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Fix #209. Hardened plugin loading. IC2 machines load only with IC2
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@@ -22,7 +22,6 @@ import cpw.mods.fml.common.network.IGuiHandler;
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import forestry.api.recipes.ICraftingProvider;
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import forestry.api.recipes.RecipeManagers;
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import forestry.core.GameMode;
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import forestry.core.config.Config;
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import forestry.core.config.Defaults;
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import forestry.core.config.ForestryBlock;
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import forestry.core.config.ForestryItem;
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@@ -264,9 +263,6 @@ public class PluginFactory extends ForestryPlugin {
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" X ", "#X#", "XXX", '#', Items.redstone, 'X', Blocks.obsidian});
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RecipeManagers.fabricatorManager.addRecipe(null, LiquidHelper.getLiquid(Defaults.LIQUID_GLASS, 500), ForestryItem.tubes.getItemStack(4, 7), new Object[]{
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" X ", "#X#", "XXX", '#', Items.redstone, 'X', Items.blaze_powder});
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if (PluginIC2.rubber != null)
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RecipeManagers.fabricatorManager.addRecipe(null, LiquidHelper.getLiquid(Defaults.LIQUID_GLASS, 500), ForestryItem.tubes.getItemStack(4, 8),
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new Object[]{" X ", "#X#", "XXX", '#', Items.redstone, 'X', PluginIC2.rubber});
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RecipeManagers.fabricatorManager.addRecipe(null, LiquidHelper.getLiquid(Defaults.LIQUID_GLASS, 500), ForestryItem.tubes.getItemStack(4, 9), new Object[]{
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" X ", "#X#", "XXX", '#', Items.redstone, 'X', Items.emerald});
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RecipeManagers.fabricatorManager.addRecipe(null, LiquidHelper.getLiquid(Defaults.LIQUID_GLASS, 500), ForestryItem.tubes.getItemStack(4, 10),
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