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608 Commits
Author SHA1 Message Date
Jason Mitchell cb5e2ed7d4 Lazy init entity lighting maps (#1476) 2026-03-07 14:01:55 -08:00
ah-OOG-ah e914ef7563 Actually sleep in FPS limiter (#1471) 2026-03-07 12:20:28 -08:00
Jason Mitchell 748dbd55a1 So secret you can't see them. (#1475) 2026-03-07 11:48:24 -08:00
Jason Mitchell 140c0c2285 Snapshot VAO/VBO data during display list compilation, like mesa does. (#1473) 2026-03-07 11:17:08 -08:00
sisyphussy af26442b98 Fix intel tests (#1442) 2026-03-07 10:12:56 -08:00
danyadevandAlexdoru ef07ee9f77 Refactor CeleritasBlockTransform (#1455)
Co-authored-by: Alexdoru <[email protected]>
2026-03-07 17:26:39 +01:00
Jason Mitchell 1b8087e8a3 Emulate glLineWidth on core using geom shaders (#1468) 2026-03-06 19:05:06 -08:00
Jason Mitchell 9107ea9ae5 Fix load -> enter -> leave: panorama rendering, cleanup state & fix test (#1467) 2026-03-06 19:01:43 -08:00
Jason Mitchell 938a6bda90 Replace panorama with modern opengl equivalent (#1466) 2026-03-06 16:01:27 -08:00
Jason Mitchell e9f6f72741 More core profile followons (#1464) 2026-03-06 15:50:30 -08:00
Jason Mitchell 379330f997 Core followups (#1445) 2026-03-05 11:35:05 -08:00
sisyphussy 2fecb3a05b Add MixinWavefrontObject back (#1452) 2026-03-05 11:07:45 -08:00
Raven Szewczyk c085af35bd Update buildscript with latest lwjgl3ify fixes (#1456) 2026-03-05 11:00:53 -08:00
Caedis a36aec36a2 Invert Horizon and Terrain Fog toggles (#1454) 2026-03-05 17:36:56 +01:00
sisyphussy bdd6259c3f Optimize fontrenderer (#1447) 2026-03-04 18:37:50 -08:00
Jason Mitchell d7d2228a6c Target OpenGL 3.3 core profile (#1412) 2026-03-02 22:18:11 -08:00
Alexdoru cf9993fce4 change rfb exclusions (#1440) 2026-03-02 15:11:34 -08:00
Alexdoru 3ae57ca594 Fixes for backhand compat (#1437) 2026-03-01 13:04:11 -08:00
sisyphussyandMustafarYasmin 9816cb2148 Replace framebufferRender with a VBO (#1432)
Co-authored-by: MustafarYasmin <[email protected]>
2026-03-01 13:03:27 -08:00
Alexdoru b1e496f56d remove boxing unboxing in RenderPassHelper 2026-03-01 13:02:04 -08:00
danyadevandAlexdoru c8e50227fb Speedup asm redirector transformers and fix missing classes in AngelicaRedirector (#1433)
* add shouldTransform & make it significantly faster

* do not optimize non-FRB CeleritasBlockTransformer

* move closer to usage

---------

Co-authored-by: Alexdoru <[email protected]>
2026-02-28 20:12:29 +01:00
Jason Mitchell 066381a7c0 Stop demoting, per face, once we see a non demoted material 2026-02-27 21:29:20 -08:00
Jason Mitchell 9a0ea1ad65 Workaround apparent JVM 25 bug... 🤣 2026-02-27 21:29:20 -08:00
Alexdoru 8e26a0179b Speedup block transformer by transforming every class directly (#1420)
* speedup block transformer by transforming every class directly

* stop using the cstpoolparser.add method
2026-02-24 15:45:35 +01:00
Alexdoru 1d96af8e3a re-enable Block Transformer when not running with rfb (#1418) 2026-02-23 14:58:40 -08:00
Yan Huang f7eb86cdb6 Parallelizing CTMUtils (#1393) 2026-02-23 20:21:35 +00:00
Alexdoru b38fafa831 ASM redirectors micro optimizations (#1416)
* redirector transformer micro optimizations

* use map for block fields redirect
2026-02-23 20:20:38 +01:00
Jason Mitchell 7dc2625f8c Maybe less leaky (#1414) 2026-02-23 08:57:21 -08:00
Jason Mitchell 3d97977050 Maybe fix holo inventory again - v2 - final.xlsx (#1413) 2026-02-22 20:37:08 -08:00
Eclipse-Sol 5f41c60bc2 Remove force blend as commit 0325a96b fixed this properly. (#1409) 2026-02-22 11:35:35 -08:00
Jason Mitchell 0325a96bc2 Add unknown blend state and BufferBlendOverride handling from modern Iris (#1408) 2026-02-21 15:27:22 -08:00
Caedis ad123d0bd5 Now with 200% more screen shake (#1402) 2026-02-18 09:20:47 -05:00
Caedis 4b89997985 Add slider for hurt screen shake intensity (#1401) 2026-02-18 04:23:57 +01:00
Death Fuel f5c9fa3301 slightly less stupid glyph size loading (#1390) 2026-02-15 18:49:44 -08:00
Death Fuel d6a6d3b525 Less logging + small refactor (#1379)
* less logging

* refactor

* missed a spot

* consistency
2026-02-15 18:48:51 -08:00
Ruling-0 f079bed977 TESRs Translucency Sorting (#1384)
* Iterate blocks in region towards the camera

* Sort translucent TESRs when translucency sorting is enabled
2026-02-15 18:48:05 -08:00
Caedis c9ec40e94b use mc.renderViewEntity instead of mc.thePlayer in shader shadow rendering (#1392) 2026-02-15 18:47:19 -08:00
embeddedt 8380f3853d Detect quads rendered by vanilla AO pipeline and only recalculate lighting for those (#1391)
* Detect quads rendered by vanilla AO pipeline and only recalculate lighting for those

* Handle oldLighting correctly
2026-02-15 18:46:58 -08:00
Yan Huang 534ae6b05c Remove support for NotEnoughIds-Legacy and update BetterCrashes dependency version, as the old files have been removed from the GTNH source. (#1388) 2026-02-15 09:35:09 -08:00
Jason Mitchell 68d523d3df Sign Culling (#1386) 2026-02-14 04:09:00 -08:00
Jason Mitchell 2f22a7b3ad Swap vanilla clipping helper with joml (#1385) 2026-02-13 14:29:31 -08:00
Jason Mitchell 7b79b90dd6 Fix crash without speedupAnimations enabled (#1377) 2026-02-09 12:00:36 -08:00
Jason Mitchell 417f23f826 Add runtime toggle for HUD Caching, and disable by default (for now at least) (#1374) 2026-02-07 14:44:49 -08:00
TeterosandTeteros ca3c46c873 Add PFAA Geologica cobble/bricks to the BlockCrackFix Whitelist (#1370)
Co-authored-by: Teteros <[email protected]>
2026-02-06 11:36:41 -08:00
Jason Mitchell 82fa9ade2b Add new emitter modes (#1368)
* Indirect
* Individual
2026-02-05 20:58:10 -08:00
Jason Mitchell aaab8fd0bc Thread safe biome cache & VAO Redirection (#1367)
* Thread safe biome cache

* VAO Redirection
* Delegate GLSM VAO calls to UniversalVAO
* Redirect usages of UniversalVAO & LWJGLService VAO functions to GLSM
* Avoid infinite recursion
2026-02-05 13:56:44 -08:00
Jason Mitchell bd56ccc4b8 Totally not experimental 2026-02-04 22:42:03 -08:00
sisyphussy e17f60308d Display List Refactor (#1360) 2026-02-04 10:39:20 -08:00
Kotmatross 1dd98978ad [Hotfix] Fix NTM:Space mixin targets for X5593_H261 (#1356) 2026-02-02 10:02:36 -08:00
Jason Mitchell dae986eb0b Fix crash with clearBufferSubData (#1355) 2026-02-01 12:41:53 -08:00
Jason Mitchell 5fdf84edd0 Camera and Menu Tweaks (#1354) 2026-02-01 12:14:32 -08:00
Jason Mitchell b19d023c11 Bump gtnhgradle 2026-02-01 09:26:19 -08:00
Jason Mitchell 41eafbd151 GLSL Downgrading (#1348) 2026-01-31 13:23:02 -08:00
sisyphussy dd970b4c6a Fix nested display lists rendering twice (#1349)
* Fix nested display lists rendering twice

* cleanup
2026-01-31 05:45:48 -08:00
Eclipse-Sol f79ad7f22a Fix arrows inheriting item material IDs (#1347) 2026-01-30 18:35:04 -08:00
Jason Mitchell 6947ffa3e2 Add IS_IRIS define as an option. 2026-01-30 18:10:27 -08:00
Jason Mitchell 969d2c3710 Backports tessellation shader support, safe zone shadow culling, and shader pack rendering directives. 2026-01-30 18:10:27 -08:00
Jason Mitchell c5988d29c3 Fix camera position and nether portal 3rd party rendering 2026-01-30 18:10:27 -08:00
Jason Mitchell dc68c2c265 Fix end portal w/ Shaders 2026-01-30 18:10:27 -08:00
Jason Mitchell 51533a81ec Misc Shaderpack loading fixes (#1343) 2026-01-30 14:53:41 -08:00
Eclipse-Sol 90eabb5d40 Add hardcoded entities and player_cape (#1327) 2026-01-30 14:53:26 -08:00
sisyphussyandJason Mitchell 74843cb1f9 Glc redirects (#1340)
Co-authored-by: Jason Mitchell <[email protected]>
2026-01-30 14:50:54 -08:00
Death Fuel 5e0344a529 remove unnecessary resource refresh (#1342) 2026-01-30 14:40:51 -08:00
Jason Mitchell 3cdd934987 First pass at setup/begin pass support (#1335) 2026-01-29 07:53:04 -08:00
Léa Gris 9d90ff137c fix(render): adapt hodgepodge fixBottomFaceUV (#1334) 2026-01-28 10:55:53 -08:00
Jason Mitchell bee9541797 Shadow Compute Shaders (#1333) 2026-01-28 00:03:04 -08:00
Jason Mitchell b75a5d8f7d Ya that won't work (#1332) 2026-01-27 15:32:42 -08:00
Jason Mitchell 8d3ab41c53 Use entity position instead of camera pos (#1330) 2026-01-26 22:19:54 -08:00
Jason Mitchell 48d032e654 Tweaks (#1329) 2026-01-26 21:08:09 -08:00
sisyphussy 1968914582 Fix hud flickering (#1325) 2026-01-26 10:19:49 -08:00
Guus Waals a70bd76ff3 Fix deadlock in CTMUtils (#1189) 2026-01-26 10:08:32 -08:00
mist475 db919b5f37 add biomeDictionary and lotr compat to BiomeUniforms (#1324) 2026-01-26 09:58:08 -08:00
MalTeeez cde47ea423 Add option to disable f3 additions (#1308) 2026-01-26 09:56:11 -08:00
Jason Mitchell 5ef6cb11c0 Don't double check infinite bounds (#1321) 2026-01-25 21:13:14 -08:00
Eclipse-Sol b7015bf10e Adds "name_tag" feature (#1318) 2026-01-25 20:00:49 -08:00
Jason Mitchell 46602ab921 Chunk Thread Saftey (#1320) 2026-01-25 19:58:33 -08:00
Jason Mitchell 63e9fa0df1 Dynamic Lights Improvements (#1319) 2026-01-25 19:07:11 -08:00
Eclipse-Sol dcea970a77 Various Shader Fixes (#1315) 2026-01-25 16:56:54 -08:00
Jason Mitchell b29240d6da Use the proper blockAccess on the main thread (#1317) 2026-01-25 16:55:45 -08:00
Jason Mitchell 9d5a02ed21 Optimize TileEntities (#1314) 2026-01-25 10:54:45 -08:00
Jason Mitchell b454483aae Add a nvidia workarounds from celeritas (#1286) 2026-01-24 18:52:52 -08:00
Jason Mitchell 72b13543c6 AABB Caching (#1309) 2026-01-24 18:52:22 -08:00
Jason Mitchell 36d98fcb22 Fix currentRenderedItemId for ItemBlocks (#1307) 2026-01-24 12:43:03 -08:00
Jason Mitchell 44c5b9617a Lighting fixes (#1306) 2026-01-24 12:23:59 -08:00
Kotmatross f3f1677db8 [Shaders] Fix NTM:Space sunset not rendering {2.0 regression} (#1275) 2026-01-24 19:47:30 +00:00
Jason Mitchell d396b611ad Buffer fixes (#1304) 2026-01-24 11:30:05 -08:00
Jason Mitchell 08f4c0f9db Make feature flag defines available in shader.properties preprocessing (#1303) 2026-01-24 10:10:13 -08:00
Eclipse-Sol 50b0d22dc2 Fix entity material handling. (#1298) 2026-01-23 20:24:27 -08:00
Jason Mitchell 7fed54264e No more OpenGLHelper (#1297) 2026-01-23 19:48:52 -08:00
embeddedt be87401be6 Improve behavior of Celeritas-based lighting pipeline 2026-01-23 19:37:57 -08:00
Jason Mitchell 94254006df Properly cleanup (#1294) 2026-01-23 18:19:46 -08:00
Jason Mitchell f79774df65 Respect shader render layer overrides (#1293) 2026-01-23 16:43:01 -08:00
Eclipse-Sol 2f2fc22df3 Add support for dimension.properties (#1283) 2026-01-22 19:17:16 -08:00
Jason Mitchell 26300bbb1b Celeritas Smooth Lighting is now default and working. UseSeparateAO, Emissives, and oldLighting=false now work. 2026-01-22 16:32:15 -08:00
Jason Mitchell 88e4d2fd6c Use Separate AO & SmoothLightPipeline 2026-01-22 16:32:15 -08:00
Jason Mitchell bb52476d27 Custom images, textures, SSBO, and ShaderPack/ShaderProperties backports 2026-01-22 16:32:15 -08:00
Jason Mitchell 6d60477b93 Actually allocate the (minimal) display lists so we stop clobbering the hand renderer on shader reload (#1278) 2026-01-19 13:05:27 -08:00
Jason MitchellandEclipse-Sol 362724610c Add Various Features (#1209) (#1277)
Co-authored-by: Eclipse-Sol <[email protected]>
2026-01-19 13:03:56 -08:00
Jason Mitchell ea4a3cdf0b Fix a race condition (#1273) 2026-01-16 16:46:36 -08:00
Jason Mitchell 65959268d0 Support glCallLists (#1265) 2026-01-13 10:41:09 -08:00
Jason Mitchell 58d820cd7e Fix OSX F3 crash
Fixes #1256
2026-01-13 09:37:28 -08:00
Death Fuel 685d68bd9c Improve glyph replacement logic (#1247) 2026-01-12 15:17:20 -08:00
Jason MitchellandCaedis ad63d2d62c Dynamic light improvements (#1255)
Co-authored-by: Caedis <[email protected]>
2026-01-10 23:50:32 -08:00
Jason Mitchell d2730ccca8 Better video settings search (#1254) 2026-01-10 21:25:03 -08:00
Jason Mitchell e9257b8739 Fixes (#1251) 2026-01-10 15:20:19 -08:00
Jason Mitchell 3984225faa Better OSX J8 Support (#1248) 2026-01-09 12:58:42 -08:00
Jason Mitchell 52db6b56d6 Fix GLSL 120 support (#1243) 2026-01-08 21:34:40 -08:00
Jason Mitchell 34bfe513f1 Maybe less deadlock-y (#1241) 2026-01-08 20:53:32 -08:00
Jason Mitchell 42d7ed58aa 2.0.0 Alpha1 Fixes (#1240) 2026-01-08 19:26:56 -08:00
Jason Mitchell 9a4f0f9b99 Adapt some Beddium features & add FPS Cap info 2026-01-07 13:22:16 -08:00
Jason Mitchell be90a01725 Angelica 2.0
* GLStateManagerService & RenderSystemService
* Wire up Celeritas
* Iris working
* Dynamic lights working
* Goodbye Sodium 0.2
* Add Multi-Threading for check meshing again
2026-01-07 13:22:16 -08:00
Jason Mitchell e5e8250d44 JVMDG 2026-01-07 13:22:16 -08:00
Wilhelm Schuster 062a03ffc2 Add more menu backgrounds (#1225) 2026-01-07 12:46:33 -08:00
Jason Mitchell 9f5afaaec3 Better Splash support (#1220) 2026-01-05 10:24:12 -08:00
Death Fuel b05f17a477 Disable custom fonts with GraphicsEnvironment.isHeadless() (#1218)
* disable custom fonts with GraphicsEnvironment.isHeadless()
2026-01-04 10:19:17 -08:00
Death Fuel 57caf08212 remove a horizontal shift (#1216) 2026-01-03 13:34:23 -08:00
Jason Mitchell 085ec79c21 Set defaults once per TE pass instead of once per TE (#1213) 2026-01-03 12:46:40 -08:00
Wilhelm Schuster 38641268ae Random menu backgrounds (#1217) 2026-01-03 12:01:48 -08:00
Jason Mitchell fe8e723638 Update 000-report-bug.yml 2025-12-31 22:35:40 -08:00
Jason Mitchell 16debfd518 Move EntityID shader mixin to shaders, and optimize (#1208) 2025-12-29 18:23:48 -08:00
Jason Mitchell 8cfc3e1f4a Why were these bypassing GLSM? (#1207) 2025-12-28 22:42:39 -05:00
Eclipse-Sol 2c808fae43 Update entity.properties formatting (#1197)
* Update entity.properties formatting

1.7.10 doesn't have namespaces like modern does, this code updates this so that Angelica can handle names such as XPOrb or Creeper.

* Allows shaders to target Lightning Bolts

Lightning bolts within 1.7.10 are not registered, this allows shader devs to target the lightning bolt like it does in modern.

* Additional fixes

* Adds back getEntityId as a fallback
2025-12-27 09:04:37 -08:00
Eclipse-Sol 1649c3c0c6 Adds entity_flame ID to Angelic (#1202) 2025-12-26 13:05:08 -08:00
Jason Mitchell b84286ba3b Nvidia test fix (#1201)
confirmed working in #meta-dev (nvidia/windows 11)
2025-12-25 13:36:19 -08:00
Jason Mitchell ee6c79802a Display List Overhaul (#1200) 2025-12-24 20:30:48 -08:00
Jason Mitchell d3366ad31a Update Buildscript (#1199) 2025-12-23 19:56:48 -08:00
Jason Mitchell 92b6dcc010 Texture cache fixes (#1198) 2025-12-23 17:38:52 -08:00
Jason Mitchell 89132f3ef9 Parallel shader transformation and use Transformer instead of Utils (#1191) 2025-12-23 09:11:32 -08:00
Eclipse-Sol f0d45b0d62 Fix metadata parsing by removing space in split (#1196) 2025-12-23 01:53:31 +00:00
Jason Mitchell 173d986a5b Add a test for the server side texture cache fix (#1194) 2025-12-21 12:14:53 -08:00
mist475 473a690054 fix #1190: remove remap = false from GuiIngameForge (#1192) 2025-12-21 10:34:01 -08:00
sisyphussy 2515b3520f Always delete texture parameter cache (#1193) 2025-12-21 10:33:44 -08:00
glowredman a32f9ca244 Only catch Exceptions not Errors (#1186) 2025-12-21 14:14:50 +01:00
Jason Mitchell 941fc88484 Shader boot fix + more DSA (#1184) 2025-12-16 16:54:50 -08:00
Creeper-banner 4106dd3865 Fix broken text rendering after certain characters (#1178)
* Font render fix

* re-fix

* Update fix for consistency
2025-12-14 07:10:12 -08:00
Jason Mitchell 61f6aa19a8 glDrawBuffers Support 2025-12-09 18:46:47 -08:00
Jason Mitchell 77875f7f91 Stop recording normals... we're already baking them into a VBO 2025-12-08 15:28:07 -08:00
Jason Mitchell 241c32def1 Add some transformer exclusions 2025-12-08 14:57:27 -08:00
sisyphussy a8107f97e8 Add VAO's (#1126) 2025-12-07 16:51:32 -08:00
Death FuelandJason Mitchell 8bec433699 GT5 custom glyph handling and visual fixes (#1148)
Co-authored-by: Jason Mitchell <[email protected]>
2025-12-06 09:48:03 -08:00
Kotmatross 2d39fb2397 [BCF] Fix z-fighting on GT ores 2: here we go again edition (#1161) 2025-12-06 08:17:26 -08:00
Jason Mitchell cfd8eb1411 fix compatability profile detection (#1159) 2025-12-05 17:01:20 -08:00
Jason Mitchell 59c270a5b9 glFrontFace, glHint, and glBlendColor (#1156) 2025-12-05 16:11:04 -08:00
Jason Mitchell 87ac03281c Add clear depth in display lists 2025-12-04 09:21:22 -08:00
Jason Mitchell 36b82fa2ce Update README.MD 2025-12-03 16:01:26 -08:00
Jason Mitchell 2fc2e2e38d Fix some small things
* Bump nhlib dep due to crash when Iris is disabled
* Use jabel for tests
* use joml isIdentity
* remove Integer usage
2025-12-03 10:54:20 -08:00
Jason Mitchell 33de1de9c4 Add display list compilation/optimization (#1141) 2025-12-02 21:43:17 -08:00
Jason Mitchell 55811b9d7b Set some defaults for tile entity rendering: (#1144) 2025-12-02 09:54:48 -08:00
Alexdoru a10d92f52e [Memory-opti:fix leak] Fix world leak in MixinRenderBlockFluid (#1131) 2025-11-30 10:26:49 -08:00
Christoffer Hjalmarsson 7d2fe12ce9 Fix PBR atlas failing to load all textures (#1132) 2025-11-30 10:26:09 -08:00
Death Fuel 006ded801e Font config UI improvements (#1128) 2025-11-30 10:25:21 -08:00
Alexdoru 03afd6939e Revert "limit the amount of dropped items rendered exactly to the config value (#973)" (#1125)
This reverts commit 891715b113.
2025-11-19 19:41:29 +01:00
sisyphussy adc5421e00 Optimize CloudRenderer (#1123) 2025-11-18 09:38:27 -08:00
sisyphussy dfe60e4b3e Optimize hud caching (#1103) 2025-11-17 19:52:23 +00:00
MalTeeez 72c6cdfa60 Disable conflicting mixins when DragonAPI is present (#1119)
* Exclude dapi from problematic mixins

* Don't force hodgepodge at runtime
2025-11-15 18:27:44 -05:00
Nikita Manchuk c5daea86f8 Fix: entity/item textures and lighting break with shaders when name tags render (batched font GL state) (#1091) 2025-11-10 08:57:13 -08:00
Kotmatross f8958ee990 [BCF] Fix z-fighting on GT ores (#1113) 2025-11-09 16:19:04 -08:00
sisyphussy 073260060b Fix GLSM display list (#1110) 2025-11-08 19:20:20 -08:00
Jason Mitchell 771fee124d Fall back to display lists if not using VBOs 2025-11-08 13:05:37 -08:00
NealDeal34 680285bf54 Update zh_CN.lang (#1036) 2025-11-08 10:19:48 -08:00
Tomasz Sobczyk df8784536e Use separate queue and workers for chunk renders that can block and wait for the main thread. Increase number of renders done on main thread to 16. (#1084) 2025-11-07 15:11:24 -08:00
KotmatrossandJason Mitchell c8991d810c Port FIX_BLOCK_CRACK from FalseTweaks 2 (#1023)
Co-authored-by: Jason Mitchell <[email protected]>
2025-11-07 15:07:04 -08:00
Alexdoru e3b02642ac split AngelicaRedirector from SodiumBlockTransform (#1018) 2025-11-07 14:49:46 -08:00
ALongStringOfNumbers 2759dd6689 Increase Scroll Speed in Settings GUIs (#1106) 2025-11-07 14:48:09 -08:00
Kotmatross 996dbaef2c [Shaders] Basic compatibility with NTM:Space skybox & more (#1096) 2025-11-07 14:44:38 -08:00
Jason Mitchell 72ca675c93 Uniform Additions and fixes (#1102) 2025-11-07 14:39:10 -08:00
sisyphussy e6e230e270 Add more VAO tests (#1093) 2025-11-07 19:42:05 +00:00
ALongStringOfNumbers 43d7282ba5 Set maxShiftBy to fix some log warnings (#1105) 2025-11-07 17:47:16 +00:00
ah-OOG-ah 4b2d57a32d Update model API (#842)
* Bump GTNHLib

* Change test block's properties

This makes it easier to test the block overlay

* Update VanillaModels.java

# Conflicts:
#	src/main/java/com/gtnewhorizons/angelica/models/VanillaModels.java

* Revert rename

* Rename models

* Sledgehammer out removed abstractions

* Switch to ModelISBRH

* Replace old models

With a single new and interesting model!

* Adapt to GTNHLib

* Remove dead code

* Fix JSON model detection + remove dead code

* Remove direct model renderer

* yet more yote

* Remove ColorABGR

* Remove unused line methods

* Yeet color fully

* publicize nextLong

Technically you don't *need* this on Java 8, but it silences a warning and doesn't break anything so 🤷

* yoten

* Register Angelica for automatic texture loading

* Remove TX-Loader dep

* Make the list mutable

* Remove rebase mistake

* Bump BS + deps
2025-11-06 17:40:45 +00:00
Darren Eberly 06bf71126f Add several missing built-in uniforms (#1101) 2025-11-05 15:38:57 -08:00
Darren Eberly 4c0f2f2685 Disable hardcoded custom uniforms by default 2025-11-05 12:25:18 -08:00
Jason Mitchell 78334717e7 Fix TAA:
* Return an immutable view of the underlying camera position to avoid mutating it
* Update Camera Uniforms to utilize the view instead of mutating in place
2025-11-05 09:59:47 -08:00
MalTeeez a77765a2c9 Allow avoiding other mods spash screen handlers (#1080) 2025-10-31 16:06:28 -07:00
sisyphussy 1a9fe45ee9 Add VAO test (#1089) 2025-10-31 10:10:01 -07:00
Jason Mitchell 21ef5905c8 Roll back some of the hacks (#1085) 2025-10-30 20:50:43 -07:00
ABKQPO 5b67eaa474 Quick fix PBR Resourcepack loader error (#1043) 2025-10-29 08:01:52 -07:00
SuperSoupr c9d59c3b90 Allow overriding of blend function in batching font renderer (#1075) 2025-10-29 07:59:27 -07:00
Death Fuel fa7ff74fec make an exception for the splash screen (#1069) 2025-10-29 07:57:41 -07:00
Kotmatross a34a3ebd39 Fix missing depth buffer writing before GUI rendering (#1073) 2025-10-29 07:56:45 -07:00
Nikita Manchuk 2e7476d287 render: set frustum position before BE culling (#1077) 2025-10-29 07:23:25 -07:00
Death Fuel 3244071012 font shader changes (#1071) 2025-10-24 14:44:32 -07:00
DarkShadow44 7035dbde02 Rework ANGELICA_VERSION into an integer (#873) 2025-10-22 01:19:15 +00:00
sisyphussy 97ae04c2fa Fix CME (#1008) 2025-10-20 14:38:30 -07:00
sisyphussy e7fa7f62d0 Fix framebuffer depth not clearing (#1051) 2025-10-20 14:36:02 -07:00
Wilhelm Schuster ea39712749 Add null check for zoom reset (#1061) 2025-10-20 14:35:29 -07:00
Death Fuel 66dd3eaa94 Custom/Smooth Font follow-up (#1040) 2025-10-20 14:35:06 -07:00
ah-OOG-ah 270697cd10 Refactor vendor detection (#1049)
* Refactor vendor detection

Only one vendor can be active at any given time, so make it an enum.

* lowercase vendor string
2025-10-13 15:48:21 -07:00
sisyphussy 2b53a851ef Fix intel build tests (#1048) 2025-10-13 10:31:48 -07:00
Jason Mitchell 34b6efde7b Maybe fix TAA (#1047) 2025-10-12 17:40:41 -07:00
Jason Mitchell 86edb721da GLSM updates (#1046) 2025-10-12 14:51:56 -07:00
Kotmatross 39c5f4bf7b Fix missing GL20 in cstPoolParser (#1042) 2025-10-09 12:26:55 -04:00
Death Fuel 5dc54bb1da remove implicit float cast (#1037) 2025-10-05 05:03:50 -07:00
Death Fuel 7924769ab1 Custom/Smooth Font (#1017) 2025-10-04 11:20:38 -07:00
sisyphussy 8afe2e2ccf Optimize in-world item rendering (#1034) 2025-10-01 09:05:06 -07:00
Wilhelm Schuster e8dd60e088 Check if module is enabled before resetting zoom (#1032) 2025-09-28 09:01:23 -07:00
Kotmatross 9a621405ba Fix Tileentities not casting shadows (#1024) 2025-09-26 12:04:46 -07:00
slprime 45a677030d Disabled force unicode (#1029) 2025-09-26 09:59:08 -07:00
Wilhelm Schuster 4d531022d2 Improve zoom key handling (reset on GUI enter and compatibility with mouse buttons) (#1016) 2025-09-26 09:41:08 -07:00
Pedro Ortiz Bledow 48ba2160ad Fix fast clouds rendering with setting off after game restart (#1028) 2025-09-26 13:04:47 +02:00
Eldrinn-Elantey 334ec81f9b Font rendering: configurable shadow & glyph fix (#1011) 2025-09-03 08:53:39 -07:00
Alexdoru 86c726e50b Revert "Port FIX_BLOCK_CRACK from FalseTweaks (#999)" (#1005)
This reverts commit dce5013ffb.
2025-08-16 19:09:18 -07:00
AlexdoruandJason Mitchell e6d778dad3 ASM Housekeeping (#1003)
Co-authored-by: Jason Mitchell <[email protected]>
2025-08-16 17:29:50 -07:00
Kotmatross dce5013ffb Port FIX_BLOCK_CRACK from FalseTweaks (#999) 2025-08-16 22:10:55 +00:00
glowredman 6eef63619c Update BatchingFontRenderer.java (#1002) 2025-08-10 22:27:29 +02:00
Alexdoru a8153fa0f7 remove access transformer to invoke EntityRenderer#getNightVisionBrightness (#1001) 2025-08-10 16:31:30 +00:00
Niclas Klugmann 49c04cf776 German translation (#997) 2025-07-27 20:02:26 +07:00
Alexdoru 85b0277a66 use EnumChatFormatting and not Realms enum to avoid crash (#996) 2025-07-21 10:59:04 +02:00
Alexdoru 0525b31262 Cache Tessellator#instance in local var (#995) 2025-07-18 12:44:03 -07:00
boubou19 fdb2053c50 Speed up BlockError event registration (#993) 2025-07-17 20:38:13 +02:00
Alexdoru 31abbcce32 Convert to new IMixins and MixinsBuilder system (#991) 2025-07-15 08:54:06 -07:00
063b2242e8 Initial FluidLogged compat (#985)
* Initial FluidLogged compat

* FluidLogged works(probably mostly)

* Make FluidLogged optional

* Remove a leftover print

* Fix fluidlogged fluids rendering incorrectly with shaders on

* Rmemove unused code

* Cleanup unused imports

---------

Co-authored-by: embeddedt <[email protected]>
Co-authored-by: Jason Mitchell <[email protected]>
2025-07-09 10:31:45 -04:00
Rad 577f905dc5 Update README.MD (#981) 2025-07-06 13:56:20 -07:00
Jason MitchellandAlexdoru 071d2d4a39 Add a guard to only init once (#984)
Co-authored-by: Alexdoru <[email protected]>
2025-07-01 10:33:49 -07:00
Alexdoru 891715b113 limit the amount of dropped items rendered exactly to the config value (#973) 2025-06-16 07:55:28 +02:00
jss2a98aj 30a35ef25e Misc. CTM resource tweaks 2025-06-13 18:04:31 -07:00
jss2a98aj 33453b3b8c Fix crash with OpenAutism
Brandyyn says this fixes the crash but I have not tested it myself.
2025-06-13 18:04:31 -07:00
jss2a98aj 62e699f6d0 Remove unneeded debug print 2025-06-13 18:04:31 -07:00
Jason Mitchell f107d173b7 Stop loading HoloInventory too early in the compat class, which was causing fake fluids to not render properly. 2025-06-09 14:22:12 -07:00
glowredman d0948b36f3 No longer use Reflection for SplashProgress.fontRenderer (#966)
* Access SplashProgress font renderer via mixins

* Use AT
2025-06-07 12:07:14 +02:00
YannickMG ae1211f280 Battlegear 2 for Backhand compat 2025-05-31 08:01:28 -07:00
David Lindström 3d76cb3073 Use instanceof instead of direct cast to protect against scenarios where mods like FMB use the same rendering code for world, inventory and preview, where the two latter happens in passes that are not rendered using a CapturingTesselator 2025-05-27 14:10:07 -07:00
kotmatross28729 45fb120223 Fix COLOR_BUFFER_BIT leak in ShaderPackScreen 2025-05-25 08:25:59 -07:00
Jason Mitchell d7a196eb5c Use invokeExact instead of invoke 2025-05-25 08:25:05 -07:00
Jason Mitchell 4d53e2af9b Holoinventory compat via reflection 2025-05-25 08:25:05 -07:00
Jason Mitchell cb6336a365 Backhand Compat via Reflection 2025-05-25 08:25:05 -07:00
Jason Mitchell 5095021e0e Capture shader outline 2025-05-16 18:08:27 -07:00
Caedis f88ecbf68d Replace Baubles with Baubles Expanded (#949) 2025-05-13 10:26:50 -04:00
Darren Eberly 7da9b9eb1c Compat for security craft (#948) 2025-05-12 23:34:15 -04:00
Pxx500 02c394108f enable ctm, disable everything unnecessary 2025-05-05 12:44:46 -07:00
Fabian Maurer 720aaca1b7 Add functionality to fake blockId for shaders 2025-04-24 14:11:24 -07:00
Midnight145 1e71b1c4d8 liteloader docs update 2025-04-17 17:41:58 -07:00
くぁーりぃ df4c423e93 fix config load (#914) 2025-04-07 19:10:39 +00:00
JuliaandJason Mitchell 78e0074e5a Apply linear filter to unifont glyphs at odd scale factors (#907)
* Apply linear filter to unifont glyphs at odd scale factors

* Prevent glyph texture bleeding by adjusting UV coordinates with a slight offset

* Tiny bit of tuning

---------

Co-authored-by: Jason Mitchell <[email protected]>
2025-04-07 17:37:46 +02:00
くぁーりぃ 0350ea2cb6 fix stencil buffer does not exist (#912) 2025-03-20 07:53:27 -07:00
Darren Eberly bed724ba59 Support for custom uniforms (#902)
* wip backport of custom uniforms

* Functioning custom uniforms maybe?

* Workon separating dynamic/non-dynamic uniforms and making variables available to custom uniforms (currently the JVM dies horribly)

* wip

* It no longer crashes horrifically

* star imports
2025-03-18 10:04:31 -07:00
Jason Mitchell 6fa973dbc8 Adds two new overloads (#906) 2025-03-13 08:24:57 -07:00
RecursivePineapple c4ad460f34 Update (#899) 2025-03-09 23:04:46 +00:00
Glease 2a8404c6c2 add an API to retrieve world instance from WorldSlice (#897) 2025-03-08 23:00:58 -08:00
ah-OOG-ah 108db9031b Add an option to disable terrain fog (#896)
* Add an option to disable terrain fog

* forgot a remap = false
2025-03-09 05:38:30 +00:00
amyandJason Mitchell d6d8a5dad6 Catch CancellationException while building chunks (#889)
Co-authored-by: Jason Mitchell <[email protected]>
2025-03-08 20:45:10 -08:00
RecursivePineappleandJason Mitchell ad2b73edf9 Fix hologlasses crash (#891)
Co-authored-by: Jason Mitchell <[email protected]>
2025-03-08 20:44:36 -08:00
glowredman bb5526598e Various Mixin-related Fixes (#890)
* Update deps

* Remove dead code

* Add missing `@Override` annotations

* Fix generics

* Add `serialVersionUID`s

* Address deprecation warnings

* Use `@WrapWithCondition` v2

* Misc cleanup

* Use AccessTransformers if possible

* Fix mixin conflicts

* Add `@Mutable` annotations

* Fix injection targets

* Update deps
2025-03-08 20:41:47 -08:00
RecursivePineapple 611bbf02c8 Optimize NEI rendering 2025-02-28 11:32:26 -08:00
OBlankenship ca16036604 Update GTNHLib dependency version in README (#885) 2025-02-27 09:22:04 +01:00
Caedis f118211257 Fix IC2 universal cell rendering w/offhand (#876) 2025-02-18 10:49:29 -08:00
RecursivePineapple 81d03ea552 Fix PBR specular & normal textures getting ignored (#874)
* Fix PBR textures not loading

- Stack was being overfilled by MemoryStack
- Added tons of logging for ignored important exceptions
- Added missing interface on mixin (should it be moved to gtnhlib?)

* Move PBR debug to angelica config

* Free malloc'd memory
2025-02-18 18:34:38 +00:00
RecursivePineapple 67c8628aeb Fix a handful of broken animations (#868)
* Fix warning

* Improve animated sprite tracking

* Fix NPE in animation code

* Fix animations for abnormally rendered items

* Swap Stack for ArrayDeque
2025-02-18 18:28:54 +00:00
embeddedt f9b9873637 Avoid checking frustum visibility of infinite bounding boxes 2025-02-18 10:24:09 -08:00
DarkShadow44 c66bf8658e Fix issue with dynamic lights world mixin not respecting opaque blocks (#872) 2025-02-17 10:36:34 -06:00
DarkShadow44 052824017d Fix crash when keycode is negative (#871) 2025-02-16 21:43:15 +00:00
Caedis 6a5d914a43 add offhand support via Backhand (up required version to 1.6.9) (#859) 2025-02-04 12:41:47 -05:00
Calvin Reveraster 208373deaa Fix any dimension without a sky getting flagged as the nether (#857)
* fix crash when connected textures are disabled, but custom colors are enabled.

* Dimension Check Fix

Dimension check set any dimension with no sky as the nether; this includes the end, and several custom dims such as Witchery's mirror dim, etc.
2025-02-01 09:18:29 -08:00
TotallyNotOndre f22a3f612b Fix slider dragging in iris options (#858) 2025-02-01 09:17:26 -08:00
TotallyNotOndre 9ff1015d19 Fix shadow render distance reset to 32 (#856) 2025-01-31 11:18:09 -08:00
Calvin Reveraster 0023fe3da2 fix crash when connected textures are disabled, but custom colors are enabled. (#855) 2025-01-29 08:19:50 -08:00
Raven Szewczyk 7e2399714c Use GTNHLib MemoryUtils instead of the builtin compat ones (#853) 2025-01-26 11:20:43 -08:00
George Paton 9029182353 Fix Hodgepodge animation speedup breaking animated textures (#850) 2025-01-25 15:34:51 -08:00
Caedis e6039691b5 Remove forced even unicode gui scaling (#840) 2025-01-15 14:39:21 -06:00
paulzzh 5db1edba33 fix MC-76356 Bold unicode characters appear doubled (#834) 2025-01-05 15:24:16 +00:00
Martin Robertz d450461726 update bs + deps (#823) 2025-01-04 13:50:46 -08:00
embeddedt 95f8afc0f3 Remove use of empty build tasks, submit empty data directly to result queue (#821) 2024-12-27 21:39:05 -08:00
Caedis 19635e20ec Disable optimizeInWorldItemRendering by default for now (#820) 2024-12-25 23:25:42 -06:00
BucketBrigade ead4e11376 Expose texture updates to API (#805)
* Expose texture updates to API

* Expose for blocks as well

* Fix mistake

* Fixed API
2024-12-19 19:04:24 -08:00
FM Bellomy b0ceb5306a the most boring typo PR of all time (#810) 2024-12-19 13:25:56 -08:00
embeddedt 99a81369f0 fix origin weirdness (#799) 2024-12-17 10:09:22 -08:00
nshepperd e2ee822948 Only clear the translucency sorting render queue when we're not rendering shadows. (#798) 2024-12-16 13:30:20 -08:00
nshepperd 9fe7e800f6 Remove broken reflection in ChunkBufferSorter. (#797) 2024-12-16 21:11:05 +00:00
embeddedt debfcdfda0 Properly prevent block face culling when TS is active (#796) 2024-12-16 13:07:00 -08:00
embeddedt df662188f4 Fix terrain rendering incorrectly when far from origin (#790) 2024-12-13 18:14:00 +00:00
embeddedt 842916405f Fix rebuild check being wrong when shaders are on (#788) 2024-12-13 16:55:58 +00:00
embeddedt 09afe81290 Fix chunk render manager state not swapping, causing lower render distance with shaders on 2024-12-13 08:52:32 -08:00
Caedis 292809d8e8 Actually fix xaero's crosshair (#781) 2024-12-11 21:50:04 +00:00
Caedis 47503ce254 Fix invisible crosshair with Xaero's Minimap (#775) 2024-12-11 16:32:49 -05:00
ah-OOG-ah f738adbdef Frametime exploration (#742)
* Sleep before swap

* Add a config

* I think this is slightly less jittery
2024-12-06 09:09:26 -08:00
Alexdoru 70d15f2383 Set render distance for mob inside mod spawner to 16 blocks (#761)
* set render distance for mob inside mod spawner to 16 blocks

* add config in angelica

* add slider in video setting menu
2024-12-02 15:20:44 -10:00
kurrycatandDarren Eberly d66b5577f4 add missing GL calls in GLStateManager (#767)
Co-authored-by: Darren Eberly <[email protected]>
2024-12-02 09:12:44 -05:00
ah-OOG-ah e293f12fb8 Refresh Notfine options on world load (#760) 2024-12-01 00:03:21 +00:00
kurrycat b69eca6749 add missing Pipeline::syncProgram for glCallList (#762) 2024-11-30 10:38:00 -10:00
Jason Mitchell 03342f08c6 Update README.MD 2024-11-27 09:03:01 -08:00
ah-OOG-ah b85614f983 Null check (#756) 2024-11-26 22:19:05 +00:00
kurrycat 5afb5d8f5a properly integrate mcpatcherforge connected textures + better grass (#745) 2024-11-25 21:38:01 +00:00
ah-OOG-ah c353c83cf3 Backport MemoryStack to reduce direct buffer allocations (#751)
* Initial MemoryStack backport

* Remove stubs, for now

Will re-add as needed

* Implement mallocInt

* Replace some buffer allocation

* Add mallocFloat

* Replace more uses of direct buffer allocation

* Reorder methods

Fixes a clinit crash and makes it easier to compare to upstream

* Remove another direct buffer creation
2024-11-25 16:26:07 -05:00
Darren Eberly 78072236d2 GLSL 120 Tweaks to Iris Shader Transformation (#743) 2024-11-24 01:04:30 -05:00
Darren Eberly 350fdcd7e4 Fix for Extra Utilities ethereal blocks with connected textures (#746) 2024-11-22 03:22:14 +00:00
Darren Eberly 3d98e57178 Gracefully handle nested display list compilations in GLSM (#744) 2024-11-21 14:26:40 -08:00
Jason Mitchell 55c1786811 Update README.MD 2024-11-21 11:13:55 -08:00
Robert 356d826387 non silly pr title [ci skip] (#728) 2024-11-21 10:56:13 -08:00
Darren Eberly c34d8548a5 Item Renderer Optimization (#741) 2024-11-20 17:22:07 -05:00
Kotmatross 81a000af75 Backport F3 crosshair directions (#740)
* Backport F3 crosshair directions

* Remove render duplicate
2024-11-20 11:02:54 -05:00
ah-OOG-ahandkurrycat 711c23c722 Add frametime and TPS graphs (#739)
* Track frametimes

* impl rest of frametime graph, missing resize to not go over middle of screen when small

* only show fps graph with alt+f3 like in modern

* Add integrated server TPS reporting

---------

Co-authored-by: kurrycat <[email protected]>
2024-11-20 05:53:24 +00:00
Jason Mitchell 5aa1d504b0 Update README.MD 2024-11-18 00:12:04 -08:00
Jason Mitchell 60ab3b7900 Null check 2024-11-17 08:21:34 -08:00
Alexdoru 912e0e83b8 fix ArrayOutOfBounds in F3 debug text handler (#736) 2024-11-16 20:25:31 -08:00
Jason Mitchell 104eda0b51 Handle more incompatible mods (#735) 2024-11-16 19:23:39 +00:00
Alexdoruandkurrycat 7fb8cde66d Zoom (#724)
Co-authored-by: kurrycat <[email protected]>
2024-11-08 09:00:05 -08:00
kurrycat 0e4421f2ce fix wrong mixin remap values (#726) 2024-11-07 15:51:18 -08:00
Darren EberlyandAlexdoru 3cf3d096fd New Compat System for ASM Transformations + Immersive Engineering patches (#719)
Co-authored-by: Alexdoru <[email protected]>
2024-11-06 16:59:43 -08:00
Darren Eberly ffa1193dd2 Better ANTLR error handling for GLSL transformations (#715) 2024-11-01 17:40:34 -07:00
kurrycat d180023469 Fix entity render (#707) 2024-10-31 13:36:24 -07:00
Darren Eberly 762275a6da Cursor based positioning for shader setting tooltips (#711) 2024-10-31 16:31:33 -04:00
ah-OOG-ah 0e66bcf42f Fix inverted config (#710) 2024-10-31 19:59:17 +00:00
TotallyNotOndre 979ad344a1 Show tooltips for shader options (#705)
* Fix tooltiops

* Foolproof
2024-10-31 16:03:52 +00:00
Darren Eberly 5f328e9b57 Add ASM for handling field level tessellator usage, and also Stacks on Stacks compatibility (#703)
* Add new FieldLevelTessellator and StacksOnStacks ASM transformers

* star imports
2024-10-31 01:08:15 -04:00
Jason Mitchell 2dba62bf20 Update README.MD 2024-10-30 18:05:34 -07:00
kurrycat 0fd4d457e2 implement Iris ShadowRenderer 2024-10-30 14:42:16 -07:00
ah-OOG-ah b56e803622 Add a config to the total world time patch (#701)
* Add a config to the total world time patch

Shaders will still desync from time of day, but only when the (default off) setting is enabled.

* Namespace the configs
2024-10-30 12:47:10 -07:00
Caedis 3ab965ded7 Add realtime dynamic lights mode with no delay (#694)
Fancy changed to 50ms
Added config to force dynamic lights even when shaders are active
2024-10-30 14:45:03 -04:00
Jason Mitchell 538b38898c "Fix" world time.... (#693) 2024-10-29 20:22:24 -07:00
Jason Mitchell e43cd6f18e Update 000-report-bug.yml 2024-10-29 19:24:47 -07:00
Darren Eberly 38285087c9 Forcibly disable separateAo 2024-10-29 16:26:10 -07:00
Darren Eberly deb6c2b6e5 Add an IS_ANGELICA and ANGELICA_VERSION define for shaders 2024-10-29 16:24:48 -07:00
Darren Eberly e11985a913 Handle auto enablement of texture LOD extension for GLSL 120 (#684)
* Handle auto enablement of texture LOD extension for GLSL 120

* Add some more clear comments for random hacks

* Remove extraneous semicolon
2024-10-29 16:22:57 -07:00
Jason Mitchell 4bbf39eb4d null guard 2024-10-28 21:22:41 -07:00
Darren Eberly 8c90f79c17 Add reserved keywords and replace GLSLPreParser with regex (#683)
* Add reserved keywords and replace GLSLPreParser with regex

* Add a newline to the version directive in patched shader output

* Only process reserved keywords on GLSL < 400

* Better reserved keyword handling
2024-10-28 16:21:05 -07:00
kurrycat e4e657846d implement Iris HandRenderer (#681) 2024-10-28 16:20:00 -07:00
Darren Eberly 2dace708b4 Get frame start time properly for Iris (#682) 2024-10-28 11:12:57 -07:00
Darren Eberly 1df1ec3530 Conversion to glsl-transformation-lib (#680)
* Initial conversion to glsl-transformation-lib

* compatibility transformer

* Add taumc maven repo for glsl-transformation-lib

* Add credits for glsl-transformation-lib

* Remove extra storage drawers dependency

* Enable shaders by default

* Update issue templates
2024-10-27 21:17:29 -07:00
kurrycat d96ac28043 fix destroy block animation like 1.12 (#679) 2024-10-26 16:48:39 -07:00
kurrycat 72c13cff67 add correct pipeline phase on block destroy animation 2024-10-26 16:44:18 -07:00
kurrycat f233ba65e3 add syncProgram call to glDrawElements + glBegin 2024-10-26 13:47:26 -07:00
kurrycat c0d636d4f7 fix entities being rendered completely black 2024-10-26 12:10:52 -07:00
RecursivePineappleandDarren Eberly bd5cd350c3 Replace BlockError mixin with event handler (#671)
* Replace BlockError mixin with event handler

Something is calling TextureMap.registerIcons before preInit() sets up
the BlockError reference. While adding a null check to the mixin would
also fix this, a mixin isn't needed here since forge exposes an event
for this purpose.

