This introduces two new artifacts
forge-examiner: A new mod locator that allows for a single directory to be split into multiple modules
forge-tests: Our test mods, showing examples of data gen, game tests, and various Forge features
Adds a new system useful for projects with multiple sub-projects that use datagen
Cleanup some of the build.gradle
Start work on restructuring test mods. They are now treated as their own jars, as well as having their mods.toml auto-generated. No more mods.toml conflicts!
Add pattern matching support to Data run modlist.
- Creative mode tabs are now a registry; the `BuildContents` event was renamed to `BuildCreativeModeTabContentsEvent` and moved it to its own class
- The pack format is now 15 for both resource packs and data packs
- `ScreenUtils` was deprecated in favor of a `GuiGraphics` extension
- Forge and the MDK were updated to Gradle 8 and FG6
- The Forge common config file was removed (it only contained the deprecated old fields for resource caching, which was removed in 1.19.3)
- Registry dummy entries were removed
- `RemappingVertexPipeline` was fixed to forward the `endVertex()` call
- Forge tool tags were removed in favor of vanilla ones
Co-authored-by: ChampionAsh5357 <[email protected]>
Co-authored-by: coehlrich <[email protected]>
Co-authored-by: Dennis C <[email protected]>
Co-authored-by: Matyrobbrt <[email protected]>
* Bump pack.mcmeta formats
* 1.19 biome modifiers
* Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable
* Add docs and package-info to client extension interfaces package
* Move RenderBlockOverlayEvent hooks to ForgeHooksClient
* Add package-infos to client events package
* Rename SoundLoadEvent to SoundEngineLoadEvent
This reduces confusion from consumers which may think the
name SoundLoadEvent refers to an individual sound being loaded rather
than the sound engine.
* Document and change SoundLoadEvent to fire on mod bus
Previously, it fired on both the mod bus and the Forge bus, which is
confusing for consumers.
* Delete SoundSetupEvent
Looking at its original implementation shows that there isn't an
appropriate place in the new sound code to reinsert the event, and the
place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent.
* Perform some cleanup on client events
- Removed nullable annotations from ClientPlayerNetworkEvent
- Renamed #getPartialTicks methods to #getPartialTick, to be consistent
with vanilla's naming of the partial tick
- Cleanup documentation to remove line breaks, use the
spelling 'cancelled' over
'canceled', and improve docs on existing and
new methods.
* Remove EntityEvent.CanUpdate
ClosesMinecraftForge/MinecraftForge#6394
* Switch to Jetbrains nullability annotations
* New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent
* Remove ForgeWorldPresetScreens
* Remove IForgeRegistryEntry
* Remove use of List<Throwable> in FML's CompletableFutures
* Add docs to mod loading stages, stages, and phases
* Gradle 7.4.2
* Use SLF4J in FMLLoader and other subprojects
* Switch dynamic versions in subprojects to pinned ones
* Switch ForgeRoot and MDK to FG plugin markers
* Configure Forge javadoc task
The task now uses a custom stylesheet with MCForge elements, and
configured to combine the generation from the four FML subprojects
(fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project
into the javadoc output.
* Update docs/md files, for 1.19 update and the move away from IRC to Discord.
* Make "Potentially dangerous alternative prefix" a debug warning, not info.
Co-authored-by: Curle <[email protected]>
Co-authored-by: sciwhiz12 <[email protected]>
Signed-off-by: SizableShrimp <[email protected]>
Update to Official classnames
Patchwork
Make the game compile and run
Merge in the new HUD overlay API
Merge in the new render properties API
PEEL
Use Gradle 7.2 snapshot to fix eclipse integration bug in 7.1, Would use 7.0 but FG needs 7.1 for some reason.
New FML installer
Update to 1.17.1
Co-authored-by: LexManos <[email protected]>
Co-authored-by: SizableShrimp <[email protected]>
Co-authored-by: cpw <[email protected]>
Co-authored-by: Curle <[email protected]>
Co-authored-by: Unnoen <[email protected]>
Co-authored-by: covers1624 <[email protected]>
Co-authored-by: DaemonUmbra <[email protected]>
Co-authored-by: gigaherz <[email protected]>
Signed-off-by: SizableShrimp <[email protected]>
* Add simple patch checker and cleanup patches
* Address comments
* move task implementation
* genPatches is now finalized by checkPatches
* the S2S artifacts are automatically removed
* added class and method access checking
Fix BreakSpeedEvent having null position. Closes#6844
Add MatrixStack to BackgroundDrawnEvent. Closes#6843
Fix some patches that should of been ATs. Closes#6839
Add getter to ServerPlayer to access client's language calue if sent. Closes#6829
Some patch cleanup.
Userdev/universal/mdk done.
mdk needs updating once FG3 user side is finished.
Installer waiting on Interaller project re-write to do install time deobf/patching.
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
Default macs to disable the new loading screen due to to many macs having issues.
Users can enable it again by editing their config.
Catch and gracefully handle more errors when starting up the Splash Screen.
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.