Commit Graph

  • 06a2af3386 Merge branch 'master' into noci-1.8.8 cpw 2015-11-14 09:36:08 -05:00
  • 41e971ecc9 Merge pull request #2117 from lumien231/master LexManos 2015-11-14 04:20:34 -08:00
  • 39e77bf468 Fix Client Login Issue when logging into a non existent dimension Lumien 2015-09-21 14:58:16 +02:00
  • 8edca3ed86 Fixed skulls not placing on fences like vanilla {Vanilla is buggy -.-} Closes #2185 Lex Manos 2015-11-13 15:17:50 -08:00
  • f4c59a3a5d Remove a suppression cpw 2015-11-13 14:06:05 -05:00
  • deb26f5c80 ExtendedBlockState, Properties generic updates. RainWarrior 2015-11-13 19:29:44 +03:00
  • 41c3846c51 Some generic and other warning cleanups cpw 2015-11-13 10:13:47 -05:00
  • 02e6d581d3 Merge branch 'master' into noci-1.8.8 cpw 2015-11-13 09:46:50 -05:00
  • c5ee4e6451 Model stuff: updated to generics, fixed various warnings, added handling of new perspective types. RainWarrior 2015-11-13 17:23:37 +03:00
  • fe7f713b67 A few tweaks, things are starting to work now.. cpw 2015-11-13 02:59:43 -05:00
  • da03639bd7 All the patches done? Some code fixups.. It begins. cpw 2015-11-13 02:32:08 -05:00
  • a26c4017b1 Fix a newly missing AT. Remove all CL_ references. OBFID is gone. cpw 2015-11-13 00:09:34 -05:00
  • ce40f91fb0 WorldGen rejects, lots of them. Couple of small fixes elsewhere. cpw 2015-11-12 23:30:53 -05:00
  • 8f94ff14ff Enchantment,EnchantmentHelper,EntityEnderman,EntityZombie,EntityVillager,FurnaceRecipes,RecipeFireworks,RecipeRepairItem,NetworkSystem,S00PacketServerInfo PotionEffect,StatList,Session,WeightedRandomChestContent,Explosion,ExtendedBlockStorage,SaveHandler. cpw 2015-11-12 22:02:41 -05:00
  • df56bea102 Bump version for Recomended Build. Lex Manos 2015-11-12 13:48:53 -08:00
  • 7258d577cd Overlay patch fix: use the correct block position. RainWarrior 2015-11-13 00:05:19 +03:00
  • b77b036459 EntityRenderer, StringTranslate rejects fixed. RainWarrior 2015-11-12 23:26:44 +03:00
  • 3a5b7427a1 TextureMap, TextureManager and Stitcher rejects fixed. RainWarrior 2015-11-12 22:42:41 +03:00
  • e80f66778b Manually updated WorldChunkManager, Chunk and BiomeDecorator patches, removed imports. RainWarrior 2015-11-12 21:26:52 +03:00
  • bf63855292 ItemBlock, ItemBow, ItemMonsterPlacer, ItemReed, ItemSign rejects fixed. RainWarrior 2015-11-12 20:27:54 +03:00
  • a8a69775a1 PlayerManager, PlayerProfileCache, ServerConfigurationManager, NetHandlerHandshakeTCP rejects fixed; ItemInWorldManager patch error fixed. RainWarrior 2015-11-12 20:05:25 +03:00
  • c976ec494e TileEntity and TileEntityHopper rejects fixed, GuiOverlayDebug patch fixed. RainWarrior 2015-11-12 19:27:14 +03:00
  • 8000e22830 ItemRenderer, RenderGlobal, StateMap, RenderItem rejects updated. RainWarrior 2015-11-12 19:12:58 +03:00
  • 9deb54b75f RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only. RainWarrior 2015-11-12 18:24:15 +03:00
  • 632c190e6f GuiButton, GuiChat, GuiCreateWorld, GuiIngameMenu, ServerListEntryNormal, GuiStats rejects updated. RainWarrior 2015-11-11 23:30:06 +03:00
  • b6f91817f0 EntityPlayer patch updated. RainWarrior 2015-11-11 22:21:38 +03:00
  • 426340fed5 Updated FML Gui methods to WorldRenderer API changes. RainWarrior 2015-11-11 19:16:55 +03:00
  • 13c7d038eb LoadingScreenRenderer,Minecraft,GuiContainerCreative,PlayerControllerMP,LanguageManager,Locale,SimpleReloadableResourceManager,EntityList,EntityLivingBase,EntityWither,EntityMinecart,EntityPlayerMP cpw 2015-11-11 10:33:37 -05:00
  • 5147742049 Delete rejects that I initially processed. cpw 2015-11-11 08:48:04 -05:00
