CLIP_PLANES_ENABLED] != -1) {
|
||||
final int cpGen = GLStateManager.clipPlaneGeneration;
|
||||
if (programChanged || cpGen != lastClipPlaneGen) {
|
||||
lastClipPlaneGen = cpGen;
|
||||
if (cpGen != pu.lastClipPlaneGen) {
|
||||
pu.lastClipPlaneGen = cpGen;
|
||||
uploadClipPlanes(locs);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void uploadMatrices(int[] locs, boolean mvChanged, boolean projChanged, boolean texMatChanged) {
|
||||
private static void uploadMatrices(int[] locs, boolean mvChanged, boolean mvLinearChanged, boolean projChanged, boolean texMatChanged) {
|
||||
final Matrix4f mv = GLStateManager.getModelViewMatrix();
|
||||
final Matrix4f proj = GLStateManager.getProjectionMatrix();
|
||||
|
||||
@@ -213,20 +234,30 @@ public class CompatUniformManager {
|
||||
}
|
||||
|
||||
// ModelView Inverse
|
||||
if (locs[LOC_MODELVIEW_INVERSE] != -1) {
|
||||
if (locs[LOC_MODELVIEW_INVERSE] != -1 || locs[LOC_IRIS_MODELVIEW_INVERSE] != -1) {
|
||||
mv.invert(scratchMatrix);
|
||||
scratchMatrix.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_MODELVIEW_INVERSE], false, mat4Buf);
|
||||
if (locs[LOC_MODELVIEW_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_MODELVIEW_INVERSE], false, mat4Buf);
|
||||
}
|
||||
if (locs[LOC_IRIS_MODELVIEW_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_MODELVIEW_INVERSE], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mvLinearChanged) {
|
||||
// Normal Matrix (inverse-transpose of upper-left 3x3 of ModelView)
|
||||
if (locs[LOC_NORMAL] != -1 || locs[LOC_IRIS_NORMAL] != -1) {
|
||||
mv.normal(normalMatrix);
|
||||
normalMatrix.get(mat3Buf);
|
||||
if (locs[LOC_NORMAL] != -1) {
|
||||
normalMatrix.get(mat3Buf);
|
||||
RENDER_BACKEND.uniformMatrix3(locs[LOC_NORMAL], false, mat3Buf);
|
||||
}
|
||||
// Column-normalized to unit magnitude
|
||||
if (locs[LOC_IRIS_NORMAL] != -1) {
|
||||
normalizeColumnsInPlace(normalMatrix);
|
||||
normalMatrix.get(mat3Buf);
|
||||
RENDER_BACKEND.uniformMatrix3(locs[LOC_IRIS_NORMAL], false, mat3Buf);
|
||||
}
|
||||
}
|
||||
@@ -245,10 +276,15 @@ public class CompatUniformManager {
|
||||
}
|
||||
|
||||
// Projection Inverse
|
||||
if (locs[LOC_PROJECTION_INVERSE] != -1) {
|
||||
if (locs[LOC_PROJECTION_INVERSE] != -1 || locs[LOC_IRIS_PROJECTION_INVERSE] != -1) {
|
||||
proj.invert(scratchMatrix);
|
||||
scratchMatrix.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_PROJECTION_INVERSE], false, mat4Buf);
|
||||
if (locs[LOC_PROJECTION_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_PROJECTION_INVERSE], false, mat4Buf);
|
||||
}
|
||||
if (locs[LOC_IRIS_PROJECTION_INVERSE] != -1) {
|
||||
RENDER_BACKEND.uniformMatrix4(locs[LOC_IRIS_PROJECTION_INVERSE], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -398,14 +434,15 @@ public class CompatUniformManager {
|
||||
}
|
||||
|
||||
public static void onDeleteProgram(int program) {
|
||||
programLocations.remove(program);
|
||||
programUniforms.remove(program);
|
||||
}
|
||||
|
||||
public static boolean hasProgram(int program) {
|
||||
return programLocations.containsKey(program);
|
||||
return programUniforms.containsKey(program);
|
||||
}
|
||||
|
||||
public static int[] getLocations(int program) {
|
||||
return programLocations.get(program);
|
||||
final ProgramUniforms pu = programUniforms.get(program);
|
||||
return pu == null ? null : pu.locs;
|
||||
}
|
||||
}
|
||||
@@ -111,6 +111,7 @@ public class DisplayListManager {
|
||||
int listMode,
|
||||
CommandRecorder recorder,
|
||||
List<AccumulatedDraw> draws,
|
||||
DisplayListCallback callback,
|
||||
StackTraceElement[] stackTrace,
|
||||
|
||||
// Debug logging fields (only used when LOG_DISPLAY_LIST_COMPILATION)
|
||||
@@ -131,6 +132,19 @@ public class DisplayListManager {
|
||||
return currentRecorder != null && Thread.currentThread() == recordingThread;
|
||||
}
|
||||
|
||||
public static UnsupportedOperationException unsupportedInList(String what) {
|
||||
return new UnsupportedOperationException(what + " in display lists not yet implemented - if you see this, please report! " + describeCurrentCompilation());
|
||||
}
|
||||
|
||||
public static String describeCurrentCompilation() {
|
||||
if (currentRecorder == null) {
|
||||
return "(not compiling)";
|
||||
}
|
||||
final String mode = glListMode == GL11.GL_COMPILE_AND_EXECUTE ? "GL_COMPILE_AND_EXECUTE" : "GL_COMPILE";
|
||||
final int depth = compilationStack.size() + 1;
|
||||
return "while compiling display list " + glListId + " (" + mode + (depth > 1 ? ", nesting depth " + depth : "") + ")";
|
||||
}
|
||||
|
||||
public static boolean isCompileAndExecute() {
|
||||
return glListMode == GL11.GL_COMPILE_AND_EXECUTE;
|
||||
}
|
||||
@@ -159,7 +173,9 @@ public class DisplayListManager {
|
||||
* Only use this if you are 100% that the transforms will not be of any use after the display list draw call.
|
||||
*/
|
||||
public static void discardMatrixTransforms() {
|
||||
resetRelativeTransform();
|
||||
if (isRecording()) {
|
||||
resetRelativeTransform();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -748,7 +764,7 @@ public class DisplayListManager {
|
||||
// Nested display list compilation violates OpenGL spec, but some of our optimizations require it
|
||||
// Save current compilation context and start fresh for nested list
|
||||
final CompilationContext parentContext = new CompilationContext(
|
||||
glListId, glListMode, currentRecorder, accumulatedDraws,
|
||||
glListId, glListMode, currentRecorder, accumulatedDraws, transformCallback,
|
||||
compilationStackTrace, pendingTransformOps, multMatrixSources, drawRangeSources
|
||||
);
|
||||
compilationStack.push(parentContext);
|
||||
@@ -784,9 +800,21 @@ public class DisplayListManager {
|
||||
if (glListMode == 0) {
|
||||
throw new RuntimeException("glEndList called outside of a display list!");
|
||||
}
|
||||
try {
|
||||
finishCurrentList();
|
||||
} finally {
|
||||
// Non-null here means finishCurrentList threw before transferring or releasing
|
||||
// ownership of the recorder.
|
||||
if (currentRecorder != null) {
|
||||
currentRecorder.delete();
|
||||
}
|
||||
// Must always run, even when compilation fails - a leaked context leaves
|
||||
// isRecording() true forever and every guarded GL call throws afterward.
|
||||
popCompilationContext();
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isNested = !compilationStack.isEmpty();
|
||||
|
||||
private static void finishCurrentList() {
|
||||
// Stop compiling mode (works for both root and nested lists now)
|
||||
TessellatorManager.stopCapturingDirect();
|
||||
|
||||
@@ -803,8 +831,9 @@ public class DisplayListManager {
|
||||
final boolean hasCommands = !commandBuffer.isEmpty();
|
||||
|
||||
if (hasCommands) {
|
||||
final DisplayListVBO compiledBuffers = new DisplayListVBOBuilder().addDraws(accumulatedDraws).build();
|
||||
DisplayListVBO compiledBuffers = null;
|
||||
try {
|
||||
compiledBuffers = new DisplayListVBOBuilder().addDraws(accumulatedDraws).build();
|
||||
final IndexedDrawBatchBuilder indexedBuilder = commandBuffer.getIndexedDraws();
|
||||
final List<IndexedDrawBatch> indexedBatches;
|
||||
if (indexedBuilder.isEmpty()) {
|
||||
@@ -824,16 +853,23 @@ public class DisplayListManager {
|
||||
}
|
||||
}
|
||||
|
||||
compiled = new CompiledDisplayList(commandBuffer.finish(), commandBuffer.getComplexObjects(), compiledBuffers, indexedBatches);
|
||||
final DisplayListCommand[] complexObjects = commandBuffer.getComplexObjects();
|
||||
compiled = new CompiledDisplayList(commandBuffer.finish(), complexObjects, compiledBuffers, indexedBatches);
|
||||
currentRecorder = null;
|
||||
} catch (Exception e) {
|
||||
GLStateManager.LOGGER.error("Encountered a fatal issue while trying to compile a display list.");
|
||||
e.printStackTrace();
|
||||
commandBuffer.delete();
|
||||
currentRecorder = null;
|
||||
if (compiledBuffers != null) {
|
||||
compiledBuffers.delete();
|
||||
}
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
// Free the recorder even if empty
|
||||
commandBuffer.delete();
|
||||
currentRecorder = null;
|
||||
// Empty display list - per OpenGL spec, still valid after glNewList/glEndList
|
||||
compiled = CompiledDisplayList.EMPTY;
|
||||
}
|
||||
@@ -846,6 +882,10 @@ public class DisplayListManager {
|
||||
if (LOG_DISPLAY_LIST_COMPILATION) {
|
||||
logCompiledDisplayList(glListId, compiled, compilationStackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
private static void popCompilationContext() {
|
||||
final boolean isNested = !compilationStack.isEmpty();
|
||||
|
||||
// Handle nested compilation - restore parent context
|
||||
if (isNested) {
|
||||
@@ -856,6 +896,7 @@ public class DisplayListManager {
|
||||
glListMode = parentContext.listMode;
|
||||
currentRecorder = parentContext.recorder;
|
||||
accumulatedDraws = parentContext.draws;
|
||||
transformCallback = parentContext.callback;
|
||||
compilationStackTrace = parentContext.stackTrace;
|
||||
pendingTransformOps = parentContext.pendingOps;
|
||||
multMatrixSources = parentContext.matrixSources;
|
||||
@@ -869,6 +910,7 @@ public class DisplayListManager {
|
||||
recordingThread = null;
|
||||
accumulatedDraws = null;
|
||||
pendingDraw = null;
|
||||
transformCallback = null;
|
||||
compilationStackTrace = null;
|
||||
pendingTransformOps = null;
|
||||
multMatrixSources = null;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.ImmediateModeRecorder;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.ViewportState;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector4f;
|
||||
@@ -9,13 +9,13 @@ import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Software emulation of GL feedback mode
|
||||
*/
|
||||
@@ -127,12 +127,12 @@ public class FeedbackManager {
|
||||
}
|
||||
|
||||
private static int positionStride() {
|
||||
final int s = VertexAttribState.get(0).effectiveStride();
|
||||
final int s = VAOManager.getAttribEffectiveStride(0);
|
||||
return (s != 0) ? s : 12;
|
||||
}
|
||||
|
||||
private static long positionOffset() {
|
||||
return VertexAttribState.get(0).offset;
|
||||
return VAOManager.getAttribOffset(0);
|
||||
}
|
||||
|
||||
public static void processDrawArrays(int mode, int first, int count) {
|
||||
@@ -142,7 +142,7 @@ public class FeedbackManager {
|
||||
final int byteCount = count * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, (long) first * stride + posOffset, readbackBuf);
|
||||
readPositionBuffer((long) first * stride + posOffset, readbackBuf);
|
||||
|
||||
emitAllPrimitives(mode, count, i -> i, stride);
|
||||
}
|
||||
@@ -151,7 +151,7 @@ public class FeedbackManager {
|
||||
computeMVP();
|
||||
final int stride = positionStride();
|
||||
|
||||
final int elementSize = VertexAttribState.Attrib.glTypeSizeBytes(type);
|
||||
final int elementSize = VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
final int indexByteCount = indexCount * elementSize;
|
||||
ensureIndexReadbackCapacity(indexByteCount);
|
||||
indexReadbackBuf.clear().limit(indexByteCount);
|
||||
@@ -170,7 +170,7 @@ public class FeedbackManager {
|
||||
final int byteCount = vertexCount * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, (long) minIdx * stride + posOffset, readbackBuf);
|
||||
readPositionBuffer((long) minIdx * stride + posOffset, readbackBuf);
|
||||
|
||||
final int base = minIdx;
|
||||
emitAllPrimitives(mode, indexCount, i -> ImmediateModeRecorder.readIndex(indexBuf, type, 0, i) - base, stride);
|
||||
@@ -251,7 +251,23 @@ public class FeedbackManager {
|
||||
final int byteCount = vertexCount * stride;
|
||||
ensureReadbackCapacity(byteCount);
|
||||
readbackBuf.clear().limit(byteCount);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, (long) minIdx * stride + posOffset, readbackBuf);
|
||||
readPositionBuffer((long) minIdx * stride + posOffset, readbackBuf);
|
||||
}
|
||||
|
||||
private static void readPositionBuffer(long offset, ByteBuffer destination) {
|
||||
final int positionVbo = VAOManager.getAttribVBO(0);
|
||||
final int previousVbo = GLStateManager.getBoundVBO();
|
||||
|
||||
if (positionVbo != 0 && positionVbo != previousVbo) {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, positionVbo);
|
||||
}
|
||||
try {
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ARRAY_BUFFER, offset, destination);
|
||||
} finally {
|
||||
if (positionVbo != 0 && positionVbo != previousVbo) {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, previousVbo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void emitVertex(int vertexIndex, int stride) {
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,6 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
@@ -9,7 +9,6 @@ import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAddress0;
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAlloc;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetByte;
|
||||
@@ -17,6 +16,7 @@ import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetShort;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memPutShort;
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Shared quad-to-triangle EBO for core profile GL_QUADS emulation.
|
||||
@@ -83,6 +83,15 @@ public final class QuadConverter {
|
||||
* @param vertexCount number of vertices (must be multiple of 4)
|
||||
*/
|
||||
public static void drawQuadsAsTriangles(int first, int vertexCount) {
|
||||
drawSharedQuadEbo(first, vertexCount, 1, false);
|
||||
}
|
||||
|
||||
public static void drawQuadsAsTrianglesInstanced(int first, int vertexCount, int primcount) {
|
||||
drawSharedQuadEbo(first, vertexCount, primcount, true);
|
||||
}
|
||||
|
||||
private static void drawSharedQuadEbo(int first, int vertexCount, int primcount, boolean instanced) {
|
||||
GLStateManager.preDraw();
|
||||
assert first % 4 == 0 : "QuadConverter: first (" + first + ") must be a multiple of 4";
|
||||
assert vertexCount % 4 == 0 : "QuadConverter: vertexCount (" + vertexCount + ") must be a multiple of 4";
|
||||
final int quadCount = vertexCount / 4;
|
||||
@@ -91,7 +100,11 @@ public final class QuadConverter {
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, eboId);
|
||||
// Index offset: first vertex / 4 quads * 6 indices * 4 bytes per int
|
||||
final long indexOffset = (long) (first / 4) * 6 * 4;
|
||||
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, quadCount * 6, INDEX_TYPE, indexOffset);
|
||||
if (instanced) {
|
||||
RENDER_BACKEND.drawElementsInstanced(GL11.GL_TRIANGLES, quadCount * 6, INDEX_TYPE, indexOffset, primcount);
|
||||
} else {
|
||||
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, quadCount * 6, INDEX_TYPE, indexOffset);
|
||||
}
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
|
||||
}
|
||||
|
||||
@@ -106,6 +119,11 @@ public final class QuadConverter {
|
||||
* @param bytesPerIndex bytes per index element
|
||||
*/
|
||||
private static void uploadAndDraw(ByteBuffer dst, int triIndexCount, int indexType, int bytesPerIndex) {
|
||||
uploadAndDraw(dst, triIndexCount, indexType, bytesPerIndex, 1, false);
|
||||
}
|
||||
|
||||
private static void uploadAndDraw(ByteBuffer dst, int triIndexCount, int indexType, int bytesPerIndex, int primcount, boolean instanced) {
|
||||
GLStateManager.preDraw();
|
||||
final int needed = triIndexCount * bytesPerIndex;
|
||||
final int prevEbo = GLStateManager.getBoundEBO();
|
||||
|
||||
@@ -124,7 +142,11 @@ public final class QuadConverter {
|
||||
}
|
||||
RENDER_BACKEND.bufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, 0, dst);
|
||||
|
||||
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, triIndexCount, indexType, 0L);
|
||||
if (instanced) {
|
||||
RENDER_BACKEND.drawElementsInstanced(GL11.GL_TRIANGLES, triIndexCount, indexType, 0L, primcount);
|
||||
} else {
|
||||
RENDER_BACKEND.drawElements(GL11.GL_TRIANGLES, triIndexCount, indexType, 0L);
|
||||
}
|
||||
|
||||
RENDER_BACKEND.bindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, prevEbo);
|
||||
memFree(dst);
|
||||
@@ -139,12 +161,20 @@ public final class QuadConverter {
|
||||
* @param offset byte offset into the currently bound EBO
|
||||
*/
|
||||
public static void drawQuadElementsAsTriangles(int indexCount, int type, long offset) {
|
||||
drawQuadElementsFromEbo(indexCount, type, offset, 1, false);
|
||||
}
|
||||
|
||||
public static void drawQuadElementsAsTrianglesInstanced(int indexCount, int type, long offset, int primcount) {
|
||||
drawQuadElementsFromEbo(indexCount, type, offset, primcount, true);
|
||||
}
|
||||
|
||||
private static void drawQuadElementsFromEbo(int indexCount, int type, long offset, int primcount, boolean instanced) {
|
||||
if (indexCount == 0) return;
|
||||
assert indexCount % 4 == 0 : "QuadConverter: indexCount must be multiple of 4";
|
||||
final int quadCount = indexCount / 4;
|
||||
final int triIndexCount = quadCount * 6;
|
||||
|
||||
final int bytesPerIndex = VertexAttribState.Attrib.glTypeSizeBytes(type);
|
||||
final int bytesPerIndex = VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
|
||||
final ByteBuffer src = memAlloc(indexCount * bytesPerIndex);
|
||||
RENDER_BACKEND.getBufferSubData(GL15.GL_ELEMENT_ARRAY_BUFFER, offset, src);
|
||||
@@ -153,7 +183,7 @@ public final class QuadConverter {
|
||||
triangulateQuads(memAddress0(src), type, memAddress0(dst), GL11.GL_UNSIGNED_INT, quadCount);
|
||||
|
||||
memFree(src);
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4);
|
||||
uploadAndDraw(dst, triIndexCount, GL11.GL_UNSIGNED_INT, 4, primcount, instanced);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -7,7 +7,6 @@ import com.gtnewhorizons.angelica.glsm.dsa.DSACore;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAEXT;
|
||||
import com.gtnewhorizons.angelica.glsm.dsa.DSAUnsupported;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.texture.TextureInfoCache;
|
||||
import lombok.Getter;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
+40
-5
@@ -310,6 +310,16 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL31.glDrawElementsInstanced(mode, count, type, indices, primcount);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawArraysInstanced(int mode, int first, int count, int primcount) {
|
||||
GL31.glDrawArraysInstanced(mode, first, count, primcount);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void provokingVertex(int provokeMode) {
|
||||
GL32.glProvokingVertex(provokeMode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void multiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride) {
|
||||
org.lwjgl.opengl.GL43.glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
|
||||
@@ -507,11 +517,6 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL11.glPixelStorei(pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pixelStoref(int pname, float param) {
|
||||
GL11.glPixelStoref(pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sampleCoverage(float value, boolean invert) {
|
||||
GL13.glSampleCoverage(value, invert);
|
||||
@@ -817,6 +822,11 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL20.glUniform4i(location, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2(int location, FloatBuffer value) {
|
||||
GL20.glUniform2(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3(int location, FloatBuffer value) {
|
||||
GL20.glUniform3(location, value);
|
||||
@@ -827,6 +837,26 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL20.glUniform4(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1iv(int location, IntBuffer value) {
|
||||
GL20.glUniform1(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2iv(int location, IntBuffer value) {
|
||||
GL20.glUniform2(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3iv(int location, IntBuffer value) {
|
||||
GL20.glUniform3(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4iv(int location, IntBuffer value) {
|
||||
GL20.glUniform4(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix3(int location, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix3(location, transpose, value);
|
||||
@@ -1043,6 +1073,11 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
|
||||
GL30.glBindVertexArray(array);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isVertexArray(int array) {
|
||||
return GL30.glIsVertexArray(array);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) {
|
||||
GL20.glVertexAttribPointer(index, size, type, normalized, stride, pointer);
|
||||
|
||||
@@ -8,6 +8,8 @@ import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Abstract rendering backend.
|
||||
@@ -25,6 +27,14 @@ public abstract class RenderBackend {
|
||||
/** Higher priority backends are preferred. */
|
||||
public int getPriority() { return 0; }
|
||||
|
||||
public boolean supportsFileDrop() { return false; }
|
||||
|
||||
public void startFileDrop() {}
|
||||
|
||||
public void stopFileDrop() {}
|
||||
|
||||
public List<String> pollDroppedFiles() { return Collections.emptyList(); }
|
||||
|
||||
public abstract int getMinGLSLVersion();
|
||||
|
||||
public abstract void flush();
|
||||
@@ -77,6 +87,8 @@ public abstract class RenderBackend {
|
||||
public abstract void multiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride);
|
||||
public abstract void copyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size);
|
||||
public abstract void drawElementsInstanced(int mode, int count, int type, long indices, int primcount);
|
||||
public abstract void drawArraysInstanced(int mode, int first, int count, int primcount);
|
||||
public void provokingVertex(int provokeMode) {}
|
||||
public abstract void drawElementsBaseVertex(int mode, int count, int type, long indices, int baseVertex);
|
||||
public abstract void multiDrawElementsBaseVertex(int mode, long pCount, int type, long pIndices, int drawcount, long pBaseVertex);
|
||||
public abstract void drawBuffer(int mode);
|
||||
@@ -115,7 +127,6 @@ public abstract class RenderBackend {
|
||||
public abstract int getTexLevelParameteri(int target, int level, int pname);
|
||||
public abstract void generateMipmap(int target);
|
||||
public abstract void pixelStorei(int pname, int param);
|
||||
public void pixelStoref(int pname, float param) {}
|
||||
public void sampleCoverage(float value, boolean invert) {}
|
||||
|
||||
|
||||
@@ -190,8 +201,13 @@ public abstract class RenderBackend {
|
||||
public abstract void uniform3i(int location, int v0, int v1, int v2);
|
||||
public abstract void uniform4f(int location, float v0, float v1, float v2, float v3);
|
||||
public abstract void uniform4i(int location, int v0, int v1, int v2, int v3);
|
||||
public abstract void uniform2(int location, FloatBuffer value);
|
||||
public abstract void uniform3(int location, FloatBuffer value);
|
||||
public abstract void uniform4(int location, FloatBuffer value);
|
||||
public abstract void uniform1iv(int location, IntBuffer value);
|
||||
public abstract void uniform2iv(int location, IntBuffer value);
|
||||
public abstract void uniform3iv(int location, IntBuffer value);
|
||||
public abstract void uniform4iv(int location, IntBuffer value);
|
||||
public abstract void uniformMatrix3(int location, boolean transpose, FloatBuffer value);
|
||||
public abstract void uniformMatrix4(int location, boolean transpose, FloatBuffer value);
|
||||
public void uniformMatrix2(int location, boolean transpose, FloatBuffer matrices) {}
|
||||
@@ -237,6 +253,7 @@ public abstract class RenderBackend {
|
||||
public abstract int genVertexArrays();
|
||||
public abstract void deleteVertexArrays(int array);
|
||||
public abstract void bindVertexArray(int array);
|
||||
public abstract boolean isVertexArray(int array);
|
||||
public abstract void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer);
|
||||
public void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
|
||||
vertexAttribPointer(index, size, type, normalized, stride, MemoryUtilities.memAddress0(pointer));
|
||||
|
||||
@@ -12,7 +12,7 @@ import org.lwjgl.opengl.GL13;
|
||||
* Packed-long fragment shader permutation key for FFP emulation.
|
||||
*
|
||||
* Layout:
|
||||
* long[0]: global bits (10) + unit 0 (47 bits at offset 10)
|
||||
* long[0]: global bits (11) + unit 0 (47 bits at offset 11)
|
||||
* long[1..3]: unit 1..3 (47 bits each, low-aligned)
|
||||
* Only max(1, nrEnabledUnits) longs are significant.
|
||||
*
|
||||
@@ -63,12 +63,13 @@ public final class FragmentKey {
|
||||
public static final int FOG_EXP = 2;
|
||||
public static final int FOG_EXP2 = 3;
|
||||
|
||||
private static final int GLOBAL_BITS = 10;
|
||||
private static final int GLOBAL_BITS = 11;
|
||||
private static final int BIT_FOG_MODE = 0; // 2 bits
|
||||
private static final int BIT_ALPHA_TEST = 2; // 1 bit
|
||||
private static final int BIT_ALPHA_FUNC = 3; // 3 bits
|
||||
private static final int BIT_SEPARATE_SPECULAR = 6; // 1 bit
|
||||
private static final int BIT_NR_ENABLED_UNITS = 7; // 3 bits
|
||||
private static final int BIT_OVERLAY_ENABLED = 10; // 1 bit
|
||||
|
||||
private static final int U_ENABLED = 0;
|
||||
private static final int U_MODE = 1; // 3 bits
|
||||
@@ -119,6 +120,11 @@ public final class FragmentKey {
|
||||
global |= ((long) (encodeAlphaFunc(GLStateManager.getAlphaState().getFunction()) & 0x7)) << BIT_ALPHA_FUNC;
|
||||
}
|
||||
|
||||
// Damage overlay
|
||||
if (GLStateManager.getOverlayA() != 0.0f) {
|
||||
global |= (1L << BIT_OVERLAY_ENABLED);
|
||||
}
|
||||
|
||||
// Separate specular
|
||||
if (GLStateManager.getLightingState().isEnabled()
|
||||
&& GLStateManager.getLightModel().colorControl == GL12.GL_SEPARATE_SPECULAR_COLOR) {
|
||||
@@ -227,6 +233,7 @@ public final class FragmentKey {
|
||||
public int alphaTestFunc() { return (int) ((packed[0] >> BIT_ALPHA_FUNC) & 0x7); }
|
||||
public boolean separateSpecular() { return ((packed[0] >> BIT_SEPARATE_SPECULAR) & 1) != 0; }
|
||||
public int nrEnabledUnits() { return (int) ((packed[0] >> BIT_NR_ENABLED_UNITS) & 0x7); }
|
||||
public boolean overlayEnabled() { return ((packed[0] >> BIT_OVERLAY_ENABLED) & 1) != 0; }
|
||||
|
||||
private long unitBits(int i) {
|
||||
return (i == 0) ? (packed[0] >>> GLOBAL_BITS) : packed[i];
|
||||
@@ -252,6 +259,28 @@ public final class FragmentKey {
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Per-unit enable bits as a 4-bit mask (bit i = unit i enabled). */
|
||||
public int enabledUnitMask() {
|
||||
int mask = 0;
|
||||
final int n = Math.min(nrEnabledUnits(), MAX_UNITS);
|
||||
for (int i = 0; i < n; i++) {
|
||||
if (unitEnabled(i)) mask |= (1 << i);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
/** Per-unit enable bits from a packed scratch as a 4-bit mask (bit i = unit i enabled). */
|
||||
public static int unitMaskFromPacked(long[] packed, int len) {
|
||||
int mask = 0;
|
||||
if (len < 1) return 0;
|
||||
if (((packed[0] >>> GLOBAL_BITS) & 1L) != 0) mask |= 1;
|
||||
final int n = Math.min(len, MAX_UNITS);
|
||||
for (int i = 1; i < n; i++) {
|
||||
if ((packed[i] & 1L) != 0) mask |= (1 << i);
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
public boolean lightmapEnabled() {
|
||||
return nrEnabledUnits() > 1 && unitEnabled(1);
|
||||
}
|
||||
@@ -338,10 +367,10 @@ public final class FragmentKey {
|
||||
default -> "?";
|
||||
};
|
||||
final StringBuilder sb = new StringBuilder();
|
||||
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b units=%d",
|
||||
sb.append(String.format("FFPFragmentKey[fog=%s alpha=%b(%s) specSep=%b overlay=%b units=%d",
|
||||
fogName, alphaTestEnabled(),
|
||||
alphaTestEnabled() ? String.format("0x%04X", decodeAlphaFunc(alphaTestFunc())) : "-",
|
||||
separateSpecular(), nrEnabledUnits()));
|
||||
separateSpecular(), overlayEnabled(), nrEnabledUnits()));
|
||||
for (int i = 0; i < nrEnabledUnits(); i++) {
|
||||
if (!unitEnabled(i)) {
|
||||
sb.append(String.format(" u%d=OFF", i));
|
||||
|
||||
+27
-11
@@ -37,11 +37,11 @@ public final class FragmentShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("in vec3 v_SpecularColor;\n");
|
||||
}
|
||||
if (key.textureEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord0;\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord1;\n");
|
||||
// Per-unit texcoord inputs. Each enabled unit sources from its own varying
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (key.unitEnabled(i)) {
|
||||
sb.append("in vec4 v_TexCoord").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
if (key.fogMode() != FragmentKey.FOG_NONE) {
|
||||
sb.append("in float v_FogCoord;\n");
|
||||
@@ -65,6 +65,9 @@ public final class FragmentShaderGenerator {
|
||||
sb.append("uniform vec4 u_TexEnvColor").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
if (key.overlayEnabled()) {
|
||||
sb.append("uniform vec4 u_OverlayColor;\n");
|
||||
}
|
||||
if (key.fogMode() != FragmentKey.FOG_NONE) {
|
||||
sb.append("uniform vec4 u_FogParams;\n");
|
||||
sb.append("uniform vec4 u_FogColor;\n");
|
||||
@@ -75,11 +78,7 @@ public final class FragmentShaderGenerator {
|
||||
private static void emitTextureSampling(StringBuilder sb, FragmentKey key) {
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (!key.unitEnabled(i)) continue;
|
||||
// Unit 1 is the lightmap — uses v_TexCoord1.
|
||||
// Units 2-3 intentionally share unit 0's texture coordinates since
|
||||
// the vertex shader only provides 2 tex coord varyings (unit 0 and unit 1/lightmap).
|
||||
final String texCoord = (i == 1) ? "v_TexCoord1.st" : "v_TexCoord0.st";
|
||||
sb.append(" vec4 tex").append(i).append("Color = texture(u_Sampler").append(i).append(", ").append(texCoord).append(");\n");
|
||||
sb.append(" vec4 tex").append(i).append("Color = texture(u_Sampler").append(i).append(", v_TexCoord").append(i).append(".st);\n");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,14 +86,21 @@ public final class FragmentShaderGenerator {
|
||||
if (!key.textureEnabled()) {
|
||||
sb.append(" // No texture -- vertex color only\n");
|
||||
sb.append(" vec4 color = v_Color;\n");
|
||||
emitOverlay(sb, key);
|
||||
return;
|
||||
}
|
||||
|
||||
// Process units in order; "previous" starts as vertex color
|
||||
// Process units in order; "previous" starts as vertex color.
|
||||
boolean firstUnit = true;
|
||||
boolean overlayInjected = false;
|
||||
for (int i = 0; i < key.nrEnabledUnits(); i++) {
|
||||
if (!key.unitEnabled(i)) continue;
|
||||
|
||||
if (!firstUnit && !overlayInjected) {
|
||||
emitOverlay(sb, key);
|
||||
overlayInjected = true;
|
||||
}
|
||||
|
||||
final String texVar = "tex" + i + "Color";
|
||||
final String envColorVar = "u_TexEnvColor" + i;
|
||||
final String prevVar = firstUnit ? "v_Color" : "color";
|
||||
@@ -107,6 +113,16 @@ public final class FragmentShaderGenerator {
|
||||
}
|
||||
firstUnit = false;
|
||||
}
|
||||
|
||||
if (!overlayInjected) emitOverlay(sb, key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Emit the modern-style damage overlay mix.
