更新内存状态栏 (#5829)
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@@ -0,0 +1,228 @@
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/*
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* Hello Minecraft! Launcher
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* Copyright (C) 2026 huangyuhui <[email protected]> and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package org.jackhuang.hmcl.ui;
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import javafx.application.Platform;
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import javafx.beans.property.*;
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import javafx.geometry.Insets;
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import javafx.scene.Node;
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import javafx.scene.control.Control;
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import javafx.scene.control.SkinBase;
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import javafx.scene.layout.StackPane;
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import javafx.scene.shape.Rectangle;
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import org.jackhuang.hmcl.util.FXThread;
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import org.jackhuang.hmcl.util.MathUtils;
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import org.jackhuang.hmcl.util.platform.SystemInfo;
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import org.jackhuang.hmcl.util.platform.hardware.PhysicalMemoryStatus;
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import java.lang.ref.WeakReference;
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/// @author Glavo
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public final class MemoryStatusBar extends Control {
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private static final String DEFAULT_STYLE_CLASS = "memory-status-bar";
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public MemoryStatusBar() {
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this.getStyleClass().add(DEFAULT_STYLE_CLASS);
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setPrefWidth(200);
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}
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private final ReadOnlyObjectProperty<PhysicalMemoryStatus> memoryStatus = UpdateMemoryStatus.memoryStatusProperty();
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/// The memory status of the system.
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///
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/// The property will be automatically updated.
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///
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/// The property has no bean, because it may share between multiple MemoryStatusBar instances.
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public ReadOnlyObjectProperty<PhysicalMemoryStatus> memoryStatusProperty() {
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return memoryStatus;
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}
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public PhysicalMemoryStatus getMemoryStatus() {
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return memoryStatus.get();
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}
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private final DoubleProperty memoryAllocated = new SimpleDoubleProperty();
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public DoubleProperty memoryAllocatedProperty() {
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return memoryAllocated;
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}
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public double getMemoryAllocated() {
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return memoryAllocated.get();
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}
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public void setMemoryAllocated(double memoryAllocated) {
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this.memoryAllocated.set(memoryAllocated);
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}
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@Override
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protected SkinBase<MemoryStatusBar> createDefaultSkin() {
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return new Skin(this);
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}
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private static final class Skin extends SkinBase<MemoryStatusBar> {
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private static final int HEIGHT = 4;
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private final StackPane track;
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private final Rectangle memoryUsed;
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private final Rectangle memoryAllocate;
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private double contentWidth = -1;
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Skin(MemoryStatusBar control) {
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super(control);
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track = new StackPane();
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track.getStyleClass().add("track");
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track.setPadding(new Insets(HEIGHT, 0, 0, 0));
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memoryUsed = new Rectangle();
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memoryUsed.setManaged(false);
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memoryUsed.setArcWidth(HEIGHT);
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memoryUsed.setArcHeight(HEIGHT);
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memoryUsed.getStyleClass().add("memory-used");
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memoryAllocate = new Rectangle();
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memoryAllocate.setManaged(false);
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memoryAllocate.setArcWidth(HEIGHT);
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memoryAllocate.setArcHeight(HEIGHT);
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memoryAllocate.getStyleClass().add("memory-allocate");
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this.getChildren().setAll(track, memoryAllocate, memoryUsed);
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registerInvalidationListener(control.memoryStatusProperty(), it -> updateBar());
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registerInvalidationListener(control.memoryAllocatedProperty(), it -> updateBar());
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}
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private void updateBar() {
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if (contentWidth <= 0) {
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// not yet layout
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return;
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}
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PhysicalMemoryStatus status = getSkinnable().getMemoryStatus();
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double total = status.getTotal();
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double used = status.getUsed();
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double allocated = getSkinnable().getMemoryAllocated();
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if (total <= 0) {
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memoryUsed.setWidth(contentWidth);
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memoryAllocate.setWidth(contentWidth);
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return;
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}
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double usedWidth = MathUtils.clamp(contentWidth * (used / total), 0, contentWidth);
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double allocatedWidth = MathUtils.clamp(contentWidth * (allocated / total) + usedWidth, 0, contentWidth);
