Alexdoru
a8153fa0f7
remove access transformer to invoke EntityRenderer#getNightVisionBrightness ( #1001 )
1.0.0-beta54
2025-08-10 16:31:30 +00:00
Niclas Klugmann
49c04cf776
German translation ( #997 )
2025-07-27 20:02:26 +07:00
Alexdoru
85b0277a66
use EnumChatFormatting and not Realms enum to avoid crash ( #996 )
1.0.0-beta53
2025-07-21 10:59:04 +02:00
Alexdoru
0525b31262
Cache Tessellator#instance in local var ( #995 )
1.0.0-beta52
2025-07-18 12:44:03 -07:00
boubou19
fdb2053c50
Speed up BlockError event registration ( #993 )
1.0.0-beta51
2025-07-17 20:38:13 +02:00
Alexdoru
31abbcce32
Convert to new IMixins and MixinsBuilder system ( #991 )
1.0.0-beta50
2025-07-15 08:54:06 -07:00
063b2242e8
Initial FluidLogged compat ( #985 )
...
* Initial FluidLogged compat
* FluidLogged works(probably mostly)
* Make FluidLogged optional
* Remove a leftover print
* Fix fluidlogged fluids rendering incorrectly with shaders on
* Rmemove unused code
* Cleanup unused imports
---------
Co-authored-by: embeddedt <[email protected] >
Co-authored-by: Jason Mitchell <[email protected] >
1.0.0-beta49
2025-07-09 10:31:45 -04:00
Rad
577f905dc5
Update README.MD ( #981 )
2025-07-06 13:56:20 -07:00
Jason Mitchell and Alexdoru
071d2d4a39
Add a guard to only init once ( #984 )
...
Co-authored-by: Alexdoru <[email protected] >
1.0.0-beta48
2025-07-01 10:33:49 -07:00
Alexdoru
891715b113
limit the amount of dropped items rendered exactly to the config value ( #973 )
1.0.0-beta47
2025-06-16 07:55:28 +02:00
jss2a98aj
30a35ef25e
Misc. CTM resource tweaks
2025-06-13 18:04:31 -07:00
jss2a98aj
33453b3b8c
Fix crash with OpenAutism
...
Brandyyn says this fixes the crash but I have not tested it myself.
2025-06-13 18:04:31 -07:00
jss2a98aj
62e699f6d0
Remove unneeded debug print
2025-06-13 18:04:31 -07:00
Jason Mitchell
f107d173b7
Stop loading HoloInventory too early in the compat class, which was causing fake fluids to not render properly.
1.0.0-beta46
2025-06-09 14:22:12 -07:00
glowredman
d0948b36f3
No longer use Reflection for SplashProgress.fontRenderer ( #966 )
...
* Access SplashProgress font renderer via mixins
* Use AT
2025-06-07 12:07:14 +02:00
YannickMG
ae1211f280
Battlegear 2 for Backhand compat
1.0.0-beta45
2025-05-31 08:01:28 -07:00
David Lindström
3d76cb3073
Use instanceof instead of direct cast to protect against scenarios where mods like FMB use the same rendering code for world, inventory and preview, where the two latter happens in passes that are not rendered using a CapturingTesselator
1.0.0-beta44
2025-05-27 14:10:07 -07:00
kotmatross28729
45fb120223
Fix COLOR_BUFFER_BIT leak in ShaderPackScreen
1.0.0-beta43
2025-05-25 08:25:59 -07:00
Jason Mitchell
d7a196eb5c
Use invokeExact instead of invoke
2025-05-25 08:25:05 -07:00
Jason Mitchell
4d53e2af9b
Holoinventory compat via reflection
2025-05-25 08:25:05 -07:00
Jason Mitchell
cb6336a365
Backhand Compat via Reflection
2025-05-25 08:25:05 -07:00
Jason Mitchell
5095021e0e
Capture shader outline
2025-05-16 18:08:27 -07:00
Caedis
f88ecbf68d
Replace Baubles with Baubles Expanded ( #949 )
2025-05-13 10:26:50 -04:00
Darren Eberly
7da9b9eb1c
Compat for security craft ( #948 )
1.0.0-beta42
2025-05-12 23:34:15 -04:00
Pxx500
02c394108f
enable ctm, disable everything unnecessary
2025-05-05 12:44:46 -07:00
Fabian Maurer
720aaca1b7
Add functionality to fake blockId for shaders
1.0.0-beta41
2025-04-24 14:11:24 -07:00
Midnight145
1e71b1c4d8
liteloader docs update
2025-04-17 17:41:58 -07:00
くぁーりぃ
df4c423e93
fix config load ( #914 )
2025-04-07 19:10:39 +00:00
Julia and Jason Mitchell
78e0074e5a
Apply linear filter to unifont glyphs at odd scale factors ( #907 )
...
