Implement autoplace (#6)

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Glease authored and GitHub committed 2022-08-08 17:40:12 +08:00
1 parent e8f5cd6489
commit 609e50428e
60 files changed
+3699 -702

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@@ -1,8 +1,11 @@
package com.gtnewhorizon.structurelib;
import com.gtnewhorizon.structurelib.net.AlignmentMessage;
import static com.gtnewhorizon.structurelib.StructureLib.proxy;
import com.gtnewhorizon.structurelib.alignment.IAlignmentProvider;
import com.gtnewhorizon.structurelib.alignment.enumerable.ExtendedFacing;
import com.gtnewhorizon.structurelib.net.AlignmentMessage;
import com.gtnewhorizon.structurelib.structure.IItemSource;
import cpw.mods.fml.common.network.NetworkRegistry;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
@@ -12,8 +15,6 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import static com.gtnewhorizon.structurelib.StructureLib.proxy;
/**
* A stable interface into the structure lib's internals. Backwards compatibility is maintained to the maximum extend possible.
*/
@@ -46,7 +47,7 @@ public class StructureLibAPI {
}
/**
* Start current batch of hinting. All hints particles generated during one batch will be considered to belong to one hologram.
* End current batch of hinting. All hints particles generated during one batch will be considered to belong to one hologram.
* <p>
* You don't need to call this unless your constructable tool didn't call {@link com.gtnewhorizon.structurelib.alignment.constructable.ConstructableUtility#handle(ItemStack, EntityPlayer, World, int, int, int, int)}
*/
@@ -70,6 +71,14 @@ public class StructureLibAPI {
proxy.hintParticle(w, x, y, z, block, meta);
}
/**
* Update the tint of given hint particle. Do nothing if particle not found.
* @return false if nothing updated. true if updated.
*/
public static boolean updateHintParticleTint(EntityPlayer player, World w, int x, int y, int z, short[] RGBa) {
return proxy.updateHintParticleTint(player, w, x, y, z, RGBa);
}
/**
* Query the ExtendedFacing of this tile entity.
* The ExtendedFacing will later be set onto given tile entity via {@link com.gtnewhorizon.structurelib.alignment.IAlignment#setExtendedFacing(ExtendedFacing)}
@@ -108,7 +117,6 @@ public class StructureLibAPI {
StructureLib.net.sendToAllAround(new AlignmentMessage.AlignmentData(provider), targetPoint);
}
/**
* Send the ExtendedFacing of this Tile Entity to all players in that dimension. Can be called on server side only.
*
@@ -133,4 +141,15 @@ public class StructureLibAPI {
public static void setDebugEnabled(boolean enabled) {
StructureLib.DEBUG_MODE = enabled;
}
/**
* Determines if given block can be replaced without much effort. The exact predicate clauses is not stable and
* will be changed, but the general idea will always stay the same.
*
* Use this in your {@link com.gtnewhorizon.structurelib.structure.IStructureElement#survivalPlaceBlock(Object, World, int, int, int, ItemStack, IItemSource, EntityPlayerMP, java.util.function.Consumer)}
*/
public static boolean isBlockTriviallyReplaceable(World w, int x, int y, int z, EntityPlayerMP actor) {
// TODO extend this function a bit
return w.getBlock(x, y, z).isReplaceable(w, x, y, z);
}
}