* Add idea layout file to gitignore
* Add get for crop block to redlon
Should help with some EIG stuff I'm working on.
* Separate rainbow cacti dye drop logic from world.
Should help with some EIG stuff I'm working on.
* Make sweed cluster sugar drops together
and some mild clean-up to help with readability
* Update rainbow cacti entry if GregTech is installed
- Updates all localisations to remove the mention that it doesn't drop specific dyes if GregTech is installed.
- Adds a note that about the fact that the equal dye drop rate when GregTech is installed is an intended feature.
* Optimise random drop calls, and burn my brain
Should resolve point 1 of https://github.com/GTNewHorizons/ThaumicBases/pull/30#pullrequestreview-1971014677
You can approximate the rates it used to generate by using the LODA calculator here:
https://loda-lang.org/edit/?source=mov%20%241%2C%20%240%0Aseq%20%240%2C169%0Amov%20%242%2C%20%240%0Amov%20%240%2C%20%241%0Aseq%20%240%2C%20435%0Amul%20%240%2C%20100000%0Adiv%20%240%2C%20%242%0Amul%20%240%2C%202
- x is the value provided to the nextInt function.
- y is the average number of bonus rounds (the values used in this commit from from there)
The calculator makes integers, so divide numbers by 100000 to get the actual values.
Copy/pasted some code from sweed. Should no longer spew petals everywhere and overwrite things.
Reduced radius of petal spawning from 8 to 5. Petals will only spawn on dirt and grass.
Changed icon textures to better suit minecraft's aesthetic by downscaling, editing, or creating a new one at 16x/32x
Cleaned up the research tab and shuffled some things around