Commit Graph
6 Commits
Author SHA1 Message Date
hacatuandJakub afc859c6e9 Fix Additive Production (#55)
* Fixed Secondary Species Primary Production
Calling Math.round on probabilities is a logical error

* gradle spotlessApply

* Fixed computation of BeeModifiers to be consistent with additive modifiers

Needs work in other mods (Binnie and MagicBees)

* Fixed doubled base production modifier, fixed tooltips for frames with negative modifiers

* Fixed floating point bug if productionModifier is negative

* Fixed floating point bug if productionModifier + tier is negative

* Float constant suffix

* Actually fix base production modifier

* Improve tooltip coloring, correct production modifier self capping, add float suffixes

* More tooltip improvments

* Nerf base production (apiaries in shambles)

* Halve forestry frame production boost

Co-authored-by: Jakub <[email protected]>

* Added flowering modifier to tooltips

I believe one of the blood magic frames has a non-default flowering modifier

* Fixed flowering modifier in tooltip and made default values visible

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Co-authored-by: Jakub <[email protected]>
2023-07-18 20:28:03 +02:00
Jakub 661a5598ea New bees formula (#45)
* New formula

* Make production modifier globally additive
2023-03-29 17:26:15 +02:00
Jakub d96669f5f7 Add a way to simulate night (#46)
* Add a way to simulate night

* Add default value to avoid crashes

* Delighted -> Unlighted
2023-03-27 21:01:10 +02:00
Jason Mitchell 94aa9346b1 [ci skip] spotlessApply with the new settings 2023-01-29 12:03:50 -08:00
miozune c5c3aee2fb Carrot is not fruit (#27)
* Carrot is not fruit

* updateBuildScript & spotlessApply
2022-08-25 14:10:35 +02:00
mezz aa47599278 Giant multiblock refactor 2015-07-19 22:35:34 -07:00