* Add client sideonly for texture stitch event

---------

Co-authored-by: Darren Eberly <[email protected]>
2024-10-22 16:33:11 -04:00
kurrycat 88936d3713 fix horizon rendering before camera transform (#669) 2024-10-21 16:31:44 -04:00
Darren Eberly cf5bf2e2e7 Handle logging of ISBRH exception and multiple exception types 2024-10-21 10:44:52 -07:00
chochem cfd2388c85 add minimal tooltips 2024-10-20 09:47:40 -07:00
Darren Eberly fd78f63f12 Handle FMLRenderAccessLibrary obfuscation properly (#663)
* Handle FMLRenderAccessLibrary obfuscation properly

* Add a comment explaining jankness
2024-10-16 22:35:12 -04:00
AlexdoruandJason Mitchell 6cf119dfee Dynamically modify the render distance for dropped items entities to preserve performance (#653)
* change sodium EntityMixin to use modify arg instead of @inject that cancels all the time

* restore the 16 block render distance for dropped items

* set EntityItem render distance to 32 blocks

* dynamically reduce the render distance for dropped Item entities when there is too many

* Add dropped item limit setting to video settings

Add some missing notfine tooltip entries while I was in there

* set maximum of dropped items to 2048

---------

Co-authored-by: Jason Mitchell <[email protected]>
2024-10-16 08:55:03 -07:00
embeddedtandJason Mitchell 8c5f4d2543 Replace chunk tracker (#661)
* Replace chunk tracker

---------

Co-authored-by: Jason Mitchell <[email protected]>
2024-10-15 22:17:33 -04:00
Caedis 9e1fa7b80f Remove compat with original release of BG2 (#652) 2024-10-14 05:12:12 +00:00
Darren Eberly 6c99872459 Add an error block, and render it in case of NPE in ISBRH (#658)
* Catch and ignore NPE during ISBRH rendering

* Make a fake ErrorBlock

* working block for rendering with no registration

* More suitable texture for BlockError
2024-10-13 14:59:49 -07:00
Jason Mitchell f0809410ee Update 000-report-bug.yml 2024-10-13 10:47:39 -07:00
Jason Mitchell 98299b69d2 Update 000-report-bug.yml 2024-10-13 10:47:00 -07:00
Jason Mitchell fed0aa77c5 Update 000-report-bug.yml 2024-10-13 10:46:23 -07:00
Jason Mitchell f7fb3186c8 Revert back to old behavior
* RFB Plugin loads earlier and can run in both obf and deobf
2024-10-09 18:12:49 -07:00
Alexdoru ab243bb936 fix obfuscation error from last commit D: (#648) 2024-10-09 22:45:03 +02:00
Alexdoru 60cce7ea1d Deal with obfuscation properly (#645)
* make one method to dump the classes instead of copy pasting 6 times

* deal with obfuscation properly in ASM transformers instead of brute forcing both obfuscated and clear names

* remove sorting index on AngelicaTweaker to avoid confusion

* use static final variables for the class names with "."
2024-10-09 08:07:22 -07:00
Alexdoru b837b0571d fix strikethrough line being off by one 2024-10-08 09:47:20 -07:00
Alexdoru 7abc6213f5 only init NotFine's obfuscation helper if at least one transformer is loaded 2024-10-03 15:34:41 -07:00
Alexdoru b46643ae8c use GTNHLib ASMUtil to dump the class files + always dump in dev env 2024-10-03 15:34:41 -07:00
Gleaseandah-OOG-ah e3d1fedd48 replace MixinBlockLiquid with non-mixin implementation (#642)
* replace MixinBlockLiquid with non-mixin implementation

* Update GTNHLib

---------

Co-authored-by: ah-OOG-ah <[email protected]>
2024-09-29 19:25:53 +00:00
Caedis ebcee499eb Fancy Dynamic Lights is now default (#629) 2024-09-08 15:31:51 -05:00
PlayfulPiano ad26b1ad6f Update README.MD - add more links for compatibility (#626)
No links were listed for a couple mod version incompatibilities. they're now listed.
2024-09-04 16:32:45 +00:00
Safixo 73338e3c3e Fix cull state leaking sometimes (#614) 2024-09-02 13:50:53 -07:00
mist475 2c89244fbe Archaicfix branding fix (#621)
* move angelica branding text up if archaicfix is present
2024-09-02 13:50:10 -07:00
Jason Mitchell 991f658819 Add GLSM to transformer exclusions (#612) 2024-08-25 16:51:33 -07:00
ah-OOG-ah 1588c7000d Remove model loading from Angelica (#610) 2024-08-21 08:18:58 -07:00
NealDeal34andMartin Robertz 260d57e308 Update zh_CN.lang (#565)
* Update zh_CN.lang

* Update zh_CN.lang

* Update zh_CN.lang

* Update zh_CN.lang

---------

Co-authored-by: Martin Robertz <[email protected]>
2024-08-17 17:05:00 +02:00
Caedis 3a1d1b03b3 [Dynamic Lights] Add Baubles Support (#595)
* [Dynamic Lights] Add Baubles Support

* Add IDynamicLightProducer
2024-08-15 10:25:06 -07:00
cutiegin 66563f41c8 Update ru_RU.lang (#593)
* Update ru_RU.lang
2024-08-07 07:50:22 -07:00
Unicornbl00d a52adb9190 Make shaders automatically work with modded leaves using the ore dictionary tag treeLeaves if the shader calls for minecraft:leaves 2024-08-06 18:13:07 -07:00
Jason Mitchell 1c6f9aa131 Bump gtnhlib dep 2024-08-06 17:57:02 -07:00
czerwonogrodzki 8c584fed05 Update README.MD 2024-08-05 07:36:05 -07:00
Jason Mitchell 558ea0fe12 Moves CapturingTesselator, JSON Models, and misc utility classes to GTNHlib (#587)
* Moves CapturingTesselator, JSON Models, and misc utility classes to GTNHlib
* Switch to separate source set for mixins - faster incremental builds
2024-08-04 15:41:58 -07:00
Darren EberlyandCaedis 1315d8971a More AO Fixes (#578)
* Only use sodium AO for standard blocks and disable flat pipeline optimization

* Option for sodium smooth lighting. Currently default to true

* Remove tessellator ignore from renderQuadList

* Add back cull and sodium lighting check in renderQuadList

* Disable sodium AO by default

* fix culling

---------

Co-authored-by: Caedis <[email protected]>
2024-08-02 23:51:30 +07:00
Caedis e33f2ff7e3 Fix sodium smooth dynamic lights (#577) 2024-07-31 16:13:15 -04:00
Darren Eberly 29072ee3f8 Ambient Occlusion Fixes (#575)
* Disable broken optimizations for Sodium AO

* Use Sodium AO by default for standard block rendering
2024-07-30 22:31:27 -04:00
Rad ff8315270b Update pl_PL.lang (#564)
* Update pl_PL.lang

* Update pl_PL.lang (NotFine)
2024-07-30 16:37:55 +00:00
Darren Eberly 54f276a460 More GLSM Lighting and Material work (#569)
* Initial glMaterial work
* Explicitly reset material state during enable bit test
2024-07-25 00:42:27 +00:00
Darren Eberly feef745722 Support for glColorMaterial and glLightModel in GLSM (#556)
* Support for glColorMaterial and glLightModel in GLSM

* Tests for light model

* Tests for glColorMaterial
2024-07-23 22:26:23 -07:00
ah-OOG-ahandJason Mitchell 88cb3faf47 Merge beta JSON loading API (#567)
* Remove ARR assets

* Refactor leaf mixins

* Refactor asset loading

Introduces a resource reload in POSTINIT, just before loading models

* Move lectern model to template

* Unlink test blocks and injected QuadProviders

Now they can be enabled or disabled separately

* Replace log renderer

* Fix JSON model culling

* Actually fix culling this time

* Update NdQuadBuilder.java

* Remove unused method

* Support tris

Hasn't been tested

* Pull QuadBuilder into an API

* Move Variant and Loader to API

* Glass QP and minor FluidRenderer improvement

* Rename Loader

* Move injected QuadProviders to a field

This way they don't get inherited

* Prioritize 7.10 textures over modern

* Use JSON models for vanilla logs

* Add a rewind method

This doesn't fix the problem, but it looks interesting, maybe it's closer?

* Fix texture loading

* Reenable rewinding

* FRAPI AO builds

Still useless tho

* Super broken, but maybe salvageable?

* Revert "Super broken, but maybe salvageable?"

This reverts commit ef4352f0d82f93039547bacdd38bddca65193743.

* Revert "FRAPI AO builds"

This reverts commit 7a4fd800831f973ea25c6a3c2b088afcf224770f.

* Cleanroom Mojang's rewinder

* Not-really-working-rewinding

* Mark JSON API as beta

* Ew, star imports

* Update gtnh gradle

* Update dependencies.gradle

* Update dependencies.gradle

---------

Co-authored-by: Jason Mitchell <[email protected]>
2024-07-23 19:17:59 -07:00
Caedis f477675ee9 HUD Caching Early Return (#562)
* Initial logic

* Cleanup

* change to 1 parameter + hashset

* handle methods that return a bool or int

* move some stuff around

* clean up

* update

* delete that

* update .gitignore

* Add null check

* update gitignore

* Simplify ASM injection

* Rework ASM logic

* switch to MixinClassWriter

* update

* change folder name

* cleanup hook
2024-07-21 10:05:58 -05:00
Rad 4294059fbe Create pl_PL.lang + minor README improvements (#560)
* Slight Readme.md improvements

* Create pl_PL.lang
2024-07-20 11:21:23 -07:00
Caedis e40c9f2441 Fix Thaumic Horizons Lens Selector (#561)
* Fix line endings

* Fix Lens Selector Rendering
2024-07-20 11:08:20 -07:00
Caedis 52e886adcc Fix Thaumcraft foci rendering (#559)
* remove redundent @Getter

* Fix slow thaumcraft rendering

* swap to @Getter

* Revert "swap to @Getter"

This reverts commit 92f216a0db.

* fix getter
2024-07-18 22:33:46 -07:00
Jason Mitchell f38fcd1d82 Update MixinCompatHackTweaker.java 2024-07-16 21:33:21 -07:00
Jason Mitchell fbebbd4049 Also disable Better FPS (#558) 2024-07-16 21:00:21 -07:00
cutiegin 03a0406199 Create ru_RU.lang (#552)
* russian translation
2024-07-15 10:05:43 -07:00
Jason Mitchell 1ef691ecc8 Beta Release - Shaders sneak preview (Don't submit issues yet)
Beta Release - Shaders sneak preview (Don't submit issues yet)
Latest set of shader fixes and other improvements
2024-07-14 23:24:03 -07:00
Jason Mitchell b242a13fd6 Update README.MD 2024-07-14 23:17:12 -07:00
2274bfabfd Beta (#461)
* Beta, maybe
* Fixes for entityColor uniform in Iris
* Handle Iris Texture input hook properly in GLSM
* Iris Entity Fixes
* Gbuffer progress
* Wire up BlockEntity gbuffer
* Move Entity gbuffer to a more appropriate place to avoid reentrancy
* Wire up ENTITY_EYES and BEACOM_BEAM
* Clean up unused RenderStateShard files
* This seems marginally more correct?
* Fix shadows from showing on sides of blocks
* Remove overlay
* yeet
* More gl debugging
* Grr, fix water textures
* Add missed enable checks
* Workaround for unset depth texture when using apitrace...
   Use a WrapOperation instead of an Inject with local capture - it wasn't working in dev w/ mixin debug set
* update bs
* Fix crosshair rendering with shaders
* more final
* Disable dynamic lights if shaders are in use
* No light when in water
* Add Void Particle Option + Mixin cleanup
* update bs
* less false

---------

Co-authored-by: Darren Eberly <[email protected]>
Co-authored-by: Caedis <[email protected]>
2024-07-14 23:09:03 -07:00
ev chang 7e4292bdba Add HUDCaching FPS (from PolyPatcher) 2024-07-12 10:49:07 -07:00
Darren Eberly f79e112700 More GLSM Lighting Fixes (#554) 2024-07-11 15:16:15 -04:00
Darren Eberly ba46feb20b GLSM Lighting (#553) 2024-07-11 11:10:04 -04:00
Jason Mitchell 33804c67da Use gtnhlib for coordinate packing/unpacking (#550) 2024-07-07 22:48:58 -07:00
Caedis 3c9353e143 Update dynamic lights from beta branch (#534)
* move dynamic lights lang to angelica

* No light when in water

* update bs

* add battlegear2 compat

Can't add backhand compat since it shares api package path with
battlegear2 (mods/battlegear2/api/core/BattlegearUtils)

* Add backhand 1.4.1+ support
2024-06-26 05:39:26 -07:00
JL2210 77eb3ad46a Fix NPE from MineFactory Reloaded during lag spikes (#522)
* Fix NPE from MineFactory Reloaded during lag spikes

This is an ARR mod and hence cannot be forked.
I decided to put the fix here rather than e.g. Hodgepodge as this is only an
issue with Angelica and seems to be due to its thread safety patches.

* Rewrite as injector

IDE go brr
2024-06-24 17:45:37 -07:00
FalsePattern 8a56ab8ca1 fixed crash with EndlessIDs when joining a multiplayer server 2024-06-09 21:24:26 +08:00
Dakotah fe065803aa THIS ADDS FEATURE REQUEST ISSUE TO GITHUB (#514)
* Add feature request template

* Add feature request template

* Add labels to feature request template automatically

* switch labels to enhancement
2024-05-30 16:30:09 -07:00
ah-OOG-ah f94268c384 Add null check to FluidRenderer (#513)
* Add null check to FluidRenderer

* Update FluidRenderer.java
2024-05-30 17:56:32 -04:00
jss2a98aj f7a8b0f3bf Cloud scaling, distance, and some fixes 2024-05-24 22:16:41 -07:00
embeddedt 8893cf2291 Mark chunk graph as dirty when FOV changes (#506) 2024-05-24 15:59:46 -04:00
Jason Mitchell adc575c5ab remaps 2024-05-23 20:00:21 -07:00
Jason Mitchell 35a056b73b Patches vanilla getFlowDirection to not crash with a ClassCastException if another mod implements their own fluid renderer and calls getFlowDirection when COFH ASM is loaded 2024-05-23 20:00:21 -07:00
jss2a98aj fbbb0ed4f2 Various cleanup (IJK -> XYZ etc) 2024-05-23 19:49:49 -07:00
jss2a98aj bc148ba09c Updated file overlooked in previous sync 2024-05-23 19:49:49 -07:00
jss2a98aj 1db3932af0 Roll ITileOverride into TileOverride 2024-05-23 19:49:49 -07:00
jss2a98aj 0fd4611a97 Refactor glass pane mixins to solve compat issues 2024-05-23 19:49:49 -07:00
jss2a98aj 27243991b7 Add near fog distance percentage slider
Initial commit by MellowArpeggiation and George Paton
FOG_NEAR to FOG_NEAR_DISTANCE, minimum of 1% by jss2a98aj
2024-05-23 19:49:49 -07:00
jss2a98aj 956eec0366 Face culling for the Enchantment Table 2024-05-23 19:49:49 -07:00
jss2a98aj 9b06c5a210 Add interpolated icon support (Roadhog360) 2024-05-23 19:49:49 -07:00
jss2a98aj 5511759b6d Fix door smooth lighting, cull sides against solid blocks 2024-05-23 19:49:49 -07:00
jss2a98aj fb5aa81e01 Sandstone connected textures 2024-05-23 19:49:49 -07:00
jss2a98aj 6592e13e02 Improve Bookshelf connected textures 2024-05-23 19:49:49 -07:00
Jason Mitchell 31174dc35a Update README.MD 2024-05-23 17:57:46 -07:00
Caedis f0bd9de081 Disable Dynamic Lights video option when module is disabled (#491) 2024-05-17 20:18:23 +00:00
Jason Mitchell 75617a5456 More null checks 2024-05-14 23:23:01 -07:00
Jason Mitchell e158faada0 Only set/access texture info cache from the main thread 2024-05-14 22:35:21 -07:00
Raven Szewczyk f684bc0a1b Fix RenderBlockFluid reading the block type from the world access multiple times (#482)
* Fix RenderBlockFluid reading the block type from the world access multiple times

* Fix compiler warnings
2024-05-13 18:04:58 +01:00
Jason Mitchell 3d56b1c2fc Make TextureInfoCache safer 2024-05-12 09:35:43 -07:00
Jason Mitchell 6e60f671b5 Neuter FML optifine detection/reporting 2024-05-11 10:33:45 -07:00
Caedis 323d2e726c Adjust dynamic lights in World#getLightBrightnessForSkyBlocks as well (#466)
This can be called when rendering is done on the main there as
WorldSlice is only used outside the main thread.
2024-05-06 08:50:25 -07:00
88d5030aa9 Add Dynamic Lights to Alpha (Module Off, Lights Off) (#465)
If a player is reading this and wants dynamic lights during alpha, please enable the module in the angelica-modules config file then the config option in the video settings will take effect.

* Implement Dynamic Lights (#360)

* inital dynamicLights

* continue work

* Add credit

* More implementations

* "Working"

* NotFine 0.2.2 sync (#462)

* Slight cleanup in ColorizeBlock

* Don't call System.gc

* Add toggle for Renderpass (forced to false)

* Dont rebuild the same chunk 8 times

* Use client pos

* Fully working + configs

* Clean up

* Fix readme and gradle properties

* Fix tooltip

* nit changes

---------

Co-authored-by: jss2a98aj <[email protected]>

* Might help if the dynamic lights mixins follow the config setting

* Fix shadows from showing on sides of blocks

* Set dynamic lights module to off for alpha

* Add missed enable checks

---------

Co-authored-by: jss2a98aj <[email protected]>
Co-authored-by: Jason Mitchell <[email protected]>
2024-05-06 00:19:50 +00:00
jss2a98aj 894b9573db Natura + Tinker's Construct berry bush leaf mode support 2024-05-05 13:42:36 -07:00
jss2a98aj d8d8cd93c5 Leaf render mode edge case handling 2024-05-05 13:42:36 -07:00
jss2a98aj 986f1bd6a1 NotFine 0.2.2 sync (#462)
* Slight cleanup in ColorizeBlock

* Don't call System.gc

* Add toggle for Renderpass (forced to false)
2024-05-03 23:54:02 -04:00
jss2a98aj e85ca85027 Small NotFine style settings menu fix (#457)
* Fix allowToggle3DAnaglyph

* Remove unused import
2024-05-01 07:26:18 -07:00
Raven Szewczyk d96023f36c Fix FontRenderer intel issue (#456) 2024-04-30 17:55:03 +00:00
Jason Mitchell 203b552993 Attempt at BetterCrashes Compat
- clean up the CapturingTessellator
- clean up GLStateManager
2024-04-29 10:50:56 -07:00
Jason Mitchell 96e2f42251 Update Mixins.java (#447)
Move some Notfine guarded mixins to enableMCPatcherForgeFeatures
2024-04-28 15:06:23 -07:00
Raven Szewczyk 9a73dc9bfd Fix glMultMatrix using the wrong variable for multiplication (#444)
* Fix glMultMatrix using the wrong variable for multiplication

* Fix "conersion" typo
2024-04-27 18:46:35 +00:00
Darren Eberly f01cdfda4b Thread safe ISBRH compatibility with Extra Utilities 2 (#439)
* Initial ASM stuff for Extra Utils thread safety

* Thread safety for connected textures

* More thread-safe blocks

* Remove EU2 references, combine ASM transformers

* Remove unusued ModStatus check for Extra Utils
2024-04-25 12:56:24 -07:00
Caedis daa1405ba4 Only disable holoinventory when hudcaching is enabled 2024-04-25 08:14:24 -07:00
jss2a98aj 846d70f0c0 Fix NotFine Twilight Forest compat mixins builder 2024-04-19 11:35:56 -07:00
jss2a98aj e59e41bfdb Sync NotFine
Could scale and render distance NYI
2024-04-19 07:56:08 -07:00
George PatonandGeorge Paton eb8a826419 Fix render distance being capped at 20 (#428)
* Fix render distance being capped at 20 in singleplayer

* Clean up imports

---------

Co-authored-by: George Paton <[email protected]>
2024-04-19 12:58:33 +00:00
boubou19 efe7c16c50 remove donations as author has nothing to do with angelica 2024-04-17 12:49:21 +02:00
wahfl2 c4b4b79f6c Add more methods present in modern MatrixStack 2024-04-11 09:37:54 -07:00
Caedis 2e5ce0abdb Check if hudcaching is enabled before removing xaeros ASM (#419) 2024-04-10 19:36:49 -07:00
Caedis d317b05f5b Fix flickering of Xaero's Map Waypoints (#418)
* update bs

* Fix Xaero's Waypoints
2024-04-10 16:05:45 +00:00
Jason Mitchell cc51a464f1 Remove duplicate unimixins dependency 2024-04-04 10:23:50 -07:00
makamys 3e6aa461c6 Fix crash when Sodium is disabled 2024-03-27 09:06:48 -07:00
Moses Miller d236689e6a Allow the user to select more gui scales (#399) 2024-03-25 09:19:35 -07:00
Caedis d15bbb56ee Add void fog option (default false) (#398) 2024-03-24 19:48:09 -07:00
Jason Mitchell f4355bd4c4 More readable 2024-03-23 21:14:11 -07:00
makamys 5dbd244d72 Readme tweaks (#391)
* [skip ci] Add logo to readme

* [skip ci] README: add CurseForge and Modrinth links
2024-03-20 16:48:06 -07:00
Jason Mitchell 367c82a225 [ci skip] Add CF/MN project info 2024-03-18 08:19:07 -07:00
Jason Mitchell 852bcbb38b Check before casting.
Fixes https://github.com/GTNewHorizons/Angelica/issues/388
2024-03-16 11:24:38 -07:00
ah-OOG-ah 464af945b2 Fix AIOBE in debug screen and NPE on world join (#385)
* Fix AIIOBE

* Fix NPE

* Actually fix
2024-03-15 21:42:38 -04:00
makamys 996b3df9cb Use vanilla field to count number of chunk updates
Fixes D-Tools compat
2024-03-15 15:23:48 -07:00
makamys 22d28abce6 Use ByteBuffer overload when indirect buffer is in client memory
Fixes #373
2024-03-15 15:23:37 -07:00
Jason Mitchell 636b616f64 Stop blacklisting bartworks. (#369)
Needs https://github.com/GTNewHorizons/bartworks/commit/50dfbb44acdd28bc183dc58b9cd40d5ba5121685
2024-03-09 09:27:22 -08:00
Caedis 14b7178419 Initialize toggle keybind when registering (#366)
* Initialize toggle keybind when registering

* Add comment
2024-03-08 15:26:36 -08:00
Caedis 22bf48c093 Potential fix for splash screen crashes (#363)
* Move framebuffer static initializor to getter

* missed one

* Revert "missed one"

This reverts commit 97027c1372.

* Revert "Move framebuffer static initializor to getter"

This reverts commit 6ef65735ff.

* Initialize HudCaching on world join

* run it on the client only

* remove unused imports
2024-03-08 12:40:51 -06:00
Caedis 4600bca2d0 Mixin to override FOV multiplier instead of using the forge event (#361)
* Mixin to speed check instead of using fov event

* scratch that, override return value entirely

* Revert "scratch that, override return value entirely"

This reverts commit 20a379d766.

* Revert "Mixin to speed check instead of using fov event"

This reverts commit 22db36d677.

* Change to lowest priority event so it is ran last (hopefully)
2024-03-08 10:26:34 -06:00
Jason Mitchell fcb9536d93 Don't blacklist gregtech from the render thread (#356) 2024-03-03 15:20:04 -08:00
embeddedt 51a6a72ae5 Only track rendered sprites on specific RenderBlocks instances (#355)
* Only track rendered sprites on specific RenderBlocks instances
2024-03-03 10:10:47 -08:00
Jason Mitchell f41f27e706 Some misbehaving mods *cough GT5u cough* enjoy reallocating textures all the time, so try a normal hash set instead of a reference one... 2024-03-03 09:26:33 -08:00
ah-OOG-ah 346a305f1d Refactor Quad, BlockPos, and QuadProvider API
Also optimize static models
2024-02-29 21:17:46 -05:00
ah-OOG-ah da8f700068 Update LICENSE 2024-02-29 21:17:46 -05:00
ah-OOG-ah f2445fabba Minor patches + license rewording 2024-02-29 21:17:46 -05:00
makamys bc3ca5209f Clean up tags
Also fixes names of enum compound tags missing
2024-02-29 21:17:46 -05:00
makamys 00517079d2 Fix broken links 2024-02-29 21:17:46 -05:00
makamys 7b8a64ec94 Move model-spec.md to docs dir 2024-02-29 21:17:46 -05:00
ah-OOG-ah 794e59b6de Readd CapturingTesselator workaround 2024-02-29 21:17:46 -05:00
ah-OOG-ah 9710801cb1 Fix underwater lighting on QuadProviders 2024-02-29 21:17:46 -05:00
ah-OOG-ah c5bda3b19c Update JsonModel.java 2024-02-29 21:17:46 -05:00
ah-OOG-ah f9678a3793 Batch colorizing 2024-02-29 21:17:46 -05:00
ah-OOG-ah 091290b218 Clean all the things 2024-02-29 21:17:46 -05:00
ah-OOG-ah d991b55af7 Update ClientProxy.java 2024-02-29 21:17:46 -05:00
ah-OOG-ah 1530a8f6fe Clean up CubeModel 2024-02-29 21:17:46 -05:00
ah-OOG-ah 98156191fe Update Loader.java 2024-02-29 21:17:46 -05:00
ah-OOG-ah 956914efa3 Delete ModelHelper.java 2024-02-29 21:17:46 -05:00
ah-OOG-ah 51c3beea9e The purge continues 2024-02-29 21:17:46 -05:00
ah-OOG-ah 657ff921de Fix sided lighting on copied quads 2024-02-29 21:17:46 -05:00
ah-OOG-ah c9539faf44 Update JsonModel.java 2024-02-29 21:17:46 -05:00
ah-OOG-ah 2ca4d5338f Purge FRAPI code
Also use a baked stone model and fix a stupid in JSON
2024-02-29 21:17:46 -05:00
ah-OOG-ah 236a513705 FRAPI materials + NdQuadBuilder performance
Also speed up the offThreadSafety map
2024-02-29 21:17:46 -05:00
ah-OOG-ah 6d49e82a0c Revert "Set aside JSON model code for now"
This reverts commit 31fdf3383195b65a00e999a5634ed3ead8f060b2.
2024-02-29 21:17:46 -05:00
ah-OOG-ah 2fea614a45 Revert "Remove unready code, for now"
This reverts commit b626e3fa8f83013e5b4a68e787ffed9b75d8a679.
2024-02-29 21:17:46 -05:00
ah-OOG-ah 85ed121158 Remove unready code, for now 2024-02-29 21:17:46 -05:00
ah-OOG-ah 9316f42808 Set aside JSON model code for now
Item models my behated
2024-02-29 21:17:46 -05:00
ah-OOG-ah 74b66746eb Dual-license the model package for Fabric 2024-02-29 21:17:46 -05:00
ah-OOG-ah 5abeb9709e Credit FRAPI 2024-02-29 21:17:46 -05:00
ah-OOG-ah 5ec50f22d9 Remove Fabric license headers 2024-02-29 21:17:46 -05:00
ah-OOG-ah dfe3a4220b Add convenience methods 2024-02-29 21:17:46 -05:00
ah-OOG-ah 1e1e95f249 Variant handling 2024-02-29 21:17:46 -05:00
ah-OOG-ah 02b0d1b728 Update JsonModel.java
This fixes things and I don't know why
2024-02-29 21:17:46 -05:00
ah-OOG-ah 9c81c96bb3 Dang, BlockState is hard
YEET
2024-02-29 21:17:46 -05:00
ah-OOG-ah fff5b2cb01 Implement initial BlockState API 2024-02-29 21:17:46 -05:00
ah-OOG-ah 77f1e9b5a2 Support element rotation 2024-02-29 21:17:46 -05:00
ah-OOG-ah 3158a33a65 Texture loading 2024-02-29 21:17:46 -05:00
ah-OOG-ah f6f840235e Does everything but textures 2024-02-29 21:17:46 -05:00
ah-OOG-ah 793f668ef8 Copyright-clear model parsing 2024-02-29 21:17:46 -05:00
Jason Mitchell da01393799 Try an Int2ObjectMap instead of an ObjectList 2024-02-28 23:02:02 -08:00
Jason Mitchell 3030be32f4 Apparently some mods rely on ForgeHooksClient.getWorldRenderPass() (#347)
* Apparently some mods rely on ForgeHooksClient.getWorldRenderPass()
2024-02-28 19:00:26 +00:00
Caedis dbdeba9865 Up required gtnhlib version to 0.2.9 (#340)
* Update README.MD

* Update AngelicaMod.java
2024-02-27 16:49:23 +00:00
Caedis 80ff6af14e Replace config with gtnhlib's config (#337)
* Remove own config

* update bs + deps

* update gtnhlib

* Replace config with gtnhlib's config
2024-02-27 08:37:17 -08:00
Jason Mitchell c34290d182 Ignore the iris/mcpf configs, hardcode angelica-modules.cfg filename 2024-02-26 12:57:47 -08:00
Jason Mitchell 6e3235a985 Gate some advanced/beta features behind java properties 2024-02-26 10:31:54 -08:00
Caedis 419fa9f0c0 Add Dynamic FOV toggle (#331) 2024-02-26 09:19:32 -08:00
Raven Szewczyk c996e5e58c Use a RFB plugin for GLSM transforms when available (#329) 2024-02-25 12:58:19 -08:00
mts2200 6d28df74a6 Fix #320 (#325)
* Fix https://github.com/GTNewHorizons/Angelica/issues/320

* Fix tests on AMD
2024-02-25 01:00:32 -08:00
Jason Mitchell ce97ef876d Switch up the signature to take ints instead of a blockpos and stop allocating one (#324) 2024-02-21 21:29:56 -08:00
Jason Mitchell 8898a6f252 Switcharoo on detecting ThreadSafeISBRHFactory... (#318)
other method apparently wasn't working
2024-02-20 22:17:00 -08:00
Jason Mitchell 37f638ac34 scheduleRebuildOffThread (#316)
* scheduleRebuildOffThread
2024-02-20 08:58:03 -08:00
Jason Mitchell f73c698a5a Don't crash wit invalid lightquality/particalmode options 2024-02-17 22:46:31 -08:00
Jason Mitchell 029da0e7fa Fix glLoadMatrix and add a test for it
Fixes https://github.com/GTNewHorizons/Angelica/issues/299
2024-02-17 18:15:58 -08:00
Darren Eberly e40ee19ac8 Move JOML dependency to GTNHLib (#301)
* Move JOML dependency to GTNHLib

* Update GTNHLib version in README
2024-02-15 10:51:44 -08:00
jss2a98aj 33832fe547 Sync with NotFine (#296)
* Sync with NotFine

* Fix mistake in package name

* Re-separate stars mode and stars total settings
2024-02-15 10:20:13 -08:00
Jason Mitchell 671a776952 Test Matrix operations (#295)
* Test Matrix operations
2024-02-13 23:20:01 -08:00
Matthew William Noel 445b6a3e68 Partially fix entity shaders (#294)
* Partially fix entity shaders
2024-02-13 20:57:44 +00:00
Jason Mitchell ff65370cc5 Blacklist bartworks from the main thread (#286)
Fixes #181
2024-02-12 22:34:24 -08:00
Jason MitchellandCaedis ff290c19e2 GLSM Tests & AMD Driver Workaround (#290)
* Store graphics vendor
* AMD driver workarounds

* Test TRANSFORM_BIT

* Test GL_TEXTURE_BIT
* Fix handling of bound textures on glDeleteTextures

* Switch up the LOGGER in RenderSystem so we don't trigger a Forge Configuration load; AMD driver default matrix mode workaround

* Switch BatchingFontRenderer to use the gl methods via GLSM to better respect cache bypassing
Fix a few instances of GLSM not respecting the bypass

* Start with "runningSplash" true always to disable the cache until loaded into the world

---------

Co-authored-by: Caedis <[email protected]>
2024-02-12 22:33:23 -08:00
Jason Mitchell d1e505308c Ask for graphics card vendor on bugs 2024-02-12 08:36:24 -08:00
Caedis 594799103b Exclude AMD in testPushPopEnableBit 2024-02-11 20:01:53 -08:00
Jason Mitchell 8a65f471a0 Make getBlockType and getBlockMetadata atomic
* Sidesteps/fixes a race condition in the WIP carpenter block thread safe ISBRH implementation
2024-02-11 19:29:17 -08:00
Jason Mitchellandembeddedt d52e2b0454 Do not return null results in translucency sort task if not cancelled (#284)
* Do not return null results in translucency sort task if not cancelled

Co-authored-by: embeddedt <[email protected]>
2024-02-11 22:55:16 +00:00
Raven Szewczyk 9b31bae1c8 Log more information in the no-result task exception (#283) 2024-02-11 22:12:05 +00:00
Ginsway 7cbb905bd7 Update Chinese translation (#261)
* 固有的

* 自己翻译的

* Update src/main/resources/assets/angelica/lang/zh_CN.lang
2024-02-11 13:32:18 -08:00
Jason Mitchell 8a50ed036d More GLSM Tests (#282)
* Properly Cache GL_SHADE_MODEL and make it a stack

* Add opengl_32_core to docs, so we can easily see what is needed to be deprecated/emulated
Add some stub functions to be fleshed out later
2024-02-11 12:13:51 -08:00
Jason Mitchell f1394382ab Make note of required versions of mods if present 2024-02-11 10:45:20 -08:00
Raven Szewczyk 74e6c80aad A few buildscript and test tweaks (#281)
* Kotlin buildscript for better IDE integration

* Fix transitive Bauble dep, move CoreTweaks to a fake-ivy dependency

* Don't scan fullscreen modes for window creation

* Update GTNHGradle
2024-02-11 05:24:08 -08:00
ah-OOG-ah da9d6bad56 Fix typo in issue template (#280) 2024-02-10 20:57:40 -08:00
Jason Mitchell 58a6fabf3c Enough with the bug reports about disabled features 2024-02-10 20:51:18 -08:00
Jason MitchellandDarren Eberly f8c11967d1 Glsm tests (#275)
* Tests for GL_DEPTH_BUFFER_BIT
* Swizzle DepthState.mask ~> enabled
* Use AssertAll so we can clearly see gl/glsm state differences
* Reset test state leakage from ColorBufferBit
* Add start of test for GL_CURRENT_BIT
* Initial basic display list tests
* Print mismatched array index for array comparisions
* Add message for all tests
* Test GL_CURRENT_BIT
* Implement GLSM stub functions
* Test GL_ENABLE_BIT
* Add verifyNotDefaultState when we don't care about the values, just that they're not the default
* GL_MULTISAMPLE seems to be broken on Nvidia
* Test GL_FOG_BIT
* Check glGetError() after every test
* Exclude some tests based on vendor
* Test most of GL_LIGHTING_BIT

---------

Co-authored-by: Darren Eberly <[email protected]>
2024-02-10 16:51:12 -08:00
Jason Mitchell 6d1c4bf39c Revert "fix release workaround"
This reverts commit 018a47e400.
2024-02-10 09:43:48 -08:00
Jason Mitchell 018a47e400 fix release workaround 2024-02-09 17:53:26 -08:00
ah-OOG-ahandmakamys 509017551a Initial QuadProvider API (#256)
* Initial model testing

* Fix UV

* More quad work

* Update BlockRenderer.java

* QuadProvider renders right!

* Clean up

* Update CubeModel.java

* Initial colorization work

* (Badly) color grass

Unbreaks vanilla blocks

* Leaves are easier

* Add separate AO back

* Relocate to Angelica

* Cleanup + pool quads

* Add TODOs for future reference

* Update LightDataAccess.java

* Replace code comment with TODO

* Update WorldSlice.java

Co-authored-by: makamys <[email protected]>

* Default quads to UP

* Only coerce facing in Quad#getFace

Mirrors 1.16's face handling more accurately.
Fixes face culling not working properly for blocks like tall grass

* Iterate over unaligned quads too

* Don't cull unaligned faces

* Release QP quads

---------

Co-authored-by: makamys <[email protected]>
2024-02-09 17:41:15 -08:00
Jason Mitchell cf454f287c GLSM Improvements (#272)
* GLSM Improvements
* Add an IntegerStateStack
* Use IntegerStateStack to track the active texture unit
* Track activeTextureUnit with GL_TEXTURE_BIT
* Bugfix - Don't include color with GL_COLOR_BUFFER_BIT
* Fully test glPush/PopAttrib for GL_COLOR_BUFFER_BIT
* Split GLStateManager init into two pieces
2024-02-09 17:35:58 -08:00
Darren Eberly 0e3e4283af Compat with NotEnoughIDs 16-bit Metadata (#271)
* Compat with NotEnoughIDs 16-bit Metadata

* Less bad(maybe) version parsing
2024-02-09 00:33:42 -05:00
Bogdan 8176e1cd1c Don't put excessive buffer size (#267) 2024-02-04 13:57:04 -08:00
ah-OOG-ah d2cba7c321 Update settings.gradle (#268) 2024-02-04 13:56:22 -08:00
Raven Szewczyk f791b0dab3 [ci skip] upgraded build system 2024-02-04 19:56:28 +00:00
Jason Mitchell 5093531811 Cleanup 2024-02-03 16:04:19 -08:00
Jason Mitchellandmakamys c942df386a OpenGL State Debugging (#262)
* OpenGL State Debugging
* Add OpenGLDebugging
* Enhance GLSM to be aware of single vs multiple return values for glGet

* Capacity vs Remaining (needs NPE saftey?)
Int -> float
glLoadMatrix

* Update src/main/java/com/gtnewhorizons/angelica/glsm/debug/OpenGLDebugging.java

Co-authored-by: makamys <[email protected]>

* Update src/main/java/com/gtnewhorizons/angelica/glsm/debug/OpenGLDebugging.java

Co-authored-by: makamys <[email protected]>

* tweaks

* Fixes
* Have checkGLSM compare matricies differently than other things
* Each Texture Unit has it's own TextureMatrix stack
* Switch to a ClientTickEvent and directly query the Keyboard so we can run the checkGLSM in GUIs and other places
* Remove default keybind

* Don't trigger quite so often

---------

Co-authored-by: makamys <[email protected]>
2024-02-03 15:00:21 -08:00
mist475 1d24789362 Minor cleanup (#264)
* add missing remap = false

* deobfParams

* applyDecompilerCleanupToMain
2024-02-03 09:13:40 -08:00
Jason Mitchell b8b445322c Fix some missing state for push/pop attrib (#260)
* Fix some missing state for push/pop attrib

* Add Color as well
2024-02-02 11:19:26 -08:00
Jason Mitchell 38c72b7af0 Bypass getting anything from the GLSM cache until after world load, but ensure we set everything. 2024-02-02 09:19:25 -08:00
Jason Mitchell 466b0544e3 Add a Vector3dStack - Fix nested translations being stored 2024-02-02 09:19:12 -08:00
Jason Mitchell 26da0c2b64 Update buildscript 2024-02-01 08:04:51 -08:00
Jason Mitchell 8c3ac9e310 null check (#255) 2024-01-31 21:30:59 -08:00
Jason Mitchellandmakamys 6a7c2520d0 Opt in thread saftey (#254)
* Evolution of thread safe ISBRH
* Add API package

Co-authored-by: makamys <[email protected]>
2024-01-31 16:53:45 -08:00
makamys a0d782a1a5 Add dependency hints (#253)
* Crash with a helpful error if FastUtil is missing

* Add UniMixins dep to readme
2024-01-31 08:22:22 -08:00
makamys aebaab8d6f Make RedirectorTransformer handle block subclasses correctly (#249)
Fixes #248
2024-01-30 11:47:28 -08:00
Matthew William Noel 05158317e8 Fix PBR (#252) 2024-01-30 11:46:53 -08:00
embeddedt 4d39c90ba6 Only return null if job is explicitly cancelled (#251) 2024-01-30 09:27:58 -08:00
Jason Mitchell 83cf0801ef Remaining instead of capacity 2024-01-29 08:00:14 -08:00
jss2a98aj db49a613a0 Fix leaf rendering issue (#247)
* Fix and simplify leaf code

* Add SettingsManager.graphicsUpdated() call

Fixes an additional leaf rendering issue and some other things.
2024-01-28 14:18:30 -08:00
Jason Mitchell 64087f53c5 This wasn't supposed to be private 🤦 (#246) 2024-01-28 09:26:51 -08:00
Jason Mitchell efb039ff38 Remove unused option 2024-01-27 16:26:46 -08:00
Jason Mitchell 388929cc0c Fewer Allocations (#243) 2024-01-27 16:17:06 -08:00
Jason Mitchell 6691511e17 More Caching (#242)
* More Caching
* Pull TextureTracker & TextureInfoCache out of Iris and into GLSM
* Cache more TextureInfo state
* GLSM: glTexParameter, glGetTexParameter(i|f), glGetTexLevelParameteri
* Move IrisRenderSystem -> GLSM.RenderSystem
* Ensure DSA works properly with GLSM
 * Further updates to DSA for texParameter/getTexParameter
* A few more cached fields for TextureInfo
* Properly handle deleteTextures
* Ensure anyone crazy enough to use an Int/FloatBuffer for single value params get redirected
* Add optional runtime disabling of GLSM
* Switch checkGLError from an inject to a redirect, hopefully fewer allocations
* Fewer allocations for clearBufferState
* Microoptimization for (setup|clear)BufferState
2024-01-27 15:52:57 -08:00
Michael Zhao b956a44857 fix texture state leak in BatchedFontRenderer (#240) 2024-01-27 14:27:01 -08:00
Jason Mitchell 8863826d0e More aggressive caching (#239)
* More aggressive caching
2024-01-27 10:19:37 -08:00
Pistonight 65d9bf8f2f copy depth buffer from MC for HUD caching 2024-01-26 10:34:46 -08:00
Jason Mitchell 3ee82e7157 OpenGL Debugging
* Move GLDebug and gl capabilitiesinto angelica/glsm instead of Iris
* Wire up GLDebug.pushGroup && popGroup via mixins if lwjgl debug is enabled (useful for api trace)
2024-01-24 20:33:09 -08:00
Pistonight 3b61bb74a2 fix hud caching alpha handling and boss health 2024-01-24 07:59:54 -08:00
Jason Mitchell f378b6e7ba VBO related Tweaks (#227)
* Expose original translation for tesselator, so we can reset it after doing VBO stuff

other small VBO cleanup

* Properly manage the tessellator's state...
2024-01-23 07:54:30 -08:00
Jason Mitchellandmakamys aff05e1812 Add Reese's Sodium Options (#219)
* Add Reese's Sodium Options

Co-authored-by: makamys <[email protected]>
2024-01-21 15:54:03 -08:00
Jason Mitchell 806bcf2d6b Config updates (#225)
* Make in game config for Angelica work
* Backport https://github.com/embeddedt/embeddium/commit/7476bf9b13fcb9a302722b350ef4e6e7d2b8a8c8 to rename angelica-options.json
2024-01-21 13:47:45 -08:00
makamys 3755e2595f Fix campfire backport animations (#224)
* Mark animations of crossed squares

Fixes Angelica's equivalent of https://github.com/GTNewHorizons/Hodgepodge/issues/264
Fixes Campfire Backport campfire flames not animating (but the embers and the
mixed NEI flames are still broken)

* Add Campfire Backport compatibility to animation speedup

Fixes Angelica's equivalent of https://github.com/GTNewHorizons/Hodgepodge/issues/204
Fixes embers and NEI mixed flames not animating
2024-01-21 09:12:30 -08:00
makamys 0d79f5e193 Make NotFine's sky toggle more granular (#222)
Separated "Sky" toggle into "Sky", "Sun & Moon", and "Stars", like in OptiFine.
This also fixes NF's sky toggle turning off MCPF's skybox
2024-01-21 08:33:10 -08:00
Jason Mitchellandmakamys 9210cd3283 ArchaicFix compat (#220)
* ArchaicFix compat

Fixes https://github.com/GTNewHorizons/Angelica/issues/216

* Update src/main/java/com/gtnewhorizons/angelica/mixins/TargetedMod.java

Co-authored-by: makamys <[email protected]>

---------

Co-authored-by: makamys <[email protected]>
2024-01-20 17:19:57 -08:00
makamys 733ffff81f Redirect negative display list calls to VBOs globally (fixes Smart Moving) (#217)
* Redirect negative display list calls to VBOs globally

Fixes Smart Moving not rendering player models

* Remove now redundant glCallList redirects

* Make VertexBuffer keep track of its own draw mode
2024-01-20 12:21:33 -08:00
Michael Zhao 32e2efc1e5 fix hud caching vignette and crosshair color issues (#212) 2024-01-20 10:17:48 -08:00
bombcar d9a688f1d8 fix runclient17 (#211) 2024-01-19 16:43:15 +00:00
Jason Mitchell ba66a0602b Update README.MD - No BetterFPS 2024-01-18 20:00:41 -08:00
Jason Mitchell d53a85e013 Remove silly early initial implementation and fix star VBO (#206)
* Remove silly early initial implementation and fix star VBO
2024-01-18 22:55:52 +00:00
mist475 5f6c418315 disable sodium weather quality redirect if dynamic surroundings is present as it overwrites the entire method (#200) 2024-01-16 09:29:22 -08:00
jss2a98aj 15569aadc7 Enable NotFine leaf modes when enableNotFineFeatures is true (#194)
* Use NotFine leaf modes if enableNotFineFeatures

* Sync NotFine langs
2024-01-15 15:23:44 -08:00
Jason Mitchell 0f97c09fda Render all Wavefront objects as VBO (#192)
* Tris actually seem to work w/ thaumcraft
2024-01-14 14:57:47 -08:00
Jason Mitchell fd43fbd9c9 Update README.MD 2024-01-14 10:12:04 -08:00
embeddedt 2b4ea9fd96 Don't activate item textures if there is no client world (#189) 2024-01-13 21:30:36 -08:00
tth05andJason Mitchell 1837dcec72 Replace fastutil dependency with GTNHLib (#187)
* Replace fastutil dependency with GTNHLib

* Add gtnhlib to mod dependencies

---------

Co-authored-by: Jason Mitchell <[email protected]>
2024-01-14 01:48:32 +00:00
Cyl18 84e1fa284b fix some of iris problems (#183) 2024-01-13 16:29:25 -08:00
Jason Mitchell c211d90faf Off thread safe blocks (#177)
* Whitelist carpentersblocks for off main thread rendering

* Add bounds checking to WorldSlice,

* Add preliminary `IThreadSafeISBRH` support

* Update TODO

* Adjust min y

* remove unnecessary try/catch

* * Keep track of what should be rendered on the main thread
* Update AngelicaBlockSafetyRegistry to handle vanilla blocks, and ISBHR's

* of -> set
2024-01-12 18:31:01 -08:00
Jason Mitchell 537eb06b66 Respect animation speedup config (#180) 2024-01-11 08:05:26 -08:00
Darren Eberly 93b03847df Only use BatchedFontRenderer when not in a display list compilation (#174) 2024-01-09 09:28:31 -05:00
Darren EberlyandJason Mitchell 85e44369bb Handle state changes for display lists correctly in GLSM (#168)
* Handle state changes in display lists correctly in GLSM

* Add some documentation so it's slightly more clear as to what's happening

---------

Co-authored-by: Jason Mitchell <[email protected]>
2024-01-08 21:48:15 +00:00
Raven Szewczyk fbc1b1b440 [ci skip] upgraded build system 2024-01-08 21:23:33 +00:00
embeddedt 97152a6ace Clear event phase before reusing object (#170) 2024-01-08 16:11:35 -05:00
makamysandJason Mitchell 3cde764d33 Update BS (#165)
* Update BS

Ran `updateBuildscript` and manually copied in the new `settings.gradle`

* Update build.gradle

---------

Co-authored-by: Jason Mitchell <[email protected]>
2024-01-08 03:25:38 +00:00
Jason Mitchell 45b20efc45 Change where the offset is reset (#159)
* Change where the offset is reset
* Debug log and rm dead code
2024-01-07 18:58:48 -08:00
Mist475 869f843e3e turn sortAndRender redirect into WrapOperation 2024-01-07 09:56:29 -08:00
Jason Mitchell ad533bcae9 Don't remap, and throw early 2024-01-06 20:50:49 -08:00
Jason Mitchell b100652a7d Fix VBO crash (#151)
* Fix VBO crash
* Use integer.min_value for VBOized display list IDs, and prevent a NPE when trying to delete a VBOized display list
* Offset when accessing the vertexBuffers list
* DragonAPI compat - Only run checkSettings when the world is loaded
2024-01-07 03:30:28 +00:00
Darren Eberly d497c301c9 Fix for GUI lighting states (#148)
* Fix for GUI lighting states

* Lighting fix after RenderTickEvent because mods love to abuse it

* Remove unnecessary glEnable

* Remove unused import
2024-01-06 17:47:58 -08:00
embeddedt 17dddb6691 Rebuild chunk graph if fog distance changes 2024-01-06 17:47:16 -08:00
embeddedt 818f4d3cca Reload renderer if view distance changes
Backport from Sodium 0.3
2024-01-06 17:47:16 -08:00
embeddedt 9141137606 Avoid constructing ChunkMeshData for unused passes 2024-01-06 17:47:16 -08:00
embeddedt 9b6e781a7c Propagate exceptions on meshing thread to main thread for unimportant builds 2024-01-06 17:47:16 -08:00
embeddedt 8229ed9aa0 Prevent sorts from replacing rebuilds for a section 2024-01-06 17:47:16 -08:00
embeddedt 71ea27ee3a Apply epsilons to block face culling checks
Inspired by https://github.com/CaffeineMC/sodium-fabric/commit/c344269368d6ea04d8f9affd1d6aec287aec09c2

The change also makes sense, because block geometry can extend
some distance out of a chunk's strict bounds
2024-01-06 17:47:16 -08:00
Jason Mitchell f760a3e011 Store state changes generated during a display list, and apply them after calling the display list 2024-01-06 17:46:08 -08:00
embeddedt 14c09770eb Integrate Sodium animation system with Angelica's (#147) 2024-01-06 18:46:59 -05:00
Jason Mitchell a0646456d3 So binding a texture in a display list compile won't change it, but it'll capture the change..... (#146)
* So binding a texture in a display list compile won't change it, but it'll capture the change.....
2024-01-06 22:43:53 +00:00
Jason Mitchell 7a783b9d45 Only officially released versions please... 2024-01-06 13:48:36 -08:00
Jason Mitchell b0828fb96a Make sure the correct discard/reset is being called (#144)
* Make sure the correct discard/reset is being called
2024-01-06 12:16:35 -08:00
Jason Mitchell 369893cfa3 Set the hasXXX flags so quads get generated properly (#139)
* Set the hasXXX flags so quads get generated properly
* Add forge to credits
* Change remapping for MixinRenderGlobal
2024-01-06 01:52:25 -05:00
embeddedt a96a973d44 More TESR fixes, make VBO mixins toggleable 2024-01-05 19:45:53 -08:00
embeddedt 2c767f2970 Use ConcurrentHashMap to store tile entity renderers 2024-01-05 19:45:53 -08:00
Jason Mitchell 2839e892e0 Update README.MD
Add links for required updates
2024-01-05 19:38:03 -08:00
makamys a16ed9460a Fix Camera#blockPos rounding and apply third person offset (#137)
Fixes translucent chunk sorting being off near chunk boundaries.
2024-01-05 19:24:23 -05:00
Jason Mitchell 921545ca1f Add archaicfix version requirement, if present (#136) 2024-01-05 22:42:10 +00:00
Jason Mitchell 717c918bd4 VBO Clouds (#135)
* Backport VBO Clouds from Forge 1.12
* Add a 1.12+ style tessellator/buffer builder API to CapturingTessellator
* Update VBOManager to handle adding items out of order, and switch to ObjectArrayList
2024-01-05 14:38:51 -08:00
mist475 98b707e3e3 MCPF config/mixins cleanup (#130)
* cleanup ctm/ cc mixins

* use @Share more

* migrate to forge based config
2024-01-04 19:25:57 -08:00
MrSlimeDude 73c7ca94e1 Fix drawString returing wrong value with 0 length string 2024-01-04 19:25:06 -08:00
Jason Mitchell cf3cfd806f VBO Manager
* Add a VBO manager
* Stop allocating display lists for the vanilla chunk renderer when sodium is enabled
* Move RenderGlobal * ModelRenderer to VBO Manager
* Stop preventing display list allocation for displayListEntities
2024-01-04 19:24:00 -08:00
Jason Mitchell c58870fdeb DisplayList -> VBO for stars, skies, and ModelRenderer (#129) 2024-01-04 10:49:27 -05:00
embeddedt a8ccc8903a Performance & allocation rate optimizations (#128) 2024-01-03 22:35:05 -05:00
embeddedt adb582cd1e Fix chunk updates not unparking main thread upon completion (#127) 2024-01-03 17:20:06 -05:00
Jason Mitchell 364f3a9c00 meh - fix silly (this or do math) 2024-01-03 13:45:16 -08:00
Jason Mitchell c19c812c10 Remove tessellator to buffer (#123)
* Update buildscript
* Swap out uploading a tesselator and tesselatorToBuffer with a Capturing Tesselator
2024-01-03 13:22:52 -08:00
makamys 0460f6dbcd Quad cleanup (#124)
* Remove useless code from Quad

* Remove unnecessary resetting

* Reorder fields to follow tessellator layout

* Fix flags getting ored instead of assigned
2024-01-03 12:57:13 -08:00
Jason Mitchell 4fabe45ae7 CapturingTessellator and VBO support (#120)
* Adds a CapturingTessellator
* VBO support
* Remove some silly badly translated Iris vertex implementation from HFPModelVertexType
* Support Normals
* Move normal rendering to the CapturingTessellator, and remove off thread non-capturing tessellators
* Add quad writer support to VertexFormat
2024-01-03 11:34:11 -08:00
mist475 ab54359f03 fix sodium fluid renderer not using biome colors (#122)
* fix sodium fluid renderer not using biome colors
2024-01-03 16:11:46 +01:00
Jason Mitchell 0c9ec5b23a Defer chunk updates by default
* At least until we can figure out the cause of the stuttering with them enabled
2023-12-30 15:56:56 -08:00
Darren Eberly 20ae68aa62 Re-enable lighting after rendering Thaumcraft aspects 2023-12-30 15:02:29 -08:00
Jason Mitchell 46164ebac7 Normalize Rotation vector
Also add cache bypass to matrix caching
2023-12-30 14:12:45 -08:00
Jason Mitchell de0a600163 Only enable threaded block transformations when sodium is enabled 2023-12-30 13:24:40 -08:00
Jason Mitchell 956f9e344e Update the tesselator checks to allow for non main instance tesselators while still on the main thread (#106) 2023-12-30 13:00:59 -08:00
Darren Eberly acc1f58778 Round texture coordinates instead of truncating (#105)
Backported fix from embeddium: https://github.com/embeddedt/embeddium/commit/a82950cf8e77ce78d9c3dacbfa509900f3a224ca
2023-12-30 12:25:33 -08:00
Caedis 1a38bd1a00 Move mod checks to their own static class (#103) 2023-12-30 13:21:58 -06:00
Jason Mitchell cfc19bb35e Repo cleanup
* Remove (currently) unused covers maven
* Limit FP maven to com.falsepattern to limit requests going that way
2023-12-30 10:51:54 -08:00
mist475 446c8e74ee replace lotr blockrendering hashmap with concurrent version (#98) 2023-12-30 10:39:34 -08:00
FalsePatternandDarren Eberly 74cdc561e6 Preliminary ChunkAPI/EndlessIDs compatibility (#94)
* Preliminary ChunkAPI compatibility
* endlessids biome array crash fix
* Ensure skylight array is not null when hasSky is set

---------

Co-authored-by: Darren Eberly <[email protected]>
2023-12-30 10:26:03 -08:00
Caedis 67fbcc8ff0 Add debug logging option (#97)
* add debug logging option

