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https://github.com/GTNewHorizons/Angelica.git
synced 2026-11-15 09:44:52 +00:00
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@@ -520,6 +520,12 @@ public class GLStateManager {
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// After Display.create(), viewport is (0, 0, width, height)
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viewportState.setViewPort(0, 0, displayWidth, displayHeight);
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}
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final String glVendor = RENDER_BACKEND.getString(GL11.GL_VENDOR);
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VENDOR = Vendor.getVendor(glVendor.toLowerCase());
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final String os = System.getProperty("os.name").toLowerCase();
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windows = os.contains("win");
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}
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static void init(Runnable initCallback) {
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@@ -527,13 +533,6 @@ public class GLStateManager {
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DEFAULT_DRAW_BUFFER = RENDER_BACKEND.getInteger(GL11.GL_DRAW_BUFFER);
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final String glVendor = RENDER_BACKEND.getString(GL11.GL_VENDOR);
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VENDOR = Vendor.getVendor(glVendor.toLowerCase());
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final String os = System.getProperty("os.name").toLowerCase();
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windows = os.contains("win");
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// The initial mask value should be defined as all 1's. However, some drivers have it set to 0's.
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// To ensure consistency & correctness across all drivers, we're setting them to 0xFF.
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RENDER_BACKEND.stencilFunc(stencilState.getFuncFront(), stencilState.getRefFront(), 0xFF);
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@@ -627,16 +626,6 @@ public class GLStateManager {
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return BYPASS_CACHE || !isCachingEnabled();
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}
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/**
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* Returns true if we should use DSA for texture operations. DSA relies on cached texture bindings, which aren't tracked when caching is disabled. Also,
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* proxy textures are special query textures that shouldn't use DSA.
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*/
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private static boolean shouldUseDSA(int target) {
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if (!isCachingEnabled()) return false;
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// Proxy textures are for capability queries, not real textures
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return target != GL11.GL_PROXY_TEXTURE_1D && target != GL11.GL_PROXY_TEXTURE_2D && target != GL12.GL_PROXY_TEXTURE_3D;
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}
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// LWJGL Overrides
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public static void glEnable(int cap) {
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final RecordMode mode = DisplayListManager.getRecordMode();
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@@ -1834,13 +1823,7 @@ public class GLStateManager {
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}
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TextureInfoCache.INSTANCE.onTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
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suspendPixelUnpackBuffer();
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if (shouldUseDSA(target)) {
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// Use DSA to upload directly to the texture
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RenderSystem.textureImage2D(getBoundTextureForServerState(), target, level, internalformat, width, height, border, format, type, pixels);
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} else {
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// Non-main thread or proxy texture - use direct GL call
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RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
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}
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RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
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restorePixelUnpackBuffer();
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}
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@@ -1885,11 +1868,7 @@ public class GLStateManager {
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}
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TextureInfoCache.INSTANCE.onTexImage2D(target, level, internalformat, width, height, border, format, type, pixels != null ? pixels.asIntBuffer() : null);
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suspendPixelUnpackBuffer();
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if (shouldUseDSA(target)) {
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RenderSystem.textureImage2D(getBoundTextureForServerState(), target, level, internalformat, width, height, border, format, type, pixels);
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} else {
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RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
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}
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RENDER_BACKEND.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
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restorePixelUnpackBuffer();
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}
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@@ -4413,6 +4392,7 @@ public class GLStateManager {
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public static int glGetError() {
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if (!RENDER_BACKEND.hasContext()) return 0;
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if (initConfig.noErrorChecks()) return 0;
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return RENDER_BACKEND.getError();
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}
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@@ -4467,13 +4447,7 @@ public class GLStateManager {
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}
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}
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suspendPixelUnpackBuffer();
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if (shouldUseDSA(target)) {
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// Use DSA to upload directly to the texture - keeps GL binding state unchanged
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RenderSystem.textureSubImage2D(getBoundTextureForServerState(), target, level, xoffset, yoffset, width, height, format, type, pixels);
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} else {
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// Non-main thread or proxy texture - use direct GL call
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RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
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}
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RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
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restorePixelUnpackBuffer();
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}
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@@ -4486,13 +4460,7 @@ public class GLStateManager {
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}
