Compare commits

..
47 Commits
Author SHA1 Message Date
Alexdoru 9c295a1e22 Fix cached item in RenderItemFrame leaking both world client and server (#1659) 2026-04-13 15:04:36 -07:00
DarkShadow44 9fd02900ef Load modern block properties (#1626) 2026-04-13 15:03:23 -07:00
Jason Mitchell 27e9a4d4fd Fix class circularity error with early redirector (#1670) 2026-04-13 15:02:26 -07:00
Darren Eberly dfc08053d5 Don't advance buffer positions for Material shininess in GLSM (#1668) 2026-04-12 22:25:25 -07:00
VortexSo4 1af03fa369 add CTM guide (#1667) 2026-04-11 17:49:38 -07:00
NealDeal34 3ae3b2527d Update zh_CN.lang (#1623)
* Update zh_CN.lang

* update zh_CN.lang for dynamic lights
2026-04-07 08:21:34 +02:00
Jason Mitchell fd2a14a000 Various fixes (#1652) 2026-04-06 17:35:15 -07:00
DarkShadow44 9f0f6a6232 Always render clouds late for shaders (#1649) 2026-04-06 09:52:34 -07:00
DarkShadow44 2942c7eb84 Disable clouds when shaders are active (#1648) 2026-04-06 09:52:21 -07:00
Alexdoru 47762f921e fix two world client memory leaks (#1650) 2026-04-06 16:38:03 +00:00
Jason Mitchell bdc4431760 Fix some issues someone was having with nixos (#1647) 2026-04-05 16:21:58 -07:00
DarkShadow44 7e1beadfb5 DH: Fix mismatch from upstream for solas shaders (#1645) 2026-04-04 17:27:19 -07:00
Jason Mitchell 59a4b84023 Standalone GLSM mod - Umbra (#1642) 2026-04-03 21:51:35 -07:00
Jason Mitchell 8d53e25e0a Compact CTM Fix (#1640) 2026-04-03 16:48:08 -07:00
VortexSo4 bbf83db379 Implement compact ctm (#1636) 2026-04-02 22:32:28 +00:00
Jason Mitchell ec82280b9b Match OpenGL Buffer Behavior for glGet (#1637) 2026-04-02 14:20:06 -07:00
DarkShadow44andJason Mitchell d7588e4c14 Adapt shader block id override for Angelica 2.x (#1601)
Co-authored-by: Jason Mitchell <[email protected]>
2026-04-02 14:18:55 -07:00
Jason Mitchell 54c99386d4 Do a similar fix as MixinDroppedItemGlintEdges to held items (#1632) 2026-03-31 18:31:21 -07:00
DarkShadow44 465abf889a Pass mc_Entity like upstream does (#1627) 2026-03-31 16:18:35 -07:00
DarkShadow44 4acb83be6a Port shadow translucent (aka shadow_water) from upstream (#1628) 2026-03-31 16:09:25 -07:00
DarkShadow44 80f9724ee6 Handle GL_QUAD_STRIP in legacy conversion (#1629) 2026-03-31 15:57:57 -07:00
Jason Mitchell 8cf55bb216 Safely handle off client thread crash reports/glGetString (#1630) 2026-03-31 15:49:47 -07:00
Eclipse-Sol 3ebc8868c7 Fix item reset hopefully for the last time (#1621) 2026-03-30 19:32:47 -07:00
JohnButlerThird 0938e6d975 Only run the logic on bop grass (fix my mod bugging out) (#1620) 2026-03-30 18:17:42 -07:00
Eclipse-Sol d3022a40d2 Create new deferred overlay system to fix z-fighting issues (#1605) 2026-03-30 15:50:18 -07:00
Eclipse-Sol 2645c803f9 Better horse support (#1599) 2026-03-30 15:41:53 -07:00
Jason Mitchell d91c356a99 Shader fixes (#1619) 2026-03-30 15:34:54 -07:00
Jason Mitchell 189ff4a80f Defer client attributes. They're uploaded/handled elsewhere. Should fix a crash on j8/lwjgl2 (#1618) 2026-03-30 09:58:40 -07:00
Jason Mitchell ffb4ca9472 Get rid of some allocations, and use immutable variants for the suppliers (#1612) 2026-03-30 09:58:27 -07:00
Jason Mitchell 7d8c8d306d More Double overloads (#1613) 2026-03-29 15:09:13 -07:00
Kotmatross 117ff0cacf Fix other dynamic uniforms not updating properly (#1610) 2026-03-29 12:53:09 -07:00
Jason Mitchell 83fdd57534 Narrow another overly broad transformer exclusion 2026-03-29 09:24:50 -07:00
Kaiz 951be04e9a fix: correctly handle cross-chunk TileEntity render bounds 2026-03-29 09:20:13 -07:00
Jason Mitchell 0ad69f3433 FINE, we'll work with java8/forge. 2026-03-28 20:09:42 -07:00
Fabian Maurer 0dabecc784 Handle GL_POLYGON in legacy conversion 2026-03-28 14:41:23 -07:00
Jason Mitchell 9b3fad4c6d Ensure sufficient coverage + optimize the check 2026-03-28 13:16:54 -07:00
Kaiz e1e8256861 fix: crash when client-side vertex attrib pointers are used in core profile 2026-03-28 13:16:54 -07:00
Jason Mitchell e65c01c2a3 Handle method handles in invokedynamic 2026-03-28 12:46:19 -07:00
Jason Mitchell b9de4df18e Update alpha test to hopefully work with RTM and AE2 (#1597) 2026-03-28 09:40:10 -07:00
Kotmatross a5d31cd1b6 Return phaseChangeNotifier (#1596) 2026-03-28 09:15:46 -07:00
DarkShadow44 29f8d718cc Pass texturemap to composite shader and honor texture replacements (#1589) 2026-03-27 19:07:45 -07:00
12411234 52b0db2566 Fix missing glGetTexImage method crash when using XaerosWorldMap (#1592) 2026-03-27 19:02:51 -07:00
Eclipse-Sol e9eb45f4f2 Centers the Wither Armor (#1590) 2026-03-27 18:37:17 -07:00
Jason Mitchell 92e28a4cd5 Blur Compat (#1593) 2026-03-27 18:32:24 -07:00
Jason Mitchell f46a86889c Fix crash with fancy block particles. (#1591) 2026-03-27 17:52:14 -07:00
Jason MitchellandAlexdoru c827d446d5 External Redirector API (#1580)
Co-authored-by: Alexdoru <[email protected]>
2026-03-27 11:20:29 -07:00
Eclipse-Sol 00ef355ce8 Fix sky lighting on drawCrossSquare rendered blocks. (#1576) 2026-03-25 18:58:40 -07:00
164 changed files with 5351 additions and 650 deletions

No files matched your search

+1 -1
View File
@@ -3,7 +3,7 @@
/.idea/
/.vs/
/.vscode/
/run/
run/
build/
/eclipse/
.classpath
+302
View File
@@ -0,0 +1,302 @@
# CTM Guide<img src="img/logo-readme.png" align="right">
###### by Vortex [@vortex_so in discord, any suggestions are accepted]<br>
This file describes how to use CTM, structure of `.properties` file and some useful (or not) techniques
### Note:
- All textures for CTM textures are in `[modname]/mcpatcher/ctm` folder<br>
the overrides apply globally so it doesn't matter in which directory you put them<br>
- in the `ctm` folder you must have a folder with your block name (or any name actually)<br>
in that folder you will have all texture files (animations allowed via mcmeta file for every texture) and `.properties` file<br>
multiple `.properties` files are allowed for a single folder and set of textures for more complex behaviour (see examples)
## Quick Links
- **[Method](#method)**
- **[MatchBlocks](#matchblocks)**
- **[MatchTiles](#matchtiles)**
- **[Tiles](#tiles)**
- **[Connect](#connect)**
- **[Faces](#faces)**
- **[Biomes](#biomes)**
- **[Heights](#heights)**
- **[RenderPass](#renderpass)**
- **[InnerSeams](#innerseams)**
- **[Weights](#weights)**<br>
- **[Examples](#examples)**
## Structure of `.properties` files
---
## `matchBlocks`
Override for a specific block, you can get the value from the tooltip if you have this feature enabled.<br>
Can accept several values which allows to apply one CTM for different blocks.<br>
if no value for this property was provided, Angelica will fallback to name of the `.property` file
examples:<br>
`matchBlocks=gregtech:gt.blockcasings4`<br>
`matchBlocks=minecraft:glass minecraft:glass_pane`
---
## `matchTiles`
Override for a specific texture, main difference from matchBlocks is that this will only match a certain texture, not the block itself<br>
example:<br>
`matchTiles:minecraft:blocks/stone`
---
## `tiles`
The list of texture names for CTM. Supports ranges and explicit names.<br>
You probably would want to use texture names like `0.png`, `1.png` as it is easier, however this allows for any names
examples:<br>
`tiles=0-46` - classic for full CTM, expects files from `0.png` to `46.png`<br>
`tiles=0-3,5, 8` - expects files `0.png`, `1.png`, `2.png`, `3.png`, `5.png`, `8.png`<br>
`tiles=sometext,somemoretext` - expects files `sometext.png`, `somemoretext.png`
---
## `connect`
Sets how the blocks are connected, can accept values: `block`, `tile`, `material`<br>
`block` connects based on block (who would guess)<br>
`tile` connects based on texture<br>
`material` connects based on material (didn't really understand this part, ig it is for stone, iron, wood etc)<br>
Fallbacks to `block` if no value for `matchTiles` is set, otherwise fallbacks to `tile`<br>
Most of the time you don't need to set this value because of that fallback rule
example:<br>
`connect=block`
---
## `faces`
Limit to specific faces of a block, can accept several values<br>
Fallbacks to `all` if value not present in the `.properties` file
examples:<br>
`faces=top`<br>
`faces=all`<br>
`faces=bottom`<br>
`faces=sides`<br>
`faces=north south east west`<br>
`faces=top bottom sides`
---
## `biomes`
Limit to specific biomes, can accept several values<br>
Fallbacks to all if value not present in the `.properties` file
examples:<br>
`biomes=plains`<br>
`biomes=desert forest`<br>
`biomes=taiga jungle savanna`
---
## `heights`
Limit to certain Y levels, can only accept several values<br>
can be set through either `minHeight` and `maxHeight` or `heights`
examples:<br>
`heights=0-64`<br>
`heights=64-255`<br>
example of maxHeight and minHeight:<br>
`minHeight=64`<br>
`maxHeight=128`
---
## `renderPass`
Controls which rendering layer a CTM rule is applied in<br>
In most cases you only need it to avoid rendering issues with transparency
`renderPass=solid` used for fully opaque blocks<br>
`renderPass=cutout` used for fences, glass CTM, textured blocks with hard transparency<br>
`renderPass=translucent` used for transparent blocks like glass or water<br>
`renderPass=cutout_mipped` no idea for what<br>
`renderPass=overlay` used for blocks with an overlay, for example GT hatches or damaged anvils<br>
`renderPass=backface` used for blocks with a backface, however it is very rare to use this one
---
## `innerSeams`
Adds internal seams, fallback to `innerSeams=false` if not set<br>
example:<br>
`innerSeams=true`
---
## `weights`
Priority, used for `Random` type to determine which textures have certain chances to be used for render<br>
accepts several values, assigns values correspondingly to `tiles` list values
examples:<br>
`weight=10`<br>
`weights=1 3 3 2 1`
---
# `Method`
Selects CTM mode:
- [LINK](#full-ctm-ctm) `ctm` / `glass` / `default`
- [LINK](#compact-ctm) `compact` / `ctm_compact`
- [LINK](#horizontal)`horizontal` / `bookshelf`
- [LINK](#vertical)`vertical`
- [LINK](#horizontalvertical-hv)`horizontal+vertical` / `h+v`
- [LINK](#verticalhorizontal-vh)`vertical+horizontal` / `v+h`
- [LINK](#top)`top` / `sandstone`
- [LINK](#repeat)`repeat` / `pattern`
- [LINK](#random)`random`
- [LINK](#fixed)`fixed` / `static`
example:<br>
`method=ctm`
### Full CTM (ctm)
Requires exactly 47 tiles, the most versatile but the most size-heavy method
Here's a visual explanation of how the textures should be numbered:
<img src="img/CTM/CTM-pattern.png" width="624" style="image-rendering: pixelated;">
---
### Compact CTM
Requires exactly 5 tiles.
<img src="img/CTM/CCTM-pattern.png" width="284" style="image-rendering: pixelated;">
Splits face into 4 quadrants and builds final texture per quadrant.
Here's a visual explanation of how it works on an example of 3x3 blocks pattern with a cutout:
<img src="img/CTM/CCTM-principle.png" width="400" style="image-rendering: pixelated;">
as you can see, compact CTM has a single limitation:<br>
the size of any part of texture, such as an edge or a corner, can't be larger than `8x8` pixel<br>
this is the main case where only full CTM can be used.
---
### Horizontal
Requires exactly 4 tiles. connects only horizontally, used for bookshelves for example
<img src="img/CTM/HCTM-pattern.png" width="284" style="image-rendering: pixelated;">
---
### Vertical
Requires exactly 4 tiles.
<img src="img/CTM/VCTM-pattern.png" height="284" style="image-rendering: pixelated;">
---
### Horizontal+Vertical (h+v)
Requires exactly 7 tiles.
Two-stage: horizontal first, then vertical if none horizontal variations are found.
<img src="img/CTM/HVCTM-pattern.png" height="284" style="image-rendering: pixelated;">
---
### Vertical+Horizontal (v+h)
Requires exactly 7 tiles.
Two-stage: vertical first, then horizontal if none vertical variations are found.
<img src="img/CTM/VHCTM-pattern.png" height="284" style="image-rendering: pixelated;">
---
### Top
Requires exactly 1 tile.
Applies tile on side faces when block above matches, for example used for smooth sandstone
---
### Repeat
Requires width * height tiles.
Properties:
- `width` - defines the number of tiles in width
- `height` - defines the number of tiles in height
- `symmetry` - defines the symmetry of the pattern, can be either `none` or `opposite`
Just uses N*M grid, for example<br>
`0 1 2 3 4`<br>
`5 6 7 8 9`
---
### Random
Any number of tiles.
Properties:
- `weights` - described [here](#weights)
- `symmetry` - accepts `all`, `opposite`, `none`, groups opposite faces together, otherwise keeps them independent
- `linked` - makes the textures consistent between render states, not needed much
---
### Fixed
Requires exactly 1 tile. Always uses the same tile.<br>
useful only if combined with height or other properties (see examples)
---
# Examples
## Glass via full CTM
```properties
matchBlocks=minecraft:glass minecraft:glass_pane
metadata=0
method=ctm
faces=all
tiles=0-46
connect=block
```
## Multiple properties files usage
### Use multiple .properties files with different heights for more detailed worldgen
this one will use one texture for lower part of the world and another for the rest of the world
```properties
matchBlocks=minecraft:dirt
metadata=0
method=fixed
faces=all
tiles=0
connect=block
maxHeight=40
```
```properties
matchBlocks=minecraft:dirt
metadata=0
method=fixed
faces=all
tiles=0
connect=block
minHeight=41
```
---
+3 -1
View File
@@ -83,7 +83,7 @@ dependencies {
shadowImplementation("net.minecraftforge:eventbus:7.0-beta.15")
shadowImplementation("org.anarres:jcpp:1.4.14") // Apache 2.0
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-26.g5ee7d96-GTNH") {
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-32.g7dd88a4-GTNH") {
exclude module: "antlr4" // we only want to shadow the runtime module
}
shadowImplementation("org.antlr:antlr4-runtime:4.13.2")
@@ -97,6 +97,8 @@ dependencies {
devOnlyNonPublishable('com.github.GTNewHorizons:NotEnoughItems:2.8.35-GTNH:dev')
devOnlyNonPublishable('com.github.GTNewHorizons:CodeChickenCore:1.4.7:dev')
//devOnlyNonPublishable('com.github.GTNewHorizons:worldedit-gtnh:v0.0.9')
// Notfine Deps
compileOnly("thaumcraft:Thaumcraft:1.7.10-4.2.3.5:dev")
devOnlyNonPublishable("com.github.GTNewHorizons:Baubles-Expanded:2.2.2-GTNH:dev")
+2 -1
View File
@@ -76,7 +76,7 @@ dependencies {
compileOnly("org.lwjgl.lwjgl:lwjgl:${property("lwjglVersion")}")
compileOnly("org.lwjgl.lwjgl:lwjgl_util:${property("lwjglVersion")}")
compileOnly("org.ow2.asm:asm-tree:9.7")
compileOnly("org.ow2.asm:asm-tree:5.0.3")
// Our Deps
api("com.github.GTNewHorizons:GTNHLib:${property("gtnhlibVersion")}:dev")
@@ -100,6 +100,7 @@ dependencies {
testImplementation(sourceSets["stubs"].output)
testImplementation(platform("org.junit:junit-bom:${property("junitBomVersion")}"))
testImplementation("org.junit.jupiter:junit-jupiter")
testImplementation("org.ow2.asm:asm-tree:9.7")
testImplementation("org.lwjgl.lwjgl:lwjgl:${property("lwjglVersion")}")
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
testRuntimeOnly("org.apache.logging.log4j:log4j-core:${property("log4jVersion")}")
@@ -345,6 +345,27 @@ public class FeedbackManager {
}
break;
case GL11.GL_QUAD_STRIP:
for (int i = 0; i + 3 < count; i += 2) {
feedbackToken(GL11.GL_POLYGON_TOKEN);
feedbackToken(4);
emitVertex(reader.read(i), stride);
emitVertex(reader.read(i + 1), stride);
emitVertex(reader.read(i + 3), stride);
emitVertex(reader.read(i + 2), stride);
}
break;
case GL11.GL_POLYGON:
if (count >= 3) {
feedbackToken(GL11.GL_POLYGON_TOKEN);
feedbackToken(count);
for (int i = 0; i < count; i++) {
emitVertex(reader.read(i), stride);
}
}
break;
default:
throw new UnsupportedOperationException("Feedback mode: unsupported primitive mode 0x" + Integer.toHexString(mode));
}
@@ -419,6 +419,9 @@ public class GLStateManager {
@Getter protected static int boundVBO;
@Getter protected static int boundEBO;
@Getter protected static int boundVAO;
private static int clientArraysVBO = 0;
private static int clientArraysVBOCapacity = 0;
private static final int[] clientArraysVBOOffsets = new int[VertexAttribState.MAX_ATTRIBS];
private static int boundPixelUnpackBuffer;
private static int boundPixelPackBuffer;
private static final Int2IntOpenHashMap vaoEboMap = new Int2IntOpenHashMap();
@@ -946,10 +949,11 @@ public class GLStateManager {
switch (pname) {
case GL11.GL_COLOR_WRITEMASK -> {
params.put((byte) (colorMask.red ? GL11.GL_TRUE : GL11.GL_FALSE));
params.put((byte) (colorMask.green ? GL11.GL_TRUE : GL11.GL_FALSE));
params.put((byte) (colorMask.blue ? GL11.GL_TRUE : GL11.GL_FALSE));
params.put((byte) (colorMask.alpha ? GL11.GL_TRUE : GL11.GL_FALSE));
final int pos = params.position();
params.put(pos, (byte) (colorMask.red ? GL11.GL_TRUE : GL11.GL_FALSE));
params.put(pos + 1, (byte) (colorMask.green ? GL11.GL_TRUE : GL11.GL_FALSE));
params.put(pos + 2, (byte) (colorMask.blue ? GL11.GL_TRUE : GL11.GL_FALSE));
params.put(pos + 3, (byte) (colorMask.alpha ? GL11.GL_TRUE : GL11.GL_FALSE));
}
default -> {
if (!HAS_MULTIPLE_SET.contains(pname)) {
@@ -1060,7 +1064,7 @@ public class GLStateManager {
case GL11.GL_DIFFUSE -> state.diffuse.get(0, params);
case GL11.GL_SPECULAR -> state.specular.get(0, params);
case GL11.GL_EMISSION -> state.emission.get(0, params);
case GL11.GL_SHININESS -> params.put(state.shininess);
case GL11.GL_SHININESS -> params.put(params.position(), state.shininess);
case GL11.GL_COLOR_INDEXES -> state.colorIndexes.get(0, params);
default -> {
}
@@ -1075,11 +1079,11 @@ public class GLStateManager {
case GL11.GL_SPECULAR -> state.specular.get(0, params);
case GL11.GL_POSITION -> state.position.get(0, params);
case GL11.GL_SPOT_DIRECTION -> state.spotDirection.get(0, params);
case GL11.GL_SPOT_EXPONENT -> params.put(state.spotExponent);
case GL11.GL_SPOT_CUTOFF -> params.put(state.spotCutoff);
case GL11.GL_CONSTANT_ATTENUATION -> params.put(state.constantAttenuation);
case GL11.GL_LINEAR_ATTENUATION -> params.put(state.linearAttenuation);
case GL11.GL_QUADRATIC_ATTENUATION -> params.put(state.quadraticAttenuation);
case GL11.GL_SPOT_EXPONENT -> params.put(params.position(), state.spotExponent);
case GL11.GL_SPOT_CUTOFF -> params.put(params.position(), state.spotCutoff);
case GL11.GL_CONSTANT_ATTENUATION -> params.put(params.position(), state.constantAttenuation);
case GL11.GL_LINEAR_ATTENUATION -> params.put(params.position(), state.linearAttenuation);
case GL11.GL_QUADRATIC_ATTENUATION -> params.put(params.position(), state.quadraticAttenuation);
default -> {
}
}
@@ -1098,21 +1102,39 @@ public class GLStateManager {
case GL11.GL_COLOR_CLEAR_VALUE -> clearColor.get(params);
case GL11.GL_CURRENT_COLOR -> color.get(params);
case GL11.GL_DEPTH_RANGE -> {
params.put((float) viewportState.depthRangeNear);
params.put((float) viewportState.depthRangeFar);
final int pos = params.position();
params.put(pos, (float) viewportState.depthRangeNear);
params.put(pos + 1, (float) viewportState.depthRangeFar);
}
case GL14.GL_BLEND_COLOR -> {
final int pos = params.position();
params.put(pos, blendState.getBlendColorR());
params.put(pos + 1, blendState.getBlendColorG());
params.put(pos + 2, blendState.getBlendColorB());
params.put(pos + 3, blendState.getBlendColorA());
}
case GL14.GL_BLEND_COLOR -> params.put(blendState.getBlendColorR()).put(blendState.getBlendColorG()).put(blendState.getBlendColorB()).put(blendState.getBlendColorA());
case GL11.GL_CURRENT_NORMAL -> {
final Vector3f normal = ShaderManager.getCurrentNormal();
params.put(normal.x).put(normal.y).put(normal.z);
final int pos = params.position();
params.put(pos, normal.x);
params.put(pos + 1, normal.y);
params.put(pos + 2, normal.z);
}
case GL11.GL_CURRENT_TEXTURE_COORDS -> {
final Vector4f tc = ShaderManager.getCurrentTexCoord();
params.put(tc.x).put(tc.y).put(tc.z).put(tc.w);
final int pos = params.position();
params.put(pos, tc.x);
params.put(pos + 1, tc.y);
params.put(pos + 2, tc.z);
params.put(pos + 3, tc.w);
}
case GL11.GL_FOG_COLOR -> {
final FloatBuffer fogBuf = fogState.getFogColorBuffer();
params.put(fogBuf.get(0)).put(fogBuf.get(1)).put(fogBuf.get(2)).put(fogBuf.get(3));
final int pos = params.position();
params.put(pos, fogBuf.get(0));
params.put(pos + 1, fogBuf.get(1));
params.put(pos + 2, fogBuf.get(2));
params.put(pos + 3, fogBuf.get(3));
}
case GL11.GL_LIGHT_MODEL_AMBIENT -> lightModel.ambient.get(0, params);
default -> {
@@ -2145,6 +2167,7 @@ public class GLStateManager {
}
prepareWideLineEmulation(mode);
ShaderManager.getInstance().preDraw();
prepareClientArrays();
RENDER_BACKEND.drawElements(mode, indices);
}
@@ -2158,6 +2181,7 @@ public class GLStateManager {
}
prepareWideLineEmulation(mode);
ShaderManager.getInstance().preDraw();
prepareClientArrays();
if (mode == GL11.GL_QUADS) {
QuadConverter.drawQuadElementsAsTriangles(indices);
} else {
@@ -2175,6 +2199,7 @@ public class GLStateManager {
}
prepareWideLineEmulation(mode);
ShaderManager.getInstance().preDraw();
prepareClientArrays();
if (mode == GL11.GL_QUADS) {
QuadConverter.drawQuadElementsAsTriangles(indices);
} else {
@@ -2192,6 +2217,7 @@ public class GLStateManager {
}
prepareWideLineEmulation(mode);
ShaderManager.getInstance().preDraw();
prepareClientArrays();
if (mode == GL11.GL_QUADS) {
QuadConverter.drawQuadElementsAsTriangles(count, type, indices);
} else {
@@ -2223,6 +2249,7 @@ public class GLStateManager {
}
prepareWideLineEmulation(mode);
ShaderManager.getInstance().preDraw();
prepareClientArrays();
if (mode == GL11.GL_QUADS) {
QuadConverter.drawQuadElementsAsTriangles(indices_count, type, indices_buffer_offset);
} else {
@@ -2245,20 +2272,72 @@ public class GLStateManager {
public static void glMultiDrawElementsIndirect(int mode, int type, long indirect, int drawcount, int stride) {
ShaderManager.getInstance().preDraw();
prepareClientArrays();
RENDER_BACKEND.multiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
public static void glMultiDrawElementsBaseVertex(int mode, long pCount, int type, long pIndices, int drawcount, long pBaseVertex) {
ShaderManager.getInstance().preDraw();
prepareClientArrays();
RENDER_BACKEND.multiDrawElementsBaseVertex(mode, pCount, type, pIndices, drawcount, pBaseVertex);
}
public static void glDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex) {
ShaderManager.getInstance().preDraw();
prepareClientArrays();
RENDER_BACKEND.drawElementsBaseVertex(mode, count, type, indices, basevertex);
}
public static void glDrawElementsInstanced(int mode, int count, int type, long indices, int primcount) { RENDER_BACKEND.drawElementsInstanced(mode, count, type, indices, primcount); }
public static void glDrawElementsInstanced(int mode, int count, int type, long indices, int primcount) {
ShaderManager.getInstance().preDraw();
prepareClientArrays();
RENDER_BACKEND.drawElementsInstanced(mode, count, type, indices, primcount);
}
private static void prepareClientArrays() {
if (ShaderManager.getInstance().isEnabled() && VertexAttribState.hasAnyClientSideEnabledAttrib()) {
uploadClientArraysToVBO();
}
}
/**
* If any enabled vertex attribute uses a client-side pointer (no VBO), upload all such
* attribs into a shared stream VBO so the draw succeeds under core profile.