* remove the deobf check
2023-12-29 01:54:58 -06:00
Jason Mitchell d19b8d5302 Handle bad matrix modes (#93)
* Handle common incorrect modes for glMatrixMode
* Handle matrix stack over/under flow
2023-12-28 21:05:11 -05:00
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+45 -8
View File
@@ -14,10 +14,18 @@ body:
id: version
attributes:
label: Mod Version
description: "What version of the Mod are you using? (Note: None have been officially released yet)"
description: "What version of the Mod are you using?"
placeholder: "Example: 1.0.0-alpha1"
validations:
required: true
- type: textarea
id: report
attributes:
label: Bug Report
description: "Relevant information, as well as relevant logs attached such as `logs/fml-client-latest.log."
placeholder: "Example: https://mclo.gs/ OR submit the file to github by dragging it to this textbox."
validations:
required: true
- type: dropdown
id: java
attributes:
@@ -31,15 +39,43 @@ body:
- Java 19
- Java 20
- Java 21
- Java 25
- Other (Please Specify)
validations:
required: true
- type: textarea
id: report
- type: dropdown
id: graphics
attributes:
label: Bug Report
description: "Relevant information, as well as relevant logs attached such as `logs/fml-client-latest.log."
placeholder: "Example: https://mclo.gs/ OR submit the file to github by dragging it to this textbox."
label: Graphics Card Vendor
description: What graphics card vendor are you using?
options:
- Other (Please Specify)
- NVidia
- AMD/ATI
- Intel iGPU
- AMD iGPU
- Mesa/Software
validations:
required: true
- type: dropdown
id: shaders
attributes:
label: Shaders
description: Do you have a shaderpack enabled?
options:
- "No"
- "Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)"
validations:
required: true
- type: dropdown
id: mcpf
attributes:
label: MCPF or other features disabled by default
description: Do you have MCPF or any other features that are disabled by default enabled?
options:
- "No: Go ahead and create an issue"
- "Yes: I will not create an issue"
- "Yes: I don't read and shouldn't be creating an issue"
validations:
required: true
- type: textarea
@@ -60,6 +96,7 @@ body:
required: true
- label: "I have read the known incompatibilities and this is not related to one of those."
required: true
- label: "This issue is not shader related (they aren't ready yet for testing)"
- label: "I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)"
required: true
@@ -0,0 +1,33 @@
name: Feature Request
description: "Request a feature."
labels: ["enhancement"]
body:
- type: markdown
attributes:
value: "Please use this form to request features. We ask you check if it was already requested though"
- type: input
id: discord
attributes:
label: Your GTNH Discord Username
description: Leave empty if you don't have one, but this will make it harder to contact you if we need additional info.
placeholder: "Example: Wumpus#1234"
- type: textarea
id: request
attributes:
label: Feature Request
description: "Relevant information, as well as relevant images"
placeholder: "Example: https://mclo.gs/ OR submit the file to github by dragging it to this textbox."
validations:
required: true
- type: checkboxes
id: final
attributes:
label: Final Checklist
description: Certify that you read things
options:
- label: "I have searched the issues and haven't found a similar issue."
required: true
- label: "I have read the known incompatibilities and this is not related to one of those."
required: true
- label: "This issue is not related to a feature that is disabed by default - MCPF, etc. [They'll be enabled when they're ready for testing]"
required: true
+7
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@@ -1,6 +1,7 @@
.gradle
.settings
/.idea/
/.vs/
/.vscode/
/run/
/build/
@@ -30,3 +31,9 @@ src/main/resources/mixins.*([!.]).json
*.bat
*.DS_Store
!gradlew.bat
layout.json
addon.local.gradle
addon.local.gradle.kts
addon.late.local.gradle
addon.late.local.gradle.kts
local/
+67 -17
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@@ -1,26 +1,55 @@
# Angelica
# Angelica<img src="img/logo-readme.png" align="right">
<sup>**[CurseForge](https://www.curseforge.com/minecraft/mc-mods/angelica) | [Modrinth](https://modrinth.com/mod/angelica)**</sup>
* The little Angle [sic] that supports shaders while saving your fps from a certain death -boubou
* Is it obtuse, or accute? -Caedis
* It's a cute angle -mitchej123
* It's the angel that pulls you out of OptiFine's hell -Roadhog360
**Alpha Quality - Here there be Dragons**
## **Beta Quality - Here there be Dragons**
* Shaders - Beta
* Complementary + Euphoria Patches is the primary compatibility target
* Sildurs, Seus, and any other shaders might work
## Core Profile
Targets GL 3.3+ core profile
* FFP emulation via generated GLSL shaders
* Display list emulation
* Software matrix stacks and state management through GLSM
* GL_QUADS → GL_TRIANGLES conversion
* Automatic transformation of mod shaders that use compat-only GLSL builtins (`gl_ModelViewMatrix`, `texture2D`, etc.)
# Required Dependencies
* [UniMixins](https://github.com/LegacyModdingMC/UniMixins/releases) >= 0.1.23
* [GTNHLib](https://github.com/GTNewHorizons/GTNHLib/releases) >= 0.9.0
* NOTE: Some mods are not required, but a specific version is required if present - see: `Permanent Incompatibilities` below.
# Known (temporary) Incompatibilities
* Forge Relocation - Currently non Thread Safe; safe if not in use
* ProjectRed Frames - Currently non Thread Safe; safe if not in use
* EndlessIDs - Future compat planned
* FalseTweaks - Future compat planned
* SmoothFont - Future compat planned
* RPLE - Future compat planned
# Potential Incompatibilities
* EndlessIDs - Compat commits have been made, might work, might not - not fully tested
# Known Incompatibilities
* FalseTweaks - Not currently planned (Looking for volunteers) [Might work if you effectively disable most of the mod]
* RPLE - Not currently planned (Looking for volunteers)
* LiteLoader - Install [LiteloaderLoader](https://github.com/Midnight145/LiteloaderLoader)
# Permanent Incompatibilities
* Optifine [Disabled, won't fix]
* Fastcraft [Disable, won't fix]
* LWJGL3ify 1.5.4 and below - Use the latest version available, 1.5.7+
* ArchaicFix 0.6.2 and below - Use 0.7.0 or above
* Hodgepodge 2.4.3 and below - Use 2.4.4 or above
* CodeChickenCore/Lib <1.2.0 - Threading issues, use 1.2.0+
* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
* OptiFine [Disabled, won't fix]
* FastCraft [Disabled, won't fix]
* BetterFPS [Disabled, won't fix]
* OptimizationsAndTweaks [Disabled, won't fix]
* [Amazing Trophies 1.2.1 and below](https://github.com/GTNewHorizons/Amazing-Trophies/releases) - Use 1.2.2+
* [LWJGL3ify 1.5.4 and below](https://github.com/GTNewHorizons/lwjgl3ify/releases/) - Use the latest version available, 1.5.7+
* [ArchaicFix 0.6.2 and below](https://www.curseforge.com/minecraft/mc-mods/archaicfix/files/all?page=1&pageSize=20) - Use 0.7.0 or above
* [Hodgepodge 2.4.3 and below](https://github.com/GTNewHorizons/Hodgepodge/releases) - Use 2.4.5 or above
* CodeChicken[Core](https://github.com/GTNewHorizons/CodeChickenCore/releases)/[Lib](https://github.com/GTNewHorizons/CodeChickenLib/releases) <1.2.0 - Threading issues, use 1.3.0+
* Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
* SmoothFont - Equivalent functionality added
# Credits
* ShadersMod
@@ -35,16 +64,37 @@
* The [Iris](https://github.com/IrisShaders/Iris) Team: coderbot, IMS212, Justsnoopy30, FoundationGames
* Asek3 for the Iris Forge port [Oculus](https://github.com/Asek3/Oculus/tree/839ce8eca8cf0c4f6b7a1322b906e5c99125ca69)
* Backported code under the LGPL
* Sodium
* Sodium / Celeritas
* JellySquid & the CaffeineMC team, for making Sodium in the first place
* Embeddedt for [Embeddium](https://github.com/embeddedt/embeddium/tree/dc59ca357c25beefd6288f0d1d40b4cd8e670ab8) under the [LGPL 3.0](https://github.com/embeddedt/embeddium/blob/16.x/forge/LICENSE)
* Embeddedt for Celeritas used under the LGPL 3.0
* Reese's Sodium Options
* FlashyReese for [Reese's Sodium Options](https://github.com/FlashyReese/reeses-sodium-options/tree/aa4ea67047cf53e54976e93c6bb1ab5ba16b142b) under the [MIT license](https://github.com/FlashyReese/reeses-sodium-options/blob/aa4ea67047cf53e54976e93c6bb1ab5ba16b142b/LICENSE.txt)
* Neodymium
* Makamys for [Neodymium](https://github.com/makamys/Neodymium) - Various Tessellator -> Quad functionality taken under the LGPL 3
* MCPatcherForge
* Original [MCPatcher](https://bitbucket.org/prupe/mcpatcher/src/master/): Paul Rupe
* [Forge version](https://bitbucket.org/prupe/mcpatcher/src/master/): Mist475 under LGPL 3.0 with default ctm textures for glass and bookshelves by DarkBum under CC-BY-SA
* [Forge version](https://github.com/mist475/MCPatcherForge): Mist475 under LGPL 3.0 with default ctm textures for glass and bookshelves by DarkBum under CC-BY-SA
* HUDCaching
* Created by [Moulberry](https://github.com/Moulberry/MCHUDCaching), backported from [Patcher](https://github.com/Sk1erLLC/Patcher) mod by Alexdoru under the CC-BY-SA-NC 4.0 license
* Angelica
* mitchej123, Omni, Makamys, Embeddedt, NanoLive, Caedis, Cardinalstar, Alexdoru, Eigenraven, mist475, Clepto for helping get Angelica up and running!
* mitchej123, Omni, Makamys, Embeddedt, NanoLive, Caedis, Cardinalstar, Alexdoru, Eigenraven, mist475, Clepto, kurrycat for helping get Angelica up and running!
* IMS, jss2a98aj, || dbp ||, roadhog360 for advice and moral support
* Forge 1.12+
* Some files have been taken from Minecraft Forge under the LGPL 2.1 license and are marked as such
* FRAPI and Indigo
* Model building API heavily inspired by/copied from Fabric's; upstream may use it under the original Apache 2.0
license, see LICENSE in `com.gtnewhorizons.angelica.models`
* Dynamic Lights
* LambdAurora for [LambDynamicLights](https://github.com/LambdAurora/LambDynamicLights) under the MIT license, and the Forge port anthxnymc for [DynamicLightsReforged](https://github.com/anthxnymc/DynamicLightsReforged), also under the MIT license
* Embeddedt and Ferri_Arnus for [glsl-transformation-lib](https://github.com/TauMC/glsl-transformation-lib)
* Also for work on [Monocle](https://github.com/ferriarnus/Monocle) which was used as a reference for implementing glsl-transformation-lib
* Code from both glsl-transformation-lib and Monocle taken under their respective LGPL 3.0 licenses
* FalseTweaks
* FalsePattern for [FalseTweaks](https://github.com/falsepattern/falsetweaks) - Item Rendering Optimizations taken from FalseTweaks under the LGPL 3.0 license
* Beddium
* Venn and Falsepattern for [Beddium](https://github.com/vfx-dev/Beddium) - MinimapRenderer, SafeChunkTracker, and some debug commands adapted under the LGPL 3.0 License
* [Mesa](https://gitlab.freedesktop.org/mesa/mesa) — Code ported and/or inspired from Mesa - under the MIT licensed
* Display list ID allocator ported from [util_idalloc](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/util/u_idalloc.c) (Copyright 2017 Valve Corporation)
* FFP vertex shader generation inspired by ffvertex_prog.c (Copyright 2007 VMware, Inc.)
* FFP fragment shader generation inspired by ff_fragment_shader.c (Copyright 2007, 2009 VMware, Inc. / 2010-2011 Intel Corporation)
* Fog parameter optimization inspired by st_nir_lower_fog.c (Copyright 2023 Google LLC) and prog_statevars.c (Copyright 1999-2007 Brian Paul)
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@@ -1,7 +0,0 @@
allprojects {
gradle.projectsEvaluated {
tasks.withType(JavaCompile) {
options.compilerArgs << "-Xmaxerrs" << "2000"
}
}
}
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@@ -0,0 +1,68 @@
import xyz.wagyourtail.jvmdg.gradle.task.files.DowngradeFiles
plugins {
id("com.gtnewhorizons.gtnhconvention")
}
minecraft {
extraRunJvmArguments.add("-Dangelica.enableTestBlocks=true")
extraRunJvmArguments.add("-Dangelica.dumpClass=true")
// extraRunJvmArguments.add("-Dorg.lwjgl.util.Debug=true")
// extraRunJvmArguments.addAll("-Dlegacy.debugClassLoadingSave=true")
// extraRunJvmArguments.addAll("-Drfb.dumpLoadedClasses=true", "-Drfb.dumpLoadedClassesPerTransformer=true")
//extraRunJvmArguments.add("-Dangelica.redirectorLogspam=true")
}
tasks.test {
useJUnitPlatform()
testLogging {
events("passed", "skipped", "failed")
}
// On macOS ARM64, use an ARM64-compatible JVM for tests
val isMacOsArm64 = System.getProperty("os.name").lowercase().contains("mac") &&
System.getProperty("os.arch") == "aarch64"
javaLauncher = javaToolchains.launcherFor {
languageVersion = JavaLanguageVersion.of(8)
if (isMacOsArm64) {
vendor = JvmVendorSpec.AZUL
}
}
dependsOn(tasks.extractNatives2)
jvmArgs("-Djava.library.path=${tasks.extractNatives2.get().destinationFolder.asFile.get().path}")
}
tasks.processResources {
val projectVersion = project.version.toString()
inputs.property("version", projectVersion)
filesMatching("META-INF/rfb-plugin/*") {
expand("version" to projectVersion)
}
}
tasks.register<Copy>("copyDependencies") {
group = "Angelica"
description = "Collect dependencies into the testDependencies folder"
from(configurations.default)
into("testDependencies")
}
val embedOnly: Configuration by configurations
// Downgrade embedOnly jars for the tests
val downgradeEmbedOnlyForTest by tasks.registering(DowngradeFiles::class) {
inputCollection = embedOnly
}
tasks.test {
dependsOn(downgradeEmbedOnlyForTest)
classpath = classpath
.minus(embedOnly)
.plus(files(downgradeEmbedOnlyForTest.map { it.outputCollection }))
}
tasks.shadowJar {
from(embedOnly.map(::zipTree))
relocate("com.mitchej123", "com.mitchej123")
relocate("org.embeddedt", "org.embeddedt")
}
+69 -18
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@@ -46,48 +46,99 @@ configurations {
// Can be enabled for testing if desired
// runtimeClasspath.extendsFrom(transformedMod)
// testRuntimeClasspath.extendsFrom(transformedMod)
// Embed in JAR without relocation (compile only, shadowed into JAR)
embedOnly
embedOnly.canBeConsumed = false
embedOnly.canBeResolved = true
compileClasspath.extendsFrom(embedOnly)
testCompileClasspath.extendsFrom(embedOnly)
testRuntimeClasspath.extendsFrom(embedOnly)
}
// Exclude self-reference from all configurations - prevents transitive Angelica deps from resolving against this project
configurations.all {
exclude group: "com.github.GTNewHorizons", module: "Angelica"
}
dependencies {
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.4.4")
compileOnly("com.github.GTNewHorizons:Hodgepodge:2.7.14:dev")
compileOnly("org.projectlombok:lombok:1.18.22") {transitive = false }
annotationProcessor("org.projectlombok:lombok:1.18.22")
compileOnly("com.gtnewhorizons.retrofuturabootstrap:RetroFuturaBootstrap:1.0.7") { transitive = false }
compileOnly("org.projectlombok:lombok:1.18.42") { transitive = false }
annotationProcessor("org.projectlombok:lombok:1.18.42")
// Iris Shaders
compileOnly('org.jetbrains:annotations:24.0.1')
shadowImplementation("it.unimi.dsi:fastutil:8.2.1") // Apache 2.0
shadowImplementation("org.joml:joml:1.10.5") // MIT
compileOnly('org.jetbrains:annotations:26.0.2')
api("com.github.GTNewHorizons:GTNHLib:0.9.36:dev")
shadowImplementation("org.anarres:jcpp:1.4.14") // Apache 2.0
implementation("io.github.douira:glsl-transformer:1.0.0")
shadowImplementation("io.github.douira:glsl-transformer:1.0.0") { // glsl-transformer Noncommercial License 1.0.0
shadowImplementation("org.taumc:glsl-transformation-lib:0.2.0-26.g5ee7d96-GTNH") {
exclude module: "antlr4" // we only want to shadow the runtime module
}
shadowImplementation("org.antlr:antlr4-runtime:4.13.2")
compileOnly "org.apache.ant:ant:1.8.2"
// Celeritas (transitive=false: deps provided by GTNHLib/runtime)
embedOnly("org.embeddedt.celeritas:celeritas-common:2.5.2-GTNH") { transitive = false }
embedOnly("org.embeddedt.celeritas:celeritas-lwjgl2-service:2.5.2-GTNH") { transitive = false }
// Because who doesn't want NEI
compileOnly('com.github.GTNewHorizons:NotEnoughItems:2.4.9-GTNH:dev')
compileOnly('com.github.GTNewHorizons:CodeChickenCore:1.2.0:dev')
devOnlyNonPublishable('com.github.GTNewHorizons:NotEnoughItems:2.8.35-GTNH:dev')
devOnlyNonPublishable('com.github.GTNewHorizons:CodeChickenCore:1.4.7:dev')
// Notfine Deps
compileOnly("thaumcraft:Thaumcraft:1.7.10-4.2.3.5:dev")
runtimeOnly("com.github.GTNewHorizons:Baubles:1.0.1.16:dev")
compileOnly("com.github.GTNewHorizons:twilightforest:2.5.1:dev") {transitive = false }
devOnlyNonPublishable("com.github.GTNewHorizons:Baubles-Expanded:2.2.2-GTNH:dev")
compileOnly("com.github.GTNewHorizons:twilightforest:2.7.13:dev") { transitive = false }
compileOnly(rfg.deobf('curse.maven:witchery-69673:2234410'))
compileOnly("com.github.GTNewHorizons:TinkersConstruct:1.14.6-GTNH:dev") { transitive = false }
compileOnly("com.github.GTNewHorizons:Natura:2.8.9:dev")
compileOnly("com.github.GTNewHorizons:ThaumicHorizons:1.8.4:dev")
compileOnly("com.github.GTNewHorizons:Battlegear2:1.4.3:dev") { transitive = false }
compileOnly("com.falsepattern:chunkapi-mc1.7.10:0.5.1:api") { transitive = false }
compileOnly("com.falsepattern:endlessids-mc1.7.10:1.5-beta0003:dev") { transitive = false }
compileOnly(rfg.deobf("curse.maven:extrautils-225561:2264383"))
compileOnly(rfg.deobf("curse.maven:dynamiclights-227874:2337326"))
compileOnly("com.github.GTNewHorizons:NotEnoughIds:1.5.3:dev") // Mixin Version
compileOnly("com.github.GTNewHorizons:NotEnoughIds-Legacy:1.4.7:dev") // ASM Version
compileOnly("curse.maven:minefactory-reloaded-66672:2277486")
compileOnly("com.github.GTNewHorizons:Jabba:1.3.1:dev")
// HMMMMM
compileOnly(rfg.deobf("curse.maven:journeymap-32274:2367915"))
compileOnly("com.github.GTNewHorizons:NotEnoughIds:2.1.10:dev")
runtimeOnly(deobf("https://github.com/makamys/CoreTweaks/releases/download/0.3.3.2/CoreTweaks-1.7.10-0.3.3.2+nomixin.jar"))
compileOnly(rfg.deobf("maven.modrinth:ntmspace:X5593_H261"))
compileOnly(rfg.deobf("curse.maven:campfirebackport-387444:4611675"))
compileOnly(rfg.deobf("curse.maven:xaeros-minimap-263420:5060684"))
compileOnly(rfg.deobf("curse.maven:security-craft-64760:2818228"))
compileOnly(rfg.deobf("curse.maven:et-futurum-requiem-441392:5873837"))
// For testing alternative splash screens — https://github.com/MalTeeez/ModernSplash/releases
// devOnlyNonPublishable("com.github.MalTeeez:modernsplash:1.7.10-1.2.4:dev")
// Hodgepodge
transformedMod("net.industrial-craft:industrialcraft-2:2.2.828-experimental:dev")
// Better Crashes
compileOnly("com.github.GTNewHorizons:BetterCrashes:1.4.1-GTNH:dev")
afterEvaluate {
dependencies {
testImplementation(platform('org.junit:junit-bom:5.14.1'))
testImplementation('org.junit.jupiter:junit-jupiter')
testImplementation("org.mockito:mockito-core:3.+")
testImplementation("org.lwjgl.lwjgl:lwjgl:2.9.4-nightly-20150209")
testImplementation('org.junit.platform:junit-platform-engine')
testImplementation('org.junit.platform:junit-platform-reporting')
testImplementation('org.junit.platform:junit-platform-launcher')
}
}
compileOnly("mega:fluidlogged-mc1.7.10:0.1.2")
}
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# A specification for models
This is borrowed from [the unofficial Minecraft wiki](https://minecraft.wiki/w/Tutorials/Models) under the CC BY-NC-SA 3.0.
The folder `assets/<namespace>/models/block` holds the model files for all the specified variants. The names of the files can be changed, but must always correspond with the names used in the variant files.
* `[TAG_compound]` The root tag
* `[TAG_string]` **parent**: Loads a different model from the given path, in form of a [resource location](https://minecraft.wiki/w/Tutorials/Models#File_path). If both `"parent"` and `"elements"` are set, the `"elements"` tag overrides the `"elements"` tag from the previous model.
* Can be set to `"builtin/generated"` to use a model that is created out of the specified icon. Note that only the first layer is supported, and rotation can be achieved only by using block states files.
* `[TAG_byte]` **ambientocclusion**: Whether to use [ambient occlusion](http://en.wikipedia.org/wiki/Ambient_occlusion) (`true` - default), or not (`false`). Note:only works on Parent file
* `[TAG_object]` **display**: Holds the different places where item models are displayed.
* `[TAG_compound]` ***Position***: Named `thirdperson_righthand`, `thirdperson_lefthand`, `firstperson_righthand`, `firstperson_lefthand`, `gui`, `head`, `ground`, or `fixed`. Place where an item model is displayed. Holds its rotation, translation and scale for the specified situation. '''fixed''' refers to item frames, while the rest are as their name states. Note that translations are applied to the model before rotations.
* `[TAG_list]` **rotation**: Specifies the rotation of the model according to the scheme `[x, y, z]`.
* `[TAG_list]` **translation**: Specifies the position of the model according to the scheme `[x, y, z]`. The values are clamped between -80 and 80.
* `[TAG_list]` **scale**: Specifies the scale of the model according to the scheme `[x, y, z]`. If the value is greater than 4, it is displayed as 4.
* `[TAG_compound]` **textures**: Holds the textures of the model, in form of a [resource location](https://minecraft.wiki/w/Tutorials/Models#File_path) or can be another texture variable.
* `[TAG_string]` **particle**: What texture to load particles from. This texture is also used as an overlay if you are in a [nether portal](https://minecraft.wiki/w/Nether_portal), and used for [water](https://minecraft.wiki/w/water) and [lava](https://minecraft.wiki/w/Lava)'s still textures.<sup>[[1]](https://bugs.mojang.com/browse/MC-240042)</sup> This texture is also considered a texture variable that can be referenced as `"#particle"`. Note: All breaking particles from non-model blocks are hard-coded, such as for [barriers](https://minecraft.wiki/w/Barrier).
* `[TAG_string]` ***Texture variable***: Defines a texture variable with `name` and assigns it to a texture or another variable.
* `[TAG_list]` **elements**: Contains all the elements of the model. They can have only cubic forms. If both `"parent"` and `"elements"` are set, the `"elements"` tag overrides the `"elements"` tag from the previous model.
* `[TAG_compound]` An element.
* `[TAG_list]` **from**: Start point of a cuboid according to the scheme `[x, y, z]`. Values must be between -16 and 32.
* `[TAG_list]` **to**: Stop point of a cuboid according to the scheme `[x, y, z]`. Values must be between -16 and 32.
* `[TAG_compound]` **rotation**: Defines the rotation of an element.
* `[TAG_list]` **origin**: Sets the center of the rotation according to the scheme `[x, y, z]`.
* `[TAG_string]` **axis**: Specifies the direction of rotation, can be `"x"`, `"y"` or `"z"`.
* `[TAG_float]` **angle**: Specifies the angle of rotation. Can be 45 through -45 degrees in 22.5 degree increments.
* `[TAG_byte]` **rescale**: Specifies whether or not to scale the faces across the whole block. Can be true or false. Defaults to false.
* `[TAG_byte]` **shade**: Defines if shadows are rendered (`true` - default), not (`false`).
* `[TAG_compound]` **faces**: Holds all the faces of the cuboid. If a face is left out, it does not render.
* `[TAG_compound]` ***Face***: Named `down`, `up`, `north`, `south`, `west` or `east`. Contains the properties of the specified face.
* `[TAG_list]` **uv**: Defines the area of the texture to use according to the scheme `[x1, y1, x2, y2]`. The texture behavior is inconsistent if UV extends below 0 or above 16. If the numbers of `x1` and `x2` are swapped (e.g. from `0, 0, 16, 16` to `16, 0, 0, 16`), the texture flips. UV is optional, and if not supplied it automatically generates based on the element's position.
* `[TAG_string]` **texture**: Specifies the texture in form of the texture variable prepended with a `#`.
* `[TAG_string]` **cullface**: Specifies whether a face does not need to be rendered when there is a block touching it in the specified position. The position can be: `down`, `up`, `north`, `south`, `west`, or `east`. It also determines the side of the block to use the light level from for lighting the face, and if unset, defaults to the side.
* `[TAG_int]` **rotation**: Rotates the texture clockwise by the specified number of degrees. Can be 0, 90, 180, or 270. Defaults to 0. Rotation does not affect which part of the texture is used. Instead, it amounts to permutation of the selected texture vertexes (selected implicitly, or explicitly though `uv`).
* `[TAG_int]` **tintindex**: Determines whether to tint the texture using a hardcoded tint index. The default value, -1, indicates not to use the tint. Any other number is provided to BlockColors to get the tint value corresponding to that index. However, most blocks do not have a tint value defined (in which case white is used). Furthermore, no vanilla block currently uses multiple tint values, and thus the tint index value is ignored (as long as it is set to something other than -1); it could be used for modded blocks that need multiple distinct tint values in the same block though.
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# ExampleMod tag to use as Blowdryer (Spotless, etc.) settings version, leave empty to disable.
# LOCAL to test local config updates.
gtnh.settings.blowdryerTag = 0.2.2
# Human-readable mod name, available for mcmod.info population.
modName = Angelica
# This is a case-sensitive string to identify your mod. Convention is to use lower case.
# Case-sensitive identifier string, available for mcmod.info population and used for automatic mixin JSON generation.
# Conventionally lowercase.
modId = angelica
# Root package of the mod, used to find various classes in other properties,
# mcmod.info substitution, enabling assertions in run tasks, etc.
modGroup = com.gtnewhorizons.angelica
# WHY is there no version field?
# The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the
# code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/
# Whether to use modGroup as the maven publishing group.
# When false, com.github.GTNewHorizons is used.
useModGroupForPublishing = false
# Will update your build.gradle automatically whenever an update is available
# Updates your build.gradle and settings.gradle automatically whenever an update is available.
autoUpdateBuildScript = false
# Version of Minecraft to target
minecraftVersion = 1.7.10
# Version of Minecraft Forge to target
forgeVersion = 10.13.4.1614
# Specify a MCP channel and mappings version for dependency deobfuscation and the deobfParams task.
# Specify an MCP channel for dependency deobfuscation and the deobfParams task.
channel = stable
# Specify an MCP mappings version for dependency deobfuscation and the deobfParams task.
mappingsVersion = 12
# Define other MCP mappings for dependency deobfuscation
remoteMappings = https://raw.githubusercontent.com/MinecraftForge/FML/1.7.10/conf/
# Defines other MCP mappings for dependency deobfuscation.
remoteMappings = https\://raw.githubusercontent.com/MinecraftForge/FML/1.7.10/conf/
# Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you
# restart Minecraft in development. Choose this dependent on your mod:
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
# Select a default username for testing your mod. You can always override this per-run by running
# `./gradlew runClient --username=AnotherPlayer`, or configuring this command in your IDE.
developmentEnvironmentUserName = Developer
# Enables using modern java syntax (up to version 17) via Jabel, while still targetting JVM 8.
# See https://github.com/bsideup/jabel for details on how this works.
enableModernJavaSyntax = true
# Enables modern Java syntax support. Valid values:
# - false: No modern syntax, Java 8 only
# - jabel: Jabel syntax-only support, compiles to J8 bytecode
# - jvmDowngrader: Full modern Java via JVM Downgrader (syntax + stdlib APIs)
# - modern: Native modern Java bytecode, no downgrading
enableModernJavaSyntax = jvmDowngrader
# Enables injecting missing generics into the decompiled source code for a better coding experience
# Turns most publically visible List, Map, etc. into proper List<Type>, Map<K, V> types
# If set, ignores the above setting and compiles with the given toolchain. This may cause unexpected issues,
# and should *not* be used in most situations. -1 disables this.
# forceToolchainVersion = -1
# Target JVM version for JVM Downgrader bytecode downgrading.
# Only used when enableModernJavaSyntax = jvmDowngrader
# downgradeTargetVersion = 8
# Comma-separated list of Java versions for multi-release jar support (JVM Downgrader only).
# Classes will be available in META-INF/versions/N/ for each version N in this list.
# Default: "21,25" (J25+ gets native classes, J21-24 gets partial downgrade, J8-20 gets full downgrade).
jvmDowngraderMultiReleaseVersions = 17, 21, 25
# Specifies how JVM Downgrader API stubs are provided. Options:
# - shade: Shade minimized stubs into the jar
# - gtnhlib: GTNHLib provides stubs at runtime (adds version constraint)
# - external: Another dependency provides stubs (no constraint, no warning)
# - (empty): Warning reminding you to configure stubs
# Note: 'shade' option requires you to verify license compliance, see: https://github.com/unimined/JvmDowngrader/blob/main/LICENSE.md
jvmDowngraderStubsProvider = gtnhlib
# Enables injecting missing generics into the decompiled source code for a better coding experience.
# Turns most publicly visible List, Map, etc. into proper List<E>, Map<K, V> types.
enableGenericInjection = true
# Define a source file of your project with:
# public static final String VERSION = "GRADLETOKEN_VERSION";
# The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's
# version in @Mod([...], version = VERSION, [...])
# Leave these properties empty to skip individual token replacements
# Generate a class with a String field for the mod version named as defined below.
# If generateGradleTokenClass is empty or not missing, no such class will be generated.
# If gradleTokenVersion is empty or missing, the field will not be present in the class.
generateGradleTokenClass = com.gtnewhorizons.angelica.Tags
gradleTokenModId =
gradleTokenModName =
# Name of the token containing the project's current version to generate/replace.
gradleTokenVersion = VERSION
gradleTokenGroupName =
# [DEPRECATED]
# Multiple source files can be defined here by providing a comma-seperated list: Class1.java,Class2.java,Class3.java
# Multiple source files can be defined here by providing a comma-separated list: Class1.java,Class2.java,Class3.java
# public static final String VERSION = "GRADLETOKEN_VERSION";
# The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's
# version in @Mod([...], version = VERSION, [...])
# Leave these properties empty to skip individual token replacements
replaceGradleTokenInFile =
# version in @Mod([...], version = VERSION, [...]).
# Leave these properties empty to skip individual token replacements.
# replaceGradleTokenInFile =
# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
# leave this property empty.
# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
apiPackage =
# Example value: (apiPackage = api) + (modGroup = com.myname.mymodid) -> com.myname.mymodid.api
apiPackage = api
# Specify the configuration file for Forge's access transformers here. It must be placed into /src/main/resources/META-INF/
# There can be multiple files in a comma-separated list.
# Example value: mymodid_at.cfg,nei_at.cfg
# There can be multiple files in a space-separated list.
# Example value: mymodid_at.cfg nei_at.cfg
accessTransformersFile = angelica_at.cfg notfine_at.cfg archaicfix_at.cfg mcpatcherforge_at.cfg
# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
usesMixins = true
# Adds some debug arguments like verbose output and export
# Set to a non-empty string to configure mixins in a separate source set under src/VALUE, instead of src/main.
# This can speed up compile times thanks to not running the mixin annotation processor on all input sources.
# Mixin classes will have access to "main" classes, but not the other way around.
separateMixinSourceSet = mixin
# Adds some debug arguments like verbose output and class export.
usesMixinDebug = false
# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
mixinPlugin =
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
# Specify the package that contains all of your Mixins. The package must exist or
# the build will fail. If you have a package property defined in your mixins.<modid>.json,
# it must match with this or the build will fail.
mixinsPackage = mixins
# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
# This parameter is for legacy compatibility only
# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
# Example value: (coreModClass = asm.FMLPlugin) + (modGroup = com.myname.mymodid) -> com.myname.mymodid.asm.FMLPlugin
coreModClass = loading.AngelicaTweaker
# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
# that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
containsMixinsAndOrCoreModOnly = false
@@ -83,23 +128,39 @@ containsMixinsAndOrCoreModOnly = false
# Enables Mixins even if this mod doesn't use them, useful if one of the dependencies uses mixins.
forceEnableMixins = false
# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your
# responsibility check the licence and request permission for distribution, if required.
# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated into your jar. It is your
# responsibility to check the license and request permission for distribution if required.
usesShadowedDependencies = true
# If disabled, won't remove unused classes from shaded dependencies. Some libraries use reflection to access
# If disabled, won't remove unused classes from shadowed dependencies. Some libraries use reflection to access
# their own classes, making the minimization unreliable.
minimizeShadowedDependencies = true
# If disabled, won't rename the shadowed classes.
relocateShadowedDependencies = true
# Adds the GTNH maven, CurseMaven, IC2/Player maven, and some more well-known 1.7.10 repositories
# Adds CurseMaven, Modrinth, and some more well-known 1.7.10 repositories.
includeWellKnownRepositories = true
# Publishing to modrinth requires you to set the MODRINTH_TOKEN environment variable to your current modrinth API token.
# A list of repositories to exclude from the includeWellKnownRepositories setting. Should be a space separated
# list of strings, with the acceptable keys being(case does not matter):
# cursemaven
# modrinth
excludeWellKnownRepositories =
# Change these to your Maven coordinates if you want to publish to a custom Maven repository instead of the default GTNH Maven.
# Authenticate with the MAVEN_USER and MAVEN_PASSWORD environment variables.
# If you need a more complex setup disable maven publishing here and add a publishing repository to addon.gradle.
usesMavenPublishing = true
# Maven repository to publish the mod to.
# mavenPublishUrl = https\://nexus.gtnewhorizons.com/repository/releases/
# Publishing to Modrinth requires you to set the MODRINTH_TOKEN environment variable to your current Modrinth API token.
#
# The project's ID on Modrinth. Can be either the slug or the ID.
# Leave this empty if you don't want to publish on Modrinth.
modrinthProjectId =
# Leave this empty if you don't want to publish to Modrinth.
modrinthProjectId = angelica
# The project's relations on Modrinth. You can use this to refer to other projects on Modrinth.
# Syntax: scope1-type1:name1;scope2-type2:name2;...
@@ -107,42 +168,63 @@ modrinthProjectId =
# type can be one of [project, version],
# and the name is the Modrinth project or version slug/id of the other mod.
# Example: required-project:fplib;optional-project:gasstation;incompatible-project:gregtech
# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
modrinthRelations =
# Note: UniMixins is automatically set as a required dependency if usesMixins = true.
modrinthRelations = required-project\:gtnhlib
# Publishing to CurseForge requires you to set the CURSEFORGE_TOKEN environment variable to one of your CurseForge API tokens.
#
# The project's numeric ID on CurseForge. You can find this in the About Project box.
# Leave this empty if you don't want to publish on CurseForge.
curseForgeProjectId =
curseForgeProjectId = 988067
# The project's relations on CurseForge. You can use this to refer to other projects on CurseForge.
# Syntax: type1:name1;type2:name2;...
# Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible],
# and the name is the CurseForge project slug of the other mod.
# Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft
# Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
curseForgeRelations =
# Note: UniMixins is automatically set as a required dependency if usesMixins = true.
curseForgeRelations = requiredDependency\:gtnhlib
# Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older
# Optional parameter to customize the produced artifacts. Use this to preserve artifact naming when migrating older
# projects. New projects should not use this parameter.
# customArchiveBaseName =
# Optional parameter to prevent the source code from being published
# noPublishedSources =
# Optional parameter to customize the default working directory used by the runClient* tasks. Relative to the project directory.
# runClientWorkingDirectory = run/client
# Uncomment this to disable spotless checks
# Optional parameter to customize the default working directory used by the runServer* tasks. Relative to the project directory.
# runServerWorkingDirectory = run/server
# Optional parameter to have the build automatically fail if an illegal version is used.
# This can be useful if you e.g. only want to allow versions in the form of '1.1.xxx'.
# The check is ONLY performed if the version is a git tag.
# Note: the specified string must be escaped, so e.g. 1\\.1\\.\\d+ instead of 1\.1\.\d+
# versionPattern =
# Uncomment to prevent the source code from being published.
# noPublishedSources = true
# Uncomment this to disable Spotless checks.
# This should only be uncommented to keep it easier to sync with upstream/other forks.
# That is, if there is no other active fork/upstream, NEVER change this.
# Disabling to make easier to sync if some of the additional mods get any changes upstream
disableSpotless = true
# Override the IDEA build type. Valid value is "" (leave blank, do not override), "idea" (force use native IDEA build), "gradle"
# Uncomment this to disable Checkstyle checks (currently wildcard import check).
# disableCheckstyle = true
# Override the IDEA build type. Valid values are: "" (leave blank, do not override), "idea" (force use native IDEA build), "gradle"
# (force use delegated build).
# This is meant to be set in $HOME/.gradle/gradle.properties.
# e.g. add "systemProp.org.gradle.project.ideaOverrideBuildType=idea" will override the build type to be always native build.
# e.g. add "systemProp.org.gradle.project.ideaOverrideBuildType=idea" will override the build type to be native build.
# WARNING: If you do use this option, it will overwrite whatever you have in your existing projects. This might not be what you want!
# Usually there is no need to uncomment this here as other developers do not necessarily use the same build type as you.
# ideaOverrideBuildType = idea
# Whether IDEA should run spotless checks when pressing the Build button.
# This is meant to be set in $HOME/.gradle/gradle.properties.
# ideaCheckSpotlessOnBuild = true
# Non-GTNH properties
org.gradle.configuration-cache = true
org.gradle.jvmargs = -Xmx2g
org.gradle.parallel = true
+12
View File
@@ -0,0 +1,12 @@
#This file is generated by updateDaemonJvm
toolchainUrl.FREE_BSD.AARCH64=https\://api.foojay.io/disco/v3.0/ids/c5ee947fbfb70bc347d8d531e3a578c4/redirect
toolchainUrl.FREE_BSD.X86_64=https\://api.foojay.io/disco/v3.0/ids/cd495626d2ee49a75447e3fdc6afb287/redirect
toolchainUrl.LINUX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/c5ee947fbfb70bc347d8d531e3a578c4/redirect
toolchainUrl.LINUX.X86_64=https\://api.foojay.io/disco/v3.0/ids/cd495626d2ee49a75447e3fdc6afb287/redirect
toolchainUrl.MAC_OS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/e1118b4c7c2858d28154d086dbff010e/redirect
toolchainUrl.MAC_OS.X86_64=https\://api.foojay.io/disco/v3.0/ids/59a9771cad43219260d9aac9a8ec4d6a/redirect
toolchainUrl.UNIX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/c5ee947fbfb70bc347d8d531e3a578c4/redirect
toolchainUrl.UNIX.X86_64=https\://api.foojay.io/disco/v3.0/ids/cd495626d2ee49a75447e3fdc6afb287/redirect
toolchainUrl.WINDOWS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/a4c09dd2e2d7079373d30e524bbc2829/redirect
toolchainUrl.WINDOWS.X86_64=https\://api.foojay.io/disco/v3.0/ids/8e1d9ee5d0f13e442218f6884a306da1/redirect
toolchainVersion=25
Binary file not shown.
+2 -1
View File
@@ -1,6 +1,7 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2.1-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-9.4.0-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
Vendored
+18 -15
View File
@@ -1,7 +1,7 @@
#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
# Copyright © 2015 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
@@ -15,6 +15,8 @@
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
@@ -55,7 +57,7 @@
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# https://github.com/gradle/gradle/blob/b631911858264c0b6e4d6603d677ff5218766cee/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
@@ -83,7 +85,8 @@ done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
@@ -111,7 +114,6 @@ case "$( uname )" in #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
@@ -130,10 +132,13 @@ location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
@@ -141,7 +146,7 @@ if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
@@ -149,7 +154,7 @@ if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC3045
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
@@ -166,7 +171,6 @@ fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
@@ -198,16 +202,15 @@ fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
Vendored
+13 -12
View File
@@ -13,6 +13,8 @@
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@@ -43,11 +45,11 @@ set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
@@ -57,22 +59,21 @@ set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
:end
@rem End local scope for the variables with windows NT shell
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+2
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@@ -0,0 +1,2 @@
#!/bin/bash
magick convert logo-1x.png -scale 200% \( +clone -background black -shadow 60x6+0+0 \) +swap -background none -layers merge logo-readme.png
+29 -3
View File
@@ -2,10 +2,36 @@
repositories {
maven {
name = 'covers1624 maven'
url = 'https://nexus.covers1624.net/repository/maven-hosted/'
name = 'mavenpattern'
url = 'https://mvn.falsepattern.com/releases'
content {
includeGroup 'com.falsepattern'
}
}
maven {
name = 'mega'
url = 'https://mvn.falsepattern.com/gtmega_releases/'
content {
includeGroup 'mega'
}
}
maven {
name = 'taumc'
url = 'https://maven.taumc.org/releases'
content {
includeGroup 'org.taumc'
}
}
ivy {
name = 'modernsplash-github'
url = 'https://github.com/MalTeeez/ModernSplash/releases/download/'
patternLayout {
artifact '[revision]/[module]-[revision](-[classifier]).[ext]'
}
content {
includeModule 'com.github.MalTeeez', 'modernsplash'
}
metadataSources {
mavenPom()
artifact()
}
}
-28
View File
@@ -1,28 +0,0 @@
pluginManagement {
repositories {
maven {
// RetroFuturaGradle
name "GTNH Maven"
url "http://jenkins.usrv.eu:8081/nexus/content/groups/public/"
allowInsecureProtocol = true
mavenContent {
includeGroup("com.gtnewhorizons.retrofuturagradle")
}
}
gradlePluginPortal()
mavenCentral()
mavenLocal()
}
}
plugins {
id 'com.diffplug.blowdryerSetup' version '1.6.0'
id 'org.gradle.toolchains.foojay-resolver-convention' version '0.4.0' // Provides java toolchains
}
blowdryerSetup {
repoSubfolder 'gtnhShared'
github('GTNewHorizons/ExampleMod1.7.10', 'tag', '0.2.0')
//devLocal '.' // Use this when testing config updates locally
}
+20
View File
@@ -0,0 +1,20 @@
pluginManagement {
repositories {
maven {
// RetroFuturaGradle
name = "GTNH Maven"
url = uri("https://nexus.gtnewhorizons.com/repository/public/")
mavenContent {
includeGroup("com.gtnewhorizons")
includeGroupByRegex("com\\.gtnewhorizons\\..+")
}
}
gradlePluginPortal()
mavenCentral()
mavenLocal()
}
}
plugins {
id("com.gtnewhorizons.gtnhsettingsconvention") version("2.0.23")
}
@@ -2,21 +2,26 @@ package com.gtnewhorizons.angelica;
import com.gtnewhorizon.gtnhmixins.ILateMixinLoader;
import com.gtnewhorizon.gtnhmixins.LateMixin;
import com.gtnewhorizon.gtnhmixins.builders.IMixins;
import com.gtnewhorizons.angelica.mixins.Mixins;
import java.util.List;
import java.util.Set;
@LateMixin
@SuppressWarnings("unused")
public class AngelicaLateMixins implements ILateMixinLoader {
@Override
public String getMixinConfig() {
int v = Runtime.version().feature();
if (v >= 21) return "mixins.angelica.late.j21.json";
if (v >= 17) return "mixins.angelica.late.j17.json";
return "mixins.angelica.late.json";
}
@Override
public List<String> getMixins(Set<String> loadedMods) {
return Mixins.getLateMixins(loadedMods);
return IMixins.getLateMixins(Mixins.class, loadedMods);
}
}
@@ -1,38 +1,63 @@
package com.gtnewhorizons.angelica;
import com.gtnewhorizons.angelica.common.BlockError;
import com.gtnewhorizons.angelica.compat.ModStatus;
import com.gtnewhorizons.angelica.config.ConfigMigrator;
import com.gtnewhorizons.angelica.proxy.CommonProxy;
import com.gtnewhorizons.angelica.utils.AnimationMode;
import com.gtnewhorizons.angelica.utils.ManagedEnum;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import me.jellysquid.mods.sodium.client.gui.SodiumGameOptions;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import static com.gtnewhorizons.angelica.AngelicaMod.MOD_ID;
@Mod(
modid = "angelica",
modid = MOD_ID,
name = "Angelica",
version = Tags.VERSION,
dependencies = " before:lwjgl3ify@[1.5.3,);" + " after:hodgepodge@[2.4.4,);" + " after:CodeChickenCore@[1.2.0,);",
dependencies = """
required-after:gtnhlib@[0.8.21,);\
before:lwjgl3ify@[1.5.3,);\
after:hodgepodge@[2.4.4,);\
after:CodeChickenCore@[1.2.0,);\
after:archaicfix@[0.7.0,);\
""",
acceptedMinecraftVersions = "[1.7.10]",
acceptableRemoteVersions = "*")
acceptableRemoteVersions = "*",
guiFactory = "com.gtnewhorizons.angelica.config.AngelicaGuiConfigFactory")
public class AngelicaMod {
public static final String MOD_ID = "angelica";
public static final Logger LOGGER = LogManager.getLogger("Angelica");
private static SodiumGameOptions CONFIG;
public static SodiumGameOptions options() {
if (CONFIG == null) {
CONFIG = SodiumGameOptions.load(ConfigMigrator.handleConfigMigration("angelica-options.json"));
}
return CONFIG;
}
@SidedProxy(clientSide = "com.gtnewhorizons.angelica.proxy.ClientProxy", serverSide = "com.gtnewhorizons.angelica.proxy.CommonProxy")
public static CommonProxy proxy;
/** Mixin Version */
public static boolean isNEIDLoaded;
/** ASM Version */
public static boolean isOldNEIDLoaded;
public static final boolean lwjglDebug = Boolean.parseBoolean(System.getProperty("org.lwjgl.util.Debug", "false"));
public static final ManagedEnum<AnimationMode> animationsMode = new ManagedEnum<>(AnimationMode.VISIBLE_ONLY);
public static BlockError blockError;
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event) {
isNEIDLoaded = Loader.isModLoaded("neid");
isOldNEIDLoaded = Loader.isModLoaded("notenoughIDs");
ModStatus.preInit();
proxy.preInit(event);
blockError = new BlockError();
}
@Mod.EventHandler
@@ -1,10 +0,0 @@
- [x] Frustum (Seems related to Frustrum)
- [X] NativeImage
- [ ] PoseStack
- [ ] RenderType
- [ ] MultiBufferSource.BufferSource
- [ ] VertexBuffer
- [ ] VertexConsumer
- [ ] VertextFormat
- [ ] TextureAtlas (Seems related to TextureManager) - PBR related
- [ ] GUI
@@ -0,0 +1,8 @@
package com.gtnewhorizons.angelica.api;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public interface IBlockAccessExtended extends IBlockAccess {
World getWorld();
}
@@ -0,0 +1,8 @@
package com.gtnewhorizons.angelica.api;
/**
* To be used for modded items that don't have blocks. Baubles for example.
*/
public interface IDynamicLightProducer {
int getLuminance();
}
@@ -0,0 +1,27 @@
package com.gtnewhorizons.angelica.api;
import com.gtnewhorizons.angelica.mixins.interfaces.ITexturesCache;
import com.gtnewhorizons.angelica.rendering.celeritas.SpriteExtension;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.util.IIcon;
/**
* Exposes a method to the API that allow mods to add texture update compat
*/
@SuppressWarnings("unused")
public class TextureServices {
@SuppressWarnings("unused")
public static void updateBlockTextureAnimation(IIcon icon, RenderBlocks renderBlocks) {
if (renderBlocks instanceof ITexturesCache texturesCache) {
