* Add idea layout file to gitignore
* Add get for crop block to redlon
Should help with some EIG stuff I'm working on.
* Separate rainbow cacti dye drop logic from world.
Should help with some EIG stuff I'm working on.
* Make sweed cluster sugar drops together
and some mild clean-up to help with readability
* Update rainbow cacti entry if GregTech is installed
- Updates all localisations to remove the mention that it doesn't drop specific dyes if GregTech is installed.
- Adds a note that about the fact that the equal dye drop rate when GregTech is installed is an intended feature.
* Optimise random drop calls, and burn my brain
Should resolve point 1 of https://github.com/GTNewHorizons/ThaumicBases/pull/30#pullrequestreview-1971014677
You can approximate the rates it used to generate by using the LODA calculator here:
https://loda-lang.org/edit/?source=mov%20%241%2C%20%240%0Aseq%20%240%2C169%0Amov%20%242%2C%20%240%0Amov%20%240%2C%20%241%0Aseq%20%240%2C%20435%0Amul%20%240%2C%20100000%0Adiv%20%240%2C%20%242%0Amul%20%240%2C%202
- x is the value provided to the nextInt function.
- y is the average number of bonus rounds (the values used in this commit from from there)
The calculator makes integers, so divide numbers by 100000 to get the actual values.
* Changing something that's always annoyed me
* updating bs and dependencies
* thanks for the "useful" commits spotless (also updating a failing try-catch clause)
* fix and rewrite Node Manipulator
+ Sinister -> Pure to Normal (was in Efficiency)
+ Purity -> Tainted to Normal (was Tainted to Dark)
+ add changed info into thaumonomicon
* Optimize TileNodeManipulator
* typo in thaumonomicon
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Co-authored-by: Alexander Anishin <[email protected]>
Block bounds/collision more sensible
Tweaked some rendering things, and lang entries
Pyrofluid no longer has 8 objects
Alch furnace now has sided flame particles while active
Changed textures for crystal blocks, quicksilver +bricks and thauminite block
Internal tweak so WG should no longer add the stabilisation tooltip to certain decorative blocks
Fixed Rosa seeds being eaten by crystal blocks if one was already planted on it
Possibly fixed server d/c on eating last rosa fragment in a stack
Fixed research progression stop with Thaumic Nature node
Minor lang file changes for Tainted enchant. No, you can't just throw it in a node and get the enchant
Altered progression for bracelets slightly
Phased out config for entity deconstructor now that it doesn't crash
Fixed a long-standing issue related to the entity deconstructor. It now has a fixed range, and will not warp the player (primary cause of crash) unless they are standing directly on it. Changed config slightly to reflect update
Changed rendering of deconstructor slightly
Temp fixed a bug (#2) related to scanning if flora was disabled in the config. Not particularly sure what causes it, but solution works. Items will be registered (prev wasn't), but research and recipes will not exist
Ran the lang file through a spell check. It needed it. Not rewriting it just yet
Added research prereq of voidmetal for void bracelets, since apparently that wasn't a thing. Did same for thaumium bracelet
Changed icon textures to better suit minecraft's aesthetic by downscaling, editing, or creating a new one at 16x/32x
Cleaned up the research tab and shuffled some things around