*/
private static void uploadClientArraysToVBO() {
int totalBytes = 0;
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
clientArraysVBOOffsets[i] = -1;
final VertexAttribState.Attrib a = VertexAttribState.get(i);
if (!a.enabled || a.clientPointer == null) continue;
clientArraysVBOOffsets[i] = totalBytes;
totalBytes += a.clientPointer.remaining();
}
if (totalBytes == 0) return;
if (clientArraysVBO == 0) {
clientArraysVBO = RENDER_BACKEND.genBuffers();
}
final int savedVBO = boundVBO;
glBindBuffer(GL15.GL_ARRAY_BUFFER, clientArraysVBO);
if (totalBytes > clientArraysVBOCapacity) {
int newCap = Math.max(4096, clientArraysVBOCapacity);
while (newCap < totalBytes) newCap *= 2;
clientArraysVBOCapacity = newCap;
}
RENDER_BACKEND.bufferData(GL15.GL_ARRAY_BUFFER, clientArraysVBOCapacity, GL15.GL_STREAM_DRAW);
for (int i = 0; i < VertexAttribState.MAX_ATTRIBS; i++) {
if (clientArraysVBOOffsets[i] < 0) continue;
final VertexAttribState.Attrib a = VertexAttribState.get(i);
RENDER_BACKEND.bufferSubData(GL15.GL_ARRAY_BUFFER, clientArraysVBOOffsets[i], a.clientPointer.duplicate());
RENDER_BACKEND.vertexAttribPointer(i, a.size, a.type, a.normalized, a.stride, (long) clientArraysVBOOffsets[i]);
}
glBindBuffer(GL15.GL_ARRAY_BUFFER, savedVBO);
}
public static void glDrawArrays(int mode, int first, int count) {
CommandRecorder savedRecorder = null;
@@ -2278,8 +2357,13 @@ public class GLStateManager {
}
prepareWideLineEmulation(mode);
ShaderManager.getInstance().preDraw();
prepareClientArrays();
if (mode == GL11.GL_QUADS) {
QuadConverter.drawQuadsAsTriangles(first, count);
} else if (mode == GL11.GL_QUAD_STRIP) {
RENDER_BACKEND.drawArrays(GL11.GL_TRIANGLE_STRIP, first, count & ~1);
} else if (mode == GL11.GL_POLYGON) {
RENDER_BACKEND.drawArrays(GL11.GL_TRIANGLE_FAN, first, count);
} else {
RENDER_BACKEND.drawArrays(mode, first, count);
}
@@ -2298,6 +2382,10 @@ public class GLStateManager {
glVertexAttribPointer(Usage.POSITION.getAttributeLocation(), size, GL11.GL_FLOAT, false, stride, MemoryUtilities.memByteBuffer(pointer));
}
public static void glVertexPointer(int size, int stride, DoubleBuffer pointer) {
glVertexAttribPointer(Usage.POSITION.getAttributeLocation(), size, GL11.GL_DOUBLE, false, stride, MemoryUtilities.memByteBuffer(pointer));
}
public static void glVertexPointer(int size, int type, int stride, ByteBuffer pointer) {
glVertexAttribPointer(Usage.POSITION.getAttributeLocation(), size, type, false, stride, pointer);
}
@@ -2339,6 +2427,10 @@ public class GLStateManager {
glNormalPointer(GL11.GL_INT, stride, pointer);
}
public static void glNormalPointer(int stride, DoubleBuffer pointer) {
glNormalPointer(GL11.GL_DOUBLE, stride, pointer);
}
public static void glNormalPointer(int type, int stride, ByteBuffer pointer) {
glVertexAttribPointer(Usage.NORMAL.getAttributeLocation(), 3, type, Usage.NORMAL.isNormalized(), stride, pointer);
}
@@ -2355,6 +2447,10 @@ public class GLStateManager {
glVertexAttribPointer(Usage.NORMAL.getAttributeLocation(), 3, GL11.GL_INT, Usage.NORMAL.isNormalized(), stride, MemoryUtilities.memByteBuffer(pointer));
}
public static void glNormalPointer(int type, int stride, DoubleBuffer pointer) {
glVertexAttribPointer(Usage.NORMAL.getAttributeLocation(), 3, GL11.GL_DOUBLE, Usage.NORMAL.isNormalized(), stride, MemoryUtilities.memByteBuffer(pointer));
}
public static void glNormalPointer(int type, int stride, long pointer_buffer_offset) {
glVertexAttribPointer(Usage.NORMAL.getAttributeLocation(), 3, type, Usage.NORMAL.isNormalized(), stride, pointer_buffer_offset);
}
@@ -2377,6 +2473,10 @@ public class GLStateManager {
glTexCoordPointer(size, GL11.GL_SHORT, stride, pointer);
}
public static void glTexCoordPointer(int size, int stride, DoubleBuffer pointer) {
glTexCoordPointer(size, GL11.GL_DOUBLE, stride, pointer);
}
public static void glTexCoordPointer(int size, int type, int stride, FloatBuffer pointer) {
final int loc = texCoordAttributeLocation();
if (loc < 0) return;
@@ -2395,6 +2495,12 @@ public class GLStateManager {
glVertexAttribPointer(loc, size, GL11.GL_INT, false, stride, MemoryUtilities.memByteBuffer(pointer));
}
public static void glTexCoordPointer(int size, int type, int stride, DoubleBuffer pointer) {
final int loc = texCoordAttributeLocation();
if (loc < 0) return;
glVertexAttribPointer(loc, size, GL11.GL_DOUBLE, false, stride, MemoryUtilities.memByteBuffer(pointer));
}
public static void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) {
final int loc = texCoordAttributeLocation();
if (loc < 0) return;
@@ -2441,32 +2547,23 @@ public class GLStateManager {
}
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, FloatBuffer pointer) {
final ByteBuffer bb = MemoryUtilities.memByteBuffer(pointer);
VertexAttribState.set(index, size, type, normalized, stride, bb, boundVBO);
RENDER_BACKEND.vertexAttribPointer(index, size, type, normalized, stride, bb);
VertexAttribState.set(index, size, type, normalized, stride, MemoryUtilities.memByteBuffer(pointer), 0);
}
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, DoubleBuffer pointer) {
final ByteBuffer bb = MemoryUtilities.memByteBuffer(pointer);
VertexAttribState.set(index, size, type, normalized, stride, bb, boundVBO);
RENDER_BACKEND.vertexAttribPointer(index, size, type, normalized, stride, bb);
VertexAttribState.set(index, size, type, normalized, stride, MemoryUtilities.memByteBuffer(pointer), 0);
}
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, IntBuffer pointer) {
final ByteBuffer bb = MemoryUtilities.memByteBuffer(pointer);
VertexAttribState.set(index, size, type, normalized, stride, bb, boundVBO);
RENDER_BACKEND.vertexAttribPointer(index, size, type, normalized, stride, bb);
VertexAttribState.set(index, size, type, normalized, stride, MemoryUtilities.memByteBuffer(pointer), 0);
}
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ShortBuffer pointer) {
final ByteBuffer bb = MemoryUtilities.memByteBuffer(pointer);
VertexAttribState.set(index, size, type, normalized, stride, bb, boundVBO);
RENDER_BACKEND.vertexAttribPointer(index, size, type, normalized, stride, bb);
VertexAttribState.set(index, size, type, normalized, stride, MemoryUtilities.memByteBuffer(pointer), 0);
}
public static void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer) {
VertexAttribState.set(index, size, type, normalized, stride, pointer, boundVBO);
RENDER_BACKEND.vertexAttribPointer(index, size, type, normalized, stride, pointer);
VertexAttribState.set(index, size, type, normalized, stride, pointer, 0);
}
public static void glVertexAttribIPointer(int index, int size, int type, int stride, long offset) {
@@ -2475,20 +2572,15 @@ public class GLStateManager {
}
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer pointer) {
VertexAttribState.set(index, size, type, false, stride, pointer, boundVBO);
RENDER_BACKEND.vertexAttribIPointer(index, size, type, stride, pointer);
VertexAttribState.set(index, size, type, false, stride, pointer, 0);
}
public static void glVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer pointer) {
final ByteBuffer bb = MemoryUtilities.memByteBuffer(pointer);
VertexAttribState.set(index, size, type, false, stride, bb, boundVBO);
RENDER_BACKEND.vertexAttribIPointer(index, size, type, stride, bb);
VertexAttribState.set(index, size, type, false, stride, MemoryUtilities.memByteBuffer(pointer), 0);
}
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer pointer) {
final ByteBuffer bb = MemoryUtilities.memByteBuffer(pointer);
VertexAttribState.set(index, size, type, false, stride, bb, boundVBO);
RENDER_BACKEND.vertexAttribIPointer(index, size, type, stride, bb);
VertexAttribState.set(index, size, type, false, stride, MemoryUtilities.memByteBuffer(pointer), 0);
}
public static void glVertexAttribDivisor(int index, int divisor) { RENDER_BACKEND.vertexAttribDivisor(index, divisor); }
@@ -4297,9 +4389,20 @@ public class GLStateManager {
RENDER_BACKEND.finish();
}
public static int glGetError() { return RENDER_BACKEND.getError(); }
public static String glGetString(int pname) { return RENDER_BACKEND.getString(pname); }
public static String glGetStringi(int name, int index) { return RENDER_BACKEND.getStringi(name, index); }
public static int glGetError() {
if (!RENDER_BACKEND.hasContext()) return 0;
return RENDER_BACKEND.getError();
}
public static String glGetString(int pname) {
if (!RENDER_BACKEND.hasContext()) return "no valid GL/render context";
return RENDER_BACKEND.getString(pname);
}
public static String glGetStringi(int name, int index) {
if (!RENDER_BACKEND.hasContext()) return "no valid GL/render context";
return RENDER_BACKEND.getStringi(name, index);
}
public static void glShaderSource(int shader, CharSequence source) {
String src = source.toString();
@@ -5814,5 +5917,7 @@ public class GLStateManager {
public static void glGetUniform(int program, int location, IntBuffer params) {
RENDER_BACKEND.getUniformiv(program, location, params);
}
public static void glGetTexImage(int target, int level, int format, int type, long pixels) {
GL11.glGetTexImage(target, level, format, type, pixels);
}
}
@@ -36,8 +36,12 @@ public class GlslTransformUtils {
/** Reserved words added in later GLSL versions that may appear as identifiers in older shaders. */
private record ReservedWordRename(Pattern pattern, String replacement) {}
private static final Map<Integer, List<ReservedWordRename>> VERSIONED_RESERVED_WORDS = Map.of(
400, List.of(
// Some reserved words to always rename
0, List.of(
new ReservedWordRename(Pattern.compile("\\bsample\\b"), RENAMED_PREFIX + "sample"),
new ReservedWordRename(Pattern.compile("\\bnew\\b"), RENAMED_PREFIX + "new")
),
400, List.of(
new ReservedWordRename(Pattern.compile("\\bsampler\\b(?!\\d)"), RENAMED_PREFIX + "sampler")
)
);
@@ -0,0 +1,22 @@
package com.gtnewhorizons.angelica.glsm;
/**
* Tessellator data needed by {@link com.gtnewhorizons.angelica.glsm.streaming.TessellatorStreamingDrawer}.
*/
public interface ITessellatorData {
boolean isDrawing();
void setDrawing(boolean drawing);
int getVertexCount();
int[] getRawBuffer();
int getRawBufferIndex();
int getRawBufferSize();
void setRawBufferSize(int size);
void setRawBuffer(int[] buffer);
int getDrawMode();
boolean hasTexture();
boolean hasColor();
boolean hasNormals();
boolean hasBrightness();
void angelica$reset();
}
@@ -9,6 +9,7 @@ import org.lwjgl.opengl.ARBDebugOutputCallback;
import org.lwjgl.opengl.ARBDirectStateAccess;
import org.lwjgl.opengl.ContextCapabilities;
import org.lwjgl.opengl.EXTDirectStateAccess;
import org.lwjgl.opengl.GLContext;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
@@ -67,7 +68,7 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
@Override
public void init() {
caps = org.lwjgl.opengl.GLContext.getCapabilities();
caps = GLContext.getCapabilities();
activeDebugExtension = 0;
}
@@ -86,6 +87,15 @@ public final class Lwjgl2GLRenderBackend extends RenderBackend {
return "OpenGL (LWJGL2)";
}
@Override
public boolean hasContext() {
try {
return GLContext.getCapabilities() != null;
} catch (Exception e) {
return false;
}
}
@Override
public int getMinGLSLVersion() {return 330;}
@@ -19,6 +19,9 @@ public abstract class RenderBackend {
public abstract boolean isAvailable();
public abstract String getName();
/** Returns true if the current thread has a valid render context. Safe to call from any thread. */
public abstract boolean hasContext();
/** Higher priority backends are preferred. */
public int getPriority() { return 0; }
@@ -273,21 +273,27 @@ public final class FragmentShaderGenerator {
sb.append(" // Alpha test\n");
final int func = FragmentKey.decodeAlphaFunc(key.alphaTestFunc());
sb.append(" float qa = round(color.a * 255.0);\n");
switch (func) {
case GL11.GL_NEVER ->
sb.append(" discard;\n");
case GL11.GL_LESS ->
sb.append(" if (color.a >= u_AlphaRef) discard;\n");
case GL11.GL_EQUAL ->
sb.append(" if (color.a != u_AlphaRef) discard;\n");
sb.append(" if (qa >= u_AlphaRef * 255.0) discard;\n");
case GL11.GL_EQUAL -> {
sb.append(" float qr = round(u_AlphaRef * 255.0);\n");
sb.append(" if (qa != qr) discard;\n");
}
case GL11.GL_LEQUAL ->
sb.append(" if (color.a > u_AlphaRef) discard;\n");
sb.append(" if (qa > u_AlphaRef * 255.0) discard;\n");
case GL11.GL_GREATER ->
sb.append(" if (color.a <= u_AlphaRef) discard;\n");
case GL11.GL_NOTEQUAL ->
sb.append(" if (color.a == u_AlphaRef) discard;\n");
sb.append(" if (qa <= u_AlphaRef * 255.0) discard;\n");
case GL11.GL_NOTEQUAL -> {
sb.append(" float qr = round(u_AlphaRef * 255.0);\n");
sb.append(" if (qa == qr) discard;\n");
}
case GL11.GL_GEQUAL ->
sb.append(" if (color.a < u_AlphaRef) discard;\n");
sb.append(" if (qa < u_AlphaRef * 255.0) discard;\n");
case GL11.GL_ALWAYS -> {}
}
}
@@ -0,0 +1,32 @@
package com.gtnewhorizons.angelica.glsm.loading;
import java.util.List;
/**
* Verifies required classes/resources are present on the classpath at load time.
* Fails fast with a descriptive error message if a dependency is missing.
*/
public final class DependencyVerifier {
/**
* A single dependency check: a classpath resource that must exist.
* @param resourcePath Resource path to check (e.g. "/com/example/SomeClass.class")
* @param errorMessage Human-readable error message if missing (include download URL)
*/
public record Check(String resourcePath, String errorMessage) {}
/**
* Verify all checks pass. Throws RuntimeException on first failure.
* @param anchor Class whose classloader to use for resource lookups
* @param checks Dependency checks to run
*/
public static void verify(Class<?> anchor, List<Check> checks) {
for (Check check : checks) {
if (anchor.getResource(check.resourcePath()) == null) {
throw new RuntimeException(check.errorMessage());
}
}
}
private DependencyVerifier() {}
}
@@ -0,0 +1,54 @@
package com.gtnewhorizons.angelica.glsm.loading;
import com.gtnewhorizons.angelica.glsm.redirect.GLSMRedirector;
import org.objectweb.asm.ClassReader;
import org.objectweb.asm.ClassWriter;
import org.objectweb.asm.tree.ClassNode;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
public final class EarlyRedirectorCore {
private final GLSMRedirector core;
private final String[] targets;
private final String[] exclusions;
public EarlyRedirectorCore(String... extraExclusions) {
this.core = new GLSMRedirector();
this.targets = EcosystemNarrowRules.EARLY_REDIRECTOR_TARGETS.clone();
final List<String> excl = new ArrayList<>(Arrays.asList(core.getCoreExclusions()));
if (extraExclusions != null && extraExclusions.length > 0) {
Collections.addAll(excl, extraExclusions);
}
this.exclusions = excl.toArray(new String[0]);
}
public byte[] transform(String transformedName, byte[] basicClass) {
if (basicClass == null) return null;
if (!startsWithAny(transformedName, targets)) return basicClass;
if (startsWithAny(transformedName, exclusions)) return basicClass;
if (!core.shouldTransform(basicClass)) return basicClass;
final ClassReader cr = new ClassReader(basicClass);
final ClassNode cn = new ClassNode();
cr.accept(cn, 0);
if (core.transformClassNode(transformedName, cn)) {
final ClassWriter cw = new ClassWriter(ClassWriter.COMPUTE_MAXS);
cn.accept(cw);
return cw.toByteArray();
}
return basicClass;
}
private static boolean startsWithAny(String name, String[] prefixes) {
for (String p : prefixes) {
if (name.startsWith(p)) return true;
}
return false;
}
}
@@ -0,0 +1,78 @@
package com.gtnewhorizons.angelica.glsm.loading;
import com.gtnewhorizons.angelica.glsm.loading.TransformerNarrower.NarrowRule;
import java.util.List;
public final class EcosystemNarrowRules {
public static final List<NarrowRule> ALL = List.of(
new NarrowRule("DragonAPI", "Reika.DragonAPI.ASM", List.of(
"Reika.DragonAPI.ASM.Patchers",
"Reika.DragonAPI.ASM.Profiling",
"Reika.DragonAPI.ASM.APIStripper",
"Reika.DragonAPI.ASM.ClassReparenter",
"Reika.DragonAPI.ASM.DependentMethodStripper",
"Reika.DragonAPI.ASM.DragonAPIClassTransformer",
"Reika.DragonAPI.ASM.FMLItemBlockPatch",
"Reika.DragonAPI.ASM.FluidNamePatch",
"Reika.DragonAPI.ASM.InterfaceInjector",
"Reika.DragonAPI.ASM.SpecialBiomePlacement",
"Reika.DragonAPI.ASM.StructureLootHooks"
)),
new NarrowRule("Xaeros_common", "xaero.common.core", List.of(
"xaero.common.core.transformer"
)),
new NarrowRule("Xaeros_map", "xaero.map.core", List.of(
"xaero.map.core.transformer"
)),
new NarrowRule("AdvancedLightsabers", "com.fiskmods.lightsabers.asm", List.of(
"com.fiskmods.lightsabers.asm.ALLoadingPlugin",
"com.fiskmods.lightsabers.asm.ASMHooks",
"com.fiskmods.lightsabers.asm.transformers"
)),
new NarrowRule("Ears", "com.unascribed.ears", List.of(
"com.unascribed.ears.asm",
"com.unascribed.ears.common.agent"
)),
new NarrowRule("Alfheim", "alfheim.common.core.asm.hook", List.of(
"alfheim.common.core.asm.hook.AlfheimFieldHookHandler",
"alfheim.common.core.asm.hook.AlfheimHPHooks",
"alfheim.common.core.asm.hook.Botania18AndUpBackport",
"alfheim.common.core.asm.hook.ElementalDamageAdapter",
"alfheim.common.core.asm.hook.integration",
"alfheim.common.core.asm.hook.extender.FurnaceExtender",
"alfheim.common.core.asm.hook.extender.ItemAuraRingExtender",
"alfheim.common.core.asm.hook.extender.ItemLensExtender",
"alfheim.common.core.asm.hook.extender.ItemTwigWandExtender",
"alfheim.common.core.asm.hook.extender.LightRelayExtender",
"alfheim.common.core.asm.hook.extender.PureDaisyExtender",
"alfheim.common.core.asm.hook.extender.QuartzExtender",
"alfheim.common.core.asm.hook.extender.RelicHooks",
"alfheim.common.core.asm.hook.extender.SparkExtender",
"alfheim.common.core.asm.hook.fixes.BotaniaGlowingRenderFixes",
"alfheim.common.core.asm.hook.fixes.CorporeaInputFix",
"alfheim.common.core.asm.hook.fixes.GodAttributesHooks",
"alfheim.common.core.asm.hook.fixes.RecipeAncientWillsFix"
))
);
public static final String[] LWJGL3IFY_EXCLUSIONS_SHARED = {
"org.embeddedt.embeddium",
"org.taumc.celeritas",
"com.mitchej123.lwjgl.lwjgl3",
"com.mitchej123.glsm",
"com.gtnewhorizons.angelica.lwjgl3",
};
public static final String[] EARLY_REDIRECTOR_TARGETS = {
"cn.tesseract.mycelium.",
};
private EcosystemNarrowRules() {}
}
@@ -0,0 +1,66 @@
package com.gtnewhorizons.angelica.glsm.loading;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.util.List;
import java.util.Map;
import java.util.Set;
/**
* Narrows overly-broad transformer exclusions that prevent the GLSM redirector from
* transforming GL calls in mod code. Some coremods register exclusions covering their
* entire package tree, which inadvertently shields rendering code from redirection.
* <p>
* This utility removes the broad exclusion and re-adds narrower ones that cover only
* the coremod's own transformer/ASM classes, leaving rendering code exposed.
* <p>
* Operates on a {@code Set<String>} (the transformer exceptions set from LaunchClassLoader)
* and a {@code Map<String, Object>} (the Launch blackboard). Callers extract these from
* the Forge/launchwrapper infrastructure.
*/
public final class TransformerNarrower {
private static final Logger LOGGER = LogManager.getLogger("GLSM");
/**
* A rule that replaces a broad transformer exclusion with narrower ones.
* @param name Human-readable name for logging (e.g. "DragonAPI")
* @param broad The broad exclusion to remove (e.g. "Reika.DragonAPI.ASM")
* @param narrow Narrower exclusions to add in its place
*/
public record NarrowRule(String name, String broad, List<String> narrow) {}
/**
* Apply narrowing rules to the transformer exceptions set.
*
* @param exceptions The mutable Set from LaunchClassLoader.transformerExceptions
* @param blackboard The Launch.blackboard map (checked for disable flags)
* @param keyPrefix Blackboard key prefix for per-rule opt-out (e.g. "angelica" or "umbra").
* Rule "DragonAPI" checks key "{prefix}.narrow.DragonAPI". If explicitly
* set to Boolean.FALSE, the rule is skipped.
* @param callerName Name for log messages (e.g. "Angelica" or "Umbra")
* @param rules The narrowing rules to apply
* @return number of rules that were applied
*/
public static int narrow(Set<String> exceptions, Map<String, Object> blackboard,
String keyPrefix, String callerName, List<NarrowRule> rules) {
int applied = 0;
for (NarrowRule rule : rules) {
final String key = keyPrefix + ".narrow." + rule.name();
if (Boolean.FALSE.equals(blackboard.get(key))) {
continue;
}
if (exceptions.remove(rule.broad())) {
for (String narrow : rule.narrow()) {
exceptions.add(narrow);
}
LOGGER.info("[{}] Narrowed {} transformer exclusion to allow GL redirection", callerName, rule.broad());
applied++;
}
}
return applied;
}
private TransformerNarrower() {}
}
@@ -75,6 +75,12 @@ public final class DisplayListVBOBuilder {
if (data.drawMode == GL11.GL_QUADS) {
final IVertexArrayObject indexedVAO = new IndexedVAO(vbo, IndexBuffer.convertQuadsToTrigs(start, start + vertexCount));
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(indexedVAO, GL11.GL_TRIANGLES, 0, vertexCount / 4 * 6);
} else if (data.drawMode == GL11.GL_QUAD_STRIP) {
// GL_QUAD_STRIP is removed in core profile; an even-length GL_TRIANGLE_STRIP produces the same quads
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(vao, GL11.GL_TRIANGLE_STRIP, start, vertexCount & ~1);
} else if (data.drawMode == GL11.GL_POLYGON) {
// GL_POLYGON is removed in core profile; convert to GL_TRIANGLE_FAN which is equivalent for convex polygons
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(vao, GL11.GL_TRIANGLE_FAN, start, vertexCount);
} else {
vbos[data.drawIndex] = new DisplayListVBO.SubVBO(vao, data.drawMode, start, vertexCount);
}
@@ -4,16 +4,19 @@ import com.google.common.collect.ImmutableSet;
import com.gtnewhorizon.gtnhlib.asm.ClassConstantPoolParser;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.objectweb.asm.Handle;
import org.objectweb.asm.Opcodes;
import org.objectweb.asm.tree.AbstractInsnNode;
import org.objectweb.asm.tree.ClassNode;
import org.objectweb.asm.tree.IntInsnNode;
import org.objectweb.asm.tree.InvokeDynamicInsnNode;
import org.objectweb.asm.tree.LdcInsnNode;
import org.objectweb.asm.tree.MethodInsnNode;
import org.objectweb.asm.tree.MethodNode;
import org.objectweb.asm.tree.TypeInsnNode;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@@ -79,6 +82,9 @@ public class GLSMRedirector {
glCapRedirects.put(org.lwjgl.opengl.GL11.GL_SCISSOR_TEST, "ScissorTest");
final var gl11 = RedirectMap.newMap()
// glEnable/Disable - Special cased in GLSMRedirector, but included here for the external API
.add("glEnable")
.add("glDisable")
.add("glAlphaFunc")
.add("glBegin")
.add("glBindTexture")
@@ -495,6 +501,22 @@ public class GLSMRedirector {
return CORE_EXCLUSIONS.clone();
}
/** The internal-name prefix used to match GL version classes (e.g., {@code "org/lwjgl/opengl/GL"}). */
public static String getGLPrefix() { return GL_PREFIX; }
/** The internal name of the redirect target class. */
public static String getTargetClassName() { return GLStateManager; }
/** Method redirects for GL-prefix classes. Key: original method name, Value: GLStateManager method name. */
public static Map<String, String> getGLPrefixMethodRedirects() {
return Collections.unmodifiableMap(glMethodRedirects);
}
/** Method redirects for named (non-GL-prefix) classes. Key: internal class name, Value: per-method redirect map. */
public static Map<String, Map<String, String>> getNamedClassMethodRedirects() {
return Collections.unmodifiableMap(methodRedirects);
}
public boolean shouldTransform(byte[] basicClass) {
return cstPoolParser.find(basicClass, true);
}
@@ -504,7 +526,7 @@ public class GLSMRedirector {
boolean changed = false;
final boolean isOpenGlHelper = transformedName.equals("net.minecraft.client.renderer.OpenGlHelper");
for (MethodNode mn : cn.methods) {
for (MethodNode mn : (List<MethodNode>) cn.methods) {
if (isOpenGlHelper && (mn.name.equals("glBlendFunc") || mn.name.equals("func_148821_a"))) {
continue;
}
@@ -590,6 +612,22 @@ public class GLSMRedirector {
changed = true;
}
}
} else if (node instanceof InvokeDynamicInsnNode dynNode) {
// Redirect method handles in invokedynamic bootstrap arguments
for (int i = 0; i < dynNode.bsmArgs.length; i++) {
if (!(dynNode.bsmArgs[i] instanceof Handle handle)) continue;
final Map<String, String> redirects = handle.getOwner().startsWith(GL_PREFIX) ? glMethodRedirects : methodRedirects.get(handle.getOwner());
if (redirects == null) continue;
final String glsmName = redirects.get(handle.getName());
if (glsmName == null) continue;
if (LOG_SPAM) {
final String shortOwner = handle.getOwner().substring(handle.getOwner().lastIndexOf("/") + 1);
LOGGER.info("Redirecting invokedynamic handle in {} from {}.{}{} to GLStateManager.{}{}", transformedName, shortOwner, handle.getName(), handle.getDesc(), glsmName, handle.getDesc());
}
dynNode.bsmArgs[i] = new Handle(handle.getTag(), GLStateManager, glsmName, handle.getDesc());
changed = true;
redirectInMethod = true;
}
}
}
if (ASSERT_MAIN_THREAD && redirectInMethod && !transformedName.startsWith(SplashProgress) && !(transformedName.startsWith(MinecraftClient) && ExcludedMinecraftMainThreadChecks.contains(mn.name))) {
@@ -103,9 +103,12 @@ public class MaterialState implements ISettableState<MaterialState> {
}
}
public void setShininess(FloatBuffer newBuffer) { setShininess(newBuffer.get()); }
// On the buffer versions of shininess, we need to call `get(0)` explicitly specifying the index
// otherwise calling `get()` advances the buffer position, and some mods may re-use the same buffer
// in subsequent calls, resulting in a BufferUnderflowException.
