1.20.6 Initial Update

New Decompiler
Runtime Official mappings
ItemStacks arnt Capability providers anymore, use Vanilla's system.

Co-authored-by: RealMangoRage <[email protected]>
Co-authored-by: Paint_Ninja <[email protected]>
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committed 2024-04-30 11:42:52 -07:00
1 parent e1fa61080a
commit 7b782e5b05
1114 files changed
+24245 -28536

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@@ -51,7 +51,7 @@ public class ExampleMod
// Creates a new food item with the id "examplemod:example_id", nutrition 1 and saturation 2
public static final RegistryObject<Item> EXAMPLE_ITEM = ITEMS.register("example_item", () -> new Item(new Item.Properties().food(new FoodProperties.Builder()
.alwaysEat().nutrition(1).saturationMod(2f).build())));
.alwaysEdible().nutrition(1).saturationModifier(2f).build())));
// Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab
public static final RegistryObject<CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder()