Ruling-0
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c340a200a8
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Composite terrain behind block entities under Fancy translucency
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2026-11-08 12:15:37 -06:00 |
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Ruling-0
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358f495471
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Draw particles, weather and clouds into composited layers
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2026-11-08 12:15:37 -06:00 |
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Ruling-0
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785cd05a37
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Draw translucent terrain and tile entities into composited layers
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2026-11-08 12:15:37 -06:00 |
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Ruling-0
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433d08bc5f
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Add translucency layer targets and depth-sorted composite
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2026-11-08 12:15:36 -06:00 |
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Ruling-0
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12840f8953
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Add premultiplied layer blending to GLSMBlend
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2026-11-08 12:15:35 -06:00 |
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Ruling-0
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3980599f7e
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Replace translucency sorting toggle with an Off/Fast/Fancy setting
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2026-11-08 12:15:35 -06:00 |
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Ruling-0
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299e9d835d
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Draw translucent-pass block entities before translucent terrain
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2026-11-08 12:15:32 -06:00 |
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Ruling-0
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30f0835a21
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Sort block entities back to front before dispatch
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2026-11-08 12:15:29 -06:00 |
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Ruling-0
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3717d2d46e
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Add translucent test TESR blocks and flyby scene
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2026-11-08 12:15:29 -06:00 |
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Ruling-0
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01ff612d1d
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Make animation interpolation respect alpha (#2258)
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2026-10-14 15:44:18 -07:00 |
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Ruling-0
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58938e82a7
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Compact CTM Fixes (#1726)
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2026-05-09 11:42:42 -07:00 |
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Ruling-0
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edc0081b7c
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Fix CTM inventory texture bleed (#1721)
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2026-05-04 12:25:51 -07:00 |
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Ruling-0
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f079bed977
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TESRs Translucency Sorting (#1384)
* Iterate blocks in region towards the camera
* Sort translucent TESRs when translucency sorting is enabled
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2026-02-15 18:48:05 -08:00 |
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