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Removed "render ticks" tick type. Instead, animations and frames can define a tick speed measured in milliseconds. Animations/frames using MC tick type will be 50ms (1000ms/20), and render ticks 20ms.
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@@ -9,6 +9,7 @@ import noppes.npcs.controllers.data.*;
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import noppes.npcs.util.CacheHashMap;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.UUID;
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public class ClientCacheHandler {
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@@ -18,7 +19,9 @@ public class ClientCacheHandler {
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public static OverlayQuestTracking questTrackingOverlay = null;
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public static HashMap<Integer, OverlayCustom> customOverlays = new HashMap<>();
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public static HashMap<UUID, HashMap<Integer, SkinOverlay>> skinOverlays = new HashMap<>();
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public static HashMap<UUID, AnimationData> playerAnimations = new HashMap<>();
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public static HashSet<Animation> playingAnimations = new HashSet<>();
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public static Party party;
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@@ -54,6 +57,7 @@ public class ClientCacheHandler {
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ClientCacheHandler.skinOverlays.clear();
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ClientCacheHandler.playerAnimations.clear();
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ClientCacheHandler.playerData.animationData.clearCache();
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ClientCacheHandler.playingAnimations.clear();
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}
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public static void clearSkinCache() {
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