Make common config screen registration tasks easier, backport of #9884 (#9913)

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Paint_Ninja authored and GitHub committed 2024-04-18 21:09:04 +01:00
1 parent dbd0dba883
commit 9305aff10f
2 files changed
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@@ -13,10 +13,30 @@ import net.minecraftforge.forgespi.language.IModInfo;
import java.util.Optional;
import java.util.function.BiFunction;
import java.util.function.Function;
public class ConfigScreenHandler
{
public record ConfigScreenFactory(BiFunction<Minecraft, Screen, Screen> screenFunction) implements IExtensionPoint<ConfigScreenFactory> {}
/**
* @param screenFunction A function that takes the {@link Minecraft} client instance and the mods screen as
* arguments and returns your config screen to show when the player clicks the config button
* for your mod on the mods screen.
* <p>You should call {@link Minecraft#setScreen(Screen)} with the provided client instance
* and mods screen for the action of your close button.</p>
*/
public record ConfigScreenFactory(BiFunction<Minecraft, Screen, Screen> screenFunction) implements IExtensionPoint<ConfigScreenFactory> {
/**
* @param screenFunction A function that takes the mods screen as an argument and returns your config screen to
* show when the player clicks the config button for your mod on the mods screen.
* <p>You should call {@link Minecraft#setScreen(Screen)} with the provided mods screen
* for the action of your close button, using {@link Screen#minecraft} to get the client
* instance.</p>
*/
public ConfigScreenFactory(Function<Screen, Screen> screenFunction) {
this((mcClient, modsScreen) -> screenFunction.apply(modsScreen));
}
}
public static Optional<BiFunction<Minecraft, Screen, Screen>> getScreenFactoryFor(IModInfo selectedMod)
{
return ModList.get().getModContainerById(selectedMod.getModId()).