public void setShininess(FloatBuffer newBuffer) { setShininess(newBuffer.get(0)); }
public void setShininess(IntBuffer newBuffer) { setShininess((float) newBuffer.get());}
public void setShininess(IntBuffer newBuffer) { setShininess((float) newBuffer.get(0)); }
public void setShininess(int val) { setShininess((float) val);}
@@ -16,16 +16,19 @@ public class VertexAttribState {
private static final Int2ObjectOpenHashMap<Attrib[]> vaoAttribs = new Int2ObjectOpenHashMap<>();
private static Attrib[] current;
private static final ArrayDeque<Attrib[]> pool = new ArrayDeque<>();
private static int clientSideEnabledCount;
public static void init(int defaultVAO) {
vaoAttribs.clear();
pool.clear();
current = allocAttribArray();
vaoAttribs.put(defaultVAO, current);
clientSideEnabledCount = 0;
}
public static void onBindVertexArray(int newVAO) {
current = vaoAttribs.computeIfAbsent(newVAO, k -> allocAttribArray());
recomputeClientSideCount();
}
public static void onDeleteVertexArray(int vaoId) {
@@ -39,6 +42,7 @@ public class VertexAttribState {
vaoAttribs.clear();
pool.clear();
current = null;
clientSideEnabledCount = 0;
}
private static Attrib[] allocAttribArray() {
@@ -55,6 +59,7 @@ public class VertexAttribState {
public static void set(int index, int size, int type, boolean normalized, int stride, long offset, int vboId) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = current[index];
final boolean was = a.isClientSide();
a.size = size;
a.type = type;
a.normalized = normalized;
@@ -62,11 +67,13 @@ public class VertexAttribState {
a.offset = offset;
a.vboId = vboId;
a.clientPointer = null;
if (was) clientSideEnabledCount--;
}
public static void set(int index, int size, int type, boolean normalized, int stride, ByteBuffer pointer, int vboId) {
if (index < 0 || index >= MAX_ATTRIBS) return;
final Attrib a = current[index];
final boolean was = a.isClientSide();
a.size = size;
a.type = type;
a.normalized = normalized;
@@ -74,17 +81,33 @@ public class VertexAttribState {
a.offset = 0;
a.vboId = vboId;
a.clientPointer = (vboId == 0) ? pointer : null;
final boolean now = a.isClientSide();
if (was != now) clientSideEnabledCount += now ? 1 : -1;
}
public static void setEnabled(int index, boolean enabled) {
if (index < 0 || index >= MAX_ATTRIBS) return;
current[index].enabled = enabled;
final Attrib a = current[index];
if (a.clientPointer != null && a.enabled != enabled) {
clientSideEnabledCount += enabled ? 1 : -1;
}
a.enabled = enabled;
}
public static Attrib get(int index) {
return current[index];
}
private static void recomputeClientSideCount() {
int count = 0;
for (int i = 0; i < MAX_ATTRIBS; i++) {
if (current[i].isClientSide()) count++;
}
clientSideEnabledCount = count;
}
public static boolean hasVBOBoundAttrib() {
for (int i = 0; i < MAX_ATTRIBS; i++) {
if (current[i].enabled && current[i].vboId != 0) return true;
@@ -92,6 +115,14 @@ public class VertexAttribState {
return false;
}
/**
* Returns true if any currently enabled vertex attribute was registered without a VBO
* (i.e. as a client-side pointer). In core profile, such attribs are treated as null
* offsets into a non-existent buffer, causing a native crash at draw time.
*/
public static boolean hasAnyClientSideEnabledAttrib() {
return clientSideEnabledCount > 0;
}
public static class Attrib {
public boolean enabled;
public int size;
@@ -102,6 +133,10 @@ public class VertexAttribState {
public int vboId;
public ByteBuffer clientPointer;
public boolean isClientSide() {
return enabled && clientPointer != null;
}
public void reset() {
enabled = false;
size = 0;
@@ -1,16 +1,14 @@
package com.gtnewhorizons.angelica.client.rendering;
package com.gtnewhorizons.angelica.glsm.streaming;
import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.DefaultVertexFormat;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.ITessellatorData;
import com.gtnewhorizons.angelica.glsm.QuadConverter;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
import com.gtnewhorizons.angelica.glsm.streaming.OrphanStreamingBuffer;
import com.gtnewhorizons.angelica.glsm.streaming.PersistentStreamingBuffer;
import net.minecraft.client.renderer.Tessellator;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.lwjgl.opengl.GL11;
@@ -71,42 +69,42 @@ public class TessellatorStreamingDrawer {
/**
* Draw the vanilla Tessellator's data using streaming VBO+VAO instead of FFP client arrays.
*/
public static int draw(Tessellator tess) {
if (!tess.isDrawing) {
public static int draw(ITessellatorData tess) {
if (!tess.isDrawing()) {
throw new IllegalStateException("Not tesselating!");
}
tess.isDrawing = false;
tess.setDrawing(false);
final int vertexCount = tess.vertexCount;
final int vertexCount = tess.getVertexCount();
if (vertexCount == 0) {
final int result = tess.rawBufferIndex * 4;
tess.reset();
final int result = tess.getRawBufferIndex() * 4;
tess.angelica$reset();
return result;
}
// Determine the optimal vertex format from the tessellator's flags
final int flags = VertexFlags.convertToFlags(tess.hasTexture, tess.hasColor, tess.hasNormals, tess.hasBrightness);
final int flags = VertexFlags.convertToFlags(tess.hasTexture(), tess.hasColor(), tess.hasNormals(), tess.hasBrightness());
final VertexFormat format = DefaultVertexFormat.ALL_FORMATS[flags];
final int vertexSize = format.getVertexSize();
final int requiredBytes = vertexCount * vertexSize;
ensureRepackCapacity(requiredBytes);
final long writePtr = format.writeToBuffer0(repackAddress, tess.rawBuffer, tess.rawBufferIndex);
final long writePtr = format.writeToBuffer0(repackAddress, tess.getRawBuffer(), tess.getRawBufferIndex());
repackBuffer.position(0);
repackBuffer.limit((int)(writePtr - repackAddress));
uploadAndDraw(repackBuffer, flags, format, vertexSize, tess.drawMode, vertexCount);
uploadAndDraw(repackBuffer, flags, format, vertexSize, tess.getDrawMode(), vertexCount);
// Shrink rawBuffer if oversized
if (tess.rawBufferSize > 0x20000 && tess.rawBufferIndex < (tess.rawBufferSize << 3)) {
tess.rawBufferSize = 0x10000;
tess.rawBuffer = new int[tess.rawBufferSize];
if (tess.getRawBufferSize() > 0x20000 && tess.getRawBufferIndex() < (tess.getRawBufferSize() << 3)) {
tess.setRawBufferSize(0x10000);
tess.setRawBuffer(new int[tess.getRawBufferSize()]);
}
final int result = tess.rawBufferIndex * 4;
tess.reset();
final int result = tess.getRawBufferIndex() * 4;
tess.angelica$reset();
return result;
}
@@ -128,6 +126,19 @@ public class TessellatorStreamingDrawer {
uploadAndDraw(buffer, flags, format, vertexSize, drawMode, vertexCount);
}
/**
* Upload pre-packed vertex data and draw. Public API for external batch systems.
* @param packedData buffer positioned at 0 with limit set to total bytes
* @param drawMode GL draw mode (GL_QUADS, GL_TRIANGLES, etc.)
* @param flags vertex format flags (from VertexFlags)
* @param vertexCount number of vertices
*/
public static void drawPacked(ByteBuffer packedData, int drawMode, int flags, int vertexCount) {
final VertexFormat format = DefaultVertexFormat.ALL_FORMATS[flags];
final int vertexSize = format.getVertexSize();
uploadAndDraw(packedData, flags, format, vertexSize, drawMode, vertexCount);
}
private static String cachedDebugInfo = "Stream: not initialized";
private static long lastDebugUpdateNanos;
private static final long DEBUG_UPDATE_INTERVAL_NS = 500_000_000L; // 500ms
@@ -172,34 +183,6 @@ public class TessellatorStreamingDrawer {
}
}
/**
* Draw a merged batch of pre-packed vertex data from a DeferredBatchTessellator.
* Copies byte ranges into repackBuffer, then uploads and draws.
*/
static void drawPackedBatch(DeferredBatchTessellator source,
java.util.List<DeferredBatchTessellator.DrawRange> ranges,
int from, int to,
int totalBytes, int totalVertices,
int drawMode, int flags) {
if (totalVertices == 0) return;
final VertexFormat format = DefaultVertexFormat.ALL_FORMATS[flags];
final int vertexSize = format.getVertexSize();
ensureRepackCapacity(totalBytes);
long writePos = repackAddress;
for (int j = from; j < to; j++) {
final DeferredBatchTessellator.DrawRange r = ranges.get(j);
source.copyRange(r.byteOffset(), r.byteLength(), writePos);
writePos += r.byteLength();
}
repackBuffer.position(0);
repackBuffer.limit(totalBytes);
uploadAndDraw(repackBuffer, flags, format, vertexSize, drawMode, totalVertices);
}
/**
* Upload packed vertex data to a streaming buffer and issue the draw call.
* Tries the persistent ring buffer first, falls back to orphan buffer on overflow.
@@ -239,7 +222,11 @@ public class TessellatorStreamingDrawer {
}
}
private static void ensureRepackCapacity(int requiredBytes) {
/**
* Ensure the repack buffer is large enough for the given byte count.
* Public for use by external batch systems that need to pack data before calling {@link #drawPacked}.
*/
public static void ensureRepackCapacity(int requiredBytes) {
if (requiredBytes <= repackCapacity) return;
int newCapacity = repackCapacity;
@@ -253,6 +240,16 @@ public class TessellatorStreamingDrawer {
repackCapacity = newCapacity;
}
/** Get the repack buffer's native address. Valid until next {@link #ensureRepackCapacity} call. */
public static long getRepackAddress() {
return repackAddress;
}
/** Get the repack ByteBuffer. Caller must set position/limit before passing to {@link #drawPacked}. */
public static ByteBuffer getRepackBuffer() {
return repackBuffer;
}
private static void ensureVAO(int flags, VertexFormat format) {
init();
@@ -596,4 +596,21 @@ class CompatShaderTransformerTest {
assertFalse(fragResult.contains("varying"), "no 'varying' keyword in fragment");
assertTrue(fragResult.contains("in vec2 v_TexCoord"), "varying → in in fragment");
}
@Test
void testReservedWordNewIsRenamed() {
String src = """
#version 120
uniform sampler2D tex;
void main() {
vec4 color = texture2D(tex, vec2(0.5));
float new = color.r > 0.5 ? 1.0 : 0.0;
gl_FragColor = vec4(new, new, new, 1.0);
}
""";
String result = CompatShaderTransformer.transform(src, true);
assertFalse(result.matches("(?s).*\\bnew\\b(?!\\s*\\().*"), "'new' as identifier must be renamed in core profile output\n\n" + result);
assertTrue(result.contains("angelica_renamed_new"), "'new' should be renamed to angelica_renamed_new\n\n" + result);
}
}
@@ -156,6 +156,108 @@ class FeedbackManagerTest {
GLStateManager.glDeleteVertexArrays(vao);
}
@Test
void testPolygonFeedback_GL2D() {
final FloatBuffer buf = BufferUtils.createFloatBuffer(128);
FeedbackManager.glFeedbackBuffer(GL11.GL_2D, buf);
FeedbackManager.glRenderMode(GL11.GL_FEEDBACK);
GLStateManager.getModelViewMatrix().identity();
GLStateManager.getProjectionMatrix().identity();
GLStateManager.getViewportState().setViewPort(0, 0, 800, 600);
GLStateManager.getViewportState().setDepthRange(0.0, 1.0);
final int vao = GL30.glGenVertexArrays();
GLStateManager.glBindVertexArray(vao);
final float[] verts = {
0f, 0f, 0f,
1f, 0f, 0f,
1f, 1f, 0f,
0f, 1f, 0f
};
final FloatBuffer vertBuf = BufferUtils.createFloatBuffer(verts.length);
vertBuf.put(verts).flip();
final int vbo = GL15.glGenBuffers();
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertBuf, GL15.GL_STATIC_DRAW);
GLStateManager.glVertexAttribPointer(0, 3, GL11.GL_FLOAT, false, 12, 0);
GLStateManager.glEnableVertexAttribArray(0);
FeedbackManager.processDrawArrays(GL11.GL_POLYGON, 0, 4);
final int count = FeedbackManager.glRenderMode(GL11.GL_RENDER);
assertEquals(10, count, "Polygon in GL_2D should produce 10 floats");
assertEquals(GL11.GL_POLYGON_TOKEN, buf.get(0), 0.001f);
assertEquals(4.0f, buf.get(1), 0.001f);
assertEquals(400.0f, buf.get(2), 0.01f);
assertEquals(300.0f, buf.get(3), 0.01f);
assertEquals(800.0f, buf.get(4), 0.01f);
assertEquals(300.0f, buf.get(5), 0.01f);
assertEquals(800.0f, buf.get(6), 0.01f);
assertEquals(600.0f, buf.get(7), 0.01f);
assertEquals(400.0f, buf.get(8), 0.01f);
assertEquals(600.0f, buf.get(9), 0.01f);
GLStateManager.glDisableVertexAttribArray(0);
GLStateManager.glBindVertexArray(0);
GL15.glDeleteBuffers(vbo);
GLStateManager.glDeleteVertexArrays(vao);
}
@Test
void testQuadStripFeedback_GL2D() {
final FloatBuffer buf = BufferUtils.createFloatBuffer(128);
FeedbackManager.glFeedbackBuffer(GL11.GL_2D, buf);
FeedbackManager.glRenderMode(GL11.GL_FEEDBACK);
GLStateManager.getModelViewMatrix().identity();
GLStateManager.getProjectionMatrix().identity();
GLStateManager.getViewportState().setViewPort(0, 0, 800, 600);
GLStateManager.getViewportState().setDepthRange(0.0, 1.0);
final int vao = GL30.glGenVertexArrays();
GLStateManager.glBindVertexArray(vao);
final float[] verts = {
0f, 0f, 0f,
0f, 1f, 0f,
1f, 0f, 0f,
1f, 1f, 0f
};
final FloatBuffer vertBuf = BufferUtils.createFloatBuffer(verts.length);
vertBuf.put(verts).flip();
final int vbo = GL15.glGenBuffers();
GLStateManager.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertBuf, GL15.GL_STATIC_DRAW);
GLStateManager.glVertexAttribPointer(0, 3, GL11.GL_FLOAT, false, 12, 0);
GLStateManager.glEnableVertexAttribArray(0);
FeedbackManager.processDrawArrays(GL11.GL_QUAD_STRIP, 0, 4);
final int count = FeedbackManager.glRenderMode(GL11.GL_RENDER);
assertEquals(10, count, "Quad strip in GL_2D should produce 10 floats");
assertEquals(GL11.GL_POLYGON_TOKEN, buf.get(0), 0.001f);
assertEquals(4.0f, buf.get(1), 0.001f);
assertEquals(400.0f, buf.get(2), 0.01f);
assertEquals(300.0f, buf.get(3), 0.01f);
assertEquals(400.0f, buf.get(4), 0.01f);
assertEquals(600.0f, buf.get(5), 0.01f);
assertEquals(800.0f, buf.get(6), 0.01f);
assertEquals(600.0f, buf.get(7), 0.01f);
assertEquals(800.0f, buf.get(8), 0.01f);
assertEquals(300.0f, buf.get(9), 0.01f);
GLStateManager.glDisableVertexAttribArray(0);
GLStateManager.glBindVertexArray(0);
GL15.glDeleteBuffers(vbo);
GLStateManager.glDeleteVertexArrays(vao);
}
@Test
void testIdentityTransform_viewportMapping() {
final FloatBuffer buf = BufferUtils.createFloatBuffer(64);
@@ -0,0 +1,142 @@
package com.gtnewhorizons.angelica.glsm.redirect;
import org.junit.jupiter.api.Test;
import org.objectweb.asm.ClassWriter;
import org.objectweb.asm.Handle;
import org.objectweb.asm.Opcodes;
import org.objectweb.asm.Type;
import org.objectweb.asm.tree.ClassNode;
import org.objectweb.asm.tree.InsnNode;
import org.objectweb.asm.tree.InvokeDynamicInsnNode;
import org.objectweb.asm.tree.MethodNode;
import java.util.ArrayList;
import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertFalse;
import static org.junit.jupiter.api.Assertions.assertTrue;
class GLSMRedirectorTest {
private static final String GLSM = GLSMRedirector.getTargetClassName();
private static final Handle LAMBDA_METAFACTORY = new Handle(
Opcodes.H_INVOKESTATIC,
"java/lang/invoke/LambdaMetafactory",
"metafactory",
"(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;"
+ "Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)"
+ "Ljava/lang/invoke/CallSite;",
false);
private static ClassNode makeClassWithInvokeDynamic(Handle implHandle) {
final ClassNode cn = new ClassNode();
cn.version = Opcodes.V1_8;
cn.access = Opcodes.ACC_PUBLIC;
cn.name = "com/example/TestClass";
cn.superName = "java/lang/Object";
cn.methods = new ArrayList<>();
final MethodNode mn = new MethodNode(Opcodes.ACC_PUBLIC | Opcodes.ACC_STATIC, "test", "()V", null, null);
mn.instructions.add(new InvokeDynamicInsnNode(
"run",
"()Ljava/lang/Runnable;",
LAMBDA_METAFACTORY,
Type.getType("()V"),
implHandle,
Type.getType("()V")));
mn.instructions.add(new InsnNode(Opcodes.RETURN));
cn.methods.add(mn);
return cn;
}
private static Handle getResultHandle(ClassNode cn) {
final InvokeDynamicInsnNode dyn = (InvokeDynamicInsnNode) cn.methods.get(0).instructions.get(0);
return (Handle) dyn.bsmArgs[1];
}
@Test
void invokeDynamicGL11HandleIsRedirected() {
final Handle impl = new Handle(Opcodes.H_INVOKESTATIC, "org/lwjgl/opengl/GL11", "glPopMatrix", "()V", false);
final ClassNode cn = makeClassWithInvokeDynamic(impl);
final boolean changed = new GLSMRedirector().transformClassNode("com.example.TestClass", cn);
assertTrue(changed);
final Handle result = getResultHandle(cn);
assertEquals(GLSM, result.getOwner());
assertEquals("glPopMatrix", result.getName());
assertEquals("()V", result.getDesc());
assertEquals(Opcodes.H_INVOKESTATIC, result.getTag());
}
@Test
void invokeDynamicNamedClassHandleIsRedirected() {
final Handle impl = new Handle(Opcodes.H_INVOKESTATIC, "org/lwjgl/opengl/EXTBlendFuncSeparate", "glBlendFuncSeparateEXT", "(IIII)V", false);
final ClassNode cn = makeClassWithInvokeDynamic(impl);
final boolean changed = new GLSMRedirector().transformClassNode("com.example.TestClass", cn);
assertTrue(changed);
final Handle result = getResultHandle(cn);
assertEquals(GLSM, result.getOwner());
assertEquals("tryBlendFuncSeparate", result.getName());
assertEquals("(IIII)V", result.getDesc());
}
@Test
void invokeDynamicNonGLHandleIsNotTouched() {
final Handle impl = new Handle(Opcodes.H_INVOKESTATIC, "java/lang/System", "currentTimeMillis", "()J", false);
final ClassNode cn = makeClassWithInvokeDynamic(impl);
final boolean changed = new GLSMRedirector().transformClassNode("com.example.TestClass", cn);
assertFalse(changed);
final Handle result = getResultHandle(cn);
assertEquals("java/lang/System", result.getOwner());
assertEquals("currentTimeMillis", result.getName());
}
@Test
void invokeDynamicUnknownGLMethodIsNotTouched() {
final Handle impl = new Handle(Opcodes.H_INVOKESTATIC, "org/lwjgl/opengl/GL11", "glNonexistent", "()V", false);
final ClassNode cn = makeClassWithInvokeDynamic(impl);
final boolean changed = new GLSMRedirector().transformClassNode("com.example.TestClass", cn);
assertFalse(changed);
final Handle result = getResultHandle(cn);
assertEquals("org/lwjgl/opengl/GL11", result.getOwner());
}
@Test
void invokeDynamicGLCVariantIsRedirected() {
final Handle impl = new Handle(Opcodes.H_INVOKESTATIC, "org/lwjgl/opengl/GL11C", "glDrawArrays", "(III)V", false);
final ClassNode cn = makeClassWithInvokeDynamic(impl);
final boolean changed = new GLSMRedirector().transformClassNode("com.example.TestClass", cn);
assertTrue(changed);
final Handle result = getResultHandle(cn);
assertEquals(GLSM, result.getOwner());
assertEquals("glDrawArrays", result.getName());
assertEquals("(III)V", result.getDesc());
}
@Test
void transformedClassProducesValidBytecode() {
final Handle impl = new Handle(Opcodes.H_INVOKESTATIC, "org/lwjgl/opengl/GL11", "glPopMatrix", "()V", false);
final ClassNode cn = makeClassWithInvokeDynamic(impl);
new GLSMRedirector().transformClassNode("com.example.TestClass", cn);
final ClassWriter cw = new ClassWriter(ClassWriter.COMPUTE_MAXS);
assertDoesNotThrow(() -> {
cn.accept(cw);
final byte[] bytes = cw.toByteArray();
assertTrue(bytes.length > 0);
});
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 216 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 187 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 310 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 192 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 316 B

@@ -68,6 +68,16 @@ public final class Lwjgl3GLRenderBackend extends RenderBackend {
return "OpenGL (LWJGL3)";
}
@Override
public boolean hasContext() {
try {
GL.getCapabilities();
return true;
} catch (IllegalStateException e) {
return false;
}
}
@Override
public int getPriority() { return 50; }
@@ -0,0 +1,118 @@
package com.gtnewhorizons.angelica.api;
import com.gtnewhorizons.angelica.glsm.redirect.GLSMRedirector;
import java.util.HashMap;
import java.util.Map;
import java.util.TreeSet;
import java.util.regex.Pattern;
/**
* Public API for querying Angelica's GL call redirections.
* <p>
* Angelica's bytecode transformer redirects GL calls (e.g., {@code GL11.glPushMatrix()}) to
* {@link com.gtnewhorizons.angelica.glsm.GLStateManager GLStateManager} for state tracking and
* core profile compatibility. This works for normal Java bytecode loaded through the Forge classloader,
* but callers that bypass class transformation (e.g., Nashorn/script engines, reflection, MethodHandles)
* need to perform their own redirection.
* <p>
* This class provides the redirect mapping data and a precompiled regex pattern for transforming
* script source text before evaluation.
*
* <h3>Example: transforming a Nashorn script before eval</h3>
* Given a script that uses {@code importPackage(Packages.org.lwjgl.opengl)} and calls
* {@code GL11.glPushMatrix()}, the text transformation rewrites those calls before evaluation:
* <pre>{@code
* // Make GLStateManager available to the script -- either via importPackage:
* script = "importPackage(Packages.com.gtnewhorizons.angelica.glsm);\n" + script;
* // ... or via Java.type for an explicit binding:
* // script = "var GLStateManager = Java.type('" + GLRedirects.TARGET_CLASS + "');\n" + script;
*
* // Rewrite: GL11.glPushMatrix() -> GLStateManager.glPushMatrix()
* script = GLRedirects.getMethodRedirectPattern().matcher(script).replaceAll(mr -> {
* String target = GLRedirects.getTargetMethodName(mr.group(0));
* return target != null ? "GLStateManager." + target : mr.group(0);
* });
*
* engine.eval(script);
* }</pre>
*/
public final class GLRedirects {
/** Fully qualified name of the GLStateManager class that all methods redirect to. */
@SuppressWarnings("unused")
public static final String TARGET_CLASS = "com.gtnewhorizons.angelica.glsm.GLStateManager";
private static final String SHORT_GL_PREFIX;
private static final Map<String, Map<String, String>> NAMED_CLASS_SHORT_NAME_MAP;
private static final Map<String, String> GL_PREFIX_METHOD_REDIRECTS;
private static final Pattern METHOD_REDIRECT_PATTERN;
static {
SHORT_GL_PREFIX = buildShortGLPrefix();
NAMED_CLASS_SHORT_NAME_MAP = buildNamedClassShortNameMap();
GL_PREFIX_METHOD_REDIRECTS = GLSMRedirector.getGLPrefixMethodRedirects();
METHOD_REDIRECT_PATTERN = buildMethodRedirectPattern();
}
private GLRedirects() {}
/**
* Returns a precompiled pattern that matches redirected {@code ClassName.methodName} references
* using short (simple) class names, as they might typically appear in script text.
*
* @return compiled regex pattern
*/
public static Pattern getMethodRedirectPattern() {
return METHOD_REDIRECT_PATTERN;
}
/**
* Looks up the GLStateManager target method name for a short-name reference.