|
||||
*/
|
||||
private static void emitOverlay(StringBuilder sb, FragmentKey key) {
|
||||
if (!key.overlayEnabled()) return;
|
||||
sb.append(" color.rgb = mix(color.rgb, u_OverlayColor.rgb, u_OverlayColor.a);\n");
|
||||
}
|
||||
|
||||
private static void emitSimpleUnit(StringBuilder sb, FragmentKey key, int unit, String texVar, String envColorVar, String prevVar, String assign) {
|
||||
|
||||
+12
-18
@@ -22,12 +22,10 @@ public final class GeometryShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("in vec3 v_SpecularColor_gs[];\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord0_gs[];\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("in vec4 v_TexCoord1_gs[];\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("in vec4 v_TexCoord0_gs[];\n");
|
||||
if (key.lightmapEnabled()) sb.append("in vec4 v_TexCoord1_gs[];\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("in vec4 v_TexCoord2_gs[];\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("in vec4 v_TexCoord3_gs[];\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("in float v_FogCoord_gs[];\n");
|
||||
}
|
||||
@@ -37,12 +35,10 @@ public final class GeometryShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("out vec3 v_SpecularColor;\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord0;\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord1;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append("out vec4 v_TexCoord0;\n");
|
||||
if (key.lightmapEnabled()) sb.append("out vec4 v_TexCoord1;\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("out vec4 v_TexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("out vec4 v_TexCoord3;\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("out float v_FogCoord;\n");
|
||||
}
|
||||
@@ -82,12 +78,10 @@ public final class GeometryShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append(" v_SpecularColor = v_SpecularColor_gs").append(idx).append(";\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
sb.append(" v_TexCoord0 = v_TexCoord0_gs").append(idx).append(";\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append(" v_TexCoord1 = v_TexCoord1_gs").append(idx).append(";\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) sb.append(" v_TexCoord0 = v_TexCoord0_gs").append(idx).append(";\n");
|
||||
if (key.lightmapEnabled()) sb.append(" v_TexCoord1 = v_TexCoord1_gs").append(idx).append(";\n");
|
||||
if (key.unitTexCoordEnabled(2)) sb.append(" v_TexCoord2 = v_TexCoord2_gs").append(idx).append(";\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append(" v_TexCoord3 = v_TexCoord3_gs").append(idx).append(";\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append(" v_FogCoord = v_FogCoord_gs").append(idx).append(";\n");
|
||||
}
|
||||
|
||||
@@ -26,18 +26,28 @@ public class Program {
|
||||
@Getter private final VertexKey vertexKey;
|
||||
@Getter private final FragmentKey fragmentKey;
|
||||
|
||||
// Per-program uniform dirty-tracking
|
||||
static final class UploadState {
|
||||
int mvGen = -1, mvLinearGen = -1, projGen = -1, texMatGen = -1;
|
||||
int lightingGen = -1, fragmentGen = -1, colorGen = -1, normalGen = -1, texCoordGen = -1;
|
||||
int texGenGen = -1, clipPlaneGen = -1;
|
||||
float lightmapX = Float.NaN, lightmapY = Float.NaN, lineWidth = Float.NaN;
|
||||
int viewportWidth = -1, viewportHeight = -1;
|
||||
}
|
||||
final UploadState uploadState = new UploadState();
|
||||
|
||||
// Uniform locations (-1 = not present in this variant)
|
||||
// Matrices
|
||||
public int locModelViewMatrix = -1;
|
||||
public int locProjectionMatrix = -1;
|
||||
public int locMVPMatrix = -1;
|
||||
public int locNormalMatrix = -1;
|
||||
public int locTextureMatrix0 = -1;
|
||||
public final int[] locTextureMatrix = { -1, -1, -1, -1 };
|
||||
|
||||
// Current state defaults
|
||||
public int locCurrentNormal = -1;
|
||||
public int locCurrentColor = -1;
|
||||
public int locCurrentTexCoord = -1;
|
||||
public final int[] locCurrentTexCoord = { -1, -1, -1, -1 };
|
||||
public int locCurrentLightmapCoord = -1;
|
||||
public int locLightmapTextureMatrix = -1;
|
||||
|
||||
@@ -92,6 +102,7 @@ public class Program {
|
||||
public final int[] locSampler = { -1, -1, -1, -1 };
|
||||
public int locAlphaRef = -1;
|
||||
public final int[] locTexEnvColor = { -1, -1, -1, -1 };
|
||||
public int locOverlayColor = -1;
|
||||
public int locFogParams = -1;
|
||||
public int locFogColor = -1;
|
||||
|
||||
@@ -107,11 +118,13 @@ public class Program {
|
||||
locProjectionMatrix = loc("u_ProjectionMatrix");
|
||||
locMVPMatrix = loc("u_MVPMatrix");
|
||||
locNormalMatrix = loc("u_NormalMatrix");
|
||||
locTextureMatrix0 = loc("u_TextureMatrix0");
|
||||
for (int i = 0; i < 4; i++) {
|
||||
locTextureMatrix[i] = loc("u_TextureMatrix" + i);
|
||||
locCurrentTexCoord[i] = loc("u_CurrentTexCoord" + i);
|
||||
}
|
||||
|
||||
locCurrentNormal = loc("u_CurrentNormal");
|
||||
locCurrentColor = loc("u_CurrentColor");
|
||||
locCurrentTexCoord = loc("u_CurrentTexCoord");
|
||||
locCurrentLightmapCoord = loc("u_CurrentLightmapCoord");
|
||||
locLightmapTextureMatrix = loc("u_LightmapTextureMatrix");
|
||||
|
||||
@@ -169,6 +182,7 @@ public class Program {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
locTexEnvColor[i] = loc("u_TexEnvColor" + i);
|
||||
}
|
||||
locOverlayColor = loc("u_OverlayColor");
|
||||
locFogParams = loc("u_FogParams");
|
||||
locFogColor = loc("u_FogColor");
|
||||
}
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
|
||||
import com.gtnewhorizons.angelica.glsm.CompatUniformManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.DeferredBlendHandler;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMHooks;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.Vec3fStack;
|
||||
import com.gtnewhorizons.angelica.glsm.stacks.Vec4fStack;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import lombok.Getter;
|
||||
import org.joml.Vector3f;
|
||||
import org.joml.Vector4f;
|
||||
@@ -22,7 +20,7 @@ import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACK
|
||||
/**
|
||||
* FFP shader manager
|
||||
*/
|
||||
public class ShaderManager {
|
||||
public final class ShaderManager {
|
||||
|
||||
private static final class Holder {
|
||||
|
||||
@@ -31,27 +29,33 @@ public class ShaderManager {
|
||||
|
||||
private final ShaderCache cache = new ShaderCache();
|
||||
private final Uniforms uniforms = new Uniforms();
|
||||
private final Int2IntOpenHashMap vaoVertexFlags = new Int2IntOpenHashMap();
|
||||
|
||||
@Getter
|
||||
private boolean active = false;
|
||||
private Program currentProgram = null;
|
||||
private int lastBoundProgramId = -1;
|
||||
private long currentVertexKeyPacked = Long.MIN_VALUE;
|
||||
private final long[] currentFKScratch = new long[FragmentKey.MAX_UNITS];
|
||||
private final long[] currentFKPacked = new long[FragmentKey.MAX_UNITS];
|
||||
private int currentFKLen = 0;
|
||||
|
||||
@Getter private static final Vector3f currentNormal = new Vector3f(0.0f, 0.0f, 1.0f);
|
||||
@Getter private static final Vector4f currentTexCoord = new Vector4f(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
private static final Vector4f[] currentTexCoords = {
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
new Vector4f(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
};
|
||||
@Getter private static final Vec3fStack normalStack = new Vec3fStack(currentNormal);
|
||||
@Getter private static final Vec4fStack texCoordStack = new Vec4fStack(currentTexCoord);
|
||||
@Getter private static final Vec4fStack texCoordStack = new Vec4fStack(currentTexCoords[0]);
|
||||
@Getter private static int normalGeneration;
|
||||
@Getter private static int texCoordGeneration;
|
||||
|
||||
public static Vector4f getCurrentTexCoord() { return currentTexCoords[0]; }
|
||||
public static Vector4f getCurrentTexCoord(int unit) { return currentTexCoords[unit]; }
|
||||
@Getter private boolean enabled = false;
|
||||
private int currentVertexFlags = VertexFlags.TEXTURE_BIT | VertexFlags.COLOR_BIT | VertexFlags.NORMAL_BIT;
|
||||
|
||||
private ShaderManager() {
|
||||
vaoVertexFlags.defaultReturnValue(-1);
|
||||
if (Boolean.parseBoolean(System.getProperty("angelica.dumpShaders", "false"))) {
|
||||
cache.setDumpDir(Paths.get("ffp_shaders"));
|
||||
}
|
||||
@@ -64,12 +68,6 @@ public class ShaderManager {
|
||||
public void enable() {
|
||||
enabled = true;
|
||||
|
||||
VertexFormat.registerSetupBufferStateOverride((format, offset) -> {
|
||||
currentVertexFlags = format.getVertexFlags();
|
||||
vaoVertexFlags.put(GLStateManager.getBoundVAO(), currentVertexFlags);
|
||||
return false;
|
||||
});
|
||||
|
||||
GLStateManager.LOGGER.info("FFP shader emulation enabled");
|
||||
}
|
||||
|
||||
@@ -79,37 +77,42 @@ public class ShaderManager {
|
||||
|
||||
public void activate() {
|
||||
active = true;
|
||||
updateVariant(true, true, true, true);
|
||||
uploadUniforms();
|
||||
lastBoundProgramId = GLStateManager.getActiveProgram();
|
||||
}
|
||||
|
||||
public void deactivate() {
|
||||
active = false;
|
||||
currentProgram = null;
|
||||
lastBoundProgramId = -1;
|
||||
currentVertexKeyPacked = Long.MIN_VALUE;
|
||||
currentFKLen = 0;
|
||||
}
|
||||
|
||||
public void preDraw(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
|
||||
GLStateManager.flushDeferredVertexAttribs();
|
||||
public void preDraw() {
|
||||
final DeferredBlendHandler bh = GLSMHooks.blendHandler;
|
||||
if (bh != null) bh.flushDeferredBlend();
|
||||
|
||||
if (!active) {
|
||||
if (enabled) {
|
||||
final int currentProgramId = GLStateManager.getActiveProgram();
|
||||
if (currentProgramId != 0) {
|
||||
CompatUniformManager.onUseProgram(currentProgramId);
|
||||
return;
|
||||
}
|
||||
active = true;
|
||||
} else {
|
||||
return;
|
||||
// Handle FFP & Iris uniforms
|
||||
final int currentProgramId = GLStateManager.getActiveProgram();
|
||||
if (currentProgramId != 0) {
|
||||
if (!CompatUniformManager.refreshCompatUniforms(currentProgramId)) {
|
||||
return; // Don't emulate FFP on non-iris core shaders
|
||||
}
|
||||
}
|
||||
|
||||
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap);
|
||||
final int vertexFlags = VAOManager.getCurrentVertexFlags();
|
||||
final boolean hasColor = (vertexFlags & VertexFlags.COLOR_BIT) != 0;
|
||||
final boolean hasNormal = (vertexFlags & VertexFlags.NORMAL_BIT) != 0;
|
||||
final boolean hasTexCoord = (vertexFlags & VertexFlags.TEXTURE_BIT) != 0;
|
||||
final boolean hasLightmap = (vertexFlags & VertexFlags.BRIGHTNESS_BIT) != 0;
|
||||
GLStateManager.flushDeferredVertexAttribs(hasColor, hasNormal, hasTexCoord, hasLightmap);
|
||||
|
||||
if (!active) return;
|
||||
|
||||
|
||||
final int fkLen = FragmentKey.packFromState(currentFKScratch);
|
||||
final int fragMask = FragmentKey.unitMaskFromPacked(currentFKScratch, fkLen);
|
||||
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragMask);
|
||||
|
||||
if (vkPacked != currentVertexKeyPacked || !Arrays.equals(currentFKScratch, 0, fkLen, currentFKPacked, 0, currentFKLen)) {
|
||||
commitVariant(vkPacked, fkLen);
|
||||
@@ -118,32 +121,16 @@ public class ShaderManager {
|
||||
uploadUniforms();
|
||||
}
|
||||
|
||||
public void preDraw(int vertexFlags) {
|
||||
currentVertexFlags = vertexFlags;
|
||||
preDraw(
|
||||
(vertexFlags & VertexFlags.COLOR_BIT) != 0,
|
||||
(vertexFlags & VertexFlags.NORMAL_BIT) != 0,
|
||||
(vertexFlags & VertexFlags.TEXTURE_BIT) != 0,
|
||||
(vertexFlags & VertexFlags.BRIGHTNESS_BIT) != 0
|
||||
);
|
||||
}
|
||||
|
||||
public void preDraw() {
|
||||
preDraw(currentVertexFlags);
|
||||
}
|
||||
|
||||
private void updateVariant(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
|
||||
final long vkPacked = VertexKey.packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap);
|
||||
final int fkLen = FragmentKey.packFromState(currentFKScratch);
|
||||
commitVariant(vkPacked, fkLen);
|
||||
}
|
||||
|
||||
private void commitVariant(long vkPacked, int fkLen) {
|
||||
currentVertexKeyPacked = vkPacked;
|
||||
System.arraycopy(currentFKScratch, 0, currentFKPacked, 0, fkLen);
|
||||
currentFKLen = fkLen;
|
||||
currentProgram = cache.getOrCreate(vkPacked, currentFKPacked, currentFKLen);
|
||||
RENDER_BACKEND.useProgram(currentProgram.getProgramId());
|
||||
final int programId = currentProgram.getProgramId();
|
||||
if (programId != lastBoundProgramId) {
|
||||
RENDER_BACKEND.useProgram(programId);
|
||||
lastBoundProgramId = programId;
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadUniforms() {
|
||||
@@ -158,29 +145,18 @@ public class ShaderManager {
|
||||
}
|
||||
|
||||
public static void setCurrentTexCoord(float s, float t, float r, float q) {
|
||||
currentTexCoord.set(s, t, r, q);
|
||||
currentTexCoords[0].set(s, t, r, q);
|
||||
texCoordGeneration++;
|
||||
}
|
||||
|
||||
public static void setCurrentTexCoord(int unit, float s, float t, float r, float q) {
|
||||
currentTexCoords[unit].set(s, t, r, q);
|
||||
texCoordGeneration++;
|
||||
}
|
||||
|
||||
public static void bumpNormalGeneration() { normalGeneration++; }
|
||||
public static void bumpTexCoordGeneration() { texCoordGeneration++; }
|
||||
|
||||
public void enableClientVertexFlag(int flag) {currentVertexFlags |= flag;}
|
||||
public void disableClientVertexFlag(int flag) {currentVertexFlags &= ~flag;}
|
||||
public int getCurrentVertexFlags() {return currentVertexFlags;}
|
||||
public void setCurrentVertexFlags(int flags) {currentVertexFlags = flags;}
|
||||
|
||||
public void onBindVertexArray(int vaoId) {
|
||||
final int flags = vaoVertexFlags.get(vaoId);
|
||||
if (flags != -1) {
|
||||
currentVertexFlags = flags;
|
||||
}
|
||||
}
|
||||
|
||||
public void onDeleteVertexArray(int vaoId) {
|
||||
vaoVertexFlags.remove(vaoId);
|
||||
}
|
||||
|
||||
public void destroy() {
|
||||
cache.destroy();
|
||||
uniforms.destroy();
|
||||
|
||||
@@ -46,116 +46,99 @@ public class Uniforms {
|
||||
private static final double LN2 = java.lang.Math.log(2.0);
|
||||
private static final double SQRT_LN2 = java.lang.Math.sqrt(LN2);
|
||||
|
||||
// Dirty tracking: last-uploaded generation per category + program ID.
|
||||
// Program change forces full re-upload since uniform locations differ.
|
||||
private int lastProgramId = -1;
|
||||
private int lastMvGen = -1;
|
||||
private int lastProjGen = -1;
|
||||
private int lastTexMatGen = -1;
|
||||
private int lastLightingGen = -1;
|
||||
private int lastFragmentGen = -1;
|
||||
private int lastColorGen = -1;
|
||||
private int lastNormalGen = -1;
|
||||
private int lastTexCoordGen = -1;
|
||||
private float lastLightmapX = Float.NaN;
|
||||
private float lastLightmapY = Float.NaN;
|
||||
private int lastTexGenGen = -1;
|
||||
private int lastClipPlaneGen = -1;
|
||||
private float lastLineWidth = Float.NaN;
|
||||
private int lastViewportWidth = -1;
|
||||
private int lastViewportHeight = -1;
|
||||
|
||||
/**
|
||||
* Upload all relevant uniforms to the given FFP program based on current GLSM state.
|
||||
* Uses generation counters to skip categories that haven't changed since last upload.
|
||||
*/
|
||||
public void upload(Program program) {
|
||||
final boolean programChanged = program.getProgramId() != lastProgramId;
|
||||
lastProgramId = program.getProgramId();
|
||||
final Program.UploadState st = program.uploadState;
|
||||
|
||||
final int mvGen = GLStateManager.mvGeneration;
|
||||
final int mvLinearGen = GLStateManager.mvLinearGeneration;
|
||||
final int projGen = GLStateManager.projGeneration;
|
||||
final int texMatGen = GLStateManager.texMatrixGeneration;
|
||||
final boolean mvChanged = programChanged || mvGen != lastMvGen;
|
||||
final boolean projChanged = programChanged || projGen != lastProjGen;
|
||||
final boolean texMatChanged = programChanged || texMatGen != lastTexMatGen;
|
||||
final boolean mvChanged = mvGen != st.mvGen;
|
||||
final boolean mvLinearChanged = mvLinearGen != st.mvLinearGen;
|
||||
final boolean projChanged = projGen != st.projGen;
|
||||
final boolean texMatChanged = texMatGen != st.texMatGen;
|
||||
if (mvChanged || projChanged || texMatChanged) {
|
||||
uploadMatrices(program, mvChanged, projChanged, texMatChanged);
|
||||
lastMvGen = mvGen;
|
||||
lastProjGen = projGen;
|
||||
lastTexMatGen = texMatGen;
|
||||
uploadMatrices(program, mvChanged, mvLinearChanged, projChanged, texMatChanged);
|
||||
st.mvGen = mvGen;
|
||||
st.mvLinearGen = mvLinearGen;
|
||||
st.projGen = projGen;
|
||||
st.texMatGen = texMatGen;
|
||||
}
|
||||
|
||||
if (program.getVertexKey().lightingEnabled()) {
|
||||
final int litGen = GLStateManager.lightingGeneration;
|
||||
if (programChanged || litGen != lastLightingGen) {
|
||||
if (litGen != st.lightingGen) {
|
||||
uploadLighting(program);
|
||||
lastLightingGen = litGen;
|
||||
st.lightingGen = litGen;
|
||||
}
|
||||
}
|
||||
|
||||
// Current color/normal/texcoord — skip if generation unchanged
|
||||
if (!program.getVertexKey().hasVertexColor()) {
|
||||
final int colorGen = GLStateManager.colorGeneration;
|
||||
if (programChanged || colorGen != lastColorGen) {
|
||||
if (colorGen != st.colorGen) {
|
||||
uploadCurrentColor(program);
|
||||
lastColorGen = colorGen;
|
||||
st.colorGen = colorGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (!program.getVertexKey().hasVertexNormal() && program.getVertexKey().lightingEnabled()) {
|
||||
final int normalGen = ShaderManager.getNormalGeneration();
|
||||
if (programChanged || normalGen != lastNormalGen) {
|
||||
if (normalGen != st.normalGen) {
|
||||
uploadCurrentNormal(program);
|
||||
lastNormalGen = normalGen;
|
||||
st.normalGen = normalGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (!program.getVertexKey().hasVertexTexCoord() && program.getVertexKey().textureEnabled()) {
|
||||
if (program.getVertexKey().anyUnitTexCoordEnabled()) {
|
||||
final int texGen = ShaderManager.getTexCoordGeneration();
|
||||
if (programChanged || texGen != lastTexCoordGen) {
|
||||
uploadCurrentTexCoord(program);
|
||||
lastTexCoordGen = texGen;
|
||||
if (texGen != st.texCoordGen) {
|
||||
uploadCurrentTexCoords(program);
|
||||
st.texCoordGen = texGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (program.getVertexKey().lightmapEnabled() && !program.getVertexKey().hasVertexLightmap()) {
|
||||
if (programChanged || GLSMConfig.lastBrightnessX != lastLightmapX || GLSMConfig.lastBrightnessY != lastLightmapY) {
|
||||
if (GLSMConfig.lastBrightnessX != st.lightmapX || GLSMConfig.lastBrightnessY != st.lightmapY) {
|
||||
uploadCurrentLightmapCoord(program);
|
||||
lastLightmapX = GLSMConfig.lastBrightnessX;
|
||||
lastLightmapY = GLSMConfig.lastBrightnessY;
|
||||
st.lightmapX = GLSMConfig.lastBrightnessX;
|
||||
st.lightmapY = GLSMConfig.lastBrightnessY;
|
||||
}
|
||||
}
|
||||
|
||||
if (program.getVertexKey().texGenEnabled()) {
|
||||
final int tgGen = GLStateManager.texGenGeneration;
|
||||
if (programChanged || tgGen != lastTexGenGen) {
|
||||
if (tgGen != st.texGenGen) {
|
||||
uploadTexGen(program);
|
||||
lastTexGenGen = tgGen;
|
||||
st.texGenGen = tgGen;
|
||||
}
|
||||
}
|
||||
|
||||
if (program.getVertexKey().clipPlanesEnabled()) {
|
||||
final int cpGen = GLStateManager.clipPlaneGeneration;
|
||||
if (programChanged || cpGen != lastClipPlaneGen) {
|
||||
if (cpGen != st.clipPlaneGen) {
|
||||
uploadClipPlanes(program);
|
||||
lastClipPlaneGen = cpGen;
|
||||
st.clipPlaneGen = cpGen;
|
||||
}
|
||||
}
|
||||
|
||||
final int fragGen = GLStateManager.fragmentGeneration;
|
||||
if (programChanged || fragGen != lastFragmentGen) {
|
||||
if (fragGen != st.fragmentGen) {
|
||||
uploadFragmentUniforms(program);
|
||||
lastFragmentGen = fragGen;
|
||||
st.fragmentGen = fragGen;
|
||||
}
|
||||
|
||||
// Wide line emulation uniforms
|
||||
if (program.locLineWidth != -1 && program.locViewportSize != -1) {
|
||||
uploadWideLineUniforms(program, programChanged);
|
||||
uploadWideLineUniforms(program);
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadMatrices(Program program, boolean mvChanged, boolean projChanged, boolean texMatChanged) {
|
||||
private void uploadMatrices(Program program, boolean mvChanged, boolean mvLinearChanged, boolean projChanged, boolean texMatChanged) {
|
||||
final Matrix4f mv = GLStateManager.getModelViewMatrix();
|
||||
final Matrix4f proj = GLStateManager.getProjectionMatrix();
|
||||
|
||||
@@ -165,7 +148,9 @@ public class Uniforms {
|
||||
mv.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locModelViewMatrix, false, mat4Buf);
|
||||
}
|
||||
}
|
||||
|
||||
if (mvLinearChanged) {
|
||||
// Normal matrix = inverse transpose of upper-left 3x3 of ModelView
|
||||
if (program.locNormalMatrix != -1 || program.locNormalScale != -1) {
|
||||
mv.normal(normalMatrix);
|
||||
@@ -198,16 +183,15 @@ public class Uniforms {
|
||||
RENDER_BACKEND.uniformMatrix4(program.locMVPMatrix, false, mat4Buf);
|
||||
}
|
||||
|
||||
// Texture matrices
|
||||
// Texture matrices (per-unit).
|
||||
if (texMatChanged) {
|
||||
// Texture matrix unit 0
|
||||
if (program.locTextureMatrix0 != -1) {
|
||||
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(0);
|
||||
texMat.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locTextureMatrix0, false, mat4Buf);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (program.locTextureMatrix[i] != -1) {
|
||||
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(i);
|
||||
texMat.get(mat4Buf);
|
||||
RENDER_BACKEND.uniformMatrix4(program.locTextureMatrix[i], false, mat4Buf);
|
||||
}
|
||||
}
|
||||
|
||||
// Texture matrix unit 1 (lightmap)
|
||||
if (program.locLightmapTextureMatrix != -1) {
|
||||
final Matrix4f lmTexMat = GLStateManager.getTextures().getTextureUnitMatrix(1);
|
||||
lmTexMat.get(mat4Buf);
|
||||
@@ -315,19 +299,22 @@ public class Uniforms {
|
||||
if (program.locCurrentColor == -1) return;
|
||||
// Upload the current color from GLSM
|
||||
final var color = GLStateManager.getColor();
|
||||
tempVec4.set(
|
||||
Math.clamp(0f, 1f, color.getRed()),
|
||||
Math.clamp(0f, 1f, color.getGreen()),
|
||||
Math.clamp(0f, 1f, color.getBlue()),
|
||||
Math.clamp(0f, 1f, color.getAlpha()));
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(Math.clamp(0f, 1f, color.getRed()));
|
||||
vec4Buf.put(Math.clamp(0f, 1f, color.getGreen()));
|
||||
vec4Buf.put(Math.clamp(0f, 1f, color.getBlue()));
|
||||
vec4Buf.put(Math.clamp(0f, 1f, color.getAlpha()));
|
||||
vec4Buf.flip();
|
||||
tempVec4.get(vec4Buf);
|
||||
RENDER_BACKEND.uniform4(program.locCurrentColor, vec4Buf);
|
||||
}
|
||||
|
||||
private void uploadCurrentTexCoord(Program program) {
|
||||
if (program.locCurrentTexCoord == -1) return;
|
||||
final var tc = ShaderManager.getCurrentTexCoord();
|
||||
uploadVec4(program.locCurrentTexCoord, tc);
|
||||
private void uploadCurrentTexCoords(Program program) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (program.locCurrentTexCoord[i] != -1) {
|
||||
uploadVec4(program.locCurrentTexCoord[i], ShaderManager.getCurrentTexCoord(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadCurrentLightmapCoord(Program program) {
|
||||
@@ -341,10 +328,7 @@ public class Uniforms {
|
||||
// Upload current normal from FFPShaderManager's tracked normal
|
||||
final var normal = ShaderManager.getCurrentNormal();
|
||||
vec3Buf.clear();
|
||||
vec3Buf.put(normal.x);
|
||||
vec3Buf.put(normal.y);
|
||||
vec3Buf.put(normal.z);
|
||||
vec3Buf.flip();
|
||||
normal.get(vec3Buf);
|
||||
RENDER_BACKEND.uniform3(program.locCurrentNormal, vec3Buf);
|
||||
}
|
||||
|
||||
@@ -380,10 +364,7 @@ public class Uniforms {
|
||||
private void uploadPlane(int loc, float[] plane) {
|
||||
if (loc == -1) return;
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(plane[0]);
|
||||
vec4Buf.put(plane[1]);
|
||||
vec4Buf.put(plane[2]);
|
||||
vec4Buf.put(plane[3]);
|
||||
vec4Buf.put(plane, 0, 4);
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(loc, vec4Buf);
|
||||
}
|
||||
@@ -421,6 +402,16 @@ public class Uniforms {
|
||||
}
|
||||
}
|
||||
|
||||
if (fk.overlayEnabled() && program.locOverlayColor != -1) {
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(GLStateManager.getOverlayR());
|
||||
vec4Buf.put(GLStateManager.getOverlayG());
|
||||
vec4Buf.put(GLStateManager.getOverlayB());
|
||||
vec4Buf.put(GLStateManager.getOverlayA());
|
||||
vec4Buf.flip();
|
||||
RENDER_BACKEND.uniform4(program.locOverlayColor, vec4Buf);
|
||||
}
|
||||
|
||||
// Fog
|
||||
if (fk.fogMode() != FragmentKey.FOG_NONE) {
|
||||
uploadFog(program);
|
||||
@@ -459,29 +450,26 @@ public class Uniforms {
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadWideLineUniforms(Program program, boolean programChanged) {
|
||||
private void uploadWideLineUniforms(Program program) {
|
||||
final Program.UploadState st = program.uploadState;
|
||||
final float lineWidth = GLStateManager.getLineState().getWidth();
|
||||
if (programChanged || lineWidth != lastLineWidth) {
|
||||
if (lineWidth != st.lineWidth) {
|
||||
RENDER_BACKEND.uniform1f(program.locLineWidth, lineWidth);
|
||||
lastLineWidth = lineWidth;
|
||||
st.lineWidth = lineWidth;
|
||||
}
|
||||
final int vw = GLStateManager.getViewportState().width;
|
||||
final int vh = GLStateManager.getViewportState().height;
|
||||
if (programChanged || vw != lastViewportWidth || vh != lastViewportHeight) {
|
||||
if (vw != st.viewportWidth || vh != st.viewportHeight) {
|
||||
RENDER_BACKEND.uniform2f(program.locViewportSize, vw, vh);
|
||||
lastViewportWidth = vw;
|
||||
lastViewportHeight = vh;
|
||||
st.viewportWidth = vw;
|
||||
st.viewportHeight = vh;
|
||||
}
|
||||
}
|
||||
|
||||
private void uploadVec4(int loc, Vector4f v) {
|
||||
if (loc == -1) return;
|
||||
vec4Buf.clear();
|
||||
vec4Buf.put(v.x);
|
||||
vec4Buf.put(v.y);
|
||||
vec4Buf.put(v.z);
|
||||
vec4Buf.put(v.w);
|
||||
vec4Buf.flip();
|
||||
v.get(vec4Buf);
|
||||
RENDER_BACKEND.uniform4(loc, vec4Buf);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,312 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
public final class VAOManager {
|
||||
public static final int MAX_ATTRIBS = 16;
|
||||
|
||||
public static final Int2ObjectOpenHashMap<VAOData> vaoMap = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
private static VAOData current = null;
|
||||
private static int currentVertexFlags = 0;
|
||||
private static Attrib[] currentAttribs = null;
|
||||
public static int boundEBO = 0;
|
||||
|
||||
private static int clientSideEnabledCount = 0;
|
||||
|
||||
|
||||
public static void init(int defaultVAO) {
|
||||
final VAOData data = new VAOData();
|
||||
current = data;
|
||||
currentAttribs = data.attribs;
|
||||
vaoMap.put(defaultVAO, data);
|
||||
}
|
||||
|
||||
public static void onBindEBO(int ebo) {
|
||||
boundEBO = ebo;
|
||||
}
|
||||
|
||||
public static void onBindVertexArrayPre(int vaoId) {
|
||||
// Save old VAO data
|
||||
if (current != null) {
|
||||
current.vertexFlags = currentVertexFlags;
|
||||
current.ebo = boundEBO;
|
||||
current.attribs = currentAttribs;
|
||||
}
|
||||
|
||||
VAOData data = vaoMap.get(vaoId);
|
||||
if (data == null) {
|
||||
data = new VAOData();
|
||||
vaoMap.put(vaoId, data);
|
||||
}
|
||||
current = data;
|
||||
currentVertexFlags = data.vertexFlags;
|
||||
currentAttribs = data.attribs;
|
||||
boundEBO = data.ebo;
|
||||
|
||||
recomputeClientSideCount();
|
||||
}
|
||||
|
||||
public static void onDeleteVertexArray(int vaoId) {
|
||||
vaoMap.remove(vaoId);
|
||||
}
|
||||
|
||||
public static void enableClientVertexFlag(int flag) { currentVertexFlags |= flag; }
|
||||
public static void disableClientVertexFlag(int flag) { currentVertexFlags &= ~flag; }
|
||||
public static int getCurrentVertexFlags() { return currentVertexFlags; }
|
||||
public static void setCurrentVertexFlags(int flags) { currentVertexFlags = flags; }
|
||||
|
||||
public static final class VAOData {
|
||||
public Attrib[] attribs;
|
||||
public int vertexFlags;
|
||||
public int ebo;
|
||||
|
||||
public VAOData() {
|
||||
attribs = new Attrib[MAX_ATTRIBS];
|
||||
}
|
||||
}
|
||||
|
||||
public static void setAttribute(int index, int size, int type, boolean normalized, int stride, long offset, int vboId) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
final boolean wasClient = a.clientPointer != null;
|
||||
a.size = size;
|
||||
a.type = type;
|
||||
a.normalized = normalized;
|
||||
a.stride = stride;
|
||||
a.offset = offset;
|
||||
a.vboId = vboId;
|
||||
a.clientPointer = null;
|
||||
if (wasClient && a.enabled) {
|
||||
clientSideEnabledCount--;
|
||||
}
|
||||
}
|
||||
|
||||
public static void setAttribute(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
final boolean wasClient = a.clientPointer != null;
|
||||
a.size = size;
|
||||
a.type = type;
|
||||
a.normalized = normalized;
|
||||
a.stride = stride;
|
||||
a.offset = 0;
|
||||
a.vboId = 0;
|
||||
a.clientPointer = pointer;
|
||||
if (!wasClient && a.enabled) {
|
||||
clientSideEnabledCount++;
|
||||
}
|
||||
}
|
||||
|
||||
public static void setEnabled(int index, boolean enabled) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
if (a.clientPointer != null && a.enabled != enabled) {
|
||||
clientSideEnabledCount += enabled ? 1 : -1;
|
||||
}
|
||||
a.enabled = enabled;
|
||||
}
|
||||
|
||||
public static void enableAttribute(int index) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
if (a.clientPointer != null && !a.enabled) {
|
||||
clientSideEnabledCount++;
|
||||
}
|
||||
a.enabled = true;
|
||||
}
|
||||
|
||||
public static void disableAttribute(int index) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = getAttrib(index);
|
||||
if (a.clientPointer != null && a.enabled) {
|
||||
clientSideEnabledCount--;
|
||||
}
|
||||
a.enabled = false;
|
||||
}
|
||||
|
||||
// Lazily allocate each attrib. Most VAOs don't even have 4 attribs, let alone 16.
|
||||
private static Attrib getAttrib(int index) {
|
||||
Attrib a = currentAttribs[index];
|
||||
if (a == null) {
|
||||
a = new Attrib();
|
||||
currentAttribs[index] = a;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
public static boolean isClientSideAttrib(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null && attrib.isClientSide();
|
||||
}
|
||||
|
||||
public static int getAttribEffectiveStride(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null ? attrib.effectiveStride() : 0;
|
||||
}
|
||||
|
||||
public static long getAttribOffset(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null ? attrib.offset : 0;
|
||||
}
|
||||
|
||||
public static int getAttribVBO(int index) {
|
||||
final Attrib attrib = currentAttribs[index];
|
||||
return attrib != null ? attrib.vboId : 0;
|
||||
}
|
||||
|
||||
public static @Nullable Attrib get(int index) {
|
||||
return currentAttribs[index];
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static void recomputeClientSideCount() {
|
||||
int count = 0;
|
||||
for (int i = 0; i < MAX_ATTRIBS; i++) {
|
||||
if (isClientSideAttrib(i)) count++;
|
||||
}
|
||||
clientSideEnabledCount = count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if any currently enabled vertex attribute was registered without a VBO
|
||||
* (i.e. as a client-side pointer). In core profile, such attribs are treated as null
|
||||
* offsets into a non-existent buffer, causing a native crash at draw time.
|
||||
*/
|
||||
public static boolean hasAnyClientSideEnabledAttrib() {
|
||||
return clientSideEnabledCount > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* If any enabled vertex attribute uses a client-side pointer (no VBO), upload all such
|
||||
* attribs into a shared stream VBO so the draw succeeds under core profile.
|
||||
*/
|
||||
private static int clientArraysVBO = 0;
|
||||
private static int clientArraysVBOCapacity = 0;
|
||||
private static final int[] clientArraysVBOOffsets = new int[VAOManager.MAX_ATTRIBS];
|
||||
|
||||
public static void uploadClientArraysToVBO() {
|
||||
int totalBytes = 0;
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
clientArraysVBOOffsets[i] = -1;
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
if (a == null || !a.enabled || a.clientPointer == null) continue;
|
||||
clientArraysVBOOffsets[i] = totalBytes;
|
||||
totalBytes += a.clientPointer.remaining();
|
||||
}
|
||||
if (totalBytes == 0) return;
|
||||
|
||||
if (clientArraysVBO == 0) {
|
||||
clientArraysVBO = RENDER_BACKEND.genBuffers();
|
||||
}
|
||||
|
||||
final int savedVBO = GLStateManager.getBoundVBO();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, clientArraysVBO);
|
||||
|
||||
if (totalBytes > clientArraysVBOCapacity) {
|
||||
int newCap = Math.max(4096, clientArraysVBOCapacity);
|
||||
while (newCap < totalBytes) newCap *= 2;
|
||||
clientArraysVBOCapacity = newCap;
|
||||
}
|
||||
RENDER_BACKEND.bufferData(GL15.GL_ARRAY_BUFFER, clientArraysVBOCapacity, GL15.GL_STREAM_DRAW);
|
||||
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
if (clientArraysVBOOffsets[i] < 0) continue;
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
RENDER_BACKEND.bufferSubData(GL15.GL_ARRAY_BUFFER, clientArraysVBOOffsets[i], a.clientPointer.duplicate());
|
||||
RENDER_BACKEND.vertexAttribPointer(i, a.size, a.type, a.normalized, a.stride, (long) clientArraysVBOOffsets[i]);
|
||||
}
|
||||
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, savedVBO);
|
||||
}
|
||||
|
||||
|
||||
public static final class Attrib {
|
||||
public boolean enabled;
|
||||
public int size;
|
||||
public int type;
|
||||
public boolean normalized;
|
||||
public int stride;
|
||||
public long offset;
|
||||
public int vboId;
|
||||
public ByteBuffer clientPointer;
|
||||
|
||||
public boolean isClientSide() {
|
||||
return enabled && clientPointer != null;
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
enabled = false;
|
||||
size = 0;
|
||||
type = 0;
|
||||
normalized = false;
|
||||
stride = 0;
|
||||
offset = 0;
|
||||
vboId = 0;
|
||||
clientPointer = null;
|
||||
}
|
||||
|
||||
public int effectiveStride() {
|
||||
return (stride != 0) ? stride : size * typeSizeBytes();
|
||||
}
|
||||
|
||||
public int typeSizeBytes() {
|
||||
return glTypeSizeBytes(type);
|
||||
}
|
||||
|
||||
public static int glTypeSizeBytes(int glType) {
|
||||
return switch (glType) {
|
||||
case GL11.GL_FLOAT, GL11.GL_INT, GL11.GL_UNSIGNED_INT -> 4;
|
||||
case GL11.GL_DOUBLE -> 8;
|
||||
case GL11.GL_SHORT, GL11.GL_UNSIGNED_SHORT -> 2;
|
||||
case GL11.GL_BYTE, GL11.GL_UNSIGNED_BYTE -> 1;
|
||||
default -> 4;
|
||||
};
|
||||
}
|
||||
|
||||
public float readComponent(ByteBuffer buf, int base, int component) {
|
||||
return readComponent(type, normalized, buf, base, component);
|
||||
}
|
||||
|
||||
public static float readComponent(int type, boolean normalized, ByteBuffer buf, int base, int component) {
|
||||
return switch (type) {
|
||||
case GL11.GL_FLOAT -> buf.getFloat(base + component * 4);
|
||||
case GL11.GL_DOUBLE -> (float) buf.getDouble(base + component * 8);
|
||||
case GL11.GL_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? v / (float) Integer.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? (v & 0xFFFFFFFFL) / (float) 0xFFFFFFFFL : (float) (v & 0xFFFFFFFFL);
|
||||
}
|
||||
case GL11.GL_SHORT -> {
|
||||
final short v = buf.getShort(base + component * 2);
|
||||
yield normalized ? v / (float) Short.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
final int v = buf.getShort(base + component * 2) & 0xFFFF;
|
||||
yield normalized ? v / (float) 0xFFFF : (float) v;
|
||||
}
|
||||
case GL11.GL_BYTE -> {
|
||||
final byte v = buf.get(base + component);
|
||||
yield normalized ? v / 127.0f : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_BYTE -> {
|
||||
final int v = buf.get(base + component) & 0xFF;
|
||||
yield normalized ? v / 255.0f : (float) v;
|
||||
}
|
||||
default -> 0.0f;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ import com.gtnewhorizon.gtnhlib.client.renderer.MatrixHelper;
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TexGenState;
|
||||
import com.gtnewhorizons.angelica.glsm.states.TextureUnitArray;
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
@@ -11,9 +12,14 @@ import org.lwjgl.opengl.GL12;
|
||||
/**
|
||||
* Compact key capturing the vertex shader permutation axes for FFP emulation.
|
||||
* Packed into a single long for fast hash/compare.
|
||||
*
|
||||
* Per-unit fields are 4-bit base-indexed: bit (BASE + i) for unit i in [0..3].
|
||||
* Unit 1 is the lightmap; texcoord enable for unit 1 also gates the lightmap-specific code paths.
|
||||
*/
|
||||
public final class VertexKey {
|
||||
|
||||
public static final int MAX_UNITS = 4;
|
||||
|
||||
private final long packed;
|
||||
|
||||
private static final int BIT_LIGHTING = 0;
|
||||
@@ -24,26 +30,25 @@ public final class VertexKey {
|
||||
private static final int BIT_COLOR_MATERIAL = 5;
|
||||
private static final int BIT_SEPARATE_SPECULAR = 6;
|
||||
private static final int BIT_FOG = 7;
|
||||
private static final int BIT_FOG_DIST_MODE = 8;
|
||||
private static final int BIT_FOG_DIST_MODE = 8; // 2 bits: 8-9
|
||||
private static final int BIT_NORMALIZE = 10;
|
||||
private static final int BIT_RESCALE_NORMAL = 11;
|
||||
private static final int BIT_TEXTURE = 12;
|
||||
private static final int BIT_LIGHTMAP = 13;
|
||||
private static final int BIT_TEX_MATRIX = 14;
|
||||
private static final int BIT_HAS_VERTEX_COLOR = 15;
|
||||
private static final int BIT_HAS_VERTEX_NORMAL = 16;
|
||||
private static final int BIT_HAS_VERTEX_TEX = 17;
|
||||
private static final int BIT_HAS_VERTEX_LIGHTMAP = 18;
|
||||
private static final int BIT_COLOR_MAT_MODE = 19;
|
||||
// bits 19-21: colorMaterialMode (3 bits)
|
||||
// TexGen modes: 3 bits each (0=NONE, 1=OBJ_LINEAR, 2=EYE_LINEAR)
|
||||
private static final int BIT_TEXGEN_S = 22;
|
||||
private static final int BIT_TEXGEN_T = 25;
|
||||
private static final int BIT_TEXGEN_R = 28;
|
||||
private static final int BIT_TEXGEN_Q = 31;
|
||||
// bits 31-33: texGenModeQ (3 bits)
|
||||
private static final int BIT_CLIP_PLANES = 34;
|
||||
private static final int BIT_WIDE_LINE = 35;
|
||||
// Per-unit texcoord enable: bits 12-15 (unit 0..3). Unit 1 doubles as the lightmap flag.
|
||||
private static final int BIT_UNIT_TEX_BASE = 12;
|
||||
private static final int BIT_HAS_VERTEX_COLOR = 16;
|
||||
private static final int BIT_HAS_VERTEX_NORMAL = 17;
|
||||
private static final int BIT_HAS_VERTEX_TEX = 18;
|
||||
private static final int BIT_HAS_VERTEX_LIGHTMAP = 19;
|
||||
private static final int BIT_COLOR_MAT_MODE = 20; // 3 bits: 20-22
|
||||
// TexGen modes (unit 0 only, for now): 3 bits each (0=NONE, 1=OBJ_LINEAR, 2=EYE_LINEAR).
|
||||
private static final int BIT_TEXGEN_S = 23; // 3 bits: 23-25
|
||||
private static final int BIT_TEXGEN_T = 26; // 3 bits: 26-28
|
||||
private static final int BIT_TEXGEN_R = 29; // 3 bits: 29-31
|
||||
private static final int BIT_TEXGEN_Q = 32; // 3 bits: 32-34
|
||||
private static final int BIT_CLIP_PLANES = 35;
|
||||
private static final int BIT_WIDE_LINE = 36;
|
||||
// Per-unit texmat enable: bits 37-40 (unit 0..3). Unit 1 is the lightmap matrix.