  • 41bd8a41fa BlockOre, BlockRotatedPillar, SoundManager, EntityPlayerSP, GuiScreen, GuiAchievements, GuiContainer, BlockModelRenderer, ContainerEnchantment, Slot updated manually and imports removed; GitSlot patch updated. RainWarrior 2015-11-11 15:51:32 +03:00
  • 49d4005805 Merge pull request #2179 from arideus101/patch-1 Lex Manos 2015-11-11 02:57:06 -08:00
  • dee0b2084b Merge pull request #2179 from arideus101/patch-1 LexManos 2015-11-10 17:28:28 -08:00
  • 5670868c5e Merge pull request #2177 from gabizou/master LexManos 2015-11-10 17:24:58 -08:00
  • 1f20abde59 Allows Custom Armor Coloring to be done easily arideus101 2015-11-10 17:23:58 -08:00
  • 112c41a707 Merge branch '1.7.10' - fix up some oredictionary and substitution related issues cpw 2015-11-10 18:35:38 -05:00
  • aa8eaf2b28 Fix firing the remap event. It always fires now, and additionally fires when the registry reverts to frozen. Most mods refer to the gameregistry for ids they care about, so this shouldn't affect anything significantly, but if your mod was dependent on their being content in the remap event, and only acting on that content, empty content means it's "reverted to frozen" state - the state at the start of the game. cpw 2015-11-10 16:40:27 -05:00
  • d08cf58d80 Fix a possible NPE when checking supertypes of interfaces. Closes #2176. Gabriel Harris-Rouquette 2015-11-10 11:46:49 -08:00
  • d31ca0dbd8 EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes. RainWarrior 2015-11-10 21:47:08 +03:00
  • df05edaa11 WorldProvider, WorldType, WorldServer, WorldServerMulti RainWarrior 2015-11-10 20:09:49 +03:00
  • adddfab850 IntegratedServer, World, EnumChatFormatting and EnumFacing RainWarrior 2015-11-10 19:39:41 +03:00
  • 4c4d1096a7 FontRenderer + Item patch update; WorldVertexBufferUploader patch derp fix. RainWarrior 2015-11-10 01:14:37 +03:00
  • f20b40fb80 Fix generics and error in the BlockState patch. RainWarrior 2015-11-10 00:42:56 +03:00
  • e833ee81fb Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. RainWarrior 2015-11-10 00:03:39 +03:00
  • c474da04b3 Two more corner cases in the oredictionary. Should work for all cases now. cpw 2015-11-09 15:20:53 -05:00
  • 98125a97c9 Patches and rejected patches. Note: some which had imports are not listed here because they need to be refactored not to have imports. Progress: https://gist.github.com/cpw/29695e426e2b122cf8ff cpw 2015-11-09 01:50:45 -05:00
  • 1a6c816bac Test of mcp patching cpw 2015-11-08 23:09:33 -05:00
  • bc05bfda4f Fixed Stronghold Library not having anything in it's chests. Lex Manos 2015-11-08 12:53:01 -08:00
  • ffbad6633d Fixed Open url confirm screen not showing URL. Lex Manos 2015-11-08 12:52:41 -08:00
  • b1aa31215f regenerate reference patchset at patches.mcp. These will be used to generate a new patchtree under patches. cpw 2015-11-08 15:50:52 -05:00
  • ff19efe146 1.8.8 initial work cpw 2015-11-08 12:52:32 -05:00
  • 95b30f5153 Merge pull request #2174 from diesieben07/findBlockFix cpw 2015-11-08 10:30:18 -05:00
  • e6d8fde415 Fix GameData.findBlock Take Weiland 2015-11-08 15:34:31 +01:00
  • b6664c76c5 Fixed anaglyph transformation not being applied in the forge lighting fully. RainWarrior 2015-11-08 15:11:22 +03:00
  • cbe2766c0a Provide ItemCameraTransforms for vanilla models when possible. RainWarrior 2015-11-08 09:37:33 +03:00
  • 8a11ad7a7a OBJ loader: reworked texture resolution: keys now have to start with #, like every other model loader; models without explicit library now work, remapping is possible by using the key "#OBJModel.Default.Texture.Name"; in addition to remapping by material name, remapping by texture name works too, like in other model formats. RainWarrior 2015-11-07 20:36:57 +03:00