*
* @param classAndMethod short class name and method, e.g., {@code "GL11.glPushMatrix"}
* @return the target method name on GLStateManager (e.g., {@code "glPushMatrix"}), or {@code null} if this reference is not redirected
*/
public static String getTargetMethodName(String classAndMethod) {
final int dot = classAndMethod.indexOf('.');
if (dot < 0) return null;
final String className = classAndMethod.substring(0, dot);
final String methodName = classAndMethod.substring(dot + 1);
final Map<String, String> classRedirects = NAMED_CLASS_SHORT_NAME_MAP.get(className);
if (classRedirects != null) {
return classRedirects.get(methodName);
}
if (className.startsWith(SHORT_GL_PREFIX)) {
return GL_PREFIX_METHOD_REDIRECTS.get(methodName);
}
return null;
}
private static String buildShortGLPrefix() {
final String glPrefix = GLSMRedirector.getGLPrefix();
return glPrefix.substring(glPrefix.lastIndexOf('/') + 1);
}
private static Map<String, Map<String, String>> buildNamedClassShortNameMap() {
final Map<String, Map<String, String>> named = new HashMap<>();
for (final var entry : GLSMRedirector.getNamedClassMethodRedirects().entrySet()) {
final String internalName = entry.getKey();
final String shortName = internalName.substring(internalName.lastIndexOf('/') + 1);
named.put(shortName, entry.getValue());
}
return named;
}
private static Pattern buildMethodRedirectPattern() {
final TreeSet<String> alternatives = new TreeSet<>();
alternatives.add(Pattern.quote(SHORT_GL_PREFIX) + "\\w+");
for (final String shortName : NAMED_CLASS_SHORT_NAME_MAP.keySet()) {
alternatives.add(Pattern.quote(shortName));
}
final String classAlt = String.join("|", alternatives);
return Pattern.compile("\\b(" + classAlt + ")\\.\\w+\\b");
}
}
@@ -2,6 +2,7 @@ package com.gtnewhorizons.angelica.client.rendering;
import com.github.bsideup.jabel.Desugar;
import com.gtnewhorizon.gtnhlib.client.renderer.DirectTessellator;
import com.gtnewhorizon.gtnhlib.client.renderer.ITessellatorInstance;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFlags;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
@@ -33,10 +34,30 @@ class DeferredBatchTessellator extends DirectTessellator {
private final Vector3f scratch = new Vector3f();
private Matrix4fc currentTransform;
private Tessellator parentTessellator;
private boolean inIntercept;
DeferredBatchTessellator(ByteBuffer buffer) {
super(buffer, false); // deleteAfter=false: keep buffer across resets for reuse
}
void setParentTessellator(Tessellator parent) {
this.parentTessellator = parent;
}
@Override
public int draw() {
if (!inIntercept) {
final Tessellator parent = parentTessellator;
if (parent != null && parent.isDrawing) {
interceptDraw(parent);
((ITessellatorInstance) parent).discard();
}
}
isDrawing = false;
return 0;
}
@Override
protected long writeVertexData(VertexFormat format, int[] rawBuffer, int rawBufferIndex) {
if (currentTransform != null) {
@@ -53,27 +74,32 @@ class DeferredBatchTessellator extends DirectTessellator {
@Override
protected int interceptDraw(Tessellator tess) {
// Compute delta: if current MV differs from default, pre-transform vertices
final Matrix4f currentMV = GLStateManager.getModelViewMatrix();
if (!currentMV.equals(defaultModelview)) {
defaultModelviewInverse.mul(currentMV, deltaMatrix);
this.currentTransform = deltaMatrix;
} else {
this.currentTransform = null;
inIntercept = true;
try {
// Compute delta: if current MV differs from default, pre-transform vertices
final Matrix4f currentMV = GLStateManager.getModelViewMatrix();
if (!currentMV.equals(defaultModelview)) {
defaultModelviewInverse.mul(currentMV, deltaMatrix);
this.currentTransform = deltaMatrix;
} else {
this.currentTransform = null;
}
final int byteOffsetBefore = bufferLimit();
final int vertCount = tess.vertexCount;
final int drawMode = tess.drawMode;
final int flags = VertexFlags.convertToFlags(tess.hasTexture, tess.hasColor, tess.hasNormals, tess.hasBrightness);
final long stateKey = DeferredDrawBatcher.captureStateKey();
final int result = super.interceptDraw(tess); // repacks int[] -> ByteBuffer + transforms if vertexTransform set
final int byteOffsetAfter = bufferLimit();
ranges.add(new DrawRange(stateKey, byteOffsetBefore, byteOffsetAfter - byteOffsetBefore, vertCount, drawMode, flags));
this.currentTransform = null; // clear for next draw
return result;
} finally {
inIntercept = false;
}
final int byteOffsetBefore = bufferLimit();
final int vertCount = tess.vertexCount;
final int drawMode = tess.drawMode;
final int flags = VertexFlags.convertToFlags(tess.hasTexture, tess.hasColor, tess.hasNormals, tess.hasBrightness);
final long stateKey = DeferredDrawBatcher.captureStateKey();
final int result = super.interceptDraw(tess); // repacks int[] → ByteBuffer + transforms if vertexTransform set
final int byteOffsetAfter = bufferLimit();
ranges.add(new DrawRange(stateKey, byteOffsetBefore, byteOffsetAfter - byteOffsetBefore, vertCount, drawMode, flags));
this.currentTransform = null; // clear for next draw
return result;
}
List<DrawRange> getRanges() { return ranges; }
@@ -86,6 +112,7 @@ class DeferredBatchTessellator extends DirectTessellator {
@Override
protected void onRemovedFromStack() {
parentTessellator = null;
clearRanges();
super.onRemovedFromStack(); // calls reset(), keeps baseBuffer (deleteAfter=false)
}
@@ -2,7 +2,9 @@ package com.gtnewhorizons.angelica.client.rendering;
import com.gtnewhorizon.gtnhlib.client.renderer.TessellatorManager;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.streaming.TessellatorStreamingDrawer;
import lombok.Getter;
import net.minecraft.client.renderer.Tessellator;
import org.lwjgl.opengl.GL11;
import java.util.Comparator;
@@ -37,6 +39,7 @@ public class DeferredDrawBatcher {
batchTessellator = new DeferredBatchTessellator(memAlloc(INITIAL_BUFFER_SIZE));
}
batchTessellator.clearRanges();
batchTessellator.setParentTessellator(Tessellator.instance);
batchTessellator.snapshotDefaultModelview();
TessellatorManager.startCapturingDirect(batchTessellator);
}
@@ -106,12 +109,33 @@ public class DeferredDrawBatcher {
break;
}
TessellatorStreamingDrawer.drawPackedBatch(batchTessellator, ranges, i, subEnd, totalBytes, totalVertices, drawMode, flags);
drawPackedBatch(batchTessellator, ranges, i, subEnd, totalBytes, totalVertices, drawMode, flags);
i = subEnd;
}
}
/**
* Pack ranges from a DeferredBatchTessellator into the streaming drawer's repack buffer
* and issue a single draw call for the merged batch.
*/
private static void drawPackedBatch(DeferredBatchTessellator source, List<DeferredBatchTessellator.DrawRange> ranges, int from, int to, int totalBytes, int totalVertices, int drawMode, int flags) {
if (totalVertices == 0) return;
TessellatorStreamingDrawer.ensureRepackCapacity(totalBytes);
long writePos = TessellatorStreamingDrawer.getRepackAddress();
for (int j = from; j < to; j++) {
final DeferredBatchTessellator.DrawRange r = ranges.get(j);
source.copyRange(r.byteOffset(), r.byteLength(), writePos);
writePos += r.byteLength();
}
final java.nio.ByteBuffer buf = TessellatorStreamingDrawer.getRepackBuffer();
buf.position(0);
buf.limit(totalBytes);
TessellatorStreamingDrawer.drawPacked(buf, drawMode, flags, totalVertices);
}
/**
* Pack current GLSM state into a long key for grouping.
* Layout: [tex1En:1][tex0En:1][textureId:20][srcRgb:12][dstRgb:12][blendEnabled:1][depthMask:1] = 48 bits
@@ -1,10 +1,8 @@
package com.gtnewhorizons.angelica.client.rendering;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import com.gtnewhorizons.angelica.glsm.hooks.GLSMHooks;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import net.coderbot.iris.gl.state.StateUpdateNotifiers;
import net.minecraft.client.renderer.texture.AbstractTexture;
import org.jetbrains.annotations.Nullable;
@@ -15,11 +13,15 @@ public class TextureTracker {
*/
public static final TextureTracker INSTANCE = new TextureTracker();
private static Runnable bindTextureListener;
static {
StateUpdateNotifiers.bindTextureNotifier = listener -> bindTextureListener = listener;
}
private final Int2ObjectMap<AbstractTexture> textures = new Int2ObjectOpenHashMap<>();
private boolean lockBindCallback;
private TextureTracker() {
}
@@ -31,23 +33,13 @@ public class TextureTracker {
public AbstractTexture getTexture(int id) {
return textures.get(id);
}
public void onBindTexture(int id) {
if (lockBindCallback) {
return;
}
if (GLStateManager.getActiveTextureUnit() == 0) {
lockBindCallback = true;
if (GLSMHooks.TEXTURE_BIND.hasListeners()) {
GLSMHooks.textureBindEvent.textureId = id;
GLSMHooks.TEXTURE_BIND.post(GLSMHooks.textureBindEvent);
}
// Reset texture state
RenderSystem.bindTextureToUnit(0, id);
lockBindCallback = false;
public void onBindTexture() {
if (bindTextureListener != null) {
bindTextureListener.run();
}
}
public void onDeleteTexture(int id) {
textures.remove(id);
}
@@ -25,6 +25,7 @@ public class ModStatus {
public static boolean isThaumicHorizonsLoaded;
public static boolean isBaublesLoaded;
public static boolean isFluidLoggedLoaded;
public static boolean isBOPLoaded;
public static void preInit() {
if (Loader.isModLoaded("backhand")) {
@@ -45,6 +46,7 @@ public class ModStatus {
isFluidLoggedLoaded = Loader.isModLoaded("fluidlogged");
isHoloInventoryLoaded = Loader.isModLoaded("holoinventory");
isBOPLoaded = Loader.isModLoaded("BiomesOPlenty");
// remove compat with original release of BG2
if (isBattlegearLoaded){
@@ -26,12 +26,11 @@ public class Camera {
private float pitch;
private float yaw;
private EntityLivingBase entity;
private boolean isSleeping;
private boolean thirdPerson;
private float partialTicks;
private Camera() {
}
private Camera() {}
/**
* Updates the camera position and orientation based on the current entity and partial ticks.
@@ -41,7 +40,7 @@ public class Camera {
*/
public void update(EntityLivingBase entity, float partialTicks) {
this.partialTicks = partialTicks;
this.entity = entity;
this.isSleeping = entity.isPlayerSleeping();
// Entity position (interpolated, at eye level)
final double entityX = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks;
@@ -235,6 +235,11 @@ public class AngelicaConfig {
@Config.DefaultBoolean(false)
public static boolean enableHardcodedCustomUniforms;
@Config.Comment("Modern MC_VERSION to try if shader pack has no 1.7.10 section. 0 = default (260101)")
@Config.DefaultInt(0)
@Config.RangeInt(min = 0)
public static int modernFallbackMcVersion;
@Config.Comment("Define IS_IRIS in shader macros.")
@Config.DefaultBoolean(true)
public static boolean defineIsIris;
@@ -262,6 +267,11 @@ public class AngelicaConfig {
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public boolean narrowAlfheim;
@Config.Comment("Narrow Ears transformer exclusions to allow GL redirection")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public boolean narrowEars;
}
@Config.Comment("Renders chunks before neighbors are ready. Improves loading at render distance edges, useful for low render distance servers.")
@@ -1,5 +1,6 @@
package com.gtnewhorizons.angelica.iris;
import com.gtnewhorizons.angelica.client.rendering.TextureTracker;
import com.gtnewhorizons.angelica.glsm.hooks.DeferredAlphaHandler;
import com.gtnewhorizons.angelica.glsm.hooks.DeferredBlendHandler;
import com.gtnewhorizons.angelica.glsm.hooks.DeferredDepthColorHandler;
@@ -10,6 +11,7 @@ import net.coderbot.iris.gl.blending.AlphaTestStorage;
import net.coderbot.iris.gl.blending.BlendModeStorage;
import net.coderbot.iris.gl.blending.DepthColorStorage;
import net.coderbot.iris.gl.program.ProgramUniforms;
import net.coderbot.iris.gl.state.StateUpdateNotifiers;
import net.coderbot.iris.pipeline.DeferredWorldRenderingPipeline;
import net.coderbot.iris.pipeline.WorldRenderingPipeline;
import net.coderbot.iris.samplers.IrisSamplers;
@@ -17,7 +19,21 @@ import net.coderbot.iris.texture.pbr.PBRTextureManager;
import net.coderbot.iris.vertices.ImmediateState;
public class IrisGLSMBridge {
private static Runnable blendFuncListener = null;
private static Runnable fogModeListener = null;
private static Runnable fogStartListener = null;
private static Runnable fogEndListener = null;
private static Runnable fogDensityListener = null;
static {
StateUpdateNotifiers.blendFuncNotifier = listener -> blendFuncListener = listener;
StateUpdateNotifiers.fogModeNotifier = listener -> fogModeListener = listener;
StateUpdateNotifiers.fogStartNotifier = listener -> fogStartListener = listener;
StateUpdateNotifiers.fogEndNotifier = listener -> fogEndListener = listener;
StateUpdateNotifiers.fogDensityNotifier = listener -> fogDensityListener = listener;
}
public static void register() {
IrisSamplers.initRenderer();
GLSMHooks.blendHandler = new DeferredBlendHandler() {
@@ -75,9 +91,25 @@ public class IrisGLSMBridge {
DepthColorStorage.deferColorMask(r, g, b, a);
}
};
GLSMHooks.BLEND_FUNC_CHANGE.addListener(event -> {
if (Iris.enabled) {
if (blendFuncListener != null) blendFuncListener.run();
}
});
GLSMHooks.FOG_STATE_CHANGE.addListener(event -> {
if (Iris.enabled) {
if (fogModeListener != null) fogModeListener.run();
if (fogStartListener != null) fogStartListener.run();
if (fogEndListener != null) fogEndListener.run();
if (fogDensityListener != null) fogDensityListener.run();
}
});
GLSMHooks.TEXTURE_BIND.addListener(event -> {
if (Iris.enabled) {
TextureTracker.INSTANCE.onBindTexture();
final WorldRenderingPipeline pipeline = Iris.getPipelineManager().getPipelineNullable();
if (pipeline != null) {
pipeline.onBindTexture(event.textureId);
@@ -8,6 +8,8 @@ import com.gtnewhorizon.gtnhmixins.builders.ITransformers;
import com.gtnewhorizons.angelica.config.AngelicaConfig;
import com.gtnewhorizons.angelica.config.CompatConfig;
import com.gtnewhorizons.angelica.config.FontConfig;
import com.gtnewhorizons.angelica.glsm.loading.DependencyVerifier;
import com.gtnewhorizons.angelica.glsm.loading.EcosystemNarrowRules;
import com.gtnewhorizons.angelica.loading.fml.compat.CompatHandlers;
import com.gtnewhorizons.angelica.mixins.Mixins;
import com.gtnewhorizons.retrofuturabootstrap.SharedConfig;
@@ -91,30 +93,25 @@ public final class AngelicaClientTweaker implements IFMLLoadingPlugin, IEarlyMix
.findFirst()
.orElse(null);
if (handle != null) {
handle.exclusions().add("org.embeddedt.embeddium");
handle.exclusions().add("org.taumc.celeritas");
handle.exclusions().add("com.mitchej123.lwjgl.lwjgl3");
handle.exclusions().add("com.mitchej123.glsm");
handle.exclusions().add("com.gtnewhorizons.angelica.lwjgl3");
for (String exclusion : EcosystemNarrowRules.LWJGL3IFY_EXCLUSIONS_SHARED) {
handle.exclusions().add(exclusion);
}
handle.exclusions().add("com.gtnewhorizons.angelica.vulkan");
}
}
private static void verifyDependencies() {
// Check for fastutil (bundled with GTNHLib since 0.2.1)
if (AngelicaTweaker.class.getResource("/it/unimi/dsi/fastutil/ints/Int2ObjectMap.class") == null) {
throw new RuntimeException("Missing dependency: Angelica requires GTNHLib! Download: https://modrinth.com/mod/gtnhlib");
}
// Check for PrimitiveExtractor/cel.model classes (added in GTNHLib 0.8.21)
if (AngelicaTweaker.class.getResource("/com/gtnewhorizon/gtnhlib/client/renderer/PrimitiveExtractor.class") == null) {
throw new RuntimeException("GTNHLib is outdated: Angelica requires GTNHLib 0.8.21 or newer! Download: https://modrinth.com/mod/gtnhlib");
}
// Check for jvmdowngrader stubs (bundled with GTNHLib since 0.9.0)
if (AngelicaTweaker.class.getResource("/xyz/wagyourtail/jvmdg/exc/MissingStubError.class") == null) {
throw new RuntimeException("GTNHLib is outdated: Angelica requires GTNHLib 0.9.0 or newer! Download: https://modrinth.com/mod/gtnhlib");
}
DependencyVerifier.verify(AngelicaTweaker.class, List.of(
new DependencyVerifier.Check(
"/it/unimi/dsi/fastutil/ints/Int2ObjectMap.class",
"Missing dependency: Angelica requires GTNHLib! Download: https://modrinth.com/mod/gtnhlib"),
new DependencyVerifier.Check(
"/com/gtnewhorizon/gtnhlib/client/renderer/PrimitiveExtractor.class",
"GTNHLib is outdated: Angelica requires GTNHLib 0.8.21 or newer! Download: https://modrinth.com/mod/gtnhlib"),
new DependencyVerifier.Check(
"/xyz/wagyourtail/jvmdg/exc/MissingStubError.class",
"GTNHLib is outdated: Angelica requires GTNHLib 0.9.0 or newer! Download: https://modrinth.com/mod/gtnhlib")
));
}
@Override
@@ -152,6 +149,7 @@ public final class AngelicaClientTweaker implements IFMLLoadingPlugin, IEarlyMix
narrowTransformerConfig("Xaeros", AngelicaConfig.transformerCompat.narrowXaeros);
narrowTransformerConfig("AdvancedLightsabers", AngelicaConfig.transformerCompat.narrowAdvancedLightsabers);
narrowTransformerConfig("Alfheim", AngelicaConfig.transformerCompat.narrowAlfheim);
narrowTransformerConfig("Ears", AngelicaConfig.transformerCompat.narrowEars);
tweaks.add("com.gtnewhorizons.angelica.loading.fml.tweakers.IncompatibleModsDisablerTweaker");
if (AngelicaConfig.enableHudCaching) {
@@ -1,10 +1,8 @@
package com.gtnewhorizons.angelica.loading.fml.transformers;
import com.gtnewhorizons.angelica.loading.shared.transformers.AngelicaRedirector;
import com.gtnewhorizons.angelica.glsm.loading.EarlyRedirectorCore;
import com.gtnewhorizons.angelica.glsm.loading.EcosystemNarrowRules;
import net.minecraft.launchwrapper.IClassTransformer;
import org.objectweb.asm.ClassReader;
import org.objectweb.asm.ClassWriter;
import org.objectweb.asm.tree.ClassNode;
/**
* A scoped redirector that only transforms classes from known-misbehaving (core)mod packages.
@@ -13,52 +11,20 @@ import org.objectweb.asm.tree.ClassNode;
* Those classes get missed by the late-registered {@link AngelicaRedirectorTransformer}, so their
* GL calls permanently bypass GLSM.
* <p>
* This transformer is registered in the {@code AngelicaTweaker} constructor (before any
* coremod's {@code injectData}) and is removed by {@code AngelicaLateTweaker} once the
* full redirector is in its proper post-mixin position.
* <p>
* The mixin service will add this to its delegation list, but it no-ops on game classes
* since it only targets specific mod packages.
* Registered in {@code AngelicaClientTweaker} constructor. Removed by {@code AngelicaLateTweaker}
* once the full redirector is in its proper post-mixin position.
*
* @see EcosystemNarrowRules#EARLY_REDIRECTOR_TARGETS
*/
public class EarlyRedirectorTransformer implements IClassTransformer {
private static final String[] TARGET_PACKAGES = {
"cn.tesseract.mycelium.",
};
private final AngelicaRedirector inner = new AngelicaRedirector();
private final String[] exclusions = inner.getTransformerExclusions();
private final EarlyRedirectorCore impl = new EarlyRedirectorCore(
"com.gtnewhorizons.angelica.lwjgl3.",
"com.gtnewhorizons.angelica.transform"
);
@Override
public byte[] transform(String name, String transformedName, byte[] basicClass) {
if (basicClass == null) return null;
boolean targeted = false;
for (String pkg : TARGET_PACKAGES) {
if (transformedName.startsWith(pkg)) {
targeted = true;
break;
}
}
if (!targeted) return basicClass;
for (String exclusion : exclusions) {
if (transformedName.startsWith(exclusion)) return basicClass;
}
if (!inner.shouldTransform(basicClass)) {
return basicClass;
}
final ClassReader cr = new ClassReader(basicClass);
final ClassNode cn = new ClassNode();
cr.accept(cn, 0);
final boolean changed = inner.transformClassNode(transformedName, cn);
if (changed) {
final ClassWriter cw = new ClassWriter(ClassWriter.COMPUTE_MAXS);
cn.accept(cw);
return cw.toByteArray();
}
return basicClass;
return impl.transform(transformedName, basicClass);
}
}
@@ -1,5 +1,7 @@
package com.gtnewhorizons.angelica.loading.fml.tweakers;
import com.gtnewhorizons.angelica.glsm.loading.EcosystemNarrowRules;
import com.gtnewhorizons.angelica.glsm.loading.TransformerNarrower;
import cpw.mods.fml.relauncher.FMLRelaunchLog;
import net.minecraft.launchwrapper.IClassTransformer;
import net.minecraft.launchwrapper.ITweaker;
@@ -27,8 +29,6 @@ public class AngelicaLateTweaker implements ITweaker {
/**
* Reduces overly broad transformer exclusions that prevent AngelicaRedirector from doing its job.
*
* Looking at you, DragonAPI.
*/
@SuppressWarnings("unchecked")
private static void narrowTransformerExclusions(LaunchClassLoader classLoader) {
@@ -37,73 +37,14 @@ public class AngelicaLateTweaker implements ITweaker {
exceptionsField.setAccessible(true);
final Set<String> exceptions = (Set<String>) exceptionsField.get(classLoader);
if (narrowEnabled("DragonAPI") && exceptions.remove("Reika.DragonAPI.ASM")) {
// Re-add non-GL classes; ASMCallsClient and utility classes with GL calls are left exposed
exceptions.add("Reika.DragonAPI.ASM.Patchers");
exceptions.add("Reika.DragonAPI.ASM.Profiling");
exceptions.add("Reika.DragonAPI.ASM.APIStripper");
exceptions.add("Reika.DragonAPI.ASM.ClassReparenter");
exceptions.add("Reika.DragonAPI.ASM.DependentMethodStripper");
exceptions.add("Reika.DragonAPI.ASM.DragonAPIClassTransformer");
exceptions.add("Reika.DragonAPI.ASM.FMLItemBlockPatch");
exceptions.add("Reika.DragonAPI.ASM.FluidNamePatch");
exceptions.add("Reika.DragonAPI.ASM.InterfaceInjector");
exceptions.add("Reika.DragonAPI.ASM.SpecialBiomePlacement");
exceptions.add("Reika.DragonAPI.ASM.StructureLootHooks");
FMLRelaunchLog.info("[Angelica] Narrowed Reika.DragonAPI.ASM transformer exclusion to allow GL redirection");
}
TransformerNarrower.narrow(exceptions, Launch.blackboard, "angelica", "Angelica",
EcosystemNarrowRules.ALL);
if (narrowEnabled("Xaeros")) {
if (exceptions.remove("xaero.common.core")) {
exceptions.add("xaero.common.core.transformer");
FMLRelaunchLog.info("[Angelica] Narrowed xaero.common.core transformer exclusion to allow GL redirection");
}
if (exceptions.remove("xaero.map.core")) {
exceptions.add("xaero.map.core.transformer");
FMLRelaunchLog.info("[Angelica] Narrowed xaero.map.core transformer exclusion to allow GL redirection");
}
}
if (narrowEnabled("AdvancedLightsabers") && exceptions.remove("com.fiskmods.lightsabers.asm")) {
exceptions.add("com.fiskmods.lightsabers.asm.ALLoadingPlugin");
exceptions.add("com.fiskmods.lightsabers.asm.ASMHooks");
exceptions.add("com.fiskmods.lightsabers.asm.transformers");
FMLRelaunchLog.info("[Angelica] Narrowed com.fiskmods.lightsabers.asm transformer exclusion to allow GL redirection");
}
if (narrowEnabled("Alfheim") && exceptions.remove("alfheim.common.core.asm.hook")) {
exceptions.add("alfheim.common.core.asm.hook.AlfheimFieldHookHandler");
exceptions.add("alfheim.common.core.asm.hook.AlfheimHPHooks");
exceptions.add("alfheim.common.core.asm.hook.Botania18AndUpBackport");
exceptions.add("alfheim.common.core.asm.hook.ElementalDamageAdapter");
exceptions.add("alfheim.common.core.asm.hook.integration");
exceptions.add("alfheim.common.core.asm.hook.extender.FurnaceExtender");
exceptions.add("alfheim.common.core.asm.hook.extender.ItemAuraRingExtender");
exceptions.add("alfheim.common.core.asm.hook.extender.ItemLensExtender");
exceptions.add("alfheim.common.core.asm.hook.extender.ItemTwigWandExtender");
exceptions.add("alfheim.common.core.asm.hook.extender.LightRelayExtender");
exceptions.add("alfheim.common.core.asm.hook.extender.PureDaisyExtender");
exceptions.add("alfheim.common.core.asm.hook.extender.QuartzExtender");
exceptions.add("alfheim.common.core.asm.hook.extender.RelicHooks");
exceptions.add("alfheim.common.core.asm.hook.extender.SparkExtender");
exceptions.add("alfheim.common.core.asm.hook.fixes.BotaniaGlowingRenderFixes");
exceptions.add("alfheim.common.core.asm.hook.fixes.CorporeaInputFix");
exceptions.add("alfheim.common.core.asm.hook.fixes.GodAttributesHooks");
exceptions.add("alfheim.common.core.asm.hook.fixes.RecipeAncientWillsFix");
FMLRelaunchLog.info("[Angelica] Narrowed alfheim.common.core.asm.hook transformer exclusion to allow GL redirection");
}
} catch (Exception e) {
FMLRelaunchLog.warning("[Angelica] Failed to narrow transformer exclusions: %s", e.getMessage());
}
}
private static boolean narrowEnabled(String mod) {
return !Boolean.FALSE.equals(Launch.blackboard.get("angelica.narrow." + mod));
}
@Override
public String getLaunchTarget() {
return null;
@@ -15,6 +15,7 @@ public class AngelicaRfbPlugin implements RfbPlugin {
@Override
public void onConstruction(@NotNull PluginContext ctx) {
Launch.blackboard.put("angelica.rfbPluginLoaded", Boolean.TRUE);
Launch.classLoader.addClassLoaderExclusion("com.gtnewhorizons.angelica.glsm.redirect.");
}
@Override
@@ -37,7 +37,14 @@ public enum Mixins implements IMixins {
, "angelica.MixinMinecraft_FrameHook"
, "angelica.MixinMinecraftServer"
, "angelica.bugfixes.MixinItemRenderer_EdgeDepth"
, "angelica.bugfixes.MixinModelCreeper_AuraBodyInflate"
, "angelica.bugfixes.MixinModelWither_ArmorCentering"
, "angelica.bugfixes.MixinRenderBlocks_CrossedSquaresNormal"
, "angelica.bugfixes.MixinRenderCreeper_AuraDepth"
, "angelica.bugfixes.MixinRenderGlobal_DeferredEntityOverlay"
, "angelica.bugfixes.MixinRenderGlobal_DestroyBlock"
, "angelica.bugfixes.MixinRendererLivingEntity_DeferredEntityOverlay"
, "angelica.bugfixes.MixinRenderWither_ArmorCentering"
, "angelica.bugfixes.MixinRendererLivingEntity_EyeDepth"
, "angelica.debug.MixinMinecraft_FPSCap"
, "angelica.ffp.MixinTessellator_CoreProfile"
@@ -237,6 +244,7 @@ public enum Mixins implements IMixins {
.setApplyIf(() -> AngelicaConfig.enableIris)
.addClientMixins(
"shaders.MixinDroppedItemGlintEdges"
, "shaders.MixinHeldItemGlintEdges"
, "shaders.MixinEntityPickupFX"
, "shaders.MixinEntityRenderer"
, "shaders.MixinGuiIngameForge"
@@ -249,6 +257,7 @@ public enum Mixins implements IMixins {
, "shaders.MixinRenderEntityFlame"
, "shaders.MixinRendererLivingEntity"
, "shaders.MixinRenderGlobal"
, "shaders.AccessorEntityHorse"
, "shaders.MixinRenderHorse"
, "shaders.MixinRenderItem"
, "shaders.MixinRenderNameTag"
@@ -1,5 +1,6 @@
package com.gtnewhorizons.angelica.proxy;
import biomesoplenty.api.content.BOPCBlocks;
import com.google.common.base.Objects;
import com.gtnewhorizon.gtnhlib.client.model.loading.ModelRegistry;
import com.gtnewhorizon.gtnhlib.client.renderer.vao.VAOManager;
@@ -85,6 +86,7 @@ public final class ClientProxy extends CommonProxy {
private final Minecraft mc = Minecraft.getMinecraft();
private final FrametimeGraph frametimeGraph = new FrametimeGraph();
private final TPSGraph tpsGraph = new TPSGraph();
public static Block bopGrass;
public static SodiumGameOptions options() {
if (CONFIG == null) {
@@ -182,6 +184,9 @@ public final class ClientProxy extends CommonProxy {
LOGGER.error("Could not replace LOTR handle render code with thread safe version");
}
}
if(ModStatus.isBOPLoaded) {
bopGrass = BOPCBlocks.newBopGrass;
}
}
float lastIntegratedTickTime;
@@ -0,0 +1,215 @@
package com.gtnewhorizons.angelica.rendering;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import lombok.Getter;
import net.coderbot.iris.layer.GbufferPrograms;
import net.coderbot.iris.uniforms.CapturedRenderingState;
import net.coderbot.iris.uniforms.EntityIdHelper;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RendererLivingEntity;
import net.minecraft.entity.EntityLivingBase;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.List;
/**
* Defers entity overlay rendering (auras, armor effects, etc.) to after all entities have been drawn.