|
||||
private static final int BIT_UNIT_TEXMAT_BASE = 37;
|
||||
|
||||
public static final int TG_NONE = 0;
|
||||
public static final int TG_OBJ_LINEAR = 1;
|
||||
@@ -72,9 +77,10 @@ public final class VertexKey {
|
||||
public int fogDistanceMode() { return (int)((packed >> BIT_FOG_DIST_MODE) & 0x3); }
|
||||
public boolean normalizeEnabled() { return bit(BIT_NORMALIZE); }
|
||||
public boolean rescaleNormalsEnabled() { return bit(BIT_RESCALE_NORMAL); }
|
||||
public boolean textureEnabled() { return bit(BIT_TEXTURE); }
|
||||
public boolean lightmapEnabled() { return bit(BIT_LIGHTMAP); }
|
||||
public boolean textureMatrixEnabled() { return bit(BIT_TEX_MATRIX); }
|
||||
public boolean unitTexCoordEnabled(int unit) { return bit(BIT_UNIT_TEX_BASE + unit); }
|
||||
public boolean unitTexMatEnabled(int unit) { return bit(BIT_UNIT_TEXMAT_BASE + unit); }
|
||||
public boolean anyUnitTexCoordEnabled() { return ((packed >> BIT_UNIT_TEX_BASE) & 0xF) != 0; }
|
||||
public boolean lightmapEnabled() { return unitTexCoordEnabled(1); }
|
||||
public boolean hasVertexColor() { return bit(BIT_HAS_VERTEX_COLOR); }
|
||||
public boolean hasVertexNormal() { return bit(BIT_HAS_VERTEX_NORMAL); }
|
||||
public boolean hasVertexTexCoord() { return bit(BIT_HAS_VERTEX_TEX); }
|
||||
@@ -82,28 +88,18 @@ public final class VertexKey {
|
||||
/** Color material mode (CM_AMBIENT, CM_DIFFUSE, CM_SPECULAR, CM_EMISSION, CM_AMBIENT_AND_DIFFUSE). Only meaningful when colorMaterialEnabled(). */
|
||||
public int colorMaterialMode() { return (int)((packed >> BIT_COLOR_MAT_MODE) & 0x7); }
|
||||
|
||||
/** TexGen mode for S coordinate (TG_NONE, TG_OBJ_LINEAR, TG_EYE_LINEAR). */
|
||||
/** TexGen mode for S coordinate (TG_NONE, TG_OBJ_LINEAR, TG_EYE_LINEAR). Unit 0 only; see TODO in packFromState. */
|
||||
public int texGenModeS() { return (int)((packed >> BIT_TEXGEN_S) & 0x7); }
|
||||
/** TexGen mode for T coordinate. */
|
||||
public int texGenModeT() { return (int)((packed >> BIT_TEXGEN_T) & 0x7); }
|
||||
/** TexGen mode for R coordinate. */
|
||||
public int texGenModeR() { return (int)((packed >> BIT_TEXGEN_R) & 0x7); }
|
||||
/** TexGen mode for Q coordinate. */
|
||||
public int texGenModeQ() { return (int)((packed >> BIT_TEXGEN_Q) & 0x7); }
|
||||
/** Whether any texgen coordinate is enabled. */
|
||||
public boolean texGenEnabled() { return texGenModeS() != TG_NONE || texGenModeT() != TG_NONE || texGenModeR() != TG_NONE || texGenModeQ() != TG_NONE; }
|
||||
/** Whether any clip plane is enabled. */
|
||||
public boolean clipPlanesEnabled() { return bit(BIT_CLIP_PLANES); }
|
||||
/** Whether wide line GS emulation is active for this variant. */
|
||||
public boolean wideLineEmulation() { return bit(BIT_WIDE_LINE); }
|
||||
|
||||
/** Whether vertex color replaces material ambient in this variant. */
|
||||
public boolean cmReplacesAmbient() { final int m = colorMaterialMode(); return m == CM_AMBIENT || m == CM_AMBIENT_AND_DIFFUSE; }
|
||||
/** Whether vertex color replaces material diffuse in this variant. */
|
||||
public boolean cmReplacesDiffuse() { final int m = colorMaterialMode(); return m == CM_DIFFUSE || m == CM_AMBIENT_AND_DIFFUSE; }
|
||||
/** Whether vertex color replaces material specular in this variant. */
|
||||
public boolean cmReplacesSpecular() { return colorMaterialMode() == CM_SPECULAR; }
|
||||
/** Whether vertex color replaces material emission in this variant. */
|
||||
public boolean cmReplacesEmission() { return colorMaterialMode() == CM_EMISSION; }
|
||||
|
||||
private boolean bit(int pos) { return ((packed >> pos) & 1) != 0; }
|
||||
@@ -127,7 +123,7 @@ public final class VertexKey {
|
||||
};
|
||||
}
|
||||
|
||||
public static long packFromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
|
||||
public static long packFromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
|
||||
long bits = 0;
|
||||
|
||||
final boolean lighting = GLStateManager.getLightingState().isEnabled();
|
||||
@@ -172,23 +168,18 @@ public final class VertexKey {
|
||||
bits |= (1L << BIT_RESCALE_NORMAL);
|
||||
}
|
||||
|
||||
// Texture unit 0 (base texture)
|
||||
if (GLStateManager.getTextures().getTextureUnitStates(0).isEnabled()) {
|
||||
bits |= (1L << BIT_TEXTURE);
|
||||
}
|
||||
// Texture unit 1 (lightmap)
|
||||
if (GLStateManager.getTextures().getTextureUnitStates(1).isEnabled()) {
|
||||
bits |= (1L << BIT_LIGHTMAP);
|
||||
final TextureUnitArray texUnit = GLStateManager.getTextures();
|
||||
for (int i = 0; i < MAX_UNITS; i++) {
|
||||
if ((fragUnitMask & (1 << i)) != 0) {
|
||||
bits |= (1L << (BIT_UNIT_TEX_BASE + i));
|
||||
}
|
||||
if (!MatrixHelper.isIdentity(texUnit.getTextureUnitMatrix(i))) {
|
||||
bits |= (1L << (BIT_UNIT_TEXMAT_BASE + i));
|
||||
}
|
||||
}
|
||||
|
||||
// Check if texture matrix unit 0 is non-identity
|
||||
final Matrix4f texMat = GLStateManager.getTextures().getTextureUnitMatrix(0);
|
||||
if (!MatrixHelper.isIdentity(texMat)) {
|
||||
bits |= (1L << BIT_TEX_MATRIX);
|
||||
}
|
||||
|
||||
// TexGen (unit 0 only) — encode per-coordinate mode if enabled
|
||||
final var texUnit = GLStateManager.getTextures();
|
||||
// TexGen (unit 0 only) - per-coordinate mode if enabled.
|
||||
// TODO: per-unit texgen for units 2/3. Deferred - no MC code path uses glTexGen on those.
|
||||
final TexGenState tg = texUnit.getTexGenState(0);
|
||||
boolean anyTexGen = false;
|
||||
if (texUnit.getTexGenSStates(0).isEnabled() && tg.getMode(GL11.GL_S) != 0) {
|
||||
@@ -211,9 +202,9 @@ public final class VertexKey {
|
||||
bits |= ((long) m & 0x7) << BIT_TEXGEN_Q;
|
||||
if (m != TG_NONE) anyTexGen = true;
|
||||
}
|
||||
// Force texture matrix on when texgen is active (end portal pattern always uses it)
|
||||
// Force unit-0 texture matrix on when texgen is active (end portal pattern always uses it).
|
||||
if (anyTexGen) {
|
||||
bits |= (1L << BIT_TEX_MATRIX);
|
||||
bits |= (1L << BIT_UNIT_TEXMAT_BASE);
|
||||
}
|
||||
|
||||
// Vertex format flags
|
||||
@@ -222,12 +213,10 @@ public final class VertexKey {
|
||||
if (hasTexCoord) bits |= (1L << BIT_HAS_VERTEX_TEX);
|
||||
if (hasLightmap) bits |= (1L << BIT_HAS_VERTEX_LIGHTMAP);
|
||||
|
||||
// Clip planes
|
||||
if (GLStateManager.anyClipPlaneEnabled()) {
|
||||
bits |= (1L << BIT_CLIP_PLANES);
|
||||
}
|
||||
|
||||
// Wide line GS emulation
|
||||
if (GLStateManager.wideLineEmulationActive) {
|
||||
bits |= (1L << BIT_WIDE_LINE);
|
||||
}
|
||||
@@ -235,8 +224,8 @@ public final class VertexKey {
|
||||
return bits;
|
||||
}
|
||||
|
||||
public static VertexKey fromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap) {
|
||||
return new VertexKey(packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap));
|
||||
public static VertexKey fromState(boolean hasColor, boolean hasNormal, boolean hasTexCoord, boolean hasLightmap, int fragUnitMask) {
|
||||
return new VertexKey(packFromState(hasColor, hasNormal, hasTexCoord, hasLightmap, fragUnitMask));
|
||||
}
|
||||
|
||||
static VertexKey fromPacked(long packed) {
|
||||
@@ -257,9 +246,11 @@ public final class VertexKey {
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format("FFPVertexKey[0x%09X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%b lm=%b col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b]",
|
||||
return String.format("FFPVertexKey[0x%011X: lit=%b l0=%b l1=%b cm=%b fog=%b tex=%d%d%d%d texmat=%d%d%d%d col=%b nrm=%b vtex=%b vlm=%b tg=%d/%d/%d/%d clip=%b wline=%b]",
|
||||
packed, lightingEnabled(), light0Enabled(), light1Enabled(),
|
||||
colorMaterialEnabled(), fogEnabled(), textureEnabled(), lightmapEnabled(),
|
||||
colorMaterialEnabled(), fogEnabled(),
|
||||
unitTexCoordEnabled(0)?1:0, unitTexCoordEnabled(1)?1:0, unitTexCoordEnabled(2)?1:0, unitTexCoordEnabled(3)?1:0,
|
||||
unitTexMatEnabled(0)?1:0, unitTexMatEnabled(1)?1:0, unitTexMatEnabled(2)?1:0, unitTexMatEnabled(3)?1:0,
|
||||
hasVertexColor(), hasVertexNormal(), hasVertexTexCoord(), hasVertexLightmap(),
|
||||
texGenModeS(), texGenModeT(), texGenModeR(), texGenModeQ(), clipPlanesEnabled(), wideLineEmulation());
|
||||
}
|
||||
|
||||
@@ -42,6 +42,8 @@ public final class VertexShaderGenerator {
|
||||
source = source.replace("v_SpecularColor", "v_SpecularColor_gs")
|
||||
.replace("v_TexCoord0", "v_TexCoord0_gs")
|
||||
.replace("v_TexCoord1", "v_TexCoord1_gs")
|
||||
.replace("v_TexCoord2", "v_TexCoord2_gs")
|
||||
.replace("v_TexCoord3", "v_TexCoord3_gs")
|
||||
.replace("v_FogCoord", "v_FogCoord_gs")
|
||||
.replace("v_Color", "v_Color_gs");
|
||||
}
|
||||
@@ -76,11 +78,14 @@ public final class VertexShaderGenerator {
|
||||
sb.append("uniform mat3 u_NormalMatrix;\n");
|
||||
}
|
||||
|
||||
if (key.textureMatrixEnabled()) {
|
||||
sb.append("uniform mat4 u_TextureMatrix0;\n");
|
||||
for (int i = 0; i < VertexKey.MAX_UNITS; i++) {
|
||||
if (i == 1) continue;
|
||||
if (key.unitTexMatEnabled(i)) {
|
||||
sb.append("uniform mat4 u_TextureMatrix").append(i).append(";\n");
|
||||
}
|
||||
}
|
||||
|
||||
// TexGen plane uniforms
|
||||
// TexGen plane uniforms (unit 0 only - TODO: per-unit)
|
||||
if (key.texGenModeS() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneS;\n");
|
||||
if (key.texGenModeS() == VertexKey.TG_EYE_LINEAR) sb.append("uniform vec4 u_TexGenEyePlaneS;\n");
|
||||
if (key.texGenModeT() == VertexKey.TG_OBJ_LINEAR) sb.append("uniform vec4 u_TexGenObjPlaneT;\n");
|
||||
@@ -98,9 +103,11 @@ public final class VertexShaderGenerator {
|
||||
sb.append("uniform vec4 u_CurrentColor;\n");
|
||||
}
|
||||
|
||||
if (!key.hasVertexTexCoord() && key.textureEnabled()) {
|
||||
sb.append("uniform vec4 u_CurrentTexCoord;\n");
|
||||
if (key.unitTexCoordEnabled(0) && !key.hasVertexTexCoord()) {
|
||||
sb.append("uniform vec4 u_CurrentTexCoord0;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("uniform vec4 u_CurrentTexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("uniform vec4 u_CurrentTexCoord3;\n");
|
||||
|
||||
if (key.lightmapEnabled() && !key.hasVertexLightmap()) {
|
||||
sb.append("uniform vec2 u_CurrentLightmapCoord;\n");
|
||||
@@ -178,12 +185,15 @@ public final class VertexShaderGenerator {
|
||||
if (key.separateSpecular()) {
|
||||
sb.append("out vec3 v_SpecularColor;\n");
|
||||
}
|
||||
if (key.textureEnabled() || key.hasVertexTexCoord() || key.texGenEnabled()) {
|
||||
// Per-unit varying outputs. Each enabled texture unit (and texgen, which targets unit 0) gets its own v_TexCoord<i>.
|
||||
if (key.unitTexCoordEnabled(0) || key.texGenEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord0;\n");
|
||||
}
|
||||
if (key.lightmapEnabled()) {
|
||||
sb.append("out vec4 v_TexCoord1;\n");
|
||||
}
|
||||
if (key.unitTexCoordEnabled(2)) sb.append("out vec4 v_TexCoord2;\n");
|
||||
if (key.unitTexCoordEnabled(3)) sb.append("out vec4 v_TexCoord3;\n");
|
||||
if (key.fogEnabled()) {
|
||||
sb.append("out float v_FogCoord;\n");
|
||||
}
|
||||
@@ -331,22 +341,18 @@ public final class VertexShaderGenerator {
|
||||
private static void emitTexCoordPassthrough(StringBuilder sb, VertexKey key) {
|
||||
if (key.texGenEnabled()) {
|
||||
emitTexGenCoordGeneration(sb, key);
|
||||
} else if (key.textureEnabled() || key.hasVertexTexCoord()) {
|
||||
sb.append(" // Texture coordinates\n");
|
||||
if (key.hasVertexTexCoord()) {
|
||||
if (key.textureMatrixEnabled()) {
|
||||
sb.append(" v_TexCoord0 = u_TextureMatrix0 * vec4(a_TexCoord0, 0.0, 1.0);\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord0 = vec4(a_TexCoord0, 0.0, 1.0);\n");
|
||||
}
|
||||
} else if (key.unitTexCoordEnabled(0)) {
|
||||
sb.append(" // Texture coordinates - unit 0\n");
|
||||
final String src = key.hasVertexTexCoord()
|
||||
? "vec4(a_TexCoord0, 0.0, 1.0)"
|
||||
: "u_CurrentTexCoord0";
|
||||
if (key.unitTexMatEnabled(0)) {
|
||||
sb.append(" v_TexCoord0 = u_TextureMatrix0 * ").append(src).append(";\n");
|
||||
} else {
|
||||
if (key.textureMatrixEnabled()) {
|
||||
sb.append(" v_TexCoord0 = u_TextureMatrix0 * u_CurrentTexCoord;\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord0 = u_CurrentTexCoord;\n");
|
||||
}
|
||||
sb.append(" v_TexCoord0 = ").append(src).append(";\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (key.lightmapEnabled()) {
|
||||
if (key.hasVertexLightmap()) {
|
||||
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(a_TexCoord1, 0.0, 1.0);\n");
|
||||
@@ -354,6 +360,16 @@ public final class VertexShaderGenerator {
|
||||
sb.append(" v_TexCoord1 = u_LightmapTextureMatrix * vec4(u_CurrentLightmapCoord, 0.0, 1.0);\n");
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 2; i < VertexKey.MAX_UNITS; i++) {
|
||||
if (!key.unitTexCoordEnabled(i)) continue;
|
||||
final String src = "u_CurrentTexCoord" + i;
|
||||
if (key.unitTexMatEnabled(i)) {
|
||||
sb.append(" v_TexCoord").append(i).append(" = u_TextureMatrix").append(i).append(" * ").append(src).append(";\n");
|
||||
} else {
|
||||
sb.append(" v_TexCoord").append(i).append(" = ").append(src).append(";\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -18,6 +18,7 @@ public final class GLSMHooks {
|
||||
public static final EventBus<FogStateChangeEvent> FOG_STATE_CHANGE = EventBus.create(FogStateChangeEvent.class);
|
||||
public static final EventBus<LightmapCoordsEvent> LIGHTMAP_COORDS = EventBus.create(LightmapCoordsEvent.class);
|
||||
public static final EventBus<AlphaStateChangeEvent> ALPHA_STATE_CHANGE = EventBus.create(AlphaStateChangeEvent.class);
|
||||
public static final EventBus<ShaderColorChangeEvent> SHADER_COLOR_CHANGE = EventBus.create(ShaderColorChangeEvent.class);
|
||||
|
||||
// Reusable event instances
|
||||
public static final TextureBindEvent textureBindEvent = new TextureBindEvent();
|
||||
@@ -28,6 +29,7 @@ public final class GLSMHooks {
|
||||
public static final FogStateChangeEvent fogStateChangeEvent = new FogStateChangeEvent();
|
||||
public static final LightmapCoordsEvent lightmapCoordsEvent = new LightmapCoordsEvent();
|
||||
public static final AlphaStateChangeEvent alphaStateChangeEvent = new AlphaStateChangeEvent();
|
||||
public static final ShaderColorChangeEvent shaderColorChangeEvent = new ShaderColorChangeEvent();
|
||||
|
||||
private GLSMHooks() {}
|
||||
}
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
package com.gtnewhorizons.angelica.glsm.hooks.events;
|
||||
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class ShaderColorChangeEvent extends MutableEvent {
|
||||
public float red;
|
||||
public float green;
|
||||
public float blue;
|
||||
public float alpha;
|
||||
}
|
||||
@@ -35,11 +35,30 @@ public final class EcosystemNarrowRules {
|
||||
"com.fiskmods.lightsabers.asm.transformers"
|
||||
)),
|
||||
|
||||
new NarrowRule("FiskHeroes", "com.fiskmods.heroes.asm", List.of(
|
||||
"com.fiskmods.heroes.asm.SHLoadingPlugin",
|
||||
"com.fiskmods.heroes.asm.transformers"
|
||||
)),
|
||||
|
||||
new NarrowRule("Ears", "com.unascribed.ears", List.of(
|
||||
"com.unascribed.ears.asm",
|
||||
"com.unascribed.ears.common.agent"
|
||||
)),
|
||||
|
||||
new NarrowRule("FoamFix", "pl.asie.foamfix", List.of(
|
||||
"pl.asie.foamfix.bugfixmod",
|
||||
"pl.asie.foamfix.coremod",
|
||||
"pl.asie.foamfix.forkage",
|
||||
"pl.asie.foamfix.ghostbuster",
|
||||
"pl.asie.foamfix.FoamFixMod",
|
||||
"pl.asie.foamfix.HackyMessageFactoryWrapper",
|
||||
"pl.asie.foamfix.LaunchWrapperRuntimeFix",
|
||||
"pl.asie.foamfix.ProxyClient",
|
||||
"pl.asie.foamfix.ProxyCommon",
|
||||
"pl.asie.foamfix.repack.com.unascribed.ears.asm",
|
||||
"pl.asie.foamfix.repack.com.unascribed.ears.common.agent"
|
||||
)),
|
||||
|
||||
new NarrowRule("Alfheim", "alfheim.common.core.asm.hook", List.of(
|
||||
"alfheim.common.core.asm.hook.AlfheimFieldHookHandler",
|
||||
"alfheim.common.core.asm.hook.AlfheimHPHooks",
|
||||
|
||||
@@ -2,7 +2,7 @@ package com.gtnewhorizons.angelica.glsm.recording;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import it.unimi.dsi.fastutil.ints.Int2LongOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
@@ -15,11 +15,11 @@ public final class AttribSnapshot {
|
||||
|
||||
public record AttribDesc(int location, int size, int type, boolean normalized, int stride, long offset, int sourceVboId, ByteBuffer readBuffer, long readBufferBaseOffset) {
|
||||
public int effectiveStride() {
|
||||
return stride != 0 ? stride : size * VertexAttribState.Attrib.glTypeSizeBytes(type);
|
||||
return stride != 0 ? stride : size * VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
}
|
||||
|
||||
public int typeSizeBytes() {
|
||||
return VertexAttribState.Attrib.glTypeSizeBytes(type);
|
||||
return VAOManager.Attrib.glTypeSizeBytes(type);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ public final class AttribSnapshot {
|
||||
* allocating any hashmaps. A second distinct VBO promotes to the map-backed fallback.
|
||||
*/
|
||||
public static AttribSnapshot snapshot(int firstVertex, int vertexCount) {
|
||||
final AttribDesc[] out = new AttribDesc[VertexAttribState.MAX_ATTRIBS];
|
||||
final AttribDesc[] out = new AttribDesc[VAOManager.MAX_ATTRIBS];
|
||||
final List<ByteBuffer> allocated = new ArrayList<>();
|
||||
final int prevVBO = GLStateManager.getBoundVBO();
|
||||
|
||||
@@ -67,11 +67,11 @@ public final class AttribSnapshot {
|
||||
Int2ObjectOpenHashMap<long[]> vboRanges = null;
|
||||
|
||||
final long lastVtx = (long) firstVertex + vertexCount - 1;
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
final VertexAttribState.Attrib a = VertexAttribState.get(i);
|
||||
if (!a.enabled || a.vboId == 0) continue;
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
if (a == null || !a.enabled || a.vboId == 0) continue;
|
||||
final int stride = a.effectiveStride();
|
||||
final long typeBytes = (long) a.size * VertexAttribState.Attrib.glTypeSizeBytes(a.type);
|
||||
final long typeBytes = (long) a.size * VAOManager.Attrib.glTypeSizeBytes(a.type);
|
||||
final long start = a.offset + (long) firstVertex * stride;
|
||||
final long end = a.offset + lastVtx * stride + typeBytes;
|
||||
|
||||
@@ -103,9 +103,9 @@ public final class AttribSnapshot {
|
||||
Int2LongOpenHashMap vboReadOffsets = null;
|
||||
|
||||
try {
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
final VertexAttribState.Attrib a = VertexAttribState.get(i);
|
||||
if (!a.enabled) continue;
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
final VAOManager.Attrib a = VAOManager.get(i);
|
||||
if (a == null || !a.enabled) continue;
|
||||
|
||||
if (a.vboId != 0) {
|
||||
ByteBuffer buf;
|
||||
|
||||
@@ -653,12 +653,19 @@ public final class CommandRecorder {
|
||||
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
|
||||
c.freeBuffers();
|
||||
}
|
||||
memFree(buffer);
|
||||
for (DisplayListCommand cmd : complexObjects) {
|
||||
cmd.delete();
|
||||
}
|
||||
complexObjects.clear();
|
||||
if (buffer != null) {
|
||||
memFree(buffer);
|
||||
buffer = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes every allocated object & returns a ByteBuffer with the capacity equal to its limit.
|
||||
* This CommandRecorder object cannot be used after calling this anymore.
|
||||
* This CommandRecorder object cannot be used after calling this anymore
|
||||
*/
|
||||
public ByteBuffer finish() {
|
||||
for (IndexedDrawCapture c : indexedDraws.getCaptures()) {
|
||||
@@ -666,7 +673,10 @@ public final class CommandRecorder {
|
||||
}
|
||||
final int size = size();
|
||||
buffer.limit(size);
|
||||
return memRealloc(buffer, size);
|
||||
final ByteBuffer out = memRealloc(buffer, size);
|
||||
buffer = null;
|
||||
complexObjects.clear();
|
||||
return out;
|
||||
}
|
||||
|
||||
public DisplayListCommand[] getComplexObjects() {
|
||||
|
||||
+34
-2
@@ -5,7 +5,7 @@ import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.TessellatorManager;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormatElement.Usage;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
@@ -293,7 +293,39 @@ public final class ImmediateModeRecorder {
|
||||
}
|
||||
|
||||
private static float readComponent(AttribReader r, int base, int component) {
|
||||
return VertexAttribState.Attrib.readComponent(r.type, r.normalized, r.data, base, component);
|
||||
return VAOManager.Attrib.readComponent(r.type, r.normalized, r.data, base, component);
|
||||
}
|
||||
|
||||
public static float readComponent(int type, boolean normalized, ByteBuffer buf, int base, int component) {
|
||||
return switch (type) {
|
||||
case GL11.GL_FLOAT -> buf.getFloat(base + component * 4);
|
||||
case GL11.GL_DOUBLE -> (float) buf.getDouble(base + component * 8);
|
||||
case GL11.GL_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? v / (float) Integer.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? (v & 0xFFFFFFFFL) / (float) 0xFFFFFFFFL : (float) (v & 0xFFFFFFFFL);
|
||||
}
|
||||
case GL11.GL_SHORT -> {
|
||||
final short v = buf.getShort(base + component * 2);
|
||||
yield normalized ? v / (float) Short.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
final int v = buf.getShort(base + component * 2) & 0xFFFF;
|
||||
yield normalized ? v / (float) 0xFFFF : (float) v;
|
||||
}
|
||||
case GL11.GL_BYTE -> {
|
||||
final byte v = buf.get(base + component);
|
||||
yield normalized ? v / 127.0f : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_BYTE -> {
|
||||
final int v = buf.get(base + component) & 0xFF;
|
||||
yield normalized ? v / 255.0f : (float) v;
|
||||
}
|
||||
default -> 0.0f;
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
+2
-2
@@ -1,6 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
@@ -24,7 +24,7 @@ public final class AttribLayoutKey {
|
||||
int base = 0;
|
||||
int maxAlign = 1;
|
||||
for (int i = 0; i < n; i++) {
|
||||
final int typeSize = VertexAttribState.Attrib.glTypeSizeBytes(types[i]);
|
||||
final int typeSize = VAOManager.Attrib.glTypeSizeBytes(types[i]);
|
||||
if (typeSize > maxAlign) maxAlign = typeSize;
|
||||
base = (base + typeSize - 1) & -typeSize;
|
||||
off[i] = base;
|
||||
|
||||
+5
-5
@@ -3,14 +3,14 @@ package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.QuadConverter;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.AttribSnapshot;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetInt;
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memGetLong;
|
||||
@@ -68,7 +68,7 @@ public final class IndexedDrawCapture {
|
||||
warnOnce("quads-misaligned", "[IndexedDrawCapture] GL_QUADS with indicesCount={} not a multiple of 4 — skipping", indicesCount);
|
||||
return null;
|
||||
}
|
||||
final int srcIndexSize = VertexAttribState.Attrib.glTypeSizeBytes(srcIndexType);
|
||||
final int srcIndexSize = VAOManager.Attrib.glTypeSizeBytes(srcIndexType);
|
||||
if (srcIndexSize <= 0) return null;
|
||||
|
||||
final int prevEBO = GLStateManager.getBoundEBO();
|
||||
@@ -106,7 +106,7 @@ public final class IndexedDrawCapture {
|
||||
snap = AttribSnapshot.snapshot(minVtx, vertexCount);
|
||||
|
||||
int enabledCount = 0;
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
if (snap.get(i) != null) enabledCount++;
|
||||
}
|
||||
if (enabledCount == 0) {
|
||||
@@ -118,7 +118,7 @@ public final class IndexedDrawCapture {
|
||||
final int[] types = new int[enabledCount];
|
||||
final boolean[] normalized = new boolean[enabledCount];
|
||||
int k = 0;
|
||||
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
|
||||
for (int i = 0; i < VAOManager.MAX_ATTRIBS; i++) {
|
||||
final AttribSnapshot.AttribDesc d = snap.get(i);
|
||||
if (d == null) continue;
|
||||
locations[k] = i;
|
||||
|
||||
+52
@@ -0,0 +1,52 @@
|
||||
package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memAlloc;
|
||||
|
||||
final class PixelDataSnapshot {
|
||||
private PixelDataSnapshot() {}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable ByteBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining()).order(ByteOrder.nativeOrder());
|
||||
out.put(pixels);
|
||||
out.flip();
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable IntBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining() * 4).order(ByteOrder.nativeOrder());
|
||||
out.asIntBuffer().put(pixels);
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable FloatBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining() * 4).order(ByteOrder.nativeOrder());
|
||||
out.asFloatBuffer().put(pixels);
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
|
||||
static @Nullable ByteBuffer copy(@Nullable DoubleBuffer pixels) {
|
||||
if (pixels == null) return null;
|
||||
final int pos = pixels.position();
|
||||
final ByteBuffer out = memAlloc(pixels.remaining() * 8).order(ByteOrder.nativeOrder());
|
||||
out.asDoubleBuffer().put(pixels);
|
||||
pixels.position(pos);
|
||||
return out;
|
||||
}
|
||||
}
|
||||
+37
-69
@@ -2,15 +2,17 @@ package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLDebug;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
|
||||
/**
|
||||
* Command: glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)
|
||||
* Specifies a two-dimensional texture image during display list playback.
|
||||
@@ -24,92 +26,58 @@ public record TexImage2DCmd(
|
||||
int border,
|
||||
int format,
|
||||
int type,
|
||||
@Nullable byte[] pixelData
|
||||
@Nullable ByteBuffer pixels,
|
||||
@Nullable PixelUnpackState unpack
|
||||
) implements DisplayListCommand {
|
||||
|
||||
/**
|
||||
* Create command from IntBuffer
|
||||
*/
|
||||
public static TexImage2DCmd fromIntBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 4; // 4 bytes per int
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asIntBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
public TexImage2DCmd {
|
||||
if (pixels == null) {
|
||||
unpack = null;
|
||||
}
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from FloatBuffer
|
||||
*/
|
||||
public static TexImage2DCmd fromFloatBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 4; // 4 bytes per float
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asFloatBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, data);
|
||||
public static TexImage2DCmd fromIntBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from DoubleBuffer
|
||||
*/
|
||||
public static TexImage2DCmd fromDoubleBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 8; // 8 bytes per double
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asDoubleBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, data);
|
||||
public static TexImage2DCmd fromFloatBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable FloatBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from ByteBuffer
|
||||
*/
|
||||
public static TexImage2DCmd fromByteBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = limit - pos;
|
||||
data = new byte[size];
|
||||
pixels.get(data);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, data);
|
||||
public static TexImage2DCmd fromDoubleBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable DoubleBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
public static TexImage2DCmd fromByteBuffer(int target, int level, int internalformat, int width, int height, int border, int format, int type, @Nullable ByteBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexImage2DCmd(target, level, internalformat, width, height, border, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
ByteBuffer buffer = null;
|
||||
if (pixelData != null) {
|
||||
buffer = ByteBuffer.allocateDirect(pixelData.length).order(ByteOrder.nativeOrder());
|
||||
buffer.put(pixelData);
|
||||
buffer.flip();
|
||||
if (pixels == null) {
|
||||
GLStateManager.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer) null);
|
||||
return;
|
||||
}
|
||||
GLStateManager.forcePixelUnpackState(unpack);
|
||||
try {
|
||||
GLStateManager.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
||||
} finally {
|
||||
GLStateManager.restorePixelUnpackState(unpack);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void delete() {
|
||||
if (pixels != null) {
|
||||
memFree(pixels);
|
||||
}
|
||||
GLStateManager.glTexImage2D(target, level, internalformat, width, height, border, format, type, buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull String toString() {
|
||||
String dataStr = pixelData != null ? (pixelData.length + " bytes") : "null";
|
||||
return String.format("TexImage2D(target=%s, level=%d, internalformat=%s, %dx%d, border=%d, format=%s, type=%s, data=%s)",
|
||||
String dataStr = pixels != null ? (pixels.remaining() + " bytes") : "null";
|
||||
return String.format("TexImage2D(target=%s, level=%d, internalformat=%s, %dx%d, border=%d, format=%s, type=%s, data=%s, unpack=%s)",
|
||||
GLDebug.getTextureTargetName(target), level, GLDebug.getTextureFormatName(internalformat),
|
||||
width, height, border, GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr);
|
||||
width, height, border, GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr, unpack);
|
||||
}
|
||||
}
|
||||
+37
-69
@@ -2,15 +2,17 @@ package com.gtnewhorizons.angelica.glsm.recording.commands;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLDebug;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.PixelUnpackState;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.memFree;
|
||||
|
||||
/**
|
||||
* Command: glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)
|
||||
* Updates a portion of an existing two-dimensional texture image during display list playback.