texturesCache.getRenderedTextures().add(icon);
}
}
@SuppressWarnings("unused")
public static void updateTextureAnimation(IIcon icon) {
if (icon instanceof SpriteExtension ext) {
ext.celeritas$markActive();
}
}
}
@@ -0,0 +1,35 @@
package com.gtnewhorizons.angelica.api;
import java.lang.annotation.Documented;
import java.lang.annotation.Retention;
import java.lang.annotation.Target;
import static java.lang.annotation.ElementType.TYPE;
import static java.lang.annotation.RetentionPolicy.RUNTIME;
/**
* Marks an ISBRH as thread-safe, allowing Angelica to run it off-thread.
*
* <p>Note: Any tessellator access <i>must</i> be done within the methods of the ISBRH and not cached in the class.</p>
*/
@Documented
@Target({ TYPE })
@Retention(RUNTIME)
public @interface ThreadSafeISBRH {
/**
* Specifies whether Angelica should create a thread local instance of the class for each thread.
* <ul>
* <li>If this is set to <tt>true</tt>, a new instance will be created using the default constructor on each thread.</li>
* <ul>
* <li>Note: If your renderer requires arguments to the constructor, do <i>not</i> use this annotation;
* instead use the {@link ThreadSafeISBRHFactory} interface and implement the {@link ThreadSafeISBRHFactory#newInstance} method. </li>
* </ul>
* <li>If this is set to <tt>false</tt>, the main thread instance will be used on all threads.
* Use this option if your renderer class has no state, and can be safely used from multiple threads as is.</li>
* <ul>
* <li>No state/non final variables should be stored in the ISBRH as it is not guaranteed to be thread safe.</li>
* </ul>
* </ul>
*/
boolean perThread();
}
@@ -0,0 +1,22 @@
package com.gtnewhorizons.angelica.api;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
/**
* Marks an ISBRH as thread-safe using a thread local instance, allowing Angelica to run it off-thread.
* Use this when your ISBRH uses a non-default constructor.
* <p>To avoid a hard dependency on Angelica, you will likely want to mark this as an optional interface using:</p>
* <pre>
* @Optional.Interface(modid = "angelica", iface = "com.gtnewhorizons.angelica.api.ThreadSafeISBRHFactory")
* </pre>
*
* <p><b>Notes</b></p>
* <ul>
* <li>Any tessellator access <i>must</i> be done within the methods of the ISBRH and not cached in the class.</li>
* <li>If your class uses a default constructor or is thread-safe by default, consider using the simpler {@link ThreadSafeISBRH}
* annotation instead.
* </ul>
*/
public interface ThreadSafeISBRHFactory extends ISimpleBlockRenderingHandler {
ThreadSafeISBRHFactory newInstance();
}
@@ -1,25 +1,34 @@
package com.gtnewhorizons.angelica.client.font;
import com.gtnewhorizons.angelica.compat.lwjgl.CompatMemoryUtil;
import com.google.common.collect.ImmutableSet;
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryStack;
import com.gtnewhorizon.gtnhlib.client.renderer.vao.IndexBuffer;
import com.gtnewhorizon.gtnhlib.util.font.GlyphReplacements;
import com.gtnewhorizons.angelica.config.FontConfig;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.mixins.interfaces.FontRendererAccessor;
import it.unimi.dsi.fastutil.chars.Char2ShortOpenHashMap;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import jss.util.RandomXoshiro256StarStar;
import net.coderbot.iris.gl.program.Program;
import net.coderbot.iris.gl.program.ProgramBuilder;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.BufferUtils;
import org.apache.commons.io.IOUtils;
import org.joml.Matrix4f;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL30;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.Arrays;
import java.nio.charset.StandardCharsets;
import java.util.Comparator;
import java.util.Objects;
import static org.lwjgl.opengl.GL11.*;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryStack.stackPush;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities.*;
/**
* A batching replacement for {@code FontRenderer}
@@ -30,131 +39,190 @@ public class BatchingFontRenderer {
/** The underlying FontRenderer object that's being accelerated */
protected FontRenderer underlying;
/** Cached locations for each unicode page atlas */
private final ResourceLocation[] unicodePageLocations;
/** Array of width of all the characters in default.png */
protected int[] charWidth = new int[256];
/** Array of the start/end column (in upper/lower nibble) for every glyph in the /font directory. */
protected byte[] glyphWidth;
protected int[] charWidth;
/**
* Array of RGB triplets defining the 16 standard chat colors followed by 16 darker version of the same colors for
* drop shadows.
*/
private int[] colorCode;
private final int[] colorCode;
/** Location of the primary font atlas to bind. */
protected final ResourceLocation locationFontTexture;
/** The RenderEngine used to load and setup glyph textures. */
private final TextureManager renderEngine;
private final RandomXoshiro256StarStar fontRandom = new RandomXoshiro256StarStar();
/** The full list of characters present in the default Minecraft font, excluding the Unicode font */
@SuppressWarnings("UnnecessaryUnicodeEscape")
private static final String MCFONT_CHARS = "\u00c0\u00c1\u00c2\u00c8\u00ca\u00cb\u00cd\u00d3\u00d4\u00d5\u00da\u00df\u00e3\u00f5\u011f\u0130\u0131\u0152\u0153\u015e\u015f\u0174\u0175\u017e\u0207\u0000\u0000\u0000\u0000\u0000\u0000\u0000 !\"#$%&\'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u0000\u00c7\u00fc\u00e9\u00e2\u00e4\u00e0\u00e5\u00e7\u00ea\u00eb\u00e8\u00ef\u00ee\u00ec\u00c4\u00c5\u00c9\u00e6\u00c6\u00f4\u00f6\u00f2\u00fb\u00f9\u00ff\u00d6\u00dc\u00f8\u00a3\u00d8\u00d7\u0192\u00e1\u00ed\u00f3\u00fa\u00f1\u00d1\u00aa\u00ba\u00bf\u00ae\u00ac\u00bd\u00bc\u00a1\u00ab\u00bb\u2591\u2592\u2593\u2502\u2524\u2561\u2562\u2556\u2555\u2563\u2551\u2557\u255d\u255c\u255b\u2510\u2514\u2534\u252c\u251c\u2500\u253c\u255e\u255f\u255a\u2554\u2569\u2566\u2560\u2550\u256c\u2567\u2568\u2564\u2565\u2559\u2558\u2552\u2553\u256b\u256a\u2518\u250c\u2588\u2584\u258c\u2590\u2580\u03b1\u03b2\u0393\u03c0\u03a3\u03c3\u03bc\u03c4\u03a6\u0398\u03a9\u03b4\u221e\u2205\u2208\u2229\u2261\u00b1\u2265\u2264\u2320\u2321\u00f7\u2248\u00b0\u2219\u00b7\u221a\u207f\u00b2\u25a0\u0000";
private final int AAMode;
private final int AAStrength;
private final int mvpMatrixLocation;
private final int fontShaderId;
private static final short[] MCFONT_ASCII_LUT = new short[512];
private static final Char2ShortOpenHashMap MCFONT_UNI_LUT = new Char2ShortOpenHashMap();
final boolean isSGA;
final boolean isSplash;
static {
Arrays.fill(MCFONT_ASCII_LUT, (short) -1);
for (short i = 0; i < MCFONT_CHARS.length(); i++) {
char ch = MCFONT_CHARS.charAt(i);
if (ch < MCFONT_ASCII_LUT.length) {
MCFONT_ASCII_LUT[ch] = i;
} else {
MCFONT_UNI_LUT.put(ch, i);
private static class FontAAShader {
private static Program fontShader = null;
public static Program getProgram() {
if (fontShader == null) {
String vsh, fsh;
try {
fsh = new String(IOUtils.toByteArray(Objects.requireNonNull(FontAAShader.class.getResourceAsStream("/assets/angelica/shaders/fontFilter.fsh"))), StandardCharsets.UTF_8);
vsh = new String(IOUtils.toByteArray(Objects.requireNonNull(FontAAShader.class.getResourceAsStream("/assets/angelica/shaders/fontFilter.vsh"))), StandardCharsets.UTF_8);
} catch (IOException e) {
throw new RuntimeException(e);
}
ProgramBuilder builder = ProgramBuilder.begin("fontFilter", vsh, null, fsh, ImmutableSet.of(0));
fontShader = builder.build();
}
return fontShader;
}
}
public static int lookupMcFontPosition(char ch) {
if (ch < MCFONT_ASCII_LUT.length) {
return MCFONT_ASCII_LUT[ch];
} else {
return MCFONT_UNI_LUT.getOrDefault(ch, (short) -1);
}
}
public BatchingFontRenderer(FontRenderer underlying, ResourceLocation[] unicodePageLocations, int[] charWidth,
byte[] glyphWidth, int[] colorCode, ResourceLocation locationFontTexture, TextureManager renderEngine) {
public BatchingFontRenderer(FontRenderer underlying, int[] charWidth, int[] colorCode, ResourceLocation locationFontTexture) {
this.underlying = underlying;
this.unicodePageLocations = unicodePageLocations;
this.charWidth = charWidth;
this.glyphWidth = glyphWidth;
this.colorCode = colorCode;
this.locationFontTexture = locationFontTexture;
this.renderEngine = renderEngine;
for (int i = 0; i < 64; i++) {
batchCommandPool.add(new FontDrawCmd());
}
this.isSGA = Objects.equals(this.locationFontTexture.getResourcePath(), "textures/font/ascii_sga.png");
this.isSplash = FontStrategist.isSplashFontRendererActive(underlying);
FontProviderMC.get(this.isSGA).charWidth = this.charWidth;
FontProviderMC.get(this.isSGA).locationFontTexture = this.locationFontTexture;
//noinspection deprecation
fontShaderId = FontAAShader.getProgram().getProgramId();
AAMode = GL20.glGetUniformLocation(fontShaderId, "aaMode");
AAStrength = GL20.glGetUniformLocation(fontShaderId, "strength");
mvpMatrixLocation = GL20.glGetUniformLocation(fontShaderId, "u_MVPMatrix");
if (ebo == null) {
ebo = new IndexBuffer();
vbo = GL15.glGenBuffers();
allocateBuffers();
}
}
// === Batched rendering
private int batchDepth = 0;
private int vtxWriterIndex = 0;
private int idxWriterIndex = 0;
private static final int INITIAL_BATCH_SIZE = 256;
private static final int INITIAL_BATCH_SIZE = 2048;
private static final ResourceLocation DUMMY_RESOURCE_LOCATION = new ResourceLocation("angelica$dummy",
"this is invalid!");
private FloatBuffer batchVtxPositions = BufferUtils.createFloatBuffer(INITIAL_BATCH_SIZE * 2);
private ByteBuffer batchVtxColors = BufferUtils.createByteBuffer(INITIAL_BATCH_SIZE * 4);
private FloatBuffer batchVtxTexCoords = BufferUtils.createFloatBuffer(INITIAL_BATCH_SIZE * 2);
private IntBuffer batchIndices = BufferUtils.createIntBuffer(INITIAL_BATCH_SIZE / 2 * 3);
// Layout in data:
// [v, v, t, t, c, c, c, c, tb, tb, tb, tb]
// v, t and tb are floats, c is bytes; 36 bytes total
private static final int VERTEX_SIZE = 36;
private static int rawCapacity = INITIAL_BATCH_SIZE * VERTEX_SIZE;
private static long vertexDataAddress = nmemAllocChecked(rawCapacity);
// OpenGL objects (static, can be used between multiple BatchingFontRenderer)
private static int fontVAO = 0;
private static int vbo;
private static IndexBuffer ebo;
private int batchDepth = 0;
private int vertexDataPos = 0;
private int idxWriterIndex = 0;
private final ObjectArrayList<FontDrawCmd> batchCommands = ObjectArrayList.wrap(new FontDrawCmd[64], 0);
private final ObjectArrayList<FontDrawCmd> batchCommandPool = ObjectArrayList.wrap(new FontDrawCmd[64], 0);
/** */
private void pushVtx(float x, float y, int rgba, float u, float v) {
final int oldCap = batchVtxPositions.capacity() / 2;
if (vtxWriterIndex >= oldCap) {
final int newCap = oldCap * 2;
batchVtxPositions = CompatMemoryUtil.memReallocDirect(batchVtxPositions, newCap * 2);
batchVtxColors = CompatMemoryUtil.memReallocDirect(batchVtxColors, newCap * 4);
batchVtxTexCoords = CompatMemoryUtil.memReallocDirect(batchVtxTexCoords, newCap * 2);
final int oldIdxCap = batchIndices.capacity();
final int newIdxCap = oldIdxCap * 2;
batchIndices = CompatMemoryUtil.memReallocDirect(batchIndices, newIdxCap);
private int blendSrcRGB = GL11.GL_SRC_ALPHA;
private int blendDstRGB = GL11.GL_ONE_MINUS_SRC_ALPHA;
private void allocateBuffers() {
populateEBO(rawCapacity / VERTEX_SIZE);
}
private void populateEBO(int capacity) {
final int quadCount = capacity * 6;
final ByteBuffer data = memAlloc(quadCount * 6 * 2);
long ptr = memAddress0(data);
for (int i = 0; i < quadCount; i++) {
int base = (i * 4);
// triangle 1
memPutShort(ptr, (short) base);
memPutShort(ptr + 2, (short) (base + 1));
memPutShort(ptr + 4, (short) (base + 2));
// triangle 2
memPutShort(ptr + 6, (short) (base + 2));
memPutShort(ptr + 8, (short) (base + 1));
memPutShort(ptr + 10, (short) (base + 3));
ptr += 12;
}
final int idx = vtxWriterIndex;
final int idx2 = idx * 2;
final int idx4 = idx * 4;
batchVtxPositions.put(idx2, x);
batchVtxPositions.put(idx2 + 1, y);
ebo.upload(data);
memFree(data);
}
private void ensureCapacity() {
if (vertexDataPos + (4 * VERTEX_SIZE) > rawCapacity) {
rawCapacity *= 2;
vertexDataAddress = nmemReallocChecked(vertexDataAddress, rawCapacity);
allocateBuffers();
}
}
private void pushVtx(float x, float y, int rgba, float u, float v, float uMin, float uMax, float vMin, float vMax) {
final long ptr = vertexDataAddress + vertexDataPos;
// v, v
memPutFloat(ptr, x);
memPutFloat(ptr + 4, y);
// t, t
memPutFloat(ptr + 8, u);
memPutFloat(ptr + 12, v);
// c, c, c, c
// 0xAARRGGBB
batchVtxColors.put(idx4, (byte) ((rgba >> 16) & 0xFF));
batchVtxColors.put(idx4 + 1, (byte) ((rgba >> 8) & 0xFF));
batchVtxColors.put(idx4 + 2, (byte) (rgba & 0xFF));
batchVtxColors.put(idx4 + 3, (byte) ((rgba >> 24) & 0xFF));
batchVtxTexCoords.put(idx2, u);
batchVtxTexCoords.put(idx2 + 1, v);
vtxWriterIndex++;
memPutByte(ptr + 16, (byte) ((rgba >> 16) & 0xFF));
memPutByte(ptr + 17, (byte) ((rgba >> 8) & 0xFF));
memPutByte(ptr + 18, (byte) (rgba & 0xFF));
memPutByte(ptr + 19, (byte) ((rgba >> 24) & 0xFF));
// tb, tb, tb, tb
memPutFloat(ptr + 20, uMin);
memPutFloat(ptr + 24, uMax);
memPutFloat(ptr + 28, vMin);
memPutFloat(ptr + 32, vMax);
vertexDataPos += VERTEX_SIZE;
}
private void pushUntexRect(float x, float y, float w, float h, int rgba) {
final int vtxId = vtxWriterIndex;
pushVtx(x, y, rgba, 0, 0);
pushVtx(x, y + h, rgba, 0, 0);
pushVtx(x + w, y, rgba, 0, 0);
pushVtx(x + w, y + h, rgba, 0, 0);
pushQuadIdx(vtxId);
ensureCapacity();
pushVtx(x, y, rgba, 0, 0, 0, 0, 0, 0);
pushVtx(x, y + h, rgba, 0, 0, 0, 0, 0, 0);
pushVtx(x + w, y, rgba, 0, 0, 0, 0, 0, 0);
pushVtx(x + w, y + h, rgba, 0, 0, 0, 0, 0, 0);
pushQuadIdx();
}
private int pushQuadIdx(int startV) {
final int idx = idxWriterIndex;
batchIndices.put(idx, startV);
batchIndices.put(idx + 1, startV + 1);
batchIndices.put(idx + 2, startV + 2);
//
batchIndices.put(idx + 3, startV + 2);
batchIndices.put(idx + 4, startV + 1);
batchIndices.put(idx + 5, startV + 3);
private void pushTexRect(float x, float y, float w, float h, float itOff, int rgba, float uStart, float vStart, float uSz, float vSz) {
ensureCapacity();
pushVtx(x + itOff, y, rgba, uStart, vStart, uStart, uStart + uSz, vStart, vStart + vSz);
pushVtx(x - itOff, y + h, rgba, uStart, vStart + vSz, uStart, uStart + uSz, vStart, vStart + vSz);
pushVtx(x + itOff + w, y, rgba, uStart + uSz, vStart, uStart, uStart + uSz, vStart, vStart + vSz);
pushVtx(x - itOff + w, y + h, rgba, uStart + uSz, vStart + vSz, uStart, uStart + uSz, vStart, vStart + vSz);
pushQuadIdx();
}
private void pushQuadIdx() {
idxWriterIndex += 6;
return idx;
}
private void pushDrawCmd(int startIdx, int idxCount, ResourceLocation texture) {
private void pushDrawCmd(int startIdx, int idxCount, ResourceLocation texture, boolean isUnicode) {
if (!batchCommands.isEmpty()) {
final FontDrawCmd lastCmd = batchCommands.get(batchCommands.size() - 1);
final int prevEndVtx = lastCmd.startVtx + lastCmd.idxCount;
@@ -170,7 +238,7 @@ public class BatchingFontRenderer {
}
}
final FontDrawCmd cmd = batchCommandPool.pop();
cmd.reset(startIdx, idxCount, texture);
cmd.reset(startIdx, idxCount, texture, isUnicode);
batchCommands.add(cmd);
}
@@ -178,12 +246,14 @@ public class BatchingFontRenderer {
public int startVtx;
public int idxCount;
public boolean isUnicode;
public ResourceLocation texture;
public void reset(int startVtx, int vtxCount, ResourceLocation texture) {
public void reset(int startVtx, int vtxCount, ResourceLocation texture, boolean isUnicode) {
this.startVtx = startVtx;
this.idxCount = vtxCount;
this.texture = texture;
this.isUnicode = isUnicode;
}
@Override
@@ -224,9 +294,6 @@ public class BatchingFontRenderer {
* allow for easier optimizing of blocks of font rendering code.
*/
public void beginBatch() {
if (batchDepth == Integer.MAX_VALUE) {
throw new StackOverflowError("More than Integer.MAX_VALUE nested font rendering batch operations");
}
batchDepth++;
}
@@ -242,25 +309,79 @@ public class BatchingFontRenderer {
}
}
private static final Matrix4f scratchMvp = new Matrix4f();
private int fontAAModeLast = -1;
private int fontAAStrengthLast = -1;
private void flushBatch() {
if (vertexDataPos == 0) {
clearBatch();
return;
}
// Upload first (to reduce stalls)
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
streamUpload(vertexDataAddress, vertexDataPos);
final int prevProgram = GLStateManager.glGetInteger(GL20.GL_CURRENT_PROGRAM);
// Sort&Draw
batchCommands.sort(FontDrawCmd.DRAW_ORDER_COMPARATOR);
final boolean isTextureEnabledBefore = GLStateManager.glIsEnabled(GL11.GL_TEXTURE_2D);
final int boundTextureBefore = GLStateManager.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
boolean textureChanged = false;
ResourceLocation lastTexture = DUMMY_RESOURCE_LOCATION;
GLStateManager.enableTexture();
GLStateManager.enableAlphaTest();
GLStateManager.enableBlend();
GLStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
GLStateManager.glShadeModel(GL_FLAT);
GLStateManager.tryBlendFuncSeparate(blendSrcRGB, blendDstRGB, GL11.GL_ONE, GL11.GL_ZERO);
GLStateManager.glShadeModel(GL11.GL_FLAT);
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
glTexCoordPointer(2, 0, batchVtxTexCoords);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, batchVtxColors);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, 0, batchVtxPositions);
glEnableClientState(GL_VERTEX_ARRAY);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
GLStateManager.glUseProgram(fontShaderId);
if (FontConfig.fontAAMode != fontAAModeLast) {
fontAAModeLast = FontConfig.fontAAMode;
GL20.glUniform1i(AAMode, FontConfig.fontAAMode);
}
if (FontConfig.fontAAStrength != fontAAStrengthLast) {
fontAAStrengthLast = FontConfig.fontAAStrength;
GL20.glUniform1f(AAStrength, FontConfig.fontAAStrength / 120.f);
}
try (MemoryStack stack = stackPush()) {
final FloatBuffer mvpBuf = stack.mallocFloat(16);
GLStateManager.getProjectionMatrix().mul(GLStateManager.getModelViewMatrix(), scratchMvp);
scratchMvp.get(mvpBuf);
GL20.glUniformMatrix4(mvpMatrixLocation, false, mvpBuf);
}
if (fontVAO == 0) {
fontVAO = GL30.glGenVertexArrays();
GLStateManager.glBindVertexArray(fontVAO);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
ebo.bind();
// position
GL20.glVertexAttribPointer(0, 2, GL11.GL_FLOAT, false, VERTEX_SIZE, 0);
GL20.glEnableVertexAttribArray(0);
// texcoords
GL20.glVertexAttribPointer(1, 2, GL11.GL_FLOAT, false, VERTEX_SIZE, 8);
GL20.glEnableVertexAttribArray(1);
// color
GL20.glVertexAttribPointer(2, 4, GL11.GL_UNSIGNED_BYTE, true, VERTEX_SIZE, 16);
GL20.glEnableVertexAttribArray(2);
// tex bounds
GL20.glVertexAttribPointer(3, 4, GL11.GL_FLOAT, false, VERTEX_SIZE, 20);
GL20.glEnableVertexAttribArray(3);
}
GLStateManager.glBindVertexArray(fontVAO);
// Use plain for loop to avoid allocations
final FontDrawCmd[] cmdsData = batchCommands.elements();
@@ -269,29 +390,47 @@ public class BatchingFontRenderer {
final FontDrawCmd cmd = cmdsData[i];
if (!Objects.equals(lastTexture, cmd.texture)) {
if (lastTexture == null) {
GLStateManager.enableTexture();
GLStateManager.glEnable(GL11.GL_TEXTURE_2D);
} else if (cmd.texture == null) {
GLStateManager.disableTexture();
GLStateManager.glDisable(GL11.GL_TEXTURE_2D);
}
if (cmd.texture != null) {
((FontRendererAccessor) (Object) underlying).angelica$bindTexture(cmd.texture);
((FontRendererAccessor) underlying).angelica$bindTexture(cmd.texture);
textureChanged = true;
}
lastTexture = cmd.texture;
}
batchIndices.limit(cmd.startVtx + cmd.idxCount);
batchIndices.position(cmd.startVtx);
glDrawElements(GL_TRIANGLES, batchIndices);
GL11.glDrawElements(GL11.GL_TRIANGLES, cmd.idxCount, GL11.GL_UNSIGNED_SHORT, (long) cmd.startVtx * 2L);
}
glPopClientAttrib();
GLStateManager.glUseProgram(prevProgram);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GLStateManager.glBindVertexArray(0);
if (isTextureEnabledBefore) {
GLStateManager.glEnable(GL11.GL_TEXTURE_2D);
}
if (textureChanged) {
GLStateManager.glBindTexture(GL11.GL_TEXTURE_2D, boundTextureBefore);
}
clearBatch();
}
private void clearBatch() {
// Clear for the next batch
batchCommandPool.addAll(batchCommands);
batchCommands.clear();
vtxWriterIndex = 0;
vertexDataPos = 0;
idxWriterIndex = 0;
batchIndices.limit(batchIndices.capacity());
batchIndices.position(0);
}
private static void streamUpload(long address, int bytes) {
final ByteBuffer data = memByteBuffer(address, bytes);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, bytes, GL15.GL_STREAM_DRAW);
GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, data);
}
// === Actual text mesh generation
@@ -300,17 +439,28 @@ public class BatchingFontRenderer {
return (what >= fromInclusive) && (what <= toInclusive);
}
private ResourceLocation getUnicodePageLocation(int page) {
final ResourceLocation lookup = unicodePageLocations[page];
if (lookup == null) {
final ResourceLocation rl = new ResourceLocation(String.format(
"textures/font/unicode_page_%02x.png",
page));
unicodePageLocations[page] = rl;
return rl;
} else {
return lookup;
}
public boolean forceDefaults() {
return this.isSGA || this.isSplash;
}
public float getGlyphScaleX() {
return forceDefaults() ? 1 : (float) (FontConfig.glyphScale * Math.pow(2, FontConfig.glyphAspect));
}
public float getGlyphScaleY() {
return forceDefaults() ? 1 : (float) (FontConfig.glyphScale / Math.pow(2, FontConfig.glyphAspect));
}
public float getGlyphSpacing() {
return forceDefaults() ? 0 : FontConfig.glyphSpacing;
}
public float getWhitespaceScale() {
return forceDefaults() ? 1 : FontConfig.whitespaceScale;
}
public float getShadowOffset() {
return forceDefaults() ? 1 : FontConfig.fontShadowOffset;
}
private static final char FORMATTING_CHAR = 167; // §
@@ -319,10 +469,13 @@ public class BatchingFontRenderer {
final boolean unicodeFlag, final CharSequence string, int stringOffset, int stringLength) {
// noinspection SizeReplaceableByIsEmpty
if (string == null || string.length() == 0) {
return 0.0f;
return anchorX + (enableShadow ? 1.0f : 0.0f);
}
final int shadowColor = (color & 0xfcfcfc) >> 2 | color & 0xff000000;
FontProviderMC.get(this.isSGA).charWidth = this.charWidth;
FontProviderMC.get(this.isSGA).locationFontTexture = this.locationFontTexture;
this.beginBatch();
float curX = anchorX;
try {
@@ -342,10 +495,15 @@ public class BatchingFontRenderer {
boolean curStrikethrough = false;
boolean curUnderline = false;
final float underlineY = anchorY + underlying.FONT_HEIGHT - 1.0f;
float glyphScaleY = getGlyphScaleY();
float glyphScaleX = getGlyphScaleX();
float heightNorth = anchorY + (underlying.FONT_HEIGHT - 1.0f) * (0.5f - glyphScaleY / 2);
final float underlineY = heightNorth + (underlying.FONT_HEIGHT - 1.0f) * glyphScaleY;
float underlineStartX = 0.0f;
float underlineEndX = 0.0f;
final float strikethroughY = anchorY + (float) (underlying.FONT_HEIGHT / 2);
final float strikethroughY = heightNorth + ((float) (underlying.FONT_HEIGHT / 2) - 1.0f) * glyphScaleY;
float strikethroughStartX = 0.0f;
float strikethroughEndX = 0.0f;
@@ -357,8 +515,8 @@ public class BatchingFontRenderer {
if (curUnderline && underlineStartX != underlineEndX) {
final int ulIdx = idxWriterIndex;
pushUntexRect(underlineStartX, underlineY, underlineEndX - underlineStartX, 1.0f, curColor);
pushDrawCmd(ulIdx, 6, null);
pushUntexRect(underlineStartX, underlineY, underlineEndX - underlineStartX, glyphScaleY, curColor);
pushDrawCmd(ulIdx, 6, null, false);
underlineStartX = underlineEndX;
}
if (curStrikethrough && strikethroughStartX != strikethroughEndX) {
@@ -367,9 +525,9 @@ public class BatchingFontRenderer {
strikethroughStartX,
strikethroughY,
strikethroughEndX - strikethroughStartX,
1.0f,
glyphScaleY,
curColor);
pushDrawCmd(ulIdx, 6, null);
pushDrawCmd(ulIdx, 6, null, false);
strikethroughStartX = strikethroughEndX;
}
@@ -414,148 +572,89 @@ public class BatchingFontRenderer {
continue;
}
int lutIndex = lookupMcFontPosition(chr);
if (curRandom && lutIndex != -1) {
int randomReplacementIndex;
do {
randomReplacementIndex = fontRandom.nextInt(this.charWidth.length);
} while (this.charWidth[lutIndex] != this.charWidth[randomReplacementIndex]);
lutIndex = randomReplacementIndex;
chr = MCFONT_CHARS.charAt(lutIndex);
if (FontConfig.enableCustomFont && FontConfig.enableGlyphReplacements) {
String chrReplacement = GlyphReplacements.customGlyphs.get(String.valueOf(chr));
if (chrReplacement != null) {
char replacement = chrReplacement.charAt(0);
boolean isReplacementCharAvailable =
FontProviderCustom.getPrimary().isGlyphAvailable(replacement)
|| FontProviderCustom.getFallback().isGlyphAvailable(replacement);
if (isReplacementCharAvailable) {
chr = replacement;
}
}
}
final float shadowOffset = unicodeFlag ? 0.5F : 1.0F;
if (curRandom) {
chr = FontProviderMC.get(this.isSGA).getRandomReplacement(chr);
}
FontProvider fontProvider = FontStrategist.getFontProvider(this, chr, FontConfig.enableCustomFont, unicodeFlag);
heightNorth = anchorY + (underlying.FONT_HEIGHT - 1.0f) * (0.5f - glyphScaleY * fontProvider.getYScaleMultiplier() / 2);
float heightSouth = (underlying.FONT_HEIGHT - 1.0f) * glyphScaleY * fontProvider.getYScaleMultiplier();
// Check ASCII space, NBSP, NNBSP
if (chr == ' ' || chr == '\u00A0' || chr == '\u202F') {
curX += 4;
curX += 4 * this.getWhitespaceScale();
continue;
}
final float uStart;
final float vStart;
final float xAdvance;
final float glyphW;
final float uSz;
final float vSz;
final float uStart = fontProvider.getUStart(chr);
final float vStart = fontProvider.getVStart(chr);
final float xAdvance = fontProvider.getXAdvance(chr) * glyphScaleX;
final float glyphW = fontProvider.getGlyphW(chr) * glyphScaleX;
final float uSz = fontProvider.getUSize(chr);
final float vSz = fontProvider.getVSize(chr);
final float itOff = curItalic ? 1.0F : 0.0F; // italic offset
final ResourceLocation texture;
if (lutIndex == -1 || unicodeFlag) {
if (glyphWidth[chr] == 0) {
continue;
}
// Draw unicode char
final int uniPage = chr / 256;
texture = getUnicodePageLocation(uniPage);
final int startColumn = this.glyphWidth[chr] >>> 4;
final int endColumn = this.glyphWidth[chr] & 15;
final float startColumnF = (float) startColumn;
final float endColumnF = (float) (endColumn + 1);
uStart = ((float) (chr % 16 * 16) + startColumnF) / 256.0f;
vStart = ((float) ((chr & 255) / 16 * 16)) / 256.0f;
final float chrWidth = endColumnF - startColumnF - 0.02F;
glyphW = chrWidth / 2.0f + 1.0f;
xAdvance = (endColumnF - startColumnF) / 2.0F + 1.0F;
uSz = chrWidth / 256.0f;
vSz = 15.98f / 256.0f;
} else {
// Draw "ASCII" char
uStart = ((lutIndex % 16) * 8) / 128.0F;
vStart = (float) ((lutIndex / 16) * 8) / 128.0F;
xAdvance = this.charWidth[lutIndex];
if (xAdvance == 0) {
continue;
}
glyphW = xAdvance - 0.01F;
uSz = (glyphW - 1.0F) / 128.0F;
vSz = 7.99F / 128.0F;
texture = locationFontTexture;
}
final int vtxId = vtxWriterIndex;
final float shadowOffset = fontProvider.getShadowOffset();
final int shadowCopies = FontConfig.shadowCopies;
final int boldCopies = FontConfig.boldCopies;
final ResourceLocation texture = fontProvider.getTexture(chr);
final int idxId = idxWriterIndex;
int vtxCount = 0;
if (enableShadow) {
pushVtx(curX + itOff + shadowOffset, anchorY + shadowOffset, curShadowColor, uStart, vStart);
pushVtx(
curX - itOff + shadowOffset,
anchorY + 7.99F + shadowOffset,
curShadowColor,
uStart,
vStart + vSz);
pushVtx(curX + glyphW - 1.0F + itOff + shadowOffset,
anchorY + shadowOffset,
curShadowColor,
uStart + uSz,
vStart);
pushVtx(curX + glyphW - 1.0F - itOff + shadowOffset,
anchorY + 7.99F + shadowOffset,
curShadowColor,
uStart + uSz,
vStart + vSz);
pushQuadIdx(vtxId + vtxCount);
vtxCount += 4;
for (int n = 1; n <= shadowCopies; n++) {
final float shadowOffsetPart = shadowOffset * ((float) n / shadowCopies);
pushTexRect(curX + shadowOffsetPart, heightNorth + shadowOffsetPart, glyphW - 1.0f, heightSouth, itOff, curShadowColor, uStart, vStart, uSz, vSz);
if (curBold) {
final float shadowOffset2 = 2.0f * shadowOffset;
pushVtx(curX + itOff + shadowOffset2, anchorY + shadowOffset, curShadowColor, uStart, vStart);
pushVtx(
curX - itOff + shadowOffset2,
anchorY + 7.99F + shadowOffset,
curShadowColor,
uStart,
vStart + vSz);
pushVtx(
curX + glyphW - 1.0F + itOff + shadowOffset2,
anchorY + shadowOffset,
curShadowColor,
uStart + uSz,
vStart);
pushVtx(curX + glyphW - 1.0F - itOff + shadowOffset2,
anchorY + 7.99F + shadowOffset,
curShadowColor,
uStart + uSz,
vStart + vSz);
pushQuadIdx(vtxId + vtxCount);
vtxCount += 4;
if (curBold) {
pushTexRect(curX + 2.0f * shadowOffsetPart, heightNorth + shadowOffsetPart, glyphW - 1.0f, heightSouth, itOff, curShadowColor, uStart, vStart, uSz, vSz);
}
}
}
pushVtx(curX + itOff, anchorY, curColor, uStart, vStart);
pushVtx(curX - itOff, anchorY + 7.99F, curColor, uStart, vStart + vSz);
pushVtx(curX + glyphW - 1.0F + itOff, anchorY, curColor, uStart + uSz, vStart);
pushVtx(curX + glyphW - 1.0F - itOff, anchorY + 7.99F, curColor, uStart + uSz, vStart + vSz);
pushQuadIdx(vtxId + vtxCount);
vtxCount += 4;
pushTexRect(curX, heightNorth, glyphW - 1.0f, heightSouth, itOff, curColor, uStart, vStart, uSz, vSz);
if (curBold) {
pushVtx(shadowOffset + curX + itOff, anchorY, curColor, uStart, vStart);
pushVtx(shadowOffset + curX - itOff, anchorY + 7.99F, curColor, uStart, vStart + vSz);
pushVtx(shadowOffset + curX + glyphW - 1.0F + itOff, anchorY, curColor, uStart + uSz, vStart);
pushVtx(shadowOffset + curX + glyphW - 1.0F - itOff,
anchorY + 7.99F,
curColor,
uStart + uSz,
vStart + vSz);
pushQuadIdx(vtxId + vtxCount);
vtxCount += 4;
for (int n = 1; n <= boldCopies; n++) {
final float shadowOffsetPart = shadowOffset * ((float) n / boldCopies);
pushTexRect(curX + shadowOffsetPart, heightNorth, glyphW - 1.0f, heightSouth, itOff, curColor, uStart, vStart, uSz, vSz);
}
}
pushDrawCmd(idxId, vtxCount / 2 * 3, texture);
curX += xAdvance + (curBold ? shadowOffset : 0.0f);
/*
Vertex-per-char counts for different configurations
default: 4
shadow only: 4(1 + shadowCopies)
bold only: 4(1 + boldCopies)
both: 4(1 + 2 * shadowCopies + boldCopies)
*/
int charCount = 1;
if (enableShadow) { charCount += shadowCopies * (curBold ? 2 : 1); }
if (curBold) { charCount += boldCopies; }
final int vtxCount = 4 * charCount;
pushDrawCmd(idxId, vtxCount / 2 * 3, texture, chr > 255);
curX += (xAdvance + (curBold ? shadowOffset : 0.0f)) + getGlyphSpacing();
underlineEndX = curX;
strikethroughEndX = curX;
}
if (curUnderline && underlineStartX != underlineEndX) {
final int ulIdx = idxWriterIndex;
pushUntexRect(underlineStartX, underlineY, underlineEndX - underlineStartX, 1.0f, curColor);
pushDrawCmd(ulIdx, 6, null);
pushUntexRect(underlineStartX, underlineY, underlineEndX - underlineStartX, glyphScaleY, curColor);
pushDrawCmd(ulIdx, 6, null, false);
}
if (curStrikethrough && strikethroughStartX != strikethroughEndX) {
final int ulIdx = idxWriterIndex;
@@ -563,15 +662,36 @@ public class BatchingFontRenderer {
strikethroughStartX,
strikethroughY,
strikethroughEndX - strikethroughStartX,
1.0f,
glyphScaleY,
curColor);
pushDrawCmd(ulIdx, 6, null);
pushDrawCmd(ulIdx, 6, null, false);
}
} finally {
this.endBatch();
}
return curX;
return curX + (enableShadow ? 1.0f : 0.0f);
}
public float getCharWidthFine(char chr) {
if (chr == FORMATTING_CHAR) { return -1; }
if (chr == ' ' || chr == '\u00A0' || chr == '\u202F') {
return 4 * this.getWhitespaceScale();
}
FontProvider fp = FontStrategist.getFontProvider(this, chr, FontConfig.enableCustomFont, underlying.getUnicodeFlag());
return fp.getXAdvance(chr) * this.getGlyphScaleX();
}
public void overrideBlendFunc(int srcRgb, int dstRgb) {
blendSrcRGB = srcRgb;
blendDstRGB = dstRgb;
}
public void resetBlendFunc() {
blendSrcRGB = GL11.GL_SRC_ALPHA;
blendDstRGB = GL11.GL_ONE_MINUS_SRC_ALPHA;
}
}
@@ -0,0 +1,21 @@
package com.gtnewhorizons.angelica.client.font;
import net.minecraft.util.ResourceLocation;
public interface FontProvider {
/**
* For use with §k. Should fetch a character of the same width as provided.
*/
char getRandomReplacement(char chr);
boolean isGlyphAvailable(char chr);
float getUStart(char chr);
float getVStart(char chr);
float getXAdvance(char chr);
float getGlyphW(char chr);
float getUSize(char chr);
float getVSize(char chr);
float getShadowOffset();
ResourceLocation getTexture(char chr);
float getYScaleMultiplier();
}
@@ -0,0 +1,291 @@
package com.gtnewhorizons.angelica.client.font;
import com.gtnewhorizons.angelica.config.FontConfig;
import lombok.Setter;
import lombok.Value;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.ITextureObject;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureUtil;
import net.minecraft.util.ResourceLocation;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import javax.imageio.ImageIO;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.Map;
import java.util.Objects;
public final class FontProviderCustom implements FontProvider {
public static final Logger LOGGER = LogManager.getLogger("Angelica");
public static final String FONT_DIR = "fonts/custom/";
static final int ATLAS_SIZE = 128;
static final int ATLAS_COUNT = 512;
private final byte id; // 0 - primary font, 1 - fallback font
private FontAtlas[] fontAtlases = new FontAtlas[ATLAS_COUNT];
private float currentFontQuality = FontConfig.customFontQuality;
@Setter
private Font font;
private FontProviderCustom(byte id) {
this.id = id;
Font[] availableFonts = FontStrategist.getAvailableFonts();
String myFontName = switch (this.id) {
case 0 -> FontConfig.customFontNamePrimary;
case 1 -> FontConfig.customFontNameFallback;
default -> null;
};
if (Objects.equals(myFontName, "(none)")) {
this.font = null;
return;
}
int fontPos = -1;
for (int i = 0; i < availableFonts.length; i++) {
if (Objects.equals(myFontName, availableFonts[i].getFontName())) {
fontPos = i;
break;
}
}
if (fontPos == -1) {
LOGGER.info("Could not find previously set font \"{}\". ", myFontName);
this.font = null;
return;
}
this.font = availableFonts[fontPos].deriveFont(this.currentFontQuality);
}
private static class InstLoader {
static final FontProviderCustom instance0 = new FontProviderCustom((byte)0);
static final FontProviderCustom instance1 = new FontProviderCustom((byte)1);
}
public static FontProviderCustom getPrimary() { return InstLoader.instance0; }
public static FontProviderCustom getFallback() { return InstLoader.instance1; }
public void reloadFont(int fontID) {
this.currentFontQuality = FontConfig.customFontQuality;
this.font = FontStrategist.getAvailableFonts()[fontID].deriveFont(this.currentFontQuality);
File[] files = new File(getFontDir()).listFiles();
if (files != null) {
for (File f : files) {
if (!Files.isSymbolicLink(f.toPath())) {
f.delete();
}
}
}
TextureManager tm = Minecraft.getMinecraft().getTextureManager();
Map mapTextureObjects = tm.mapTextureObjects;
for (int i = 0; i < ATLAS_COUNT; i++) {
ResourceLocation key = new ResourceLocation(getAtlasResourceName(i));
if (mapTextureObjects.containsKey(key)) {
ITextureObject obj = (ITextureObject) mapTextureObjects.get(key);
TextureUtil.deleteTexture(obj.getGlTextureId());
mapTextureObjects.remove(key);
}
}
this.fontAtlases = new FontAtlas[ATLAS_COUNT];
}
private String getFontDir() {
return FONT_DIR + "f" + this.id + "/";
}
private String getAtlasFilename(int atlasId) {
return "f" + this.id + "p" + atlasId;
}
String getAtlasResourceName(int atlasId) {
return "minecraft:angelica_c" + getAtlasFilename(atlasId);
}
String getAtlasFullPath(int atlasId) {
return getFontDir() + getAtlasFilename(atlasId) + ".png";
}
@Value
private class GlyphData {
float uStart;
float vStart;
float xAdvance;
float glyphW;
float uSz;
float vSz;
}
private class FontAtlas {
GlyphData[] glyphData = new GlyphData[ATLAS_SIZE];
private ResourceLocation texture;
private final int id;
FontAtlas(int id) {
this.id = id;
}
void construct(Font font) {
int atlasChars = 0;
for (int i = 0; i < ATLAS_SIZE; i++) {
final char ch = (char) (i + ATLAS_SIZE * this.id);
if (font.canDisplay(ch)) { atlasChars++; }
}
if (atlasChars == 0) { return; }
BufferedImage image = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = image.createGraphics();
g2d.setFont(font);
FontMetrics fm = g2d.getFontMetrics();
g2d.dispose();
final int atlasTilesX = (int) Math.ceil(Math.sqrt(atlasChars) * 1.5f);
final int atlasTilesY = (int) Math.ceil((double) atlasChars / atlasTilesX);
final float charSeparator = currentFontQuality / 3f;
int rowWidth = 0;
int maxRowWidth = 0;
atlasChars = 0;
for (int i = 0; i < ATLAS_SIZE; i++) {
if (atlasChars % atlasTilesX == 0) {
maxRowWidth = Math.max(maxRowWidth, rowWidth);
rowWidth = 0;
}
final char ch = (char)(i + ATLAS_SIZE * this.id);
if (font.canDisplay(ch)) {
rowWidth += (int) (charSeparator + fm.charWidth(ch));
atlasChars++;
}
}
maxRowWidth = Math.max(maxRowWidth, rowWidth);
final int lineHeight = fm.getHeight();
final float desc = fm.getDescent();
final int imageWidth = (int) (maxRowWidth + charSeparator);
final int imageHeight = (int) ((charSeparator + lineHeight) * atlasTilesY + charSeparator);
image = new BufferedImage(imageWidth, imageHeight, BufferedImage.TYPE_INT_ARGB);
g2d = image.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_DISABLE);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g2d.setFont(font);
fm = g2d.getFontMetrics();
int tileX = 0, tileY = 0; // position in atlas tiles
int imgX = (int) charSeparator; // position in pixels
for (int i = 0; i < ATLAS_SIZE; i++) {
final char ch = (char) (i + ATLAS_SIZE * this.id);
if (!font.canDisplay(ch)) { continue; }
if (tileX >= atlasTilesX) {
tileX = 0;
imgX = (int) charSeparator;
tileY++;
}
final int charWidth = fm.charWidth(ch);
final float charAspectRatio = (float) charWidth / lineHeight;
final float inset = currentFontQuality / 16;
g2d.drawString(Character.toString(ch), imgX, (lineHeight + charSeparator) * (tileY + 1) - desc);
final float uStart = (float) (imgX - inset * charAspectRatio) / imageWidth;
final float vStart = ((lineHeight + charSeparator) * (tileY + 1) - lineHeight - inset) / imageHeight;
final float xAdvance = charAspectRatio * 8 * charWidth / (charWidth + 2 * inset * charAspectRatio);
final float glyphW = charAspectRatio * 8 + 1;
final float uSz = (float) (charWidth + 2 * inset * charAspectRatio) / imageWidth;
final float vSz = (float) (lineHeight + 2 * inset) / imageHeight;
this.glyphData[i] = new GlyphData(uStart, vStart, xAdvance, glyphW, uSz, vSz);
imgX += (int) (charWidth + charSeparator);
tileX++;
}
g2d.dispose();
try {
Files.createDirectories(Paths.get(getFontDir()));
ImageIO.write(image, "png", new File(getAtlasFullPath(this.id)));
} catch (IOException e) {
e.printStackTrace();
}
this.texture = new ResourceLocation(getAtlasResourceName(this.id));
}
}
private FontAtlas getAtlas(char chr) {
int id = chr / ATLAS_SIZE;
FontAtlas fa = this.fontAtlases[id];
if (fa == null) {
fa = new FontAtlas(id);
fa.construct(this.font);
this.fontAtlases[id] = fa;
}
return fa;
}
@Override
public boolean isGlyphAvailable(char chr) {
if (this.font == null) { return false; }
return (getAtlas(chr).glyphData[chr % ATLAS_SIZE] != null);
}
@Override
public char getRandomReplacement(char chr) {
return chr;
}
@Override
public float getUStart(char chr) {
return getAtlas(chr).glyphData[chr % ATLAS_SIZE].uStart;
}
@Override
public float getVStart(char chr) {
return getAtlas(chr).glyphData[chr % ATLAS_SIZE].vStart;
}
@Override
public float getXAdvance(char chr) {
return getAtlas(chr).glyphData[chr % ATLAS_SIZE].xAdvance * FontConfig.customFontScale;
}
@Override
public float getGlyphW(char chr) {
return getAtlas(chr).glyphData[chr % ATLAS_SIZE].glyphW * FontConfig.customFontScale;
}
@Override
public float getUSize(char chr) {
return getAtlas(chr).glyphData[chr % ATLAS_SIZE].uSz;
}
@Override
public float getVSize(char chr) {
return getAtlas(chr).glyphData[chr % ATLAS_SIZE].vSz;
}
@Override
public float getShadowOffset() {
return FontConfig.fontShadowOffset;
}
@Override
public ResourceLocation getTexture(char chr) {
return getAtlas(chr).texture;
}
@Override
public float getYScaleMultiplier() {
return FontConfig.customFontScale;
}
}
@@ -0,0 +1,109 @@
package com.gtnewhorizons.angelica.client.font;
import com.gtnewhorizons.angelica.config.FontConfig;
import it.unimi.dsi.fastutil.chars.Char2ShortOpenHashMap;
import jss.util.RandomXoshiro256StarStar;
import net.minecraft.util.ResourceLocation;
public final class FontProviderMC implements FontProvider {
/**
* The full list of characters present in the default Minecraft font, excluding the Unicode font
*/
@SuppressWarnings("UnnecessaryUnicodeEscape")
private static final String MCFONT_CHARS = "\u00c0\u00c1\u00c2\u00c8\u00ca\u00cb\u00cd\u00d3\u00d4\u00d5\u00da\u00df\u00e3\u00f5\u011f\u0130\u0131\u0152\u0153\u015e\u015f\u0174\u0175\u017e\u0207\u0000\u0000\u0000\u0000\u0000\u0000\u0000 !\"#$%&\'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u2302\u00c7\u00fc\u00e9\u00e2\u00e4\u00e0\u00e5\u00e7\u00ea\u00eb\u00e8\u00ef\u00ee\u00ec\u00c4\u00c5\u00c9\u00e6\u00c6\u00f4\u00f6\u00f2\u00fb\u00f9\u00ff\u00d6\u00dc\u00f8\u00a3\u00d8\u00d7\u0192\u00e1\u00ed\u00f3\u00fa\u00f1\u00d1\u00aa\u00ba\u00bf\u00ae\u00ac\u00bd\u00bc\u00a1\u00ab\u00bb\u2591\u2592\u2593\u2502\u2524\u2561\u2562\u2556\u2555\u2563\u2551\u2557\u255d\u255c\u255b\u2510\u2514\u2534\u252c\u251c\u2500\u253c\u255e\u255f\u255a\u2554\u2569\u2566\u2560\u2550\u256c\u2567\u2568\u2564\u2565\u2559\u2558\u2552\u2553\u256b\u256a\u2518\u250c\u2588\u2584\u258c\u2590\u2580\u03b1\u03b2\u0393\u03c0\u03a3\u03c3\u03bc\u03c4\u03a6\u0398\u03a9\u03b4\u221e\u2205\u2208\u2229\u2261\u00b1\u2265\u2264\u2320\u2321\u00f7\u2248\u00b0\u2219\u00b7\u221a\u207f\u00b2\u25a0\u0000";
private FontProviderMC() {}
private static class InstLoader {
static final FontProviderMC instance = new FontProviderMC();
static final FontProviderMC instanceSGA = new FontProviderMC();
}
public static FontProviderMC get(boolean isSGA) {
return (isSGA ? InstLoader.instanceSGA : InstLoader.instance);
}
private static final Char2ShortOpenHashMap MCFONT_ASCII_MAP = new Char2ShortOpenHashMap();
ResourceLocation locationFontTexture = null;
private final RandomXoshiro256StarStar fontRandom = new RandomXoshiro256StarStar();
public int[] charWidth;
static {
MCFONT_ASCII_MAP.defaultReturnValue((short) -1);
for (short i = 0; i < MCFONT_CHARS.length(); i++) {
MCFONT_ASCII_MAP.put(MCFONT_CHARS.charAt(i), i);
}
}
public int lookupMcFontPosition(char ch) {
return MCFONT_ASCII_MAP.get(ch);
}
@Override
public boolean isGlyphAvailable(char chr) {
return MCFONT_ASCII_MAP.containsKey(chr);
}
public char getRandomReplacement(char chr){
int lutIndex = lookupMcFontPosition(chr);
if (lutIndex != -1) {
int randomReplacementIndex;
do {
randomReplacementIndex = fontRandom.nextInt(this.charWidth.length);
} while (this.charWidth[lutIndex] != this.charWidth[randomReplacementIndex]);
lutIndex = randomReplacementIndex;
return MCFONT_CHARS.charAt(lutIndex);
}
return chr;
}
@Override
public float getUStart(char chr) {
int lutIndex = lookupMcFontPosition(chr);
return ((lutIndex % 16) * 8) / 128.0F;
}
@Override
public float getVStart(char chr) {
int lutIndex = lookupMcFontPosition(chr);
return (float) ((lutIndex / 16) * 8) / 128.0F;
}
@Override
public float getXAdvance(char chr) {
int lutIndex = lookupMcFontPosition(chr);
return charWidth[lutIndex];
}
@Override
public float getGlyphW(char chr) {
int lutIndex = lookupMcFontPosition(chr);
return charWidth[lutIndex] - 0.01F;
}
@Override
public float getUSize(char chr) {
int lutIndex = lookupMcFontPosition(chr);
return (charWidth[lutIndex] - 1.01F) / 128.0F;
}
@Override
public float getVSize(char chr) {
return 7.99F / 128.0F;
}
@Override
public float getShadowOffset() {
return FontConfig.fontShadowOffset;
}
@Override
public ResourceLocation getTexture(char chr) {
return locationFontTexture;
}
@Override
public float getYScaleMultiplier() {
return 1;
}
}
@@ -0,0 +1,113 @@
package com.gtnewhorizons.angelica.client.font;
import com.gtnewhorizons.angelica.config.FontConfig;
import net.minecraft.client.Minecraft;
import net.minecraft.util.ResourceLocation;
import java.io.IOException;
import java.io.InputStream;
public final class FontProviderUnicode implements FontProvider {
private FontProviderUnicode() {
try {
InputStream inputstream = Minecraft.getMinecraft().getResourceManager()
.getResource(new ResourceLocation("font/glyph_sizes.bin")).getInputStream();
//noinspection ResultOfMethodCallIgnored
inputstream.read(this.glyphWidth);
}
catch (IOException ioexception) {
throw new RuntimeException(ioexception);
}
}
private static class InstLoader { static final FontProviderUnicode instance = new FontProviderUnicode(); }
public static FontProviderUnicode get() { return FontProviderUnicode.InstLoader.instance; }
private static final ResourceLocation[] unicodePageLocations = new ResourceLocation[256];
private final byte[] glyphWidth = new byte[65536];
private ResourceLocation getUnicodePageLocation(int page) {
final ResourceLocation lookup = unicodePageLocations[page];
if (lookup == null) {
final ResourceLocation rl = new ResourceLocation(String.format(
"textures/font/unicode_page_%02x.png",
page));
unicodePageLocations[page] = rl;
return rl;
} else {
return lookup;
}
}
@Override
public boolean isGlyphAvailable(char chr) {
return true;
}
@Override
public char getRandomReplacement(char chr) {
return chr;
}
@Override
public float getUStart(char chr) {
final float startColumnF = (float)((this.glyphWidth[chr] >>> 4) & 15);
return ((float) (chr % 16 * 16) + startColumnF + 0.21f) / 256.0f;
}
@Override
public float getVStart(char chr) {
return ((float) ((chr & 255) / 16 * 16) + 0.21f) / 256.0f;
}
@Override
public float getXAdvance(char chr) {
final int startColumn = (this.glyphWidth[chr] >>> 4) & 15;
final int endColumn = this.glyphWidth[chr] & 15;
final float startColumnF = (float) startColumn;
final float endColumnF = (float) (endColumn + 1);
return (endColumnF - startColumnF) / 2.0F + 1.0F;
}
@Override
public float getGlyphW(char chr) {
final int startColumn = (this.glyphWidth[chr] >>> 4) & 15;
final int endColumn = this.glyphWidth[chr] & 15;
final float startColumnF = (float) startColumn;
final float endColumnF = (float) (endColumn + 1);
final float chrWidth = endColumnF - startColumnF - 0.02F;
return chrWidth / 2.0f + 1.0f;
}
@Override
public float getUSize(char chr) {
final int startColumn = (this.glyphWidth[chr] >>> 4) & 15;
final int endColumn = this.glyphWidth[chr] & 15;
final float startColumnF = (float) startColumn;
final float endColumnF = (float) (endColumn + 1);
final float chrWidth = endColumnF - startColumnF - 0.02F;
return (chrWidth - 0.42f) / 256.0f;
}
@Override
public float getVSize(char chr) {
return (16.0f - 0.42f) / 256.0f;
}
@Override
public float getShadowOffset() {
return FontConfig.fontShadowOffset;
}
@Override
public ResourceLocation getTexture(char chr) {
final int uniPage = chr / 256;
return getUnicodePageLocation(uniPage);
}
@Override
public float getYScaleMultiplier() {
return 1;
}
}
@@ -0,0 +1,126 @@
package com.gtnewhorizons.angelica.client.font;
import com.google.common.collect.HashMultiset;
import com.gtnewhorizons.angelica.config.FontConfig;
import com.gtnewhorizons.angelica.mixins.interfaces.ResourceAccessor;
import cpw.mods.fml.client.SplashProgress;
import lombok.Getter;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.resources.DefaultResourcePack;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.awt.Font;
import java.awt.GraphicsEnvironment;
import java.io.File;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Objects;
public class FontStrategist {
@Getter
private static final Font[] availableFonts;
public static final Logger LOGGER = LogManager.getLogger("Angelica");
static {
if (GraphicsEnvironment.isHeadless()) {
LOGGER.warn("GraphicsEnvironment.isHeadless() returned true! Custom fonts will be unavailable. This is likely a MacOS issue.");
availableFonts = new Font[0];
} else {
// get available fonts without duplicates (250 copies of dialog.plain need not apply)
Font[] availableFontsDirty = GraphicsEnvironment.getLocalGraphicsEnvironment().getAllFonts();
HashMap<String, Font> fontSet = new HashMap<>();
HashMultiset<String> duplicates = HashMultiset.create(); // for debugging
for (Font font : availableFontsDirty) {
String fontName = font.getFontName();
if (fontSet.containsKey(fontName)) {
duplicates.add(fontName);
} else {
fontSet.put(fontName, font);
}
}
if (!duplicates.isEmpty()) {
StringBuilder sb = new StringBuilder(duplicates.size() + " duplicate font(s) found in the list reported by Java: ");
for (Iterator<String> iter = duplicates.stream().distinct().iterator(); iter.hasNext(); ) {
String dupe = iter.next();
sb.append(duplicates.count(dupe)).append("x ").append(dupe);
if (iter.hasNext()) {
sb.append(", ");
}
}
sb.append(". Some fonts may be missing from the font selection menu.");
LOGGER.warn(sb.toString());
}
availableFonts = fontSet.values().stream().sorted(Comparator.comparing(Font::getFontName)).toArray(Font[]::new);
LOGGER.info("Got {} fonts from GraphicsEnvironment ({} after deduplication)", availableFontsDirty.length, availableFonts.length);