* This lets us fix z-fighting between overlay's own coplanar faces by disabling the depth mask,
* and ensures the overlay composites correctly on top of all opaque geometry.
*
* Used by both the charged creeper aura and the Wither armor overlay.
*
* The deferred render replays shouldRenderPass on the original renderer instance so that any
* mod mixins targeting that method still fire during the deferred pass.
*/
public class DeferredEntityOverlay {
@FunctionalInterface
public interface ShouldRenderPassFn {
int invoke(EntityLivingBase entity, int pass, float partialTick);
}
private static final int INITIAL_CAPACITY = 4;
private static final List<DeferredEntry> deferred = new ArrayList<>(INITIAL_CAPACITY);
private static final List<DeferredEntry> pool = new ArrayList<>(INITIAL_CAPACITY);
private static final FloatBuffer MATRIX_BUF = BufferUtils.createFloatBuffer(16);
// Set by the shouldRenderPass inject, consumed by the doRender WrapOperation.
@Getter
private static boolean overlayPassActive = false;
// Set during deferred flush to prevent re-deferring when shouldRenderPass is replayed.
@Getter
private static boolean replaying = false;
// Pending context from the shouldRenderPass inject, consumed by deferRender.
private static ShouldRenderPassFn pendingShouldRenderPass;
private static RendererLivingEntity pendingRenderer;
private static EntityLivingBase pendingEntity;
private static float pendingPartialTick;
/**
* Called from shouldRenderPass HEAD injects. Marks that the upcoming renderPassModel.render()
* should be deferred. If a previous mark was not consumed (shouldRenderPass returned <= 0,
* so render() was never called).
*/
public static void markOverlayPass(ShouldRenderPassFn shouldRenderPass, RendererLivingEntity renderer,
EntityLivingBase entity, float partialTick) {
overlayPassActive = true;
pendingShouldRenderPass = shouldRenderPass;
pendingRenderer = renderer;
pendingEntity = entity;
pendingPartialTick = partialTick;
}
public static void clearStaleOverlayFlag() {
overlayPassActive = false;
}
/**
* Called from the WrapOperation on renderPassModel.render() in doRender.
* Captures the modelview matrix and animation params, skipping the actual render.
*/
public static void deferRender(float limbSwing, float limbSwingAmount, float ageInTicks,
float headYaw, float headPitch, float scale) {
overlayPassActive = false;
DeferredEntry entry = acquireEntry();
entry.set(pendingShouldRenderPass, pendingRenderer, pendingEntity, pendingPartialTick,
limbSwing, limbSwingAmount, ageInTicks, headYaw, headPitch, scale);
MATRIX_BUF.clear();
GLStateManager.glGetFloat(GL11.GL_MODELVIEW_MATRIX, MATRIX_BUF);
MATRIX_BUF.get(entry.matrix);
deferred.add(entry);
pendingShouldRenderPass = null;
pendingRenderer = null;
pendingEntity = null;
}
private static DeferredEntry acquireEntry() {
int size = pool.size();
if (size > 0) {
return pool.remove(size - 1);
}
return new DeferredEntry();
}
private static void recycle() {
for (DeferredEntry entry : deferred) {
entry.shouldRenderPass = null;
entry.renderer = null;
entry.entity = null;
pool.add(entry);
}
deferred.clear();
}
public static void clear() {
recycle();
overlayPassActive = false;
replaying = false;
}
public static void renderAll() {
if (deferred.isEmpty()) return;
GbufferPrograms.beginEntities();
try {
for (DeferredEntry entry : deferred) {
CapturedRenderingState.INSTANCE.setCurrentEntity(EntityIdHelper.getEntityId(entry.entity));
renderOverlay(entry);
}
} finally {
CapturedRenderingState.INSTANCE.setCurrentEntity(-1);
GbufferPrograms.endEntities();
}
recycle();
}
private static void renderOverlay(DeferredEntry entry) {
EntityLivingBase entity = entry.entity;
// Restore the entity's lightmap coords
int brightness = entity.getBrightnessForRender(entry.partialTick);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,
brightness % 65536, (float) brightness / 65536);
// Restore the saved modelview matrix
GLStateManager.glMatrixMode(GL11.GL_MODELVIEW);
GLStateManager.glPushMatrix();
boolean depthMaskDisabled = false;
try {
MATRIX_BUF.clear();
MATRIX_BUF.put(entry.matrix);
MATRIX_BUF.flip();
GLStateManager.glLoadMatrix(MATRIX_BUF);
// Replay shouldRenderPass pass 1
replaying = true;
int result = entry.shouldRenderPass.invoke(entity, 1, entry.partialTick);
if (result > 0) {
// Disable depth writes so coplanar faces don't z-fight each other
GLStateManager.glDepthMask(false);
depthMaskDisabled = true;
// Disable backface culling so both sides of the overlay shell are visible
GLStateManager.glDisable(GL11.GL_CULL_FACE);
// Render using the model set by shouldRenderPass
entry.renderer.renderPassModel.setLivingAnimations(entity,
entry.limbSwing, entry.limbSwingAmount, entry.partialTick);
entry.renderer.renderPassModel.render(entity,
entry.limbSwing, entry.limbSwingAmount, entry.ageInTicks,
entry.headYaw, entry.headPitch, entry.scale);
}
// Replay shouldRenderPass pass 2
entry.shouldRenderPass.invoke(entity, 2, entry.partialTick);
} finally {
replaying = false;
if (depthMaskDisabled) {
GLStateManager.glDepthMask(true);
GLStateManager.glEnable(GL11.GL_CULL_FACE);
}
GLStateManager.glPopMatrix();
}
}
private static class DeferredEntry {
final float[] matrix = new float[16];
ShouldRenderPassFn shouldRenderPass;
RendererLivingEntity renderer;
EntityLivingBase entity;
float partialTick;
float limbSwing;
float limbSwingAmount;
float ageInTicks;
float headYaw;
float headPitch;
float scale;
void set(ShouldRenderPassFn shouldRenderPass, RendererLivingEntity renderer,
EntityLivingBase entity, float partialTick,
float limbSwing, float limbSwingAmount, float ageInTicks,
float headYaw, float headPitch, float scale) {
this.shouldRenderPass = shouldRenderPass;
this.renderer = renderer;
this.entity = entity;
this.partialTick = partialTick;
this.limbSwing = limbSwing;
this.limbSwingAmount = limbSwingAmount;
this.ageInTicks = ageInTicks;
this.headYaw = headYaw;
this.headPitch = headPitch;
this.scale = scale;
}
}
}
@@ -0,0 +1,31 @@
package com.gtnewhorizons.angelica.rendering;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelHorse;
import net.minecraft.client.model.ModelRenderer;
import java.util.ArrayList;
import java.util.List;
/**
* Horse model with all boxes inflated outward, used as a separate armor layer.
* Extends ModelHorse to inherit all animation and render logic. The constructor
* builds the default geometry, then we rebuild every box with inflate applied.
* This mirrors how modern MC uses a separate ModelLayers.HORSE_ARMOR.
*/
public class ModelHorseArmor extends ModelHorse {
public ModelHorseArmor(float inflate) {
super();
for (ModelRenderer renderer : this.boxList) {
List<ModelBox> originalBoxes = new ArrayList<>(renderer.cubeList);
renderer.cubeList.clear();
for (ModelBox box : originalBoxes) {
int width = Math.round(box.posX2 - box.posX1);
int height = Math.round(box.posY2 - box.posY1);
int depth = Math.round(box.posZ2 - box.posZ1);
renderer.addBox(box.posX1, box.posY1, box.posZ1, width, height, depth, inflate);
}
}
}
}
@@ -16,4 +16,8 @@ public interface StateAwareTessellator {
void angelica$setCeleritasMeshing(boolean active);
int[] angelica$getVertexStates();
int[] angelica$getShaderOverrideBlockIds();
void angelica$setShaderOverrideBlockId(short blockId);
}
@@ -0,0 +1,5 @@
package com.gtnewhorizons.angelica.rendering;
public class WitherArmorState {
public static boolean pendingInflate = false;
}
@@ -115,6 +115,7 @@ public class AngelicaChunkBuildContext extends ChunkBuildContext {
@SuppressWarnings("unchecked")
public void copyRawBuffer(int[] rawBuffer, int vertexCount, int[] vertexStates,
int[] shaderOverrideBlockIds,
ChunkBuildBuffers buffers, Material material, boolean isShaderPackOverride,
boolean blockAllowsSmoothLighting) {
if (vertexCount == 0) {
@@ -145,6 +146,8 @@ public class AngelicaChunkBuildContext extends ChunkBuildContext {
final int worldY = originY + blockY;
final int worldZ = originZ + blockZ;
final short originalBlockId = blockRenderContext.blockId;
int stateIdx = 0;
int facesAtBaseMaterial = 0;
@@ -239,6 +242,9 @@ public class AngelicaChunkBuildContext extends ChunkBuildContext {
}
final var builder = buffers.get(correctMaterial);
final int shaderOverrideBlockId = shaderOverrideBlockIds[quadIdx * 4];
blockRenderContext.blockId = shaderOverrideBlockId != -1 ? (short) shaderOverrideBlockId : originalBlockId;
if (correctMaterial != material && builder.getEncoder() instanceof IrisExtendedChunkVertexEncoder iris) {
iris.setContext(blockRenderContext);
}
@@ -20,6 +20,7 @@ import net.minecraft.crash.CrashReport;
import net.minecraft.crash.CrashReportCategory;
import net.minecraft.init.Blocks;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ReportedException;
import net.minecraft.world.IBlockAccess;
import org.embeddedt.embeddium.impl.render.chunk.RenderSection;
@@ -139,7 +140,20 @@ public abstract class AngelicaChunkBuilderMeshingTask extends ChunkBuilderTask<C
if (block.hasTileEntity(meta)) {
final TileEntity tileEntity = region.getTileEntity(x, y, z);
if (tileEntity != null && TileEntityRendererDispatcher.instance.hasSpecialRenderer(tileEntity)) {
(TileEntityRenderBoundsRegistry.isAlwaysInfiniteExtent(tileEntity) ? renderData.globalBlockEntities : renderData.culledBlockEntities).add(tileEntity);
final boolean isGlobal;
if (TileEntityRenderBoundsRegistry.isAlwaysInfiniteExtent(tileEntity)) {
isGlobal = true;
} else {
final AxisAlignedBB aabb = tileEntity.getRenderBoundingBox();
if (aabb != null) {
final int secMinX = x & ~15, secMinY = y & ~15, secMinZ = z & ~15;
isGlobal = aabb.minX < secMinX || aabb.minY < secMinY || aabb.minZ < secMinZ
|| aabb.maxX > secMinX + 16 || aabb.maxY > secMinY + 16 || aabb.maxZ > secMinZ + 16;
} else {
isGlobal = false;
}
}
(isGlobal ? renderData.globalBlockEntities : renderData.culledBlockEntities).add(tileEntity);
}
}
@@ -256,6 +270,7 @@ public abstract class AngelicaChunkBuilderMeshingTask extends ChunkBuilderTask<C
&& block.getLightValue() == 0; // does not emit real block light
buildContext.copyRawBuffer(tessellator.rawBuffer, tessellator.vertexCount,
((StateAwareTessellator)tessellator).angelica$getVertexStates(),
((StateAwareTessellator)tessellator).angelica$getShaderOverrideBlockIds(),
buffers, passMaterial, isShaderPackOverride, blockAllowsSmoothLighting);
tessellator.reset();
tessellator.isDrawing = false;
@@ -6,7 +6,7 @@ import com.gtnewhorizons.angelica.dynamiclights.DynamicLights;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import static com.gtnewhorizons.angelica.glsm.backend.BackendManager.RENDER_BACKEND;
import com.gtnewhorizons.angelica.glsm.ffp.ShaderManager;
import com.gtnewhorizons.angelica.client.rendering.TessellatorStreamingDrawer;
import com.gtnewhorizons.angelica.glsm.streaming.TessellatorStreamingDrawer;
import com.gtnewhorizons.angelica.glsm.states.FogState;
import cpw.mods.fml.common.eventhandler.EventPriority;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
@@ -52,10 +52,10 @@ public class CeleritasWorldRenderer extends SimpleWorldRenderer<WorldClient, Ang
private static final double MAX_ENTITY_CHECK_VOLUME = 16 * 16 * 16 * 15;
// For sorting transparent TESRs
private RenderSectionOrderer renderSectionOrderer = new RenderSectionOrderer();
private TileEntityOrderer tileEntityOrderer = new TileEntityOrderer();
private ArrayList<RenderSection> sortedRenderSections = new ArrayList<>();
private ArrayList<TileEntity> sortedTileEntities = new ArrayList<>();
private final RenderSectionOrderer renderSectionOrderer = new RenderSectionOrderer();
private final TileEntityOrderer tileEntityOrderer = new TileEntityOrderer();
private final ArrayList<RenderSection> sortedRenderSections = new ArrayList<>();
private final ArrayList<TileEntity> sortedTileEntities = new ArrayList<>();
private CeleritasWorldRenderer(Minecraft mc) {
// Private constructor for singleton
@@ -92,6 +92,10 @@ public class CeleritasWorldRenderer extends SimpleWorldRenderer<WorldClient, Ang
@Override
protected void unloadWorld() {
DynamicLights.setActiveRenderer(null);
this.sortedRenderSections.clear();
this.sortedTileEntities.clear();
ShadowRenderer.visibleTileEntities.clear();
ShadowRenderer.globalTileEntities.clear();
super.unloadWorld();
}
@@ -79,13 +79,13 @@ public class IrisExtendedChunkVertexEncoder implements ContextAwareChunkVertexEn
baseEncoder.write(ptr, material, vertex, sectionIndex);
// Per-vertex: renderType, midBlock, lightValue
memPutShort(ptr + MC_ENTITY_OFFSET + 2, ctx.renderType);
// Per-vertex: mc_Entity (packed blockId + renderType), midBlock, lightValue
memPutInt(ptr + MC_ENTITY_OFFSET, ((ctx.blockId + 1) << 1) | (ctx.renderType & 1));
final int midBlock = ExtendedDataHelper.computeMidBlock(vertex.x, vertex.y, vertex.z, ctx.localPosX, ctx.localPosY, ctx.localPosZ);
memPutInt(ptr + MID_BLOCK_OFFSET, midBlock);
memPutByte(ptr + MID_BLOCK_OFFSET + 3, ctx.lightValue);
// Per-quad: midTexCoord, blockId, normal, tangent
// Per-quad: midTexCoord, normal, tangent
if (vertexCount == 4) {
vertexCount = 0;
@@ -98,11 +98,6 @@ public class IrisExtendedChunkVertexEncoder implements ContextAwareChunkVertexEn
memPutInt(ptr + MID_TEX_OFFSET - STRIDE * 2, midUV);
memPutInt(ptr + MID_TEX_OFFSET - STRIDE * 3, midUV);
memPutShort(ptr + MC_ENTITY_OFFSET, ctx.blockId);
memPutShort(ptr + MC_ENTITY_OFFSET - STRIDE, ctx.blockId);
memPutShort(ptr + MC_ENTITY_OFFSET - STRIDE * 2, ctx.blockId);
memPutShort(ptr + MC_ENTITY_OFFSET - STRIDE * 3, ctx.blockId);
quad.setup(ptr, STRIDE);
NormalHelper.computeFaceNormal(normal, quad);
final int packedNormal = NormI8.pack(normal);
@@ -13,7 +13,7 @@ import org.embeddedt.embeddium.impl.render.chunk.vertex.format.ChunkVertexType;
* mc_midTexCoord ushort[2] - quad center UV (average of 4 vertices)
* at_tangent byte[4] - tangent vector, normalized
* iris_Normal byte[3]+1 - face normal, normalized
* mc_Entity short[2] - (blockId, renderType)
* mc_Entity uint - packed as ((blockId + 1) << 1) | (renderType & 1)
* at_midBlock byte[4] - (xyz offset from block center, lightValue)
*/
public class IrisExtendedChunkVertexType implements ChunkVertexType {
@@ -25,7 +25,7 @@ public class IrisExtendedChunkVertexType implements ChunkVertexType {
.addElement("mc_midTexCoord", GlVertexFormat.NEXT_ALIGNED_POINTER, GlVertexAttributeFormat.UNSIGNED_SHORT, 2, false, false)
.addElement("at_tangent", GlVertexFormat.NEXT_ALIGNED_POINTER, GlVertexAttributeFormat.BYTE, 4, true, false)
.addElement("iris_Normal", GlVertexFormat.NEXT_ALIGNED_POINTER, GlVertexAttributeFormat.BYTE, 3, true, false)
.addElement("mc_Entity", GlVertexFormat.NEXT_ALIGNED_POINTER, GlVertexAttributeFormat.SHORT, 2, false, false)
.addElement("mc_Entity", GlVertexFormat.NEXT_ALIGNED_POINTER, GlVertexAttributeFormat.UNSIGNED_INT, 1, false, true)
.addElement("at_midBlock", GlVertexFormat.NEXT_ALIGNED_POINTER, GlVertexAttributeFormat.BYTE, 4, false, false)
.build();
@@ -43,6 +43,20 @@ public class CTMUtils {
private static Overrides newOverrides = null;
private static TileLoader tileLoader;
private static final ThreadLocal<TileOverrideImpl.CTMCompact> CURRENT_COMPACT = new ThreadLocal<>();
public static void setCurrentCompact(TileOverrideImpl.CTMCompact compact) {
CURRENT_COMPACT.set(compact);
}
public static TileOverrideImpl.CTMCompact getCurrentCompact() {
return CURRENT_COMPACT.get();
}
public static void clearCurrentCompact() {
CURRENT_COMPACT.remove();
}
private static final StampedLock lock = new StampedLock();
private static class StateAndIterator {
@@ -0,0 +1,39 @@
package com.prupe.mcpatcher.ctm;
import com.prupe.mcpatcher.mal.resource.PropertiesFile;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
public class CompactConnectingCtmProperties {
private final boolean innerSeams;
private final String orientation;
private final Int2IntMap tileReplacementMap = new Int2IntOpenHashMap();
public CompactConnectingCtmProperties(PropertiesFile properties) {
this.innerSeams = properties.getBoolean("innerSeams", false);
this.orientation = properties.getString("orientation", "none").toLowerCase();
for (int i = 0; i < 47; i++) {
String val = properties.getString("ctm." + i, "");
if (!val.isEmpty()) {
try {
int tileIdx = Integer.parseInt(val.trim());
tileReplacementMap.put(i, tileIdx);
} catch (NumberFormatException ignored) {}
}
}
}
public boolean getInnerSeams() {
return innerSeams;
}
public String getOrientation() {
return orientation;
}
public Int2IntMap getTileReplacementMap() {
return tileReplacementMap;
}
}
@@ -0,0 +1,322 @@
package com.prupe.mcpatcher.ctm;
import com.github.bsideup.jabel.Desugar;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
public final class CompactCtmQuadProcessor {
private static final int LEFT = 0;
private static final int UP_LEFT = 1;
private static final int UP = 2;
private static final int UP_RIGHT = 3;
private static final int RIGHT = 4;
private static final int DOWN_RIGHT = 5;
private static final int DOWN = 6;
private static final int DOWN_LEFT = 7;
private static final int SPRITE_DEFAULT = 0;
private static final int SPRITE_ALL = 1;
private static final int SPRITE_HORIZONTAL = 2;
private static final int SPRITE_VERTICAL = 3;
private static final int SPRITE_MIXED = 4;
private static final int[] CTM_47_BY_CONNECTIONS = {
0,3,0,3,12,5,12,15,0,3,0,3,12,5,12,15,
1,2,1,2,4,7,4,29,1,2,1,2,13,31,13,14,
0,3,0,3,12,5,12,15,0,3,0,3,12,5,12,15,
1,2,1,2,4,7,4,29,1,2,1,2,13,31,13,14,
36,17,36,17,24,19,24,43,36,17,36,17,24,19,24,43,
16,18,16,18,6,46,6,21,16,18,16,18,28,9,28,22,
36,17,36,17,24,19,24,43,36,17,36,17,24,19,24,43,
37,40,37,40,30,8,30,34,37,40,37,40,25,23,25,45,
0,3,0,3,12,5,12,15,0,3,0,3,12,5,12,15,
1,2,1,2,4,7,4,29,1,2,1,2,13,31,13,14,
0,3,0,3,12,5,12,15,0,3,0,3,12,5,12,15,
1,2,1,2,4,7,4,29,1,2,1,2,13,31,13,14,
36,39,36,39,24,41,24,27,36,39,36,39,24,41,24,27,
16,42,16,42,6,20,6,10,16,42,16,42,28,35,28,44,
36,39,36,39,24,41,24,27,36,39,36,39,24,41,24,27,
37,38,37,38,30,11,30,32,37,38,37,38,25,33,25,26
};
/**
* Face-local basis:
* right = increasing U on the face
* down = increasing V on the face
*/
private static final FaceBasis[] FACE_BASIS = {
new FaceBasis( 1, 0, 0, 0, 0, 1), // 0: Y-
new FaceBasis( 1, 0, 0, 0, 0, 1), // 1: Y+
new FaceBasis(-1, 0, 0, 0, -1, 0), // 2: Z-
new FaceBasis( 1, 0, 0, 0, -1, 0), // 3: Z+
new FaceBasis( 0, 0, 1, 0, -1, 0), // 4: X-
new FaceBasis( 0, 0, -1, 0, -1, 0) // 5: X+
};
/**
* Neighbor offsets in face-local coordinates:
* 0 = left, 1 = up-left, 2 = up, 3 = up-right,
* 4 = right, 5 = down-right, 6 = down, 7 = down-left
*/
private static final int[] RIGHT_FACTOR = {-1, -1, 0, 1, 1, 1, 0, -1};
private static final int[] DOWN_FACTOR = { 0, -1, -1, -1, 0, 1, 1, 1};
/**
* Quadrant side references:
* 0 = top-left
* 1 = top-right
* 2 = bottom-right
* 3 = bottom-left
*/
private static final int[] QUAD_A = {LEFT, UP, RIGHT, DOWN};
private static final int[] QUAD_B = {UP, RIGHT, DOWN, LEFT};
private static final int[] QUAD_DIAG = {UP_LEFT, UP_RIGHT, DOWN_RIGHT, DOWN_LEFT};
private final IIcon[] sprites;
private final CompactConnectingCtmProperties props;
CompactCtmQuadProcessor(IIcon[] sprites, CompactConnectingCtmProperties props) {
this.sprites = new IIcon[5];
if (sprites != null) {
System.arraycopy(sprites, 0, this.sprites, 0, Math.min(sprites.length, this.sprites.length));
}
this.props = props;
}
public boolean processFace(RenderBlocks rb, IBlockAccess world, int x, int y, int z, int face, IIcon origIcon) {
int connections = CtmConnectionHelper.getConnections(world, x, y, z, face, props.getInnerSeams());
int ctmIndex = CTM_47_BY_CONNECTIONS[connections & 0xFF];
IIcon replacement = getReplacementIcon(ctmIndex);
if (replacement != null) {
renderWholeFace(rb, world, x, y, z, face, replacement);
return true;
}
if (connections == 0 || connections == 0xFF) {
IIcon sprite = sprites[getCompactSpriteIndex(connections)];
if (sprite != null) {
renderWholeFace(rb, world, x, y, z, face, sprite);
return true;
}
return false;
}
renderSplitFace(rb, world, x, y, z, face, connections);
return true;
}
private IIcon getReplacementIcon(int ctmIndex) {
Int2IntMap map = props.getTileReplacementMap();
if (map == null || !map.containsKey(ctmIndex)) {
return null;
}
int spriteIndex = map.get(ctmIndex);
if (spriteIndex < 0 || spriteIndex >= sprites.length) {
return null;
}
return sprites[spriteIndex];
}
/**
* Compact 5-sprite variant:
* 0 = default / isolated / mixed
* 1 = all neighbors
* 2 = horizontal line
* 3 = vertical line
*/
private int getCompactSpriteIndex(int connections) {
if (connections == 0xFF) {
return SPRITE_ALL;
}
if ((connections & ((1 << LEFT) | (1 << RIGHT))) == ((1 << LEFT) | (1 << RIGHT))) {
return SPRITE_HORIZONTAL;
}
if ((connections & ((1 << UP) | (1 << DOWN))) == ((1 << UP) | (1 << DOWN))) {
return SPRITE_VERTICAL;
}
return SPRITE_DEFAULT;
}
private void renderSplitFace(RenderBlocks rb, IBlockAccess world, int x, int y, int z, int face, int connections) {
Block block = world.getBlock(x, y, z);
double minX = rb.renderMinX;
double minY = rb.renderMinY;
double minZ = rb.renderMinZ;
double maxX = rb.renderMaxX;
double maxY = rb.renderMaxY;
double maxZ = rb.renderMaxZ;
for (int q = 0; q < 4; q++) {
IIcon icon = sprites[getQuadrantSprite(q, connections)];
if (icon == null) {
continue;
}
setQuadrantBounds(rb, face, q, minX, minY, minZ, maxX, maxY, maxZ);
rb.overrideBlockTexture = icon;
renderFace(rb, block, x, y, z, face, icon);
}
rb.overrideBlockTexture = null;
rb.setRenderBounds(minX, minY, minZ, maxX, maxY, maxZ);
}
private void renderWholeFace(RenderBlocks rb, IBlockAccess world, int x, int y, int z, int face, IIcon icon) {
Block block = world.getBlock(x, y, z);
IIcon saved = rb.overrideBlockTexture;
rb.overrideBlockTexture = icon;
try {
renderFace(rb, block, x, y, z, face, icon);
} finally {
rb.overrideBlockTexture = saved;
}
}
private void renderFace(RenderBlocks rb, Block block, int x, int y, int z, int face, IIcon icon) {
boolean originalFlip = rb.field_152631_f;
rb.field_152631_f = (face == 2 || face == 5);
try {
switch (face) {
case 0 -> rb.renderFaceYNeg(block, x, y, z, icon);
case 1 -> rb.renderFaceYPos(block, x, y, z, icon);
case 2 -> rb.renderFaceZNeg(block, x, y, z, icon);
case 3 -> rb.renderFaceZPos(block, x, y, z, icon);
case 4 -> rb.renderFaceXNeg(block, x, y, z, icon);
case 5 -> rb.renderFaceXPos(block, x, y, z, icon);
}
} finally {
rb.field_152631_f = originalFlip;
}
}
/**
* Quadrants are always interpreted as:
* 0 = top-left, 1 = top-right, 2 = bottom-right, 3 = bottom-left
* in the face-local view.
