Commit Graph
23 Commits
Author SHA1 Message Date
cpw 0c5ced1bbf Fix NPE problem when modid is mismatched.
Signed-off-by: cpw <[email protected]>
2020-11-13 20:41:20 -05:00
cpw ae160cad12 Add signature reporting for mods, using new signature capture from ModLauncher. Need to figure out
how to reflect Minecraft's JAR signatures into here.

Signed-off-by: cpw <[email protected]>
2020-10-25 22:26:16 -04:00
cpw 935cb6782d Modify how ModLoadingStage handles dispatch to Registry Events. Stops the objectholder spam and generally improves performance on larger packs.
Signed-off-by: cpw <[email protected]>
2020-10-04 15:50:15 -04:00
cpw d76ee4edd7 Redo event dispatch, removes a bunch of nonsense, and tries to integrate with the vanilla CF system where possible
Signed-off-by: cpw <[email protected]>
2020-08-30 21:39:06 -04:00
cpw 19a38f5cb9 Revert "Shut down all other mod handlers if the loading cycle errors. This prevents other mods from throwing errors and being blamed for initial cause. This is a temporary hack until cpw re-writes the mod event dispatcher."
This reverts commit 7592bbe8

Signed-off-by: cpw <[email protected]>
2020-07-28 19:17:29 -04:00
LexManos 7592bbe87e Shut down all other mod handlers if the loading cycle errors.
This prevents other mods from throwing errors and being blamed for initial cause.
This is a temporary hack until cpw re-writes the mod event dispatcher.
2020-07-28 14:39:53 -07:00
David Quintana 517bbc8b5b Update copyright year to 2020. 2020-07-02 19:49:11 +02:00
cpw d966746fbf Moved some events to the Mod's event bus. You'll need to update which bus
you're listening to for these. (The Mod event bus is the only one actively
dispatching events during model loading).

ModelRegistryEvent, ModelBakeEvent, TextureStitchEvent.Pre, TextureStitchEvent.Post, ColourHandlerEvent.Block, ColourHandlerEvent.Item

Signed-off-by: cpw <[email protected]>
2019-06-22 20:36:07 -04:00
cpw 3f735b715b Implement API for mods to control their server status response..
Signed-off-by: cpw <[email protected]>
2019-03-31 16:36:49 -04:00
cpw 28c0ffe333 Clean up the mod loading context objects. There is only one ThreadLocal now.
**BREAKING CHANGE** FMLModLoadingContext is renamed to FMLJavaModLoadingContext.
LanguageProviders can setup additional contextual data.

Signed-off-by: cpw <[email protected]>
2019-02-13 22:13:59 -05:00
cpw 586c24f9d6 Implement a GUI packet and GUIFACTORY for triggering from the server.
Signed-off-by: cpw <[email protected]>
2019-02-13 21:06:39 -05:00
cpw f83500db11 Its 2019. Update licence headers to match.
Signed-off-by: cpw <[email protected]>
2019-02-10 17:57:03 -05:00
cpw 7a02ccc3a8 ConfigEvents - the beginning.
Signed-off-by: cpw <[email protected]>
2019-01-28 22:42:37 -05:00
cpw 040cc4bf16 Expose a couple of mods.toml properties properly. Half-implemented
override namespace - still needs to be reviewed and determined how this
might work in detail.

Signed-off-by: cpw <[email protected]>
2019-01-20 21:26:31 -05:00
ichttt 276d0c49c1 Validate mod ids 2019-01-20 12:23:44 -05:00
cpw 99452a8b45 Update a bunch of libs, rename some of the mod events to more
meaningful names.
2019-01-14 00:39:00 -05:00
cpw 015ac2547e Fixup the config GUI and get things working again. 2018-09-29 01:29:49 -04:00
cpw bb9eca96a8 Basic error display GUI. 2018-09-28 21:07:46 -04:00
cpw 77c3310711 Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
cpw 506b51f189 A much more straightforward networking system. 2018-09-05 12:33:38 -07:00
cpw d0ab0e166c Well, it works, for a game, now. 2018-09-05 12:30:02 -07:00
cpw 06b16aaa19 Some more stuffs. ObjectHolder's replacement? 2018-09-05 11:58:31 -07:00
cpw baa9dfe55a Things. they work. Obviously still WAY more to do. 2018-09-05 11:53:54 -07:00