}
// create and add the resource pack that provides fonts
HashMap<String, File> packMap = new HashMap<>();
for (int i = 0; i < FontProviderCustom.ATLAS_COUNT; i++) {
packMap.put(FontProviderCustom.getPrimary().getAtlasResourceName(i), new File(FontProviderCustom.getPrimary().getAtlasFullPath(i)));
packMap.put(FontProviderCustom.getFallback().getAtlasResourceName(i), new File(FontProviderCustom.getFallback().getAtlasFullPath(i)));
}
DefaultResourcePack fontResourcePack = new DefaultResourcePack(packMap);
List defaultResourcePacks = ((ResourceAccessor) Minecraft.getMinecraft()).angelica$getDefaultResourcePacks();
defaultResourcePacks.add(fontResourcePack);
}
/**
Lets you get a FontProvider per char while respecting font priority and fallbacks, the unicode flag, whether or not
SGA is on, if we're in a splash screen, if a font can even display a character in the first place, etc.
*/
public static FontProvider getFontProvider(BatchingFontRenderer me, char chr, boolean customFontEnabled, boolean forceUnicode) {
if (me.isSGA && FontProviderMC.get(true).isGlyphAvailable(chr)) {
return FontProviderMC.get(true);
}
if (customFontEnabled && !me.isSplash) {
FontProvider fp;
fp = FontProviderCustom.getPrimary();
if (fp.isGlyphAvailable(chr)) { return fp; }
fp = FontProviderCustom.getFallback();
if (fp.isGlyphAvailable(chr)) { return fp; }
return FontProviderUnicode.get();
} else {
if (!forceUnicode && FontProviderMC.get(false).isGlyphAvailable(chr)) {
return FontProviderMC.get(false);
} else {
return FontProviderUnicode.get();
}
}
}
public static void reloadCustomFontProviders() {
FontProviderCustom.getPrimary().setFont(null);
FontProviderCustom.getFallback().setFont(null);
for (int i = 0; i < availableFonts.length; i++) {
if (Objects.equals(FontConfig.customFontNamePrimary, availableFonts[i].getFontName())) {
FontProviderCustom.getPrimary().reloadFont(i);
}
if (Objects.equals(FontConfig.customFontNameFallback, availableFonts[i].getFontName())) {
FontProviderCustom.getFallback().reloadFont(i);
}
}
}
public static boolean isSplashFontRendererActive(FontRenderer fontRenderer) {
// noinspection deprecation
boolean active = fontRenderer instanceof SplashProgress.SplashFontRenderer;
try {
Class<?> customSplashClass = Class.forName("gkappa.modernsplash.CustomSplash$SplashFontRenderer");
active = active || customSplashClass.isInstance(fontRenderer);
} catch (ClassNotFoundException ignored) {
}
return active;
}
}
@@ -0,0 +1,105 @@
package com.gtnewhorizons.angelica.client.gui;
import com.google.common.collect.ImmutableList;
import com.gtnewhorizons.angelica.dynamiclights.DynamicLights;
import com.gtnewhorizons.angelica.dynamiclights.config.EntityLightConfig;
import com.gtnewhorizons.angelica.dynamiclights.config.EntityLightConfigStorage;
import com.gtnewhorizons.angelica.dynamiclights.config.EntityTypeEntry;
import jss.notfine.core.Settings;
import me.jellysquid.mods.sodium.client.gui.options.Option;
import me.jellysquid.mods.sodium.client.gui.options.OptionGroup;
import me.jellysquid.mods.sodium.client.gui.options.OptionImpl;
import me.jellysquid.mods.sodium.client.gui.options.OptionImpact;
import me.jellysquid.mods.sodium.client.gui.options.OptionPage;
import me.jellysquid.mods.sodium.client.gui.options.control.TickBoxControl;
import net.minecraft.client.resources.I18n;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
public class DynamicLightsOptionPages {
public static OptionPage dynamicLights() {
if (!DynamicLights.configEnabled) {
return null;
}
List<OptionGroup> groups = new ArrayList<>();
groups.add(OptionGroup.createBuilder()
.add(Settings.DYNAMIC_LIGHTS.option)
.add(Settings.DYNAMIC_LIGHTS_SHADER_FORCE.option)
.build());
groups.add(OptionGroup.createBuilder()
.add(Settings.DYNAMIC_LIGHTS_FRUSTUM_CULLING.option)
.add(Settings.DYNAMIC_LIGHTS_ADAPTIVE_TICKING.option)
.add(Settings.DYNAMIC_LIGHTS_CULL_TIMEOUT.option)
.build());
groups.add(OptionGroup.createBuilder()
.add(Settings.DYNAMIC_LIGHTS_SLOW_DIST.option)
.add(Settings.DYNAMIC_LIGHTS_SLOWER_DIST.option)
.add(Settings.DYNAMIC_LIGHTS_BACKGROUND_DIST.option)
.build());
// Entity type toggles - grouped by mod ID
List<EntityTypeEntry> allEntities = EntityLightConfig.getAllEntityTypes();
Map<String, List<EntityTypeEntry>> byMod = new LinkedHashMap<>();
for (EntityTypeEntry entry : allEntities) {
byMod.computeIfAbsent(entry.getModId(), _ -> new ArrayList<>()).add(entry);
}
// Create a group for each mod's entities
for (Map.Entry<String, List<EntityTypeEntry>> modEntry : byMod.entrySet()) {
String modId = modEntry.getKey();
List<EntityTypeEntry> entities = modEntry.getValue();
OptionGroup.Builder groupBuilder = OptionGroup.createBuilder();
for (EntityTypeEntry entity : entities) {
Option<Boolean> option = createEntityOption(entity);
if (option != null) {
groupBuilder.add(option);
}
}
// Only add group if it has options
OptionGroup group = groupBuilder.build();
if (!group.getOptions().isEmpty()) {
groups.add(group);
}
}
return new OptionPage(I18n.format("options.dynamiclights.page"), ImmutableList.copyOf(groups));
}
private static Option<Boolean> createEntityOption(EntityTypeEntry entry) {
final String className = entry.getClassName();
// Resolve class once during option creation, not on every get/set
Class<?> resolvedClass;
try {
resolvedClass = Class.forName(className);
} catch (ClassNotFoundException e) {
// Class not loaded, skip this option
return null;
}
final Class<?> entityClass = resolvedClass;
return OptionImpl.createBuilder(Boolean.class, EntityLightConfigStorage.INSTANCE)
.setName(entry.getDisplayName() + " (" + entry.getModId() + ")")
.setTooltip(I18n.format("options.dynamiclights.entity.tooltip", entry.getDisplayName()))
.setControl(TickBoxControl::new)
.setBinding(
(_, value) -> EntityLightConfig.setEntityTypeEnabled(entityClass, value),
storage -> EntityLightConfig.isEntityTypeEnabled(entityClass)
)
.setImpact(OptionImpact.LOW)
.build();
}
}
@@ -0,0 +1,561 @@
package com.gtnewhorizons.angelica.client.gui;
import com.gtnewhorizon.gtnhlib.config.ConfigException;
import com.gtnewhorizon.gtnhlib.config.ConfigurationManager;
import com.gtnewhorizons.angelica.client.font.FontStrategist;
import com.gtnewhorizons.angelica.config.FontConfig;
import net.coderbot.iris.gui.element.widget.IrisButton;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.GuiSlot;
import net.minecraft.client.gui.GuiTextField;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.resources.I18n;
import net.minecraft.util.MathHelper;
import org.lwjgl.input.Keyboard;
import java.awt.Font;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Objects;
import java.util.stream.Collectors;
public class FontConfigScreen extends GuiScreen {
private static final Font[] availableFonts = FontStrategist.getAvailableFonts();
private final GuiScreen parent;
private final String title;
private final String searchPrompt;
private final String testAreaPrompt;
private List<String> testAreaInfo;
private List<String> noFontsWarning;
private String currentPrimaryFontName;
private String currentFallbackFontName;
private FontList fontList;
private int selectedPrimaryFontListPos = -1;
private int selectedFallbackFontListPos = -1;
private ArrayList<Font> displayedFonts;
private GuiTextField searchBox;
private GuiTextField testArea;
private int sliderPages = 0;
private int displayedSliderPage = 0;
private final int sliderWidth = 160;
private final int sliderHeight = 20;
// need to save these separately
private IrisButton fwdButton;
private IrisButton backButton;
SliderClone.Option optFontQuality = new SliderClone.Option(6, 72, 6);
SliderClone.Option optShadowOffset = new SliderClone.Option(0, 2, 0.05f);
SliderClone.Option optShadowCopies = new SliderClone.Option(1, 8, 1);
SliderClone.Option optBoldCopies = new SliderClone.Option(1, 8, 1);
SliderClone.Option optGlyphAspect = new SliderClone.Option(-1, 1, 0.05f);
SliderClone.Option optGlyphScale = new SliderClone.Option(0.1f, 3, 0.05f);
SliderClone.Option optWhitespaceScale = new SliderClone.Option(0.1f, 3, 0.05f);
SliderClone.Option optGlyphSpacing = new SliderClone.Option(-2f, 2f, 0.05f);
SliderClone.Option optFontAAMode = new SliderClone.Option(0, 2, 1);
SliderClone.Option optFontAAStrength = new SliderClone.Option(1, 24, 1);
SliderClone.Option optCustomFontScale = new SliderClone.Option(0.1f, 3, 0.05f);
public FontConfigScreen(GuiScreen parent) {
this.title = I18n.format("options.angelica.fontconfig.title");
this.searchPrompt = I18n.format("options.angelica.fontconfig.searchprompt");
this.testAreaPrompt = I18n.format("options.angelica.fontconfig.testareaprompt");
this.parent = parent;
this.currentPrimaryFontName = FontConfig.customFontNamePrimary;
this.currentFallbackFontName = FontConfig.customFontNameFallback;
this.displayedFonts = new ArrayList<>(Arrays.asList(availableFonts));
for (int i = 0; i < availableFonts.length; i++) {
if (Objects.equals(this.currentPrimaryFontName, availableFonts[i].getFontName())) {
selectedPrimaryFontListPos = i;
}
if (Objects.equals(this.currentFallbackFontName, availableFonts[i].getFontName())) {
selectedFallbackFontListPos = i;
}
}
}
public void initGui() {
Keyboard.enableRepeatEvents(true);
searchBox = new GuiTextField(this.fontRendererObj, this.width / 2 - 120, 24, 240, 20);
searchBox.setMaxStringLength(64);
fontList = new FontList();
testArea = new GuiTextField(this.fontRendererObj, this.width * 5 / 6 - this.width / 7, 63 - 10, this.width * 2 / 7, 20);
testArea.setMaxStringLength(512);
testArea.setText(I18n.format("options.angelica.fontconfig.testareaexample"));
initButtons();
}
private void initButtons() {
final int halfWidth = this.width / 2;
final int sliderSpacing = 4;
final int x1 = halfWidth - sliderWidth - sliderSpacing;
final int x2 = halfWidth;
final int x3 = halfWidth + sliderWidth + sliderSpacing;
final int y3 = this.height - 65 + 2 * (sliderHeight + sliderSpacing);
this.buttonList.add(new IrisButton(x1 - sliderWidth / 2, y3 - sliderHeight / 2, sliderWidth, sliderHeight,
FontConfig.enableCustomFont ? I18n.format("options.angelica.fontconfig.disable_custom_font") :
I18n.format("options.angelica.fontconfig.enable_custom_font"), this::toggleCustomFont));
this.buttonList.add(new IrisButton(x2 - sliderWidth / 2, y3 - sliderHeight / 2, sliderWidth, sliderHeight,
I18n.format("options.angelica.fontconfig.reset_values"), this::resetValues));
this.buttonList.add(new IrisButton(x3 - sliderWidth / 2, y3 - sliderHeight / 2, sliderWidth, sliderHeight,
I18n.format("gui.done"), button -> this.onClose()));
backButton = new IrisButton(halfWidth - 20 - 224, this.height - 89 - 10, 40, 20,
"<", button -> this.switchPage(-1));
fwdButton = new IrisButton(halfWidth - 20 + 224, this.height - 89 - 10, 40, 20,
">", button -> this.switchPage(1));
this.buttonList.add(fwdButton);
this.buttonList.add(backButton);
initSliders();
}
private void initSliders() {
ArrayList<SliderClone> sliders = new ArrayList<>();
sliders.add(new SliderClone.SliderCloneBuilder()
.width(sliderWidth)
.height(sliderHeight)
.option(optFontQuality)
.initialValue(FontConfig.customFontQuality)
.setter(this::setFontQuality)
.langKey("options.angelica.fontconfig.font_quality")
.formatString("%2.0f")
.build()
);
sliders.add(new SliderClone.SliderCloneBuilder()
.width(sliderWidth)
.height(sliderHeight)
.option(optShadowOffset)
.initialValue(FontConfig.fontShadowOffset)
.setter(value -> FontConfig.fontShadowOffset = value)
.langKey("options.angelica.fontconfig.shadow_offset")
.formatString("x%3.2f")
.build()
);
sliders.add(new SliderClone.SliderCloneBuilder()
.width(sliderWidth)
.height(sliderHeight)
.option(optGlyphAspect)
.initialValue(FontConfig.glyphAspect)
.setter(value -> FontConfig.glyphAspect = value)
.langKey("options.angelica.fontconfig.glyph_aspect")
.build()
);
sliders.add(new SliderClone.SliderCloneBuilder()
.width(sliderWidth)
.height(sliderHeight)
.option(optGlyphScale)
.initialValue(FontConfig.glyphScale)
.setter(value -> FontConfig.glyphScale = value)
.langKey("options.angelica.fontconfig.glyph_scale")
.formatString("x%3.2f")
.build()
);
sliders.add(new SliderClone.SliderCloneBuilder()
.width(sliderWidth)
.height(sliderHeight)
.option(optFontAAStrength)
.initialValue(FontConfig.fontAAStrength)
.setter(value -> FontConfig.fontAAStrength = value.intValue())
.langKey("options.angelica.fontconfig.font_aa_strength")
.formatString("%.0f")
.build()
);
sliders.add(new SliderClone.SliderCloneBuilder()
.width(sliderWidth)
.height(sliderHeight)
.option(optFontAAMode)
.initialValue(FontConfig.fontAAMode)
.setter(value -> FontConfig.fontAAMode = value.intValue())
.formatter(this::fontAAModeFormat)
.langKey("options.angelica.fontconfig.aamode")
.build()
);
sliders.add(new SliderClone.SliderCloneBuilder()
.width(sliderWidth)
.height(sliderHeight)
.option(optWhitespaceScale)
.initialValue(FontConfig.whitespaceScale)
.setter(value -> FontConfig.whitespaceScale = value)
.langKey("options.angelica.fontconfig.whitespace_scale")
.formatString("x%3.2f")
.build()
);
sliders.add(new SliderClone.SliderCloneBuilder()
.width(sliderWidth)
.height(sliderHeight)
.option(optGlyphSpacing)
.initialValue(FontConfig.glyphSpacing)
.setter(value -> FontConfig.glyphSpacing = value)
.langKey("options.angelica.fontconfig.glyph_spacing")
.build()
);
sliders.add(new SliderClone.SliderCloneBuilder()
.width(sliderWidth)
.height(sliderHeight)
.option(optShadowCopies)
.initialValue(FontConfig.shadowCopies)
.setter(value -> FontConfig.shadowCopies = value.intValue())
.langKey("options.angelica.fontconfig.shadow_copies")
.formatString("%.0f")
.build()
);
sliders.add(new SliderClone.SliderCloneBuilder()
.width(sliderWidth)
.height(sliderHeight)
.option(optBoldCopies)
.initialValue(FontConfig.boldCopies)
.setter(value -> FontConfig.boldCopies = value.intValue())
.langKey("options.angelica.fontconfig.bold_copies")
.formatString("%.0f")
.build()
);
sliders.add(new SliderClone.SliderCloneBuilder()
.width(sliderWidth)
.height(sliderHeight)
.option(optCustomFontScale)
.initialValue(FontConfig.customFontScale)
.setter(value -> FontConfig.customFontScale = value)
.langKey("options.angelica.fontconfig.custom_font_scale")
.formatString("x%3.2f")
.build()
);
final int halfWidth = this.width / 2;
final int sliderSpacing = 4;
final int x1 = halfWidth - sliderWidth - sliderSpacing;
final int x2 = halfWidth;
final int x3 = halfWidth + sliderWidth + sliderSpacing;
final int y1 = this.height - 65;
final int y2 = this.height - 65 + sliderHeight + sliderSpacing;
this.sliderPages = sliders.size() / 6;
this.displayedSliderPage = Math.min(this.displayedSliderPage, this.sliderPages);
this.backButton.enabled = (this.displayedSliderPage != 0);
this.fwdButton.enabled = (this.displayedSliderPage != this.sliderPages);
final int start = 6 * this.displayedSliderPage;
final int end = Math.min(6 * (this.displayedSliderPage + 1), sliders.size());
List<SliderClone> s = sliders.subList(start, end);
try {
s.get(0).setCenterPosition(x1, y1);
s.get(1).setCenterPosition(x1, y2);
s.get(2).setCenterPosition(x2, y1);
s.get(3).setCenterPosition(x2, y2);
s.get(4).setCenterPosition(x3, y1);
s.get(5).setCenterPosition(x3, y2);
} catch (IndexOutOfBoundsException ignored) {
// we're on the last page and it has less than 6 sliders to display
}
this.buttonList.addAll(s);
}
private void onClose() {
applyChanges(true);
this.mc.displayGuiScreen(parent);
}
private void applyChanges(boolean finalApply) {
int pos;
pos = selectedPrimaryFontListPos;
if (pos >= 0 && pos < displayedFonts.size()) {
FontConfig.customFontNamePrimary = displayedFonts.get(pos).getFontName();
}
pos = selectedFallbackFontListPos;
if (pos >= 0 && pos < displayedFonts.size()) {
FontConfig.customFontNameFallback = displayedFonts.get(pos).getFontName();
}
FontStrategist.reloadCustomFontProviders();
if (finalApply) {
ConfigurationManager.save(FontConfig.class);
}
}
private void resetValues(IrisButton button) {
try {
ConfigurationManager.getConfigElements(FontConfig.class).forEach(elem -> elem.set(elem.getDefault()));
} catch (ConfigException e) {
throw new RuntimeException(e);
}
currentPrimaryFontName = null;
currentFallbackFontName = null;
selectedPrimaryFontListPos = -1;
selectedFallbackFontListPos = -1;
super.buttonList.clear();
this.initButtons();
}
private void toggleCustomFont(IrisButton button) {
FontConfig.enableCustomFont = !FontConfig.enableCustomFont;
applyChanges(false);
button.displayString = FontConfig.enableCustomFont ?
I18n.format("options.angelica.fontconfig.disable_custom_font") :
I18n.format("options.angelica.fontconfig.enable_custom_font");
}
private void switchPage(int offset) {
this.displayedSliderPage = MathHelper.clamp_int(this.displayedSliderPage + offset, 0, this.sliderPages);
this.buttonList.removeIf(guiButton -> guiButton instanceof SliderClone);
this.initSliders();
}
private int qualityLast = FontConfig.customFontQuality;
private void setFontQuality(float quality) {
FontConfig.customFontQuality = (int) quality;
if (qualityLast != (int) quality) {
applyChanges(false);
}
qualityLast = (int) quality;
}
private String fontAAModeFormat(float AAmode) {
return switch ((int) AAmode) {
case 2 -> I18n.format("options.angelica.fontconfig.aamode.aa_16x");
case 1 -> I18n.format("options.angelica.fontconfig.aamode.aa_4x");
default -> I18n.format("options.angelica.fontconfig.aamode.aa_none");
};
}
private float lastMouseX = 0;
private float lastMouseY = 0;
private long lastStillTime = 0;
@Override
public void drawScreen(int mouseX, int mouseY, float delta) {
drawBackground(0);
this.fontList.drawScreen(mouseX, mouseY, delta);
if (availableFonts.length == 0) {
if (this.noFontsWarning == null) {
this.noFontsWarning = this.fontRendererObj.listFormattedStringToWidth(
I18n.format("options.angelica.fontconfig.no_fonts_warning"), this.width / 2
);
}
int y = 80;
for (String s : this.noFontsWarning) {
drawCenteredString(this.fontRendererObj, s, this.width / 3, y, 0xFFFFFF);
y += this.fontRendererObj.FONT_HEIGHT;
}
}
this.searchBox.drawTextBox();
if (!this.searchBox.isFocused() && this.searchBox.getText().isEmpty()) {
this.drawCenteredString(this.fontRendererObj, this.searchPrompt,
this.searchBox.xPosition + this.fontRendererObj.getStringWidth(this.searchPrompt) / 2 + 4,
this.searchBox.yPosition + this.searchBox.height / 2 - 4, 0xFFFFFF);
}
drawCenteredString(this.fontRendererObj, this.title, (int) (this.width * 0.5), 8, 0xFFFFFF);
drawCenteredString(this.fontRendererObj, I18n.format("options.angelica.fontconfig.currentfonts",
FontConfig.customFontNamePrimary, FontConfig.customFontNameFallback), (int) (this.width * 0.5), this.height - 92, 0xFFFFFF);
if (this.testAreaInfo == null) {
this.testAreaInfo = this.fontRendererObj.listFormattedStringToWidth(
I18n.format("options.angelica.fontconfig.testareainfo"), this.width / 4
);
}
int cumulativeY = 73;
for (String s : this.testAreaInfo) {
drawCenteredString(this.fontRendererObj, s, this.width * 5 / 6, cumulativeY, 0xFFFFFF);
cumulativeY += this.fontRendererObj.FONT_HEIGHT;
}
cumulativeY += 4;
this.testArea.yPosition = cumulativeY;
this.testArea.drawTextBox();
if (!this.testArea.isFocused() && this.testArea.getText().isEmpty()) {
this.drawCenteredString(this.fontRendererObj, this.testAreaPrompt,
this.testArea.xPosition + this.fontRendererObj.getStringWidth(this.testAreaPrompt) / 2 + 4,
this.testArea.yPosition + this.testArea.height / 2 - 4, 0xFFFFFF);
}
List<String> testText = this.fontRendererObj.listFormattedStringToWidth(
this.testArea.getText().replace('&', '§'), this.width / 4
);
cumulativeY += this.testArea.height + 4;
for (String s : testText) {
drawCenteredString(this.fontRendererObj, s, this.width * 5 / 6, cumulativeY, 0xFFFFFF);
cumulativeY += this.fontRendererObj.FONT_HEIGHT;
}
super.drawScreen(mouseX, mouseY, delta);
for (GuiButton guiButton : buttonList) {
if (!(guiButton instanceof SliderClone slider)) { continue; }
final int top = slider.yPosition;
final int bot = slider.yPosition + slider.height;
final int left = slider.xPosition;
final int right = slider.xPosition + slider.width;
if (mouseY < top || mouseY >= bot || mouseX < left || mouseX >= right) { continue; }
if (mouseX == lastMouseX && mouseY == lastMouseY) {
if (lastStillTime == 0) {
lastStillTime = System.currentTimeMillis();
}
if (lastStillTime + 500L < System.currentTimeMillis()) {
displayTooltip(mouseX, mouseY, slider.tooltipKey);
}
} else {
lastStillTime = 0;
}
break;
}
lastMouseX = mouseX;
lastMouseY = mouseY;
}
private void displayTooltip(int x, int y, String langKey) {
List<String> lines = this.fontRendererObj.listFormattedStringToWidth(I18n.format(langKey), this.width / 2);
this.drawHoveringText(lines, x, y, this.fontRendererObj);
}
@Override
protected void actionPerformed(GuiButton guiButton) {
if (guiButton.enabled) {
if (guiButton instanceof IrisButton irisButton) {
irisButton.onPress();
}
}
}
@Override
protected void keyTyped(char typedChar, int keyCode) {
if (this.searchBox.isFocused()) {
if (keyCode == Keyboard.KEY_ESCAPE) {
this.searchBox.setFocused(false);
return;
}
this.searchBox.textboxKeyTyped(typedChar, keyCode);
this.displayedFonts = filterFonts(this.searchBox.getText().toLowerCase());
}
if (this.testArea.isFocused()) {
if (keyCode == Keyboard.KEY_ESCAPE) {
this.testArea.setFocused(false);
return;
}
this.testArea.textboxKeyTyped(typedChar, keyCode);
}
if (keyCode == Keyboard.KEY_ESCAPE) {
this.onClose();
}
}
@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) {
super.mouseClicked(mouseX, mouseY, mouseButton);
this.searchBox.mouseClicked(mouseX, mouseY, mouseButton);
this.testArea.mouseClicked(mouseX, mouseY, mouseButton);
this.fontList.mouseClicked(mouseX, mouseY, mouseButton);
}
@Override
public void updateScreen() {
this.searchBox.updateCursorCounter();
this.testArea.updateCursorCounter();
}
// this could be more efficient, but it's good enough as is
private ArrayList<Font> filterFonts(String search) {
ArrayList<Font> results;
if (search == null || search.isEmpty()) {
results = new ArrayList<>(Arrays.asList(availableFonts));
} else {
results = Arrays.stream(availableFonts).filter((font -> font.getFontName().toLowerCase().contains(search))).collect(Collectors.toCollection(ArrayList::new));
}
selectedPrimaryFontListPos = -1;
selectedFallbackFontListPos = -1;
for (int i = 0; i < results.size(); i++) {
if (Objects.equals(currentPrimaryFontName, results.get(i).getFontName())) {
selectedPrimaryFontListPos = i;
}
if (Objects.equals(currentFallbackFontName, results.get(i).getFontName())) {
selectedFallbackFontListPos = i;
}
}
return results;
}
class FontList extends GuiSlot {
public FontList() {
super(FontConfigScreen.this.mc, FontConfigScreen.this.width * 2 / 3, FontConfigScreen.this.height, 52, FontConfigScreen.this.height - 102, 18);
}
private void mouseClicked(int mouseX, int mouseY, int mouseButton) {
if (mouseY < this.top || mouseY > this.bottom) { return; }
int listLeftBound = this.width / 2 - this.getListWidth() / 2;
int listRightBound = this.width / 2 + this.getListWidth() / 2;
if (mouseX < listLeftBound || mouseX > listRightBound) { return; }
int mousePosInList = mouseY - this.top - this.headerPadding + (int)this.amountScrolled - 4;
int slotIndex = mousePosInList / this.slotHeight;
if (slotIndex < 0 || slotIndex >= this.getSize()) { return; }
if (mouseButton == 0) {
onElemClicked(slotIndex, false);
} else if (mouseButton == 1) {
onElemClicked(slotIndex, true);
}
}
protected void onElemClicked(int index, boolean rightClick) {
if (!rightClick) {
selectedPrimaryFontListPos = index;
currentPrimaryFontName = displayedFonts.get(index).getFontName();
} else {
selectedFallbackFontListPos = index;
currentFallbackFontName = displayedFonts.get(index).getFontName();
}
applyChanges(false);
}
protected boolean isSelected(int index) {
return (index == selectedPrimaryFontListPos || index == selectedFallbackFontListPos);
}
protected int getSize() {
return displayedFonts.size();
}
@Override
protected int getContentHeight() {
return this.getSize() * 18;
}
@Override
protected int getScrollBarX() {
return this.width * 15 / 16 - 5;
}
@Override
public int getListWidth() {
return this.width * 2 / 3;
}
// see onElemClicked for the proper version that supports right-clicking
protected void elementClicked(int index, boolean doubleClicked, int mouseX, int mouseY) {}
protected void drawBackground() {
// do nothing, the font list doesn't occupy the entire screen
}
protected void drawSlot(int index, int x, int y, int p_148126_4_, Tessellator tessellator, int p_148126_6_, int p_148126_7_) {
int color = 0xffffff;
if (index == selectedPrimaryFontListPos) {
color &= 0xffff55;
}
if (index == selectedFallbackFontListPos) {
color &= 0x55ffff;
}
drawCenteredString(fontRendererObj, displayedFonts.get(index).getFontName(), this.width / 2, y + 1, color);
}
}
}
@@ -0,0 +1,29 @@
package com.gtnewhorizons.angelica.client.gui;
import com.gtnewhorizons.angelica.compat.mojang.Element;
import net.minecraft.client.gui.GuiScreen;
import org.lwjgl.input.Mouse;
import java.util.List;
public abstract class ScrollableGuiScreen extends GuiScreen {
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
super.drawScreen(mouseX, mouseY, partialTicks);
handleMouseScroll(mouseX, mouseY, partialTicks);
}
public abstract List<? extends Element> children();
protected void handleMouseScroll(int mouseX, int mouseY, float partialTicks) {
for (; !this.mc.gameSettings.touchscreen && Mouse.next(); this.mc.currentScreen.handleMouseInput()) {
int dWheel = Mouse.getEventDWheel();
if (dWheel != 0) {
for(Element child : children()) {
child.mouseScrolled(mouseX, mouseY, dWheel);
}
}
}
}
}
@@ -0,0 +1,164 @@
package com.gtnewhorizons.angelica.client.gui;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import lombok.AllArgsConstructor;
import lombok.Setter;
import lombok.experimental.Accessors;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.resources.I18n;
import java.util.function.Consumer;
import java.util.function.Function;
public class SliderClone extends GuiButton {
private final Function<Float, String> displayStringFormatter;
private final Consumer<Float> valueSetter;
private final Option option;
private float sliderPercentage;
public final String tooltipKey;
public boolean mouseDragging;
@AllArgsConstructor
public static class Option {
float min;
float max;
float step;
float denormalize(float alpha) {
float lerp = min * (1 - alpha) + max * alpha;
return Math.round(lerp / step) * step;
}
float normalize(float value) {
return (value - min) / (max - min);
}
}
public SliderClone(int x, int y, int width, int height, Option option, float initialValue,
Consumer<Float> setter, Function<Float, String> formatter, String tooltipKey) {
super(0, x, y, width, height, "");
this.option = option;
this.sliderPercentage = option.normalize(initialValue);
this.displayString = formatter.apply(initialValue);
this.valueSetter = setter;
this.displayStringFormatter = formatter;
this.tooltipKey = tooltipKey;
}
public static SliderCloneBuilder builder() {
return new SliderCloneBuilder();
}
public void setCenterPosition(int x, int y) {
this.xPosition = x - this.width / 2;
this.yPosition = y - this.height / 2;
}
@Accessors(fluent = true) @Setter
public static class SliderCloneBuilder {
private int x = 0, y = 0; // center position, not a corner
private int width = 144, height = 20;
private Option option;
private float initialValue;
private Consumer<Float> setter;
private String formatString = "%3.2f";
private String langKey;
// overrides: if null, these get set to default values
private String tooltipKey;
private Function<Float, String> formatter;
public SliderClone build() {
if (this.formatter == null) {
this.formatter = value -> I18n.format(this.langKey, String.format(this.formatString, value));
}
if (this.tooltipKey == null) {
this.tooltipKey = this.langKey + ".tooltip";
}
return new SliderClone(
this.x - this.width / 2,
this.y - this.height / 2,
this.width,
this.height,
this.option,
this.initialValue,
this.setter,
this.formatter,
this.tooltipKey
);
}
}
/**
* Returns 0 if the button is disabled, 1 if the mouse is NOT hovering over this button and 2 if it IS hovering over
* this button.
*/
public int getHoverState(boolean mouseOver) {
return 0;
}
/**
* Fired when the mouse button is dragged. Equivalent of MouseListener.mouseDragged(MouseEvent e).
*/
protected void mouseDragged(Minecraft mc, int mouseX, int mouseY) {
if (this.visible) {
if (this.mouseDragging) {
this.sliderPercentage = (float)(mouseX - (this.xPosition + 4)) / (float)(this.width - 8);
if (this.sliderPercentage < 0.0F) {
this.sliderPercentage = 0.0F;
}
if (this.sliderPercentage > 1.0F) {
this.sliderPercentage = 1.0F;
}
float f = this.option.denormalize(this.sliderPercentage);
valueSetter.accept(f);
this.sliderPercentage = this.option.normalize(f);
this.displayString = displayStringFormatter.apply(f);
}
GLStateManager.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.drawTexturedModalRect(this.xPosition + (int)(this.sliderPercentage * (float)(this.width - 8)), this.yPosition, 0, 66, 4, 20);
this.drawTexturedModalRect(this.xPosition + (int)(this.sliderPercentage * (float)(this.width - 8)) + 4, this.yPosition, 196, 66, 4, 20);
}
}
/**
* Returns true if the mouse has been pressed on this control. Equivalent of MouseListener.mousePressed(MouseEvent e).
*/
public boolean mousePressed(Minecraft mc, int mouseX, int mouseY) {
if (super.mousePressed(mc, mouseX, mouseY)) {
this.sliderPercentage = (float)(mouseX - (this.xPosition + 4)) / (float)(this.width - 8);
if (this.sliderPercentage < 0.0F) {
this.sliderPercentage = 0.0F;
}
if (this.sliderPercentage > 1.0F) {
this.sliderPercentage = 1.0F;
}
float f = this.option.denormalize(this.sliderPercentage);
valueSetter.accept(f);
this.sliderPercentage = this.option.normalize(f);
this.displayString = displayStringFormatter.apply(f);
this.mouseDragging = true;
return true;
} else {
return false;
}
}
/**
* Fired when the mouse button is released. Equivalent of MouseListener.mouseReleased(MouseEvent e).
*/
public void mouseReleased(int mouseX, int mouseY) {
this.mouseDragging = false;
}
}
@@ -0,0 +1,94 @@
package com.gtnewhorizons.angelica.commands;
// Debug commands adapted from Beddium by Ven and FalsePattern
import com.gtnewhorizons.angelica.debug.ChunkDebugMinimap;
import com.gtnewhorizons.angelica.rendering.celeritas.CeleritasDebugScreenHandler;
import com.gtnewhorizons.angelica.rendering.celeritas.CeleritasWorldRenderer;
import net.minecraft.command.CommandBase;
import net.minecraft.command.ICommand;
import net.minecraft.command.ICommandSender;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumChatFormatting;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class AngelicaCommand extends CommandBase {
private static final List<String> SUBCOMMANDS = Arrays.asList("wireframe", "fog", "minimap", "help");
@Override
public String getCommandName() {
return "angelica";
}
@Override
public String getCommandUsage(ICommandSender sender) {
return "/angelica <wireframe|fog|minimap|help>";
}
@Override
public int getRequiredPermissionLevel() {
return 0; // Available to all players (client-side only)
}
@Override
public List<String> addTabCompletionOptions(ICommandSender sender, String[] args) {
if (args.length == 1) {
return getListOfStringsMatchingLastWord(args, SUBCOMMANDS.toArray(new String[0]));
}
return new ArrayList<>();
}
@Override
public void processCommand(ICommandSender sender, String[] args) {
if (args.length == 0) {
sendHelp(sender);
return;
}
switch (args[0].toLowerCase()) {
case "wireframe" -> handleWireframe(sender);
case "fog" -> handleFog(sender);
case "minimap" -> handleMinimap(sender);
default -> sendHelp(sender);
}
}
private void handleWireframe(ICommandSender sender) {
CeleritasWorldRenderer.DEBUG_WIREFRAME_MODE = !CeleritasWorldRenderer.DEBUG_WIREFRAME_MODE;
final String state = CeleritasWorldRenderer.DEBUG_WIREFRAME_MODE ? "ON" : "OFF";
sender.addChatMessage(new ChatComponentText(EnumChatFormatting.AQUA + "[Angelica] " + EnumChatFormatting.WHITE + "Wireframe mode: " + state));
}
private void handleFog(ICommandSender sender) {
CeleritasDebugScreenHandler.showFogDebug = !CeleritasDebugScreenHandler.showFogDebug;
final String f3State = CeleritasDebugScreenHandler.showFogDebug ? "ON" : "OFF";
sender.addChatMessage(new ChatComponentText(EnumChatFormatting.AQUA + "[Angelica] " + EnumChatFormatting.WHITE + "Fog debug (F3): " + f3State));
sender.addChatMessage(new ChatComponentText(EnumChatFormatting.GRAY + " " + CeleritasDebugScreenHandler.getFogDebugString()));
}
private void handleMinimap(ICommandSender sender) {
ChunkDebugMinimap.toggle();
final String state = ChunkDebugMinimap.isEnabled() ? "ON" : "OFF";
sender.addChatMessage(new ChatComponentText(EnumChatFormatting.AQUA + "[Angelica] " + EnumChatFormatting.WHITE + "Chunk debug minimap: " + state));
}
private void sendHelp(ICommandSender sender) {
sender.addChatMessage(new ChatComponentText(EnumChatFormatting.AQUA + "[Angelica] Debug Commands:"));
sender.addChatMessage(new ChatComponentText(EnumChatFormatting.GRAY + " /angelica wireframe" + EnumChatFormatting.WHITE + " - Toggle wireframe rendering"));
sender.addChatMessage(new ChatComponentText(EnumChatFormatting.GRAY + " /angelica fog" + EnumChatFormatting.WHITE + " - Toggle fog debug on F3"));
sender.addChatMessage(new ChatComponentText(EnumChatFormatting.GRAY + " /angelica minimap" + EnumChatFormatting.WHITE + " - Toggle chunk debug overlay"));
}
@Override
public int compareTo(Object o) {
if (o instanceof ICommand cmd) {
return this.getCommandName().compareTo(cmd.getCommandName());
}
return 0;
}
}
@@ -0,0 +1,49 @@
package com.gtnewhorizons.angelica.common;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
/**
* This Block is not actually getting registered. A static instance is created in AngelicaMod.
* Actually registering the block on the client but not the server can cause block IDs to
* different between client/server, which is not good.
* We're essentially injecting the block's texture, so that we may use this block as if it were
* any normal block for rendering purposes with RenderBlocks and such, but not have to actually
* register it as a block.
*/
public class BlockError extends Block {
public static final IIcon[] icons = new IIcon[2];
public BlockError() {
super(Material.rock);
MinecraftForge.EVENT_BUS.register(new EventHandler());
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int meta) {
return meta >= 0 && meta < icons.length ? icons[meta] : null;
}
public static class EventHandler{
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void onTextureStitch(TextureStitchEvent.Pre event) {
if (event.map.getTextureType() == 0) {
for (int i = 0; i < icons.length; i++) {
icons[i] = event.map.registerIcon("angelica:error_block_" + i);
}
}
}
}
}
@@ -0,0 +1,44 @@
package com.gtnewhorizons.angelica.common;
import static com.gtnewhorizon.gtnhlib.client.model.ModelISBRH.JSON_ISBRH_ID;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import org.jetbrains.annotations.NotNull;
/// Unline {@link BlockError}, this *is* registered on both sides. It's intended to test functionality in a SP
/// development environment.
public class BlockTest extends Block {
public BlockTest() {
super(Material.wood);
setHardness(0.7f);
}
@Override
public boolean isOpaqueCube() {
return false;
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
@Override
public int onBlockPlaced(@NotNull World worldIn, int x, int y, int z, int side, float subX, float subY, float subZ, int meta) {
// Face NORTH if placed up or down
final var s = ForgeDirection.getOrientation(side);
if (s == ForgeDirection.UP || s == ForgeDirection.DOWN)
return 2;
// Face the placed side
return side;
}
@Override
public int getRenderType() {
return JSON_ISBRH_ID;
}
}
@@ -0,0 +1,55 @@
package com.gtnewhorizons.angelica.compat;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.lwjgl.opengl.ARBDebugOutput;
import org.lwjgl.opengl.GL11;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
/**
* Checks for known problematic driver configurations and applies workarounds. Adapted from Embeddium/Sodium's LateDriverScanner.
*
* <p>The NVIDIA workaround can be disabled via: {@code -Dangelica.disableNvidiaWorkaround=true}
*/
public class DriverCompatabilityCheck {
private static final Logger LOGGER = LogManager.getLogger("Angelica");
private static final boolean DISABLE_NVIDIA_WORKAROUND = Boolean.getBoolean("angelica.disableNvidiaWorkaround");
/**
* Should be called after GL context is created and GLStateManager is initialized.
*/
public static void checkDriverCompatibility() {
final String vendor = GL11.glGetString(GL11.GL_VENDOR);
final String renderer = GL11.glGetString(GL11.GL_RENDERER);
final String version = GL11.glGetString(GL11.GL_VERSION);
LOGGER.info("OpenGL Vendor: {}", vendor);
LOGGER.info("OpenGL Renderer: {}", renderer);
LOGGER.info("OpenGL Version: {}", version);
if (vendor != null && vendor.contains("NVIDIA")) {
if (DISABLE_NVIDIA_WORKAROUND) {
LOGGER.info("NVIDIA workaround disabled via -Dangelica.disableNvidiaWorkaround=true");
} else {
applyNvidiaWorkaround();
}
}
}
/**
* https://github.com/godotengine/godot/issues/33969#issuecomment-917846774
* Attempt to force the driver to disable its submission thread by enabling synchronous debug output.
* This usually suppresses bad behavior from NVIDIA's "Threaded Optimizations" feature.
*/
private static void applyNvidiaWorkaround() {
if (!GLStateManager.capabilities.GL_ARB_debug_output) {
LOGGER.warn("Cannot apply NVIDIA workaround: ARB_debug_output not available");
return;
}
LOGGER.info("Enabling workaround for NVIDIA threaded optimizations");
GL11.glEnable(ARBDebugOutput.GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
}
}
@@ -1,12 +1,11 @@
package com.gtnewhorizons.angelica.compat;
import com.gtnewhorizons.angelica.AngelicaMod;
import com.gtnewhorizons.angelica.mixins.early.sodium.MixinExtendedBlockStorage;
import com.gtnewhorizons.angelica.mixins.interfaces.ExtendedNibbleArray;
import com.falsepattern.chunk.api.DataRegistry;
import com.gtnewhorizons.neid.mixins.interfaces.IExtendedBlockStorageMixin;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.NibbleArray;
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
import ru.fewizz.idextender.Hooks;
public class ExtendedBlockStorageExt extends ExtendedBlockStorage {
public boolean hasSky;
@@ -16,54 +15,59 @@ public class ExtendedBlockStorageExt extends ExtendedBlockStorage {
this.hasSky = hasSky;
}
public ExtendedBlockStorageExt(ExtendedBlockStorage storage) {
super(((MixinExtendedBlockStorage) storage).getYBase(), storage.getSkylightArray() != null);
public ExtendedBlockStorageExt(Chunk chunk, ExtendedBlockStorage storage) {
super(storage.yBase, storage.getSkylightArray() != null);
int arrayLen;
if (AngelicaMod.isNEIDLoaded){
final short[] block16BArray = ((IExtendedBlockStorageMixin)(Object)this).getBlock16BArray();
System.arraycopy(((IExtendedBlockStorageMixin)(Object)storage).getBlock16BArray(), 0, block16BArray, 0, block16BArray.length);
if(storage.getBlockMSBArray() != null) {
this.setBlockMSBArray(new NibbleArray(block16BArray.length, 4));
copyNibbleArray((ExtendedNibbleArray) storage.getBlockMSBArray(), (ExtendedNibbleArray) this.getBlockMSBArray());
if (ModStatus.isChunkAPILoaded) {
if (storage.getSkylightArray() != null) {
hasSky = true;
}
arrayLen = block16BArray.length;
}
else if (AngelicaMod.isOldNEIDLoaded){
final short[] blockLSBArray = Hooks.get(this);
System.arraycopy(Hooks.get(storage), 0, blockLSBArray, 0, blockLSBArray.length);
// getBlockMSBArray is nuked in asm version
arrayLen = blockLSBArray.length;
}
else {
final byte[] blockLSBArray = this.getBlockLSBArray();
System.arraycopy(storage.getBlockLSBArray(), 0, blockLSBArray, 0, blockLSBArray.length);
if(storage.getBlockMSBArray() != null) {
this.setBlockMSBArray(new NibbleArray(blockLSBArray.length, 4));
copyNibbleArray((ExtendedNibbleArray) storage.getBlockMSBArray(), (ExtendedNibbleArray) this.getBlockMSBArray());
DataRegistry.cloneSubChunk(chunk, storage, this);
} else {
int arrayLen;
if (ModStatus.isNEIDLoaded){
final short[] block16BArray = ((IExtendedBlockStorageMixin)(Object)this).getBlock16BArray();
System.arraycopy(((IExtendedBlockStorageMixin)(Object)storage).getBlock16BArray(), 0, block16BArray, 0, block16BArray.length);
if(storage.getBlockMSBArray() != null) {
this.setBlockMSBArray(new NibbleArray(block16BArray.length, 4));
copyNibbleArray(storage.getBlockMSBArray(), this.getBlockMSBArray());
}
arrayLen = block16BArray.length;
if (ModStatus.isNEIDMetadataExtended) {
final short[] block16BMetaArray = ((IExtendedBlockStorageMixin)(Object)this).getBlock16BMetaArray();
System.arraycopy(((IExtendedBlockStorageMixin)(Object)storage).getBlock16BMetaArray(), 0, block16BMetaArray, 0, block16BMetaArray.length);
}
}
else {
final byte[] blockLSBArray = this.getBlockLSBArray();
System.arraycopy(storage.getBlockLSBArray(), 0, blockLSBArray, 0, blockLSBArray.length);
if(storage.getBlockMSBArray() != null) {
this.setBlockMSBArray(new NibbleArray(blockLSBArray.length, 4));
copyNibbleArray(storage.getBlockMSBArray(), this.getBlockMSBArray());
}
arrayLen = blockLSBArray.length;
}
arrayLen = blockLSBArray.length;
}
copyNibbleArray((ExtendedNibbleArray) storage.getMetadataArray(), (ExtendedNibbleArray)this.getMetadataArray());
copyNibbleArray((ExtendedNibbleArray) storage.getBlocklightArray(), (ExtendedNibbleArray)this.getBlocklightArray());
if(storage.getSkylightArray() != null) {
hasSky = true;
if(this.getSkylightArray() == null) {
this.setSkylightArray(new NibbleArray(arrayLen, 4));
if (!ModStatus.isNEIDMetadataExtended) copyNibbleArray(storage.getMetadataArray(), this.getMetadataArray());
copyNibbleArray(storage.getBlocklightArray(), this.getBlocklightArray());
if(storage.getSkylightArray() != null) {
hasSky = true;
if(this.getSkylightArray() == null) {
this.setSkylightArray(new NibbleArray(arrayLen, 4));
}
copyNibbleArray(storage.getSkylightArray(), this.getSkylightArray());
}
copyNibbleArray((ExtendedNibbleArray) storage.getSkylightArray(), (ExtendedNibbleArray) this.getSkylightArray());
}
((MixinExtendedBlockStorage) this).setBlockRefCount(((MixinExtendedBlockStorage) storage).getBlockRefCount());
this.blockRefCount = storage.blockRefCount;
}
private static void copyNibbleArray(ExtendedNibbleArray srcArray, ExtendedNibbleArray dstArray) {
private static void copyNibbleArray(NibbleArray srcArray, NibbleArray dstArray) {
if (srcArray == null || dstArray == null) {
throw new RuntimeException("NibbleArray is null src: " + (srcArray == null) + " dst: " + (dstArray == null));
}
final byte[] data = srcArray.getData();
System.arraycopy(data, 0, dstArray.getData(), 0, data.length);
final byte[] data = srcArray.data;
System.arraycopy(data, 0, dstArray.data, 0, data.length);
}
}
@@ -0,0 +1,65 @@
package com.gtnewhorizons.angelica.compat;
import com.gtnewhorizons.angelica.compat.backhand.BackhandReflectionCompat;
import com.gtnewhorizons.angelica.helpers.LoadControllerHelper;
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.versioning.DefaultArtifactVersion;
import mods.battlegear2.Battlegear;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
public class ModStatus {
public static final Logger LOGGER = LogManager.getLogger("ModCompat");
public static boolean isBetterCrashesLoaded;
public static boolean isNEIDLoaded;
public static boolean isNEIDMetadataExtended;
public static boolean isLotrLoaded;
public static boolean isChunkAPILoaded;
public static boolean isEIDBiomeLoaded;
public static boolean isXaerosMinimapLoaded;
public static boolean isHoloInventoryLoaded;
public static boolean isBattlegearLoaded;
public static boolean isBackhandLoaded;
public static boolean isThaumcraftLoaded;
public static boolean isThaumicHorizonsLoaded;
public static boolean isBaublesLoaded;
public static boolean isFluidLoggedLoaded;
public static void preInit() {
if (Loader.isModLoaded("backhand")) {
isBackhandLoaded = BackhandReflectionCompat.isBackhandLoaded();
}
isBetterCrashesLoaded = Loader.isModLoaded("bettercrashes");
isNEIDLoaded = Loader.isModLoaded("neid");
isLotrLoaded = Loader.isModLoaded("lotr");
isChunkAPILoaded = Loader.isModLoaded("chunkapi");
isEIDBiomeLoaded = Loader.isModLoaded("endlessids_biome");
isXaerosMinimapLoaded = Loader.isModLoaded("XaeroMinimap");
isHoloInventoryLoaded = Loader.isModLoaded("holoinventory");
isBattlegearLoaded = Loader.isModLoaded("battlegear2");
isThaumcraftLoaded = Loader.isModLoaded("Thaumcraft");
isThaumicHorizonsLoaded = Loader.isModLoaded("ThaumicHorizons");
isBaublesLoaded = Loader.isModLoaded("Baubles");
isFluidLoggedLoaded = Loader.isModLoaded("fluidlogged");
isHoloInventoryLoaded = Loader.isModLoaded("holoinventory");
// remove compat with original release of BG2
if (isBattlegearLoaded){
isBattlegearLoaded = new DefaultArtifactVersion("1.2.0")
.compareTo(
LoadControllerHelper.getOwningMod(Battlegear.class).getProcessedVersion()
) <= 0;
}
isNEIDMetadataExtended = false;
if (isNEIDLoaded) {
final int majorVersion = Integer.parseInt(Loader.instance().getIndexedModList().get("neid").getVersion().split("\\.")[0]);
if (majorVersion >= 2) {
isNEIDMetadataExtended = true;
}
}
}
}
@@ -0,0 +1,80 @@
package com.gtnewhorizons.angelica.compat.backhand;
import com.gtnewhorizons.angelica.helpers.LoadControllerHelper;
import cpw.mods.fml.common.versioning.DefaultArtifactVersion;
import cpw.mods.fml.relauncher.ReflectionHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import java.lang.invoke.MethodHandle;
import java.lang.invoke.MethodHandles;
import java.lang.invoke.MethodType;
import static com.gtnewhorizons.angelica.compat.ModStatus.LOGGER;
public class BackhandReflectionCompat {
private static final String BACKHAND_CLASS = "xonin.backhand.Backhand";
private static final String ITEM_RENDERER_HOOKS_CLASS = "xonin.backhand.client.hooks.ItemRendererHooks";
private static final String BACKHAND_UTILS_CLASS = "xonin.backhand.api.core.BackhandUtils";
private static boolean isLoaded;
private static final MethodHandle renderOffhandReturn;
private static final MethodHandle getOffhandItem;
static {
MethodHandle renderOffhandReturnTemp = null;
MethodHandle getOffhandItemTemp = null;
try {
final Class<?> backhandClass = ReflectionHelper.getClass(BackhandReflectionCompat.class.getClassLoader(), BACKHAND_CLASS);
final boolean versionCheck = new DefaultArtifactVersion("1.6.9").compareTo(LoadControllerHelper.getOwningMod(backhandClass).getProcessedVersion()) <= 0;
if (versionCheck) {
final MethodHandles.Lookup lookup = MethodHandles.lookup();
final Class<?> itemRendererHooksClass = ReflectionHelper.getClass(BackhandReflectionCompat.class.getClassLoader(), ITEM_RENDERER_HOOKS_CLASS);
final Class<?> backhandUtilsClass = ReflectionHelper.getClass(BackhandReflectionCompat.class.getClassLoader(), BACKHAND_UTILS_CLASS);
renderOffhandReturnTemp = lookup.findStatic(itemRendererHooksClass, "renderOffhandReturn", MethodType.methodType(void.class, float.class));
getOffhandItemTemp = lookup.findStatic(backhandUtilsClass, "getOffhandItem", MethodType.methodType(ItemStack.class, EntityPlayer.class));
isLoaded = true;
LOGGER.info("Backhand compat loaded");
}
} catch (Exception e) {
LOGGER.error("Failed to load Backhand compat", e);
isLoaded = false;
}
renderOffhandReturn = renderOffhandReturnTemp;
getOffhandItem = getOffhandItemTemp;
}
public static boolean isBackhandLoaded() {
return isLoaded;
}
public static void renderOffhand(float partialTicks) {
if (isLoaded && renderOffhandReturn != null) {
try {
renderOffhandReturn.invokeExact(partialTicks);
} catch (Error e) {
throw e;
} catch (Throwable t) {
LOGGER.error("Failed to invoke HoloInventory renderEvent", t);
isLoaded = false;
}
}
}
public static ItemStack getOffhandItem(EntityPlayer player) {
if (isLoaded && getOffhandItem != null) {
try {
return (ItemStack) getOffhandItem.invokeExact(player);
} catch (Error e) {
throw e;
} catch (Throwable t) {
LOGGER.error("Failed to invoke HoloInventory renderEvent", t);
isLoaded = false;
}
}
return null;
}
}
@@ -0,0 +1,15 @@
package com.gtnewhorizons.angelica.compat.battlegear2;
import mods.battlegear2.api.core.IInventoryPlayerBattle;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
/**
* This class exists to isolate classes that exist in Battlegear 2 but not
* in Battlegear 2 for Backhand in order to avoid class loading exceptions.
*/
public class Battlegear2Compat {
public static ItemStack getBattlegear2Offhand(EntityPlayer player) {
return ((IInventoryPlayerBattle) player.inventory).battlegear2$getCurrentOffhandWeapon();
}
}
@@ -0,0 +1,34 @@
package com.gtnewhorizons.angelica.compat.bettercrashes;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.mixins.interfaces.IRenderGlobalExt;
import cpw.mods.fml.common.Optional;
import net.minecraft.client.Minecraft;
import vfyjxf.bettercrashes.utils.StateManager;