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}
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suspendPixelUnpackBuffer();
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if (shouldUseDSA(target)) {
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// Use DSA to upload directly to the texture
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RenderSystem.textureSubImage2D(getBoundTextureForServerState(), target, level, xoffset, yoffset, width, height, format, type, pixels);
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} else {
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// Non-main thread or proxy texture - use direct GL call
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RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
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}
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RENDER_BACKEND.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
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restorePixelUnpackBuffer();
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}
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@@ -5212,7 +5180,7 @@ public class GLStateManager {
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}
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public static boolean isFramebufferEnabled() {
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return initConfig != null && initConfig.isFramebufferSupported() && initConfig.isFboEnabled();
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return true;
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}
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private static final boolean FFP_WARN_ON_UNSUPPORTED = Boolean.parseBoolean(System.getProperty("angelica.ffp.warnOnUnsupported", "false"));
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@@ -8,20 +8,18 @@ import java.util.function.Consumer;
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public final class GLSMInitConfig {
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private final boolean lwjglDebug;
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private final StreamingUploader.UploadStrategy streamingUploadStrategy;
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private final boolean framebufferSupported;
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private final boolean fboEnabled;
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private final Consumer<DirectTessellator> directDrawer;
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private final Runnable streamingDrawerDestroy;
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private final int displayWidth;
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private final int displayHeight;
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private final Runnable postInitCallback;
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private final boolean enableDSA;
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private final boolean noErrorChecks;
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private GLSMInitConfig(Builder builder) {
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this.lwjglDebug = builder.lwjglDebug;
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this.streamingUploadStrategy = builder.streamingUploadStrategy;
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this.framebufferSupported = builder.framebufferSupported;
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this.fboEnabled = builder.fboEnabled;
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this.noErrorChecks = builder.noErrorChecks;
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this.directDrawer = builder.directDrawer;
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this.streamingDrawerDestroy = builder.streamingDrawerDestroy;
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this.displayWidth = builder.displayWidth;
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@@ -36,26 +34,24 @@ public final class GLSMInitConfig {
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public boolean isLwjglDebug() { return lwjglDebug; }
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public StreamingUploader.UploadStrategy getStreamingUploadStrategy() { return streamingUploadStrategy; }
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public boolean isFramebufferSupported() { return framebufferSupported; }
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public boolean isFboEnabled() { return fboEnabled; }
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public Consumer<DirectTessellator> getDirectDrawer() { return directDrawer; }
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public Runnable getStreamingDrawerDestroy() { return streamingDrawerDestroy; }
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public int getDisplayWidth() { return displayWidth; }
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public int getDisplayHeight() { return displayHeight; }
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public Runnable getPostInitCallback() { return postInitCallback; }
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public boolean isDSAEnabled() { return enableDSA; }
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public boolean noErrorChecks() { return noErrorChecks; }
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public static final class Builder {
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private boolean lwjglDebug = false;
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private StreamingUploader.UploadStrategy streamingUploadStrategy = StreamingUploader.UploadStrategy.BUFFER_DATA;
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private boolean framebufferSupported = false;
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private boolean fboEnabled = false;
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private Consumer<DirectTessellator> directDrawer = null;
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private Runnable streamingDrawerDestroy = null;
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private int displayWidth = 0;
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private int displayHeight = 0;
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private Runnable postInitCallback = null;
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private boolean enableDSA = false;
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private boolean noErrorChecks;
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private Builder() {}
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@@ -69,13 +65,8 @@ public final class GLSMInitConfig {
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return this;
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}
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public Builder framebufferSupported(boolean framebufferSupported) {
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this.framebufferSupported = framebufferSupported;
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return this;
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}
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public Builder fboEnabled(boolean fboEnabled) {
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this.fboEnabled = fboEnabled;
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public Builder noErrorChecks(boolean noErrorChecks) {
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this.noErrorChecks = noErrorChecks;
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return this;
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}
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@@ -302,4 +302,9 @@ public class AngelicaConfig {
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@Config.RequiresMcRestart
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public static boolean disableGLVersionPinning;
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@Config.Comment("Disables GL Error checks. Always set to false in dev env or if LWJGL debug is on. Improves performance.")