  • 3d03461a52 Performace fix for item rendering. RainWarrior 2015-11-07 12:58:23 +03:00
  • f466a0c387 Merge pull request #2167 from Choonster/master LexManos 2015-11-05 15:09:02 -08:00
  • 729fca7722 Fix texture error message for broken textures Choonster 2015-11-06 06:52:09 +11:00
  • d790008353 Introduce a new centralized version checking system. Using the @Mod annotation mods can opt-in to a centrally controlled update system. This is PURELY a notification system and will NOT automatically download any updates. The End User can control which mods check for updates and disabel the system entirely using the Forge Config and GUI. Format for the json the URL must point to is described here: https://gist.github.com/LexManos/7aacb9aa991330523884 Lex Manos 2015-11-04 14:37:15 -08:00
  • 479c7f8b54 Redesign the ModList GUI to use a scrolling list for the main body content. Allowing for larger information to be displayed. URLs are auto-detected and now clickable. Mod Logos are now centered, it looks better. Lex Manos 2015-11-04 13:57:47 -08:00
  • d0a33c4d9d Merge FML and Forge lang file, and update crowdin project. Lex Manos 2015-11-04 13:49:54 -08:00
  • c3141b6ed6 Fixed block color multiplier not being cached properly in the forge renderer, performance improvement. RainWarrior 2015-11-03 16:00:44 +03:00
  • cf8972262a OBJ model: use original vertex material when defining face. RainWarrior 2015-11-03 01:53:24 +03:00
  • bdbcf31fc2 Merge pull request #2161 from The-Fireplace/master LexManos 2015-11-01 16:15:23 -08:00
  • 6dc50ace6b Fixed a bug that caused the config option name to overlap with the selectable values when using GuiConfigEntries.SelectValueEntry, fixes #2114 The_Fireplace 2015-10-31 11:06:32 -05:00
  • 51653fb9b7 Obj loader: fix vertices shared between faces having the same attributed (uvs/normals). RainWarrior 2015-10-31 21:19:35 +03:00
  • 12e6fe9db7 OBJ loader: fixed another whitespace-related issue; removed unused "modifyUVs" property for now; added the "flip-v" property to switch between OpenGL-style and DirextX-style model UVs; fixed normals - they are now correct in-world, still a bit strange for the items; fixed normals a little bit for B3D models too. RainWarrior 2015-10-29 22:50:45 +03:00
  • c3b15e3f6c Fix color multiplier applied incorrectly for items. RainWarrior 2015-10-29 20:25:46 +03:00
  • a92f2a263b OreDictionary will warn if there's an invalid ore being registered now, rather than just using -1 and doing weird things with the list as a result. cpw 2015-10-29 12:46:12 -04:00
  • 945d3887d2 Fix substitutions for recipes and oredict recipes. Should mean that substitutions start working properly. cpw 2015-10-29 08:46:23 -04:00
  • 887f3bf31d Merge pull request #2154 from shadekiller666/OBJ_Loader Fry 2015-10-29 13:53:09 +03:00
  • a9d5d0097d Fix for the previous commit - transparent blocks were handled improperly. RainWarrior 2015-10-29 13:32:43 +03:00
  • 3d972a11a8 Changed how the forge lighting system handles holey models for opaque blocks; it now mimics vanilla behaviour, which allows light to pass through them. RainWarrior 2015-10-29 13:14:14 +03:00
  • 7a20543d5f OBJLoader: Quick bandages to support/fix the new way that face/vertex normals are calculated, a very quick bandage to patch TextureCoordinates for the time being, and the Parser now uses a Pattern to split strings on whitespace instead of only splitting on " ". shadekiller666 2015-10-28 23:09:06 -07:00
  • 4c1e3ac7db Merge pull request #2151 from AbrarSyed/patch-1 LexManos 2015-10-28 14:31:08 -07:00