import static com.gtnewhorizons.angelica.loading.AngelicaTweaker.LOGGER;
@Optional.Interface(modid = "angelica", iface = "vfyjxf.bettercrashes.utils.StateManager.IResettable")
public class BetterCrashesCompat implements StateManager.IResettable {
private static BetterCrashesCompat INSTANCE;
public static void init() {
if (INSTANCE == null) {
INSTANCE = new BetterCrashesCompat();
}
}
public BetterCrashesCompat() {
LOGGER.info("BetterCrashesCompat initialized");
this.register();
}
@Override
public void resetState() {
LOGGER.info("Reloading SodiumRenderer");
((IRenderGlobalExt) Minecraft.getMinecraft().renderGlobal).angelica$reload();
LOGGER.info("Resetting GLStateManager");
GLStateManager.reset();
}
}
@@ -0,0 +1,37 @@
package com.gtnewhorizons.angelica.compat.endlessids;
import com.falsepattern.endlessids.mixin.helpers.ChunkBiomeHook;
import lombok.val;
import net.minecraft.world.chunk.Chunk;
import static com.falsepattern.endlessids.constants.ExtendedConstants.biomeIDMask;
import static com.falsepattern.endlessids.constants.ExtendedConstants.biomeIDNull;
public class EndlessIDsCompat {
public static void sodium$populateBiomes(Chunk chunk) {
if (!(chunk instanceof ChunkBiomeHook hook))
return;
val biomes = hook.getBiomeShortArray();
if (biomes == null)
return;
val cX = chunk.xPosition << 4;
val cZ = chunk.zPosition << 4;
val manager = chunk.worldObj.getWorldChunkManager();
for(var z = 0; z < 16; z++) {
for(var x = 0; x < 16; x++) {
val idx = (z << 4) + x;
val biome = biomes[idx] & biomeIDMask;
if(biome == biomeIDNull) {
val generated = manager.getBiomeGenAt(cX + x, cZ + z);
if (generated == null)
continue;
biomes[idx] = (short)(generated.biomeID & biomeIDMask);
}
}
}
}
}
@@ -0,0 +1,97 @@
package com.gtnewhorizons.angelica.compat.holoinventory;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import java.lang.invoke.MethodHandle;
import java.lang.invoke.MethodHandles;
import java.lang.invoke.MethodType;
import java.lang.reflect.Field;
import static com.gtnewhorizons.angelica.compat.ModStatus.LOGGER;
public class HoloInventoryReflectionCompat {
private static final String RENDERER_CLASS = "net.dries007.holoInventory.client.Renderer";
private static boolean isLoaded;
private static final MethodHandle renderEventPostMethod;
private static final MethodHandle renderEventMethod;
private static final MethodHandle angelicaOverrideSetter;
static {
MethodHandle renderEventPostMethodTemp = null;
MethodHandle renderEventMethodTemp = null;
MethodHandle angelicaOverrideSetterTemp = null;
final Object rendererInstance;
final Class<?> rendererClass;
try {
rendererClass = Class.forName(RENDERER_CLASS);
// Get and cache the Renderer.INSTANCE
final Field instanceField = rendererClass.getDeclaredField("INSTANCE");
instanceField.setAccessible(true);
rendererInstance = instanceField.get(null);
final MethodHandles.Lookup lookup = MethodHandles.lookup();
try {
renderEventPostMethodTemp = lookup.findVirtual(rendererClass, "renderEvent", MethodType.methodType(void.class, RenderGameOverlayEvent.Post.class));
} catch (NoSuchMethodException e) {
// Fallback for 2.5.0-GTNH and earlier
renderEventMethodTemp = lookup.findVirtual(rendererClass, "renderEvent", MethodType.methodType(void.class, RenderGameOverlayEvent.class));
}
final Field angelicaOverrideField = rendererClass.getDeclaredField("angelicaOverride");
angelicaOverrideField.setAccessible(true);
angelicaOverrideSetterTemp = lookup.unreflectSetter(angelicaOverrideField);
// Bind the method handles to the instance
if (rendererInstance != null) {
if (renderEventPostMethodTemp != null) {
renderEventPostMethodTemp = renderEventPostMethodTemp.bindTo(rendererInstance);
}
if (renderEventMethodTemp != null) {
renderEventMethodTemp = renderEventMethodTemp.bindTo(rendererInstance);
}
angelicaOverrideSetterTemp = angelicaOverrideSetterTemp.bindTo(rendererInstance);
}
isLoaded = true;
LOGGER.info("Successfully initialized HoloInventory compatibility layer");
} catch (Exception e) {
LOGGER.warn("Failed to initialize HoloInventory compatibility layer", e);
isLoaded = false;
}
renderEventPostMethod = renderEventPostMethodTemp;
renderEventMethod = renderEventMethodTemp;
angelicaOverrideSetter = angelicaOverrideSetterTemp;
}
public static void renderEvent(RenderGameOverlayEvent event) {
if (!isLoaded) return;
try {
if (event instanceof RenderGameOverlayEvent.Post && renderEventPostMethod != null) {
renderEventPostMethod.invokeExact((RenderGameOverlayEvent.Post) event);
} else {
renderEventMethod.invokeExact(event);
}
} catch (Error e) {
throw e;
} catch (Throwable t) {
LOGGER.error("Failed to invoke HoloInventory renderEvent", t);
isLoaded = false;
}
}
public static void setAngelicaOverride(boolean value) {
if (!isLoaded) return;
try {
angelicaOverrideSetter.invokeExact(value);
} catch (Error e) {
throw e;
} catch (Throwable t) {
LOGGER.error("Failed to invoke HoloInventory renderEvent", t);
isLoaded = false;
}
}
}
@@ -0,0 +1,17 @@
package com.gtnewhorizons.angelica.compat.iris;
/**
* Interface implemented by BiomeGenBase via mixin to cache biome category.
* This avoids recomputing the category every frame for shader uniforms.
*/
public interface BiomeCategoryCache {
/**
* Gets the cached biome category ordinal, or -1 if not yet computed.
*/
int iris$getCachedCategory();
/**
* Sets the cached biome category ordinal.
*/
void iris$setCachedCategory(int category);
}
@@ -0,0 +1,168 @@
package com.gtnewhorizons.angelica.compat.iris;
import com.gtnewhorizons.angelica.compat.ModStatus;
import net.coderbot.iris.parsing.BiomeCategories;
import net.minecraft.world.biome.BiomeGenBase;
import java.util.LinkedHashMap;
import java.util.Map;
/**
* Detects and categorizes biomes from popular modded biome mods using cached class checks.
* Currently supports: BiomesOPlenty (BOP), Realistic World Gen (RWG), lotr (b36.15)
*/
public class ModdedBiomeDetector {
private static boolean initialized = false;
// BiomesOPlenty (BOP) cache - dimension-specific base classes
// BOP 1.7.10 hierarchy: BOPBiome -> BOPEndBiome/BOPNetherBiome/BOPOverworldBiome -> specific biomes
private static Class<?> bopEndBiomeClass = null;
private static Class<?> bopNetherBiomeClass = null;
private static Class<?> bopOceanBiomeClass = null;
// Realistic World Gen (RWG) cache - base biome classes that extend BiomeGenBase
// LinkedHashMap maintains insertion order for deterministic behavior
private static final Map<Class<?>, BiomeCategories> rwgClassMap = new LinkedHashMap<>();
private static Class<?> lotrBiomeClass = null;
private static synchronized void initialize() {
if (initialized) return;
initialized = true;
initializeBOP();
initializeRWG();
initializeLOTR();
}
private static void initializeBOP() {
try {
bopEndBiomeClass = Class.forName("biomesoplenty.common.biome.BOPEndBiome");
bopNetherBiomeClass = Class.forName("biomesoplenty.common.biome.BOPNetherBiome");
bopOceanBiomeClass = Class.forName("biomesoplenty.common.biome.BOPOceanBiome");
} catch (ClassNotFoundException ignored) {
// BOP not installed
}
}
private static void initializeRWG() {
// RWG adds actual BiomeGenBase subclasses in rwg.biomes.base package
tryAddRWGClass("rwg.biomes.base.BaseBiomeOcean", BiomeCategories.OCEAN);
tryAddRWGClass("rwg.biomes.base.BaseBiomeRiver", BiomeCategories.RIVER);
tryAddRWGClass("rwg.biomes.base.BaseBiomePlains", BiomeCategories.PLAINS);
tryAddRWGClass("rwg.biomes.base.BaseBiomeColdPlains", BiomeCategories.PLAINS);
tryAddRWGClass("rwg.biomes.base.BaseBiomeHotPlains", BiomeCategories.PLAINS);
tryAddRWGClass("rwg.biomes.base.BaseBiomeHotDesert", BiomeCategories.DESERT);
tryAddRWGClass("rwg.biomes.base.BaseBiomeSnowDesert", BiomeCategories.DESERT); // Cold desert, but still desert
tryAddRWGClass("rwg.biomes.base.BaseBiomeJungle", BiomeCategories.JUNGLE);
tryAddRWGClass("rwg.biomes.base.BaseBiomeTropicalIsland", BiomeCategories.JUNGLE); // Tropical islands are jungle-like
tryAddRWGClass("rwg.biomes.base.BaseBiomeRedwood", BiomeCategories.FOREST); // Redwood/Sequoia forests
tryAddRWGClass("rwg.biomes.base.BaseBiomeTemperateForest", BiomeCategories.FOREST);
tryAddRWGClass("rwg.biomes.base.BaseBiomeColdForest", BiomeCategories.TAIGA); // Cold forests are taiga-like
tryAddRWGClass("rwg.biomes.base.BaseBiomeHotForest", BiomeCategories.FOREST);
tryAddRWGClass("rwg.biomes.base.BaseBiomeSnowForest", BiomeCategories.TAIGA); // Snow forests are taiga
}
private static void initializeLOTR() {
if (ModStatus.isLotrLoaded) {
try {
lotrBiomeClass = Class.forName("lotr.common.world.biome.LOTRBiome");
} catch (ClassNotFoundException ignored) {
// lotr not installed
}
}
}
private static void tryAddRWGClass(String className, BiomeCategories category) {
try {
final Class<?> clazz = Class.forName(className);
rwgClassMap.put(clazz, category);
} catch (ClassNotFoundException ignored) {
// Class not available, RWG not installed or different version
}
}
/**
* Attempts to detect the biome category for modded biomes.
* Returns null if no modded biome detection applies.
*/
public static BiomeCategories detectModdedBiome(BiomeGenBase biome) {
if (!initialized) {
initialize();
}
// BiomesOPlenty detection - dimension-specific classes give us clear categories
if (bopEndBiomeClass != null && bopEndBiomeClass.isInstance(biome)) {
return BiomeCategories.THE_END;
}
if (bopNetherBiomeClass != null && bopNetherBiomeClass.isInstance(biome)) {
return BiomeCategories.NETHER;
}
if (bopOceanBiomeClass != null && bopOceanBiomeClass.isInstance(biome)) {
return BiomeCategories.OCEAN;
}
// For other BOP overworld biomes (e.g., Alps, Arctic, BambooForest),
// fall through to name/property-based detection
// Realistic World Gen detection
if (biome.getBiomeClass().getName().contains("rwg.biomes")) {
for (Map.Entry<Class<?>, BiomeCategories> entry : rwgClassMap.entrySet()) {
if (entry.getKey().isInstance(biome)) {
return entry.getValue();
}
}
}
// lotr
if (lotrBiomeClass!= null && lotrBiomeClass.isInstance(biome)) {
return detectLOTRBiome(biome);
}
return null;
}
private static BiomeCategories detectLOTRBiome(BiomeGenBase biome) {
return switch (biome.biomeName) {
case "river", "farHaradJungleLake", "lake" -> BiomeCategories.RIVER;
case "rohan", "rivendell", "rhunIsland", "rhunLandHills", "rhunLandSteppe", "rhunLand", "andrast",
"blackrootVale", "lamedon", "imlothMelui", "towerHills", "dorwinion", "dale", "shireMoors", "wold",
"anduinVale", "rhun", "lebennin", "pertorogwaith", "breeland", "island", "pinnathGelin",
"minhiriath", "pelennor", "adornland", "nanCurunir", "ithilienWasteland", "fangornClearing",
"barrowDowns", "dorEnErnilHills", "dorEnErnil", "nurn", "wilderland", "eastBight", "lindon",
"eregion", "enedwaith", "meneltarma", "anduinHills", "eriador", "angle", "loneLandsHills",
"loneLands", "pelargir", "rohanUrukHighlands", "celebrant", "gondor", "shire", "nurnen", "farHarad" ->
BiomeCategories.PLAINS;
case "mistyMountains", "windMountains", "farHaradVolcano", "redMountains", "haradMountains",
"angmarMountains", "blueMountains", "greyMountains", "whiteMountains", "mordorMountains" ->
BiomeCategories.MOUNTAIN;
case "shireWoodlands", "rhunIslandForest", "rhunRedForest", "pukel", "lossarnach", "gulfHaradForest",
"nearHaradFertileForest", "dolGuldur", "rhunForest", "tauredainClearing", "umbarForest",
"farHaradForest", "chetwood", "woodlandRealmHills", "mirkwoodNorth", "whiteDowns", "ithilienHills",
"gondorWoodlands", "rohanWoodlands", "fangornWasteland", "mirkwoodMountains", "lindonWoodlands",
"lothlorienEdge", "erynVorn", "oldForest", "fangorn", "dunland", "ithilien", "mirkwoodCorrupted",
"woodlandRealm", "trollshaws", "lothlorien", "farHaradKanuka" -> BiomeCategories.FOREST;
case "mordor", "lastDesert", "harnedor", "easternDesolation", "morgulVale", "gorgoroth", "udun",
"nearHaradRedDesert", "nearHaradSemiDesert", "lostladen",
"nearHaradHills", "nearHarad", "nanUngol", "dagorlad", "brownLands" -> BiomeCategories.DESERT;
case "ironHills", "rivendellHills", "windMountainsFoothills", "lamedonHills", "redMountainsFoothills",
"tolfalas", "dorwinionHills", "whiteMountainsFoothills", "blueMountainsFoothills",
"greyMountainsFoothills", "mistyMountainsFoothills", "erebor", "angmar", "eriadorDowns",
"ettenmoors", "emynMuil" -> BiomeCategories.EXTREME_HILLS;
case "deadMarshes", "shireMarshes", "farHaradMangrove", "farHaradSwamp", "swanfleet", "nindalf",
"longMarshes", "entwashMouth", "nurnMarshes", "gladdenFields", "midgewater", "anduinMouth" ->
BiomeCategories.SWAMP;
case "harondor", "nearHaradOasis", "nearHaradRiverbank", "farHaradBushlandHills", "farHaradBushland",
"gulfHarad", "nearHaradFertile", "umbarHills", "umbar", "farHaradAridHills", "farHaradArid" ->
BiomeCategories.SAVANNA;
case "ocean" -> BiomeCategories.OCEAN;
case "forodwaith", "forodwaithGlacier", "tundra", "forodwaithMountains" -> BiomeCategories.ICY;
case "lindonCoast", "beachWhite", "farHaradCoast", "forodwaithCoast", "beachGravel", "beach" ->
BiomeCategories.BEACH;
case "coldfells", "wilderlandNorth", "taiga" -> BiomeCategories.TAIGA;
case "farHaradJungle", "halfTrollForest", "farHaradJungleMountains",
"farHaradCloudForest", "farHaradJungleEdge" -> BiomeCategories.JUNGLE;
case "utumno" -> BiomeCategories.NONE;
default -> null;
};
}
}
@@ -1,102 +0,0 @@
package com.gtnewhorizons.angelica.compat.lwjgl;
import org.lwjgl.BufferUtils;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
public class CompatMemoryUtil {
public static ByteBuffer memReallocDirect(ByteBuffer old, int capacity) {
ByteBuffer newBuf = BufferUtils.createByteBuffer(capacity);
int oldPos = old.position();
old.rewind();
newBuf.put(old);
newBuf.position(Math.min(capacity, oldPos));
return newBuf;
}
public static IntBuffer memReallocDirect(IntBuffer old, int capacity) {
IntBuffer newBuf = BufferUtils.createIntBuffer(capacity);
int oldPos = old.position();
old.rewind();
newBuf.put(old);
newBuf.position(Math.min(capacity, oldPos));
return newBuf;
}
public static FloatBuffer memReallocDirect(FloatBuffer old, int capacity) {
FloatBuffer newBuf = BufferUtils.createFloatBuffer(capacity);
int oldPos = old.position();
old.rewind();
newBuf.put(old);
newBuf.position(Math.min(capacity, oldPos));
return newBuf;
}
/**
* Backported from LWJGL3 under the BSD 3-Clause "New" or "Revised" License license
*
* <p>This class provides functionality for managing native memory.
*
* <p>All methods in this class will make use of {@link sun.misc.Unsafe} if it's available, for performance. If Unsafe is not available, the fallback
* implementations make use of reflection and, in the worst-case, JNI.</p>
*
* <p>Method names in this class are prefixed with {@code mem} to avoid ambiguities when used with static imports.</p>
*/
static final sun.misc.Unsafe UNSAFE;
static {
UNSAFE = getUnsafeInstance();
}
private static sun.misc.Unsafe getUnsafeInstance() {
java.lang.reflect.Field[] fields = sun.misc.Unsafe.class.getDeclaredFields();
/*
Different runtimes use different names for the Unsafe singleton,
so we cannot use .getDeclaredField and we scan instead. For example:
Oracle: theUnsafe
PERC : m_unsafe_instance
Android: THE_ONE
*/
for (java.lang.reflect.Field field : fields) {
if (!field.getType().equals(sun.misc.Unsafe.class)) {
continue;
}
int modifiers = field.getModifiers();
if (!(java.lang.reflect.Modifier.isStatic(modifiers) && java.lang.reflect.Modifier.isFinal(modifiers))) {
continue;
}
try {
field.setAccessible(true);
return (sun.misc.Unsafe)field.get(null);
} catch (Exception ignored) {
}
break;
}
throw new UnsupportedOperationException("LWJGL requires sun.misc.Unsafe to be available.");
}
public static void memPutByte(long ptr, byte value) { UNSAFE.putByte(null, ptr, value); }
public static void memPutShort(long ptr, short value) { UNSAFE.putShort(null, ptr, value); }
public static void memPutInt(long ptr, int value) { UNSAFE.putInt(null, ptr, value); }
public static void memPutLong(long ptr, long value) { UNSAFE.putLong(null, ptr, value); }
public static void memPutFloat(long ptr, float value) { UNSAFE.putFloat(null, ptr, value); }
public static void memPutDouble(long ptr, double value) { UNSAFE.putDouble(null, ptr, value); }
public static boolean memGetBoolean(long ptr) { return UNSAFE.getByte(null, ptr) != 0; }
public static byte memGetByte(long ptr) { return UNSAFE.getByte(null, ptr); }
public static short memGetShort(long ptr) { return UNSAFE.getShort(null, ptr); }
public static int memGetInt(long ptr) { return UNSAFE.getInt(null, ptr); }
public static long memGetLong(long ptr) { return UNSAFE.getLong(null, ptr); }
public static float memGetFloat(long ptr) { return UNSAFE.getFloat(null, ptr); }
public static double memGetDouble(long ptr) { return UNSAFE.getDouble(null, ptr); }
}
@@ -1,19 +0,0 @@
package com.gtnewhorizons.angelica.compat.mojang;
import me.jellysquid.mods.sodium.client.model.quad.properties.ModelQuadFacing;
public enum Axis {
X,
Y,
Z;
public static Axis fromDirection(ModelQuadFacing dir) {
return switch (dir) {
case DOWN, UP -> Y;
case NORTH, SOUTH -> Z;
case WEST, EAST -> X;
default -> null;
};
}
}
@@ -1,99 +0,0 @@
package com.gtnewhorizons.angelica.compat.mojang;
import net.minecraft.util.MathHelper;
import net.minecraft.world.ChunkPosition;
import net.minecraftforge.common.util.ForgeDirection;
import org.joml.Vector3i;
import java.math.RoundingMode;
import static com.google.common.math.IntMath.log2;
// Should we keep this?
public class BlockPos extends Vector3i {
private static final int SIZE_BITS_X = 1 + log2(MathHelper.roundUpToPowerOfTwo(30000000), RoundingMode.UNNECESSARY);
private static final int SIZE_BITS_Z = SIZE_BITS_X;
private static final int SIZE_BITS_Y = 64 - SIZE_BITS_X - SIZE_BITS_Z;
private static final long BITS_X = (1L << SIZE_BITS_X) - 1L;
private static final long BITS_Y = (1L << SIZE_BITS_Y) - 1L;
private static final long BITS_Z = (1L << SIZE_BITS_Z) - 1L;
private static final int BIT_SHIFT_Z = SIZE_BITS_Y;
private static final int BIT_SHIFT_X = SIZE_BITS_Y + SIZE_BITS_Z;
public BlockPos() {
super();
}
public BlockPos(int x, int y, int z) {
super(x, y, z);
}
public BlockPos(ChunkPosition chunkPosition) {
super(chunkPosition.chunkPosX, chunkPosition.chunkPosY, chunkPosition.chunkPosZ);
}
public int getX() {
return this.x;
}
public int getY() {
return this.y;
}
public int getZ() {
return this.z;
}
public BlockPos set(int x, int y, int z) {
super.set(x, y, z);
return this;
}
/**
* This method does NOT mutate the BlockPos
*/
public BlockPos offset(ForgeDirection d) {
return new BlockPos(this.x + d.offsetX, this.y + d.offsetY, this.z + d.offsetZ);
}
/**
* This method does NOT mutate the BlockPos
*/
public BlockPos down() {
return offset(ForgeDirection.DOWN);
}
/**
* This method does NOT mutate the BlockPos
*/
public BlockPos up() {
return offset(ForgeDirection.UP);
}
public long asLong() {
return asLong(this.x, this.y, this.z);
}
public static long asLong(int x, int y, int z) {
long l = 0L;
l |= ((long)x & BITS_X) << BIT_SHIFT_X;
l |= ((long)y & BITS_Y) << 0;
l |= ((long)z & BITS_Z) << BIT_SHIFT_Z;
return l;
}
public static int unpackLongX(long packedPos) {
return (int)(packedPos << 64 - BIT_SHIFT_X - SIZE_BITS_X >> 64 - SIZE_BITS_X);
}
public static int unpackLongY(long packedPos) {
return (int)(packedPos << 64 - SIZE_BITS_Y >> 64 - SIZE_BITS_Y);
}
public static int unpackLongZ(long packedPos) {
return (int)(packedPos << 64 - BIT_SHIFT_Z - SIZE_BITS_Z >> 64 - SIZE_BITS_Z);
}
public static class Mutable extends BlockPos {
}
}
@@ -15,6 +15,7 @@ public class ByteBufferBackedInputStream extends InputStream {
this.buf = buf;
}
@Override
public int read() throws IOException {
if (!buf.hasRemaining()) {
return -1;
@@ -1,40 +1,73 @@
package com.gtnewhorizons.angelica.compat.mojang;
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
import com.gtnewhorizons.angelica.rendering.RenderingState;
import lombok.Getter;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.MathHelper;
import org.joml.Matrix4f;
import org.joml.Vector3d;
import org.joml.Vector4f;
import org.joml.Vector3f;
/**
* Singleton camera instance that tracks the current camera position and orientation.
*/
@Getter
public class Camera {
final Vector3d pos = new Vector3d();
final BlockPos.Mutable blockPos = new BlockPos.Mutable();
float pitch;
float yaw;
EntityLivingBase entity;
boolean thirdPerson;
final float partialTicks;
public static final Camera INSTANCE = new Camera();
public Camera(EntityLivingBase entity, float partialTicks) {
this.partialTicks = partialTicks;
final Vector4f offset = new Vector4f(); // third person offset
final Matrix4f inverseModelView = new Matrix4f(RenderingState.INSTANCE.getModelViewMatrix()).invert();
inverseModelView.transform(offset);
private final Vector3d pos = new Vector3d();
private final Vector3d entityPos = new Vector3d();
private final BlockPos blockPos = new BlockPos();
private final Vector3f offset = new Vector3f();
private final Matrix4f inverseModelView = new Matrix4f();
final double camX = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks + offset.x;
final double camY = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks + offset.y;
final double camZ = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks + offset.z;
this.entity = entity;
pos.set(camX, camY, camZ);
blockPos.set((int)entity.posX, (int)entity.posY, (int)entity.posZ);
pitch = entity.cameraPitch;
yaw = entity.rotationYaw;
thirdPerson = Minecraft.getMinecraft().gameSettings.thirdPersonView == 1;
private float pitch;
private float yaw;
private EntityLivingBase entity;
private boolean thirdPerson;
private float partialTicks;
private Camera() {
}
/**
* Updates the camera position and orientation based on the current entity and partial ticks.
*
* @param entity The entity to track (usually the render view entity)
* @param partialTicks The partial tick time for interpolation
*/
public void update(EntityLivingBase entity, float partialTicks) {
this.partialTicks = partialTicks;
this.entity = entity;
// Entity position (interpolated, at eye level)
final double entityX = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks;
final double entityY = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks;
final double entityZ = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks;
final double eyeHeight = entity.getEyeHeight();
entityPos.set(entityX, entityY + eyeHeight, entityZ);
thirdPerson = Minecraft.getMinecraft().gameSettings.thirdPersonView > 0;
final double camX, camY, camZ;
offset.set(0, 0, 0);
if (thirdPerson) {
// Third person: use inverse modelview to find camera offset
inverseModelView.set(RenderingState.INSTANCE.getModelViewMatrix()).invert();
inverseModelView.transformPosition(offset);
}
camX = entityX + offset.x;
camY = entityY + eyeHeight + offset.y;
camZ = entityZ + offset.z;
pos.set(camX, camY, camZ);
blockPos.set(MathHelper.floor_double(camX), MathHelper.floor_double(camY), MathHelper.floor_double(camZ));
pitch = entity.cameraPitch;
yaw = entity.rotationYaw;
}
}
@@ -1,8 +1,8 @@
package com.gtnewhorizons.angelica.compat.mojang;
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
import it.unimi.dsi.fastutil.ints.IntArrayFIFOQueue;
import it.unimi.dsi.fastutil.ints.IntPriorityQueue;
import me.jellysquid.mods.sodium.common.util.DirectionUtil;
import net.minecraftforge.common.util.ForgeDirection;
import java.util.BitSet;
@@ -17,7 +17,7 @@ public class ChunkOcclusionDataBuilder {
private static final int STEP_X = (int)Math.pow(16.0, 0.0);
private static final int STEP_Z = (int)Math.pow(16.0, 1.0);
private static final int STEP_Y = (int)Math.pow(16.0, 2.0);
private static final ForgeDirection[] DIRECTIONS = DirectionUtil.ALL_DIRECTIONS;
private static final ForgeDirection[] DIRECTIONS = ForgeDirection.VALID_DIRECTIONS;
private final BitSet closed = new BitSet(4096);
private static final int[] EDGE_POINTS = new int[1352];
@@ -1,5 +1,7 @@
package com.gtnewhorizons.angelica.compat.mojang;
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
// See if we can merge/mixin/extend ChunkCoordIntPair?
public class ChunkPos {
public static long INT_MASK = (1L << Integer.SIZE) - 1;
@@ -38,6 +40,7 @@ public class ChunkPos {
return (long)x & 4294967295L | ((long)z & 4294967295L) << 32;
}
@Override
public int hashCode()
{
final int i = 1664525 * this.x + 1013904223;
@@ -45,6 +48,7 @@ public class ChunkPos {
return i ^ j;
}
@Override
public boolean equals(Object object) {
if (this == object) {
return true;
@@ -1,5 +1,6 @@
package com.gtnewhorizons.angelica.compat.mojang;
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
import org.joml.Vector3i;
// See if we can merge/mixin/extend ChunkPosition maybe?
@@ -35,10 +36,10 @@ public class ChunkSectionPos extends Vector3i {
return coord & 15;
}
public static short packLocal(BlockPos pos) {
int i = getLocalCoord(pos.x);
int j = getLocalCoord(pos.y);
int k = getLocalCoord(pos.z);
public static short packLocal(int x, int y, int z) {
final int i = getLocalCoord(x);
final int j = getLocalCoord(y);
final int k = getLocalCoord(z);
return (short)(i << 8 | k << 4 | j << 0);
}
@@ -0,0 +1,5 @@
package com.gtnewhorizons.angelica.compat.mojang;
public interface Drawable {
default void render(int mouseX, int mouseY, float delta) {}
}
@@ -0,0 +1,29 @@
package com.gtnewhorizons.angelica.compat.mojang;
public interface Element {
default boolean mouseClicked(double mouseX, double mouseY, int button) {
return false;
}
default boolean mouseDragged(double mouseX, double mouseY, int button) {
return false;
}
default boolean mouseReleased(double mouseX, double mouseY, int button) {
return false;
}
default boolean mouseScrolled(double mouseX, double mouseY, double amount) {
return false;
}
default boolean keyTyped(char typedChar, int keyCode) { return false; }
default boolean isMouseOver(double mouseX, double mouseY) {
return false;
}
default boolean changeFocus(boolean lookForwards) {
return false;
}
}
@@ -0,0 +1,17 @@
package com.gtnewhorizons.angelica.compat.mojang;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.PlayerControllerMP;
public final class GameModeUtil {
private GameModeUtil() {
}
public static boolean isSpectator() {
final PlayerControllerMP controller = Minecraft.getMinecraft().playerController;
if (controller == null) {
return false;
}
return controller.currentGameType.getID() == 3;
}
}
@@ -1,10 +1,20 @@
package com.gtnewhorizons.angelica.compat.mojang;
import com.gtnewhorizons.angelica.compat.ModStatus;
import com.gtnewhorizons.angelica.compat.backhand.BackhandReflectionCompat;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public enum InteractionHand {
MAIN_HAND,
OFF_HAND;
InteractionHand() {
public ItemStack getItemInHand(EntityPlayer player) {
if (ModStatus.isBackhandLoaded && this == InteractionHand.OFF_HAND) { // off hand (requires backhand)
return BackhandReflectionCompat.getOffhandItem(player);
} else { // main hand
return player.getHeldItem();
}
}
}
@@ -1,18 +1,18 @@
package com.gtnewhorizons.angelica.compat.mojang;
import lombok.Getter;
import net.coderbot.iris.Iris;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import javax.imageio.ImageIO;
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryUtilities;
import lombok.Getter;
import net.coderbot.iris.Iris;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
// TBD
public class NativeImage extends BufferedImage {
@@ -59,13 +59,20 @@ public class NativeImage extends BufferedImage {
// final int width = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, level, GL11.GL_TEXTURE_WIDTH);
// final int height = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, level, GL11.GL_TEXTURE_HEIGHT);
IntBuffer buffer = BufferUtils.createIntBuffer(size);
int[] data = new int[size];
GL11.glGetTexImage(GL11.GL_TEXTURE_2D, level, format.glFormat, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
buffer.get(data);
setRGB(0, 0, width, height, data, 0, width);
final IntBuffer buffer = MemoryUtilities.memAllocInt(size);
try {
GL11.glGetTexImage(GL11.GL_TEXTURE_2D, level, format.glFormat, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
int[] data = new int[size];
buffer.get(data);
setRGB(0, 0, width, height, data, 0, width);
} finally {
MemoryUtilities.memFree(buffer);
}
}
public void writeToFile(File file) throws IOException{
try {
ImageIO.write(this, "png", file);
@@ -103,18 +110,15 @@ public class NativeImage extends BufferedImage {
public enum Format {
RGBA(4, GL11.GL_RGBA, BufferedImage.TYPE_INT_ARGB),
RGB(3, GL11.GL_RGB, BufferedImage.TYPE_INT_RGB);
RGBA(4, GL11.GL_RGBA),
RGB(3, GL11.GL_RGB);
private final int components;
private final int glFormat;
private final int imageType;
Format(int components, int glFormat, int imageType) {
Format(int components, int glFormat) {
this.components = components;
this.glFormat = glFormat;
this.imageType = imageType;
}
}
@@ -0,0 +1,97 @@
package com.gtnewhorizons.angelica.compat.mojang;
import org.jetbrains.annotations.Nullable;
import java.util.List;
import java.util.ListIterator;
import java.util.Optional;
import java.util.function.BooleanSupplier;
import java.util.function.Supplier;
public interface ParentElement extends Element {
List<? extends Element> children();
default Optional<Element> hoveredElement(double mouseX, double mouseY) {
for(Element element : this.children()) {
if (element.isMouseOver(mouseX, mouseY)) {
return Optional.of(element);
}
}
return Optional.empty();
}
default boolean mouseClicked(double mouseX, double mouseY, int button) {
for(Element element : this.children()) {
if (element.mouseClicked(mouseX, mouseY, button)) {
this.setFocused(element);
if (button == 0) {
this.setDragging(true);
}
return true;
}
}
return false;
}
default boolean mouseReleased(double mouseX, double mouseY, int button) {
this.setDragging(false);
return this.hoveredElement(mouseX, mouseY).filter((element) -> element.mouseReleased(mouseX, mouseY, button)).isPresent();
}
default boolean mouseDragged(double mouseX, double mouseY, int button) {
return this.getFocused() != null && this.isDragging() && button == 0 && this.getFocused().mouseDragged(mouseX, mouseY, button);
}
boolean isDragging();
void setDragging(boolean dragging);
default boolean mouseScrolled(double mouseX, double mouseY, double amount) {
return this.hoveredElement(mouseX, mouseY).filter((element) -> element.mouseScrolled(mouseX, mouseY, amount)).isPresent();
}
default boolean keyTyped(char typedChar, int keyCode) {
return this.getFocused() != null && this.getFocused().keyTyped(typedChar, keyCode);
}
@Nullable
Element getFocused();
void setFocused(@Nullable Element focused);
default boolean changeFocus(boolean lookForwards) {
final Element element = this.getFocused();
if (element != null && element.changeFocus(lookForwards)) {
return true;
} else {
final List<? extends Element> list = this.children();
final int i = list.indexOf(element);
final int j;
if (element != null && i >= 0) {
j = i + (lookForwards ? 1 : 0);
} else if (lookForwards) {
j = 0;
} else {
j = list.size();
}
final ListIterator<? extends Element> listIterator = list.listIterator(j);
final BooleanSupplier booleanSupplier = lookForwards ? listIterator::hasNext : listIterator::hasPrevious;
final Supplier<? extends Element> supplier = lookForwards ? listIterator::next : listIterator::previous;
Element element2;
do {
if (!booleanSupplier.getAsBoolean()) {
this.setFocused(null);
return false;
}
element2 = supplier.get();
} while(!element2.changeFocus(lookForwards));
this.setFocused(element2);
return true;
}
}
}
@@ -1,48 +0,0 @@
package com.gtnewhorizons.angelica.compat.mojang;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
public class VertexBuffer implements AutoCloseable {
private int id;
private int vertexCount;
public VertexBuffer() {
this.id = GL15.glGenBuffers();
}
public void bind() {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.id);
}
public void unbind() {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}
public void upload(ByteBuffer buffer, int vertexCount) {
if (this.id == -1) return;
this.vertexCount = vertexCount;
this.bind();
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
this.unbind();
}
public void close() {
if (this.id >= 0) {
GL15.glDeleteBuffers(this.id);
this.id = -1;
}
}
public void draw(FloatBuffer floatBuffer, int mode) {
GL11.glPushMatrix();
GL11.glLoadIdentity();
GL11.glMultMatrix(floatBuffer);
GL11.glDrawArrays(mode, 0, this.vertexCount);
GL11.glPopMatrix();
}
}
@@ -1,107 +0,0 @@
package com.gtnewhorizons.angelica.compat.mojang;
import lombok.Getter;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL20;
import java.util.function.IntConsumer;
@Getter
public class VertexFormatElement {
protected final Type type;
protected final Usage usage;
protected final int index;
protected final int count;
protected final int byteSize;
public VertexFormatElement(int index, Type type, Usage usage, int count) {
this.index = index;
this.type = type;
this.usage = usage;
this.count = count;
this.byteSize = type.getSize() * count;
}
public void setupBufferState(long l, int i) {
this.usage.setupBufferState(this.count, this.type.getGlType(), i, l, this.index);
}
public void clearBufferState() {
this.usage.clearBufferState(this.index);
}
public enum Usage {
POSITION("Position", (i, j, k, l, m) -> {
GL11.glVertexPointer(i, j, k, l);
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
}, (i) -> GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY)),
NORMAL("Normal", (i, j, k, l, m) -> {
GL11.glNormalPointer(j, k, l);
GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
}, (i) -> GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY)),
COLOR("Vertex Color", (i, j, k, l, m) -> {
GL11.glColorPointer(i, j, k, l);
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
}, i -> GL11.glDisableClientState(GL11.GL_COLOR_ARRAY)),
UV("UV", (i, j, k, l, m) -> {
GL13.glClientActiveTexture(GL13.GL_TEXTURE0 + m);
GL11.glTexCoordPointer(i, j, k, l);
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
}, i -> {
GL13.glClientActiveTexture(GL13.GL_TEXTURE0 + i);
GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
}),
PADDING("Padding", (i, j, k, l, m) -> {}, i-> {}),
GENERIC("Generic", (i, j, k, l, m) -> {
GL20.glEnableVertexAttribArray(m);
GL20.glVertexAttribPointer(m, i, j, false, k, l);
}, GL20::glDisableVertexAttribArray);
@Getter private final String name;
private final SetupState setupState;
private final IntConsumer clearState;
Usage(String name, SetupState setupState, IntConsumer clearState) {
this.name = name;
this.setupState = setupState;
this.clearState = clearState;
}
private void setupBufferState(int i, int j, int k, long l, int m) {
this.setupState.setupBufferState(i, j, k, l, m);
}
public void clearBufferState(int i) {
this.clearState.accept(i);
}
interface SetupState {
void setupBufferState(int i, int j, int k, long l, int m);
}
}
@Getter
public enum Type {
FLOAT(4, "Float", GL11.GL_FLOAT),
UBYTE(1, "Unsigned Byte", GL11.GL_UNSIGNED_BYTE),
BYTE(1, "Byte", GL11.GL_BYTE),
USHORT(2, "Unsigned Short", GL11.GL_UNSIGNED_SHORT),
SHORT(2, "Short", GL11.GL_SHORT),
UINT(4, "Unsigned Int", GL11.GL_UNSIGNED_INT),
INT(4, "Int", GL11.GL_INT);
private final int size;
private final String name;
private final int glType;
Type(int size, String name, int glType) {
this.size = size;
this.name = name;
this.glType = glType;
}
}
}
@@ -1,63 +0,0 @@
package com.gtnewhorizons.angelica.compat.nd;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
public class BufferWriter {
// Adapted from Neodymium
private final ByteBuffer buf;
private final FloatBuffer floatBuffer;
private final ShortBuffer shortBuffer;
private final IntBuffer intBuffer;
public BufferWriter(ByteBuffer buf) {
this.buf = buf;
this.floatBuffer = buf.asFloatBuffer();
this.shortBuffer = buf.asShortBuffer();
this.intBuffer = buf.asIntBuffer();
}
private void incrementPosition(int add) {
buf.position(buf.position() + add);
floatBuffer.position(buf.position() / 4);
shortBuffer.position(buf.position() / 2);
intBuffer.position(buf.position() / 4);
}
public void writeFloat(float x) {
try {
floatBuffer.put(x);
incrementPosition(4);
} catch(Exception e){
e.printStackTrace();
}
}
public void writeInt(int x) {
intBuffer.put(x);
incrementPosition(4);
}
public void writeByte(byte x) {
buf.put(x); // this increments the buffer position by 1
incrementPosition(0);
}
public int position() {
return buf.position();
}
public void writeShort(short s) {
shortBuffer.put(s);
incrementPosition(2);
}
}
@@ -1,337 +0,0 @@
package com.gtnewhorizons.angelica.compat.nd;
import me.jellysquid.mods.sodium.client.model.quad.ModelQuadView;
import me.jellysquid.mods.sodium.client.model.quad.properties.ModelQuadFacing;
import me.jellysquid.mods.sodium.client.render.pipeline.BlockRenderer;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraftforge.common.util.ForgeDirection;
import org.joml.Vector3f;
import org.lwjgl.opengl.GL11;
import java.io.IOException;
import java.util.Arrays;
import java.util.Locale;
public class Quad implements ModelQuadView {
// Adapted from Neodymium
private final static int DEFAULT_BRIGHTNESS = 15 << 20 | 15 << 4;
private final static int DEFAULT_COLOR = 0xFFFFFFFF;
public float[] xs = new float[4];
public float[] ys = new float[4];
public float[] zs = new float[4];
public float minX = Float.POSITIVE_INFINITY;
public float minY = Float.POSITIVE_INFINITY;
public float minZ = Float.POSITIVE_INFINITY;
public float maxX = Float.NEGATIVE_INFINITY;
public float maxY = Float.NEGATIVE_INFINITY;
public float maxZ = Float.NEGATIVE_INFINITY;
public float[] us = new float[4];
public float[] vs = new float[4];
public int[] bs = new int[4];
public int[] cs = new int[4];
// TODO normals?
public boolean deleted;
public ModelQuadFacing normal;
public int offset;
public BlockRenderer.Flags flags;
// Is positive U direction parallel to edge 0-1?
public boolean uDirectionIs01;
public boolean isRectangle;
// 0: quads glued together on edge 1-2 or 3-0 ("megaquad row length")
// 1: quads glued together on edge 0-1 or 2-3 ("megaquad column length")
private final int[] quadCountByDirection = {1, 1};
private final Vector3f vectorA = new Vector3f(), vectorB = new Vector3f(), vectorC = new Vector3f();
private boolean hasColor;
private boolean hasShade;
public boolean hasColor() {
return this.hasColor;
}
public int[] getColors() {
return this.cs;
}
public boolean hasShade() {
return this.hasShade;
}
public ForgeDirection getFace() {
// TODO: Sodium/Quad Facing
return ForgeDirection.UP;
}
@Override
public float getX(int idx) {
return xs[idx];
}
@Override
public float getY(int idx) {
return ys[idx];
}
@Override
public float getZ(int idx) {
return zs[idx];
}
@Override
public int getColor(int idx) {
return cs[idx];
}
@Override
public float getTexU(int idx) {
return us[idx];
}
@Override
public float getTexV(int idx) {
return vs[idx];
}
@Override
public int getFlags() {
return 0;
}
@Override
public int getLight(int idx) {
return bs[idx];
}
@Override
public int getNormal(int idx) {
return 0;
}
@Override
public int getColorIndex() {
return 0;
}
@Override
public TextureAtlasSprite rubidium$getSprite() {
return null;
}
private void read(int[] rawBuffer, int offset, float offsetX, float offsetY, float offsetZ, int drawMode, BlockRenderer.Flags flags) {
int vertices = drawMode == GL11.GL_TRIANGLES ? 3 : 4;
for(int vi = 0; vi < vertices; vi++) {
int i = offset + vi * 8;
xs[vi] = Float.intBitsToFloat(rawBuffer[i + 0]) + offsetX;
ys[vi] = Float.intBitsToFloat(rawBuffer[i + 1]) + offsetY;
zs[vi] = Float.intBitsToFloat(rawBuffer[i + 2]) + offsetZ;
us[vi] = Float.intBitsToFloat(rawBuffer[i + 3]);
vs[vi] = Float.intBitsToFloat(rawBuffer[i + 4]);
bs[vi] = flags.hasBrightness ? rawBuffer[i + 7] : DEFAULT_BRIGHTNESS;
cs[vi] = flags.hasColor ? rawBuffer[i + 5] : DEFAULT_COLOR;
this.hasColor |= flags.hasColor;
this.hasShade |= flags.hasBrightness;
i += 8;
}
if(vertices == 3) {
// Quadrangulate!
xs[3] = xs[2];
ys[3] = ys[2];
zs[3] = zs[2];
us[3] = us[2];
vs[3] = vs[2];
bs[3] = bs[2];
cs[3] = cs[2];
}
}
public void setState(int[] rawBuffer, int offset, BlockRenderer.Flags flags, int drawMode, float offsetX, float offsetY, float offsetZ) {
resetState();
read(rawBuffer, offset, offsetX, offsetY, offsetZ, drawMode, flags);
if(xs[0] == xs[1] && xs[1] == xs[2] && xs[2] == xs[3] && ys[0] == ys[1] && ys[1] == ys[2] && ys[2] == ys[3]) {
// ignore empty quads (e.g. alpha pass of EnderIO item conduits)
deleted = true;
return;
}
uDirectionIs01 = us[0] != us[1];
updateMinMaxXYZ();
updateIsRectangle();
vectorA.set(xs[1] - xs[0], ys[1] - ys[0], zs[1] - zs[0]);
vectorB.set(xs[2] - xs[1], ys[2] - ys[1], zs[2] - zs[1]);
vectorA.cross(vectorB, vectorC);
normal = ModelQuadFacing.fromVector(vectorC);
}
private void resetState() {
Arrays.fill(xs, 0);
Arrays.fill(ys, 0);
Arrays.fill(zs, 0);
Arrays.fill(us, 0);
Arrays.fill(vs, 0);
Arrays.fill(bs, 0);
Arrays.fill(cs, 0);
minX = Float.POSITIVE_INFINITY;
minY = Float.POSITIVE_INFINITY;
minZ = Float.POSITIVE_INFINITY;
maxX = Float.NEGATIVE_INFINITY;
maxY = Float.NEGATIVE_INFINITY;
maxZ = Float.NEGATIVE_INFINITY;
deleted = false;
normal = null;
offset = 0;
flags = null;
uDirectionIs01 = false;
Arrays.fill(quadCountByDirection, 1);
}
public void writeToBuffer(BufferWriter out) throws IOException {
for(int vertexI = 0; vertexI < 4; vertexI++) {
int vi = vertexI;
int provokingI = 3;
float x = xs[vi];
float y = ys[vi];
float z = zs[vi];
out.writeFloat(x);
out.writeFloat(y);
out.writeFloat(z);
float u = us[vi];
float v = vs[vi];
out.writeFloat(u);
out.writeFloat(v);
int b = bs[vi];
out.writeInt(b);
int c = cs[vi];
out.writeInt(c);
assert out.position() % getStride() == 0;
//System.out.println("[" + vertexI + "] x: " + x + ", y: " + y + " z: " + z + ", u: " + u + ", v: " + v + ", b: " + b + ", c: " + c);
}
}
public int quadCountByUVDirection(boolean v) {
if(v) {
return quadCountByDirection[uDirectionIs01 ? 0 : 1];
} else {
return quadCountByDirection[uDirectionIs01 ? 1 : 0];
}
}
public static int getStride() {
return
3 * 4 // XYZ (float)
+ 2 * (/*Config.shortUV*/false ? 2 : 4) // UV (float)
+ 4 // B (int)
+ 4 // C (int)
;
}
private boolean isTranslatedCopyOf(Quad o, boolean checkValid) {
if((!isValid(this) && checkValid) || !isValid(o) || normal != o.normal) return false;
for(int i = 1; i < 4; i++) {
double relX = xs[i] - xs[0];
double relY = ys[i] - ys[0];
double relZ = zs[i] - zs[0];
if(o.xs[i] != o.xs[0] + relX || o.ys[i] != o.ys[0] + relY || o.zs[i] != o.zs[0] + relZ) {
return false;
}
}
for(int i = 0; i < 4; i++) {
if(us[i] != o.us[i] || vs[i] != o.vs[i] || bs[i] != o.bs[i] || cs[i] != o.cs[i]) {
return false;
}
}
return true;
}
private void copyVertexFrom(Quad o, int src, int dest) {
xs[dest] = o.xs[src];
ys[dest] = o.ys[src];
zs[dest] = o.zs[src];
us[dest] = o.us[src];
vs[dest] = o.vs[src];
bs[dest] = o.bs[src];
cs[dest] = o.cs[src];
updateMinMaxXYZ(); // TODO isn't doing this a waste? I should get rid of the min/maxXYZ variables entirely.
}
private void updateMinMaxXYZ() {
for(int i = 0; i < 4; i++) {
minX = Math.min(minX, xs[i]);
minY = Math.min(minY, ys[i]);
minZ = Math.min(minZ, zs[i]);
maxX = Math.max(maxX, xs[i]);
maxY = Math.max(maxY, ys[i]);
maxZ = Math.max(maxZ, zs[i]);
}
}
private void updateIsRectangle() {
isRectangle =
vertexExists(minX, minY, minZ) &&
vertexExists(minX, minY, maxZ) &&
vertexExists(minX, maxY, minZ) &&
vertexExists(minX, maxY, maxZ) &&
vertexExists(maxX, minY, minZ) &&
vertexExists(maxX, minY, maxZ) &&
vertexExists(maxX, maxY, minZ) &&
vertexExists(maxX, maxY, maxZ);
}
private boolean vertexExists(float x, float y, float z) {
for(int i = 0; i < 4; i++) {
if(xs[i] == x && ys[i] == y && zs[i] == z) {
return true;
}
}
return false;
}
public static boolean isValid(Quad q) {
return q != null && !q.deleted;
}
public boolean isClockwiseXZ() {
return (xs[1] - xs[0]) * (zs[2] - zs[0]) - (xs[2] - xs[0]) * (zs[1] - zs[0]) < 0;
}
@Override
public String toString() {
return String.format(Locale.ENGLISH, "%s(%.1f, %.1f, %.1f -- %.1f, %.1f, %.1f)", deleted ? "XXX " : "", minX, minY, minZ, maxX, maxY, maxZ);
//return String.format(Locale.ENGLISH, "%s[(%.1f, %.1f, %.1f), (%.1f, %.1f, %.1f), (%.1f, %.1f, %.1f), (%.1f, %.1f, %.1f)]", deleted ? "XXX " : "", xs[0], ys[0], zs[0], xs[1], ys[1], zs[1], xs[2], ys[2], zs[2], xs[3], ys[3], zs[3]);
}
}
@@ -1,49 +0,0 @@
package com.gtnewhorizons.angelica.compat.nd;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Supplier;
public class RecyclingList<T> {
// Adapted from Neodymium
private Supplier<T> constructor;
int nextIndex;
private final List<T> list;
public RecyclingList(Supplier<T> constructor) {
this.constructor = constructor;
this.list = new ArrayList<>();
}
public T get(int i) {
while(list.size() <= i) {
list.add(constructor.get());
}
return list.get(i);
}
public T next() {
return get(nextIndex++);
}
public void remove() {
if(nextIndex == 0) {
throw new IllegalStateException("Tried to remove from empty list");
}
nextIndex--;
}
public boolean isEmpty() {
return nextIndex == 0;
}
public void reset() {
nextIndex = 0;
}
public List<T> getAsList() {
return list.subList(0, nextIndex);
}
}
@@ -1,32 +0,0 @@
package com.gtnewhorizons.angelica.compat.toremove;
import com.google.common.collect.ImmutableList;
import com.gtnewhorizons.angelica.compat.mojang.VertexFormatElement;
import com.gtnewhorizons.angelica.compat.mojang.VertexFormatElement.Type;
import com.gtnewhorizons.angelica.compat.mojang.VertexFormatElement.Usage;
public class DefaultVertexFormat {
public static final VertexFormatElement POSITION_ELEMENT = new VertexFormatElement(0, Type.FLOAT, Usage.POSITION, 3);
public static final VertexFormatElement COLOR_ELEMENT = new VertexFormatElement(0, Type.UBYTE, Usage.COLOR, 4);
public static final VertexFormatElement TEXTURE_0_ELEMENT = new VertexFormatElement(0, Type.FLOAT, Usage.UV, 2);
public static final VertexFormatElement OVERLAY_ELEMENT = new VertexFormatElement(1, Type.SHORT, Usage.UV, 2);
public static final VertexFormatElement LIGHT_ELEMENT = new VertexFormatElement(2, Type.SHORT, Usage.UV, 2);
public static final VertexFormatElement NORMAL_ELEMENT = new VertexFormatElement(0, Type.BYTE, Usage.NORMAL, 3);
public static final VertexFormatElement PADDING_ELEMENT = new VertexFormatElement(0, Type.BYTE, Usage.PADDING, 1);
public static final VertexFormat POSITION_COLOR_TEXTURE_LIGHT_NORMAL = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_0_ELEMENT).add(LIGHT_ELEMENT).add(NORMAL_ELEMENT).add(PADDING_ELEMENT).build());
public static final VertexFormat POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_0_ELEMENT).add(OVERLAY_ELEMENT).add(LIGHT_ELEMENT).add(NORMAL_ELEMENT).add(PADDING_ELEMENT).build());
public static final VertexFormat POSITION_TEXTURE_COLOR_LIGHT = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_0_ELEMENT).add(COLOR_ELEMENT).add(LIGHT_ELEMENT).build());
public static final VertexFormat POSITION = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).build());
public static final VertexFormat POSITION_COLOR = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).build());
public static final VertexFormat POSITION_COLOR_LIGHT = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(LIGHT_ELEMENT).build());
public static final VertexFormat POSITION_TEXTURE = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_0_ELEMENT).build());
public static final VertexFormat POSITION_COLOR_TEXTURE = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_0_ELEMENT).build());
public static final VertexFormat POSITION_TEXTURE_COLOR = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_0_ELEMENT).add(COLOR_ELEMENT).build());
public static final VertexFormat POSITION_COLOR_TEX_LIGHTMAP = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(COLOR_ELEMENT).add(TEXTURE_0_ELEMENT).add(LIGHT_ELEMENT).build());
public static final VertexFormat POSITION_TEXTURE_LIGHT_COLOR = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_0_ELEMENT).add(LIGHT_ELEMENT).add(COLOR_ELEMENT).build());
public static final VertexFormat POSITION_TEXTURE_COLOR_NORMAL = new VertexFormat(new ImmutableList.Builder<VertexFormatElement>().add(POSITION_ELEMENT).add(TEXTURE_0_ELEMENT).add(COLOR_ELEMENT).add(NORMAL_ELEMENT).add(PADDING_ELEMENT).build());
}
@@ -1,20 +0,0 @@
package com.gtnewhorizons.angelica.compat.toremove;
import lombok.Getter;
@Deprecated
public class DrawState {
@Getter
private final VertexFormat format;
@Getter
private final int vertexCount;
@Getter
private final int mode;
public DrawState(VertexFormat format, int vertexCount, int mode) {
this.format = format;
this.vertexCount = vertexCount;
this.mode = mode;
}
}
@@ -3,6 +3,7 @@ package com.gtnewhorizons.angelica.compat.toremove;
import com.google.common.collect.Queues;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
import org.joml.Quaternionf;
import java.util.Deque;
@@ -33,10 +34,17 @@ public class MatrixStack {
public void pop() {
this.matrixStack.removeLast();
}
public boolean clear() {
public boolean isEmpty() {
return this.matrixStack.size() == 1;
}
public void reset() {