*/
private void setQuadrantBounds(RenderBlocks rb, int face, int quadrant,
double minX, double minY, double minZ,
double maxX, double maxY, double maxZ) {
double midX = (minX + maxX) * 0.5;
double midY = (minY + maxY) * 0.5;
double midZ = (minZ + maxZ) * 0.5;
switch (face) {
case 0:
case 1:
if (quadrant == 0) rb.setRenderBounds(minX, minY, minZ, midX, maxY, midZ);
if (quadrant == 1) rb.setRenderBounds(midX, minY, minZ, maxX, maxY, midZ);
if (quadrant == 2) rb.setRenderBounds(midX, minY, midZ, maxX, maxY, maxZ);
if (quadrant == 3) rb.setRenderBounds(minX, minY, midZ, midX, maxY, maxZ);
break;
case 2:
if (quadrant == 0) rb.setRenderBounds(midX, midY, minZ, maxX, maxY, maxZ);
if (quadrant == 1) rb.setRenderBounds(minX, midY, minZ, midX, maxY, maxZ);
if (quadrant == 2) rb.setRenderBounds(minX, minY, minZ, midX, midY, maxZ);
if (quadrant == 3) rb.setRenderBounds(midX, minY, minZ, maxX, midY, maxZ);
break;
case 3:
if (quadrant == 0) rb.setRenderBounds(minX, midY, minZ, midX, maxY, maxZ);
if (quadrant == 1) rb.setRenderBounds(midX, midY, minZ, maxX, maxY, maxZ);
if (quadrant == 2) rb.setRenderBounds(midX, minY, minZ, maxX, midY, maxZ);
if (quadrant == 3) rb.setRenderBounds(minX, minY, minZ, midX, midY, maxZ);
break;
case 4:
if (quadrant == 0) rb.setRenderBounds(minX, midY, minZ, maxX, maxY, midZ);
if (quadrant == 1) rb.setRenderBounds(minX, midY, midZ, maxX, maxY, maxZ);
if (quadrant == 2) rb.setRenderBounds(minX, minY, midZ, maxX, midY, maxZ);
if (quadrant == 3) rb.setRenderBounds(minX, minY, minZ, maxX, midY, midZ);
break;
case 5:
if (quadrant == 0) rb.setRenderBounds(minX, midY, midZ, maxX, maxY, maxZ);
if (quadrant == 1) rb.setRenderBounds(minX, midY, minZ, maxX, maxY, midZ);
if (quadrant == 2) rb.setRenderBounds(minX, minY, minZ, maxX, midY, midZ);
if (quadrant == 3) rb.setRenderBounds(minX, minY, midZ, maxX, midY, maxZ);
break;
default:
break;
}
}
/**
* A quadrant is built from two cardinal sides and the diagonal between them.
*/
private int getQuadrantSprite(int quadrant, int connections) {
int sideA = QUAD_A[quadrant];
int sideB = QUAD_B[quadrant];
int diag = QUAD_DIAG[quadrant];
boolean connA = (connections & (1 << sideA)) != 0;
boolean connB = (connections & (1 << sideB)) != 0;
if (connA && connB) {
return (connections & (1 << diag)) != 0 ? SPRITE_ALL : SPRITE_MIXED;
}
if (connA ^ connB) {
int connectedBit = connA ? sideA : sideB;
return (connectedBit == LEFT || connectedBit == RIGHT) ? SPRITE_VERTICAL : SPRITE_HORIZONTAL;
}
return SPRITE_DEFAULT;
}
@Desugar
private record FaceBasis(int rightX, int rightY, int rightZ, int downX, int downY, int downZ) { }
private static final class CtmConnectionHelper {
public static int getConnections(IBlockAccess world, int x, int y, int z, int face, boolean innerSeams) {
Block self = world.getBlock(x, y, z);
FaceBasis basis = FACE_BASIS[face];
int bits = 0;
for (int i = 0; i < 8; i++) {
int dx = RIGHT_FACTOR[i] * basis.rightX + DOWN_FACTOR[i] * basis.downX;
int dy = RIGHT_FACTOR[i] * basis.rightY + DOWN_FACTOR[i] * basis.downY;
int dz = RIGHT_FACTOR[i] * basis.rightZ + DOWN_FACTOR[i] * basis.downZ;
int nx = x + dx;
int ny = y + dy;
int nz = z + dz;
if (world.getBlock(nx, ny, nz) != self) {
continue;
}
if (innerSeams && !shouldRenderInnerSeam(world, nx, ny, nz, face)) {
continue;
}
bits |= (1 << i);
}
return bits;
}
private static boolean shouldRenderInnerSeam(IBlockAccess world, int x, int y, int z, int face) {
int[] normal = RenderBlockState.NORMALS[face];
int sx = x + normal[0];
int sy = y + normal[1];
int sz = z + normal[2];
return world.getBlock(sx, sy, sz).shouldSideBeRendered(world, sx, sy, sz, face);
}
}
}
@@ -28,7 +28,7 @@ import com.prupe.mcpatcher.mal.resource.PropertiesFile;
import com.prupe.mcpatcher.mal.resource.TexturePackAPI;
import com.prupe.mcpatcher.mal.tile.TileLoader;
abstract class TileOverride implements Comparable<TileOverride> {
public abstract class TileOverride implements Comparable<TileOverride> {
private static final MCLogger logger = MCLogger.getLogger(MCLogger.Category.CONNECTED_TEXTURES, "CTM");
@@ -80,6 +80,7 @@ abstract class TileOverride implements Comparable<TileOverride> {
tileLoader);
case "sandstone", "top" -> override = new TileOverrideImpl.Top(properties, tileLoader);
case "repeat", "pattern" -> override = new TileOverrideImpl.Repeat(properties, tileLoader);
case "ctm_compact", "compact" -> override = new TileOverrideImpl.CTMCompact(properties, tileLoader);
default -> properties.error("unknown method \"%s\"", method);
}
@@ -18,7 +18,7 @@ import com.prupe.mcpatcher.mal.resource.PropertiesFile;
import com.prupe.mcpatcher.mal.tile.TileLoader;
import com.prupe.mcpatcher.mal.util.WeightedIndex;
class TileOverrideImpl {
public class TileOverrideImpl {
final static class CTM extends TileOverride {
@@ -481,4 +481,49 @@ class TileOverrideImpl {
return icons[0];
}
}
final public static class CTMCompact extends TileOverride {
private final CompactConnectingCtmProperties properties;
private volatile CompactCtmQuadProcessor processor;
CTMCompact(PropertiesFile propertiesFile, TileLoader tileLoader) {
super(propertiesFile, tileLoader);
this.properties = new CompactConnectingCtmProperties(propertiesFile);
}
@Override
String getMethod() {
return "compact";
}
@Override
String checkTileMap() {
return getNumberOfTiles() == 5 ? null : "requires exactly 5 tiles";
}
@Override
boolean requiresFace() {
return true;
}
@Override
IIcon getTileWorld_Impl(RenderBlockState renderBlockState, IIcon origIcon) {
return origIcon;
}
@Override
IIcon getTileHeld_Impl(RenderBlockState renderBlockState, IIcon origIcon) {
return icons.length > 0 ? icons[0] : origIcon;
}
public CompactCtmQuadProcessor getProcessor() {
CompactCtmQuadProcessor p = this.processor;
if (p == null) {
p = new CompactCtmQuadProcessor(icons, properties);
this.processor = p;
}
return p;
}
}
}
@@ -104,6 +104,8 @@ abstract public class TileOverrideIterator implements Iterator<TileOverride> {
}
public TileOverride go(RenderBlockState renderBlockState, IIcon origIcon) {
CTMUtils.clearCurrentCompact();
this.renderBlockState = renderBlockState;
renderBlockState.setFilter(null);
currentIcon = origIcon;
@@ -121,6 +123,9 @@ abstract public class TileOverrideIterator implements Iterator<TileOverride> {
TileOverride override = next();
IIcon newIcon = getTile(override, renderBlockState, origIcon);
if (newIcon != null) {
if (override instanceof TileOverrideImpl.CTMCompact compact) {
CTMUtils.setCurrentCompact(compact);
}
lastMatchedOverride = override;
skipOverrides.add(override);
currentIcon = newIcon;
+11 -22
View File
@@ -1,11 +1,11 @@
package net.coderbot.iris;
import com.google.common.base.Throwables;
import com.gtnewhorizon.gtnhlib.client.renderer.CapturingTessellator;
import com.gtnewhorizon.gtnhlib.client.renderer.TessellatorManager;
import com.gtnewhorizons.angelica.Tags;
import com.gtnewhorizons.angelica.config.AngelicaConfig;
import com.gtnewhorizons.angelica.proxy.ClientProxy;
import com.gtnewhorizons.angelica.rendering.StateAwareTessellator;
import com.gtnewhorizons.angelica.rendering.celeritas.api.IrisShaderProviderHolder;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
@@ -13,7 +13,6 @@ import cpw.mods.fml.common.gameevent.InputEvent;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
import lombok.Getter;
import net.coderbot.iris.block_context.BlockContextHolder;
import net.coderbot.iris.block_rendering.BlockRenderingSettings;
import net.coderbot.iris.celeritas.IrisCeleritasShaderProvider;
import net.coderbot.iris.compat.dh.DHCompat;
@@ -915,35 +914,25 @@ public class Iris {
ClientRegistry.registerKeyBinding(shaderpackScreenKeybind);
}
static BlockContextHolder contextHolder;
private static int getShaderMaterialOverrideId(Block block, int meta) {
if (contextHolder == null) {
final Reference2ObjectMap<Block, Int2IntMap> blockMetaMatches = BlockRenderingSettings.INSTANCE.getBlockMetaMatches();
if (blockMetaMatches == null) {
return -1;
}
contextHolder = new BlockContextHolder(blockMetaMatches);
}
contextHolder.set(block, meta, (short) block.getRenderType());
return contextHolder.blockId;
}
public static void setShaderMaterialOverride(Block block, int meta) {
if (!enabled)
return;
int blockId = getShaderMaterialOverrideId(block, meta);
final Reference2ObjectMap<Block, Int2IntMap> blockMetaMatches = BlockRenderingSettings.INSTANCE.getBlockMetaMatches();
if (blockMetaMatches == null)
return;
if (TessellatorManager.get() instanceof CapturingTessellator tess)
tess.setShaderBlockId(blockId);
final Int2IntMap metaMap = blockMetaMatches.get(block);
final int blockId = metaMap != null ? metaMap.get(meta) : -1;
if (TessellatorManager.get() instanceof StateAwareTessellator tess)
tess.angelica$setShaderOverrideBlockId((short) blockId);
}
public static void resetShaderMaterialOverride() {
if (!enabled)
return;
if (TessellatorManager.get() instanceof CapturingTessellator tess)
tess.setShaderBlockId(-1);
if (TessellatorManager.get() instanceof StateAwareTessellator tess)
tess.angelica$setShaderOverrideBlockId((short) -1);
}
}
@@ -1,39 +0,0 @@
package net.coderbot.iris.block_context;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
import net.minecraft.block.Block;
/**
* Holds block context for shader material ID lookups.
*/
public class BlockContextHolder {
private final Reference2ObjectMap<Block, Int2IntMap> blockMetaMatches;
public int blockId;
public short renderType;
public BlockContextHolder(Reference2ObjectMap<Block, Int2IntMap> blockMetaMatches) {
this.blockMetaMatches = blockMetaMatches;
this.blockId = -1;
this.renderType = -1;
}
/**
* Set the material ID for a block.
* @param block The block
* @param meta The block metadata
* @param renderType The render type
*/
public void set(Block block, int meta, short renderType) {
Int2IntMap metaMap = this.blockMetaMatches != null ? this.blockMetaMatches.get(block) : null;
int id = metaMap != null ? metaMap.get(meta) : -1;
this.blockId = id;
this.renderType = renderType;
}
public void reset() {
this.blockId = -1;
this.renderType = -1;
}
}
@@ -72,9 +72,11 @@ public class CeleritasTerrainPipeline {
Optional<ProgramSource> terrainSource,
Optional<ProgramSource> translucentSource,
Optional<ProgramSource> shadowSource,
Optional<ProgramSource> shadowTranslucentSource,
CompletableFuture<Map<PatchShaderType, String>> terrainFuture,
CompletableFuture<Map<PatchShaderType, String>> translucentFuture,
CompletableFuture<Map<PatchShaderType, String>> shadowFuture,
CompletableFuture<Map<PatchShaderType, String>> shadowTranslucentFuture,
RenderTargets renderTargets,
ImmutableSet<Integer> flippedAfterPrepare,
ImmutableSet<Integer> flippedAfterTranslucent,
@@ -92,6 +94,7 @@ public class CeleritasTerrainPipeline {
gbufferProgramSource.put(IrisTerrainPass.GBUFFER_CUTOUT, terrainSource);
gbufferProgramSource.put(IrisTerrainPass.GBUFFER_TRANSLUCENT, translucentSource.isPresent() ? translucentSource : terrainSource);
gbufferProgramSource.put(IrisTerrainPass.SHADOW, shadowSource);
gbufferProgramSource.put(IrisTerrainPass.SHADOW_TRANSLUCENT, shadowTranslucentSource.isPresent() ? shadowTranslucentSource : shadowSource);
// Initialize PassInfo, framebuffers, blend modes, and alpha in single pass
for (IrisTerrainPass pass : IrisTerrainPass.VALUES) {
@@ -101,11 +104,12 @@ public class CeleritasTerrainPipeline {
// Set up framebuffer, blend mode, and buffer blend overrides
final ProgramId programId = switch (pass) {
case GBUFFER_TRANSLUCENT -> ProgramId.Water;
case SHADOW_TRANSLUCENT -> ProgramId.ShadowWater;
case SHADOW, SHADOW_CUTOUT -> ProgramId.Shadow;
default -> ProgramId.Terrain;
};
if (pass == IrisTerrainPass.SHADOW || pass == IrisTerrainPass.SHADOW_CUTOUT) {
if (pass.isShadow()) {
passInfo.framebuffer = shadowFramebuffer;
passInfo.blendModeOverride = programId.getBlendModeOverride();
passInfo.bufferBlendOverrides = Collections.emptyList();
@@ -145,6 +149,7 @@ public class CeleritasTerrainPipeline {
processShaderFuture(terrainFuture, terrainSource, passInfoMap.get(IrisTerrainPass.GBUFFER_SOLID), passInfoMap.get(IrisTerrainPass.GBUFFER_CUTOUT));
processShaderFuture(translucentFuture, translucentSource, passInfoMap.get(IrisTerrainPass.GBUFFER_TRANSLUCENT));
processShaderFuture(shadowFuture, shadowSource, passInfoMap.get(IrisTerrainPass.SHADOW), passInfoMap.get(IrisTerrainPass.SHADOW_CUTOUT));
processShaderFuture(shadowTranslucentFuture, shadowTranslucentSource.isPresent() ? shadowTranslucentSource : shadowSource, passInfoMap.get(IrisTerrainPass.SHADOW_TRANSLUCENT));
}
private void processShaderFuture(@Nullable CompletableFuture<Map<PatchShaderType, String>> future, Optional<ProgramSource> source, PassInfo... targets) {
@@ -136,8 +136,10 @@ public class IrisCeleritasChunkProgramOverrides {
if (celeritasPipeline != null && !celeritasPipeline.hasShadowPass()) {
throw new IllegalStateException("Shadow program requested, but shader pack has no shadow pass");
}
return programs.get(pass.supportsFragmentDiscard() ?
IrisTerrainPass.SHADOW_CUTOUT : IrisTerrainPass.SHADOW);
if (pass.isReverseOrder()) {
return programs.get(IrisTerrainPass.SHADOW_TRANSLUCENT);
}
return programs.get(pass.supportsFragmentDiscard() ? IrisTerrainPass.SHADOW_CUTOUT : IrisTerrainPass.SHADOW);
} else {
if (pass.supportsFragmentDiscard()) {
return programs.get(IrisTerrainPass.GBUFFER_CUTOUT);
@@ -187,7 +187,11 @@ public class IrisCeleritasChunkShaderInterface implements ChunkShaderInterface {
final boolean isShadow = ShadowRenderingState.areShadowsCurrentlyBeingRendered();
final IrisTerrainPass irisPass;
if (isShadow) {
irisPass = pass.supportsFragmentDiscard() ? IrisTerrainPass.SHADOW_CUTOUT : IrisTerrainPass.SHADOW;
if (pass.isReverseOrder()) {
irisPass = IrisTerrainPass.SHADOW_TRANSLUCENT;
} else {
irisPass = pass.supportsFragmentDiscard() ? IrisTerrainPass.SHADOW_CUTOUT : IrisTerrainPass.SHADOW;
}
} else if (pass.isReverseOrder()) {
irisPass = IrisTerrainPass.GBUFFER_TRANSLUCENT;
} else if (pass.supportsFragmentDiscard()) {
@@ -6,6 +6,7 @@ import org.embeddedt.embeddium.impl.render.chunk.terrain.TerrainRenderPass;
public enum IrisTerrainPass {
SHADOW("shadow"),
SHADOW_CUTOUT("shadow"),
SHADOW_TRANSLUCENT("shadow_water"),
GBUFFER_SOLID("gbuffers_terrain"),
GBUFFER_CUTOUT("gbuffers_terrain_cutout"),
GBUFFER_TRANSLUCENT("gbuffers_water");
@@ -23,19 +24,22 @@ public enum IrisTerrainPass {
}
public boolean isShadow() {
return this == SHADOW || this == SHADOW_CUTOUT;
return this == SHADOW || this == SHADOW_CUTOUT || this == SHADOW_TRANSLUCENT;
}
public TerrainRenderPass toTerrainPass(RenderPassConfiguration<?> config) {
return switch (this) {
case SHADOW, GBUFFER_SOLID -> config.defaultSolidMaterial().pass;
case SHADOW_CUTOUT, GBUFFER_CUTOUT -> config.defaultCutoutMippedMaterial().pass;
case GBUFFER_TRANSLUCENT -> config.defaultTranslucentMaterial().pass;
case SHADOW_TRANSLUCENT, GBUFFER_TRANSLUCENT -> config.defaultTranslucentMaterial().pass;
};
}
public static IrisTerrainPass fromTerrainPass(TerrainRenderPass pass, boolean isShadow) {
if (isShadow) {
if (pass.isReverseOrder()) {
return SHADOW_TRANSLUCENT;
}
return pass.supportsFragmentDiscard() ? SHADOW_CUTOUT : SHADOW;
} else if (pass.supportsFragmentDiscard()) {
return GBUFFER_CUTOUT;
@@ -131,7 +131,7 @@ public class IrisGenericRenderProgram implements IDhApiGenericObjectShaderProgra
ProgramImages.Builder builder = ProgramImages.builder(id);
pipeline.addGbufferOrShadowSamplers(samplerBuilder, builder,
isShadowPass ? pipeline::getFlippedBeforeShadow : () -> translucent ? pipeline.getFlippedAfterTranslucent() : pipeline.getFlippedAfterPrepare(),
isShadowPass, true, true, false);
isShadowPass, false, true, false);
customUniforms.mapholderToPass(uniformBuilder, this);
this.uniforms = uniformBuilder.buildUniforms();
this.customUniforms = customUniforms;
@@ -122,7 +122,7 @@ public class IrisLodRenderProgram {
ProgramImages.Builder builder = ProgramImages.builder(id);
pipeline.addGbufferOrShadowSamplers(samplerBuilder, builder,
isShadowPass ? pipeline::getFlippedBeforeShadow : () -> translucent ? pipeline.getFlippedAfterTranslucent() : pipeline.getFlippedAfterPrepare(),
isShadowPass, true, true, false);
isShadowPass, false, true, false);
customUniforms.mapholderToPass(uniformBuilder, this);
this.uniforms = uniformBuilder.buildUniforms();
this.customUniforms = customUniforms;
@@ -18,6 +18,7 @@ public enum RenderCondition {
HAND_TRANSLUCENT,
RAIN_SNOW,
WORLD_BORDER,
SHADOW_TRANSLUCENT,
// NB: Must be last due to implementation details of DeferredWorldRenderingPipeline
SHADOW
}
@@ -1,9 +1,16 @@
package net.coderbot.iris.gl.state;
/**
* Holds update notifiers for PBR texture changes.
* Holds some standard update notifiers for various elements of GL state.