|
||||
@@ -24,92 +26,58 @@ public record TexSubImage2DCmd(
|
||||
int height,
|
||||
int format,
|
||||
int type,
|
||||
@Nullable byte[] pixelData
|
||||
@Nullable ByteBuffer pixels,
|
||||
@Nullable PixelUnpackState unpack
|
||||
) implements DisplayListCommand {
|
||||
|
||||
/**
|
||||
* Create command from IntBuffer
|
||||
*/
|
||||
public static TexSubImage2DCmd fromIntBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable IntBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 4; // 4 bytes per int
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asIntBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
public TexSubImage2DCmd {
|
||||
if (pixels == null) {
|
||||
unpack = null;
|
||||
}
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from FloatBuffer
|
||||
*/
|
||||
public static TexSubImage2DCmd fromFloatBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable FloatBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 4; // 4 bytes per float
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asFloatBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, data);
|
||||
public static TexSubImage2DCmd fromIntBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable IntBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from DoubleBuffer
|
||||
*/
|
||||
public static TexSubImage2DCmd fromDoubleBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable DoubleBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = (limit - pos) * 8; // 8 bytes per double
|
||||
data = new byte[size];
|
||||
ByteBuffer bb = ByteBuffer.wrap(data).order(ByteOrder.nativeOrder());
|
||||
bb.asDoubleBuffer().put(pixels);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, data);
|
||||
public static TexSubImage2DCmd fromFloatBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable FloatBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create command from ByteBuffer
|
||||
*/
|
||||
public static TexSubImage2DCmd fromByteBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable ByteBuffer pixels) {
|
||||
byte[] data = null;
|
||||
if (pixels != null) {
|
||||
int pos = pixels.position();
|
||||
int limit = pixels.limit();
|
||||
int size = limit - pos;
|
||||
data = new byte[size];
|
||||
pixels.get(data);
|
||||
pixels.position(pos); // Restore position
|
||||
}
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, data);
|
||||
public static TexSubImage2DCmd fromDoubleBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable DoubleBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
public static TexSubImage2DCmd fromByteBuffer(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @Nullable ByteBuffer pixels, PixelUnpackState unpack) {
|
||||
return new TexSubImage2DCmd(target, level, xoffset, yoffset, width, height, format, type, PixelDataSnapshot.copy(pixels), unpack);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
ByteBuffer buffer = null;
|
||||
if (pixelData != null) {
|
||||
buffer = ByteBuffer.allocateDirect(pixelData.length).order(ByteOrder.nativeOrder());
|
||||
buffer.put(pixelData);
|
||||
buffer.flip();
|
||||
if (pixels == null) {
|
||||
GLStateManager.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ByteBuffer) null);
|
||||
return;
|
||||
}
|
||||
GLStateManager.forcePixelUnpackState(unpack);
|
||||
try {
|
||||
GLStateManager.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||
} finally {
|
||||
GLStateManager.restorePixelUnpackState(unpack);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void delete() {
|
||||
if (pixels != null) {
|
||||
memFree(pixels);
|
||||
}
|
||||
GLStateManager.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull String toString() {
|
||||
String dataStr = pixelData != null ? (pixelData.length + " bytes") : "null";
|
||||
return String.format("TexSubImage2D(target=%s, level=%d, offset=(%d,%d), %dx%d, format=%s, type=%s, data=%s)",
|
||||
String dataStr = pixels != null ? (pixels.remaining() + " bytes") : "null";
|
||||
return String.format("TexSubImage2D(target=%s, level=%d, offset=(%d,%d), %dx%d, format=%s, type=%s, data=%s, unpack=%s)",
|
||||
GLDebug.getTextureTargetName(target), level, xoffset, yoffset, width, height,
|
||||
GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr);
|
||||
GLDebug.getTextureFormatName(format), GLDebug.getDataTypeName(type), dataStr, unpack);
|
||||
}
|
||||
}
|
||||
@@ -46,6 +46,8 @@ public class GLSMRedirector {
|
||||
private static final String ARBMultiTexture = "org/lwjgl/opengl/ARBMultitexture";
|
||||
private static final String ARBShaderObjects = "org/lwjgl/opengl/ARBShaderObjects";
|
||||
private static final String ARBInstancedArrays = "org/lwjgl/opengl/ARBInstancedArrays";
|
||||
private static final String ARBDrawInstanced = "org/lwjgl/opengl/ARBDrawInstanced";
|
||||
private static final String EXTDrawInstanced = "org/lwjgl/opengl/EXTDrawInstanced";
|
||||
|
||||
// Redirect VAO related calls from NHLib
|
||||
private static final String UniversalVAO = "com/gtnewhorizon/gtnhlib/client/opengl/UniversalVAO";
|
||||
@@ -126,6 +128,7 @@ public class GLSMRedirector {
|
||||
.add("glFrustum")
|
||||
.add("glGetBoolean")
|
||||
.add("glGetFloat")
|
||||
.add("glGetFloatv", "glGetFloat")
|
||||
.add("glGetInteger")
|
||||
.add("glGetLight")
|
||||
.add("glGetMaterial")
|
||||
@@ -296,6 +299,7 @@ public class GLSMRedirector {
|
||||
.add("glStencilOpSeparate")
|
||||
.add("glUseProgram")
|
||||
.add("glShaderSource")
|
||||
.add("nglShaderSource")
|
||||
.add("glLinkProgram")
|
||||
.add("glDeleteProgram")
|
||||
.add("glCreateShader")
|
||||
@@ -321,6 +325,7 @@ public class GLSMRedirector {
|
||||
.add("glUniformMatrix2")
|
||||
.add("glUniformMatrix3")
|
||||
.add("glUniformMatrix4")
|
||||
.add("glUniformMatrix4fv", "glUniformMatrix4")
|
||||
.add("glDeleteShader")
|
||||
.add("glGetShaderi")
|
||||
.add("glGetShaderInfoLog")
|
||||
@@ -342,6 +347,7 @@ public class GLSMRedirector {
|
||||
.add("glGenVertexArrays")
|
||||
.add("glBindVertexArray")
|
||||
.add("glDeleteVertexArrays")
|
||||
.add("glIsVertexArray")
|
||||
.add("glBindFramebuffer")
|
||||
.add("glDeleteFramebuffers")
|
||||
.add("glGenFramebuffers")
|
||||
@@ -352,7 +358,8 @@ public class GLSMRedirector {
|
||||
.add("glGetFramebufferAttachmentParameteri")
|
||||
.add("glBlitFramebuffer");
|
||||
final var gl31 = RedirectMap.newMap()
|
||||
.add("glDrawElementsInstanced");
|
||||
.add("glDrawElementsInstanced")
|
||||
.add("glDrawArraysInstanced");
|
||||
final var gl32 = RedirectMap.newMap()
|
||||
.add("glFramebufferTexture");
|
||||
final var gl33 = RedirectMap.newMap()
|
||||
@@ -455,6 +462,14 @@ public class GLSMRedirector {
|
||||
methodRedirects.put(ARBInstancedArrays, RedirectMap.newMap()
|
||||
.add("glVertexAttribDivisorARB")
|
||||
);
|
||||
methodRedirects.put(ARBDrawInstanced, RedirectMap.newMap()
|
||||
.add("glDrawArraysInstancedARB", "glDrawArraysInstanced")
|
||||
.add("glDrawElementsInstancedARB", "glDrawElementsInstanced")
|
||||
);
|
||||
methodRedirects.put(EXTDrawInstanced, RedirectMap.newMap()
|
||||
.add("glDrawArraysInstancedEXT", "glDrawArraysInstanced")
|
||||
.add("glDrawElementsInstancedEXT", "glDrawElementsInstanced")
|
||||
);
|
||||
|
||||
// APPLE
|
||||
methodRedirects.put(APPLEVertexArrayObject, RedirectMap.newMap()
|
||||
@@ -587,18 +602,16 @@ public class GLSMRedirector {
|
||||
}
|
||||
} else {
|
||||
final Map<String, String> redirects = mNode.owner.startsWith(GL_PREFIX) ? glMethodRedirects : methodRedirects.get(mNode.owner);
|
||||
if (redirects != null) {
|
||||
final String glsmName = redirects.get(mNode.name);
|
||||
if (glsmName != null) {
|
||||
if (LOG_SPAM) {
|
||||
final String shortOwner = mNode.owner.substring(mNode.owner.lastIndexOf("/") + 1);
|
||||
LOGGER.info("Redirecting call in {} from {}.{}{} to GLStateManager.{}{}", transformedName, shortOwner, mNode.name, mNode.desc, glsmName, mNode.desc);
|
||||
}
|
||||
mNode.owner = GLStateManager;
|
||||
mNode.name = glsmName;
|
||||
changed = true;
|
||||
redirectInMethod = true;
|
||||
final String glsmName = redirects != null ? redirects.get(mNode.name) : null;
|
||||
if (glsmName != null) {
|
||||
if (LOG_SPAM) {
|
||||
final String shortOwner = mNode.owner.substring(mNode.owner.lastIndexOf("/") + 1);
|
||||
LOGGER.info("Redirecting call in {} from {}.{}{} to GLStateManager.{}{}", transformedName, shortOwner, mNode.name, mNode.desc, glsmName, mNode.desc);
|
||||
}
|
||||
mNode.owner = GLStateManager;
|
||||
mNode.name = glsmName;
|
||||
changed = true;
|
||||
redirectInMethod = true;
|
||||
}
|
||||
}
|
||||
// Redirect <init> calls for quadric classes
|
||||
@@ -617,8 +630,7 @@ public class GLSMRedirector {
|
||||
for (int i = 0; i < dynNode.bsmArgs.length; i++) {
|
||||
if (!(dynNode.bsmArgs[i] instanceof Handle handle)) continue;
|
||||
final Map<String, String> redirects = handle.getOwner().startsWith(GL_PREFIX) ? glMethodRedirects : methodRedirects.get(handle.getOwner());
|
||||
if (redirects == null) continue;
|
||||
final String glsmName = redirects.get(handle.getName());
|
||||
final String glsmName = redirects != null ? redirects.get(handle.getName()) : null;
|
||||
if (glsmName == null) continue;
|
||||
if (LOG_SPAM) {
|
||||
final String shortOwner = handle.getOwner().substring(handle.getOwner().lastIndexOf("/") + 1);
|
||||
|
||||
@@ -27,65 +27,75 @@ public class LightModelState implements ISettableState<LightModelState> {
|
||||
twoSide = 0.0F;
|
||||
}
|
||||
|
||||
public void setAmbient(FloatBuffer newBuffer) {
|
||||
public boolean setAmbient(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setAmbient(IntBuffer newBuffer) {
|
||||
public boolean setAmbient(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setColorControl(int val) {
|
||||
public boolean setColorControl(int val) {
|
||||
if (GLStateManager.shouldBypassCache() || this.colorControl != val) {
|
||||
this.colorControl = val;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setColorControl(IntBuffer newBuffer) {
|
||||
setColorControl(newBuffer.get());
|
||||
public boolean setColorControl(IntBuffer newBuffer) {
|
||||
return setColorControl(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLocalViewer(float val) {
|
||||
public boolean setLocalViewer(float val) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(this.localViewer, val) != 0) {
|
||||
this.localViewer = val;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setLocalViewer(FloatBuffer newBuffer) {
|
||||
setLocalViewer(newBuffer.get());
|
||||
public boolean setLocalViewer(FloatBuffer newBuffer) {
|
||||
return setLocalViewer(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLocalViewer(IntBuffer newBuffer) {
|
||||
setLocalViewer((float) newBuffer.get());
|
||||
public boolean setLocalViewer(IntBuffer newBuffer) {
|
||||
return setLocalViewer((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLocalViewer(int val) {
|
||||
setLocalViewer((float) val);
|
||||
public boolean setLocalViewer(int val) {
|
||||
return setLocalViewer((float) val);
|
||||
}
|
||||
|
||||
public void setTwoSide(float val) {
|
||||
public boolean setTwoSide(float val) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(this.twoSide, val) != 0) {
|
||||
this.twoSide = val;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setTwoSide(FloatBuffer newBuffer) {
|
||||
setTwoSide(newBuffer.get());
|
||||
public boolean setTwoSide(FloatBuffer newBuffer) {
|
||||
return setTwoSide(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setTwoSide(IntBuffer newBuffer) {
|
||||
setTwoSide((float) newBuffer.get());
|
||||
public boolean setTwoSide(IntBuffer newBuffer) {
|
||||
return setTwoSide((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setTwoSide(int val) {
|
||||
setTwoSide((float) val);
|
||||
public boolean setTwoSide(int val) {
|
||||
return setTwoSide((float) val);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -17,6 +17,7 @@ public class LightState implements ISettableState<LightState> {
|
||||
|
||||
private static final Vector4i vector4i = new Vector4i();
|
||||
private static final Vector4f vector4f = new Vector4f();
|
||||
private static final Vector3f vector3f = new Vector3f();
|
||||
private static final Vector3i vector3i = new Vector3i();
|
||||
private static final Matrix3f matrix3f = new Matrix3f();
|
||||
|
||||
@@ -27,6 +28,10 @@ public class LightState implements ISettableState<LightState> {
|
||||
public final Vector4f specular;
|
||||
public final Vector4f position;
|
||||
public final Vector3f spotDirection;
|
||||
private final Vector4f rawPosition;
|
||||
private int posMvGeneration = -1;
|
||||
private final Vector3f rawSpotDirection;
|
||||
private int spotDirLinearGeneration = -1;
|
||||
public float spotExponent;
|
||||
public float spotCutoff;
|
||||
public float spotCosCutoff;
|
||||
@@ -66,178 +71,221 @@ public class LightState implements ISettableState<LightState> {
|
||||
this.linearAttenuation = linearAttenuation;
|
||||
this.quadraticAttenuation = quadraticAttenuation;
|
||||
|
||||
this.rawPosition = new Vector4f(position);
|
||||
this.position = position;
|
||||
this.position.mul(GLStateManager.getModelViewMatrix());
|
||||
this.posMvGeneration = GLStateManager.mvGeneration;
|
||||
|
||||
this.rawSpotDirection = new Vector3f(spotDirection);
|
||||
this.spotDirection = spotDirection;
|
||||
GLStateManager.getModelViewMatrix().get3x3(matrix3f);
|
||||
this.spotDirection.mul(matrix3f);
|
||||
this.spotDirLinearGeneration = GLStateManager.mvLinearGeneration;
|
||||
}
|
||||
|
||||
public void setAmbient(FloatBuffer newBuffer) {
|
||||
public boolean setAmbient(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setAmbient(IntBuffer newBuffer) {
|
||||
public boolean setAmbient(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setDiffuse(FloatBuffer newBuffer) {
|
||||
public boolean setDiffuse(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setDiffuse(IntBuffer newBuffer) {
|
||||
public boolean setDiffuse(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpecular(FloatBuffer newBuffer) {
|
||||
public boolean setSpecular(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpecular(IntBuffer newBuffer) {
|
||||
public boolean setSpecular(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setPosition(FloatBuffer newBuffer) {
|
||||
// We are bypassing cache everytime for position, because the necessary components to enable tracking the cache
|
||||
// are big and probably more than just bypassing. We would need to track the modelview matrix it was transformed
|
||||
// with and the untransformed coordinates in addition to the final transformation.
|
||||
this.position.set(newBuffer);
|
||||
this.position.mul(GLStateManager.getModelViewMatrix());
|
||||
public boolean setPosition(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
return applyPosition(vector4f);
|
||||
}
|
||||
|
||||
public void setPosition(IntBuffer newBuffer) {
|
||||
public boolean setPosition(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
this.position.set((float) vector4i.x, (float) vector4i.y, (float) vector4i.z, (float) vector4i.w);
|
||||
this.position.mul(GLStateManager.getModelViewMatrix());
|
||||
vector4f.set((float) vector4i.x, (float) vector4i.y, (float) vector4i.z, (float) vector4i.w);
|
||||
return applyPosition(vector4f);
|
||||
}
|
||||
|
||||
public void setSpotDirection(FloatBuffer newBuffer) {
|
||||
// We are bypassing cache everytime for spot direction, because the necessary components to enable tracking the cache
|
||||
// are big and probably more than just bypassing. We would need to track the modelview matrix it was transformed
|
||||
// with and the untransformed coordinates in addition to the final transformation.
|
||||
GLStateManager.getModelViewMatrix().get3x3(matrix3f);
|
||||
this.spotDirection.set(newBuffer);
|
||||
this.spotDirection.mul(matrix3f);
|
||||
private boolean applyPosition(Vector4f raw) {
|
||||
final int mvGen = GLStateManager.mvGeneration;
|
||||
if (GLStateManager.shouldBypassCache() || this.posMvGeneration != mvGen || !this.rawPosition.equals(raw)) {
|
||||
this.rawPosition.set(raw);
|
||||
this.posMvGeneration = mvGen;
|
||||
this.position.set(raw);
|
||||
this.position.mul(GLStateManager.getModelViewMatrix());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpotDirection(IntBuffer newBuffer) {
|
||||
public boolean setSpotDirection(FloatBuffer newBuffer) {
|
||||
vector3f.set(newBuffer);
|
||||
return applySpotDirection(vector3f);
|
||||
}
|
||||
|
||||
public boolean setSpotDirection(IntBuffer newBuffer) {
|
||||
vector3i.set(newBuffer);
|
||||
GLStateManager.getModelViewMatrix().get3x3(matrix3f);
|
||||
this.spotDirection.set((float) vector3i.x, (float) vector3i.y, (float) vector3i.z);
|
||||
this.spotDirection.mul(matrix3f);
|
||||
vector3f.set((float) vector3i.x, (float) vector3i.y, (float) vector3i.z);
|
||||
return applySpotDirection(vector3f);
|
||||
}
|
||||
|
||||
public void setSpotExponent(FloatBuffer newBuffer) {
|
||||
setSpotExponent(newBuffer.get());
|
||||
private boolean applySpotDirection(Vector3f raw) {
|
||||
final int mvLinearGen = GLStateManager.mvLinearGeneration;
|
||||
if (GLStateManager.shouldBypassCache() || this.spotDirLinearGeneration != mvLinearGen || !this.rawSpotDirection.equals(raw)) {
|
||||
this.rawSpotDirection.set(raw);
|
||||
this.spotDirLinearGeneration = mvLinearGen;
|
||||
GLStateManager.getModelViewMatrix().get3x3(matrix3f);
|
||||
this.spotDirection.set(raw);
|
||||
this.spotDirection.mul(matrix3f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpotExponent(IntBuffer newBuffer) {
|
||||
setSpotExponent((float) newBuffer.get());
|
||||
public boolean setSpotExponent(FloatBuffer newBuffer) {
|
||||
return setSpotExponent(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotExponent(int i) {
|
||||
setSpotExponent((float) i);
|
||||
public boolean setSpotExponent(IntBuffer newBuffer) {
|
||||
return setSpotExponent((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotExponent(float f) {
|
||||
public boolean setSpotExponent(int i) {
|
||||
return setSpotExponent((float) i);
|
||||
}
|
||||
|
||||
public boolean setSpotExponent(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.spotExponent) != 0) {
|
||||
this.spotExponent = f;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpotCutoff(FloatBuffer newBuffer) {
|
||||
setSpotCutoff(newBuffer.get());
|
||||
public boolean setSpotCutoff(FloatBuffer newBuffer) {
|
||||
return setSpotCutoff(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotCutoff(IntBuffer newBuffer) {
|
||||
setSpotCutoff((float) newBuffer.get());
|
||||
public boolean setSpotCutoff(IntBuffer newBuffer) {
|
||||
return setSpotCutoff((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setSpotCutoff(int i) {
|
||||
setSpotCutoff((float) i);
|
||||
public boolean setSpotCutoff(int i) {
|
||||
return setSpotCutoff((float) i);
|
||||
}
|
||||
|
||||
public void setSpotCutoff(float f) {
|
||||
public boolean setSpotCutoff(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.spotCutoff) != 0) {
|
||||
this.spotCutoff = f;
|
||||
this.spotCosCutoff = (float) Math.cos(Math.toRadians(f));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(FloatBuffer newBuffer) {
|
||||
setConstantAttenuation(newBuffer.get());
|
||||
public boolean setConstantAttenuation(FloatBuffer newBuffer) {
|
||||
return setConstantAttenuation(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(IntBuffer newBuffer) {
|
||||
setConstantAttenuation((float) newBuffer.get());
|
||||
public boolean setConstantAttenuation(IntBuffer newBuffer) {
|
||||
return setConstantAttenuation((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(int i) {
|
||||
setConstantAttenuation((float) i);
|
||||
public boolean setConstantAttenuation(int i) {
|
||||
return setConstantAttenuation((float) i);
|
||||
}
|
||||
|
||||
public void setConstantAttenuation(float f) {
|
||||
public boolean setConstantAttenuation(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.constantAttenuation) != 0) {
|
||||
this.constantAttenuation = f;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(FloatBuffer newBuffer) {
|
||||
setLinearAttenuation(newBuffer.get());
|
||||
public boolean setLinearAttenuation(FloatBuffer newBuffer) {
|
||||
return setLinearAttenuation(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(IntBuffer newBuffer) {
|
||||
setLinearAttenuation((float) newBuffer.get());
|
||||
public boolean setLinearAttenuation(IntBuffer newBuffer) {
|
||||
return setLinearAttenuation((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(int i) {
|
||||
setLinearAttenuation((float) i);
|
||||
public boolean setLinearAttenuation(int i) {
|
||||
return setLinearAttenuation((float) i);
|
||||
}
|
||||
|
||||
public void setLinearAttenuation(float f) {
|
||||
public boolean setLinearAttenuation(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.linearAttenuation) != 0) {
|
||||
this.linearAttenuation = f;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(FloatBuffer newBuffer) {
|
||||
setQuadraticAttenuation(newBuffer.get());
|
||||
public boolean setQuadraticAttenuation(FloatBuffer newBuffer) {
|
||||
return setQuadraticAttenuation(newBuffer.get());
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(IntBuffer newBuffer) {
|
||||
setQuadraticAttenuation((float) newBuffer.get());
|
||||
public boolean setQuadraticAttenuation(IntBuffer newBuffer) {
|
||||
return setQuadraticAttenuation((float) newBuffer.get());
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(int i) {
|
||||
setQuadraticAttenuation((float) i);
|
||||
public boolean setQuadraticAttenuation(int i) {
|
||||
return setQuadraticAttenuation((float) i);
|
||||
}
|
||||
|
||||
public void setQuadraticAttenuation(float f) {
|
||||
public boolean setQuadraticAttenuation(float f) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(f, this.quadraticAttenuation) != 0) {
|
||||
this.quadraticAttenuation = f;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -246,7 +294,11 @@ public class LightState implements ISettableState<LightState> {
|
||||
this.diffuse.set(state.diffuse);
|
||||
this.specular.set(state.specular);
|
||||
this.position.set(state.position);
|
||||
this.rawPosition.set(state.rawPosition);
|
||||
this.posMvGeneration = state.posMvGeneration;
|
||||
this.spotDirection.set(state.spotDirection);
|
||||
this.rawSpotDirection.set(state.rawSpotDirection);
|
||||
this.spotDirLinearGeneration = state.spotDirLinearGeneration;
|
||||
this.spotExponent = state.spotExponent;
|
||||
this.spotCutoff = state.spotCutoff;
|
||||
this.spotCosCutoff = state.spotCosCutoff;
|
||||
|
||||
@@ -37,82 +37,100 @@ public class MaterialState implements ISettableState<MaterialState> {
|
||||
colorIndexes = new Vector3f(0.0F, 1.0F, 1.0F);
|
||||
}
|
||||
|
||||
public void setAmbient(FloatBuffer newBuffer) {
|
||||
public boolean setAmbient(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setAmbient(IntBuffer newBuffer) {
|
||||
public boolean setAmbient(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.ambient.equals(vector4f)) {
|
||||
this.ambient.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setDiffuse(FloatBuffer newBuffer) {
|
||||
public boolean setDiffuse(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setDiffuse(IntBuffer newBuffer) {
|
||||
public boolean setDiffuse(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.diffuse.equals(vector4f)) {
|
||||
this.diffuse.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpecular(FloatBuffer newBuffer) {
|
||||
public boolean setSpecular(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setSpecular(IntBuffer newBuffer) {
|
||||
public boolean setSpecular(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.specular.equals(vector4f)) {
|
||||
this.specular.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setEmission(FloatBuffer newBuffer) {
|
||||
public boolean setEmission(FloatBuffer newBuffer) {
|
||||
vector4f.set(newBuffer);
|
||||
if (GLStateManager.shouldBypassCache() || !this.emission.equals(vector4f)) {
|
||||
this.emission.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setEmission(IntBuffer newBuffer) {
|
||||
public boolean setEmission(IntBuffer newBuffer) {
|
||||
vector4i.set(newBuffer);
|
||||
vector4f.set(i2f(vector4i.x), i2f(vector4i.y), i2f(vector4i.z), i2f(vector4i.w));
|
||||
if (GLStateManager.shouldBypassCache() || !this.emission.equals(vector4f)) {
|
||||
this.emission.set(vector4f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setShininess(float val) {
|
||||
public boolean setShininess(float val) {
|
||||
if (GLStateManager.shouldBypassCache() || Float.compare(this.shininess, val) != 0) {
|
||||
this.shininess = val;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// On the buffer versions of shininess, we need to call `get(0)` explicitly specifying the index
|
||||
// otherwise calling `get()` advances the buffer position, and some mods may re-use the same buffer
|
||||
// in subsequent calls, resulting in a BufferUnderflowException.
|
||||
public void setShininess(FloatBuffer newBuffer) { setShininess(newBuffer.get(0)); }
|
||||
public boolean setShininess(FloatBuffer newBuffer) { return setShininess(newBuffer.get(0)); }
|
||||
|
||||
public void setShininess(IntBuffer newBuffer) { setShininess((float) newBuffer.get(0)); }
|
||||
public boolean setShininess(IntBuffer newBuffer) { return setShininess((float) newBuffer.get(0)); }
|
||||
|
||||
public void setShininess(int val) { setShininess((float) val);}
|
||||
public boolean setShininess(int val) { return setShininess((float) val);}
|
||||
|
||||
public void setColorIndexes(FloatBuffer newBuffer) {
|
||||
public boolean setColorIndexes(FloatBuffer newBuffer) {
|
||||
// You are reading this correctly, nvidia drivers flip the y and z values in
|
||||
// glMaterial specifically for GL_COLOR_INDEXES. Other drivers do not do this.
|
||||
// This probably breaks things but who knows, GLSM is setup to track to what the
|
||||
@@ -125,15 +143,19 @@ public class MaterialState implements ISettableState<MaterialState> {
|
||||
|
||||
if (GLStateManager.shouldBypassCache() || !this.colorIndexes.equals(vector3f)) {
|
||||
this.colorIndexes.set(vector3f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setColorIndexes(IntBuffer newBuffer) {
|
||||
public boolean setColorIndexes(IntBuffer newBuffer) {
|
||||
vector3i.set(newBuffer.get(0), newBuffer.get(2), newBuffer.get(1));
|
||||
vector3f.set((float) vector3i.x, (float) vector3i.y, (float) vector3i.z);
|
||||
if (GLStateManager.shouldBypassCache() || !this.colorIndexes.equals(vector3f)) {
|
||||
this.colorIndexes.set(vector3f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
package com.gtnewhorizons.angelica.glsm.states;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
|
||||
|
||||
/**
|
||||
* Immutable client-side pixel unpack state (glPixelStore UNPACK_* params)
|
||||
*/
|
||||
public record PixelUnpackState(
|
||||
int alignment,
|
||||
int rowLength,
|
||||
int skipRows,
|
||||
int skipPixels,
|
||||
int imageHeight,
|
||||
int skipImages,
|
||||
boolean swapBytes,
|
||||
boolean lsbFirst
|
||||
) {
|
||||
public static final PixelUnpackState DEFAULT = new PixelUnpackState(4, 0, 0, 0, 0, 0, false, false);
|
||||
|
||||
public boolean isDefault() {
|
||||
return this.equals(DEFAULT);
|
||||
}
|
||||
|
||||
public PixelUnpackState with(int pname, int param) {
|
||||
return switch (pname) {
|
||||
case GL11.GL_UNPACK_ALIGNMENT -> (param == 1 || param == 2 || param == 4 || param == 8) ? new PixelUnpackState(param, rowLength, skipRows, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst) : this;
|
||||
case GL11.GL_UNPACK_ROW_LENGTH -> param >= 0 ? new PixelUnpackState(alignment, param, skipRows, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst) : this;
|
||||
case GL11.GL_UNPACK_SKIP_ROWS -> param >= 0 ? new PixelUnpackState(alignment, rowLength, param, skipPixels, imageHeight, skipImages, swapBytes, lsbFirst) : this;
|
||||
case GL11.GL_UNPACK_SKIP_PIXELS -> param >= 0 ? new PixelUnpackState(alignment, rowLength, skipRows, param, imageHeight, skipImages, swapBytes, lsbFirst) : this;
|
||||
case GL12.GL_UNPACK_IMAGE_HEIGHT -> param >= 0 ? new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, param, skipImages, swapBytes, lsbFirst) : this;
|
||||
case GL12.GL_UNPACK_SKIP_IMAGES -> param >= 0 ? new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, imageHeight, param, swapBytes, lsbFirst) : this;
|
||||
case GL11.GL_UNPACK_SWAP_BYTES -> new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, imageHeight, skipImages, param != 0, lsbFirst);
|
||||
case GL11.GL_UNPACK_LSB_FIRST -> new PixelUnpackState(alignment, rowLength, skipRows, skipPixels, imageHeight, skipImages, swapBytes, param != 0);
|
||||
default -> this;
|
||||
};
|
||||
}
|
||||
|
||||
public static void applyDiff(PixelUnpackState from, PixelUnpackState to) {
|
||||
if (from.alignment != to.alignment) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_ALIGNMENT, to.alignment);
|
||||
if (from.rowLength != to.rowLength) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_ROW_LENGTH, to.rowLength);
|
||||
if (from.skipRows != to.skipRows) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_SKIP_ROWS, to.skipRows);
|
||||
if (from.skipPixels != to.skipPixels) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_SKIP_PIXELS, to.skipPixels);
|
||||
if (from.imageHeight != to.imageHeight) RENDER_BACKEND.pixelStorei(GL12.GL_UNPACK_IMAGE_HEIGHT, to.imageHeight);
|
||||
if (from.skipImages != to.skipImages) RENDER_BACKEND.pixelStorei(GL12.GL_UNPACK_SKIP_IMAGES, to.skipImages);
|
||||
if (from.swapBytes != to.swapBytes) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_SWAP_BYTES, to.swapBytes ? 1 : 0);
|
||||
if (from.lsbFirst != to.lsbFirst) RENDER_BACKEND.pixelStorei(GL11.GL_UNPACK_LSB_FIRST, to.lsbFirst ? 1 : 0);
|
||||
}
|
||||
}
|
||||
@@ -1,198 +0,0 @@
|
||||
package com.gtnewhorizons.angelica.glsm.states;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayDeque;
|
||||
|
||||
/**
|
||||
* Per-VAO vertex attribute pointer state tracking (Mesa-style).
|
||||
*/
|
||||
public class VertexAttribState {
|
||||
public static final int MAX_ATTRIBS = 16;
|
||||
|
||||
private static final Int2ObjectOpenHashMap<Attrib[]> vaoAttribs = new Int2ObjectOpenHashMap<>();
|
||||
private static Attrib[] current;
|
||||
private static final ArrayDeque<Attrib[]> pool = new ArrayDeque<>();
|
||||
private static int clientSideEnabledCount;
|
||||
|
||||
public static void init(int defaultVAO) {
|
||||
vaoAttribs.clear();
|
||||
pool.clear();
|
||||
current = allocAttribArray();
|
||||
vaoAttribs.put(defaultVAO, current);
|
||||
clientSideEnabledCount = 0;
|
||||
}
|
||||
|
||||
public static void onBindVertexArray(int newVAO) {
|
||||
current = vaoAttribs.computeIfAbsent(newVAO, k -> allocAttribArray());
|
||||
recomputeClientSideCount();
|
||||
}
|
||||
|
||||
public static void onDeleteVertexArray(int vaoId) {
|
||||
final Attrib[] arr = vaoAttribs.remove(vaoId);
|
||||
if (arr != null) {
|
||||
pool.addLast(arr);
|
||||
}
|
||||
}
|
||||
|
||||
public static void reset() {
|
||||
vaoAttribs.clear();
|
||||
pool.clear();
|
||||
current = null;
|
||||
clientSideEnabledCount = 0;
|
||||
}
|
||||
|
||||
private static Attrib[] allocAttribArray() {
|
||||
Attrib[] arr = pool.pollFirst();
|
||||
if (arr != null) {
|
||||
for (Attrib a : arr) a.reset();
|
||||
return arr;
|
||||
}
|
||||
arr = new Attrib[MAX_ATTRIBS];
|
||||
for (int i = 0; i < MAX_ATTRIBS; i++) arr[i] = new Attrib();
|
||||
return arr;
|
||||
}
|
||||
|
||||
public static void set(int index, int size, int type, boolean normalized, int stride, long offset, int vboId) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = current[index];
|
||||
final boolean was = a.isClientSide();
|
||||
a.size = size;
|
||||
a.type = type;
|
||||
a.normalized = normalized;
|
||||
a.stride = stride;
|
||||
a.offset = offset;
|
||||
a.vboId = vboId;
|
||||
a.clientPointer = null;
|
||||
if (was) clientSideEnabledCount--;
|
||||
}
|
||||
|
||||
public static void set(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer, int vboId) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = current[index];
|
||||
final boolean was = a.isClientSide();
|
||||
a.size = size;
|
||||
a.type = type;
|
||||
a.normalized = normalized;
|
||||
a.stride = stride;
|
||||
a.offset = 0;
|
||||
a.vboId = vboId;
|
||||
a.clientPointer = (vboId == 0) ? pointer : null;
|
||||
final boolean now = a.isClientSide();
|
||||
if (was != now) clientSideEnabledCount += now ? 1 : -1;
|
||||
}
|
||||
|
||||
public static void setEnabled(int index, boolean enabled) {
|
||||
if (index < 0 || index >= MAX_ATTRIBS) return;
|
||||
final Attrib a = current[index];
|
||||
if (a.clientPointer != null && a.enabled != enabled) {
|
||||
clientSideEnabledCount += enabled ? 1 : -1;
|
||||
}
|
||||
a.enabled = enabled;
|
||||
}
|
||||
|
||||
public static Attrib get(int index) {
|
||||
return current[index];
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static void recomputeClientSideCount() {
|
||||
int count = 0;
|
||||
for (int i = 0; i < MAX_ATTRIBS; i++) {
|
||||
if (current[i].isClientSide()) count++;
|
||||
}
|
||||
clientSideEnabledCount = count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if any currently enabled vertex attribute was registered without a VBO
|
||||
* (i.e. as a client-side pointer). In core profile, such attribs are treated as null
|
||||
* offsets into a non-existent buffer, causing a native crash at draw time.
|
||||
*/
|
||||
public static boolean hasAnyClientSideEnabledAttrib() {
|
||||
return clientSideEnabledCount > 0;
|
||||
}
|
||||
public static class Attrib {
|
||||
public boolean enabled;
|
||||
public int size;
|
||||
public int type;
|
||||
public boolean normalized;
|
||||
public int stride;
|
||||
public long offset;
|
||||
public int vboId;
|
||||
public ByteBuffer clientPointer;
|
||||
|
||||
public boolean isClientSide() {
|
||||
return enabled && clientPointer != null;
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
enabled = false;
|
||||
size = 0;
|
||||
type = 0;
|
||||
normalized = false;
|
||||
stride = 0;
|
||||
offset = 0;
|
||||
vboId = 0;
|
||||
clientPointer = null;
|
||||
}
|
||||
|
||||
public int effectiveStride() {
|
||||
return (stride != 0) ? stride : size * typeSizeBytes();
|
||||
}
|
||||
|
||||
public int typeSizeBytes() {
|
||||
return glTypeSizeBytes(type);
|
||||
}
|
||||
|
||||
public static int glTypeSizeBytes(int glType) {
|
||||
return switch (glType) {
|
||||
case GL11.GL_FLOAT, GL11.GL_INT, GL11.GL_UNSIGNED_INT -> 4;
|
||||
case GL11.GL_DOUBLE -> 8;
|
||||
case GL11.GL_SHORT, GL11.GL_UNSIGNED_SHORT -> 2;
|
||||
case GL11.GL_BYTE, GL11.GL_UNSIGNED_BYTE -> 1;
|
||||
default -> 4;
|
||||
};
|
||||
}
|
||||
|
||||
public float readComponent(ByteBuffer buf, int base, int component) {
|
||||
return readComponent(type, normalized, buf, base, component);
|
||||
}
|
||||
|
||||
public static float readComponent(int type, boolean normalized, ByteBuffer buf, int base, int component) {
|
||||
return switch (type) {
|
||||
case GL11.GL_FLOAT -> buf.getFloat(base + component * 4);
|
||||
case GL11.GL_DOUBLE -> (float) buf.getDouble(base + component * 8);
|
||||
case GL11.GL_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? v / (float) Integer.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_INT -> {
|
||||
final int v = buf.getInt(base + component * 4);
|
||||
yield normalized ? (v & 0xFFFFFFFFL) / (float) 0xFFFFFFFFL : (float) (v & 0xFFFFFFFFL);
|
||||
}
|
||||
case GL11.GL_SHORT -> {
|
||||
final short v = buf.getShort(base + component * 2);
|
||||
yield normalized ? v / (float) Short.MAX_VALUE : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_SHORT -> {
|
||||
final int v = buf.getShort(base + component * 2) & 0xFFFF;
|
||||
yield normalized ? v / (float) 0xFFFF : (float) v;
|
||||
}
|
||||
case GL11.GL_BYTE -> {
|
||||
final byte v = buf.get(base + component);
|
||||
yield normalized ? v / 127.0f : (float) v;
|
||||
}
|
||||
case GL11.GL_UNSIGNED_BYTE -> {
|
||||
final int v = buf.get(base + component) & 0xFF;
|
||||
yield normalized ? v / 255.0f : (float) v;
|
||||
}
|
||||
default -> 0.0f;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
-7
@@ -7,7 +7,6 @@ import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.QuadConverter;
|
||||
import com.gtnewhorizons.angelica.glsm.RenderSystem;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
@@ -204,14 +203,8 @@ public class TessellatorStreamingDrawer {
|
||||
firstVertex = 0;
|
||||
}
|
||||
|
||||
GLStateManager.prepareWideLineEmulation(drawMode);
|
||||
ShaderManager.getInstance().preDraw(flags);
|
||||
drawWithQuadConversion(drawMode, firstVertex, vertexCount);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
GLStateManager.glDisableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
GLStateManager.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GLStateManager.glDisableClientState(GL11.GL_COLOR_ARRAY);
|
||||
GLStateManager.glDisableClientState(GL11.GL_NORMAL_ARRAY);
|
||||
}
|
||||
|
||||
private static void drawWithQuadConversion(int drawMode, int firstVertex, int vertexCount) {
|
||||
|
||||
@@ -9,6 +9,7 @@ public class TextureInfo {
|
||||
|
||||
@Getter protected final int id;
|
||||
protected int internalFormat = -1;
|
||||
protected int resolvedInternalFormat = -1;
|
||||
protected int width = -1;
|
||||
protected int height = -1;
|
||||
|
||||
@@ -16,6 +17,7 @@ public class TextureInfo {
|
||||
@Getter @Setter protected int magFilter = GL11.GL_LINEAR;
|
||||
@Getter @Setter protected int wrapS = GL11.GL_REPEAT;
|
||||
@Getter @Setter protected int wrapT = GL11.GL_REPEAT;
|
||||
@Getter @Setter protected int baseLevel = 0;
|
||||
@Getter @Setter protected int maxLevel = 1000;
|
||||
@Getter @Setter protected int minLod = -1000;
|
||||
@Getter @Setter protected int maxLod = 1000;
|
||||
@@ -23,6 +25,8 @@ public class TextureInfo {
|
||||
|
||||
@Getter @Setter protected float maxAnisotropy = 1.0f;
|
||||
|
||||
@Getter @Setter protected boolean generateMipmap = false;
|
||||
|
||||
protected TextureInfo(int id) {
|
||||
this.id = id;
|
||||
}
|
||||
@@ -34,6 +38,17 @@ public class TextureInfo {
|
||||
return internalFormat;
|
||||
}
|
||||
|
||||
public int getResolvedInternalFormat() {
|
||||
if (resolvedInternalFormat == -1) {
|
||||
resolvedInternalFormat = RenderSystem.getTexLevelParameteri(id, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
}
|
||||
return resolvedInternalFormat;
|
||||
}
|
||||
|
||||
public boolean needsInternalFormatResolve() {
|
||||
return resolvedInternalFormat == -1;
|
||||
}
|
||||
|
||||
public int getWidth() {
|
||||
if (width == -1) {
|
||||
width = RenderSystem.getTexLevelParameteri(id, 0, GL11.GL_TEXTURE_WIDTH);
|
||||
|
||||
@@ -5,6 +5,9 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL21;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import java.nio.Buffer;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
@@ -45,6 +48,7 @@ public class TextureInfoCache {
|
||||
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
|
||||
if (info == null) return;
|
||||
info.internalFormat = internalformat;
|
||||
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
|
||||
info.width = width;
|
||||
info.height = height;
|
||||
}
|
||||
@@ -55,11 +59,24 @@ public class TextureInfoCache {
|
||||
final TextureInfo info = getInfo(GLStateManager.getBoundTextureForServerState());
|
||||
if (info == null) return;
|
||||
info.internalFormat = internalformat;
|
||||
info.resolvedInternalFormat = isGenericCompressedInternalFormat(internalformat) ? -1 : internalformat;
|
||||
info.width = width;
|
||||
info.height = height;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isGenericCompressedInternalFormat(int internalFormat) {
|
||||
return switch (internalFormat) {
|
||||
case GL30.GL_COMPRESSED_RED,
|
||||
GL30.GL_COMPRESSED_RG,
|
||||
GL13.GL_COMPRESSED_RGB,
|
||||
GL13.GL_COMPRESSED_RGBA,
|
||||
GL21.GL_COMPRESSED_SRGB,
|
||||
GL21.GL_COMPRESSED_SRGB_ALPHA -> true;
|
||||
default -> false;
|
||||
};
|
||||
}
|
||||
|
||||
public void onDeleteTexture(int id) {
|
||||
if (id < 0) return;
|
||||
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
@ExtendWith(GLSMCoreExtension.class)
|
||||
class ArrayUniformUploadGLTest {
|
||||
|
||||
private static int compile(int type, String src) {
|
||||
final int s = GL20.glCreateShader(type);
|
||||
GL20.glShaderSource(s, src);
|
||||
GL20.glCompileShader(s);
|
||||
assertEquals(GL11.GL_TRUE, GL20.glGetShaderi(s, GL20.GL_COMPILE_STATUS), () -> "shader compile failed: " + GL20.glGetShaderInfoLog(s, 4096));
|
||||
return s;
|
||||
}
|
||||
|
||||
private static int link(String vs, String fs) {
|
||||
final int v = compile(GL20.GL_VERTEX_SHADER, vs);
|
||||
final int f = compile(GL20.GL_FRAGMENT_SHADER, fs);
|
||||
final int p = GL20.glCreateProgram();
|
||||
GL20.glAttachShader(p, v);
|
||||
GL20.glAttachShader(p, f);
|
||||
GL20.glLinkProgram(p);
|
||||
assertEquals(GL11.GL_TRUE, GL20.glGetProgrami(p, GL20.GL_LINK_STATUS), () -> "link failed: " + GL20.glGetProgramInfoLog(p, 4096));
|
||||
GL20.glDeleteShader(v);
|
||||
GL20.glDeleteShader(f);
|
||||
return p;
|
||||
}
|
||||
|
||||
private static final String VS = "#version 330 core\nvoid main(){ gl_Position = vec4(0.0); }\n";
|
||||
|
||||
@Test
|
||||
void glUniform2FloatBufferUploadsWholeArray() {
|
||||
// Runtime index keeps the whole array active so element locations stay queryable.
