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https://github.com/KAMKEEL/CustomNPC-Plus.git
synced 2026-11-15 20:44:50 +00:00
Player, Forge, & NPC scripts are saved in separate packets for separate tabs now, so script save/get packets aren't too big for the server.
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-78
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@@ -31,7 +31,11 @@ public class ForgeDataScript implements IScriptHandler {
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}
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public void readFromNBT(NBTTagCompound compound) {
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this.scripts = NBTTags.GetScript(compound.getTagList("Scripts", 10), this);
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if (compound.hasKey("Scripts")) {
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this.scripts = NBTTags.GetScriptOld(compound.getTagList("Scripts", 10), this);
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} else {
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this.scripts = NBTTags.GetScript(compound,this);
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}
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this.scriptLanguage = compound.getString("ScriptLanguage");
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if (!ScriptController.Instance.languages.containsKey(scriptLanguage)) {
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if (!ScriptController.Instance.languages.isEmpty()) {
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@@ -44,7 +48,10 @@ public class ForgeDataScript implements IScriptHandler {
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}
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public NBTTagCompound writeToNBT(NBTTagCompound compound) {
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compound.setTag("Scripts", NBTTags.NBTScript(this.scripts));
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compound.setInteger("TotalScripts",this.scripts.size());
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for (int i = 0; i < this.scripts.size(); i++) {
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compound.setTag("Tab"+i,this.scripts.get(i).writeToNBT(new NBTTagCompound()));
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}
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compound.setString("ScriptLanguage", this.scriptLanguage);
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compound.setBoolean("ScriptEnabled", this.enabled);
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return compound;
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