Commit Graph
11 Commits
Author SHA1 Message Date
mezz 1249ccf983 Fix #701 Improve BeekeepingLogic and network performance.
Improve rendering performance of saplings and butterflies too
2015-06-06 23:15:25 -07:00
mezz 68315ee614 #561 Add "gui open" and "active" packet updates 2015-05-31 03:13:23 -07:00
mezz 93a6c77eba Fix #641 Item Inventory Dupe Bug. Refactor Inventories 2015-05-21 00:30:35 -07:00
mezz 7f4a13aa23 Revert "Revert "Add factories for creating bee species and mutations""
This reverts commit 0c12fdf730.
2015-05-07 22:27:19 -07:00
mezz 0c12fdf730 Revert "Add factories for creating bee species and mutations"
This reverts commit 6afee76bee.
2015-05-07 22:19:30 -07:00
mezz 6afee76bee Add factories for creating bee species and mutations
Remove strict bee biome check (it worked poorly with biome mods)
2015-05-07 22:14:52 -07:00
mezz 5b8b0c78b0 Close #477 Auto-Format code with new formatting settings 2015-01-26 22:26:21 -08:00
mezz 0f085e0691 Close #463 Bring back and improve the Habitat Locator! 2015-01-25 20:00:19 -08:00
mezz c54b7c40bb Giant Inventory Refactor 2. Slots will only accept valid items
Moved logic out of Containers, the old filtered slots were not always the same
logic as the IInventory.

Moved ISidedInventory logic up to TileForestry and use InventoryAdapters
to override only the methods we need to.

Tested a ton but there will be some new issues given the scope.
2014-12-31 04:22:33 -08:00
CovertJaguar c7d88d73d3 Clean imports 2014-12-15 08:15:21 -08:00
Parker 8f2d802f11 Reformed Forestry!
* Updated for BC 6.0.x compatibility
* Re-implemented the Pipes plugin
* Converted to vanilla assets lang system
* Converted to standard gradle file structure
* General warnings cleanup
2014-08-11 16:56:09 -04:00