|
||||
final String fs = "#version 330 core\n"
|
||||
+ "uniform vec2 cosmicuvs[10];\n"
|
||||
+ "uniform int idx;\n"
|
||||
+ "out vec4 o;\n"
|
||||
+ "void main(){ o = vec4(cosmicuvs[idx], cosmicuvs[(idx+1)%10]); }\n";
|
||||
final int p = link(VS, fs);
|
||||
try {
|
||||
GL20.glUseProgram(p);
|
||||
|
||||
final FloatBuffer buf = BufferUtils.createFloatBuffer(20);
|
||||
for (int i = 0; i < 20; i++) buf.put(i + 1.0f); // 1..20, all distinct, all non-zero
|
||||
buf.flip();
|
||||
|
||||
GLStateManager.glUniform2(GL20.glGetUniformLocation(p, "cosmicuvs"), buf);
|
||||
|
||||
final FloatBuffer read = BufferUtils.createFloatBuffer(2);
|
||||
for (int i = 0; i < 10; i++) {
|
||||
final int loc = GL20.glGetUniformLocation(p, "cosmicuvs[" + i + "]");
|
||||
assertTrue(loc >= 0, "element " + i + " optimized out");
|
||||
read.clear();
|
||||
GL20.glGetUniform(p, loc, read);
|
||||
assertEquals(2 * i + 1.0f, read.get(0), 0.0f, "cosmicuvs[" + i + "].x");
|
||||
assertEquals(2 * i + 2.0f, read.get(1), 0.0f, "cosmicuvs[" + i + "].y");
|
||||
}
|
||||
} finally {
|
||||
GL20.glUseProgram(0);
|
||||
GL20.glDeleteProgram(p);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void glUniform1IntBufferUploadsWholeArray() {
|
||||
final String fs = "#version 330 core\n"
|
||||
+ "uniform int vals[4];\n"
|
||||
+ "uniform int idx;\n"
|
||||
+ "out vec4 o;\n"
|
||||
+ "void main(){ o = vec4(float(vals[idx])); }\n";
|
||||
final int p = link(VS, fs);
|
||||
try {
|
||||
GL20.glUseProgram(p);
|
||||
|
||||
final IntBuffer buf = BufferUtils.createIntBuffer(4);
|
||||
buf.put(11).put(22).put(33).put(44).flip();
|
||||
GLStateManager.glUniform1(GL20.glGetUniformLocation(p, "vals"), buf);
|
||||
|
||||
final IntBuffer read = BufferUtils.createIntBuffer(1);
|
||||
final int[] expect = {11, 22, 33, 44};
|
||||
for (int i = 0; i < 4; i++) {
|
||||
final int loc = GL20.glGetUniformLocation(p, "vals[" + i + "]");
|
||||
assertTrue(loc >= 0, "element " + i + " optimized out");
|
||||
read.clear();
|
||||
GL20.glGetUniform(p, loc, read);
|
||||
assertEquals(expect[i], read.get(0), "vals[" + i + "]");
|
||||
}
|
||||
} finally {
|
||||
GL20.glUseProgram(0);
|
||||
GL20.glDeleteProgram(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,7 @@ class CompatUniformManagerTest {
|
||||
void cleanup() {
|
||||
if (program != 0) {
|
||||
GL20.glUseProgram(0);
|
||||
GL20.glDeleteProgram(program);
|
||||
GLStateManager.glDeleteProgram(program);
|
||||
program = 0;
|
||||
}
|
||||
}
|
||||
@@ -68,7 +68,7 @@ class CompatUniformManagerTest {
|
||||
|
||||
// Use program and upload — should not error
|
||||
GL20.glUseProgram(program);
|
||||
CompatUniformManager.onUseProgram(program);
|
||||
CompatUniformManager.refreshCompatUniforms(program);
|
||||
|
||||
// Verify no GL errors
|
||||
assertEquals(0, org.lwjgl.opengl.GL11.glGetError(), "GL error after uniform upload");
|
||||
@@ -146,7 +146,7 @@ class CompatUniformManagerTest {
|
||||
|
||||
// Use program and upload — should not error
|
||||
GL20.glUseProgram(program);
|
||||
CompatUniformManager.onUseProgram(program);
|
||||
CompatUniformManager.refreshCompatUniforms(program);
|
||||
|
||||
assertEquals(0, org.lwjgl.opengl.GL11.glGetError(), "GL error after fog uniform upload");
|
||||
}
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import org.junit.jupiter.api.extension.AfterAllCallback;
|
||||
import org.junit.jupiter.api.extension.BeforeAllCallback;
|
||||
import org.junit.jupiter.api.extension.ExtensionContext;
|
||||
import org.lwjgl.LWJGLException;
|
||||
import org.lwjgl.opengl.ContextAttribs;
|
||||
import org.lwjgl.opengl.Display;
|
||||
import org.lwjgl.opengl.DisplayMode;
|
||||
import org.lwjgl.opengl.PixelFormat;
|
||||
|
||||
/**
|
||||
* 3.3 core-profile context extension
|
||||
*/
|
||||
public class GLSMCoreExtension implements BeforeAllCallback, AfterAllCallback {
|
||||
private boolean ownsDisplay = false;
|
||||
|
||||
@Override
|
||||
public void beforeAll(ExtensionContext context) throws LWJGLException {
|
||||
if (Display.isCreated()) return;
|
||||
Display.setDisplayModeAndFullscreen(new DisplayMode(800, 600));
|
||||
Display.setResizable(false);
|
||||
Display.setFullscreen(false);
|
||||
Display.create(
|
||||
new PixelFormat().withDepthBits(24).withStencilBits(8),
|
||||
new ContextAttribs(3, 3).withProfileCore(true).withForwardCompatible(true));
|
||||
ownsDisplay = true;
|
||||
GLStateManager.initialize(GLSMInitConfig.builder().displaySize(800, 600).build());
|
||||
GLStateManager.setRunningSplash(false);
|
||||
GLStateManager.markSplashComplete();
|
||||
GLStateManager.BYPASS_CACHE = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void afterAll(ExtensionContext context) {
|
||||
if (ownsDisplay && Display.isCreated()) Display.destroy();
|
||||
ownsDisplay = false;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLDebug;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.hooks.GLSMInitConfig;
|
||||
import org.junit.jupiter.api.extension.AfterEachCallback;
|
||||
import org.junit.jupiter.api.extension.BeforeAllCallback;
|
||||
import org.junit.jupiter.api.extension.BeforeEachCallback;
|
||||
import org.junit.jupiter.api.extension.ConditionEvaluationResult;
|
||||
import org.junit.jupiter.api.extension.ExecutionCondition;
|
||||
import org.junit.jupiter.api.extension.ExtensionContext;
|
||||
import org.lwjgl.LWJGLException;
|
||||
import org.lwjgl.opengl.Display;
|
||||
@@ -19,7 +19,19 @@ import java.lang.reflect.Field;
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.extension.ExtensionContext.Namespace.GLOBAL;
|
||||
|
||||
public class GLSMExtension implements BeforeAllCallback, BeforeEachCallback, AfterEachCallback, ExtensionContext.Store.CloseableResource {
|
||||
public class GLSMExtension implements BeforeAllCallback, BeforeEachCallback, AfterEachCallback, ExecutionCondition, ExtensionContext.Store.CloseableResource {
|
||||
|
||||
// Compat profile is not available on OSX
|
||||
private static final boolean IS_MAC = System.getProperty("os.name", "").toLowerCase().contains("mac");
|
||||
private static final boolean FORCE_RUN = Boolean.getBoolean("angelica.glsm.test.forceRun");
|
||||
|
||||
@Override
|
||||
public ConditionEvaluationResult evaluateExecutionCondition(ExtensionContext context) {
|
||||
if (IS_MAC && !FORCE_RUN) {
|
||||
return ConditionEvaluationResult.disabled("Skipped on macOS: needs GL3+ compat profile");
|
||||
}
|
||||
return ConditionEvaluationResult.enabled("OS supports GL3+ compat profile");
|
||||
}
|
||||
|
||||
private static final Unsafe theUnsafe;
|
||||
static {
|
||||
|
||||
@@ -0,0 +1,174 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.joml.Vector4f;
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
@ExtendWith(GLSMCoreExtension.class)
|
||||
public class GLSM_DirtyTracking_UnitTest {
|
||||
|
||||
static final FloatBuffer f4b = ByteBuffer.allocateDirect(4 << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
static final FloatBuffer f3b = ByteBuffer.allocateDirect(3 << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
|
||||
@BeforeEach
|
||||
void pushTrackedState() {
|
||||
GLStateManager.glPushAttrib(GL11.GL_LIGHTING_BIT | GL11.GL_FOG_BIT | GL11.GL_CURRENT_BIT);
|
||||
}
|
||||
|
||||
@AfterEach
|
||||
void popTrackedState() {
|
||||
GLStateManager.glPopAttrib();
|
||||
}
|
||||
|
||||
@Test
|
||||
void materialBumpsOnlyOnChange() {
|
||||
newf4b(0.1F, 0.2F, 0.3F, 0.4F);
|
||||
GLStateManager.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT, f4b);
|
||||
final int gen = GLStateManager.lightingGeneration;
|
||||
|
||||
newf4b(0.1F, 0.2F, 0.3F, 0.4F);
|
||||
GLStateManager.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT, f4b);
|
||||
assertEquals(gen, GLStateManager.lightingGeneration, "identical material must not bump lightingGeneration");
|
||||
|
||||
newf4b(0.9F, 0.2F, 0.3F, 0.4F);
|
||||
GLStateManager.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT, f4b);
|
||||
assertEquals(gen + 1, GLStateManager.lightingGeneration, "changed material must bump lightingGeneration once");
|
||||
}
|
||||
|
||||
@Test
|
||||
void lightModelBumpsOnlyOnChange() {
|
||||
newf4b(0.5F, 0.5F, 0.5F, 1.0F);
|
||||
GLStateManager.glLightModel(GL11.GL_LIGHT_MODEL_AMBIENT, f4b);
|
||||
final int gen = GLStateManager.lightingGeneration;
|
||||
|
||||
newf4b(0.5F, 0.5F, 0.5F, 1.0F);
|
||||
GLStateManager.glLightModel(GL11.GL_LIGHT_MODEL_AMBIENT, f4b);
|
||||
assertEquals(gen, GLStateManager.lightingGeneration, "identical light model ambient must not bump");
|
||||
}
|
||||
|
||||
@Test
|
||||
void lightColorBumpsOnlyOnChange() {
|
||||
newf4b(0.25F, 0.5F, 0.75F, 1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_DIFFUSE, f4b);
|
||||
final int gen = GLStateManager.lightingGeneration;
|
||||
|
||||
newf4b(0.25F, 0.5F, 0.75F, 1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_DIFFUSE, f4b);
|
||||
assertEquals(gen, GLStateManager.lightingGeneration, "identical light diffuse must not bump");
|
||||
}
|
||||
|
||||
@Test
|
||||
void lightPositionDirtySkipsUnderSameModelview() {
|
||||
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glLoadIdentity();
|
||||
GLStateManager.glTranslatef(1.0F, 2.0F, 3.0F);
|
||||
|
||||
newf4b(0.1F, 0.2F, 0.3F, 1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, f4b);
|
||||
final int gen = GLStateManager.lightingGeneration;
|
||||
|
||||
newf4b(0.1F, 0.2F, 0.3F, 1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, f4b);
|
||||
assertEquals(gen, GLStateManager.lightingGeneration, "same position under same modelview must not bump");
|
||||
|
||||
GLStateManager.glTranslatef(5.0F, 0.0F, 0.0F);
|
||||
newf4b(0.1F, 0.2F, 0.3F, 1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, f4b);
|
||||
assertEquals(gen + 1, GLStateManager.lightingGeneration, "same raw position under changed modelview must bump");
|
||||
|
||||
GLStateManager.glPopMatrix();
|
||||
}
|
||||
|
||||
@Test
|
||||
void translationDoesNotBumpLinearGeneration() {
|
||||
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GLStateManager.glPushMatrix();
|
||||
|
||||
final int mv = GLStateManager.mvGeneration;
|
||||
final int lin = GLStateManager.mvLinearGeneration;
|
||||
|
||||
GLStateManager.glTranslatef(1.0F, 2.0F, 3.0F);
|
||||
assertEquals(mv + 1, GLStateManager.mvGeneration, "translate must bump mvGeneration");
|
||||
assertEquals(lin, GLStateManager.mvLinearGeneration, "translate must NOT bump mvLinearGeneration");
|
||||
|
||||
GLStateManager.glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
|
||||
assertEquals(mv + 2, GLStateManager.mvGeneration, "rotate must bump mvGeneration");
|
||||
assertEquals(lin + 1, GLStateManager.mvLinearGeneration, "rotate must bump mvLinearGeneration");
|
||||
|
||||
GLStateManager.glScalef(2.0F, 2.0F, 2.0F);
|
||||
assertEquals(lin + 2, GLStateManager.mvLinearGeneration, "scale must bump mvLinearGeneration");
|
||||
|
||||
GLStateManager.glPopMatrix();
|
||||
}
|
||||
|
||||
@Test
|
||||
void fogBumpsOnlyOnChange() {
|
||||
GLStateManager.glFogf(GL11.GL_FOG_DENSITY, 0.5F);
|
||||
final int gen = GLStateManager.fragmentGeneration;
|
||||
|
||||
GLStateManager.glFogf(GL11.GL_FOG_DENSITY, 0.5F);
|
||||
assertEquals(gen, GLStateManager.fragmentGeneration, "identical fog density must not bump fragmentGeneration");
|
||||
|
||||
GLStateManager.glFogf(GL11.GL_FOG_DENSITY, 0.7F);
|
||||
assertEquals(gen + 1, GLStateManager.fragmentGeneration, "changed fog density must bump fragmentGeneration");
|
||||
}
|
||||
|
||||
@Test
|
||||
void spotDirectionDirtySkipsUnderTranslationOnly() {
|
||||
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glLoadIdentity();
|
||||
|
||||
newf3b(0.0F, 0.0F, -1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_SPOT_DIRECTION, f3b);
|
||||
final int gen = GLStateManager.lightingGeneration;
|
||||
|
||||
GLStateManager.glTranslatef(5.0F, 0.0F, 0.0F);
|
||||
newf3b(0.0F, 0.0F, -1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_SPOT_DIRECTION, f3b);
|
||||
assertEquals(gen, GLStateManager.lightingGeneration, "spot direction under translation-only must not bump");
|
||||
|
||||
GLStateManager.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
|
||||
newf3b(0.0F, 0.0F, -1.0F);
|
||||
GLStateManager.glLight(GL11.GL_LIGHT0, GL11.GL_SPOT_DIRECTION, f3b);
|
||||
assertEquals(gen + 1, GLStateManager.lightingGeneration, "same raw spot direction under changed 3x3 must bump");
|
||||
|
||||
GLStateManager.glPopMatrix();
|
||||
}
|
||||
|
||||
@Test
|
||||
void colorMaterialFreezesLastColorOnDisable() {
|
||||
GLStateManager.glColorMaterial(GL11.GL_FRONT_AND_BACK, GL11.GL_AMBIENT_AND_DIFFUSE);
|
||||
GLStateManager.glColor4f(1.0F, 0.0F, 0.0F, 1.0F); // enable-time color
|
||||
GLStateManager.enableColorMaterial();
|
||||
GLStateManager.glColor4f(0.0F, 0.0F, 1.0F, 1.0F); // last color while enabled
|
||||
GLStateManager.disableColorMaterial();
|
||||
|
||||
final Vector4f diffuse = GLStateManager.getFrontMaterial().diffuse;
|
||||
assertEquals(0.0F, diffuse.x, "diffuse must freeze at last color (blue), not enable-time red");
|
||||
assertEquals(0.0F, diffuse.y, "green channel must be 0");
|
||||
assertEquals(1.0F, diffuse.z, "blue channel must be 1");
|
||||
}
|
||||
|
||||
static void newf4b(float x, float y, float z, float w) {
|
||||
f4b.clear();
|
||||
f4b.put(x).put(y).put(z).put(w);
|
||||
f4b.flip();
|
||||
}
|
||||
|
||||
static void newf3b(float x, float y, float z) {
|
||||
f3b.clear();
|
||||
f3b.put(x).put(y).put(z);
|
||||
f3b.flip();
|
||||
}
|
||||
}
|
||||
+215
@@ -0,0 +1,215 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
|
||||
@ExtendWith(GLSMCoreExtension.class)
|
||||
public class GLSM_DisplayList_PixelStore_Test {
|
||||
|
||||
private static final int SRC = 8;
|
||||
private static final int SUB = 4;
|
||||
|
||||
@AfterEach
|
||||
void resetUnpackState() {
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 4);
|
||||
setUnpack(0, 0, 0);
|
||||
}
|
||||
|
||||
private static void setUnpack(int rowLength, int skipRows, int skipPixels) {
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ROW_LENGTH, rowLength);
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_SKIP_ROWS, skipRows);
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_SKIP_PIXELS, skipPixels);
|
||||
}
|
||||
|
||||
private static void setStridedUnpack() {
|
||||
setUnpack(SRC, 1, 2);
|
||||
}
|
||||
|
||||
/** RGBA source; red channel = y*size+x, alpha = 255. */
|
||||
private static ByteBuffer makeSource(int size) {
|
||||
final ByteBuffer buf = ByteBuffer.allocateDirect(size * size * 4).order(ByteOrder.nativeOrder());
|
||||
for (int i = 0; i < size * size; i++) {
|
||||
buf.put((byte) i).put((byte) 0).put((byte) 0).put((byte) 255);
|
||||
}
|
||||
buf.flip();
|
||||
return buf;
|
||||
}
|
||||
|
||||
private static int makeTexture(int size, ByteBuffer pixels) {
|
||||
final int tex = GLStateManager.glGenTextures();
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, tex);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, size, size, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
return tex;
|
||||
}
|
||||
|
||||
private static ByteBuffer readback(int size) {
|
||||
final ByteBuffer out = ByteBuffer.allocateDirect(size * size * 4).order(ByteOrder.nativeOrder());
|
||||
GLStateManager.glGetTexImage(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, out);
|
||||
return out;
|
||||
}
|
||||
|
||||
private static int red(ByteBuffer pixels, int size, int x, int y) {
|
||||
return pixels.get((y * size + x) * 4) & 0xFF;
|
||||
}
|
||||
|
||||
private static void assertStridedSubImage(ByteBuffer pixels) {
|
||||
for (int y = 0; y < SUB; y++) {
|
||||
for (int x = 0; x < SUB; x++) {
|
||||
assertEquals((y + 1) * SRC + (x + 2), red(pixels, SUB, x, y), "pixel (" + x + "," + y + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void assertTightSubImage(ByteBuffer pixels) {
|
||||
for (int y = 0; y < SUB; y++) {
|
||||
for (int x = 0; x < SUB; x++) {
|
||||
assertEquals(y * SUB + x, red(pixels, SUB, x, y), "pixel (" + x + "," + y + ")");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void assertUnpack(int rowLength, int skipRows, int skipPixels) {
|
||||
assertEquals(rowLength, GL11.glGetInteger(GL11.GL_UNPACK_ROW_LENGTH));
|
||||
assertEquals(skipRows, GL11.glGetInteger(GL11.GL_UNPACK_SKIP_ROWS));
|
||||
assertEquals(skipPixels, GL11.glGetInteger(GL11.GL_UNPACK_SKIP_PIXELS));
|
||||
}
|
||||
|
||||
@Test
|
||||
void pixelStoreExecutesImmediatelyAndIsNotRecorded() {
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ROW_LENGTH, 7);
|
||||
assertEquals(7, GL11.glGetInteger(GL11.GL_UNPACK_ROW_LENGTH), "must execute immediately during recording");
|
||||
GLStateManager.glEndList();
|
||||
assertEquals(7, GL11.glGetInteger(GL11.GL_UNPACK_ROW_LENGTH), "must persist after glEndList");
|
||||
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ROW_LENGTH, 0);
|
||||
GLStateManager.glCallList(list);
|
||||
assertEquals(0, GL11.glGetInteger(GL11.GL_UNPACK_ROW_LENGTH), "must not have been recorded into the list");
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
}
|
||||
|
||||
@Test
|
||||
void stridedTexSubImage2DCompile() {
|
||||
final int tex = makeTexture(SUB, ByteBuffer.allocateDirect(SUB * SUB * 4).order(ByteOrder.nativeOrder()));
|
||||
final ByteBuffer src = makeSource(SRC);
|
||||
|
||||
setStridedUnpack();
|
||||
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, SUB, SUB, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, src);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
assertEquals(0, red(readback(SUB), SUB, 0, 0), "GL_COMPILE must not execute the upload");
|
||||
|
||||
setUnpack(0, 0, 0);
|
||||
|
||||
GLStateManager.glCallList(list);
|
||||
assertStridedSubImage(readback(SUB));
|
||||
assertUnpack(0, 0, 0);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
GLStateManager.glDeleteTextures(tex);
|
||||
}
|
||||
|
||||
@Test
|
||||
void stridedTexSubImage2DCompileAndExecute() {
|
||||
final ByteBuffer zeros = ByteBuffer.allocateDirect(SUB * SUB * 4).order(ByteOrder.nativeOrder());
|
||||
final int tex = makeTexture(SUB, zeros);
|
||||
final ByteBuffer src = makeSource(SRC);
|
||||
|
||||
setStridedUnpack();
|
||||
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE_AND_EXECUTE);
|
||||
GLStateManager.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, SUB, SUB, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, src);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
assertStridedSubImage(readback(SUB));
|
||||
|
||||
setUnpack(0, 0, 0);
|
||||
GLStateManager.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, SUB, SUB, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, zeros);
|
||||
|
||||
GLStateManager.glCallList(list);
|
||||
assertStridedSubImage(readback(SUB));
|
||||
assertUnpack(0, 0, 0);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
GLStateManager.glDeleteTextures(tex);
|
||||
}
|
||||
|
||||
@Test
|
||||
void stridedTexImage2DCompile() {
|
||||
final int tex = makeTexture(SUB, ByteBuffer.allocateDirect(SUB * SUB * 4).order(ByteOrder.nativeOrder()));
|
||||
final ByteBuffer src = makeSource(SRC);
|
||||
|
||||
setStridedUnpack();
|
||||
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, SUB, SUB, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, src);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
setUnpack(0, 0, 0);
|
||||
|
||||
GLStateManager.glCallList(list);
|
||||
assertStridedSubImage(readback(SUB));
|
||||
assertUnpack(0, 0, 0);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
GLStateManager.glDeleteTextures(tex);
|
||||
}
|
||||
|
||||
@Test
|
||||
void defaultRecordedTexSubImage2DReplaysWithDefaults() {
|
||||
final int tex = makeTexture(SUB, ByteBuffer.allocateDirect(SUB * SUB * 4).order(ByteOrder.nativeOrder()));
|
||||
final ByteBuffer src = makeSource(SUB);
|
||||
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, SUB, SUB, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, src);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
|
||||
setStridedUnpack();
|
||||
|
||||
GLStateManager.glCallList(list);
|
||||
assertTightSubImage(readback(SUB));
|
||||
assertEquals(1, GL11.glGetInteger(GL11.GL_UNPACK_ALIGNMENT), "live state must survive replay");
|
||||
assertUnpack(SRC, 1, 2);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
GLStateManager.glDeleteTextures(tex);
|
||||
}
|
||||
|
||||
@Test
|
||||
void defaultRecordedTexImage2DReplaysWithDefaults() {
|
||||
final int tex = makeTexture(SUB, ByteBuffer.allocateDirect(SUB * SUB * 4).order(ByteOrder.nativeOrder()));
|
||||
final ByteBuffer src = makeSource(SUB);
|
||||
|
||||
final int list = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(list, GL11.GL_COMPILE);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, SUB, SUB, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, src);
|
||||
GLStateManager.glEndList();
|
||||
|
||||
GLStateManager.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
|
||||
setStridedUnpack();
|
||||
|
||||
GLStateManager.glCallList(list);
|
||||
assertTightSubImage(readback(SUB));
|
||||
assertEquals(1, GL11.glGetInteger(GL11.GL_UNPACK_ALIGNMENT), "live state must survive replay");
|
||||
assertUnpack(SRC, 1, 2);
|
||||
|
||||
GLStateManager.glDeleteLists(list, 1);
|
||||
GLStateManager.glDeleteTextures(tex);
|
||||
}
|
||||
}
|
||||
+96
@@ -6,6 +6,10 @@ import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL21;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
import org.lwjgl.opengl.EXTTextureCompressionS3TC;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.nio.ByteBuffer;
|
||||
@@ -15,6 +19,98 @@ import static org.junit.jupiter.api.Assertions.*;
|
||||
@ExtendWith(GLSMExtension.class)
|
||||
public class GLSM_TextureInfoCache_UnitTest {
|
||||
|
||||
@Test
|
||||
void testGenericCompressedUploadResolvesToSpecificFormat() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL13.GL_COMPRESSED_RGBA, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
int format = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
assertNotEquals(-1, format);
|
||||
assertNotEquals(GL30.GL_COMPRESSED_RED, format);
|
||||
assertNotEquals(GL30.GL_COMPRESSED_RG, format);
|
||||
assertNotEquals(GL13.GL_COMPRESSED_RGB, format);
|
||||
assertNotEquals(GL13.GL_COMPRESSED_RGBA, format);
|
||||
assertNotEquals(GL21.GL_COMPRESSED_SRGB, format);
|
||||
assertNotEquals(GL21.GL_COMPRESSED_SRGB_ALPHA, format);
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testNonGenericUploadCachesWithoutRoundtrip() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texId);
|
||||
assertFalse(info.needsInternalFormatResolve());
|
||||
assertEquals(GL11.GL_RGBA8, info.getResolvedInternalFormat());
|
||||
assertEquals(GL11.GL_RGBA8, GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT));
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testGenericCompressedPreservesAsPassedInternalFormat() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL13.GL_COMPRESSED_RGBA, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texId);
|
||||
assertEquals(GL13.GL_COMPRESSED_RGBA, info.getInternalFormat());
|
||||
assertTrue(info.needsInternalFormatResolve());
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testRepeatedQueryAfterResolveUsesCache() {
|
||||
int texId = GL11.glGenTextures();
|
||||
try {
|
||||
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, texId);
|
||||
ByteBuffer pixels = BufferUtils.createByteBuffer(64 * 64 * 4);
|
||||
GLStateManager.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL13.GL_COMPRESSED_RGBA, 64, 64, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
TextureInfo info = TextureInfoCache.INSTANCE.getInfo(texId);
|
||||
assertTrue(info.needsInternalFormatResolve());
|
||||
int first = GLStateManager.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
assertFalse(info.needsInternalFormatResolve());
|
||||
int second = GLStateManager.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
|
||||
assertEquals(first, second);
|
||||
} finally {
|
||||
GL11.glDeleteTextures(texId);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
void testIsGenericCompressedInternalFormatHelper() {
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL30.GL_COMPRESSED_RED));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL30.GL_COMPRESSED_RG));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL13.GL_COMPRESSED_RGB));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL13.GL_COMPRESSED_RGBA));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL21.GL_COMPRESSED_SRGB));
|
||||
assertTrue(TextureInfoCache.isGenericCompressedInternalFormat(GL21.GL_COMPRESSED_SRGB_ALPHA));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(GL11.GL_RGBA));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(GL11.GL_RGBA8));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(0));
|
||||
assertFalse(TextureInfoCache.isGenericCompressedInternalFormat(-1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Texture deletion is server-side; cache must be invalidated regardless of client caching state.
|
||||
*/
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.opengl.UniversalVAO;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import com.gtnewhorizons.angelica.util.GLSMUtil;
|
||||
import org.junit.jupiter.api.Assertions;
|
||||
import org.junit.jupiter.api.Test;
|
||||
@@ -133,7 +133,7 @@ public class GLSM_VAO_UnitTest {
|
||||
private static void glBindVertexArray(int array) {
|
||||
if (array == 0) array = GLStateManager.getDefaultVAO();
|
||||
GLStateManager.boundVAO = array;
|
||||
VertexAttribState.onBindVertexArray(array);
|
||||
VAOManager.onBindVertexArrayPre(array);
|
||||
UniversalVAO.bindVertexArray(array);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
package com.gtnewhorizons.angelica.glsm;
|
||||
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotEquals;
|
||||
|
||||
@ExtendWith(GLSMCoreExtension.class)
|
||||
class InstancedQuadDrawGLTest {
|
||||
|
||||
private static final String VS = "#version 330 core\nlayout(location=0) in vec2 aPos;\nvoid main(){ gl_Position = vec4(aPos, 0.0, 1.0); }\n";
|
||||
private static final String FS = "#version 330 core\nout vec4 o;\nvoid main(){ o = vec4(1.0); }\n";
|
||||
|
||||
private int program;
|
||||
private int vbo;
|
||||
private int ebo;
|
||||
|
||||
@BeforeEach
|
||||
void setup() {
|
||||
program = buildProgram();
|
||||
GLStateManager.glUseProgram(program);
|
||||
|
||||
final FloatBuffer verts = BufferUtils.createFloatBuffer(8);
|
||||
verts.put(new float[] {0, 0, 1, 0, 1, 1, 0, 1}).flip();
|
||||
vbo = GLStateManager.glGenBuffers();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
|
||||
GLStateManager.glBufferData(GL15.GL_ARRAY_BUFFER, verts, GL15.GL_STATIC_DRAW);
|
||||
GLStateManager.glVertexAttribPointer(0, 2, GL11.GL_FLOAT, false, 0, 0L);
|
||||
GLStateManager.glEnableVertexAttribArray(0);
|
||||
|
||||
final IntBuffer idx = BufferUtils.createIntBuffer(4);
|
||||
idx.put(new int[] {0, 1, 2, 3}).flip();
|
||||
ebo = GLStateManager.glGenBuffers();
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, idx, GL15.GL_STATIC_DRAW);
|
||||
|
||||
drainErrors();
|
||||
}
|
||||
|
||||
@AfterEach
|
||||
void cleanup() {
|
||||
GLStateManager.glUseProgram(0);
|
||||
if (program != 0) GL20.glDeleteProgram(program);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
if (vbo != 0) GLStateManager.glDeleteBuffers(vbo);
|
||||
if (ebo != 0) GLStateManager.glDeleteBuffers(ebo);
|
||||
drainErrors();
|
||||
}
|
||||
|
||||
@Test
|
||||
void drawArraysInstanced_quads_noInvalidEnum() {
|
||||
GLStateManager.glDrawArraysInstanced(GL11.GL_QUADS, 0, 4, 3);
|
||||
assertEquals(GL11.GL_NO_ERROR, GL11.glGetError(), "GL_QUADS instanced array draw must be emulated, not rejected");
|
||||
}
|
||||
|
||||
@Test
|
||||
void drawArraysInstanced_triangles_fastPathClean() {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
GLStateManager.glDrawArraysInstanced(GL11.GL_TRIANGLES, 0, 3, 3);
|
||||
assertEquals(GL11.GL_NO_ERROR, GL11.glGetError(), "non-quad instanced array draw passes through cleanly");
|
||||
}
|
||||
|
||||
@Test
|
||||
void drawElementsInstanced_quads_noInvalidEnum() {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, ebo);
|
||||
GLStateManager.glDrawElementsInstanced(GL11.GL_QUADS, 4, GL11.GL_UNSIGNED_INT, 0L, 3);
|
||||
assertEquals(GL11.GL_NO_ERROR, GL11.glGetError(), "GL_QUADS instanced element draw must be emulated, not rejected");
|
||||
}
|
||||
|
||||
private static int buildProgram() {
|
||||
final int vs = compile(GL20.GL_VERTEX_SHADER, VS);
|
||||
final int fs = compile(GL20.GL_FRAGMENT_SHADER, FS);
|
||||
final int p = GL20.glCreateProgram();
|
||||
GL20.glAttachShader(p, vs);
|
||||
GL20.glAttachShader(p, fs);
|
||||
GL20.glLinkProgram(p);
|
||||
assertNotEquals(0, GL20.glGetProgrami(p, GL20.GL_LINK_STATUS), "test shader must link: " + GL20.glGetProgramInfoLog(p, 1024));
|
||||
GL20.glDeleteShader(vs);
|
||||
GL20.glDeleteShader(fs);
|
||||
return p;
|
||||
}
|
||||
|
||||
private static int compile(int type, String src) {
|
||||
final int s = GL20.glCreateShader(type);
|
||||
GL20.glShaderSource(s, src);
|
||||
GL20.glCompileShader(s);
|
||||
assertNotEquals(0, GL20.glGetShaderi(s, GL20.GL_COMPILE_STATUS), "test shader must compile: " + GL20.glGetShaderInfoLog(s, 1024));
|
||||
return s;
|
||||
}
|
||||
|
||||
private static void drainErrors() {
|
||||
while (GL11.glGetError() != GL11.GL_NO_ERROR) { /* clear */ }
|
||||
}
|
||||
}
|
||||
@@ -21,6 +21,8 @@ class SharedDrawableVaoTest {
|
||||
private static final String VERT_330 = "#version 330 core\nvoid main() { gl_Position = vec4(0.0); }\n";
|
||||
private static final String FRAG_330 = "#version 330 core\nout vec4 o;\nvoid main() { o = vec4(0.0); }\n";
|
||||
|
||||
private static boolean ownsDisplay = false;
|
||||
|
||||
@BeforeAll
|
||||
static void createContext() throws LWJGLException {
|
||||
assumeTrue(!Display.isCreated(), "inherited Display -- skipping to avoid profile drift");
|
||||
@@ -31,11 +33,13 @@ class SharedDrawableVaoTest {
|
||||
new PixelFormat().withDepthBits(24).withStencilBits(8),
|
||||
new ContextAttribs(4, 1).withProfileCore(true).withForwardCompatible(true));
|
||||
GL30.glBindVertexArray(GL30.glGenVertexArrays());
|
||||
ownsDisplay = true;
|
||||
}
|
||||
|
||||
@AfterAll
|
||||
static void destroyContext() {
|
||||
if (Display.isCreated()) Display.destroy();
|
||||
if (ownsDisplay && Display.isCreated()) Display.destroy();
|
||||
ownsDisplay = false;
|
||||
}
|
||||
|
||||
@Test
|
||||
|
||||
+6
-6
@@ -28,7 +28,7 @@ class VertexAttribDefaultBridgeTest {
|
||||
@Test
|
||||
void testGlColor4fSetsVertexAttrib() {
|
||||
GLStateManager.glColor4f(0.5f, 0.25f, 0.75f, 0.8f);
|
||||
GLStateManager.flushDeferredVertexAttribs();
|
||||
GLStateManager.flushDeferredVertexAttribs(false, false, false, false);
|
||||
|
||||
float[] color = getVertexAttrib4f(COLOR_ATTRIB);
|
||||
assertEquals(0.5f, color[0], EPSILON, "color.r");
|
||||
@@ -40,7 +40,7 @@ class VertexAttribDefaultBridgeTest {
|
||||
@Test
|
||||
void testGlNormal3fSetsVertexAttrib() {
|
||||
GLStateManager.glNormal3f(0.0f, 1.0f, 0.0f);
|
||||
GLStateManager.flushDeferredVertexAttribs();
|
||||
GLStateManager.flushDeferredVertexAttribs(false, false, false, false);
|
||||
|
||||
float[] normal = getVertexAttrib4f(NORMAL_ATTRIB);
|
||||
assertEquals(0.0f, normal[0], EPSILON, "normal.x");
|
||||
@@ -51,7 +51,7 @@ class VertexAttribDefaultBridgeTest {
|
||||
@Test
|
||||
void testSetLightmapTextureCoordsOnUnit1SetsVertexAttrib() {
|
||||
GLStateManager.setLightmapTextureCoords(GL13.GL_TEXTURE1, 240.0f, 128.0f);
|
||||
GLStateManager.flushDeferredVertexAttribs();
|
||||
GLStateManager.flushDeferredVertexAttribs(false, false, false, false);
|
||||
|
||||
float[] lm = getVertexAttrib4f(SECONDARY_UV_ATTRIB);
|
||||
assertEquals(240.0f, lm[0], EPSILON, "lightmap.s");
|
||||
@@ -64,7 +64,7 @@ class VertexAttribDefaultBridgeTest {
|
||||
void testGlTexCoord2fSetsVertexAttrib() {
|
||||
// glTexCoord2f outside recording → sets default vertex attrib 2 (PRIMARY_UV)
|
||||
GLStateManager.glTexCoord2f(0.5f, 0.75f);
|
||||
GLStateManager.flushDeferredVertexAttribs();
|
||||
GLStateManager.flushDeferredVertexAttribs(false, false, false, false);
|
||||
|
||||
float[] uv = getVertexAttrib4f(PRIMARY_UV_ATTRIB);
|
||||
assertEquals(0.5f, uv[0], EPSILON, "texcoord.s");
|
||||
@@ -77,7 +77,7 @@ class VertexAttribDefaultBridgeTest {
|
||||
// Second call is a cache hit — changeColor not called.
|
||||
// Vertex attrib should still hold the correct value from the first call.
|
||||
GLStateManager.glColor4f(0.3f, 0.6f, 0.9f, 1.0f);
|
||||
GLStateManager.flushDeferredVertexAttribs();
|
||||
GLStateManager.flushDeferredVertexAttribs(false, false, false, false);
|
||||
|
||||
float[] color = getVertexAttrib4f(COLOR_ATTRIB);
|
||||
assertEquals(0.3f, color[0], EPSILON, "color.r after dedup");
|
||||
@@ -89,7 +89,7 @@ class VertexAttribDefaultBridgeTest {
|
||||
@Test
|
||||
void testCompileMode_DoesNotSetVertexAttrib() {
|
||||
GLStateManager.glColor4f(0.1f, 0.2f, 0.3f, 1.0f);
|
||||
GLStateManager.flushDeferredVertexAttribs();
|
||||
GLStateManager.flushDeferredVertexAttribs(false, false, false, false);
|
||||
|
||||
int listId = GLStateManager.glGenLists(1);
|
||||
GLStateManager.glNewList(listId, org.lwjgl.opengl.GL11.GL_COMPILE);
|
||||
|
||||
@@ -128,7 +128,7 @@ class FFPCombineShaderTest {
|
||||
setupXaeroState();
|
||||
|
||||
FragmentKey fk = FragmentKey.fromState();
|
||||
VertexKey vk = VertexKey.fromState(true, false, true, false);
|
||||
VertexKey vk = VertexKey.fromState(true, false, true, false, fk.enabledUnitMask());
|
||||
|
||||
String fragSource = FragmentShaderGenerator.generate(fk);
|
||||
String vertSource = VertexShaderGenerator.generate(vk);
|
||||
|
||||
+63
@@ -0,0 +1,63 @@
|
||||
package com.gtnewhorizons.angelica.glsm.ffp;
|
||||
|
||||
import com.gtnewhorizons.angelica.glsm.GLSMCoreExtension;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotEquals;
|
||||
|
||||
@ExtendWith(GLSMCoreExtension.class)
|
||||
class ProgramUniformTrackingTest {
|
||||
|
||||
private static Program buildProgram(boolean hasColor) {
|
||||
final VertexKey vk = VertexKey.fromState(hasColor, false, false, false, 0);
|
||||
final FragmentKey fk = FragmentKey.fromState();
|
||||
return Program.create(vk, fk, VertexShaderGenerator.generate(vk), FragmentShaderGenerator.generate(fk), null);
|
||||
}
|
||||
|
||||
@Test
|
||||
void matrixTrackingIsPerProgram() {
|
||||
final Uniforms uniforms = new Uniforms();
|
||||
final Program a = buildProgram(true);
|
||||
final Program b = buildProgram(false);
|
||||
assertNotEquals(a.getProgramId(), b.getProgramId(), "distinct vertex keys must yield distinct programs");
|
||||
try {
|
||||
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glLoadIdentity();
|
||||
|
||||
GLStateManager.glTranslatef(1.0F, 2.0F, 3.0F);
|
||||
final int genA = GLStateManager.mvGeneration;
|
||||
GL20.glUseProgram(a.getProgramId());
|
||||
uniforms.upload(a);
|
||||
assertEquals(genA, a.uploadState.mvGen, "A records the mv generation it uploaded");
|
||||
|
||||
GLStateManager.glTranslatef(4.0F, 0.0F, 0.0F);
|
||||
final int genB = GLStateManager.mvGeneration;
|
||||
assertNotEquals(genA, genB);
|
||||
GL20.glUseProgram(b.getProgramId());
|
||||
uniforms.upload(b);
|
||||
assertEquals(genB, b.uploadState.mvGen, "B records the new mv generation");
|
||||
assertEquals(genA, a.uploadState.mvGen, "A is unchanged -- tracking is per-program, not global");
|
||||
|
||||
// Return to A with the modelview still at genB: A is stale -> re-uploads and catches up.
