勾选后在产物 token 里写 .withTag({killCount: K, RepairCounter: R})。SlashBladeTag 只靠类名和 NBT 键名,
不依赖 SlashBlade 的类;用真实 SlashBlade 开发 jar 验证了键名。
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
1.5 KiB
MineTweakerRecipeMaker
Oh god, its is finally here!
The one and only MineTweakerRecipeMaker!
This mod creates the .zs file on the server's side, that is why you need the mod on the server too (and need to be op). (Although you can join a server that does not have the mod, you just won't be able to use it.)
This mod has no relation with MineTweaker itself, and MineTweaker is not a dependency. Although this mod is utterly useless without it :p
Warning, this mod is not idiot proof, but it tries to be. :p Please post bugreports, so we can make it more idiot proof!
How to use
Command: "/mtrm" or "/MineTweakerRecipeMaker"
Download
We have downloads on curseforge and on our website (more up to date).
Modpacks & license
As per usual this mod is open-source, you can see the license here
拔刀剑(SlashBlade)杀敌数 / 锻造数
在 MTRM 的产物格(0 号)放一把拔刀剑,右侧「Slot Options」里勾选 SlashBlade data (kills / refines),
用两个滑条设定杀敌数(killCount)和锻造数(RepairCounter,范围 0–999999999)。生成的脚本形如:
recipes.addShaped(<flammpfeil.slashblade:slashblade>.withTag({killCount: 1000, RepairCounter: 7}), [[...]]);
不装 SlashBlade 时这个选项不出现,行为和原来一致。