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ForestryMC/src/main/java/forestry/api/apiculture/IBeekeepingLogic.java
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2.2 KiB
Java

/*******************************************************************************
* Copyright 2011-2014 SirSengir
*
* This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details.
******************************************************************************/
package forestry.api.apiculture;
import javax.annotation.Nonnull;
import java.util.List;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import forestry.api.core.INbtReadable;
import forestry.api.core.INbtWritable;
/**
* Stores beekeeping logic for bee housings.
* Get one with BeeManager.beeRoot.createBeekeepingLogic(IBeeHousing housing)
* Save and load it to NBT using the INbtWritable methods.
*/
public interface IBeekeepingLogic extends INbtWritable, INbtReadable {
/* SERVER */
/**
* Checks that the bees can work, setting error conditions on the housing where needed
* @return true if no errors are present and doWork should be called
*/
boolean canWork();
/**
* Performs actual work, breeding, production, etc.
*/
void doWork();
/**
* Force the logic to refresh any cached values and error states.
* Call this when a player opens the gui so that all errors are up to date.
*/
void clearCachedValues();
/* CLIENT */
/**
* Sync to client by using {@link #writeToNBT(NBTTagCompound)} in your {@link TileEntity#getUpdateTag()}
*/
void syncToClient();
void syncToClient(EntityPlayerMP player);
/**
* Get the progress bar for breeding and production.
* To avoid network spam, this is only available server-side,
* and must be synced manually to the client when a GUI is open.
*/
int getBeeProgressPercent();
/**
* Whether bee fx should be active.
* Internally, this is automatically synced to the client.
*/
boolean canDoBeeFX();
/**
* Display bee fx. Calls IBee.doFX(IEffectData[] storedData, IBeeHousing housing) on the queen.
* Internally, the queen is automatically synced to the client for the fx.
*/
void doBeeFX();
/**
* Used by bee fx to direct bees to nearby flowers.
* These positions are synced to the client from the server.
*/
@Nonnull
List<BlockPos> getFlowerPositions();
}