  • d6a6316771 Merge pull request #2146 from bonii-xx/potionidfix LexManos 2015-10-28 00:29:42 -07:00
  • 459e20df3f Update FG version to 2.0.2 Abrar Syed 2015-10-27 23:45:49 -05:00
  • 7d5b860ff3 Merge pull request #2126 from diesieben07/join-world-fix LexManos 2015-10-27 18:46:18 -07:00
  • 6fc96ef94e More lighting fixes, flat lighting now works correctly for grass and torches. RainWarrior 2015-10-28 00:58:44 +03:00
  • 5214ed29b7 Fixed normal calculation for vanilla models, fixed the grass darkening and simular issues. RainWarrior 2015-10-28 00:29:16 +03:00
  • 6b10b41b02 Fixed piston rendering (WorldRenderer offset wasn't applied); fixed TESR being registered too early in one of the debug mods. RainWarrior 2015-10-27 19:02:22 +03:00
  • ef2bcb056d Fixed another generic issue in MultiModel. RainWarrior 2015-10-27 18:52:49 +03:00
  • da19eda51e Provide a IModel for "builtin/generated", fixes #2147 RainWarrior 2015-10-27 18:34:25 +03:00
  • b75593b0c6 Fixed AO being applied to OBJ model transparency, and OBJ loader trying to force the loading of the builtin white texture. RainWarrior 2015-10-27 18:31:12 +03:00
  • a96ba1b7f7 Fixed generic bug in MultiModel RainWarrior 2015-10-27 18:36:42 +03:00
  • 7c7547227c Perspective awareness for vanilla and multi models, fixes #2148. Improved error handling in MultiModel. RainWarrior 2015-10-27 17:40:05 +03:00
  • cf568ae85f Merge pull request #2091 from shadekiller666/ItemModelLoadingFix Fry 2015-10-27 09:59:50 +03:00
  • 8c82b0296a Small fix for reworked classic lighting RainWarrior 2015-10-27 00:19:04 +03:00
  • 33e2e0b028 Fixed a bug with item model loading that would occur if ModelBakery.addVariantName() was called with the same string location parameter for 2 different items, and the string pointed to a location that didn't exist, where ModelLoader.loadAnyModel() would substitute the blockdefinition in for the item model, but wouldn't remove the original input location from the loadingModels list, which would cause the location from the second call to throw an IllegalStateException even though that location now has a model. shadekiller666 2015-08-19 14:09:01 -07:00
  • d1b220f6a3 Added OBJ loader for the ModelLoaderRegistry system. shadekiller666 2015-07-28 14:23:34 -07:00
  • d5a658b5ea Added back in the lost class RainWarrior 2015-10-26 19:32:19 +03:00
  • dd365d7220 Model pipeline system. Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything. New block lighter can be disabled in the forge config options. RainWarrior 2015-06-29 01:19:10 +03:00
  • 336eaa336b Fix Potion IDs above 127 Bernhard Bonigl 2015-10-25 12:16:17 +01:00
  • ebdcc11c80 Allow server to access Potion isBadEffect() mezz 2015-10-12 21:35:15 -07:00
  • ebe9b6d4cb Merge pull request #2022 from simon816/guava-apache-lcl-exclusion LexManos 2015-10-12 12:29:45 -07:00
  • 7cc7ce3ba2 Merge pull request #2129 from darkevilmac/master LexManos 2015-10-11 14:52:02 -07:00
  • b9f5e152de Add PlayerSetSpawnEvent darkevilmac 2015-10-10 15:39:27 -07:00
  • 76753c06df Fix CME when entities are spawned from EntityJoinWorldEvent Take Weiland 2015-10-04 18:46:47 +02:00
  • e280f72cfb '#' is now added automatically to the beginning of the texture names in B3D models, and the remapping is expected via the blockstate JSON, since it's more reasonable than adding it to the file name in the modelling program or matching the resource location with the filename. RainWarrior 2015-10-03 04:42:35 +03:00
  • d71384bc33 Fixes Attributes.transform affecting only 1 vertex. RainWarrior 2015-09-29 02:29:16 +03:00