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https://github.com/GTNewHorizons/ForestryMC.git
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* Fixed Secondary Species Primary Production Calling Math.round on probabilities is a logical error * gradle spotlessApply * Fixed computation of BeeModifiers to be consistent with additive modifiers Needs work in other mods (Binnie and MagicBees) * Fixed doubled base production modifier, fixed tooltips for frames with negative modifiers * Fixed floating point bug if productionModifier is negative * Fixed floating point bug if productionModifier + tier is negative * Float constant suffix * Actually fix base production modifier * Improve tooltip coloring, correct production modifier self capping, add float suffixes * More tooltip improvments * Nerf base production (apiaries in shambles) * Halve forestry frame production boost Co-authored-by: Jakub <[email protected]> * Added flowering modifier to tooltips I believe one of the blood magic frames has a non-default flowering modifier * Fixed flowering modifier in tooltip and made default values visible --------- Co-authored-by: Jakub <[email protected]>
58 lines
1.5 KiB
Java
58 lines
1.5 KiB
Java
/*******************************************************************************
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* Copyright 2011-2014 SirSengir
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*
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* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
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******************************************************************************/
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package forestry.api.apiculture;
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/**
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* Easily extendable default IBeeModifier. By itself, this IBeeModifier does nothing. BeeModifiers should inherit from
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* this class unless they modify everything.
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*/
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public class DefaultBeeModifier implements IBeeModifier {
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public float getTerritoryModifier(IBeeGenome genome, float currentModifier) {
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return 1.0f;
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}
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public float getMutationModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier) {
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return 1.0f;
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}
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public float getLifespanModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier) {
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return 1.0f;
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}
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public float getProductionModifier(IBeeGenome genome, float currentModifier) {
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return 0.0f;
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}
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public float getFloweringModifier(IBeeGenome genome, float currentModifier) {
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return 1.0f;
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}
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public float getGeneticDecay(IBeeGenome genome, float currentModifier) {
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return 1.0f;
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}
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public boolean isSealed() {
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return false;
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}
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public boolean isSelfLighted() {
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return false;
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}
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public boolean isSelfUnlighted() {
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return false;
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}
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public boolean isSunlightSimulated() {
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return false;
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}
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public boolean isHellish() {
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return false;
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}
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}
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