while (this.matrixStack.size() > 1) {
this.matrixStack.removeLast();
}
loadIdentity();
}
public void translate(double d, double e, double f) {
final Entry lv = (Entry)this.matrixStack.getLast();
lv.model.translate((float)d, (float)e, (float)f);
@@ -79,6 +87,27 @@ public class MatrixStack {
}
public void multiply(Quaternionf quaternion) {
MatrixStack.Entry entry = this.matrixStack.getLast();
entry.model.rotate(quaternion);
entry.normal.rotate(quaternion);
}
public void multiply(Quaternionf quaternion, float originX, float originY, float originZ) {
MatrixStack.Entry entry = this.matrixStack.getLast();
entry.model.rotateAround(quaternion, originX, originY, originZ);
entry.normal.rotate(quaternion);
}
public void loadIdentity() {
MatrixStack.Entry entry = this.matrixStack.getLast();
entry.model.identity();
entry.normal.identity();
}
public void multiplyPositionMatrix(Matrix4f matrix) {
this.matrixStack.getLast().model.mul(matrix);
}
private static float invSqrt(float x) {
float xhalf = 0.5f * x;
@@ -1,8 +0,0 @@
package com.gtnewhorizons.angelica.compat.toremove;
@Deprecated
public class OverlayTexture {
// This is definitely wrong
public static final int NO_OVERLAY = 0;
}
@@ -1,6 +1,10 @@
package com.gtnewhorizons.angelica.compat.toremove;
import com.google.common.collect.ImmutableList;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.DefaultVertexFormat;
import com.gtnewhorizon.gtnhlib.client.renderer.vertex.VertexFormat;
import it.unimi.dsi.fastutil.Hash;
import it.unimi.dsi.fastutil.objects.ObjectOpenCustomHashSet;
import lombok.Getter;
@@ -56,7 +60,7 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
}
public static RenderLayer getOutline(ResourceLocation texture, RenderPhase.Cull cull) {
return of("outline", DefaultVertexFormat.POSITION_COLOR_TEXTURE, 7, 256, RenderLayer.MultiPhaseParameters.builder().texture(new RenderPhase.Texture(texture, false, false)).cull(cull).depthTest(ALWAYS_DEPTH_TEST).alpha(ONE_TENTH_ALPHA).texturing(OUTLINE_TEXTURING).fog(NO_FOG).target(OUTLINE_TARGET).build(RenderLayer.OutlineMode.IS_OUTLINE));
return of("outline", DefaultVertexFormat.POSITION_COLOR_TEXTURE, 7, 256, RenderLayer.MultiPhaseParameters.builder().texture(new RenderPhase.Texture(texture, false, false)).cull(cull).depthTest(ALWAYS_DEPTH_TEST).alpha(ONE_TENTH_ALPHA).fog(NO_FOG).target(OUTLINE_TARGET).build(RenderLayer.OutlineMode.IS_OUTLINE));
}
public int mode() {
@@ -68,7 +72,6 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
private final MultiPhaseParameters phases;
private final int hash;
private final Optional<RenderLayer> affectedOutline;
private final boolean outline;
private MultiPhase(String name, VertexFormat vertexFormat, int drawMode, int expectedBufferSize, boolean hasCrumbling, boolean translucent, MultiPhaseParameters phases) {
super(name, vertexFormat, drawMode, expectedBufferSize, () -> {
@@ -80,7 +83,6 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
this.affectedOutline = phases.outlineMode == RenderLayer.OutlineMode.AFFECTS_OUTLINE ? phases.texture.getId().map((arg2) -> {
return getOutline(arg2, phases.cull);
}) : Optional.empty();
this.outline = phases.outlineMode == RenderLayer.OutlineMode.IS_OUTLINE;
this.hash = Objects.hash(new Object[]{super.hashCode(), phases});
}
@@ -93,20 +95,23 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
return this.affectedOutline;
}
@Override
public boolean equals(@Nullable Object object) {
return this == object;
}
@Override
public int hashCode() {
return this.hash;
}
@Override
public String toString() {
return "RenderType[" + this.phases + ']';
}
static {
CACHE = new ObjectOpenCustomHashSet(RenderLayer.MultiPhase.HashStrategy.INSTANCE);
CACHE = new ObjectOpenCustomHashSet<>(RenderLayer.MultiPhase.HashStrategy.INSTANCE);
}
static enum HashStrategy implements Hash.Strategy<MultiPhase> {
@@ -138,17 +143,15 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
private final RenderPhase.DepthTest depthTest;
private final RenderPhase.Cull cull;
private final RenderPhase.Lightmap lightmap;
private final RenderPhase.Overlay overlay;
private final RenderPhase.Fog fog;
private final RenderPhase.Layering layering;
private final RenderPhase.Target target;
private final RenderPhase.Texturing texturing;
private final RenderPhase.WriteMaskState writeMaskState;
private final RenderPhase.LineWidth lineWidth;
private final OutlineMode outlineMode;
private final ImmutableList<RenderPhase> phases;
private MultiPhaseParameters(RenderPhase.Texture texture, RenderPhase.Transparency transparency, RenderPhase.DiffuseLighting diffuseLighting, RenderPhase.ShadeModel shadeModel, RenderPhase.Alpha alpha, RenderPhase.DepthTest depthTest, RenderPhase.Cull cull, RenderPhase.Lightmap lightmap, RenderPhase.Overlay overlay, RenderPhase.Fog fog, RenderPhase.Layering layering, RenderPhase.Target target, RenderPhase.Texturing texturing, RenderPhase.WriteMaskState writeMaskState, RenderPhase.LineWidth lineWidth, OutlineMode outlineMode) {
private MultiPhaseParameters(RenderPhase.Texture texture, RenderPhase.Transparency transparency, RenderPhase.DiffuseLighting diffuseLighting, RenderPhase.ShadeModel shadeModel, RenderPhase.Alpha alpha, RenderPhase.DepthTest depthTest, RenderPhase.Cull cull, RenderPhase.Lightmap lightmap, RenderPhase.Fog fog, RenderPhase.Layering layering, RenderPhase.Target target, RenderPhase.Texturing texturing, RenderPhase.WriteMaskState writeMaskState, OutlineMode outlineMode) {
this.texture = texture;
this.transparency = transparency;
this.diffuseLighting = diffuseLighting;
@@ -157,17 +160,16 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
this.depthTest = depthTest;
this.cull = cull;
this.lightmap = lightmap;
this.overlay = overlay;
this.fog = fog;
this.layering = layering;
this.target = target;
this.texturing = texturing;
this.writeMaskState = writeMaskState;
this.lineWidth = lineWidth;
this.outlineMode = outlineMode;
this.phases = ImmutableList.of(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.overlay, this.fog, this.layering, this.target, new RenderPhase[]{this.texturing, this.writeMaskState, this.lineWidth});
this.phases = ImmutableList.of(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.fog, this.layering, this.target, this.texturing, this.writeMaskState);
}
@Override
public boolean equals(Object object) {
if (this == object) {
return true;
@@ -179,10 +181,12 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
}
}
@Override
public int hashCode() {
return Objects.hash(new Object[]{this.phases, this.outlineMode});
}
@Override
public String toString() {
return "CompositeState[" + this.phases + ", outlineProperty=" + this.outlineMode + ']';
}
@@ -200,13 +204,11 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
private RenderPhase.DepthTest depthTest;
private RenderPhase.Cull cull;
private RenderPhase.Lightmap lightmap;
private RenderPhase.Overlay overlay;
private RenderPhase.Fog fog;
private RenderPhase.Layering layering;
private RenderPhase.Target target;
private RenderPhase.Texturing texturing;
private RenderPhase.WriteMaskState writeMaskState;
private RenderPhase.LineWidth lineWidth;
private Builder() {
this.texture = RenderPhase.NO_TEXTURE ;
@@ -217,13 +219,11 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
this.depthTest = RenderPhase.LEQUAL_DEPTH_TEST;
this.cull = RenderPhase.ENABLE_CULLING;
this.lightmap = RenderPhase.DISABLE_LIGHTMAP;
this.overlay = RenderPhase.DISABLE_OVERLAY_COLOR;
this.fog = RenderPhase.FOG;
this.layering = RenderPhase.NO_LAYERING;
this.target = RenderPhase.MAIN_TARGET;
this.texturing = RenderPhase.DEFAULT_TEXTURING;
this.writeMaskState = RenderPhase.ALL_MASK;
this.lineWidth = RenderPhase.FULL_LINE_WIDTH;
}
public Builder texture(RenderPhase.Texture texture) {
@@ -261,11 +261,6 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
return this;
}
public Builder overlay(RenderPhase.Overlay overlay) {
this.overlay = overlay;
return this;
}
public Builder fog(RenderPhase.Fog fog) {
this.fog = fog;
return this;
@@ -286,7 +281,7 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
}
public MultiPhaseParameters build(OutlineMode outlineMode) {
return new MultiPhaseParameters(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.overlay, this.fog, this.layering, this.target, this.texturing, this.writeMaskState, this.lineWidth, outlineMode);
return new MultiPhaseParameters(this.texture, this.transparency, this.diffuseLighting, this.shadeModel, this.alpha, this.depthTest, this.cull, this.lightmap, this.fog, this.layering, this.target, this.texturing, this.writeMaskState, outlineMode);
}
}
}
@@ -302,6 +297,7 @@ public abstract class RenderLayer extends RenderPhase { // Aka: RenderType (Iris
this.name = name;
}
@Override
public String toString() {
return this.name;
}
@@ -1,7 +1,7 @@
package com.gtnewhorizons.angelica.compat.toremove;
import com.gtnewhorizons.angelica.AngelicaMod;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import me.jellysquid.mods.sodium.client.SodiumClientMod;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
@@ -11,7 +11,6 @@ import org.lwjgl.opengl.GL11;
import javax.annotation.Nullable;
import java.util.Objects;
import java.util.Optional;
import java.util.OptionalDouble;
public abstract class RenderPhase {
@@ -64,13 +63,8 @@ public abstract class RenderPhase {
protected static final Texture BLOCK_ATLAS_TEXTURE;
protected static final Texture NO_TEXTURE;
protected static final Texturing DEFAULT_TEXTURING;
protected static final Texturing OUTLINE_TEXTURING;
protected static final Texturing GLINT_TEXTURING;
protected static final Texturing ENTITY_GLINT_TEXTURING;
protected static final Lightmap ENABLE_LIGHTMAP;
protected static final Lightmap DISABLE_LIGHTMAP;
protected static final Overlay ENABLE_OVERLAY_COLOR;
protected static final Overlay DISABLE_OVERLAY_COLOR;
protected static final DiffuseLighting ENABLE_DIFFUSE_LIGHTING;
protected static final DiffuseLighting DISABLE_DIFFUSE_LIGHTING;
protected static final Cull ENABLE_CULLING;
@@ -82,19 +76,12 @@ public abstract class RenderPhase {
protected static final WriteMaskState COLOR_MASK;
protected static final WriteMaskState DEPTH_MASK;
protected static final Layering NO_LAYERING;
protected static final Layering POLYGON_OFFSET_LAYERING;
protected static final Layering VIEW_OFFSET_Z_LAYERING;
protected static final Fog NO_FOG;
protected static final Fog FOG;
protected static final Fog BLACK_FOG;
protected static final Target MAIN_TARGET;
protected static final Target OUTLINE_TARGET;
protected static final Target TRANSLUCENT_TARGET;
protected static final Target PARTICLES_TARGET;
protected static final Target WEATHER_TARGET;
protected static final Target CLOUDS_TARGET;
protected static final Target ITEM_TARGET;
protected static final LineWidth FULL_LINE_WIDTH;
public RenderPhase(String name, Runnable beginAction, Runnable endAction) {
this.name = name;
@@ -110,6 +97,7 @@ public abstract class RenderPhase {
this.endAction.run();
}
@Override
public boolean equals(@Nullable Object object) {
if (this == object) {
return true;
@@ -121,28 +109,16 @@ public abstract class RenderPhase {
}
}
@Override
public int hashCode() {
return this.name.hashCode();
}
@Override
public String toString() {
return this.name;
}
private static void setupGlintTexturing(float scale) {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.matrixMode(5890);
// RenderSystem.pushMatrix();
// RenderSystem.loadIdentity();
// long l = Util.getMeasuringTimeMs() * 8L;
// float g = (float)(l % 110000L) / 110000.0F;
// float h = (float)(l % 30000L) / 30000.0F;
// RenderSystem.translatef(-g, h, 0.0F);
// RenderSystem.rotatef(10.0F, 0.0F, 0.0F, 1.0F);
// RenderSystem.scalef(scale, scale, scale);
// RenderSystem.matrixMode(5888);
}
private static ResourceLocation ATLAS = TextureMap.locationBlocksTexture;
static {
// TODO: Sodium - SpriteAtlasTexture
@@ -151,34 +127,9 @@ public abstract class RenderPhase {
NO_TEXTURE = new Texture();
DEFAULT_TEXTURING = new Texturing("default_texturing", () -> {
}, () -> {
});
OUTLINE_TEXTURING = new Texturing("outline_texturing", () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.setupOutline();
}, () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.teardownOutline();
});
GLINT_TEXTURING = new Texturing("glint_texturing", () -> {
setupGlintTexturing(8.0F);
}, () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.matrixMode(5890);
// RenderSystem.popMatrix();
// RenderSystem.matrixMode(5888);
});
ENTITY_GLINT_TEXTURING = new Texturing("entity_glint_texturing", () -> {
setupGlintTexturing(0.16F);
}, () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.matrixMode(5890);
// RenderSystem.popMatrix();
// RenderSystem.matrixMode(5888);
});
ENABLE_LIGHTMAP = new Lightmap(true);
DISABLE_LIGHTMAP = new Lightmap(false);
ENABLE_OVERLAY_COLOR = new Overlay(true);
DISABLE_OVERLAY_COLOR = new Overlay(false);
ENABLE_DIFFUSE_LIGHTING = new DiffuseLighting(true);
DISABLE_DIFFUSE_LIGHTING = new DiffuseLighting(false);
ENABLE_CULLING = new Cull(true);
@@ -189,33 +140,14 @@ public abstract class RenderPhase {
ALL_MASK = new WriteMaskState(true, true);
COLOR_MASK = new WriteMaskState(true, false);
DEPTH_MASK = new WriteMaskState(false, true);
NO_LAYERING = new Layering("no_layering", () -> {
}, () -> {
});
POLYGON_OFFSET_LAYERING = new Layering("polygon_offset_layering", () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.polygonOffset(-1.0F, -10.0F);
// RenderSystem.enablePolygonOffset();
}, () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.polygonOffset(0.0F, 0.0F);
// RenderSystem.disablePolygonOffset();
});
VIEW_OFFSET_Z_LAYERING = new Layering("view_offset_z_layering", () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.pushMatrix();
// RenderSystem.scalef(0.99975586F, 0.99975586F, 0.99975586F);
}, () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem::popMatrix();
});
NO_LAYERING = new Layering("no_layering", () -> {}, () -> {});
NO_FOG = new Fog("no_fog", () -> {
}, () -> {
});
FOG = new Fog("fog", () -> {
// Unclear what this should do
// BackgroundRenderer.setFogBlack(), also levelFogColor()
SodiumClientMod.LOGGER.debug("Fog - Not setting level fog color");
AngelicaMod.LOGGER.debug("Fog - Not setting level fog color");
GLStateManager.enableFog();
}, GLStateManager::disableFog);
BLACK_FOG = new Fog("black_fog", () -> {
@@ -224,7 +156,7 @@ public abstract class RenderPhase {
}, () -> {
// Unclear what this should do
// BackgroundRenderer.setFogBlack(), also levelFogColor()
SodiumClientMod.LOGGER.debug("Fog - Not setting level fog color");
AngelicaMod.LOGGER.debug("Fog - Not setting level fog color");
GLStateManager.disableFog();
});
MAIN_TARGET = new Target("main_target", () -> {
@@ -232,7 +164,7 @@ public abstract class RenderPhase {
});
OUTLINE_TARGET = new Target("outline_target", () -> {
// TODO: Sodium
SodiumClientMod.LOGGER.debug("NOT enabling the entity outline framebuffer");
AngelicaMod.LOGGER.debug("NOT enabling the entity outline framebuffer");
//MinecraftClient.getInstance().worldRenderer.getEntityOutlinesFramebuffer().beginWrite(false);
}, () -> {
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
@@ -240,7 +172,7 @@ public abstract class RenderPhase {
TRANSLUCENT_TARGET = new Target("translucent_target", () -> {
if (Minecraft.isFancyGraphicsEnabled()) {
// TODO: Sodium
SodiumClientMod.LOGGER.debug("NOT enabling the translucent framebuffer");
AngelicaMod.LOGGER.debug("NOT enabling the translucent framebuffer");
// MinecraftClient.getInstance().worldRenderer.getTranslucentFramebuffer().beginWrite(false);
}
@@ -250,103 +182,6 @@ public abstract class RenderPhase {
}
});
PARTICLES_TARGET = new Target("particles_target", () -> {
if (Minecraft.isFancyGraphicsEnabled()) {
throw new RuntimeException("Not Implemented Yet");
// MinecraftClient.getInstance().worldRenderer.getParticlesFramebuffer().beginWrite(false);
}
}, () -> {
if (Minecraft.isFancyGraphicsEnabled()) {
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
}
});
WEATHER_TARGET = new Target("weather_target", () -> {
if (Minecraft.isFancyGraphicsEnabled()) {
throw new RuntimeException("Not Implemented Yet");
// MinecraftClient.getInstance().worldRenderer.getWeatherFramebuffer().beginWrite(false);
}
}, () -> {
if (Minecraft.isFancyGraphicsEnabled()) {
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
}
});
CLOUDS_TARGET = new Target("clouds_target", () -> {
if (Minecraft.isFancyGraphicsEnabled()) {
throw new RuntimeException("Not Implemented Yet");
// MinecraftClient.getInstance().worldRenderer.getCloudsFramebuffer().beginWrite(false);
}
}, () -> {
if (Minecraft.isFancyGraphicsEnabled()) {
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
}
});
ITEM_TARGET = new Target("item_entity_target", () -> {
if (Minecraft.isFancyGraphicsEnabled()) {
throw new RuntimeException("Not Implemented Yet");
// MinecraftClient.getInstance().worldRenderer.getEntityFramebuffer().beginWrite(false);
}
}, () -> {
if (Minecraft.isFancyGraphicsEnabled()) {
Minecraft.getMinecraft().getFramebuffer().bindFramebuffer(false);
}
});
FULL_LINE_WIDTH = new LineWidth(OptionalDouble.of(1.0));
}
public static class LineWidth extends RenderPhase {
private final OptionalDouble width;
public LineWidth(OptionalDouble optionalDouble) {
super("line_width", () -> {
if (!Objects.equals(optionalDouble, OptionalDouble.of(1.0))) {
if (optionalDouble.isPresent()) {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.lineWidth((float)optionalDouble.getAsDouble());
} else {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.lineWidth(Math.max(2.5F, (float)MinecraftClient.getInstance().getWindow().getFramebufferWidth() / 1920.0F * 2.5F));
}
}
}, () -> {
if (!Objects.equals(optionalDouble, OptionalDouble.of(1.0))) {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.lineWidth(1.0F);
}
});
this.width = optionalDouble;
}
@Override
public boolean equals(@Nullable Object object) {
if (this == object) {
return true;
} else if (object != null && this.getClass() == object.getClass()) {
return !super.equals(object) ? false : Objects.equals(this.width, ((LineWidth)object).width);
} else {
return false;
}
}
@Override
public int hashCode() {
return Objects.hash(super.hashCode(), this.width);
}
@Override
public String toString() {
return this.name + '[' + (this.width.isPresent() ? this.width.getAsDouble() : "window_scale") + ']';
}
}
@@ -505,31 +340,12 @@ public abstract class RenderPhase {
}
public static class Overlay extends Toggleable {
public Overlay(boolean overlayColor) {
super("overlay", () -> {
if (overlayColor) {
throw new RuntimeException("Not Implemented Yet");
// MinecraftClient.getInstance().gameRenderer.getOverlayTexture().setupOverlayColor();
}
}, () -> {
if (overlayColor) {
throw new RuntimeException("Not Implemented Yet");
// MinecraftClient.getInstance().gameRenderer.getOverlayTexture().teardownOverlayColor();
}
}, overlayColor);
}
}
public static class Lightmap extends Toggleable {
public Lightmap(boolean lightmap) {
super("lightmap", () -> {
if (lightmap) {
// TODO: Sodium - LightmapTextureManager
SodiumClientMod.LOGGER.debug("Lightmap - enable (not implemented)");
AngelicaMod.LOGGER.debug("Lightmap - enable (not implemented)");
// throw new RuntimeException("Not Implemented Yet");
// MinecraftClient.getInstance().gameRenderer.getLightmapTextureManager().enable();
@@ -538,7 +354,7 @@ public abstract class RenderPhase {
}, () -> {
if (lightmap) {
// TODO: Sodium - LightmapTextureManager
SodiumClientMod.LOGGER.debug("Lightmap - disable (not implemented)");
AngelicaMod.LOGGER.debug("Lightmap - disable (not implemented)");
// throw new RuntimeException("Not Implemented Yet");
// MinecraftClient.getInstance().gameRenderer.getLightmapTextureManager().disable();
}
@@ -580,93 +396,6 @@ public abstract class RenderPhase {
}
public static final class PortalTexturing extends Texturing {
private final int layer;
public PortalTexturing(int layer) {
super("portal_texturing", () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.matrixMode(5890);
// RenderSystem.pushMatrix();
// RenderSystem.loadIdentity();
// RenderSystem.translatef(0.5F, 0.5F, 0.0F);
// RenderSystem.scalef(0.5F, 0.5F, 1.0F);
// RenderSystem.translatef(17.0F / (float)layer, (2.0F + (float)layer / 1.5F) * ((float)(Util.getMeasuringTimeMs() % 800000L) / 800000.0F), 0.0F);
// RenderSystem.rotatef(((float)(layer * layer) * 4321.0F + (float)layer * 9.0F) * 2.0F, 0.0F, 0.0F, 1.0F);
// RenderSystem.scalef(4.5F - (float)layer / 4.0F, 4.5F - (float)layer / 4.0F, 1.0F);
// RenderSystem.mulTextureByProjModelView();
// RenderSystem.matrixMode(5888);
// RenderSystem.setupEndPortalTexGen();
}, () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.matrixMode(5890);
// RenderSystem.popMatrix();
// RenderSystem.matrixMode(5888);
// RenderSystem.clearTexGen();
});
this.layer = layer;
}
@Override
public boolean equals(Object object) {
if (this == object) {
return true;
} else if (object != null && this.getClass() == object.getClass()) {
PortalTexturing lv = (PortalTexturing)object;
return this.layer == lv.layer;
} else {
return false;
}
}
@Override
public int hashCode() {
return Integer.hashCode(this.layer);
}
}
public static final class OffsetTexturing extends Texturing {
private final float x;
private final float y;
public OffsetTexturing(float x, float y) {
super("offset_texturing", () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.matrixMode(5890);
// RenderSystem.pushMatrix();
// RenderSystem.loadIdentity();
// RenderSystem.translatef(x, y, 0.0F);
// RenderSystem.matrixMode(5888);
}, () -> {
throw new RuntimeException("Not Implemented Yet");
// RenderSystem.matrixMode(5890);
// RenderSystem.popMatrix();
// RenderSystem.matrixMode(5888);
});
this.x = x;
this.y = y;
}
@Override
public boolean equals(Object object) {
if (this == object) {
return true;
} else if (object != null && this.getClass() == object.getClass()) {
OffsetTexturing lv = (OffsetTexturing)object;
return Float.compare(lv.x, this.x) == 0 && Float.compare(lv.y, this.y) == 0;
} else {
return false;
}
}
@Override
public int hashCode() {
return Objects.hash(this.x, this.y);
}
}
public static class Texturing extends RenderPhase {
public Texturing(String string, Runnable runnable, Runnable runnable2) {
super(string, runnable, runnable2);
@@ -1,67 +0,0 @@
package com.gtnewhorizons.angelica.compat.toremove;
import com.google.common.collect.ImmutableList;
import com.gtnewhorizons.angelica.compat.mojang.VertexFormatElement;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import lombok.Getter;
import net.coderbot.iris.block_rendering.BlockRenderingSettings;
import net.coderbot.iris.vertices.ImmediateState;
import net.coderbot.iris.vertices.IrisVertexFormats;
import java.util.List;
public class VertexFormat {
@Getter
protected final ImmutableList<VertexFormatElement> elements;
protected final IntList offsets = new IntArrayList();
@Getter
protected final int vertexSize;
public VertexFormat(ImmutableList<VertexFormatElement> elements) {
this.elements = elements;
int i = 0;
for (VertexFormatElement element : elements) {
offsets.add(i);
i += element.getByteSize();
}
vertexSize = i;
}
@Deprecated
public void setupBufferState(long l) {
if (BlockRenderingSettings.INSTANCE.shouldUseExtendedVertexFormat() && ImmediateState.renderWithExtendedVertexFormat) {
if (this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_LIGHT_NORMAL || this == DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP) {
IrisVertexFormats.TERRAIN.setupBufferState(l);
return;
} else if (this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL) {
IrisVertexFormats.ENTITY.setupBufferState(l);
return;
}
}
final int i = this.getVertexSize();
final List<VertexFormatElement> list = this.getElements();
for(int j = 0; j < list.size(); ++j) {
((VertexFormatElement)list.get(j)).setupBufferState(l + (long)this.offsets.getInt(j), i);
}
}
@Deprecated
public void clearBufferState() {
if (BlockRenderingSettings.INSTANCE.shouldUseExtendedVertexFormat() && ImmediateState.renderWithExtendedVertexFormat) {
if (this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_LIGHT_NORMAL || this == DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP) {
IrisVertexFormats.TERRAIN.clearBufferState();
return;
} else if ( this == DefaultVertexFormat.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL) {
IrisVertexFormats.ENTITY.clearBufferState();
return;
}
}
for (VertexFormatElement vertexformatelement : this.getElements()) {
vertexformatelement.clearBufferState();
}
}
}
@@ -1,31 +1,67 @@
package com.gtnewhorizons.angelica.config;
@Config(modid = "angelica")
import com.gtnewhorizon.gtnhlib.config.Config;
@Config(modid = "angelica", filename = "angelica-modules")
public class AngelicaConfig {
@Config.Comment("Enable Sodium rendering")
@Config.Comment("Enable Celeritas terrain rendering")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean enableSodium;
public static boolean enableCeleritas;
@Config.Comment("Enable Sodium fluid rendering")
@Config.Comment("Enable multi-threaded chunk building for improved performance [Requires Celeritas]")
@Config.DefaultBoolean(true)
@Config.RequiresWorldRestart
public static boolean enableThreadedChunkBuilding;
@Config.Comment("Number of chunk builder threads. 0 = auto-detect, -1 = use single-threaded fallback")
@Config.DefaultInt(0)
@Config.RangeInt(min = -1, max = 16)
@Config.RequiresWorldRestart
public static int chunkBuilderThreadCount;
@Config.Comment("Enable NotFine Options")
@Config.DefaultBoolean(false)
public static boolean enableNotFineOptions;
@Config.Comment("Enable Reese's Sodium Options")
@Config.DefaultBoolean(true)
public static boolean enableReesesSodiumOptions;
@Config.Comment("Inject BakedModel rendering into some vanilla blocks")
@Config.DefaultBoolean(false)
@Config.RequiresMcRestart
public static boolean enableSodiumFluidRendering;
public static boolean injectQPRendering;
@Config.Comment("Enable Iris Shaders [Requires Sodium]")
@Config.Comment("Enable Angelica's test blocks")
@Config.DefaultBoolean(false)
@Config.Ignore()
public static boolean enableTestBlocks;
@Config.Comment("Enable Iris Shaders [Requires Celeritas]")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean enableIris;
@Config.Comment("Enable MCPatcherForge features, still in Alpha. Individual features are toggled in mcpatcher.json")
@Config.DefaultBoolean(false)
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean enableMCPatcherForgeFeatures;
@Config.Comment("Enable NotFine optimizations")
@Config.Comment("Replace main menu panorama with modern equivalent.")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean enableNotFineOptimizations;
public static boolean enablePanoramaBlurShader;
@Config.Comment("Replace cloud renderer with a VBO version.")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean enableVBOClouds;
@Config.Comment("Uses cached attributes for VBO rendering, resulting in less CPU overhead. Disable if you notice any graphical issues.")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean enableVAO;
@Config.Comment("Enable NotFine features")
@Config.DefaultBoolean(true)
@@ -48,23 +84,40 @@ public class AngelicaConfig {
@Config.DefaultBoolean(true)
public static boolean showSplashMemoryBar;
@Config.Comment("Renders the HUD elements once per tick and reuses the pixels to improve performance. [Experimental]")
@Config.Comment("Renders the HUD elements once per 20 frames (by default) and reuses the pixels to improve performance. [Experimental]")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean enableHudCaching;
@Config.Comment("Inject a conditional early return into all RenderGameOverlayEvent receivers; Requires enableHudCaching")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean enableHudCachingEventTransformer;
@Config.Comment("Batch drawScreen fonts [Experimental]")
@Config.Comment("Enable HUD Caching at runtime. Requires enableHudCaching to be on at startup. [Experimental]")
@Config.DefaultBoolean(false)
public static boolean hudCachingActive;
@Config.Comment("The amount of frames to wait before updating the HUD elements. [Experimental]")
@Config.DefaultInt(20)
@Config.RangeInt(min = 1, max = 60)
public static int hudCachingFPS = 20;
@Config.Comment("Batch drawScreen fonts")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean enableFontRenderer;
@Config.Comment("Enable Dynamic Lights")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean enableDynamicLights;
@Config.Comment("Optimize world update light. [From Hodgepodge]")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean optimizeWorldUpdateLight;
@Config.Comment("Speedup Animations. [From Hodgepodge]")
@Config.Comment("Optimize Texture Animations. [From Hodgepodge]")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean speedupAnimations;
@@ -74,8 +127,132 @@ public class AngelicaConfig {
@Config.RequiresMcRestart
public static boolean optimizeTextureLoading;
@Config.Comment("Optimize slow glGetInteger in Jabba w/ Nvidia Drivers")
@Config.Comment("Fix RenderBlockFluid reading the block type from the world access multiple times")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean optimizeJabbaGetInteger;
public static boolean fixFluidRendererCheckingBlockAgain;
@Config.Comment("Dynamically modifies the render distance of dropped items entities to preserve performance."
+ " It starts reducing the render distance when exceeding the threshold set below.")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean dynamicItemRenderDistance;
@Config.Comment("Max amount of dropped item rendered")
@Config.DefaultInt(256)
@Config.RangeInt(min = 32, max = 2048)
public static int droppedItemLimit;
@Config.Comment("Use total world time instead of normal world time. Allows most shader animations to play when "
+ "doDaylightCycle is off, but causes shader animations to desync from time of day.")
@Config.DefaultBoolean(false)
public static boolean useTotalWorldTime;
@Config.Comment("Enable Debug Logging")
@Config.DefaultBoolean(false)
@Config.RequiresMcRestart
public static boolean enableDebugLogging;
@Config.Comment("Enables PBR atlas dumping")
@Config.DefaultBoolean(false)
@Config.Name("Enable PBR Debug")
public static boolean enablePBRDebug;
@Config.Comment("Enable Zoom")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean enableZoom;
@Config.Comment("Optimizes in-world item rendering")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean optimizeInWorldItemRendering;
@Config.Comment("Upper limit for the amount of VBO's to cache for optimized item rendering. Higher number can potentially use more VRAM.")
@Config.DefaultInt(512)
@Config.RangeInt(min = 256, max = 1024)
public static int itemRendererCacheSize;
@Config.Comment("Render distance for the spinning mob inside mod spawners")
@Config.DefaultDouble(16D)
@Config.RangeDouble(min = 16D, max = 64D)
public static double mobSpawnerRenderDistance;
@Config.Comment("Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly " +
"more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.")
@Config.DefaultBoolean(false)
public static boolean sleepBeforeSwap;
@Config.Comment("Allows unicode languages to use an odd gui scale")
@Config.DefaultBoolean(true)
public static boolean removeUnicodeEvenScaling;
@Config.Comment({"Block corners and edges between chunks might have \"cracks\" (various lines/dots) in them.",
"While using \"Compact Vertex Format\" makes the situation even worse.",
"This option fixes it.",
"Requires texture reloading (F3 + T) after changing this option to take effect"})
@Config.DefaultBoolean(true)
public static boolean fixBlockCrack;
@Config.Comment({
"The \"epsilon\" value for the fixBlockCrack option. ",
"Set this a bit higher if you can still see lines/dots between solid blocks in dark areas.",
"May cause intense flickering (z-fighting) between blocks if the value is too high"
})
@Config.RangeDouble(min = 0, max = 0.005)
@Config.DefaultDouble(0.001)
public static double blockCrackFixEpsilon;
@Config.Comment("Block classes that have bugs when rendering with the fixBlockCrack can be put here to avoid manipulating them")
@Config.DefaultStringList({
"net.minecraft.block.BlockCauldron",
"net.minecraft.block.BlockStairs"
})
public static String[] blockCrackFixBlacklist;
@Config.Comment({"Block classes that have render pass other than 0 but still need to be manipulated.",
"Add a block class here if you see flickering (z-fighting) with fixBlockCrack enabled"
})
@Config.DefaultStringList({
"gregtech.common.blocks.BlockOres",
"gregtech.common.blocks.GTBlockOre",
"shukaro.artifice.block.world.BlockOre",
"bartworks.system.material.BWMetaGeneratedOres",
"gtPlusPlus.core.block.base.BlockBaseOre",
"org.pfaa.geologica.block.BrokenGeoBlock",
"org.pfaa.geologica.block.BrickGeoBlock",
})
public static String[] blockCrackFixRenderPassWhitelist__;
@Config.Comment("Register HardcodedCustomUniforms in Iris Shaders. May help with compatibility in certain shader packs")
@Config.DefaultBoolean(false)
public static boolean enableHardcodedCustomUniforms;
@Config.Comment("Define IS_IRIS in shader macros.")
@Config.DefaultBoolean(true)
public static boolean defineIsIris;
@Config.Comment("Renders chunks before neighbors are ready. Improves loading at render distance edges, useful for low render distance servers.")
@Config.DefaultBoolean(false)
public static boolean useVanillaChunkTracking;
@Config.Comment("Disables additional F3 information added by Angelica.")
@Config.DefaultBoolean(false)
public static boolean disableF3Additions;
@Config.Comment("Replaces various FFP uploads with statically allocated VBO's.")
@Config.DefaultBoolean(true)
public static boolean replaceFFPUploads;
@Config.Comment("Pinned OpenGL version an integer (e.g. 46, 41, 33). 0 = auto-detect. [33, 46]. (Disable with disableGLVersionPinning=true)")
@Config.DefaultInt(0)
@Config.RangeInt(min = 0, max = 46)
@Config.RequiresMcRestart
public static int pinnedGLVersion;
@Config.Comment("Disable automatic GL version pinning. When true, always probes from highest on every launch.")
@Config.DefaultBoolean(false)
@Config.RequiresMcRestart
public static boolean disableGLVersionPinning;
}
@@ -1,9 +1,18 @@
package com.gtnewhorizons.angelica.config;
import com.gtnewhorizon.gtnhlib.config.ConfigException;
import com.gtnewhorizon.gtnhlib.config.SimpleGuiConfig;
import net.minecraft.client.gui.GuiScreen;
public class AngelicaGuiConfig extends SimpleGuiConfig {
public AngelicaGuiConfig(GuiScreen parent) throws ConfigException {
super(parent, AngelicaConfig.class, "archaicfix", "ArchaicFix");
super(parent,
"angelica",
"Angelica",
true,
AngelicaConfig.class,
CompatConfig.class,
FontConfig.class
);
}
}
@@ -1,5 +1,6 @@
package com.gtnewhorizons.angelica.config;
import com.gtnewhorizon.gtnhlib.config.SimpleGuiFactory;
import net.minecraft.client.gui.GuiScreen;
public class AngelicaGuiConfigFactory implements SimpleGuiFactory {
@@ -0,0 +1,67 @@
package com.gtnewhorizons.angelica.config;
import com.gtnewhorizon.gtnhlib.config.Config;
@Config(modid = "angelica", filename = "angelica-compat", category = "compat")
public class CompatConfig {
@Config.Comment("Apply fixes to the LOTR mod")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean fixLotr;
@Config.Comment("Apply fixes to Extra Utilities")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean fixExtraUtils;
@Config.Comment("Apply fixes to Stacks on Stacks")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean fixStacksOnStacks;
@Config.Comment("Apply fixes to Minefactory Reloaded")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean fixMinefactoryReloaded;
@Config.Comment("Apply fixes to Thaumcraft")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean fixThaumcraft;
@Config.Comment("Apply fixes to ThaumicHorizons")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean fixThaumicHorizons;
@Config.Comment("Apply fixes to Immersive Engineering")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean fixImmersiveEngineering;
@Config.Comment("Apply fixes to Security Craft")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean fixSecurityCraft;
@Config.Comment("Apply tweaks to NTM:Space")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean tweakNTMSpace;
@Config.Comment("Apply fixes to NTM:Space")
@Config.DefaultBoolean(true)
@Config.RequiresMcRestart
public static boolean fixNTMSpace;
@Config.Comment("Disables rendering of the planet below the player at high altitudes [Requires tweakNTMSpace]")
@Config.DefaultEnum("ShadersOnly")
public static altitudePlanetRendererState NTMSpace_disableAltitudePlanetRenderer;
public enum altitudePlanetRendererState {
Always,
ShadersOnly,
Never
}
}
@@ -1,113 +0,0 @@
package com.gtnewhorizons.angelica.config;
import java.lang.annotation.Documented;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
@Documented
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface Config {
/**
* The mod id that this configuration is associated with.
*/
String modid();
/**
* Root element category, defaults to "general". You must not specify an empty string.
*/
String category() default "general";
@Retention(RetentionPolicy.RUNTIME)
@Target({ElementType.FIELD, ElementType.TYPE})
@interface LangKey {
String value();
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface Comment {
String[] value();
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface Ignore {
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface DefaultBoolean {
boolean value();
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface RangeInt {
int min() default Integer.MIN_VALUE;
int max() default Integer.MAX_VALUE;
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface DefaultInt {
int value();
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface RangeFloat {
float min() default Float.MIN_VALUE;
float max() default Float.MAX_VALUE;
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface DefaultFloat {
float value();
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface DefaultString {
String value();
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface Pattern {
String value();
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface DefaultEnum {
String value();
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface DefaultStringList {
String[] value();
}
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.FIELD)
@interface Name {
String value();
}
@Retention(RetentionPolicy.RUNTIME)
@Target({ElementType.FIELD, ElementType.TYPE})
@interface RequiresMcRestart {
}
@Retention(RetentionPolicy.RUNTIME)
@Target({ElementType.FIELD, ElementType.TYPE})
@interface RequiresWorldRestart {
}
}
@@ -1,15 +0,0 @@
package com.gtnewhorizons.angelica.config;
/**
* A really basic wrapper for config to simplify handling them in external code.
*/
public class ConfigException extends Exception {
public ConfigException(String message) {
super(message);
}
public ConfigException(Throwable cause) {
super(cause);
}
}
@@ -0,0 +1,35 @@
package com.gtnewhorizons.angelica.config;
import net.minecraft.client.Minecraft;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
public class ConfigMigrator {
public static Logger LOGGER = LogManager.getLogger("Angelica");
/**
* Tries to migrate the equivalent config file from Rubidium to the Angelica name if possible.
*/
public static Path handleConfigMigration(String fileName) {
final Path configDir = Minecraft.getMinecraft().mcDataDir.toPath().resolve("config");
final Path mainPath = configDir.resolve(fileName);
try {
if(Files.notExists(mainPath)) {
final String legacyName = fileName.replace("angelica", "rubidium");
final Path legacyPath = configDir.resolve(legacyName);
if(Files.exists(legacyPath)) {
Files.move(legacyPath, mainPath);
LOGGER.warn("Migrated {} config file to {}", legacyName, fileName);
}
}
} catch(IOException | RuntimeException e) {
LOGGER.error("Exception encountered while attempting config migration", e);
}
return mainPath;
}
}
@@ -1,267 +0,0 @@
package com.gtnewhorizons.angelica.config;
import cpw.mods.fml.client.config.IConfigElement;
import cpw.mods.fml.client.event.ConfigChangedEvent;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import lombok.AccessLevel;
import lombok.NoArgsConstructor;
import lombok.SneakyThrows;
import lombok.val;
import net.minecraft.launchwrapper.Launch;
import net.minecraftforge.common.config.ConfigElement;
import net.minecraftforge.common.config.Configuration;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.io.File;
import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import java.nio.file.Path;
import java.util.Arrays;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.regex.Pattern;
import java.util.stream.Collectors;
/**
* Class for controlling the loading of configuration files.
*/
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public class ConfigurationManager {
private static final Logger LOGGER = LogManager.getLogger("ArchaicConfig");
private static final Map<String, Configuration> configs = new HashMap<>();
private static final Map<Configuration, Set<Class<?>>> configToClassMap = new HashMap<>();
private static final ConfigurationManager instance = new ConfigurationManager();
private static boolean initialized = false;
private static Path configDir;
/**
* Registers a configuration class to be loaded. This should be done in preInit.
*
* @param configClass The class to register.
*/
public static void registerConfig(Class<?> configClass) throws ConfigException {
init();
val cfg = Optional.ofNullable(configClass.getAnnotation(Config.class))
.orElseThrow(() -> new ConfigException(
"Class " + configClass.getName() + " does not have a @Config annotation!"));
val category = Optional.of(cfg.category().trim())
.map((cat) -> cat.length() == 0 ? null : cat)
.orElseThrow(() -> new ConfigException(
"Config class " + configClass.getName() + " has an empty category!"));
val rawConfig = configs.computeIfAbsent(cfg.modid(), (ignored) -> {
val c = new Configuration(configDir.resolve(cfg.modid() + ".cfg").toFile());
c.load();
return c;
});
configToClassMap.computeIfAbsent(rawConfig, (ignored) -> new HashSet<>()).add(configClass);
try {
processConfigInternal(configClass, category, rawConfig);
rawConfig.save();
} catch (IllegalAccessException | NoSuchMethodException | InvocationTargetException | NoSuchFieldException e) {
throw new ConfigException(e);
}
}
private static void processConfigInternal(Class<?> configClass, String category, Configuration rawConfig)
throws IllegalAccessException, NoSuchMethodException, InvocationTargetException, NoSuchFieldException,
ConfigException {
val cat = rawConfig.getCategory(category);
for (val field : configClass.getDeclaredFields()) {
if (field.getAnnotation(Config.Ignore.class) != null) {
continue;
}
field.setAccessible(true);
val comment = Optional.ofNullable(field.getAnnotation(Config.Comment.class))
.map(Config.Comment::value)
.map((lines) -> String.join("\n", lines))
.orElse("");
val name = Optional.ofNullable(field.getAnnotation(Config.Name.class))
.map(Config.Name::value)
.orElse(field.getName());
val langKey = Optional.ofNullable(field.getAnnotation(Config.LangKey.class))
.map(Config.LangKey::value)
.orElse(name);
val fieldClass = field.getType();
var boxed = false;
if ((boxed = fieldClass.equals(Boolean.class)) || fieldClass.equals(boolean.class)) {
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultBoolean.class))
.map(Config.DefaultBoolean::value)
.orElse(boxed ? (Boolean) field.get(null) : field.getBoolean(null));
field.setBoolean(null, rawConfig.getBoolean(name, category, defaultValue, comment, langKey));
} else if ((boxed = fieldClass.equals(Integer.class)) || fieldClass.equals(int.class)) {
val range = Optional.ofNullable(field.getAnnotation(Config.RangeInt.class));
val min = range.map(Config.RangeInt::min).orElse(Integer.MIN_VALUE);
val max = range.map(Config.RangeInt::max).orElse(Integer.MAX_VALUE);
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultInt.class))
.map(Config.DefaultInt::value)
.orElse(boxed ? (Integer) field.get(null) : field.getInt(null));
field.setInt(null, rawConfig.getInt(name, category, defaultValue, min, max, comment, langKey));
} else if ((boxed = fieldClass.equals(Float.class)) || fieldClass.equals(float.class)) {
val range = Optional.ofNullable(field.getAnnotation(Config.RangeFloat.class));
val min = range.map(Config.RangeFloat::min).orElse(Float.MIN_VALUE);
val max = range.map(Config.RangeFloat::max).orElse(Float.MAX_VALUE);
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultFloat.class))
.map(Config.DefaultFloat::value)
.orElse(boxed ? (Float) field.get(null) : field.getFloat(null));
field.setFloat(null, rawConfig.getFloat(name, category, defaultValue, min, max, comment, langKey));
} else if (fieldClass.equals(String.class)) {
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultString.class))
.map(Config.DefaultString::value)
.orElse((String) field.get(null));
val pattern = Optional.ofNullable(field.getAnnotation(Config.Pattern.class))
.map(Config.Pattern::value)
.map(Pattern::compile)
.orElse(null);
field.set(null, rawConfig.getString(name, category, defaultValue, comment, langKey, pattern));
} else if (fieldClass.isEnum()) {
val enumValues = Arrays.stream((Object[]) fieldClass.getDeclaredMethod("values").invoke(null))
.map((obj) -> (Enum<?>) obj)
.collect(Collectors.toList());
val defaultValue = (Enum<?>) Optional.ofNullable(field.getAnnotation(Config.DefaultEnum.class))
.map(Config.DefaultEnum::value)
.map((defName) -> extractField(fieldClass, defName))
.map(ConfigurationManager::extractValue)
.orElse(field.get(null));
val possibleValues = enumValues.stream().map(Enum::name).toArray(String[]::new);
var value = rawConfig.getString(name,
category,
defaultValue.name(),
comment + "\nPossible values: " + Arrays.toString(possibleValues) +
"\n",
possibleValues,
langKey);
try {
if (!Arrays.asList(possibleValues).contains(value)) {
throw new NoSuchFieldException();
}
val enumField = fieldClass.getDeclaredField(value);
if (!enumField.isEnumConstant()) {
throw new NoSuchFieldException();
}
field.set(null, enumField.get(null));
} catch (NoSuchFieldException e) {
LOGGER
.warn("Invalid value " + value + " for enum configuration field " + field.getName() +
" of type " + fieldClass.getName() + " in config class " +
configClass.getName() + "! Using default value of " + defaultValue + "!");
field.set(null, defaultValue);
}
} else if (fieldClass.isArray() && fieldClass.getComponentType().equals(String.class)) {
val defaultValue = Optional.ofNullable(field.getAnnotation(Config.DefaultStringList.class)).map(Config.DefaultStringList::value).orElse((String[])field.get(null));
var value = rawConfig.getStringList(name, category, defaultValue, comment, null, langKey);
field.set(null, value);
} else {
throw new ConfigException("Illegal config field: " + field.getName() + " in " + configClass.getName() +
": Unsupported type " + fieldClass.getName() +
"! Did you forget an @Ignore annotation?");
}
if (field.isAnnotationPresent(Config.RequiresMcRestart.class)) {
cat.setRequiresMcRestart(true);
}
if (field.isAnnotationPresent(Config.RequiresWorldRestart.class)) {
cat.setRequiresWorldRestart(true);
}
}
}
@SneakyThrows
private static Field extractField(Class<?> clazz, String field) {
return clazz.getDeclaredField(field);
}
@SneakyThrows
private static Object extractValue(Field field) {
return field.get(null);
}
/**
* Process the configuration into a list of config elements usable in config GUI code.
*
* @param configClass The class to process.
*
* @return The configuration elements.
*/
@SuppressWarnings({"rawtypes", "unchecked"})
public static List<IConfigElement> getConfigElements(Class<?> configClass) throws ConfigException {
init();
val cfg = Optional.ofNullable(configClass.getAnnotation(Config.class))
.orElseThrow(() -> new ConfigException(
"Class " + configClass.getName() + " does not have a @Config annotation!"));
val rawConfig = Optional.ofNullable(configs.get(cfg.modid()))
.map((conf) -> Optional.ofNullable(configToClassMap.get(conf))
.map((l) -> l.contains(configClass))
.orElse(false) ? conf : null)
.orElseThrow(() -> new ConfigException(
"Tried to get config elements for non-registered config class!"));
val category = cfg.category();
val elements = new ConfigElement<>(rawConfig.getCategory(category)).getChildElements();
return elements.stream().map((element) -> new IConfigElementProxy(element, () -> {
try {
processConfigInternal(configClass, category, rawConfig);
rawConfig.save();
} catch (IllegalAccessException |
NoSuchMethodException |
InvocationTargetException |
NoSuchFieldException |
ConfigException e) {
e.printStackTrace();
}
})).collect(Collectors.toList());
}
private static File minecraftHome() {
return Launch.minecraftHome != null ? Launch.minecraftHome : new File(".");
}
private static void init() {
if (initialized) {
return;
}
configDir = minecraftHome().toPath().resolve("config");