|
||||
GL20.glUseProgram(a.getProgramId());
|
||||
uniforms.upload(a);
|
||||
assertEquals(genB, a.uploadState.mvGen, "A re-uploads on return and catches up to genB");
|
||||
|
||||
// Re-upload A with no change: gate (mvGeneration == A.mvGen) is satisfied -> skip.
|
||||
uniforms.upload(a);
|
||||
assertEquals(genB, a.uploadState.mvGen, "A already current -> skipped");
|
||||
|
||||
GLStateManager.glPopMatrix();
|
||||
} finally {
|
||||
GL20.glUseProgram(0);
|
||||
a.destroy();
|
||||
b.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
+5
-5
@@ -3,10 +3,10 @@ package com.gtnewhorizons.angelica.glsm.recording;
|
||||
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
|
||||
import com.gtnewhorizons.angelica.glsm.DisplayListManager;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.ffp.VAOManager;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.BatchedIndexedDrawCmd;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.commands.IndexedDrawBatch;
|
||||
import com.gtnewhorizons.angelica.glsm.recording.support.DisplayListTestFixture;
|
||||
import com.gtnewhorizons.angelica.glsm.states.VertexAttribState;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.params.ParameterizedTest;
|
||||
import org.junit.jupiter.params.provider.ValueSource;
|
||||
@@ -307,10 +307,10 @@ class IndexedDrawBatchBuilderTest extends DisplayListTestFixture {
|
||||
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
final ByteBuffer colorSlice = clientData.duplicate().order(ByteOrder.nativeOrder());
|
||||
colorSlice.position(8);
|
||||
VertexAttribState.set(0, 2, GL11.GL_FLOAT, false, POS_COLOR_STRIDE, clientData, 0);
|
||||
VertexAttribState.setEnabled(0, true);
|
||||
VertexAttribState.set(1, 4, GL11.GL_UNSIGNED_BYTE, true, POS_COLOR_STRIDE, colorSlice, 0);
|
||||
VertexAttribState.setEnabled(1, true);
|
||||
VAOManager.setAttribute(0, 2, GL11.GL_FLOAT, false, POS_COLOR_STRIDE, clientData);
|
||||
VAOManager.enableAttribute(0);
|
||||
VAOManager.setAttribute(1, 4, GL11.GL_UNSIGNED_BYTE, true, POS_COLOR_STRIDE, colorSlice);
|
||||
VAOManager.enableAttribute(1);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
|
||||
final int ebo = uploadEbo(GL11.GL_UNSIGNED_SHORT, 0, 1, 2);
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
package com.gtnewhorizons.angelica.glsm.states;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertEquals;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertSame;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
class PixelUnpackStateTest {
|
||||
|
||||
@Test
|
||||
void defaults() {
|
||||
assertTrue(PixelUnpackState.DEFAULT.isDefault());
|
||||
assertEquals(4, PixelUnpackState.DEFAULT.alignment());
|
||||
assertEquals(0, PixelUnpackState.DEFAULT.rowLength());
|
||||
assertFalse(PixelUnpackState.DEFAULT.swapBytes());
|
||||
assertFalse(PixelUnpackState.DEFAULT.lsbFirst());
|
||||
}
|
||||
|
||||
@Test
|
||||
void withUpdatesUnpackParams() {
|
||||
PixelUnpackState s = PixelUnpackState.DEFAULT
|
||||
.with(GL11.GL_UNPACK_ALIGNMENT, 1)
|
||||
.with(GL11.GL_UNPACK_ROW_LENGTH, 64)
|
||||
.with(GL11.GL_UNPACK_SKIP_ROWS, 2)
|
||||
.with(GL11.GL_UNPACK_SKIP_PIXELS, 3)
|
||||
.with(GL12.GL_UNPACK_IMAGE_HEIGHT, 32)
|
||||
.with(GL12.GL_UNPACK_SKIP_IMAGES, 1)
|
||||
.with(GL11.GL_UNPACK_SWAP_BYTES, 1)
|
||||
.with(GL11.GL_UNPACK_LSB_FIRST, 1);
|
||||
assertEquals(new PixelUnpackState(1, 64, 2, 3, 32, 1, true, true), s);
|
||||
assertFalse(s.isDefault());
|
||||
}
|
||||
|
||||
@Test
|
||||
void invalidValuesIgnored() {
|
||||
assertSame(PixelUnpackState.DEFAULT, PixelUnpackState.DEFAULT.with(GL11.GL_UNPACK_ALIGNMENT, 3));
|
||||
assertSame(PixelUnpackState.DEFAULT, PixelUnpackState.DEFAULT.with(GL11.GL_UNPACK_ALIGNMENT, 0));
|
||||
assertSame(PixelUnpackState.DEFAULT, PixelUnpackState.DEFAULT.with(GL11.GL_UNPACK_ROW_LENGTH, -1));
|
||||
assertSame(PixelUnpackState.DEFAULT, PixelUnpackState.DEFAULT.with(GL11.GL_UNPACK_SKIP_ROWS, -5));
|
||||
assertSame(PixelUnpackState.DEFAULT, PixelUnpackState.DEFAULT.with(GL12.GL_UNPACK_IMAGE_HEIGHT, -1));
|
||||
}
|
||||
|
||||
@Test
|
||||
void booleansAcceptAnyNonzero() {
|
||||
assertTrue(PixelUnpackState.DEFAULT.with(GL11.GL_UNPACK_SWAP_BYTES, 2).swapBytes());
|
||||
assertTrue(PixelUnpackState.DEFAULT.with(GL11.GL_UNPACK_LSB_FIRST, -1).lsbFirst());
|
||||
PixelUnpackState on = PixelUnpackState.DEFAULT.with(GL11.GL_UNPACK_SWAP_BYTES, 1);
|
||||
assertFalse(on.with(GL11.GL_UNPACK_SWAP_BYTES, 0).swapBytes());
|
||||
}
|
||||
|
||||
@Test
|
||||
void packAndUnknownPnamesIgnored() {
|
||||
assertSame(PixelUnpackState.DEFAULT, PixelUnpackState.DEFAULT.with(GL11.GL_PACK_ALIGNMENT, 1));
|
||||
assertSame(PixelUnpackState.DEFAULT, PixelUnpackState.DEFAULT.with(GL11.GL_PACK_ROW_LENGTH, 16));
|
||||
assertSame(PixelUnpackState.DEFAULT, PixelUnpackState.DEFAULT.with(0x1234, 1));
|
||||
}
|
||||
}
|
||||
+101
-7
@@ -23,6 +23,9 @@ import org.lwjgl.opengl.GL44C;
|
||||
import org.lwjgl.opengl.GL45C;
|
||||
import org.lwjgl.opengl.GLCapabilities;
|
||||
import org.lwjgl.opengl.GLDebugMessageCallback;
|
||||
import org.lwjgl.sdl.SDL_DropEvent;
|
||||
import org.lwjgl.sdl.SDL_EventFilter;
|
||||
import org.lwjgl.sdl.SDLEvents;
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
@@ -31,6 +34,10 @@ import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.nio.ShortBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
|
||||
/**
|
||||
* LWJGL3 GL implementation of {@link RenderBackend}.
|
||||
@@ -43,6 +50,10 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
private GLDebugMessageCallback debugCallback;
|
||||
private boolean debugOutputActive;
|
||||
|
||||
private SDL_EventFilter dropEventFilter;
|
||||
private final ConcurrentLinkedQueue<String> droppedFiles = new ConcurrentLinkedQueue<>();
|
||||
private volatile boolean watchingDrops;
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
caps = GL.getCapabilities();
|
||||
@@ -50,7 +61,49 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
|
||||
@Override
|
||||
public void shutdown() {
|
||||
// no-op
|
||||
stopFileDrop();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean supportsFileDrop() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void startFileDrop() {
|
||||
if (watchingDrops) return;
|
||||
dropEventFilter = SDL_EventFilter.create((userData, eventPtr) -> {
|
||||
if (SDL_DropEvent.ntype(eventPtr) == SDLEvents.SDL_EVENT_DROP_FILE) {
|
||||
final String path = SDL_DropEvent.ndataString(eventPtr);
|
||||
if (path != null && !path.isEmpty()) {
|
||||
droppedFiles.add(path);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
SDLEvents.SDL_AddEventWatch(dropEventFilter, 0L);
|
||||
watchingDrops = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void stopFileDrop() {
|
||||
if (!watchingDrops) return;
|
||||
SDLEvents.SDL_RemoveEventWatch(dropEventFilter, 0L);
|
||||
dropEventFilter.free();
|
||||
dropEventFilter = null;
|
||||
droppedFiles.clear();
|
||||
watchingDrops = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<String> pollDroppedFiles() {
|
||||
if (droppedFiles.isEmpty()) return Collections.emptyList();
|
||||
final List<String> out = new ArrayList<>();
|
||||
String p;
|
||||
while ((p = droppedFiles.poll()) != null) {
|
||||
out.add(p);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -295,6 +348,16 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
GL31C.glDrawElementsInstanced(mode, count, type, indices, primcount);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawArraysInstanced(int mode, int first, int count, int primcount) {
|
||||
GL31C.glDrawArraysInstanced(mode, first, count, primcount);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void provokingVertex(int provokeMode) {
|
||||
GL32C.glProvokingVertex(provokeMode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void multiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride) {
|
||||
GL43C.glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
|
||||
@@ -491,11 +554,6 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
GL11C.glPixelStorei(pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pixelStoref(int pname, float param) {
|
||||
GL11C.glPixelStoref(pname, param);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sampleCoverage(float value, boolean invert) {
|
||||
GL13C.glSampleCoverage(value, invert);
|
||||
@@ -808,6 +866,11 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
GL20C.glUniform4i(location, v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2(int location, FloatBuffer value) {
|
||||
GL20C.glUniform2fv(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3(int location, FloatBuffer value) {
|
||||
GL20C.glUniform3fv(location, value);
|
||||
@@ -818,6 +881,26 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
GL20C.glUniform4fv(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform1iv(int location, IntBuffer value) {
|
||||
GL20C.glUniform1iv(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform2iv(int location, IntBuffer value) {
|
||||
GL20C.glUniform2iv(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform3iv(int location, IntBuffer value) {
|
||||
GL20C.glUniform3iv(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniform4iv(int location, IntBuffer value) {
|
||||
GL20C.glUniform4iv(location, value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void uniformMatrix3(int location, boolean transpose, FloatBuffer value) {
|
||||
GL20C.glUniformMatrix3fv(location, transpose, value);
|
||||
@@ -1028,6 +1111,11 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
GL30C.glBindVertexArray(array);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isVertexArray(int array) {
|
||||
return GL30C.glIsVertexArray(array);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) {
|
||||
GL20C.glVertexAttribPointer(index, size, type, normalized, stride, pointer);
|
||||
@@ -1318,11 +1406,14 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
|
||||
@Override
|
||||
public boolean supportsDebugOutput() {
|
||||
return caps != null && caps.OpenGL43;
|
||||
return caps != null && (caps.OpenGL43 || caps.GL_KHR_debug);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int setupDebugOutput(DebugMessageHandler handler) {
|
||||
if (caps == null || !(caps.OpenGL43 || caps.GL_KHR_debug)) {
|
||||
return 0;
|
||||
}
|
||||
debugCallback = GLDebugMessageCallback.create(
|
||||
(source, type, id, severity, length, message, userParam) -> {
|
||||
final String msg = GLDebugMessageCallback.getMessage(length, message);
|
||||
@@ -1350,6 +1441,9 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
|
||||
|
||||
@Override
|
||||
public int disableDebugOutput() {
|
||||
if (caps == null || !(caps.OpenGL43 || caps.GL_KHR_debug)) {
|
||||
return 0;
|
||||
}
|
||||
GL43C.glDebugMessageCallback(null, 0L);
|
||||
if (debugCallback != null) {
|
||||
debugCallback.free();
|
||||
|
||||
+1
-1
@@ -16,7 +16,7 @@ pluginManagement {
|
||||
}
|
||||
|
||||
plugins {
|
||||
id("com.gtnewhorizons.gtnhsettingsconvention") version ("2.0.24")
|
||||
id("com.gtnewhorizons.gtnhsettingsconvention") version ("2.0.26")
|
||||
}
|
||||
|
||||
include("glsm")
|
||||
|
||||
@@ -560,6 +560,9 @@ public class BatchingFontRenderer {
|
||||
boolean curWave = false;
|
||||
boolean curDinnerbone = false;
|
||||
boolean curGradient = false;
|
||||
boolean curShadow = false;
|
||||
boolean curShadowCustomColor = false;
|
||||
int curShadowColorOverride = 0;
|
||||
int gradientStartRgb = 0, gradientEndRgb = 0;
|
||||
int gradientCharIndex = 0, gradientTotalChars = 0;
|
||||
float gradientStep = 0f;
|
||||
@@ -651,6 +654,19 @@ public class BatchingFontRenderer {
|
||||
curWave = !curWave;
|
||||
} else if (fmtCode == 'v' && AngelicaConfig.enableDinnerboneText) {
|
||||
curDinnerbone = !curDinnerbone;
|
||||
} else if (fmtCode == 'u' && AngelicaConfig.enableDropShadow) {
|
||||
int customRgb = (charIdx + SECTION_X_LENGTH < stringEnd)
|
||||
? ColorCodeUtils.parseSectionXAt(string, charIdx + 1)
|
||||
: -1;
|
||||
if (customRgb != -1) {
|
||||
curShadow = true;
|
||||
curShadowCustomColor = true;
|
||||
curShadowColorOverride = customRgb;
|
||||
charIdx += SECTION_X_LENGTH;
|
||||
} else {
|
||||
curShadow = !curShadow;
|
||||
if (!curShadow) curShadowCustomColor = false;
|
||||
}
|
||||
} else if (fmtCode == 'g' && AngelicaConfig.enableGradients && charIdx + GRADIENT_PAYLOAD < stringEnd) {
|
||||
int color1 = ColorCodeUtils.parseSectionXAt(string, charIdx + 1);
|
||||
int color2 = ColorCodeUtils.parseSectionXAt(string, charIdx + 1 + SECTION_X_LENGTH);
|
||||
@@ -674,6 +690,8 @@ public class BatchingFontRenderer {
|
||||
curWave = false;
|
||||
curDinnerbone = false;
|
||||
curGradient = false;
|
||||
curShadow = false;
|
||||
curShadowCustomColor = false;
|
||||
curColor = color;
|
||||
curShadowColor = shadowColor;
|
||||
}
|
||||
@@ -682,6 +700,8 @@ public class BatchingFontRenderer {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (chr == ColorCodeUtils.ESCAPED_AMPERSAND) { chr = '&'; }
|
||||
|
||||
if (FontConfig.enableCustomFont && FontConfig.enableGlyphReplacements) {
|
||||
final char replacement = GlyphReplacements.getReplacementGlyph(chr);
|
||||
if (replacement != 0) {
|
||||
@@ -747,13 +767,17 @@ public class BatchingFontRenderer {
|
||||
renderY += (float) Math.sin(visibleCharIndex * WAVE_FREQUENCY + time) * AngelicaConfig.waveAmplitude;
|
||||
}
|
||||
|
||||
if (enableShadow) {
|
||||
final boolean drawShadow = enableShadow || curShadow;
|
||||
if (drawShadow) {
|
||||
final int effectiveShadowColor = curShadowCustomColor
|
||||
? ((curColor & 0xFF000000) | (curShadowColorOverride & 0x00FFFFFF))
|
||||
: curShadowColor;
|
||||
for (int n = 1; n <= shadowCopies; n++) {
|
||||
final float shadowOffsetPart = shadowOffset * ((float) n / shadowCopies);
|
||||
pushTexRect(curX + shadowOffsetPart, renderY + shadowOffsetPart, glyphW - 1.0f, heightSouth, itOff, curShadowColor, uStart, vStart, uSz, vSz, curDinnerbone);
|
||||
pushTexRect(curX + shadowOffsetPart, renderY + shadowOffsetPart, glyphW - 1.0f, heightSouth, itOff, effectiveShadowColor, uStart, vStart, uSz, vSz, curDinnerbone);
|
||||
|
||||
if (curBold) {
|
||||
pushTexRect(curX + 2.0f * shadowOffsetPart, renderY + shadowOffsetPart, glyphW - 1.0f, heightSouth, itOff, curShadowColor, uStart, vStart, uSz, vSz, curDinnerbone);
|
||||
pushTexRect(curX + 2.0f * shadowOffsetPart, renderY + shadowOffsetPart, glyphW - 1.0f, heightSouth, itOff, effectiveShadowColor, uStart, vStart, uSz, vSz, curDinnerbone);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -775,7 +799,7 @@ public class BatchingFontRenderer {
|
||||
both: 4(1 + 2 * shadowCopies + boldCopies)
|
||||
*/
|
||||
int charCount = 1;
|
||||
if (enableShadow) { charCount += shadowCopies * (curBold ? 2 : 1); }
|
||||
if (drawShadow) { charCount += shadowCopies * (curBold ? 2 : 1); }
|
||||
if (curBold) { charCount += boldCopies; }
|
||||
final int vtxCount = 4 * charCount;
|
||||
pushDrawCmd(idxId, vtxCount / 2 * 3, texture, chr > 255);
|
||||
@@ -822,6 +846,7 @@ public class BatchingFontRenderer {
|
||||
}
|
||||
|
||||
public float getCharWidthFine(char chr) {
|
||||
if (chr == ColorCodeUtils.ESCAPED_AMPERSAND) { chr = '&'; }
|
||||
if (chr == FORMATTING_CHAR) { return -1; }
|
||||
|
||||
if (chr == ' ' || chr == '\u00A0' || chr == '\u202F') {
|
||||
|
||||
@@ -18,6 +18,7 @@ public final class ColorCodeUtils {
|
||||
private ColorCodeUtils() {}
|
||||
|
||||
public static final char FORMATTING_CHAR = '§';
|
||||
public static final char ESCAPED_AMPERSAND = '';
|
||||
|
||||
public static final int SECTION_X_PAYLOAD = 12;
|
||||
public static final int SECTION_X_LENGTH = 14;
|
||||
@@ -25,7 +26,7 @@ public final class ColorCodeUtils {
|
||||
public static final int GRADIENT_LENGTH = 30;
|
||||
|
||||
/** Valid single {@code &} codes. {@code g} is excluded; {@code &g} only converts as part of a gradient. */
|
||||
public static final String VALID_SINGLE_CODES = "0123456789abcdefklmnorqzv";
|
||||
public static final String VALID_SINGLE_CODES = "0123456789abcdefklmnorqzvu";
|
||||
|
||||
private static final String[] SECTION_PREFIX = new String[128];
|
||||
static {
|
||||
@@ -87,6 +88,14 @@ public final class ColorCodeUtils {
|
||||
StringBuilder sb = null;
|
||||
int last = 0;
|
||||
while (idx != -1 && idx + 1 < len) {
|
||||
if (idx > 0 && text.charAt(idx - 1) == '\\') {
|
||||
if (sb == null) sb = new StringBuilder(len + 16);
|
||||
sb.append(text, last, idx - 1);
|
||||
sb.append(ESCAPED_AMPERSAND);
|
||||
last = idx + 1;
|
||||
idx = text.indexOf('&', last);
|
||||
continue;
|
||||
}
|
||||
if (text.charAt(idx + 1) == '#' && idx + 7 < len) {
|
||||
boolean validHex = true;
|
||||
for (int i = 2; i <= 7; i++) {
|
||||
|
||||
@@ -25,6 +25,7 @@ public class DeferredDrawBatcher {
|
||||
|
||||
@Getter private static boolean active = false;
|
||||
private static DeferredBatchTessellator batchTessellator;
|
||||
private static long entryStateKey;
|
||||
|
||||
private DeferredDrawBatcher() {}
|
||||
|
||||
@@ -41,13 +42,14 @@ public class DeferredDrawBatcher {
|
||||
batchTessellator.clearRanges();
|
||||
batchTessellator.setParentTessellator(Tessellator.instance);
|
||||
batchTessellator.snapshotDefaultModelview();
|
||||
entryStateKey = captureStateKey();
|
||||
TessellatorManager.startCapturingDirect(batchTessellator);
|
||||
}
|
||||
|
||||
/**
|
||||
* Exit deferred mode and flush all captured batches. Groups entries by state key
|
||||
* and vertex format, issues one draw per unique group. Restores the GL state that
|
||||
* was active for the last group so vanilla sees consistent state.
|
||||
* and vertex format, issues one draw per unique group. Restores the bracket's entry
|
||||
* state so the trailing vanilla Tessellator.draw() renders with the layer atlas.
|
||||
*/
|
||||
public static void exitAndFlush() {
|
||||
active = false;
|
||||
@@ -56,6 +58,7 @@ public class DeferredDrawBatcher {
|
||||
if (!ranges.isEmpty()) {
|
||||
ranges.sort(Comparator.comparingLong(DeferredBatchTessellator.DrawRange::stateKey));
|
||||
flushSorted(ranges);
|
||||
applyStateKey(entryStateKey);
|
||||
}
|
||||
|
||||
TessellatorManager.stopCapturingDirect();
|
||||
@@ -147,7 +150,8 @@ public class DeferredDrawBatcher {
|
||||
* - fog state (mode, color, start/end — constant for the frame)
|
||||
*/
|
||||
static long captureStateKey() {
|
||||
final int textureId = GLStateManager.getTextures().getTextureUnitBindings(0).getBinding();
|
||||
final int activeUnit = GLStateManager.getActiveTextureUnit();
|
||||
final int textureId = GLStateManager.getTextures().getTextureUnitBindings(activeUnit).getBinding();
|
||||
final int srcRgb = GLStateManager.getBlendState().getSrcRgb();
|
||||
final int dstRgb = GLStateManager.getBlendState().getDstRgb();
|
||||
final boolean blendEnabled = GLStateManager.getBlendMode().isEnabled();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package com.gtnewhorizons.angelica.compat;
|
||||
|
||||
import com.falsepattern.endlessids.config.GeneralConfig;
|
||||
import com.gtnewhorizons.angelica.compat.backhand.BackhandReflectionCompat;
|
||||
import com.gtnewhorizons.angelica.helpers.LoadControllerHelper;
|
||||
import cpw.mods.fml.common.Loader;
|
||||
@@ -14,6 +15,8 @@ public class ModStatus {
|
||||
public static boolean isBetterCrashesLoaded;
|
||||
public static boolean isNEIDLoaded;
|
||||
public static boolean isNEIDMetadataExtended;
|
||||
public static boolean isEIDLoaded;
|
||||
public static boolean isMetadataExtended;
|
||||
public static boolean isLotrLoaded;
|
||||
public static boolean isChunkAPILoaded;
|
||||
public static boolean isEIDBiomeLoaded;
|
||||
@@ -35,9 +38,9 @@ public class ModStatus {
|
||||
|
||||
isBetterCrashesLoaded = Loader.isModLoaded("bettercrashes");
|
||||
isNEIDLoaded = Loader.isModLoaded("neid");
|
||||
isEIDLoaded = Loader.isModLoaded("endlessids");
|
||||
isLotrLoaded = Loader.isModLoaded("lotr");
|
||||
isChunkAPILoaded = Loader.isModLoaded("chunkapi");
|
||||
isEIDBiomeLoaded = Loader.isModLoaded("endlessids_biome");
|
||||
isXaerosMinimapLoaded = Loader.isModLoaded("XaeroMinimap");
|
||||
isHoloInventoryLoaded = Loader.isModLoaded("holoinventory");
|
||||
isBattlegearLoaded = Loader.isModLoaded("battlegear2");
|
||||
@@ -65,5 +68,15 @@ public class ModStatus {
|
||||
isNEIDMetadataExtended = true;
|
||||
}
|
||||
}
|
||||
|
||||
boolean eidBlockItemExtended = false;
|
||||
boolean eidBiomeExtended = false;
|
||||
if (isEIDLoaded) {
|
||||
eidBlockItemExtended = GeneralConfig.extendBlockItem;
|
||||
eidBiomeExtended = GeneralConfig.extendBiome;
|
||||
}
|
||||
|
||||
isEIDBiomeLoaded = eidBiomeExtended || Loader.isModLoaded("endlessids_biome");
|
||||
isMetadataExtended = isNEIDMetadataExtended || eidBlockItemExtended;
|
||||
}
|
||||
}
|
||||
@@ -132,6 +132,10 @@ public class AngelicaConfig {
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean enableDinnerboneText;
|
||||
|
||||
@Config.Comment("Enable per-segment drop shadow toggle (&u) and colored shadow (&u&#RRGGBB)")
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean enableDropShadow;
|
||||
|
||||
@Config.Comment("Wave text amplitude (how far characters bounce)")
|
||||
@Config.DefaultFloat(2.0f)
|
||||
@Config.RangeFloat(min = 1.0f, max = 8.0f)
|
||||
@@ -223,13 +227,13 @@ public class AngelicaConfig {
|
||||
|
||||
@Config.Comment({"Block corners and edges between chunks might have \"cracks\" (various lines/dots) in them.",
|
||||
"While using \"Compact Vertex Format\" makes the situation even worse.",
|
||||
"This option fixes it.",
|
||||
"Requires texture reloading (F3 + T) after changing this option to take effect"})
|
||||
@Config.DefaultBoolean(true)
|
||||
public static boolean fixBlockCrack;
|
||||
"This option fixes it, though may lead to other visual artifacts.",
|
||||
"Requires game restart after changing this option to take effect"})
|
||||
@Config.DefaultBoolean(false)
|
||||
public static boolean blockCrackFix;
|
||||
|
||||
@Config.Comment({
|
||||
"The \"epsilon\" value for the fixBlockCrack option. ",
|
||||
"The \"epsilon\" value for the blockCrackFix option. ",
|
||||
"Set this a bit higher if you can still see lines/dots between solid blocks in dark areas.",
|
||||
"May cause intense flickering (z-fighting) between blocks if the value is too high"
|
||||
})
|
||||
@@ -237,7 +241,7 @@ public class AngelicaConfig {
|
||||
@Config.DefaultDouble(0.001)
|
||||
public static double blockCrackFixEpsilon;
|
||||
|
||||
@Config.Comment("Block classes that have bugs when rendering with the fixBlockCrack can be put here to avoid manipulating them")
|
||||
@Config.Comment("Block classes that have bugs when rendering with the blockCrackFix can be put here to avoid manipulating them")
|
||||
@Config.DefaultStringList({
|
||||
"net.minecraft.block.BlockCauldron",
|
||||
"net.minecraft.block.BlockStairs"
|
||||
@@ -245,7 +249,7 @@ public class AngelicaConfig {
|
||||
public static String[] blockCrackFixBlacklist;
|
||||
|
||||
@Config.Comment({"Block classes that have render pass other than 0 but still need to be manipulated.",
|
||||
"Add a block class here if you see flickering (z-fighting) with fixBlockCrack enabled"
|
||||
"Add a block class here if you see flickering (z-fighting) with blockCrackFix enabled"
|
||||
})
|
||||
@Config.DefaultStringList({
|
||||
"gregtech.common.blocks.BlockOres",
|
||||
@@ -265,6 +269,13 @@ public class AngelicaConfig {
|
||||
@Config.DefaultStringList({"jewelrycraft2:blockCrystal"})
|
||||
public static String[] alwaysTranslucentSprites;
|
||||
|
||||
@Config.Comment({"TileEntity classnames whose render bounds change at runtime (e.g. OpenBlocks Guide).",
|
||||
"These are always rendered and frustum-tested against their live bounds instead of the cached."})
|
||||
@Config.DefaultStringList({"openblocks.common.tileentity.TileEntityGuide",
|
||||
"openblocks.common.tileentity.TileEntityBuilderGuide"})
|
||||
@Config.RequiresMcRestart
|
||||
public static String[] dynamicBoundsTileEntities;
|
||||
|
||||
@Config.Comment("Register HardcodedCustomUniforms in Iris Shaders. May help with compatibility in certain shader packs")
|
||||
@Config.DefaultBoolean(false)
|
||||
public static boolean enableHardcodedCustomUniforms;
|
||||
@@ -306,6 +317,16 @@ public class AngelicaConfig {
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public boolean narrowEars;
|
||||
|
||||
@Config.Comment("Narrow Fisk's Superheroes transformer exclusions to allow GL redirection")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public boolean narrowFiskHeroes;
|
||||
|
||||
@Config.Comment("Narrow FoamFix transformer exclusions to allow GL redirection in its repackaged Ears")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public boolean narrowFoamFix;
|
||||
}
|
||||
|
||||
@Config.Comment("Renders chunks before neighbors are ready. Improves loading at render distance edges, useful for low render distance servers.")
|
||||
@@ -336,4 +357,8 @@ public class AngelicaConfig {
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean disableErrorChecks;
|
||||
|
||||
@Config.Comment("Fixes various issues with entity overlays, such as z-fighting, damage animations and eyes.")
|
||||
@Config.DefaultBoolean(true)
|
||||
@Config.RequiresMcRestart
|
||||
public static boolean entityOverlayFixes;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
package com.gtnewhorizons.angelica.event;
|
||||
|
||||
import net.minecraftforge.eventbus.api.bus.EventBus;
|
||||
import net.minecraftforge.eventbus.api.event.MutableEvent;
|
||||
|
||||
public final class ChunkBiomeDataChangedEvent extends MutableEvent {
|
||||
|
||||
public static final EventBus<ChunkBiomeDataChangedEvent> BUS = EventBus.create(ChunkBiomeDataChangedEvent.class);
|
||||
|
||||
private static final ChunkBiomeDataChangedEvent INSTANCE = new ChunkBiomeDataChangedEvent();
|
||||
|
||||
public int chunkX;
|
||||
public int chunkZ;
|
||||
|
||||
public static void post(int chunkX, int chunkZ) {
|
||||
if (!BUS.hasListeners()) return;
|
||||
INSTANCE.chunkX = chunkX;
|
||||
INSTANCE.chunkZ = chunkZ;
|
||||
BUS.post(INSTANCE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package com.gtnewhorizons.angelica.event;
|
||||
|
||||
import net.minecraftforge.eventbus.api.bus.CancellableEventBus;
|
||||
import net.minecraftforge.eventbus.api.event.RecordEvent;
|
||||
import net.minecraftforge.eventbus.api.event.characteristic.Cancellable;
|
||||
|
||||
/**
|
||||
* Posted from {@link net.coderbot.iris.pipeline.HandRenderer}'s {@code canRender}
|
||||
* <p>
|
||||
* Cancel the event to prevent the hand from rendering.
|
||||
*/
|
||||
public record RenderHandEvent() implements RecordEvent, Cancellable {
|
||||
|
||||
public static final CancellableEventBus<RenderHandEvent> BUS = CancellableEventBus.create(RenderHandEvent.class);
|
||||
|
||||
private static final RenderHandEvent INSTANCE = new RenderHandEvent();
|
||||
|
||||
/**
|
||||
* @return true if a listener cancelled the event, meaning the hand should NOT render.
|
||||
*/
|
||||
public static boolean post() {
|
||||
if (!BUS.hasListeners()) return false;
|
||||
return BUS.post(INSTANCE);
|
||||
}
|
||||
}
|
||||
@@ -26,6 +26,7 @@ public class IrisGLSMBridge {
|
||||
private static Runnable fogStartListener = null;
|
||||
private static Runnable fogEndListener = null;
|
||||
private static Runnable fogDensityListener = null;
|
||||
private static Runnable colorModulatorListener = null;
|
||||
|
||||
static {
|
||||
StateUpdateNotifiers.alphaFuncNotifier = listener -> alphaFuncListener = listener;
|
||||
@@ -35,6 +36,7 @@ public class IrisGLSMBridge {
|
||||
StateUpdateNotifiers.fogStartNotifier = listener -> fogStartListener = listener;
|
||||
StateUpdateNotifiers.fogEndNotifier = listener -> fogEndListener = listener;
|
||||
StateUpdateNotifiers.fogDensityNotifier = listener -> fogDensityListener = listener;
|
||||
StateUpdateNotifiers.colorModulatorNotifier = listener -> colorModulatorListener = listener;
|
||||
}
|
||||
|
||||
public static void register() {
|
||||
@@ -108,6 +110,10 @@ public class IrisGLSMBridge {
|
||||
}
|
||||
});
|
||||
|
||||
GLSMHooks.SHADER_COLOR_CHANGE.addListener(event -> {
|
||||
if (Iris.enabled && colorModulatorListener != null) colorModulatorListener.run();
|
||||
});
|
||||
|
||||
GLSMHooks.FOG_STATE_CHANGE.addListener(event -> {
|
||||
if (Iris.enabled) {
|
||||
if (fogModeListener != null) fogModeListener.run();
|
||||
@@ -157,17 +163,17 @@ public class IrisGLSMBridge {
|
||||
GLSMHooks.PROGRAM_CHANGE.addListener(event -> {
|
||||
if (!Iris.enabled) return;
|
||||
if (event.postBind) return;
|
||||
|
||||
|
||||
final WorldRenderingPipeline pipeline = Iris.getPipelineManager().getPipelineNullable();
|
||||
if (!(pipeline instanceof DeferredWorldRenderingPipeline drp)) return;
|
||||
if (!drp.shouldOverrideShaders()) return;
|
||||
if (drp.getActivePassProgramId() == -1) return;
|
||||
|
||||
|
||||
if (DepthColorStorage.isOwnedProgram(event.newProgram)) {
|
||||
DepthColorStorage.unlockDepthColor();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
GLSMHooks.PROGRAM_CHANGE.addListener(event -> {
|
||||
if (!Iris.enabled) return;
|
||||
if (!event.postBind) return;
|
||||
|
||||
@@ -53,8 +53,15 @@ public final class AngelicaClientTweaker implements IFMLLoadingPlugin, IEarlyMix
|
||||
Launch.classLoader.addTransformerExclusion("com.gtnewhorizons.angelica.loading");
|
||||
Launch.classLoader.addTransformerExclusion("com.gtnewhorizons.angelica.glsm.GLStateManager");
|
||||
|
||||
if (Launch.blackboard.getOrDefault("angelica.rfbPluginLoaded", Boolean.FALSE) == Boolean.TRUE) {
|
||||
final boolean rfbLoaded = Launch.blackboard.getOrDefault("angelica.rfbPluginLoaded", Boolean.FALSE) == Boolean.TRUE;
|
||||
if (rfbLoaded) {
|
||||
addLwjgl3ifyExclusions();
|
||||
} else {
|
||||
// Fucking java 8 and non RFB
|
||||
try {
|
||||
Class.forName("com.gtnewhorizon.gtnhlib.core.GTNHLibCore", true, Launch.classLoader);
|
||||
} catch (ClassNotFoundException ignored) {
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
@@ -84,7 +91,6 @@ public final class AngelicaClientTweaker implements IFMLLoadingPlugin, IEarlyMix
|
||||
// packages to avoid interfering with mixin delegation on game classes. AngelicaLateTweaker removes this registration once
|
||||
// mixins are setup.