*/
public class StateUpdateNotifiers {
public static ValueUpdateNotifier fogModeNotifier;
public static ValueUpdateNotifier fogStartNotifier;
public static ValueUpdateNotifier fogEndNotifier;
public static ValueUpdateNotifier fogDensityNotifier;
public static ValueUpdateNotifier blendFuncNotifier;
public static ValueUpdateNotifier bindTextureNotifier;
public static ValueUpdateNotifier normalTextureChangeNotifier;
public static ValueUpdateNotifier specularTextureChangeNotifier;
public static ValueUpdateNotifier phaseChangeNotifier;
}
@@ -1,11 +1,10 @@
package net.coderbot.iris.gl.uniform;
import net.coderbot.iris.gl.state.ValueUpdateNotifier;
import org.joml.Vector2i;
import org.joml.Vector3i;
import org.joml.Vector2ic;
import org.joml.Vector3ic;
import org.joml.Vector4f;
import org.joml.Vector4i;
import org.joml.Vector4fc;
import org.joml.Vector4ic;
import java.util.function.DoubleSupplier;
import java.util.function.IntSupplier;
@@ -38,7 +37,7 @@ public interface DynamicLocationalUniformHolder extends LocationalUniformHolder,
return this;
}
default DynamicLocationalUniformHolder uniform2i(String name, Supplier<Vector2i> value, ValueUpdateNotifier notifier) {
default DynamicLocationalUniformHolder uniform2i(String name, Supplier<Vector2ic> value, ValueUpdateNotifier notifier) {
location(name, UniformType.VEC2I).ifPresent(id -> addDynamicUniform(new Vector2IntegerJomlUniform(id, value, notifier), notifier));
return this;
@@ -50,7 +49,7 @@ public interface DynamicLocationalUniformHolder extends LocationalUniformHolder,
return this;
}
default DynamicUniformHolder uniform4f(String name, Supplier<Vector4f> value, ValueUpdateNotifier notifier) {
default DynamicUniformHolder uniform4f(String name, Supplier<Vector4fc> value, ValueUpdateNotifier notifier) {
location(name, UniformType.VEC4).ifPresent(id -> addDynamicUniform(new Vector4Uniform(id, value, notifier), notifier));
return this;
@@ -61,7 +60,7 @@ public interface DynamicLocationalUniformHolder extends LocationalUniformHolder,
return this;
}
default DynamicUniformHolder uniform4i(String name, Supplier<Vector4i> value, ValueUpdateNotifier notifier) {
default DynamicUniformHolder uniform4i(String name, Supplier<Vector4ic> value, ValueUpdateNotifier notifier) {
location(name, UniformType.VEC4I).ifPresent(id -> addDynamicUniform(new Vector4IntegerJomlUniform(id, value, notifier), notifier));
return this;
@@ -1,11 +1,10 @@
package net.coderbot.iris.gl.uniform;
import net.coderbot.iris.gl.state.ValueUpdateNotifier;
import org.joml.Vector2i;
import org.joml.Vector3i;
import org.joml.Vector2ic;
import org.joml.Vector3ic;
import org.joml.Vector4f;
import org.joml.Vector4i;
import org.joml.Vector4fc;
import org.joml.Vector4ic;
import java.util.function.DoubleSupplier;
import java.util.function.IntSupplier;
@@ -16,9 +15,9 @@ public interface DynamicUniformHolder extends UniformHolder {
DynamicUniformHolder uniform1f(String name, IntSupplier value, ValueUpdateNotifier notifier);
DynamicUniformHolder uniform1f(String name, DoubleSupplier value, ValueUpdateNotifier notifier);
DynamicUniformHolder uniform1i(String name, IntSupplier value, ValueUpdateNotifier notifier);
DynamicUniformHolder uniform2i(String name, Supplier<Vector2i> value, ValueUpdateNotifier notifier);
DynamicUniformHolder uniform2i(String name, Supplier<Vector2ic> value, ValueUpdateNotifier notifier);
DynamicUniformHolder uniform3i(String name, Supplier<Vector3ic> value, ValueUpdateNotifier notifier);
DynamicUniformHolder uniform4f(String name, Supplier<Vector4f> value, ValueUpdateNotifier notifier);
DynamicUniformHolder uniform4f(String name, Supplier<Vector4fc> value, ValueUpdateNotifier notifier);
DynamicUniformHolder uniform4fArray(String name, Supplier<float[]> value, ValueUpdateNotifier notifier);
DynamicUniformHolder uniform4i(String name, Supplier<Vector4i> value, ValueUpdateNotifier notifier);
DynamicUniformHolder uniform4i(String name, Supplier<Vector4ic> value, ValueUpdateNotifier notifier);
}
@@ -4,13 +4,13 @@ import net.minecraft.util.Vec3;
import org.joml.Matrix4f;
import org.joml.Matrix4fc;
import org.joml.Vector2f;
import org.joml.Vector2i;
import org.joml.Vector2ic;
import org.joml.Vector3d;
import org.joml.Vector3f;
import org.joml.Vector3fc;
import org.joml.Vector3i;
import org.joml.Vector3ic;
import org.joml.Vector4f;
import org.joml.Vector4fc;
import java.util.OptionalInt;
import java.util.function.BooleanSupplier;
@@ -66,7 +66,7 @@ public interface LocationalUniformHolder extends UniformHolder {
}
@Override
default LocationalUniformHolder uniform2i(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector2i> value) {
default LocationalUniformHolder uniform2i(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector2ic> value) {
location(name, UniformType.VEC2I).ifPresent(id -> addUniform(updateFrequency, new Vector2IntegerJomlUniform(id, value)));
return this;
@@ -94,7 +94,7 @@ public interface LocationalUniformHolder extends UniformHolder {
}
@Override
default LocationalUniformHolder uniformTruncated3f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4f> value) {
default LocationalUniformHolder uniformTruncated3f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4fc> value) {
location(name, UniformType.VEC3).ifPresent(id -> addUniform(updateFrequency, Vector3Uniform.truncated(id, value)));
return this;
@@ -108,7 +108,7 @@ public interface LocationalUniformHolder extends UniformHolder {
}
@Override
default LocationalUniformHolder uniform4f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4f> value) {
default LocationalUniformHolder uniform4f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4fc> value) {
location(name, UniformType.VEC4).ifPresent(id -> addUniform(updateFrequency, new Vector4Uniform(id, value)));
return this;
@@ -3,12 +3,12 @@ package net.coderbot.iris.gl.uniform;
import net.minecraft.util.Vec3;
import org.joml.Matrix4fc;
import org.joml.Vector2f;
import org.joml.Vector2i;
import org.joml.Vector2ic;
import org.joml.Vector3d;
import org.joml.Vector3fc;
import org.joml.Vector3i;
import org.joml.Vector3ic;
import org.joml.Vector4f;
import org.joml.Vector4fc;
import java.util.function.BooleanSupplier;
import java.util.function.DoubleSupplier;
@@ -28,7 +28,7 @@ public interface UniformHolder {
UniformHolder uniform2f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector2f> value);
UniformHolder uniform2i(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector2i> value);
UniformHolder uniform2i(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector2ic> value);
UniformHolder uniform3f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector3fc> value);
@@ -36,11 +36,11 @@ public interface UniformHolder {
UniformHolder uniformVanilla3f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vec3> value);
UniformHolder uniformTruncated3f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4f> value);
UniformHolder uniformTruncated3f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4fc> value);
UniformHolder uniform3d(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector3d> value);
UniformHolder uniform4f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4f> value);
UniformHolder uniform4f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4fc> value);
UniformHolder uniform4fArray(UniformUpdateFrequency updateFrequency, String name, Supplier<float[]> value);
@@ -3,21 +3,22 @@ package net.coderbot.iris.gl.uniform;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import net.coderbot.iris.gl.state.ValueUpdateNotifier;
import org.joml.Vector2i;
import org.joml.Vector2ic;
import java.util.function.Supplier;
public class Vector2IntegerJomlUniform extends Uniform {
private Vector2i cachedValue;
private final Supplier<Vector2i> value;
private final Vector2i cachedValue;
private final Supplier<Vector2ic> value;
Vector2IntegerJomlUniform(int location, Supplier<Vector2i> value) {
Vector2IntegerJomlUniform(int location, Supplier<Vector2ic> value) {
this(location, value, null);
}
Vector2IntegerJomlUniform(int location, Supplier<Vector2i> value, ValueUpdateNotifier notifier) {
Vector2IntegerJomlUniform(int location, Supplier<Vector2ic> value, ValueUpdateNotifier notifier) {
super(location, notifier);
this.cachedValue = null;
this.cachedValue = new Vector2i();
this.value = value;
}
@@ -31,11 +32,11 @@ public class Vector2IntegerJomlUniform extends Uniform {
}
private void updateValue() {
Vector2i newValue = value.get();
Vector2ic newValue = value.get();
if (cachedValue == null || !newValue.equals(cachedValue)) {
cachedValue = newValue;
RenderSystem.uniform2i(this.location, newValue.x, newValue.y);
if (!newValue.equals(cachedValue)) {
cachedValue.set(newValue.x(), newValue.y());
RenderSystem.uniform2i(this.location, cachedValue.x, cachedValue.y);
}
}
}
@@ -4,7 +4,7 @@ import com.gtnewhorizons.angelica.glsm.RenderSystem;
import org.joml.Vector3d;
import org.joml.Vector3f;
import org.joml.Vector3fc;
import org.joml.Vector4f;
import org.joml.Vector4fc;
import java.util.function.Supplier;
@@ -31,11 +31,11 @@ public class Vector3Uniform extends Uniform {
});
}
static Vector3Uniform truncated(int location, Supplier<Vector4f> value) {
static Vector3Uniform truncated(int location, Supplier<Vector4fc> value) {
Vector3f held = new Vector3f();
return new Vector3Uniform(location, () -> {
Vector4f updated = value.get();
Vector4fc updated = value.get();
held.set(updated.x(), updated.y(), updated.z());
@@ -3,21 +3,22 @@ package net.coderbot.iris.gl.uniform;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import net.coderbot.iris.gl.state.ValueUpdateNotifier;
import org.joml.Vector4i;
import org.joml.Vector4ic;
import java.util.function.Supplier;
public class Vector4IntegerJomlUniform extends Uniform {
private Vector4i cachedValue;
private final Supplier<Vector4i> value;
private final Vector4i cachedValue;
private final Supplier<Vector4ic> value;
Vector4IntegerJomlUniform(int location, Supplier<Vector4i> value) {
Vector4IntegerJomlUniform(int location, Supplier<Vector4ic> value) {
this(location, value, null);
}
Vector4IntegerJomlUniform(int location, Supplier<Vector4i> value, ValueUpdateNotifier notifier) {
Vector4IntegerJomlUniform(int location, Supplier<Vector4ic> value, ValueUpdateNotifier notifier) {
super(location, notifier);
this.cachedValue = null;
this.cachedValue = new Vector4i();
this.value = value;
}
@@ -31,11 +32,11 @@ public class Vector4IntegerJomlUniform extends Uniform {
}
private void updateValue() {
Vector4i newValue = value.get();
Vector4ic newValue = value.get();
if (cachedValue == null || !newValue.equals(cachedValue)) {
cachedValue = newValue;
RenderSystem.uniform4i(this.location, newValue.x, newValue.y, newValue.z, newValue.w);
if (!newValue.equals(cachedValue)) {
cachedValue.set(newValue.x(), newValue.y(), newValue.z(), newValue.w());
RenderSystem.uniform4i(this.location, cachedValue.x, cachedValue.y, cachedValue.z, cachedValue.w);
}
}
}
@@ -3,18 +3,19 @@ package net.coderbot.iris.gl.uniform;
import com.gtnewhorizons.angelica.glsm.RenderSystem;
import net.coderbot.iris.gl.state.ValueUpdateNotifier;
import org.joml.Vector4f;
import org.joml.Vector4fc;
import java.util.function.Supplier;
public class Vector4Uniform extends Uniform {
private final Vector4f cachedValue;
private final Supplier<Vector4f> value;
private final Supplier<Vector4fc> value;
Vector4Uniform(int location, Supplier<Vector4f> value) {
Vector4Uniform(int location, Supplier<Vector4fc> value) {
this(location, value, null);
}
Vector4Uniform(int location, Supplier<Vector4f> value, ValueUpdateNotifier notifier) {
Vector4Uniform(int location, Supplier<Vector4fc> value, ValueUpdateNotifier notifier) {
super(location, notifier);
this.cachedValue = new Vector4f();
@@ -31,7 +32,7 @@ public class Vector4Uniform extends Uniform {
}
private void updateValue() {
Vector4f newValue = value.get();
Vector4fc newValue = value.get();
if (!newValue.equals(cachedValue)) {
cachedValue.set(newValue.x(), newValue.y(), newValue.z(), newValue.w());
@@ -4,6 +4,7 @@ import net.coderbot.iris.Iris;
import net.coderbot.iris.gbuffer_overrides.matching.SpecialCondition;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import net.coderbot.iris.gl.shader.ProgramCreator;
import net.coderbot.iris.gl.state.StateUpdateNotifiers;
import net.coderbot.iris.pipeline.WorldRenderingPhase;
import net.coderbot.iris.pipeline.WorldRenderingPipeline;
@@ -11,7 +12,12 @@ public class GbufferPrograms {
private static boolean entities;
private static boolean blockEntities;
private static boolean outline;
private static Runnable phaseChangeListener;
static {
StateUpdateNotifiers.phaseChangeNotifier = listener -> phaseChangeListener = listener;
}
private static void checkReentrancy() {
if (entities || blockEntities || outline) {
throw new IllegalStateException("GbufferPrograms in weird state, tried to call begin function when entities = "
@@ -106,7 +112,13 @@ public class GbufferPrograms {
public static void teardownSpecialRenderCondition() {
Iris.getPipelineManager().getPipeline().ifPresent(p -> p.setSpecialCondition(null));
}
public static void runPhaseChangeNotifier() {
if (phaseChangeListener != null) {
phaseChangeListener.run();
}
}
public static void init() {
// Empty initializer to run static
}
@@ -41,6 +41,7 @@ import net.coderbot.iris.gl.state.FogMode;
import net.coderbot.iris.gl.texture.DepthBufferFormat;
import net.coderbot.iris.gl.texture.TextureType;
import net.coderbot.iris.helpers.Tri;
import net.coderbot.iris.layer.GbufferPrograms;
import net.coderbot.iris.pipeline.transform.PatchShaderType;
import net.coderbot.iris.pipeline.transform.TransformPatcher;
import net.coderbot.iris.postprocess.BufferFlipper;
@@ -200,14 +201,17 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
public DeferredWorldRenderingPipeline(ProgramSet programs) {
Objects.requireNonNull(programs);
final Map<Integer, CompletableFuture<Map<PatchShaderType, String>>> prepareTransformFutures = submitCompositeTransforms(programs.getPrepare());
final Map<Integer, CompletableFuture<Map<PatchShaderType, String>>> deferredTransformFutures = submitCompositeTransforms(programs.getDeferred());
final Map<Integer, CompletableFuture<Map<PatchShaderType, String>>> compositeTransformFutures = submitCompositeTransforms(programs.getComposite());
final Map<Integer, CompletableFuture<Map<PatchShaderType, String>>> prepareTransformFutures =
submitCompositeTransforms(programs.getPrepare(), TextureStage.PREPARE, programs.getPackDirectives().getTextureMap());
final Map<Integer, CompletableFuture<Map<PatchShaderType, String>>> deferredTransformFutures =
submitCompositeTransforms(programs.getDeferred(), TextureStage.DEFERRED, programs.getPackDirectives().getTextureMap());
final Map<Integer, CompletableFuture<Map<PatchShaderType, String>>> compositeTransformFutures =
submitCompositeTransforms(programs.getComposite(), TextureStage.COMPOSITE_AND_FINAL, programs.getPackDirectives().getTextureMap());
final CompletableFuture<Map<PatchShaderType, String>> finalTransformFuture =
programs.getCompositeFinal()
.filter(ProgramSource::isValid)
.map(DeferredWorldRenderingPipeline::submitCompositeTransform)
.map(source -> submitCompositeTransform(source, TextureStage.COMPOSITE_AND_FINAL, programs.getPackDirectives().getTextureMap()))
.orElse(null);
resolver = new ProgramFallbackResolver(programs);
@@ -216,11 +220,13 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
final Optional<ProgramSource> terrainSource = first(programs.getGbuffersTerrain(), programs.getGbuffersTexturedLit(), programs.getGbuffersTextured(), programs.getGbuffersBasic());
final Optional<ProgramSource> translucentSource = first(programs.getGbuffersWater(), terrainSource);
final Optional<ProgramSource> shadowSource = programs.getShadow();
final Optional<ProgramSource> shadowTranslucentSource = first(programs.getShadowWater(), shadowSource);
// Celeritas terrain transform futures
final CompletableFuture<Map<PatchShaderType, String>> celeritasTerrainFuture = terrainSource.map(DeferredWorldRenderingPipeline::submitCeleritasTerrainTransform).orElse(null);
final CompletableFuture<Map<PatchShaderType, String>> celeritasTranslucentFuture = translucentSource.map(DeferredWorldRenderingPipeline::submitCeleritasTerrainTransform).orElse(null);
final CompletableFuture<Map<PatchShaderType, String>> celeritasShadowFuture = shadowSource.map(DeferredWorldRenderingPipeline::submitCeleritasTerrainTransform).orElse(null);
final CompletableFuture<Map<PatchShaderType, String>> celeritasShadowTranslucentFuture = shadowTranslucentSource.map(DeferredWorldRenderingPipeline::submitCeleritasTerrainTransform).orElse(null);
this.cloudSetting = programs.getPackDirectives().getCloudSetting();
this.shouldRenderUnderwaterOverlay = programs.getPackDirectives().underwaterOverlay();
@@ -384,6 +390,7 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
null, null, ProgramId.Weather,
// world border uses textured_lit even though it has no lightmap :/
null, ProgramId.TexturedLit, ProgramId.TexturedLit,
ProgramId.ShadowWater, ProgramId.ShadowWater, ProgramId.ShadowWater,
ProgramId.Shadow, ProgramId.Shadow, ProgramId.Shadow
};
@@ -427,7 +434,7 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
return cachedPasses.computeIfAbsent(Pair.of(id, availability), p -> {
final ProgramSource source = resolver.resolveNullable(p.getLeft());
if (condition == RenderCondition.SHADOW) {
if (condition == RenderCondition.SHADOW || condition == RenderCondition.SHADOW_TRANSLUCENT) {
if (!shadowDirectives.isShadowEnabled().orElse(shadowRenderTargets != null)) {
// shadow is not used
return null;
@@ -444,7 +451,8 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
}
try {
return createPass(source, availability, condition == RenderCondition.SHADOW, finalId);
return createPass(source, availability,
condition == RenderCondition.SHADOW || condition == RenderCondition.SHADOW_TRANSLUCENT, finalId);
} catch (Exception e) {
throw new RuntimeException("Failed to create pass for " + source.getName() + " for rendering condition "
+ condition + " specialized to input availability " + availability, e);
@@ -471,7 +479,9 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
this.shadowRenderer = new ShadowRenderer(programs.getShadow().orElse(null),
programs.getPackDirectives(), shadowRenderTargets, shadowCompositeRenderer);
Program shadowProgram = table.match(RenderCondition.SHADOW, new InputAvailability(true, true)).getProgram();
shadowRenderer.setUsesImages(shadowProgram != null && shadowProgram.getActiveImages() > 0);
Program shadowWaterProgram = table.match(RenderCondition.SHADOW_TRANSLUCENT, new InputAvailability(true, true)).getProgram();
shadowRenderer.setUsesImages((shadowProgram != null && shadowProgram.getActiveImages() > 0)
|| (shadowWaterProgram != null && shadowWaterProgram.getActiveImages() > 0));
} else {
shadowRenderer = null;
}
@@ -588,7 +598,8 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
terrainSource,
translucentSource,
shadowSource,
celeritasTerrainFuture, celeritasTranslucentFuture, celeritasShadowFuture,
shadowTranslucentSource,
celeritasTerrainFuture, celeritasTranslucentFuture, celeritasShadowFuture, celeritasShadowTranslucentFuture,
renderTargets, flippedAfterPrepare, flippedAfterTranslucent,
celeritasShadowFb);
@@ -695,7 +706,10 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
private RenderCondition getCondition(WorldRenderingPhase phase) {
if (isRenderingShadow) {
return RenderCondition.SHADOW;
return switch (phase) {
case TERRAIN_TRANSLUCENT, TRIPWIRE -> RenderCondition.SHADOW_TRANSLUCENT;
default -> RenderCondition.SHADOW;
};
}
if (special != null) {
@@ -771,10 +785,10 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
if (!isRenderingWorld || isRenderingFullScreenPass || isPostChain || !isMainBound) {
return;
}
final RenderCondition condition = getCondition(getPhase());
final Pass matched = table.match(condition, inputs);
beginPass(matched);
}
@@ -1653,12 +1667,14 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
public void setOverridePhase(WorldRenderingPhase phase) {
this.overridePhase = phase;
matchPass();
GbufferPrograms.runPhaseChangeNotifier();
}
@Override
public void setPhase(WorldRenderingPhase phase) {
this.phase = phase;
matchPass();
GbufferPrograms.runPhaseChangeNotifier();
}
@Override
@@ -1710,11 +1726,20 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
private static final InputAvailability INPUT_TEXTURE_LIGHTMAP = new InputAvailability(true, true);
private static final InputAvailability[] INPUT_AVAILABILITIES = { INPUT_NONE, INPUT_TEXTURE, INPUT_TEXTURE_LIGHTMAP };
private static CompletableFuture<Map<PatchShaderType, String>> submitCompositeTransform(ProgramSource source) {
return Iris.ShaderTransformExecutor.submitTracked(() -> TransformPatcher.patchComposite(source.getVertexSource().orElse(null), source.getGeometrySource().orElse(null), source.getTessControlSource().orElse(null), source.getTessEvalSource().orElse(null), source.getFragmentSource().orElse(null)));
private static CompletableFuture<Map<PatchShaderType, String>> submitCompositeTransform(ProgramSource source, TextureStage stage,
Object2ObjectMap<Tri<String, TextureType, TextureStage>, String> textureMap) {
return Iris.ShaderTransformExecutor.submitTracked(() -> TransformPatcher.patchComposite(
source.getVertexSource().orElse(null),
source.getGeometrySource().orElse(null),
source.getTessControlSource().orElse(null),
source.getTessEvalSource().orElse(null),
source.getFragmentSource().orElse(null),
stage,
textureMap));
}
private static Map<Integer, CompletableFuture<Map<PatchShaderType, String>>> submitCompositeTransforms(ProgramSource[] sources) {
private static Map<Integer, CompletableFuture<Map<PatchShaderType, String>>> submitCompositeTransforms(ProgramSource[] sources,
TextureStage stage, Object2ObjectMap<Tri<String, TextureType, TextureStage>, String> textureMap) {
// Count valid sources for initial capacity
int count = 0;
for (ProgramSource source : sources) {
@@ -1723,7 +1748,7 @@ public class DeferredWorldRenderingPipeline implements WorldRenderingPipeline, R
final Map<Integer, CompletableFuture<Map<PatchShaderType, String>>> futures = new HashMap<>(count);
for (int i = 0; i < sources.length; i++) {
if (sources[i] != null && sources[i].isValid()) {
futures.put(i, submitCompositeTransform(sources[i]));
futures.put(i, submitCompositeTransform(sources[i], stage, textureMap));
}
}
return futures;
@@ -75,7 +75,7 @@ public class HandRenderer {
return mc.entityRenderer.debugViewDirection <= 0 &&
mc.gameSettings.thirdPersonView == 0 &&
!camera.getEntity().isPlayerSleeping() &&
!camera.isSleeping() &&
!mc.gameSettings.hideGUI &&
!GameModeUtil.isSpectator() &&
!mc.playerController.enableEverythingIsScrewedUpMode();
@@ -39,56 +39,54 @@ public class PatchedShaderPrinter {
}
public static void debugPatchedShaders(String name, String vertex, String geometry, String tessControl, String tessEval, String fragment, String compute) {
if (!Iris.getIrisConfig().areDebugOptionsEnabled()) {
if (!prettyPrintShaders && !Iris.getIrisConfig().areDebugOptionsEnabled()) {
return;
}
if (prettyPrintShaders) {
final Path debugOutDir = Minecraft.getMinecraft().mcDataDir.toPath().resolve("patched_shaders");
if (!outputLocationCleared) {
try {
if (Files.exists(debugOutDir)) {
try (Stream<Path> stream = Files.list(debugOutDir)) {
stream.forEach(path -> {
try {
Files.delete(path);
} catch (IOException e) {
throw new RuntimeException(e);
}
});
}
}
Files.createDirectories(debugOutDir);
} catch (IOException e) {
Iris.logger.warn("Failed to initialize debug patched shader source location", e);
}
outputLocationCleared = true;
}
final Path debugOutDir = Minecraft.getMinecraft().mcDataDir.toPath().resolve("patched_shaders");
if (!outputLocationCleared) {
try {
programCounter++;
String prefix = String.format("%03d_", programCounter);
if (vertex != null) {
Files.write(debugOutDir.resolve(prefix + name + ".vsh"), vertex.getBytes(StandardCharsets.UTF_8));
}
if (geometry != null) {
Files.write(debugOutDir.resolve(prefix + name + ".gsh"), geometry.getBytes(StandardCharsets.UTF_8));
}
if (tessControl != null) {
Files.write(debugOutDir.resolve(prefix + name + ".tcs"), tessControl.getBytes(StandardCharsets.UTF_8));
}
if (tessEval != null) {
Files.write(debugOutDir.resolve(prefix + name + ".tes"), tessEval.getBytes(StandardCharsets.UTF_8));
}
if (fragment != null) {
Files.write(debugOutDir.resolve(prefix + name + ".fsh"), fragment.getBytes(StandardCharsets.UTF_8));
}
if (compute != null) {
Files.write(debugOutDir.resolve(prefix + name + ".csh"), compute.getBytes(StandardCharsets.UTF_8));
if (Files.exists(debugOutDir)) {
try (Stream<Path> stream = Files.list(debugOutDir)) {
stream.forEach(path -> {
try {
Files.delete(path);
} catch (IOException e) {
throw new RuntimeException(e);
}
});
}
}
Files.createDirectories(debugOutDir);
} catch (IOException e) {
Iris.logger.warn("Failed to write debug patched shader source", e);
Iris.logger.warn("Failed to initialize debug patched shader source location", e);
}
outputLocationCleared = true;
}
try {
programCounter++;
String prefix = String.format("%03d_", programCounter);
if (vertex != null) {
Files.write(debugOutDir.resolve(prefix + name + ".vsh"), vertex.getBytes(StandardCharsets.UTF_8));
}
if (geometry != null) {
Files.write(debugOutDir.resolve(prefix + name + ".gsh"), geometry.getBytes(StandardCharsets.UTF_8));
}
if (tessControl != null) {
Files.write(debugOutDir.resolve(prefix + name + ".tcs"), tessControl.getBytes(StandardCharsets.UTF_8));
}
if (tessEval != null) {
Files.write(debugOutDir.resolve(prefix + name + ".tes"), tessEval.getBytes(StandardCharsets.UTF_8));
}
if (fragment != null) {
Files.write(debugOutDir.resolve(prefix + name + ".fsh"), fragment.getBytes(StandardCharsets.UTF_8));
}
if (compute != null) {
Files.write(debugOutDir.resolve(prefix + name + ".csh"), compute.getBytes(StandardCharsets.UTF_8));
}
} catch (IOException e) {
Iris.logger.warn("Failed to write debug patched shader source", e);
}
}
}
@@ -428,6 +428,7 @@ public class ShaderTransformer {
// Handle mc_midTexCoord for Celeritas
patchMultiTexCoord3(transformer, parameters);
replaceMidTexCoord(transformer, IrisExtendedChunkVertexType.MID_TEX_SCALE);
replaceMCEntity(transformer, parameters);
applyIntelHd4000Workaround(transformer);
break;
case COMPOSITE:
@@ -448,6 +449,7 @@ public class ShaderTransformer {
default:
throw new IllegalStateException("Unknown patch type: " + patchType.name());
}
TextureTransformer.transform(transformer, parameters);
CompatibilityTransformer.transformEach(transformer, parameters);
}
@@ -493,6 +495,55 @@ public class ShaderTransformer {
}
/**
* Replaces shader-declared mc_Entity (vec2/ivec2/float/int/etc.) with upstream-compatible unpacking
* from a single uint attribute. The uint is packed as ((blockId + 1) << 1) | (renderType & 1).