initialized = true;
}
/**
* Internal, do not use.
*/
public static void registerBus() {
FMLCommonHandler.instance().bus().register(instance);
}
/**
* Internal, do not use.
*
* @param event The event.
*/
@SubscribeEvent
public void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) {
init();
val config = configs.get(event.modID);
if (config == null) {
return;
}
val configClasses = configToClassMap.get(config);
configClasses.forEach((configClass) -> {
try {
val category = Optional.ofNullable(configClass.getAnnotation(Config.class))
.map(Config::category)
.orElseThrow(() -> new ConfigException(
"Failed to get config category for class " + configClass.getName()));
processConfigInternal(configClass, category, config);
} catch (Exception e) {
e.printStackTrace();
}
});
}
}
@@ -0,0 +1,80 @@
package com.gtnewhorizons.angelica.config;
import com.gtnewhorizon.gtnhlib.config.Config;
@Config(modid = "angelica", category = "customfont")
public class FontConfig {
@Config.Comment("Whether or not to use custom fonts when drawing text.")
@Config.DefaultBoolean(false)
public static boolean enableCustomFont;
@Config.Comment("Name of the primary custom font. Best not to set it from here.")
@Config.DefaultString("(none)")
public static String customFontNamePrimary;
@Config.Comment("Name of the fallback custom font. Best not to set it from here.")
@Config.DefaultString("(none)")
public static String customFontNameFallback;
@Config.Comment("The quality at which custom fonts are rendered, making them less pixelated but increasing memory usage.")
@Config.DefaultInt(30)
@Config.RangeInt(min = 6, max = 72)
public static int customFontQuality;
@Config.Comment("Controls the distance at which the font's shadow is drawn.")
@Config.DefaultFloat(1F)
@Config.RangeFloat(min = 0F, max = 2F)
public static float fontShadowOffset;
@Config.Comment("The number of shadows to be drawn behind text at various offsets.")
@Config.DefaultInt(1)
@Config.RangeInt(min = 1, max = 8)
public static int shadowCopies;
@Config.Comment("The number of bold copies to be drawn behind text at various offsets.")
@Config.DefaultInt(2)
@Config.RangeInt(min = 1, max = 8)
public static int boldCopies;
@Config.Comment("Influences the aspect ratio of each glyph.")
@Config.DefaultFloat(0F)
@Config.RangeFloat(min = -1F, max = 1F)
public static float glyphAspect;
@Config.Comment("Scale of each glyph, whitespace excluded.")
@Config.DefaultFloat(1F)
@Config.RangeFloat(min = 0.1F, max = 3F)
public static float glyphScale;
@Config.Comment("Whitespace scale.")
@Config.DefaultFloat(1F)
@Config.RangeFloat(min = 0.1F, max = 3F)
public static float whitespaceScale;
@Config.Comment("Adds extra spacing between glyphs.")
@Config.DefaultFloat(0F)
@Config.RangeFloat(min = -2F, max = 2F)
public static float glyphSpacing;
@Config.Comment("Controls font antialiasing. 0 = none, 1 = 4x MSAA, 2 = 16x MSAA.")
@Config.DefaultInt(2)
@Config.RangeInt(min = 0, max = 2)
public static int fontAAMode;
@Config.Comment("Affects font antialiasing sample spacing. Higher values increase blur.")
@Config.DefaultInt(7)
@Config.RangeInt(min = 1, max = 24)
public static int fontAAStrength;
@Config.Comment("Custom font scale multiplier, for bugfixes.")
@Config.DefaultFloat(1.5F)
@Config.RangeFloat(min = 0.1F, max = 3F)
public static float customFontScale;
@Config.Comment({"Mods can provide Angelica with a mapping of special characters to either get replaced with " +
"different characters or rendered using the default Unicode font. Setting this to false disables the " +
"replacement, which is useful in cases where custom fonts have direct support for these special characters. ",
"See for additional details: https://github.com/GTNewHorizons/Angelica/issues/1239#issuecomment-3729877936"})
@Config.DefaultBoolean(true)
public static boolean enableGlyphReplacements;
}
@@ -1,158 +0,0 @@
package com.gtnewhorizons.angelica.config;
import cpw.mods.fml.client.config.ConfigGuiType;
import cpw.mods.fml.client.config.GuiConfigEntries;
import cpw.mods.fml.client.config.GuiEditArrayEntries;
import cpw.mods.fml.client.config.IConfigElement;
import java.util.List;
import java.util.regex.Pattern;
public class IConfigElementProxy<T> implements IConfigElement<T> {
private final IConfigElement<T> proxied;
private final Runnable onUpdate;
public IConfigElementProxy(IConfigElement<T> proxied, Runnable onUpdate) {
this.proxied = proxied;
this.onUpdate = onUpdate;
}
@Override
public boolean isProperty() {
return proxied.isProperty();
}
@SuppressWarnings("rawtypes")
@Override
public Class<? extends GuiConfigEntries.IConfigEntry> getConfigEntryClass() {
return proxied.getConfigEntryClass();
}
@Override
public Class<? extends GuiEditArrayEntries.IArrayEntry> getArrayEntryClass() {
return proxied.getArrayEntryClass();
}
@Override
public String getName() {
return proxied.getName();
}
@Override
public String getQualifiedName() {
return proxied.getQualifiedName();
}
@Override
public String getLanguageKey() {
return proxied.getLanguageKey();
}
@Override
public String getComment() {
return proxied.getComment();
}
@SuppressWarnings("rawtypes")
@Override
public List<IConfigElement> getChildElements() {
return proxied.getChildElements();
}
@Override
public ConfigGuiType getType() {
return proxied.getType();
}
@Override
public boolean isList() {
return proxied.isList();
}
@Override
public boolean isListLengthFixed() {
return proxied.isListLengthFixed();
}
@Override
public int getMaxListLength() {
return proxied.getMaxListLength();
}
@Override
public boolean isDefault() {
return proxied.isDefault();
}
@Override
public Object getDefault() {
return proxied.getDefault();
}
@Override
public Object[] getDefaults() {
return proxied.getDefaults();
}
@Override
public void setToDefault() {
proxied.setToDefault();
}
@Override
public boolean requiresWorldRestart() {
return proxied.requiresWorldRestart();
}
@Override
public boolean showInGui() {
return proxied.showInGui();
}
@Override
public boolean requiresMcRestart() {
return proxied.requiresMcRestart();
}
@Override
public Object get() {
return proxied.get();
}
@Override
public Object[] getList() {
return proxied.getList();
}
@Override
public void set(T value) {
proxied.set(value);
onUpdate.run();
}
@Override
public void set(T[] aVal) {
proxied.set(aVal);
onUpdate.run();
}
@Override
public String[] getValidValues() {
return proxied.getValidValues();
}
@Override
public T getMinValue() {
return proxied.getMinValue();
}
@Override
public T getMaxValue() {
return proxied.getMaxValue();
}
@Override
public Pattern getValidationPattern() {
return proxied.getValidationPattern();
}
}
@@ -1,13 +0,0 @@
package com.gtnewhorizons.angelica.config;
import cpw.mods.fml.client.config.GuiConfig;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.gui.GuiScreen;
@SideOnly(Side.CLIENT)
public class SimpleGuiConfig extends GuiConfig {
public SimpleGuiConfig(GuiScreen parent, Class<?> configClass, String modID, String modName) throws ConfigException {
super(parent, ConfigurationManager.getConfigElements(configClass), modID, false, false, modName + " Configuration");
}
}
@@ -1,26 +0,0 @@
package com.gtnewhorizons.angelica.config;
import cpw.mods.fml.client.IModGuiFactory;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft;
import java.util.Set;
@SideOnly(Side.CLIENT)
public interface SimpleGuiFactory extends IModGuiFactory {
@Override
default void initialize(Minecraft minecraftInstance) {
}
@Override
default Set<RuntimeOptionCategoryElement> runtimeGuiCategories() {
return null;
}
@Override
default RuntimeOptionGuiHandler getHandlerFor(RuntimeOptionCategoryElement element) {
return null;
}
}
@@ -0,0 +1,160 @@
/*
* Adapated from: Beddium for usage in Angelica
*
* Copyright (C) 2025 Ven, FalsePattern
* All Rights Reserved
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, only version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.gtnewhorizons.angelica.debug;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import com.gtnewhorizons.angelica.rendering.celeritas.AngelicaRenderSectionManager;
import com.gtnewhorizons.angelica.rendering.celeritas.CeleritasWorldRenderer;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import lombok.Getter;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ChunkProviderClient;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.chunk.EmptyChunk;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.common.MinecraftForge;
import org.lwjgl.opengl.GL11;
/**
* Debug overlay that renders a minimap showing chunk loading and rendering state. Toggle via /angelica minimap
*/
public class ChunkDebugMinimap {
private static final ChunkDebugMinimap INSTANCE = new ChunkDebugMinimap();
@Getter
private static volatile boolean enabled = false;
private static final int RANGE = 32; // Chunks in each direction from player
public static synchronized void toggle() {
if (enabled) disable();
else enable();
}
public static synchronized void enable() {
if (enabled) return;
enabled = true;
MinecraftForge.EVENT_BUS.register(INSTANCE);
}
public static synchronized void disable() {
if (!enabled) return;
enabled = false;
MinecraftForge.EVENT_BUS.unregister(INSTANCE);
}
@SubscribeEvent
public void onRenderOverlay(RenderGameOverlayEvent.Text event) {
final Minecraft mc = Minecraft.getMinecraft();
if (mc.theWorld == null || mc.thePlayer == null) return;
final CeleritasWorldRenderer renderer;
try {
renderer = CeleritasWorldRenderer.getInstance();
} catch (IllegalStateException e) {
return; // Renderer not initialized
}
final AngelicaRenderSectionManager manager = renderer.getRenderSectionManager();
if (manager == null) return;
final float partialTicks = event.partialTicks;
final double pX = mc.thePlayer.prevPosX + (mc.thePlayer.posX - mc.thePlayer.prevPosX) * partialTicks;
final double pZ = mc.thePlayer.prevPosZ + (mc.thePlayer.posZ - mc.thePlayer.prevPosZ) * partialTicks;
final int playerChunkX = ((int) Math.floor(pX)) >> 4;
final int playerChunkZ = ((int) Math.floor(pZ)) >> 4;
// Save GL state
GLStateManager.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
GLStateManager.glPushMatrix();
// Setup rendering
GLStateManager.glScaled(2, 2, 1);
GLStateManager.glTranslated(32, 32, 0);
GLStateManager.disableLighting();
GLStateManager.disableTexture();
GLStateManager.disableDepthTest();
GLStateManager.enableBlend();
GLStateManager.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
final Tessellator tess = Tessellator.instance;
tess.startDrawingQuads();
final ChunkProviderClient chunkProvider = (ChunkProviderClient) mc.theWorld.getChunkProvider();
for (int x = playerChunkX - RANGE; x < playerChunkX + RANGE; x++) {
for (int z = playerChunkZ - RANGE; z < playerChunkZ + RANGE; z++) {
drawChunk(tess, x, z, playerChunkX, playerChunkZ, manager, chunkProvider);
}
}
tess.draw();
// Restore GL state
GLStateManager.enableLighting();
GLStateManager.enableDepthTest();
GLStateManager.disableBlend();
GLStateManager.glPopMatrix();
GLStateManager.glPopAttrib();
}
private void drawChunk(Tessellator tess, int chunkX, int chunkZ, int playerChunkX, int playerChunkZ, AngelicaRenderSectionManager manager, ChunkProviderClient chunkProvider) {
boolean initialized = false;
float r = 0, g = 0, b = 0;
// Check all 16 sections in the chunk column
for (int y = 0; y < 16; y++) {
if (manager.isSectionBuilt(chunkX, y, chunkZ) && !manager.isSectionVisuallyEmpty(chunkX, y, chunkZ)) {
initialized = true;
g = 1; // Green = built
if (manager.isSectionVisible(chunkX, y, chunkZ)) {
b = 1; // Cyan = visible
break;
}
}
}
if (!initialized) {
// Check if chunk is loaded
final var chunk = chunkProvider.provideChunk(chunkX, chunkZ);
if (chunk instanceof EmptyChunk) {
r = 1; // Red = unloaded
} else {
b = 1; // Blue = loaded but not built
}
}
tess.setColorRGBA_F(r, g, b, 0.8f);
final int xStart = chunkX - playerChunkX;
final int zStart = chunkZ - playerChunkZ;
final int xEnd = xStart + 1;
final int zEnd = zStart + 1;
tess.addVertex(xStart, zStart, 0);
tess.addVertex(xStart, zEnd, 0);
tess.addVertex(xEnd, zEnd, 0);
tess.addVertex(xEnd, zStart, 0);
}
}
@@ -0,0 +1,62 @@
package com.gtnewhorizons.angelica.debug;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import org.lwjgl.opengl.GL11;
public class F3Direction {
public static void renderWorldDirectionsEvent(Minecraft mc, RenderGameOverlayEvent.Pre event) {
if (mc.gameSettings.showDebugInfo && mc.gameSettings.thirdPersonView == 0) {
final ScaledResolution scaledresolution = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
final int width = scaledresolution.getScaledWidth();
final int height = scaledresolution.getScaledHeight();
GLStateManager.glPushMatrix();
GLStateManager.glTranslatef((float) (width / 2), (float) (height / 2), -90);
final Entity entity = mc.renderViewEntity;
GLStateManager.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * event.partialTicks, -1.0F, 0.0F, 0.0F);
GLStateManager.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * event.partialTicks, 0.0F, 1.0F, 0.0F);
GLStateManager.glScalef(-1.0F, -1.0F, -1.0F);
renderWorldDirections();
GLStateManager.glPopMatrix();
}
}
public static void renderWorldDirections() {
GLStateManager.disableTexture();
GLStateManager.glDepthMask(false);
final Tessellator tessellator = Tessellator.instance;
GLStateManager.glLineWidth(2.0F);
tessellator.startDrawing(GL11.GL_LINES);
//X
tessellator.setColorRGBA_F(255, 0, 0, 1);
tessellator.addVertex(0.0D, 0.0D, 0.0D);
tessellator.addVertex(10, 0.0D, 0.0D);
//Z
tessellator.setColorRGBA_F(0, 0, 255, 1);
tessellator.addVertex(0.0D, 0.0D, 0.0D);
tessellator.addVertex(0.0D, 0.0D, 10);
//Y
tessellator.setColorRGBA_F(0, 255, 0, 1);
tessellator.addVertex(0.0D, 0.0D, 0.0D);
tessellator.addVertex(0.0D, 10, 0.0D);
tessellator.draw();
GLStateManager.glLineWidth(1.0F);
GLStateManager.glDepthMask(true);
GLStateManager.enableTexture();
}
}
@@ -0,0 +1,267 @@
package com.gtnewhorizons.angelica.debug;
import com.gtnewhorizon.gtnhlib.bytebuf.MemoryStack;
import com.gtnewhorizon.gtnhlib.client.renderer.shader.ShaderProgram;
import com.gtnewhorizons.angelica.glsm.GLStateManager;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL30;
import java.nio.FloatBuffer;
import static com.gtnewhorizon.gtnhlib.bytebuf.MemoryStack.stackPush;
import static com.gtnewhorizons.angelica.glsm.GLStateManager.glBindBuffer;
import static org.lwjgl.opengl.GL11.GL_FLOAT;
import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA;
import static org.lwjgl.opengl.GL11.GL_SRC_ALPHA;
import static org.lwjgl.opengl.GL11.GL_TRIANGLE_STRIP;
import static org.lwjgl.opengl.GL15.GL_ARRAY_BUFFER;
import static org.lwjgl.opengl.GL15.GL_STATIC_DRAW;
import static org.lwjgl.opengl.GL15.glBufferData;
import static org.lwjgl.opengl.GL15.glGenBuffers;
import static org.lwjgl.opengl.GL20.glEnableVertexAttribArray;
import static org.lwjgl.opengl.GL20.glUniform1;
import static org.lwjgl.opengl.GL20.glUniform1f;
import static org.lwjgl.opengl.GL20.glUniform1i;
import static org.lwjgl.opengl.GL20.glVertexAttribPointer;
public abstract class F3Graph {
private static final int NUM_SAMPLES = 240;
// Two floats (x,y)
private static final int VERT_FLOATS = 2;
private static final int VERT_COUNT = 4;
private static final int BORDER = 1;
private static final int HEIGHT = 60;
private static final int WIDTH = NUM_SAMPLES;
private static final int FONT_COLOR = 0xFFE0E0E0;
// Due to GLSL 120 limitations, it's just easier to use floats
private final FloatBuffer sampleBuf = BufferUtils.createFloatBuffer(NUM_SAMPLES);
private final long[] samples = new long[NUM_SAMPLES]; // long version for calculations
// Circular buffer holding the last 240 samples, in nanoseconds
private int samplesHead = 0; // one ahead of the position of the last sample
private boolean initialized = false;
private ShaderProgram shader;
private int aPos;
private int uFBWidth;
private int uFBHeight;
private int uScaleFactor;
private int uHeadIdx;
private int uSamples;
private int vertBuf;
private int vao;
private final ResourceLocation texture;
private final float pxPerNs;
private final boolean left;
private long sum;
protected F3Graph(ResourceLocation texture, float pxPerNs, boolean left) {
this.texture = texture;
this.pxPerNs = pxPerNs;
this.left = left;
}
public void putSample(long time) {
// Manage running trackers
sum -= samples[samplesHead];
sum += time;
samples[samplesHead] = time;
sampleBuf.put(samplesHead, (float) time);
samplesHead = (samplesHead + 1) % NUM_SAMPLES;
}
private int getVertX(ScaledResolution sres, int idx) {
if (left) {
return switch (idx) {
case 0, 3 -> WIDTH + BORDER * 2;
case 1, 2 -> 0;
default -> throw new RuntimeException("Tried to get out-of-bounds vertex for graph!");
};
}
final int displayWidth = sres.getScaledWidth();
return switch (idx) {
case 0, 3 -> displayWidth;
case 1, 2 -> displayWidth - WIDTH - BORDER * 2;
default -> throw new RuntimeException("Tried to get out-of-bounds vertex for graph!");
};
}
private int getVertY(ScaledResolution sres, int idx) {
final int displayHeight = sres.getScaledHeight();
return switch (idx) {
case 0, 1 -> displayHeight - HEIGHT - BORDER * 2;
case 2, 3 -> displayHeight;
default -> throw new RuntimeException("Tried to get out-of-bounds vertex for graph!");
};
}
private void init() {
shader = new ShaderProgram(
"angelica",
"shaders/debug_graph.vert.glsl",
"shaders/debug_graph.frag.glsl");
shader.use();
// Attribute location is declared in shader via layout(location = 0)
aPos = 0;
// Register uniforms
uFBWidth = shader.getUniformLocation("fbWidth");
uFBHeight = shader.getUniformLocation("fbHeight");
uScaleFactor = shader.getUniformLocation("scaleFactor");
uSamples = shader.getUniformLocation("samples");
uHeadIdx = shader.getUniformLocation("headIdx");
final int uPxPerNs = shader.getUniformLocation("pxPerNs");
final int uLeft = shader.getUniformLocation("left");
vao = GL30.glGenVertexArrays();
GLStateManager.glBindVertexArray(vao);
vertBuf = glGenBuffers();
glBindBuffer(GL_ARRAY_BUFFER, vertBuf);
try (final MemoryStack stack = stackPush()) {
final FloatBuffer vertices = stack.mallocFloat(VERT_COUNT * VERT_FLOATS);
// Since we use a triangle strip, we only need 4 vertices. The quad extends to the top of the screen so spikes
// don't get truncated. The max height is replaced in the vert shader, no need to be precise.
vertices.put(new float[]{
BORDER, BORDER,
WIDTH + BORDER, BORDER,
BORDER, Float.MAX_VALUE,
WIDTH + BORDER, Float.MAX_VALUE
});
vertices.rewind();
glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
}
// Configure vertex attribute in the VAO
glVertexAttribPointer(aPos, VERT_FLOATS, GL_FLOAT, false, VERT_FLOATS * 4, 0);
glEnableVertexAttribArray(aPos);
glBindBuffer(GL_ARRAY_BUFFER, 0);
GLStateManager.glBindVertexArray(0);
final Minecraft mc = Minecraft.getMinecraft();
final ScaledResolution sr = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
// Load initial value for uniforms
glUniform1f(uFBWidth, mc.displayWidth);
glUniform1f(uFBHeight, mc.displayHeight);
glUniform1f(uScaleFactor, sr.getScaleFactor());
glUniform1i(uHeadIdx, samplesHead);
glUniform1(uSamples, sampleBuf);
glUniform1f(uPxPerNs, pxPerNs);
glUniform1i(uLeft, left ? 1 : 0); // this is how you load bool uniforms
ShaderProgram.clear();
}
public void render() {
if (!initialized) {
init();
initialized = true;
}
/*
* We try to copy modern vanilla's tracker.
* It is 240 (FRAME_TIMES) wide by 60 tall, including the 1px borders.
* We instead make it 242x62 including borders to prevent the borders from overlapping the samples.
* The background is ARGB 90505050, the borders FFFFFFFF, and the text FFE0E0E0.
* First the background is rendered, then the samples, then the foreground texture and the text.
* The background is drawn via a 242x62 translucent rect.
* Next, the samples are rendered by a shader on a transparent 240x60 rect.
* Finally, the foreground texture and the text is rendered on top.
* The shader pipeline is only needed for the sample draw.
*/
final Minecraft mc = Minecraft.getMinecraft();
final ScaledResolution sr = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
// Setup GL state
final Tessellator tess = Tessellator.instance;
GLStateManager.disableDepthTest();
GLStateManager.enableAlphaTest();
GLStateManager.enableBlend();
GLStateManager.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Draw background
GLStateManager.disableTexture();
GLStateManager.glColor4f(0x50 / 255.0F, 0x50 / 255.0F, 0x50 / 255.0F, 0x90 / 255.0F);
tess.startDrawingQuads();
for (int i = 0; i < 4; ++i) {
tess.addVertex(getVertX(sr, i), getVertY(sr, i), 0);
}
tess.draw();
GLStateManager.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GLStateManager.enableTexture();
// Draw samples
shader.use();
// Load uniforms
glUniform1f(uFBWidth, mc.displayWidth);
glUniform1f(uFBHeight, mc.displayHeight);
glUniform1f(uScaleFactor, sr.getScaleFactor());
glUniform1i(uHeadIdx, samplesHead);
glUniform1(uSamples, sampleBuf);
GLStateManager.glBindVertexArray(vao);
// Left side graphs are inverted, so temporarily disable culling
if (!left) GLStateManager.disableCull();
GLStateManager.glDrawArrays(GL_TRIANGLE_STRIP, 0, VERT_COUNT);
if (!left) GLStateManager.enableCull();
GLStateManager.glBindVertexArray(0);
ShaderProgram.clear();
// Draw foreground
mc.getTextureManager().bindTexture(texture);
tess.startDrawingQuads();
tess.addVertexWithUV(getVertX(sr, 0), getVertY(sr, 0), 0.0D, 1, 0);
tess.addVertexWithUV(getVertX(sr, 1), getVertY(sr, 1), 0.0D, 0, 0);
tess.addVertexWithUV(getVertX(sr, 2), getVertY(sr, 2), 0.0D, 0, 1);
tess.addVertexWithUV(getVertX(sr, 3), getVertY(sr, 3), 0.0D, 1, 1);
tess.draw();
// Reset GL state
GLStateManager.enableDepthTest();
GLStateManager.disableAlphaTest();
GLStateManager.disableBlend();
// Draw text
// Ensure running counters are reset on first sample
long min = Long.MAX_VALUE;
long max = Long.MIN_VALUE;
for (int i = 0; i < NUM_SAMPLES; ++i) {
min = Math.min(min, samples[i]);
max = Math.max(max, samples[i]);
}
String minStr = String.format("%.1f ms min", min / 1_000_000D);
String avgStr = String.format("%.1f ms avg", sum / 1_000_000 / (double) NUM_SAMPLES);
String maxStr = String.format("%.1f ms max", max / 1_000_000D);
final FontRenderer fr = mc.fontRenderer;
final int top = sr.getScaledHeight() - HEIGHT - BORDER * 2 - fr.FONT_HEIGHT;
final int scaledWidth = sr.getScaledWidth();
if (left) {
fr.drawString(minStr, BORDER * 2, top, FONT_COLOR, true);
fr.drawString(avgStr, BORDER + WIDTH / 2 - fr.getStringWidth(avgStr) / 2, top, FONT_COLOR, true);
fr.drawString(maxStr, BORDER * 2 + WIDTH - fr.getStringWidth(maxStr), top, FONT_COLOR, true);
} else {
fr.drawString(minStr, scaledWidth - (BORDER * 2 + WIDTH), top, FONT_COLOR, true);
fr.drawString(avgStr, scaledWidth - (BORDER + WIDTH / 2 + fr.getStringWidth(avgStr) / 2), top, FONT_COLOR, true);
fr.drawString(maxStr, scaledWidth - (BORDER * 2 + fr.getStringWidth(maxStr)), top, FONT_COLOR, true);
}
}
}
@@ -0,0 +1,14 @@
package com.gtnewhorizons.angelica.debug;
import net.minecraft.util.ResourceLocation;
public class FrametimeGraph extends F3Graph {
public FrametimeGraph() {
// At 1x scale, 30 FPS should be 60 px. 30 FPS = 33_333_333ns per frame, 60px/33_333_333ns = 0.0000018f px/ns
super(
new ResourceLocation("angelica:textures/frametimes_fg.png"),
0.0000018f,
true
);
}
}
@@ -0,0 +1,14 @@
package com.gtnewhorizons.angelica.debug;
import net.minecraft.util.ResourceLocation;
public class TPSGraph extends F3Graph {
public TPSGraph() {
// At 1x scale, 20 TPS should be 60 px. 20 FPS = 50_000_000ns per frame, 60px/50_000_000ns = 0.0000012 px/ns
super(
new ResourceLocation("angelica:textures/tps_fg.png"),
0.0000012f,
false
);
}
}
@@ -0,0 +1,70 @@
package com.gtnewhorizons.angelica.dynamiclights;
import org.jetbrains.annotations.NotNull;
/**
* Calculates the appropriate tick mode for a dynamic light source based on distance from camera and position relative to camera direction.
*/
public final class AdaptiveTickCalculator {
// Distance thresholds in blocks (configurable via settings)
private static int slowDistance = 32; // ~2 chunks
private static int slowerDistance = 64; // ~4 chunks
private static int backgroundDistance = 128; // ~8 chunks
// Squared thresholds for efficient distance comparison
private static int slowDistanceSq = slowDistance * slowDistance;
private static int slowerDistanceSq = slowerDistance * slowerDistance;
private static int backgroundDistanceSq = backgroundDistance * backgroundDistance;
private AdaptiveTickCalculator() {}
/**
* Calculate the appropriate tick mode for a light source.
*/
public static AdaptiveTickMode calculate(@NotNull IDynamicLightSource source, double cameraX, double cameraY, double cameraZ, double lookDirX, double lookDirZ) {
double dx = source.angelica$getDynamicLightX() - cameraX;
double dy = source.angelica$getDynamicLightY() - cameraY;
double dz = source.angelica$getDynamicLightZ() - cameraZ;
double distSq = dx * dx + dy * dy + dz * dz;
// Check if behind camera (dot product of direction to source with look direction)
// Only use X and Z for horizontal check (more stable as player looks up/down)
double dot = dx * lookDirX + dz * lookDirZ;
boolean behindCamera = dot < 0;
// Behind camera always gets BACKGROUND mode
if (behindCamera) {
return AdaptiveTickMode.BACKGROUND;
}
// Distance-based mode selection
if (distSq > backgroundDistanceSq) {
return AdaptiveTickMode.BACKGROUND;
}
if (distSq > slowerDistanceSq) {
return AdaptiveTickMode.SLOWER;
}
if (distSq > slowDistanceSq) {
return AdaptiveTickMode.SLOW;
}
return AdaptiveTickMode.REAL_TIME;
}
public static void setSlowDistance(int distance) {
slowDistance = distance;
slowDistanceSq = distance * distance;
}
public static void setSlowerDistance(int distance) {
slowerDistance = distance;
slowerDistanceSq = distance * distance;
}
public static void setBackgroundDistance(int distance) {
backgroundDistance = distance;
backgroundDistanceSq = distance * distance;
}
}
@@ -0,0 +1,32 @@
package com.gtnewhorizons.angelica.dynamiclights;
/**
* Defines tick modes for adaptive dynamic light updates. Distant or off-screen light sources update less frequently to save CPU.
*/
public enum AdaptiveTickMode {
/** Updates every tick - for nearby, visible light sources */
REAL_TIME(1),
/** Updates every 5 ticks - for light sources at moderate distance */
SLOW(5),
/** Updates every 10 ticks - for light sources at far distance */
SLOWER(10),
/** Updates every 20 ticks - for light sources behind the camera or very far */
BACKGROUND(20);
private final int delay;
AdaptiveTickMode(int delay) {
this.delay = delay;
}
public int getDelay() {
return delay;
}
public boolean shouldTickThisFrame(int worldTick, int sourceHash) {
if (delay <= 1) {
return true;
}
return (worldTick % delay) == Math.abs(sourceHash % delay);
}
}
@@ -0,0 +1,152 @@
package com.gtnewhorizons.angelica.dynamiclights;
import com.gtnewhorizon.gtnhlib.util.CoordinatePacker;
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
import it.unimi.dsi.fastutil.longs.LongArrayList;
import it.unimi.dsi.fastutil.longs.LongIterator;
import org.embeddedt.embeddium.impl.render.viewport.Viewport;
import org.jetbrains.annotations.NotNull;
import java.util.concurrent.locks.ReentrantReadWriteLock;
/**
* Manages deferred chunk rebuilds for dynamic lights with optional frustum culling. Instead of scheduling chunk rebuilds immediately
* when light sources move, this tracks pending rebuilds and only schedules visible chunks.
*/
public class ChunkRebuildManager {
/** Maps packed chunk position to ticks waiting */
private final Long2IntOpenHashMap pendingRebuilds = new Long2IntOpenHashMap();
private final ReentrantReadWriteLock lock = new ReentrantReadWriteLock();
/** Maximum ticks a pending rebuild can wait before being forced through */
private static int maxTicksWaiting = 100;
/** Reusable lists for processVisible - only used from render thread */
private final LongArrayList candidates = new LongArrayList();
private final LongArrayList toRebuild = new LongArrayList();
private final LongArrayList toIncrement = new LongArrayList();
public static void setMaxTicksWaiting(int ticks) {
maxTicksWaiting = Math.max(20, Math.min(ticks, 600)); // Clamp 1-30 seconds (20-600 ticks)
}
public void requestRebuild(int x, int y, int z) {
final long packed = CoordinatePacker.pack(x, y, z);
lock.writeLock().lock();
try {
// Reset wait counter if already pending, otherwise add new entry
pendingRebuilds.put(packed, 0);
} finally {
lock.writeLock().unlock();
}
}
public void processVisible(Viewport viewport, @NotNull IDynamicLightWorldRenderer renderer) {
candidates.clear();
toRebuild.clear();
toIncrement.clear();
// Phase 1: Collect all pending chunks with read lock (fast)
lock.readLock().lock();
try {
if (pendingRebuilds.isEmpty()) {
return;
}
// Collect candidates that might need processing
final var iterator = pendingRebuilds.long2IntEntrySet().fastIterator();
while (iterator.hasNext()) {
final var entry = iterator.next();
final long packed = entry.getLongKey();
final int ticksWaiting = entry.getIntValue();
// Force process if no viewport or waited too long
if (viewport == null || ticksWaiting >= maxTicksWaiting) {
toRebuild.add(packed);
} else {
candidates.add(packed);
}
}
} finally {
lock.readLock().unlock();
}
// Phase 2: Check visibility
for (int i = 0; i < candidates.size(); i++) {
long packed = candidates.getLong(i);
int x = CoordinatePacker.unpackX(packed);
int y = CoordinatePacker.unpackY(packed);
int z = CoordinatePacker.unpackZ(packed);
if (isChunkVisible(viewport, x, y, z)) {
toRebuild.add(packed);
} else {
toIncrement.add(packed);
}
}
// Phase 3: Update map with write lock (brief)
if (!toRebuild.isEmpty() || !toIncrement.isEmpty()) {
lock.writeLock().lock();
try {
// Remove chunks we're going to rebuild
LongIterator rebuildIter = toRebuild.iterator();
while (rebuildIter.hasNext()) {
pendingRebuilds.remove(rebuildIter.nextLong());
}
LongIterator incIter = toIncrement.iterator();
while (incIter.hasNext()) {
long packed = incIter.nextLong();
int current = pendingRebuilds.get(packed);
if (pendingRebuilds.containsKey(packed)) {
pendingRebuilds.put(packed, current + 1);
}
}
} finally {
lock.writeLock().unlock();
}
}
// Phase 4: Schedule rebuilds outside of lock
for (int i = 0; i < toRebuild.size(); i++) {
final long packed = toRebuild.getLong(i);
renderer.scheduleRebuildForChunk(
CoordinatePacker.unpackX(packed),
CoordinatePacker.unpackY(packed),
CoordinatePacker.unpackZ(packed),
false
);
}
}
private boolean isChunkVisible(Viewport viewport, int chunkX, int chunkY, int chunkZ) {
// Convert chunk section coords to block coords
int blockX = chunkX << 4;
int blockY = chunkY << 4;
int blockZ = chunkZ << 4;
// Check if the 16x16x16 chunk section box is visible
return viewport.isBoxVisible(
blockX, blockY, blockZ,
blockX + 16, blockY + 16, blockZ + 16
);
}
public void clear() {
lock.writeLock().lock();
try {
pendingRebuilds.clear();
} finally {
lock.writeLock().unlock();
}
}
public int getPendingCount() {
lock.readLock().lock();
try {
return pendingRebuilds.size();
} finally {
lock.readLock().unlock();
}
}
}
@@ -0,0 +1,585 @@
package com.gtnewhorizons.angelica.dynamiclights;
import baubles.common.lib.PlayerHandler;
import com.gtnewhorizon.gtnhlib.blockpos.BlockPos;
import com.gtnewhorizon.gtnhlib.blockpos.IBlockPos;
import com.gtnewhorizon.gtnhlib.util.CoordinatePacker;
import com.gtnewhorizons.angelica.api.IDynamicLightProducer;
import com.gtnewhorizons.angelica.compat.ModStatus;
import com.gtnewhorizons.angelica.compat.backhand.BackhandReflectionCompat;
import com.gtnewhorizons.angelica.compat.battlegear2.Battlegear2Compat;
import com.gtnewhorizons.angelica.config.AngelicaConfig;
import com.gtnewhorizons.angelica.dynamiclights.config.EntityLightConfig;
import com.gtnewhorizons.angelica.mixins.interfaces.PrimedEntityAccessor;
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
import mods.battlegear2.api.core.IBattlePlayer;
import net.irisshaders.iris.api.v0.IrisApi;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import org.embeddedt.embeddium.impl.render.viewport.Viewport;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Set;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import java.util.function.Predicate;
public class DynamicLights {
private static DynamicLights instance;
private static IDynamicLightWorldRenderer activeRenderer;
public static DynamicLightsMode Mode = DynamicLightsMode.OFF;
public static boolean ShaderForce = false;
public static boolean FrustumCullingEnabled = true;
public static boolean AdaptiveTickingEnabled = true;
public static final boolean configEnabled = AngelicaConfig.enableDynamicLights;
private static final double MAX_RADIUS = 7.75;
private static final double MAX_RADIUS_SQUARED = MAX_RADIUS * MAX_RADIUS;
private final Set<IDynamicLightSource> dynamicLightSources = new ObjectOpenHashSet<>();
private final ReentrantReadWriteLock lightSourcesLock = new ReentrantReadWriteLock();
private volatile int lightSourceCount = 0;
private final ChunkRebuildManager chunkRebuildManager = new ChunkRebuildManager();
private long lastUpdate = System.currentTimeMillis();
private int lastUpdateCount = 0;
public static DynamicLights get() {
if (instance == null)
instance = new DynamicLights();
return instance;
}
public static boolean isEnabled() {
return configEnabled &&
Mode.isEnabled() &&
// if shader force is enabled then true
// if not, then true when shaders are not in use
(ShaderForce || !IrisApi.getInstance().isShaderPackInUse());
}
public boolean hasLightSources() {
return lightSourceCount > 0;
}
public static IDynamicLightWorldRenderer getActiveRenderer() {
return activeRenderer;
}
public static void setActiveRenderer(IDynamicLightWorldRenderer renderer) {
activeRenderer = renderer;
}
/**
* Updates all light sources.
*
* @param renderer the renderer
*/
public void updateAll(@NotNull IDynamicLightWorldRenderer renderer) {
if (!isEnabled())
return;
long now = System.currentTimeMillis();
if (now >= this.lastUpdate + Mode.getDelay()) {
this.lastUpdate = now;
this.lastUpdateCount = 0;
// Get camera info for adaptive ticking
double cameraX = 0, cameraY = 0, cameraZ = 0;
double lookDirX = 0, lookDirZ = 1;
int worldTick = 0;
if (AdaptiveTickingEnabled) {
Minecraft mc = Minecraft.getMinecraft();
if (mc.theWorld != null && mc.renderViewEntity != null) {
cameraX = mc.renderViewEntity.posX;
cameraY = mc.renderViewEntity.posY + mc.renderViewEntity.getEyeHeight();
cameraZ = mc.renderViewEntity.posZ;
worldTick = (int) (mc.theWorld.getTotalWorldTime() & 0x7FFFFFFF);
// Calculate look direction from yaw (normalized horizontal direction)
float yaw = mc.renderViewEntity.rotationYaw;
double yawRad = Math.toRadians(yaw);
lookDirX = -Math.sin(yawRad);
lookDirZ = Math.cos(yawRad);
}
}
this.lightSourcesLock.readLock().lock();
for (var lightSource : this.dynamicLightSources) {
// Entity type filter
if (!EntityLightConfig.isEntityTypeEnabled(lightSource)) {
continue;
}
// Adaptive ticking filter
if (AdaptiveTickingEnabled) {
AdaptiveTickMode mode = AdaptiveTickCalculator.calculate(
lightSource, cameraX, cameraY, cameraZ, lookDirX, lookDirZ);
if (!mode.shouldTickThisFrame(worldTick, lightSource.hashCode())) {
continue;
}
}
if (lightSource.angelica$updateDynamicLight(renderer))
this.lastUpdateCount++;
}
this.lightSourcesLock.readLock().unlock();
}
}
public int getLastUpdateCount() {
return this.lastUpdateCount;
}
public void addLightSource(IDynamicLightSource lightSource) {
this.lightSourcesLock.writeLock().lock();
if (this.dynamicLightSources.add(lightSource)) {
this.lightSourceCount = this.dynamicLightSources.size();
}
this.lightSourcesLock.writeLock().unlock();
}
/**
* Removes the light source from the tracked light sources.
*
* @param lightSource the light source to remove
*/
public void removeLightSource(@NotNull IDynamicLightSource lightSource) {
this.lightSourcesLock.writeLock().lock();
var dynamicLightSources = this.dynamicLightSources.iterator();
IDynamicLightSource it;
while (dynamicLightSources.hasNext()) {
it = dynamicLightSources.next();
if (it.equals(lightSource)) {
dynamicLightSources.remove();
this.lightSourceCount = this.dynamicLightSources.size();
if (activeRenderer != null)
lightSource.angelica$scheduleTrackedChunksRebuild(activeRenderer);
break;
}
}
this.lightSourcesLock.writeLock().unlock();
}
/**
* Removes light sources if the filter matches.
*
* @param filter the removal filter
*/
public void removeLightSources(@NotNull Predicate<IDynamicLightSource> filter) {
this.lightSourcesLock.writeLock().lock();
var dynamicLightSources = this.dynamicLightSources.iterator();
IDynamicLightSource it;
while (dynamicLightSources.hasNext()) {
it = dynamicLightSources.next();
if (filter.test(it)) {
dynamicLightSources.remove();
this.lightSourceCount = this.dynamicLightSources.size();
if (activeRenderer != null) {
if (it.angelica$getLuminance() > 0)
it.angelica$resetDynamicLight();
it.angelica$scheduleTrackedChunksRebuild(activeRenderer);
}
break;
}
}
this.lightSourcesLock.writeLock().unlock();
}
/**
* Clears light sources.
*/
public void clearLightSources() {
this.lightSourcesLock.writeLock().lock();
var dynamicLightSources = this.dynamicLightSources.iterator();
IDynamicLightSource it;
while (dynamicLightSources.hasNext()) {
it = dynamicLightSources.next();
dynamicLightSources.remove();
if (activeRenderer != null) {
if (it.angelica$getLuminance() > 0)
it.angelica$resetDynamicLight();
it.angelica$scheduleTrackedChunksRebuild(activeRenderer);
}
}
this.lightSourceCount = 0;
this.lightSourcesLock.writeLock().unlock();
}
/**
* Returns whether the light source is tracked or not.
*
* @param lightSource the light source to check
* @return {@code true} if the light source is tracked, else {@code false}
*/
public boolean containsLightSource(@NotNull IDynamicLightSource lightSource) {
boolean result;
this.lightSourcesLock.readLock().lock();
result = this.dynamicLightSources.contains(lightSource);
this.lightSourcesLock.readLock().unlock();
return result;
}
/**
* Returns the number of dynamic light sources that currently emit lights.
*
* @return the number of dynamic light sources emitting light
*/
public int getLightSourcesCount() {
int result;
this.lightSourcesLock.readLock().lock();
result = this.dynamicLightSources.size();
this.lightSourcesLock.readLock().unlock();
return result;
}
public double getDynamicLightLevel(int x, int y, int z) {
double result = 0;
this.lightSourcesLock.readLock().lock();
for (var lightSource : this.dynamicLightSources) {
result = maxDynamicLightLevel(x, y, z, lightSource, result);
}
this.lightSourcesLock.readLock().unlock();
return MathHelper.clamp_double(result, 0, 15);
}
/**
* Gets dynamic light level at an exact world position (for smooth per-vertex lighting).
*/
public double getDynamicLightLevel(double x, double y, double z) {
double result = 0;
this.lightSourcesLock.readLock().lock();
for (var lightSource : this.dynamicLightSources) {
result = maxDynamicLightLevelExact(x, y, z, lightSource, result);
}
this.lightSourcesLock.readLock().unlock();
return MathHelper.clamp_double(result, 0, 15);
}
public double getDynamicLightLevel(@NotNull BlockPos pos) {
return this.getDynamicLightLevel(pos.getX(), pos.getY(), pos.getZ());
}
public static double maxDynamicLightLevel(int x, int y, int z, @NotNull IDynamicLightSource lightSource, double currentLightLevel) {
int luminance = lightSource.angelica$getLuminance();
if (luminance > 0) {
// Can't use Entity#squaredDistanceTo because of eye Y coordinate.
double dx = x - lightSource.angelica$getDynamicLightX() + 0.5;
double dy = y - lightSource.angelica$getDynamicLightY() + 0.5;
double dz = z - lightSource.angelica$getDynamicLightZ() + 0.5;
double distanceSquared = dx * dx + dy * dy + dz * dz;
// 7.75 because else we would have to update more chunks and that's not a good idea.
// 15 (max range for blocks) would be too much and a bit cheaty.
if (distanceSquared <= MAX_RADIUS_SQUARED) {
double multiplier = 1.0 - Math.sqrt(distanceSquared) / MAX_RADIUS;
double lightLevel = multiplier * (double) luminance;
if (lightLevel > currentLightLevel) {
return lightLevel;
}
}
}
return currentLightLevel;
}
/**
* Calculates dynamic light level at an exact position (no block center offset).
* Used for smooth per-vertex lighting.
*/
public static double maxDynamicLightLevelExact(double x, double y, double z, @NotNull IDynamicLightSource lightSource, double currentLightLevel) {
int luminance = lightSource.angelica$getLuminance();
if (luminance > 0) {
double dx = x - lightSource.angelica$getDynamicLightX();
double dy = y - lightSource.angelica$getDynamicLightY();
double dz = z - lightSource.angelica$getDynamicLightZ();
double distanceSquared = dx * dx + dy * dy + dz * dz;
if (distanceSquared <= MAX_RADIUS_SQUARED) {
double multiplier = 1.0 - Math.sqrt(distanceSquared) / MAX_RADIUS;
double lightLevel = multiplier * (double) luminance;
if (lightLevel > currentLightLevel) {
return lightLevel;
}
}
}
return currentLightLevel;
}
/**
* Returns the dynamic light level generated by the light source at the specified position.
*
* @param pos the position
* @param lightSource the light source
* @param currentLightLevel the current surrounding dynamic light level
* @return the dynamic light level at the specified position
*/
public static double maxDynamicLightLevel(@NotNull BlockPos pos, @NotNull IDynamicLightSource lightSource, double currentLightLevel) {
return maxDynamicLightLevel(pos.getX(), pos.getY(), pos.getZ(), lightSource, currentLightLevel);
}
public int getLightmapWithDynamicLight(int x, int y, int z, int lightmap) {
return this.getLightmapWithDynamicLight(this.getDynamicLightLevel(x, y, z), lightmap);
}
public List<IDynamicLightSource> getSourcesForChunk(int chunkMinX, int chunkMinY, int chunkMinZ) {
// Chunk center
final double centerX = chunkMinX + 8.0;
final double centerY = chunkMinY + 8.0;
final double centerZ = chunkMinZ + 8.0;
// Max distance from chunk center to any corner is sqrt(3) * 8 ≈ 13.86
// Add MAX_RADIUS to get the search radius (13.86 + 7.75)^2 ≈ 467
final double searchRadiusSq = 470.0; // Slightly padded for safety
List<IDynamicLightSource> result = null;
this.lightSourcesLock.readLock().lock();
try {
for (IDynamicLightSource source : this.dynamicLightSources) {
double dx = source.angelica$getDynamicLightX() - centerX;
double dy = source.angelica$getDynamicLightY() - centerY;
double dz = source.angelica$getDynamicLightZ() - centerZ;
double distSq = dx * dx + dy * dy + dz * dz;
if (distSq <= searchRadiusSq) {
if (result == null) {
result = new ArrayList<>();
}
result.add(source);
}
}
} finally {
this.lightSourcesLock.readLock().unlock();
}
return result != null ? result : Collections.emptyList();
}
public double getDynamicLightLevelFromSources(double x, double y, double z, List<IDynamicLightSource> sources) {
if (sources == null || sources.isEmpty()) {
return 0;
}
double result = 0;
for (int i = 0, size = sources.size(); i < size; i++) {
result = maxDynamicLightLevelExact(x, y, z, sources.get(i), result);
}
return MathHelper.clamp_double(result, 0, 15);
}
/**
* Returns the lightmap with combined light levels.
*
* @param dynamicLightLevel the dynamic light level
* @param lightmap the vanilla lightmap coordinates
* @return the modified lightmap coordinates
*/
public int getLightmapWithDynamicLight(double dynamicLightLevel, int lightmap) {
if (dynamicLightLevel > 0) {
// lightmap is (skyLevel << 20 | blockLevel << 4)
// Get vanilla block light level.
int blockLevel = (lightmap & 0xFFFF) >> 4;
if (dynamicLightLevel > blockLevel) {
// Equivalent to a << 4 bitshift with a little quirk: this one ensure more precision (more decimals are saved).
int luminance = (int) (dynamicLightLevel * 16.0);
lightmap &= 0xfff00000;
lightmap |= luminance & 0x000fffff;
}
}
return lightmap;
}
/**
* Schedules a chunk rebuild at the specified chunk position.
*
* @param renderer the renderer
* @param chunkPos the chunk position
*/
public static void scheduleChunkRebuild(@NotNull IDynamicLightWorldRenderer renderer, @NotNull IBlockPos chunkPos) {
scheduleChunkRebuild(renderer, chunkPos.getX(), chunkPos.getY(), chunkPos.getZ());
}
/**
* Schedules a chunk rebuild at the specified chunk position.
*
* @param renderer the renderer
* @param chunkPos the packed chunk position
*/
public static void scheduleChunkRebuild(@NotNull IDynamicLightWorldRenderer renderer, long chunkPos) {
scheduleChunkRebuild(renderer, CoordinatePacker.unpackX(chunkPos), CoordinatePacker.unpackY(chunkPos), CoordinatePacker.unpackZ(chunkPos));
}
public static void scheduleChunkRebuild(@NotNull IDynamicLightWorldRenderer renderer, int x, int y, int z) {
if (FrustumCullingEnabled && instance != null) {
instance.chunkRebuildManager.requestRebuild(x, y, z);
} else {
renderer.scheduleRebuildForChunk(x, y, z, false);
}
}
public static void scheduleChunkRebuildForRemoval(@NotNull IDynamicLightWorldRenderer renderer, int x, int y, int z) {
renderer.scheduleRebuildForChunk(x, y, z, false);
}
public static void scheduleChunkRebuildForRemoval(@NotNull IDynamicLightWorldRenderer renderer, long chunkPos) {
scheduleChunkRebuildForRemoval(renderer, CoordinatePacker.unpackX(chunkPos), CoordinatePacker.unpackY(chunkPos), CoordinatePacker.unpackZ(chunkPos));
}
public void processChunkRebuilds(@Nullable Viewport viewport) {
if (activeRenderer == null) {
return;
}
chunkRebuildManager.processVisible(viewport, activeRenderer);
}
public ChunkRebuildManager getChunkRebuildManager() {
return chunkRebuildManager;
}
/**
* Updates the tracked chunk sets.
*
* @param chunkPos the packed chunk position
* @param old the set of old chunk coordinates to remove this chunk from it
* @param newPos the set of new chunk coordinates to add this chunk to it
*/
public static void updateTrackedChunks(@NotNull IBlockPos chunkPos, @Nullable LongOpenHashSet old, @Nullable LongOpenHashSet newPos) {
if (old != null || newPos != null) {
final long pos = chunkPos.asLong();
if (old != null)
old.remove(pos);
if (newPos != null)
newPos.add(pos);
}
}
/**
* Updates the dynamic lights tracking.
*
* @param lightSource the light source
*/
public static void updateTracking(@NotNull IDynamicLightSource lightSource) {
boolean enabled = lightSource.angelica$isDynamicLightEnabled();
int luminance = lightSource.angelica$getLuminance();
if (!enabled && luminance > 0) {
lightSource.angelica$setDynamicLightEnabled(true);
} else if (enabled && luminance < 1) {
lightSource.angelica$setDynamicLightEnabled(false);
}
}
/**
* Returns the luminance from an item stack.
*
* @param stack the item stack
* @param submergedInWater {@code true} if the stack is submerged in water, else {@code false}
* @return the luminance of the item
*/
public static int getLuminanceFromItemStack(@NotNull ItemStack stack) {
Item item = stack.getItem();
if (item instanceof ItemBlock itemBlock) {
Block block = itemBlock.field_150939_a;
if (block != null) {
return block.getLightValue();
}
} else if (item instanceof IDynamicLightProducer lightProducer){
return lightProducer.getLuminance();
}
if (item == Items.lava_bucket) return Blocks.lava.getLightValue();
return 0;
}
public static int getLuminanceFromEntity(@NotNull Entity entity) {
if (entity.isBurning()) return 15;
boolean inWater = entity.isInsideOfMaterial(Material.water);
// TODO only have certain items not glow in water?
if (inWater) return 0;
if (entity instanceof EntityItem item) {
return getLuminanceFromItemStack(item.getEntityItem());
}
int luminance = 0;
if (entity instanceof EntityLivingBase living) {
// check equipment + hand for light (should work for all entities)
ItemStack itemStack;
for (int i = 0; i < 5; i++) {
if ((itemStack = living.getEquipmentInSlot(i)) != null) {
luminance = Math.max(luminance, getLuminanceFromItemStack(itemStack));
}
}
if (living instanceof EntityPlayer player) {
if (ModStatus.isBattlegearLoaded &&
player instanceof IBattlePlayer battlePlayer &&
battlePlayer.battlegear2$isBattlemode()
) {
ItemStack offhand = Battlegear2Compat.getBattlegear2Offhand(player);
if (offhand != null) {
luminance = Math.max(luminance, getLuminanceFromItemStack(offhand));
}
}
else if (ModStatus.isBackhandLoaded){
ItemStack offhand = BackhandReflectionCompat.getOffhandItem(player);
if (offhand != null) {
luminance = Math.max(luminance, getLuminanceFromItemStack(offhand));
}
}
if (ModStatus.isBaublesLoaded){
var playerBaubles = PlayerHandler.getPlayerBaubles(player);
if (playerBaubles != null){
for (int i = 0; i < playerBaubles.getSizeInventory(); i++){
var stack = playerBaubles.getStackInSlot(i);
if (stack != null){
luminance = Math.max(luminance, getLuminanceFromItemStack(stack));
}
}
}
}
}
return luminance;
}
// TODO: Creepers? TNT? Dusts?
if (entity instanceof PrimedEntityAccessor primedEntity) {
luminance = Math.max(luminance, primedEntity.angelica$getLuminance());
}
return luminance;
}
}
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