|
||||
if (FMLLaunchHandler.side().isClient()) {
|
||||
final boolean rfbLoaded = Launch.blackboard.getOrDefault("angelica.rfbPluginLoaded", Boolean.FALSE) == Boolean.TRUE;
|
||||
if (!rfbLoaded) {
|
||||
final String transformer = "com.gtnewhorizons.angelica.loading.fml.transformers.EarlyRedirectorTransformer";
|
||||
FMLRelaunchLog.finer("Registering transformer %s", transformer);
|
||||
@@ -180,6 +186,8 @@ public final class AngelicaClientTweaker implements IFMLLoadingPlugin, IEarlyMix
|
||||
narrowTransformerConfig("AdvancedLightsabers", AngelicaConfig.transformerCompat.narrowAdvancedLightsabers);
|
||||
narrowTransformerConfig("Alfheim", AngelicaConfig.transformerCompat.narrowAlfheim);
|
||||
narrowTransformerConfig("Ears", AngelicaConfig.transformerCompat.narrowEars);
|
||||
narrowTransformerConfig("FiskHeroes", AngelicaConfig.transformerCompat.narrowFiskHeroes);
|
||||
narrowTransformerConfig("FoamFix", AngelicaConfig.transformerCompat.narrowFoamFix);
|
||||
|
||||
tweaks.add("com.gtnewhorizons.angelica.loading.fml.tweakers.IncompatibleModsDisablerTweaker");
|
||||
if (AngelicaConfig.enableHudCaching) {
|
||||
|
||||
-1
@@ -17,7 +17,6 @@ public class CeleritasBlockTransformer implements IClassTransformer {
|
||||
public CeleritasBlockTransformer() {
|
||||
this.inner = new CeleritasBlockTransform(AngelicaClientTweaker.isObfEnv());
|
||||
this.exclusions = inner.getTransformerExclusions();
|
||||
this.inner.setCeleritasSetting();
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
+10
-2
@@ -52,12 +52,20 @@ public class RFBAngelicaRedirector implements RfbClassTransformer {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void transformClass(@NotNull ExtensibleClassLoader classLoader, @NotNull RfbClassTransformer.Context context,
|
||||
@Nullable Manifest manifest, @NotNull String className, @NotNull ClassNodeHandle classNode) {
|
||||
public boolean transformClassIfNeeded(@NotNull ExtensibleClassLoader classLoader,
|
||||
@NotNull RfbClassTransformer.Context context, @Nullable Manifest manifest,
|
||||
@NotNull String className, @NotNull ClassNodeHandle classNode) {
|
||||
final boolean changed = inner.transformClassNode(className, classNode.getNode());
|
||||
if (changed) {
|
||||
classNode.computeMaxs();
|
||||
AngelicaClassDump.dumpRFBClass(className, classNode, this);
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void transformClass(@NotNull ExtensibleClassLoader classLoader, @NotNull RfbClassTransformer.Context context,
|
||||
@Nullable Manifest manifest, @NotNull String className, @NotNull ClassNodeHandle classNode) {
|
||||
transformClassIfNeeded(classLoader, context, manifest, className, classNode);
|
||||
}
|
||||
}
|
||||
+10
-2
@@ -59,12 +59,20 @@ public class RFBCeleritasBlockTransformer implements RfbClassTransformer {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void transformClass(@NotNull ExtensibleClassLoader classLoader, @NotNull RfbClassTransformer.Context context,
|
||||
@Nullable Manifest manifest, @NotNull String className, @NotNull ClassNodeHandle classNode) {
|
||||
public boolean transformClassIfNeeded(@NotNull ExtensibleClassLoader classLoader,
|
||||
@NotNull RfbClassTransformer.Context context, @Nullable Manifest manifest,
|
||||
@NotNull String className, @NotNull ClassNodeHandle classNode) {
|
||||
final boolean changed = inner.transformClassNode(className, classNode.getNode());
|
||||
if (changed) {
|
||||
classNode.computeMaxs();
|
||||
AngelicaClassDump.dumpRFBClass(className, classNode, this);
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void transformClass(@NotNull ExtensibleClassLoader classLoader, @NotNull RfbClassTransformer.Context context,
|
||||
@Nullable Manifest manifest, @NotNull String className, @NotNull ClassNodeHandle classNode) {
|
||||
transformClassIfNeeded(classLoader, context, manifest, className, classNode);
|
||||
}
|
||||
}
|
||||
+10
-2
@@ -49,11 +49,19 @@ public class RFBIsbrhTessellatorAbuseTransformer implements RfbClassTransformer
|
||||
}
|
||||
|
||||
@Override
|
||||
public void transformClass(@NotNull ExtensibleClassLoader classLoader, @NotNull RfbClassTransformer.Context context,
|
||||
public boolean transformClassIfNeeded(@NotNull ExtensibleClassLoader classLoader, @NotNull RfbClassTransformer.Context context,
|
||||
@Nullable Manifest manifest, @NotNull String className, @NotNull ClassNodeHandle classNode) {
|
||||
if (inner.transformClassNode(classNode.getNode(), this.isObf)) {
|
||||
final boolean changed = inner.transformClassNode(classNode.getNode(), this.isObf);
|
||||
if (changed) {
|
||||
classNode.computeMaxs();
|
||||
AngelicaClassDump.dumpRFBClass(className, classNode, this);
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void transformClass(@NotNull ExtensibleClassLoader classLoader, @NotNull RfbClassTransformer.Context context,
|
||||
@Nullable Manifest manifest, @NotNull String className, @NotNull ClassNodeHandle classNode) {
|
||||
transformClassIfNeeded(classLoader, context, manifest, className, classNode);
|
||||
}
|
||||
}
|
||||
+30
-34
@@ -31,16 +31,21 @@ public final class CeleritasBlockTransform implements Opcodes {
|
||||
private static final Logger LOGGER = LogManager.getLogger("CeleritasBlockTransformer");
|
||||
private static final String BlockClass = "net/minecraft/block/Block";
|
||||
private static final String ThreadedBlockData = "com/gtnewhorizons/angelica/client/rendering/ThreadedBlockData";
|
||||
/** All classes under <tt>net.minecraft.block.Block*</tt> are Block subclasses save for these. */
|
||||
private static final String[] VanillaBlockExclusions = {
|
||||
"net/minecraft/block/IGrowable",
|
||||
"net/minecraft/block/ITileEntityProvider",
|
||||
"net/minecraft/block/BlockEventData",
|
||||
"net/minecraft/block/BlockSourceImpl",
|
||||
"net/minecraft/block/material/"
|
||||
};
|
||||
|
||||
private final Map<String, String> fieldNameToRedirect = new HashMap<>();
|
||||
private final Set<String> blockSubclasses = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
||||
private final Set<String> moddedBlockSubclasses = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
||||
// Block subclass owners we shouldn't redirect because they shadow some fields we want to redirect
|
||||
private final Set<String> blockSubclassExclusions = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
||||
private final ClassConstantPoolParser cstPoolParser;
|
||||
|
||||
private final MethodHandle celeritasEnabledGetter;
|
||||
private boolean isCeleritasEnabled;
|
||||
|
||||
public CeleritasBlockTransform(boolean isObf) {
|
||||
final List<Pair<String, String>> mappings = ImmutableList.of(
|
||||
Pair.of("minX", "field_149759_B"),
|
||||
@@ -56,37 +61,30 @@ public final class CeleritasBlockTransform implements Opcodes {
|
||||
}
|
||||
|
||||
this.cstPoolParser = new ClassConstantPoolParser(this.fieldNameToRedirect.keySet().toArray(new String[0]));
|
||||
}
|
||||
|
||||
blockSubclasses.add(BlockClass);
|
||||
|
||||
try {
|
||||
// Needed because the config is loaded in LaunchClassLoader, but we need to access it in the parent system loader.
|
||||
final Class<?> angelicaConfig = Class.forName("com.gtnewhorizons.angelica.config.AngelicaConfig", true, Launch.classLoader);
|
||||
celeritasEnabledGetter = MethodHandles.lookup().findStaticGetter(angelicaConfig, "enableCeleritas", boolean.class);
|
||||
} catch (ReflectiveOperationException e) {
|
||||
throw new RuntimeException(e);
|
||||
private boolean isVanillaBlockSubclass(String className) {
|
||||
if (!className.startsWith(BlockClass)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void setCeleritasSetting() {
|
||||
isCeleritasEnabled = true;
|
||||
}
|
||||
|
||||
private boolean isCeleritasEnabled() {
|
||||
if (isCeleritasEnabled) return true;
|
||||
try {
|
||||
return (boolean) celeritasEnabledGetter.invokeExact();
|
||||
} catch (Throwable e) {
|
||||
throw new RuntimeException(e);
|
||||
for (String exclusion : VanillaBlockExclusions) {
|
||||
if (className.startsWith(exclusion)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// This method needs to be called for every class, including the ones we don't want to transform
|
||||
private boolean isBlockSubclass(String className) {
|
||||
return isVanillaBlockSubclass(className) || moddedBlockSubclasses.contains(className);
|
||||
}
|
||||
|
||||
// This method needs to be called for every class, including the ones we don't want to transform.
|
||||
// Vanilla blocks are recognized by name; only modded subclasses need tracking, and FML's
|
||||
// EventSubscriptionTransformer guarantees a modded class's superclass loads first.
|
||||
public void trackBlockSubclasses(String className, String superClassName) {
|
||||
// It works because the deepest subclasses are always transformed first due to
|
||||
// ForgeEventTransformer recursive superclass loading
|
||||
if (blockSubclasses.contains(superClassName)) {
|
||||
blockSubclasses.add(className);
|
||||
if (!isVanillaBlockSubclass(className) && isBlockSubclass(superClassName)) {
|
||||
moddedBlockSubclasses.add(className);
|
||||
|
||||
if (blockSubclassExclusions.contains(superClassName)) {
|
||||
LOGGER.info("Class {} extends a class with shadowed block bounds fields and will be skipped from redirecting", className);
|
||||
@@ -110,9 +108,6 @@ public final class CeleritasBlockTransform implements Opcodes {
|
||||
|
||||
/** @return Was the class changed? */
|
||||
public boolean transformClassNode(String transformedName, ClassNode cn) {
|
||||
if (!isCeleritasEnabled()) {
|
||||
return false;
|
||||
}
|
||||
boolean changed = false;
|
||||
if (BlockClass.equals(cn.name)) {
|
||||
changed = cn.fields.removeIf(field -> fieldNameToRedirect.containsKey(field.name));
|
||||
@@ -124,7 +119,8 @@ public final class CeleritasBlockTransform implements Opcodes {
|
||||
}
|
||||
|
||||
private void trackBlockShadowingFields(ClassNode cn) {
|
||||
if (blockSubclasses.contains(cn.name)) {
|
||||
// Only modded subclasses can shadow; vanilla declares these fields solely in Block.
|
||||
if (moddedBlockSubclasses.contains(cn.name)) {
|
||||
for (FieldNode field : cn.fields) {
|
||||
if (fieldNameToRedirect.containsKey(field.name)) {
|
||||
LOGGER.info("Class '{}' shadows one or more block bounds fields, these accesses won't be redirected!", cn.name);
|
||||
@@ -141,7 +137,7 @@ public final class CeleritasBlockTransform implements Opcodes {
|
||||
for (AbstractInsnNode node = mn.instructions.getFirst(); node != null; node = node.getNext()) {
|
||||
if ((node.getOpcode() == GETFIELD || node.getOpcode() == PUTFIELD) && node instanceof FieldInsnNode fNode) {
|
||||
String newFieldName = fieldNameToRedirect.get(fNode.name);
|
||||
if (newFieldName != null && blockSubclasses.contains(fNode.owner) && !blockSubclassExclusions.contains(fNode.owner)) {
|
||||
if (newFieldName != null && isBlockSubclass(fNode.owner) && !blockSubclassExclusions.contains(fNode.owner)) {
|
||||
if (LOG_SPAM) {
|
||||
LOGGER.info("Redirecting Block.{} in {} to thread-safe wrapper", fNode.name, transformedName);
|
||||
}
|
||||
|
||||
@@ -45,9 +45,9 @@ public enum Mixins implements IMixins {
|
||||
, "angelica.bugfixes.MixinRenderCreeper_AuraDepth"
|
||||
, "angelica.bugfixes.MixinRenderGlobal_DeferredEntityOverlay"
|
||||
, "angelica.bugfixes.MixinRenderGlobal_DestroyBlock"
|
||||
, "angelica.bugfixes.MixinRenderMooshroom_MushroomTint"
|
||||
, "angelica.bugfixes.MixinRendererLivingEntity_DeferredEntityOverlay"
|
||||
, "angelica.bugfixes.MixinRenderWither_ArmorCentering"
|
||||
, "angelica.bugfixes.MixinRendererLivingEntity_EyeDepth"
|
||||
, "angelica.debug.MixinMinecraft_FPSCap"
|
||||
, "angelica.ffp.MixinTessellator_CoreProfile"
|
||||
, "angelica.glsm.MixinSplashProgressCaching"
|
||||
@@ -58,6 +58,16 @@ public enum Mixins implements IMixins {
|
||||
)
|
||||
),
|
||||
|
||||
ANGELICA_ENTITY_OVERLAYS(new MixinBuilder()
|
||||
.setPhase(Phase.EARLY)
|
||||
.setApplyIf(() -> AngelicaConfig.entityOverlayFixes)
|
||||
.addExcludedMod(TargetedMod.CUSTOM_PLAYER_MODELS)
|
||||
.addClientMixins(
|
||||
"angelica.bugfixes.MixinRendererLivingEntity_EyeDepth"
|
||||
, "angelica.bugfixes.MixinRendererLivingEntity_OverlayTint"
|
||||
)
|
||||
),
|
||||
|
||||
ANGELICA_VBO_CLOUDS(
|
||||
new MixinBuilder()
|
||||
.setApplyIf(() -> AngelicaConfig.enableVBOClouds)
|
||||
@@ -115,7 +125,7 @@ public enum Mixins implements IMixins {
|
||||
.setPhase(Phase.EARLY)
|
||||
.addClientMixins("angelica.bugfixes.MixinRenderBlocks_CrackFix")
|
||||
.addExcludedMod(TargetedMod.FALSETWEAKS)
|
||||
.setApplyIf(() -> AngelicaConfig.fixBlockCrack)),
|
||||
.setApplyIf(() -> AngelicaConfig.blockCrackFix)),
|
||||
|
||||
ANGELICA_FIX_FLUID_RENDERER_CHECKING_BLOCK_AGAIN(
|
||||
new MixinBuilder("Fix RenderBlockFluid reading the block type from the world access multiple times")
|
||||
@@ -275,6 +285,8 @@ public enum Mixins implements IMixins {
|
||||
, "shaders.MixinRenderNameTag"
|
||||
, "shaders.MixinRenderPlayerArmor"
|
||||
, "shaders.MixinTileEntityBeaconRenderer"
|
||||
, "shaders.MixinWorldNbtCache"
|
||||
, "shaders.MixinNetHandlerPlayClient_NbtRemesh"
|
||||
, "shaders.MixinRenderEndPortal"
|
||||
, "shaders.MixinTileEntityRendererDispatcher"
|
||||
, "shaders.MixinGlProgram"
|
||||
@@ -325,6 +337,15 @@ public enum Mixins implements IMixins {
|
||||
)
|
||||
),
|
||||
|
||||
IRIS_SHADERS_CHISEL_BEACON(new MixinBuilder("Iris Chisel Beacon Beam")
|
||||
.setPhase(Phase.LATE)
|
||||
.setApplyIf(() -> AngelicaConfig.enableIris)
|
||||
.addRequiredMod(TargetedMod.CHISEL)
|
||||
.addClientMixins(
|
||||
"chisel.MixinRenderCarvableBeacon"
|
||||
)
|
||||
),
|
||||
|
||||
ANGELICA_TEXTURE(new MixinBuilder()
|
||||
.setPhase(Phase.EARLY)
|
||||
.setApplyIf(() -> AngelicaConfig.enableIris || AngelicaConfig.enableCeleritas)
|
||||
|
||||
@@ -10,6 +10,7 @@ public enum TargetedMod implements ITargetMod {
|
||||
ARCHAICFIX("org.embeddedt.archaicfix.ArchaicCore", "archaicfix"),
|
||||
BACKHAND("xonin.backhand.coremod.BackhandLoadingPlugin", "backhand"),
|
||||
CAMPFIRE_BACKPORT(null, "campfirebackport"),
|
||||
CHISEL(null, "chisel"),
|
||||
COFHCORE( "cofh.asm.LoadingPlugin", "CoFHCore"),
|
||||
DYNAMIC_SURROUNDINGS_MIST("org.blockartistry.mod.DynSurround.mixinplugin.DynamicSurroundingsEarlyMixins", "dsurround"),
|
||||
DYNAMIC_SURROUNDINGS_ORIGINAL("org.blockartistry.mod.DynSurround.asm.TransformLoader", "dsurround"),
|
||||
@@ -27,6 +28,7 @@ public enum TargetedMod implements ITargetMod {
|
||||
TINKERS_CONSTRUCT(null, "TConstruct"),
|
||||
TWILIGHT_FOREST(null, "TwilightForest"),
|
||||
BIOMES_O_PLENTY(null, "BiomesOPlenty"),
|
||||
CUSTOM_PLAYER_MODELS("com.tom.cpmcore.CPMLoadingPlugin", "customplayermodels"),
|
||||
WITCHERY(null, "witchery");
|
||||
|
||||
private final TargetModBuilder builder;
|
||||
|
||||
+1
-1
@@ -5,5 +5,5 @@ import net.minecraft.util.AxisAlignedBB;
|
||||
public interface ITileEntityBoundingBoxCache {
|
||||
AxisAlignedBB angelica$getCachedRenderBoundingBox();
|
||||
|
||||
boolean angelica$isInfiniteExtent();
|
||||
byte angelica$boundsClass();
|
||||
}
|
||||
@@ -9,6 +9,7 @@ import com.gtnewhorizons.angelica.common.BlockError;
|
||||
import com.gtnewhorizons.angelica.compat.ModStatus;
|
||||
import com.gtnewhorizons.angelica.compat.bettercrashes.BetterCrashesCompat;
|
||||
import com.gtnewhorizons.angelica.config.AngelicaConfig;
|
||||
import com.gtnewhorizons.angelica.rendering.TileEntityRenderBoundsRegistry;
|
||||
import com.gtnewhorizons.angelica.config.CompatConfig;
|
||||
import com.gtnewhorizons.angelica.config.ConfigMigrator;
|
||||
import com.gtnewhorizons.angelica.debug.F3Direction;
|
||||
@@ -102,6 +103,7 @@ public final class ClientProxy extends CommonProxy {
|
||||
@Override
|
||||
public void preInit(FMLPreInitializationEvent event) {
|
||||
ModStatus.preInit();
|
||||
for (String name : AngelicaConfig.dynamicBoundsTileEntities) TileEntityRenderBoundsRegistry.registerDynamicClass(name);
|
||||
super.preInit(event);
|
||||
FMLCommonHandler.instance().bus().register(this);
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
package com.gtnewhorizons.angelica.render;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
final class CloudEdges {
|
||||
private static final int CELL_EMPTY_THRESHOLD = 10;
|
||||
|
||||
final int width, height;
|
||||
private final int wMask, hMask;
|
||||
private final boolean whPow2;
|
||||
private final long[] opaqueBits;
|
||||
final int opaqueCount;
|
||||
|
||||
CloudEdges(int width, int height, ByteBuffer rgba) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.wMask = width - 1;
|
||||
this.hMask = height - 1;
|
||||
this.whPow2 = (width & wMask) == 0 && (height & hMask) == 0;
|
||||
final int total = width * height;
|
||||
final long[] bits = new long[(total + 63) >>> 6];
|
||||
int op = 0;
|
||||
for (int i = 0; i < total; i++) {
|
||||
if ((rgba.get(i * 4 + 3) & 0xFF) >= CELL_EMPTY_THRESHOLD) {
|
||||
bits[i >>> 6] |= 1L << (i & 63);
|
||||
op++;
|
||||
}
|
||||
}
|
||||
this.opaqueBits = bits;
|
||||
this.opaqueCount = op;
|
||||
}
|
||||
|
||||
boolean cellOpaque(int x, int z) {
|
||||
final int xw, zh;
|
||||
if (whPow2) {
|
||||
xw = x & wMask;
|
||||
zh = z & hMask;
|
||||
} else {
|
||||
xw = Math.floorMod(x, width);
|
||||
zh = Math.floorMod(z, height);
|
||||
}
|
||||
final int idx = xw + zh * width;
|
||||
return ((opaqueBits[idx >>> 6] >>> (idx & 63)) & 1L) != 0L;
|
||||
}
|
||||
|
||||
long readOpaqueRowBits(int x0, int z) {
|
||||
final int zMod, x0Mod;
|
||||
if (whPow2) {
|
||||
zMod = z & hMask;
|
||||
x0Mod = x0 & wMask;
|
||||
} else {
|
||||
zMod = Math.floorMod(z, height);
|
||||
x0Mod = Math.floorMod(x0, width);
|
||||
}
|
||||
if (x0Mod + 10 <= width) {
|
||||
return readContigBits(opaqueBits, (long) zMod * width + x0Mod, 10);
|
||||
}
|
||||
final int colsBeforeWrap = width - x0Mod;
|
||||
final long firstPart = readContigBits(opaqueBits, (long) zMod * width + x0Mod, colsBeforeWrap);
|
||||
final long secondPart = readContigBits(opaqueBits, (long) zMod * width, 10 - colsBeforeWrap);
|
||||
return firstPart | (secondPart << colsBeforeWrap);
|
||||
}
|
||||
|
||||
private static long readContigBits(long[] bits, long startBitIdx, int count) {
|
||||
final int wordIdx = (int) (startBitIdx >>> 6);
|
||||
final int bitOff = (int) (startBitIdx & 63);
|
||||
final long mask = count == 64 ? -1L : (1L << count) - 1L;
|
||||
final long w0 = bits[wordIdx];
|
||||
if (bitOff + count <= 64) {
|
||||
return (w0 >>> bitOff) & mask;
|
||||
}
|
||||
final long w1 = bits[wordIdx + 1];
|
||||
return ((w0 >>> bitOff) | (w1 << (64 - bitOff))) & mask;
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,78 @@
|
||||
package com.gtnewhorizons.angelica.render;
|
||||
|
||||
import org.embeddedt.embeddium.impl.gl.shader.ShaderBindingContext;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.uniform.GlUniformFloat4v;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.uniform.GlUniformInt;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.uniform.GlUniformMatrix4f;
|
||||
|
||||
final class CloudUniforms {
|
||||
static final float ALPHA = 0.8f;
|
||||
|
||||
final GlUniformMatrix4f mvp;
|
||||
final GlUniformFloat4v colorMult;
|
||||
final GlUniformFloat4v fogParams;
|
||||
final GlUniformFloat4v fogColor;
|
||||
final GlUniformInt fogEnabled;
|
||||
final GlUniformInt tex;
|
||||
|
||||
private int lastFogEnabled = -1;
|
||||
private float lastFogR = Float.NaN, lastFogG = Float.NaN, lastFogB = Float.NaN;
|
||||
private float lastColorR = Float.NaN, lastColorG = Float.NaN, lastColorB = Float.NaN;
|
||||
private float lastFogParamX = Float.NaN, lastFogParamY = Float.NaN;
|
||||
private final float[] uploadBuf = new float[4];
|
||||
|
||||
CloudUniforms(ShaderBindingContext ctx) {
|
||||
mvp = ctx.bindUniform("u_MVPMatrix", GlUniformMatrix4f::new);
|
||||
colorMult = ctx.bindUniform("u_ColorMult", GlUniformFloat4v::new);
|
||||
fogParams = ctx.bindUniform("u_FogParams", GlUniformFloat4v::new);
|
||||
fogColor = ctx.bindUniform("u_FogColor", GlUniformFloat4v::new);
|
||||
fogEnabled = ctx.bindUniform("u_FogEnabled", GlUniformInt::new);
|
||||
tex = ctx.bindUniform("u_Tex", GlUniformInt::new);
|
||||
}
|
||||
|
||||
void setFogEnabled(boolean enabled) {
|
||||
final int val = enabled ? 1 : 0;
|
||||
if (val != lastFogEnabled) {
|
||||
lastFogEnabled = val;
|
||||
fogEnabled.setInt(val);
|
||||
}
|
||||
}
|
||||
|
||||
void setFogColor(float r, float g, float b) {
|
||||
if (r != lastFogR || g != lastFogG || b != lastFogB) {
|
||||
lastFogR = r;
|
||||
lastFogG = g;
|
||||
lastFogB = b;
|
||||
uploadBuf[0] = r;
|
||||
uploadBuf[1] = g;
|
||||
uploadBuf[2] = b;
|
||||
uploadBuf[3] = 1.0f;
|
||||
fogColor.set(uploadBuf);
|
||||
}
|
||||
}
|
||||
|
||||
void setFogParams(float x, float y) {
|
||||
if (x != lastFogParamX || y != lastFogParamY) {
|
||||
lastFogParamX = x;
|
||||
lastFogParamY = y;
|
||||
uploadBuf[0] = x;
|
||||
uploadBuf[1] = y;
|
||||
uploadBuf[2] = 0f;
|
||||
uploadBuf[3] = 0f;
|
||||
fogParams.set(uploadBuf);
|
||||
}
|
||||
}
|
||||
|
||||
void setColorMult(float r, float g, float b) {
|
||||
if (r != lastColorR || g != lastColorG || b != lastColorB) {
|
||||
lastColorR = r;
|
||||
lastColorG = g;
|
||||
lastColorB = b;
|
||||
uploadBuf[0] = r;
|
||||
uploadBuf[1] = g;
|
||||
uploadBuf[2] = b;
|
||||
uploadBuf[3] = ALPHA;
|
||||
colorMult.set(uploadBuf);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,10 @@ import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.client.resources.FallbackResourceManager;
|
||||
import net.minecraft.client.resources.IResourceManager;
|
||||
import net.minecraft.client.resources.IResourcePack;
|
||||
import net.minecraft.client.resources.SimpleReloadableResourceManager;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
@@ -50,8 +54,23 @@ public class EmissiveTextureAutoloader {
|
||||
loc.getResourceDomain(),
|
||||
"textures/blocks/" + loc.getResourcePath() + ".png"
|
||||
);
|
||||
|
||||
final IResourceManager resMan = Minecraft.getMinecraft().getResourceManager();
|
||||
if (resMan instanceof SimpleReloadableResourceManager simple) {
|
||||
FallbackResourceManager fallback = simple.domainResourceManagers.get(full.getResourceDomain());
|
||||
if (fallback != null) {
|
||||
for (IResourcePack rp : fallback.resourcePacks) {
|
||||
if (rp != null && rp.resourceExists(full)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback
|
||||
try {
|
||||
Minecraft.getMinecraft().getResourceManager().getResource(full);
|
||||
resMan.getResource(full);
|
||||
return true;
|
||||
} catch (Exception ignored) {
|
||||
return false;
|
||||
|
||||
@@ -1,28 +1,45 @@
|
||||
package com.gtnewhorizons.angelica.render;
|
||||
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vao.IVertexArrayObject;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vao.VertexBufferType;
|
||||
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.DefaultVertexFormat;
|
||||
import com.gtnewhorizons.angelica.config.AngelicaConfig;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.glsm.states.Color4;
|
||||
import com.gtnewhorizons.angelica.client.rendering.GlUniformFloat2v;
|
||||
import net.irisshaders.iris.api.v0.IrisApi;
|
||||
import net.minecraft.util.AxisAlignedBB;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.GlProgram;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.GlShader;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.ShaderConstants;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.ShaderType;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.uniform.GlUniformFloat;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.uniform.GlUniformFloat3v;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.uniform.GlUniformFloat4v;
|
||||
import org.embeddedt.embeddium.impl.gl.shader.uniform.GlUniformMatrix4f;
|
||||
import org.embeddedt.embeddium.impl.render.shader.ShaderLoader;
|
||||
import org.joml.Matrix4f;
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public final class SelectionBoxRenderer {
|
||||
|
||||
private static GlProgram<SelectionBoxUniforms> program;
|
||||
private static int emptyVao;
|
||||
private static IVertexArrayObject vao;
|
||||
private static final Matrix4f mvpMatrix = new Matrix4f();
|
||||
private static final float[] colorBuf = new float[4];
|
||||
|
||||
private static final int VERT_COUNT = 24;
|
||||
private static final float[] UNIT_EDGES = {
|
||||
0,0,0, 1,0,0, 1,0,0, 1,0,1,
|
||||
1,0,1, 0,0,1, 0,0,1, 0,0,0,
|
||||
0,1,0, 1,1,0, 1,1,0, 1,1,1,
|
||||
1,1,1, 0,1,1, 0,1,1, 0,1,0,
|
||||
0,0,0, 0,1,0, 1,0,0, 1,1,0,
|
||||
1,0,1, 1,1,1, 0,0,1, 0,1,1
|
||||
};
|
||||
|
||||
private SelectionBoxRenderer() {}
|
||||
|
||||
public static void init() {
|
||||
@@ -40,8 +57,6 @@ public final class SelectionBoxRenderer {
|
||||
|
||||
program = builder.link(ctx -> new SelectionBoxUniforms(
|
||||
ctx.bindUniform("u_MVP", GlUniformMatrix4f::new),
|
||||
ctx.bindUniform("u_Min", GlUniformFloat3v::new),
|
||||
ctx.bindUniform("u_Max", GlUniformFloat3v::new),
|
||||
ctx.bindUniform("u_Color", GlUniformFloat4v::new),
|
||||
needsGS ? ctx.bindUniform("u_ViewportSize", GlUniformFloat2v::new) : null,
|
||||
needsGS ? ctx.bindUniform("u_LineWidth", GlUniformFloat::new) : null));
|
||||
@@ -50,20 +65,34 @@ public final class SelectionBoxRenderer {
|
||||
fs.destroy();
|
||||
if (gs != null) gs.destroy();
|
||||
|
||||
emptyVao = GLStateManager.glGenVertexArrays();
|
||||
final ByteBuffer buf = BufferUtils.createByteBuffer(UNIT_EDGES.length * Float.BYTES);
|
||||
buf.asFloatBuffer().put(UNIT_EDGES);
|
||||
vao = VertexBufferType.IMMUTABLE.allocate(DefaultVertexFormat.POSITION, GL11.GL_LINES, buf, VERT_COUNT);
|
||||
}
|
||||
|
||||
public static void draw(AxisAlignedBB aabb, int color) {
|
||||
if (program == null) return;
|
||||
if (program == null || vao == null) return;
|
||||
|
||||
final float minX = (float) aabb.minX, minY = (float) aabb.minY, minZ = (float) aabb.minZ;
|
||||
final float extX = (float) (aabb.maxX - aabb.minX);
|
||||
final float extY = (float) (aabb.maxY - aabb.minY);
|
||||
final float extZ = (float) (aabb.maxZ - aabb.minZ);
|
||||
|
||||
if (AngelicaConfig.enableIris && IrisApi.getInstance().isShaderPackInUse()) {
|
||||
drawThroughShader(minX, minY, minZ, extX, extY, extZ, color);
|
||||
} else {
|
||||
drawFast(minX, minY, minZ, extX, extY, extZ, color);
|
||||
}
|
||||
}
|
||||
|
||||
private static void drawFast(float minX, float minY, float minZ, float extX, float extY, float extZ, int color) {
|
||||
final SelectionBoxUniforms uniforms = program.getInterface();
|
||||
|
||||
program.bind();
|
||||
|
||||
GLStateManager.getProjectionMatrix().mul(GLStateManager.getModelViewMatrix(), mvpMatrix);
|
||||
mvpMatrix.translate(minX, minY, minZ).scale(extX, extY, extZ);
|
||||
uniforms.mvp.set(mvpMatrix);
|
||||
uniforms.min.set((float) aabb.minX, (float) aabb.minY, (float) aabb.minZ);
|
||||
uniforms.max.set((float) aabb.maxX, (float) aabb.maxY, (float) aabb.maxZ);
|
||||
|
||||
if (color != -1) {
|
||||
colorBuf[0] = ((color >> 16) & 0xFF) / 255.0f;
|
||||
@@ -84,25 +113,42 @@ public final class SelectionBoxRenderer {
|
||||
uniforms.lineWidth.setFloat(GLStateManager.getLineState().getWidth());
|
||||
}
|
||||
|
||||
GLStateManager.glBindVertexArray(emptyVao);
|
||||
GLStateManager.glDrawArrays(GL11.GL_LINES, 0, 24);
|
||||
GLStateManager.glBindVertexArray(0);
|
||||
vao.render();
|
||||
|
||||
program.unbind();
|
||||
}
|
||||
|
||||
private static void drawThroughShader(float minX, float minY, float minZ, float extX, float extY, float extZ, int color) {
|
||||
GLStateManager.glPushMatrix();
|
||||
GLStateManager.glTranslatef(minX, minY, minZ);
|
||||
GLStateManager.glScalef(extX, extY, extZ);
|
||||
|
||||
final Color4 prev = GLStateManager.getColor();
|
||||
final boolean overrideColor = color != -1;
|
||||
if (overrideColor) {
|
||||
GLStateManager.glColor4f(((color >> 16) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, (color & 0xFF) / 255.0f, 1.0f);
|
||||
}
|
||||
|
||||
vao.render();
|
||||
|
||||
if (overrideColor) {
|
||||
GLStateManager.glColor4f(prev.getRed(), prev.getGreen(), prev.getBlue(), prev.getAlpha());
|
||||
}
|
||||
GLStateManager.glPopMatrix();
|
||||
}
|
||||
|
||||
public static void destroy() {
|
||||
if (program != null) {
|
||||
program.destroy();
|
||||
program = null;
|
||||
}
|
||||
if (emptyVao != 0) {
|
||||
GLStateManager.glDeleteVertexArrays(emptyVao);
|
||||
emptyVao = 0;
|
||||
if (vao != null) {
|
||||
vao.delete();
|
||||
vao = null;
|
||||
}
|
||||
}
|
||||
|
||||
private record SelectionBoxUniforms(GlUniformMatrix4f mvp, GlUniformFloat3v min, GlUniformFloat3v max, GlUniformFloat4v color, GlUniformFloat2v viewportSize, GlUniformFloat lineWidth) {
|
||||
private record SelectionBoxUniforms(GlUniformMatrix4f mvp, GlUniformFloat4v color, GlUniformFloat2v viewportSize, GlUniformFloat lineWidth) {
|
||||
|
||||
}
|
||||
}
|
||||
+29
-17
@@ -4,48 +4,60 @@ import it.unimi.dsi.fastutil.objects.Reference2ByteOpenHashMap;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.AxisAlignedBB;
|
||||
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
/**
|
||||
* Registry for tracking which TileEntity classes always return INFINITE_EXTENT_AABB.
|
||||
* Registry for tracking which TileEntity classes always return INFINITE_EXTENT_AABB or are known to change at runtime
|
||||
*/
|
||||
public final class TileEntityRenderBoundsRegistry {
|
||||
private static final byte UNKNOWN = 0;
|
||||
private static final byte FINITE = 1;
|
||||
private static final byte INFINITE = 2;
|
||||
public static final byte STATIC = 1;
|
||||
public static final byte INFINITE = 2;
|
||||
public static final byte DYNAMIC = 3;
|
||||
|
||||
private static final Reference2ByteOpenHashMap<Class<? extends TileEntity>> classRegistry = new Reference2ByteOpenHashMap<>();
|
||||
|
||||
private static final Set<String> dynamicClassNames = ConcurrentHashMap.newKeySet();
|
||||
|
||||
static {
|
||||
classRegistry.defaultReturnValue(UNKNOWN);
|
||||
}
|
||||
|
||||
private TileEntityRenderBoundsRegistry() {}
|
||||
|
||||
public static void registerDynamicClass(String className) {
|
||||
if (className != null && !className.isEmpty()) dynamicClassNames.add(className);
|
||||
}
|
||||
|
||||
public static boolean isInfiniteExtentsBox(AxisAlignedBB box) {
|
||||
return box == null || Double.isInfinite(box.minX) || Double.isInfinite(box.minY) || Double.isInfinite(box.minZ) || Double.isInfinite(box.maxX) || Double.isInfinite(box.maxY) || Double.isInfinite(box.maxZ);
|
||||
}
|
||||
|
||||
public static boolean isAlwaysInfiniteExtent(TileEntity te) {
|
||||
public static byte classify(TileEntity te) {
|
||||
final Class<? extends TileEntity> clazz = te.getClass();
|
||||
synchronized (classRegistry) {
|
||||
final byte result = classRegistry.getByte(clazz);
|
||||
if (result != UNKNOWN) return result == INFINITE;
|
||||
final byte cached = classRegistry.getByte(clazz);
|
||||
if (cached != UNKNOWN) return cached;
|
||||
}
|
||||
return probeAndCache(te, clazz);
|
||||
}
|
||||
|
||||
private static boolean probeAndCache(TileEntity te, Class<? extends TileEntity> clazz) {
|
||||
boolean isInfinite;
|
||||
try {
|
||||
final AxisAlignedBB aabb = te.getRenderBoundingBox();
|
||||
isInfinite = isInfiniteExtentsBox(aabb);
|
||||
} catch (Throwable t) {
|
||||
isInfinite = true;
|
||||
final byte result;
|
||||
if (dynamicClassNames.contains(clazz.getName())) {
|
||||
result = DYNAMIC;
|
||||
} else {
|
||||
boolean isInfinite;
|
||||
try {
|
||||
isInfinite = isInfiniteExtentsBox(te.getRenderBoundingBox());
|
||||
} catch (Throwable t) {
|
||||
isInfinite = true;
|
||||
}
|
||||
result = isInfinite ? INFINITE : STATIC;
|
||||
}
|
||||
|
||||
synchronized (classRegistry) {
|
||||
classRegistry.put(clazz, isInfinite ? INFINITE : FINITE);
|
||||
classRegistry.put(clazz, result);
|
||||
}
|
||||
return isInfinite;
|
||||
return result;
|
||||
}
|
||||
|
||||
public static void clear() {
|
||||
|
||||
+14
@@ -14,6 +14,7 @@ import com.gtnewhorizons.angelica.rendering.celeritas.light.VanillaDiffuseProvid
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.world.WorldSlice;
|
||||
import lombok.Getter;
|
||||
import net.coderbot.iris.block_rendering.BlockRenderingSettings;
|
||||
import net.coderbot.iris.vertices.ExtendedDataHelper;
|
||||
import net.irisshaders.iris.api.v0.IrisApi;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.WorldClient;
|
||||
@@ -184,6 +185,8 @@ public class AngelicaChunkBuildContext extends ChunkBuildContext {
|
||||
animatedSprites.add(sprite);
|
||||
}
|
||||
|
||||
final boolean isFluid = blockRenderContext.renderType == ExtendedDataHelper.FLUID_RENDER_TYPE;
|
||||
|
||||
// If block used vanilla AO, then we can safely compute our own lighting data and ignore what vanilla
|
||||
// computed. We suppress vanilla emitting the brightness/color in MixinRenderBlocks.
