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Implemented several more events for players, including a click event, key event, fall event, and the basic entity living hurt, killed, and kills events, among others.
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@@ -31,6 +31,8 @@ public abstract class NpcAPI {
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public abstract IEntity getIEntity(Entity var1);
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public abstract IBlock getIBlock(World var1, BlockPos var2);
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public abstract IContainer getIContainer(IInventory var1);
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public abstract IContainer getIContainer(Container var1);
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