*/
public static void replaceMCEntity(Transformer transformer, Parameters parameters) {
if (parameters.type != ShaderType.VERTEX) return;
final int type = transformer.findType("mc_Entity");
if (type != 0) {
transformer.removeVariable("mc_Entity");
}
transformer.replaceExpression("mc_Entity", "iris_Entity");
switch (type) {
case 0:
case GLSLLexer.BOOL:
return;
case GLSLLexer.FLOAT:
transformer.injectFunction("float iris_Entity = float(int(mc_Entity >> 1u) - 1);");
break;
case GLSLLexer.VEC2:
transformer.injectFunction("vec2 iris_Entity = vec2(int(mc_Entity >> 1u) - 1, mc_Entity & 1u);");
break;
case GLSLLexer.VEC3:
transformer.injectFunction("vec3 iris_Entity = vec3(int(mc_Entity >> 1u) - 1, mc_Entity & 1u, 0.0);");
break;
case GLSLLexer.VEC4:
transformer.injectFunction("vec4 iris_Entity = vec4(int(mc_Entity >> 1u) - 1, mc_Entity & 1u, 0.0, 1.0);");
break;
case GLSLLexer.UINT:
transformer.injectFunction("uint iris_Entity = uint(int(mc_Entity >> 1u) - 1);");
break;
case GLSLLexer.INT:
transformer.injectFunction("int iris_Entity = int(mc_Entity >> 1u) - 1;");
break;
case GLSLLexer.IVEC2:
transformer.injectFunction("ivec2 iris_Entity = ivec2(int(mc_Entity >> 1u) - 1, mc_Entity & 1u);");
break;
case GLSLLexer.IVEC3:
transformer.injectFunction("ivec3 iris_Entity = ivec3(int(mc_Entity >> 1u) - 1, mc_Entity & 1u, 0);");
break;
case GLSLLexer.IVEC4:
transformer.injectFunction("ivec4 iris_Entity = ivec4(int(mc_Entity >> 1u) - 1, mc_Entity & 1u, 0, 1);");
break;
default:
throw new IllegalStateException("Got an invalid format mc_Entity (type token " + type + ").");
}
transformer.injectVariable("in uint mc_Entity;");
}
public static void addIfNotExists(Transformer transformer, String name, String code) {
if (!transformer.hasVariable(name)) {
transformer.injectVariable(code);
@@ -0,0 +1,51 @@
package net.coderbot.iris.pipeline.transform;
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
import net.coderbot.iris.gl.texture.TextureType;
import net.coderbot.iris.helpers.Tri;
import net.coderbot.iris.pipeline.transform.parameter.Parameters;
import net.coderbot.iris.shaderpack.texture.TextureStage;
import org.taumc.glsl.Transformer;
import org.taumc.glsl.grammar.GLSLLexer;
final class TextureTransformer {
private TextureTransformer() {
}
static void transform(Transformer transformer, Parameters parameters) {
final Object2ObjectMap<Tri<String, TextureType, TextureStage>, String> textureMap = parameters.getTextureMap();
if (textureMap == null || textureMap.isEmpty()) {
return;
}
final TextureStage stage = parameters.getTextureStage();
textureMap.forEach((key, replacement) -> {
if (key.third() != stage) {
return;
}
final String name = key.first();
final int type = transformer.findType(name);
if (type != 0 && isTypeValid(key.second(), type)) {
transformer.rename(name, replacement);
}
});
}
private static boolean isTypeValid(TextureType expectedType, int extractedType) {
return switch (expectedType) {
case TEXTURE_1D -> extractedType == GLSLLexer.SAMPLER1D ||
extractedType == GLSLLexer.ISAMPLER1D ||
extractedType == GLSLLexer.USAMPLER1D;
case TEXTURE_RECTANGLE -> extractedType == GLSLLexer.SAMPLER2DRECT ||
extractedType == GLSLLexer.ISAMPLER2DRECT ||
extractedType == GLSLLexer.USAMPLER2DRECT;
case TEXTURE_2D -> extractedType == GLSLLexer.SAMPLER2D ||
extractedType == GLSLLexer.ISAMPLER2D ||
extractedType == GLSLLexer.USAMPLER2D;
case TEXTURE_3D -> extractedType == GLSLLexer.SAMPLER3D ||
extractedType == GLSLLexer.ISAMPLER3D ||
extractedType == GLSLLexer.USAMPLER3D;
};
}
}
@@ -120,10 +120,6 @@ public class TransformPatcher {
return patchComposite(vertex, geometry, null, null, fragment, TextureStage.COMPOSITE_AND_FINAL, null);
}
public static Map<PatchShaderType, String> patchComposite(String vertex, String geometry, String tessControl, String tessEval, String fragment) {
return patchComposite(vertex, geometry, tessControl, tessEval, fragment, TextureStage.COMPOSITE_AND_FINAL, null);
}
public static Map<PatchShaderType, String> patchComposite(String vertex, String geometry, String tessControl, String tessEval, String fragment, TextureStage stage, Object2ObjectMap<Tri<String, TextureType, TextureStage>, String> textureMap) {
return transform(vertex, geometry, tessControl, tessEval, fragment, new TextureStageParameters(Patch.COMPOSITE, stage, textureMap));
}
@@ -146,7 +146,7 @@ public class FinalPassRenderer {
GLStateManager.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, 0);
}
private static Map<PatchShaderType, String> getTransformed(ProgramSource source, CompletableFuture<Map<PatchShaderType, String>> precomputedTransformFuture, String stageName) {
private Map<PatchShaderType, String> getTransformed(ProgramSource source, CompletableFuture<Map<PatchShaderType, String>> precomputedTransformFuture, String stageName) {
if (precomputedTransformFuture != null) {
try {
final Map<PatchShaderType, String> result = precomputedTransformFuture.join();
@@ -157,7 +157,14 @@ public class FinalPassRenderer {
throw new RuntimeException("Shader transformation failed for '" + source.getName() + "' in stage '" + stageName + "'", e.getCause() != null ? e.getCause() : e);
}
}
return TransformPatcher.patchComposite(source.getVertexSource().orElseThrow(NullPointerException::new), source.getGeometrySource().orElse(null), source.getTessControlSource().orElse(null), source.getTessEvalSource().orElse(null), source.getFragmentSource().orElseThrow(NullPointerException::new));
return TransformPatcher.patchComposite(
source.getVertexSource().orElseThrow(NullPointerException::new),
source.getGeometrySource().orElse(null),
source.getTessControlSource().orElse(null),
source.getTessEvalSource().orElse(null),
source.getFragmentSource().orElseThrow(NullPointerException::new),
TextureStage.COMPOSITE_AND_FINAL,
pipeline != null ? pipeline.getTextureMap() : null);
}
private static final class Pass {
@@ -1,5 +1,6 @@
package net.coderbot.iris.shaderpack;
import com.gtnewhorizons.angelica.config.AngelicaConfig;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
@@ -58,14 +59,42 @@ public class IdMap {
private Map<NamespacedId, BlockRenderType> blockRenderTypeMap;
IdMap(Path shaderPath, ShaderPackOptions shaderPackOptions, Iterable<StringPair> environmentDefines) {
itemIdMap = loadProperties(shaderPath, "item.properties", shaderPackOptions, environmentDefines).map(IdMap::parseItemIdMap).orElse(Object2IntMaps.emptyMap());
// Check if block.properties has a dedicated 1.7.10 section
String rawBlockProperties = readProperties(shaderPath, "block.properties");
boolean hasLegacySection = rawBlockProperties != null
&& rawBlockProperties.contains("MC_VERSION") && rawBlockProperties.contains("10710");
entityIdMap = loadProperties(shaderPath, "entity.properties", shaderPackOptions, environmentDefines).map(IdMap::parseEntityIdMap).orElse(Object2IntMaps.emptyMap());
Iterable<StringPair> resolvedDefines;
if (hasLegacySection) {
// Pack has a 1.7.10 section
resolvedDefines = environmentDefines;
loadProperties(shaderPath, "block.properties", shaderPackOptions, environmentDefines).ifPresent(blockProperties -> {
blockPropertiesMap = parseBlockMap(blockProperties, "block.", "block.properties");
blockRenderTypeMap = parseRenderTypeMap(blockProperties, "layer.", "block.properties");
});
} else {
// No 1.7.10 section, use modern MC_VERSION and convert entries
ArrayList<StringPair> modernDefines = new ArrayList<>();
for (StringPair define : environmentDefines) {
if (!"MC_VERSION".equals(define.getKey())) {
modernDefines.add(define);
}
}
loadProperties(shaderPath, "block.properties", shaderPackOptions, environmentDefines).ifPresent(blockProperties -> {
blockPropertiesMap = parseBlockMap(blockProperties, "block.", "block.properties");
blockRenderTypeMap = parseRenderTypeMap(blockProperties, "layer.", "block.properties");
});
String modernVersion = AngelicaConfig.modernFallbackMcVersion > 0
? String.valueOf(AngelicaConfig.modernFallbackMcVersion) : "260101";
modernDefines.add(new StringPair("MC_VERSION", modernVersion));
resolvedDefines = modernDefines;
loadProperties(shaderPath, "block.properties", shaderPackOptions, modernDefines).ifPresent(blockProperties -> {
blockPropertiesMap = parseBlockMap(blockProperties, "block.", "block.properties");
blockRenderTypeMap = parseRenderTypeMap(blockProperties, "layer.", "block.properties");
blockPropertiesMap = LegacyIdMap.convertModernBlockEntries(blockPropertiesMap);
});
}
itemIdMap = loadProperties(shaderPath, "item.properties", shaderPackOptions, resolvedDefines).map(IdMap::parseItemIdMap).orElse(Object2IntMaps.emptyMap());
entityIdMap = loadProperties(shaderPath, "entity.properties", shaderPackOptions, resolvedDefines).map(IdMap::parseEntityIdMap).orElse(Object2IntMaps.emptyMap());
// TODO: Properly override block render layers
@@ -3,6 +3,7 @@ package net.coderbot.iris.shaderpack;
import com.google.common.collect.ImmutableList;
import it.unimi.dsi.fastutil.Function;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import net.coderbot.iris.shaderpack.materialmap.BlockEntry;
import net.coderbot.iris.shaderpack.materialmap.NamespacedId;
@@ -10,6 +11,7 @@ import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Map;
public class LegacyIdMap {
private static final ImmutableList<String> COLORS =
@@ -19,6 +21,11 @@ public class LegacyIdMap {
private static final ImmutableList<String> WOOD_TYPES =
ImmutableList.of("oak", "birch", "jungle", "spruce", "acacia", "dark_oak");
private static final Map<String, String> MODERN_TO_LEGACY_BLOCK_IDS = Map.of(
"grass", "tallgrass",
"grass_block", "grass"
);
public static void addLegacyValues(Int2ObjectMap<List<BlockEntry>> blockIdMap) {
add(blockIdMap, 1, block("stone"), block("granite"), block("diorite"), block("andesite"));
add(blockIdMap, 2, block("grass_block"));
@@ -78,6 +85,32 @@ public class LegacyIdMap {
// TODO: 76 -> redstone_torch (on)
}
public static Int2ObjectMap<List<BlockEntry>> convertModernBlockEntries(Int2ObjectMap<List<BlockEntry>> blockIdMap) {
Int2ObjectMap<List<BlockEntry>> converted = new Int2ObjectOpenHashMap<>();
blockIdMap.forEach((intId, entries) -> {
List<BlockEntry> convertedEntries = new ArrayList<>(entries.size());
for (BlockEntry entry : entries) {
NamespacedId id = entry.getId();
if (!"minecraft".equals(id.getNamespace())) {
convertedEntries.add(entry);
continue;
}
String convertedName = MODERN_TO_LEGACY_BLOCK_IDS.get(id.getName());
if (convertedName == null) {
convertedEntries.add(entry);
continue;
}
convertedEntries.add(new BlockEntry(new NamespacedId(id.getNamespace(), convertedName), entry.getMetas()));
}
converted.put(intId, Collections.unmodifiableList(convertedEntries));
});
return converted;
}
private static BlockEntry block(String name) {
return new BlockEntry(new NamespacedId("minecraft", name), Collections.emptySet());
}
@@ -16,6 +16,7 @@ public class ProgramSet {
private final PackDirectives packDirectives;
private final ProgramSource shadow;
private final ProgramSource shadowWater;
private final ComputeSource[] shadowCompute;
private final ProgramSource[] shadowcomp;
@@ -80,6 +81,8 @@ public class ProgramSet {
// - https://github.com/IrisShaders/Iris/issues/987
this.shadow = readProgramSource(directory, sourceProvider, "shadow", this, shaderProperties,
BlendModeOverride.OFF);
this.shadowWater = readProgramSource(directory, sourceProvider, "shadow_water", this, shaderProperties,
BlendModeOverride.OFF);
this.shadowCompute = readComputeArray(directory, sourceProvider, "shadow");
this.shadowcomp = readProgramArray(directory, sourceProvider, "shadowcomp", shaderProperties);
@@ -218,6 +221,7 @@ public class ProgramSet {
List<ComputeSource> computes = new ArrayList<>();
programs.add(shadow);
programs.add(shadowWater);
programs.addAll(Arrays.asList(shadowcomp));
programs.addAll(Arrays.asList(begin));
programs.addAll(Arrays.asList(prepare));
@@ -302,6 +306,10 @@ public class ProgramSet {
return shadow.requireValid();
}
public Optional<ProgramSource> getShadowWater() {
return shadowWater.requireValid();
}
public ProgramSource[] getShadowComposite() {
return shadowcomp;
}
@@ -413,6 +421,7 @@ public class ProgramSet {
public Optional<ProgramSource> get(ProgramId programId) {
return switch (programId) {
case Shadow -> getShadow();
case ShadowWater -> first(getShadowWater(), getShadow());
case Basic -> getGbuffersBasic();
case Line -> gbuffersLine.requireValid();
case Textured -> getGbuffersTextured();
@@ -14,6 +14,7 @@ public enum ProgramId {
Shadow(ProgramGroup.Shadow, ""),
ShadowSolid(ProgramGroup.Shadow, "solid", Shadow),
ShadowCutout(ProgramGroup.Shadow, "cutout", Shadow),
ShadowWater(ProgramGroup.Shadow, "water", Shadow, BlendModeOverride.OFF),
Basic(ProgramGroup.Gbuffers, "basic"),
Line(ProgramGroup.Gbuffers, "line", Basic),
@@ -263,7 +263,9 @@ public class ShadowCompositeRenderer {
source.getGeometrySource().orElse(null),
source.getTessControlSource().orElse(null),
source.getTessEvalSource().orElse(null),
source.getFragmentSource().orElseThrow(NullPointerException::new));
source.getFragmentSource().orElseThrow(NullPointerException::new),
TextureStage.SHADOWCOMP,
pipeline.getTextureMap());
String vertex = transformed.get(PatchShaderType.VERTEX);
String geometry = transformed.get(PatchShaderType.GEOMETRY);
String tessControl = transformed.get(PatchShaderType.TESS_CONTROL);
@@ -1,6 +1,7 @@
package net.coderbot.iris.uniforms;
import lombok.Getter;
import lombok.Setter;
import net.coderbot.iris.gl.state.ValueUpdateNotifier;
import org.joml.Vector4f;
@@ -8,7 +9,8 @@ import org.joml.Vector4f;
public class CapturedRenderingState {
public static final CapturedRenderingState INSTANCE = new CapturedRenderingState();
@Getter
@Setter
@Getter
private float tickDelta;
@Getter
private int currentRenderedBlockEntity;
@@ -29,10 +31,6 @@ public class CapturedRenderingState {
private CapturedRenderingState() {
}
public void setTickDelta(float tickDelta) {
this.tickDelta = tickDelta;
}
public void setCurrentBlockEntity(int entity) {
this.currentRenderedBlockEntity = entity;
@@ -47,6 +45,7 @@ public class CapturedRenderingState {
if (this.entityIdListener != null) {
this.entityIdListener.run();
}
setCurrentRenderedItem(0);
}
public void setCurrentEntityColor(float r, float g, float b, float a) {
@@ -9,6 +9,7 @@ import com.gtnewhorizons.angelica.client.rendering.TextureTracker;
import com.gtnewhorizons.angelica.mixins.interfaces.EntityRendererAccessor;
import net.coderbot.iris.compat.dh.DHCompat;
import net.coderbot.iris.gl.state.FogMode;
import net.coderbot.iris.gl.state.StateUpdateNotifiers;
import net.coderbot.iris.gl.state.ValueUpdateNotifier;
import net.coderbot.iris.gl.uniform.DynamicUniformHolder;
import net.coderbot.iris.gl.uniform.UniformHolder;
@@ -40,9 +41,12 @@ import static net.coderbot.iris.gl.uniform.UniformUpdateFrequency.ONCE;
public final class CommonUniforms {
private static final Minecraft client = Minecraft.getMinecraft();
private static final Vector2i ZERO_VECTOR_2i = new Vector2i();
private static final Vector4i ZERO_VECTOR_4i = new Vector4i(0, 0, 0, 0);
private static final Vector3d ZERO_VECTOR_3d = new Vector3d();
// Scratch vectors for push-notified suppliers -- GL thread only, never escapes
private static final Vector2i scratch2i = new Vector2i();
private static final Vector4i scratch4i = new Vector4i();
private CommonUniforms() {
// no construction allowed
}
@@ -78,29 +82,29 @@ public final class CommonUniforms {
final AbstractTexture texture = TextureTracker.INSTANCE.getTexture(glId);
if (texture instanceof TextureMap) {
final TextureInfo info = TextureInfoCache.INSTANCE.getInfo(glId);
return new Vector2i(info.getWidth(), info.getHeight());
return scratch2i.set(info.getWidth(), info.getHeight());
}
return ZERO_VECTOR_2i;
}, ValueUpdateNotifier.NONE);
return scratch2i.set(0, 0);
}, StateUpdateNotifiers.bindTextureNotifier);
uniforms.uniform2i("gtextureSize", () -> {
final int glId = GLStateManager.getBoundTextureForServerState(0);
final TextureInfo info = TextureInfoCache.INSTANCE.getInfo(glId);
return new Vector2i(info.getWidth(), info.getHeight());
return scratch2i.set(info.getWidth(), info.getHeight());
}, ValueUpdateNotifier.NONE);
}, StateUpdateNotifiers.bindTextureNotifier);
uniforms.uniform4i("blendFunc", () -> {
if(GLStateManager.getBlendMode().isEnabled()) {
final BlendState blend = GLStateManager.getBlendState();
return new Vector4i(blend.getSrcRgb(), blend.getDstRgb(), blend.getSrcAlpha(), blend.getDstAlpha());
return scratch4i.set(blend.getSrcRgb(), blend.getDstRgb(), blend.getSrcAlpha(), blend.getDstAlpha());
}
return ZERO_VECTOR_4i;
}, ValueUpdateNotifier.NONE);
return scratch4i.set(0, 0, 0, 0);
}, StateUpdateNotifiers.blendFuncNotifier);
uniforms.uniform1i("renderStage", () -> GbufferPrograms.getCurrentPhase().ordinal(), ValueUpdateNotifier.NONE);
uniforms.uniform1i("renderStage", () -> GbufferPrograms.getCurrentPhase().ordinal(), StateUpdateNotifiers.phaseChangeNotifier);
uniforms.uniform4f("entityColor", CapturedRenderingState.INSTANCE::getCurrentEntityColor, CapturedRenderingState.INSTANCE.getEntityColorNotifier());
@@ -2,6 +2,7 @@ package net.coderbot.iris.uniforms;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import net.coderbot.iris.gl.state.FogMode;
import net.coderbot.iris.gl.state.StateUpdateNotifiers;
import net.coderbot.iris.gl.state.ValueUpdateNotifier;
import net.coderbot.iris.gl.uniform.DynamicUniformHolder;
import net.coderbot.iris.gl.uniform.UniformUpdateFrequency;
@@ -19,12 +20,12 @@ public class FogUniforms {
uniforms.uniform1i("fogMode", () -> {
if (!GLStateManager.getFogMode().isEnabled()) return 0;
return GLStateManager.getFogState().getFogMode();
}, ValueUpdateNotifier.NONE);
}, StateUpdateNotifiers.fogModeNotifier);
uniforms.uniform1i("fogShape", () -> 0, ValueUpdateNotifier.NONE);
}
uniforms.uniform1f("fogDensity", () -> GLStateManager.getFogState().getDensity(), ValueUpdateNotifier.NONE);
uniforms.uniform1f("fogStart", () -> GLStateManager.getFogState().getStart(), ValueUpdateNotifier.NONE);
uniforms.uniform1f("fogEnd", () -> GLStateManager.getFogState().getEnd(), ValueUpdateNotifier.NONE);
uniforms.uniform1f("fogDensity", () -> GLStateManager.getFogState().getDensity(), StateUpdateNotifiers.fogDensityNotifier);
uniforms.uniform1f("fogStart", () -> GLStateManager.getFogState().getStart(), StateUpdateNotifiers.fogStartNotifier);
uniforms.uniform1f("fogEnd", () -> GLStateManager.getFogState().getEnd(), StateUpdateNotifiers.fogEndNotifier);
}
}
@@ -2,8 +2,6 @@ package net.coderbot.iris.uniforms;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import it.unimi.dsi.fastutil.objects.Object2IntFunction;
import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
import it.unimi.dsi.fastutil.objects.Reference2ObjectOpenHashMap;
@@ -22,8 +20,6 @@ import net.minecraft.util.ResourceLocation;
public class ItemMaterialHelper {
private static final Reference2ObjectMap<Item, Int2IntMap> MATERIAL_CACHE = new Reference2ObjectOpenHashMap<>();
private static final int CACHE_MISS_SENTINEL = Integer.MIN_VALUE;
public static final IntSet WARNED_UNKNOWN_ARMOR_INDICES = new IntOpenHashSet();
/**
* Get the material ID for an ItemStack.
* For ItemBlock: checks block.properties first, then item.properties.
@@ -114,6 +110,5 @@ public class ItemMaterialHelper {
*/
public static void clearCache() {
MATERIAL_CACHE.clear();
WARNED_UNKNOWN_ARMOR_INDICES.clear();
}
}
@@ -22,12 +22,13 @@ import net.minecraft.util.Vec3;
import org.joml.Matrix4f;
import org.joml.Matrix4fc;
import org.joml.Vector2f;
import org.joml.Vector2i;
import org.joml.Vector2ic;
import org.joml.Vector3d;
import org.joml.Vector3f;
import org.joml.Vector3fc;
import org.joml.Vector3ic;
import org.joml.Vector4f;
import org.joml.Vector4fc;
import java.util.Collection;
import java.util.Map;
@@ -112,7 +113,7 @@ public class CustomUniformFixedInputUniformsHolder {
}
@Override
public Builder uniform2i(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector2i> value) {
public Builder uniform2i(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector2ic> value) {
return this.put(name, new Int2VectorCachedUniform(name, updateFrequency, value));
}
@@ -132,10 +133,10 @@ public class CustomUniformFixedInputUniformsHolder {
}
@Override
public Builder uniformTruncated3f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4f> value) {
public Builder uniformTruncated3f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4fc> value) {
Vector3f held = new Vector3f();
return this.put(name, new Float3VectorCachedUniform(name, updateFrequency, () -> {
Vector4f vec = value.get();
final Vector4fc vec = value.get();
held.set(vec.x(), vec.y(), vec.z());
return held;
}));
@@ -152,10 +153,10 @@ public class CustomUniformFixedInputUniformsHolder {
}
@Override
public UniformHolder uniform4f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4f> value) {
public UniformHolder uniform4f(UniformUpdateFrequency updateFrequency, String name, Supplier<Vector4fc> value) {
Vector4f held = new Vector4f();
return this.put(name, new Float4VectorCachedUniform(name, updateFrequency, () -> {
Vector4f vec = value.get();
final Vector4fc vec = value.get();
held.set(vec.x(), vec.y(), vec.z(), vec.w());
return held;
}));
@@ -3,14 +3,23 @@ package net.coderbot.iris.uniforms.custom.cached;
import net.coderbot.iris.gl.uniform.UniformUpdateFrequency;
import net.coderbot.iris.parsing.VectorType;
import org.joml.Vector4f;
import org.joml.Vector4fc;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import java.util.function.Supplier;
public class Float4VectorCachedUniform extends VectorCachedUniform<Vector4f> {
public Float4VectorCachedUniform(String name, UniformUpdateFrequency updateFrequency, Supplier<Vector4f> supplier) {
super(name, updateFrequency, new Vector4f(), supplier);
public Float4VectorCachedUniform(String name, UniformUpdateFrequency updateFrequency, Supplier<Vector4fc> supplier) {
super(name, updateFrequency, new Vector4f(), adapt(supplier));
}
private static Supplier<Vector4f> adapt(Supplier<Vector4fc> supplier) {
final Vector4f scratch = new Vector4f();
return () -> {
final Vector4fc v = supplier.get();
return scratch.set(v.x(), v.y(), v.z(), v.w());
};
}
@Override
@@ -4,14 +4,23 @@ import kroppeb.stareval.function.FunctionReturn;
import net.coderbot.iris.gl.uniform.UniformUpdateFrequency;
import net.coderbot.iris.parsing.VectorType;
import org.joml.Vector2i;
import org.joml.Vector2ic;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import java.util.function.Supplier;
public class Int2VectorCachedUniform extends VectorCachedUniform<Vector2i> {
public Int2VectorCachedUniform(String name, UniformUpdateFrequency updateFrequency, Supplier<Vector2i> supplier) {
super(name, updateFrequency, new Vector2i(), supplier);
public Int2VectorCachedUniform(String name, UniformUpdateFrequency updateFrequency, Supplier<Vector2ic> supplier) {
super(name, updateFrequency, new Vector2i(), adapt(supplier));
}
private static Supplier<Vector2i> adapt(Supplier<Vector2ic> supplier) {
final Vector2i scratch = new Vector2i();
return () -> {
final Vector2ic v = supplier.get();
return scratch.set(v.x(), v.y());
};
}
@Override
@@ -2,7 +2,7 @@ package net.coderbot.iris.uniforms.transforms;
import net.coderbot.iris.uniforms.FrameUpdateNotifier;
import org.joml.Vector2f;
import org.joml.Vector2i;
import org.joml.Vector2ic;
import java.util.function.Supplier;
@@ -10,9 +10,9 @@ public class SmoothedVec2f implements Supplier<Vector2f> {
private final SmoothedFloat x;
private final SmoothedFloat y;
public SmoothedVec2f(float halfLifeUp, float halfLifeDown, Supplier<Vector2i> unsmoothed, FrameUpdateNotifier updateNotifier) {
x = new SmoothedFloat(halfLifeUp, halfLifeDown, () -> unsmoothed.get().x, updateNotifier);
y = new SmoothedFloat(halfLifeUp, halfLifeDown, () -> unsmoothed.get().y, updateNotifier);
public SmoothedVec2f(float halfLifeUp, float halfLifeDown, Supplier<Vector2ic> unsmoothed, FrameUpdateNotifier updateNotifier) {
x = new SmoothedFloat(halfLifeUp, halfLifeDown, () -> unsmoothed.get().x(), updateNotifier);
y = new SmoothedFloat(halfLifeUp, halfLifeDown, () -> unsmoothed.get().y(), updateNotifier);
}
@Override
Loaded 100 of 164 files, more files were not shown because too many files have changed in this diff. Show more