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@Config.DefaultBoolean(true)
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@Config.RequiresMcRestart
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public static boolean disableErrorChecks;
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}
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@@ -76,7 +76,7 @@ public class HUDCaching {
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GLStateManager.glActiveTexture(GL13.GL_TEXTURE0);
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GLStateManager.enableTexture();
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if (!AngelicaConfig.hudCachingActive || !GLStateManager.isFramebufferEnabled()) {
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if (!AngelicaConfig.hudCachingActive) {
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ingame.renderGameOverlay(partialTicks, hasScreen, mouseX, mouseY);
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return;
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}
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@@ -180,6 +180,7 @@ public class CTMUtils {
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local.renderBlockState.setBlock(block, blockAccess, x, y, z);
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local.renderBlockState.setFace(face);
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TileOverride lastOverride = local.ijkIterator.go(local.renderBlockState, icon);
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local.renderBlockState.blockAccess = null;
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if (lastOverride != null) {
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return skipDefaultRendering(block) ? RenderBlocksUtils.blankIcon : local.ijkIterator.getIcon();
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}
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+3
-2
@@ -1,5 +1,6 @@
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package com.gtnewhorizons.angelica.mixins.early.angelica.startup;
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import com.gtnewhorizon.gtnhlib.core.GTNHLibCore;
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import com.gtnewhorizons.angelica.AngelicaMod;
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import com.gtnewhorizons.angelica.client.rendering.TextureTracker;
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import com.gtnewhorizons.angelica.config.AngelicaConfig;
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@@ -25,13 +26,13 @@ public class MixinInitGLStateManager {
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@Inject(method = "initializeTextures", at = @At("RETURN"))
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private static void angelica$initializeGLStateManager(CallbackInfo ci) {
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final Minecraft mc = Minecraft.getMinecraft();
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mc.gameSettings.fboEnable = true; // Angelica & many other GTNH features require FBO's
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GLStateManager.setDrawableGL(Display.getDrawable());
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GLStateManager.initialize(GLSMInitConfig.builder()
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.displaySize(mc.displayWidth, mc.displayHeight)
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.lwjglDebug(AngelicaMod.lwjglDebug)
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.streamingUploadStrategy(ClientProxy.options().advanced.streamingUploadStrategy)
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.framebufferSupported(OpenGlHelper.framebufferSupported)
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.fboEnabled(mc.gameSettings.fboEnable)
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.noErrorChecks(AngelicaConfig.disableErrorChecks && GTNHLibCore.isObf() && !AngelicaMod.lwjglDebug)
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.enableDSA(AngelicaConfig.enableDSA)
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.directDrawer(TessellatorStreamingDrawer::drawDirect)
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.streamingDrawerDestroy(TessellatorStreamingDrawer::destroy)
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+2
-3
@@ -205,16 +205,15 @@ public abstract class MixinRenderBlocks {
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return;
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}
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CompactCtmQuadProcessor processor = getCompactProcessor();
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CTMUtils.clearCurrentCompact();
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if (this.blockAccess == null) {
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return;
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}
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CompactCtmQuadProcessor processor = getCompactProcessor();
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if (processor == null) {
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return;
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}
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compactCtmRendering = true;
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try {
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boolean handled = processor.processFace(
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(RenderBlocks)(Object)this,
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Reference in new issue
Block a user