Guillaume Mercier b0583a32cb Make the fluid monitor more resilient.
- Add checks via the can drain and can fill methods of fluid tanks to prevent dupe bugs like the one encountered with the blockhead sink

the blockhead sink doesn't check the fluid passed to it during the drain or fill calls so it ended up draining itself instead of the required fluid when ever it was working

Adding some some sort of logging if the fluid extracted and the fluid requested aren't the same would be a good idea, and since there is no caching from the simulate phase, it's going to have to be done in both phases. It shouldn't just void the output though since the changes will have already been applied to the tank by the time we void out the values and we can't assume the fill function would work properly if the drain doesn't.
2025-03-22 23:12:20 -04:00
2025-03-20 15:24:04 +01:00
2022-05-10 17:57:38 +08:00
2022-11-28 01:53:10 +01:00
2024-02-04 19:56:16 +00:00
2025-03-22 09:42:35 -05:00
2024-12-29 19:51:31 -06:00
2025-03-20 15:24:04 +01:00
2024-07-28 19:40:24 +07:00
2022-05-10 18:02:36 +08:00
2022-05-10 20:43:18 +08:00
2022-07-15 13:15:36 +08:00
2025-03-20 15:24:04 +01:00

Port with permission from phantamanta44.

AE2 Fluid Crafting Rework

Downloads MCVsrsion

Put fluids in the pattern!

AE2 autocrafting is amazing and everyone loves it, but it is always becoming painful when dealing with fluids. You have to put fluids in a container or use a dummy item to write patterns with fluids.

That's because AE2 doesn't support fluid as valid crafting ingredients before 1.16, so it can't handle fluids directly.

However, it is changed now! With AE2 Fluid Crafting you can write patterns with fluids freely. Your AE system can output and accept fluids like items without worrying about how to handle these fluid cells.

This is a rework and ported version of ae2-fluid-crafting

Features

  • You can code fluid patterns on fluid terminal directly.
  • Mult/Div/Add/Sub Button also works on fluid.
  • An extended fluid terminal with 16 inputs and 4 outputs.
  • You can add or decrease fluid's amount by clicking with container.
  • Fluid Pattern can display its contents when put on pattern terminal.
  • [1.12.2] Fix the fluid amount display error when removing fluid.
  • [1.12.2] Upgrade cards can be inserted in Dual Interface.
  • [1.12.2] Fluid pattern is searchable in interface terminal.
  • [1.12.2] Fix crash when using block mode, fluid will also be considered as blockable.
  • [1.12.2] Fluid export bus supports crafting card.

Installation

1.7.10

Any version of AE2(Both Official AE2 and GTNH edition AE2 works).

Extra Cells isn't needed

1.12.2

Unofficial AE2(PAE2).

Official AE2 isn't supported, you can use origin AE2FC if you are playing with Official AE2.

How to Use It

https://github.com/GlodBlock/AE2FluidCraft-Rework/wiki

Credited Works

E. Geng(@phantamanta44) and KilaBash (@Yefancy) - Their amazing origin work in 1.12.

S
Description
No description provided
Readme
6.7 MiB
0 Stars 1 Watchers 0 Forks
Languages
Java 100%