* Apply linear filter to unifont glyphs at odd scale factors
* Prevent glyph texture bleeding by adjusting UV coordinates with a slight offset
* Tiny bit of tuning
---------
Co-authored-by: Jason Mitchell <[email protected] >
2025-04-07 17:37:46 +02:00
くぁーりぃ
0350ea2cb6
fix stencil buffer does not exist ( #912 )
1.0.0-beta40
2025-03-20 07:53:27 -07:00
Darren Eberly
bed724ba59
Support for custom uniforms ( #902 )
...
* wip backport of custom uniforms
* Functioning custom uniforms maybe?
* Workon separating dynamic/non-dynamic uniforms and making variables available to custom uniforms (currently the JVM dies horribly)
* wip
* It no longer crashes horrifically
* star imports
1.0.0-beta39
2025-03-18 10:04:31 -07:00
Jason Mitchell
6fa973dbc8
Adds two new overloads ( #906 )
2025-03-13 08:24:57 -07:00
RecursivePineapple
c4ad460f34
Update ( #899 )
1.0.0-beta38
2025-03-09 23:04:46 +00:00
Glease
2a8404c6c2
add an API to retrieve world instance from WorldSlice ( #897 )
1.0.0-beta37
2025-03-08 23:00:58 -08:00
ah-OOG-ah
108db9031b
Add an option to disable terrain fog ( #896 )
...
* Add an option to disable terrain fog
* forgot a remap = false
1.0.0-beta36
2025-03-09 05:38:30 +00:00
amy and Jason Mitchell
d6d8a5dad6
Catch CancellationException while building chunks ( #889 )
...
Co-authored-by: Jason Mitchell <[email protected] >
2025-03-08 20:45:10 -08:00
RecursivePineapple and Jason Mitchell
ad2b73edf9
Fix hologlasses crash ( #891 )
...
Co-authored-by: Jason Mitchell <[email protected] >
2025-03-08 20:44:36 -08:00
glowredman
bb5526598e
Various Mixin-related Fixes ( #890 )
...
* Update deps
* Remove dead code
* Add missing `@Override` annotations
* Fix generics
* Add `serialVersionUID`s
* Address deprecation warnings
* Use `@WrapWithCondition` v2
* Misc cleanup
* Use AccessTransformers if possible
* Fix mixin conflicts
* Add `@Mutable` annotations
* Fix injection targets
* Update deps
2025-03-08 20:41:47 -08:00
RecursivePineapple
611bbf02c8
Optimize NEI rendering
2025-02-28 11:32:26 -08:00
OBlankenship
ca16036604
Update GTNHLib dependency version in README ( #885 )
2025-02-27 09:22:04 +01:00
Caedis
f118211257
Fix IC2 universal cell rendering w/offhand ( #876 )
1.0.0-beta35
2025-02-18 10:49:29 -08:00
RecursivePineapple
81d03ea552
Fix PBR specular & normal textures getting ignored ( #874 )
...
* Fix PBR textures not loading
- Stack was being overfilled by MemoryStack
- Added tons of logging for ignored important exceptions
- Added missing interface on mixin (should it be moved to gtnhlib?)
* Move PBR debug to angelica config
* Free malloc'd memory
2025-02-18 18:34:38 +00:00
RecursivePineapple
67c8628aeb
Fix a handful of broken animations ( #868 )
...
* Fix warning
* Improve animated sprite tracking
* Fix NPE in animation code
* Fix animations for abnormally rendered items
* Swap Stack for ArrayDeque
2025-02-18 18:28:54 +00:00
embeddedt
f9b9873637
Avoid checking frustum visibility of infinite bounding boxes
2025-02-18 10:24:09 -08:00
DarkShadow44
c66bf8658e
Fix issue with dynamic lights world mixin not respecting opaque blocks ( #872 )
1.0.0-beta34
2025-02-17 10:36:34 -06:00
DarkShadow44
052824017d
Fix crash when keycode is negative ( #871 )
2025-02-16 21:43:15 +00:00
Caedis
6a5d914a43
add offhand support via Backhand (up required version to 1.6.9) ( #859 )
1.0.0-beta33
2025-02-04 12:41:47 -05:00
Calvin Reveraster
208373deaa
Fix any dimension without a sky getting flagged as the nether ( #857 )
...
* fix crash when connected textures are disabled, but custom colors are enabled.
* Dimension Check Fix
Dimension check set any dimension with no sky as the nether; this includes the end, and several custom dims such as Witchery's mirror dim, etc.
1.0.0-beta32
2025-02-01 09:18:29 -08:00
TotallyNotOndre
f22a3f612b
Fix slider dragging in iris options ( #858 )
2025-02-01 09:17:26 -08:00
TotallyNotOndre
9ff1015d19
Fix shadow render distance reset to 32 ( #856 )
1.0.0-beta31
2025-01-31 11:18:09 -08:00