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memoryUsed.setWidth(usedWidth);
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memoryAllocate.setWidth(allocatedWidth);
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}
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@Override
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protected void layoutChildren(double contentX, double contentY, double contentWidth, double contentHeight) {
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track.resizeRelocate(contentX, contentY, contentWidth, contentHeight);
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memoryUsed.relocate(contentX, contentY);
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memoryAllocate.relocate(contentX, contentY);
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this.contentWidth = contentWidth;
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memoryUsed.setHeight(contentHeight);
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memoryAllocate.setHeight(contentHeight);
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updateBar();
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}
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@Override
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public double computeBaselineOffset(double topInset, double rightInset, double bottomInset, double leftInset) {
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return Node.BASELINE_OFFSET_SAME_AS_HEIGHT;
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}
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@Override
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protected double computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset) {
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return leftInset + track.prefWidth(height) + rightInset;
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}
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@Override
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protected double computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset) {
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return topInset + HEIGHT + bottomInset;
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}
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@Override
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protected double computeMaxHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset) {
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return computePrefHeight(width, topInset, rightInset, bottomInset, leftInset);
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}
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}
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private static final class UpdateMemoryStatus extends Thread {
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private static final int UPDATE_INTERVAL = 3000;
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@FXThread
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private static WeakReference<ObjectProperty<PhysicalMemoryStatus>> memoryStatusPropertyCache;
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@FXThread
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static ReadOnlyObjectProperty<PhysicalMemoryStatus> memoryStatusProperty() {
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if (memoryStatusPropertyCache != null) {
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var property = memoryStatusPropertyCache.get();
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if (property != null) {
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return property;
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}
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}
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ObjectProperty<PhysicalMemoryStatus> property = new SimpleObjectProperty<>(PhysicalMemoryStatus.INVALID);
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memoryStatusPropertyCache = new WeakReference<>(property);
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new UpdateMemoryStatus(memoryStatusPropertyCache).start();
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return property;
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}
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private final WeakReference<ObjectProperty<PhysicalMemoryStatus>> memoryStatusPropertyRef;
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UpdateMemoryStatus(WeakReference<ObjectProperty<PhysicalMemoryStatus>> memoryStatusPropertyRef) {
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this.memoryStatusPropertyRef = memoryStatusPropertyRef;
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setName("UpdateMemoryStatus");
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setDaemon(true);
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setPriority(Thread.MIN_PRIORITY);
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}
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@Override
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public void run() {
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while (true) {
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PhysicalMemoryStatus status = SystemInfo.getPhysicalMemoryStatus();
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var memoryStatusProperty = memoryStatusPropertyRef.get();
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if (memoryStatusProperty == null)
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return;
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if (Controllers.isStopped())
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return;
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Platform.runLater(() -> memoryStatusProperty.set(status));
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try {
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//noinspection BusyWait
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Thread.sleep(UPDATE_INTERVAL);
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} catch (InterruptedException e) {
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return;
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}
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}
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}
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}
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}
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@@ -18,7 +18,6 @@
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package org.jackhuang.hmcl.ui.versions;
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import com.jfoenix.controls.*;
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import javafx.application.Platform;
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import javafx.beans.InvalidationListener;
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import javafx.beans.binding.Bindings;
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import javafx.beans.property.*;
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@@ -43,6 +42,7 @@ import org.jackhuang.hmcl.java.JavaRuntime;
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import org.jackhuang.hmcl.setting.*;
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import org.jackhuang.hmcl.ui.Controllers;
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import org.jackhuang.hmcl.ui.FXUtils;
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import org.jackhuang.hmcl.ui.MemoryStatusBar;
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import org.jackhuang.hmcl.ui.WeakListenerHolder;
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import org.jackhuang.hmcl.ui.construct.*;
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import org.jackhuang.hmcl.ui.decorator.DecoratorPage;
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@@ -57,7 +57,6 @@ import org.jackhuang.hmcl.util.platform.SystemInfo;
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import org.jackhuang.hmcl.util.platform.hardware.PhysicalMemoryStatus;