|
||||
// Otherwise, we need to use the block's lightmap values as they are as the ISBRH may have
|
||||
@@ -213,6 +216,17 @@ public class AngelicaChunkBuildContext extends ChunkBuildContext {
|
||||
for (int vIdx = 0; vIdx < 4; vIdx++) {
|
||||
vertices[vIdx].trueNormal = trueNormal;
|
||||
}
|
||||
|
||||
if (useAoCalculation && isFluid) {
|
||||
quadView.setup(trueNormal, blockX, blockY, blockZ);
|
||||
final ModelQuadFacing lightFace = quadView.getLightFace();
|
||||
final LightPipeline pipeline = blockAllowsSmoothLighting ? smoothLightPipeline : flatLightPipeline;
|
||||
final ModelQuadFacing cullFace = quadView.getCullFace();
|
||||
pipeline.calculate(quadView, worldX, worldY, worldZ, quadLightData, cullFace, lightFace, shouldApplyDiffuse, true);
|
||||
for (int vIdx = 0; vIdx < 4; vIdx++) {
|
||||
vertices[vIdx].light = quadLightData.lm[vIdx];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply dynamic lights after AO calculation so they're not overwritten
|
||||
|
||||
+38
-7
@@ -12,8 +12,11 @@ import com.prupe.mcpatcher.mal.block.RenderBlocksUtils;
|
||||
import it.unimi.dsi.fastutil.objects.Reference2ReferenceMap;
|
||||
import net.coderbot.iris.block_rendering.BlockMaterialMapping;
|
||||
import net.coderbot.iris.block_rendering.BlockRenderingSettings;
|
||||
import net.coderbot.iris.block_rendering.NbtConditionalIdMap;
|
||||
import net.coderbot.iris.vertices.ExtendedDataHelper;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockDoublePlant;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
@@ -118,6 +121,10 @@ public abstract class AngelicaChunkBuilderMeshingTask extends ChunkBuilderTask<C
|
||||
final Map<Block, BlockRenderLayer> blockTypeIds = provider != null ? provider.getBlockTypeIds() : null;
|
||||
final BlockRenderContext blockRenderContext = buildContext.getBlockRenderContext();
|
||||
|
||||
final NbtConditionalIdMap<Block> teMap = BlockRenderingSettings.INSTANCE.getBlockNbtMap();
|
||||
final net.minecraft.world.World mcWorld = Minecraft.getMinecraft().theWorld;
|
||||
final long currentTick = mcWorld != null ? mcWorld.getTotalWorldTime() : 0L;
|
||||
|
||||
final boolean threaded = isThreaded();
|
||||
final List<DeferredBlock> deferredBlocks = threaded ? new ArrayList<>() : null;
|
||||
|
||||
@@ -144,7 +151,8 @@ public abstract class AngelicaChunkBuilderMeshingTask extends ChunkBuilderTask<C
|
||||
final TileEntity tileEntity = region.getTileEntity(x, y, z);
|
||||
if (tileEntity != null && TileEntityRendererDispatcher.instance.hasSpecialRenderer(tileEntity)) {
|
||||
final boolean isGlobal;
|
||||
if (TileEntityRenderBoundsRegistry.isAlwaysInfiniteExtent(tileEntity)) {
|
||||
final byte boundsClass = TileEntityRenderBoundsRegistry.classify(tileEntity);
|
||||
if (boundsClass == TileEntityRenderBoundsRegistry.INFINITE || boundsClass == TileEntityRenderBoundsRegistry.DYNAMIC) {
|
||||
isGlobal = true;
|
||||
} else {
|
||||
AxisAlignedBB aabb;
|
||||
@@ -192,7 +200,7 @@ public abstract class AngelicaChunkBuilderMeshingTask extends ChunkBuilderTask<C
|
||||
continue;
|
||||
}
|
||||
|
||||
renderBlock(block, meta, x, y, z, pass, tessellator, renderBlocks, buffers, buildContext, blockRenderContext, minX, minY, minZ, materialOverride, isShaderPackOverride);
|
||||
renderBlock(block, meta, x, y, z, pass, tessellator, renderBlocks, buffers, buildContext, blockRenderContext, minX, minY, minZ, materialOverride, isShaderPackOverride, teMap, currentTick);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -205,7 +213,7 @@ public abstract class AngelicaChunkBuilderMeshingTask extends ChunkBuilderTask<C
|
||||
|
||||
// Process deferred blocks on main thread if any
|
||||
if (deferredBlocks != null && !deferredBlocks.isEmpty()) {
|
||||
processDeferredBlocks(deferredBlocks, buildContext, buffers, region, minX, minY, minZ);
|
||||
processDeferredBlocks(deferredBlocks, buildContext, buffers, region, minX, minY, minZ, teMap, currentTick);
|
||||
}
|
||||
|
||||
final Reference2ReferenceMap<TerrainRenderPass, BuiltSectionMeshParts> meshes =
|
||||
@@ -236,7 +244,7 @@ public abstract class AngelicaChunkBuilderMeshingTask extends ChunkBuilderTask<C
|
||||
}
|
||||
}
|
||||
|
||||
protected void renderBlock(Block block, int metadata, int x, int y, int z, int pass, Tessellator tessellator, RenderBlocks renderBlocks, ChunkBuildBuffers buffers, AngelicaChunkBuildContext buildContext, BlockRenderContext blockRenderContext, int originX, int originY, int originZ, Material materialOverride, boolean isShaderPackOverride) {
|
||||
protected void renderBlock(Block block, int metadata, int x, int y, int z, int pass, Tessellator tessellator, RenderBlocks renderBlocks, ChunkBuildBuffers buffers, AngelicaChunkBuildContext buildContext, BlockRenderContext blockRenderContext, int originX, int originY, int originZ, Material materialOverride, boolean isShaderPackOverride, NbtConditionalIdMap<Block> teMap, long currentTick) {
|
||||
|
||||
final var blockMaterial = block.getMaterial();
|
||||
final boolean isFluid = blockMaterial == net.minecraft.block.material.Material.water || blockMaterial == net.minecraft.block.material.Material.lava;
|
||||
@@ -262,16 +270,39 @@ public abstract class AngelicaChunkBuilderMeshingTask extends ChunkBuilderTask<C
|
||||
if (contextEncoder != null) {
|
||||
final byte lightValue = (byte) block.getLightValue();
|
||||
if (isFluid) {
|
||||
contextEncoder.prepareToRenderFluid(blockRenderContext, block, lightValue);
|
||||
contextEncoder.prepareToRenderFluid(blockRenderContext, block, metadata, lightValue);
|
||||
} else {
|
||||
int effectiveMeta = metadata;
|
||||
if (BlockRenderingSettings.INSTANCE.hasSnowyEntries()
|
||||
&& BlockRenderingSettings.INSTANCE.getSnowyBlocks().contains(block)
|
||||
&& RenderBlocksUtils.isSnowCovered(renderBlocks.blockAccess, x, y, z)) {
|
||||
effectiveMeta |= BlockMaterialMapping.SNOWY_META_BIT;
|
||||
} else if (block instanceof BlockDoublePlant doublePlant && BlockDoublePlant.func_149887_c(metadata)) {
|
||||
effectiveMeta = 0x8 | (doublePlant.func_149885_e(renderBlocks.blockAccess, x, y, z) & 7);
|
||||
}
|
||||
contextEncoder.prepareToRenderBlock(blockRenderContext, block, effectiveMeta,
|
||||
ExtendedDataHelper.BLOCK_RENDER_TYPE, lightValue);
|
||||
// Check for TileEntity NBT-conditional shader block ID override
|
||||
if (teMap != null && teMap.hasConditions(block)) {
|
||||
final long packedPos = BlockRenderingSettings.packBlockPos(x, y, z);
|
||||
int teBlockId = BlockRenderingSettings.getCachedTeNbtId(packedPos, currentTick);
|
||||
|
||||
if (teBlockId == BlockRenderingSettings.CACHE_MISS) {
|
||||
final TileEntity te = getBlockAccess().getTileEntity(x, y, z);
|
||||
if (te != null) {
|
||||
final NBTTagCompound teNbt = new NBTTagCompound();
|
||||
te.writeToNBT(teNbt);
|
||||
teBlockId = teMap.resolve(block, teNbt);
|
||||
} else {
|
||||
teBlockId = -1;
|
||||
}
|
||||
BlockRenderingSettings.cacheTeNbtId(packedPos, teBlockId, currentTick);
|
||||
}
|
||||
|
||||
if (teBlockId != -1) {
|
||||
blockRenderContext.blockId = (short) teBlockId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,7 +325,7 @@ public abstract class AngelicaChunkBuilderMeshingTask extends ChunkBuilderTask<C
|
||||
}
|
||||
}
|
||||
|
||||
private void processDeferredBlocks(List<DeferredBlock> deferredBlocks, AngelicaChunkBuildContext buildContext, ChunkBuildBuffers buffers, IBlockAccess region, int minX, int minY, int minZ) {
|
||||
private void processDeferredBlocks(List<DeferredBlock> deferredBlocks, AngelicaChunkBuildContext buildContext, ChunkBuildBuffers buffers, IBlockAccess region, int minX, int minY, int minZ, NbtConditionalIdMap<Block> teMap, long currentTick) {
|
||||
|
||||
final BlockRenderContext blockRenderContext = buildContext.getBlockRenderContext();
|
||||
|
||||
@@ -308,7 +339,7 @@ public abstract class AngelicaChunkBuilderMeshingTask extends ChunkBuilderTask<C
|
||||
for (DeferredBlock deferred : deferredBlocks) {
|
||||
renderBlock(deferred.block(), deferred.meta(), deferred.x(), deferred.y(), deferred.z(), deferred.pass(),
|
||||
mainTessellator, mainThreadRenderBlocks, buffers, buildContext,
|
||||
blockRenderContext, minX, minY, minZ, deferred.materialOverride(), deferred.isShaderPackOverride());
|
||||
blockRenderContext, minX, minY, minZ, deferred.materialOverride(), deferred.isShaderPackOverride(), teMap, currentTick);
|
||||
}
|
||||
} finally {
|
||||
((StateAwareTessellator)mainTessellator).angelica$setCeleritasMeshing(false);
|
||||
|
||||
+2
@@ -21,6 +21,8 @@ public class AngelicaRenderPassConfiguration {
|
||||
private record AngelicaPipelineState(int pass, boolean disableAlphaTest) implements TerrainRenderPass.PipelineState {
|
||||
@Override
|
||||
public void setup() {
|
||||
GLStateManager.glDepthMask(true);
|
||||
|
||||
if (pass == 0) {
|
||||
GLStateManager.glAlphaFunc(GL11.GL_GREATER, 0.1F);
|
||||
}
|
||||
|
||||
+29
@@ -7,6 +7,8 @@ import com.gtnewhorizons.angelica.rendering.celeritas.api.IrisShaderProviderHold
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.threading.ChunkTaskProvider;
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.threading.ChunkTaskRegistry;
|
||||
import com.gtnewhorizons.angelica.rendering.celeritas.world.cloned.ClonedChunkSectionCache;
|
||||
import it.unimi.dsi.fastutil.longs.LongIterator;
|
||||
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.WorldClient;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
@@ -40,6 +42,7 @@ public class AngelicaRenderSectionManager extends RenderSectionManager {
|
||||
private final WorldClient world;
|
||||
private final ClonedChunkSectionCache sectionCache;
|
||||
private final ChunkTaskProvider taskProvider;
|
||||
private final LongOpenHashSet biomeRebuildColumns = new LongOpenHashSet();
|
||||
|
||||
public AngelicaRenderSectionManager(RenderPassConfiguration<?> configuration, WorldClient world, int renderDistance, CommandList commandList, int minSection, int maxSection, int requestedThreads, ChunkTaskProvider taskProvider) {
|
||||
super(configuration, () -> new AngelicaChunkBuildContext(configuration, world), AngelicaChunkRenderer::new, renderDistance, commandList, minSection, maxSection, requestedThreads, true /* hasShadowPass = true for Iris */);
|
||||
@@ -144,9 +147,35 @@ public class AngelicaRenderSectionManager extends RenderSectionManager {
|
||||
this.sectionCache.invalidate(section.getChunkX(), section.getChunkY(), section.getChunkZ());
|
||||
}
|
||||
|
||||
public void onBiomesChanged(int chunkX, int chunkZ) {
|
||||
for (int dx = -1; dx <= 1; dx++) {
|
||||
for (int dz = -1; dz <= 1; dz++) {
|
||||
this.biomeRebuildColumns.add(PositionUtil.packChunk(chunkX + dx, chunkZ + dz));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void flushBiomeRebuilds() {
|
||||
if (this.biomeRebuildColumns.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
final int sectionCountY = this.world.getHeight() >> 4;
|
||||
for (final LongIterator it = this.biomeRebuildColumns.iterator(); it.hasNext(); ) {
|
||||
final long column = it.nextLong();
|
||||
final int cx = PositionUtil.unpackChunkX(column);
|
||||
final int cz = PositionUtil.unpackChunkZ(column);
|
||||
for (int cy = 0; cy < sectionCountY; cy++) {
|
||||
this.sectionCache.invalidate(cx, cy, cz);
|
||||
this.scheduleRebuild(cx, cy, cz, false);
|
||||
}
|
||||
}
|
||||
this.biomeRebuildColumns.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateChunks(boolean updateImmediately) {
|
||||
this.sectionCache.cleanup();
|
||||
this.flushBiomeRebuilds();
|
||||
super.updateChunks(updateImmediately);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package com.gtnewhorizons.angelica.rendering.celeritas;
|
||||
|
||||
import com.gtnewhorizons.angelica.config.AngelicaConfig;
|
||||
import com.gtnewhorizons.angelica.event.ChunkBiomeDataChangedEvent;
|
||||
import com.gtnewhorizons.angelica.glsm.GLStateManager;
|
||||
import com.gtnewhorizons.angelica.loading.AngelicaClientTweaker;
|
||||
import org.embeddedt.embeddium.impl.gl.device.GLRenderDevice;
|
||||
@@ -12,8 +13,16 @@ public class CeleritasSetup {
|
||||
public static void ensureInitialized() {
|
||||
if (!initialized && AngelicaConfig.enableCeleritas) {
|
||||
GLRenderDevice.VANILLA_STATE_RESETTER = () -> GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
ChunkBiomeDataChangedEvent.BUS.addListener(CeleritasSetup::onChunkBiomeDataChanged);
|
||||
AngelicaClientTweaker.LOGGER.debug("Celeritas init");
|
||||
initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void onChunkBiomeDataChanged(ChunkBiomeDataChangedEvent event) {
|
||||
final CeleritasWorldRenderer renderer = CeleritasWorldRenderer.getInstanceOrNull();
|
||||
if (renderer != null && renderer.isActive()) {
|
||||
renderer.getRenderSectionManager().onBiomesChanged(event.chunkX, event.chunkZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
+17
-3
@@ -74,6 +74,10 @@ public class CeleritasWorldRenderer extends SimpleWorldRenderer<WorldClient, Ang
|
||||
return instance;
|
||||
}
|
||||
|
||||
public static CeleritasWorldRenderer getInstanceOrNull() {
|
||||
return instance;
|
||||
}
|
||||
|
||||
public AngelicaRenderSectionManager getRenderSectionManager() {
|
||||
return this.renderSectionManager;
|
||||
}
|
||||
@@ -118,7 +122,16 @@ public class CeleritasWorldRenderer extends SimpleWorldRenderer<WorldClient, Ang
|
||||
protected ChunkRenderMatrices createChunkRenderMatrices() {
|
||||
final boolean shadowPass = renderSectionManager.isInShadowPass();
|
||||
final Matrix4f projection = shadowPass ? ShadowRenderer.PROJECTION : RenderingState.INSTANCE.getProjectionMatrix();
|
||||
final Matrix4f modelView = shadowPass ? ShadowRenderer.MODELVIEW : RenderingState.INSTANCE.getModelViewMatrix();
|
||||
Matrix4f modelView = shadowPass ? ShadowRenderer.MODELVIEW : RenderingState.INSTANCE.getModelViewMatrix();
|
||||
if (!shadowPass) {
|
||||
// Minecraft's setupCameraTransform bakes translate(0, -eyeHeight, 0) into the modelview.
|
||||
// Chunk rendering passes eye position to drawChunkLayer so vertices arrive at
|
||||
// the shader as (vert_world - eye).
|
||||
final Entity view = mc.renderViewEntity;
|
||||
if (view != null) {
|
||||
modelView = new Matrix4f(modelView).translate(0f, view.getEyeHeight(), 0f);
|
||||
}
|
||||
}
|
||||
return new ChunkRenderMatrices(projection, modelView);
|
||||
}
|
||||
|
||||
@@ -333,8 +346,9 @@ public class CeleritasWorldRenderer extends SimpleWorldRenderer<WorldClient, Ang
|
||||
|
||||
final ITileEntityBoundingBoxCache teCache = (ITileEntityBoundingBoxCache) tileEntity;
|
||||
|
||||
if (!teCache.angelica$isInfiniteExtent()) {
|
||||
final AxisAlignedBB aabb = teCache.angelica$getCachedRenderBoundingBox();
|
||||
final byte boundsClass = teCache.angelica$boundsClass();
|
||||
if (boundsClass != TileEntityRenderBoundsRegistry.INFINITE) {
|
||||
final AxisAlignedBB aabb = boundsClass == TileEntityRenderBoundsRegistry.DYNAMIC ? tileEntity.getRenderBoundingBox() : teCache.angelica$getCachedRenderBoundingBox();
|
||||
if (aabb != null && !this.currentViewport.isBoxVisible(aabb.minX, aabb.minY, aabb.minZ, aabb.maxX, aabb.maxY, aabb.maxZ)) {
|
||||
return;
|
||||
}
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@ public interface ContextAwareChunkVertexEncoder extends ChunkVertexEncoder {
|
||||
|
||||
void prepareToRenderBlock(BlockRenderContext ctx, Block block, int metadata, short renderType, byte lightValue);
|
||||
|
||||
void prepareToRenderFluid(BlockRenderContext ctx, Block block, byte lightValue);
|
||||
void prepareToRenderFluid(BlockRenderContext ctx, Block block, int metadata, byte lightValue);
|
||||
|
||||
void finishRenderingBlock();
|
||||
}
|
||||
+44
-4
@@ -7,11 +7,14 @@ import static com.gtnewhorizons.angelica.rendering.celeritas.iris.IrisExtendedCh
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
|
||||
import lombok.Setter;
|
||||
import net.coderbot.iris.block_rendering.BlockMaterialMapping;
|
||||
import net.coderbot.iris.block_rendering.BlockRenderingSettings;
|
||||
import net.coderbot.iris.vertices.ExtendedDataHelper;
|
||||
import net.coderbot.iris.vertices.NormalHelper;
|
||||
import net.coderbot.iris.vertices.NormI8;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockDynamicLiquid;
|
||||
import net.minecraft.block.BlockStaticLiquid;
|
||||
import org.embeddedt.embeddium.impl.render.chunk.terrain.material.Material;
|
||||
import org.embeddedt.embeddium.impl.render.chunk.vertex.format.ChunkVertexEncoder;
|
||||
import org.joml.Vector3f;
|
||||
@@ -26,6 +29,11 @@ public class IrisExtendedChunkVertexEncoder implements ContextAwareChunkVertexEn
|
||||
private static final int NORMAL_OFFSET = IrisExtendedChunkVertexType.VERTEX_FORMAT.getAttribute("iris_Normal").getPointer();
|
||||
private static final int MC_ENTITY_OFFSET = IrisExtendedChunkVertexType.VERTEX_FORMAT.getAttribute("mc_Entity").getPointer();
|
||||
private static final int MID_BLOCK_OFFSET = IrisExtendedChunkVertexType.VERTEX_FORMAT.getAttribute("at_midBlock").getPointer();
|
||||
private static final int A_TEXCOORD_OFFSET = IrisExtendedChunkVertexType.VERTEX_FORMAT.getAttribute("a_TexCoord").getPointer();
|
||||
|
||||
// One unit of UV-space shift toward the quad centroid. Stops bilinear /
|
||||
// mipmap sampling from bleeding pixels from neighboring atlas cells.
|
||||
private static final float TEX_CENTROID_BIAS = 1.0f / 32768.0f;
|
||||
|
||||
private final ChunkVertexEncoder baseEncoder = IrisExtendedChunkVertexType.BASE_TYPE.createEncoder();
|
||||
private final CeleritasQuadView quad = new CeleritasQuadView();
|
||||
@@ -48,20 +56,44 @@ public class IrisExtendedChunkVertexEncoder implements ContextAwareChunkVertexEn
|
||||
public void prepareToRenderBlock(BlockRenderContext ctx, Block block, int metadata, short renderType, byte lightValue) {
|
||||
this.context = ctx;
|
||||
Int2IntMap metaMap = blockMetaMatches != null ? blockMetaMatches.get(block) : null;
|
||||
ctx.blockId = (short) (metaMap != null ? metaMap.get(metadata) : -1);
|
||||
ctx.blockId = (short) (metaMap != null ? BlockMaterialMapping.resolveId(metaMap, metadata) : -1);
|
||||
ctx.renderType = renderType;
|
||||
ctx.lightValue = lightValue;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void prepareToRenderFluid(BlockRenderContext ctx, Block block, byte lightValue) {
|
||||
public void prepareToRenderFluid(BlockRenderContext ctx, Block block, int metadata, byte lightValue) {
|
||||
this.context = ctx;
|
||||
Int2IntMap metaMap = blockMetaMatches != null ? blockMetaMatches.get(block) : null;
|
||||
ctx.blockId = (short) (metaMap != null ? metaMap.get(0) : -1);
|
||||
ctx.blockId = (short) resolveFluidBlockId(block, metadata);
|
||||
ctx.renderType = ExtendedDataHelper.FLUID_RENDER_TYPE;
|
||||
ctx.lightValue = lightValue;
|
||||
}
|
||||
|
||||
/**
|
||||
* Try and prevent material flickering
|
||||
*/
|
||||
private int resolveFluidBlockId(Block block, int metadata) {
|
||||
if (blockMetaMatches == null) return -1;
|
||||
|
||||
int id = lookupFluidMeta(block, metadata);
|
||||
if (id == -1) {
|
||||
final Block counterpart = liquidCounterpart(block);
|
||||
if (counterpart != null) id = lookupFluidMeta(counterpart, metadata);
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
private int lookupFluidMeta(Block block, int metadata) {
|
||||
final Int2IntMap metaMap = blockMetaMatches.get(block);
|
||||
return metaMap != null ? BlockMaterialMapping.resolveId(metaMap, metadata) : -1;
|
||||
}
|
||||
|
||||
private static Block liquidCounterpart(Block block) {
|
||||
if (block instanceof BlockStaticLiquid) return Block.getBlockById(Block.getIdFromBlock(block) - 1);
|
||||
if (block instanceof BlockDynamicLiquid) return Block.getBlockById(Block.getIdFromBlock(block) + 1);
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void finishRenderingBlock() {
|
||||
if (context != null) {
|
||||
@@ -98,6 +130,14 @@ public class IrisExtendedChunkVertexEncoder implements ContextAwareChunkVertexEn
|
||||
memPutInt(ptr + MID_TEX_OFFSET - STRIDE * 2, midUV);
|
||||
memPutInt(ptr + MID_TEX_OFFSET - STRIDE * 3, midUV);
|
||||
|
||||
for (int vIdx = 0; vIdx < 4; vIdx++) {
|
||||
final long uvBase = ptr - (long) (3 - vIdx) * STRIDE + A_TEXCOORD_OFFSET;
|
||||
final float vU = memGetFloat(uvBase);
|
||||
final float vV = memGetFloat(uvBase + 4L);
|
||||
memPutFloat(uvBase, vU + (vU < midU ? TEX_CENTROID_BIAS : -TEX_CENTROID_BIAS));
|
||||
memPutFloat(uvBase + 4L, vV + (vV < midV ? TEX_CENTROID_BIAS : -TEX_CENTROID_BIAS));
|
||||
}
|
||||
|
||||
quad.setup(ptr, STRIDE);
|
||||
NormalHelper.computeFaceNormal(normal, quad);
|
||||
final int packedNormal = NormI8.pack(normal);
|
||||
|
||||
+27
-26
@@ -1,6 +1,5 @@
|
||||
package com.gtnewhorizons.angelica.rendering.celeritas.world.cloned;
|
||||
|
||||
import com.falsepattern.endlessids.mixin.helpers.ChunkBiomeHook;
|
||||
import com.gtnewhorizons.angelica.api.BlockLightProvider;
|
||||
import com.gtnewhorizons.angelica.api.SectionLightData;
|
||||
import com.gtnewhorizons.angelica.compat.ExtendedBlockStorageExt;
|
||||
@@ -20,6 +19,7 @@ import net.minecraft.world.ChunkPosition;
|
||||
import net.minecraft.world.EnumSkyBlock;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.biome.WorldChunkManager;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.chunk.NibbleArray;
|
||||
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
|
||||
@@ -62,50 +62,51 @@ public class ClonedChunkSection {
|
||||
this.pos = pos;
|
||||
this.data = new ExtendedBlockStorageExt(chunk, section);
|
||||
|
||||
final int bArrLength;
|
||||
if (ModStatus.isEIDBiomeLoaded) {
|
||||
bArrLength = ((ChunkBiomeHook) chunk).getBiomeShortArray().length;
|
||||
} else {
|
||||
bArrLength = chunk.getBiomeArray().length;
|
||||
}
|
||||
this.biomeData = new BiomeGenBase[bArrLength];
|
||||
this.biomeData = new BiomeGenBase[16 * 16];
|
||||
|
||||
copyBlockEntities(chunk, pos);
|
||||
|
||||
// Fill biome data
|
||||
for (int z = pos.getMinZ(); z <= pos.getMaxZ(); z++) {
|
||||
for (int x = pos.getMinX(); x <= pos.getMaxX(); x++) {
|
||||
this.biomeData[(x & 15) | ((z & 15) << 4)] = world.getBiomeGenForCoords(x, z);
|
||||
}
|
||||
}
|
||||
fillBiomeData(chunk);
|
||||
|
||||
this.sectionLightData = BlockLightProvider.getInstance().prepareSectionData(chunk, pos.y);
|
||||
}
|
||||
|
||||
private void fillBiomeData(Chunk chunk) {
|
||||
final WorldChunkManager wcm = world.getWorldChunkManager();
|
||||
for (int lz = 0; lz < 16; lz++) {
|
||||
for (int lx = 0; lx < 16; lx++) {
|
||||
this.biomeData[lx | (lz << 4)] = chunk.getBiomeGenForWorldCoords(lx, lz, wcm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
private void copyBlockEntities(Chunk chunk, ChunkSectionPos pos) {
|
||||
this.tileEntities.clear();
|
||||
|
||||
final ConcurrentTileEntityMap map = ((IChunkTileEntityMapHolder) chunk).angelica$getConcurrentTEMap();
|
||||
|
||||
map.withReadLock(() -> {
|
||||
map.readLock();
|
||||
try {
|
||||
final Object2ObjectOpenHashMap<ChunkPosition, TileEntity> delegate = map.getDelegate();
|
||||
|
||||
if (delegate.isEmpty()) return;
|
||||
if (!delegate.isEmpty()) {
|
||||
final int minY = pos.getMinY();
|
||||
final int maxY = pos.getMaxY();
|
||||
|
||||
final int minY = pos.getMinY();
|
||||
final int maxY = pos.getMaxY();
|
||||
for (Object2ObjectMap.Entry<ChunkPosition, TileEntity> entry : Object2ObjectMaps.fastIterable(delegate)) {
|
||||
final ChunkPosition tePos = entry.getKey();
|
||||
if (tePos.chunkPosY < minY || tePos.chunkPosY > maxY) continue;
|
||||
|
||||
for (Object2ObjectMap.Entry<ChunkPosition, TileEntity> entry : Object2ObjectMaps.fastIterable(delegate)) {
|
||||
final ChunkPosition tePos = entry.getKey();
|
||||
if (tePos.chunkPosY < minY || tePos.chunkPosY > maxY) continue;
|
||||
|
||||
final TileEntity te = entry.getValue();
|
||||
if (te != null && !te.isInvalid()) {
|
||||
this.tileEntities.put(ChunkSectionPos.packLocal(tePos.chunkPosX & 15, tePos.chunkPosY & 15, tePos.chunkPosZ & 15), te);
|
||||
final TileEntity te = entry.getValue();
|
||||
if (te != null && !te.isInvalid()) {
|
||||
this.tileEntities.put(ChunkSectionPos.packLocal(tePos.chunkPosX & 15, tePos.chunkPosY & 15, tePos.chunkPosZ & 15), te);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
} finally {
|
||||
map.readUnlock();
|
||||
}
|
||||
|
||||
this.tileEntities.trim();
|
||||
}
|
||||
|
||||
+11
-6
@@ -21,7 +21,13 @@ public class ClonedChunkSectionCache {
|
||||
|
||||
public synchronized void cleanup() {
|
||||
this.time = getMonotonicTimeSource();
|
||||
this.byPosition.values().removeIf(entry -> this.time > (entry.getLastUsedTimestamp() + MAX_CACHE_DURATION));
|
||||
while (!this.byPosition.isEmpty()) {
|
||||
final ClonedChunkSection oldest = this.byPosition.get(this.byPosition.firstLongKey());
|
||||
if (this.time <= oldest.getLastUsedTimestamp() + MAX_CACHE_DURATION) {
|
||||
break;
|
||||
}
|
||||
this.byPosition.removeFirst();
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized ClonedChunkSection acquire(int x, int y, int z) {
|
||||
@@ -32,18 +38,17 @@ public class ClonedChunkSectionCache {
|
||||
while (this.byPosition.size() >= MAX_CACHE_SIZE) {
|
||||
this.byPosition.removeFirst();
|
||||
}
|
||||
section = this.createSection(x, y, z);
|
||||
section = this.createSection(key, x, y, z);
|
||||
}
|
||||
|
||||
section.setLastUsedTimestamp(this.time);
|
||||
return section;
|
||||
}
|
||||
|
||||
private ClonedChunkSection createSection(int x, int y, int z) {
|
||||
private ClonedChunkSection createSection(long key, int x, int y, int z) {
|
||||
final ClonedChunkSection section = new ClonedChunkSection(this, this.world);
|
||||
final ChunkSectionPos pos = ChunkSectionPos.from(x, y, z);
|
||||
section.init(pos);
|
||||
this.byPosition.putAndMoveToLast(pos.asLong(), section);
|
||||
section.init(ChunkSectionPos.from(x, y, z));
|
||||
this.byPosition.putAndMoveToLast(key, section);
|
||||
return section;
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,14 @@ public class ConcurrentTileEntityMap implements Map<ChunkPosition, TileEntity> {
|
||||
}
|
||||
}
|
||||
|
||||
public void readLock() {
|
||||
lock.readLock().lock();
|
||||
}
|
||||
|
||||
public void readUnlock() {
|
||||
lock.readLock().unlock();
|
||||
}
|
||||
|
||||
public void withWriteLock(Runnable action) {
|
||||
lock.writeLock().lock();
|
||||
try {
|
||||
|
||||
@@ -20,11 +20,7 @@ final class BlockOrientation extends RenderBlockState {
|
||||
// 1 2 3
|
||||
// c: coordinate (x,y,z) 0-2
|
||||
private static final int[][][] NEIGHBOR_OFFSET = new int[][][] {
|
||||
(
|
||||
fixedBottomFaceUV
|
||||
? makeNeighborOffset(EAST_FACE, SOUTH_FACE, WEST_FACE, NORTH_FACE) // BOTTOM_FACE fixedBottomFaceUV
|
||||
: makeNeighborOffset(WEST_FACE, SOUTH_FACE, EAST_FACE, NORTH_FACE) // BOTTOM_FACE not fixed
|
||||
),
|
||||
makeNeighborOffset(EAST_FACE, SOUTH_FACE, WEST_FACE, NORTH_FACE), // BOTTOM_FACE
|
||||
makeNeighborOffset(WEST_FACE, SOUTH_FACE, EAST_FACE, NORTH_FACE), // TOP_FACE
|
||||
makeNeighborOffset(EAST_FACE, BOTTOM_FACE, WEST_FACE, TOP_FACE), // NORTH_FACE
|
||||
makeNeighborOffset(WEST_FACE, BOTTOM_FACE, EAST_FACE, TOP_FACE), // SOUTH_FACE
|
||||
@@ -48,6 +44,7 @@ final class BlockOrientation extends RenderBlockState {
|
||||
private int textureFace;
|
||||
private int textureFaceOrig;
|
||||
private int rotateUV;
|
||||
private boolean flipBottom;
|
||||
|
||||
@Override
|
||||
public void clear() {
|
||||
@@ -60,6 +57,7 @@ final class BlockOrientation extends RenderBlockState {
|
||||
offsetsComputed = false;
|
||||
haveOffsets = false;
|
||||
dx = dy = dz = 0;
|
||||
flipBottom = !fixedBottomFaceUV;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -104,7 +102,7 @@ final class BlockOrientation extends RenderBlockState {
|
||||
|
||||
@Override
|
||||
public int[] getOffset(int blockFace, int relativeDirection) {
|
||||
return NEIGHBOR_OFFSET[blockFace][rotateUV(relativeDirection)];
|
||||
return NEIGHBOR_OFFSET[flipBottom && blockFace == 0 ? 1 : blockFace][rotateUV(relativeDirection)];
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -147,6 +145,11 @@ final class BlockOrientation extends RenderBlockState {
|
||||
return haveOffsets;
|
||||
}
|
||||
|
||||
|
||||
public void setFlipBottom(){
|
||||
flipBottom = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldConnectByBlock(Block neighbor, int neighborX, int neighborY, int neighborZ) {
|
||||
return block == neighbor
|
||||
@@ -172,6 +175,7 @@ final class BlockOrientation extends RenderBlockState {
|
||||
copy.textureFace = textureFace;
|
||||
copy.textureFaceOrig = textureFaceOrig;
|
||||
copy.rotateUV = rotateUV;
|
||||
copy.flipBottom = flipBottom;
|
||||
|
||||
copy.blockAccess = blockAccess;
|
||||
copy.block = block;
|
||||
@@ -204,6 +208,7 @@ final class BlockOrientation extends RenderBlockState {
|
||||
rotateUV = 0;
|
||||
textureFace = blockFaceToTextureFace(blockFace);
|
||||
metadataBits = (1 << metadata) | (1 << altMetadata);
|
||||
flipBottom = !fixedBottomFaceUV;
|
||||
}
|
||||
|
||||
void setBlockMetadata(Block block, int metadata, int face) {
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
package com.prupe.mcpatcher.ctm;
|
||||
|
||||
import com.prupe.mcpatcher.ctm.TileOverrideImpl.CTMCompactExpanded;
|
||||
import com.prupe.mcpatcher.mal.tile.TileLoader;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.image.BufferedImage;
|
||||
|
||||
public class CTMTextureGenerator {
|
||||
|
||||
public static void generateTextures(BufferedImage[] compactIcons, CTMCompactExpanded override,
|
||||
ResourceLocation propsLoc, ResourceLocation blankResource){
|
||||
BufferedImage cFull = compactIcons[0]; // Full
|
||||
BufferedImage cNone = compactIcons[1]; // None
|
||||
BufferedImage cVert = compactIcons[2]; // Vertical
|
||||
BufferedImage cHori = compactIcons[3]; // Horizontal
|
||||
BufferedImage cCorn = compactIcons[4]; // Corner
|
||||
|
||||
BufferedImage[] expanded = new BufferedImage[47];
|
||||
|
||||
// Generate all 47 textures to match normal CTM
|
||||
expanded[0] = cFull;
|
||||
expanded[1] = generate(cFull, cHori, cFull, cHori);
|
||||
expanded[2] = cHori;
|
||||
expanded[3] = generate(cHori, cFull, cHori, cFull);
|
||||
expanded[4] = generate(cFull, cHori, cVert, cCorn);
|
||||
expanded[5] = generate(cHori, cFull, cCorn, cVert);
|
||||
expanded[6] = generate(cVert, cCorn, cVert, cCorn);
|
||||
expanded[7] = generate(cHori, cHori, cCorn, cCorn);
|
||||
expanded[8] = generate(cCorn, cNone, cCorn, cCorn);
|
||||
expanded[9] = generate(cCorn, cCorn, cCorn, cNone);
|
||||
expanded[10] = generate(cNone, cCorn, cNone, cCorn);
|
||||
expanded[11] = generate(cNone, cNone, cCorn, cCorn);
|
||||
expanded[12] = generate(cFull, cFull, cVert, cVert);
|
||||
expanded[13] = generate(cFull, cHori, cVert, cNone);
|
||||
expanded[14] = generate(cHori, cHori, cNone, cNone);
|
||||
expanded[15] = generate(cHori, cFull, cNone, cVert);
|
||||
expanded[16] = generate(cVert, cCorn, cFull, cHori);
|
||||
expanded[17] = generate(cCorn, cVert, cHori, cFull);
|
||||
expanded[18] = generate(cCorn, cCorn, cHori, cHori);
|
||||
expanded[19] = generate(cCorn, cVert, cCorn, cVert);
|
||||
expanded[20] = generate(cNone, cCorn, cCorn, cCorn);
|
||||
expanded[21] = generate(cCorn, cCorn, cNone, cCorn);
|
||||
expanded[22] = generate(cCorn, cCorn, cNone, cNone);
|
||||
expanded[23] = generate(cCorn, cNone, cCorn, cNone);
|
||||
expanded[24] = cVert;
|
||||
expanded[25] = generate(cVert, cNone, cVert, cNone);
|
||||
expanded[26] = cNone;
|
||||
expanded[27] = generate(cNone, cVert, cNone, cVert);
|
||||
expanded[28] = generate(cVert, cCorn, cVert, cNone);
|
||||
expanded[29] = generate(cHori, cHori, cNone, cCorn);
|
||||
expanded[30] = generate(cVert, cNone, cVert, cCorn);
|
||||
expanded[31] = generate(cHori, cHori, cCorn, cNone);
|
||||
expanded[32] = generate(cNone, cNone, cNone, cCorn);
|
||||
expanded[33] = generate(cNone, cNone, cCorn, cNone);
|
||||
expanded[34] = generate(cCorn, cNone, cNone, cCorn);
|
||||
expanded[35] = generate(cNone, cCorn, cCorn, cNone);
|
||||
expanded[36] = generate(cVert, cVert, cFull, cFull);
|
||||
expanded[37] = generate(cVert, cNone, cFull, cHori);
|
||||
expanded[38] = generate(cNone, cNone, cHori, cHori);
|
||||
expanded[39] = generate(cNone, cVert, cHori, cFull);
|
||||
expanded[40] = generate(cCorn, cNone, cHori, cHori);
|
||||
expanded[41] = generate(cNone, cVert, cNone, cVert);
|
||||
expanded[42] = generate(cNone, cCorn, cHori, cHori);
|
||||
expanded[43] = generate(cCorn, cVert, cNone, cVert);
|
||||
expanded[44] = generate(cNone, cCorn, cNone, cNone);
|
||||
expanded[45] = generate(cCorn, cNone, cNone, cNone);
|
||||
expanded[46] = cCorn;
|
||||
|
||||
for (int i = 0; i < expanded.length; i++){
|
||||
ResourceLocation resource =
|
||||
TileLoader.parseTileAddress(propsLoc, String.valueOf(i), blankResource);
|
||||
override.addIcon(resource, expanded[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private static BufferedImage generate(BufferedImage tl, BufferedImage tr, BufferedImage bl, BufferedImage br){
|
||||
int w = tl.getWidth();
|
||||
int hw = w/2;
|
||||
BufferedImage img = new BufferedImage(tl.getWidth(), tl.getHeight(), BufferedImage.TYPE_INT_ARGB);
|
||||
int numFrames = tl.getHeight() / tl.getWidth();
|
||||
Graphics2D g = img.createGraphics();
|
||||
for (int i = 0; i < numFrames; i++){
|
||||
int yOff = w * i;
|
||||
copy(tl, g, 0, yOff, hw);
|
||||
copy(tr, g, hw, yOff, hw);
|
||||
copy(bl, g, 0, yOff + hw, hw);
|
||||
copy(br, g, hw, yOff + hw, hw);
|
||||
}
|
||||
g.dispose();
|
||||
return img;
|
||||
}
|
||||
|
||||
private static void copy(BufferedImage src, Graphics2D g, int x, int y, int s){
|
||||
g.drawImage(src, x, y, x+s, y+s, x, y, x+s, y+s, null);
|
||||
}
|
||||
|
||||
}
|
||||
Loaded 100 of 364 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user