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import org.jackhuang.hmcl.util.versioning.GameVersionNumber;
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import java.lang.ref.WeakReference;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicBoolean;
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@@ -115,8 +114,6 @@ public final class VersionSettingsPage extends StackPane implements DecoratorPag
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private final IntegerProperty maxMemory = new SimpleIntegerProperty();
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private final BooleanProperty modpack = new SimpleBooleanProperty();
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private final ReadOnlyObjectProperty<PhysicalMemoryStatus> memoryStatus = UpdateMemoryStatus.memoryStatusProperty();
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public VersionSettingsPage(boolean globalSetting) {
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ScrollPane scrollPane = new ScrollPane();
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scrollPane.setFitToHeight(true);
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@@ -296,30 +293,14 @@ public final class VersionSettingsPage extends StackPane implements DecoratorPag
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lowerBoundPane.getChildren().setAll(label, slider, txtMaxMemory, new Label(i18n("settings.memory.unit.mib")));
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}
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StackPane progressBarPane = new StackPane();
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progressBarPane.setAlignment(Pos.CENTER_LEFT);
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VBox.setMargin(progressBarPane, new Insets(8, 0, 0, 16));
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{
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progressBarPane.setMinHeight(4);
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progressBarPane.getStyleClass().add("memory-total");
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StackPane usedMemory = new StackPane();
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usedMemory.getStyleClass().add("memory-used");
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usedMemory.maxWidthProperty().bind(Bindings.createDoubleBinding(() ->
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progressBarPane.getWidth() *
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(memoryStatus.get().getUsed() * 1.0 / memoryStatus.get().getTotal()), progressBarPane.widthProperty(),
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memoryStatus));
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StackPane allocateMemory = new StackPane();
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allocateMemory.getStyleClass().add("memory-allocate");
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allocateMemory.maxWidthProperty().bind(Bindings.createDoubleBinding(() ->
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progressBarPane.getWidth() *
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Math.min(1.0,
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(double) (HMCLGameRepository.getAllocatedMemory(maxMemory.get() * 1024L * 1024L, memoryStatus.get().getAvailable(), chkAutoAllocate.isSelected())
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+ memoryStatus.get().getUsed()) / memoryStatus.get().getTotal()), progressBarPane.widthProperty(),
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maxMemory, memoryStatus, chkAutoAllocate.selectedProperty()));
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progressBarPane.getChildren().setAll(allocateMemory, usedMemory);
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}
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MemoryStatusBar memoryStatusBar = new MemoryStatusBar();
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VBox.setMargin(memoryStatusBar, new Insets(8, 0, 0, 16));
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memoryStatusBar.memoryAllocatedProperty().bind(Bindings.createDoubleBinding(() ->
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(double) HMCLGameRepository.getAllocatedMemory(
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maxMemory.get() * 1024L * 1024L,
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memoryStatusBar.getMemoryStatus().getAvailable(),
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chkAutoAllocate.isSelected()),
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memoryStatusBar.memoryStatusProperty(), maxMemory, chkAutoAllocate.selectedProperty()));
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BorderPane digitalPane = new BorderPane();
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VBox.setMargin(digitalPane, new Insets(0, 0, 0, 16));
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@@ -327,26 +308,29 @@ public final class VersionSettingsPage extends StackPane implements DecoratorPag
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Label lblPhysicalMemory = new Label();
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lblPhysicalMemory.getStyleClass().add("memory-label");
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digitalPane.setLeft(lblPhysicalMemory);
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lblPhysicalMemory.textProperty().bind(Bindings.createStringBinding(() ->
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i18n("settings.memory.used_per_total",
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GIGABYTES.convertFromBytes(memoryStatus.get().getUsed()),
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GIGABYTES.convertFromBytes(memoryStatus.get().getTotal())), memoryStatus));
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lblPhysicalMemory.textProperty().bind(Bindings.createStringBinding(() -> {
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PhysicalMemoryStatus memoryStatus = memoryStatusBar.getMemoryStatus();
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return i18n("settings.memory.used_per_total",
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GIGABYTES.convertFromBytes(memoryStatus.getUsed()),
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GIGABYTES.convertFromBytes(memoryStatus.getTotal()));
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}, memoryStatusBar.memoryStatusProperty()));
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Label lblAllocateMemory = new Label();
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lblAllocateMemory.textProperty().bind(Bindings.createStringBinding(() -> {
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PhysicalMemoryStatus memoryStatus = memoryStatusBar.getMemoryStatus();
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long maxMemory = Lang.parseInt(this.maxMemory.get(), 0) * 1024L * 1024L;
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return i18n(memoryStatus.get().hasAvailable() && maxMemory > memoryStatus.get().getAvailable()
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return i18n(memoryStatus.hasAvailable() && maxMemory > memoryStatus.getAvailable()
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? (chkAutoAllocate.isSelected() ? "settings.memory.allocate.auto.exceeded" : "settings.memory.allocate.manual.exceeded")
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: (chkAutoAllocate.isSelected() ? "settings.memory.allocate.auto" : "settings.memory.allocate.manual"),
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GIGABYTES.convertFromBytes(maxMemory),
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GIGABYTES.convertFromBytes(HMCLGameRepository.getAllocatedMemory(maxMemory, memoryStatus.get().getAvailable(), chkAutoAllocate.isSelected())),
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GIGABYTES.convertFromBytes(memoryStatus.get().getAvailable()));
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}, memoryStatus, maxMemory, chkAutoAllocate.selectedProperty()));
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GIGABYTES.convertFromBytes(HMCLGameRepository.getAllocatedMemory(maxMemory, memoryStatus.getAvailable(), chkAutoAllocate.isSelected())),
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GIGABYTES.convertFromBytes(memoryStatus.getAvailable()));
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}, memoryStatusBar.memoryStatusProperty(), maxMemory, chkAutoAllocate.selectedProperty()));
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lblAllocateMemory.getStyleClass().add("memory-label");
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digitalPane.setRight(lblAllocateMemory);
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}
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maxMemoryPane.getChildren().setAll(title, chkAutoAllocate, lowerBoundPane, progressBarPane, digitalPane);
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maxMemoryPane.getChildren().setAll(title, chkAutoAllocate, lowerBoundPane, memoryStatusBar, digitalPane);
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}
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launcherVisibilityPane = new LineSelectButton<>();
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@@ -472,7 +456,7 @@ public final class VersionSettingsPage extends StackPane implements DecoratorPag
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componentList.disableProperty().bind(enableSpecificSettings.not());
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}
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private void fireWorkingDirChanged() {
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FXUtils.runInFX(() -> fireEvent(new VersionPage.WorkingDirChangedEvent()));
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}
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@@ -776,57 +760,4 @@ public final class VersionSettingsPage extends StackPane implements DecoratorPag
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return state.getReadOnlyProperty();
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}
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private static final class UpdateMemoryStatus extends Thread {
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@FXThread
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private static WeakReference<ObjectProperty<PhysicalMemoryStatus>> memoryStatusPropertyCache;
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@FXThread
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static ReadOnlyObjectProperty<PhysicalMemoryStatus> memoryStatusProperty() {
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if (memoryStatusPropertyCache != null) {
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var property = memoryStatusPropertyCache.get();
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if (property != null) {
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return property;
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}
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}
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ObjectProperty<PhysicalMemoryStatus> property = new SimpleObjectProperty<>(PhysicalMemoryStatus.INVALID);
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memoryStatusPropertyCache = new WeakReference<>(property);
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new UpdateMemoryStatus(memoryStatusPropertyCache).start();
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return property;
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}
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private final WeakReference<ObjectProperty<PhysicalMemoryStatus>> memoryStatusPropertyRef;
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UpdateMemoryStatus(WeakReference<ObjectProperty<PhysicalMemoryStatus>> memoryStatusPropertyRef) {
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this.memoryStatusPropertyRef = memoryStatusPropertyRef;
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setName("UpdateMemoryStatus");
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setDaemon(true);
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setPriority(Thread.MIN_PRIORITY);
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}
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@Override
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public void run() {
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while (true) {
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PhysicalMemoryStatus status = SystemInfo.getPhysicalMemoryStatus();
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var memoryStatusProperty = memoryStatusPropertyRef.get();
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if (memoryStatusProperty == null)
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return;
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if (Controllers.isStopped())
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return;
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Platform.runLater(() -> memoryStatusProperty.set(status));
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try {
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//noinspection BusyWait
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Thread.sleep(1000);
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} catch (InterruptedException e) {
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return;
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}
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}
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}
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}
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}
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@@ -113,28 +113,26 @@
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.memory-label {
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}
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.memory-used {
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-fx-background-color: -monet-primary;
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.memory-status-bar {
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-fx-opacity: 1;
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}
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.memory-used:disabled {
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.memory-status-bar:disabled {
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-fx-opacity: 0.4;
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}
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.memory-allocate {
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-fx-background-color: -monet-primary-transparent-50;
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.memory-status-bar .track {
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-fx-background-color: -monet-secondary-container;
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-fx-background-radius: 2;
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-fx-background-insets: 0;
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}
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.memory-allocate:disabled {
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-fx-opacity: 0.4;
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.memory-status-bar .memory-used {
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-fx-fill: -monet-primary;
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}
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.memory-total {
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-fx-background-color: -monet-surface-container;
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}
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.memory-total:disabled {
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-fx-opacity: 0.4;
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.memory-status-bar .memory-allocate {
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-fx-fill: -monet-primary-transparent-50;
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}
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.update-label {
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